Mercurial > fife-parpg
annotate demos/rio_de_hola/scripts/world.py @ 422:9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 12 Feb 2010 06:34:50 +0000 |
parents | 70697641fca3 |
children | 4f2752d45458 |
rev | line source |
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378
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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1 # -*- coding: utf-8 -*- |
395
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
378
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24 from fife import fife |
64738befdf3b
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25 import math, random |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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26 from fife.extensions import pychan |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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27 from fife.extensions.pychan import widgets |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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28 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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29 from scripts.common.eventlistenerbase import EventListenerBase |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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30 from fife.extensions.loaders import loadMapFile |
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31 from fife.extensions.savers import saveMapFile |
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bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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32 from agents.hero import Hero |
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33 from agents.girl import Girl |
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34 from agents.cloud import Cloud |
64738befdf3b
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35 from agents.beekeeper import Beekeeper |
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36 from agents.agent import create_anonymous_agents |
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37 from settings import Setting |
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38 |
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39 TDS = Setting() |
64738befdf3b
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40 |
64738befdf3b
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41 class MapListener(fife.MapChangeListener): |
64738befdf3b
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42 def __init__(self, map): |
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43 fife.MapChangeListener.__init__(self) |
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44 map.addChangeListener(self) |
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45 |
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46 def onMapChanged(self, map, changedLayers): |
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47 return |
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48 print "Changes on map ", map.getId() |
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49 for layer in map.getLayers(): |
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50 print layer.getId() |
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51 print " ", ["%s, %x" % (i.getObject().getId(), i.getChangeInfo()) for i in layer.getChangedInstances()] |
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52 |
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53 def onLayerCreate(self, map, layer): |
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54 pass |
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55 |
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56 def onLayerDelete(self, map, layer): |
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57 pass |
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58 |
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59 |
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60 class World(EventListenerBase): |
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61 """ |
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62 The world! |
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63 |
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64 This class handles: |
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65 setup of map view (cameras ...) |
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66 loading the map |
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67 GUI for right clicks |
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68 handles mouse/key events which aren't handled by the GUI. |
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69 ( by inheriting from EventlistenerBase ) |
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70 |
64738befdf3b
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71 That's obviously too much, and should get factored out. |
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72 """ |
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73 def __init__(self, engine): |
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74 super(World, self).__init__(engine, regMouse=True, regKeys=True) |
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75 self.engine = engine |
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76 self.eventmanager = engine.getEventManager() |
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77 self.model = engine.getModel() |
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78 self.filename = '' |
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79 self.pump_ctr = 0 # for testing purposis |
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80 self.ctrldown = False |
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81 self.instancemenu = None |
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82 self.instance_to_agent = {} |
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83 self.dynamic_widgets = {} |
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84 |
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85 def show_instancemenu(self, clickpoint, instance): |
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86 """ |
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87 Build and show a popupmenu for an instance that the player |
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88 clicked on. The available actions are dynamically added to |
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89 the menu (and mapped to the onXYZ functions). |
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90 """ |
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91 if instance.getFifeId() == self.hero.agent.getFifeId(): |
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92 return |
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93 |
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94 # Create the popup. |
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95 self.build_instancemenu() |
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96 self.instancemenu.clickpoint = clickpoint |
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97 self.instancemenu.instance = instance |
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98 |
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99 # Add the buttons according to circumstances. |
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100 self.instancemenu.addChild(self.dynamic_widgets['inspectButton']) |
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101 target_distance = self.hero.agent.getLocationRef().getLayerDistanceTo(instance.getLocationRef()) |
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102 if target_distance > 3.0: |
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103 self.instancemenu.addChild(self.dynamic_widgets['moveButton']) |
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104 else: |
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105 if self.instance_to_agent.has_key(instance.getFifeId()): |
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106 self.instancemenu.addChild(self.dynamic_widgets['talkButton']) |
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107 self.instancemenu.addChild(self.dynamic_widgets['kickButton']) |
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108 # And show it :) |
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109 self.instancemenu.position = (clickpoint.x, clickpoint.y) |
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110 self.instancemenu.show() |
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111 |
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112 def build_instancemenu(self): |
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113 """ |
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114 Just loads the menu from an XML file |
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115 and hooks the events up. |
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116 The buttons are removed and later re-added if appropiate. |
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117 """ |
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118 self.hide_instancemenu() |
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119 dynamicbuttons = ('moveButton', 'talkButton', 'kickButton', 'inspectButton') |
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120 self.instancemenu = pychan.loadXML('gui/instancemenu.xml') |
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121 self.instancemenu.mapEvents({ |
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122 'moveButton' : self.onMoveButtonPress, |
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123 'talkButton' : self.onTalkButtonPress, |
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124 'kickButton' : self.onKickButtonPress, |
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125 'inspectButton' : self.onInspectButtonPress, |
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126 }) |
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127 for btn in dynamicbuttons: |
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128 self.dynamic_widgets[btn] = self.instancemenu.findChild(name=btn) |
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129 self.instancemenu.removeAllChildren() |
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130 |
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131 def hide_instancemenu(self): |
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132 if self.instancemenu: |
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133 self.instancemenu.hide() |
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134 |
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135 def reset(self): |
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136 """ |
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137 Clear the agent information and reset the moving secondary camera state. |
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138 """ |
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139 self.map, self.agentlayer = None, None |
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140 self.cameras = {} |
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141 self.hero, self.girl, self.clouds, self.beekeepers = None, None, [], [] |
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142 self.cur_cam2_x, self.initial_cam2_x, self.cam2_scrolling_right = 0, 0, True |
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143 self.target_rotation = 0 |
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144 self.instance_to_agent = {} |
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145 |
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146 def load(self, filename): |
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147 """ |
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148 Load a xml map and setup agents and cameras. |
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149 """ |
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150 self.filename = filename |
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151 self.reset() |
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152 self.map = loadMapFile(filename, self.engine) |
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153 self.maplistener = MapListener(self.map) |
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154 |
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155 self.initAgents() |
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156 self.initCameras() |
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157 |
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158 def initAgents(self): |
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159 """ |
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160 Setup agents. |
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161 |
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162 For this techdemo we have a very simple 'active things on the map' model, |
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163 which is called agents. All rio maps will have a separate layer for them. |
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164 |
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165 Note that we keep a mapping from map instances (C++ model of stuff on the map) |
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166 to the python agents for later reference. |
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167 """ |
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168 self.agentlayer = self.map.getLayer('TechdemoMapGroundObjectLayer') |
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169 self.hero = Hero(self.model, 'PC', self.agentlayer) |
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170 self.instance_to_agent[self.hero.agent.getFifeId()] = self.hero |
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171 self.hero.start() |
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172 |
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173 self.girl = Girl(self.model, 'NPC:girl', self.agentlayer) |
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174 self.instance_to_agent[self.girl.agent.getFifeId()] = self.girl |
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175 self.girl.start() |
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176 |
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177 self.beekeepers = create_anonymous_agents(self.model, 'beekeeper', self.agentlayer, Beekeeper) |
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178 for beekeeper in self.beekeepers: |
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179 self.instance_to_agent[beekeeper.agent.getFifeId()] = beekeeper |
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180 beekeeper.start() |
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181 |
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182 # Clouds are currently defunct. |
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183 cloudlayer = self.map.getLayer('TechdemoMapTileLayer') |
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184 self.clouds = create_anonymous_agents(self.model, 'Cloud', cloudlayer, Cloud) |
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185 for cloud in self.clouds: |
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186 cloud.start(0.1, 0.05) |
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187 |
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188 |
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189 def initCameras(self): |
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190 """ |
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191 Before we can actually see something on screen we have to specify the render setup. |
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192 This is done through Camera objects which offer a viewport on the map. |
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193 |
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194 For this techdemo two cameras are used. One follows the hero(!) via 'attach' |
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195 the other one scrolls around a bit (see the pump function). |
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196 """ |
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197 camera_prefix = self.filename.rpartition('.')[0] # Remove file extension |
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198 camera_prefix = camera_prefix.rpartition('/')[2] # Remove path |
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199 camera_prefix += '_' |
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200 |
422
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201 for cam in self.map.getCameras(): |
378
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202 camera_id = cam.getId().replace(camera_prefix, '') |
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203 self.cameras[camera_id] = cam |
422
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204 cam.resetRenderers() |
378
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205 |
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206 self.cameras['main'].attach(self.hero.agent) |
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207 |
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208 # Floating text renderers currntly only support one font. |
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209 # ... so we set that up. |
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210 # You'll se that for our demo we use a image font, so we have to specify the font glyphs |
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211 # for that one. |
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212 renderer = fife.FloatingTextRenderer.getInstance(self.cameras['main']) |
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213 textfont = self.engine.getGuiManager().createFont('fonts/rpgfont.png', 0, str(TDS.readSetting("FontGlyphs", strip=False))); |
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214 renderer.changeDefaultFont(textfont) |
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215 |
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216 # The small camera shouldn't be cluttered by the 'humm di dums' of our hero. |
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217 # So we disable the renderer simply by setting its font to None. |
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218 renderer = fife.FloatingTextRenderer.getInstance(self.cameras['small']) |
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219 renderer.changeDefaultFont(None) |
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220 |
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221 # The following renderers are used for debugging. |
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222 # Note that by default ( that is after calling View.resetRenderers or Camera.resetRenderers ) |
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223 # renderers will be handed all layers. That's handled here. |
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224 renderer = self.cameras['main'].getRenderer('CoordinateRenderer') |
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225 renderer.clearActiveLayers() |
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226 renderer.addActiveLayer(self.map.getLayer(str(TDS.readSetting("CoordinateLayerName")))) |
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227 |
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228 renderer = self.cameras['main'].getRenderer('QuadTreeRenderer') |
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229 renderer.setEnabled(True) |
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230 renderer.clearActiveLayers() |
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231 if str(TDS.readSetting("QuadTreeLayerName")): |
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232 renderer.addActiveLayer(self.map.getLayer(str(TDS.readSetting("QuadTreeLayerName")))) |
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233 |
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234 # Set up the second camera |
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235 # NOTE: We need to explicitly call setLocation, there's a bit of a messup in the Camera code. |
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236 self.cameras['small'].setLocation(self.hero.agent.getLocation()) |
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237 self.cameras['small'].attach(self.girl.agent) |
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238 |
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239 self.target_rotation = self.cameras['main'].getRotation() |
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240 |
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241 |
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242 def save(self, filename): |
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243 saveMapFile(filename, self.engine, self.map) |
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244 |
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245 def getInstancesAt(self, clickpoint): |
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246 """ |
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247 Query the main camera for instances on our active(agent) layer. |
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248 """ |
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249 return self.cameras['main'].getMatchingInstances(clickpoint, self.agentlayer) |
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250 |
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251 def getLocationAt(self, clickpoint): |
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252 """ |
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253 Query the main camera for the Map location (on the agent layer) |
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254 that a screen point refers to. |
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255 """ |
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256 target_mapcoord = self.cameras['main'].toMapCoordinates(clickpoint, False) |
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257 target_mapcoord.z = 0 |
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258 location = fife.Location(self.agentlayer) |
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259 location.setMapCoordinates(target_mapcoord) |
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260 return location |
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261 |
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262 def keyPressed(self, evt): |
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263 keyval = evt.getKey().getValue() |
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264 keystr = evt.getKey().getAsString().lower() |
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265 if keystr == 't': |
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266 r = self.cameras['main'].getRenderer('GridRenderer') |
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267 r.setEnabled(not r.isEnabled()) |
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268 elif keystr == 'c': |
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269 r = self.cameras['main'].getRenderer('CoordinateRenderer') |
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270 r.setEnabled(not r.isEnabled()) |
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271 elif keystr == 's': |
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272 c = self.cameras['small'] |
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273 c.setEnabled(not c.isEnabled()) |
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274 elif keystr == 'r': |
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275 self.model.deleteMaps() |
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276 self.load(self.filename) |
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277 elif keystr == 'o': |
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278 self.target_rotation = (self.target_rotation + 90) % 360 |
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279 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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280 self.ctrldown = True |
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281 |
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282 def keyReleased(self, evt): |
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283 keyval = evt.getKey().getValue() |
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284 if keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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285 self.ctrldown = False |
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286 |
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287 def mouseWheelMovedUp(self, evt): |
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288 if self.ctrldown: |
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289 self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05) |
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290 |
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291 def mouseWheelMovedDown(self, evt): |
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292 if self.ctrldown: |
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293 self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05) |
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294 |
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295 def changeRotation(self): |
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296 """ |
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297 Smoothly change the main cameras rotation until |
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298 the current target rotation is reached. |
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299 """ |
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300 currot = self.cameras['main'].getRotation() |
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301 if self.target_rotation != currot: |
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302 self.cameras['main'].setRotation((currot + 5) % 360) |
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303 |
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304 def mousePressed(self, evt): |
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305 if evt.isConsumedByWidgets(): |
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306 return |
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307 |
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308 clickpoint = fife.ScreenPoint(evt.getX(), evt.getY()) |
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309 if (evt.getButton() == fife.MouseEvent.LEFT): |
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310 self.hide_instancemenu() |
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311 self.hero.run( self.getLocationAt(clickpoint) ) |
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312 |
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313 if (evt.getButton() == fife.MouseEvent.RIGHT): |
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314 instances = self.getInstancesAt(clickpoint) |
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315 print "selected instances on agent layer: ", [i.getObject().getId() for i in instances] |
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316 if instances: |
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317 self.show_instancemenu(clickpoint, instances[0]) |
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318 |
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319 def mouseMoved(self, evt): |
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320 renderer = fife.InstanceRenderer.getInstance(self.cameras['main']) |
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321 renderer.removeAllOutlines() |
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322 |
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323 pt = fife.ScreenPoint(evt.getX(), evt.getY()) |
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324 instances = self.getInstancesAt(pt); |
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325 for i in instances: |
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326 if i.getObject().getId() in ('girl', 'beekeeper'): |
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327 renderer.addOutlined(i, 173, 255, 47, 2) |
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328 |
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329 def onConsoleCommand(self, command): |
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330 result = '' |
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331 try: |
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332 result = str(eval(command)) |
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333 except Exception, e: |
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334 result = str(e) |
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335 return result |
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336 |
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337 # Callbacks from the popupmenu |
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338 def onMoveButtonPress(self): |
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339 self.hide_instancemenu() |
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340 self.hero.run(self.instancemenu.instance.getLocationRef()) |
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341 |
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342 def onTalkButtonPress(self): |
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343 self.hide_instancemenu() |
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344 instance = self.instancemenu.instance |
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345 self.hero.talk(instance.getLocationRef()) |
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346 if instance.getObject().getId() == 'beekeeper': |
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347 beekeeperTexts = TDS.readSetting("beekeeperTexts", type='list', text=True) |
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348 instance.say(random.choice(beekeeperTexts), 5000) |
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349 if instance.getObject().getId() == 'girl': |
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350 girlTexts = TDS.readSetting("girlTexts", type='list', text=True) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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351 instance.say(random.choice(girlTexts), 5000) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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352 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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353 def onKickButtonPress(self): |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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354 self.hide_instancemenu() |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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355 self.hero.kick(self.instancemenu.instance.getLocationRef()) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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356 self.instancemenu.instance.say('Hey!', 1000) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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357 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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358 def onInspectButtonPress(self): |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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359 self.hide_instancemenu() |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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360 inst = self.instancemenu.instance |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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361 saytext = ['Engine told me that this instance has'] |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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362 if inst.getId(): |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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363 saytext.append(' name %s,' % inst.getId()) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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364 saytext.append(' ID %s and' % inst.getFifeId()) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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365 saytext.append(' object name %s' % inst.getObject().getId()) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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366 self.hero.agent.say('\n'.join(saytext), 3500) |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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367 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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368 def pump(self): |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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369 """ |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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370 Called every frame. |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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371 """ |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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372 |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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373 self.changeRotation() |
64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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374 self.pump_ctr += 1 |