Mercurial > fife-parpg
annotate engine/core/video/sdl/renderbackendsdl.cpp @ 688:ae479ce3f762
Win32 build system:
* Fixed a build error on updating project files. This was caused by not installing the mingw part in the devkit installer.
* Updated some references to python26 to python27
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 23 Jan 2011 17:19:00 +0000 |
parents | 46258f467c8c |
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rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 #include <SDL.h> |
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26 |
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27 // FIFE includes |
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28 // These includes are split up in two parts, separated by one empty line |
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29 // First block: files included from the FIFE root src directory |
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30 // Second block: files included from the same folder |
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31 #include "util/base/exception.h" |
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32 #include "util/math/fife_math.h" |
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33 #include "util/log/logger.h" |
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34 #include "video/devicecaps.h" |
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35 |
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36 #include "renderbackendsdl.h" |
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37 #include "sdlimage.h" |
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38 #include "SDL_image.h" |
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39 #include "SDL_getenv.h" |
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40 |
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41 namespace FIFE { |
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42 static Logger _log(LM_VIDEO); |
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43 |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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44 RenderBackendSDL::RenderBackendSDL(const SDL_Color& colorkey) : RenderBackend(colorkey) { |
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45 } |
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46 |
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47 |
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48 RenderBackendSDL::~RenderBackendSDL() { |
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49 deinit(); |
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50 } |
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51 |
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52 const std::string& RenderBackendSDL::getName() const { |
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53 static std::string backend_name = "SDL"; |
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54 return backend_name; |
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55 } |
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56 |
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57 void RenderBackendSDL::init(const std::string& driver) { |
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58 char* buf; |
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59 if (driver != "") { |
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60 std::string envVar = std::string("SDL_VIDEODRIVER=") + driver; |
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61 buf = const_cast<char*>(envVar.c_str()); |
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62 putenv(buf); |
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63 } |
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64 |
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65 if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) |
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66 throw SDLException(SDL_GetError()); |
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67 |
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68 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // temporary hack |
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69 } |
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70 |
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71 void RenderBackendSDL::clearBackBuffer() { |
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72 SDL_Rect rect; |
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73 rect.x = 0; |
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74 rect.y = 0; |
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75 rect.w = getWidth(); |
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76 rect.h = getHeight(); |
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77 SDL_SetClipRect(m_screen->getSurface(), &rect); |
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78 SDL_FillRect(m_screen->getSurface(), 0, 0x00); |
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79 } |
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80 |
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81 Image* RenderBackendSDL::createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon){ |
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82 if(icon != "") { |
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83 SDL_Surface *img = IMG_Load(icon.c_str()); |
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84 if(img != NULL) { |
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85 SDL_WM_SetIcon(img, 0); |
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86 } |
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87 } |
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88 |
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89 Image *image = setScreenMode(mode); |
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90 |
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91 SDL_WM_SetCaption(title.c_str(), 0); |
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92 |
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93 return image; |
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94 } |
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95 |
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96 Image* RenderBackendSDL::setScreenMode(const ScreenMode& mode) { |
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97 uint16_t width = mode.getWidth(); |
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98 uint16_t height = mode.getHeight(); |
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99 uint16_t bitsPerPixel = mode.getBPP(); |
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100 bool fs = mode.isFullScreen(); |
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101 uint32_t flags = mode.getSDLFlags(); |
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102 |
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103 SDL_Surface* screen = NULL; |
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104 |
654
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105 if (bitsPerPixel != 0) { |
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106 uint16_t bpp = SDL_VideoModeOK(width, height, bitsPerPixel, flags); |
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107 if (!bpp){ |
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108 throw SDLException("Selected video mode not supported!"); |
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109 } |
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110 } |
654
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111 |
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112 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); |
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113 if( !screen ) { |
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114 throw SDLException("Unable to set video mode selected!"); |
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115 } |
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116 |
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117 FL_LOG(_log, LMsg("RenderBackendSDL") |
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118 << "Videomode " << width << "x" << height |
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119 << " at " << int(screen->format->BitsPerPixel) << " bpp"); |
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120 |
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121 //update the screen mode with the actual flags used |
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122 m_screenMode = ScreenMode(width, |
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123 height, |
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124 bitsPerPixel, |
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125 screen->flags); |
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126 |
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127 if (!screen) { |
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128 throw SDLException(SDL_GetError()); |
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129 } |
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130 |
654
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131 delete m_screen; |
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132 m_screen = new SDLImage(screen); |
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133 return m_screen; |
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134 } |
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135 |
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136 void RenderBackendSDL::startFrame() { |
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137 } |
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138 |
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139 void RenderBackendSDL::endFrame() { |
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140 SDL_Flip(m_screen->getSurface()); |
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141 } |
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142 |
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143 Image* RenderBackendSDL::createImage(SDL_Surface* surface) { |
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144 return new SDLImage(surface); |
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145 } |
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146 |
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147 Image* RenderBackendSDL::createImage(const uint8_t* data, unsigned int width, unsigned int height) { |
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148 return new SDLImage(data, width, height); |
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149 } |
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150 |
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151 void RenderBackendSDL::setLightingModel(unsigned int lighting) { |
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152 SDLException("Lighting not available under SDL"); |
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153 } |
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154 |
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155 unsigned int RenderBackendSDL::getLightingModel() const { |
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156 return 0; |
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157 } |
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158 |
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159 void RenderBackendSDL::enableLighting() { |
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160 } |
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161 |
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162 void RenderBackendSDL::disableLighting() { |
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163 } |
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164 |
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165 void RenderBackendSDL::setLighting(float red, float green, float blue, float alpha) { |
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166 } |
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167 |
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168 void RenderBackendSDL::resetLighting() { |
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169 } |
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170 |
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171 void RenderBackendSDL::enableStencilTest() { |
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172 } |
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173 |
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174 void RenderBackendSDL::disableStencilTest() { |
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175 } |
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176 |
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177 void RenderBackendSDL::setStencilTest(uint8_t stencil_ref, unsigned int stencil_op, unsigned int stencil_func) { |
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178 } |
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179 |
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180 void RenderBackendSDL::resetStencilBuffer(uint8_t buffer) { |
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181 } |
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182 |
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183 uint8_t RenderBackendSDL::getStencilRef() const { |
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184 return 0; |
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185 } |
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186 |
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187 void RenderBackendSDL::enableAlphaTest() { |
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188 } |
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189 |
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190 void RenderBackendSDL::disableAlphaTest() { |
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191 } |
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192 |
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193 void RenderBackendSDL::setAlphaTest(float ref_alpha) { |
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194 } |
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195 |
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196 void RenderBackendSDL::changeBlending(int scr, int dst){ |
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197 } |
668
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* This fixes the case were the engine would clear the screen twice
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198 |
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199 bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b, int a) { |
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200 return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b, a); |
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201 } |
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202 |
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203 void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) { |
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204 static_cast<SDLImage*>(m_screen)->drawLine(p1, p2, r, g, b, a); |
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205 } |
430
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206 |
583
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207 void RenderBackendSDL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) { |
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208 static_cast<SDLImage*>(m_screen)->drawTriangle(p1, p2, p3, r, g, b, a); |
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209 } |
430
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210 |
631
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211 void RenderBackendSDL::drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
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212 static_cast<SDLImage*>(m_screen)->drawRectangle(p, w, h, r, g, b, a); |
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213 } |
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214 |
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215 void RenderBackendSDL::fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
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216 static_cast<SDLImage*>(m_screen)->fillRectangle(p, w, h, r, g, b, a); |
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217 } |
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218 |
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219 void RenderBackendSDL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) { |
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220 static_cast<SDLImage*>(m_screen)->drawQuad(p1, p2, p3, p4, r, g, b, a); |
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221 } |
430
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222 |
583
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223 void RenderBackendSDL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){ |
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224 static_cast<SDLImage*>(m_screen)->drawVertex(p, 2, r, g, b, a); |
430
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225 } |
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226 |
661
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227 void RenderBackendSDL::drawLightPrimitive(const Point& p, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue){ |
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228 static_cast<SDLImage*>(m_screen)->drawLightPrimitive(p, intensity, radius, subdivisions, xstretch, ystretch, red, green, blue); |
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229 } |
430
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230 }//FIFE |