Mercurial > SDL_sound_CoreAudio
changeset 189:92eae705e0d1 release-0.1.4
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 27 Dec 2001 23:09:53 +0000 |
parents | 8df5aff6ce12 |
children | aa0f8b5d2dac |
files | CHANGELOG TODO |
diffstat | 2 files changed, 11 insertions(+), 1 deletions(-) [+] |
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--- a/CHANGELOG Thu Dec 27 23:08:44 2001 +0000 +++ b/CHANGELOG Thu Dec 27 23:09:53 2001 +0000 @@ -2,8 +2,17 @@ * CHANGELOG. */ +12272001 - Added --audiobuf and --decodebuf options to playsound to make + tracking down a bug in the ADPCM decoder easier (plus, it could + help for benchmarking, etc later on...). Found a printf() bug in + playsound (extra comma in there...). ADPCM decoder appears to be + functional now. Tried to add ElectricFence support to + configure.in, and failed. All this libtool/autoconf stuff makes my + head hurt. 12262001 - Changed remaining references to the "LICENSE" file into "COPYING". - Work progresses on the ADPCM-compressed .wav decoder. + Work progresses on the ADPCM-compressed .wav decoder. Updates to + the documentation in SDL_sound.h. Hhmm...find_chunk() in wav.c was + badly broken. Fixed. 12162001 - FLAC decoder now checks for the magic number unless the file extension is recognized. This was changed back because searching for metadata, while probably more effective, is VERY expensive (and
--- a/TODO Thu Dec 27 23:08:44 2001 +0000 +++ b/TODO Thu Dec 27 23:09:53 2001 +0000 @@ -19,6 +19,7 @@ - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. - Make Sound_SetError() and Sound_GetError() use their own buffers, so they don't piddle over SDL errors, and vice-versa. +- Run through ElectricFence, dmalloc, etc... Decoders to implement: - .MID