log

age author description
2010-07-02 prock - Updated the soundmanager extension to reflect changes made in last commit.
2010-07-02 helios2000 * Changed getID() to getId(). fixes[ticket:461]
2010-07-02 helios2000 * Moved the layer visibility and transparency, from instancerenderer.cpp to layercache.cpp and improved it.
2010-06-30 helios2000 * This is a better solution as in commit 3374. Now only visible instances be added to the RenderList. fixes[ticket:471]
2010-06-29 vtchill This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
2010-06-28 prock Finally found the bug when you create a new map and are unable to place instances on the map until you save and re-load the map.
2010-06-28 prock Some small code cleanups in the extensions.
2010-06-28 prock Forgot to add the simplexml.py file in my last commit.
2010-06-28 prock Created SimpleXMLSerializer which makes loading and saving variables to an XML file simple. In the process I removed the the XML code from the Settings class. It now uses SimpleXMLSerializer to load and save settings.
2010-06-28 prock Updated the basicapplication extension to initialize pychan and modal execution. Also fixed the demos and editor to reflect this change.
2010-06-28 nihathrael updated editor's settings-dist.xml
2010-06-26 vtchill Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]
2010-06-24 prock - Added the AttackAction along with a test enemy on level 1.
2010-06-24 prock Fixed the built in pychan dialogs as they didin't work at all. Updated the editor to support modal execution and now use the pychan dialog message boxes for displaying some error messages.
2010-06-24 prock Fixed a bug when creating a new map. It was introduced by a recent commit that removed the requirement to pass a model coordinate to the camera's constructor.
2010-06-23 prock Lots of changes.
2010-06-22 prock This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
2010-06-18 nihathrael Fixed a small bug introduced in the last commit
2010-06-18 nihathrael fife_settings: Make sure onApply is only called if the entry changed
2010-06-18 nihathrael Added a check when a new entry is added to the settings.
2010-06-17 nihathrael Load the changes_gui_xml correcty, even if it is set to a file
2010-06-17 nihathrael Improved fife_settings:
2010-06-17 helios2000 * setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]
2010-06-16 prock When you click on an object behind the player the click is no longer ignored.
2010-06-15 prock QuestManager now loads all quests.
2010-06-15 prock Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
2010-06-11 helios2000 *Removed the ExactModellCoordinate object from the camera constructor.
2010-06-11 helios2000 * Corrected the h,w calculation for zooming in layercache.cpp.
2010-06-04 prock Item serialization will now assume some default values if they are not found in the save files.
2010-06-03 prock Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
2010-06-03 prock The save xml files are now deleted correctly on the Mac platform.
2010-06-03 vtchill credits screen now comes up properly when you click on the credits button.
2010-06-02 prock Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
2010-06-01 prock Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
2010-06-01 prock Adding the temple_entrance object.
2010-06-01 prock Some misc code cleanup.
2010-06-01 nihathrael Improve errorhandling slighty
2010-06-01 nihathrael Made the Setting class much more customizable by adding the SettingEntry class.
2010-05-31 prock Added the move command.
2010-05-31 prock Some misc code cleanup.
2010-05-31 prock Added custom exceptions.
2010-05-31 prock Doing some re-factoring.
2010-05-29 nihathrael Setting Extension:
2010-05-29 nihathrael Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
2010-05-28 prock Added the spawn console command.
2010-05-28 prock Added the loadActor and loadItem functions so you can load single items at any time.
2010-05-28 prock Changed the quest format in the object xml file.
2010-05-28 prock Cleaned up the createScene function.
2010-05-28 vtchill removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
2010-05-28 prock Added the goldstack image as I forgot to add it before.
2010-05-27 prock Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
2010-05-27 prock Multiple quests now work.
2010-05-27 prock Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
2010-05-27 prock FloatingTextRenderer no longer modifies the default font color when rendering.
2010-05-27 prock Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
2010-05-27 prock Added a quest dialog.
2010-05-27 prock Added a rudimentary Action class.
2010-05-26 prock Added the PlayerActionListener.
2010-05-26 prock Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
2010-05-25 prock Added some placeholder graphics for the warrior. The player can now walk around the map.