Mercurial > mm7
diff Texture.cpp @ 1583:75fafd8ced59
Allocator (CMemory) bye-bye
author | Nomad |
---|---|
date | Tue, 10 Sep 2013 21:07:07 +0200 |
parents | c4ab816fcc5e |
children | 69ab7593e7af |
line wrap: on
line diff
--- a/Texture.cpp Tue Sep 10 18:43:52 2013 +0200 +++ b/Texture.cpp Tue Sep 10 21:07:07 2013 +0200 @@ -6,7 +6,6 @@ #include "Texture.h" #include "FrameTableInc.h" -#include "Allocator.h" #include "LOD.h" #include "PaletteManager.h" #include "Render.h" @@ -274,7 +273,7 @@ Assert(sNumTextures); Assert(!num_mm8_frames); - pTextures = (TextureFrame *)pAllocator->AllocNamedChunk(pTextures, sNumTextures * sizeof(TextureFrame), "Txt Frames"); + pTextures = (TextureFrame *)malloc(sNumTextures * sizeof(TextureFrame)); memcpy(pTextures, (char *)data_mm7 + 4, num_mm7_frames * sizeof(TextureFrame)); memcpy(pTextures + num_mm7_frames, (char *)data_mm6 + 4, num_mm6_frames * sizeof(TextureFrame)); @@ -402,9 +401,9 @@ __debugbreak(); } - pAllocator->FreeChunk(pLevelOfDetail0_prolly_alpha_mask); - pAllocator->FreeChunk(pPalette16); - pAllocator->FreeChunk(pPalette24); + free(pLevelOfDetail0_prolly_alpha_mask); + free(pPalette16); + free(pPalette24); pLevelOfDetail0_prolly_alpha_mask = nullptr; @@ -460,11 +459,11 @@ if ( DstBuf.uDecompressedSize ) { v5 = malloc(DstBuf.uDecompressedSize); - uSourceLena = pAllocator->AllocNamedChunk(0, DstBuf.uTextureSize, DstBuf.pName); + uSourceLena = malloc(DstBuf.uTextureSize); fread(uSourceLena, 1u, Count, File); zlib::MemUnzip(v5, &DstBuf.uDecompressedSize, uSourceLena, DstBuf.uTextureSize); DstBuf.uTextureSize = DstBuf.uDecompressedSize; - pAllocator->FreeChunk(uSourceLena); + free(uSourceLena); } else { @@ -548,11 +547,11 @@ if ( DstBuf.uDecompressedSize ) { Str1a = (char *)malloc(DstBuf.uDecompressedSize); - v6 = pAllocator->AllocNamedChunk(0, DstBuf.uTextureSize, DstBuf.pName); + v6 = malloc(DstBuf.uTextureSize); fread(v6, 1u, Count, File); zlib::MemUnzip(Str1a, &DstBuf.uDecompressedSize, v6, DstBuf.uTextureSize); DstBuf.uTextureSize = DstBuf.uDecompressedSize; - pAllocator->FreeChunk(v6); + free(v6); } else { @@ -575,18 +574,18 @@ { if ( mode ) goto LABEL_14; - pAllocator->FreeChunk(v10); + free(v10); } if ( !mode ) { - v11 = pAllocator->AllocNamedChunk(v3->pPixels, 2 * v3->uNumPixels + 4, "16bit PCX"); + v11 = malloc(2 * v3->uNumPixels + 4); goto LABEL_16; } LABEL_14: if ( mode != 2 ) goto LABEL_17; v11 = malloc(2 * v3->uNumPixels + 4); - *(unsigned int *)&v3->field_20 |= 1u; + v3->_allocation_flags |= 1u; LABEL_16: v3->pPixels = (unsigned __int16 *)v11; LABEL_17: @@ -1147,20 +1146,17 @@ { if ( pPixels ) { - pAllocator->FreeChunk(pPixels); + free(pPixels); pPixels = 0; } - pPixels = (unsigned __int16 *)pAllocator->AllocNamedChunk( - pPixels, - 2 * uNumPixels + 4, - pName); + pPixels = (unsigned __int16 *)malloc(2 * uNumPixels + 4); } else { if ( mode != 1 && mode == 2 ) { pPixels = (unsigned __int16 *)malloc((uNumPixels + 2) * sizeof(unsigned __int16)); - field_20 |= 1; + _allocation_flags |= 1; } } @@ -1310,14 +1306,14 @@ void *v3; // [sp-4h] [bp-Ch]@1 v1 = this; - v2 = (this->field_20 & 1) == 0; + v2 = (this->_allocation_flags & 1) == 0; v3 = this->pPixels; this->pName[0] = 0; if ( v2 ) - pAllocator->FreeChunk(v3); + free(v3); else free(v3); - *(unsigned int *)&v1->field_20 = 0; + v1->_allocation_flags = 0; v1->pPixels = 0; v1->uNumPixels = 0; v1->uHeight = 0; @@ -1394,14 +1390,14 @@ if ( v12 ) { if ( v3->pPixels ) - pAllocator->FreeChunk(v3->pPixels); - v13 = pAllocator->AllocNamedChunk(v3->pPixels, 2 * v3->uNumPixels + 4, v3->pName); + free(v3->pPixels); + v13 = malloc(2 * v3->uNumPixels + 4); goto LABEL_16; } if ( a3 != 1 && a3 == 2 ) { - v13 = operator new(4 * v11 + 8); - *(unsigned int *)&v3->field_20 |= 1u; + v13 = malloc(4 * v11 + 8); + v3->_allocation_flags |= 1u; LABEL_16: v3->pPixels = (unsigned __int16 *)v13; } @@ -1641,8 +1637,7 @@ uWidth = 0; field_1A = 0; field_18 = 0; - field_20 = 0; - field_22 = 0; + _allocation_flags = 0; } //----- (0044E1EC) -------------------------------------------------------- int TextureFrameTable::FromFileTxt(const char *Args) @@ -1702,7 +1697,7 @@ } v5 = v2->pTextures; v2->sNumTextures = v4; - v6 = pAllocator->AllocNamedChunk(v5, 20 * v4, "Txt Frames"); + v6 = malloc(20 * v4); v2->pTextures = (TextureFrame *)v6; if ( !v6 ) Error("CTextureFrameTable::load - Out of Memory!");