annotate engine/core/controller/engine.h @ 422:9d94f4676d17

Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 12 Feb 2010 06:34:50 +0000
parents 64738befdf3b
children 3094988564d5
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
46
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
0
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_ENGINE_H
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23 #define FIFE_ENGINE_H
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24
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25 // Standard C++ library includes
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26 #include <map>
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27 #include <string>
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28 #include <vector>
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29
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30 // Platform specific includes
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31 #ifdef USE_COCOA
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32 #include <objc/runtime.h>
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33 #endif
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34
0
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35 // 3rd party library includes
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36 #include <SDL.h>
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37
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38 // FIFE includes
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39 // These includes are split up in two parts, separated by one empty line
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40 // First block: files included from the FIFE root src directory
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41 // Second block: files included from the same folder
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42 #include "enginesettings.h"
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43
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44 namespace gcn {
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45 class Graphics;
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46 }
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47
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48 namespace FIFE {
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49
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50 class SoundManager;
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51 class RenderBackend;
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52 class GUIManager;
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53 class VFS;
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54 class VFSSourceFactory;
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55 class EventManager;
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56 class TimeManager;
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57 class ImagePool;
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58 class AnimationPool;
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59 class Model;
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60 class LogManager;
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61 class GuiFont;
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62 class Cursor;
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a9c4b895ed02 removed duplicate forward declaration for VFS in engine.h. Also added a forward declaration for SoundClipPool in engine.h because it has a pointer to a SoundClipPool.
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63 class SoundClipPool;
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9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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64 class RendererBase;
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65
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66
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67 /** Engine acts as a controller to the whole system
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68 * Responsibilities of the engine are:
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69 * - Construct and initialize engine internals
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70 * - Clean-up when the program ends
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71 * - Act as an entry point to the engine subsystems
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72 */
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73 class Engine {
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74 public:
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75 /** Constructor
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76 */
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77 Engine();
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78
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79 /** Destructor
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80 */
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81 virtual ~Engine();
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82
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83 /** Gets settings class for engine
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84 */
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85 EngineSettings& getSettings();
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86
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87 /** Initializes the engine
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88 */
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89 void init();
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90
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91 /** Explicit destruction of engine
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92 */
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93 void destroy();
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94
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95 /** Initializes the continuous processing of the engine
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96 * Call this only once in your program
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97 */
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98 void initializePumping();
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99
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100 /** Finalizes the continuous processing of the engine
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101 * Call this only once in your program, after you have called
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102 * initializePumping + (pump() * N times)
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103 */
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104 void finalizePumping();
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105
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106 /** Runs one cycle for the engine
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107 */
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108 void pump();
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109
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110 /** Provides access point to the SoundManager
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111 */
378
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vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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112 SoundManager* getSoundManager() const { return m_soundmanager; }
0
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113
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114 /** Provides access point to the EventManager
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115 */
378
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116 EventManager* getEventManager() const { return m_eventmanager; }
0
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117
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118 /** Provides access point to the TimeManager
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119 */
378
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120 TimeManager* getTimeManager() const { return m_timemanager; }
0
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121
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122 /** Provides access point to the GuiManager
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123 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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124 GUIManager* getGuiManager() const { return m_guimanager; }
0
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125
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126 /** Provides access point to the ImagePool
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127 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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128 ImagePool* getImagePool() const { return m_imagepool; }
0
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129
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130 /** Provides access point to the AnimationPool
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131 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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132 AnimationPool* getAnimationPool() const { return m_animpool; }
0
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133
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134 /** Provides access point to the SoundClipPool
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135 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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136 SoundClipPool* getSoundClipPool() const { return m_soundclippool; }
0
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137
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138 /** Provides access point to the RenderBackend
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139 */
378
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140 RenderBackend* getRenderBackend() const { return m_renderbackend; }
0
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141
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142 /** Provides access point to the Model
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143 */
378
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144 Model* getModel() const { return m_model; }
0
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145
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146 /** Provides access point to the LogManager
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147 */
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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148 LogManager* getLogManager() const { return m_logmanager; }
0
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149
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150 /** Returns default font used in the engine
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151 */
378
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152 GuiFont* getDefaultFont() const { return m_defaultfont; }
0
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153
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154 /** Provides access point to the VFS
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155 */
378
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156 VFS* getVFS() const { return m_vfs; }
0
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157
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158 /** Returns cursor used in the engine
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159 */
378
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160 Cursor* getCursor() const { return m_cursor; }
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161
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162 private:
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163 void preInit();
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164
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165 RenderBackend* m_renderbackend;
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166 GUIManager* m_guimanager;
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167 EventManager* m_eventmanager;
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168 SoundManager* m_soundmanager;
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169 TimeManager* m_timemanager;
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170 ImagePool* m_imagepool;
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171 AnimationPool* m_animpool;
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172 SoundClipPool* m_soundclippool;
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173 VFS* m_vfs;
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174 Model* m_model;
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175 gcn::Graphics* m_gui_graphics;
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176 LogManager* m_logmanager;
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177 GuiFont* m_defaultfont;
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178 Cursor* m_cursor;
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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179 bool m_destroyed;
0
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180
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181 EngineSettings m_settings;
287
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182
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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183 std::vector<RendererBase*> m_renderers;
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vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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184
287
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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185 #ifdef USE_COCOA
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186 objc_object *m_autoreleasePool;
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187 #endif
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188
0
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189 };
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190
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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191 }//FIFE
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192
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193 #endif