annotate engine/core/controller/engine.h @ 695:47d58c7a95d7

Fixed a bug in VFSDirectory that prevented absolute paths from being resolved. * Modified the VFSDirectory constructor so that it now adds the drive root as the VFS root by default, instead of the current working directory. * Added the current working directory to the VFS in Engine::preInit in addition to the default drive root. * Reverted a change to EventManager::processMouseEvent which prevents GUIChan from grabbing mouse input. The fact that GUIChan grabs all mouse input will need to be addressed once the GUI code is modularized.
author M. George Hansen <technopolitica@gmail.com>
date Fri, 10 Jun 2011 23:36:14 -1000
parents ca1fcb96907d
children ecaa4d98f05f
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_ENGINE_H
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23 #define FIFE_ENGINE_H
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24
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25 // Standard C++ library includes
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26 #include <map>
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27 #include <string>
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28 #include <vector>
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29
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30 // Platform specific includes
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31 #ifdef USE_COCOA
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32 #include <objc/runtime.h>
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33 #endif
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34
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35 // 3rd party library includes
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36 #include <SDL.h>
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38 // FIFE includes
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39 // These includes are split up in two parts, separated by one empty line
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40 // First block: files included from the FIFE root src directory
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41 // Second block: files included from the same folder
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42 #include "enginesettings.h"
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43 #include "video/devicecaps.h"
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44
694
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45 typedef void (*Callback)();
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46
0
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47 namespace gcn {
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48 class Graphics;
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49 }
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50
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51 namespace FIFE {
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52
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53 class SoundManager;
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54 class RenderBackend;
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55 class GUIManager;
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56 class VFS;
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57 class VFSSourceFactory;
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58 class EventManager;
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59 class TimeManager;
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60 class ImagePool;
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61 class AnimationPool;
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62 class Model;
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63 class LogManager;
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64 class GuiFont;
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65 class Cursor;
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66 class SoundClipPool;
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67 class RendererBase;
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68 class Image;
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69
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70
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71 class IEngineChangeListener {
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72 public:
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73 virtual ~IEngineChangeListener() {}
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74
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75 /** Screen mode has been changed
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76 */
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77 virtual void onScreenModeChanged(const ScreenMode& newmode) = 0;
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78 };
0
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79
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80 /** Engine acts as a controller to the whole system
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81 * Responsibilities of the engine are:
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82 * - Construct and initialize engine internals
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83 * - Clean-up when the program ends
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84 * - Act as an entry point to the engine subsystems
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85 */
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86 class Engine {
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87 public:
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88 /** Constructor
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89 */
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90 Engine();
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91
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92 /** Destructor
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93 */
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94 virtual ~Engine();
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95
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96 /** Gets settings class for engine
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97 */
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98 EngineSettings& getSettings();
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99
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100 /** Gets device capabilities
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101 */
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102 const DeviceCaps& getDeviceCaps() const;
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103
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104 /** Changes the screen mode.
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105 * This should be called instead of the renderer's setScreenMode() function.
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106 * It takes care of any objects that need to be re-created after switching
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
107 * screen modes.
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
108 *
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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109 * @param mode A valid ScreenMode retrieved from FIFE::DeviceCaps::getNearestScreenMode()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
110 * @return The new Screen Image
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
111 */
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
112 Image* changeScreenMode(const ScreenMode& mode);
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113
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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114 /** Initializes the engine
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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115 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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116 void init();
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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117
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phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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118 /** Explicit destruction of engine
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phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
119 */
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phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
120 void destroy();
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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121
0
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122 /** Initializes the continuous processing of the engine
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123 * Call this only once in your program
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124 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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125 void initializePumping();
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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126
0
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127 /** Finalizes the continuous processing of the engine
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128 * Call this only once in your program, after you have called
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129 * initializePumping + (pump() * N times)
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130 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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131 void finalizePumping();
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132
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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133 /** Runs one cycle for the engine
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134 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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135 void pump();
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136
694
ca1fcb96907d Added pre- and post-rendering hooks for executing custom rendering code.
M. George Hansen <technopolitica@gmail.com>
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diff changeset
137 /** Register a callback function to call before rendering the main
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M. George Hansen <technopolitica@gmail.com>
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138 * scene.
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M. George Hansen <technopolitica@gmail.com>
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139 */
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M. George Hansen <technopolitica@gmail.com>
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140 void registerPreRenderCallback(Callback callback);
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M. George Hansen <technopolitica@gmail.com>
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141
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M. George Hansen <technopolitica@gmail.com>
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142 /** Register a callback function to call after rendering the main
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M. George Hansen <technopolitica@gmail.com>
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143 * scene.
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M. George Hansen <technopolitica@gmail.com>
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144 */
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M. George Hansen <technopolitica@gmail.com>
parents: 654
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145 void registerPostRenderCallback(Callback callback);
ca1fcb96907d Added pre- and post-rendering hooks for executing custom rendering code.
M. George Hansen <technopolitica@gmail.com>
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146
0
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147 /** Provides access point to the SoundManager
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148 */
378
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vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
149 SoundManager* getSoundManager() const { return m_soundmanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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150
0
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151 /** Provides access point to the EventManager
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152 */
378
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vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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153 EventManager* getEventManager() const { return m_eventmanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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154
0
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155 /** Provides access point to the TimeManager
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
156 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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157 TimeManager* getTimeManager() const { return m_timemanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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158
0
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159 /** Provides access point to the GuiManager
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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160 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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161 GUIManager* getGuiManager() const { return m_guimanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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162
0
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163 /** Provides access point to the ImagePool
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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164 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
165 ImagePool* getImagePool() const { return m_imagepool; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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166
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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167 /** Provides access point to the AnimationPool
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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168 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
169 AnimationPool* getAnimationPool() const { return m_animpool; }
0
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diff changeset
170
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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171 /** Provides access point to the SoundClipPool
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
172 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
173 SoundClipPool* getSoundClipPool() const { return m_soundclippool; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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174
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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175 /** Provides access point to the RenderBackend
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
176 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
177 RenderBackend* getRenderBackend() const { return m_renderbackend; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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178
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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179 /** Provides access point to the Model
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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180 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
181 Model* getModel() const { return m_model; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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182
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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183 /** Provides access point to the LogManager
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
184 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 287
diff changeset
185 LogManager* getLogManager() const { return m_logmanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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186
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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187 /** Returns default font used in the engine
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
188 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 287
diff changeset
189 GuiFont* getDefaultFont() const { return m_defaultfont; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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190
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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191 /** Provides access point to the VFS
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
192 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
193 VFS* getVFS() const { return m_vfs; }
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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194
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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195 /** Returns cursor used in the engine
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
196 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
197 Cursor* getCursor() const { return m_cursor; }
0
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198
654
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
199 /** Adds new change listener
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
200 * @param listener to add
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
201 */
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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202 void addChangeListener(IEngineChangeListener* listener);
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203
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204 /** Removes associated change listener
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205 * @param listener to remove
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206 */
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207 void removeChangeListener(IEngineChangeListener* listener);
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208
0
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209 private:
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210 void preInit();
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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211
0
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212 RenderBackend* m_renderbackend;
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213 GUIManager* m_guimanager;
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214 EventManager* m_eventmanager;
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215 SoundManager* m_soundmanager;
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216 TimeManager* m_timemanager;
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217 ImagePool* m_imagepool;
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218 AnimationPool* m_animpool;
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219 SoundClipPool* m_soundclippool;
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220 VFS* m_vfs;
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221 Model* m_model;
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222 gcn::Graphics* m_gui_graphics;
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223 LogManager* m_logmanager;
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224 GuiFont* m_defaultfont;
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225 Cursor* m_cursor;
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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226 bool m_destroyed;
635
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227
694
ca1fcb96907d Added pre- and post-rendering hooks for executing custom rendering code.
M. George Hansen <technopolitica@gmail.com>
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228 Callback m_prerender_callback;
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M. George Hansen <technopolitica@gmail.com>
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229 Callback m_postrender_callback;
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M. George Hansen <technopolitica@gmail.com>
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230
0
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231 EngineSettings m_settings;
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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232 DeviceCaps m_devcaps;
287
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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233
642
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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234 ScreenMode m_screenMode;
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235
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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236 std::vector<RendererBase*> m_renderers;
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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237
654
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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238 std::vector<IEngineChangeListener*> m_changelisteners;
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239
287
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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240 #ifdef USE_COCOA
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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241 objc_object *m_autoreleasePool;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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242 #endif
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243
0
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244 };
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245
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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246 }//FIFE
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247
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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248 #endif