annotate CHANGELOG @ 231:d3dc34315ac7

Rewind method implemented by Torbj�rn.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 19 Jan 2002 16:58:34 +0000
parents 3b4415a39466
children 156df33fd7fc
rev   line source
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1 /*
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2 * CHANGELOG.
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3 */
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4
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5 01182001 - SDL_sound/playsound builds and runs on BeOS now. Fixed an assertion
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6 bug I introduced yesterday.
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7 01172002 - Implemented Sound_Rewind(), and added a --loop command line to
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8 playsound for testing. Rewrote the audio callback to handle looping
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9 with both predecoded and streamed samples. Most of the decoders
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10 just have an assert(0) in their internal rewinding method at this
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11 point. I implemented the WAV, VOC, AU, AIFF, and RAW ones, for now.
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12 (...and skeleton.c, for what that's worth.) A few tweaks in the
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13 core API implementation to fix unlikely but possible leaks.
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14 01112002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked
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15 playsound to try and wait until SDL has completed playing a given
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16 sound before closing the audio device. Changed a macro in
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17 decoders/shn.c to be more uniform with the other decoders.
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18 SDL_sound error messages are now maintained on a per-thread basis,
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19 and do not interfere with SDL_[GS]etError() anymore.
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20 01112002 - Committed the rest of Torbjörn's MOD patches, to clean up file
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21 extension handling.
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22 01092002 - Torbjörn comes through with a ModPlug-based decoder, which should
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23 work nicely for decoding multiple .MODs at once. Now we need to
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24 figure out what to do with two decoders that can decode the same
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25 file. For now, if you explicitly want either MikMod or ModPlug, you
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26 should explicitly enable one decoder and disable the other on the
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27 configure command line ("--enable-modplug --disable-mikmod", for
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28 example), otherwise configure will try to sort out the best one for
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29 your system. Choice is a wonderful thing. :)
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30 01042002 - Forgot to bump playsound's version to match SDL_sound's. Fixed.
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31 Added some notes to the top of COPYING about other libraries, etc.
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32 A real MIDI decoder (using a hacked version of the hacked version
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dfe83937103c Credit where credit is due.
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33 of Timidity from SDL_mixer) is now in place and working well,
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34 thanks to Torbjörn.
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35 01012002 - Happy New Year. Added some debug output to wav.c for future
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36 codecs (GSM comes to mind). Fixed the SMPEG decoder's URL to point
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37 to Loki's webpage.
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38 12302001 - Upped version to 0.1.4.
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39 12272001 - Added --audiobuf and --decodebuf options to playsound to make
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40 tracking down a bug in the ADPCM decoder easier (plus, it could
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41 help for benchmarking, etc later on...). Found a printf() bug in
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42 playsound (extra comma in there...). ADPCM decoder appears to be
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43 functional now. Tried to add ElectricFence support to
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44 configure.in, and failed. All this libtool/autoconf stuff makes my
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45 head hurt.
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46 12262001 - Changed remaining references to the "LICENSE" file into "COPYING".
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47 Work progresses on the ADPCM-compressed .wav decoder. Updates to
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48 the documentation in SDL_sound.h. Hhmm...find_chunk() in wav.c was
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49 badly broken. Fixed.
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50 12162001 - FLAC decoder now checks for the magic number unless the file
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51 extension is recognized. This was changed back because searching
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52 for metadata, while probably more effective, is VERY expensive (and
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53 useless) on non-FLAC streams.
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54 12052001 - Put our names in a "--credits" option in playsound, and put the
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55 standard GNU disclaimers in there too, for good measure. Renamed
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56 LICENSE to COPYING to match GNU standards more closely (and to
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57 end Max's torment. :) ) Tweaks to wav.c, and work on aiff.c to
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58 make it easier to support multiple audio formats (for compression
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59 handling later down the road).
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60 11302001 - Torbjörn and I make Sound_DecodeAll() more robust: checks for
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61 previous decoding failures and sets an appropriate error, handles
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62 decoders that change their buffers on the fly (such as the FLAC
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63 decoder), and deals with out-of-memory conditions more gracefully.
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64 11252001 - (With thanks to Andreas Umbach for pointing it out) Fixed some
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65 problems with Sound_DecodeAll(). For local testing of this bug,
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66 added a --predecode command line to playsound. Minor fixes to
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67 theoretical bugs in Sound_FreeSample(). playsound no longer
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68 buffers stdout and stderr. Updated Sound_DecodeAll()'s comments in
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69 SDL_sound.h ...
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70 11192001 - FLAC decoder cleanups from Torbjörn.
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71 11092001 - Torbjörn fixes playsound's audio callback after I broke it, again.
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72 A bug in configure.in was preventing SMPEG from being used unless
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73 --enable-debug was set; fixed. Changed this file to list latest
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74 changes first. Torbjörn submitted a FLAC decoder that utilizes
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75 libFLAC (http://flac.sf.net/). Cool.
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76 11012001 - API COMPATIBILITY BREAKAGE: Decoders can now list multiple file
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77 extensions each. Playsound has been updated to handle this.
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78 Playsound now registers a SIGINT handler, so you can skip tracks
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79 and/or abort the way that mpg123 does.
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80 10232001 - Rewrote playsound.c's audio_callback() to no longer need the
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81 overflow buffer hack, which streamlines it a little and trims the
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82 memory requirements for playsound by about 16 kilobytes.
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83 10172001 - Torbjörn catches a problem with the overflow buffer in playsound's
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84 audio callback.
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85 10152001 - Torbjörn sends in a default sample format for the MIDI decoder,
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86 and the starts of the audio conversion funcitonality (ripped
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87 from SDL). Officially released 0.1.3. Added LICENSE and
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88 CHANGELOG to the distribution. (Again, from Torbjörn) added in
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89 the start of a tweaked audio converter.
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90 10122001 - Torbjörn Andersson submitted command line enhancements to
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91 playsound, and I cleaned up the --help output.
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92 10092001 - Patches to shn.c for Visual C compatibility. Visual C project files
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93 available from the website. Changed Corona688 to Tyler Montbriand
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94 in CREDITS. Upped version to 0.1.3.
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95 10082001 - Restructured decoders/wav.c to allow for multiple formats, and
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96 put the start of a handler for the ADPCM format in place.
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97 10072001 - Changed the way decoders/mod.c handles samplerate so that it should
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98 work universally. This isn't an ideal solution, but it's probably
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99 the best we can do without rewriting mikmod. Made a change to ogg.c
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100 for portability: changed an int64_t to ogg_int64_t.
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101 10062001 - Made a change to SDL_sound.c for compiling on non-GNU toolchains.
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102 10052001 - Removed #include "SDL_endian" from aiff.c.
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103 10042001 - Changed some #if (defined SOUND_SUPPORTS_*) lines to
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104 #ifdef SOUND_SUPPORTS_* in voc.c and shn.c, for consistency with
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105 the other decoders.
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106 10032001 - After hours of tracking down a bogus pointer, the SHN decoder works!
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107 I can die happy. :) Max placated me with an --enable-debug option
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108 so I could stop my whining. Other autoconf goodies (such as
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109 reenabling -Werror for debug builds, etc). Torbjörn brings in a
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110 MIDI decoder, which reads from a Timidity process through a pipe.
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111 Changed playsound to open the audio device to match the properties
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112 of each sound file, which results in less conversion (and therefore,
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113 more chance of correct playback).
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114 10022001 - Changed a comment in mod.c to not refer to "the mikmod
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115 directory" anymore. Committed Torbjörn's patch for MP3 detection.
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116 (better late than never). __Sound_strcasecmp() now handles NULL
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117 strings gracefully, fixing the crash with "playsound bootstrap".
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118 More work on the SHN decoder.
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119 10012001 - Fixed a memory leak that Torbjörn found in the MOD decoder.
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120 09252001 - More autoconf work. Gave Max Horn write access to the CVS
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121 repository, so I don't drive him nuts tweaking this thing. :)
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122 Fixed a const complaint and some other stuff needed for compilation
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123 under Visual C++ 6.0 (no, it isn't ported yet). Put the SHN source
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124 in CVS, even though it isn't ready (and doesn't even compile). Do
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125 NOT enable it in your build!
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126 09242001 - Thank goodness, Torbjörn came through with the MP3 fix. Apparently
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127 SMPEG mixes each chunk of decoded data with whatever is already
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128 in the buffer you give it. I hate that. I'm going to patch SMPEG
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129 to let the programmer enable and disable that behaviour in a given
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130 (SMPEG *), since it's just a CPU eater in this case. The _D(())
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131 macro is now SNDDBG(()), since _D is taken on MacOS X's version of
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132 gcc (which was bound to happen on some platform sooner than later
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133 anyhow). Renamed test_sdlsound to playsound, and made it more
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134 robust in general: fixed potential overflow in audio_callback,
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135 made it chatter less, made it take multiple files and some other
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136 command lines. Initial autoconf support, thanks to Max Horn.
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137 09222001 - Torbjörn Andersson strikes again, with a collection of patches.
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138 First, some cosmetic tweaks for decoders/aiff.c. Next, a MOD player
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139 based on MikMod. This inspired me to add two more methods to
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140 Sound_DecoderFunctions: init() and quit(). Third, a fix to
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141 decoders/mp3.c so that SMPEG won't claim every stream it sees, MP3
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142 or not. I removed the multiple-streams-per-rwops code, after
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143 discussion on the mailing list. The init() and quit() methods
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144 led to the possibility that certain decoders will flag themselves
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145 as unavailable at runtime, and SDL_sound now handles this.
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146 Added [LIB|INC]PATH_[OGG|MOD]. Bigendian fixes; now works on
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147 PowerPC Linux. MikMod tweaks. Changed version to 0.1.2.
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148 09202001 - Torbjörn Andersson submitted several patches: fixed a comment in
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149 the .WAV decoder (whoops...screwed up my own search-and-replace.
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150 Hah.), made an attempt at putting multiple sound streams behind
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151 one RWops (gotta think on that one first), and, most importantly,
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152 added an AIFF decoder, which is very cool.
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153 09192001 - Added a skeleton decoder source file. Changed voc_read() to
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154 voc_read_waveform(), so it wouldn't be confused with VOC_read().
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155 Fixed a byte ordering bug in voc.c (reported as AUDIO_S16LSB, but
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156 we were swapping byte order of data ourselves. Fixed). Added basic
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157 .WAV support. Fixed Makefile so that -I. is always first;
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158 otherwise, a previously installed header might get used for the
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159 compiles, which is not good. SDL_sound.h now includes SDL_endian.h,
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160 since SDL.h doesn't, for some reason. Moved version defines in
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161 SDL_sound.h to top of file so I can find them. :)
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162 Changed version to 0.1.1. Committed patch from Tsuyoshi Iguchi to
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163 fix a segfault (I forgot to put a NULL terminator at the end of
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164 the available_decoders array), fixing the only bug preventing the
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165 test program from running on FreeBSD 4.3. Sweet. Added Ogg Vorbis
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166 decoder. Rewrote the test program's SDL audio callback to be more
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167 robust (Ogg exposed a nasty bug in it). Fixed a byte-ordering issue
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168 in the VOC decoder.
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169 09182001 - Implemented MP3 support through SMPEG (not working yet, though) and
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170 wrote the Reference Counting RWops wrapper. Added other little
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171 things like the _D(()) macro. Added VOC support, which went up with
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172 surprisingly little struggle, which means it MUST be leaking
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173 memory. :)
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174 09172001 - Changed some overlooked "voice" to "sound". Implemented base API.
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175 So...tired. Everything's different. :)
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176 Also put in a RAW decoder and a simple test program.
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177 09142001 - Changed name to SDL_sound, added Sound_DecodeAll() to spec.
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178 09132001 - Initial spec proposed on SDL mailing list, under name "SDL_voice".
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179
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180 --ryan. (icculus@clutteredmind.org)
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181
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182 /* end of CHANGELOG ... */
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183