Mercurial > mm7
diff Indoor.cpp @ 0:9c0607679772
init
author | Ritor1 |
---|---|
date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | fe0e317c0de0 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Indoor.cpp Sat Jan 12 09:45:18 2013 +0600 @@ -0,0 +1,4766 @@ +#include <assert.h> + +#include "Outdoor.h" +#include "Render.h" +#include "LayingItem.h" +#include "Events.h" +#include "Game.h" +#include "Viewport.h" +#include "Time.h" +#include "Party.h" +#include "Math.h" +#include "Allocator.h" +#include "LOD.h" +#include "DecorationList.h" +#include "ObjectList.h" +#include "Actor.h" +#include "Chest.h" +#include "GUIProgressBar.h" +#include "stru123.h" +#include "AudioPlayer.h" +#include "Log.h" +#include "TurnEngine.h" +#include "PaletteManager.h" +#include "MapInfo.h" + +#include "mm7_data.h" + + + + + + + + + +IndoorLocation *pIndoor = new IndoorLocation; +BLVRenderParams *pBLVRenderParams = new BLVRenderParams; + +struct DecorationList *pDecorationList; + +LevelDecoration pLevelDecorations[3000]; +size_t uNumLevelDecorations; +LevelDecoration *_5C3420_pDecoration; + +LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null; + +stru320 stru_F8AD28; // idb +stru337 stru_F81018; +stru167_wrap array_5118E8; +BspRenderer_stru2 stru_F8A590; +BspRenderer *pBspRenderer = new BspRenderer; // idb +stru141 stru_721530; +stru352 stru_F83B80[480]; + + + +unsigned __int16 pDoorSoundIDsByLocationID[78] = +{ + 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, + 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300, + 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404, + 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300, + 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304, + 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300 +}; + + + +//----- (0043F39E) -------------------------------------------------------- +void __fastcall PrepareDrawLists_BLV(IndoorLocation_drawstru *_this) +{ + //int *v1; // ecx@1 + //double v2; // ST30_8@3 + //double v3; // ST30_8@6 + //double v4; // ST28_8@6 + int v5; // eax@4 + int v6; // eax@7 + unsigned int v7; // ebx@8 + BLVSector *v8; // esi@8 + unsigned __int16 *v9; // edi@8 + int i; // [sp+18h] [bp-8h]@7 + //unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3 + signed int v12; // [sp+1Ch] [bp-4h]@8 + + pBLVRenderParams->Reset(_this); + pMobileLightsStack->uNumLightsActive = 0; + //uNumMobileLightsApplied = 0; + uNumDecorationsDrawnThisFrame = 0; + _unused000 = 0; + uNumSpritesDrawnThisFrame = 0; + uNumBillboardsToDraw = 0; + if ( !byte_4D864C || !(pGame->uFlags & 0x1000) ) + { + //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; + //v11 = LOBYTE(v2); + v5 = 800; + if (pParty->TorchlightActive()) + v5 *= pParty->pPartyBuffs[16].uPower; + //LOBYTE(v1) = byte_4E94D0; + //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; + //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; + pMobileLightsStack->AddLight( + pBLVRenderParams->vPartyPos.x, + pBLVRenderParams->vPartyPos.y, + pBLVRenderParams->vPartyPos.z, + pBLVRenderParams->uPartySectorID, + v5, + floorf(pParty->flt_TorchlightColorR + 0.5f), + floorf(pParty->flt_TorchlightColorG + 0.5f), + floorf(pParty->flt_TorchlightColorB + 0.5f), + byte_4E94D0); + } + PrepareBspRenderList_BLV(); + PrepareItemsRenderList_BLV(); + PrepareActorRenderList_BLV(); + v6 = 0; + for ( i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i ) + { + v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6]; + v12 = 0; + v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6]]; + v9 = v8->pDecorationIDs; + if ( v8->uNumDecorations > 0 ) + { + do + PrepareDecorationsRenderList_BLV(v9[v12++], v7); + while ( v12 < v8->uNumDecorations ); + } + v6 = i + 1; + } + MessWithBillboards_BLV(); + pGame->PrepareBloodsplats(); +} + + + +//----- (004407D9) -------------------------------------------------------- +int BLVRenderParams::Reset(IndoorLocation_drawstru *a2) +{ + IndoorLocation_drawstru *v2; // ebx@1 + BLVRenderParams *v3; // esi@1 + int v4; // ST08_4@1 + int v5; // ST04_4@1 + int v6; // ST00_4@1 + int v7; // eax@1 + int v8; // ST08_4@2 + int v9; // ST04_4@2 + int v10; // ST00_4@2 + unsigned int v11; // edi@4 + unsigned int v12; // ecx@4 + int v13; // edx@4 + signed int v14; // ecx@4 + unsigned int v15; // edx@4 + unsigned int v16; // eax@4 + double v17; // st7@5 + int v18; // eax@5 + double v19; // st7@5 + int v20; // eax@5 + double v21; // st7@5 + int v22; // eax@5 + unsigned int v23; // edx@5 + unsigned int v24; // ecx@5 + int v25; // eax@5 + int v26; // eax@5 + signed int v27; // eax@6 + int result; // eax@6 + int v29; // [sp+24h] [bp+8h]@5 + + v2 = a2; + v3 = this; + this->field_0_timer_ = a2->field_0_timer; + this->uFlags = a2->uFlags; + this->vPartyPos.x = a2->vPosition.x; + this->vPartyPos.y = a2->vPosition.y; + this->vPartyPos.z = a2->vPosition.z; + v4 = this->vPartyPos.z; + v5 = this->vPartyPos.y; + this->sPartyRotY = a2->sRotationY; + v6 = this->vPartyPos.x; + this->sPartyRotX = a2->sRotationX; + v7 = pIndoor->GetSector(v6, v5, v4); + v3->uPartySectorID = v7; + if ( !v7 ) + { + v8 = v3->vPartyPos.z; + v3->vPartyPos.x = pParty->vPosition.x; + v9 = pParty->vPosition.y; + v10 = v3->vPartyPos.x; + v3->vPartyPos.y = pParty->vPosition.y; + v3->uPartySectorID = pIndoor->GetSector(v10, v9, v8); + } + if ( pRenderer->pRenderD3D ) + { + v3->sCosineY = stru_5C6E00->SinCos(v3->sPartyRotY); + v3->sSineY = stru_5C6E00->SinCos(v3->sPartyRotY - stru_5C6E00->uIntegerHalfPi); + v3->sCosineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX); + v3->sSineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX - stru_5C6E00->uIntegerHalfPi); + v3->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)v3->sPartyRotY * 0.00048828125); + v3->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)v3->sPartyRotY * 0.00048828125); + v3->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-v3->sPartyRotX * 0.00048828125); + v3->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-v3->sPartyRotX * 0.00048828125); + v3->field_64 = a2->field_3C; + v11 = v3->uViewportW; + v12 = v3->uViewportX; + v13 = v3->uViewportZ - v12; + v14 = v3->uViewportZ + v12; + v3->field_70 = v13 + 1; + v15 = v3->uViewportY; + v3->uViewportHeight = v11 - v15 + 1; + v16 = v3->uViewportW; + v3->uViewportCenterX = v14 >> 1; + v3->uViewportCenterY = (signed int)(v16 + v15) >> 1; + } + else + { + v3->sCosineY = stru_5C6E00->SinCos(-v3->sPartyRotY); + v3->sSineY = stru_5C6E00->SinCos(-v3->sPartyRotY - stru_5C6E00->uIntegerHalfPi); + v3->sCosineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX); + v3->sSineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX - stru_5C6E00->uIntegerHalfPi); + v17 = cos((double)-v3->sPartyRotY * 0.0030664064); + v18 = v3->sPartyRotY; + v3->fCosineY = v17; + v19 = sin((double)-v18 * 0.0030664064); + v20 = v3->sPartyRotX; + v3->fSineY = v19; + v21 = cos((double)-v20 * 0.0030664064); + v22 = v3->sPartyRotX; + v3->fCosineNegX = v21; + v3->fSineNegX = sin((double)-v22 * 0.0030664064); + v23 = v3->uViewportX; + v3->field_64 = a2->field_3C; + v24 = v3->uViewportZ; + v3->field_70 = v3->uViewportZ - v23 + 1; + v25 = v3->uViewportW - v3->uViewportY + 1; + v3->uViewportHeight = v25; + v29 = v25; + v26 = v3->field_64; + v3->uViewportCenterX = (signed int)(v24 + v23) >> 1; + v3->uViewportCenterY = v3->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16); + } + v27 = (unsigned int)(signed __int64)((double)v3->field_70 * 0.5 / tan((double)(v2->field_1C_mb_fov >> 1) * 0.01745329) + + 0.5) << 16; + v3->field_40 = v27; + LODWORD(v3->field_44) = 4294967296i64 / v27; + v3->pRenderTarget = v2->pRenderTarget; + v3->uTargetWidth = v2->uTargetWidth; + v3->uTargetHeight = v2->uTargetHeight; + v3->uViewportX = v2->uViewportX; + v3->uViewportY = v2->uViewportY; + v3->uViewportZ = v2->uViewportZ; + v3->uViewportW = v2->uViewportW; + v3->pTargetZBuffer = v2->pTargetZ; + result = 0; + v3->field_8C = 0; + v3->field_84 = 0; + v3->uNumFacesRenderedThisFrame = 0; + v3->field_88 = 0; + pBLVRenderParams->field_90 = 64; + pBLVRenderParams->field_94 = 6; + return result; +} + +//----- (00440B44) -------------------------------------------------------- +void IndoorLocation::ExecDraw(bool bD3D) +{ + int v2; // eax@3 + IndoorCameraD3D_Vec4 *v3; // edx@4 + unsigned int v5; // ecx@9 + RenderVertexSoft *v6; // [sp-4h] [bp-8h]@4 + + if (bD3D) + { + pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); + for (uint i = 0; i < pBspRenderer->uNumFaceIDs; ++i) + { + v2 = pBspRenderer->pFaceIDs[2 * i + 1]; + if ( pBspRenderer->field_FA8[v2].std__vector_0007A8 == -1 ) + { + v6 = 0; + v3 = 0; + } + else + { + v3 = pBspRenderer->field_FA8[v2].std__vector_0007AC; + v6 = pBspRenderer->field_FA8[v2].pVertices; + } + IndoorLocation::ExecDraw_d3d(pBspRenderer->pFaceIDs[2 * i], v3, 4, v6); + } + } + else + { + for (uint j = 0; j < pBspRenderer->uNumFaceIDs; ++j ) + { + v5 = pBspRenderer->pFaceIDs[2 * j]; + pBLVRenderParams->field_7C = &pBspRenderer->field_FA8[pBspRenderer->pFaceIDs[2 * j + 1]].field_C; + IndoorLocation::ExecDraw_sw(v5); + } + } +} + +//----- (00440BED) -------------------------------------------------------- +void __fastcall sub_440BED(IndoorLocation_drawstru *_this) +{ + unsigned __int16 *v1; // edi@7 + char *v2; // esi@8 + int v3; // ecx@9 + unsigned int v4; // edx@9 + char *v5; // eax@10 + signed int v6; // [sp+8h] [bp-8h]@7 + int v7; // [sp+Ch] [bp-4h]@8 + + PrepareDrawLists_BLV(_this); + if (pBLVRenderParams->uPartySectorID) + IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); + pRenderer->DrawBillboardList_BLV(); + if ( !pRenderer->pRenderD3D ) + { + if ( pBLVRenderParams->uFlags & 2 ) + stru170_sub_4B0967(); + if ( pBLVRenderParams->uFlags & 1 ) + { + v1 = pBLVRenderParams->pRenderTarget; + v6 = 0; + if ( (signed int)pBspRenderer->std__vector_000FA8 > 0 ) + { + v7 = 0; + v2 = (char *)&pBspRenderer->field_FA8[0].field_C._viewport_space_w; + do + { + v3 = *((int *)v2 - 1); + v4 = pRenderer->uTargetSurfacePitch * *((int *)v2 - 1); + if ( v3 <= *(int *)v2 ) + { + v5 = (char *)&pBspRenderer->field_FA8[0].field_C.array_3D8[v3 + v7]; + do + { + v1[v4 + *((short *)v5 - 480)] = 255; + ++v3; + v1[v4 + *(short *)v5] = 255; + v4 += pRenderer->uTargetSurfacePitch; + v5 += 2; + } + while ( v3 <= *(int *)v2 ); + } + ++v6; + v7 += 1126; + v2 += 2252; + } + while ( v6 < (signed int)pBspRenderer->std__vector_000FA8 ); + } + } + } +} + + + + + +//----- (00441BD4) -------------------------------------------------------- +void IndoorLocation::Draw() +{ + int v0; // eax@1 + IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 + int v2; // [sp+44h] [bp-8h]@5 + int v3; // [sp+48h] [bp-4h]@5 + + v0 = 0; + if ( viewparams->field_50_draw_debug_outlines ) + v0 = 1; + if ( viewparams->field_54 ) + LOBYTE(v0) = v0 | 2; + _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; + _this.uFlags = v0; + _this.vPosition.x = pParty->vPosition.x + - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY) + * (signed __int64)pParty->field_18) >> 16); + v2 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi); + v3 = (unsigned __int64)(v2 * (signed __int64)pParty->field_18) >> 16; + _this.field_1C_mb_fov = 65; + _this.vPosition.y = pParty->vPosition.y - v3; + _this.sRotationY = pParty->sRotationY; + _this.sRotationX = pParty->sRotationX; + _this.pRenderTarget = pRenderer->pTargetSurface; + _this.uViewportX = pViewport->uScreenX; + _this.uViewportY = pViewport->uScreenY; + _this.uViewportZ = pViewport->uScreenZ; + _this.uViewportW = pViewport->uScreenW; + _this.field_3C = pViewport->field_30; + _this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; + _this.uTargetWidth = 640; + _this.uTargetHeight = 480; + _this.pTargetZ = pRenderer->pActiveZBuffer; + sub_440BED(&_this); + pParty->uFlags &= 0xFFFFFFFDu; + pGame->DrawParticles(); + array_5118E8._440F07(); +} + +//----- (004C0EF2) -------------------------------------------------------- +void BLVFace::FromODM(ODMFace *a2) +{ + this->pFacePlane_old.vNormal.x = a2->pFacePlane.vNormal.x; + this->pFacePlane_old.vNormal.y = a2->pFacePlane.vNormal.y; + this->pFacePlane_old.vNormal.z = a2->pFacePlane.vNormal.z; + this->pFacePlane_old.dist = a2->pFacePlane.dist; + this->pFacePlane.vNormal.x = (double)(a2->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022 + + (double)(a2->pFacePlane.vNormal.x >> 16); + this->pFacePlane.vNormal.y = (double)(a2->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022 + + (double)(a2->pFacePlane.vNormal.y >> 16); + this->pFacePlane.vNormal.z = (double)(a2->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 + + (double)(a2->pFacePlane.vNormal.z >> 16); + this->pFacePlane.dist = (double)(a2->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(a2->pFacePlane.dist >> 16); + this->uAttributes = a2->uAttributes; + this->pBounding.x1 = a2->pBoundingBox.x1; + this->pBounding.y1 = a2->pBoundingBox.y1; + this->pBounding.z1 = a2->pBoundingBox.z1; + this->pBounding.x2 = a2->pBoundingBox.x2; + this->pBounding.y2 = a2->pBoundingBox.y2; + this->pBounding.z2 = a2->pBoundingBox.z2; + this->zCalc1 = a2->zCalc1; + this->zCalc2 = a2->zCalc2; + this->zCalc3 = a2->zCalc3; + this->pXInterceptDisplacements = a2->pXInterceptDisplacements; + this->pYInterceptDisplacements = a2->pYInterceptDisplacements; + this->pZInterceptDisplacements = a2->pZInterceptDisplacements; + this->uPolygonType = (PolygonType)a2->uPolygonType; + this->uNumVertices = a2->uNumVertices; + this->uBitmapID = a2->uTextureID; + this->pVertexIDs = a2->pVertexIDs; +} + +//----- (004B0A25) -------------------------------------------------------- +void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *a4) +{ + //unsigned int v4; // esi@1 + char *v5; // eax@4 + signed int v6; // ecx@4 + char *v7; // eax@8 + signed int v8; // ecx@8 + //BLVFace *v9; // esi@13 + //IndoorCameraD3D *v10; // edi@16 + //int v11; // ebx@17 + //Vec3_short_ *v12; // ecx@18 + //char *v13; // edx@18 + //int v14; // eax@19 + //unsigned __int8 v15; // sf@19 + //unsigned __int8 v16; // of@19 + int v17; // ebx@25 + //double v18; // st7@27 + //double v19; // st6@27 + //double v20; // st5@27 + //char v21; // dl@27 + //unsigned int v22; // eax@44 + unsigned int v23; // eax@35 + //DWORD v24; // eax@37 + //int v25; // eax@38 + //char *v26; // edi@38 + IDirect3DTexture2 *v27; // eax@42 + Texture *v28; // [sp+Ch] [bp-1Ch]@15 + //int i; // [sp+10h] [bp-18h]@38 + //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 + //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 + //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 + //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 + unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 + int a4a; // [sp+34h] [bp+Ch]@25 + //unsigned int a4b; // [sp+34h] [bp+Ch]@38 + + //v4 = uFaceID; + //a7 = pVertices; + //uFaceID_ = uFaceID; + if (uFaceID >= pIndoor->uNumFaces) + return; + + static RenderVertexSoft static_vertices_F7C228[64]; + static RenderVertexSoft static_vertices_F7B628[64]; + static stru154 stru_F7B60C; // idb + + //v9 = &pIndoor->pFaces[uFaceID]; + auto pFace = &pIndoor->pFaces[uFaceID]; + if (pFace->uNumVertices < 3) + return; + + + if (pFace->Invisible()) + return; + + ++pBLVRenderParams->uNumFacesRenderedThisFrame; + pFace->uAttributes |= 0x80u; + + if (!pFace->GetTexture()) + return; + + v28 = pFace->GetTexture(); + + if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) + { + uNumVerticesa = pFace->uNumVertices; + for (uint i = 0; i < pFace->uNumVertices; ++i) + { + static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; + static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; + static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; + static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i]; + static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i]; + } + + if (!pVertices || + (pGame->pStru9Instance->_498377(a4, 4u, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) + { + if (pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum( + static_vertices_F7C228, + &uNumVerticesa, + static_vertices_F7B628, + pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, + 4, + false, + 0) != 1 + || uNumVerticesa ) + { + a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel); + v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8); + sub_4B0E07(uFaceID); + pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); + pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); + pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); + pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); + pGame->pLightmapBuilder->std__vector_000004_size = 0; + if (stru_F8AD28.uNumLightsApplied > 0 || + pDecalBuilder->uNumDecals > 0) + { + stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; + stru_F7B60C.polygonType = pFace->uPolygonType; + stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y; + stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z; + stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; + } + + if (stru_F8AD28.uNumLightsApplied > 0 && + !(pFace->uAttributes & 0x400000)) + pGame->pLightmapBuilder->ApplyLights( + &stru_F8AD28, + &stru_F7B60C, + uNumVerticesa, + array_507D30, + pVertices, + 0); + + if (pDecalBuilder->uNumDecals > 0) + pDecalBuilder->ApplyDecals( + a4a, + 1, + &stru_F7B60C, + uNumVerticesa, + array_507D30, + pVertices, + 0, + pFace->uSectorID); + + if (pFace->Animated() && + pFace->uBitmapID == pRenderer->field_1036AC_bitmapid ) + { + __debugbreak(); + v23 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid]; + goto LABEL_42; + } + + if (pFace->Animated()) + { + //auto v24 = GetTickCount() / 4; + //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; + uint eightSeconds = GetTickCount() % 8000; + float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; + + //animte lava back and forth + for (uint i = 0; i < uNumVerticesa; ++i) + //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); + array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); + + v23 = pFace->uBitmapID; + goto LABEL_42; + } + else if (pFace->uAttributes & 0x4000) + { + v23 = pTextureFrameTable->GetFrameTexture( + pFace->uBitmapID, + pBLVRenderParams->field_0_timer_); +LABEL_42: + v27 = pBitmaps_LOD->pHardwareTextures[v23]; + if (pFace->uAttributes & 0x400000) + _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID); + else + pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | 6, v17, 0); + return; + } + } + } + } +} + +//----- (004AFF79) -------------------------------------------------------- +void IndoorLocation::ExecDraw_sw(unsigned int uFaceID) +{ + unsigned int v1; // ebx@1 + BLVFace *v2; // esi@3 + unsigned int v3; // eax@3 + Texture *v4; // eax@8 + Texture *v5; // edi@8 + int v6; // eax@9 + int v7; // eax@9 + int v8; // ecx@17 + int v9; // ebx@17 + int v10; // eax@17 + int v11; // esi@17 + unsigned int v12; // eax@17 + int j; // ecx@19 + int v14; // edx@20 + int v15; // eax@20 + int v16; // edx@20 + int i; // ebx@22 + int v18; // ecx@23 + int v19; // eax@23 + int v20; // eax@23 + int v21; // eax@24 + unsigned __int8 *v22; // ecx@24 + int v23; // ebx@24 + int v24; // esi@25 + int v25; // eax@28 + unsigned __int16 *v26; // eax@28 + unsigned int v27; // eax@29 + int v28; // eax@30 + char *v29; // esi@31 + int v30; // eax@33 + int v31; // eax@33 + int v32; // eax@35 + int v33; // edx@35 + signed int v34; // ebx@35 + int v35; // eax@35 + int v36; // ebx@35 + signed int v37; // ebx@35 + signed int v38; // edi@35 + unsigned int v39; // edi@36 + int v40; // edx@40 + int v41; // ecx@40 + signed int v42; // edx@40 + int v43; // edx@42 + int v44; // eax@42 + unsigned __int16 *v45; // eax@43 + int *v46; // esi@44 + unsigned __int16 *v47; // edi@44 + unsigned int v48; // edx@44 + int v49; // ebx@44 + char v50; // cl@44 + char v51; // ch@44 + unsigned int v52; // ebx@46 + int v53; // edx@46 + unsigned int v54; // ebx@46 + int v55; // edx@46 + unsigned int v56; // ebx@47 + int v57; // edx@47 + int v58; // ebx@47 + int v59; // edx@47 + unsigned __int16 *v60; // eax@50 + int *v61; // esi@51 + unsigned __int16 *v62; // edi@51 + unsigned int v63; // edx@51 + int v64; // ebx@51 + char v65; // cl@51 + char v66; // ch@51 + unsigned int v67; // ebx@53 + int v68; // edx@53 + unsigned int v69; // ebx@53 + int v70; // edx@53 + unsigned int v71; // ebx@54 + int v72; // edx@54 + int v73; // ebx@54 + int v74; // edx@54 + unsigned __int16 *v75; // eax@58 + int *v76; // esi@59 + int v77; // edi@59 + unsigned int v78; // edx@59 + int v79; // ebx@59 + char v80; // cl@59 + char v81; // ch@59 + int v82; // ebx@61 + int v83; // edx@61 + unsigned int v84; // ebx@62 + int v85; // edx@62 + unsigned __int16 *v86; // eax@65 + int *v87; // esi@66 + int v88; // edi@66 + unsigned int v89; // edx@66 + int v90; // ebx@66 + char v91; // cl@66 + char v92; // ch@66 + int v93; // ebx@68 + int v94; // edx@68 + unsigned __int16 v95; // bx@69 + int v96; // edx@69 + unsigned __int8 *v97; // [sp+Ch] [bp-9Ch]@24 + unsigned __int8 *v98; // [sp+10h] [bp-98h]@24 + unsigned __int8 *v99; // [sp+14h] [bp-94h]@24 + unsigned __int8 *v100; // [sp+18h] [bp-90h]@24 + int v101; // [sp+1Ch] [bp-8Ch]@40 + int v102; // [sp+20h] [bp-88h]@31 + BLVFace *v103; // [sp+24h] [bp-84h]@3 + unsigned __int16 *v104; // [sp+28h] [bp-80h]@24 + int v105; // [sp+2Ch] [bp-7Ch]@30 + int v106; // [sp+30h] [bp-78h]@24 + int v107; // [sp+34h] [bp-74h]@9 + Texture *v108; // [sp+38h] [bp-70h]@8 + int v109; // [sp+3Ch] [bp-6Ch]@9 + unsigned int v110; // [sp+40h] [bp-68h]@24 + unsigned int v111; // [sp+44h] [bp-64h]@1 + int *k; // [sp+48h] [bp-60h]@31 + int v113; // [sp+4Ch] [bp-5Ch]@35 + int v114; // [sp+50h] [bp-58h]@35 + int v115; // [sp+54h] [bp-54h]@42 + unsigned __int8 *v116; // [sp+58h] [bp-50h]@35 + int v117; // [sp+5Ch] [bp-4Ch]@33 + int a1; // [sp+60h] [bp-48h]@27 + int v119; // [sp+64h] [bp-44h]@17 + int v120; // [sp+68h] [bp-40h]@23 + unsigned int v121; // [sp+6Ch] [bp-3Ch]@40 + unsigned int v122; // [sp+70h] [bp-38h]@35 + int v123; // [sp+74h] [bp-34h]@30 + int v124; // [sp+78h] [bp-30h]@17 + int v125; // [sp+7Ch] [bp-2Ch]@35 + unsigned int v126; // [sp+80h] [bp-28h]@9 + int v127; // [sp+84h] [bp-24h]@17 + int v128; // [sp+88h] [bp-20h]@9 + int *pZPixel; // [sp+8Ch] [bp-1Ch]@28 + int a2; // [sp+90h] [bp-18h]@16 + unsigned int v131; // [sp+94h] [bp-14h]@17 + unsigned __int16 *pColorPixel; // [sp+98h] [bp-10h]@28 + int v133; // [sp+9Ch] [bp-Ch]@17 + int v134; // [sp+A0h] [bp-8h]@17 + int v135; // [sp+A4h] [bp-4h]@24 + + v1 = uFaceID; + v111 = pRenderer->uTargetSurfacePitch; + if ( (uFaceID & 0x80000000u) == 0 ) + { + if ( (signed int)uFaceID < (signed int)pIndoor->uNumFaces ) + { + v2 = &pIndoor->pFaces[uFaceID]; + v103 = v2; + v3 = v2->uAttributes; + if ( !(BYTE1(v3) & 0x20) ) + { + if ( v3 & 0x400000 ) + { + sub_4ADD1D(uFaceID); + return; + } + if ( !(v3 & 0x10) || (sub_4AD504(uFaceID), pRenderer->pRenderD3D) ) + { + v4 = v2->GetTexture(); + ++pBLVRenderParams->uNumFacesRenderedThisFrame; + v5 = v4; + v108 = v4; + if ( v4 ) + { + v6 = v4->palette_id2; + LOBYTE(v2->uAttributes) |= 0x80u; + v109 = v6; + sub_4AE5F1(v1); + v126 = stru_F8AD28.pDeltaUV[0]; + v128 = stru_F8AD28.pDeltaUV[1]; + v107 = bUseLoResSprites; + v7 = sub_423B5D(v1); + if ( v7 ) + { + if ( sub_424829(v7, &stru_F8A590, pBLVRenderParams->field_7C, v1) ) + { + if ( v2->uPolygonType == 1 ) + { + for ( i = 0; i < stru_F8AD28.uNumLightsApplied; stru_F8AD28._blv_lights_ys[v18] = v20 ) + { + v18 = i; + v120 = stru_F8AD28._blv_lights_xs[i]; + v134 = (unsigned __int64)(v120 * (signed __int64)-stru_F8AD28.plane_4.vNormal.y) >> 16; + v133 = stru_F8AD28.plane_4.vNormal.x; + v120 = stru_F8AD28._blv_lights_ys[i]; + v133 = (unsigned __int64)(v120 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16; + v19 = v128; + stru_F8AD28._blv_lights_xs[i] = v126 + + v134 + + ((unsigned __int64)(v120 + * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16); + v20 = v19 - stru_F8AD28._blv_lights_zs[i++]; + } + } + else + { + if ( v2->uPolygonType != 3 ) + { + if ( v2->uPolygonType == 4 ) + { +LABEL_16: + a2 = 0; + if ( stru_F8AD28.uNumLightsApplied > 0 ) + { + do + { + v8 = a2; + v9 = stru_F8AD28._blv_lights_xs[a2]; + v131 = stru_F8AD28._blv_lights_ys[a2]; + v10 = stru_F8AD28._blv_lights_zs[a2]; + v11 = (signed int)(v10 * stru_F8AD28.plane_4.vNormal.z + + stru_F8AD28.plane_4.dist + + v9 * stru_F8AD28.plane_4.vNormal.x + + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16; + v119 = v9 + - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x + * (signed __int64)((signed int)(v10 * stru_F8AD28.plane_4.vNormal.z + + stru_F8AD28.plane_4.dist + + v9 * stru_F8AD28.plane_4.vNormal.x + + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16)) >> 16); + v131 -= (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)v11) >> 16; + v127 = v10 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)v11) >> 16); + stru_F8AD28._blv_lights_xs[a2] = ((unsigned __int64)(v119 + * (signed __int64)stru_F8AD28.vec_14.x) >> 16) + + ((unsigned __int64)((signed int)v131 + * (signed __int64)stru_F8AD28.vec_14.y) >> 16); + v124 = (unsigned __int64)(v119 * (signed __int64)stru_F8AD28.vec_20.x) >> 16; + v134 = (unsigned __int64)((signed int)v131 * (signed __int64)stru_F8AD28.vec_20.y) >> 16; + v133 = (unsigned __int64)(v127 * (signed __int64)stru_F8AD28.vec_20.z) >> 16; + v12 = v126; + stru_F8AD28._blv_lights_ys[v8] = v124 + + ((unsigned __int64)((signed int)v131 + * (signed __int64)stru_F8AD28.vec_20.y) >> 16) + + ((unsigned __int64)(v127 + * (signed __int64)stru_F8AD28.vec_20.z) >> 16); + stru_F8AD28._blv_lights_xs[v8] += v12; + stru_F8AD28._blv_lights_ys[v8] += v128; + ++a2; + } + while ( a2 < stru_F8AD28.uNumLightsApplied ); + v2 = v103; + } + goto LABEL_24; + } + if ( v2->uPolygonType != 5 ) + { + if ( v2->uPolygonType != 6 ) + goto LABEL_24; + goto LABEL_16; + } + } + for ( j = 0; j < stru_F8AD28.uNumLightsApplied; *(int *)v15 = v16 ) + { + v14 = v128; + stru_F8AD28._blv_lights_xs[j] += v126; + v15 = 4 * j + 16297672; + v16 = v14 - stru_F8AD28._blv_lights_ys[j++]; + } + } +LABEL_24: + v135 = 1; + pGame->_44ED0A(v2, &v135, 31); + v104 = sr_sub_47C24C_get_palette(v2, v109, 0, 1); + v134 = stru_F8AD28.field_44; + v106 = stru_F8AD28.field_48; + v21 = stru_F8A590._viewport_space_y; + a2 = stru_F8A590._viewport_space_y; + v110 = v111 * stru_F8A590._viewport_space_y; + v97 = v5->pLevelOfDetail0; + v98 = v5->pLevelOfDetail1; + v99 = v5->pLevelOfDetail2; + v22 = v5->pLevelOfDetail3; + v23 = 640 * stru_F8A590._viewport_space_y; + v119 = 640 * stru_F8A590._viewport_space_y; + v100 = v22; + if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) + { + v24 = 2 * stru_F8A590._viewport_space_y; + v120 = 2 * stru_F8A590._viewport_space_y; + while ( 1 ) + { + a1 = *(__int16 *)((char *)stru_F8A590.array_18 + v24); + sub_4AE313(a1, v21, &stru_F81018.field_0); + if ( LOBYTE(viewparams->field_20) ) + { + v27 = v111 * (v24 - pBLVRenderParams->uViewportY); + pZPixel = &pBLVRenderParams->pTargetZBuffer[2 + * (*(__int16 *)((char *)stru_F8A590.array_18 + v24) + + 320 * (v24 - pBLVRenderParams->uViewportY)) + - pBLVRenderParams->uViewportX]; + pColorPixel = &pBLVRenderParams->pRenderTarget[v27 + + 2 * *(__int16 *)((char *)stru_F8A590.array_18 + v24) + - pBLVRenderParams->uViewportX]; + v26 = &pBLVRenderParams->pRenderTarget[v27 + + 2 * *(__int16 *)((char *)stru_F8A590.array_3D8 + v24) + - pBLVRenderParams->uViewportX]; + v23 = v119; + } + else + { + v25 = *(__int16 *)((char *)stru_F8A590.array_18 + v24); + pZPixel = &pBLVRenderParams->pTargetZBuffer[v25 + v23]; + pColorPixel = &pBLVRenderParams->pRenderTarget[v25 + v110]; + v26 = &pBLVRenderParams->pRenderTarget[v110 + *(__int16 *)((char *)stru_F8A590.array_3D8 + v24)]; + } + v131 = (unsigned int)v26; + HIWORD(v28) = HIWORD(stru_F81018.field_0.field_0); + LOWORD(v28) = 0; + v105 = stru_F8AD28.field_0 | v28; + v123 = sub_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8)); + if ( (unsigned int)pColorPixel < v131 ) + { + v102 = v107 + v106; + v29 = (char *)&stru_F81018.field_34.field_8; + a1 += v134; + for ( k = &stru_F81018.field_34.field_8; ; v29 = (char *)k ) + { + sub_4AE313(a1, a2, (stru337_stru0 *)(v29 - 8)); + v30 = *((int *)v29 - 2); + LOWORD(v30) = 0; + v117 = v105; + v31 = stru_F8AD28.field_0 | v30; + if ( v105 <= (unsigned int)v31 ) + v117 = v31; + v105 = v31; + v32 = *((int *)v29 - 14); + v122 = *((int *)v29 - 14) >> v107; + v33 = *((int *)v29 - 13); + v125 = *((int *)v29 - 13) >> v107; + v34 = *((int *)v29 - 1) - v32; + v113 = (*(int *)v29 - v33) >> v102; + v35 = *((int *)v29 - 11); + v114 = v34 >> v102; + v116 = (&v97)[4 * v35]; + v36 = v35 + 16 - v5->uWidthLn2; + v133 = v35 + 16; + v127 = v35 + v36; + v37 = v5->uWidthMinus1 >> v35; + v38 = v5->uHeightMinus1 >> v35 << (v35 + 16); + v128 = v37; + v126 = v38; + v39 = (unsigned int)(LOBYTE(viewparams->field_20) ? &pColorPixel[2 * v134] : &pColorPixel[v134]); + if ( v39 > v131 ) + v39 = v131; + v40 = *((short *)v29 + 1); + v41 = *((short *)v29 - 1); + v121 = v39; + v42 = sub_4AE491(v41, v40); + v101 = v42; + v124 = (signed int)(v39 - (int)pColorPixel) >> 1; + if ( v123 >> 16 == v42 >> 16 || v135 & 2 ) + { + v123 = (int)sr_sub_47C24C_get_palette(v103, v109, v123 >> 16, 1); + if ( LOBYTE(viewparams->field_20) ) + { + v86 = pColorPixel; + if ( (unsigned int)pColorPixel < v121 ) + { + v87 = pZPixel; + v88 = v123; + v89 = v122; + v90 = v125; + v91 = v133; + v92 = v127; + if ( v124 & 2 ) + { + *pZPixel = v117; + v87 -= 2; + v86 = pColorPixel + 2; + goto LABEL_69; + } + do + { + v86 += 4; + v93 = *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92)); + v94 = v117; + LOWORD(v93) = *(short *)(v88 + 2 * v93); + *v87 = v117; + v87[1] = v94; + v87[640] = v94; + v87[641] = v94; + *(v86 - 4) = v93; + *(v86 - 3) = v93; + v86[636] = v93; + v86[637] = v93; + v87[2] = v94; + v87[3] = v94; + v87[642] = v94; + v87[643] = v94; + v122 += v114; + v125 += v113; + v89 = v122; + v90 = v125; +LABEL_69: + v87 += 4; + v95 = *(short *)(v88 + 2 * *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92))); + v96 = v114; + *(v86 - 2) = v95; + *(v86 - 1) = v95; + v86[638] = v95; + v86[639] = v95; + v122 += v96; + v125 += v113; + v89 = v122; + v90 = v125; + } + while ( (unsigned int)v86 < v121 ); + pColorPixel = v86; + pZPixel = v87; + } + } + else + { + v75 = pColorPixel; + if ( (unsigned int)pColorPixel < v121 ) + { + v76 = pZPixel; + v77 = v123; + v78 = v122; + v79 = v125; + v80 = v133; + v81 = v127; + if ( v124 & 1 ) + { + *pZPixel = v117; + --v76; + v75 = pColorPixel + 1; + goto LABEL_62; + } + do + { + v75 += 2; + v82 = *(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81)); + v83 = v117; + LOWORD(v82) = *(short *)(v77 + 2 * v82); + *v76 = v117; + *(v75 - 2) = v82; + v76[1] = v83; + v122 += v114; + v125 += v113; + v78 = v122; + v79 = v125; +LABEL_62: + v84 = (unsigned int)(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81)); + v76 += 2; + v85 = v114; + *(v75 - 1) = *(short *)(v77 + 2 * *(char *)v84); + v122 += v85; + v125 += v113; + v78 = v122; + v79 = v125; + } + while ( (unsigned int)v75 < v121 ); + pColorPixel = v75; + pZPixel = v76; + } + } + } + else + { + v43 = (v42 - v123) >> v106; + v44 = v123 - v43; + v123 = v43; + v115 = v44; + if ( LOBYTE(viewparams->field_20) ) + { + v60 = pColorPixel; + if ( (unsigned int)pColorPixel < v121 ) + { + v61 = pZPixel; + v62 = v104; + v63 = v122; + v64 = v125; + v65 = v133; + v66 = v127; + if ( v124 & 2 ) + { + *pZPixel = v117; + v61 += 2; + v60 = pColorPixel + 2; + goto LABEL_54; + } + do + { + v67 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66); + v68 = v123 + v115; + v60 += 4; + v115 = v68; + v69 = ((v68 & 0xFFFF0000u) >> 8) + v116[v67]; + v70 = v117; + LOWORD(v69) = v62[v69]; + *v61 = v117; + v61[1] = v70; + v61[640] = v70; + v61[641] = v70; + *(v60 - 4) = v69; + *(v60 - 3) = v69; + v60[636] = v69; + v60[637] = v69; + v61[2] = v70; + v61[3] = v70; + v61[642] = v70; + v61[643] = v70; + v122 += v114; + v125 += v113; + v63 = v122; + v64 = v125; + v61 += 4; +LABEL_54: + v71 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66); + v72 = v123 + v115; + v73 = v116[v71]; + v115 = v72; + LOWORD(v73) = v62[((v72 & 0xFFFF0000u) >> 8) + v73]; + v74 = v114; + *(v60 - 2) = v73; + *(v60 - 1) = v73; + v60[638] = v73; + v60[639] = v73; + v122 += v74; + v125 += v113; + v63 = v122; + v64 = v125; + } + while ( (unsigned int)v60 < v121 ); + pColorPixel = v60; + pZPixel = v61; + } + } + else + { + v45 = pColorPixel; + if ( (unsigned int)pColorPixel < v121 ) + { + v46 = pZPixel; + v47 = v104; + v48 = v122; + v49 = v125; + v50 = v133; + v51 = v127; + if ( v124 & 1 ) + { + *pZPixel = v117; + ++v46; + v45 = pColorPixel + 1; + goto LABEL_47; + } + do + { + v52 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51); + v53 = v123 + v115; + v45 += 2; + v115 = v53; + v54 = ((v53 & 0xFFFF0000u) >> 8) + v116[v52]; + v55 = v117; + LOWORD(v54) = v47[v54]; + *v46 = v117; + *(v45 - 2) = v54; + v46[1] = v55; + v122 += v114; + v125 += v113; + v48 = v122; + v49 = v125; + v46 += 2; +LABEL_47: + v56 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51); + v57 = v123 + v115; + v58 = v116[v56]; + v115 = v57; + LOWORD(v58) = v47[((v57 & 0xFFFF0000u) >> 8) + v58]; + v59 = v114; + *(v45 - 1) = v58; + v122 += v59; + v125 += v113; + v48 = v122; + v49 = v125; + } + while ( (unsigned int)v45 < v121 ); + pColorPixel = v45; + pZPixel = v46; + } + } + } + k += 13; + v5 = v108; + v123 = v101; + a1 += v134; + if ( (unsigned int)pColorPixel >= v131 ) + break; + } + v23 = v119; + v24 = v120; + } + ++a2; + v110 += v111; + v23 += 640; + v24 += 2; + v120 = v24; + v119 = v23; + if ( a2 > stru_F8A590._viewport_space_w ) + break; + v21 = a2; + } + } + return; + } + } + } + } + } + } + } +} +// 4AE491: using guessed type int __fastcall sub_4AE491(int, int); + + + + +//----- (004B0E07) -------------------------------------------------------- +unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) +{ + BLVFace *v1; // edi@1 + BLVFaceExtra *v2; // ecx@1 + Texture *v3; // esi@1 + unsigned int v4; // eax@1 + unsigned int v5; // ecx@1 + unsigned int result; // eax@1 + unsigned int v7; // ecx@5 + + v1 = &pIndoor->pFaces[uFaceID]; + v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID]; + v3 = (Texture *)(v1->uBitmapID != -1 ? (int)&pBitmaps_LOD->pTextures[v1->uBitmapID] : 0); + stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU; + stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV; + v4 = GetTickCount(); + v5 = v1->uAttributes; + result = v4 >> 3; + if ( v5 & 4 ) + { + stru_F8AD28.pDeltaUV[1] -= result & v3->uHeightMinus1; + } + else + { + if ( v5 & 0x20 ) + stru_F8AD28.pDeltaUV[1] += result & v3->uHeightMinus1; + } + v7 = v1->uAttributes; + if ( BYTE1(v7) & 8 ) + { + stru_F8AD28.pDeltaUV[0] -= result & v3->uWidthMinus1; + } + else + { + if ( v7 & 0x40 ) + stru_F8AD28.pDeltaUV[0] += result & v3->uWidthMinus1; + } + return result; +} + + + +//----- (004B0EA8) -------------------------------------------------------- +void BspRenderer::PrepareFaceRenderList_d3d(int a2, unsigned int uFaceID) +{ + //unsigned int v3; // edx@1 + //stru170 *v4; // ebx@1 + //BLVFace *v5; // eax@1 + //int v6; // ecx@2 + unsigned __int16 v7; // ax@11 + Vec3_short_ *v8; // esi@15 + int v9; // edx@15 + signed int v10; // eax@18 + signed int v11; // edi@19 + signed int v12; // ecx@19 + signed int v13; // esi@19 + signed int v14; // edx@20 + int v15; // edx@24 + //int v16; // esi@29 + //BLVFace *v17; // edi@34 + unsigned __int16 v18; // ax@34 + char *v19; // eax@38 + signed int v20; // ecx@38 + char *v21; // eax@42 + signed int v22; // ecx@42 + //signed int v23; // edx@45 + //char *v24; // ecx@46 + //int v25; // eax@47 + //Vec3_short_ *v26; // eax@47 + //double v27; // st7@47 + //signed int v28; // ST28_4@47 + char v29; // al@48 + signed int v30; // eax@51 + int v31; // eax@52 + //unsigned int v32; // eax@55 + //__int16 v33; // cx@56 + signed int v34; // [sp+Ch] [bp-14h]@18 + //int a0; // [sp+14h] [bp-Ch]@2 + //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 + signed int v37; // [sp+18h] [bp-8h]@19 + //stru10 *v38; // [sp+18h] [bp-8h]@36 + //BLVFace *v39; // [sp+1Ch] [bp-4h]@1 + + //v3 = uFaceID; + //v4 = this; + //v5 = &pIndoor->pFaces[uFaceID]; + field_FA8[std__vector_000FA8].std__vector_0007A8 = -1; + //v39 = &pIndoor->pFaces[uFaceID]; + + auto pFace = &pIndoor->pFaces[uFaceID]; + + if (pFace->uAttributes & 1) + { + auto p = &field_FA8[a2]; + //v6 = (int)((char *)this + 2252 * a2); + //a0 = v6; + if (p->uFaceID == uFaceID) + return; + if (!a2 && + pBLVRenderParams->vPartyPos.x >= pFace->pBounding.x1 - 16 && + pBLVRenderParams->vPartyPos.x <= pFace->pBounding.x2 + 16 && + pBLVRenderParams->vPartyPos.y >= pFace->pBounding.y1 - 16 && + pBLVRenderParams->vPartyPos.y <= pFace->pBounding.y2 + 16 && + pBLVRenderParams->vPartyPos.z >= pFace->pBounding.z1 - 16 && + pBLVRenderParams->vPartyPos.z <= pFace->pBounding.z2 + 16 ) + { + if ( abs(pFace->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + + pBLVRenderParams->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + + pBLVRenderParams->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) + { + v7 = pFace->uSectorID; + if ( field_FA8[0].uSectorID == v7 ) + v7 = pFace->uBackSectorID; + field_FA8[std__vector_000FA8].uSectorID = v7; + field_FA8[std__vector_000FA8].uFaceID = uFaceID; + field_FA8[std__vector_000FA8].uViewportX = pBLVRenderParams->uViewportX; + field_FA8[std__vector_000FA8].uViewportZ = pBLVRenderParams->uViewportZ; + field_FA8[std__vector_000FA8].uViewportY = pBLVRenderParams->uViewportY; + field_FA8[std__vector_000FA8].uViewportW = pBLVRenderParams->uViewportW; + field_FA8[std__vector_000FA8++].field_C._43F9E1( + pBLVRenderParams->uViewportX, + pBLVRenderParams->uViewportY, + pBLVRenderParams->uViewportZ, + pBLVRenderParams->uViewportW); + sub_440639(std__vector_000FA8 - 1); + return; + } + //v5 = v39; + //v6 = a0; + } + v8 = &pIndoor->pVertices[pFace->pVertexIDs[0]]; + v9 = pFace->pFacePlane_old.vNormal.x * (v8->x - pBLVRenderParams->vPartyPos.x) + + pFace->pFacePlane_old.vNormal.y * (v8->y - pBLVRenderParams->vPartyPos.y) + + pFace->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z); + if (p->uSectorID != pFace->uSectorID) + v9 = -v9; + if ( v9 < 0 ) + { + v10 = sub_423B5D(uFaceID); + v34 = v10; + if ( v10 ) + { + v11 = dword_50BAC8[0]; + v12 = dword_50B9D8_ys[0]; + a2 = dword_50BAC8[0]; + v13 = 1; + v37 = dword_50B9D8_ys[0]; + if ( v10 > 1 ) + { + do + { + v14 = dword_50BAC8[v13]; + if ( v14 < a2 ) + a2 = dword_50BAC8[v13]; + if ( v14 > v11 ) + v11 = v14; + v15 = dword_50B9D8_ys[v13]; + if ( v15 < v37 ) + v37 = dword_50B9D8_ys[v13]; + if ( v15 > v12 ) + v12 = dword_50B9D8_ys[v13]; + v10 = v34; + ++v13; + } + while ( v13 < v34 ); + } + //v16 = a0; + if (v11 >= p->uViewportX && + a2 <= p->uViewportZ && + v12 >= p->uViewportY && + v37 <= p->uViewportW && + sub_424829(v10, &field_FA8[std__vector_000FA8].field_C, &p->field_C, uFaceID)) + { + //v17 = v39; + v18 = pFace->uSectorID; + if (p->uSectorID == v18 ) + v18 = pFace->uBackSectorID; + field_FA8[std__vector_000FA8].uSectorID = v18; + field_FA8[std__vector_000FA8].uFaceID = uFaceID; + field_FA8[std__vector_000FA8].uViewportX = pBLVRenderParams->uViewportX; + field_FA8[std__vector_000FA8].uViewportZ = pBLVRenderParams->uViewportZ; + field_FA8[std__vector_000FA8].uViewportY = pBLVRenderParams->uViewportY; + field_FA8[std__vector_000FA8].uViewportW = pBLVRenderParams->uViewportW; + //v38 = pGame->pStru10Instance; + //a0a = pGame->pIndoorCameraD3D; + if (p->std__vector_0007A8 == -1 ) + { + v29 = pGame->pStru10Instance->_49C681_DrawDebugStuff( + pFace, + field_FA8[std__vector_000FA8].std__vector_0007AC, + field_FA8[std__vector_000FA8].pVertices); + } + else + { + static RenderVertexSoft static_subPrepareFaceRenderList_d3d_stru_F7AA08[64]; + static RenderVertexSoft static_subPrepareFaceRenderList_d3d_stru_F79E08[64]; + + //v23 = 0; + a2 = pFace->uNumVertices; + for (uint k = 0; k < pFace->uNumVertices; ++k) + { + //v24 = (char *)&static_subPrepareFaceRenderList_d3d_stru_F7AA08[0].vWorldPosition.z; + //do + //{ + //v25 = pFace->pVertexIDs[k]; + //v26 = &pIndoor->pVertices[pFace->pVertexIDs[k]]; + auto pVertex = &pIndoor->pVertices[pFace->pVertexIDs[k]]; + //v27 = (double)v26->z; + //v28 = v26->y; + //v17 = v39; + static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pVertex->x; + static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pVertex->y; + static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pVertex->z; + //v24 += 48; + //} + //while ( v23 < a2 ); + } + pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum( + static_subPrepareFaceRenderList_d3d_stru_F7AA08, + (unsigned int *)&a2, + static_subPrepareFaceRenderList_d3d_stru_F79E08, + p->std__vector_0007AC, + 4, + 0, + 0); + v29 = pGame->pStru10Instance->_49C5DA( + pFace, + static_subPrepareFaceRenderList_d3d_stru_F79E08, + &a2, + field_FA8[std__vector_000FA8].std__vector_0007AC, + field_FA8[std__vector_000FA8].pVertices); + } + if ( v29 ) + { + field_FA8[std__vector_000FA8].std__vector_0007A8 = uFaceID; + v30 = std__vector_000FA8; + if ( v30 < 150 ) + { + v31 = v30 + 1; + std__vector_000FA8 = v31; + sub_440639(v31 - 1); + } + } + if ( pBLVRenderParams->uFlags & 1 ) + pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); + } + } + } + } + else + { + if (uNumFaceIDs < 1000 ) + { + pFaceIDs[2 * uNumFaceIDs] = uFaceID; + pFaceIDs[2 * uNumFaceIDs++ + 1] = a2; + } + } +} + + +//----- (004AFB86) -------------------------------------------------------- +void BspRenderer::PrepareFaceRenderList_sw(int a2, unsigned int uFaceID) +{ + BspRenderer *v3; // ebx@1 + BLVFace *v4; // eax@1 + char *v5; // ecx@2 + unsigned __int16 v6; // ax@11 + int v7; // ecx@13 + Vec3_short_ *v8; // esi@16 + int v9; // edx@16 + signed int v10; // eax@19 + signed int v11; // edi@20 + signed int v12; // ecx@20 + signed int v13; // esi@20 + int v14; // edx@21 + int v15; // edx@25 + unsigned __int16 v16; // ax@35 + signed int v17; // eax@37 + int v18; // eax@38 + signed int v19; // [sp+Ch] [bp-14h]@19 + char *v20; // [sp+14h] [bp-Ch]@2 + BLVFace *v21; // [sp+18h] [bp-8h]@1 + signed int v22; // [sp+1Ch] [bp-4h]@20 + signed int v23; // [sp+28h] [bp+8h]@20 + + v3 = this; + v4 = &pIndoor->pFaces[uFaceID]; + v21 = v4; + if ( v4->uAttributes & 1 ) + { + v5 = (char *)this + 2252 * a2; + v20 = v5; + if ( uFaceID == *((short *)v5 + 2982) ) + return; + if ( !a2 + && pBLVRenderParams->vPartyPos.x >= v4->pBounding.x1 - 16 + && pBLVRenderParams->vPartyPos.x <= v4->pBounding.x2 + 16 + && pBLVRenderParams->vPartyPos.y >= v4->pBounding.y1 - 16 + && pBLVRenderParams->vPartyPos.y <= v4->pBounding.y2 + 16 + && pBLVRenderParams->vPartyPos.z >= v4->pBounding.z1 - 16 + && pBLVRenderParams->vPartyPos.z <= v4->pBounding.z2 + 16 ) + { + if ( abs(v4->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * v4->pFacePlane_old.vNormal.x + + pBLVRenderParams->vPartyPos.y * v4->pFacePlane_old.vNormal.y + + pBLVRenderParams->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 ) + { + v6 = v21->uSectorID; + if ( v3->field_FA8[0].uSectorID == v6 ) + v6 = v21->uBackSectorID; + v3->field_FA8[v3->std__vector_000FA8].uSectorID = v6; + v3->field_FA8[v3->std__vector_000FA8].uFaceID = uFaceID; + v3->field_FA8[v3->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX); + v3->field_FA8[v3->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); + v3->field_FA8[v3->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY); + v3->field_FA8[v3->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW); + v3->field_FA8[v3->std__vector_000FA8++].field_C._43F9E1( + SLOWORD(pBLVRenderParams->uViewportX), + pBLVRenderParams->uViewportY, + SLOWORD(pBLVRenderParams->uViewportZ), + pBLVRenderParams->uViewportW); + v7 = v3->std__vector_000FA8 - 1; + goto LABEL_14; + } + v4 = v21; + v5 = v20; + } + v8 = &pIndoor->pVertices[*v4->pVertexIDs]; + v9 = v4->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v8->x - pBLVRenderParams->vPartyPos.x) + + v4->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v8->x >> 16) - pBLVRenderParams->vPartyPos.y) + + v4->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z); + if ( *((short *)v5 + 2004) != v4->uSectorID ) + v9 = -v9; + if ( v9 < 0 ) + { + v10 = sub_423B5D(uFaceID); + v19 = v10; + if ( v10 ) + { + v11 = dword_50BAC8[0]; + v12 = dword_50B9D8_ys[0]; + v23 = dword_50BAC8[0]; + v13 = 1; + v22 = dword_50B9D8_ys[0]; + if ( v10 > 1 ) + { + do + { + v14 = dword_50BAC8[v13]; + if ( v14 < v23 ) + v23 = dword_50BAC8[v13]; + if ( v14 > v11 ) + v11 = dword_50BAC8[v13]; + v15 = dword_50B9D8_ys[v13]; + if ( v15 < v22 ) + v22 = dword_50B9D8_ys[v13]; + if ( v15 > v12 ) + v12 = dword_50B9D8_ys[v13]; + v10 = v19; + ++v13; + } + while ( v13 < v19 ); + } + if ( v11 >= *((short *)v20 + 2005) + && v23 <= *((short *)v20 + 2007) + && v12 >= *((short *)v20 + 2006) + && v22 <= *((short *)v20 + 2008) + && sub_424829(v10, &v3->field_FA8[v3->std__vector_000FA8].field_C, (BspRenderer_stru2 *)(v20 + 4020), uFaceID) ) + { + v16 = v21->uSectorID; + if ( *((short *)v20 + 2004) == v16 ) + v16 = v21->uBackSectorID; + v3->field_FA8[v3->std__vector_000FA8].uSectorID = v16; + v3->field_FA8[v3->std__vector_000FA8].uFaceID = uFaceID; + v3->field_FA8[v3->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX); + v3->field_FA8[v3->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); + v3->field_FA8[v3->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY); + v3->field_FA8[v3->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW); + v17 = v3->std__vector_000FA8; + if ( v17 < 150 ) + { + v18 = v17 + 1; + v3->std__vector_000FA8 = v18; + v7 = v18 - 1; +LABEL_14: + sub_440639(v7); + return; + } + } + } + } + } + else + { + if ( (signed int)this->uNumFaceIDs < 1000 ) + { + this->pFaceIDs[2 * this->uNumFaceIDs] = uFaceID; + this->pFaceIDs[2 * this->uNumFaceIDs++ + 1] = a2; + } + } +} + +//----- (004B0967) -------------------------------------------------------- +void __cdecl stru170_sub_4B0967() +{ + signed int i; // edi@1 + int v1; // esi@2 + unsigned int v2; // ecx@4 + int v3; // eax@4 + int v4; // eax@6 + unsigned __int16 *v5; // edx@6 + int v6; // ecx@7 + int v7; // esi@8 + + for ( i = 0; i < (signed int)pBspRenderer->uNumFaceIDs; ++i ) + { + v1 = pBspRenderer->pFaceIDs[2 * i]; + if ( v1 >= 0 ) + { + if ( v1 < (signed int)pIndoor->uNumFaces ) + { + v2 = pBspRenderer->pFaceIDs[2 * i]; + pBLVRenderParams->field_7C = &pBspRenderer->field_FA8[pBspRenderer->pFaceIDs[2 * i + 1]].field_C; + v3 = sub_423B5D(v2); + if ( v3 ) + { + if ( sub_424829(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1) ) + { + v4 = stru_F8A590._viewport_space_y; + v5 = pBLVRenderParams->pRenderTarget; + if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) + { + v6 = 640 * stru_F8A590._viewport_space_y; + do + { + v5[v6 + stru_F8A590.array_18[v4]] = -1; + v7 = v6 + stru_F8A590.array_3D8[v4]; + v6 += 640; + v5[v7] = -1; + ++v4; + } + while ( v4 <= stru_F8A590._viewport_space_w ); + } + } + } + } + } + } +} + + +//----- (004AE5BA) -------------------------------------------------------- +Texture *BLVFace::GetTexture() +{ + unsigned int v1; // ecx@2 + + if ( uAttributes & 0x4000 ) + v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); + else + v1 = uBitmapID; + return (Texture *)(v1 != -1 ? (int)&pBitmaps_LOD->pTextures[v1] : 0); +} + + +//----- (00498B15) -------------------------------------------------------- +void IndoorLocation::Release() +{ + IndoorLocation *v1; // esi@1 + char *v2; // ebp@1 + void *v3; // ST00_4@1 + + v1 = this; + v2 = (char *)&this->ptr_0002B4_doors_ddata; + pAllocator->FreeChunk(this->ptr_0002B4_doors_ddata); + *(int *)v2 = 0; + pAllocator->FreeChunk(v1->ptr_0002B0_sector_rdata); + v1->ptr_0002B0_sector_rdata = 0; + pAllocator->FreeChunk(v1->ptr_0002B8_sector_lrdata); + v1->ptr_0002B8_sector_lrdata = 0; + pAllocator->FreeChunk(v1->ptr_2AC); + v1->ptr_2AC = 0; + pAllocator->FreeChunk(v1->pSpawnPoints); + v3 = v1->pVertices; + v1->pSpawnPoints = 0; + v1->uNumSectors = 0; + v1->uNumFaces = 0; + v1->uNumVertices = 0; + v1->uNumNodes = 0; + v1->uNumDoors = 0; + v1->uNumLights = 0; + pAllocator->FreeChunk(v3); + pAllocator->FreeChunk(v1->pFaces); + pAllocator->FreeChunk(v1->pFaceExtras); + pAllocator->FreeChunk(v1->pSectors); + pAllocator->FreeChunk(v1->pLights); + pAllocator->FreeChunk(v1->pDoors); + pAllocator->FreeChunk(v1->pNodes); + pAllocator->FreeChunk(v1->pMapOutlines); + v1->pVertices = 0; + v1->pFaces = 0; + v1->pFaceExtras = 0; + v1->pSectors = 0; + v1->pLights = 0; + v1->pDoors = 0; + v1->pNodes = 0; + v1->pMapOutlines = 0; + v1->bLoaded = 0; +} + +//----- (00498C45) -------------------------------------------------------- +int IndoorLocation::Alloc() +{ + IndoorLocation *v1; // esi@1 + void *v2; // eax@1 + const void *v3; // ST3C_4@1 + void *v4; // eax@1 + const void *v5; // ST3C_4@1 + void *v6; // eax@1 + const void *v7; // ST3C_4@1 + void *v8; // eax@1 + const void *v9; // ST3C_4@1 + void *v10; // eax@1 + const void *v11; // ST3C_4@1 + void *v12; // eax@1 + const void *v13; // ST3C_4@1 + void *v14; // eax@1 + const void *v15; // ST3C_4@1 + void *v16; // eax@1 + void *v17; // ecx@1 + signed int result; // eax@9 + + v1 = this; + v2 = pAllocator->AllocNamedChunk(this->pVertices, 0x15F90u, "L.V"); + v3 = v1->pFaces; + v1->pVertices = (Vec3_short_ *)v2; + v4 = pAllocator->AllocNamedChunk(v3, 0xEA600u, "L.F"); + v5 = v1->pFaceExtras; + v1->pFaces = (BLVFace *)v4; + v6 = pAllocator->AllocNamedChunk(v5, 0x2BF20u, "L.FX"); + v7 = v1->pSectors; + v1->pFaceExtras = (BLVFaceExtra *)v6; + v8 = pAllocator->AllocNamedChunk(v7, 0xE800u, "L.R"); + v9 = v1->pLights; + v1->pSectors = (BLVSector *)v8; + v10 = pAllocator->AllocNamedChunk(v9, 0x1900u, "L.L"); + v11 = v1->pDoors; + v1->pLights = (BLVLightMM7 *)v10; + v12 = pAllocator->AllocNamedChunk(v11, 0x3E80u, "L.D"); + v13 = v1->pNodes; + v1->pDoors = (BLVDoor *)v12; + v14 = pAllocator->AllocNamedChunk(v13, 0x9C40u, "L.BSP"); + v15 = v1->pMapOutlines; + v1->pNodes = (BSPNode *)v14; + v16 = pAllocator->AllocNamedChunk(v15, 0x14824u, "L.Map"); + v17 = v1->pVertices; + v1->pMapOutlines = (BLVMapOutlines *)v16; + if ( v17 && v1->pFaces && v1->pFaceExtras && v1->pSectors && v1->pLights && v1->pDoors && v1->pNodes && v16 ) + { + memset(v17, 90000, 0); + memset(v1->pFaces, 960000, 0); + memset(v1->pFaceExtras, 180000, 0); + memset(v1->pSectors, 59392, 0); + memset(v1->pLights, 6400, 0); + memset(v1->pDoors, 16000, 0); + memset(v1->pNodes, 40000, 0); + memset(v1->pMapOutlines, 84004, 0); + result = 1; + } + else + { + result = 0; + } + return result; +} + + + +//----- (00444810) -------------------------------------------------------- +unsigned int IndoorLocation::GetLocationIndex(const char *Str1) +{ + const char *v1; // edi@1 + signed int v2; // esi@1 + + v1 = Str1; + v2 = 0; + while ( _strcmpi(v1, _4E6BDC_loc_names[v2]) ) + { + ++v2; + if ( v2 >= 11 ) + return 0; + } + return v2 + 1; +} + + + +//----- (004488F7) -------------------------------------------------------- +void IndoorLocation::ToggleLight(unsigned int uLightID, unsigned int bToggle) +{ + char *v2; // eax@4 + + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (signed int)uLightID <= pIndoor->uNumLights - 1 && (uLightID & 0x80000000u) == 0 ) + { + v2 = (char *)&pIndoor->pLights[uLightID].uAtributes; + if ( bToggle ) + *v2 &= 0xF7u; + else + *v2 |= 8u; + pParty->uFlags |= 2u; + } +} + + +//----- (00498E0A) -------------------------------------------------------- +bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest) +{ + /*unsigned int v5; // ebx@1 + //IndoorLocation *v6; // esi@1 + FILE *v7; // edi@3 + bool result; // eax@3 + char *v9; // ecx@4 + void *v10; // eax@4 + //unsigned __int8 v11; // zf@4 + //unsigned __int8 v12; // sf@4 + int v13; // eax@5 + size_t v14; // ecx@6 + char *v15; // ecx@6 + int v16; // edx@6 + size_t v17; // ecx@6 + char *v18; // ecx@6 + int v19; // edx@6 + unsigned __int16 *v20; // edx@6 + unsigned __int16 *v21; // edx@6 + unsigned __int16 *v22; // edx@6 + __int16 v23; // ax@10 + char *v24; // ecx@10 + __int16 v25; // cx@10 + __int16 v26; // ax@11 + char *v27; // ecx@11 + unsigned __int16 v28; // ax@17 + BLVFaceExtra *v29; // ecx@17 + char *v30; // edx@17 + int v31; // ecx@20 + void *v32; // eax@25 + int v33; // eax@26 + unsigned __int16 *v34; // edx@27 + size_t v35; // ecx@27 + char *v36; // ecx@27 + int v37; // edx@27 + size_t v38; // ecx@27 + char *v39; // ecx@27 + int v40; // edx@27 + unsigned __int16 *v41; // edx@27 + unsigned __int16 *v42; // edx@27 + unsigned __int16 *v43; // edx@27 + unsigned __int16 *v44; // edx@27 + size_t v45; // ecx@27 + unsigned __int16 *v46; // edx@27 + void *v47; // eax@28 + BLVSector *v48; // eax@29 + size_t v49; // ecx@29 + unsigned __int16 *v50; // edx@31 + void *v51; // eax@32 + int v52; // eax@33 + unsigned __int16 *v53; // edx@34 + size_t v54; // ecx@34 + char *v55; // ecx@34 + int v56; // edx@34 + size_t v57; // ecx@34 + char *v58; // ecx@34 + int v59; // edx@34 + unsigned __int16 *v60; // edx@34 + unsigned __int16 *v61; // edx@34 + unsigned __int16 *v62; // edx@34 + unsigned __int16 *v63; // edx@34 + int v64; // ecx@34 + BLVDoor *v65; // ecx@36 + char *v66; // eax@37 + int v67; // edx@38 + int v68; // ecx@38 + BLVFace *v69; // edx@38 + int v70; // ecx@38 + int v71; // edx@38 + int v72; // eax@38 + unsigned __int16 v73; // ax@42 + char *v74; // ecx@42 + LayingItem *v75; // ecx@44 + size_t v76; // eax@45 + int j; // edx@46 + unsigned __int16 v78; // ax@50 + void *v79; // eax@52 + void **v80; // esi@52 + unsigned int v145; // eax@103 + void *v146; // eax@103 + unsigned int v147; // ecx@103 + int v148; // ebx@103 + unsigned int *v149; // ecx@103*/ + //size_t v150; // eax@103 + //unsigned int v151; // ebx@109 + //unsigned int v152; // ecx@116 + //unsigned int v153; // eax@117 + //size_t v154; // ebx@126 + //unsigned int v155; // ebx@134 + //size_t v156; // eax@140 + //signed int v157; // ebx@142 + //int v158; // ebx@148 + //BLVFace *v159; // eax@149 +// BLVFaceExtra *v160; // ecx@149 + //BLVFaceExtra *v161; // ecx@149 + //signed int v162; // ebx@154 + //unsigned int v163; // ebx@157 + //unsigned int v164; // ebx@157 + //unsigned int v165; // edx@158 + //char *v166; // ecx@158 + //unsigned __int16 v167; // ax@161 + //__int16 v168; // ax@165 + //unsigned int v169; // ebx@168 + //void *v170; // eax@168 + //size_t v171; // ebx@168 + //int v172; // edx@168 + //BLVDoor *v173; // ecx@169 + //int k; // eax@169 + //BLVDoor *v175; // ecx@172 + //int v176; // edx@172 + //BLVDoor *v177; // ecx@172 + //int v178; // edx@172 + //BLVDoor *v179; // ecx@172 + //int v180; // edx@172 + //BLVDoor *v181; // ecx@172 + //int v182; // edx@172 + //BLVDoor *v183; // ecx@172 + //int v184; // edx@172 + //BLVDoor *v185; // ecx@172 + //int v186; // edx@172 + //BLVDoor *v187; // ecx@172 + //int v188; // edx@172 + //unsigned __int16 *v189; // ebx@172 + //char *v190; // edx@173 + //BLVDoor *v191; // ecx@174 + //BLVDoor *l; // eax@175 + //signed int v193; // ebx@176 + //int v194; // ecx@176 + //BLVFaceExtra *v195; // ecx@176 + //BLVFace *v196; // ebx@178 + //std::string v197; // [sp-18h] [bp-680h]@66 + //void *v198; // [sp-14h] [bp-67Ch]@72 + //size_t v199; // [sp-10h] [bp-678h]@72 + //size_t v200; // [sp-Ch] [bp-674h]@72 + //const char *v201; // [sp-8h] [bp-670h]@4 + //int v202; // [sp-4h] [bp-66Ch]@4 + char v203[875]; // [sp+Ch] [bp-65Ch]@130 + char FileName[260]; // [sp+378h] [bp-2F0h]@1 + //char DstBuf; // [sp+47Ch] [bp-1ECh]@4 + __int32 Offset; // [sp+480h] [bp-1E8h]@4 + __int32 v207; // [sp+48Ch] [bp-1DCh]@4 + __int32 v208; // [sp+498h] [bp-1D0h]@4 + __int32 v209; // [sp+4A4h] [bp-1C4h]@4 + __int32 v210; // [sp+4B0h] [bp-1B8h]@4 + __int32 v211; // [sp+4BCh] [bp-1ACh]@15 + __int32 v212; // [sp+4C8h] [bp-1A0h]@15 + __int32 v213; // [sp+4D4h] [bp-194h]@25 + __int32 v214; // [sp+4E0h] [bp-188h]@25 + __int32 v215; // [sp+4ECh] [bp-17Ch]@32 + __int32 v216; // [sp+4F8h] [bp-170h]@32 + __int32 v217; // [sp+504h] [bp-164h]@40 + __int32 v218; // [sp+510h] [bp-158h]@40 + __int32 v219; // [sp+51Ch] [bp-14Ch]@43 + __int32 v220; // [sp+528h] [bp-140h]@43 + __int32 v221; // [sp+534h] [bp-134h]@52 + __int32 v222; // [sp+540h] [bp-128h]@52 + __int32 v223; // [sp+54Ch] [bp-11Ch]@52 + __int32 v224; // [sp+558h] [bp-110h]@52 + __int32 v225; // [sp+564h] [bp-104h]@52 + __int32 v226; // [sp+570h] [bp-F8h]@52 + __int32 v227; // [sp+57Ch] [bp-ECh]@52 + __int32 v228; // [sp+588h] [bp-E0h]@52 + __int32 v229; // [sp+594h] [bp-D4h]@52 + __int32 v230; // [sp+5A0h] [bp-C8h]@52 + __int32 v231; // [sp+5ACh] [bp-BCh]@52 + __int32 v232; // [sp+5B8h] [bp-B0h]@52 + __int32 v233; // [sp+5C4h] [bp-A4h]@52 + __int32 v234; // [sp+5D0h] [bp-98h]@52 + //char pName[40]; // [sp+5FCh] [bp-6Ch]@42 + //size_t pSource; // [sp+624h] [bp-44h]@67 + //char Dst[12]; // [sp+628h] [bp-40h]@9 + //char *v238; // [sp+634h] [bp-34h]@38 + ODMHeader header; // [sp+638h] [bp-30h]@61 + //void *ptr; // [sp+648h] [bp-20h]@66 + //size_t Count; // [sp+64Ch] [bp-1Ch]@109 + //int uSourceLen; // [sp+653h] [bp-15h]@66 + FILE *File; // [sp+658h] [bp-10h]@56 + //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 + //int v245; // [sp+660h] [bp-8h]@72 + //BLVFace *Src; // [sp+664h] [bp-4h]@73 + signed int Argsa; // [sp+670h] [bp+8h]@4 + signed int Argsb; // [sp+670h] [bp+8h]@7 + signed int Argsc; // [sp+670h] [bp+8h]@15 + signed int Argsd; // [sp+670h] [bp+8h]@18 + int Argse; // [sp+670h] [bp+8h]@25 + int Argsf; // [sp+670h] [bp+8h]@28 + int Argsg; // [sp+670h] [bp+8h]@32 + int Argsh; // [sp+670h] [bp+8h]@35 + signed int Argsi; // [sp+670h] [bp+8h]@40 + signed int Argsj; // [sp+670h] [bp+8h]@45 + //int Argsk; // [sp+670h] [bp+8h]@143 + //void *Argsl; // [sp+670h] [bp+8h]@155 + //signed int Argsm; // [sp+670h] [bp+8h]@161 + //signed int Argsn; // [sp+670h] [bp+8h]@175 + + //v5 = 0; + //v6 = this; + _6807E0_num_decorations_with_sounds_6807B8 = 0; + + #pragma region "loading from txt" + /*sprintf(FileName, "levels\\%s", pFilename); + if ( GetFileAttributesA(FileName) != -1 ) + { + Release(); + if ( Alloc() ) + { + v7 = fopen(FileName, "rb"); + result = 1; + if ( !v7 ) + return result; + v9 = pDest; + bLoaded = 1; + v202 = (int)v7; + v201 = (const char *)1; + *(int *)v9 = 1; + fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202); + fseek(v7, Offset, 0); + fread(&blv, 0x88u, 1u, v7); + fseek(v7, v207, 0); + fread(&uNumVertices, 1u, 4u, v7); + fseek(v7, v208, 0); + fread(pVertices, 6u, uNumVertices, v7); + fseek(v7, v209, 0); + fread(&uNumFaces, 4u, 1u, v7); + fseek(v7, v210, 0); + fread(pFaces, 0x60u, uNumFaces, v7); + v10 = pAllocator->AllocNamedChunk(ptr_2AC, blv.uFaces_fdata_Size, "L.FData"); + v202 = (int)v7; + ptr_2AC = (unsigned __int16 *)v10; + fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202); + v11 = uNumFaces == 0; + v12 = (uNumFaces & 0x80000000u) != 0; + pDest = 0; + Argsa = 0; + if ( !(v12 | v11) ) + { + v13 = 0; + do + { + pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC]; + v14 = (size_t)&pFaces[v13]; + i = v14; + v15 = &pDest[2 * *(char *)(v14 + 93) + 2]; + v16 = (int)&v15[(unsigned int)ptr_2AC]; + pDest = v15; + *(int *)(i + 52) = v16; + v17 = (size_t)&pFaces[v13]; + i = v17; + v18 = &pDest[2 * *(char *)(v17 + 93) + 2]; + v19 = (int)&v18[(unsigned int)ptr_2AC]; + pDest = v18; + *(int *)(i + 56) = v19; + i = (size_t)&pFaces[v13]; + v20 = ptr_2AC; + pDest += 2 * *(char *)(i + 93) + 2; + *(int *)(i + 60) = (int)(char *)v20 + (int)pDest; + i = (size_t)&pFaces[v13]; + v21 = ptr_2AC; + pDest += 2 * *(char *)(i + 93) + 2; + *(int *)(i + 64) = (int)(char *)v21 + (int)pDest; + i = (size_t)&pFaces[v13]; + ++v13; + v22 = ptr_2AC; + pDest += 2 * *(char *)(i + 93) + 2; + ++Argsa; + *(int *)(i + 68) = (int)(char *)v22 + (int)pDest; + pDest += 2 * *((char *)&pFaces[v13] - 3) + 2; + } + while ( Argsa < (signed int)uNumFaces ); + } + Argsb = 0; + if ( (signed int)uNumFaces > 0 ) + { + pDest = 0; + do + { + fread(Dst, 1u, 0xAu, v7); + if ( pDest[(unsigned int)pFaces + 45] & 0x40 ) + { + v23 = pTextureFrameTable->FindTextureByName(Dst); + v24 = pDest; + *(short *)&pDest[(unsigned int)pFaces + 74] = v23; + v25 = *(short *)&v24[(unsigned int)pFaces + 74]; + if ( v25 ) + { + pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25); + } + else + { + v26 = pBitmaps_LOD->LoadTexture(Dst); + v27 = pDest; + *(short *)&pDest[(unsigned int)pFaces + 74] = v26; + v27[(unsigned int)pFaces + 45] &= 0xBFu; + } + } + else + { + *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst); + } + ++Argsb; + pDest += 96; + } + while ( Argsb < (signed int)uNumFaces ); + } + fseek(v7, v211, 0); + fread(&uNumFaceExtras, 4u, 1u, v7); + fseek(v7, v212, 0); + fread(pFaceExtras, 0x24u, uNumFaceExtras, v7); + Argsc = 0; + if ( (signed int)uNumFaceExtras > 0 ) + { + pDest = 0; + do + { + fread(Dst, 1u, 0xAu, v7); + v28 = pBitmaps_LOD->LoadTexture(Dst); + v29 = pFaceExtras; + v30 = pDest; + ++Argsc; + pDest += 36; + *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28; + } + while ( Argsc < (signed int)uNumFaceExtras ); + } + Argsd = 0; + if ( (signed int)uNumFaces > 0 ) + { + pDest = 0; + do + { + v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]]; + if ( *(short *)(v31 + 26) ) + { + if ( ((BLVFaceExtra *)v31)->HasEventint() ) + pDest[(unsigned int)pFaces + 46] |= 0x10u; + else + pDest[(unsigned int)pFaces + 46] &= 0xEFu; + } + ++Argsd; + pDest += 96; + } + while ( Argsd < (signed int)uNumFaces ); + } + fseek(v7, v213, 0); + fread(&uNumSectors, 4u, 1u, v7); + fseek(v7, v214, 0); + fread(pSectors, 0x74u, uNumSectors, v7); + v32 = pAllocator->AllocNamedChunk(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); + v202 = (int)v7; + ptr_0002B0_sector_rdata = (unsigned __int16 *)v32; + fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202); + v11 = uNumSectors == 0; + v12 = uNumSectors < 0; + pDest = 0; + Argse = 0; + if ( !(v12 | v11) ) + { + v33 = 0; + do + { + pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata]; + i = (size_t)&pSectors[v33]; + v34 = ptr_0002B0_sector_rdata; + pDest += 2 * *(short *)(i + 4); + *(int *)(i + 16) = (int)(char *)v34 + (int)pDest; + v35 = (size_t)&pSectors[v33]; + i = v35; + v36 = &pDest[2 * *(short *)(v35 + 12)]; + v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata]; + pDest = v36; + *(int *)(i + 24) = v37; + v38 = (size_t)&pSectors[v33]; + i = v38; + v39 = &pDest[2 * *(short *)(v38 + 20)]; + v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata]; + pDest = v39; + *(int *)(i + 32) = v40; + i = (size_t)&pSectors[v33]; + v41 = ptr_0002B0_sector_rdata; + pDest += 2 * *(short *)(i + 28); + *(int *)(i + 40) = (int)(char *)v41 + (int)pDest; + i = (size_t)&pSectors[v33]; + v42 = ptr_0002B0_sector_rdata; + pDest += 2 * *(short *)(i + 36); + *(int *)(i + 48) = (int)(char *)v42 + (int)pDest; + i = (size_t)&pSectors[v33]; + v43 = ptr_0002B0_sector_rdata; + pDest += 2 * *(short *)(i + 44); + *(int *)(i + 64) = (int)(char *)v43 + (int)pDest; + i = (size_t)&pSectors[v33]; + v44 = ptr_0002B0_sector_rdata; + pDest += 2 * *(short *)(i + 60); + *(int *)(i + 72) = (int)(char *)v44 + (int)pDest; + v45 = (size_t)&pSectors[v33]; + ++v33; + i = v45; + v46 = ptr_0002B0_sector_rdata; + pDest += 2 * *(short *)(v45 + 68); + ++Argse; + *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest; + pDest += 2 * *((short *)&pSectors[v33] - 20); + } + while ( Argse < uNumSectors ); + } + v47 = pAllocator->AllocNamedChunk( + ptr_0002B8_sector_lrdata, + blv.uSector_lrdata_Size, + "L.RLData"); + v202 = (int)v7; + ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47; + fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202); + v11 = uNumSectors == 0; + v12 = uNumSectors < 0; + pDest = 0; + Argsf = 0; + if ( !(v12 | v11) ) + { + v48 = pSectors; + v49 = 0; + for ( i = 0; ; v49 = i ) + { + v50 = ptr_0002B8_sector_lrdata; + i += 116; + ++Argsf; + *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest); + v48 = pSectors; + pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49); + if ( Argsf >= uNumSectors ) + break; + } + } + fseek(v7, v215, 0); + fread(&uNumDoors, 4u, 1u, v7); + fseek(v7, v216, 0); + fread(pDoors, 0x50u, 0xC8u, v7); + v51 = pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); + v202 = (int)v7; + ptr_0002B4_doors_ddata = (unsigned __int16 *)v51; + fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202); + v11 = uNumDoors == 0; + v12 = uNumDoors < 0; + pDest = 0; + Argsg = 0; + if ( !(v12 | v11) ) + { + v52 = 0; + do + { + pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata]; + i = (size_t)&pDoors[v52]; + v53 = ptr_0002B4_doors_ddata; + pDest += 2 * *(short *)(i + 68); + *(int *)(i + 40) = (int)(char *)v53 + (int)pDest; + v54 = (size_t)&pDoors[v52]; + i = v54; + v55 = &pDest[2 * *(short *)(v54 + 70)]; + v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata]; + pDest = v55; + *(int *)(i + 44) = v56; + v57 = (size_t)&pDoors[v52]; + i = v57; + v58 = &pDest[2 * *(short *)(v57 + 72)]; + v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata]; + pDest = v58; + *(int *)(i + 48) = v59; + i = (size_t)&pDoors[v52]; + v60 = ptr_0002B4_doors_ddata; + pDest += 2 * *(short *)(i + 70); + *(int *)(i + 52) = (int)(char *)v60 + (int)pDest; + i = (size_t)&pDoors[v52]; + v61 = ptr_0002B4_doors_ddata; + pDest += 2 * *(short *)(i + 70); + *(int *)(i + 56) = (int)(char *)v61 + (int)pDest; + i = (size_t)&pDoors[v52]; + v62 = ptr_0002B4_doors_ddata; + pDest += 2 * *(short *)(i + 74); + *(int *)(i + 60) = (int)(char *)v62 + (int)pDest; + i = (size_t)&pDoors[v52]; + v63 = ptr_0002B4_doors_ddata; + pDest += 2 * *(short *)(i + 74); + *(int *)(i + 64) = (int)(char *)v63 + (int)pDest; + ++Argsg; + v64 = pDoors[v52].uNumOffsets; + ++v52; + pDest += 2 * v64; + } + while ( Argsg < uNumDoors ); + } + Argsh = 0; + if ( uNumDoors > 0 ) + { + v65 = pDoors; + pDest = 0; + do + { + i = 0; + v66 = &pDest[(int)v65]; + if ( *(short *)&pDest[(int)v65 + 70] > 0 ) + { + do + { + v67 = *((int *)v66 + 10); + a3 = 2 * i; + v68 = *(short *)(v67 + 2 * i); + v69 = pFaces; + ++i; + v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID]; + v71 = *((int *)v66 + 12); + v72 = a3; + v238 = (char *)v70; + *(short *)(a3 + v71) = *(short *)(v70 + 20); + *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11); + v65 = pDoors; + v66 = &pDest[(int)v65]; + } + while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] ); + } + ++Argsh; + pDest += 80; + } + while ( Argsh < uNumDoors ); + } + fseek(v7, v217, 0); + fread(&uNumLevelDecorations, 4u, 1u, v7); + fseek(v7, v218, 0); + fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7); + Argsi = 0; + if ( (signed int)uNumLevelDecorations > 0 ) + { + pDest = (char *)pLevelDecorations; + do + { + fread(pName, 1u, 0x20u, v7); + v73 = pDecorationList->GetDecorIdByName(pName); + v74 = pDest; + ++Argsi; + pDest += 32; + *(short *)v74 = v73; + } + while ( Argsi < (signed int)uNumLevelDecorations ); + } + fseek(v7, v219, 0); + fread(&uNumLayingItems, 4u, 1u, v7); + fseek(v7, v220, 0); + fread(pLayingItems, 0x70u, uNumLayingItems, v7); + if ( (signed int)uNumLayingItems > 0 ) + { + v75 = pLayingItems; + pDest = (char *)uNumLayingItems; + do + { + Argsj = 0; + v76 = 48 * v75->stru_24.uItemID; + v11 = pObjectList->uNumObjects == 0; + v12 = (pObjectList->uNumObjects & 0x80000000u) != 0; + LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76); + i = v76; + v75->uItemType = v76; + if ( v12 | v11 ) + { +LABEL_50: + v78 = 0; + } + else + { + for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 ) + { + ++Argsj; + a3 = j + 56; + if ( Argsj >= (signed int)pObjectList->uNumObjects ) + goto LABEL_50; + LOWORD(v76) = i; + } + v78 = Argsj; + } + v75->uObjectDescID = v78; + ++v75; + --pDest; + } + while ( pDest ); + } + fseek(v7, v221, 0); + fread(&uNumActors, 4u, 1u, v7); + fseek(v7, v222, 0); + fread(pActors, 0x344u, uNumActors, v7); + fseek(v7, v228, 0); + fread(&uNumChests, 4u, 1u, v7); + fseek(v7, v229, 0); + fread(pChests, 0x14CCu, uNumChests, v7); + fseek(v7, v224, 0); + fread(&uNumLights, 4u, 1u, v7); + fseek(v7, v225, 0); + fread(pLights, 0x10u, uNumLights, v7); + fseek(v7, v226, 0); + fread(&uNumNodes, 4u, 1u, v7); + fseek(v7, v227, 0); + fread(pNodes, 8u, uNumNodes, v7); + fseek(v7, v230, 0); + fread(&uNumSpawnPoints, 4u, 1u, v7); + v79 = pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); + v202 = 0; + pSpawnPoints = (SpawnPointMM7 *)v79; + fseek(v7, v231, v202); + fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7); + fseek(v7, v232, 0); + fread(&dlv, 0x28u, 1u, v7); + fseek(v7, v233, 0); + fread(&stru_5E4C90, 1u, 0xC8u, v7); + fseek(v7, v234, 0); + fread(&uLastVisitDay, 1u, 0x38u, v7); + fseek(v7, v223, 0); + v80 = (void **)&pMapOutlines; + fread(*v80, 4u, 1u, v7); + fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7); + fclose(v7); + goto LABEL_179; + } + return 4; + }*/ + #pragma endregion + + if (bLoaded) + { + Log::Warning(L"BLV is already loaded"); + return 3; + } + + if ( !pGames_LOD->DoesContainerExist(pFilename) ) + Abortf("Unable to find %s in Games.LOD", pFilename); + + //v238 = pFilename - 4; + //v81 = strlen(pFilename); + strcpy(this->pFilename, pFilename); + strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); + File = pGames_LOD->FindContainer(pFilename, 1); + //File = v82; + + Release(); + if ( !Alloc() ) + return 4; + + header.uVersion = 91969; + header.pMagic[0] = 'm'; + header.pMagic[1] = 'v'; + header.pMagic[2] = 'i'; + header.pMagic[3] = 'i'; + header.uCompressedSize = 0; + header.uDecompressedSize = 0; + fread(&header, sizeof(ODMHeader), 1u, File); + if (header.uVersion != 91969 || + header.pMagic[0] != 'm' || + header.pMagic[1] != 'v' || + header.pMagic[2] != 'i' || + header.pMagic[3] != 'i' ) + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0); + } + //v83 = header.uCompressedSize; + //pSource = header.uDecompressedSize; + //v84 = malloc(header.uDecompressedSize); + //v85 = v84; + //ptr = v84; + auto pRawBLV = malloc(header.uDecompressedSize); + memset(pRawBLV, 0, header.uDecompressedSize); + + if (header.uCompressedSize == header.uDecompressedSize) + fread(pRawBLV, header.uDecompressedSize, 1, File); + else if (header.uCompressedSize < header.uDecompressedSize) + { + auto pTmpMem = malloc(header.uCompressedSize); + { + fread(pTmpMem, header.uCompressedSize, 1, File); + + uint uDecompressedSize = header.uDecompressedSize; + zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); + + if (uDecompressedSize != header.uDecompressedSize) + Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV"); + } + free(pTmpMem); + } + else + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0); + return 0; + } + + assert(sizeof(Vec3_short_) == 6); + assert(sizeof(BLVFace) == 96); + assert(sizeof(BLVFaceExtra) == 36); + assert(sizeof(BLVSector) == 116); + assert(sizeof(LevelDecoration) == 32); + assert(sizeof(BLVLightMM7) == 16); + assert(sizeof(BSPNode) == 8); + assert(sizeof(SpawnPointMM7) == 24); + assert(sizeof(DDM_DLV_Header) == 40); + assert(sizeof(Actor) == 836); + assert(sizeof(LayingItem) == 112); + assert(sizeof(Chest) == 5324); + assert(sizeof(stru123) == 0xC8); + assert(sizeof(BLVMapOutline) == 12); + + bLoaded = true; + + auto pData = (char *)pRawBLV; + + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&blv, pData, 136); + memcpy(&uNumVertices, pData += 136, 4); + memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_)); + + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4); + + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace)); + ptr_2AC = (unsigned __int16 *)pAllocator->AllocNamedChunk(ptr_2AC, blv.uFaces_fdata_Size, "L.FData"); + + memcpy(ptr_2AC, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size); + + for (uint i = 0, j = 0; i < uNumFaces; ++i) + { + auto pFace = pFaces + i; + + pFace->pVertexIDs = ptr_2AC + j; + + j += pFace->uNumVertices + 1; + pFace->pXInterceptDisplacements = ptr_2AC + j; + + j += pFace->uNumVertices + 1; + pFace->pYInterceptDisplacements = ptr_2AC + j; + + j += pFace->uNumVertices + 1; + pFace->pZInterceptDisplacements = ptr_2AC + j; + + j += pFace->uNumVertices + 1; + pFace->pVertexUIDs = (__int16 *)(ptr_2AC + j); + + j += pFace->uNumVertices + 1; + pFace->pVertexVIDs = (__int16 *)(ptr_2AC + j); + + j += pFace->uNumVertices + 1; + /*v93 = &pFaces[v92]; + Src = v93; + v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2); + v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC); + v244 = v94; + Src->pXInterceptDisplacements = v95; + v96 = (int)&pFaces[v92]; + Src = (BLVFace *)v96; + v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2); + v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC); + v244 = v97; + Src->pYInterceptDisplacements = v98; + Src = &pFaces[v92]; + v99 = ptr_2AC; + v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); + Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244); + Src = &pFaces[v92]; + v100 = ptr_2AC; + v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); + Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244); + Src = &pFaces[v92]; + ++v92; + v101 = ptr_2AC; + v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); + ++v245; + Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244); + v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/ + } + + pGameLoadingUI_ProgressBar->Progress(); + + pData += blv.uFaces_fdata_Size; + + for (uint i = 0; i < uNumFaces; ++i) + { + auto pFace = pFaces + i; + + char pTexName[16]; + strncpy(pTexName, pData, 10); + pData += 10; + + if (pFace->uAttributes & 0x4000) + { + pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName); + if (pFace->uBitmapID) + pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID); + else + { + pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); + pFace->uAttributes &= ~0x4000; + } + } + else + pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); + } + + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumFaceExtras, pData, 4u); + memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra)); + pData += uNumFaceExtras * sizeof(BLVFaceExtra); + + pGameLoadingUI_ProgressBar->Progress(); + + //v108 = (char *)v107 + 36 * uNumFaceExtras; + //v245 = 0; + //*(int *)((char *)&uSourceLen + 1) = 0; + for (uint i = 0; i < uNumFaceExtras; ++i) + { + char pTexName[32]; + strncpy(pTexName, pData, 10); + pData += 10; + + if (!strcmp(pTexName, "")) + pFaceExtras[i].uAdditionalBitmapID = -1; + else + pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName); + } + + + for (uint i = 0; i < uNumFaces; ++i) + { + auto pFace = pFaces + i; + auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID; + + if (pFaceExtra->uEventID) + { + if (pFaceExtra->HasEventint()) + pFace->uAttributes |= 0x100000; + else + pFace->uAttributes &= ~0x100000; + } + } + + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumSectors, pData, 4); + memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector)); + pData += 4 + uNumSectors * sizeof(BLVSector); + + pGameLoadingUI_ProgressBar->Progress(); + + ptr_0002B0_sector_rdata = (unsigned short *)pAllocator->AllocNamedChunk(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); + memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size); + pData += blv.uSector_rdata_Size; + + for (uint i = 0, j = 0; i < uNumSectors; ++i) + { + auto pSector = pSectors + i; + + pSector->pFloors = ptr_0002B0_sector_rdata + j; + j += pSector->uNumFloors; + + pSector->pWalls = ptr_0002B0_sector_rdata + j; + j += pSector->field_C; + + pSector->pCeilings = ptr_0002B0_sector_rdata + j; + j += pSector->field_14; + + pSector->pFluids = ptr_0002B0_sector_rdata + j; + j += pSector->field_1C; + + pSector->pPortals = ptr_0002B0_sector_rdata + j; + j += pSector->uNumPortals; + + pSector->pFaceIDs = ptr_0002B0_sector_rdata + j; + j += pSector->field_2C; + + pSector->pCogs = ptr_0002B0_sector_rdata + j; + j += pSector->field_3C; + + pSector->pDecorationIDs = ptr_0002B0_sector_rdata + j; + j += pSector->uNumDecorations; + + pSector->pMarkers = ptr_0002B0_sector_rdata + j; + j += pSector->field_4C; + + + //do + //{ + /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); + v244 = &pSectors[v118]; + v119 = ptr_0002B0_sector_rdata; + Src = (BLVFace *)((char *)Src + 2 * v244->field_4); + v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src); + v120 = (int)&pSectors[v118]; + v244 = (BLVSector *)v120; + v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12)); + v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata); + Src = v121; + v244->pCeilings = v122; + v123 = (int)&pSectors[v118]; + v244 = (BLVSector *)v123; + v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20)); + v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata); + Src = v124; + v244->pFluids = v125; + v244 = &pSectors[v118]; + v126 = ptr_0002B0_sector_rdata; + Src = (BLVFace *)((char *)Src + 2 * v244->field_1C); + v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src); + v244 = &pSectors[v118]; + v127 = ptr_0002B0_sector_rdata; + Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals); + v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src); + v244 = &pSectors[v118]; + v128 = ptr_0002B0_sector_rdata; + Src = (BLVFace *)((char *)Src + 2 * v244->field_2C); + v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src); + v244 = &pSectors[v118]; + v129 = ptr_0002B0_sector_rdata; + Src = (BLVFace *)((char *)Src + 2 * v244->field_3C); + v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src); + v130 = (int)&pSectors[v118]; + ++v118; + v244 = (BLVSector *)v130; + v131 = ptr_0002B0_sector_rdata; + Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68)); + ++v245; + *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src; + Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/ + //} + //while ( v245 < uNumSectors ); + } + + ptr_0002B8_sector_lrdata = (unsigned __int16 *)pAllocator->AllocNamedChunk(ptr_0002B8_sector_lrdata, blv.uSector_lrdata_Size, "L.RLData"); + memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size); + pData += blv.uSector_lrdata_Size; + + pGameLoadingUI_ProgressBar->Progress(); + + for (uint i = 0, j = 0; i < uNumSectors; ++i) + { + pSectors->pLights = (unsigned __int16 *)(ptr_0002B8_sector_lrdata + j); + j += pSectors->uNumLights; + } + + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumDoors, pData, 4); + pData += 4; + + pGameLoadingUI_ProgressBar->Progress(); + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumLevelDecorations, pData, 4); + memcpy(pLevelDecorations, pData + 4, uNumLevelDecorations * sizeof(LevelDecoration)); + pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration); + + for (uint i = 0; i < uNumLevelDecorations; ++i) + { + pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData); + + pData += 32; + } + + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumLights, pData, 4); + memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7)); + pData += 4 + uNumLights * sizeof(BLVLightMM7); + + pGameLoadingUI_ProgressBar->Progress(); + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumNodes, pData, 4); + memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode)); + pData += 4 + uNumNodes * sizeof(BSPNode); + + pGameLoadingUI_ProgressBar->Progress(); + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumSpawnPoints, pData, 4); + pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, uNumSpawnPoints * sizeof(SpawnPointMM7), "Spawn"); + memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7)); + pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7); + + pGameLoadingUI_ProgressBar->Progress(); + pGameLoadingUI_ProgressBar->Progress(); + + //v201 = (const char *)v148; + //v200 = (size_t)pMapOutlines; + memcpy(&pMapOutlines->uNumOutlines, pData, 4); + memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline)); + //v149 = pMapOutlines; + //v199 = 12 * *v149; + //memcpy(v149 + 1, (const void *)(v148 + 4), v199); + free(pRawBLV); + pRawBLV = nullptr; + + void *pRawDLV = nullptr; + strcpy(&pFilename[strlen(pFilename) - 4], ".dlv"); + File = pNew_LOD->FindContainer(pFilename, 1); + fread(&header, 0x10u, 1u, File);//(FILE *)v245); + bool _v244 = false; + if (header.uVersion != 91969 || + header.pMagic[0] != 'm' || + header.pMagic[1] != 'v' || + header.pMagic[2] != 'i' || + header.pMagic[3] != 'i' ) + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0); + _v244 = true; + } + else + { + pRawDLV = malloc(header.uDecompressedSize); + if (header.uCompressedSize == header.uDecompressedSize) + fread(pRawDLV, 1, header.uCompressedSize, File); + else if (header.uCompressedSize < header.uDecompressedSize) + { + auto pTmpMem = malloc(header.uCompressedSize); + { + fread(pTmpMem, header.uCompressedSize, 1, File); + + uint uDecompressedSize = header.uDecompressedSize; + zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); + + if (uDecompressedSize != header.uDecompressedSize) + Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV"); + } + free(pTmpMem); + } + else + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0); + + pData = (char *)pRawDLV; + } + + memcpy(&dlv, pData, 40); + pData += 40; + + //v152 = dlv.uNumFacesInBModels; + if (dlv.uNumFacesInBModels) + { + //v153 = dlv.uNumDecorations; + if (dlv.uNumDecorations) + { + if (dlv.uNumFacesInBModels != uNumFaces || + dlv.uNumDecorations != uNumLevelDecorations) + _v244 = true; + } + } + + if (dword_6BE364_game_settings_1 & 0x2000 ) + _i = 29030400; + bool _a = false; + if ( a3 - dlv.uLastRepawnDay >= _i && strcmpi(pCurrentMapName, "d29.dlv") ) + _a = true; + + //v154 = 875; + if (_v244) + { + memset(v203, 0, 0x36B); + goto LABEL_132; + } + if (_a || !dlv.uLastRepawnDay ) + { + memcpy(v203, pData, 0x36B); +LABEL_132: + free(File); + dlv.uLastRepawnDay = a3; + if (_v244) + ++dlv.uNumRespawns; + //v201 = pFilename; + *(int *)pDest = 1; + File = pGames_LOD->FindContainer(pFilename, 0); + fread(&header, 0x10u, 1u, File); + auto v155 = header.uCompressedSize; + auto Count = header.uDecompressedSize; + auto Src = (BLVFace *)malloc(header.uDecompressedSize); + File = (FILE *)Src; + if ( v155 <= Count ) + { + if ( v155 == Count ) + { + fread(Src, 1u, Count, File); + } + else + { + auto _uSourceLen = malloc(v155); + fread(_uSourceLen, v155, 1u, File); + zlib::MemUnzip(Src, &Count, _uSourceLen, v155); + free(_uSourceLen); + } + } + else + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0); + } + pData = ((char *)Src + 40); + //v154 = 875; + goto LABEL_140; + } + *(int *)pDest = 0; +LABEL_140: + //v202 = (int)".blv"; + //v156 = strlen(pFilename); + strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); + memcpy(_visible_outlines, pData, 875); + pData += 875; + + if ( *(int *)pDest ) + memcpy(_visible_outlines, v203, 875); + + for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i) + { + auto pVertex = pMapOutlines->pOutlines + i; + if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8]) + pVertex->uFlags |= 1; + } + + + for (uint i = 0; i < uNumFaces; ++i) + { + auto pFace = pFaces + i; + auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID; + + memcpy(&pFace->uAttributes, pData, 4); + pData += 4; + + if (pFaceExtra->uEventID) + { + if (pFaceExtra->HasEventint()) + pFace->uAttributes |= 0x100000; + else + pFace->uAttributes &= ~0x100000; + } + } + + pGameLoadingUI_ProgressBar->Progress(); + + for (uint i = 0; i < uNumLevelDecorations; ++i) + { + memcpy(&pLevelDecorations[i].field_2, pData, 2); + pData += 2; + } + + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumActors, pData, 4); + memcpy(pActors, pData + 4, uNumActors * sizeof(Actor)); + pData += 4 + uNumActors * sizeof(Actor); + + pGameLoadingUI_ProgressBar->Progress(); + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumLayingItems, pData, 4); + memcpy(pLayingItems, pData + 4, uNumLayingItems * sizeof(LayingItem)); + pData += 4 + uNumLayingItems * sizeof(LayingItem); + + pGameLoadingUI_ProgressBar->Progress(); + + for (uint i = 0; i < uNumLayingItems; ++i) + { + auto pItem = pLayingItems + i; + + if (pItem->stru_24.uItemID && !(pItem->uAttributes & 0x0100)) + { + pItem->uItemType = pItemsTable->pItems[pItem->stru_24.uItemID - 1].uSpriteID; + + uint uObjectID = 0; + for (uint j = 0; j < pObjectList->uNumObjects; ++j) + if (pItem->uItemType == pObjectList->pObjects[j].uObjectID) + { + pItem->uObjectDescID = j; + break; + } + } + } + + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&uNumChests, pData, 4); + memcpy(pChests, pData + 4, uNumChests * sizeof(Chest)); + pData += 4 + uNumChests * sizeof(Chest); + + pGameLoadingUI_ProgressBar->Progress(); + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(pDoors, pData, 0x3E80); + pData += 0x3E80; + + //v201 = (const char *)blv.uDoors_ddata_Size; + //v200 = (size_t)ptr_0002B4_doors_ddata; + //v170 = pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); + //v171 = blv.uDoors_ddata_Size; + ptr_0002B4_doors_ddata = (unsigned __int16 *)pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); + memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size); + pData += blv.uDoors_ddata_Size; + + //Src = (BLVFace *)((char *)Src + v171); + //v172 = 0; + //v245 = 0; + //if (uNumDoors > 0) + for (uint i = 0, j = 0; i < uNumDoors; ++i) + { + auto pDoor = pDoors + i; + + pDoor->pVertexIDs = ptr_0002B4_doors_ddata + j; + j += pDoor->uNumVertices; + + pDoor->pFaceIDs = ptr_0002B4_doors_ddata + j; + j += pDoor->uNumFaces; + + pDoor->pSectorIDs = ptr_0002B4_doors_ddata + j; + j += pDoor->field_48; + + pDoor->pDeltaUs = (short *)(ptr_0002B4_doors_ddata + j); + j += pDoor->uNumFaces; + + pDoor->pDeltaVs = (short *)(ptr_0002B4_doors_ddata + j); + j += pDoor->uNumFaces; + + pDoor->pXOffsets = ptr_0002B4_doors_ddata + j; + j += pDoor->uNumOffsets; + + pDoor->pYOffsets = ptr_0002B4_doors_ddata + j; + j += pDoor->uNumOffsets; + + pDoor->pZOffsets = ptr_0002B4_doors_ddata + j; + j += pDoor->uNumOffsets; + /*v173 = pDoors; + for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) ) + { + v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172); + v175 = &pDoors[k]; + v176 = v172 + 2 * v175->uNumVertices; + v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176); + v177 = &pDoors[k]; + v178 = v176 + 2 * v177->uNumFaces; + v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178); + v179 = &pDoors[k]; + v180 = v178 + 2 * v179->field_48; + v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180); + v181 = &pDoors[k]; + v182 = v180 + 2 * v181->uNumFaces; + v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182); + v183 = &pDoors[k]; + v184 = v182 + 2 * v183->uNumFaces; + v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184); + v185 = &pDoors[k]; + v186 = v184 + 2 * v185->uNumOffsets; + v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186); + v187 = &pDoors[k]; + ++k; + v188 = v186 + 2 * v187->uNumOffsets; + v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188); + ++v245; + v187->pZOffsets = v189; + v173 = pDoors; + if ( v245 >= uNumDoors ) + break; + }*/ + } + //v190 = 0; + //v245 = 0; + for (uint i = 0; i < uNumDoors; ++i) + { + auto pDoor = pDoors + i; + + for (uint j = 0; j < pDoor->uNumFaces; ++j) + { + auto pFace = pFaces + pDoor->pFaceIDs[j]; + auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID; + + pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU; + pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV; + } + //v191 = pDoors; + //pDest = 0; + //do + // { + /*Argsn = 0; + for ( l = (BLVDoor *)&v190[(int)v191]; + Argsn < *(short *)&v190[(int)v191 + 70]; + l = (BLVDoor *)&v190[(int)v191] ) + { + v193 = Argsn; + v194 = l->pFaceIDs[Argsn++]; + v195 = &pFaceExtras[pFaces[v194].uFaceExtraID]; + l->pDeltaUs[v193] = v195->sTextureDeltaU; + v190 = pDest; + *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV; + v191 = pDoors; + } + ++v245; + v190 += 80; + pDest = v190;*/ + //} + //while ( v245 < uNumDoors ); + } + + + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&stru_5E4C90, pData, 0xC8); + pData += 0xC8; + + pGameLoadingUI_ProgressBar->Progress(); + + memcpy(&stru1, pData, 0x38u); + pData += 0x38; + + free(pRawDLV); + //v5 = 0; + + pSoundList->LoadSound(64, 0); + pSoundList->LoadSound(103, 0); + pSoundList->LoadSound(63, 0); + pSoundList->LoadSound(102, 0); + pSoundList->LoadSound(50, 0); + pSoundList->LoadSound(89, 0); + + return 0; +} + + +//----- (0049AC17) -------------------------------------------------------- +int IndoorLocation::GetSector(int sX, int sY, int sZ) +{ + int v4; // esi@1 + //unsigned __int8 v5; // zf@1 + //unsigned __int8 v6; // sf@1 + //unsigned __int8 v7; // of@1 + //BLVSector *v8; // eax@3 + //int v9; // edi@9 + //int v10; // eax@9 + //int v11; // edx@9 + //int v12; // eax@10 + //unsigned __int16 v13; // ax@12 + //int v14; // edi@14 + //BLVFace *v15; // eax@14 + //BLVFace *v16; // edi@14 + //PolygonType v17; // al@14 + //unsigned __int16 *pVertexIDs; // esi@16 + //Vec3_short_ *v19; // eax@16 + //int v20; // edx@16 + //unsigned __int16 *v21; // esi@17 + //int v22; // edi@19 + //int v23; // edi@20 + //Vec3_short_ *v24; // edx@20 + signed int v25; // edx@21 + int v26; // ebx@23 + //int v27; // edx@26 + //signed __int64 v28; // qtt@26 + ///Vec3_short_ *v29; // eax@26 + //Vec3_short_ *v30; // edx@26 + //int v31; // edx@26 + signed int v32; // edi@27 + signed __int64 v33; // qtt@27 + //Vec3_short_ *v34; // edx@27 + int v35; // edx@32 + int v37; // edi@38 + int v38; // ebx@40 + int v39; // eax@41 + BLVFace *v40; // esi@42 + PolygonType v41; // dl@42 + int v42; // edx@43 + int v43[50]; // [sp+Ch] [bp-108h]@1 + //int v44; // [sp+D4h] [bp-40h]@9 + //int v45; // [sp+D8h] [bp-3Ch]@14 + //int v46; // [sp+DCh] [bp-38h]@14 + //int v47; // [sp+E0h] [bp-34h]@19 + //int v48; // [sp+E4h] [bp-30h]@9 + //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 + bool v50; // [sp+ECh] [bp-28h]@19 + int v51; // [sp+F0h] [bp-24h]@9 + //unsigned int v52; // [sp+F4h] [bp-20h]@2 + int v53; // [sp+F8h] [bp-1Ch]@10 + int v54; // [sp+FCh] [bp-18h]@16 + int v55; // [sp+100h] [bp-14h]@1 + int v56; // [sp+104h] [bp-10h]@1 + int v57; // [sp+108h] [bp-Ch]@16 + //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 + int v59; // [sp+110h] [bp-4h]@16 + + v4 = 0; + //v7 = __OFSUB__(this->uNumSectors, 1); + //v5 = this->uNumSectors == 1; + //v6 = this->uNumSectors - 1 < 0; + v55 = 0; + v43[0] = 0; + //v56 = 1; + if (uNumSectors < 2) + return 0; + + for (uint i = 1; i < uNumSectors; ++i) + { + auto pSector = pSectors + i; + + if (pSector->pBounding.x1 <= sX && pSector->pBounding.x2 >= sX) + if (pSector->pBounding.y1 <= sY && pSector->pBounding.y2 >= sY) + if (pSector->pBounding.z1 - 64 <= sZ && pSector->pBounding.z2 + 64 >= sZ) + { + Log::Warning(L"Sector[%u]", i); + v51 = pSector->uNumFloors + pSector->uNumPortals; + if (!v51) + continue; + + //v9 = pSector->uNumFloors; + //v10 = v9 + pSector->uNumPortals; + //v11 = 0; + //v44 = v9; + //v48 = 0; + + //v12 = -2 * v9; + //v53 = -2 * v9; + for (uint j = 0; j < v51; ++j) + { + unsigned int uFaceID; + if (j < pSector->uNumFloors) + uFaceID = pSector->pFloors[j]; + else + uFaceID = pSector->pPortals[j - pSector->uNumFloors]; + + auto pFace = pFaces + uFaceID; + //v14 = (signed __int16)v13; + //v15 = this->pFaces; + //v46 = v13; + //v14 *= 96; + //v45 = v13 * sizeof(BLVFace); + //v16 = pFaces + uFaceID; + //v17 = v16->uPolygonType; + if (pFace->uPolygonType == POLYGON_Floor || + pFace->uPolygonType == POLYGON_InBetweenFloorAndWall) + { + //pVertexIDs = pFace->pVertexIDs; + //v19 = this->pVertices; + //v20 = pVertices[pFace->pVertexIDs[0]].y; + v54 = 0; + //v57 = 0; + //v5 = v16->uNumVertices == 0; + v59 = pVertices[pFace->pVertexIDs[0]].y >= sY; + + //v21 = pFace->pVertexIDs + 1; + for (uint k = 1; k < pFace->uNumVertices; ++k) + { + if (v54 >= 2) + break; + + //v49 = &pVertices[pFace->pVertexIDs[k]]; + auto v2 = &pVertices[pFace->pVertexIDs[k]]; + //v22 = pVertex->y; + //v47 = pVertex->y; + v50 = v2->y >= sY; + if ( v59 ^ v50 ) + { + //v58 = &pVertices[pFace->pVertexIDs[k - 1]]; + auto v1 = &pVertices[pFace->pVertexIDs[k - 1]]; + //v23 = v58->x; + //HIWORD(v24) = HIWORD(v49); + //LOWORD(v24) = v49->x; + //v49 = v24; + //v59 = v49->x; + v25 = v1->x >= sX ? 0 : 2; // BUG TODO TROLOLO + v26 = v25 | v2->x < sX; // SWAP v1 and v2 till the result's correct + if ( v26 != 3 ) + { + if (!v26) + ++v54; + else + { + if (v1->x >= v2->x) + { + int _a58; + int _a59; + + v32 = v1->x - v2->x; + LODWORD(v33) = v32 << 16; + HIDWORD(v33) = v32 >> 16; + _a58 = v33 / (v1->y - v2->y); + _a59 = (unsigned __int64)(_a58 * (__int64)(sY - v2->y)) >> 16; + + if (v59 + pVertices[k].x > sX) + ++v54; + } + else + { + int _a58; + int _a59; + v32 = v2->x - v1->x; + LODWORD(v33) = v32 << 16; + HIDWORD(v33) = v32 >> 16; + _a58 = v33 / (v2->y - v1->y); + _a59 = (unsigned __int64)(_a58 * (signed __int64)(sY - v1->y)) >> 16; + + if (_a59 + pVertices[k - 1].x > sX) + ++v54; + } + } + } + } + + v59 = v50; + } + + if (pFace->uNumVertices) + { + if (v54 == 1) + { + v35 = v55++; + v43[v35] = uFaceID; + } + } + } + } + v4 = v43[0]; + } + } + + if ( v55 == 1 ) + return this->pFaces[v4].uSectorID; + v37 = 0; + if ( !v55 ) + return 0; + v38 = 0; + v53 = 0xFFFFFFu; + if ( v55 > 0 ) + { + v39 = sY; + while ( 1 ) + { + v40 = &this->pFaces[v43[v37]]; + v41 = v40->uPolygonType; + if ( v41 == 3 ) + break; + if ( v41 == 4 ) + { + v51 = v40->zCalc1; + v57 = (unsigned __int64)(v51 * (signed __int64)(sX << 16)) >> 16; + v56 = sY << 16; + v51 = v40->zCalc2; + v56 = (unsigned __int64)(v51 * (signed __int64)(sY << 16)) >> 16; + v42 = (v56 + v40->zCalc3 + v57 + 32768) >> 16; + goto LABEL_46; + } +LABEL_47: + if ( v39 >= 0 ) + { + if ( v39 < v53 ) + { + v38 = v40->uSectorID; + v53 = v39; + } + } + ++v37; + if ( v37 >= v55 ) + return v38; + } + v42 = this->pVertices[*v40->pVertexIDs].z; +LABEL_46: + v39 = sZ - v42; + goto LABEL_47; + } + return v38; +} +// 49AC17: using guessed type int var_108[50]; + + +//----- (00498A41) -------------------------------------------------------- +char BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) +{ + BLVFace *v3; // ebx@1 + int v4; // eax@1 + signed __int64 v5; // qax@2 + double v6; // st7@8 + Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8 + + v3 = this; + LOBYTE(v4) = this->uPolygonType; + if ( (char)v4 == POLYGON_VerticalWall ) + { + a2->x = -this->pFacePlane_old.vNormal.y; + LODWORD(v5) = this->pFacePlane_old.vNormal.x; +LABEL_9: + a2->y = v5; + v4 = 0; + a2->z = 0; + a3->y = 0; + a3->z = 0xFFFF0000u; +LABEL_11: + a3->x = v4; + goto LABEL_12; + } + if ( (char)v4 == POLYGON_Floor || (char)v4 == POLYGON_Ceiling ) + { +LABEL_10: + v4 = 0; + a2->x = 0x10000u; + a2->z = 0; + a2->y = 0; + a3->y = 0xFFFF0000u; + a3->z = 0; + goto LABEL_11; + } + if ( (char)v4 == POLYGON_InBetweenFloorAndWall || (char)v4 == POLYGON_InBetweenCeilingAndWall ) + { + if ( abs(this->pFacePlane_old.vNormal.z) < 46441 ) + { + a1.x = (double)-v3->pFacePlane_old.vNormal.y; + a1.y = (double)v3->pFacePlane_old.vNormal.x; + a1.z = 0.0; + a1.Normalize(); + v6 = a1.y * 65536.0; + a2->x = (signed __int64)(a1.x * 65536.0); + v5 = (signed __int64)v6; + goto LABEL_9; + } + goto LABEL_10; + } +LABEL_12: + if ( BYTE2(v3->uAttributes) & 0x80 ) + { + a2->x = -a2->x; + a2->y = -a2->y; + a2->z = -a2->z; + } + if ( BYTE3(v3->uAttributes) & 1 ) + { + a3->x = -a3->x; + a3->y = -a3->y; + a3->z = -a3->z; + } + return v4; +} + +//----- (0044C23B) -------------------------------------------------------- +int BLVFaceExtra::HasEventint() +{ + signed int v1; // eax@1 + Event *v2; // esi@2 + signed int result; // eax@5 + signed int v4; // eax@6 + + v1 = 0; + if ( (signed int)(uLevelEVT_NumEvents - 1) <= 0 ) + goto LABEL_5; + v2 = pLevelEVT_Events; + while ( v2->uEventID != this->uEventID ) + { + ++v1; + ++v2; + if ( v1 >= (signed int)(uLevelEVT_NumEvents - 1) ) + goto LABEL_5; + } + v4 = v1; + if ( pLevelEVT[pLevelEVT_Events[v4 + 1].uEventOffsetInEVT + 4] != 1 + || pLevelEVT[pLevelEVT_Events[v4].uEventOffsetInEVT + 4] != 4 ) +LABEL_5: + result = 0; + else + result = 1; + return result; +} + + + + +//----- (0046F228) -------------------------------------------------------- +void __cdecl BLV_UpdateDoors() +{ + int v0; // ebx@1 + int v1; // edi@1 + BLVDoor *v2; // esi@3 + unsigned __int16 v3; // ax@3 + unsigned int v4; // ecx@5 + int v5; // eax@8 + int v6; // ecx@8 + int v7; // eax@12 + int v8; // eax@16 + unsigned __int8 v9; // zf@18 + char v10; // sf@18 + unsigned __int8 v11; // of@18 + int v12; // edi@19 + int v13; // ecx@19 + __int16 v14; // ax@19 + BLVFace *v15; // ebx@24 + unsigned __int16 *v16; // ecx@24 + Vec3_short_ *v17; // esi@24 + int v18; // eax@24 + int v19; // edx@24 + signed int v20; // eax@24 + Vec3_short_ *v21; // ecx@24 + double v22; // st7@24 + double v23; // st6@24 + int v24; // esi@25 + int v25; // eax@25 + BLVDoor *v26; // edi@25 + signed __int64 v27; // qtt@27 + BLVFaceExtra *v28; // esi@32 + int v29; // ecx@34 + int v30; // edx@34 + unsigned __int64 v31; // qax@34 + int v32; // eax@34 + unsigned __int16 *v33; // eax@35 + Vec3_short_ *v34; // eax@35 + int v35; // ecx@35 + int v36; // edx@35 + signed int v37; // eax@35 + signed int v38; // edx@35 + int v39; // eax@35 + int v40; // edx@35 + unsigned __int8 v41; // cf@35 + unsigned __int16 *v42; // edi@36 + Vec3_short_ *v43; // edi@36 + int v44; // ecx@36 + int v45; // edi@36 + int v46; // ecx@36 + __int16 *v47; // edx@44 + int v48; // ecx@44 + unsigned int v49; // ecx@46 + unsigned __int16 v50; // ax@48 + unsigned int v51; // eax@51 + unsigned __int16 v52; // ax@54 + int v53; // ecx@57 + int v54; // edx@57 + unsigned __int64 v55; // qax@57 + int v56; // ecx@58 + int v57; // eax@58 + int v58; // eax@59 + SoundID v59; // [sp-24h] [bp-88h]@12 + signed int v60; // [sp-20h] [bp-84h]@12 + unsigned int v61; // [sp-1Ch] [bp-80h]@12 + signed int v62; // [sp-18h] [bp-7Ch]@12 + signed int v63; // [sp-14h] [bp-78h]@12 + int v64; // [sp-10h] [bp-74h]@12 + unsigned int v65; // [sp-Ch] [bp-70h]@12 + int v66; // [sp-8h] [bp-6Ch]@12 + int v67; // [sp+8h] [bp-5Ch]@31 + int v68; // [sp+Ch] [bp-58h]@34 + int v69; // [sp+10h] [bp-54h]@34 + int v70; // [sp+14h] [bp-50h]@31 + int v71; // [sp+18h] [bp-4Ch]@34 + int v72; // [sp+1Ch] [bp-48h]@34 + int v73; // [sp+20h] [bp-44h]@24 + __int16 v74; // [sp+24h] [bp-40h]@24 + int v75; // [sp+28h] [bp-3Ch]@36 + int v76; // [sp+2Ch] [bp-38h]@36 + int v77; // [sp+30h] [bp-34h]@36 + int v78; // [sp+34h] [bp-30h]@36 + int v79; // [sp+38h] [bp-2Ch]@19 + unsigned int v80; // [sp+3Ch] [bp-28h]@2 + int v81; // [sp+40h] [bp-24h]@1 + int v82; // [sp+44h] [bp-20h]@35 + int v83; // [sp+48h] [bp-1Ch]@34 + int v84; // [sp+4Ch] [bp-18h]@34 + int v85; // [sp+50h] [bp-14h]@19 + SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 + BLVDoor *v87; // [sp+58h] [bp-Ch]@3 + int v88; // [sp+5Ch] [bp-8h]@18 + int v89; // [sp+60h] [bp-4h]@6 + + v0 = 0; + v1 = 0; + eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; + v81 = 0; + if ( pIndoor->uNumDoors > 0 ) + { + v80 = 0; + do + { + v2 = &pIndoor->pDoors[v80 / 0x50]; + v87 = &pIndoor->pDoors[v80 / 0x50]; + v3 = pIndoor->pDoors[v80 / 0x50].uState; + if ( v3 == (short)v0 || v3 == 2 ) + { + v2->uAttributes &= 0xFFFFFFFDu; + goto LABEL_62; + } + v2->uTimeSinceTriggered += pEventTimer->uTimeElapsed; + v4 = v2->uTimeSinceTriggered; + if ( v2->uState == 1 ) + { + v89 = (signed int)(v4 * v2->uCloseSpeed) / 128; + if ( v89 >= v2->uMoveLength ) + { + v89 = v2->uMoveLength; + v2->uState = BLVDoor::Open; +LABEL_10: + if ( !(v2->uAttributes & 6) && v2->uNumVertices != (short)v0 ) + { + v66 = v0; + v65 = v0; + v64 = v0; + v7 = 8 * v1; + v63 = v0; + v62 = -1; + LOBYTE(v7) = 8 * v1 | 1; + v61 = v0; + v60 = v7; + v59 = (SoundID)((int)eDoorSoundID + 1); +LABEL_17: + pAudioPlayer->PlaySound(v59, v60, v61, v62, v63, v64, v65, v66); + goto LABEL_18; + } + goto LABEL_18; + } + } + else + { + v5 = (signed int)(v4 * v2->uOpenSpeed) / 128; + v6 = v2->uMoveLength; + if ( v5 >= v6 ) + { + v89 = v0; + v2->uState = (BLVDoor::State)v0; + goto LABEL_10; + } + v89 = v6 - v5; + } + if ( !(v2->uAttributes & 6) && v2->uNumVertices != (short)v0 ) + { + v66 = v0; + v65 = v0; + v64 = v0; + v8 = 8 * v1; + v63 = v0; + v62 = -1; + LOBYTE(v8) = 8 * v1 | 1; + v61 = 1; + v60 = v8; + v59 = eDoorSoundID; + goto LABEL_17; + } +LABEL_18: + v11 = __OFSUB__(v2->uNumVertices, (short)v0); + v9 = v2->uNumVertices == (short)v0; + v10 = (signed __int16)(v2->uNumVertices - v0) < 0; + v88 = v0; + if ( !((unsigned __int8)(v10 ^ v11) | v9) ) + { + do + { + v12 = v88; + v13 = v2->pVertexIDs[v88]; + v85 = v89; + v79 = v2->vDirection.x; + v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; + v13 *= 6; + *(__int16 *)((char *)&pIndoor->pVertices->x + v13) = ((unsigned int)(v79 * v89) >> 16) + v2->pXOffsets[v88]; + v85 = v89; + v79 = v2->vDirection.y; + v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; + *(__int16 *)((char *)&pIndoor->pVertices->y + v13) = ((unsigned int)(v79 * v89) >> 16) + v2->pYOffsets[v12]; + v85 = v89; + v79 = v2->vDirection.z; + v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; + v14 = ((unsigned int)(v79 * v89) >> 16) + v2->pZOffsets[v12]; + ++v88; + *(__int16 *)((char *)&pIndoor->pVertices->z + v13) = v14; + } + while ( v88 < v2->uNumVertices ); + v1 = v81; + } + v11 = __OFSUB__(v2->uNumFaces, (short)v0); + v9 = v2->uNumFaces == (short)v0; + v10 = (signed __int16)(v2->uNumFaces - v0) < 0; + v88 = v0; + if ( !((unsigned __int8)(v10 ^ v11) | v9) ) + { + while ( 1 ) + { + v15 = &pIndoor->pFaces[v2->pFaceIDs[v88]]; + v16 = v15->pVertexIDs; + v17 = &pIndoor->pVertices[*v16]; + v18 = v15->pFacePlane_old.vNormal.y; + v73 = *(int *)&v17->x; + v74 = v17->z; + v19 = v15->pFacePlane_old.vNormal.z; + v20 = -(v19 * v74 + (signed __int16)v73 * v15->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); + v15->pFacePlane_old.dist = v20; + v21 = &pIndoor->pVertices[*v16]; + v79 = v21->x; + v22 = (double)v79; + v23 = (double)v21->y; + v79 = v21->z; + v15->pFacePlane.dist = -((double)v79 * v15->pFacePlane.vNormal.z + + v23 * v15->pFacePlane.vNormal.y + + v22 * v15->pFacePlane.vNormal.x); + if ( v19 ) + { + v24 = abs(v20 >> 15); + v25 = abs(v15->pFacePlane_old.vNormal.z); + v26 = v87; + if ( v24 > v25 ) + Abortf( + "Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", + v87->uDoorID, + v87->pFaceIDs[v88], + v15->pFacePlane_old.dist, + v15->pFacePlane_old.vNormal.z); + v79 = v15->pFacePlane_old.vNormal.z; + v85 = v15->pFacePlane_old.dist; + LODWORD(v27) = v85 << 16; + HIDWORD(v27) = v85 >> 16; + v85 = v27 / v79; + v15->zCalc3 = -(v27 / v79); + } + else + { + v26 = v87; + } + if ( BYTE2(v15->uAttributes) & 4 || pRenderer->pRenderD3D ) + v15->_get_normals((Vec3_int_ *)&v70, (Vec3_int_ *)&v67); + v28 = &pIndoor->pFaceExtras[v15->uFaceExtraID]; + if ( !pRenderer->pRenderD3D ) + { + if ( !(BYTE2(v15->uAttributes) & 4) ) + goto LABEL_59; + v79 = v26->vDirection.x; + v83 = (unsigned __int64)(v79 * (signed __int64)v70) >> 16; + v85 = v71; + v79 = v26->vDirection.y; + v85 = (unsigned __int64)(v79 * (signed __int64)v71) >> 16; + v84 = v72; + v79 = v26->vDirection.z; + v84 = (unsigned __int64)(v79 * (signed __int64)v72) >> 16; + v79 = v83 + v85 + ((unsigned __int64)(v79 * (signed __int64)v72) >> 16); + v29 = v89; + v83 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; + v28->sTextureDeltaU = -((unsigned int)(v79 * v89) >> 16); + v79 = v26->vDirection.x; + v85 = (unsigned __int64)(v79 * (signed __int64)v67) >> 16; + v83 = v68; + v79 = v26->vDirection.y; + v83 = (unsigned __int64)(v79 * (signed __int64)v68) >> 16; + v84 = v69; + v79 = v26->vDirection.z; + v84 = (unsigned __int64)(v79 * (signed __int64)v69) >> 16; + v30 = v83 + ((unsigned __int64)(v79 * (signed __int64)v69) >> 16); + v79 = v85 + v30; + v31 = (v85 + v30) * (signed __int64)v29; + v83 = v31 >> 16; + v32 = v31 >> 16; + goto LABEL_58; + } + v28->sTextureDeltaU = 0; + v28->sTextureDeltaV = 0; + v33 = v15->pVertexIDs; + v85 = 1; + v34 = &pIndoor->pVertices[*v33]; + v35 = v34->z; + v36 = v34->y; + v82 = v34->x; + v79 = v36; + v37 = v70 * v82 + v71 * v36 + v72 * v35; + v38 = v67 * v82 + v68 * v36 + v35 * v69; + v39 = v37 >> 16; + *v15->pVertexUIDs = v39; + v40 = v38 >> 16; + *v15->pVertexVIDs = v40; + v41 = v15->uNumVertices < 1u; + v9 = v15->uNumVertices == 1; + v83 = v40; + v84 = v39; + v82 = v40; + if ( !(v41 | v9) ) + { + do + { + v42 = v15->pVertexIDs; + v75 = 2 * v85; + v43 = &pIndoor->pVertices[v42[v85]]; + v79 = v43->z; + v44 = v43->y; + v45 = v43->x; + v78 = v44; + v76 = (v72 * v79 + v70 * v45 + v71 * v44) >> 16; + v46 = (v67 * v45 + v68 * v44 + v79 * v69) >> 16; + v77 = v46; + if ( v76 < v39 ) + v39 = v76; + if ( v46 < v40 ) + v83 = v46; + if ( v76 > v84 ) + v84 = v76; + if ( v46 > v82 ) + v82 = v46; + v47 = v15->pVertexUIDs; + v48 = v75; + ++v85; + *(unsigned __int16 *)((char *)v47 + v75) = v76; + *(unsigned __int16 *)((char *)v15->pVertexVIDs + v48) = v77; + v40 = v83; + } + while ( v85 < v15->uNumVertices ); + v26 = v87; + } + v49 = v15->uAttributes; + if ( BYTE1(v49) & 0x10 ) + goto LABEL_50; + if ( SBYTE1(v49) < 0 ) + { + v50 = v15->uBitmapID; + if ( v50 != -1 ) + break; + } +LABEL_51: + v51 = v15->uAttributes; + if ( v51 & 8 ) + { + v28->sTextureDeltaV -= v40; + } + else + { + if ( v51 & 0x20000 ) + { + v52 = v15->uBitmapID; + if ( v52 != -1 ) + v28->sTextureDeltaV -= v82 + + *(short *)((signed __int16)v52 != -1 ? 72 * (signed __int16)v52 + 7278780 + 0x1A : 26); + } + } + if ( BYTE2(v15->uAttributes) & 4 ) + { + v75 = v26->vDirection.x; + v84 = (unsigned __int64)(v75 * (signed __int64)v70) >> 16; + v82 = v71; + v75 = v26->vDirection.y; + v82 = (unsigned __int64)(v75 * (signed __int64)v71) >> 16; + v83 = v72; + v75 = v26->vDirection.z; + v83 = (unsigned __int64)(v75 * (signed __int64)v72) >> 16; + v75 = v84 + v82 + ((unsigned __int64)(v75 * (signed __int64)v72) >> 16); + v53 = v89; + v82 = (unsigned __int64)(v75 * (signed __int64)v89) >> 16; + v28->sTextureDeltaU = -((unsigned int)(v75 * v89) >> 16); + v75 = v26->vDirection.x; + v84 = (unsigned __int64)(v75 * (signed __int64)v67) >> 16; + v82 = v68; + v75 = v26->vDirection.y; + v82 = (unsigned __int64)(v75 * (signed __int64)v68) >> 16; + v83 = v69; + v75 = v26->vDirection.z; + v83 = (unsigned __int64)(v75 * (signed __int64)v69) >> 16; + v54 = v82 + ((unsigned __int64)(v75 * (signed __int64)v69) >> 16); + v75 = v84 + v54; + v55 = (v84 + v54) * (signed __int64)v53; + v82 = v55 >> 16; + v32 = v55 >> 16; +LABEL_58: + v56 = v88; + v57 = -v32; + v28->sTextureDeltaV = v57; + v28->sTextureDeltaU += v26->pDeltaUs[v56]; + v28->sTextureDeltaV = v57 + v26->pDeltaVs[v56]; + } +LABEL_59: + v58 = v26->uNumFaces; + ++v88; + if ( v88 >= v58 ) + { + v1 = v81; + v0 = 0; + goto LABEL_62; + } + v2 = v87; + } + LOWORD(v39) = v84 + + ((signed __int16)v39 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v39].uTextureWidth : 24); +LABEL_50: + v28->sTextureDeltaU -= v39; + goto LABEL_51; + } +LABEL_62: + v80 += 80; + ++v1; + v81 = v1; + } + while ( v1 < pIndoor->uNumDoors ); + } +} +// 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; + +//----- (0046F90C) -------------------------------------------------------- +void __cdecl UpdateActors_BLV() +{ + Actor *v0; // esi@2 + unsigned __int16 v1; // ax@2 + int v2; // edi@6 + int v3; // eax@6 + int v4; // eax@8 + __int16 v5; // ax@11 + signed int v6; // ebx@14 + unsigned __int8 v7; // zf@14 + unsigned __int8 v8; // sf@14 + signed __int16 v9; // ax@17 + signed __int64 v10; // qax@18 + unsigned __int16 v11; // ax@21 + int v12; // eax@29 + unsigned __int64 v13; // qax@29 + int v14; // eax@30 + unsigned __int64 v15; // qax@30 + int v16; // ecx@33 + BLVFace *v17; // edx@33 + int v18; // ecx@33 + BLVFace *v19; // eax@34 + int v20; // ecx@46 + int v21; // eax@46 + int v22; // edi@46 + int v23; // eax@48 + unsigned int v24; // eax@51 + int v25; // eax@52 + int v26; // ebx@54 + int v27; // ST08_4@54 + int v28; // edi@54 + int v29; // eax@54 + int v30; // ecx@62 + int v31; // ebx@62 + int v32; // eax@62 + int v33; // eax@64 + unsigned int v34; // ecx@64 + int v35; // ecx@64 + signed int v36; // edx@85 + signed int v37; // ebx@85 + BLVFace *v38; // edi@89 + int v39; // ecx@90 + int v40; // ebx@90 + PolygonType v41; // al@94 + int v42; // eax@96 + __int16 v43; // dx@96 + int v44; // ecx@96 + int v45; // edi@101 + int v46; // edi@101 + int v47; // eax@101 + unsigned __int64 v48; // qax@101 + unsigned __int8 v49; // zf@103 + unsigned __int8 v50; // sf@103 + unsigned __int8 v51; // of@103 + AIDirection v52; // [sp+0h] [bp-60h]@75 + AIDirection v53; // [sp+1Ch] [bp-44h]@116 + int v54; // [sp+38h] [bp-28h]@53 + unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6 + int v56; // [sp+40h] [bp-20h]@6 + unsigned int _this; // [sp+44h] [bp-1Ch]@51 + int v58; // [sp+48h] [bp-18h]@51 + int v59; // [sp+4Ch] [bp-14h]@8 + unsigned int uFaceID; // [sp+50h] [bp-10h]@6 + int v61; // [sp+54h] [bp-Ch]@14 + int v62; // [sp+58h] [bp-8h]@6 + unsigned int v63; // [sp+5Ch] [bp-4h]@1 + + v63 = 0; + if ( (signed int)uNumActors > 0 ) + { + while ( 1 ) + { + v0 = &pActors[v63]; + v1 = v0->uAIState; + if ( v1 == 11 || v1 == 19 || v1 == 17 || !v0->uMovementSpeed ) + goto LABEL_123; + uSectorID = v0->uSectorID; + v2 = _46ED1B_collide_against_floor(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, &uSectorID, &uFaceID); + v0->uSectorID = uSectorID; + v3 = v0->pMonsterInfo.uFlying; + v56 = v2; + v62 = v3; + if ( !v0->CanAct() ) + v62 = 0; + v4 = v0->vPosition.z; + v59 = 0; + if ( v4 > v2 + 1 ) + v59 = 1; + if ( v2 <= -30000 ) + { + v5 = pIndoor->GetSector(v0->vPosition.x, v0->vPosition.y, v4); + v0->uSectorID = v5; + if ( !v5 + || (v56 = _46CEC3_get_floor_level(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, v5, &uFaceID), v56 == -30000) ) + goto LABEL_123; + } + if ( v0->uCurrentActionAnimation == 1 ) + { + v6 = v0->uMovementSpeed; + v7 = HIDWORD(v0->pActorBuffs[7].uExpireTime) == 0; + v8 = SHIDWORD(v0->pActorBuffs[7].uExpireTime) < 0; + v61 = v0->uMovementSpeed; + if ( !v8 && (!(v8 | v7) || LODWORD(v0->pActorBuffs[7].uExpireTime)) ) + { + v9 = v0->pActorBuffs[7].uPower; + if ( v9 ) + LODWORD(v10) = v6 / (unsigned __int16)v9; + else + v10 = (signed __int64)((double)v61 * 0.5); + v6 = v10; + v61 = v10; + } + v11 = v0->uAIState; + if ( v11 == 6 || v11 == 7 ) + { + v6 *= 2; + v61 = v6; + } + if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 1 ) + v6 = (signed __int64)((double)v61 * flt_6BE3AC_debug_recmod1_x_1_6); + if ( v6 > 1000 ) + v6 = 1000; + v12 = stru_5C6E00->SinCos(v0->uYawAngle); + uSectorID = v12; + v13 = v12 * (signed __int64)v6; + v61 = v13 >> 16; + v0->vVelocity.x = WORD1(v13); + uSectorID = stru_5C6E00->SinCos(v0->uYawAngle - stru_5C6E00->uIntegerHalfPi); + v61 = (unsigned __int64)(uSectorID * (signed __int64)v6) >> 16; + v7 = v62 == 0; + v0->vVelocity.y = (unsigned int)(uSectorID * v6) >> 16; + if ( !v7 ) + { + v14 = stru_5C6E00->SinCos(v0->uPitchAngle - stru_5C6E00->uIntegerHalfPi); + uSectorID = v14; + v15 = v14 * (signed __int64)v6; + v61 = v15 >> 16; + v0->vVelocity.z = WORD1(v15); + } + } + else + { + v61 = v0->vVelocity.x; + uSectorID = 55000; + v61 = (unsigned __int64)(55000i64 * v61) >> 16; + v0->vVelocity.x = v61; + v61 = v0->vVelocity.y; + v61 = (unsigned __int64)(uSectorID * (signed __int64)v61) >> 16; + v7 = v62 == 0; + v0->vVelocity.y = v61; + if ( !v7 ) + { + uSectorID = 55000; + v61 = v0->vVelocity.z; + v61 = (unsigned __int64)(55000i64 * v61) >> 16; + v0->vVelocity.z = v61; + } + } + v16 = v0->vPosition.z; + v17 = pIndoor->pFaces; + v51 = __OFSUB__(v16, v56); + v8 = v16 - v56 < 0; + v18 = uFaceID; + if ( v8 ^ v51 ) + { + v0->vPosition.z = v56 + 1; + v19 = &v17[v18]; + if ( v19->uPolygonType == 3 ) + { + if ( v0->vVelocity.z < 0 ) + v0->vVelocity.z = 0; + } + else + { + if ( v19->pFacePlane_old.vNormal.z < 45000 ) + v0->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); + } + } + else + { + if ( v59 && !v62 ) + v0->vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); + } + if ( v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y + v0->vVelocity.z * v0->vVelocity.z >= 400 ) + break; + v0->vVelocity.z = 0; + v0->vVelocity.y = 0; + v0->vVelocity.x = 0; + if ( BYTE2(v17[v18].uAttributes) & 0x40 ) + { + if (v0->uAIState == Dead) + v0->uAIState = Removed; + } +LABEL_123: + ++v63; + if ( (signed int)v63 >= (signed int)uNumActors ) + return; + } + v20 = v0->uActorRadius; + v21 = v0->uActorHeight; + stru_721530.field_84 = -1; + stru_721530.field_70 = 0; + uSectorID = 0; + stru_721530.field_0 = 1; + stru_721530.field_8 = v20; + stru_721530.prolly_normal_d = v20; + stru_721530.field_C = v21; + v22 = 0; + while ( 1 ) + { + stru_721530.field_34.x = v0->vPosition.x; + stru_721530.normal.x = stru_721530.field_34.x; + stru_721530.field_34.y = v0->vPosition.y; + stru_721530.normal.y = stru_721530.field_34.y; + v23 = v0->vPosition.z; + stru_721530.normal.z = v23 + v20 + 1; + stru_721530.field_34.z = v23 - v20 + stru_721530.field_C - 1; + if ( stru_721530.field_34.z < stru_721530.normal.z ) + stru_721530.field_34.z = v23 + v20 + 1; + stru_721530.field_1C = v0->vVelocity.x; + stru_721530.field_20 = v0->vVelocity.y; + stru_721530.field_24 = v0->vVelocity.z; + stru_721530.uSectorID = v0->uSectorID; + if ( !stru_721530._47050A(v22) ) + { + v58 = v22; + v24 = 8 * v63; + LOBYTE(v24) = 8 * v63 | 3; + v61 = v22; + _this = v24; + do + { + _46E44E_collide_against_faces_and_portals(1u); + _46E0B2_collide_against_decorations(); + _46EF01_collision_chech_player(0); + _46ED8A_collide_against_layingItems(_this); + v25 = 0; + v56 = 0; + if ( ai_arrays_size > v22 ) + { + do + { + v54 = ai_array_4F7DB0_actor_ids[v25]; + if ( v54 != v63 ) + { + v26 = v54; + v27 = abs(pActors[v54].vPosition.z - v0->vPosition.z); + v28 = abs(pActors[v26].vPosition.y - v0->vPosition.y); + v29 = abs(pActors[v26].vPosition.x - v0->vPosition.x); + if ( sub_4621DA(v29, v28, v27) >= v0->uActorRadius + (signed int)pActors[v26].uActorRadius + && _46DF1A_collide_against_actor(v54, 40) ) + ++v58; + v22 = 0; + } + v25 = v56++ + 1; + } + while ( v56 < ai_arrays_size ); + } + if ( _46F04E_collide_against_portals() ) + break; + ++v61; + } + while ( v61 < 100 ); + v56 = v58 > 1; + if ( stru_721530.field_7C >= stru_721530.field_6C ) + { + v30 = stru_721530.normal2.x; + v31 = stru_721530.normal2.y; + v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; + } + else + { + v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; + v30 = v58 + v0->vPosition.x; + v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; + v31 = v58 + v0->vPosition.y; + v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + v32 = v58 + v0->vPosition.z; + } + v33 = _46ED1B_collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); + v34 = pIndoor->pFaces[uFaceID].uAttributes; + v35 = v34 & 0x400000; + if (v35 && v0->uAIState == Dead) + { + v0->uAIState = Removed; + goto LABEL_120; + } + if ( v59 != v22 || v62 != v22 || v35 == v22 ) + { + if ( v33 == -30000 ) + goto LABEL_120; + if ( v0->uCurrentActionAnimation != 1 || v33 >= v0->vPosition.z - 100 || v59 != v22 || v62 != v22 ) + { + if ( stru_721530.field_7C >= stru_721530.field_6C ) + { + v0->vPosition.x = LOWORD(stru_721530.normal2.x); + v0->vPosition.y = LOWORD(stru_721530.normal2.y); + v0->vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; + v0->uSectorID = LOWORD(stru_721530.uSectorID); + goto LABEL_123; + } + v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; + v0->vPosition.x += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.x) >> 16; + v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; + v0->vPosition.y += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.y) >> 16; + v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + v36 = stru_721530.uFaceID; + v0->vPosition.z += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.z) >> 16; + v0->uSectorID = LOWORD(stru_721530.uSectorID); + stru_721530.field_70 += stru_721530.field_7C; + v37 = v36 >> 3; + if ( (v36 & 7) != 3 ) + { + if ( (v36 & 7) != 4 ) + { + if ( (v36 & 7) == 5 ) + { + _this = sub_452A9E(v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y); + v45 = stru_5C6E00->Atan2( + v0->vPosition.x - pLevelDecorations[v37].vPosition.x, + v0->vPosition.y - pLevelDecorations[v37].vPosition.y); + v54 = stru_5C6E00->SinCos(v45); + v56 = (unsigned __int64)(v54 * (signed __int64)(signed int)_this) >> 16; + v46 = v45 - stru_5C6E00->uIntegerHalfPi; + v0->vVelocity.x = v54 * _this >> 16; + v47 = stru_5C6E00->SinCos(v46); + v54 = v47; + v48 = v47 * (signed __int64)(signed int)_this; + v56 = v48 >> 16; + v0->vVelocity.y = WORD1(v48); + goto LABEL_119; + } + if ( (v36 & 7) == 6 ) + { + stru_721530.field_84 = v36 >> 3; + v38 = &pIndoor->pFaces[v37]; + if ( v38->uPolygonType == 3 ) + { + v39 = v0->vVelocity.x; + v40 = v0->vVelocity.y * v0->vVelocity.y; + v0->vVelocity.z = 0; + v0->vPosition.z = pIndoor->pVertices[*v38->pVertexIDs].z + 1; + if ( v39 * v39 + v40 < 400 ) + { + v0->vVelocity.y = 0; + v0->vVelocity.x = 0; + goto LABEL_119; + } + } + else + { + v61 = abs(v38->pFacePlane_old.vNormal.x * v0->vVelocity.x + v38->pFacePlane_old.vNormal.y + * v0->vVelocity.y + + v38->pFacePlane_old.vNormal.z + * v0->vVelocity.z) >> 16; + if ( stru_721530.field_64 >> 3 > v61 ) + v61 = stru_721530.field_64 >> 3; + v58 = v38->pFacePlane_old.vNormal.x; + v58 = (unsigned __int64)(v61 * (signed __int64)v58) >> 16; + _this = v38->pFacePlane_old.vNormal.y; + _this = (unsigned __int64)(v61 * (signed __int64)(signed int)_this) >> 16; + v56 = v38->pFacePlane_old.vNormal.z; + v56 = (unsigned __int64)(v61 * (signed __int64)v56) >> 16; + v0->vVelocity.x += v58; + v0->vVelocity.y += _this; + v0->vVelocity.z += v56; + v41 = v38->uPolygonType; + if ( v41 != 4 && v41 != 3 ) + { + v42 = v38->pFacePlane_old.vNormal.x; + v43 = v0->vPosition.z; + v44 = stru_721530.prolly_normal_d + - ((v38->pFacePlane_old.dist + + v38->pFacePlane_old.vNormal.z * v0->vPosition.z + + v38->pFacePlane_old.vNormal.y * v0->vPosition.y + + v42 * v0->vPosition.x) >> 16); + if ( v44 > 0 ) + { + v0->vPosition.x += (unsigned int)(v44 * v42) >> 16; + v0->vPosition.y += (unsigned int)(v44 * v38->pFacePlane_old.vNormal.y) >> 16; + v0->vPosition.z = v43 + ((unsigned int)(v44 * v38->pFacePlane_old.vNormal.z) >> 16); + } + v0->uYawAngle = stru_5C6E00->Atan2(v0->vVelocity.x, v0->vVelocity.y); + } + } + if ( BYTE3(v38->uAttributes) & 8 ) + EventProcessor(pIndoor->pFaceExtras[v38->uFaceExtraID].uEventID, 0, 1); + } +LABEL_119: + v56 = v0->vVelocity.x; + v54 = 58500; + v56 = (unsigned __int64)(58500i64 * v56) >> 16; + v0->vVelocity.x = v56; + v56 = v0->vVelocity.y; + v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16; + v54 = 58500; + v0->vVelocity.y = v56; + v56 = v0->vVelocity.z; + v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16; + v22 = 0; + v0->vVelocity.z = v56; + goto LABEL_120; + } + if ( v0->GetActorsRelation(0) ) + { + v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[11].uExpireTime), v22); + v49 = HIDWORD(pParty->pPartyBuffs[11].uExpireTime) == v22; + v50 = HIDWORD(pParty->pPartyBuffs[11].uExpireTime) - v22 < 0; + v0->vVelocity.y = v22; + v0->vVelocity.x = v22; + if ( !(v50 ^ v51) + && (!((unsigned __int8)(v50 ^ v51) | v49) || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > v22) ) + pParty->pPartyBuffs[11].Reset(); + viewparams->bRedrawGameUI = 1; + goto LABEL_119; + } + v36 = stru_721530.uFaceID; +LABEL_118: + Actor::FaceObject(v63, v36, v22, (AIDirection *)v22); + goto LABEL_119; + } + if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 2 || pTurnEngine->field_4 == 3) ) + goto LABEL_119; + if ( v0->pMonsterInfo.uHostilityType ) + { + if ( v56 == v22 ) + goto LABEL_114; + } + else + { + if ( v56 == v22 ) + { + if ( !pActors[v37].pMonsterInfo.uHostilityType ) + goto LABEL_118; +LABEL_114: + Actor::_402968(v63, v36, v22, (AIDirection *)v22); + goto LABEL_119; + } + } + Actor::_403F58(v63, 4, v22, &v53); + goto LABEL_119; + } + if ( v0->vPosition.x & 1 ) + v0->uYawAngle += 100; + else + v0->uYawAngle -= 100; + } + else + { + if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 2 || pTurnEngine->field_4 == 3) ) + goto LABEL_123; + if ( !v0->pMonsterInfo.uHostilityType || v56 != v22 ) + { + Actor::_403F58(v63, 4, v22, &v52); + goto LABEL_123; + } + } + } +LABEL_120: + ++uSectorID; + if ( uSectorID >= 100 ) + goto LABEL_123; + v20 = stru_721530.prolly_normal_d; + } + } +} +// 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); +// 4F75D8: using guessed type int ai_arrays_size; + + + + + + +//----- (00460A78) -------------------------------------------------------- +void __thiscall PrepareToLoadBLV(unsigned int bLoading) +{ + unsigned int v1; // ebx@1 + unsigned int v2; // eax@8 + MapInfo *v3; // edi@9 + int v4; // eax@11 + int v5; // eax@12 + int v6; // eax@13 + int v7; // esi@27 + SpawnPointMM7 *v8; // edx@28 + //char v9; // bl@33 + //int v10; // eax@34 + //char *v11; // ecx@37 + //int v12; // edi@44 + //unsigned int v13; // edi@48 + char *v14; // esi@49 + __int16 v15; // ax@50 + int v16; // ecx@52 + DecorationDesc *v17; // eax@54 + int v18; // ecx@55 + //int *v19; // edi@58 + //unsigned char v20; // dl@58 + int v21; // eax@64 + char v22; // cl@64 + //signed int v23; // ebx@67 + //char *v24; // esi@68 + //int v25; // eax@70 + //char *v26; // esi@78 + //int v27; // eax@79 + char v28; // zf@81 + __int16 v29; // ax@85 + signed int v30; // edi@94 + int v31; // esi@94 + char Args; // [sp+350h] [bp-C4h]@16 + int v34[4]; // [sp+3E8h] [bp-2Ch]@96 + int v35; // [sp+3F8h] [bp-1Ch]@1 + //char b[4]; // [sp+3FCh] [bp-18h]@58 + MapInfo *v37; // [sp+400h] [bp-14h]@1 + int v38; // [sp+404h] [bp-10h]@1 + unsigned int v39; // [sp+408h] [bp-Ch]@8 + int pDest; // [sp+40Ch] [bp-8h]@1 + //int i; // [sp+410h] [bp-4h]@27 + + v37 = (MapInfo *)bLoading; + v1 = 0; + v35 = 0; + pGameLoadingUI_ProgressBar->Reset(0x20u); + bUnderwater = 0; + bNoNPCHiring = 0; + v38 = 0; + pDest = 1; + uCurrentlyLoadedLevelType = LEVEL_Indoor; + pGame->uFlags2 &= 0xFFFFFFF7u; + if ( Is_out15odm_underwater() ) + { + bUnderwater = 1; + pGame->uFlags2 |= 8u; + } + if ( !_strcmpi(pCurrentMapName, "out15.odm") || !_strcmpi(pCurrentMapName, "d23.blv") ) + bNoNPCHiring = 1; + pPaletteManager->pPalette_tintColor[0] = 0; + pPaletteManager->pPalette_tintColor[1] = 0; + pPaletteManager->pPalette_tintColor[2] = 0; + pPaletteManager->RecalculateAll(); + if ( qword_A750D8 ) + qword_A750D8 = 0i64; + v2 = pMapStats->GetMapInfo(pCurrentMapName); + v39 = v2; + if ( v2 ) + { + v3 = &pMapStats->pInfos[v2]; + v1 = v3->uRespawnIntervalDays; + v38 = GetAlertStatus(); + } + else + { + v3 = v37; + } + dword_6BE13C_uCurrentlyLoadedLocationID = v39; + pAllocator->FreeChunk(ptr_6A0D08); + ptr_6A0D08 = 0; + _6A0D0C_txt_lod_loading = 0; + TryLoadLevelFromLOD(); + pStationaryLightsStack->uNumLightsActive = 0; + v4 = pIndoor->Load( + pCurrentMapName, + (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, + v1, + (char *)&pDest) + - 1; + if ( !v4 ) + { + sprintf(&Args, "Unable to open %s", pCurrentMapName); + Abortf(&Args); + } + v5 = v4 - 1; + if ( !v5 ) + { + sprintf(&Args, "File %s is not a BLV File", pCurrentMapName); + Abortf(&Args); + } + v6 = v5 - 1; + if ( !v6 ) + Abortf("Attempt to open new level before clearing old"); + if ( v6 == 1 ) + Abortf("Out of memory loading indoor level"); + if ( !(dword_6BE364_game_settings_1 & 0x2000) ) + { + InitializeActors(); + InitializeLayingItems(); + } + BYTE1(dword_6BE364_game_settings_1) &= 0xDFu; + if ( !v39 ) + pDest = 0; + if ( pDest == 1 ) + { + v7 = 0; + for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++v7 ) + { + v8 = &pIndoor->pSpawnPoints[v7]; + if ( pIndoor->pSpawnPoints[v7].uKind == 3 ) + SpawnEncounter(v3, v8, 0, 0, 0); + else + v3->SpawnRandomTreasure(v8); + ++i; + } + RespawnGlobalDecorations(); + } + + pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39], 0); + pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39] + 1, 0); + + for (uint i = 0; i < pIndoor->uNumDoors; ++i) + { + auto pDoor = pIndoor->pDoors + i; + + if (pDoor->uAttributes & 0x01) + { + pDoor->uState = BLVDoor::Opening; + pDoor->uTimeSinceTriggered = 15360; + pDoor->uAttributes = 2; + } + + if (pDoor->uState == BLVDoor::Closed) + { + pDoor->uState = BLVDoor::Closing; + pDoor->uTimeSinceTriggered = 15360; + pDoor->uAttributes = 2; + } + else if (pDoor->uState == BLVDoor::Open) + { + pDoor->uState = BLVDoor::Opening; + pDoor->uTimeSinceTriggered = 15360; + pDoor->uAttributes = 2; + } + } + +/* + i = 0; + v9 = 2; + if ( pIndoor->uNumDoors > 0 ) + { + v10 = 0; + while ( 1 ) + { + if ( pIndoor->pDoors[v10].uAttributes & 1 ) + { + pIndoor->pDoors[v10].uState = 1; + pIndoor->pDoors[v10].uTimeSinceTriggered = 15360; + pIndoor->pDoors[v10].uAttributes = 2; + } + v11 = (char *)&pIndoor->pDoors[v10].uState; + if ( !*(short *)v11 ) + break; + if ( *(short *)v11 == 2 ) + { + *(short *)v11 = 1; + goto LABEL_41; + } +LABEL_42: + ++i; + ++v10; + if ( i >= pIndoor->uNumDoors ) + goto LABEL_43; + } + *(short *)v11 = 3; +LABEL_41: + pIndoor->pDoors[v10].uTimeSinceTriggered = 15360; + pIndoor->pDoors[v10].uAttributes = 2; + goto LABEL_42; + } +LABEL_43: +*/ + + for (uint i = 0; i < pIndoor->uNumFaces; ++i) + { + auto pFace = pIndoor->pFaces + i; + if (!pFace->uBitmapID != -1) + pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id1); + } + + /*i = 0; + if ( (signed int)pIndoor->uNumFaces > 0 ) + { + v12 = 0; + do + { + if ( pIndoor->pFaces[v12].uBitmapID != -1 ) + pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id1); + ++i; + ++v12; + } + while ( i < (signed int)pIndoor->uNumFaces ); + }*/ + + + pGameLoadingUI_ProgressBar->Progress(); + + for (uint i = 0; i < uNumLevelDecorations; ++i) + { + auto pDecortaion = pLevelDecorations + i; + + pDecorationList->InitializeDecorationSprite(pDecortaion->uDecorationDescID); + + v15 = pDecorationList->pDecorations[pDecortaion->uDecorationDescID].uSoundID; + if (v15 && _6807E0_num_decorations_with_sounds_6807B8 < 9) + { + pSoundList->LoadSound(v15, 0); + v16 = _6807E0_num_decorations_with_sounds_6807B8++; + _6807B8_level_decorations_ids[v16] = i; + } + + if ( !(pDecortaion->field_2 & 0x20) ) + { + v17 = &pDecorationList->pDecorations[pDecortaion->uDecorationDescID]; + if ( !((unsigned __int8)2 & v17->uFlags) ) + { + v18 = v17->uLightRadius; + if ( v18 ) + { + unsigned char r = 255, + g = 255, + b = 255; + if (pRenderer->pRenderD3D && pRenderer->bUseColoredLights) + { + r = v17->uColoredLightRed; + g = v17->uColoredLightGreen; + b = v17->uColoredLightBlue; + } + pStationaryLightsStack->AddLight(pDecortaion->vPosition.x, + pDecortaion->vPosition.y, + pDecortaion->vPosition.z + v17->uDecorationHeight, + v18, + r, + g, + b, + byte_4E94D0); + } + } + } + + if (!pDecortaion->field_16_event_id) + { + if (pDecortaion->IsInteractive()) + { + if ( v35 < 124 ) + { + v21 = v35 + 1; + pDecortaion->_idx_in_stru123 = v35 + 75; + v22 = stru_5E4C90._decor_events[v21 + 74 - 75]; + v35 = v21; + if ( !v22 ) + pDecortaion->field_2 |= 0x20; + } + } + } + } + + pGameLoadingUI_ProgressBar->Progress(); + + for (uint i = 0; i < uNumLayingItems; ++i) + { + auto p = pLayingItems + i; + if (p->uObjectDescID) + { + auto uItemID = p->stru_24.uItemID; + if (uItemID) + { + if (uItemID != 220 && pItemsTable->pItems[uItemID].uEquipType == EQUIP_POTION && + !p->stru_24._bonus_type) + p->stru_24._bonus_type = rand() % 15 + 5; + pItemsTable->SetSpecialBonus(&p->stru_24); + } + } + } + + for (uint i = 0; i < uNumActors; ++i) + //if ( (signed int)uNumActors > (signed int)v13 ) + { + Actor *pActor = pActors + i; + //v26 = (char *)&pActors[0].uAttributes; + //do + //{ + //v27 = *(int *)v26; + if (pActor->uAttributes & 0x100000) + { + if ( !v39 ) + { + pActor->pMonsterInfo.field_3E = 19; + pActor->uAttributes |= 0x10000; + continue; + } + v28 = v38 == 0; + } + else + { + v28 = v38 == 1; + } + + if ( !v28 ) + { + pActor->PrepareSprites(0); + v29 = pActor->pMonsterInfo.field_3E; + pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + if ( v29 != 11 && v29 != 19 && (!pActor->sCurrentHP || !pActor->pMonsterInfo.uHP) ) + { + pActor->pMonsterInfo.field_3E = 5; + pActor->UpdateAnimation(); + } + } + else + { + pActor->pMonsterInfo.field_3E = 19; + pActor->uAttributes |= 0x10000; + } + //} + //while ( i < (signed int)uNumActors ); + } + + pGameLoadingUI_ProgressBar->Progress(); + + Actor this_; + this_.pMonsterInfo.uID = 45; + this_.PrepareSprites(0); + if ( !v37 ) + { + pParty->sRotationX = 0; + pParty->sRotationY = 0; + pParty->vPosition.z = 0; + pParty->vPosition.y = 0; + pParty->vPosition.x = 0; + pParty->uFallStartY = 0; + pParty->uFallSpeed = 0; + TeleportToStartingPoint(uLevel_StartingPointType); + } + viewparams->_443365(); + PlayLevelMusic(); + if ( !v37 ) + { + v30 = 0; + v31 = 1; + do + { + if ( pPlayers[v31]->CanAct() ) + v34[v30++] = v31; + ++v31; + } + while ( v31 <= 4 ); + if ( v30 ) + { + if ( pDest ) + { + qword_A750D8 = 256i64; + word_A750E0 = 46; + word_A750E2 = LOWORD(v34[rand() % v30]); + } + } + } +} \ No newline at end of file