annotate engine/core/controller/engine.h @ 654:5d6b1820b953

* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes. * Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it. * The cursor surface is now correctly freed when exiting. * Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode. closes[t:315]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 21 Oct 2010 18:50:50 +0000
parents 01acc9fc35ea
children ca1fcb96907d
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
0
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_ENGINE_H
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23 #define FIFE_ENGINE_H
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24
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25 // Standard C++ library includes
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26 #include <map>
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27 #include <string>
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28 #include <vector>
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29
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30 // Platform specific includes
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31 #ifdef USE_COCOA
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32 #include <objc/runtime.h>
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33 #endif
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34
0
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35 // 3rd party library includes
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36 #include <SDL.h>
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37
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38 // FIFE includes
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39 // These includes are split up in two parts, separated by one empty line
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40 // First block: files included from the FIFE root src directory
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41 // Second block: files included from the same folder
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42 #include "enginesettings.h"
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43 #include "video/devicecaps.h"
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44
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45 namespace gcn {
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46 class Graphics;
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47 }
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48
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49 namespace FIFE {
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50
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51 class SoundManager;
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52 class RenderBackend;
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53 class GUIManager;
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54 class VFS;
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55 class VFSSourceFactory;
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56 class EventManager;
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57 class TimeManager;
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58 class ImagePool;
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59 class AnimationPool;
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60 class Model;
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61 class LogManager;
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62 class GuiFont;
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63 class Cursor;
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64 class SoundClipPool;
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9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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65 class RendererBase;
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66 class Image;
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67
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68
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69 class IEngineChangeListener {
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70 public:
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71 virtual ~IEngineChangeListener() {}
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72
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73 /** Screen mode has been changed
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74 */
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75 virtual void onScreenModeChanged(const ScreenMode& newmode) = 0;
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76 };
0
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77
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78 /** Engine acts as a controller to the whole system
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79 * Responsibilities of the engine are:
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80 * - Construct and initialize engine internals
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81 * - Clean-up when the program ends
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82 * - Act as an entry point to the engine subsystems
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83 */
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84 class Engine {
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85 public:
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86 /** Constructor
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87 */
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88 Engine();
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89
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90 /** Destructor
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91 */
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92 virtual ~Engine();
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93
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94 /** Gets settings class for engine
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95 */
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96 EngineSettings& getSettings();
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97
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98 /** Gets device capabilities
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99 */
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100 const DeviceCaps& getDeviceCaps() const;
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101
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102 /** Changes the screen mode.
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103 * This should be called instead of the renderer's setScreenMode() function.
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104 * It takes care of any objects that need to be re-created after switching
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105 * screen modes.
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
106 *
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
107 * @param mode A valid ScreenMode retrieved from FIFE::DeviceCaps::getNearestScreenMode()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
108 * @return The new Screen Image
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
109 */
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
110 Image* changeScreenMode(const ScreenMode& mode);
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
111
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
112 /** Initializes the engine
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
113 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
114 void init();
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
115
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
116 /** Explicit destruction of engine
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phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 46
diff changeset
117 */
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 46
diff changeset
118 void destroy();
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
119
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
120 /** Initializes the continuous processing of the engine
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
121 * Call this only once in your program
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
122 */
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
123 void initializePumping();
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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124
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
125 /** Finalizes the continuous processing of the engine
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
126 * Call this only once in your program, after you have called
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
127 * initializePumping + (pump() * N times)
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
128 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
129 void finalizePumping();
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130
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
131 /** Runs one cycle for the engine
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
132 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
133 void pump();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
134
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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135 /** Provides access point to the SoundManager
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
136 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
137 SoundManager* getSoundManager() const { return m_soundmanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
138
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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139 /** Provides access point to the EventManager
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
140 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
141 EventManager* getEventManager() const { return m_eventmanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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142
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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143 /** Provides access point to the TimeManager
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
144 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
145 TimeManager* getTimeManager() const { return m_timemanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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146
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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147 /** Provides access point to the GuiManager
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
148 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
149 GUIManager* getGuiManager() const { return m_guimanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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150
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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151 /** Provides access point to the ImagePool
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
152 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
153 ImagePool* getImagePool() const { return m_imagepool; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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154
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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155 /** Provides access point to the AnimationPool
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
156 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
157 AnimationPool* getAnimationPool() const { return m_animpool; }
0
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158
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
159 /** Provides access point to the SoundClipPool
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
160 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 287
diff changeset
161 SoundClipPool* getSoundClipPool() const { return m_soundclippool; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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162
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
163 /** Provides access point to the RenderBackend
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
164 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
165 RenderBackend* getRenderBackend() const { return m_renderbackend; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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166
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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167 /** Provides access point to the Model
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
168 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 287
diff changeset
169 Model* getModel() const { return m_model; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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170
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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171 /** Provides access point to the LogManager
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
172 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
173 LogManager* getLogManager() const { return m_logmanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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174
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
175 /** Returns default font used in the engine
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
176 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 287
diff changeset
177 GuiFont* getDefaultFont() const { return m_defaultfont; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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178
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
179 /** Provides access point to the VFS
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
180 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 287
diff changeset
181 VFS* getVFS() const { return m_vfs; }
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3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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182
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
183 /** Returns cursor used in the engine
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
184 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 287
diff changeset
185 Cursor* getCursor() const { return m_cursor; }
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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186
654
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
187 /** Adds new change listener
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
188 * @param listener to add
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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189 */
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
190 void addChangeListener(IEngineChangeListener* listener);
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
191
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
192 /** Removes associated change listener
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
193 * @param listener to remove
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
diff changeset
194 */
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
195 void removeChangeListener(IEngineChangeListener* listener);
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diff changeset
196
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
197 private:
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
198 void preInit();
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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diff changeset
199
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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200 RenderBackend* m_renderbackend;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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201 GUIManager* m_guimanager;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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202 EventManager* m_eventmanager;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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203 SoundManager* m_soundmanager;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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204 TimeManager* m_timemanager;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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205 ImagePool* m_imagepool;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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206 AnimationPool* m_animpool;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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207 SoundClipPool* m_soundclippool;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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208 VFS* m_vfs;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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209 Model* m_model;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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210 gcn::Graphics* m_gui_graphics;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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211 LogManager* m_logmanager;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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212 GuiFont* m_defaultfont;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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213 Cursor* m_cursor;
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 46
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214 bool m_destroyed;
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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215
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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216 EngineSettings m_settings;
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 422
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217 DeviceCaps m_devcaps;
287
fdb1e98fd8b6 * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 201
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218
642
6e2151325017 * Added the ability to query the current running screen mode
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 635
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219 ScreenMode m_screenMode;
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 635
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220
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 378
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221 std::vector<RendererBase*> m_renderers;
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 378
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222
654
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
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223 std::vector<IEngineChangeListener*> m_changelisteners;
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 653
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224
287
fdb1e98fd8b6 * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 201
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225 #ifdef USE_COCOA
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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226 objc_object *m_autoreleasePool;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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227 #endif
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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228
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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229 };
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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230
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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231 }//FIFE
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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232
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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233 #endif