Mercurial > SDL_sound_CoreAudio
diff CHANGELOG @ 23:06a009a1ec9e
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 19 Sep 2001 08:32:05 +0000 |
parents | f58a664c1557 |
children | 66ff8562eec0 |
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--- a/CHANGELOG Wed Sep 19 08:31:54 2001 +0000 +++ b/CHANGELOG Wed Sep 19 08:32:05 2001 +0000 @@ -4,9 +4,22 @@ 09132001 - Initial spec proposed on SDL mailing list, under name "SDL_voice". 09142001 - Changed name to SDL_sound, added Sound_DecodeAll() to spec. -09172001 - Changed some overlooked "voice" to "sound". -09182001 - Implemented base API. So...tired. Everything's different. :) +09172001 - Changed some overlooked "voice" to "sound". Implemented base API. + So...tired. Everything's different. :) Also put in a RAW decoder and a simple test program. +09182001 - Implemented MP3 support through SMPEG (not working yet, though) and + wrote the Reference Counting RWops wrapper. Added other little + things like the _D(()) macro. Added VOC support, which went up with + surprisingly little struggle, which means it MUST be leaking + memory. :) +09192001 - Added a skeleton decoder source file. Changed voc_read() to + voc_read_waveform(), so it wouldn't be confused with VOC_read(). + Fixed a byte ordering bug in voc.c (reported as AUDIO_S16LSB, but + we were swapping byte order of data ourselves. Fixed). Added basic + .WAV support. Fixed Makefile so that -I. is always first; + otherwise, a previously installed header might get used for the + compiles, which is not good. SDL_sound.h now includes SDL_endian.h, + since SDL.h doesn't, for some reason. --ryan. (icculus@clutteredmind.org)