Mercurial > mm7
annotate Indoor.cpp @ 2352:8a49cf25fb88
Moving zlib wrappers to separate headers
author | Grumpy7 |
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date | Wed, 09 Apr 2014 21:51:06 +0200 |
parents | 4100fb5c4913 |
children | eb136041adf1 |
rev | line source |
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2253
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adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
2336 | 2 #include "ErrorHandling.h" |
2352 | 3 #include "ZlibWrapper.h" |
2336 | 4 #include "mm7_unsorted_subs.h" |
1016 | 5 #include "LightmapBuilder.h" |
6 #include "DecalBuilder.h" | |
7 #include "stru9.h" | |
8 #include "stru10.h" | |
1078 | 9 #include "stru367.h" |
1016 | 10 |
11 #include "BSPModel.h" | |
0 | 12 #include "Outdoor.h" |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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13 #include "SpriteObject.h" |
0 | 14 #include "Events.h" |
15 #include "Game.h" | |
16 #include "Viewport.h" | |
2044 | 17 #include "Timer.h" |
0 | 18 #include "Party.h" |
2037
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Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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19 #include "OurMath.h" |
0 | 20 #include "LOD.h" |
21 #include "DecorationList.h" | |
22 #include "ObjectList.h" | |
23 #include "Actor.h" | |
24 #include "Chest.h" | |
25 #include "GUIProgressBar.h" | |
26 #include "stru123.h" | |
27 #include "AudioPlayer.h" | |
28 #include "Log.h" | |
29 #include "TurnEngine.h" | |
30 #include "PaletteManager.h" | |
31 #include "MapInfo.h" | |
1262 | 32 #include "Lights.h" |
0 | 33 |
34 #include "mm7_data.h" | |
831 | 35 #include "MM7.h" |
1295 | 36 #include "Sprites.h" |
37 #include "Game.h" | |
38 #include "stru6.h" | |
39 #include "ParticleEngine.h" | |
40 #include "Outdoor_stuff.h" | |
1297 | 41 #include "texts.h" |
42 #include "GUIWindow.h" | |
1828
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party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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43 #include "Level/Decoration.h" |
2084 | 44 #include "Overlays.h" |
0 | 45 |
46 | |
47 | |
48 | |
49 IndoorLocation *pIndoor = new IndoorLocation; | |
50 BLVRenderParams *pBLVRenderParams = new BLVRenderParams; | |
51 | |
52 struct DecorationList *pDecorationList; | |
53 | |
1202 | 54 std::array<LevelDecoration, 3000> pLevelDecorations; |
0 | 55 size_t uNumLevelDecorations; |
520
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56 LevelDecoration* activeLevelDecoration; |
0 | 57 |
58 LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null; | |
59 | |
60 stru320 stru_F8AD28; // idb | |
61 stru337 stru_F81018; | |
1376 | 62 BspRenderer_PortalViewportData stru_F8A590; |
0 | 63 BspRenderer *pBspRenderer = new BspRenderer; // idb |
1546 | 64 stru141_actor_collision_object stru_721530; |
1202 | 65 std::array<stru352, 480> stru_F83B80; |
0 | 66 |
67 | |
68 | |
69 unsigned __int16 pDoorSoundIDsByLocationID[78] = | |
70 { | |
71 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
72 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300, | |
73 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404, | |
74 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
75 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304, | |
76 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300 | |
77 }; | |
78 | |
79 | |
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arrays to std::arrays phase 2 - mm7_data.h converted
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80 std::array<const char *, 11> _4E6BDC_loc_names= |
1006 | 81 { |
82 "mdt12.blv", | |
83 "d18.blv", | |
84 "mdt14.blv", | |
85 "d37.blv", | |
86 "mdk01.blv", | |
87 "mdt01.blv", | |
88 "mdr01.blv", | |
89 "mdt10.blv", | |
90 "mdt09.blv", | |
91 "mdt15.blv", | |
92 "mdt11.blv" | |
93 }; | |
94 | |
0 | 95 |
96 //----- (0043F39E) -------------------------------------------------------- | |
1641 | 97 void __fastcall PrepareDrawLists_BLV() |
0 | 98 { |
99 int v5; // eax@4 | |
100 unsigned int v7; // ebx@8 | |
101 BLVSector *v8; // esi@8 | |
102 | |
1641 | 103 pBLVRenderParams->Reset(); |
0 | 104 pMobileLightsStack->uNumLightsActive = 0; |
105 //uNumMobileLightsApplied = 0; | |
106 uNumDecorationsDrawnThisFrame = 0; | |
107 uNumSpritesDrawnThisFrame = 0; | |
108 uNumBillboardsToDraw = 0; | |
707 | 109 |
110 if ( !byte_4D864C || !(pGame->uFlags & 0x1000) ) // lightspot around party | |
0 | 111 { |
112 //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; | |
113 //v11 = LOBYTE(v2); | |
114 v5 = 800; | |
115 if (pParty->TorchlightActive()) | |
707 | 116 v5 *= pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; |
2154 | 117 //LOBYTE(v1) = _4E94D0_light_type; |
0 | 118 //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; |
119 //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; | |
1640
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120 pMobileLightsStack->AddLight(pGame->pIndoorCameraD3D->vPartyPos.x, |
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121 pGame->pIndoorCameraD3D->vPartyPos.y, |
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122 pGame->pIndoorCameraD3D->vPartyPos.z, |
707 | 123 pBLVRenderParams->uPartySectorID, |
124 v5, | |
125 floorf(pParty->flt_TorchlightColorR + 0.5f), | |
126 floorf(pParty->flt_TorchlightColorG + 0.5f), | |
127 floorf(pParty->flt_TorchlightColorB + 0.5f), | |
2154 | 128 _4E94D0_light_type); |
0 | 129 } |
130 PrepareBspRenderList_BLV(); | |
131 PrepareItemsRenderList_BLV(); | |
132 PrepareActorRenderList_BLV(); | |
707 | 133 |
134 for (uint i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i) | |
0 | 135 { |
707 | 136 v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]; |
137 v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]]; | |
138 | |
139 for (uint j = 0; j < v8->uNumDecorations; ++j) | |
140 PrepareDecorationsRenderList_BLV(v8->pDecorationIDs[j], v7); | |
0 | 141 } |
657 | 142 FindBillboardsLightLevels_BLV(); |
0 | 143 pGame->PrepareBloodsplats(); |
144 } | |
145 | |
146 //----- (004407D9) -------------------------------------------------------- | |
1641 | 147 void BLVRenderParams::Reset() |
0 | 148 { |
149 int v7; // eax@1 | |
2334 | 150 // int v8; // ST08_4@2 |
151 // int v9; // ST04_4@2 | |
152 // int v10; // ST00_4@2 | |
153 // double v17; // st7@5 | |
154 // int v18; // eax@5 | |
155 // double v19; // st7@5 | |
156 // int v20; // eax@5 | |
157 // double v21; // st7@5 | |
158 // int v22; // eax@5 | |
159 // unsigned int v23; // edx@5 | |
160 // unsigned int v24; // ecx@5 | |
161 // int v25; // eax@5 | |
162 // int v26; // eax@5 | |
163 // signed int v27; // eax@6 | |
164 // int v29; // [sp+24h] [bp+8h]@5 | |
0 | 165 |
1641 | 166 this->field_0_timer_ = pEventTimer->uTotalGameTimeElapsed; |
167 | |
1642 | 168 pGame->pIndoorCameraD3D->debug_flags = 0; |
1641 | 169 if (viewparams->draw_sw_outlines) |
1642 | 170 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_SW_OUTLINES; |
1641 | 171 if (viewparams->draw_d3d_outlines) |
1642 | 172 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
1641 | 173 |
174 //v2 = a2; | |
175 //this->field_0_timer_ = a2->field_0_timer; | |
176 //this->uFlags = a2->uFlags; | |
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177 //this->vPartyPos.x = a2->vPosition.x; |
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178 //this->vPartyPos.y = a2->vPosition.y; |
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179 //this->vPartyPos.z = a2->vPosition.z; |
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180 //v4 = this->vPartyPos.z; |
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181 //v5 = this->vPartyPos.y; |
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182 //this->sPartyRotY = a2->sRotationY; |
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183 //v6 = this->vPartyPos.x; |
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184 //this->sPartyRotX = a2->sRotationX; |
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185 v7 = pIndoor->GetSector(pGame->pIndoorCameraD3D->vPartyPos.x, |
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186 pGame->pIndoorCameraD3D->vPartyPos.y, |
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187 pGame->pIndoorCameraD3D->vPartyPos.z); |
1006 | 188 this->uPartySectorID = v7; |
0 | 189 if ( !v7 ) |
190 { | |
1983 | 191 //__debugbreak(); // shouldnt happen, please provide savegame |
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192 /*v8 = this->vPartyPos.z; |
1006 | 193 this->vPartyPos.x = pParty->vPosition.x; |
0 | 194 v9 = pParty->vPosition.y; |
1006 | 195 v10 = this->vPartyPos.x; |
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196 this->vPartyPos.y = pParty->vPosition.y;*/ |
1983 | 197 this->uPartySectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); |
0 | 198 } |
2154 | 199 //if ( pRenderer->pRenderD3D ) |
0 | 200 { |
1642 | 201 //this->sCosineY = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
202 //this->sSineY = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); | |
203 //this->sCosineNegX = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX); | |
204 //this->sSineNegX = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX); | |
205 //this->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
206 //this->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
207 //this->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
208 //this->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
2151 | 209 this->field_64 = pViewport->field_of_view; |
1641 | 210 |
211 this->uViewportX = pViewport->uScreen_TL_X; | |
212 this->uViewportY = pViewport->uScreen_TL_Y; | |
213 this->uViewportZ = pViewport->uScreen_BR_X; | |
214 this->uViewportW = pViewport->uScreen_BR_Y; | |
215 | |
216 this->uViewportWidth = uViewportZ - uViewportX + 1; | |
217 this->uViewportHeight = uViewportW - uViewportY + 1; | |
218 this->uViewportCenterX = (uViewportZ + uViewportX) / 2; | |
219 this->uViewportCenterY = (uViewportY + uViewportW) / 2; | |
0 | 220 } |
2154 | 221 /*else |
0 | 222 { |
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223 __debugbreak(); // no sw |
2154 | 224 this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); |
1006 | 225 this->sSineY = stru_5C6E00->Sin(-this->sPartyRotY); |
226 this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); | |
227 this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); | |
228 v17 = cos((double)-this->sPartyRotY * 0.0030664064); | |
229 v18 = this->sPartyRotY; | |
230 this->fCosineY = v17; | |
0 | 231 v19 = sin((double)-v18 * 0.0030664064); |
1006 | 232 v20 = this->sPartyRotX; |
233 this->fSineY = v19; | |
0 | 234 v21 = cos((double)-v20 * 0.0030664064); |
1006 | 235 v22 = this->sPartyRotX; |
236 this->fCosineNegX = v21; | |
237 this->fSineNegX = sin((double)-v22 * 0.0030664064); | |
238 v23 = this->uViewportX; | |
239 this->field_64 = a2->field_3C; | |
240 v24 = this->uViewportZ; | |
241 this->field_70 = this->uViewportZ - v23 + 1; | |
242 v25 = this->uViewportW - this->uViewportY + 1; | |
243 this->uViewportHeight = v25; | |
0 | 244 v29 = v25; |
1006 | 245 v26 = this->field_64; |
246 this->uViewportCenterX = (signed int)(v24 + v23) >> 1; | |
2154 | 247 this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16); |
248 }*/ | |
1641 | 249 //v27 = (unsigned int)(signed __int64)((double)this->uViewportWidth * 0.5 |
250 // / tan((double)(v2->fov_deg >> 1) * 0.01745329) | |
251 // + 0.5) << 16; | |
252 extern float _calc_fov(int viewport_width, int angle_degree); | |
253 this->fov_rad_fixpoint = fixpoint_from_int(_calc_fov(uViewportWidth, 65), 0); | |
254 this->fov_rad_inv_fixpoint = 0x100000000i64 / this->fov_rad_fixpoint; | |
255 this->pRenderTarget = pRenderer->pTargetSurface; | |
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256 this->uTargetWidth = window->GetWidth(); |
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257 this->uTargetHeight = window->GetHeight(); |
1641 | 258 this->pTargetZBuffer = pRenderer->pActiveZBuffer; |
1006 | 259 this->field_8C = 0; |
260 this->field_84 = 0; | |
261 this->uNumFacesRenderedThisFrame = 0; | |
262 this->field_88 = 0; | |
0 | 263 pBLVRenderParams->field_90 = 64; |
264 pBLVRenderParams->field_94 = 6; | |
265 } | |
266 | |
267 //----- (00440B44) -------------------------------------------------------- | |
268 void IndoorLocation::ExecDraw(bool bD3D) | |
269 { | |
270 if (bD3D) | |
271 { | |
272 pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
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273 for (uint i = 0; i < pBspRenderer->num_faces; ++i) |
0 | 274 { |
1187 | 275 if (pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].viewing_portal_id == -1) |
795 | 276 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, nullptr, 4, nullptr); |
1187 | 277 else |
2273 | 278 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, |
279 pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].std__vector_0007AC, 4, | |
280 pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].pPortalBounding); | |
0 | 281 } |
282 } | |
795 | 283 else for (uint j = 0; j < pBspRenderer->num_faces; ++j ) |
0 | 284 { |
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285 __debugbreak(); // no SW |
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286 //pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[j].uNodeID].PortalScreenData; |
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287 //IndoorLocation::ExecDraw_sw(pBspRenderer->faces[j].uFaceID); |
0 | 288 } |
289 } | |
290 | |
1641 | 291 |
292 /* | |
0 | 293 //----- (00440BED) -------------------------------------------------------- |
294 void __fastcall sub_440BED(IndoorLocation_drawstru *_this) | |
295 { | |
296 unsigned __int16 *v1; // edi@7 | |
1074 | 297 BspRenderer_stru0 *v2; // esi@8 |
0 | 298 int v3; // ecx@9 |
299 unsigned int v4; // edx@9 | |
1074 | 300 short *v5; // eax@10 |
0 | 301 signed int v6; // [sp+8h] [bp-8h]@7 |
302 int v7; // [sp+Ch] [bp-4h]@8 | |
1074 | 303 short *v8; |
0 | 304 |
305 PrepareDrawLists_BLV(_this); | |
306 if (pBLVRenderParams->uPartySectorID) | |
307 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
308 pRenderer->DrawBillboardList_BLV(); | |
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309 |
1641 | 310 if ( !pRenderer->pRenderD3D ) |
0 | 311 { |
486 | 312 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_D3D_OUTLINES) |
313 pBspRenderer->DrawFaceOutlines(); | |
314 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) | |
0 | 315 { |
316 v1 = pBLVRenderParams->pRenderTarget; | |
1074 | 317 v7 = 0; |
318 for(int i=0; i < pBspRenderer->num_nodes; i++) | |
319 { | |
320 BspRenderer_stru0 *pNode = &pBspRenderer->nodes[i]; | |
1376 | 321 v4 = pRenderer->uTargetSurfacePitch * pNode->PortalScreenData._viewport_space_y; |
322 if ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ) | |
1074 | 323 { |
324 //v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[pNode->field_C._viewport_space_y + v7]; | |
1376 | 325 v5 = &pNode->PortalScreenData.viewport_right_side[pNode->PortalScreenData._viewport_space_y]; |
326 v8 = &pNode->PortalScreenData.viewport_left_side[pNode->PortalScreenData._viewport_space_y]; | |
1074 | 327 do |
328 { | |
329 v1[v4 + *v8] = 255; | |
1376 | 330 ++pNode->PortalScreenData._viewport_space_y; |
1074 | 331 v1[v4 + *v5] = 255; |
332 v4 += pRenderer->uTargetSurfacePitch; | |
333 ++v5; | |
334 ++v8; | |
335 } | |
1376 | 336 while ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ); |
1074 | 337 } |
338 } | |
0 | 339 } |
1641 | 340 } |
0 | 341 } |
1641 | 342 */ |
0 | 343 |
344 //----- (00441BD4) -------------------------------------------------------- | |
345 void IndoorLocation::Draw() | |
346 { | |
186 | 347 //int v0; // eax@1 |
1641 | 348 //IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 |
2334 | 349 // int v2; // [sp+44h] [bp-8h]@5 |
350 // int v3; // [sp+48h] [bp-4h]@5 | |
0 | 351 |
1641 | 352 /*_this.uFlags = 0; |
186 | 353 if (viewparams->draw_sw_outlines) |
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354 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
186 | 355 if (viewparams->draw_d3d_outlines) |
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356 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
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357 |
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358 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
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359 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
791 | 360 |
0 | 361 _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; |
1641 | 362 //_this.fov_deg = 65; |
1643 | 363 //_this.vPosition.x = pParty->vPosition.x - fixpoint_mul(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
364 //_this.vPosition.y = pParty->vPosition.y - fixpoint_mul(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
1641 | 365 //_this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; |
366 //_this.sRotationX = pParty->sRotationX; | |
367 //_this.sRotationY = pParty->sRotationY; | |
0 | 368 _this.pRenderTarget = pRenderer->pTargetSurface; |
692 | 369 _this.uViewportX = pViewport->uScreen_TL_X; |
370 _this.uViewportY = pViewport->uScreen_TL_Y; | |
371 _this.uViewportZ = pViewport->uScreen_BR_X; | |
372 _this.uViewportW = pViewport->uScreen_BR_Y; | |
0 | 373 _this.field_3C = pViewport->field_30; |
581 | 374 |
0 | 375 _this.uTargetWidth = 640; |
376 _this.uTargetHeight = 480; | |
1641 | 377 _this.pTargetZ = pRenderer->pActiveZBuffer;*/ |
378 | |
379 //sub_440BED(&_this); -- inlined | |
2204 | 380 //{ |
1641 | 381 PrepareDrawLists_BLV(); |
382 if (pBLVRenderParams->uPartySectorID) | |
2154 | 383 IndoorLocation::ExecDraw(true/*pRenderer->pRenderD3D != 0*/); |
1641 | 384 pRenderer->DrawBillboardList_BLV(); |
2204 | 385 //} |
1641 | 386 |
569 | 387 pParty->uFlags &= ~2; |
0 | 388 pGame->DrawParticles(); |
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389 trail_particle_generator.UpdateParticles(); |
0 | 390 } |
391 | |
392 //----- (004C0EF2) -------------------------------------------------------- | |
1025 | 393 void BLVFace::FromODM(ODMFace *face) |
0 | 394 { |
1025 | 395 this->pFacePlane_old.vNormal.x = face->pFacePlane.vNormal.x; |
396 this->pFacePlane_old.vNormal.y = face->pFacePlane.vNormal.y; | |
397 this->pFacePlane_old.vNormal.z = face->pFacePlane.vNormal.z; | |
398 this->pFacePlane_old.dist = face->pFacePlane.dist; | |
399 this->pFacePlane.vNormal.x = (double)(face->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022 | |
400 + (double)(face->pFacePlane.vNormal.x >> 16); | |
401 this->pFacePlane.vNormal.y = (double)(face->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022 | |
402 + (double)(face->pFacePlane.vNormal.y >> 16); | |
403 this->pFacePlane.vNormal.z = (double)(face->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 | |
404 + (double)(face->pFacePlane.vNormal.z >> 16); | |
405 this->pFacePlane.dist = (double)(face->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(face->pFacePlane.dist >> 16); | |
406 this->uAttributes = face->uAttributes; | |
407 this->pBounding.x1 = face->pBoundingBox.x1; | |
408 this->pBounding.y1 = face->pBoundingBox.y1; | |
409 this->pBounding.z1 = face->pBoundingBox.z1; | |
410 this->pBounding.x2 = face->pBoundingBox.x2; | |
411 this->pBounding.y2 = face->pBoundingBox.y2; | |
412 this->pBounding.z2 = face->pBoundingBox.z2; | |
413 this->zCalc1 = face->zCalc1; | |
414 this->zCalc2 = face->zCalc2; | |
415 this->zCalc3 = face->zCalc3; | |
416 this->pXInterceptDisplacements = face->pXInterceptDisplacements; | |
417 this->pYInterceptDisplacements = face->pYInterceptDisplacements; | |
418 this->pZInterceptDisplacements = face->pZInterceptDisplacements; | |
419 this->uPolygonType = (PolygonType)face->uPolygonType; | |
420 this->uNumVertices = face->uNumVertices; | |
421 this->uBitmapID = face->uTextureID; | |
422 this->pVertexIDs = face->pVertexIDs; | |
0 | 423 } |
424 | |
425 //----- (004B0A25) -------------------------------------------------------- | |
794 | 426 void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *pPortalBounding) |
0 | 427 { |
428 //unsigned int v4; // esi@1 | |
2334 | 429 // char *v5; // eax@4 |
430 // signed int v6; // ecx@4 | |
431 // char *v7; // eax@8 | |
432 // signed int v8; // ecx@8 | |
0 | 433 //BLVFace *v9; // esi@13 |
434 //IndoorCameraD3D *v10; // edi@16 | |
435 //int v11; // ebx@17 | |
436 //Vec3_short_ *v12; // ecx@18 | |
437 //char *v13; // edx@18 | |
438 //int v14; // eax@19 | |
439 //unsigned __int8 v15; // sf@19 | |
440 //unsigned __int8 v16; // of@19 | |
441 int v17; // ebx@25 | |
442 //double v18; // st7@27 | |
443 //double v19; // st6@27 | |
444 //double v20; // st5@27 | |
445 //char v21; // dl@27 | |
446 //unsigned int v22; // eax@44 | |
2334 | 447 // unsigned int v23; // eax@35 |
0 | 448 //DWORD v24; // eax@37 |
449 //int v25; // eax@38 | |
450 //char *v26; // edi@38 | |
451 IDirect3DTexture2 *v27; // eax@42 | |
1999 | 452 //Texture *v28; // [sp+Ch] [bp-1Ch]@15 |
0 | 453 //int i; // [sp+10h] [bp-18h]@38 |
454 //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 | |
455 //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 | |
456 //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 | |
457 //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 | |
458 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 | |
459 int a4a; // [sp+34h] [bp+Ch]@25 | |
460 //unsigned int a4b; // [sp+34h] [bp+Ch]@38 | |
461 | |
462 if (uFaceID >= pIndoor->uNumFaces) | |
463 return; | |
464 | |
465 static RenderVertexSoft static_vertices_F7C228[64]; | |
466 static RenderVertexSoft static_vertices_F7B628[64]; | |
467 static stru154 stru_F7B60C; // idb | |
468 | |
1980 | 469 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
0 | 470 if (pFace->uNumVertices < 3) |
471 return; | |
472 | |
473 | |
474 if (pFace->Invisible()) | |
475 return; | |
476 | |
477 ++pBLVRenderParams->uNumFacesRenderedThisFrame; | |
2204 | 478 pFace->uAttributes |= 0x80; |
0 | 479 |
480 if (!pFace->GetTexture()) | |
481 return; | |
482 | |
483 if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) | |
484 { | |
485 uNumVerticesa = pFace->uNumVertices; | |
486 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
487 { | |
488 static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; | |
489 static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; | |
490 static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; | |
491 static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i]; | |
492 static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i]; | |
493 } | |
494 | |
495 if (!pVertices || | |
1187 | 496 (pGame->pStru9Instance->_498377(pPortalBounding, 4, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) |
0 | 497 { |
795 | 498 if (pGame->pIndoorCameraD3D->CalcPortalShape(static_vertices_F7C228, &uNumVerticesa, |
581 | 499 static_vertices_F7B628, pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, false, 0) != 1 || uNumVerticesa ) |
0 | 500 { |
501 a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel); | |
1006 | 502 v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) |
503 | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8); | |
0 | 504 sub_4B0E07(uFaceID); |
505 pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); | |
506 pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); | |
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507 pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); |
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508 pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); |
0 | 509 pGame->pLightmapBuilder->std__vector_000004_size = 0; |
1999 | 510 if (stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0) |
0 | 511 { |
512 stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; | |
513 stru_F7B60C.polygonType = pFace->uPolygonType; | |
514 stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y; | |
515 stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z; | |
516 stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; | |
517 } | |
518 | |
2092 | 519 if (stru_F8AD28.uNumLightsApplied > 0 && !pFace->Indoor_sky()) |
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520 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0); |
0 | 521 |
2325 | 522 if (pDecalBuilder->uNumDecals > 0)//отрисовка пятен крови |
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523 pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID); |
0 | 524 |
791 | 525 if (pFace->Fluid()) |
0 | 526 { |
831 | 527 if (pFace->uBitmapID == pRenderer->hd_water_tile_id) |
1999 | 528 v27 = pBitmaps_LOD->pHardwareTextures[pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]]; |
805 | 529 else |
831 | 530 { |
531 //auto v24 = GetTickCount() / 4; | |
532 //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; | |
533 uint eightSeconds = GetTickCount() % 8000; | |
534 float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; | |
535 | |
536 //animte lava back and forth | |
537 for (uint i = 0; i < uNumVerticesa; ++i) | |
538 //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); | |
539 array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); | |
1999 | 540 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 541 } |
0 | 542 } |
2092 | 543 else if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
1999 | 544 v27 = pBitmaps_LOD->pHardwareTextures[pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_)]; |
831 | 545 else |
546 { | |
1394 | 547 v17 = 0xFF808080; |
1999 | 548 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 549 } |
550 | |
2092 | 551 if (pFace->Indoor_sky()) |
1923 | 552 pRenderer->DrawIndoorSky(uNumVerticesa, uFaceID); |
805 | 553 else |
1999 | 554 pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), v17, 0); |
831 | 555 return; |
0 | 556 } |
557 } | |
558 } | |
559 } | |
560 | |
561 //----- (004B0E07) -------------------------------------------------------- | |
562 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) | |
563 { | |
564 unsigned int result; // eax@1 | |
1999 | 565 |
566 stru_F8AD28.pDeltaUV[0] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaU; | |
567 stru_F8AD28.pDeltaUV[1] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaV; | |
568 result = GetTickCount() >> 3; | |
569 if ( pIndoor->pFaces[uFaceID].uAttributes & 4 ) | |
570 stru_F8AD28.pDeltaUV[1] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 571 else |
572 { | |
1999 | 573 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x20 ) |
574 stru_F8AD28.pDeltaUV[1] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 575 } |
2203 | 576 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x800 ) |
1999 | 577 stru_F8AD28.pDeltaUV[0] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 578 else |
579 { | |
2092 | 580 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_DONT_CACHE_TEXTURE ) |
1999 | 581 stru_F8AD28.pDeltaUV[0] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 582 } |
583 return result; | |
584 } | |
585 | |
586 //----- (004B0EA8) -------------------------------------------------------- | |
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587 void BspRenderer::AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID) |
0 | 588 { |
589 //unsigned int v3; // edx@1 | |
590 //stru170 *v4; // ebx@1 | |
591 //BLVFace *v5; // eax@1 | |
592 //int v6; // ecx@2 | |
1319 | 593 unsigned __int16 pTransitionSector; // ax@11 |
2334 | 594 // Vec3_short_ *v8; // esi@15 |
0 | 595 int v9; // edx@15 |
676
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596 //signed int v10; // eax@18 |
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597 //signed int v11; // edi@19 |
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598 //signed int v12; // ecx@19 |
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599 //signed int v13; // esi@19 |
2334 | 600 // signed int v14; // edx@20 |
601 // int v15; // edx@24 | |
0 | 602 //int v16; // esi@29 |
603 //BLVFace *v17; // edi@34 | |
1319 | 604 //unsigned __int16 v18; // ax@34 |
2334 | 605 // char *v19; // eax@38 |
606 // signed int v20; // ecx@38 | |
607 // char *v21; // eax@42 | |
608 // signed int v22; // ecx@42 | |
0 | 609 //signed int v23; // edx@45 |
610 //char *v24; // ecx@46 | |
611 //int v25; // eax@47 | |
612 //Vec3_short_ *v26; // eax@47 | |
613 //double v27; // st7@47 | |
614 //signed int v28; // ST28_4@47 | |
615 char v29; // al@48 | |
795 | 616 //signed int v30; // eax@51 |
676
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617 //int v31; // eax@52 |
0 | 618 //unsigned int v32; // eax@55 |
619 //__int16 v33; // cx@56 | |
676
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620 //signed int v34; // [sp+Ch] [bp-14h]@18 |
0 | 621 //int a0; // [sp+14h] [bp-Ch]@2 |
622 //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 | |
676
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623 //signed int v37; // [sp+18h] [bp-8h]@19 |
0 | 624 //stru10 *v38; // [sp+18h] [bp-8h]@36 |
625 //BLVFace *v39; // [sp+1Ch] [bp-4h]@1 | |
626 | |
627 //v3 = uFaceID; | |
628 //v4 = this; | |
629 //v5 = &pIndoor->pFaces[uFaceID]; | |
795 | 630 nodes[num_nodes].viewing_portal_id = -1; |
0 | 631 //v39 = &pIndoor->pFaces[uFaceID]; |
632 | |
1980 | 633 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
1309 | 634 |
676
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635 if (!pFace->Portal()) |
0 | 636 { |
676
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637 if (num_faces < 1000) |
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638 { |
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639 faces[num_faces].uFaceID = uFaceID; |
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640 faces[num_faces++].uNodeID = node_id; |
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641 } |
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642 return; |
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643 } |
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644 |
1319 | 645 if (nodes[node_id].uFaceID == uFaceID) |
646 return; | |
647 if (!node_id && | |
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648 pGame->pIndoorCameraD3D->vPartyPos.x >= pFace->pBounding.x1 - 16 && // we are probably standing at the portal plane |
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649 pGame->pIndoorCameraD3D->vPartyPos.x <= pFace->pBounding.x2 + 16 && |
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650 pGame->pIndoorCameraD3D->vPartyPos.y >= pFace->pBounding.y1 - 16 && |
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651 pGame->pIndoorCameraD3D->vPartyPos.y <= pFace->pBounding.y2 + 16 && |
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652 pGame->pIndoorCameraD3D->vPartyPos.z >= pFace->pBounding.z1 - 16 && |
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653 pGame->pIndoorCameraD3D->vPartyPos.z <= pFace->pBounding.z2 + 16 ) |
1319 | 654 { |
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655 if ( abs(pFace->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x |
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656 + pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y |
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657 + pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane |
0 | 658 { |
1319 | 659 pTransitionSector = pFace->uSectorID; |
660 if ( nodes[0].uSectorID == pTransitionSector ) // draw back sector | |
661 pTransitionSector = pFace->uBackSectorID; | |
662 nodes[num_nodes].uSectorID = pTransitionSector; | |
663 nodes[num_nodes].uFaceID = uFaceID; | |
664 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
665 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
666 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
667 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
1376 | 668 nodes[num_nodes].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1319 | 669 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
670 AddBspNodeToRenderList(++num_nodes - 1); | |
671 return; | |
0 | 672 } |
1319 | 673 } |
674 | |
1640
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675 v9 = pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pFace->pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
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676 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pFace->pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
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677 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pFace->pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z); |
1319 | 678 if (nodes[node_id].uSectorID != pFace->uSectorID) |
679 v9 = -v9; | |
680 if (v9 >= 0) | |
681 return; | |
682 | |
1980 | 683 int num_vertices = GetPortalScreenCoord(uFaceID); |
1319 | 684 if (num_vertices < 2) |
685 return; | |
686 | |
1980 | 687 int face_min_screenspace_x = PortalFace._screen_space_x[0], |
1344 | 688 face_max_screenspace_x = PortalFace._screen_space_x[0]; |
1980 | 689 int face_min_screenspace_y = PortalFace._screen_space_y[0], |
1344 | 690 face_max_screenspace_y = PortalFace._screen_space_y[0]; |
1319 | 691 for (uint i = 1; i < num_vertices; ++i) |
692 { | |
1344 | 693 if (face_min_screenspace_x > PortalFace._screen_space_x[i]) |
694 face_min_screenspace_x = PortalFace._screen_space_x[i]; | |
695 if (face_max_screenspace_x < PortalFace._screen_space_x[i]) | |
696 face_max_screenspace_x = PortalFace._screen_space_x[i]; | |
697 | |
698 if (face_min_screenspace_y > PortalFace._screen_space_y[i]) | |
699 face_min_screenspace_y = PortalFace._screen_space_y[i]; | |
700 if (face_max_screenspace_y < PortalFace._screen_space_y[i]) | |
701 face_max_screenspace_y = PortalFace._screen_space_y[i]; | |
1319 | 702 } |
1132 | 703 //_screen_space_x = 719, 568, 493 |
704 //savegame: qw , 0Bh and 0x1D4h | |
705 //problem here when standing near/on portal, condition is false because of face_min_screenspace_x > p->uViewportZ | |
1319 | 706 if (face_max_screenspace_x >= nodes[node_id].uViewportX && |
707 face_min_screenspace_x <= nodes[node_id].uViewportZ && | |
708 face_max_screenspace_y >= nodes[node_id].uViewportY && | |
709 face_min_screenspace_y <= nodes[node_id].uViewportW && | |
1376 | 710 PortalFrustrum(num_vertices, &nodes[num_nodes].PortalScreenData, &nodes[node_id].PortalScreenData, uFaceID)) |
1319 | 711 { |
712 pTransitionSector = pFace->uSectorID; | |
713 if (nodes[node_id].uSectorID == pTransitionSector ) | |
714 pTransitionSector = pFace->uBackSectorID; | |
715 nodes[num_nodes].uSectorID = pTransitionSector; | |
716 nodes[num_nodes].uFaceID = uFaceID; | |
717 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
718 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
719 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
720 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
721 v29 = false; | |
722 if (nodes[node_id].viewing_portal_id == -1)//первый портал на который я смотрю | |
723 v29 = pGame->pStru10Instance->CalcPortalShape(pFace, nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
724 else//следующие порталы в портале | |
725 { | |
726 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F7AA08[64]; | |
727 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F79E08[64]; | |
728 | |
729 for (uint k = 0; k < pFace->uNumVertices; ++k) | |
730 { | |
731 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[k]].x; | |
732 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[k]].y; | |
733 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[k]].z; | |
734 } | |
735 | |
736 unsigned int pNewNumVertices = pFace->uNumVertices; | |
737 pGame->pIndoorCameraD3D->CalcPortalShape(static_subAddFaceToRenderList_d3d_stru_F7AA08, &pNewNumVertices, | |
738 static_subAddFaceToRenderList_d3d_stru_F79E08, nodes[node_id].std__vector_0007AC, 4, 0, 0); | |
739 | |
740 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &pNewNumVertices, | |
741 nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
742 } | |
743 if ( 1 ) | |
744 { | |
745 assert(num_nodes < 150); | |
746 | |
747 nodes[num_nodes].viewing_portal_id = uFaceID; | |
748 AddBspNodeToRenderList(++num_nodes - 1); | |
749 } | |
1642 | 750 if (pGame->pIndoorCameraD3D->debug_flags & BLV_RENDER_DRAW_SW_OUTLINES) |
1319 | 751 pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); |
752 //pGame->pIndoorCameraD3D->DebugDrawPortal(pFace); | |
753 } | |
0 | 754 } |
755 | |
756 //----- (004AE5BA) -------------------------------------------------------- | |
757 Texture *BLVFace::GetTexture() | |
758 { | |
759 unsigned int v1; // ecx@2 | |
760 | |
2092 | 761 if ( uAttributes & FACE_TEXTURE_FRAME ) |
0 | 762 v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); |
763 else | |
764 v1 = uBitmapID; | |
945 | 765 return pBitmaps_LOD->GetTexture(v1); |
0 | 766 } |
767 | |
768 | |
769 //----- (00498B15) -------------------------------------------------------- | |
770 void IndoorLocation::Release() | |
771 { | |
2204 | 772 //IndoorLocation *v1; // esi@1 |
773 //char *v2; // ebp@1 | |
774 //void *v3; // ST00_4@1 | |
775 | |
776 //v1 = this; | |
777 //v2 = (char *)&this->ptr_0002B4_doors_ddata; | |
1583 | 778 free(this->ptr_0002B4_doors_ddata); |
2204 | 779 this->ptr_0002B4_doors_ddata = 0; |
780 free(this->ptr_0002B0_sector_rdata); | |
781 this->ptr_0002B0_sector_rdata = 0; | |
782 free(this->ptr_0002B8_sector_lrdata); | |
783 this->ptr_0002B8_sector_lrdata = 0; | |
784 free(this->pLFaces); | |
785 this->pLFaces = 0; | |
786 free(this->pSpawnPoints); | |
787 //v3 = this->pVertices; | |
788 this->pSpawnPoints = 0; | |
789 this->uNumSectors = 0; | |
790 this->uNumFaces = 0; | |
791 this->uNumVertices = 0; | |
792 this->uNumNodes = 0; | |
793 this->uNumDoors = 0; | |
794 this->uNumLights = 0; | |
795 free(this->pVertices); | |
796 free(this->pFaces); | |
797 free(this->pFaceExtras); | |
798 free(this->pSectors); | |
799 free(this->pLights); | |
800 free(this->pDoors); | |
801 free(this->pNodes); | |
802 free(this->pMapOutlines); | |
803 this->pVertices = 0; | |
804 this->pFaces = 0; | |
805 this->pFaceExtras = 0; | |
806 this->pSectors = 0; | |
807 this->pLights = 0; | |
808 this->pDoors = 0; | |
809 this->pNodes = 0; | |
810 this->pMapOutlines = 0; | |
811 this->bLoaded = 0; | |
0 | 812 } |
813 | |
814 //----- (00498C45) -------------------------------------------------------- | |
711 | 815 bool IndoorLocation::Alloc() |
816 { | |
1583 | 817 pVertices = (Vec3_short_ *) malloc(15000 * sizeof(Vec3_short_));//0x15F90u |
818 pFaces = (BLVFace *) malloc(10000 * sizeof(BLVFace));//0xEA600u | |
819 pFaceExtras = (BLVFaceExtra *) malloc(5000 * sizeof(BLVFaceExtra)); //0x2BF20u | |
820 pSectors = (BLVSector *) malloc(512 * sizeof(BLVSector));//0xE800u | |
821 pLights = (BLVLightMM7 *) malloc(400 * sizeof(BLVLightMM7));//0x1900u | |
822 pDoors = (BLVDoor *) malloc(200 * sizeof(BLVDoor));//0x3E80u | |
823 pNodes = (BSPNode *) malloc(5000 * sizeof(BSPNode));//0x9C40u | |
824 pMapOutlines =(BLVMapOutlines *)malloc(sizeof(BLVMapOutlines));//0x14824u | |
711 | 825 if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines ) |
0 | 826 { |
711 | 827 memset(pVertices, 0, 15000*sizeof(Vec3_short_)); |
828 memset(pFaces, 0, 10000*sizeof(BLVFace)); | |
829 memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra)); | |
830 memset(pSectors, 0, 512*sizeof(BLVSector)); | |
831 memset(pLights, 0, 400*sizeof(BLVLightMM7)); | |
832 memset(pDoors, 0, 200*sizeof(BLVDoor)); | |
833 memset(pNodes, 0, 5000*sizeof(BSPNode)); | |
834 memset(pMapOutlines,0, sizeof(BLVMapOutlines)); | |
835 return true; | |
0 | 836 } |
837 else | |
711 | 838 return false; |
0 | 839 } |
840 | |
841 //----- (00444810) -------------------------------------------------------- | |
842 unsigned int IndoorLocation::GetLocationIndex(const char *Str1) | |
843 { | |
2334 | 844 // const char *v1; // edi@1 |
845 // signed int v2; // esi@1 | |
0 | 846 |
434 | 847 for (uint i = 0; i < 11; ++i) |
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29a8defbad9e
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parents:
1132
diff
changeset
|
848 if (!_stricmp(Str1, _4E6BDC_loc_names[i])) |
434 | 849 return i + 1; |
850 return 0; | |
0 | 851 } |
852 | |
853 //----- (004488F7) -------------------------------------------------------- | |
711 | 854 void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle) |
0 | 855 { |
711 | 856 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) ) |
0 | 857 { |
858 if ( bToggle ) | |
1063 | 859 pIndoor->pLights[sLightID].uAtributes &= 0xFFFFFFF7u; |
0 | 860 else |
2273 | 861 pIndoor->pLights[sLightID].uAtributes |= 8; |
862 pParty->uFlags |= 2; | |
0 | 863 } |
864 } | |
865 | |
866 //----- (00498E0A) -------------------------------------------------------- | |
867 bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest) | |
868 { | |
869 /*unsigned int v5; // ebx@1 | |
870 //IndoorLocation *v6; // esi@1 | |
871 FILE *v7; // edi@3 | |
872 bool result; // eax@3 | |
873 char *v9; // ecx@4 | |
874 void *v10; // eax@4 | |
875 //unsigned __int8 v11; // zf@4 | |
876 //unsigned __int8 v12; // sf@4 | |
877 int v13; // eax@5 | |
878 size_t v14; // ecx@6 | |
879 char *v15; // ecx@6 | |
880 int v16; // edx@6 | |
881 size_t v17; // ecx@6 | |
882 char *v18; // ecx@6 | |
883 int v19; // edx@6 | |
884 unsigned __int16 *v20; // edx@6 | |
885 unsigned __int16 *v21; // edx@6 | |
886 unsigned __int16 *v22; // edx@6 | |
887 __int16 v23; // ax@10 | |
888 char *v24; // ecx@10 | |
889 __int16 v25; // cx@10 | |
890 __int16 v26; // ax@11 | |
891 char *v27; // ecx@11 | |
892 unsigned __int16 v28; // ax@17 | |
893 BLVFaceExtra *v29; // ecx@17 | |
894 char *v30; // edx@17 | |
895 int v31; // ecx@20 | |
896 void *v32; // eax@25 | |
897 int v33; // eax@26 | |
898 unsigned __int16 *v34; // edx@27 | |
899 size_t v35; // ecx@27 | |
900 char *v36; // ecx@27 | |
901 int v37; // edx@27 | |
902 size_t v38; // ecx@27 | |
903 char *v39; // ecx@27 | |
904 int v40; // edx@27 | |
905 unsigned __int16 *v41; // edx@27 | |
906 unsigned __int16 *v42; // edx@27 | |
907 unsigned __int16 *v43; // edx@27 | |
908 unsigned __int16 *v44; // edx@27 | |
909 size_t v45; // ecx@27 | |
910 unsigned __int16 *v46; // edx@27 | |
911 void *v47; // eax@28 | |
912 BLVSector *v48; // eax@29 | |
913 size_t v49; // ecx@29 | |
914 unsigned __int16 *v50; // edx@31 | |
915 void *v51; // eax@32 | |
916 int v52; // eax@33 | |
917 unsigned __int16 *v53; // edx@34 | |
918 size_t v54; // ecx@34 | |
919 char *v55; // ecx@34 | |
920 int v56; // edx@34 | |
921 size_t v57; // ecx@34 | |
922 char *v58; // ecx@34 | |
923 int v59; // edx@34 | |
924 unsigned __int16 *v60; // edx@34 | |
925 unsigned __int16 *v61; // edx@34 | |
926 unsigned __int16 *v62; // edx@34 | |
927 unsigned __int16 *v63; // edx@34 | |
928 int v64; // ecx@34 | |
929 BLVDoor *v65; // ecx@36 | |
930 char *v66; // eax@37 | |
931 int v67; // edx@38 | |
932 int v68; // ecx@38 | |
933 BLVFace *v69; // edx@38 | |
934 int v70; // ecx@38 | |
935 int v71; // edx@38 | |
936 int v72; // eax@38 | |
937 unsigned __int16 v73; // ax@42 | |
938 char *v74; // ecx@42 | |
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cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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486
diff
changeset
|
939 SpriteObject *v75; // ecx@44 |
0 | 940 size_t v76; // eax@45 |
941 int j; // edx@46 | |
942 unsigned __int16 v78; // ax@50 | |
943 void *v79; // eax@52 | |
944 void **v80; // esi@52 | |
945 unsigned int v145; // eax@103 | |
946 void *v146; // eax@103 | |
947 unsigned int v147; // ecx@103 | |
948 int v148; // ebx@103 | |
949 unsigned int *v149; // ecx@103*/ | |
950 //size_t v150; // eax@103 | |
951 //unsigned int v151; // ebx@109 | |
952 //unsigned int v152; // ecx@116 | |
953 //unsigned int v153; // eax@117 | |
954 //size_t v154; // ebx@126 | |
955 //unsigned int v155; // ebx@134 | |
956 //size_t v156; // eax@140 | |
957 //signed int v157; // ebx@142 | |
958 //int v158; // ebx@148 | |
959 //BLVFace *v159; // eax@149 | |
960 // BLVFaceExtra *v160; // ecx@149 | |
961 //BLVFaceExtra *v161; // ecx@149 | |
962 //signed int v162; // ebx@154 | |
963 //unsigned int v163; // ebx@157 | |
964 //unsigned int v164; // ebx@157 | |
965 //unsigned int v165; // edx@158 | |
966 //char *v166; // ecx@158 | |
967 //unsigned __int16 v167; // ax@161 | |
968 //__int16 v168; // ax@165 | |
969 //unsigned int v169; // ebx@168 | |
970 //void *v170; // eax@168 | |
971 //size_t v171; // ebx@168 | |
972 //int v172; // edx@168 | |
973 //BLVDoor *v173; // ecx@169 | |
974 //int k; // eax@169 | |
975 //BLVDoor *v175; // ecx@172 | |
976 //int v176; // edx@172 | |
977 //BLVDoor *v177; // ecx@172 | |
978 //int v178; // edx@172 | |
979 //BLVDoor *v179; // ecx@172 | |
980 //int v180; // edx@172 | |
981 //BLVDoor *v181; // ecx@172 | |
982 //int v182; // edx@172 | |
983 //BLVDoor *v183; // ecx@172 | |
984 //int v184; // edx@172 | |
985 //BLVDoor *v185; // ecx@172 | |
986 //int v186; // edx@172 | |
987 //BLVDoor *v187; // ecx@172 | |
988 //int v188; // edx@172 | |
989 //unsigned __int16 *v189; // ebx@172 | |
990 //char *v190; // edx@173 | |
991 //BLVDoor *v191; // ecx@174 | |
992 //BLVDoor *l; // eax@175 | |
993 //signed int v193; // ebx@176 | |
994 //int v194; // ecx@176 | |
995 //BLVFaceExtra *v195; // ecx@176 | |
996 //BLVFace *v196; // ebx@178 | |
997 //std::string v197; // [sp-18h] [bp-680h]@66 | |
998 //void *v198; // [sp-14h] [bp-67Ch]@72 | |
999 //size_t v199; // [sp-10h] [bp-678h]@72 | |
1000 //size_t v200; // [sp-Ch] [bp-674h]@72 | |
1001 //const char *v201; // [sp-8h] [bp-670h]@4 | |
1002 //int v202; // [sp-4h] [bp-66Ch]@4 | |
1003 char v203[875]; // [sp+Ch] [bp-65Ch]@130 | |
2334 | 1004 // char FileName[260]; // [sp+378h] [bp-2F0h]@1 |
0 | 1005 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4 |
2334 | 1006 // __int32 Offset; // [sp+480h] [bp-1E8h]@4 |
1007 // __int32 v207; // [sp+48Ch] [bp-1DCh]@4 | |
1008 // __int32 v208; // [sp+498h] [bp-1D0h]@4 | |
1009 // __int32 v209; // [sp+4A4h] [bp-1C4h]@4 | |
1010 // __int32 v210; // [sp+4B0h] [bp-1B8h]@4 | |
1011 // __int32 v211; // [sp+4BCh] [bp-1ACh]@15 | |
1012 // __int32 v212; // [sp+4C8h] [bp-1A0h]@15 | |
1013 // __int32 v213; // [sp+4D4h] [bp-194h]@25 | |
1014 // __int32 v214; // [sp+4E0h] [bp-188h]@25 | |
1015 // __int32 v215; // [sp+4ECh] [bp-17Ch]@32 | |
1016 // __int32 v216; // [sp+4F8h] [bp-170h]@32 | |
1017 // __int32 v217; // [sp+504h] [bp-164h]@40 | |
1018 // __int32 v218; // [sp+510h] [bp-158h]@40 | |
1019 // __int32 v219; // [sp+51Ch] [bp-14Ch]@43 | |
1020 // __int32 v220; // [sp+528h] [bp-140h]@43 | |
1021 // __int32 v221; // [sp+534h] [bp-134h]@52 | |
1022 // __int32 v222; // [sp+540h] [bp-128h]@52 | |
1023 // __int32 v223; // [sp+54Ch] [bp-11Ch]@52 | |
1024 // __int32 v224; // [sp+558h] [bp-110h]@52 | |
1025 // __int32 v225; // [sp+564h] [bp-104h]@52 | |
1026 // __int32 v226; // [sp+570h] [bp-F8h]@52 | |
1027 // __int32 v227; // [sp+57Ch] [bp-ECh]@52 | |
1028 // __int32 v228; // [sp+588h] [bp-E0h]@52 | |
1029 // __int32 v229; // [sp+594h] [bp-D4h]@52 | |
1030 // __int32 v230; // [sp+5A0h] [bp-C8h]@52 | |
1031 // __int32 v231; // [sp+5ACh] [bp-BCh]@52 | |
1032 // __int32 v232; // [sp+5B8h] [bp-B0h]@52 | |
1033 // __int32 v233; // [sp+5C4h] [bp-A4h]@52 | |
1034 // __int32 v234; // [sp+5D0h] [bp-98h]@52 | |
0 | 1035 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42 |
1036 //size_t pSource; // [sp+624h] [bp-44h]@67 | |
1037 //char Dst[12]; // [sp+628h] [bp-40h]@9 | |
1038 //char *v238; // [sp+634h] [bp-34h]@38 | |
1039 ODMHeader header; // [sp+638h] [bp-30h]@61 | |
1040 //void *ptr; // [sp+648h] [bp-20h]@66 | |
1041 //size_t Count; // [sp+64Ch] [bp-1Ch]@109 | |
1042 //int uSourceLen; // [sp+653h] [bp-15h]@66 | |
1043 FILE *File; // [sp+658h] [bp-10h]@56 | |
1044 //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 | |
1045 //int v245; // [sp+660h] [bp-8h]@72 | |
1046 //BLVFace *Src; // [sp+664h] [bp-4h]@73 | |
2334 | 1047 // signed int Argsa; // [sp+670h] [bp+8h]@4 |
1048 // signed int Argsb; // [sp+670h] [bp+8h]@7 | |
1049 // signed int Argsc; // [sp+670h] [bp+8h]@15 | |
1050 // signed int Argsd; // [sp+670h] [bp+8h]@18 | |
1051 // int Argse; // [sp+670h] [bp+8h]@25 | |
1052 // int Argsf; // [sp+670h] [bp+8h]@28 | |
1053 // int Argsg; // [sp+670h] [bp+8h]@32 | |
1054 // int Argsh; // [sp+670h] [bp+8h]@35 | |
1055 // signed int Argsi; // [sp+670h] [bp+8h]@40 | |
1056 // signed int Argsj; // [sp+670h] [bp+8h]@45 | |
0 | 1057 //int Argsk; // [sp+670h] [bp+8h]@143 |
1058 //void *Argsl; // [sp+670h] [bp+8h]@155 | |
1059 //signed int Argsm; // [sp+670h] [bp+8h]@161 | |
1060 //signed int Argsn; // [sp+670h] [bp+8h]@175 | |
1061 | |
1062 //v5 = 0; | |
1063 //v6 = this; | |
1064 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1065 | |
1066 #pragma region "loading from txt" | |
1067 /*sprintf(FileName, "levels\\%s", pFilename); | |
1068 if ( GetFileAttributesA(FileName) != -1 ) | |
1069 { | |
1070 Release(); | |
1071 if ( Alloc() ) | |
1072 { | |
1073 v7 = fopen(FileName, "rb"); | |
1074 result = 1; | |
1075 if ( !v7 ) | |
1076 return result; | |
1077 v9 = pDest; | |
1078 bLoaded = 1; | |
1079 v202 = (int)v7; | |
1080 v201 = (const char *)1; | |
1081 *(int *)v9 = 1; | |
1082 fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202); | |
1083 fseek(v7, Offset, 0); | |
1084 fread(&blv, 0x88u, 1u, v7); | |
1085 fseek(v7, v207, 0); | |
1086 fread(&uNumVertices, 1u, 4u, v7); | |
1087 fseek(v7, v208, 0); | |
1088 fread(pVertices, 6u, uNumVertices, v7); | |
1089 fseek(v7, v209, 0); | |
1090 fread(&uNumFaces, 4u, 1u, v7); | |
1091 fseek(v7, v210, 0); | |
1092 fread(pFaces, 0x60u, uNumFaces, v7); | |
1583 | 1093 v10 = malloc(ptr_2AC, blv.uFaces_fdata_Size, "L.FData"); |
0 | 1094 v202 = (int)v7; |
1095 ptr_2AC = (unsigned __int16 *)v10; | |
1096 fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202); | |
1097 v11 = uNumFaces == 0; | |
1098 v12 = (uNumFaces & 0x80000000u) != 0; | |
1099 pDest = 0; | |
1100 Argsa = 0; | |
1101 if ( !(v12 | v11) ) | |
1102 { | |
1103 v13 = 0; | |
1104 do | |
1105 { | |
1106 pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC]; | |
1107 v14 = (size_t)&pFaces[v13]; | |
1108 i = v14; | |
1109 v15 = &pDest[2 * *(char *)(v14 + 93) + 2]; | |
1110 v16 = (int)&v15[(unsigned int)ptr_2AC]; | |
1111 pDest = v15; | |
1112 *(int *)(i + 52) = v16; | |
1113 v17 = (size_t)&pFaces[v13]; | |
1114 i = v17; | |
1115 v18 = &pDest[2 * *(char *)(v17 + 93) + 2]; | |
1116 v19 = (int)&v18[(unsigned int)ptr_2AC]; | |
1117 pDest = v18; | |
1118 *(int *)(i + 56) = v19; | |
1119 i = (size_t)&pFaces[v13]; | |
1120 v20 = ptr_2AC; | |
1121 pDest += 2 * *(char *)(i + 93) + 2; | |
1122 *(int *)(i + 60) = (int)(char *)v20 + (int)pDest; | |
1123 i = (size_t)&pFaces[v13]; | |
1124 v21 = ptr_2AC; | |
1125 pDest += 2 * *(char *)(i + 93) + 2; | |
1126 *(int *)(i + 64) = (int)(char *)v21 + (int)pDest; | |
1127 i = (size_t)&pFaces[v13]; | |
1128 ++v13; | |
1129 v22 = ptr_2AC; | |
1130 pDest += 2 * *(char *)(i + 93) + 2; | |
1131 ++Argsa; | |
1132 *(int *)(i + 68) = (int)(char *)v22 + (int)pDest; | |
1133 pDest += 2 * *((char *)&pFaces[v13] - 3) + 2; | |
1134 } | |
1135 while ( Argsa < (signed int)uNumFaces ); | |
1136 } | |
1137 Argsb = 0; | |
1138 if ( (signed int)uNumFaces > 0 ) | |
1139 { | |
1140 pDest = 0; | |
1141 do | |
1142 { | |
1143 fread(Dst, 1u, 0xAu, v7); | |
1144 if ( pDest[(unsigned int)pFaces + 45] & 0x40 ) | |
1145 { | |
1146 v23 = pTextureFrameTable->FindTextureByName(Dst); | |
1147 v24 = pDest; | |
1148 *(short *)&pDest[(unsigned int)pFaces + 74] = v23; | |
1149 v25 = *(short *)&v24[(unsigned int)pFaces + 74]; | |
1150 if ( v25 ) | |
1151 { | |
1152 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25); | |
1153 } | |
1154 else | |
1155 { | |
1156 v26 = pBitmaps_LOD->LoadTexture(Dst); | |
1157 v27 = pDest; | |
1158 *(short *)&pDest[(unsigned int)pFaces + 74] = v26; | |
1159 v27[(unsigned int)pFaces + 45] &= 0xBFu; | |
1160 } | |
1161 } | |
1162 else | |
1163 { | |
1164 *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst); | |
1165 } | |
1166 ++Argsb; | |
1167 pDest += 96; | |
1168 } | |
1169 while ( Argsb < (signed int)uNumFaces ); | |
1170 } | |
1171 fseek(v7, v211, 0); | |
1172 fread(&uNumFaceExtras, 4u, 1u, v7); | |
1173 fseek(v7, v212, 0); | |
1174 fread(pFaceExtras, 0x24u, uNumFaceExtras, v7); | |
1175 Argsc = 0; | |
1176 if ( (signed int)uNumFaceExtras > 0 ) | |
1177 { | |
1178 pDest = 0; | |
1179 do | |
1180 { | |
1181 fread(Dst, 1u, 0xAu, v7); | |
1182 v28 = pBitmaps_LOD->LoadTexture(Dst); | |
1183 v29 = pFaceExtras; | |
1184 v30 = pDest; | |
1185 ++Argsc; | |
1186 pDest += 36; | |
1187 *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28; | |
1188 } | |
1189 while ( Argsc < (signed int)uNumFaceExtras ); | |
1190 } | |
1191 Argsd = 0; | |
1192 if ( (signed int)uNumFaces > 0 ) | |
1193 { | |
1194 pDest = 0; | |
1195 do | |
1196 { | |
1197 v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]]; | |
1198 if ( *(short *)(v31 + 26) ) | |
1199 { | |
1200 if ( ((BLVFaceExtra *)v31)->HasEventint() ) | |
1201 pDest[(unsigned int)pFaces + 46] |= 0x10u; | |
1202 else | |
1203 pDest[(unsigned int)pFaces + 46] &= 0xEFu; | |
1204 } | |
1205 ++Argsd; | |
1206 pDest += 96; | |
1207 } | |
1208 while ( Argsd < (signed int)uNumFaces ); | |
1209 } | |
1210 fseek(v7, v213, 0); | |
1211 fread(&uNumSectors, 4u, 1u, v7); | |
1212 fseek(v7, v214, 0); | |
1213 fread(pSectors, 0x74u, uNumSectors, v7); | |
1583 | 1214 v32 = malloc(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); |
0 | 1215 v202 = (int)v7; |
1216 ptr_0002B0_sector_rdata = (unsigned __int16 *)v32; | |
1217 fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202); | |
1218 v11 = uNumSectors == 0; | |
1219 v12 = uNumSectors < 0; | |
1220 pDest = 0; | |
1221 Argse = 0; | |
1222 if ( !(v12 | v11) ) | |
1223 { | |
1224 v33 = 0; | |
1225 do | |
1226 { | |
1227 pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata]; | |
1228 i = (size_t)&pSectors[v33]; | |
1229 v34 = ptr_0002B0_sector_rdata; | |
1230 pDest += 2 * *(short *)(i + 4); | |
1231 *(int *)(i + 16) = (int)(char *)v34 + (int)pDest; | |
1232 v35 = (size_t)&pSectors[v33]; | |
1233 i = v35; | |
1234 v36 = &pDest[2 * *(short *)(v35 + 12)]; | |
1235 v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata]; | |
1236 pDest = v36; | |
1237 *(int *)(i + 24) = v37; | |
1238 v38 = (size_t)&pSectors[v33]; | |
1239 i = v38; | |
1240 v39 = &pDest[2 * *(short *)(v38 + 20)]; | |
1241 v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata]; | |
1242 pDest = v39; | |
1243 *(int *)(i + 32) = v40; | |
1244 i = (size_t)&pSectors[v33]; | |
1245 v41 = ptr_0002B0_sector_rdata; | |
1246 pDest += 2 * *(short *)(i + 28); | |
1247 *(int *)(i + 40) = (int)(char *)v41 + (int)pDest; | |
1248 i = (size_t)&pSectors[v33]; | |
1249 v42 = ptr_0002B0_sector_rdata; | |
1250 pDest += 2 * *(short *)(i + 36); | |
1251 *(int *)(i + 48) = (int)(char *)v42 + (int)pDest; | |
1252 i = (size_t)&pSectors[v33]; | |
1253 v43 = ptr_0002B0_sector_rdata; | |
1254 pDest += 2 * *(short *)(i + 44); | |
1255 *(int *)(i + 64) = (int)(char *)v43 + (int)pDest; | |
1256 i = (size_t)&pSectors[v33]; | |
1257 v44 = ptr_0002B0_sector_rdata; | |
1258 pDest += 2 * *(short *)(i + 60); | |
1259 *(int *)(i + 72) = (int)(char *)v44 + (int)pDest; | |
1260 v45 = (size_t)&pSectors[v33]; | |
1261 ++v33; | |
1262 i = v45; | |
1263 v46 = ptr_0002B0_sector_rdata; | |
1264 pDest += 2 * *(short *)(v45 + 68); | |
1265 ++Argse; | |
1266 *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest; | |
1267 pDest += 2 * *((short *)&pSectors[v33] - 20); | |
1268 } | |
1269 while ( Argse < uNumSectors ); | |
1270 } | |
1583 | 1271 v47 = malloc( |
0 | 1272 ptr_0002B8_sector_lrdata, |
1273 blv.uSector_lrdata_Size, | |
1274 "L.RLData"); | |
1275 v202 = (int)v7; | |
1276 ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47; | |
1277 fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202); | |
1278 v11 = uNumSectors == 0; | |
1279 v12 = uNumSectors < 0; | |
1280 pDest = 0; | |
1281 Argsf = 0; | |
1282 if ( !(v12 | v11) ) | |
1283 { | |
1284 v48 = pSectors; | |
1285 v49 = 0; | |
1286 for ( i = 0; ; v49 = i ) | |
1287 { | |
1288 v50 = ptr_0002B8_sector_lrdata; | |
1289 i += 116; | |
1290 ++Argsf; | |
1291 *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest); | |
1292 v48 = pSectors; | |
1293 pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49); | |
1294 if ( Argsf >= uNumSectors ) | |
1295 break; | |
1296 } | |
1297 } | |
1298 fseek(v7, v215, 0); | |
1299 fread(&uNumDoors, 4u, 1u, v7); | |
1300 fseek(v7, v216, 0); | |
1301 fread(pDoors, 0x50u, 0xC8u, v7); | |
1583 | 1302 v51 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 1303 v202 = (int)v7; |
1304 ptr_0002B4_doors_ddata = (unsigned __int16 *)v51; | |
1305 fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202); | |
1306 v11 = uNumDoors == 0; | |
1307 v12 = uNumDoors < 0; | |
1308 pDest = 0; | |
1309 Argsg = 0; | |
1310 if ( !(v12 | v11) ) | |
1311 { | |
1312 v52 = 0; | |
1313 do | |
1314 { | |
1315 pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata]; | |
1316 i = (size_t)&pDoors[v52]; | |
1317 v53 = ptr_0002B4_doors_ddata; | |
1318 pDest += 2 * *(short *)(i + 68); | |
1319 *(int *)(i + 40) = (int)(char *)v53 + (int)pDest; | |
1320 v54 = (size_t)&pDoors[v52]; | |
1321 i = v54; | |
1322 v55 = &pDest[2 * *(short *)(v54 + 70)]; | |
1323 v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata]; | |
1324 pDest = v55; | |
1325 *(int *)(i + 44) = v56; | |
1326 v57 = (size_t)&pDoors[v52]; | |
1327 i = v57; | |
1328 v58 = &pDest[2 * *(short *)(v57 + 72)]; | |
1329 v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata]; | |
1330 pDest = v58; | |
1331 *(int *)(i + 48) = v59; | |
1332 i = (size_t)&pDoors[v52]; | |
1333 v60 = ptr_0002B4_doors_ddata; | |
1334 pDest += 2 * *(short *)(i + 70); | |
1335 *(int *)(i + 52) = (int)(char *)v60 + (int)pDest; | |
1336 i = (size_t)&pDoors[v52]; | |
1337 v61 = ptr_0002B4_doors_ddata; | |
1338 pDest += 2 * *(short *)(i + 70); | |
1339 *(int *)(i + 56) = (int)(char *)v61 + (int)pDest; | |
1340 i = (size_t)&pDoors[v52]; | |
1341 v62 = ptr_0002B4_doors_ddata; | |
1342 pDest += 2 * *(short *)(i + 74); | |
1343 *(int *)(i + 60) = (int)(char *)v62 + (int)pDest; | |
1344 i = (size_t)&pDoors[v52]; | |
1345 v63 = ptr_0002B4_doors_ddata; | |
1346 pDest += 2 * *(short *)(i + 74); | |
1347 *(int *)(i + 64) = (int)(char *)v63 + (int)pDest; | |
1348 ++Argsg; | |
1349 v64 = pDoors[v52].uNumOffsets; | |
1350 ++v52; | |
1351 pDest += 2 * v64; | |
1352 } | |
1353 while ( Argsg < uNumDoors ); | |
1354 } | |
1355 Argsh = 0; | |
1356 if ( uNumDoors > 0 ) | |
1357 { | |
1358 v65 = pDoors; | |
1359 pDest = 0; | |
1360 do | |
1361 { | |
1362 i = 0; | |
1363 v66 = &pDest[(int)v65]; | |
1364 if ( *(short *)&pDest[(int)v65 + 70] > 0 ) | |
1365 { | |
1366 do | |
1367 { | |
1368 v67 = *((int *)v66 + 10); | |
1369 a3 = 2 * i; | |
1370 v68 = *(short *)(v67 + 2 * i); | |
1371 v69 = pFaces; | |
1372 ++i; | |
1373 v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID]; | |
1374 v71 = *((int *)v66 + 12); | |
1375 v72 = a3; | |
1376 v238 = (char *)v70; | |
1377 *(short *)(a3 + v71) = *(short *)(v70 + 20); | |
1378 *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11); | |
1379 v65 = pDoors; | |
1380 v66 = &pDest[(int)v65]; | |
1381 } | |
1382 while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] ); | |
1383 } | |
1384 ++Argsh; | |
1385 pDest += 80; | |
1386 } | |
1387 while ( Argsh < uNumDoors ); | |
1388 } | |
1389 fseek(v7, v217, 0); | |
1390 fread(&uNumLevelDecorations, 4u, 1u, v7); | |
1391 fseek(v7, v218, 0); | |
1392 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7); | |
1393 Argsi = 0; | |
1394 if ( (signed int)uNumLevelDecorations > 0 ) | |
1395 { | |
1396 pDest = (char *)pLevelDecorations; | |
1397 do | |
1398 { | |
1399 fread(pName, 1u, 0x20u, v7); | |
1400 v73 = pDecorationList->GetDecorIdByName(pName); | |
1401 v74 = pDest; | |
1402 ++Argsi; | |
1403 pDest += 32; | |
1404 *(short *)v74 = v73; | |
1405 } | |
1406 while ( Argsi < (signed int)uNumLevelDecorations ); | |
1407 } | |
1408 fseek(v7, v219, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1409 fread(&uNumSpriteObjects, 4u, 1u, v7); |
0 | 1410 fseek(v7, v220, 0); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1411 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, v7); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1412 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1413 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1414 v75 = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1415 pDest = (char *)uNumSpriteObjects; |
0 | 1416 do |
1417 { | |
1418 Argsj = 0; | |
1419 v76 = 48 * v75->stru_24.uItemID; | |
1420 v11 = pObjectList->uNumObjects == 0; | |
1421 v12 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1422 LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76); | |
1423 i = v76; | |
1424 v75->uItemType = v76; | |
1425 if ( v12 | v11 ) | |
1426 { | |
1427 LABEL_50: | |
1428 v78 = 0; | |
1429 } | |
1430 else | |
1431 { | |
1432 for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 ) | |
1433 { | |
1434 ++Argsj; | |
1435 a3 = j + 56; | |
1436 if ( Argsj >= (signed int)pObjectList->uNumObjects ) | |
1437 goto LABEL_50; | |
1438 LOWORD(v76) = i; | |
1439 } | |
1440 v78 = Argsj; | |
1441 } | |
1442 v75->uObjectDescID = v78; | |
1443 ++v75; | |
1444 --pDest; | |
1445 } | |
1446 while ( pDest ); | |
1447 } | |
1448 fseek(v7, v221, 0); | |
1449 fread(&uNumActors, 4u, 1u, v7); | |
1450 fseek(v7, v222, 0); | |
1451 fread(pActors, 0x344u, uNumActors, v7); | |
1452 fseek(v7, v228, 0); | |
1453 fread(&uNumChests, 4u, 1u, v7); | |
1454 fseek(v7, v229, 0); | |
1455 fread(pChests, 0x14CCu, uNumChests, v7); | |
1456 fseek(v7, v224, 0); | |
1457 fread(&uNumLights, 4u, 1u, v7); | |
1458 fseek(v7, v225, 0); | |
1459 fread(pLights, 0x10u, uNumLights, v7); | |
1460 fseek(v7, v226, 0); | |
1461 fread(&uNumNodes, 4u, 1u, v7); | |
1462 fseek(v7, v227, 0); | |
1463 fread(pNodes, 8u, uNumNodes, v7); | |
1464 fseek(v7, v230, 0); | |
1465 fread(&uNumSpawnPoints, 4u, 1u, v7); | |
1583 | 1466 v79 = malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); |
0 | 1467 v202 = 0; |
1468 pSpawnPoints = (SpawnPointMM7 *)v79; | |
1469 fseek(v7, v231, v202); | |
1470 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7); | |
1471 fseek(v7, v232, 0); | |
1472 fread(&dlv, 0x28u, 1u, v7); | |
1473 fseek(v7, v233, 0); | |
1474 fread(&stru_5E4C90, 1u, 0xC8u, v7); | |
1475 fseek(v7, v234, 0); | |
1476 fread(&uLastVisitDay, 1u, 0x38u, v7); | |
1477 fseek(v7, v223, 0); | |
1478 v80 = (void **)&pMapOutlines; | |
1479 fread(*v80, 4u, 1u, v7); | |
1480 fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7); | |
1481 fclose(v7); | |
1482 goto LABEL_179; | |
1483 } | |
1484 return 4; | |
1485 }*/ | |
1486 #pragma endregion | |
1487 | |
1488 if (bLoaded) | |
1489 { | |
1490 Log::Warning(L"BLV is already loaded"); | |
1491 return 3; | |
1492 } | |
1493 | |
1494 if ( !pGames_LOD->DoesContainerExist(pFilename) ) | |
1545 | 1495 Error("Unable to find %s in Games.LOD", pFilename); |
0 | 1496 |
1497 //v238 = pFilename - 4; | |
1498 //v81 = strlen(pFilename); | |
1499 strcpy(this->pFilename, pFilename); | |
1500 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1501 File = pGames_LOD->FindContainer(pFilename, 1); | |
1502 //File = v82; | |
1503 | |
1504 Release(); | |
1505 if ( !Alloc() ) | |
1506 return 4; | |
1507 | |
1508 header.uVersion = 91969; | |
1509 header.pMagic[0] = 'm'; | |
1510 header.pMagic[1] = 'v'; | |
1511 header.pMagic[2] = 'i'; | |
1512 header.pMagic[3] = 'i'; | |
1513 header.uCompressedSize = 0; | |
1514 header.uDecompressedSize = 0; | |
2144 | 1515 fread(&header, sizeof(ODMHeader), 1, File); |
0 | 1516 if (header.uVersion != 91969 || |
1517 header.pMagic[0] != 'm' || | |
1518 header.pMagic[1] != 'v' || | |
1519 header.pMagic[2] != 'i' || | |
1520 header.pMagic[3] != 'i' ) | |
1521 { | |
1522 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0); | |
1523 } | |
1524 //v83 = header.uCompressedSize; | |
1525 //pSource = header.uDecompressedSize; | |
1526 //v84 = malloc(header.uDecompressedSize); | |
1527 //v85 = v84; | |
1528 //ptr = v84; | |
1980 | 1529 void* pRawBLV = malloc(header.uDecompressedSize); |
0 | 1530 memset(pRawBLV, 0, header.uDecompressedSize); |
1531 | |
1532 if (header.uCompressedSize == header.uDecompressedSize) | |
1533 fread(pRawBLV, header.uDecompressedSize, 1, File); | |
1534 else if (header.uCompressedSize < header.uDecompressedSize) | |
1535 { | |
1980 | 1536 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1537 { |
1538 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1539 | |
1540 uint uDecompressedSize = header.uDecompressedSize; | |
1541 zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1542 | |
1543 if (uDecompressedSize != header.uDecompressedSize) | |
1544 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV"); | |
1545 } | |
1546 free(pTmpMem); | |
1547 } | |
1548 else | |
1549 { | |
1550 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0); | |
1551 return 0; | |
1552 } | |
1553 | |
1554 bLoaded = true; | |
1555 | |
1980 | 1556 char* pData = (char *)pRawBLV; |
0 | 1557 |
1558 pGameLoadingUI_ProgressBar->Progress(); | |
1559 | |
1560 memcpy(&blv, pData, 136); | |
1561 memcpy(&uNumVertices, pData += 136, 4); | |
1562 memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_)); | |
1563 | |
1564 pGameLoadingUI_ProgressBar->Progress(); | |
1565 | |
1566 memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4); | |
1567 | |
1568 pGameLoadingUI_ProgressBar->Progress(); | |
1569 | |
1570 memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace)); | |
1583 | 1571 pLFaces = (unsigned __int16 *)malloc(blv.uFaces_fdata_Size); |
1006 | 1572 |
1573 memcpy(pLFaces, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size); | |
0 | 1574 |
1575 for (uint i = 0, j = 0; i < uNumFaces; ++i) | |
1576 { | |
1980 | 1577 BLVFace* pFace = &pFaces[i]; |
1578 | |
1579 pFace->pVertexIDs = &pLFaces[j]; | |
0 | 1580 |
1581 j += pFace->uNumVertices + 1; | |
1980 | 1582 pFace->pXInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1583 |
1584 j += pFace->uNumVertices + 1; | |
1980 | 1585 pFace->pYInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1586 |
1587 j += pFace->uNumVertices + 1; | |
1980 | 1588 pFace->pZInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1589 |
1590 j += pFace->uNumVertices + 1; | |
1980 | 1591 pFace->pVertexUIDs = (__int16 *)(&pLFaces[j]); |
0 | 1592 |
1593 j += pFace->uNumVertices + 1; | |
1980 | 1594 pFace->pVertexVIDs = (__int16 *)(&pLFaces[j]); |
0 | 1595 |
1596 j += pFace->uNumVertices + 1; | |
1597 /*v93 = &pFaces[v92]; | |
1598 Src = v93; | |
1599 v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2); | |
1600 v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC); | |
1601 v244 = v94; | |
1602 Src->pXInterceptDisplacements = v95; | |
1603 v96 = (int)&pFaces[v92]; | |
1604 Src = (BLVFace *)v96; | |
1605 v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2); | |
1606 v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC); | |
1607 v244 = v97; | |
1608 Src->pYInterceptDisplacements = v98; | |
1609 Src = &pFaces[v92]; | |
1610 v99 = ptr_2AC; | |
1611 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1612 Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244); | |
1613 Src = &pFaces[v92]; | |
1614 v100 = ptr_2AC; | |
1615 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1616 Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244); | |
1617 Src = &pFaces[v92]; | |
1618 ++v92; | |
1619 v101 = ptr_2AC; | |
1620 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1621 ++v245; | |
1622 Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244); | |
1623 v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/ | |
1624 } | |
1625 | |
1626 pGameLoadingUI_ProgressBar->Progress(); | |
1627 | |
1628 pData += blv.uFaces_fdata_Size; | |
1629 | |
1630 for (uint i = 0; i < uNumFaces; ++i) | |
1631 { | |
1980 | 1632 BLVFace* pFace = &pFaces[i]; |
0 | 1633 |
1634 char pTexName[16]; | |
1635 strncpy(pTexName, pData, 10); | |
1636 pData += 10; | |
1637 | |
2092 | 1638 if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
0 | 1639 { |
1640 pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName); | |
1641 if (pFace->uBitmapID) | |
1642 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID); | |
1643 else | |
1644 { | |
1645 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
2092 | 1646 pFace->uAttributes &= ~FACE_TEXTURE_FRAME; |
0 | 1647 } |
1648 } | |
1649 else | |
1650 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1651 } | |
1652 | |
1653 pGameLoadingUI_ProgressBar->Progress(); | |
1654 | |
2144 | 1655 memcpy(&uNumFaceExtras, pData, 4); |
0 | 1656 memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra)); |
1657 pData += uNumFaceExtras * sizeof(BLVFaceExtra); | |
1658 | |
1659 pGameLoadingUI_ProgressBar->Progress(); | |
1660 | |
1661 //v108 = (char *)v107 + 36 * uNumFaceExtras; | |
1662 //v245 = 0; | |
1663 //*(int *)((char *)&uSourceLen + 1) = 0; | |
1664 for (uint i = 0; i < uNumFaceExtras; ++i) | |
1665 { | |
1666 char pTexName[32]; | |
1667 strncpy(pTexName, pData, 10); | |
1668 pData += 10; | |
1669 | |
1670 if (!strcmp(pTexName, "")) | |
1671 pFaceExtras[i].uAdditionalBitmapID = -1; | |
1672 else | |
1673 pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1674 } | |
1675 | |
1676 | |
1677 for (uint i = 0; i < uNumFaces; ++i) | |
1678 { | |
1980 | 1679 BLVFace* pFace = &pFaces[i]; |
1680 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 1681 |
1682 if (pFaceExtra->uEventID) | |
1683 { | |
1684 if (pFaceExtra->HasEventint()) | |
1685 pFace->uAttributes |= 0x100000; | |
1686 else | |
1687 pFace->uAttributes &= ~0x100000; | |
1688 } | |
1689 } | |
1690 | |
1691 pGameLoadingUI_ProgressBar->Progress(); | |
1692 | |
1693 memcpy(&uNumSectors, pData, 4); | |
1694 memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector)); | |
1695 pData += 4 + uNumSectors * sizeof(BLVSector); | |
1696 | |
1697 pGameLoadingUI_ProgressBar->Progress(); | |
1698 | |
1583 | 1699 ptr_0002B0_sector_rdata = (unsigned short *)malloc(blv.uSector_rdata_Size);//, "L.RData"); |
0 | 1700 memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size); |
1701 pData += blv.uSector_rdata_Size; | |
1702 | |
1703 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1704 { | |
1980 | 1705 BLVSector* pSector = &pSectors[i]; |
1706 | |
1707 pSector->pFloors = &ptr_0002B0_sector_rdata[j]; | |
0 | 1708 j += pSector->uNumFloors; |
1709 | |
1980 | 1710 pSector->pWalls = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1711 j += pSector->uNumWalls; |
0 | 1712 |
1980 | 1713 pSector->pCeilings = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1714 j += pSector->uNumCeilings; |
0 | 1715 |
1980 | 1716 pSector->pFluids = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1717 j += pSector->uNumFluids; |
0 | 1718 |
1980 | 1719 pSector->pPortals = &ptr_0002B0_sector_rdata[j]; |
0 | 1720 j += pSector->uNumPortals; |
1721 | |
1980 | 1722 pSector->pFaceIDs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1723 j += pSector->uNumFaces; |
0 | 1724 |
1980 | 1725 pSector->pCogs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1726 j += pSector->uNumCogs; |
0 | 1727 |
1980 | 1728 pSector->pDecorationIDs = &ptr_0002B0_sector_rdata[j]; |
0 | 1729 j += pSector->uNumDecorations; |
1730 | |
1980 | 1731 pSector->pMarkers = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1732 j += pSector->uNumMarkers; |
0 | 1733 |
1734 | |
1735 //do | |
1736 //{ | |
1737 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); | |
1738 v244 = &pSectors[v118]; | |
1739 v119 = ptr_0002B0_sector_rdata; | |
1740 Src = (BLVFace *)((char *)Src + 2 * v244->field_4); | |
1741 v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src); | |
1742 v120 = (int)&pSectors[v118]; | |
1743 v244 = (BLVSector *)v120; | |
1744 v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12)); | |
1745 v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata); | |
1746 Src = v121; | |
1747 v244->pCeilings = v122; | |
1748 v123 = (int)&pSectors[v118]; | |
1749 v244 = (BLVSector *)v123; | |
1750 v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20)); | |
1751 v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata); | |
1752 Src = v124; | |
1753 v244->pFluids = v125; | |
1754 v244 = &pSectors[v118]; | |
1755 v126 = ptr_0002B0_sector_rdata; | |
1756 Src = (BLVFace *)((char *)Src + 2 * v244->field_1C); | |
1757 v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src); | |
1758 v244 = &pSectors[v118]; | |
1759 v127 = ptr_0002B0_sector_rdata; | |
1760 Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals); | |
1761 v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src); | |
1762 v244 = &pSectors[v118]; | |
1763 v128 = ptr_0002B0_sector_rdata; | |
1764 Src = (BLVFace *)((char *)Src + 2 * v244->field_2C); | |
1765 v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src); | |
1766 v244 = &pSectors[v118]; | |
1767 v129 = ptr_0002B0_sector_rdata; | |
1768 Src = (BLVFace *)((char *)Src + 2 * v244->field_3C); | |
1769 v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src); | |
1770 v130 = (int)&pSectors[v118]; | |
1771 ++v118; | |
1772 v244 = (BLVSector *)v130; | |
1773 v131 = ptr_0002B0_sector_rdata; | |
1774 Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68)); | |
1775 ++v245; | |
1776 *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src; | |
1777 Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/ | |
1778 //} | |
1779 //while ( v245 < uNumSectors ); | |
1780 } | |
1781 | |
1583 | 1782 ptr_0002B8_sector_lrdata = (unsigned __int16 *)malloc(blv.uSector_lrdata_Size);//, "L.RLData"); |
0 | 1783 memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size); |
1784 pData += blv.uSector_lrdata_Size; | |
1785 | |
1786 pGameLoadingUI_ProgressBar->Progress(); | |
1787 | |
1788 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1789 { | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1790 pSectors[i].pLights = ptr_0002B8_sector_lrdata + j; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1791 j += pSectors[i].uNumLights; |
0 | 1792 } |
1793 | |
1794 pGameLoadingUI_ProgressBar->Progress(); | |
1795 | |
1796 memcpy(&uNumDoors, pData, 4); | |
1797 pData += 4; | |
1798 | |
1799 pGameLoadingUI_ProgressBar->Progress(); | |
1800 pGameLoadingUI_ProgressBar->Progress(); | |
1801 | |
1802 memcpy(&uNumLevelDecorations, pData, 4); | |
1202 | 1803 memcpy(pLevelDecorations.data(), pData + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
0 | 1804 pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration); |
1805 | |
1806 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1807 { | |
1808 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData); | |
1809 | |
1810 pData += 32; | |
1811 } | |
1812 | |
1813 pGameLoadingUI_ProgressBar->Progress(); | |
1814 | |
1815 memcpy(&uNumLights, pData, 4); | |
1816 memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7)); | |
1817 pData += 4 + uNumLights * sizeof(BLVLightMM7); | |
1818 | |
1819 pGameLoadingUI_ProgressBar->Progress(); | |
1820 pGameLoadingUI_ProgressBar->Progress(); | |
1821 | |
1822 memcpy(&uNumNodes, pData, 4); | |
1823 memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode)); | |
1824 pData += 4 + uNumNodes * sizeof(BSPNode); | |
1825 | |
1826 pGameLoadingUI_ProgressBar->Progress(); | |
1827 pGameLoadingUI_ProgressBar->Progress(); | |
1828 | |
1829 memcpy(&uNumSpawnPoints, pData, 4); | |
1583 | 1830 pSpawnPoints = (SpawnPointMM7 *)malloc(uNumSpawnPoints * sizeof(SpawnPointMM7)); |
0 | 1831 memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7)); |
1832 pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7); | |
1833 | |
1834 pGameLoadingUI_ProgressBar->Progress(); | |
1835 pGameLoadingUI_ProgressBar->Progress(); | |
1836 | |
1837 //v201 = (const char *)v148; | |
1838 //v200 = (size_t)pMapOutlines; | |
1839 memcpy(&pMapOutlines->uNumOutlines, pData, 4); | |
1840 memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline)); | |
1841 //v149 = pMapOutlines; | |
1842 //v199 = 12 * *v149; | |
1843 //memcpy(v149 + 1, (const void *)(v148 + 4), v199); | |
1844 free(pRawBLV); | |
1845 pRawBLV = nullptr; | |
1846 | |
1847 void *pRawDLV = nullptr; | |
1848 strcpy(&pFilename[strlen(pFilename) - 4], ".dlv"); | |
2165 | 1849 File = pNew_LOD->FindContainer(pFilename, 1);//error on D28.dlv |
2144 | 1850 fread(&header, 0x10u, 1, File);//(FILE *)v245); |
0 | 1851 bool _v244 = false; |
1852 if (header.uVersion != 91969 || | |
1853 header.pMagic[0] != 'm' || | |
1854 header.pMagic[1] != 'v' || | |
1855 header.pMagic[2] != 'i' || | |
1856 header.pMagic[3] != 'i' ) | |
1857 { | |
1858 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0); | |
1859 _v244 = true; | |
1860 } | |
1861 else | |
1862 { | |
1863 pRawDLV = malloc(header.uDecompressedSize); | |
1864 if (header.uCompressedSize == header.uDecompressedSize) | |
1865 fread(pRawDLV, 1, header.uCompressedSize, File); | |
1866 else if (header.uCompressedSize < header.uDecompressedSize) | |
1867 { | |
1980 | 1868 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1869 { |
1870 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1871 | |
1872 uint uDecompressedSize = header.uDecompressedSize; | |
1873 zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1874 | |
1875 if (uDecompressedSize != header.uDecompressedSize) | |
1876 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV"); | |
1877 } | |
1878 free(pTmpMem); | |
1879 } | |
1880 else | |
1881 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0); | |
1882 | |
1883 pData = (char *)pRawDLV; | |
1884 } | |
1885 | |
1886 memcpy(&dlv, pData, 40); | |
1887 pData += 40; | |
1888 | |
1889 //v152 = dlv.uNumFacesInBModels; | |
1890 if (dlv.uNumFacesInBModels) | |
1891 { | |
1892 //v153 = dlv.uNumDecorations; | |
1893 if (dlv.uNumDecorations) | |
1894 { | |
1895 if (dlv.uNumFacesInBModels != uNumFaces || | |
1896 dlv.uNumDecorations != uNumLevelDecorations) | |
1897 _v244 = true; | |
1898 } | |
1899 } | |
1900 | |
2061 | 1901 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_2000 ) |
1902 _i = 0x1BAF800; | |
0 | 1903 bool _a = false; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
1904 if ( a3 - dlv.uLastRepawnDay >= _i && _stricmp(pCurrentMapName, "d29.dlv") ) |
0 | 1905 _a = true; |
1906 | |
1907 //v154 = 875; | |
1908 if (_v244) | |
1909 { | |
1910 memset(v203, 0, 0x36B); | |
1911 goto LABEL_132; | |
1912 } | |
1913 if (_a || !dlv.uLastRepawnDay ) | |
1914 { | |
1915 memcpy(v203, pData, 0x36B); | |
1916 LABEL_132: | |
435 | 1917 free(pRawDLV); |
0 | 1918 dlv.uLastRepawnDay = a3; |
1919 if (_v244) | |
1920 ++dlv.uNumRespawns; | |
1921 //v201 = pFilename; | |
1922 *(int *)pDest = 1; | |
1923 File = pGames_LOD->FindContainer(pFilename, 0); | |
2273 | 1924 fread(&header, 0x10u, 1, File); |
1980 | 1925 uint v155 = header.uCompressedSize; |
1926 uint Count = header.uDecompressedSize; | |
1927 BLVFace* Src = (BLVFace *)malloc(header.uDecompressedSize); | |
435 | 1928 pRawDLV = Src; |
0 | 1929 if ( v155 <= Count ) |
1930 { | |
1931 if ( v155 == Count ) | |
2144 | 1932 fread(Src, 1, Count, File); |
0 | 1933 else |
1934 { | |
1980 | 1935 void* _uSourceLen = malloc(v155); |
2144 | 1936 fread(_uSourceLen, v155, 1, File); |
0 | 1937 zlib::MemUnzip(Src, &Count, _uSourceLen, v155); |
1938 free(_uSourceLen); | |
1939 } | |
1940 } | |
1941 else | |
2273 | 1942 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0); |
0 | 1943 pData = ((char *)Src + 40); |
1944 //v154 = 875; | |
1945 goto LABEL_140; | |
1946 } | |
1947 *(int *)pDest = 0; | |
1948 LABEL_140: | |
1949 //v202 = (int)".blv"; | |
1950 //v156 = strlen(pFilename); | |
1951 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1952 memcpy(_visible_outlines, pData, 875); | |
1953 pData += 875; | |
1954 | |
1955 if ( *(int *)pDest ) | |
1956 memcpy(_visible_outlines, v203, 875); | |
1957 | |
1958 for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i) | |
1959 { | |
1980 | 1960 BLVMapOutline* pVertex = &pMapOutlines->pOutlines[i]; |
0 | 1961 if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8]) |
1962 pVertex->uFlags |= 1; | |
1963 } | |
1964 | |
1965 | |
1966 for (uint i = 0; i < uNumFaces; ++i) | |
1967 { | |
1980 | 1968 BLVFace* pFace = &pFaces[i]; |
1969 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 1970 |
1971 memcpy(&pFace->uAttributes, pData, 4); | |
1972 pData += 4; | |
1973 | |
1974 if (pFaceExtra->uEventID) | |
1975 { | |
1976 if (pFaceExtra->HasEventint()) | |
1977 pFace->uAttributes |= 0x100000; | |
1978 else | |
1979 pFace->uAttributes &= ~0x100000; | |
1980 } | |
1981 } | |
1982 | |
1983 pGameLoadingUI_ProgressBar->Progress(); | |
1984 | |
1985 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1986 { | |
1489 | 1987 memcpy(&pLevelDecorations[i].uFlags, pData, 2); |
0 | 1988 pData += 2; |
1989 } | |
1990 | |
1991 pGameLoadingUI_ProgressBar->Progress(); | |
1992 | |
1993 memcpy(&uNumActors, pData, 4); | |
2173 | 1994 memcpy(&pActors, pData + 4, uNumActors * sizeof(Actor)); |
0 | 1995 pData += 4 + uNumActors * sizeof(Actor); |
1996 | |
1997 pGameLoadingUI_ProgressBar->Progress(); | |
1998 pGameLoadingUI_ProgressBar->Progress(); | |
1999 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2000 memcpy(&uNumSpriteObjects, pData, 4); |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2001 memcpy(pSpriteObjects.data(), pData + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2002 pData += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2003 |
2004 pGameLoadingUI_ProgressBar->Progress(); | |
2005 | |
2144 | 2006 for ( uint i = 0; i < uNumSpriteObjects; ++i ) |
2007 { | |
2008 if (pSpriteObjects[i].stru_24.uItemID && !(pSpriteObjects[i].uAttributes & 0x0100)) | |
0 | 2009 { |
2144 | 2010 pSpriteObjects[i].uType = pItemsTable->pItems[pSpriteObjects[i].stru_24.uItemID].uSpriteID; |
2011 | |
2012 //uint uObjectID = 0; | |
2013 for ( uint j = 0; j < pObjectList->uNumObjects; ++j ) | |
2014 if ( pSpriteObjects[i].uType == pObjectList->pObjects[j].uObjectID ) | |
0 | 2015 { |
2144 | 2016 pSpriteObjects[i].uObjectDescID = j; |
0 | 2017 break; |
2018 } | |
2019 } | |
2020 } | |
2021 | |
2022 pGameLoadingUI_ProgressBar->Progress(); | |
2023 | |
2024 memcpy(&uNumChests, pData, 4); | |
1202 | 2025 memcpy(pChests.data(), pData + 4, uNumChests * sizeof(Chest)); |
0 | 2026 pData += 4 + uNumChests * sizeof(Chest); |
2027 | |
2028 pGameLoadingUI_ProgressBar->Progress(); | |
2029 pGameLoadingUI_ProgressBar->Progress(); | |
2030 | |
2031 memcpy(pDoors, pData, 0x3E80); | |
2032 pData += 0x3E80; | |
2033 | |
2034 //v201 = (const char *)blv.uDoors_ddata_Size; | |
2035 //v200 = (size_t)ptr_0002B4_doors_ddata; | |
1583 | 2036 //v170 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 2037 //v171 = blv.uDoors_ddata_Size; |
1583 | 2038 ptr_0002B4_doors_ddata = (unsigned __int16 *)malloc(blv.uDoors_ddata_Size);//, "L.DData"); |
0 | 2039 memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size); |
2040 pData += blv.uDoors_ddata_Size; | |
2041 | |
2042 //Src = (BLVFace *)((char *)Src + v171); | |
2043 //v172 = 0; | |
2044 //v245 = 0; | |
2045 //if (uNumDoors > 0) | |
2046 for (uint i = 0, j = 0; i < uNumDoors; ++i) | |
2047 { | |
1980 | 2048 BLVDoor* pDoor = &pDoors[i]; |
2049 | |
2050 pDoor->pVertexIDs = &ptr_0002B4_doors_ddata[j]; | |
0 | 2051 j += pDoor->uNumVertices; |
2052 | |
1980 | 2053 pDoor->pFaceIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2054 j += pDoor->uNumFaces; |
2055 | |
1980 | 2056 pDoor->pSectorIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2057 j += pDoor->field_48; |
2058 | |
1980 | 2059 pDoor->pDeltaUs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2060 j += pDoor->uNumFaces; |
2061 | |
1980 | 2062 pDoor->pDeltaVs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2063 j += pDoor->uNumFaces; |
2064 | |
1980 | 2065 pDoor->pXOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2066 j += pDoor->uNumOffsets; |
2067 | |
1980 | 2068 pDoor->pYOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2069 j += pDoor->uNumOffsets; |
2070 | |
1980 | 2071 pDoor->pZOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2072 j += pDoor->uNumOffsets; |
2073 /*v173 = pDoors; | |
2074 for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) ) | |
2075 { | |
2076 v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172); | |
2077 v175 = &pDoors[k]; | |
2078 v176 = v172 + 2 * v175->uNumVertices; | |
2079 v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176); | |
2080 v177 = &pDoors[k]; | |
2081 v178 = v176 + 2 * v177->uNumFaces; | |
2082 v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178); | |
2083 v179 = &pDoors[k]; | |
2084 v180 = v178 + 2 * v179->field_48; | |
2085 v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180); | |
2086 v181 = &pDoors[k]; | |
2087 v182 = v180 + 2 * v181->uNumFaces; | |
2088 v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182); | |
2089 v183 = &pDoors[k]; | |
2090 v184 = v182 + 2 * v183->uNumFaces; | |
2091 v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184); | |
2092 v185 = &pDoors[k]; | |
2093 v186 = v184 + 2 * v185->uNumOffsets; | |
2094 v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186); | |
2095 v187 = &pDoors[k]; | |
2096 ++k; | |
2097 v188 = v186 + 2 * v187->uNumOffsets; | |
2098 v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188); | |
2099 ++v245; | |
2100 v187->pZOffsets = v189; | |
2101 v173 = pDoors; | |
2102 if ( v245 >= uNumDoors ) | |
2103 break; | |
2104 }*/ | |
2105 } | |
2106 //v190 = 0; | |
2107 //v245 = 0; | |
2108 for (uint i = 0; i < uNumDoors; ++i) | |
2109 { | |
1980 | 2110 BLVDoor* pDoor = &pDoors[i]; |
0 | 2111 |
2112 for (uint j = 0; j < pDoor->uNumFaces; ++j) | |
2113 { | |
1980 | 2114 BLVFace* pFace = &pFaces[pDoor->pFaceIDs[j]]; |
2115 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 2116 |
2117 pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU; | |
2118 pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV; | |
2119 } | |
2120 //v191 = pDoors; | |
2121 //pDest = 0; | |
2122 //do | |
2123 // { | |
2124 /*Argsn = 0; | |
2125 for ( l = (BLVDoor *)&v190[(int)v191]; | |
2126 Argsn < *(short *)&v190[(int)v191 + 70]; | |
2127 l = (BLVDoor *)&v190[(int)v191] ) | |
2128 { | |
2129 v193 = Argsn; | |
2130 v194 = l->pFaceIDs[Argsn++]; | |
2131 v195 = &pFaceExtras[pFaces[v194].uFaceExtraID]; | |
2132 l->pDeltaUs[v193] = v195->sTextureDeltaU; | |
2133 v190 = pDest; | |
2134 *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV; | |
2135 v191 = pDoors; | |
2136 } | |
2137 ++v245; | |
2138 v190 += 80; | |
2139 pDest = v190;*/ | |
2140 //} | |
2141 //while ( v245 < uNumDoors ); | |
2142 } | |
2143 | |
2144 | |
2145 pGameLoadingUI_ProgressBar->Progress(); | |
2146 | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
2147 memcpy(&stru_5E4C90_MapPersistVars, pData, 0xC8); |
0 | 2148 pData += 0xC8; |
2149 | |
2150 pGameLoadingUI_ProgressBar->Progress(); | |
2151 | |
2152 memcpy(&stru1, pData, 0x38u); | |
2153 pData += 0x38; | |
2154 | |
2155 free(pRawDLV); | |
2156 //v5 = 0; | |
2157 | |
2158 pSoundList->LoadSound(64, 0); | |
2159 pSoundList->LoadSound(103, 0); | |
2160 pSoundList->LoadSound(63, 0); | |
2161 pSoundList->LoadSound(102, 0); | |
2162 pSoundList->LoadSound(50, 0); | |
2163 pSoundList->LoadSound(89, 0); | |
2164 | |
2165 return 0; | |
2166 } | |
2167 | |
2168 | |
2169 //----- (0049AC17) -------------------------------------------------------- | |
2170 int IndoorLocation::GetSector(int sX, int sY, int sZ) | |
2171 { | |
2172 int v4; // esi@1 | |
2173 //unsigned __int8 v5; // zf@1 | |
2174 //unsigned __int8 v6; // sf@1 | |
2175 //unsigned __int8 v7; // of@1 | |
2176 //BLVSector *v8; // eax@3 | |
2177 //int v9; // edi@9 | |
2178 //int v10; // eax@9 | |
2179 //int v11; // edx@9 | |
2180 //int v12; // eax@10 | |
2181 //unsigned __int16 v13; // ax@12 | |
2182 //int v14; // edi@14 | |
2183 //BLVFace *v15; // eax@14 | |
2184 //BLVFace *v16; // edi@14 | |
2185 //PolygonType v17; // al@14 | |
2186 //unsigned __int16 *pVertexIDs; // esi@16 | |
2187 //Vec3_short_ *v19; // eax@16 | |
2188 //int v20; // edx@16 | |
2189 //unsigned __int16 *v21; // esi@17 | |
2190 //int v22; // edi@19 | |
2191 //int v23; // edi@20 | |
2192 //Vec3_short_ *v24; // edx@20 | |
2193 signed int v25; // edx@21 | |
2194 int v26; // ebx@23 | |
2195 //int v27; // edx@26 | |
2196 //signed __int64 v28; // qtt@26 | |
2197 ///Vec3_short_ *v29; // eax@26 | |
2198 //Vec3_short_ *v30; // edx@26 | |
2199 //int v31; // edx@26 | |
791 | 2200 //signed int v32; // edi@27 |
2334 | 2201 // signed __int64 v33; // qtt@27 |
0 | 2202 //Vec3_short_ *v34; // edx@27 |
791 | 2203 //int v35; // edx@32 |
0 | 2204 int v37; // edi@38 |
717 | 2205 int pSectorID; // ebx@40 |
0 | 2206 int v39; // eax@41 |
2334 | 2207 // BLVFace *pFace; // esi@42 |
2208 // PolygonType pPolygonType; // dl@42 | |
2209 // int v42; // edx@43 | |
0 | 2210 int v43[50]; // [sp+Ch] [bp-108h]@1 |
2211 //int v44; // [sp+D4h] [bp-40h]@9 | |
2212 //int v45; // [sp+D8h] [bp-3Ch]@14 | |
2213 //int v46; // [sp+DCh] [bp-38h]@14 | |
2214 //int v47; // [sp+E0h] [bp-34h]@19 | |
2215 //int v48; // [sp+E4h] [bp-30h]@9 | |
2216 //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 | |
2217 bool v50; // [sp+ECh] [bp-28h]@19 | |
2218 int v51; // [sp+F0h] [bp-24h]@9 | |
2219 //unsigned int v52; // [sp+F4h] [bp-20h]@2 | |
2220 int v53; // [sp+F8h] [bp-1Ch]@10 | |
2221 int v54; // [sp+FCh] [bp-18h]@16 | |
2222 int v55; // [sp+100h] [bp-14h]@1 | |
2334 | 2223 // int v56; // [sp+104h] [bp-10h]@1 |
2224 // int v57; // [sp+108h] [bp-Ch]@16 | |
0 | 2225 //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 |
2226 int v59; // [sp+110h] [bp-4h]@16 | |
2227 | |
2228 v4 = 0; | |
791 | 2229 v43[0] = 0; |
2230 | |
0 | 2231 v55 = 0; |
791 | 2232 |
0 | 2233 if (uNumSectors < 2) |
2234 return 0; | |
2235 | |
2236 for (uint i = 1; i < uNumSectors; ++i) | |
2237 { | |
1980 | 2238 BLVSector* pSector = &pSectors[i]; |
0 | 2239 |
791 | 2240 if (pSector->pBounding.x1 > sX || pSector->pBounding.x2 < sX || |
2241 pSector->pBounding.y1 > sY || pSector->pBounding.y2 < sY || | |
2242 pSector->pBounding.z1 - 64 > sZ || pSector->pBounding.z2 + 64 < sZ) | |
2243 continue; | |
2244 | |
618
5cfb5dadf330
Margareth righ-click (addded constructor to NPCProfession) and cleaned BLV debug logs
Nomad
parents:
595
diff
changeset
|
2245 //Log::Warning(L"Sector[%u]", i); |
791 | 2246 v51 = pSector->uNumFloors + pSector->uNumPortals; |
2247 if (!v51) | |
2248 continue; | |
2249 | |
2250 | |
2251 for (uint j = 0; j < v51; ++j) | |
2252 { | |
2253 uint uFaceID; | |
2254 if (j < pSector->uNumFloors) | |
2255 uFaceID = pSector->pFloors[j]; | |
2256 else | |
2257 uFaceID = pSector->pPortals[j - pSector->uNumFloors]; | |
2258 | |
1980 | 2259 BLVFace* pFace = &pFaces[uFaceID]; |
791 | 2260 if (pFace->uPolygonType != POLYGON_Floor && |
2261 pFace->uPolygonType != POLYGON_InBetweenFloorAndWall) | |
2262 continue; | |
2263 | |
2264 v54 = 0; | |
2265 v50 = pVertices[pFace->pVertexIDs[0]].y >= sY; | |
2266 | |
793 | 2267 for (uint k = 1; k <= pFace->uNumVertices; k++) |
791 | 2268 { |
2269 v59 = v50; | |
2270 | |
2271 if (v54 >= 2) | |
2272 break; | |
2273 | |
1980 | 2274 Vec3<int16_t>* v2 = &pVertices[pFace->pVertexIDs[k]]; |
791 | 2275 v50 = v2->y >= sY; |
2276 | |
793 | 2277 if (v59 == v50) |
791 | 2278 continue; |
2279 | |
1980 | 2280 Vec3<int16_t>* v1 = &pVertices[pFace->pVertexIDs[k - 1]]; |
791 | 2281 v25 = v2->x >= sX ? 0 : 2; |
2282 v26 = v25 | (v1->x < sX); | |
2283 | |
2284 if (v26 == 3) | |
2285 continue; | |
2286 | |
2287 if (!v26) | |
2288 ++v54; | |
2289 else | |
2290 { | |
2291 if (v1->x >= v2->x) | |
2292 { | |
2293 /*int _a58; | |
0 | 2294 int _a59; |
2295 | |
2296 v32 = v1->x - v2->x; | |
2297 LODWORD(v33) = v32 << 16; | |
791 | 2298 HIDWORD(v33) = v32 >> 16;*/ |
2299 //fixpoint_div(v1->x - v2->x, v1->y - v2->y); | |
2300 //_a58 = v33 / (v1->y - v2->y); | |
1643 | 2301 //_a59 = fixpoint_mul(_a58, sY - v2->y); |
1980 | 2302 long long x_div_y = fixpoint_div(v1->x - v2->x, v1->y - v2->y); |
2303 long long res = fixpoint_mul(x_div_y, sY - v2->y); // a / b * c - looks like projection | |
793 | 2304 if (res + v2->x > sX) |
791 | 2305 ++v54; |
2306 } | |
2307 else | |
2308 { | |
1980 | 2309 long long x_div_y = fixpoint_div(v2->x - v1->x, v2->y - v1->y); |
2310 long long res = fixpoint_mul(x_div_y, sY - v1->y); | |
791 | 2311 |
2312 if (res + v1->x > sX) | |
2313 ++v54; | |
2314 | |
2315 /*int _a58; | |
0 | 2316 int _a59; |
791 | 2317 auto v32 = v2->x - v1->x; |
0 | 2318 LODWORD(v33) = v32 << 16; |
2319 HIDWORD(v33) = v32 >> 16; | |
2320 _a58 = v33 / (v2->y - v1->y); | |
1643 | 2321 _a59 = fixpoint_mul(_a58, sY - v1->y); |
0 | 2322 |
787 | 2323 if (_a59 + pVertices[k].x > sX) |
791 | 2324 ++v54;*/ |
0 | 2325 } |
717 | 2326 } |
791 | 2327 } |
2328 | |
2329 if (pFace->uNumVertices && v54 == 1) | |
2330 v43[v55++] = uFaceID; | |
2331 } | |
0 | 2332 } |
2333 | |
791 | 2334 v4 = v43[0]; |
0 | 2335 if ( v55 == 1 ) |
2336 return this->pFaces[v4].uSectorID; | |
2337 if ( !v55 ) | |
2338 return 0; | |
717 | 2339 pSectorID = 0; |
0 | 2340 v53 = 0xFFFFFFu; |
2341 if ( v55 > 0 ) | |
2342 { | |
2343 v39 = sY; | |
2273 | 2344 for ( v37 = 0; v37 < v55; ++v37 ) |
0 | 2345 { |
2273 | 2346 if ( this->pFaces[v43[v37]].uPolygonType == POLYGON_Floor ) |
2347 v39 = sZ - this->pVertices[*this->pFaces[v43[v37]].pVertexIDs].z; | |
2348 if ( this->pFaces[v43[v37]].uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
0 | 2349 { |
2273 | 2350 v39 = sZ - ((fixpoint_mul(this->pFaces[v43[v37]].zCalc1, (sX << 16)) |
2351 + fixpoint_mul(this->pFaces[v43[v37]].zCalc2, (sY << 16)) | |
2352 + this->pFaces[v43[v37]].zCalc3 | |
2353 + 0x8000) >> 16); | |
717 | 2354 } |
0 | 2355 if ( v39 >= 0 ) |
2356 { | |
2357 if ( v39 < v53 ) | |
2358 { | |
2273 | 2359 pSectorID = this->pFaces[v43[v37]].uSectorID; |
0 | 2360 v53 = v39; |
2361 } | |
2362 } | |
2363 } | |
2364 } | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1104
diff
changeset
|
2365 return pSectorID; |
0 | 2366 } |
2367 // 49AC17: using guessed type int var_108[50]; | |
2368 | |
2369 | |
2370 //----- (00498A41) -------------------------------------------------------- | |
2092 | 2371 void BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) |
0 | 2372 { |
2373 Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8 | |
2374 | |
2092 | 2375 if ( this->uPolygonType == POLYGON_VerticalWall ) |
0 | 2376 { |
2377 a2->x = -this->pFacePlane_old.vNormal.y; | |
2092 | 2378 a2->y = this->pFacePlane_old.vNormal.x; |
0 | 2379 a2->z = 0; |
2092 | 2380 |
2381 a3->x = 0; | |
0 | 2382 a3->y = 0; |
2383 a3->z = 0xFFFF0000u; | |
2092 | 2384 |
0 | 2385 goto LABEL_12; |
2386 } | |
2092 | 2387 if ( this->uPolygonType == POLYGON_Floor || this->uPolygonType == POLYGON_Ceiling ) |
2388 { | |
0 | 2389 a2->x = 0x10000u; |
2092 | 2390 a2->y = 0; |
0 | 2391 a2->z = 0; |
2092 | 2392 |
2393 a3->x = 0; | |
0 | 2394 a3->y = 0xFFFF0000u; |
2395 a3->z = 0; | |
2092 | 2396 |
2397 goto LABEL_12; | |
2398 } | |
2399 if ( this->uPolygonType == POLYGON_InBetweenFloorAndWall || this->uPolygonType == POLYGON_InBetweenCeilingAndWall ) | |
0 | 2400 { |
2401 if ( abs(this->pFacePlane_old.vNormal.z) < 46441 ) | |
2402 { | |
2092 | 2403 a1.x = (double)-this->pFacePlane_old.vNormal.y; |
2404 a1.y = (double)this->pFacePlane_old.vNormal.x; | |
0 | 2405 a1.z = 0.0; |
2406 a1.Normalize(); | |
2092 | 2407 |
0 | 2408 a2->x = (signed __int64)(a1.x * 65536.0); |
2092 | 2409 a2->y = (signed __int64)(a1.y * 65536.0); |
2410 a2->z = 0; | |
2411 | |
2412 a3->y = 0; | |
2413 a3->z = 0xFFFF0000u; | |
2414 a3->x = 0; | |
2415 | |
2416 goto LABEL_12; | |
0 | 2417 } |
2092 | 2418 a2->x = 0x10000u; |
2419 a2->y = 0; | |
2420 a2->z = 0; | |
2421 | |
2422 a3->x = 0; | |
2423 a3->y = 0xFFFF0000u; | |
2424 a3->z = 0; | |
2425 | |
2426 goto LABEL_12; | |
0 | 2427 } |
2428 LABEL_12: | |
2203 | 2429 if ( this->uAttributes & 0x800000 ) |
0 | 2430 { |
2431 a2->x = -a2->x; | |
2432 a2->y = -a2->y; | |
2433 a2->z = -a2->z; | |
2434 } | |
2203 | 2435 if ( this->uAttributes & 0x1000000 ) |
0 | 2436 { |
2437 a3->x = -a3->x; | |
2438 a3->y = -a3->y; | |
2439 a3->z = -a3->z; | |
2440 } | |
2092 | 2441 return; |
0 | 2442 } |
2443 | |
2444 //----- (0044C23B) -------------------------------------------------------- | |
428 | 2445 bool BLVFaceExtra::HasEventint() |
2273 | 2446 { |
428 | 2447 signed int event_index; // eax@1 |
2448 _evt_raw* start_evt; | |
2449 _evt_raw* end_evt; | |
2450 | |
2451 event_index = 0; | |
2452 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
2453 return false; | |
2454 while ( pLevelEVT_Index[event_index].uEventID != this->uEventID ) | |
0 | 2455 { |
428 | 2456 ++event_index; |
2457 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
2458 return false; | |
0 | 2459 } |
428 | 2460 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
2461 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
2462 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
2463 return false; | |
0 | 2464 else |
428 | 2465 return true; |
0 | 2466 } |
2467 | |
2468 //----- (0046F228) -------------------------------------------------------- | |
1458 | 2469 void BLV_UpdateDoors() |
0 | 2470 { |
2092 | 2471 BLVFace *face; // ebx@24 |
0 | 2472 Vec3_short_ *v17; // esi@24 |
2473 int v18; // eax@24 | |
2474 int v19; // edx@24 | |
2475 signed int v20; // eax@24 | |
2476 int v24; // esi@25 | |
2477 int v25; // eax@25 | |
2478 signed __int64 v27; // qtt@27 | |
2479 BLVFaceExtra *v28; // esi@32 | |
2334 | 2480 // int v29; // ecx@34 |
2481 // int v30; // edx@34 | |
2482 // unsigned __int64 v31; // qax@34 | |
0 | 2483 int v32; // eax@34 |
2484 Vec3_short_ *v34; // eax@35 | |
2485 int v35; // ecx@35 | |
2486 int v36; // edx@35 | |
2487 signed int v37; // eax@35 | |
2488 signed int v38; // edx@35 | |
2489 int v39; // eax@35 | |
2490 int v40; // edx@35 | |
2491 Vec3_short_ *v43; // edi@36 | |
2334 | 2492 // unsigned int v49; // ecx@46 |
2493 // unsigned __int16 v50; // ax@48 | |
2494 // unsigned int v51; // eax@51 | |
2495 // unsigned __int16 v52; // ax@54 | |
2496 // int v56; // ecx@58 | |
0 | 2497 int v57; // eax@58 |
472 | 2498 Vec3_int_ v67; |
2499 Vec3_int_ v70; | |
0 | 2500 int v73; // [sp+20h] [bp-44h]@24 |
2501 int v75; // [sp+28h] [bp-3Ch]@36 | |
2502 int v76; // [sp+2Ch] [bp-38h]@36 | |
2503 int v77; // [sp+30h] [bp-34h]@36 | |
2504 int v82; // [sp+44h] [bp-20h]@35 | |
2505 int v83; // [sp+48h] [bp-1Ch]@34 | |
2506 int v84; // [sp+4Ch] [bp-18h]@34 | |
2334 | 2507 // int v85; // [sp+50h] [bp-14h]@19 |
0 | 2508 SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 |
2509 int v88; // [sp+5Ch] [bp-8h]@18 | |
2510 int v89; // [sp+60h] [bp-4h]@6 | |
2511 | |
2512 eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; | |
472 | 2513 for (uint i = 0; i < pIndoor->uNumDoors; ++i) |
0 | 2514 { |
1980 | 2515 BLVDoor* door = &pIndoor->pDoors[i]; |
2092 | 2516 if (door->uState == BLVDoor::Closed || door->uState == BLVDoor::Open) |
2517 { | |
2518 door->uAttributes &= 0xFFFFFFFDu; | |
2519 continue; | |
2520 } | |
2521 door->uTimeSinceTriggered += pEventTimer->uTimeElapsed; | |
2522 if (door->uState == BLVDoor::Opening) | |
2523 { | |
2524 v89 = (signed int)(door->uTimeSinceTriggered * door->uCloseSpeed) / 128; | |
2525 if ( v89 >= door->uMoveLength ) | |
2526 { | |
2527 v89 = door->uMoveLength; | |
2528 door->uState = BLVDoor::Open; | |
2529 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2530 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2531 goto LABEL_18; | |
2532 } | |
2533 } | |
2534 else | |
2535 { | |
2536 signed int v5 = (signed int)(door->uTimeSinceTriggered * door->uOpenSpeed) / 128; | |
2537 if ( v5 >= door->uMoveLength) | |
0 | 2538 { |
2092 | 2539 v89 = 0; |
2540 door->uState = BLVDoor::Closed; | |
2541 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2542 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2543 goto LABEL_18; | |
0 | 2544 } |
2092 | 2545 v89 = door->uMoveLength - v5; |
2546 } | |
2547 if ( !(door->uAttributes & 6) && door->uNumVertices) | |
2548 pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor,i), 1, -1, 0, 0, 0, 0); | |
2549 LABEL_18: | |
2550 for (uint j = 0; j < door->uNumVertices; ++j) | |
2551 { | |
2172 | 2552 pIndoor->pVertices[door->pVertexIDs[j]].x = fixpoint_mul(door->vDirection.x, v89) + door->pXOffsets[j]; |
2553 pIndoor->pVertices[door->pVertexIDs[j]].y = fixpoint_mul(door->vDirection.y, v89) + door->pYOffsets[j]; | |
2554 pIndoor->pVertices[door->pVertexIDs[j]].z = fixpoint_mul(door->vDirection.z, v89) + door->pZOffsets[j]; | |
2092 | 2555 } |
2556 for ( v88 = 0; v88 < door->uNumFaces; ++v88 ) | |
2557 { | |
2558 face = &pIndoor->pFaces[door->pFaceIDs[v88]]; | |
2559 v17 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2560 v18 = face->pFacePlane_old.vNormal.y; | |
2561 v73 = *(int *)&v17->x; | |
2562 v19 = face->pFacePlane_old.vNormal.z; | |
2563 v20 = -(v19 * (int)v17->z + (signed __int16)v73 * face->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); | |
2564 face->pFacePlane_old.dist = v20; | |
2565 face->pFacePlane.dist = -((double)v17->z * face->pFacePlane.vNormal.z | |
2566 + (double)v17->y * face->pFacePlane.vNormal.y | |
2567 + (double)v17->x * face->pFacePlane.vNormal.x); | |
2568 if ( v19 ) | |
0 | 2569 { |
2092 | 2570 v24 = abs(v20 >> 15); |
2571 v25 = abs(face->pFacePlane_old.vNormal.z); | |
2572 if ( v24 > v25 ) | |
2573 Error("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", | |
2574 door->uDoorID, door->pFaceIDs[v88], face->pFacePlane_old.dist, face->pFacePlane_old.vNormal.z); | |
2575 LODWORD(v27) = face->pFacePlane_old.dist << 16; | |
2576 HIDWORD(v27) = face->pFacePlane_old.dist >> 16; | |
2577 face->zCalc3 = -v27 / face->pFacePlane_old.vNormal.z; | |
2578 } | |
2154 | 2579 //if ( face->uAttributes & FACE_TEXTURE_FLOW || pRenderer->pRenderD3D ) |
2092 | 2580 face->_get_normals(&v70, &v67); |
2581 v28 = &pIndoor->pFaceExtras[face->uFaceExtraID]; | |
2154 | 2582 /*if ( !pRenderer->pRenderD3D ) |
2092 | 2583 { |
2584 if ( !(face->uAttributes & FACE_TEXTURE_FLOW) ) | |
2585 continue; | |
2586 v83 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
2587 v85 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
2588 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
2589 v29 = v89; | |
2590 v28->sTextureDeltaU = -((v83 + v85 + v84) * (signed __int64)v89) >> 16; | |
2591 v85 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
2592 v83 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
2593 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
2594 v31 = (v85 + v83 + v84) * (signed __int64)v29; | |
2595 v32 = v31 >> 16; | |
2273 | 2596 v57 = -v32; |
2597 v28->sTextureDeltaV = v57; | |
2598 v28->sTextureDeltaU += door->pDeltaUs[v88]; | |
2599 v28->sTextureDeltaV = v57 + door->pDeltaVs[v88]; | |
2600 continue; | |
2154 | 2601 }*/ |
2092 | 2602 v28->sTextureDeltaU = 0; |
2603 v28->sTextureDeltaV = 0; | |
2604 v34 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2605 v35 = v34->z; | |
2606 v36 = v34->y; | |
2607 v82 = v34->x; | |
2608 v37 = v70.x * v82 + v70.y * v36 + v70.z * v35; | |
2609 v38 = v67.x * v82 + v67.y * v36 + v67.z * v35; | |
2610 v39 = v37 >> 16; | |
2611 *face->pVertexUIDs = v39; | |
2612 v40 = v38 >> 16; | |
2613 *face->pVertexVIDs = v40; | |
2614 v84 = v39; | |
2615 v82 = v40; | |
2616 for (uint j = 1; j < face->uNumVertices; ++j) | |
2617 { | |
2618 v43 = &pIndoor->pVertices[face->pVertexIDs[j]]; | |
2619 v76 = ((__int64)v70.z * v43->z + (__int64)v70.x * v43->x + (__int64)v70.y * v43->y) >> 16; | |
2620 v77 = ((__int64)v67.x * v43->x + (__int64)v67.y * v43->y + (__int64)v43->z * v67.z) >> 16; | |
2621 if ( v76 < v39 ) | |
2622 v39 = v76; | |
2623 if ( v77 < v40 ) | |
2624 v40 = v77; | |
2625 if ( v76 > v84 ) | |
2626 v84 = v76; | |
2627 if ( v77 > v82 ) | |
2628 v82 = v77; | |
2629 face->pVertexUIDs[j] = v76; | |
2630 face->pVertexVIDs[j] = v77; | |
2631 } | |
2632 if ( face->uAttributes & FACE_UNKNOW3 ) | |
2633 v28->sTextureDeltaU -= v39; | |
0 | 2634 else |
2635 { | |
2092 | 2636 if ( SBYTE1(face->uAttributes) < 0 ) |
0 | 2637 { |
2092 | 2638 if ( face->uBitmapID != -1 ) |
2639 v28->sTextureDeltaU -= v84 + pBitmaps_LOD->pTextures[face->uBitmapID].uTextureWidth; | |
0 | 2640 } |
2641 } | |
2092 | 2642 if ( face->uAttributes & 8 ) |
2643 v28->sTextureDeltaV -= v40; | |
2644 else | |
0 | 2645 { |
2273 | 2646 if ( face->uAttributes & FACE_UNKNOW7 ) |
0 | 2647 { |
2092 | 2648 if ( face->uBitmapID != -1 ) |
2649 v28->sTextureDeltaV -= v82 + pBitmaps_LOD->GetTexture(face->uBitmapID)->uTextureHeight; | |
2650 } | |
2651 } | |
2652 if ( face->uAttributes & FACE_TEXTURE_FLOW ) | |
2653 { | |
2172 | 2654 v84 = fixpoint_mul(door->vDirection.x, v70.x); |
2655 v82 = fixpoint_mul(door->vDirection.y, v70.y); | |
2656 v83 = fixpoint_mul(door->vDirection.z, v70.z); | |
2092 | 2657 v75 = v84 + v82 + v83; |
2172 | 2658 v82 = fixpoint_mul(v75, v89); |
2092 | 2659 v28->sTextureDeltaU = -v82; |
2172 | 2660 v84 = fixpoint_mul(door->vDirection.x, v67.x); |
2661 v82 = fixpoint_mul(door->vDirection.y, v67.y); | |
2662 v83 = fixpoint_mul(door->vDirection.z, v67.z); | |
2092 | 2663 v75 = v84 + v82 + v83; |
2273 | 2664 v32 = fixpoint_mul(v75, v89); |
2092 | 2665 v57 = -v32; |
2666 v28->sTextureDeltaV = v57; | |
2667 v28->sTextureDeltaU += door->pDeltaUs[v88]; | |
2668 v28->sTextureDeltaV = v57 + door->pDeltaVs[v88]; | |
0 | 2669 } |
2092 | 2670 } |
0 | 2671 } |
2672 } | |
2673 // 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; | |
2674 | |
2675 //----- (0046F90C) -------------------------------------------------------- | |
1458 | 2676 void UpdateActors_BLV() |
0 | 2677 { |
2678 int v2; // edi@6 | |
2679 int v3; // eax@6 | |
2680 int v4; // eax@8 | |
2681 __int16 v5; // ax@11 | |
2682 signed int v6; // ebx@14 | |
2334 | 2683 // signed __int16 v9; // ax@17 |
0 | 2684 signed __int64 v10; // qax@18 |
2334 | 2685 // int v12; // eax@29 |
2686 // unsigned __int64 v13; // qax@29 | |
2687 // int v14; // eax@30 | |
2688 // unsigned __int64 v15; // qax@30 | |
2689 // BLVFace *v17; // edx@33 | |
2690 // int v18; // ecx@33 | |
2691 // BLVFace *v19; // eax@34 | |
2692 // int v20; // ecx@46 | |
0 | 2693 int v22; // edi@46 |
2334 | 2694 // int v23; // eax@48 |
0 | 2695 unsigned int v24; // eax@51 |
2334 | 2696 // int v25; // eax@52 |
2697 // int v26; // ebx@54 | |
0 | 2698 int v27; // ST08_4@54 |
2699 int v28; // edi@54 | |
2700 int v29; // eax@54 | |
2701 int v30; // ecx@62 | |
2702 int v31; // ebx@62 | |
2703 int v32; // eax@62 | |
2704 int v33; // eax@64 | |
2334 | 2705 // unsigned int v34; // ecx@64 |
2706 // int v35; // ecx@64 | |
0 | 2707 signed int v37; // ebx@85 |
2334 | 2708 // int v39; // ecx@90 |
2709 // int v40; // ebx@90 | |
2710 // PolygonType v41; // al@94 | |
2711 // int v42; // eax@96 | |
2712 // __int16 v43; // dx@96 | |
0 | 2713 int v44; // ecx@96 |
2714 int v45; // edi@101 | |
2334 | 2715 // unsigned __int8 v49; // zf@103 |
2716 // unsigned __int8 v50; // sf@103 | |
0 | 2717 AIDirection v52; // [sp+0h] [bp-60h]@75 |
2718 AIDirection v53; // [sp+1Ch] [bp-44h]@116 | |
2334 | 2719 // int v54; // [sp+38h] [bp-28h]@53 |
0 | 2720 unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6 |
2721 int v56; // [sp+40h] [bp-20h]@6 | |
2722 unsigned int _this; // [sp+44h] [bp-1Ch]@51 | |
2723 int v58; // [sp+48h] [bp-18h]@51 | |
2724 int v59; // [sp+4Ch] [bp-14h]@8 | |
2725 unsigned int uFaceID; // [sp+50h] [bp-10h]@6 | |
2726 int v61; // [sp+54h] [bp-Ch]@14 | |
2727 int v62; // [sp+58h] [bp-8h]@6 | |
2172 | 2728 unsigned int actor_id; // [sp+5Ch] [bp-4h]@1 |
2729 | |
2730 for ( actor_id = 0; actor_id < uNumActors; actor_id++ ) | |
2731 { | |
2281 | 2732 if ( pActors[actor_id].uAIState == Removed || pActors[actor_id].uAIState == Disabled |
2733 || pActors[actor_id].uAIState == Summoned || !pActors[actor_id].uMovementSpeed ) | |
2172 | 2734 continue; |
2735 uSectorID = pActors[actor_id].uSectorID; | |
2736 v2 = collide_against_floor(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z, &uSectorID, &uFaceID); | |
2737 pActors[actor_id].uSectorID = uSectorID; | |
2738 v3 = pActors[actor_id].pMonsterInfo.uFlying; | |
2739 v56 = v2; | |
2740 v62 = v3; | |
2741 if ( !pActors[actor_id].CanAct() ) | |
2742 v62 = 0; | |
2743 v4 = pActors[actor_id].vPosition.z; | |
2744 v59 = 0; | |
2745 if ( pActors[actor_id].vPosition.z > v2 + 1 ) | |
2746 v59 = 1; | |
2747 if ( v2 <= -30000 ) | |
0 | 2748 { |
2172 | 2749 v5 = pIndoor->GetSector(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, v4); |
2750 pActors[actor_id].uSectorID = v5; | |
2751 v56 = BLV_GetFloorLevel(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z, v5, &uFaceID); | |
2752 if ( !v5 || v56 == -30000 ) | |
2276 | 2753 continue; |
2172 | 2754 } |
2276 | 2755 if ( pActors[actor_id].uCurrentActionAnimation == ANIM_Walking)//монстр двигается |
2172 | 2756 { |
2757 v6 = pActors[actor_id].uMovementSpeed; | |
2758 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) | |
0 | 2759 { |
2172 | 2760 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uPower ) |
2761 LODWORD(v10) = pActors[actor_id].uMovementSpeed / (unsigned __int16)pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uPower; | |
2762 else | |
2763 v10 = (signed __int64)((double)pActors[actor_id].uMovementSpeed * 0.5); | |
2764 v6 = v10; | |
0 | 2765 } |
2172 | 2766 if ( pActors[actor_id].uAIState == Pursuing || pActors[actor_id].uAIState == Fleeing ) |
2767 v6 *= 2; | |
2281 | 2768 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_WAIT ) |
2172 | 2769 v6 = (signed __int64)((double)v6 * flt_6BE3AC_debug_recmod1_x_1_6); |
2770 if ( v6 > 1000 ) | |
2771 v6 = 1000; | |
2772 pActors[actor_id].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(pActors[actor_id].uYawAngle), v6); | |
2773 pActors[actor_id].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(pActors[actor_id].uYawAngle), v6); | |
2774 if ( v62 ) | |
2775 pActors[actor_id].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pActors[actor_id].uPitchAngle), v6); | |
2776 } | |
2276 | 2777 else//actor is not moving(актор не двигается) |
2172 | 2778 { |
2779 pActors[actor_id].vVelocity.x = fixpoint_mul(55000, pActors[actor_id].vVelocity.x); | |
2780 pActors[actor_id].vVelocity.y = fixpoint_mul(55000, pActors[actor_id].vVelocity.y); | |
2781 if ( v62 ) | |
2782 pActors[actor_id].vVelocity.z = fixpoint_mul(55000, pActors[actor_id].vVelocity.z); | |
2783 } | |
2784 if ( pActors[actor_id].vPosition.z <= v56 ) | |
2785 { | |
2786 pActors[actor_id].vPosition.z = v56 + 1; | |
2787 if ( pIndoor->pFaces[uFaceID].uPolygonType == 3 ) | |
0 | 2788 { |
2172 | 2789 if ( pActors[actor_id].vVelocity.z < 0 ) |
2790 pActors[actor_id].vVelocity.z = 0; | |
0 | 2791 } |
2792 else | |
2793 { | |
2172 | 2794 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 45000 ) |
2795 pActors[actor_id].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
0 | 2796 } |
2172 | 2797 } |
2798 else | |
2799 { | |
2800 if ( v59 && !v62 ) | |
2801 pActors[actor_id].vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
0 | 2802 } |
2281 | 2803 if ( pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x |
2804 + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y | |
2172 | 2805 + pActors[actor_id].vVelocity.z * pActors[actor_id].vVelocity.z >= 400 ) |
0 | 2806 { |
2172 | 2807 stru_721530.field_84 = -1; |
2808 stru_721530.field_70 = 0; | |
2809 stru_721530.field_0 = 1; | |
2810 stru_721530.field_8_radius = pActors[actor_id].uActorRadius; | |
2811 stru_721530.prolly_normal_d = pActors[actor_id].uActorRadius; | |
2812 stru_721530.height = pActors[actor_id].uActorHeight; | |
2813 v22 = 0; | |
2814 for ( uSectorID = 0; uSectorID < 100; uSectorID++ ) | |
0 | 2815 { |
2172 | 2816 stru_721530.position.x = pActors[actor_id].vPosition.x; |
2817 stru_721530.normal.x = stru_721530.position.x; | |
2818 stru_721530.position.y = pActors[actor_id].vPosition.y; | |
2819 stru_721530.normal.y = stru_721530.position.y; | |
2820 stru_721530.normal.z = pActors[actor_id].vPosition.z + pActors[actor_id].uActorRadius + 1; | |
2821 stru_721530.position.z = pActors[actor_id].vPosition.z - pActors[actor_id].uActorRadius + stru_721530.height - 1; | |
2822 if ( stru_721530.position.z < stru_721530.normal.z ) | |
2823 stru_721530.position.z = pActors[actor_id].vPosition.z + pActors[actor_id].uActorRadius + 1; | |
2824 stru_721530.velocity.x = pActors[actor_id].vVelocity.x; | |
2825 stru_721530.velocity.y = pActors[actor_id].vVelocity.y; | |
2826 stru_721530.velocity.z = pActors[actor_id].vVelocity.z; | |
2827 stru_721530.uSectorID = pActors[actor_id].uSectorID; | |
2828 if ( !stru_721530._47050A(v22) ) | |
0 | 2829 { |
2172 | 2830 v58 = 0; |
2831 v24 = 8 * actor_id; | |
2832 LOBYTE(v24) = PID(OBJECT_Actor,actor_id); | |
2833 for ( v61 = 0; v61 < 100; ++v61 ) | |
0 | 2834 { |
2172 | 2835 _46E44E_collide_against_faces_and_portals(1); |
2836 _46E0B2_collide_against_decorations(); | |
2837 _46EF01_collision_chech_player(0); | |
2838 _46ED8A_collide_against_sprite_objects(v24); | |
2839 for ( uint j = 0; j < ai_arrays_size; j++ ) | |
0 | 2840 { |
2172 | 2841 if ( ai_near_actors_ids[j] != actor_id ) |
0 | 2842 { |
2172 | 2843 v27 = abs(pActors[ai_near_actors_ids[j]].vPosition.z - pActors[actor_id].vPosition.z); |
2844 v28 = abs(pActors[ai_near_actors_ids[j]].vPosition.y - pActors[actor_id].vPosition.y); | |
2845 v29 = abs(pActors[ai_near_actors_ids[j]].vPosition.x - pActors[actor_id].vPosition.x); | |
2846 if ( int_get_vector_length(v29, v28, v27) >= pActors[actor_id].uActorRadius + (signed int)pActors[ai_near_actors_ids[j]].uActorRadius | |
2847 && Actor::_46DF1A_collide_against_actor(ai_near_actors_ids[j], 40) ) | |
0 | 2848 ++v58; |
2849 } | |
2850 } | |
2172 | 2851 if ( _46F04E_collide_against_portals() ) |
2852 break; | |
2853 } | |
2854 v56 = v58 > 1; | |
2855 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
2856 { | |
2857 v30 = stru_721530.normal2.x; | |
2858 v31 = stru_721530.normal2.y; | |
2859 v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
2860 } | |
2861 else | |
2862 { | |
2863 v30 = pActors[actor_id].vPosition.x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
2864 v31 = pActors[actor_id].vPosition.y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2865 v32 = pActors[actor_id].vPosition.z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2866 } | |
2867 v33 = collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); | |
2868 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY && pActors[actor_id].uAIState == Dead) | |
2869 { | |
2870 pActors[actor_id].uAIState = Removed; | |
2871 continue; | |
0 | 2872 } |
2172 | 2873 if ( v59 || v62 || !(pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY) ) |
0 | 2874 { |
2172 | 2875 if ( v33 == -30000 ) |
2876 continue; | |
2877 if ( pActors[actor_id].uCurrentActionAnimation != 1 || v33 >= pActors[actor_id].vPosition.z - 100 || v59 || v62 ) | |
0 | 2878 { |
2172 | 2879 if ( stru_721530.field_7C >= stru_721530.field_6C ) |
2880 { | |
2881 pActors[actor_id].vPosition.x = LOWORD(stru_721530.normal2.x); | |
2882 pActors[actor_id].vPosition.y = LOWORD(stru_721530.normal2.y); | |
2883 pActors[actor_id].vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; | |
2884 pActors[actor_id].uSectorID = LOWORD(stru_721530.uSectorID); | |
2281 | 2885 goto LABEL_123; |
2172 | 2886 } |
2887 pActors[actor_id].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
2888 pActors[actor_id].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2889 pActors[actor_id].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2890 pActors[actor_id].uSectorID = LOWORD(stru_721530.uSectorID); | |
2891 stru_721530.field_70 += stru_721530.field_7C; | |
2892 v37 = PID_ID(stru_721530.uFaceID); | |
2893 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) | |
2894 { | |
2242 | 2895 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->turn_stage == TE_MOVEMENT) ) |
2172 | 2896 { |
2897 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2898 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2899 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2900 v22 = 0; | |
2901 continue; | |
2902 } | |
2903 if ( pActors[actor_id].pMonsterInfo.uHostilityType ) | |
2904 { | |
2905 if ( !v56 ) | |
2906 { | |
2907 Actor::AI_Flee(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2908 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2909 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2910 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2911 v22 = 0; | |
2912 continue; | |
2913 } | |
2914 } | |
2915 else | |
2916 { | |
2917 if ( !v56 ) | |
2918 { | |
2919 if ( !pActors[v37].pMonsterInfo.uHostilityType ) | |
2920 { | |
2921 Actor::AI_FaceObject(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2922 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2923 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2924 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2925 v22 = 0; | |
2926 continue; | |
2927 } | |
2928 Actor::AI_Flee(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2929 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2930 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2931 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2932 v22 = 0; | |
2933 continue; | |
2934 } | |
2935 } | |
2936 Actor::AI_StandOrBored(actor_id, 4, v22, &v53); | |
2937 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2938 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2939 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2940 v22 = 0; | |
2941 continue; | |
2942 } | |
2943 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Player) | |
2944 { | |
2945 if ( pActors[actor_id].GetActorsRelation(0) ) | |
2946 { | |
2947 //v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime), v22); | |
2948 //v49 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == v22; | |
2949 //v50 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) - v22 < 0; | |
2950 pActors[actor_id].vVelocity.y = v22; | |
2951 pActors[actor_id].vVelocity.x = v22; | |
2952 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > v22 ) | |
2953 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
2954 viewparams->bRedrawGameUI = 1; | |
2955 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2956 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2957 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2958 v22 = 0; | |
2959 continue; | |
2960 } | |
2961 Actor::AI_FaceObject(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2962 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2963 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2964 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2965 v22 = 0; | |
2966 continue; | |
2967 } | |
2968 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) | |
2969 { | |
2970 _this = integer_sqrt(pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y); | |
2971 v45 = stru_5C6E00->Atan2(pActors[actor_id].vPosition.x - pLevelDecorations[v37].vPosition.x, | |
2972 pActors[actor_id].vPosition.y - pLevelDecorations[v37].vPosition.y); | |
2973 pActors[actor_id].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v45), _this); | |
2974 pActors[actor_id].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v45), _this); | |
2975 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2976 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2977 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2978 v22 = 0; | |
2979 continue; | |
2980 } | |
2981 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) | |
2982 { | |
2983 stru_721530.field_84 = stru_721530.uFaceID >> 3; | |
2984 if ( pIndoor->pFaces[v37].uPolygonType == 3 ) | |
2985 { | |
2986 pActors[actor_id].vVelocity.z = 0; | |
2987 pActors[actor_id].vPosition.z = pIndoor->pVertices[*pIndoor->pFaces[v37].pVertexIDs].z + 1; | |
2988 if ( pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x | |
2989 + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y < 400 ) | |
2990 { | |
2991 pActors[actor_id].vVelocity.y = 0; | |
2992 pActors[actor_id].vVelocity.x = 0; | |
2993 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2994 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2995 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2996 v22 = 0; | |
2997 continue; | |
2998 } | |
2999 } | |
3000 else | |
3001 { | |
3002 v61 = abs(pIndoor->pFaces[v37].pFacePlane_old.vNormal.x * pActors[actor_id].vVelocity.x + pIndoor->pFaces[v37].pFacePlane_old.vNormal.y | |
3003 * pActors[actor_id].vVelocity.y | |
3004 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.z | |
3005 * pActors[actor_id].vVelocity.z) >> 16; | |
3006 if ( (stru_721530.speed >> 3) > v61 ) | |
3007 v61 = stru_721530.speed >> 3; | |
3008 pActors[actor_id].vVelocity.x += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.x); | |
3009 pActors[actor_id].vVelocity.y += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.y); | |
3010 pActors[actor_id].vVelocity.z += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.z); | |
3011 if ( pIndoor->pFaces[v37].uPolygonType != 4 && pIndoor->pFaces[v37].uPolygonType != 3 ) | |
3012 { | |
3013 v44 = stru_721530.prolly_normal_d | |
3014 - ((pIndoor->pFaces[v37].pFacePlane_old.dist | |
3015 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.z * pActors[actor_id].vPosition.z | |
3016 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.y * pActors[actor_id].vPosition.y | |
3017 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.x * pActors[actor_id].vPosition.x) >> 16); | |
3018 if ( v44 > 0 ) | |
3019 { | |
3020 pActors[actor_id].vPosition.x += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.x); | |
3021 pActors[actor_id].vPosition.y += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.y); | |
3022 pActors[actor_id].vPosition.z += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.z); | |
3023 } | |
3024 pActors[actor_id].uYawAngle = stru_5C6E00->Atan2(pActors[actor_id].vVelocity.x, pActors[actor_id].vVelocity.y); | |
3025 } | |
3026 } | |
2187 | 3027 if ( pIndoor->pFaces[v37].uAttributes & 0x8000000 ) |
2172 | 3028 EventProcessor(pIndoor->pFaceExtras[ pIndoor->pFaces[v37].uFaceExtraID].uEventID, 0, 1); |
3029 } | |
3030 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
3031 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
3032 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
3033 v22 = 0; | |
3034 continue; | |
3035 } | |
3036 if ( pActors[actor_id].vPosition.x & 1 ) | |
3037 pActors[actor_id].uYawAngle += 100; | |
3038 else | |
3039 pActors[actor_id].uYawAngle -= 100; | |
3040 } | |
3041 else | |
3042 { | |
2242 | 3043 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->turn_stage == TE_MOVEMENT) ) |
2281 | 3044 goto LABEL_123; |
2172 | 3045 if ( !pActors[actor_id].pMonsterInfo.uHostilityType || v56 != v22 ) |
3046 { | |
3047 Actor::AI_StandOrBored(actor_id, 4, v22, &v52); | |
2281 | 3048 goto LABEL_123; |
0 | 3049 } |
3050 } | |
3051 } | |
3052 } | |
3053 } | |
2172 | 3054 else |
3055 { | |
3056 pActors[actor_id].vVelocity.z = 0; | |
3057 pActors[actor_id].vVelocity.y = 0; | |
3058 pActors[actor_id].vVelocity.x = 0; | |
3059 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY ) | |
3060 { | |
3061 if (pActors[actor_id].uAIState == Dead) | |
3062 pActors[actor_id].uAIState = Removed; | |
3063 } | |
3064 } | |
2281 | 3065 LABEL_123: |
3066 ; | |
0 | 3067 } |
3068 } | |
3069 | |
3070 | |
3071 //----- (00460A78) -------------------------------------------------------- | |
2151 | 3072 void PrepareToLoadBLV(unsigned int bLoading) |
0 | 3073 { |
2172 | 3074 unsigned int respawn; // ebx@1 |
3075 unsigned int map_id; // eax@8 | |
3076 MapInfo *map_info; // edi@9 | |
0 | 3077 int v4; // eax@11 |
2334 | 3078 // char *v14; // esi@49 |
2172 | 3079 DecorationDesc *decoration; // eax@54 |
2334 | 3080 // char v22; // cl@64 |
0 | 3081 char v28; // zf@81 |
2334 | 3082 // __int16 v29; // ax@85 |
0 | 3083 signed int v30; // edi@94 |
3084 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 | |
3085 int v35; // [sp+3F8h] [bp-1Ch]@1 | |
3086 int v38; // [sp+404h] [bp-10h]@1 | |
3087 int pDest; // [sp+40Ch] [bp-8h]@1 | |
2172 | 3088 |
3089 respawn = 0; | |
0 | 3090 pGameLoadingUI_ProgressBar->Reset(0x20u); |
2172 | 3091 bUnderwater = false; |
3092 bNoNPCHiring = false; | |
0 | 3093 pDest = 1; |
3094 uCurrentlyLoadedLevelType = LEVEL_Indoor; | |
3095 pGame->uFlags2 &= 0xFFFFFFF7u; | |
3096 if ( Is_out15odm_underwater() ) | |
3097 { | |
2172 | 3098 bUnderwater = true; |
3099 pGame->uFlags2 |= 8; | |
0 | 3100 } |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3101 if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d23.blv") ) |
2172 | 3102 bNoNPCHiring = true; |
0 | 3103 pPaletteManager->pPalette_tintColor[0] = 0; |
3104 pPaletteManager->pPalette_tintColor[1] = 0; | |
3105 pPaletteManager->pPalette_tintColor[2] = 0; | |
3106 pPaletteManager->RecalculateAll(); | |
2182 | 3107 if ( _A750D8_player_speech_timer ) |
3108 _A750D8_player_speech_timer = 0i64; | |
2172 | 3109 map_id = pMapStats->GetMapInfo(pCurrentMapName); |
3110 if ( map_id ) | |
3111 { | |
3112 map_info = &pMapStats->pInfos[map_id]; | |
3113 respawn = pMapStats->pInfos[map_id].uRespawnIntervalDays; | |
0 | 3114 v38 = GetAlertStatus(); |
3115 } | |
3116 else | |
2172 | 3117 map_info = (MapInfo *)bLoading; |
3118 dword_6BE13C_uCurrentlyLoadedLocationID = map_id; | |
2152 | 3119 |
0 | 3120 pStationaryLightsStack->uNumLightsActive = 0; |
2172 | 3121 v4 = pIndoor->Load(pCurrentMapName, (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, respawn, (char *)&pDest) - 1; |
0 | 3122 if ( !v4 ) |
1545 | 3123 Error("Unable to open %s", pCurrentMapName); |
3124 | |
2172 | 3125 if ( v4 == 1 ) |
1545 | 3126 Error("File %s is not a BLV File", pCurrentMapName); |
3127 | |
2172 | 3128 if ( v4 == 2 ) |
1545 | 3129 Error("Attempt to open new level before clearing old"); |
2172 | 3130 if ( v4 == 3 ) |
1545 | 3131 Error("Out of memory loading indoor level"); |
2061 | 3132 if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) ) |
0 | 3133 { |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3134 Actor::InitializeActors(); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3135 SpriteObject::InitializeSpriteObjects(); |
0 | 3136 } |
2061 | 3137 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000; |
2172 | 3138 if ( !map_id ) |
0 | 3139 pDest = 0; |
3140 if ( pDest == 1 ) | |
3141 { | |
2172 | 3142 for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++i ) |
0 | 3143 { |
2172 | 3144 if ( pIndoor->pSpawnPoints[i].uKind == 3 ) |
3145 SpawnEncounter(map_info, &pIndoor->pSpawnPoints[i], 0, 0, 0); | |
0 | 3146 else |
2172 | 3147 map_info->SpawnRandomTreasure(&pIndoor->pSpawnPoints[i]); |
0 | 3148 } |
3149 RespawnGlobalDecorations(); | |
3150 } | |
3151 | |
2172 | 3152 pSoundList->LoadSound(pDoorSoundIDsByLocationID[map_id], 0); |
3153 pSoundList->LoadSound(pDoorSoundIDsByLocationID[map_id] + 1, 0); | |
0 | 3154 |
3155 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
3156 { | |
2172 | 3157 if (pIndoor->pDoors[i].uAttributes & 0x01) |
0 | 3158 { |
2172 | 3159 pIndoor->pDoors[i].uState = BLVDoor::Opening; |
3160 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3161 pIndoor->pDoors[i].uAttributes = 2; | |
0 | 3162 } |
2172 | 3163 |
3164 if (pIndoor->pDoors[i].uState == BLVDoor::Closed) | |
0 | 3165 { |
2172 | 3166 pIndoor->pDoors[i].uState = BLVDoor::Closing; |
3167 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3168 pIndoor->pDoors[i].uAttributes = 2; | |
0 | 3169 } |
2172 | 3170 else if (pIndoor->pDoors[i].uState == BLVDoor::Open) |
3171 { | |
3172 pIndoor->pDoors[i].uState = BLVDoor::Opening; | |
3173 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3174 pIndoor->pDoors[i].uAttributes = 2; | |
3175 } | |
3176 } | |
0 | 3177 |
3178 for (uint i = 0; i < pIndoor->uNumFaces; ++i) | |
3179 { | |
2224 | 3180 if (pIndoor->pFaces[i].uBitmapID != -1) |
2172 | 3181 pBitmaps_LOD->pTextures[pIndoor->pFaces[i].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[i].uBitmapID].palette_id1); |
3182 } | |
3183 | |
0 | 3184 pGameLoadingUI_ProgressBar->Progress(); |
2172 | 3185 |
3186 v35 = 0; | |
0 | 3187 for (uint i = 0; i < uNumLevelDecorations; ++i) |
3188 { | |
2172 | 3189 pDecorationList->InitializeDecorationSprite(pLevelDecorations[i].uDecorationDescID); |
3190 | |
3191 if (pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID].uSoundID && _6807E0_num_decorations_with_sounds_6807B8 < 9) | |
0 | 3192 { |
2172 | 3193 pSoundList->LoadSound(pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID].uSoundID, 0); |
3194 _6807B8_level_decorations_ids[_6807E0_num_decorations_with_sounds_6807B8++] = i; | |
3195 } | |
3196 | |
3197 if (!(pLevelDecorations[i].uFlags & LEVEL_DECORATION_INVISIBLE)) | |
3198 { | |
3199 decoration = &pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID]; | |
3200 if (!decoration->DontDraw()) | |
3201 { | |
3202 if ( decoration->uLightRadius ) | |
0 | 3203 { |
2172 | 3204 unsigned char r = 255, |
3205 g = 255, | |
3206 b = 255; | |
3207 if (/*pRenderer->pRenderD3D*/true && pRenderer->bUseColoredLights) | |
0 | 3208 { |
2172 | 3209 r = decoration->uColoredLightRed; |
3210 g = decoration->uColoredLightGreen; | |
3211 b = decoration->uColoredLightBlue; | |
0 | 3212 } |
2172 | 3213 pStationaryLightsStack->AddLight(pLevelDecorations[i].vPosition.x, |
3214 pLevelDecorations[i].vPosition.y, | |
3215 pLevelDecorations[i].vPosition.z + decoration->uDecorationHeight, decoration->uLightRadius, r, g, b, _4E94D0_light_type); | |
0 | 3216 } |
3217 } | |
2172 | 3218 } |
3219 | |
3220 if (!pLevelDecorations[i].uEventID) | |
3221 { | |
3222 if (pLevelDecorations[i].IsInteractive()) | |
0 | 3223 { |
2172 | 3224 if ( v35 < 124 ) |
0 | 3225 { |
2172 | 3226 pLevelDecorations[i]._idx_in_stru123 = v35 + 75; |
3227 if ( !stru_5E4C90_MapPersistVars._decor_events[v35] ) | |
3228 pLevelDecorations[i].uFlags |= LEVEL_DECORATION_INVISIBLE; | |
3229 v35++; | |
0 | 3230 } |
3231 } | |
2172 | 3232 } |
0 | 3233 } |
3234 | |
3235 pGameLoadingUI_ProgressBar->Progress(); | |
3236 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3237 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 3238 { |
2172 | 3239 if (pSpriteObjects[i].uObjectDescID) |
0 | 3240 { |
2172 | 3241 if ( pSpriteObjects[i].stru_24.uItemID ) |
0 | 3242 { |
2172 | 3243 if ( pSpriteObjects[i].stru_24.uItemID != 220 && pItemsTable->pItems[ pSpriteObjects[i].stru_24.uItemID].uEquipType == EQUIP_POTION && |
3244 !pSpriteObjects[i].stru_24.uEnchantmentType) | |
3245 pSpriteObjects[i].stru_24.uEnchantmentType = rand() % 15 + 5; | |
3246 pItemsTable->SetSpecialBonus(&pSpriteObjects[i].stru_24); | |
0 | 3247 } |
3248 } | |
3249 } | |
3250 | |
1988 | 3251 // INDOOR initialize actors |
2172 | 3252 v38 = 0; |
0 | 3253 for (uint i = 0; i < uNumActors; ++i) |
2172 | 3254 { |
3255 if (pActors[i].uAttributes & 0x100000) | |
3256 { | |
3257 if ( !map_id ) | |
0 | 3258 { |
2172 | 3259 pActors[i].pMonsterInfo.field_3E = 19; |
3260 pActors[i].uAttributes |= 0x10000; | |
3261 continue; | |
0 | 3262 } |
2172 | 3263 v28 = v38 == 0; |
3264 } | |
3265 else | |
3266 v28 = v38 == 1; | |
3267 | |
3268 if ( !v28 ) | |
3269 { | |
3270 pActors[i].PrepareSprites(0); | |
3271 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3272 if ( pActors[i].pMonsterInfo.field_3E != 11 && pActors[i].pMonsterInfo.field_3E != 19 && (!pActors[i].sCurrentHP || !pActors[i].pMonsterInfo.uHP) ) | |
0 | 3273 { |
2172 | 3274 pActors[i].pMonsterInfo.field_3E = 5; |
3275 pActors[i].UpdateAnimation(); | |
0 | 3276 } |
2172 | 3277 } |
3278 else | |
3279 { | |
3280 pActors[i].pMonsterInfo.field_3E = 19; | |
3281 pActors[i].uAttributes |= 0x10000; | |
3282 } | |
0 | 3283 } |
3284 | |
3285 pGameLoadingUI_ProgressBar->Progress(); | |
3286 | |
2172 | 3287 //Party to start position |
0 | 3288 Actor this_; |
3289 this_.pMonsterInfo.uID = 45; | |
3290 this_.PrepareSprites(0); | |
2172 | 3291 if ( !bLoading ) |
0 | 3292 { |
3293 pParty->sRotationX = 0; | |
3294 pParty->sRotationY = 0; | |
3295 pParty->vPosition.z = 0; | |
3296 pParty->vPosition.y = 0; | |
3297 pParty->vPosition.x = 0; | |
3298 pParty->uFallStartY = 0; | |
3299 pParty->uFallSpeed = 0; | |
3300 TeleportToStartingPoint(uLevel_StartingPointType); | |
3301 } | |
3302 viewparams->_443365(); | |
3303 PlayLevelMusic(); | |
2172 | 3304 if ( !bLoading ) |
0 | 3305 { |
3306 v30 = 0; | |
2172 | 3307 for ( uint pl_id = 1; pl_id <= 4; ++pl_id ) |
0 | 3308 { |
2172 | 3309 if ( pPlayers[pl_id]->CanAct() ) |
3310 v34[v30++] = pl_id; | |
0 | 3311 } |
3312 if ( v30 ) | |
3313 { | |
3314 if ( pDest ) | |
3315 { | |
2182 | 3316 _A750D8_player_speech_timer = 256i64; |
1406 | 3317 PlayerSpeechID = SPEECH_46; |
2172 | 3318 uSpeakingCharacter = v34[rand() % v30]; |
0 | 3319 } |
3320 } | |
3321 } | |
1295 | 3322 } |
3323 //----- (0046CEC3) -------------------------------------------------------- | |
3324 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID) | |
3325 { | |
3326 int v13; // ecx@13 | |
3327 signed int v14; // ebx@14 | |
3328 int v15; // eax@16 | |
3329 //int v16; // edx@19 | |
3330 //int v17; // ST18_4@19 | |
3331 //signed int v18; // edx@19 | |
3332 //signed __int64 v19; // qtt@19 | |
3333 int v21; // eax@27 | |
3334 //int v22; // ecx@29 | |
3335 signed int v28; // eax@45 | |
3336 int v29; // ebx@47 | |
2334 | 3337 // int v30; // edx@49 |
1295 | 3338 //int v31; // ST10_4@49 |
3339 //signed int v32; // edx@49 | |
2334 | 3340 // signed __int64 v33; // qtt@49 |
1295 | 3341 //signed int v34; // eax@54 |
3342 //signed int v35; // esi@56 | |
3343 //int result; // eax@57 | |
3344 int v38; // edx@62 | |
3345 //int v44; // [sp+20h] [bp-20h]@10 | |
3346 bool v47; // [sp+24h] [bp-1Ch]@43 | |
2085 | 3347 bool current_vertices_Y; // [sp+28h] [bp-18h]@10 |
1295 | 3348 bool v49; // [sp+28h] [bp-18h]@41 |
2085 | 3349 bool next_vertices_Y; // [sp+2Ch] [bp-14h]@12 |
3350 signed int number_hits; // [sp+30h] [bp-10h]@10 | |
1295 | 3351 signed int v54; // [sp+30h] [bp-10h]@41 |
3352 signed int v55; // [sp+34h] [bp-Ch]@1 | |
3353 | |
3354 //LOG_DECOMPILATION_WARNING(); | |
3355 | |
3356 static int blv_floor_id[50]; // 00721200 | |
3357 static int blv_floor_level[50]; // 007212C8 | |
3358 | |
2075 | 3359 static __int16 blv_floor_face_vert_coord_Y[104]; // word_721390_ys |
3360 static __int16 blv_floor_face_vert_coord_X[104]; // word_721460_xs | |
1295 | 3361 |
1980 | 3362 BLVSector* pSector = &pIndoor->pSectors[uSectorID]; |
1295 | 3363 v55 = 0; |
3364 for (uint i = 0; i < pSector->uNumFloors; ++i) | |
3365 { | |
1980 | 3366 BLVFace* pFloor = &pIndoor->pFaces[pSector->pFloors[i]]; |
2027 | 3367 if (pFloor->Ethereal()) |
1295 | 3368 continue; |
3369 | |
3370 assert(pFloor->uNumVertices); | |
3371 if (x <= pFloor->pBounding.x2 && x >= pFloor->pBounding.x1 && | |
3372 y <= pFloor->pBounding.y2 && y >= pFloor->pBounding.y1) | |
3373 { | |
3374 for (uint j = 0; j < pFloor->uNumVertices; ++j) | |
3375 { | |
2075 | 3376 blv_floor_face_vert_coord_X[2 * j] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].x; |
3377 blv_floor_face_vert_coord_X[2 * j + 1] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].x; | |
3378 blv_floor_face_vert_coord_Y[2 * j] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].y; | |
3379 blv_floor_face_vert_coord_Y[2 * j + 1] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].y; | |
1295 | 3380 } |
2075 | 3381 blv_floor_face_vert_coord_X[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3382 blv_floor_face_vert_coord_Y[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
3383 | |
2085 | 3384 next_vertices_Y = blv_floor_face_vert_coord_Y[0] >= y; |
3385 number_hits = 0; | |
1295 | 3386 |
3387 for (uint j = 0; j < 2 * pFloor->uNumVertices; ++j) | |
3388 { | |
2085 | 3389 if (number_hits >= 2) |
1295 | 3390 break; |
3391 | |
2085 | 3392 current_vertices_Y = next_vertices_Y; |
3393 next_vertices_Y = blv_floor_face_vert_coord_Y[j + 1] >= y; | |
2075 | 3394 |
3395 v13 = i; | |
2085 | 3396 if (current_vertices_Y == next_vertices_Y) |
2075 | 3397 continue; |
3398 | |
3399 v14 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; | |
3400 v15 = v14 | (blv_floor_face_vert_coord_X[j] < x); | |
3401 | |
3402 if (v15 == 3) | |
3403 continue; | |
3404 else if (!v15) | |
2085 | 3405 ++number_hits; |
2075 | 3406 else |
3407 { | |
3408 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); | |
3409 long long res = fixpoint_mul((signed int)blv_floor_face_vert_coord_X[j + 1] - (signed int)blv_floor_face_vert_coord_X[j], a_div_b); | |
3410 | |
3411 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
2085 | 3412 ++number_hits; |
1295 | 3413 } |
3414 } | |
3415 | |
3416 | |
2085 | 3417 if ( number_hits == 1 ) |
1295 | 3418 { |
3419 if ( v55 >= 50 ) | |
3420 break; | |
3421 if ( pFloor->uPolygonType == POLYGON_Floor || pFloor->uPolygonType == POLYGON_Ceiling ) | |
3422 v21 = pIndoor->pVertices[pFloor->pVertexIDs[0]].z; | |
3423 else | |
1643 | 3424 v21 = fixpoint_mul(pFloor->zCalc1, x) + fixpoint_mul(pFloor->zCalc2, y) + (short)(pFloor->zCalc3 >> 16); |
1295 | 3425 blv_floor_level[v55] = v21; |
3426 blv_floor_id[v55] = pSector->pFloors[i]; | |
3427 v55++; | |
3428 } | |
3429 } | |
3430 } | |
3431 | |
3432 if ( pSector->field_0 & 8 ) | |
3433 { | |
3434 for (uint i = 0; i < pSector->uNumPortals; ++i) | |
3435 { | |
1980 | 3436 BLVFace* portal = &pIndoor->pFaces[pSector->pPortals[i]]; |
1295 | 3437 if (portal->uPolygonType != POLYGON_Floor) |
3438 continue; | |
3439 | |
3440 if (!portal->uNumVertices) | |
3441 continue; | |
3442 | |
3443 if (x <= portal->pBounding.x2 && x >= portal->pBounding.x1 && | |
3444 y <= portal->pBounding.y2 && y >= portal->pBounding.y1 ) | |
3445 { | |
3446 for (uint j = 0; j < portal->uNumVertices; ++j) | |
3447 { | |
2075 | 3448 blv_floor_face_vert_coord_X[2 * j] = portal->pXInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].x; |
3449 blv_floor_face_vert_coord_X[2 * j + 1] = portal->pXInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].x; | |
3450 blv_floor_face_vert_coord_Y[2 * j] = portal->pYInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].y; | |
3451 blv_floor_face_vert_coord_Y[2 * j + 1] = portal->pYInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].y; | |
1295 | 3452 } |
2075 | 3453 blv_floor_face_vert_coord_X[2 * portal->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3454 blv_floor_face_vert_coord_Y[2 * portal->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
1295 | 3455 v54 = 0; |
2075 | 3456 v47 = blv_floor_face_vert_coord_Y[0] >= y; |
1295 | 3457 |
3458 for (uint j = 0; j < 2 * portal->uNumVertices; ++j) | |
3459 { | |
3460 v49 = v47; | |
3461 if ( v54 >= 2 ) | |
3462 break; | |
2075 | 3463 v47 = blv_floor_face_vert_coord_Y[j + 1] >= y; |
1295 | 3464 if ( v49 != v47 ) |
3465 { | |
2075 | 3466 v28 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; |
3467 v29 = v28 | (blv_floor_face_vert_coord_X[j] < x); | |
1295 | 3468 if ( v29 != 3 ) |
3469 { | |
3470 if ( !v29 ) | |
3471 ++v54; | |
3472 else | |
3473 { | |
2075 | 3474 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); |
3475 long long res = fixpoint_mul(blv_floor_face_vert_coord_X[j + 1] - blv_floor_face_vert_coord_X[j], a_div_b); | |
3476 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
1295 | 3477 ++v54; |
3478 } | |
3479 } | |
3480 } | |
3481 } | |
3482 if ( v54 == 1 ) | |
3483 { | |
3484 if ( v55 >= 50 ) | |
3485 break; | |
3486 blv_floor_level[v55] = -29000; | |
3487 blv_floor_id[v55] = pSector->pPortals[i]; | |
3488 v55++; | |
3489 } | |
3490 } | |
3491 } | |
3492 } | |
3493 if ( v55 == 1 ) | |
3494 { | |
3495 *pFaceID = blv_floor_id[0]; | |
2208 | 3496 if ( blv_floor_level[0] <= -29000 ) |
3497 __debugbreak(); | |
1295 | 3498 return blv_floor_level[0]; |
3499 } | |
3500 if ( !v55 ) | |
3501 return -30000; | |
3502 *pFaceID = blv_floor_id[0]; | |
3503 //result = blv_floor_level[0]; | |
3504 | |
3505 /*for ( v35 = 1; v35 < v55; ++v35 ) | |
3506 { | |
3507 if ( blv_floor_level[0] <= z + 5 ) | |
3508 { | |
3509 if ( blv_floor_level[v35] >= blv_floor_level[0] || blv_floor_level[v35] > z + 5 ) | |
3510 continue; | |
3511 blv_floor_level[0] = blv_floor_level[v35]; | |
3512 *pFaceID = blv_floor_id[v35]; | |
3513 continue; | |
3514 } | |
3515 if ( blv_floor_level[v35] < blv_floor_level[0] ) | |
3516 { | |
3517 blv_floor_level[0] = blv_floor_level[v35]; | |
3518 *pFaceID = blv_floor_id[v35]; | |
3519 } | |
3520 }*/ | |
3521 | |
3522 | |
3523 int result = blv_floor_level[0]; | |
3524 for (uint i = 1; i < v55; ++i) | |
3525 { | |
3526 v38 = blv_floor_level[i]; | |
3527 if ( result <= z + 5 ) | |
3528 { | |
3529 if ( v38 > result && v38 <= z + 5 ) | |
3530 { | |
3531 result = blv_floor_level[i]; | |
2208 | 3532 if ( blv_floor_level[i] <= -29000 ) |
3533 __debugbreak(); | |
1295 | 3534 *pFaceID = blv_floor_id[i]; |
3535 } | |
3536 } | |
3537 else if ( v38 < result ) | |
3538 { | |
3539 result = blv_floor_level[i]; | |
2208 | 3540 if ( blv_floor_level[i] <= -29000 ) |
3541 __debugbreak(); | |
1295 | 3542 *pFaceID = blv_floor_id[i]; |
3543 } | |
3544 } | |
3545 | |
3546 return result; | |
3547 } | |
3548 //----- (0043FDED) -------------------------------------------------------- | |
3549 void PrepareActorRenderList_BLV() | |
3550 { | |
2334 | 3551 // unsigned __int16 v3; // ax@3 |
1295 | 3552 unsigned int v4; // eax@5 |
3553 int v6; // esi@5 | |
2334 | 3554 // unsigned int v7; // eax@7 |
1295 | 3555 int v8; // eax@10 |
3556 SpriteFrame *v9; // eax@16 | |
3557 int v12; // ecx@28 | |
3558 signed __int64 v18; // qtt@36 | |
2334 | 3559 // int v19; // ST5C_4@36 |
3560 // signed __int64 v20; // qtt@37 | |
3561 // int v21; // ST5C_4@37 | |
3562 // signed __int16 v22; // cx@39 | |
3563 // int v23; // ST50_4@40 | |
3564 // signed int v24; // ecx@40 | |
1295 | 3565 int v25; // edx@44 |
3566 __int16 v26; // ax@44 | |
2334 | 3567 // unsigned __int8 v30; // sf@44 |
3568 // int a3; // [sp+20h] [bp-34h]@5 | |
1295 | 3569 int a5a; // [sp+2Ch] [bp-28h]@36 |
2334 | 3570 // int a5b; // [sp+2Ch] [bp-28h]@40 |
1295 | 3571 __int16 v41; // [sp+3Ch] [bp-18h]@18 |
3572 int a6; // [sp+40h] [bp-14h]@34 | |
3573 int v43; // [sp+44h] [bp-10h]@34 | |
3574 int z; // [sp+48h] [bp-Ch]@32 | |
3575 signed int y; // [sp+4Ch] [bp-8h]@32 | |
3576 int x; // [sp+50h] [bp-4h]@32 | |
3577 | |
3578 for (uint i = 0; i < uNumActors; ++i) | |
3579 { | |
2166 | 3580 if (pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) |
1295 | 3581 continue; |
3582 | |
2166 | 3583 v4 = stru_5C6E00->Atan2(pActors[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, pActors[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
3584 v6 = ((signed int)(pActors[i].uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; | |
3585 v8 = pActors[i].uCurrentActionTime; | |
1295 | 3586 if ( pParty->bTurnBasedModeOn ) |
3587 { | |
2166 | 3588 if ( pActors[i].uCurrentActionAnimation == 1 ) |
3589 v8 = i * 32 + pMiscTimer->uTotalGameTimeElapsed; | |
1295 | 3590 } |
3591 else | |
3592 { | |
2166 | 3593 if ( pActors[i].uCurrentActionAnimation == 1 ) |
3594 v8 = i * 32 + pBLVRenderParams->field_0_timer_; | |
1295 | 3595 } |
2166 | 3596 if (pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 || pActors[i].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 ) |
1295 | 3597 v8 = 0; |
2166 | 3598 |
3599 if (pActors[i].uAIState == Resurrected) | |
3600 v9 = pSpriteFrameTable->GetFrameBy_x(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); | |
1295 | 3601 else |
2166 | 3602 v9 = pSpriteFrameTable->GetFrame(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); |
3603 | |
1295 | 3604 v41 = 0; |
3605 if (v9->uFlags & 2) | |
3606 v41 = 2; | |
3607 if (v9->uFlags & 0x40000) | |
3608 v41 |= 0x40u; | |
3609 if (v9->uFlags & 0x20000) | |
3610 LOBYTE(v41) = v41 | 0x80; | |
2166 | 3611 if ( (256 << v6) & v9->uFlags) |
3612 v41 |= 4; | |
3613 if ( v9->uGlowRadius ) | |
1295 | 3614 { |
2154 | 3615 //LOBYTE(v11) = _4E94D3_light_type; |
2166 | 3616 pMobileLightsStack->AddLight(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, pActors[i].uSectorID, v9->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); |
1295 | 3617 } |
2166 | 3618 for ( v12 = 0; v12 < pBspRenderer->uNumVisibleNotEmptySectors; ++v12 ) |
1295 | 3619 { |
2166 | 3620 if ( pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] == pActors[i].uSectorID ) |
1295 | 3621 { |
2166 | 3622 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, &x, &y, &z, 1) |
3623 || abs(x) < abs(y) ) | |
3624 continue; | |
3625 pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); | |
3626 if (uNumBillboardsToDraw >= 500) | |
3627 break; | |
3628 ++uNumBillboardsToDraw; | |
3629 ++uNumSpritesDrawnThisFrame; | |
3630 pActors[i].uAttributes |= 8; | |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Ritor1
parents:
2225
diff
changeset
|
3631 pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v9->pHwSpriteIDs[v6]; |
2166 | 3632 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v9->uPaletteIndex; |
3633 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pActors[i].uSectorID; | |
3634 /*if ( !pRenderer->pRenderD3D ) | |
3635 { | |
3636 LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
3637 HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
3638 v0->_screenspace_x_scaler_packedfloat = fixpoint_mul(v10->scale, v20 / x); | |
3639 a5a = fixpoint_mul(v10->scale, v20 / x); | |
3640 } | |
3641 else | |
3642 {*/ | |
3643 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
3644 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
3645 LODWORD(v18) = 0; | |
3646 HIDWORD(v18) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
3647 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v9->scale, v18 / x); | |
3648 a5a = fixpoint_mul(v9->scale, v18 / x); | |
3649 //} | |
3650 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = a5a; | |
3651 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) | |
3652 { | |
3653 if ( pActors[i].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) | |
3654 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(pGame->pStru6Instance->_4A806F(&pActors[i]), | |
3655 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); | |
3656 } | |
3657 else | |
3658 { | |
3659 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower > 0 ) | |
3660 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(65536 / pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower, pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat); | |
3661 } | |
3662 HIWORD(v25) = HIWORD(x); | |
3663 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pActors[i].vPosition.x; | |
3664 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pActors[i].vPosition.y; | |
3665 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pActors[i].vPosition.z; | |
3666 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v43; | |
3667 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
3668 LOWORD(v25) = 0; | |
3669 LOBYTE(v26) = v41; | |
3670 | |
3671 //v0->sZValue = v25 + (PID(OBJECT_Actor,i)); | |
3672 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3673 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Actor,i); | |
3674 | |
3675 //v29 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) == 0; | |
3676 //v30 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) < 0; | |
3677 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v41; | |
3678 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v9; | |
3679 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].sTintColor; | |
3680 if ( pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) | |
3681 { | |
3682 HIBYTE(v26) = HIBYTE(v41) | 1; | |
3683 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v26; | |
3684 } | |
1295 | 3685 } |
3686 } | |
3687 } | |
3688 } | |
3689 //----- (0044028F) -------------------------------------------------------- | |
3690 void PrepareItemsRenderList_BLV() | |
3691 { | |
3692 SpriteFrame *v4; // eax@12 | |
3693 unsigned int v6; // eax@12 | |
3694 int v7; // ecx@12 | |
3695 int v9; // ecx@12 | |
2334 | 3696 // unsigned __int16 v10; // ax@12 |
2166 | 3697 //int *v11; // eax@20 |
1295 | 3698 __int64 v18; // ST5C_4@27 |
2334 | 3699 // signed __int64 v19; // qtt@28 |
3700 // int v20; // ST5C_4@28 | |
3701 // __int16 v22; // ax@29 | |
1295 | 3702 int a6; // [sp+2Ch] [bp-30h]@12 |
3703 int v31; // [sp+38h] [bp-24h]@27 | |
3704 signed __int16 v34; // [sp+44h] [bp-18h]@14 | |
3705 int v35; // [sp+48h] [bp-14h]@25 | |
3706 int v36; // [sp+4Ch] [bp-10h]@25 | |
3707 signed int z; // [sp+50h] [bp-Ch]@24 | |
3708 signed int y; // [sp+54h] [bp-8h]@24 | |
3709 signed int x; // [sp+58h] [bp-4h]@24 | |
3710 | |
3711 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
3712 { | |
2166 | 3713 if (pSpriteObjects[i].uObjectDescID) |
1295 | 3714 { |
2166 | 3715 if ( !(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & 1) ) |
1295 | 3716 { |
2166 | 3717 if ( ( pSpriteObjects[i].uType < 1000 || pSpriteObjects[i].uType >= 10000) |
3718 && (pSpriteObjects[i].uType < 500 || pSpriteObjects[i].uType >= 600) | |
3719 && (pSpriteObjects[i].uType < 811 || pSpriteObjects[i].uType >= 815) | |
3720 || pGame->pStru6Instance->_4A81CA(&pSpriteObjects[i])) | |
1295 | 3721 { |
2166 | 3722 v4 = pSpriteFrameTable->GetFrame(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uSpriteID, pSpriteObjects[i].uSpriteFrameID); |
3723 a6 = v4->uGlowRadius * pSpriteObjects[i].field_22_glow_radius_multiplier; | |
3724 v6 = stru_5C6E00->Atan2(pSpriteObjects[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
3725 pSpriteObjects[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
3726 LOWORD(v7) = pSpriteObjects[i].uFacing; | |
1295 | 3727 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7; |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Ritor1
parents:
2225
diff
changeset
|
3728 pBillboardRenderList[uNumBillboardsToDraw].HwSpriteID = v4->pHwSpriteIDs[v9]; |
2166 | 3729 if ( v4->uFlags & 0x20 ) |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Ritor1
parents:
2225
diff
changeset
|
3730 pSpriteObjects[i].vPosition.z -= (signed int)(fixpoint_mul(v4->scale, pSprites_LOD->pSpriteHeaders[pBillboardRenderList[uNumBillboardsToDraw].HwSpriteID].uHeight) / 2); |
2166 | 3731 |
1295 | 3732 v34 = 0; |
2166 | 3733 if ( v4->uFlags & 2 ) |
1295 | 3734 v34 = 2; |
2166 | 3735 if ( v4->uFlags & 0x40000 ) |
1295 | 3736 v34 |= 0x40u; |
2166 | 3737 if ( v4->uFlags & 0x20000 ) |
1295 | 3738 LOBYTE(v34) = v34 | 0x80; |
2166 | 3739 //v11 = (int *)(256 << v9); |
3740 if ( (256 << v9) & v4->uFlags ) | |
3741 v34 |= 4; | |
1295 | 3742 if ( a6 ) |
3743 { | |
2166 | 3744 //LOBYTE(v11) = _4E94D3_light_type; |
3745 pMobileLightsStack->AddLight(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, pSpriteObjects[i].vPosition.z, | |
3746 pSpriteObjects[i].uSectorID, a6, pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorR, | |
3747 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorG, | |
3748 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorB, _4E94D3_light_type); | |
1295 | 3749 } |
2166 | 3750 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, |
3751 pSpriteObjects[i].vPosition.z, &x, &y, &z, 1) ) | |
1295 | 3752 { |
3753 pGame->pIndoorCameraD3D->Project(x, y, z, &v36, &v35); | |
3754 | |
3755 assert(uNumBillboardsToDraw < 500); | |
3756 //if ( (signed int)uNumBillboardsToDraw >= 500 ) | |
3757 // return; | |
3758 ++uNumBillboardsToDraw; | |
3759 ++uNumSpritesDrawnThisFrame; | |
2166 | 3760 pSpriteObjects[i].uAttributes |= 1; |
3761 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v4->uPaletteIndex; | |
3762 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pSpriteObjects[i].uSectorID; | |
2154 | 3763 //if ( pRenderer->pRenderD3D ) |
1295 | 3764 { |
2166 | 3765 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; |
3766 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
1295 | 3767 LODWORD(v18) = 0; |
2166 | 3768 HIDWORD(v18) = (int)floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); |
3769 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v4->scale, v18 / x); | |
3770 v31 = fixpoint_mul(v4->scale, v18 / x); | |
1295 | 3771 } |
2154 | 3772 /*else |
1295 | 3773 { |
1544 | 3774 __debugbreak(); // sw rendering |
2154 | 3775 LODWORD(v19) = pBLVRenderParams->field_40 << 16; |
1295 | 3776 HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; |
3777 v20 = v19 / x; | |
2166 | 3778 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v24->scale, v19 / x); |
3779 v31 = fixpoint_mul(v24->scale, v20); | |
2154 | 3780 }*/ |
1295 | 3781 //HIWORD(v21) = HIWORD(x); |
3782 //LOWORD(v21) = 0; | |
2166 | 3783 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v31; |
3784 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v34; | |
3785 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pSpriteObjects[i].vPosition.x; | |
3786 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pSpriteObjects[i].vPosition.y; | |
3787 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pSpriteObjects[i].vPosition.z; | |
3788 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v36; | |
3789 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
3790 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = v35; | |
1295 | 3791 //v23 = 8 * i; |
3792 //LOBYTE(v23) = PID(OBJECT_Item,i); | |
2166 | 3793 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v4; |
1295 | 3794 //v12 = (p->uAttributes & 0x20) == 0; |
2166 | 3795 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v21 + v23; |
3796 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3797 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Item,i); | |
3798 /*if (pSpriteObjects[i].uAttributes & 0x20) | |
1295 | 3799 { |
3800 if ( !pRenderer->pRenderD3D ) | |
2166 | 3801 pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = 0; |
2154 | 3802 }*/ |
1295 | 3803 } |
3804 } | |
3805 } | |
3806 } | |
3807 } | |
3808 } | |
3809 | |
3810 //----- (00440639) -------------------------------------------------------- | |
3811 void AddBspNodeToRenderList(unsigned int node_id) | |
3812 { | |
3813 BLVSector *pSector; // esi@1 | |
3814 | |
3815 pSector = &pIndoor->pSectors[pBspRenderer->nodes[node_id].uSectorID]; | |
2154 | 3816 //if ( pRenderer->pRenderD3D ) |
1295 | 3817 { |
3818 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
3819 //Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); | |
3820 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[i]); | |
3821 } | |
2154 | 3822 /*else |
1295 | 3823 { |
3824 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
3825 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[i]); | |
2154 | 3826 }*/ |
1295 | 3827 if ( pSector->field_0 & 0x10 ) |
3828 sub_4406BC(node_id, pSector->uFirstBSPNode); | |
3829 } | |
3830 | |
3831 //----- (004406BC) -------------------------------------------------------- | |
3832 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode) | |
3833 { | |
3834 BLVSector *pSector; // esi@2 | |
3835 BSPNode *pNode; // edi@2 | |
3836 BLVFace *pFace; // eax@2 | |
3837 int v5; // ecx@2 | |
3838 __int16 v6; // ax@6 | |
3839 int v7; // ebp@10 | |
3840 int v8; // ebx@10 | |
3841 __int16 v9; // di@18 | |
3842 //int v10; // [sp+10h] [bp-Ch]@1 | |
3843 //bool v11; // [sp+14h] [bp-8h]@5 | |
3844 BspRenderer_stru0 *node; // [sp+18h] [bp-4h]@1 | |
3845 | |
3846 //Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode); | |
3847 | |
3848 //v10 = a1; | |
3849 node = &pBspRenderer->nodes[node_id]; | |
3850 while ( 1 ) | |
3851 { | |
3852 pSector = &pIndoor->pSectors[node->uSectorID]; | |
3853 pNode = &pIndoor->pNodes[uFirstNode]; | |
3854 pFace = &pIndoor->pFaces[pSector->pFaceIDs[pNode->uCoplanarOffset]]; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3855 v5 = pFace->pFacePlane_old.dist + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3856 pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3857 pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3858 pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z;//plane equation |
1295 | 3859 if (pFace->Portal() && pFace->uSectorID != node->uSectorID ) |
3860 v5 = -v5; | |
3861 //v11 = v5 > 0; | |
3862 if ( v5 <= 0 ) | |
3863 v6 = pNode->uFront; | |
3864 else | |
3865 v6 = pNode->uBack; | |
3866 if ( v6 != -1 ) | |
3867 sub_4406BC(node_id, v6); | |
3868 v7 = pNode->uCoplanarOffset; | |
3869 v8 = v7 + pNode->uCoplanarSize; | |
3870 | |
3871 //Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); | |
3872 | |
2154 | 3873 //if ( pRenderer->pRenderD3D ) |
1295 | 3874 { |
3875 while ( v7 < v8 ) | |
3876 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[v7++]); | |
3877 } | |
2154 | 3878 /*else |
1295 | 3879 { |
3880 while ( v7 < v8 ) | |
3881 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[v7++]); | |
2154 | 3882 }*/ |
1295 | 3883 v9 = v5 > 0 ? pNode->uFront : pNode->uBack; |
3884 if ( v9 == -1 ) | |
3885 break; | |
3886 uFirstNode = v9; | |
3887 } | |
3888 } | |
3889 //----- (0043FA33) -------------------------------------------------------- | |
1544 | 3890 void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) |
1295 | 3891 { |
3892 unsigned int v8; // edi@5 | |
3893 int v9; // edi@5 | |
3894 int v10; // eax@7 | |
3895 SpriteFrame *v11; // eax@7 | |
2334 | 3896 // char v16; // zf@18 |
1295 | 3897 signed __int64 v20; // qtt@19 |
2334 | 3898 // signed __int64 v21; // qtt@20 |
2166 | 3899 Particle_sw particle; // [sp+Ch] [bp-A0h]@3 |
1295 | 3900 int v30; // [sp+8Ch] [bp-20h]@7 |
3901 int a5; // [sp+94h] [bp-18h]@17 | |
3902 int z; // [sp+98h] [bp-14h]@15 | |
3903 int a6; // [sp+9Ch] [bp-10h]@17 | |
3904 int y; // [sp+A0h] [bp-Ch]@15 | |
3905 int x; // [sp+A4h] [bp-8h]@15 | |
3906 int v37; // [sp+A8h] [bp-4h]@5 | |
3907 | |
2166 | 3908 if (pLevelDecorations[uDecorationID].uFlags & LEVEL_DECORATION_INVISIBLE) |
3909 return; | |
3910 | |
3911 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_EMITS_FIRE) | |
3912 { | |
3913 memset(&particle, 0, sizeof(particle)); // fire, like at the Pit's tavern | |
3914 particle.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
3915 particle.uDiffuse = 0xFF3C1E; | |
3916 particle.x = (double)pLevelDecorations[uDecorationID].vPosition.x; | |
3917 particle.y = (double)pLevelDecorations[uDecorationID].vPosition.y; | |
3918 particle.z = (double)pLevelDecorations[uDecorationID].vPosition.z; | |
3919 particle.r = 0.0; | |
3920 particle.g = 0.0; | |
3921 particle.b = 0.0; | |
3922 particle.flt_28 = 1.0; | |
3923 particle.timeToLive = (rand() & 0x80) + 128; | |
3924 particle.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
3925 pGame->pParticleEngine->AddParticle(&particle); | |
3926 return; | |
3927 } | |
3928 | |
3929 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_DONT_DRAW) | |
1295 | 3930 return; |
3931 | |
2166 | 3932 v8 = pLevelDecorations[uDecorationID].field_10_y_rot + ((signed int)stru_5C6E00->uIntegerPi >> 3) |
3933 - stru_5C6E00->Atan2(pLevelDecorations[uDecorationID].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
3934 pLevelDecorations[uDecorationID].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
3935 v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; | |
3936 v37 = pBLVRenderParams->field_0_timer_; | |
3937 if (pParty->bTurnBasedModeOn) | |
3938 v37 = pMiscTimer->uTotalGameTimeElapsed; | |
3939 v10 = abs(pLevelDecorations[uDecorationID].vPosition.x + pLevelDecorations[uDecorationID].vPosition.y); | |
3940 v11 = pSpriteFrameTable->GetFrame(pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uSpriteID, v37 + v10); | |
3941 v30 = 0; | |
3942 if ( v11->uFlags & 2 ) | |
3943 v30 = 2; | |
3944 if ( v11->uFlags & 0x40000 ) | |
3945 v30 |= 0x40u; | |
3946 if ( v11->uFlags & 0x20000 ) | |
3947 LOBYTE(v30) = v30 | 0x80; | |
3948 if ( (256 << v9) & v11->uFlags ) | |
3949 v30 |= 4; | |
3950 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pLevelDecorations[uDecorationID].vPosition.x, | |
3951 pLevelDecorations[uDecorationID].vPosition.y, | |
3952 pLevelDecorations[uDecorationID].vPosition.z, &x, &y, &z, 1) ) | |
3953 { | |
3954 if ( abs(x) >= abs(y) ) | |
1295 | 3955 { |
2166 | 3956 pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); |
3957 | |
3958 assert(uNumBillboardsToDraw < 500); | |
3959 | |
3960 ++uNumBillboardsToDraw; | |
3961 ++uNumDecorationsDrawnThisFrame; | |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Ritor1
parents:
2225
diff
changeset
|
3962 pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v11->pHwSpriteIDs[v9]; |
2166 | 3963 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v11->uPaletteIndex; |
3964 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = uSectorID; | |
3965 /*if ( !pRenderer->pRenderD3D ) | |
3966 { | |
3967 LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
3968 HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
3969 //LODWORD(v31) = v12->scale; | |
3970 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v12->scale, v21 / x); | |
3971 v37 = fixpoint_mul(v12->scale, v21 / x); | |
3972 } | |
3973 else | |
3974 {*/ | |
3975 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
3976 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
3977 LODWORD(v20) = 0; | |
3978 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
3979 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v11->scale, v20 / x); | |
3980 LODWORD(v20) = 0; | |
3981 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y + 0.5f); | |
3982 v37 = fixpoint_mul(v11->scale, v20 / x); | |
3983 //} | |
3984 //HIWORD(v22) = HIWORD(x); | |
3985 //LOWORD(v22) = 0; | |
3986 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v37; | |
3987 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v30; | |
3988 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pLevelDecorations[uDecorationID].vPosition.x; | |
3989 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pLevelDecorations[uDecorationID].vPosition.y; | |
3990 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pLevelDecorations[uDecorationID].vPosition.z; | |
3991 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = a5; | |
3992 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
3993 //v23 = 8 * uDecorationID; | |
3994 //LOBYTE(v23) = PID(OBJECT_Decoration,uDecorationID); | |
3995 | |
3996 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v22 + v23; | |
3997 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3998 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Decoration,uDecorationID); | |
3999 | |
4000 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
4001 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v11; | |
1295 | 4002 } |
2166 | 4003 } |
1295 | 4004 } |
4005 //----- (0043F953) -------------------------------------------------------- | |
4006 void PrepareBspRenderList_BLV() | |
4007 { | |
4008 pBspRenderer->num_faces = 0; | |
4009 | |
4010 if (pBLVRenderParams->uPartySectorID) | |
4011 { | |
4012 pBspRenderer->nodes[0].uSectorID = pBLVRenderParams->uPartySectorID; | |
4013 pBspRenderer->nodes[0].uViewportW = pBLVRenderParams->uViewportW; | |
4014 pBspRenderer->nodes[0].uViewportZ = pBLVRenderParams->uViewportZ; | |
4015 pBspRenderer->nodes[0].uViewportY = pBLVRenderParams->uViewportY; | |
4016 pBspRenderer->nodes[0].uViewportX = pBLVRenderParams->uViewportX; | |
1376 | 4017 pBspRenderer->nodes[0].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1295 | 4018 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
4019 pBspRenderer->nodes[0].uFaceID = -1; | |
4020 pBspRenderer->nodes[0].viewing_portal_id = -1; | |
4021 pBspRenderer->num_nodes = 1; | |
4022 AddBspNodeToRenderList(0); | |
4023 } | |
4024 | |
4025 pBspRenderer->MakeVisibleSectorList(); | |
4026 } | |
4027 | |
4028 //----- (0043F9E1) -------------------------------------------------------- | |
1376 | 4029 void BspRenderer_PortalViewportData::GetViewportData(__int16 x, int y, __int16 z, int w) |
1295 | 4030 { |
4031 _viewport_space_y = y; | |
4032 _viewport_space_w = w; | |
4033 | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2208
diff
changeset
|
4034 for (uint i = 0; i < window->GetHeight(); ++i) |
1295 | 4035 { |
4036 if ( i < y || i > w ) | |
4037 { | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2208
diff
changeset
|
4038 viewport_left_side[i] = window->GetWidth(); |
1295 | 4039 viewport_right_side[i] = -1; |
4040 } | |
4041 else | |
4042 { | |
4043 viewport_left_side[i] = x; | |
4044 viewport_right_side[i] = z; | |
4045 } | |
4046 } | |
4047 } | |
4048 //----- (0048653D) -------------------------------------------------------- | |
1544 | 4049 void stru149::_48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling |
1295 | 4050 { |
1544 | 4051 //stru149 *v7; // esi@1 |
1295 | 4052 int v8; // edi@1 |
4053 int v9; // eax@1 | |
4054 //int v10; // edx@1 | |
4055 //int v11; // ecx@1 | |
1544 | 4056 //int v12; // eax@1 |
4057 //int v13; // ebx@2 | |
4058 //int v14; // ecx@2 | |
4059 //int v15; // eax@2 | |
1295 | 4060 int v16; // ST14_4@3 |
4061 int v17; // ST10_4@3 | |
1544 | 4062 //int v18; // eax@5 |
1295 | 4063 int v19; // ST10_4@6 |
1544 | 4064 //int v20; // eax@8 |
1295 | 4065 int v21; // ST10_4@9 |
1544 | 4066 //int v22; // eax@10 |
4067 //int v23; // ecx@10 | |
4068 //int v24; // eax@10 | |
4069 //int result; // eax@10 | |
1295 | 4070 //int v26; // [sp+14h] [bp-14h]@1 |
1544 | 4071 //int v27; // [sp+18h] [bp-10h]@1 |
1295 | 4072 int v28; // [sp+1Ch] [bp-Ch]@1 |
4073 int v29; // [sp+24h] [bp-4h]@1 | |
1544 | 4074 //int v30; // [sp+30h] [bp+8h]@10 |
4075 //int v31; // [sp+3Ch] [bp+14h]@10 | |
4076 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4077 v8 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4078 v29 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4079 v28 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4080 v9 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); |
1295 | 4081 //v11 = -pBLVRenderParams->vPartyPos.y; |
4082 //v26 = -pBLVRenderParams->vPartyPos.x; | |
1544 | 4083 //v27 = v9; |
4084 //v12 = -pBLVRenderParams->vPartyPos.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4085 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4086 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4087 v16 = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4088 v17 = -65536 * pGame->pIndoorCameraD3D->vPartyPos.z; |
1643 | 4089 this->field_0_party_dir_x = fixpoint_mul(v16, v28) + fixpoint_mul((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, v9); |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4090 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
1643 | 4091 this->field_8_party_dir_z = fixpoint_mul(v17, v28) - fixpoint_mul(v16, v9); |
1295 | 4092 } |
4093 else | |
4094 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4095 this->field_0_party_dir_x = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4096 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4097 this->field_8_party_dir_z = (-pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1295 | 4098 } |
1544 | 4099 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4100 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4101 { |
1643 | 4102 v19 = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4103 | |
1809 | 4104 this->angle_from_north = fixpoint_mul(v19, v28) + fixpoint_mul(a4, v9); |
4105 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4106 this->viewing_angle_from_west_east = fixpoint_mul(a4, v28) - fixpoint_mul(v19, v9); |
1295 | 4107 } |
4108 else | |
4109 { | |
1809 | 4110 this->angle_from_north = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4111 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4112 this->viewing_angle_from_west_east = a4; |
1295 | 4113 } |
1544 | 4114 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4115 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4116 { |
1643 | 4117 v21 = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4118 | |
1809 | 4119 this->angle_from_east = fixpoint_mul(v21, v28) + fixpoint_mul(a7, v9); |
4120 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4121 this->viewing_angle_from_north_south = fixpoint_mul(a7, v28) - fixpoint_mul(v21, v9); |
1295 | 4122 } |
4123 else | |
4124 { | |
1809 | 4125 this->angle_from_east = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4126 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4127 this->viewing_angle_from_north_south = a7; |
1295 | 4128 } |
1544 | 4129 |
1809 | 4130 this->angle_from_east = -this->angle_from_east; |
4131 this->angle_from_south = -this->angle_from_south; | |
1844 | 4132 this->viewing_angle_from_north_south = -this->viewing_angle_from_north_south; |
1544 | 4133 |
1809 | 4134 this->field_24 = fixpoint_dot(this->angle_from_north, this->field_0_party_dir_x, |
4135 this->angle_from_west, this->field_4_party_dir_y, | |
1844 | 4136 this->viewing_angle_from_west_east, this->field_8_party_dir_z); |
1809 | 4137 this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x, |
4138 this->angle_from_south, this->field_4_party_dir_y, | |
1844 | 4139 this->viewing_angle_from_north_south, this->field_8_party_dir_z); |
1297 | 4140 } |
4141 //----- (00407A1C) -------------------------------------------------------- | |
4142 bool __fastcall sub_407A1C(int x, int z, int y, Vec3_int_ v) | |
4143 { | |
4144 unsigned int v4; // esi@1 | |
4145 Vec3_int_ v5; // ST08_12@2 | |
4146 int v6; // edi@2 | |
4147 int v7; // ebx@2 | |
4148 int v8; // esi@2 | |
4149 signed int v9; // ecx@2 | |
4150 int v10; // eax@2 | |
4151 int v11; // ecx@4 | |
4152 int v12; // eax@4 | |
4153 int v13; // ebx@4 | |
4154 int v14; // edx@6 | |
2334 | 4155 // char *v15; // edi@16 |
4156 // ODMFace *v16; // esi@19 | |
1297 | 4157 int v17; // ST34_4@25 |
4158 int v18; // ST38_4@25 | |
4159 int v19; // eax@25 | |
4160 char v20; // zf@25 | |
4161 int v21; // ebx@25 | |
2334 | 4162 // int v22; // eax@26 |
1297 | 4163 signed int v23; // edi@26 |
4164 int v24; // ST34_4@30 | |
1556 | 4165 //signed __int64 v25; // qtt@31 |
4166 //int v26; // eax@31 | |
1297 | 4167 Vec3_int_ v27; // ST08_12@37 |
4168 Vec3_int_ v28; // ST08_12@37 | |
4169 int v29; // edi@37 | |
4170 int v30; // ebx@37 | |
4171 int v31; // esi@37 | |
4172 signed int v32; // ecx@37 | |
4173 int v33; // eax@37 | |
4174 int v34; // ecx@39 | |
4175 int v35; // eax@39 | |
4176 int v36; // ebx@39 | |
4177 int v37; // edx@41 | |
2205 | 4178 //char *v38; // edi@51 |
2204 | 4179 ODMFace *odm_face; // esi@54 |
1297 | 4180 int v40; // ebx@60 |
2334 | 4181 // int v41; // eax@61 |
1297 | 4182 signed int v42; // edi@61 |
1556 | 4183 //signed __int64 v43; // qtt@66 |
4184 //int v44; // eax@66 | |
1297 | 4185 Vec3_int_ v45; // ST08_12@73 |
4186 int v46; // edi@73 | |
4187 int v47; // ebx@73 | |
4188 int v48; // esi@73 | |
4189 signed int v49; // ecx@73 | |
4190 int v50; // eax@73 | |
4191 int v51; // edx@75 | |
4192 int v52; // ecx@75 | |
4193 int v53; // eax@75 | |
4194 int v54; // ebx@75 | |
4195 int v55; // edi@77 | |
4196 int v56; // ecx@77 | |
4197 int v57; // eax@81 | |
4198 int v58; // esi@81 | |
4199 int v59; // eax@90 | |
2206 | 4200 //BLVSector *v60; // edx@90 |
2334 | 4201 // int v61; // ecx@90 |
2203 | 4202 BLVFace *face; // esi@91 |
1297 | 4203 int v63; // ST34_4@98 |
4204 int v64; // ST30_4@98 | |
4205 int v65; // eax@98 | |
4206 int v66; // ebx@98 | |
2334 | 4207 // int v67; // eax@99 |
1297 | 4208 signed int v68; // edi@99 |
4209 int v69; // ST2C_4@103 | |
1556 | 4210 //signed __int64 v70; // qtt@104 |
4211 //int v71; // eax@104 | |
1297 | 4212 Vec3_int_ v72; // ST08_12@111 |
4213 Vec3_int_ v73; // ST08_12@111 | |
4214 int v74; // edi@111 | |
4215 int v75; // ebx@111 | |
4216 int v76; // esi@111 | |
4217 signed int v77; // ecx@111 | |
4218 int v78; // eax@111 | |
4219 int v79; // edx@113 | |
4220 int v80; // ecx@113 | |
4221 int v81; // eax@113 | |
4222 int v82; // ebx@113 | |
4223 int v83; // edi@115 | |
4224 int v84; // ecx@115 | |
4225 int v85; // eax@119 | |
4226 int v86; // esi@119 | |
4227 int v87; // ecx@128 | |
2334 | 4228 // BLVSector *v88; // eax@128 |
4229 // int v89; // ecx@128 | |
2203 | 4230 //BLVFace *v90; // esi@129 |
1297 | 4231 int v91; // ebx@136 |
2334 | 4232 // int v92; // eax@137 |
1297 | 4233 signed int v93; // edi@137 |
1556 | 4234 //signed __int64 v94; // qtt@142 |
4235 //int v95; // eax@142 | |
1297 | 4236 Vec3_int_ v97; // [sp-18h] [bp-94h]@1 |
4237 int v98; // [sp-Ch] [bp-88h]@88 | |
4238 int v99; // [sp-Ch] [bp-88h]@126 | |
4239 int v100; // [sp-8h] [bp-84h]@88 | |
4240 int v101; // [sp-8h] [bp-84h]@126 | |
4241 int v102; // [sp-4h] [bp-80h]@88 | |
4242 int v103; // [sp-4h] [bp-80h]@126 | |
2205 | 4243 //int v104; // [sp+Ch] [bp-70h]@13 |
4244 //int v105; // [sp+Ch] [bp-70h]@48 | |
2334 | 4245 // int v106; // [sp+10h] [bp-6Ch]@18 |
1297 | 4246 int v107; // [sp+10h] [bp-6Ch]@98 |
4247 int v108; // [sp+10h] [bp-6Ch]@104 | |
4248 int v109; // [sp+18h] [bp-64h]@25 | |
4249 int v110; // [sp+18h] [bp-64h]@31 | |
2334 | 4250 // int i; // [sp+18h] [bp-64h]@90 |
4251 // int v112; // [sp+18h] [bp-64h]@128 | |
1297 | 4252 signed int v113; // [sp+20h] [bp-5Ch]@1 |
4253 signed int v114; // [sp+24h] [bp-58h]@1 | |
1544 | 4254 //unsigned __int64 a4; // [sp+28h] [bp-54h]@1 |
1297 | 4255 unsigned int a4_8; // [sp+30h] [bp-4Ch]@1 |
4256 int v117; // [sp+34h] [bp-48h]@4 | |
4257 int v118; // [sp+34h] [bp-48h]@39 | |
4258 int v119; // [sp+34h] [bp-48h]@75 | |
4259 int v120; // [sp+34h] [bp-48h]@113 | |
4260 int v121; // [sp+38h] [bp-44h]@4 | |
4261 int v122; // [sp+38h] [bp-44h]@39 | |
4262 int v123; // [sp+38h] [bp-44h]@76 | |
4263 int v124; // [sp+38h] [bp-44h]@114 | |
4264 int v125; // [sp+3Ch] [bp-40h]@4 | |
4265 int v126; // [sp+3Ch] [bp-40h]@39 | |
4266 int v127; // [sp+3Ch] [bp-40h]@77 | |
4267 int v128; // [sp+3Ch] [bp-40h]@115 | |
4268 int v129; // [sp+40h] [bp-3Ch]@11 | |
4269 int v130; // [sp+40h] [bp-3Ch]@46 | |
4270 int v131; // [sp+40h] [bp-3Ch]@78 | |
4271 int v132; // [sp+40h] [bp-3Ch]@116 | |
4272 int v133; // [sp+44h] [bp-38h]@10 | |
4273 int v134; // [sp+44h] [bp-38h]@45 | |
4274 int v135; // [sp+44h] [bp-38h]@81 | |
4275 int v136; // [sp+44h] [bp-38h]@119 | |
4276 int v137; // [sp+48h] [bp-34h]@7 | |
4277 int v138; // [sp+48h] [bp-34h]@42 | |
4278 int v139; // [sp+48h] [bp-34h]@82 | |
4279 int v140; // [sp+48h] [bp-34h]@120 | |
4280 int v141; // [sp+4Ch] [bp-30h]@6 | |
4281 int v142; // [sp+4Ch] [bp-30h]@41 | |
4282 int v143; // [sp+4Ch] [bp-30h]@75 | |
4283 int v144; // [sp+4Ch] [bp-30h]@113 | |
4284 int v145; // [sp+50h] [bp-2Ch]@5 | |
4285 int v146; // [sp+50h] [bp-2Ch]@40 | |
4286 int v147; // [sp+50h] [bp-2Ch]@75 | |
4287 int v148; // [sp+50h] [bp-2Ch]@113 | |
4288 int v149; // [sp+54h] [bp-28h]@4 | |
4289 int v150; // [sp+54h] [bp-28h]@39 | |
4290 int v151; // [sp+54h] [bp-28h]@75 | |
4291 int v152; // [sp+54h] [bp-28h]@113 | |
2334 | 4292 // int sDepth; // [sp+58h] [bp-24h]@17 |
4293 // int sDeptha; // [sp+58h] [bp-24h]@52 | |
1297 | 4294 int sDepthb; // [sp+58h] [bp-24h]@90 |
2334 | 4295 // char *a5; // [sp+5Ch] [bp-20h]@16 |
2205 | 4296 //char *a5a; // [sp+5Ch] [bp-20h]@51 |
1297 | 4297 signed int a5b; // [sp+5Ch] [bp-20h]@83 |
4298 signed int a5c; // [sp+5Ch] [bp-20h]@121 | |
2205 | 4299 //signed int v160; // [sp+60h] [bp-1Ch]@12 |
4300 //signed int v161; // [sp+60h] [bp-1Ch]@47 | |
1297 | 4301 int v162; // [sp+60h] [bp-1Ch]@128 |
4302 int v163; // [sp+64h] [bp-18h]@2 | |
4303 int outx; // [sp+68h] [bp-14h]@2 | |
4304 int outy; // [sp+6Ch] [bp-10h]@2 | |
4305 int outz; // [sp+70h] [bp-Ch]@2 | |
4306 Vec3_int_ pOut; // [sp+74h] [bp-8h]@2 | |
4307 int ya; // [sp+84h] [bp+8h]@60 | |
4308 int yb; // [sp+84h] [bp+8h]@136 | |
4309 int ve; // [sp+88h] [bp+Ch]@60 | |
4310 int va; // [sp+88h] [bp+Ch]@60 | |
4311 int vb; // [sp+88h] [bp+Ch]@66 | |
4312 int vf; // [sp+88h] [bp+Ch]@136 | |
4313 int vc; // [sp+88h] [bp+Ch]@136 | |
4314 int vd; // [sp+88h] [bp+Ch]@142 | |
4315 int v_4; // [sp+8Ch] [bp+10h]@60 | |
4316 int v_4a; // [sp+8Ch] [bp+10h]@65 | |
4317 int v_4b; // [sp+8Ch] [bp+10h]@136 | |
4318 int v_4c; // [sp+8Ch] [bp+10h]@141 | |
2334 | 4319 // int v_8; // [sp+90h] [bp+14h]@53 |
1297 | 4320 |
2204 | 4321 //__debugbreak();срабатывает при стрельбе огненным шаром |
1458 | 4322 |
1297 | 4323 v4 = stru_5C6E00->Atan2(v.x - x, v.y - z); |
4324 v114 = 0; | |
4325 v97.z = y; | |
1544 | 4326 v97.x = x; |
4327 v97.y = z; | |
1297 | 4328 v113 = 0; |
2205 | 4329 a4_8 = stru_5C6E00->Atan2(v.x - x, v.y - z); |
2204 | 4330 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) |
1297 | 4331 { |
4332 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); | |
4333 v45.z = v.z; | |
1556 | 4334 v45.x = v.x; |
4335 v45.y = v.y; | |
1297 | 4336 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v45, &outx, &outy, &v163); |
4337 v46 = outy - pOut.y; | |
4338 v47 = v163 - outz; | |
4339 v48 = outx - pOut.x; | |
4340 v49 = integer_sqrt(v48 * v48 + v46 * v46 + v47 * v47); | |
4341 v50 = 65536; | |
4342 if ( v49 ) | |
4343 v50 = 65536 / v49; | |
4344 v51 = outx; | |
4345 v143 = v48 * v50; | |
4346 v52 = v46 * v50; | |
4347 v53 = v47 * v50; | |
4348 v54 = pOut.x; | |
4349 v147 = v52; | |
4350 v151 = v53; | |
4351 v119 = pOut.x; | |
4352 if ( pOut.x < outx ) | |
4353 v123 = outx; | |
4354 else | |
4355 { | |
4356 v119 = outx; | |
4357 v123 = pOut.x; | |
4358 } | |
4359 v55 = pOut.y; | |
4360 v56 = outy; | |
4361 v127 = pOut.y; | |
4362 if ( pOut.y < outy ) | |
4363 v131 = outy; | |
4364 else | |
4365 { | |
4366 v127 = outy; | |
4367 v131 = pOut.y; | |
4368 } | |
4369 v57 = v163; | |
4370 v58 = outz; | |
4371 v135 = outz; | |
4372 if ( outz < v163 ) | |
4373 v139 = v163; | |
4374 else | |
4375 { | |
4376 v135 = v163; | |
4377 v139 = outz; | |
4378 } | |
2206 | 4379 |
4380 //while ( !v114 ) | |
4381 for ( a5b = 0; a5b < 2; a5b++ ) | |
1297 | 4382 { |
4383 if ( a5b ) | |
4384 { | |
2206 | 4385 v102 = outz; |
4386 v100 = pOut.y; | |
4387 v98 = pOut.x; | |
1297 | 4388 } |
4389 else | |
4390 { | |
2206 | 4391 v102 = v163; |
4392 v100 = outy; | |
4393 v98 = outx; | |
1297 | 4394 } |
4395 v59 = pIndoor->GetSector(v98, v100, v102); | |
2206 | 4396 //v60 = pIndoor->pSectors; |
4397 //v61 = 116 * v59; | |
4398 //i = 116 * v59; | |
4399 //for (sDepthb = 0; *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v61) | |
4400 //+ 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v61); ++sDepthb) | |
4401 for ( sDepthb = 0; sDepthb < pIndoor->pSectors[v59].uNumFaces; ++sDepthb ) | |
1297 | 4402 { |
2206 | 4403 face = &pIndoor->pFaces[pIndoor->pSectors[v59].pFaceIDs[sDepthb]];// face = &pIndoor->pFaces[*(__int16 *)((char *)&pIndoor->pSectors->pWalls + v61)[sDepthb]] |
4404 v63 = fixpoint_mul(v143, face->pFacePlane_old.vNormal.x); | |
4405 v64 = fixpoint_mul(v151, face->pFacePlane_old.vNormal.z); | |
4406 v65 = fixpoint_mul(v147, face->pFacePlane_old.vNormal.y); | |
4407 v20 = v63 + v64 + v65; | |
4408 v66 = v63 + v64 + v65; | |
4409 v107 = v63 + v64 + v65; | |
2203 | 4410 if ( face->Portal() |
2206 | 4411 || v119 > face->pBounding.x2 || v123 < face->pBounding.x1 |
4412 || v127 > face->pBounding.y2 || v131 < face->pBounding.y1 | |
4413 || v135 > face->pBounding.z2 || v139 < face->pBounding.z1 | |
4414 || !v20 ) | |
4415 continue; | |
4416 v68 = -(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x | |
4417 + pOut.y * face->pFacePlane_old.vNormal.y | |
4418 + outz * face->pFacePlane_old.vNormal.z); | |
1297 | 4419 if ( v66 <= 0 ) |
4420 { | |
2206 | 4421 if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4422 + pOut.y * face->pFacePlane_old.vNormal.y | |
4423 + outz * face->pFacePlane_old.vNormal.z < 0 ) | |
4424 continue; | |
1297 | 4425 } |
4426 else | |
4427 { | |
2206 | 4428 if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4429 + pOut.y * face->pFacePlane_old.vNormal.y | |
4430 + outz * face->pFacePlane_old.vNormal.z > 0 ) | |
4431 continue; | |
1297 | 4432 } |
2206 | 4433 v69 = abs(-(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4434 + pOut.y * face->pFacePlane_old.vNormal.y | |
4435 + outz * face->pFacePlane_old.vNormal.z )) >> 14; | |
1297 | 4436 if ( v69 <= abs(v66) ) |
4437 { | |
1556 | 4438 //LODWORD(v70) = v68 << 16; |
4439 //HIDWORD(v70) = v68 >> 16; | |
4440 //v71 = v70 / v107; | |
4441 //v108 = v70 / v107; | |
4442 v108 = fixpoint_div(v68, v107); | |
4443 if ( v108 >= 0 ) | |
1297 | 4444 { |
2206 | 4445 if ( sub_4075DB(pOut.x + ((signed int)(fixpoint_mul(v108, v143) + 0x8000) >> 16), |
4446 pOut.y + ((signed int)(fixpoint_mul(v108, v147) + 0x8000) >> 16), | |
4447 outz + ((signed int)(fixpoint_mul(v108, v151) + 0x8000) >> 16), | |
4448 face) ) | |
1297 | 4449 { |
4450 v114 = 1; | |
4451 break; | |
4452 } | |
4453 } | |
4454 } | |
4455 } | |
4456 } | |
4457 v72.z = y; | |
1544 | 4458 v72.x = x; |
4459 v72.y = z; | |
1297 | 4460 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v72, &pOut.x, &pOut.y, &outz); |
4461 v73.z = v.z; | |
1544 | 4462 v73.x = v.x; |
4463 v73.y = v.y; | |
1297 | 4464 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v73, &outx, &outy, &v163); |
4465 v74 = outy - pOut.y; | |
4466 v75 = v163 - outz; | |
4467 v76 = outx - pOut.x; | |
4468 v77 = integer_sqrt(v76 * v76 + v74 * v74 + v75 * v75); | |
4469 v78 = 65536; | |
4470 if ( v77 ) | |
4471 v78 = 65536 / v77; | |
4472 v79 = outx; | |
4473 v144 = v76 * v78; | |
4474 v80 = v74 * v78; | |
4475 v81 = v75 * v78; | |
4476 v82 = pOut.x; | |
4477 v148 = v80; | |
4478 v152 = v81; | |
4479 v120 = pOut.x; | |
4480 if ( pOut.x < outx ) | |
4481 v124 = outx; | |
4482 else | |
4483 { | |
4484 v120 = outx; | |
4485 v124 = pOut.x; | |
4486 } | |
4487 v83 = pOut.y; | |
4488 v84 = outy; | |
4489 v128 = pOut.y; | |
4490 if ( pOut.y < outy ) | |
4491 v132 = outy; | |
4492 else | |
4493 { | |
4494 v128 = outy; | |
4495 v132 = pOut.y; | |
4496 } | |
4497 v85 = v163; | |
4498 v86 = outz; | |
4499 v136 = outz; | |
4500 if ( outz < v163 ) | |
4501 v140 = v163; | |
4502 else | |
4503 { | |
4504 v136 = v163; | |
4505 v140 = outz; | |
4506 } | |
2206 | 4507 //while ( 1 ) |
4508 for ( a5c = 0; a5c < 2; a5c++ ) | |
1297 | 4509 { |
4510 if ( v113 ) | |
4511 return !v114 || !v113; | |
4512 if ( a5c ) | |
4513 { | |
2206 | 4514 v103 = outz; |
4515 v101 = pOut.y; | |
4516 v99 = pOut.x; | |
1297 | 4517 } |
4518 else | |
4519 { | |
2206 | 4520 v103 = v163; |
4521 v101 = outy; | |
4522 v99 = outx; | |
1297 | 4523 } |
4524 v87 = pIndoor->GetSector(v99, v101, v103); | |
2206 | 4525 //v88 = pIndoor->pSectors; |
4526 //v89 = 116 * v87; | |
4527 | |
4528 //v112 = v89; | |
4529 //if ( *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) | |
4530 //+ 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) > 0 ) | |
4531 //{ | |
4532 //while ( 1 ) | |
4533 for ( v162 = 0; v162 < pIndoor->pSectors[v87].uNumFaces; v162++) | |
1297 | 4534 { |
2206 | 4535 face = &pIndoor->pFaces[pIndoor->pSectors[v87].pFaceIDs[v162]]; |
4536 yb = fixpoint_mul(v144, face->pFacePlane_old.vNormal.x); | |
4537 v_4b = fixpoint_mul(v148, face->pFacePlane_old.vNormal.y); | |
4538 vf = fixpoint_mul(v152, face->pFacePlane_old.vNormal.z); | |
4539 v20 = yb + vf + v_4b; | |
4540 v91 = yb + vf + v_4b; | |
4541 vc = yb + vf + v_4b; | |
2203 | 4542 if ( face->Portal() |
2206 | 4543 || v120 > face->pBounding.x2 || v124 < face->pBounding.x1 |
4544 || v128 > face->pBounding.y2 || v132 < face->pBounding.y1 | |
4545 || v136 > face->pBounding.z2 || v140 < face->pBounding.z1 | |
4546 || !v20 ) | |
4547 continue; | |
4548 //v92 = outz * face->pFacePlane_old.vNormal.z; | |
4549 v93 = -(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x | |
4550 + pOut.y * face->pFacePlane_old.vNormal.y | |
4551 + outz * face->pFacePlane_old.vNormal.z); | |
1297 | 4552 if ( v91 <= 0 ) |
4553 { | |
2206 | 4554 if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4555 + pOut.y * face->pFacePlane_old.vNormal.y | |
4556 + outz * face->pFacePlane_old.vNormal.z < 0 ) | |
4557 continue; | |
1297 | 4558 } |
4559 else | |
4560 { | |
2206 | 4561 if ( face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4562 + pOut.y * face->pFacePlane_old.vNormal.y | |
4563 + outz * face->pFacePlane_old.vNormal.z > 0 ) | |
4564 continue; | |
1297 | 4565 } |
2206 | 4566 v_4c = abs(-(face->pFacePlane_old.dist + pOut.x * face->pFacePlane_old.vNormal.x |
4567 + pOut.y * face->pFacePlane_old.vNormal.y | |
4568 + outz * face->pFacePlane_old.vNormal.z)) >> 14; | |
1297 | 4569 if ( v_4c <= abs(v91) ) |
4570 { | |
1556 | 4571 //LODWORD(v94) = v93 << 16; |
4572 //HIDWORD(v94) = v93 >> 16; | |
4573 //v95 = v94 / vc; | |
4574 //vd = v94 / vc; | |
4575 vd = fixpoint_div(v93, vc); | |
4576 if ( vd >= 0 ) | |
1297 | 4577 { |
2206 | 4578 if ( sub_4075DB(pOut.x + ((signed int)(fixpoint_mul(vd, v144) + 0x8000) >> 16), |
4579 pOut.y + ((signed int)(fixpoint_mul(vd, v148) + 0x8000) >> 16), | |
4580 outz + ((signed int)(fixpoint_mul(vd, v152) + 0x8000) >> 16), | |
4581 face) ) | |
1297 | 4582 { |
4583 v113 = 1; | |
2206 | 4584 break; |
1297 | 4585 } |
4586 } | |
4587 } | |
2206 | 4588 } |
1297 | 4589 } |
4590 } | |
2204 | 4591 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
1297 | 4592 { |
2204 | 4593 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); |
4594 v5.z = v.z; | |
4595 v5.x = v.x; | |
4596 v5.y = v.y; | |
4597 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v5, &outx, &outy, &v163); | |
4598 v6 = outy - pOut.y; | |
4599 v7 = v163 - outz; | |
4600 v8 = outx - pOut.x; | |
4601 v9 = integer_sqrt(v8 * v8 + v6 * v6 + v7 * v7); | |
4602 v10 = 65536; | |
4603 if ( v9 ) | |
4604 v10 = 65536 / v9; | |
4605 v125 = v8 * v10; | |
4606 v11 = v10; | |
4607 v12 = v7 * v10; | |
4608 v13 = pOut.x; | |
4609 v117 = v12; | |
4610 v121 = v6 * v11; | |
4611 v149 = pOut.x; | |
4612 if ( pOut.x < outx ) | |
4613 v145 = outx; | |
4614 else | |
4615 { | |
4616 v149 = outx; | |
4617 v145 = pOut.x; | |
4618 } | |
4619 v14 = outy; | |
4620 v141 = pOut.y; | |
4621 if ( pOut.y < outy ) | |
4622 v137 = outy; | |
4623 else | |
1297 | 4624 { |
2204 | 4625 v141 = outy; |
4626 v137 = pOut.y; | |
4627 } | |
4628 v133 = outz; | |
4629 if ( outz < v163 ) | |
4630 v129 = v163; | |
4631 else | |
4632 { | |
4633 v133 = v163; | |
4634 v129 = outz; | |
4635 } | |
2205 | 4636 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++) |
2204 | 4637 { |
2205 | 4638 if ( sub_4088E9(pOut.x, pOut.y, outx, outy, pOutdoor->pBModels[model_id].vPosition.x, pOutdoor->pBModels[model_id].vPosition.y) |
4639 <= pOutdoor->pBModels[model_id].sBoundingRadius + 128 ) | |
1297 | 4640 { |
2205 | 4641 for ( uint face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; ++face_id ) |
2204 | 4642 { |
2205 | 4643 odm_face = &pOutdoor->pBModels[model_id].pFaces[face_id]; |
4644 v17 = fixpoint_mul(v125, odm_face->pFacePlane.vNormal.x); | |
4645 v18 = fixpoint_mul(v121, odm_face->pFacePlane.vNormal.y); | |
4646 v19 = fixpoint_mul(v117, odm_face->pFacePlane.vNormal.z); | |
4647 v20 = v17 + v18 + v19; | |
4648 v21 = v17 + v18 + v19; | |
4649 v109 = v17 + v18 + v19; | |
4650 if ( v149 > odm_face->pBoundingBox.x2 || v145 < odm_face->pBoundingBox.x1 | |
4651 || v141 > odm_face->pBoundingBox.y2 || v137 < odm_face->pBoundingBox.y1 | |
4652 || v133 > odm_face->pBoundingBox.z2 || v129 < odm_face->pBoundingBox.z1 | |
4653 || !v20 ) | |
4654 continue; | |
4655 v23 = -(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4656 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4657 + outz * odm_face->pFacePlane.vNormal.z); | |
4658 if ( v21 <= 0 ) | |
4659 { | |
4660 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4661 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4662 + outz * odm_face->pFacePlane.vNormal.z < 0 ) | |
4663 continue; | |
4664 } | |
4665 else | |
1297 | 4666 { |
2205 | 4667 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x |
4668 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4669 + outz * odm_face->pFacePlane.vNormal.z > 0 ) | |
4670 continue; | |
4671 } | |
4672 v24 = abs(-(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4673 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4674 + outz * odm_face->pFacePlane.vNormal.z)) >> 14; | |
4675 if ( v24 <= abs(v21) ) | |
4676 { | |
4677 //LODWORD(v25) = v23 << 16; | |
4678 //HIDWORD(v25) = v23 >> 16; | |
4679 //v26 = v25 / v109; | |
4680 //v110 = v25 / v109; | |
4681 v110 = fixpoint_div(v23, v109); | |
4682 if ( v110 >= 0 ) | |
2204 | 4683 { |
2206 | 4684 if ( sub_4077F1(pOut.x + ((signed int)(fixpoint_mul(v110, v125) + 0x8000) >> 16), |
4685 pOut.y + ((signed int)(fixpoint_mul(v110, v121) + 0x8000) >> 16), | |
4686 outz + ((signed int)(fixpoint_mul(v110, v117) + 0x8000) >> 16), | |
2205 | 4687 odm_face, |
4688 &pOutdoor->pBModels[model_id].pVertices) ) | |
4689 { | |
4690 v114 = 1; | |
4691 break; | |
4692 } | |
2204 | 4693 } |
1297 | 4694 } |
4695 } | |
4696 } | |
4697 } | |
2204 | 4698 v27.z = y; |
4699 v27.x = x; | |
4700 v27.y = z; | |
4701 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v27, &pOut.x, &pOut.y, &outz); | |
4702 v28.z = v.z; | |
4703 v28.x = v.x; | |
4704 v28.y = v.y; | |
4705 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v28, &outx, &outy, &v163); | |
4706 v29 = outy - pOut.y; | |
4707 v30 = v163 - outz; | |
4708 v31 = outx - pOut.x; | |
4709 v32 = integer_sqrt(v31 * v31 + v29 * v29 + v30 * v30); | |
4710 v33 = 65536; | |
4711 if ( v32 ) | |
4712 v33 = 65536 / v32; | |
4713 v126 = v31 * v33; | |
4714 v34 = v33; | |
4715 v35 = v30 * v33; | |
4716 v36 = pOut.x; | |
4717 v118 = v35; | |
4718 v122 = v29 * v34; | |
4719 v150 = pOut.x; | |
4720 if ( pOut.x < outx ) | |
4721 v146 = outx; | |
4722 else | |
4723 { | |
4724 v150 = outx; | |
4725 v146 = pOut.x; | |
4726 } | |
4727 v37 = outy; | |
4728 v142 = pOut.y; | |
4729 if ( pOut.y < outy ) | |
4730 v138 = outy; | |
4731 else | |
4732 { | |
4733 v142 = outy; | |
4734 v138 = pOut.y; | |
4735 } | |
4736 v134 = outz; | |
4737 if ( outz < v163 ) | |
4738 v130 = v163; | |
4739 else | |
4740 { | |
4741 v134 = v163; | |
4742 v130 = outz; | |
4743 } | |
2205 | 4744 |
4745 for ( uint model_id = 0; model_id < (signed int)pOutdoor->uNumBModels; ++model_id ) | |
1297 | 4746 { |
2205 | 4747 if ( sub_4088E9(pOut.x, pOut.y, outx, outy, pOutdoor->pBModels[model_id].vPosition.x, pOutdoor->pBModels[model_id].vPosition.y) |
4748 <= pOutdoor->pBModels[model_id].sBoundingRadius + 128 ) | |
1297 | 4749 { |
2205 | 4750 for ( uint face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; ++face_id ) |
2204 | 4751 { |
2205 | 4752 odm_face = &pOutdoor->pBModels[model_id].pFaces[face_id]; |
4753 ya = fixpoint_mul(v126, odm_face->pFacePlane.vNormal.x); | |
4754 ve = fixpoint_mul(v122, odm_face->pFacePlane.vNormal.y); | |
4755 v_4 = fixpoint_mul(v118, odm_face->pFacePlane.vNormal.z); | |
4756 v20 = ya + ve + v_4; | |
4757 v40 = ya + ve + v_4; | |
4758 va = ya + ve + v_4; | |
4759 if ( v150 > odm_face->pBoundingBox.x2 || v146 < odm_face->pBoundingBox.x1 | |
4760 || v142 > odm_face->pBoundingBox.y2 || v138 < odm_face->pBoundingBox.y1 | |
4761 || v134 > odm_face->pBoundingBox.z2 || v130 < odm_face->pBoundingBox.z1 | |
4762 || !v20 ) | |
4763 continue; | |
4764 v42 = -(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4765 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4766 + outz * odm_face->pFacePlane.vNormal.z); | |
4767 if ( v40 <= 0 ) | |
4768 { | |
4769 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4770 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4771 + outz * odm_face->pFacePlane.vNormal.z < 0 ) | |
4772 continue; | |
4773 } | |
4774 else | |
4775 { | |
4776 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4777 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4778 + outz * odm_face->pFacePlane.vNormal.z > 0 ) | |
4779 continue; | |
4780 } | |
4781 v_4a = abs(-(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4782 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4783 + outz * odm_face->pFacePlane.vNormal.z )) >> 14; | |
4784 if ( v_4a <= abs(v40) ) | |
4785 { | |
4786 //LODWORD(v43) = v42 << 16; | |
4787 //HIDWORD(v43) = v42 >> 16; | |
4788 //vb = v43 / va; | |
4789 vb = fixpoint_div(v42, va); | |
4790 if ( vb >= 0 ) | |
2204 | 4791 { |
2206 | 4792 if ( sub_4077F1(pOut.x + ((signed int)(fixpoint_mul(vb, v126) + 0x8000) >> 16), |
4793 pOut.y + ((signed int)(fixpoint_mul(vb, v122) + 0x8000) >> 16), | |
4794 outz + ((signed int)(fixpoint_mul(vb, v118) + 0x8000) >> 16), | |
2205 | 4795 odm_face, |
4796 &pOutdoor->pBModels[model_id].pVertices) ) | |
2204 | 4797 { |
2205 | 4798 v113 = 1; |
4799 break; | |
4800 } | |
2204 | 4801 } |
2205 | 4802 } |
2204 | 4803 } |
1297 | 4804 } |
4805 } | |
2204 | 4806 |
1297 | 4807 } |
4808 return !v114 || !v113; | |
4809 } | |
4810 //----- (0043F333) -------------------------------------------------------- | |
4811 void BspRenderer::MakeVisibleSectorList() | |
4812 { | |
2334 | 4813 // int v6; // ebx@3 |
1297 | 4814 |
4815 uNumVisibleNotEmptySectors = 0; | |
4816 for (uint i = 0; i < num_nodes; ++i) | |
4817 { | |
2203 | 4818 //if (!uNumVisibleNotEmptySectors) |
4819 //{ | |
4820 //pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
4821 //continue; | |
4822 //} | |
4823 //v6 = 0; | |
4824 //while (pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6] != nodes[i].uSectorID ) | |
4825 for ( uint j = 0; j < uNumVisibleNotEmptySectors; j++ ) | |
4826 { | |
4827 //++v6; | |
4828 if ( pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[j] == nodes[i].uSectorID) | |
4829 break; | |
4830 } | |
4831 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
1297 | 4832 } |
4833 } | |
4834 //----- (0046A334) -------------------------------------------------------- | |
4835 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2) | |
4836 { | |
4837 int v17; // edi@36 | |
2203 | 4838 |
4839 v17 = PID_ID(a1); | |
1297 | 4840 switch ( PID_TYPE(a1) ) |
4841 { | |
4842 case OBJECT_Item: // take the item | |
2203 | 4843 if ( pObjectList->pObjects[pSpriteObjects[v17].uObjectDescID].uFlags & 0x10 || v17 >= 1000 || !pSpriteObjects[v17].uObjectDescID ) |
1297 | 4844 return 1; |
2203 | 4845 if ( pItemsTable->pItems[pSpriteObjects[v17].stru_24.uItemID].uEquipType == EQUIP_GOLD) |
1297 | 4846 { |
2203 | 4847 pParty->PartyFindsGold(pSpriteObjects[v17].stru_24.uSpecEnchantmentType, 0); |
1297 | 4848 viewparams->bRedrawGameUI = 1; |
4849 } | |
4850 else | |
4851 { | |
4852 if ( pParty->pPickedItem.uItemID ) | |
4853 return 1; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2208
diff
changeset
|
4854 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[pSpriteObjects[v17].stru_24.uItemID].pUnidentifiedName);//You found an item (%s)! |
2203 | 4855 ShowStatusBarString(pTmpBuf2.data(), 2); |
4856 if ( pSpriteObjects[v17].stru_24.uItemID == 506 )//artefact | |
4857 _449B7E_toggle_bit(pParty->_quest_bits, 184, 1); | |
4858 if ( pSpriteObjects[v17].stru_24.uItemID == 455 ) | |
4859 _449B7E_toggle_bit(pParty->_quest_bits, 185, 1); | |
4860 if ( !pParty->AddItemToParty(&pSpriteObjects[v17].stru_24) ) | |
4861 pParty->SetHoldingItem(&pSpriteObjects[v17].stru_24); | |
1297 | 4862 } |
2203 | 4863 SpriteObject::OnInteraction(v17); |
1297 | 4864 break; |
4865 | |
4866 case OBJECT_Actor: | |
2203 | 4867 if ( pActors[v17].uAIState == Dying || pActors[v17].uAIState == Summoned ) |
1297 | 4868 return 1; |
2203 | 4869 if ( pActors[v17].uAIState == Dead ) |
4870 pActors[v17].LootActor(); | |
1297 | 4871 else |
4872 { | |
2203 | 4873 if ( !pActors[v17].GetActorsRelation(0) && !(pActors[v17].uAttributes & 0x80000) && pActors[v17].CanAct() ) |
1297 | 4874 { |
2203 | 4875 Actor::AI_FaceObject(v17, 4, 0, 0); |
4876 if ( pActors[v17].sNPC_ID ) | |
4877 pMessageQueue_50CBD0->AddMessage(UIMSG_StartNPCDialogue, v17, 0); | |
1297 | 4878 else |
4879 { | |
2203 | 4880 if ( pNPCStats->pGroups_copy[pActors[v17].uGroup] ) |
1297 | 4881 { |
2203 | 4882 if ( pNPCStats->pCatchPhrases[pNPCStats->pGroups_copy[pActors[v17].uGroup]] ) |
1297 | 4883 { |
2203 | 4884 pParty->uFlags |= 2; |
4885 strcpy(byte_5B0938.data(), pNPCStats->pCatchPhrases[pNPCStats->pGroups_copy[pActors[v17].uGroup]]); | |
1297 | 4886 sub_4451A8_press_any_key(0, 0, 0); |
4887 } | |
4888 } | |
4889 } | |
4890 } | |
4891 } | |
4892 break; | |
4893 | |
4894 case OBJECT_Decoration: | |
2203 | 4895 if ( pLevelDecorations[v17].uEventID ) |
1297 | 4896 { |
2203 | 4897 EventProcessor(pLevelDecorations[v17].uEventID, a1, 1); |
4898 pLevelDecorations[v17].uFlags |= LEVEL_DECORATION_VISIBLE_ON_MAP; | |
1297 | 4899 } |
4900 else | |
4901 { | |
2203 | 4902 if ( !pLevelDecorations[v17].IsInteractive() ) |
1297 | 4903 return 1; |
2203 | 4904 activeLevelDecoration = &pLevelDecorations[v17]; |
4905 EventProcessor(stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v17]._idx_in_stru123 - 75] + 380, 0, 1); | |
1297 | 4906 activeLevelDecoration = NULL; |
4907 } | |
4908 break; | |
4909 | |
4910 default: | |
4911 MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0); | |
4912 return 1; | |
4913 | |
4914 case OBJECT_BModel: | |
4915 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
4916 { | |
4917 int bmodel_id = a1 >> 9, | |
2203 | 4918 face_id = v17 & 0x3F; |
1297 | 4919 if (bmodel_id >= pOutdoor->uNumBModels) |
4920 return 1; | |
2203 | 4921 if (pOutdoor->pBModels[bmodel_id].pFaces[face_id].uAttributes & FACE_UNKNOW |
4922 || pOutdoor->pBModels[bmodel_id].pFaces[face_id].sCogTriggeredID == 0 ) | |
1297 | 4923 return 1; |
2203 | 4924 EventProcessor((signed __int16)pOutdoor->pBModels[bmodel_id].pFaces[face_id].sCogTriggeredID, a1, 1); |
1297 | 4925 } |
4926 else | |
4927 { | |
2203 | 4928 if ( !(pIndoor->pFaces[v17].uAttributes & FACE_CLICKABLE) ) |
1297 | 4929 { |
4930 ShowNothingHereStatus(); | |
4931 return 1; | |
4932 } | |
2203 | 4933 if ( pIndoor->pFaces[v17].uAttributes & FACE_UNKNOW || !pIndoor->pFaceExtras[pIndoor->pFaces[v17].uFaceExtraID].uEventID ) |
1297 | 4934 return 1; |
4935 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
2203 | 4936 EventProcessor((signed __int16)pIndoor->pFaceExtras[pIndoor->pFaces[v17].uFaceExtraID].uEventID, a1, 1); |
1297 | 4937 } |
4938 return 0; | |
4939 break; | |
4940 } | |
4941 return 0; | |
4942 } | |
4943 //----- (0046BDF1) -------------------------------------------------------- | |
1458 | 4944 void BLV_UpdateUserInputAndOther() |
1297 | 4945 { |
4946 UpdateObjects(); | |
4947 BLV_ProcessPartyActions(); | |
4948 UpdateActors_BLV(); | |
4949 BLV_UpdateDoors(); | |
4950 check_event_triggers(); | |
4951 } | |
4952 //----- (00424829) -------------------------------------------------------- | |
1378 | 4953 // Finds out if current portal can be seen through the previous portal |
1376 | 4954 bool PortalFrustrum(int pNumVertices, BspRenderer_PortalViewportData *far_portal, BspRenderer_PortalViewportData *near_portal, int uFaceID) |
1297 | 4955 { |
4956 int min_y; // esi@5 | |
4957 int max_y; // edx@5 | |
1372 | 4958 int current_ID; // eax@12 |
1297 | 4959 int v13; // eax@22 |
4960 int v15; // ecx@29 | |
4961 int v18; // eax@39 | |
4962 int v19; // eax@44 | |
4963 int v20; // ecx@44 | |
4964 int v22; // edi@46 | |
4965 int v24; // edx@48 | |
4966 int v26; // eax@55 | |
2334 | 4967 // signed int v27; // edi@55 |
1297 | 4968 int v29; // edx@57 |
4969 int v31; // eax@64 | |
2334 | 4970 // signed int v32; // edi@64 |
4971 // int v34; // eax@66 | |
4972 // int v35; // dx@66 | |
1297 | 4973 __int16 v36; // dx@67 |
1379 | 4974 //__int16 v37; // di@67 |
1297 | 4975 __int16 v38; // dx@67 |
4976 int v46; // edx@87 | |
4977 int v49; // esi@93 | |
4978 int v53; // [sp+Ch] [bp-34h]@44 | |
4979 int v54; // [sp+10h] [bp-30h]@0 | |
1372 | 4980 int min_y_ID2; // [sp+14h] [bp-2Ch]@12 |
1297 | 4981 int v59; // [sp+14h] [bp-2Ch]@87 |
4982 int v61; // [sp+1Ch] [bp-24h]@29 | |
4983 int v62; // [sp+20h] [bp-20h]@0 | |
1372 | 4984 signed int direction1; // [sp+24h] [bp-1Ch]@3 |
4985 signed int direction2; // [sp+28h] [bp-18h]@3 | |
4986 int min_y_ID; // [sp+2Ch] [bp-14h]@5 | |
1297 | 4987 int v69; // [sp+34h] [bp-Ch]@29 |
4988 int v70; // [sp+34h] [bp-Ch]@46 | |
1370 | 4989 |
1297 | 4990 if ( pNumVertices <= 1 ) |
4991 return false; | |
1344 | 4992 min_y = PortalFace._screen_space_y[0]; |
1372 | 4993 min_y_ID = 0; |
1344 | 4994 max_y = PortalFace._screen_space_y[0]; |
1372 | 4995 //face direction(направление фейса) |
1344 | 4996 if ( !PortalFace.direction ) |
1297 | 4997 { |
1372 | 4998 direction1 = 1; |
4999 direction2 = -1; | |
1297 | 5000 } |
5001 else | |
5002 { | |
1372 | 5003 direction1 = -1; |
5004 direction2 = 1; | |
5005 } | |
5006 | |
5007 //get min and max y for portal(дать минимальное и максимальное значение y для портала) | |
5008 for ( uint i = 1; i < pNumVertices; ++i ) | |
5009 { | |
1378 | 5010 if (PortalFace._screen_space_y[i] < min_y) |
1297 | 5011 { |
1372 | 5012 min_y_ID = i; |
5013 min_y = PortalFace._screen_space_y[i]; | |
1297 | 5014 } |
1378 | 5015 else if (PortalFace._screen_space_y[i] > max_y) |
5016 { | |
5017 max_y = PortalFace._screen_space_y[i]; | |
5018 } | |
1297 | 5019 } |
5020 if ( max_y == min_y ) | |
5021 return false; | |
5022 | |
1372 | 5023 //***************************************************************************************************************************** |
1376 | 5024 far_portal->_viewport_space_y = min_y; |
5025 far_portal->_viewport_space_w = max_y; | |
1372 | 5026 current_ID = min_y_ID; |
5027 min_y_ID2 = min_y_ID; | |
5028 | |
5029 for ( uint i = 0; i < pNumVertices; ++i ) | |
5030 { | |
5031 current_ID += direction2; | |
5032 if ( current_ID < pNumVertices ) | |
1297 | 5033 { |
1372 | 5034 if ( current_ID < 0 ) |
5035 current_ID += pNumVertices; | |
1297 | 5036 } |
5037 else | |
1372 | 5038 current_ID -= pNumVertices; |
5039 if ( PortalFace._screen_space_y[current_ID] <= PortalFace._screen_space_y[min_y_ID] )//определение минимальной у | |
1297 | 5040 { |
1372 | 5041 min_y_ID2 = current_ID; |
5042 min_y_ID = current_ID; | |
1297 | 5043 } |
1372 | 5044 if ( PortalFace._screen_space_y[current_ID] == max_y ) |
1297 | 5045 break; |
5046 } | |
1372 | 5047 |
5048 v13 = min_y_ID2 + direction2; | |
1297 | 5049 if ( v13 < pNumVertices ) |
5050 { | |
5051 if ( v13 < 0 ) | |
5052 v13 += pNumVertices; | |
5053 } | |
5054 else | |
5055 v13 -= pNumVertices; | |
1372 | 5056 if ( PortalFace._screen_space_y[v13] != PortalFace._screen_space_y[min_y_ID2] ) |
5057 { | |
5058 v62 = PortalFace._screen_space_x[min_y_ID2] << 16; | |
1378 | 5059 v54 = ((PortalFace._screen_space_x[v13] - PortalFace._screen_space_x[min_y_ID2]) << 16) / |
5060 (PortalFace._screen_space_y[v13] - PortalFace._screen_space_y[min_y_ID2]); | |
5061 far_portal->viewport_left_side[min_y] = (short)PortalFace._screen_space_x[min_y_ID2]; | |
1372 | 5062 } |
5063 //**************************************************************************************************************************************** | |
5064 // | |
5065 v15 = min_y_ID; | |
5066 v61 = min_y_ID; | |
1297 | 5067 for ( v69 = 0; v69 < pNumVertices; ++v69 ) |
5068 { | |
1372 | 5069 v15 += direction1; |
1297 | 5070 if ( v15 < pNumVertices ) |
5071 { | |
5072 if ( v15 < 0 ) | |
5073 v15 += pNumVertices; | |
5074 } | |
5075 else | |
5076 v15 -= pNumVertices; | |
1372 | 5077 if ( PortalFace._screen_space_y[v15] <= PortalFace._screen_space_y[min_y_ID] ) |
1297 | 5078 { |
5079 v61 = v15; | |
1372 | 5080 min_y_ID = v15; |
1297 | 5081 } |
1344 | 5082 if ( PortalFace._screen_space_y[v15] == max_y ) |
1297 | 5083 break; |
5084 } | |
1372 | 5085 v18 = direction1 + v61; |
1297 | 5086 if ( v18 < pNumVertices ) |
5087 { | |
5088 if ( v18 < 0 ) | |
5089 v18 += pNumVertices; | |
5090 } | |
5091 else | |
5092 v18 -= pNumVertices; | |
5093 v19 = v18; | |
5094 v20 = v61; | |
1344 | 5095 if ( PortalFace._screen_space_y[v19] != PortalFace._screen_space_y[v61] ) |
5096 { | |
5097 v61 = PortalFace._screen_space_x[v20] << 16; | |
1378 | 5098 v53 = ((PortalFace._screen_space_x[v19] - PortalFace._screen_space_x[v20]) << 16) / |
5099 (PortalFace._screen_space_y[v19] - PortalFace._screen_space_y[v20]); | |
5100 far_portal->viewport_right_side[max_y] = (short)PortalFace._screen_space_x[v20]; | |
1372 | 5101 } |
5102 //**************************************************************************************************************************************** | |
1297 | 5103 v22 = min_y; |
5104 if ( min_y <= max_y ) | |
5105 { | |
5106 for ( v70 = min_y; v70 <= max_y; ++v70 ) | |
5107 { | |
5108 v24 = v13; | |
1344 | 5109 if ( v22 >= PortalFace._screen_space_y[v13] && v22 != max_y ) |
1297 | 5110 { |
1372 | 5111 v13 = direction2 + v13; |
1297 | 5112 if ( v13 < pNumVertices ) |
5113 { | |
5114 if ( v13 < 0 ) | |
5115 v13 += pNumVertices; | |
5116 } | |
5117 else | |
5118 v13 -= pNumVertices; | |
5119 v26 = v13; | |
1344 | 5120 if ( PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24] > 0 ) |
1297 | 5121 { |
1378 | 5122 v54 = ((PortalFace._screen_space_x[v26] - PortalFace._screen_space_x[v24]) << 16) / (PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24]); |
1344 | 5123 v62 = PortalFace._screen_space_x[v24] << 16; |
1297 | 5124 } |
5125 } | |
5126 v29 = v18; | |
1344 | 5127 if ( v70 >= PortalFace._screen_space_y[v18] && v70 != max_y ) |
1297 | 5128 { |
1372 | 5129 v18 += direction1; |
1297 | 5130 if ( v18 < pNumVertices ) |
5131 { | |
5132 if ( v18 < 0 ) | |
5133 v18 += pNumVertices; | |
5134 } | |
5135 else | |
5136 v18 -= pNumVertices; | |
5137 v31 = v18; | |
1344 | 5138 if ( PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29] > 0 ) |
1297 | 5139 { |
1378 | 5140 v53 = ((PortalFace._screen_space_x[v31] - PortalFace._screen_space_x[v29]) << 16) / (PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29]); |
1344 | 5141 v61 = PortalFace._screen_space_x[v29] << 16; |
1297 | 5142 } |
5143 } | |
1376 | 5144 far_portal->viewport_left_side[v70] = HIWORD(v62); |
5145 far_portal->viewport_right_side[v70] = HIWORD(v61); | |
5146 if ( far_portal->viewport_left_side[v70] > far_portal->viewport_right_side[v70] ) | |
1297 | 5147 { |
1376 | 5148 v36 = far_portal->viewport_left_side[v70] ^ far_portal->viewport_right_side[v70]; |
1379 | 5149 //v37 = far_portal->viewport_right_side[v70]; |
1376 | 5150 far_portal->viewport_left_side[v70] = v36; |
1379 | 5151 v38 = far_portal->viewport_right_side[v70] ^ v36; |
1376 | 5152 far_portal->viewport_left_side[v70] ^= v38; |
5153 far_portal->viewport_right_side[v70] = v38; | |
1297 | 5154 } |
5155 v62 += v54; | |
5156 v22 = v70 + 1; | |
5157 v61 += v53; | |
5158 } | |
5159 } | |
1376 | 5160 //***************************************************************************************************************************** |
5161 // check portals coordinates and determine max, min(проверка координат порталов и определение макс, мин-ой у) | |
5162 if ( max_y < near_portal->_viewport_space_y ) | |
1297 | 5163 return false; |
1376 | 5164 if ( min_y > near_portal->_viewport_space_w ) |
1297 | 5165 return false; |
1376 | 5166 if ( min_y < near_portal->_viewport_space_y ) |
5167 min_y = near_portal->_viewport_space_y; | |
5168 if ( max_y > near_portal->_viewport_space_w ) | |
5169 max_y = near_portal->_viewport_space_w; | |
1297 | 5170 if ( min_y <= max_y ) |
5171 { | |
1376 | 5172 for ( min_y; min_y <= max_y; ++min_y ) |
1297 | 5173 { |
1376 | 5174 if ( far_portal->viewport_right_side[min_y] >= near_portal->viewport_left_side[min_y] |
5175 && far_portal->viewport_left_side[min_y] <= near_portal->viewport_right_side[min_y] ) | |
1297 | 5176 break; |
5177 } | |
5178 } | |
5179 if ( max_y < min_y ) | |
5180 return false; | |
1376 | 5181 for ( max_y; max_y >= min_y; --max_y ) |
5182 { | |
5183 if ( far_portal->viewport_right_side[max_y] >= near_portal->viewport_left_side[max_y] | |
5184 && far_portal->viewport_left_side[max_y] <= near_portal->viewport_right_side[max_y] ) | |
1297 | 5185 break; |
5186 } | |
5187 if ( min_y >= max_y ) | |
1390 | 5188 return false; |
1376 | 5189 //************************************************************************************************************************************* |
1297 | 5190 v59 = min_y; |
5191 for ( v46 = max_y - min_y + 1; v46; --v46 ) | |
5192 { | |
1376 | 5193 if ( far_portal->viewport_left_side[v59] < near_portal->viewport_left_side[v59] ) |
5194 far_portal->viewport_left_side[v59] = near_portal->viewport_left_side[v59]; | |
5195 if ( far_portal->viewport_right_side[v59] > near_portal->viewport_right_side[v59] ) | |
5196 far_portal->viewport_right_side[v59] = near_portal->viewport_right_side[v59]; | |
1297 | 5197 ++v59; |
1376 | 5198 } |
5199 far_portal->_viewport_space_y = min_y; | |
5200 far_portal->_viewport_space_w = max_y; | |
5201 far_portal->_viewport_space_x = far_portal->viewport_left_side[min_y]; | |
1379 | 5202 far_portal->_viewport_space_z = far_portal->viewport_right_side[min_y]; |
1376 | 5203 far_portal->_viewport_x_minID = min_y; |
5204 far_portal->_viewport_z_maxID = min_y; | |
1297 | 5205 v49 = min_y + 1; |
5206 if ( v49 <= max_y ) | |
5207 { | |
5208 for ( v49; v49 <= max_y; ++v49 ) | |
5209 { | |
1376 | 5210 if ( far_portal->viewport_left_side[v49] < far_portal->_viewport_space_x ) |
1297 | 5211 { |
1376 | 5212 far_portal->_viewport_space_x = far_portal->viewport_left_side[v49]; |
5213 far_portal->_viewport_x_minID = v49; | |
1297 | 5214 } |
1376 | 5215 if ( far_portal->viewport_right_side[v49] > far_portal->_viewport_space_z ) |
1297 | 5216 { |
1376 | 5217 far_portal->_viewport_space_z = far_portal->viewport_right_side[v49]; |
5218 far_portal->_viewport_z_maxID = v49; | |
1297 | 5219 } |
5220 } | |
5221 } | |
5222 return true; | |
5223 } | |
5224 //----- (00423B5D) -------------------------------------------------------- | |
1344 | 5225 int __fastcall GetPortalScreenCoord(unsigned int uFaceID) |
1297 | 5226 { |
5227 BLVFace *pFace; // ebx@1 | |
1344 | 5228 int pNextVertices; // edx@11 |
5229 int t; // ST28_4@12 | |
5230 int pScreenX; // eax@22 | |
5231 int pScreenY; // eax@27 | |
5232 signed int left_num_vertices; // edi@31 | |
5233 signed int right_num_vertices; // ebx@41 | |
5234 signed int top_num_vertices; // edi@51 | |
5235 int bottom_num_vertices; // ebx@61 | |
2334 | 5236 // signed int v62; // edx@75 |
5237 // int v63; // ecx@76 | |
5238 // int v64; // esi@76 | |
5239 // int v65; // ecx@83 | |
5240 // signed int v71; // [sp+14h] [bp-14h]@75 | |
1301 | 5241 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 |
2334 | 5242 // int thisf; // [sp+18h] [bp-10h]@74 |
1301 | 5243 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 |
2334 | 5244 // int v80; // [sp+1Ch] [bp-Ch]@76 |
1301 | 5245 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 |
1784 | 5246 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 |
1297 | 5247 |
5248 pFace = &pIndoor->pFaces[uFaceID]; | |
1344 | 5249 memset(&PortalFace, 0, sizeof(stru367)); |
5250 | |
5251 //get direction the face(определение направленности фейса)********************************************************************************* | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5252 if ( pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5253 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5254 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z) < 0 ) |
1297 | 5255 { |
1344 | 5256 PortalFace.direction = true; |
1297 | 5257 } |
5258 else | |
5259 { | |
1344 | 5260 PortalFace.direction = false; |
1301 | 5261 if ( !(pFace->Portal()) ) |
1297 | 5262 return 0; |
5263 } | |
1344 | 5264 //***************************************************************************************************************************************** |
5265 //generate/cinvertetion in camera location coordinates(генерация/конвертирование в координаты пространства камеры) | |
5266 | |
5267 //for new coordinates: | |
5268 //int x = 0x AAAA BBBB; | |
5269 //AAAA - integer(целая часть), BBBB - fractional(дробная) | |
5270 //float v = HIWORD(x) + LOWORD(x) / 65535.0f; | |
5271 //0x0351A281 это 849(351 в шестнадцатиричной) в целой части и A281 в дробной(хотя как точно BBBB считалась не помню) | |
5272 //if in HIWORD: FFFF = -1 | |
5273 //FFFE = -2 | |
5274 //FFFD = -3 | |
5275 //.... | |
5276 //8000 = -32767 | |
5277 //7FFF = 32767 | |
5278 //7FFE = 32766 | |
5279 //если в LOWORD например лежит FFFF то не совсем понятно, что это | |
5280 //потому что если и hiword и loword равны FFFF FFFF то двойное отрицание как бы, нужно тестировать что конкретно получается чтобы понять что это значит | |
5281 //всё что больше 7FFF для верхнего слова это идёт уже с минусом/Nomad/ | |
5282 | |
1297 | 5283 if ( (signed int)pFace->uNumVertices > 0 ) |
5284 { | |
1301 | 5285 for (uint i = 0; i < pFace->uNumVertices; ++i) |
1297 | 5286 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5287 pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pIndoor->pVertices[pFace->pVertexIDs[i]].x, |
1344 | 5288 pIndoor->pVertices[pFace->pVertexIDs[i]].y, |
5289 pIndoor->pVertices[pFace->pVertexIDs[i]].z, | |
5290 &PortalFace._view_transformed_z[i + 3], &PortalFace._view_transformed_x[i + 3], &PortalFace._view_transformed_y[i + 3], 0); | |
1297 | 5291 } |
1301 | 5292 } |
1344 | 5293 //***************************************************************************************************************************************** |
5294 //check vertices for the nearest plane(проверка вершин есть ли в области за ближайшей плоскостью) | |
1301 | 5295 if ( pFace->uNumVertices <= 0 ) |
1297 | 5296 return 0; |
1301 | 5297 bool bFound = false; |
5298 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
5299 { | |
1344 | 5300 if ( PortalFace._view_transformed_z[i + 3] >= 524288 )// 8.0(0x80000) |
1301 | 5301 { |
5302 bFound = true; | |
1297 | 5303 break; |
1301 | 5304 } |
5305 } | |
5306 if ( !bFound ) | |
1297 | 5307 return 0; |
1344 | 5308 //***************************************************************************************************************************************** |
5309 //check for near clip plane(проверка по ближней границе) | |
5310 // | |
5311 // v0 v1 | |
5312 // ._________________. | |
5313 // / \ | |
5314 // / \ | |
5315 // v5. . v2 | |
5316 // | | | |
5317 // | | | |
5318 // | | | |
5319 // ---------------------------- 8.0(near_clip) | |
5320 // | | | |
5321 // ._______________________. | |
5322 // v4 v3 | |
1301 | 5323 depth_num_vertices = 0; |
1344 | 5324 PortalFace._view_transformed_z[pFace->uNumVertices + 3] = PortalFace._view_transformed_z[3]; |
5325 PortalFace._view_transformed_x[pFace->uNumVertices + 3] = PortalFace._view_transformed_x[3]; | |
5326 PortalFace._view_transformed_y[pFace->uNumVertices + 3] = PortalFace._view_transformed_y[3]; | |
2166 | 5327 current_vertices_flag = PortalFace._view_transformed_z[3] >= 0x80000; //524288 |
1301 | 5328 if ( pFace->uNumVertices >= 1 ) |
5329 { | |
5330 for ( uint i = 1; i <= pFace->uNumVertices; ++i) | |
1297 | 5331 { |
2166 | 5332 next_vertices_flag = PortalFace._view_transformed_z[i + 3] >= 0x80000; //524288;// 8.0 |
2318 | 5333 if ( current_vertices_flag ^ next_vertices_flag )//или текущая или следующая вершина за ближней границей - v5 |
1297 | 5334 { |
1344 | 5335 if ( next_vertices_flag )//следующая вершина за ближней границей |
1297 | 5336 { |
2318 | 5337 //t = near_clip - v4.z / v5.z - v4.z |
2251 | 5338 t = fixpoint_div(0x80000 - PortalFace._view_transformed_z[i + 2], PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]); |
2318 | 5339 //New_x = (v5.x - v4.x)*t + v4.x |
2166 | 5340 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 3] - PortalFace._view_transformed_x[i + 2]), t) |
5341 + PortalFace._view_transformed_x[i + 2]; | |
2318 | 5342 //New_y = (v5.y - v4.y)*t + v4.y |
2166 | 5343 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 3] - PortalFace._view_transformed_y[i + 2]), t) |
5344 + PortalFace._view_transformed_y[i + 2]; | |
1344 | 5345 //New_z = 8.0(0x80000) |
2166 | 5346 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 |
1297 | 5347 } |
1344 | 5348 else// текущая вершина за ближней границей |
1297 | 5349 { |
1344 | 5350 //t = near_clip - v1.z / v0.z - v1.z |
1370 | 5351 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 3], PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]); |
1344 | 5352 //New_x = (v0.x - v1.x)*t + v1.x |
2166 | 5353 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 2] - PortalFace._view_transformed_x[i + 3]), t) |
5354 + PortalFace._view_transformed_x[i + 3]; | |
1344 | 5355 //New_y = (v0.x - v1.y)*t + v1.y |
2166 | 5356 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 2] - PortalFace._view_transformed_y[i + 3]), t) |
5357 + PortalFace._view_transformed_y[i + 3]; | |
1344 | 5358 //New_z = 8.0(0x80000) |
2166 | 5359 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 |
1297 | 5360 } |
1344 | 5361 depth_num_vertices++; |
1297 | 5362 } |
1344 | 5363 if ( next_vertices_flag )//если следующая вершина за ближней границей |
1297 | 5364 { |
1344 | 5365 pNextVertices = depth_num_vertices++; |
5366 PortalFace._view_transformed_z[pNextVertices] = PortalFace._view_transformed_z[i + 3]; | |
5367 PortalFace._view_transformed_x[pNextVertices] = PortalFace._view_transformed_x[i + 3]; | |
5368 PortalFace._view_transformed_y[pNextVertices] = PortalFace._view_transformed_y[i + 3]; | |
1297 | 5369 } |
1301 | 5370 current_vertices_flag = next_vertices_flag; |
1297 | 5371 } |
1301 | 5372 } |
1344 | 5373 //результат: нет моргания на границе портала(когда проходим сквозь портал) |
5374 //************************************************************************************************************************************ | |
5375 //convertion in screen coordinates(конвертирование в координаты экрана) | |
5376 PortalFace._view_transformed_z[depth_num_vertices] = PortalFace._view_transformed_z[0]; | |
5377 PortalFace._view_transformed_x[depth_num_vertices] = PortalFace._view_transformed_x[0]; | |
5378 PortalFace._view_transformed_y[depth_num_vertices] = PortalFace._view_transformed_y[0]; | |
5379 for ( uint i = 0; i < depth_num_vertices; ++i ) | |
5380 { | |
5381 if ( (abs(PortalFace._view_transformed_x[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) | |
5382 pScreenX = fixpoint_div(PortalFace._view_transformed_x[i], PortalFace._view_transformed_z[i]); | |
1297 | 5383 else |
5384 { | |
1344 | 5385 if ( PortalFace._view_transformed_x[i] >= 0 ) |
1297 | 5386 { |
1344 | 5387 if (PortalFace._view_transformed_z[i] >= 0) |
5388 pScreenX = 0x400000; // 64.0 | |
1301 | 5389 else |
1344 | 5390 pScreenX = 0xFFC00000; // -63.0 |
1297 | 5391 } |
5392 else | |
5393 { | |
1344 | 5394 if (PortalFace._view_transformed_z[i] >= 0) |
5395 pScreenX = 0xFFC00000; // -63.0 | |
1301 | 5396 else |
1344 | 5397 pScreenX = 0x400000; // 64.0 |
1297 | 5398 } |
5399 } | |
1301 | 5400 |
1344 | 5401 if ( (abs(PortalFace._view_transformed_y[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) |
5402 pScreenY = fixpoint_div(PortalFace._view_transformed_y[i], PortalFace._view_transformed_z[i]); | |
1297 | 5403 else |
5404 { | |
1344 | 5405 if ( PortalFace._view_transformed_y[i] >= 0 ) |
1297 | 5406 { |
1344 | 5407 if (PortalFace._view_transformed_z[i] >= 0) |
5408 pScreenY = 0x400000; // 64.0 | |
1301 | 5409 else |
1344 | 5410 pScreenY = 0xFFC00000; // -63.0 |
1297 | 5411 } |
5412 else | |
5413 { | |
1344 | 5414 if (PortalFace._view_transformed_z[i] >= 0) |
5415 pScreenY = 0xFFC00000; // -63.0 | |
1301 | 5416 else |
1344 | 5417 pScreenY = 0x400000; // 64.0 |
1297 | 5418 } |
5419 } | |
2166 | 5420 PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenX); |
5421 PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenY); | |
1344 | 5422 } |
5423 // результат: при повороте камеры, когда граница портала сдвигается к краю экрана, портал остается прозрачным(видимым) | |
5424 //****************************************************************************************************************************************** | |
1381 | 5425 //координаты как в Ида-базе игры так и в данном проекте перевёрнутые,т.е. портал который в правой части экрана имеет экранные координаты |
5426 //которые для левой части экрана. Например, x(оригинал) = 8, у нас х = 468(противоположный край экрана), точно также и с у. | |
5427 // | |
1344 | 5428 //check for left_clip plane(порверка по левой границе) |
5429 left_num_vertices = 0; | |
5430 PortalFace._screen_space_x[depth_num_vertices + 12] = PortalFace._screen_space_x[12]; | |
5431 PortalFace._screen_space_y[depth_num_vertices + 12] = PortalFace._screen_space_y[12]; | |
1370 | 5432 current_vertices_flag = PortalFace._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX;//8.0 |
1301 | 5433 if ( depth_num_vertices < 1 ) |
1297 | 5434 return 0; |
1344 | 5435 for ( uint i = 1; i <= depth_num_vertices; ++i ) |
5436 { | |
5437 next_vertices_flag = PortalFace._screen_space_x[i + 12] >= (signed int)pBLVRenderParams->uViewportX; | |
5438 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5439 { |
1344 | 5440 if ( next_vertices_flag ) |
1297 | 5441 { |
1344 | 5442 //t = left_clip - v0.x / v1.x - v0.x |
1370 | 5443 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11], PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]); |
1344 | 5444 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5445 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]), t) |
5446 + PortalFace._screen_space_y[i + 11]; | |
1344 | 5447 //New_x = left_clip |
5448 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 5449 } |
5450 else | |
5451 { | |
1344 | 5452 //t = left_clip - v1.x / v0.x - v1.x |
1370 | 5453 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12], PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]); |
1344 | 5454 //New_y = (v0.y - v1.y)*t + v1.y |
2166 | 5455 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]), t) |
5456 + PortalFace._screen_space_y[i + 12]; | |
1344 | 5457 //New_x = left_clip |
5458 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 5459 } |
1344 | 5460 left_num_vertices++; |
1297 | 5461 } |
1344 | 5462 if ( next_vertices_flag ) |
1297 | 5463 { |
1344 | 5464 pNextVertices = left_num_vertices++; |
5465 PortalFace._screen_space_x[pNextVertices + 9] = PortalFace._screen_space_x[i + 12]; | |
5466 PortalFace._screen_space_y[pNextVertices + 9] = PortalFace._screen_space_y[i + 12]; | |
1297 | 5467 } |
1344 | 5468 current_vertices_flag = next_vertices_flag; |
5469 } | |
5470 //********************************************************************************************************************************* | |
5471 //for right_clip plane(проверка по правой плоскости) | |
5472 right_num_vertices = 0; | |
5473 PortalFace._screen_space_x[left_num_vertices + 9] = PortalFace._screen_space_x[9]; | |
5474 PortalFace._screen_space_y[left_num_vertices + 9] = PortalFace._screen_space_y[9]; | |
1370 | 5475 current_vertices_flag = PortalFace._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ;//468.0 |
1344 | 5476 if (left_num_vertices < 1) |
1297 | 5477 return 0; |
1344 | 5478 for ( uint i = 1; i <= left_num_vertices; ++i ) |
5479 { | |
5480 next_vertices_flag = PortalFace._screen_space_x[i + 9] <= (signed int)pBLVRenderParams->uViewportZ; | |
5481 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5482 { |
1344 | 5483 if ( next_vertices_flag ) |
1297 | 5484 { |
1344 | 5485 //t = right_clip - v1.x / v0.x - v1.x |
1370 | 5486 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8], PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]); |
1344 | 5487 //New_y = (v0.y - v1.y)*t + v1.y |
2166 | 5488 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]), t) |
5489 + PortalFace._screen_space_y[i + 8]; | |
1344 | 5490 //New_x = right_clip |
5491 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 5492 } |
5493 else | |
5494 { | |
1344 | 5495 //t = right_clip - v0.x / v1.x - v0.x |
1370 | 5496 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9], PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]); |
1344 | 5497 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5498 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]), t) |
5499 + PortalFace._screen_space_y[i + 9]; | |
1344 | 5500 //New_x = right_clip |
5501 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 5502 } |
1344 | 5503 right_num_vertices++; |
1297 | 5504 } |
1344 | 5505 if ( next_vertices_flag ) |
1297 | 5506 { |
1344 | 5507 pNextVertices = right_num_vertices++; |
5508 PortalFace._screen_space_x[pNextVertices + 6] = PortalFace._screen_space_x[i + 9]; | |
5509 PortalFace._screen_space_y[pNextVertices + 6] = PortalFace._screen_space_y[i + 9]; | |
1297 | 5510 } |
1344 | 5511 current_vertices_flag = next_vertices_flag; |
5512 } | |
5513 //************************************************************************************************************************************ | |
5514 // for top clip plane | |
5515 top_num_vertices = 0; | |
5516 PortalFace._screen_space_x[right_num_vertices + 6] = PortalFace._screen_space_x[6]; | |
5517 PortalFace._screen_space_y[right_num_vertices + 6] = PortalFace._screen_space_y[6]; | |
5518 | |
1370 | 5519 current_vertices_flag = PortalFace._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY;//8.0 |
1344 | 5520 if ( right_num_vertices < 1 ) |
1297 | 5521 return 0; |
1344 | 5522 for ( uint i = 1; i <= right_num_vertices; ++i ) |
5523 { | |
5524 next_vertices_flag = PortalFace._screen_space_y[i + 6] >= (signed int)pBLVRenderParams->uViewportY; | |
5525 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5526 { |
1344 | 5527 if ( next_vertices_flag ) |
1297 | 5528 { |
1370 | 5529 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 5], PortalFace._screen_space_y[i + 6] - PortalFace._screen_space_y[i + 5]); |
5530 PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 6] - PortalFace._screen_space_x[i + 5]) | |
5531 * t) >> 16) + PortalFace._screen_space_x[i + 5]; | |
1344 | 5532 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 5533 } |
5534 else | |
5535 { | |
1370 | 5536 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6], PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]); |
2166 | 5537 PortalFace._screen_space_x[top_num_vertices + 3] = fixpoint_mul((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]), t) |
5538 + PortalFace._screen_space_x[i + 6]; | |
1344 | 5539 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 5540 } |
1344 | 5541 top_num_vertices++; |
1297 | 5542 } |
1344 | 5543 current_vertices_flag = next_vertices_flag; |
5544 if ( next_vertices_flag ) | |
1297 | 5545 { |
1344 | 5546 pNextVertices = top_num_vertices++; |
5547 PortalFace._screen_space_x[pNextVertices + 3] = PortalFace._screen_space_x[i + 6]; | |
5548 PortalFace._screen_space_y[pNextVertices + 3] = PortalFace._screen_space_y[i + 6]; | |
1297 | 5549 } |
1344 | 5550 } |
5551 //********************************************************************************************************************************** | |
5552 //for bottom_clip plane(проверка по нижней плоскости) | |
5553 bottom_num_vertices = 0; | |
5554 PortalFace._screen_space_x[top_num_vertices + 3] = PortalFace._screen_space_x[3]; | |
5555 PortalFace._screen_space_y[top_num_vertices + 3] = PortalFace._screen_space_y[3]; | |
1370 | 5556 current_vertices_flag = PortalFace._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW;//351.0 |
1344 | 5557 if ( top_num_vertices < 1 ) |
1297 | 5558 return 0; |
1344 | 5559 for ( uint i =1; i <= top_num_vertices; ++i ) |
5560 { | |
5561 next_vertices_flag = PortalFace._screen_space_y[i + 3] <= (signed int)pBLVRenderParams->uViewportW; | |
5562 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5563 { |
1344 | 5564 if ( next_vertices_flag ) |
1297 | 5565 { |
1370 | 5566 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2], PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]); |
2166 | 5567 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]), t) |
5568 + PortalFace._screen_space_x[i + 2]; | |
1344 | 5569 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 5570 } |
5571 else | |
5572 { | |
1370 | 5573 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3], PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]); |
2166 | 5574 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]), t) |
5575 + PortalFace._screen_space_x[i + 3]; | |
1344 | 5576 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 5577 } |
1344 | 5578 bottom_num_vertices++; |
1297 | 5579 } |
1344 | 5580 if ( next_vertices_flag ) |
1297 | 5581 { |
1344 | 5582 pNextVertices = bottom_num_vertices++; |
5583 PortalFace._screen_space_x[pNextVertices] = PortalFace._screen_space_x[i + 3]; | |
5584 PortalFace._screen_space_y[pNextVertices] = PortalFace._screen_space_y[i + 3]; | |
1297 | 5585 } |
1344 | 5586 current_vertices_flag = next_vertices_flag; |
5587 } | |
5588 //*************************************************************************************************************************************** | |
5589 | |
5590 if ( !bottom_num_vertices ) | |
1297 | 5591 return 0; |
1344 | 5592 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
5593 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
5594 //check for software(проверка для софтвар) | |
2154 | 5595 /*if ( !pRenderer->pRenderD3D && bottom_num_vertices > 3 ) |
1344 | 5596 { |
5597 PortalFace._screen_space_x[bottom_num_vertices + 1] = PortalFace._screen_space_x[1]; | |
5598 PortalFace._screen_space_y[bottom_num_vertices + 1] = PortalFace._screen_space_y[1]; | |
5599 thisf = PortalFace.direction == true ? 1 : - 1; | |
5600 if ( bottom_num_vertices > 0 ) | |
1297 | 5601 { |
5602 v62 = 1; | |
5603 v71 = 1; | |
5604 do | |
5605 { | |
5606 v63 = v62 - 1; | |
5607 v64 = v62 + 1; | |
5608 v80 = v62 + 1; | |
1344 | 5609 if ( v62 - 1 >= bottom_num_vertices ) |
5610 v63 -= bottom_num_vertices; | |
5611 if ( v62 >= bottom_num_vertices ) | |
5612 v62 -= bottom_num_vertices; | |
5613 if ( v64 >= bottom_num_vertices ) | |
5614 v64 -= bottom_num_vertices; | |
5615 if ( thisf * ((PortalFace._screen_space_y[v64] - PortalFace._screen_space_y[v63]) | |
5616 * (PortalFace._screen_space_x[v62] - PortalFace._screen_space_x[v63]) | |
5617 - (PortalFace._screen_space_y[v62] - PortalFace._screen_space_y[v63]) | |
5618 * (PortalFace._screen_space_x[v64] - PortalFace._screen_space_x[v63])) < 0 ) | |
1297 | 5619 { |
5620 v62 = v80; | |
5621 v71 = v80; | |
5622 } | |
5623 else | |
5624 { | |
5625 v62 = v71; | |
5626 v65 = v71; | |
1344 | 5627 if ( v71 < bottom_num_vertices || (v65 = v71 - bottom_num_vertices, v71 - bottom_num_vertices < bottom_num_vertices) ) |
1297 | 5628 { |
1344 | 5629 memcpy(&PortalFace._screen_space_y[v65], &PortalFace._screen_space_y[v65 + 1], |
5630 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
5631 memcpy(&PortalFace._screen_space_x[v65], &PortalFace._screen_space_x[v65 + 1], | |
5632 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
1297 | 5633 } |
1344 | 5634 --bottom_num_vertices; |
1297 | 5635 } |
5636 } | |
1344 | 5637 while ( v62 - 1 < bottom_num_vertices ); |
1297 | 5638 } |
1344 | 5639 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
5640 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
2154 | 5641 }*/ |
1344 | 5642 return bottom_num_vertices; |
1408 | 5643 } |
5644 | |
5645 //----- (004AAEA6) -------------------------------------------------------- | |
5646 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1) | |
5647 { | |
5648 double v4; // st5@2 | |
5649 double v5; // st4@3 | |
5650 float v11; // [sp+8h] [bp-8h]@2 | |
5651 float v12; // [sp+8h] [bp-8h]@6 | |
5652 float v13; // [sp+Ch] [bp-4h]@2 | |
5653 float v14; // [sp+Ch] [bp-4h]@6 | |
5654 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5655 if (pGame->pIndoorCameraD3D->sRotationX) |
1408 | 5656 { |
5657 v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
5658 v11 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
5659 v4 = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5660 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5661 //{ |
1642 | 5662 v5 = v11 * pGame->pIndoorCameraD3D->fRotationYSine + v13 * pGame->pIndoorCameraD3D->fRotationYCosine; |
5663 a1->vWorldViewPosition.y = v13 * pGame->pIndoorCameraD3D->fRotationYSine - v11 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5664 /*} |
1408 | 5665 else |
5666 { | |
5667 v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY; | |
5668 a1->vWorldViewPosition.y = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5669 }*/ |
1642 | 5670 a1->vWorldViewPosition.x = v5 * pGame->pIndoorCameraD3D->fRotationXCosine - v4 * pGame->pIndoorCameraD3D->fRotationXSine; |
5671 a1->vWorldViewPosition.z = v5 * pGame->pIndoorCameraD3D->fRotationXSine + v4 * pGame->pIndoorCameraD3D->fRotationXCosine; | |
1408 | 5672 } |
5673 else | |
5674 { | |
5675 v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
5676 v12 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
5677 a1->vWorldViewPosition.z = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5678 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5679 //{ |
1642 | 5680 a1->vWorldViewPosition.x = v12 * pGame->pIndoorCameraD3D->fRotationYSine + v14 * pGame->pIndoorCameraD3D->fRotationYCosine; |
5681 a1->vWorldViewPosition.y = v14 * pGame->pIndoorCameraD3D->fRotationYSine - v12 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5682 /*} |
1408 | 5683 else |
5684 { | |
5685 a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY; | |
5686 a1->vWorldViewPosition.y = v14 * pBLVRenderParams->fSineY + v12 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5687 }*/ |
1408 | 5688 } |
5689 return 0; | |
2084 | 5690 } |
5691 //----- (00472866) -------------------------------------------------------- | |
5692 void BLV_ProcessPartyActions() | |
5693 { | |
5694 int v1; // ebx@1 | |
5695 int v2; // edi@1 | |
5696 double v10; // st7@27 | |
2334 | 5697 // unsigned int v12; // eax@49 |
5698 // double v13; // st7@50 | |
5699 // int v17; // eax@62 | |
5700 // double v18; // st7@62 | |
5701 // int v19; // ST40_4@62 | |
5702 // int v20; // eax@65 | |
5703 // double v21; // st7@65 | |
5704 // int v22; // ST40_4@65 | |
5705 // int v23; // eax@66 | |
5706 // double v24; // st7@66 | |
5707 // int v25; // ST40_4@66 | |
5708 // int v26; // eax@67 | |
5709 // double v27; // st7@67 | |
5710 // int v28; // ST40_4@67 | |
2084 | 5711 int new_party_z; // esi@96 |
5712 int v38; // eax@96 | |
5713 int v39; // ecx@106 | |
5714 int v40; // eax@106 | |
5715 int v42; // eax@120 | |
2085 | 5716 BLVFace *pFace; // esi@126 |
2084 | 5717 int v46; // ecx@133 |
5718 int v52; // eax@140 | |
5719 int v54; // ebx@146 | |
2334 | 5720 // int v63; // [sp-8h] [bp-68h]@75 |
5721 // int v65; // [sp-4h] [bp-64h]@75 | |
2084 | 5722 unsigned int uFaceEvent; // [sp+14h] [bp-4Ch]@1 |
5723 bool party_running_flag; // [sp+1Ch] [bp-44h]@1 | |
5724 bool bFeatherFall; // [sp+24h] [bp-3Ch]@15 | |
5725 unsigned int uSectorID; // [sp+28h] [bp-38h]@1 | |
5726 bool party_walking_flag; // [sp+2Ch] [bp-34h]@1 | |
5727 unsigned int uFaceID; // [sp+30h] [bp-30h]@1 | |
5728 int v80; // [sp+34h] [bp-2Ch]@1 | |
5729 int v82; // [sp+3Ch] [bp-24h]@47 | |
5730 int _view_angle; // [sp+40h] [bp-20h]@47 | |
2208 | 5731 bool hovering; // [sp+44h] [bp-1Ch]@1 |
2084 | 5732 int new_party_y; // [sp+48h] [bp-18h]@1 |
5733 int new_party_x; // [sp+4Ch] [bp-14h]@1 | |
5734 int party_z; // [sp+50h] [bp-10h]@1 | |
5735 int angle; // [sp+5Ch] [bp-4h]@47 | |
5736 | |
5737 uFaceEvent = 0; | |
5738 //v89 = pParty->uFallSpeed; | |
5739 v1 = 0; | |
5740 v2 = 0; | |
5741 new_party_x = pParty->vPosition.x; | |
5742 new_party_y = pParty->vPosition.y; | |
5743 party_z = pParty->vPosition.z; | |
5744 uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
5745 party_running_flag = false; | |
5746 party_walking_flag = false; | |
2208 | 5747 hovering = false; |
2084 | 5748 |
5749 uFaceID = -1; | |
2208 | 5750 int floor_level = collide_against_floor(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID);//получить высоту пола |
5751 | |
5752 if ( pParty->bFlying )//отключить полёт | |
2084 | 5753 { |
5754 pParty->bFlying = false; | |
5755 if (pParty->FlyActive()) | |
5756 pOtherOverlayList->pOverlays[pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID - 1].field_E |= 1; | |
5757 } | |
5758 | |
5759 if ( floor_level == -30000 || uFaceID == -1) | |
5760 { | |
5761 floor_level = collide_against_floor_approximate(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); | |
5762 if ( floor_level == -30000 || uFaceID == -1) | |
5763 { | |
5764 __debugbreak(); // level built with errors | |
5765 pParty->vPosition.x = blv_prev_party_x; | |
5766 pParty->vPosition.y = blv_prev_party_z; | |
5767 pParty->vPosition.z = blv_prev_party_y; | |
5768 pParty->uFallStartY = blv_prev_party_y; | |
5769 return; | |
5770 } | |
5771 } | |
5772 | |
5773 blv_prev_party_x = pParty->vPosition.x; | |
5774 blv_prev_party_z = pParty->vPosition.y; | |
5775 blv_prev_party_y = pParty->vPosition.z; | |
5776 if (!pParty->bTurnBasedModeOn) | |
5777 { | |
2151 | 5778 static int dword_720CDC = 0; |
5779 | |
2084 | 5780 int v67 = GetTickCount() / 500; |
5781 if (dword_720CDC != v67 ) | |
5782 { | |
5783 dword_4F8580[3 * dword_4F8580[1]] = pParty->vPosition.x; | |
5784 dword_4F8580[3 * dword_4F8580[2]] = pParty->vPosition.y; | |
5785 dword_4F8580[3 * dword_4F8580[3]] = pParty->vPosition.z; | |
5786 if ( dword_4F8580[0] > 60 ) | |
5787 dword_4F8580[0] = 1; | |
2151 | 5788 |
5789 dword_720CDC = v67; | |
2084 | 5790 } |
5791 } | |
5792 | |
2208 | 5793 int fall_start; |
5794 if (!pParty->FeatherFallActive())// не активно падение пера | |
2084 | 5795 { |
5796 bFeatherFall = false; | |
5797 if (!pParty->pPlayers[0].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && // grants feather fall | |
5798 !pParty->pPlayers[1].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
5799 !pParty->pPlayers[2].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
5800 !pParty->pPlayers[3].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) | |
5801 { | |
5802 fall_start = pParty->uFallStartY; | |
5803 } | |
5804 } | |
2208 | 5805 else// активно падение пера |
2084 | 5806 { |
5807 fall_start = floor_level; | |
5808 bFeatherFall = true; | |
5809 pParty->uFallStartY = floor_level; | |
5810 } | |
5811 | |
5812 | |
2208 | 5813 if (fall_start - party_z > 512 && !bFeatherFall && party_z <= floor_level + 1)//повреждение от падения с высоты |
2084 | 5814 { |
5815 assert(~pParty->uFlags & PARTY_FLAGS_1_LANDING); // why land in indoor? | |
5816 if (pParty->uFlags & PARTY_FLAGS_1_LANDING) | |
5817 pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; | |
5818 else for (uint i = 0; i < 4; ++i) | |
5819 { // receive falling damage | |
2085 | 5820 if (!pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS)) |
2084 | 5821 { |
2085 | 5822 pParty->pPlayers[i].ReceiveDamage((pParty->uFallStartY - party_z) * (0.1f * pParty->pPlayers[i].GetMaxHealth()) / 256, DMGT_PHISYCAL); |
5823 v10 = (double)(20 - pParty->pPlayers[i].GetParameterBonus(pParty->pPlayers[i].GetActualEndurance())) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; | |
5824 pParty->pPlayers[i].SetRecoveryTime((signed __int64)v10); | |
2084 | 5825 } |
5826 } | |
5827 } | |
5828 | |
5829 if ( party_z > floor_level + 1 ) | |
2208 | 5830 hovering = true; |
5831 | |
5832 bool not_high_fall = false; | |
2084 | 5833 |
5834 if ( party_z - floor_level <= 32 ) | |
5835 { | |
5836 pParty->uFallStartY = party_z; | |
2208 | 5837 not_high_fall = true; |
2084 | 5838 } |
5839 | |
2208 | 5840 if (bWalkSound && pParty->walk_sound_timer)//таймеры для звуков передвижения |
2084 | 5841 { |
5842 if (pParty->walk_sound_timer > pEventTimer->uTimeElapsed) | |
5843 pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; | |
5844 else pParty->walk_sound_timer = 0; | |
5845 } | |
5846 | |
2208 | 5847 if (party_z <= floor_level + 1)// группа ниже уровня пола |
2084 | 5848 { |
5849 party_z = floor_level + 1; | |
5850 pParty->uFallStartY = floor_level + 1; | |
5851 | |
2208 | 5852 if (!hovering && pParty->floor_face_pid != uFaceID)// не парящие и |
2084 | 5853 { |
2085 | 5854 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_PRESSURE_PLATE) |
5855 uFaceEvent = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].uEventID; | |
2084 | 5856 } |
5857 } | |
2208 | 5858 if (!hovering) |
2084 | 5859 pParty->floor_face_pid = uFaceID; |
5860 | |
5861 bool on_water = false; | |
2208 | 5862 if ( pIndoor->pFaces[uFaceID].Fluid())// на воде |
2084 | 5863 on_water = true; |
5864 | |
2085 | 5865 //v81 = pParty->uWalkSpeed; |
2084 | 5866 angle = pParty->sRotationY; |
5867 _view_angle = pParty->sRotationX; | |
5868 v82 = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) | |
5869 / 180)) >> 16; | |
5870 while ( pPartyActionQueue->uNumActions ) | |
5871 { | |
5872 switch ( pPartyActionQueue->Next() ) | |
5873 { | |
5874 case PARTY_TurnLeft: | |
5875 if (uTurnSpeed) | |
5876 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
5877 else | |
5878 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(v82 * fTurnSpeedMultiplier)); | |
5879 break; | |
5880 case PARTY_TurnRight: | |
5881 if (uTurnSpeed) | |
5882 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
5883 else | |
5884 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(v82 * fTurnSpeedMultiplier)); | |
5885 break; | |
5886 | |
5887 case PARTY_FastTurnLeft: | |
5888 if (uTurnSpeed) | |
5889 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
5890 else | |
5891 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
5892 break; | |
5893 | |
5894 case PARTY_FastTurnRight: | |
5895 if (uTurnSpeed) | |
5896 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
5897 else | |
5898 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
5899 break; | |
5900 | |
5901 case PARTY_StrafeLeft: | |
2085 | 5902 v2 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
5903 v1 += fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 5904 party_walking_flag = true; |
5905 break; | |
5906 case PARTY_StrafeRight: | |
2085 | 5907 v2 += fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
5908 v1 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 5909 party_walking_flag = true; |
5910 break; | |
5911 case PARTY_WalkForward: | |
2085 | 5912 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
5913 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 5914 party_walking_flag = true; |
5915 break; | |
5916 case PARTY_WalkBackward: | |
2085 | 5917 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
5918 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); | |
2084 | 5919 party_walking_flag = true; |
5920 break; | |
2208 | 5921 case PARTY_RunForward://Бег вперёд |
2085 | 5922 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
5923 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 5924 party_running_flag = true; |
5925 break; | |
5926 case PARTY_RunBackward: | |
5927 //v32 = stru_5C6E00->SinCos(angle); | |
5928 //v33 = (double)v81; | |
5929 //v88 = (double)v81; | |
2085 | 5930 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 5931 //v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi); |
2085 | 5932 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 5933 party_running_flag = true; |
5934 break; | |
5935 case PARTY_LookUp: | |
5936 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0); | |
5937 if ( _view_angle > 128 ) | |
5938 _view_angle = 128; | |
5939 if ( uActiveCharacter ) | |
2085 | 5940 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_63, 0); |
2084 | 5941 break; |
5942 case PARTY_LookDown: | |
5943 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0); | |
5944 if ( _view_angle < -128 ) | |
5945 _view_angle = -128; | |
5946 if ( uActiveCharacter ) | |
2085 | 5947 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_64, 0); |
2084 | 5948 break; |
5949 case PARTY_CenterView: | |
5950 _view_angle = 0; | |
5951 break; | |
5952 case PARTY_Jump: | |
2208 | 5953 if ( (!hovering || party_z <= floor_level + 6 && pParty->uFallSpeed <= 0) && pParty->field_24 ) |
2084 | 5954 { |
2208 | 5955 hovering = true; |
2084 | 5956 pParty->uFallSpeed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)pParty->uFallSpeed); |
5957 } | |
5958 break; | |
5959 default: | |
5960 break; | |
5961 } | |
5962 } | |
5963 pParty->sRotationY = angle; | |
5964 pParty->sRotationX = _view_angle; | |
2208 | 5965 if ( hovering )//парящие |
2084 | 5966 { |
2208 | 5967 pParty->uFallSpeed += -2 * pEventTimer->uTimeElapsed * GetGravityStrength();// расчёт скорости падения |
5968 if ( hovering && pParty->uFallSpeed <= 0 ) | |
2085 | 5969 { |
5970 if ( pParty->uFallSpeed < -500 && !pParty->bFlying ) | |
5971 { | |
5972 for ( uint pl = 1; pl <= 4; pl++ ) | |
5973 { | |
2208 | 5974 if ( !pPlayers[pl]->HasEnchantedItemEquipped(72) && !pPlayers[pl]->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) //was 8 |
2085 | 5975 pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_SCARED, 0); |
5976 } | |
5977 } | |
5978 } | |
5979 else | |
5980 pParty->uFallStartY = party_z; | |
2084 | 5981 } |
2208 | 5982 else// не парящие |
2084 | 5983 { |
2208 | 5984 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 0x8000 ) |
2084 | 5985 { |
5986 pParty->uFallSpeed -= pEventTimer->uTimeElapsed * GetGravityStrength(); | |
5987 pParty->uFallStartY = party_z; | |
5988 } | |
2085 | 5989 else |
5990 { | |
5991 if (! (pParty->uFlags & PARTY_FLAGS_1_LANDING) ) | |
5992 pParty->uFallSpeed = 0; | |
5993 pParty->uFallStartY = party_z; | |
5994 } | |
2084 | 5995 } |
5996 if ( v2 * v2 + v1 * v1 < 400 ) | |
5997 { | |
5998 v1 = 0; | |
5999 v2 = 0; | |
6000 } | |
2085 | 6001 |
2084 | 6002 stru_721530.field_84 = -1; |
6003 stru_721530.field_70 = 0; | |
6004 stru_721530.prolly_normal_d = pParty->field_14_radius; | |
6005 stru_721530.field_8_radius = pParty->field_14_radius / 2; | |
6006 stru_721530.field_0 = 1; | |
6007 stru_721530.height = pParty->uPartyHeight - 32; | |
2085 | 6008 for ( uint i = 0; i < 100; i++ ) |
2084 | 6009 { |
6010 new_party_z = party_z; | |
6011 stru_721530.position.x = new_party_x; | |
2085 | 6012 stru_721530.position.y = new_party_y; |
6013 stru_721530.position.z = stru_721530.height + party_z + 1; | |
6014 | |
2084 | 6015 stru_721530.normal.x = new_party_x; |
6016 stru_721530.normal.y = new_party_y; | |
2085 | 6017 stru_721530.normal.z = stru_721530.prolly_normal_d + party_z + 1; |
6018 | |
6019 stru_721530.velocity.x = v2; | |
2084 | 6020 stru_721530.velocity.y = v1; |
6021 stru_721530.velocity.z = pParty->uFallSpeed; | |
2085 | 6022 |
2084 | 6023 stru_721530.uSectorID = uSectorID; |
6024 v38 = 0; | |
2242 | 6025 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_MOVEMENT ) |
2084 | 6026 v38 = 13312; |
6027 if ( stru_721530._47050A(v38) ) | |
6028 break; | |
2085 | 6029 for ( uint j = 0; j < 100; ++j ) |
2084 | 6030 { |
2085 | 6031 _46E44E_collide_against_faces_and_portals(1); |
2208 | 6032 _46E0B2_collide_against_decorations();//столкновения с декором |
2084 | 6033 for ( v80 = 0; v80 < (signed int)uNumActors; ++v80 ) |
2208 | 6034 Actor::_46DF1A_collide_against_actor(v80, 0);//столкновения с монстрами |
6035 if ( _46F04E_collide_against_portals() )//столкновения с порталами | |
2084 | 6036 break; |
6037 } | |
6038 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
6039 { | |
6040 v39 = stru_721530.normal2.x; | |
6041 uSectorID = stru_721530.normal2.y; | |
6042 v40 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
6043 } | |
6044 else | |
6045 { | |
2164 | 6046 v39 = new_party_x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
6047 uSectorID = new_party_y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
6048 v40 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2084 | 6049 } |
6050 v42 = collide_against_floor(v39, uSectorID, v40 + 40, &stru_721530.uSectorID, &uFaceID); | |
6051 if ( v42 == -30000 || v42 - new_party_z > 128 ) | |
6052 return; | |
2208 | 6053 if ( stru_721530.field_7C >= stru_721530.field_6C )//??? |
2084 | 6054 { |
6055 new_party_x = stru_721530.normal2.x; | |
6056 new_party_y = stru_721530.normal2.y; | |
6057 new_party_z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
6058 break; | |
6059 } | |
2164 | 6060 new_party_x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
6061 new_party_y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2084 | 6062 uSectorID = stru_721530.uSectorID; |
6063 stru_721530.field_70 += stru_721530.field_7C; | |
2164 | 6064 unsigned long long v87 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
2208 | 6065 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor)//при столкновении с монстром |
2084 | 6066 { |
2208 | 6067 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 ) |
2084 | 6068 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); |
2085 | 6069 viewparams->bRedrawGameUI = true; |
2084 | 6070 } |
2208 | 6071 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration)//при столкновении с декорацией |
2084 | 6072 { |
6073 v54 = stru_5C6E00->Atan2(new_party_x - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.x, | |
6074 new_party_y - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.y); | |
2164 | 6075 v2 = fixpoint_mul(stru_5C6E00->Cos(v54), integer_sqrt(v2 * v2 + v1 * v1)); |
6076 v1 = fixpoint_mul(stru_5C6E00->Sin(v54), integer_sqrt(v2 * v2 + v1 * v1)); | |
2084 | 6077 } |
2208 | 6078 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel)//при столкновении с bmodel |
2166 | 6079 { |
6080 pFace = &pIndoor->pFaces[(signed int)stru_721530.uFaceID >> 3]; | |
2208 | 6081 if ( pFace->uPolygonType == POLYGON_Floor )// если bmodel - пол |
2084 | 6082 { |
2166 | 6083 if ( pParty->uFallSpeed < 0 ) |
6084 pParty->uFallSpeed = 0; | |
6085 v87 = pIndoor->pVertices[*pFace->pVertexIDs].z + 1; | |
6086 if ( pParty->uFallStartY - v87 < 512 ) | |
6087 pParty->uFallStartY = v87; | |
6088 if ( v2 * v2 + v1 * v1 < 400 ) | |
2084 | 6089 { |
2166 | 6090 v1 = 0; |
6091 v2 = 0; | |
6092 } | |
6093 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) | |
6094 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; | |
6095 } | |
2208 | 6096 else// если не пол |
2166 | 6097 { |
6098 v46 = pParty->uFallSpeed * pFace->pFacePlane_old.vNormal.z; | |
2208 | 6099 if ( pFace->uPolygonType != POLYGON_InBetweenFloorAndWall )//полез на холм |
2166 | 6100 { |
6101 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; | |
6102 if ((stru_721530.speed >> 3) > v80 ) | |
6103 v80 = stru_721530.speed >> 3; | |
6104 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
6105 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
6106 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
6107 //v80 = pFace->pFacePlane_old.vNormal.y; | |
6108 v52 = stru_721530.prolly_normal_d - ((pFace->pFacePlane_old.dist | |
6109 + v87 * pFace->pFacePlane_old.vNormal.z | |
6110 + new_party_y * pFace->pFacePlane_old.vNormal.y | |
6111 + new_party_x * pFace->pFacePlane_old.vNormal.x) >> 16); | |
6112 if ( v52 > 0 ) | |
2084 | 6113 { |
2166 | 6114 new_party_x += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.x); |
6115 new_party_y += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.y); | |
6116 v87 += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.z); | |
2084 | 6117 } |
2092 | 6118 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 6119 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
2084 | 6120 } |
2166 | 6121 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) |
2085 | 6122 { |
2166 | 6123 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; |
6124 if ((stru_721530.speed >> 3) > v80 ) | |
6125 v80 = stru_721530.speed >> 3; | |
6126 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
6127 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
6128 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
6129 if ( v2 * v2 + v1 * v1 >= 400 ) | |
2085 | 6130 { |
2092 | 6131 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 6132 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
6133 } | |
2166 | 6134 else |
2085 | 6135 { |
2166 | 6136 v2 = 0; |
6137 v1 = 0; | |
6138 pParty->uFallSpeed = 0; | |
2085 | 6139 } |
6140 } | |
2084 | 6141 } |
2166 | 6142 } |
2164 | 6143 v2 = fixpoint_mul(58500, v2); |
6144 v1 = fixpoint_mul(58500, v1); | |
6145 pParty->uFallSpeed = fixpoint_mul(58500, pParty->uFallSpeed); | |
2084 | 6146 } |
6147 | |
6148 // //Воспроизведение звуков ходьбы/бега------------------------- | |
2208 | 6149 uint pX_ = abs(pParty->vPosition.x - new_party_x); |
6150 uint pY_ = abs(pParty->vPosition.y - new_party_y); | |
6151 uint pZ_ = abs(pParty->vPosition.z - new_party_z); | |
2084 | 6152 if ( bWalkSound && pParty->walk_sound_timer <= 0 ) |
6153 { | |
6154 pAudioPlayer->_4AA258(804);//stop sound | |
2208 | 6155 if ( party_running_flag && (!hovering || not_high_fall) ) //Бег и (не прыжок или не высокое падение ) |
2084 | 6156 { |
6157 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 16 ) | |
6158 { | |
6159 if ( on_water ) | |
6160 pAudioPlayer->PlaySound(SOUND_RunAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
2166 | 6161 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )//по ковру |
2084 | 6162 pAudioPlayer->PlaySound((SoundID)50, 804, 1, -1, 0, 0, 0, 0); |
6163 else | |
6164 pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
2208 | 6165 pParty->walk_sound_timer = 96;//64 |
2084 | 6166 } |
6167 } | |
2208 | 6168 else if ( party_walking_flag && (!hovering || not_high_fall) )//Ходьба и (не прыжок или не высокое падение) |
2084 | 6169 { |
6170 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 8 ) | |
6171 { | |
6172 if ( on_water ) | |
6173 pAudioPlayer->PlaySound(SOUND_WalkAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
2166 | 6174 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )//по ковру |
2084 | 6175 pAudioPlayer->PlaySound((SoundID)89, 804, 1, -1, 0, 0, 0, 0); |
6176 else | |
6177 pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
2208 | 6178 pParty->walk_sound_timer = 144;//64 |
2084 | 6179 } |
6180 } | |
6181 } | |
6182 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) < 8 )//отключить звук ходьбы при остановке | |
6183 pAudioPlayer->_4AA258(804); | |
6184 //------------------------------------------------------------- | |
2208 | 6185 if ( !hovering || !not_high_fall ) |
2084 | 6186 pParty->uFlags &= ~PARTY_FLAGS_1_FALLING; |
6187 else | |
6188 pParty->uFlags |= PARTY_FLAGS_1_FALLING; | |
6189 pParty->uFlags &= ~0x200; | |
6190 pParty->vPosition.x = new_party_x; | |
6191 pParty->vPosition.z = new_party_z; | |
6192 pParty->vPosition.y = new_party_y; | |
6193 //pParty->uFallSpeed = v89; | |
2208 | 6194 if ( !hovering && pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW5 ) |
2084 | 6195 pParty->uFlags |= 0x200; |
6196 if (uFaceEvent) | |
6197 EventProcessor(uFaceEvent, 0, 1); | |
2101 | 6198 } |
6199 | |
6200 //----- (00449A49) -------------------------------------------------------- | |
6201 void Door_switch_animation(unsigned int uDoorID, int a2) | |
6202 { | |
6203 int old_state; // eax@1 | |
6204 signed int door_id; // esi@2 | |
6205 | |
6206 if ( !pIndoor->pDoors ) | |
6207 return; | |
6208 for ( door_id = 0; door_id < 200; ++door_id ) | |
6209 { | |
6210 if ( pIndoor->pDoors[door_id].uDoorID == uDoorID ) | |
6211 break; | |
6212 } | |
6213 if ( door_id >= 200 ) | |
6214 { | |
6215 Error("Unable to find Door ID: %i!", uDoorID); | |
6216 } | |
6217 old_state = pIndoor->pDoors[door_id].uState; | |
6218 //old_state: 0 - в нижнем положении/закрыто | |
6219 // 2 - в верхнем положении/открыто, | |
6220 //a2: 1 - открыть | |
6221 // 2 - опустить/поднять | |
6222 if ( a2 == 2 ) | |
6223 { | |
6224 if ( pIndoor->pDoors[door_id].uState == BLVDoor::Closing || pIndoor->pDoors[door_id].uState == BLVDoor::Opening ) | |
6225 return; | |
6226 if ( pIndoor->pDoors[door_id].uState ) | |
6227 { | |
6228 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
6229 { | |
6230 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
6231 if ( old_state == BLVDoor::Open ) | |
6232 { | |
6233 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6234 return; | |
6235 } | |
6236 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6237 { | |
6238 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
6239 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
6240 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
6241 return; | |
6242 } | |
6243 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6244 } | |
6245 return; | |
6246 } | |
6247 } | |
6248 else | |
6249 { | |
6250 if ( a2 == 0 ) | |
6251 { | |
6252 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
6253 { | |
6254 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
6255 if ( old_state == BLVDoor::Open ) | |
6256 { | |
6257 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6258 return; | |
6259 } | |
6260 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6261 { | |
6262 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
6263 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
6264 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
6265 return; | |
6266 } | |
6267 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6268 } | |
6269 return; | |
6270 } | |
6271 if ( a2 != 1 ) | |
6272 return; | |
6273 } | |
6274 if ( old_state != BLVDoor::Open && old_state != BLVDoor::Opening ) | |
6275 { | |
6276 pIndoor->pDoors[door_id].uState = BLVDoor::Opening; | |
6277 if ( old_state == BLVDoor::Closed ) | |
6278 { | |
6279 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6280 return; | |
6281 } | |
6282 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6283 { | |
6284 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uCloseSpeed | |
6285 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uOpenSpeed) | |
6286 / 128 << 7) / pIndoor->pDoors[door_id].uCloseSpeed; | |
6287 return; | |
6288 } | |
6289 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6290 } | |
6291 return; | |
2348 | 6292 } |
6293 | |
6294 | |
6295 //----- (004088E9) -------------------------------------------------------- | |
6296 int __fastcall sub_4088E9(int x1, int y1, int x2, int y2, int x3, int y3) | |
6297 { | |
6298 signed int result; // eax@1 | |
6299 | |
6300 result = integer_sqrt(abs(x2 - x1) * abs(x2 - x1) + abs(y2 - y1) * abs(y2 - y1)); | |
6301 if ( result ) | |
6302 result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result); | |
6303 return result; | |
0 | 6304 } |