Wed, 02 Jun 2010 21:43:03 +0000 |
prock |
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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Tue, 01 Jun 2010 21:38:14 +0000 |
prock |
Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
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Tue, 01 Jun 2010 19:17:30 +0000 |
prock |
Some misc code cleanup.
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Mon, 31 May 2010 21:37:10 +0000 |
prock |
Added the move command.
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Mon, 31 May 2010 20:25:46 +0000 |
prock |
Some misc code cleanup.
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Mon, 31 May 2010 18:44:48 +0000 |
prock |
Added custom exceptions.
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Mon, 31 May 2010 17:45:04 +0000 |
prock |
Doing some re-factoring.
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Fri, 28 May 2010 21:47:59 +0000 |
prock |
Added the spawn console command.
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Fri, 28 May 2010 20:10:33 +0000 |
prock |
Added the loadActor and loadItem functions so you can load single items at any time.
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Fri, 28 May 2010 16:25:00 +0000 |
prock |
Changed the quest format in the object xml file.
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Fri, 28 May 2010 14:52:56 +0000 |
prock |
Cleaned up the createScene function.
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Thu, 27 May 2010 21:34:36 +0000 |
prock |
Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
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Thu, 27 May 2010 21:11:37 +0000 |
prock |
Multiple quests now work.
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Thu, 27 May 2010 18:29:20 +0000 |
prock |
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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Thu, 27 May 2010 17:31:28 +0000 |
prock |
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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Thu, 27 May 2010 16:29:07 +0000 |
prock |
Added a quest dialog.
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Thu, 27 May 2010 04:36:09 +0000 |
prock |
Added a rudimentary Action class.
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Wed, 26 May 2010 21:29:46 +0000 |
prock |
Added the PlayerActionListener.
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Tue, 25 May 2010 21:41:59 +0000 |
prock |
Added some placeholder graphics for the warrior. The player can now walk around the map.
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Fri, 21 May 2010 20:33:43 +0000 |
prock |
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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Fri, 21 May 2010 17:31:08 +0000 |
prock |
Added the Scene which loads the town map. It is no longer a black screen demo.
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