Mercurial > mm7
annotate Indoor.cpp @ 2205:db94443ea4e7
_44100D_should_alter_right_panel()
author | Ritor1 |
---|---|
date | Wed, 05 Feb 2014 17:24:38 +0600 |
parents | 23e7c7299ea8 |
children | 15a327be07e2 |
rev | line source |
---|---|
1016 | 1 #include "LightmapBuilder.h" |
2 #include "DecalBuilder.h" | |
3 #include "stru9.h" | |
4 #include "stru10.h" | |
1078 | 5 #include "stru367.h" |
1016 | 6 |
7 #include "BSPModel.h" | |
0 | 8 #include "Outdoor.h" |
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9 #include "SpriteObject.h" |
0 | 10 #include "Events.h" |
11 #include "Game.h" | |
12 #include "Viewport.h" | |
2044 | 13 #include "Timer.h" |
0 | 14 #include "Party.h" |
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15 #include "OurMath.h" |
0 | 16 #include "LOD.h" |
17 #include "DecorationList.h" | |
18 #include "ObjectList.h" | |
19 #include "Actor.h" | |
20 #include "Chest.h" | |
21 #include "GUIProgressBar.h" | |
22 #include "stru123.h" | |
23 #include "AudioPlayer.h" | |
24 #include "Log.h" | |
25 #include "TurnEngine.h" | |
26 #include "PaletteManager.h" | |
27 #include "MapInfo.h" | |
1262 | 28 #include "Lights.h" |
0 | 29 |
30 #include "mm7_data.h" | |
831 | 31 #include "MM7.h" |
1295 | 32 #include "Sprites.h" |
33 #include "Game.h" | |
34 #include "stru6.h" | |
35 #include "ParticleEngine.h" | |
36 #include "Outdoor_stuff.h" | |
1297 | 37 #include "texts.h" |
38 #include "GUIWindow.h" | |
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39 #include "Level/Decoration.h" |
2084 | 40 #include "Overlays.h" |
0 | 41 |
42 | |
43 | |
44 | |
45 IndoorLocation *pIndoor = new IndoorLocation; | |
46 BLVRenderParams *pBLVRenderParams = new BLVRenderParams; | |
47 | |
48 struct DecorationList *pDecorationList; | |
49 | |
1202 | 50 std::array<LevelDecoration, 3000> pLevelDecorations; |
0 | 51 size_t uNumLevelDecorations; |
520
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52 LevelDecoration* activeLevelDecoration; |
0 | 53 |
54 LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null; | |
55 | |
56 stru320 stru_F8AD28; // idb | |
57 stru337 stru_F81018; | |
1376 | 58 BspRenderer_PortalViewportData stru_F8A590; |
0 | 59 BspRenderer *pBspRenderer = new BspRenderer; // idb |
1546 | 60 stru141_actor_collision_object stru_721530; |
1202 | 61 std::array<stru352, 480> stru_F83B80; |
0 | 62 |
63 | |
64 | |
65 unsigned __int16 pDoorSoundIDsByLocationID[78] = | |
66 { | |
67 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
68 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300, | |
69 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404, | |
70 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
71 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304, | |
72 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300 | |
73 }; | |
74 | |
75 | |
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76 std::array<const char *, 11> _4E6BDC_loc_names= |
1006 | 77 { |
78 "mdt12.blv", | |
79 "d18.blv", | |
80 "mdt14.blv", | |
81 "d37.blv", | |
82 "mdk01.blv", | |
83 "mdt01.blv", | |
84 "mdr01.blv", | |
85 "mdt10.blv", | |
86 "mdt09.blv", | |
87 "mdt15.blv", | |
88 "mdt11.blv" | |
89 }; | |
90 | |
0 | 91 |
92 //----- (0043F39E) -------------------------------------------------------- | |
1641 | 93 void __fastcall PrepareDrawLists_BLV() |
0 | 94 { |
95 //int *v1; // ecx@1 | |
96 //double v2; // ST30_8@3 | |
97 //double v3; // ST30_8@6 | |
98 //double v4; // ST28_8@6 | |
99 int v5; // eax@4 | |
707 | 100 //int v6; // eax@7 |
0 | 101 unsigned int v7; // ebx@8 |
102 BLVSector *v8; // esi@8 | |
707 | 103 //unsigned __int16 *v9; // edi@8 |
104 //int i; // [sp+18h] [bp-8h]@7 | |
0 | 105 //unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3 |
707 | 106 //signed int v12; // [sp+1Ch] [bp-4h]@8 |
0 | 107 |
1641 | 108 pBLVRenderParams->Reset(); |
0 | 109 pMobileLightsStack->uNumLightsActive = 0; |
110 //uNumMobileLightsApplied = 0; | |
111 uNumDecorationsDrawnThisFrame = 0; | |
112 uNumSpritesDrawnThisFrame = 0; | |
113 uNumBillboardsToDraw = 0; | |
707 | 114 |
115 if ( !byte_4D864C || !(pGame->uFlags & 0x1000) ) // lightspot around party | |
0 | 116 { |
117 //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; | |
118 //v11 = LOBYTE(v2); | |
119 v5 = 800; | |
120 if (pParty->TorchlightActive()) | |
707 | 121 v5 *= pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; |
2154 | 122 //LOBYTE(v1) = _4E94D0_light_type; |
0 | 123 //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; |
124 //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; | |
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125 pMobileLightsStack->AddLight(pGame->pIndoorCameraD3D->vPartyPos.x, |
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126 pGame->pIndoorCameraD3D->vPartyPos.y, |
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127 pGame->pIndoorCameraD3D->vPartyPos.z, |
707 | 128 pBLVRenderParams->uPartySectorID, |
129 v5, | |
130 floorf(pParty->flt_TorchlightColorR + 0.5f), | |
131 floorf(pParty->flt_TorchlightColorG + 0.5f), | |
132 floorf(pParty->flt_TorchlightColorB + 0.5f), | |
2154 | 133 _4E94D0_light_type); |
0 | 134 } |
135 PrepareBspRenderList_BLV(); | |
136 PrepareItemsRenderList_BLV(); | |
137 PrepareActorRenderList_BLV(); | |
707 | 138 |
139 //v6 = 0; | |
140 for (uint i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i) | |
0 | 141 { |
707 | 142 v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]; |
143 //v12 = 0; | |
144 v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]]; | |
145 //v9 = v8->pDecorationIDs; | |
146 | |
147 for (uint j = 0; j < v8->uNumDecorations; ++j) | |
148 //if ( v8->uNumDecorations > 0 ) | |
0 | 149 { |
707 | 150 // do |
151 PrepareDecorationsRenderList_BLV(v8->pDecorationIDs[j], v7); | |
152 // while ( v12 < v8->uNumDecorations ); | |
0 | 153 } |
707 | 154 //v6 = i + 1; |
0 | 155 } |
657 | 156 FindBillboardsLightLevels_BLV(); |
0 | 157 pGame->PrepareBloodsplats(); |
158 } | |
159 | |
160 | |
161 | |
162 //----- (004407D9) -------------------------------------------------------- | |
1641 | 163 void BLVRenderParams::Reset() |
0 | 164 { |
1641 | 165 //IndoorLocation_drawstru *v2; // ebx@1 |
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166 //int v4; // ST08_4@1 |
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167 //int v5; // ST04_4@1 |
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168 //int v6; // ST00_4@1 |
0 | 169 int v7; // eax@1 |
170 int v8; // ST08_4@2 | |
171 int v9; // ST04_4@2 | |
172 int v10; // ST00_4@2 | |
1641 | 173 //unsigned int v11; // edi@4 |
174 //unsigned int v12; // ecx@4 | |
175 //int v13; // edx@4 | |
176 //signed int v14; // ecx@4 | |
177 //unsigned int v15; // edx@4 | |
178 //unsigned int v16; // eax@4 | |
0 | 179 double v17; // st7@5 |
180 int v18; // eax@5 | |
181 double v19; // st7@5 | |
182 int v20; // eax@5 | |
183 double v21; // st7@5 | |
184 int v22; // eax@5 | |
185 unsigned int v23; // edx@5 | |
186 unsigned int v24; // ecx@5 | |
187 int v25; // eax@5 | |
188 int v26; // eax@5 | |
189 signed int v27; // eax@6 | |
1641 | 190 //int result; // eax@6 |
0 | 191 int v29; // [sp+24h] [bp+8h]@5 |
192 | |
1641 | 193 this->field_0_timer_ = pEventTimer->uTotalGameTimeElapsed; |
194 | |
1642 | 195 pGame->pIndoorCameraD3D->debug_flags = 0; |
1641 | 196 if (viewparams->draw_sw_outlines) |
1642 | 197 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_SW_OUTLINES; |
1641 | 198 if (viewparams->draw_d3d_outlines) |
1642 | 199 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
1641 | 200 |
201 //v2 = a2; | |
202 //this->field_0_timer_ = a2->field_0_timer; | |
203 //this->uFlags = a2->uFlags; | |
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204 //this->vPartyPos.x = a2->vPosition.x; |
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205 //this->vPartyPos.y = a2->vPosition.y; |
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206 //this->vPartyPos.z = a2->vPosition.z; |
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207 //v4 = this->vPartyPos.z; |
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208 //v5 = this->vPartyPos.y; |
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209 //this->sPartyRotY = a2->sRotationY; |
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210 //v6 = this->vPartyPos.x; |
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211 //this->sPartyRotX = a2->sRotationX; |
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212 v7 = pIndoor->GetSector(pGame->pIndoorCameraD3D->vPartyPos.x, |
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213 pGame->pIndoorCameraD3D->vPartyPos.y, |
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214 pGame->pIndoorCameraD3D->vPartyPos.z); |
1006 | 215 this->uPartySectorID = v7; |
0 | 216 if ( !v7 ) |
217 { | |
1983 | 218 //__debugbreak(); // shouldnt happen, please provide savegame |
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219 /*v8 = this->vPartyPos.z; |
1006 | 220 this->vPartyPos.x = pParty->vPosition.x; |
0 | 221 v9 = pParty->vPosition.y; |
1006 | 222 v10 = this->vPartyPos.x; |
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223 this->vPartyPos.y = pParty->vPosition.y;*/ |
1983 | 224 this->uPartySectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); |
0 | 225 } |
2154 | 226 //if ( pRenderer->pRenderD3D ) |
0 | 227 { |
1642 | 228 //this->sCosineY = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
229 //this->sSineY = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); | |
230 //this->sCosineNegX = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX); | |
231 //this->sSineNegX = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX); | |
232 //this->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
233 //this->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
234 //this->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
235 //this->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
2151 | 236 this->field_64 = pViewport->field_of_view; |
1641 | 237 |
238 this->uViewportX = pViewport->uScreen_TL_X; | |
239 this->uViewportY = pViewport->uScreen_TL_Y; | |
240 this->uViewportZ = pViewport->uScreen_BR_X; | |
241 this->uViewportW = pViewport->uScreen_BR_Y; | |
242 | |
243 this->uViewportWidth = uViewportZ - uViewportX + 1; | |
244 this->uViewportHeight = uViewportW - uViewportY + 1; | |
245 this->uViewportCenterX = (uViewportZ + uViewportX) / 2; | |
246 this->uViewportCenterY = (uViewportY + uViewportW) / 2; | |
0 | 247 } |
2154 | 248 /*else |
0 | 249 { |
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250 __debugbreak(); // no sw |
2154 | 251 this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); |
1006 | 252 this->sSineY = stru_5C6E00->Sin(-this->sPartyRotY); |
253 this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); | |
254 this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); | |
255 v17 = cos((double)-this->sPartyRotY * 0.0030664064); | |
256 v18 = this->sPartyRotY; | |
257 this->fCosineY = v17; | |
0 | 258 v19 = sin((double)-v18 * 0.0030664064); |
1006 | 259 v20 = this->sPartyRotX; |
260 this->fSineY = v19; | |
0 | 261 v21 = cos((double)-v20 * 0.0030664064); |
1006 | 262 v22 = this->sPartyRotX; |
263 this->fCosineNegX = v21; | |
264 this->fSineNegX = sin((double)-v22 * 0.0030664064); | |
265 v23 = this->uViewportX; | |
266 this->field_64 = a2->field_3C; | |
267 v24 = this->uViewportZ; | |
268 this->field_70 = this->uViewportZ - v23 + 1; | |
269 v25 = this->uViewportW - this->uViewportY + 1; | |
270 this->uViewportHeight = v25; | |
0 | 271 v29 = v25; |
1006 | 272 v26 = this->field_64; |
273 this->uViewportCenterX = (signed int)(v24 + v23) >> 1; | |
2154 | 274 this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16); |
275 }*/ | |
1641 | 276 //v27 = (unsigned int)(signed __int64)((double)this->uViewportWidth * 0.5 |
277 // / tan((double)(v2->fov_deg >> 1) * 0.01745329) | |
278 // + 0.5) << 16; | |
279 extern float _calc_fov(int viewport_width, int angle_degree); | |
280 this->fov_rad_fixpoint = fixpoint_from_int(_calc_fov(uViewportWidth, 65), 0); | |
281 this->fov_rad_inv_fixpoint = 0x100000000i64 / this->fov_rad_fixpoint; | |
282 this->pRenderTarget = pRenderer->pTargetSurface; | |
283 this->uTargetWidth = 640; | |
284 this->uTargetHeight = 480; | |
285 this->pTargetZBuffer = pRenderer->pActiveZBuffer; | |
1006 | 286 this->field_8C = 0; |
287 this->field_84 = 0; | |
288 this->uNumFacesRenderedThisFrame = 0; | |
289 this->field_88 = 0; | |
0 | 290 pBLVRenderParams->field_90 = 64; |
291 pBLVRenderParams->field_94 = 6; | |
292 } | |
293 | |
294 //----- (00440B44) -------------------------------------------------------- | |
295 void IndoorLocation::ExecDraw(bool bD3D) | |
296 { | |
297 int v2; // eax@3 | |
795 | 298 //IndoorCameraD3D_Vec4 *v3; // edx@4 |
299 //unsigned int v5; // ecx@9 | |
300 //RenderVertexSoft *v6; // [sp-4h] [bp-8h]@4 | |
0 | 301 |
302 if (bD3D) | |
303 { | |
304 pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
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305 for (uint i = 0; i < pBspRenderer->num_faces; ++i) |
0 | 306 { |
1187 | 307 //v2 = pBspRenderer->faces[i].uNodeID; |
308 if (pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].viewing_portal_id == -1) | |
795 | 309 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, nullptr, 4, nullptr); |
1187 | 310 else |
311 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].std__vector_0007AC, 4, pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].pPortalBounding); | |
0 | 312 } |
313 } | |
795 | 314 else for (uint j = 0; j < pBspRenderer->num_faces; ++j ) |
0 | 315 { |
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316 __debugbreak(); // no SW |
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317 //pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[j].uNodeID].PortalScreenData; |
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318 //IndoorLocation::ExecDraw_sw(pBspRenderer->faces[j].uFaceID); |
0 | 319 } |
320 } | |
321 | |
1641 | 322 |
323 /* | |
0 | 324 //----- (00440BED) -------------------------------------------------------- |
325 void __fastcall sub_440BED(IndoorLocation_drawstru *_this) | |
326 { | |
327 unsigned __int16 *v1; // edi@7 | |
1074 | 328 BspRenderer_stru0 *v2; // esi@8 |
0 | 329 int v3; // ecx@9 |
330 unsigned int v4; // edx@9 | |
1074 | 331 short *v5; // eax@10 |
0 | 332 signed int v6; // [sp+8h] [bp-8h]@7 |
333 int v7; // [sp+Ch] [bp-4h]@8 | |
1074 | 334 short *v8; |
0 | 335 |
336 PrepareDrawLists_BLV(_this); | |
337 if (pBLVRenderParams->uPartySectorID) | |
338 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
339 pRenderer->DrawBillboardList_BLV(); | |
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340 |
1641 | 341 if ( !pRenderer->pRenderD3D ) |
0 | 342 { |
486 | 343 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_D3D_OUTLINES) |
344 pBspRenderer->DrawFaceOutlines(); | |
345 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) | |
0 | 346 { |
347 v1 = pBLVRenderParams->pRenderTarget; | |
1074 | 348 v7 = 0; |
349 for(int i=0; i < pBspRenderer->num_nodes; i++) | |
350 { | |
351 BspRenderer_stru0 *pNode = &pBspRenderer->nodes[i]; | |
1376 | 352 v4 = pRenderer->uTargetSurfacePitch * pNode->PortalScreenData._viewport_space_y; |
353 if ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ) | |
1074 | 354 { |
355 //v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[pNode->field_C._viewport_space_y + v7]; | |
1376 | 356 v5 = &pNode->PortalScreenData.viewport_right_side[pNode->PortalScreenData._viewport_space_y]; |
357 v8 = &pNode->PortalScreenData.viewport_left_side[pNode->PortalScreenData._viewport_space_y]; | |
1074 | 358 do |
359 { | |
360 v1[v4 + *v8] = 255; | |
1376 | 361 ++pNode->PortalScreenData._viewport_space_y; |
1074 | 362 v1[v4 + *v5] = 255; |
363 v4 += pRenderer->uTargetSurfacePitch; | |
364 ++v5; | |
365 ++v8; | |
366 } | |
1376 | 367 while ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ); |
1074 | 368 } |
369 } | |
0 | 370 } |
1641 | 371 } |
0 | 372 } |
1641 | 373 */ |
0 | 374 |
375 | |
376 | |
377 | |
378 //----- (00441BD4) -------------------------------------------------------- | |
379 void IndoorLocation::Draw() | |
380 { | |
186 | 381 //int v0; // eax@1 |
1641 | 382 //IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 |
0 | 383 int v2; // [sp+44h] [bp-8h]@5 |
384 int v3; // [sp+48h] [bp-4h]@5 | |
385 | |
1641 | 386 /*_this.uFlags = 0; |
186 | 387 if (viewparams->draw_sw_outlines) |
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388 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
186 | 389 if (viewparams->draw_d3d_outlines) |
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390 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
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391 |
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392 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
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393 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
791 | 394 |
0 | 395 _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; |
1641 | 396 //_this.fov_deg = 65; |
1643 | 397 //_this.vPosition.x = pParty->vPosition.x - fixpoint_mul(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
398 //_this.vPosition.y = pParty->vPosition.y - fixpoint_mul(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
1641 | 399 //_this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; |
400 //_this.sRotationX = pParty->sRotationX; | |
401 //_this.sRotationY = pParty->sRotationY; | |
0 | 402 _this.pRenderTarget = pRenderer->pTargetSurface; |
692 | 403 _this.uViewportX = pViewport->uScreen_TL_X; |
404 _this.uViewportY = pViewport->uScreen_TL_Y; | |
405 _this.uViewportZ = pViewport->uScreen_BR_X; | |
406 _this.uViewportW = pViewport->uScreen_BR_Y; | |
0 | 407 _this.field_3C = pViewport->field_30; |
581 | 408 |
0 | 409 _this.uTargetWidth = 640; |
410 _this.uTargetHeight = 480; | |
1641 | 411 _this.pTargetZ = pRenderer->pActiveZBuffer;*/ |
412 | |
413 //sub_440BED(&_this); -- inlined | |
2204 | 414 //{ |
1641 | 415 PrepareDrawLists_BLV(); |
416 if (pBLVRenderParams->uPartySectorID) | |
2154 | 417 IndoorLocation::ExecDraw(true/*pRenderer->pRenderD3D != 0*/); |
1641 | 418 pRenderer->DrawBillboardList_BLV(); |
2204 | 419 //} |
1641 | 420 |
569 | 421 pParty->uFlags &= ~2; |
0 | 422 pGame->DrawParticles(); |
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423 trail_particle_generator.UpdateParticles(); |
0 | 424 } |
425 | |
426 //----- (004C0EF2) -------------------------------------------------------- | |
1025 | 427 void BLVFace::FromODM(ODMFace *face) |
0 | 428 { |
1025 | 429 this->pFacePlane_old.vNormal.x = face->pFacePlane.vNormal.x; |
430 this->pFacePlane_old.vNormal.y = face->pFacePlane.vNormal.y; | |
431 this->pFacePlane_old.vNormal.z = face->pFacePlane.vNormal.z; | |
432 this->pFacePlane_old.dist = face->pFacePlane.dist; | |
433 this->pFacePlane.vNormal.x = (double)(face->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022 | |
434 + (double)(face->pFacePlane.vNormal.x >> 16); | |
435 this->pFacePlane.vNormal.y = (double)(face->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022 | |
436 + (double)(face->pFacePlane.vNormal.y >> 16); | |
437 this->pFacePlane.vNormal.z = (double)(face->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 | |
438 + (double)(face->pFacePlane.vNormal.z >> 16); | |
439 this->pFacePlane.dist = (double)(face->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(face->pFacePlane.dist >> 16); | |
440 this->uAttributes = face->uAttributes; | |
441 this->pBounding.x1 = face->pBoundingBox.x1; | |
442 this->pBounding.y1 = face->pBoundingBox.y1; | |
443 this->pBounding.z1 = face->pBoundingBox.z1; | |
444 this->pBounding.x2 = face->pBoundingBox.x2; | |
445 this->pBounding.y2 = face->pBoundingBox.y2; | |
446 this->pBounding.z2 = face->pBoundingBox.z2; | |
447 this->zCalc1 = face->zCalc1; | |
448 this->zCalc2 = face->zCalc2; | |
449 this->zCalc3 = face->zCalc3; | |
450 this->pXInterceptDisplacements = face->pXInterceptDisplacements; | |
451 this->pYInterceptDisplacements = face->pYInterceptDisplacements; | |
452 this->pZInterceptDisplacements = face->pZInterceptDisplacements; | |
453 this->uPolygonType = (PolygonType)face->uPolygonType; | |
454 this->uNumVertices = face->uNumVertices; | |
455 this->uBitmapID = face->uTextureID; | |
456 this->pVertexIDs = face->pVertexIDs; | |
0 | 457 } |
458 | |
459 //----- (004B0A25) -------------------------------------------------------- | |
794 | 460 void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *pPortalBounding) |
0 | 461 { |
462 //unsigned int v4; // esi@1 | |
463 char *v5; // eax@4 | |
464 signed int v6; // ecx@4 | |
465 char *v7; // eax@8 | |
466 signed int v8; // ecx@8 | |
467 //BLVFace *v9; // esi@13 | |
468 //IndoorCameraD3D *v10; // edi@16 | |
469 //int v11; // ebx@17 | |
470 //Vec3_short_ *v12; // ecx@18 | |
471 //char *v13; // edx@18 | |
472 //int v14; // eax@19 | |
473 //unsigned __int8 v15; // sf@19 | |
474 //unsigned __int8 v16; // of@19 | |
475 int v17; // ebx@25 | |
476 //double v18; // st7@27 | |
477 //double v19; // st6@27 | |
478 //double v20; // st5@27 | |
479 //char v21; // dl@27 | |
480 //unsigned int v22; // eax@44 | |
481 unsigned int v23; // eax@35 | |
482 //DWORD v24; // eax@37 | |
483 //int v25; // eax@38 | |
484 //char *v26; // edi@38 | |
485 IDirect3DTexture2 *v27; // eax@42 | |
1999 | 486 //Texture *v28; // [sp+Ch] [bp-1Ch]@15 |
0 | 487 //int i; // [sp+10h] [bp-18h]@38 |
488 //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 | |
489 //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 | |
490 //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 | |
491 //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 | |
492 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 | |
493 int a4a; // [sp+34h] [bp+Ch]@25 | |
494 //unsigned int a4b; // [sp+34h] [bp+Ch]@38 | |
495 | |
496 if (uFaceID >= pIndoor->uNumFaces) | |
497 return; | |
498 | |
499 static RenderVertexSoft static_vertices_F7C228[64]; | |
500 static RenderVertexSoft static_vertices_F7B628[64]; | |
501 static stru154 stru_F7B60C; // idb | |
502 | |
1980 | 503 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
0 | 504 if (pFace->uNumVertices < 3) |
505 return; | |
506 | |
507 | |
508 if (pFace->Invisible()) | |
509 return; | |
510 | |
511 ++pBLVRenderParams->uNumFacesRenderedThisFrame; | |
2204 | 512 pFace->uAttributes |= 0x80; |
0 | 513 |
514 if (!pFace->GetTexture()) | |
515 return; | |
516 | |
517 if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) | |
518 { | |
519 uNumVerticesa = pFace->uNumVertices; | |
520 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
521 { | |
522 static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; | |
523 static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; | |
524 static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; | |
525 static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i]; | |
526 static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i]; | |
527 } | |
528 | |
529 if (!pVertices || | |
1187 | 530 (pGame->pStru9Instance->_498377(pPortalBounding, 4, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) |
0 | 531 { |
795 | 532 if (pGame->pIndoorCameraD3D->CalcPortalShape(static_vertices_F7C228, &uNumVerticesa, |
581 | 533 static_vertices_F7B628, pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, false, 0) != 1 || uNumVerticesa ) |
0 | 534 { |
535 a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel); | |
1006 | 536 v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) |
537 | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8); | |
0 | 538 sub_4B0E07(uFaceID); |
539 pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); | |
540 pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); | |
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541 pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); |
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542 pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); |
0 | 543 pGame->pLightmapBuilder->std__vector_000004_size = 0; |
1999 | 544 if (stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0) |
0 | 545 { |
546 stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; | |
547 stru_F7B60C.polygonType = pFace->uPolygonType; | |
548 stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y; | |
549 stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z; | |
550 stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; | |
551 } | |
552 | |
2092 | 553 if (stru_F8AD28.uNumLightsApplied > 0 && !pFace->Indoor_sky()) |
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554 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0); |
0 | 555 |
556 if (pDecalBuilder->uNumDecals > 0) | |
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557 pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID); |
0 | 558 |
791 | 559 if (pFace->Fluid()) |
0 | 560 { |
831 | 561 if (pFace->uBitmapID == pRenderer->hd_water_tile_id) |
1999 | 562 v27 = pBitmaps_LOD->pHardwareTextures[pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]]; |
805 | 563 else |
831 | 564 { |
565 //auto v24 = GetTickCount() / 4; | |
566 //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; | |
567 uint eightSeconds = GetTickCount() % 8000; | |
568 float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; | |
569 | |
570 //animte lava back and forth | |
571 for (uint i = 0; i < uNumVerticesa; ++i) | |
572 //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); | |
573 array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); | |
1999 | 574 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 575 } |
0 | 576 } |
2092 | 577 else if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
1999 | 578 v27 = pBitmaps_LOD->pHardwareTextures[pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_)]; |
831 | 579 else |
580 { | |
1394 | 581 v17 = 0xFF808080; |
1999 | 582 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 583 } |
584 | |
2092 | 585 if (pFace->Indoor_sky()) |
1923 | 586 pRenderer->DrawIndoorSky(uNumVerticesa, uFaceID); |
805 | 587 else |
1999 | 588 pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), v17, 0); |
831 | 589 return; |
0 | 590 } |
591 } | |
592 } | |
593 } | |
594 | |
595 //----- (004B0E07) -------------------------------------------------------- | |
596 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) | |
597 { | |
598 unsigned int result; // eax@1 | |
1999 | 599 |
600 stru_F8AD28.pDeltaUV[0] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaU; | |
601 stru_F8AD28.pDeltaUV[1] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaV; | |
602 result = GetTickCount() >> 3; | |
603 if ( pIndoor->pFaces[uFaceID].uAttributes & 4 ) | |
604 stru_F8AD28.pDeltaUV[1] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 605 else |
606 { | |
1999 | 607 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x20 ) |
608 stru_F8AD28.pDeltaUV[1] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 609 } |
2203 | 610 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x800 ) |
1999 | 611 stru_F8AD28.pDeltaUV[0] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 612 else |
613 { | |
2092 | 614 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_DONT_CACHE_TEXTURE ) |
1999 | 615 stru_F8AD28.pDeltaUV[0] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 616 } |
617 return result; | |
618 } | |
619 | |
620 //----- (004B0EA8) -------------------------------------------------------- | |
676
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621 void BspRenderer::AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID) |
0 | 622 { |
623 //unsigned int v3; // edx@1 | |
624 //stru170 *v4; // ebx@1 | |
625 //BLVFace *v5; // eax@1 | |
626 //int v6; // ecx@2 | |
1319 | 627 unsigned __int16 pTransitionSector; // ax@11 |
0 | 628 Vec3_short_ *v8; // esi@15 |
629 int v9; // edx@15 | |
676
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630 //signed int v10; // eax@18 |
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631 //signed int v11; // edi@19 |
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632 //signed int v12; // ecx@19 |
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633 //signed int v13; // esi@19 |
0 | 634 signed int v14; // edx@20 |
635 int v15; // edx@24 | |
636 //int v16; // esi@29 | |
637 //BLVFace *v17; // edi@34 | |
1319 | 638 //unsigned __int16 v18; // ax@34 |
0 | 639 char *v19; // eax@38 |
640 signed int v20; // ecx@38 | |
641 char *v21; // eax@42 | |
642 signed int v22; // ecx@42 | |
643 //signed int v23; // edx@45 | |
644 //char *v24; // ecx@46 | |
645 //int v25; // eax@47 | |
646 //Vec3_short_ *v26; // eax@47 | |
647 //double v27; // st7@47 | |
648 //signed int v28; // ST28_4@47 | |
649 char v29; // al@48 | |
795 | 650 //signed int v30; // eax@51 |
676
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651 //int v31; // eax@52 |
0 | 652 //unsigned int v32; // eax@55 |
653 //__int16 v33; // cx@56 | |
676
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654 //signed int v34; // [sp+Ch] [bp-14h]@18 |
0 | 655 //int a0; // [sp+14h] [bp-Ch]@2 |
656 //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 | |
676
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657 //signed int v37; // [sp+18h] [bp-8h]@19 |
0 | 658 //stru10 *v38; // [sp+18h] [bp-8h]@36 |
659 //BLVFace *v39; // [sp+1Ch] [bp-4h]@1 | |
660 | |
661 //v3 = uFaceID; | |
662 //v4 = this; | |
663 //v5 = &pIndoor->pFaces[uFaceID]; | |
795 | 664 nodes[num_nodes].viewing_portal_id = -1; |
0 | 665 //v39 = &pIndoor->pFaces[uFaceID]; |
666 | |
1980 | 667 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
1309 | 668 |
676
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669 if (!pFace->Portal()) |
0 | 670 { |
676
ecfb1b3c9a39
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671 if (num_faces < 1000) |
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672 { |
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673 faces[num_faces].uFaceID = uFaceID; |
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674 faces[num_faces++].uNodeID = node_id; |
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675 } |
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676 return; |
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BLV: when standing right on the portal (orange wall) everything looks fine
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diff
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677 } |
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678 |
1319 | 679 if (nodes[node_id].uFaceID == uFaceID) |
680 return; | |
681 if (!node_id && | |
1640
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682 pGame->pIndoorCameraD3D->vPartyPos.x >= pFace->pBounding.x1 - 16 && // we are probably standing at the portal plane |
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683 pGame->pIndoorCameraD3D->vPartyPos.x <= pFace->pBounding.x2 + 16 && |
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684 pGame->pIndoorCameraD3D->vPartyPos.y >= pFace->pBounding.y1 - 16 && |
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685 pGame->pIndoorCameraD3D->vPartyPos.y <= pFace->pBounding.y2 + 16 && |
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686 pGame->pIndoorCameraD3D->vPartyPos.z >= pFace->pBounding.z1 - 16 && |
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687 pGame->pIndoorCameraD3D->vPartyPos.z <= pFace->pBounding.z2 + 16 ) |
1319 | 688 { |
1640
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689 if ( abs(pFace->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x |
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690 + pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y |
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691 + pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane |
0 | 692 { |
1319 | 693 pTransitionSector = pFace->uSectorID; |
694 if ( nodes[0].uSectorID == pTransitionSector ) // draw back sector | |
695 pTransitionSector = pFace->uBackSectorID; | |
696 nodes[num_nodes].uSectorID = pTransitionSector; | |
697 nodes[num_nodes].uFaceID = uFaceID; | |
698 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
699 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
700 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
701 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
1376 | 702 nodes[num_nodes].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1319 | 703 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
704 AddBspNodeToRenderList(++num_nodes - 1); | |
705 return; | |
0 | 706 } |
1319 | 707 } |
708 | |
1640
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709 v9 = pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pFace->pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
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|
710 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pFace->pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
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711 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pFace->pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z); |
1319 | 712 if (nodes[node_id].uSectorID != pFace->uSectorID) |
713 v9 = -v9; | |
714 if (v9 >= 0) | |
715 return; | |
716 | |
1980 | 717 int num_vertices = GetPortalScreenCoord(uFaceID); |
1319 | 718 if (num_vertices < 2) |
719 return; | |
720 | |
1980 | 721 int face_min_screenspace_x = PortalFace._screen_space_x[0], |
1344 | 722 face_max_screenspace_x = PortalFace._screen_space_x[0]; |
1980 | 723 int face_min_screenspace_y = PortalFace._screen_space_y[0], |
1344 | 724 face_max_screenspace_y = PortalFace._screen_space_y[0]; |
1319 | 725 for (uint i = 1; i < num_vertices; ++i) |
726 { | |
1344 | 727 if (face_min_screenspace_x > PortalFace._screen_space_x[i]) |
728 face_min_screenspace_x = PortalFace._screen_space_x[i]; | |
729 if (face_max_screenspace_x < PortalFace._screen_space_x[i]) | |
730 face_max_screenspace_x = PortalFace._screen_space_x[i]; | |
731 | |
732 if (face_min_screenspace_y > PortalFace._screen_space_y[i]) | |
733 face_min_screenspace_y = PortalFace._screen_space_y[i]; | |
734 if (face_max_screenspace_y < PortalFace._screen_space_y[i]) | |
735 face_max_screenspace_y = PortalFace._screen_space_y[i]; | |
1319 | 736 } |
1132 | 737 //_screen_space_x = 719, 568, 493 |
738 //savegame: qw , 0Bh and 0x1D4h | |
739 //problem here when standing near/on portal, condition is false because of face_min_screenspace_x > p->uViewportZ | |
1319 | 740 if (face_max_screenspace_x >= nodes[node_id].uViewportX && |
741 face_min_screenspace_x <= nodes[node_id].uViewportZ && | |
742 face_max_screenspace_y >= nodes[node_id].uViewportY && | |
743 face_min_screenspace_y <= nodes[node_id].uViewportW && | |
1376 | 744 PortalFrustrum(num_vertices, &nodes[num_nodes].PortalScreenData, &nodes[node_id].PortalScreenData, uFaceID)) |
1319 | 745 { |
746 pTransitionSector = pFace->uSectorID; | |
747 if (nodes[node_id].uSectorID == pTransitionSector ) | |
748 pTransitionSector = pFace->uBackSectorID; | |
749 nodes[num_nodes].uSectorID = pTransitionSector; | |
750 nodes[num_nodes].uFaceID = uFaceID; | |
751 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
752 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
753 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
754 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
755 v29 = false; | |
756 if (nodes[node_id].viewing_portal_id == -1)//первый портал на который я смотрю | |
757 v29 = pGame->pStru10Instance->CalcPortalShape(pFace, nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
758 else//следующие порталы в портале | |
759 { | |
760 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F7AA08[64]; | |
761 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F79E08[64]; | |
762 | |
763 for (uint k = 0; k < pFace->uNumVertices; ++k) | |
764 { | |
765 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[k]].x; | |
766 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[k]].y; | |
767 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[k]].z; | |
768 } | |
769 | |
770 unsigned int pNewNumVertices = pFace->uNumVertices; | |
771 pGame->pIndoorCameraD3D->CalcPortalShape(static_subAddFaceToRenderList_d3d_stru_F7AA08, &pNewNumVertices, | |
772 static_subAddFaceToRenderList_d3d_stru_F79E08, nodes[node_id].std__vector_0007AC, 4, 0, 0); | |
773 | |
774 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &pNewNumVertices, | |
775 nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
776 } | |
777 if ( 1 ) | |
778 { | |
779 assert(num_nodes < 150); | |
780 | |
781 nodes[num_nodes].viewing_portal_id = uFaceID; | |
782 AddBspNodeToRenderList(++num_nodes - 1); | |
783 } | |
1642 | 784 if (pGame->pIndoorCameraD3D->debug_flags & BLV_RENDER_DRAW_SW_OUTLINES) |
1319 | 785 pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); |
786 //pGame->pIndoorCameraD3D->DebugDrawPortal(pFace); | |
787 } | |
0 | 788 } |
789 | |
790 //----- (004AE5BA) -------------------------------------------------------- | |
791 Texture *BLVFace::GetTexture() | |
792 { | |
793 unsigned int v1; // ecx@2 | |
794 | |
2092 | 795 if ( uAttributes & FACE_TEXTURE_FRAME ) |
0 | 796 v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); |
797 else | |
798 v1 = uBitmapID; | |
945 | 799 return pBitmaps_LOD->GetTexture(v1); |
0 | 800 } |
801 | |
802 | |
803 //----- (00498B15) -------------------------------------------------------- | |
804 void IndoorLocation::Release() | |
805 { | |
2204 | 806 //IndoorLocation *v1; // esi@1 |
807 //char *v2; // ebp@1 | |
808 //void *v3; // ST00_4@1 | |
809 | |
810 //v1 = this; | |
811 //v2 = (char *)&this->ptr_0002B4_doors_ddata; | |
1583 | 812 free(this->ptr_0002B4_doors_ddata); |
2204 | 813 this->ptr_0002B4_doors_ddata = 0; |
814 free(this->ptr_0002B0_sector_rdata); | |
815 this->ptr_0002B0_sector_rdata = 0; | |
816 free(this->ptr_0002B8_sector_lrdata); | |
817 this->ptr_0002B8_sector_lrdata = 0; | |
818 free(this->pLFaces); | |
819 this->pLFaces = 0; | |
820 free(this->pSpawnPoints); | |
821 //v3 = this->pVertices; | |
822 this->pSpawnPoints = 0; | |
823 this->uNumSectors = 0; | |
824 this->uNumFaces = 0; | |
825 this->uNumVertices = 0; | |
826 this->uNumNodes = 0; | |
827 this->uNumDoors = 0; | |
828 this->uNumLights = 0; | |
829 free(this->pVertices); | |
830 free(this->pFaces); | |
831 free(this->pFaceExtras); | |
832 free(this->pSectors); | |
833 free(this->pLights); | |
834 free(this->pDoors); | |
835 free(this->pNodes); | |
836 free(this->pMapOutlines); | |
837 this->pVertices = 0; | |
838 this->pFaces = 0; | |
839 this->pFaceExtras = 0; | |
840 this->pSectors = 0; | |
841 this->pLights = 0; | |
842 this->pDoors = 0; | |
843 this->pNodes = 0; | |
844 this->pMapOutlines = 0; | |
845 this->bLoaded = 0; | |
0 | 846 } |
847 | |
848 //----- (00498C45) -------------------------------------------------------- | |
711 | 849 bool IndoorLocation::Alloc() |
850 { | |
1583 | 851 pVertices = (Vec3_short_ *) malloc(15000 * sizeof(Vec3_short_));//0x15F90u |
852 pFaces = (BLVFace *) malloc(10000 * sizeof(BLVFace));//0xEA600u | |
853 pFaceExtras = (BLVFaceExtra *) malloc(5000 * sizeof(BLVFaceExtra)); //0x2BF20u | |
854 pSectors = (BLVSector *) malloc(512 * sizeof(BLVSector));//0xE800u | |
855 pLights = (BLVLightMM7 *) malloc(400 * sizeof(BLVLightMM7));//0x1900u | |
856 pDoors = (BLVDoor *) malloc(200 * sizeof(BLVDoor));//0x3E80u | |
857 pNodes = (BSPNode *) malloc(5000 * sizeof(BSPNode));//0x9C40u | |
858 pMapOutlines =(BLVMapOutlines *)malloc(sizeof(BLVMapOutlines));//0x14824u | |
711 | 859 if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines ) |
0 | 860 { |
711 | 861 memset(pVertices, 0, 15000*sizeof(Vec3_short_)); |
862 memset(pFaces, 0, 10000*sizeof(BLVFace)); | |
863 memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra)); | |
864 memset(pSectors, 0, 512*sizeof(BLVSector)); | |
865 memset(pLights, 0, 400*sizeof(BLVLightMM7)); | |
866 memset(pDoors, 0, 200*sizeof(BLVDoor)); | |
867 memset(pNodes, 0, 5000*sizeof(BSPNode)); | |
868 memset(pMapOutlines,0, sizeof(BLVMapOutlines)); | |
869 return true; | |
0 | 870 } |
871 else | |
872 { | |
711 | 873 return false; |
0 | 874 } |
875 } | |
876 | |
877 //----- (00444810) -------------------------------------------------------- | |
878 unsigned int IndoorLocation::GetLocationIndex(const char *Str1) | |
879 { | |
880 const char *v1; // edi@1 | |
881 signed int v2; // esi@1 | |
882 | |
434 | 883 for (uint i = 0; i < 11; ++i) |
1165
29a8defbad9e
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diff
changeset
|
884 if (!_stricmp(Str1, _4E6BDC_loc_names[i])) |
434 | 885 return i + 1; |
886 return 0; | |
0 | 887 } |
888 | |
889 //----- (004488F7) -------------------------------------------------------- | |
711 | 890 void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle) |
0 | 891 { |
711 | 892 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) ) |
0 | 893 { |
894 if ( bToggle ) | |
1063 | 895 pIndoor->pLights[sLightID].uAtributes &= 0xFFFFFFF7u; |
0 | 896 else |
1063 | 897 pIndoor->pLights[sLightID].uAtributes |= 8u; |
0 | 898 pParty->uFlags |= 2u; |
899 } | |
900 } | |
901 | |
902 //----- (00498E0A) -------------------------------------------------------- | |
903 bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest) | |
904 { | |
905 /*unsigned int v5; // ebx@1 | |
906 //IndoorLocation *v6; // esi@1 | |
907 FILE *v7; // edi@3 | |
908 bool result; // eax@3 | |
909 char *v9; // ecx@4 | |
910 void *v10; // eax@4 | |
911 //unsigned __int8 v11; // zf@4 | |
912 //unsigned __int8 v12; // sf@4 | |
913 int v13; // eax@5 | |
914 size_t v14; // ecx@6 | |
915 char *v15; // ecx@6 | |
916 int v16; // edx@6 | |
917 size_t v17; // ecx@6 | |
918 char *v18; // ecx@6 | |
919 int v19; // edx@6 | |
920 unsigned __int16 *v20; // edx@6 | |
921 unsigned __int16 *v21; // edx@6 | |
922 unsigned __int16 *v22; // edx@6 | |
923 __int16 v23; // ax@10 | |
924 char *v24; // ecx@10 | |
925 __int16 v25; // cx@10 | |
926 __int16 v26; // ax@11 | |
927 char *v27; // ecx@11 | |
928 unsigned __int16 v28; // ax@17 | |
929 BLVFaceExtra *v29; // ecx@17 | |
930 char *v30; // edx@17 | |
931 int v31; // ecx@20 | |
932 void *v32; // eax@25 | |
933 int v33; // eax@26 | |
934 unsigned __int16 *v34; // edx@27 | |
935 size_t v35; // ecx@27 | |
936 char *v36; // ecx@27 | |
937 int v37; // edx@27 | |
938 size_t v38; // ecx@27 | |
939 char *v39; // ecx@27 | |
940 int v40; // edx@27 | |
941 unsigned __int16 *v41; // edx@27 | |
942 unsigned __int16 *v42; // edx@27 | |
943 unsigned __int16 *v43; // edx@27 | |
944 unsigned __int16 *v44; // edx@27 | |
945 size_t v45; // ecx@27 | |
946 unsigned __int16 *v46; // edx@27 | |
947 void *v47; // eax@28 | |
948 BLVSector *v48; // eax@29 | |
949 size_t v49; // ecx@29 | |
950 unsigned __int16 *v50; // edx@31 | |
951 void *v51; // eax@32 | |
952 int v52; // eax@33 | |
953 unsigned __int16 *v53; // edx@34 | |
954 size_t v54; // ecx@34 | |
955 char *v55; // ecx@34 | |
956 int v56; // edx@34 | |
957 size_t v57; // ecx@34 | |
958 char *v58; // ecx@34 | |
959 int v59; // edx@34 | |
960 unsigned __int16 *v60; // edx@34 | |
961 unsigned __int16 *v61; // edx@34 | |
962 unsigned __int16 *v62; // edx@34 | |
963 unsigned __int16 *v63; // edx@34 | |
964 int v64; // ecx@34 | |
965 BLVDoor *v65; // ecx@36 | |
966 char *v66; // eax@37 | |
967 int v67; // edx@38 | |
968 int v68; // ecx@38 | |
969 BLVFace *v69; // edx@38 | |
970 int v70; // ecx@38 | |
971 int v71; // edx@38 | |
972 int v72; // eax@38 | |
973 unsigned __int16 v73; // ax@42 | |
974 char *v74; // ecx@42 | |
515
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diff
changeset
|
975 SpriteObject *v75; // ecx@44 |
0 | 976 size_t v76; // eax@45 |
977 int j; // edx@46 | |
978 unsigned __int16 v78; // ax@50 | |
979 void *v79; // eax@52 | |
980 void **v80; // esi@52 | |
981 unsigned int v145; // eax@103 | |
982 void *v146; // eax@103 | |
983 unsigned int v147; // ecx@103 | |
984 int v148; // ebx@103 | |
985 unsigned int *v149; // ecx@103*/ | |
986 //size_t v150; // eax@103 | |
987 //unsigned int v151; // ebx@109 | |
988 //unsigned int v152; // ecx@116 | |
989 //unsigned int v153; // eax@117 | |
990 //size_t v154; // ebx@126 | |
991 //unsigned int v155; // ebx@134 | |
992 //size_t v156; // eax@140 | |
993 //signed int v157; // ebx@142 | |
994 //int v158; // ebx@148 | |
995 //BLVFace *v159; // eax@149 | |
996 // BLVFaceExtra *v160; // ecx@149 | |
997 //BLVFaceExtra *v161; // ecx@149 | |
998 //signed int v162; // ebx@154 | |
999 //unsigned int v163; // ebx@157 | |
1000 //unsigned int v164; // ebx@157 | |
1001 //unsigned int v165; // edx@158 | |
1002 //char *v166; // ecx@158 | |
1003 //unsigned __int16 v167; // ax@161 | |
1004 //__int16 v168; // ax@165 | |
1005 //unsigned int v169; // ebx@168 | |
1006 //void *v170; // eax@168 | |
1007 //size_t v171; // ebx@168 | |
1008 //int v172; // edx@168 | |
1009 //BLVDoor *v173; // ecx@169 | |
1010 //int k; // eax@169 | |
1011 //BLVDoor *v175; // ecx@172 | |
1012 //int v176; // edx@172 | |
1013 //BLVDoor *v177; // ecx@172 | |
1014 //int v178; // edx@172 | |
1015 //BLVDoor *v179; // ecx@172 | |
1016 //int v180; // edx@172 | |
1017 //BLVDoor *v181; // ecx@172 | |
1018 //int v182; // edx@172 | |
1019 //BLVDoor *v183; // ecx@172 | |
1020 //int v184; // edx@172 | |
1021 //BLVDoor *v185; // ecx@172 | |
1022 //int v186; // edx@172 | |
1023 //BLVDoor *v187; // ecx@172 | |
1024 //int v188; // edx@172 | |
1025 //unsigned __int16 *v189; // ebx@172 | |
1026 //char *v190; // edx@173 | |
1027 //BLVDoor *v191; // ecx@174 | |
1028 //BLVDoor *l; // eax@175 | |
1029 //signed int v193; // ebx@176 | |
1030 //int v194; // ecx@176 | |
1031 //BLVFaceExtra *v195; // ecx@176 | |
1032 //BLVFace *v196; // ebx@178 | |
1033 //std::string v197; // [sp-18h] [bp-680h]@66 | |
1034 //void *v198; // [sp-14h] [bp-67Ch]@72 | |
1035 //size_t v199; // [sp-10h] [bp-678h]@72 | |
1036 //size_t v200; // [sp-Ch] [bp-674h]@72 | |
1037 //const char *v201; // [sp-8h] [bp-670h]@4 | |
1038 //int v202; // [sp-4h] [bp-66Ch]@4 | |
1039 char v203[875]; // [sp+Ch] [bp-65Ch]@130 | |
1040 char FileName[260]; // [sp+378h] [bp-2F0h]@1 | |
1041 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4 | |
1042 __int32 Offset; // [sp+480h] [bp-1E8h]@4 | |
1043 __int32 v207; // [sp+48Ch] [bp-1DCh]@4 | |
1044 __int32 v208; // [sp+498h] [bp-1D0h]@4 | |
1045 __int32 v209; // [sp+4A4h] [bp-1C4h]@4 | |
1046 __int32 v210; // [sp+4B0h] [bp-1B8h]@4 | |
1047 __int32 v211; // [sp+4BCh] [bp-1ACh]@15 | |
1048 __int32 v212; // [sp+4C8h] [bp-1A0h]@15 | |
1049 __int32 v213; // [sp+4D4h] [bp-194h]@25 | |
1050 __int32 v214; // [sp+4E0h] [bp-188h]@25 | |
1051 __int32 v215; // [sp+4ECh] [bp-17Ch]@32 | |
1052 __int32 v216; // [sp+4F8h] [bp-170h]@32 | |
1053 __int32 v217; // [sp+504h] [bp-164h]@40 | |
1054 __int32 v218; // [sp+510h] [bp-158h]@40 | |
1055 __int32 v219; // [sp+51Ch] [bp-14Ch]@43 | |
1056 __int32 v220; // [sp+528h] [bp-140h]@43 | |
1057 __int32 v221; // [sp+534h] [bp-134h]@52 | |
1058 __int32 v222; // [sp+540h] [bp-128h]@52 | |
1059 __int32 v223; // [sp+54Ch] [bp-11Ch]@52 | |
1060 __int32 v224; // [sp+558h] [bp-110h]@52 | |
1061 __int32 v225; // [sp+564h] [bp-104h]@52 | |
1062 __int32 v226; // [sp+570h] [bp-F8h]@52 | |
1063 __int32 v227; // [sp+57Ch] [bp-ECh]@52 | |
1064 __int32 v228; // [sp+588h] [bp-E0h]@52 | |
1065 __int32 v229; // [sp+594h] [bp-D4h]@52 | |
1066 __int32 v230; // [sp+5A0h] [bp-C8h]@52 | |
1067 __int32 v231; // [sp+5ACh] [bp-BCh]@52 | |
1068 __int32 v232; // [sp+5B8h] [bp-B0h]@52 | |
1069 __int32 v233; // [sp+5C4h] [bp-A4h]@52 | |
1070 __int32 v234; // [sp+5D0h] [bp-98h]@52 | |
1071 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42 | |
1072 //size_t pSource; // [sp+624h] [bp-44h]@67 | |
1073 //char Dst[12]; // [sp+628h] [bp-40h]@9 | |
1074 //char *v238; // [sp+634h] [bp-34h]@38 | |
1075 ODMHeader header; // [sp+638h] [bp-30h]@61 | |
1076 //void *ptr; // [sp+648h] [bp-20h]@66 | |
1077 //size_t Count; // [sp+64Ch] [bp-1Ch]@109 | |
1078 //int uSourceLen; // [sp+653h] [bp-15h]@66 | |
1079 FILE *File; // [sp+658h] [bp-10h]@56 | |
1080 //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 | |
1081 //int v245; // [sp+660h] [bp-8h]@72 | |
1082 //BLVFace *Src; // [sp+664h] [bp-4h]@73 | |
1083 signed int Argsa; // [sp+670h] [bp+8h]@4 | |
1084 signed int Argsb; // [sp+670h] [bp+8h]@7 | |
1085 signed int Argsc; // [sp+670h] [bp+8h]@15 | |
1086 signed int Argsd; // [sp+670h] [bp+8h]@18 | |
1087 int Argse; // [sp+670h] [bp+8h]@25 | |
1088 int Argsf; // [sp+670h] [bp+8h]@28 | |
1089 int Argsg; // [sp+670h] [bp+8h]@32 | |
1090 int Argsh; // [sp+670h] [bp+8h]@35 | |
1091 signed int Argsi; // [sp+670h] [bp+8h]@40 | |
1092 signed int Argsj; // [sp+670h] [bp+8h]@45 | |
1093 //int Argsk; // [sp+670h] [bp+8h]@143 | |
1094 //void *Argsl; // [sp+670h] [bp+8h]@155 | |
1095 //signed int Argsm; // [sp+670h] [bp+8h]@161 | |
1096 //signed int Argsn; // [sp+670h] [bp+8h]@175 | |
1097 | |
1098 //v5 = 0; | |
1099 //v6 = this; | |
1100 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1101 | |
1102 #pragma region "loading from txt" | |
1103 /*sprintf(FileName, "levels\\%s", pFilename); | |
1104 if ( GetFileAttributesA(FileName) != -1 ) | |
1105 { | |
1106 Release(); | |
1107 if ( Alloc() ) | |
1108 { | |
1109 v7 = fopen(FileName, "rb"); | |
1110 result = 1; | |
1111 if ( !v7 ) | |
1112 return result; | |
1113 v9 = pDest; | |
1114 bLoaded = 1; | |
1115 v202 = (int)v7; | |
1116 v201 = (const char *)1; | |
1117 *(int *)v9 = 1; | |
1118 fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202); | |
1119 fseek(v7, Offset, 0); | |
1120 fread(&blv, 0x88u, 1u, v7); | |
1121 fseek(v7, v207, 0); | |
1122 fread(&uNumVertices, 1u, 4u, v7); | |
1123 fseek(v7, v208, 0); | |
1124 fread(pVertices, 6u, uNumVertices, v7); | |
1125 fseek(v7, v209, 0); | |
1126 fread(&uNumFaces, 4u, 1u, v7); | |
1127 fseek(v7, v210, 0); | |
1128 fread(pFaces, 0x60u, uNumFaces, v7); | |
1583 | 1129 v10 = malloc(ptr_2AC, blv.uFaces_fdata_Size, "L.FData"); |
0 | 1130 v202 = (int)v7; |
1131 ptr_2AC = (unsigned __int16 *)v10; | |
1132 fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202); | |
1133 v11 = uNumFaces == 0; | |
1134 v12 = (uNumFaces & 0x80000000u) != 0; | |
1135 pDest = 0; | |
1136 Argsa = 0; | |
1137 if ( !(v12 | v11) ) | |
1138 { | |
1139 v13 = 0; | |
1140 do | |
1141 { | |
1142 pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC]; | |
1143 v14 = (size_t)&pFaces[v13]; | |
1144 i = v14; | |
1145 v15 = &pDest[2 * *(char *)(v14 + 93) + 2]; | |
1146 v16 = (int)&v15[(unsigned int)ptr_2AC]; | |
1147 pDest = v15; | |
1148 *(int *)(i + 52) = v16; | |
1149 v17 = (size_t)&pFaces[v13]; | |
1150 i = v17; | |
1151 v18 = &pDest[2 * *(char *)(v17 + 93) + 2]; | |
1152 v19 = (int)&v18[(unsigned int)ptr_2AC]; | |
1153 pDest = v18; | |
1154 *(int *)(i + 56) = v19; | |
1155 i = (size_t)&pFaces[v13]; | |
1156 v20 = ptr_2AC; | |
1157 pDest += 2 * *(char *)(i + 93) + 2; | |
1158 *(int *)(i + 60) = (int)(char *)v20 + (int)pDest; | |
1159 i = (size_t)&pFaces[v13]; | |
1160 v21 = ptr_2AC; | |
1161 pDest += 2 * *(char *)(i + 93) + 2; | |
1162 *(int *)(i + 64) = (int)(char *)v21 + (int)pDest; | |
1163 i = (size_t)&pFaces[v13]; | |
1164 ++v13; | |
1165 v22 = ptr_2AC; | |
1166 pDest += 2 * *(char *)(i + 93) + 2; | |
1167 ++Argsa; | |
1168 *(int *)(i + 68) = (int)(char *)v22 + (int)pDest; | |
1169 pDest += 2 * *((char *)&pFaces[v13] - 3) + 2; | |
1170 } | |
1171 while ( Argsa < (signed int)uNumFaces ); | |
1172 } | |
1173 Argsb = 0; | |
1174 if ( (signed int)uNumFaces > 0 ) | |
1175 { | |
1176 pDest = 0; | |
1177 do | |
1178 { | |
1179 fread(Dst, 1u, 0xAu, v7); | |
1180 if ( pDest[(unsigned int)pFaces + 45] & 0x40 ) | |
1181 { | |
1182 v23 = pTextureFrameTable->FindTextureByName(Dst); | |
1183 v24 = pDest; | |
1184 *(short *)&pDest[(unsigned int)pFaces + 74] = v23; | |
1185 v25 = *(short *)&v24[(unsigned int)pFaces + 74]; | |
1186 if ( v25 ) | |
1187 { | |
1188 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25); | |
1189 } | |
1190 else | |
1191 { | |
1192 v26 = pBitmaps_LOD->LoadTexture(Dst); | |
1193 v27 = pDest; | |
1194 *(short *)&pDest[(unsigned int)pFaces + 74] = v26; | |
1195 v27[(unsigned int)pFaces + 45] &= 0xBFu; | |
1196 } | |
1197 } | |
1198 else | |
1199 { | |
1200 *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst); | |
1201 } | |
1202 ++Argsb; | |
1203 pDest += 96; | |
1204 } | |
1205 while ( Argsb < (signed int)uNumFaces ); | |
1206 } | |
1207 fseek(v7, v211, 0); | |
1208 fread(&uNumFaceExtras, 4u, 1u, v7); | |
1209 fseek(v7, v212, 0); | |
1210 fread(pFaceExtras, 0x24u, uNumFaceExtras, v7); | |
1211 Argsc = 0; | |
1212 if ( (signed int)uNumFaceExtras > 0 ) | |
1213 { | |
1214 pDest = 0; | |
1215 do | |
1216 { | |
1217 fread(Dst, 1u, 0xAu, v7); | |
1218 v28 = pBitmaps_LOD->LoadTexture(Dst); | |
1219 v29 = pFaceExtras; | |
1220 v30 = pDest; | |
1221 ++Argsc; | |
1222 pDest += 36; | |
1223 *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28; | |
1224 } | |
1225 while ( Argsc < (signed int)uNumFaceExtras ); | |
1226 } | |
1227 Argsd = 0; | |
1228 if ( (signed int)uNumFaces > 0 ) | |
1229 { | |
1230 pDest = 0; | |
1231 do | |
1232 { | |
1233 v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]]; | |
1234 if ( *(short *)(v31 + 26) ) | |
1235 { | |
1236 if ( ((BLVFaceExtra *)v31)->HasEventint() ) | |
1237 pDest[(unsigned int)pFaces + 46] |= 0x10u; | |
1238 else | |
1239 pDest[(unsigned int)pFaces + 46] &= 0xEFu; | |
1240 } | |
1241 ++Argsd; | |
1242 pDest += 96; | |
1243 } | |
1244 while ( Argsd < (signed int)uNumFaces ); | |
1245 } | |
1246 fseek(v7, v213, 0); | |
1247 fread(&uNumSectors, 4u, 1u, v7); | |
1248 fseek(v7, v214, 0); | |
1249 fread(pSectors, 0x74u, uNumSectors, v7); | |
1583 | 1250 v32 = malloc(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); |
0 | 1251 v202 = (int)v7; |
1252 ptr_0002B0_sector_rdata = (unsigned __int16 *)v32; | |
1253 fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202); | |
1254 v11 = uNumSectors == 0; | |
1255 v12 = uNumSectors < 0; | |
1256 pDest = 0; | |
1257 Argse = 0; | |
1258 if ( !(v12 | v11) ) | |
1259 { | |
1260 v33 = 0; | |
1261 do | |
1262 { | |
1263 pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata]; | |
1264 i = (size_t)&pSectors[v33]; | |
1265 v34 = ptr_0002B0_sector_rdata; | |
1266 pDest += 2 * *(short *)(i + 4); | |
1267 *(int *)(i + 16) = (int)(char *)v34 + (int)pDest; | |
1268 v35 = (size_t)&pSectors[v33]; | |
1269 i = v35; | |
1270 v36 = &pDest[2 * *(short *)(v35 + 12)]; | |
1271 v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata]; | |
1272 pDest = v36; | |
1273 *(int *)(i + 24) = v37; | |
1274 v38 = (size_t)&pSectors[v33]; | |
1275 i = v38; | |
1276 v39 = &pDest[2 * *(short *)(v38 + 20)]; | |
1277 v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata]; | |
1278 pDest = v39; | |
1279 *(int *)(i + 32) = v40; | |
1280 i = (size_t)&pSectors[v33]; | |
1281 v41 = ptr_0002B0_sector_rdata; | |
1282 pDest += 2 * *(short *)(i + 28); | |
1283 *(int *)(i + 40) = (int)(char *)v41 + (int)pDest; | |
1284 i = (size_t)&pSectors[v33]; | |
1285 v42 = ptr_0002B0_sector_rdata; | |
1286 pDest += 2 * *(short *)(i + 36); | |
1287 *(int *)(i + 48) = (int)(char *)v42 + (int)pDest; | |
1288 i = (size_t)&pSectors[v33]; | |
1289 v43 = ptr_0002B0_sector_rdata; | |
1290 pDest += 2 * *(short *)(i + 44); | |
1291 *(int *)(i + 64) = (int)(char *)v43 + (int)pDest; | |
1292 i = (size_t)&pSectors[v33]; | |
1293 v44 = ptr_0002B0_sector_rdata; | |
1294 pDest += 2 * *(short *)(i + 60); | |
1295 *(int *)(i + 72) = (int)(char *)v44 + (int)pDest; | |
1296 v45 = (size_t)&pSectors[v33]; | |
1297 ++v33; | |
1298 i = v45; | |
1299 v46 = ptr_0002B0_sector_rdata; | |
1300 pDest += 2 * *(short *)(v45 + 68); | |
1301 ++Argse; | |
1302 *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest; | |
1303 pDest += 2 * *((short *)&pSectors[v33] - 20); | |
1304 } | |
1305 while ( Argse < uNumSectors ); | |
1306 } | |
1583 | 1307 v47 = malloc( |
0 | 1308 ptr_0002B8_sector_lrdata, |
1309 blv.uSector_lrdata_Size, | |
1310 "L.RLData"); | |
1311 v202 = (int)v7; | |
1312 ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47; | |
1313 fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202); | |
1314 v11 = uNumSectors == 0; | |
1315 v12 = uNumSectors < 0; | |
1316 pDest = 0; | |
1317 Argsf = 0; | |
1318 if ( !(v12 | v11) ) | |
1319 { | |
1320 v48 = pSectors; | |
1321 v49 = 0; | |
1322 for ( i = 0; ; v49 = i ) | |
1323 { | |
1324 v50 = ptr_0002B8_sector_lrdata; | |
1325 i += 116; | |
1326 ++Argsf; | |
1327 *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest); | |
1328 v48 = pSectors; | |
1329 pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49); | |
1330 if ( Argsf >= uNumSectors ) | |
1331 break; | |
1332 } | |
1333 } | |
1334 fseek(v7, v215, 0); | |
1335 fread(&uNumDoors, 4u, 1u, v7); | |
1336 fseek(v7, v216, 0); | |
1337 fread(pDoors, 0x50u, 0xC8u, v7); | |
1583 | 1338 v51 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 1339 v202 = (int)v7; |
1340 ptr_0002B4_doors_ddata = (unsigned __int16 *)v51; | |
1341 fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202); | |
1342 v11 = uNumDoors == 0; | |
1343 v12 = uNumDoors < 0; | |
1344 pDest = 0; | |
1345 Argsg = 0; | |
1346 if ( !(v12 | v11) ) | |
1347 { | |
1348 v52 = 0; | |
1349 do | |
1350 { | |
1351 pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata]; | |
1352 i = (size_t)&pDoors[v52]; | |
1353 v53 = ptr_0002B4_doors_ddata; | |
1354 pDest += 2 * *(short *)(i + 68); | |
1355 *(int *)(i + 40) = (int)(char *)v53 + (int)pDest; | |
1356 v54 = (size_t)&pDoors[v52]; | |
1357 i = v54; | |
1358 v55 = &pDest[2 * *(short *)(v54 + 70)]; | |
1359 v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata]; | |
1360 pDest = v55; | |
1361 *(int *)(i + 44) = v56; | |
1362 v57 = (size_t)&pDoors[v52]; | |
1363 i = v57; | |
1364 v58 = &pDest[2 * *(short *)(v57 + 72)]; | |
1365 v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata]; | |
1366 pDest = v58; | |
1367 *(int *)(i + 48) = v59; | |
1368 i = (size_t)&pDoors[v52]; | |
1369 v60 = ptr_0002B4_doors_ddata; | |
1370 pDest += 2 * *(short *)(i + 70); | |
1371 *(int *)(i + 52) = (int)(char *)v60 + (int)pDest; | |
1372 i = (size_t)&pDoors[v52]; | |
1373 v61 = ptr_0002B4_doors_ddata; | |
1374 pDest += 2 * *(short *)(i + 70); | |
1375 *(int *)(i + 56) = (int)(char *)v61 + (int)pDest; | |
1376 i = (size_t)&pDoors[v52]; | |
1377 v62 = ptr_0002B4_doors_ddata; | |
1378 pDest += 2 * *(short *)(i + 74); | |
1379 *(int *)(i + 60) = (int)(char *)v62 + (int)pDest; | |
1380 i = (size_t)&pDoors[v52]; | |
1381 v63 = ptr_0002B4_doors_ddata; | |
1382 pDest += 2 * *(short *)(i + 74); | |
1383 *(int *)(i + 64) = (int)(char *)v63 + (int)pDest; | |
1384 ++Argsg; | |
1385 v64 = pDoors[v52].uNumOffsets; | |
1386 ++v52; | |
1387 pDest += 2 * v64; | |
1388 } | |
1389 while ( Argsg < uNumDoors ); | |
1390 } | |
1391 Argsh = 0; | |
1392 if ( uNumDoors > 0 ) | |
1393 { | |
1394 v65 = pDoors; | |
1395 pDest = 0; | |
1396 do | |
1397 { | |
1398 i = 0; | |
1399 v66 = &pDest[(int)v65]; | |
1400 if ( *(short *)&pDest[(int)v65 + 70] > 0 ) | |
1401 { | |
1402 do | |
1403 { | |
1404 v67 = *((int *)v66 + 10); | |
1405 a3 = 2 * i; | |
1406 v68 = *(short *)(v67 + 2 * i); | |
1407 v69 = pFaces; | |
1408 ++i; | |
1409 v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID]; | |
1410 v71 = *((int *)v66 + 12); | |
1411 v72 = a3; | |
1412 v238 = (char *)v70; | |
1413 *(short *)(a3 + v71) = *(short *)(v70 + 20); | |
1414 *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11); | |
1415 v65 = pDoors; | |
1416 v66 = &pDest[(int)v65]; | |
1417 } | |
1418 while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] ); | |
1419 } | |
1420 ++Argsh; | |
1421 pDest += 80; | |
1422 } | |
1423 while ( Argsh < uNumDoors ); | |
1424 } | |
1425 fseek(v7, v217, 0); | |
1426 fread(&uNumLevelDecorations, 4u, 1u, v7); | |
1427 fseek(v7, v218, 0); | |
1428 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7); | |
1429 Argsi = 0; | |
1430 if ( (signed int)uNumLevelDecorations > 0 ) | |
1431 { | |
1432 pDest = (char *)pLevelDecorations; | |
1433 do | |
1434 { | |
1435 fread(pName, 1u, 0x20u, v7); | |
1436 v73 = pDecorationList->GetDecorIdByName(pName); | |
1437 v74 = pDest; | |
1438 ++Argsi; | |
1439 pDest += 32; | |
1440 *(short *)v74 = v73; | |
1441 } | |
1442 while ( Argsi < (signed int)uNumLevelDecorations ); | |
1443 } | |
1444 fseek(v7, v219, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1445 fread(&uNumSpriteObjects, 4u, 1u, v7); |
0 | 1446 fseek(v7, v220, 0); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1447 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, v7); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1448 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1449 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1450 v75 = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1451 pDest = (char *)uNumSpriteObjects; |
0 | 1452 do |
1453 { | |
1454 Argsj = 0; | |
1455 v76 = 48 * v75->stru_24.uItemID; | |
1456 v11 = pObjectList->uNumObjects == 0; | |
1457 v12 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1458 LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76); | |
1459 i = v76; | |
1460 v75->uItemType = v76; | |
1461 if ( v12 | v11 ) | |
1462 { | |
1463 LABEL_50: | |
1464 v78 = 0; | |
1465 } | |
1466 else | |
1467 { | |
1468 for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 ) | |
1469 { | |
1470 ++Argsj; | |
1471 a3 = j + 56; | |
1472 if ( Argsj >= (signed int)pObjectList->uNumObjects ) | |
1473 goto LABEL_50; | |
1474 LOWORD(v76) = i; | |
1475 } | |
1476 v78 = Argsj; | |
1477 } | |
1478 v75->uObjectDescID = v78; | |
1479 ++v75; | |
1480 --pDest; | |
1481 } | |
1482 while ( pDest ); | |
1483 } | |
1484 fseek(v7, v221, 0); | |
1485 fread(&uNumActors, 4u, 1u, v7); | |
1486 fseek(v7, v222, 0); | |
1487 fread(pActors, 0x344u, uNumActors, v7); | |
1488 fseek(v7, v228, 0); | |
1489 fread(&uNumChests, 4u, 1u, v7); | |
1490 fseek(v7, v229, 0); | |
1491 fread(pChests, 0x14CCu, uNumChests, v7); | |
1492 fseek(v7, v224, 0); | |
1493 fread(&uNumLights, 4u, 1u, v7); | |
1494 fseek(v7, v225, 0); | |
1495 fread(pLights, 0x10u, uNumLights, v7); | |
1496 fseek(v7, v226, 0); | |
1497 fread(&uNumNodes, 4u, 1u, v7); | |
1498 fseek(v7, v227, 0); | |
1499 fread(pNodes, 8u, uNumNodes, v7); | |
1500 fseek(v7, v230, 0); | |
1501 fread(&uNumSpawnPoints, 4u, 1u, v7); | |
1583 | 1502 v79 = malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); |
0 | 1503 v202 = 0; |
1504 pSpawnPoints = (SpawnPointMM7 *)v79; | |
1505 fseek(v7, v231, v202); | |
1506 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7); | |
1507 fseek(v7, v232, 0); | |
1508 fread(&dlv, 0x28u, 1u, v7); | |
1509 fseek(v7, v233, 0); | |
1510 fread(&stru_5E4C90, 1u, 0xC8u, v7); | |
1511 fseek(v7, v234, 0); | |
1512 fread(&uLastVisitDay, 1u, 0x38u, v7); | |
1513 fseek(v7, v223, 0); | |
1514 v80 = (void **)&pMapOutlines; | |
1515 fread(*v80, 4u, 1u, v7); | |
1516 fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7); | |
1517 fclose(v7); | |
1518 goto LABEL_179; | |
1519 } | |
1520 return 4; | |
1521 }*/ | |
1522 #pragma endregion | |
1523 | |
1524 if (bLoaded) | |
1525 { | |
1526 Log::Warning(L"BLV is already loaded"); | |
1527 return 3; | |
1528 } | |
1529 | |
1530 if ( !pGames_LOD->DoesContainerExist(pFilename) ) | |
1545 | 1531 Error("Unable to find %s in Games.LOD", pFilename); |
0 | 1532 |
1533 //v238 = pFilename - 4; | |
1534 //v81 = strlen(pFilename); | |
1535 strcpy(this->pFilename, pFilename); | |
1536 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1537 File = pGames_LOD->FindContainer(pFilename, 1); | |
1538 //File = v82; | |
1539 | |
1540 Release(); | |
1541 if ( !Alloc() ) | |
1542 return 4; | |
1543 | |
1544 header.uVersion = 91969; | |
1545 header.pMagic[0] = 'm'; | |
1546 header.pMagic[1] = 'v'; | |
1547 header.pMagic[2] = 'i'; | |
1548 header.pMagic[3] = 'i'; | |
1549 header.uCompressedSize = 0; | |
1550 header.uDecompressedSize = 0; | |
2144 | 1551 fread(&header, sizeof(ODMHeader), 1, File); |
0 | 1552 if (header.uVersion != 91969 || |
1553 header.pMagic[0] != 'm' || | |
1554 header.pMagic[1] != 'v' || | |
1555 header.pMagic[2] != 'i' || | |
1556 header.pMagic[3] != 'i' ) | |
1557 { | |
1558 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0); | |
1559 } | |
1560 //v83 = header.uCompressedSize; | |
1561 //pSource = header.uDecompressedSize; | |
1562 //v84 = malloc(header.uDecompressedSize); | |
1563 //v85 = v84; | |
1564 //ptr = v84; | |
1980 | 1565 void* pRawBLV = malloc(header.uDecompressedSize); |
0 | 1566 memset(pRawBLV, 0, header.uDecompressedSize); |
1567 | |
1568 if (header.uCompressedSize == header.uDecompressedSize) | |
1569 fread(pRawBLV, header.uDecompressedSize, 1, File); | |
1570 else if (header.uCompressedSize < header.uDecompressedSize) | |
1571 { | |
1980 | 1572 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1573 { |
1574 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1575 | |
1576 uint uDecompressedSize = header.uDecompressedSize; | |
1577 zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1578 | |
1579 if (uDecompressedSize != header.uDecompressedSize) | |
1580 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV"); | |
1581 } | |
1582 free(pTmpMem); | |
1583 } | |
1584 else | |
1585 { | |
1586 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0); | |
1587 return 0; | |
1588 } | |
1589 | |
1590 bLoaded = true; | |
1591 | |
1980 | 1592 char* pData = (char *)pRawBLV; |
0 | 1593 |
1594 pGameLoadingUI_ProgressBar->Progress(); | |
1595 | |
1596 memcpy(&blv, pData, 136); | |
1597 memcpy(&uNumVertices, pData += 136, 4); | |
1598 memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_)); | |
1599 | |
1600 pGameLoadingUI_ProgressBar->Progress(); | |
1601 | |
1602 memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4); | |
1603 | |
1604 pGameLoadingUI_ProgressBar->Progress(); | |
1605 | |
1606 memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace)); | |
1583 | 1607 pLFaces = (unsigned __int16 *)malloc(blv.uFaces_fdata_Size); |
1006 | 1608 |
1609 memcpy(pLFaces, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size); | |
0 | 1610 |
1611 for (uint i = 0, j = 0; i < uNumFaces; ++i) | |
1612 { | |
1980 | 1613 BLVFace* pFace = &pFaces[i]; |
1614 | |
1615 pFace->pVertexIDs = &pLFaces[j]; | |
0 | 1616 |
1617 j += pFace->uNumVertices + 1; | |
1980 | 1618 pFace->pXInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1619 |
1620 j += pFace->uNumVertices + 1; | |
1980 | 1621 pFace->pYInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1622 |
1623 j += pFace->uNumVertices + 1; | |
1980 | 1624 pFace->pZInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1625 |
1626 j += pFace->uNumVertices + 1; | |
1980 | 1627 pFace->pVertexUIDs = (__int16 *)(&pLFaces[j]); |
0 | 1628 |
1629 j += pFace->uNumVertices + 1; | |
1980 | 1630 pFace->pVertexVIDs = (__int16 *)(&pLFaces[j]); |
0 | 1631 |
1632 j += pFace->uNumVertices + 1; | |
1633 /*v93 = &pFaces[v92]; | |
1634 Src = v93; | |
1635 v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2); | |
1636 v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC); | |
1637 v244 = v94; | |
1638 Src->pXInterceptDisplacements = v95; | |
1639 v96 = (int)&pFaces[v92]; | |
1640 Src = (BLVFace *)v96; | |
1641 v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2); | |
1642 v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC); | |
1643 v244 = v97; | |
1644 Src->pYInterceptDisplacements = v98; | |
1645 Src = &pFaces[v92]; | |
1646 v99 = ptr_2AC; | |
1647 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1648 Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244); | |
1649 Src = &pFaces[v92]; | |
1650 v100 = ptr_2AC; | |
1651 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1652 Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244); | |
1653 Src = &pFaces[v92]; | |
1654 ++v92; | |
1655 v101 = ptr_2AC; | |
1656 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1657 ++v245; | |
1658 Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244); | |
1659 v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/ | |
1660 } | |
1661 | |
1662 pGameLoadingUI_ProgressBar->Progress(); | |
1663 | |
1664 pData += blv.uFaces_fdata_Size; | |
1665 | |
1666 for (uint i = 0; i < uNumFaces; ++i) | |
1667 { | |
1980 | 1668 BLVFace* pFace = &pFaces[i]; |
0 | 1669 |
1670 char pTexName[16]; | |
1671 strncpy(pTexName, pData, 10); | |
1672 pData += 10; | |
1673 | |
2092 | 1674 if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
0 | 1675 { |
1676 pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName); | |
1677 if (pFace->uBitmapID) | |
1678 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID); | |
1679 else | |
1680 { | |
1681 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
2092 | 1682 pFace->uAttributes &= ~FACE_TEXTURE_FRAME; |
0 | 1683 } |
1684 } | |
1685 else | |
1686 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1687 } | |
1688 | |
1689 pGameLoadingUI_ProgressBar->Progress(); | |
1690 | |
2144 | 1691 memcpy(&uNumFaceExtras, pData, 4); |
0 | 1692 memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra)); |
1693 pData += uNumFaceExtras * sizeof(BLVFaceExtra); | |
1694 | |
1695 pGameLoadingUI_ProgressBar->Progress(); | |
1696 | |
1697 //v108 = (char *)v107 + 36 * uNumFaceExtras; | |
1698 //v245 = 0; | |
1699 //*(int *)((char *)&uSourceLen + 1) = 0; | |
1700 for (uint i = 0; i < uNumFaceExtras; ++i) | |
1701 { | |
1702 char pTexName[32]; | |
1703 strncpy(pTexName, pData, 10); | |
1704 pData += 10; | |
1705 | |
1706 if (!strcmp(pTexName, "")) | |
1707 pFaceExtras[i].uAdditionalBitmapID = -1; | |
1708 else | |
1709 pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1710 } | |
1711 | |
1712 | |
1713 for (uint i = 0; i < uNumFaces; ++i) | |
1714 { | |
1980 | 1715 BLVFace* pFace = &pFaces[i]; |
1716 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 1717 |
1718 if (pFaceExtra->uEventID) | |
1719 { | |
1720 if (pFaceExtra->HasEventint()) | |
1721 pFace->uAttributes |= 0x100000; | |
1722 else | |
1723 pFace->uAttributes &= ~0x100000; | |
1724 } | |
1725 } | |
1726 | |
1727 pGameLoadingUI_ProgressBar->Progress(); | |
1728 | |
1729 memcpy(&uNumSectors, pData, 4); | |
1730 memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector)); | |
1731 pData += 4 + uNumSectors * sizeof(BLVSector); | |
1732 | |
1733 pGameLoadingUI_ProgressBar->Progress(); | |
1734 | |
1583 | 1735 ptr_0002B0_sector_rdata = (unsigned short *)malloc(blv.uSector_rdata_Size);//, "L.RData"); |
0 | 1736 memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size); |
1737 pData += blv.uSector_rdata_Size; | |
1738 | |
1739 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1740 { | |
1980 | 1741 BLVSector* pSector = &pSectors[i]; |
1742 | |
1743 pSector->pFloors = &ptr_0002B0_sector_rdata[j]; | |
0 | 1744 j += pSector->uNumFloors; |
1745 | |
1980 | 1746 pSector->pWalls = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1747 j += pSector->uNumWalls; |
0 | 1748 |
1980 | 1749 pSector->pCeilings = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1750 j += pSector->uNumCeilings; |
0 | 1751 |
1980 | 1752 pSector->pFluids = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1753 j += pSector->uNumFluids; |
0 | 1754 |
1980 | 1755 pSector->pPortals = &ptr_0002B0_sector_rdata[j]; |
0 | 1756 j += pSector->uNumPortals; |
1757 | |
1980 | 1758 pSector->pFaceIDs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1759 j += pSector->uNumFaces; |
0 | 1760 |
1980 | 1761 pSector->pCogs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1762 j += pSector->uNumCogs; |
0 | 1763 |
1980 | 1764 pSector->pDecorationIDs = &ptr_0002B0_sector_rdata[j]; |
0 | 1765 j += pSector->uNumDecorations; |
1766 | |
1980 | 1767 pSector->pMarkers = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1768 j += pSector->uNumMarkers; |
0 | 1769 |
1770 | |
1771 //do | |
1772 //{ | |
1773 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); | |
1774 v244 = &pSectors[v118]; | |
1775 v119 = ptr_0002B0_sector_rdata; | |
1776 Src = (BLVFace *)((char *)Src + 2 * v244->field_4); | |
1777 v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src); | |
1778 v120 = (int)&pSectors[v118]; | |
1779 v244 = (BLVSector *)v120; | |
1780 v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12)); | |
1781 v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata); | |
1782 Src = v121; | |
1783 v244->pCeilings = v122; | |
1784 v123 = (int)&pSectors[v118]; | |
1785 v244 = (BLVSector *)v123; | |
1786 v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20)); | |
1787 v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata); | |
1788 Src = v124; | |
1789 v244->pFluids = v125; | |
1790 v244 = &pSectors[v118]; | |
1791 v126 = ptr_0002B0_sector_rdata; | |
1792 Src = (BLVFace *)((char *)Src + 2 * v244->field_1C); | |
1793 v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src); | |
1794 v244 = &pSectors[v118]; | |
1795 v127 = ptr_0002B0_sector_rdata; | |
1796 Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals); | |
1797 v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src); | |
1798 v244 = &pSectors[v118]; | |
1799 v128 = ptr_0002B0_sector_rdata; | |
1800 Src = (BLVFace *)((char *)Src + 2 * v244->field_2C); | |
1801 v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src); | |
1802 v244 = &pSectors[v118]; | |
1803 v129 = ptr_0002B0_sector_rdata; | |
1804 Src = (BLVFace *)((char *)Src + 2 * v244->field_3C); | |
1805 v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src); | |
1806 v130 = (int)&pSectors[v118]; | |
1807 ++v118; | |
1808 v244 = (BLVSector *)v130; | |
1809 v131 = ptr_0002B0_sector_rdata; | |
1810 Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68)); | |
1811 ++v245; | |
1812 *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src; | |
1813 Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/ | |
1814 //} | |
1815 //while ( v245 < uNumSectors ); | |
1816 } | |
1817 | |
1583 | 1818 ptr_0002B8_sector_lrdata = (unsigned __int16 *)malloc(blv.uSector_lrdata_Size);//, "L.RLData"); |
0 | 1819 memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size); |
1820 pData += blv.uSector_lrdata_Size; | |
1821 | |
1822 pGameLoadingUI_ProgressBar->Progress(); | |
1823 | |
1824 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1825 { | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1826 pSectors[i].pLights = ptr_0002B8_sector_lrdata + j; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1827 j += pSectors[i].uNumLights; |
0 | 1828 } |
1829 | |
1830 pGameLoadingUI_ProgressBar->Progress(); | |
1831 | |
1832 memcpy(&uNumDoors, pData, 4); | |
1833 pData += 4; | |
1834 | |
1835 pGameLoadingUI_ProgressBar->Progress(); | |
1836 pGameLoadingUI_ProgressBar->Progress(); | |
1837 | |
1838 memcpy(&uNumLevelDecorations, pData, 4); | |
1202 | 1839 memcpy(pLevelDecorations.data(), pData + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
0 | 1840 pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration); |
1841 | |
1842 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1843 { | |
1844 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData); | |
1845 | |
1846 pData += 32; | |
1847 } | |
1848 | |
1849 pGameLoadingUI_ProgressBar->Progress(); | |
1850 | |
1851 memcpy(&uNumLights, pData, 4); | |
1852 memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7)); | |
1853 pData += 4 + uNumLights * sizeof(BLVLightMM7); | |
1854 | |
1855 pGameLoadingUI_ProgressBar->Progress(); | |
1856 pGameLoadingUI_ProgressBar->Progress(); | |
1857 | |
1858 memcpy(&uNumNodes, pData, 4); | |
1859 memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode)); | |
1860 pData += 4 + uNumNodes * sizeof(BSPNode); | |
1861 | |
1862 pGameLoadingUI_ProgressBar->Progress(); | |
1863 pGameLoadingUI_ProgressBar->Progress(); | |
1864 | |
1865 memcpy(&uNumSpawnPoints, pData, 4); | |
1583 | 1866 pSpawnPoints = (SpawnPointMM7 *)malloc(uNumSpawnPoints * sizeof(SpawnPointMM7)); |
0 | 1867 memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7)); |
1868 pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7); | |
1869 | |
1870 pGameLoadingUI_ProgressBar->Progress(); | |
1871 pGameLoadingUI_ProgressBar->Progress(); | |
1872 | |
1873 //v201 = (const char *)v148; | |
1874 //v200 = (size_t)pMapOutlines; | |
1875 memcpy(&pMapOutlines->uNumOutlines, pData, 4); | |
1876 memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline)); | |
1877 //v149 = pMapOutlines; | |
1878 //v199 = 12 * *v149; | |
1879 //memcpy(v149 + 1, (const void *)(v148 + 4), v199); | |
1880 free(pRawBLV); | |
1881 pRawBLV = nullptr; | |
1882 | |
1883 void *pRawDLV = nullptr; | |
1884 strcpy(&pFilename[strlen(pFilename) - 4], ".dlv"); | |
2165 | 1885 File = pNew_LOD->FindContainer(pFilename, 1);//error on D28.dlv |
2144 | 1886 fread(&header, 0x10u, 1, File);//(FILE *)v245); |
0 | 1887 bool _v244 = false; |
1888 if (header.uVersion != 91969 || | |
1889 header.pMagic[0] != 'm' || | |
1890 header.pMagic[1] != 'v' || | |
1891 header.pMagic[2] != 'i' || | |
1892 header.pMagic[3] != 'i' ) | |
1893 { | |
1894 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0); | |
1895 _v244 = true; | |
1896 } | |
1897 else | |
1898 { | |
1899 pRawDLV = malloc(header.uDecompressedSize); | |
1900 if (header.uCompressedSize == header.uDecompressedSize) | |
1901 fread(pRawDLV, 1, header.uCompressedSize, File); | |
1902 else if (header.uCompressedSize < header.uDecompressedSize) | |
1903 { | |
1980 | 1904 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1905 { |
1906 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1907 | |
1908 uint uDecompressedSize = header.uDecompressedSize; | |
1909 zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1910 | |
1911 if (uDecompressedSize != header.uDecompressedSize) | |
1912 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV"); | |
1913 } | |
1914 free(pTmpMem); | |
1915 } | |
1916 else | |
1917 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0); | |
1918 | |
1919 pData = (char *)pRawDLV; | |
1920 } | |
1921 | |
1922 memcpy(&dlv, pData, 40); | |
1923 pData += 40; | |
1924 | |
1925 //v152 = dlv.uNumFacesInBModels; | |
1926 if (dlv.uNumFacesInBModels) | |
1927 { | |
1928 //v153 = dlv.uNumDecorations; | |
1929 if (dlv.uNumDecorations) | |
1930 { | |
1931 if (dlv.uNumFacesInBModels != uNumFaces || | |
1932 dlv.uNumDecorations != uNumLevelDecorations) | |
1933 _v244 = true; | |
1934 } | |
1935 } | |
1936 | |
2061 | 1937 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_2000 ) |
1938 _i = 0x1BAF800; | |
0 | 1939 bool _a = false; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
1940 if ( a3 - dlv.uLastRepawnDay >= _i && _stricmp(pCurrentMapName, "d29.dlv") ) |
0 | 1941 _a = true; |
1942 | |
1943 //v154 = 875; | |
1944 if (_v244) | |
1945 { | |
1946 memset(v203, 0, 0x36B); | |
1947 goto LABEL_132; | |
1948 } | |
1949 if (_a || !dlv.uLastRepawnDay ) | |
1950 { | |
1951 memcpy(v203, pData, 0x36B); | |
1952 LABEL_132: | |
435 | 1953 free(pRawDLV); |
0 | 1954 dlv.uLastRepawnDay = a3; |
1955 if (_v244) | |
1956 ++dlv.uNumRespawns; | |
1957 //v201 = pFilename; | |
1958 *(int *)pDest = 1; | |
1959 File = pGames_LOD->FindContainer(pFilename, 0); | |
1960 fread(&header, 0x10u, 1u, File); | |
1980 | 1961 uint v155 = header.uCompressedSize; |
1962 uint Count = header.uDecompressedSize; | |
1963 BLVFace* Src = (BLVFace *)malloc(header.uDecompressedSize); | |
435 | 1964 pRawDLV = Src; |
0 | 1965 if ( v155 <= Count ) |
1966 { | |
1967 if ( v155 == Count ) | |
1968 { | |
2144 | 1969 fread(Src, 1, Count, File); |
0 | 1970 } |
1971 else | |
1972 { | |
1980 | 1973 void* _uSourceLen = malloc(v155); |
2144 | 1974 fread(_uSourceLen, v155, 1, File); |
0 | 1975 zlib::MemUnzip(Src, &Count, _uSourceLen, v155); |
1976 free(_uSourceLen); | |
1977 } | |
1978 } | |
1979 else | |
1980 { | |
1981 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0); | |
1982 } | |
1983 pData = ((char *)Src + 40); | |
1984 //v154 = 875; | |
1985 goto LABEL_140; | |
1986 } | |
1987 *(int *)pDest = 0; | |
1988 LABEL_140: | |
1989 //v202 = (int)".blv"; | |
1990 //v156 = strlen(pFilename); | |
1991 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1992 memcpy(_visible_outlines, pData, 875); | |
1993 pData += 875; | |
1994 | |
1995 if ( *(int *)pDest ) | |
1996 memcpy(_visible_outlines, v203, 875); | |
1997 | |
1998 for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i) | |
1999 { | |
1980 | 2000 BLVMapOutline* pVertex = &pMapOutlines->pOutlines[i]; |
0 | 2001 if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8]) |
2002 pVertex->uFlags |= 1; | |
2003 } | |
2004 | |
2005 | |
2006 for (uint i = 0; i < uNumFaces; ++i) | |
2007 { | |
1980 | 2008 BLVFace* pFace = &pFaces[i]; |
2009 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 2010 |
2011 memcpy(&pFace->uAttributes, pData, 4); | |
2012 pData += 4; | |
2013 | |
2014 if (pFaceExtra->uEventID) | |
2015 { | |
2016 if (pFaceExtra->HasEventint()) | |
2017 pFace->uAttributes |= 0x100000; | |
2018 else | |
2019 pFace->uAttributes &= ~0x100000; | |
2020 } | |
2021 } | |
2022 | |
2023 pGameLoadingUI_ProgressBar->Progress(); | |
2024 | |
2025 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2026 { | |
1489 | 2027 memcpy(&pLevelDecorations[i].uFlags, pData, 2); |
0 | 2028 pData += 2; |
2029 } | |
2030 | |
2031 pGameLoadingUI_ProgressBar->Progress(); | |
2032 | |
2033 memcpy(&uNumActors, pData, 4); | |
2173 | 2034 memcpy(&pActors, pData + 4, uNumActors * sizeof(Actor)); |
0 | 2035 pData += 4 + uNumActors * sizeof(Actor); |
2036 | |
2037 pGameLoadingUI_ProgressBar->Progress(); | |
2038 pGameLoadingUI_ProgressBar->Progress(); | |
2039 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2040 memcpy(&uNumSpriteObjects, pData, 4); |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2041 memcpy(pSpriteObjects.data(), pData + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2042 pData += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2043 |
2044 pGameLoadingUI_ProgressBar->Progress(); | |
2045 | |
2144 | 2046 for ( uint i = 0; i < uNumSpriteObjects; ++i ) |
2047 { | |
2048 if (pSpriteObjects[i].stru_24.uItemID && !(pSpriteObjects[i].uAttributes & 0x0100)) | |
0 | 2049 { |
2144 | 2050 pSpriteObjects[i].uType = pItemsTable->pItems[pSpriteObjects[i].stru_24.uItemID].uSpriteID; |
2051 | |
2052 //uint uObjectID = 0; | |
2053 for ( uint j = 0; j < pObjectList->uNumObjects; ++j ) | |
2054 if ( pSpriteObjects[i].uType == pObjectList->pObjects[j].uObjectID ) | |
0 | 2055 { |
2144 | 2056 pSpriteObjects[i].uObjectDescID = j; |
0 | 2057 break; |
2058 } | |
2059 } | |
2060 } | |
2061 | |
2062 pGameLoadingUI_ProgressBar->Progress(); | |
2063 | |
2064 memcpy(&uNumChests, pData, 4); | |
1202 | 2065 memcpy(pChests.data(), pData + 4, uNumChests * sizeof(Chest)); |
0 | 2066 pData += 4 + uNumChests * sizeof(Chest); |
2067 | |
2068 pGameLoadingUI_ProgressBar->Progress(); | |
2069 pGameLoadingUI_ProgressBar->Progress(); | |
2070 | |
2071 memcpy(pDoors, pData, 0x3E80); | |
2072 pData += 0x3E80; | |
2073 | |
2074 //v201 = (const char *)blv.uDoors_ddata_Size; | |
2075 //v200 = (size_t)ptr_0002B4_doors_ddata; | |
1583 | 2076 //v170 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 2077 //v171 = blv.uDoors_ddata_Size; |
1583 | 2078 ptr_0002B4_doors_ddata = (unsigned __int16 *)malloc(blv.uDoors_ddata_Size);//, "L.DData"); |
0 | 2079 memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size); |
2080 pData += blv.uDoors_ddata_Size; | |
2081 | |
2082 //Src = (BLVFace *)((char *)Src + v171); | |
2083 //v172 = 0; | |
2084 //v245 = 0; | |
2085 //if (uNumDoors > 0) | |
2086 for (uint i = 0, j = 0; i < uNumDoors; ++i) | |
2087 { | |
1980 | 2088 BLVDoor* pDoor = &pDoors[i]; |
2089 | |
2090 pDoor->pVertexIDs = &ptr_0002B4_doors_ddata[j]; | |
0 | 2091 j += pDoor->uNumVertices; |
2092 | |
1980 | 2093 pDoor->pFaceIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2094 j += pDoor->uNumFaces; |
2095 | |
1980 | 2096 pDoor->pSectorIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2097 j += pDoor->field_48; |
2098 | |
1980 | 2099 pDoor->pDeltaUs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2100 j += pDoor->uNumFaces; |
2101 | |
1980 | 2102 pDoor->pDeltaVs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2103 j += pDoor->uNumFaces; |
2104 | |
1980 | 2105 pDoor->pXOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2106 j += pDoor->uNumOffsets; |
2107 | |
1980 | 2108 pDoor->pYOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2109 j += pDoor->uNumOffsets; |
2110 | |
1980 | 2111 pDoor->pZOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2112 j += pDoor->uNumOffsets; |
2113 /*v173 = pDoors; | |
2114 for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) ) | |
2115 { | |
2116 v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172); | |
2117 v175 = &pDoors[k]; | |
2118 v176 = v172 + 2 * v175->uNumVertices; | |
2119 v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176); | |
2120 v177 = &pDoors[k]; | |
2121 v178 = v176 + 2 * v177->uNumFaces; | |
2122 v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178); | |
2123 v179 = &pDoors[k]; | |
2124 v180 = v178 + 2 * v179->field_48; | |
2125 v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180); | |
2126 v181 = &pDoors[k]; | |
2127 v182 = v180 + 2 * v181->uNumFaces; | |
2128 v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182); | |
2129 v183 = &pDoors[k]; | |
2130 v184 = v182 + 2 * v183->uNumFaces; | |
2131 v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184); | |
2132 v185 = &pDoors[k]; | |
2133 v186 = v184 + 2 * v185->uNumOffsets; | |
2134 v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186); | |
2135 v187 = &pDoors[k]; | |
2136 ++k; | |
2137 v188 = v186 + 2 * v187->uNumOffsets; | |
2138 v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188); | |
2139 ++v245; | |
2140 v187->pZOffsets = v189; | |
2141 v173 = pDoors; | |
2142 if ( v245 >= uNumDoors ) | |
2143 break; | |
2144 }*/ | |
2145 } | |
2146 //v190 = 0; | |
2147 //v245 = 0; | |
2148 for (uint i = 0; i < uNumDoors; ++i) | |
2149 { | |
1980 | 2150 BLVDoor* pDoor = &pDoors[i]; |
0 | 2151 |
2152 for (uint j = 0; j < pDoor->uNumFaces; ++j) | |
2153 { | |
1980 | 2154 BLVFace* pFace = &pFaces[pDoor->pFaceIDs[j]]; |
2155 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 2156 |
2157 pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU; | |
2158 pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV; | |
2159 } | |
2160 //v191 = pDoors; | |
2161 //pDest = 0; | |
2162 //do | |
2163 // { | |
2164 /*Argsn = 0; | |
2165 for ( l = (BLVDoor *)&v190[(int)v191]; | |
2166 Argsn < *(short *)&v190[(int)v191 + 70]; | |
2167 l = (BLVDoor *)&v190[(int)v191] ) | |
2168 { | |
2169 v193 = Argsn; | |
2170 v194 = l->pFaceIDs[Argsn++]; | |
2171 v195 = &pFaceExtras[pFaces[v194].uFaceExtraID]; | |
2172 l->pDeltaUs[v193] = v195->sTextureDeltaU; | |
2173 v190 = pDest; | |
2174 *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV; | |
2175 v191 = pDoors; | |
2176 } | |
2177 ++v245; | |
2178 v190 += 80; | |
2179 pDest = v190;*/ | |
2180 //} | |
2181 //while ( v245 < uNumDoors ); | |
2182 } | |
2183 | |
2184 | |
2185 pGameLoadingUI_ProgressBar->Progress(); | |
2186 | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
2187 memcpy(&stru_5E4C90_MapPersistVars, pData, 0xC8); |
0 | 2188 pData += 0xC8; |
2189 | |
2190 pGameLoadingUI_ProgressBar->Progress(); | |
2191 | |
2192 memcpy(&stru1, pData, 0x38u); | |
2193 pData += 0x38; | |
2194 | |
2195 free(pRawDLV); | |
2196 //v5 = 0; | |
2197 | |
2198 pSoundList->LoadSound(64, 0); | |
2199 pSoundList->LoadSound(103, 0); | |
2200 pSoundList->LoadSound(63, 0); | |
2201 pSoundList->LoadSound(102, 0); | |
2202 pSoundList->LoadSound(50, 0); | |
2203 pSoundList->LoadSound(89, 0); | |
2204 | |
2205 return 0; | |
2206 } | |
2207 | |
2208 | |
2209 //----- (0049AC17) -------------------------------------------------------- | |
2210 int IndoorLocation::GetSector(int sX, int sY, int sZ) | |
2211 { | |
2212 int v4; // esi@1 | |
2213 //unsigned __int8 v5; // zf@1 | |
2214 //unsigned __int8 v6; // sf@1 | |
2215 //unsigned __int8 v7; // of@1 | |
2216 //BLVSector *v8; // eax@3 | |
2217 //int v9; // edi@9 | |
2218 //int v10; // eax@9 | |
2219 //int v11; // edx@9 | |
2220 //int v12; // eax@10 | |
2221 //unsigned __int16 v13; // ax@12 | |
2222 //int v14; // edi@14 | |
2223 //BLVFace *v15; // eax@14 | |
2224 //BLVFace *v16; // edi@14 | |
2225 //PolygonType v17; // al@14 | |
2226 //unsigned __int16 *pVertexIDs; // esi@16 | |
2227 //Vec3_short_ *v19; // eax@16 | |
2228 //int v20; // edx@16 | |
2229 //unsigned __int16 *v21; // esi@17 | |
2230 //int v22; // edi@19 | |
2231 //int v23; // edi@20 | |
2232 //Vec3_short_ *v24; // edx@20 | |
2233 signed int v25; // edx@21 | |
2234 int v26; // ebx@23 | |
2235 //int v27; // edx@26 | |
2236 //signed __int64 v28; // qtt@26 | |
2237 ///Vec3_short_ *v29; // eax@26 | |
2238 //Vec3_short_ *v30; // edx@26 | |
2239 //int v31; // edx@26 | |
791 | 2240 //signed int v32; // edi@27 |
0 | 2241 signed __int64 v33; // qtt@27 |
2242 //Vec3_short_ *v34; // edx@27 | |
791 | 2243 //int v35; // edx@32 |
0 | 2244 int v37; // edi@38 |
717 | 2245 int pSectorID; // ebx@40 |
0 | 2246 int v39; // eax@41 |
717 | 2247 BLVFace *pFace; // esi@42 |
2248 PolygonType pPolygonType; // dl@42 | |
0 | 2249 int v42; // edx@43 |
2250 int v43[50]; // [sp+Ch] [bp-108h]@1 | |
2251 //int v44; // [sp+D4h] [bp-40h]@9 | |
2252 //int v45; // [sp+D8h] [bp-3Ch]@14 | |
2253 //int v46; // [sp+DCh] [bp-38h]@14 | |
2254 //int v47; // [sp+E0h] [bp-34h]@19 | |
2255 //int v48; // [sp+E4h] [bp-30h]@9 | |
2256 //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 | |
2257 bool v50; // [sp+ECh] [bp-28h]@19 | |
2258 int v51; // [sp+F0h] [bp-24h]@9 | |
2259 //unsigned int v52; // [sp+F4h] [bp-20h]@2 | |
2260 int v53; // [sp+F8h] [bp-1Ch]@10 | |
2261 int v54; // [sp+FCh] [bp-18h]@16 | |
2262 int v55; // [sp+100h] [bp-14h]@1 | |
2263 int v56; // [sp+104h] [bp-10h]@1 | |
2264 int v57; // [sp+108h] [bp-Ch]@16 | |
2265 //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 | |
2266 int v59; // [sp+110h] [bp-4h]@16 | |
2267 | |
2268 v4 = 0; | |
791 | 2269 v43[0] = 0; |
2270 | |
0 | 2271 v55 = 0; |
791 | 2272 |
0 | 2273 if (uNumSectors < 2) |
2274 return 0; | |
2275 | |
2276 for (uint i = 1; i < uNumSectors; ++i) | |
2277 { | |
1980 | 2278 BLVSector* pSector = &pSectors[i]; |
0 | 2279 |
791 | 2280 if (pSector->pBounding.x1 > sX || pSector->pBounding.x2 < sX || |
2281 pSector->pBounding.y1 > sY || pSector->pBounding.y2 < sY || | |
2282 pSector->pBounding.z1 - 64 > sZ || pSector->pBounding.z2 + 64 < sZ) | |
2283 continue; | |
2284 | |
618
5cfb5dadf330
Margareth righ-click (addded constructor to NPCProfession) and cleaned BLV debug logs
Nomad
parents:
595
diff
changeset
|
2285 //Log::Warning(L"Sector[%u]", i); |
791 | 2286 v51 = pSector->uNumFloors + pSector->uNumPortals; |
2287 if (!v51) | |
2288 continue; | |
2289 | |
2290 | |
2291 for (uint j = 0; j < v51; ++j) | |
2292 { | |
2293 uint uFaceID; | |
2294 if (j < pSector->uNumFloors) | |
2295 uFaceID = pSector->pFloors[j]; | |
2296 else | |
2297 uFaceID = pSector->pPortals[j - pSector->uNumFloors]; | |
2298 | |
1980 | 2299 BLVFace* pFace = &pFaces[uFaceID]; |
791 | 2300 if (pFace->uPolygonType != POLYGON_Floor && |
2301 pFace->uPolygonType != POLYGON_InBetweenFloorAndWall) | |
2302 continue; | |
2303 | |
2304 v54 = 0; | |
2305 v50 = pVertices[pFace->pVertexIDs[0]].y >= sY; | |
2306 | |
793 | 2307 for (uint k = 1; k <= pFace->uNumVertices; k++) |
791 | 2308 { |
2309 v59 = v50; | |
2310 | |
2311 if (v54 >= 2) | |
2312 break; | |
2313 | |
1980 | 2314 Vec3<int16_t>* v2 = &pVertices[pFace->pVertexIDs[k]]; |
791 | 2315 v50 = v2->y >= sY; |
2316 | |
793 | 2317 if (v59 == v50) |
791 | 2318 continue; |
2319 | |
1980 | 2320 Vec3<int16_t>* v1 = &pVertices[pFace->pVertexIDs[k - 1]]; |
791 | 2321 v25 = v2->x >= sX ? 0 : 2; |
2322 v26 = v25 | (v1->x < sX); | |
2323 | |
2324 if (v26 == 3) | |
2325 continue; | |
2326 | |
2327 if (!v26) | |
2328 ++v54; | |
2329 else | |
2330 { | |
2331 if (v1->x >= v2->x) | |
2332 { | |
2333 /*int _a58; | |
0 | 2334 int _a59; |
2335 | |
2336 v32 = v1->x - v2->x; | |
2337 LODWORD(v33) = v32 << 16; | |
791 | 2338 HIDWORD(v33) = v32 >> 16;*/ |
2339 //fixpoint_div(v1->x - v2->x, v1->y - v2->y); | |
2340 //_a58 = v33 / (v1->y - v2->y); | |
1643 | 2341 //_a59 = fixpoint_mul(_a58, sY - v2->y); |
1980 | 2342 long long x_div_y = fixpoint_div(v1->x - v2->x, v1->y - v2->y); |
2343 long long res = fixpoint_mul(x_div_y, sY - v2->y); // a / b * c - looks like projection | |
793 | 2344 if (res + v2->x > sX) |
791 | 2345 ++v54; |
2346 } | |
2347 else | |
2348 { | |
1980 | 2349 long long x_div_y = fixpoint_div(v2->x - v1->x, v2->y - v1->y); |
2350 long long res = fixpoint_mul(x_div_y, sY - v1->y); | |
791 | 2351 |
2352 if (res + v1->x > sX) | |
2353 ++v54; | |
2354 | |
2355 /*int _a58; | |
0 | 2356 int _a59; |
791 | 2357 auto v32 = v2->x - v1->x; |
0 | 2358 LODWORD(v33) = v32 << 16; |
2359 HIDWORD(v33) = v32 >> 16; | |
2360 _a58 = v33 / (v2->y - v1->y); | |
1643 | 2361 _a59 = fixpoint_mul(_a58, sY - v1->y); |
0 | 2362 |
787 | 2363 if (_a59 + pVertices[k].x > sX) |
791 | 2364 ++v54;*/ |
0 | 2365 } |
717 | 2366 } |
791 | 2367 } |
2368 | |
2369 if (pFace->uNumVertices && v54 == 1) | |
2370 v43[v55++] = uFaceID; | |
2371 } | |
0 | 2372 } |
2373 | |
791 | 2374 v4 = v43[0]; |
0 | 2375 if ( v55 == 1 ) |
2376 return this->pFaces[v4].uSectorID; | |
2377 v37 = 0; | |
2378 if ( !v55 ) | |
2379 return 0; | |
717 | 2380 pSectorID = 0; |
0 | 2381 v53 = 0xFFFFFFu; |
2382 if ( v55 > 0 ) | |
2383 { | |
2384 v39 = sY; | |
2385 while ( 1 ) | |
2386 { | |
717 | 2387 pFace = &this->pFaces[v43[v37]]; |
2388 //pPolygonType = pFace->uPolygonType; | |
2389 if ( pFace->uPolygonType == POLYGON_Floor ) | |
0 | 2390 { |
717 | 2391 v42 = this->pVertices[*pFace->pVertexIDs].z; |
2392 v39 = sZ - v42; | |
2393 //goto LABEL_47; | |
2394 } | |
2395 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
2396 { | |
2397 //v51 = pFace->zCalc1; | |
2172 | 2398 v57 = fixpoint_mul(pFace->zCalc1, (sX << 16)); |
717 | 2399 //v56 = sY << 16; |
2400 //v51 = pFace->zCalc2; | |
2172 | 2401 v56 = fixpoint_mul(pFace->zCalc2, (sY << 16)); |
717 | 2402 v42 = (v56 + pFace->zCalc3 + v57 + 32768) >> 16; |
662 | 2403 v39 = sZ - v42; |
0 | 2404 } |
717 | 2405 //LABEL_47: |
0 | 2406 if ( v39 >= 0 ) |
2407 { | |
2408 if ( v39 < v53 ) | |
2409 { | |
717 | 2410 pSectorID = pFace->uSectorID; |
0 | 2411 v53 = v39; |
2412 } | |
2413 } | |
2414 ++v37; | |
2415 if ( v37 >= v55 ) | |
717 | 2416 return pSectorID; |
0 | 2417 } |
2418 } | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1104
diff
changeset
|
2419 return pSectorID; |
0 | 2420 } |
2421 // 49AC17: using guessed type int var_108[50]; | |
2422 | |
2423 | |
2424 //----- (00498A41) -------------------------------------------------------- | |
2092 | 2425 void BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) |
0 | 2426 { |
2427 Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8 | |
2428 | |
2092 | 2429 if ( this->uPolygonType == POLYGON_VerticalWall ) |
0 | 2430 { |
2431 a2->x = -this->pFacePlane_old.vNormal.y; | |
2092 | 2432 a2->y = this->pFacePlane_old.vNormal.x; |
0 | 2433 a2->z = 0; |
2092 | 2434 |
2435 a3->x = 0; | |
0 | 2436 a3->y = 0; |
2437 a3->z = 0xFFFF0000u; | |
2092 | 2438 |
0 | 2439 goto LABEL_12; |
2440 } | |
2092 | 2441 if ( this->uPolygonType == POLYGON_Floor || this->uPolygonType == POLYGON_Ceiling ) |
2442 { | |
0 | 2443 a2->x = 0x10000u; |
2092 | 2444 a2->y = 0; |
0 | 2445 a2->z = 0; |
2092 | 2446 |
2447 a3->x = 0; | |
0 | 2448 a3->y = 0xFFFF0000u; |
2449 a3->z = 0; | |
2092 | 2450 |
2451 goto LABEL_12; | |
2452 } | |
2453 if ( this->uPolygonType == POLYGON_InBetweenFloorAndWall || this->uPolygonType == POLYGON_InBetweenCeilingAndWall ) | |
0 | 2454 { |
2455 if ( abs(this->pFacePlane_old.vNormal.z) < 46441 ) | |
2456 { | |
2092 | 2457 a1.x = (double)-this->pFacePlane_old.vNormal.y; |
2458 a1.y = (double)this->pFacePlane_old.vNormal.x; | |
0 | 2459 a1.z = 0.0; |
2460 a1.Normalize(); | |
2092 | 2461 |
0 | 2462 a2->x = (signed __int64)(a1.x * 65536.0); |
2092 | 2463 a2->y = (signed __int64)(a1.y * 65536.0); |
2464 a2->z = 0; | |
2465 | |
2466 a3->y = 0; | |
2467 a3->z = 0xFFFF0000u; | |
2468 a3->x = 0; | |
2469 | |
2470 goto LABEL_12; | |
0 | 2471 } |
2092 | 2472 a2->x = 0x10000u; |
2473 a2->y = 0; | |
2474 a2->z = 0; | |
2475 | |
2476 a3->x = 0; | |
2477 a3->y = 0xFFFF0000u; | |
2478 a3->z = 0; | |
2479 | |
2480 goto LABEL_12; | |
0 | 2481 } |
2482 LABEL_12: | |
2203 | 2483 if ( this->uAttributes & 0x800000 ) |
0 | 2484 { |
2485 a2->x = -a2->x; | |
2486 a2->y = -a2->y; | |
2487 a2->z = -a2->z; | |
2488 } | |
2203 | 2489 if ( this->uAttributes & 0x1000000 ) |
0 | 2490 { |
2491 a3->x = -a3->x; | |
2492 a3->y = -a3->y; | |
2493 a3->z = -a3->z; | |
2494 } | |
2092 | 2495 return; |
0 | 2496 } |
2497 | |
2498 //----- (0044C23B) -------------------------------------------------------- | |
428 | 2499 bool BLVFaceExtra::HasEventint() |
2500 { | |
2501 signed int event_index; // eax@1 | |
2502 _evt_raw* start_evt; | |
2503 _evt_raw* end_evt; | |
2504 | |
2505 event_index = 0; | |
2506 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
2507 return false; | |
2508 while ( pLevelEVT_Index[event_index].uEventID != this->uEventID ) | |
0 | 2509 { |
428 | 2510 ++event_index; |
2511 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
2512 return false; | |
0 | 2513 } |
428 | 2514 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
2515 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
2516 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
2517 return false; | |
0 | 2518 else |
428 | 2519 return true; |
0 | 2520 } |
2521 | |
2522 //----- (0046F228) -------------------------------------------------------- | |
1458 | 2523 void BLV_UpdateDoors() |
0 | 2524 { |
2092 | 2525 BLVFace *face; // ebx@24 |
0 | 2526 Vec3_short_ *v17; // esi@24 |
2527 int v18; // eax@24 | |
2528 int v19; // edx@24 | |
2529 signed int v20; // eax@24 | |
2530 int v24; // esi@25 | |
2531 int v25; // eax@25 | |
2532 signed __int64 v27; // qtt@27 | |
2533 BLVFaceExtra *v28; // esi@32 | |
2534 int v29; // ecx@34 | |
2535 int v30; // edx@34 | |
2536 unsigned __int64 v31; // qax@34 | |
2537 int v32; // eax@34 | |
2538 Vec3_short_ *v34; // eax@35 | |
2539 int v35; // ecx@35 | |
2540 int v36; // edx@35 | |
2541 signed int v37; // eax@35 | |
2542 signed int v38; // edx@35 | |
2543 int v39; // eax@35 | |
2544 int v40; // edx@35 | |
2545 Vec3_short_ *v43; // edi@36 | |
2546 unsigned int v49; // ecx@46 | |
2547 unsigned __int16 v50; // ax@48 | |
2548 unsigned int v51; // eax@51 | |
2549 unsigned __int16 v52; // ax@54 | |
2550 int v53; // ecx@57 | |
2551 unsigned __int64 v55; // qax@57 | |
2552 int v56; // ecx@58 | |
2553 int v57; // eax@58 | |
472 | 2554 Vec3_int_ v67; |
2555 Vec3_int_ v70; | |
0 | 2556 int v73; // [sp+20h] [bp-44h]@24 |
2557 int v75; // [sp+28h] [bp-3Ch]@36 | |
2558 int v76; // [sp+2Ch] [bp-38h]@36 | |
2559 int v77; // [sp+30h] [bp-34h]@36 | |
2560 int v82; // [sp+44h] [bp-20h]@35 | |
2561 int v83; // [sp+48h] [bp-1Ch]@34 | |
2562 int v84; // [sp+4Ch] [bp-18h]@34 | |
2563 int v85; // [sp+50h] [bp-14h]@19 | |
2564 SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 | |
2565 int v88; // [sp+5Ch] [bp-8h]@18 | |
2566 int v89; // [sp+60h] [bp-4h]@6 | |
2567 | |
2568 eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; | |
472 | 2569 for (uint i = 0; i < pIndoor->uNumDoors; ++i) |
0 | 2570 { |
1980 | 2571 BLVDoor* door = &pIndoor->pDoors[i]; |
2092 | 2572 if (door->uState == BLVDoor::Closed || door->uState == BLVDoor::Open) |
2573 { | |
2574 door->uAttributes &= 0xFFFFFFFDu; | |
2575 continue; | |
2576 } | |
2577 door->uTimeSinceTriggered += pEventTimer->uTimeElapsed; | |
2578 if (door->uState == BLVDoor::Opening) | |
2579 { | |
2580 v89 = (signed int)(door->uTimeSinceTriggered * door->uCloseSpeed) / 128; | |
2581 if ( v89 >= door->uMoveLength ) | |
2582 { | |
2583 v89 = door->uMoveLength; | |
2584 door->uState = BLVDoor::Open; | |
2585 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2586 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2587 goto LABEL_18; | |
2588 } | |
2589 } | |
2590 else | |
2591 { | |
2592 signed int v5 = (signed int)(door->uTimeSinceTriggered * door->uOpenSpeed) / 128; | |
2593 if ( v5 >= door->uMoveLength) | |
0 | 2594 { |
2092 | 2595 v89 = 0; |
2596 door->uState = BLVDoor::Closed; | |
2597 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2598 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2599 goto LABEL_18; | |
0 | 2600 } |
2092 | 2601 v89 = door->uMoveLength - v5; |
2602 } | |
2603 if ( !(door->uAttributes & 6) && door->uNumVertices) | |
2604 pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor,i), 1, -1, 0, 0, 0, 0); | |
2605 LABEL_18: | |
2606 for (uint j = 0; j < door->uNumVertices; ++j) | |
2607 { | |
2172 | 2608 pIndoor->pVertices[door->pVertexIDs[j]].x = fixpoint_mul(door->vDirection.x, v89) + door->pXOffsets[j]; |
2609 pIndoor->pVertices[door->pVertexIDs[j]].y = fixpoint_mul(door->vDirection.y, v89) + door->pYOffsets[j]; | |
2610 pIndoor->pVertices[door->pVertexIDs[j]].z = fixpoint_mul(door->vDirection.z, v89) + door->pZOffsets[j]; | |
2092 | 2611 } |
2612 for ( v88 = 0; v88 < door->uNumFaces; ++v88 ) | |
2613 { | |
2614 face = &pIndoor->pFaces[door->pFaceIDs[v88]]; | |
2615 v17 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2616 v18 = face->pFacePlane_old.vNormal.y; | |
2617 v73 = *(int *)&v17->x; | |
2618 v19 = face->pFacePlane_old.vNormal.z; | |
2619 v20 = -(v19 * (int)v17->z + (signed __int16)v73 * face->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); | |
2620 face->pFacePlane_old.dist = v20; | |
2621 face->pFacePlane.dist = -((double)v17->z * face->pFacePlane.vNormal.z | |
2622 + (double)v17->y * face->pFacePlane.vNormal.y | |
2623 + (double)v17->x * face->pFacePlane.vNormal.x); | |
2624 if ( v19 ) | |
0 | 2625 { |
2092 | 2626 v24 = abs(v20 >> 15); |
2627 v25 = abs(face->pFacePlane_old.vNormal.z); | |
2628 if ( v24 > v25 ) | |
2629 Error("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", | |
2630 door->uDoorID, door->pFaceIDs[v88], face->pFacePlane_old.dist, face->pFacePlane_old.vNormal.z); | |
2631 LODWORD(v27) = face->pFacePlane_old.dist << 16; | |
2632 HIDWORD(v27) = face->pFacePlane_old.dist >> 16; | |
2633 face->zCalc3 = -v27 / face->pFacePlane_old.vNormal.z; | |
2634 } | |
2154 | 2635 //if ( face->uAttributes & FACE_TEXTURE_FLOW || pRenderer->pRenderD3D ) |
2092 | 2636 face->_get_normals(&v70, &v67); |
2637 v28 = &pIndoor->pFaceExtras[face->uFaceExtraID]; | |
2154 | 2638 /*if ( !pRenderer->pRenderD3D ) |
2092 | 2639 { |
2640 if ( !(face->uAttributes & FACE_TEXTURE_FLOW) ) | |
2641 continue; | |
2642 v83 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
2643 v85 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
2644 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
2645 v29 = v89; | |
2646 v28->sTextureDeltaU = -((v83 + v85 + v84) * (signed __int64)v89) >> 16; | |
2647 v85 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
2648 v83 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
2649 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
2650 v31 = (v85 + v83 + v84) * (signed __int64)v29; | |
2651 v32 = v31 >> 16; | |
2652 goto LABEL_58; | |
2154 | 2653 }*/ |
2092 | 2654 v28->sTextureDeltaU = 0; |
2655 v28->sTextureDeltaV = 0; | |
2656 v34 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2657 v35 = v34->z; | |
2658 v36 = v34->y; | |
2659 v82 = v34->x; | |
2660 v37 = v70.x * v82 + v70.y * v36 + v70.z * v35; | |
2661 v38 = v67.x * v82 + v67.y * v36 + v67.z * v35; | |
2662 v39 = v37 >> 16; | |
2663 *face->pVertexUIDs = v39; | |
2664 v40 = v38 >> 16; | |
2665 *face->pVertexVIDs = v40; | |
2666 v84 = v39; | |
2667 v82 = v40; | |
2668 for (uint j = 1; j < face->uNumVertices; ++j) | |
2669 { | |
2670 v43 = &pIndoor->pVertices[face->pVertexIDs[j]]; | |
2671 v76 = ((__int64)v70.z * v43->z + (__int64)v70.x * v43->x + (__int64)v70.y * v43->y) >> 16; | |
2672 v77 = ((__int64)v67.x * v43->x + (__int64)v67.y * v43->y + (__int64)v43->z * v67.z) >> 16; | |
2673 if ( v76 < v39 ) | |
2674 v39 = v76; | |
2675 if ( v77 < v40 ) | |
2676 v40 = v77; | |
2677 if ( v76 > v84 ) | |
2678 v84 = v76; | |
2679 if ( v77 > v82 ) | |
2680 v82 = v77; | |
2681 face->pVertexUIDs[j] = v76; | |
2682 face->pVertexVIDs[j] = v77; | |
2683 } | |
2684 if ( face->uAttributes & FACE_UNKNOW3 ) | |
2685 v28->sTextureDeltaU -= v39; | |
0 | 2686 else |
2687 { | |
2092 | 2688 if ( SBYTE1(face->uAttributes) < 0 ) |
0 | 2689 { |
2092 | 2690 if ( face->uBitmapID != -1 ) |
2691 v28->sTextureDeltaU -= v84 + pBitmaps_LOD->pTextures[face->uBitmapID].uTextureWidth; | |
0 | 2692 } |
2693 } | |
2092 | 2694 if ( face->uAttributes & 8 ) |
2695 v28->sTextureDeltaV -= v40; | |
2696 else | |
0 | 2697 { |
2092 | 2698 if ( face->uAttributes & 0x20000 ) |
0 | 2699 { |
2092 | 2700 if ( face->uBitmapID != -1 ) |
2701 v28->sTextureDeltaV -= v82 + pBitmaps_LOD->GetTexture(face->uBitmapID)->uTextureHeight; | |
2702 } | |
2703 } | |
2704 if ( face->uAttributes & FACE_TEXTURE_FLOW ) | |
2705 { | |
2172 | 2706 v84 = fixpoint_mul(door->vDirection.x, v70.x); |
2707 v82 = fixpoint_mul(door->vDirection.y, v70.y); | |
2708 v83 = fixpoint_mul(door->vDirection.z, v70.z); | |
2092 | 2709 v75 = v84 + v82 + v83; |
2710 v53 = v89; | |
2172 | 2711 v82 = fixpoint_mul(v75, v89); |
2092 | 2712 v28->sTextureDeltaU = -v82; |
2172 | 2713 v84 = fixpoint_mul(door->vDirection.x, v67.x); |
2714 v82 = fixpoint_mul(door->vDirection.y, v67.y); | |
2715 v83 = fixpoint_mul(door->vDirection.z, v67.z); | |
2092 | 2716 v75 = v84 + v82 + v83; |
2717 v55 = v75 * (signed __int64)v53; | |
2718 v32 = v55 >> 16; | |
0 | 2719 LABEL_58: |
2092 | 2720 v57 = -v32; |
2721 v28->sTextureDeltaV = v57; | |
2722 v28->sTextureDeltaU += door->pDeltaUs[v88]; | |
2723 v28->sTextureDeltaV = v57 + door->pDeltaVs[v88]; | |
0 | 2724 } |
2092 | 2725 } |
0 | 2726 } |
2727 } | |
2728 // 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; | |
2729 | |
2730 //----- (0046F90C) -------------------------------------------------------- | |
1458 | 2731 void UpdateActors_BLV() |
0 | 2732 { |
2733 int v2; // edi@6 | |
2734 int v3; // eax@6 | |
2735 int v4; // eax@8 | |
2736 __int16 v5; // ax@11 | |
2737 signed int v6; // ebx@14 | |
2738 signed __int16 v9; // ax@17 | |
2739 signed __int64 v10; // qax@18 | |
2740 int v12; // eax@29 | |
2741 unsigned __int64 v13; // qax@29 | |
2742 int v14; // eax@30 | |
2743 unsigned __int64 v15; // qax@30 | |
2744 BLVFace *v17; // edx@33 | |
2745 int v18; // ecx@33 | |
2746 BLVFace *v19; // eax@34 | |
2747 int v20; // ecx@46 | |
2748 int v22; // edi@46 | |
2749 int v23; // eax@48 | |
2750 unsigned int v24; // eax@51 | |
2751 int v25; // eax@52 | |
2752 int v26; // ebx@54 | |
2753 int v27; // ST08_4@54 | |
2754 int v28; // edi@54 | |
2755 int v29; // eax@54 | |
2756 int v30; // ecx@62 | |
2757 int v31; // ebx@62 | |
2758 int v32; // eax@62 | |
2759 int v33; // eax@64 | |
2760 unsigned int v34; // ecx@64 | |
2761 int v35; // ecx@64 | |
2762 signed int v37; // ebx@85 | |
2763 int v39; // ecx@90 | |
2764 int v40; // ebx@90 | |
2765 PolygonType v41; // al@94 | |
2766 int v42; // eax@96 | |
2767 __int16 v43; // dx@96 | |
2768 int v44; // ecx@96 | |
2769 int v45; // edi@101 | |
2770 unsigned __int8 v49; // zf@103 | |
2771 unsigned __int8 v50; // sf@103 | |
2772 AIDirection v52; // [sp+0h] [bp-60h]@75 | |
2773 AIDirection v53; // [sp+1Ch] [bp-44h]@116 | |
2774 int v54; // [sp+38h] [bp-28h]@53 | |
2775 unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6 | |
2776 int v56; // [sp+40h] [bp-20h]@6 | |
2777 unsigned int _this; // [sp+44h] [bp-1Ch]@51 | |
2778 int v58; // [sp+48h] [bp-18h]@51 | |
2779 int v59; // [sp+4Ch] [bp-14h]@8 | |
2780 unsigned int uFaceID; // [sp+50h] [bp-10h]@6 | |
2781 int v61; // [sp+54h] [bp-Ch]@14 | |
2782 int v62; // [sp+58h] [bp-8h]@6 | |
2172 | 2783 unsigned int actor_id; // [sp+5Ch] [bp-4h]@1 |
2784 | |
2785 for ( actor_id = 0; actor_id < uNumActors; actor_id++ ) | |
2786 { | |
2787 if ( pActors[actor_id].uAIState == 11 || pActors[actor_id].uAIState == 19 || pActors[actor_id].uAIState == 17 || !pActors[actor_id].uMovementSpeed ) | |
2788 continue; | |
2789 uSectorID = pActors[actor_id].uSectorID; | |
2790 v2 = collide_against_floor(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z, &uSectorID, &uFaceID); | |
2791 pActors[actor_id].uSectorID = uSectorID; | |
2792 v3 = pActors[actor_id].pMonsterInfo.uFlying; | |
2793 v56 = v2; | |
2794 v62 = v3; | |
2795 if ( !pActors[actor_id].CanAct() ) | |
2796 v62 = 0; | |
2797 v4 = pActors[actor_id].vPosition.z; | |
2798 v59 = 0; | |
2799 if ( pActors[actor_id].vPosition.z > v2 + 1 ) | |
2800 v59 = 1; | |
2801 if ( v2 <= -30000 ) | |
0 | 2802 { |
2172 | 2803 v5 = pIndoor->GetSector(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, v4); |
2804 pActors[actor_id].uSectorID = v5; | |
2805 v56 = BLV_GetFloorLevel(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z, v5, &uFaceID); | |
2806 if ( !v5 || v56 == -30000 ) | |
0 | 2807 goto LABEL_123; |
2172 | 2808 } |
2809 if ( pActors[actor_id].uCurrentActionAnimation == ANIM_Walking) | |
2810 { | |
2811 v6 = pActors[actor_id].uMovementSpeed; | |
2812 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) | |
0 | 2813 { |
2172 | 2814 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uPower ) |
2815 LODWORD(v10) = pActors[actor_id].uMovementSpeed / (unsigned __int16)pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uPower; | |
2816 else | |
2817 v10 = (signed __int64)((double)pActors[actor_id].uMovementSpeed * 0.5); | |
2818 v6 = v10; | |
0 | 2819 } |
2172 | 2820 if ( pActors[actor_id].uAIState == Pursuing || pActors[actor_id].uAIState == Fleeing ) |
2821 v6 *= 2; | |
2822 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 1 ) | |
2823 v6 = (signed __int64)((double)v6 * flt_6BE3AC_debug_recmod1_x_1_6); | |
2824 if ( v6 > 1000 ) | |
2825 v6 = 1000; | |
2826 pActors[actor_id].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(pActors[actor_id].uYawAngle), v6); | |
2827 pActors[actor_id].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(pActors[actor_id].uYawAngle), v6); | |
2828 if ( v62 ) | |
2829 pActors[actor_id].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pActors[actor_id].uPitchAngle), v6); | |
2830 } | |
2831 else | |
2832 { | |
2833 pActors[actor_id].vVelocity.x = fixpoint_mul(55000, pActors[actor_id].vVelocity.x); | |
2834 pActors[actor_id].vVelocity.y = fixpoint_mul(55000, pActors[actor_id].vVelocity.y); | |
2835 if ( v62 ) | |
2836 pActors[actor_id].vVelocity.z = fixpoint_mul(55000, pActors[actor_id].vVelocity.z); | |
2837 } | |
2838 if ( pActors[actor_id].vPosition.z <= v56 ) | |
2839 { | |
2840 pActors[actor_id].vPosition.z = v56 + 1; | |
2841 if ( pIndoor->pFaces[uFaceID].uPolygonType == 3 ) | |
0 | 2842 { |
2172 | 2843 if ( pActors[actor_id].vVelocity.z < 0 ) |
2844 pActors[actor_id].vVelocity.z = 0; | |
0 | 2845 } |
2846 else | |
2847 { | |
2172 | 2848 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 45000 ) |
2849 pActors[actor_id].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
0 | 2850 } |
2172 | 2851 } |
2852 else | |
2853 { | |
2854 if ( v59 && !v62 ) | |
2855 pActors[actor_id].vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
0 | 2856 } |
2172 | 2857 if ( pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y |
2858 + pActors[actor_id].vVelocity.z * pActors[actor_id].vVelocity.z >= 400 ) | |
0 | 2859 { |
2172 | 2860 stru_721530.field_84 = -1; |
2861 stru_721530.field_70 = 0; | |
2862 stru_721530.field_0 = 1; | |
2863 stru_721530.field_8_radius = pActors[actor_id].uActorRadius; | |
2864 stru_721530.prolly_normal_d = pActors[actor_id].uActorRadius; | |
2865 stru_721530.height = pActors[actor_id].uActorHeight; | |
2866 v22 = 0; | |
2867 for ( uSectorID = 0; uSectorID < 100; uSectorID++ ) | |
0 | 2868 { |
2172 | 2869 stru_721530.position.x = pActors[actor_id].vPosition.x; |
2870 stru_721530.normal.x = stru_721530.position.x; | |
2871 stru_721530.position.y = pActors[actor_id].vPosition.y; | |
2872 stru_721530.normal.y = stru_721530.position.y; | |
2873 stru_721530.normal.z = pActors[actor_id].vPosition.z + pActors[actor_id].uActorRadius + 1; | |
2874 stru_721530.position.z = pActors[actor_id].vPosition.z - pActors[actor_id].uActorRadius + stru_721530.height - 1; | |
2875 if ( stru_721530.position.z < stru_721530.normal.z ) | |
2876 stru_721530.position.z = pActors[actor_id].vPosition.z + pActors[actor_id].uActorRadius + 1; | |
2877 stru_721530.velocity.x = pActors[actor_id].vVelocity.x; | |
2878 stru_721530.velocity.y = pActors[actor_id].vVelocity.y; | |
2879 stru_721530.velocity.z = pActors[actor_id].vVelocity.z; | |
2880 stru_721530.uSectorID = pActors[actor_id].uSectorID; | |
2881 if ( !stru_721530._47050A(v22) ) | |
0 | 2882 { |
2172 | 2883 v58 = 0; |
2884 v24 = 8 * actor_id; | |
2885 LOBYTE(v24) = PID(OBJECT_Actor,actor_id); | |
2886 for ( v61 = 0; v61 < 100; ++v61 ) | |
0 | 2887 { |
2172 | 2888 _46E44E_collide_against_faces_and_portals(1); |
2889 _46E0B2_collide_against_decorations(); | |
2890 _46EF01_collision_chech_player(0); | |
2891 _46ED8A_collide_against_sprite_objects(v24); | |
2892 for ( uint j = 0; j < ai_arrays_size; j++ ) | |
0 | 2893 { |
2172 | 2894 if ( ai_near_actors_ids[j] != actor_id ) |
0 | 2895 { |
2172 | 2896 v27 = abs(pActors[ai_near_actors_ids[j]].vPosition.z - pActors[actor_id].vPosition.z); |
2897 v28 = abs(pActors[ai_near_actors_ids[j]].vPosition.y - pActors[actor_id].vPosition.y); | |
2898 v29 = abs(pActors[ai_near_actors_ids[j]].vPosition.x - pActors[actor_id].vPosition.x); | |
2899 if ( int_get_vector_length(v29, v28, v27) >= pActors[actor_id].uActorRadius + (signed int)pActors[ai_near_actors_ids[j]].uActorRadius | |
2900 && Actor::_46DF1A_collide_against_actor(ai_near_actors_ids[j], 40) ) | |
0 | 2901 ++v58; |
2902 } | |
2903 } | |
2172 | 2904 if ( _46F04E_collide_against_portals() ) |
2905 break; | |
2906 } | |
2907 v56 = v58 > 1; | |
2908 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
2909 { | |
2910 v30 = stru_721530.normal2.x; | |
2911 v31 = stru_721530.normal2.y; | |
2912 v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
2913 } | |
2914 else | |
2915 { | |
2916 v30 = pActors[actor_id].vPosition.x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
2917 v31 = pActors[actor_id].vPosition.y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2918 v32 = pActors[actor_id].vPosition.z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2919 } | |
2920 v33 = collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); | |
2921 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY && pActors[actor_id].uAIState == Dead) | |
2922 { | |
2923 pActors[actor_id].uAIState = Removed; | |
2924 continue; | |
0 | 2925 } |
2172 | 2926 if ( v59 || v62 || !(pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY) ) |
0 | 2927 { |
2172 | 2928 if ( v33 == -30000 ) |
2929 continue; | |
2930 if ( pActors[actor_id].uCurrentActionAnimation != 1 || v33 >= pActors[actor_id].vPosition.z - 100 || v59 || v62 ) | |
0 | 2931 { |
2172 | 2932 if ( stru_721530.field_7C >= stru_721530.field_6C ) |
2933 { | |
2934 pActors[actor_id].vPosition.x = LOWORD(stru_721530.normal2.x); | |
2935 pActors[actor_id].vPosition.y = LOWORD(stru_721530.normal2.y); | |
2936 pActors[actor_id].vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; | |
2937 pActors[actor_id].uSectorID = LOWORD(stru_721530.uSectorID); | |
2938 goto LABEL_123; | |
2939 } | |
2940 pActors[actor_id].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
2941 pActors[actor_id].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2942 pActors[actor_id].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2943 pActors[actor_id].uSectorID = LOWORD(stru_721530.uSectorID); | |
2944 stru_721530.field_70 += stru_721530.field_7C; | |
2945 v37 = PID_ID(stru_721530.uFaceID); | |
2946 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) | |
2947 { | |
2948 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == 2 || pTurnEngine->turn_stage == 3) ) | |
2949 { | |
2950 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2951 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2952 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2953 v22 = 0; | |
2954 continue; | |
2955 } | |
2956 if ( pActors[actor_id].pMonsterInfo.uHostilityType ) | |
2957 { | |
2958 if ( !v56 ) | |
2959 { | |
2960 Actor::AI_Flee(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2961 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2962 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2963 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2964 v22 = 0; | |
2965 continue; | |
2966 } | |
2967 } | |
2968 else | |
2969 { | |
2970 if ( !v56 ) | |
2971 { | |
2972 if ( !pActors[v37].pMonsterInfo.uHostilityType ) | |
2973 { | |
2974 Actor::AI_FaceObject(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2975 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2976 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2977 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2978 v22 = 0; | |
2979 continue; | |
2980 } | |
2981 Actor::AI_Flee(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2982 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2983 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2984 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2985 v22 = 0; | |
2986 continue; | |
2987 } | |
2988 } | |
2989 Actor::AI_StandOrBored(actor_id, 4, v22, &v53); | |
2990 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2991 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2992 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2993 v22 = 0; | |
2994 continue; | |
2995 } | |
2996 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Player) | |
2997 { | |
2998 if ( pActors[actor_id].GetActorsRelation(0) ) | |
2999 { | |
3000 //v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime), v22); | |
3001 //v49 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == v22; | |
3002 //v50 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) - v22 < 0; | |
3003 pActors[actor_id].vVelocity.y = v22; | |
3004 pActors[actor_id].vVelocity.x = v22; | |
3005 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > v22 ) | |
3006 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
3007 viewparams->bRedrawGameUI = 1; | |
3008 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
3009 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
3010 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
3011 v22 = 0; | |
3012 continue; | |
3013 } | |
3014 Actor::AI_FaceObject(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
3015 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
3016 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
3017 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
3018 v22 = 0; | |
3019 continue; | |
3020 } | |
3021 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) | |
3022 { | |
3023 _this = integer_sqrt(pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y); | |
3024 v45 = stru_5C6E00->Atan2(pActors[actor_id].vPosition.x - pLevelDecorations[v37].vPosition.x, | |
3025 pActors[actor_id].vPosition.y - pLevelDecorations[v37].vPosition.y); | |
3026 pActors[actor_id].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v45), _this); | |
3027 pActors[actor_id].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v45), _this); | |
3028 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
3029 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
3030 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
3031 v22 = 0; | |
3032 continue; | |
3033 } | |
3034 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) | |
3035 { | |
3036 stru_721530.field_84 = stru_721530.uFaceID >> 3; | |
3037 if ( pIndoor->pFaces[v37].uPolygonType == 3 ) | |
3038 { | |
3039 pActors[actor_id].vVelocity.z = 0; | |
3040 pActors[actor_id].vPosition.z = pIndoor->pVertices[*pIndoor->pFaces[v37].pVertexIDs].z + 1; | |
3041 if ( pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x | |
3042 + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y < 400 ) | |
3043 { | |
3044 pActors[actor_id].vVelocity.y = 0; | |
3045 pActors[actor_id].vVelocity.x = 0; | |
3046 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
3047 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
3048 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
3049 v22 = 0; | |
3050 continue; | |
3051 } | |
3052 } | |
3053 else | |
3054 { | |
3055 v61 = abs(pIndoor->pFaces[v37].pFacePlane_old.vNormal.x * pActors[actor_id].vVelocity.x + pIndoor->pFaces[v37].pFacePlane_old.vNormal.y | |
3056 * pActors[actor_id].vVelocity.y | |
3057 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.z | |
3058 * pActors[actor_id].vVelocity.z) >> 16; | |
3059 if ( (stru_721530.speed >> 3) > v61 ) | |
3060 v61 = stru_721530.speed >> 3; | |
3061 pActors[actor_id].vVelocity.x += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.x); | |
3062 pActors[actor_id].vVelocity.y += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.y); | |
3063 pActors[actor_id].vVelocity.z += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.z); | |
3064 if ( pIndoor->pFaces[v37].uPolygonType != 4 && pIndoor->pFaces[v37].uPolygonType != 3 ) | |
3065 { | |
3066 v44 = stru_721530.prolly_normal_d | |
3067 - ((pIndoor->pFaces[v37].pFacePlane_old.dist | |
3068 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.z * pActors[actor_id].vPosition.z | |
3069 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.y * pActors[actor_id].vPosition.y | |
3070 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.x * pActors[actor_id].vPosition.x) >> 16); | |
3071 if ( v44 > 0 ) | |
3072 { | |
3073 pActors[actor_id].vPosition.x += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.x); | |
3074 pActors[actor_id].vPosition.y += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.y); | |
3075 pActors[actor_id].vPosition.z += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.z); | |
3076 } | |
3077 pActors[actor_id].uYawAngle = stru_5C6E00->Atan2(pActors[actor_id].vVelocity.x, pActors[actor_id].vVelocity.y); | |
3078 } | |
3079 } | |
2187 | 3080 if ( pIndoor->pFaces[v37].uAttributes & 0x8000000 ) |
2172 | 3081 EventProcessor(pIndoor->pFaceExtras[ pIndoor->pFaces[v37].uFaceExtraID].uEventID, 0, 1); |
3082 } | |
3083 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
3084 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
3085 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
3086 v22 = 0; | |
3087 continue; | |
3088 } | |
3089 if ( pActors[actor_id].vPosition.x & 1 ) | |
3090 pActors[actor_id].uYawAngle += 100; | |
3091 else | |
3092 pActors[actor_id].uYawAngle -= 100; | |
3093 } | |
3094 else | |
3095 { | |
3096 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == 2 || pTurnEngine->turn_stage == 3) ) | |
3097 goto LABEL_123; | |
3098 if ( !pActors[actor_id].pMonsterInfo.uHostilityType || v56 != v22 ) | |
3099 { | |
3100 Actor::AI_StandOrBored(actor_id, 4, v22, &v52); | |
0 | 3101 goto LABEL_123; |
3102 } | |
3103 } | |
3104 } | |
3105 } | |
3106 } | |
2172 | 3107 else |
3108 { | |
3109 pActors[actor_id].vVelocity.z = 0; | |
3110 pActors[actor_id].vVelocity.y = 0; | |
3111 pActors[actor_id].vVelocity.x = 0; | |
3112 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY ) | |
3113 { | |
3114 if (pActors[actor_id].uAIState == Dead) | |
3115 pActors[actor_id].uAIState = Removed; | |
3116 } | |
3117 } | |
3118 LABEL_123: | |
3119 ; | |
0 | 3120 } |
3121 } | |
3122 | |
3123 | |
3124 //----- (00460A78) -------------------------------------------------------- | |
2151 | 3125 void PrepareToLoadBLV(unsigned int bLoading) |
0 | 3126 { |
2172 | 3127 unsigned int respawn; // ebx@1 |
3128 unsigned int map_id; // eax@8 | |
3129 MapInfo *map_info; // edi@9 | |
0 | 3130 int v4; // eax@11 |
3131 char *v14; // esi@49 | |
2172 | 3132 DecorationDesc *decoration; // eax@54 |
0 | 3133 char v22; // cl@64 |
3134 char v28; // zf@81 | |
3135 __int16 v29; // ax@85 | |
3136 signed int v30; // edi@94 | |
3137 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 | |
3138 int v35; // [sp+3F8h] [bp-1Ch]@1 | |
3139 int v38; // [sp+404h] [bp-10h]@1 | |
3140 int pDest; // [sp+40Ch] [bp-8h]@1 | |
2172 | 3141 |
3142 respawn = 0; | |
0 | 3143 pGameLoadingUI_ProgressBar->Reset(0x20u); |
2172 | 3144 bUnderwater = false; |
3145 bNoNPCHiring = false; | |
0 | 3146 pDest = 1; |
3147 uCurrentlyLoadedLevelType = LEVEL_Indoor; | |
3148 pGame->uFlags2 &= 0xFFFFFFF7u; | |
3149 if ( Is_out15odm_underwater() ) | |
3150 { | |
2172 | 3151 bUnderwater = true; |
3152 pGame->uFlags2 |= 8; | |
0 | 3153 } |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3154 if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d23.blv") ) |
2172 | 3155 bNoNPCHiring = true; |
0 | 3156 pPaletteManager->pPalette_tintColor[0] = 0; |
3157 pPaletteManager->pPalette_tintColor[1] = 0; | |
3158 pPaletteManager->pPalette_tintColor[2] = 0; | |
3159 pPaletteManager->RecalculateAll(); | |
2182 | 3160 if ( _A750D8_player_speech_timer ) |
3161 _A750D8_player_speech_timer = 0i64; | |
2172 | 3162 map_id = pMapStats->GetMapInfo(pCurrentMapName); |
3163 if ( map_id ) | |
3164 { | |
3165 map_info = &pMapStats->pInfos[map_id]; | |
3166 respawn = pMapStats->pInfos[map_id].uRespawnIntervalDays; | |
0 | 3167 v38 = GetAlertStatus(); |
3168 } | |
3169 else | |
2172 | 3170 map_info = (MapInfo *)bLoading; |
3171 dword_6BE13C_uCurrentlyLoadedLocationID = map_id; | |
2152 | 3172 |
0 | 3173 pStationaryLightsStack->uNumLightsActive = 0; |
2172 | 3174 v4 = pIndoor->Load(pCurrentMapName, (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, respawn, (char *)&pDest) - 1; |
0 | 3175 if ( !v4 ) |
1545 | 3176 Error("Unable to open %s", pCurrentMapName); |
3177 | |
2172 | 3178 if ( v4 == 1 ) |
1545 | 3179 Error("File %s is not a BLV File", pCurrentMapName); |
3180 | |
2172 | 3181 if ( v4 == 2 ) |
1545 | 3182 Error("Attempt to open new level before clearing old"); |
2172 | 3183 if ( v4 == 3 ) |
1545 | 3184 Error("Out of memory loading indoor level"); |
2061 | 3185 if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) ) |
0 | 3186 { |
3187 InitializeActors(); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3188 InitializeSpriteObjects(); |
0 | 3189 } |
2061 | 3190 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000; |
2172 | 3191 if ( !map_id ) |
0 | 3192 pDest = 0; |
3193 if ( pDest == 1 ) | |
3194 { | |
2172 | 3195 for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++i ) |
0 | 3196 { |
2172 | 3197 if ( pIndoor->pSpawnPoints[i].uKind == 3 ) |
3198 SpawnEncounter(map_info, &pIndoor->pSpawnPoints[i], 0, 0, 0); | |
0 | 3199 else |
2172 | 3200 map_info->SpawnRandomTreasure(&pIndoor->pSpawnPoints[i]); |
0 | 3201 } |
3202 RespawnGlobalDecorations(); | |
3203 } | |
3204 | |
2172 | 3205 pSoundList->LoadSound(pDoorSoundIDsByLocationID[map_id], 0); |
3206 pSoundList->LoadSound(pDoorSoundIDsByLocationID[map_id] + 1, 0); | |
0 | 3207 |
3208 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
3209 { | |
2172 | 3210 if (pIndoor->pDoors[i].uAttributes & 0x01) |
0 | 3211 { |
2172 | 3212 pIndoor->pDoors[i].uState = BLVDoor::Opening; |
3213 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3214 pIndoor->pDoors[i].uAttributes = 2; | |
0 | 3215 } |
2172 | 3216 |
3217 if (pIndoor->pDoors[i].uState == BLVDoor::Closed) | |
0 | 3218 { |
2172 | 3219 pIndoor->pDoors[i].uState = BLVDoor::Closing; |
3220 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3221 pIndoor->pDoors[i].uAttributes = 2; | |
0 | 3222 } |
2172 | 3223 else if (pIndoor->pDoors[i].uState == BLVDoor::Open) |
3224 { | |
3225 pIndoor->pDoors[i].uState = BLVDoor::Opening; | |
3226 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3227 pIndoor->pDoors[i].uAttributes = 2; | |
3228 } | |
3229 } | |
0 | 3230 |
3231 for (uint i = 0; i < pIndoor->uNumFaces; ++i) | |
3232 { | |
2172 | 3233 if (!pIndoor->pFaces[i].uBitmapID != -1) |
3234 pBitmaps_LOD->pTextures[pIndoor->pFaces[i].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[i].uBitmapID].palette_id1); | |
3235 } | |
3236 | |
0 | 3237 pGameLoadingUI_ProgressBar->Progress(); |
2172 | 3238 |
3239 v35 = 0; | |
0 | 3240 for (uint i = 0; i < uNumLevelDecorations; ++i) |
3241 { | |
2172 | 3242 pDecorationList->InitializeDecorationSprite(pLevelDecorations[i].uDecorationDescID); |
3243 | |
3244 if (pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID].uSoundID && _6807E0_num_decorations_with_sounds_6807B8 < 9) | |
0 | 3245 { |
2172 | 3246 pSoundList->LoadSound(pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID].uSoundID, 0); |
3247 _6807B8_level_decorations_ids[_6807E0_num_decorations_with_sounds_6807B8++] = i; | |
3248 } | |
3249 | |
3250 if (!(pLevelDecorations[i].uFlags & LEVEL_DECORATION_INVISIBLE)) | |
3251 { | |
3252 decoration = &pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID]; | |
3253 if (!decoration->DontDraw()) | |
3254 { | |
3255 if ( decoration->uLightRadius ) | |
0 | 3256 { |
2172 | 3257 unsigned char r = 255, |
3258 g = 255, | |
3259 b = 255; | |
3260 if (/*pRenderer->pRenderD3D*/true && pRenderer->bUseColoredLights) | |
0 | 3261 { |
2172 | 3262 r = decoration->uColoredLightRed; |
3263 g = decoration->uColoredLightGreen; | |
3264 b = decoration->uColoredLightBlue; | |
0 | 3265 } |
2172 | 3266 pStationaryLightsStack->AddLight(pLevelDecorations[i].vPosition.x, |
3267 pLevelDecorations[i].vPosition.y, | |
3268 pLevelDecorations[i].vPosition.z + decoration->uDecorationHeight, decoration->uLightRadius, r, g, b, _4E94D0_light_type); | |
0 | 3269 } |
3270 } | |
2172 | 3271 } |
3272 | |
3273 if (!pLevelDecorations[i].uEventID) | |
3274 { | |
3275 if (pLevelDecorations[i].IsInteractive()) | |
0 | 3276 { |
2172 | 3277 if ( v35 < 124 ) |
0 | 3278 { |
2172 | 3279 pLevelDecorations[i]._idx_in_stru123 = v35 + 75; |
3280 if ( !stru_5E4C90_MapPersistVars._decor_events[v35] ) | |
3281 pLevelDecorations[i].uFlags |= LEVEL_DECORATION_INVISIBLE; | |
3282 v35++; | |
0 | 3283 } |
3284 } | |
2172 | 3285 } |
0 | 3286 } |
3287 | |
3288 pGameLoadingUI_ProgressBar->Progress(); | |
3289 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3290 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 3291 { |
2172 | 3292 if (pSpriteObjects[i].uObjectDescID) |
0 | 3293 { |
2172 | 3294 if ( pSpriteObjects[i].stru_24.uItemID ) |
0 | 3295 { |
2172 | 3296 if ( pSpriteObjects[i].stru_24.uItemID != 220 && pItemsTable->pItems[ pSpriteObjects[i].stru_24.uItemID].uEquipType == EQUIP_POTION && |
3297 !pSpriteObjects[i].stru_24.uEnchantmentType) | |
3298 pSpriteObjects[i].stru_24.uEnchantmentType = rand() % 15 + 5; | |
3299 pItemsTable->SetSpecialBonus(&pSpriteObjects[i].stru_24); | |
0 | 3300 } |
3301 } | |
3302 } | |
3303 | |
1988 | 3304 // INDOOR initialize actors |
2172 | 3305 v38 = 0; |
0 | 3306 for (uint i = 0; i < uNumActors; ++i) |
2172 | 3307 { |
3308 if (pActors[i].uAttributes & 0x100000) | |
3309 { | |
3310 if ( !map_id ) | |
0 | 3311 { |
2172 | 3312 pActors[i].pMonsterInfo.field_3E = 19; |
3313 pActors[i].uAttributes |= 0x10000; | |
3314 continue; | |
0 | 3315 } |
2172 | 3316 v28 = v38 == 0; |
3317 } | |
3318 else | |
3319 v28 = v38 == 1; | |
3320 | |
3321 if ( !v28 ) | |
3322 { | |
3323 pActors[i].PrepareSprites(0); | |
3324 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3325 if ( pActors[i].pMonsterInfo.field_3E != 11 && pActors[i].pMonsterInfo.field_3E != 19 && (!pActors[i].sCurrentHP || !pActors[i].pMonsterInfo.uHP) ) | |
0 | 3326 { |
2172 | 3327 pActors[i].pMonsterInfo.field_3E = 5; |
3328 pActors[i].UpdateAnimation(); | |
0 | 3329 } |
2172 | 3330 } |
3331 else | |
3332 { | |
3333 pActors[i].pMonsterInfo.field_3E = 19; | |
3334 pActors[i].uAttributes |= 0x10000; | |
3335 } | |
0 | 3336 } |
3337 | |
3338 pGameLoadingUI_ProgressBar->Progress(); | |
3339 | |
2172 | 3340 //Party to start position |
0 | 3341 Actor this_; |
3342 this_.pMonsterInfo.uID = 45; | |
3343 this_.PrepareSprites(0); | |
2172 | 3344 if ( !bLoading ) |
0 | 3345 { |
3346 pParty->sRotationX = 0; | |
3347 pParty->sRotationY = 0; | |
3348 pParty->vPosition.z = 0; | |
3349 pParty->vPosition.y = 0; | |
3350 pParty->vPosition.x = 0; | |
3351 pParty->uFallStartY = 0; | |
3352 pParty->uFallSpeed = 0; | |
3353 TeleportToStartingPoint(uLevel_StartingPointType); | |
3354 } | |
3355 viewparams->_443365(); | |
3356 PlayLevelMusic(); | |
2172 | 3357 if ( !bLoading ) |
0 | 3358 { |
3359 v30 = 0; | |
2172 | 3360 for ( uint pl_id = 1; pl_id <= 4; ++pl_id ) |
0 | 3361 { |
2172 | 3362 if ( pPlayers[pl_id]->CanAct() ) |
3363 v34[v30++] = pl_id; | |
0 | 3364 } |
3365 if ( v30 ) | |
3366 { | |
3367 if ( pDest ) | |
3368 { | |
2182 | 3369 _A750D8_player_speech_timer = 256i64; |
1406 | 3370 PlayerSpeechID = SPEECH_46; |
2172 | 3371 uSpeakingCharacter = v34[rand() % v30]; |
0 | 3372 } |
3373 } | |
3374 } | |
1295 | 3375 } |
3376 //----- (0046CEC3) -------------------------------------------------------- | |
3377 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID) | |
3378 { | |
3379 int v13; // ecx@13 | |
3380 signed int v14; // ebx@14 | |
3381 int v15; // eax@16 | |
3382 //int v16; // edx@19 | |
3383 //int v17; // ST18_4@19 | |
3384 //signed int v18; // edx@19 | |
3385 //signed __int64 v19; // qtt@19 | |
3386 int v21; // eax@27 | |
3387 //int v22; // ecx@29 | |
3388 signed int v28; // eax@45 | |
3389 int v29; // ebx@47 | |
3390 int v30; // edx@49 | |
3391 //int v31; // ST10_4@49 | |
3392 //signed int v32; // edx@49 | |
3393 signed __int64 v33; // qtt@49 | |
3394 //signed int v34; // eax@54 | |
3395 //signed int v35; // esi@56 | |
3396 //int result; // eax@57 | |
3397 int v38; // edx@62 | |
3398 //int v44; // [sp+20h] [bp-20h]@10 | |
3399 bool v47; // [sp+24h] [bp-1Ch]@43 | |
2085 | 3400 bool current_vertices_Y; // [sp+28h] [bp-18h]@10 |
1295 | 3401 bool v49; // [sp+28h] [bp-18h]@41 |
2085 | 3402 bool next_vertices_Y; // [sp+2Ch] [bp-14h]@12 |
3403 signed int number_hits; // [sp+30h] [bp-10h]@10 | |
1295 | 3404 signed int v54; // [sp+30h] [bp-10h]@41 |
3405 signed int v55; // [sp+34h] [bp-Ch]@1 | |
3406 | |
3407 //LOG_DECOMPILATION_WARNING(); | |
3408 | |
3409 static int blv_floor_id[50]; // 00721200 | |
3410 static int blv_floor_level[50]; // 007212C8 | |
3411 | |
2075 | 3412 static __int16 blv_floor_face_vert_coord_Y[104]; // word_721390_ys |
3413 static __int16 blv_floor_face_vert_coord_X[104]; // word_721460_xs | |
1295 | 3414 |
1980 | 3415 BLVSector* pSector = &pIndoor->pSectors[uSectorID]; |
1295 | 3416 v55 = 0; |
3417 for (uint i = 0; i < pSector->uNumFloors; ++i) | |
3418 { | |
1980 | 3419 BLVFace* pFloor = &pIndoor->pFaces[pSector->pFloors[i]]; |
2027 | 3420 if (pFloor->Ethereal()) |
1295 | 3421 continue; |
3422 | |
3423 assert(pFloor->uNumVertices); | |
3424 if (x <= pFloor->pBounding.x2 && x >= pFloor->pBounding.x1 && | |
3425 y <= pFloor->pBounding.y2 && y >= pFloor->pBounding.y1) | |
3426 { | |
3427 for (uint j = 0; j < pFloor->uNumVertices; ++j) | |
3428 { | |
2075 | 3429 blv_floor_face_vert_coord_X[2 * j] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].x; |
3430 blv_floor_face_vert_coord_X[2 * j + 1] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].x; | |
3431 blv_floor_face_vert_coord_Y[2 * j] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].y; | |
3432 blv_floor_face_vert_coord_Y[2 * j + 1] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].y; | |
1295 | 3433 } |
2075 | 3434 blv_floor_face_vert_coord_X[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3435 blv_floor_face_vert_coord_Y[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
3436 | |
2085 | 3437 next_vertices_Y = blv_floor_face_vert_coord_Y[0] >= y; |
3438 number_hits = 0; | |
1295 | 3439 |
3440 for (uint j = 0; j < 2 * pFloor->uNumVertices; ++j) | |
3441 { | |
2085 | 3442 if (number_hits >= 2) |
1295 | 3443 break; |
3444 | |
2085 | 3445 current_vertices_Y = next_vertices_Y; |
3446 next_vertices_Y = blv_floor_face_vert_coord_Y[j + 1] >= y; | |
2075 | 3447 |
3448 v13 = i; | |
2085 | 3449 if (current_vertices_Y == next_vertices_Y) |
2075 | 3450 continue; |
3451 | |
3452 v14 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; | |
3453 v15 = v14 | (blv_floor_face_vert_coord_X[j] < x); | |
3454 | |
3455 if (v15 == 3) | |
3456 continue; | |
3457 else if (!v15) | |
2085 | 3458 ++number_hits; |
2075 | 3459 else |
3460 { | |
3461 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); | |
3462 long long res = fixpoint_mul((signed int)blv_floor_face_vert_coord_X[j + 1] - (signed int)blv_floor_face_vert_coord_X[j], a_div_b); | |
3463 | |
3464 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
2085 | 3465 ++number_hits; |
1295 | 3466 } |
3467 } | |
3468 | |
3469 | |
2085 | 3470 if ( number_hits == 1 ) |
1295 | 3471 { |
3472 if ( v55 >= 50 ) | |
3473 break; | |
3474 if ( pFloor->uPolygonType == POLYGON_Floor || pFloor->uPolygonType == POLYGON_Ceiling ) | |
3475 { | |
3476 v21 = pIndoor->pVertices[pFloor->pVertexIDs[0]].z; | |
3477 } | |
3478 else | |
3479 { | |
1643 | 3480 v21 = fixpoint_mul(pFloor->zCalc1, x) + fixpoint_mul(pFloor->zCalc2, y) + (short)(pFloor->zCalc3 >> 16); |
1295 | 3481 } |
3482 blv_floor_level[v55] = v21; | |
3483 blv_floor_id[v55] = pSector->pFloors[i]; | |
3484 v55++; | |
3485 } | |
3486 } | |
3487 } | |
3488 | |
3489 | |
3490 if ( pSector->field_0 & 8 ) | |
3491 { | |
3492 for (uint i = 0; i < pSector->uNumPortals; ++i) | |
3493 { | |
1980 | 3494 BLVFace* portal = &pIndoor->pFaces[pSector->pPortals[i]]; |
1295 | 3495 if (portal->uPolygonType != POLYGON_Floor) |
3496 continue; | |
3497 | |
3498 if (!portal->uNumVertices) | |
3499 continue; | |
3500 | |
3501 if (x <= portal->pBounding.x2 && x >= portal->pBounding.x1 && | |
3502 y <= portal->pBounding.y2 && y >= portal->pBounding.y1 ) | |
3503 { | |
3504 for (uint j = 0; j < portal->uNumVertices; ++j) | |
3505 { | |
2075 | 3506 blv_floor_face_vert_coord_X[2 * j] = portal->pXInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].x; |
3507 blv_floor_face_vert_coord_X[2 * j + 1] = portal->pXInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].x; | |
3508 blv_floor_face_vert_coord_Y[2 * j] = portal->pYInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].y; | |
3509 blv_floor_face_vert_coord_Y[2 * j + 1] = portal->pYInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].y; | |
1295 | 3510 } |
2075 | 3511 blv_floor_face_vert_coord_X[2 * portal->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3512 blv_floor_face_vert_coord_Y[2 * portal->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
1295 | 3513 v54 = 0; |
2075 | 3514 v47 = blv_floor_face_vert_coord_Y[0] >= y; |
1295 | 3515 |
3516 for (uint j = 0; j < 2 * portal->uNumVertices; ++j) | |
3517 { | |
3518 v49 = v47; | |
3519 if ( v54 >= 2 ) | |
3520 break; | |
2075 | 3521 v47 = blv_floor_face_vert_coord_Y[j + 1] >= y; |
1295 | 3522 if ( v49 != v47 ) |
3523 { | |
2075 | 3524 v28 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; |
3525 v29 = v28 | (blv_floor_face_vert_coord_X[j] < x); | |
1295 | 3526 if ( v29 != 3 ) |
3527 { | |
3528 if ( !v29 ) | |
3529 ++v54; | |
3530 else | |
3531 { | |
2075 | 3532 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); |
3533 long long res = fixpoint_mul(blv_floor_face_vert_coord_X[j + 1] - blv_floor_face_vert_coord_X[j], a_div_b); | |
3534 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
1295 | 3535 ++v54; |
3536 } | |
3537 } | |
3538 } | |
3539 } | |
3540 if ( v54 == 1 ) | |
3541 { | |
3542 if ( v55 >= 50 ) | |
3543 break; | |
3544 blv_floor_level[v55] = -29000; | |
3545 blv_floor_id[v55] = pSector->pPortals[i]; | |
3546 v55++; | |
3547 } | |
3548 } | |
3549 } | |
3550 } | |
3551 if ( v55 == 1 ) | |
3552 { | |
3553 *pFaceID = blv_floor_id[0]; | |
3554 return blv_floor_level[0]; | |
3555 } | |
3556 if ( !v55 ) | |
3557 return -30000; | |
3558 *pFaceID = blv_floor_id[0]; | |
3559 //result = blv_floor_level[0]; | |
3560 | |
3561 /*for ( v35 = 1; v35 < v55; ++v35 ) | |
3562 { | |
3563 if ( blv_floor_level[0] <= z + 5 ) | |
3564 { | |
3565 if ( blv_floor_level[v35] >= blv_floor_level[0] || blv_floor_level[v35] > z + 5 ) | |
3566 continue; | |
3567 blv_floor_level[0] = blv_floor_level[v35]; | |
3568 *pFaceID = blv_floor_id[v35]; | |
3569 continue; | |
3570 } | |
3571 if ( blv_floor_level[v35] < blv_floor_level[0] ) | |
3572 { | |
3573 blv_floor_level[0] = blv_floor_level[v35]; | |
3574 *pFaceID = blv_floor_id[v35]; | |
3575 } | |
3576 }*/ | |
3577 | |
3578 | |
3579 int result = blv_floor_level[0]; | |
3580 for (uint i = 1; i < v55; ++i) | |
3581 { | |
3582 v38 = blv_floor_level[i]; | |
3583 if ( result <= z + 5 ) | |
3584 { | |
3585 if ( v38 > result && v38 <= z + 5 ) | |
3586 { | |
3587 result = blv_floor_level[i]; | |
3588 *pFaceID = blv_floor_id[i]; | |
3589 } | |
3590 } | |
3591 else if ( v38 < result ) | |
3592 { | |
3593 result = blv_floor_level[i]; | |
3594 *pFaceID = blv_floor_id[i]; | |
3595 } | |
3596 } | |
3597 | |
3598 return result; | |
3599 } | |
3600 //----- (004016FA) -------------------------------------------------------- | |
1458 | 3601 int MakeActorAIList_BLV() |
1295 | 3602 { |
2203 | 3603 //Actor *v0; // esi@2 |
1295 | 3604 int v1; // eax@4 |
3605 int v2; // ebx@4 | |
3606 unsigned int v3; // ecx@4 | |
3607 int v4; // edx@5 | |
3608 int v5; // edx@7 | |
3609 unsigned int v6; // edx@9 | |
3610 unsigned int v7; // ST24_4@10 | |
3611 int v8; // eax@10 | |
3612 int v9; // edi@10 | |
3613 int v10; // ebx@14 | |
3614 char v11; // zf@16 | |
3615 int v12; // eax@22 | |
3616 int v13; // edx@24 | |
3617 int v14; // ecx@25 | |
3618 int v15; // ebx@26 | |
3619 unsigned int *v16; // ecx@27 | |
3620 unsigned int v17; // esi@27 | |
3621 int v18; // ecx@31 | |
3622 signed int v19; // edi@31 | |
3623 Actor *v20; // esi@32 | |
3624 bool v21; // eax@33 | |
3625 int v22; // eax@34 | |
3626 signed int v23; // ebx@36 | |
3627 Actor *v24; // esi@37 | |
3628 signed int v25; // eax@40 | |
3629 int v26; // eax@43 | |
3630 int v27; // ebx@45 | |
3631 int j; // edi@45 | |
3632 unsigned int v29; // eax@46 | |
3633 int v30; // eax@48 | |
3634 int v31; // ecx@51 | |
3635 int v32; // eax@51 | |
3636 signed int v33; // eax@53 | |
3637 __int64 v34; // qax@55 | |
3638 char *v35; // ecx@56 | |
3639 int v37; // [sp+Ch] [bp-18h]@1 | |
3640 int v38; // [sp+10h] [bp-14h]@4 | |
3641 int v39; // [sp+14h] [bp-10h]@4 | |
2203 | 3642 //int v40; // [sp+18h] [bp-Ch]@10 |
1295 | 3643 int v41; // [sp+18h] [bp-Ch]@29 |
3644 int i; // [sp+18h] [bp-Ch]@31 | |
2203 | 3645 //signed int v43; // [sp+1Ch] [bp-8h]@1 |
1295 | 3646 signed int v44; // [sp+1Ch] [bp-8h]@25 |
3647 int v45; // [sp+20h] [bp-4h]@1 | |
3648 | |
3649 // __debugbreak(); // refactor for blv ai | |
3650 pParty->uFlags &= 0xFFFFFFCFu; | |
3651 v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
3652 v45 = 0; | |
2203 | 3653 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1295 | 3654 { |
2203 | 3655 pActors[i].uAttributes &= 0xFB00; |
3656 if ( !pActors[i].CanAct() ) | |
3657 { | |
3658 pActors[i].uAttributes &= 0xBF00; | |
3659 continue; | |
3660 } | |
3661 v39 = abs(pParty->vPosition.z - pActors[i].vPosition.z); | |
3662 v38 = abs(pParty->vPosition.y - pActors[i].vPosition.y); | |
3663 v1 = abs(pParty->vPosition.x - pActors[i].vPosition.x); | |
3664 v2 = v38; | |
3665 v3 = v39; | |
3666 if ( v1 < v38 ) | |
1295 | 3667 { |
2203 | 3668 v4 = v1; |
3669 v1 = v38; | |
3670 v2 = v4; | |
3671 } | |
3672 if ( v1 < v39 ) | |
3673 { | |
3674 v5 = v1; | |
3675 v1 = v39; | |
3676 v3 = v5; | |
3677 } | |
3678 if ( v2 < (signed int)v3 ) | |
3679 { | |
3680 v6 = v3; | |
3681 v3 = v2; | |
3682 v2 = v6; | |
3683 } | |
3684 v7 = ((unsigned int)(11 * v2) >> 5) + (v3 >> 2) + v1; | |
3685 v9 = v7 - pActors[i].uActorRadius; | |
3686 if ( v9 < 0 ) | |
3687 v9 = 0; | |
3688 if ( v9 < 10240 ) | |
3689 { | |
3690 pActors[i].uAttributes &= 0xFEFFFFFF; | |
3691 if ( pActors[i].uAttributes & 0x80000 || pActors[i].GetActorsRelation(0) ) | |
1295 | 3692 { |
2203 | 3693 pActors[i].uAttributes |= 0x1000000; |
3694 if ( !(pParty->uFlags & 0x10) && (double)v9 < 307.2 ) | |
3695 pParty->uFlags |= 0x10; | |
3696 if ( !(pParty->uFlags & 0x20) && v9 < 5120 ) | |
3697 pParty->uFlags |= 0x20; | |
1295 | 3698 } |
2203 | 3699 v12 = v45++; |
3700 ai_near_actors_distances[v12] = v9; | |
3701 ai_near_actors_ids[v12] = i; | |
1295 | 3702 } |
2203 | 3703 else |
3704 pActors[i].uAttributes &= 0xBF00; | |
1295 | 3705 } |
3706 v13 = 0; | |
3707 if ( v45 > 0 ) | |
3708 { | |
2203 | 3709 for ( uint i = 1; i < v45; i++ ) |
1295 | 3710 { |
2203 | 3711 for ( uint j = 1; j < v45; ++j ) |
1295 | 3712 { |
3713 v15 = ai_near_actors_distances[v13]; | |
2203 | 3714 if ( ai_near_actors_distances[v13] > ai_near_actors_distances[j] ) |
1295 | 3715 { |
3716 v17 = ai_near_actors_ids[v13]; | |
2203 | 3717 ai_near_actors_ids[v13] = ai_near_actors_ids[j]; |
3718 ai_near_actors_ids[j] = v17; | |
3719 ai_near_actors_distances[v13] = ai_near_actors_distances[j]; | |
3720 ai_near_actors_distances[j] = v15; | |
1295 | 3721 } |
3722 } | |
3723 ++v13; | |
3724 } | |
3725 } | |
3726 v18 = 0; | |
3727 v19 = 0; | |
2203 | 3728 for ( i = 0; i < v45; i++ ) |
1295 | 3729 { |
2203 | 3730 if ( pActors[ai_near_actors_ids[i]].uAttributes & 0x8000 |
3731 || sub_4070EF_prolly_detect_player(PID(OBJECT_Actor,ai_near_actors_ids[i]), 4) ) | |
1295 | 3732 { |
2203 | 3733 pActors[ai_near_actors_ids[i]].uAttributes |= 0x8000; |
3734 ai_array_4F6638_actor_ids[v19] = ai_near_actors_ids[i]; | |
3735 ai_array_4F5E68[v19++] = ai_near_actors_distances[i]; | |
1295 | 3736 if ( v19 >= 30 ) |
3737 break; | |
3738 } | |
3739 } | |
3740 ai_arrays_size = v19; | |
3741 if ( (signed int)uNumActors > 0 ) | |
3742 { | |
2203 | 3743 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1295 | 3744 { |
2203 | 3745 if ( pActors[i].CanAct() && pActors[i].uSectorID == v37 ) |
1295 | 3746 { |
3747 v25 = 0; | |
3748 if ( v19 <= 0 ) | |
3749 { | |
2203 | 3750 pActors[i].uAttributes |= 0x4000; |
3751 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; | |
1295 | 3752 } |
3753 else | |
3754 { | |
2203 | 3755 while ( ai_array_4F6638_actor_ids[v25] != i ) |
1295 | 3756 { |
3757 ++v25; | |
3758 if ( v25 >= v19 ) | |
2203 | 3759 { |
3760 pActors[i].uAttributes |= 0x4000; | |
3761 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; | |
3762 break; | |
3763 } | |
1295 | 3764 } |
3765 } | |
3766 } | |
3767 } | |
3768 } | |
3769 v27 = ai_arrays_size; | |
3770 for ( j = 0; j < v45; ++j ) | |
3771 { | |
2203 | 3772 //v29 = ai_near_actors_ids[j]; |
3773 if ( pActors[ai_near_actors_ids[j]].uAttributes & 0xC000 && pActors[ai_near_actors_ids[j]].CanAct() ) | |
1295 | 3774 { |
3775 v30 = 0; | |
3776 if ( v27 <= 0 ) | |
2203 | 3777 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; |
1295 | 3778 else |
3779 { | |
3780 while ( ai_array_4F6638_actor_ids[v30] != ai_near_actors_ids[j] ) | |
3781 { | |
3782 ++v30; | |
3783 if ( v30 >= v27 ) | |
2203 | 3784 { |
3785 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; | |
3786 break; | |
3787 } | |
1295 | 3788 } |
3789 } | |
3790 } | |
3791 } | |
3792 if ( ai_arrays_size > 30 ) | |
3793 ai_arrays_size = 30; | |
2203 | 3794 memcpy(ai_near_actors_ids.data(), ai_array_4F6638_actor_ids.data(), 4 * ai_arrays_size); |
1295 | 3795 memcpy(ai_near_actors_distances.data(), ai_array_4F5E68.data(), 4 * ai_arrays_size); |
2203 | 3796 for ( uint i = 0; i < ai_arrays_size; i++ ) |
3797 pActors[ai_near_actors_ids[i]].uAttributes |= 0x400; | |
3798 return ai_arrays_size; | |
1295 | 3799 } |
3800 //----- (0043FDED) -------------------------------------------------------- | |
3801 void PrepareActorRenderList_BLV() | |
3802 { | |
3803 unsigned __int16 v3; // ax@3 | |
3804 unsigned int v4; // eax@5 | |
3805 int v6; // esi@5 | |
3806 unsigned int v7; // eax@7 | |
3807 int v8; // eax@10 | |
3808 SpriteFrame *v9; // eax@16 | |
3809 int v12; // ecx@28 | |
3810 signed __int64 v18; // qtt@36 | |
3811 int v19; // ST5C_4@36 | |
3812 signed __int64 v20; // qtt@37 | |
3813 int v21; // ST5C_4@37 | |
3814 signed __int16 v22; // cx@39 | |
3815 int v23; // ST50_4@40 | |
3816 signed int v24; // ecx@40 | |
3817 int v25; // edx@44 | |
3818 __int16 v26; // ax@44 | |
3819 unsigned __int8 v30; // sf@44 | |
3820 int a3; // [sp+20h] [bp-34h]@5 | |
3821 int a5a; // [sp+2Ch] [bp-28h]@36 | |
3822 int a5b; // [sp+2Ch] [bp-28h]@40 | |
3823 __int16 v41; // [sp+3Ch] [bp-18h]@18 | |
3824 int a6; // [sp+40h] [bp-14h]@34 | |
3825 int v43; // [sp+44h] [bp-10h]@34 | |
3826 int z; // [sp+48h] [bp-Ch]@32 | |
3827 signed int y; // [sp+4Ch] [bp-8h]@32 | |
3828 int x; // [sp+50h] [bp-4h]@32 | |
3829 | |
3830 for (uint i = 0; i < uNumActors; ++i) | |
3831 { | |
2166 | 3832 if (pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) |
1295 | 3833 continue; |
3834 | |
2166 | 3835 v4 = stru_5C6E00->Atan2(pActors[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, pActors[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
3836 v6 = ((signed int)(pActors[i].uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; | |
3837 v8 = pActors[i].uCurrentActionTime; | |
1295 | 3838 if ( pParty->bTurnBasedModeOn ) |
3839 { | |
2166 | 3840 if ( pActors[i].uCurrentActionAnimation == 1 ) |
3841 v8 = i * 32 + pMiscTimer->uTotalGameTimeElapsed; | |
1295 | 3842 } |
3843 else | |
3844 { | |
2166 | 3845 if ( pActors[i].uCurrentActionAnimation == 1 ) |
3846 v8 = i * 32 + pBLVRenderParams->field_0_timer_; | |
1295 | 3847 } |
2166 | 3848 if (pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 || pActors[i].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 ) |
1295 | 3849 v8 = 0; |
2166 | 3850 |
3851 if (pActors[i].uAIState == Resurrected) | |
3852 v9 = pSpriteFrameTable->GetFrameBy_x(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); | |
1295 | 3853 else |
2166 | 3854 v9 = pSpriteFrameTable->GetFrame(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); |
3855 | |
1295 | 3856 v41 = 0; |
3857 if (v9->uFlags & 2) | |
3858 v41 = 2; | |
3859 if (v9->uFlags & 0x40000) | |
3860 v41 |= 0x40u; | |
3861 if (v9->uFlags & 0x20000) | |
3862 LOBYTE(v41) = v41 | 0x80; | |
2166 | 3863 if ( (256 << v6) & v9->uFlags) |
3864 v41 |= 4; | |
3865 if ( v9->uGlowRadius ) | |
1295 | 3866 { |
2154 | 3867 //LOBYTE(v11) = _4E94D3_light_type; |
2166 | 3868 pMobileLightsStack->AddLight(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, pActors[i].uSectorID, v9->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); |
1295 | 3869 } |
2166 | 3870 for ( v12 = 0; v12 < pBspRenderer->uNumVisibleNotEmptySectors; ++v12 ) |
1295 | 3871 { |
2166 | 3872 if ( pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] == pActors[i].uSectorID ) |
1295 | 3873 { |
2166 | 3874 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, &x, &y, &z, 1) |
3875 || abs(x) < abs(y) ) | |
3876 continue; | |
3877 pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); | |
3878 if (uNumBillboardsToDraw >= 500) | |
3879 break; | |
3880 ++uNumBillboardsToDraw; | |
3881 ++uNumSpritesDrawnThisFrame; | |
3882 pActors[i].uAttributes |= 8; | |
3883 pBillboardRenderList[uNumBillboardsToDraw - 1].uHwSpriteID = v9->pHwSpriteIDs[v6]; | |
3884 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v9->uPaletteIndex; | |
3885 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pActors[i].uSectorID; | |
3886 /*if ( !pRenderer->pRenderD3D ) | |
3887 { | |
3888 LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
3889 HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
3890 v0->_screenspace_x_scaler_packedfloat = fixpoint_mul(v10->scale, v20 / x); | |
3891 a5a = fixpoint_mul(v10->scale, v20 / x); | |
3892 } | |
3893 else | |
3894 {*/ | |
3895 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
3896 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
3897 LODWORD(v18) = 0; | |
3898 HIDWORD(v18) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
3899 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v9->scale, v18 / x); | |
3900 a5a = fixpoint_mul(v9->scale, v18 / x); | |
3901 //} | |
3902 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = a5a; | |
3903 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) | |
3904 { | |
3905 if ( pActors[i].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) | |
3906 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(pGame->pStru6Instance->_4A806F(&pActors[i]), | |
3907 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); | |
3908 } | |
3909 else | |
3910 { | |
3911 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower > 0 ) | |
3912 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(65536 / pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower, pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat); | |
3913 } | |
3914 HIWORD(v25) = HIWORD(x); | |
3915 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pActors[i].vPosition.x; | |
3916 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pActors[i].vPosition.y; | |
3917 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pActors[i].vPosition.z; | |
3918 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v43; | |
3919 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
3920 LOWORD(v25) = 0; | |
3921 LOBYTE(v26) = v41; | |
3922 | |
3923 //v0->sZValue = v25 + (PID(OBJECT_Actor,i)); | |
3924 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3925 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Actor,i); | |
3926 | |
3927 //v29 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) == 0; | |
3928 //v30 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) < 0; | |
3929 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v41; | |
3930 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v9; | |
3931 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].sTintColor; | |
3932 if ( pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) | |
3933 { | |
3934 HIBYTE(v26) = HIBYTE(v41) | 1; | |
3935 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v26; | |
3936 } | |
1295 | 3937 } |
3938 } | |
3939 } | |
3940 } | |
3941 //----- (0044028F) -------------------------------------------------------- | |
3942 void PrepareItemsRenderList_BLV() | |
3943 { | |
3944 SpriteFrame *v4; // eax@12 | |
3945 unsigned int v6; // eax@12 | |
3946 int v7; // ecx@12 | |
3947 int v9; // ecx@12 | |
3948 unsigned __int16 v10; // ax@12 | |
2166 | 3949 //int *v11; // eax@20 |
1295 | 3950 __int64 v18; // ST5C_4@27 |
3951 signed __int64 v19; // qtt@28 | |
3952 int v20; // ST5C_4@28 | |
3953 __int16 v22; // ax@29 | |
3954 int a6; // [sp+2Ch] [bp-30h]@12 | |
3955 int v31; // [sp+38h] [bp-24h]@27 | |
3956 signed __int16 v34; // [sp+44h] [bp-18h]@14 | |
3957 int v35; // [sp+48h] [bp-14h]@25 | |
3958 int v36; // [sp+4Ch] [bp-10h]@25 | |
3959 signed int z; // [sp+50h] [bp-Ch]@24 | |
3960 signed int y; // [sp+54h] [bp-8h]@24 | |
3961 signed int x; // [sp+58h] [bp-4h]@24 | |
3962 | |
3963 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
3964 { | |
2166 | 3965 if (pSpriteObjects[i].uObjectDescID) |
1295 | 3966 { |
2166 | 3967 if ( !(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & 1) ) |
1295 | 3968 { |
2166 | 3969 if ( ( pSpriteObjects[i].uType < 1000 || pSpriteObjects[i].uType >= 10000) |
3970 && (pSpriteObjects[i].uType < 500 || pSpriteObjects[i].uType >= 600) | |
3971 && (pSpriteObjects[i].uType < 811 || pSpriteObjects[i].uType >= 815) | |
3972 || pGame->pStru6Instance->_4A81CA(&pSpriteObjects[i])) | |
1295 | 3973 { |
2166 | 3974 v4 = pSpriteFrameTable->GetFrame(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uSpriteID, pSpriteObjects[i].uSpriteFrameID); |
3975 a6 = v4->uGlowRadius * pSpriteObjects[i].field_22_glow_radius_multiplier; | |
3976 v6 = stru_5C6E00->Atan2(pSpriteObjects[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
3977 pSpriteObjects[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
3978 LOWORD(v7) = pSpriteObjects[i].uFacing; | |
1295 | 3979 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7; |
2166 | 3980 pBillboardRenderList[uNumBillboardsToDraw].uHwSpriteID = v4->pHwSpriteIDs[v9]; |
3981 if ( v4->uFlags & 0x20 ) | |
2172 | 3982 pSpriteObjects[i].vPosition.z -= (signed int)(fixpoint_mul(v4->scale, pSprites_LOD->pSpriteHeaders[pBillboardRenderList[uNumBillboardsToDraw].uHwSpriteID].uHeight) / 2); |
2166 | 3983 |
1295 | 3984 v34 = 0; |
2166 | 3985 if ( v4->uFlags & 2 ) |
1295 | 3986 v34 = 2; |
2166 | 3987 if ( v4->uFlags & 0x40000 ) |
1295 | 3988 v34 |= 0x40u; |
2166 | 3989 if ( v4->uFlags & 0x20000 ) |
1295 | 3990 LOBYTE(v34) = v34 | 0x80; |
2166 | 3991 //v11 = (int *)(256 << v9); |
3992 if ( (256 << v9) & v4->uFlags ) | |
3993 v34 |= 4; | |
1295 | 3994 if ( a6 ) |
3995 { | |
2166 | 3996 //LOBYTE(v11) = _4E94D3_light_type; |
3997 pMobileLightsStack->AddLight(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, pSpriteObjects[i].vPosition.z, | |
3998 pSpriteObjects[i].uSectorID, a6, pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorR, | |
3999 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorG, | |
4000 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorB, _4E94D3_light_type); | |
1295 | 4001 } |
2166 | 4002 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, |
4003 pSpriteObjects[i].vPosition.z, &x, &y, &z, 1) ) | |
1295 | 4004 { |
4005 pGame->pIndoorCameraD3D->Project(x, y, z, &v36, &v35); | |
4006 | |
4007 assert(uNumBillboardsToDraw < 500); | |
4008 //if ( (signed int)uNumBillboardsToDraw >= 500 ) | |
4009 // return; | |
4010 ++uNumBillboardsToDraw; | |
4011 ++uNumSpritesDrawnThisFrame; | |
2166 | 4012 pSpriteObjects[i].uAttributes |= 1; |
4013 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v4->uPaletteIndex; | |
4014 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pSpriteObjects[i].uSectorID; | |
2154 | 4015 //if ( pRenderer->pRenderD3D ) |
1295 | 4016 { |
2166 | 4017 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; |
4018 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
1295 | 4019 LODWORD(v18) = 0; |
2166 | 4020 HIDWORD(v18) = (int)floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); |
4021 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v4->scale, v18 / x); | |
4022 v31 = fixpoint_mul(v4->scale, v18 / x); | |
1295 | 4023 } |
2154 | 4024 /*else |
1295 | 4025 { |
1544 | 4026 __debugbreak(); // sw rendering |
2154 | 4027 LODWORD(v19) = pBLVRenderParams->field_40 << 16; |
1295 | 4028 HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; |
4029 v20 = v19 / x; | |
2166 | 4030 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v24->scale, v19 / x); |
4031 v31 = fixpoint_mul(v24->scale, v20); | |
2154 | 4032 }*/ |
1295 | 4033 //HIWORD(v21) = HIWORD(x); |
4034 //LOWORD(v21) = 0; | |
2166 | 4035 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v31; |
4036 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v34; | |
4037 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pSpriteObjects[i].vPosition.x; | |
4038 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pSpriteObjects[i].vPosition.y; | |
4039 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pSpriteObjects[i].vPosition.z; | |
4040 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v36; | |
4041 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
4042 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = v35; | |
1295 | 4043 //v23 = 8 * i; |
4044 //LOBYTE(v23) = PID(OBJECT_Item,i); | |
2166 | 4045 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v4; |
1295 | 4046 //v12 = (p->uAttributes & 0x20) == 0; |
2166 | 4047 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v21 + v23; |
4048 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
4049 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Item,i); | |
4050 /*if (pSpriteObjects[i].uAttributes & 0x20) | |
1295 | 4051 { |
4052 if ( !pRenderer->pRenderD3D ) | |
2166 | 4053 pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = 0; |
2154 | 4054 }*/ |
1295 | 4055 } |
4056 } | |
4057 } | |
4058 } | |
4059 } | |
4060 } | |
4061 | |
4062 //----- (00440639) -------------------------------------------------------- | |
4063 void AddBspNodeToRenderList(unsigned int node_id) | |
4064 { | |
4065 BLVSector *pSector; // esi@1 | |
4066 | |
4067 pSector = &pIndoor->pSectors[pBspRenderer->nodes[node_id].uSectorID]; | |
2154 | 4068 //if ( pRenderer->pRenderD3D ) |
1295 | 4069 { |
4070 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
4071 //Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); | |
4072 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[i]); | |
4073 } | |
2154 | 4074 /*else |
1295 | 4075 { |
4076 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
4077 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[i]); | |
2154 | 4078 }*/ |
1295 | 4079 if ( pSector->field_0 & 0x10 ) |
4080 sub_4406BC(node_id, pSector->uFirstBSPNode); | |
4081 } | |
4082 | |
4083 //----- (004406BC) -------------------------------------------------------- | |
4084 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode) | |
4085 { | |
4086 BLVSector *pSector; // esi@2 | |
4087 BSPNode *pNode; // edi@2 | |
4088 BLVFace *pFace; // eax@2 | |
4089 int v5; // ecx@2 | |
4090 __int16 v6; // ax@6 | |
4091 int v7; // ebp@10 | |
4092 int v8; // ebx@10 | |
4093 __int16 v9; // di@18 | |
4094 //int v10; // [sp+10h] [bp-Ch]@1 | |
4095 //bool v11; // [sp+14h] [bp-8h]@5 | |
4096 BspRenderer_stru0 *node; // [sp+18h] [bp-4h]@1 | |
4097 | |
4098 //Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode); | |
4099 | |
4100 //v10 = a1; | |
4101 node = &pBspRenderer->nodes[node_id]; | |
4102 while ( 1 ) | |
4103 { | |
4104 pSector = &pIndoor->pSectors[node->uSectorID]; | |
4105 pNode = &pIndoor->pNodes[uFirstNode]; | |
4106 pFace = &pIndoor->pFaces[pSector->pFaceIDs[pNode->uCoplanarOffset]]; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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1638
diff
changeset
|
4107 v5 = pFace->pFacePlane_old.dist + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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1638
diff
changeset
|
4108 pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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1638
diff
changeset
|
4109 pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + |
afc1c3514dd5
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1638
diff
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|
4110 pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z;//plane equation |
1295 | 4111 if (pFace->Portal() && pFace->uSectorID != node->uSectorID ) |
4112 v5 = -v5; | |
4113 //v11 = v5 > 0; | |
4114 if ( v5 <= 0 ) | |
4115 v6 = pNode->uFront; | |
4116 else | |
4117 v6 = pNode->uBack; | |
4118 if ( v6 != -1 ) | |
4119 sub_4406BC(node_id, v6); | |
4120 v7 = pNode->uCoplanarOffset; | |
4121 v8 = v7 + pNode->uCoplanarSize; | |
4122 | |
4123 //Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); | |
4124 | |
2154 | 4125 //if ( pRenderer->pRenderD3D ) |
1295 | 4126 { |
4127 while ( v7 < v8 ) | |
4128 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[v7++]); | |
4129 } | |
2154 | 4130 /*else |
1295 | 4131 { |
4132 while ( v7 < v8 ) | |
4133 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[v7++]); | |
2154 | 4134 }*/ |
1295 | 4135 v9 = v5 > 0 ? pNode->uFront : pNode->uBack; |
4136 if ( v9 == -1 ) | |
4137 break; | |
4138 uFirstNode = v9; | |
4139 } | |
4140 } | |
4141 //----- (0043FA33) -------------------------------------------------------- | |
1544 | 4142 void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) |
1295 | 4143 { |
4144 unsigned int v8; // edi@5 | |
4145 int v9; // edi@5 | |
4146 int v10; // eax@7 | |
4147 SpriteFrame *v11; // eax@7 | |
4148 char v16; // zf@18 | |
4149 signed __int64 v20; // qtt@19 | |
4150 signed __int64 v21; // qtt@20 | |
2166 | 4151 Particle_sw particle; // [sp+Ch] [bp-A0h]@3 |
1295 | 4152 int v30; // [sp+8Ch] [bp-20h]@7 |
4153 int a5; // [sp+94h] [bp-18h]@17 | |
4154 int z; // [sp+98h] [bp-14h]@15 | |
4155 int a6; // [sp+9Ch] [bp-10h]@17 | |
4156 int y; // [sp+A0h] [bp-Ch]@15 | |
4157 int x; // [sp+A4h] [bp-8h]@15 | |
4158 int v37; // [sp+A8h] [bp-4h]@5 | |
4159 | |
2166 | 4160 if (pLevelDecorations[uDecorationID].uFlags & LEVEL_DECORATION_INVISIBLE) |
4161 return; | |
4162 | |
4163 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_EMITS_FIRE) | |
4164 { | |
4165 memset(&particle, 0, sizeof(particle)); // fire, like at the Pit's tavern | |
4166 particle.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
4167 particle.uDiffuse = 0xFF3C1E; | |
4168 particle.x = (double)pLevelDecorations[uDecorationID].vPosition.x; | |
4169 particle.y = (double)pLevelDecorations[uDecorationID].vPosition.y; | |
4170 particle.z = (double)pLevelDecorations[uDecorationID].vPosition.z; | |
4171 particle.r = 0.0; | |
4172 particle.g = 0.0; | |
4173 particle.b = 0.0; | |
4174 particle.flt_28 = 1.0; | |
4175 particle.timeToLive = (rand() & 0x80) + 128; | |
4176 particle.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
4177 pGame->pParticleEngine->AddParticle(&particle); | |
4178 return; | |
4179 } | |
4180 | |
4181 | |
4182 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_DONT_DRAW) | |
1295 | 4183 return; |
4184 | |
2166 | 4185 v8 = pLevelDecorations[uDecorationID].field_10_y_rot + ((signed int)stru_5C6E00->uIntegerPi >> 3) |
4186 - stru_5C6E00->Atan2(pLevelDecorations[uDecorationID].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
4187 pLevelDecorations[uDecorationID].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
4188 v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; | |
4189 v37 = pBLVRenderParams->field_0_timer_; | |
4190 if (pParty->bTurnBasedModeOn) | |
4191 v37 = pMiscTimer->uTotalGameTimeElapsed; | |
4192 v10 = abs(pLevelDecorations[uDecorationID].vPosition.x + pLevelDecorations[uDecorationID].vPosition.y); | |
4193 v11 = pSpriteFrameTable->GetFrame(pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uSpriteID, v37 + v10); | |
4194 v30 = 0; | |
4195 if ( v11->uFlags & 2 ) | |
4196 v30 = 2; | |
4197 if ( v11->uFlags & 0x40000 ) | |
4198 v30 |= 0x40u; | |
4199 if ( v11->uFlags & 0x20000 ) | |
4200 LOBYTE(v30) = v30 | 0x80; | |
4201 if ( (256 << v9) & v11->uFlags ) | |
4202 v30 |= 4; | |
4203 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pLevelDecorations[uDecorationID].vPosition.x, | |
4204 pLevelDecorations[uDecorationID].vPosition.y, | |
4205 pLevelDecorations[uDecorationID].vPosition.z, &x, &y, &z, 1) ) | |
4206 { | |
4207 if ( abs(x) >= abs(y) ) | |
1295 | 4208 { |
2166 | 4209 pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); |
4210 | |
4211 assert(uNumBillboardsToDraw < 500); | |
4212 | |
4213 ++uNumBillboardsToDraw; | |
4214 ++uNumDecorationsDrawnThisFrame; | |
4215 pBillboardRenderList[uNumBillboardsToDraw - 1].uHwSpriteID = v11->pHwSpriteIDs[v9]; | |
4216 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v11->uPaletteIndex; | |
4217 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = uSectorID; | |
4218 /*if ( !pRenderer->pRenderD3D ) | |
4219 { | |
4220 LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
4221 HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
4222 //LODWORD(v31) = v12->scale; | |
4223 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v12->scale, v21 / x); | |
4224 v37 = fixpoint_mul(v12->scale, v21 / x); | |
4225 } | |
4226 else | |
4227 {*/ | |
4228 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
4229 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
4230 LODWORD(v20) = 0; | |
4231 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
4232 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v11->scale, v20 / x); | |
4233 LODWORD(v20) = 0; | |
4234 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y + 0.5f); | |
4235 v37 = fixpoint_mul(v11->scale, v20 / x); | |
4236 //} | |
4237 //HIWORD(v22) = HIWORD(x); | |
4238 //LOWORD(v22) = 0; | |
4239 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v37; | |
4240 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v30; | |
4241 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pLevelDecorations[uDecorationID].vPosition.x; | |
4242 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pLevelDecorations[uDecorationID].vPosition.y; | |
4243 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pLevelDecorations[uDecorationID].vPosition.z; | |
4244 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = a5; | |
4245 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
4246 //v23 = 8 * uDecorationID; | |
4247 //LOBYTE(v23) = PID(OBJECT_Decoration,uDecorationID); | |
4248 | |
4249 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v22 + v23; | |
4250 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
4251 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Decoration,uDecorationID); | |
4252 | |
4253 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
4254 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v11; | |
1295 | 4255 } |
2166 | 4256 } |
1295 | 4257 } |
4258 //----- (0043F953) -------------------------------------------------------- | |
4259 void PrepareBspRenderList_BLV() | |
4260 { | |
4261 pBspRenderer->num_faces = 0; | |
4262 | |
4263 if (pBLVRenderParams->uPartySectorID) | |
4264 { | |
4265 pBspRenderer->nodes[0].uSectorID = pBLVRenderParams->uPartySectorID; | |
4266 pBspRenderer->nodes[0].uViewportW = pBLVRenderParams->uViewportW; | |
4267 pBspRenderer->nodes[0].uViewportZ = pBLVRenderParams->uViewportZ; | |
4268 pBspRenderer->nodes[0].uViewportY = pBLVRenderParams->uViewportY; | |
4269 pBspRenderer->nodes[0].uViewportX = pBLVRenderParams->uViewportX; | |
1376 | 4270 pBspRenderer->nodes[0].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1295 | 4271 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
4272 pBspRenderer->nodes[0].uFaceID = -1; | |
4273 pBspRenderer->nodes[0].viewing_portal_id = -1; | |
4274 pBspRenderer->num_nodes = 1; | |
4275 AddBspNodeToRenderList(0); | |
4276 } | |
4277 | |
4278 pBspRenderer->MakeVisibleSectorList(); | |
4279 } | |
4280 | |
4281 //----- (0043F9E1) -------------------------------------------------------- | |
1376 | 4282 void BspRenderer_PortalViewportData::GetViewportData(__int16 x, int y, __int16 z, int w) |
1295 | 4283 { |
4284 _viewport_space_y = y; | |
4285 _viewport_space_w = w; | |
4286 | |
4287 for (uint i = 0; i < 480; ++i) | |
4288 { | |
4289 if ( i < y || i > w ) | |
4290 { | |
4291 viewport_left_side[i] = 640; | |
4292 viewport_right_side[i] = -1; | |
4293 } | |
4294 else | |
4295 { | |
4296 viewport_left_side[i] = x; | |
4297 viewport_right_side[i] = z; | |
4298 } | |
4299 } | |
4300 } | |
4301 //----- (0048653D) -------------------------------------------------------- | |
1544 | 4302 void stru149::_48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling |
1295 | 4303 { |
1544 | 4304 //stru149 *v7; // esi@1 |
1295 | 4305 int v8; // edi@1 |
4306 int v9; // eax@1 | |
4307 //int v10; // edx@1 | |
4308 //int v11; // ecx@1 | |
1544 | 4309 //int v12; // eax@1 |
4310 //int v13; // ebx@2 | |
4311 //int v14; // ecx@2 | |
4312 //int v15; // eax@2 | |
1295 | 4313 int v16; // ST14_4@3 |
4314 int v17; // ST10_4@3 | |
1544 | 4315 //int v18; // eax@5 |
1295 | 4316 int v19; // ST10_4@6 |
1544 | 4317 //int v20; // eax@8 |
1295 | 4318 int v21; // ST10_4@9 |
1544 | 4319 //int v22; // eax@10 |
4320 //int v23; // ecx@10 | |
4321 //int v24; // eax@10 | |
4322 //int result; // eax@10 | |
1295 | 4323 //int v26; // [sp+14h] [bp-14h]@1 |
1544 | 4324 //int v27; // [sp+18h] [bp-10h]@1 |
1295 | 4325 int v28; // [sp+1Ch] [bp-Ch]@1 |
4326 int v29; // [sp+24h] [bp-4h]@1 | |
1544 | 4327 //int v30; // [sp+30h] [bp+8h]@10 |
4328 //int v31; // [sp+3Ch] [bp+14h]@10 | |
4329 | |
1640
afc1c3514dd5
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diff
changeset
|
4330 v8 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
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parents:
1638
diff
changeset
|
4331 v29 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
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Nomad
parents:
1638
diff
changeset
|
4332 v28 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
4333 v9 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); |
1295 | 4334 //v11 = -pBLVRenderParams->vPartyPos.y; |
4335 //v26 = -pBLVRenderParams->vPartyPos.x; | |
1544 | 4336 //v27 = v9; |
4337 //v12 = -pBLVRenderParams->vPartyPos.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4338 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4339 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4340 v16 = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
4341 v17 = -65536 * pGame->pIndoorCameraD3D->vPartyPos.z; |
1643 | 4342 this->field_0_party_dir_x = fixpoint_mul(v16, v28) + fixpoint_mul((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, v9); |
1640
afc1c3514dd5
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1638
diff
changeset
|
4343 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
1643 | 4344 this->field_8_party_dir_z = fixpoint_mul(v17, v28) - fixpoint_mul(v16, v9); |
1295 | 4345 } |
4346 else | |
4347 { | |
1640
afc1c3514dd5
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1638
diff
changeset
|
4348 this->field_0_party_dir_x = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
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diff
changeset
|
4349 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
afc1c3514dd5
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1638
diff
changeset
|
4350 this->field_8_party_dir_z = (-pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1295 | 4351 } |
1544 | 4352 |
1640
afc1c3514dd5
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1638
diff
changeset
|
4353 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4354 { |
1643 | 4355 v19 = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4356 | |
1809 | 4357 this->angle_from_north = fixpoint_mul(v19, v28) + fixpoint_mul(a4, v9); |
4358 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4359 this->viewing_angle_from_west_east = fixpoint_mul(a4, v28) - fixpoint_mul(v19, v9); |
1295 | 4360 } |
4361 else | |
4362 { | |
1809 | 4363 this->angle_from_north = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4364 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4365 this->viewing_angle_from_west_east = a4; |
1295 | 4366 } |
1544 | 4367 |
1640
afc1c3514dd5
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parents:
1638
diff
changeset
|
4368 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4369 { |
1643 | 4370 v21 = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4371 | |
1809 | 4372 this->angle_from_east = fixpoint_mul(v21, v28) + fixpoint_mul(a7, v9); |
4373 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4374 this->viewing_angle_from_north_south = fixpoint_mul(a7, v28) - fixpoint_mul(v21, v9); |
1295 | 4375 } |
4376 else | |
4377 { | |
1809 | 4378 this->angle_from_east = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4379 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4380 this->viewing_angle_from_north_south = a7; |
1295 | 4381 } |
1544 | 4382 |
1809 | 4383 this->angle_from_east = -this->angle_from_east; |
4384 this->angle_from_south = -this->angle_from_south; | |
1844 | 4385 this->viewing_angle_from_north_south = -this->viewing_angle_from_north_south; |
1544 | 4386 |
1809 | 4387 this->field_24 = fixpoint_dot(this->angle_from_north, this->field_0_party_dir_x, |
4388 this->angle_from_west, this->field_4_party_dir_y, | |
1844 | 4389 this->viewing_angle_from_west_east, this->field_8_party_dir_z); |
1809 | 4390 this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x, |
4391 this->angle_from_south, this->field_4_party_dir_y, | |
1844 | 4392 this->viewing_angle_from_north_south, this->field_8_party_dir_z); |
1297 | 4393 } |
4394 //----- (00407A1C) -------------------------------------------------------- | |
4395 bool __fastcall sub_407A1C(int x, int z, int y, Vec3_int_ v) | |
4396 { | |
4397 unsigned int v4; // esi@1 | |
4398 Vec3_int_ v5; // ST08_12@2 | |
4399 int v6; // edi@2 | |
4400 int v7; // ebx@2 | |
4401 int v8; // esi@2 | |
4402 signed int v9; // ecx@2 | |
4403 int v10; // eax@2 | |
4404 int v11; // ecx@4 | |
4405 int v12; // eax@4 | |
4406 int v13; // ebx@4 | |
4407 int v14; // edx@6 | |
4408 char *v15; // edi@16 | |
4409 ODMFace *v16; // esi@19 | |
4410 int v17; // ST34_4@25 | |
4411 int v18; // ST38_4@25 | |
4412 int v19; // eax@25 | |
4413 char v20; // zf@25 | |
4414 int v21; // ebx@25 | |
4415 int v22; // eax@26 | |
4416 signed int v23; // edi@26 | |
4417 int v24; // ST34_4@30 | |
1556 | 4418 //signed __int64 v25; // qtt@31 |
4419 //int v26; // eax@31 | |
1297 | 4420 Vec3_int_ v27; // ST08_12@37 |
4421 Vec3_int_ v28; // ST08_12@37 | |
4422 int v29; // edi@37 | |
4423 int v30; // ebx@37 | |
4424 int v31; // esi@37 | |
4425 signed int v32; // ecx@37 | |
4426 int v33; // eax@37 | |
4427 int v34; // ecx@39 | |
4428 int v35; // eax@39 | |
4429 int v36; // ebx@39 | |
4430 int v37; // edx@41 | |
2205 | 4431 //char *v38; // edi@51 |
2204 | 4432 ODMFace *odm_face; // esi@54 |
1297 | 4433 int v40; // ebx@60 |
4434 int v41; // eax@61 | |
4435 signed int v42; // edi@61 | |
1556 | 4436 //signed __int64 v43; // qtt@66 |
4437 //int v44; // eax@66 | |
1297 | 4438 Vec3_int_ v45; // ST08_12@73 |
4439 int v46; // edi@73 | |
4440 int v47; // ebx@73 | |
4441 int v48; // esi@73 | |
4442 signed int v49; // ecx@73 | |
4443 int v50; // eax@73 | |
4444 int v51; // edx@75 | |
4445 int v52; // ecx@75 | |
4446 int v53; // eax@75 | |
4447 int v54; // ebx@75 | |
4448 int v55; // edi@77 | |
4449 int v56; // ecx@77 | |
4450 int v57; // eax@81 | |
4451 int v58; // esi@81 | |
4452 int v59; // eax@90 | |
4453 BLVSector *v60; // edx@90 | |
4454 int v61; // ecx@90 | |
2203 | 4455 BLVFace *face; // esi@91 |
1297 | 4456 int v63; // ST34_4@98 |
4457 int v64; // ST30_4@98 | |
4458 int v65; // eax@98 | |
4459 int v66; // ebx@98 | |
4460 int v67; // eax@99 | |
4461 signed int v68; // edi@99 | |
4462 int v69; // ST2C_4@103 | |
1556 | 4463 //signed __int64 v70; // qtt@104 |
4464 //int v71; // eax@104 | |
1297 | 4465 Vec3_int_ v72; // ST08_12@111 |
4466 Vec3_int_ v73; // ST08_12@111 | |
4467 int v74; // edi@111 | |
4468 int v75; // ebx@111 | |
4469 int v76; // esi@111 | |
4470 signed int v77; // ecx@111 | |
4471 int v78; // eax@111 | |
4472 int v79; // edx@113 | |
4473 int v80; // ecx@113 | |
4474 int v81; // eax@113 | |
4475 int v82; // ebx@113 | |
4476 int v83; // edi@115 | |
4477 int v84; // ecx@115 | |
4478 int v85; // eax@119 | |
4479 int v86; // esi@119 | |
4480 int v87; // ecx@128 | |
4481 BLVSector *v88; // eax@128 | |
4482 int v89; // ecx@128 | |
2203 | 4483 //BLVFace *v90; // esi@129 |
1297 | 4484 int v91; // ebx@136 |
4485 int v92; // eax@137 | |
4486 signed int v93; // edi@137 | |
1556 | 4487 //signed __int64 v94; // qtt@142 |
4488 //int v95; // eax@142 | |
1297 | 4489 Vec3_int_ v97; // [sp-18h] [bp-94h]@1 |
4490 int v98; // [sp-Ch] [bp-88h]@88 | |
4491 int v99; // [sp-Ch] [bp-88h]@126 | |
4492 int v100; // [sp-8h] [bp-84h]@88 | |
4493 int v101; // [sp-8h] [bp-84h]@126 | |
4494 int v102; // [sp-4h] [bp-80h]@88 | |
4495 int v103; // [sp-4h] [bp-80h]@126 | |
2205 | 4496 //int v104; // [sp+Ch] [bp-70h]@13 |
4497 //int v105; // [sp+Ch] [bp-70h]@48 | |
1297 | 4498 int v106; // [sp+10h] [bp-6Ch]@18 |
4499 int v107; // [sp+10h] [bp-6Ch]@98 | |
4500 int v108; // [sp+10h] [bp-6Ch]@104 | |
4501 int v109; // [sp+18h] [bp-64h]@25 | |
4502 int v110; // [sp+18h] [bp-64h]@31 | |
4503 int i; // [sp+18h] [bp-64h]@90 | |
4504 int v112; // [sp+18h] [bp-64h]@128 | |
4505 signed int v113; // [sp+20h] [bp-5Ch]@1 | |
4506 signed int v114; // [sp+24h] [bp-58h]@1 | |
1544 | 4507 //unsigned __int64 a4; // [sp+28h] [bp-54h]@1 |
1297 | 4508 unsigned int a4_8; // [sp+30h] [bp-4Ch]@1 |
4509 int v117; // [sp+34h] [bp-48h]@4 | |
4510 int v118; // [sp+34h] [bp-48h]@39 | |
4511 int v119; // [sp+34h] [bp-48h]@75 | |
4512 int v120; // [sp+34h] [bp-48h]@113 | |
4513 int v121; // [sp+38h] [bp-44h]@4 | |
4514 int v122; // [sp+38h] [bp-44h]@39 | |
4515 int v123; // [sp+38h] [bp-44h]@76 | |
4516 int v124; // [sp+38h] [bp-44h]@114 | |
4517 int v125; // [sp+3Ch] [bp-40h]@4 | |
4518 int v126; // [sp+3Ch] [bp-40h]@39 | |
4519 int v127; // [sp+3Ch] [bp-40h]@77 | |
4520 int v128; // [sp+3Ch] [bp-40h]@115 | |
4521 int v129; // [sp+40h] [bp-3Ch]@11 | |
4522 int v130; // [sp+40h] [bp-3Ch]@46 | |
4523 int v131; // [sp+40h] [bp-3Ch]@78 | |
4524 int v132; // [sp+40h] [bp-3Ch]@116 | |
4525 int v133; // [sp+44h] [bp-38h]@10 | |
4526 int v134; // [sp+44h] [bp-38h]@45 | |
4527 int v135; // [sp+44h] [bp-38h]@81 | |
4528 int v136; // [sp+44h] [bp-38h]@119 | |
4529 int v137; // [sp+48h] [bp-34h]@7 | |
4530 int v138; // [sp+48h] [bp-34h]@42 | |
4531 int v139; // [sp+48h] [bp-34h]@82 | |
4532 int v140; // [sp+48h] [bp-34h]@120 | |
4533 int v141; // [sp+4Ch] [bp-30h]@6 | |
4534 int v142; // [sp+4Ch] [bp-30h]@41 | |
4535 int v143; // [sp+4Ch] [bp-30h]@75 | |
4536 int v144; // [sp+4Ch] [bp-30h]@113 | |
4537 int v145; // [sp+50h] [bp-2Ch]@5 | |
4538 int v146; // [sp+50h] [bp-2Ch]@40 | |
4539 int v147; // [sp+50h] [bp-2Ch]@75 | |
4540 int v148; // [sp+50h] [bp-2Ch]@113 | |
4541 int v149; // [sp+54h] [bp-28h]@4 | |
4542 int v150; // [sp+54h] [bp-28h]@39 | |
4543 int v151; // [sp+54h] [bp-28h]@75 | |
4544 int v152; // [sp+54h] [bp-28h]@113 | |
4545 int sDepth; // [sp+58h] [bp-24h]@17 | |
4546 int sDeptha; // [sp+58h] [bp-24h]@52 | |
4547 int sDepthb; // [sp+58h] [bp-24h]@90 | |
4548 char *a5; // [sp+5Ch] [bp-20h]@16 | |
2205 | 4549 //char *a5a; // [sp+5Ch] [bp-20h]@51 |
1297 | 4550 signed int a5b; // [sp+5Ch] [bp-20h]@83 |
4551 signed int a5c; // [sp+5Ch] [bp-20h]@121 | |
2205 | 4552 //signed int v160; // [sp+60h] [bp-1Ch]@12 |
4553 //signed int v161; // [sp+60h] [bp-1Ch]@47 | |
1297 | 4554 int v162; // [sp+60h] [bp-1Ch]@128 |
4555 int v163; // [sp+64h] [bp-18h]@2 | |
4556 int outx; // [sp+68h] [bp-14h]@2 | |
4557 int outy; // [sp+6Ch] [bp-10h]@2 | |
4558 int outz; // [sp+70h] [bp-Ch]@2 | |
4559 Vec3_int_ pOut; // [sp+74h] [bp-8h]@2 | |
4560 int ya; // [sp+84h] [bp+8h]@60 | |
4561 int yb; // [sp+84h] [bp+8h]@136 | |
4562 int ve; // [sp+88h] [bp+Ch]@60 | |
4563 int va; // [sp+88h] [bp+Ch]@60 | |
4564 int vb; // [sp+88h] [bp+Ch]@66 | |
4565 int vf; // [sp+88h] [bp+Ch]@136 | |
4566 int vc; // [sp+88h] [bp+Ch]@136 | |
4567 int vd; // [sp+88h] [bp+Ch]@142 | |
4568 int v_4; // [sp+8Ch] [bp+10h]@60 | |
4569 int v_4a; // [sp+8Ch] [bp+10h]@65 | |
4570 int v_4b; // [sp+8Ch] [bp+10h]@136 | |
4571 int v_4c; // [sp+8Ch] [bp+10h]@141 | |
4572 int v_8; // [sp+90h] [bp+14h]@53 | |
4573 | |
2204 | 4574 //__debugbreak();срабатывает при стрельбе огненным шаром |
1458 | 4575 |
1297 | 4576 v4 = stru_5C6E00->Atan2(v.x - x, v.y - z); |
4577 v114 = 0; | |
4578 v97.z = y; | |
1544 | 4579 v97.x = x; |
4580 v97.y = z; | |
1297 | 4581 v113 = 0; |
2205 | 4582 a4_8 = stru_5C6E00->Atan2(v.x - x, v.y - z); |
2204 | 4583 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) |
1297 | 4584 { |
4585 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); | |
4586 v45.z = v.z; | |
1556 | 4587 v45.x = v.x; |
4588 v45.y = v.y; | |
1297 | 4589 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v45, &outx, &outy, &v163); |
4590 v46 = outy - pOut.y; | |
4591 v47 = v163 - outz; | |
4592 v48 = outx - pOut.x; | |
4593 v49 = integer_sqrt(v48 * v48 + v46 * v46 + v47 * v47); | |
4594 v50 = 65536; | |
4595 if ( v49 ) | |
4596 v50 = 65536 / v49; | |
4597 v51 = outx; | |
4598 v143 = v48 * v50; | |
4599 v52 = v46 * v50; | |
4600 v53 = v47 * v50; | |
4601 v54 = pOut.x; | |
4602 v147 = v52; | |
4603 v151 = v53; | |
4604 v119 = pOut.x; | |
4605 if ( pOut.x < outx ) | |
4606 v123 = outx; | |
4607 else | |
4608 { | |
4609 v119 = outx; | |
4610 v123 = pOut.x; | |
4611 } | |
4612 v55 = pOut.y; | |
4613 v56 = outy; | |
4614 v127 = pOut.y; | |
4615 if ( pOut.y < outy ) | |
4616 v131 = outy; | |
4617 else | |
4618 { | |
4619 v127 = outy; | |
4620 v131 = pOut.y; | |
4621 } | |
4622 v57 = v163; | |
4623 v58 = outz; | |
4624 v135 = outz; | |
4625 if ( outz < v163 ) | |
4626 v139 = v163; | |
4627 else | |
4628 { | |
4629 v135 = v163; | |
4630 v139 = outz; | |
4631 } | |
4632 a5b = 0; | |
4633 while ( !v114 ) | |
4634 { | |
4635 if ( a5b ) | |
4636 { | |
4637 v102 = v58; | |
4638 v100 = v55; | |
4639 v98 = v54; | |
4640 } | |
4641 else | |
4642 { | |
4643 v102 = v57; | |
4644 v100 = v56; | |
4645 v98 = v51; | |
4646 } | |
4647 v59 = pIndoor->GetSector(v98, v100, v102); | |
4648 v60 = pIndoor->pSectors; | |
4649 v61 = 116 * v59; | |
4650 sDepthb = 0; | |
4651 for ( i = 116 * v59; | |
4652 sDepthb < *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v61) | |
4653 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v61); | |
4654 ++sDepthb ) | |
4655 { | |
2203 | 4656 face = &pIndoor->pFaces[(*(unsigned __int16 **)((char *)&v60->pWalls + v61))[sDepthb]]; |
4657 if ( face->Portal() | |
4658 || v119 > face->pBounding.x2 | |
4659 || v123 < face->pBounding.x1 | |
4660 || v127 > face->pBounding.y2 | |
4661 || v131 < face->pBounding.y1 | |
4662 || v135 > face->pBounding.z2 | |
4663 || v139 < face->pBounding.z1 | |
4664 || (v63 = fixpoint_mul(v143, face->pFacePlane_old.vNormal.x), | |
4665 v64 = fixpoint_mul(v151, face->pFacePlane_old.vNormal.z), | |
4666 v65 = fixpoint_mul(v147, face->pFacePlane_old.vNormal.y), | |
1297 | 4667 v20 = v63 + v64 + v65 == 0, |
4668 v66 = v63 + v64 + v65, | |
4669 v107 = v63 + v64 + v65, | |
4670 v20) ) | |
4671 goto LABEL_107; | |
2203 | 4672 //v67 = outz * face->pFacePlane_old.vNormal.z; |
4673 v68 = -(face->pFacePlane_old.dist + outz * face->pFacePlane_old.vNormal.z + pOut.y * face->pFacePlane_old.vNormal.y | |
4674 + pOut.x * face->pFacePlane_old.vNormal.x); | |
1297 | 4675 if ( v66 <= 0 ) |
4676 { | |
2203 | 4677 if ( face->pFacePlane_old.dist |
4678 + outz * face->pFacePlane_old.vNormal.z | |
4679 + pOut.y * face->pFacePlane_old.vNormal.y | |
4680 + pOut.x * face->pFacePlane_old.vNormal.x < 0 ) | |
1297 | 4681 goto LABEL_107; |
4682 } | |
4683 else | |
4684 { | |
2203 | 4685 if ( face->pFacePlane_old.dist |
4686 + outz * face->pFacePlane_old.vNormal.z | |
4687 + pOut.y * face->pFacePlane_old.vNormal.y | |
4688 + pOut.x * face->pFacePlane_old.vNormal.x > 0 ) | |
1297 | 4689 goto LABEL_107; |
4690 } | |
2203 | 4691 v69 = abs(-(face->pFacePlane_old.dist |
4692 + outz * face->pFacePlane_old.vNormal.z | |
4693 + pOut.y * face->pFacePlane_old.vNormal.y | |
4694 + pOut.x * face->pFacePlane_old.vNormal.x)) >> 14; | |
1297 | 4695 if ( v69 <= abs(v66) ) |
4696 { | |
1556 | 4697 //LODWORD(v70) = v68 << 16; |
4698 //HIDWORD(v70) = v68 >> 16; | |
4699 //v71 = v70 / v107; | |
4700 //v108 = v70 / v107; | |
4701 v108 = fixpoint_div(v68, v107); | |
4702 if ( v108 >= 0 ) | |
1297 | 4703 { |
4704 if ( sub_4075DB( | |
1643 | 4705 pOut.x + ((signed int)(fixpoint_mul(v108, v143) + 32768) >> 16), |
4706 pOut.y + ((signed int)(fixpoint_mul(v108, v147) + 32768) >> 16), | |
4707 outz + ((signed int)(fixpoint_mul(v108, v151) + 32768) >> 16), | |
2203 | 4708 face) ) |
1297 | 4709 { |
4710 v114 = 1; | |
4711 break; | |
4712 } | |
4713 } | |
4714 } | |
4715 v61 = i; | |
4716 LABEL_107: | |
4717 v60 = pIndoor->pSectors; | |
4718 } | |
4719 ++a5b; | |
4720 if ( a5b >= 2 ) | |
4721 break; | |
4722 v57 = v163; | |
4723 v56 = outy; | |
4724 v51 = outx; | |
4725 v58 = outz; | |
4726 v55 = pOut.y; | |
4727 v54 = pOut.x; | |
4728 } | |
4729 v72.z = y; | |
1544 | 4730 v72.x = x; |
4731 v72.y = z; | |
1297 | 4732 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v72, &pOut.x, &pOut.y, &outz); |
4733 v73.z = v.z; | |
1544 | 4734 v73.x = v.x; |
4735 v73.y = v.y; | |
1297 | 4736 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v73, &outx, &outy, &v163); |
4737 v74 = outy - pOut.y; | |
4738 v75 = v163 - outz; | |
4739 v76 = outx - pOut.x; | |
4740 v77 = integer_sqrt(v76 * v76 + v74 * v74 + v75 * v75); | |
4741 v78 = 65536; | |
4742 if ( v77 ) | |
4743 v78 = 65536 / v77; | |
4744 v79 = outx; | |
4745 v144 = v76 * v78; | |
4746 v80 = v74 * v78; | |
4747 v81 = v75 * v78; | |
4748 v82 = pOut.x; | |
4749 v148 = v80; | |
4750 v152 = v81; | |
4751 v120 = pOut.x; | |
4752 if ( pOut.x < outx ) | |
4753 { | |
4754 v124 = outx; | |
4755 } | |
4756 else | |
4757 { | |
4758 v120 = outx; | |
4759 v124 = pOut.x; | |
4760 } | |
4761 v83 = pOut.y; | |
4762 v84 = outy; | |
4763 v128 = pOut.y; | |
4764 if ( pOut.y < outy ) | |
4765 v132 = outy; | |
4766 else | |
4767 { | |
4768 v128 = outy; | |
4769 v132 = pOut.y; | |
4770 } | |
4771 v85 = v163; | |
4772 v86 = outz; | |
4773 v136 = outz; | |
4774 if ( outz < v163 ) | |
4775 v140 = v163; | |
4776 else | |
4777 { | |
4778 v136 = v163; | |
4779 v140 = outz; | |
4780 } | |
4781 a5c = 0; | |
4782 while ( 1 ) | |
4783 { | |
4784 if ( v113 ) | |
4785 return !v114 || !v113; | |
4786 if ( a5c ) | |
4787 { | |
4788 v103 = v86; | |
4789 v101 = v83; | |
4790 v99 = v82; | |
4791 } | |
4792 else | |
4793 { | |
4794 v103 = v85; | |
4795 v101 = v84; | |
4796 v99 = v79; | |
4797 } | |
4798 v87 = pIndoor->GetSector(v99, v101, v103); | |
4799 v88 = pIndoor->pSectors; | |
4800 v89 = 116 * v87; | |
4801 v162 = 0; | |
4802 v112 = v89; | |
4803 if ( *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) | |
4804 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) > 0 ) | |
4805 break; | |
4806 LABEL_148: | |
4807 ++a5c; | |
4808 if ( a5c >= 2 ) | |
4809 return !v114 || !v113; | |
4810 v85 = v163; | |
4811 v84 = outy; | |
4812 v79 = outx; | |
4813 v86 = outz; | |
4814 v83 = pOut.y; | |
4815 v82 = pOut.x; | |
4816 } | |
4817 while ( 1 ) | |
4818 { | |
2203 | 4819 face = &pIndoor->pFaces[(*(unsigned __int16 **)((char *)&v88->pWalls + v89))[v162]]; |
4820 if ( face->Portal() | |
4821 || v120 > face->pBounding.x2 | |
4822 || v124 < face->pBounding.x1 | |
4823 || v128 > face->pBounding.y2 | |
4824 || v132 < face->pBounding.y1 | |
4825 || v136 > face->pBounding.z2 | |
4826 || v140 < face->pBounding.z1 | |
4827 || (yb = fixpoint_mul(v144, face->pFacePlane_old.vNormal.x), | |
4828 v_4b = fixpoint_mul(v148, face->pFacePlane_old.vNormal.y), | |
4829 vf = fixpoint_mul(v152, face->pFacePlane_old.vNormal.z), | |
1297 | 4830 v20 = yb + vf + v_4b == 0, |
4831 v91 = yb + vf + v_4b, | |
4832 vc = yb + vf + v_4b, | |
4833 v20) ) | |
4834 goto LABEL_145; | |
2203 | 4835 v92 = outz * face->pFacePlane_old.vNormal.z; |
4836 v93 = -(face->pFacePlane_old.dist | |
1297 | 4837 + v92 |
2203 | 4838 + pOut.y * face->pFacePlane_old.vNormal.y |
4839 + pOut.x * face->pFacePlane_old.vNormal.x); | |
1297 | 4840 if ( v91 <= 0 ) |
4841 { | |
2203 | 4842 if ( face->pFacePlane_old.dist |
1297 | 4843 + v92 |
2203 | 4844 + pOut.y * face->pFacePlane_old.vNormal.y |
4845 + pOut.x * face->pFacePlane_old.vNormal.x < 0 ) | |
1297 | 4846 goto LABEL_145; |
4847 } | |
4848 else | |
4849 { | |
2203 | 4850 if ( face->pFacePlane_old.dist |
1297 | 4851 + v92 |
2203 | 4852 + pOut.y * face->pFacePlane_old.vNormal.y |
4853 + pOut.x * face->pFacePlane_old.vNormal.x > 0 ) | |
1297 | 4854 goto LABEL_145; |
4855 } | |
2203 | 4856 v_4c = abs(-(face->pFacePlane_old.dist |
1297 | 4857 + v92 |
2203 | 4858 + pOut.y * face->pFacePlane_old.vNormal.y |
4859 + pOut.x * face->pFacePlane_old.vNormal.x)) >> 14; | |
1297 | 4860 if ( v_4c <= abs(v91) ) |
4861 { | |
1556 | 4862 //LODWORD(v94) = v93 << 16; |
4863 //HIDWORD(v94) = v93 >> 16; | |
4864 //v95 = v94 / vc; | |
4865 //vd = v94 / vc; | |
4866 vd = fixpoint_div(v93, vc); | |
4867 if ( vd >= 0 ) | |
1297 | 4868 { |
4869 if ( sub_4075DB( | |
1643 | 4870 pOut.x + ((signed int)(fixpoint_mul(vd, v144) + 32768) >> 16), |
4871 pOut.y + ((signed int)(fixpoint_mul(vd, v148) + 32768) >> 16), | |
4872 outz + ((signed int)(fixpoint_mul(vd, v152) + 32768) >> 16), | |
2203 | 4873 face) ) |
1297 | 4874 { |
4875 v113 = 1; | |
4876 goto LABEL_148; | |
4877 } | |
4878 } | |
4879 } | |
4880 v89 = v112; | |
4881 LABEL_145: | |
4882 v88 = pIndoor->pSectors; | |
4883 ++v162; | |
4884 if ( v162 >= *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) | |
4885 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) ) | |
4886 goto LABEL_148; | |
4887 } | |
4888 } | |
2204 | 4889 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
1297 | 4890 { |
2204 | 4891 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); |
4892 v5.z = v.z; | |
4893 v5.x = v.x; | |
4894 v5.y = v.y; | |
4895 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v5, &outx, &outy, &v163); | |
4896 v6 = outy - pOut.y; | |
4897 v7 = v163 - outz; | |
4898 v8 = outx - pOut.x; | |
4899 v9 = integer_sqrt(v8 * v8 + v6 * v6 + v7 * v7); | |
4900 v10 = 65536; | |
4901 if ( v9 ) | |
4902 v10 = 65536 / v9; | |
4903 v125 = v8 * v10; | |
4904 v11 = v10; | |
4905 v12 = v7 * v10; | |
4906 v13 = pOut.x; | |
4907 v117 = v12; | |
4908 v121 = v6 * v11; | |
4909 v149 = pOut.x; | |
4910 if ( pOut.x < outx ) | |
4911 v145 = outx; | |
4912 else | |
4913 { | |
4914 v149 = outx; | |
4915 v145 = pOut.x; | |
4916 } | |
4917 v14 = outy; | |
4918 v141 = pOut.y; | |
4919 if ( pOut.y < outy ) | |
4920 v137 = outy; | |
4921 else | |
1297 | 4922 { |
2204 | 4923 v141 = outy; |
4924 v137 = pOut.y; | |
4925 } | |
4926 v133 = outz; | |
4927 if ( outz < v163 ) | |
4928 v129 = v163; | |
4929 else | |
4930 { | |
4931 v133 = v163; | |
4932 v129 = outz; | |
4933 } | |
2205 | 4934 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++) |
2204 | 4935 { |
2205 | 4936 if ( sub_4088E9(pOut.x, pOut.y, outx, outy, pOutdoor->pBModels[model_id].vPosition.x, pOutdoor->pBModels[model_id].vPosition.y) |
4937 <= pOutdoor->pBModels[model_id].sBoundingRadius + 128 ) | |
1297 | 4938 { |
2205 | 4939 for ( uint face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; ++face_id ) |
2204 | 4940 { |
2205 | 4941 odm_face = &pOutdoor->pBModels[model_id].pFaces[face_id]; |
4942 v17 = fixpoint_mul(v125, odm_face->pFacePlane.vNormal.x); | |
4943 v18 = fixpoint_mul(v121, odm_face->pFacePlane.vNormal.y); | |
4944 v19 = fixpoint_mul(v117, odm_face->pFacePlane.vNormal.z); | |
4945 v20 = v17 + v18 + v19; | |
4946 v21 = v17 + v18 + v19; | |
4947 v109 = v17 + v18 + v19; | |
4948 if ( v149 > odm_face->pBoundingBox.x2 || v145 < odm_face->pBoundingBox.x1 | |
4949 || v141 > odm_face->pBoundingBox.y2 || v137 < odm_face->pBoundingBox.y1 | |
4950 || v133 > odm_face->pBoundingBox.z2 || v129 < odm_face->pBoundingBox.z1 | |
4951 || !v20 ) | |
4952 continue; | |
4953 v23 = -(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4954 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4955 + outz * odm_face->pFacePlane.vNormal.z); | |
4956 if ( v21 <= 0 ) | |
4957 { | |
4958 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4959 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4960 + outz * odm_face->pFacePlane.vNormal.z < 0 ) | |
4961 continue; | |
4962 } | |
4963 else | |
1297 | 4964 { |
2205 | 4965 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x |
4966 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4967 + outz * odm_face->pFacePlane.vNormal.z > 0 ) | |
4968 continue; | |
4969 } | |
4970 v24 = abs(-(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
4971 + pOut.y * odm_face->pFacePlane.vNormal.y | |
4972 + outz * odm_face->pFacePlane.vNormal.z)) >> 14; | |
4973 if ( v24 <= abs(v21) ) | |
4974 { | |
4975 //LODWORD(v25) = v23 << 16; | |
4976 //HIDWORD(v25) = v23 >> 16; | |
4977 //v26 = v25 / v109; | |
4978 //v110 = v25 / v109; | |
4979 v110 = fixpoint_div(v23, v109); | |
4980 if ( v110 >= 0 ) | |
2204 | 4981 { |
2205 | 4982 if ( sub_4077F1(pOut.x + ((signed int)(fixpoint_mul(v110, v125) + 32768) >> 16), |
4983 pOut.y + ((signed int)(fixpoint_mul(v110, v121) + 32768) >> 16), | |
4984 outz + ((signed int)(fixpoint_mul(v110, v117) + 32768) >> 16), | |
4985 odm_face, | |
4986 &pOutdoor->pBModels[model_id].pVertices) ) | |
4987 { | |
4988 v114 = 1; | |
4989 break; | |
4990 } | |
2204 | 4991 } |
1297 | 4992 } |
4993 } | |
4994 } | |
4995 } | |
2204 | 4996 v27.z = y; |
4997 v27.x = x; | |
4998 v27.y = z; | |
4999 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v27, &pOut.x, &pOut.y, &outz); | |
5000 v28.z = v.z; | |
5001 v28.x = v.x; | |
5002 v28.y = v.y; | |
5003 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v28, &outx, &outy, &v163); | |
5004 v29 = outy - pOut.y; | |
5005 v30 = v163 - outz; | |
5006 v31 = outx - pOut.x; | |
5007 v32 = integer_sqrt(v31 * v31 + v29 * v29 + v30 * v30); | |
5008 v33 = 65536; | |
5009 if ( v32 ) | |
5010 v33 = 65536 / v32; | |
5011 v126 = v31 * v33; | |
5012 v34 = v33; | |
5013 v35 = v30 * v33; | |
5014 v36 = pOut.x; | |
5015 v118 = v35; | |
5016 v122 = v29 * v34; | |
5017 v150 = pOut.x; | |
5018 if ( pOut.x < outx ) | |
5019 v146 = outx; | |
5020 else | |
5021 { | |
5022 v150 = outx; | |
5023 v146 = pOut.x; | |
5024 } | |
5025 v37 = outy; | |
5026 v142 = pOut.y; | |
5027 if ( pOut.y < outy ) | |
5028 v138 = outy; | |
5029 else | |
5030 { | |
5031 v142 = outy; | |
5032 v138 = pOut.y; | |
5033 } | |
5034 v134 = outz; | |
5035 if ( outz < v163 ) | |
5036 v130 = v163; | |
5037 else | |
5038 { | |
5039 v134 = v163; | |
5040 v130 = outz; | |
5041 } | |
2205 | 5042 |
5043 for ( uint model_id = 0; model_id < (signed int)pOutdoor->uNumBModels; ++model_id ) | |
1297 | 5044 { |
2205 | 5045 if ( sub_4088E9(pOut.x, pOut.y, outx, outy, pOutdoor->pBModels[model_id].vPosition.x, pOutdoor->pBModels[model_id].vPosition.y) |
5046 <= pOutdoor->pBModels[model_id].sBoundingRadius + 128 ) | |
1297 | 5047 { |
2205 | 5048 for ( uint face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; ++face_id ) |
2204 | 5049 { |
2205 | 5050 odm_face = &pOutdoor->pBModels[model_id].pFaces[face_id]; |
5051 ya = fixpoint_mul(v126, odm_face->pFacePlane.vNormal.x); | |
5052 ve = fixpoint_mul(v122, odm_face->pFacePlane.vNormal.y); | |
5053 v_4 = fixpoint_mul(v118, odm_face->pFacePlane.vNormal.z); | |
5054 v20 = ya + ve + v_4; | |
5055 v40 = ya + ve + v_4; | |
5056 va = ya + ve + v_4; | |
5057 if ( v150 > odm_face->pBoundingBox.x2 || v146 < odm_face->pBoundingBox.x1 | |
5058 || v142 > odm_face->pBoundingBox.y2 || v138 < odm_face->pBoundingBox.y1 | |
5059 || v134 > odm_face->pBoundingBox.z2 || v130 < odm_face->pBoundingBox.z1 | |
5060 || !v20 ) | |
5061 continue; | |
5062 v42 = -(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
5063 + pOut.y * odm_face->pFacePlane.vNormal.y | |
5064 + outz * odm_face->pFacePlane.vNormal.z); | |
5065 if ( v40 <= 0 ) | |
5066 { | |
5067 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
5068 + pOut.y * odm_face->pFacePlane.vNormal.y | |
5069 + outz * odm_face->pFacePlane.vNormal.z < 0 ) | |
5070 continue; | |
5071 } | |
5072 else | |
5073 { | |
5074 if ( odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
5075 + pOut.y * odm_face->pFacePlane.vNormal.y | |
5076 + outz * odm_face->pFacePlane.vNormal.z > 0 ) | |
5077 continue; | |
5078 } | |
5079 v_4a = abs(-(odm_face->pFacePlane.dist + pOut.x * odm_face->pFacePlane.vNormal.x | |
5080 + pOut.y * odm_face->pFacePlane.vNormal.y | |
5081 + outz * odm_face->pFacePlane.vNormal.z )) >> 14; | |
5082 if ( v_4a <= abs(v40) ) | |
5083 { | |
5084 //LODWORD(v43) = v42 << 16; | |
5085 //HIDWORD(v43) = v42 >> 16; | |
5086 //vb = v43 / va; | |
5087 vb = fixpoint_div(v42, va); | |
5088 if ( vb >= 0 ) | |
2204 | 5089 { |
2205 | 5090 if ( sub_4077F1(pOut.x + ((signed int)(fixpoint_mul(vb, v126) + 32768) >> 16), |
5091 pOut.y + ((signed int)(fixpoint_mul(vb, v122) + 32768) >> 16), | |
5092 outz + ((signed int)(fixpoint_mul(vb, v118) + 32768) >> 16), | |
5093 odm_face, | |
5094 &pOutdoor->pBModels[model_id].pVertices) ) | |
2204 | 5095 { |
2205 | 5096 v113 = 1; |
5097 break; | |
5098 } | |
2204 | 5099 } |
2205 | 5100 } |
2204 | 5101 } |
1297 | 5102 } |
5103 } | |
2204 | 5104 |
1297 | 5105 } |
5106 return !v114 || !v113; | |
5107 } | |
5108 //----- (0043F333) -------------------------------------------------------- | |
5109 void BspRenderer::MakeVisibleSectorList() | |
5110 { | |
5111 int v6; // ebx@3 | |
5112 | |
5113 uNumVisibleNotEmptySectors = 0; | |
5114 for (uint i = 0; i < num_nodes; ++i) | |
5115 { | |
2203 | 5116 //if (!uNumVisibleNotEmptySectors) |
5117 //{ | |
5118 //pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
5119 //continue; | |
5120 //} | |
5121 //v6 = 0; | |
5122 //while (pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6] != nodes[i].uSectorID ) | |
5123 for ( uint j = 0; j < uNumVisibleNotEmptySectors; j++ ) | |
5124 { | |
5125 //++v6; | |
5126 if ( pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[j] == nodes[i].uSectorID) | |
5127 break; | |
5128 } | |
5129 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
1297 | 5130 } |
5131 } | |
5132 //----- (0046A334) -------------------------------------------------------- | |
5133 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2) | |
5134 { | |
5135 int v17; // edi@36 | |
2203 | 5136 |
5137 v17 = PID_ID(a1); | |
1297 | 5138 switch ( PID_TYPE(a1) ) |
5139 { | |
5140 case OBJECT_Item: // take the item | |
2203 | 5141 if ( pObjectList->pObjects[pSpriteObjects[v17].uObjectDescID].uFlags & 0x10 || v17 >= 1000 || !pSpriteObjects[v17].uObjectDescID ) |
1297 | 5142 return 1; |
2203 | 5143 if ( pItemsTable->pItems[pSpriteObjects[v17].stru_24.uItemID].uEquipType == EQUIP_GOLD) |
1297 | 5144 { |
2203 | 5145 pParty->PartyFindsGold(pSpriteObjects[v17].stru_24.uSpecEnchantmentType, 0); |
1297 | 5146 viewparams->bRedrawGameUI = 1; |
5147 } | |
5148 else | |
5149 { | |
5150 if ( pParty->pPickedItem.uItemID ) | |
5151 return 1; | |
2203 | 5152 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v17].pUnidentifiedName);//You found an item (%s)! |
5153 ShowStatusBarString(pTmpBuf2.data(), 2); | |
5154 if ( pSpriteObjects[v17].stru_24.uItemID == 506 )//artefact | |
5155 _449B7E_toggle_bit(pParty->_quest_bits, 184, 1); | |
5156 if ( pSpriteObjects[v17].stru_24.uItemID == 455 ) | |
5157 _449B7E_toggle_bit(pParty->_quest_bits, 185, 1); | |
5158 if ( !pParty->AddItemToParty(&pSpriteObjects[v17].stru_24) ) | |
5159 pParty->SetHoldingItem(&pSpriteObjects[v17].stru_24); | |
1297 | 5160 } |
2203 | 5161 SpriteObject::OnInteraction(v17); |
1297 | 5162 break; |
5163 | |
5164 case OBJECT_Actor: | |
2203 | 5165 if ( pActors[v17].uAIState == Dying || pActors[v17].uAIState == Summoned ) |
1297 | 5166 return 1; |
2203 | 5167 if ( pActors[v17].uAIState == Dead ) |
5168 pActors[v17].LootActor(); | |
1297 | 5169 else |
5170 { | |
2203 | 5171 if ( !pActors[v17].GetActorsRelation(0) && !(pActors[v17].uAttributes & 0x80000) && pActors[v17].CanAct() ) |
1297 | 5172 { |
2203 | 5173 Actor::AI_FaceObject(v17, 4, 0, 0); |
5174 if ( pActors[v17].sNPC_ID ) | |
5175 pMessageQueue_50CBD0->AddMessage(UIMSG_StartNPCDialogue, v17, 0); | |
1297 | 5176 else |
5177 { | |
2203 | 5178 if ( pNPCStats->pGroups_copy[pActors[v17].uGroup] ) |
1297 | 5179 { |
2203 | 5180 if ( pNPCStats->pCatchPhrases[pNPCStats->pGroups_copy[pActors[v17].uGroup]] ) |
1297 | 5181 { |
2203 | 5182 pParty->uFlags |= 2; |
5183 strcpy(byte_5B0938.data(), pNPCStats->pCatchPhrases[pNPCStats->pGroups_copy[pActors[v17].uGroup]]); | |
1297 | 5184 sub_4451A8_press_any_key(0, 0, 0); |
5185 } | |
5186 } | |
5187 } | |
5188 } | |
5189 } | |
5190 break; | |
5191 | |
5192 case OBJECT_Decoration: | |
2203 | 5193 if ( pLevelDecorations[v17].uEventID ) |
1297 | 5194 { |
2203 | 5195 EventProcessor(pLevelDecorations[v17].uEventID, a1, 1); |
5196 pLevelDecorations[v17].uFlags |= LEVEL_DECORATION_VISIBLE_ON_MAP; | |
1297 | 5197 } |
5198 else | |
5199 { | |
2203 | 5200 if ( !pLevelDecorations[v17].IsInteractive() ) |
1297 | 5201 return 1; |
2203 | 5202 activeLevelDecoration = &pLevelDecorations[v17]; |
5203 EventProcessor(stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v17]._idx_in_stru123 - 75] + 380, 0, 1); | |
1297 | 5204 activeLevelDecoration = NULL; |
5205 } | |
5206 break; | |
5207 | |
5208 default: | |
5209 MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0); | |
5210 return 1; | |
5211 | |
5212 case OBJECT_BModel: | |
5213 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
5214 { | |
5215 int bmodel_id = a1 >> 9, | |
2203 | 5216 face_id = v17 & 0x3F; |
1297 | 5217 if (bmodel_id >= pOutdoor->uNumBModels) |
5218 return 1; | |
2203 | 5219 if (pOutdoor->pBModels[bmodel_id].pFaces[face_id].uAttributes & FACE_UNKNOW |
5220 || pOutdoor->pBModels[bmodel_id].pFaces[face_id].sCogTriggeredID == 0 ) | |
1297 | 5221 return 1; |
2203 | 5222 EventProcessor((signed __int16)pOutdoor->pBModels[bmodel_id].pFaces[face_id].sCogTriggeredID, a1, 1); |
1297 | 5223 } |
5224 else | |
5225 { | |
2203 | 5226 if ( !(pIndoor->pFaces[v17].uAttributes & FACE_CLICKABLE) ) |
1297 | 5227 { |
5228 ShowNothingHereStatus(); | |
5229 return 1; | |
5230 } | |
2203 | 5231 if ( pIndoor->pFaces[v17].uAttributes & FACE_UNKNOW || !pIndoor->pFaceExtras[pIndoor->pFaces[v17].uFaceExtraID].uEventID ) |
1297 | 5232 return 1; |
5233 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
2203 | 5234 EventProcessor((signed __int16)pIndoor->pFaceExtras[pIndoor->pFaces[v17].uFaceExtraID].uEventID, a1, 1); |
1297 | 5235 } |
5236 return 0; | |
5237 break; | |
5238 } | |
5239 return 0; | |
5240 } | |
5241 //----- (0046BDF1) -------------------------------------------------------- | |
1458 | 5242 void BLV_UpdateUserInputAndOther() |
1297 | 5243 { |
5244 UpdateObjects(); | |
5245 BLV_ProcessPartyActions(); | |
5246 UpdateActors_BLV(); | |
5247 BLV_UpdateDoors(); | |
5248 check_event_triggers(); | |
5249 } | |
5250 //----- (00424829) -------------------------------------------------------- | |
1378 | 5251 // Finds out if current portal can be seen through the previous portal |
1376 | 5252 bool PortalFrustrum(int pNumVertices, BspRenderer_PortalViewportData *far_portal, BspRenderer_PortalViewportData *near_portal, int uFaceID) |
1297 | 5253 { |
5254 int min_y; // esi@5 | |
5255 int max_y; // edx@5 | |
1372 | 5256 int current_ID; // eax@12 |
1297 | 5257 int v13; // eax@22 |
5258 int v15; // ecx@29 | |
5259 int v18; // eax@39 | |
5260 int v19; // eax@44 | |
5261 int v20; // ecx@44 | |
5262 int v22; // edi@46 | |
5263 int v24; // edx@48 | |
5264 int v26; // eax@55 | |
5265 signed int v27; // edi@55 | |
5266 int v29; // edx@57 | |
5267 int v31; // eax@64 | |
5268 signed int v32; // edi@64 | |
5269 int v34; // eax@66 | |
5270 int v35; // dx@66 | |
5271 __int16 v36; // dx@67 | |
1379 | 5272 //__int16 v37; // di@67 |
1297 | 5273 __int16 v38; // dx@67 |
5274 int v46; // edx@87 | |
5275 int v49; // esi@93 | |
5276 int v53; // [sp+Ch] [bp-34h]@44 | |
5277 int v54; // [sp+10h] [bp-30h]@0 | |
1372 | 5278 int min_y_ID2; // [sp+14h] [bp-2Ch]@12 |
1297 | 5279 int v59; // [sp+14h] [bp-2Ch]@87 |
5280 int v61; // [sp+1Ch] [bp-24h]@29 | |
5281 int v62; // [sp+20h] [bp-20h]@0 | |
1372 | 5282 signed int direction1; // [sp+24h] [bp-1Ch]@3 |
5283 signed int direction2; // [sp+28h] [bp-18h]@3 | |
5284 int min_y_ID; // [sp+2Ch] [bp-14h]@5 | |
1297 | 5285 int v69; // [sp+34h] [bp-Ch]@29 |
5286 int v70; // [sp+34h] [bp-Ch]@46 | |
1370 | 5287 |
1297 | 5288 if ( pNumVertices <= 1 ) |
5289 return false; | |
1344 | 5290 min_y = PortalFace._screen_space_y[0]; |
1372 | 5291 min_y_ID = 0; |
1344 | 5292 max_y = PortalFace._screen_space_y[0]; |
1372 | 5293 //face direction(направление фейса) |
1344 | 5294 if ( !PortalFace.direction ) |
1297 | 5295 { |
1372 | 5296 direction1 = 1; |
5297 direction2 = -1; | |
1297 | 5298 } |
5299 else | |
5300 { | |
1372 | 5301 direction1 = -1; |
5302 direction2 = 1; | |
5303 } | |
5304 | |
5305 //get min and max y for portal(дать минимальное и максимальное значение y для портала) | |
5306 for ( uint i = 1; i < pNumVertices; ++i ) | |
5307 { | |
1378 | 5308 if (PortalFace._screen_space_y[i] < min_y) |
1297 | 5309 { |
1372 | 5310 min_y_ID = i; |
5311 min_y = PortalFace._screen_space_y[i]; | |
1297 | 5312 } |
1378 | 5313 else if (PortalFace._screen_space_y[i] > max_y) |
5314 { | |
5315 max_y = PortalFace._screen_space_y[i]; | |
5316 } | |
1297 | 5317 } |
5318 if ( max_y == min_y ) | |
5319 return false; | |
5320 | |
1372 | 5321 //***************************************************************************************************************************** |
1376 | 5322 far_portal->_viewport_space_y = min_y; |
5323 far_portal->_viewport_space_w = max_y; | |
1372 | 5324 current_ID = min_y_ID; |
5325 min_y_ID2 = min_y_ID; | |
5326 | |
5327 for ( uint i = 0; i < pNumVertices; ++i ) | |
5328 { | |
5329 current_ID += direction2; | |
5330 if ( current_ID < pNumVertices ) | |
1297 | 5331 { |
1372 | 5332 if ( current_ID < 0 ) |
5333 current_ID += pNumVertices; | |
1297 | 5334 } |
5335 else | |
1372 | 5336 current_ID -= pNumVertices; |
5337 if ( PortalFace._screen_space_y[current_ID] <= PortalFace._screen_space_y[min_y_ID] )//определение минимальной у | |
1297 | 5338 { |
1372 | 5339 min_y_ID2 = current_ID; |
5340 min_y_ID = current_ID; | |
1297 | 5341 } |
1372 | 5342 if ( PortalFace._screen_space_y[current_ID] == max_y ) |
1297 | 5343 break; |
5344 } | |
1372 | 5345 |
5346 v13 = min_y_ID2 + direction2; | |
1297 | 5347 if ( v13 < pNumVertices ) |
5348 { | |
5349 if ( v13 < 0 ) | |
5350 v13 += pNumVertices; | |
5351 } | |
5352 else | |
5353 v13 -= pNumVertices; | |
1372 | 5354 if ( PortalFace._screen_space_y[v13] != PortalFace._screen_space_y[min_y_ID2] ) |
5355 { | |
5356 v62 = PortalFace._screen_space_x[min_y_ID2] << 16; | |
1378 | 5357 v54 = ((PortalFace._screen_space_x[v13] - PortalFace._screen_space_x[min_y_ID2]) << 16) / |
5358 (PortalFace._screen_space_y[v13] - PortalFace._screen_space_y[min_y_ID2]); | |
5359 far_portal->viewport_left_side[min_y] = (short)PortalFace._screen_space_x[min_y_ID2]; | |
1372 | 5360 } |
5361 //**************************************************************************************************************************************** | |
5362 // | |
5363 v15 = min_y_ID; | |
5364 v61 = min_y_ID; | |
1297 | 5365 for ( v69 = 0; v69 < pNumVertices; ++v69 ) |
5366 { | |
1372 | 5367 v15 += direction1; |
1297 | 5368 if ( v15 < pNumVertices ) |
5369 { | |
5370 if ( v15 < 0 ) | |
5371 v15 += pNumVertices; | |
5372 } | |
5373 else | |
5374 v15 -= pNumVertices; | |
1372 | 5375 if ( PortalFace._screen_space_y[v15] <= PortalFace._screen_space_y[min_y_ID] ) |
1297 | 5376 { |
5377 v61 = v15; | |
1372 | 5378 min_y_ID = v15; |
1297 | 5379 } |
1344 | 5380 if ( PortalFace._screen_space_y[v15] == max_y ) |
1297 | 5381 break; |
5382 } | |
1372 | 5383 v18 = direction1 + v61; |
1297 | 5384 if ( v18 < pNumVertices ) |
5385 { | |
5386 if ( v18 < 0 ) | |
5387 v18 += pNumVertices; | |
5388 } | |
5389 else | |
5390 v18 -= pNumVertices; | |
5391 v19 = v18; | |
5392 v20 = v61; | |
1344 | 5393 if ( PortalFace._screen_space_y[v19] != PortalFace._screen_space_y[v61] ) |
5394 { | |
5395 v61 = PortalFace._screen_space_x[v20] << 16; | |
1378 | 5396 v53 = ((PortalFace._screen_space_x[v19] - PortalFace._screen_space_x[v20]) << 16) / |
5397 (PortalFace._screen_space_y[v19] - PortalFace._screen_space_y[v20]); | |
5398 far_portal->viewport_right_side[max_y] = (short)PortalFace._screen_space_x[v20]; | |
1372 | 5399 } |
5400 //**************************************************************************************************************************************** | |
1297 | 5401 v22 = min_y; |
5402 if ( min_y <= max_y ) | |
5403 { | |
5404 for ( v70 = min_y; v70 <= max_y; ++v70 ) | |
5405 { | |
5406 v24 = v13; | |
1344 | 5407 if ( v22 >= PortalFace._screen_space_y[v13] && v22 != max_y ) |
1297 | 5408 { |
1372 | 5409 v13 = direction2 + v13; |
1297 | 5410 if ( v13 < pNumVertices ) |
5411 { | |
5412 if ( v13 < 0 ) | |
5413 v13 += pNumVertices; | |
5414 } | |
5415 else | |
5416 v13 -= pNumVertices; | |
5417 v26 = v13; | |
1344 | 5418 if ( PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24] > 0 ) |
1297 | 5419 { |
1378 | 5420 v54 = ((PortalFace._screen_space_x[v26] - PortalFace._screen_space_x[v24]) << 16) / (PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24]); |
1344 | 5421 v62 = PortalFace._screen_space_x[v24] << 16; |
1297 | 5422 } |
5423 } | |
5424 v29 = v18; | |
1344 | 5425 if ( v70 >= PortalFace._screen_space_y[v18] && v70 != max_y ) |
1297 | 5426 { |
1372 | 5427 v18 += direction1; |
1297 | 5428 if ( v18 < pNumVertices ) |
5429 { | |
5430 if ( v18 < 0 ) | |
5431 v18 += pNumVertices; | |
5432 } | |
5433 else | |
5434 v18 -= pNumVertices; | |
5435 v31 = v18; | |
1344 | 5436 if ( PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29] > 0 ) |
1297 | 5437 { |
1378 | 5438 v53 = ((PortalFace._screen_space_x[v31] - PortalFace._screen_space_x[v29]) << 16) / (PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29]); |
1344 | 5439 v61 = PortalFace._screen_space_x[v29] << 16; |
1297 | 5440 } |
5441 } | |
1376 | 5442 far_portal->viewport_left_side[v70] = HIWORD(v62); |
5443 far_portal->viewport_right_side[v70] = HIWORD(v61); | |
5444 if ( far_portal->viewport_left_side[v70] > far_portal->viewport_right_side[v70] ) | |
1297 | 5445 { |
1376 | 5446 v36 = far_portal->viewport_left_side[v70] ^ far_portal->viewport_right_side[v70]; |
1379 | 5447 //v37 = far_portal->viewport_right_side[v70]; |
1376 | 5448 far_portal->viewport_left_side[v70] = v36; |
1379 | 5449 v38 = far_portal->viewport_right_side[v70] ^ v36; |
1376 | 5450 far_portal->viewport_left_side[v70] ^= v38; |
5451 far_portal->viewport_right_side[v70] = v38; | |
1297 | 5452 } |
5453 v62 += v54; | |
5454 v22 = v70 + 1; | |
5455 v61 += v53; | |
5456 } | |
5457 } | |
1376 | 5458 //***************************************************************************************************************************** |
5459 // check portals coordinates and determine max, min(проверка координат порталов и определение макс, мин-ой у) | |
5460 if ( max_y < near_portal->_viewport_space_y ) | |
1297 | 5461 return false; |
1376 | 5462 if ( min_y > near_portal->_viewport_space_w ) |
1297 | 5463 return false; |
1376 | 5464 if ( min_y < near_portal->_viewport_space_y ) |
5465 min_y = near_portal->_viewport_space_y; | |
5466 if ( max_y > near_portal->_viewport_space_w ) | |
5467 max_y = near_portal->_viewport_space_w; | |
1297 | 5468 if ( min_y <= max_y ) |
5469 { | |
1376 | 5470 for ( min_y; min_y <= max_y; ++min_y ) |
1297 | 5471 { |
1376 | 5472 if ( far_portal->viewport_right_side[min_y] >= near_portal->viewport_left_side[min_y] |
5473 && far_portal->viewport_left_side[min_y] <= near_portal->viewport_right_side[min_y] ) | |
1297 | 5474 break; |
5475 } | |
5476 } | |
5477 if ( max_y < min_y ) | |
5478 return false; | |
1376 | 5479 for ( max_y; max_y >= min_y; --max_y ) |
5480 { | |
5481 if ( far_portal->viewport_right_side[max_y] >= near_portal->viewport_left_side[max_y] | |
5482 && far_portal->viewport_left_side[max_y] <= near_portal->viewport_right_side[max_y] ) | |
1297 | 5483 break; |
5484 } | |
5485 if ( min_y >= max_y ) | |
1390 | 5486 return false; |
1376 | 5487 //************************************************************************************************************************************* |
1297 | 5488 v59 = min_y; |
5489 for ( v46 = max_y - min_y + 1; v46; --v46 ) | |
5490 { | |
1376 | 5491 if ( far_portal->viewport_left_side[v59] < near_portal->viewport_left_side[v59] ) |
5492 far_portal->viewport_left_side[v59] = near_portal->viewport_left_side[v59]; | |
5493 if ( far_portal->viewport_right_side[v59] > near_portal->viewport_right_side[v59] ) | |
5494 far_portal->viewport_right_side[v59] = near_portal->viewport_right_side[v59]; | |
1297 | 5495 ++v59; |
1376 | 5496 } |
5497 far_portal->_viewport_space_y = min_y; | |
5498 far_portal->_viewport_space_w = max_y; | |
5499 far_portal->_viewport_space_x = far_portal->viewport_left_side[min_y]; | |
1379 | 5500 far_portal->_viewport_space_z = far_portal->viewport_right_side[min_y]; |
1376 | 5501 far_portal->_viewport_x_minID = min_y; |
5502 far_portal->_viewport_z_maxID = min_y; | |
1297 | 5503 v49 = min_y + 1; |
5504 if ( v49 <= max_y ) | |
5505 { | |
5506 for ( v49; v49 <= max_y; ++v49 ) | |
5507 { | |
1376 | 5508 if ( far_portal->viewport_left_side[v49] < far_portal->_viewport_space_x ) |
1297 | 5509 { |
1376 | 5510 far_portal->_viewport_space_x = far_portal->viewport_left_side[v49]; |
5511 far_portal->_viewport_x_minID = v49; | |
1297 | 5512 } |
1376 | 5513 if ( far_portal->viewport_right_side[v49] > far_portal->_viewport_space_z ) |
1297 | 5514 { |
1376 | 5515 far_portal->_viewport_space_z = far_portal->viewport_right_side[v49]; |
5516 far_portal->_viewport_z_maxID = v49; | |
1297 | 5517 } |
5518 } | |
5519 } | |
5520 return true; | |
5521 } | |
5522 //----- (00423B5D) -------------------------------------------------------- | |
1344 | 5523 int __fastcall GetPortalScreenCoord(unsigned int uFaceID) |
1297 | 5524 { |
5525 BLVFace *pFace; // ebx@1 | |
1344 | 5526 int pNextVertices; // edx@11 |
5527 int t; // ST28_4@12 | |
5528 int pScreenX; // eax@22 | |
5529 int pScreenY; // eax@27 | |
5530 signed int left_num_vertices; // edi@31 | |
5531 signed int right_num_vertices; // ebx@41 | |
5532 signed int top_num_vertices; // edi@51 | |
5533 int bottom_num_vertices; // ebx@61 | |
1297 | 5534 signed int v62; // edx@75 |
5535 int v63; // ecx@76 | |
5536 int v64; // esi@76 | |
5537 int v65; // ecx@83 | |
5538 signed int v71; // [sp+14h] [bp-14h]@75 | |
1301 | 5539 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 |
1297 | 5540 int thisf; // [sp+18h] [bp-10h]@74 |
1301 | 5541 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 |
1297 | 5542 int v80; // [sp+1Ch] [bp-Ch]@76 |
1301 | 5543 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 |
1784 | 5544 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 |
1297 | 5545 |
5546 pFace = &pIndoor->pFaces[uFaceID]; | |
1344 | 5547 memset(&PortalFace, 0, sizeof(stru367)); |
5548 | |
5549 //get direction the face(определение направленности фейса)********************************************************************************* | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5550 if ( pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5551 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5552 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z) < 0 ) |
1297 | 5553 { |
1344 | 5554 PortalFace.direction = true; |
1297 | 5555 } |
5556 else | |
5557 { | |
1344 | 5558 PortalFace.direction = false; |
1301 | 5559 if ( !(pFace->Portal()) ) |
1297 | 5560 return 0; |
5561 } | |
1344 | 5562 //***************************************************************************************************************************************** |
5563 //generate/cinvertetion in camera location coordinates(генерация/конвертирование в координаты пространства камеры) | |
5564 | |
5565 //for new coordinates: | |
5566 //int x = 0x AAAA BBBB; | |
5567 //AAAA - integer(целая часть), BBBB - fractional(дробная) | |
5568 //float v = HIWORD(x) + LOWORD(x) / 65535.0f; | |
5569 //0x0351A281 это 849(351 в шестнадцатиричной) в целой части и A281 в дробной(хотя как точно BBBB считалась не помню) | |
5570 //if in HIWORD: FFFF = -1 | |
5571 //FFFE = -2 | |
5572 //FFFD = -3 | |
5573 //.... | |
5574 //8000 = -32767 | |
5575 //7FFF = 32767 | |
5576 //7FFE = 32766 | |
5577 //если в LOWORD например лежит FFFF то не совсем понятно, что это | |
5578 //потому что если и hiword и loword равны FFFF FFFF то двойное отрицание как бы, нужно тестировать что конкретно получается чтобы понять что это значит | |
5579 //всё что больше 7FFF для верхнего слова это идёт уже с минусом/Nomad/ | |
5580 | |
1297 | 5581 if ( (signed int)pFace->uNumVertices > 0 ) |
5582 { | |
1301 | 5583 for (uint i = 0; i < pFace->uNumVertices; ++i) |
1297 | 5584 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5585 pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pIndoor->pVertices[pFace->pVertexIDs[i]].x, |
1344 | 5586 pIndoor->pVertices[pFace->pVertexIDs[i]].y, |
5587 pIndoor->pVertices[pFace->pVertexIDs[i]].z, | |
5588 &PortalFace._view_transformed_z[i + 3], &PortalFace._view_transformed_x[i + 3], &PortalFace._view_transformed_y[i + 3], 0); | |
1297 | 5589 } |
1301 | 5590 } |
1344 | 5591 //***************************************************************************************************************************************** |
5592 //check vertices for the nearest plane(проверка вершин есть ли в области за ближайшей плоскостью) | |
1301 | 5593 if ( pFace->uNumVertices <= 0 ) |
1297 | 5594 return 0; |
1301 | 5595 bool bFound = false; |
5596 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
5597 { | |
1344 | 5598 if ( PortalFace._view_transformed_z[i + 3] >= 524288 )// 8.0(0x80000) |
1301 | 5599 { |
5600 bFound = true; | |
1297 | 5601 break; |
1301 | 5602 } |
5603 } | |
5604 if ( !bFound ) | |
1297 | 5605 return 0; |
1344 | 5606 //***************************************************************************************************************************************** |
5607 //check for near clip plane(проверка по ближней границе) | |
5608 // | |
5609 // v0 v1 | |
5610 // ._________________. | |
5611 // / \ | |
5612 // / \ | |
5613 // v5. . v2 | |
5614 // | | | |
5615 // | | | |
5616 // | | | |
5617 // ---------------------------- 8.0(near_clip) | |
5618 // | | | |
5619 // ._______________________. | |
5620 // v4 v3 | |
1301 | 5621 depth_num_vertices = 0; |
1344 | 5622 PortalFace._view_transformed_z[pFace->uNumVertices + 3] = PortalFace._view_transformed_z[3]; |
5623 PortalFace._view_transformed_x[pFace->uNumVertices + 3] = PortalFace._view_transformed_x[3]; | |
5624 PortalFace._view_transformed_y[pFace->uNumVertices + 3] = PortalFace._view_transformed_y[3]; | |
2166 | 5625 current_vertices_flag = PortalFace._view_transformed_z[3] >= 0x80000; //524288 |
1301 | 5626 if ( pFace->uNumVertices >= 1 ) |
5627 { | |
5628 for ( uint i = 1; i <= pFace->uNumVertices; ++i) | |
1297 | 5629 { |
2166 | 5630 next_vertices_flag = PortalFace._view_transformed_z[i + 3] >= 0x80000; //524288;// 8.0 |
1344 | 5631 if ( current_vertices_flag ^ next_vertices_flag )//или текущая или следующая вершина за ближней границей |
1297 | 5632 { |
1344 | 5633 if ( next_vertices_flag )//следующая вершина за ближней границей |
1297 | 5634 { |
1344 | 5635 //t = near_clip - v0.z / v1.z - v0.z |
1370 | 5636 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 2], PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]); |
1344 | 5637 //New_x = (v1.x - v0.x)*t + v0.x |
2166 | 5638 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 3] - PortalFace._view_transformed_x[i + 2]), t) |
5639 + PortalFace._view_transformed_x[i + 2]; | |
1344 | 5640 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5641 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 3] - PortalFace._view_transformed_y[i + 2]), t) |
5642 + PortalFace._view_transformed_y[i + 2]; | |
1344 | 5643 //New_z = 8.0(0x80000) |
2166 | 5644 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 |
1297 | 5645 } |
1344 | 5646 else// текущая вершина за ближней границей |
1297 | 5647 { |
1344 | 5648 //t = near_clip - v1.z / v0.z - v1.z |
1370 | 5649 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 3], PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]); |
1344 | 5650 //New_x = (v0.x - v1.x)*t + v1.x |
2166 | 5651 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 2] - PortalFace._view_transformed_x[i + 3]), t) |
5652 + PortalFace._view_transformed_x[i + 3]; | |
1344 | 5653 //New_y = (v0.x - v1.y)*t + v1.y |
2166 | 5654 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 2] - PortalFace._view_transformed_y[i + 3]), t) |
5655 + PortalFace._view_transformed_y[i + 3]; | |
1344 | 5656 //New_z = 8.0(0x80000) |
2166 | 5657 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 |
1297 | 5658 } |
1344 | 5659 depth_num_vertices++; |
1297 | 5660 } |
1344 | 5661 if ( next_vertices_flag )//если следующая вершина за ближней границей |
1297 | 5662 { |
1344 | 5663 pNextVertices = depth_num_vertices++; |
5664 PortalFace._view_transformed_z[pNextVertices] = PortalFace._view_transformed_z[i + 3]; | |
5665 PortalFace._view_transformed_x[pNextVertices] = PortalFace._view_transformed_x[i + 3]; | |
5666 PortalFace._view_transformed_y[pNextVertices] = PortalFace._view_transformed_y[i + 3]; | |
1297 | 5667 } |
1301 | 5668 current_vertices_flag = next_vertices_flag; |
1297 | 5669 } |
1301 | 5670 } |
1344 | 5671 //результат: нет моргания на границе портала(когда проходим сквозь портал) |
5672 //************************************************************************************************************************************ | |
5673 //convertion in screen coordinates(конвертирование в координаты экрана) | |
5674 PortalFace._view_transformed_z[depth_num_vertices] = PortalFace._view_transformed_z[0]; | |
5675 PortalFace._view_transformed_x[depth_num_vertices] = PortalFace._view_transformed_x[0]; | |
5676 PortalFace._view_transformed_y[depth_num_vertices] = PortalFace._view_transformed_y[0]; | |
5677 for ( uint i = 0; i < depth_num_vertices; ++i ) | |
5678 { | |
5679 if ( (abs(PortalFace._view_transformed_x[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) | |
5680 pScreenX = fixpoint_div(PortalFace._view_transformed_x[i], PortalFace._view_transformed_z[i]); | |
1297 | 5681 else |
5682 { | |
1344 | 5683 if ( PortalFace._view_transformed_x[i] >= 0 ) |
1297 | 5684 { |
1344 | 5685 if (PortalFace._view_transformed_z[i] >= 0) |
5686 pScreenX = 0x400000; // 64.0 | |
1301 | 5687 else |
1344 | 5688 pScreenX = 0xFFC00000; // -63.0 |
1297 | 5689 } |
5690 else | |
5691 { | |
1344 | 5692 if (PortalFace._view_transformed_z[i] >= 0) |
5693 pScreenX = 0xFFC00000; // -63.0 | |
1301 | 5694 else |
1344 | 5695 pScreenX = 0x400000; // 64.0 |
1297 | 5696 } |
5697 } | |
1301 | 5698 |
1344 | 5699 if ( (abs(PortalFace._view_transformed_y[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) |
5700 pScreenY = fixpoint_div(PortalFace._view_transformed_y[i], PortalFace._view_transformed_z[i]); | |
1297 | 5701 else |
5702 { | |
1344 | 5703 if ( PortalFace._view_transformed_y[i] >= 0 ) |
1297 | 5704 { |
1344 | 5705 if (PortalFace._view_transformed_z[i] >= 0) |
5706 pScreenY = 0x400000; // 64.0 | |
1301 | 5707 else |
1344 | 5708 pScreenY = 0xFFC00000; // -63.0 |
1297 | 5709 } |
5710 else | |
5711 { | |
1344 | 5712 if (PortalFace._view_transformed_z[i] >= 0) |
5713 pScreenY = 0xFFC00000; // -63.0 | |
1301 | 5714 else |
1344 | 5715 pScreenY = 0x400000; // 64.0 |
1297 | 5716 } |
5717 } | |
2166 | 5718 PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenX); |
5719 PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenY); | |
1344 | 5720 } |
5721 // результат: при повороте камеры, когда граница портала сдвигается к краю экрана, портал остается прозрачным(видимым) | |
5722 //****************************************************************************************************************************************** | |
1381 | 5723 //координаты как в Ида-базе игры так и в данном проекте перевёрнутые,т.е. портал который в правой части экрана имеет экранные координаты |
5724 //которые для левой части экрана. Например, x(оригинал) = 8, у нас х = 468(противоположный край экрана), точно также и с у. | |
5725 // | |
1344 | 5726 //check for left_clip plane(порверка по левой границе) |
5727 left_num_vertices = 0; | |
5728 PortalFace._screen_space_x[depth_num_vertices + 12] = PortalFace._screen_space_x[12]; | |
5729 PortalFace._screen_space_y[depth_num_vertices + 12] = PortalFace._screen_space_y[12]; | |
1370 | 5730 current_vertices_flag = PortalFace._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX;//8.0 |
1301 | 5731 if ( depth_num_vertices < 1 ) |
1297 | 5732 return 0; |
1344 | 5733 for ( uint i = 1; i <= depth_num_vertices; ++i ) |
5734 { | |
5735 next_vertices_flag = PortalFace._screen_space_x[i + 12] >= (signed int)pBLVRenderParams->uViewportX; | |
5736 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5737 { |
1344 | 5738 if ( next_vertices_flag ) |
1297 | 5739 { |
1344 | 5740 //t = left_clip - v0.x / v1.x - v0.x |
1370 | 5741 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11], PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]); |
1344 | 5742 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5743 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]), t) |
5744 + PortalFace._screen_space_y[i + 11]; | |
1344 | 5745 //New_x = left_clip |
5746 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 5747 } |
5748 else | |
5749 { | |
1344 | 5750 //t = left_clip - v1.x / v0.x - v1.x |
1370 | 5751 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12], PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]); |
1344 | 5752 //New_y = (v0.y - v1.y)*t + v1.y |
2166 | 5753 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]), t) |
5754 + PortalFace._screen_space_y[i + 12]; | |
1344 | 5755 //New_x = left_clip |
5756 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 5757 } |
1344 | 5758 left_num_vertices++; |
1297 | 5759 } |
1344 | 5760 if ( next_vertices_flag ) |
1297 | 5761 { |
1344 | 5762 pNextVertices = left_num_vertices++; |
5763 PortalFace._screen_space_x[pNextVertices + 9] = PortalFace._screen_space_x[i + 12]; | |
5764 PortalFace._screen_space_y[pNextVertices + 9] = PortalFace._screen_space_y[i + 12]; | |
1297 | 5765 } |
1344 | 5766 current_vertices_flag = next_vertices_flag; |
5767 } | |
5768 //********************************************************************************************************************************* | |
5769 //for right_clip plane(проверка по правой плоскости) | |
5770 right_num_vertices = 0; | |
5771 PortalFace._screen_space_x[left_num_vertices + 9] = PortalFace._screen_space_x[9]; | |
5772 PortalFace._screen_space_y[left_num_vertices + 9] = PortalFace._screen_space_y[9]; | |
1370 | 5773 current_vertices_flag = PortalFace._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ;//468.0 |
1344 | 5774 if (left_num_vertices < 1) |
1297 | 5775 return 0; |
1344 | 5776 for ( uint i = 1; i <= left_num_vertices; ++i ) |
5777 { | |
5778 next_vertices_flag = PortalFace._screen_space_x[i + 9] <= (signed int)pBLVRenderParams->uViewportZ; | |
5779 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5780 { |
1344 | 5781 if ( next_vertices_flag ) |
1297 | 5782 { |
1344 | 5783 //t = right_clip - v1.x / v0.x - v1.x |
1370 | 5784 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8], PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]); |
1344 | 5785 //New_y = (v0.y - v1.y)*t + v1.y |
2166 | 5786 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]), t) |
5787 + PortalFace._screen_space_y[i + 8]; | |
1344 | 5788 //New_x = right_clip |
5789 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 5790 } |
5791 else | |
5792 { | |
1344 | 5793 //t = right_clip - v0.x / v1.x - v0.x |
1370 | 5794 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9], PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]); |
1344 | 5795 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5796 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]), t) |
5797 + PortalFace._screen_space_y[i + 9]; | |
1344 | 5798 //New_x = right_clip |
5799 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 5800 } |
1344 | 5801 right_num_vertices++; |
1297 | 5802 } |
1344 | 5803 if ( next_vertices_flag ) |
1297 | 5804 { |
1344 | 5805 pNextVertices = right_num_vertices++; |
5806 PortalFace._screen_space_x[pNextVertices + 6] = PortalFace._screen_space_x[i + 9]; | |
5807 PortalFace._screen_space_y[pNextVertices + 6] = PortalFace._screen_space_y[i + 9]; | |
1297 | 5808 } |
1344 | 5809 current_vertices_flag = next_vertices_flag; |
5810 } | |
5811 //************************************************************************************************************************************ | |
5812 // for top clip plane | |
5813 top_num_vertices = 0; | |
5814 PortalFace._screen_space_x[right_num_vertices + 6] = PortalFace._screen_space_x[6]; | |
5815 PortalFace._screen_space_y[right_num_vertices + 6] = PortalFace._screen_space_y[6]; | |
5816 | |
1370 | 5817 current_vertices_flag = PortalFace._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY;//8.0 |
1344 | 5818 if ( right_num_vertices < 1 ) |
1297 | 5819 return 0; |
1344 | 5820 for ( uint i = 1; i <= right_num_vertices; ++i ) |
5821 { | |
5822 next_vertices_flag = PortalFace._screen_space_y[i + 6] >= (signed int)pBLVRenderParams->uViewportY; | |
5823 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5824 { |
1344 | 5825 if ( next_vertices_flag ) |
1297 | 5826 { |
1370 | 5827 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 5], PortalFace._screen_space_y[i + 6] - PortalFace._screen_space_y[i + 5]); |
5828 PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 6] - PortalFace._screen_space_x[i + 5]) | |
5829 * t) >> 16) + PortalFace._screen_space_x[i + 5]; | |
1344 | 5830 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 5831 } |
5832 else | |
5833 { | |
1370 | 5834 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6], PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]); |
2166 | 5835 PortalFace._screen_space_x[top_num_vertices + 3] = fixpoint_mul((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]), t) |
5836 + PortalFace._screen_space_x[i + 6]; | |
1344 | 5837 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 5838 } |
1344 | 5839 top_num_vertices++; |
1297 | 5840 } |
1344 | 5841 current_vertices_flag = next_vertices_flag; |
5842 if ( next_vertices_flag ) | |
1297 | 5843 { |
1344 | 5844 pNextVertices = top_num_vertices++; |
5845 PortalFace._screen_space_x[pNextVertices + 3] = PortalFace._screen_space_x[i + 6]; | |
5846 PortalFace._screen_space_y[pNextVertices + 3] = PortalFace._screen_space_y[i + 6]; | |
1297 | 5847 } |
1344 | 5848 } |
5849 //********************************************************************************************************************************** | |
5850 //for bottom_clip plane(проверка по нижней плоскости) | |
5851 bottom_num_vertices = 0; | |
5852 PortalFace._screen_space_x[top_num_vertices + 3] = PortalFace._screen_space_x[3]; | |
5853 PortalFace._screen_space_y[top_num_vertices + 3] = PortalFace._screen_space_y[3]; | |
1370 | 5854 current_vertices_flag = PortalFace._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW;//351.0 |
1344 | 5855 if ( top_num_vertices < 1 ) |
1297 | 5856 return 0; |
1344 | 5857 for ( uint i =1; i <= top_num_vertices; ++i ) |
5858 { | |
5859 next_vertices_flag = PortalFace._screen_space_y[i + 3] <= (signed int)pBLVRenderParams->uViewportW; | |
5860 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5861 { |
1344 | 5862 if ( next_vertices_flag ) |
1297 | 5863 { |
1370 | 5864 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2], PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]); |
2166 | 5865 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]), t) |
5866 + PortalFace._screen_space_x[i + 2]; | |
1344 | 5867 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 5868 } |
5869 else | |
5870 { | |
1370 | 5871 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3], PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]); |
2166 | 5872 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]), t) |
5873 + PortalFace._screen_space_x[i + 3]; | |
1344 | 5874 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 5875 } |
1344 | 5876 bottom_num_vertices++; |
1297 | 5877 } |
1344 | 5878 if ( next_vertices_flag ) |
1297 | 5879 { |
1344 | 5880 pNextVertices = bottom_num_vertices++; |
5881 PortalFace._screen_space_x[pNextVertices] = PortalFace._screen_space_x[i + 3]; | |
5882 PortalFace._screen_space_y[pNextVertices] = PortalFace._screen_space_y[i + 3]; | |
1297 | 5883 } |
1344 | 5884 current_vertices_flag = next_vertices_flag; |
5885 } | |
5886 //*************************************************************************************************************************************** | |
5887 | |
5888 if ( !bottom_num_vertices ) | |
1297 | 5889 return 0; |
1344 | 5890 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
5891 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
5892 //check for software(проверка для софтвар) | |
2154 | 5893 /*if ( !pRenderer->pRenderD3D && bottom_num_vertices > 3 ) |
1344 | 5894 { |
5895 PortalFace._screen_space_x[bottom_num_vertices + 1] = PortalFace._screen_space_x[1]; | |
5896 PortalFace._screen_space_y[bottom_num_vertices + 1] = PortalFace._screen_space_y[1]; | |
5897 thisf = PortalFace.direction == true ? 1 : - 1; | |
5898 if ( bottom_num_vertices > 0 ) | |
1297 | 5899 { |
5900 v62 = 1; | |
5901 v71 = 1; | |
5902 do | |
5903 { | |
5904 v63 = v62 - 1; | |
5905 v64 = v62 + 1; | |
5906 v80 = v62 + 1; | |
1344 | 5907 if ( v62 - 1 >= bottom_num_vertices ) |
5908 v63 -= bottom_num_vertices; | |
5909 if ( v62 >= bottom_num_vertices ) | |
5910 v62 -= bottom_num_vertices; | |
5911 if ( v64 >= bottom_num_vertices ) | |
5912 v64 -= bottom_num_vertices; | |
5913 if ( thisf * ((PortalFace._screen_space_y[v64] - PortalFace._screen_space_y[v63]) | |
5914 * (PortalFace._screen_space_x[v62] - PortalFace._screen_space_x[v63]) | |
5915 - (PortalFace._screen_space_y[v62] - PortalFace._screen_space_y[v63]) | |
5916 * (PortalFace._screen_space_x[v64] - PortalFace._screen_space_x[v63])) < 0 ) | |
1297 | 5917 { |
5918 v62 = v80; | |
5919 v71 = v80; | |
5920 } | |
5921 else | |
5922 { | |
5923 v62 = v71; | |
5924 v65 = v71; | |
1344 | 5925 if ( v71 < bottom_num_vertices || (v65 = v71 - bottom_num_vertices, v71 - bottom_num_vertices < bottom_num_vertices) ) |
1297 | 5926 { |
1344 | 5927 memcpy(&PortalFace._screen_space_y[v65], &PortalFace._screen_space_y[v65 + 1], |
5928 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
5929 memcpy(&PortalFace._screen_space_x[v65], &PortalFace._screen_space_x[v65 + 1], | |
5930 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
1297 | 5931 } |
1344 | 5932 --bottom_num_vertices; |
1297 | 5933 } |
5934 } | |
1344 | 5935 while ( v62 - 1 < bottom_num_vertices ); |
1297 | 5936 } |
1344 | 5937 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
5938 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
2154 | 5939 }*/ |
1344 | 5940 return bottom_num_vertices; |
1408 | 5941 } |
5942 | |
5943 //----- (004AAEA6) -------------------------------------------------------- | |
5944 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1) | |
5945 { | |
5946 double v4; // st5@2 | |
5947 double v5; // st4@3 | |
5948 float v11; // [sp+8h] [bp-8h]@2 | |
5949 float v12; // [sp+8h] [bp-8h]@6 | |
5950 float v13; // [sp+Ch] [bp-4h]@2 | |
5951 float v14; // [sp+Ch] [bp-4h]@6 | |
5952 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5953 if (pGame->pIndoorCameraD3D->sRotationX) |
1408 | 5954 { |
5955 v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
5956 v11 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
5957 v4 = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5958 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5959 //{ |
1642 | 5960 v5 = v11 * pGame->pIndoorCameraD3D->fRotationYSine + v13 * pGame->pIndoorCameraD3D->fRotationYCosine; |
5961 a1->vWorldViewPosition.y = v13 * pGame->pIndoorCameraD3D->fRotationYSine - v11 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5962 /*} |
1408 | 5963 else |
5964 { | |
5965 v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY; | |
5966 a1->vWorldViewPosition.y = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5967 }*/ |
1642 | 5968 a1->vWorldViewPosition.x = v5 * pGame->pIndoorCameraD3D->fRotationXCosine - v4 * pGame->pIndoorCameraD3D->fRotationXSine; |
5969 a1->vWorldViewPosition.z = v5 * pGame->pIndoorCameraD3D->fRotationXSine + v4 * pGame->pIndoorCameraD3D->fRotationXCosine; | |
1408 | 5970 } |
5971 else | |
5972 { | |
5973 v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
5974 v12 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
5975 a1->vWorldViewPosition.z = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5976 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5977 //{ |
1642 | 5978 a1->vWorldViewPosition.x = v12 * pGame->pIndoorCameraD3D->fRotationYSine + v14 * pGame->pIndoorCameraD3D->fRotationYCosine; |
5979 a1->vWorldViewPosition.y = v14 * pGame->pIndoorCameraD3D->fRotationYSine - v12 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5980 /*} |
1408 | 5981 else |
5982 { | |
5983 a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY; | |
5984 a1->vWorldViewPosition.y = v14 * pBLVRenderParams->fSineY + v12 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5985 }*/ |
1408 | 5986 } |
5987 return 0; | |
2084 | 5988 } |
5989 //----- (00472866) -------------------------------------------------------- | |
5990 void BLV_ProcessPartyActions() | |
5991 { | |
5992 int v1; // ebx@1 | |
5993 int v2; // edi@1 | |
5994 double v10; // st7@27 | |
5995 unsigned int v12; // eax@49 | |
5996 double v13; // st7@50 | |
5997 int v17; // eax@62 | |
5998 double v18; // st7@62 | |
5999 int v19; // ST40_4@62 | |
6000 int v20; // eax@65 | |
6001 double v21; // st7@65 | |
6002 int v22; // ST40_4@65 | |
6003 int v23; // eax@66 | |
6004 double v24; // st7@66 | |
6005 int v25; // ST40_4@66 | |
6006 int v26; // eax@67 | |
6007 double v27; // st7@67 | |
6008 int v28; // ST40_4@67 | |
6009 int new_party_z; // esi@96 | |
6010 int v38; // eax@96 | |
6011 int v39; // ecx@106 | |
6012 int v40; // eax@106 | |
6013 int v42; // eax@120 | |
2085 | 6014 BLVFace *pFace; // esi@126 |
2084 | 6015 int v46; // ecx@133 |
6016 int v52; // eax@140 | |
6017 int v54; // ebx@146 | |
6018 int v63; // [sp-8h] [bp-68h]@75 | |
6019 int v65; // [sp-4h] [bp-64h]@75 | |
6020 unsigned int uFaceEvent; // [sp+14h] [bp-4Ch]@1 | |
6021 bool party_running_flag; // [sp+1Ch] [bp-44h]@1 | |
6022 bool bFeatherFall; // [sp+24h] [bp-3Ch]@15 | |
6023 unsigned int uSectorID; // [sp+28h] [bp-38h]@1 | |
6024 bool party_walking_flag; // [sp+2Ch] [bp-34h]@1 | |
6025 unsigned int uFaceID; // [sp+30h] [bp-30h]@1 | |
6026 int v80; // [sp+34h] [bp-2Ch]@1 | |
6027 int v82; // [sp+3Ch] [bp-24h]@47 | |
6028 int _view_angle; // [sp+40h] [bp-20h]@47 | |
2160 | 6029 bool bJumping; // [sp+44h] [bp-1Ch]@1 |
2084 | 6030 int new_party_y; // [sp+48h] [bp-18h]@1 |
6031 int new_party_x; // [sp+4Ch] [bp-14h]@1 | |
6032 int party_z; // [sp+50h] [bp-10h]@1 | |
6033 int angle; // [sp+5Ch] [bp-4h]@47 | |
6034 | |
6035 uFaceEvent = 0; | |
6036 //v89 = pParty->uFallSpeed; | |
6037 v1 = 0; | |
6038 v2 = 0; | |
6039 new_party_x = pParty->vPosition.x; | |
6040 new_party_y = pParty->vPosition.y; | |
6041 party_z = pParty->vPosition.z; | |
6042 uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
6043 party_running_flag = false; | |
6044 party_walking_flag = false; | |
2085 | 6045 bJumping = false; |
2084 | 6046 |
6047 uFaceID = -1; | |
6048 int floor_level = collide_against_floor(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); | |
6049 | |
6050 if ( pParty->bFlying ) | |
6051 { | |
6052 pParty->bFlying = false; | |
6053 if (pParty->FlyActive()) | |
6054 pOtherOverlayList->pOverlays[pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID - 1].field_E |= 1; | |
6055 } | |
6056 | |
6057 if ( floor_level == -30000 || uFaceID == -1) | |
6058 { | |
6059 floor_level = collide_against_floor_approximate(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); | |
6060 if ( floor_level == -30000 || uFaceID == -1) | |
6061 { | |
6062 __debugbreak(); // level built with errors | |
6063 pParty->vPosition.x = blv_prev_party_x; | |
6064 pParty->vPosition.y = blv_prev_party_z; | |
6065 pParty->vPosition.z = blv_prev_party_y; | |
6066 pParty->uFallStartY = blv_prev_party_y; | |
6067 return; | |
6068 } | |
6069 } | |
6070 | |
6071 blv_prev_party_x = pParty->vPosition.x; | |
6072 blv_prev_party_z = pParty->vPosition.y; | |
6073 blv_prev_party_y = pParty->vPosition.z; | |
6074 if (!pParty->bTurnBasedModeOn) | |
6075 { | |
2151 | 6076 static int dword_720CDC = 0; |
6077 | |
2084 | 6078 int v67 = GetTickCount() / 500; |
6079 if (dword_720CDC != v67 ) | |
6080 { | |
6081 dword_4F8580[3 * dword_4F8580[1]] = pParty->vPosition.x; | |
6082 dword_4F8580[3 * dword_4F8580[2]] = pParty->vPosition.y; | |
6083 dword_4F8580[3 * dword_4F8580[3]] = pParty->vPosition.z; | |
6084 if ( dword_4F8580[0] > 60 ) | |
6085 dword_4F8580[0] = 1; | |
2151 | 6086 |
6087 dword_720CDC = v67; | |
2084 | 6088 } |
6089 } | |
6090 | |
6091 uint fall_start; | |
6092 if (!pParty->FeatherFallActive()) | |
6093 { | |
6094 bFeatherFall = false; | |
6095 if (!pParty->pPlayers[0].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && // grants feather fall | |
6096 !pParty->pPlayers[1].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
6097 !pParty->pPlayers[2].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
6098 !pParty->pPlayers[3].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) | |
6099 { | |
6100 fall_start = pParty->uFallStartY; | |
6101 } | |
6102 } | |
6103 else | |
6104 { | |
6105 fall_start = floor_level; | |
6106 bFeatherFall = true; | |
6107 pParty->uFallStartY = floor_level; | |
6108 } | |
6109 | |
6110 | |
6111 if (fall_start - party_z > 512 && !bFeatherFall && party_z <= floor_level + 1) | |
6112 { | |
6113 assert(~pParty->uFlags & PARTY_FLAGS_1_LANDING); // why land in indoor? | |
6114 if (pParty->uFlags & PARTY_FLAGS_1_LANDING) | |
6115 pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; | |
6116 else for (uint i = 0; i < 4; ++i) | |
6117 { // receive falling damage | |
2085 | 6118 if (!pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS)) |
2084 | 6119 { |
2085 | 6120 pParty->pPlayers[i].ReceiveDamage((pParty->uFallStartY - party_z) * (0.1f * pParty->pPlayers[i].GetMaxHealth()) / 256, DMGT_PHISYCAL); |
6121 v10 = (double)(20 - pParty->pPlayers[i].GetParameterBonus(pParty->pPlayers[i].GetActualEndurance())) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; | |
6122 pParty->pPlayers[i].SetRecoveryTime((signed __int64)v10); | |
2084 | 6123 } |
6124 } | |
6125 } | |
6126 | |
6127 if ( party_z > floor_level + 1 ) | |
2160 | 6128 bJumping = true; |
2084 | 6129 |
6130 bool jumping_up = false; | |
6131 | |
6132 if ( party_z - floor_level <= 32 ) | |
6133 { | |
6134 pParty->uFallStartY = party_z; | |
6135 jumping_up = true; | |
6136 } | |
6137 | |
6138 if (bWalkSound && pParty->walk_sound_timer) | |
6139 { | |
6140 if (pParty->walk_sound_timer > pEventTimer->uTimeElapsed) | |
6141 pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; | |
6142 else pParty->walk_sound_timer = 0; | |
6143 } | |
6144 | |
6145 | |
6146 if (party_z <= floor_level + 1) | |
6147 { | |
6148 party_z = floor_level + 1; | |
6149 pParty->uFallStartY = floor_level + 1; | |
6150 | |
6151 if (!bJumping && pParty->floor_face_pid != uFaceID) | |
6152 { | |
2085 | 6153 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_PRESSURE_PLATE) |
6154 uFaceEvent = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].uEventID; | |
2084 | 6155 } |
6156 } | |
6157 if (!bJumping) | |
6158 pParty->floor_face_pid = uFaceID; | |
6159 | |
6160 bool on_water = false; | |
6161 if ( pIndoor->pFaces[uFaceID].Fluid()) | |
6162 on_water = true; | |
6163 | |
2085 | 6164 //v81 = pParty->uWalkSpeed; |
2084 | 6165 angle = pParty->sRotationY; |
6166 _view_angle = pParty->sRotationX; | |
6167 v82 = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) | |
6168 / 180)) >> 16; | |
6169 while ( pPartyActionQueue->uNumActions ) | |
6170 { | |
6171 switch ( pPartyActionQueue->Next() ) | |
6172 { | |
6173 case PARTY_TurnLeft: | |
6174 if (uTurnSpeed) | |
6175 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
6176 else | |
6177 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(v82 * fTurnSpeedMultiplier)); | |
6178 break; | |
6179 case PARTY_TurnRight: | |
6180 if (uTurnSpeed) | |
6181 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
6182 else | |
6183 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(v82 * fTurnSpeedMultiplier)); | |
6184 break; | |
6185 | |
6186 case PARTY_FastTurnLeft: | |
6187 if (uTurnSpeed) | |
6188 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
6189 else | |
6190 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
6191 break; | |
6192 | |
6193 case PARTY_FastTurnRight: | |
6194 if (uTurnSpeed) | |
6195 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
6196 else | |
6197 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
6198 break; | |
6199 | |
6200 case PARTY_StrafeLeft: | |
2085 | 6201 v2 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
6202 v1 += fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 6203 party_walking_flag = true; |
6204 break; | |
6205 case PARTY_StrafeRight: | |
2085 | 6206 v2 += fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
6207 v1 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 6208 party_walking_flag = true; |
6209 break; | |
6210 case PARTY_WalkForward: | |
2085 | 6211 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
6212 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 6213 party_walking_flag = true; |
6214 break; | |
6215 case PARTY_WalkBackward: | |
2085 | 6216 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
6217 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); | |
2084 | 6218 party_walking_flag = true; |
6219 break; | |
6220 case PARTY_RunForward: | |
2085 | 6221 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
6222 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 6223 party_running_flag = true; |
6224 break; | |
6225 case PARTY_RunBackward: | |
6226 //v32 = stru_5C6E00->SinCos(angle); | |
6227 //v33 = (double)v81; | |
6228 //v88 = (double)v81; | |
2085 | 6229 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 6230 //v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi); |
2085 | 6231 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 6232 party_running_flag = true; |
6233 break; | |
6234 case PARTY_LookUp: | |
6235 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0); | |
6236 if ( _view_angle > 128 ) | |
6237 _view_angle = 128; | |
6238 if ( uActiveCharacter ) | |
2085 | 6239 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_63, 0); |
2084 | 6240 break; |
6241 case PARTY_LookDown: | |
6242 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0); | |
6243 if ( _view_angle < -128 ) | |
6244 _view_angle = -128; | |
6245 if ( uActiveCharacter ) | |
2085 | 6246 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_64, 0); |
2084 | 6247 break; |
6248 case PARTY_CenterView: | |
6249 _view_angle = 0; | |
6250 break; | |
6251 case PARTY_Jump: | |
6252 if ( (!bJumping || party_z <= floor_level + 6 && pParty->uFallSpeed <= 0) && pParty->field_24 ) | |
6253 { | |
2160 | 6254 bJumping = true; |
2084 | 6255 pParty->uFallSpeed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)pParty->uFallSpeed); |
6256 } | |
6257 break; | |
6258 default: | |
6259 break; | |
6260 } | |
6261 } | |
6262 pParty->sRotationY = angle; | |
6263 pParty->sRotationX = _view_angle; | |
6264 if ( bJumping ) | |
6265 { | |
2085 | 6266 pParty->uFallSpeed += -2 * pEventTimer->uTimeElapsed * GetGravityStrength(); |
6267 if ( bJumping && pParty->uFallSpeed <= 0 ) | |
6268 { | |
6269 if ( pParty->uFallSpeed < -500 && !pParty->bFlying ) | |
6270 { | |
6271 for ( uint pl = 1; pl <= 4; pl++ ) | |
6272 { | |
6273 if ( !pPlayers[pl]->HasEnchantedItemEquipped(72) | |
6274 && !pPlayers[pl]->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) //was 8 | |
6275 pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_SCARED, 0); | |
6276 } | |
6277 } | |
6278 } | |
6279 else | |
6280 pParty->uFallStartY = party_z; | |
2084 | 6281 } |
6282 else | |
6283 { | |
6284 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 32768 ) | |
6285 { | |
6286 pParty->uFallSpeed -= pEventTimer->uTimeElapsed * GetGravityStrength(); | |
6287 pParty->uFallStartY = party_z; | |
6288 } | |
2085 | 6289 else |
6290 { | |
6291 if (! (pParty->uFlags & PARTY_FLAGS_1_LANDING) ) | |
6292 pParty->uFallSpeed = 0; | |
6293 pParty->uFallStartY = party_z; | |
6294 } | |
2084 | 6295 } |
6296 if ( v2 * v2 + v1 * v1 < 400 ) | |
6297 { | |
6298 v1 = 0; | |
6299 v2 = 0; | |
6300 } | |
2085 | 6301 |
2084 | 6302 stru_721530.field_84 = -1; |
6303 stru_721530.field_70 = 0; | |
6304 stru_721530.prolly_normal_d = pParty->field_14_radius; | |
6305 stru_721530.field_8_radius = pParty->field_14_radius / 2; | |
6306 stru_721530.field_0 = 1; | |
6307 stru_721530.height = pParty->uPartyHeight - 32; | |
2085 | 6308 for ( uint i = 0; i < 100; i++ ) |
2084 | 6309 { |
6310 new_party_z = party_z; | |
6311 stru_721530.position.x = new_party_x; | |
2085 | 6312 stru_721530.position.y = new_party_y; |
6313 stru_721530.position.z = stru_721530.height + party_z + 1; | |
6314 | |
2084 | 6315 stru_721530.normal.x = new_party_x; |
6316 stru_721530.normal.y = new_party_y; | |
2085 | 6317 stru_721530.normal.z = stru_721530.prolly_normal_d + party_z + 1; |
6318 | |
6319 stru_721530.velocity.x = v2; | |
2084 | 6320 stru_721530.velocity.y = v1; |
6321 stru_721530.velocity.z = pParty->uFallSpeed; | |
2085 | 6322 |
2084 | 6323 stru_721530.uSectorID = uSectorID; |
6324 v38 = 0; | |
2085 | 6325 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == 3 ) |
2084 | 6326 v38 = 13312; |
6327 if ( stru_721530._47050A(v38) ) | |
6328 break; | |
2085 | 6329 for ( uint j = 0; j < 100; ++j ) |
2084 | 6330 { |
2085 | 6331 _46E44E_collide_against_faces_and_portals(1); |
2084 | 6332 _46E0B2_collide_against_decorations(); |
6333 for ( v80 = 0; v80 < (signed int)uNumActors; ++v80 ) | |
6334 Actor::_46DF1A_collide_against_actor(v80, 0); | |
6335 if ( _46F04E_collide_against_portals() ) | |
6336 break; | |
6337 } | |
6338 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
6339 { | |
6340 v39 = stru_721530.normal2.x; | |
6341 uSectorID = stru_721530.normal2.y; | |
6342 v40 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
6343 } | |
6344 else | |
6345 { | |
2164 | 6346 v39 = new_party_x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
6347 uSectorID = new_party_y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
6348 v40 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2084 | 6349 } |
6350 v42 = collide_against_floor(v39, uSectorID, v40 + 40, &stru_721530.uSectorID, &uFaceID); | |
6351 if ( v42 == -30000 || v42 - new_party_z > 128 ) | |
6352 return; | |
6353 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
6354 { | |
6355 new_party_x = stru_721530.normal2.x; | |
6356 new_party_y = stru_721530.normal2.y; | |
6357 new_party_z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
6358 break; | |
6359 } | |
2164 | 6360 new_party_x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
6361 new_party_y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2084 | 6362 uSectorID = stru_721530.uSectorID; |
6363 stru_721530.field_70 += stru_721530.field_7C; | |
2164 | 6364 unsigned long long v87 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
2084 | 6365 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) |
6366 { | |
6367 if ( SHIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) >= 0 | |
6368 && (SHIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime)) ) | |
6369 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
2085 | 6370 viewparams->bRedrawGameUI = true; |
2084 | 6371 } |
2085 | 6372 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) |
2084 | 6373 { |
6374 v54 = stru_5C6E00->Atan2(new_party_x - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.x, | |
6375 new_party_y - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.y); | |
2164 | 6376 v2 = fixpoint_mul(stru_5C6E00->Cos(v54), integer_sqrt(v2 * v2 + v1 * v1)); |
6377 v1 = fixpoint_mul(stru_5C6E00->Sin(v54), integer_sqrt(v2 * v2 + v1 * v1)); | |
2084 | 6378 } |
2166 | 6379 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) |
6380 { | |
6381 pFace = &pIndoor->pFaces[(signed int)stru_721530.uFaceID >> 3]; | |
6382 if ( pFace->uPolygonType == POLYGON_Floor ) | |
2084 | 6383 { |
2166 | 6384 if ( pParty->uFallSpeed < 0 ) |
6385 pParty->uFallSpeed = 0; | |
6386 v87 = pIndoor->pVertices[*pFace->pVertexIDs].z + 1; | |
6387 if ( pParty->uFallStartY - v87 < 512 ) | |
6388 pParty->uFallStartY = v87; | |
6389 if ( v2 * v2 + v1 * v1 < 400 ) | |
2084 | 6390 { |
2166 | 6391 v1 = 0; |
6392 v2 = 0; | |
6393 } | |
6394 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) | |
6395 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; | |
6396 } | |
6397 else | |
6398 { | |
6399 v46 = pParty->uFallSpeed * pFace->pFacePlane_old.vNormal.z; | |
6400 if ( pFace->uPolygonType != POLYGON_InBetweenFloorAndWall ) | |
6401 { | |
6402 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; | |
6403 if ((stru_721530.speed >> 3) > v80 ) | |
6404 v80 = stru_721530.speed >> 3; | |
6405 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
6406 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
6407 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
6408 //v80 = pFace->pFacePlane_old.vNormal.y; | |
6409 v52 = stru_721530.prolly_normal_d - ((pFace->pFacePlane_old.dist | |
6410 + v87 * pFace->pFacePlane_old.vNormal.z | |
6411 + new_party_y * pFace->pFacePlane_old.vNormal.y | |
6412 + new_party_x * pFace->pFacePlane_old.vNormal.x) >> 16); | |
6413 if ( v52 > 0 ) | |
2084 | 6414 { |
2166 | 6415 new_party_x += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.x); |
6416 new_party_y += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.y); | |
6417 v87 += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.z); | |
2084 | 6418 } |
2092 | 6419 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 6420 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
2084 | 6421 } |
2166 | 6422 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) |
2085 | 6423 { |
2166 | 6424 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; |
6425 if ((stru_721530.speed >> 3) > v80 ) | |
6426 v80 = stru_721530.speed >> 3; | |
6427 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
6428 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
6429 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
6430 if ( v2 * v2 + v1 * v1 >= 400 ) | |
2085 | 6431 { |
2092 | 6432 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 6433 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
6434 } | |
2166 | 6435 else |
2085 | 6436 { |
2166 | 6437 v2 = 0; |
6438 v1 = 0; | |
6439 pParty->uFallSpeed = 0; | |
2085 | 6440 } |
6441 } | |
2084 | 6442 } |
2166 | 6443 } |
2164 | 6444 v2 = fixpoint_mul(58500, v2); |
6445 v1 = fixpoint_mul(58500, v1); | |
6446 pParty->uFallSpeed = fixpoint_mul(58500, pParty->uFallSpeed); | |
2084 | 6447 } |
6448 | |
6449 // //Воспроизведение звуков ходьбы/бега------------------------- | |
6450 uint pX_ = pParty->vPosition.x - new_party_x; | |
6451 uint pY_ = pParty->vPosition.y - new_party_y; | |
6452 uint pZ_ = pParty->vPosition.z - new_party_z; | |
6453 if ( bWalkSound && pParty->walk_sound_timer <= 0 ) | |
6454 { | |
6455 pAudioPlayer->_4AA258(804);//stop sound | |
6456 if ( party_running_flag && (!bJumping || jumping_up) ) //для бега | |
6457 { | |
6458 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 16 ) | |
6459 { | |
6460 if ( on_water ) | |
6461 pAudioPlayer->PlaySound(SOUND_RunAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
2166 | 6462 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )//по ковру |
2084 | 6463 pAudioPlayer->PlaySound((SoundID)50, 804, 1, -1, 0, 0, 0, 0); |
6464 else | |
6465 pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
6466 pParty->walk_sound_timer = 64; | |
6467 } | |
6468 } | |
6469 else if ( party_walking_flag && (!bJumping || jumping_up) )//для ходьбы | |
6470 { | |
6471 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 8 ) | |
6472 { | |
6473 if ( on_water ) | |
6474 pAudioPlayer->PlaySound(SOUND_WalkAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
2166 | 6475 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )//по ковру |
2084 | 6476 pAudioPlayer->PlaySound((SoundID)89, 804, 1, -1, 0, 0, 0, 0); |
6477 else | |
6478 pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
6479 pParty->walk_sound_timer = 64; | |
6480 } | |
6481 } | |
6482 } | |
6483 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) < 8 )//отключить звук ходьбы при остановке | |
6484 pAudioPlayer->_4AA258(804); | |
6485 //------------------------------------------------------------- | |
6486 if ( !bJumping || jumping_up ) | |
6487 pParty->uFlags &= ~PARTY_FLAGS_1_FALLING; | |
6488 else | |
6489 pParty->uFlags |= PARTY_FLAGS_1_FALLING; | |
6490 pParty->uFlags &= ~0x200; | |
6491 pParty->vPosition.x = new_party_x; | |
6492 pParty->vPosition.z = new_party_z; | |
6493 pParty->vPosition.y = new_party_y; | |
6494 //pParty->uFallSpeed = v89; | |
2166 | 6495 if ( !bJumping && pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW5 ) |
2084 | 6496 pParty->uFlags |= 0x200; |
6497 if (uFaceEvent) | |
6498 EventProcessor(uFaceEvent, 0, 1); | |
2101 | 6499 } |
6500 | |
6501 //----- (00449A49) -------------------------------------------------------- | |
6502 void Door_switch_animation(unsigned int uDoorID, int a2) | |
6503 { | |
6504 int old_state; // eax@1 | |
6505 signed int door_id; // esi@2 | |
6506 | |
6507 if ( !pIndoor->pDoors ) | |
6508 return; | |
6509 for ( door_id = 0; door_id < 200; ++door_id ) | |
6510 { | |
6511 if ( pIndoor->pDoors[door_id].uDoorID == uDoorID ) | |
6512 break; | |
6513 } | |
6514 if ( door_id >= 200 ) | |
6515 { | |
6516 Error("Unable to find Door ID: %i!", uDoorID); | |
6517 } | |
6518 old_state = pIndoor->pDoors[door_id].uState; | |
6519 //old_state: 0 - в нижнем положении/закрыто | |
6520 // 2 - в верхнем положении/открыто, | |
6521 //a2: 1 - открыть | |
6522 // 2 - опустить/поднять | |
6523 if ( a2 == 2 ) | |
6524 { | |
6525 if ( pIndoor->pDoors[door_id].uState == BLVDoor::Closing || pIndoor->pDoors[door_id].uState == BLVDoor::Opening ) | |
6526 return; | |
6527 if ( pIndoor->pDoors[door_id].uState ) | |
6528 { | |
6529 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
6530 { | |
6531 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
6532 if ( old_state == BLVDoor::Open ) | |
6533 { | |
6534 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6535 return; | |
6536 } | |
6537 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6538 { | |
6539 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
6540 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
6541 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
6542 return; | |
6543 } | |
6544 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6545 } | |
6546 return; | |
6547 } | |
6548 } | |
6549 else | |
6550 { | |
6551 if ( a2 == 0 ) | |
6552 { | |
6553 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
6554 { | |
6555 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
6556 if ( old_state == BLVDoor::Open ) | |
6557 { | |
6558 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6559 return; | |
6560 } | |
6561 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6562 { | |
6563 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
6564 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
6565 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
6566 return; | |
6567 } | |
6568 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6569 } | |
6570 return; | |
6571 } | |
6572 if ( a2 != 1 ) | |
6573 return; | |
6574 } | |
6575 if ( old_state != BLVDoor::Open && old_state != BLVDoor::Opening ) | |
6576 { | |
6577 pIndoor->pDoors[door_id].uState = BLVDoor::Opening; | |
6578 if ( old_state == BLVDoor::Closed ) | |
6579 { | |
6580 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6581 return; | |
6582 } | |
6583 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6584 { | |
6585 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uCloseSpeed | |
6586 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uOpenSpeed) | |
6587 / 128 << 7) / pIndoor->pDoors[door_id].uCloseSpeed; | |
6588 return; | |
6589 } | |
6590 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6591 } | |
6592 return; | |
0 | 6593 } |