Mercurial > fife-parpg
annotate demos/rio_de_hola/scripts/world.py @ 575:872a7a94563e
- Updated the soundmanager extension to reflect changes made in last commit.
- Made actor walk speed part of the ActorAttributes class.
- The ActorAttributes class now gets serialized correctly.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 02 Jul 2010 14:41:27 +0000 |
parents | 3dff106b945b |
children | 1e69fd582c94 |
rev | line source |
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378
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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1 # -*- coding: utf-8 -*- |
395
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
378
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24 from fife import fife |
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25 import math, random |
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26 from fife.extensions import pychan |
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27 from fife.extensions.pychan import widgets |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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28 |
64738befdf3b
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29 from scripts.common.eventlistenerbase import EventListenerBase |
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30 from fife.extensions.loaders import loadMapFile |
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31 from fife.extensions.savers import saveMapFile |
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32 from fife.extensions.soundmanager import SoundManager |
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33 from agents.hero import Hero |
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34 from agents.girl import Girl |
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35 from agents.cloud import Cloud |
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36 from agents.beekeeper import Beekeeper |
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37 from agents.agent import create_anonymous_agents |
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38 from fife.extensions.fife_settings import Setting |
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39 |
496
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40 TDS = Setting(app_name="rio_de_hola") |
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41 |
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42 class MapListener(fife.MapChangeListener): |
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43 def __init__(self, map): |
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44 fife.MapChangeListener.__init__(self) |
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45 map.addChangeListener(self) |
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46 |
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47 def onMapChanged(self, map, changedLayers): |
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48 return |
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49 print "Changes on map ", map.getId() |
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50 for layer in map.getLayers(): |
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51 print layer.getId() |
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52 print " ", ["%s, %x" % (i.getObject().getId(), i.getChangeInfo()) for i in layer.getChangedInstances()] |
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53 |
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54 def onLayerCreate(self, map, layer): |
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55 pass |
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56 |
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57 def onLayerDelete(self, map, layer): |
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58 pass |
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59 |
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60 |
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61 class World(EventListenerBase): |
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62 """ |
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63 The world! |
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64 |
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65 This class handles: |
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66 setup of map view (cameras ...) |
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67 loading the map |
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68 GUI for right clicks |
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69 handles mouse/key events which aren't handled by the GUI. |
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70 ( by inheriting from EventlistenerBase ) |
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71 |
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72 That's obviously too much, and should get factored out. |
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73 """ |
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74 def __init__(self, engine): |
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75 super(World, self).__init__(engine, regMouse=True, regKeys=True) |
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76 self.engine = engine |
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77 self.eventmanager = engine.getEventManager() |
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78 self.model = engine.getModel() |
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79 self.filename = '' |
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80 self.pump_ctr = 0 # for testing purposis |
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81 self.ctrldown = False |
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82 self.instancemenu = None |
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83 self.instance_to_agent = {} |
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84 self.dynamic_widgets = {} |
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85 |
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86 self.soundmanager = SoundManager(self.engine) |
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87 self.music = None |
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88 |
378
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89 def show_instancemenu(self, clickpoint, instance): |
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90 """ |
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91 Build and show a popupmenu for an instance that the player |
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92 clicked on. The available actions are dynamically added to |
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93 the menu (and mapped to the onXYZ functions). |
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94 """ |
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95 if instance.getFifeId() == self.hero.agent.getFifeId(): |
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96 return |
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97 |
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98 # Create the popup. |
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99 self.build_instancemenu() |
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100 self.instancemenu.clickpoint = clickpoint |
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101 self.instancemenu.instance = instance |
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102 |
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103 # Add the buttons according to circumstances. |
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104 self.instancemenu.addChild(self.dynamic_widgets['inspectButton']) |
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105 target_distance = self.hero.agent.getLocationRef().getLayerDistanceTo(instance.getLocationRef()) |
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106 if target_distance > 3.0: |
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107 self.instancemenu.addChild(self.dynamic_widgets['moveButton']) |
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108 else: |
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109 if self.instance_to_agent.has_key(instance.getFifeId()): |
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110 self.instancemenu.addChild(self.dynamic_widgets['talkButton']) |
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111 self.instancemenu.addChild(self.dynamic_widgets['kickButton']) |
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112 # And show it :) |
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113 self.instancemenu.position = (clickpoint.x, clickpoint.y) |
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114 self.instancemenu.show() |
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115 |
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116 def build_instancemenu(self): |
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117 """ |
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118 Just loads the menu from an XML file |
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119 and hooks the events up. |
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120 The buttons are removed and later re-added if appropiate. |
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121 """ |
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122 self.hide_instancemenu() |
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123 dynamicbuttons = ('moveButton', 'talkButton', 'kickButton', 'inspectButton') |
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124 self.instancemenu = pychan.loadXML('gui/instancemenu.xml') |
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125 self.instancemenu.mapEvents({ |
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126 'moveButton' : self.onMoveButtonPress, |
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127 'talkButton' : self.onTalkButtonPress, |
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128 'kickButton' : self.onKickButtonPress, |
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129 'inspectButton' : self.onInspectButtonPress, |
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130 }) |
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131 for btn in dynamicbuttons: |
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132 self.dynamic_widgets[btn] = self.instancemenu.findChild(name=btn) |
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133 self.instancemenu.removeAllChildren() |
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134 |
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135 def hide_instancemenu(self): |
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136 if self.instancemenu: |
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137 self.instancemenu.hide() |
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138 |
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139 def reset(self): |
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140 """ |
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141 Clear the agent information and reset the moving secondary camera state. |
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142 """ |
493
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143 if self.music: |
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144 self.music.stop() |
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145 |
378
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146 self.map, self.agentlayer = None, None |
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147 self.cameras = {} |
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148 self.hero, self.girl, self.clouds, self.beekeepers = None, None, [], [] |
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149 self.cur_cam2_x, self.initial_cam2_x, self.cam2_scrolling_right = 0, 0, True |
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150 self.target_rotation = 0 |
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151 self.instance_to_agent = {} |
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152 |
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153 def load(self, filename): |
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154 """ |
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155 Load a xml map and setup agents and cameras. |
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156 """ |
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157 |
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158 self.filename = filename |
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159 self.reset() |
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160 self.map = loadMapFile(filename, self.engine) |
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161 self.maplistener = MapListener(self.map) |
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162 |
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163 self.initAgents() |
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164 self.initCameras() |
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165 |
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166 if int(TDS.get("FIFE", "PlaySounds")): |
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167 # play track as background music |
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168 self.music = self.soundmanager.createSoundEmitter('music/rio_de_hola.ogg') |
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169 self.music.looping = True |
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170 self.music.gain = 128.0 |
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171 self.music.play() |
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172 |
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173 self.waves = self.soundmanager.createSoundEmitter('sounds/waves.ogg') |
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174 self.waves.looping = True |
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175 self.waves.gain = 16.0 |
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176 self.waves.play() |
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177 |
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178 def initAgents(self): |
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179 """ |
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180 Setup agents. |
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181 |
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182 For this techdemo we have a very simple 'active things on the map' model, |
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183 which is called agents. All rio maps will have a separate layer for them. |
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184 |
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185 Note that we keep a mapping from map instances (C++ model of stuff on the map) |
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186 to the python agents for later reference. |
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187 """ |
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188 self.agentlayer = self.map.getLayer('TechdemoMapGroundObjectLayer') |
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189 self.hero = Hero(TDS, self.model, 'PC', self.agentlayer) |
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190 self.instance_to_agent[self.hero.agent.getFifeId()] = self.hero |
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191 self.hero.start() |
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192 |
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193 self.girl = Girl(TDS, self.model, 'NPC:girl', self.agentlayer) |
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194 self.instance_to_agent[self.girl.agent.getFifeId()] = self.girl |
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195 self.girl.start() |
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196 |
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197 self.beekeepers = create_anonymous_agents(TDS, self.model, 'beekeeper', self.agentlayer, Beekeeper) |
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198 for beekeeper in self.beekeepers: |
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199 self.instance_to_agent[beekeeper.agent.getFifeId()] = beekeeper |
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200 beekeeper.start() |
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201 |
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202 # Clouds are currently defunct. |
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203 cloudlayer = self.map.getLayer('TechdemoMapTileLayer') |
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204 self.clouds = create_anonymous_agents(TDS, self.model, 'Cloud', cloudlayer, Cloud) |
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205 for cloud in self.clouds: |
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206 cloud.start(0.1, 0.05) |
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207 |
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208 |
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209 def initCameras(self): |
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210 """ |
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211 Before we can actually see something on screen we have to specify the render setup. |
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212 This is done through Camera objects which offer a viewport on the map. |
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213 |
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214 For this techdemo two cameras are used. One follows the hero(!) via 'attach' |
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215 the other one scrolls around a bit (see the pump function). |
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216 """ |
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217 camera_prefix = self.filename.rpartition('.')[0] # Remove file extension |
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218 camera_prefix = camera_prefix.rpartition('/')[2] # Remove path |
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219 camera_prefix += '_' |
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220 |
422
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221 for cam in self.map.getCameras(): |
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222 camera_id = cam.getId().replace(camera_prefix, '') |
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223 self.cameras[camera_id] = cam |
422
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224 cam.resetRenderers() |
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225 |
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226 self.cameras['main'].attach(self.hero.agent) |
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227 |
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228 # Floating text renderers currntly only support one font. |
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229 # ... so we set that up. |
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230 # You'll se that for our demo we use a image font, so we have to specify the font glyphs |
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231 # for that one. |
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232 renderer = fife.FloatingTextRenderer.getInstance(self.cameras['main']) |
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233 textfont = self.engine.getGuiManager().createFont('fonts/rpgfont.png', 0, str(TDS.get("FIFE", "FontGlyphs"))); |
378
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234 renderer.changeDefaultFont(textfont) |
432
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235 renderer.activateAllLayers(self.map) |
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236 |
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237 # Activate the grid renderer on all layers |
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238 renderer = self.cameras['main'].getRenderer('GridRenderer') |
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239 renderer.activateAllLayers(self.map) |
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240 |
378
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241 # The small camera shouldn't be cluttered by the 'humm di dums' of our hero. |
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242 # So we disable the renderer simply by setting its font to None. |
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243 renderer = fife.FloatingTextRenderer.getInstance(self.cameras['small']) |
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244 renderer.changeDefaultFont(None) |
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245 |
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246 # The following renderers are used for debugging. |
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247 # Note that by default ( that is after calling View.resetRenderers or Camera.resetRenderers ) |
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248 # renderers will be handed all layers. That's handled here. |
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249 renderer = self.cameras['main'].getRenderer('CoordinateRenderer') |
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250 renderer.clearActiveLayers() |
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251 renderer.addActiveLayer(self.map.getLayer(str(TDS.get("rio", "CoordinateLayerName")))) |
378
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252 |
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253 renderer = self.cameras['main'].getRenderer('QuadTreeRenderer') |
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254 renderer.setEnabled(True) |
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255 renderer.clearActiveLayers() |
499
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256 if str(TDS.get("rio", "QuadTreeLayerName")): |
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257 renderer.addActiveLayer(self.map.getLayer(str(TDS.get("rio", "QuadTreeLayerName")))) |
378
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258 |
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259 # Set up the second camera |
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260 # NOTE: We need to explicitly call setLocation, there's a bit of a messup in the Camera code. |
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261 self.cameras['small'].setLocation(self.hero.agent.getLocation()) |
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262 self.cameras['small'].attach(self.girl.agent) |
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263 |
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264 self.target_rotation = self.cameras['main'].getRotation() |
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265 |
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266 |
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267 def save(self, filename): |
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268 saveMapFile(filename, self.engine, self.map) |
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269 |
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270 def getInstancesAt(self, clickpoint): |
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271 """ |
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272 Query the main camera for instances on our active(agent) layer. |
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273 """ |
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274 return self.cameras['main'].getMatchingInstances(clickpoint, self.agentlayer) |
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275 |
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276 def getLocationAt(self, clickpoint): |
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277 """ |
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278 Query the main camera for the Map location (on the agent layer) |
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279 that a screen point refers to. |
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280 """ |
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281 target_mapcoord = self.cameras['main'].toMapCoordinates(clickpoint, False) |
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282 target_mapcoord.z = 0 |
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283 location = fife.Location(self.agentlayer) |
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284 location.setMapCoordinates(target_mapcoord) |
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285 return location |
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286 |
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287 def keyPressed(self, evt): |
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288 keyval = evt.getKey().getValue() |
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289 keystr = evt.getKey().getAsString().lower() |
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290 if keystr == 't': |
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291 r = self.cameras['main'].getRenderer('GridRenderer') |
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292 r.setEnabled(not r.isEnabled()) |
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293 elif keystr == 'c': |
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294 r = self.cameras['main'].getRenderer('CoordinateRenderer') |
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295 r.setEnabled(not r.isEnabled()) |
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296 elif keystr == 's': |
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297 c = self.cameras['small'] |
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298 c.setEnabled(not c.isEnabled()) |
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299 elif keystr == 'r': |
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300 self.model.deleteMaps() |
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301 self.load(self.filename) |
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302 elif keystr == 'o': |
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303 self.target_rotation = (self.target_rotation + 90) % 360 |
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304 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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305 self.ctrldown = True |
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306 |
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307 def keyReleased(self, evt): |
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308 keyval = evt.getKey().getValue() |
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309 if keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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310 self.ctrldown = False |
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311 |
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312 def mouseWheelMovedUp(self, evt): |
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313 if self.ctrldown: |
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314 self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05) |
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315 |
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316 def mouseWheelMovedDown(self, evt): |
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317 if self.ctrldown: |
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318 self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05) |
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319 |
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320 def changeRotation(self): |
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321 """ |
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322 Smoothly change the main cameras rotation until |
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323 the current target rotation is reached. |
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324 """ |
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325 currot = self.cameras['main'].getRotation() |
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326 if self.target_rotation != currot: |
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327 self.cameras['main'].setRotation((currot + 5) % 360) |
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328 |
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329 def mousePressed(self, evt): |
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330 if evt.isConsumedByWidgets(): |
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331 return |
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332 |
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333 clickpoint = fife.ScreenPoint(evt.getX(), evt.getY()) |
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334 if (evt.getButton() == fife.MouseEvent.LEFT): |
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335 self.hide_instancemenu() |
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336 self.hero.run( self.getLocationAt(clickpoint) ) |
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337 |
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338 if (evt.getButton() == fife.MouseEvent.RIGHT): |
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339 instances = self.getInstancesAt(clickpoint) |
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340 print "selected instances on agent layer: ", [i.getObject().getId() for i in instances] |
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341 if instances: |
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342 self.show_instancemenu(clickpoint, instances[0]) |
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343 |
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344 def mouseMoved(self, evt): |
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345 renderer = fife.InstanceRenderer.getInstance(self.cameras['main']) |
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346 renderer.removeAllOutlines() |
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347 |
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348 pt = fife.ScreenPoint(evt.getX(), evt.getY()) |
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349 instances = self.getInstancesAt(pt); |
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350 for i in instances: |
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351 if i.getObject().getId() in ('girl', 'beekeeper'): |
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352 renderer.addOutlined(i, 173, 255, 47, 2) |
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353 |
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354 def onConsoleCommand(self, command): |
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355 result = '' |
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356 try: |
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357 result = str(eval(command)) |
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358 except Exception, e: |
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359 result = str(e) |
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360 return result |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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361 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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362 # Callbacks from the popupmenu |
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363 def onMoveButtonPress(self): |
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364 self.hide_instancemenu() |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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365 self.hero.run(self.instancemenu.instance.getLocationRef()) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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366 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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367 def onTalkButtonPress(self): |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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368 self.hide_instancemenu() |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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369 instance = self.instancemenu.instance |
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370 self.hero.talk(instance.getLocationRef()) |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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371 if instance.getObject().getId() == 'beekeeper': |
499
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Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
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372 beekeeperTexts = TDS.get("rio", "beekeeperTexts") |
378
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373 instance.say(random.choice(beekeeperTexts), 5000) |
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374 if instance.getObject().getId() == 'girl': |
499
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375 girlTexts = TDS.get("rio", "girlTexts") |
378
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376 instance.say(random.choice(girlTexts), 5000) |
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377 |
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378 def onKickButtonPress(self): |
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379 self.hide_instancemenu() |
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380 self.hero.kick(self.instancemenu.instance.getLocationRef()) |
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381 self.instancemenu.instance.say('Hey!', 1000) |
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382 |
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383 def onInspectButtonPress(self): |
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384 self.hide_instancemenu() |
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385 inst = self.instancemenu.instance |
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386 saytext = ['Engine told me that this instance has'] |
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387 if inst.getId(): |
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388 saytext.append(' name %s,' % inst.getId()) |
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389 saytext.append(' ID %s and' % inst.getFifeId()) |
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390 saytext.append(' object name %s' % inst.getObject().getId()) |
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391 self.hero.agent.say('\n'.join(saytext), 3500) |
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392 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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393 def pump(self): |
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394 """ |
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395 Called every frame. |
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396 """ |
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397 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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398 self.changeRotation() |
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399 self.pump_ctr += 1 |