annotate Build/Visual Studio 2012/World of Might and Magic.vcxproj @ 2341:d6407efaa4ea

Moving registry access stuff to Registry.h/cpp
author Grumpy7
date Sun, 06 Apr 2014 12:56:49 +0200
parents 9551756f46c4
children 4100fb5c4913
rev   line source
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1 <?xml version="1.0" encoding="utf-8"?>
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2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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3 <ItemGroup Label="ProjectConfigurations">
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4 <ProjectConfiguration Include="Debug|Win32">
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5 <Configuration>Debug</Configuration>
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6 <Platform>Win32</Platform>
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7 </ProjectConfiguration>
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8 <ProjectConfiguration Include="Release|Win32">
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9 <Configuration>Release</Configuration>
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10 <Platform>Win32</Platform>
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11 </ProjectConfiguration>
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12 </ItemGroup>
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13 <PropertyGroup Label="Globals">
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14 <ProjectGuid>{5DA49362-EF43-4753-85DC-88CC41F26764}</ProjectGuid>
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15 <Keyword>Win32Proj</Keyword>
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16 <RootNamespace>WorldofMightandMagic</RootNamespace>
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17 </PropertyGroup>
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18 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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19 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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20 <ConfigurationType>Application</ConfigurationType>
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21 <UseDebugLibraries>true</UseDebugLibraries>
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22 <PlatformToolset>v110</PlatformToolset>
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23 <CharacterSet>Unicode</CharacterSet>
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24 </PropertyGroup>
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25 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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26 <ConfigurationType>Application</ConfigurationType>
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27 <UseDebugLibraries>false</UseDebugLibraries>
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28 <PlatformToolset>v110</PlatformToolset>
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29 <WholeProgramOptimization>true</WholeProgramOptimization>
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30 <CharacterSet>Unicode</CharacterSet>
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31 </PropertyGroup>
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32 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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33 <ImportGroup Label="ExtensionSettings">
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34 </ImportGroup>
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35 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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36 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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37 </ImportGroup>
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38 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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39 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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40 </ImportGroup>
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41 <PropertyGroup Label="UserMacros" />
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42 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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43 <LinkIncremental>true</LinkIncremental>
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44 <IntDir>$(Configuration)\</IntDir>
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45 <OutDir>$(WoMM_MM7_INSTALL_DIR)\</OutDir>
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46 <GenerateManifest>false</GenerateManifest>
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47 <CustomBuildBeforeTargets>
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48 </CustomBuildBeforeTargets>
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49 <IncludePath>$(SolutionDirectory)../../;$(IncludePath)</IncludePath>
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50 <PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
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51 </PropertyGroup>
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52 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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53 <LinkIncremental>false</LinkIncremental>
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54 </PropertyGroup>
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55 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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56 <ClCompile>
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57 <PrecompiledHeader>NotUsing</PrecompiledHeader>
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58 <WarningLevel>Level3</WarningLevel>
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59 <Optimization>Disabled</Optimization>
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60 <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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61 <ObjectFileName>$(IntDir)%(Directory)</ObjectFileName>
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62 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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63 </ClCompile>
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64 <Link>
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65 <SubSystem>Windows</SubSystem>
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66 <GenerateDebugInformation>true</GenerateDebugInformation>
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67 <AdditionalDependencies>..\..\lib\legacy_dx\lib\ddraw.lib;..\..\lib\legacy_dx\lib\dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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68 <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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69 </Link>
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70 <PostBuildEvent>
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71 <Command>XCOPY "$(SolutionDir)../../Scripts" "$(OutDir)data/scripts/lua/core" /E /I /F /R /Y</Command>
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72 <Message>-------------------------------------------------------Post-Build Event</Message>
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73 </PostBuildEvent>
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74 </ItemDefinitionGroup>
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75 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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76 <ClCompile>
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77 <WarningLevel>Level3</WarningLevel>
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78 <PrecompiledHeader>
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79 </PrecompiledHeader>
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80 <Optimization>MaxSpeed</Optimization>
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81 <FunctionLevelLinking>true</FunctionLevelLinking>
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82 <IntrinsicFunctions>true</IntrinsicFunctions>
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83 <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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84 </ClCompile>
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85 <Link>
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86 <SubSystem>Windows</SubSystem>
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87 <GenerateDebugInformation>true</GenerateDebugInformation>
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88 <EnableCOMDATFolding>true</EnableCOMDATFolding>
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89 <OptimizeReferences>true</OptimizeReferences>
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90 </Link>
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91 </ItemDefinitionGroup>
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92 <ItemGroup>
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93 <ClCompile Include="..\..\Actor.cpp" />
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94 <ClCompile Include="..\..\AIL.cpp" />
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95 <ClCompile Include="..\..\Arcomage.cpp" />
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96 <ClCompile Include="..\..\ArcomageCards.cpp" />
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97 <ClCompile Include="..\..\AudioPlayer.cpp" />
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98 <ClCompile Include="..\..\Bink_Smacker.cpp" />
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99 <ClCompile Include="..\..\BSPModel.cpp" />
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100 <ClCompile Include="..\..\CastSpellInfo.cpp" />
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101 <ClCompile Include="..\..\Chest.cpp" />
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102 <ClCompile Include="..\..\Conditions.cpp" />
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103 <ClCompile Include="..\..\CShow.cpp" />
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104 <ClCompile Include="..\..\DecalBuilder.cpp" />
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105 <ClCompile Include="..\..\DecorationList.cpp" />
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106 <ClCompile Include="..\..\Events.cpp" />
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107 <ClCompile Include="..\..\FrameTableInc.cpp" />
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108 <ClCompile Include="..\..\Game.cpp" />
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109 <ClCompile Include="..\..\GammaControl.cpp" />
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110 <ClCompile Include="..\..\GUIButton.cpp" />
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111 <ClCompile Include="..\..\GUIFont.cpp" />
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112 <ClCompile Include="..\..\GUIProgressBar.cpp" />
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113 <ClCompile Include="..\..\GUIWindow.cpp" />
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114 <ClCompile Include="..\..\IconFrameTable.cpp" />
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115 <ClCompile Include="..\..\Indoor.cpp" />
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116 <ClCompile Include="..\..\IndoorCameraD3D.cpp" />
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117 <ClCompile Include="..\..\Items.cpp" />
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118 <ClCompile Include="..\..\Keyboard.cpp" />
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119 <ClCompile Include="..\..\Level\Decoration.cpp" />
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120 <ClCompile Include="..\..\lib\libpng\png.c" />
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121 <ClCompile Include="..\..\lib\libpng\pngerror.c" />
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122 <ClCompile Include="..\..\lib\libpng\pngget.c" />
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123 <ClCompile Include="..\..\lib\libpng\pngmem.c" />
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124 <ClCompile Include="..\..\lib\libpng\pngpread.c" />
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125 <ClCompile Include="..\..\lib\libpng\pngread.c" />
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126 <ClCompile Include="..\..\lib\libpng\pngrio.c" />
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127 <ClCompile Include="..\..\lib\libpng\pngrtran.c" />
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128 <ClCompile Include="..\..\lib\libpng\pngrutil.c" />
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129 <ClCompile Include="..\..\lib\libpng\pngset.c" />
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130 <ClCompile Include="..\..\lib\libpng\pngtrans.c" />
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131 <ClCompile Include="..\..\lib\libpng\pngwio.c" />
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132 <ClCompile Include="..\..\lib\libpng\pngwrite.c" />
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133 <ClCompile Include="..\..\lib\libpng\pngwtran.c" />
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134 <ClCompile Include="..\..\lib\libpng\pngwutil.c" />
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135 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lapi.c" />
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136 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lauxlib.c" />
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137 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lbaselib.c" />
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138 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lbitlib.c" />
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139 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lcode.c" />
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140 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lcorolib.c" />
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141 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lctype.c" />
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142 <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldblib.c" />
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143 <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldebug.c" />
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144 <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldo.c" />
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145 <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldump.c" />
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146 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lfunc.c" />
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147 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lgc.c" />
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148 <ClCompile Include="..\..\lib\lua\lua-5.2.2\linit.c" />
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149 <ClCompile Include="..\..\lib\lua\lua-5.2.2\liolib.c" />
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150 <ClCompile Include="..\..\lib\lua\lua-5.2.2\llex.c" />
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151 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lmathlib.c" />
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152 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lmem.c" />
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153 <ClCompile Include="..\..\lib\lua\lua-5.2.2\loadlib.c" />
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154 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lobject.c" />
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155 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lopcodes.c" />
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156 <ClCompile Include="..\..\lib\lua\lua-5.2.2\loslib.c" />
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157 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lparser.c" />
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158 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstate.c" />
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159 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstring.c" />
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160 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstrlib.c" />
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161 <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltable.c" />
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162 <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltablib.c" />
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163 <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltm.c" />
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164 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lua.c" />
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165 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lundump.c" />
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166 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lvm.c" />
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167 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lzio.c" />
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168 <ClCompile Include="..\..\lib\zlib\adler32.c" />
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169 <ClCompile Include="..\..\lib\zlib\compress.c" />
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170 <ClCompile Include="..\..\lib\zlib\crc32.c" />
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171 <ClCompile Include="..\..\lib\zlib\deflate.c" />
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172 <ClCompile Include="..\..\lib\zlib\infblock.c" />
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173 <ClCompile Include="..\..\lib\zlib\infcodes.c" />
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174 <ClCompile Include="..\..\lib\zlib\inffast.c" />
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175 <ClCompile Include="..\..\lib\zlib\inflate.c" />
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176 <ClCompile Include="..\..\lib\zlib\inftrees.c" />
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177 <ClCompile Include="..\..\lib\zlib\infutil.c" />
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178 <ClCompile Include="..\..\lib\zlib\trees.c" />
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179 <ClCompile Include="..\..\lib\zlib\uncompr.c" />
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180 <ClCompile Include="..\..\lib\zlib\zutil.c" />
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181 <ClCompile Include="..\..\LightmapBuilder.cpp" />
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182 <ClCompile Include="..\..\LightsStack.cpp" />
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183 <ClCompile Include="..\..\LOD.cpp" />
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184 <ClCompile Include="..\..\Log.cpp" />
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185 <ClCompile Include="..\..\LuaVM.cpp" />
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186 <ClCompile Include="..\..\MapInfo.cpp" />
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187 <ClCompile Include="..\..\MediaPlayer.cpp" />
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188 <ClCompile Include="..\..\mm7text_ru.cpp" />
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189 <ClCompile Include="..\..\mm7_2.cpp" />
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190 <ClCompile Include="..\..\mm7_3.cpp" />
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191 <ClCompile Include="..\..\mm7_4.cpp" />
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192 <ClCompile Include="..\..\mm7_5.cpp" />
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193 <ClCompile Include="..\..\mm7_6.cpp" />
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195 <ClCompile Include="..\..\mm7_data.cpp" />
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196 <ClCompile Include="..\..\MMT.cpp" />
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197 <ClCompile Include="..\..\Monsters.cpp" />
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198 <ClCompile Include="..\..\Mouse.cpp" />
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199 <ClCompile Include="..\..\NewUI\Core\UIControlModule_wrap.cxx" />
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200 <ClCompile Include="..\..\NewUI\MainMenu.cpp" />
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201 <ClCompile Include="..\..\NPC.cpp" />
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202 <ClCompile Include="..\..\ObjectList.cpp" />
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203 <ClCompile Include="..\..\OSAPI.cpp" />
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204 <ClCompile Include="..\..\OSWindow.cpp" />
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205 <ClCompile Include="..\..\OurMath.cpp" />
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206 <ClCompile Include="..\..\Outdoor.cpp" />
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207 <ClCompile Include="..\..\Overlays.cpp" />
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208 <ClCompile Include="..\..\PaletteManager.cpp" />
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209 <ClCompile Include="..\..\ParticleEngine.cpp" />
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210 <ClCompile Include="..\..\Party.cpp" />
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211 <ClCompile Include="..\..\Player.cpp" />
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212 <ClCompile Include="..\..\Random.cpp" />
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213 <ClCompile Include="..\..\Registry.cpp" />
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214 <ClCompile Include="..\..\Render.cpp" />
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215 <ClCompile Include="..\..\SaveLoad.cpp" />
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216 <ClCompile Include="..\..\Spells.cpp" />
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217 <ClCompile Include="..\..\SpriteObject.cpp" />
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218 <ClCompile Include="..\..\Sprites.cpp" />
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219 <ClCompile Include="..\..\StorylineTextTable.cpp" />
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220 <ClCompile Include="..\..\stru10.cpp" />
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221 <ClCompile Include="..\..\stru6.cpp" />
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222 <ClCompile Include="..\..\stru9.cpp" />
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223 <ClCompile Include="..\..\texts.cpp" />
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224 <ClCompile Include="..\..\Texture.cpp" />
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225 <ClCompile Include="..\..\TileTable.cpp" />
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226 <ClCompile Include="..\..\Timer.cpp" />
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227 <ClCompile Include="..\..\TurnEngine.cpp" />
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228 <ClCompile Include="..\..\UI\Books\UIMapBook.cpp" />
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229 <ClCompile Include="..\..\UI\Books\UINotesBooks.cpp" />
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230 <ClCompile Include="..\..\UI\Books\UISpellBook.cpp" />
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231 <ClCompile Include="..\..\UI\UIBooks.cpp" />
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232 <ClCompile Include="..\..\UI\UICharacter.cpp" />
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233 <ClCompile Include="..\..\UI\UiGame.cpp" />
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234 <ClCompile Include="..\..\UI\UIGuilds.cpp" />
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235 <ClCompile Include="..\..\UI\UIHouses.cpp" />
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236 <ClCompile Include="..\..\UI\UIMainMenu.cpp" />
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237 <ClCompile Include="..\..\UI\UIMsgProc.cpp" />
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238 <ClCompile Include="..\..\UI\UIOptions.cpp" />
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239 <ClCompile Include="..\..\UI\UIPartyCreation.cpp" />
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240 <ClCompile Include="..\..\UI\UIPopup.cpp" />
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241 <ClCompile Include="..\..\UI\UIRest.cpp" />
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242 <ClCompile Include="..\..\UI\UISaveLoad.cpp" />
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243 <ClCompile Include="..\..\UI\UIShops.cpp" />
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244 <ClCompile Include="..\..\UI\UITransition.cpp" />
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245 <ClCompile Include="..\..\VectorTypes.cpp" />
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246 <ClCompile Include="..\..\VideoPlayer.cpp" />
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247 <ClCompile Include="..\..\Viewport.cpp" />
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248 <ClCompile Include="..\..\Vis.cpp" />
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249 <ClCompile Include="..\..\Weather.cpp" />
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250 <ClCompile Include="..\..\_deleted.cpp" />
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251 </ItemGroup>
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252 <ItemGroup>
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253 <ClInclude Include="..\..\Actor.h" />
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254 <ClInclude Include="..\..\AIL.h" />
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255 <ClInclude Include="..\..\Arcomage.h" />
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256 <ClInclude Include="..\..\AudioPlayer.h" />
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257 <ClInclude Include="..\..\Autonotes.h" />
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258 <ClInclude Include="..\..\Awards.h" />
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259 <ClInclude Include="..\..\Bink_Smacker.h" />
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260 <ClInclude Include="..\..\BSPModel.h" />
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261 <ClInclude Include="..\..\CastSpellInfo.h" />
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262 <ClInclude Include="..\..\Chest.h" />
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263 <ClInclude Include="..\..\Conditions.h" />
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264 <ClInclude Include="..\..\CShow.h" />
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265 <ClInclude Include="..\..\DecalBuilder.h" />
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266 <ClInclude Include="..\..\DecorationList.h" />
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267 <ClInclude Include="..\..\ErrorHandling.h" />
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268 <ClInclude Include="..\..\Events.h" />
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269 <ClInclude Include="..\..\Events2D.h" />
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270 <ClInclude Include="..\..\FactionTable.h" />
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271 <ClInclude Include="..\..\FrameTableInc.h" />
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272 <ClInclude Include="..\..\Game.h" />
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273 <ClInclude Include="..\..\GammaControl.h" />
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274 <ClInclude Include="..\..\GUIFont.h" />
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275 <ClInclude Include="..\..\GUIProgressBar.h" />
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276 <ClInclude Include="..\..\GUIWindow.h" />
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277 <ClInclude Include="..\..\IconFrameTable.h" />
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278 <ClInclude Include="..\..\Indoor.h" />
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279 <ClInclude Include="..\..\IndoorCameraD3D.h" />
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280 <ClInclude Include="..\..\Indoor_stuff.h" />
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281 <ClInclude Include="..\..\Items.h" />
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282 <ClInclude Include="..\..\Keyboard.h" />
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283 <ClInclude Include="..\..\Level\Decoration.h" />
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284 <ClInclude Include="..\..\lib\legacy_dx\d3d.h" />
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285 <ClInclude Include="..\..\lib\legacy_dx\d3dcaps.h" />
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286 <ClInclude Include="..\..\lib\legacy_dx\d3drm.h" />
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287 <ClInclude Include="..\..\lib\legacy_dx\d3drmdef.h" />
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288 <ClInclude Include="..\..\lib\legacy_dx\d3drmobj.h" />
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289 <ClInclude Include="..\..\lib\legacy_dx\d3drmwin.h" />
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290 <ClInclude Include="..\..\lib\legacy_dx\d3dtypes.h" />
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291 <ClInclude Include="..\..\lib\legacy_dx\ddraw.h" />
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292 <ClInclude Include="..\..\lib\legacy_dx\dinput.h" />
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293 <ClInclude Include="..\..\lib\legacy_dx\dinputd.h" />
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294 <ClInclude Include="..\..\lib\legacy_dx\dmdls.h" />
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295 <ClInclude Include="..\..\lib\legacy_dx\dmerror.h" />
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296 <ClInclude Include="..\..\lib\legacy_dx\dmksctrl.h" />
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297 <ClInclude Include="..\..\lib\legacy_dx\dmplugin.h" />
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298 <ClInclude Include="..\..\lib\legacy_dx\dmusbuff.h" />
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299 <ClInclude Include="..\..\lib\legacy_dx\dmusicc.h" />
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300 <ClInclude Include="..\..\lib\legacy_dx\dmusicf.h" />
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301 <ClInclude Include="..\..\lib\legacy_dx\dmusici.h" />
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302 <ClInclude Include="..\..\lib\legacy_dx\dmusics.h" />
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303 <ClInclude Include="..\..\lib\legacy_dx\dsconf.h" />
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304 <ClInclude Include="..\..\lib\legacy_dx\dsound.h" />
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305 <ClInclude Include="..\..\lib\legacy_dx\dvoice.h" />
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306 <ClInclude Include="..\..\lib\legacy_dx\multimon.h" />
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307 <ClInclude Include="..\..\lib\legacy_dx\rmxfguid.h" />
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308 <ClInclude Include="..\..\lib\legacy_dx\rmxftmpl.h" />
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309 <ClInclude Include="..\..\lib\legacy_dx\strsafe.h" />
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310 <ClInclude Include="..\..\lib\libavcodec\avcodec.h" />
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311 <ClInclude Include="..\..\lib\libavcodec\avfft.h" />
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312 <ClInclude Include="..\..\lib\libavcodec\dxva2.h" />
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313 <ClInclude Include="..\..\lib\libavcodec\old_codec_ids.h" />
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314 <ClInclude Include="..\..\lib\libavcodec\vaapi.h" />
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315 <ClInclude Include="..\..\lib\libavcodec\vda.h" />
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316 <ClInclude Include="..\..\lib\libavcodec\vdpau.h" />
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317 <ClInclude Include="..\..\lib\libavcodec\version.h" />
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318 <ClInclude Include="..\..\lib\libavcodec\xvmc.h" />
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319 <ClInclude Include="..\..\lib\libavformat\avformat.h" />
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320 <ClInclude Include="..\..\lib\libavformat\avio.h" />
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321 <ClInclude Include="..\..\lib\libavformat\version.h" />
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322 <ClInclude Include="..\..\lib\libavutil\adler32.h" />
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323 <ClInclude Include="..\..\lib\libavutil\aes.h" />
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324 <ClInclude Include="..\..\lib\libavutil\attributes.h" />
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325 <ClInclude Include="..\..\lib\libavutil\audioconvert.h" />
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326 <ClInclude Include="..\..\lib\libavutil\audio_fifo.h" />
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327 <ClInclude Include="..\..\lib\libavutil\avassert.h" />
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328 <ClInclude Include="..\..\lib\libavutil\avconfig.h" />
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329 <ClInclude Include="..\..\lib\libavutil\avstring.h" />
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330 <ClInclude Include="..\..\lib\libavutil\avutil.h" />
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331 <ClInclude Include="..\..\lib\libavutil\base64.h" />
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332 <ClInclude Include="..\..\lib\libavutil\blowfish.h" />
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333 <ClInclude Include="..\..\lib\libavutil\bprint.h" />
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334 <ClInclude Include="..\..\lib\libavutil\bswap.h" />
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335 <ClInclude Include="..\..\lib\libavutil\buffer.h" />
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336 <ClInclude Include="..\..\lib\libavutil\channel_layout.h" />
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337 <ClInclude Include="..\..\lib\libavutil\common.h" />
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338 <ClInclude Include="..\..\lib\libavutil\cpu.h" />
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339 <ClInclude Include="..\..\lib\libavutil\crc.h" />
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340 <ClInclude Include="..\..\lib\libavutil\dict.h" />
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341 <ClInclude Include="..\..\lib\libavutil\error.h" />
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342 <ClInclude Include="..\..\lib\libavutil\eval.h" />
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343 <ClInclude Include="..\..\lib\libavutil\fifo.h" />
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344 <ClInclude Include="..\..\lib\libavutil\file.h" />
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345 <ClInclude Include="..\..\lib\libavutil\frame.h" />
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346 <ClInclude Include="..\..\lib\libavutil\hmac.h" />
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347 <ClInclude Include="..\..\lib\libavutil\imgutils.h" />
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348 <ClInclude Include="..\..\lib\libavutil\intfloat.h" />
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349 <ClInclude Include="..\..\lib\libavutil\intfloat_readwrite.h" />
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350 <ClInclude Include="..\..\lib\libavutil\intreadwrite.h" />
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351 <ClInclude Include="..\..\lib\libavutil\lfg.h" />
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352 <ClInclude Include="..\..\lib\libavutil\log.h" />
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353 <ClInclude Include="..\..\lib\libavutil\lzo.h" />
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354 <ClInclude Include="..\..\lib\libavutil\mathematics.h" />
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355 <ClInclude Include="..\..\lib\libavutil\md5.h" />
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356 <ClInclude Include="..\..\lib\libavutil\mem.h" />
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357 <ClInclude Include="..\..\lib\libavutil\murmur3.h" />
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358 <ClInclude Include="..\..\lib\libavutil\old_pix_fmts.h" />
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359 <ClInclude Include="..\..\lib\libavutil\opt.h" />
992d2e6f907d preparation for libavcodec
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360 <ClInclude Include="..\..\lib\libavutil\parseutils.h" />
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361 <ClInclude Include="..\..\lib\libavutil\pixdesc.h" />
992d2e6f907d preparation for libavcodec
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362 <ClInclude Include="..\..\lib\libavutil\pixfmt.h" />
992d2e6f907d preparation for libavcodec
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363 <ClInclude Include="..\..\lib\libavutil\random_seed.h" />
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364 <ClInclude Include="..\..\lib\libavutil\rational.h" />
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365 <ClInclude Include="..\..\lib\libavutil\samplefmt.h" />
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366 <ClInclude Include="..\..\lib\libavutil\sha.h" />
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367 <ClInclude Include="..\..\lib\libavutil\time.h" />
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368 <ClInclude Include="..\..\lib\libavutil\timecode.h" />
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369 <ClInclude Include="..\..\lib\libavutil\timestamp.h" />
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370 <ClInclude Include="..\..\lib\libavutil\version.h" />
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371 <ClInclude Include="..\..\lib\libavutil\xtea.h" />
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372 <ClInclude Include="..\..\lib\libpng\png.h" />
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373 <ClInclude Include="..\..\lib\libpng\pngconf.h" />
6fd03869f65c LoadTexture cleaned and add ConvertPNG function
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374 <ClInclude Include="..\..\lib\libpng\pngdebug.h" />
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375 <ClInclude Include="..\..\lib\libpng\pnginfo.h" />
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376 <ClInclude Include="..\..\lib\libpng\pnglibconf.h" />
6fd03869f65c LoadTexture cleaned and add ConvertPNG function
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377 <ClInclude Include="..\..\lib\libpng\pngpriv.h" />
6fd03869f65c LoadTexture cleaned and add ConvertPNG function
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378 <ClInclude Include="..\..\lib\libpng\pngstruct.h" />
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379 <ClInclude Include="..\..\lib\libswresample\swresample.h" />
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380 <ClInclude Include="..\..\lib\libswresample\version.h" />
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381 <ClInclude Include="..\..\lib\libswscale\swscale.h" />
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382 <ClInclude Include="..\..\lib\libswscale\version.h" />
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383 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lapi.h" />
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384 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lauxlib.h" />
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385 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lcode.h" />
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386 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lctype.h" />
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387 <ClInclude Include="..\..\lib\lua\lua-5.2.2\ldebug.h" />
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388 <ClInclude Include="..\..\lib\lua\lua-5.2.2\ldo.h" />
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389 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lfunc.h" />
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390 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lgc.h" />
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391 <ClInclude Include="..\..\lib\lua\lua-5.2.2\llex.h" />
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392 <ClInclude Include="..\..\lib\lua\lua-5.2.2\llimits.h" />
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393 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lmem.h" />
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394 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lobject.h" />
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395 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lopcodes.h" />
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396 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lparser.h" />
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397 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lstate.h" />
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398 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lstring.h" />
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399 <ClInclude Include="..\..\lib\lua\lua-5.2.2\ltable.h" />
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400 <ClInclude Include="..\..\lib\lua\lua-5.2.2\ltm.h" />
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401 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lua.h" />
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402 <ClInclude Include="..\..\lib\lua\lua-5.2.2\luaconf.h" />
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403 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lualib.h" />
8cd321994943 MSVS 2012 project file & some compilation warning fixes
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404 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lundump.h" />
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405 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lvm.h" />
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406 <ClInclude Include="..\..\lib\lua\lua-5.2.2\lzio.h" />
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407 <ClInclude Include="..\..\lib\lua\lua.h" />
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408 <ClInclude Include="..\..\lib\OpenAL\al.h" />
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409 <ClInclude Include="..\..\lib\OpenAL\alc.h" />
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410 <ClInclude Include="..\..\lib\OpenAL\efx-creative.h" />
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411 <ClInclude Include="..\..\lib\OpenAL\EFX-Util.h" />
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412 <ClInclude Include="..\..\lib\OpenAL\efx.h" />
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413 <ClInclude Include="..\..\lib\OpenAL\xram.h" />
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414 <ClInclude Include="..\..\lib\zlib\deflate.h" />
8cd321994943 MSVS 2012 project file & some compilation warning fixes
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415 <ClInclude Include="..\..\lib\zlib\infblock.h" />
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416 <ClInclude Include="..\..\lib\zlib\infcodes.h" />
8cd321994943 MSVS 2012 project file & some compilation warning fixes
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417 <ClInclude Include="..\..\lib\zlib\inffast.h" />
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418 <ClInclude Include="..\..\lib\zlib\inffixed.h" />
8cd321994943 MSVS 2012 project file & some compilation warning fixes
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419 <ClInclude Include="..\..\lib\zlib\inftrees.h" />
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420 <ClInclude Include="..\..\lib\zlib\infutil.h" />
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421 <ClInclude Include="..\..\lib\zlib\trees.h" />
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422 <ClInclude Include="..\..\lib\zlib\zconf.h" />
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423 <ClInclude Include="..\..\lib\zlib\zlib.h" />
8cd321994943 MSVS 2012 project file & some compilation warning fixes
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424 <ClInclude Include="..\..\lib\zlib\zutil.h" />
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425 <ClInclude Include="..\..\LightmapBuilder.h" />
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426 <ClInclude Include="..\..\Lights.h" />
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427 <ClInclude Include="..\..\LOD.h" />
8cd321994943 MSVS 2012 project file & some compilation warning fixes
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428 <ClInclude Include="..\..\Log.h" />
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71a814f4482a Moved implementation to cpp
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429 <ClInclude Include="..\..\LuaVM.h" />
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8cd321994943 MSVS 2012 project file & some compilation warning fixes
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430 <ClInclude Include="..\..\MapInfo.h" />
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9987f93d7e1f stuff.h
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431 <ClInclude Include="..\..\MediaPlayer.h" />
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432 <ClInclude Include="..\..\MM7.h" />
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433 <ClInclude Include="..\..\mm7_data.h" />
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d44b7775fc06 Removed DirectDraw2 compatibility.
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434 <ClInclude Include="..\..\mm7_unsorted_subs.h" />
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d65414f65bd4 add MMT.cpp and MMT.h
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435 <ClInclude Include="..\..\MMT.h" />
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436 <ClInclude Include="..\..\Monsters.h" />
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437 <ClInclude Include="..\..\Mouse.h" />
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438 <ClInclude Include="..\..\NewUI\Core\UIControl.h" />
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439 <ClInclude Include="..\..\NewUI\MainMenu.h" />
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440 <ClInclude Include="..\..\NPC.h" />
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441 <ClInclude Include="..\..\NZIArray.h" />
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442 <ClInclude Include="..\..\ObjectList.h" />
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443 <ClInclude Include="..\..\OpenALSoundProvider.h" />
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444 <ClInclude Include="..\..\OSAPI.h" />
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445 <ClInclude Include="..\..\OSInfo.h" />
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446 <ClInclude Include="..\..\OSWindow.h" />
2038
d4cc4d71d9cf Log::Warning
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447 <ClInclude Include="..\..\OurMath.h" />
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448 <ClInclude Include="..\..\Outdoor.h" />
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449 <ClInclude Include="..\..\Outdoor_stuff.h" />
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450 <ClInclude Include="..\..\Overlays.h" />
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451 <ClInclude Include="..\..\PaletteManager.h" />
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452 <ClInclude Include="..\..\ParticleEngine.h" />
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453 <ClInclude Include="..\..\Party.h" />
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454 <ClInclude Include="..\..\Player.h" />
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455 <ClInclude Include="..\..\PlayerFrameTable.h" />
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456 <ClInclude Include="..\..\Random.h" />
2341
d6407efaa4ea Moving registry access stuff to Registry.h/cpp
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457 <ClInclude Include="..\..\Registry.h" />
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458 <ClInclude Include="..\..\Render.h" />
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459 <ClInclude Include="..\..\SaveLoad.h" />
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460 <ClInclude Include="..\..\Spells.h" />
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461 <ClInclude Include="..\..\SpriteObject.h" />
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462 <ClInclude Include="..\..\Sprites.h" />
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463 <ClInclude Include="..\..\StorylineTextTable.h" />
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464 <ClInclude Include="..\..\stru10.h" />
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465 <ClInclude Include="..\..\stru123.h" />
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466 <ClInclude Include="..\..\stru159.h" />
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467 <ClInclude Include="..\..\stru160.h" />
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468 <ClInclude Include="..\..\stru176.h" />
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469 <ClInclude Include="..\..\stru298.h" />
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470 <ClInclude Include="..\..\stru314.h" />
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471 <ClInclude Include="..\..\stru367.h" />
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472 <ClInclude Include="..\..\stru6.h" />
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473 <ClInclude Include="..\..\stru9.h" />
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474 <ClInclude Include="..\..\stuff.h" />
2033
e78fa9082174 UIControl module
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parents: 2008
diff changeset
475 <ClInclude Include="..\..\TestClass.h" />
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8cd321994943 MSVS 2012 project file & some compilation warning fixes
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476 <ClInclude Include="..\..\texts.h" />
8cd321994943 MSVS 2012 project file & some compilation warning fixes
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477 <ClInclude Include="..\..\Texture.h" />
8cd321994943 MSVS 2012 project file & some compilation warning fixes
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478 <ClInclude Include="..\..\TileFrameTable.h" />
2048
ed880ccf468f for MVS 2012
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parents: 2038
diff changeset
479 <ClInclude Include="..\..\Timer.h" />
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8cd321994943 MSVS 2012 project file & some compilation warning fixes
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480 <ClInclude Include="..\..\TurnEngine.h" />
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481 <ClInclude Include="..\..\UI\UIBooks.h" />
8cd321994943 MSVS 2012 project file & some compilation warning fixes
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482 <ClInclude Include="..\..\UI\UIHouses.h" />
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483 <ClInclude Include="..\..\VectorTypes.h" />
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484 <ClInclude Include="..\..\VideoPlayer.h" />
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485 <ClInclude Include="..\..\Viewport.h" />
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486 <ClInclude Include="..\..\Vis.h" />
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487 <ClInclude Include="..\..\Weather.h" />
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488 </ItemGroup>
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489 <ItemGroup>
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490 <None Include="..\..\lib\legacy_dx\d3dvec.inl" />
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7a9477135943 Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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491 <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig">
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492 <FileType>Document</FileType>
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493 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command>
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494 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs>
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495 <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).swig</Message>
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496 </CustomBuild>
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497 <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def" />
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498 <None Include="..\..\lib\OpenAL\lib\x86\avdevice-55.def" />
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499 <None Include="..\..\lib\OpenAL\lib\x86\avfilter-3.def" />
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500 <None Include="..\..\lib\OpenAL\lib\x86\avformat-55.def" />
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501 <None Include="..\..\lib\OpenAL\lib\x86\avutil-52.def" />
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502 <None Include="..\..\lib\OpenAL\lib\x86\postproc-52.def" />
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503 <None Include="..\..\lib\OpenAL\lib\x86\swresample-0.def" />
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504 <None Include="..\..\lib\OpenAL\lib\x86\swscale-2.def" />
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505 <None Include="..\..\lib\swig.bat" />
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506 <None Include="..\..\Player.swig">
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507 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command>
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508 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs>
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509 <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).swig</Message>
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510 </None>
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511 </ItemGroup>
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512 <ItemGroup>
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513 <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib" />
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514 <Library Include="..\..\lib\OpenAL\lib\x86\avcodec.lib" />
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515 <Library Include="..\..\lib\OpenAL\lib\x86\avdevice.lib" />
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516 <Library Include="..\..\lib\OpenAL\lib\x86\avfilter.lib" />
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517 <Library Include="..\..\lib\OpenAL\lib\x86\avformat.lib" />
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518 <Library Include="..\..\lib\OpenAL\lib\x86\avutil.lib" />
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519 <Library Include="..\..\lib\OpenAL\lib\x86\postproc.lib" />
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520 <Library Include="..\..\lib\OpenAL\lib\x86\swresample.lib" />
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521 <Library Include="..\..\lib\OpenAL\lib\x86\swscale.lib" />
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522 </ItemGroup>
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523 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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524 <ImportGroup Label="ExtensionTargets">
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525 </ImportGroup>
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526 </Project>