Mercurial > SDL_sound_CoreAudio
changeset 154:feff6dab2278
Now lists latests entry first.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 09 Nov 2001 20:46:08 +0000 |
parents | 36eb9c534b6d |
children | 72ff7d3a25b6 |
files | CHANGELOG |
diffstat | 1 files changed, 91 insertions(+), 90 deletions(-) [+] |
line wrap: on
line diff
--- a/CHANGELOG Fri Nov 09 20:36:59 2001 +0000 +++ b/CHANGELOG Fri Nov 09 20:46:08 2001 +0000 @@ -2,16 +2,87 @@ * CHANGELOG. */ -09132001 - Initial spec proposed on SDL mailing list, under name "SDL_voice". -09142001 - Changed name to SDL_sound, added Sound_DecodeAll() to spec. -09172001 - Changed some overlooked "voice" to "sound". Implemented base API. - So...tired. Everything's different. :) - Also put in a RAW decoder and a simple test program. -09182001 - Implemented MP3 support through SMPEG (not working yet, though) and - wrote the Reference Counting RWops wrapper. Added other little - things like the _D(()) macro. Added VOC support, which went up with - surprisingly little struggle, which means it MUST be leaking - memory. :) +11092001 - Torbjörn fixes playsound's audio callback after I broke it, again. + A bug in configure.in was preventing SMPEG from being used unless + --enable-debug was set; fixed. Changed this file to list latest + changes first. +11012001 - API COMPATIBILITY BREAKAGE: Decoders can now list multiple file + extensions each. Playsound has been updated to handle this. + Playsound now registers a SIGINT handler, so you can skip tracks + and/or abort the way that mpg123 does. +10232001 - Rewrote playsound.c's audio_callback() to no longer need the + overflow buffer hack, which streamlines it a little and trims the + memory requirements for playsound by about 16 kilobytes. +10172001 - Torbjörn catches a problem with the overflow buffer in playsound's + audio callback. +10152001 - Torbjörn sends in a default sample format for the MIDI decoder, + and the starts of the audio conversion funcitonality (ripped + from SDL). Officially released 0.1.3. Added LICENSE and + CHANGELOG to the distribution. (Again, from Torbjörn) added in + the start of a tweaked audio converter. +10122001 - Torbjörn Andersson submitted command line enhancements to + playsound, and I cleaned up the --help output. +10092001 - Patches to shn.c for Visual C compatibility. Visual C project files + available from the website. Changed Corona688 to Tyler Montbriand + in CREDITS. Upped version to 0.1.3. +10082001 - Restructured decoders/wav.c to allow for multiple formats, and + put the start of a handler for the ADPCM format in place. +10072001 - Changed the way decoders/mod.c handles samplerate so that it should + work universally. This isn't an idea solution, but it's probably + the best we can do without rewriting mikmod. Made a change to ogg.c + for portability: changed an int64_t to ogg_int64_t. +10062001 - Made a change to SDL_sound.c for compiling on non-GNU toolchains. +10052001 - Removed #include "SDL_endian" from aiff.c. +10042001 - Changed some #if (defined SOUND_SUPPORTS_*) lines to + #ifdef SOUND_SUPPORTS_* in voc.c and shn.c, for consistency with + the other decoders. +10032001 - After hours of tracking down a bogus pointer, the SHN decoder works! + I can die happy. :) Max placated me with an --enable-debug option + so I could stop my whining. Other autoconf goodies (such as + reenabling -Werror for debug builds, etc). Torbjörn brings in a + MIDI decoder, which reads from a Timidity process through a pipe. + Changed playsound to open the audio device to match the properties + of each sound file, which results in less conversion (and therefore, + more chance of correct playback). +10022001 - Changed a comment in mod.c to not refer to "the mikmod + directory" anymore. Committed Torbjörn's patch for MP3 detection. + (better late than never). __Sound_strcasecmp() now handles NULL + strings gracefully, fixing the crash with "playsound bootstrap". + More work on the SHN decoder. +10012001 - Fixed a memory leak that Torbjörn found in the MOD decoder. +09252001 - More autoconf work. Gave Max Horn write access to the CVS + repository, so I don't drive him nuts tweaking this thing. :) + Fixed a const complaint and some other stuff needed for compilation + under Visual C++ 6.0 (no, it isn't ported yet). Put the SHN source + in CVS, even though it isn't ready (and doesn't even compile). Do + NOT enable it in your build! +09242001 - Thank goodness, Torbjörn came through with the MP3 fix. Apparently + SMPEG mixes each chunk of decoded data with whatever is already + in the buffer you give it. I hate that. I'm going to patch SMPEG + to let the programmer enable and disable that behaviour in a given + (SMPEG *), since it's just a CPU eater in this case. The _D(()) + macro is now SNDDBG(()), since _D is taken on MacOS X's version of + gcc (which was bound to happen on some platform sooner than later + anyhow). Renamed test_sdlsound to playsound, and made it more + robust in general: fixed potential overflow in audio_callback, + made it chatter less, made it take multiple files and some other + command lines. Initial autoconf support, thanks to Max Horn. +09222001 - Torbjörn Andersson strikes again, with a collection of patches. + First, some cosmetic tweaks for decoders/aiff.c. Next, a MOD player + based on MikMod. This inspired me to add two more methods to + Sound_DecoderFunctions: init() and quit(). Third, a fix to + decoders/mp3.c so that SMPEG won't claim every stream it sees, MP3 + or not. I removed the multiple-streams-per-rwops code, after + discussion on the mailing list. The init() and quit() methods + led to the possibility that certain decoders will flag themselves + as unavailable at runtime, and SDL_sound now handles this. + Added [LIB|INC]PATH_[OGG|MOD]. Bigendian fixes; now works on + PowerPC Linux. MikMod tweaks. Changed version to 0.1.2. +09202001 - Torbjörn Andersson submitted several patches: fixed a comment in + the .WAV decoder (whoops...screwed up my own search-and-replace. + Hah.), made an attempt at putting multiple sound streams behind + one RWops (gotta think on that one first), and, most importantly, + added an AIFF decoder, which is very cool. 09192001 - Added a skeleton decoder source file. Changed voc_read() to voc_read_waveform(), so it wouldn't be confused with VOC_read(). Fixed a byte ordering bug in voc.c (reported as AUDIO_S16LSB, but @@ -28,86 +99,16 @@ decoder. Rewrote the test program's SDL audio callback to be more robust (Ogg exposed a nasty bug in it). Fixed a byte-ordering issue in the VOC decoder. -09202001 - Torbjörn Andersson submitted several patches: fixed a comment in - the .WAV decoder (whoops...screwed up my own search-and-replace. - Hah.), made an attempt at putting multiple sound streams behind - one RWops (gotta think on that one first), and, most importantly, - added an AIFF decoder, which is very cool. -09222001 - Torbjörn Andersson strikes again, with a collection of patches. - First, some cosmetic tweaks for decoders/aiff.c. Next, a MOD player - based on MikMod. This inspired me to add two more methods to - Sound_DecoderFunctions: init() and quit(). Third, a fix to - decoders/mp3.c so that SMPEG won't claim every stream it sees, MP3 - or not. I removed the multiple-streams-per-rwops code, after - discussion on the mailing list. The init() and quit() methods - led to the possibility that certain decoders will flag themselves - as unavailable at runtime, and SDL_sound now handles this. - Added [LIB|INC]PATH_[OGG|MOD]. Bigendian fixes; now works on - PowerPC Linux. MikMod tweaks. Changed version to 0.1.2. -09242001 - Thank goodness, Torbjörn came through with the MP3 fix. Apparently - SMPEG mixes each chunk of decoded data with whatever is already - in the buffer you give it. I hate that. I'm going to patch SMPEG - to let the programmer enable and disable that behaviour in a given - (SMPEG *), since it's just a CPU eater in this case. The _D(()) - macro is now SNDDBG(()), since _D is taken on MacOS X's version of - gcc (which was bound to happen on some platform sooner than later - anyhow). Renamed test_sdlsound to playsound, and made it more - robust in general: fixed potential overflow in audio_callback, - made it chatter less, made it take multiple files and some other - command lines. Initial autoconf support, thanks to Max Horn. -09252001 - More autoconf work. Gave Max Horn write access to the CVS - repository, so I don't drive him nuts tweaking this thing. :) - Fixed a const complaint and some other stuff needed for compilation - under Visual C++ 6.0 (no, it isn't ported yet). Put the SHN source - in CVS, even though it isn't ready (and doesn't even compile). Do - NOT enable it in your build! -10012001 - Fixed a memory leak that Torbjörn found in the MOD decoder. -10022001 - Changed a comment in mod.c to not refer to "the mikmod - directory" anymore. Committed Torbjörn's patch for MP3 detection. - (better late than never). __Sound_strcasecmp() now handles NULL - strings gracefully, fixing the crash with "playsound bootstrap". - More work on the SHN decoder. -10032001 - After hours of tracking down a bogus pointer, the SHN decoder works! - I can die happy. :) Max placated me with an --enable-debug option - so I could stop my whining. Other autoconf goodies (such as - reenabling -Werror for debug builds, etc). Torbjörn brings in a - MIDI decoder, which reads from a Timidity process through a pipe. - Changed playsound to open the audio device to match the properties - of each sound file, which results in less conversion (and therefore, - more chance of correct playback). -10042001 - Changed some #if (defined SOUND_SUPPORTS_*) lines to - #ifdef SOUND_SUPPORTS_* in voc.c and shn.c, for consistency with - the other decoders. -10052001 - Removed #include "SDL_endian" from aiff.c. -10062001 - Made a change to SDL_sound.c for compiling on non-GNU toolchains. -10072001 - Changed the way decoders/mod.c handles samplerate so that it should - work universally. This isn't an idea solution, but it's probably - the best we can do without rewriting mikmod. Made a change to ogg.c - for portability: changed an int64_t to ogg_int64_t. -10082001 - Restructured decoders/wav.c to allow for multiple formats, and - put the start of a handler for the ADPCM format in place. -10092001 - Patches to shn.c for Visual C compatibility. Visual C project files - available from the website. Changed Corona688 to Tyler Montbriand - in CREDITS. Upped version to 0.1.3. -10122001 - Torbjörn Andersson submitted command line enhancements to - playsound, and I cleaned up the --help output. -10152001 - Torbjörn sends in a default sample format for the MIDI decoder, - and the starts of the audio conversion funcitonality (ripped - from SDL). Officially released 0.1.3. Added LICENSE and - CHANGELOG to the distribution. (Again, from Torbjörn) added in - the start of a tweaked audio converter. -10172001 - Torbjörn catches a problem with the overflow buffer in playsound's - audio callback. -10232001 - Rewrote playsound.c's audio_callback() to no longer need the - overflow buffer hack, which streamlines it a little and trims the - memory requirements for playsound by about 16 kilobytes. -11012001 - API COMPATIBILITY BREAKAGE: Decoders can now list multiple file - extensions each. Playsound has been updated to handle this. - Playsound now registers a SIGINT handler, so you can skip tracks - and/or abort the way that mpg123 does. -11092001 - Torbjörn fixes playsound's audio callback after I broke it, again. - A bug in configure.in was preventing SMPEG from being used unless - --enable-debug was set; fixed. +09182001 - Implemented MP3 support through SMPEG (not working yet, though) and + wrote the Reference Counting RWops wrapper. Added other little + things like the _D(()) macro. Added VOC support, which went up with + surprisingly little struggle, which means it MUST be leaking + memory. :) +09172001 - Changed some overlooked "voice" to "sound". Implemented base API. + So...tired. Everything's different. :) + Also put in a RAW decoder and a simple test program. +09142001 - Changed name to SDL_sound, added Sound_DecodeAll() to spec. +09132001 - Initial spec proposed on SDL mailing list, under name "SDL_voice". --ryan. (icculus@clutteredmind.org)