Mercurial > fife-parpg
annotate demos/rio_de_hola/scripts/world.py @ 432:4f2752d45458
This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
It also adds some code to the map loader that will automatically activate the layers in the InstanceRenderer.
Clients that use the any of the renderers will now have to activate the layer they want to use.
Also updated rio_de_hola and the editor to reflect changes. fixes[t:457]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 24 Feb 2010 20:03:52 +0000 |
parents | 9d94f4676d17 |
children | e29853880e87 |
rev | line source |
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378
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1 # -*- coding: utf-8 -*- |
395
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
378
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24 from fife import fife |
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25 import math, random |
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26 from fife.extensions import pychan |
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27 from fife.extensions.pychan import widgets |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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28 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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29 from scripts.common.eventlistenerbase import EventListenerBase |
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30 from fife.extensions.loaders import loadMapFile |
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31 from fife.extensions.savers import saveMapFile |
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32 from agents.hero import Hero |
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33 from agents.girl import Girl |
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34 from agents.cloud import Cloud |
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35 from agents.beekeeper import Beekeeper |
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36 from agents.agent import create_anonymous_agents |
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37 from settings import Setting |
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38 |
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39 TDS = Setting() |
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40 |
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41 class MapListener(fife.MapChangeListener): |
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42 def __init__(self, map): |
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43 fife.MapChangeListener.__init__(self) |
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44 map.addChangeListener(self) |
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45 |
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46 def onMapChanged(self, map, changedLayers): |
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47 return |
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48 print "Changes on map ", map.getId() |
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49 for layer in map.getLayers(): |
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50 print layer.getId() |
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51 print " ", ["%s, %x" % (i.getObject().getId(), i.getChangeInfo()) for i in layer.getChangedInstances()] |
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52 |
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53 def onLayerCreate(self, map, layer): |
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54 pass |
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55 |
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56 def onLayerDelete(self, map, layer): |
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57 pass |
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58 |
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59 |
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60 class World(EventListenerBase): |
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61 """ |
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62 The world! |
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63 |
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64 This class handles: |
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65 setup of map view (cameras ...) |
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66 loading the map |
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67 GUI for right clicks |
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68 handles mouse/key events which aren't handled by the GUI. |
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69 ( by inheriting from EventlistenerBase ) |
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70 |
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71 That's obviously too much, and should get factored out. |
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72 """ |
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73 def __init__(self, engine): |
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74 super(World, self).__init__(engine, regMouse=True, regKeys=True) |
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75 self.engine = engine |
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76 self.eventmanager = engine.getEventManager() |
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77 self.model = engine.getModel() |
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78 self.filename = '' |
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79 self.pump_ctr = 0 # for testing purposis |
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80 self.ctrldown = False |
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81 self.instancemenu = None |
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82 self.instance_to_agent = {} |
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83 self.dynamic_widgets = {} |
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84 |
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85 def show_instancemenu(self, clickpoint, instance): |
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86 """ |
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87 Build and show a popupmenu for an instance that the player |
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88 clicked on. The available actions are dynamically added to |
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89 the menu (and mapped to the onXYZ functions). |
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90 """ |
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91 if instance.getFifeId() == self.hero.agent.getFifeId(): |
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92 return |
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93 |
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94 # Create the popup. |
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95 self.build_instancemenu() |
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96 self.instancemenu.clickpoint = clickpoint |
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97 self.instancemenu.instance = instance |
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98 |
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99 # Add the buttons according to circumstances. |
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100 self.instancemenu.addChild(self.dynamic_widgets['inspectButton']) |
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101 target_distance = self.hero.agent.getLocationRef().getLayerDistanceTo(instance.getLocationRef()) |
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102 if target_distance > 3.0: |
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103 self.instancemenu.addChild(self.dynamic_widgets['moveButton']) |
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104 else: |
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105 if self.instance_to_agent.has_key(instance.getFifeId()): |
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106 self.instancemenu.addChild(self.dynamic_widgets['talkButton']) |
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107 self.instancemenu.addChild(self.dynamic_widgets['kickButton']) |
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108 # And show it :) |
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109 self.instancemenu.position = (clickpoint.x, clickpoint.y) |
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110 self.instancemenu.show() |
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111 |
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112 def build_instancemenu(self): |
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113 """ |
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114 Just loads the menu from an XML file |
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115 and hooks the events up. |
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116 The buttons are removed and later re-added if appropiate. |
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117 """ |
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118 self.hide_instancemenu() |
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119 dynamicbuttons = ('moveButton', 'talkButton', 'kickButton', 'inspectButton') |
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120 self.instancemenu = pychan.loadXML('gui/instancemenu.xml') |
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121 self.instancemenu.mapEvents({ |
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122 'moveButton' : self.onMoveButtonPress, |
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123 'talkButton' : self.onTalkButtonPress, |
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124 'kickButton' : self.onKickButtonPress, |
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125 'inspectButton' : self.onInspectButtonPress, |
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126 }) |
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127 for btn in dynamicbuttons: |
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128 self.dynamic_widgets[btn] = self.instancemenu.findChild(name=btn) |
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129 self.instancemenu.removeAllChildren() |
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130 |
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131 def hide_instancemenu(self): |
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132 if self.instancemenu: |
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133 self.instancemenu.hide() |
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134 |
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135 def reset(self): |
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136 """ |
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137 Clear the agent information and reset the moving secondary camera state. |
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138 """ |
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139 self.map, self.agentlayer = None, None |
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140 self.cameras = {} |
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141 self.hero, self.girl, self.clouds, self.beekeepers = None, None, [], [] |
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142 self.cur_cam2_x, self.initial_cam2_x, self.cam2_scrolling_right = 0, 0, True |
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143 self.target_rotation = 0 |
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144 self.instance_to_agent = {} |
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145 |
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146 def load(self, filename): |
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147 """ |
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148 Load a xml map and setup agents and cameras. |
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149 """ |
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150 self.filename = filename |
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151 self.reset() |
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152 self.map = loadMapFile(filename, self.engine) |
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153 self.maplistener = MapListener(self.map) |
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154 |
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155 self.initAgents() |
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156 self.initCameras() |
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157 |
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158 def initAgents(self): |
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159 """ |
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160 Setup agents. |
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161 |
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162 For this techdemo we have a very simple 'active things on the map' model, |
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163 which is called agents. All rio maps will have a separate layer for them. |
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164 |
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165 Note that we keep a mapping from map instances (C++ model of stuff on the map) |
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166 to the python agents for later reference. |
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167 """ |
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168 self.agentlayer = self.map.getLayer('TechdemoMapGroundObjectLayer') |
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169 self.hero = Hero(self.model, 'PC', self.agentlayer) |
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170 self.instance_to_agent[self.hero.agent.getFifeId()] = self.hero |
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171 self.hero.start() |
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172 |
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173 self.girl = Girl(self.model, 'NPC:girl', self.agentlayer) |
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174 self.instance_to_agent[self.girl.agent.getFifeId()] = self.girl |
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175 self.girl.start() |
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176 |
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177 self.beekeepers = create_anonymous_agents(self.model, 'beekeeper', self.agentlayer, Beekeeper) |
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178 for beekeeper in self.beekeepers: |
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179 self.instance_to_agent[beekeeper.agent.getFifeId()] = beekeeper |
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180 beekeeper.start() |
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181 |
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182 # Clouds are currently defunct. |
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183 cloudlayer = self.map.getLayer('TechdemoMapTileLayer') |
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184 self.clouds = create_anonymous_agents(self.model, 'Cloud', cloudlayer, Cloud) |
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185 for cloud in self.clouds: |
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186 cloud.start(0.1, 0.05) |
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187 |
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188 |
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189 def initCameras(self): |
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190 """ |
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191 Before we can actually see something on screen we have to specify the render setup. |
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192 This is done through Camera objects which offer a viewport on the map. |
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193 |
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194 For this techdemo two cameras are used. One follows the hero(!) via 'attach' |
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195 the other one scrolls around a bit (see the pump function). |
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196 """ |
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197 camera_prefix = self.filename.rpartition('.')[0] # Remove file extension |
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198 camera_prefix = camera_prefix.rpartition('/')[2] # Remove path |
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199 camera_prefix += '_' |
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200 |
422
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201 for cam in self.map.getCameras(): |
378
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202 camera_id = cam.getId().replace(camera_prefix, '') |
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203 self.cameras[camera_id] = cam |
422
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204 cam.resetRenderers() |
378
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205 |
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206 self.cameras['main'].attach(self.hero.agent) |
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207 |
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208 # Floating text renderers currntly only support one font. |
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209 # ... so we set that up. |
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210 # You'll se that for our demo we use a image font, so we have to specify the font glyphs |
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211 # for that one. |
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212 renderer = fife.FloatingTextRenderer.getInstance(self.cameras['main']) |
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213 textfont = self.engine.getGuiManager().createFont('fonts/rpgfont.png', 0, str(TDS.readSetting("FontGlyphs", strip=False))); |
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214 renderer.changeDefaultFont(textfont) |
432
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215 renderer.activateAllLayers(self.map) |
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216 |
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217 # Activate the grid renderer on all layers |
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218 renderer = self.cameras['main'].getRenderer('GridRenderer') |
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219 renderer.activateAllLayers(self.map) |
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220 |
378
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221 # The small camera shouldn't be cluttered by the 'humm di dums' of our hero. |
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222 # So we disable the renderer simply by setting its font to None. |
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223 renderer = fife.FloatingTextRenderer.getInstance(self.cameras['small']) |
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224 renderer.changeDefaultFont(None) |
432
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225 |
378
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226 |
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227 # The following renderers are used for debugging. |
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228 # Note that by default ( that is after calling View.resetRenderers or Camera.resetRenderers ) |
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229 # renderers will be handed all layers. That's handled here. |
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230 renderer = self.cameras['main'].getRenderer('CoordinateRenderer') |
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231 renderer.clearActiveLayers() |
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232 renderer.addActiveLayer(self.map.getLayer(str(TDS.readSetting("CoordinateLayerName")))) |
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233 |
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234 renderer = self.cameras['main'].getRenderer('QuadTreeRenderer') |
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235 renderer.setEnabled(True) |
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236 renderer.clearActiveLayers() |
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237 if str(TDS.readSetting("QuadTreeLayerName")): |
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238 renderer.addActiveLayer(self.map.getLayer(str(TDS.readSetting("QuadTreeLayerName")))) |
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239 |
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240 # Set up the second camera |
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241 # NOTE: We need to explicitly call setLocation, there's a bit of a messup in the Camera code. |
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242 self.cameras['small'].setLocation(self.hero.agent.getLocation()) |
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243 self.cameras['small'].attach(self.girl.agent) |
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244 |
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245 self.target_rotation = self.cameras['main'].getRotation() |
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246 |
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247 |
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248 def save(self, filename): |
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249 saveMapFile(filename, self.engine, self.map) |
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250 |
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251 def getInstancesAt(self, clickpoint): |
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252 """ |
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253 Query the main camera for instances on our active(agent) layer. |
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254 """ |
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255 return self.cameras['main'].getMatchingInstances(clickpoint, self.agentlayer) |
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256 |
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257 def getLocationAt(self, clickpoint): |
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258 """ |
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259 Query the main camera for the Map location (on the agent layer) |
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260 that a screen point refers to. |
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261 """ |
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262 target_mapcoord = self.cameras['main'].toMapCoordinates(clickpoint, False) |
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263 target_mapcoord.z = 0 |
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264 location = fife.Location(self.agentlayer) |
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265 location.setMapCoordinates(target_mapcoord) |
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266 return location |
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267 |
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268 def keyPressed(self, evt): |
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269 keyval = evt.getKey().getValue() |
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270 keystr = evt.getKey().getAsString().lower() |
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271 if keystr == 't': |
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272 r = self.cameras['main'].getRenderer('GridRenderer') |
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273 r.setEnabled(not r.isEnabled()) |
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274 elif keystr == 'c': |
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275 r = self.cameras['main'].getRenderer('CoordinateRenderer') |
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276 r.setEnabled(not r.isEnabled()) |
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277 elif keystr == 's': |
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278 c = self.cameras['small'] |
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279 c.setEnabled(not c.isEnabled()) |
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280 elif keystr == 'r': |
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281 self.model.deleteMaps() |
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282 self.load(self.filename) |
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283 elif keystr == 'o': |
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284 self.target_rotation = (self.target_rotation + 90) % 360 |
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285 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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286 self.ctrldown = True |
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287 |
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288 def keyReleased(self, evt): |
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289 keyval = evt.getKey().getValue() |
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290 if keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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291 self.ctrldown = False |
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292 |
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293 def mouseWheelMovedUp(self, evt): |
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294 if self.ctrldown: |
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295 self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05) |
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296 |
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297 def mouseWheelMovedDown(self, evt): |
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298 if self.ctrldown: |
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299 self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05) |
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300 |
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301 def changeRotation(self): |
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302 """ |
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303 Smoothly change the main cameras rotation until |
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304 the current target rotation is reached. |
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305 """ |
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306 currot = self.cameras['main'].getRotation() |
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307 if self.target_rotation != currot: |
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308 self.cameras['main'].setRotation((currot + 5) % 360) |
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309 |
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310 def mousePressed(self, evt): |
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311 if evt.isConsumedByWidgets(): |
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312 return |
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313 |
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314 clickpoint = fife.ScreenPoint(evt.getX(), evt.getY()) |
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315 if (evt.getButton() == fife.MouseEvent.LEFT): |
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316 self.hide_instancemenu() |
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317 self.hero.run( self.getLocationAt(clickpoint) ) |
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318 |
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319 if (evt.getButton() == fife.MouseEvent.RIGHT): |
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320 instances = self.getInstancesAt(clickpoint) |
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321 print "selected instances on agent layer: ", [i.getObject().getId() for i in instances] |
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322 if instances: |
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323 self.show_instancemenu(clickpoint, instances[0]) |
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324 |
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325 def mouseMoved(self, evt): |
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326 renderer = fife.InstanceRenderer.getInstance(self.cameras['main']) |
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327 renderer.removeAllOutlines() |
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328 |
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329 pt = fife.ScreenPoint(evt.getX(), evt.getY()) |
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330 instances = self.getInstancesAt(pt); |
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331 for i in instances: |
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332 if i.getObject().getId() in ('girl', 'beekeeper'): |
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333 renderer.addOutlined(i, 173, 255, 47, 2) |
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334 |
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335 def onConsoleCommand(self, command): |
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336 result = '' |
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337 try: |
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338 result = str(eval(command)) |
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339 except Exception, e: |
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340 result = str(e) |
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341 return result |
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342 |
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343 # Callbacks from the popupmenu |
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344 def onMoveButtonPress(self): |
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345 self.hide_instancemenu() |
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346 self.hero.run(self.instancemenu.instance.getLocationRef()) |
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347 |
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348 def onTalkButtonPress(self): |
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349 self.hide_instancemenu() |
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350 instance = self.instancemenu.instance |
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351 self.hero.talk(instance.getLocationRef()) |
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352 if instance.getObject().getId() == 'beekeeper': |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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353 beekeeperTexts = TDS.readSetting("beekeeperTexts", type='list', text=True) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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354 instance.say(random.choice(beekeeperTexts), 5000) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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355 if instance.getObject().getId() == 'girl': |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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356 girlTexts = TDS.readSetting("girlTexts", type='list', text=True) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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357 instance.say(random.choice(girlTexts), 5000) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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358 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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359 def onKickButtonPress(self): |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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360 self.hide_instancemenu() |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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361 self.hero.kick(self.instancemenu.instance.getLocationRef()) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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362 self.instancemenu.instance.say('Hey!', 1000) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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363 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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364 def onInspectButtonPress(self): |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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365 self.hide_instancemenu() |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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366 inst = self.instancemenu.instance |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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367 saytext = ['Engine told me that this instance has'] |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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368 if inst.getId(): |
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369 saytext.append(' name %s,' % inst.getId()) |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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370 saytext.append(' ID %s and' % inst.getFifeId()) |
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371 saytext.append(' object name %s' % inst.getObject().getId()) |
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372 self.hero.agent.say('\n'.join(saytext), 3500) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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373 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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374 def pump(self): |
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375 """ |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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376 Called every frame. |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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377 """ |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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378 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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379 self.changeRotation() |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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380 self.pump_ctr += 1 |