diff demos/rio_de_hola/scripts/world.py @ 422:9d94f4676d17

Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 12 Feb 2010 06:34:50 +0000
parents 70697641fca3
children 4f2752d45458
line wrap: on
line diff
--- a/demos/rio_de_hola/scripts/world.py	Thu Feb 11 04:18:42 2010 +0000
+++ b/demos/rio_de_hola/scripts/world.py	Fri Feb 12 06:34:50 2010 +0000
@@ -75,7 +75,6 @@
 		self.engine = engine
 		self.eventmanager = engine.getEventManager()
 		self.model = engine.getModel()
-		self.view = self.engine.getView()
 		self.filename = ''
 		self.pump_ctr = 0 # for testing purposis
 		self.ctrldown = False
@@ -199,13 +198,13 @@
 		camera_prefix = camera_prefix.rpartition('/')[2] # Remove path
 		camera_prefix += '_'
 		
-		for cam in self.view.getCameras():
+		for cam in self.map.getCameras():
 			camera_id = cam.getId().replace(camera_prefix, '')
 			self.cameras[camera_id] = cam
+			cam.resetRenderers()
 			
 		self.cameras['main'].attach(self.hero.agent)
 
-		self.view.resetRenderers()
 		# Floating text renderers currntly only support one font.
 		# ... so we set that up.
 		# You'll se that for our demo we use a image font, so we have to specify the font glyphs
@@ -274,7 +273,6 @@
 			c.setEnabled(not c.isEnabled())
 		elif keystr == 'r':
 			self.model.deleteMaps()
-			self.view.clearCameras()
 			self.load(self.filename)
 		elif keystr == 'o':
 			self.target_rotation = (self.target_rotation + 90) % 360