annotate engine/core/controller/engine.h @ 635:3094988564d5

* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 06 Oct 2010 19:19:08 +0000
parents 9d94f4676d17
children 6e2151325017
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
46
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
0
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
0
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_ENGINE_H
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23 #define FIFE_ENGINE_H
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24
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25 // Standard C++ library includes
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26 #include <map>
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27 #include <string>
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28 #include <vector>
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29
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30 // Platform specific includes
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31 #ifdef USE_COCOA
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32 #include <objc/runtime.h>
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33 #endif
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34
0
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35 // 3rd party library includes
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36 #include <SDL.h>
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37
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38 // FIFE includes
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39 // These includes are split up in two parts, separated by one empty line
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40 // First block: files included from the FIFE root src directory
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41 // Second block: files included from the same folder
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42 #include "enginesettings.h"
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3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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43 #include "video/devicecaps.h"
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44
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45 namespace gcn {
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46 class Graphics;
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47 }
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48
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49 namespace FIFE {
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50
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51 class SoundManager;
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52 class RenderBackend;
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53 class GUIManager;
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54 class VFS;
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55 class VFSSourceFactory;
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56 class EventManager;
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57 class TimeManager;
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58 class ImagePool;
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59 class AnimationPool;
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60 class Model;
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61 class LogManager;
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62 class GuiFont;
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63 class Cursor;
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64 class SoundClipPool;
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9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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65 class RendererBase;
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66
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67 /** Engine acts as a controller to the whole system
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68 * Responsibilities of the engine are:
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69 * - Construct and initialize engine internals
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70 * - Clean-up when the program ends
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71 * - Act as an entry point to the engine subsystems
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72 */
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73 class Engine {
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74 public:
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75 /** Constructor
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76 */
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77 Engine();
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78
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79 /** Destructor
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80 */
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81 virtual ~Engine();
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82
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83 /** Gets settings class for engine
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84 */
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85 EngineSettings& getSettings();
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86
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87 /** Gets device capabilities
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88 */
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89 DeviceCaps& getDeviceCaps();
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90
0
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91 /** Initializes the engine
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92 */
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93 void init();
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94
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95 /** Explicit destruction of engine
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96 */
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97 void destroy();
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98
0
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99 /** Initializes the continuous processing of the engine
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100 * Call this only once in your program
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101 */
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102 void initializePumping();
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103
0
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104 /** Finalizes the continuous processing of the engine
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diff changeset
105 * Call this only once in your program, after you have called
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
106 * initializePumping + (pump() * N times)
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
107 */
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
108 void finalizePumping();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
109
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
110 /** Runs one cycle for the engine
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
111 */
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
112 void pump();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
113
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
114 /** Provides access point to the SoundManager
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
115 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
116 SoundManager* getSoundManager() const { return m_soundmanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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117
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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118 /** Provides access point to the EventManager
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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119 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
120 EventManager* getEventManager() const { return m_eventmanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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121
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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122 /** Provides access point to the TimeManager
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
123 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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124 TimeManager* getTimeManager() const { return m_timemanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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125
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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126 /** Provides access point to the GuiManager
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127 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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128 GUIManager* getGuiManager() const { return m_guimanager; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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129
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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130 /** Provides access point to the ImagePool
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131 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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132 ImagePool* getImagePool() const { return m_imagepool; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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133
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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134 /** Provides access point to the AnimationPool
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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135 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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136 AnimationPool* getAnimationPool() const { return m_animpool; }
0
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137
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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138 /** Provides access point to the SoundClipPool
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139 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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140 SoundClipPool* getSoundClipPool() const { return m_soundclippool; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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141
0
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142 /** Provides access point to the RenderBackend
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143 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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144 RenderBackend* getRenderBackend() const { return m_renderbackend; }
635
3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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145
0
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146 /** Provides access point to the Model
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147 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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148 Model* getModel() const { return m_model; }
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149
0
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150 /** Provides access point to the LogManager
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151 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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152 LogManager* getLogManager() const { return m_logmanager; }
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153
0
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154 /** Returns default font used in the engine
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155 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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156 GuiFont* getDefaultFont() const { return m_defaultfont; }
635
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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157
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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158 /** Provides access point to the VFS
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159 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
160 VFS* getVFS() const { return m_vfs; }
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161
0
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162 /** Returns cursor used in the engine
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163 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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164 Cursor* getCursor() const { return m_cursor; }
0
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165
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166 private:
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167 void preInit();
635
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168
0
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169 RenderBackend* m_renderbackend;
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170 GUIManager* m_guimanager;
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171 EventManager* m_eventmanager;
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172 SoundManager* m_soundmanager;
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173 TimeManager* m_timemanager;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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174 ImagePool* m_imagepool;
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175 AnimationPool* m_animpool;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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176 SoundClipPool* m_soundclippool;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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177 VFS* m_vfs;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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178 Model* m_model;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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179 gcn::Graphics* m_gui_graphics;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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180 LogManager* m_logmanager;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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181 GuiFont* m_defaultfont;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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182 Cursor* m_cursor;
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 46
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183 bool m_destroyed;
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184
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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185 EngineSettings m_settings;
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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186 DeviceCaps m_devcaps;
287
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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187
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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188 std::vector<RendererBase*> m_renderers;
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vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 378
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189
287
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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190 #ifdef USE_COCOA
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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191 objc_object *m_autoreleasePool;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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192 #endif
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193
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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194 };
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195
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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196 }//FIFE
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197
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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198 #endif