Mercurial > SDL_sound_CoreAudio
changeset 169:a1255c02bab1
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 26 Nov 2001 04:41:18 +0000 |
parents | 87b00f023710 |
children | e91fb8d5bd62 |
files | CHANGELOG TODO |
diffstat | 2 files changed, 9 insertions(+), 0 deletions(-) [+] |
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--- a/CHANGELOG Mon Nov 26 04:33:50 2001 +0000 +++ b/CHANGELOG Mon Nov 26 04:41:18 2001 +0000 @@ -2,6 +2,13 @@ * CHANGELOG. */ +11252001 - (With thanks to Andreas Umbach for pointing it out) Fixed some + problems with Sound_DecodeAll(). For local testing of this bug, + added a --predecode command line to playsound. Minor fixes to + theoretical bugs in Sound_FreeSample(). playsound no longer + buffers stdout and stderr. Updated Sound_DecodeAll()'s comments in + SDL_sound.h ... +11192001 - FLAC decoder cleanups from Torbjörn. 11092001 - Torbjörn fixes playsound's audio callback after I broke it, again. A bug in configure.in was preventing SMPEG from being used unless --enable-debug was set; fixed. Changed this file to list latest
--- a/TODO Mon Nov 26 04:33:50 2001 +0000 +++ b/TODO Mon Nov 26 04:41:18 2001 +0000 @@ -17,6 +17,8 @@ - Rename "test" directory to "playsound". - Have default make build playsound, and make install install it. - Make some of the SNDDBG() strings more uniform. +- SMPEG only works after calling SDL_OpenAudio(). Why? +- Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. Decoders to implement: - .MID