Mercurial > SDL_sound_CoreAudio
diff CHANGELOG @ 225:3b4415a39466
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 19 Jan 2002 01:53:15 +0000 |
parents | ef72f3c490e7 |
children | 156df33fd7fc |
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--- a/CHANGELOG Fri Jan 18 02:12:03 2002 +0000 +++ b/CHANGELOG Sat Jan 19 01:53:15 2002 +0000 @@ -2,12 +2,15 @@ * CHANGELOG. */ +01182001 - SDL_sound/playsound builds and runs on BeOS now. Fixed an assertion + bug I introduced yesterday. 01172002 - Implemented Sound_Rewind(), and added a --loop command line to playsound for testing. Rewrote the audio callback to handle looping with both predecoded and streamed samples. Most of the decoders just have an assert(0) in their internal rewinding method at this - point. I implemented the WAV, AU, AIFF, and RAW ones, for now. - (...and skeleton.c, for what that's worth.) + point. I implemented the WAV, VOC, AU, AIFF, and RAW ones, for now. + (...and skeleton.c, for what that's worth.) A few tweaks in the + core API implementation to fix unlikely but possible leaks. 01112002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked playsound to try and wait until SDL has completed playing a given sound before closing the audio device. Changed a macro in