Mercurial > mm7
annotate Indoor.cpp @ 2488:e8130e8c116f
Слияние
author | Ritor1 |
---|---|
date | Thu, 11 Sep 2014 17:26:30 +0600 |
parents | 273279353509 |
children | 0a0c6d75aabe |
rev | line source |
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2415 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
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5 #define _CRT_SECURE_NO_WARNINGS |
2336 | 6 #include "ErrorHandling.h" |
2352 | 7 #include "ZlibWrapper.h" |
2464 | 8 |
1016 | 9 #include "LightmapBuilder.h" |
10 #include "DecalBuilder.h" | |
11 #include "stru9.h" | |
12 #include "stru10.h" | |
1078 | 13 #include "stru367.h" |
1016 | 14 |
0 | 15 #include "Outdoor.h" |
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16 #include "SpriteObject.h" |
0 | 17 #include "Events.h" |
18 #include "Game.h" | |
19 #include "Viewport.h" | |
2044 | 20 #include "Timer.h" |
0 | 21 #include "Party.h" |
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22 #include "OurMath.h" |
0 | 23 #include "LOD.h" |
24 #include "DecorationList.h" | |
25 #include "ObjectList.h" | |
26 #include "Actor.h" | |
27 #include "Chest.h" | |
28 #include "GUIProgressBar.h" | |
29 #include "stru123.h" | |
30 #include "AudioPlayer.h" | |
31 #include "Log.h" | |
32 #include "TurnEngine.h" | |
33 #include "PaletteManager.h" | |
1262 | 34 #include "Lights.h" |
0 | 35 |
831 | 36 #include "MM7.h" |
1295 | 37 #include "Sprites.h" |
38 #include "stru6.h" | |
39 #include "ParticleEngine.h" | |
1297 | 40 #include "texts.h" |
41 #include "GUIWindow.h" | |
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42 #include "Level/Decoration.h" |
2084 | 43 #include "Overlays.h" |
0 | 44 |
45 | |
46 | |
47 IndoorLocation *pIndoor = new IndoorLocation; | |
48 BLVRenderParams *pBLVRenderParams = new BLVRenderParams; | |
49 | |
50 | |
51 LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null; | |
52 | |
53 stru320 stru_F8AD28; // idb | |
54 stru337 stru_F81018; | |
1376 | 55 BspRenderer_PortalViewportData stru_F8A590; |
0 | 56 BspRenderer *pBspRenderer = new BspRenderer; // idb |
1546 | 57 stru141_actor_collision_object stru_721530; |
1202 | 58 std::array<stru352, 480> stru_F83B80; |
0 | 59 |
60 | |
61 | |
62 unsigned __int16 pDoorSoundIDsByLocationID[78] = | |
63 { | |
64 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
65 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300, | |
66 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404, | |
67 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
68 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304, | |
69 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300 | |
70 }; | |
71 | |
72 | |
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73 std::array<const char *, 11> _4E6BDC_loc_names= |
1006 | 74 { |
75 "mdt12.blv", | |
76 "d18.blv", | |
77 "mdt14.blv", | |
78 "d37.blv", | |
79 "mdk01.blv", | |
80 "mdt01.blv", | |
81 "mdr01.blv", | |
82 "mdt10.blv", | |
83 "mdt09.blv", | |
84 "mdt15.blv", | |
85 "mdt11.blv" | |
86 }; | |
87 | |
0 | 88 |
89 //----- (0043F39E) -------------------------------------------------------- | |
1641 | 90 void __fastcall PrepareDrawLists_BLV() |
0 | 91 { |
92 int v5; // eax@4 | |
93 unsigned int v7; // ebx@8 | |
94 BLVSector *v8; // esi@8 | |
95 | |
1641 | 96 pBLVRenderParams->Reset(); |
0 | 97 pMobileLightsStack->uNumLightsActive = 0; |
98 //uNumMobileLightsApplied = 0; | |
99 uNumDecorationsDrawnThisFrame = 0; | |
100 uNumSpritesDrawnThisFrame = 0; | |
101 uNumBillboardsToDraw = 0; | |
707 | 102 |
103 if ( !byte_4D864C || !(pGame->uFlags & 0x1000) ) // lightspot around party | |
0 | 104 { |
105 //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; | |
106 //v11 = LOBYTE(v2); | |
107 v5 = 800; | |
108 if (pParty->TorchlightActive()) | |
707 | 109 v5 *= pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; |
2154 | 110 //LOBYTE(v1) = _4E94D0_light_type; |
0 | 111 //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; |
112 //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; | |
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113 pMobileLightsStack->AddLight(pGame->pIndoorCameraD3D->vPartyPos.x, |
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114 pGame->pIndoorCameraD3D->vPartyPos.y, |
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115 pGame->pIndoorCameraD3D->vPartyPos.z, |
707 | 116 pBLVRenderParams->uPartySectorID, |
117 v5, | |
118 floorf(pParty->flt_TorchlightColorR + 0.5f), | |
119 floorf(pParty->flt_TorchlightColorG + 0.5f), | |
120 floorf(pParty->flt_TorchlightColorB + 0.5f), | |
2154 | 121 _4E94D0_light_type); |
0 | 122 } |
123 PrepareBspRenderList_BLV(); | |
124 PrepareItemsRenderList_BLV(); | |
125 PrepareActorRenderList_BLV(); | |
707 | 126 |
127 for (uint i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i) | |
0 | 128 { |
707 | 129 v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]; |
130 v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]]; | |
131 | |
132 for (uint j = 0; j < v8->uNumDecorations; ++j) | |
133 PrepareDecorationsRenderList_BLV(v8->pDecorationIDs[j], v7); | |
0 | 134 } |
657 | 135 FindBillboardsLightLevels_BLV(); |
0 | 136 pGame->PrepareBloodsplats(); |
137 } | |
138 | |
139 //----- (004407D9) -------------------------------------------------------- | |
1641 | 140 void BLVRenderParams::Reset() |
0 | 141 { |
142 int v7; // eax@1 | |
2334 | 143 // int v8; // ST08_4@2 |
144 // int v9; // ST04_4@2 | |
145 // int v10; // ST00_4@2 | |
146 // double v17; // st7@5 | |
147 // int v18; // eax@5 | |
148 // double v19; // st7@5 | |
149 // int v20; // eax@5 | |
150 // double v21; // st7@5 | |
151 // int v22; // eax@5 | |
152 // unsigned int v23; // edx@5 | |
153 // unsigned int v24; // ecx@5 | |
154 // int v25; // eax@5 | |
155 // int v26; // eax@5 | |
156 // signed int v27; // eax@6 | |
157 // int v29; // [sp+24h] [bp+8h]@5 | |
0 | 158 |
1641 | 159 this->field_0_timer_ = pEventTimer->uTotalGameTimeElapsed; |
160 | |
1642 | 161 pGame->pIndoorCameraD3D->debug_flags = 0; |
1641 | 162 if (viewparams->draw_sw_outlines) |
1642 | 163 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_SW_OUTLINES; |
1641 | 164 if (viewparams->draw_d3d_outlines) |
1642 | 165 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
1641 | 166 |
167 //v2 = a2; | |
168 //this->field_0_timer_ = a2->field_0_timer; | |
169 //this->uFlags = a2->uFlags; | |
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170 //this->vPartyPos.x = a2->vPosition.x; |
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171 //this->vPartyPos.y = a2->vPosition.y; |
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172 //this->vPartyPos.z = a2->vPosition.z; |
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173 //v4 = this->vPartyPos.z; |
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174 //v5 = this->vPartyPos.y; |
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175 //this->sPartyRotY = a2->sRotationY; |
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176 //v6 = this->vPartyPos.x; |
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177 //this->sPartyRotX = a2->sRotationX; |
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178 v7 = pIndoor->GetSector(pGame->pIndoorCameraD3D->vPartyPos.x, |
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179 pGame->pIndoorCameraD3D->vPartyPos.y, |
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180 pGame->pIndoorCameraD3D->vPartyPos.z); |
1006 | 181 this->uPartySectorID = v7; |
0 | 182 if ( !v7 ) |
183 { | |
1983 | 184 //__debugbreak(); // shouldnt happen, please provide savegame |
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185 /*v8 = this->vPartyPos.z; |
1006 | 186 this->vPartyPos.x = pParty->vPosition.x; |
0 | 187 v9 = pParty->vPosition.y; |
1006 | 188 v10 = this->vPartyPos.x; |
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189 this->vPartyPos.y = pParty->vPosition.y;*/ |
1983 | 190 this->uPartySectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); |
0 | 191 } |
2154 | 192 //if ( pRenderer->pRenderD3D ) |
0 | 193 { |
1642 | 194 //this->sCosineY = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
195 //this->sSineY = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); | |
196 //this->sCosineNegX = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX); | |
197 //this->sSineNegX = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX); | |
198 //this->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
199 //this->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
200 //this->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
201 //this->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
2151 | 202 this->field_64 = pViewport->field_of_view; |
1641 | 203 |
204 this->uViewportX = pViewport->uScreen_TL_X; | |
205 this->uViewportY = pViewport->uScreen_TL_Y; | |
206 this->uViewportZ = pViewport->uScreen_BR_X; | |
207 this->uViewportW = pViewport->uScreen_BR_Y; | |
208 | |
209 this->uViewportWidth = uViewportZ - uViewportX + 1; | |
210 this->uViewportHeight = uViewportW - uViewportY + 1; | |
211 this->uViewportCenterX = (uViewportZ + uViewportX) / 2; | |
212 this->uViewportCenterY = (uViewportY + uViewportW) / 2; | |
0 | 213 } |
2154 | 214 /*else |
0 | 215 { |
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216 __debugbreak(); // no sw |
2154 | 217 this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); |
1006 | 218 this->sSineY = stru_5C6E00->Sin(-this->sPartyRotY); |
219 this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); | |
220 this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); | |
221 v17 = cos((double)-this->sPartyRotY * 0.0030664064); | |
222 v18 = this->sPartyRotY; | |
223 this->fCosineY = v17; | |
0 | 224 v19 = sin((double)-v18 * 0.0030664064); |
1006 | 225 v20 = this->sPartyRotX; |
226 this->fSineY = v19; | |
0 | 227 v21 = cos((double)-v20 * 0.0030664064); |
1006 | 228 v22 = this->sPartyRotX; |
229 this->fCosineNegX = v21; | |
230 this->fSineNegX = sin((double)-v22 * 0.0030664064); | |
231 v23 = this->uViewportX; | |
232 this->field_64 = a2->field_3C; | |
233 v24 = this->uViewportZ; | |
234 this->field_70 = this->uViewportZ - v23 + 1; | |
235 v25 = this->uViewportW - this->uViewportY + 1; | |
236 this->uViewportHeight = v25; | |
0 | 237 v29 = v25; |
1006 | 238 v26 = this->field_64; |
239 this->uViewportCenterX = (signed int)(v24 + v23) >> 1; | |
2154 | 240 this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16); |
241 }*/ | |
1641 | 242 //v27 = (unsigned int)(signed __int64)((double)this->uViewportWidth * 0.5 |
243 // / tan((double)(v2->fov_deg >> 1) * 0.01745329) | |
244 // + 0.5) << 16; | |
245 extern float _calc_fov(int viewport_width, int angle_degree); | |
246 this->fov_rad_fixpoint = fixpoint_from_int(_calc_fov(uViewportWidth, 65), 0); | |
247 this->fov_rad_inv_fixpoint = 0x100000000i64 / this->fov_rad_fixpoint; | |
248 this->pRenderTarget = pRenderer->pTargetSurface; | |
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249 this->uTargetWidth = window->GetWidth(); |
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250 this->uTargetHeight = window->GetHeight(); |
1641 | 251 this->pTargetZBuffer = pRenderer->pActiveZBuffer; |
1006 | 252 this->field_8C = 0; |
253 this->field_84 = 0; | |
254 this->uNumFacesRenderedThisFrame = 0; | |
255 this->field_88 = 0; | |
0 | 256 pBLVRenderParams->field_90 = 64; |
257 pBLVRenderParams->field_94 = 6; | |
258 } | |
259 | |
260 //----- (00440B44) -------------------------------------------------------- | |
261 void IndoorLocation::ExecDraw(bool bD3D) | |
262 { | |
263 if (bD3D) | |
264 { | |
265 pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
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266 for (uint i = 0; i < pBspRenderer->num_faces; ++i) |
0 | 267 { |
1187 | 268 if (pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].viewing_portal_id == -1) |
795 | 269 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, nullptr, 4, nullptr); |
1187 | 270 else |
2273 | 271 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, |
272 pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].std__vector_0007AC, 4, | |
273 pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].pPortalBounding); | |
0 | 274 } |
275 } | |
795 | 276 else for (uint j = 0; j < pBspRenderer->num_faces; ++j ) |
0 | 277 { |
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278 __debugbreak(); // no SW |
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279 //pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[j].uNodeID].PortalScreenData; |
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280 //IndoorLocation::ExecDraw_sw(pBspRenderer->faces[j].uFaceID); |
0 | 281 } |
282 } | |
283 | |
1641 | 284 |
285 /* | |
0 | 286 //----- (00440BED) -------------------------------------------------------- |
287 void __fastcall sub_440BED(IndoorLocation_drawstru *_this) | |
288 { | |
289 unsigned __int16 *v1; // edi@7 | |
1074 | 290 BspRenderer_stru0 *v2; // esi@8 |
0 | 291 int v3; // ecx@9 |
292 unsigned int v4; // edx@9 | |
1074 | 293 short *v5; // eax@10 |
0 | 294 signed int v6; // [sp+8h] [bp-8h]@7 |
295 int v7; // [sp+Ch] [bp-4h]@8 | |
1074 | 296 short *v8; |
0 | 297 |
298 PrepareDrawLists_BLV(_this); | |
299 if (pBLVRenderParams->uPartySectorID) | |
300 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
301 pRenderer->DrawBillboardList_BLV(); | |
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302 |
1641 | 303 if ( !pRenderer->pRenderD3D ) |
0 | 304 { |
486 | 305 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_D3D_OUTLINES) |
306 pBspRenderer->DrawFaceOutlines(); | |
307 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) | |
0 | 308 { |
309 v1 = pBLVRenderParams->pRenderTarget; | |
1074 | 310 v7 = 0; |
311 for(int i=0; i < pBspRenderer->num_nodes; i++) | |
312 { | |
313 BspRenderer_stru0 *pNode = &pBspRenderer->nodes[i]; | |
1376 | 314 v4 = pRenderer->uTargetSurfacePitch * pNode->PortalScreenData._viewport_space_y; |
315 if ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ) | |
1074 | 316 { |
317 //v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[pNode->field_C._viewport_space_y + v7]; | |
1376 | 318 v5 = &pNode->PortalScreenData.viewport_right_side[pNode->PortalScreenData._viewport_space_y]; |
319 v8 = &pNode->PortalScreenData.viewport_left_side[pNode->PortalScreenData._viewport_space_y]; | |
1074 | 320 do |
321 { | |
322 v1[v4 + *v8] = 255; | |
1376 | 323 ++pNode->PortalScreenData._viewport_space_y; |
1074 | 324 v1[v4 + *v5] = 255; |
325 v4 += pRenderer->uTargetSurfacePitch; | |
326 ++v5; | |
327 ++v8; | |
328 } | |
1376 | 329 while ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ); |
1074 | 330 } |
331 } | |
0 | 332 } |
1641 | 333 } |
0 | 334 } |
1641 | 335 */ |
0 | 336 |
337 //----- (00441BD4) -------------------------------------------------------- | |
338 void IndoorLocation::Draw() | |
339 { | |
186 | 340 //int v0; // eax@1 |
1641 | 341 //IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 |
2334 | 342 // int v2; // [sp+44h] [bp-8h]@5 |
343 // int v3; // [sp+48h] [bp-4h]@5 | |
0 | 344 |
1641 | 345 /*_this.uFlags = 0; |
186 | 346 if (viewparams->draw_sw_outlines) |
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347 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
186 | 348 if (viewparams->draw_d3d_outlines) |
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349 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
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350 |
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351 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
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352 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
791 | 353 |
0 | 354 _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; |
1641 | 355 //_this.fov_deg = 65; |
1643 | 356 //_this.vPosition.x = pParty->vPosition.x - fixpoint_mul(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
357 //_this.vPosition.y = pParty->vPosition.y - fixpoint_mul(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
1641 | 358 //_this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; |
359 //_this.sRotationX = pParty->sRotationX; | |
360 //_this.sRotationY = pParty->sRotationY; | |
0 | 361 _this.pRenderTarget = pRenderer->pTargetSurface; |
692 | 362 _this.uViewportX = pViewport->uScreen_TL_X; |
363 _this.uViewportY = pViewport->uScreen_TL_Y; | |
364 _this.uViewportZ = pViewport->uScreen_BR_X; | |
365 _this.uViewportW = pViewport->uScreen_BR_Y; | |
0 | 366 _this.field_3C = pViewport->field_30; |
581 | 367 |
0 | 368 _this.uTargetWidth = 640; |
369 _this.uTargetHeight = 480; | |
1641 | 370 _this.pTargetZ = pRenderer->pActiveZBuffer;*/ |
371 | |
372 //sub_440BED(&_this); -- inlined | |
2204 | 373 //{ |
1641 | 374 PrepareDrawLists_BLV(); |
375 if (pBLVRenderParams->uPartySectorID) | |
2154 | 376 IndoorLocation::ExecDraw(true/*pRenderer->pRenderD3D != 0*/); |
1641 | 377 pRenderer->DrawBillboardList_BLV(); |
2204 | 378 //} |
1641 | 379 |
569 | 380 pParty->uFlags &= ~2; |
0 | 381 pGame->DrawParticles(); |
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382 trail_particle_generator.UpdateParticles(); |
0 | 383 } |
384 | |
385 //----- (004C0EF2) -------------------------------------------------------- | |
1025 | 386 void BLVFace::FromODM(ODMFace *face) |
0 | 387 { |
1025 | 388 this->pFacePlane_old.vNormal.x = face->pFacePlane.vNormal.x; |
389 this->pFacePlane_old.vNormal.y = face->pFacePlane.vNormal.y; | |
390 this->pFacePlane_old.vNormal.z = face->pFacePlane.vNormal.z; | |
391 this->pFacePlane_old.dist = face->pFacePlane.dist; | |
392 this->pFacePlane.vNormal.x = (double)(face->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022 | |
393 + (double)(face->pFacePlane.vNormal.x >> 16); | |
394 this->pFacePlane.vNormal.y = (double)(face->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022 | |
395 + (double)(face->pFacePlane.vNormal.y >> 16); | |
396 this->pFacePlane.vNormal.z = (double)(face->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 | |
397 + (double)(face->pFacePlane.vNormal.z >> 16); | |
398 this->pFacePlane.dist = (double)(face->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(face->pFacePlane.dist >> 16); | |
399 this->uAttributes = face->uAttributes; | |
400 this->pBounding.x1 = face->pBoundingBox.x1; | |
401 this->pBounding.y1 = face->pBoundingBox.y1; | |
402 this->pBounding.z1 = face->pBoundingBox.z1; | |
403 this->pBounding.x2 = face->pBoundingBox.x2; | |
404 this->pBounding.y2 = face->pBoundingBox.y2; | |
405 this->pBounding.z2 = face->pBoundingBox.z2; | |
406 this->zCalc1 = face->zCalc1; | |
407 this->zCalc2 = face->zCalc2; | |
408 this->zCalc3 = face->zCalc3; | |
409 this->pXInterceptDisplacements = face->pXInterceptDisplacements; | |
410 this->pYInterceptDisplacements = face->pYInterceptDisplacements; | |
411 this->pZInterceptDisplacements = face->pZInterceptDisplacements; | |
412 this->uPolygonType = (PolygonType)face->uPolygonType; | |
413 this->uNumVertices = face->uNumVertices; | |
414 this->uBitmapID = face->uTextureID; | |
415 this->pVertexIDs = face->pVertexIDs; | |
0 | 416 } |
417 | |
418 //----- (004B0A25) -------------------------------------------------------- | |
794 | 419 void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *pPortalBounding) |
0 | 420 { |
421 //unsigned int v4; // esi@1 | |
2334 | 422 // char *v5; // eax@4 |
423 // signed int v6; // ecx@4 | |
424 // char *v7; // eax@8 | |
425 // signed int v8; // ecx@8 | |
0 | 426 //BLVFace *v9; // esi@13 |
427 //IndoorCameraD3D *v10; // edi@16 | |
428 //int v11; // ebx@17 | |
429 //Vec3_short_ *v12; // ecx@18 | |
430 //char *v13; // edx@18 | |
431 //int v14; // eax@19 | |
432 //unsigned __int8 v15; // sf@19 | |
433 //unsigned __int8 v16; // of@19 | |
434 int v17; // ebx@25 | |
435 //double v18; // st7@27 | |
436 //double v19; // st6@27 | |
437 //double v20; // st5@27 | |
438 //char v21; // dl@27 | |
439 //unsigned int v22; // eax@44 | |
2334 | 440 // unsigned int v23; // eax@35 |
0 | 441 //DWORD v24; // eax@37 |
442 //int v25; // eax@38 | |
443 //char *v26; // edi@38 | |
444 IDirect3DTexture2 *v27; // eax@42 | |
1999 | 445 //Texture *v28; // [sp+Ch] [bp-1Ch]@15 |
0 | 446 //int i; // [sp+10h] [bp-18h]@38 |
447 //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 | |
448 //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 | |
449 //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 | |
450 //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 | |
451 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 | |
452 int a4a; // [sp+34h] [bp+Ch]@25 | |
453 //unsigned int a4b; // [sp+34h] [bp+Ch]@38 | |
454 | |
455 if (uFaceID >= pIndoor->uNumFaces) | |
456 return; | |
457 | |
458 static RenderVertexSoft static_vertices_F7C228[64]; | |
459 static RenderVertexSoft static_vertices_F7B628[64]; | |
460 static stru154 stru_F7B60C; // idb | |
461 | |
1980 | 462 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
0 | 463 if (pFace->uNumVertices < 3) |
464 return; | |
465 | |
466 | |
467 if (pFace->Invisible()) | |
468 return; | |
469 | |
470 ++pBLVRenderParams->uNumFacesRenderedThisFrame; | |
2204 | 471 pFace->uAttributes |= 0x80; |
0 | 472 |
473 if (!pFace->GetTexture()) | |
474 return; | |
475 | |
476 if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) | |
477 { | |
478 uNumVerticesa = pFace->uNumVertices; | |
479 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
480 { | |
481 static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; | |
482 static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; | |
483 static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; | |
484 static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i]; | |
485 static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i]; | |
486 } | |
487 | |
488 if (!pVertices || | |
1187 | 489 (pGame->pStru9Instance->_498377(pPortalBounding, 4, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) |
0 | 490 { |
795 | 491 if (pGame->pIndoorCameraD3D->CalcPortalShape(static_vertices_F7C228, &uNumVerticesa, |
581 | 492 static_vertices_F7B628, pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, false, 0) != 1 || uNumVerticesa ) |
0 | 493 { |
494 a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel); | |
1006 | 495 v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) |
496 | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8); | |
0 | 497 sub_4B0E07(uFaceID); |
498 pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); | |
499 pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); | |
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500 pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); |
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501 pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); |
0 | 502 pGame->pLightmapBuilder->std__vector_000004_size = 0; |
1999 | 503 if (stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0) |
0 | 504 { |
505 stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; | |
506 stru_F7B60C.polygonType = pFace->uPolygonType; | |
507 stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y; | |
508 stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z; | |
509 stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; | |
510 } | |
511 | |
2092 | 512 if (stru_F8AD28.uNumLightsApplied > 0 && !pFace->Indoor_sky()) |
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513 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0); |
0 | 514 |
2325 | 515 if (pDecalBuilder->uNumDecals > 0)// |
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516 pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID); |
0 | 517 |
791 | 518 if (pFace->Fluid()) |
0 | 519 { |
831 | 520 if (pFace->uBitmapID == pRenderer->hd_water_tile_id) |
1999 | 521 v27 = pBitmaps_LOD->pHardwareTextures[pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]]; |
805 | 522 else |
831 | 523 { |
524 //auto v24 = GetTickCount() / 4; | |
525 //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; | |
526 uint eightSeconds = GetTickCount() % 8000; | |
527 float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; | |
528 | |
529 //animte lava back and forth | |
530 for (uint i = 0; i < uNumVerticesa; ++i) | |
531 //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); | |
532 array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); | |
1999 | 533 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 534 } |
0 | 535 } |
2092 | 536 else if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
1999 | 537 v27 = pBitmaps_LOD->pHardwareTextures[pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_)]; |
831 | 538 else |
539 { | |
1394 | 540 v17 = 0xFF808080; |
1999 | 541 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 542 } |
543 | |
2092 | 544 if (pFace->Indoor_sky()) |
1923 | 545 pRenderer->DrawIndoorSky(uNumVerticesa, uFaceID); |
805 | 546 else |
1999 | 547 pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), v17, 0); |
831 | 548 return; |
0 | 549 } |
550 } | |
551 } | |
552 } | |
553 | |
554 //----- (004B0E07) -------------------------------------------------------- | |
555 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) | |
556 { | |
557 unsigned int result; // eax@1 | |
1999 | 558 |
559 stru_F8AD28.pDeltaUV[0] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaU; | |
560 stru_F8AD28.pDeltaUV[1] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaV; | |
561 result = GetTickCount() >> 3; | |
562 if ( pIndoor->pFaces[uFaceID].uAttributes & 4 ) | |
563 stru_F8AD28.pDeltaUV[1] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 564 else |
565 { | |
1999 | 566 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x20 ) |
567 stru_F8AD28.pDeltaUV[1] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 568 } |
2203 | 569 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x800 ) |
1999 | 570 stru_F8AD28.pDeltaUV[0] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 571 else |
572 { | |
2092 | 573 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_DONT_CACHE_TEXTURE ) |
1999 | 574 stru_F8AD28.pDeltaUV[0] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 575 } |
576 return result; | |
577 } | |
578 | |
579 //----- (004B0EA8) -------------------------------------------------------- | |
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580 void BspRenderer::AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID) |
0 | 581 { |
582 //unsigned int v3; // edx@1 | |
583 //stru170 *v4; // ebx@1 | |
584 //BLVFace *v5; // eax@1 | |
585 //int v6; // ecx@2 | |
1319 | 586 unsigned __int16 pTransitionSector; // ax@11 |
2334 | 587 // Vec3_short_ *v8; // esi@15 |
0 | 588 int v9; // edx@15 |
676
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589 //signed int v10; // eax@18 |
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590 //signed int v11; // edi@19 |
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591 //signed int v12; // ecx@19 |
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592 //signed int v13; // esi@19 |
2334 | 593 // signed int v14; // edx@20 |
594 // int v15; // edx@24 | |
0 | 595 //int v16; // esi@29 |
596 //BLVFace *v17; // edi@34 | |
1319 | 597 //unsigned __int16 v18; // ax@34 |
2334 | 598 // char *v19; // eax@38 |
599 // signed int v20; // ecx@38 | |
600 // char *v21; // eax@42 | |
601 // signed int v22; // ecx@42 | |
0 | 602 //signed int v23; // edx@45 |
603 //char *v24; // ecx@46 | |
604 //int v25; // eax@47 | |
605 //Vec3_short_ *v26; // eax@47 | |
606 //double v27; // st7@47 | |
607 //signed int v28; // ST28_4@47 | |
608 char v29; // al@48 | |
795 | 609 //signed int v30; // eax@51 |
676
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610 //int v31; // eax@52 |
0 | 611 //unsigned int v32; // eax@55 |
612 //__int16 v33; // cx@56 | |
676
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613 //signed int v34; // [sp+Ch] [bp-14h]@18 |
0 | 614 //int a0; // [sp+14h] [bp-Ch]@2 |
615 //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 | |
676
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616 //signed int v37; // [sp+18h] [bp-8h]@19 |
0 | 617 //stru10 *v38; // [sp+18h] [bp-8h]@36 |
618 //BLVFace *v39; // [sp+1Ch] [bp-4h]@1 | |
619 | |
620 //v3 = uFaceID; | |
621 //v4 = this; | |
622 //v5 = &pIndoor->pFaces[uFaceID]; | |
795 | 623 nodes[num_nodes].viewing_portal_id = -1; |
0 | 624 //v39 = &pIndoor->pFaces[uFaceID]; |
625 | |
1980 | 626 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
1309 | 627 |
676
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628 if (!pFace->Portal()) |
0 | 629 { |
676
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630 if (num_faces < 1000) |
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631 { |
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632 faces[num_faces].uFaceID = uFaceID; |
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633 faces[num_faces++].uNodeID = node_id; |
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634 } |
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635 return; |
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636 } |
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637 |
1319 | 638 if (nodes[node_id].uFaceID == uFaceID) |
639 return; | |
640 if (!node_id && | |
1640
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641 pGame->pIndoorCameraD3D->vPartyPos.x >= pFace->pBounding.x1 - 16 && // we are probably standing at the portal plane |
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642 pGame->pIndoorCameraD3D->vPartyPos.x <= pFace->pBounding.x2 + 16 && |
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643 pGame->pIndoorCameraD3D->vPartyPos.y >= pFace->pBounding.y1 - 16 && |
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644 pGame->pIndoorCameraD3D->vPartyPos.y <= pFace->pBounding.y2 + 16 && |
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645 pGame->pIndoorCameraD3D->vPartyPos.z >= pFace->pBounding.z1 - 16 && |
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646 pGame->pIndoorCameraD3D->vPartyPos.z <= pFace->pBounding.z2 + 16 ) |
1319 | 647 { |
1640
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648 if ( abs(pFace->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x |
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649 + pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y |
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650 + pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane |
0 | 651 { |
1319 | 652 pTransitionSector = pFace->uSectorID; |
653 if ( nodes[0].uSectorID == pTransitionSector ) // draw back sector | |
654 pTransitionSector = pFace->uBackSectorID; | |
655 nodes[num_nodes].uSectorID = pTransitionSector; | |
656 nodes[num_nodes].uFaceID = uFaceID; | |
657 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
658 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
659 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
660 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
1376 | 661 nodes[num_nodes].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1319 | 662 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
663 AddBspNodeToRenderList(++num_nodes - 1); | |
664 return; | |
0 | 665 } |
1319 | 666 } |
667 | |
1640
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668 v9 = pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pFace->pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
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|
669 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pFace->pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
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670 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pFace->pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z); |
1319 | 671 if (nodes[node_id].uSectorID != pFace->uSectorID) |
672 v9 = -v9; | |
673 if (v9 >= 0) | |
674 return; | |
675 | |
1980 | 676 int num_vertices = GetPortalScreenCoord(uFaceID); |
1319 | 677 if (num_vertices < 2) |
678 return; | |
679 | |
1980 | 680 int face_min_screenspace_x = PortalFace._screen_space_x[0], |
1344 | 681 face_max_screenspace_x = PortalFace._screen_space_x[0]; |
1980 | 682 int face_min_screenspace_y = PortalFace._screen_space_y[0], |
1344 | 683 face_max_screenspace_y = PortalFace._screen_space_y[0]; |
1319 | 684 for (uint i = 1; i < num_vertices; ++i) |
685 { | |
1344 | 686 if (face_min_screenspace_x > PortalFace._screen_space_x[i]) |
687 face_min_screenspace_x = PortalFace._screen_space_x[i]; | |
688 if (face_max_screenspace_x < PortalFace._screen_space_x[i]) | |
689 face_max_screenspace_x = PortalFace._screen_space_x[i]; | |
690 | |
691 if (face_min_screenspace_y > PortalFace._screen_space_y[i]) | |
692 face_min_screenspace_y = PortalFace._screen_space_y[i]; | |
693 if (face_max_screenspace_y < PortalFace._screen_space_y[i]) | |
694 face_max_screenspace_y = PortalFace._screen_space_y[i]; | |
1319 | 695 } |
1132 | 696 //_screen_space_x = 719, 568, 493 |
697 //savegame: qw , 0Bh and 0x1D4h | |
698 //problem here when standing near/on portal, condition is false because of face_min_screenspace_x > p->uViewportZ | |
1319 | 699 if (face_max_screenspace_x >= nodes[node_id].uViewportX && |
700 face_min_screenspace_x <= nodes[node_id].uViewportZ && | |
701 face_max_screenspace_y >= nodes[node_id].uViewportY && | |
702 face_min_screenspace_y <= nodes[node_id].uViewportW && | |
1376 | 703 PortalFrustrum(num_vertices, &nodes[num_nodes].PortalScreenData, &nodes[node_id].PortalScreenData, uFaceID)) |
1319 | 704 { |
705 pTransitionSector = pFace->uSectorID; | |
706 if (nodes[node_id].uSectorID == pTransitionSector ) | |
707 pTransitionSector = pFace->uBackSectorID; | |
708 nodes[num_nodes].uSectorID = pTransitionSector; | |
709 nodes[num_nodes].uFaceID = uFaceID; | |
710 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
711 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
712 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
713 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
714 v29 = false; | |
715 if (nodes[node_id].viewing_portal_id == -1)// | |
716 v29 = pGame->pStru10Instance->CalcPortalShape(pFace, nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
717 else// | |
718 { | |
719 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F7AA08[64]; | |
720 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F79E08[64]; | |
721 | |
722 for (uint k = 0; k < pFace->uNumVertices; ++k) | |
723 { | |
724 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[k]].x; | |
725 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[k]].y; | |
726 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[k]].z; | |
727 } | |
728 | |
729 unsigned int pNewNumVertices = pFace->uNumVertices; | |
730 pGame->pIndoorCameraD3D->CalcPortalShape(static_subAddFaceToRenderList_d3d_stru_F7AA08, &pNewNumVertices, | |
731 static_subAddFaceToRenderList_d3d_stru_F79E08, nodes[node_id].std__vector_0007AC, 4, 0, 0); | |
732 | |
733 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &pNewNumVertices, | |
734 nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
735 } | |
736 if ( 1 ) | |
737 { | |
738 assert(num_nodes < 150); | |
739 | |
740 nodes[num_nodes].viewing_portal_id = uFaceID; | |
741 AddBspNodeToRenderList(++num_nodes - 1); | |
742 } | |
1642 | 743 if (pGame->pIndoorCameraD3D->debug_flags & BLV_RENDER_DRAW_SW_OUTLINES) |
1319 | 744 pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); |
745 //pGame->pIndoorCameraD3D->DebugDrawPortal(pFace); | |
746 } | |
0 | 747 } |
748 | |
749 //----- (004AE5BA) -------------------------------------------------------- | |
750 Texture *BLVFace::GetTexture() | |
751 { | |
752 unsigned int v1; // ecx@2 | |
753 | |
2092 | 754 if ( uAttributes & FACE_TEXTURE_FRAME ) |
0 | 755 v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); |
756 else | |
757 v1 = uBitmapID; | |
945 | 758 return pBitmaps_LOD->GetTexture(v1); |
0 | 759 } |
760 | |
761 | |
762 //----- (00498B15) -------------------------------------------------------- | |
763 void IndoorLocation::Release() | |
764 { | |
2204 | 765 //IndoorLocation *v1; // esi@1 |
766 //char *v2; // ebp@1 | |
767 //void *v3; // ST00_4@1 | |
768 | |
769 //v1 = this; | |
770 //v2 = (char *)&this->ptr_0002B4_doors_ddata; | |
1583 | 771 free(this->ptr_0002B4_doors_ddata); |
2204 | 772 this->ptr_0002B4_doors_ddata = 0; |
773 free(this->ptr_0002B0_sector_rdata); | |
774 this->ptr_0002B0_sector_rdata = 0; | |
775 free(this->ptr_0002B8_sector_lrdata); | |
776 this->ptr_0002B8_sector_lrdata = 0; | |
777 free(this->pLFaces); | |
778 this->pLFaces = 0; | |
779 free(this->pSpawnPoints); | |
780 //v3 = this->pVertices; | |
781 this->pSpawnPoints = 0; | |
782 this->uNumSectors = 0; | |
783 this->uNumFaces = 0; | |
784 this->uNumVertices = 0; | |
785 this->uNumNodes = 0; | |
786 this->uNumDoors = 0; | |
787 this->uNumLights = 0; | |
788 free(this->pVertices); | |
789 free(this->pFaces); | |
790 free(this->pFaceExtras); | |
791 free(this->pSectors); | |
792 free(this->pLights); | |
793 free(this->pDoors); | |
794 free(this->pNodes); | |
795 free(this->pMapOutlines); | |
796 this->pVertices = 0; | |
797 this->pFaces = 0; | |
798 this->pFaceExtras = 0; | |
799 this->pSectors = 0; | |
800 this->pLights = 0; | |
801 this->pDoors = 0; | |
802 this->pNodes = 0; | |
803 this->pMapOutlines = 0; | |
804 this->bLoaded = 0; | |
0 | 805 } |
806 | |
807 //----- (00498C45) -------------------------------------------------------- | |
711 | 808 bool IndoorLocation::Alloc() |
809 { | |
1583 | 810 pVertices = (Vec3_short_ *) malloc(15000 * sizeof(Vec3_short_));//0x15F90u |
811 pFaces = (BLVFace *) malloc(10000 * sizeof(BLVFace));//0xEA600u | |
812 pFaceExtras = (BLVFaceExtra *) malloc(5000 * sizeof(BLVFaceExtra)); //0x2BF20u | |
813 pSectors = (BLVSector *) malloc(512 * sizeof(BLVSector));//0xE800u | |
814 pLights = (BLVLightMM7 *) malloc(400 * sizeof(BLVLightMM7));//0x1900u | |
815 pDoors = (BLVDoor *) malloc(200 * sizeof(BLVDoor));//0x3E80u | |
816 pNodes = (BSPNode *) malloc(5000 * sizeof(BSPNode));//0x9C40u | |
817 pMapOutlines =(BLVMapOutlines *)malloc(sizeof(BLVMapOutlines));//0x14824u | |
711 | 818 if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines ) |
0 | 819 { |
711 | 820 memset(pVertices, 0, 15000*sizeof(Vec3_short_)); |
821 memset(pFaces, 0, 10000*sizeof(BLVFace)); | |
822 memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra)); | |
823 memset(pSectors, 0, 512*sizeof(BLVSector)); | |
824 memset(pLights, 0, 400*sizeof(BLVLightMM7)); | |
825 memset(pDoors, 0, 200*sizeof(BLVDoor)); | |
826 memset(pNodes, 0, 5000*sizeof(BSPNode)); | |
827 memset(pMapOutlines,0, sizeof(BLVMapOutlines)); | |
828 return true; | |
0 | 829 } |
830 else | |
711 | 831 return false; |
0 | 832 } |
833 | |
834 //----- (00444810) -------------------------------------------------------- | |
835 unsigned int IndoorLocation::GetLocationIndex(const char *Str1) | |
836 { | |
2334 | 837 // const char *v1; // edi@1 |
838 // signed int v2; // esi@1 | |
0 | 839 |
434 | 840 for (uint i = 0; i < 11; ++i) |
1165
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1132
diff
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|
841 if (!_stricmp(Str1, _4E6BDC_loc_names[i])) |
434 | 842 return i + 1; |
843 return 0; | |
0 | 844 } |
845 | |
846 //----- (004488F7) -------------------------------------------------------- | |
711 | 847 void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle) |
0 | 848 { |
711 | 849 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) ) |
0 | 850 { |
851 if ( bToggle ) | |
1063 | 852 pIndoor->pLights[sLightID].uAtributes &= 0xFFFFFFF7u; |
0 | 853 else |
2273 | 854 pIndoor->pLights[sLightID].uAtributes |= 8; |
855 pParty->uFlags |= 2; | |
0 | 856 } |
857 } | |
858 | |
859 //----- (00498E0A) -------------------------------------------------------- | |
860 bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest) | |
861 { | |
862 /*unsigned int v5; // ebx@1 | |
863 //IndoorLocation *v6; // esi@1 | |
864 FILE *v7; // edi@3 | |
865 bool result; // eax@3 | |
866 char *v9; // ecx@4 | |
867 void *v10; // eax@4 | |
868 //unsigned __int8 v11; // zf@4 | |
869 //unsigned __int8 v12; // sf@4 | |
870 int v13; // eax@5 | |
871 size_t v14; // ecx@6 | |
872 char *v15; // ecx@6 | |
873 int v16; // edx@6 | |
874 size_t v17; // ecx@6 | |
875 char *v18; // ecx@6 | |
876 int v19; // edx@6 | |
877 unsigned __int16 *v20; // edx@6 | |
878 unsigned __int16 *v21; // edx@6 | |
879 unsigned __int16 *v22; // edx@6 | |
880 __int16 v23; // ax@10 | |
881 char *v24; // ecx@10 | |
882 __int16 v25; // cx@10 | |
883 __int16 v26; // ax@11 | |
884 char *v27; // ecx@11 | |
885 unsigned __int16 v28; // ax@17 | |
886 BLVFaceExtra *v29; // ecx@17 | |
887 char *v30; // edx@17 | |
888 int v31; // ecx@20 | |
889 void *v32; // eax@25 | |
890 int v33; // eax@26 | |
891 unsigned __int16 *v34; // edx@27 | |
892 size_t v35; // ecx@27 | |
893 char *v36; // ecx@27 | |
894 int v37; // edx@27 | |
895 size_t v38; // ecx@27 | |
896 char *v39; // ecx@27 | |
897 int v40; // edx@27 | |
898 unsigned __int16 *v41; // edx@27 | |
899 unsigned __int16 *v42; // edx@27 | |
900 unsigned __int16 *v43; // edx@27 | |
901 unsigned __int16 *v44; // edx@27 | |
902 size_t v45; // ecx@27 | |
903 unsigned __int16 *v46; // edx@27 | |
904 void *v47; // eax@28 | |
905 BLVSector *v48; // eax@29 | |
906 size_t v49; // ecx@29 | |
907 unsigned __int16 *v50; // edx@31 | |
908 void *v51; // eax@32 | |
909 int v52; // eax@33 | |
910 unsigned __int16 *v53; // edx@34 | |
911 size_t v54; // ecx@34 | |
912 char *v55; // ecx@34 | |
913 int v56; // edx@34 | |
914 size_t v57; // ecx@34 | |
915 char *v58; // ecx@34 | |
916 int v59; // edx@34 | |
917 unsigned __int16 *v60; // edx@34 | |
918 unsigned __int16 *v61; // edx@34 | |
919 unsigned __int16 *v62; // edx@34 | |
920 unsigned __int16 *v63; // edx@34 | |
921 int v64; // ecx@34 | |
922 BLVDoor *v65; // ecx@36 | |
923 char *v66; // eax@37 | |
924 int v67; // edx@38 | |
925 int v68; // ecx@38 | |
926 BLVFace *v69; // edx@38 | |
927 int v70; // ecx@38 | |
928 int v71; // edx@38 | |
929 int v72; // eax@38 | |
930 unsigned __int16 v73; // ax@42 | |
931 char *v74; // ecx@42 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
486
diff
changeset
|
932 SpriteObject *v75; // ecx@44 |
0 | 933 size_t v76; // eax@45 |
934 int j; // edx@46 | |
935 unsigned __int16 v78; // ax@50 | |
936 void *v79; // eax@52 | |
937 void **v80; // esi@52 | |
938 unsigned int v145; // eax@103 | |
939 void *v146; // eax@103 | |
940 unsigned int v147; // ecx@103 | |
941 int v148; // ebx@103 | |
942 unsigned int *v149; // ecx@103*/ | |
943 //size_t v150; // eax@103 | |
944 //unsigned int v151; // ebx@109 | |
945 //unsigned int v152; // ecx@116 | |
946 //unsigned int v153; // eax@117 | |
947 //size_t v154; // ebx@126 | |
948 //unsigned int v155; // ebx@134 | |
949 //size_t v156; // eax@140 | |
950 //signed int v157; // ebx@142 | |
951 //int v158; // ebx@148 | |
952 //BLVFace *v159; // eax@149 | |
953 // BLVFaceExtra *v160; // ecx@149 | |
954 //BLVFaceExtra *v161; // ecx@149 | |
955 //signed int v162; // ebx@154 | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
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diff
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|
956 //unsigned int outz; // ebx@157 |
0 | 957 //unsigned int v164; // ebx@157 |
958 //unsigned int v165; // edx@158 | |
959 //char *v166; // ecx@158 | |
960 //unsigned __int16 v167; // ax@161 | |
961 //__int16 v168; // ax@165 | |
962 //unsigned int v169; // ebx@168 | |
963 //void *v170; // eax@168 | |
964 //size_t v171; // ebx@168 | |
965 //int v172; // edx@168 | |
966 //BLVDoor *v173; // ecx@169 | |
967 //int k; // eax@169 | |
968 //BLVDoor *v175; // ecx@172 | |
969 //int v176; // edx@172 | |
970 //BLVDoor *v177; // ecx@172 | |
971 //int v178; // edx@172 | |
972 //BLVDoor *v179; // ecx@172 | |
973 //int v180; // edx@172 | |
974 //BLVDoor *v181; // ecx@172 | |
975 //int v182; // edx@172 | |
976 //BLVDoor *v183; // ecx@172 | |
977 //int v184; // edx@172 | |
978 //BLVDoor *v185; // ecx@172 | |
979 //int v186; // edx@172 | |
980 //BLVDoor *v187; // ecx@172 | |
981 //int v188; // edx@172 | |
982 //unsigned __int16 *v189; // ebx@172 | |
983 //char *v190; // edx@173 | |
984 //BLVDoor *v191; // ecx@174 | |
985 //BLVDoor *l; // eax@175 | |
986 //signed int v193; // ebx@176 | |
987 //int v194; // ecx@176 | |
988 //BLVFaceExtra *v195; // ecx@176 | |
989 //BLVFace *v196; // ebx@178 | |
990 //std::string v197; // [sp-18h] [bp-680h]@66 | |
991 //void *v198; // [sp-14h] [bp-67Ch]@72 | |
992 //size_t v199; // [sp-10h] [bp-678h]@72 | |
993 //size_t v200; // [sp-Ch] [bp-674h]@72 | |
994 //const char *v201; // [sp-8h] [bp-670h]@4 | |
995 //int v202; // [sp-4h] [bp-66Ch]@4 | |
996 char v203[875]; // [sp+Ch] [bp-65Ch]@130 | |
2334 | 997 // char FileName[260]; // [sp+378h] [bp-2F0h]@1 |
0 | 998 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4 |
2334 | 999 // __int32 Offset; // [sp+480h] [bp-1E8h]@4 |
1000 // __int32 v207; // [sp+48Ch] [bp-1DCh]@4 | |
1001 // __int32 v208; // [sp+498h] [bp-1D0h]@4 | |
1002 // __int32 v209; // [sp+4A4h] [bp-1C4h]@4 | |
1003 // __int32 v210; // [sp+4B0h] [bp-1B8h]@4 | |
1004 // __int32 v211; // [sp+4BCh] [bp-1ACh]@15 | |
1005 // __int32 v212; // [sp+4C8h] [bp-1A0h]@15 | |
1006 // __int32 v213; // [sp+4D4h] [bp-194h]@25 | |
1007 // __int32 v214; // [sp+4E0h] [bp-188h]@25 | |
1008 // __int32 v215; // [sp+4ECh] [bp-17Ch]@32 | |
1009 // __int32 v216; // [sp+4F8h] [bp-170h]@32 | |
1010 // __int32 v217; // [sp+504h] [bp-164h]@40 | |
1011 // __int32 v218; // [sp+510h] [bp-158h]@40 | |
1012 // __int32 v219; // [sp+51Ch] [bp-14Ch]@43 | |
1013 // __int32 v220; // [sp+528h] [bp-140h]@43 | |
1014 // __int32 v221; // [sp+534h] [bp-134h]@52 | |
1015 // __int32 v222; // [sp+540h] [bp-128h]@52 | |
1016 // __int32 v223; // [sp+54Ch] [bp-11Ch]@52 | |
1017 // __int32 v224; // [sp+558h] [bp-110h]@52 | |
1018 // __int32 v225; // [sp+564h] [bp-104h]@52 | |
1019 // __int32 v226; // [sp+570h] [bp-F8h]@52 | |
1020 // __int32 v227; // [sp+57Ch] [bp-ECh]@52 | |
1021 // __int32 v228; // [sp+588h] [bp-E0h]@52 | |
1022 // __int32 v229; // [sp+594h] [bp-D4h]@52 | |
1023 // __int32 v230; // [sp+5A0h] [bp-C8h]@52 | |
1024 // __int32 v231; // [sp+5ACh] [bp-BCh]@52 | |
1025 // __int32 v232; // [sp+5B8h] [bp-B0h]@52 | |
1026 // __int32 v233; // [sp+5C4h] [bp-A4h]@52 | |
1027 // __int32 v234; // [sp+5D0h] [bp-98h]@52 | |
0 | 1028 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42 |
1029 //size_t pSource; // [sp+624h] [bp-44h]@67 | |
1030 //char Dst[12]; // [sp+628h] [bp-40h]@9 | |
1031 //char *v238; // [sp+634h] [bp-34h]@38 | |
1032 ODMHeader header; // [sp+638h] [bp-30h]@61 | |
1033 //void *ptr; // [sp+648h] [bp-20h]@66 | |
1034 //size_t Count; // [sp+64Ch] [bp-1Ch]@109 | |
1035 //int uSourceLen; // [sp+653h] [bp-15h]@66 | |
1036 FILE *File; // [sp+658h] [bp-10h]@56 | |
1037 //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 | |
1038 //int v245; // [sp+660h] [bp-8h]@72 | |
1039 //BLVFace *Src; // [sp+664h] [bp-4h]@73 | |
2334 | 1040 // signed int Argsa; // [sp+670h] [bp+8h]@4 |
1041 // signed int Argsb; // [sp+670h] [bp+8h]@7 | |
1042 // signed int Argsc; // [sp+670h] [bp+8h]@15 | |
1043 // signed int Argsd; // [sp+670h] [bp+8h]@18 | |
1044 // int Argse; // [sp+670h] [bp+8h]@25 | |
1045 // int Argsf; // [sp+670h] [bp+8h]@28 | |
1046 // int Argsg; // [sp+670h] [bp+8h]@32 | |
1047 // int Argsh; // [sp+670h] [bp+8h]@35 | |
1048 // signed int Argsi; // [sp+670h] [bp+8h]@40 | |
1049 // signed int Argsj; // [sp+670h] [bp+8h]@45 | |
0 | 1050 //int Argsk; // [sp+670h] [bp+8h]@143 |
1051 //void *Argsl; // [sp+670h] [bp+8h]@155 | |
1052 //signed int Argsm; // [sp+670h] [bp+8h]@161 | |
1053 //signed int Argsn; // [sp+670h] [bp+8h]@175 | |
1054 | |
1055 //v5 = 0; | |
1056 //v6 = this; | |
1057 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1058 | |
1059 #pragma region "loading from txt" | |
1060 /*sprintf(FileName, "levels\\%s", pFilename); | |
1061 if ( GetFileAttributesA(FileName) != -1 ) | |
1062 { | |
1063 Release(); | |
1064 if ( Alloc() ) | |
1065 { | |
1066 v7 = fopen(FileName, "rb"); | |
1067 result = 1; | |
1068 if ( !v7 ) | |
1069 return result; | |
1070 v9 = pDest; | |
1071 bLoaded = 1; | |
1072 v202 = (int)v7; | |
1073 v201 = (const char *)1; | |
1074 *(int *)v9 = 1; | |
1075 fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202); | |
1076 fseek(v7, Offset, 0); | |
1077 fread(&blv, 0x88u, 1u, v7); | |
1078 fseek(v7, v207, 0); | |
1079 fread(&uNumVertices, 1u, 4u, v7); | |
1080 fseek(v7, v208, 0); | |
1081 fread(pVertices, 6u, uNumVertices, v7); | |
1082 fseek(v7, v209, 0); | |
1083 fread(&uNumFaces, 4u, 1u, v7); | |
1084 fseek(v7, v210, 0); | |
1085 fread(pFaces, 0x60u, uNumFaces, v7); | |
1583 | 1086 v10 = malloc(ptr_2AC, blv.uFaces_fdata_Size, "L.FData"); |
0 | 1087 v202 = (int)v7; |
1088 ptr_2AC = (unsigned __int16 *)v10; | |
1089 fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202); | |
1090 v11 = uNumFaces == 0; | |
1091 v12 = (uNumFaces & 0x80000000u) != 0; | |
1092 pDest = 0; | |
1093 Argsa = 0; | |
1094 if ( !(v12 | v11) ) | |
1095 { | |
1096 v13 = 0; | |
1097 do | |
1098 { | |
1099 pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC]; | |
1100 v14 = (size_t)&pFaces[v13]; | |
1101 i = v14; | |
1102 v15 = &pDest[2 * *(char *)(v14 + 93) + 2]; | |
1103 v16 = (int)&v15[(unsigned int)ptr_2AC]; | |
1104 pDest = v15; | |
1105 *(int *)(i + 52) = v16; | |
1106 v17 = (size_t)&pFaces[v13]; | |
1107 i = v17; | |
1108 v18 = &pDest[2 * *(char *)(v17 + 93) + 2]; | |
1109 v19 = (int)&v18[(unsigned int)ptr_2AC]; | |
1110 pDest = v18; | |
1111 *(int *)(i + 56) = v19; | |
1112 i = (size_t)&pFaces[v13]; | |
1113 v20 = ptr_2AC; | |
1114 pDest += 2 * *(char *)(i + 93) + 2; | |
1115 *(int *)(i + 60) = (int)(char *)v20 + (int)pDest; | |
1116 i = (size_t)&pFaces[v13]; | |
1117 v21 = ptr_2AC; | |
1118 pDest += 2 * *(char *)(i + 93) + 2; | |
1119 *(int *)(i + 64) = (int)(char *)v21 + (int)pDest; | |
1120 i = (size_t)&pFaces[v13]; | |
1121 ++v13; | |
1122 v22 = ptr_2AC; | |
1123 pDest += 2 * *(char *)(i + 93) + 2; | |
1124 ++Argsa; | |
1125 *(int *)(i + 68) = (int)(char *)v22 + (int)pDest; | |
1126 pDest += 2 * *((char *)&pFaces[v13] - 3) + 2; | |
1127 } | |
1128 while ( Argsa < (signed int)uNumFaces ); | |
1129 } | |
1130 Argsb = 0; | |
1131 if ( (signed int)uNumFaces > 0 ) | |
1132 { | |
1133 pDest = 0; | |
1134 do | |
1135 { | |
1136 fread(Dst, 1u, 0xAu, v7); | |
1137 if ( pDest[(unsigned int)pFaces + 45] & 0x40 ) | |
1138 { | |
1139 v23 = pTextureFrameTable->FindTextureByName(Dst); | |
1140 v24 = pDest; | |
1141 *(short *)&pDest[(unsigned int)pFaces + 74] = v23; | |
1142 v25 = *(short *)&v24[(unsigned int)pFaces + 74]; | |
1143 if ( v25 ) | |
1144 { | |
1145 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25); | |
1146 } | |
1147 else | |
1148 { | |
1149 v26 = pBitmaps_LOD->LoadTexture(Dst); | |
1150 v27 = pDest; | |
1151 *(short *)&pDest[(unsigned int)pFaces + 74] = v26; | |
1152 v27[(unsigned int)pFaces + 45] &= 0xBFu; | |
1153 } | |
1154 } | |
1155 else | |
1156 { | |
1157 *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst); | |
1158 } | |
1159 ++Argsb; | |
1160 pDest += 96; | |
1161 } | |
1162 while ( Argsb < (signed int)uNumFaces ); | |
1163 } | |
1164 fseek(v7, v211, 0); | |
1165 fread(&uNumFaceExtras, 4u, 1u, v7); | |
1166 fseek(v7, v212, 0); | |
1167 fread(pFaceExtras, 0x24u, uNumFaceExtras, v7); | |
1168 Argsc = 0; | |
1169 if ( (signed int)uNumFaceExtras > 0 ) | |
1170 { | |
1171 pDest = 0; | |
1172 do | |
1173 { | |
1174 fread(Dst, 1u, 0xAu, v7); | |
1175 v28 = pBitmaps_LOD->LoadTexture(Dst); | |
1176 v29 = pFaceExtras; | |
1177 v30 = pDest; | |
1178 ++Argsc; | |
1179 pDest += 36; | |
1180 *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28; | |
1181 } | |
1182 while ( Argsc < (signed int)uNumFaceExtras ); | |
1183 } | |
1184 Argsd = 0; | |
1185 if ( (signed int)uNumFaces > 0 ) | |
1186 { | |
1187 pDest = 0; | |
1188 do | |
1189 { | |
1190 v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]]; | |
1191 if ( *(short *)(v31 + 26) ) | |
1192 { | |
1193 if ( ((BLVFaceExtra *)v31)->HasEventint() ) | |
1194 pDest[(unsigned int)pFaces + 46] |= 0x10u; | |
1195 else | |
1196 pDest[(unsigned int)pFaces + 46] &= 0xEFu; | |
1197 } | |
1198 ++Argsd; | |
1199 pDest += 96; | |
1200 } | |
1201 while ( Argsd < (signed int)uNumFaces ); | |
1202 } | |
1203 fseek(v7, v213, 0); | |
1204 fread(&uNumSectors, 4u, 1u, v7); | |
1205 fseek(v7, v214, 0); | |
1206 fread(pSectors, 0x74u, uNumSectors, v7); | |
1583 | 1207 v32 = malloc(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); |
0 | 1208 v202 = (int)v7; |
1209 ptr_0002B0_sector_rdata = (unsigned __int16 *)v32; | |
1210 fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202); | |
1211 v11 = uNumSectors == 0; | |
1212 v12 = uNumSectors < 0; | |
1213 pDest = 0; | |
1214 Argse = 0; | |
1215 if ( !(v12 | v11) ) | |
1216 { | |
1217 v33 = 0; | |
1218 do | |
1219 { | |
1220 pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata]; | |
1221 i = (size_t)&pSectors[v33]; | |
1222 v34 = ptr_0002B0_sector_rdata; | |
1223 pDest += 2 * *(short *)(i + 4); | |
1224 *(int *)(i + 16) = (int)(char *)v34 + (int)pDest; | |
1225 v35 = (size_t)&pSectors[v33]; | |
1226 i = v35; | |
1227 v36 = &pDest[2 * *(short *)(v35 + 12)]; | |
1228 v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata]; | |
1229 pDest = v36; | |
1230 *(int *)(i + 24) = v37; | |
1231 v38 = (size_t)&pSectors[v33]; | |
1232 i = v38; | |
1233 v39 = &pDest[2 * *(short *)(v38 + 20)]; | |
1234 v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata]; | |
1235 pDest = v39; | |
1236 *(int *)(i + 32) = v40; | |
1237 i = (size_t)&pSectors[v33]; | |
1238 v41 = ptr_0002B0_sector_rdata; | |
1239 pDest += 2 * *(short *)(i + 28); | |
1240 *(int *)(i + 40) = (int)(char *)v41 + (int)pDest; | |
1241 i = (size_t)&pSectors[v33]; | |
1242 v42 = ptr_0002B0_sector_rdata; | |
1243 pDest += 2 * *(short *)(i + 36); | |
1244 *(int *)(i + 48) = (int)(char *)v42 + (int)pDest; | |
1245 i = (size_t)&pSectors[v33]; | |
1246 v43 = ptr_0002B0_sector_rdata; | |
1247 pDest += 2 * *(short *)(i + 44); | |
1248 *(int *)(i + 64) = (int)(char *)v43 + (int)pDest; | |
1249 i = (size_t)&pSectors[v33]; | |
1250 v44 = ptr_0002B0_sector_rdata; | |
1251 pDest += 2 * *(short *)(i + 60); | |
1252 *(int *)(i + 72) = (int)(char *)v44 + (int)pDest; | |
1253 v45 = (size_t)&pSectors[v33]; | |
1254 ++v33; | |
1255 i = v45; | |
1256 v46 = ptr_0002B0_sector_rdata; | |
1257 pDest += 2 * *(short *)(v45 + 68); | |
1258 ++Argse; | |
1259 *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest; | |
1260 pDest += 2 * *((short *)&pSectors[v33] - 20); | |
1261 } | |
1262 while ( Argse < uNumSectors ); | |
1263 } | |
1583 | 1264 v47 = malloc( |
0 | 1265 ptr_0002B8_sector_lrdata, |
1266 blv.uSector_lrdata_Size, | |
1267 "L.RLData"); | |
1268 v202 = (int)v7; | |
1269 ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47; | |
1270 fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202); | |
1271 v11 = uNumSectors == 0; | |
1272 v12 = uNumSectors < 0; | |
1273 pDest = 0; | |
1274 Argsf = 0; | |
1275 if ( !(v12 | v11) ) | |
1276 { | |
1277 v48 = pSectors; | |
1278 v49 = 0; | |
1279 for ( i = 0; ; v49 = i ) | |
1280 { | |
1281 v50 = ptr_0002B8_sector_lrdata; | |
1282 i += 116; | |
1283 ++Argsf; | |
1284 *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest); | |
1285 v48 = pSectors; | |
1286 pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49); | |
1287 if ( Argsf >= uNumSectors ) | |
1288 break; | |
1289 } | |
1290 } | |
1291 fseek(v7, v215, 0); | |
1292 fread(&uNumDoors, 4u, 1u, v7); | |
1293 fseek(v7, v216, 0); | |
1294 fread(pDoors, 0x50u, 0xC8u, v7); | |
1583 | 1295 v51 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 1296 v202 = (int)v7; |
1297 ptr_0002B4_doors_ddata = (unsigned __int16 *)v51; | |
1298 fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202); | |
1299 v11 = uNumDoors == 0; | |
1300 v12 = uNumDoors < 0; | |
1301 pDest = 0; | |
1302 Argsg = 0; | |
1303 if ( !(v12 | v11) ) | |
1304 { | |
1305 v52 = 0; | |
1306 do | |
1307 { | |
1308 pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata]; | |
1309 i = (size_t)&pDoors[v52]; | |
1310 v53 = ptr_0002B4_doors_ddata; | |
1311 pDest += 2 * *(short *)(i + 68); | |
1312 *(int *)(i + 40) = (int)(char *)v53 + (int)pDest; | |
1313 v54 = (size_t)&pDoors[v52]; | |
1314 i = v54; | |
1315 v55 = &pDest[2 * *(short *)(v54 + 70)]; | |
1316 v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata]; | |
1317 pDest = v55; | |
1318 *(int *)(i + 44) = v56; | |
1319 v57 = (size_t)&pDoors[v52]; | |
1320 i = v57; | |
1321 v58 = &pDest[2 * *(short *)(v57 + 72)]; | |
1322 v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata]; | |
1323 pDest = v58; | |
1324 *(int *)(i + 48) = v59; | |
1325 i = (size_t)&pDoors[v52]; | |
1326 v60 = ptr_0002B4_doors_ddata; | |
1327 pDest += 2 * *(short *)(i + 70); | |
1328 *(int *)(i + 52) = (int)(char *)v60 + (int)pDest; | |
1329 i = (size_t)&pDoors[v52]; | |
1330 v61 = ptr_0002B4_doors_ddata; | |
1331 pDest += 2 * *(short *)(i + 70); | |
1332 *(int *)(i + 56) = (int)(char *)v61 + (int)pDest; | |
1333 i = (size_t)&pDoors[v52]; | |
1334 v62 = ptr_0002B4_doors_ddata; | |
1335 pDest += 2 * *(short *)(i + 74); | |
1336 *(int *)(i + 60) = (int)(char *)v62 + (int)pDest; | |
1337 i = (size_t)&pDoors[v52]; | |
1338 v63 = ptr_0002B4_doors_ddata; | |
1339 pDest += 2 * *(short *)(i + 74); | |
1340 *(int *)(i + 64) = (int)(char *)v63 + (int)pDest; | |
1341 ++Argsg; | |
1342 v64 = pDoors[v52].uNumOffsets; | |
1343 ++v52; | |
1344 pDest += 2 * v64; | |
1345 } | |
1346 while ( Argsg < uNumDoors ); | |
1347 } | |
1348 Argsh = 0; | |
1349 if ( uNumDoors > 0 ) | |
1350 { | |
1351 v65 = pDoors; | |
1352 pDest = 0; | |
1353 do | |
1354 { | |
1355 i = 0; | |
1356 v66 = &pDest[(int)v65]; | |
1357 if ( *(short *)&pDest[(int)v65 + 70] > 0 ) | |
1358 { | |
1359 do | |
1360 { | |
1361 v67 = *((int *)v66 + 10); | |
1362 a3 = 2 * i; | |
1363 v68 = *(short *)(v67 + 2 * i); | |
1364 v69 = pFaces; | |
1365 ++i; | |
1366 v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID]; | |
1367 v71 = *((int *)v66 + 12); | |
1368 v72 = a3; | |
1369 v238 = (char *)v70; | |
1370 *(short *)(a3 + v71) = *(short *)(v70 + 20); | |
1371 *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11); | |
1372 v65 = pDoors; | |
1373 v66 = &pDest[(int)v65]; | |
1374 } | |
1375 while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] ); | |
1376 } | |
1377 ++Argsh; | |
1378 pDest += 80; | |
1379 } | |
1380 while ( Argsh < uNumDoors ); | |
1381 } | |
1382 fseek(v7, v217, 0); | |
1383 fread(&uNumLevelDecorations, 4u, 1u, v7); | |
1384 fseek(v7, v218, 0); | |
1385 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7); | |
1386 Argsi = 0; | |
1387 if ( (signed int)uNumLevelDecorations > 0 ) | |
1388 { | |
1389 pDest = (char *)pLevelDecorations; | |
1390 do | |
1391 { | |
1392 fread(pName, 1u, 0x20u, v7); | |
1393 v73 = pDecorationList->GetDecorIdByName(pName); | |
1394 v74 = pDest; | |
1395 ++Argsi; | |
1396 pDest += 32; | |
1397 *(short *)v74 = v73; | |
1398 } | |
1399 while ( Argsi < (signed int)uNumLevelDecorations ); | |
1400 } | |
1401 fseek(v7, v219, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1402 fread(&uNumSpriteObjects, 4u, 1u, v7); |
0 | 1403 fseek(v7, v220, 0); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1404 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, v7); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1405 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1406 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1407 v75 = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1408 pDest = (char *)uNumSpriteObjects; |
0 | 1409 do |
1410 { | |
1411 Argsj = 0; | |
1412 v76 = 48 * v75->stru_24.uItemID; | |
1413 v11 = pObjectList->uNumObjects == 0; | |
1414 v12 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1415 LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76); | |
1416 i = v76; | |
1417 v75->uItemType = v76; | |
1418 if ( v12 | v11 ) | |
1419 { | |
1420 LABEL_50: | |
1421 v78 = 0; | |
1422 } | |
1423 else | |
1424 { | |
1425 for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 ) | |
1426 { | |
1427 ++Argsj; | |
1428 a3 = j + 56; | |
1429 if ( Argsj >= (signed int)pObjectList->uNumObjects ) | |
1430 goto LABEL_50; | |
1431 LOWORD(v76) = i; | |
1432 } | |
1433 v78 = Argsj; | |
1434 } | |
1435 v75->uObjectDescID = v78; | |
1436 ++v75; | |
1437 --pDest; | |
1438 } | |
1439 while ( pDest ); | |
1440 } | |
1441 fseek(v7, v221, 0); | |
1442 fread(&uNumActors, 4u, 1u, v7); | |
1443 fseek(v7, v222, 0); | |
1444 fread(pActors, 0x344u, uNumActors, v7); | |
1445 fseek(v7, v228, 0); | |
1446 fread(&uNumChests, 4u, 1u, v7); | |
1447 fseek(v7, v229, 0); | |
1448 fread(pChests, 0x14CCu, uNumChests, v7); | |
1449 fseek(v7, v224, 0); | |
1450 fread(&uNumLights, 4u, 1u, v7); | |
1451 fseek(v7, v225, 0); | |
1452 fread(pLights, 0x10u, uNumLights, v7); | |
1453 fseek(v7, v226, 0); | |
1454 fread(&uNumNodes, 4u, 1u, v7); | |
1455 fseek(v7, v227, 0); | |
1456 fread(pNodes, 8u, uNumNodes, v7); | |
1457 fseek(v7, v230, 0); | |
1458 fread(&uNumSpawnPoints, 4u, 1u, v7); | |
1583 | 1459 v79 = malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); |
0 | 1460 v202 = 0; |
1461 pSpawnPoints = (SpawnPointMM7 *)v79; | |
1462 fseek(v7, v231, v202); | |
1463 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7); | |
1464 fseek(v7, v232, 0); | |
1465 fread(&dlv, 0x28u, 1u, v7); | |
1466 fseek(v7, v233, 0); | |
1467 fread(&stru_5E4C90, 1u, 0xC8u, v7); | |
1468 fseek(v7, v234, 0); | |
1469 fread(&uLastVisitDay, 1u, 0x38u, v7); | |
1470 fseek(v7, v223, 0); | |
1471 v80 = (void **)&pMapOutlines; | |
1472 fread(*v80, 4u, 1u, v7); | |
1473 fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7); | |
1474 fclose(v7); | |
1475 goto LABEL_179; | |
1476 } | |
1477 return 4; | |
1478 }*/ | |
1479 #pragma endregion | |
1480 | |
1481 if (bLoaded) | |
1482 { | |
1483 Log::Warning(L"BLV is already loaded"); | |
1484 return 3; | |
1485 } | |
1486 | |
1487 if ( !pGames_LOD->DoesContainerExist(pFilename) ) | |
1545 | 1488 Error("Unable to find %s in Games.LOD", pFilename); |
0 | 1489 |
1490 //v238 = pFilename - 4; | |
1491 //v81 = strlen(pFilename); | |
1492 strcpy(this->pFilename, pFilename); | |
1493 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1494 File = pGames_LOD->FindContainer(pFilename, 1); | |
1495 //File = v82; | |
1496 | |
1497 Release(); | |
1498 if ( !Alloc() ) | |
1499 return 4; | |
1500 | |
1501 header.uVersion = 91969; | |
1502 header.pMagic[0] = 'm'; | |
1503 header.pMagic[1] = 'v'; | |
1504 header.pMagic[2] = 'i'; | |
1505 header.pMagic[3] = 'i'; | |
1506 header.uCompressedSize = 0; | |
1507 header.uDecompressedSize = 0; | |
2144 | 1508 fread(&header, sizeof(ODMHeader), 1, File); |
0 | 1509 if (header.uVersion != 91969 || |
1510 header.pMagic[0] != 'm' || | |
1511 header.pMagic[1] != 'v' || | |
1512 header.pMagic[2] != 'i' || | |
1513 header.pMagic[3] != 'i' ) | |
1514 { | |
1515 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0); | |
1516 } | |
1517 //v83 = header.uCompressedSize; | |
1518 //pSource = header.uDecompressedSize; | |
1519 //v84 = malloc(header.uDecompressedSize); | |
1520 //v85 = v84; | |
1521 //ptr = v84; | |
1980 | 1522 void* pRawBLV = malloc(header.uDecompressedSize); |
0 | 1523 memset(pRawBLV, 0, header.uDecompressedSize); |
1524 | |
1525 if (header.uCompressedSize == header.uDecompressedSize) | |
1526 fread(pRawBLV, header.uDecompressedSize, 1, File); | |
1527 else if (header.uCompressedSize < header.uDecompressedSize) | |
1528 { | |
1980 | 1529 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1530 { |
1531 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1532 | |
1533 uint uDecompressedSize = header.uDecompressedSize; | |
1534 zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1535 | |
1536 if (uDecompressedSize != header.uDecompressedSize) | |
1537 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV"); | |
1538 } | |
1539 free(pTmpMem); | |
1540 } | |
1541 else | |
1542 { | |
1543 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0); | |
1544 return 0; | |
1545 } | |
1546 | |
1547 bLoaded = true; | |
1548 | |
1980 | 1549 char* pData = (char *)pRawBLV; |
0 | 1550 |
1551 pGameLoadingUI_ProgressBar->Progress(); | |
1552 | |
1553 memcpy(&blv, pData, 136); | |
1554 memcpy(&uNumVertices, pData += 136, 4); | |
1555 memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_)); | |
1556 | |
1557 pGameLoadingUI_ProgressBar->Progress(); | |
1558 | |
1559 memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4); | |
1560 | |
1561 pGameLoadingUI_ProgressBar->Progress(); | |
1562 | |
1563 memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace)); | |
1583 | 1564 pLFaces = (unsigned __int16 *)malloc(blv.uFaces_fdata_Size); |
1006 | 1565 |
1566 memcpy(pLFaces, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size); | |
0 | 1567 |
1568 for (uint i = 0, j = 0; i < uNumFaces; ++i) | |
1569 { | |
1980 | 1570 BLVFace* pFace = &pFaces[i]; |
1571 | |
1572 pFace->pVertexIDs = &pLFaces[j]; | |
0 | 1573 |
1574 j += pFace->uNumVertices + 1; | |
1980 | 1575 pFace->pXInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1576 |
1577 j += pFace->uNumVertices + 1; | |
1980 | 1578 pFace->pYInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1579 |
1580 j += pFace->uNumVertices + 1; | |
1980 | 1581 pFace->pZInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1582 |
1583 j += pFace->uNumVertices + 1; | |
1980 | 1584 pFace->pVertexUIDs = (__int16 *)(&pLFaces[j]); |
0 | 1585 |
1586 j += pFace->uNumVertices + 1; | |
1980 | 1587 pFace->pVertexVIDs = (__int16 *)(&pLFaces[j]); |
0 | 1588 |
1589 j += pFace->uNumVertices + 1; | |
1590 /*v93 = &pFaces[v92]; | |
1591 Src = v93; | |
1592 v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2); | |
1593 v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC); | |
1594 v244 = v94; | |
1595 Src->pXInterceptDisplacements = v95; | |
1596 v96 = (int)&pFaces[v92]; | |
1597 Src = (BLVFace *)v96; | |
1598 v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2); | |
1599 v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC); | |
1600 v244 = v97; | |
1601 Src->pYInterceptDisplacements = v98; | |
1602 Src = &pFaces[v92]; | |
1603 v99 = ptr_2AC; | |
1604 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1605 Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244); | |
1606 Src = &pFaces[v92]; | |
1607 v100 = ptr_2AC; | |
1608 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1609 Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244); | |
1610 Src = &pFaces[v92]; | |
1611 ++v92; | |
1612 v101 = ptr_2AC; | |
1613 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1614 ++v245; | |
1615 Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244); | |
1616 v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/ | |
1617 } | |
1618 | |
1619 pGameLoadingUI_ProgressBar->Progress(); | |
1620 | |
1621 pData += blv.uFaces_fdata_Size; | |
1622 | |
1623 for (uint i = 0; i < uNumFaces; ++i) | |
1624 { | |
1980 | 1625 BLVFace* pFace = &pFaces[i]; |
0 | 1626 |
1627 char pTexName[16]; | |
1628 strncpy(pTexName, pData, 10); | |
1629 pData += 10; | |
1630 | |
2092 | 1631 if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
0 | 1632 { |
1633 pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName); | |
1634 if (pFace->uBitmapID) | |
1635 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID); | |
1636 else | |
1637 { | |
1638 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
2092 | 1639 pFace->uAttributes &= ~FACE_TEXTURE_FRAME; |
0 | 1640 } |
1641 } | |
1642 else | |
1643 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1644 } | |
1645 | |
1646 pGameLoadingUI_ProgressBar->Progress(); | |
1647 | |
2144 | 1648 memcpy(&uNumFaceExtras, pData, 4); |
0 | 1649 memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra)); |
1650 pData += uNumFaceExtras * sizeof(BLVFaceExtra); | |
1651 | |
1652 pGameLoadingUI_ProgressBar->Progress(); | |
1653 | |
1654 //v108 = (char *)v107 + 36 * uNumFaceExtras; | |
1655 //v245 = 0; | |
1656 //*(int *)((char *)&uSourceLen + 1) = 0; | |
1657 for (uint i = 0; i < uNumFaceExtras; ++i) | |
1658 { | |
1659 char pTexName[32]; | |
1660 strncpy(pTexName, pData, 10); | |
1661 pData += 10; | |
1662 | |
1663 if (!strcmp(pTexName, "")) | |
1664 pFaceExtras[i].uAdditionalBitmapID = -1; | |
1665 else | |
1666 pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1667 } | |
1668 | |
1669 | |
1670 for (uint i = 0; i < uNumFaces; ++i) | |
1671 { | |
1980 | 1672 BLVFace* pFace = &pFaces[i]; |
1673 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 1674 |
1675 if (pFaceExtra->uEventID) | |
1676 { | |
1677 if (pFaceExtra->HasEventint()) | |
1678 pFace->uAttributes |= 0x100000; | |
1679 else | |
1680 pFace->uAttributes &= ~0x100000; | |
1681 } | |
1682 } | |
1683 | |
1684 pGameLoadingUI_ProgressBar->Progress(); | |
1685 | |
1686 memcpy(&uNumSectors, pData, 4); | |
1687 memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector)); | |
1688 pData += 4 + uNumSectors * sizeof(BLVSector); | |
1689 | |
1690 pGameLoadingUI_ProgressBar->Progress(); | |
1691 | |
1583 | 1692 ptr_0002B0_sector_rdata = (unsigned short *)malloc(blv.uSector_rdata_Size);//, "L.RData"); |
0 | 1693 memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size); |
1694 pData += blv.uSector_rdata_Size; | |
1695 | |
1696 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1697 { | |
1980 | 1698 BLVSector* pSector = &pSectors[i]; |
1699 | |
1700 pSector->pFloors = &ptr_0002B0_sector_rdata[j]; | |
0 | 1701 j += pSector->uNumFloors; |
1702 | |
1980 | 1703 pSector->pWalls = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1704 j += pSector->uNumWalls; |
0 | 1705 |
1980 | 1706 pSector->pCeilings = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1707 j += pSector->uNumCeilings; |
0 | 1708 |
1980 | 1709 pSector->pFluids = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1710 j += pSector->uNumFluids; |
0 | 1711 |
1980 | 1712 pSector->pPortals = &ptr_0002B0_sector_rdata[j]; |
0 | 1713 j += pSector->uNumPortals; |
1714 | |
1980 | 1715 pSector->pFaceIDs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1716 j += pSector->uNumFaces; |
0 | 1717 |
1980 | 1718 pSector->pCogs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1719 j += pSector->uNumCogs; |
0 | 1720 |
1980 | 1721 pSector->pDecorationIDs = &ptr_0002B0_sector_rdata[j]; |
0 | 1722 j += pSector->uNumDecorations; |
1723 | |
1980 | 1724 pSector->pMarkers = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1725 j += pSector->uNumMarkers; |
0 | 1726 |
1727 | |
1728 //do | |
1729 //{ | |
1730 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); | |
1731 v244 = &pSectors[v118]; | |
1732 v119 = ptr_0002B0_sector_rdata; | |
1733 Src = (BLVFace *)((char *)Src + 2 * v244->field_4); | |
1734 v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src); | |
1735 v120 = (int)&pSectors[v118]; | |
1736 v244 = (BLVSector *)v120; | |
1737 v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12)); | |
1738 v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata); | |
1739 Src = v121; | |
1740 v244->pCeilings = v122; | |
1741 v123 = (int)&pSectors[v118]; | |
1742 v244 = (BLVSector *)v123; | |
1743 v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20)); | |
1744 v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata); | |
1745 Src = v124; | |
1746 v244->pFluids = v125; | |
1747 v244 = &pSectors[v118]; | |
1748 v126 = ptr_0002B0_sector_rdata; | |
1749 Src = (BLVFace *)((char *)Src + 2 * v244->field_1C); | |
1750 v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src); | |
1751 v244 = &pSectors[v118]; | |
1752 v127 = ptr_0002B0_sector_rdata; | |
1753 Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals); | |
1754 v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src); | |
1755 v244 = &pSectors[v118]; | |
1756 v128 = ptr_0002B0_sector_rdata; | |
1757 Src = (BLVFace *)((char *)Src + 2 * v244->field_2C); | |
1758 v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src); | |
1759 v244 = &pSectors[v118]; | |
1760 v129 = ptr_0002B0_sector_rdata; | |
1761 Src = (BLVFace *)((char *)Src + 2 * v244->field_3C); | |
1762 v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src); | |
1763 v130 = (int)&pSectors[v118]; | |
1764 ++v118; | |
1765 v244 = (BLVSector *)v130; | |
1766 v131 = ptr_0002B0_sector_rdata; | |
1767 Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68)); | |
1768 ++v245; | |
1769 *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src; | |
1770 Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/ | |
1771 //} | |
1772 //while ( v245 < uNumSectors ); | |
1773 } | |
1774 | |
1583 | 1775 ptr_0002B8_sector_lrdata = (unsigned __int16 *)malloc(blv.uSector_lrdata_Size);//, "L.RLData"); |
0 | 1776 memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size); |
1777 pData += blv.uSector_lrdata_Size; | |
1778 | |
1779 pGameLoadingUI_ProgressBar->Progress(); | |
1780 | |
1781 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1782 { | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1783 pSectors[i].pLights = ptr_0002B8_sector_lrdata + j; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1784 j += pSectors[i].uNumLights; |
0 | 1785 } |
1786 | |
1787 pGameLoadingUI_ProgressBar->Progress(); | |
1788 | |
1789 memcpy(&uNumDoors, pData, 4); | |
1790 pData += 4; | |
1791 | |
1792 pGameLoadingUI_ProgressBar->Progress(); | |
1793 pGameLoadingUI_ProgressBar->Progress(); | |
1794 | |
1795 memcpy(&uNumLevelDecorations, pData, 4); | |
1202 | 1796 memcpy(pLevelDecorations.data(), pData + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
0 | 1797 pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration); |
1798 | |
1799 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1800 { | |
1801 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData); | |
1802 | |
1803 pData += 32; | |
1804 } | |
1805 | |
1806 pGameLoadingUI_ProgressBar->Progress(); | |
1807 | |
1808 memcpy(&uNumLights, pData, 4); | |
1809 memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7)); | |
1810 pData += 4 + uNumLights * sizeof(BLVLightMM7); | |
1811 | |
1812 pGameLoadingUI_ProgressBar->Progress(); | |
1813 pGameLoadingUI_ProgressBar->Progress(); | |
1814 | |
1815 memcpy(&uNumNodes, pData, 4); | |
1816 memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode)); | |
1817 pData += 4 + uNumNodes * sizeof(BSPNode); | |
1818 | |
1819 pGameLoadingUI_ProgressBar->Progress(); | |
1820 pGameLoadingUI_ProgressBar->Progress(); | |
1821 | |
1822 memcpy(&uNumSpawnPoints, pData, 4); | |
1583 | 1823 pSpawnPoints = (SpawnPointMM7 *)malloc(uNumSpawnPoints * sizeof(SpawnPointMM7)); |
0 | 1824 memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7)); |
1825 pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7); | |
1826 | |
1827 pGameLoadingUI_ProgressBar->Progress(); | |
1828 pGameLoadingUI_ProgressBar->Progress(); | |
1829 | |
1830 //v201 = (const char *)v148; | |
1831 //v200 = (size_t)pMapOutlines; | |
1832 memcpy(&pMapOutlines->uNumOutlines, pData, 4); | |
1833 memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline)); | |
1834 //v149 = pMapOutlines; | |
1835 //v199 = 12 * *v149; | |
1836 //memcpy(v149 + 1, (const void *)(v148 + 4), v199); | |
1837 free(pRawBLV); | |
1838 pRawBLV = nullptr; | |
1839 | |
1840 void *pRawDLV = nullptr; | |
1841 strcpy(&pFilename[strlen(pFilename) - 4], ".dlv"); | |
2165 | 1842 File = pNew_LOD->FindContainer(pFilename, 1);//error on D28.dlv |
2144 | 1843 fread(&header, 0x10u, 1, File);//(FILE *)v245); |
0 | 1844 bool _v244 = false; |
1845 if (header.uVersion != 91969 || | |
1846 header.pMagic[0] != 'm' || | |
1847 header.pMagic[1] != 'v' || | |
1848 header.pMagic[2] != 'i' || | |
1849 header.pMagic[3] != 'i' ) | |
1850 { | |
1851 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0); | |
1852 _v244 = true; | |
1853 } | |
1854 else | |
1855 { | |
1856 pRawDLV = malloc(header.uDecompressedSize); | |
1857 if (header.uCompressedSize == header.uDecompressedSize) | |
1858 fread(pRawDLV, 1, header.uCompressedSize, File); | |
1859 else if (header.uCompressedSize < header.uDecompressedSize) | |
1860 { | |
1980 | 1861 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1862 { |
1863 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1864 | |
1865 uint uDecompressedSize = header.uDecompressedSize; | |
1866 zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1867 | |
1868 if (uDecompressedSize != header.uDecompressedSize) | |
1869 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV"); | |
1870 } | |
1871 free(pTmpMem); | |
1872 } | |
1873 else | |
1874 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0); | |
1875 | |
1876 pData = (char *)pRawDLV; | |
1877 } | |
1878 | |
1879 memcpy(&dlv, pData, 40); | |
1880 pData += 40; | |
1881 | |
1882 //v152 = dlv.uNumFacesInBModels; | |
1883 if (dlv.uNumFacesInBModels) | |
1884 { | |
1885 //v153 = dlv.uNumDecorations; | |
1886 if (dlv.uNumDecorations) | |
1887 { | |
1888 if (dlv.uNumFacesInBModels != uNumFaces || | |
1889 dlv.uNumDecorations != uNumLevelDecorations) | |
1890 _v244 = true; | |
1891 } | |
1892 } | |
1893 | |
2061 | 1894 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_2000 ) |
1895 _i = 0x1BAF800; | |
0 | 1896 bool _a = false; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
1897 if ( a3 - dlv.uLastRepawnDay >= _i && _stricmp(pCurrentMapName, "d29.dlv") ) |
0 | 1898 _a = true; |
1899 | |
1900 //v154 = 875; | |
2474 | 1901 if (_v244 || (_a || !dlv.uLastRepawnDay)) |
0 | 1902 { |
2474 | 1903 if (_v244) |
1904 { | |
1905 memset(v203, 0, 0x36B); | |
1906 } | |
1907 else if (_a || !dlv.uLastRepawnDay) | |
1908 { | |
1909 memcpy(v203, pData, 0x36B); | |
1910 } | |
1911 | |
1912 free(pRawDLV); | |
1913 dlv.uLastRepawnDay = a3; | |
1914 if (_v244) | |
1915 ++dlv.uNumRespawns; | |
1916 //v201 = pFilename; | |
1917 *(int *)pDest = 1; | |
1918 File = pGames_LOD->FindContainer(pFilename, 0); | |
1919 fread(&header, 0x10u, 1, File); | |
1920 uint v155 = header.uCompressedSize; | |
1921 uint Count = header.uDecompressedSize; | |
1922 BLVFace* Src = (BLVFace *)malloc(header.uDecompressedSize); | |
1923 pRawDLV = Src; | |
1924 if (v155 <= Count) | |
1925 { | |
1926 if (v155 == Count) | |
1927 fread(Src, 1, Count, File); | |
1928 else | |
1929 { | |
1930 void* _uSourceLen = malloc(v155); | |
1931 fread(_uSourceLen, v155, 1, File); | |
1932 zlib::MemUnzip(Src, &Count, _uSourceLen, v155); | |
1933 free(_uSourceLen); | |
1934 } | |
1935 } | |
1936 else | |
1937 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0); | |
1938 pData = ((char *)Src + 40); | |
1939 //v154 = 875; | |
0 | 1940 } |
2474 | 1941 else |
1942 { | |
1943 *(int *)pDest = 0; | |
1944 } | |
1945 | |
1946 | |
1947 //LABEL_140: | |
0 | 1948 //v202 = (int)".blv"; |
1949 //v156 = strlen(pFilename); | |
1950 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1951 memcpy(_visible_outlines, pData, 875); | |
1952 pData += 875; | |
1953 | |
1954 if ( *(int *)pDest ) | |
1955 memcpy(_visible_outlines, v203, 875); | |
1956 | |
1957 for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i) | |
1958 { | |
1980 | 1959 BLVMapOutline* pVertex = &pMapOutlines->pOutlines[i]; |
0 | 1960 if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8]) |
1961 pVertex->uFlags |= 1; | |
1962 } | |
1963 | |
1964 | |
1965 for (uint i = 0; i < uNumFaces; ++i) | |
1966 { | |
1980 | 1967 BLVFace* pFace = &pFaces[i]; |
1968 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 1969 |
1970 memcpy(&pFace->uAttributes, pData, 4); | |
1971 pData += 4; | |
1972 | |
1973 if (pFaceExtra->uEventID) | |
1974 { | |
1975 if (pFaceExtra->HasEventint()) | |
1976 pFace->uAttributes |= 0x100000; | |
1977 else | |
1978 pFace->uAttributes &= ~0x100000; | |
1979 } | |
1980 } | |
1981 | |
1982 pGameLoadingUI_ProgressBar->Progress(); | |
1983 | |
1984 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1985 { | |
1489 | 1986 memcpy(&pLevelDecorations[i].uFlags, pData, 2); |
0 | 1987 pData += 2; |
1988 } | |
1989 | |
1990 pGameLoadingUI_ProgressBar->Progress(); | |
1991 | |
1992 memcpy(&uNumActors, pData, 4); | |
2173 | 1993 memcpy(&pActors, pData + 4, uNumActors * sizeof(Actor)); |
0 | 1994 pData += 4 + uNumActors * sizeof(Actor); |
1995 | |
1996 pGameLoadingUI_ProgressBar->Progress(); | |
1997 pGameLoadingUI_ProgressBar->Progress(); | |
1998 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1999 memcpy(&uNumSpriteObjects, pData, 4); |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2000 memcpy(pSpriteObjects.data(), pData + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2001 pData += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2002 |
2003 pGameLoadingUI_ProgressBar->Progress(); | |
2004 | |
2144 | 2005 for ( uint i = 0; i < uNumSpriteObjects; ++i ) |
2006 { | |
2007 if (pSpriteObjects[i].stru_24.uItemID && !(pSpriteObjects[i].uAttributes & 0x0100)) | |
0 | 2008 { |
2144 | 2009 pSpriteObjects[i].uType = pItemsTable->pItems[pSpriteObjects[i].stru_24.uItemID].uSpriteID; |
2010 | |
2011 //uint uObjectID = 0; | |
2012 for ( uint j = 0; j < pObjectList->uNumObjects; ++j ) | |
2013 if ( pSpriteObjects[i].uType == pObjectList->pObjects[j].uObjectID ) | |
0 | 2014 { |
2144 | 2015 pSpriteObjects[i].uObjectDescID = j; |
0 | 2016 break; |
2017 } | |
2018 } | |
2019 } | |
2020 | |
2021 pGameLoadingUI_ProgressBar->Progress(); | |
2022 | |
2023 memcpy(&uNumChests, pData, 4); | |
1202 | 2024 memcpy(pChests.data(), pData + 4, uNumChests * sizeof(Chest)); |
0 | 2025 pData += 4 + uNumChests * sizeof(Chest); |
2026 | |
2027 pGameLoadingUI_ProgressBar->Progress(); | |
2028 pGameLoadingUI_ProgressBar->Progress(); | |
2029 | |
2030 memcpy(pDoors, pData, 0x3E80); | |
2031 pData += 0x3E80; | |
2032 | |
2033 //v201 = (const char *)blv.uDoors_ddata_Size; | |
2034 //v200 = (size_t)ptr_0002B4_doors_ddata; | |
1583 | 2035 //v170 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 2036 //v171 = blv.uDoors_ddata_Size; |
1583 | 2037 ptr_0002B4_doors_ddata = (unsigned __int16 *)malloc(blv.uDoors_ddata_Size);//, "L.DData"); |
0 | 2038 memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size); |
2039 pData += blv.uDoors_ddata_Size; | |
2040 | |
2041 //Src = (BLVFace *)((char *)Src + v171); | |
2042 //v172 = 0; | |
2043 //v245 = 0; | |
2044 //if (uNumDoors > 0) | |
2045 for (uint i = 0, j = 0; i < uNumDoors; ++i) | |
2046 { | |
1980 | 2047 BLVDoor* pDoor = &pDoors[i]; |
2048 | |
2049 pDoor->pVertexIDs = &ptr_0002B4_doors_ddata[j]; | |
0 | 2050 j += pDoor->uNumVertices; |
2051 | |
1980 | 2052 pDoor->pFaceIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2053 j += pDoor->uNumFaces; |
2054 | |
1980 | 2055 pDoor->pSectorIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2056 j += pDoor->field_48; |
2057 | |
1980 | 2058 pDoor->pDeltaUs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2059 j += pDoor->uNumFaces; |
2060 | |
1980 | 2061 pDoor->pDeltaVs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2062 j += pDoor->uNumFaces; |
2063 | |
1980 | 2064 pDoor->pXOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2065 j += pDoor->uNumOffsets; |
2066 | |
1980 | 2067 pDoor->pYOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2068 j += pDoor->uNumOffsets; |
2069 | |
1980 | 2070 pDoor->pZOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2071 j += pDoor->uNumOffsets; |
2072 /*v173 = pDoors; | |
2073 for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) ) | |
2074 { | |
2075 v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172); | |
2076 v175 = &pDoors[k]; | |
2077 v176 = v172 + 2 * v175->uNumVertices; | |
2078 v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176); | |
2079 v177 = &pDoors[k]; | |
2080 v178 = v176 + 2 * v177->uNumFaces; | |
2081 v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178); | |
2082 v179 = &pDoors[k]; | |
2083 v180 = v178 + 2 * v179->field_48; | |
2084 v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180); | |
2085 v181 = &pDoors[k]; | |
2086 v182 = v180 + 2 * v181->uNumFaces; | |
2087 v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182); | |
2088 v183 = &pDoors[k]; | |
2089 v184 = v182 + 2 * v183->uNumFaces; | |
2090 v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184); | |
2091 v185 = &pDoors[k]; | |
2092 v186 = v184 + 2 * v185->uNumOffsets; | |
2093 v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186); | |
2094 v187 = &pDoors[k]; | |
2095 ++k; | |
2096 v188 = v186 + 2 * v187->uNumOffsets; | |
2097 v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188); | |
2098 ++v245; | |
2099 v187->pZOffsets = v189; | |
2100 v173 = pDoors; | |
2101 if ( v245 >= uNumDoors ) | |
2102 break; | |
2103 }*/ | |
2104 } | |
2105 //v190 = 0; | |
2106 //v245 = 0; | |
2107 for (uint i = 0; i < uNumDoors; ++i) | |
2108 { | |
1980 | 2109 BLVDoor* pDoor = &pDoors[i]; |
0 | 2110 |
2111 for (uint j = 0; j < pDoor->uNumFaces; ++j) | |
2112 { | |
1980 | 2113 BLVFace* pFace = &pFaces[pDoor->pFaceIDs[j]]; |
2114 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 2115 |
2116 pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU; | |
2117 pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV; | |
2118 } | |
2119 //v191 = pDoors; | |
2120 //pDest = 0; | |
2121 //do | |
2122 // { | |
2123 /*Argsn = 0; | |
2124 for ( l = (BLVDoor *)&v190[(int)v191]; | |
2125 Argsn < *(short *)&v190[(int)v191 + 70]; | |
2126 l = (BLVDoor *)&v190[(int)v191] ) | |
2127 { | |
2128 v193 = Argsn; | |
2129 v194 = l->pFaceIDs[Argsn++]; | |
2130 v195 = &pFaceExtras[pFaces[v194].uFaceExtraID]; | |
2131 l->pDeltaUs[v193] = v195->sTextureDeltaU; | |
2132 v190 = pDest; | |
2133 *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV; | |
2134 v191 = pDoors; | |
2135 } | |
2136 ++v245; | |
2137 v190 += 80; | |
2138 pDest = v190;*/ | |
2139 //} | |
2140 //while ( v245 < uNumDoors ); | |
2141 } | |
2142 | |
2143 | |
2144 pGameLoadingUI_ProgressBar->Progress(); | |
2145 | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
2146 memcpy(&stru_5E4C90_MapPersistVars, pData, 0xC8); |
0 | 2147 pData += 0xC8; |
2148 | |
2149 pGameLoadingUI_ProgressBar->Progress(); | |
2150 | |
2151 memcpy(&stru1, pData, 0x38u); | |
2152 pData += 0x38; | |
2153 | |
2154 free(pRawDLV); | |
2155 //v5 = 0; | |
2156 | |
2157 pSoundList->LoadSound(64, 0); | |
2158 pSoundList->LoadSound(103, 0); | |
2159 pSoundList->LoadSound(63, 0); | |
2160 pSoundList->LoadSound(102, 0); | |
2161 pSoundList->LoadSound(50, 0); | |
2162 pSoundList->LoadSound(89, 0); | |
2163 | |
2164 return 0; | |
2165 } | |
2166 | |
2167 | |
2168 //----- (0049AC17) -------------------------------------------------------- | |
2169 int IndoorLocation::GetSector(int sX, int sY, int sZ) | |
2170 { | |
2171 int v4; // esi@1 | |
2172 //unsigned __int8 v5; // zf@1 | |
2173 //unsigned __int8 v6; // sf@1 | |
2174 //unsigned __int8 v7; // of@1 | |
2175 //BLVSector *v8; // eax@3 | |
2176 //int v9; // edi@9 | |
2177 //int v10; // eax@9 | |
2178 //int v11; // edx@9 | |
2179 //int v12; // eax@10 | |
2180 //unsigned __int16 v13; // ax@12 | |
2181 //int v14; // edi@14 | |
2182 //BLVFace *v15; // eax@14 | |
2183 //BLVFace *v16; // edi@14 | |
2184 //PolygonType v17; // al@14 | |
2185 //unsigned __int16 *pVertexIDs; // esi@16 | |
2186 //Vec3_short_ *v19; // eax@16 | |
2187 //int v20; // edx@16 | |
2188 //unsigned __int16 *v21; // esi@17 | |
2189 //int v22; // edi@19 | |
2190 //int v23; // edi@20 | |
2191 //Vec3_short_ *v24; // edx@20 | |
2192 signed int v25; // edx@21 | |
2193 int v26; // ebx@23 | |
2194 //int v27; // edx@26 | |
2195 //signed __int64 v28; // qtt@26 | |
2196 ///Vec3_short_ *v29; // eax@26 | |
2197 //Vec3_short_ *v30; // edx@26 | |
2198 //int v31; // edx@26 | |
791 | 2199 //signed int v32; // edi@27 |
2334 | 2200 // signed __int64 v33; // qtt@27 |
0 | 2201 //Vec3_short_ *v34; // edx@27 |
791 | 2202 //int v35; // edx@32 |
0 | 2203 int v37; // edi@38 |
717 | 2204 int pSectorID; // ebx@40 |
0 | 2205 int v39; // eax@41 |
2334 | 2206 // BLVFace *pFace; // esi@42 |
2207 // PolygonType pPolygonType; // dl@42 | |
2208 // int v42; // edx@43 | |
0 | 2209 int v43[50]; // [sp+Ch] [bp-108h]@1 |
2210 //int v44; // [sp+D4h] [bp-40h]@9 | |
2211 //int v45; // [sp+D8h] [bp-3Ch]@14 | |
2212 //int v46; // [sp+DCh] [bp-38h]@14 | |
2213 //int v47; // [sp+E0h] [bp-34h]@19 | |
2214 //int v48; // [sp+E4h] [bp-30h]@9 | |
2215 //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 | |
2216 bool v50; // [sp+ECh] [bp-28h]@19 | |
2217 int v51; // [sp+F0h] [bp-24h]@9 | |
2218 //unsigned int v52; // [sp+F4h] [bp-20h]@2 | |
2219 int v53; // [sp+F8h] [bp-1Ch]@10 | |
2220 int v54; // [sp+FCh] [bp-18h]@16 | |
2221 int v55; // [sp+100h] [bp-14h]@1 | |
2334 | 2222 // int v56; // [sp+104h] [bp-10h]@1 |
2223 // int v57; // [sp+108h] [bp-Ch]@16 | |
0 | 2224 //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 |
2225 int v59; // [sp+110h] [bp-4h]@16 | |
2226 | |
2227 v4 = 0; | |
791 | 2228 v43[0] = 0; |
2229 | |
0 | 2230 v55 = 0; |
791 | 2231 |
0 | 2232 if (uNumSectors < 2) |
2233 return 0; | |
2234 | |
2235 for (uint i = 1; i < uNumSectors; ++i) | |
2236 { | |
1980 | 2237 BLVSector* pSector = &pSectors[i]; |
0 | 2238 |
791 | 2239 if (pSector->pBounding.x1 > sX || pSector->pBounding.x2 < sX || |
2240 pSector->pBounding.y1 > sY || pSector->pBounding.y2 < sY || | |
2241 pSector->pBounding.z1 - 64 > sZ || pSector->pBounding.z2 + 64 < sZ) | |
2242 continue; | |
2243 | |
618
5cfb5dadf330
Margareth righ-click (addded constructor to NPCProfession) and cleaned BLV debug logs
Nomad
parents:
595
diff
changeset
|
2244 //Log::Warning(L"Sector[%u]", i); |
791 | 2245 v51 = pSector->uNumFloors + pSector->uNumPortals; |
2246 if (!v51) | |
2247 continue; | |
2248 | |
2249 | |
2250 for (uint j = 0; j < v51; ++j) | |
2251 { | |
2252 uint uFaceID; | |
2253 if (j < pSector->uNumFloors) | |
2254 uFaceID = pSector->pFloors[j]; | |
2255 else | |
2256 uFaceID = pSector->pPortals[j - pSector->uNumFloors]; | |
2257 | |
1980 | 2258 BLVFace* pFace = &pFaces[uFaceID]; |
791 | 2259 if (pFace->uPolygonType != POLYGON_Floor && |
2260 pFace->uPolygonType != POLYGON_InBetweenFloorAndWall) | |
2261 continue; | |
2262 | |
2263 v54 = 0; | |
2264 v50 = pVertices[pFace->pVertexIDs[0]].y >= sY; | |
2265 | |
793 | 2266 for (uint k = 1; k <= pFace->uNumVertices; k++) |
791 | 2267 { |
2268 v59 = v50; | |
2269 | |
2270 if (v54 >= 2) | |
2271 break; | |
2272 | |
1980 | 2273 Vec3<int16_t>* v2 = &pVertices[pFace->pVertexIDs[k]]; |
791 | 2274 v50 = v2->y >= sY; |
2275 | |
793 | 2276 if (v59 == v50) |
791 | 2277 continue; |
2278 | |
1980 | 2279 Vec3<int16_t>* v1 = &pVertices[pFace->pVertexIDs[k - 1]]; |
791 | 2280 v25 = v2->x >= sX ? 0 : 2; |
2281 v26 = v25 | (v1->x < sX); | |
2282 | |
2283 if (v26 == 3) | |
2284 continue; | |
2285 | |
2286 if (!v26) | |
2287 ++v54; | |
2288 else | |
2289 { | |
2290 if (v1->x >= v2->x) | |
2291 { | |
2292 /*int _a58; | |
0 | 2293 int _a59; |
2294 | |
2295 v32 = v1->x - v2->x; | |
2296 LODWORD(v33) = v32 << 16; | |
791 | 2297 HIDWORD(v33) = v32 >> 16;*/ |
2298 //fixpoint_div(v1->x - v2->x, v1->y - v2->y); | |
2299 //_a58 = v33 / (v1->y - v2->y); | |
1643 | 2300 //_a59 = fixpoint_mul(_a58, sY - v2->y); |
1980 | 2301 long long x_div_y = fixpoint_div(v1->x - v2->x, v1->y - v2->y); |
2302 long long res = fixpoint_mul(x_div_y, sY - v2->y); // a / b * c - looks like projection | |
793 | 2303 if (res + v2->x > sX) |
791 | 2304 ++v54; |
2305 } | |
2306 else | |
2307 { | |
1980 | 2308 long long x_div_y = fixpoint_div(v2->x - v1->x, v2->y - v1->y); |
2309 long long res = fixpoint_mul(x_div_y, sY - v1->y); | |
791 | 2310 |
2311 if (res + v1->x > sX) | |
2312 ++v54; | |
2313 | |
2314 /*int _a58; | |
0 | 2315 int _a59; |
791 | 2316 auto v32 = v2->x - v1->x; |
0 | 2317 LODWORD(v33) = v32 << 16; |
2318 HIDWORD(v33) = v32 >> 16; | |
2319 _a58 = v33 / (v2->y - v1->y); | |
1643 | 2320 _a59 = fixpoint_mul(_a58, sY - v1->y); |
0 | 2321 |
787 | 2322 if (_a59 + pVertices[k].x > sX) |
791 | 2323 ++v54;*/ |
0 | 2324 } |
717 | 2325 } |
791 | 2326 } |
2327 | |
2328 if (pFace->uNumVertices && v54 == 1) | |
2329 v43[v55++] = uFaceID; | |
2330 } | |
0 | 2331 } |
2332 | |
791 | 2333 v4 = v43[0]; |
0 | 2334 if ( v55 == 1 ) |
2335 return this->pFaces[v4].uSectorID; | |
2336 if ( !v55 ) | |
2337 return 0; | |
717 | 2338 pSectorID = 0; |
0 | 2339 v53 = 0xFFFFFFu; |
2340 if ( v55 > 0 ) | |
2341 { | |
2342 v39 = sY; | |
2273 | 2343 for ( v37 = 0; v37 < v55; ++v37 ) |
0 | 2344 { |
2273 | 2345 if ( this->pFaces[v43[v37]].uPolygonType == POLYGON_Floor ) |
2346 v39 = sZ - this->pVertices[*this->pFaces[v43[v37]].pVertexIDs].z; | |
2347 if ( this->pFaces[v43[v37]].uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
0 | 2348 { |
2273 | 2349 v39 = sZ - ((fixpoint_mul(this->pFaces[v43[v37]].zCalc1, (sX << 16)) |
2350 + fixpoint_mul(this->pFaces[v43[v37]].zCalc2, (sY << 16)) | |
2351 + this->pFaces[v43[v37]].zCalc3 | |
2352 + 0x8000) >> 16); | |
717 | 2353 } |
0 | 2354 if ( v39 >= 0 ) |
2355 { | |
2356 if ( v39 < v53 ) | |
2357 { | |
2273 | 2358 pSectorID = this->pFaces[v43[v37]].uSectorID; |
0 | 2359 v53 = v39; |
2360 } | |
2361 } | |
2362 } | |
2363 } | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1104
diff
changeset
|
2364 return pSectorID; |
0 | 2365 } |
2366 // 49AC17: using guessed type int var_108[50]; | |
2367 | |
2368 | |
2369 //----- (00498A41) -------------------------------------------------------- | |
2092 | 2370 void BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) |
0 | 2371 { |
2372 Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8 | |
2373 | |
2092 | 2374 if ( this->uPolygonType == POLYGON_VerticalWall ) |
0 | 2375 { |
2376 a2->x = -this->pFacePlane_old.vNormal.y; | |
2092 | 2377 a2->y = this->pFacePlane_old.vNormal.x; |
0 | 2378 a2->z = 0; |
2092 | 2379 |
2380 a3->x = 0; | |
0 | 2381 a3->y = 0; |
2382 a3->z = 0xFFFF0000u; | |
2092 | 2383 |
0 | 2384 } |
2474 | 2385 else if ( this->uPolygonType == POLYGON_Floor || this->uPolygonType == POLYGON_Ceiling ) |
2092 | 2386 { |
0 | 2387 a2->x = 0x10000u; |
2092 | 2388 a2->y = 0; |
0 | 2389 a2->z = 0; |
2092 | 2390 |
2391 a3->x = 0; | |
0 | 2392 a3->y = 0xFFFF0000u; |
2393 a3->z = 0; | |
2092 | 2394 |
2395 } | |
2474 | 2396 else if ( this->uPolygonType == POLYGON_InBetweenFloorAndWall || this->uPolygonType == POLYGON_InBetweenCeilingAndWall ) |
0 | 2397 { |
2398 if ( abs(this->pFacePlane_old.vNormal.z) < 46441 ) | |
2399 { | |
2092 | 2400 a1.x = (double)-this->pFacePlane_old.vNormal.y; |
2401 a1.y = (double)this->pFacePlane_old.vNormal.x; | |
0 | 2402 a1.z = 0.0; |
2403 a1.Normalize(); | |
2092 | 2404 |
0 | 2405 a2->x = (signed __int64)(a1.x * 65536.0); |
2092 | 2406 a2->y = (signed __int64)(a1.y * 65536.0); |
2407 a2->z = 0; | |
2408 | |
2409 a3->y = 0; | |
2410 a3->z = 0xFFFF0000u; | |
2411 a3->x = 0; | |
2412 | |
0 | 2413 } |
2474 | 2414 else |
2415 { | |
2416 a2->x = 0x10000u; | |
2417 a2->y = 0; | |
2418 a2->z = 0; | |
2419 | |
2420 a3->x = 0; | |
2421 a3->y = 0xFFFF0000u; | |
2422 a3->z = 0; | |
2423 } | |
2424 | |
0 | 2425 } |
2474 | 2426 //LABEL_12: |
2203 | 2427 if ( this->uAttributes & 0x800000 ) |
0 | 2428 { |
2429 a2->x = -a2->x; | |
2430 a2->y = -a2->y; | |
2431 a2->z = -a2->z; | |
2432 } | |
2203 | 2433 if ( this->uAttributes & 0x1000000 ) |
0 | 2434 { |
2435 a3->x = -a3->x; | |
2436 a3->y = -a3->y; | |
2437 a3->z = -a3->z; | |
2438 } | |
2092 | 2439 return; |
0 | 2440 } |
2441 | |
2442 //----- (0044C23B) -------------------------------------------------------- | |
428 | 2443 bool BLVFaceExtra::HasEventint() |
2273 | 2444 { |
428 | 2445 signed int event_index; // eax@1 |
2446 _evt_raw* start_evt; | |
2447 _evt_raw* end_evt; | |
2448 | |
2449 event_index = 0; | |
2450 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
2451 return false; | |
2452 while ( pLevelEVT_Index[event_index].uEventID != this->uEventID ) | |
0 | 2453 { |
428 | 2454 ++event_index; |
2455 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
2456 return false; | |
0 | 2457 } |
428 | 2458 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
2459 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
2460 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
2461 return false; | |
0 | 2462 else |
428 | 2463 return true; |
0 | 2464 } |
2465 | |
2466 //----- (0046F228) -------------------------------------------------------- | |
1458 | 2467 void BLV_UpdateDoors() |
0 | 2468 { |
2092 | 2469 BLVFace *face; // ebx@24 |
0 | 2470 Vec3_short_ *v17; // esi@24 |
2471 int v18; // eax@24 | |
2472 int v19; // edx@24 | |
2473 signed int v20; // eax@24 | |
2474 int v24; // esi@25 | |
2475 int v25; // eax@25 | |
2476 signed __int64 v27; // qtt@27 | |
2477 BLVFaceExtra *v28; // esi@32 | |
2334 | 2478 // int v29; // ecx@34 |
2479 // int v30; // edx@34 | |
2480 // unsigned __int64 v31; // qax@34 | |
0 | 2481 int v32; // eax@34 |
2482 Vec3_short_ *v34; // eax@35 | |
2483 int v35; // ecx@35 | |
2484 int v36; // edx@35 | |
2485 signed int v37; // eax@35 | |
2486 signed int v38; // edx@35 | |
2487 int v39; // eax@35 | |
2488 int v40; // edx@35 | |
2489 Vec3_short_ *v43; // edi@36 | |
2334 | 2490 // unsigned int v49; // ecx@46 |
2491 // unsigned __int16 v50; // ax@48 | |
2492 // unsigned int v51; // eax@51 | |
2493 // unsigned __int16 v52; // ax@54 | |
2494 // int v56; // ecx@58 | |
0 | 2495 int v57; // eax@58 |
472 | 2496 Vec3_int_ v67; |
2497 Vec3_int_ v70; | |
0 | 2498 int v73; // [sp+20h] [bp-44h]@24 |
2499 int v75; // [sp+28h] [bp-3Ch]@36 | |
2500 int v76; // [sp+2Ch] [bp-38h]@36 | |
2501 int v77; // [sp+30h] [bp-34h]@36 | |
2502 int v82; // [sp+44h] [bp-20h]@35 | |
2503 int v83; // [sp+48h] [bp-1Ch]@34 | |
2504 int v84; // [sp+4Ch] [bp-18h]@34 | |
2334 | 2505 // int v85; // [sp+50h] [bp-14h]@19 |
0 | 2506 SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 |
2507 int v88; // [sp+5Ch] [bp-8h]@18 | |
2508 int v89; // [sp+60h] [bp-4h]@6 | |
2509 | |
2510 eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; | |
472 | 2511 for (uint i = 0; i < pIndoor->uNumDoors; ++i) |
0 | 2512 { |
1980 | 2513 BLVDoor* door = &pIndoor->pDoors[i]; |
2092 | 2514 if (door->uState == BLVDoor::Closed || door->uState == BLVDoor::Open) |
2515 { | |
2516 door->uAttributes &= 0xFFFFFFFDu; | |
2517 continue; | |
2518 } | |
2519 door->uTimeSinceTriggered += pEventTimer->uTimeElapsed; | |
2520 if (door->uState == BLVDoor::Opening) | |
2521 { | |
2522 v89 = (signed int)(door->uTimeSinceTriggered * door->uCloseSpeed) / 128; | |
2523 if ( v89 >= door->uMoveLength ) | |
2524 { | |
2525 v89 = door->uMoveLength; | |
2526 door->uState = BLVDoor::Open; | |
2527 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2528 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2474 | 2529 //goto LABEL_18; |
2092 | 2530 } |
2474 | 2531 else if (!(door->uAttributes & 6) && door->uNumVertices) |
2532 pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor, i), 1, -1, 0, 0, 0, 0); | |
2092 | 2533 } |
2534 else | |
2535 { | |
2536 signed int v5 = (signed int)(door->uTimeSinceTriggered * door->uOpenSpeed) / 128; | |
2537 if ( v5 >= door->uMoveLength) | |
0 | 2538 { |
2092 | 2539 v89 = 0; |
2540 door->uState = BLVDoor::Closed; | |
2541 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2542 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2474 | 2543 //goto LABEL_18; |
0 | 2544 } |
2474 | 2545 else |
2546 { | |
2547 v89 = door->uMoveLength - v5; | |
2548 if (!(door->uAttributes & 6) && door->uNumVertices) | |
2549 pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor, i), 1, -1, 0, 0, 0, 0); | |
2550 } | |
2092 | 2551 } |
2474 | 2552 |
2553 //LABEL_18: | |
2092 | 2554 for (uint j = 0; j < door->uNumVertices; ++j) |
2555 { | |
2172 | 2556 pIndoor->pVertices[door->pVertexIDs[j]].x = fixpoint_mul(door->vDirection.x, v89) + door->pXOffsets[j]; |
2557 pIndoor->pVertices[door->pVertexIDs[j]].y = fixpoint_mul(door->vDirection.y, v89) + door->pYOffsets[j]; | |
2558 pIndoor->pVertices[door->pVertexIDs[j]].z = fixpoint_mul(door->vDirection.z, v89) + door->pZOffsets[j]; | |
2092 | 2559 } |
2560 for ( v88 = 0; v88 < door->uNumFaces; ++v88 ) | |
2561 { | |
2562 face = &pIndoor->pFaces[door->pFaceIDs[v88]]; | |
2563 v17 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2564 v18 = face->pFacePlane_old.vNormal.y; | |
2565 v73 = *(int *)&v17->x; | |
2566 v19 = face->pFacePlane_old.vNormal.z; | |
2567 v20 = -(v19 * (int)v17->z + (signed __int16)v73 * face->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); | |
2568 face->pFacePlane_old.dist = v20; | |
2569 face->pFacePlane.dist = -((double)v17->z * face->pFacePlane.vNormal.z | |
2570 + (double)v17->y * face->pFacePlane.vNormal.y | |
2571 + (double)v17->x * face->pFacePlane.vNormal.x); | |
2572 if ( v19 ) | |
0 | 2573 { |
2092 | 2574 v24 = abs(v20 >> 15); |
2575 v25 = abs(face->pFacePlane_old.vNormal.z); | |
2576 if ( v24 > v25 ) | |
2577 Error("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", | |
2578 door->uDoorID, door->pFaceIDs[v88], face->pFacePlane_old.dist, face->pFacePlane_old.vNormal.z); | |
2579 LODWORD(v27) = face->pFacePlane_old.dist << 16; | |
2580 HIDWORD(v27) = face->pFacePlane_old.dist >> 16; | |
2581 face->zCalc3 = -v27 / face->pFacePlane_old.vNormal.z; | |
2582 } | |
2154 | 2583 //if ( face->uAttributes & FACE_TEXTURE_FLOW || pRenderer->pRenderD3D ) |
2092 | 2584 face->_get_normals(&v70, &v67); |
2585 v28 = &pIndoor->pFaceExtras[face->uFaceExtraID]; | |
2154 | 2586 /*if ( !pRenderer->pRenderD3D ) |
2092 | 2587 { |
2588 if ( !(face->uAttributes & FACE_TEXTURE_FLOW) ) | |
2589 continue; | |
2590 v83 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
2591 v85 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
2592 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
2593 v29 = v89; | |
2594 v28->sTextureDeltaU = -((v83 + v85 + v84) * (signed __int64)v89) >> 16; | |
2595 v85 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
2596 v83 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
2597 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
2598 v31 = (v85 + v83 + v84) * (signed __int64)v29; | |
2599 v32 = v31 >> 16; | |
2273 | 2600 v57 = -v32; |
2601 v28->sTextureDeltaV = v57; | |
2602 v28->sTextureDeltaU += door->pDeltaUs[v88]; | |
2603 v28->sTextureDeltaV = v57 + door->pDeltaVs[v88]; | |
2604 continue; | |
2154 | 2605 }*/ |
2092 | 2606 v28->sTextureDeltaU = 0; |
2607 v28->sTextureDeltaV = 0; | |
2608 v34 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2609 v35 = v34->z; | |
2610 v36 = v34->y; | |
2611 v82 = v34->x; | |
2612 v37 = v70.x * v82 + v70.y * v36 + v70.z * v35; | |
2613 v38 = v67.x * v82 + v67.y * v36 + v67.z * v35; | |
2614 v39 = v37 >> 16; | |
2615 *face->pVertexUIDs = v39; | |
2616 v40 = v38 >> 16; | |
2617 *face->pVertexVIDs = v40; | |
2618 v84 = v39; | |
2619 v82 = v40; | |
2620 for (uint j = 1; j < face->uNumVertices; ++j) | |
2621 { | |
2622 v43 = &pIndoor->pVertices[face->pVertexIDs[j]]; | |
2623 v76 = ((__int64)v70.z * v43->z + (__int64)v70.x * v43->x + (__int64)v70.y * v43->y) >> 16; | |
2624 v77 = ((__int64)v67.x * v43->x + (__int64)v67.y * v43->y + (__int64)v43->z * v67.z) >> 16; | |
2625 if ( v76 < v39 ) | |
2626 v39 = v76; | |
2627 if ( v77 < v40 ) | |
2628 v40 = v77; | |
2629 if ( v76 > v84 ) | |
2630 v84 = v76; | |
2631 if ( v77 > v82 ) | |
2632 v82 = v77; | |
2633 face->pVertexUIDs[j] = v76; | |
2634 face->pVertexVIDs[j] = v77; | |
2635 } | |
2636 if ( face->uAttributes & FACE_UNKNOW3 ) | |
2637 v28->sTextureDeltaU -= v39; | |
0 | 2638 else |
2639 { | |
2092 | 2640 if ( SBYTE1(face->uAttributes) < 0 ) |
0 | 2641 { |
2092 | 2642 if ( face->uBitmapID != -1 ) |
2643 v28->sTextureDeltaU -= v84 + pBitmaps_LOD->pTextures[face->uBitmapID].uTextureWidth; | |
0 | 2644 } |
2645 } | |
2092 | 2646 if ( face->uAttributes & 8 ) |
2647 v28->sTextureDeltaV -= v40; | |
2648 else | |
0 | 2649 { |
2273 | 2650 if ( face->uAttributes & FACE_UNKNOW7 ) |
0 | 2651 { |
2092 | 2652 if ( face->uBitmapID != -1 ) |
2653 v28->sTextureDeltaV -= v82 + pBitmaps_LOD->GetTexture(face->uBitmapID)->uTextureHeight; | |
2654 } | |
2655 } | |
2656 if ( face->uAttributes & FACE_TEXTURE_FLOW ) | |
2657 { | |
2172 | 2658 v84 = fixpoint_mul(door->vDirection.x, v70.x); |
2659 v82 = fixpoint_mul(door->vDirection.y, v70.y); | |
2660 v83 = fixpoint_mul(door->vDirection.z, v70.z); | |
2092 | 2661 v75 = v84 + v82 + v83; |
2172 | 2662 v82 = fixpoint_mul(v75, v89); |
2092 | 2663 v28->sTextureDeltaU = -v82; |
2172 | 2664 v84 = fixpoint_mul(door->vDirection.x, v67.x); |
2665 v82 = fixpoint_mul(door->vDirection.y, v67.y); | |
2666 v83 = fixpoint_mul(door->vDirection.z, v67.z); | |
2092 | 2667 v75 = v84 + v82 + v83; |
2273 | 2668 v32 = fixpoint_mul(v75, v89); |
2092 | 2669 v57 = -v32; |
2670 v28->sTextureDeltaV = v57; | |
2671 v28->sTextureDeltaU += door->pDeltaUs[v88]; | |
2672 v28->sTextureDeltaV = v57 + door->pDeltaVs[v88]; | |
0 | 2673 } |
2092 | 2674 } |
0 | 2675 } |
2676 } | |
2677 // 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; | |
2678 | |
2679 //----- (0046F90C) -------------------------------------------------------- | |
1458 | 2680 void UpdateActors_BLV() |
0 | 2681 { |
2682 int v2; // edi@6 | |
2683 int v3; // eax@6 | |
2684 int v4; // eax@8 | |
2685 __int16 v5; // ax@11 | |
2686 signed int v6; // ebx@14 | |
2334 | 2687 // signed __int16 v9; // ax@17 |
0 | 2688 signed __int64 v10; // qax@18 |
2334 | 2689 // int v12; // eax@29 |
2690 // unsigned __int64 v13; // qax@29 | |
2691 // int v14; // eax@30 | |
2692 // unsigned __int64 v15; // qax@30 | |
2693 // BLVFace *v17; // edx@33 | |
2694 // int v18; // ecx@33 | |
2695 // BLVFace *v19; // eax@34 | |
2696 // int v20; // ecx@46 | |
0 | 2697 int v22; // edi@46 |
2334 | 2698 // int v23; // eax@48 |
0 | 2699 unsigned int v24; // eax@51 |
2334 | 2700 // int v25; // eax@52 |
2701 // int v26; // ebx@54 | |
0 | 2702 int v27; // ST08_4@54 |
2703 int v28; // edi@54 | |
2704 int v29; // eax@54 | |
2705 int v30; // ecx@62 | |
2706 int v31; // ebx@62 | |
2707 int v32; // eax@62 | |
2708 int v33; // eax@64 | |
2334 | 2709 // unsigned int v34; // ecx@64 |
2710 // int v35; // ecx@64 | |
0 | 2711 signed int v37; // ebx@85 |
2334 | 2712 // int v39; // ecx@90 |
2713 // int v40; // ebx@90 | |
2714 // PolygonType v41; // al@94 | |
2715 // int v42; // eax@96 | |
2716 // __int16 v43; // dx@96 | |
0 | 2717 int v44; // ecx@96 |
2718 int v45; // edi@101 | |
2334 | 2719 // unsigned __int8 v49; // zf@103 |
2720 // unsigned __int8 v50; // sf@103 | |
0 | 2721 AIDirection v52; // [sp+0h] [bp-60h]@75 |
2722 AIDirection v53; // [sp+1Ch] [bp-44h]@116 | |
2334 | 2723 // int v54; // [sp+38h] [bp-28h]@53 |
0 | 2724 unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6 |
2725 int v56; // [sp+40h] [bp-20h]@6 | |
2726 unsigned int _this; // [sp+44h] [bp-1Ch]@51 | |
2727 int v58; // [sp+48h] [bp-18h]@51 | |
2728 int v59; // [sp+4Ch] [bp-14h]@8 | |
2729 unsigned int uFaceID; // [sp+50h] [bp-10h]@6 | |
2730 int v61; // [sp+54h] [bp-Ch]@14 | |
2731 int v62; // [sp+58h] [bp-8h]@6 | |
2172 | 2732 unsigned int actor_id; // [sp+5Ch] [bp-4h]@1 |
2733 | |
2734 for ( actor_id = 0; actor_id < uNumActors; actor_id++ ) | |
2735 { | |
2281 | 2736 if ( pActors[actor_id].uAIState == Removed || pActors[actor_id].uAIState == Disabled |
2737 || pActors[actor_id].uAIState == Summoned || !pActors[actor_id].uMovementSpeed ) | |
2172 | 2738 continue; |
2739 uSectorID = pActors[actor_id].uSectorID; | |
2740 v2 = collide_against_floor(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z, &uSectorID, &uFaceID); | |
2741 pActors[actor_id].uSectorID = uSectorID; | |
2742 v3 = pActors[actor_id].pMonsterInfo.uFlying; | |
2743 v56 = v2; | |
2744 v62 = v3; | |
2745 if ( !pActors[actor_id].CanAct() ) | |
2746 v62 = 0; | |
2747 v4 = pActors[actor_id].vPosition.z; | |
2748 v59 = 0; | |
2749 if ( pActors[actor_id].vPosition.z > v2 + 1 ) | |
2750 v59 = 1; | |
2751 if ( v2 <= -30000 ) | |
0 | 2752 { |
2172 | 2753 v5 = pIndoor->GetSector(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, v4); |
2754 pActors[actor_id].uSectorID = v5; | |
2755 v56 = BLV_GetFloorLevel(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z, v5, &uFaceID); | |
2756 if ( !v5 || v56 == -30000 ) | |
2276 | 2757 continue; |
2172 | 2758 } |
2276 | 2759 if ( pActors[actor_id].uCurrentActionAnimation == ANIM_Walking)// |
2172 | 2760 { |
2761 v6 = pActors[actor_id].uMovementSpeed; | |
2762 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) | |
0 | 2763 { |
2172 | 2764 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uPower ) |
2765 LODWORD(v10) = pActors[actor_id].uMovementSpeed / (unsigned __int16)pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uPower; | |
2766 else | |
2767 v10 = (signed __int64)((double)pActors[actor_id].uMovementSpeed * 0.5); | |
2768 v6 = v10; | |
0 | 2769 } |
2172 | 2770 if ( pActors[actor_id].uAIState == Pursuing || pActors[actor_id].uAIState == Fleeing ) |
2771 v6 *= 2; | |
2281 | 2772 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_WAIT ) |
2172 | 2773 v6 = (signed __int64)((double)v6 * flt_6BE3AC_debug_recmod1_x_1_6); |
2774 if ( v6 > 1000 ) | |
2775 v6 = 1000; | |
2776 pActors[actor_id].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(pActors[actor_id].uYawAngle), v6); | |
2777 pActors[actor_id].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(pActors[actor_id].uYawAngle), v6); | |
2778 if ( v62 ) | |
2779 pActors[actor_id].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pActors[actor_id].uPitchAngle), v6); | |
2780 } | |
2276 | 2781 else//actor is not moving( ) |
2172 | 2782 { |
2783 pActors[actor_id].vVelocity.x = fixpoint_mul(55000, pActors[actor_id].vVelocity.x); | |
2784 pActors[actor_id].vVelocity.y = fixpoint_mul(55000, pActors[actor_id].vVelocity.y); | |
2785 if ( v62 ) | |
2786 pActors[actor_id].vVelocity.z = fixpoint_mul(55000, pActors[actor_id].vVelocity.z); | |
2787 } | |
2788 if ( pActors[actor_id].vPosition.z <= v56 ) | |
2789 { | |
2790 pActors[actor_id].vPosition.z = v56 + 1; | |
2791 if ( pIndoor->pFaces[uFaceID].uPolygonType == 3 ) | |
0 | 2792 { |
2172 | 2793 if ( pActors[actor_id].vVelocity.z < 0 ) |
2794 pActors[actor_id].vVelocity.z = 0; | |
0 | 2795 } |
2796 else | |
2797 { | |
2172 | 2798 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 45000 ) |
2799 pActors[actor_id].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
0 | 2800 } |
2172 | 2801 } |
2802 else | |
2803 { | |
2804 if ( v59 && !v62 ) | |
2805 pActors[actor_id].vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
0 | 2806 } |
2281 | 2807 if ( pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x |
2808 + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y | |
2172 | 2809 + pActors[actor_id].vVelocity.z * pActors[actor_id].vVelocity.z >= 400 ) |
0 | 2810 { |
2474 | 2811 stru_721530.field_84 = -1; |
2172 | 2812 stru_721530.field_70 = 0; |
2813 stru_721530.field_0 = 1; | |
2814 stru_721530.field_8_radius = pActors[actor_id].uActorRadius; | |
2815 stru_721530.prolly_normal_d = pActors[actor_id].uActorRadius; | |
2816 stru_721530.height = pActors[actor_id].uActorHeight; | |
2817 v22 = 0; | |
2818 for ( uSectorID = 0; uSectorID < 100; uSectorID++ ) | |
0 | 2819 { |
2172 | 2820 stru_721530.position.x = pActors[actor_id].vPosition.x; |
2821 stru_721530.normal.x = stru_721530.position.x; | |
2822 stru_721530.position.y = pActors[actor_id].vPosition.y; | |
2823 stru_721530.normal.y = stru_721530.position.y; | |
2824 stru_721530.normal.z = pActors[actor_id].vPosition.z + pActors[actor_id].uActorRadius + 1; | |
2825 stru_721530.position.z = pActors[actor_id].vPosition.z - pActors[actor_id].uActorRadius + stru_721530.height - 1; | |
2826 if ( stru_721530.position.z < stru_721530.normal.z ) | |
2827 stru_721530.position.z = pActors[actor_id].vPosition.z + pActors[actor_id].uActorRadius + 1; | |
2828 stru_721530.velocity.x = pActors[actor_id].vVelocity.x; | |
2829 stru_721530.velocity.y = pActors[actor_id].vVelocity.y; | |
2830 stru_721530.velocity.z = pActors[actor_id].vVelocity.z; | |
2831 stru_721530.uSectorID = pActors[actor_id].uSectorID; | |
2832 if ( !stru_721530._47050A(v22) ) | |
0 | 2833 { |
2172 | 2834 v58 = 0; |
2835 v24 = 8 * actor_id; | |
2836 LOBYTE(v24) = PID(OBJECT_Actor,actor_id); | |
2837 for ( v61 = 0; v61 < 100; ++v61 ) | |
0 | 2838 { |
2172 | 2839 _46E44E_collide_against_faces_and_portals(1); |
2840 _46E0B2_collide_against_decorations(); | |
2841 _46EF01_collision_chech_player(0); | |
2842 _46ED8A_collide_against_sprite_objects(v24); | |
2843 for ( uint j = 0; j < ai_arrays_size; j++ ) | |
0 | 2844 { |
2172 | 2845 if ( ai_near_actors_ids[j] != actor_id ) |
0 | 2846 { |
2172 | 2847 v27 = abs(pActors[ai_near_actors_ids[j]].vPosition.z - pActors[actor_id].vPosition.z); |
2848 v28 = abs(pActors[ai_near_actors_ids[j]].vPosition.y - pActors[actor_id].vPosition.y); | |
2849 v29 = abs(pActors[ai_near_actors_ids[j]].vPosition.x - pActors[actor_id].vPosition.x); | |
2850 if ( int_get_vector_length(v29, v28, v27) >= pActors[actor_id].uActorRadius + (signed int)pActors[ai_near_actors_ids[j]].uActorRadius | |
2851 && Actor::_46DF1A_collide_against_actor(ai_near_actors_ids[j], 40) ) | |
0 | 2852 ++v58; |
2853 } | |
2854 } | |
2172 | 2855 if ( _46F04E_collide_against_portals() ) |
2856 break; | |
2857 } | |
2858 v56 = v58 > 1; | |
2859 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
2860 { | |
2861 v30 = stru_721530.normal2.x; | |
2862 v31 = stru_721530.normal2.y; | |
2863 v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
2864 } | |
2865 else | |
2866 { | |
2867 v30 = pActors[actor_id].vPosition.x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
2868 v31 = pActors[actor_id].vPosition.y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2869 v32 = pActors[actor_id].vPosition.z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2870 } | |
2871 v33 = collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); | |
2872 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY && pActors[actor_id].uAIState == Dead) | |
2873 { | |
2874 pActors[actor_id].uAIState = Removed; | |
2875 continue; | |
0 | 2876 } |
2172 | 2877 if ( v59 || v62 || !(pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY) ) |
0 | 2878 { |
2172 | 2879 if ( v33 == -30000 ) |
2880 continue; | |
2881 if ( pActors[actor_id].uCurrentActionAnimation != 1 || v33 >= pActors[actor_id].vPosition.z - 100 || v59 || v62 ) | |
0 | 2882 { |
2474 | 2883 if ( stru_721530.field_7C < stru_721530.field_6C ) |
2172 | 2884 { |
2474 | 2885 pActors[actor_id].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
2886 pActors[actor_id].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2887 pActors[actor_id].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2888 pActors[actor_id].uSectorID = LOWORD(stru_721530.uSectorID); | |
2889 stru_721530.field_70 += stru_721530.field_7C; | |
2890 v37 = PID_ID(stru_721530.uFaceID); | |
2891 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) | |
2892 { | |
2893 if (pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->turn_stage == TE_MOVEMENT)) | |
2894 { | |
2895 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2896 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2897 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2898 v22 = 0; | |
2899 continue; | |
2900 } | |
2901 if (pActors[actor_id].pMonsterInfo.uHostilityType) | |
2902 { | |
2903 if (!v56) | |
2904 { | |
2905 Actor::AI_Flee(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2906 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2907 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2908 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2909 v22 = 0; | |
2910 continue; | |
2911 } | |
2912 } | |
2913 else | |
2914 { | |
2915 if (!v56) | |
2916 { | |
2917 if (!pActors[v37].pMonsterInfo.uHostilityType) | |
2918 { | |
2919 Actor::AI_FaceObject(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2920 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2921 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2922 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2923 v22 = 0; | |
2924 continue; | |
2925 } | |
2926 Actor::AI_Flee(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2927 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2928 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2929 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2930 v22 = 0; | |
2931 continue; | |
2932 } | |
2933 } | |
2934 Actor::AI_StandOrBored(actor_id, 4, v22, &v53); | |
2935 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2936 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2937 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2938 v22 = 0; | |
2939 continue; | |
2940 } | |
2941 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Player) | |
2942 { | |
2943 if (pActors[actor_id].GetActorsRelation(0)) | |
2944 { | |
2945 //v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime), v22); | |
2946 //v49 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == v22; | |
2947 //v50 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) - v22 < 0; | |
2948 pActors[actor_id].vVelocity.y = v22; | |
2949 pActors[actor_id].vVelocity.x = v22; | |
2950 if (pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > v22) | |
2951 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
2952 viewparams->bRedrawGameUI = 1; | |
2953 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2954 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2955 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2956 v22 = 0; | |
2957 continue; | |
2958 } | |
2959 Actor::AI_FaceObject(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2960 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2961 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2962 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2963 v22 = 0; | |
2964 continue; | |
2965 } | |
2966 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) | |
2967 { | |
2968 _this = integer_sqrt(pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y); | |
2969 v45 = stru_5C6E00->Atan2(pActors[actor_id].vPosition.x - pLevelDecorations[v37].vPosition.x, | |
2970 pActors[actor_id].vPosition.y - pLevelDecorations[v37].vPosition.y); | |
2971 pActors[actor_id].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v45), _this); | |
2972 pActors[actor_id].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v45), _this); | |
2973 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2974 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2975 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2976 v22 = 0; | |
2977 continue; | |
2978 } | |
2979 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) | |
2980 { | |
2981 stru_721530.field_84 = stru_721530.uFaceID >> 3; | |
2982 if (pIndoor->pFaces[v37].uPolygonType == 3) | |
2983 { | |
2984 pActors[actor_id].vVelocity.z = 0; | |
2985 pActors[actor_id].vPosition.z = pIndoor->pVertices[*pIndoor->pFaces[v37].pVertexIDs].z + 1; | |
2986 if (pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x | |
2987 + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y < 400) | |
2988 { | |
2989 pActors[actor_id].vVelocity.y = 0; | |
2990 pActors[actor_id].vVelocity.x = 0; | |
2991 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2992 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2993 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2994 v22 = 0; | |
2995 continue; | |
2996 } | |
2997 } | |
2998 else | |
2999 { | |
3000 v61 = abs(pIndoor->pFaces[v37].pFacePlane_old.vNormal.x * pActors[actor_id].vVelocity.x + pIndoor->pFaces[v37].pFacePlane_old.vNormal.y | |
3001 * pActors[actor_id].vVelocity.y | |
3002 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.z | |
3003 * pActors[actor_id].vVelocity.z) >> 16; | |
3004 if ((stru_721530.speed >> 3) > v61) | |
3005 v61 = stru_721530.speed >> 3; | |
3006 pActors[actor_id].vVelocity.x += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.x); | |
3007 pActors[actor_id].vVelocity.y += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.y); | |
3008 pActors[actor_id].vVelocity.z += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.z); | |
3009 if (pIndoor->pFaces[v37].uPolygonType != 4 && pIndoor->pFaces[v37].uPolygonType != 3) | |
3010 { | |
3011 v44 = stru_721530.prolly_normal_d | |
3012 - ((pIndoor->pFaces[v37].pFacePlane_old.dist | |
3013 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.z * pActors[actor_id].vPosition.z | |
3014 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.y * pActors[actor_id].vPosition.y | |
3015 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.x * pActors[actor_id].vPosition.x) >> 16); | |
3016 if (v44 > 0) | |
3017 { | |
3018 pActors[actor_id].vPosition.x += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.x); | |
3019 pActors[actor_id].vPosition.y += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.y); | |
3020 pActors[actor_id].vPosition.z += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.z); | |
3021 } | |
3022 pActors[actor_id].uYawAngle = stru_5C6E00->Atan2(pActors[actor_id].vVelocity.x, pActors[actor_id].vVelocity.y); | |
3023 } | |
3024 } | |
3025 if (pIndoor->pFaces[v37].uAttributes & 0x8000000) | |
3026 EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v37].uFaceExtraID].uEventID, 0, 1); | |
3027 } | |
3028 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
3029 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
3030 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
3031 v22 = 0; | |
3032 continue; | |
2172 | 3033 } |
2474 | 3034 else |
3035 { | |
3036 pActors[actor_id].vPosition.x = LOWORD(stru_721530.normal2.x); | |
3037 pActors[actor_id].vPosition.y = LOWORD(stru_721530.normal2.y); | |
3038 pActors[actor_id].vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; | |
3039 pActors[actor_id].uSectorID = LOWORD(stru_721530.uSectorID); | |
3040 //goto LABEL_123; | |
3041 break; | |
3042 } | |
3043 | |
2172 | 3044 } |
2474 | 3045 else if ( pActors[actor_id].vPosition.x & 1 ) |
2172 | 3046 pActors[actor_id].uYawAngle += 100; |
3047 else | |
3048 pActors[actor_id].uYawAngle -= 100; | |
3049 } | |
3050 else | |
3051 { | |
2474 | 3052 if (pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->turn_stage == TE_MOVEMENT)) |
3053 continue; | |
2172 | 3054 if ( !pActors[actor_id].pMonsterInfo.uHostilityType || v56 != v22 ) |
3055 { | |
3056 Actor::AI_StandOrBored(actor_id, 4, v22, &v52); | |
2474 | 3057 continue; |
0 | 3058 } |
3059 } | |
3060 } | |
3061 } | |
3062 } | |
2172 | 3063 else |
3064 { | |
3065 pActors[actor_id].vVelocity.z = 0; | |
3066 pActors[actor_id].vVelocity.y = 0; | |
3067 pActors[actor_id].vVelocity.x = 0; | |
3068 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY ) | |
3069 { | |
3070 if (pActors[actor_id].uAIState == Dead) | |
3071 pActors[actor_id].uAIState = Removed; | |
3072 } | |
3073 } | |
2474 | 3074 //LABEL_123: |
2281 | 3075 ; |
0 | 3076 } |
3077 } | |
3078 | |
3079 | |
3080 //----- (00460A78) -------------------------------------------------------- | |
2151 | 3081 void PrepareToLoadBLV(unsigned int bLoading) |
0 | 3082 { |
2172 | 3083 unsigned int respawn; // ebx@1 |
3084 unsigned int map_id; // eax@8 | |
3085 MapInfo *map_info; // edi@9 | |
0 | 3086 int v4; // eax@11 |
2334 | 3087 // char *v14; // esi@49 |
2172 | 3088 DecorationDesc *decoration; // eax@54 |
2334 | 3089 // char v22; // cl@64 |
0 | 3090 char v28; // zf@81 |
2334 | 3091 // __int16 v29; // ax@85 |
0 | 3092 signed int v30; // edi@94 |
3093 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 | |
3094 int v35; // [sp+3F8h] [bp-1Ch]@1 | |
3095 int v38; // [sp+404h] [bp-10h]@1 | |
3096 int pDest; // [sp+40Ch] [bp-8h]@1 | |
2172 | 3097 |
3098 respawn = 0; | |
0 | 3099 pGameLoadingUI_ProgressBar->Reset(0x20u); |
2172 | 3100 bUnderwater = false; |
3101 bNoNPCHiring = false; | |
0 | 3102 pDest = 1; |
3103 uCurrentlyLoadedLevelType = LEVEL_Indoor; | |
3104 pGame->uFlags2 &= 0xFFFFFFF7u; | |
3105 if ( Is_out15odm_underwater() ) | |
3106 { | |
2172 | 3107 bUnderwater = true; |
3108 pGame->uFlags2 |= 8; | |
0 | 3109 } |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3110 if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d23.blv") ) |
2172 | 3111 bNoNPCHiring = true; |
0 | 3112 pPaletteManager->pPalette_tintColor[0] = 0; |
3113 pPaletteManager->pPalette_tintColor[1] = 0; | |
3114 pPaletteManager->pPalette_tintColor[2] = 0; | |
3115 pPaletteManager->RecalculateAll(); | |
2182 | 3116 if ( _A750D8_player_speech_timer ) |
3117 _A750D8_player_speech_timer = 0i64; | |
2172 | 3118 map_id = pMapStats->GetMapInfo(pCurrentMapName); |
3119 if ( map_id ) | |
3120 { | |
3121 map_info = &pMapStats->pInfos[map_id]; | |
3122 respawn = pMapStats->pInfos[map_id].uRespawnIntervalDays; | |
0 | 3123 v38 = GetAlertStatus(); |
3124 } | |
3125 else | |
2172 | 3126 map_info = (MapInfo *)bLoading; |
3127 dword_6BE13C_uCurrentlyLoadedLocationID = map_id; | |
2152 | 3128 |
0 | 3129 pStationaryLightsStack->uNumLightsActive = 0; |
2172 | 3130 v4 = pIndoor->Load(pCurrentMapName, (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, respawn, (char *)&pDest) - 1; |
0 | 3131 if ( !v4 ) |
1545 | 3132 Error("Unable to open %s", pCurrentMapName); |
3133 | |
2172 | 3134 if ( v4 == 1 ) |
1545 | 3135 Error("File %s is not a BLV File", pCurrentMapName); |
3136 | |
2172 | 3137 if ( v4 == 2 ) |
1545 | 3138 Error("Attempt to open new level before clearing old"); |
2172 | 3139 if ( v4 == 3 ) |
1545 | 3140 Error("Out of memory loading indoor level"); |
2061 | 3141 if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) ) |
0 | 3142 { |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3143 Actor::InitializeActors(); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3144 SpriteObject::InitializeSpriteObjects(); |
0 | 3145 } |
2061 | 3146 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000; |
2172 | 3147 if ( !map_id ) |
0 | 3148 pDest = 0; |
3149 if ( pDest == 1 ) | |
3150 { | |
2172 | 3151 for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++i ) |
0 | 3152 { |
2172 | 3153 if ( pIndoor->pSpawnPoints[i].uKind == 3 ) |
3154 SpawnEncounter(map_info, &pIndoor->pSpawnPoints[i], 0, 0, 0); | |
0 | 3155 else |
2172 | 3156 map_info->SpawnRandomTreasure(&pIndoor->pSpawnPoints[i]); |
0 | 3157 } |
3158 RespawnGlobalDecorations(); | |
3159 } | |
3160 | |
2172 | 3161 pSoundList->LoadSound(pDoorSoundIDsByLocationID[map_id], 0); |
3162 pSoundList->LoadSound(pDoorSoundIDsByLocationID[map_id] + 1, 0); | |
0 | 3163 |
3164 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
3165 { | |
2172 | 3166 if (pIndoor->pDoors[i].uAttributes & 0x01) |
0 | 3167 { |
2172 | 3168 pIndoor->pDoors[i].uState = BLVDoor::Opening; |
3169 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3170 pIndoor->pDoors[i].uAttributes = 2; | |
0 | 3171 } |
2172 | 3172 |
3173 if (pIndoor->pDoors[i].uState == BLVDoor::Closed) | |
0 | 3174 { |
2172 | 3175 pIndoor->pDoors[i].uState = BLVDoor::Closing; |
3176 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3177 pIndoor->pDoors[i].uAttributes = 2; | |
0 | 3178 } |
2172 | 3179 else if (pIndoor->pDoors[i].uState == BLVDoor::Open) |
3180 { | |
3181 pIndoor->pDoors[i].uState = BLVDoor::Opening; | |
3182 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3183 pIndoor->pDoors[i].uAttributes = 2; | |
3184 } | |
3185 } | |
0 | 3186 |
3187 for (uint i = 0; i < pIndoor->uNumFaces; ++i) | |
3188 { | |
2224 | 3189 if (pIndoor->pFaces[i].uBitmapID != -1) |
2172 | 3190 pBitmaps_LOD->pTextures[pIndoor->pFaces[i].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[i].uBitmapID].palette_id1); |
3191 } | |
3192 | |
0 | 3193 pGameLoadingUI_ProgressBar->Progress(); |
2172 | 3194 |
3195 v35 = 0; | |
0 | 3196 for (uint i = 0; i < uNumLevelDecorations; ++i) |
3197 { | |
2172 | 3198 pDecorationList->InitializeDecorationSprite(pLevelDecorations[i].uDecorationDescID); |
3199 | |
3200 if (pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID].uSoundID && _6807E0_num_decorations_with_sounds_6807B8 < 9) | |
0 | 3201 { |
2172 | 3202 pSoundList->LoadSound(pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID].uSoundID, 0); |
3203 _6807B8_level_decorations_ids[_6807E0_num_decorations_with_sounds_6807B8++] = i; | |
3204 } | |
3205 | |
3206 if (!(pLevelDecorations[i].uFlags & LEVEL_DECORATION_INVISIBLE)) | |
3207 { | |
3208 decoration = &pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID]; | |
3209 if (!decoration->DontDraw()) | |
3210 { | |
3211 if ( decoration->uLightRadius ) | |
0 | 3212 { |
2172 | 3213 unsigned char r = 255, |
3214 g = 255, | |
3215 b = 255; | |
3216 if (/*pRenderer->pRenderD3D*/true && pRenderer->bUseColoredLights) | |
0 | 3217 { |
2172 | 3218 r = decoration->uColoredLightRed; |
3219 g = decoration->uColoredLightGreen; | |
3220 b = decoration->uColoredLightBlue; | |
0 | 3221 } |
2172 | 3222 pStationaryLightsStack->AddLight(pLevelDecorations[i].vPosition.x, |
3223 pLevelDecorations[i].vPosition.y, | |
3224 pLevelDecorations[i].vPosition.z + decoration->uDecorationHeight, decoration->uLightRadius, r, g, b, _4E94D0_light_type); | |
0 | 3225 } |
3226 } | |
2172 | 3227 } |
3228 | |
3229 if (!pLevelDecorations[i].uEventID) | |
3230 { | |
3231 if (pLevelDecorations[i].IsInteractive()) | |
0 | 3232 { |
2172 | 3233 if ( v35 < 124 ) |
0 | 3234 { |
2172 | 3235 pLevelDecorations[i]._idx_in_stru123 = v35 + 75; |
3236 if ( !stru_5E4C90_MapPersistVars._decor_events[v35] ) | |
3237 pLevelDecorations[i].uFlags |= LEVEL_DECORATION_INVISIBLE; | |
3238 v35++; | |
0 | 3239 } |
3240 } | |
2172 | 3241 } |
0 | 3242 } |
3243 | |
3244 pGameLoadingUI_ProgressBar->Progress(); | |
3245 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3246 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 3247 { |
2172 | 3248 if (pSpriteObjects[i].uObjectDescID) |
0 | 3249 { |
2172 | 3250 if ( pSpriteObjects[i].stru_24.uItemID ) |
0 | 3251 { |
2172 | 3252 if ( pSpriteObjects[i].stru_24.uItemID != 220 && pItemsTable->pItems[ pSpriteObjects[i].stru_24.uItemID].uEquipType == EQUIP_POTION && |
3253 !pSpriteObjects[i].stru_24.uEnchantmentType) | |
3254 pSpriteObjects[i].stru_24.uEnchantmentType = rand() % 15 + 5; | |
3255 pItemsTable->SetSpecialBonus(&pSpriteObjects[i].stru_24); | |
0 | 3256 } |
3257 } | |
3258 } | |
3259 | |
1988 | 3260 // INDOOR initialize actors |
2172 | 3261 v38 = 0; |
0 | 3262 for (uint i = 0; i < uNumActors; ++i) |
2172 | 3263 { |
3264 if (pActors[i].uAttributes & 0x100000) | |
3265 { | |
3266 if ( !map_id ) | |
0 | 3267 { |
2172 | 3268 pActors[i].pMonsterInfo.field_3E = 19; |
3269 pActors[i].uAttributes |= 0x10000; | |
3270 continue; | |
0 | 3271 } |
2172 | 3272 v28 = v38 == 0; |
3273 } | |
3274 else | |
3275 v28 = v38 == 1; | |
3276 | |
3277 if ( !v28 ) | |
3278 { | |
3279 pActors[i].PrepareSprites(0); | |
3280 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3281 if ( pActors[i].pMonsterInfo.field_3E != 11 && pActors[i].pMonsterInfo.field_3E != 19 && (!pActors[i].sCurrentHP || !pActors[i].pMonsterInfo.uHP) ) | |
0 | 3282 { |
2172 | 3283 pActors[i].pMonsterInfo.field_3E = 5; |
3284 pActors[i].UpdateAnimation(); | |
0 | 3285 } |
2172 | 3286 } |
3287 else | |
3288 { | |
3289 pActors[i].pMonsterInfo.field_3E = 19; | |
3290 pActors[i].uAttributes |= 0x10000; | |
3291 } | |
0 | 3292 } |
3293 | |
3294 pGameLoadingUI_ProgressBar->Progress(); | |
3295 | |
2172 | 3296 //Party to start position |
0 | 3297 Actor this_; |
3298 this_.pMonsterInfo.uID = 45; | |
3299 this_.PrepareSprites(0); | |
2172 | 3300 if ( !bLoading ) |
0 | 3301 { |
3302 pParty->sRotationX = 0; | |
3303 pParty->sRotationY = 0; | |
3304 pParty->vPosition.z = 0; | |
3305 pParty->vPosition.y = 0; | |
3306 pParty->vPosition.x = 0; | |
3307 pParty->uFallStartY = 0; | |
3308 pParty->uFallSpeed = 0; | |
3309 TeleportToStartingPoint(uLevel_StartingPointType); | |
3310 } | |
3311 viewparams->_443365(); | |
3312 PlayLevelMusic(); | |
2172 | 3313 if ( !bLoading ) |
0 | 3314 { |
3315 v30 = 0; | |
2172 | 3316 for ( uint pl_id = 1; pl_id <= 4; ++pl_id ) |
0 | 3317 { |
2172 | 3318 if ( pPlayers[pl_id]->CanAct() ) |
3319 v34[v30++] = pl_id; | |
0 | 3320 } |
3321 if ( v30 ) | |
3322 { | |
3323 if ( pDest ) | |
3324 { | |
2182 | 3325 _A750D8_player_speech_timer = 256i64; |
1406 | 3326 PlayerSpeechID = SPEECH_46; |
2172 | 3327 uSpeakingCharacter = v34[rand() % v30]; |
0 | 3328 } |
3329 } | |
3330 } | |
1295 | 3331 } |
3332 //----- (0046CEC3) -------------------------------------------------------- | |
3333 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID) | |
3334 { | |
3335 int v13; // ecx@13 | |
3336 signed int v14; // ebx@14 | |
3337 int v15; // eax@16 | |
3338 //int v16; // edx@19 | |
3339 //int v17; // ST18_4@19 | |
3340 //signed int v18; // edx@19 | |
3341 //signed __int64 v19; // qtt@19 | |
3342 int v21; // eax@27 | |
3343 //int v22; // ecx@29 | |
3344 signed int v28; // eax@45 | |
3345 int v29; // ebx@47 | |
2334 | 3346 // int v30; // edx@49 |
1295 | 3347 //int v31; // ST10_4@49 |
3348 //signed int v32; // edx@49 | |
2334 | 3349 // signed __int64 v33; // qtt@49 |
1295 | 3350 //signed int v34; // eax@54 |
3351 //signed int v35; // esi@56 | |
3352 //int result; // eax@57 | |
3353 int v38; // edx@62 | |
3354 //int v44; // [sp+20h] [bp-20h]@10 | |
3355 bool v47; // [sp+24h] [bp-1Ch]@43 | |
2085 | 3356 bool current_vertices_Y; // [sp+28h] [bp-18h]@10 |
1295 | 3357 bool v49; // [sp+28h] [bp-18h]@41 |
2085 | 3358 bool next_vertices_Y; // [sp+2Ch] [bp-14h]@12 |
3359 signed int number_hits; // [sp+30h] [bp-10h]@10 | |
1295 | 3360 signed int v54; // [sp+30h] [bp-10h]@41 |
3361 signed int v55; // [sp+34h] [bp-Ch]@1 | |
3362 | |
3363 //LOG_DECOMPILATION_WARNING(); | |
3364 | |
3365 static int blv_floor_id[50]; // 00721200 | |
3366 static int blv_floor_level[50]; // 007212C8 | |
3367 | |
2075 | 3368 static __int16 blv_floor_face_vert_coord_Y[104]; // word_721390_ys |
3369 static __int16 blv_floor_face_vert_coord_X[104]; // word_721460_xs | |
1295 | 3370 |
1980 | 3371 BLVSector* pSector = &pIndoor->pSectors[uSectorID]; |
1295 | 3372 v55 = 0; |
3373 for (uint i = 0; i < pSector->uNumFloors; ++i) | |
3374 { | |
1980 | 3375 BLVFace* pFloor = &pIndoor->pFaces[pSector->pFloors[i]]; |
2027 | 3376 if (pFloor->Ethereal()) |
1295 | 3377 continue; |
3378 | |
3379 assert(pFloor->uNumVertices); | |
3380 if (x <= pFloor->pBounding.x2 && x >= pFloor->pBounding.x1 && | |
3381 y <= pFloor->pBounding.y2 && y >= pFloor->pBounding.y1) | |
3382 { | |
3383 for (uint j = 0; j < pFloor->uNumVertices; ++j) | |
3384 { | |
2075 | 3385 blv_floor_face_vert_coord_X[2 * j] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].x; |
3386 blv_floor_face_vert_coord_X[2 * j + 1] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].x; | |
3387 blv_floor_face_vert_coord_Y[2 * j] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].y; | |
3388 blv_floor_face_vert_coord_Y[2 * j + 1] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].y; | |
1295 | 3389 } |
2075 | 3390 blv_floor_face_vert_coord_X[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3391 blv_floor_face_vert_coord_Y[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
3392 | |
2085 | 3393 next_vertices_Y = blv_floor_face_vert_coord_Y[0] >= y; |
3394 number_hits = 0; | |
1295 | 3395 |
3396 for (uint j = 0; j < 2 * pFloor->uNumVertices; ++j) | |
3397 { | |
2085 | 3398 if (number_hits >= 2) |
1295 | 3399 break; |
3400 | |
2085 | 3401 current_vertices_Y = next_vertices_Y; |
3402 next_vertices_Y = blv_floor_face_vert_coord_Y[j + 1] >= y; | |
2075 | 3403 |
3404 v13 = i; | |
2085 | 3405 if (current_vertices_Y == next_vertices_Y) |
2075 | 3406 continue; |
3407 | |
3408 v14 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; | |
3409 v15 = v14 | (blv_floor_face_vert_coord_X[j] < x); | |
3410 | |
3411 if (v15 == 3) | |
3412 continue; | |
3413 else if (!v15) | |
2085 | 3414 ++number_hits; |
2075 | 3415 else |
3416 { | |
3417 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); | |
3418 long long res = fixpoint_mul((signed int)blv_floor_face_vert_coord_X[j + 1] - (signed int)blv_floor_face_vert_coord_X[j], a_div_b); | |
3419 | |
3420 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
2085 | 3421 ++number_hits; |
1295 | 3422 } |
3423 } | |
3424 | |
3425 | |
2085 | 3426 if ( number_hits == 1 ) |
1295 | 3427 { |
3428 if ( v55 >= 50 ) | |
3429 break; | |
3430 if ( pFloor->uPolygonType == POLYGON_Floor || pFloor->uPolygonType == POLYGON_Ceiling ) | |
3431 v21 = pIndoor->pVertices[pFloor->pVertexIDs[0]].z; | |
3432 else | |
1643 | 3433 v21 = fixpoint_mul(pFloor->zCalc1, x) + fixpoint_mul(pFloor->zCalc2, y) + (short)(pFloor->zCalc3 >> 16); |
1295 | 3434 blv_floor_level[v55] = v21; |
3435 blv_floor_id[v55] = pSector->pFloors[i]; | |
3436 v55++; | |
3437 } | |
3438 } | |
3439 } | |
3440 | |
3441 if ( pSector->field_0 & 8 ) | |
3442 { | |
3443 for (uint i = 0; i < pSector->uNumPortals; ++i) | |
3444 { | |
1980 | 3445 BLVFace* portal = &pIndoor->pFaces[pSector->pPortals[i]]; |
1295 | 3446 if (portal->uPolygonType != POLYGON_Floor) |
3447 continue; | |
3448 | |
3449 if (!portal->uNumVertices) | |
3450 continue; | |
3451 | |
3452 if (x <= portal->pBounding.x2 && x >= portal->pBounding.x1 && | |
3453 y <= portal->pBounding.y2 && y >= portal->pBounding.y1 ) | |
3454 { | |
3455 for (uint j = 0; j < portal->uNumVertices; ++j) | |
3456 { | |
2075 | 3457 blv_floor_face_vert_coord_X[2 * j] = portal->pXInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].x; |
3458 blv_floor_face_vert_coord_X[2 * j + 1] = portal->pXInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].x; | |
3459 blv_floor_face_vert_coord_Y[2 * j] = portal->pYInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].y; | |
3460 blv_floor_face_vert_coord_Y[2 * j + 1] = portal->pYInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].y; | |
1295 | 3461 } |
2075 | 3462 blv_floor_face_vert_coord_X[2 * portal->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3463 blv_floor_face_vert_coord_Y[2 * portal->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
1295 | 3464 v54 = 0; |
2075 | 3465 v47 = blv_floor_face_vert_coord_Y[0] >= y; |
1295 | 3466 |
3467 for (uint j = 0; j < 2 * portal->uNumVertices; ++j) | |
3468 { | |
3469 v49 = v47; | |
3470 if ( v54 >= 2 ) | |
3471 break; | |
2075 | 3472 v47 = blv_floor_face_vert_coord_Y[j + 1] >= y; |
1295 | 3473 if ( v49 != v47 ) |
3474 { | |
2075 | 3475 v28 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; |
3476 v29 = v28 | (blv_floor_face_vert_coord_X[j] < x); | |
1295 | 3477 if ( v29 != 3 ) |
3478 { | |
3479 if ( !v29 ) | |
3480 ++v54; | |
3481 else | |
3482 { | |
2075 | 3483 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); |
3484 long long res = fixpoint_mul(blv_floor_face_vert_coord_X[j + 1] - blv_floor_face_vert_coord_X[j], a_div_b); | |
3485 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
1295 | 3486 ++v54; |
3487 } | |
3488 } | |
3489 } | |
3490 } | |
3491 if ( v54 == 1 ) | |
3492 { | |
3493 if ( v55 >= 50 ) | |
3494 break; | |
3495 blv_floor_level[v55] = -29000; | |
3496 blv_floor_id[v55] = pSector->pPortals[i]; | |
3497 v55++; | |
3498 } | |
3499 } | |
3500 } | |
3501 } | |
3502 if ( v55 == 1 ) | |
3503 { | |
3504 *pFaceID = blv_floor_id[0]; | |
2208 | 3505 if ( blv_floor_level[0] <= -29000 ) |
3506 __debugbreak(); | |
1295 | 3507 return blv_floor_level[0]; |
3508 } | |
3509 if ( !v55 ) | |
3510 return -30000; | |
3511 *pFaceID = blv_floor_id[0]; | |
3512 //result = blv_floor_level[0]; | |
3513 | |
3514 /*for ( v35 = 1; v35 < v55; ++v35 ) | |
3515 { | |
3516 if ( blv_floor_level[0] <= z + 5 ) | |
3517 { | |
3518 if ( blv_floor_level[v35] >= blv_floor_level[0] || blv_floor_level[v35] > z + 5 ) | |
3519 continue; | |
3520 blv_floor_level[0] = blv_floor_level[v35]; | |
3521 *pFaceID = blv_floor_id[v35]; | |
3522 continue; | |
3523 } | |
3524 if ( blv_floor_level[v35] < blv_floor_level[0] ) | |
3525 { | |
3526 blv_floor_level[0] = blv_floor_level[v35]; | |
3527 *pFaceID = blv_floor_id[v35]; | |
3528 } | |
3529 }*/ | |
3530 | |
3531 | |
3532 int result = blv_floor_level[0]; | |
3533 for (uint i = 1; i < v55; ++i) | |
3534 { | |
3535 v38 = blv_floor_level[i]; | |
3536 if ( result <= z + 5 ) | |
3537 { | |
3538 if ( v38 > result && v38 <= z + 5 ) | |
3539 { | |
3540 result = blv_floor_level[i]; | |
2208 | 3541 if ( blv_floor_level[i] <= -29000 ) |
3542 __debugbreak(); | |
1295 | 3543 *pFaceID = blv_floor_id[i]; |
3544 } | |
3545 } | |
3546 else if ( v38 < result ) | |
3547 { | |
3548 result = blv_floor_level[i]; | |
2208 | 3549 if ( blv_floor_level[i] <= -29000 ) |
3550 __debugbreak(); | |
1295 | 3551 *pFaceID = blv_floor_id[i]; |
3552 } | |
3553 } | |
3554 | |
3555 return result; | |
3556 } | |
3557 //----- (0043FDED) -------------------------------------------------------- | |
3558 void PrepareActorRenderList_BLV() | |
3559 { | |
2334 | 3560 // unsigned __int16 v3; // ax@3 |
1295 | 3561 unsigned int v4; // eax@5 |
3562 int v6; // esi@5 | |
2334 | 3563 // unsigned int v7; // eax@7 |
1295 | 3564 int v8; // eax@10 |
3565 SpriteFrame *v9; // eax@16 | |
3566 int v12; // ecx@28 | |
3567 signed __int64 v18; // qtt@36 | |
2334 | 3568 // int v19; // ST5C_4@36 |
3569 // signed __int64 v20; // qtt@37 | |
3570 // int v21; // ST5C_4@37 | |
3571 // signed __int16 v22; // cx@39 | |
3572 // int v23; // ST50_4@40 | |
3573 // signed int v24; // ecx@40 | |
1295 | 3574 int v25; // edx@44 |
3575 __int16 v26; // ax@44 | |
2334 | 3576 // unsigned __int8 v30; // sf@44 |
3577 // int a3; // [sp+20h] [bp-34h]@5 | |
1295 | 3578 int a5a; // [sp+2Ch] [bp-28h]@36 |
2334 | 3579 // int a5b; // [sp+2Ch] [bp-28h]@40 |
1295 | 3580 __int16 v41; // [sp+3Ch] [bp-18h]@18 |
3581 int a6; // [sp+40h] [bp-14h]@34 | |
3582 int v43; // [sp+44h] [bp-10h]@34 | |
3583 int z; // [sp+48h] [bp-Ch]@32 | |
3584 signed int y; // [sp+4Ch] [bp-8h]@32 | |
3585 int x; // [sp+50h] [bp-4h]@32 | |
3586 | |
3587 for (uint i = 0; i < uNumActors; ++i) | |
3588 { | |
2166 | 3589 if (pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) |
1295 | 3590 continue; |
3591 | |
2166 | 3592 v4 = stru_5C6E00->Atan2(pActors[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, pActors[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
3593 v6 = ((signed int)(pActors[i].uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; | |
3594 v8 = pActors[i].uCurrentActionTime; | |
1295 | 3595 if ( pParty->bTurnBasedModeOn ) |
3596 { | |
2166 | 3597 if ( pActors[i].uCurrentActionAnimation == 1 ) |
3598 v8 = i * 32 + pMiscTimer->uTotalGameTimeElapsed; | |
1295 | 3599 } |
3600 else | |
3601 { | |
2166 | 3602 if ( pActors[i].uCurrentActionAnimation == 1 ) |
3603 v8 = i * 32 + pBLVRenderParams->field_0_timer_; | |
1295 | 3604 } |
2166 | 3605 if (pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 || pActors[i].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 ) |
1295 | 3606 v8 = 0; |
2166 | 3607 |
3608 if (pActors[i].uAIState == Resurrected) | |
3609 v9 = pSpriteFrameTable->GetFrameBy_x(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); | |
1295 | 3610 else |
2166 | 3611 v9 = pSpriteFrameTable->GetFrame(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); |
3612 | |
1295 | 3613 v41 = 0; |
3614 if (v9->uFlags & 2) | |
3615 v41 = 2; | |
3616 if (v9->uFlags & 0x40000) | |
3617 v41 |= 0x40u; | |
3618 if (v9->uFlags & 0x20000) | |
3619 LOBYTE(v41) = v41 | 0x80; | |
2166 | 3620 if ( (256 << v6) & v9->uFlags) |
3621 v41 |= 4; | |
3622 if ( v9->uGlowRadius ) | |
1295 | 3623 { |
2154 | 3624 //LOBYTE(v11) = _4E94D3_light_type; |
2166 | 3625 pMobileLightsStack->AddLight(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, pActors[i].uSectorID, v9->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); |
1295 | 3626 } |
2166 | 3627 for ( v12 = 0; v12 < pBspRenderer->uNumVisibleNotEmptySectors; ++v12 ) |
1295 | 3628 { |
2166 | 3629 if ( pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] == pActors[i].uSectorID ) |
1295 | 3630 { |
2166 | 3631 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, &x, &y, &z, 1) |
3632 || abs(x) < abs(y) ) | |
3633 continue; | |
3634 pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); | |
3635 if (uNumBillboardsToDraw >= 500) | |
3636 break; | |
3637 ++uNumBillboardsToDraw; | |
3638 ++uNumSpritesDrawnThisFrame; | |
3639 pActors[i].uAttributes |= 8; | |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Ritor1
parents:
2225
diff
changeset
|
3640 pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v9->pHwSpriteIDs[v6]; |
2166 | 3641 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v9->uPaletteIndex; |
3642 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pActors[i].uSectorID; | |
3643 /*if ( !pRenderer->pRenderD3D ) | |
3644 { | |
3645 LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
3646 HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
3647 v0->_screenspace_x_scaler_packedfloat = fixpoint_mul(v10->scale, v20 / x); | |
3648 a5a = fixpoint_mul(v10->scale, v20 / x); | |
3649 } | |
3650 else | |
3651 {*/ | |
3652 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
3653 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
3654 LODWORD(v18) = 0; | |
3655 HIDWORD(v18) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
3656 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v9->scale, v18 / x); | |
3657 a5a = fixpoint_mul(v9->scale, v18 / x); | |
3658 //} | |
3659 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = a5a; | |
3660 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) | |
3661 { | |
3662 if ( pActors[i].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) | |
3663 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(pGame->pStru6Instance->_4A806F(&pActors[i]), | |
3664 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); | |
3665 } | |
3666 else | |
3667 { | |
3668 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower > 0 ) | |
3669 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(65536 / pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower, pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat); | |
3670 } | |
3671 HIWORD(v25) = HIWORD(x); | |
3672 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pActors[i].vPosition.x; | |
3673 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pActors[i].vPosition.y; | |
3674 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pActors[i].vPosition.z; | |
3675 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v43; | |
3676 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
3677 LOWORD(v25) = 0; | |
3678 LOBYTE(v26) = v41; | |
3679 | |
3680 //v0->sZValue = v25 + (PID(OBJECT_Actor,i)); | |
3681 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3682 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Actor,i); | |
3683 | |
3684 //v29 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) == 0; | |
3685 //v30 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) < 0; | |
3686 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v41; | |
3687 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v9; | |
3688 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].sTintColor; | |
3689 if ( pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) | |
3690 { | |
3691 HIBYTE(v26) = HIBYTE(v41) | 1; | |
3692 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v26; | |
3693 } | |
1295 | 3694 } |
3695 } | |
3696 } | |
3697 } | |
3698 //----- (0044028F) -------------------------------------------------------- | |
3699 void PrepareItemsRenderList_BLV() | |
3700 { | |
3701 SpriteFrame *v4; // eax@12 | |
3702 unsigned int v6; // eax@12 | |
3703 int v7; // ecx@12 | |
3704 int v9; // ecx@12 | |
2334 | 3705 // unsigned __int16 v10; // ax@12 |
2166 | 3706 //int *v11; // eax@20 |
1295 | 3707 __int64 v18; // ST5C_4@27 |
2334 | 3708 // signed __int64 v19; // qtt@28 |
3709 // int v20; // ST5C_4@28 | |
3710 // __int16 v22; // ax@29 | |
1295 | 3711 int a6; // [sp+2Ch] [bp-30h]@12 |
3712 int v31; // [sp+38h] [bp-24h]@27 | |
3713 signed __int16 v34; // [sp+44h] [bp-18h]@14 | |
3714 int v35; // [sp+48h] [bp-14h]@25 | |
3715 int v36; // [sp+4Ch] [bp-10h]@25 | |
3716 signed int z; // [sp+50h] [bp-Ch]@24 | |
3717 signed int y; // [sp+54h] [bp-8h]@24 | |
3718 signed int x; // [sp+58h] [bp-4h]@24 | |
3719 | |
3720 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
3721 { | |
2166 | 3722 if (pSpriteObjects[i].uObjectDescID) |
1295 | 3723 { |
2166 | 3724 if ( !(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & 1) ) |
1295 | 3725 { |
2166 | 3726 if ( ( pSpriteObjects[i].uType < 1000 || pSpriteObjects[i].uType >= 10000) |
3727 && (pSpriteObjects[i].uType < 500 || pSpriteObjects[i].uType >= 600) | |
3728 && (pSpriteObjects[i].uType < 811 || pSpriteObjects[i].uType >= 815) | |
3729 || pGame->pStru6Instance->_4A81CA(&pSpriteObjects[i])) | |
1295 | 3730 { |
2166 | 3731 v4 = pSpriteFrameTable->GetFrame(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uSpriteID, pSpriteObjects[i].uSpriteFrameID); |
3732 a6 = v4->uGlowRadius * pSpriteObjects[i].field_22_glow_radius_multiplier; | |
3733 v6 = stru_5C6E00->Atan2(pSpriteObjects[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
3734 pSpriteObjects[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
3735 LOWORD(v7) = pSpriteObjects[i].uFacing; | |
1295 | 3736 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7; |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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2225
diff
changeset
|
3737 pBillboardRenderList[uNumBillboardsToDraw].HwSpriteID = v4->pHwSpriteIDs[v9]; |
2166 | 3738 if ( v4->uFlags & 0x20 ) |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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2225
diff
changeset
|
3739 pSpriteObjects[i].vPosition.z -= (signed int)(fixpoint_mul(v4->scale, pSprites_LOD->pSpriteHeaders[pBillboardRenderList[uNumBillboardsToDraw].HwSpriteID].uHeight) / 2); |
2166 | 3740 |
1295 | 3741 v34 = 0; |
2166 | 3742 if ( v4->uFlags & 2 ) |
1295 | 3743 v34 = 2; |
2166 | 3744 if ( v4->uFlags & 0x40000 ) |
1295 | 3745 v34 |= 0x40u; |
2166 | 3746 if ( v4->uFlags & 0x20000 ) |
1295 | 3747 LOBYTE(v34) = v34 | 0x80; |
2166 | 3748 //v11 = (int *)(256 << v9); |
3749 if ( (256 << v9) & v4->uFlags ) | |
3750 v34 |= 4; | |
1295 | 3751 if ( a6 ) |
3752 { | |
2166 | 3753 //LOBYTE(v11) = _4E94D3_light_type; |
3754 pMobileLightsStack->AddLight(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, pSpriteObjects[i].vPosition.z, | |
3755 pSpriteObjects[i].uSectorID, a6, pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorR, | |
3756 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorG, | |
3757 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorB, _4E94D3_light_type); | |
1295 | 3758 } |
2166 | 3759 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, |
3760 pSpriteObjects[i].vPosition.z, &x, &y, &z, 1) ) | |
1295 | 3761 { |
3762 pGame->pIndoorCameraD3D->Project(x, y, z, &v36, &v35); | |
3763 | |
3764 assert(uNumBillboardsToDraw < 500); | |
3765 //if ( (signed int)uNumBillboardsToDraw >= 500 ) | |
3766 // return; | |
3767 ++uNumBillboardsToDraw; | |
3768 ++uNumSpritesDrawnThisFrame; | |
2166 | 3769 pSpriteObjects[i].uAttributes |= 1; |
3770 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v4->uPaletteIndex; | |
3771 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pSpriteObjects[i].uSectorID; | |
2154 | 3772 //if ( pRenderer->pRenderD3D ) |
1295 | 3773 { |
2166 | 3774 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; |
3775 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
1295 | 3776 LODWORD(v18) = 0; |
2166 | 3777 HIDWORD(v18) = (int)floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); |
3778 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v4->scale, v18 / x); | |
3779 v31 = fixpoint_mul(v4->scale, v18 / x); | |
1295 | 3780 } |
2154 | 3781 /*else |
1295 | 3782 { |
1544 | 3783 __debugbreak(); // sw rendering |
2154 | 3784 LODWORD(v19) = pBLVRenderParams->field_40 << 16; |
1295 | 3785 HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; |
3786 v20 = v19 / x; | |
2166 | 3787 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v24->scale, v19 / x); |
3788 v31 = fixpoint_mul(v24->scale, v20); | |
2154 | 3789 }*/ |
1295 | 3790 //HIWORD(v21) = HIWORD(x); |
3791 //LOWORD(v21) = 0; | |
2166 | 3792 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v31; |
3793 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v34; | |
3794 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pSpriteObjects[i].vPosition.x; | |
3795 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pSpriteObjects[i].vPosition.y; | |
3796 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pSpriteObjects[i].vPosition.z; | |
3797 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v36; | |
3798 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
3799 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = v35; | |
1295 | 3800 //v23 = 8 * i; |
3801 //LOBYTE(v23) = PID(OBJECT_Item,i); | |
2166 | 3802 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v4; |
1295 | 3803 //v12 = (p->uAttributes & 0x20) == 0; |
2166 | 3804 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v21 + v23; |
3805 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3806 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Item,i); | |
3807 /*if (pSpriteObjects[i].uAttributes & 0x20) | |
1295 | 3808 { |
3809 if ( !pRenderer->pRenderD3D ) | |
2166 | 3810 pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = 0; |
2154 | 3811 }*/ |
1295 | 3812 } |
3813 } | |
3814 } | |
3815 } | |
3816 } | |
3817 } | |
3818 | |
3819 //----- (00440639) -------------------------------------------------------- | |
3820 void AddBspNodeToRenderList(unsigned int node_id) | |
3821 { | |
3822 BLVSector *pSector; // esi@1 | |
3823 | |
3824 pSector = &pIndoor->pSectors[pBspRenderer->nodes[node_id].uSectorID]; | |
2154 | 3825 //if ( pRenderer->pRenderD3D ) |
1295 | 3826 { |
3827 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
3828 //Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); | |
2391 | 3829 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[i]);//\recursion |
1295 | 3830 } |
2154 | 3831 /*else |
1295 | 3832 { |
3833 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
3834 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[i]); | |
2154 | 3835 }*/ |
1295 | 3836 if ( pSector->field_0 & 0x10 ) |
3837 sub_4406BC(node_id, pSector->uFirstBSPNode); | |
3838 } | |
3839 | |
3840 //----- (004406BC) -------------------------------------------------------- | |
3841 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode) | |
3842 { | |
3843 BLVSector *pSector; // esi@2 | |
3844 BSPNode *pNode; // edi@2 | |
3845 BLVFace *pFace; // eax@2 | |
3846 int v5; // ecx@2 | |
3847 __int16 v6; // ax@6 | |
3848 int v7; // ebp@10 | |
3849 int v8; // ebx@10 | |
3850 __int16 v9; // di@18 | |
3851 //int v10; // [sp+10h] [bp-Ch]@1 | |
3852 //bool v11; // [sp+14h] [bp-8h]@5 | |
3853 BspRenderer_stru0 *node; // [sp+18h] [bp-4h]@1 | |
3854 | |
3855 //Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode); | |
3856 | |
3857 //v10 = a1; | |
3858 node = &pBspRenderer->nodes[node_id]; | |
3859 while ( 1 ) | |
3860 { | |
3861 pSector = &pIndoor->pSectors[node->uSectorID]; | |
3862 pNode = &pIndoor->pNodes[uFirstNode]; | |
3863 pFace = &pIndoor->pFaces[pSector->pFaceIDs[pNode->uCoplanarOffset]]; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3864 v5 = pFace->pFacePlane_old.dist + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3865 pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3866 pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3867 pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z;//plane equation |
1295 | 3868 if (pFace->Portal() && pFace->uSectorID != node->uSectorID ) |
3869 v5 = -v5; | |
3870 //v11 = v5 > 0; | |
3871 if ( v5 <= 0 ) | |
3872 v6 = pNode->uFront; | |
3873 else | |
3874 v6 = pNode->uBack; | |
3875 if ( v6 != -1 ) | |
3876 sub_4406BC(node_id, v6); | |
3877 v7 = pNode->uCoplanarOffset; | |
3878 v8 = v7 + pNode->uCoplanarSize; | |
3879 | |
3880 //Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); | |
3881 | |
2154 | 3882 //if ( pRenderer->pRenderD3D ) |
1295 | 3883 { |
3884 while ( v7 < v8 ) | |
3885 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[v7++]); | |
3886 } | |
2154 | 3887 /*else |
1295 | 3888 { |
3889 while ( v7 < v8 ) | |
3890 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[v7++]); | |
2154 | 3891 }*/ |
1295 | 3892 v9 = v5 > 0 ? pNode->uFront : pNode->uBack; |
3893 if ( v9 == -1 ) | |
3894 break; | |
3895 uFirstNode = v9; | |
3896 } | |
3897 } | |
3898 //----- (0043FA33) -------------------------------------------------------- | |
1544 | 3899 void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) |
1295 | 3900 { |
3901 unsigned int v8; // edi@5 | |
3902 int v9; // edi@5 | |
3903 int v10; // eax@7 | |
3904 SpriteFrame *v11; // eax@7 | |
2334 | 3905 // char v16; // zf@18 |
1295 | 3906 signed __int64 v20; // qtt@19 |
2334 | 3907 // signed __int64 v21; // qtt@20 |
2166 | 3908 Particle_sw particle; // [sp+Ch] [bp-A0h]@3 |
1295 | 3909 int v30; // [sp+8Ch] [bp-20h]@7 |
3910 int a5; // [sp+94h] [bp-18h]@17 | |
3911 int z; // [sp+98h] [bp-14h]@15 | |
3912 int a6; // [sp+9Ch] [bp-10h]@17 | |
3913 int y; // [sp+A0h] [bp-Ch]@15 | |
3914 int x; // [sp+A4h] [bp-8h]@15 | |
3915 int v37; // [sp+A8h] [bp-4h]@5 | |
3916 | |
2166 | 3917 if (pLevelDecorations[uDecorationID].uFlags & LEVEL_DECORATION_INVISIBLE) |
3918 return; | |
3919 | |
3920 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_EMITS_FIRE) | |
3921 { | |
3922 memset(&particle, 0, sizeof(particle)); // fire, like at the Pit's tavern | |
3923 particle.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
3924 particle.uDiffuse = 0xFF3C1E; | |
3925 particle.x = (double)pLevelDecorations[uDecorationID].vPosition.x; | |
3926 particle.y = (double)pLevelDecorations[uDecorationID].vPosition.y; | |
3927 particle.z = (double)pLevelDecorations[uDecorationID].vPosition.z; | |
3928 particle.r = 0.0; | |
3929 particle.g = 0.0; | |
3930 particle.b = 0.0; | |
3931 particle.flt_28 = 1.0; | |
3932 particle.timeToLive = (rand() & 0x80) + 128; | |
3933 particle.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
3934 pGame->pParticleEngine->AddParticle(&particle); | |
3935 return; | |
3936 } | |
3937 | |
3938 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_DONT_DRAW) | |
1295 | 3939 return; |
3940 | |
2166 | 3941 v8 = pLevelDecorations[uDecorationID].field_10_y_rot + ((signed int)stru_5C6E00->uIntegerPi >> 3) |
3942 - stru_5C6E00->Atan2(pLevelDecorations[uDecorationID].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
3943 pLevelDecorations[uDecorationID].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
3944 v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; | |
3945 v37 = pBLVRenderParams->field_0_timer_; | |
3946 if (pParty->bTurnBasedModeOn) | |
3947 v37 = pMiscTimer->uTotalGameTimeElapsed; | |
3948 v10 = abs(pLevelDecorations[uDecorationID].vPosition.x + pLevelDecorations[uDecorationID].vPosition.y); | |
3949 v11 = pSpriteFrameTable->GetFrame(pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uSpriteID, v37 + v10); | |
3950 v30 = 0; | |
3951 if ( v11->uFlags & 2 ) | |
3952 v30 = 2; | |
3953 if ( v11->uFlags & 0x40000 ) | |
3954 v30 |= 0x40u; | |
3955 if ( v11->uFlags & 0x20000 ) | |
3956 LOBYTE(v30) = v30 | 0x80; | |
3957 if ( (256 << v9) & v11->uFlags ) | |
3958 v30 |= 4; | |
3959 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pLevelDecorations[uDecorationID].vPosition.x, | |
3960 pLevelDecorations[uDecorationID].vPosition.y, | |
3961 pLevelDecorations[uDecorationID].vPosition.z, &x, &y, &z, 1) ) | |
3962 { | |
3963 if ( abs(x) >= abs(y) ) | |
1295 | 3964 { |
2166 | 3965 pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); |
3966 | |
3967 assert(uNumBillboardsToDraw < 500); | |
3968 | |
3969 ++uNumBillboardsToDraw; | |
3970 ++uNumDecorationsDrawnThisFrame; | |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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2225
diff
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|
3971 pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v11->pHwSpriteIDs[v9]; |
2166 | 3972 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v11->uPaletteIndex; |
3973 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = uSectorID; | |
3974 /*if ( !pRenderer->pRenderD3D ) | |
3975 { | |
3976 LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
3977 HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
3978 //LODWORD(v31) = v12->scale; | |
3979 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v12->scale, v21 / x); | |
3980 v37 = fixpoint_mul(v12->scale, v21 / x); | |
3981 } | |
3982 else | |
3983 {*/ | |
3984 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
3985 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
3986 LODWORD(v20) = 0; | |
3987 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
3988 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v11->scale, v20 / x); | |
3989 LODWORD(v20) = 0; | |
3990 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y + 0.5f); | |
3991 v37 = fixpoint_mul(v11->scale, v20 / x); | |
3992 //} | |
3993 //HIWORD(v22) = HIWORD(x); | |
3994 //LOWORD(v22) = 0; | |
3995 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v37; | |
3996 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v30; | |
3997 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pLevelDecorations[uDecorationID].vPosition.x; | |
3998 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pLevelDecorations[uDecorationID].vPosition.y; | |
3999 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pLevelDecorations[uDecorationID].vPosition.z; | |
4000 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = a5; | |
4001 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
4002 //v23 = 8 * uDecorationID; | |
4003 //LOBYTE(v23) = PID(OBJECT_Decoration,uDecorationID); | |
4004 | |
4005 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v22 + v23; | |
4006 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
4007 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Decoration,uDecorationID); | |
4008 | |
4009 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
4010 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v11; | |
1295 | 4011 } |
2166 | 4012 } |
1295 | 4013 } |
4014 //----- (0043F953) -------------------------------------------------------- | |
4015 void PrepareBspRenderList_BLV() | |
4016 { | |
4017 pBspRenderer->num_faces = 0; | |
4018 | |
4019 if (pBLVRenderParams->uPartySectorID) | |
4020 { | |
4021 pBspRenderer->nodes[0].uSectorID = pBLVRenderParams->uPartySectorID; | |
4022 pBspRenderer->nodes[0].uViewportW = pBLVRenderParams->uViewportW; | |
4023 pBspRenderer->nodes[0].uViewportZ = pBLVRenderParams->uViewportZ; | |
4024 pBspRenderer->nodes[0].uViewportY = pBLVRenderParams->uViewportY; | |
4025 pBspRenderer->nodes[0].uViewportX = pBLVRenderParams->uViewportX; | |
1376 | 4026 pBspRenderer->nodes[0].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1295 | 4027 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
4028 pBspRenderer->nodes[0].uFaceID = -1; | |
4029 pBspRenderer->nodes[0].viewing_portal_id = -1; | |
4030 pBspRenderer->num_nodes = 1; | |
4031 AddBspNodeToRenderList(0); | |
4032 } | |
4033 | |
4034 pBspRenderer->MakeVisibleSectorList(); | |
4035 } | |
4036 | |
4037 //----- (0043F9E1) -------------------------------------------------------- | |
1376 | 4038 void BspRenderer_PortalViewportData::GetViewportData(__int16 x, int y, __int16 z, int w) |
1295 | 4039 { |
4040 _viewport_space_y = y; | |
4041 _viewport_space_w = w; | |
4042 | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2208
diff
changeset
|
4043 for (uint i = 0; i < window->GetHeight(); ++i) |
1295 | 4044 { |
4045 if ( i < y || i > w ) | |
4046 { | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2208
diff
changeset
|
4047 viewport_left_side[i] = window->GetWidth(); |
1295 | 4048 viewport_right_side[i] = -1; |
4049 } | |
4050 else | |
4051 { | |
4052 viewport_left_side[i] = x; | |
4053 viewport_right_side[i] = z; | |
4054 } | |
4055 } | |
4056 } | |
4057 //----- (0048653D) -------------------------------------------------------- | |
1544 | 4058 void stru149::_48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling |
1295 | 4059 { |
1544 | 4060 //stru149 *v7; // esi@1 |
1295 | 4061 int v8; // edi@1 |
4062 int v9; // eax@1 | |
4063 //int v10; // edx@1 | |
4064 //int v11; // ecx@1 | |
1544 | 4065 //int v12; // eax@1 |
4066 //int v13; // ebx@2 | |
4067 //int v14; // ecx@2 | |
4068 //int v15; // eax@2 | |
1295 | 4069 int v16; // ST14_4@3 |
4070 int v17; // ST10_4@3 | |
1544 | 4071 //int v18; // eax@5 |
1295 | 4072 int v19; // ST10_4@6 |
1544 | 4073 //int v20; // eax@8 |
1295 | 4074 int v21; // ST10_4@9 |
1544 | 4075 //int v22; // eax@10 |
4076 //int v23; // ecx@10 | |
4077 //int v24; // eax@10 | |
4078 //int result; // eax@10 | |
1295 | 4079 //int v26; // [sp+14h] [bp-14h]@1 |
1544 | 4080 //int v27; // [sp+18h] [bp-10h]@1 |
1295 | 4081 int v28; // [sp+1Ch] [bp-Ch]@1 |
4082 int v29; // [sp+24h] [bp-4h]@1 | |
1544 | 4083 //int v30; // [sp+30h] [bp+8h]@10 |
4084 //int v31; // [sp+3Ch] [bp+14h]@10 | |
4085 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4086 v8 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4087 v29 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4088 v28 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4089 v9 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); |
1295 | 4090 //v11 = -pBLVRenderParams->vPartyPos.y; |
4091 //v26 = -pBLVRenderParams->vPartyPos.x; | |
1544 | 4092 //v27 = v9; |
4093 //v12 = -pBLVRenderParams->vPartyPos.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4094 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4095 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4096 v16 = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4097 v17 = -65536 * pGame->pIndoorCameraD3D->vPartyPos.z; |
1643 | 4098 this->field_0_party_dir_x = fixpoint_mul(v16, v28) + fixpoint_mul((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, v9); |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4099 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
1643 | 4100 this->field_8_party_dir_z = fixpoint_mul(v17, v28) - fixpoint_mul(v16, v9); |
1295 | 4101 } |
4102 else | |
4103 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4104 this->field_0_party_dir_x = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4105 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4106 this->field_8_party_dir_z = (-pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1295 | 4107 } |
1544 | 4108 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4109 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4110 { |
1643 | 4111 v19 = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4112 | |
1809 | 4113 this->angle_from_north = fixpoint_mul(v19, v28) + fixpoint_mul(a4, v9); |
4114 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4115 this->viewing_angle_from_west_east = fixpoint_mul(a4, v28) - fixpoint_mul(v19, v9); |
1295 | 4116 } |
4117 else | |
4118 { | |
1809 | 4119 this->angle_from_north = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4120 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4121 this->viewing_angle_from_west_east = a4; |
1295 | 4122 } |
1544 | 4123 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4124 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4125 { |
1643 | 4126 v21 = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4127 | |
1809 | 4128 this->angle_from_east = fixpoint_mul(v21, v28) + fixpoint_mul(a7, v9); |
4129 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4130 this->viewing_angle_from_north_south = fixpoint_mul(a7, v28) - fixpoint_mul(v21, v9); |
1295 | 4131 } |
4132 else | |
4133 { | |
1809 | 4134 this->angle_from_east = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4135 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4136 this->viewing_angle_from_north_south = a7; |
1295 | 4137 } |
1544 | 4138 |
1809 | 4139 this->angle_from_east = -this->angle_from_east; |
4140 this->angle_from_south = -this->angle_from_south; | |
1844 | 4141 this->viewing_angle_from_north_south = -this->viewing_angle_from_north_south; |
1544 | 4142 |
1809 | 4143 this->field_24 = fixpoint_dot(this->angle_from_north, this->field_0_party_dir_x, |
4144 this->angle_from_west, this->field_4_party_dir_y, | |
1844 | 4145 this->viewing_angle_from_west_east, this->field_8_party_dir_z); |
1809 | 4146 this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x, |
4147 this->angle_from_south, this->field_4_party_dir_y, | |
1844 | 4148 this->viewing_angle_from_north_south, this->field_8_party_dir_z); |
1297 | 4149 } |
4150 //----- (00407A1C) -------------------------------------------------------- | |
2390
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4151 bool __fastcall sub_407A1C(int x, int y, int z, Vec3_int_ v) |
1297 | 4152 { |
4153 unsigned int v4; // esi@1 | |
2383 | 4154 int dist_y; // edi@2 |
4155 int dist_z; // ebx@2 | |
4156 int dist_x; // esi@2 | |
1297 | 4157 signed int v9; // ecx@2 |
4158 int v10; // eax@2 | |
4159 int v12; // eax@4 | |
4160 int v17; // ST34_4@25 | |
4161 int v18; // ST38_4@25 | |
4162 int v19; // eax@25 | |
4163 char v20; // zf@25 | |
2388 | 4164 signed int v21; // ebx@25 |
1297 | 4165 signed int v23; // edi@26 |
4166 int v24; // ST34_4@30 | |
4167 signed int v32; // ecx@37 | |
4168 int v33; // eax@37 | |
4169 int v35; // eax@39 | |
2204 | 4170 ODMFace *odm_face; // esi@54 |
2388 | 4171 signed int v40; // ebx@60 |
1297 | 4172 signed int v42; // edi@61 |
4173 signed int v49; // ecx@73 | |
4174 int v50; // eax@73 | |
4175 int v51; // edx@75 | |
4176 int v52; // ecx@75 | |
4177 int v53; // eax@75 | |
4178 int v59; // eax@90 | |
2203 | 4179 BLVFace *face; // esi@91 |
1297 | 4180 int v63; // ST34_4@98 |
4181 int v64; // ST30_4@98 | |
4182 int v65; // eax@98 | |
2388 | 4183 signed int v66; // ebx@98 |
1297 | 4184 signed int v68; // edi@99 |
4185 int v69; // ST2C_4@103 | |
4186 signed int v77; // ecx@111 | |
4187 int v78; // eax@111 | |
4188 int v79; // edx@113 | |
4189 int v80; // ecx@113 | |
4190 int v81; // eax@113 | |
4191 int v87; // ecx@128 | |
2388 | 4192 signed int v91; // ebx@136 |
1297 | 4193 signed int v93; // edi@137 |
4194 Vec3_int_ v97; // [sp-18h] [bp-94h]@1 | |
4195 int v107; // [sp+10h] [bp-6Ch]@98 | |
4196 int v108; // [sp+10h] [bp-6Ch]@104 | |
4197 int v109; // [sp+18h] [bp-64h]@25 | |
4198 int v110; // [sp+18h] [bp-64h]@31 | |
4199 signed int v113; // [sp+20h] [bp-5Ch]@1 | |
4200 signed int v114; // [sp+24h] [bp-58h]@1 | |
4201 int v119; // [sp+34h] [bp-48h]@75 | |
4202 int v120; // [sp+34h] [bp-48h]@113 | |
4203 int v121; // [sp+38h] [bp-44h]@4 | |
4204 int v122; // [sp+38h] [bp-44h]@39 | |
4205 int v123; // [sp+38h] [bp-44h]@76 | |
4206 int v124; // [sp+38h] [bp-44h]@114 | |
4207 int v125; // [sp+3Ch] [bp-40h]@4 | |
4208 int v126; // [sp+3Ch] [bp-40h]@39 | |
4209 int v127; // [sp+3Ch] [bp-40h]@77 | |
4210 int v128; // [sp+3Ch] [bp-40h]@115 | |
4211 int v129; // [sp+40h] [bp-3Ch]@11 | |
4212 int v130; // [sp+40h] [bp-3Ch]@46 | |
4213 int v131; // [sp+40h] [bp-3Ch]@78 | |
4214 int v132; // [sp+40h] [bp-3Ch]@116 | |
4215 int v133; // [sp+44h] [bp-38h]@10 | |
4216 int v134; // [sp+44h] [bp-38h]@45 | |
4217 int v135; // [sp+44h] [bp-38h]@81 | |
4218 int v136; // [sp+44h] [bp-38h]@119 | |
4219 int v137; // [sp+48h] [bp-34h]@7 | |
4220 int v138; // [sp+48h] [bp-34h]@42 | |
4221 int v139; // [sp+48h] [bp-34h]@82 | |
4222 int v140; // [sp+48h] [bp-34h]@120 | |
4223 int v141; // [sp+4Ch] [bp-30h]@6 | |
4224 int v142; // [sp+4Ch] [bp-30h]@41 | |
4225 int v143; // [sp+4Ch] [bp-30h]@75 | |
4226 int v144; // [sp+4Ch] [bp-30h]@113 | |
4227 int v145; // [sp+50h] [bp-2Ch]@5 | |
4228 int v146; // [sp+50h] [bp-2Ch]@40 | |
4229 int v149; // [sp+54h] [bp-28h]@4 | |
4230 int v150; // [sp+54h] [bp-28h]@39 | |
4231 int sDepthb; // [sp+58h] [bp-24h]@90 | |
4232 signed int a5b; // [sp+5Ch] [bp-20h]@83 | |
4233 signed int a5c; // [sp+5Ch] [bp-20h]@121 | |
4234 int v162; // [sp+60h] [bp-1Ch]@128 | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4235 int outz; // [sp+64h] [bp-18h]@2 |
1297 | 4236 int outx; // [sp+68h] [bp-14h]@2 |
4237 int outy; // [sp+6Ch] [bp-10h]@2 | |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4238 int sZ; // [sp+70h] [bp-Ch]@2 |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4239 int sX; // [sp+74h] [bp-8h]@2 |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4240 int sY; // [sp+78h] [bp-4h]@2 |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4241 //8bytes unused |
1297 | 4242 int ya; // [sp+84h] [bp+8h]@60 |
4243 int yb; // [sp+84h] [bp+8h]@136 | |
4244 int ve; // [sp+88h] [bp+Ch]@60 | |
4245 int va; // [sp+88h] [bp+Ch]@60 | |
4246 int vb; // [sp+88h] [bp+Ch]@66 | |
4247 int vf; // [sp+88h] [bp+Ch]@136 | |
4248 int vc; // [sp+88h] [bp+Ch]@136 | |
4249 int vd; // [sp+88h] [bp+Ch]@142 | |
4250 int v_4; // [sp+8Ch] [bp+10h]@60 | |
4251 int v_4a; // [sp+8Ch] [bp+10h]@65 | |
4252 int v_4b; // [sp+8Ch] [bp+10h]@136 | |
4253 int v_4c; // [sp+8Ch] [bp+10h]@141 | |
2334 | 4254 // int v_8; // [sp+90h] [bp+14h]@53 |
1297 | 4255 |
2204 | 4256 //__debugbreak(); |
1458 | 4257 |
2390
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4258 v4 = stru_5C6E00->Atan2(v.x - x, v.y - y); |
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4259 |
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
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2388
diff
changeset
|
4260 v113 = 0; |
1297 | 4261 v114 = 0; |
2390
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4262 |
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
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2388
diff
changeset
|
4263 v97.z = z; |
1544 | 4264 v97.x = x; |
2390
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4265 v97.y = y; |
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
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2388
diff
changeset
|
4266 |
2204 | 4267 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) |
1297 | 4268 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4269 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &sX, &sY, &sZ); |
2390
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4270 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v, &outx, &outy, &outz); |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4271 dist_y = outy - sY; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4272 dist_z = outz - sZ; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4273 dist_x = outx - sX; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4274 v49 = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); |
1297 | 4275 v50 = 65536; |
4276 if ( v49 ) | |
4277 v50 = 65536 / v49; | |
4278 v51 = outx; | |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4279 v143 = dist_x * v50; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4280 v52 = dist_y * v50; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4281 v53 = dist_z * v50; |
2383 | 4282 |
4283 v123 = max(outx, sX); | |
4284 v119 = min(outx, sX); | |
4285 | |
4286 v131 = max(outy, sY); | |
4287 v127 = min(outy, sY); | |
4288 | |
4289 v139 = max(outz, sZ); | |
4290 v135 = min(outz, sZ); | |
4291 | |
2206 | 4292 for ( a5b = 0; a5b < 2; a5b++ ) |
1297 | 4293 { |
4294 if ( a5b ) | |
4295 { | |
2388 | 4296 v59 = pIndoor->GetSector(sX, sY, sZ); |
1297 | 4297 } |
4298 else | |
4299 { | |
2388 | 4300 v59 = pIndoor->GetSector(outx, outy, outz); |
1297 | 4301 } |
2206 | 4302 //v60 = pIndoor->pSectors; |
4303 //v61 = 116 * v59; | |
4304 //i = 116 * v59; | |
4305 //for (sDepthb = 0; *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v61) | |
4306 //+ 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v61); ++sDepthb) | |
4307 for ( sDepthb = 0; sDepthb < pIndoor->pSectors[v59].uNumFaces; ++sDepthb ) | |
1297 | 4308 { |
2206 | 4309 face = &pIndoor->pFaces[pIndoor->pSectors[v59].pFaceIDs[sDepthb]];// face = &pIndoor->pFaces[*(__int16 *)((char *)&pIndoor->pSectors->pWalls + v61)[sDepthb]] |
4310 v63 = fixpoint_mul(v143, face->pFacePlane_old.vNormal.x); | |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4311 v64 = fixpoint_mul(v53, face->pFacePlane_old.vNormal.z); |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4312 v65 = fixpoint_mul(v52, face->pFacePlane_old.vNormal.y); |
2388 | 4313 v20 = v63 + v64 + v65 == 0; |
2206 | 4314 v66 = v63 + v64 + v65; |
4315 v107 = v63 + v64 + v65; | |
2203 | 4316 if ( face->Portal() |
2206 | 4317 || v119 > face->pBounding.x2 || v123 < face->pBounding.x1 |
4318 || v127 > face->pBounding.y2 || v131 < face->pBounding.y1 | |
4319 || v135 > face->pBounding.z2 || v139 < face->pBounding.z1 | |
2388 | 4320 || v20 ) |
2206 | 4321 continue; |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4322 v68 = -(face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4323 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4324 + sZ * face->pFacePlane_old.vNormal.z); |
1297 | 4325 if ( v66 <= 0 ) |
4326 { | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4327 if ( face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4328 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4329 + sZ * face->pFacePlane_old.vNormal.z < 0 ) |
2206 | 4330 continue; |
1297 | 4331 } |
4332 else | |
4333 { | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4334 if ( face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4335 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4336 + sZ * face->pFacePlane_old.vNormal.z > 0 ) |
2206 | 4337 continue; |
1297 | 4338 } |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4339 v69 = abs(-(face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4340 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4341 + sZ * face->pFacePlane_old.vNormal.z )) >> 14; |
1297 | 4342 if ( v69 <= abs(v66) ) |
4343 { | |
1556 | 4344 //LODWORD(v70) = v68 << 16; |
4345 //HIDWORD(v70) = v68 >> 16; | |
4346 //v71 = v70 / v107; | |
4347 //v108 = v70 / v107; | |
4348 v108 = fixpoint_div(v68, v107); | |
4349 if ( v108 >= 0 ) | |
1297 | 4350 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4351 if ( sub_4075DB(sX + ((signed int)(fixpoint_mul(v108, v143) + 0x8000) >> 16), |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4352 sY + ((signed int)(fixpoint_mul(v108, v52) + 0x8000) >> 16), |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4353 sZ + ((signed int)(fixpoint_mul(v108, v53) + 0x8000) >> 16), |
2206 | 4354 face) ) |
1297 | 4355 { |
4356 v114 = 1; | |
4357 break; | |
4358 } | |
4359 } | |
4360 } | |
4361 } | |
4362 } | |
2383 | 4363 |
2390
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4364 Vec3_int_::Rotate(32, v4 - stru_5C6E00->uIntegerHalfPi, 0, v97, &sX, &sY, &sZ); |
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4365 Vec3_int_::Rotate(32, v4 - stru_5C6E00->uIntegerHalfPi, 0, v, &outx, &outy, &outz); |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4366 dist_y = outy - sY; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4367 dist_z = outz - sZ; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4368 dist_x = outx - sX; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4369 v77 = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); |
1297 | 4370 v78 = 65536; |
4371 if ( v77 ) | |
4372 v78 = 65536 / v77; | |
4373 v79 = outx; | |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4374 v144 = dist_x * v78; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4375 v80 = dist_y * v78; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4376 v81 = dist_z * v78; |
2383 | 4377 |
4378 v120 = max(outx, sX); | |
4379 v124 = min(outx, sX); | |
4380 | |
4381 v132 = max(outy, sY); | |
4382 v128 = min(outy, sY); | |
4383 | |
4384 v140 = max(outz, sZ); | |
4385 v136 = min(outz, sZ); | |
4386 | |
2206 | 4387 for ( a5c = 0; a5c < 2; a5c++ ) |
1297 | 4388 { |
4389 if ( v113 ) | |
4390 return !v114 || !v113; | |
4391 if ( a5c ) | |
4392 { | |
2388 | 4393 v87 = pIndoor->GetSector(sX, sY, sZ); |
1297 | 4394 } |
4395 else | |
4396 { | |
2388 | 4397 v87 = pIndoor->GetSector(outx, outy, outz); |
1297 | 4398 } |
2206 | 4399 for ( v162 = 0; v162 < pIndoor->pSectors[v87].uNumFaces; v162++) |
1297 | 4400 { |
2206 | 4401 face = &pIndoor->pFaces[pIndoor->pSectors[v87].pFaceIDs[v162]]; |
4402 yb = fixpoint_mul(v144, face->pFacePlane_old.vNormal.x); | |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4403 v_4b = fixpoint_mul(v80, face->pFacePlane_old.vNormal.y); |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4404 vf = fixpoint_mul(v81, face->pFacePlane_old.vNormal.z); |
2388 | 4405 v20 = yb + vf + v_4b == 0; |
2206 | 4406 v91 = yb + vf + v_4b; |
4407 vc = yb + vf + v_4b; | |
2203 | 4408 if ( face->Portal() |
2206 | 4409 || v120 > face->pBounding.x2 || v124 < face->pBounding.x1 |
4410 || v128 > face->pBounding.y2 || v132 < face->pBounding.y1 | |
4411 || v136 > face->pBounding.z2 || v140 < face->pBounding.z1 | |
2388 | 4412 || v20 ) |
2206 | 4413 continue; |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4414 v93 = -(face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4415 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4416 + sZ * face->pFacePlane_old.vNormal.z); |
1297 | 4417 if ( v91 <= 0 ) |
4418 { | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4419 if ( face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4420 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4421 + sZ * face->pFacePlane_old.vNormal.z < 0 ) |
2206 | 4422 continue; |
1297 | 4423 } |
4424 else | |
4425 { | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4426 if ( face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4427 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4428 + sZ * face->pFacePlane_old.vNormal.z > 0 ) |
2206 | 4429 continue; |
1297 | 4430 } |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4431 v_4c = abs(-(face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4432 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4433 + sZ * face->pFacePlane_old.vNormal.z)) >> 14; |
1297 | 4434 if ( v_4c <= abs(v91) ) |
4435 { | |
1556 | 4436 vd = fixpoint_div(v93, vc); |
4437 if ( vd >= 0 ) | |
1297 | 4438 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4439 if ( sub_4075DB(sX + ((signed int)(fixpoint_mul(vd, v144) + 0x8000) >> 16), |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4440 sY + ((signed int)(fixpoint_mul(vd, v80) + 0x8000) >> 16), |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4441 sZ + ((signed int)(fixpoint_mul(vd, v81) + 0x8000) >> 16), |
2206 | 4442 face) ) |
1297 | 4443 { |
4444 v113 = 1; | |
2206 | 4445 break; |
1297 | 4446 } |
4447 } | |
4448 } | |
2206 | 4449 } |
1297 | 4450 } |
4451 } | |
2204 | 4452 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
1297 | 4453 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4454 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &sX, &sY, &sZ); |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4455 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v, &outx, &outy, &outz); |
2383 | 4456 dist_y = outy - sY; |
4457 dist_z = outz - sZ; | |
4458 dist_x = outx - sX; | |
4459 v9 = integer_sqrt(dist_x* dist_x+ dist_y* dist_y+ dist_z* dist_z); | |
2204 | 4460 v10 = 65536; |
4461 if ( v9 ) | |
4462 v10 = 65536 / v9; | |
2383 | 4463 v125 = dist_x* v10; |
4464 v12 = dist_z* v10; | |
4465 v121 = dist_y* v10; | |
4466 | |
4467 v145 = max(outx, sX); | |
4468 v149 = min(outx, sX); | |
4469 | |
4470 v137 = max(outy, sY); | |
4471 v141 = min(outy, sY); | |
4472 | |
4473 v129 = max(outz, sZ); | |
4474 v133 = min(outz, sZ); | |
4475 | |
4476 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++) | |
2204 | 4477 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4478 if ( sub_4088E9(sX, sY, outx, outy, pOutdoor->pBModels[model_id].vPosition.x, pOutdoor->pBModels[model_id].vPosition.y) |
2205 | 4479 <= pOutdoor->pBModels[model_id].sBoundingRadius + 128 ) |
1297 | 4480 { |
2205 | 4481 for ( uint face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; ++face_id ) |
2204 | 4482 { |
2205 | 4483 odm_face = &pOutdoor->pBModels[model_id].pFaces[face_id]; |
4484 v17 = fixpoint_mul(v125, odm_face->pFacePlane.vNormal.x); | |
4485 v18 = fixpoint_mul(v121, odm_face->pFacePlane.vNormal.y); | |
2383 | 4486 v19 = fixpoint_mul(v12, odm_face->pFacePlane.vNormal.z); |
2388 | 4487 v20 = v17 + v18 + v19 == 0; |
2205 | 4488 v21 = v17 + v18 + v19; |
4489 v109 = v17 + v18 + v19; | |
4490 if ( v149 > odm_face->pBoundingBox.x2 || v145 < odm_face->pBoundingBox.x1 | |
4491 || v141 > odm_face->pBoundingBox.y2 || v137 < odm_face->pBoundingBox.y1 | |
4492 || v133 > odm_face->pBoundingBox.z2 || v129 < odm_face->pBoundingBox.z1 | |
2388 | 4493 || v20 ) |
2205 | 4494 continue; |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4495 v23 = -(odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4496 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4497 + sZ * odm_face->pFacePlane.vNormal.z); |
2205 | 4498 if ( v21 <= 0 ) |
4499 { | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4500 if ( odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4501 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4502 + sZ * odm_face->pFacePlane.vNormal.z < 0 ) |
2205 | 4503 continue; |
4504 } | |
4505 else | |
1297 | 4506 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4507 if ( odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4508 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4509 + sZ * odm_face->pFacePlane.vNormal.z > 0 ) |
2205 | 4510 continue; |
4511 } | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4512 v24 = abs(-(odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4513 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4514 + sZ * odm_face->pFacePlane.vNormal.z)) >> 14; |
2205 | 4515 if ( v24 <= abs(v21) ) |
4516 { | |
4517 v110 = fixpoint_div(v23, v109); | |
4518 if ( v110 >= 0 ) | |
2204 | 4519 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4520 if ( sub_4077F1(sX + ((signed int)(fixpoint_mul(v110, v125) + 0x8000) >> 16), |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4521 sY + ((signed int)(fixpoint_mul(v110, v121) + 0x8000) >> 16), |
2383 | 4522 sZ + ((signed int)(fixpoint_mul(v110, v12) + 0x8000) >> 16), |
2205 | 4523 odm_face, |
4524 &pOutdoor->pBModels[model_id].pVertices) ) | |
4525 { | |
4526 v114 = 1; | |
4527 break; | |
4528 } | |
2204 | 4529 } |
1297 | 4530 } |
4531 } | |
4532 } | |
4533 } | |
2383 | 4534 |
2390
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4535 Vec3_int_::Rotate(32, v4 - stru_5C6E00->uIntegerHalfPi, 0, v97, &sX, &sY, &sZ); |
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4536 Vec3_int_::Rotate(32, v4 - stru_5C6E00->uIntegerHalfPi, 0, v, &outx, &outy, &outz); |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4537 dist_y = outy - sY; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4538 dist_z = outz - sZ; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4539 dist_x = outx - sX; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4540 v32 = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); |
2204 | 4541 v33 = 65536; |
4542 if ( v32 ) | |
4543 v33 = 65536 / v32; | |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4544 v126 = dist_x * v33; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4545 v35 = dist_z * v33; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4546 v122 = dist_y * v33; |
2383 | 4547 |
4548 v146 = max(outx, sX); | |
4549 v150 = min(outx, sX); | |
4550 | |
4551 v138 = max(outy, sY); | |
4552 v142 = min(outy, sY); | |
4553 | |
4554 v130 = max(outz, sZ); | |
4555 v134 = min(outz, sZ); | |
2205 | 4556 |
4557 for ( uint model_id = 0; model_id < (signed int)pOutdoor->uNumBModels; ++model_id ) | |
1297 | 4558 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4559 if ( sub_4088E9(sX, sY, outx, outy, pOutdoor->pBModels[model_id].vPosition.x, pOutdoor->pBModels[model_id].vPosition.y) |
2205 | 4560 <= pOutdoor->pBModels[model_id].sBoundingRadius + 128 ) |
1297 | 4561 { |
2205 | 4562 for ( uint face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; ++face_id ) |
2204 | 4563 { |
2205 | 4564 odm_face = &pOutdoor->pBModels[model_id].pFaces[face_id]; |
4565 ya = fixpoint_mul(v126, odm_face->pFacePlane.vNormal.x); | |
4566 ve = fixpoint_mul(v122, odm_face->pFacePlane.vNormal.y); | |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4567 v_4 = fixpoint_mul(v35, odm_face->pFacePlane.vNormal.z); |
2385 | 4568 v20 = ya + ve + v_4 == 0; |
2205 | 4569 v40 = ya + ve + v_4; |
4570 va = ya + ve + v_4; | |
4571 if ( v150 > odm_face->pBoundingBox.x2 || v146 < odm_face->pBoundingBox.x1 | |
4572 || v142 > odm_face->pBoundingBox.y2 || v138 < odm_face->pBoundingBox.y1 | |
4573 || v134 > odm_face->pBoundingBox.z2 || v130 < odm_face->pBoundingBox.z1 | |
2385 | 4574 || v20 ) |
2205 | 4575 continue; |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4576 v42 = -(odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4577 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4578 + sZ * odm_face->pFacePlane.vNormal.z); |
2205 | 4579 if ( v40 <= 0 ) |
4580 { | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4581 if ( odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4582 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4583 + sZ * odm_face->pFacePlane.vNormal.z < 0 ) |
2205 | 4584 continue; |
4585 } | |
4586 else | |
4587 { | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4588 if ( odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4589 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4590 + sZ * odm_face->pFacePlane.vNormal.z > 0 ) |
2205 | 4591 continue; |
4592 } | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4593 v_4a = abs(-(odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4594 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4595 + sZ * odm_face->pFacePlane.vNormal.z )) >> 14; |
2205 | 4596 if ( v_4a <= abs(v40) ) |
4597 { | |
4598 //LODWORD(v43) = v42 << 16; | |
4599 //HIDWORD(v43) = v42 >> 16; | |
4600 //vb = v43 / va; | |
4601 vb = fixpoint_div(v42, va); | |
4602 if ( vb >= 0 ) | |
2204 | 4603 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4604 if ( sub_4077F1(sX + ((signed int)(fixpoint_mul(vb, v126) + 0x8000) >> 16), |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4605 sY + ((signed int)(fixpoint_mul(vb, v122) + 0x8000) >> 16), |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4606 sZ + ((signed int)(fixpoint_mul(vb, v35) + 0x8000) >> 16), |
2205 | 4607 odm_face, |
4608 &pOutdoor->pBModels[model_id].pVertices) ) | |
2204 | 4609 { |
2205 | 4610 v113 = 1; |
4611 break; | |
4612 } | |
2204 | 4613 } |
2205 | 4614 } |
2204 | 4615 } |
1297 | 4616 } |
4617 } | |
2204 | 4618 |
1297 | 4619 } |
4620 return !v114 || !v113; | |
4621 } | |
4622 //----- (0043F333) -------------------------------------------------------- | |
4623 void BspRenderer::MakeVisibleSectorList() | |
4624 { | |
2334 | 4625 // int v6; // ebx@3 |
1297 | 4626 |
4627 uNumVisibleNotEmptySectors = 0; | |
4628 for (uint i = 0; i < num_nodes; ++i) | |
4629 { | |
2203 | 4630 //if (!uNumVisibleNotEmptySectors) |
4631 //{ | |
4632 //pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
4633 //continue; | |
4634 //} | |
4635 //v6 = 0; | |
4636 //while (pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6] != nodes[i].uSectorID ) | |
4637 for ( uint j = 0; j < uNumVisibleNotEmptySectors; j++ ) | |
4638 { | |
4639 //++v6; | |
4640 if ( pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[j] == nodes[i].uSectorID) | |
4641 break; | |
4642 } | |
4643 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
1297 | 4644 } |
4645 } | |
4646 //----- (0046A334) -------------------------------------------------------- | |
4647 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2) | |
4648 { | |
4649 int v17; // edi@36 | |
2203 | 4650 |
4651 v17 = PID_ID(a1); | |
1297 | 4652 switch ( PID_TYPE(a1) ) |
4653 { | |
4654 case OBJECT_Item: // take the item | |
2203 | 4655 if ( pObjectList->pObjects[pSpriteObjects[v17].uObjectDescID].uFlags & 0x10 || v17 >= 1000 || !pSpriteObjects[v17].uObjectDescID ) |
1297 | 4656 return 1; |
2203 | 4657 if ( pItemsTable->pItems[pSpriteObjects[v17].stru_24.uItemID].uEquipType == EQUIP_GOLD) |
1297 | 4658 { |
2203 | 4659 pParty->PartyFindsGold(pSpriteObjects[v17].stru_24.uSpecEnchantmentType, 0); |
1297 | 4660 viewparams->bRedrawGameUI = 1; |
4661 } | |
4662 else | |
4663 { | |
4664 if ( pParty->pPickedItem.uItemID ) | |
4665 return 1; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2208
diff
changeset
|
4666 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[pSpriteObjects[v17].stru_24.uItemID].pUnidentifiedName);//You found an item (%s)! |
2203 | 4667 ShowStatusBarString(pTmpBuf2.data(), 2); |
4668 if ( pSpriteObjects[v17].stru_24.uItemID == 506 )//artefact | |
4669 _449B7E_toggle_bit(pParty->_quest_bits, 184, 1); | |
4670 if ( pSpriteObjects[v17].stru_24.uItemID == 455 ) | |
4671 _449B7E_toggle_bit(pParty->_quest_bits, 185, 1); | |
4672 if ( !pParty->AddItemToParty(&pSpriteObjects[v17].stru_24) ) | |
4673 pParty->SetHoldingItem(&pSpriteObjects[v17].stru_24); | |
1297 | 4674 } |
2203 | 4675 SpriteObject::OnInteraction(v17); |
1297 | 4676 break; |
4677 | |
4678 case OBJECT_Actor: | |
2203 | 4679 if ( pActors[v17].uAIState == Dying || pActors[v17].uAIState == Summoned ) |
1297 | 4680 return 1; |
2203 | 4681 if ( pActors[v17].uAIState == Dead ) |
4682 pActors[v17].LootActor(); | |
1297 | 4683 else |
4684 { | |
2203 | 4685 if ( !pActors[v17].GetActorsRelation(0) && !(pActors[v17].uAttributes & 0x80000) && pActors[v17].CanAct() ) |
1297 | 4686 { |
2203 | 4687 Actor::AI_FaceObject(v17, 4, 0, 0); |
4688 if ( pActors[v17].sNPC_ID ) | |
2402 | 4689 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_StartNPCDialogue, v17, 0); |
1297 | 4690 else |
4691 { | |
2203 | 4692 if ( pNPCStats->pGroups_copy[pActors[v17].uGroup] ) |
1297 | 4693 { |
2203 | 4694 if ( pNPCStats->pCatchPhrases[pNPCStats->pGroups_copy[pActors[v17].uGroup]] ) |
1297 | 4695 { |
2203 | 4696 pParty->uFlags |= 2; |
4697 strcpy(byte_5B0938.data(), pNPCStats->pCatchPhrases[pNPCStats->pGroups_copy[pActors[v17].uGroup]]); | |
1297 | 4698 sub_4451A8_press_any_key(0, 0, 0); |
4699 } | |
4700 } | |
4701 } | |
4702 } | |
4703 } | |
4704 break; | |
4705 | |
4706 case OBJECT_Decoration: | |
2203 | 4707 if ( pLevelDecorations[v17].uEventID ) |
1297 | 4708 { |
2203 | 4709 EventProcessor(pLevelDecorations[v17].uEventID, a1, 1); |
4710 pLevelDecorations[v17].uFlags |= LEVEL_DECORATION_VISIBLE_ON_MAP; | |
1297 | 4711 } |
4712 else | |
4713 { | |
2203 | 4714 if ( !pLevelDecorations[v17].IsInteractive() ) |
1297 | 4715 return 1; |
2203 | 4716 activeLevelDecoration = &pLevelDecorations[v17]; |
4717 EventProcessor(stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v17]._idx_in_stru123 - 75] + 380, 0, 1); | |
2369
bddcaf5d5db2
removing non-nullptr conditions before frees, chaning 0 and NULL assignmnets to pointers to nullptr assignments
Grumpy7
parents:
2362
diff
changeset
|
4718 activeLevelDecoration = nullptr; |
1297 | 4719 } |
4720 break; | |
4721 | |
4722 default: | |
4723 MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0); | |
4724 return 1; | |
4725 | |
4726 case OBJECT_BModel: | |
4727 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
4728 { | |
4729 int bmodel_id = a1 >> 9, | |
2203 | 4730 face_id = v17 & 0x3F; |
1297 | 4731 if (bmodel_id >= pOutdoor->uNumBModels) |
4732 return 1; | |
2203 | 4733 if (pOutdoor->pBModels[bmodel_id].pFaces[face_id].uAttributes & FACE_UNKNOW |
4734 || pOutdoor->pBModels[bmodel_id].pFaces[face_id].sCogTriggeredID == 0 ) | |
1297 | 4735 return 1; |
2203 | 4736 EventProcessor((signed __int16)pOutdoor->pBModels[bmodel_id].pFaces[face_id].sCogTriggeredID, a1, 1); |
1297 | 4737 } |
4738 else | |
4739 { | |
2203 | 4740 if ( !(pIndoor->pFaces[v17].uAttributes & FACE_CLICKABLE) ) |
1297 | 4741 { |
4742 ShowNothingHereStatus(); | |
4743 return 1; | |
4744 } | |
2203 | 4745 if ( pIndoor->pFaces[v17].uAttributes & FACE_UNKNOW || !pIndoor->pFaceExtras[pIndoor->pFaces[v17].uFaceExtraID].uEventID ) |
1297 | 4746 return 1; |
4747 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
2203 | 4748 EventProcessor((signed __int16)pIndoor->pFaceExtras[pIndoor->pFaces[v17].uFaceExtraID].uEventID, a1, 1); |
1297 | 4749 } |
4750 return 0; | |
4751 break; | |
4752 } | |
4753 return 0; | |
4754 } | |
4755 //----- (0046BDF1) -------------------------------------------------------- | |
1458 | 4756 void BLV_UpdateUserInputAndOther() |
1297 | 4757 { |
4758 UpdateObjects(); | |
4759 BLV_ProcessPartyActions(); | |
4760 UpdateActors_BLV(); | |
4761 BLV_UpdateDoors(); | |
4762 check_event_triggers(); | |
4763 } | |
4764 //----- (00424829) -------------------------------------------------------- | |
1378 | 4765 // Finds out if current portal can be seen through the previous portal |
1376 | 4766 bool PortalFrustrum(int pNumVertices, BspRenderer_PortalViewportData *far_portal, BspRenderer_PortalViewportData *near_portal, int uFaceID) |
1297 | 4767 { |
4768 int min_y; // esi@5 | |
4769 int max_y; // edx@5 | |
1372 | 4770 int current_ID; // eax@12 |
1297 | 4771 int v13; // eax@22 |
4772 int v15; // ecx@29 | |
4773 int v18; // eax@39 | |
4774 int v19; // eax@44 | |
4775 int v20; // ecx@44 | |
4776 int v22; // edi@46 | |
4777 int v24; // edx@48 | |
4778 int v26; // eax@55 | |
2334 | 4779 // signed int v27; // edi@55 |
1297 | 4780 int v29; // edx@57 |
4781 int v31; // eax@64 | |
2334 | 4782 // signed int v32; // edi@64 |
4783 // int v34; // eax@66 | |
4784 // int v35; // dx@66 | |
1297 | 4785 __int16 v36; // dx@67 |
1379 | 4786 //__int16 v37; // di@67 |
1297 | 4787 __int16 v38; // dx@67 |
4788 int v46; // edx@87 | |
4789 int v49; // esi@93 | |
4790 int v53; // [sp+Ch] [bp-34h]@44 | |
4791 int v54; // [sp+10h] [bp-30h]@0 | |
1372 | 4792 int min_y_ID2; // [sp+14h] [bp-2Ch]@12 |
1297 | 4793 int v59; // [sp+14h] [bp-2Ch]@87 |
4794 int v61; // [sp+1Ch] [bp-24h]@29 | |
4795 int v62; // [sp+20h] [bp-20h]@0 | |
1372 | 4796 signed int direction1; // [sp+24h] [bp-1Ch]@3 |
4797 signed int direction2; // [sp+28h] [bp-18h]@3 | |
4798 int min_y_ID; // [sp+2Ch] [bp-14h]@5 | |
1297 | 4799 int v69; // [sp+34h] [bp-Ch]@29 |
4800 int v70; // [sp+34h] [bp-Ch]@46 | |
1370 | 4801 |
1297 | 4802 if ( pNumVertices <= 1 ) |
4803 return false; | |
1344 | 4804 min_y = PortalFace._screen_space_y[0]; |
1372 | 4805 min_y_ID = 0; |
1344 | 4806 max_y = PortalFace._screen_space_y[0]; |
1372 | 4807 //face direction( ) |
1344 | 4808 if ( !PortalFace.direction ) |
1297 | 4809 { |
1372 | 4810 direction1 = 1; |
4811 direction2 = -1; | |
1297 | 4812 } |
4813 else | |
4814 { | |
1372 | 4815 direction1 = -1; |
4816 direction2 = 1; | |
4817 } | |
4818 | |
4819 //get min and max y for portal( y ) | |
4820 for ( uint i = 1; i < pNumVertices; ++i ) | |
4821 { | |
1378 | 4822 if (PortalFace._screen_space_y[i] < min_y) |
1297 | 4823 { |
1372 | 4824 min_y_ID = i; |
4825 min_y = PortalFace._screen_space_y[i]; | |
1297 | 4826 } |
1378 | 4827 else if (PortalFace._screen_space_y[i] > max_y) |
4828 { | |
4829 max_y = PortalFace._screen_space_y[i]; | |
4830 } | |
1297 | 4831 } |
4832 if ( max_y == min_y ) | |
4833 return false; | |
4834 | |
1372 | 4835 //***************************************************************************************************************************** |
1376 | 4836 far_portal->_viewport_space_y = min_y; |
4837 far_portal->_viewport_space_w = max_y; | |
1372 | 4838 current_ID = min_y_ID; |
4839 min_y_ID2 = min_y_ID; | |
4840 | |
4841 for ( uint i = 0; i < pNumVertices; ++i ) | |
4842 { | |
4843 current_ID += direction2; | |
4844 if ( current_ID < pNumVertices ) | |
1297 | 4845 { |
1372 | 4846 if ( current_ID < 0 ) |
4847 current_ID += pNumVertices; | |
1297 | 4848 } |
4849 else | |
1372 | 4850 current_ID -= pNumVertices; |
4851 if ( PortalFace._screen_space_y[current_ID] <= PortalFace._screen_space_y[min_y_ID] )// | |
1297 | 4852 { |
1372 | 4853 min_y_ID2 = current_ID; |
4854 min_y_ID = current_ID; | |
1297 | 4855 } |
1372 | 4856 if ( PortalFace._screen_space_y[current_ID] == max_y ) |
1297 | 4857 break; |
4858 } | |
1372 | 4859 |
4860 v13 = min_y_ID2 + direction2; | |
1297 | 4861 if ( v13 < pNumVertices ) |
4862 { | |
4863 if ( v13 < 0 ) | |
4864 v13 += pNumVertices; | |
4865 } | |
4866 else | |
4867 v13 -= pNumVertices; | |
1372 | 4868 if ( PortalFace._screen_space_y[v13] != PortalFace._screen_space_y[min_y_ID2] ) |
4869 { | |
4870 v62 = PortalFace._screen_space_x[min_y_ID2] << 16; | |
1378 | 4871 v54 = ((PortalFace._screen_space_x[v13] - PortalFace._screen_space_x[min_y_ID2]) << 16) / |
4872 (PortalFace._screen_space_y[v13] - PortalFace._screen_space_y[min_y_ID2]); | |
4873 far_portal->viewport_left_side[min_y] = (short)PortalFace._screen_space_x[min_y_ID2]; | |
1372 | 4874 } |
4875 //**************************************************************************************************************************************** | |
4876 // | |
4877 v15 = min_y_ID; | |
4878 v61 = min_y_ID; | |
1297 | 4879 for ( v69 = 0; v69 < pNumVertices; ++v69 ) |
4880 { | |
1372 | 4881 v15 += direction1; |
1297 | 4882 if ( v15 < pNumVertices ) |
4883 { | |
4884 if ( v15 < 0 ) | |
4885 v15 += pNumVertices; | |
4886 } | |
4887 else | |
4888 v15 -= pNumVertices; | |
1372 | 4889 if ( PortalFace._screen_space_y[v15] <= PortalFace._screen_space_y[min_y_ID] ) |
1297 | 4890 { |
4891 v61 = v15; | |
1372 | 4892 min_y_ID = v15; |
1297 | 4893 } |
1344 | 4894 if ( PortalFace._screen_space_y[v15] == max_y ) |
1297 | 4895 break; |
4896 } | |
1372 | 4897 v18 = direction1 + v61; |
1297 | 4898 if ( v18 < pNumVertices ) |
4899 { | |
4900 if ( v18 < 0 ) | |
4901 v18 += pNumVertices; | |
4902 } | |
4903 else | |
4904 v18 -= pNumVertices; | |
4905 v19 = v18; | |
4906 v20 = v61; | |
1344 | 4907 if ( PortalFace._screen_space_y[v19] != PortalFace._screen_space_y[v61] ) |
4908 { | |
4909 v61 = PortalFace._screen_space_x[v20] << 16; | |
1378 | 4910 v53 = ((PortalFace._screen_space_x[v19] - PortalFace._screen_space_x[v20]) << 16) / |
4911 (PortalFace._screen_space_y[v19] - PortalFace._screen_space_y[v20]); | |
4912 far_portal->viewport_right_side[max_y] = (short)PortalFace._screen_space_x[v20]; | |
1372 | 4913 } |
4914 //**************************************************************************************************************************************** | |
1297 | 4915 v22 = min_y; |
4916 if ( min_y <= max_y ) | |
4917 { | |
4918 for ( v70 = min_y; v70 <= max_y; ++v70 ) | |
4919 { | |
4920 v24 = v13; | |
1344 | 4921 if ( v22 >= PortalFace._screen_space_y[v13] && v22 != max_y ) |
1297 | 4922 { |
1372 | 4923 v13 = direction2 + v13; |
1297 | 4924 if ( v13 < pNumVertices ) |
4925 { | |
4926 if ( v13 < 0 ) | |
4927 v13 += pNumVertices; | |
4928 } | |
4929 else | |
4930 v13 -= pNumVertices; | |
4931 v26 = v13; | |
1344 | 4932 if ( PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24] > 0 ) |
1297 | 4933 { |
1378 | 4934 v54 = ((PortalFace._screen_space_x[v26] - PortalFace._screen_space_x[v24]) << 16) / (PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24]); |
1344 | 4935 v62 = PortalFace._screen_space_x[v24] << 16; |
1297 | 4936 } |
4937 } | |
4938 v29 = v18; | |
1344 | 4939 if ( v70 >= PortalFace._screen_space_y[v18] && v70 != max_y ) |
1297 | 4940 { |
1372 | 4941 v18 += direction1; |
1297 | 4942 if ( v18 < pNumVertices ) |
4943 { | |
4944 if ( v18 < 0 ) | |
4945 v18 += pNumVertices; | |
4946 } | |
4947 else | |
4948 v18 -= pNumVertices; | |
4949 v31 = v18; | |
1344 | 4950 if ( PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29] > 0 ) |
1297 | 4951 { |
1378 | 4952 v53 = ((PortalFace._screen_space_x[v31] - PortalFace._screen_space_x[v29]) << 16) / (PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29]); |
1344 | 4953 v61 = PortalFace._screen_space_x[v29] << 16; |
1297 | 4954 } |
4955 } | |
1376 | 4956 far_portal->viewport_left_side[v70] = HIWORD(v62); |
4957 far_portal->viewport_right_side[v70] = HIWORD(v61); | |
4958 if ( far_portal->viewport_left_side[v70] > far_portal->viewport_right_side[v70] ) | |
1297 | 4959 { |
1376 | 4960 v36 = far_portal->viewport_left_side[v70] ^ far_portal->viewport_right_side[v70]; |
1379 | 4961 //v37 = far_portal->viewport_right_side[v70]; |
1376 | 4962 far_portal->viewport_left_side[v70] = v36; |
1379 | 4963 v38 = far_portal->viewport_right_side[v70] ^ v36; |
1376 | 4964 far_portal->viewport_left_side[v70] ^= v38; |
4965 far_portal->viewport_right_side[v70] = v38; | |
1297 | 4966 } |
4967 v62 += v54; | |
4968 v22 = v70 + 1; | |
4969 v61 += v53; | |
4970 } | |
4971 } | |
1376 | 4972 //***************************************************************************************************************************** |
4973 // check portals coordinates and determine max, min( , - ) | |
4974 if ( max_y < near_portal->_viewport_space_y ) | |
1297 | 4975 return false; |
1376 | 4976 if ( min_y > near_portal->_viewport_space_w ) |
1297 | 4977 return false; |
1376 | 4978 if ( min_y < near_portal->_viewport_space_y ) |
4979 min_y = near_portal->_viewport_space_y; | |
4980 if ( max_y > near_portal->_viewport_space_w ) | |
4981 max_y = near_portal->_viewport_space_w; | |
1297 | 4982 if ( min_y <= max_y ) |
4983 { | |
1376 | 4984 for ( min_y; min_y <= max_y; ++min_y ) |
1297 | 4985 { |
1376 | 4986 if ( far_portal->viewport_right_side[min_y] >= near_portal->viewport_left_side[min_y] |
4987 && far_portal->viewport_left_side[min_y] <= near_portal->viewport_right_side[min_y] ) | |
1297 | 4988 break; |
4989 } | |
4990 } | |
4991 if ( max_y < min_y ) | |
4992 return false; | |
1376 | 4993 for ( max_y; max_y >= min_y; --max_y ) |
4994 { | |
4995 if ( far_portal->viewport_right_side[max_y] >= near_portal->viewport_left_side[max_y] | |
4996 && far_portal->viewport_left_side[max_y] <= near_portal->viewport_right_side[max_y] ) | |
1297 | 4997 break; |
4998 } | |
4999 if ( min_y >= max_y ) | |
1390 | 5000 return false; |
1376 | 5001 //************************************************************************************************************************************* |
1297 | 5002 v59 = min_y; |
5003 for ( v46 = max_y - min_y + 1; v46; --v46 ) | |
5004 { | |
1376 | 5005 if ( far_portal->viewport_left_side[v59] < near_portal->viewport_left_side[v59] ) |
5006 far_portal->viewport_left_side[v59] = near_portal->viewport_left_side[v59]; | |
5007 if ( far_portal->viewport_right_side[v59] > near_portal->viewport_right_side[v59] ) | |
5008 far_portal->viewport_right_side[v59] = near_portal->viewport_right_side[v59]; | |
1297 | 5009 ++v59; |
1376 | 5010 } |
5011 far_portal->_viewport_space_y = min_y; | |
5012 far_portal->_viewport_space_w = max_y; | |
5013 far_portal->_viewport_space_x = far_portal->viewport_left_side[min_y]; | |
1379 | 5014 far_portal->_viewport_space_z = far_portal->viewport_right_side[min_y]; |
1376 | 5015 far_portal->_viewport_x_minID = min_y; |
5016 far_portal->_viewport_z_maxID = min_y; | |
1297 | 5017 v49 = min_y + 1; |
5018 if ( v49 <= max_y ) | |
5019 { | |
5020 for ( v49; v49 <= max_y; ++v49 ) | |
5021 { | |
1376 | 5022 if ( far_portal->viewport_left_side[v49] < far_portal->_viewport_space_x ) |
1297 | 5023 { |
1376 | 5024 far_portal->_viewport_space_x = far_portal->viewport_left_side[v49]; |
5025 far_portal->_viewport_x_minID = v49; | |
1297 | 5026 } |
1376 | 5027 if ( far_portal->viewport_right_side[v49] > far_portal->_viewport_space_z ) |
1297 | 5028 { |
1376 | 5029 far_portal->_viewport_space_z = far_portal->viewport_right_side[v49]; |
5030 far_portal->_viewport_z_maxID = v49; | |
1297 | 5031 } |
5032 } | |
5033 } | |
5034 return true; | |
5035 } | |
5036 //----- (00423B5D) -------------------------------------------------------- | |
1344 | 5037 int __fastcall GetPortalScreenCoord(unsigned int uFaceID) |
1297 | 5038 { |
5039 BLVFace *pFace; // ebx@1 | |
1344 | 5040 int pNextVertices; // edx@11 |
5041 int t; // ST28_4@12 | |
5042 int pScreenX; // eax@22 | |
5043 int pScreenY; // eax@27 | |
5044 signed int left_num_vertices; // edi@31 | |
5045 signed int right_num_vertices; // ebx@41 | |
5046 signed int top_num_vertices; // edi@51 | |
5047 int bottom_num_vertices; // ebx@61 | |
2334 | 5048 // signed int v62; // edx@75 |
5049 // int v63; // ecx@76 | |
5050 // int v64; // esi@76 | |
5051 // int v65; // ecx@83 | |
5052 // signed int v71; // [sp+14h] [bp-14h]@75 | |
1301 | 5053 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 |
2334 | 5054 // int thisf; // [sp+18h] [bp-10h]@74 |
1301 | 5055 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 |
2334 | 5056 // int v80; // [sp+1Ch] [bp-Ch]@76 |
1301 | 5057 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 |
1784 | 5058 // " windows" 910 |
1297 | 5059 |
5060 pFace = &pIndoor->pFaces[uFaceID]; | |
1344 | 5061 memset(&PortalFace, 0, sizeof(stru367)); |
5062 | |
5063 //get direction the face( )********************************************************************************* | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
5064 if ( pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5065 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5066 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z) < 0 ) |
1297 | 5067 { |
1344 | 5068 PortalFace.direction = true; |
1297 | 5069 } |
5070 else | |
5071 { | |
1344 | 5072 PortalFace.direction = false; |
1301 | 5073 if ( !(pFace->Portal()) ) |
1297 | 5074 return 0; |
5075 } | |
1344 | 5076 //***************************************************************************************************************************************** |
5077 //generate/cinvertetion in camera location coordinates(/ ) | |
5078 | |
5079 //for new coordinates: | |
5080 //int x = 0x AAAA BBBB; | |
5081 //AAAA - integer( ), BBBB - fractional() | |
5082 //float v = HIWORD(x) + LOWORD(x) / 65535.0f; | |
5083 //0x0351A281 849(351 ) A281 ( BBBB ) | |
5084 //if in HIWORD: FFFF = -1 | |
5085 //FFFE = -2 | |
5086 //FFFD = -3 | |
5087 //.... | |
5088 //8000 = -32767 | |
5089 //7FFF = 32767 | |
5090 //7FFE = 32766 | |
5091 // LOWORD FFFF , | |
5092 // hiword loword FFFF FFFF , | |
5093 // 7FFF /Nomad/ | |
5094 | |
1297 | 5095 if ( (signed int)pFace->uNumVertices > 0 ) |
5096 { | |
1301 | 5097 for (uint i = 0; i < pFace->uNumVertices; ++i) |
1297 | 5098 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5099 pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pIndoor->pVertices[pFace->pVertexIDs[i]].x, |
1344 | 5100 pIndoor->pVertices[pFace->pVertexIDs[i]].y, |
5101 pIndoor->pVertices[pFace->pVertexIDs[i]].z, | |
5102 &PortalFace._view_transformed_z[i + 3], &PortalFace._view_transformed_x[i + 3], &PortalFace._view_transformed_y[i + 3], 0); | |
1297 | 5103 } |
1301 | 5104 } |
1344 | 5105 //***************************************************************************************************************************************** |
5106 //check vertices for the nearest plane( ) | |
1301 | 5107 if ( pFace->uNumVertices <= 0 ) |
1297 | 5108 return 0; |
1301 | 5109 bool bFound = false; |
5110 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
5111 { | |
1344 | 5112 if ( PortalFace._view_transformed_z[i + 3] >= 524288 )// 8.0(0x80000) |
1301 | 5113 { |
5114 bFound = true; | |
1297 | 5115 break; |
1301 | 5116 } |
5117 } | |
5118 if ( !bFound ) | |
1297 | 5119 return 0; |
1344 | 5120 //***************************************************************************************************************************************** |
5121 //check for near clip plane( ) | |
5122 // | |
5123 // v0 v1 | |
5124 // ._________________. | |
5125 // / \ | |
5126 // / \ | |
5127 // v5. . v2 | |
5128 // | | | |
5129 // | | | |
5130 // | | | |
5131 // ---------------------------- 8.0(near_clip) | |
5132 // | | | |
5133 // ._______________________. | |
5134 // v4 v3 | |
1301 | 5135 depth_num_vertices = 0; |
1344 | 5136 PortalFace._view_transformed_z[pFace->uNumVertices + 3] = PortalFace._view_transformed_z[3]; |
5137 PortalFace._view_transformed_x[pFace->uNumVertices + 3] = PortalFace._view_transformed_x[3]; | |
5138 PortalFace._view_transformed_y[pFace->uNumVertices + 3] = PortalFace._view_transformed_y[3]; | |
2166 | 5139 current_vertices_flag = PortalFace._view_transformed_z[3] >= 0x80000; //524288 |
1301 | 5140 if ( pFace->uNumVertices >= 1 ) |
5141 { | |
5142 for ( uint i = 1; i <= pFace->uNumVertices; ++i) | |
1297 | 5143 { |
2166 | 5144 next_vertices_flag = PortalFace._view_transformed_z[i + 3] >= 0x80000; //524288;// 8.0 |
2318 | 5145 if ( current_vertices_flag ^ next_vertices_flag )// - v5 |
1297 | 5146 { |
1344 | 5147 if ( next_vertices_flag )// |
1297 | 5148 { |
2318 | 5149 //t = near_clip - v4.z / v5.z - v4.z |
2251 | 5150 t = fixpoint_div(0x80000 - PortalFace._view_transformed_z[i + 2], PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]); |
2318 | 5151 //New_x = (v5.x - v4.x)*t + v4.x |
2166 | 5152 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 3] - PortalFace._view_transformed_x[i + 2]), t) |
5153 + PortalFace._view_transformed_x[i + 2]; | |
2318 | 5154 //New_y = (v5.y - v4.y)*t + v4.y |
2166 | 5155 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 3] - PortalFace._view_transformed_y[i + 2]), t) |
5156 + PortalFace._view_transformed_y[i + 2]; | |
1344 | 5157 //New_z = 8.0(0x80000) |
2166 | 5158 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 |
1297 | 5159 } |
1344 | 5160 else// |
1297 | 5161 { |
1344 | 5162 //t = near_clip - v1.z / v0.z - v1.z |
1370 | 5163 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 3], PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]); |
1344 | 5164 //New_x = (v0.x - v1.x)*t + v1.x |
2166 | 5165 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 2] - PortalFace._view_transformed_x[i + 3]), t) |
5166 + PortalFace._view_transformed_x[i + 3]; | |
1344 | 5167 //New_y = (v0.x - v1.y)*t + v1.y |
2166 | 5168 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 2] - PortalFace._view_transformed_y[i + 3]), t) |
5169 + PortalFace._view_transformed_y[i + 3]; | |
1344 | 5170 //New_z = 8.0(0x80000) |
2166 | 5171 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 |
1297 | 5172 } |
1344 | 5173 depth_num_vertices++; |
1297 | 5174 } |
1344 | 5175 if ( next_vertices_flag )// |
1297 | 5176 { |
1344 | 5177 pNextVertices = depth_num_vertices++; |
5178 PortalFace._view_transformed_z[pNextVertices] = PortalFace._view_transformed_z[i + 3]; | |
5179 PortalFace._view_transformed_x[pNextVertices] = PortalFace._view_transformed_x[i + 3]; | |
5180 PortalFace._view_transformed_y[pNextVertices] = PortalFace._view_transformed_y[i + 3]; | |
1297 | 5181 } |
1301 | 5182 current_vertices_flag = next_vertices_flag; |
1297 | 5183 } |
1301 | 5184 } |
1344 | 5185 //: ( ) |
5186 //************************************************************************************************************************************ | |
5187 //convertion in screen coordinates( ) | |
5188 PortalFace._view_transformed_z[depth_num_vertices] = PortalFace._view_transformed_z[0]; | |
5189 PortalFace._view_transformed_x[depth_num_vertices] = PortalFace._view_transformed_x[0]; | |
5190 PortalFace._view_transformed_y[depth_num_vertices] = PortalFace._view_transformed_y[0]; | |
5191 for ( uint i = 0; i < depth_num_vertices; ++i ) | |
5192 { | |
5193 if ( (abs(PortalFace._view_transformed_x[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) | |
5194 pScreenX = fixpoint_div(PortalFace._view_transformed_x[i], PortalFace._view_transformed_z[i]); | |
1297 | 5195 else |
5196 { | |
1344 | 5197 if ( PortalFace._view_transformed_x[i] >= 0 ) |
1297 | 5198 { |
1344 | 5199 if (PortalFace._view_transformed_z[i] >= 0) |
5200 pScreenX = 0x400000; // 64.0 | |
1301 | 5201 else |
1344 | 5202 pScreenX = 0xFFC00000; // -63.0 |
1297 | 5203 } |
5204 else | |
5205 { | |
1344 | 5206 if (PortalFace._view_transformed_z[i] >= 0) |
5207 pScreenX = 0xFFC00000; // -63.0 | |
1301 | 5208 else |
1344 | 5209 pScreenX = 0x400000; // 64.0 |
1297 | 5210 } |
5211 } | |
1301 | 5212 |
1344 | 5213 if ( (abs(PortalFace._view_transformed_y[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) |
5214 pScreenY = fixpoint_div(PortalFace._view_transformed_y[i], PortalFace._view_transformed_z[i]); | |
1297 | 5215 else |
5216 { | |
1344 | 5217 if ( PortalFace._view_transformed_y[i] >= 0 ) |
1297 | 5218 { |
1344 | 5219 if (PortalFace._view_transformed_z[i] >= 0) |
5220 pScreenY = 0x400000; // 64.0 | |
1301 | 5221 else |
1344 | 5222 pScreenY = 0xFFC00000; // -63.0 |
1297 | 5223 } |
5224 else | |
5225 { | |
1344 | 5226 if (PortalFace._view_transformed_z[i] >= 0) |
5227 pScreenY = 0xFFC00000; // -63.0 | |
1301 | 5228 else |
1344 | 5229 pScreenY = 0x400000; // 64.0 |
1297 | 5230 } |
5231 } | |
2166 | 5232 PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenX); |
5233 PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenY); | |
1344 | 5234 } |
5235 // : , , () | |
5236 //****************************************************************************************************************************************** | |
1381 | 5237 // - ,.. |
5238 // . , x() = 8, = 468( ), . | |
5239 // | |
1344 | 5240 //check for left_clip plane( ) |
5241 left_num_vertices = 0; | |
5242 PortalFace._screen_space_x[depth_num_vertices + 12] = PortalFace._screen_space_x[12]; | |
5243 PortalFace._screen_space_y[depth_num_vertices + 12] = PortalFace._screen_space_y[12]; | |
1370 | 5244 current_vertices_flag = PortalFace._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX;//8.0 |
1301 | 5245 if ( depth_num_vertices < 1 ) |
1297 | 5246 return 0; |
1344 | 5247 for ( uint i = 1; i <= depth_num_vertices; ++i ) |
5248 { | |
5249 next_vertices_flag = PortalFace._screen_space_x[i + 12] >= (signed int)pBLVRenderParams->uViewportX; | |
5250 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5251 { |
1344 | 5252 if ( next_vertices_flag ) |
1297 | 5253 { |
1344 | 5254 //t = left_clip - v0.x / v1.x - v0.x |
1370 | 5255 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11], PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]); |
1344 | 5256 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5257 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]), t) |
5258 + PortalFace._screen_space_y[i + 11]; | |
1344 | 5259 //New_x = left_clip |
5260 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 5261 } |
5262 else | |
5263 { | |
1344 | 5264 //t = left_clip - v1.x / v0.x - v1.x |
1370 | 5265 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12], PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]); |
1344 | 5266 //New_y = (v0.y - v1.y)*t + v1.y |
2166 | 5267 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]), t) |
5268 + PortalFace._screen_space_y[i + 12]; | |
1344 | 5269 //New_x = left_clip |
5270 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 5271 } |
1344 | 5272 left_num_vertices++; |
1297 | 5273 } |
1344 | 5274 if ( next_vertices_flag ) |
1297 | 5275 { |
1344 | 5276 pNextVertices = left_num_vertices++; |
5277 PortalFace._screen_space_x[pNextVertices + 9] = PortalFace._screen_space_x[i + 12]; | |
5278 PortalFace._screen_space_y[pNextVertices + 9] = PortalFace._screen_space_y[i + 12]; | |
1297 | 5279 } |
1344 | 5280 current_vertices_flag = next_vertices_flag; |
5281 } | |
5282 //********************************************************************************************************************************* | |
5283 //for right_clip plane( ) | |
5284 right_num_vertices = 0; | |
5285 PortalFace._screen_space_x[left_num_vertices + 9] = PortalFace._screen_space_x[9]; | |
5286 PortalFace._screen_space_y[left_num_vertices + 9] = PortalFace._screen_space_y[9]; | |
1370 | 5287 current_vertices_flag = PortalFace._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ;//468.0 |
1344 | 5288 if (left_num_vertices < 1) |
1297 | 5289 return 0; |
1344 | 5290 for ( uint i = 1; i <= left_num_vertices; ++i ) |
5291 { | |
5292 next_vertices_flag = PortalFace._screen_space_x[i + 9] <= (signed int)pBLVRenderParams->uViewportZ; | |
5293 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5294 { |
1344 | 5295 if ( next_vertices_flag ) |
1297 | 5296 { |
1344 | 5297 //t = right_clip - v1.x / v0.x - v1.x |
1370 | 5298 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8], PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]); |
1344 | 5299 //New_y = (v0.y - v1.y)*t + v1.y |
2166 | 5300 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]), t) |
5301 + PortalFace._screen_space_y[i + 8]; | |
1344 | 5302 //New_x = right_clip |
5303 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 5304 } |
5305 else | |
5306 { | |
1344 | 5307 //t = right_clip - v0.x / v1.x - v0.x |
1370 | 5308 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9], PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]); |
1344 | 5309 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5310 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]), t) |
5311 + PortalFace._screen_space_y[i + 9]; | |
1344 | 5312 //New_x = right_clip |
5313 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 5314 } |
1344 | 5315 right_num_vertices++; |
1297 | 5316 } |
1344 | 5317 if ( next_vertices_flag ) |
1297 | 5318 { |
1344 | 5319 pNextVertices = right_num_vertices++; |
5320 PortalFace._screen_space_x[pNextVertices + 6] = PortalFace._screen_space_x[i + 9]; | |
5321 PortalFace._screen_space_y[pNextVertices + 6] = PortalFace._screen_space_y[i + 9]; | |
1297 | 5322 } |
1344 | 5323 current_vertices_flag = next_vertices_flag; |
5324 } | |
5325 //************************************************************************************************************************************ | |
5326 // for top clip plane | |
5327 top_num_vertices = 0; | |
5328 PortalFace._screen_space_x[right_num_vertices + 6] = PortalFace._screen_space_x[6]; | |
5329 PortalFace._screen_space_y[right_num_vertices + 6] = PortalFace._screen_space_y[6]; | |
5330 | |
1370 | 5331 current_vertices_flag = PortalFace._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY;//8.0 |
1344 | 5332 if ( right_num_vertices < 1 ) |
1297 | 5333 return 0; |
1344 | 5334 for ( uint i = 1; i <= right_num_vertices; ++i ) |
5335 { | |
5336 next_vertices_flag = PortalFace._screen_space_y[i + 6] >= (signed int)pBLVRenderParams->uViewportY; | |
5337 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5338 { |
1344 | 5339 if ( next_vertices_flag ) |
1297 | 5340 { |
1370 | 5341 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 5], PortalFace._screen_space_y[i + 6] - PortalFace._screen_space_y[i + 5]); |
5342 PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 6] - PortalFace._screen_space_x[i + 5]) | |
5343 * t) >> 16) + PortalFace._screen_space_x[i + 5]; | |
1344 | 5344 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 5345 } |
5346 else | |
5347 { | |
1370 | 5348 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6], PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]); |
2166 | 5349 PortalFace._screen_space_x[top_num_vertices + 3] = fixpoint_mul((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]), t) |
5350 + PortalFace._screen_space_x[i + 6]; | |
1344 | 5351 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 5352 } |
1344 | 5353 top_num_vertices++; |
1297 | 5354 } |
1344 | 5355 current_vertices_flag = next_vertices_flag; |
5356 if ( next_vertices_flag ) | |
1297 | 5357 { |
1344 | 5358 pNextVertices = top_num_vertices++; |
5359 PortalFace._screen_space_x[pNextVertices + 3] = PortalFace._screen_space_x[i + 6]; | |
5360 PortalFace._screen_space_y[pNextVertices + 3] = PortalFace._screen_space_y[i + 6]; | |
1297 | 5361 } |
1344 | 5362 } |
5363 //********************************************************************************************************************************** | |
5364 //for bottom_clip plane( ) | |
5365 bottom_num_vertices = 0; | |
5366 PortalFace._screen_space_x[top_num_vertices + 3] = PortalFace._screen_space_x[3]; | |
5367 PortalFace._screen_space_y[top_num_vertices + 3] = PortalFace._screen_space_y[3]; | |
1370 | 5368 current_vertices_flag = PortalFace._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW;//351.0 |
1344 | 5369 if ( top_num_vertices < 1 ) |
1297 | 5370 return 0; |
1344 | 5371 for ( uint i =1; i <= top_num_vertices; ++i ) |
5372 { | |
5373 next_vertices_flag = PortalFace._screen_space_y[i + 3] <= (signed int)pBLVRenderParams->uViewportW; | |
5374 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5375 { |
1344 | 5376 if ( next_vertices_flag ) |
1297 | 5377 { |
1370 | 5378 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2], PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]); |
2166 | 5379 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]), t) |
5380 + PortalFace._screen_space_x[i + 2]; | |
1344 | 5381 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 5382 } |
5383 else | |
5384 { | |
1370 | 5385 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3], PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]); |
2166 | 5386 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]), t) |
5387 + PortalFace._screen_space_x[i + 3]; | |
1344 | 5388 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 5389 } |
1344 | 5390 bottom_num_vertices++; |
1297 | 5391 } |
1344 | 5392 if ( next_vertices_flag ) |
1297 | 5393 { |
1344 | 5394 pNextVertices = bottom_num_vertices++; |
5395 PortalFace._screen_space_x[pNextVertices] = PortalFace._screen_space_x[i + 3]; | |
5396 PortalFace._screen_space_y[pNextVertices] = PortalFace._screen_space_y[i + 3]; | |
1297 | 5397 } |
1344 | 5398 current_vertices_flag = next_vertices_flag; |
5399 } | |
5400 //*************************************************************************************************************************************** | |
5401 | |
5402 if ( !bottom_num_vertices ) | |
1297 | 5403 return 0; |
1344 | 5404 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
5405 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
5406 //check for software( ) | |
2154 | 5407 /*if ( !pRenderer->pRenderD3D && bottom_num_vertices > 3 ) |
1344 | 5408 { |
5409 PortalFace._screen_space_x[bottom_num_vertices + 1] = PortalFace._screen_space_x[1]; | |
5410 PortalFace._screen_space_y[bottom_num_vertices + 1] = PortalFace._screen_space_y[1]; | |
5411 thisf = PortalFace.direction == true ? 1 : - 1; | |
5412 if ( bottom_num_vertices > 0 ) | |
1297 | 5413 { |
5414 v62 = 1; | |
5415 v71 = 1; | |
5416 do | |
5417 { | |
5418 v63 = v62 - 1; | |
5419 v64 = v62 + 1; | |
5420 v80 = v62 + 1; | |
1344 | 5421 if ( v62 - 1 >= bottom_num_vertices ) |
5422 v63 -= bottom_num_vertices; | |
5423 if ( v62 >= bottom_num_vertices ) | |
5424 v62 -= bottom_num_vertices; | |
5425 if ( v64 >= bottom_num_vertices ) | |
5426 v64 -= bottom_num_vertices; | |
5427 if ( thisf * ((PortalFace._screen_space_y[v64] - PortalFace._screen_space_y[v63]) | |
5428 * (PortalFace._screen_space_x[v62] - PortalFace._screen_space_x[v63]) | |
5429 - (PortalFace._screen_space_y[v62] - PortalFace._screen_space_y[v63]) | |
5430 * (PortalFace._screen_space_x[v64] - PortalFace._screen_space_x[v63])) < 0 ) | |
1297 | 5431 { |
5432 v62 = v80; | |
5433 v71 = v80; | |
5434 } | |
5435 else | |
5436 { | |
5437 v62 = v71; | |
5438 v65 = v71; | |
1344 | 5439 if ( v71 < bottom_num_vertices || (v65 = v71 - bottom_num_vertices, v71 - bottom_num_vertices < bottom_num_vertices) ) |
1297 | 5440 { |
1344 | 5441 memcpy(&PortalFace._screen_space_y[v65], &PortalFace._screen_space_y[v65 + 1], |
5442 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
5443 memcpy(&PortalFace._screen_space_x[v65], &PortalFace._screen_space_x[v65 + 1], | |
5444 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
1297 | 5445 } |
1344 | 5446 --bottom_num_vertices; |
1297 | 5447 } |
5448 } | |
1344 | 5449 while ( v62 - 1 < bottom_num_vertices ); |
1297 | 5450 } |
1344 | 5451 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
5452 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
2154 | 5453 }*/ |
1344 | 5454 return bottom_num_vertices; |
1408 | 5455 } |
5456 | |
5457 //----- (004AAEA6) -------------------------------------------------------- | |
5458 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1) | |
5459 { | |
5460 double v4; // st5@2 | |
5461 double v5; // st4@3 | |
5462 float v11; // [sp+8h] [bp-8h]@2 | |
5463 float v12; // [sp+8h] [bp-8h]@6 | |
5464 float v13; // [sp+Ch] [bp-4h]@2 | |
5465 float v14; // [sp+Ch] [bp-4h]@6 | |
5466 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5467 if (pGame->pIndoorCameraD3D->sRotationX) |
1408 | 5468 { |
5469 v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
5470 v11 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
5471 v4 = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5472 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5473 //{ |
1642 | 5474 v5 = v11 * pGame->pIndoorCameraD3D->fRotationYSine + v13 * pGame->pIndoorCameraD3D->fRotationYCosine; |
5475 a1->vWorldViewPosition.y = v13 * pGame->pIndoorCameraD3D->fRotationYSine - v11 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5476 /*} |
1408 | 5477 else |
5478 { | |
5479 v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY; | |
5480 a1->vWorldViewPosition.y = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5481 }*/ |
1642 | 5482 a1->vWorldViewPosition.x = v5 * pGame->pIndoorCameraD3D->fRotationXCosine - v4 * pGame->pIndoorCameraD3D->fRotationXSine; |
5483 a1->vWorldViewPosition.z = v5 * pGame->pIndoorCameraD3D->fRotationXSine + v4 * pGame->pIndoorCameraD3D->fRotationXCosine; | |
1408 | 5484 } |
5485 else | |
5486 { | |
5487 v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
5488 v12 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
5489 a1->vWorldViewPosition.z = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5490 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5491 //{ |
1642 | 5492 a1->vWorldViewPosition.x = v12 * pGame->pIndoorCameraD3D->fRotationYSine + v14 * pGame->pIndoorCameraD3D->fRotationYCosine; |
5493 a1->vWorldViewPosition.y = v14 * pGame->pIndoorCameraD3D->fRotationYSine - v12 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5494 /*} |
1408 | 5495 else |
5496 { | |
5497 a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY; | |
5498 a1->vWorldViewPosition.y = v14 * pBLVRenderParams->fSineY + v12 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5499 }*/ |
1408 | 5500 } |
5501 return 0; | |
2084 | 5502 } |
5503 //----- (00472866) -------------------------------------------------------- | |
5504 void BLV_ProcessPartyActions() | |
5505 { | |
5506 int v1; // ebx@1 | |
5507 int v2; // edi@1 | |
5508 double v10; // st7@27 | |
2334 | 5509 // unsigned int v12; // eax@49 |
5510 // double v13; // st7@50 | |
5511 // int v17; // eax@62 | |
5512 // double v18; // st7@62 | |
5513 // int v19; // ST40_4@62 | |
5514 // int v20; // eax@65 | |
5515 // double v21; // st7@65 | |
5516 // int v22; // ST40_4@65 | |
5517 // int v23; // eax@66 | |
5518 // double v24; // st7@66 | |
5519 // int v25; // ST40_4@66 | |
5520 // int v26; // eax@67 | |
5521 // double v27; // st7@67 | |
5522 // int v28; // ST40_4@67 | |
2084 | 5523 int new_party_z; // esi@96 |
5524 int v38; // eax@96 | |
5525 int v39; // ecx@106 | |
5526 int v40; // eax@106 | |
5527 int v42; // eax@120 | |
2085 | 5528 BLVFace *pFace; // esi@126 |
2084 | 5529 int v46; // ecx@133 |
5530 int v52; // eax@140 | |
5531 int v54; // ebx@146 | |
2334 | 5532 // int v63; // [sp-8h] [bp-68h]@75 |
5533 // int v65; // [sp-4h] [bp-64h]@75 | |
2084 | 5534 unsigned int uFaceEvent; // [sp+14h] [bp-4Ch]@1 |
5535 bool party_running_flag; // [sp+1Ch] [bp-44h]@1 | |
5536 bool bFeatherFall; // [sp+24h] [bp-3Ch]@15 | |
5537 unsigned int uSectorID; // [sp+28h] [bp-38h]@1 | |
5538 bool party_walking_flag; // [sp+2Ch] [bp-34h]@1 | |
5539 unsigned int uFaceID; // [sp+30h] [bp-30h]@1 | |
5540 int v80; // [sp+34h] [bp-2Ch]@1 | |
5541 int v82; // [sp+3Ch] [bp-24h]@47 | |
5542 int _view_angle; // [sp+40h] [bp-20h]@47 | |
2208 | 5543 bool hovering; // [sp+44h] [bp-1Ch]@1 |
2084 | 5544 int new_party_y; // [sp+48h] [bp-18h]@1 |
5545 int new_party_x; // [sp+4Ch] [bp-14h]@1 | |
5546 int party_z; // [sp+50h] [bp-10h]@1 | |
5547 int angle; // [sp+5Ch] [bp-4h]@47 | |
5548 | |
5549 uFaceEvent = 0; | |
5550 //v89 = pParty->uFallSpeed; | |
5551 v1 = 0; | |
5552 v2 = 0; | |
5553 new_party_x = pParty->vPosition.x; | |
5554 new_party_y = pParty->vPosition.y; | |
5555 party_z = pParty->vPosition.z; | |
5556 uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
5557 party_running_flag = false; | |
5558 party_walking_flag = false; | |
2208 | 5559 hovering = false; |
2084 | 5560 |
5561 uFaceID = -1; | |
2208 | 5562 int floor_level = collide_against_floor(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID);// |
5563 | |
5564 if ( pParty->bFlying )// | |
2084 | 5565 { |
5566 pParty->bFlying = false; | |
5567 if (pParty->FlyActive()) | |
5568 pOtherOverlayList->pOverlays[pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID - 1].field_E |= 1; | |
5569 } | |
5570 | |
5571 if ( floor_level == -30000 || uFaceID == -1) | |
5572 { | |
5573 floor_level = collide_against_floor_approximate(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); | |
5574 if ( floor_level == -30000 || uFaceID == -1) | |
5575 { | |
5576 __debugbreak(); // level built with errors | |
5577 pParty->vPosition.x = blv_prev_party_x; | |
5578 pParty->vPosition.y = blv_prev_party_z; | |
5579 pParty->vPosition.z = blv_prev_party_y; | |
5580 pParty->uFallStartY = blv_prev_party_y; | |
5581 return; | |
5582 } | |
5583 } | |
5584 | |
5585 blv_prev_party_x = pParty->vPosition.x; | |
5586 blv_prev_party_z = pParty->vPosition.y; | |
5587 blv_prev_party_y = pParty->vPosition.z; | |
5588 if (!pParty->bTurnBasedModeOn) | |
5589 { | |
2151 | 5590 static int dword_720CDC = 0; |
5591 | |
2084 | 5592 int v67 = GetTickCount() / 500; |
5593 if (dword_720CDC != v67 ) | |
5594 { | |
5595 dword_4F8580[3 * dword_4F8580[1]] = pParty->vPosition.x; | |
5596 dword_4F8580[3 * dword_4F8580[2]] = pParty->vPosition.y; | |
5597 dword_4F8580[3 * dword_4F8580[3]] = pParty->vPosition.z; | |
5598 if ( dword_4F8580[0] > 60 ) | |
5599 dword_4F8580[0] = 1; | |
2151 | 5600 |
5601 dword_720CDC = v67; | |
2084 | 5602 } |
5603 } | |
5604 | |
2208 | 5605 int fall_start; |
2381 | 5606 /* |
2208 | 5607 if (!pParty->FeatherFallActive())// |
2084 | 5608 { |
5609 bFeatherFall = false; | |
5610 if (!pParty->pPlayers[0].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && // grants feather fall | |
5611 !pParty->pPlayers[1].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
5612 !pParty->pPlayers[2].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
5613 !pParty->pPlayers[3].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) | |
5614 { | |
5615 fall_start = pParty->uFallStartY; | |
5616 } | |
2381 | 5617 else// was missing |
5618 { | |
5619 fall_start = floor_level; | |
5620 bFeatherFall = true; | |
5621 pParty->uFallStartY = floor_level; | |
5622 } | |
2084 | 5623 } |
2208 | 5624 else// |
2084 | 5625 { |
5626 fall_start = floor_level; | |
5627 bFeatherFall = true; | |
5628 pParty->uFallStartY = floor_level; | |
5629 } | |
5630 | |
2381 | 5631 Reworked condition below |
5632 */ | |
5633 if (pParty->FeatherFallActive() | |
5634 || pParty->pPlayers[0].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) | |
5635 || pParty->pPlayers[1].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) | |
5636 || pParty->pPlayers[2].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) | |
5637 || pParty->pPlayers[3].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) | |
5638 { | |
5639 fall_start = floor_level; | |
5640 bFeatherFall = true; | |
5641 pParty->uFallStartY = floor_level; | |
5642 } | |
5643 else | |
5644 { | |
5645 bFeatherFall = false; | |
5646 fall_start = pParty->uFallStartY; | |
5647 } | |
2084 | 5648 |
2208 | 5649 if (fall_start - party_z > 512 && !bFeatherFall && party_z <= floor_level + 1)// |
2084 | 5650 { |
5651 assert(~pParty->uFlags & PARTY_FLAGS_1_LANDING); // why land in indoor? | |
5652 if (pParty->uFlags & PARTY_FLAGS_1_LANDING) | |
5653 pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; | |
5654 else for (uint i = 0; i < 4; ++i) | |
5655 { // receive falling damage | |
2085 | 5656 if (!pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS)) |
2084 | 5657 { |
2085 | 5658 pParty->pPlayers[i].ReceiveDamage((pParty->uFallStartY - party_z) * (0.1f * pParty->pPlayers[i].GetMaxHealth()) / 256, DMGT_PHISYCAL); |
5659 v10 = (double)(20 - pParty->pPlayers[i].GetParameterBonus(pParty->pPlayers[i].GetActualEndurance())) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; | |
5660 pParty->pPlayers[i].SetRecoveryTime((signed __int64)v10); | |
2084 | 5661 } |
5662 } | |
5663 } | |
5664 | |
5665 if ( party_z > floor_level + 1 ) | |
2208 | 5666 hovering = true; |
5667 | |
5668 bool not_high_fall = false; | |
2084 | 5669 |
5670 if ( party_z - floor_level <= 32 ) | |
5671 { | |
5672 pParty->uFallStartY = party_z; | |
2208 | 5673 not_high_fall = true; |
2084 | 5674 } |
5675 | |
2208 | 5676 if (bWalkSound && pParty->walk_sound_timer)// |
2084 | 5677 { |
5678 if (pParty->walk_sound_timer > pEventTimer->uTimeElapsed) | |
5679 pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; | |
5680 else pParty->walk_sound_timer = 0; | |
5681 } | |
5682 | |
2208 | 5683 if (party_z <= floor_level + 1)// |
2084 | 5684 { |
5685 party_z = floor_level + 1; | |
5686 pParty->uFallStartY = floor_level + 1; | |
5687 | |
2208 | 5688 if (!hovering && pParty->floor_face_pid != uFaceID)// |
2084 | 5689 { |
2085 | 5690 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_PRESSURE_PLATE) |
5691 uFaceEvent = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].uEventID; | |
2084 | 5692 } |
5693 } | |
2208 | 5694 if (!hovering) |
2084 | 5695 pParty->floor_face_pid = uFaceID; |
5696 | |
5697 bool on_water = false; | |
2208 | 5698 if ( pIndoor->pFaces[uFaceID].Fluid())// |
2084 | 5699 on_water = true; |
5700 | |
2085 | 5701 //v81 = pParty->uWalkSpeed; |
2084 | 5702 angle = pParty->sRotationY; |
5703 _view_angle = pParty->sRotationX; | |
5704 v82 = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) | |
5705 / 180)) >> 16; | |
5706 while ( pPartyActionQueue->uNumActions ) | |
5707 { | |
5708 switch ( pPartyActionQueue->Next() ) | |
5709 { | |
5710 case PARTY_TurnLeft: | |
5711 if (uTurnSpeed) | |
5712 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
5713 else | |
5714 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(v82 * fTurnSpeedMultiplier)); | |
5715 break; | |
5716 case PARTY_TurnRight: | |
5717 if (uTurnSpeed) | |
5718 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
5719 else | |
5720 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(v82 * fTurnSpeedMultiplier)); | |
5721 break; | |
5722 | |
5723 case PARTY_FastTurnLeft: | |
5724 if (uTurnSpeed) | |
5725 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
5726 else | |
5727 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
5728 break; | |
5729 | |
5730 case PARTY_FastTurnRight: | |
5731 if (uTurnSpeed) | |
5732 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
5733 else | |
5734 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
5735 break; | |
5736 | |
5737 case PARTY_StrafeLeft: | |
2085 | 5738 v2 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
5739 v1 += fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 5740 party_walking_flag = true; |
5741 break; | |
5742 case PARTY_StrafeRight: | |
2085 | 5743 v2 += fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
5744 v1 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 5745 party_walking_flag = true; |
5746 break; | |
5747 case PARTY_WalkForward: | |
2085 | 5748 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
5749 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 5750 party_walking_flag = true; |
5751 break; | |
5752 case PARTY_WalkBackward: | |
2085 | 5753 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
5754 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); | |
2084 | 5755 party_walking_flag = true; |
5756 break; | |
2208 | 5757 case PARTY_RunForward:// |
2085 | 5758 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
5759 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 5760 party_running_flag = true; |
5761 break; | |
5762 case PARTY_RunBackward: | |
5763 //v32 = stru_5C6E00->SinCos(angle); | |
5764 //v33 = (double)v81; | |
5765 //v88 = (double)v81; | |
2085 | 5766 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 5767 //v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi); |
2085 | 5768 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 5769 party_running_flag = true; |
5770 break; | |
5771 case PARTY_LookUp: | |
5772 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0); | |
5773 if ( _view_angle > 128 ) | |
5774 _view_angle = 128; | |
5775 if ( uActiveCharacter ) | |
2085 | 5776 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_63, 0); |
2084 | 5777 break; |
5778 case PARTY_LookDown: | |
5779 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0); | |
5780 if ( _view_angle < -128 ) | |
5781 _view_angle = -128; | |
5782 if ( uActiveCharacter ) | |
2085 | 5783 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_64, 0); |
2084 | 5784 break; |
5785 case PARTY_CenterView: | |
5786 _view_angle = 0; | |
5787 break; | |
5788 case PARTY_Jump: | |
2208 | 5789 if ( (!hovering || party_z <= floor_level + 6 && pParty->uFallSpeed <= 0) && pParty->field_24 ) |
2084 | 5790 { |
2208 | 5791 hovering = true; |
2084 | 5792 pParty->uFallSpeed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)pParty->uFallSpeed); |
5793 } | |
5794 break; | |
5795 default: | |
5796 break; | |
5797 } | |
5798 } | |
5799 pParty->sRotationY = angle; | |
5800 pParty->sRotationX = _view_angle; | |
2208 | 5801 if ( hovering )// |
2084 | 5802 { |
2208 | 5803 pParty->uFallSpeed += -2 * pEventTimer->uTimeElapsed * GetGravityStrength();// |
5804 if ( hovering && pParty->uFallSpeed <= 0 ) | |
2085 | 5805 { |
5806 if ( pParty->uFallSpeed < -500 && !pParty->bFlying ) | |
5807 { | |
5808 for ( uint pl = 1; pl <= 4; pl++ ) | |
5809 { | |
2208 | 5810 if ( !pPlayers[pl]->HasEnchantedItemEquipped(72) && !pPlayers[pl]->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) //was 8 |
2085 | 5811 pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_SCARED, 0); |
5812 } | |
5813 } | |
5814 } | |
5815 else | |
5816 pParty->uFallStartY = party_z; | |
2084 | 5817 } |
2208 | 5818 else// |
2084 | 5819 { |
2208 | 5820 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 0x8000 ) |
2084 | 5821 { |
5822 pParty->uFallSpeed -= pEventTimer->uTimeElapsed * GetGravityStrength(); | |
5823 pParty->uFallStartY = party_z; | |
5824 } | |
2085 | 5825 else |
5826 { | |
5827 if (! (pParty->uFlags & PARTY_FLAGS_1_LANDING) ) | |
5828 pParty->uFallSpeed = 0; | |
5829 pParty->uFallStartY = party_z; | |
5830 } | |
2084 | 5831 } |
5832 if ( v2 * v2 + v1 * v1 < 400 ) | |
5833 { | |
5834 v1 = 0; | |
5835 v2 = 0; | |
5836 } | |
2085 | 5837 |
2084 | 5838 stru_721530.field_84 = -1; |
5839 stru_721530.field_70 = 0; | |
5840 stru_721530.prolly_normal_d = pParty->field_14_radius; | |
5841 stru_721530.field_8_radius = pParty->field_14_radius / 2; | |
5842 stru_721530.field_0 = 1; | |
5843 stru_721530.height = pParty->uPartyHeight - 32; | |
2085 | 5844 for ( uint i = 0; i < 100; i++ ) |
2084 | 5845 { |
5846 new_party_z = party_z; | |
5847 stru_721530.position.x = new_party_x; | |
2085 | 5848 stru_721530.position.y = new_party_y; |
5849 stru_721530.position.z = stru_721530.height + party_z + 1; | |
5850 | |
2084 | 5851 stru_721530.normal.x = new_party_x; |
5852 stru_721530.normal.y = new_party_y; | |
2085 | 5853 stru_721530.normal.z = stru_721530.prolly_normal_d + party_z + 1; |
5854 | |
5855 stru_721530.velocity.x = v2; | |
2084 | 5856 stru_721530.velocity.y = v1; |
5857 stru_721530.velocity.z = pParty->uFallSpeed; | |
2085 | 5858 |
2084 | 5859 stru_721530.uSectorID = uSectorID; |
5860 v38 = 0; | |
2242 | 5861 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_MOVEMENT ) |
2084 | 5862 v38 = 13312; |
5863 if ( stru_721530._47050A(v38) ) | |
5864 break; | |
2085 | 5865 for ( uint j = 0; j < 100; ++j ) |
2084 | 5866 { |
2085 | 5867 _46E44E_collide_against_faces_and_portals(1); |
2208 | 5868 _46E0B2_collide_against_decorations();// |
2084 | 5869 for ( v80 = 0; v80 < (signed int)uNumActors; ++v80 ) |
2208 | 5870 Actor::_46DF1A_collide_against_actor(v80, 0);// |
5871 if ( _46F04E_collide_against_portals() )// | |
2084 | 5872 break; |
5873 } | |
5874 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
5875 { | |
5876 v39 = stru_721530.normal2.x; | |
5877 uSectorID = stru_721530.normal2.y; | |
5878 v40 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
5879 } | |
5880 else | |
5881 { | |
2164 | 5882 v39 = new_party_x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
5883 uSectorID = new_party_y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
5884 v40 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2084 | 5885 } |
5886 v42 = collide_against_floor(v39, uSectorID, v40 + 40, &stru_721530.uSectorID, &uFaceID); | |
5887 if ( v42 == -30000 || v42 - new_party_z > 128 ) | |
5888 return; | |
2208 | 5889 if ( stru_721530.field_7C >= stru_721530.field_6C )//??? |
2084 | 5890 { |
5891 new_party_x = stru_721530.normal2.x; | |
5892 new_party_y = stru_721530.normal2.y; | |
5893 new_party_z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
5894 break; | |
5895 } | |
2164 | 5896 new_party_x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
5897 new_party_y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2084 | 5898 uSectorID = stru_721530.uSectorID; |
5899 stru_721530.field_70 += stru_721530.field_7C; | |
2164 | 5900 unsigned long long v87 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
2208 | 5901 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor)// |
2084 | 5902 { |
2208 | 5903 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 ) |
2084 | 5904 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); |
2085 | 5905 viewparams->bRedrawGameUI = true; |
2084 | 5906 } |
2208 | 5907 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration)// |
2084 | 5908 { |
5909 v54 = stru_5C6E00->Atan2(new_party_x - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.x, | |
5910 new_party_y - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.y); | |
2164 | 5911 v2 = fixpoint_mul(stru_5C6E00->Cos(v54), integer_sqrt(v2 * v2 + v1 * v1)); |
5912 v1 = fixpoint_mul(stru_5C6E00->Sin(v54), integer_sqrt(v2 * v2 + v1 * v1)); | |
2084 | 5913 } |
2208 | 5914 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel)// bmodel |
2166 | 5915 { |
5916 pFace = &pIndoor->pFaces[(signed int)stru_721530.uFaceID >> 3]; | |
2208 | 5917 if ( pFace->uPolygonType == POLYGON_Floor )// bmodel - |
2084 | 5918 { |
2166 | 5919 if ( pParty->uFallSpeed < 0 ) |
5920 pParty->uFallSpeed = 0; | |
5921 v87 = pIndoor->pVertices[*pFace->pVertexIDs].z + 1; | |
5922 if ( pParty->uFallStartY - v87 < 512 ) | |
5923 pParty->uFallStartY = v87; | |
5924 if ( v2 * v2 + v1 * v1 < 400 ) | |
2084 | 5925 { |
2166 | 5926 v1 = 0; |
5927 v2 = 0; | |
5928 } | |
5929 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) | |
5930 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; | |
5931 } | |
2208 | 5932 else// |
2166 | 5933 { |
5934 v46 = pParty->uFallSpeed * pFace->pFacePlane_old.vNormal.z; | |
2208 | 5935 if ( pFace->uPolygonType != POLYGON_InBetweenFloorAndWall )// |
2166 | 5936 { |
5937 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; | |
5938 if ((stru_721530.speed >> 3) > v80 ) | |
5939 v80 = stru_721530.speed >> 3; | |
5940 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
5941 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
5942 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
5943 //v80 = pFace->pFacePlane_old.vNormal.y; | |
5944 v52 = stru_721530.prolly_normal_d - ((pFace->pFacePlane_old.dist | |
5945 + v87 * pFace->pFacePlane_old.vNormal.z | |
5946 + new_party_y * pFace->pFacePlane_old.vNormal.y | |
5947 + new_party_x * pFace->pFacePlane_old.vNormal.x) >> 16); | |
5948 if ( v52 > 0 ) | |
2084 | 5949 { |
2166 | 5950 new_party_x += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.x); |
5951 new_party_y += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.y); | |
5952 v87 += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.z); | |
2084 | 5953 } |
2092 | 5954 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 5955 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
2084 | 5956 } |
2166 | 5957 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) |
2085 | 5958 { |
2166 | 5959 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; |
5960 if ((stru_721530.speed >> 3) > v80 ) | |
5961 v80 = stru_721530.speed >> 3; | |
5962 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
5963 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
5964 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
5965 if ( v2 * v2 + v1 * v1 >= 400 ) | |
2085 | 5966 { |
2092 | 5967 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 5968 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
5969 } | |
2166 | 5970 else |
2085 | 5971 { |
2166 | 5972 v2 = 0; |
5973 v1 = 0; | |
5974 pParty->uFallSpeed = 0; | |
2085 | 5975 } |
5976 } | |
2084 | 5977 } |
2166 | 5978 } |
2164 | 5979 v2 = fixpoint_mul(58500, v2); |
5980 v1 = fixpoint_mul(58500, v1); | |
5981 pParty->uFallSpeed = fixpoint_mul(58500, pParty->uFallSpeed); | |
2084 | 5982 } |
5983 | |
5984 // // /------------------------- | |
2208 | 5985 uint pX_ = abs(pParty->vPosition.x - new_party_x); |
5986 uint pY_ = abs(pParty->vPosition.y - new_party_y); | |
5987 uint pZ_ = abs(pParty->vPosition.z - new_party_z); | |
2084 | 5988 if ( bWalkSound && pParty->walk_sound_timer <= 0 ) |
5989 { | |
5990 pAudioPlayer->_4AA258(804);//stop sound | |
2208 | 5991 if ( party_running_flag && (!hovering || not_high_fall) ) // ( ) |
2084 | 5992 { |
5993 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 16 ) | |
5994 { | |
5995 if ( on_water ) | |
5996 pAudioPlayer->PlaySound(SOUND_RunAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
2166 | 5997 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )// |
2084 | 5998 pAudioPlayer->PlaySound((SoundID)50, 804, 1, -1, 0, 0, 0, 0); |
5999 else | |
6000 pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
2208 | 6001 pParty->walk_sound_timer = 96;//64 |
2084 | 6002 } |
6003 } | |
2208 | 6004 else if ( party_walking_flag && (!hovering || not_high_fall) )// ( ) |
2084 | 6005 { |
6006 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 8 ) | |
6007 { | |
6008 if ( on_water ) | |
6009 pAudioPlayer->PlaySound(SOUND_WalkAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
2166 | 6010 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )// |
2084 | 6011 pAudioPlayer->PlaySound((SoundID)89, 804, 1, -1, 0, 0, 0, 0); |
6012 else | |
6013 pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
2208 | 6014 pParty->walk_sound_timer = 144;//64 |
2084 | 6015 } |
6016 } | |
6017 } | |
6018 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) < 8 )// | |
6019 pAudioPlayer->_4AA258(804); | |
6020 //------------------------------------------------------------- | |
2208 | 6021 if ( !hovering || !not_high_fall ) |
2084 | 6022 pParty->uFlags &= ~PARTY_FLAGS_1_FALLING; |
6023 else | |
6024 pParty->uFlags |= PARTY_FLAGS_1_FALLING; | |
6025 pParty->uFlags &= ~0x200; | |
6026 pParty->vPosition.x = new_party_x; | |
6027 pParty->vPosition.z = new_party_z; | |
6028 pParty->vPosition.y = new_party_y; | |
6029 //pParty->uFallSpeed = v89; | |
2208 | 6030 if ( !hovering && pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW5 ) |
2084 | 6031 pParty->uFlags |= 0x200; |
6032 if (uFaceEvent) | |
6033 EventProcessor(uFaceEvent, 0, 1); | |
2101 | 6034 } |
6035 | |
6036 //----- (00449A49) -------------------------------------------------------- | |
6037 void Door_switch_animation(unsigned int uDoorID, int a2) | |
6038 { | |
6039 int old_state; // eax@1 | |
6040 signed int door_id; // esi@2 | |
6041 | |
6042 if ( !pIndoor->pDoors ) | |
6043 return; | |
6044 for ( door_id = 0; door_id < 200; ++door_id ) | |
6045 { | |
6046 if ( pIndoor->pDoors[door_id].uDoorID == uDoorID ) | |
6047 break; | |
6048 } | |
6049 if ( door_id >= 200 ) | |
6050 { | |
6051 Error("Unable to find Door ID: %i!", uDoorID); | |
6052 } | |
6053 old_state = pIndoor->pDoors[door_id].uState; | |
6054 //old_state: 0 - / | |
6055 // 2 - /, | |
6056 //a2: 1 - | |
6057 // 2 - / | |
6058 if ( a2 == 2 ) | |
6059 { | |
6060 if ( pIndoor->pDoors[door_id].uState == BLVDoor::Closing || pIndoor->pDoors[door_id].uState == BLVDoor::Opening ) | |
6061 return; | |
6062 if ( pIndoor->pDoors[door_id].uState ) | |
6063 { | |
6064 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
6065 { | |
6066 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
6067 if ( old_state == BLVDoor::Open ) | |
6068 { | |
6069 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6070 return; | |
6071 } | |
6072 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6073 { | |
6074 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
6075 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
6076 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
6077 return; | |
6078 } | |
6079 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6080 } | |
6081 return; | |
6082 } | |
6083 } | |
6084 else | |
6085 { | |
6086 if ( a2 == 0 ) | |
6087 { | |
6088 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
6089 { | |
6090 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
6091 if ( old_state == BLVDoor::Open ) | |
6092 { | |
6093 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6094 return; | |
6095 } | |
6096 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6097 { | |
6098 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
6099 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
6100 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
6101 return; | |
6102 } | |
6103 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6104 } | |
6105 return; | |
6106 } | |
6107 if ( a2 != 1 ) | |
6108 return; | |
6109 } | |
6110 if ( old_state != BLVDoor::Open && old_state != BLVDoor::Opening ) | |
6111 { | |
6112 pIndoor->pDoors[door_id].uState = BLVDoor::Opening; | |
6113 if ( old_state == BLVDoor::Closed ) | |
6114 { | |
6115 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6116 return; | |
6117 } | |
6118 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6119 { | |
6120 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uCloseSpeed | |
6121 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uOpenSpeed) | |
6122 / 128 << 7) / pIndoor->pDoors[door_id].uCloseSpeed; | |
6123 return; | |
6124 } | |
6125 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6126 } | |
6127 return; | |
2348 | 6128 } |
6129 | |
6130 | |
6131 //----- (004088E9) -------------------------------------------------------- | |
6132 int __fastcall sub_4088E9(int x1, int y1, int x2, int y2, int x3, int y3) | |
6133 { | |
6134 signed int result; // eax@1 | |
6135 | |
6136 result = integer_sqrt(abs(x2 - x1) * abs(x2 - x1) + abs(y2 - y1) * abs(y2 - y1)); | |
6137 if ( result ) | |
6138 result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result); | |
6139 return result; | |
2362 | 6140 } |
6141 | |
6142 //----- (00450DA3) -------------------------------------------------------- | |
6143 int GetAlertStatus() | |
6144 { | |
6145 int result; // eax@2 | |
6146 | |
6147 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
6148 result = pOutdoor->ddm.field_C_alert; | |
6149 else | |
6150 result = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? pIndoor->dlv.field_C_alert : 0; | |
6151 return result; | |
6152 } | |
6153 | |
6154 | |
6155 //----- (0045063B) -------------------------------------------------------- | |
6156 int __fastcall _45063B_spawn_some_monster(MapInfo *a1, int a2) | |
6157 { | |
6158 int result; // eax@8 | |
6159 int v6; // edi@11 | |
6160 int v7; // ebx@11 | |
6161 int v8; // edi@11 | |
6162 int v9; // ebx@12 | |
6163 int v10; // eax@12 | |
6164 char v11; // zf@16 | |
6165 int v12; // edi@20 | |
6166 int v13; // eax@20 | |
6167 int v14; // ebx@20 | |
6168 int v15; // eax@20 | |
6169 int v16; // eax@20 | |
6170 int v17; // eax@20 | |
6171 int v18; // eax@21 | |
6172 SpawnPointMM7 v19; // [sp+Ch] [bp-38h]@1 | |
6173 int v22; // [sp+2Ch] [bp-18h]@3 | |
6174 unsigned int uFaceID; // [sp+38h] [bp-Ch]@10 | |
6175 int v26; // [sp+3Ch] [bp-8h]@11 | |
6176 int v27; // [sp+40h] [bp-4h]@11 | |
6177 | |
6178 if (!uNumActors) | |
6179 return 0; | |
6180 | |
6181 for ( uint mon_id = 0; mon_id < uNumActors; ++mon_id ) | |
6182 { | |
6183 if ((pActors[mon_id].pMonsterInfo.uID < 121 || pActors[mon_id].pMonsterInfo.uID > 123) && // Dwarf FemaleC A-C | |
6184 (pActors[mon_id].pMonsterInfo.uID < 124 || pActors[mon_id].pMonsterInfo.uID > 126) && // Dwarf MaleA A-C | |
6185 (pActors[mon_id].pMonsterInfo.uID < 133 || pActors[mon_id].pMonsterInfo.uID > 135) && // Peasant Elf FemaleA A-C | |
6186 pActors[mon_id].CanAct()) | |
6187 { | |
6188 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6189 { | |
6190 v22 = 0; | |
6191 uint face_id = 0; | |
6192 for ( face_id; face_id < 100; ++face_id ) | |
6193 { | |
6194 v6 = rand() % 1024 + 512; | |
6195 v7 = rand() % (signed int)stru_5C6E00->uIntegerDoublePi; | |
6196 v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v7), v6); | |
6197 v8 = 0; | |
6198 v19.uIndex = a2; | |
6199 v19.vPosition.y = fixpoint_mul(stru_5C6E00->Sin(v7), v6) + pParty->vPosition.y; | |
6200 v19.vPosition.z = pParty->vPosition.z; | |
6201 v26 = 0; | |
6202 v27 = 0; | |
6203 v19.vPosition.z = ODM_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z, 0, &v26, &v27, 0); | |
6204 for( int i = 0; i < pOutdoor->uNumBModels; i++ ) | |
6205 { | |
6206 v9 = abs(v19.vPosition.y - pOutdoor->pBModels[i].vBoundingCenter.y); | |
6207 v10 = abs(v19.vPosition.x - pOutdoor->pBModels[i].vBoundingCenter.x); | |
6208 if ( int_get_vector_length(v10, v9, 0) < pOutdoor->pBModels[i].sBoundingRadius + 256 ) | |
6209 { | |
6210 v22 = 1; | |
6211 break; | |
6212 } | |
6213 } | |
6214 if ( v22 ) | |
6215 { | |
6216 v11 = face_id == 100; | |
6217 break; | |
6218 } | |
6219 } | |
6220 v11 = face_id == 100; | |
6221 } | |
6222 else if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
6223 { | |
6224 v22 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
6225 for ( uint i = 0; i < 100; ++i ) | |
6226 { | |
6227 v12 = rand() % 512 + 256; | |
6228 v13 = rand(); | |
6229 v14 = v13 % (signed int)stru_5C6E00->uIntegerDoublePi; | |
6230 v15 = stru_5C6E00->Cos(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); | |
6231 v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(v15, v12); | |
6232 v16 = stru_5C6E00->Sin(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); | |
6233 v19.vPosition.y = fixpoint_mul(v16, v12) + pParty->vPosition.y; | |
6234 v19.vPosition.z = pParty->vPosition.z; | |
6235 v19.uIndex = a2; | |
6236 v17 = pIndoor->GetSector(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z); | |
6237 if ( v17 == v22 ) | |
6238 { | |
6239 v18 = BLV_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, v19.vPosition.z, v17, &uFaceID); | |
6240 v19.vPosition.z = v18; | |
6241 if ( v18 != -30000 ) | |
6242 { | |
6243 if ( abs(v18 - pParty->vPosition.z) <= 1024 ) | |
6244 break; | |
6245 } | |
6246 } | |
6247 } | |
6248 v11 = v26 == 100; | |
6249 } | |
6250 if ( v11 ) | |
6251 result = 0; | |
6252 else | |
6253 { | |
6254 SpawnEncounter(a1, &v19, 0, 0, 1); | |
6255 result = a2; | |
6256 } | |
6257 } | |
6258 | |
6259 //break; | |
6260 //v22 = v3->pMonsterInfo.uID - 1; | |
6261 //v4 = (signed __int64)((double)v22 * 0.3333333333333333); | |
6262 //if ( (int)v4 != 40 ) | |
6263 //{ | |
6264 // if ( (int)v4 != 41 && (int)v4 != 44 && v3->CanAct() ) | |
6265 // break; | |
6266 //} | |
6267 //++v2; | |
6268 //++v3; | |
6269 //if ( v2 >= (signed int)uNumActors ) | |
6270 // goto LABEL_8; | |
6271 } | |
6272 return result; | |
6273 } | |
6274 | |
6275 //----- (00450521) -------------------------------------------------------- | |
6276 int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6) | |
6277 { | |
6278 int v6; // edi@1 | |
6279 int v7; // esi@1 | |
6280 signed int v8; // edi@1 | |
6281 unsigned __int16 v9; // cx@1 | |
6282 // char *v10; // edx@2 | |
6283 unsigned __int16 v11; // ax@5 | |
6284 SpriteObject a1; // [sp+8h] [bp-70h]@1 | |
6285 | |
6286 v6 = ecx0; | |
6287 v7 = a2; | |
6288 pItemsTable->GenerateItem(v6, v7, &a1.stru_24); | |
6289 v8 = 0; | |
6290 v9 = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; | |
6291 a1.uType = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; | |
6292 v11 = 0; | |
6293 for( int i = 0; i < pObjectList->uNumObjects; i++ ) | |
6294 { | |
6295 if( v9 == pObjectList->pObjects[i].uObjectID ) | |
6296 { | |
6297 v11 = i; | |
6298 break; | |
6299 } | |
6300 } | |
6301 a1.uObjectDescID = v11; | |
6302 a1.vPosition.y = a4; | |
6303 a1.vPosition.x = a3; | |
6304 a1.vPosition.z = a5; | |
6305 a1.uFacing = a6; | |
6306 a1.uAttributes = 0; | |
6307 a1.uSectorID = pIndoor->GetSector(a3, a4, a5); | |
6308 a1.uSpriteFrameID = 0; | |
6309 return a1.Create(0, 0, 0, 0); | |
2463 | 6310 } |
6311 | |
6312 //----- (004075DB) -------------------------------------------------------- | |
6313 bool __fastcall sub_4075DB(int x, int y, int z, BLVFace *face) | |
6314 { | |
6315 int v8; // edi@2 | |
6316 signed int v25; // eax@22 | |
6317 bool result; // eax@25 | |
6318 signed int a3a; // [sp+24h] [bp+8h]@14 | |
6319 int a4a; // [sp+28h] [bp+Ch]@2 | |
6320 | |
6321 std::array<int, 52> dword_4F5CC8_ys; // idb | |
6322 std::array<int, 52> dword_4F5D98_xs; // idb | |
6323 | |
6324 //__debugbreak(); | |
6325 | |
6326 if (face->uAttributes & FACE_XY_PLANE) | |
6327 { | |
6328 a4a = x; | |
6329 v8 = y; | |
6330 for (int i = 0; i < face->uNumVertices; i++) | |
6331 { | |
6332 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x; | |
6333 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].y; | |
6334 } | |
6335 } | |
6336 else | |
6337 { | |
6338 v8 = z; | |
6339 if (face->uAttributes & FACE_XZ_PLANE) | |
6340 { | |
6341 a4a = x; | |
6342 for (int i = 0; i < face->uNumVertices; i++) | |
6343 { | |
6344 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x; | |
6345 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z; | |
6346 } | |
6347 } | |
6348 else | |
6349 { | |
6350 a4a = y; | |
6351 for (int i = 0; i < face->uNumVertices; i++) | |
6352 { | |
6353 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].y; | |
6354 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z; | |
6355 } | |
6356 } | |
6357 } | |
6358 a3a = 0; | |
6359 dword_4F5D98_xs[face->uNumVertices] = dword_4F5D98_xs[0]; | |
6360 dword_4F5CC8_ys[face->uNumVertices] = dword_4F5CC8_ys[0]; | |
6361 for (int i = 0; i < face->uNumVertices && a3a < 2; i++) | |
6362 { | |
6363 if (dword_4F5CC8_ys[i] >= v8 ^ (dword_4F5CC8_ys[i + 1] >= v8)) | |
6364 { | |
6365 //if( dword_4F5D98_xs[i + 1] >= a4a || dword_4F5D98_xs[i] >= a4a) | |
6366 if (!(dword_4F5D98_xs[i + 1] >= a4a && dword_4F5D98_xs[i] < a4a)) | |
6367 { | |
6368 if ((dword_4F5D98_xs[i + 1] < a4a && dword_4F5D98_xs[i] >= a4a)) | |
6369 ++a3a; | |
6370 //|| (v25 = dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i],LODWORD(v26) = v25 << 16, HIDWORD(v26) = v25 >> 16, | |
6371 //dword_4F5D98_xs[i] + ((signed int)(((unsigned __int64)(v26 / (dword_4F5CC4_ys[i + 2] - dword_4F5CC4_ys[i + 1])* ((v8 - dword_4F5CC4_ys[i + 1]) << 16)) >> 16) | |
6372 // + 32768) >> 16) >= a4a) ) | |
6373 else | |
6374 { | |
6375 v25 = fixpoint_div(dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i], dword_4F5CC8_ys[i + 1] - dword_4F5CC8_ys[i]); | |
6376 if (dword_4F5D98_xs[i] + (fixpoint_mul(v25, (v8 - dword_4F5CC8_ys[i]) << 16) + 0x8000 >> 16) >= a4a) | |
6377 ++a3a; | |
6378 } | |
6379 } | |
6380 } | |
6381 } | |
6382 result = 1; | |
6383 if (a3a != 1) | |
6384 result = 0; | |
6385 return result; | |
6386 } | |
6387 | |
6388 //----- (004077F1) -------------------------------------------------------- | |
6389 bool __fastcall sub_4077F1(int a1, int a2, int a3, ODMFace *face, BSPVertexBuffer *a5) | |
6390 { | |
6391 int a4a; // [sp+28h] [bp+Ch]@2 | |
6392 signed int a5a; // [sp+2Ch] [bp+10h]@14 | |
6393 | |
6394 std::array<int, 52> dword_4F5B24_ys; // idb | |
6395 std::array<int, 52> dword_4F5BF4_xs; // idb | |
6396 | |
6397 //__debugbreak(); // | |
6398 | |
6399 if (face->uAttributes & FACE_XY_PLANE) | |
6400 { | |
6401 a4a = a1; | |
6402 a3 = a2; | |
6403 for (int i = 0; i < face->uNumVertices; i++) | |
6404 { | |
6405 dword_4F5BF4_xs[i + 1] = a5->pVertices[face->pVertexIDs[i]].x; | |
6406 dword_4F5B24_ys[i + 1] = a5->pVertices[face->pVertexIDs[i]].y; | |
6407 } | |
6408 } | |
6409 else | |
6410 { | |
6411 if (face->uAttributes & FACE_XY_PLANE) | |
6412 { | |
6413 a4a = a1; | |
6414 for (int i = 0; i < face->uNumVertices; i++) | |
6415 { | |
6416 dword_4F5BF4_xs[i + 1] = a5->pVertices[face->pVertexIDs[i]].x; | |
6417 dword_4F5B24_ys[i + 1] = a5->pVertices[face->pVertexIDs[i]].z; | |
6418 } | |
6419 } | |
6420 else | |
6421 { | |
6422 a4a = a2; | |
6423 for (int i = 0; i < face->uNumVertices; i++) | |
6424 { | |
6425 dword_4F5BF4_xs[i + 1] = a5->pVertices[face->pVertexIDs[i]].y; | |
6426 dword_4F5B24_ys[i + 1] = a5->pVertices[face->pVertexIDs[i]].z; | |
6427 } | |
6428 } | |
6429 } | |
6430 a5a = 0; | |
6431 dword_4F5BF4_xs[face->uNumVertices + 1] = dword_4F5BF4_xs[1]; | |
6432 dword_4F5B24_ys[face->uNumVertices + 1] = dword_4F5B24_ys[1]; | |
6433 for (int i = 0; i < face->uNumVertices; i++) | |
6434 { | |
6435 if (a5a >= 2) | |
6436 break; | |
6437 if (dword_4F5B24_ys[i + 1] >= a3 ^ (dword_4F5B24_ys[i + 2] >= a3)) | |
6438 { | |
6439 if (dword_4F5BF4_xs[i + 2] >= a4a || dword_4F5BF4_xs[i] >= a4a) | |
6440 { | |
6441 if (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a) | |
6442 ++a5a; | |
6443 else | |
6444 { | |
6445 //v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16; | |
6446 __int64 _a = dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1]; | |
6447 __int64 _b = (__int64)(a3 - dword_4F5B24_ys[i + 1]) << 16; | |
6448 | |
6449 if (dword_4F5BF4_xs[i + 1] + ((((((__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16) / _a * _b) >> 16) + 0x8000) >> 16) >= a4a) | |
6450 ++a5a; | |
6451 } | |
6452 } | |
6453 } | |
6454 } | |
6455 | |
6456 if (a5a != 1) | |
6457 return false; | |
6458 return true; | |
6459 | |
6460 } | |
6461 | |
6462 //----- (0049B04D) -------------------------------------------------------- | |
6463 void stru154::GetFacePlaneAndClassify(ODMFace *a2, BSPVertexBuffer *a3) | |
6464 { | |
6465 Vec3_float_ v; // [sp+4h] [bp-Ch]@1 | |
6466 float v7; | |
6467 | |
6468 v.x = 0.0; | |
6469 v.y = 0.0; | |
6470 v.z = 0.0; | |
6471 GetFacePlane(a2, a3, &v, &v7); | |
6472 | |
6473 if (fabsf(a2->pFacePlane.vNormal.z) < 1e-6f) | |
6474 polygonType = POLYGON_VerticalWall; | |
6475 else if (fabsf(a2->pFacePlane.vNormal.x) < 1e-6f && | |
6476 fabsf(a2->pFacePlane.vNormal.y) < 1e-6f) | |
6477 polygonType = POLYGON_Floor; | |
6478 else | |
6479 polygonType = POLYGON_InBetweenFloorAndWall; | |
6480 | |
6481 face_plane.vNormal.x = v.x; | |
6482 face_plane.vNormal.y = v.y; | |
6483 face_plane.vNormal.z = v.z; | |
6484 face_plane.dist = v7; | |
6485 } | |
6486 | |
6487 //----- (0049B0C9) -------------------------------------------------------- | |
6488 void stru154::ClassifyPolygon(Vec3_float_ *pNormal, float dist) | |
6489 { | |
6490 if (fabsf(pNormal->z) < 1e-6f) | |
6491 polygonType = POLYGON_VerticalWall; | |
6492 else if (fabsf(pNormal->x) < 1e-6f && | |
6493 fabsf(pNormal->y) < 1e-6f) | |
6494 polygonType = POLYGON_Floor; | |
6495 else | |
6496 polygonType = POLYGON_InBetweenFloorAndWall; | |
6497 | |
6498 face_plane.vNormal.x = pNormal->x; | |
6499 face_plane.dist = dist; | |
6500 face_plane.vNormal.y = pNormal->y; | |
6501 face_plane.vNormal.z = pNormal->z; | |
6502 } | |
6503 | |
6504 //----- (0049B13D) -------------------------------------------------------- | |
6505 void stru154::GetFacePlane(ODMFace *pFace, BSPVertexBuffer *pVertices, Vec3_float_ *pOutNormal, float *pOutDist) | |
6506 { | |
6507 Vec3_float_ *v19; // eax@3 | |
6508 Vec3_float_ v2; // [sp+4h] [bp-64h]@3 | |
6509 float v26; // [sp+1Ch] [bp-4Ch]@3 | |
6510 float v27; // [sp+20h] [bp-48h]@3 | |
6511 float v28; // [sp+24h] [bp-44h]@3 | |
6512 Vec3_float_ v1; // [sp+40h] [bp-28h]@1 | |
6513 Vec3_float_ v38; // [sp+58h] [bp-10h]@3 | |
6514 | |
6515 v1.x = 0.0; | |
6516 v1.y = 0.0; | |
6517 v1.z = 0.0; | |
6518 | |
6519 if (pFace->uNumVertices >= 2) | |
6520 { | |
6521 for (int i = 0; i < pFace->uNumVertices - 2; i++) | |
6522 { | |
6523 v1.x = pVertices->pVertices[pFace->pVertexIDs[i + 1]].x - pVertices->pVertices[pFace->pVertexIDs[i]].x; | |
6524 v1.y = pVertices->pVertices[pFace->pVertexIDs[i + 1]].y - pVertices->pVertices[pFace->pVertexIDs[i]].y; | |
6525 v1.z = pVertices->pVertices[pFace->pVertexIDs[i + 1]].z - pVertices->pVertices[pFace->pVertexIDs[i]].z; | |
6526 | |
6527 v26 = pVertices->pVertices[pFace->pVertexIDs[i + 2]].x - pVertices->pVertices[pFace->pVertexIDs[i + 1]].x; | |
6528 v27 = pVertices->pVertices[pFace->pVertexIDs[i + 2]].y - pVertices->pVertices[pFace->pVertexIDs[i + 1]].y; | |
6529 v28 = pVertices->pVertices[pFace->pVertexIDs[i + 2]].z - pVertices->pVertices[pFace->pVertexIDs[i + 1]].z; | |
6530 | |
6531 v19 = Vec3_float_::Cross(&v1, &v2, v26, v27, v28); | |
6532 v38.x = v19->x; | |
6533 v38.y = v19->y; | |
6534 v38.z = v19->z; | |
6535 if (v38.x != 0.0 || v38.y != 0.0 || v38.z != 0.0) | |
6536 { | |
6537 v38.Normalize(); | |
6538 | |
6539 pOutNormal->x = v38.x; | |
6540 pOutNormal->y = v38.y; | |
6541 pOutNormal->z = v38.z; | |
6542 | |
6543 *pOutDist = -(pVertices->pVertices[pFace->pVertexIDs[i]].x * v38.x | |
6544 + pVertices->pVertices[pFace->pVertexIDs[i]].y * v38.y | |
6545 + pVertices->pVertices[pFace->pVertexIDs[i]].z * v38.z); | |
6546 return; | |
6547 } | |
6548 } | |
6549 } | |
6550 | |
6551 pOutNormal->x = (double)(pFace->pFacePlane.vNormal.x & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.vNormal.x >> 16); | |
6552 pOutNormal->y = (double)(pFace->pFacePlane.vNormal.y & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.vNormal.y >> 16); | |
6553 pOutNormal->z = (double)(pFace->pFacePlane.vNormal.z & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.vNormal.z >> 16); | |
6554 *pOutDist = (double)(pFace->pFacePlane.dist & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.dist >> 16); | |
6555 } | |
6556 | |
2464 | 6557 //----- (0043F515) -------------------------------------------------------- |
6558 void FindBillboardsLightLevels_BLV() | |
6559 { | |
6560 for (uint i = 0; i < uNumBillboardsToDraw; ++i) | |
6561 { | |
6562 if (pBillboardRenderList[i].field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !pBillboardRenderList[i].uIndoorSectorID) | |
6563 pBillboardRenderList[i].dimming_level = 0; | |
6564 else | |
6565 pBillboardRenderList[i].dimming_level = _43F55F_get_billboard_light_level(&pBillboardRenderList[i], -1); | |
6566 } | |
6567 } | |
6568 | |
6569 //----- (0047272C) -------------------------------------------------------- | |
6570 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID) | |
6571 { | |
6572 int result; // eax@1 | |
6573 | |
6574 *pSectorID = pIndoor->GetSector(x - 2, y, z + 40); | |
6575 result = collide_against_floor(x - 2, y, z + 40, pSectorID, pFaceID); | |
6576 if (result == -30000 || !*pSectorID) | |
6577 { | |
6578 *pSectorID = pIndoor->GetSector(x + 2, y, z + 40); | |
6579 result = collide_against_floor(x + 2, y, z + 40, pSectorID, pFaceID); | |
6580 if (result == -30000 || !*pSectorID) | |
6581 { | |
6582 *pSectorID = pIndoor->GetSector(x, y - 2, z + 40); | |
6583 result = collide_against_floor(x, y - 2, z + 40, pSectorID, pFaceID); | |
6584 if (result == -30000 || !*pSectorID) | |
6585 { | |
6586 *pSectorID = pIndoor->GetSector(x, y + 2, z + 40); | |
6587 result = collide_against_floor(x, y + 2, z + 40, pSectorID, pFaceID); | |
6588 if (result == -30000 || !*pSectorID) | |
6589 { | |
6590 *pSectorID = pIndoor->GetSector(x, y, z + 140); | |
6591 result = collide_against_floor(x, y, z + 140, pSectorID, pFaceID); | |
6592 } | |
6593 } | |
6594 } | |
6595 } | |
6596 return result; | |
6597 } | |
6598 | |
6599 //----- (0047050A) -------------------------------------------------------- | |
6600 int stru141_actor_collision_object::_47050A(int dt) | |
6601 { | |
6602 int v7; // eax@1 | |
6603 signed int result; // eax@4 | |
6604 int v17; // eax@5 | |
6605 int v18; // eax@7 | |
6606 int v21; // eax@9 | |
6607 int v22; // eax@11 | |
6608 | |
6609 int speed = 1 | integer_sqrt(this->velocity.z * this->velocity.z + this->velocity.y * this->velocity.y + this->velocity.x * this->velocity.x); | |
6610 | |
6611 this->direction.x = 65536 / speed * this->velocity.x; | |
6612 this->direction.y = 65536 / speed * this->velocity.y; | |
6613 this->direction.z = 65536 / speed * this->velocity.z; | |
6614 | |
6615 this->speed = speed; | |
6616 this->inv_speed = 65536 / speed; | |
6617 | |
6618 if (dt) | |
6619 v7 = dt; | |
6620 else | |
6621 v7 = pEventTimer->dt_in_some_format; | |
6622 | |
6623 //v8 = fixpoint_mul(v7, speed) - this->field_70; // speed * dt - something | |
6624 this->field_6C = fixpoint_mul(v7, speed) - this->field_70; | |
6625 if (this->field_6C > 0) | |
6626 { | |
6627 //v10 = fixpoint_mul(v8, this->direction.x) + this->normal.x; | |
6628 this->field_4C = fixpoint_mul(this->field_6C, this->direction.x) + this->normal.x; | |
6629 this->normal2.x = fixpoint_mul(this->field_6C, this->direction.x) + this->normal.x; | |
6630 //v11 = fixpoint_mul(this->field_6C, this->direction.y) + this->normal.y; | |
6631 this->field_50 = fixpoint_mul(this->field_6C, this->direction.y) + this->normal.y; | |
6632 this->normal2.y = fixpoint_mul(this->field_6C, this->direction.y) + this->normal.y; | |
6633 this->normal2.z = fixpoint_mul(this->field_6C, this->direction.z) + this->normal.z; | |
6634 //v12 = this->position.z; | |
6635 //v13 = this->normal.x; | |
6636 //v14 = this->normal2.x; | |
6637 //v15 = this->prolly_normal_d; | |
6638 //v16 = this->position.z + fixpoint_mul(this->field_6C, this->direction.z); | |
6639 //v28 = this->position.z + fixpoint_mul(this->field_6C, this->direction.z); | |
6640 this->field_54 = this->position.z + fixpoint_mul(this->field_6C, this->direction.z); | |
6641 v17 = this->normal.x; | |
6642 if (v17 >= this->normal2.x) | |
6643 v17 = this->normal2.x; | |
6644 this->sMaxX = v17 - this->prolly_normal_d; | |
6645 v18 = this->prolly_normal_d + this->normal.x; | |
6646 if (this->normal.x <= this->normal2.x) | |
6647 v18 = this->prolly_normal_d + this->normal2.x; | |
6648 //v19 = this->normal.y; | |
6649 //v20 = this->normal2.y; | |
6650 this->sMinX = v18; | |
6651 v21 = this->normal.y; | |
6652 if (v21 >= this->normal2.y) | |
6653 v21 = this->normal2.y; | |
6654 this->sMaxY = v21 - this->prolly_normal_d; | |
6655 v22 = this->prolly_normal_d + this->normal.y; | |
6656 if (this->normal.y <= this->normal2.y) | |
6657 v22 = this->normal2.y + this->prolly_normal_d; | |
6658 //v23 = this->normal2.z; | |
6659 this->sMinY = v22; | |
6660 //v24 = this->normal.z; | |
6661 if (this->normal.z >= this->normal2.z) | |
6662 this->sMaxZ = this->normal2.z - this->prolly_normal_d; | |
6663 else | |
6664 this->sMaxZ = this->normal.z - this->prolly_normal_d; | |
6665 //this->sMaxZ = v25; | |
6666 //v26 = this->field_8_radius; | |
6667 if (this->position.z <= this->position.z + fixpoint_mul(this->field_6C, this->direction.z)) | |
6668 this->sMinZ = (this->position.z + fixpoint_mul(this->field_6C, this->direction.z)) + this->field_8_radius; | |
6669 else | |
6670 this->sMinZ = this->position.z + this->field_8_radius; | |
6671 this->uFaceID = 0; | |
6672 this->field_80 = -1; | |
6673 this->field_88 = -1; | |
6674 //this->sMinZ = v27; | |
6675 this->field_7C = 0xFFFFFFu; | |
6676 result = 0; | |
6677 } | |
6678 else | |
6679 result = 1; | |
6680 return result; | |
6681 } |