Mercurial > mm7
annotate Texture.cpp @ 2260:eab43c3d7767
Using new tokenizer in Items.cpp initialize function
author | Grumpy7 |
---|---|
date | Thu, 06 Mar 2014 00:41:04 +0100 |
parents | aff7a7b072b7 |
children | 0cd17b0d36c2 |
rev | line source |
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adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
0 | 2 #include <stdlib.h> |
3 | |
4 #include "Texture.h" | |
5 #include "FrameTableInc.h" | |
6 #include "LOD.h" | |
7 #include "PaletteManager.h" | |
8 #include "Render.h" | |
9 | |
10 #include "mm7_data.h" | |
2152 | 11 #include "mm7_unsorted_subs.h" |
0 | 12 |
13 | |
14 | |
15 | |
16 | |
17 | |
18 | |
19 | |
20 | |
21 | |
22 struct TextureFrameTable *pTextureFrameTable; | |
23 | |
24 | |
25 | |
26 | |
27 | |
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28 std::array<Texture *, 2> pTexture_LloydBeacons; |
0 | 29 Texture *pTexture_50635C; |
1453 | 30 Texture *pTex_book_button8_off; |
31 Texture *pTex_book_button8_on; | |
32 Texture *pTex_book_button7_off; | |
33 Texture *pTex_book_button7_on; | |
34 Texture *pTex_book_button6_off; | |
35 Texture *pTex_book_button6_on; | |
36 Texture *pTex_book_button5_off; | |
37 Texture *pTex_book_button5_on; | |
38 Texture *pTex_book_button4_off; | |
39 Texture *pTex_book_button4_on; | |
40 Texture *pTex_book_button3_off; | |
41 Texture *pTex_book_button3_on; | |
42 Texture *pTex_book_button2_off; | |
43 Texture *pTex_book_button1_off; | |
44 Texture *pTex_book_button2_on; | |
45 Texture *pTex_book_button1_on; | |
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46 std::array<Texture *, 6> pTexture_TownPortalIcons; // [0]Harmonale, [1]Pierpont, [2]Nighon, [3]Evenmorn Island, [4]Celestia, [5]The Pit |
1402 | 47 std::array<Texture *, 12> SBPageCSpellsTextureList; |
48 std::array<Texture *, 12> SBPageSSpellsTextureList; | |
49 Texture *pSBQuickSpellBtnTextr; | |
50 Texture *pSpellBookClickCloseBtnTextr; | |
51 Texture *pSBClickQuickSpellBtnTextr; | |
52 Texture *pSpellBookCloseBtnTextr; | |
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53 std::array<std::array<Texture *, 2>, 9> pTextures_tabs; |
0 | 54 Texture *pTexture_mapbordr; // idb |
55 Texture *pTexture_pagemask; // idb | |
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56 std::array<Texture *, 9> pSpellBookPagesTextr; |
688 | 57 Texture *pSpellBookPagesTextr_9; |
58 Texture *pSpellBookPagesTextr_10; | |
59 Texture *pSpellBookPagesTextr_11; | |
60 Texture *pSpellBookPagesTextr_12; | |
61 Texture *pSpellBookPagesTextr_13; | |
0 | 62 Texture *pTexture_AutonotesBook; |
63 Texture *pTexture_CurrentBook; | |
64 Texture *pTex_moon_new; | |
65 Texture *pTex_moon_4; | |
66 Texture *pTex_moon_2; | |
67 Texture *pTex_moon_2_2; | |
68 Texture *pTex_moon_ful; | |
69 | |
70 | |
71 | |
72 RGBTexture stru_506E40; // weak | |
73 RGBTexture pTexture_PCX; | |
74 | |
75 | |
76 int uTextureID_RestUI_restb4; // weak | |
77 int uTextureID_RestUI_restexit; // weak | |
78 int uTextureID_RestUI_restb3; // weak | |
79 int uTextureID_RestUI_restb1; // weak | |
80 int uTextureID_RestUI_restb2; // weak | |
81 int uTextureID_RestUI_restmain; // weak | |
82 unsigned int uTextureID_Leather; | |
83 int uTextureID_ar_dn_dn; // weak | |
84 int uTextureID_ar_dn_up; // weak | |
85 int uTextureID_ar_up_dn; // weak | |
86 int uTextureID_ar_up_up; // weak | |
87 | |
88 | |
89 int uTextureID_507698; // weak | |
90 int uTextureID_50769C; // weak | |
91 int uTextureID_5076A0; // weak | |
92 int uTextureID_5076A4; // weak | |
93 int uTextureID_5076A8; // weak | |
94 int uTextureID_5076AC; // weak | |
95 int uTextureID_5076B0; // weak | |
96 int uTextureID_5076B4; // weak | |
97 int uTextureID_Parchment; // weak | |
98 unsigned int uTextureID_mhp_yel; | |
99 unsigned int uTextureID_mhp_red; | |
100 unsigned int uTextureID_mhp_grn; | |
101 unsigned int uTextureID_mhp_capr; | |
102 unsigned int uTextureID_mhp_capl; | |
103 unsigned int uTextureID_mhp_bd; | |
104 unsigned int uTextureID_BUTTDESC2; | |
105 unsigned int uTextureID_x_x_u; | |
106 unsigned int uTextureID_BUTTMAKE2; | |
107 unsigned int uTextureID_BUTTMAKE; | |
108 unsigned int uTextureID_BUTTYES2; | |
109 unsigned int uTextureID_x_ok_u; | |
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110 std::array<Texture *, 22> pPlayerPortraits; |
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111 std::array<Texture *, 9> pTexture_IC_KNIGHT; |
0 | 112 Texture *pTexture_MAKESKY; |
113 Texture *pTexture_MAKETOP; | |
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114 std::array<Texture *, 20> pTextures_arrowr; |
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115 std::array<Texture *, 20> pTextures_arrowl; |
0 | 116 Texture *pTexture_presleft; |
117 Texture *pTexture_pressrigh; | |
118 Texture *pTexture_buttminu; | |
119 Texture *pTexture_buttplus; | |
362 | 120 unsigned int uTextureID_Quit1; // weak |
121 unsigned int uTextureID_Resume1; // weak | |
122 unsigned int uTextureID_Controls1; // weak | |
123 unsigned int uTextureID_Save1; // weak | |
124 unsigned int uTextureID_Load1; // weak | |
125 unsigned int uTextureID_New1; // weak | |
126 unsigned int uTextureID_Options; // weak | |
0 | 127 |
128 | |
129 unsigned int uTextureID_ib_td5_A; | |
1667 | 130 unsigned int uTextureID_ib_td4_A; |
131 unsigned int uTextureID_ib_td3_A; | |
132 unsigned int uTextureID_ib_td2_A; | |
0 | 133 unsigned int uTextureID_ib_td1_A; |
984 | 134 int uTextureID_CharacterUI_InventoryBackground; // weak |
0 | 135 int uTextureID_50795C; // weak |
136 | |
137 | |
319 | 138 unsigned int uTextureID_Btn_GameSettings; |
0 | 139 |
140 | |
319 | 141 unsigned int uTextureID_Btn_Rest; |
142 unsigned int uTextureID_Btn_CastSpell; | |
143 unsigned int uTextureID_Btn_ZoomIn; | |
144 unsigned int uTextureID_Btn_ZoomOut; | |
0 | 145 unsigned int uTextureID_FONTPAL; |
319 | 146 unsigned int uTextureID_Btn_NPCRight; |
147 unsigned int uTextureID_Btn_NPCLeft; | |
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148 std::array<unsigned int, 8> pTextureIDs_pMapDirs; |
0 | 149 |
150 | |
151 unsigned int uTextureID_BarRed; | |
152 unsigned int uTextureID_BarYellow; | |
153 unsigned int uTextureID_BarGreen; | |
154 unsigned int uTextureID_BarBlue; | |
155 | |
156 | |
157 unsigned int uTextureID_right_panel; // weak | |
158 | |
159 | |
160 RGBTexture *pTexture_StatusBar = new RGBTexture; | |
161 RGBTexture *pTexture_LeftFrame = new RGBTexture; | |
162 RGBTexture *pTexture_TopFrame = new RGBTexture; | |
163 RGBTexture *pTexture_BottomFrame = new RGBTexture; | |
164 RGBTexture *pTexture_RightFrame = new RGBTexture; | |
165 | |
166 | |
910 | 167 unsigned int uTextureID_right_panel_loop; |
0 | 168 |
169 | |
170 Texture *pTexture_Leather; | |
171 Texture *pTexture_RestUI_CurrentSkyFrame; // idb | |
172 Texture *pTexture_RestUI_CurrentHourglassFrame; // idb | |
173 | |
174 | |
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175 std::array<unsigned int, 5> uTextureID_Optkb; |
0 | 176 |
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177 unsigned int optvid_base_texture_id; |
1677 | 178 unsigned int bloodsplats_texture_id; |
179 unsigned int us_colored_lights_texture_id; | |
180 unsigned int tinting_texture_id; | |
0 | 181 unsigned int uTextureID_507C20; // weak |
182 unsigned int uTextureID_507C24; // weak | |
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183 std::array<unsigned int, 10> pTextureIDs_GammaPositions; |
1677 | 184 unsigned int not_available_bloodsplats_texture_id; |
185 unsigned int not_available_us_colored_lights_texture_id; | |
186 unsigned int not_available_tinting_texture_id; | |
0 | 187 |
188 | |
910 | 189 unsigned int uTextureID_detaliz_close_button; // weak |
0 | 190 unsigned int uTextureID_MAGNIF_B; // weak |
191 unsigned int uTextureID_BACKDOLL; // weak | |
192 unsigned int uTextureID_BACKHAND; // weak | |
193 | |
1262 | 194 stru355 stru_4E82A4 = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000}; |
195 stru355 stru_4EFCBC = {0x20, 0x41, 0, 0x10, 0x7C00, 0x3E0, 0x1F, 0x8000}; | |
0 | 196 |
197 Texture pTex_F7CE30; | |
198 | |
199 | |
200 RGBTexture stru_5773C4; // idb | |
201 | |
202 | |
203 | |
204 | |
205 | |
206 | |
207 | |
208 | |
209 | |
210 | |
211 | |
212 /* 245 */ | |
213 #pragma pack(push, 1) | |
214 struct PCXHeader1 | |
215 { | |
216 char magic; | |
217 char version; | |
218 char encoding; | |
219 char bpp; | |
220 __int16 left; | |
221 __int16 up; | |
222 __int16 right; | |
223 __int16 bottom; | |
224 __int16 hres; | |
225 __int16 vres; | |
226 }; | |
227 #pragma pack(pop) | |
228 | |
229 /* 246 */ | |
230 #pragma pack(push, 1) | |
231 struct PCXHeader2 | |
232 { | |
233 char reserved; | |
234 char planes; | |
235 __int16 pitch; | |
236 __int16 palette_info; | |
237 }; | |
238 #pragma pack(pop) | |
239 | |
240 | |
241 | |
242 | |
243 | |
244 | |
245 | |
246 | |
247 | |
248 //----- (0044E054) -------------------------------------------------------- | |
249 void TextureFrameTable::ToFile() | |
250 { | |
251 TextureFrameTable *v1; // esi@1 | |
252 FILE *v2; // eax@1 | |
253 FILE *v3; // edi@1 | |
254 | |
255 v1 = this; | |
256 v2 = fopen("data\\dtft.bin", "wb"); | |
257 v3 = v2; | |
258 if ( !v2 ) | |
1545 | 259 Error("Unable to save dtft.bin!"); |
0 | 260 fwrite(v1, 4u, 1u, v2); |
711 | 261 fwrite(v1->pTextures, 0x14u, v1->sNumTextures, v3); |
0 | 262 fclose(v3); |
263 } | |
264 | |
265 //----- (0044E0A0) -------------------------------------------------------- | |
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266 void TextureFrameTable::FromFile(void *data_mm6, void *data_mm7, void *data_mm8) |
0 | 267 { |
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268 uint num_mm6_frames = data_mm6 ? *(int *)data_mm6 : 0, |
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269 num_mm7_frames = data_mm7 ? *(int *)data_mm7 : 0, |
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270 num_mm8_frames = data_mm8 ? *(int *)data_mm8 : 0; |
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271 |
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272 sNumTextures = num_mm6_frames + num_mm7_frames + num_mm8_frames; |
1545 | 273 Assert(sNumTextures); |
274 Assert(!num_mm8_frames); | |
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275 |
1583 | 276 pTextures = (TextureFrame *)malloc(sNumTextures * sizeof(TextureFrame)); |
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277 |
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278 memcpy(pTextures, (char *)data_mm7 + 4, num_mm7_frames * sizeof(TextureFrame)); |
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279 memcpy(pTextures + num_mm7_frames, (char *)data_mm6 + 4, num_mm6_frames * sizeof(TextureFrame)); |
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280 memcpy(pTextures + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 4, num_mm8_frames * sizeof(TextureFrame)); |
0 | 281 } |
282 | |
283 //----- (0044E0ED) -------------------------------------------------------- | |
711 | 284 void TextureFrameTable::LoadAnimationSequenceAndPalettes( signed int uIconID ) |
285 { | |
0 | 286 TextureFrameTable *v3; // ebx@1 |
287 unsigned int i; // edi@3 | |
288 | |
289 v3 = this; | |
711 | 290 if ( (uIconID <= this->sNumTextures) && uIconID >= 0 ) |
0 | 291 { |
292 for ( i = uIconID; ; ++i ) | |
293 { | |
294 v3->pTextures[i].uTextureID = pBitmaps_LOD->LoadTexture(v3->pTextures[i].pTextureName, TEXTURE_DEFAULT); | |
973 | 295 |
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296 if (v3->pTextures[i].uTextureID != -1) |
973 | 297 pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID].palette_id1); |
711 | 298 //result = (unsigned int)v3->pTextures; |
299 //if ( !(*(char *)(result + i * 20 + 18) & 1) ) | |
973 | 300 if( v3->pTextures[i].uFlags & 1) |
0 | 301 break; |
302 } | |
303 } | |
711 | 304 return; |
0 | 305 } |
306 | |
307 //----- (0044E163) -------------------------------------------------------- | |
308 unsigned int TextureFrameTable::FindTextureByName(const char *Str2) | |
309 { | |
310 TextureFrameTable *v2; // esi@1 | |
311 int v3; // ebx@1 | |
312 unsigned int uID; // edi@1 | |
313 unsigned int result; // eax@4 | |
314 | |
315 v2 = this; | |
316 v3 = 0; | |
317 uID = 0; | |
711 | 318 if ( (signed int)this->sNumTextures <= 0 ) |
0 | 319 { |
320 LABEL_4: | |
321 result = -1; | |
322 } | |
323 else | |
324 { | |
1104 | 325 while ( _stricmp(v2->pTextures[v3].pTextureName, Str2) ) |
0 | 326 { |
327 ++uID; | |
328 ++v3; | |
711 | 329 if ( (signed int)uID >= (signed int)v2->sNumTextures ) |
0 | 330 goto LABEL_4; |
331 } | |
332 result = uID; | |
333 } | |
334 return result; | |
335 } | |
336 | |
337 //----- (0044E19A) -------------------------------------------------------- | |
1632 | 338 int TextureFrameTable::GetFrameTexture(int uFrameID, signed int a3) |
0 | 339 { |
340 int v3; // esi@1 | |
341 TextureFrame *v4; // edi@1 | |
342 TextureFrame *v5; // ecx@1 | |
343 __int16 v6; // dx@2 | |
344 int v7; // edx@3 | |
345 char *i; // eax@3 | |
346 int v9; // ecx@5 | |
347 unsigned int result; // eax@6 | |
348 | |
349 v3 = uFrameID; | |
350 v4 = this->pTextures; | |
351 v5 = &v4[uFrameID]; | |
352 if ( v5->uFlags & 1 && (v6 = v5->uAnimLength) != 0 ) | |
353 { | |
354 v7 = (a3 >> 3) % v6; | |
355 for ( i = (char *)&v5->uAnimTime; ; i += 20 ) | |
356 { | |
357 v9 = *(short *)i; | |
358 if ( v7 <= v9 ) | |
359 break; | |
360 v7 -= v9; | |
361 ++v3; | |
362 } | |
363 result = v4[v3].uTextureID; | |
364 } | |
365 else | |
366 { | |
367 result = v5->uTextureID; | |
368 } | |
369 return result; | |
370 } | |
371 | |
372 | |
373 | |
374 | |
375 | |
376 | |
377 //----- (0040F806) -------------------------------------------------------- | |
378 void *Texture::UnzipPalette() | |
379 { | |
380 Texture *v1; // esi@1 | |
1093 | 381 |
0 | 382 void *v2; // edi@1 |
383 Texture *pSource; // [sp+0h] [bp-4h]@1 | |
384 | |
385 pSource = this; | |
386 v1 = this; | |
387 v2 = malloc(this->uDecompressedSize); | |
710 | 388 zlib::MemUnzip(v2, (unsigned int *)&pSource, v1->pLevelOfDetail0_prolly_alpha_mask, v1->uTextureSize); |
0 | 389 return v2; |
390 } | |
391 | |
392 //----- (0040F77C) -------------------------------------------------------- | |
393 void Texture::Release() | |
394 { | |
395 if (this) | |
396 { | |
397 pName[0] = 0; | |
398 | |
399 if (pBits & 0x0400) | |
400 { | |
1093 | 401 __debugbreak(); |
402 } | |
403 | |
1583 | 404 free(pLevelOfDetail0_prolly_alpha_mask); |
405 free(pPalette16); | |
406 free(pPalette24); | |
1093 | 407 |
0 | 408 |
710 | 409 pLevelOfDetail0_prolly_alpha_mask = nullptr; |
0 | 410 pLevelOfDetail1 = nullptr; |
411 pLevelOfDetail2 = nullptr; | |
412 pLevelOfDetail3 = nullptr; | |
413 | |
414 pPalette16 = nullptr; | |
415 pPalette24 = nullptr; | |
416 | |
417 uSizeOfMaxLevelOfDetail = 0; | |
418 uTextureSize = 0; | |
419 uTextureHeight = 0; | |
420 uTextureWidth = 0; | |
421 uHeightLn2 = 0; | |
422 uWidthLn2 = 0; | |
423 palette_id1 = 0; | |
424 palette_id2 = 0; | |
425 pBits &= 0xFFFF0000; | |
426 } | |
427 } | |
428 | |
429 //----- (0040F5F5) -------------------------------------------------------- | |
430 int RGBTexture::Reload(const char *pContainer) | |
431 { | |
2129 | 432 //RGBTexture *v2; // esi@1 |
0 | 433 FILE *v3; // eax@3 |
434 FILE *v4; // edi@3 | |
435 void *v5; // ebx@7 | |
436 signed int result; // eax@11 | |
437 unsigned int v7; // ecx@12 | |
438 unsigned __int16 *v8; // ST20_4@14 | |
439 int v9; // eax@14 | |
440 char color_map[48]; // [sp+8h] [bp-98h]@9 | |
441 Texture DstBuf; // [sp+38h] [bp-68h]@1 | |
442 PCXHeader1 header1; // [sp+80h] [bp-20h]@9 | |
443 PCXHeader2 header2; // [sp+90h] [bp-10h]@9 | |
444 FILE *File; // [sp+98h] [bp-8h]@3 | |
445 size_t Count; // [sp+9Ch] [bp-4h]@6 | |
446 void *uSourceLena; // [sp+A8h] [bp+8h]@7 | |
447 | |
2129 | 448 // v2 = this; |
449 if ( !this->pPixels ) | |
0 | 450 return 2; |
451 v3 = pIcons_LOD->FindContainer(pContainer, 0); | |
452 v4 = v3; | |
453 File = v3; | |
454 if ( !v3 ) | |
1545 | 455 Error("Unable to load %s", pContainer); |
456 | |
2129 | 457 fread(&DstBuf, 1, 0x30, v3); |
0 | 458 Count = DstBuf.uTextureSize; |
459 if ( DstBuf.uDecompressedSize ) | |
460 { | |
461 v5 = malloc(DstBuf.uDecompressedSize); | |
1583 | 462 uSourceLena = malloc(DstBuf.uTextureSize); |
2129 | 463 fread(uSourceLena, 1, Count, File); |
0 | 464 zlib::MemUnzip(v5, &DstBuf.uDecompressedSize, uSourceLena, DstBuf.uTextureSize); |
465 DstBuf.uTextureSize = DstBuf.uDecompressedSize; | |
1583 | 466 free(uSourceLena); |
0 | 467 } |
468 else | |
469 { | |
470 v5 = malloc(DstBuf.uTextureSize); | |
2129 | 471 fread(v5, 1, Count, v4); |
0 | 472 } |
473 memcpy(&header1, v5, 0x10u); | |
2129 | 474 memcpy(color_map, (char *)v5 + 16, 0x30); |
475 memcpy(&header2, (char *)v5 + 64, 6); | |
0 | 476 if ( header1.bpp != 8 ) |
477 return 3; | |
478 v7 = (signed __int16)(header1.right - header1.left + 1); | |
2129 | 479 if ( (signed int)(v7 * (signed __int16)(header1.bottom - header1.up + 1)) <= (signed int)this->uNumPixels ) |
0 | 480 { |
2129 | 481 this->uWidth = header1.right - header1.left + 1; |
482 v8 = this->pPixels; | |
483 v9 = v7 * this->uHeight; | |
484 this->uNumPixels = v9; | |
485 this->uHeight = v9; | |
486 this->DecodePCX((char *)v5, v8, v7); | |
0 | 487 free(v5); |
488 result = 0; | |
489 } | |
490 else | |
491 { | |
492 result = -1; | |
493 } | |
494 return result; | |
495 } | |
496 | |
497 //----- (0040F5BE) -------------------------------------------------------- | |
498 Texture::Texture() | |
499 { | |
500 pName[0] = 0; | |
501 uSizeOfMaxLevelOfDetail = 0; | |
502 uTextureSize = 0; | |
503 uTextureHeight = 0; | |
504 uTextureWidth = 0; | |
505 uHeightLn2 = 0; | |
506 uWidthLn2 = 0; | |
507 palette_id1 = 0; | |
508 palette_id2 = 0; | |
710 | 509 pLevelOfDetail0_prolly_alpha_mask = 0; |
0 | 510 pLevelOfDetail3 = 0; |
511 pLevelOfDetail2 = 0; | |
512 pLevelOfDetail1 = 0; | |
513 pPalette16 = 0; | |
514 pPalette24 = 0; | |
515 } | |
516 | |
517 //----- (0040F414) -------------------------------------------------------- | |
518 int RGBTexture::Load(const char *pContainer, int mode) | |
519 { | |
520 FILE *v4; // eax@1 | |
521 void *v6; // ebx@5 | |
522 char color_map[48]; // [sp+Ch] [bp-98h]@7 | |
523 Texture DstBuf; // [sp+3Ch] [bp-68h]@1 | |
524 PCXHeader1 header1; // [sp+84h] [bp-20h]@7 | |
525 PCXHeader2 header2; // [sp+94h] [bp-10h]@7 | |
526 size_t Count; // [sp+A0h] [bp-4h]@4 | |
527 char *Str1a; // [sp+ACh] [bp+8h]@5 | |
528 | |
1835 | 529 |
0 | 530 v4 = pIcons_LOD->FindContainer(pContainer, 0); |
531 if ( !v4 ) | |
1545 | 532 Error("Unable to load %s", pContainer); |
533 | |
0 | 534 fread(&DstBuf, 1u, 0x30u, v4); |
535 Count = DstBuf.uTextureSize; | |
536 if ( DstBuf.uDecompressedSize ) | |
537 { | |
538 Str1a = (char *)malloc(DstBuf.uDecompressedSize); | |
1583 | 539 v6 = malloc(DstBuf.uTextureSize); |
1835 | 540 fread(v6, 1, Count, v4); |
0 | 541 zlib::MemUnzip(Str1a, &DstBuf.uDecompressedSize, v6, DstBuf.uTextureSize); |
542 DstBuf.uTextureSize = DstBuf.uDecompressedSize; | |
1583 | 543 free(v6); |
0 | 544 } |
545 else | |
546 { | |
547 Str1a = (char *)malloc(DstBuf.uTextureSize); | |
1835 | 548 fread(Str1a, 1, Count, v4); |
0 | 549 } |
550 memcpy(&header1, Str1a, 0x10u); | |
551 memcpy(color_map, Str1a + 16, 0x30u); | |
1835 | 552 memcpy(&header2, Str1a + 64, 6); |
0 | 553 if ( header1.bpp != 8 ) |
554 return 3; | |
1835 | 555 this->uWidth = header1.right - header1.left + 1; |
556 this->uHeight = header1.bottom - header1.up + 1; | |
557 this->uNumPixels = (signed __int16)this->uWidth * (signed __int16)this->uHeight; | |
1846 | 558 this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4); |
1835 | 559 if ( this->pPixels ) |
0 | 560 { |
561 if ( mode ) | |
1835 | 562 { |
563 if ( mode != 2 ) | |
564 { | |
565 if ( !this->pPixels ) | |
566 return 2; | |
567 this->DecodePCX(Str1a, this->pPixels, this->uWidth); | |
568 free(Str1a); | |
569 return 0; | |
570 } | |
571 this->_allocation_flags |= 1; | |
572 this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4); | |
573 if ( !this->pPixels ) | |
574 return 2; | |
575 this->DecodePCX(Str1a, this->pPixels, this->uWidth); | |
576 free(Str1a); | |
577 return 0; | |
578 } | |
579 free(this->pPixels); | |
0 | 580 } |
581 if ( !mode ) | |
582 { | |
1835 | 583 this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4); |
584 if ( !this->pPixels ) | |
585 return 2; | |
586 this->DecodePCX(Str1a, this->pPixels, this->uWidth); | |
587 free(Str1a); | |
588 return 0; | |
0 | 589 } |
590 if ( mode != 2 ) | |
1835 | 591 { |
592 if ( !this->pPixels ) | |
593 return 2; | |
594 this->DecodePCX(Str1a, this->pPixels, this->uWidth); | |
595 free(Str1a); | |
596 return 0; | |
597 } | |
598 this->_allocation_flags |= 1; | |
599 this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4); | |
600 if ( !this->pPixels ) | |
0 | 601 return 2; |
1835 | 602 this->DecodePCX(Str1a, this->pPixels, this->uWidth); |
0 | 603 free(Str1a); |
604 return 0; | |
605 } | |
606 | |
607 //----- (0040F037) -------------------------------------------------------- | |
608 signed int RGBTexture::DecodePCX(char *pPcx, unsigned __int16 *pOutPixels, unsigned int uNumPixels) | |
609 { | |
610 signed int result; // eax@2 | |
611 unsigned char test_byte; // edx@3 | |
612 unsigned int read_offset; // ebx@37 | |
613 unsigned int row_position; // edi@40 | |
614 unsigned char value; // cl@63 | |
615 char count; // [sp+50h] [bp-Ch]@43 | |
616 unsigned short current_line; // [sp+54h] [bp-8h]@38 | |
617 unsigned short *dec_position; | |
618 unsigned short *temp_dec_position; | |
619 PCXHeader1 psx_head1; | |
620 PCXHeader2 psx_head2; | |
621 short int width, height; | |
622 BYTE color_map[48]; // Colormap for 16-color images | |
623 | |
624 | |
625 memcpy(&psx_head1, pPcx , 16); | |
626 memcpy(&color_map, pPcx + 16, 48); | |
627 memcpy(&psx_head2, pPcx + 64, 6); | |
628 | |
629 | |
630 if (psx_head1.bpp!=8) | |
631 return 3; | |
632 uWidth=(short int )(psx_head1.right-psx_head1.left+1); // word @ 000014 | |
633 uHeight=(short int )(psx_head1.bottom-psx_head1.up+1); // word @ 000016 | |
634 | |
635 | |
636 uNumPixels=uWidth*uHeight; // dword @ 000010 | |
637 | |
638 memset(pOutPixels, 0, uNumPixels * sizeof(__int16)); | |
639 short i=1; | |
640 while ( (1<<i) !=uWidth) | |
641 { | |
642 ++i; | |
643 if (i >= 15) | |
644 break; | |
645 } | |
646 field_18=i; | |
647 short i_=1; | |
648 while ( (1<<i_) !=uHeight) | |
649 { | |
650 ++i_; | |
651 if (i_ >= 15) | |
652 break; | |
653 } | |
654 field_1A=i_; | |
655 switch (field_18) | |
656 { | |
657 case 2: field_1C = 3; break; | |
658 case 3: field_1C = 7; break; | |
659 case 4: field_1C = 15; break; | |
660 case 5: field_1C = 31; break; | |
661 case 6: field_1C = 63; break; | |
662 case 7: field_1C = 127; break; | |
663 case 8: field_1C = 255; break; | |
664 case 9: field_1C = 511; break; | |
665 case 10: field_1C = 1023; break; | |
666 case 11: field_1C = 2047; break; | |
667 case 12: field_1C = 4095; break; | |
668 } | |
669 | |
670 switch (field_1A) | |
671 { | |
672 case 2: field_1E = 3; break; | |
673 case 3: field_1E = 7; break; | |
674 case 4: field_1E = 15; break; | |
675 case 5: field_1E = 31; break; | |
676 case 6: field_1E = 63; break; | |
677 case 7: field_1E = 127; break; | |
678 case 8: field_1E = 255; break; | |
679 case 9: field_1E = 511; break; | |
680 case 10: field_1E = 1023; break; | |
681 case 11: field_1E = 2047; break; | |
682 case 12: field_1E = 4095; break; | |
683 } | |
684 | |
2069 | 685 unsigned int r_mask = 0xF800; |
686 unsigned int num_r_bits = 5; | |
687 unsigned int g_mask = 0x07E0; | |
688 unsigned int num_g_bits = 6; | |
689 unsigned int b_mask = 0x001F; | |
690 unsigned int num_b_bits = 5; | |
2127 | 691 //Ïðè ñîõðàíåíèè èçîáðàæåíèÿ ïîäðÿä èäóùèå ïèêñåëè îäèíàêîâîãî öâåòà îáúåäèíÿþòñÿ è âìåñòî óêàçàíèÿ öâåòà äëÿ êàæäîãî ïèêñåëÿ |
692 //óêàçûâàåòñÿ öâåò ãðóïïû ïèêñåëåé è èõ êîëè÷åñòâî. | |
0 | 693 read_offset = 128; |
694 if (psx_head2.planes != 3) | |
695 return 0; | |
696 current_line = 0; | |
697 if ( uHeight > 0 ) | |
698 { | |
699 dec_position = pOutPixels; | |
700 do | |
701 { | |
702 temp_dec_position = dec_position; | |
703 row_position = 0; | |
704 //decode red line | |
705 if (psx_head2.pitch) | |
706 { | |
707 do | |
708 { | |
709 test_byte = pPcx[read_offset]; | |
710 ++read_offset; | |
2127 | 711 if ((test_byte & 0xC0) == 0xC0)//èìååòñÿ ëè îáúåäèíåíèå |
0 | 712 { |
713 value = pPcx[read_offset]; | |
714 ++read_offset; | |
715 | |
716 if ((test_byte & 0x3F) > 0) | |
717 { | |
2127 | 718 count = test_byte & 0x3F;//êîëè÷åñòâî îäèíàêîâûõ ïèêñåëåé |
0 | 719 do |
720 { | |
721 ++row_position; | |
722 //*temp_dec_position =0xFF000000; | |
2127 | 723 //*temp_dec_position|=(unsigned long)value<<16; |
2069 | 724 *temp_dec_position |= r_mask & ((unsigned __int8)value << (num_g_bits + num_r_bits + num_b_bits - 8)); |
2127 | 725 temp_dec_position++; |
726 if (row_position == psx_head2.pitch) | |
727 break; | |
0 | 728 } |
729 while (count-- != 1); | |
730 } | |
731 } | |
732 else | |
733 { | |
734 ++row_position; | |
735 //*temp_dec_position =0xFF000000; | |
736 //*temp_dec_position|= (unsigned long)test_byte<<16; | |
737 | |
2069 | 738 *temp_dec_position |= r_mask & ((unsigned __int8)test_byte << (num_g_bits + num_r_bits + num_b_bits - 8)); |
0 | 739 |
740 temp_dec_position++; | |
741 } | |
742 | |
743 } | |
744 while (row_position < psx_head2.pitch); | |
745 } | |
746 | |
747 temp_dec_position = dec_position; | |
748 row_position=0; | |
749 //decode green line | |
750 while (row_position < psx_head2.pitch) | |
751 { | |
752 test_byte = *(pPcx + read_offset); | |
753 ++read_offset; | |
754 if ((test_byte & 0xC0) == 0xC0) | |
755 { | |
756 value = *(pPcx + read_offset); | |
757 ++read_offset; | |
758 if ((test_byte & 0x3F) > 0) | |
759 { | |
760 count = test_byte & 0x3F; | |
761 do | |
762 { | |
763 //*temp_dec_position|= (unsigned int)value<<8; | |
764 //temp_dec_position++; | |
765 | |
2069 | 766 *temp_dec_position|= g_mask & (unsigned __int16)((unsigned __int8)value << (num_g_bits + num_b_bits - 8)); |
0 | 767 |
768 temp_dec_position++; | |
769 ++row_position; | |
770 if (row_position == psx_head2.pitch) | |
771 break; | |
772 | |
773 } | |
774 while (count-- != 1); | |
775 } | |
776 } | |
777 else | |
778 { | |
779 //*temp_dec_position |=(unsigned int) test_byte<<8; | |
780 //temp_dec_position++; | |
781 | |
2069 | 782 *temp_dec_position|= g_mask & (unsigned __int16)((unsigned __int8)test_byte << (num_g_bits + num_b_bits - 8)); |
0 | 783 temp_dec_position++; |
784 ++row_position; | |
785 } | |
786 } | |
787 | |
788 temp_dec_position = dec_position; | |
789 row_position=0; | |
790 //decode blue line | |
791 while (row_position < psx_head2.pitch) | |
792 { | |
793 test_byte = *(pPcx + read_offset); | |
794 read_offset++; | |
795 if ((test_byte & 0xC0) == 0xC0) | |
796 { | |
797 value = *(pPcx + read_offset); | |
798 ++read_offset; | |
799 if ((test_byte & 0x3F) > 0) | |
800 { | |
801 count = test_byte & 0x3F; | |
802 do | |
803 { | |
804 //*temp_dec_position|= value; | |
805 //temp_dec_position++; | |
806 | |
2069 | 807 *temp_dec_position |= value >> (8 - num_b_bits); |
0 | 808 temp_dec_position++; |
809 | |
810 ++row_position; | |
811 if (row_position == psx_head2.pitch) | |
812 break; | |
813 } | |
814 while (count-- != 1); | |
815 } | |
816 } | |
817 else | |
818 { | |
819 //*temp_dec_position|= test_byte; | |
820 //temp_dec_position++; | |
2069 | 821 *temp_dec_position |= test_byte >> (8 - num_b_bits); |
0 | 822 temp_dec_position++; |
823 | |
824 ++row_position; | |
825 } | |
826 | |
827 } | |
828 ++current_line; | |
829 dec_position += uWidth; | |
830 } | |
831 while (current_line < uHeight); | |
832 } | |
833 return 0; | |
834 /* | |
835 RGBTexture *v4; // esi@1 | |
836 signed int result; // eax@2 | |
837 unsigned __int16 v6; // ax@3 | |
838 unsigned __int16 *v7; // ecx@3 | |
839 unsigned int v8; // edx@3 | |
840 signed int v9; // ecx@3 | |
841 signed int v10; // ecx@8 | |
842 signed int v11; // ebx@37 | |
843 unsigned __int16 *v12; // eax@40 | |
844 int v13; // edi@40 | |
845 int v14; // ebx@41 | |
846 char v15; // bl@42 | |
847 unsigned __int16 *v16; // eax@50 | |
848 int v17; // ebx@51 | |
849 char v18; // bl@52 | |
850 unsigned __int16 *v19; // eax@61 | |
851 unsigned __int8 v20; // dl@62 | |
852 unsigned __int8 v21; // dl@63 | |
853 unsigned __int8 v22; // cl@63 | |
854 char color_map[48]; // [sp+8h] [bp-54h]@1 | |
855 PCXHeader1 header1; // [sp+38h] [bp-24h]@1 | |
856 PCXHeader2 header2; // [sp+48h] [bp-14h]@1 | |
857 unsigned int v26; // [sp+50h] [bp-Ch]@43 | |
858 int v27; // [sp+54h] [bp-8h]@38 | |
859 unsigned __int16 *v28; // [sp+58h] [bp-4h]@3 | |
860 int pOutPixelsa; // [sp+68h] [bp+Ch]@41 | |
861 int pOutPixelsb; // [sp+68h] [bp+Ch]@51 | |
862 | |
863 v4 = this; | |
864 memcpy(&header1, pPcx, 0x10u); | |
865 memcpy(color_map, pPcx + 16, 0x30u); | |
866 memcpy(&header2, pPcx + 64, 6u); | |
867 if ( header1.bpp == 8 ) | |
868 { | |
869 v6 = header1.right - header1.left + 1; | |
870 LOWORD(v7) = header1.bottom - header1.up + 1; | |
871 v4->uWidth = v6; | |
872 v4->uHeight = (unsigned __int16)v7; | |
873 v7 = (unsigned __int16 *)(signed __int16)v7; | |
874 v28 = v7; | |
875 v4->uNumPixels = (signed __int16)v7 * (signed __int16)v6; | |
876 HIWORD(v8) = 0; | |
877 v9 = 1; | |
878 while ( 1 << v9 != (signed __int16)v6 ) | |
879 { | |
880 ++v9; | |
881 if ( v9 >= 15 ) | |
882 goto LABEL_8; | |
883 } | |
884 v4->field_18 = v9; | |
885 LABEL_8: | |
886 v10 = 1; | |
887 while ( (unsigned __int16 *)(1 << v10) != v28 ) | |
888 { | |
889 ++v10; | |
890 if ( v10 >= 15 ) | |
891 goto LABEL_13; | |
892 } | |
893 v4->field_1A = v10; | |
894 LABEL_13: | |
895 switch ( v4->field_18 ) | |
896 { | |
897 case 2: | |
898 v4->field_1C = 3; | |
899 break; | |
900 case 3: | |
901 v4->field_1C = 7; | |
902 break; | |
903 case 4: | |
904 v4->field_1C = 15; | |
905 break; | |
906 case 5: | |
907 v4->field_1C = 31; | |
908 break; | |
909 case 6: | |
910 v4->field_1C = 63; | |
911 break; | |
912 case 7: | |
913 v4->field_1C = 127; | |
914 break; | |
915 case 8: | |
916 v4->field_1C = 255; | |
917 break; | |
918 case 9: | |
919 v4->field_1C = 511; | |
920 break; | |
921 case 10: | |
922 v4->field_1C = 1023; | |
923 break; | |
924 case 11: | |
925 v4->field_1C = 2047; | |
926 break; | |
927 case 12: | |
928 v4->field_1C = 4095; | |
929 break; | |
930 default: | |
931 break; | |
932 } | |
933 switch ( v4->field_1A ) | |
934 { | |
935 case 2: | |
936 v4->field_1E = 3; | |
937 break; | |
938 case 3: | |
939 v4->field_1E = 7; | |
940 break; | |
941 case 4: | |
942 v4->field_1E = 15; | |
943 break; | |
944 case 5: | |
945 v4->field_1E = 31; | |
946 break; | |
947 case 6: | |
948 v4->field_1E = 63; | |
949 break; | |
950 case 7: | |
951 v4->field_1E = 127; | |
952 break; | |
953 case 8: | |
954 v4->field_1E = 255; | |
955 break; | |
956 case 9: | |
957 v4->field_1E = 511; | |
958 break; | |
959 case 10: | |
960 v4->field_1E = 1023; | |
961 break; | |
962 case 11: | |
963 v4->field_1E = 2047; | |
964 break; | |
965 case 12: | |
966 v4->field_1E = 4095; | |
967 break; | |
968 default: | |
969 break; | |
970 } | |
971 v11 = 128; | |
972 if ( header2.planes == 3 ) | |
973 { | |
974 v27 = 0; | |
975 if ( (signed int)v28 > 0 ) | |
976 { | |
977 v28 = pOutPixels; | |
978 do | |
979 { | |
980 v12 = v28; | |
981 v13 = 0; | |
982 if ( header2.pitch ) | |
983 { | |
984 do | |
985 { | |
986 LOBYTE(v8) = pPcx[v11]; | |
987 v14 = v11 + 1; | |
988 pOutPixelsa = v14; | |
989 if ( (v8 & 0xC0) == -64 ) | |
990 { | |
991 pOutPixelsa = v14 + 1; | |
992 v15 = pPcx[v14]; | |
993 if ( (signed int)(v8 & 0x3F) > 0 ) | |
994 { | |
995 v26 = v8 & 0x3F; | |
996 do | |
997 { | |
998 ++v13; | |
999 *v12 = LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)v15 << (LOBYTE(pRenderer->uTargetGBits) | |
1000 + LOBYTE(pRenderer->uTargetRBits) | |
1001 + LOBYTE(pRenderer->uTargetBBits) | |
1002 - 8)); | |
1003 ++v12; | |
1004 if ( v13 == (unsigned __int16)header2.pitch ) | |
1005 v12 = &v12[uNumPixels - (unsigned __int16)header2.pitch - 1]; | |
1006 --v26; | |
1007 } | |
1008 while ( v26 ); | |
1009 } | |
1010 } | |
1011 else | |
1012 { | |
1013 LOWORD(v8) = (unsigned __int8)v8; | |
1014 v8 = pRenderer->uTargetRMask & (v8 << (LOBYTE(pRenderer->uTargetGBits) | |
1015 + LOBYTE(pRenderer->uTargetRBits) | |
1016 + LOBYTE(pRenderer->uTargetBBits) | |
1017 - 8)); | |
1018 ++v13; | |
1019 *v12 = v8; | |
1020 ++v12; | |
1021 } | |
1022 v11 = pOutPixelsa; | |
1023 } | |
1024 while ( v13 < (unsigned __int16)header2.pitch ); | |
1025 } | |
1026 v16 = v28; | |
1027 while ( v13 < 2 * (unsigned __int16)header2.pitch ) | |
1028 { | |
1029 LOBYTE(v8) = pPcx[v11]; | |
1030 v17 = v11 + 1; | |
1031 pOutPixelsb = v17; | |
1032 if ( (v8 & 0xC0) == -64 ) | |
1033 { | |
1034 pOutPixelsb = v17 + 1; | |
1035 v18 = pPcx[v17]; | |
1036 if ( (signed int)(v8 & 0x3F) > 0 ) | |
1037 { | |
1038 v26 = v8 & 0x3F; | |
1039 do | |
1040 { | |
1041 *v16 |= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)v18 << (LOBYTE(pRenderer->uTargetGBits) | |
1042 + LOBYTE(pRenderer->uTargetBBits) | |
1043 - 8)); | |
1044 ++v13; | |
1045 ++v16; | |
1046 if ( v13 == (unsigned __int16)header2.pitch ) | |
1047 v16 = &v16[uNumPixels - (unsigned __int16)header2.pitch - 1]; | |
1048 --v26; | |
1049 } | |
1050 while ( v26 ); | |
1051 } | |
1052 } | |
1053 else | |
1054 { | |
1055 LOWORD(v8) = (unsigned __int8)v8; | |
1056 v8 = pRenderer->uTargetGMask & (v8 << (LOBYTE(pRenderer->uTargetGBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
1057 *v16 |= v8; | |
1058 ++v13; | |
1059 ++v16; | |
1060 } | |
1061 v11 = pOutPixelsb; | |
1062 } | |
1063 v19 = v28; | |
1064 while ( v13 < 3 * (unsigned __int16)header2.pitch ) | |
1065 { | |
1066 v20 = pPcx[v11++]; | |
1067 if ( (v20 & 0xC0) == -64 ) | |
1068 { | |
1069 v21 = v20 & 0x3F; | |
1070 v22 = pPcx[v11++]; | |
1071 if ( (signed int)v21 > 0 ) | |
1072 { | |
1073 v26 = v21; | |
1074 do | |
1075 { | |
1076 *v19 |= v22 >> (8 - LOBYTE(pRenderer->uTargetBBits)); | |
1077 ++v13; | |
1078 ++v19; | |
1079 if ( v13 == (unsigned __int16)header2.pitch ) | |
1080 { | |
1081 v8 = uNumPixels - (unsigned __int16)header2.pitch; | |
1082 v19 = &v19[uNumPixels - (unsigned __int16)header2.pitch - 1]; | |
1083 } | |
1084 --v26; | |
1085 } | |
1086 while ( v26 ); | |
1087 } | |
1088 } | |
1089 else | |
1090 { | |
1091 *v19 |= v20 >> (8 - LOBYTE(pRenderer->uTargetBBits)); | |
1092 ++v13; | |
1093 ++v19; | |
1094 } | |
1095 } | |
1096 ++v27; | |
1097 v28 += uNumPixels; | |
1098 } | |
1099 while ( v27 < v4->uHeight ); | |
1100 } | |
1101 } | |
1102 result = 0; | |
1103 } | |
1104 else | |
1105 { | |
1106 result = 3; | |
1107 } | |
1108 return result; | |
1109 */ | |
1110 } | |
1111 | |
1112 //----- (0040EAD8) -------------------------------------------------------- | |
1113 unsigned int RGBTexture::LoadFromFILE(FILE *pFile, unsigned int mode, unsigned int bCloseFile) | |
1114 { | |
1115 signed int result; // eax@2 | |
1116 unsigned char test_byte; // edx@3 | |
1117 //unsigned int read_offset; // ebx@37 | |
1118 unsigned int row_position; // edi@40 | |
1119 unsigned char value; // cl@63 | |
1120 char count; // [sp+50h] [bp-Ch]@43 | |
1121 unsigned short current_line; // [sp+54h] [bp-8h]@38 | |
1122 unsigned short *dec_position; | |
1123 unsigned short *temp_dec_position; | |
1124 PCXHeader1 psx_head1; | |
1125 PCXHeader2 psx_head2; | |
1126 short int width, height; | |
1127 BYTE color_map[48]; // Colormap for 16-color images | |
1128 | |
2131 | 1129 unsigned int num_r_bits = 5; |
1130 unsigned int num_g_bits = 6; | |
1131 unsigned int num_b_bits = 5; | |
1132 | |
1133 unsigned int r_mask = 0xF800; | |
1134 unsigned int g_mask = 0x07E0; | |
1135 unsigned int b_mask = 0x001F; | |
1136 | |
0 | 1137 if (!pFile) |
1138 return 1; | |
1139 | |
1140 | |
1141 fread(&psx_head1, 1, 16, pFile); | |
1142 fread(&color_map, 1, 48, pFile); | |
1143 fread(&psx_head2, 1, 6, pFile); | |
1144 | |
1145 if (psx_head1.bpp!=8) | |
1146 return 3; | |
1147 uWidth=(short int )(psx_head1.right-psx_head1.left+1); // word @ 000014 | |
1148 uHeight=(short int )(psx_head1.bottom-psx_head1.up+1); // word @ 000016 | |
1149 | |
1150 | |
1151 uNumPixels=uWidth*uHeight; // dword @ 000010 | |
1152 | |
1153 | |
1154 if ( mode == 0 ) | |
1155 { | |
1156 if ( pPixels ) | |
1157 { | |
1583 | 1158 free(pPixels); |
0 | 1159 pPixels = 0; |
1160 } | |
1583 | 1161 pPixels = (unsigned __int16 *)malloc(2 * uNumPixels + 4); |
0 | 1162 } |
1163 else | |
1164 { | |
1165 if ( mode != 1 && mode == 2 ) | |
1166 { | |
1167 pPixels = (unsigned __int16 *)malloc((uNumPixels + 2) * sizeof(unsigned __int16)); | |
1583 | 1168 _allocation_flags |= 1; |
0 | 1169 } |
1170 } | |
1171 | |
1980 | 1172 ushort* pOutPixels = pPixels; |
0 | 1173 |
1174 memset(pOutPixels, 0, uNumPixels * sizeof(__int16)); | |
1175 | |
1176 short i=1; | |
1177 while ( (1<<i) !=uWidth) | |
1178 { | |
1179 ++i; | |
1180 if (i >= 15) | |
1181 break; | |
1182 } | |
1183 field_18=i; | |
1184 short i_=1; | |
1185 while ( (1<<i_) !=uHeight) | |
1186 { | |
1187 ++i_; | |
1188 if (i_ >= 15) | |
1189 break; | |
1190 } | |
1191 field_1A=i_; | |
1192 switch (field_18) | |
1193 { | |
1194 case 2: field_1C = 3; break; | |
1195 case 3: field_1C = 7; break; | |
1196 case 4: field_1C = 15; break; | |
1197 case 5: field_1C = 31; break; | |
1198 case 6: field_1C = 63; break; | |
1199 case 7: field_1C = 127; break; | |
1200 case 8: field_1C = 255; break; | |
1201 case 9: field_1C = 511; break; | |
1202 case 10: field_1C = 1023; break; | |
1203 case 11: field_1C = 2047; break; | |
1204 case 12: field_1C = 4095; break; | |
1205 } | |
1206 | |
1207 switch (field_1A) | |
1208 { | |
1209 case 2: field_1E = 3; break; | |
1210 case 3: field_1E = 7; break; | |
1211 case 4: field_1E = 15; break; | |
1212 case 5: field_1E = 31; break; | |
1213 case 6: field_1E = 63; break; | |
1214 case 7: field_1E = 127; break; | |
1215 case 8: field_1E = 255; break; | |
1216 case 9: field_1E = 511; break; | |
1217 case 10: field_1E = 1023; break; | |
1218 case 11: field_1E = 2047; break; | |
1219 case 12: field_1E = 4095; break; | |
1220 } | |
1221 | |
1222 fseek(pFile, 128 - 70, SEEK_CUR); | |
1223 | |
1224 | |
1225 for (uint y = 0; y < uHeight; ++y) | |
1226 { | |
1227 unsigned __int16 *pDst = pPixels + y * uWidth; | |
1228 | |
1229 uint x = 0; | |
1230 do | |
1231 { | |
1232 uint ctrl = 0; | |
1233 fread(&ctrl, 1, 1, pFile); | |
1234 if ((ctrl & 0xC0) == 0xC0) | |
1235 { | |
1236 uint uNumPixels = ctrl & 0x3F; | |
1237 uint clr = 0; | |
1238 fread(&clr, 1, 1, pFile); | |
1239 for (uint i = 0; i < uNumPixels; ++i) | |
2131 | 1240 pDst[x++] = r_mask & (clr << (num_g_bits + num_r_bits + num_b_bits - 8)); |
0 | 1241 } |
1242 else | |
1243 { | |
2131 | 1244 pDst[x++] = r_mask & (ctrl << (num_g_bits + num_r_bits + num_b_bits - 8)); |
0 | 1245 } |
1246 } while (x < psx_head2.pitch); | |
1247 | |
1248 x = 0; | |
1249 do | |
1250 { | |
1251 uint ctrl = 0; | |
1252 fread(&ctrl, 1, 1, pFile); | |
1253 if ((ctrl & 0xC0) == 0xC0) | |
1254 { | |
1255 uint uNumPixels = ctrl & 0x3F; | |
1256 uint clr = 0; | |
1257 fread(&clr, 1, 1, pFile); | |
1258 for (uint i = 0; i < uNumPixels; ++i) | |
2131 | 1259 pDst[x++] |= g_mask & (clr << (num_g_bits + num_b_bits - 8)); |
0 | 1260 } |
1261 else | |
1262 { | |
2131 | 1263 pDst[x++] |= g_mask & (ctrl << (num_g_bits + num_b_bits - 8)); |
0 | 1264 } |
1265 } while (x < psx_head2.pitch); | |
1266 | |
1267 x = 0; | |
1268 do | |
1269 { | |
1270 uint ctrl = 0; | |
1271 fread(&ctrl, 1, 1, pFile); | |
1272 if ((ctrl & 0xC0) == 0xC0) | |
1273 { | |
1274 uint uNumPixels = ctrl & 0x3F; | |
1275 uint clr = 0; | |
1276 fread(&clr, 1, 1, pFile); | |
1277 for (uint i = 0; i < uNumPixels; ++i) | |
2131 | 1278 pDst[x++] |= b_mask & (clr >> (8 - num_b_bits)); |
0 | 1279 } |
1280 else | |
1281 { | |
2131 | 1282 pDst[x++] |= b_mask & (ctrl >> (8 - num_b_bits)); |
0 | 1283 } |
1284 } while (x < psx_head2.pitch); | |
1285 } | |
1286 | |
1287 if (bCloseFile) | |
1288 fclose(pFile); | |
1289 return 0; | |
1290 } | |
1291 | |
1292 //----- (0040E51F) -------------------------------------------------------- | |
1293 void RGBTexture::Release() | |
1294 { | |
1295 this->pName[0] = 0; | |
2129 | 1296 //if ( !(this->_allocation_flags & 1) ) |
1297 //free(this->pPixels); | |
1298 //else | |
1299 free(this->pPixels); | |
1300 this->_allocation_flags = 0; | |
1301 this->pPixels = 0; | |
1302 this->uNumPixels = 0; | |
1303 this->uHeight = 0; | |
1304 this->uWidth = 0; | |
1305 this->field_1A = 0; | |
1306 this->field_18 = 0; | |
0 | 1307 } |
1308 | |
1309 //----- (0040E55E) -------------------------------------------------------- | |
2129 | 1310 int RGBTexture::LoadPCXFile(const char *Filename, unsigned int a3) |
0 | 1311 { |
1312 signed int result; // eax@2 | |
1313 char *v6; // eax@3 | |
1314 int v7; // edx@3 | |
1315 char v8; // cl@4 | |
1316 signed int v14; // ecx@19 | |
1317 signed int v15; // ecx@24 | |
1318 int v16; // eax@57 | |
1319 unsigned __int16 *v17; // ecx@57 | |
1320 unsigned __int16 *v18; // edi@57 | |
2131 | 1321 signed int x; // eax@59 |
0 | 1322 unsigned __int16 *v20; // edi@64 |
1323 signed int v21; // eax@66 | |
1324 unsigned __int16 *v22; // edi@71 | |
1325 signed int v23; // eax@73 | |
1326 int v24; // eax@78 | |
71 | 1327 char v25[48]; // [sp+Ch] [bp-54h]@3 |
1328 PCXHeader1 pcx_header1; | |
1329 PCXHeader2 pcx_header2; | |
2129 | 1330 int y; // [sp+54h] [bp-Ch]@3 |
0 | 1331 FILE *File; // [sp+5Ch] [bp-4h]@1 |
1332 | |
2129 | 1333 unsigned int num_r_bits = 5; |
1334 unsigned int num_g_bits = 6; | |
1335 unsigned int num_b_bits = 5; | |
1336 | |
1337 unsigned int r_mask = 0xF800; | |
1338 unsigned int g_mask = 0x07E0; | |
1339 unsigned int b_mask = 0x001F; | |
1340 | |
1341 | |
0 | 1342 File = fopen(Filename, "rb"); |
1343 if ( !File ) | |
1344 return 1; | |
71 | 1345 |
1346 fread(&pcx_header1, sizeof(pcx_header1), 1, File); | |
1347 fread(&v25,48,1,File); | |
1348 fread(&pcx_header2, 4, 1, File); | |
1349 | |
0 | 1350 v6 = (char *)Filename; |
2129 | 1351 v7 = (char *)this - Filename; |
1352 uint i = 0; | |
1353 for ( i; i < 15; ++i ) | |
0 | 1354 { |
1355 v8 = *v6; | |
1356 if ( !*v6 ) | |
1357 break; | |
1358 if ( v8 == 46 ) | |
1359 break; | |
1360 (v6++)[v7] = v8; | |
1361 } | |
2129 | 1362 this->pName[i] = 0; |
71 | 1363 if ( pcx_header1.bpp != 8 ) |
0 | 1364 return 3; |
2129 | 1365 this->uWidth = pcx_header1.right - pcx_header1.left + 1; |
1366 this->uHeight = pcx_header1.bottom - pcx_header1.up + 1; | |
1367 this->uNumPixels = (signed __int16)this->uWidth * (signed __int16)this->uHeight; | |
1368 if ( !a3 ) | |
0 | 1369 { |
2129 | 1370 if ( this->pPixels ) |
1371 free(this->pPixels); | |
1372 this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4); | |
0 | 1373 } |
2129 | 1374 if ( a3 == 2 ) |
0 | 1375 { |
2129 | 1376 this->_allocation_flags |= 1; |
2131 | 1377 this->pPixels = (unsigned __int16 *)malloc((uNumPixels + 2) * sizeof(unsigned __int16)); |
2129 | 1378 } |
1379 if ( this->pPixels ) | |
1380 { | |
1381 for ( v14 = 1; v14 < 15; ++v14 ) | |
0 | 1382 { |
2129 | 1383 if ( 1 << v14 == this->uWidth ) |
1384 this->field_18 = v14; | |
0 | 1385 } |
2129 | 1386 for ( v15 = 1; v15 < 15; ++v15 ) |
0 | 1387 { |
2129 | 1388 if ( 1 << v15 == this->uHeight ) |
1389 this->field_1A = v15; | |
0 | 1390 } |
2129 | 1391 switch ( this->field_18 ) |
0 | 1392 { |
2129 | 1393 case 2: this->field_1C = 3; break; |
1394 case 3: this->field_1C = 7; break; | |
1395 case 4: this->field_1C = 15; break; | |
1396 case 5: this->field_1C = 31; break; | |
1397 case 6: this->field_1C = 63; break; | |
1398 case 7: this->field_1C = 127; break; | |
1399 case 8: this->field_1C = 255; break; | |
1400 case 9: this->field_1C = 511; break; | |
1401 case 10: this->field_1C = 1023; break; | |
1402 case 11: this->field_1C = 2047; break; | |
1403 case 12: this->field_1C = 4095; break; | |
1404 default: break; | |
1405 } | |
1406 switch ( this->field_1A ) | |
1407 { | |
1408 case 2: this->field_1E = 3; break; | |
1409 case 3: this->field_1E = 7; break; | |
1410 case 4: this->field_1E = 15; break; | |
1411 case 5: this->field_1E = 31; break; | |
1412 case 6: this->field_1E = 63; break; | |
1413 case 7: this->field_1E = 127; break; | |
1414 case 8: this->field_1E = 255; break; | |
1415 case 9: this->field_1E = 511; break; | |
1416 case 10: this->field_1E = 1023; break; | |
1417 case 11: this->field_1E = 2047; break; | |
1418 case 12: this->field_1E = 4095; break; | |
1419 default: break; | |
0 | 1420 } |
1421 fseek(File, 128, 0); | |
1422 ftell(File); | |
2131 | 1423 if ( pcx_header2.planes == 1 ) |
1545 | 1424 Error("24bit PCX Only!"); |
1425 | |
71 | 1426 if ( pcx_header2.planes == 3 ) |
0 | 1427 { |
2131 | 1428 for ( y = 0; y < this->uHeight; ++y ) |
1429 { | |
1430 unsigned __int16 *pDst = pPixels + y * uWidth; | |
1431 uint x = 0; | |
1432 do | |
0 | 1433 { |
2131 | 1434 uint ctrl = 0; |
1435 fread(&ctrl, 1, 1, File); | |
1436 if ( (ctrl & 0xC0) == 0xC0 ) | |
1437 { | |
1438 uint uNumPixels = ctrl & 0x3F; | |
1439 uint clr = 0; | |
1440 ctrl &= 0x3F; | |
1441 fread(&clr, 1, 1, File); | |
1442 for ( uint i = 0; i < uNumPixels; ++i ) | |
1443 pDst[x++] = r_mask & (clr << (num_r_bits + num_g_bits + num_b_bits - 8)); | |
1444 } | |
1445 else | |
1446 pDst[x++] = r_mask & (ctrl << (num_g_bits + num_r_bits + num_b_bits - 8)); | |
1447 } | |
1448 while ( x < pcx_header2.pitch ); | |
1449 | |
1450 x = 0; | |
1451 do | |
1452 { | |
1453 uint ctrl = 0; | |
1454 fread(&ctrl, 1, 1, File); | |
1455 if ( (ctrl & 0xC0) == 0xC0 ) | |
0 | 1456 { |
2131 | 1457 uint uNumPixels = ctrl & 0x3F; |
1458 uint clr = 0; | |
1459 ctrl &= 0x3F; | |
1460 fread(&clr, 1, 1, File); | |
1461 for ( uint i = 0; i < uNumPixels; ++i ) | |
1462 pDst[x++] |= g_mask & (clr << (num_g_bits + num_b_bits - 8)); | |
0 | 1463 } |
2131 | 1464 else |
1465 pDst[x++] |= g_mask & (ctrl << (num_g_bits + num_b_bits - 8)); | |
1466 } | |
1467 while (x < pcx_header2.pitch); | |
1468 | |
1469 x = 0; | |
1470 do | |
1471 { | |
1472 uint ctrl = 0; | |
1473 fread(&ctrl, 1, 1, File); | |
1474 if ( (ctrl & 0xC0) == 0xC0 ) | |
0 | 1475 { |
2131 | 1476 uint uNumPixels = ctrl & 0x3F; |
1477 uint clr = 0; | |
1478 fread(&clr, 1, 1, File); | |
1479 for ( uint i = 0; i < uNumPixels; ++i ) | |
1480 pDst[x++] |= b_mask & (clr >> (8 - num_b_bits)); | |
0 | 1481 } |
2131 | 1482 else |
1483 pDst[x++] |= b_mask & (ctrl >> (8 - num_b_bits)); | |
0 | 1484 } |
2131 | 1485 while (x < pcx_header2.pitch); |
1486 } | |
0 | 1487 } |
1488 fclose(File); | |
1489 result = 0; | |
1490 } | |
1491 else | |
1492 { | |
1493 result = 2; | |
1494 } | |
1495 return result; | |
1496 } | |
1497 | |
1498 //----- (0040D73D) -------------------------------------------------------- | |
1499 RGBTexture::RGBTexture() | |
1500 { | |
1501 pName[0] = 0; | |
1502 pPixels = 0; | |
1503 uNumPixels = 0; | |
1504 uHeight = 0; | |
1505 uWidth = 0; | |
1506 field_1A = 0; | |
1507 field_18 = 0; | |
1583 | 1508 _allocation_flags = 0; |
1297 | 1509 } |
1510 //----- (0044E1EC) -------------------------------------------------------- | |
1511 int TextureFrameTable::FromFileTxt(const char *Args) | |
1512 { | |
1513 TextureFrameTable *v2; // ebx@1 | |
1514 FILE *v3; // eax@1 | |
1515 int v4; // esi@3 | |
1516 const void *v5; // ST0C_4@10 | |
1517 void *v6; // eax@10 | |
1518 FILE *v7; // ST0C_4@12 | |
1519 char *i; // eax@12 | |
1520 signed int v9; // esi@15 | |
1521 int v10; // eax@17 | |
1522 int v11; // edx@22 | |
1523 int v12; // ecx@23 | |
1524 int v13; // eax@24 | |
1525 signed int j; // eax@27 | |
1526 TextureFrame *v15; // edx@28 | |
1527 int v16; // esi@28 | |
1528 int k; // ecx@29 | |
1529 char Buf; // [sp+Ch] [bp-2F8h]@3 | |
1530 FrameTableTxtLine v20; // [sp+200h] [bp-104h]@4 | |
1531 int v21; // [sp+27Ch] [bp-88h]@4 | |
1532 char *Str1; // [sp+280h] [bp-84h]@5 | |
1533 char *Str; // [sp+284h] [bp-80h]@15 | |
1534 int v24; // [sp+2F8h] [bp-Ch]@3 | |
1535 int v25; // [sp+2FCh] [bp-8h]@3 | |
1536 FILE *File; // [sp+300h] [bp-4h]@1 | |
1537 int Argsa; // [sp+30Ch] [bp+8h]@28 | |
1538 | |
1539 v2 = this; | |
1540 v3 = fopen(Args, "r"); | |
1541 File = v3; | |
1542 if ( !v3 ) | |
1545 | 1543 Error("CTextureFrameTable::load - Unable to open file: %s.", Args); |
1544 | |
1297 | 1545 v4 = 0; |
1546 v24 = 0; | |
1547 v25 = 1; | |
1548 if ( fgets(&Buf, 490, v3) ) | |
1549 { | |
1550 do | |
1551 { | |
1552 *strchr(&Buf, 10) = 0; | |
1553 memcpy(&v21, txt_file_frametable_parser(&Buf, &v20), 0x7Cu); | |
1409
c9e3b93ec570
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Nomad
parents:
1402
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changeset
|
1554 __debugbreak(); // warning C4700: uninitialized local variable 'Str1' used |
1297 | 1555 if ( v21 && *Str1 != 47 ) |
1556 { | |
1557 if ( v21 < 2 ) | |
1545 | 1558 Error("CTextureFrameTable::load, too few arguments, %s line %i.", Args, v25); |
1297 | 1559 ++v24; |
1560 } | |
1561 ++v25; | |
1562 } | |
1563 while ( fgets(&Buf, 490, File) ); | |
1564 v4 = v24; | |
1565 } | |
1566 v5 = v2->pTextures; | |
1567 v2->sNumTextures = v4; | |
1583 | 1568 v6 = malloc(20 * v4); |
1297 | 1569 v2->pTextures = (TextureFrame *)v6; |
1570 if ( !v6 ) | |
1545 | 1571 Error("CTextureFrameTable::load - Out of Memory!"); |
1297 | 1572 v7 = File; |
1573 v2->sNumTextures = 0; | |
1574 fseek(v7, 0, 0); | |
1575 for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) | |
1576 { | |
1577 *strchr(&Buf, 10) = 0; | |
1578 memcpy(&v21, txt_file_frametable_parser(&Buf, &v20), 0x7Cu); | |
1579 if ( v21 && *Str1 != 47 ) | |
1580 { | |
1581 strcpy(v2->pTextures[v2->sNumTextures].pTextureName, Str1); | |
1409
c9e3b93ec570
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Nomad
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1402
diff
changeset
|
1582 __debugbreak(); // warning C4700: uninitialized local variable 'Str' used |
1297 | 1583 v2->pTextures[v2->sNumTextures].uAnimTime = atoi(Str); |
1584 v9 = 2; | |
1585 for ( v2->pTextures[v2->sNumTextures].uFlags = 0; v9 < v21; ++v9 ) | |
1586 { | |
1587 if ( !_stricmp((&Str1)[4 * v9], "New") ) | |
1588 { | |
1589 v10 = (int)&v2->pTextures[v2->sNumTextures].uFlags; | |
1590 *(char *)v10 |= 2u; | |
1591 } | |
1592 } | |
1593 ++v2->sNumTextures; | |
1594 } | |
1595 } | |
1596 fclose(File); | |
1597 v11 = 0; | |
1598 if ( (signed int)(v2->sNumTextures - 1) > 0 ) | |
1599 { | |
1600 v12 = 0; | |
1601 do | |
1602 { | |
1603 v13 = (int)&v2->pTextures[v12]; | |
1604 if ( !(*(char *)(v13 + 38) & 2) ) | |
1605 *(char *)(v13 + 18) |= 1u; | |
1606 ++v11; | |
1607 ++v12; | |
1608 } | |
1609 while ( v11 < (signed int)(v2->sNumTextures - 1) ); | |
1610 } | |
1611 for ( j = 0; j < (signed int)v2->sNumTextures; *(short *)(Argsa + 16) = v16 ) | |
1612 { | |
1613 v15 = v2->pTextures; | |
1614 Argsa = (int)&v15[j]; | |
1615 v16 = *(short *)(Argsa + 14); | |
1616 if ( *(char *)(Argsa + 18) & 1 ) | |
1617 { | |
1618 ++j; | |
1619 for ( k = (int)&v15[j]; *(char *)(k + 18) & 1; k += 20 ) | |
1620 { | |
1621 v16 += *(short *)(k + 14); | |
1622 ++j; | |
1623 } | |
1624 LOWORD(v16) = v15[j].uAnimTime + v16; | |
1625 } | |
1626 ++j; | |
1627 } | |
1628 return 1; | |
1629 } |