Mercurial > fife-parpg
annotate engine/core/controller/engine.h @ 635:3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 06 Oct 2010 19:19:08 +0000 |
parents | 9d94f4676d17 |
children | 6e2151325017 |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_ENGINE_H |
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23 #define FIFE_ENGINE_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <map> |
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27 #include <string> |
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28 #include <vector> |
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29 |
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30 // Platform specific includes |
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31 #ifdef USE_COCOA |
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32 #include <objc/runtime.h> |
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33 #endif |
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34 |
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35 // 3rd party library includes |
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36 #include <SDL.h> |
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37 |
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38 // FIFE includes |
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39 // These includes are split up in two parts, separated by one empty line |
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40 // First block: files included from the FIFE root src directory |
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41 // Second block: files included from the same folder |
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42 #include "enginesettings.h" |
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43 #include "video/devicecaps.h" |
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44 |
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45 namespace gcn { |
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46 class Graphics; |
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47 } |
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48 |
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49 namespace FIFE { |
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50 |
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51 class SoundManager; |
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52 class RenderBackend; |
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53 class GUIManager; |
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54 class VFS; |
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55 class VFSSourceFactory; |
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56 class EventManager; |
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57 class TimeManager; |
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58 class ImagePool; |
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59 class AnimationPool; |
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60 class Model; |
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61 class LogManager; |
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62 class GuiFont; |
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63 class Cursor; |
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64 class SoundClipPool; |
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65 class RendererBase; |
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66 |
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67 /** Engine acts as a controller to the whole system |
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68 * Responsibilities of the engine are: |
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69 * - Construct and initialize engine internals |
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70 * - Clean-up when the program ends |
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71 * - Act as an entry point to the engine subsystems |
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72 */ |
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73 class Engine { |
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74 public: |
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75 /** Constructor |
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76 */ |
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77 Engine(); |
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78 |
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79 /** Destructor |
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80 */ |
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81 virtual ~Engine(); |
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82 |
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83 /** Gets settings class for engine |
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84 */ |
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85 EngineSettings& getSettings(); |
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86 |
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87 /** Gets device capabilities |
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88 */ |
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89 DeviceCaps& getDeviceCaps(); |
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90 |
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91 /** Initializes the engine |
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92 */ |
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93 void init(); |
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94 |
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95 /** Explicit destruction of engine |
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96 */ |
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97 void destroy(); |
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98 |
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99 /** Initializes the continuous processing of the engine |
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100 * Call this only once in your program |
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101 */ |
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102 void initializePumping(); |
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103 |
0
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104 /** Finalizes the continuous processing of the engine |
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105 * Call this only once in your program, after you have called |
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106 * initializePumping + (pump() * N times) |
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107 */ |
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108 void finalizePumping(); |
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109 |
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110 /** Runs one cycle for the engine |
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111 */ |
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112 void pump(); |
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113 |
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114 /** Provides access point to the SoundManager |
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115 */ |
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116 SoundManager* getSoundManager() const { return m_soundmanager; } |
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117 |
0
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118 /** Provides access point to the EventManager |
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119 */ |
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120 EventManager* getEventManager() const { return m_eventmanager; } |
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121 |
0
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122 /** Provides access point to the TimeManager |
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123 */ |
378
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124 TimeManager* getTimeManager() const { return m_timemanager; } |
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125 |
0
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126 /** Provides access point to the GuiManager |
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127 */ |
378
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128 GUIManager* getGuiManager() const { return m_guimanager; } |
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129 |
0
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130 /** Provides access point to the ImagePool |
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131 */ |
378
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132 ImagePool* getImagePool() const { return m_imagepool; } |
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133 |
0
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134 /** Provides access point to the AnimationPool |
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135 */ |
378
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136 AnimationPool* getAnimationPool() const { return m_animpool; } |
0
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137 |
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138 /** Provides access point to the SoundClipPool |
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139 */ |
378
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140 SoundClipPool* getSoundClipPool() const { return m_soundclippool; } |
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141 |
0
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142 /** Provides access point to the RenderBackend |
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143 */ |
378
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144 RenderBackend* getRenderBackend() const { return m_renderbackend; } |
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145 |
0
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146 /** Provides access point to the Model |
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147 */ |
378
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148 Model* getModel() const { return m_model; } |
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149 |
0
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150 /** Provides access point to the LogManager |
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151 */ |
378
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152 LogManager* getLogManager() const { return m_logmanager; } |
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153 |
0
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154 /** Returns default font used in the engine |
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155 */ |
378
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156 GuiFont* getDefaultFont() const { return m_defaultfont; } |
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157 |
0
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158 /** Provides access point to the VFS |
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159 */ |
378
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160 VFS* getVFS() const { return m_vfs; } |
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161 |
0
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162 /** Returns cursor used in the engine |
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163 */ |
378
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164 Cursor* getCursor() const { return m_cursor; } |
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165 |
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166 private: |
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167 void preInit(); |
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168 |
0
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169 RenderBackend* m_renderbackend; |
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170 GUIManager* m_guimanager; |
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171 EventManager* m_eventmanager; |
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172 SoundManager* m_soundmanager; |
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173 TimeManager* m_timemanager; |
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174 ImagePool* m_imagepool; |
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175 AnimationPool* m_animpool; |
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176 SoundClipPool* m_soundclippool; |
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177 VFS* m_vfs; |
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178 Model* m_model; |
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179 gcn::Graphics* m_gui_graphics; |
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* Datasets becomes the new trunk and retires after that :-)
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180 LogManager* m_logmanager; |
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* Datasets becomes the new trunk and retires after that :-)
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181 GuiFont* m_defaultfont; |
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* Datasets becomes the new trunk and retires after that :-)
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182 Cursor* m_cursor; |
144
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* Fixed a scons issue, where libraries checked for C instead of C++
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183 bool m_destroyed; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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184 |
0
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185 EngineSettings m_settings; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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186 DeviceCaps m_devcaps; |
287
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* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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187 |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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188 std::vector<RendererBase*> m_renderers; |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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189 |
287
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190 #ifdef USE_COCOA |
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* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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191 objc_object *m_autoreleasePool; |
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* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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192 #endif |
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193 |
0
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* Datasets becomes the new trunk and retires after that :-)
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194 }; |
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195 |
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* Datasets becomes the new trunk and retires after that :-)
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196 }//FIFE |
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* Datasets becomes the new trunk and retires after that :-)
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197 |
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* Datasets becomes the new trunk and retires after that :-)
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198 #endif |