diff Indoor.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children fe0e317c0de0
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Indoor.cpp	Sat Jan 12 09:45:18 2013 +0600
@@ -0,0 +1,4766 @@
+#include <assert.h>
+
+#include "Outdoor.h"
+#include "Render.h"
+#include "LayingItem.h"
+#include "Events.h"
+#include "Game.h"
+#include "Viewport.h"
+#include "Time.h"
+#include "Party.h"
+#include "Math.h"
+#include "Allocator.h"
+#include "LOD.h"
+#include "DecorationList.h"
+#include "ObjectList.h"
+#include "Actor.h"
+#include "Chest.h"
+#include "GUIProgressBar.h"
+#include "stru123.h"
+#include "AudioPlayer.h"
+#include "Log.h"
+#include "TurnEngine.h"
+#include "PaletteManager.h"
+#include "MapInfo.h"
+
+#include "mm7_data.h"
+
+
+
+
+
+
+
+
+
+IndoorLocation *pIndoor = new IndoorLocation;
+BLVRenderParams *pBLVRenderParams = new BLVRenderParams;
+
+struct DecorationList *pDecorationList;
+
+LevelDecoration pLevelDecorations[3000];
+size_t uNumLevelDecorations;
+LevelDecoration *_5C3420_pDecoration;
+
+LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null;
+
+stru320 stru_F8AD28; // idb
+stru337 stru_F81018;
+stru167_wrap array_5118E8;
+BspRenderer_stru2 stru_F8A590;
+BspRenderer *pBspRenderer = new BspRenderer; // idb
+stru141 stru_721530;
+stru352 stru_F83B80[480];
+
+
+
+unsigned __int16 pDoorSoundIDsByLocationID[78] =
+{
+  300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300,
+  300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300,
+  308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404,
+  306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300,
+  300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304,
+  400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300
+};
+
+
+
+//----- (0043F39E) --------------------------------------------------------
+void __fastcall PrepareDrawLists_BLV(IndoorLocation_drawstru *_this)
+{
+  //int *v1; // ecx@1
+  //double v2; // ST30_8@3
+  //double v3; // ST30_8@6
+  //double v4; // ST28_8@6
+  int v5; // eax@4
+  int v6; // eax@7
+  unsigned int v7; // ebx@8
+  BLVSector *v8; // esi@8
+  unsigned __int16 *v9; // edi@8
+  int i; // [sp+18h] [bp-8h]@7
+  //unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3
+  signed int v12; // [sp+1Ch] [bp-4h]@8
+
+  pBLVRenderParams->Reset(_this);
+  pMobileLightsStack->uNumLightsActive = 0;
+  //uNumMobileLightsApplied = 0;
+  uNumDecorationsDrawnThisFrame = 0;
+  _unused000 = 0;
+  uNumSpritesDrawnThisFrame = 0;
+  uNumBillboardsToDraw = 0;
+  if ( !byte_4D864C || !(pGame->uFlags & 0x1000) )
+  {
+    //v2 = pParty->flt_TorchlightColorB + 6.7553994e15;
+    //v11 = LOBYTE(v2);
+    v5 = 800;
+    if (pParty->TorchlightActive())
+      v5 *= pParty->pPartyBuffs[16].uPower;
+    //LOBYTE(v1) = byte_4E94D0;
+    //v4 = pParty->flt_TorchlightColorR + 6.7553994e15;
+    //v3 = pParty->flt_TorchlightColorG + 6.7553994e15;
+    pMobileLightsStack->AddLight(
+      pBLVRenderParams->vPartyPos.x,
+      pBLVRenderParams->vPartyPos.y,
+      pBLVRenderParams->vPartyPos.z,
+      pBLVRenderParams->uPartySectorID,
+      v5,
+      floorf(pParty->flt_TorchlightColorR + 0.5f),
+      floorf(pParty->flt_TorchlightColorG + 0.5f),
+      floorf(pParty->flt_TorchlightColorB + 0.5f),
+      byte_4E94D0);
+  }
+  PrepareBspRenderList_BLV();
+  PrepareItemsRenderList_BLV();
+  PrepareActorRenderList_BLV();
+  v6 = 0;
+  for ( i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i )
+  {
+    v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6];
+    v12 = 0;
+    v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6]];
+    v9 = v8->pDecorationIDs;
+    if ( v8->uNumDecorations > 0 )
+    {
+      do
+        PrepareDecorationsRenderList_BLV(v9[v12++], v7);
+      while ( v12 < v8->uNumDecorations );
+    }
+    v6 = i + 1;
+  }
+  MessWithBillboards_BLV();
+  pGame->PrepareBloodsplats();
+}
+
+
+
+//----- (004407D9) --------------------------------------------------------
+int BLVRenderParams::Reset(IndoorLocation_drawstru *a2)
+{
+  IndoorLocation_drawstru *v2; // ebx@1
+  BLVRenderParams *v3; // esi@1
+  int v4; // ST08_4@1
+  int v5; // ST04_4@1
+  int v6; // ST00_4@1
+  int v7; // eax@1
+  int v8; // ST08_4@2
+  int v9; // ST04_4@2
+  int v10; // ST00_4@2
+  unsigned int v11; // edi@4
+  unsigned int v12; // ecx@4
+  int v13; // edx@4
+  signed int v14; // ecx@4
+  unsigned int v15; // edx@4
+  unsigned int v16; // eax@4
+  double v17; // st7@5
+  int v18; // eax@5
+  double v19; // st7@5
+  int v20; // eax@5
+  double v21; // st7@5
+  int v22; // eax@5
+  unsigned int v23; // edx@5
+  unsigned int v24; // ecx@5
+  int v25; // eax@5
+  int v26; // eax@5
+  signed int v27; // eax@6
+  int result; // eax@6
+  int v29; // [sp+24h] [bp+8h]@5
+
+  v2 = a2;
+  v3 = this;
+  this->field_0_timer_ = a2->field_0_timer;
+  this->uFlags = a2->uFlags;
+  this->vPartyPos.x = a2->vPosition.x;
+  this->vPartyPos.y = a2->vPosition.y;
+  this->vPartyPos.z = a2->vPosition.z;
+  v4 = this->vPartyPos.z;
+  v5 = this->vPartyPos.y;
+  this->sPartyRotY = a2->sRotationY;
+  v6 = this->vPartyPos.x;
+  this->sPartyRotX = a2->sRotationX;
+  v7 = pIndoor->GetSector(v6, v5, v4);
+  v3->uPartySectorID = v7;
+  if ( !v7 )
+  {
+    v8 = v3->vPartyPos.z;
+    v3->vPartyPos.x = pParty->vPosition.x;
+    v9 = pParty->vPosition.y;
+    v10 = v3->vPartyPos.x;
+    v3->vPartyPos.y = pParty->vPosition.y;
+    v3->uPartySectorID = pIndoor->GetSector(v10, v9, v8);
+  }
+  if ( pRenderer->pRenderD3D )
+  {
+    v3->sCosineY = stru_5C6E00->SinCos(v3->sPartyRotY);
+    v3->sSineY = stru_5C6E00->SinCos(v3->sPartyRotY - stru_5C6E00->uIntegerHalfPi);
+    v3->sCosineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX);
+    v3->sSineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX - stru_5C6E00->uIntegerHalfPi);
+    v3->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)v3->sPartyRotY * 0.00048828125);
+    v3->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)v3->sPartyRotY * 0.00048828125);
+    v3->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-v3->sPartyRotX * 0.00048828125);
+    v3->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-v3->sPartyRotX * 0.00048828125);
+    v3->field_64 = a2->field_3C;
+    v11 = v3->uViewportW;
+    v12 = v3->uViewportX;
+    v13 = v3->uViewportZ - v12;
+    v14 = v3->uViewportZ + v12;
+    v3->field_70 = v13 + 1;
+    v15 = v3->uViewportY;
+    v3->uViewportHeight = v11 - v15 + 1;
+    v16 = v3->uViewportW;
+    v3->uViewportCenterX = v14 >> 1;
+    v3->uViewportCenterY = (signed int)(v16 + v15) >> 1;
+  }
+  else
+  {
+    v3->sCosineY = stru_5C6E00->SinCos(-v3->sPartyRotY);
+    v3->sSineY = stru_5C6E00->SinCos(-v3->sPartyRotY - stru_5C6E00->uIntegerHalfPi);
+    v3->sCosineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX);
+    v3->sSineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX - stru_5C6E00->uIntegerHalfPi);
+    v17 = cos((double)-v3->sPartyRotY * 0.0030664064);
+    v18 = v3->sPartyRotY;
+    v3->fCosineY = v17;
+    v19 = sin((double)-v18 * 0.0030664064);
+    v20 = v3->sPartyRotX;
+    v3->fSineY = v19;
+    v21 = cos((double)-v20 * 0.0030664064);
+    v22 = v3->sPartyRotX;
+    v3->fCosineNegX = v21;
+    v3->fSineNegX = sin((double)-v22 * 0.0030664064);
+    v23 = v3->uViewportX;
+    v3->field_64 = a2->field_3C;
+    v24 = v3->uViewportZ;
+    v3->field_70 = v3->uViewportZ - v23 + 1;
+    v25 = v3->uViewportW - v3->uViewportY + 1;
+    v3->uViewportHeight = v25;
+    v29 = v25;
+    v26 = v3->field_64;
+    v3->uViewportCenterX = (signed int)(v24 + v23) >> 1;
+    v3->uViewportCenterY = v3->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16);
+  }
+  v27 = (unsigned int)(signed __int64)((double)v3->field_70 * 0.5 / tan((double)(v2->field_1C_mb_fov >> 1) * 0.01745329)
+                                     + 0.5) << 16;
+  v3->field_40 = v27;
+  LODWORD(v3->field_44) = 4294967296i64 / v27;
+  v3->pRenderTarget = v2->pRenderTarget;
+  v3->uTargetWidth = v2->uTargetWidth;
+  v3->uTargetHeight = v2->uTargetHeight;
+  v3->uViewportX = v2->uViewportX;
+  v3->uViewportY = v2->uViewportY;
+  v3->uViewportZ = v2->uViewportZ;
+  v3->uViewportW = v2->uViewportW;
+  v3->pTargetZBuffer = v2->pTargetZ;
+  result = 0;
+  v3->field_8C = 0;
+  v3->field_84 = 0;
+  v3->uNumFacesRenderedThisFrame = 0;
+  v3->field_88 = 0;
+  pBLVRenderParams->field_90 = 64;
+  pBLVRenderParams->field_94 = 6;
+  return result;
+}
+
+//----- (00440B44) --------------------------------------------------------
+void IndoorLocation::ExecDraw(bool bD3D)
+{
+  int v2; // eax@3
+  IndoorCameraD3D_Vec4 *v3; // edx@4
+  unsigned int v5; // ecx@9
+  RenderVertexSoft *v6; // [sp-4h] [bp-8h]@4
+
+  if (bD3D)
+  {
+    pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
+    for (uint i = 0; i < pBspRenderer->uNumFaceIDs; ++i)
+    {
+      v2 = pBspRenderer->pFaceIDs[2 * i + 1];
+      if ( pBspRenderer->field_FA8[v2].std__vector_0007A8 == -1 )
+      {
+        v6 = 0;
+        v3 = 0;
+      }
+      else
+      {
+        v3 = pBspRenderer->field_FA8[v2].std__vector_0007AC;
+        v6 = pBspRenderer->field_FA8[v2].pVertices;
+      }
+      IndoorLocation::ExecDraw_d3d(pBspRenderer->pFaceIDs[2 * i], v3, 4, v6);
+    }
+  }
+  else
+  {
+    for (uint j = 0; j < pBspRenderer->uNumFaceIDs; ++j )
+    {
+      v5 = pBspRenderer->pFaceIDs[2 * j];
+      pBLVRenderParams->field_7C = &pBspRenderer->field_FA8[pBspRenderer->pFaceIDs[2 * j + 1]].field_C;
+      IndoorLocation::ExecDraw_sw(v5);
+    }
+  }
+}
+
+//----- (00440BED) --------------------------------------------------------
+void __fastcall sub_440BED(IndoorLocation_drawstru *_this)
+{
+  unsigned __int16 *v1; // edi@7
+  char *v2; // esi@8
+  int v3; // ecx@9
+  unsigned int v4; // edx@9
+  char *v5; // eax@10
+  signed int v6; // [sp+8h] [bp-8h]@7
+  int v7; // [sp+Ch] [bp-4h]@8
+
+  PrepareDrawLists_BLV(_this);
+  if (pBLVRenderParams->uPartySectorID)
+    IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0);
+  pRenderer->DrawBillboardList_BLV();
+  if ( !pRenderer->pRenderD3D )
+  {
+    if ( pBLVRenderParams->uFlags & 2 )
+      stru170_sub_4B0967();
+    if ( pBLVRenderParams->uFlags & 1 )
+    {
+      v1 = pBLVRenderParams->pRenderTarget;
+      v6 = 0;
+      if ( (signed int)pBspRenderer->std__vector_000FA8 > 0 )
+      {
+        v7 = 0;
+        v2 = (char *)&pBspRenderer->field_FA8[0].field_C._viewport_space_w;
+        do
+        {
+          v3 = *((int *)v2 - 1);
+          v4 = pRenderer->uTargetSurfacePitch * *((int *)v2 - 1);
+          if ( v3 <= *(int *)v2 )
+          {
+            v5 = (char *)&pBspRenderer->field_FA8[0].field_C.array_3D8[v3 + v7];
+            do
+            {
+              v1[v4 + *((short *)v5 - 480)] = 255;
+              ++v3;
+              v1[v4 + *(short *)v5] = 255;
+              v4 += pRenderer->uTargetSurfacePitch;
+              v5 += 2;
+            }
+            while ( v3 <= *(int *)v2 );
+          }
+          ++v6;
+          v7 += 1126;
+          v2 += 2252;
+        }
+        while ( v6 < (signed int)pBspRenderer->std__vector_000FA8 );
+      }
+    }
+  }
+}
+
+
+
+
+
+//----- (00441BD4) --------------------------------------------------------
+void IndoorLocation::Draw()
+{
+  int v0; // eax@1
+  IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5
+  int v2; // [sp+44h] [bp-8h]@5
+  int v3; // [sp+48h] [bp-4h]@5
+
+  v0 = 0;
+  if ( viewparams->field_50_draw_debug_outlines )
+    v0 = 1;
+  if ( viewparams->field_54 )
+    LOBYTE(v0) = v0 | 2;
+  _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed;
+  _this.uFlags = v0;
+  _this.vPosition.x = pParty->vPosition.x
+                   - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY)
+                                       * (signed __int64)pParty->field_18) >> 16);
+  v2 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi);
+  v3 = (unsigned __int64)(v2 * (signed __int64)pParty->field_18) >> 16;
+  _this.field_1C_mb_fov = 65;
+  _this.vPosition.y = pParty->vPosition.y - v3;
+  _this.sRotationY = pParty->sRotationY;
+  _this.sRotationX = pParty->sRotationX;
+  _this.pRenderTarget = pRenderer->pTargetSurface;
+  _this.uViewportX = pViewport->uScreenX;
+  _this.uViewportY = pViewport->uScreenY;
+  _this.uViewportZ = pViewport->uScreenZ;
+  _this.uViewportW = pViewport->uScreenW;
+  _this.field_3C = pViewport->field_30;
+  _this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel;
+  _this.uTargetWidth = 640;
+  _this.uTargetHeight = 480;
+  _this.pTargetZ = pRenderer->pActiveZBuffer;
+  sub_440BED(&_this);
+  pParty->uFlags &= 0xFFFFFFFDu;
+  pGame->DrawParticles();
+  array_5118E8._440F07();
+}
+
+//----- (004C0EF2) --------------------------------------------------------
+void BLVFace::FromODM(ODMFace *a2)
+{
+  this->pFacePlane_old.vNormal.x = a2->pFacePlane.vNormal.x;
+  this->pFacePlane_old.vNormal.y = a2->pFacePlane.vNormal.y;
+  this->pFacePlane_old.vNormal.z = a2->pFacePlane.vNormal.z;
+  this->pFacePlane_old.dist = a2->pFacePlane.dist;
+  this->pFacePlane.vNormal.x = (double)(a2->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022
+                             + (double)(a2->pFacePlane.vNormal.x >> 16);
+  this->pFacePlane.vNormal.y = (double)(a2->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022
+                             + (double)(a2->pFacePlane.vNormal.y >> 16);
+  this->pFacePlane.vNormal.z = (double)(a2->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022
+                             + (double)(a2->pFacePlane.vNormal.z >> 16);
+  this->pFacePlane.dist = (double)(a2->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(a2->pFacePlane.dist >> 16);
+  this->uAttributes = a2->uAttributes;
+  this->pBounding.x1 = a2->pBoundingBox.x1;
+  this->pBounding.y1 = a2->pBoundingBox.y1;
+  this->pBounding.z1 = a2->pBoundingBox.z1;
+  this->pBounding.x2 = a2->pBoundingBox.x2;
+  this->pBounding.y2 = a2->pBoundingBox.y2;
+  this->pBounding.z2 = a2->pBoundingBox.z2;
+  this->zCalc1 = a2->zCalc1;
+  this->zCalc2 = a2->zCalc2;
+  this->zCalc3 = a2->zCalc3;
+  this->pXInterceptDisplacements = a2->pXInterceptDisplacements;
+  this->pYInterceptDisplacements = a2->pYInterceptDisplacements;
+  this->pZInterceptDisplacements = a2->pZInterceptDisplacements;
+  this->uPolygonType = (PolygonType)a2->uPolygonType;
+  this->uNumVertices = a2->uNumVertices;
+  this->uBitmapID = a2->uTextureID;
+  this->pVertexIDs = a2->pVertexIDs;
+}
+
+//----- (004B0A25) --------------------------------------------------------
+void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *a4)
+{
+  //unsigned int v4; // esi@1
+  char *v5; // eax@4
+  signed int v6; // ecx@4
+  char *v7; // eax@8
+  signed int v8; // ecx@8
+  //BLVFace *v9; // esi@13
+  //IndoorCameraD3D *v10; // edi@16
+  //int v11; // ebx@17
+  //Vec3_short_ *v12; // ecx@18
+  //char *v13; // edx@18
+  //int v14; // eax@19
+  //unsigned __int8 v15; // sf@19
+  //unsigned __int8 v16; // of@19
+  int v17; // ebx@25
+  //double v18; // st7@27
+  //double v19; // st6@27
+  //double v20; // st5@27
+  //char v21; // dl@27
+  //unsigned int v22; // eax@44
+  unsigned int v23; // eax@35
+  //DWORD v24; // eax@37
+  //int v25; // eax@38
+  //char *v26; // edi@38
+  IDirect3DTexture2 *v27; // eax@42
+  Texture *v28; // [sp+Ch] [bp-1Ch]@15
+  //int i; // [sp+10h] [bp-18h]@38
+  //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16
+  //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16
+  //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1
+  //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1
+  unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17
+  int a4a; // [sp+34h] [bp+Ch]@25
+  //unsigned int a4b; // [sp+34h] [bp+Ch]@38
+
+  //v4 = uFaceID;
+  //a7 = pVertices;
+  //uFaceID_ = uFaceID;
+  if (uFaceID >= pIndoor->uNumFaces)
+    return;
+
+  static RenderVertexSoft static_vertices_F7C228[64];
+  static RenderVertexSoft static_vertices_F7B628[64];
+  static stru154 stru_F7B60C; // idb
+
+    //v9 = &pIndoor->pFaces[uFaceID];
+  auto pFace = &pIndoor->pFaces[uFaceID];
+  if (pFace->uNumVertices < 3)
+    return;
+
+
+  if (pFace->Invisible())
+    return;
+  
+  ++pBLVRenderParams->uNumFacesRenderedThisFrame;
+  pFace->uAttributes |= 0x80u;
+
+  if (!pFace->GetTexture())
+    return;
+
+  v28 = pFace->GetTexture();
+
+  if (!pGame->pIndoorCameraD3D->IsCulled(pFace))
+  {
+    uNumVerticesa = pFace->uNumVertices;
+    for (uint i = 0; i < pFace->uNumVertices; ++i)
+    {
+      static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x;
+      static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y;
+      static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z;
+      static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i];
+      static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i];
+    }
+
+    if (!pVertices ||
+        (pGame->pStru9Instance->_498377(a4, 4u, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) )
+    {
+      if (pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum(
+                     static_vertices_F7C228,
+                     &uNumVerticesa,
+                     static_vertices_F7B628,
+                     pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum,
+                     4,
+                     false,
+                     0) != 1
+                || uNumVerticesa )
+      {
+        a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel);
+        v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8);
+        sub_4B0E07(uFaceID);
+        pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID);
+        pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID);
+        pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28);
+        pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0);
+        pGame->pLightmapBuilder->std__vector_000004_size = 0;
+        if (stru_F8AD28.uNumLightsApplied > 0 ||
+            pDecalBuilder->uNumDecals > 0)
+        {
+          stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x;
+          stru_F7B60C.polygonType = pFace->uPolygonType;
+          stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y;
+          stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z;
+          stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist;
+        }
+
+        if (stru_F8AD28.uNumLightsApplied > 0 &&
+            !(pFace->uAttributes & 0x400000))
+          pGame->pLightmapBuilder->ApplyLights(
+                    &stru_F8AD28,
+                    &stru_F7B60C,
+                    uNumVerticesa,
+                    array_507D30,
+                    pVertices,
+                    0);
+
+        if (pDecalBuilder->uNumDecals > 0)
+          pDecalBuilder->ApplyDecals(
+                    a4a,
+                    1,
+                    &stru_F7B60C,
+                    uNumVerticesa,
+                    array_507D30,
+                    pVertices,
+                    0,
+                    pFace->uSectorID);
+
+        if (pFace->Animated() &&
+            pFace->uBitmapID == pRenderer->field_1036AC_bitmapid )
+        {
+          __debugbreak();
+          v23 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
+          goto LABEL_42;
+        }
+
+        if (pFace->Animated())
+        {
+          //auto v24 = GetTickCount() / 4;
+          //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi;
+          uint eightSeconds = GetTickCount() % 8000;
+          float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f;
+
+          //animte lava back and forth
+          for (uint i = 0; i < uNumVerticesa; ++i)
+            //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8));
+            array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle);
+
+          v23 = pFace->uBitmapID;
+          goto LABEL_42;
+        }
+        else if (pFace->uAttributes & 0x4000)
+        {
+            v23 = pTextureFrameTable->GetFrameTexture(
+                            pFace->uBitmapID,
+                            pBLVRenderParams->field_0_timer_);
+LABEL_42:
+                    v27 = pBitmaps_LOD->pHardwareTextures[v23];
+                    if (pFace->uAttributes & 0x400000)
+                      _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID);
+                    else
+                      pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | 6, v17, 0);
+                    return;
+        }
+      }
+    }
+  }
+}
+
+//----- (004AFF79) --------------------------------------------------------
+void IndoorLocation::ExecDraw_sw(unsigned int uFaceID)
+{
+  unsigned int v1; // ebx@1
+  BLVFace *v2; // esi@3
+  unsigned int v3; // eax@3
+  Texture *v4; // eax@8
+  Texture *v5; // edi@8
+  int v6; // eax@9
+  int v7; // eax@9
+  int v8; // ecx@17
+  int v9; // ebx@17
+  int v10; // eax@17
+  int v11; // esi@17
+  unsigned int v12; // eax@17
+  int j; // ecx@19
+  int v14; // edx@20
+  int v15; // eax@20
+  int v16; // edx@20
+  int i; // ebx@22
+  int v18; // ecx@23
+  int v19; // eax@23
+  int v20; // eax@23
+  int v21; // eax@24
+  unsigned __int8 *v22; // ecx@24
+  int v23; // ebx@24
+  int v24; // esi@25
+  int v25; // eax@28
+  unsigned __int16 *v26; // eax@28
+  unsigned int v27; // eax@29
+  int v28; // eax@30
+  char *v29; // esi@31
+  int v30; // eax@33
+  int v31; // eax@33
+  int v32; // eax@35
+  int v33; // edx@35
+  signed int v34; // ebx@35
+  int v35; // eax@35
+  int v36; // ebx@35
+  signed int v37; // ebx@35
+  signed int v38; // edi@35
+  unsigned int v39; // edi@36
+  int v40; // edx@40
+  int v41; // ecx@40
+  signed int v42; // edx@40
+  int v43; // edx@42
+  int v44; // eax@42
+  unsigned __int16 *v45; // eax@43
+  int *v46; // esi@44
+  unsigned __int16 *v47; // edi@44
+  unsigned int v48; // edx@44
+  int v49; // ebx@44
+  char v50; // cl@44
+  char v51; // ch@44
+  unsigned int v52; // ebx@46
+  int v53; // edx@46
+  unsigned int v54; // ebx@46
+  int v55; // edx@46
+  unsigned int v56; // ebx@47
+  int v57; // edx@47
+  int v58; // ebx@47
+  int v59; // edx@47
+  unsigned __int16 *v60; // eax@50
+  int *v61; // esi@51
+  unsigned __int16 *v62; // edi@51
+  unsigned int v63; // edx@51
+  int v64; // ebx@51
+  char v65; // cl@51
+  char v66; // ch@51
+  unsigned int v67; // ebx@53
+  int v68; // edx@53
+  unsigned int v69; // ebx@53
+  int v70; // edx@53
+  unsigned int v71; // ebx@54
+  int v72; // edx@54
+  int v73; // ebx@54
+  int v74; // edx@54
+  unsigned __int16 *v75; // eax@58
+  int *v76; // esi@59
+  int v77; // edi@59
+  unsigned int v78; // edx@59
+  int v79; // ebx@59
+  char v80; // cl@59
+  char v81; // ch@59
+  int v82; // ebx@61
+  int v83; // edx@61
+  unsigned int v84; // ebx@62
+  int v85; // edx@62
+  unsigned __int16 *v86; // eax@65
+  int *v87; // esi@66
+  int v88; // edi@66
+  unsigned int v89; // edx@66
+  int v90; // ebx@66
+  char v91; // cl@66
+  char v92; // ch@66
+  int v93; // ebx@68
+  int v94; // edx@68
+  unsigned __int16 v95; // bx@69
+  int v96; // edx@69
+  unsigned __int8 *v97; // [sp+Ch] [bp-9Ch]@24
+  unsigned __int8 *v98; // [sp+10h] [bp-98h]@24
+  unsigned __int8 *v99; // [sp+14h] [bp-94h]@24
+  unsigned __int8 *v100; // [sp+18h] [bp-90h]@24
+  int v101; // [sp+1Ch] [bp-8Ch]@40
+  int v102; // [sp+20h] [bp-88h]@31
+  BLVFace *v103; // [sp+24h] [bp-84h]@3
+  unsigned __int16 *v104; // [sp+28h] [bp-80h]@24
+  int v105; // [sp+2Ch] [bp-7Ch]@30
+  int v106; // [sp+30h] [bp-78h]@24
+  int v107; // [sp+34h] [bp-74h]@9
+  Texture *v108; // [sp+38h] [bp-70h]@8
+  int v109; // [sp+3Ch] [bp-6Ch]@9
+  unsigned int v110; // [sp+40h] [bp-68h]@24
+  unsigned int v111; // [sp+44h] [bp-64h]@1
+  int *k; // [sp+48h] [bp-60h]@31
+  int v113; // [sp+4Ch] [bp-5Ch]@35
+  int v114; // [sp+50h] [bp-58h]@35
+  int v115; // [sp+54h] [bp-54h]@42
+  unsigned __int8 *v116; // [sp+58h] [bp-50h]@35
+  int v117; // [sp+5Ch] [bp-4Ch]@33
+  int a1; // [sp+60h] [bp-48h]@27
+  int v119; // [sp+64h] [bp-44h]@17
+  int v120; // [sp+68h] [bp-40h]@23
+  unsigned int v121; // [sp+6Ch] [bp-3Ch]@40
+  unsigned int v122; // [sp+70h] [bp-38h]@35
+  int v123; // [sp+74h] [bp-34h]@30
+  int v124; // [sp+78h] [bp-30h]@17
+  int v125; // [sp+7Ch] [bp-2Ch]@35
+  unsigned int v126; // [sp+80h] [bp-28h]@9
+  int v127; // [sp+84h] [bp-24h]@17
+  int v128; // [sp+88h] [bp-20h]@9
+  int *pZPixel; // [sp+8Ch] [bp-1Ch]@28
+  int a2; // [sp+90h] [bp-18h]@16
+  unsigned int v131; // [sp+94h] [bp-14h]@17
+  unsigned __int16 *pColorPixel; // [sp+98h] [bp-10h]@28
+  int v133; // [sp+9Ch] [bp-Ch]@17
+  int v134; // [sp+A0h] [bp-8h]@17
+  int v135; // [sp+A4h] [bp-4h]@24
+
+  v1 = uFaceID;
+  v111 = pRenderer->uTargetSurfacePitch;
+  if ( (uFaceID & 0x80000000u) == 0 )
+  {
+    if ( (signed int)uFaceID < (signed int)pIndoor->uNumFaces )
+    {
+      v2 = &pIndoor->pFaces[uFaceID];
+      v103 = v2;
+      v3 = v2->uAttributes;
+      if ( !(BYTE1(v3) & 0x20) )
+      {
+        if ( v3 & 0x400000 )
+        {
+          sub_4ADD1D(uFaceID);
+          return;
+        }
+        if ( !(v3 & 0x10) || (sub_4AD504(uFaceID), pRenderer->pRenderD3D) )
+        {
+          v4 = v2->GetTexture();
+          ++pBLVRenderParams->uNumFacesRenderedThisFrame;
+          v5 = v4;
+          v108 = v4;
+          if ( v4 )
+          {
+            v6 = v4->palette_id2;
+            LOBYTE(v2->uAttributes) |= 0x80u;
+            v109 = v6;
+            sub_4AE5F1(v1);
+            v126 = stru_F8AD28.pDeltaUV[0];
+            v128 = stru_F8AD28.pDeltaUV[1];
+            v107 = bUseLoResSprites;
+            v7 = sub_423B5D(v1);
+            if ( v7 )
+            {
+              if ( sub_424829(v7, &stru_F8A590, pBLVRenderParams->field_7C, v1) )
+              {
+                if ( v2->uPolygonType == 1 )
+                {
+                  for ( i = 0; i < stru_F8AD28.uNumLightsApplied; stru_F8AD28._blv_lights_ys[v18] = v20 )
+                  {
+                    v18 = i;
+                    v120 = stru_F8AD28._blv_lights_xs[i];
+                    v134 = (unsigned __int64)(v120 * (signed __int64)-stru_F8AD28.plane_4.vNormal.y) >> 16;
+                    v133 = stru_F8AD28.plane_4.vNormal.x;
+                    v120 = stru_F8AD28._blv_lights_ys[i];
+                    v133 = (unsigned __int64)(v120 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16;
+                    v19 = v128;
+                    stru_F8AD28._blv_lights_xs[i] = v126
+                                                  + v134
+                                                  + ((unsigned __int64)(v120
+                                                                      * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16);
+                    v20 = v19 - stru_F8AD28._blv_lights_zs[i++];
+                  }
+                }
+                else
+                {
+                  if ( v2->uPolygonType != 3 )
+                  {
+                    if ( v2->uPolygonType == 4 )
+                    {
+LABEL_16:
+                      a2 = 0;
+                      if ( stru_F8AD28.uNumLightsApplied > 0 )
+                      {
+                        do
+                        {
+                          v8 = a2;
+                          v9 = stru_F8AD28._blv_lights_xs[a2];
+                          v131 = stru_F8AD28._blv_lights_ys[a2];
+                          v10 = stru_F8AD28._blv_lights_zs[a2];
+                          v11 = (signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
+                                           + stru_F8AD28.plane_4.dist
+                                           + v9 * stru_F8AD28.plane_4.vNormal.x
+                                           + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16;
+                          v119 = v9
+                               - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                   * (signed __int64)((signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
+                                                                                 + stru_F8AD28.plane_4.dist
+                                                                                 + v9 * stru_F8AD28.plane_4.vNormal.x
+                                                                                 + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16)) >> 16);
+                          v131 -= (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)v11) >> 16;
+                          v127 = v10 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)v11) >> 16);
+                          stru_F8AD28._blv_lights_xs[a2] = ((unsigned __int64)(v119
+                                                                             * (signed __int64)stru_F8AD28.vec_14.x) >> 16)
+                                                         + ((unsigned __int64)((signed int)v131
+                                                                             * (signed __int64)stru_F8AD28.vec_14.y) >> 16);
+                          v124 = (unsigned __int64)(v119 * (signed __int64)stru_F8AD28.vec_20.x) >> 16;
+                          v134 = (unsigned __int64)((signed int)v131 * (signed __int64)stru_F8AD28.vec_20.y) >> 16;
+                          v133 = (unsigned __int64)(v127 * (signed __int64)stru_F8AD28.vec_20.z) >> 16;
+                          v12 = v126;
+                          stru_F8AD28._blv_lights_ys[v8] = v124
+                                                         + ((unsigned __int64)((signed int)v131
+                                                                             * (signed __int64)stru_F8AD28.vec_20.y) >> 16)
+                                                         + ((unsigned __int64)(v127
+                                                                             * (signed __int64)stru_F8AD28.vec_20.z) >> 16);
+                          stru_F8AD28._blv_lights_xs[v8] += v12;
+                          stru_F8AD28._blv_lights_ys[v8] += v128;
+                          ++a2;
+                        }
+                        while ( a2 < stru_F8AD28.uNumLightsApplied );
+                        v2 = v103;
+                      }
+                      goto LABEL_24;
+                    }
+                    if ( v2->uPolygonType != 5 )
+                    {
+                      if ( v2->uPolygonType != 6 )
+                        goto LABEL_24;
+                      goto LABEL_16;
+                    }
+                  }
+                  for ( j = 0; j < stru_F8AD28.uNumLightsApplied; *(int *)v15 = v16 )
+                  {
+                    v14 = v128;
+                    stru_F8AD28._blv_lights_xs[j] += v126;
+                    v15 = 4 * j + 16297672;
+                    v16 = v14 - stru_F8AD28._blv_lights_ys[j++];
+                  }
+                }
+LABEL_24:
+                v135 = 1;
+                pGame->_44ED0A(v2, &v135, 31);
+                v104 = sr_sub_47C24C_get_palette(v2, v109, 0, 1);
+                v134 = stru_F8AD28.field_44;
+                v106 = stru_F8AD28.field_48;
+                v21 = stru_F8A590._viewport_space_y;
+                a2 = stru_F8A590._viewport_space_y;
+                v110 = v111 * stru_F8A590._viewport_space_y;
+                v97 = v5->pLevelOfDetail0;
+                v98 = v5->pLevelOfDetail1;
+                v99 = v5->pLevelOfDetail2;
+                v22 = v5->pLevelOfDetail3;
+                v23 = 640 * stru_F8A590._viewport_space_y;
+                v119 = 640 * stru_F8A590._viewport_space_y;
+                v100 = v22;
+                if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
+                {
+                  v24 = 2 * stru_F8A590._viewport_space_y;
+                  v120 = 2 * stru_F8A590._viewport_space_y;
+                  while ( 1 )
+                  {
+                    a1 = *(__int16 *)((char *)stru_F8A590.array_18 + v24);
+                    sub_4AE313(a1, v21, &stru_F81018.field_0);
+                    if ( LOBYTE(viewparams->field_20) )
+                    {
+                      v27 = v111 * (v24 - pBLVRenderParams->uViewportY);
+                      pZPixel = &pBLVRenderParams->pTargetZBuffer[2
+                                                               * (*(__int16 *)((char *)stru_F8A590.array_18 + v24)
+                                                                + 320 * (v24 - pBLVRenderParams->uViewportY))
+                                                               - pBLVRenderParams->uViewportX];
+                      pColorPixel = &pBLVRenderParams->pRenderTarget[v27
+                                                                  + 2 * *(__int16 *)((char *)stru_F8A590.array_18 + v24)
+                                                                  - pBLVRenderParams->uViewportX];
+                      v26 = &pBLVRenderParams->pRenderTarget[v27
+                                                          + 2 * *(__int16 *)((char *)stru_F8A590.array_3D8 + v24)
+                                                          - pBLVRenderParams->uViewportX];
+                      v23 = v119;
+                    }
+                    else
+                    {
+                      v25 = *(__int16 *)((char *)stru_F8A590.array_18 + v24);
+                      pZPixel = &pBLVRenderParams->pTargetZBuffer[v25 + v23];
+                      pColorPixel = &pBLVRenderParams->pRenderTarget[v25 + v110];
+                      v26 = &pBLVRenderParams->pRenderTarget[v110 + *(__int16 *)((char *)stru_F8A590.array_3D8 + v24)];
+                    }
+                    v131 = (unsigned int)v26;
+                    HIWORD(v28) = HIWORD(stru_F81018.field_0.field_0);
+                    LOWORD(v28) = 0;
+                    v105 = stru_F8AD28.field_0 | v28;
+                    v123 = sub_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8));
+                    if ( (unsigned int)pColorPixel < v131 )
+                    {
+                      v102 = v107 + v106;
+                      v29 = (char *)&stru_F81018.field_34.field_8;
+                      a1 += v134;
+                      for ( k = &stru_F81018.field_34.field_8; ; v29 = (char *)k )
+                      {
+                        sub_4AE313(a1, a2, (stru337_stru0 *)(v29 - 8));
+                        v30 = *((int *)v29 - 2);
+                        LOWORD(v30) = 0;
+                        v117 = v105;
+                        v31 = stru_F8AD28.field_0 | v30;
+                        if ( v105 <= (unsigned int)v31 )
+                          v117 = v31;
+                        v105 = v31;
+                        v32 = *((int *)v29 - 14);
+                        v122 = *((int *)v29 - 14) >> v107;
+                        v33 = *((int *)v29 - 13);
+                        v125 = *((int *)v29 - 13) >> v107;
+                        v34 = *((int *)v29 - 1) - v32;
+                        v113 = (*(int *)v29 - v33) >> v102;
+                        v35 = *((int *)v29 - 11);
+                        v114 = v34 >> v102;
+                        v116 = (&v97)[4 * v35];
+                        v36 = v35 + 16 - v5->uWidthLn2;
+                        v133 = v35 + 16;
+                        v127 = v35 + v36;
+                        v37 = v5->uWidthMinus1 >> v35;
+                        v38 = v5->uHeightMinus1 >> v35 << (v35 + 16);
+                        v128 = v37;
+                        v126 = v38;
+                        v39 = (unsigned int)(LOBYTE(viewparams->field_20) ? &pColorPixel[2 * v134] : &pColorPixel[v134]);
+                        if ( v39 > v131 )
+                          v39 = v131;
+                        v40 = *((short *)v29 + 1);
+                        v41 = *((short *)v29 - 1);
+                        v121 = v39;
+                        v42 = sub_4AE491(v41, v40);
+                        v101 = v42;
+                        v124 = (signed int)(v39 - (int)pColorPixel) >> 1;
+                        if ( v123 >> 16 == v42 >> 16 || v135 & 2 )
+                        {
+                          v123 = (int)sr_sub_47C24C_get_palette(v103, v109, v123 >> 16, 1);
+                          if ( LOBYTE(viewparams->field_20) )
+                          {
+                            v86 = pColorPixel;
+                            if ( (unsigned int)pColorPixel < v121 )
+                            {
+                              v87 = pZPixel;
+                              v88 = v123;
+                              v89 = v122;
+                              v90 = v125;
+                              v91 = v133;
+                              v92 = v127;
+                              if ( v124 & 2 )
+                              {
+                                *pZPixel = v117;
+                                v87 -= 2;
+                                v86 = pColorPixel + 2;
+                                goto LABEL_69;
+                              }
+                              do
+                              {
+                                v86 += 4;
+                                v93 = *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92));
+                                v94 = v117;
+                                LOWORD(v93) = *(short *)(v88 + 2 * v93);
+                                *v87 = v117;
+                                v87[1] = v94;
+                                v87[640] = v94;
+                                v87[641] = v94;
+                                *(v86 - 4) = v93;
+                                *(v86 - 3) = v93;
+                                v86[636] = v93;
+                                v86[637] = v93;
+                                v87[2] = v94;
+                                v87[3] = v94;
+                                v87[642] = v94;
+                                v87[643] = v94;
+                                v122 += v114;
+                                v125 += v113;
+                                v89 = v122;
+                                v90 = v125;
+LABEL_69:
+                                v87 += 4;
+                                v95 = *(short *)(v88 + 2 * *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92)));
+                                v96 = v114;
+                                *(v86 - 2) = v95;
+                                *(v86 - 1) = v95;
+                                v86[638] = v95;
+                                v86[639] = v95;
+                                v122 += v96;
+                                v125 += v113;
+                                v89 = v122;
+                                v90 = v125;
+                              }
+                              while ( (unsigned int)v86 < v121 );
+                              pColorPixel = v86;
+                              pZPixel = v87;
+                            }
+                          }
+                          else
+                          {
+                            v75 = pColorPixel;
+                            if ( (unsigned int)pColorPixel < v121 )
+                            {
+                              v76 = pZPixel;
+                              v77 = v123;
+                              v78 = v122;
+                              v79 = v125;
+                              v80 = v133;
+                              v81 = v127;
+                              if ( v124 & 1 )
+                              {
+                                *pZPixel = v117;
+                                --v76;
+                                v75 = pColorPixel + 1;
+                                goto LABEL_62;
+                              }
+                              do
+                              {
+                                v75 += 2;
+                                v82 = *(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
+                                v83 = v117;
+                                LOWORD(v82) = *(short *)(v77 + 2 * v82);
+                                *v76 = v117;
+                                *(v75 - 2) = v82;
+                                v76[1] = v83;
+                                v122 += v114;
+                                v125 += v113;
+                                v78 = v122;
+                                v79 = v125;
+LABEL_62:
+                                v84 = (unsigned int)(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
+                                v76 += 2;
+                                v85 = v114;
+                                *(v75 - 1) = *(short *)(v77 + 2 * *(char *)v84);
+                                v122 += v85;
+                                v125 += v113;
+                                v78 = v122;
+                                v79 = v125;
+                              }
+                              while ( (unsigned int)v75 < v121 );
+                              pColorPixel = v75;
+                              pZPixel = v76;
+                            }
+                          }
+                        }
+                        else
+                        {
+                          v43 = (v42 - v123) >> v106;
+                          v44 = v123 - v43;
+                          v123 = v43;
+                          v115 = v44;
+                          if ( LOBYTE(viewparams->field_20) )
+                          {
+                            v60 = pColorPixel;
+                            if ( (unsigned int)pColorPixel < v121 )
+                            {
+                              v61 = pZPixel;
+                              v62 = v104;
+                              v63 = v122;
+                              v64 = v125;
+                              v65 = v133;
+                              v66 = v127;
+                              if ( v124 & 2 )
+                              {
+                                *pZPixel = v117;
+                                v61 += 2;
+                                v60 = pColorPixel + 2;
+                                goto LABEL_54;
+                              }
+                              do
+                              {
+                                v67 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
+                                v68 = v123 + v115;
+                                v60 += 4;
+                                v115 = v68;
+                                v69 = ((v68 & 0xFFFF0000u) >> 8) + v116[v67];
+                                v70 = v117;
+                                LOWORD(v69) = v62[v69];
+                                *v61 = v117;
+                                v61[1] = v70;
+                                v61[640] = v70;
+                                v61[641] = v70;
+                                *(v60 - 4) = v69;
+                                *(v60 - 3) = v69;
+                                v60[636] = v69;
+                                v60[637] = v69;
+                                v61[2] = v70;
+                                v61[3] = v70;
+                                v61[642] = v70;
+                                v61[643] = v70;
+                                v122 += v114;
+                                v125 += v113;
+                                v63 = v122;
+                                v64 = v125;
+                                v61 += 4;
+LABEL_54:
+                                v71 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
+                                v72 = v123 + v115;
+                                v73 = v116[v71];
+                                v115 = v72;
+                                LOWORD(v73) = v62[((v72 & 0xFFFF0000u) >> 8) + v73];
+                                v74 = v114;
+                                *(v60 - 2) = v73;
+                                *(v60 - 1) = v73;
+                                v60[638] = v73;
+                                v60[639] = v73;
+                                v122 += v74;
+                                v125 += v113;
+                                v63 = v122;
+                                v64 = v125;
+                              }
+                              while ( (unsigned int)v60 < v121 );
+                              pColorPixel = v60;
+                              pZPixel = v61;
+                            }
+                          }
+                          else
+                          {
+                            v45 = pColorPixel;
+                            if ( (unsigned int)pColorPixel < v121 )
+                            {
+                              v46 = pZPixel;
+                              v47 = v104;
+                              v48 = v122;
+                              v49 = v125;
+                              v50 = v133;
+                              v51 = v127;
+                              if ( v124 & 1 )
+                              {
+                                *pZPixel = v117;
+                                ++v46;
+                                v45 = pColorPixel + 1;
+                                goto LABEL_47;
+                              }
+                              do
+                              {
+                                v52 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
+                                v53 = v123 + v115;
+                                v45 += 2;
+                                v115 = v53;
+                                v54 = ((v53 & 0xFFFF0000u) >> 8) + v116[v52];
+                                v55 = v117;
+                                LOWORD(v54) = v47[v54];
+                                *v46 = v117;
+                                *(v45 - 2) = v54;
+                                v46[1] = v55;
+                                v122 += v114;
+                                v125 += v113;
+                                v48 = v122;
+                                v49 = v125;
+                                v46 += 2;
+LABEL_47:
+                                v56 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
+                                v57 = v123 + v115;
+                                v58 = v116[v56];
+                                v115 = v57;
+                                LOWORD(v58) = v47[((v57 & 0xFFFF0000u) >> 8) + v58];
+                                v59 = v114;
+                                *(v45 - 1) = v58;
+                                v122 += v59;
+                                v125 += v113;
+                                v48 = v122;
+                                v49 = v125;
+                              }
+                              while ( (unsigned int)v45 < v121 );
+                              pColorPixel = v45;
+                              pZPixel = v46;
+                            }
+                          }
+                        }
+                        k += 13;
+                        v5 = v108;
+                        v123 = v101;
+                        a1 += v134;
+                        if ( (unsigned int)pColorPixel >= v131 )
+                          break;
+                      }
+                      v23 = v119;
+                      v24 = v120;
+                    }
+                    ++a2;
+                    v110 += v111;
+                    v23 += 640;
+                    v24 += 2;
+                    v120 = v24;
+                    v119 = v23;
+                    if ( a2 > stru_F8A590._viewport_space_w )
+                      break;
+                    v21 = a2;
+                  }
+                }
+                return;
+              }
+            }
+          }
+        }
+      }
+    }
+  }
+}
+// 4AE491: using guessed type int __fastcall sub_4AE491(int, int);
+
+
+
+
+//----- (004B0E07) --------------------------------------------------------
+unsigned int __fastcall sub_4B0E07(unsigned int uFaceID)
+{
+  BLVFace *v1; // edi@1
+  BLVFaceExtra *v2; // ecx@1
+  Texture *v3; // esi@1
+  unsigned int v4; // eax@1
+  unsigned int v5; // ecx@1
+  unsigned int result; // eax@1
+  unsigned int v7; // ecx@5
+
+  v1 = &pIndoor->pFaces[uFaceID];
+  v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID];
+  v3 = (Texture *)(v1->uBitmapID != -1 ? (int)&pBitmaps_LOD->pTextures[v1->uBitmapID] : 0);
+  stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU;
+  stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV;
+  v4 = GetTickCount();
+  v5 = v1->uAttributes;
+  result = v4 >> 3;
+  if ( v5 & 4 )
+  {
+    stru_F8AD28.pDeltaUV[1] -= result & v3->uHeightMinus1;
+  }
+  else
+  {
+    if ( v5 & 0x20 )
+      stru_F8AD28.pDeltaUV[1] += result & v3->uHeightMinus1;
+  }
+  v7 = v1->uAttributes;
+  if ( BYTE1(v7) & 8 )
+  {
+    stru_F8AD28.pDeltaUV[0] -= result & v3->uWidthMinus1;
+  }
+  else
+  {
+    if ( v7 & 0x40 )
+      stru_F8AD28.pDeltaUV[0] += result & v3->uWidthMinus1;
+  }
+  return result;
+}
+
+
+
+//----- (004B0EA8) --------------------------------------------------------
+void BspRenderer::PrepareFaceRenderList_d3d(int a2, unsigned int uFaceID)
+{
+  //unsigned int v3; // edx@1
+  //stru170 *v4; // ebx@1
+  //BLVFace *v5; // eax@1
+  //int v6; // ecx@2
+  unsigned __int16 v7; // ax@11
+  Vec3_short_ *v8; // esi@15
+  int v9; // edx@15
+  signed int v10; // eax@18
+  signed int v11; // edi@19
+  signed int v12; // ecx@19
+  signed int v13; // esi@19
+  signed int v14; // edx@20
+  int v15; // edx@24
+  //int v16; // esi@29
+  //BLVFace *v17; // edi@34
+  unsigned __int16 v18; // ax@34
+  char *v19; // eax@38
+  signed int v20; // ecx@38
+  char *v21; // eax@42
+  signed int v22; // ecx@42
+  //signed int v23; // edx@45
+  //char *v24; // ecx@46
+  //int v25; // eax@47
+  //Vec3_short_ *v26; // eax@47
+  //double v27; // st7@47
+  //signed int v28; // ST28_4@47
+  char v29; // al@48
+  signed int v30; // eax@51
+  int v31; // eax@52
+  //unsigned int v32; // eax@55
+  //__int16 v33; // cx@56
+  signed int v34; // [sp+Ch] [bp-14h]@18
+  //int a0; // [sp+14h] [bp-Ch]@2
+  //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36
+  signed int v37; // [sp+18h] [bp-8h]@19
+  //stru10 *v38; // [sp+18h] [bp-8h]@36
+  //BLVFace *v39; // [sp+1Ch] [bp-4h]@1
+
+  //v3 = uFaceID;
+  //v4 = this;
+  //v5 = &pIndoor->pFaces[uFaceID];
+  field_FA8[std__vector_000FA8].std__vector_0007A8 = -1;
+  //v39 = &pIndoor->pFaces[uFaceID];
+
+  auto pFace = &pIndoor->pFaces[uFaceID];
+
+  if (pFace->uAttributes & 1)
+  {
+    auto p = &field_FA8[a2];
+    //v6 = (int)((char *)this + 2252 * a2);
+    //a0 = v6;
+    if (p->uFaceID == uFaceID)
+      return;
+    if (!a2 &&
+        pBLVRenderParams->vPartyPos.x >= pFace->pBounding.x1 - 16 &&
+        pBLVRenderParams->vPartyPos.x <= pFace->pBounding.x2 + 16 &&
+        pBLVRenderParams->vPartyPos.y >= pFace->pBounding.y1 - 16 &&
+        pBLVRenderParams->vPartyPos.y <= pFace->pBounding.y2 + 16 &&
+        pBLVRenderParams->vPartyPos.z >= pFace->pBounding.z1 - 16 &&
+        pBLVRenderParams->vPartyPos.z <= pFace->pBounding.z2 + 16 )
+    {
+      if ( abs(pFace->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * pFace->pFacePlane_old.vNormal.x
+                                       + pBLVRenderParams->vPartyPos.y * pFace->pFacePlane_old.vNormal.y
+                                       + pBLVRenderParams->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 )
+      {
+        v7 = pFace->uSectorID;
+        if ( field_FA8[0].uSectorID == v7 )
+          v7 = pFace->uBackSectorID;
+        field_FA8[std__vector_000FA8].uSectorID = v7;
+        field_FA8[std__vector_000FA8].uFaceID = uFaceID;
+        field_FA8[std__vector_000FA8].uViewportX = pBLVRenderParams->uViewportX;
+        field_FA8[std__vector_000FA8].uViewportZ = pBLVRenderParams->uViewportZ;
+        field_FA8[std__vector_000FA8].uViewportY = pBLVRenderParams->uViewportY;
+        field_FA8[std__vector_000FA8].uViewportW = pBLVRenderParams->uViewportW;
+        field_FA8[std__vector_000FA8++].field_C._43F9E1(
+          pBLVRenderParams->uViewportX,
+          pBLVRenderParams->uViewportY,
+          pBLVRenderParams->uViewportZ,
+          pBLVRenderParams->uViewportW);
+        sub_440639(std__vector_000FA8 - 1);
+        return;
+      }
+      //v5 = v39;
+      //v6 = a0;
+    }
+    v8 = &pIndoor->pVertices[pFace->pVertexIDs[0]];
+    v9 = pFace->pFacePlane_old.vNormal.x * (v8->x - pBLVRenderParams->vPartyPos.x)
+       + pFace->pFacePlane_old.vNormal.y * (v8->y - pBLVRenderParams->vPartyPos.y)
+       + pFace->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z);
+    if (p->uSectorID != pFace->uSectorID)
+      v9 = -v9;
+    if ( v9 < 0 )
+    {
+      v10 = sub_423B5D(uFaceID);
+      v34 = v10;
+      if ( v10 )
+      {
+        v11 = dword_50BAC8[0];
+        v12 = dword_50B9D8_ys[0];
+        a2 = dword_50BAC8[0];
+        v13 = 1;
+        v37 = dword_50B9D8_ys[0];
+        if ( v10 > 1 )
+        {
+          do
+          {
+            v14 = dword_50BAC8[v13];
+            if ( v14 < a2 )
+              a2 = dword_50BAC8[v13];
+            if ( v14 > v11 )
+              v11 = v14;
+            v15 = dword_50B9D8_ys[v13];
+            if ( v15 < v37 )
+              v37 = dword_50B9D8_ys[v13];
+            if ( v15 > v12 )
+              v12 = dword_50B9D8_ys[v13];
+            v10 = v34;
+            ++v13;
+          }
+          while ( v13 < v34 );
+        }
+        //v16 = a0;
+        if (v11 >= p->uViewportX &&
+            a2 <= p->uViewportZ &&
+            v12 >= p->uViewportY &&
+            v37 <= p->uViewportW &&
+            sub_424829(v10, &field_FA8[std__vector_000FA8].field_C, &p->field_C, uFaceID))
+        {
+          //v17 = v39;
+          v18 = pFace->uSectorID;
+          if (p->uSectorID == v18 )
+            v18 = pFace->uBackSectorID;
+          field_FA8[std__vector_000FA8].uSectorID = v18;
+          field_FA8[std__vector_000FA8].uFaceID = uFaceID;
+          field_FA8[std__vector_000FA8].uViewportX = pBLVRenderParams->uViewportX;
+          field_FA8[std__vector_000FA8].uViewportZ = pBLVRenderParams->uViewportZ;
+          field_FA8[std__vector_000FA8].uViewportY = pBLVRenderParams->uViewportY;
+          field_FA8[std__vector_000FA8].uViewportW = pBLVRenderParams->uViewportW;
+          //v38 = pGame->pStru10Instance;
+          //a0a = pGame->pIndoorCameraD3D;
+          if (p->std__vector_0007A8 == -1 )
+          {
+            v29 = pGame->pStru10Instance->_49C681_DrawDebugStuff(
+                    pFace,
+                    field_FA8[std__vector_000FA8].std__vector_0007AC,
+                    field_FA8[std__vector_000FA8].pVertices);
+          }
+          else
+          {
+            static RenderVertexSoft static_subPrepareFaceRenderList_d3d_stru_F7AA08[64];
+            static RenderVertexSoft static_subPrepareFaceRenderList_d3d_stru_F79E08[64];
+
+            //v23 = 0;
+            a2 = pFace->uNumVertices;
+            for (uint k = 0; k < pFace->uNumVertices; ++k)
+            {
+              //v24 = (char *)&static_subPrepareFaceRenderList_d3d_stru_F7AA08[0].vWorldPosition.z;
+              //do
+              //{
+                //v25 = pFace->pVertexIDs[k];
+                //v26 = &pIndoor->pVertices[pFace->pVertexIDs[k]];
+                auto pVertex = &pIndoor->pVertices[pFace->pVertexIDs[k]];
+                //v27 = (double)v26->z;
+                //v28 = v26->y;
+                //v17 = v39;
+                static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pVertex->x;
+                static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pVertex->y;
+                static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pVertex->z;
+                //v24 += 48;
+              //}
+              //while ( v23 < a2 );
+            }
+            pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum(
+              static_subPrepareFaceRenderList_d3d_stru_F7AA08,
+              (unsigned int *)&a2,
+              static_subPrepareFaceRenderList_d3d_stru_F79E08,
+              p->std__vector_0007AC,
+              4,
+              0,
+              0);
+            v29 = pGame->pStru10Instance->_49C5DA(
+                    pFace,
+                    static_subPrepareFaceRenderList_d3d_stru_F79E08,
+                    &a2,
+                    field_FA8[std__vector_000FA8].std__vector_0007AC,
+                    field_FA8[std__vector_000FA8].pVertices);
+          }
+          if ( v29 )
+          {
+            field_FA8[std__vector_000FA8].std__vector_0007A8 = uFaceID;
+            v30 = std__vector_000FA8;
+            if ( v30 < 150 )
+            {
+              v31 = v30 + 1;
+              std__vector_000FA8 = v31;
+              sub_440639(v31 - 1);
+            }
+          }
+          if ( pBLVRenderParams->uFlags & 1 )
+            pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF);
+        }
+      }
+    }
+  }
+  else
+  {
+    if (uNumFaceIDs < 1000 )
+    {
+      pFaceIDs[2 * uNumFaceIDs] = uFaceID;
+      pFaceIDs[2 * uNumFaceIDs++ + 1] = a2;
+    }
+  }
+}
+
+
+//----- (004AFB86) --------------------------------------------------------
+void BspRenderer::PrepareFaceRenderList_sw(int a2, unsigned int uFaceID)
+{
+  BspRenderer *v3; // ebx@1
+  BLVFace *v4; // eax@1
+  char *v5; // ecx@2
+  unsigned __int16 v6; // ax@11
+  int v7; // ecx@13
+  Vec3_short_ *v8; // esi@16
+  int v9; // edx@16
+  signed int v10; // eax@19
+  signed int v11; // edi@20
+  signed int v12; // ecx@20
+  signed int v13; // esi@20
+  int v14; // edx@21
+  int v15; // edx@25
+  unsigned __int16 v16; // ax@35
+  signed int v17; // eax@37
+  int v18; // eax@38
+  signed int v19; // [sp+Ch] [bp-14h]@19
+  char *v20; // [sp+14h] [bp-Ch]@2
+  BLVFace *v21; // [sp+18h] [bp-8h]@1
+  signed int v22; // [sp+1Ch] [bp-4h]@20
+  signed int v23; // [sp+28h] [bp+8h]@20
+
+  v3 = this;
+  v4 = &pIndoor->pFaces[uFaceID];
+  v21 = v4;
+  if ( v4->uAttributes & 1 )
+  {
+    v5 = (char *)this + 2252 * a2;
+    v20 = v5;
+    if ( uFaceID == *((short *)v5 + 2982) )
+      return;
+    if ( !a2
+      && pBLVRenderParams->vPartyPos.x >= v4->pBounding.x1 - 16
+      && pBLVRenderParams->vPartyPos.x <= v4->pBounding.x2 + 16
+      && pBLVRenderParams->vPartyPos.y >= v4->pBounding.y1 - 16
+      && pBLVRenderParams->vPartyPos.y <= v4->pBounding.y2 + 16
+      && pBLVRenderParams->vPartyPos.z >= v4->pBounding.z1 - 16
+      && pBLVRenderParams->vPartyPos.z <= v4->pBounding.z2 + 16 )
+    {
+      if ( abs(v4->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * v4->pFacePlane_old.vNormal.x
+                                       + pBLVRenderParams->vPartyPos.y * v4->pFacePlane_old.vNormal.y
+                                       + pBLVRenderParams->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 )
+      {
+        v6 = v21->uSectorID;
+        if ( v3->field_FA8[0].uSectorID == v6 )
+          v6 = v21->uBackSectorID;
+        v3->field_FA8[v3->std__vector_000FA8].uSectorID = v6;
+        v3->field_FA8[v3->std__vector_000FA8].uFaceID = uFaceID;
+        v3->field_FA8[v3->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
+        v3->field_FA8[v3->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
+        v3->field_FA8[v3->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
+        v3->field_FA8[v3->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
+        v3->field_FA8[v3->std__vector_000FA8++].field_C._43F9E1(
+          SLOWORD(pBLVRenderParams->uViewportX),
+          pBLVRenderParams->uViewportY,
+          SLOWORD(pBLVRenderParams->uViewportZ),
+          pBLVRenderParams->uViewportW);
+        v7 = v3->std__vector_000FA8 - 1;
+        goto LABEL_14;
+      }
+      v4 = v21;
+      v5 = v20;
+    }
+    v8 = &pIndoor->pVertices[*v4->pVertexIDs];
+    v9 = v4->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v8->x - pBLVRenderParams->vPartyPos.x)
+       + v4->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v8->x >> 16) - pBLVRenderParams->vPartyPos.y)
+       + v4->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z);
+    if ( *((short *)v5 + 2004) != v4->uSectorID )
+      v9 = -v9;
+    if ( v9 < 0 )
+    {
+      v10 = sub_423B5D(uFaceID);
+      v19 = v10;
+      if ( v10 )
+      {
+        v11 = dword_50BAC8[0];
+        v12 = dword_50B9D8_ys[0];
+        v23 = dword_50BAC8[0];
+        v13 = 1;
+        v22 = dword_50B9D8_ys[0];
+        if ( v10 > 1 )
+        {
+          do
+          {
+            v14 = dword_50BAC8[v13];
+            if ( v14 < v23 )
+              v23 = dword_50BAC8[v13];
+            if ( v14 > v11 )
+              v11 = dword_50BAC8[v13];
+            v15 = dword_50B9D8_ys[v13];
+            if ( v15 < v22 )
+              v22 = dword_50B9D8_ys[v13];
+            if ( v15 > v12 )
+              v12 = dword_50B9D8_ys[v13];
+            v10 = v19;
+            ++v13;
+          }
+          while ( v13 < v19 );
+        }
+        if ( v11 >= *((short *)v20 + 2005)
+          && v23 <= *((short *)v20 + 2007)
+          && v12 >= *((short *)v20 + 2006)
+          && v22 <= *((short *)v20 + 2008)
+          && sub_424829(v10, &v3->field_FA8[v3->std__vector_000FA8].field_C, (BspRenderer_stru2 *)(v20 + 4020), uFaceID) )
+        {
+          v16 = v21->uSectorID;
+          if ( *((short *)v20 + 2004) == v16 )
+            v16 = v21->uBackSectorID;
+          v3->field_FA8[v3->std__vector_000FA8].uSectorID = v16;
+          v3->field_FA8[v3->std__vector_000FA8].uFaceID = uFaceID;
+          v3->field_FA8[v3->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
+          v3->field_FA8[v3->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
+          v3->field_FA8[v3->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
+          v3->field_FA8[v3->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
+          v17 = v3->std__vector_000FA8;
+          if ( v17 < 150 )
+          {
+            v18 = v17 + 1;
+            v3->std__vector_000FA8 = v18;
+            v7 = v18 - 1;
+LABEL_14:
+            sub_440639(v7);
+            return;
+          }
+        }
+      }
+    }
+  }
+  else
+  {
+    if ( (signed int)this->uNumFaceIDs < 1000 )
+    {
+      this->pFaceIDs[2 * this->uNumFaceIDs] = uFaceID;
+      this->pFaceIDs[2 * this->uNumFaceIDs++ + 1] = a2;
+    }
+  }
+}
+
+//----- (004B0967) --------------------------------------------------------
+void __cdecl stru170_sub_4B0967()
+{
+  signed int i; // edi@1
+  int v1; // esi@2
+  unsigned int v2; // ecx@4
+  int v3; // eax@4
+  int v4; // eax@6
+  unsigned __int16 *v5; // edx@6
+  int v6; // ecx@7
+  int v7; // esi@8
+
+  for ( i = 0; i < (signed int)pBspRenderer->uNumFaceIDs; ++i )
+  {
+    v1 = pBspRenderer->pFaceIDs[2 * i];
+    if ( v1 >= 0 )
+    {
+      if ( v1 < (signed int)pIndoor->uNumFaces )
+      {
+        v2 = pBspRenderer->pFaceIDs[2 * i];
+        pBLVRenderParams->field_7C = &pBspRenderer->field_FA8[pBspRenderer->pFaceIDs[2 * i + 1]].field_C;
+        v3 = sub_423B5D(v2);
+        if ( v3 )
+        {
+          if ( sub_424829(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1) )
+          {
+            v4 = stru_F8A590._viewport_space_y;
+            v5 = pBLVRenderParams->pRenderTarget;
+            if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
+            {
+              v6 = 640 * stru_F8A590._viewport_space_y;
+              do
+              {
+                v5[v6 + stru_F8A590.array_18[v4]] = -1;
+                v7 = v6 + stru_F8A590.array_3D8[v4];
+                v6 += 640;
+                v5[v7] = -1;
+                ++v4;
+              }
+              while ( v4 <= stru_F8A590._viewport_space_w );
+            }
+          }
+        }
+      }
+    }
+  }
+}
+
+
+//----- (004AE5BA) --------------------------------------------------------
+Texture *BLVFace::GetTexture()
+{
+  unsigned int v1; // ecx@2
+
+  if ( uAttributes & 0x4000 )
+    v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_);
+  else
+    v1 = uBitmapID;
+  return (Texture *)(v1 != -1 ? (int)&pBitmaps_LOD->pTextures[v1] : 0);
+}
+
+
+//----- (00498B15) --------------------------------------------------------
+void IndoorLocation::Release()
+{
+  IndoorLocation *v1; // esi@1
+  char *v2; // ebp@1
+  void *v3; // ST00_4@1
+
+  v1 = this;
+  v2 = (char *)&this->ptr_0002B4_doors_ddata;
+  pAllocator->FreeChunk(this->ptr_0002B4_doors_ddata);
+  *(int *)v2 = 0;
+  pAllocator->FreeChunk(v1->ptr_0002B0_sector_rdata);
+  v1->ptr_0002B0_sector_rdata = 0;
+  pAllocator->FreeChunk(v1->ptr_0002B8_sector_lrdata);
+  v1->ptr_0002B8_sector_lrdata = 0;
+  pAllocator->FreeChunk(v1->ptr_2AC);
+  v1->ptr_2AC = 0;
+  pAllocator->FreeChunk(v1->pSpawnPoints);
+  v3 = v1->pVertices;
+  v1->pSpawnPoints = 0;
+  v1->uNumSectors = 0;
+  v1->uNumFaces = 0;
+  v1->uNumVertices = 0;
+  v1->uNumNodes = 0;
+  v1->uNumDoors = 0;
+  v1->uNumLights = 0;
+  pAllocator->FreeChunk(v3);
+  pAllocator->FreeChunk(v1->pFaces);
+  pAllocator->FreeChunk(v1->pFaceExtras);
+  pAllocator->FreeChunk(v1->pSectors);
+  pAllocator->FreeChunk(v1->pLights);
+  pAllocator->FreeChunk(v1->pDoors);
+  pAllocator->FreeChunk(v1->pNodes);
+  pAllocator->FreeChunk(v1->pMapOutlines);
+  v1->pVertices = 0;
+  v1->pFaces = 0;
+  v1->pFaceExtras = 0;
+  v1->pSectors = 0;
+  v1->pLights = 0;
+  v1->pDoors = 0;
+  v1->pNodes = 0;
+  v1->pMapOutlines = 0;
+  v1->bLoaded = 0;
+}
+
+//----- (00498C45) --------------------------------------------------------
+int IndoorLocation::Alloc()
+{
+  IndoorLocation *v1; // esi@1
+  void *v2; // eax@1
+  const void *v3; // ST3C_4@1
+  void *v4; // eax@1
+  const void *v5; // ST3C_4@1
+  void *v6; // eax@1
+  const void *v7; // ST3C_4@1
+  void *v8; // eax@1
+  const void *v9; // ST3C_4@1
+  void *v10; // eax@1
+  const void *v11; // ST3C_4@1
+  void *v12; // eax@1
+  const void *v13; // ST3C_4@1
+  void *v14; // eax@1
+  const void *v15; // ST3C_4@1
+  void *v16; // eax@1
+  void *v17; // ecx@1
+  signed int result; // eax@9
+
+  v1 = this;
+  v2 = pAllocator->AllocNamedChunk(this->pVertices, 0x15F90u, "L.V");
+  v3 = v1->pFaces;
+  v1->pVertices = (Vec3_short_ *)v2;
+  v4 = pAllocator->AllocNamedChunk(v3, 0xEA600u, "L.F");
+  v5 = v1->pFaceExtras;
+  v1->pFaces = (BLVFace *)v4;
+  v6 = pAllocator->AllocNamedChunk(v5, 0x2BF20u, "L.FX");
+  v7 = v1->pSectors;
+  v1->pFaceExtras = (BLVFaceExtra *)v6;
+  v8 = pAllocator->AllocNamedChunk(v7, 0xE800u, "L.R");
+  v9 = v1->pLights;
+  v1->pSectors = (BLVSector *)v8;
+  v10 = pAllocator->AllocNamedChunk(v9, 0x1900u, "L.L");
+  v11 = v1->pDoors;
+  v1->pLights = (BLVLightMM7 *)v10;
+  v12 = pAllocator->AllocNamedChunk(v11, 0x3E80u, "L.D");
+  v13 = v1->pNodes;
+  v1->pDoors = (BLVDoor *)v12;
+  v14 = pAllocator->AllocNamedChunk(v13, 0x9C40u, "L.BSP");
+  v15 = v1->pMapOutlines;
+  v1->pNodes = (BSPNode *)v14;
+  v16 = pAllocator->AllocNamedChunk(v15, 0x14824u, "L.Map");
+  v17 = v1->pVertices;
+  v1->pMapOutlines = (BLVMapOutlines *)v16;
+  if ( v17 && v1->pFaces && v1->pFaceExtras && v1->pSectors && v1->pLights && v1->pDoors && v1->pNodes && v16 )
+  {
+    memset(v17, 90000, 0);
+    memset(v1->pFaces, 960000, 0);
+    memset(v1->pFaceExtras, 180000, 0);
+    memset(v1->pSectors, 59392, 0);
+    memset(v1->pLights, 6400, 0);
+    memset(v1->pDoors, 16000, 0);
+    memset(v1->pNodes, 40000, 0);
+    memset(v1->pMapOutlines, 84004, 0);
+    result = 1;
+  }
+  else
+  {
+    result = 0;
+  }
+  return result;
+}
+
+
+
+//----- (00444810) --------------------------------------------------------
+unsigned int IndoorLocation::GetLocationIndex(const char *Str1)
+{
+  const char *v1; // edi@1
+  signed int v2; // esi@1
+
+  v1 = Str1;
+  v2 = 0;
+  while ( _strcmpi(v1, _4E6BDC_loc_names[v2]) )
+  {
+    ++v2;
+    if ( v2 >= 11 )
+      return 0;
+  }
+  return v2 + 1;
+}
+
+
+
+//----- (004488F7) --------------------------------------------------------
+void IndoorLocation::ToggleLight(unsigned int uLightID, unsigned int bToggle)
+{
+  char *v2; // eax@4
+
+  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (signed int)uLightID <= pIndoor->uNumLights - 1 && (uLightID & 0x80000000u) == 0 )
+  {
+    v2 = (char *)&pIndoor->pLights[uLightID].uAtributes;
+    if ( bToggle )
+      *v2 &= 0xF7u;
+    else
+      *v2 |= 8u;
+    pParty->uFlags |= 2u;
+  }
+}
+
+
+//----- (00498E0A) --------------------------------------------------------
+bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest)
+{
+  /*unsigned int v5; // ebx@1
+  //IndoorLocation *v6; // esi@1
+  FILE *v7; // edi@3
+  bool result; // eax@3
+  char *v9; // ecx@4
+  void *v10; // eax@4
+  //unsigned __int8 v11; // zf@4
+  //unsigned __int8 v12; // sf@4
+  int v13; // eax@5
+  size_t v14; // ecx@6
+  char *v15; // ecx@6
+  int v16; // edx@6
+  size_t v17; // ecx@6
+  char *v18; // ecx@6
+  int v19; // edx@6
+  unsigned __int16 *v20; // edx@6
+  unsigned __int16 *v21; // edx@6
+  unsigned __int16 *v22; // edx@6
+  __int16 v23; // ax@10
+  char *v24; // ecx@10
+  __int16 v25; // cx@10
+  __int16 v26; // ax@11
+  char *v27; // ecx@11
+  unsigned __int16 v28; // ax@17
+  BLVFaceExtra *v29; // ecx@17
+  char *v30; // edx@17
+  int v31; // ecx@20
+  void *v32; // eax@25
+  int v33; // eax@26
+  unsigned __int16 *v34; // edx@27
+  size_t v35; // ecx@27
+  char *v36; // ecx@27
+  int v37; // edx@27
+  size_t v38; // ecx@27
+  char *v39; // ecx@27
+  int v40; // edx@27
+  unsigned __int16 *v41; // edx@27
+  unsigned __int16 *v42; // edx@27
+  unsigned __int16 *v43; // edx@27
+  unsigned __int16 *v44; // edx@27
+  size_t v45; // ecx@27
+  unsigned __int16 *v46; // edx@27
+  void *v47; // eax@28
+  BLVSector *v48; // eax@29
+  size_t v49; // ecx@29
+  unsigned __int16 *v50; // edx@31
+  void *v51; // eax@32
+  int v52; // eax@33
+  unsigned __int16 *v53; // edx@34
+  size_t v54; // ecx@34
+  char *v55; // ecx@34
+  int v56; // edx@34
+  size_t v57; // ecx@34
+  char *v58; // ecx@34
+  int v59; // edx@34
+  unsigned __int16 *v60; // edx@34
+  unsigned __int16 *v61; // edx@34
+  unsigned __int16 *v62; // edx@34
+  unsigned __int16 *v63; // edx@34
+  int v64; // ecx@34
+  BLVDoor *v65; // ecx@36
+  char *v66; // eax@37
+  int v67; // edx@38
+  int v68; // ecx@38
+  BLVFace *v69; // edx@38
+  int v70; // ecx@38
+  int v71; // edx@38
+  int v72; // eax@38
+  unsigned __int16 v73; // ax@42
+  char *v74; // ecx@42
+  LayingItem *v75; // ecx@44
+  size_t v76; // eax@45
+  int j; // edx@46
+  unsigned __int16 v78; // ax@50
+  void *v79; // eax@52
+  void **v80; // esi@52
+  unsigned int v145; // eax@103
+  void *v146; // eax@103
+  unsigned int v147; // ecx@103
+  int v148; // ebx@103
+  unsigned int *v149; // ecx@103*/
+  //size_t v150; // eax@103
+  //unsigned int v151; // ebx@109
+  //unsigned int v152; // ecx@116
+  //unsigned int v153; // eax@117
+  //size_t v154; // ebx@126
+  //unsigned int v155; // ebx@134
+  //size_t v156; // eax@140
+  //signed int v157; // ebx@142
+  //int v158; // ebx@148
+  //BLVFace *v159; // eax@149
+//  BLVFaceExtra *v160; // ecx@149
+  //BLVFaceExtra *v161; // ecx@149
+  //signed int v162; // ebx@154
+  //unsigned int v163; // ebx@157
+  //unsigned int v164; // ebx@157
+  //unsigned int v165; // edx@158
+  //char *v166; // ecx@158
+  //unsigned __int16 v167; // ax@161
+  //__int16 v168; // ax@165
+  //unsigned int v169; // ebx@168
+  //void *v170; // eax@168
+  //size_t v171; // ebx@168
+  //int v172; // edx@168
+  //BLVDoor *v173; // ecx@169
+  //int k; // eax@169
+  //BLVDoor *v175; // ecx@172
+  //int v176; // edx@172
+  //BLVDoor *v177; // ecx@172
+  //int v178; // edx@172
+  //BLVDoor *v179; // ecx@172
+  //int v180; // edx@172
+  //BLVDoor *v181; // ecx@172
+  //int v182; // edx@172
+  //BLVDoor *v183; // ecx@172
+  //int v184; // edx@172
+  //BLVDoor *v185; // ecx@172
+  //int v186; // edx@172
+  //BLVDoor *v187; // ecx@172
+  //int v188; // edx@172
+  //unsigned __int16 *v189; // ebx@172
+  //char *v190; // edx@173
+  //BLVDoor *v191; // ecx@174
+  //BLVDoor *l; // eax@175
+  //signed int v193; // ebx@176
+  //int v194; // ecx@176
+  //BLVFaceExtra *v195; // ecx@176
+  //BLVFace *v196; // ebx@178
+  //std::string v197; // [sp-18h] [bp-680h]@66
+  //void *v198; // [sp-14h] [bp-67Ch]@72
+  //size_t v199; // [sp-10h] [bp-678h]@72
+  //size_t v200; // [sp-Ch] [bp-674h]@72
+  //const char *v201; // [sp-8h] [bp-670h]@4
+  //int v202; // [sp-4h] [bp-66Ch]@4
+  char v203[875]; // [sp+Ch] [bp-65Ch]@130
+  char FileName[260]; // [sp+378h] [bp-2F0h]@1
+  //char DstBuf; // [sp+47Ch] [bp-1ECh]@4
+  __int32 Offset; // [sp+480h] [bp-1E8h]@4
+  __int32 v207; // [sp+48Ch] [bp-1DCh]@4
+  __int32 v208; // [sp+498h] [bp-1D0h]@4
+  __int32 v209; // [sp+4A4h] [bp-1C4h]@4
+  __int32 v210; // [sp+4B0h] [bp-1B8h]@4
+  __int32 v211; // [sp+4BCh] [bp-1ACh]@15
+  __int32 v212; // [sp+4C8h] [bp-1A0h]@15
+  __int32 v213; // [sp+4D4h] [bp-194h]@25
+  __int32 v214; // [sp+4E0h] [bp-188h]@25
+  __int32 v215; // [sp+4ECh] [bp-17Ch]@32
+  __int32 v216; // [sp+4F8h] [bp-170h]@32
+  __int32 v217; // [sp+504h] [bp-164h]@40
+  __int32 v218; // [sp+510h] [bp-158h]@40
+  __int32 v219; // [sp+51Ch] [bp-14Ch]@43
+  __int32 v220; // [sp+528h] [bp-140h]@43
+  __int32 v221; // [sp+534h] [bp-134h]@52
+  __int32 v222; // [sp+540h] [bp-128h]@52
+  __int32 v223; // [sp+54Ch] [bp-11Ch]@52
+  __int32 v224; // [sp+558h] [bp-110h]@52
+  __int32 v225; // [sp+564h] [bp-104h]@52
+  __int32 v226; // [sp+570h] [bp-F8h]@52
+  __int32 v227; // [sp+57Ch] [bp-ECh]@52
+  __int32 v228; // [sp+588h] [bp-E0h]@52
+  __int32 v229; // [sp+594h] [bp-D4h]@52
+  __int32 v230; // [sp+5A0h] [bp-C8h]@52
+  __int32 v231; // [sp+5ACh] [bp-BCh]@52
+  __int32 v232; // [sp+5B8h] [bp-B0h]@52
+  __int32 v233; // [sp+5C4h] [bp-A4h]@52
+  __int32 v234; // [sp+5D0h] [bp-98h]@52
+  //char pName[40]; // [sp+5FCh] [bp-6Ch]@42
+  //size_t pSource; // [sp+624h] [bp-44h]@67
+  //char Dst[12]; // [sp+628h] [bp-40h]@9
+  //char *v238; // [sp+634h] [bp-34h]@38
+  ODMHeader header; // [sp+638h] [bp-30h]@61
+  //void *ptr; // [sp+648h] [bp-20h]@66
+  //size_t Count; // [sp+64Ch] [bp-1Ch]@109
+  //int uSourceLen; // [sp+653h] [bp-15h]@66
+  FILE *File; // [sp+658h] [bp-10h]@56
+  //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72
+  //int v245; // [sp+660h] [bp-8h]@72
+  //BLVFace *Src; // [sp+664h] [bp-4h]@73
+  signed int Argsa; // [sp+670h] [bp+8h]@4
+  signed int Argsb; // [sp+670h] [bp+8h]@7
+  signed int Argsc; // [sp+670h] [bp+8h]@15
+  signed int Argsd; // [sp+670h] [bp+8h]@18
+  int Argse; // [sp+670h] [bp+8h]@25
+  int Argsf; // [sp+670h] [bp+8h]@28
+  int Argsg; // [sp+670h] [bp+8h]@32
+  int Argsh; // [sp+670h] [bp+8h]@35
+  signed int Argsi; // [sp+670h] [bp+8h]@40
+  signed int Argsj; // [sp+670h] [bp+8h]@45
+  //int Argsk; // [sp+670h] [bp+8h]@143
+  //void *Argsl; // [sp+670h] [bp+8h]@155
+  //signed int Argsm; // [sp+670h] [bp+8h]@161
+  //signed int Argsn; // [sp+670h] [bp+8h]@175
+
+  //v5 = 0;
+  //v6 = this;
+  _6807E0_num_decorations_with_sounds_6807B8 = 0;
+
+  #pragma region "loading from txt"
+  /*sprintf(FileName, "levels\\%s", pFilename);
+  if ( GetFileAttributesA(FileName) != -1 )
+  {
+    Release();
+    if ( Alloc() )
+    {
+      v7 = fopen(FileName, "rb");
+      result = 1;
+      if ( !v7 )
+        return result;
+      v9 = pDest;
+      bLoaded = 1;
+      v202 = (int)v7;
+      v201 = (const char *)1;
+      *(int *)v9 = 1;
+      fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202);
+      fseek(v7, Offset, 0);
+      fread(&blv, 0x88u, 1u, v7);
+      fseek(v7, v207, 0);
+      fread(&uNumVertices, 1u, 4u, v7);
+      fseek(v7, v208, 0);
+      fread(pVertices, 6u, uNumVertices, v7);
+      fseek(v7, v209, 0);
+      fread(&uNumFaces, 4u, 1u, v7);
+      fseek(v7, v210, 0);
+      fread(pFaces, 0x60u, uNumFaces, v7);
+      v10 = pAllocator->AllocNamedChunk(ptr_2AC, blv.uFaces_fdata_Size, "L.FData");
+      v202 = (int)v7;
+      ptr_2AC = (unsigned __int16 *)v10;
+      fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202);
+      v11 = uNumFaces == 0;
+      v12 = (uNumFaces & 0x80000000u) != 0;
+      pDest = 0;
+      Argsa = 0;
+      if ( !(v12 | v11) )
+      {
+        v13 = 0;
+        do
+        {
+          pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC];
+          v14 = (size_t)&pFaces[v13];
+          i = v14;
+          v15 = &pDest[2 * *(char *)(v14 + 93) + 2];
+          v16 = (int)&v15[(unsigned int)ptr_2AC];
+          pDest = v15;
+          *(int *)(i + 52) = v16;
+          v17 = (size_t)&pFaces[v13];
+          i = v17;
+          v18 = &pDest[2 * *(char *)(v17 + 93) + 2];
+          v19 = (int)&v18[(unsigned int)ptr_2AC];
+          pDest = v18;
+          *(int *)(i + 56) = v19;
+          i = (size_t)&pFaces[v13];
+          v20 = ptr_2AC;
+          pDest += 2 * *(char *)(i + 93) + 2;
+          *(int *)(i + 60) = (int)(char *)v20 + (int)pDest;
+          i = (size_t)&pFaces[v13];
+          v21 = ptr_2AC;
+          pDest += 2 * *(char *)(i + 93) + 2;
+          *(int *)(i + 64) = (int)(char *)v21 + (int)pDest;
+          i = (size_t)&pFaces[v13];
+          ++v13;
+          v22 = ptr_2AC;
+          pDest += 2 * *(char *)(i + 93) + 2;
+          ++Argsa;
+          *(int *)(i + 68) = (int)(char *)v22 + (int)pDest;
+          pDest += 2 * *((char *)&pFaces[v13] - 3) + 2;
+        }
+        while ( Argsa < (signed int)uNumFaces );
+      }
+      Argsb = 0;
+      if ( (signed int)uNumFaces > 0 )
+      {
+        pDest = 0;
+        do
+        {
+          fread(Dst, 1u, 0xAu, v7);
+          if ( pDest[(unsigned int)pFaces + 45] & 0x40 )
+          {
+            v23 = pTextureFrameTable->FindTextureByName(Dst);
+            v24 = pDest;
+            *(short *)&pDest[(unsigned int)pFaces + 74] = v23;
+            v25 = *(short *)&v24[(unsigned int)pFaces + 74];
+            if ( v25 )
+            {
+              pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25);
+            }
+            else
+            {
+              v26 = pBitmaps_LOD->LoadTexture(Dst);
+              v27 = pDest;
+              *(short *)&pDest[(unsigned int)pFaces + 74] = v26;
+              v27[(unsigned int)pFaces + 45] &= 0xBFu;
+            }
+          }
+          else
+          {
+            *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst);
+          }
+          ++Argsb;
+          pDest += 96;
+        }
+        while ( Argsb < (signed int)uNumFaces );
+      }
+      fseek(v7, v211, 0);
+      fread(&uNumFaceExtras, 4u, 1u, v7);
+      fseek(v7, v212, 0);
+      fread(pFaceExtras, 0x24u, uNumFaceExtras, v7);
+      Argsc = 0;
+      if ( (signed int)uNumFaceExtras > 0 )
+      {
+        pDest = 0;
+        do
+        {
+          fread(Dst, 1u, 0xAu, v7);
+          v28 = pBitmaps_LOD->LoadTexture(Dst);
+          v29 = pFaceExtras;
+          v30 = pDest;
+          ++Argsc;
+          pDest += 36;
+          *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28;
+        }
+        while ( Argsc < (signed int)uNumFaceExtras );
+      }
+      Argsd = 0;
+      if ( (signed int)uNumFaces > 0 )
+      {
+        pDest = 0;
+        do
+        {
+          v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]];
+          if ( *(short *)(v31 + 26) )
+          {
+            if ( ((BLVFaceExtra *)v31)->HasEventint() )
+              pDest[(unsigned int)pFaces + 46] |= 0x10u;
+            else
+              pDest[(unsigned int)pFaces + 46] &= 0xEFu;
+          }
+          ++Argsd;
+          pDest += 96;
+        }
+        while ( Argsd < (signed int)uNumFaces );
+      }
+      fseek(v7, v213, 0);
+      fread(&uNumSectors, 4u, 1u, v7);
+      fseek(v7, v214, 0);
+      fread(pSectors, 0x74u, uNumSectors, v7);
+      v32 = pAllocator->AllocNamedChunk(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData");
+      v202 = (int)v7;
+      ptr_0002B0_sector_rdata = (unsigned __int16 *)v32;
+      fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202);
+      v11 = uNumSectors == 0;
+      v12 = uNumSectors < 0;
+      pDest = 0;
+      Argse = 0;
+      if ( !(v12 | v11) )
+      {
+        v33 = 0;
+        do
+        {
+          pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata];
+          i = (size_t)&pSectors[v33];
+          v34 = ptr_0002B0_sector_rdata;
+          pDest += 2 * *(short *)(i + 4);
+          *(int *)(i + 16) = (int)(char *)v34 + (int)pDest;
+          v35 = (size_t)&pSectors[v33];
+          i = v35;
+          v36 = &pDest[2 * *(short *)(v35 + 12)];
+          v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata];
+          pDest = v36;
+          *(int *)(i + 24) = v37;
+          v38 = (size_t)&pSectors[v33];
+          i = v38;
+          v39 = &pDest[2 * *(short *)(v38 + 20)];
+          v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata];
+          pDest = v39;
+          *(int *)(i + 32) = v40;
+          i = (size_t)&pSectors[v33];
+          v41 = ptr_0002B0_sector_rdata;
+          pDest += 2 * *(short *)(i + 28);
+          *(int *)(i + 40) = (int)(char *)v41 + (int)pDest;
+          i = (size_t)&pSectors[v33];
+          v42 = ptr_0002B0_sector_rdata;
+          pDest += 2 * *(short *)(i + 36);
+          *(int *)(i + 48) = (int)(char *)v42 + (int)pDest;
+          i = (size_t)&pSectors[v33];
+          v43 = ptr_0002B0_sector_rdata;
+          pDest += 2 * *(short *)(i + 44);
+          *(int *)(i + 64) = (int)(char *)v43 + (int)pDest;
+          i = (size_t)&pSectors[v33];
+          v44 = ptr_0002B0_sector_rdata;
+          pDest += 2 * *(short *)(i + 60);
+          *(int *)(i + 72) = (int)(char *)v44 + (int)pDest;
+          v45 = (size_t)&pSectors[v33];
+          ++v33;
+          i = v45;
+          v46 = ptr_0002B0_sector_rdata;
+          pDest += 2 * *(short *)(v45 + 68);
+          ++Argse;
+          *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest;
+          pDest += 2 * *((short *)&pSectors[v33] - 20);
+        }
+        while ( Argse < uNumSectors );
+      }
+      v47 = pAllocator->AllocNamedChunk(
+              ptr_0002B8_sector_lrdata,
+              blv.uSector_lrdata_Size,
+              "L.RLData");
+      v202 = (int)v7;
+      ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47;
+      fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202);
+      v11 = uNumSectors == 0;
+      v12 = uNumSectors < 0;
+      pDest = 0;
+      Argsf = 0;
+      if ( !(v12 | v11) )
+      {
+        v48 = pSectors;
+        v49 = 0;
+        for ( i = 0; ; v49 = i )
+        {
+          v50 = ptr_0002B8_sector_lrdata;
+          i += 116;
+          ++Argsf;
+          *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest);
+          v48 = pSectors;
+          pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49);
+          if ( Argsf >= uNumSectors )
+            break;
+        }
+      }
+      fseek(v7, v215, 0);
+      fread(&uNumDoors, 4u, 1u, v7);
+      fseek(v7, v216, 0);
+      fread(pDoors, 0x50u, 0xC8u, v7);
+      v51 = pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData");
+      v202 = (int)v7;
+      ptr_0002B4_doors_ddata = (unsigned __int16 *)v51;
+      fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202);
+      v11 = uNumDoors == 0;
+      v12 = uNumDoors < 0;
+      pDest = 0;
+      Argsg = 0;
+      if ( !(v12 | v11) )
+      {
+        v52 = 0;
+        do
+        {
+          pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata];
+          i = (size_t)&pDoors[v52];
+          v53 = ptr_0002B4_doors_ddata;
+          pDest += 2 * *(short *)(i + 68);
+          *(int *)(i + 40) = (int)(char *)v53 + (int)pDest;
+          v54 = (size_t)&pDoors[v52];
+          i = v54;
+          v55 = &pDest[2 * *(short *)(v54 + 70)];
+          v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata];
+          pDest = v55;
+          *(int *)(i + 44) = v56;
+          v57 = (size_t)&pDoors[v52];
+          i = v57;
+          v58 = &pDest[2 * *(short *)(v57 + 72)];
+          v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata];
+          pDest = v58;
+          *(int *)(i + 48) = v59;
+          i = (size_t)&pDoors[v52];
+          v60 = ptr_0002B4_doors_ddata;
+          pDest += 2 * *(short *)(i + 70);
+          *(int *)(i + 52) = (int)(char *)v60 + (int)pDest;
+          i = (size_t)&pDoors[v52];
+          v61 = ptr_0002B4_doors_ddata;
+          pDest += 2 * *(short *)(i + 70);
+          *(int *)(i + 56) = (int)(char *)v61 + (int)pDest;
+          i = (size_t)&pDoors[v52];
+          v62 = ptr_0002B4_doors_ddata;
+          pDest += 2 * *(short *)(i + 74);
+          *(int *)(i + 60) = (int)(char *)v62 + (int)pDest;
+          i = (size_t)&pDoors[v52];
+          v63 = ptr_0002B4_doors_ddata;
+          pDest += 2 * *(short *)(i + 74);
+          *(int *)(i + 64) = (int)(char *)v63 + (int)pDest;
+          ++Argsg;
+          v64 = pDoors[v52].uNumOffsets;
+          ++v52;
+          pDest += 2 * v64;
+        }
+        while ( Argsg < uNumDoors );
+      }
+      Argsh = 0;
+      if ( uNumDoors > 0 )
+      {
+        v65 = pDoors;
+        pDest = 0;
+        do
+        {
+          i = 0;
+          v66 = &pDest[(int)v65];
+          if ( *(short *)&pDest[(int)v65 + 70] > 0 )
+          {
+            do
+            {
+              v67 = *((int *)v66 + 10);
+              a3 = 2 * i;
+              v68 = *(short *)(v67 + 2 * i);
+              v69 = pFaces;
+              ++i;
+              v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID];
+              v71 = *((int *)v66 + 12);
+              v72 = a3;
+              v238 = (char *)v70;
+              *(short *)(a3 + v71) = *(short *)(v70 + 20);
+              *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11);
+              v65 = pDoors;
+              v66 = &pDest[(int)v65];
+            }
+            while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] );
+          }
+          ++Argsh;
+          pDest += 80;
+        }
+        while ( Argsh < uNumDoors );
+      }
+      fseek(v7, v217, 0);
+      fread(&uNumLevelDecorations, 4u, 1u, v7);
+      fseek(v7, v218, 0);
+      fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7);
+      Argsi = 0;
+      if ( (signed int)uNumLevelDecorations > 0 )
+      {
+        pDest = (char *)pLevelDecorations;
+        do
+        {
+          fread(pName, 1u, 0x20u, v7);
+          v73 = pDecorationList->GetDecorIdByName(pName);
+          v74 = pDest;
+          ++Argsi;
+          pDest += 32;
+          *(short *)v74 = v73;
+        }
+        while ( Argsi < (signed int)uNumLevelDecorations );
+      }
+      fseek(v7, v219, 0);
+      fread(&uNumLayingItems, 4u, 1u, v7);
+      fseek(v7, v220, 0);
+      fread(pLayingItems, 0x70u, uNumLayingItems, v7);
+      if ( (signed int)uNumLayingItems > 0 )
+      {
+        v75 = pLayingItems;
+        pDest = (char *)uNumLayingItems;
+        do
+        {
+          Argsj = 0;
+          v76 = 48 * v75->stru_24.uItemID;
+          v11 = pObjectList->uNumObjects == 0;
+          v12 = (pObjectList->uNumObjects & 0x80000000u) != 0;
+          LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76);
+          i = v76;
+          v75->uItemType = v76;
+          if ( v12 | v11 )
+          {
+LABEL_50:
+            v78 = 0;
+          }
+          else
+          {
+            for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 )
+            {
+              ++Argsj;
+              a3 = j + 56;
+              if ( Argsj >= (signed int)pObjectList->uNumObjects )
+                goto LABEL_50;
+              LOWORD(v76) = i;
+            }
+            v78 = Argsj;
+          }
+          v75->uObjectDescID = v78;
+          ++v75;
+          --pDest;
+        }
+        while ( pDest );
+      }
+      fseek(v7, v221, 0);
+      fread(&uNumActors, 4u, 1u, v7);
+      fseek(v7, v222, 0);
+      fread(pActors, 0x344u, uNumActors, v7);
+      fseek(v7, v228, 0);
+      fread(&uNumChests, 4u, 1u, v7);
+      fseek(v7, v229, 0);
+      fread(pChests, 0x14CCu, uNumChests, v7);
+      fseek(v7, v224, 0);
+      fread(&uNumLights, 4u, 1u, v7);
+      fseek(v7, v225, 0);
+      fread(pLights, 0x10u, uNumLights, v7);
+      fseek(v7, v226, 0);
+      fread(&uNumNodes, 4u, 1u, v7);
+      fseek(v7, v227, 0);
+      fread(pNodes, 8u, uNumNodes, v7);
+      fseek(v7, v230, 0);
+      fread(&uNumSpawnPoints, 4u, 1u, v7);
+      v79 = pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn");
+      v202 = 0;
+      pSpawnPoints = (SpawnPointMM7 *)v79;
+      fseek(v7, v231, v202);
+      fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7);
+      fseek(v7, v232, 0);
+      fread(&dlv, 0x28u, 1u, v7);
+      fseek(v7, v233, 0);
+      fread(&stru_5E4C90, 1u, 0xC8u, v7);
+      fseek(v7, v234, 0);
+      fread(&uLastVisitDay, 1u, 0x38u, v7);
+      fseek(v7, v223, 0);
+      v80 = (void **)&pMapOutlines;
+      fread(*v80, 4u, 1u, v7);
+      fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7);
+      fclose(v7);
+      goto LABEL_179;
+    }
+    return 4;
+  }*/
+  #pragma endregion
+
+  if (bLoaded)
+  {
+    Log::Warning(L"BLV is already loaded");
+    return 3;
+  }
+
+  if ( !pGames_LOD->DoesContainerExist(pFilename) )
+    Abortf("Unable to find %s in Games.LOD", pFilename);
+
+  //v238 = pFilename - 4;
+  //v81 = strlen(pFilename);
+  strcpy(this->pFilename, pFilename);
+  strcpy(&pFilename[strlen(pFilename) - 4], ".blv");
+  File = pGames_LOD->FindContainer(pFilename, 1);
+  //File = v82;
+
+  Release();
+  if ( !Alloc() )
+    return 4;
+  
+  header.uVersion = 91969;
+  header.pMagic[0] = 'm';
+  header.pMagic[1] = 'v';
+  header.pMagic[2] = 'i';
+  header.pMagic[3] = 'i';
+  header.uCompressedSize = 0;
+  header.uDecompressedSize = 0;
+  fread(&header, sizeof(ODMHeader), 1u, File);
+  if (header.uVersion != 91969 ||
+      header.pMagic[0] != 'm'  ||
+      header.pMagic[1] != 'v'  ||
+      header.pMagic[2] != 'i'  ||
+      header.pMagic[3] != 'i' )
+  {
+    MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0);
+  }
+  //v83 = header.uCompressedSize;
+  //pSource = header.uDecompressedSize;
+  //v84 = malloc(header.uDecompressedSize);
+  //v85 = v84;
+  //ptr = v84;
+  auto pRawBLV = malloc(header.uDecompressedSize);
+  memset(pRawBLV, 0, header.uDecompressedSize);
+
+  if (header.uCompressedSize == header.uDecompressedSize)
+    fread(pRawBLV, header.uDecompressedSize, 1, File);
+  else if (header.uCompressedSize < header.uDecompressedSize)
+  {
+    auto pTmpMem = malloc(header.uCompressedSize);
+    {
+      fread(pTmpMem, header.uCompressedSize, 1, File);
+
+      uint uDecompressedSize = header.uDecompressedSize;
+      zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize);
+
+      if (uDecompressedSize != header.uDecompressedSize)
+        Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV");
+    }
+    free(pTmpMem);
+  }
+  else
+  {
+    MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0);
+    return 0;
+  }
+
+  assert(sizeof(Vec3_short_) == 6);
+  assert(sizeof(BLVFace) == 96);
+  assert(sizeof(BLVFaceExtra) == 36);
+  assert(sizeof(BLVSector) == 116);
+  assert(sizeof(LevelDecoration) == 32);
+  assert(sizeof(BLVLightMM7) == 16);
+  assert(sizeof(BSPNode) == 8);
+  assert(sizeof(SpawnPointMM7) == 24);
+  assert(sizeof(DDM_DLV_Header) == 40);
+  assert(sizeof(Actor) == 836);
+  assert(sizeof(LayingItem) == 112);
+  assert(sizeof(Chest) == 5324);
+  assert(sizeof(stru123) == 0xC8);
+  assert(sizeof(BLVMapOutline) == 12);
+  
+  bLoaded = true;
+
+  auto pData = (char *)pRawBLV;
+  
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&blv, pData, 136);
+  memcpy(&uNumVertices, pData += 136, 4);
+  memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_));
+  
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4);
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace));
+  ptr_2AC = (unsigned __int16 *)pAllocator->AllocNamedChunk(ptr_2AC, blv.uFaces_fdata_Size, "L.FData");
+
+  memcpy(ptr_2AC, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size);
+
+  for (uint i = 0, j = 0; i < uNumFaces; ++i)
+  {
+    auto pFace = pFaces + i;
+
+    pFace->pVertexIDs = ptr_2AC + j;
+    
+    j += pFace->uNumVertices + 1;
+    pFace->pXInterceptDisplacements = ptr_2AC + j;
+
+    j += pFace->uNumVertices + 1;
+    pFace->pYInterceptDisplacements = ptr_2AC + j;
+
+    j += pFace->uNumVertices + 1;
+    pFace->pZInterceptDisplacements = ptr_2AC + j;
+
+    j += pFace->uNumVertices + 1;
+    pFace->pVertexUIDs = (__int16 *)(ptr_2AC + j);
+
+    j += pFace->uNumVertices + 1;
+    pFace->pVertexVIDs = (__int16 *)(ptr_2AC + j);
+
+    j += pFace->uNumVertices + 1;
+      /*v93 = &pFaces[v92];
+      Src = v93;
+      v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2);
+      v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC);
+      v244 = v94;
+      Src->pXInterceptDisplacements = v95;
+      v96 = (int)&pFaces[v92];
+      Src = (BLVFace *)v96;
+      v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2);
+      v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC);
+      v244 = v97;
+      Src->pYInterceptDisplacements = v98;
+      Src = &pFaces[v92];
+      v99 = ptr_2AC;
+      v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2);
+      Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244);
+      Src = &pFaces[v92];
+      v100 = ptr_2AC;
+      v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2);
+      Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244);
+      Src = &pFaces[v92];
+      ++v92;
+      v101 = ptr_2AC;
+      v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2);
+      ++v245;
+      Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244);
+      v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  pData += blv.uFaces_fdata_Size;
+
+  for (uint i = 0; i < uNumFaces; ++i)
+  {
+    auto pFace = pFaces + i;
+
+    char pTexName[16];
+    strncpy(pTexName, pData, 10);
+    pData += 10;
+
+    if (pFace->uAttributes & 0x4000)
+    {
+      pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName);
+      if (pFace->uBitmapID)
+        pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID);
+      else
+      {
+        pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName);
+        pFace->uAttributes &= ~0x4000;
+      }
+    }
+    else
+      pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName);
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumFaceExtras, pData, 4u);
+  memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra));
+  pData += uNumFaceExtras * sizeof(BLVFaceExtra);
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  //v108 = (char *)v107 + 36 * uNumFaceExtras;
+  //v245 = 0;
+  //*(int *)((char *)&uSourceLen + 1) = 0;
+  for (uint i = 0; i < uNumFaceExtras; ++i)
+  {
+    char pTexName[32];
+    strncpy(pTexName, pData, 10);
+    pData += 10;
+
+    if (!strcmp(pTexName, ""))
+      pFaceExtras[i].uAdditionalBitmapID = -1;
+    else
+      pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName);
+  }
+
+
+  for (uint i = 0; i < uNumFaces; ++i)
+  {
+    auto pFace = pFaces + i;
+    auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID;
+
+    if (pFaceExtra->uEventID)
+    {
+      if (pFaceExtra->HasEventint())
+        pFace->uAttributes |= 0x100000;
+      else
+        pFace->uAttributes &= ~0x100000;
+    }
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumSectors, pData, 4);
+  memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector));
+  pData += 4 + uNumSectors * sizeof(BLVSector);
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  ptr_0002B0_sector_rdata = (unsigned short *)pAllocator->AllocNamedChunk(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData");
+  memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size);
+  pData += blv.uSector_rdata_Size;
+
+  for (uint i = 0, j = 0; i < uNumSectors; ++i)
+  {
+    auto pSector = pSectors + i;
+
+    pSector->pFloors = ptr_0002B0_sector_rdata + j;
+    j += pSector->uNumFloors;
+
+    pSector->pWalls = ptr_0002B0_sector_rdata + j;
+    j += pSector->field_C;
+
+    pSector->pCeilings = ptr_0002B0_sector_rdata + j;
+    j += pSector->field_14;
+
+    pSector->pFluids = ptr_0002B0_sector_rdata + j;
+    j += pSector->field_1C;
+
+    pSector->pPortals = ptr_0002B0_sector_rdata + j;
+    j += pSector->uNumPortals;
+
+    pSector->pFaceIDs = ptr_0002B0_sector_rdata + j;
+    j += pSector->field_2C;
+
+    pSector->pCogs = ptr_0002B0_sector_rdata + j;
+    j += pSector->field_3C;
+
+    pSector->pDecorationIDs = ptr_0002B0_sector_rdata + j;
+    j += pSector->uNumDecorations;
+
+    pSector->pMarkers = ptr_0002B0_sector_rdata + j;
+    j += pSector->field_4C;
+
+
+    //do
+    //{
+      /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata);
+      v244 = &pSectors[v118];
+      v119 = ptr_0002B0_sector_rdata;
+      Src = (BLVFace *)((char *)Src + 2 * v244->field_4);
+      v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src);
+      v120 = (int)&pSectors[v118];
+      v244 = (BLVSector *)v120;
+      v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12));
+      v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata);
+      Src = v121;
+      v244->pCeilings = v122;
+      v123 = (int)&pSectors[v118];
+      v244 = (BLVSector *)v123;
+      v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20));
+      v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata);
+      Src = v124;
+      v244->pFluids = v125;
+      v244 = &pSectors[v118];
+      v126 = ptr_0002B0_sector_rdata;
+      Src = (BLVFace *)((char *)Src + 2 * v244->field_1C);
+      v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src);
+      v244 = &pSectors[v118];
+      v127 = ptr_0002B0_sector_rdata;
+      Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals);
+      v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src);
+      v244 = &pSectors[v118];
+      v128 = ptr_0002B0_sector_rdata;
+      Src = (BLVFace *)((char *)Src + 2 * v244->field_2C);
+      v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src);
+      v244 = &pSectors[v118];
+      v129 = ptr_0002B0_sector_rdata;
+      Src = (BLVFace *)((char *)Src + 2 * v244->field_3C);
+      v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src);
+      v130 = (int)&pSectors[v118];
+      ++v118;
+      v244 = (BLVSector *)v130;
+      v131 = ptr_0002B0_sector_rdata;
+      Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68));
+      ++v245;
+      *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src;
+      Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/
+    //}
+    //while ( v245 < uNumSectors );
+  }
+
+  ptr_0002B8_sector_lrdata = (unsigned __int16 *)pAllocator->AllocNamedChunk(ptr_0002B8_sector_lrdata, blv.uSector_lrdata_Size, "L.RLData");
+  memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size);
+  pData += blv.uSector_lrdata_Size;
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  for (uint i = 0, j = 0; i < uNumSectors; ++i)
+  {
+    pSectors->pLights = (unsigned __int16 *)(ptr_0002B8_sector_lrdata + j);
+    j += pSectors->uNumLights;
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumDoors, pData, 4);
+  pData += 4;
+
+  pGameLoadingUI_ProgressBar->Progress();
+  pGameLoadingUI_ProgressBar->Progress();
+  
+  memcpy(&uNumLevelDecorations, pData, 4);
+  memcpy(pLevelDecorations, pData + 4, uNumLevelDecorations * sizeof(LevelDecoration));
+  pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration);
+
+  for (uint i = 0; i < uNumLevelDecorations; ++i)
+  {
+    pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData);
+
+    pData += 32;
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumLights, pData, 4);
+  memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7));
+  pData += 4 + uNumLights * sizeof(BLVLightMM7);
+
+  pGameLoadingUI_ProgressBar->Progress();
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumNodes, pData, 4);
+  memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode));
+  pData += 4 + uNumNodes * sizeof(BSPNode);
+  
+  pGameLoadingUI_ProgressBar->Progress();
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumSpawnPoints, pData, 4);
+  pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, uNumSpawnPoints * sizeof(SpawnPointMM7), "Spawn");
+  memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7));
+  pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7);
+  
+  pGameLoadingUI_ProgressBar->Progress();
+  pGameLoadingUI_ProgressBar->Progress();
+
+  //v201 = (const char *)v148;
+  //v200 = (size_t)pMapOutlines;
+  memcpy(&pMapOutlines->uNumOutlines, pData, 4);
+  memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline));
+  //v149 = pMapOutlines;
+  //v199 = 12 * *v149;
+  //memcpy(v149 + 1, (const void *)(v148 + 4), v199);
+  free(pRawBLV);
+  pRawBLV = nullptr;
+
+  void *pRawDLV = nullptr;
+  strcpy(&pFilename[strlen(pFilename) - 4], ".dlv");
+  File = pNew_LOD->FindContainer(pFilename, 1);
+  fread(&header, 0x10u, 1u, File);//(FILE *)v245);
+  bool _v244 = false;
+  if (header.uVersion != 91969 ||
+      header.pMagic[0] != 'm'  ||
+      header.pMagic[1] != 'v'  ||
+      header.pMagic[2] != 'i'  ||
+      header.pMagic[3] != 'i' )
+  {
+    MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0);
+    _v244 = true;
+  }
+  else
+  {
+    pRawDLV = malloc(header.uDecompressedSize);
+    if (header.uCompressedSize == header.uDecompressedSize)
+      fread(pRawDLV, 1, header.uCompressedSize, File);
+    else if (header.uCompressedSize < header.uDecompressedSize)
+    {
+      auto pTmpMem = malloc(header.uCompressedSize);
+      {
+        fread(pTmpMem, header.uCompressedSize, 1, File);
+
+        uint uDecompressedSize = header.uDecompressedSize;
+        zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize);
+
+        if (uDecompressedSize != header.uDecompressedSize)
+          Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV");
+      }
+      free(pTmpMem);
+    }
+    else
+      MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0);
+
+    pData = (char *)pRawDLV;
+  }
+  
+  memcpy(&dlv, pData, 40);
+  pData += 40;
+
+  //v152 = dlv.uNumFacesInBModels;
+  if (dlv.uNumFacesInBModels)
+  {
+    //v153 = dlv.uNumDecorations;
+    if (dlv.uNumDecorations)
+    {
+      if (dlv.uNumFacesInBModels != uNumFaces ||
+          dlv.uNumDecorations != uNumLevelDecorations)
+        _v244 = true;
+    }
+  }
+
+  if (dword_6BE364_game_settings_1 & 0x2000 )
+    _i = 29030400;
+  bool _a = false;
+  if ( a3 - dlv.uLastRepawnDay >= _i && strcmpi(pCurrentMapName, "d29.dlv") )
+    _a = true;
+
+  //v154 = 875;
+  if (_v244)
+  {
+    memset(v203, 0, 0x36B);
+    goto LABEL_132;
+  }
+  if (_a || !dlv.uLastRepawnDay )
+  {
+    memcpy(v203, pData, 0x36B);
+LABEL_132:
+    free(File);
+    dlv.uLastRepawnDay = a3;
+    if (_v244)
+      ++dlv.uNumRespawns;
+    //v201 = pFilename;
+    *(int *)pDest = 1;
+    File = pGames_LOD->FindContainer(pFilename, 0);
+    fread(&header, 0x10u, 1u, File);
+    auto v155 = header.uCompressedSize;
+    auto Count = header.uDecompressedSize;
+    auto Src = (BLVFace *)malloc(header.uDecompressedSize);
+    File = (FILE *)Src;
+    if ( v155 <= Count )
+    {
+      if ( v155 == Count )
+      {
+        fread(Src, 1u, Count, File);
+      }
+      else
+      {
+        auto _uSourceLen = malloc(v155);
+        fread(_uSourceLen, v155, 1u, File);
+        zlib::MemUnzip(Src, &Count, _uSourceLen, v155);
+        free(_uSourceLen);
+      }
+    }
+    else
+    {
+    MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0);
+    }
+    pData = ((char *)Src + 40);
+    //v154 = 875;
+    goto LABEL_140;
+  }
+  *(int *)pDest = 0;
+LABEL_140:
+  //v202 = (int)".blv";
+  //v156 = strlen(pFilename);
+  strcpy(&pFilename[strlen(pFilename) - 4], ".blv");
+  memcpy(_visible_outlines, pData, 875);
+  pData += 875;
+
+  if ( *(int *)pDest )
+    memcpy(_visible_outlines, v203, 875);
+
+  for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i)
+  {
+    auto pVertex = pMapOutlines->pOutlines + i;
+    if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8])
+      pVertex->uFlags |= 1;
+  }
+
+
+  for (uint i = 0; i < uNumFaces; ++i)
+  {
+    auto pFace = pFaces + i;
+    auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID;
+
+    memcpy(&pFace->uAttributes, pData, 4);
+    pData += 4;
+
+    if (pFaceExtra->uEventID)
+    {
+      if (pFaceExtra->HasEventint())
+        pFace->uAttributes |= 0x100000;
+      else
+        pFace->uAttributes &= ~0x100000;
+    }
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  for (uint i = 0; i < uNumLevelDecorations; ++i)
+  {
+    memcpy(&pLevelDecorations[i].field_2, pData, 2);
+    pData += 2;
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumActors, pData, 4);
+  memcpy(pActors, pData + 4, uNumActors * sizeof(Actor));
+  pData += 4 + uNumActors * sizeof(Actor);
+
+  pGameLoadingUI_ProgressBar->Progress();
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumLayingItems, pData, 4);
+  memcpy(pLayingItems, pData + 4, uNumLayingItems * sizeof(LayingItem));
+  pData += 4 + uNumLayingItems * sizeof(LayingItem);
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  for (uint i = 0; i < uNumLayingItems; ++i)
+  {
+    auto pItem = pLayingItems + i;
+ 
+    if (pItem->stru_24.uItemID && !(pItem->uAttributes & 0x0100))
+    {
+      pItem->uItemType = pItemsTable->pItems[pItem->stru_24.uItemID - 1].uSpriteID;
+
+      uint uObjectID = 0;
+      for (uint j = 0; j < pObjectList->uNumObjects; ++j)
+        if (pItem->uItemType == pObjectList->pObjects[j].uObjectID)
+        {
+          pItem->uObjectDescID = j;
+          break;
+        }
+    }
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&uNumChests, pData, 4);
+  memcpy(pChests, pData + 4, uNumChests * sizeof(Chest));
+  pData += 4 + uNumChests * sizeof(Chest);
+
+  pGameLoadingUI_ProgressBar->Progress();
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(pDoors, pData, 0x3E80);
+  pData += 0x3E80;
+
+  //v201 = (const char *)blv.uDoors_ddata_Size;
+  //v200 = (size_t)ptr_0002B4_doors_ddata;
+  //v170 = pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData");
+  //v171 = blv.uDoors_ddata_Size;
+  ptr_0002B4_doors_ddata = (unsigned __int16 *)pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData");
+  memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size);
+  pData += blv.uDoors_ddata_Size;
+
+  //Src = (BLVFace *)((char *)Src + v171);
+  //v172 = 0;
+  //v245 = 0;
+  //if (uNumDoors > 0)
+  for (uint i = 0, j = 0; i < uNumDoors; ++i)
+  {
+    auto pDoor = pDoors + i;
+
+    pDoor->pVertexIDs = ptr_0002B4_doors_ddata + j;
+    j += pDoor->uNumVertices;
+
+    pDoor->pFaceIDs = ptr_0002B4_doors_ddata + j;
+    j += pDoor->uNumFaces;
+
+    pDoor->pSectorIDs = ptr_0002B4_doors_ddata + j;
+    j += pDoor->field_48;
+
+    pDoor->pDeltaUs = (short *)(ptr_0002B4_doors_ddata + j);
+    j += pDoor->uNumFaces;
+
+    pDoor->pDeltaVs = (short *)(ptr_0002B4_doors_ddata + j);
+    j += pDoor->uNumFaces;
+
+    pDoor->pXOffsets = ptr_0002B4_doors_ddata + j;
+    j += pDoor->uNumOffsets;
+
+    pDoor->pYOffsets = ptr_0002B4_doors_ddata + j;
+    j += pDoor->uNumOffsets;
+
+    pDoor->pZOffsets = ptr_0002B4_doors_ddata + j;
+    j += pDoor->uNumOffsets;
+    /*v173 = pDoors;
+    for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) )
+    {
+      v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172);
+      v175 = &pDoors[k];
+      v176 = v172 + 2 * v175->uNumVertices;
+      v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176);
+      v177 = &pDoors[k];
+      v178 = v176 + 2 * v177->uNumFaces;
+      v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178);
+      v179 = &pDoors[k];
+      v180 = v178 + 2 * v179->field_48;
+      v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180);
+      v181 = &pDoors[k];
+      v182 = v180 + 2 * v181->uNumFaces;
+      v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182);
+      v183 = &pDoors[k];
+      v184 = v182 + 2 * v183->uNumFaces;
+      v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184);
+      v185 = &pDoors[k];
+      v186 = v184 + 2 * v185->uNumOffsets;
+      v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186);
+      v187 = &pDoors[k];
+      ++k;
+      v188 = v186 + 2 * v187->uNumOffsets;
+      v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188);
+      ++v245;
+      v187->pZOffsets = v189;
+      v173 = pDoors;
+      if ( v245 >= uNumDoors )
+        break;
+    }*/
+  }
+  //v190 = 0;
+  //v245 = 0;
+  for (uint i = 0; i < uNumDoors; ++i)
+  {
+    auto pDoor = pDoors + i;
+
+    for (uint j = 0; j < pDoor->uNumFaces; ++j)
+    {
+      auto pFace = pFaces + pDoor->pFaceIDs[j];
+      auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID;
+
+      pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU;
+      pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV;
+    }
+    //v191 = pDoors;
+    //pDest = 0;
+    //do
+   // {
+      /*Argsn = 0;
+      for ( l = (BLVDoor *)&v190[(int)v191];
+            Argsn < *(short *)&v190[(int)v191 + 70];
+            l = (BLVDoor *)&v190[(int)v191] )
+      {
+        v193 = Argsn;
+        v194 = l->pFaceIDs[Argsn++];
+        v195 = &pFaceExtras[pFaces[v194].uFaceExtraID];
+        l->pDeltaUs[v193] = v195->sTextureDeltaU;
+        v190 = pDest;
+        *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV;
+        v191 = pDoors;
+      }
+      ++v245;
+      v190 += 80;
+      pDest = v190;*/
+    //}
+    //while ( v245 < uNumDoors );
+  }
+
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&stru_5E4C90, pData, 0xC8);
+  pData += 0xC8;
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  memcpy(&stru1, pData, 0x38u);
+  pData += 0x38;
+
+  free(pRawDLV);
+  //v5 = 0;
+
+  pSoundList->LoadSound(64, 0);
+  pSoundList->LoadSound(103, 0);
+  pSoundList->LoadSound(63, 0);
+  pSoundList->LoadSound(102, 0);
+  pSoundList->LoadSound(50, 0);
+  pSoundList->LoadSound(89, 0);
+
+  return 0;
+}
+
+
+//----- (0049AC17) --------------------------------------------------------
+int IndoorLocation::GetSector(int sX, int sY, int sZ)
+{
+  int v4; // esi@1
+  //unsigned __int8 v5; // zf@1
+  //unsigned __int8 v6; // sf@1
+  //unsigned __int8 v7; // of@1
+  //BLVSector *v8; // eax@3
+  //int v9; // edi@9
+  //int v10; // eax@9
+  //int v11; // edx@9
+  //int v12; // eax@10
+  //unsigned __int16 v13; // ax@12
+  //int v14; // edi@14
+  //BLVFace *v15; // eax@14
+  //BLVFace *v16; // edi@14
+  //PolygonType v17; // al@14
+  //unsigned __int16 *pVertexIDs; // esi@16
+  //Vec3_short_ *v19; // eax@16
+  //int v20; // edx@16
+  //unsigned __int16 *v21; // esi@17
+  //int v22; // edi@19
+  //int v23; // edi@20
+  //Vec3_short_ *v24; // edx@20
+  signed int v25; // edx@21
+  int v26; // ebx@23
+  //int v27; // edx@26
+  //signed __int64 v28; // qtt@26
+  ///Vec3_short_ *v29; // eax@26
+  //Vec3_short_ *v30; // edx@26
+  //int v31; // edx@26
+  signed int v32; // edi@27
+  signed __int64 v33; // qtt@27
+  //Vec3_short_ *v34; // edx@27
+  int v35; // edx@32
+  int v37; // edi@38
+  int v38; // ebx@40
+  int v39; // eax@41
+  BLVFace *v40; // esi@42
+  PolygonType v41; // dl@42
+  int v42; // edx@43
+  int v43[50]; // [sp+Ch] [bp-108h]@1
+  //int v44; // [sp+D4h] [bp-40h]@9
+  //int v45; // [sp+D8h] [bp-3Ch]@14
+  //int v46; // [sp+DCh] [bp-38h]@14
+  //int v47; // [sp+E0h] [bp-34h]@19
+  //int v48; // [sp+E4h] [bp-30h]@9
+  //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19
+  bool v50; // [sp+ECh] [bp-28h]@19
+  int v51; // [sp+F0h] [bp-24h]@9
+  //unsigned int v52; // [sp+F4h] [bp-20h]@2
+  int v53; // [sp+F8h] [bp-1Ch]@10
+  int v54; // [sp+FCh] [bp-18h]@16
+  int v55; // [sp+100h] [bp-14h]@1
+  int v56; // [sp+104h] [bp-10h]@1
+  int v57; // [sp+108h] [bp-Ch]@16
+  //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20
+  int v59; // [sp+110h] [bp-4h]@16
+
+  v4 = 0;
+  //v7 = __OFSUB__(this->uNumSectors, 1);
+  //v5 = this->uNumSectors == 1;
+  //v6 = this->uNumSectors - 1 < 0;
+  v55 = 0;
+  v43[0] = 0;
+  //v56 = 1;
+  if (uNumSectors < 2)
+    return 0;
+
+  for (uint i = 1; i < uNumSectors; ++i)
+  {
+    auto pSector = pSectors + i;
+
+    if (pSector->pBounding.x1 <= sX  && pSector->pBounding.x2 >= sX)
+      if (pSector->pBounding.y1 <= sY  && pSector->pBounding.y2 >= sY)
+        if (pSector->pBounding.z1 - 64 <= sZ && pSector->pBounding.z2 + 64 >= sZ)
+        {
+          Log::Warning(L"Sector[%u]", i);
+          v51 = pSector->uNumFloors + pSector->uNumPortals;
+          if (!v51)
+            continue;
+
+          //v9 = pSector->uNumFloors;
+                //v10 = v9 + pSector->uNumPortals;
+                //v11 = 0;
+                //v44 = v9;
+                //v48 = 0;
+
+                  //v12 = -2 * v9;
+                  //v53 = -2 * v9;
+           for (uint j = 0; j < v51; ++j)
+           {
+             unsigned int uFaceID;
+             if (j < pSector->uNumFloors)
+               uFaceID = pSector->pFloors[j];
+             else
+               uFaceID = pSector->pPortals[j - pSector->uNumFloors];
+
+             auto pFace = pFaces + uFaceID;
+                    //v14 = (signed __int16)v13;
+                    //v15 = this->pFaces;
+                    //v46 = v13;
+                    //v14 *= 96;
+                    //v45 = v13 * sizeof(BLVFace);
+                    //v16 = pFaces + uFaceID;
+                    //v17 = v16->uPolygonType;
+             if (pFace->uPolygonType == POLYGON_Floor ||
+                 pFace->uPolygonType == POLYGON_InBetweenFloorAndWall)
+             {
+               //pVertexIDs = pFace->pVertexIDs;
+                      //v19 = this->pVertices;
+               //v20 = pVertices[pFace->pVertexIDs[0]].y;
+                      v54 = 0;
+                      //v57 = 0;
+                      //v5 = v16->uNumVertices == 0;
+                      v59 = pVertices[pFace->pVertexIDs[0]].y >= sY;
+
+                        //v21 = pFace->pVertexIDs + 1;
+               for (uint k = 1; k < pFace->uNumVertices; ++k)
+               {
+                 if (v54 >= 2)
+                   break;
+
+                 //v49 = &pVertices[pFace->pVertexIDs[k]];
+                 auto v2 = &pVertices[pFace->pVertexIDs[k]];
+                          //v22 = pVertex->y;
+                          //v47 = pVertex->y;
+                 v50 = v2->y >= sY;
+                 if ( v59 ^ v50 )
+                 {
+                            //v58 = &pVertices[pFace->pVertexIDs[k - 1]];
+                   auto v1 = &pVertices[pFace->pVertexIDs[k - 1]];
+                            //v23 = v58->x;
+                            //HIWORD(v24) = HIWORD(v49);
+                            //LOWORD(v24) = v49->x;
+                            //v49 = v24;
+                            //v59 = v49->x;
+                   v25 = v1->x >= sX ? 0 : 2;  // BUG TODO TROLOLO
+                   v26 = v25 | v2->x < sX;     // SWAP v1 and v2 till the result's correct
+                   if ( v26 != 3 )
+                   {
+                    if (!v26)
+                      ++v54;
+                    else
+                    {
+                      if (v1->x >= v2->x)
+                      {
+                        int _a58;
+                        int _a59;
+
+                        v32 = v1->x - v2->x;
+                        LODWORD(v33) = v32 << 16;
+                        HIDWORD(v33) = v32 >> 16;
+                        _a58 = v33 / (v1->y - v2->y);
+                        _a59 = (unsigned __int64)(_a58 * (__int64)(sY - v2->y)) >> 16;
+
+                        if (v59 + pVertices[k].x > sX)
+                          ++v54;
+                      }
+                      else
+                      {
+                        int _a58;
+                        int _a59;
+                        v32 = v2->x - v1->x;
+                        LODWORD(v33) = v32 << 16;
+                        HIDWORD(v33) = v32 >> 16;
+                        _a58 = v33 / (v2->y - v1->y);
+                        _a59 = (unsigned __int64)(_a58 * (signed __int64)(sY - v1->y)) >> 16;
+
+                        if (_a59 + pVertices[k - 1].x > sX)
+                          ++v54;
+                      }
+                    }
+                   }
+                 }
+
+                 v59 = v50;
+               }
+
+               if (pFace->uNumVertices)
+               {
+                 if (v54 == 1)
+                 {
+                   v35 = v55++;
+                   v43[v35] = uFaceID;
+                 }
+               }
+             }
+            }
+            v4 = v43[0];
+          }
+  }
+
+  if ( v55 == 1 )
+    return this->pFaces[v4].uSectorID;
+  v37 = 0;
+  if ( !v55 )
+    return 0;
+  v38 = 0;
+  v53 = 0xFFFFFFu;
+  if ( v55 > 0 )
+  {
+    v39 = sY;
+    while ( 1 )
+    {
+      v40 = &this->pFaces[v43[v37]];
+      v41 = v40->uPolygonType;
+      if ( v41 == 3 )
+        break;
+      if ( v41 == 4 )
+      {
+        v51 = v40->zCalc1;
+        v57 = (unsigned __int64)(v51 * (signed __int64)(sX << 16)) >> 16;
+        v56 = sY << 16;
+        v51 = v40->zCalc2;
+        v56 = (unsigned __int64)(v51 * (signed __int64)(sY << 16)) >> 16;
+        v42 = (v56 + v40->zCalc3 + v57 + 32768) >> 16;
+        goto LABEL_46;
+      }
+LABEL_47:
+      if ( v39 >= 0 )
+      {
+        if ( v39 < v53 )
+        {
+          v38 = v40->uSectorID;
+          v53 = v39;
+        }
+      }
+      ++v37;
+      if ( v37 >= v55 )
+        return v38;
+    }
+    v42 = this->pVertices[*v40->pVertexIDs].z;
+LABEL_46:
+    v39 = sZ - v42;
+    goto LABEL_47;
+  }
+  return v38;
+}
+// 49AC17: using guessed type int var_108[50];
+
+
+//----- (00498A41) --------------------------------------------------------
+char BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3)
+{
+  BLVFace *v3; // ebx@1
+  int v4; // eax@1
+  signed __int64 v5; // qax@2
+  double v6; // st7@8
+  Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8
+
+  v3 = this;
+  LOBYTE(v4) = this->uPolygonType;
+  if ( (char)v4 == POLYGON_VerticalWall )
+  {
+    a2->x = -this->pFacePlane_old.vNormal.y;
+    LODWORD(v5) = this->pFacePlane_old.vNormal.x;
+LABEL_9:
+    a2->y = v5;
+    v4 = 0;
+    a2->z = 0;
+    a3->y = 0;
+    a3->z = 0xFFFF0000u;
+LABEL_11:
+    a3->x = v4;
+    goto LABEL_12;
+  }
+  if ( (char)v4 == POLYGON_Floor || (char)v4 == POLYGON_Ceiling )
+  {
+LABEL_10:
+    v4 = 0;
+    a2->x = 0x10000u;
+    a2->z = 0;
+    a2->y = 0;
+    a3->y = 0xFFFF0000u;
+    a3->z = 0;
+    goto LABEL_11;
+  }
+  if ( (char)v4 == POLYGON_InBetweenFloorAndWall || (char)v4 == POLYGON_InBetweenCeilingAndWall )
+  {
+    if ( abs(this->pFacePlane_old.vNormal.z) < 46441 )
+    {
+      a1.x = (double)-v3->pFacePlane_old.vNormal.y;
+      a1.y = (double)v3->pFacePlane_old.vNormal.x;
+      a1.z = 0.0;
+      a1.Normalize();
+      v6 = a1.y * 65536.0;
+      a2->x = (signed __int64)(a1.x * 65536.0);
+      v5 = (signed __int64)v6;
+      goto LABEL_9;
+    }
+    goto LABEL_10;
+  }
+LABEL_12:
+  if ( BYTE2(v3->uAttributes) & 0x80 )
+  {
+    a2->x = -a2->x;
+    a2->y = -a2->y;
+    a2->z = -a2->z;
+  }
+  if ( BYTE3(v3->uAttributes) & 1 )
+  {
+    a3->x = -a3->x;
+    a3->y = -a3->y;
+    a3->z = -a3->z;
+  }
+  return v4;
+}
+
+//----- (0044C23B) --------------------------------------------------------
+int BLVFaceExtra::HasEventint()
+{
+  signed int v1; // eax@1
+  Event *v2; // esi@2
+  signed int result; // eax@5
+  signed int v4; // eax@6
+
+  v1 = 0;
+  if ( (signed int)(uLevelEVT_NumEvents - 1) <= 0 )
+    goto LABEL_5;
+  v2 = pLevelEVT_Events;
+  while ( v2->uEventID != this->uEventID )
+  {
+    ++v1;
+    ++v2;
+    if ( v1 >= (signed int)(uLevelEVT_NumEvents - 1) )
+      goto LABEL_5;
+  }
+  v4 = v1;
+  if ( pLevelEVT[pLevelEVT_Events[v4 + 1].uEventOffsetInEVT + 4] != 1
+    || pLevelEVT[pLevelEVT_Events[v4].uEventOffsetInEVT + 4] != 4 )
+LABEL_5:
+    result = 0;
+  else
+    result = 1;
+  return result;
+}
+
+
+
+
+//----- (0046F228) --------------------------------------------------------
+void __cdecl BLV_UpdateDoors()
+{
+  int v0; // ebx@1
+  int v1; // edi@1
+  BLVDoor *v2; // esi@3
+  unsigned __int16 v3; // ax@3
+  unsigned int v4; // ecx@5
+  int v5; // eax@8
+  int v6; // ecx@8
+  int v7; // eax@12
+  int v8; // eax@16
+  unsigned __int8 v9; // zf@18
+  char v10; // sf@18
+  unsigned __int8 v11; // of@18
+  int v12; // edi@19
+  int v13; // ecx@19
+  __int16 v14; // ax@19
+  BLVFace *v15; // ebx@24
+  unsigned __int16 *v16; // ecx@24
+  Vec3_short_ *v17; // esi@24
+  int v18; // eax@24
+  int v19; // edx@24
+  signed int v20; // eax@24
+  Vec3_short_ *v21; // ecx@24
+  double v22; // st7@24
+  double v23; // st6@24
+  int v24; // esi@25
+  int v25; // eax@25
+  BLVDoor *v26; // edi@25
+  signed __int64 v27; // qtt@27
+  BLVFaceExtra *v28; // esi@32
+  int v29; // ecx@34
+  int v30; // edx@34
+  unsigned __int64 v31; // qax@34
+  int v32; // eax@34
+  unsigned __int16 *v33; // eax@35
+  Vec3_short_ *v34; // eax@35
+  int v35; // ecx@35
+  int v36; // edx@35
+  signed int v37; // eax@35
+  signed int v38; // edx@35
+  int v39; // eax@35
+  int v40; // edx@35
+  unsigned __int8 v41; // cf@35
+  unsigned __int16 *v42; // edi@36
+  Vec3_short_ *v43; // edi@36
+  int v44; // ecx@36
+  int v45; // edi@36
+  int v46; // ecx@36
+  __int16 *v47; // edx@44
+  int v48; // ecx@44
+  unsigned int v49; // ecx@46
+  unsigned __int16 v50; // ax@48
+  unsigned int v51; // eax@51
+  unsigned __int16 v52; // ax@54
+  int v53; // ecx@57
+  int v54; // edx@57
+  unsigned __int64 v55; // qax@57
+  int v56; // ecx@58
+  int v57; // eax@58
+  int v58; // eax@59
+  SoundID v59; // [sp-24h] [bp-88h]@12
+  signed int v60; // [sp-20h] [bp-84h]@12
+  unsigned int v61; // [sp-1Ch] [bp-80h]@12
+  signed int v62; // [sp-18h] [bp-7Ch]@12
+  signed int v63; // [sp-14h] [bp-78h]@12
+  int v64; // [sp-10h] [bp-74h]@12
+  unsigned int v65; // [sp-Ch] [bp-70h]@12
+  int v66; // [sp-8h] [bp-6Ch]@12
+  int v67; // [sp+8h] [bp-5Ch]@31
+  int v68; // [sp+Ch] [bp-58h]@34
+  int v69; // [sp+10h] [bp-54h]@34
+  int v70; // [sp+14h] [bp-50h]@31
+  int v71; // [sp+18h] [bp-4Ch]@34
+  int v72; // [sp+1Ch] [bp-48h]@34
+  int v73; // [sp+20h] [bp-44h]@24
+  __int16 v74; // [sp+24h] [bp-40h]@24
+  int v75; // [sp+28h] [bp-3Ch]@36
+  int v76; // [sp+2Ch] [bp-38h]@36
+  int v77; // [sp+30h] [bp-34h]@36
+  int v78; // [sp+34h] [bp-30h]@36
+  int v79; // [sp+38h] [bp-2Ch]@19
+  unsigned int v80; // [sp+3Ch] [bp-28h]@2
+  int v81; // [sp+40h] [bp-24h]@1
+  int v82; // [sp+44h] [bp-20h]@35
+  int v83; // [sp+48h] [bp-1Ch]@34
+  int v84; // [sp+4Ch] [bp-18h]@34
+  int v85; // [sp+50h] [bp-14h]@19
+  SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1
+  BLVDoor *v87; // [sp+58h] [bp-Ch]@3
+  int v88; // [sp+5Ch] [bp-8h]@18
+  int v89; // [sp+60h] [bp-4h]@6
+
+  v0 = 0;
+  v1 = 0;
+  eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID];
+  v81 = 0;
+  if ( pIndoor->uNumDoors > 0 )
+  {
+    v80 = 0;
+    do
+    {
+      v2 = &pIndoor->pDoors[v80 / 0x50];
+      v87 = &pIndoor->pDoors[v80 / 0x50];
+      v3 = pIndoor->pDoors[v80 / 0x50].uState;
+      if ( v3 == (short)v0 || v3 == 2 )
+      {
+        v2->uAttributes &= 0xFFFFFFFDu;
+        goto LABEL_62;
+      }
+      v2->uTimeSinceTriggered += pEventTimer->uTimeElapsed;
+      v4 = v2->uTimeSinceTriggered;
+      if ( v2->uState == 1 )
+      {
+        v89 = (signed int)(v4 * v2->uCloseSpeed) / 128;
+        if ( v89 >= v2->uMoveLength )
+        {
+          v89 = v2->uMoveLength;
+          v2->uState = BLVDoor::Open;
+LABEL_10:
+          if ( !(v2->uAttributes & 6) && v2->uNumVertices != (short)v0 )
+          {
+            v66 = v0;
+            v65 = v0;
+            v64 = v0;
+            v7 = 8 * v1;
+            v63 = v0;
+            v62 = -1;
+            LOBYTE(v7) = 8 * v1 | 1;
+            v61 = v0;
+            v60 = v7;
+            v59 = (SoundID)((int)eDoorSoundID + 1);
+LABEL_17:
+            pAudioPlayer->PlaySound(v59, v60, v61, v62, v63, v64, v65, v66);
+            goto LABEL_18;
+          }
+          goto LABEL_18;
+        }
+      }
+      else
+      {
+        v5 = (signed int)(v4 * v2->uOpenSpeed) / 128;
+        v6 = v2->uMoveLength;
+        if ( v5 >= v6 )
+        {
+          v89 = v0;
+          v2->uState = (BLVDoor::State)v0;
+          goto LABEL_10;
+        }
+        v89 = v6 - v5;
+      }
+      if ( !(v2->uAttributes & 6) && v2->uNumVertices != (short)v0 )
+      {
+        v66 = v0;
+        v65 = v0;
+        v64 = v0;
+        v8 = 8 * v1;
+        v63 = v0;
+        v62 = -1;
+        LOBYTE(v8) = 8 * v1 | 1;
+        v61 = 1;
+        v60 = v8;
+        v59 = eDoorSoundID;
+        goto LABEL_17;
+      }
+LABEL_18:
+      v11 = __OFSUB__(v2->uNumVertices, (short)v0);
+      v9 = v2->uNumVertices == (short)v0;
+      v10 = (signed __int16)(v2->uNumVertices - v0) < 0;
+      v88 = v0;
+      if ( !((unsigned __int8)(v10 ^ v11) | v9) )
+      {
+        do
+        {
+          v12 = v88;
+          v13 = v2->pVertexIDs[v88];
+          v85 = v89;
+          v79 = v2->vDirection.x;
+          v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16;
+          v13 *= 6;
+          *(__int16 *)((char *)&pIndoor->pVertices->x + v13) = ((unsigned int)(v79 * v89) >> 16) + v2->pXOffsets[v88];
+          v85 = v89;
+          v79 = v2->vDirection.y;
+          v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16;
+          *(__int16 *)((char *)&pIndoor->pVertices->y + v13) = ((unsigned int)(v79 * v89) >> 16) + v2->pYOffsets[v12];
+          v85 = v89;
+          v79 = v2->vDirection.z;
+          v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16;
+          v14 = ((unsigned int)(v79 * v89) >> 16) + v2->pZOffsets[v12];
+          ++v88;
+          *(__int16 *)((char *)&pIndoor->pVertices->z + v13) = v14;
+        }
+        while ( v88 < v2->uNumVertices );
+        v1 = v81;
+      }
+      v11 = __OFSUB__(v2->uNumFaces, (short)v0);
+      v9 = v2->uNumFaces == (short)v0;
+      v10 = (signed __int16)(v2->uNumFaces - v0) < 0;
+      v88 = v0;
+      if ( !((unsigned __int8)(v10 ^ v11) | v9) )
+      {
+        while ( 1 )
+        {
+          v15 = &pIndoor->pFaces[v2->pFaceIDs[v88]];
+          v16 = v15->pVertexIDs;
+          v17 = &pIndoor->pVertices[*v16];
+          v18 = v15->pFacePlane_old.vNormal.y;
+          v73 = *(int *)&v17->x;
+          v74 = v17->z;
+          v19 = v15->pFacePlane_old.vNormal.z;
+          v20 = -(v19 * v74 + (signed __int16)v73 * v15->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18);
+          v15->pFacePlane_old.dist = v20;
+          v21 = &pIndoor->pVertices[*v16];
+          v79 = v21->x;
+          v22 = (double)v79;
+          v23 = (double)v21->y;
+          v79 = v21->z;
+          v15->pFacePlane.dist = -((double)v79 * v15->pFacePlane.vNormal.z
+                                 + v23 * v15->pFacePlane.vNormal.y
+                                 + v22 * v15->pFacePlane.vNormal.x);
+          if ( v19 )
+          {
+            v24 = abs(v20 >> 15);
+            v25 = abs(v15->pFacePlane_old.vNormal.z);
+            v26 = v87;
+            if ( v24 > v25 )
+              Abortf(
+                "Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]",
+                v87->uDoorID,
+                v87->pFaceIDs[v88],
+                v15->pFacePlane_old.dist,
+                v15->pFacePlane_old.vNormal.z);
+            v79 = v15->pFacePlane_old.vNormal.z;
+            v85 = v15->pFacePlane_old.dist;
+            LODWORD(v27) = v85 << 16;
+            HIDWORD(v27) = v85 >> 16;
+            v85 = v27 / v79;
+            v15->zCalc3 = -(v27 / v79);
+          }
+          else
+          {
+            v26 = v87;
+          }
+          if ( BYTE2(v15->uAttributes) & 4 || pRenderer->pRenderD3D )
+            v15->_get_normals((Vec3_int_ *)&v70, (Vec3_int_ *)&v67);
+          v28 = &pIndoor->pFaceExtras[v15->uFaceExtraID];
+          if ( !pRenderer->pRenderD3D )
+          {
+            if ( !(BYTE2(v15->uAttributes) & 4) )
+              goto LABEL_59;
+            v79 = v26->vDirection.x;
+            v83 = (unsigned __int64)(v79 * (signed __int64)v70) >> 16;
+            v85 = v71;
+            v79 = v26->vDirection.y;
+            v85 = (unsigned __int64)(v79 * (signed __int64)v71) >> 16;
+            v84 = v72;
+            v79 = v26->vDirection.z;
+            v84 = (unsigned __int64)(v79 * (signed __int64)v72) >> 16;
+            v79 = v83 + v85 + ((unsigned __int64)(v79 * (signed __int64)v72) >> 16);
+            v29 = v89;
+            v83 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16;
+            v28->sTextureDeltaU = -((unsigned int)(v79 * v89) >> 16);
+            v79 = v26->vDirection.x;
+            v85 = (unsigned __int64)(v79 * (signed __int64)v67) >> 16;
+            v83 = v68;
+            v79 = v26->vDirection.y;
+            v83 = (unsigned __int64)(v79 * (signed __int64)v68) >> 16;
+            v84 = v69;
+            v79 = v26->vDirection.z;
+            v84 = (unsigned __int64)(v79 * (signed __int64)v69) >> 16;
+            v30 = v83 + ((unsigned __int64)(v79 * (signed __int64)v69) >> 16);
+            v79 = v85 + v30;
+            v31 = (v85 + v30) * (signed __int64)v29;
+            v83 = v31 >> 16;
+            v32 = v31 >> 16;
+            goto LABEL_58;
+          }
+          v28->sTextureDeltaU = 0;
+          v28->sTextureDeltaV = 0;
+          v33 = v15->pVertexIDs;
+          v85 = 1;
+          v34 = &pIndoor->pVertices[*v33];
+          v35 = v34->z;
+          v36 = v34->y;
+          v82 = v34->x;
+          v79 = v36;
+          v37 = v70 * v82 + v71 * v36 + v72 * v35;
+          v38 = v67 * v82 + v68 * v36 + v35 * v69;
+          v39 = v37 >> 16;
+          *v15->pVertexUIDs = v39;
+          v40 = v38 >> 16;
+          *v15->pVertexVIDs = v40;
+          v41 = v15->uNumVertices < 1u;
+          v9 = v15->uNumVertices == 1;
+          v83 = v40;
+          v84 = v39;
+          v82 = v40;
+          if ( !(v41 | v9) )
+          {
+            do
+            {
+              v42 = v15->pVertexIDs;
+              v75 = 2 * v85;
+              v43 = &pIndoor->pVertices[v42[v85]];
+              v79 = v43->z;
+              v44 = v43->y;
+              v45 = v43->x;
+              v78 = v44;
+              v76 = (v72 * v79 + v70 * v45 + v71 * v44) >> 16;
+              v46 = (v67 * v45 + v68 * v44 + v79 * v69) >> 16;
+              v77 = v46;
+              if ( v76 < v39 )
+                v39 = v76;
+              if ( v46 < v40 )
+                v83 = v46;
+              if ( v76 > v84 )
+                v84 = v76;
+              if ( v46 > v82 )
+                v82 = v46;
+              v47 = v15->pVertexUIDs;
+              v48 = v75;
+              ++v85;
+              *(unsigned __int16 *)((char *)v47 + v75) = v76;
+              *(unsigned __int16 *)((char *)v15->pVertexVIDs + v48) = v77;
+              v40 = v83;
+            }
+            while ( v85 < v15->uNumVertices );
+            v26 = v87;
+          }
+          v49 = v15->uAttributes;
+          if ( BYTE1(v49) & 0x10 )
+            goto LABEL_50;
+          if ( SBYTE1(v49) < 0 )
+          {
+            v50 = v15->uBitmapID;
+            if ( v50 != -1 )
+              break;
+          }
+LABEL_51:
+          v51 = v15->uAttributes;
+          if ( v51 & 8 )
+          {
+            v28->sTextureDeltaV -= v40;
+          }
+          else
+          {
+            if ( v51 & 0x20000 )
+            {
+              v52 = v15->uBitmapID;
+              if ( v52 != -1 )
+                v28->sTextureDeltaV -= v82
+                                     + *(short *)((signed __int16)v52 != -1 ? 72 * (signed __int16)v52 + 7278780 + 0x1A : 26);
+            }
+          }
+          if ( BYTE2(v15->uAttributes) & 4 )
+          {
+            v75 = v26->vDirection.x;
+            v84 = (unsigned __int64)(v75 * (signed __int64)v70) >> 16;
+            v82 = v71;
+            v75 = v26->vDirection.y;
+            v82 = (unsigned __int64)(v75 * (signed __int64)v71) >> 16;
+            v83 = v72;
+            v75 = v26->vDirection.z;
+            v83 = (unsigned __int64)(v75 * (signed __int64)v72) >> 16;
+            v75 = v84 + v82 + ((unsigned __int64)(v75 * (signed __int64)v72) >> 16);
+            v53 = v89;
+            v82 = (unsigned __int64)(v75 * (signed __int64)v89) >> 16;
+            v28->sTextureDeltaU = -((unsigned int)(v75 * v89) >> 16);
+            v75 = v26->vDirection.x;
+            v84 = (unsigned __int64)(v75 * (signed __int64)v67) >> 16;
+            v82 = v68;
+            v75 = v26->vDirection.y;
+            v82 = (unsigned __int64)(v75 * (signed __int64)v68) >> 16;
+            v83 = v69;
+            v75 = v26->vDirection.z;
+            v83 = (unsigned __int64)(v75 * (signed __int64)v69) >> 16;
+            v54 = v82 + ((unsigned __int64)(v75 * (signed __int64)v69) >> 16);
+            v75 = v84 + v54;
+            v55 = (v84 + v54) * (signed __int64)v53;
+            v82 = v55 >> 16;
+            v32 = v55 >> 16;
+LABEL_58:
+            v56 = v88;
+            v57 = -v32;
+            v28->sTextureDeltaV = v57;
+            v28->sTextureDeltaU += v26->pDeltaUs[v56];
+            v28->sTextureDeltaV = v57 + v26->pDeltaVs[v56];
+          }
+LABEL_59:
+          v58 = v26->uNumFaces;
+          ++v88;
+          if ( v88 >= v58 )
+          {
+            v1 = v81;
+            v0 = 0;
+            goto LABEL_62;
+          }
+          v2 = v87;
+        }
+        LOWORD(v39) = v84
+                    + ((signed __int16)v39 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v39].uTextureWidth : 24);
+LABEL_50:
+        v28->sTextureDeltaU -= v39;
+        goto LABEL_51;
+      }
+LABEL_62:
+      v80 += 80;
+      ++v1;
+      v81 = v1;
+    }
+    while ( v1 < pIndoor->uNumDoors );
+  }
+}
+// 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID;
+
+//----- (0046F90C) --------------------------------------------------------
+void __cdecl UpdateActors_BLV()
+{
+  Actor *v0; // esi@2
+  unsigned __int16 v1; // ax@2
+  int v2; // edi@6
+  int v3; // eax@6
+  int v4; // eax@8
+  __int16 v5; // ax@11
+  signed int v6; // ebx@14
+  unsigned __int8 v7; // zf@14
+  unsigned __int8 v8; // sf@14
+  signed __int16 v9; // ax@17
+  signed __int64 v10; // qax@18
+  unsigned __int16 v11; // ax@21
+  int v12; // eax@29
+  unsigned __int64 v13; // qax@29
+  int v14; // eax@30
+  unsigned __int64 v15; // qax@30
+  int v16; // ecx@33
+  BLVFace *v17; // edx@33
+  int v18; // ecx@33
+  BLVFace *v19; // eax@34
+  int v20; // ecx@46
+  int v21; // eax@46
+  int v22; // edi@46
+  int v23; // eax@48
+  unsigned int v24; // eax@51
+  int v25; // eax@52
+  int v26; // ebx@54
+  int v27; // ST08_4@54
+  int v28; // edi@54
+  int v29; // eax@54
+  int v30; // ecx@62
+  int v31; // ebx@62
+  int v32; // eax@62
+  int v33; // eax@64
+  unsigned int v34; // ecx@64
+  int v35; // ecx@64
+  signed int v36; // edx@85
+  signed int v37; // ebx@85
+  BLVFace *v38; // edi@89
+  int v39; // ecx@90
+  int v40; // ebx@90
+  PolygonType v41; // al@94
+  int v42; // eax@96
+  __int16 v43; // dx@96
+  int v44; // ecx@96
+  int v45; // edi@101
+  int v46; // edi@101
+  int v47; // eax@101
+  unsigned __int64 v48; // qax@101
+  unsigned __int8 v49; // zf@103
+  unsigned __int8 v50; // sf@103
+  unsigned __int8 v51; // of@103
+  AIDirection v52; // [sp+0h] [bp-60h]@75
+  AIDirection v53; // [sp+1Ch] [bp-44h]@116
+  int v54; // [sp+38h] [bp-28h]@53
+  unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6
+  int v56; // [sp+40h] [bp-20h]@6
+  unsigned int _this; // [sp+44h] [bp-1Ch]@51
+  int v58; // [sp+48h] [bp-18h]@51
+  int v59; // [sp+4Ch] [bp-14h]@8
+  unsigned int uFaceID; // [sp+50h] [bp-10h]@6
+  int v61; // [sp+54h] [bp-Ch]@14
+  int v62; // [sp+58h] [bp-8h]@6
+  unsigned int v63; // [sp+5Ch] [bp-4h]@1
+
+  v63 = 0;
+  if ( (signed int)uNumActors > 0 )
+  {
+    while ( 1 )
+    {
+      v0 = &pActors[v63];
+      v1 = v0->uAIState;
+      if ( v1 == 11 || v1 == 19 || v1 == 17 || !v0->uMovementSpeed )
+        goto LABEL_123;
+      uSectorID = v0->uSectorID;
+      v2 = _46ED1B_collide_against_floor(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, &uSectorID, &uFaceID);
+      v0->uSectorID = uSectorID;
+      v3 = v0->pMonsterInfo.uFlying;
+      v56 = v2;
+      v62 = v3;
+      if ( !v0->CanAct() )
+        v62 = 0;
+      v4 = v0->vPosition.z;
+      v59 = 0;
+      if ( v4 > v2 + 1 )
+        v59 = 1;
+      if ( v2 <= -30000 )
+      {
+        v5 = pIndoor->GetSector(v0->vPosition.x, v0->vPosition.y, v4);
+        v0->uSectorID = v5;
+        if ( !v5
+          || (v56 = _46CEC3_get_floor_level(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, v5, &uFaceID), v56 == -30000) )
+          goto LABEL_123;
+      }
+      if ( v0->uCurrentActionAnimation == 1 )
+      {
+        v6 = v0->uMovementSpeed;
+        v7 = HIDWORD(v0->pActorBuffs[7].uExpireTime) == 0;
+        v8 = SHIDWORD(v0->pActorBuffs[7].uExpireTime) < 0;
+        v61 = v0->uMovementSpeed;
+        if ( !v8 && (!(v8 | v7) || LODWORD(v0->pActorBuffs[7].uExpireTime)) )
+        {
+          v9 = v0->pActorBuffs[7].uPower;
+          if ( v9 )
+            LODWORD(v10) = v6 / (unsigned __int16)v9;
+          else
+            v10 = (signed __int64)((double)v61 * 0.5);
+          v6 = v10;
+          v61 = v10;
+        }
+        v11 = v0->uAIState;
+        if ( v11 == 6 || v11 == 7 )
+        {
+          v6 *= 2;
+          v61 = v6;
+        }
+        if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 1 )
+          v6 = (signed __int64)((double)v61 * flt_6BE3AC_debug_recmod1_x_1_6);
+        if ( v6 > 1000 )
+          v6 = 1000;
+        v12 = stru_5C6E00->SinCos(v0->uYawAngle);
+        uSectorID = v12;
+        v13 = v12 * (signed __int64)v6;
+        v61 = v13 >> 16;
+        v0->vVelocity.x = WORD1(v13);
+        uSectorID = stru_5C6E00->SinCos(v0->uYawAngle - stru_5C6E00->uIntegerHalfPi);
+        v61 = (unsigned __int64)(uSectorID * (signed __int64)v6) >> 16;
+        v7 = v62 == 0;
+        v0->vVelocity.y = (unsigned int)(uSectorID * v6) >> 16;
+        if ( !v7 )
+        {
+          v14 = stru_5C6E00->SinCos(v0->uPitchAngle - stru_5C6E00->uIntegerHalfPi);
+          uSectorID = v14;
+          v15 = v14 * (signed __int64)v6;
+          v61 = v15 >> 16;
+          v0->vVelocity.z = WORD1(v15);
+        }
+      }
+      else
+      {
+        v61 = v0->vVelocity.x;
+        uSectorID = 55000;
+        v61 = (unsigned __int64)(55000i64 * v61) >> 16;
+        v0->vVelocity.x = v61;
+        v61 = v0->vVelocity.y;
+        v61 = (unsigned __int64)(uSectorID * (signed __int64)v61) >> 16;
+        v7 = v62 == 0;
+        v0->vVelocity.y = v61;
+        if ( !v7 )
+        {
+          uSectorID = 55000;
+          v61 = v0->vVelocity.z;
+          v61 = (unsigned __int64)(55000i64 * v61) >> 16;
+          v0->vVelocity.z = v61;
+        }
+      }
+      v16 = v0->vPosition.z;
+      v17 = pIndoor->pFaces;
+      v51 = __OFSUB__(v16, v56);
+      v8 = v16 - v56 < 0;
+      v18 = uFaceID;
+      if ( v8 ^ v51 )
+      {
+        v0->vPosition.z = v56 + 1;
+        v19 = &v17[v18];
+        if ( v19->uPolygonType == 3 )
+        {
+          if ( v0->vVelocity.z < 0 )
+            v0->vVelocity.z = 0;
+        }
+        else
+        {
+          if ( v19->pFacePlane_old.vNormal.z < 45000 )
+            v0->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
+        }
+      }
+      else
+      {
+        if ( v59 && !v62 )
+          v0->vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
+      }
+      if ( v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y + v0->vVelocity.z * v0->vVelocity.z >= 400 )
+        break;
+      v0->vVelocity.z = 0;
+      v0->vVelocity.y = 0;
+      v0->vVelocity.x = 0;
+      if ( BYTE2(v17[v18].uAttributes) & 0x40 )
+      {
+        if (v0->uAIState == Dead)
+          v0->uAIState = Removed;
+      }
+LABEL_123:
+      ++v63;
+      if ( (signed int)v63 >= (signed int)uNumActors )
+        return;
+    }
+    v20 = v0->uActorRadius;
+    v21 = v0->uActorHeight;
+    stru_721530.field_84 = -1;
+    stru_721530.field_70 = 0;
+    uSectorID = 0;
+    stru_721530.field_0 = 1;
+    stru_721530.field_8 = v20;
+    stru_721530.prolly_normal_d = v20;
+    stru_721530.field_C = v21;
+    v22 = 0;
+    while ( 1 )
+    {
+      stru_721530.field_34.x = v0->vPosition.x;
+      stru_721530.normal.x = stru_721530.field_34.x;
+      stru_721530.field_34.y = v0->vPosition.y;
+      stru_721530.normal.y = stru_721530.field_34.y;
+      v23 = v0->vPosition.z;
+      stru_721530.normal.z = v23 + v20 + 1;
+      stru_721530.field_34.z = v23 - v20 + stru_721530.field_C - 1;
+      if ( stru_721530.field_34.z < stru_721530.normal.z )
+        stru_721530.field_34.z = v23 + v20 + 1;
+      stru_721530.field_1C = v0->vVelocity.x;
+      stru_721530.field_20 = v0->vVelocity.y;
+      stru_721530.field_24 = v0->vVelocity.z;
+      stru_721530.uSectorID = v0->uSectorID;
+      if ( !stru_721530._47050A(v22) )
+      {
+        v58 = v22;
+        v24 = 8 * v63;
+        LOBYTE(v24) = 8 * v63 | 3;
+        v61 = v22;
+        _this = v24;
+        do
+        {
+          _46E44E_collide_against_faces_and_portals(1u);
+          _46E0B2_collide_against_decorations();
+          _46EF01_collision_chech_player(0);
+          _46ED8A_collide_against_layingItems(_this);
+          v25 = 0;
+          v56 = 0;
+          if ( ai_arrays_size > v22 )
+          {
+            do
+            {
+              v54 = ai_array_4F7DB0_actor_ids[v25];
+              if ( v54 != v63 )
+              {
+                v26 = v54;
+                v27 = abs(pActors[v54].vPosition.z - v0->vPosition.z);
+                v28 = abs(pActors[v26].vPosition.y - v0->vPosition.y);
+                v29 = abs(pActors[v26].vPosition.x - v0->vPosition.x);
+                if ( sub_4621DA(v29, v28, v27) >= v0->uActorRadius + (signed int)pActors[v26].uActorRadius
+                  && _46DF1A_collide_against_actor(v54, 40) )
+                  ++v58;
+                v22 = 0;
+              }
+              v25 = v56++ + 1;
+            }
+            while ( v56 < ai_arrays_size );
+          }
+          if ( _46F04E_collide_against_portals() )
+            break;
+          ++v61;
+        }
+        while ( v61 < 100 );
+        v56 = v58 > 1;
+        if ( stru_721530.field_7C >= stru_721530.field_6C )
+        {
+          v30 = stru_721530.normal2.x;
+          v31 = stru_721530.normal2.y;
+          v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1;
+        }
+        else
+        {
+          v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16;
+          v30 = v58 + v0->vPosition.x;
+          v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
+          v31 = v58 + v0->vPosition.y;
+          v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
+          v32 = v58 + v0->vPosition.z;
+        }
+        v33 = _46ED1B_collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID);
+        v34 = pIndoor->pFaces[uFaceID].uAttributes;
+        v35 = v34 & 0x400000;
+        if (v35 && v0->uAIState == Dead)
+        {
+          v0->uAIState = Removed;
+          goto LABEL_120;
+        }
+        if ( v59 != v22 || v62 != v22 || v35 == v22 )
+        {
+          if ( v33 == -30000 )
+            goto LABEL_120;
+          if ( v0->uCurrentActionAnimation != 1 || v33 >= v0->vPosition.z - 100 || v59 != v22 || v62 != v22 )
+          {
+            if ( stru_721530.field_7C >= stru_721530.field_6C )
+            {
+              v0->vPosition.x = LOWORD(stru_721530.normal2.x);
+              v0->vPosition.y = LOWORD(stru_721530.normal2.y);
+              v0->vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1;
+              v0->uSectorID = LOWORD(stru_721530.uSectorID);
+              goto LABEL_123;
+            }
+            v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16;
+            v0->vPosition.x += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.x) >> 16;
+            v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
+            v0->vPosition.y += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.y) >> 16;
+            v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
+            v36 = stru_721530.uFaceID;
+            v0->vPosition.z += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.z) >> 16;
+            v0->uSectorID = LOWORD(stru_721530.uSectorID);
+            stru_721530.field_70 += stru_721530.field_7C;
+            v37 = v36 >> 3;
+            if ( (v36 & 7) != 3 )
+            {
+              if ( (v36 & 7) != 4 )
+              {
+                if ( (v36 & 7) == 5 )
+                {
+                  _this = sub_452A9E(v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y);
+                  v45 = stru_5C6E00->Atan2(
+                          v0->vPosition.x - pLevelDecorations[v37].vPosition.x,
+                          v0->vPosition.y - pLevelDecorations[v37].vPosition.y);
+                  v54 = stru_5C6E00->SinCos(v45);
+                  v56 = (unsigned __int64)(v54 * (signed __int64)(signed int)_this) >> 16;
+                  v46 = v45 - stru_5C6E00->uIntegerHalfPi;
+                  v0->vVelocity.x = v54 * _this >> 16;
+                  v47 = stru_5C6E00->SinCos(v46);
+                  v54 = v47;
+                  v48 = v47 * (signed __int64)(signed int)_this;
+                  v56 = v48 >> 16;
+                  v0->vVelocity.y = WORD1(v48);
+                  goto LABEL_119;
+                }
+                if ( (v36 & 7) == 6 )
+                {
+                  stru_721530.field_84 = v36 >> 3;
+                  v38 = &pIndoor->pFaces[v37];
+                  if ( v38->uPolygonType == 3 )
+                  {
+                    v39 = v0->vVelocity.x;
+                    v40 = v0->vVelocity.y * v0->vVelocity.y;
+                    v0->vVelocity.z = 0;
+                    v0->vPosition.z = pIndoor->pVertices[*v38->pVertexIDs].z + 1;
+                    if ( v39 * v39 + v40 < 400 )
+                    {
+                      v0->vVelocity.y = 0;
+                      v0->vVelocity.x = 0;
+                      goto LABEL_119;
+                    }
+                  }
+                  else
+                  {
+                    v61 = abs(v38->pFacePlane_old.vNormal.x * v0->vVelocity.x + v38->pFacePlane_old.vNormal.y
+                                                                              * v0->vVelocity.y
+                                                                              + v38->pFacePlane_old.vNormal.z
+                                                                              * v0->vVelocity.z) >> 16;
+                    if ( stru_721530.field_64 >> 3 > v61 )
+                      v61 = stru_721530.field_64 >> 3;
+                    v58 = v38->pFacePlane_old.vNormal.x;
+                    v58 = (unsigned __int64)(v61 * (signed __int64)v58) >> 16;
+                    _this = v38->pFacePlane_old.vNormal.y;
+                    _this = (unsigned __int64)(v61 * (signed __int64)(signed int)_this) >> 16;
+                    v56 = v38->pFacePlane_old.vNormal.z;
+                    v56 = (unsigned __int64)(v61 * (signed __int64)v56) >> 16;
+                    v0->vVelocity.x += v58;
+                    v0->vVelocity.y += _this;
+                    v0->vVelocity.z += v56;
+                    v41 = v38->uPolygonType;
+                    if ( v41 != 4 && v41 != 3 )
+                    {
+                      v42 = v38->pFacePlane_old.vNormal.x;
+                      v43 = v0->vPosition.z;
+                      v44 = stru_721530.prolly_normal_d
+                          - ((v38->pFacePlane_old.dist
+                            + v38->pFacePlane_old.vNormal.z * v0->vPosition.z
+                            + v38->pFacePlane_old.vNormal.y * v0->vPosition.y
+                            + v42 * v0->vPosition.x) >> 16);
+                      if ( v44 > 0 )
+                      {
+                        v0->vPosition.x += (unsigned int)(v44 * v42) >> 16;
+                        v0->vPosition.y += (unsigned int)(v44 * v38->pFacePlane_old.vNormal.y) >> 16;
+                        v0->vPosition.z = v43 + ((unsigned int)(v44 * v38->pFacePlane_old.vNormal.z) >> 16);
+                      }
+                      v0->uYawAngle = stru_5C6E00->Atan2(v0->vVelocity.x, v0->vVelocity.y);
+                    }
+                  }
+                  if ( BYTE3(v38->uAttributes) & 8 )
+                    EventProcessor(pIndoor->pFaceExtras[v38->uFaceExtraID].uEventID, 0, 1);
+                }
+LABEL_119:
+                v56 = v0->vVelocity.x;
+                v54 = 58500;
+                v56 = (unsigned __int64)(58500i64 * v56) >> 16;
+                v0->vVelocity.x = v56;
+                v56 = v0->vVelocity.y;
+                v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16;
+                v54 = 58500;
+                v0->vVelocity.y = v56;
+                v56 = v0->vVelocity.z;
+                v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16;
+                v22 = 0;
+                v0->vVelocity.z = v56;
+                goto LABEL_120;
+              }
+              if ( v0->GetActorsRelation(0) )
+              {
+                v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[11].uExpireTime), v22);
+                v49 = HIDWORD(pParty->pPartyBuffs[11].uExpireTime) == v22;
+                v50 = HIDWORD(pParty->pPartyBuffs[11].uExpireTime) - v22 < 0;
+                v0->vVelocity.y = v22;
+                v0->vVelocity.x = v22;
+                if ( !(v50 ^ v51)
+                  && (!((unsigned __int8)(v50 ^ v51) | v49) || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > v22) )
+                  pParty->pPartyBuffs[11].Reset();
+                viewparams->bRedrawGameUI = 1;
+                goto LABEL_119;
+              }
+              v36 = stru_721530.uFaceID;
+LABEL_118:
+              Actor::FaceObject(v63, v36, v22, (AIDirection *)v22);
+              goto LABEL_119;
+            }
+            if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 2 || pTurnEngine->field_4 == 3) )
+              goto LABEL_119;
+            if ( v0->pMonsterInfo.uHostilityType )
+            {
+              if ( v56 == v22 )
+                goto LABEL_114;
+            }
+            else
+            {
+              if ( v56 == v22 )
+              {
+                if ( !pActors[v37].pMonsterInfo.uHostilityType )
+                  goto LABEL_118;
+LABEL_114:
+                Actor::_402968(v63, v36, v22, (AIDirection *)v22);
+                goto LABEL_119;
+              }
+            }
+            Actor::_403F58(v63, 4, v22, &v53);
+            goto LABEL_119;
+          }
+          if ( v0->vPosition.x & 1 )
+            v0->uYawAngle += 100;
+          else
+            v0->uYawAngle -= 100;
+        }
+        else
+        {
+          if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 2 || pTurnEngine->field_4 == 3) )
+            goto LABEL_123;
+          if ( !v0->pMonsterInfo.uHostilityType || v56 != v22 )
+          {
+            Actor::_403F58(v63, 4, v22, &v52);
+            goto LABEL_123;
+          }
+        }
+      }
+LABEL_120:
+      ++uSectorID;
+      if ( uSectorID >= 100 )
+        goto LABEL_123;
+      v20 = stru_721530.prolly_normal_d;
+    }
+  }
+}
+// 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int);
+// 4F75D8: using guessed type int ai_arrays_size;
+
+
+
+
+
+
+//----- (00460A78) --------------------------------------------------------
+void __thiscall PrepareToLoadBLV(unsigned int bLoading)
+{
+  unsigned int v1; // ebx@1
+  unsigned int v2; // eax@8
+  MapInfo *v3; // edi@9
+  int v4; // eax@11
+  int v5; // eax@12
+  int v6; // eax@13
+  int v7; // esi@27
+  SpawnPointMM7 *v8; // edx@28
+  //char v9; // bl@33
+  //int v10; // eax@34
+  //char *v11; // ecx@37
+  //int v12; // edi@44
+  //unsigned int v13; // edi@48
+  char *v14; // esi@49
+  __int16 v15; // ax@50
+  int v16; // ecx@52
+  DecorationDesc *v17; // eax@54
+  int v18; // ecx@55
+  //int *v19; // edi@58
+  //unsigned char v20; // dl@58
+  int v21; // eax@64
+  char v22; // cl@64
+  //signed int v23; // ebx@67
+  //char *v24; // esi@68
+  //int v25; // eax@70
+  //char *v26; // esi@78
+  //int v27; // eax@79
+  char v28; // zf@81
+  __int16 v29; // ax@85
+  signed int v30; // edi@94
+  int v31; // esi@94
+  char Args; // [sp+350h] [bp-C4h]@16
+  int v34[4]; // [sp+3E8h] [bp-2Ch]@96
+  int v35; // [sp+3F8h] [bp-1Ch]@1
+  //char b[4]; // [sp+3FCh] [bp-18h]@58
+  MapInfo *v37; // [sp+400h] [bp-14h]@1
+  int v38; // [sp+404h] [bp-10h]@1
+  unsigned int v39; // [sp+408h] [bp-Ch]@8
+  int pDest; // [sp+40Ch] [bp-8h]@1
+  //int i; // [sp+410h] [bp-4h]@27
+
+  v37 = (MapInfo *)bLoading;
+  v1 = 0;
+  v35 = 0;
+  pGameLoadingUI_ProgressBar->Reset(0x20u);
+  bUnderwater = 0;
+  bNoNPCHiring = 0;
+  v38 = 0;
+  pDest = 1;
+  uCurrentlyLoadedLevelType = LEVEL_Indoor;
+  pGame->uFlags2 &= 0xFFFFFFF7u;
+  if ( Is_out15odm_underwater() )
+  {
+    bUnderwater = 1;
+    pGame->uFlags2 |= 8u;
+  }
+  if ( !_strcmpi(pCurrentMapName, "out15.odm") || !_strcmpi(pCurrentMapName, "d23.blv") )
+    bNoNPCHiring = 1;
+  pPaletteManager->pPalette_tintColor[0] = 0;
+  pPaletteManager->pPalette_tintColor[1] = 0;
+  pPaletteManager->pPalette_tintColor[2] = 0;
+  pPaletteManager->RecalculateAll();
+  if ( qword_A750D8 )
+    qword_A750D8 = 0i64;
+  v2 = pMapStats->GetMapInfo(pCurrentMapName);
+  v39 = v2;
+  if ( v2 )
+  {
+    v3 = &pMapStats->pInfos[v2];
+    v1 = v3->uRespawnIntervalDays;
+    v38 = GetAlertStatus();
+  }
+  else
+  {
+    v3 = v37;
+  }
+  dword_6BE13C_uCurrentlyLoadedLocationID = v39;
+  pAllocator->FreeChunk(ptr_6A0D08);
+  ptr_6A0D08 = 0;
+  _6A0D0C_txt_lod_loading = 0;
+  TryLoadLevelFromLOD();
+  pStationaryLightsStack->uNumLightsActive = 0;
+  v4 = pIndoor->Load(
+         pCurrentMapName,
+         (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1,
+         v1,
+         (char *)&pDest)
+     - 1;
+  if ( !v4 )
+  {
+    sprintf(&Args, "Unable to open %s", pCurrentMapName);
+    Abortf(&Args);
+  }
+  v5 = v4 - 1;
+  if ( !v5 )
+  {
+    sprintf(&Args, "File %s is not a BLV File", pCurrentMapName);
+    Abortf(&Args);
+  }
+  v6 = v5 - 1;
+  if ( !v6 )
+    Abortf("Attempt to open new level before clearing old");
+  if ( v6 == 1 )
+    Abortf("Out of memory loading indoor level");
+  if ( !(dword_6BE364_game_settings_1 & 0x2000) )
+  {
+    InitializeActors();
+    InitializeLayingItems();
+  }
+  BYTE1(dword_6BE364_game_settings_1) &= 0xDFu;
+  if ( !v39 )
+    pDest = 0;
+  if ( pDest == 1 )
+  {
+    v7 = 0;
+    for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++v7 )
+    {
+      v8 = &pIndoor->pSpawnPoints[v7];
+      if ( pIndoor->pSpawnPoints[v7].uKind == 3 )
+        SpawnEncounter(v3, v8, 0, 0, 0);
+      else
+        v3->SpawnRandomTreasure(v8);
+      ++i;
+    }
+    RespawnGlobalDecorations();
+  }
+
+  pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39], 0);
+  pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39] + 1, 0);
+
+  for (uint i = 0; i < pIndoor->uNumDoors; ++i)
+  {
+    auto pDoor = pIndoor->pDoors + i;
+
+    if (pDoor->uAttributes & 0x01)
+    {
+      pDoor->uState = BLVDoor::Opening;
+      pDoor->uTimeSinceTriggered = 15360;
+      pDoor->uAttributes = 2;
+    }
+
+    if (pDoor->uState == BLVDoor::Closed)
+    {
+      pDoor->uState = BLVDoor::Closing;
+      pDoor->uTimeSinceTriggered = 15360;
+      pDoor->uAttributes = 2;
+    }
+    else if (pDoor->uState == BLVDoor::Open)
+    {
+      pDoor->uState = BLVDoor::Opening;
+      pDoor->uTimeSinceTriggered = 15360;
+      pDoor->uAttributes = 2;
+    }
+  }
+
+/*
+  i = 0;
+  v9 = 2;
+  if ( pIndoor->uNumDoors > 0 )
+  {
+    v10 = 0;
+    while ( 1 )
+    {
+      if ( pIndoor->pDoors[v10].uAttributes & 1 )
+      {
+        pIndoor->pDoors[v10].uState = 1;
+        pIndoor->pDoors[v10].uTimeSinceTriggered = 15360;
+        pIndoor->pDoors[v10].uAttributes = 2;
+      }
+      v11 = (char *)&pIndoor->pDoors[v10].uState;
+      if ( !*(short *)v11 )
+        break;
+      if ( *(short *)v11 == 2 )
+      {
+        *(short *)v11 = 1;
+        goto LABEL_41;
+      }
+LABEL_42:
+      ++i;
+      ++v10;
+      if ( i >= pIndoor->uNumDoors )
+        goto LABEL_43;
+    }
+    *(short *)v11 = 3;
+LABEL_41:
+    pIndoor->pDoors[v10].uTimeSinceTriggered = 15360;
+    pIndoor->pDoors[v10].uAttributes = 2;
+    goto LABEL_42;
+  }
+LABEL_43:
+*/
+
+  for (uint i = 0; i < pIndoor->uNumFaces; ++i)
+  {
+    auto pFace = pIndoor->pFaces + i;
+    if (!pFace->uBitmapID != -1)
+      pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id1);
+ }
+
+  /*i = 0;
+  if ( (signed int)pIndoor->uNumFaces > 0 )
+  {
+    v12 = 0;
+    do
+    {
+      if ( pIndoor->pFaces[v12].uBitmapID != -1 )
+        pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id1);
+      ++i;
+      ++v12;
+    }
+    while ( i < (signed int)pIndoor->uNumFaces );
+  }*/
+
+  
+  pGameLoadingUI_ProgressBar->Progress();
+  
+  for (uint i = 0; i < uNumLevelDecorations; ++i)
+  {
+    auto pDecortaion = pLevelDecorations + i;
+    
+    pDecorationList->InitializeDecorationSprite(pDecortaion->uDecorationDescID);
+
+    v15 = pDecorationList->pDecorations[pDecortaion->uDecorationDescID].uSoundID;
+    if (v15 && _6807E0_num_decorations_with_sounds_6807B8 < 9)
+    {
+        pSoundList->LoadSound(v15, 0);
+        v16 = _6807E0_num_decorations_with_sounds_6807B8++;
+        _6807B8_level_decorations_ids[v16] = i;
+    }
+
+    if ( !(pDecortaion->field_2 & 0x20) )
+    {
+      v17 = &pDecorationList->pDecorations[pDecortaion->uDecorationDescID];
+      if ( !((unsigned __int8)2 & v17->uFlags) )
+        {
+          v18 = v17->uLightRadius;
+          if ( v18 )
+          {
+            unsigned char r = 255,
+                          g = 255,
+                          b = 255;
+            if (pRenderer->pRenderD3D && pRenderer->bUseColoredLights)
+            {
+              r = v17->uColoredLightRed;
+              g = v17->uColoredLightGreen;
+              b = v17->uColoredLightBlue;
+            }
+            pStationaryLightsStack->AddLight(pDecortaion->vPosition.x,
+                                             pDecortaion->vPosition.y,
+                                             pDecortaion->vPosition.z + v17->uDecorationHeight,
+              v18,
+              r,
+              g,
+              b,
+              byte_4E94D0);
+          }
+        }
+      }
+
+      if (!pDecortaion->field_16_event_id)
+      {
+        if (pDecortaion->IsInteractive())
+        {
+          if ( v35 < 124 )
+          {
+            v21 = v35 + 1;
+            pDecortaion->_idx_in_stru123 = v35 + 75;
+            v22 = stru_5E4C90._decor_events[v21 + 74 - 75];
+            v35 = v21;
+            if ( !v22 )
+              pDecortaion->field_2 |= 0x20;
+          }
+        }
+      }
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  for (uint i = 0; i < uNumLayingItems; ++i)
+  {
+    auto p = pLayingItems + i;
+    if (p->uObjectDescID)
+    {
+      auto uItemID = p->stru_24.uItemID;
+      if (uItemID)
+      {
+        if (uItemID != 220 && pItemsTable->pItems[uItemID].uEquipType == EQUIP_POTION &&
+            !p->stru_24._bonus_type)
+          p->stru_24._bonus_type = rand() % 15 + 5;
+        pItemsTable->SetSpecialBonus(&p->stru_24);
+      }
+    }
+  }
+
+  for (uint i = 0; i < uNumActors; ++i)
+  //if ( (signed int)uNumActors > (signed int)v13 )
+  {
+    Actor *pActor = pActors + i;
+    //v26 = (char *)&pActors[0].uAttributes;
+    //do
+    //{
+      //v27 = *(int *)v26;
+      if (pActor->uAttributes & 0x100000)
+      {
+        if ( !v39 )
+        {
+          pActor->pMonsterInfo.field_3E = 19;
+          pActor->uAttributes |= 0x10000;
+          continue;
+        }
+        v28 = v38 == 0;
+      }
+      else
+      {
+        v28 = v38 == 1;
+      }
+
+      if ( !v28 )
+      {
+        pActor->PrepareSprites(0);
+        v29 = pActor->pMonsterInfo.field_3E;
+        pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
+        if ( v29 != 11 && v29 != 19 && (!pActor->sCurrentHP || !pActor->pMonsterInfo.uHP) )
+        {
+          pActor->pMonsterInfo.field_3E = 5;
+          pActor->UpdateAnimation();
+        }
+      }
+      else
+      {
+          pActor->pMonsterInfo.field_3E = 19;
+          pActor->uAttributes |= 0x10000;
+      }
+    //}
+    //while ( i < (signed int)uNumActors );
+  }
+
+  pGameLoadingUI_ProgressBar->Progress();
+
+  Actor this_;
+  this_.pMonsterInfo.uID = 45;
+  this_.PrepareSprites(0);
+  if ( !v37 )
+  {
+    pParty->sRotationX = 0;
+    pParty->sRotationY = 0;
+    pParty->vPosition.z = 0;
+    pParty->vPosition.y = 0;
+    pParty->vPosition.x = 0;
+    pParty->uFallStartY = 0;
+    pParty->uFallSpeed = 0;
+    TeleportToStartingPoint(uLevel_StartingPointType);
+  }
+  viewparams->_443365();
+  PlayLevelMusic();
+  if ( !v37 )
+  {
+    v30 = 0;
+    v31 = 1;
+    do
+    {
+      if ( pPlayers[v31]->CanAct() )
+        v34[v30++] = v31;
+      ++v31;
+    }
+    while ( v31 <= 4 );
+    if ( v30 )
+    {
+      if ( pDest )
+      {
+        qword_A750D8 = 256i64;
+        word_A750E0 = 46;
+        word_A750E2 = LOWORD(v34[rand() % v30]);
+      }
+    }
+  }
+}
\ No newline at end of file