Mercurial > mm7
annotate Render.cpp @ 2207:ff8920a40c21
fixpoint_mul
author | Ritor1 |
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date | Thu, 06 Feb 2014 17:20:12 +0600 |
parents | 15a327be07e2 |
children | e9625ad08541 |
rev | line source |
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2153 | 1 #include "Render.h" |
1277 | 2 #include "Outdoor_stuff.h" |
1016 | 3 #include "VideoPlayer.h" |
4 #include "Sprites.h" | |
5 #include "Mouse.h" | |
6 #include "GammaControl.h" | |
7 #include "stru6.h" | |
1183 | 8 #include "GUIWindow.h" |
1016 | 9 #include "DecalBuilder.h" |
10 #include "ParticleEngine.h" | |
0 | 11 #include "Outdoor.h" |
12 #include "Party.h" | |
13 #include "LOD.h" | |
14 #include "Viewport.h" | |
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15 #include "OurMath.h" |
0 | 16 #include "PaletteManager.h" |
2044 | 17 #include "Timer.h" |
0 | 18 #include "Game.h" |
19 #include "LightmapBuilder.h" | |
20 #include "ObjectList.h" | |
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21 #include "SpriteObject.h" |
0 | 22 #include "DecorationList.h" |
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23 #include "Actor.h" |
0 | 24 #include "Log.h" |
179 | 25 #include "TileFrameTable.h" |
189 | 26 #include "texts.h" |
0 | 27 #include "mm7_data.h" |
860 | 28 #include "MM7.h" |
1262 | 29 #include "Lights.h" |
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30 #include "Level/Decoration.h" |
2155 | 31 #include "Vis.h" |
0 | 32 |
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33 //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") |
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34 //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") |
0 | 35 |
36 struct IDirectDrawClipper *pDDrawClipper; | |
37 struct Render *pRenderer; // idb | |
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38 struct RenderVertexD3D3 pVertices[50]; |
0 | 39 int uNumDecorationsDrawnThisFrame; // weak |
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40 RenderBillboard pBillboardRenderList[500]; |
0 | 41 unsigned int uNumBillboardsToDraw; |
42 int uNumSpritesDrawnThisFrame; // weak | |
43 | |
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44 RenderVertexSoft array_507D30[50]; |
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45 RenderVertexSoft array_50AC10[50]; |
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46 RenderVertexSoft array_73D150[20]; |
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47 |
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48 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 49 |
50 /* 384 */ | |
51 #pragma pack(push, 1) | |
52 struct PCXHeader_1 | |
53 { | |
54 char manufacturer; | |
55 char version; | |
56 char encoding; | |
57 char bpp; | |
58 __int16 left; | |
59 __int16 up; | |
60 __int16 right; | |
61 __int16 bottom; | |
62 __int16 hdpi; | |
63 __int16 vdpi; | |
64 }; | |
65 #pragma pack(pop) | |
66 | |
67 /* 385 */ | |
68 #pragma pack(push, 1) | |
69 struct PCXHeader_2 | |
70 { | |
71 char reserved; | |
72 char planes; | |
73 __int16 pitch; | |
74 __int16 palette_info; | |
75 }; | |
76 #pragma pack(pop) | |
77 | |
78 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
79 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
80 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
81 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
82 | |
83 //----- (0049E79F) -------------------------------------------------------- | |
2154 | 84 bool Render::CheckTextureStages() |
0 | 85 { |
86 bool v0; // edi@1 | |
87 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
88 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
89 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
90 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
91 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
92 | |
93 v0 = false; | |
2154 | 94 pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); |
95 pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
96 | |
97 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
98 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
99 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2)); | |
100 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); | |
101 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); | |
102 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); | |
103 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1)); | |
104 | |
105 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
106 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
107 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1)); | |
108 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7)); | |
109 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2)); | |
110 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1)); | |
111 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2)); | |
112 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2)); | |
113 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1)); | |
114 | |
115 if ( !pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
0 | 116 v0 = true; |
2154 | 117 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); |
0 | 118 pTexture1->Release(); |
119 pTexture2->Release(); | |
120 pSurface1->Release(); | |
121 pSurface2->Release(); | |
122 return v0; | |
123 } | |
124 | |
2002 | 125 |
0 | 126 //----- (00440CB8) -------------------------------------------------------- |
127 void Render::DrawBillboardList_BLV() | |
128 { | |
129 __int16 v2; // ax@3 | |
130 int v5; // eax@11 | |
131 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
132 | |
2002 | 133 soft_billboard.sParentBillboardID = -1; |
0 | 134 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; |
135 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
136 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
137 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
138 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
139 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
140 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
141 | |
1637 | 142 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 143 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 144 { |
1980 | 145 RenderBillboard* p = &pBillboardRenderList[i]; |
0 | 146 |
147 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
2002 | 148 soft_billboard.sParentBillboardID = i; |
0 | 149 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; |
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150 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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151 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 152 soft_billboard.sZValue = p->sZValue; |
153 soft_billboard.uFlags = p->field_1E; | |
2006 | 154 soft_billboard.sTintColor = p->sTintColor; |
0 | 155 v2 = p->uHwSpriteID; |
156 if ( v2 != -1 ) | |
157 { | |
158 if ( pRenderer->pRenderD3D ) | |
657 | 159 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 160 else |
161 { | |
657 | 162 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 163 if (p->field_1E & 0x0100) |
164 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
165 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
166 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
167 v5 = p->uHwSpriteID; | |
168 if ( v5 >= 0 ) | |
733 | 169 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 170 } |
171 } | |
172 } | |
173 } | |
174 | |
175 //----- (004A16A5) -------------------------------------------------------- | |
2154 | 176 bool Render::AreRenderSurfacesOk() |
177 { | |
178 return pFrontBuffer4 && pBackBuffer4; | |
0 | 179 } |
180 | |
2152 | 181 |
182 //----- (004A19D8) -------------------------------------------------------- | |
183 unsigned int BlendColors(unsigned int a1, unsigned int a2) | |
184 { | |
185 /*signed __int64 v2; // ST10_8@1 | |
186 double v3; // st7@1 | |
187 float v4; // ST24_4@1 | |
188 double v5; // ST10_8@1 | |
189 int v6; // ST1C_4@1 | |
190 float v7; // ST24_4@1 | |
191 double v8; // ST10_8@1 | |
192 unsigned __int8 v9; // ST20_1@1 | |
193 float v10; // ST24_4@1 | |
194 double v11; // ST10_8@1 | |
195 float v12; // ST24_4@1 | |
196 double v13; // ST08_8@1*/ | |
197 | |
198 uint alpha = (uint)floorf(0.5f + (a1 >> 24) / 255.0f * | |
199 (a2 >> 24) / 255.0f * 255.0f), | |
200 red = (uint)floorf(0.5f + ((a1 >> 16) & 0xFF) / 255.0f * | |
201 ((a2 >> 16) & 0xFF) / 255.0f * 255.0f), | |
202 green = (uint)floorf(0.5f + ((a1 >> 8) & 0xFF) / 255.0f * | |
203 ((a2 >> 8) & 0xFF) / 255.0f * 255.0f), | |
204 blue = (uint)floorf(0.5f + ((a1 >> 0) & 0xFF) / 255.0f * | |
205 ((a2 >> 0) & 0xFF) / 255.0f * 255.0f); | |
206 return (alpha << 24) | (red << 16) | (green << 8) | blue; | |
207 /*v2 = a1 >> 24; | |
208 v3 = (double)v2 / 255.0f; | |
209 HIDWORD(v2) = 0; | |
210 LODWORD(v2) = a2 >> 24; | |
211 v4 = v3 * (double)v2 / 255.0f * 255.0; | |
212 v5 = v4 + 6.7553994e15; | |
213 v6 = LODWORD(v5); | |
214 v7 = (double)((a1 >> 16) & 0xFFi64) / 255.0f * (double)((a2 >> 16) & 0xFF) * 0.0039215689 * 255.0; | |
215 v8 = v7 + 6.7553994e15; | |
216 v9 = LOBYTE(v8); | |
217 v10 = (double)((unsigned __int16)a1 >> 8) / 255.0f * (double)((unsigned __int16)a2 >> 8) / 255.0f * 255.0; | |
218 v11 = v10 + 6.7553994e15; | |
219 v12 = (double)(a1 & 0xFFi64) / 255.0f * (double)(unsigned __int8)a2 / 255.0f * 255.0; | |
220 v13 = v12 + 6.7553994e15; | |
221 return LOBYTE(v13) | ((LOBYTE(v11) | (((v6 << 8) | v9) << 8)) << 8);*/ | |
222 } | |
223 | |
224 | |
1338 | 225 void Render::RenderTerrainD3D() // New function |
86 | 226 { |
227 int v6; // ecx@8 | |
1427 | 228 struct Polygon *pTilePolygon; // ebx@8 |
186 | 229 |
230 //warning: the game uses CW culling by default, ccw is incosistent | |
231 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
232 | |
1338 | 233 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
234 | |
235 //Ãåíåðàöèÿ ìåñòîïîëîæåíèÿ âåðøèí------------------------------------------------------------------------- | |
236 //ðåø¸òêà âåðøèí äåëèòñÿ íà äâå ÷àñòè îò -64 äî 0 è îò 0 äî 64 | |
237 // | |
238 // -64 X 0 64 | |
239 // --------------- 64 | |
240 // | | | | |
241 // | | | | |
242 // | | | | |
243 // 0|------+------| Z | |
244 // | | | | |
245 // | | | | |
246 // | | | | |
247 // --------------- | |
248 // -64 | |
249 | |
250 int blockScale = 512; | |
251 int heightScale = 32; | |
252 for (unsigned int z = 0; z < 128; ++z) | |
253 { | |
254 for (unsigned int x = 0; x < 128; ++x) | |
255 { | |
256 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
257 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
258 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 259 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
260 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 261 } |
262 } | |
1338 | 263 //-------------------------------------------------------------------------------------------------------------------- |
264 | |
265 // | |
1344 | 266 for (unsigned int z = 0; z < 127; ++z) |
267 { | |
268 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 269 { |
1637 | 270 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 271 pTilePolygon->flags = 0; |
272 pTilePolygon->field_32 = 0; | |
273 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
274 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
275 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 276 continue; |
186 | 277 |
1338 | 278 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 279 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
280 pTilePolygon->field_32 = 0; | |
281 pTilePolygon->field_59 = 1; | |
282 pTilePolygon->sTextureDeltaU = 0; | |
283 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 284 // x,z x+1,z |
285 // .____________. | |
286 // | | | |
287 // | | | |
288 // | | | |
289 // | | | |
290 // | | | |
291 // .____________. | |
292 // x,z+1 x+1,z+1 | |
293 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 294 array_73D150[0].u = 0; |
295 array_73D150[0].v = 0; | |
1338 | 296 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 297 array_73D150[1].u = 1; |
298 array_73D150[1].v = 0; | |
1338 | 299 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 300 array_73D150[2].u = 1; |
301 array_73D150[2].v = 1; | |
1338 | 302 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 303 array_73D150[3].u = 0; |
304 array_73D150[3].v = 1; | |
1338 | 305 //v58 = 0; |
306 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
307 //pTile->field_32 |= 0x0001; | |
1427 | 308 pTilePolygon->pODMFace = nullptr; |
309 pTilePolygon->uNumVertices = 4; | |
310 pTilePolygon->field_59 = 5; | |
1338 | 311 |
312 //shading (çàòåíåíèå)---------------------------------------------------------------------------- | |
313 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 314 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 315 assert(norm_idx < uNumTerrainNormals); |
316 | |
1980 | 317 Vec3_float_* norm = &pTerrainNormals[norm_idx]; |
1338 | 318 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
319 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
320 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 321 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 322 //----------------------------------------------------------------------------------------------- |
638 | 323 |
1637 | 324 ++pODMRenderParams->uNumPolygons; |
325 ++pODMRenderParams->field_44; | |
326 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 327 |
1427 | 328 pTilePolygon->uBModelID = 0; |
329 pTilePolygon->uBModelFaceID = 0; | |
330 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
331 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 332 { |
333 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 334 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 335 } |
140 | 336 |
1338 | 337 // check the transparency and texture (tiles) mapping (ïðîâåðêà ïðîçðà÷íîñòè è íàëîæåíèå òåêñòóð (òàéëîâ))---------------------- |
186 | 338 bool transparent = false; |
1427 | 339 if ( !( pTilePolygon->flags & 1 ) ) // íå ïîääåðæèâàåòñÿ TextureFrameTable |
340 { | |
341 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 342 { |
343 //transparent = false; | |
344 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
345 } | |
346 else | |
347 { | |
1427 | 348 v6 = pTilePolygon->uTileBitmapID; |
349 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 350 transparent = true; |
351 } | |
179 | 352 |
140 | 353 assert(v6 < 1000); // many random crashes here |
186 | 354 |
355 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 356 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
2153 | 357 DrawBorderTiles(pTilePolygon); |
1427 | 358 |
359 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 360 } |
361 //else //çäåñü óæå ïîãðàíè÷íûå òàéëû âîäû | |
362 //pTile->DrawBorderTiles(); | |
363 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 364 |
1637 | 365 --pODMRenderParams->uNumPolygons; |
366 --pODMRenderParams->field_44; | |
106 | 367 } |
368 } | |
369 } | |
0 | 370 |
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371 |
2153 | 372 //----- (004811A3) -------------------------------------------------------- |
373 void Render::DrawBorderTiles(struct Polygon *poly) | |
374 { | |
375 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false); | |
376 DrawTerrainPolygon(poly->uNumVertices, poly, | |
377 pBitmaps_LOD->pHardwareTextures[pHDWaterBitmapIDs[hd_water_current_frame]], false, true); | |
378 | |
379 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true); | |
380 //DrawTerrainPolygon(poly->uNumVertices, poly, pBitmaps_LOD->pHardwareTextures[poly->uTileBitmapID], true, true); | |
381 } | |
382 | |
0 | 383 |
384 //----- (0047BACF) -------------------------------------------------------- | |
385 void Render::TransformBillboardsAndSetPalettesODM() | |
386 { | |
142 | 387 //int v0; // edi@1 |
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388 //char *v1; // esi@2 |
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389 //unsigned int v2; // edx@3 |
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390 //int v3; // eax@3 |
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391 //int v4; // edi@3 |
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392 //int v5; // eax@3 |
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393 //__int16 v6; // di@3 |
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394 //int v7; // eax@3 |
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395 //int v8; // ebx@4 |
0 | 396 unsigned __int16 *v9; // eax@7 |
397 char v10; // zf@9 | |
144
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398 //DWORD v11; // eax@13 |
0 | 399 int v12; // eax@13 |
400 int v13; // eax@14 | |
401 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
402 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 403 //int v16; // [sp+58h] [bp-Ch]@1 |
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404 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 405 int v18; // [sp+60h] [bp-4h]@13 |
406 | |
2002 | 407 billboard.sParentBillboardID = -1; |
0 | 408 billboard.pTarget = pRenderer->pTargetSurface; |
409 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
410 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 411 billboard.uViewportX = pViewport->uViewportTL_X; |
412 billboard.uViewportY = pViewport->uViewportTL_Y; | |
413 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
414 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 415 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 416 |
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417 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 418 { |
1980 | 419 RenderBillboard* pBillboard = &pBillboardRenderList[i]; |
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420 |
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421 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
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422 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
2002 | 423 billboard.sParentBillboardID = i; |
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424 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
2006 | 425 billboard.sTintColor = pBillboard->sTintColor; |
144
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426 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
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427 billboard.sZValue = pBillboard->sZValue; |
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428 billboard.uFlags = pBillboard->field_1E; |
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429 if (pBillboard->uHwSpriteID != -1) |
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430 { |
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431 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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432 //if (pRenderer->pRenderD3D) |
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433 pRenderer->TransformBillboard(&billboard, |
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434 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 435 pBillboard->dimming_level, pBillboard); |
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436 /*else |
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437 { |
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438 assert(false); |
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439 |
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440 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 441 if ( *(v1 - 10) & 2 ) |
442 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
443 else | |
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444 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 445 v10 = (*(v1 - 9) & 1) == 0; |
446 billboard.pPalette = v9; | |
447 if ( !v10 ) | |
448 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
449 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
450 { | |
323 | 451 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 452 v15 = abs(v12); |
453 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
454 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
455 } | |
456 v13 = *((short *)v1 - 8); | |
457 if ( v13 >= 0 ) | |
733 | 458 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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459 }*/ |
144
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460 } |
0 | 461 } |
462 } | |
463 | |
464 //----- (0047AF11) -------------------------------------------------------- | |
515
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465 void Render::DrawSpriteObjects_ODM() |
0 | 466 { |
2206 | 467 SpriteFrame *frame; // eax@10 |
0 | 468 unsigned int v6; // eax@10 |
469 int v9; // ecx@10 | |
470 int v17; // ecx@25 | |
471 int v18; // eax@25 | |
472 int v22; // ST3C_4@29 | |
473 signed __int64 v23; // qtt@30 | |
474 int v26; // eax@31 | |
475 char v27; // zf@31 | |
476 int v30; // [sp+14h] [bp-2Ch]@23 | |
477 int v37; // [sp+1Ch] [bp-24h]@23 | |
478 int a6; // [sp+20h] [bp-20h]@10 | |
479 int v42; // [sp+2Ch] [bp-14h]@23 | |
480 int y; // [sp+30h] [bp-10h]@10 | |
481 int x; // [sp+34h] [bp-Ch]@10 | |
482 int z; // [sp+38h] [bp-8h]@10 | |
483 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
484 | |
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485 //v41 = 0; |
515
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486 for (int i = 0; i < uNumSpriteObjects; ++i) |
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487 { |
1980 | 488 SpriteObject* object = &pSpriteObjects[i]; |
515
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489 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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490 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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491 //do |
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492 //{ |
430 | 493 if (!object->uObjectDescID) // item probably pciked up |
494 continue; | |
495 | |
496 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
1980 | 497 ObjectDesc* object_desc = &pObjectList->pObjects[object->uObjectDescID]; |
430 | 498 if (object_desc->NoSprite()) |
499 continue; | |
500 | |
501 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
502 //if ( !(v1->uFlags & 1) ) | |
503 //{ | |
504 //v2 = *((short *)v0 - 14) | |
2206 | 505 //v2 = object->uType; |
506 if ( (object->uType < 1000 || object->uType >= 10000) && (object->uType < 500 || object->uType >= 600) | |
507 || pGame->pStru6Instance->_4A81CA(object) ) | |
430 | 508 { |
509 //a5 = *(short *)v0; | |
510 x = object->vPosition.x; | |
511 y = object->vPosition.y; | |
512 z = object->vPosition.z; | |
2206 | 513 frame = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); |
514 a6 = frame->uGlowRadius * object->field_22_glow_radius_multiplier; | |
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515 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 516 //LOWORD(v7) = object->uFacing; |
517 //v8 = v36; | |
2206 | 518 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; |
519 pBillboardRenderList[::uNumBillboardsToDraw].uHwSpriteID = frame->pHwSpriteIDs[v9]; | |
520 if ( frame->uFlags & 0x20 ) | |
521 { | |
522 //v8 = v36; | |
523 z -= fixpoint_mul(frame->scale, pSprites_LOD->pSpriteHeaders[(signed __int16)frame->pHwSpriteIDs[v9]].uHeight) / 2; | |
524 } | |
525 v46 = 0; | |
526 if ( frame->uFlags & 2 ) | |
527 v46 = 2; | |
528 //v11 = (int *)(256 << v9); | |
529 if ( (256 << v9) & frame->uFlags ) | |
530 v46 |= 4u; | |
531 if ( frame->uFlags & 0x40000 ) | |
532 v46 |= 0x40u; | |
533 if ( frame->uFlags & 0x20000 ) | |
534 LOBYTE(v46) = v46 | 0x80; | |
535 if ( a6 ) | |
536 { | |
537 //LOBYTE(v11) = _4E94D3_light_type; | |
538 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); | |
539 } | |
540 if (pGame->pIndoorCameraD3D->sRotationX) | |
541 { | |
542 v30 = fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_cosine_y) | |
543 + fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_sine_y); | |
544 v37 = fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_sine_y); | |
545 v42 = fixpoint_mul((z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x) | |
546 + fixpoint_mul(v30, pGame->pIndoorCameraD3D->int_cosine_x); | |
547 if ( v42 >= 0x40000 && v42 <= pODMRenderParams->shading_dist_mist << 16 ) | |
548 { | |
549 v17 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_cosine_y) - v37; | |
550 v18 = fixpoint_mul((z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_cosine_x) | |
551 - fixpoint_mul(v30, pGame->pIndoorCameraD3D->int_sine_x); | |
552 if ( abs(v42) >= abs(v17) ) | |
553 { | |
554 LODWORD(v23) = 0; | |
555 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); | |
556 | |
557 object->uAttributes |= 1; | |
558 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = frame->uPaletteIndex; | |
559 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = object->uSectorID; | |
560 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
561 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = frame; | |
562 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
563 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v46; | |
564 pBillboardRenderList[::uNumBillboardsToDraw].world_x = x; | |
565 pBillboardRenderList[::uNumBillboardsToDraw].world_y = y; | |
566 pBillboardRenderList[::uNumBillboardsToDraw].world_z = z; | |
567 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v23 / v42, v17) + 0x8000) >> 16); | |
568 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = pViewport->uScreenCenterY - (((unsigned int)fixpoint_mul(v23 / v42, v18) + 0x8000) >> 16); | |
569 HIWORD(v26) = HIWORD(v42); | |
570 LOWORD(v26) = 0; | |
571 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v26 + (PID(OBJECT_Item,i)); | |
572 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; | |
573 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; | |
574 if ( !(object->uAttributes & 0x20) ) | |
0 | 575 { |
2206 | 576 if ( !pRenderer->pRenderD3D ) |
577 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = 0; | |
0 | 578 } |
2206 | 579 //if (::uNumBillboardsToDraw >= 500) |
580 // return; | |
581 assert(::uNumBillboardsToDraw < 500); | |
582 ++::uNumBillboardsToDraw; | |
583 ++uNumSpritesDrawnThisFrame; | |
0 | 584 } |
2206 | 585 } |
586 } | |
587 else | |
588 { | |
589 v42 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_sine_y) | |
590 + fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_cosine_y); | |
591 if ( v42 >= 0x40000 && v42 <= pODMRenderParams->shading_dist_mist << 16 ) | |
592 { | |
593 v17 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_cosine_y) | |
594 - fixpoint_mul(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16), pGame->pIndoorCameraD3D->int_sine_y); | |
595 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; | |
596 if ( abs(v42) >= abs(v17) ) | |
597 { | |
598 LODWORD(v23) = 0; | |
599 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); | |
600 | |
601 object->uAttributes |= 1; | |
602 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = frame->uPaletteIndex; | |
603 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = object->uSectorID; | |
604 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
605 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = frame; | |
606 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
607 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v46; | |
608 pBillboardRenderList[::uNumBillboardsToDraw].world_x = x; | |
609 pBillboardRenderList[::uNumBillboardsToDraw].world_y = y; | |
610 pBillboardRenderList[::uNumBillboardsToDraw].world_z = z; | |
611 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v23 / v42, v17) + 0x8000) >> 16); | |
612 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = pViewport->uScreenCenterY - (((unsigned int)fixpoint_mul(v23 / v42, v18) + 0x8000) >> 16); | |
613 HIWORD(v26) = HIWORD(v42); | |
614 LOWORD(v26) = 0; | |
615 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v26 + (PID(OBJECT_Item,i)); | |
616 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; | |
617 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; | |
618 if ( !(object->uAttributes & 0x20) ) | |
619 { | |
620 if ( !pRenderer->pRenderD3D ) | |
621 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = 0; | |
622 } | |
623 //if (::uNumBillboardsToDraw >= 500) | |
624 // return; | |
625 assert(::uNumBillboardsToDraw < 500); | |
626 ++::uNumBillboardsToDraw; | |
627 ++uNumSpritesDrawnThisFrame; | |
628 } | |
629 } | |
630 } | |
631 } | |
0 | 632 } |
633 } | |
634 | |
635 //----- (0049D9BC) -------------------------------------------------------- | |
636 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
637 { | |
638 size_t v4; // eax@1 | |
639 size_t v5; // eax@1 | |
640 IUnknown *v6; // eax@10 | |
641 size_t v7; // eax@13 | |
642 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
643 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
644 int v11; // [sp+430h] [bp-CCh]@16 | |
645 int v12; // [sp+434h] [bp-C8h]@16 | |
646 int v13; // [sp+438h] [bp-C4h]@16 | |
647 int v14; // [sp+474h] [bp-88h]@16*/ | |
648 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
649 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
650 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
651 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
652 int v19; // [sp+4C8h] [bp-34h]@16 | |
653 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
654 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
655 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
656 | |
657 v4 = strlen(lpDriverName); | |
658 v20.pDriverName = new char[v4 + 1]; | |
659 v5 = strlen(lpDevDesc); | |
660 v20.pDeviceDesc = new char[v5 + 1]; | |
661 strcpy(v20.pDriverName, lpDriverName); | |
662 strcpy(v20.pDeviceDesc, lpDevDesc); | |
663 if ( lpGUID ) | |
664 { | |
665 v20.pGUID = new GUID; | |
666 memcpy(v20.pGUID, lpGUID, 0x10u); | |
667 } | |
668 else | |
669 { | |
670 v20.pGUID = 0; | |
671 } | |
672 | |
673 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
674 { | |
675 delete [] v20.pDriverName; | |
676 delete [] v20.pDeviceDesc; | |
677 if ( v20.pGUID ) | |
678 delete v20.pGUID; | |
679 } | |
680 else | |
681 { | |
682 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
683 { | |
684 delete [] v20.pDriverName; | |
685 delete [] v20.pDeviceDesc; | |
686 if ( v20.pGUID ) | |
687 delete v20.pGUID; | |
688 v6 = (IUnknown *)pDirectDraw; | |
689 } | |
690 else | |
691 { | |
692 pDirectDraw->Release(); | |
693 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
694 { | |
695 v20.pDDraw4DevDesc = 0; | |
696 } | |
697 else | |
698 { | |
699 v7 = strlen(ddDevId.szDescription); | |
700 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
701 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
702 } | |
703 memset(&ddsCaps, 0, 0x10u); | |
704 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
705 &ddsCaps, | |
706 (LPDWORD)&v20.uVideoMem, | |
707 (LPDWORD)&uFreeVideoMem))) | |
708 v20.uVideoMem = 0; | |
709 memset(&v10, 0, 0x7Cu); | |
710 v10.dwSize = 124; | |
711 v10.dwFlags = 6; | |
712 v10.dwHeight = 640; | |
713 v10.dwWidth = 480; | |
714 v10.ddpfPixelFormat.dwSize = 32; | |
715 | |
716 v19 = 0; | |
717 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
718 0, | |
719 0, | |
720 &v19, | |
721 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
722 || !v19 | |
723 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
724 { | |
725 delete [] v20.pDriverName; | |
726 delete [] v20.pDeviceDesc; | |
727 if ( v20.pDDraw4DevDesc ) | |
728 free(v20.pDDraw4DevDesc); | |
729 if ( v20.pGUID ) | |
730 delete v20.pGUID; | |
731 v6 = (IUnknown *)pDirectDraw4; | |
732 } | |
733 else | |
734 { | |
735 aux.pInfo = pOut; | |
736 aux.ptr_4 = &v20; | |
737 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
738 delete [] v20.pDriverName; | |
739 delete [] v20.pDeviceDesc; | |
740 if ( v20.pDDraw4DevDesc ) | |
741 free(v20.pDDraw4DevDesc); | |
742 if ( v20.pGUID ) | |
743 delete v20.pGUID; | |
744 pDirectDraw4->Release(); | |
745 v6 = (IUnknown *)pDirect3D3; | |
746 pDirectDraw4 = 0; | |
747 } | |
748 } | |
749 v6->Release(); | |
750 } | |
751 return 1; | |
752 } | |
753 | |
754 //----- (0049D784) -------------------------------------------------------- | |
755 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
756 { | |
757 int v6; // eax@1 | |
758 signed int v7; // edi@1 | |
759 signed int v8; // edi@14 | |
760 size_t v9; // eax@30 | |
761 size_t v10; // eax@30 | |
762 size_t v11; // eax@30 | |
763 size_t v12; // eax@30 | |
764 size_t v13; // eax@30 | |
765 | |
766 v6 = pHWDesc->dwFlags; | |
767 v7 = -1; | |
768 if ( v6 ) | |
769 { | |
770 if ( !a6->ptr_4->pGUID ) | |
771 v7 = 0; | |
772 if ( v6 && a6->ptr_4->pGUID ) | |
773 v7 = 1; | |
774 } | |
775 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
776 v7 = 2; | |
777 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
778 v7 = 3; | |
779 if ( v7 != -1 ) | |
780 { | |
781 v8 = v7; | |
782 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
783 a6->pInfo[v8].uCaps = 0; | |
784 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
785 a6->pInfo[v8].uCaps |= 2u; | |
786 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
787 a6->pInfo[v8].uCaps |= 4u; | |
788 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
789 a6->pInfo[v8].uCaps |= 8u; | |
790 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
791 a6->pInfo[v8].uCaps |= 0x10u; | |
792 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
793 a6->pInfo[v8].uCaps |= 0x20u; | |
794 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
795 a6->pInfo[v8].uCaps |= 0x40u; | |
796 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
797 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
798 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
799 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
800 v9 = strlen(lpDeviceName); | |
801 a6->pInfo[v8].pName = new char[v9 + 1]; | |
802 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
803 v10 = strlen(lpDeviceDesc); | |
804 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
805 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 806 a6->pInfo[v8].pGUID = new GUID; |
0 | 807 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
808 v11 = strlen(a6->ptr_4->pDriverName); | |
809 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
810 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
811 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
812 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
813 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
814 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
815 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
816 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
817 if ( a6->ptr_4->pGUID ) | |
818 { | |
819 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
820 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
821 } | |
822 else | |
823 { | |
824 a6->pInfo[v8].pDirectDrawGUID = 0; | |
825 } | |
826 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
827 } | |
828 return 1; | |
829 } | |
830 | |
831 //----- (0049D75C) -------------------------------------------------------- | |
832 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
833 { | |
834 HRESULT result; // eax@3 | |
835 | |
836 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
837 { | |
838 *a2 = 1; | |
839 result = 0; | |
840 } | |
841 else | |
842 { | |
843 result = 1; | |
844 } | |
845 return result; | |
846 } | |
847 | |
848 //----- (0047A95E) -------------------------------------------------------- | |
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849 void Render::PrepareDecorationsRenderList_ODM() |
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850 { |
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851 //char *v0; // esi@2 |
639 | 852 //DecorationDesc *v1; // ebx@6 |
0 | 853 __int16 v2; // ax@6 |
854 double v3; // st7@7 | |
639 | 855 //int v4; // eax@9 |
856 //int v5; // edx@9 | |
0 | 857 unsigned int v6; // edi@9 |
858 int v7; // eax@9 | |
859 SpriteFrame *v8; // eax@9 | |
635 | 860 //SpriteFrame *v9; // edi@9 |
0 | 861 unsigned __int16 *v10; // eax@9 |
862 int v11; // ecx@9 | |
863 int v12; // eax@9 | |
864 int v13; // ecx@9 | |
865 int v14; // ecx@20 | |
866 char v15; // dl@20 | |
867 signed int v16; // eax@20 | |
868 int v17; // eax@23 | |
869 int v18; // ecx@24 | |
870 int v19; // eax@24 | |
871 int v20; // ecx@24 | |
872 int v21; // ebx@26 | |
873 int v22; // eax@26 | |
874 int v23; // eax@30 | |
875 signed __int64 v24; // qtt@31 | |
876 int v25; // ebx@31 | |
877 int v26; // ecx@32 | |
878 RenderBillboard *v27; // eax@37 | |
879 __int16 v28; // dx@37 | |
880 __int16 v29; // cx@37 | |
881 int v30; // ecx@37 | |
882 int v31; // ebx@37 | |
619 | 883 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 884 //int x; // [sp+74h] [bp-30h]@9 |
885 //int y; // [sp+78h] [bp-2Ch]@9 | |
144
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886 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 887 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 888 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
889 int v38; // [sp+88h] [bp-1Ch]@9 | |
890 int v39; // [sp+8Ch] [bp-18h]@24 | |
891 int v40; // [sp+90h] [bp-14h]@24 | |
892 int v41; // [sp+94h] [bp-10h]@24 | |
893 int v42; // [sp+98h] [bp-Ch]@9 | |
894 int a5; // [sp+9Ch] [bp-8h]@9 | |
895 int b; // [sp+A0h] [bp-4h]@22 | |
896 | |
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897 //v35 = 0; |
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898 //if ( (signed int)uNumLevelDecorations > 0 ) |
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899 //{ |
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900 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
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901 //do |
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902 for (int i = 0; i < uNumLevelDecorations; ++i) |
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903 { |
1980 | 904 LevelDecoration* decor = &pLevelDecorations[i]; |
905 char* v0 = (char *)&pLevelDecorations[i].vPosition.y; | |
144
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906 |
1491
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907 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 908 { |
909 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
1980 | 910 DecorationDesc* decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; |
1490 | 911 v2 = decor_desc->uFlags; |
912 if ( (char)v2 >= 0 ) | |
913 { | |
914 if ( !(v2 & 0x22) ) | |
0 | 915 { |
1490 | 916 //v4 = decor->vPosition.x; |
917 //v5 = decor->vPosition.z; | |
918 v6 = pMiscTimer->uTotalGameTimeElapsed; | |
919 //y = decor->vPosition.y; | |
920 //x = decor->vPosition.x; | |
921 //v36 = decor->vPosition.z; | |
922 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
923 | |
924 | |
925 #pragma region "New: seasons change" | |
926 extern bool change_seasons; | |
927 if (change_seasons) | |
928 switch (pParty->uCurrentMonth) | |
929 { | |
930 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
931 case 11: case 0: case 1: // winter | |
932 switch (decor_desc->uSpriteID) | |
933 { | |
934 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
935 case 548: // flower10 | |
936 case 547: // flower09 | |
937 case 541: // flower03 | |
938 case 539: continue; // flower01 | |
939 | |
940 case 483: // tree01 | |
941 case 486: // tree04 | |
942 case 492: // tree10 | |
943 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
944 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
945 break; | |
946 | |
947 default: | |
948 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
949 } | |
950 break; | |
951 | |
952 case 2: case 3: case 4: // spring | |
953 switch (decor_desc->uSpriteID) | |
954 { | |
955 } | |
956 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
957 break; | |
958 | |
959 case 8: case 9: case 10: // autumn | |
960 switch (decor_desc->uSpriteID) | |
961 { | |
962 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
963 case 548: // flower10 | |
964 case 547: // flower09 | |
965 case 541: // flower03 | |
966 case 539: continue; // flower01 | |
967 | |
968 case 483: // tree01 | |
969 case 486: // tree04 | |
970 case 492: // tree10 | |
971 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
972 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
973 break; | |
974 | |
975 default: | |
976 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
977 } | |
978 break; | |
979 | |
980 case 5: case 6: case 7: // summer | |
981 //all green by default | |
982 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
983 break; | |
984 | |
985 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
986 } | |
987 else | |
988 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
989 #pragma endregion | |
990 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
991 | |
992 //v9 = v8; | |
993 v42 = v8->uFlags; | |
994 a5 = v8->uGlowRadius; | |
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995 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
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996 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 997 v11 = *((int *)v0 + 2); |
998 v37 = v10; | |
999 v12 = v42; | |
1000 v38 = 0; | |
2207 | 1001 v13 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v11 - (signed int)v37) >> 8) & 7; |
1490 | 1002 v37 = (unsigned __int16 *)v13; |
1003 if ( v42 & 2 ) | |
1004 v38 = 2; | |
1005 if ( (256 << v13) & v42 ) | |
1006 v38 |= 4u; | |
1007 if ( v12 & 0x40000 ) | |
1008 v38 |= 0x40u; | |
1009 if ( v12 & 0x20000 ) | |
1010 LOBYTE(v38) = v38 | 0x80; | |
1011 if ( a5 ) | |
0 | 1012 { |
1490 | 1013 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 1014 { |
1490 | 1015 v14 = decor_desc->uColoredLightRed; |
1016 v15 = decor_desc->uColoredLightGreen; | |
1017 v16 = decor_desc->uColoredLightBlue; | |
0 | 1018 } |
1019 else | |
1020 { | |
1490 | 1021 v16 = 255; |
1022 v14 = 255; | |
1023 v15 = 255; | |
1024 } | |
1025 b = v16; | |
2207 | 1026 pStationaryLightsStack->AddLight(decor->vPosition.x, decor->vPosition.y, decor->vPosition.z + decor_desc->uDecorationHeight / 2, |
1027 a5, v14, v15, v16, _4E94D0_light_type); | |
1490 | 1028 } |
1640
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1029 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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1030 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 1031 { |
1640
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1032 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
2207 | 1033 v18 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y) + fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_y); |
1490 | 1034 v42 = v18; |
2207 | 1035 b = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_sine_y); |
1036 a5 = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_cosine_y); | |
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1037 v40 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
2207 | 1038 v41 = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_x); |
1039 v19 = fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_cosine_x); | |
1040 v20 = v19 + fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_x); | |
1041 v39 = v19 + fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_x); | |
1042 if ( v20 >= 0x40000 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) | |
1490 | 1043 { |
1044 v21 = a5 - b; | |
1045 v41 = a5 - b; | |
2207 | 1046 //a5 = fixpoint_mul(v42, pGame->pIndoorCameraD3D->int_sine_x); |
1047 b = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_cosine_x); | |
1048 v22 = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_cosine_x) - fixpoint_mul(v42, pGame->pIndoorCameraD3D->int_sine_x); | |
1490 | 1049 LABEL_30: |
1050 v42 = v22; | |
1051 v40 = 2 * abs(v20); | |
1052 v23 = abs(v21); | |
1053 if ( v40 >= v23 ) | |
0 | 1054 { |
1490 | 1055 LODWORD(v24) = 0; |
1637 | 1056 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
1490 | 1057 a5 = v24 / v39; |
2207 | 1058 v25 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v24 / v39, v41) + 0x8000) >> 16); |
1059 b = fixpoint_mul(a5, v42); | |
1490 | 1060 v41 = v24 / v39; |
2207 | 1061 v40 = pViewport->uScreenCenterY - ((signed int)(fixpoint_mul(a5, v42) + 0x8000) >> 16); |
1062 //v42 = v8->scale; | |
1063 v41 = fixpoint_mul(v8->scale, v24 / v39); | |
1490 | 1064 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; |
1065 if ( pRenderer->pRenderD3D ) | |
1066 { | |
1067 v26 = v41; | |
2207 | 1068 //v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth / 2; |
1069 b = fixpoint_mul(pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth / 2, v41); | |
1490 | 1070 } |
1071 else | |
1072 { | |
1073 v26 = v41; | |
2207 | 1074 //v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth / 2; |
1075 b = fixpoint_mul(pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth / 2, v41); | |
1490 | 1076 } |
1077 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) | |
1078 { | |
1079 if (::uNumBillboardsToDraw >= 500) | |
1080 return; | |
1081 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; | |
1082 ++uNumDecorationsDrawnThisFrame; | |
1083 v27->uHwSpriteID = *v37; | |
1084 v28 = v8->uPaletteIndex; | |
1085 v27->_screenspace_x_scaler_packedfloat = v26; | |
1086 v27->_screenspace_y_scaler_packedfloat = v26; | |
1087 v29 = v38; | |
1088 v27->uScreenSpaceX = v25; | |
1089 HIBYTE(v29) |= 2u; | |
1090 v27->uPalette = v28; | |
1091 v27->field_1E = v29; | |
1092 v27->world_x = decor->vPosition.x; | |
1093 v27->world_y = decor->vPosition.y; | |
1094 v27->world_z = decor->vPosition.z; | |
1095 v27->uScreenSpaceY = v40; | |
1096 HIWORD(v30) = HIWORD(v39); | |
1097 v31 = PID(OBJECT_Decoration,i); | |
1098 LOWORD(v30) = 0; | |
1099 v27->uIndoorSectorID = 0; | |
1100 v27->sZValue = v30 + v31; | |
1101 v27->dimming_level = 0; | |
1102 v27->pSpriteFrame = v8; | |
2006 | 1103 v27->sTintColor = 0; |
1490 | 1104 } |
0 | 1105 } |
1490 | 1106 goto LABEL_38; |
1107 } | |
1108 } | |
1109 else | |
1110 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1111 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1112 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
2207 | 1113 b = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y); |
1114 a5 = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_y); | |
1115 v20 = b + fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_y); | |
1116 v39 = b + fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_y); | |
1117 if ( v20 >= 0x40000 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) | |
1490 | 1118 { |
2207 | 1119 a5 = fixpoint_mul(v42, pGame->pIndoorCameraD3D->int_sine_y); |
1120 b = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_cosine_y); | |
1121 v21 = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_cosine_y) - a5; | |
1122 v41 = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_cosine_y) - a5; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1123 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1490 | 1124 goto LABEL_30; |
0 | 1125 } |
1126 } | |
1127 } | |
1490 | 1128 } |
1129 else | |
1130 { | |
1131 memset(&local_0, 0, 0x68u); | |
1132 v3 = (double)*((signed int *)v0 - 1); | |
1133 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
1134 local_0.uDiffuse = 0xFF3C1E; | |
1135 local_0.x = v3; | |
1136 local_0.y = (double)*(signed int *)v0; | |
1137 local_0.z = (double)*((signed int *)v0 + 1); | |
1138 local_0.r = 0.0; | |
1139 local_0.g = 0.0; | |
1140 local_0.b = 0.0; | |
1141 local_0.flt_28 = 1.0; | |
1142 local_0.timeToLive = (rand() & 0x80) + 128; | |
1143 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1144 pGame->pParticleEngine->AddParticle(&local_0); | |
1145 } | |
1146 } | |
0 | 1147 LABEL_38: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1148 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1149 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1150 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1151 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1152 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 1153 } |
1154 | |
1155 //----- (0049D717) -------------------------------------------------------- | |
1156 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1157 { | |
1158 HRESULT v2; // esi@2 | |
1159 | |
2069 | 1160 if ( Src->dwFlags & (0x400 | 0x2000)) |
0 | 1161 { |
1162 v2 = 0; | |
1163 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
1164 goto LABEL_6; | |
1165 if ( !Dst->dwSize ) | |
1166 { | |
1167 v2 = 1; | |
1168 LABEL_6: | |
2078 | 1169 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
0 | 1170 return v2; |
1171 } | |
1172 } | |
1173 return 1; | |
1174 } | |
1175 | |
1176 //----- (0049DC28) -------------------------------------------------------- | |
1177 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1178 { | |
1179 RenderD3D__DevInfo *v2; // eax@1 | |
1180 | |
1181 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1182 *pOutDevices = v2; | |
1183 memset(v2, 0, 0xA0u); | |
1985 | 1184 DirectDrawEnumerateExA((LPDDENUMCALLBACKEXA)RenderD3D__DeviceEnumerator, *pOutDevices, DDENUM_ATTACHEDSECONDARYDEVICES); |
0 | 1185 } |
1186 | |
1187 //----- (0049DC58) -------------------------------------------------------- | |
1188 RenderD3D::RenderD3D() | |
1189 { | |
1190 this->pHost = 0; | |
1191 this->pDirect3D = 0; | |
1192 this->pUnk = 0; | |
1193 this->pBackBuffer = 0; | |
1194 this->pFrontBuffer = 0; | |
1195 this->pZBuffer = 0; | |
1196 this->pDevice = 0; | |
1197 this->pViewport = 0; | |
1198 this->field_40 = 1; | |
1199 this->field_44 = 10; | |
1200 GetAvailableDevices(&this->pAvailableDevices); | |
1201 } | |
1202 | |
1203 //----- (0049DC90) -------------------------------------------------------- | |
1204 void RenderD3D::Release() | |
1205 { | |
1206 RenderD3D *v1; // esi@1 | |
1207 IDirectDraw4 *v2; // eax@2 | |
1208 signed int v3; // edi@4 | |
1209 IDirect3DViewport3 *v4; // eax@22 | |
1210 IUnknown *v5; // eax@24 | |
1211 IDirectDrawSurface4 *v6; // eax@26 | |
1212 IDirect3DDevice3 *v7; // eax@28 | |
1213 IDirect3D3 *v8; // eax@30 | |
1214 IDirectDrawSurface4 *v9; // eax@32 | |
1215 IDirectDrawSurface4 *v10; // eax@34 | |
1216 IDirectDraw4 *v11; // eax@36 | |
1217 | |
1218 v1 = this; | |
1219 if ( !this->bWindowed ) | |
1220 { | |
1221 v2 = this->pHost; | |
1222 if ( v2 ) | |
1223 { | |
1224 v2->RestoreDisplayMode(); | |
1225 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1226 v1->pHost->FlipToGDISurface(); | |
1227 } | |
1228 } | |
1229 v3 = 0; | |
1230 do | |
1231 { | |
1232 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1233 { | |
1234 free(v1->pAvailableDevices[v3].pDriverName); | |
1235 v1->pAvailableDevices[v3].pDriverName = 0; | |
1236 } | |
1237 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1238 { | |
1239 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1240 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1241 } | |
1242 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1243 { | |
1244 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1245 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1246 } | |
1247 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1248 { | |
1249 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1250 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1251 } | |
1252 if ( v1->pAvailableDevices[v3].pName ) | |
1253 { | |
1254 free(v1->pAvailableDevices[v3].pName); | |
1255 v1->pAvailableDevices[v3].pName = 0; | |
1256 } | |
1257 if ( v1->pAvailableDevices[v3].pDescription ) | |
1258 { | |
1259 free(v1->pAvailableDevices[v3].pDescription); | |
1260 v1->pAvailableDevices[v3].pDescription = 0; | |
1261 } | |
1262 if ( v1->pAvailableDevices[v3].pGUID ) | |
1263 { | |
1264 free(v1->pAvailableDevices[v3].pGUID); | |
1265 v1->pAvailableDevices[v3].pGUID = 0; | |
1266 } | |
1267 ++v3; | |
1268 } | |
1269 while ( v3 < 4 ); | |
1270 if ( v1->pAvailableDevices ) | |
1271 { | |
1272 free(v1->pAvailableDevices); | |
1273 v1->pAvailableDevices = 0; | |
1274 } | |
1275 v4 = v1->pViewport; | |
1276 if ( v4 ) | |
1277 { | |
1278 v4->Release(); | |
1279 v1->pViewport = 0; | |
1280 } | |
1281 v5 = v1->pUnk; | |
1282 if ( v5 ) | |
1283 { | |
1284 v5->Release(); | |
1285 v1->pUnk = 0; | |
1286 } | |
1287 v6 = v1->pZBuffer; | |
1288 if ( v6 ) | |
1289 { | |
1290 v6->Release(); | |
1291 v1->pZBuffer = 0; | |
1292 } | |
1293 v7 = v1->pDevice; | |
1294 if ( v7 ) | |
1295 { | |
1296 v7->Release(); | |
1297 v1->pDevice = 0; | |
1298 } | |
1299 v8 = v1->pDirect3D; | |
1300 if ( v8 ) | |
1301 { | |
1302 v8->Release(); | |
1303 v1->pDirect3D = 0; | |
1304 } | |
1305 v9 = v1->pBackBuffer; | |
1306 if ( v9 ) | |
1307 { | |
1308 v9->Release(); | |
1309 v1->pBackBuffer = 0; | |
1310 } | |
1311 v10 = v1->pFrontBuffer; | |
1312 if ( v10 ) | |
1313 { | |
1314 v10->Release(); | |
1315 v1->pFrontBuffer = 0; | |
1316 } | |
1317 v11 = v1->pHost; | |
1318 if ( v11 ) | |
1319 { | |
1320 v11->Release(); | |
1321 v1->pHost = 0; | |
1322 } | |
1323 } | |
1324 | |
1325 //----- (0049DE14) -------------------------------------------------------- | |
2069 | 1326 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) |
0 | 1327 { |
1328 //IDirectDraw4 *v8; // eax@12 | |
1329 //IDirectDraw4 *v9; // eax@16 | |
1330 //IDirectDraw4 *v10; // eax@20 | |
1331 //IDirectDraw4 *v13; // eax@35 | |
1332 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1333 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1334 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1335 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1336 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1337 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1338 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1339 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1340 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1341 | |
2069 | 1342 auto hWnd = window->GetApiHandle(); |
1343 int game_width = window->GetWidth(); | |
1344 int game_height = window->GetHeight(); | |
1345 | |
0 | 1346 this->bWindowed = bWindowed; |
1347 this->hWindow = hWnd; | |
1348 | |
1349 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1350 { | |
1351 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1352 return 0; | |
1353 } | |
1354 | |
1355 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1356 { | |
1357 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1358 if (lpDD) | |
1359 lpDD->Release(); | |
1360 return 0; | |
1361 } | |
1362 lpDD->Release(); | |
1363 lpDD = 0; | |
1364 | |
1365 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1366 { | |
1367 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1368 { | |
1369 v23 = "Init - Failed to set cooperative level.\n"; | |
1370 sprintf(pErrorMessage, v23); | |
1371 LABEL_65: | |
1372 if (pHost) | |
1373 { | |
1374 pHost->Release(); | |
1375 pHost = 0; | |
1376 } | |
1377 return 0; | |
1378 } | |
1379 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1380 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1381 ddsd2.dwFlags = DDSD_CAPS; | |
1382 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1383 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1384 { | |
1385 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1386 pHost->GetDisplayMode(&ddsd2); | |
2069 | 1387 if ( FORCE_16_BITS && ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) |
0 | 1388 { |
1389 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1390 goto LABEL_14; | |
1391 } | |
1392 | |
1393 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1394 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
2069 | 1395 ddsd2.dwWidth = game_width; |
1396 ddsd2.dwHeight = game_height; | |
0 | 1397 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) |
1398 { | |
1399 v24 = "Init - Failed to create back buffer.\n"; | |
1400 LABEL_14: | |
1401 sprintf(pErrorMessage, v24); | |
1402 if (pFrontBuffer) | |
1403 { | |
1404 pFrontBuffer->Release(); | |
1405 pFrontBuffer = 0; | |
1406 } | |
1407 goto LABEL_65; | |
1408 } | |
1409 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1410 { | |
1411 v25 = "Init - Failed to create clipper.\n"; | |
1412 goto LABEL_45; | |
1413 } | |
1414 v30->SetHWnd(0, hWnd); | |
1415 pFrontBuffer->SetClipper(v30); | |
1416 | |
1417 v30->Release(); | |
1418 v30 = 0; | |
1419 | |
1420 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1421 | |
1422 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1423 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
2069 | 1424 ddsd2.dwWidth = game_width; |
1425 ddsd2.dwHeight = game_height; | |
0 | 1426 |
1427 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1428 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1429 &ddsd2.ddpfPixelFormat) ) | |
1430 goto LABEL_21; | |
1431 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1432 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1433 | |
1434 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1435 { | |
1436 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1437 { | |
1438 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1439 pBackBuffer, | |
1440 &pDevice, | |
1441 0) ) | |
1442 { | |
1443 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1444 d3dvp2.dvClipWidth = 2.0; | |
1445 d3dvp2.dvClipY = 1.0; | |
1446 d3dvp2.dvClipHeight = 2.0; | |
1447 d3dvp2.dvMaxZ = 1.0; | |
1448 d3dvp2.dvMinZ = 0.0; | |
1449 goto LABEL_54; | |
1450 } | |
1451 LABEL_51: | |
1452 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1453 if (pDirect3D) | |
1454 { | |
1455 pDirect3D->Release(); | |
1456 pDirect3D = 0; | |
1457 } | |
1458 goto LABEL_59; | |
1459 } | |
1460 LABEL_48: | |
1461 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1462 if (pZBuffer) | |
1463 { | |
1464 pZBuffer->Release(); | |
1465 pZBuffer = 0; | |
1466 } | |
1467 goto LABEL_61; | |
1468 } | |
1469 goto LABEL_44; | |
1470 } | |
1471 LABEL_36: | |
1472 v23 = "Init - Failed to create front buffer.\n"; | |
1473 sprintf(pErrorMessage, v23); | |
1474 goto LABEL_65; | |
1475 } | |
1476 if ( uDeviceID == 1 ) | |
1477 v26 = 1045; | |
1478 else | |
1479 v26 = 1041; | |
1480 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1481 { | |
1482 v23 = "Init - Failed to set cooperative level.\n"; | |
1483 sprintf(pErrorMessage, v23); | |
1484 goto LABEL_65; | |
1485 } | |
1486 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
1487 { | |
1488 v23 = "Init - Failed to set display mode.\n"; | |
1489 sprintf(pErrorMessage, v23); | |
1490 goto LABEL_65; | |
1491 } | |
1492 | |
1493 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1494 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1495 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1496 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1497 ddsd2.dwBackBufferCount = 1; | |
1498 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1499 goto LABEL_36; | |
1500 //a3a = &pBackBuffer; | |
1501 //v14 = *v34; | |
1502 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1503 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1504 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1505 //hWnda = &pDirect3D; | |
1506 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1507 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1508 { | |
1509 v25 = "Init - Failed to get D3D interface.\n"; | |
1510 goto LABEL_45; | |
1511 } | |
1512 | |
1513 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1514 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1515 ddsd2.dwWidth = 640; | |
1516 ddsd2.dwHeight = 480; | |
1517 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1518 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1519 &ddsd2.ddpfPixelFormat) ) | |
1520 { | |
1521 LABEL_21: | |
1522 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1523 goto LABEL_45; | |
1524 } | |
1525 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1526 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1527 //uDeviceIDa = &pZBuffer; | |
1528 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1529 { | |
1530 LABEL_44: | |
1531 v25 = "Init - Failed to create z-buffer.\n"; | |
1532 LABEL_45: | |
1533 sprintf(pErrorMessage, v25); | |
1534 if (pBackBuffer) | |
1535 { | |
1536 pBackBuffer->Release(); | |
1537 pBackBuffer = 0; | |
1538 } | |
1539 LABEL_63: | |
1540 //v19 = &pFrontBuffer; | |
1541 if (pFrontBuffer) | |
1542 { | |
1543 pFrontBuffer->Release(); | |
1544 pFrontBuffer= 0; | |
1545 } | |
1546 goto LABEL_65; | |
1547 } | |
1548 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1549 goto LABEL_48; | |
1550 //v33 = &pDevice; | |
1551 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1552 pBackBuffer, | |
1553 &pDevice, | |
1554 0) ) | |
1555 goto LABEL_51; | |
1556 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1557 d3dvp2.dvClipWidth = 2.0; | |
1558 d3dvp2.dvClipY = 1.0; | |
1559 d3dvp2.dvClipHeight = 2.0; | |
1560 d3dvp2.dvMaxZ = 1.0; | |
1561 | |
1562 LABEL_54: | |
1563 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1564 //v17 = *hWnda; | |
2069 | 1565 d3dvp2.dwWidth = game_width; |
1566 d3dvp2.dwHeight = game_height; | |
0 | 1567 d3dvp2.dvClipX = -1.0; |
1568 //v18 = v17->lpVtbl; | |
1569 //v32 = &v4->pViewport; | |
1570 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1571 { | |
1572 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1573 if (pDevice) | |
1574 { | |
1575 pDevice->Release(); | |
1576 pDevice = 0; | |
1577 } | |
1578 if (pDirect3D) | |
1579 { | |
1580 pDirect3D->Release(); | |
1581 pDirect3D = 0; | |
1582 } | |
1583 LABEL_59: | |
1584 if (pZBuffer) | |
1585 { | |
1586 pZBuffer->Release(); | |
1587 pZBuffer = 0; | |
1588 } | |
1589 LABEL_61: | |
1590 if (pBackBuffer) | |
1591 { | |
1592 pBackBuffer->Release(); | |
1593 pBackBuffer = 0; | |
1594 } | |
1595 goto LABEL_63; | |
1596 } | |
1597 | |
1598 pDevice->AddViewport(pViewport); | |
1599 pViewport->SetViewport2(&d3dvp2); | |
1600 pDevice->SetCurrentViewport(pViewport); | |
1601 return 1; | |
1602 } | |
1603 | |
1604 //----- (0049E444) -------------------------------------------------------- | |
1605 unsigned int RenderD3D::GetDeviceCaps() | |
1606 { | |
1607 unsigned int v1; // ebx@1 | |
1608 RenderD3D *v2; // edi@1 | |
1609 IDirect3DDevice3 *v3; // eax@1 | |
1610 unsigned int result; // eax@2 | |
1611 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1612 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1613 | |
1614 v1 = 0; | |
1615 v2 = this; | |
1616 memset(&halCaps, 0, 0xFCu); | |
1617 halCaps.dwSize = 252; | |
1618 memset(&refCaps, 0, 0xFCu); | |
1619 v3 = v2->pDevice; | |
1620 refCaps.dwSize = 252; | |
1621 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1622 { | |
1623 result = 1; | |
1624 } | |
1625 else | |
1626 { | |
2154 | 1627 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_SRCALPHA) ) |
0 | 1628 v1 = 2; |
2154 | 1629 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ONE) ) |
0 | 1630 v1 |= 4u; |
2154 | 1631 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ZERO) ) |
0 | 1632 v1 |= 8u; |
2154 | 1633 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA) ) |
0 | 1634 v1 |= 0x10u; |
2154 | 1635 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_ONE) ) |
0 | 1636 v1 |= 0x20u; |
2154 | 1637 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_SRCCOLOR) ) |
0 | 1638 v1 |= 0x40u; |
2154 | 1639 if ( halCaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY ) |
1640 v1 |= 0x80; | |
0 | 1641 result = v1; |
1642 } | |
1643 return result; | |
1644 } | |
1645 | |
1646 //----- (0049E4FC) -------------------------------------------------------- | |
1647 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1648 { | |
1649 uint uClearFlags = 0; | |
1650 | |
1651 if (bClearColor) | |
1652 uClearFlags |= D3DCLEAR_TARGET; | |
1653 if (bClearDepth) | |
1654 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1655 | |
1656 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
1657 if (uClearFlags) | |
1658 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1659 } | |
1660 | |
1661 //----- (0049E54D) -------------------------------------------------------- | |
1662 void RenderD3D::Present(bool bForceBlit) | |
1663 { | |
1664 RECT v5; // [sp+18h] [bp-18h]@1 | |
1665 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1666 | |
1667 v5.left = 0; | |
1668 v5.top = 0; | |
1669 v5.bottom = 480; | |
1670 v5.right = 640; | |
1671 | |
1672 if (bWindowed || bForceBlit) | |
1673 { | |
1674 RECT rc; | |
1675 GetClientRect(hWindow, &rc); | |
1676 Point.y = 0; | |
1677 Point.x = 0; | |
1678 ClientToScreen(hWindow, &Point); | |
1679 OffsetRect(&rc, Point.x, Point.y); | |
1680 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1681 } | |
1682 else | |
1683 pFrontBuffer->Flip(0, 1); | |
1684 } | |
1685 | |
1686 //----- (0049E5D4) -------------------------------------------------------- | |
1687 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1688 { | |
1689 unsigned int v8; // edx@4 | |
1690 unsigned int v9; // ebx@5 | |
1691 unsigned int v10; // eax@5 | |
1692 DWORD v11; // edx@5 | |
1693 //int v12; // edx@7 | |
1694 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1695 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1696 | |
1697 //v15 = this; | |
1698 memset(&ddsd2, 0, 0x7Cu); | |
1699 ddsd2.dwSize = 0x7Cu; | |
1700 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1701 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1702 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1703 ddsd2.dwHeight = uTextureHeight; | |
1704 ddsd2.dwWidth = uTextureWidth; | |
1705 if ( bMipmaps ) | |
1706 { | |
1707 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1708 { | |
1709 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1710 LABEL_8: | |
1711 ddsd2.dwMipMapCount = v8; | |
1712 if ( !v8 ) | |
1713 goto LABEL_12; | |
1714 goto LABEL_11; | |
1715 } | |
1716 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1717 { | |
1718 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1719 goto LABEL_8; | |
1720 } | |
1721 v9 = GetMaxMipLevels(uTextureWidth); | |
1722 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1723 ddsd2.dwMipMapCount = v9 - v10; | |
1724 if ( v9 == v10 ) | |
1725 { | |
1726 ddsd2.dwFlags = 0x1007u; | |
1409
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parents:
1394
diff
changeset
|
1727 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1728 ddsd2.ddsCaps.dwCaps = v11; |
1729 goto LABEL_12; | |
1730 } | |
1731 } | |
1732 else | |
1733 { | |
1734 ddsd2.dwMipMapCount = 1; | |
1735 } | |
1736 LABEL_11: | |
1737 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1738 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1739 LABEL_12: | |
1740 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1741 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1742 if (bAlphaChannel) | |
1743 { | |
1744 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1745 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1746 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1747 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1748 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1749 } | |
1750 else | |
1751 { | |
1752 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1753 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1754 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1755 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1756 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1757 } | |
1758 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1759 return false; | |
1760 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1761 { | |
1762 (*pOutSurface)->Release(); | |
1763 *pOutSurface = 0; | |
1764 return false; | |
1765 } | |
1766 return true; | |
1767 } | |
1768 | |
1769 //----- (004A5190) -------------------------------------------------------- | |
1770 void RenderD3D::HandleLostResources() | |
1771 { | |
1772 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1773 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1774 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1775 } | |
1776 | |
1777 //----- (004A2050) -------------------------------------------------------- | |
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|
1778 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1779 { |
1780 Render *v5; // edi@1 | |
1781 unsigned int v6; // ebx@1 | |
1782 LightmapBuilder *v7; // esi@3 | |
1783 int v8; // eax@7 | |
1784 ODMFace *v9; // eax@12 | |
1785 char *v10; // esi@12 | |
1786 double v11; // st7@14 | |
1787 double v12; // st7@14 | |
1788 int v13; // eax@14 | |
1789 ODMFace *v14; // ecx@14 | |
1790 double v15; // st7@14 | |
1791 float v16; // ST48_4@15 | |
1792 int v17; // eax@15 | |
1793 char v18; // zf@17 | |
1794 HRESULT v19; // eax@18 | |
1795 HRESULT v20; // eax@18 | |
1796 HRESULT v21; // eax@20 | |
1797 HRESULT v22; // eax@20 | |
1798 unsigned int v23; // ecx@20 | |
1799 char *v24; // eax@21 | |
1800 HRESULT v25; // eax@23 | |
1801 HRESULT v26; // eax@23 | |
1802 HRESULT v27; // eax@24 | |
1803 HRESULT v28; // eax@25 | |
1804 HRESULT v29; // eax@25 | |
1805 HRESULT v30; // eax@25 | |
1806 HRESULT v31; // eax@25 | |
1807 HRESULT v32; // eax@26 | |
1808 unsigned int v33; // ecx@26 | |
1809 char *v34; // eax@27 | |
1810 int v35; // edx@28 | |
1811 HRESULT v36; // eax@29 | |
1812 HRESULT v37; // eax@29 | |
1813 HRESULT v38; // eax@29 | |
1814 HRESULT v39; // eax@29 | |
1815 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1816 unsigned int v41; // eax@29 | |
1817 HRESULT v42; // eax@30 | |
1818 HRESULT v43; // eax@30 | |
1819 HRESULT v44; // eax@30 | |
1820 char *v45; // esi@34 | |
1821 int v46; // ecx@35 | |
1822 double v47; // st6@35 | |
1823 int v48; // eax@36 | |
1824 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1825 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1826 int v51; // [sp+50h] [bp-18h]@0 | |
1827 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1828 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1829 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1830 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1831 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1832 int v57; // [sp+60h] [bp-8h]@34 | |
2006 | 1833 signed int a2; // [sp+64h] [bp-4h]@4 |
0 | 1834 |
1835 v5 = this; | |
1836 v6 = 0; | |
1837 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1838 { | |
1839 v7 = pGame->pLightmapBuilder; | |
1840 v53 = v7; | |
1841 v54 = v7->std__vector_000004_size; | |
1842 if ( v7->std__vector_000004_size) | |
2006 | 1843 a2 = -1; |
638 | 1844 pGame->AlterGamma_ODM(a4, &a2); |
2155 | 1845 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 1846 { |
638 | 1847 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1848 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1849 } |
1850 else | |
1851 { | |
1852 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1853 { | |
323 | 1854 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1855 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1856 if (bUsingSpecular) | |
1857 { | |
186 | 1858 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1859 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1860 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1861 } |
1073 | 1862 for (uint i = 0; i < uNumVertices; ++i) |
1863 { | |
1864 | |
1865 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1866 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1867 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1868 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1869 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1870 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1871 | |
1872 if ( this->bUsingSpecular ) | |
0 | 1873 { |
2193
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1874 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1875 } |
1073 | 1876 else |
1877 { | |
1878 d3d_vertex_buffer[i].specular = 0; | |
1879 } | |
1880 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1881 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1882 | |
1883 } | |
323 | 1884 |
1885 if (a4->uAttributes & FACE_OUTLINED) | |
1886 { | |
1887 int color; | |
1888 if (GetTickCount() % 300 >= 150) | |
1889 color = 0xFFFF2020; | |
1890 else color = 0xFF901010; | |
1891 | |
1892 for (uint i = 0; i < uNumVertices; ++i) | |
1893 d3d_vertex_buffer[i].diffuse = color; | |
1894 } | |
1895 | |
0 | 1896 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1897 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1898 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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1899 d3d_vertex_buffer, |
0 | 1900 uNumVertices, |
1901 D3DDP_DONOTLIGHT); | |
1902 } | |
1903 else | |
1904 { | |
1073 | 1905 for (uint i = 0; i < uNumVertices; ++i) |
1906 { | |
1907 | |
1908 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1909 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1910 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1911 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1912 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1913 if ( this->bUsingSpecular ) | |
0 | 1914 { |
2193
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sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
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|
1915 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1916 } |
1073 | 1917 else |
1918 { | |
1919 d3d_vertex_buffer[i].specular = 0; | |
1920 } | |
1921 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1922 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1923 | |
1924 } | |
1925 | |
186 | 1926 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1927 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1928 if (bUsingSpecular) |
186 | 1929 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1930 |
1931 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1932 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1933 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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|
1934 d3d_vertex_buffer, |
0 | 1935 uNumVertices, |
1936 D3DDP_DONOTLIGHT)); | |
1937 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1938 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1939 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1940 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1941 for (uint i = 0; i < uNumVertices; ++i) |
1942 { | |
1943 d3d_vertex_buffer[i].diffuse = a2; | |
1944 } | |
0 | 1945 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1946 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1947 if ( !pRenderer->bUsingSpecular ) |
186 | 1948 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
1949 | |
1950 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
1951 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
1952 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 1953 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1954 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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diff
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|
1955 d3d_vertex_buffer, |
0 | 1956 uNumVertices, |
1957 D3DDP_DONOTLIGHT)); | |
1958 if (bUsingSpecular) | |
1959 { | |
186 | 1960 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 1961 |
1073 | 1962 for (uint i = 0; i < uNumVertices; ++i) |
1963 { | |
1964 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
1965 d3d_vertex_buffer[i].specular = 0; | |
1966 } | |
1967 | |
0 | 1968 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 1969 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
1970 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 1971 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1972 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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1206
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|
1973 d3d_vertex_buffer, |
0 | 1974 uNumVertices, |
1975 D3DDP_DONOTLIGHT)); | |
186 | 1976 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 1977 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
1978 v41 = GetLevelFogColor(); | |
1979 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
1980 v6 = 0; | |
1981 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
1982 } | |
186 | 1983 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
1984 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1985 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
1986 } | |
1987 } | |
1988 } | |
1989 } | |
1990 // 4D864C: using guessed type char byte_4D864C; | |
1991 | |
1992 //----- (0049EB79) -------------------------------------------------------- | |
1993 Render::~Render() | |
1994 { | |
1995 Render *v1; // esi@1 | |
1996 | |
1997 v1 = this; | |
1583 | 1998 free(this->pDefaultZBuffer); |
0 | 1999 v1->pD3DBitmaps.Release(); |
2000 v1->pD3DSprites.Release(); | |
2001 Release(); | |
2002 v1->bWindowMode = 1; | |
2003 //nullsub_1(); | |
2004 //nullsub_1(); | |
2005 } | |
2006 | |
2007 | |
2008 //----- (0049E992) -------------------------------------------------------- | |
2009 Render::Render() | |
2010 { | |
2011 Render *v1; // esi@1 | |
2012 int v2; // eax@1 | |
2013 char v3; // zf@1 | |
2014 | |
2015 v1 = this; | |
2016 this->pDirectDraw4 = 0; | |
2017 this->pFrontBuffer4 = 0; | |
2018 this->pBackBuffer4 = 0; | |
2154 | 2019 //this->pColorKeySurface4 = 0; |
2152 | 2020 //this->pDirectDraw2 = 0; |
2021 //this->pFrontBuffer2 = 0; | |
2022 //this->pBackBuffer2 = 0; | |
2023 //this->pSomeSurface2 = 0; | |
0 | 2024 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); |
2025 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2026 v1->bWindowMode = 1; | |
2154 | 2027 //v1->field_40054 = 0; |
2028 //v1->field_10 = 640; | |
2029 //v1->field_14 = 480; | |
2030 //v1->field_40030 = 0; | |
2031 //v1->field_4002C = 0; | |
0 | 2032 v1->pActiveZBuffer = 0; |
2033 v1->pDefaultZBuffer = 0; | |
709 | 2034 v1->raster_clip_y = 0; |
2035 v1->raster_clip_x = 0; | |
2036 v1->raster_clip_z = 639; | |
2037 v1->raster_clip_w = 479; | |
2154 | 2038 //v1->field_4003C = 0x004EED80; |
2039 //v1->field_40040 = dword_4EED78; | |
0 | 2040 v1->uClipZ = 640; |
2154 | 2041 //v1->field_40044 = 2; |
2042 //v1->field_40048 = 6; | |
0 | 2043 v1->pFrontBuffer4 = 0; |
2044 v1->pBackBuffer4 = 0; | |
2154 | 2045 //v1->pColorKeySurface4 = 0; |
0 | 2046 v1->pDirectDraw4 = 0; |
2047 v1->pRenderD3D = 0; | |
2048 v1->uNumSceneBegins = 0; | |
2049 v1->uNumD3DSceneBegins = 0; | |
2069 | 2050 v1->using_software_screen_buffer = 0; |
0 | 2051 v1->pTargetSurface = 0; |
2052 v1->uTargetSurfacePitch = 0; | |
2053 v1->uClipY = 0; | |
2054 v1->uClipX = 0; | |
2055 v1->uClipW = 480; | |
2056 v1->bClip = 1; | |
2069 | 2057 //v1->bColorKeySupported = 0; |
0 | 2058 v1->bRequiredTextureStagesAvailable = 0; |
2059 v1->bTinting = 1; | |
2154 | 2060 //LOBYTE(v1->field_103668) = 0; |
0 | 2061 uNumBillboardsToDraw = 0; |
2062 bFogEnabled = false; | |
265 | 2063 |
2064 hd_water_tile_id = -1; | |
2065 hd_water_current_frame = 0; | |
0 | 2066 } |
2067 | |
2069 | 2068 bool Render::Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2069 { |
1802 | 2070 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2071 | |
2072 this->window = window; | |
2069 | 2073 //bStartInWindow = true; |
1802 | 2074 //windowed_mode_width = windowed_width; |
2075 //windowed_mode_height = windowed_height; | |
2076 | |
1985 | 2077 uDesiredDirect3DDevice = ReadWindowsRegistryInt("D3D Device", 0); |
0 | 2078 |
2079 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2080 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2081 | |
2082 this->bTinting = bTinting; | |
2083 | |
1980 | 2084 bool r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); |
2085 bool r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
0 | 2086 |
2087 return r1 && r2; | |
2088 } | |
2089 | |
2090 | |
2091 //----- (0049ECC4) -------------------------------------------------------- | |
2092 void Render::ClearBlack() | |
2093 { | |
2154 | 2094 //if (pRenderD3D) |
0 | 2095 { |
2069 | 2096 if (using_software_screen_buffer) |
0 | 2097 pRenderD3D->ClearTarget(true, 0, false, 0.0); |
2098 } | |
2154 | 2099 //else |
2100 //memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
0 | 2101 } |
2102 | |
2103 //----- (0049ED18) -------------------------------------------------------- | |
2104 void Render::PresentBlackScreen() | |
2105 { | |
2106 IDirectDrawSurface *v2; // eax@3 | |
2107 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2108 RECT x; // [sp+68h] [bp-10h]@3 | |
2109 | |
2110 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2111 GetWindowRect(window->GetApiHandle(), &x); |
2152 | 2112 |
0 | 2113 { |
2114 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2115 } | |
2152 | 2116 |
0 | 2117 v3.dwFillColor = 0; |
2118 v3.dwSize = 100; | |
2119 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2120 pRenderer->Present(); | |
2121 } | |
2122 | |
2123 //----- (0049EDB6) -------------------------------------------------------- | |
2124 void Render::SavePCXScreenshot() | |
2125 { | |
2126 int v5; // eax@8 | |
2132 | 2127 FILE *pOutFile; // edi@10 |
2133 | 2128 unsigned short *v8; // eax@11 |
0 | 2129 int v9; // eax@13 |
2130 int v10; // ecx@15 | |
2131 signed int v12; // eax@18 | |
2132 HRESULT v14; // eax@29 | |
2133 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2134 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2135 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2136 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2132 | 2137 char *lineB; // [sp+11Ch] [bp-48h]@14 |
2138 char *lineG; // [sp+120h] [bp-44h]@14 | |
2139 //int v24; // [sp+124h] [bp-40h]@11 | |
0 | 2140 FILE *File; // [sp+128h] [bp-3Ch]@3 |
2141 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2142 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2132 | 2143 char *lineRGB; // [sp+148h] [bp-1Ch]@10 |
2144 void *surface; // [sp+14Ch] [bp-18h]@8 | |
2145 int image_width; // [sp+150h] [bp-14h]@4 | |
2146 int pitch; // [sp+154h] [bp-10h]@4 | |
0 | 2147 char v31; // [sp+15Ah] [bp-Ah]@25 |
2132 | 2148 unsigned char pict_byte; // [sp+15Bh] [bp-9h]@17 |
2149 unsigned short *line_picture_data; // [sp+15Ch] [bp-8h]@10 | |
2150 byte test_byte; // [sp+163h] [bp-1h]@17 | |
2151 | |
2152 int num_r_bits = 5; | |
2153 int num_g_bits = 6; | |
2154 int num_b_bits = 5; | |
2155 | |
2156 int r_mask = 0xF800; | |
2157 int g_mask = 0x7E0; | |
2158 int b_mask = 0x1F; | |
2159 | |
2069 | 2160 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2161 { |
2132 | 2162 sprintf(Filename, "screen%0.2i.pcx", ScreenshotFileNumber++ % 100); |
0 | 2163 File = fopen(Filename, "wb"); |
2164 if ( File ) | |
2165 { | |
2154 | 2166 pitch = this->GetRenderWidth(); |
2167 if ( pitch & 1 ) | |
2168 pitch = pitch + 1; | |
2132 | 2169 if ( this->pRenderD3D ) |
2170 { | |
2171 memset(&Dst, 0, 0x7C); | |
0 | 2172 Dst.dwSize = 124; |
168 | 2173 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2174 return; |
2132 | 2175 surface = Dst.lpSurface; |
2176 v5 = Dst.lPitch / 2; | |
0 | 2177 } |
2178 else | |
2179 { | |
2180 pRenderer->BeginScene(); | |
2132 | 2181 surface = pRenderer->pTargetSurface; |
0 | 2182 v5 = pRenderer->uTargetSurfacePitch; |
2183 } | |
2154 | 2184 header1.right = GetRenderWidth() - 1; |
2132 | 2185 header1.left = 0; |
2154 | 2186 header1.bottom = this->GetRenderHeight() - 1; |
2132 | 2187 header1.up = 0; |
2188 header2.pitch = pitch; | |
0 | 2189 memset(color_map, 0, sizeof(color_map)); |
2190 memset(v15, 0, sizeof(v15)); | |
2191 header2.reserved = 0; | |
2192 header1.manufacturer = 10; | |
2132 | 2193 pOutFile = File; |
0 | 2194 header1.version = 5; |
2195 header1.encoding = 1; | |
2196 header1.bpp = 8; | |
2197 header1.hdpi = 75; | |
2198 header1.vdpi = 75; | |
2199 header2.planes = 3; | |
2200 header2.palette_info = 1; | |
2132 | 2201 fwrite(&header1, 1, 1, File); |
2202 fwrite(&header1.version, 1, 1, pOutFile); | |
2203 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2204 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2205 fwrite(&header1.left, 2, 1, pOutFile); | |
2206 fwrite(&header1.up, 2, 1, pOutFile); | |
2207 fwrite(&header1.right, 2, 1, pOutFile); | |
2208 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2209 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2210 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2211 fwrite(color_map, 0x30u, 1, pOutFile); | |
2212 fwrite(&header2, 1, 1, pOutFile); | |
2213 fwrite(&header2.planes, 1, 1, pOutFile); | |
2214 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2215 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2216 fwrite(v15, 0x3Au, 1, pOutFile); | |
2154 | 2217 lineRGB = (char *)malloc(3 * GetRenderWidth() + 6); |
2218 if ( this->GetRenderHeight() > 0 ) | |
2132 | 2219 { |
2220 image_width = 3 * pitch; | |
2221 //v24 = 2 * v5; | |
2222 v8 = (unsigned short *)surface; | |
2154 | 2223 for ( int y = 0; y < this->GetRenderHeight(); y++ ) |
0 | 2224 { |
2132 | 2225 line_picture_data = v8; |
2154 | 2226 if ( GetRenderWidth() > 0 ) |
0 | 2227 { |
2132 | 2228 lineG = (char *)lineRGB + pitch; |
2229 lineB = (char *)lineRGB + 2 * pitch; | |
2154 | 2230 for ( uint x = 0; x < this->GetRenderWidth(); x++ ) |
0 | 2231 { |
2135 | 2232 int p = *line_picture_data; //0x2818 |
2233 int for_rad = (pRenderer->uTargetGBits + pRenderer->uTargetBBits );//16 = 8 + 8 | |
2234 int value = (pRenderer->uTargetRMask & *line_picture_data);//0 = 0xFF0000 & 0x2818 | |
2133 | 2235 int result = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits ); |
2236 lineRGB[x] = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits );// + pRenderer->uTargetRBits - 8); | |
2237 lineG[x] = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits);// + pRenderer->uTargetGBits - 8); | |
2135 | 2238 int value2 = (pRenderer->uTargetGMask & *line_picture_data); //10240 = 0xFF00 & 0x2818 |
2133 | 2239 int result2 = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits); |
2240 lineB[x] = (pRenderer->uTargetBMask & *line_picture_data);// << (8 - pRenderer->uTargetBBits); | |
2135 | 2241 int value3 = (pRenderer->uTargetBMask & *line_picture_data);//24 = 0xFF & 0x2818 |
2132 | 2242 line_picture_data += 2; |
0 | 2243 } |
2244 } | |
2132 | 2245 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2246 { |
2132 | 2247 pict_byte = lineRGB[i]; |
2248 for ( test_byte = 1; test_byte < 0x3F; ++test_byte ) | |
0 | 2249 { |
2132 | 2250 v12 = i + test_byte; |
2251 if ( lineRGB[v12] != pict_byte ) | |
0 | 2252 break; |
2132 | 2253 if ( !(v12 % pitch) ) |
0 | 2254 break; |
2255 } | |
2132 | 2256 if ( i + test_byte > image_width ) |
2257 test_byte = 3 * pitch - i; | |
2258 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
2259 { | |
2260 v31 = test_byte | 0xC0; | |
2261 fwrite(&v31, 1, 1, pOutFile); | |
2262 } | |
2263 fwrite(&pict_byte, 1, 1, pOutFile); | |
0 | 2264 } |
2132 | 2265 v8 += v5; |
0 | 2266 } |
2267 } | |
2132 | 2268 if ( this->pRenderD3D ) |
0 | 2269 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2270 else | |
2271 pRenderer->EndScene(); | |
2132 | 2272 |
2273 free(lineRGB); | |
2274 fclose(pOutFile); | |
0 | 2275 } |
2276 } | |
2277 } | |
2278 | |
2279 //----- (0049F1BC) -------------------------------------------------------- | |
2069 | 2280 void Render::SaveWinnersCertificate(const char *a1) |
0 | 2281 { |
2282 unsigned int v6; // eax@8 | |
2133 | 2283 //FILE *v7; // edi@10 |
0 | 2284 int v8; // ecx@11 |
2133 | 2285 unsigned short *v9; // eax@11 |
0 | 2286 int v10; // eax@13 |
2287 signed int v13; // eax@18 | |
2288 char v14; // zf@27 | |
2289 HRESULT v15; // eax@29 | |
2133 | 2290 char v16[56]; // [sp+Ch] [bp-12Ch]@10 |
0 | 2291 __int16 v17; // [sp+44h] [bp-F4h]@10 |
2133 | 2292 DDSURFACEDESC2 Dst; // [sp+48h] [bp-F0h]@7 |
0 | 2293 int v19; // [sp+58h] [bp-E0h]@8 |
2294 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2133 | 2295 char color_map[48]; // [sp+C4h] [bp-74h]@10 |
0 | 2296 unsigned int v22; // [sp+F4h] [bp-44h]@11 |
2133 | 2297 char *lineB; // [sp+F8h] [bp-40h]@14 |
2298 int image_width; // [sp+FCh] [bp-3Ch]@11 | |
0 | 2299 int v25; // [sp+100h] [bp-38h]@4 |
2300 FILE *File; // [sp+104h] [bp-34h]@3 | |
2301 char Str; // [sp+108h] [bp-30h]@10 | |
2302 char v28; // [sp+109h] [bp-2Fh]@10 | |
2303 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2304 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2305 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2306 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2307 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2308 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2309 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2310 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2311 char v37; // [sp+118h] [bp-20h]@10 | |
2312 char v38; // [sp+119h] [bp-1Fh]@10 | |
2313 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2314 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2133 | 2315 char *lineRGB; // [sp+120h] [bp-18h]@10 |
2316 void *surface; // [sp+124h] [bp-14h]@8 | |
2317 int pitch; // [sp+128h] [bp-10h]@4 | |
0 | 2318 char v44; // [sp+12Fh] [bp-9h]@25 |
2133 | 2319 char *lineG; // [sp+130h] [bp-8h]@10 |
2320 unsigned char pict_byte; // [sp+137h] [bp-1h]@17 | |
2321 byte test_byte; | |
2322 | |
2323 int num_r_bits = 5; | |
2324 int num_g_bits = 6; | |
2325 int num_b_bits = 5; | |
2326 | |
2327 int r_mask = 0xF800; | |
2328 int g_mask = 0x7E0; | |
2329 int b_mask = 0x1F; | |
2330 | |
2069 | 2331 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2332 { |
2154 | 2333 static int _4EFA84_num_winners_certificates = 0; |
2334 ++_4EFA84_num_winners_certificates; | |
2335 | |
0 | 2336 File = fopen(a1, "wb"); |
2337 if ( File ) | |
2338 { | |
2154 | 2339 v25 = this->GetRenderWidth(); |
2340 pitch = v25; | |
2341 if ( pitch & 1 ) | |
2342 pitch = pitch + 1; | |
2133 | 2343 if ( this->pRenderD3D ) |
2344 { | |
2345 memset(&Dst, 0, 0x7C); | |
2346 Dst.dwSize = 124; | |
168 | 2347 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2348 return; |
2133 | 2349 surface = Dst.lpSurface; |
2350 v6 = Dst.lPitch / 2; | |
0 | 2351 } |
2352 else | |
2353 { | |
2354 pRenderer->BeginScene(); | |
2133 | 2355 surface = pRenderer->pTargetSurface; |
0 | 2356 v6 = pRenderer->uTargetSurfacePitch; |
2357 } | |
2154 | 2358 v33 = this->GetRenderWidth() - 1; |
2133 | 2359 v31 = 0; |
2154 | 2360 v34 = (short)this->GetRenderHeight() - 1; |
2133 | 2361 v32 = 0; |
2362 v39 = pitch; | |
2363 memset(&color_map, 0, sizeof(color_map)); | |
2364 memset(&v16, 0, sizeof(v16)); | |
0 | 2365 v37 = 0; |
2366 Str = 10; | |
2367 v17 = 0; | |
2368 v28 = 5; | |
2369 v29 = 1; | |
2370 v30 = 8; | |
2371 v35 = 75; | |
2372 v36 = 75; | |
2373 v38 = 3; | |
2374 v40 = 1; | |
2133 | 2375 fwrite(&Str, 1, 1, File); |
2376 fwrite(&v28, 1, 1, File); | |
2377 fwrite(&v29, 1, 1, File); | |
2378 fwrite(&v30, 1, 1, File); | |
2379 fwrite(&v31, 2, 1, File); | |
2380 fwrite(&v32, 2, 1, File); | |
2381 fwrite(&v33, 2, 1, File); | |
2382 fwrite(&v34, 2, 1, File); | |
2383 fwrite(&v35, 2, 1, File); | |
2384 fwrite(&v36, 2, 1, File); | |
2385 fwrite(&color_map, 0x30, 1, File); | |
2386 fwrite(&v37, 1, 1, File); | |
2387 fwrite(&v38, 1, 1, File); | |
2388 fwrite(&v39, 2, 1, File); | |
2389 fwrite(&v40, 2, 1, File); | |
2390 fwrite(&v16, 0x3A, 1, File); | |
2391 lineRGB = (char *)malloc(3 * (v25 + 2)); | |
2154 | 2392 if ( (signed int)this->GetRenderHeight() > 0 ) |
2133 | 2393 { |
2394 image_width = 3 * pitch; | |
2395 v9 = (unsigned short *)surface; | |
2154 | 2396 for ( uint j = 0; j < this->GetRenderHeight(); j++) |
0 | 2397 { |
2398 a1 = (const char *)v9; | |
2399 if ( v25 > 0 ) | |
2400 { | |
2133 | 2401 lineG = (char *)lineRGB + pitch; |
2402 lineB = (char *)lineRGB + 2 * pitch; | |
2403 for ( v10 = 0; v10 < v25; v10++ ) | |
0 | 2404 { |
2133 | 2405 lineRGB[v10] = (signed int)(r_mask & *(short *)a1) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2406 lineG[v10] = (signed int)(g_mask & *(short *)a1) >> (num_b_bits + num_g_bits - 8); | |
2407 lineB[v10] = (b_mask & *(short *)a1) << (8 - num_b_bits); | |
0 | 2408 a1 += 2; |
2409 } | |
2410 } | |
2133 | 2411 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2412 { |
2133 | 2413 pict_byte = lineRGB[i]; |
2414 for ( test_byte = 1; test_byte < 0x3F; test_byte ) | |
0 | 2415 { |
2133 | 2416 v13 = i + test_byte; |
2417 if ( lineRGB[v13] != pict_byte ) | |
0 | 2418 break; |
2133 | 2419 if ( !(v13 % pitch) ) |
0 | 2420 break; |
2421 } | |
2133 | 2422 if ( i + test_byte > image_width ) |
2423 test_byte = 3 * pitch - i; | |
2424 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
0 | 2425 { |
2133 | 2426 v44 = test_byte | 0xC0; |
2427 fwrite(&v44, 1, 1, File); | |
0 | 2428 } |
2133 | 2429 fwrite(&pict_byte, 1, 1, File); |
0 | 2430 } |
2133 | 2431 v9 += pitch; |
0 | 2432 } |
2433 } | |
2133 | 2434 if ( this->pRenderD3D ) |
0 | 2435 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2436 else | |
2437 pRenderer->EndScene(); | |
2133 | 2438 free(lineRGB); |
2439 fclose(File); | |
0 | 2440 } |
2441 } | |
2442 } | |
2443 | |
2444 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2445 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2127 | 2446 { |
0 | 2447 void *v8; // esi@3 |
2448 void *v9; // esi@3 | |
810 | 2449 unsigned short* v11; // eax@4 |
0 | 2450 int v13; // eax@8 |
2451 int v14; // ecx@8 | |
2452 signed int v15; // eax@11 | |
2453 char v16; // zf@20 | |
2454 int result; // eax@21 | |
2455 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2456 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2457 char *lineG; // [sp+78h] [bp-40h]@7 |
2458 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2459 int v23; // [sp+80h] [bp-38h]@4 |
2460 int v24; // [sp+84h] [bp-34h]@4 | |
2461 int v25; // [sp+88h] [bp-30h]@4 | |
2462 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2463 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2464 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2465 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2466 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2467 char v43; // [sp+B3h] [bp-5h]@18 |
2468 int i; // [sp+B4h] [bp-4h]@6 | |
2132 | 2469 unsigned short* line_picture_data; |
810 | 2470 byte test_byte; |
2471 unsigned char pict_byte; | |
0 | 2472 |
2131 | 2473 int num_r_bits = 5; |
2474 int num_g_bits = 6; | |
2475 int num_b_bits = 5; | |
2476 | |
2477 int r_mask = 0xF800; | |
2478 int g_mask = 0x7E0; | |
2479 int b_mask = 0x1F; | |
2480 | |
810 | 2481 pitch = wight; |
2482 if ( wight & 1 ) | |
2483 pitch = wight + 1; | |
2484 Src.left = 0; | |
2485 Src.up = 0; | |
2486 Src.right = wight - 1; | |
2487 Src.bottom = heidth - 1; | |
2488 v27.pitch = pitch; | |
0 | 2489 memset(&v20, 0, 0x30u); |
2490 memset(&v18, 0, 0x38u); | |
810 | 2491 v8 = data_buff; |
2492 v27.reserved = 0; | |
0 | 2493 *(_WORD *)&v18[56] = 0; |
810 | 2494 Src.manufacturer = 10; |
2495 Src.version = 5; | |
2496 Src.encoding = 1; | |
2497 Src.bpp = 8; | |
2498 Src.hdpi = 75; | |
2499 Src.vdpi = 75; | |
2500 v27.planes = 3; | |
2501 v27.palette_info = 1; | |
2128 | 2502 memcpy(data_buff, &Src, 1); |
0 | 2503 v8 = (char *)v8 + 1; |
2128 | 2504 memcpy(v8, &Src.version, 1); |
0 | 2505 v8 = (char *)v8 + 1; |
2128 | 2506 memcpy(v8, &Src.encoding, 1); |
0 | 2507 v8 = (char *)v8 + 1; |
2128 | 2508 memcpy(v8, &Src.bpp, 1); |
0 | 2509 v8 = (char *)v8 + 1; |
2128 | 2510 memcpy(v8, &Src.left, 2); |
0 | 2511 v8 = (char *)v8 + 2; |
2128 | 2512 memcpy(v8, &Src.up, 2); |
0 | 2513 v8 = (char *)v8 + 2; |
2128 | 2514 memcpy(v8, &Src.right, 2); |
0 | 2515 v8 = (char *)v8 + 2; |
2128 | 2516 memcpy(v8, &Src.bottom, 2); |
0 | 2517 v8 = (char *)v8 + 2; |
2127 | 2518 memcpy(v8, &Src.hdpi, 2); |
0 | 2519 v8 = (char *)v8 + 2; |
2127 | 2520 memcpy(v8, &Src.vdpi, 2); |
0 | 2521 v8 = (char *)v8 + 2; |
2522 memcpy(v8, &v20, 0x30u); | |
2523 v8 = (char *)v8 + 48; | |
810 | 2524 memcpy(v8, &v27, 1u); |
0 | 2525 v8 = (char *)v8 + 1; |
2127 | 2526 memcpy(v8, &v27.planes, 1); |
0 | 2527 v8 = (char *)v8 + 1; |
2127 | 2528 memcpy(v8, &v27.pitch, 2); |
0 | 2529 v8 = (char *)v8 + 2; |
2127 | 2530 memcpy(v8, &v27.palette_info, 2); |
0 | 2531 v8 = (char *)v8 + 2; |
2532 memcpy(v8, &v18, 0x3Au); | |
2533 v9 = (char *)v8 + 58; | |
810 | 2534 |
1583 | 2535 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2536 if ( heidth > 0 ) |
2537 { | |
2538 v26 = 3 * pitch; | |
2539 v23 = 2 * wight; | |
2540 v11 = picture_data; | |
2541 v24 = (int)picture_data; | |
2127 | 2542 for ( v25 = heidth; v25; v25-- ) |
0 | 2543 { |
2132 | 2544 line_picture_data = v11; |
810 | 2545 if ( wight > 0 ) |
2546 { | |
2547 lineG = (char *)lineRGB + pitch; | |
2548 lineB = (char *)lineRGB + 2 * pitch; | |
2127 | 2549 for ( uint i = 0; i < wight; i++ ) |
0 | 2550 { |
2132 | 2551 lineRGB[i] = (signed int)(r_mask & *line_picture_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2552 lineG[i] = (signed int)(g_mask & *line_picture_data) >> ( num_b_bits + num_g_bits- 8); | |
2553 lineB[i] = (b_mask & *line_picture_data) << (8 - num_b_bits); | |
2554 line_picture_data += 1; | |
810 | 2555 } |
0 | 2556 } |
2557 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2558 { | |
2128 | 2559 pict_byte = lineRGB[i]; |
2127 | 2560 for ( test_byte = 1; test_byte < 63; ++test_byte ) |
0 | 2561 { |
810 | 2562 v15 = i + test_byte; |
2128 | 2563 if ( lineRGB[v15] != pict_byte ) |
0 | 2564 break; |
810 | 2565 if ( !(v15 % pitch) ) |
0 | 2566 break; |
810 | 2567 } |
2568 if ( i + test_byte > v26 ) | |
2569 test_byte = 3 * pitch - i; | |
2127 | 2570 if ( test_byte > 1 || pict_byte >= 192 ) |
810 | 2571 { |
2572 v43 = test_byte | 0xC0; | |
2127 | 2573 memcpy(v9, &v43, 1); |
0 | 2574 v9 = (char *)v9 + 1; |
2575 } | |
2127 | 2576 memcpy(v9, &pict_byte, 1); |
810 | 2577 i += test_byte; |
2578 } | |
2128 | 2579 v11 += wight; |
810 | 2580 } |
2581 } | |
1583 | 2582 free(lineRGB); |
810 | 2583 *(int *)packed_size = (char *)v9 - data_buff; |
0 | 2584 } |
2585 | |
2586 //----- (0049F8B5) -------------------------------------------------------- | |
2155 | 2587 void Render::SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height) |
0 | 2588 { |
2589 FILE *result; // eax@1 | |
2127 | 2590 FILE *pOutFile; // edi@4 |
2128 | 2591 unsigned short* v9; // eax@5 |
0 | 2592 int v10; // eax@7 |
2593 signed int v12; // eax@12 | |
2594 char v13; // zf@21 | |
2595 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2596 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2597 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2598 int v18; // [sp+74h] [bp-30h]@5 | |
2599 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2127 | 2600 int image_width; // [sp+7Ch] [bp-28h]@5 |
0 | 2601 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 |
2602 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2128 | 2603 char *lineRGB; // [sp+98h] [bp-Ch]@4 |
2604 int pitch; // [sp+9Ch] [bp-8h]@2 | |
2605 char *lineB; // [sp+A0h] [bp-4h]@8 | |
2606 char *lineG; | |
2607 unsigned short* line_pictute_data; | |
2608 byte test_byte; | |
2609 char v43; | |
2127 | 2610 |
2611 int num_r_bits = 5; | |
2612 int num_g_bits = 6; | |
2613 int num_b_bits = 5; | |
2614 | |
2615 int r_mask = 0xF800; | |
2616 int g_mask = 0x7E0; | |
2617 int b_mask = 0x1F; | |
0 | 2618 |
2619 result = fopen(Filename, "wb"); | |
2620 Filename = (const char *)result; | |
2621 if ( result ) | |
2622 { | |
2128 | 2623 pitch = width; |
2127 | 2624 if ( width & 1 ) |
2128 | 2625 pitch = width + 1; |
0 | 2626 header1.left = 0; |
2627 header1.up = 0; | |
2127 | 2628 header1.right = width - 1; |
2629 header1.bottom = height - 1; | |
2128 | 2630 header2.pitch = pitch; |
0 | 2631 memset(color_map, 0, sizeof(color_map)); |
2632 header2.reserved = 0; | |
2633 memset(v14, 0, sizeof(v14)); | |
2634 v15 = 0; | |
2635 header1.manufacturer = 10; | |
2636 header1.version = 5; | |
2637 header1.encoding = 1; | |
2638 header1.bpp = 8; | |
2639 header1.hdpi = 75; | |
2640 header1.vdpi = 75; | |
2641 header2.planes = 3; | |
2642 header2.palette_info = 1; | |
2127 | 2643 fwrite(&header1, 1, 1, (FILE *)Filename); |
2644 pOutFile = (FILE *)Filename; | |
2645 fwrite(&header1.version, 1, 1, (FILE *)Filename); | |
2646 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2647 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2648 fwrite(&header1.left, 2, 1, pOutFile); | |
2649 fwrite(&header1.up, 2, 1, pOutFile); | |
2650 fwrite(&header1.right, 2, 1, pOutFile); | |
2651 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2652 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2653 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2654 fwrite(color_map, 0x30u, 1, pOutFile); | |
2655 fwrite(&header2, 1, 1, pOutFile); | |
2656 fwrite(&header2.planes, 1, 1, pOutFile); | |
2657 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2658 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2659 fwrite(v14, 0x3Au, 1, pOutFile); | |
2128 | 2660 |
2661 lineRGB = (char *)malloc(3 * (width + 2)); | |
2131 | 2662 //Ïðè ñîõðàíåíèè èçîáðàæåíèÿ ïîäðÿä èäóùèå ïèêñåëè îäèíàêîâîãî öâåòà îáúåäèíÿþòñÿ è âìåñòî óêàçàíèÿ öâåòà äëÿ êàæäîãî ïèêñåëÿ |
2663 //óêàçûâàåòñÿ öâåò ãðóïïû ïèêñåëåé è èõ êîëè÷åñòâî. | |
2128 | 2664 image_width = 3 * pitch; |
2665 v9 = picture_data; | |
2127 | 2666 for ( v18 = 0; v18 < height; v18++ )//ñòîëáåö |
2667 { | |
2128 | 2668 line_pictute_data = v9; |
2669 lineG = (char *)lineRGB + pitch; | |
2670 lineB = (char *)lineRGB + 2 * pitch; | |
2671 | |
2672 for ( int i = 0; i < width; i++ )//ñòðîêà | |
2673 { | |
2674 lineRGB[i] = (signed int)(r_mask & *line_pictute_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); | |
2675 lineG[i] = (signed int)(g_mask & *line_pictute_data) >> (num_b_bits + num_g_bits - 8); | |
2676 lineB[i] = (b_mask & *line_pictute_data) << (8 - num_b_bits); | |
2131 | 2677 line_pictute_data += 1; |
2128 | 2678 } |
2679 test_byte = 1; | |
2131 | 2680 for ( int i = 0; (signed int)i < image_width; i += test_byte ) |
2128 | 2681 { |
2682 unsigned char pic_byte = lineRGB[i]; | |
2683 for ( test_byte; test_byte < 63; ++test_byte )// ðàñ÷¸ò êîëè÷åñòâà îäèíàêîâûõ öâåòîâ | |
0 | 2684 { |
2128 | 2685 v12 = i + test_byte; |
2686 if ( lineRGB[v12] != pic_byte ) | |
2127 | 2687 break; |
2128 | 2688 if ( !(v12 % pitch) ) |
2127 | 2689 break; |
0 | 2690 } |
2128 | 2691 if ( i + test_byte > image_width ) |
2692 test_byte = 3 * pitch - i; | |
2693 if ( test_byte > 1 || pic_byte >= 0xC0 ) | |
0 | 2694 { |
2128 | 2695 v43 = test_byte | 0xC0;//òåñò-áàéò îáúåäèíåíèÿ |
2696 fwrite(&v43, 1, 1, pOutFile); | |
0 | 2697 } |
2128 | 2698 fwrite(&pic_byte, 1, 1, pOutFile); |
2699 } | |
2700 v9 += width; | |
2131 | 2701 } |
2128 | 2702 free(lineRGB); |
2155 | 2703 fclose(pOutFile); |
2704 } | |
0 | 2705 } |
2706 | |
2707 //----- (0049FBCD) -------------------------------------------------------- | |
2708 void Render::ClearTarget(unsigned int uColor) | |
2709 { | |
2154 | 2710 //if (pRenderD3D) |
0 | 2711 { |
2069 | 2712 if (using_software_screen_buffer) |
0 | 2713 pRenderD3D->ClearTarget(true, uColor, false, 0.0); |
2714 } | |
2154 | 2715 //else |
2716 //memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
0 | 2717 } |
2718 | |
2719 | |
2720 //----- (0049FC37) -------------------------------------------------------- | |
2721 void Render::Present() | |
2722 { | |
2723 Render *v1; // esi@1 | |
2724 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
2725 RECT a4; // [sp+18h] [bp-18h]@11 | |
2726 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2727 | |
2728 v1 = this; | |
2069 | 2729 if ( !pRenderer->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2730 { |
2731 this->pBeforePresentFunction(); | |
2732 if ( v1->pRenderD3D ) | |
2733 { | |
2069 | 2734 if ( v1->using_software_screen_buffer ) |
0 | 2735 { |
2736 pRenderD3D->Present(false); | |
2737 } | |
2738 } | |
1802 | 2739 else __debugbreak(); // no sr |
2740 /*{ | |
0 | 2741 if ( v1->bWindowMode ) |
2742 { | |
2743 RestoreFrontBuffer(); | |
2744 GetClientRect(v1->hWnd, &Rect); | |
2745 Point.y = 0; | |
2746 Point.x = 0; | |
2747 ClientToScreen(v1->hWnd, &Point); | |
2748 OffsetRect(&Rect, Point.x, Point.y); | |
2749 a4.top = 0; | |
2750 a4.bottom = 480; | |
2751 a4.left = 0; | |
2752 a4.right = 640; | |
2753 PresentRect(&Rect, &a4); | |
2754 } | |
2755 else | |
2756 { | |
2757 RestoreFrontBuffer(); | |
2758 a4.top = 0; | |
2759 a4.bottom = 480; | |
2760 a4.left = 0; | |
2761 a4.right = 640; | |
2762 BltBackToFontFast(0, 0, &a4); | |
2763 } | |
1802 | 2764 }*/ |
0 | 2765 } |
2766 } | |
2767 | |
2768 //----- (0049FD3A) -------------------------------------------------------- | |
2154 | 2769 void Render::_49FD3A_fullscreen() |
0 | 2770 { |
2771 Render *v2; // esi@1 | |
2772 IDirectDrawSurface4 *v3; // eax@6 | |
2773 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2774 RECT v5; // [sp+8h] [bp-10h]@6 | |
2775 | |
1980 | 2776 Render* a1 = this; |
0 | 2777 v2 = a1; |
2778 if ( a1->pRenderD3D ) | |
2779 { | |
2780 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2781 pFrontBuffer4->Restore(); | |
2782 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2783 pBackBuffer4->Restore(); | |
2784 v3 = v2->pBackBuffer4; | |
2785 v4 = v2->pFrontBuffer4; | |
2786 v5.top = 0; | |
2787 v5.bottom = 480; | |
2788 v5.left = 0; | |
2789 v5.right = 640; | |
2790 v3->BltFast(0, 0, v4, &v5, 16u); | |
2791 } | |
2792 } | |
2793 | |
2794 //----- (0049FDBF) -------------------------------------------------------- | |
2795 void Render::CreateZBuffer() | |
2796 { | |
2797 if (!pDefaultZBuffer) | |
2798 { | |
2799 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2800 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2801 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2802 } |
2803 } | |
2804 | |
2805 //----- (0049FE05) -------------------------------------------------------- | |
2806 void Render::Release() | |
2807 { | |
2808 Render *v1; // esi@1 | |
1802 | 2809 //RenderD3D *v2; // ecx@1 |
2810 //char v3; // zf@4 | |
2811 //void *v4; // ebx@6 | |
0 | 2812 IDirectDraw *v5; // eax@10 |
2813 IDirectDrawSurface2 *v6; // eax@11 | |
2814 IDirectDrawSurface2 *v7; // eax@13 | |
2815 IDirectDrawSurface2 *v8; // eax@15 | |
2816 IDirectDraw2 *v9; // eax@17 | |
2817 IDirectDraw4 *v10; // eax@19 | |
2818 IDirectDrawSurface4 *v11; // eax@20 | |
2819 IDirectDrawSurface4 *v12; // eax@22 | |
2820 IDirectDrawSurface4 *v13; // eax@24 | |
2821 IDirectDraw4 *v14; // eax@26 | |
2822 unsigned __int16 **v15; // ebx@28 | |
2823 void **v16; // esi@29 | |
2824 | |
2825 v1 = this; | |
1802 | 2826 if (pRenderD3D) |
0 | 2827 { |
2069 | 2828 if ( v1->using_software_screen_buffer ) |
0 | 2829 { |
1802 | 2830 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2831 pRenderD3D->Present(0); |
1802 | 2832 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2833 } |
2154 | 2834 //v1->pColorKeySurface4 = 0; |
0 | 2835 v1->pBackBuffer4 = 0; |
2836 v1->pFrontBuffer4 = 0; | |
2837 v1->pDirectDraw4 = 0; | |
1802 | 2838 if (v1->pTargetSurface) |
0 | 2839 { |
2069 | 2840 delete [] v1->pTargetSurface_unaligned; |
0 | 2841 v1->pTargetSurface = 0; |
2069 | 2842 v1->pTargetSurface_unaligned = 0; |
0 | 2843 } |
1802 | 2844 if (pRenderD3D) |
0 | 2845 { |
2846 pRenderD3D->Release(); | |
1802 | 2847 delete pRenderD3D; |
2848 } | |
2849 pRenderD3D = 0; | |
0 | 2850 } |
2851 else | |
1802 | 2852 ;//__debugbreak(); // no sr |
2853 /*{ | |
0 | 2854 if ( bWinNT4_0 == 1 ) |
2855 { | |
2856 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
2857 if ( !v5 ) | |
2858 return; | |
2859 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
2860 v1->pDirectDraw2->FlipToGDISurface(); | |
2861 v6 = v1->pSomeSurface2; | |
2862 if ( v6 ) | |
2863 { | |
2864 v6->Release(); | |
2865 v1->pSomeSurface2 = 0; | |
2866 } | |
2867 v7 = v1->pBackBuffer2; | |
2868 if ( v7 ) | |
2869 { | |
2870 v7->Release(); | |
2871 v1->pBackBuffer2 = 0; | |
2872 } | |
2873 v8 = v1->pFrontBuffer2; | |
2874 if ( v8 ) | |
2875 { | |
2876 v8->Release(); | |
2877 v1->pFrontBuffer2 = 0; | |
2878 } | |
2879 v9 = v1->pDirectDraw2; | |
2880 if ( v9 ) | |
2881 { | |
2882 v9->Release(); | |
2883 v1->pDirectDraw2 = 0; | |
2884 } | |
2885 } | |
2886 else | |
2887 { | |
2888 v10 = v1->pDirectDraw4; | |
2889 if ( !v10 ) | |
2890 return; | |
2891 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
2892 v1->pDirectDraw4->FlipToGDISurface(); | |
2893 v11 = v1->pColorKeySurface4; | |
2894 if ( v11 ) | |
2895 { | |
2896 v11->Release(); | |
2897 v1->pColorKeySurface4 = 0; | |
2898 } | |
2899 v12 = v1->pBackBuffer4; | |
2900 if ( v12 ) | |
2901 { | |
2902 v12->Release(); | |
2903 v1->pBackBuffer4 = 0; | |
2904 } | |
2905 v13 = v1->pFrontBuffer4; | |
2906 if ( v13 ) | |
2907 { | |
2908 v13->Release(); | |
2909 v1->pFrontBuffer4 = 0; | |
2910 } | |
2911 v14 = v1->pDirectDraw4; | |
2912 if ( v14 ) | |
2913 { | |
2914 v14->Release(); | |
2915 v1->pDirectDraw4 = 0; | |
2916 } | |
2917 } | |
2918 v15 = &v1->pTargetSurface; | |
2919 if ( v1->pTargetSurface ) | |
2920 { | |
2921 v16 = (void **)&v1->ptr_400E8; | |
2922 free(*v16); | |
2923 *v15 = 0; | |
2924 *v16 = 0; | |
2925 } | |
1802 | 2926 }*/ |
0 | 2927 } |
2928 | |
2152 | 2929 |
2930 | |
2931 | |
2932 void Present32(unsigned __int32 *src, unsigned int src_pitch, | |
2933 unsigned __int32 *dst, unsigned int dst_pitch) | |
2934 { | |
2935 for (uint y = 0; y < 8; ++y) | |
2936 memcpy(dst + y * dst_pitch, | |
2937 src + y * src_pitch, src_pitch * sizeof(__int32)); | |
2938 | |
2939 for (uint y = 8; y < 352; ++y) | |
2940 { | |
2941 memcpy(dst + y * dst_pitch, | |
2942 src + y * src_pitch, 8 * sizeof(__int32)); | |
2943 memcpy(dst + 8 + game_viewport_width + y * dst_pitch, | |
2944 src + 8 + game_viewport_width + y * src_pitch, 174/*172*/ * sizeof(__int32)); | |
2945 } | |
2946 | |
2947 for (uint y = 352; y < 480; ++y) | |
2948 memcpy(dst + y * dst_pitch, | |
2949 src + y * src_pitch, src_pitch * sizeof(__int32)); | |
2950 | |
2951 for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) | |
2952 { | |
2953 for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) | |
2954 { | |
2955 //if (src[x + y * src_pitch] != (pRenderer->uTargetGMask | pRenderer->uTargetBMask)) | |
2155 | 2956 if (src[x + y * src_pitch] != 0xFF00FCF8) // FFF8FCF8 = Color32(Color16(g_mask | b_mask)) |
2152 | 2957 dst[x + y * dst_pitch] = src[x + y * src_pitch]; |
2958 } | |
2959 } | |
2960 } | |
2961 | |
2962 //----- (004A597D) -------------------------------------------------------- | |
2963 void Present_NoColorKey() | |
2964 { | |
2965 //unsigned __int16 *v0; // eax@4 | |
2966 unsigned __int16 *v1; // esi@4 | |
2967 void *v2; // edi@4 | |
2968 //signed int v4; // ebx@4 | |
2969 //signed int v5; // ebx@6 | |
2970 //void *v6; // edi@7 | |
2971 //const void *v7; // esi@7 | |
2972 signed int v8; // ebx@8 | |
2973 int v9; // eax@10 | |
2974 unsigned int v10; // esi@10 | |
2975 unsigned __int32 v11; // edi@10 | |
2976 //int v12; // ecx@10 | |
2977 unsigned int v13; // ebx@10 | |
2978 int v14; // eax@11 | |
2979 int v15; // eax@13 | |
2980 int v16; // eax@14 | |
2981 int v17; // eax@16 | |
2982 HRESULT v18; // eax@22 | |
2983 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-98h]@3 | |
2984 //int v20; // [sp+88h] [bp-1Ch]@10 | |
2985 int v21; // [sp+8Ch] [bp-18h]@10 | |
2986 __int32 v22; // [sp+90h] [bp-14h]@10 | |
2987 //unsigned __int32 v23; // [sp+94h] [bp-10h]@10 | |
2988 unsigned int v24; // [sp+98h] [bp-Ch]@4 | |
2989 //unsigned int _this; // [sp+9Ch] [bp-8h]@10 | |
2990 //LPVOID v26; // [sp+A0h] [bp-4h]@4 | |
2991 | |
2992 int r_mask = 0xF800; | |
2993 int g_mask = 0x7E0; | |
2994 int b_mask = 0x1F; | |
2995 | |
2996 if ( !pRenderer->uNumSceneBegins ) | |
2997 { | |
2154 | 2998 //if ( pRenderer->using_software_screen_buffer ) |
2999 //{ | |
2152 | 3000 memset(&Dst, 0, 0x7Cu); |
3001 Dst.dwSize = 124; | |
3002 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) | |
3003 { | |
3004 //v26 = Dst.lpSurface; | |
3005 //pRenderer->pCurrentlyLockedSurfaceDataPtr = (unsigned __int16 *)Dst.lpSurface; | |
3006 v24 = g_mask | b_mask | ((g_mask | b_mask) << 16); | |
3007 //pRenderer->pCurrentlyLockedSoftSurface = pRenderer->pTargetSurface; | |
3008 //pRenderer->uCurrentlyLockedSurfacePitch = Dst.lPitch; | |
3009 //v1 = pRenderer->pTargetSurface; | |
3010 v2 = Dst.lpSurface; | |
3011 | |
3012 | |
3013 /*for (uint y = 0; y < 480; ++y) | |
3014 { | |
3015 auto pDst = (unsigned short *)((char *)Dst.lpSurface + y * Dst.lPitch); | |
3016 for (uint x = 0; x < 640; ++x) | |
3017 pDst[x] = pRenderer->uTargetRMask | pRenderer->uTargetBMask; | |
3018 }*/ | |
3019 | |
3020 if (!FORCE_16_BITS) | |
3021 Present32((unsigned __int32 *)pRenderer->pTargetSurface, pRenderer->uTargetSurfacePitch, (unsigned __int32 *)Dst.lpSurface, Dst.lPitch / 4); | |
3022 else | |
3023 { | |
3024 ushort* pSrc = (unsigned short *)pRenderer->pTargetSurface; | |
3025 short* pDst = (__int16 *)Dst.lpSurface; | |
3026 | |
3027 for (uint y = 0; y < 8; ++y) | |
3028 memcpy(pDst + y * Dst.lPitch / 2, | |
3029 | |
3030 pSrc + y * 640, 640 * sizeof(__int16)); | |
3031 | |
3032 for (uint y = 8; y < 352; ++y) | |
3033 { | |
3034 memcpy(pDst + y * Dst.lPitch / 2, | |
3035 pSrc + y * 640, 8 * sizeof(__int16)); | |
3036 memcpy(pDst + 8 + game_viewport_width/*462*/ + y * Dst.lPitch / 2, | |
3037 pSrc + 8 + game_viewport_width/*462*/ + y * 640, 174/*172*/ * sizeof(__int16)); | |
3038 } | |
3039 | |
3040 for (uint y = 352; y < 480; ++y) | |
3041 memcpy(pDst + y * Dst.lPitch / 2, | |
3042 pSrc + y * 640, 640 * sizeof(__int16)); | |
3043 | |
3044 | |
3045 ushort* pSrc_x1y1 = pSrc + 640 * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; | |
3046 //_this = (unsigned int)&pSrc[2 * (((signed int)pViewport->uViewportX >> 1) + 320 * pViewport->uViewportY)]; | |
3047 short* pDst_x1y1 = pDst + Dst.lPitch * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; | |
3048 //v23 = (unsigned __int32)((char *)v26 + 4 * (((signed int)pViewport->uViewportX >> 1) + (Dst.lPitch >> 2) * pViewport->uViewportY)); | |
3049 v9 = ((signed int)pViewport->uViewportTL_X >> 1) - ((signed int)pViewport->uViewportBR_X >> 1); | |
3050 //v20 = ((signed int)pViewport->uViewportZ >> 1) - ((signed int)pViewport->uViewportX >> 1); | |
3051 v22 = 4 * ((Dst.lPitch / 4) + v9); | |
3052 v21 = 4 * v9 + 1280; | |
3053 | |
3054 //auto uNumLines = pViewport->uViewportW - pViewport->uViewportY + 1; | |
3055 //v26 = (LPVOID)(pViewport->uViewportW - pViewport->uViewportY + 1); | |
3056 v10 = (int)pSrc_x1y1; | |
3057 v11 = (int)pDst_x1y1; | |
3058 int uHalfWidth = (pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2; | |
3059 v13 = v24; | |
3060 | |
3061 for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) | |
3062 { | |
3063 //memcpy(pDst + pViewport->uViewportX + y * Dst.lPitch / 2, | |
3064 // pSrc + pViewport->uViewportX + y * 640, (pViewport->uViewportZ - pViewport->uViewportX) * sizeof(__int16)); | |
3065 for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) | |
3066 { | |
3067 if (pSrc[y * 640 + x] != (g_mask | b_mask)) | |
3068 pDst[y * Dst.lPitch / 2 + x] = pSrc[y * 640 + x]; | |
3069 } | |
3070 } | |
3071 } | |
3072 | |
3073 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
3074 | |
3075 /* while ( 1 ) | |
3076 { | |
3077 while ( 1 ) | |
3078 { | |
3079 v14 = *(int *)v10; | |
3080 v10 += 4; | |
3081 if ( v14 == v13 ) | |
3082 break; | |
3083 if ( (short)v14 == (short)v13 ) | |
3084 { | |
3085 *(int *)v11 = *(int *)v11 & 0xFFFF | v14 & 0xFFFF0000; | |
3086 v11 += 4; | |
3087 --uHalfWidth; | |
3088 if ( !uHalfWidth ) | |
3089 goto LABEL_21; | |
3090 } | |
3091 else | |
3092 { | |
3093 v15 = __ROL__(v14, 16); | |
3094 if ( (short)v15 == (short)v13 ) | |
3095 { | |
3096 v17 = __ROR__(v15, 16); | |
3097 *(int *)v11 = *(int *)v11 & 0xFFFF0000 | (unsigned __int16)v17; | |
3098 v11 += 4; | |
3099 --uHalfWidth; | |
3100 if ( !uHalfWidth ) | |
3101 goto LABEL_21; | |
3102 } | |
3103 else | |
3104 { | |
3105 v16 = __ROR__(v15, 16); | |
3106 *(int *)v11 = v16; | |
3107 v11 += 4; | |
3108 --uHalfWidth; | |
3109 if ( !uHalfWidth ) | |
3110 goto LABEL_21; | |
3111 } | |
3112 } | |
3113 } | |
3114 v11 += 4; | |
3115 --uHalfWidth; | |
3116 if ( !uHalfWidth ) | |
3117 { | |
3118 LABEL_21: | |
3119 v10 += v21; | |
3120 v11 += v22; | |
3121 uHalfWidth = v20; | |
3122 if ( !--uNumLines ) | |
3123 { | |
3124 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
3125 return; | |
3126 } | |
3127 } | |
3128 }*/ | |
3129 } | |
2154 | 3130 //} |
3131 } | |
3132 } | |
3133 | |
0 | 3134 |
3135 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3136 bool Render::InitializeFullscreen() |
0 | 3137 { |
3138 //Render *v2; // esi@1 | |
3139 //HWND v3; // ebx@1 | |
3140 //void *v4; // eax@2 | |
3141 //RenderD3D *v5; // eax@3 | |
3142 unsigned int v6; // edx@5 | |
3143 RenderD3D__DevInfo *v7; // ecx@5 | |
3144 bool v8; // eax@6 | |
3145 RenderD3D *v9; // ecx@13 | |
3146 unsigned int v10; // eax@13 | |
3147 RenderD3D *v11; // eax@25 | |
3148 HRESULT v12; // eax@25 | |
3149 int v13; // ecx@25 | |
3150 int v14; // eax@27 | |
3151 signed int v15; // ebx@31 | |
2069 | 3152 //bool v16; // eax@35 |
3153 //char v17; // zf@35 | |
0 | 3154 IDirectDraw4 *v18; // eax@38 |
3155 HRESULT v19; // eax@38 | |
2069 | 3156 //int *v20; // eax@39 |
0 | 3157 int *v22; // eax@42 |
3158 int v23; // ecx@42 | |
3159 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3160 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3161 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3162 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3163 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3164 int v29; // [sp+308h] [bp-4h]@2 | |
3165 | |
2069 | 3166 __debugbreak(); // Nomad |
3167 | |
0 | 3168 //v2 = this; |
2069 | 3169 this->using_software_screen_buffer = 0; |
2154 | 3170 //this->pColorKeySurface4 = 0; |
0 | 3171 this->pBackBuffer4 = 0; |
3172 this->pFrontBuffer4 = 0; | |
3173 this->pDirectDraw4 = 0; | |
2069 | 3174 //this->bColorKeySupported = 0; |
0 | 3175 Release(); |
3176 //v3 = hWnd; | |
1802 | 3177 this->window = window; |
0 | 3178 CreateZBuffer(); |
1802 | 3179 |
3180 /*if (!bUserDirect3D) | |
3181 { | |
3182 CreateDirectDraw(); | |
3183 SetDirectDrawCooperationMode(hWnd, 1); | |
3184 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3185 CreateDirectDrawPrimarySurface(); | |
3186 v15 = 1; | |
3187 } | |
3188 else | |
3189 {*/ | |
0 | 3190 pRenderD3D = new RenderD3D; |
3191 v28 = pRenderD3D; | |
3192 v6 = uDesiredDirect3DDevice; | |
3193 v29 = -1; | |
3194 v7 = pRenderD3D->pAvailableDevices; | |
3195 if ( v7[v6].bIsDeviceCompatible ) | |
3196 { | |
2069 | 3197 v8 = pRenderD3D->CreateDevice(v6, /*0*/true, window); |
0 | 3198 } |
3199 else | |
3200 { | |
3201 if ( v7[1].bIsDeviceCompatible ) | |
3202 { | |
2069 | 3203 v8 = pRenderD3D->CreateDevice(1, /*0*/true, window); |
0 | 3204 } |
3205 else | |
3206 { | |
3207 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3208 Error("There aren't any D3D devices to create."); |
3209 | |
2069 | 3210 v8 = pRenderD3D->CreateDevice(0, /*0*/true, window); |
0 | 3211 } |
3212 } | |
3213 if ( !v8 ) | |
1545 | 3214 Error("D3Drend->Init failed."); |
3215 | |
0 | 3216 v9 = pRenderD3D; |
3217 pBackBuffer4 = v9->pBackBuffer; | |
3218 pFrontBuffer4 = v9->pFrontBuffer; | |
3219 pDirectDraw4 = v9->pHost; | |
3220 v10 = pRenderD3D->GetDeviceCaps(); | |
3221 if ( v10 & 1 ) | |
3222 { | |
3223 if ( pRenderD3D ) | |
3224 { | |
3225 pRenderD3D->Release(); | |
3226 delete pRenderD3D; | |
3227 } | |
3228 pRenderD3D = 0; | |
3229 pBackBuffer4 = 0; | |
3230 pFrontBuffer4 = 0; | |
3231 pDirectDraw4 = 0; | |
1545 | 3232 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3233 } |
3234 if ( v10 & 0x3E ) | |
3235 { | |
3236 if ( pRenderD3D ) | |
3237 { | |
3238 pRenderD3D->Release(); | |
3239 delete pRenderD3D; | |
3240 } | |
2154 | 3241 //pColorKeySurface4 = 0; |
0 | 3242 pRenderD3D = 0; |
3243 pBackBuffer4 = 0; | |
3244 pFrontBuffer4 = 0; | |
3245 pDirectDraw4 = 0; | |
1545 | 3246 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3247 } |
3248 if ( (v10 & 0x80u) != 0 ) | |
3249 { | |
3250 if ( pRenderD3D ) | |
3251 { | |
3252 pRenderD3D->Release(); | |
3253 delete pRenderD3D; | |
3254 } | |
3255 pRenderD3D = 0; | |
3256 pBackBuffer4 = 0; | |
3257 pFrontBuffer4 = 0; | |
3258 pDirectDraw4 = 0; | |
1545 | 3259 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3260 } |
2154 | 3261 //LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; |
0 | 3262 bRequiredTextureStagesAvailable = CheckTextureStages(); |
3263 memset(&halCaps, 0, 0xFCu); | |
3264 halCaps.dwSize = 252; | |
3265 memset(&refCaps, 0, 0xFCu); | |
3266 v11 = pRenderD3D; | |
3267 refCaps.dwSize = 252; | |
3268 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3269 v13 = halCaps.dwMinTextureWidth; | |
3270 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3271 v13 = halCaps.dwMinTextureHeight; | |
3272 v14 = halCaps.dwMaxTextureWidth; | |
3273 uMinDeviceTextureDim = v13; | |
3274 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3275 v14 = halCaps.dwMaxTextureHeight; | |
3276 uMaxDeviceTextureDim = v14; | |
3277 if ( (unsigned int)v13 < 4 ) | |
3278 uMinDeviceTextureDim = 4; | |
3279 v15 = 1; | |
3280 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3281 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
2154 | 3282 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2)); |
0 | 3283 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); |
3284 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3285 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
2154 | 3286 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1)); |
3287 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); | |
3288 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); | |
3289 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3)); | |
3290 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2)); | |
0 | 3291 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); |
2154 | 3292 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2)); |
3293 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); | |
0 | 3294 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); |
2154 | 3295 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4)); |
1802 | 3296 //} |
2069 | 3297 ddpfPrimarySuface.dwSize = 32; |
3298 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3299 ParseTargetPixelFormat(); |
2069 | 3300 |
3301 if (!pRenderD3D) | |
3302 { | |
3303 __debugbreak(); | |
3304 pBeforePresentFunction = 0;//nullsub_1; | |
3305 } | |
3306 //else | |
3307 //{ | |
3308 /*v16 = IsColorKeySupported(pDirectDraw4); | |
0 | 3309 v17 = uAcquiredDirect3DDevice == v15; |
3310 bColorKeySupported = v16; | |
3311 if ( !v17 ) | |
3312 bColorKeySupported = 0; | |
3313 if ( bColorKeySupported ) | |
3314 { | |
3315 memset(&ddsd2, 0, 0x7Cu); | |
3316 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3317 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3318 v18 = pDirectDraw4; | |
3319 ddsd2.dwSize = 124; | |
3320 ddsd2.dwFlags = 65543; | |
3321 ddsd2.ddsCaps.dwCaps = 2112; | |
3322 ddsd2.dwWidth = 640; | |
3323 ddsd2.dwHeight = 480; | |
3324 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3325 pBeforePresentFunction = Present_ColorKey; | |
3326 } | |
2069 | 3327 else*/ |
0 | 3328 { |
3329 pTargetSurface = 0; | |
2069 | 3330 pTargetSurface_unaligned = 0; |
3331 pTargetSurface_unaligned = (unsigned int *)malloc(640 * 480 * 2 + 32); | |
3332 if ( !pTargetSurface_unaligned | |
0 | 3333 || (memset(&pDesc, 0, 0x7Cu), |
3334 pDesc.dwSize = 124, | |
3335 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3336 return 0; | |
3337 pBackBuffer4->Unlock(0); | |
2069 | 3338 v22 = (int *)pTargetSurface_unaligned + 4; |
0 | 3339 v23 = (unsigned int)pDesc.lpSurface & 7; |
3340 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
3341 uTargetSurfacePitch = 640; | |
3342 pBeforePresentFunction = Present_NoColorKey; | |
3343 v15 = 1; | |
2069 | 3344 pTargetSurface = (unsigned __int32 *)((char *)v22 + 2 * v23); |
3345 } | |
3346 using_software_screen_buffer = v15; | |
3347 //} | |
0 | 3348 bWindowMode = 0; |
3349 pParty->uFlags |= 2u; | |
2151 | 3350 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3351 return v15 != 0; |
0 | 3352 } |
3353 | |
3354 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3355 bool Render::SwitchToWindow() |
0 | 3356 { |
3357 //Render *v2; // esi@1 | |
3358 //void *v3; // eax@2 | |
3359 //RenderD3D *v4; // eax@3 | |
3360 //unsigned int v5; // edx@5 | |
3361 //RenderD3D__DevInfo *v6; // ecx@5 | |
3362 bool v7; // eax@7 | |
3363 //RenderD3D *v8; // ecx@12 | |
3364 unsigned int v9; // eax@12 | |
3365 RenderD3D *v10; // eax@24 | |
3366 HRESULT v11; // eax@24 | |
3367 int v12; // eax@24 | |
3368 int v13; // eax@26 | |
2069 | 3369 //bool v14; // eax@32 |
3370 //char v15; // zf@32 | |
0 | 3371 IDirectDraw4 *v16; // eax@35 |
3372 HRESULT v17; // eax@35 | |
2069 | 3373 //int *v18; // eax@36 |
0 | 3374 int *v19; // edx@38 |
3375 int v20; // eax@38 | |
3376 unsigned int v21; // ecx@38 | |
3377 int v22; // eax@41 | |
3378 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3379 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3380 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3381 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3382 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3383 int v29; // [sp+308h] [bp-4h]@2 | |
3384 | |
2069 | 3385 pParty->uFlags |= PARTY_FLAGS_1_0002; |
2151 | 3386 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
2069 | 3387 using_software_screen_buffer = 0; |
0 | 3388 Release(); |
2154 | 3389 //pColorKeySurface4 = 0; |
0 | 3390 pBackBuffer4 = 0; |
3391 pFrontBuffer4 = 0; | |
3392 pDirectDraw4 = 0; | |
2069 | 3393 //bColorKeySupported = 0; |
0 | 3394 CreateZBuffer(); |
1802 | 3395 /*if (!bUserDirect3D) |
3396 { | |
3397 CreateDirectDraw(); | |
3398 SetDirectDrawCooperationMode(hWnd, 0); | |
3399 field_4004C = 1; | |
3400 CreateFrontBuffer(); | |
3401 CreateClipper(hWnd); | |
3402 CreateBackBuffer(); | |
3403 field_40030 = 0; | |
3404 field_18_locked_pitch = 0; | |
3405 } | |
3406 else | |
3407 {*/ | |
1631 | 3408 /*v3 = malloc(0x148u); |
0 | 3409 thisa = (RenderD3D *)v3; |
3410 v29 = 0; | |
3411 if ( v3 ) | |
3412 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3413 else | |
3414 v4 = 0;*/ | |
3415 pRenderD3D = new RenderD3D; | |
3416 //v4 = pRenderD3D; | |
3417 //v5 = uDesiredDirect3DDevice; | |
3418 v29 = -1; | |
3419 //v6 = pRenderD3D->pAvailableDevices; | |
3420 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3421 uDesiredDirect3DDevice != 1 ) | |
3422 { | |
2069 | 3423 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, true, window); |
0 | 3424 } |
3425 else | |
3426 { | |
3427 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3428 Error("There aren't any D3D devices to init."); |
3429 | |
2069 | 3430 v7 = pRenderD3D->CreateDevice(0, true, window); |
0 | 3431 } |
3432 if ( !v7 ) | |
1545 | 3433 Error("D3Drend->Init failed."); |
0 | 3434 |
3435 //v8 = pRenderD3D; | |
2154 | 3436 //pColorKeySurface4 = 0; |
0 | 3437 pBackBuffer4 = pRenderD3D->pBackBuffer; |
3438 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3439 pDirectDraw4 = pRenderD3D->pHost; | |
3440 v9 = pRenderD3D->GetDeviceCaps(); | |
3441 if ( v9 & 1 ) | |
3442 { | |
3443 if (pRenderD3D) | |
3444 { | |
3445 pRenderD3D->Release(); | |
3446 delete pRenderD3D; | |
3447 } | |
3448 pRenderD3D = 0; | |
3449 pBackBuffer4 = 0; | |
3450 pFrontBuffer4 = 0; | |
3451 pDirectDraw4 = 0; | |
1545 | 3452 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3453 } |
3454 if ( v9 & 0x3E ) | |
3455 { | |
3456 if (pRenderD3D) | |
3457 { | |
3458 pRenderD3D->Release(); | |
3459 delete pRenderD3D; | |
3460 } | |
2154 | 3461 //pColorKeySurface4 = 0; |
0 | 3462 pRenderD3D = 0; |
3463 pBackBuffer4 = 0; | |
3464 pFrontBuffer4 = 0; | |
3465 pDirectDraw4 = 0; | |
1545 | 3466 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3467 } |
2154 | 3468 if (v9 & 0x80) |
0 | 3469 { |
3470 if (pRenderD3D) | |
3471 { | |
3472 pRenderD3D->Release(); | |
3473 delete pRenderD3D; | |
3474 } | |
3475 pRenderD3D = 0; | |
3476 pBackBuffer4 = 0; | |
3477 pFrontBuffer4 = 0; | |
3478 pDirectDraw4 = 0; | |
1545 | 3479 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3480 } |
2154 | 3481 //LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; |
0 | 3482 bRequiredTextureStagesAvailable = CheckTextureStages(); |
3483 memset(&halCaps, 0, 0xFCu); | |
3484 halCaps.dwSize = 252; | |
3485 memset(&refCaps, 0, 0xFCu); | |
3486 //v10 = v2->pRenderD3D; | |
3487 refCaps.dwSize = 252; | |
3488 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3489 v12 = halCaps.dwMinTextureWidth; | |
2069 | 3490 if ( (unsigned int)halCaps.dwMinTextureWidth > halCaps.dwMinTextureHeight ) |
0 | 3491 v12 = halCaps.dwMinTextureHeight; |
3492 uMinDeviceTextureDim = v12; | |
3493 v13 = halCaps.dwMaxTextureWidth; | |
3494 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3495 v13 = halCaps.dwMaxTextureHeight; | |
3496 uMaxDeviceTextureDim = v13; | |
3497 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3498 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3499 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3500 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3501 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3502 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3503 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3504 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3505 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3506 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3507 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3508 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3509 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3510 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3511 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3512 //} |
3513 | |
2069 | 3514 ddpfPrimarySuface.dwSize = 32; |
3515 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3516 ParseTargetPixelFormat(); |
2069 | 3517 |
0 | 3518 if ( !pRenderD3D ) |
3519 { | |
2069 | 3520 __debugbreak(); |
3521 //pBeforePresentFunction = 0;//nullsub_1; | |
3522 //goto LABEL_47; | |
3523 } | |
3524 /*v14 = IsColorKeySupported(pDirectDraw4); | |
0 | 3525 v15 = uAcquiredDirect3DDevice == 1; |
3526 bColorKeySupported = v14; | |
3527 if ( !v15 ) | |
2069 | 3528 bColorKeySupported = 0;*/ |
3529 //if ( bColorKeySupported ) | |
3530 if (false) | |
3531 { | |
3532 /*memset(&ddsd2, 0, 0x7Cu); | |
0 | 3533 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; |
3534 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3535 v16 = pDirectDraw4; | |
3536 ddsd2.dwSize = 124; | |
3537 ddsd2.dwFlags = 65543; | |
3538 ddsd2.ddsCaps.dwCaps = 2112; | |
3539 ddsd2.dwWidth = 640; | |
3540 ddsd2.dwHeight = 480; | |
3541 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
2069 | 3542 pBeforePresentFunction = Present_ColorKey;*/ |
0 | 3543 LABEL_45: |
2069 | 3544 using_software_screen_buffer = 1; |
3545 //LABEL_47: | |
0 | 3546 bWindowMode = 1; |
1802 | 3547 //hWnd = hWnd; |
0 | 3548 return 0; |
3549 } | |
3550 pTargetSurface = 0; | |
2069 | 3551 pTargetSurface_unaligned = 0; |
3552 | |
3553 uint num_pixels = window->GetWidth() * window->GetHeight(); | |
3554 pTargetSurface_unaligned = new unsigned int[num_pixels]; | |
3555 | |
3556 if (!pTargetSurface_unaligned) | |
3557 return false; | |
3558 | |
3559 memset(&pDesc, 0, 0x7Cu); | |
3560 pDesc.dwSize = 124; | |
3561 if (!pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT)) | |
3562 { | |
3563 delete [] pTargetSurface_unaligned; | |
3564 return false; | |
3565 } | |
3566 | |
3567 memset32(pTargetSurface_unaligned, -1, num_pixels); | |
3568 | |
3569 | |
0 | 3570 pRenderer->pBackBuffer4->Unlock(0); |
2069 | 3571 /*v19 = pTargetSurface_unaligned; |
0 | 3572 v20 = (unsigned int)pDesc.lpSurface & 7; |
3573 v21 = (unsigned int)ptr_400E8 & 7; | |
3574 if ( v21 == v20 ) | |
3575 { | |
3576 pTargetSurface = (unsigned __int16 *)v19; | |
3577 } | |
3578 else | |
3579 { | |
3580 if ( (signed int)v21 >= v20 ) | |
3581 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3582 else | |
3583 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3584 pTargetSurface = (unsigned __int16 *)v22; | |
2069 | 3585 }*/ |
3586 pTargetSurface = pTargetSurface_unaligned; | |
3587 uTargetSurfacePitch = window->GetWidth(); | |
0 | 3588 pBeforePresentFunction = Present_NoColorKey; |
3589 goto LABEL_45; | |
3590 } | |
3591 | |
2154 | 3592 |
3593 //----- (0044F2B2) -------------------------------------------------------- | |
3594 bool Render::IsGammaSupported() | |
3595 { | |
3596 bool result; // eax@3 | |
3597 HRESULT v1; // eax@4 | |
3598 | |
3599 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
3600 { | |
3601 DDCAPS halCaps; // [sp+0h] [bp-180h]@4 | |
3602 memset(&halCaps, 0, sizeof(DDCAPS)); | |
3603 halCaps.dwSize = sizeof(DDCAPS); | |
3604 | |
3605 ErrD3D(pDirectDraw4->GetCaps(&halCaps, 0)); | |
3606 return (halCaps.dwCaps2 >> 17) & 1; | |
3607 } | |
3608 /*else | |
3609 return false;*/ | |
3610 } | |
3611 | |
0 | 3612 //----- (004A0BEE) -------------------------------------------------------- |
2102 | 3613 void Render::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) |
3614 { | |
2198 | 3615 signed int lower_bound; // eax@17 |
3616 signed int left_bound; | |
0 | 3617 unsigned int v21; // edi@46 |
3618 int v22; // esi@47 | |
3619 int v23; // ebx@47 | |
3620 signed int v24; // edx@50 | |
3621 signed int v25; // esi@52 | |
3622 unsigned __int16 *v26; // ecx@52 | |
3623 int v27; // ebx@54 | |
3624 int v28; // edi@55 | |
3625 int v29; // edx@55 | |
3626 int v30; // ebx@60 | |
3627 int v31; // edx@61 | |
3628 int v32; // edi@61 | |
3629 __int64 v36; // [sp+14h] [bp-8h]@1 | |
2198 | 3630 signed int upper_bound; // [sp+18h] [bp-4h]@28 |
0 | 3631 unsigned int uXa; // [sp+24h] [bp+8h]@49 |
3632 int uYb; // [sp+28h] [bp+Ch]@47 | |
3633 | |
3634 v36 = 0i64; | |
2101 | 3635 if ( uX < this->raster_clip_x )// x âûõîäèò çà ðàìêè ëåâîé ãðàíèöû |
2102 | 3636 HIDWORD(v36) = 8; //left_border = true; |
2101 | 3637 if ( uX > this->raster_clip_z )// x âûõîäèò çà ðàìêè ïðàâîé ãðàíèöû |
2102 | 3638 HIDWORD(v36) |= 4;//right_border = true; |
2097 | 3639 |
2101 | 3640 if ( uZ < this->raster_clip_x )// z âûõîäèò çà ðàìêè ëåâîé ãðàíèöû |
2102 | 3641 LODWORD(v36) = 8;// |
2101 | 3642 if ( uZ > this->raster_clip_z )// z âûõîäèò çà ðàìêè ïðàâîé ãðàíèöû |
3643 LODWORD(v36) |= 4; | |
3644 | |
3645 if ( uY < this->raster_clip_y )// y âûõîäèò çà ðàìêè âåðõíåé ãðàíèöû | |
2102 | 3646 HIDWORD(v36) |= 2;//upper_border = true; |
2101 | 3647 if ( uY > this->raster_clip_w )// y âûõîäèò çà ðàìêè íèæíåé ãðàíèöû |
2102 | 3648 HIDWORD(v36) |= 1;//bottom_border = true; |
2101 | 3649 |
3650 if ( uW < this->raster_clip_y )// w âûõîäèò çà ðàìêè âåðõíåé ãðàíèöû | |
3651 LODWORD(v36) |= 2; | |
3652 if ( uW > this->raster_clip_w )// w âûõîäèò çà ðàìêè íèæíåé ãðàíèöû | |
3653 LODWORD(v36) |= 1; | |
3654 | |
2102 | 3655 //LOBYTE(v12) = v36; |
0 | 3656 if ( (unsigned int)v36 & HIDWORD(v36) ) |
2102 | 3657 return; |
3658 | |
2199 | 3659 if ( v36 ) //íå ïîëíîñòüþ â ðàìêàõ |
3660 { | |
3661 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )//for left and right(ëåâàÿ è ïðàâàÿ) | |
3662 { | |
3663 if ( BYTE4(v36) & 8 )//left_border = true; | |
3664 { | |
3665 uY += ((uW - uY) * (this->raster_clip_x - uX)) / (uZ - uX); | |
3666 uX = this->raster_clip_x; | |
3667 } | |
3668 else | |
3669 { | |
3670 uZ = this->raster_clip_x; | |
3671 uW += ((uY - uW) * (this->raster_clip_x - uZ)) / (uX - uZ); | |
3672 } | |
3673 } | |
3674 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) | |
3675 { | |
3676 if ( BYTE4(v36) & 4 ) //right_border = true | |
3677 { | |
3678 uY += ((uW - uY) * (this->raster_clip_z - uX)) / (uZ - uX); | |
3679 uX = this->raster_clip_z; | |
0 | 3680 } |
3681 else | |
3682 { | |
2199 | 3683 uW += ((uY - uW) * (this->raster_clip_z - uZ)) / (uX - uZ); |
3684 uZ = this->raster_clip_z; | |
3685 } | |
3686 } | |
3687 upper_bound = 0; | |
3688 if ( uY < this->raster_clip_y ) | |
3689 upper_bound = 2; | |
3690 if ( uY > this->raster_clip_w ) | |
3691 upper_bound |= 1; | |
3692 | |
3693 lower_bound = 0; | |
3694 if ( uW < this->raster_clip_y ) | |
3695 lower_bound = 2; | |
3696 if ( uW > this->raster_clip_w ) | |
3697 lower_bound |= 1; | |
3698 | |
3699 if ( !(lower_bound & upper_bound) )//for up and down(äëÿ âåðõà è íèçà) | |
3700 { | |
3701 lower_bound ^= upper_bound; | |
3702 if ( lower_bound & 2 ) | |
3703 { | |
3704 if ( upper_bound & 2 ) | |
3705 { | |
3706 uX += ((uZ - uX) * (this->raster_clip_y - uY)) / (uW - uY); | |
3707 uY = this->raster_clip_y; | |
3708 } | |
3709 else | |
3710 { | |
3711 uZ += (uX - uZ) * (this->raster_clip_y - uW) / (uY - uW); | |
3712 uW = this->raster_clip_y; | |
3713 } | |
3714 } | |
3715 if ( lower_bound & 1 ) | |
3716 { | |
3717 if ( upper_bound & 1 ) | |
3718 { | |
3719 uX += ((uZ - uX) * (this->raster_clip_w - uY)) / (uW - uY); | |
3720 uY = this->raster_clip_w; | |
3721 } | |
3722 else | |
0 | 3723 { |
2199 | 3724 uZ += ((uX - uZ) * (this->raster_clip_w - uW)) / (uY - uW); |
3725 uW = this->raster_clip_w; | |
3726 } | |
3727 } | |
3728 } | |
3729 } | |
3730 v21 = pRenderer->uTargetSurfacePitch; | |
3731 if ( pRenderer->uTargetSurfacePitch ) | |
3732 { | |
3733 //v12 = uX + uY * pRenderer->uTargetSurfacePitch; | |
3734 v22 = uW - uY; | |
3735 v23 = v22; | |
3736 uYb = v22; | |
3737 if ( v22 < 0 ) | |
3738 { | |
3739 v23 = -v22; | |
3740 uYb = -v22; | |
3741 v21 = -pRenderer->uTargetSurfacePitch; | |
3742 } | |
3743 uXa = uZ - uX; | |
3744 if ((signed)(uZ - uX) >= 0) | |
3745 v24 = 1; | |
3746 else | |
3747 { | |
3748 uXa = -uXa; | |
3749 v24 = -1; | |
3750 } | |
3751 v25 = 0; | |
3752 | |
3753 v26 = (unsigned __int16 *)this->pTargetSurface; | |
3754 if ( v26 ) | |
3755 { | |
3756 if ( (signed int)uXa <= v23 )//ðèñóåì âåðòèêàëüíóþ ëèíèþ | |
3757 { | |
3758 v30 = v23 + 1; | |
3759 if ( v30 > 0 ) | |
3760 { | |
3761 v31 = 2 * v24; | |
3762 v32 = 2 * v21; | |
3763 //v12 = (int)&v26[v12]; | |
3764 int y = 0; | |
3765 int x = 0; | |
3766 for ( v30; v30; --v30 ) | |
0 | 3767 { |
2199 | 3768 v25 += uXa; |
3769 //*(short *)v12 = uColor; | |
3770 //v12 += v32; | |
3771 WritePixel16(uX + x, uY + y, uColor); | |
3772 if ( v32 >= 0 ) | |
3773 y += 1; | |
3774 else | |
3775 y -= 1; | |
3776 if ( v25 > 0 ) | |
0 | 3777 { |
2199 | 3778 v25 -= uYb; |
3779 //v12 += v31; | |
3780 if ( v31 >= 0 ) | |
2096 | 3781 x += 1; |
3782 else | |
3783 x -= 1; | |
0 | 3784 } |
3785 } | |
3786 } | |
3787 } | |
2199 | 3788 else//ðèñóåì ãîðèçîíòàëüíóþ ëèíèþ |
3789 { | |
3790 v27 = uXa + 1; | |
3791 if ( (signed int)(uXa + 1) > 0 ) | |
3792 { | |
3793 v28 = 2 * v21; | |
3794 v29 = 2 * v24; | |
3795 int y = 0; | |
3796 int x = 0; | |
3797 //v12 = (int)&v26[v12]; | |
3798 for ( v27; v27; --v27 ) | |
3799 { | |
3800 v25 += uYb; | |
3801 //*(short *)v12 = uColor; | |
3802 //v12 += v29; | |
3803 WritePixel16(uX + x, uY + y, uColor); | |
3804 if ( v29 >= 0 ) | |
3805 x += 1; | |
3806 else | |
3807 x -= 1; | |
3808 if ( v25 > (signed int)uXa ) | |
3809 { | |
3810 v25 -= uXa; | |
3811 //v12 += v28; | |
3812 if ( v28 >= 0 ) | |
3813 y += 1; | |
3814 else | |
3815 y -= 1; | |
3816 } | |
3817 } | |
3818 } | |
3819 } | |
3820 } | |
0 | 3821 } |
2102 | 3822 return; |
0 | 3823 } |
3824 | |
3825 //----- (004A0E80) -------------------------------------------------------- | |
3826 void Render::ClearZBuffer(int a2, int a3) | |
3827 { | |
3828 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3829 } | |
3830 | |
3831 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3832 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3833 { | |
3834 this->raster_clip_x = uX; | |
3835 this->raster_clip_y = uY; | |
3836 this->raster_clip_z = uZ; | |
3837 this->raster_clip_w = uW; | |
0 | 3838 } |
3839 | |
3840 //----- (004A0EB6) -------------------------------------------------------- | |
3841 void Render::ParseTargetPixelFormat() | |
3842 { | |
3843 signed int v2; // ecx@1 | |
3844 DWORD uRedMask; // edx@1 | |
3845 unsigned int uGreenMask; // esi@5 | |
3846 signed int v5; // ecx@5 | |
3847 unsigned int uBlueMask; // edx@9 | |
3848 signed int v7; // ecx@9 | |
2069 | 3849 //unsigned int v8; // ecx@13 |
0 | 3850 |
3851 v2 = 0; | |
2132 | 3852 uRedMask = this->ddpfPrimarySuface.dwRBitMask; |
3853 this->uTargetBBits = 0; | |
3854 this->uTargetGBits = 0; | |
3855 this->uTargetRBits = 0; | |
0 | 3856 do |
3857 { | |
3858 if ( (1 << v2) & uRedMask ) | |
2132 | 3859 ++this->uTargetRBits; |
0 | 3860 ++v2; |
3861 } | |
2069 | 3862 while ( v2 < 32 ); |
2132 | 3863 uGreenMask = this->ddpfPrimarySuface.dwGBitMask; |
0 | 3864 v5 = 0; |
3865 do | |
3866 { | |
3867 if ( (1 << v5) & uGreenMask ) | |
2132 | 3868 ++this->uTargetGBits; |
0 | 3869 ++v5; |
3870 } | |
2069 | 3871 while ( v5 < 32 ); |
2132 | 3872 uBlueMask = this->ddpfPrimarySuface.dwBBitMask; |
0 | 3873 v7 = 0; |
3874 do | |
3875 { | |
3876 if ( (1 << v7) & uBlueMask ) | |
2132 | 3877 ++this->uTargetBBits; |
0 | 3878 ++v7; |
3879 } | |
2069 | 3880 while ( v7 < 32 ); |
2132 | 3881 this->uTargetGMask = uGreenMask; |
3882 this->uTargetRMask = this->ddpfPrimarySuface.dwRBitMask; | |
3883 this->uTargetBMask = uBlueMask; | |
0 | 3884 } |
3885 | |
3886 //----- (004A0F40) -------------------------------------------------------- | |
3887 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3888 { | |
2132 | 3889 //IDirectDrawSurface4 *v4; // esi@1 |
168 | 3890 HRESULT result; // eax@1 |
0 | 3891 HRESULT v6; // eax@4 |
3892 int v7; // [sp-8h] [bp-14h]@10 | |
3893 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3894 char v9; // [sp+Bh] [bp-1h]@1 | |
3895 | |
2132 | 3896 //v4 = pSurface; |
0 | 3897 v9 = 1; |
3898 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3899 if ( result == DDERR_SURFACELOST ) | |
3900 { | |
2132 | 3901 v6 = pSurface->Restore(); |
0 | 3902 if ( v6 ) |
3903 { | |
3904 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3905 { | |
3906 LABEL_20: | |
3907 v9 = 0; | |
3908 result = (bool)memset(pDesc, 0, 4u); | |
3909 goto LABEL_21; | |
3910 } | |
3911 pRenderer->pFrontBuffer4->Restore(); | |
2132 | 3912 pSurface->Restore(); |
3913 } | |
3914 result = pSurface->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
0 | 3915 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) |
3916 goto LABEL_20; | |
3917 ErrD3D(result); | |
3918 if ( result ) | |
3919 { | |
3920 //v8 = 0; | |
3921 //v7 = 2161; | |
3922 LABEL_19: | |
3923 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3924 goto LABEL_20; | |
3925 } | |
3926 if ( pRenderer->pRenderD3D ) | |
3927 pRenderD3D->HandleLostResources(); | |
3928 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3929 } | |
3930 else | |
3931 { | |
3932 if ( result ) | |
3933 { | |
3934 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3935 goto LABEL_20; | |
3936 ErrD3D(result); | |
3937 //v8 = 0; | |
3938 //v7 = 2199; | |
3939 //goto LABEL_19; | |
3940 } | |
3941 } | |
3942 LABEL_21: | |
3943 LOBYTE(result) = v9; | |
3944 return result; | |
3945 } | |
3946 | |
3947 | |
3948 //----- (004A10E4) -------------------------------------------------------- | |
3949 void Render::CreateDirectDraw() | |
3950 { | |
3951 Render *v1; // edi@1 | |
3952 HRESULT v2; // eax@1 | |
3953 HRESULT v3; // eax@5 | |
3954 int v6; // [sp-Ch] [bp-20h]@3 | |
3955 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
3956 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
3957 | |
3958 v1 = this; | |
3959 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
3960 | |
3961 pDirectDraw4 = nullptr; | |
3962 | |
2152 | 3963 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
0 | 3964 |
3965 lpDD->Release(); | |
3966 lpDD = nullptr; | |
3967 } | |
3968 | |
3969 //----- (004A1169) -------------------------------------------------------- | |
3970 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
3971 { | |
3972 DWORD flags; // eax@1 | |
3973 IDirectDraw *v4; // ecx@3 | |
3974 HRESULT v5; // eax@5 | |
3975 int v6; // [sp-8h] [bp-8h]@3 | |
3976 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
3977 | |
3978 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
3979 DDSCL_NORMAL; | |
3980 | |
2152 | 3981 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
0 | 3982 } |
3983 | |
3984 //----- (004A11C6) -------------------------------------------------------- | |
3985 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
3986 { | |
2152 | 3987 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
0 | 3988 } |
3989 | |
3990 //----- (004A121C) -------------------------------------------------------- | |
3991 void Render::CreateFrontBuffer() | |
3992 { | |
3993 Render *v1; // esi@1 | |
3994 IDirectDraw *pDD; // eax@3 | |
3995 IDirectDrawSurface **pOutSurf; // esi@3 | |
3996 struct _DDSURFACEDESC *v4; // edx@3 | |
3997 HRESULT v5; // eax@5 | |
3998 int v6; // [sp-8h] [bp-8Ch]@3 | |
3999 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4000 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4001 | |
4002 v1 = this; | |
2152 | 4003 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4004 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4005 { |
4006 memset(&a2, 0, 0x7Cu); | |
4007 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
4008 a2.dwSize = 124; | |
4009 a2.dwFlags = 1; | |
4010 v7 = 0; | |
4011 a2.ddsCaps.dwCaps = 512; | |
4012 v6 = 2357; | |
4013 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
4014 v4 = (struct _DDSURFACEDESC *)&a2; | |
4015 } | |
2152 | 4016 /*else |
0 | 4017 { |
4018 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
4019 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
4020 a2.lPitch = 108; | |
4021 a2.dwBackBufferCount = 1; | |
4022 v7 = 0; | |
4023 a2.dwTextureStage = 512; | |
4024 v6 = 2346; | |
4025 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
4026 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
2152 | 4027 }*/ |
0 | 4028 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); |
4029 } | |
4030 | |
4031 //----- (004A12CD) -------------------------------------------------------- | |
4032 void Render::CreateBackBuffer() | |
4033 { | |
4034 Render *v1; // esi@1 | |
4035 IDirectDraw *v2; // eax@3 | |
4036 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
4037 struct _DDSURFACEDESC *v4; // edx@3 | |
4038 HRESULT v5; // eax@5 | |
4039 int v6; // [sp-8h] [bp-8Ch]@3 | |
4040 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4041 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4042 | |
4043 v1 = this; | |
2152 | 4044 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4045 // pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4046 { |
4047 memset(&a2, 0, 0x7Cu); | |
4048 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
4049 a2.dwSize = 124; | |
4050 a2.dwFlags = 7; | |
4051 v7 = 0; | |
4052 a2.ddsCaps.dwCaps = 2112; | |
4053 a2.dwWidth = 640; | |
4054 a2.dwHeight = 480; | |
4055 v6 = 2387; | |
4056 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4057 v4 = (struct _DDSURFACEDESC *)&a2; | |
4058 } | |
2152 | 4059 /*else |
0 | 4060 { |
4061 memset(&a2.lPitch, 0, 0x6Cu); | |
4062 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4063 a2.lPitch = 108; | |
4064 a2.dwBackBufferCount = 7; | |
4065 v7 = 0; | |
4066 a2.dwTextureStage = 2112; | |
4067 a2.dwAlphaBitDepth = 640; | |
4068 a2.dwMipMapCount = 480; | |
4069 v6 = 2374; | |
4070 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4071 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
2152 | 4072 }*/ |
0 | 4073 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); |
4074 } | |
4075 | |
4076 //----- (004A139A) -------------------------------------------------------- | |
4077 void Render::CreateDirectDrawPrimarySurface() | |
4078 { | |
4079 Render *v1; // esi@1 | |
2154 | 4080 //int v2; // ebx@3 |
0 | 4081 IDirectDraw2 *v3; // eax@3 |
4082 HRESULT v4; // eax@3 | |
4083 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4084 DDSCAPS2 *v6; // edx@3 | |
4085 IDirectDraw4 *v7; // eax@4 | |
4086 HRESULT v8; // eax@4 | |
4087 int v9; // ST14_4@5 | |
4088 IDirectDrawSurface *v10; // ST10_4@5 | |
4089 HRESULT v11; // eax@5 | |
4090 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4091 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4092 int v14; // [sp+4h] [bp-9Ch]@0 | |
4093 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4094 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4095 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4096 int a4; // [sp+98h] [bp-8h]@3 | |
4097 | |
4098 v1 = this; | |
2152 | 4099 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4100 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4101 { |
2154 | 4102 //v2 = 0; |
4103 //this->field_4004C = 1; | |
0 | 4104 memset(&ddsd2, 0, 0x7Cu); |
4105 v7 = v1->pDirectDraw4; | |
4106 ddsd2.dwBackBufferCount = 1; | |
4107 ddsd2.dwSize = 0x7Cu; | |
4108 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4109 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4110 ErrD3D(v7->CreateSurface( | |
4111 &ddsd2, | |
4112 &pFrontBuffer4, | |
4113 0)); | |
4114 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4115 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4116 } | |
2152 | 4117 /*else |
0 | 4118 { |
4119 v2 = 0; | |
4120 this->field_4004C = 1; | |
4121 | |
4122 DDSURFACEDESC ddsd; | |
4123 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4124 | |
4125 ddsd.lpSurface = (LPVOID)1; | |
4126 ddsd.lPitch = 108; | |
4127 ddsd.dwBackBufferCount = 33; | |
4128 ddsd.ddsCaps.dwCaps = 8728; | |
4129 ErrD3D(pDirectDraw2->CreateSurface( | |
4130 &ddsd, | |
4131 (IDirectDrawSurface **)&pFrontBuffer2, | |
4132 0)); | |
4133 | |
4134 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4135 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
2152 | 4136 }*/ |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4137 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4138 v9 = (int)v6; |
4139 v10 = pFrontBuffer; // BUG | |
4140 | |
4141 v17.dwCaps = 4; | |
4142 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4143 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
2154 | 4144 //v1->field_40030 = v2; |
4145 //v1->field_18_locked_pitch = v2; | |
0 | 4146 } |
4147 | |
4148 //----- (004A14F4) -------------------------------------------------------- | |
4149 void Render::CreateClipper(HWND a2) | |
4150 { | |
2152 | 4151 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); |
4152 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4153 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
0 | 4154 } |
4155 | |
4156 //----- (004A15D8) -------------------------------------------------------- | |
4157 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4158 { | |
2152 | 4159 pFrontBuffer4->GetPixelFormat(pOut); |
0 | 4160 } |
4161 | |
4162 //----- (004A1605) -------------------------------------------------------- | |
4163 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4164 { | |
4165 signed int v4; // eax@3 | |
4166 | |
2152 | 4167 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4168 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4169 { |
4170 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4171 memset(&pDesc, 0, 0x7Cu); | |
4172 pDesc.dwSize = 124; | |
2132 | 4173 LockSurface_DDraw4(this->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4174 *pOutSurfacePtr = pDesc.lpSurface; |
4175 v4 = pDesc.lPitch; | |
4176 } | |
2152 | 4177 /*else |
0 | 4178 { |
4179 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4180 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4181 pDesc.lPitch = 108; | |
2132 | 4182 LockSurface_DDraw2(this->pBackBuffer2, &pDesc, 1); |
0 | 4183 *pOutSurfacePtr = (void *)pDesc.lpSurface; |
4184 v4 = pDesc.dwReserved; | |
2152 | 4185 }*/ |
0 | 4186 *pOutPixelsPerRow = v4 >> 1; |
4187 } | |
4188 | |
4189 //----- (004A16E1) -------------------------------------------------------- | |
4190 void Render::UnlockBackBuffer() | |
4191 { | |
2152 | 4192 ErrD3D(pBackBuffer4->Unlock(0)); |
0 | 4193 } |
4194 | |
4195 //----- (004A172E) -------------------------------------------------------- | |
4196 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4197 { | |
4198 signed int v4; // eax@3 | |
4199 | |
2152 | 4200 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4201 { |
4202 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4203 memset(&pDesc, 0, 0x7Cu); | |
4204 pDesc.dwSize = 124; | |
2132 | 4205 LockSurface_DDraw4(this->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4206 *pOutSurface = pDesc.lpSurface; |
4207 v4 = pDesc.lPitch; | |
4208 } | |
2152 | 4209 /*else |
0 | 4210 { |
4211 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4212 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4213 pDesc.lPitch = 108; | |
2132 | 4214 LockSurface_DDraw2(this->pFrontBuffer2, &pDesc, 1); |
0 | 4215 *pOutSurface = (void *)pDesc.lpSurface; |
4216 v4 = pDesc.dwReserved; | |
2152 | 4217 }*/ |
0 | 4218 *pOutPixelsPerRow = v4 >> 1; |
4219 } | |
4220 | |
4221 //----- (004A17C7) -------------------------------------------------------- | |
4222 void Render::UnlockFrontBuffer() | |
4223 { | |
2152 | 4224 ErrD3D(pFrontBuffer4->Unlock(0)); |
0 | 4225 } |
4226 | |
4227 //----- (004A1814) -------------------------------------------------------- | |
4228 void Render::RestoreFrontBuffer() | |
4229 { | |
2152 | 4230 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST ) |
4231 pFrontBuffer4->Restore(); | |
0 | 4232 } |
4233 | |
4234 //----- (004A184C) -------------------------------------------------------- | |
2152 | 4235 void Render::RestoreBackBuffer() |
4236 { | |
4237 if ( pBackBuffer4->IsLost() == DDERR_SURFACELOST ) | |
4238 pBackBuffer4->Restore(); | |
0 | 4239 } |
4240 | |
4241 //----- (004A18F5) -------------------------------------------------------- | |
4242 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4243 { | |
2152 | 4244 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); |
0 | 4245 } |
4246 | |
4247 //----- (004A194A) -------------------------------------------------------- | |
4248 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4249 { | |
4250 IDirectDrawSurface *pFront; // eax@3 | |
4251 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4252 | |
2152 | 4253 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4254 { |
4255 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4256 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4257 } | |
2152 | 4258 /*else |
0 | 4259 { |
4260 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4261 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
2152 | 4262 }*/ |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4263 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4264 } |
4265 | |
4266 //----- (004A1B22) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4267 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4268 { |
0 | 4269 unsigned int v7; // edx@6 |
2166 | 4270 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4271 if (uNumBillboardsToDraw >= 999 ) |
0 | 4272 return 0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4273 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4274 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4275 uNumBillboardsToDraw = 1; |
0 | 4276 return 0; |
4277 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4278 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4279 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4280 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4281 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4282 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4283 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4284 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4285 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4286 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
4287 |
2166 | 4288 if (z > pRenderer->pBillboardRenderListD3D[v7].z_order ) |
0 | 4289 { |
4290 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4291 v7 = pRenderer->uNumBillboardsToDraw; | |
4292 else | |
4293 { | |
4294 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4295 { | |
2166 | 4296 for ( uint i = 0; i < pRenderer->uNumBillboardsToDraw - v7; i++ ) |
0 | 4297 { |
2166 | 4298 memcpy(&pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i], |
4299 &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - (i + 1)], | |
4300 sizeof(pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i])); | |
0 | 4301 } |
4302 } | |
4303 ++v7; | |
4304 } | |
144
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parents:
143
diff
changeset
|
4305 uNumBillboardsToDraw++; |
0 | 4306 return v7; |
4307 } | |
2166 | 4308 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order ) |
0 | 4309 { |
4310 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4311 { | |
2166 | 4312 for ( uint i = 0; i < pRenderer->uNumBillboardsToDraw - v7; i++ ) |
4313 { | |
4314 memcpy(&pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i], | |
4315 &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw -(i + 1)], | |
4316 sizeof(pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i])); | |
4317 } | |
4318 } | |
717 | 4319 uNumBillboardsToDraw++; |
4320 return v7; | |
0 | 4321 } |
4322 return v7; | |
4323 } | |
4324 | |
4325 //----- (004A1E9D) -------------------------------------------------------- | |
4326 unsigned int Render::GetBillboardDrawListSize() | |
4327 { | |
4328 return pRenderer->uNumBillboardsToDraw; | |
4329 } | |
4330 | |
4331 //----- (004A1EA3) -------------------------------------------------------- | |
4332 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4333 { | |
2002 | 4334 return pRenderer->pBillboardRenderListD3D[uBillboardID].sParentBillboardID; |
0 | 4335 } |
4336 | |
4337 //----- (004A1EB6) -------------------------------------------------------- | |
4338 void Render::BeginSceneD3D() | |
4339 { | |
4340 if (!uNumD3DSceneBegins++) | |
4341 { | |
2154 | 4342 //if (pRenderD3D) |
0 | 4343 { |
4344 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4345 pRenderer->uNumBillboardsToDraw = 0; | |
4346 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4347 |
0 | 4348 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4349 uFogColor = GetLevelFogColor(); | |
4350 else | |
4351 uFogColor = 0; | |
4352 | |
4353 if ( uFogColor & 0xFF000000 ) | |
4354 { | |
4355 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4356 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4357 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4358 bUsingSpecular = true; | |
4359 } | |
4360 else | |
4361 { | |
4362 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4363 bUsingSpecular = 0; | |
4364 } | |
4365 } | |
2154 | 4366 /*else |
0 | 4367 { |
4368 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4369 if (pTargetSurface) | |
4370 field_18_locked_pitch = uTargetSurfacePitch; | |
4371 else | |
4372 --uNumD3DSceneBegins; | |
2154 | 4373 }*/ |
0 | 4374 } |
4375 } | |
4376 | |
4377 //----- (004A1FE1) -------------------------------------------------------- | |
4378 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4379 { | |
4380 --uNumD3DSceneBegins; | |
4381 if (uNumD3DSceneBegins) | |
4382 return; | |
4383 | |
4384 if (pRenderD3D) | |
4385 { | |
4386 pGame->draw_debug_outlines(); | |
161 | 4387 DoRenderBillboards_D3D(); |
0 | 4388 pGame->pStru6Instance->RenderSpecialEffects(); |
4389 pRenderD3D->pDevice->EndScene(); | |
4390 } | |
4391 else | |
4392 pGame->pStru6Instance->RenderSpecialEffects(); | |
4393 } | |
4394 | |
4395 //----- (004A2031) -------------------------------------------------------- | |
349 | 4396 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4397 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4398 // __debugbreak(); // should not fire outside decal builder |
349 | 4399 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4400 } |
4401 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4402 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4403 { |
4404 int v5; // ebx@1 | |
4405 int v6; // edi@1 | |
4406 int v8; // eax@7 | |
4407 float v9; // eax@12 | |
4408 float *v10; // esi@12 | |
4409 float v11; // ecx@14 | |
4410 double v12; // st7@14 | |
4411 double v13; // st7@14 | |
4412 double v14; // st7@14 | |
4413 signed int v15; // eax@14 | |
4414 int v16; // eax@15 | |
4415 float v17; // ST48_4@15 | |
4416 char v18; // zf@17 | |
4417 int v19; // eax@18 | |
4418 int v20; // eax@18 | |
4419 int v21; // edx@20 | |
4420 signed int v22; // ecx@20 | |
4421 int v23; // eax@20 | |
4422 const char *v24; // ST4C_4@20 | |
4423 unsigned int v25; // ST50_4@20 | |
4424 int v26; // ST54_4@20 | |
4425 int v27; // eax@20 | |
4426 _UNKNOWN *v28; // eax@21 | |
4427 int v29; // ecx@23 | |
4428 int v30; // eax@23 | |
4429 int v31; // eax@23 | |
4430 int v32; // eax@24 | |
4431 int v33; // eax@25 | |
4432 int v34; // eax@25 | |
4433 int v35; // eax@25 | |
4434 int v36; // eax@25 | |
4435 signed int v37; // ecx@26 | |
4436 int v38; // eax@26 | |
4437 _UNKNOWN *v39; // eax@27 | |
4438 int v40; // edx@28 | |
4439 int v41; // eax@29 | |
4440 int v42; // eax@29 | |
4441 int v43; // eax@29 | |
4442 int v44; // eax@29 | |
4443 unsigned int v46; // eax@29 | |
4444 int v47; // eax@30 | |
4445 int v48; // eax@30 | |
4446 int v49; // eax@30 | |
4447 double v52; // st6@35 | |
4448 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4449 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4450 signed int v59; // [sp+60h] [bp-8h]@12 | |
4451 int v61; // [sp+64h] [bp-4h]@4 | |
4452 int i; | |
4453 | |
4454 v6 = (int)this; | |
4455 v5 = 0; | |
4456 if (!this->uNumD3DSceneBegins) | |
4457 return; | |
4458 | |
4459 | |
4460 | |
4461 | |
186 | 4462 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4463 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4464 if (this->bUsingSpecular) | |
4465 { | |
186 | 4466 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4467 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4468 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4469 } |
4470 | |
4471 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4472 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4473 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4474 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4475 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4476 pVertices[0].specular = 0; | |
4477 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4478 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4479 | |
4480 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4481 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4482 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4483 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4484 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4485 pVertices[1].specular = 0; | |
4486 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4487 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4488 | |
4489 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4490 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4491 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4492 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4493 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4494 pVertices[2].specular = 0; | |
4495 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4496 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4497 | |
4498 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4499 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4500 | |
4501 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4502 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4503 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4504 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4505 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4506 pVertices[5].specular = 0; | |
4507 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4508 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4509 | |
4510 | |
4511 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4512 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4513 | |
186 | 4514 }*/ |
4515 | |
0 | 4516 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4517 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4518 { |
4519 //RenderVertexSoft *pVertices; // esi@0 | |
4520 //int v7; // edi@1 | |
0 | 4521 unsigned int v8; // ebx@1 |
4522 LightmapBuilder *v9; // esi@3 | |
4523 unsigned int v10; // edx@3 | |
4524 int v11; // eax@5 | |
4525 int v12; // eax@11 | |
4526 char *v13; // esi@11 | |
4527 double v14; // st7@13 | |
4528 double v15; // st7@13 | |
4529 signed int v16; // eax@13 | |
4530 int v17; // ecx@13 | |
4531 double v18; // st7@13 | |
4532 float v19; // ST78_4@14 | |
4533 int v20; // eax@14 | |
4534 char v21; // zf@16 | |
4535 HRESULT v22; // eax@17 | |
4536 HRESULT v23; // eax@17 | |
4537 HRESULT v24; // eax@19 | |
4538 HRESULT v25; // eax@19 | |
4539 unsigned int v26; // ecx@19 | |
4540 char *v27; // eax@20 | |
4541 HRESULT v28; // eax@22 | |
4542 HRESULT v29; // eax@22 | |
4543 HRESULT v30; // eax@23 | |
4544 HRESULT v31; // eax@24 | |
4545 HRESULT v32; // eax@24 | |
4546 HRESULT v33; // eax@24 | |
4547 HRESULT v34; // eax@24 | |
4548 HRESULT v35; // eax@25 | |
4549 HRESULT v36; // eax@25 | |
4550 unsigned int v37; // ecx@25 | |
4551 char *v38; // eax@26 | |
4552 int v39; // edx@27 | |
4553 HRESULT v40; // eax@28 | |
4554 HRESULT v41; // eax@28 | |
4555 HRESULT v42; // eax@28 | |
4556 HRESULT v43; // eax@28 | |
4557 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4558 unsigned int v45; // eax@28 | |
4559 HRESULT v46; // eax@29 | |
4560 HRESULT v47; // eax@29 | |
4561 HRESULT v48; // eax@29 | |
186 | 4562 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4563 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4564 int v51; // eax@40 | |
4565 char *v52; // esi@40 | |
4566 double v53; // st7@42 | |
4567 double v54; // st7@42 | |
4568 signed int v55; // eax@42 | |
4569 int v56; // ecx@42 | |
4570 double v57; // st7@42 | |
4571 float v58; // ST7C_4@43 | |
4572 int v59; // eax@43 | |
186 | 4573 //signed int v60; // [sp+78h] [bp-14h]@31 |
4574 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4575 const char *v62; // [sp+80h] [bp-Ch]@0 |
4576 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4577 int v64; // [sp+84h] [bp-8h]@0 | |
4578 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4579 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4580 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4581 int a7; |
4582 | |
4583 //v7 = (int)this; | |
0 | 4584 v8 = 0; |
186 | 4585 if (!this->uNumD3DSceneBegins) |
75 | 4586 return; |
4587 if ( uNumVertices < 3) | |
4588 return; | |
4589 | |
186 | 4590 //v61 = pVertices; |
4591 | |
75 | 4592 /* v9 = pGame->pLightmapBuilder; |
0 | 4593 v65 = v9; |
75 | 4594 v10 = v9->std__vector_000004_size;*/ |
2155 | 4595 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 4596 { |
638 | 4597 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4598 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4599 } |
4600 else | |
4601 { | |
186 | 4602 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4603 byte_4D864C && pGame->uFlags & 2 ) |
4604 { | |
186 | 4605 if (clampAtTextureBorders) |
4606 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4607 else |
186 | 4608 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4609 | |
4610 if (transparent || this->bUsingSpecular) | |
4611 { | |
4612 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4613 if (transparent) | |
0 | 4614 { |
186 | 4615 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4616 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4617 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4618 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4619 } |
4620 else | |
4621 { | |
186 | 4622 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4623 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4624 } |
186 | 4625 } |
1073 | 4626 |
4627 for (uint i = 0; i < uNumVertices; ++i) | |
4628 { | |
4629 | |
4630 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4631 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4632 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4633 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4634 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4635 if ( this->bUsingSpecular ) | |
0 | 4636 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
4637 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4638 } |
1073 | 4639 else |
4640 { | |
4641 d3d_vertex_buffer[i].specular = 0; | |
4642 } | |
4643 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4644 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4645 } | |
4646 | |
4647 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4648 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4649 if (transparent) |
4650 { | |
4651 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4652 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4653 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4654 } |
4655 } | |
4656 else | |
4657 { | |
1073 | 4658 for (uint i = 0; i < uNumVertices; ++i) |
4659 { | |
4660 | |
4661 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4662 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4663 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4664 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4665 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4666 if ( this->bUsingSpecular ) | |
0 | 4667 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
4668 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4669 } |
1073 | 4670 else |
4671 { | |
4672 d3d_vertex_buffer[i].specular = 0; | |
4673 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4674 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4675 d3d_vertex_buffer[i].specular = v20; |
4676 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4677 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4678 } | |
186 | 4679 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4680 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4681 if (pRenderer->bUsingSpecular) | |
4682 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4683 |
4684 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4685 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4686 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4687 d3d_vertex_buffer, |
0 | 4688 uNumVertices, |
4689 16)); | |
4690 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4691 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4692 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4693 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4694 for (uint i = 0; i < uNumVertices; ++i) |
4695 { | |
4696 d3d_vertex_buffer[i].diffuse = -1; | |
4697 } | |
0 | 4698 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4699 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4700 if ( !pRenderer->bUsingSpecular ) |
4701 { | |
186 | 4702 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4703 } | |
4704 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4705 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4706 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4707 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4708 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4709 d3d_vertex_buffer, |
0 | 4710 uNumVertices, |
4711 16)); | |
4712 if ( pRenderer->bUsingSpecular ) | |
4713 { | |
186 | 4714 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4715 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4716 for (uint i = 0; i < uNumVertices; ++i) |
4717 { | |
4718 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4719 d3d_vertex_buffer[i].specular = 0; | |
4720 } | |
4721 | |
75 | 4722 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4723 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4724 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4725 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4726 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4727 d3d_vertex_buffer, |
0 | 4728 uNumVertices, |
4729 16)); | |
186 | 4730 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4731 //v44 = pRenderer->pRenderD3D->pDevice; |
4732 v45 = GetLevelFogColor(); | |
4733 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4734 v8 = 0; | |
4735 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4736 } | |
186 | 4737 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4738 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4739 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4740 } | |
4741 } | |
186 | 4742 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4743 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4744 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4745 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4746 } |
4747 // 4A26BC: could not find valid save-restore pair for esi | |
4748 // 4D864C: using guessed type char byte_4D864C; | |
4749 | |
4750 //----- (004A2DA3) -------------------------------------------------------- | |
1923 | 4751 void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4752 { |
67 | 4753 int v7; // eax@7 |
4754 | |
4755 if ( !this->uNumD3DSceneBegins ) | |
4756 return; | |
4757 if ( uNumVertices >= 3 ) | |
4758 { | |
186 | 4759 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4760 if ( this->bUsingSpecular ) |
4761 { | |
186 | 4762 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4763 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4764 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4765 } |
1427 | 4766 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4767 { |
4768 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4769 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4770 pVertices[i].pos.z = 0.99989998; | |
168 | 4771 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4772 |
840 | 4773 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4774 v7 = 0; |
4775 if (this->bUsingSpecular) | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
4776 v7 = sub_47C3D7_get_fog_specular(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4777 pVertices[i].specular = v7; |
4778 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4779 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4780 } | |
4781 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4782 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4783 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4784 } |
4785 } | |
4786 | |
4787 //----- (004A2ED5) -------------------------------------------------------- | |
1923 | 4788 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
0 | 4789 { |
4790 int v5; // eax@3 | |
4791 | |
4792 if ( this->uNumD3DSceneBegins ) | |
4793 { | |
1923 | 4794 if ( uNumVertices >= 3 ) |
0 | 4795 { |
186 | 4796 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1923 | 4797 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); |
638 | 4798 if ( v5 < pOutdoor->max_terrain_dimming_level ) |
4799 v5 = pOutdoor->max_terrain_dimming_level; | |
1937 | 4800 for (uint i = 0; i < uNumVertices; ++i) |
4801 { | |
4802 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4803 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
1999 | 4804 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
1937 | 4805 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; |
4806 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); | |
4807 d3d_vertex_buffer[i].specular = 0; | |
4808 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4809 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4810 } | |
1923 | 4811 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
1936 | 4812 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
4813 d3d_vertex_buffer, uNumVertices, 28)); | |
0 | 4814 } |
4815 } | |
4816 } | |
4817 | |
1390 | 4818 //----- (00479A53) -------------------------------------------------------- |
1923 | 4819 void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) |
1390 | 4820 { |
4821 BLVFace *pFace; // esi@1 | |
4822 double v5; // st7@3 | |
4823 signed __int64 v6; // qax@3 | |
4824 int v12; // edx@7 | |
4825 int v13; // eax@7 | |
4826 void *v15; // ecx@9 | |
4827 int v17; // edi@9 | |
4828 double v18; // st7@9 | |
4829 signed int v19; // ebx@9 | |
4830 void *v20; // ecx@9 | |
4831 int v21; // ebx@11 | |
4832 int v22; // eax@14 | |
4833 signed __int64 v23; // qtt@16 | |
4834 double v24; // st7@16 | |
4835 unsigned __int8 v25; // sf@16 | |
4836 unsigned __int8 v26; // of@16 | |
4837 double v28; // st7@20 | |
4838 char *v29; // ebx@20 | |
4839 char *v30; // edx@20 | |
4840 unsigned __int8 v31; // c0@21 | |
4841 unsigned __int8 v32; // c3@21 | |
4842 double v33; // st6@23 | |
4843 char *v34; // esi@30 | |
4844 const void *v35; // ecx@31 | |
4845 int v36; // eax@31 | |
4846 const void *v37; // edi@31 | |
4847 signed __int64 v38; // qax@31 | |
4848 int v39; // ecx@31 | |
4849 int v40; // ebx@33 | |
4850 int v41; // eax@36 | |
4851 signed __int64 v42; // qtt@39 | |
4852 int v43; // eax@39 | |
4853 char v44; // zf@39 | |
4854 double v45; // st7@39 | |
4855 double v46; // st7@39 | |
4856 unsigned int v47; // edx@40 | |
4857 double v48; // st7@41 | |
4858 RenderVertexSoft *v49; // ebx@41 | |
4859 void *v50; // edi@43 | |
4860 double v51; // st7@46 | |
4861 RenderVertexSoft *v52; // edx@46 | |
4862 void *v53; // edi@48 | |
4863 signed int v59; // [sp-4h] [bp-178h]@17 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4864 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 4865 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1981 | 4866 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 |
1390 | 4867 unsigned int v63; // [sp+120h] [bp-54h]@7 |
4868 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
4869 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4870 //float v67; // [sp+130h] [bp-44h]@7 |
1390 | 4871 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
4872 int v70; // [sp+144h] [bp-30h]@3 | |
4873 int X; // [sp+148h] [bp-2Ch]@9 | |
4874 int v72; // [sp+14Ch] [bp-28h]@7 | |
4875 float v73; // [sp+150h] [bp-24h]@16 | |
4876 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
1999 | 4877 unsigned int v74_; // [sp+154h] [bp-20h]@3 |
1390 | 4878 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 |
4879 float v76; // [sp+15Ch] [bp-18h]@9 | |
4880 int v77; // [sp+160h] [bp-14h]@9 | |
4881 int v78; // [sp+164h] [bp-10h]@7 | |
4882 void *v79; // [sp+168h] [bp-Ch]@9 | |
4883 float v80; // [sp+16Ch] [bp-8h]@3 | |
4884 const void *v81; // [sp+170h] [bp-4h]@7 | |
4885 | |
4886 pFace = &pIndoor->pFaces[uFaceID]; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4887 //for floor and wall(for example Selesta)------------------- |
1644 | 4888 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
4889 { | |
4890 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
4891 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
4892 for (uint i = 0; i < uNumVertices; ++i) | |
4893 { | |
4894 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
4895 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
4896 } | |
4897 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 4898 return; |
4899 } | |
1981 | 4900 //--------------------------------------- |
4901 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z)//179 | |
1641 | 4902 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) |
1390 | 4903 * 65536.0) |
1922 | 4904 + (double)pBLVRenderParams->uViewportCenterY); |
1981 | 4905 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064;//0 |
4906 v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY//183 | |
1641 | 4907 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 4908 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 4909 * 65535.0) |
1922 | 4910 * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
1644 | 4911 |
1999 | 4912 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1981 | 4913 pSkyPolygon.Create_48607B(&stru_8019C8); |
4914 pSkyPolygon.uTileBitmapID = pFace->uBitmapID; | |
4915 | |
4916 pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); | |
4917 if ( !pSkyPolygon.pTexture ) | |
1390 | 4918 return; |
1644 | 4919 |
1981 | 4920 pSkyPolygon.dimming_level = 0; |
4921 pSkyPolygon.uNumVertices = uNumVertices; | |
4922 | |
4923 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4924 pSkyPolygon.v_18.y = 0; | |
4925 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4926 | |
1644 | 4927 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
1981 | 4928 pSkyPolygon.field_24 = 0x2000000; |
1644 | 4929 |
4930 extern float _calc_fov(int viewport_width, int angle_degree); | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4931 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4932 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); |
1644 | 4933 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); |
1981 | 4934 v12 = pSkyPolygon.pTexture->uWidthMinus1; |
4935 v13 = pSkyPolygon.pTexture->uHeightMinus1; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4936 //v67 = 1.0 / (double)pSkyPolygon.pTexture->uTextureWidth; |
1390 | 4937 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
4938 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
4939 v78 = 0; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4940 //v81 = 0; |
1981 | 4941 float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; |
4942 if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) | |
4943 return; | |
1644 | 4944 |
4945 int _507D30_idx = 0; | |
1999 | 4946 for ( _507D30_idx; _507D30_idx < pSkyPolygon.uNumVertices; _507D30_idx++ ) |
1390 | 4947 { |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4948 //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
2207 | 4949 v77 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY)); |
1981 | 4950 v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; |
4951 | |
2207 | 4952 v77 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY)); |
1999 | 4953 v74_ = v77 + pSkyPolygon.ptr_38->angle_from_east; |
1981 | 4954 |
2207 | 4955 v79 = (void *)(fixpoint_mul(pSkyPolygon.v_18.z, v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))); |
1644 | 4956 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
4957 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1981 | 4958 v19 = -pSkyPolygon.field_24; |
4959 v77 = -pSkyPolygon.field_24; | |
4960 X = (int)((char *)v79 + pSkyPolygon.v_18.x); | |
1390 | 4961 LODWORD(v76) = (signed __int64)v18; |
4962 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
4963 while ( 1 ) | |
4964 { | |
4965 v79 = v20; | |
4966 if ( !X ) | |
4967 goto LABEL_14; | |
4968 v21 = abs(v19 >> 14); | |
1999 | 4969 if ( v21 <= abs(X) )//0x800 <= 0x28652 |
1390 | 4970 break; |
4971 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
4972 break; | |
4973 v19 = v77; | |
4974 v20 = v79; | |
4975 LABEL_14: | |
2207 | 4976 v79 = (void *)fixpoint_mul(pSkyPolygon.v_18.z, (int)v20); |
4977 v22 = fixpoint_mul(pSkyPolygon.v_18.z, (int)v20); | |
1390 | 4978 --LODWORD(v76); |
4979 v20 = (char *)v20 + v72; | |
1981 | 4980 X = v22 + pSkyPolygon.v_18.x; |
1390 | 4981 v78 = 1; |
4982 } | |
4983 if ( !v78 ) | |
4984 { | |
4985 LODWORD(v23) = v77 << 16; | |
1981 | 4986 HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 |
1997 | 4987 v79 = (void *)(v23 / X);//X = FFFF9014(-28652) |
1390 | 4988 v77 = v17; |
2207 | 4989 signed __int64 s = v74 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, v17);// s = 0xFFFFFFFF FFFF3EE6 |
4990 LODWORD(v80) = v66 + ((signed int)fixpoint_mul(SLODWORD(s), v23 / X) >> 4); | |
1981 | 4991 array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
4992 | |
2207 | 4993 signed __int64 s2 = v74_ + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, v17); |
4994 LODWORD(v80) = v63 + ((signed int)fixpoint_mul(SLODWORD(s2), v23 / X) >> 4); | |
1981 | 4995 array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; |
4996 | |
2207 | 4997 v77 = fixpoint_mul(SLODWORD(s), v23 / X); |
4998 LODWORD(v73) = fixpoint_mul(SLODWORD(s2), v23 / X); | |
1644 | 4999 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5000 |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5001 //if ( (int)v81 >= pSkyPolygon.uNumVertices ) |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5002 //{ |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5003 // pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5004 // pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5005 // return; |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5006 //} |
1390 | 5007 continue; |
5008 } | |
5009 break; | |
5010 } | |
1999 | 5011 if ( _507D30_idx >= pSkyPolygon.uNumVertices ) |
5012 { | |
5013 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
5014 pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5015 return; | |
5016 } | |
1390 | 5017 LODWORD(v73) = 0; |
5018 v80 = v76; | |
1981 | 5019 if ( (signed int)pSkyPolygon.uNumVertices > 0 ) |
1390 | 5020 { |
5021 v28 = (double)SLODWORD(v76); | |
5022 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
1997 | 5023 uint i = 0; |
5024 for ( v78 = pSkyPolygon.uNumVertices; v78; --v78 ) | |
5025 { | |
1390 | 5026 ++LODWORD(v73); |
1997 | 5027 memcpy(&array_50AC10[i], &array_507D30[i], 0x30u); |
1390 | 5028 LODWORD(v76) += 48; |
1997 | 5029 if ( v28 < array_507D30[i].vWorldViewProjY | v28 == array_507D30[i].vWorldViewProjY |
5030 || v28 >= array_507D30[i + 1].vWorldViewProjY ) | |
5031 { | |
5032 if ( v28 >= array_507D30[i].vWorldViewProjY || v28 <= array_507D30[i + 1].vWorldViewProjY ) | |
5033 { | |
5034 i++; | |
5035 continue; | |
5036 } | |
5037 v33 = (array_507D30[i + 1].vWorldViewProjX - array_507D30[i].vWorldViewProjX) * v28 / (array_507D30[i + 1].vWorldViewProjY - array_507D30[i].vWorldViewProjY) | |
5038 + array_507D30[i + 1].vWorldViewProjX; | |
1390 | 5039 } |
5040 else | |
5041 { | |
1997 | 5042 v33 = (array_507D30[i].vWorldViewProjX - array_507D30[i + 1].vWorldViewProjX) * v28 / (array_507D30[i].vWorldViewProjY - array_507D30[i + 1].vWorldViewProjY) |
5043 + array_507D30[i].vWorldViewProjX; | |
5044 } | |
5045 array_50AC10[i + 1].vWorldViewProjX = v33; | |
1390 | 5046 ++LODWORD(v73); |
5047 *(unsigned int *)LODWORD(v76) = v28; | |
5048 LODWORD(v76) += 48; | |
1997 | 5049 i++; |
5050 } | |
1390 | 5051 } |
5052 if ( SLODWORD(v73) <= 0 ) | |
5053 goto LABEL_40; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5054 //v34 = (char *)&array_50AC10[0].vWorldViewProjY; |
1997 | 5055 uint j = 0; |
1390 | 5056 v65 = v77 >> 14; |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5057 //HIDWORD(v69) = LODWORD(v73); |
1997 | 5058 for ( int t = (int)LODWORD(v73); t > 1; t-- ) |
5059 { | |
5060 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjY)); | |
5061 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5062 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; |
2207 | 5063 //v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v35); |
5064 v36 = (int)(fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, (int)v35) + pSkyPolygon.ptr_38->angle_from_north); | |
1997 | 5065 |
1390 | 5066 v81 = v35; |
5067 v74 = v36; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5068 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; |
2207 | 5069 v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, (int)v35); |
1390 | 5070 v78 = (int)v35; |
1981 | 5071 v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); |
2207 | 5072 //v81 = (const void *)pSkyPolygon.v_18.z; |
5073 v78 = fixpoint_mul(pSkyPolygon.v_18.z, (int)v35); | |
5074 v37 = (const void *)(v72 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjX)); | |
1997 | 5075 v38 = (signed __int64)(array_50AC10[j].vWorldViewProjY - 1.0); |
1390 | 5076 v81 = 0; |
5077 LODWORD(v76) = v38; | |
5078 v39 = v72 * (v70 - v38); | |
5079 while ( 1 ) | |
5080 { | |
5081 v78 = v39; | |
5082 if ( !X ) | |
5083 goto LABEL_36; | |
5084 v40 = abs(X); | |
5085 if ( abs((signed __int64)v65) <= v40 ) | |
5086 break; | |
5087 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5088 break; | |
5089 v39 = v78; | |
5090 LABEL_36: | |
1981 | 5091 v78 = pSkyPolygon.v_18.z; |
2207 | 5092 v41 = fixpoint_mul(pSkyPolygon.v_18.z, v39); |
1390 | 5093 --LODWORD(v76); |
5094 v39 += v72; | |
1981 | 5095 X = v41 + pSkyPolygon.v_18.x; |
1390 | 5096 v81 = (const void *)1; |
5097 } | |
5098 if ( v81 ) | |
5099 { | |
1981 | 5100 v79 = (void *)pSkyPolygon.v_18.z; |
1390 | 5101 v78 = 2 * LODWORD(v76); |
2207 | 5102 v81 = (const void *)fixpoint_mul(pSkyPolygon.v_18.z, (((double)v70 - ((double)(2 * LODWORD(v76)) - array_50AC10[j].vWorldViewProjY)) |
5103 * (double)v72)); | |
1981 | 5104 X = (int)((char *)v81 + pSkyPolygon.v_18.x); |
1390 | 5105 } |
5106 LODWORD(v42) = v77 << 16; | |
5107 HIDWORD(v42) = v77 >> 16; | |
5108 v79 = (void *)(v42 / X); | |
5109 v81 = v37; | |
1997 | 5110 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5111 //v78 = pSkyPolygon.ptr_38->angle_from_west; |
2207 | 5112 v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, (int)v37); |
5113 v43 = v74 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, (int)v37); | |
1390 | 5114 v74 = (unsigned int)v37; |
5115 LODWORD(v76) = v43; | |
1997 | 5116 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5117 //v78 = pSkyPolygon.ptr_38->angle_from_south; |
2207 | 5118 v75 = (RenderVertexSoft *)((char *)v75 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, (int)v37)); |
5119 //v74 = fixpoint_mul(v43, v42 / X); | |
5120 v81 = (const void *)fixpoint_mul((int)v75, v42 / X); | |
1997 | 5121 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5122 //v34 += 48; |
2207 | 5123 //v78 = v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4); |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5124 //v44 = HIDWORD(v69)-- == 1; |
2207 | 5125 //v45 = (double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022; |
5126 //v78 = v63 + ((signed int)fixpoint_mul((int)v75, v42 / X) >> 4); | |
5127 array_50AC10[j].u = ((double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); | |
5128 array_50AC10[j].v = ((double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022) * v68; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5129 //v46 = (double)(signed int)v79; |
1997 | 5130 array_50AC10[j].vWorldViewPosition.x = 0.000015258789 * (double)(signed int)v79; |
5131 array_50AC10[j]._rhw = 65536.0 / (double)(signed int)v79; | |
5132 ++j; | |
5133 } | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5134 //while ( !v44 ); |
1390 | 5135 LABEL_40: |
1997 | 5136 uint i = 0; |
1390 | 5137 if ( SLODWORD(v73) > 0 ) |
5138 { | |
5139 v48 = (double)SLODWORD(v80); | |
1997 | 5140 for ( HIDWORD(v69) = LODWORD(v73); HIDWORD(v69); --HIDWORD(v69) ) |
5141 { | |
5142 if ( v48 >= array_50AC10[i].vWorldViewProjY ) | |
5143 { | |
5144 ++i; | |
5145 memcpy(&array_507D30[i], &array_50AC10[i], 0x30u); | |
5146 } | |
5147 } | |
5148 } | |
5149 pSkyPolygon.uNumVertices = i; | |
5150 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5151 int pNumVertices = 0; | |
1390 | 5152 if ( SLODWORD(v73) > 0 ) |
5153 { | |
5154 v51 = (double)SLODWORD(v80); | |
1997 | 5155 for ( v80 = v73; v80 != 0.0; --LODWORD(v80) ) |
5156 { | |
5157 if ( v51 <= array_50AC10[pNumVertices].vWorldViewProjY ) | |
5158 { | |
5159 ++pNumVertices; | |
5160 memcpy(&array_507D30[pNumVertices], &array_50AC10[pNumVertices], 0x30u); | |
5161 } | |
5162 } | |
5163 } | |
5164 pRenderer->DrawIndoorSkyPolygon(pNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
1390 | 5165 } |
5166 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5167 |
0 | 5168 //----- (004A2FC0) -------------------------------------------------------- |
5169 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5170 { | |
5171 //Render *v8; // edi@1 | |
5172 //unsigned int v9; // esi@3 | |
1072 | 5173 RenderVertexSoft *v12; // ecx@9 |
5174 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5175 double v14; // st6@10 |
5176 int v15; // edx@10 | |
5177 Texture *v16; // edx@10 | |
5178 double v17; // st6@10 | |
5179 //char v18; // zf@10 | |
5180 Texture *v19; // edx@10 | |
595 | 5181 //Texture *v23; // edx@16 |
5182 //char *v24; // ecx@16 | |
5183 //char *v25; // eax@16 | |
5184 //double v26; // st6@17 | |
5185 //int v27; // esi@17 | |
5186 //double v28; // st6@17 | |
5187 //unsigned int v33; // ecx@18 | |
5188 //char *v34; // eax@19 | |
0 | 5189 //Texture *v45; // edx@23 |
5190 //char *v46; // ecx@23 | |
5191 //char *v47; // eax@23 | |
5192 //double v48; // st6@24 | |
5193 //int v49; // esi@24 | |
5194 //double v50; // st6@24 | |
5195 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5196 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5197 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5198 const char *v56; // [sp+0h] [bp-14h]@0 | |
5199 int v57; // [sp+4h] [bp-10h]@0 | |
5200 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5201 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5202 //int a3a; // [sp+10h] [bp-4h]@4 | |
5203 | |
5204 //v8 = this; | |
5205 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5206 return; | |
5207 | |
5208 //auto a3 = pFace; | |
5209 //auto a6 = uPackedID; | |
5210 //v59 = pGame->pLightmapBuilder; | |
5211 //v9 = v59->std__vector_000004_size; | |
5212 | |
2006 | 5213 int sCorrectedColor = uColor; |
0 | 5214 if (pGame->pLightmapBuilder->std__vector_000004_size) |
2006 | 5215 sCorrectedColor = -1; |
5216 pGame->AlterGamma_BLV(pFace, &sCorrectedColor); | |
0 | 5217 |
792 | 5218 |
5219 if (pFace->uAttributes & FACE_OUTLINED) | |
5220 { | |
5221 int color; | |
5222 if (GetTickCount() % 300 >= 150) | |
2006 | 5223 uColor = sCorrectedColor = 0xFF20FF20; |
5224 else uColor = sCorrectedColor = 0xFF109010; | |
792 | 5225 } |
5226 | |
2155 | 5227 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 5228 { |
5229 __debugbreak(); | |
5230 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5231 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5232 for (uint i = 0; i < uNumVertices; ++i) |
5233 { | |
5234 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5235 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5236 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5237 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5238 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
1072 | 5239 d3d_vertex_buffer[i].specular = 0; |
5240 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5241 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5242 } | |
5243 | |
186 | 5244 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5245 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5246 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5247 D3DPT_TRIANGLEFAN, | |
5248 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5249 d3d_vertex_buffer, |
0 | 5250 uNumVertices, |
5251 28)); | |
1394 | 5252 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5253 } |
5254 else | |
5255 { | |
5256 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5257 byte_4D864C && pGame->uFlags & 2) | |
5258 { | |
5259 for (uint i = 0; i < uNumVertices; ++i) | |
5260 { | |
186 | 5261 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5262 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5263 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5264 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5265 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
186 | 5266 d3d_vertex_buffer[i].specular = 0; |
5267 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5268 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5269 } | |
5270 | |
5271 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5272 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5273 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5274 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5275 d3d_vertex_buffer, |
0 | 5276 uNumVertices, |
5277 28)); | |
5278 } | |
5279 else | |
5280 { | |
595 | 5281 for (uint i = 0; i < uNumVertices; ++i) |
5282 { | |
5283 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5284 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5285 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5286 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5287 d3d_vertex_buffer[i].diffuse = uColor; | |
5288 d3d_vertex_buffer[i].specular = 0; | |
5289 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5290 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5291 } | |
5292 //__debugbreak(); | |
5293 //if ( (signed int)uNumVertices > 0 ) | |
5294 //{ | |
5295 //v23 = pTex; | |
5296 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5297 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5298 //pTex = (Texture *)uNumVertices; | |
5299 //uint v18; | |
5300 //do | |
5301 //{ | |
5302 //v26 = *(float *)v24 * 0.061758894; | |
5303 //v27 = *((int *)v24 + 3); | |
5304 //*((int *)v25 + 4) = 0; | |
5305 //*((int *)v25 - 1) = v27; | |
5306 //*(int *)v25 = *((int *)v24 + 4); | |
5307 //*((int *)v25 + 3) = uColor; | |
5308 //v25 += 32; | |
5309 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5310 //v28 = 1.0 / *(float *)v24; | |
5311 //v24 += 48; | |
5312 //v18 = pTex == (Texture *)1; | |
5313 //pTex = (Texture *)((char *)pTex - 1); | |
5314 //*((float *)v25 - 6) = v28; | |
0 | 5315 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5316 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5317 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5318 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5319 //} | |
5320 //while ( !v18 ); | |
5321 //} | |
0 | 5322 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5323 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5324 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5325 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5326 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5327 d3d_vertex_buffer, |
0 | 5328 uNumVertices, |
5329 28)); | |
595 | 5330 |
5331 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5332 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5333 |
5334 for (uint i = 0; i < uNumVertices; ++i) | |
2006 | 5335 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
595 | 5336 /*v33 = uNumVertices; |
0 | 5337 if ( (signed int)uNumVertices > 0 ) |
5338 { | |
186 | 5339 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5340 do |
5341 { | |
5342 *(int *)v34 = uCorrectedColor; | |
5343 v34 += 32; | |
5344 --v33; | |
5345 } | |
5346 while ( v33 ); | |
595 | 5347 }*/ |
0 | 5348 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5349 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5350 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5351 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5352 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5353 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5354 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5355 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5356 d3d_vertex_buffer, |
0 | 5357 uNumVertices, |
5358 28)); | |
186 | 5359 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5360 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5361 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5362 } |
5363 } | |
5364 } | |
5365 // 4D864C: using guessed type char byte_4D864C; | |
5366 | |
5367 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5368 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5369 { | |
5370 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5371 //double v5; // st7@2 | |
5372 //float v6; // ST08_4@2 | |
0 | 5373 unsigned int v7; // eax@2 |
717 | 5374 //int v8; // ecx@2 |
5375 //unsigned int v9; // esi@2 | |
5376 //Sprite *v10; // edi@5 | |
0 | 5377 signed int v11; // eax@9 |
5378 signed int v12; // eax@9 | |
717 | 5379 //double v13; // st7@12 |
5380 //double v14; // st6@12 | |
0 | 5381 double v15; // st5@12 |
5382 double v16; // st4@12 | |
5383 double v17; // st3@12 | |
5384 double v18; // st2@12 | |
5385 int v19; // ecx@14 | |
5386 double v20; // st3@14 | |
5387 int v21; // ecx@16 | |
5388 double v22; // st3@16 | |
717 | 5389 //IDirect3DTexture2 *v23; // eax@18 |
5390 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5391 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5392 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5393 float v27; // [sp+24h] [bp-Ch]@5 |
5394 int v28; // [sp+28h] [bp-8h]@2 | |
5395 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5396 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5397 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5398 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5399 float a1; // [sp+40h] [bp+10h]@5 |
5400 | |
717 | 5401 //v26 = this; |
0 | 5402 if ( this->uNumD3DSceneBegins ) |
5403 { | |
717 | 5404 //v4 = pSoftBillboard; |
5405 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5406 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5407 //v6 = pSoftBillboard->zbuffer_depth; | |
5408 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5409 //v8 = dimming_level; | |
5410 //v9 = v7; | |
657 | 5411 v28 = dimming_level & 0xFF000000; |
5412 if ( dimming_level & 0xFF000000 ) | |
2155 | 5413 pBillboardRenderListD3D[v7].opacity = RenderBillboardD3D::Opaque_3; |
0 | 5414 else |
2155 | 5415 pBillboardRenderListD3D[v7].opacity = RenderBillboardD3D::Transparent; |
717 | 5416 //v10 = a3; |
5417 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5418 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
2002 | 5419 pBillboardRenderListD3D[v7].sParentBillboardID = pSoftBillboard->sParentBillboardID; |
717 | 5420 //v25 = pSoftBillboard->uScreenSpaceX; |
5421 //v24 = pSoftBillboard->uScreenSpaceY; | |
5422 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5423 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5424 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5425 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5426 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5427 v31 = v31 * -1.0; |
2006 | 5428 if ( pSoftBillboard->sTintColor && this->bTinting ) |
717 | 5429 { |
5430 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
2006 | 5431 v12 = BlendColors(pSoftBillboard->sTintColor, v11); |
0 | 5432 if ( v28 ) |
5433 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5434 } | |
5435 else | |
5436 { | |
717 | 5437 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5438 } | |
5439 //v13 = (double)v25; | |
1390 | 5440 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5441 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5442 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5443 //v14 = (double)v24; |
5444 //v32 = v14; | |
1390 | 5445 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5446 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5447 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5448 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5449 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5450 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5451 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5452 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5453 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5454 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5455 v17 = v17 * -1.0; |
1390 | 5456 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5457 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5458 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5459 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5460 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5461 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5462 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5463 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5464 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5465 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5466 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5467 v20 = v20 * -1.0; |
1390 | 5468 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5469 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5470 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5471 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5472 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5473 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5474 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5475 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5476 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5477 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5478 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5479 v22 = v22 * -1.0; |
1390 | 5480 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5481 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5482 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5483 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5484 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5485 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5486 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5487 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5488 //v23 = pSprite->pTexture; |
5489 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5490 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5491 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5492 } |
5493 } | |
5494 | |
5495 //----- (004A354F) -------------------------------------------------------- | |
5496 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5497 { | |
743 | 5498 //double v5; // st7@3 |
5499 //float v6; // ST20_4@3 | |
5500 //float v7; // ST00_4@3 | |
0 | 5501 unsigned int v8; // esi@3 |
743 | 5502 //int v9; // eax@3 |
5503 //int v10; // ebx@3 | |
0 | 5504 float v11; // ST28_4@3 |
743 | 5505 //double v12; // st7@3 |
5506 //float v13; // ST24_4@3 | |
5507 //double v14; // st6@3 | |
5508 //float v15; // ST1C_4@3 | |
0 | 5509 float v16; // ST2C_4@3 |
5510 float v17; // ST30_4@3 | |
5511 signed int v18; // ST18_4@3 | |
5512 signed int v19; // ST14_4@3 | |
5513 signed int v20; // ST10_4@3 | |
5514 signed int v21; // eax@3 | |
5515 double v22; // st6@3 | |
5516 float v23; // ST2C_4@3 | |
5517 float v24; // ST30_4@3 | |
5518 signed int v25; // ST10_4@3 | |
5519 signed int v26; // ST14_4@3 | |
5520 signed int v27; // ST18_4@3 | |
5521 signed int v28; // eax@3 | |
5522 double v29; // st6@3 | |
5523 float v30; // ecx@3 | |
5524 float v31; // ST2C_4@3 | |
5525 float v32; // ST30_4@3 | |
5526 signed int v33; // ST10_4@3 | |
5527 signed int v34; // ST14_4@3 | |
5528 signed int v35; // ST18_4@3 | |
5529 signed int v36; // eax@3 | |
5530 float v37; // ecx@3 | |
5531 double v38; // st6@3 | |
5532 float v39; // ST2C_4@3 | |
5533 float v40; // ST30_4@3 | |
5534 signed int v41; // ST10_4@3 | |
5535 signed int v42; // ST14_4@3 | |
5536 signed int v43; // ST18_4@3 | |
5537 signed int v44; // eax@3 | |
5538 double v45; // st6@3 | |
5539 float v46; // eax@3 | |
5540 | |
5541 if ( this->uNumD3DSceneBegins ) | |
5542 { | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5543 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
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diff
changeset
|
5544 { |
743 | 5545 //v5 = (double)a2->zbuffer_depth; |
5546 //v6 = v5; | |
5547 //v7 = v5; | |
5548 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
2155 | 5549 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_1; |
0 | 5550 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
5551 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5552 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
743 | 5553 //v9 = a2->uScreenSpaceX; |
5554 //v10 = a2->uScreenSpaceY; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5555 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5556 //v12 = (double) a2->uScreenSpaceX; |
5557 //v13 = v12; | |
5558 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5559 //v15 = v14; | |
5560 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5561 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5562 v18 = stru_5C6E00->Cos(angle); |
5563 v19 = stru_5C6E00->Sin(angle); | |
5564 v20 = stru_5C6E00->Sin(angle); | |
5565 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5566 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5567 + (double)(v18 >> 16)) |
5568 * v16 | |
5569 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5570 + (double)(v19 >> 16)) | |
5571 * v17) | |
743 | 5572 * v11 + (double) a2->uScreenSpaceX; |
0 | 5573 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5574 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5575 - 12.0) | |
5576 * v11 | |
5577 + (double)a2->uScreenSpaceY; | |
1390 | 5578 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5579 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5580 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5581 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5582 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5583 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5584 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5585 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5586 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5587 v25 = stru_5C6E00->Cos(angle); |
5588 v26 = stru_5C6E00->Sin(angle); | |
5589 v27 = stru_5C6E00->Sin(angle); | |
5590 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5591 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5592 + (double)(v25 >> 16)) |
740 | 5593 * v31 |
0 | 5594 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5595 + (double)(v26 >> 16)) | |
740 | 5596 * v32) |
743 | 5597 * v11 + (double) a2->uScreenSpaceX; |
740 | 5598 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5599 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5600 - 12.0) |
5601 * v11 | |
5602 + (double)a2->uScreenSpaceY; | |
1390 | 5603 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5604 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5605 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5606 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5607 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5608 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5609 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5610 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5611 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5612 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5613 v33 = stru_5C6E00->Cos(angle); |
5614 v34 = stru_5C6E00->Sin(angle); | |
5615 v35 = stru_5C6E00->Sin(angle); | |
5616 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5617 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5618 + (double)(v33 >> 16)) |
740 | 5619 * v23 |
0 | 5620 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5621 + (double)(v34 >> 16)) | |
740 | 5622 * v24) |
743 | 5623 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5624 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5625 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5626 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5627 - 12.0) |
5628 * v11 | |
5629 + (double)a2->uScreenSpaceY; | |
1390 | 5630 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5631 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5632 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5633 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5634 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5635 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5636 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5637 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5638 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5639 v41 = stru_5C6E00->Cos(angle); |
5640 v42 = stru_5C6E00->Sin(angle); | |
5641 v43 = stru_5C6E00->Sin(angle); | |
5642 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5643 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5644 + (double)(v41 >> 16)) |
5645 * v39 | |
5646 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5647 + (double)(v42 >> 16)) | |
5648 * v40) | |
743 | 5649 * v11 + (double) a2->uScreenSpaceX; |
0 | 5650 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5651 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5652 - 12.0) | |
5653 * v11 | |
5654 + (double)a2->uScreenSpaceY; | |
1390 | 5655 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5656 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5657 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5658 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5659 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5660 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5661 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5662 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5663 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5664 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5665 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5666 } |
5667 } | |
5668 } | |
5669 | |
5670 //----- (004A3AD9) -------------------------------------------------------- | |
5671 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5672 { | |
5673 double v5; // st7@2 | |
5674 float v6; // ST28_4@2 | |
5675 float v7; // ST00_4@2 | |
5676 unsigned int v8; // esi@2 | |
5677 int v9; // eax@2 | |
5678 int v10; // ebx@2 | |
5679 float v11; // ST34_4@2 | |
5680 double v12; // st7@2 | |
5681 float v13; // ST2C_4@2 | |
5682 double v14; // st6@2 | |
5683 float v15; // ST24_4@2 | |
5684 float v16; // ST38_4@2 | |
5685 float v17; // ST3C_4@2 | |
5686 signed int v18; // ST1C_4@2 | |
5687 int v19; // ST30_4@2 | |
5688 signed int v20; // ST20_4@2 | |
5689 signed int v21; // ST18_4@2 | |
5690 signed int v22; // eax@2 | |
5691 double v23; // st6@2 | |
5692 float v24; // ST20_4@2 | |
5693 float v25; // ST1C_4@2 | |
5694 float v26; // ST38_4@2 | |
5695 float v27; // ST3C_4@2 | |
5696 signed int v28; // ST18_4@2 | |
5697 signed int v29; // ST14_4@2 | |
5698 signed int v30; // ST10_4@2 | |
5699 signed int v31; // eax@2 | |
5700 double v32; // st6@2 | |
5701 float v33; // ST38_4@2 | |
5702 float v34; // ST3C_4@2 | |
5703 signed int v35; // ST10_4@2 | |
5704 signed int v36; // ST14_4@2 | |
5705 signed int v37; // ST18_4@2 | |
5706 signed int v38; // eax@2 | |
5707 double v39; // st6@2 | |
5708 float v40; // ST38_4@2 | |
5709 float v41; // ST3C_4@2 | |
5710 signed int v42; // ST10_4@2 | |
5711 signed int v43; // ST14_4@2 | |
5712 signed int v44; // ST18_4@2 | |
5713 signed int v45; // eax@2 | |
5714 double v46; // st6@2 | |
5715 | |
5716 if ( this->uNumD3DSceneBegins ) | |
5717 { | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5718 v5 = (double)a2->zbuffer_depth; |
0 | 5719 v6 = v5; |
5720 v7 = v5; | |
5721 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
2155 | 5722 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_1; |
0 | 5723 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
5724 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5725 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
0 | 5726 v9 = a2->uScreenSpaceX; |
5727 v10 = a2->uScreenSpaceY; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5728 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5729 v12 = (double)v9; |
5730 v13 = v12; | |
5731 v14 = (double)(v10 - 12); | |
5732 v15 = v14; | |
5733 v16 = (double)(v9 - 12) - v12; | |
5734 v17 = (double)(v10 - 25) - v14; | |
323 | 5735 v18 = stru_5C6E00->Cos(angle); |
0 | 5736 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5737 v20 = stru_5C6E00->Sin(angle); |
5738 v21 = stru_5C6E00->Sin(angle); | |
5739 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5740 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5741 + (double)(v18 >> 16)) |
5742 * v16 | |
5743 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5744 + (double)(v20 >> 16)) | |
5745 * v17) | |
5746 * v11 + v13; | |
5747 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5748 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5749 - 12.0) | |
5750 * v11 | |
5751 + (double)a2->uScreenSpaceY; | |
1390 | 5752 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5753 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5754 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5755 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5756 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5757 v25 = 1.0 / v6; |
1390 | 5758 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5759 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5760 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5761 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5762 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5763 v28 = stru_5C6E00->Cos(angle); |
5764 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5765 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5766 v31 = stru_5C6E00->Cos(angle); | |
1390 | 5767 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 5768 + (double)(v28 >> 16)) |
5769 * v26 | |
5770 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
5771 + (double)(v29 >> 16)) | |
5772 * v27) | |
5773 * v11 + v13; | |
5774 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
5775 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
5776 - 12.0) | |
5777 * v11 | |
5778 + (double)a2->uScreenSpaceY; | |
1390 | 5779 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
5780 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
5781 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5782 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
5783 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5784 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5785 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 5786 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
5787 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 5788 v35 = stru_5C6E00->Cos(angle); |
5789 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5790 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5791 v38 = stru_5C6E00->Cos(angle); | |
1390 | 5792 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 5793 + (double)(v35 >> 16)) |
5794 * v33 | |
5795 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
5796 + (double)(v36 >> 16)) | |
5797 * v34) | |
5798 * v11 + v13; | |
5799 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
5800 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
5801 - 12.0) | |
5802 * v11 | |
5803 + (double)a2->uScreenSpaceY; | |
1390 | 5804 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5805 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
5806 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
5807 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5808 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
5809 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5810 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 5811 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
5812 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 5813 v42 = stru_5C6E00->Cos(angle); |
5814 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5815 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5816 v45 = stru_5C6E00->Cos(angle); | |
1390 | 5817 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 5818 + (double)(v42 >> 16)) |
5819 * v40 | |
5820 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
5821 + (double)(v43 >> 16)) | |
5822 * v41) | |
5823 * v11 + v13; | |
5824 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
5825 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
5826 - 12.0) | |
5827 * v11 | |
5828 + (double)a2->uScreenSpaceY; | |
1390 | 5829 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
5830 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
5831 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
5832 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5833 pBillboardRenderListD3D[v8].pTexture = a3; |
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|
5834 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 5835 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5836 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
5837 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5838 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5839 } |
5840 } | |
5841 | |
5842 //----- (004A4023) -------------------------------------------------------- | |
657 | 5843 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
144
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5844 { |
0 | 5845 unsigned int v8; // esi@2 |
5846 double v14; // st6@14 | |
5847 double v15; // st5@14 | |
144
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5848 //unsigned int v16; // ecx@16 |
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5849 //double v17; // st7@16 |
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Billboard drawing's up (actors, decorations, misc sprites)
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5850 //double v18; // st5@16 |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
5851 //double v19; // st4@16 |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
5852 //double v20; // st5@18 |
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Billboard drawing's up (actors, decorations, misc sprites)
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5853 //double v21; // st4@18 |
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Billboard drawing's up (actors, decorations, misc sprites)
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5854 //signed int v23; // [sp+18h] [bp-18h]@5 |
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5855 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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5856 //float v26; // [sp+20h] [bp-10h]@5 |
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5857 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 5858 float v29; // [sp+28h] [bp-8h]@5 |
5859 float v30; // [sp+2Ch] [bp-4h]@5 | |
144
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5860 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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5861 |
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diff
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|
5862 if (!uNumD3DSceneBegins) |
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Billboard drawing's up (actors, decorations, misc sprites)
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diff
changeset
|
5863 return; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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|
5864 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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5865 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
5866 |
8ab4484c22e0
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|
5867 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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5868 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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5869 |
657 | 5870 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
2006 | 5871 if (a2->sTintColor & 0x00FFFFFF && bTinting) |
5872 { | |
5873 diffuse = BlendColors(a2->sTintColor, diffuse); | |
5874 if (a2->sTintColor & 0xFF000000) | |
144
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|
5875 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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|
5876 } |
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Billboard drawing's up (actors, decorations, misc sprites)
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changeset
|
5877 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
5878 unsigned int specular = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
5879 if (bUsingSpecular) |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
5880 specular = sub_47C3D7_get_fog_specular(0, 0, a2->zbuffer_depth); |
144
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|
5881 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
5882 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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Billboard drawing's up (actors, decorations, misc sprites)
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5883 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
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changeset
|
5884 if (a2->uFlags & 4) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
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|
5885 v14 *= -1.0; |
1390 | 5886 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
5887 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5888 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5889 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5890 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
5891 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
5892 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5893 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
144
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143
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changeset
|
5894 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5895 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
5896 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
5897 if ( a2->uFlags & 4 ) |
0 | 5898 v14 = v14 * -1.0; |
1390 | 5899 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
5900 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
5901 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5902 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5903 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5904 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
5905 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5906 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
144
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changeset
|
5907 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
5908 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
5909 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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|
5910 if ( a2->uFlags & 4 ) |
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|
5911 v14 *= -1.0; |
1390 | 5912 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
5913 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
5914 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5915 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5916 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5917 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
5918 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5919 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
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|
5920 |
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143
diff
changeset
|
5921 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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|
5922 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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|
5923 if ( a2->uFlags & 4 ) |
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143
diff
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|
5924 v14 *= -1.0; |
1390 | 5925 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
5926 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
5927 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5928 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5929 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5930 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
5931 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5932 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
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|
5933 |
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143
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|
5934 pBillboardRenderListD3D[v8].uNumVertices = 4; |
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5935 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
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|
5936 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
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|
5937 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
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|
5938 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
2002 | 5939 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
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|
5940 |
2006 | 5941 if (a2->sTintColor & 0xFF000000) |
2155 | 5942 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_3; |
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|
5943 else |
2155 | 5944 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Transparent; |
0 | 5945 } |
5946 | |
5947 | |
5948 //----- (004A49D0) -------------------------------------------------------- | |
5949 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
5950 { | |
1159 | 5951 int absXDifference; // eax@1 |
5952 int absYDifference; // eax@1 | |
5953 unsigned int smallerabsdiff; // ebx@1 | |
5954 unsigned int largerabsdiff; | |
0 | 5955 double v16; // st7@7 |
5956 double v17; // st7@7 | |
5957 double v18; // st6@7 | |
5958 double v20; // st4@8 | |
5959 double v21; // st4@10 | |
5960 double v22; // st4@10 | |
5961 double v23; // st4@10 | |
5962 double v25; // st4@11 | |
5963 double v26; // st4@13 | |
5964 double v28; // st4@13 | |
5965 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 5966 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 5967 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 5968 int yDifference; // [sp+90h] [bp-4h]@1 |
5969 | |
5970 xDifference = bankersRounding(dstX - srcX); | |
5971 yDifference = bankersRounding(dstY - srcY); | |
5972 absYDifference = abs(yDifference); | |
5973 absXDifference = abs(xDifference); | |
5974 smallerabsdiff = min(absXDifference, absYDifference); | |
5975 largerabsdiff = max(absXDifference, absYDifference); | |
5976 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 5977 v16 = 1.0 / (double)v32; |
1159 | 5978 v17 = (double)yDifference * v16 * a4; |
5979 v18 = (double)xDifference * v16 * a4; | |
5980 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
5981 { | |
1637 | 5982 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
5983 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 5984 } |
5985 else | |
5986 { | |
5987 v20 = a3 * 0.061758894; | |
5988 v25 = a7 * 0.061758894; | |
5989 } | |
5990 v21 = 1.0 / a3; | |
5991 v22 = (double)yDifference * v16 * a8; | |
5992 v23 = (double)xDifference * v16 * a8; | |
5993 v26 = 1.0 - 1.0 / v25; | |
5994 v28 = 1.0 / a7; | |
0 | 5995 v29[0].pos.x = srcX + v17; |
5996 v29[0].pos.y = srcY - v18; | |
1159 | 5997 v29[0].pos.z = 1.0 - 1.0 / v20; |
5998 v29[0].rhw = v21; | |
0 | 5999 v29[0].diffuse = -1; |
6000 v29[0].specular = 0; | |
6001 v29[0].texcoord.x = 1.0; | |
6002 v29[0].texcoord.y = 0.0; | |
1159 | 6003 |
0 | 6004 v29[1].pos.x = v22 + dstX; |
6005 v29[1].pos.y = dstY - v23; | |
1159 | 6006 v29[1].pos.z = v26; |
6007 v29[1].rhw = v28; | |
0 | 6008 v29[1].diffuse = -16711936; |
6009 v29[1].specular = 0; | |
6010 v29[1].texcoord.x = 1.0; | |
6011 v29[1].texcoord.y = 1.0; | |
1159 | 6012 |
6013 v29[2].pos.x = dstX - v22; | |
6014 v29[2].pos.y = v23 + dstY; | |
6015 v29[2].pos.z = v26; | |
0 | 6016 v29[2].rhw = v28; |
1159 | 6017 v29[2].diffuse = -1; |
6018 v29[2].specular = 0; | |
0 | 6019 v29[2].texcoord.x = 0.0; |
6020 v29[2].texcoord.y = 1.0; | |
1159 | 6021 |
0 | 6022 v29[3].pos.x = srcX - v17; |
6023 v29[3].pos.y = v18 + srcY; | |
1159 | 6024 v29[3].pos.z = v29[0].pos.z; |
6025 v29[3].rhw = v21; | |
6026 v29[3].diffuse = -1; | |
6027 v29[3].specular = 0; | |
0 | 6028 v29[3].texcoord.x = 0.0; |
6029 v29[3].texcoord.y = 0.0; | |
186 | 6030 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6031 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6032 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6033 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6034 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6035 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6036 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6037 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6038 D3DPT_TRIANGLEFAN, | |
6039 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6040 v29, | |
6041 4, | |
6042 24)); | |
186 | 6043 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6044 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6045 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6046 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6047 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6048 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6049 } |
6050 | |
6051 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6052 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6053 { | |
0 | 6054 unsigned int v5; // eax@7 |
6055 char *v7; // edx@8 | |
6056 double v10; // st6@9 | |
6057 double v11; // st6@10 | |
6058 int v12; // ebx@13 | |
1390 | 6059 |
6060 if (a1->uNumVertices < 3) | |
6061 return; | |
6062 | |
6063 float depth = 1000000.0; | |
6064 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6065 { | |
6066 if (a1->field_104[i].z < depth) | |
6067 depth = a1->field_104[i * 4].z; | |
6068 } | |
6069 | |
6070 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6071 pBillboardRenderListD3D[v5].field_90 = 0; | |
2002 | 6072 pBillboardRenderListD3D[v5].sParentBillboardID = -1; |
2155 | 6073 pBillboardRenderListD3D[v5].opacity = RenderBillboardD3D::Opaque_2; |
1390 | 6074 pBillboardRenderListD3D[v5].pTexture = 0; |
6075 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6076 pBillboardRenderListD3D[v5].z_order = depth; | |
6077 | |
6078 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6079 { | |
6080 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6081 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6082 | |
6083 v10 = a1->field_104[i].z; | |
6084 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6085 v11 = v10 * 0.061758894; | |
6086 else | |
1637 | 6087 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6088 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6089 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6090 | |
6091 if (diffuse & 0xFF000000) | |
6092 v12 = a1->field_104[i].diffuse; | |
6093 else | |
6094 v12 = diffuse; | |
6095 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6096 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6097 | |
6098 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6099 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6100 } |
6101 } | |
6102 | |
6103 //----- (004A4DE1) -------------------------------------------------------- | |
6104 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6105 { | |
6106 HRESULT v12; // eax@14 | |
6107 unsigned __int16 *v13; // ecx@19 | |
6108 unsigned __int16 *v14; // eax@19 | |
6109 DWORD v15; // edx@20 | |
6110 HRESULT v16; // eax@23 | |
6111 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6112 | |
1980 | 6113 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); |
0 | 6114 if ( pHWLTexture ) |
6115 { | |
6116 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6117 if ( !pRenderD3D->CreateTexture( | |
6118 pHWLTexture->uWidth, | |
6119 pHWLTexture->uHeight, | |
6120 pOutSurface, | |
6121 pOutTexture, | |
6122 true, | |
6123 bMipMaps, | |
6124 uMinDeviceTextureDim) ) | |
1545 | 6125 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6126 //v10 = *pOutSurface; |
6127 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6128 if (bMipMaps) |
0 | 6129 { |
6130 Dst._450DDE(); | |
6131 //v20 = 0; | |
6132 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6133 | |
6134 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6135 while ( 1 ) | |
6136 { | |
6137 DDSCAPS2 v19; | |
6138 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6139 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6140 | |
6141 DDSURFACEDESC2 desc; | |
6142 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6143 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6144 | |
168 | 6145 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6146 { |
1831 | 6147 Dst.sub_451007_scale_image_bicubic( |
0 | 6148 pHWLTexture->pPixels, |
6149 pHWLTexture->uWidth, | |
6150 pHWLTexture->uHeight, | |
6151 pHWLTexture->uWidth, | |
6152 (unsigned short *)desc.lpSurface, | |
6153 desc.dwWidth, | |
6154 desc.dwHeight, | |
6155 desc.lPitch >> 1, | |
6156 0, | |
1831 | 6157 0); |
0 | 6158 ErrD3D(pNextSurf->Unlock(0)); |
6159 //bMipMaps = 0x4D86ACu; | |
6160 } | |
6161 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6162 break; | |
6163 //v10 = (IDirectDrawSurface4 *)pName; | |
6164 //v11 = 0; | |
6165 } | |
6166 //v20 = -1; | |
6167 //nullsub_1(); | |
6168 } | |
6169 else | |
6170 { | |
6171 DDSCAPS2 v19; | |
6172 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6173 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6174 | |
6175 DDSURFACEDESC2 desc; | |
6176 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6177 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6178 | |
168 | 6179 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6180 { |
6181 bMipMaps = 0; | |
6182 v13 = pHWLTexture->pPixels; | |
6183 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6184 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
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diff
changeset
|
6185 { |
4eca5bb63dc0
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diff
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|
6186 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6187 { |
1151
4eca5bb63dc0
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Grumpy7
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diff
changeset
|
6188 *v14 = *v13; |
4eca5bb63dc0
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Grumpy7
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diff
changeset
|
6189 ++v14; |
4eca5bb63dc0
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diff
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|
6190 ++v13; |
0 | 6191 } |
1151
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parents:
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diff
changeset
|
6192 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6193 } |
6194 ErrD3D((*pOutSurface)->Unlock(0)); | |
6195 } | |
6196 } | |
6197 delete [] pHWLTexture->pPixels; | |
6198 delete pHWLTexture; | |
6199 return true; | |
6200 } | |
6201 return false; | |
6202 } | |
6203 | |
6204 //----- (004A5048) -------------------------------------------------------- | |
670 | 6205 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6206 { | |
6207 | |
6208 HWLTexture *sprite_texture; // eax@1 | |
0 | 6209 unsigned __int16 *v9; // edx@5 |
6210 LPVOID v10; // eax@5 | |
6211 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6212 | |
670 | 6213 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6214 if ( sprite_texture ) | |
6215 { | |
6216 pSprite->uAreaX = sprite_texture->uAreaX; | |
6217 pSprite->uAreaY = sprite_texture->uAreaY; | |
6218 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6219 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6220 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6221 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6222 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6223 //v7 = v3->pRenderD3D; |
670 | 6224 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6225 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6226 //pSprite = v2->pTextureSurface; |
6227 //pSprite = (Sprite *)pSprite->pName; | |
6228 //v8 = pSprite; | |
670 | 6229 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6230 Dst.dwSize = 124; |
670 | 6231 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6232 { | |
6233 v9 = sprite_texture->pPixels; | |
6234 v10 = Dst.lpSurface; | |
6235 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6236 { |
670 | 6237 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6238 { | |
0 | 6239 *(int *)v10 = *(int *)v9; |
6240 v9 += 2; | |
6241 v10 = (char *)v10 + 4; | |
670 | 6242 } |
6243 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6244 } |
670 | 6245 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6246 } | |
6247 free(sprite_texture->pPixels); | |
6248 free(sprite_texture); | |
6249 return true; | |
6250 } | |
6251 return false; | |
0 | 6252 } |
6253 | |
6254 //----- (004A51CB) -------------------------------------------------------- | |
6255 void Render::BeginScene() | |
6256 { | |
1151
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Grumpy7
parents:
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diff
changeset
|
6257 //Render *v1; // esi@1 |
0 | 6258 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
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Grumpy7
parents:
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diff
changeset
|
6259 /*int v3; // eax@5 |
0 | 6260 unsigned __int16 **v4; // edi@6 |
1151
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Grumpy7
parents:
1117
diff
changeset
|
6261 char *v5; // ebx@7*/ |
0 | 6262 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6263 | |
1151
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6264 //v1 = this; |
0 | 6265 v2 = this->uNumSceneBegins; |
6266 this->uNumSceneBegins = v2 + 1; | |
6267 if ( !v2 ) | |
6268 { | |
6269 if ( this->pRenderD3D ) | |
6270 { | |
2069 | 6271 /*if ( this->bColorKeySupported ) |
0 | 6272 { |
6273 memset(&Dst, 0, 0x7Cu); | |
6274 Dst.dwSize = 124; | |
1151
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Grumpy7
parents:
1117
diff
changeset
|
6275 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
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Grumpy7
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|
6276 { |
4eca5bb63dc0
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diff
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|
6277 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
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parents:
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diff
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|
6278 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
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diff
changeset
|
6279 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
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|
6280 } |
4eca5bb63dc0
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diff
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|
6281 --this->uNumSceneBegins; |
2069 | 6282 }*/ |
0 | 6283 } |
6284 else | |
6285 { | |
6286 if ( !this->pTargetSurface ) | |
6287 { | |
6288 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
2154 | 6289 /*if ( this->pTargetSurface ) |
1151
4eca5bb63dc0
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Grumpy7
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|
6290 { |
4eca5bb63dc0
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Grumpy7
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|
6291 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
2154 | 6292 }*/ |
1151
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6293 --this->uNumSceneBegins; |
4eca5bb63dc0
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Grumpy7
parents:
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|
6294 } |
4eca5bb63dc0
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Grumpy7
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|
6295 } |
0 | 6296 RestoreFrontBuffer(); |
6297 } | |
6298 } | |
6299 | |
6300 //----- (004A527D) -------------------------------------------------------- | |
6301 void Render::EndScene() | |
6302 { | |
1151
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Grumpy7
parents:
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diff
changeset
|
6303 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
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Grumpy7
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|
6304 { |
4eca5bb63dc0
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Grumpy7
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changeset
|
6305 this->uNumSceneBegins--; |
4eca5bb63dc0
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Grumpy7
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changeset
|
6306 if ( !this->uNumSceneBegins ) |
0 | 6307 { |
6308 if ( this->pRenderD3D ) | |
6309 { | |
2069 | 6310 /*if ( this->bColorKeySupported ) |
0 | 6311 { |
6312 this->pTargetSurface = 0; | |
6313 this->uTargetSurfacePitch = 0; | |
6314 this->field_18_locked_pitch = 0; | |
6315 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
2069 | 6316 }*/ |
0 | 6317 } |
6318 else | |
6319 { | |
6320 this->pTargetSurface = 0; | |
6321 this->uTargetSurfacePitch = 0; | |
2154 | 6322 //this->field_18_locked_pitch = 0; |
0 | 6323 UnlockBackBuffer(); |
6324 } | |
6325 } | |
6326 } | |
6327 } | |
6328 | |
2155 | 6329 //----- (004A52F1) -------------------------------------------------------- |
6330 void Render::ScreenFade(unsigned int color, float t) | |
0 | 6331 { |
6332 unsigned int v3; // esi@1 | |
2155 | 6333 //double v4; // st7@2 |
6334 //double v5; // st7@6 | |
0 | 6335 double v6; // st6@6 |
6336 unsigned int v7; // eax@6 | |
6337 double v8; // st5@6 | |
6338 double v9; // st4@6 | |
6339 HRESULT v10; // eax@6 | |
6340 HRESULT v11; // eax@6 | |
6341 unsigned int result; // eax@6 | |
6342 unsigned int v13; // eax@7 | |
6343 unsigned __int16 *v14; // ecx@7 | |
6344 int *v15; // eax@7 | |
6345 unsigned int v16; // ecx@8 | |
6346 __int16 v17; // ax@10 | |
6347 int v18; // esi@10 | |
6348 float v19; // edi@10 | |
6349 void *v20; // esi@10 | |
6350 int v21; // edx@10 | |
6351 int v22; // ecx@11 | |
6352 int v23; // edx@12 | |
6353 __int16 v24; // ax@15 | |
6354 int v25; // esi@15 | |
6355 float v26; // edi@15 | |
6356 char *v27; // esi@15 | |
6357 int v28; // edx@15 | |
6358 int v29; // ecx@16 | |
6359 int v30; // edx@17 | |
6360 int v31; // [sp-Ch] [bp-ACh]@11 | |
6361 int v32; // [sp-Ch] [bp-ACh]@16 | |
6362 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6363 int v34; // [sp+4h] [bp-9Ch]@0 | |
6364 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6365 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6366 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6367 int v38; // [sp+90h] [bp-10h]@7 | |
6368 double v39; // [sp+94h] [bp-Ch]@6 | |
2155 | 6369 int v40; // [sp+9Ch] [bp-4h]@6 |
6370 | |
0 | 6371 v3 = 0; |
1574 | 6372 |
6373 //{ | |
2155 | 6374 if (t > 1.0f) |
6375 t = 1.0f; | |
6376 else if (t < 0.0f) | |
6377 t = 0.0f; | |
6378 | |
6379 v40 = (char)floorf(t * 255.0f + 0.5f); | |
6380 //v5 = (double)(signed int)pViewport->uViewportTL_X; | |
6381 v36[0].pos.x = pViewport->uViewportTL_X; | |
693 | 6382 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
2155 | 6383 v7 = color | (v40 << 24); |
6384 //this_ = pViewport->uViewportBR_Y + 1; | |
0 | 6385 v36[0].specular = 0; |
6386 v36[0].pos.y = v6; | |
6387 v36[0].diffuse = v7; | |
6388 v36[1].diffuse = v7; | |
6389 v36[0].pos.z = 0.0; | |
6390 v36[2].diffuse = v7; | |
6391 v36[3].diffuse = v7; | |
6392 v36[0].rhw = 1.0; | |
6393 v36[1].specular = 0; | |
6394 v36[0].texcoord.x = 0.0; | |
6395 v36[2].specular = 0; | |
6396 v36[3].specular = 0; | |
6397 v36[0].texcoord.y = 0.0; | |
2155 | 6398 v36[1].pos.x = pViewport->uViewportTL_X; |
693 | 6399 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6400 v36[1].pos.y = v8; |
6401 v36[1].pos.z = 0.0; | |
6402 v36[1].rhw = 1.0; | |
6403 v36[1].texcoord.x = 0.0; | |
6404 v36[1].texcoord.y = 0.0; | |
693 | 6405 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6406 v36[2].pos.x = v9; |
6407 v36[2].pos.y = v8; | |
6408 v36[2].pos.z = 0.0; | |
6409 v36[2].rhw = 1.0; | |
6410 v36[2].texcoord.x = 0.0; | |
6411 v36[2].texcoord.y = 0.0; | |
6412 v36[3].pos.x = v9; | |
6413 v36[3].pos.y = v6; | |
6414 v36[3].pos.z = 0.0; | |
6415 v36[3].rhw = 1.0; | |
6416 v36[3].texcoord.x = 0.0; | |
6417 v36[3].texcoord.y = 0.0; | |
6418 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6419 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6420 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6421 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6422 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6423 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6424 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6425 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6426 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6427 D3DPT_TRIANGLEFAN, | |
6428 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6429 v36, | |
6430 4, | |
6431 28)); | |
186 | 6432 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6433 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6434 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6435 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6436 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6437 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6438 /*} |
0 | 6439 else |
6440 { | |
6441 v40 = (1.0 - a3) * 65536.0; | |
6442 v39 = v40 + 6.7553994e15; | |
6443 LODWORD(a3) = LODWORD(v39); | |
693 | 6444 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6445 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6446 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6447 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6448 v37 = 2 * v13; |
6449 LODWORD(v40) = (int)v14; | |
6450 | |
6451 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6452 v15 = dword_F1B430.data(); |
0 | 6453 do |
6454 { | |
6455 v16 = v3; | |
6456 v3 += LODWORD(a3); | |
6457 dword_F1B430[__i++] = v16 >> 16; | |
6458 } | |
6459 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6460 while (__i < 32); | |
6461 | |
6462 if ( pRenderer->uTargetGBits == 6 ) | |
6463 { | |
1574 | 6464 v17 = sr_42690D_colors_cvt(this_); |
0 | 6465 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6466 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6467 v19 = v40; | |
6468 v20 = off_4EFDB0; | |
6469 v21 = HIDWORD(v39); | |
6470 do | |
6471 { | |
6472 v22 = v38; | |
6473 v31 = v21; | |
6474 do | |
6475 { | |
6476 v23 = (*(int *)((char *)v20 | |
6477 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6478 result = this_ | |
6479 + (*((int *)v20 | |
6480 + (((unsigned __int8)(*((char *)v20 | |
6481 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6482 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6483 *(unsigned int *)LODWORD(v19) = result; | |
6484 LODWORD(v19) += 4; | |
6485 --v22; | |
6486 } | |
6487 while ( v22 ); | |
6488 LODWORD(v19) += v37; | |
6489 v21 = v31 - 1; | |
6490 } | |
6491 while ( v31 != 1 ); | |
6492 } | |
6493 else | |
6494 { | |
1574 | 6495 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6496 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6497 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6498 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6499 v26 = v40; | |
6500 v27 = (char *)off_4EFDB0; | |
6501 v28 = HIDWORD(v39); | |
6502 do | |
6503 { | |
6504 v29 = v38; | |
6505 v32 = v28; | |
6506 do | |
6507 { | |
6508 v30 = 32 | |
6509 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6510 result = this_ | |
6511 + (*(int *)&v27[4 | |
6512 * (((unsigned __int8)(32 | |
6513 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6514 *(unsigned int *)LODWORD(v26) = result; | |
6515 LODWORD(v26) += 4; | |
6516 --v29; | |
6517 } | |
6518 while ( v29 ); | |
6519 LODWORD(v26) += v37; | |
6520 v28 = v32 - 1; | |
6521 } | |
6522 while ( v32 != 1 ); | |
6523 } | |
1574 | 6524 }*/ |
0 | 6525 } |
6526 | |
6527 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6528 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6529 { |
6530 this->bClip = 1; | |
6531 this->uClipY = uY; | |
6532 this->uClipX = uX; | |
6533 this->uClipW = uW; | |
6534 this->uClipZ = uZ; | |
6535 } | |
6536 | |
6537 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6538 void Render::ResetTextureClipRect() |
0 | 6539 { |
6540 this->uClipY = 0; | |
6541 this->uClipX = 0; | |
6542 this->bClip = 1; | |
6543 this->uClipW = 480; | |
6544 this->uClipZ = 640; | |
6545 } | |
6546 | |
2069 | 6547 unsigned __int32 Color32(unsigned __int16 color16) |
6548 { | |
6549 unsigned __int32 c = color16; | |
6550 unsigned int b = (c & 31) * 8; | |
6551 unsigned int g = ((c >> 5) & 63) * 4; | |
6552 unsigned int r = ((c >> 11) & 31) * 8; | |
6553 | |
2078 | 6554 return (r << 16) | (g << 8) | b;// |
2069 | 6555 } |
6556 | |
6557 //----- (0040DEF3) -------------------------------------------------------- | |
6558 unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b) | |
6559 { | |
6560 //return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + | |
6561 // LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
6562 // LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
6563 return (b >> (8 - 5)) | | |
6564 0x7E0 & (g << (6 + 5 - 8)) | | |
6565 0xF800 & (r << (6 + 5 + 5 - 8)); | |
6566 } | |
6567 | |
6568 | |
0 | 6569 //----- (004A5BE3) -------------------------------------------------------- |
6570 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6571 { | |
6572 int v4; // edi@3 | |
2069 | 6573 //unsigned __int16 *v5; // edx@3 |
0 | 6574 unsigned __int16 *v6; // esi@3 |
6575 unsigned int v8; // eax@5 | |
6576 unsigned int v9; // ebx@5 | |
6577 unsigned int v11; // eax@7 | |
6578 unsigned int v12; // ebx@8 | |
6579 unsigned int v15; // eax@14 | |
6580 int v19; // [sp+10h] [bp-8h]@3 | |
6581 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6582 int v23; // [sp+28h] [bp+10h]@3 | |
6583 | |
6584 if ( this->uNumSceneBegins && a4 ) | |
6585 { | |
6586 v4 = a4->uWidth; | |
2069 | 6587 //v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6588 v6 = a4->pPixels; |
6589 v23 = a4->uHeight; | |
6590 v19 = v4; | |
6591 if ( this->bClip ) | |
6592 { | |
1152 | 6593 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6594 { | |
6595 v8 = this->uClipX - uOutX; | |
6596 v9 = uOutX - this->uClipX; | |
0 | 6597 v8 *= 2; |
6598 v4 += v9; | |
6599 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
2069 | 6600 //v5 = (unsigned __int16 *)((char *)v5 + v8); |
0 | 6601 } |
1152 | 6602 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6603 { | |
6604 v11 = this->uClipY - uOutY; | |
0 | 6605 v6 += v19 * v11; |
6606 v23 += uOutY - this->uClipY; | |
2069 | 6607 //v5 += this->uTargetSurfacePitch * v11; |
0 | 6608 } |
1152 | 6609 v12 = max(this->uClipX, uOutX); |
6610 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6611 { | |
6612 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6613 } | |
6614 v15 = max(this->uClipY, uOutY); | |
6615 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6616 { | |
6617 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6618 } | |
6619 } | |
6620 | |
2069 | 6621 for (int y = 0; y < v23; y++) |
6622 { | |
6623 for (int x = 0; x < v4; x++) | |
6624 { | |
6625 WritePixel16(uOutX + x, uOutY + y, *v6); | |
6626 //*v5 = *v6; | |
6627 //++v5; | |
1152 | 6628 ++v6; |
6629 } | |
6630 v6 += v19 - v4; | |
2069 | 6631 //v5 += this->uTargetSurfacePitch - v4; |
0 | 6632 } |
6633 } | |
6634 } | |
6635 | |
6636 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6637 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6638 { |
2069 | 6639 //unsigned __int16 *v7; // ebx@3 |
1675 | 6640 int full_width; // ecx@3 |
6641 int full_height; // edi@3 | |
2069 | 6642 //int v23; // edi@23 |
0 | 6643 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 |
6644 | |
6645 if ( this->uNumSceneBegins && pTexture ) | |
6646 { | |
2069 | 6647 /*auto v7 = this->pTargetSurface; |
6648 if (FORCE_16_BITS) | |
6649 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 2); | |
6650 else | |
6651 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 4);*/ | |
1675 | 6652 full_width = pTexture->uWidth - move_X; |
6653 full_height = pTexture->uHeight - move_Y; | |
6654 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6655 if ( this->bClip ) | |
6656 { | |
6657 if ( pX < this->uClipX )//åñëè êàäð âûõîäèò çà ïðàâóþ ãðàíèöó | |
6658 { | |
6659 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6660 full_width += pX - this->uClipX; | |
2069 | 6661 //v7 = (unsigned __int32 *)((char *)v7 + ((FORCE_16_BITS ? 2 : 4) * (this->uClipX - pX))); |
1675 | 6662 } |
6663 if ( pY < this->uClipY )//åñëè êàäð âûõîäèò çà âåðõíþþ ãðàíèöó | |
6664 { | |
6665 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6666 full_height += pY - this->uClipY; | |
2069 | 6667 //v7 = (unsigned __int32 *)((char *)v7 + (FORCE_16_BITS ? 2 : 4) * this->uTargetSurfacePitch * (this->uClipY - pY)); |
1675 | 6668 } |
6669 if ( this->uClipX < pX )//åñëè ïðàâàÿ ãðàíèöà îêíà ìåíüøå õ êîîðäèíàòû êàäðà | |
6670 this->uClipX = pX; | |
6671 if ( this->uClipY < pY )//åñëè âåðõíÿÿ ãðàíèöà îêíà ìåíüøå y êîîðäèíàòû êàäðà | |
6672 this->uClipY = pY; | |
6673 if ( (full_width + this->uClipX) > this->uClipZ )//åñëè øèðèíà êàäðà âûõîäèò çà ïðàâóþ ãðàíèöó | |
6674 { | |
6675 if ( this->uClipX < pX ) | |
6676 this->uClipX = pX; | |
6677 full_width = this->uClipZ - this->uClipX; | |
6678 } | |
6679 if ( (full_height + this->uClipY) > this->uClipW )//åñëè âûñîòà êàäðà âûõîäèò çà íèæíþþ ãðàíèöó | |
6680 { | |
6681 if ( this->uClipY < pY ) | |
6682 this->uClipY = pY; | |
6683 full_height = this->uClipW - this->uClipY; | |
6684 } | |
6685 } | |
2069 | 6686 |
6687 for (int y = 0; y < full_height; ++y) | |
6688 { | |
6689 for (int x = 0; x < full_width; ++x) | |
6690 { | |
6691 if ( *pTexturea != Color16(0, 0xFFu, 0xFFu) ) | |
6692 { | |
6693 WritePixel16(pX + x, pY + y, *pTexturea); | |
6694 /*if (FORCE_16_BITS) | |
6695 *(unsigned __int16 *)v7 = *pTexturea; | |
6696 else | |
6697 *(unsigned __int32 *)v7 = r5g6b5_2_r8g8b8(*pTexturea);*/ | |
6698 } | |
0 | 6699 ++pTexturea; |
2069 | 6700 //++v7; |
0 | 6701 } |
2069 | 6702 //v7 += this->uTargetSurfacePitch - full_width; |
1675 | 6703 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); |
2069 | 6704 } |
0 | 6705 } |
6706 } | |
6707 | |
6708 //----- (004A6E7E) -------------------------------------------------------- | |
2155 | 6709 void Render::DrawTranslucent(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 6710 { |
2069 | 6711 //unsigned __int16 *v4; // eax@4 |
0 | 6712 int v5; // edx@4 |
6713 unsigned int v6; // edi@4 | |
6714 unsigned int v7; // edx@5 | |
6715 unsigned int v8; // edx@6 | |
6716 unsigned int v9; // edx@7 | |
6717 unsigned int v10; // edx@8 | |
6718 unsigned int v11; // ebx@9 | |
6719 unsigned int v12; // esi@11 | |
6720 unsigned int v13; // edx@12 | |
6721 unsigned int v14; // ebx@15 | |
6722 unsigned int v15; // esi@17 | |
6723 unsigned int v16; // edi@18 | |
6724 char v17; // zf@29 | |
6725 int v18; // [sp+14h] [bp-Ch]@4 | |
6726 int v19; // [sp+18h] [bp-8h]@4 | |
6727 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
6728 int v21; // [sp+28h] [bp+8h]@25 | |
6729 int v22; // [sp+28h] [bp+8h]@34 | |
6730 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
6731 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
6732 | |
6733 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
6734 { | |
2069 | 6735 //v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 6736 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 6737 v5 = a4->uTextureWidth; |
6738 v6 = a4->uTextureHeight; | |
6739 v19 = a4->uTextureWidth; | |
6740 v18 = a4->uTextureWidth; | |
2069 | 6741 int clipped_out_x = a2; |
6742 int clipped_out_y = a3; | |
0 | 6743 if ( this->bClip ) |
6744 { | |
6745 v7 = this->uClipX; | |
6746 if ( (signed int)a2 < (signed int)v7 ) | |
6747 { | |
6748 v8 = v7 - a2; | |
6749 v20 += v8; | |
6750 v19 += a2 - this->uClipX; | |
2069 | 6751 //v4 += v8; |
6752 clipped_out_x = uClipX; | |
0 | 6753 } |
6754 v9 = this->uClipY; | |
6755 if ( (signed int)a3 < (signed int)v9 ) | |
6756 { | |
6757 v10 = v9 - a3; | |
6758 v20 += v18 * v10; | |
6759 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
2069 | 6760 //v4 += this->uTargetSurfacePitch * v10; |
6761 clipped_out_y = uClipY; | |
0 | 6762 } |
6763 v11 = this->uClipX; | |
6764 v5 = v19; | |
6765 if ( (signed int)v11 < (signed int)a2 ) | |
6766 v11 = a2; | |
6767 v12 = this->uClipZ; | |
6768 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
6769 { | |
6770 v13 = this->uClipX; | |
6771 if ( (signed int)v13 < (signed int)a2 ) | |
6772 v13 = a2; | |
6773 v5 = v12 - v13; | |
6774 } | |
6775 v14 = this->uClipY; | |
6776 if ( (signed int)v14 < (signed int)a3 ) | |
6777 v14 = a3; | |
6778 v15 = this->uClipW; | |
6779 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
6780 { | |
6781 v16 = this->uClipY; | |
6782 if ( (signed int)v16 < (signed int)a3 ) | |
6783 v16 = a3; | |
6784 v6 = v15 - v16; | |
6785 } | |
6786 } | |
2069 | 6787 |
6788 for (int y = 0; y < v6; ++y) | |
6789 { | |
6790 for (int x = 0; x < v5; ++x) | |
6791 { | |
6792 if ( *v20 ) | |
6793 WritePixel16(clipped_out_x + x, clipped_out_y + y, ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF); | |
6794 ++v20; | |
6795 } | |
6796 v20 += v18 - v5; | |
6797 } | |
6798 | |
6799 /*if ( pRenderer->uTargetGBits == 5 ) | |
0 | 6800 { |
6801 if ( (signed int)v6 > 0 ) | |
6802 { | |
6803 v23 = v6; | |
6804 do | |
6805 { | |
6806 if ( v5 > 0 ) | |
6807 { | |
6808 v21 = v5; | |
6809 do | |
6810 { | |
6811 if ( *v20 ) | |
6812 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
6813 ++v4; | |
6814 ++v20; | |
6815 --v21; | |
6816 } | |
6817 while ( v21 ); | |
6818 } | |
6819 v20 += v18 - v5; | |
6820 v17 = v23-- == 1; | |
6821 v4 += this->uTargetSurfacePitch - v5; | |
6822 } | |
6823 while ( !v17 ); | |
6824 } | |
6825 } | |
6826 else | |
6827 { | |
6828 if ( (signed int)v6 > 0 ) | |
6829 { | |
6830 v24 = v6; | |
6831 do | |
6832 { | |
6833 if ( v5 > 0 ) | |
6834 { | |
6835 v22 = v5; | |
6836 do | |
6837 { | |
6838 if ( *v20 ) | |
6839 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
6840 ++v4; | |
6841 ++v20; | |
6842 --v22; | |
6843 } | |
6844 while ( v22 ); | |
6845 } | |
6846 v20 += v18 - v5; | |
6847 v17 = v24-- == 1; | |
6848 v4 += this->uTargetSurfacePitch - v5; | |
6849 } | |
6850 while ( !v17 ); | |
6851 } | |
2069 | 6852 }*/ |
0 | 6853 } |
6854 } | |
6855 | |
6856 //----- (004A6DF5) -------------------------------------------------------- | |
2069 | 6857 void Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) |
0 | 6858 { |
6859 int v8; // ecx@3 | |
6860 unsigned __int16 *v10; // ebx@4 | |
6861 int v11; // esi@4 | |
6862 | |
2069 | 6863 if ( !pBitmap || !pTarget) |
6864 return; | |
6865 | |
2093 | 6866 v8 = a7->z - a7->x; |
6867 v11 = a7->w - a7->y; | |
6868 v10 = (unsigned short *)pTarget + a7->x + uTargetPitch * a7->y; | |
6869 for ( int y = 0; y < v11; ++y ) | |
6870 { | |
6871 for ( int x = 0; x < v8; ++x ) | |
6872 { | |
6873 WritePixel16(a7->x + x, a7->y + y, *v10); | |
6874 ++v10; | |
6875 } | |
6876 v10 += uTargetPitch - v8; | |
6877 } | |
0 | 6878 } |
6879 | |
6880 //----- (004A6D87) -------------------------------------------------------- | |
6881 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
6882 { | |
6883 if (!uNumSceneBegins) | |
6884 return; | |
6885 | |
6886 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
6887 for (uint y = 0; y < uHeight; ++y) | |
6888 { | |
2069 | 6889 void *pDst = (char *)pTargetSurface + (FORCE_16_BITS ? 2 : 4) * (uX + (y + uY) * uTargetSurfacePitch); |
6890 | |
6891 memset32(pDst, | |
2098 | 6892 FORCE_16_BITS ? twoColors : 0xFF000000 | Color32(uColor16), // two colors per int (16bit) or 1 (32bit) |
2069 | 6893 uWidth / (FORCE_16_BITS ? 2 : 1)); // two pixels per int (16bit) or 1 (32bit) |
6894 | |
6895 if (FORCE_16_BITS && uWidth & 1) // we may miss one pixel for 16bit | |
6896 ((unsigned __int16 *)pTargetSurface)[uX + uWidth - 1 + (y + uY) * uTargetSurfacePitch] = uColor16; | |
0 | 6897 } |
6898 } | |
6899 | |
6900 //----- (004A6C4F) -------------------------------------------------------- | |
2073 | 6901 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, |
6902 unsigned int uCharHeight, unsigned __int16 *pFontPalette, | |
6903 unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
0 | 6904 { |
6905 unsigned int v9; // edi@2 | |
6906 unsigned int v10; // esi@2 | |
2069 | 6907 //unsigned __int16 *v11; // eax@2 |
0 | 6908 unsigned int v12; // ebx@3 |
6909 signed int v13; // edx@5 | |
6910 int v14; // edx@6 | |
6911 signed int v15; // ebx@7 | |
6912 unsigned int v16; // edx@9 | |
6913 signed int v17; // edi@10 | |
6914 signed int v18; // ebx@13 | |
6915 unsigned int v19; // edx@15 | |
6916 signed int v20; // esi@16 | |
2069 | 6917 //unsigned int v21; // esi@22 |
0 | 6918 unsigned __int16 v22; // dx@24 |
2069 | 6919 //char v23; // zf@28 |
0 | 6920 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 |
2069 | 6921 //unsigned int uOutXa; // [sp+18h] [bp+8h]@20 |
6922 | |
6923 if (!this->uNumSceneBegins) | |
6924 return; | |
6925 | |
0 | 6926 v9 = uCharWidth; |
6927 v10 = uCharHeight; | |
2069 | 6928 //v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6929 v24 = pFontPixels; |
2069 | 6930 |
6931 int clipped_out_x = uOutX, clipped_out_y = uOutY; | |
0 | 6932 if ( this->bClip ) |
6933 { | |
6934 v12 = this->uClipX; | |
6935 if ( uOutX < (signed int)v12 ) | |
6936 { | |
6937 v24 = &pFontPixels[v12 - uOutX]; | |
2069 | 6938 //v11 += v12 - uOutX; |
6939 clipped_out_x = uClipX; | |
0 | 6940 v9 = uCharWidth + uOutX - v12; |
6941 } | |
6942 v13 = this->uClipY; | |
6943 if ( uOutY < v13 ) | |
6944 { | |
6945 v14 = v13 - uOutY; | |
6946 v24 += uCharWidth * v14; | |
6947 v10 = uCharHeight + uOutY - this->uClipY; | |
2069 | 6948 //v11 += this->uTargetSurfacePitch * v14; |
6949 clipped_out_y = uClipY; | |
0 | 6950 } |
6951 v15 = this->uClipX; | |
6952 if ( v15 < uOutX ) | |
6953 v15 = uOutX; | |
6954 v16 = this->uClipZ; | |
6955 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
6956 { | |
6957 v17 = this->uClipX; | |
6958 if ( v17 < uOutX ) | |
6959 v17 = uOutX; | |
6960 v9 = v16 - v17; | |
6961 } | |
6962 v18 = this->uClipY; | |
6963 if ( v18 < uOutY ) | |
6964 v18 = uOutY; | |
6965 v19 = this->uClipW; | |
6966 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
6967 { | |
6968 v20 = this->uClipY; | |
6969 if ( v20 < uOutY ) | |
6970 v20 = uOutY; | |
6971 v10 = v19 - v20; | |
6972 } | |
6973 } | |
2069 | 6974 |
6975 for (int y = 0; y < v10; ++y) | |
6976 { | |
6977 for (int x = 0; x < v9; ++x) | |
6978 { | |
6979 if (*v24) | |
0 | 6980 { |
2069 | 6981 v22 = uShadowColor; |
6982 if ( *v24 != 1 ) | |
6983 v22 = uFaceColor; | |
2073 | 6984 WritePixel16(clipped_out_x + x, clipped_out_y + y, v22); |
0 | 6985 } |
2073 | 6986 ++v24; |
6987 } | |
6988 v24 += uCharWidth - v9; | |
2069 | 6989 //v23 = uOutXa-- == 1; |
6990 //v11 += this->uTargetSurfacePitch - v9; | |
6991 } | |
0 | 6992 } |
6993 | |
6994 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 6995 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
6996 { | |
0 | 6997 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 6998 |
0 | 6999 memcpy(&tex, a4, sizeof(tex)); |
1496 | 7000 tex.uTextureHeight = a4->uTextureHeight - height; |
7001 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 7002 DrawTextureIndexed(a2, a3, &tex); |
7003 } | |
7004 | |
7005 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7006 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7007 { | |
0 | 7008 int v8; // edi@2 |
7009 unsigned int v9; // esi@2 | |
2069 | 7010 //unsigned __int16 *v10; // eax@2 |
0 | 7011 unsigned char *v11; // edx@2 |
7012 unsigned int v12; // ebx@3 | |
7013 signed int v13; // edx@5 | |
7014 int v14; // edx@6 | |
7015 signed int v15; // ebx@7 | |
7016 unsigned int v16; // edx@9 | |
7017 signed int v17; // edi@10 | |
7018 signed int v18; // ebx@13 | |
7019 unsigned int v19; // edx@15 | |
7020 signed int v20; // esi@16 | |
7021 int v21; // ebx@22 | |
7022 char v22; // zf@28 | |
7023 int v23; // ebx@31 | |
7024 unsigned __int16 v24; // si@35 | |
7025 int v25; // [sp+Ch] [bp-4h]@2 | |
7026 int v26; // [sp+1Ch] [bp+Ch]@24 | |
7027 int v27; // [sp+1Ch] [bp+Ch]@33 | |
7028 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
7029 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
7030 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
7031 | |
1980 | 7032 int a2 = x; |
7033 int a3 = y; | |
7034 uint a6 = uFontHeight; | |
2069 | 7035 if (!this->uNumSceneBegins) |
7036 return; | |
7037 | |
0 | 7038 v8 = a5; |
7039 v9 = a6; | |
2069 | 7040 //v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; |
1268 | 7041 v11 = (unsigned char *)font_pixels; |
7042 v25 = (int)font_pixels; | |
2069 | 7043 int clipped_out_x = x; |
7044 int clipped_out_y = y; | |
0 | 7045 if ( this->bClip ) |
7046 { | |
7047 v12 = this->uClipX; | |
7048 if ( a2 < (signed int)v12 ) | |
7049 { | |
1268 | 7050 v25 = v12 - a2 + (int)font_pixels; |
2069 | 7051 //v10 += v12 - a2; |
0 | 7052 v8 = a5 + a2 - v12; |
2069 | 7053 clipped_out_x = uClipX; |
0 | 7054 } |
7055 v13 = this->uClipY; | |
7056 if ( a3 < v13 ) | |
7057 { | |
7058 v14 = v13 - a3; | |
7059 v25 += a5 * v14; | |
7060 v9 = a6 + a3 - this->uClipY; | |
2069 | 7061 //v10 += this->uTargetSurfacePitch * v14; |
7062 clipped_out_y = uClipY; | |
0 | 7063 } |
7064 v15 = this->uClipX; | |
7065 if ( v15 < a2 ) | |
7066 v15 = a2; | |
7067 v16 = this->uClipZ; | |
7068 if ( v8 + v15 > (signed int)v16 ) | |
7069 { | |
7070 v17 = this->uClipX; | |
7071 if ( v17 < a2 ) | |
7072 v17 = a2; | |
7073 v8 = v16 - v17; | |
7074 } | |
7075 v18 = this->uClipY; | |
7076 if ( v18 < a3 ) | |
7077 v18 = a3; | |
7078 v19 = this->uClipW; | |
7079 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7080 { | |
7081 v20 = this->uClipY; | |
7082 if ( v20 < a3 ) | |
7083 v20 = a3; | |
7084 v9 = v19 - v20; | |
7085 } | |
7086 v11 = (unsigned char *)v25; | |
7087 } | |
2069 | 7088 |
0 | 7089 if ( a8 ) |
7090 { | |
2069 | 7091 v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; |
7092 for (int dy = 0; dy < v9; ++dy) | |
7093 { | |
7094 for (int dx = 0; dx < v8; ++dx) | |
7095 { | |
7096 if ( *v11 ) | |
7097 v24 = pPalette[*v11]; | |
7098 else | |
7099 v24 = v28; | |
7100 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, v24); | |
7101 //*v10 = v24; | |
7102 //++v10; | |
2074 | 7103 ++v11; |
2069 | 7104 //--v27; |
2074 | 7105 |
2069 | 7106 } |
7107 v11 += a5 - v8; | |
7108 } | |
7109 /*if ( (signed int)v9 > 0 ) | |
0 | 7110 { |
7111 v23 = a5; | |
7112 v30 = v9; | |
7113 do | |
7114 { | |
7115 if ( v8 > 0 ) | |
7116 { | |
7117 v27 = v8; | |
7118 do | |
7119 { | |
7120 if ( *v11 ) | |
7121 v24 = pPalette[*v11]; | |
7122 else | |
7123 v24 = v28; | |
7124 *v10 = v24; | |
7125 ++v10; | |
7126 ++v11; | |
7127 --v27; | |
7128 } | |
7129 while ( v27 ); | |
7130 } | |
7131 v11 += v23 - v8; | |
7132 v22 = v30-- == 1; | |
7133 v10 += this->uTargetSurfacePitch - v8; | |
7134 } | |
7135 while ( !v22 ); | |
2069 | 7136 }*/ |
0 | 7137 } |
7138 else | |
7139 { | |
2069 | 7140 for (int dy = 0; dy < v9; ++dy) |
7141 { | |
7142 for (int dx = 0; dx < v8; ++dx) | |
7143 { | |
2074 | 7144 if ( *v11 ) |
2069 | 7145 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, pPalette[*v11]); |
7146 //*v10 = v24; | |
7147 //++v10; | |
2074 | 7148 ++v11; |
2069 | 7149 //--v27; |
7150 } | |
7151 v11 += a5 - v8; | |
7152 } | |
7153 | |
7154 /*if ( (signed int)v9 > 0 ) | |
0 | 7155 { |
7156 v21 = a5; | |
7157 v29 = v9; | |
7158 do | |
7159 { | |
7160 if ( v8 > 0 ) | |
7161 { | |
7162 v26 = v8; | |
7163 do | |
7164 { | |
7165 if ( *v11 ) | |
7166 *v10 = pPalette[*v11]; | |
7167 ++v10; | |
7168 ++v11; | |
7169 --v26; | |
7170 } | |
7171 while ( v26 ); | |
7172 } | |
7173 v11 += v21 - v8; | |
7174 v22 = v29-- == 1; | |
7175 v10 += this->uTargetSurfacePitch - v8; | |
7176 } | |
7177 while ( !v22 ); | |
2069 | 7178 }*/ |
7179 } | |
0 | 7180 } |
7181 | |
7182 //----- (004A68EF) -------------------------------------------------------- | |
7183 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7184 { | |
2069 | 7185 DrawMasked(a2, a3, pTexture, 0x07E0); |
7186 } | |
7187 | |
0 | 7188 |
7189 //----- (004A6776) -------------------------------------------------------- | |
315 | 7190 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7191 { |
2069 | 7192 DrawMasked(a2, a3, a4, 0xF800); |
7193 /*Texture *v4; // edi@2 | |
0 | 7194 unsigned int v5; // ebx@4 |
7195 unsigned __int16 *v6; // eax@4 | |
7196 unsigned int v7; // edx@5 | |
7197 unsigned int v8; // edx@6 | |
7198 unsigned int v9; // edx@7 | |
7199 unsigned int v10; // edx@8 | |
7200 unsigned int v11; // edx@9 | |
7201 unsigned int v12; // esi@12 | |
7202 unsigned int v13; // esi@15 | |
7203 unsigned int v14; // edx@17 | |
7204 unsigned int v15; // esi@18 | |
7205 unsigned __int8 *v16; // ebx@22 | |
7206 char v17; // zf@28 | |
7207 int v18; // [sp+10h] [bp-10h]@4 | |
7208 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7209 int v20; // [sp+1Ch] [bp-4h]@4 | |
7210 int a2a; // [sp+28h] [bp+8h]@24 | |
7211 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7212 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7213 | |
7214 if ( this->uNumSceneBegins ) | |
7215 { | |
7216 v4 = a4; | |
7217 if ( a4 ) | |
7218 { | |
7219 if ( a4->pPalette16 ) | |
7220 { | |
7221 v5 = a4->uTextureHeight; | |
7222 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7223 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7224 v20 = a4->uTextureWidth; |
7225 v18 = a4->uTextureWidth; | |
7226 if ( this->bClip ) | |
7227 { | |
7228 v7 = this->uClipX; | |
7229 if ( (signed int)a2 < (signed int)v7 ) | |
7230 { | |
7231 v8 = v7 - a2; | |
7232 v19 += v8; | |
7233 v20 += a2 - this->uClipX; | |
7234 v6 += v8; | |
7235 } | |
7236 v9 = this->uClipY; | |
7237 v5 = a4->uTextureHeight; | |
7238 if ( (signed int)a3 < (signed int)v9 ) | |
7239 { | |
7240 v10 = v9 - a3; | |
7241 v19 += v18 * v10; | |
7242 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7243 v4 = a4; | |
7244 v6 += this->uTargetSurfacePitch * v10; | |
7245 } | |
7246 v11 = this->uClipX; | |
7247 if ( (signed int)v11 < (signed int)a2 ) | |
7248 v11 = a2; | |
7249 a4a = this->uClipZ; | |
7250 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7251 { | |
7252 v12 = this->uClipX; | |
7253 if ( (signed int)v12 < (signed int)a2 ) | |
7254 v12 = a2; | |
7255 v20 = a4a - v12; | |
7256 } | |
7257 v13 = this->uClipY; | |
7258 if ( (signed int)v13 < (signed int)a3 ) | |
7259 v13 = a3; | |
7260 v14 = this->uClipW; | |
7261 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7262 { | |
7263 v15 = this->uClipY; | |
7264 if ( (signed int)v15 < (signed int)a3 ) | |
7265 v15 = a3; | |
7266 v5 = v14 - v15; | |
7267 } | |
7268 } | |
7269 if ( (signed int)v5 > 0 ) | |
7270 { | |
7271 a3a = v5; | |
7272 v16 = v19; | |
7273 do | |
7274 { | |
7275 if ( v20 > 0 ) | |
7276 { | |
7277 a2a = v20; | |
7278 do | |
7279 { | |
7280 if ( *v16 ) | |
7281 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7282 ++v6; | |
7283 ++v16; | |
7284 --a2a; | |
7285 } | |
7286 while ( a2a ); | |
7287 } | |
7288 v16 += v18 - v20; | |
7289 v17 = a3a-- == 1; | |
7290 v6 += this->uTargetSurfacePitch - v20; | |
7291 } | |
7292 while ( !v17 ); | |
7293 } | |
7294 } | |
7295 } | |
2069 | 7296 }*/ |
7297 } | |
7298 | |
7299 //----- (004A68EF) -------------------------------------------------------- | |
7300 void Render::DrawMasked(signed int a2, signed int a3, Texture *pTexture, unsigned __int16 mask) | |
7301 { | |
7302 Texture *v4; // edi@2 | |
7303 unsigned int v5; // ebx@4 | |
7304 //unsigned __int16 *v6; // eax@4 | |
7305 signed int v7; // edx@5 | |
7306 int v8; // edx@6 | |
7307 signed int v9; // edx@7 | |
7308 int v10; // edx@8 | |
7309 signed int v11; // edx@9 | |
7310 signed int v12; // esi@12 | |
7311 signed int v13; // esi@15 | |
7312 unsigned int v14; // edx@17 | |
7313 signed int v15; // esi@18 | |
7314 unsigned __int8 *v16; // ebx@22 | |
7315 char v17; // zf@28 | |
7316 int v18; // [sp+10h] [bp-10h]@4 | |
7317 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7318 int v20; // [sp+1Ch] [bp-4h]@4 | |
7319 int v21; // [sp+28h] [bp+8h]@24 | |
7320 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7321 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7322 | |
7323 if (!uNumSceneBegins || !pTexture) | |
7324 return; | |
7325 | |
7326 v4 = pTexture; | |
7327 | |
7328 if ( pTexture->pPalette16 ) | |
7329 { | |
7330 v5 = pTexture->uTextureHeight; | |
7331 //v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
7332 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; | |
7333 v20 = pTexture->uTextureWidth; | |
7334 v18 = pTexture->uTextureWidth; | |
7335 int clipped_out_x = a2; | |
7336 int clipped_out_y = a3; | |
7337 if ( this->bClip ) | |
7338 { | |
7339 v7 = this->uClipX; | |
7340 if ( a2 < v7 ) | |
7341 { | |
7342 v8 = v7 - a2; | |
7343 v19 += v8; | |
7344 v20 += a2 - this->uClipX; | |
7345 //v6 += v8; | |
7346 clipped_out_x = uClipX; | |
7347 } | |
7348 v9 = this->uClipY; | |
7349 v5 = pTexture->uTextureHeight; | |
7350 if ( a3 < v9 ) | |
7351 { | |
7352 v10 = v9 - a3; | |
7353 v19 += v18 * v10; | |
7354 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7355 v4 = pTexture; | |
7356 //v6 += this->uTargetSurfacePitch * v10; | |
7357 clipped_out_y = uClipY; | |
7358 } | |
7359 v11 = this->uClipX; | |
7360 if ( v11 < a2 ) | |
7361 v11 = a2; | |
7362 pTexturea = this->uClipZ; | |
7363 if ( v11 + v20 > (signed int)pTexturea ) | |
7364 { | |
7365 v12 = this->uClipX; | |
7366 if ( v12 < a2 ) | |
7367 v12 = a2; | |
7368 v20 = pTexturea - v12; | |
7369 } | |
7370 v13 = this->uClipY; | |
7371 if ( v13 < a3 ) | |
7372 v13 = a3; | |
7373 v14 = this->uClipW; | |
7374 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7375 { | |
7376 v15 = this->uClipY; | |
7377 if ( v15 < a3 ) | |
7378 v15 = a3; | |
7379 v5 = v14 - v15; | |
7380 } | |
7381 } | |
7382 | |
7383 v16 = v19; | |
7384 for (int y = 0; y < v5; ++y) | |
7385 { | |
7386 for (int x = 0; x < v20; ++x) | |
7387 { | |
7388 if ( *v16 ) | |
7389 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16] & mask); | |
7390 ++v16; | |
7391 } | |
7392 v16 += v18 - v20; | |
7393 } | |
7394 | |
7395 /*if ( (signed int)v5 > 0 ) | |
7396 { | |
7397 v22 = v5; | |
7398 v16 = v19; | |
7399 do | |
7400 { | |
7401 if ( v20 > 0 ) | |
7402 { | |
7403 v21 = v20; | |
7404 do | |
7405 { | |
7406 if ( *v16 ) | |
7407 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7408 ++v6; | |
7409 ++v16; | |
7410 --v21; | |
7411 } | |
7412 while ( v21 ); | |
7413 } | |
7414 v16 += v18 - v20; | |
7415 v17 = v22-- == 1; | |
7416 v6 += this->uTargetSurfacePitch - v20; | |
7417 } | |
7418 while ( !v17 ); | |
7419 }*/ | |
7420 } | |
7421 } | |
7422 | |
0 | 7423 |
7424 //----- (004A65CC) -------------------------------------------------------- | |
7425 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7426 { | |
2198 | 7427 unsigned int uHeight; // edi@6 |
0 | 7428 unsigned int v14; // edx@11 |
7429 unsigned int v16; // edx@14 | |
7430 unsigned int v17; // edx@17 | |
7431 unsigned int v19; // edx@20 | |
7432 int v20; // eax@27 | |
7433 int v21; // edx@29 | |
7434 int v23; // [sp+Ch] [bp-Ch]@24 | |
7435 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7436 int xa; // [sp+20h] [bp+8h]@26 | |
7437 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
2198 | 7438 int Width; // [sp+2Ch] [bp+14h]@6 |
0 | 7439 |
7440 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7441 { | |
710 | 7442 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
2198 | 7443 Width = a4->uTextureWidth; |
7444 uHeight = a4->uTextureHeight; | |
2069 | 7445 int clipped_out_x = x; |
7446 int clipped_out_y = y; | |
0 | 7447 if ( this->bClip ) |
7448 { | |
2198 | 7449 if ( (signed int)x < (signed int)this->uClipX ) |
7450 { | |
7451 v24 += this->uClipX - x; | |
7452 Width += x - this->uClipX; | |
2069 | 7453 clipped_out_x = uClipX; |
0 | 7454 } |
2198 | 7455 if ( (signed int)y < (signed int)this->uClipY ) |
7456 { | |
7457 v24 += a4->uTextureWidth * (this->uClipY - y); | |
7458 uHeight = y - this->uClipY + a4->uTextureHeight; | |
2069 | 7459 clipped_out_y = uClipY; |
0 | 7460 } |
7461 v14 = this->uClipX; | |
2198 | 7462 if ( (signed int)this->uClipX < (signed int)x ) |
0 | 7463 v14 = x; |
2198 | 7464 if ( (signed int)(Width + v14) > (signed int)this->uClipZ ) |
0 | 7465 { |
7466 v16 = this->uClipX; | |
2198 | 7467 if ( (signed int)this->uClipX < (signed int)x ) |
0 | 7468 v16 = x; |
2198 | 7469 Width = this->uClipZ - v16; |
0 | 7470 } |
7471 v17 = this->uClipY; | |
2198 | 7472 if ( (signed int)this->uClipY < (signed int)y ) |
0 | 7473 v17 = y; |
2198 | 7474 if ( (signed int)(uHeight + v17) > (signed int)this->uClipW ) |
0 | 7475 { |
7476 v19 = this->uClipY; | |
7477 if ( (signed int)v19 < (signed int)y ) | |
7478 v19 = y; | |
2198 | 7479 uHeight = this->uClipW - v19; |
7480 } | |
7481 } | |
7482 | |
7483 for (int dy = 0; dy < uHeight; ++dy) | |
7484 { | |
7485 for (int dx = 0; dx < Width; ++dx) | |
7486 { | |
7487 v20 = *v24; | |
7488 if ( v20 >= a7 && v20 <= a8 ) | |
7489 { | |
7490 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7491 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7492 v21 = 2 * a8 - v21 - a7; | |
7493 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, a4->pPalette16[v21]); | |
7494 } | |
7495 ++v24; | |
7496 } | |
7497 v24 += a4->uTextureWidth - Width; | |
2069 | 7498 } |
7499 /*if ( (signed int)v9 > 0 ) | |
0 | 7500 { |
7501 ya = v9; | |
7502 v23 = v22 - v27; | |
7503 do | |
7504 { | |
7505 if ( v27 > 0 ) | |
7506 { | |
7507 xa = v27; | |
7508 do | |
7509 { | |
7510 v20 = *v24; | |
7511 if ( v20 >= a7 && v20 <= a8 ) | |
7512 { | |
7513 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7514 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7515 v21 = 2 * a8 - v21 - a7; | |
7516 *v8 = a4->pPalette16[v21]; | |
7517 } | |
7518 ++v8; | |
7519 ++v24; | |
7520 --xa; | |
7521 } | |
7522 while ( xa ); | |
7523 } | |
7524 v8 += this->uTargetSurfacePitch - v27; | |
7525 v24 += v23; | |
7526 --ya; | |
7527 } | |
7528 while ( ya ); | |
2069 | 7529 }*/ |
0 | 7530 } |
7531 } | |
7532 | |
7533 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7534 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7535 { |
7536 unsigned int v14; // edx@11 | |
7537 unsigned int v16; // edx@14 | |
7538 unsigned int v17; // edx@17 | |
7539 unsigned int v19; // edx@20 | |
7540 int v20; // eax@27 | |
7541 int v21; // edx@29 | |
7542 int v23; // [sp+Ch] [bp-Ch]@24 | |
2198 | 7543 int Height; // [sp+10h] [bp-8h]@6 |
7544 int Width; // [sp+14h] [bp-4h]@6 | |
0 | 7545 int v27; // [sp+24h] [bp+Ch]@23 |
7546 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7547 | |
7548 if ( this->uNumSceneBegins ) | |
7549 { | |
7550 if ( a4 ) | |
7551 { | |
7552 if ( a4->pPalette16 ) | |
7553 { | |
7554 if ( a5 ) | |
7555 { | |
7556 if ( a5->pPalette16 ) | |
7557 { | |
710 | 7558 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
2198 | 7559 Width = a4->uTextureWidth; |
7560 Height = a4->uTextureHeight; | |
2069 | 7561 int clipped_out_x = a2; |
7562 int clipped_out_y = a3; | |
0 | 7563 if ( this->bClip ) |
7564 { | |
2198 | 7565 if ( (signed int)a2 < (signed int)this->uClipX ) |
0 | 7566 { |
2198 | 7567 v28 += this->uClipX - a2; |
7568 Width += a2 - this->uClipX; | |
2069 | 7569 clipped_out_x = uClipX; |
0 | 7570 } |
2198 | 7571 |
7572 if ( (signed int)a3 < (signed int)this->uClipY ) | |
0 | 7573 { |
2198 | 7574 v28 += a4->uTextureWidth * (this->uClipY - a3); |
7575 Height += a3 - this->uClipY; | |
2069 | 7576 clipped_out_y = uClipY; |
0 | 7577 } |
2198 | 7578 |
0 | 7579 v14 = this->uClipX; |
2198 | 7580 if ( (signed int)this->uClipX < (signed int)a2 ) |
0 | 7581 v14 = a2; |
2198 | 7582 if ( (signed int)(Width + v14) > (signed int)this->uClipZ ) |
0 | 7583 { |
7584 v16 = this->uClipX; | |
2198 | 7585 if ( (signed int)this->uClipX < (signed int)a2 ) |
0 | 7586 v16 = a2; |
2198 | 7587 Width = this->uClipZ - v16; |
0 | 7588 } |
2198 | 7589 |
0 | 7590 v17 = this->uClipY; |
2198 | 7591 if ( (signed int)this->uClipY < (signed int)a3 ) |
0 | 7592 v17 = a3; |
2198 | 7593 if ( (signed int)(Height + v17) > (signed int)this->uClipW ) |
0 | 7594 { |
7595 v19 = this->uClipY; | |
2198 | 7596 if ( (signed int)this->uClipY < (signed int)a3 ) |
0 | 7597 v19 = a3; |
2198 | 7598 Height = this->uClipW - v19; |
0 | 7599 } |
7600 } | |
2069 | 7601 |
0 | 7602 v27 = 0; |
2198 | 7603 for (int y = 0; y < Height; ++y) |
2069 | 7604 { |
2198 | 7605 for (int x = 0; x < Width; ++x) |
2069 | 7606 { |
7607 if ( *v28 ) | |
7608 { | |
2101 | 7609 v20 = *(&a5->pLevelOfDetail0_prolly_alpha_mask[x & a5->uWidthMinus1] + a5->uTextureWidth * (v27 & a5->uHeightMinus1)); |
2069 | 7610 if ( v20 >= a7 ) |
7611 { | |
7612 if ( v20 <= a8 ) | |
7613 { | |
7614 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7615 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7616 v21 = 2 * a8 - v21 - a7; | |
7617 //v9 = a5; | |
7618 //*v10 = a5->pPalette16[v21]; | |
7619 WritePixel16(clipped_out_x + x, clipped_out_y + y, a5->pPalette16[v21]); | |
7620 } | |
7621 } | |
7622 } | |
7623 v28++; | |
7624 } | |
2198 | 7625 v28 += a4->uTextureWidth - Width; |
2069 | 7626 } |
7627 | |
7628 /*if ( v24 > 0 ) | |
0 | 7629 { |
7630 v23 = v22 - v25; | |
7631 do | |
7632 { | |
7633 for ( i = 0; i < v25; ++v28 ) | |
7634 { | |
7635 if ( *v28 ) | |
7636 { | |
710 | 7637 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7638 if ( v20 >= a7 ) |
7639 { | |
7640 if ( v20 <= a8 ) | |
7641 { | |
7642 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7643 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7644 v21 = 2 * a8 - v21 - a7; | |
7645 v9 = a5; | |
7646 *v10 = a5->pPalette16[v21]; | |
7647 } | |
7648 } | |
7649 } | |
7650 ++i; | |
7651 ++v10; | |
7652 } | |
7653 ++v27; | |
7654 v10 += this->uTargetSurfacePitch - v25; | |
7655 v28 += v23; | |
7656 } | |
7657 while ( v27 < v24 ); | |
2069 | 7658 }*/ |
7659 | |
0 | 7660 } |
7661 } | |
7662 } | |
7663 } | |
7664 } | |
7665 } | |
7666 | |
7667 //----- (004A6274) -------------------------------------------------------- | |
7668 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7669 { | |
7670 int uHeight; // ebx@4 | |
7671 unsigned int v11; // edx@9 | |
7672 unsigned int v12; // esi@12 | |
7673 unsigned int v13; // esi@15 | |
7674 unsigned int v15; // esi@18 | |
7675 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7676 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7677 | |
7678 if ( this->uNumSceneBegins ) | |
7679 { | |
7680 if ( pTexture ) | |
7681 { | |
7682 if ( pTexture->pPalette16 ) | |
7683 { | |
7684 uHeight = pTexture->uTextureHeight; | |
710 | 7685 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7686 uWidth = pTexture->uTextureWidth; |
2069 | 7687 |
7688 int clipped_out_x = uX; | |
7689 int clipped_out_y = uY; | |
0 | 7690 if ( this->bClip ) |
7691 { | |
2198 | 7692 if ( (signed int)uX < (signed int)this->uClipX ) |
0 | 7693 { |
2198 | 7694 v19 += this->uClipX - uX; |
0 | 7695 uWidth += uX - this->uClipX; |
2069 | 7696 clipped_out_x = uClipX; |
0 | 7697 } |
2198 | 7698 |
0 | 7699 uHeight = pTexture->uTextureHeight; |
2198 | 7700 if ( (signed int)uY < (signed int)this->uClipY ) |
0 | 7701 { |
2198 | 7702 v19 += pTexture->uTextureWidth * (this->uClipY - uY); |
0 | 7703 uHeight = uY - this->uClipY + pTexture->uTextureHeight; |
2069 | 7704 clipped_out_y = uClipY; |
0 | 7705 } |
7706 v11 = this->uClipX; | |
2198 | 7707 if ( (signed int)this->uClipX < (signed int)uX ) |
0 | 7708 v11 = uX; |
2198 | 7709 |
7710 if ( (signed int)(v11 + uWidth) > (signed int)this->uClipZ ) | |
0 | 7711 { |
7712 v12 = this->uClipX; | |
2198 | 7713 if ( (signed int)this->uClipX < (signed int)uX ) |
0 | 7714 v12 = uX; |
2198 | 7715 uWidth = this->uClipZ - v12; |
0 | 7716 } |
7717 v13 = this->uClipY; | |
2198 | 7718 if ( (signed int)this->uClipY < (signed int)uY ) |
0 | 7719 v13 = uY; |
2198 | 7720 |
7721 if ( (signed int)(uHeight + v13) > (signed int)this->uClipW ) | |
0 | 7722 { |
7723 v15 = this->uClipY; | |
2198 | 7724 if ( (signed int)this->uClipY < (signed int)uY ) |
0 | 7725 v15 = uY; |
2198 | 7726 uHeight = this->uClipW - v15; |
0 | 7727 } |
7728 } | |
2198 | 7729 |
2069 | 7730 for (int y = 0; y < uHeight; ++y) |
7731 { | |
7732 for (int x = 0; x < uWidth; ++x) | |
7733 { | |
2198 | 7734 if ( *v19 ) |
7735 WritePixel16(clipped_out_x + x, clipped_out_y + y, pTexture->pPalette16[*v19]); | |
7736 ++v19; | |
2069 | 7737 } |
2198 | 7738 v19 += pTexture->uTextureWidth - uWidth; |
2069 | 7739 } |
7740 /*if ( (signed int)uHeight > 0 ) | |
0 | 7741 { |
7742 uYa = uHeight; | |
7743 v16 = v19; | |
7744 do | |
7745 { | |
7746 if ( uWidth > 0 ) | |
7747 { | |
7748 uXa = uWidth; | |
7749 do | |
7750 { | |
7751 if ( *v16 ) | |
7752 *v6 = pCurrentTexture->pPalette16[*v16]; | |
7753 ++v6; | |
7754 ++v16; | |
7755 } | |
7756 while ( uXa-- !=1 ); | |
7757 } | |
7758 v16 += v18 - uWidth; | |
7759 uFlag = uYa-- == 1; | |
7760 v6 += this->uTargetSurfacePitch - uWidth; | |
7761 } | |
7762 while ( !uFlag ); | |
2069 | 7763 }*/ |
0 | 7764 } |
7765 } | |
7766 } | |
7767 } | |
7768 | |
7769 //----- (004A612A) -------------------------------------------------------- | |
710 | 7770 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 7771 { |
7772 Texture *v5; // eax@2 | |
7773 unsigned int v6; // edx@3 | |
7774 int v7; // ebx@3 | |
7775 int v8; // edi@3 | |
7776 signed int v9; // eax@4 | |
7777 int v10; // eax@5 | |
7778 unsigned int v11; // esi@6 | |
7779 signed int v12; // esi@8 | |
7780 unsigned int v13; // eax@10 | |
7781 signed int v14; // esi@11 | |
7782 unsigned int v15; // esi@14 | |
7783 unsigned int v16; // eax@16 | |
7784 unsigned int v17; // ecx@17 | |
7785 int v18; // edx@23 | |
7786 int v19; // [sp+Ch] [bp-Ch]@3 | |
7787 int v20; // [sp+10h] [bp-8h]@3 | |
7788 int uOutXa; // [sp+20h] [bp+8h]@21 | |
7789 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
7790 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
7791 | |
7792 if ( this->uNumSceneBegins ) | |
7793 { | |
7794 v5 = pTexture; | |
7795 if ( pTexture ) | |
7796 { | |
7797 v6 = uOutY; | |
7798 v7 = pTexture->uTextureHeight; | |
7799 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 7800 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7801 v8 = v5->uTextureWidth; |
7802 v20 = v5->uTextureWidth; | |
7803 v19 = v5->uTextureWidth; | |
7804 if ( this->bClip ) | |
7805 { | |
7806 v9 = this->uClipX; | |
7807 if ( uOutX < v9 ) | |
7808 { | |
7809 v10 = v9 - uOutX; | |
7810 uOutYa += v10; | |
7811 v8 += uOutX - this->uClipX; | |
7812 v20 = v8; | |
7813 pZBuffer += v10; | |
7814 } | |
7815 v11 = this->uClipY; | |
7816 if ( (signed int)v6 < (signed int)v11 ) | |
7817 { | |
7818 uOutYa += v19 * (v11 - v6); | |
7819 v7 += v6 - v11; | |
7820 pZBuffer += 640 * (v11 - v6); | |
7821 v8 = v20; | |
7822 } | |
7823 v12 = this->uClipX; | |
7824 if ( v12 < uOutX ) | |
7825 v12 = uOutX; | |
7826 v13 = this->uClipZ; | |
7827 if ( v8 + v12 > (signed int)v13 ) | |
7828 { | |
7829 v14 = this->uClipX; | |
7830 if ( v14 < uOutX ) | |
7831 v14 = uOutX; | |
7832 v8 = v13 - v14; | |
7833 } | |
7834 v15 = this->uClipY; | |
7835 if ( (signed int)v15 < (signed int)v6 ) | |
7836 v15 = v6; | |
7837 v16 = this->uClipW; | |
7838 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
7839 { | |
7840 v17 = this->uClipY; | |
7841 if ( (signed int)v17 >= (signed int)v6 ) | |
7842 v6 = v17; | |
7843 v7 = v16 - v6; | |
7844 } | |
7845 } | |
7846 if ( v7 > 0 ) | |
7847 { | |
7848 uOutXa = v7; | |
7849 do | |
7850 { | |
7851 if ( v8 > 0 ) | |
7852 { | |
7853 v18 = v8; | |
7854 do | |
7855 { | |
7856 if ( *uOutYa ) | |
7857 *pZBuffer = zVal; | |
7858 ++pZBuffer; | |
7859 ++uOutYa; | |
7860 --v18; | |
7861 } | |
7862 while ( v18 ); | |
7863 } | |
7864 pZBuffer += 640 - v8; | |
7865 uOutYa += v19 - v8; | |
7866 --uOutXa; | |
7867 } | |
7868 while ( uOutXa ); | |
7869 } | |
7870 } | |
7871 } | |
7872 } | |
7873 | |
7874 //----- (004A601E) -------------------------------------------------------- | |
991 | 7875 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 7876 { |
7877 signed int v5; // edx@3 | |
7878 int v6; // ebx@3 | |
7879 int v7; // esi@3 | |
7880 void *v8; // esi@3 | |
7881 unsigned int v9; // eax@4 | |
7882 unsigned int v10; // eax@6 | |
7883 signed int v11; // edi@8 | |
7884 unsigned int v12; // eax@10 | |
7885 signed int v13; // edi@11 | |
7886 unsigned int v14; // edi@14 | |
7887 unsigned int v15; // eax@16 | |
7888 unsigned int v16; // ecx@17 | |
7889 int v17; // [sp+18h] [bp+Ch]@3 | |
7890 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
7891 | |
7892 if ( this->uNumSceneBegins && pTexture ) | |
7893 { | |
7894 v5 = a3; | |
7895 v6 = pTexture->uTextureHeight; | |
7896 v7 = 5 * a3; | |
7897 v17 = pTexture->uTextureHeight; | |
7898 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
7899 pTexturea = pTexture->uTextureWidth; | |
7900 if ( this->bClip ) | |
7901 { | |
7902 v9 = this->uClipX; | |
7903 if ( a2 < (signed int)v9 ) | |
7904 { | |
7905 pTexturea += a2 - v9; | |
7906 v8 = (char *)v8 + 4 * (v9 - a2); | |
7907 } | |
7908 v10 = this->uClipY; | |
7909 if ( v5 < (signed int)v10 ) | |
7910 { | |
7911 v17 += v5 - v10; | |
7912 v8 = (char *)v8 + 2560 * (v10 - v5); | |
7913 } | |
7914 v11 = this->uClipX; | |
7915 if ( v11 < a2 ) | |
7916 v11 = a2; | |
7917 v12 = this->uClipZ; | |
7918 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
7919 { | |
7920 v13 = this->uClipX; | |
7921 if ( v13 < a2 ) | |
7922 v13 = a2; | |
7923 pTexturea = v12 - v13; | |
7924 } | |
7925 v14 = this->uClipY; | |
7926 if ( (signed int)v14 < v5 ) | |
7927 v14 = v5; | |
7928 v6 = v17; | |
7929 v15 = this->uClipW; | |
7930 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
7931 { | |
7932 v16 = this->uClipY; | |
7933 if ( (signed int)v16 < v5 ) | |
7934 v16 = v5; | |
7935 v6 = v15 - v16; | |
7936 } | |
7937 } | |
7938 if ( v6 > 0 ) | |
7939 { | |
7940 do | |
7941 { | |
7942 if ( (signed int)pTexturea > 0 ) | |
7943 { | |
7944 memset32(v8, a5, pTexturea); | |
7945 v8 = (char *)v8 + 4 * pTexturea; | |
7946 } | |
7947 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
7948 --v6; | |
7949 } | |
7950 while ( v6 ); | |
7951 } | |
7952 } | |
7953 } | |
7954 | |
7955 //----- (004A5EB2) -------------------------------------------------------- | |
7956 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
7957 { | |
2069 | 7958 int v5; // ebx@4 |
0 | 7959 unsigned int v8; // edx@6 |
7960 unsigned int v10; // edx@8 | |
7961 unsigned int v11; // edx@9 | |
7962 unsigned int v12; // esi@12 | |
7963 unsigned int v13; // esi@15 | |
7964 unsigned int v15; // esi@18 | |
7965 char v17; // zf@26 | |
7966 int v18; // [sp+10h] [bp-10h]@4 | |
7967 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7968 int v20; // [sp+1Ch] [bp-4h]@4 | |
7969 int uXa; // [sp+28h] [bp+8h]@24 | |
7970 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7971 | |
7972 if ( this->uNumSceneBegins ) | |
7973 { | |
7974 if ( a4 ) | |
7975 { | |
7976 if ( a4->pPalette16 ) | |
7977 { | |
7978 v5 = a4->uTextureHeight; | |
2069 | 7979 //pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 7980 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7981 v20 = a4->uTextureWidth; |
7982 v18 = a4->uTextureWidth; | |
2069 | 7983 |
7984 int clipped_out_x = uX; | |
7985 int clipped_out_y = uY; | |
0 | 7986 if ( this->bClip ) |
7987 { | |
2198 | 7988 if ( (signed int)uX < (signed int)this->uClipX ) |
0 | 7989 { |
2198 | 7990 v8 = this->uClipX - uX; |
0 | 7991 v19 += v8; |
7992 v20 += uX - this->uClipX; | |
2069 | 7993 clipped_out_x = uClipX; |
0 | 7994 } |
2198 | 7995 |
0 | 7996 v5 = a4->uTextureHeight; |
2198 | 7997 if ( (signed int)uY < (signed int)this->uClipY ) |
0 | 7998 { |
2198 | 7999 v10 = this->uClipY - uY; |
0 | 8000 v19 += v18 * v10; |
8001 v5 = uY - this->uClipY + a4->uTextureHeight; | |
2198 | 8002 //v4 = a4; |
2069 | 8003 clipped_out_y = uClipY; |
0 | 8004 } |
2198 | 8005 |
0 | 8006 v11 = this->uClipX; |
8007 if ( (signed int)v11 < (signed int)uX ) | |
8008 v11 = uX; | |
2198 | 8009 |
8010 if ( (signed int)(v11 + v20) > (signed int)this->uClipZ ) | |
0 | 8011 { |
8012 v12 = this->uClipX; | |
8013 if ( (signed int)v12 < (signed int)uX ) | |
8014 v12 = uX; | |
2198 | 8015 v20 = this->uClipZ - v12; |
0 | 8016 } |
2198 | 8017 |
0 | 8018 v13 = this->uClipY; |
8019 if ( (signed int)v13 < (signed int)uY ) | |
8020 v13 = uY; | |
2069 | 8021 |
8022 if ( (signed int)(v5 + v13) > (signed int)uClipW ) | |
0 | 8023 { |
8024 v15 = this->uClipY; | |
8025 if ( (signed int)v15 < (signed int)uY ) | |
8026 v15 = uY; | |
2069 | 8027 v5 = uClipW - v15; |
0 | 8028 } |
8029 } | |
2198 | 8030 |
2069 | 8031 for (int y = 0; y < v5; ++y) |
8032 { | |
8033 for (int x = 0; x < v20; ++x) | |
8034 { | |
2198 | 8035 if ( a4->pPalette16[*v19] != 0x7FF )// 2047 |
8036 WritePixel16(clipped_out_x + x, clipped_out_y + y, a4->pPalette16[*v19]); | |
8037 ++v19; | |
2069 | 8038 } |
2198 | 8039 v19 += v18 - v20; |
2069 | 8040 } |
8041 /*if ( (signed int)v5 > 0 ) | |
0 | 8042 { |
8043 uYa = v5; | |
8044 v16 = v19; | |
8045 do | |
8046 { | |
8047 if ( v20 > 0 ) | |
8048 { | |
8049 uXa = v20; | |
8050 do | |
8051 { | |
8052 *pTarget = v4->pPalette16[*v16]; | |
8053 ++pTarget; | |
8054 ++v16; | |
8055 --uXa; | |
8056 } | |
8057 while ( uXa ); | |
8058 } | |
8059 v16 += v18 - v20; | |
8060 v17 = uYa-- == 1; | |
8061 pTarget += this->uTargetSurfacePitch - v20; | |
8062 } | |
8063 while ( !v17 ); | |
2069 | 8064 }*/ |
0 | 8065 } |
8066 } | |
8067 } | |
8068 } | |
8069 | |
8070 //----- (004667E9) -------------------------------------------------------- | |
8071 void Render::ChangeBetweenWinFullscreenModes() | |
8072 { | |
8073 float v0; // ST14_4@17 | |
8074 int v4; // edx@26 | |
8075 ObjectDesc *v5; // eax@26 | |
8076 RGBTexture *v6; // esi@33 | |
8077 const char *v8; // [sp-4h] [bp-28h]@33 | |
8078 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8079 | |
2061 | 8080 /*if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8081 { |
1458 | 8082 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8083 return; |
2061 | 8084 }*/ |
2154 | 8085 if ( pRenderer->bWindowMode || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8086 { |
0 | 8087 if ( pEventTimer->bPaused ) |
2061 | 8088 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0800; |
0 | 8089 else |
8090 pEventTimer->Pause(); | |
8091 if ( pMiscTimer->bPaused ) | |
2061 | 8092 dword_6BE364_game_settings_1 |= GAME_SETTINGS_1000; |
0 | 8093 else |
8094 pMiscTimer->Pause(); | |
8095 pMouse->bActive = 0; | |
8096 if ( pRenderer->pRenderD3D ) | |
8097 { | |
8098 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8099 pSprites_LOD->ReleaseAll(); | |
8100 } | |
8101 if ( pRenderer->bWindowMode ) | |
8102 { | |
1802 | 8103 //SetMenu(hWnd, 0); |
8104 //SetWindowLongA(hWnd, -20, 0); | |
8105 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8106 window->SetFullscreenMode(); | |
8107 pRenderer->InitializeFullscreen(); | |
0 | 8108 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8109 pGame->pGammaController->Initialize(v0); | |
8110 } | |
8111 else | |
8112 { | |
1802 | 8113 //ClipCursor(0); |
8114 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8115 pRenderer->SwitchToWindow(); | |
0 | 8116 } |
8117 if ( pRenderer->pRenderD3D ) | |
8118 { | |
8119 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8120 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8121 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8122 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8123 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8124 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8125 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8126 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8127 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8128 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8129 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8130 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8131 { |
8132 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8133 v5 = &pObjectList->pObjects[i]; |
0 | 8134 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8135 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8136 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8137 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8138 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8139 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8140 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
2006 | 8141 if ( sCurrentMenuID != MENU_CREATEPARTY ) |
8142 { | |
8143 if ( sCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8144 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8145 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8146 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8147 { |
2006 | 8148 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8149 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8150 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8151 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8152 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8153 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8154 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8155 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8156 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8157 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8158 v8 = "title.pcx"; |
2006 | 8159 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8160 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8161 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8162 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8163 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8164 } |
0 | 8165 viewparams->bRedrawGameUI = 1; |
688 | 8166 viewparams->InitGrayPalette(); |
0 | 8167 pMouse->SetCurrentCursorBitmap(); |
1802 | 8168 /*if ( pRenderer->bWindowMode ) |
0 | 8169 { |
1655 | 8170 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8171 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8172 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8173 }*/ |
8174 pMouse->bActive = true; | |
0 | 8175 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8176 pVideoPlayer->SelectMovieType(); |
2061 | 8177 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0800) |
8178 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0800; | |
0 | 8179 else |
8180 pEventTimer->Resume(); | |
2061 | 8181 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_1000) |
8182 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_1000; | |
0 | 8183 else |
8184 pMiscTimer->Resume(); | |
8185 } | |
8186 } | |
8187 | |
8188 | |
8189 //----- (004524D8) -------------------------------------------------------- | |
8190 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8191 { | |
1583 | 8192 //int v11; // eax@13 |
8193 //int v12; // ecx@13 | |
0 | 8194 void *v13; // eax@13 |
1583 | 8195 //unsigned __int8 v14; // zf@13 |
8196 //unsigned __int8 v15; // sf@13 | |
0 | 8197 int v16; // esi@14 |
8198 int v17; // ecx@16 | |
8199 int v18; // esi@16 | |
8200 unsigned __int16 *v19; // eax@16 | |
8201 int v20; // edx@16 | |
8202 int v21; // ecx@16 | |
8203 int v22; // eax@16 | |
8204 int v23; // esi@16 | |
8205 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8206 int v27; // [sp+28h] [bp-Ch]@14 | |
8207 int v28; // [sp+2Ch] [bp-8h]@13 | |
8208 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8209 | |
8210 //v3 = this; | |
8211 //sprintf(Str1, "%s", pName); | |
8212 //v4 = uNumItems; | |
8213 if (!uNumItems) | |
8214 return nullptr; | |
8215 | |
8216 //{ | |
8217 //v5 = 0, pDesta = uNumItems; | |
8218 uint idx1 = 0, | |
8219 idx2 = uNumItems; | |
8220 while (true) | |
8221 { | |
1980 | 8222 uint i = idx1 + (idx2 - idx1) / 2; |
8223 | |
8224 int res = _stricmp(pName, pSpriteNames[i]); | |
0 | 8225 if (!res) |
8226 { | |
8227 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8228 break; | |
8229 } | |
8230 else if (res < 0) | |
8231 idx2 = idx1 + (idx2 - idx1) / 2; | |
8232 else | |
8233 idx1 = i + 1; | |
8234 | |
8235 if ( idx1 >= idx2 ) | |
8236 return false; | |
8237 } | |
8238 | |
8239 | |
8240 uint uCompressedSize = 0; | |
8241 fread(&uCompressedSize, 4, 1, pFile); | |
8242 | |
1980 | 8243 HWLTexture* pTex = new HWLTexture; |
670 | 8244 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8245 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8246 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8247 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8248 fread(&pTex->uWidth, 4, 1, pFile); |
8249 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8250 fread(&pTex->uAreaX, 4, 1, pFile); |
8251 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8252 |
8253 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8254 if (uCompressedSize) | |
8255 { | |
1980 | 8256 char* pCompressedData = new char[uCompressedSize]; |
0 | 8257 { |
8258 fread(pCompressedData, 1, uCompressedSize, pFile); | |
1980 | 8259 uint uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); |
0 | 8260 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); |
8261 } | |
8262 delete [] pCompressedData; | |
8263 } | |
8264 else | |
8265 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8266 | |
1583 | 8267 if ( scale_hwls_to_half ) |
8268 { | |
8269 pTex->uHeight /= 2; | |
8270 pTex->uWidth /= 2; | |
8271 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8272 v28 = 0; |
8273 v26 = (unsigned __int16 *)v13; | |
1583 | 8274 if ( pTex->uHeight > 0 ) |
0 | 8275 { |
8276 v16 = pTex->uWidth; | |
8277 v27 = 1; | |
8278 do | |
8279 { | |
8280 pDestb = 0; | |
8281 if ( v16 > 0 ) | |
8282 { | |
8283 do | |
8284 { | |
8285 v17 = v16 * v27; | |
8286 v18 = v28 * v16; | |
8287 v19 = pTex->pPixels; | |
8288 v20 = pDestb + 2 * v18; | |
8289 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8290 v22 = (int)&v19[2 * v20]; | |
8291 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8292 LOWORD(v21) = *(unsigned short *)v21; | |
8293 v23 = pDestb++ + v18; | |
1583 | 8294 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8295 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8296 v16 = pTex->uWidth; |
8297 } | |
8298 while (pDestb < pTex->uWidth); | |
8299 } | |
8300 ++v28; | |
8301 v27 += 2; | |
8302 } | |
8303 while ( v28 < (signed int)pTex->uHeight ); | |
8304 } | |
8305 delete [] pTex->pPixels; | |
8306 pTex->pPixels = v26; | |
8307 } | |
8308 return pTex; | |
8309 } | |
8310 | |
8311 //----- (0045271F) -------------------------------------------------------- | |
8312 bool RenderHWLContainer::Release() | |
8313 { | |
8314 __int32 v4; // eax@6 | |
8315 FILE *v5; // ST24_4@6 | |
8316 FILE *File; // [sp+4h] [bp-4h]@6 | |
8317 | |
1162 | 8318 if ( this->bDumpDebug) |
0 | 8319 { |
8320 File = fopen("logd3d.txt", "w"); | |
1162 | 8321 v4 = ftell(this->pFile); |
8322 v5 = this->pFile; | |
8323 this->uDataOffset = v4; | |
8324 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8325 for (int i = 0; i < this->uNumItems; i++) | |
8326 { | |
8327 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8328 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8329 } | |
8330 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8331 fseek(this->pFile, 4, 0); | |
8332 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8333 fclose(this->pFile); | |
0 | 8334 fclose(File); |
8335 } | |
8336 else | |
8337 { | |
8338 fclose(this->pFile); | |
1162 | 8339 for (int i = 0; i < this->uNumItems; i++) |
8340 { | |
8341 free(this->pSpriteNames[i]); | |
0 | 8342 } |
8343 } | |
1093 | 8344 return true; |
0 | 8345 } |
8346 | |
8347 //----- (00452347) -------------------------------------------------------- | |
8348 RenderHWLContainer::RenderHWLContainer(): | |
8349 bDumpDebug(false) | |
8350 { | |
8351 this->pFile = 0; | |
8352 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8353 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8354 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8355 this->uNumItems = 0; |
1583 | 8356 this->scale_hwls_to_half = false; |
0 | 8357 } |
8358 | |
8359 //----- (0045237F) -------------------------------------------------------- | |
8360 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8361 { | |
8362 pFile = _wfopen(pFilename, L"rb"); | |
8363 if (!pFile) | |
8364 { | |
8365 Log::Warning(L"Failed to open file: %s", pFilename); | |
8366 return false; | |
8367 } | |
8368 | |
8369 fread(&uSignature, 1, 4, pFile); | |
8370 if (uSignature != 'TD3D') | |
8371 { | |
8372 Log::Warning(L"Invalid format: %s", pFilename); | |
8373 return false; | |
8374 } | |
8375 | |
8376 fread(&uDataOffset, 4, 1, pFile); | |
8377 fseek(pFile, uDataOffset, SEEK_SET); | |
8378 fread(&uNumItems, 4, 1, pFile); | |
8379 | |
8380 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8381 for (uint i = 0; i < uNumItems; ++i) | |
8382 { | |
8383 pSpriteNames[i] = new char[20]; | |
8384 fread(pSpriteNames[i], 1, 20, pFile); | |
8385 } | |
8386 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8387 | |
8388 return true; | |
8389 } | |
8390 | |
8391 //----- (004A1C1E) -------------------------------------------------------- | |
2153 | 8392 void Render::DoRenderBillboards_D3D() |
8393 { | |
8394 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
8395 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8396 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
8397 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8398 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8399 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8400 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8401 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8402 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8403 { |
1390 | 8404 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8405 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8406 } | |
8407 p->pQuads[0].pos.x = 10; | |
8408 p->pQuads[0].pos.y = 10; | |
8409 | |
8410 p->pQuads[1].pos.x = 10; | |
8411 p->pQuads[1].pos.y = 200; | |
8412 | |
8413 p->pQuads[2].pos.x = 100; | |
8414 p->pQuads[2].pos.y = 200; | |
8415 | |
8416 p->pQuads[3].pos.x = 100; | |
8417 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8418 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8419 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8420 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8421 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8422 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8423 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8424 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8425 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8426 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8427 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8428 }*/ |
0 | 8429 |
2153 | 8430 for (int i = uNumBillboardsToDraw - 1; i >= 0; --i) |
8431 { | |
2155 | 8432 if (pBillboardRenderListD3D[i].opacity != RenderBillboardD3D::NoBlend) |
8433 SetBillboardBlendOptions(pBillboardRenderListD3D[i].opacity); | |
2114 | 8434 |
2153 | 8435 pRenderD3D->pDevice->SetTexture(0, pBillboardRenderListD3D[i].pTexture); |
8436 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
8437 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
8438 pBillboardRenderListD3D[i].pQuads, pBillboardRenderListD3D[i].uNumVertices, | |
8439 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); | |
8440 } | |
8441 | |
8442 if (bFogEnabled) | |
8443 { | |
8444 bFogEnabled = false; | |
8445 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
8446 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); | |
8447 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8448 } | |
8449 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
8450 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8451 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8452 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8453 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8454 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8455 } |
8456 | |
8457 //----- (004A1DA8) -------------------------------------------------------- | |
2153 | 8458 void Render::SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) |
0 | 8459 { |
8460 switch (a1) | |
8461 { | |
8462 case RenderBillboardD3D::Transparent: | |
8463 { | |
2153 | 8464 if (bFogEnabled) |
8465 { | |
8466 bFogEnabled = false; | |
8467 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
8468 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); | |
8469 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8470 } | |
8471 | |
8472 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
8473 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8474 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8475 } |
8476 break; | |
8477 | |
8478 case RenderBillboardD3D::Opaque_1: | |
8479 case RenderBillboardD3D::Opaque_2: | |
8480 case RenderBillboardD3D::Opaque_3: | |
8481 { | |
2153 | 8482 if (bUsingSpecular) |
8483 { | |
8484 if (!bFogEnabled) | |
0 | 8485 { |
2153 | 8486 bFogEnabled = true; |
8487 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
186 | 8488 } |
8489 } | |
8490 | |
2153 | 8491 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
8492 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8493 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8494 } |
8495 break; | |
8496 | |
8497 default: | |
8498 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8499 assert(false); |
0 | 8500 break; |
8501 } | |
1787 | 8502 } |
1903 | 8503 //----- (00424CD7) -------------------------------------------------------- |
8504 int ODM_NearClip(unsigned int num_vertices) | |
8505 { | |
8506 bool current_vertices_flag; // edi@1 | |
8507 bool next_vertices_flag; // [sp+Ch] [bp-24h]@6 | |
8508 double t; // st6@10 | |
8509 int pNextVertices; | |
8510 | |
8511 if (!num_vertices) | |
8512 return 0; | |
8513 | |
8514 memcpy(&array_50AC10[num_vertices], array_50AC10, sizeof(array_50AC10[0])); | |
8515 current_vertices_flag = 0; | |
8516 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 ) | |
8517 current_vertices_flag = 1; | |
8518 | |
8519 int out_num_vertices = 0; | |
8520 for (int i = 0; i < num_vertices; ++i) | |
8521 { | |
8522 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x >= 8.0; | |
8523 if ( current_vertices_flag != next_vertices_flag ) | |
8524 { | |
8525 if ( next_vertices_flag ) | |
8526 { | |
2191 | 8527 //t = near_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) |
1903 | 8528 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); |
8529 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8530 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8531 array_507D30[out_num_vertices].u = (array_50AC10[i + 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8532 array_507D30[out_num_vertices].v = (array_50AC10[i + 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8533 } | |
8534 else | |
8535 { | |
8536 t = (8.0 - array_50AC10[i + 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); | |
8537 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y) * t + array_50AC10[i + 1].vWorldViewPosition.y; | |
8538 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z) * t + array_50AC10[i + 1].vWorldViewPosition.z; | |
8539 array_507D30[out_num_vertices].u = (array_50AC10[i].u - array_50AC10[i + 1].u) * t + array_50AC10[i + 1].u; | |
8540 array_507D30[out_num_vertices].v = (array_50AC10[i].v - array_50AC10[i + 1].v) * t + array_50AC10[i + 1].v; | |
8541 } | |
8542 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; | |
8543 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
1904 | 8544 //array_507D30[out_num_vertices]._rhw = 0x3E000000u; |
1903 | 8545 ++out_num_vertices; |
8546 } | |
8547 if ( next_vertices_flag ) | |
8548 { | |
8549 pNextVertices = out_num_vertices++; | |
8550 memcpy(&array_507D30[pNextVertices], &array_50AC10[i + 1], 0x30); | |
8551 } | |
8552 current_vertices_flag = next_vertices_flag; | |
8553 } | |
8554 return out_num_vertices >= 3 ? out_num_vertices : 0; | |
8555 } | |
1787 | 8556 //----- (00424EE0) -------------------------------------------------------- |
1903 | 8557 int ODM_FarClip(unsigned int uNumVertices) |
1787 | 8558 { |
8559 signed int previous_vertices_flag; // edi@1 | |
8560 double t; // st6@10 | |
8561 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8562 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8563 int pNextVertices; | |
8564 //Äîï èíôî "Ïðîãðàììèðîâàíèå òð¸õìåðíûõ èãð äëÿ windows" Ëàìîò ñòð 910 | |
8565 | |
8566 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8567 depth_num_vertices = 0; | |
8568 previous_vertices_flag = 0; | |
8569 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8570 previous_vertices_flag = 1;//ïðåäûäóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè | |
8571 if ( (signed int)uNumVertices <= 0 ) | |
8572 return 0; | |
8573 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8574 { | |
8575 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8576 if ( previous_vertices_flag != current_vertices_flag )//îäíà èç ãðàíåé çà ãðàíèöåé âèäèìîñòè | |
8577 { | |
8578 if ( current_vertices_flag )//òåêóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè(ïðåäûäóùàÿ ãðàíü çà ïðåäåëàìè âèäèìîñòè) | |
8579 { | |
8580 //t = far_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) | |
8581 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8582 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8583 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8584 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8585 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8586 } | |
8587 else//ïðåäûäóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè(òåêóùàÿ ãðàíü âûøëà çà ïðåäåëû âèäèìîñòè) | |
8588 { | |
8589 //t = far_clip - v1.x / v0.x - v1.x | |
8590 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8591 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8592 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8593 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8594 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8595 } | |
8596 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8597 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8598 ++depth_num_vertices; | |
8599 } | |
8600 if ( current_vertices_flag )//îáà â ãðàíèöå âèäèìîñòè | |
8601 { | |
8602 pNextVertices = depth_num_vertices++; | |
8603 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8604 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8605 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8606 } |
8607 previous_vertices_flag = current_vertices_flag; | |
8608 } | |
8609 if ( depth_num_vertices < 3 ) | |
8610 return 0; | |
8611 return depth_num_vertices; | |
8612 } | |
8613 | |
8614 //----- (0047840D) -------------------------------------------------------- | |
8615 void Render::DrawBuildingsD3D() | |
8616 { | |
8617 int v9; // ecx@8 | |
8618 Texture *pFaceTexture; // eax@10 | |
8619 unsigned int v16; // edi@22 | |
8620 int v27; // eax@57 | |
8621 int vertex_id; // eax@58 | |
8622 unsigned int v34; // eax@80 | |
8623 int v40; // [sp-4h] [bp-5Ch]@2 | |
8624 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8625 int v50; // [sp+30h] [bp-28h]@34 | |
8626 int v51; // [sp+34h] [bp-24h]@35 | |
8627 int v52; // [sp+38h] [bp-20h]@36 | |
8628 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8629 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8630 int unused; // [sp+50h] [bp-8h]@3 | |
8631 | |
8632 if ( !pRenderer->pRenderD3D ) | |
8633 { | |
8634 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8635 } | |
8636 | |
8637 unused = 0; | |
8638 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8639 { | |
8640 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8641 { | |
8642 if ( IsBModelVisible(model_id, &unused) ) | |
8643 { | |
8644 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8645 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8646 { | |
8647 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8648 { | |
8649 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8650 { | |
8651 v53 = 0; | |
8652 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8653 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8654 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8655 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8656 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8657 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8658 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8659 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8660 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
1922 | 8661 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) |
1787 | 8662 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
2166 | 8663 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW8 ) |
1787 | 8664 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
8665 else | |
8666 { | |
2166 | 8667 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW9 ) |
1787 | 8668 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; |
8669 } | |
2166 | 8670 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW10) |
1787 | 8671 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; |
8672 else | |
8673 { | |
8674 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8675 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8676 } | |
8677 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8678 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8679 v16 = GetTickCount() >> 4; | |
8680 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8681 { | |
8682 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8683 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8684 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8685 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8686 } | |
8687 else | |
8688 { | |
8689 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8690 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8691 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8692 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8693 } | |
8694 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8695 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8696 else | |
8697 { | |
8698 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8699 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8700 } | |
8701 v50 = 0; | |
8702 v49 = 0; | |
8703 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8704 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8705 { | |
8706 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8707 { | |
8708 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8709 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8710 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8711 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8712 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8713 } | |
8714 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8715 { | |
8716 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8717 ++v53; | |
8718 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8719 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8720 { | |
8721 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8722 v49 = 1; | |
8723 else | |
8724 v50 = 1; | |
8725 } | |
8726 else | |
8727 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8728 } | |
8729 } | |
8730 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8731 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8732 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8733 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8734 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
2207 | 8735 v51 = fixpoint_mul(-pOutdoor->vSunlight.x, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x); |
8736 v53 = fixpoint_mul(-pOutdoor->vSunlight.y, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y); | |
8737 v52 = fixpoint_mul(-pOutdoor->vSunlight.z, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z); | |
8738 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - fixpoint_mul(20, v51 + v53 + v52); | |
1787 | 8739 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) |
8740 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8741 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8742 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
8743 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
8744 return; | |
2169 | 8745 if ( ODMFace::IsBackfaceCulled(array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) |
1787 | 8746 { |
8747 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
8748 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
8749 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
8750 v27 = 8 * (face_id | (model_id << 6)); | |
8751 LOBYTE(v27) = v27 | 6; | |
8752 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
8753 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
8754 { | |
8755 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
8756 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
8757 } | |
8758 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
8759 /*static bool __init_flag = false; | |
8760 if (!__init_flag) | |
8761 { | |
8762 __init_flag = true; | |
8763 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
8764 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
8765 atexit(loc_4789D4); | |
8766 }*/ | |
8767 | |
8768 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8769 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8770 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8771 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
8772 int v31 = 0; | |
8773 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
8774 { | |
8775 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
8776 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
8777 if ( pDecalBuilder->uNumDecals > 0 ) | |
8778 { | |
8779 v40 = -1; | |
8780 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
8781 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
8782 } | |
8783 } | |
8784 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
8785 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
8786 if ( v50 ) | |
8787 { | |
1903 | 8788 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_NearClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8789 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8790 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8791 } | |
8792 if ( v49 ) | |
8793 { | |
1903 | 8794 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_FarClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8795 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8796 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8797 } | |
8798 if ( uNumVertices ) | |
8799 { | |
8800 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
8801 { | |
8802 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
8803 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
8804 else | |
8805 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
8806 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
8807 } | |
8808 else | |
8809 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
8810 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
8811 } | |
8812 } | |
8813 } | |
8814 } | |
8815 } | |
8816 } | |
8817 } | |
8818 } | |
8819 return; | |
1911 | 8820 } |
8821 //----- (00479543) -------------------------------------------------------- | |
1923 | 8822 void Render::DrawOutdoorSkyD3D() |
1911 | 8823 { |
8824 int v9; // eax@4 | |
8825 int v10; // ebx@4 | |
8826 int v13; // edi@6 | |
8827 int v14; // ecx@6 | |
8828 int v15; // eax@8 | |
8829 int v16; // eax@12 | |
8830 signed __int64 v17; // qtt@13 | |
8831 signed int v18; // ecx@13 | |
8832 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 | |
8833 int v30; // [sp+134h] [bp-30h]@1 | |
8834 int v32; // [sp+13Ch] [bp-28h]@6 | |
8835 int v33; // [sp+140h] [bp-24h]@2 | |
8836 signed __int64 v34; // [sp+144h] [bp-20h]@1 | |
8837 int v35; // [sp+148h] [bp-1Ch]@4 | |
8838 int v36; // [sp+14Ch] [bp-18h]@2 | |
8839 int v37; // [sp+154h] [bp-10h]@8 | |
8840 int v38; // [sp+158h] [bp-Ch]@1 | |
8841 int v39; // [sp+15Ch] [bp-8h]@4 | |
2120 | 8842 |
8843 v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) | |
1911 | 8844 / ((double)pODMRenderParams->int_fov_rad + 8192.0) |
2119 | 8845 + (double)(pViewport->uScreenCenterY)); |
8846 v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist, 8192 | |
2120 | 8847 v38 = (signed __int64)((double)(pViewport->uScreenCenterY) |
1911 | 8848 - (double)pODMRenderParams->int_fov_rad |
8849 / (v34 + 0.0000001) | |
8850 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | |
8851 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | |
8852 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | |
8853 pSkyPolygon.Create_48607B(&stru_8019C8);//çàïîëíÿåòñÿ ptr_38 | |
8854 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | |
2006 | 8855 pSkyPolygon.uTileBitmapID = pOutdoor->sSky_TextureID;//179(original 166) |
8856 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->sSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->sSky_TextureID)] : 0); | |
1911 | 8857 if ( pSkyPolygon.pTexture ) |
8858 { | |
8859 pSkyPolygon.dimming_level = 0; | |
8860 pSkyPolygon.uNumVertices = 4; | |
2119 | 8861 //centering(öåíòðóåì)----------------------------------------------------------------- |
2120 | 8862 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 8863 pSkyPolygon.v_18.y = 0; |
2120 | 8864 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 8865 |
8866 //sky wiew position(ïîëîæåíèå íåáà íà ýêðàíå)------------------------------------------ | |
8867 // X | |
8868 // 0._____________________________.3 | |
8869 // |8,8 468,8 | | |
8870 // | | | |
8871 // | | | |
8872 // Y| | | |
8873 // | | | |
8874 // |8,351 468,351 | | |
8875 // 1._____________________________.2 | |
8876 // | |
2119 | 8877 array_50AC10[0].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 |
8878 array_50AC10[0].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
8879 | |
8880 array_50AC10[1].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 | |
8881 array_50AC10[1].vWorldViewProjY = (double)v38;//247 | |
8882 | |
8883 array_50AC10[2].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
8884 array_50AC10[2].vWorldViewProjY = (double)v38;//247 | |
8885 | |
8886 array_50AC10[3].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
8887 array_50AC10[3].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
8888 | |
8889 pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
8890 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
8891 | |
8892 pSkyPolygon.field_24 = 0x2000000u;//maybe attributes | |
2120 | 8893 v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2) / tan(0.6457717418670654) + 0.5); |
1911 | 8894 for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) |
8895 { | |
8896 //rotate skydome(âðàùåíèå êóïîëà íåáà)-------------------------------------- | |
8897 //  èãðå ïðèíÿòà ñâîÿ ñèñòåìà èçìåðåíèÿ óãëîâ. Ïîëíûé óãîë (180). Çíà÷åíèþ óãëà 0 ñîîòâåòñòâóåò | |
8898 // íàïðàâëåíèå íà ñåâåð è/èëè þã (ëèáî íà âîñòîê è/èëè çàïàä), çíà÷åíèþ 65536 åäåíèöàì(0õ10000) ñîîòâåòñòâóåò óãîë 90. | |
2119 | 8899 // äâå ïåðåìåííûå õðàíÿò äàííûå ïî óãëó îáçîðà. field_14 ïî çàïàäó è âîñòîêó. field_20 ïî þãó è ñåâåðó |
1911 | 8900 // îò -25080 äî 25080 |
2207 | 8901 v39 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5))); |
2120 | 8902 v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; |
8903 | |
2207 | 8904 v39 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.f))); |
2120 | 8905 v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; |
8906 | |
2207 | 8907 v9 = fixpoint_mul(pSkyPolygon.v_18.z, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5))); |
2120 | 8908 v10 = pSkyPolygon.v_18.x + v9; |
2119 | 8909 if ( v10 > 0 ) |
1911 | 8910 v10 = 0; |
2120 | 8911 v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); |
8912 v34 = -pSkyPolygon.field_24; | |
8913 v32 = (signed __int64)array_50AC10[i].vWorldViewProjY - 1.0; | |
8914 v14 = v33 * (v30 - v32); | |
1911 | 8915 while ( 1 ) |
8916 { | |
2120 | 8917 if ( v10 ) |
1911 | 8918 { |
2120 | 8919 v37 = abs((int)v34 >> 14); |
8920 v15 = abs(v10); | |
8921 if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) | |
8922 { | |
8923 if ( v10 <= 0 ) | |
8924 break; | |
8925 } | |
1911 | 8926 } |
2207 | 8927 v16 = fixpoint_mul(pSkyPolygon.v_18.z, v14); |
1911 | 8928 --v32; |
8929 v14 += v33; | |
8930 v10 = pSkyPolygon.v_18.x + v16; | |
8931 } | |
8932 LODWORD(v17) = LODWORD(v34) << 16; | |
2120 | 8933 HIDWORD(v17) = v34 >> 16; |
8934 v18 = v17 / v10; | |
1911 | 8935 if ( v18 < 0 ) |
8936 v18 = pODMRenderParams->shading_dist_mist; | |
2207 | 8937 v37 = v35 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, v13); |
8938 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)fixpoint_mul(v37, v18) >> 3); | |
2120 | 8939 array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); |
8940 | |
2207 | 8941 v36 = v36 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, v13); |
8942 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)fixpoint_mul(v36, v18) >> 3); | |
2120 | 8943 array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); |
2119 | 8944 |
8945 array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist 8192 | |
2120 | 8946 array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); |
1911 | 8947 } |
1923 | 8948 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
2120 | 8949 array_50AC10[0].vWorldViewProjY = (double)v10; |
1911 | 8950 array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; |
8951 array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; | |
2120 | 8952 array_50AC10[3].vWorldViewProjY = (double)v10; |
1923 | 8953 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 8954 return; |
8955 } | |
1913 | 8956 } |
8957 //----- (004226C2) -------------------------------------------------------- | |
8958 bool PauseGameDrawing() | |
8959 { | |
8960 if ( pCurrentScreen != SCREEN_GAME | |
8961 && pCurrentScreen != SCREEN_NPC_DIALOGUE | |
8962 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
8963 { | |
2142
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
8964 if (pCurrentScreen == SCREEN_INPUT_BLV) |
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
8965 return pVideoPlayer->pMovie;//pSmackerMovie != 0; |
1913 | 8966 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) |
8967 return true; | |
8968 } | |
8969 return false; | |
2154 | 8970 } |
8971 | |
8972 | |
8973 //----- (0045E03A) -------------------------------------------------------- | |
8974 unsigned short *Render::MakeScreenshot(signed int width, signed int height) | |
8975 { | |
8976 unsigned __int16 *v3; // ebx@1 | |
8977 int v4; // edx@7 | |
8978 unsigned __int8 v5; // cf@9 | |
8979 unsigned int v6; // ecx@9 | |
8980 unsigned __int16 *v7; // edi@9 | |
8981 int j; // ecx@9 | |
8982 unsigned int screen_x; // qax@18 | |
8983 HRESULT v14; // eax@21 | |
8984 int v15; // edi@29 | |
8985 signed __int64 v16; // qax@30 | |
8986 signed int v17; // edx@34 | |
8987 unsigned __int16 *v18; // edi@36 | |
8988 int k; // ecx@36 | |
8989 DDSURFACEDESC2 Dst; // [sp+4h] [bp-A0h]@6 | |
8990 unsigned __int16 *pPixels; // [sp+80h] [bp-24h]@1 | |
8991 float interval_x; // [sp+84h] [bp-20h]@1 | |
8992 unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21 | |
8993 float interval_y; // [sp+8Ch] [bp-18h]@1 | |
8994 unsigned int screen_y; // [sp+90h] [bp-14h]@17 | |
8995 int v28; // [sp+98h] [bp-Ch]@16 | |
8996 int v29; // [sp+9Ch] [bp-8h]@15 | |
8997 | |
8998 interval_x = game_viewport_width / (double)width; | |
8999 interval_y = game_viewport_height / (double)height; | |
9000 | |
9001 pPixels = (unsigned __int16 *)malloc(2 * height * width); | |
9002 memset(pPixels, 0 , 2 * height * width); | |
9003 | |
9004 v3 = pPixels; | |
9005 | |
2182 | 9006 BeginSceneD3D(); |
9007 | |
9008 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
9009 pIndoor->Draw(); | |
9010 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
9011 pOutdoor->Draw(); | |
9012 DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); | |
9013 memset(&Dst, 0, 0x7C); | |
9014 Dst.dwSize = sizeof(Dst); | |
9015 | |
9016 if ( LockSurface_DDraw4(pBackBuffer4, &Dst, DDLOCK_WAIT) ) | |
9017 { | |
9018 for (uint y = 0; y < height; ++y) | |
9019 { | |
9020 for (uint x = 0; x < width; ++x) | |
9021 { | |
9022 //*v3 = pRenderer->ReadPixel16((int)(x* interval_x + 8.0), (int)(y * interval_y + 8.0));//screen_data[screen_y + (int)(x* interval_x + 8.0)]; | |
2207 | 9023 /* |
9024 if (ddpfPrimarySuface.dwRGBBitCount == 32) | |
9025 { | |
9026 auto p = (unsigned __int32 *)pRenderer->pTargetSurface + (int)(x * interval_x + 8.0) + (int)(y * interval_y + 8.0) * pRenderer->uTargetSurfacePitch; | |
9027 *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); | |
9028 } | |
9029 else if (ddpfPrimarySuface.dwRGBBitCount == 16) | |
9030 { | |
9031 auto p = (unsigned __int16 *)pRenderer->pTargetSurface + (int)(x * interval_x + 8.0) + (int)(y * interval_y + 8.0) * pRenderer->uTargetSurfacePitch; | |
9032 *v3 = *p; | |
9033 } | |
9034 */ | |
9035 pRenderer->pTargetSurface; | |
2182 | 9036 if (Dst.ddpfPixelFormat.dwRGBBitCount == 32) |
2154 | 9037 { |
2182 | 9038 auto p = (unsigned __int32 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y/* (int)(y * interval_y + 8.0)*/ * Dst.lPitch; |
9039 *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); | |
9040 } | |
9041 else if (Dst.ddpfPixelFormat.dwRGBBitCount == 16) | |
9042 { | |
9043 auto p = (unsigned __int16 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y * Dst.lPitch; | |
9044 *v3 = *p; | |
2154 | 9045 } |
2182 | 9046 else __debugbreak(); |
9047 ++v3; | |
9048 } | |
9049 } | |
9050 ErrD3D(pBackBuffer4->Unlock(0)); | |
9051 } | |
9052 else | |
9053 { | |
9054 __debugbreak(); // unrefactored - black screenshot | |
9055 v4 = height; | |
9056 if ( height > 0 ) | |
9057 { | |
9058 do | |
9059 { | |
9060 if ( width > 0 ) | |
2154 | 9061 { |
2182 | 9062 v5 = width & 1; |
9063 v6 = (unsigned int)width / 2; | |
9064 memset(v3, 0, 4 * ((unsigned int)width / 2)); | |
9065 v7 = &v3[2 * v6]; | |
9066 for ( j = v5; j; --j ) | |
2154 | 9067 { |
2182 | 9068 *v7 = 0; |
9069 ++v7; | |
2154 | 9070 } |
2182 | 9071 v3 += width; |
2154 | 9072 } |
2182 | 9073 --v4; |
9074 } | |
9075 while ( v4 ); | |
9076 } | |
9077 } | |
9078 | |
2154 | 9079 /*if (!pRenderer->pRenderD3D) |
9080 { | |
9081 pRenderer->BeginScene(); | |
9082 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
9083 { | |
9084 pIndoor->Draw(); | |
9085 } | |
9086 else | |
9087 { | |
9088 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
9089 pOutdoor->Draw(); | |
9090 } | |
9091 _this = pRenderer->pTargetSurface; | |
9092 v26 = pRenderer->uTargetSurfacePitch; | |
9093 if ( pRenderer->pTargetSurface ) | |
9094 { | |
9095 if ( height > 0 ) | |
9096 { | |
9097 for ( v29 = 0; v29 < height; ++v29 ) | |
9098 { | |
9099 if ( width > 0 ) | |
9100 { | |
9101 v15 = v26 * (unsigned __int64)(signed __int64)((double)v29 * v25 + 8.0); | |
9102 for ( v28 = 0; v28 < width; v28++ ) | |
9103 { | |
9104 *v3 = _this[v15 + (int)(signed __int64)((double)v28 * v23 + 8.0)]; | |
9105 ++v3; | |
9106 } | |
9107 } | |
9108 } | |
9109 } | |
9110 } | |
9111 else | |
9112 { | |
9113 if ( height > 0 ) | |
9114 { | |
9115 for ( v17 = height; v17; --v17 ) | |
9116 { | |
9117 if ( width > 0 ) | |
9118 { | |
9119 memset(v3, 0, 4 * ((unsigned int)width >> 1)); | |
9120 v18 = &v3[2 * ((unsigned int)width >> 1)]; | |
9121 for ( k = width & 1; k; --k ) | |
9122 { | |
9123 *v18 = 0; | |
9124 ++v18; | |
9125 } | |
9126 v3 += width; | |
9127 } | |
9128 } | |
9129 } | |
9130 } | |
9131 pRenderer->EndScene(); | |
9132 }*/ | |
9133 return pPixels; | |
9134 } | |
9135 //----- (0045E26C) -------------------------------------------------------- | |
9136 void Render::SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) | |
9137 { | |
9138 auto pixels = pRenderer->MakeScreenshot(width, height); | |
9139 pRenderer->SavePCXImage(pFilename, pixels, width, height); | |
9140 free(pixels); | |
9141 } | |
9142 | |
9143 void Render::PackScreenshot(unsigned int width, unsigned int height, void *data, unsigned int data_size, unsigned int *out_screenshot_size) | |
9144 { | |
9145 auto pixels = pRenderer->MakeScreenshot(150, 112); | |
9146 pRenderer->PackPCXpicture(pixels, 150, 112, data, 1000000, out_screenshot_size); | |
9147 free(pixels); | |
9148 } | |
2155 | 9149 |
9150 | |
9151 //----- (0046A7C8) -------------------------------------------------------- | |
2182 | 9152 int Render::_46À6ÀÑ_GetActorsInViewport(int pDepth) |
9153 { | |
9154 unsigned int v3; // eax@2 ïðèìåíÿåòñÿ â çàêëå Æàð ïå÷è äëÿ ïîäñ÷¸òà êîë-âà ìîíñòðîâ âèäèìûõ ãðóïïå è çàïîëíåíèÿ ìàññèâà id âèäèìûõ ìîíñòðîâ | |
2155 | 9155 unsigned int v5; // eax@2 |
9156 unsigned int v6; // eax@4 | |
9157 unsigned int v12; // [sp+10h] [bp-14h]@1 | |
2182 | 9158 int mon_num; // [sp+1Ch] [bp-8h]@1 |
2155 | 9159 unsigned int a1a; // [sp+20h] [bp-4h]@1 |
9160 | |
2182 | 9161 mon_num = 0; |
2155 | 9162 v12 = GetBillboardDrawListSize(); |
9163 if ( (signed int)GetBillboardDrawListSize() > 0 ) | |
9164 { | |
9165 for ( a1a = 0; (signed int)a1a < (signed int)v12; ++a1a ) | |
9166 { | |
9167 v3 = GetParentBillboardID(a1a); | |
9168 v5 = (unsigned __int16)pBillboardRenderList[v3].object_pid; | |
9169 if ( PID_TYPE(v5) == OBJECT_Actor) | |
9170 { | |
2182 | 9171 if ( pBillboardRenderList[v3].sZValue <= (unsigned int)(pDepth << 16) ) |
2155 | 9172 { |
9173 v6 = PID_ID(v5); | |
9174 if ( pActors[v6].uAIState != Dead && pActors[v6].uAIState != Dying && pActors[v6].uAIState != Removed | |
9175 && pActors[v6].uAIState != Disabled && pActors[v6].uAIState != Summoned ) | |
9176 { | |
2182 | 9177 if ( pGame->pVisInstance->DoesRayIntersectBillboard((double)pDepth, a1a) ) |
2155 | 9178 { |
2182 | 9179 if ( mon_num < 100 ) |
2155 | 9180 { |
2182 | 9181 _50BF30_actors_in_viewport_ids[mon_num] = v6; |
9182 mon_num++; | |
2155 | 9183 } |
9184 } | |
9185 } | |
9186 } | |
9187 } | |
9188 } | |
9189 } | |
2182 | 9190 return mon_num; |
2155 | 9191 } |
9192 | |
9193 | |
9194 | |
9195 | |
9196 void Render::BeginLightmaps() | |
9197 { | |
9198 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
9199 | |
9200 if (bUsingSpecular) | |
9201 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE); | |
9202 | |
9203 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9204 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9205 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"))); | |
9206 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9207 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9208 } | |
9209 | |
9210 void Render::EndLightmaps() | |
9211 { | |
9212 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9213 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9214 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9215 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9216 | |
9217 if (bUsingSpecular) | |
9218 { | |
9219 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9220 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor)); | |
9221 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
9222 } | |
9223 } | |
9224 | |
9225 | |
9226 void Render::BeginLightmaps2() | |
9227 { | |
9228 if (bUsingSpecular) | |
9229 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9230 | |
9231 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
9232 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9233 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9234 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9235 | |
9236 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"))); | |
9237 | |
9238 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9239 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9240 } | |
9241 | |
9242 | |
9243 void Render::EndLightmaps2() | |
9244 { | |
9245 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9246 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9247 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9248 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9249 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9250 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
9251 | |
9252 if (bUsingSpecular) | |
9253 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9254 } | |
9255 | |
9256 | |
9257 | |
9258 //----- (00437C96) -------------------------------------------------------- | |
9259 void Render::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) | |
9260 { | |
9261 double v6; // st7@2 | |
9262 //IDirect3DDevice3 *v7; // eax@2 | |
9263 HRESULT v8; // eax@2 | |
9264 std::string v9; // [sp-18h] [bp-60h]@3 | |
9265 const char *v10; // [sp-Ch] [bp-54h]@2 | |
9266 const char *v11; // [sp-8h] [bp-50h]@2 | |
9267 int v12; // [sp-4h] [bp-4Ch]@2 | |
9268 RenderVertexD3D3 v13[2]; // [sp+8h] [bp-40h]@2 | |
9269 | |
9270 //if ( pRenderer->pRenderD3D ) | |
9271 { | |
9272 v6 = 0.001 - z_stuff; | |
9273 memcpy(v13, pLineBegin, 0x20u); | |
9274 memcpy(&v13[1], pLineEnd, sizeof(v13[1])); | |
9275 v13[0].pos.z = v6; | |
9276 v13[1].pos.z = v6; | |
9277 v13[0].diffuse = sDiffuseBegin; | |
9278 v13[1].diffuse = sDiffuseEnd; | |
9279 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9280 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
9281 D3DPT_LINELIST, | |
9282 452, | |
9283 v13, | |
9284 2, | |
9285 16)); | |
9286 } | |
9287 } | |
9288 | |
9289 | |
9290 void Render::DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) | |
9291 { | |
9292 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9293 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_LINELIST, | |
9294 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9295 (void *)vertices, | |
9296 num_vertices, | |
9297 D3DDP_DONOTLIGHT)); | |
9298 } | |
9299 | |
9300 | |
9301 void Render::DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) | |
9302 { | |
9303 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
9304 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, false)); | |
9305 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9306 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
9307 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
9308 | |
9309 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9310 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9311 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9312 (void *)vertices, | |
9313 num_vertices, | |
9314 28)); | |
9315 | |
9316 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9317 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9318 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9319 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, TRUE)); | |
9320 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9321 } | |
9322 | |
9323 | |
9324 void Render::BeginDecals() | |
9325 { | |
9326 // code chunk from 0049C304 | |
9327 if (bUsingSpecular) | |
9328 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9329 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
9330 | |
9331 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9332 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9333 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
9334 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9335 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9336 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9337 | |
9338 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04"))); | |
9339 } | |
9340 | |
9341 | |
9342 void Render::EndDecals() | |
9343 { | |
9344 // code chunk from 0049C304 | |
9345 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
9346 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9347 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9348 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9349 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9350 | |
9351 if (bUsingSpecular) | |
9352 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9353 } | |
9354 | |
9355 | |
9356 | |
9357 //----- (0049C095) -------------------------------------------------------- | |
9358 void Render::DrawDecal(Decal *pDecal, float z_bias) | |
9359 { | |
9360 signed int v21; // [sp+Ch] [bp-864h]@15 | |
9361 RenderVertexD3D3 pVerticesD3D[64]; // [sp+20h] [bp-850h]@6 | |
9362 | |
9363 if (pDecal->uNumVertices < 3) | |
9364 { | |
9365 Log::Warning(L"Decal has < 3 vertices"); | |
9366 return; | |
9367 } | |
9368 | |
9369 float color_mult; | |
9370 if ( pDecal->field_C1C & 1 ) | |
9371 color_mult = 1.0; | |
9372 else | |
9373 color_mult = pDecal->field_C18->_43B570_get_color_mult_by_time(); | |
9374 | |
9375 for (uint i = 0; i < pDecal->uNumVertices; ++i) | |
9376 { | |
9377 uint uTint = Render::GetActorTintColor(pDecal->pVertices[i].vWorldViewPosition.x, pDecal->field_C14, 0, 0, nullptr); | |
9378 | |
9379 uint uTintR = (uTint >> 16) & 0xFF, | |
9380 uTintG = (uTint >> 8) & 0xFF, | |
9381 uTintB = uTint & 0xFF; | |
9382 | |
9383 uint uDecalColorMultR = (pDecal->uColorMultiplier >> 16) & 0xFF, | |
9384 uDecalColorMultG = (pDecal->uColorMultiplier >> 8) & 0xFF, | |
9385 uDecalColorMultB = pDecal->uColorMultiplier & 0xFF; | |
9386 | |
9387 uint uFinalR = floorf(uTintR / 255.0 * color_mult * uDecalColorMultR + 0.0f), | |
9388 uFinalG = floorf(uTintG / 255.0 * color_mult * uDecalColorMultG + 0.0f), | |
9389 uFinalB = floorf(uTintB / 255.0 * color_mult * uDecalColorMultB + 0.0f); | |
9390 | |
9391 | |
9392 float v15; | |
9393 if (fabs(z_bias) < 1e-5) | |
9394 v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0); | |
9395 else | |
9396 { | |
9397 v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias; | |
9398 if (v15 < 0.000099999997) | |
9399 v15 = 0.000099999997; | |
9400 } | |
9401 | |
9402 pVerticesD3D[i].pos.z = v15; | |
9403 | |
9404 pVerticesD3D[i].pos.x = pDecal->pVertices[i].vWorldViewProjX; | |
9405 pVerticesD3D[i].pos.y = pDecal->pVertices[i].vWorldViewProjY; | |
9406 pVerticesD3D[i].texcoord.x = pDecal->pVertices[i].u; | |
9407 pVerticesD3D[i].texcoord.y = pDecal->pVertices[i].v; | |
9408 pVerticesD3D[i].diffuse = (uFinalR << 16) | (uFinalG << 8) | uFinalB; | |
9409 pVerticesD3D[i].specular = 0; | |
9410 pVerticesD3D[i].rhw = 1.0 / pDecal->pVertices[i].vWorldViewPosition.x; | |
9411 } | |
9412 | |
9413 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
9414 v21 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS; | |
9415 else | |
9416 v21 = D3DDP_DONOTLIGHT; | |
9417 | |
9418 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9419 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9420 pVerticesD3D, | |
9421 pDecal->uNumVertices, | |
9422 v21)); | |
9423 } | |
9424 | |
9425 | |
9426 void Render::DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture) | |
9427 { | |
9428 ErrD3D(pRenderD3D->pDevice->SetTexture(0, texture)); | |
9429 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9430 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9431 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9432 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9433 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9434 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9435 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
9436 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9437 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9438 (void *)vertices, 4, 28)); | |
9439 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9440 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9441 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9442 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9443 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9444 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
9445 } |