2496
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1 #pragma once
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2
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3 #include <cstdint>
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4 #include <cstdio>
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5 #include <array>
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6
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7 #include "lib\legacy_dx\d3d.h"
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8 #include "OSWindow.h"
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9 #include "RenderStruct.h"
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10
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2499
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11 #include "../VectorTypes.h"
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2496
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12
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13 #include "IRender.h"
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14
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15 #pragma pack(push, 1)
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16 struct DDM_DLV_Header
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17 {
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18 //----- (00462607) --------------------------------------------------------
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19 inline DDM_DLV_Header()
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20 {
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21 this->uLastRepawnDay = 0;
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22 this->uNumRespawns = 0;
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23 this->uReputation = 0;
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24 this->field_C_alert = 0;
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25 this->uNumFacesInBModels = 0;
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26 this->uNumDecorations = 0;
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27 this->uNumBModels = 0;
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28 }
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29
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30
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31 int uNumRespawns;
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32 int uLastRepawnDay;
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33 int uReputation;
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34 int field_C_alert;
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35 unsigned int uNumFacesInBModels;
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36 unsigned int uNumDecorations;
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37 unsigned int uNumBModels;
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38 int field_1C;
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39 int field_20;
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40 int field_24;
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41 };
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42 #pragma pack(pop)
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43
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44
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45 struct ODMFace;
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46
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47
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48 /* 141 */
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49 // stru148
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50 #pragma pack(push, 1)
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51 struct Polygon
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52 {
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53 inline Polygon()
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54 {
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55 uNumVertices = 0;
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56 }
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57
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58 int _479295();
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59 //void _48276F_sr();
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60 void _normalize_v_18();
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61 void Create_48607B(struct stru149 *a2);
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62
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63 float field_0;
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64 float field_4;
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65 float field_8;
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66 float field_C;
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67 float field_10;
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68 unsigned int uNumVertices;
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69 Vec3_int_ v_18;
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70 int field_24;
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71 int sTextureDeltaU;
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72 int sTextureDeltaV;
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73 __int16 flags;
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74 __int16 field_32;
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75 int field_34;
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76 struct stru149 *ptr_38;
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77 struct Texture *pTexture;
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78 struct Span *_unused_prolly_head;
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79 struct Span *_unused_prolly_tail;
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80 int **ptr_48;
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81 unsigned __int16 uTileBitmapID;
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82 __int16 field_4E;
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83 __int16 field_50;
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84 __int16 field_52;
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85 ODMFace *pODMFace;
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86 char dimming_level;
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87 char field_59;
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88 char field_5A;
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89 char field_5B;
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90 char terrain_grid_z;
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91 char terrain_grid_x;
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92 unsigned __int8 uBModelID;
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93 unsigned __int8 uBModelFaceID;
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94 struct Edge *pEdgeList1[20];
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95 unsigned int uEdgeList1Size;
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96 struct Edge *pEdgeList2[20];
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97 unsigned int uEdgeList2Size;
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98 char field_108;
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99 char field_109;
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100 char field_10A;
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101 char field_10B;
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102 };
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103 #pragma pack(pop)
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104 extern std::array<struct Polygon, 2000 + 18000> array_77EC08;
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105
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106
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107 /* 142 */
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108 #pragma pack(push, 1)
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109 struct stru149
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110 {
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111 void _48616B_frustum_odm(int a2, int a3, int a4, int a5, int a6, int a7);
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112 void _48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7);
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113 void _48694B_frustum_sky();
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114
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115 int field_0_party_dir_x;
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116 int field_4_party_dir_y;
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117 int field_8_party_dir_z;
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118 int angle_from_north;//field_C
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119 int angle_from_west;//field_10
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120 int viewing_angle_from_west_east;
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121 int angle_from_east;//field_18
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122 int angle_from_south;//field_1C
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123 int viewing_angle_from_north_south;//field_20
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124 int field_24;
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125 int field_28;
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126 };
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127 #pragma pack(pop)
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128 extern stru149 stru_8019C8;
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129
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130 /* 88 */
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131 #pragma pack(push, 1)
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132 struct ODMRenderParams
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133 {
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134 //----- (00462684) --------------------------------------------------------
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135 ODMRenderParams()
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136 {
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137 uPickDepth = 0;
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138 this->shading_dist_shade = 2048;
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139 shading_dist_shademist = 4096;
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140 shading_dist_mist = 8192;
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141 int_fov_rad = 0;
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142 this->bNoSky = 0;
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143 this->bDoNotRenderDecorations = 0;
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144 this->field_5C = 0;
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145 this->field_60 = 0;
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146 this->outdoor_no_wavy_water = 0;
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147 this->outdoor_no_mist = 0;
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148 }
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149
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150 void Initialize();
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151
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152 int uPickDepth;
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153 int shading_dist_shade;
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154 int shading_dist_shademist;
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155 int shading_dist_mist;
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156 unsigned int uCameraFovInDegrees;
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157 int int_fov_rad; // 157 struct IndoorCamera::fov_rad
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158 int int_fov_rad_inv; // 157 struct IndoorCamera::fov_rad_inv
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159 int _unused_camera_rotation_y_int_sine; // merged with BLVRenderParams equivalents
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160 int _unused_camera_rotation_y_int_cosine; // into IndoorCameraD3D
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161 int _unused_camera_rotation_x_int_sine; // --//--
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162 int _unused_camera_rotation_x_int_cosine; // --//--
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163 int uNumPolygons;
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164 unsigned int _unused_uNumEdges;
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165 unsigned int _unused_uNumSurfs;
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166 unsigned int _unused_uNumSpans;
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167 unsigned int uNumBillboards;
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168 float field_40;
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169 int field_44;
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170 int outdoor_grid_band_3;
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171 int field_4C;
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172 int field_50;
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173 unsigned int bNoSky;
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174 unsigned int bDoNotRenderDecorations;
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175 int field_5C;
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176 int field_60;
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177 int outdoor_no_wavy_water;
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178 int outdoor_no_mist;
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179 int building_gamme;
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180 int terrain_gamma;
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181
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182 unsigned int uMapGridCellX; // moved from 157 struct IndoorCamera::0C
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183 unsigned int uMapGridCellZ; // moved from 157 struct IndoorCamera::10
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184 };
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185 #pragma pack(pop)
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186 extern ODMRenderParams *pODMRenderParams;
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187
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188
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189
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190 struct Render: public IRender
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191 {
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192 Render();
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193 virtual ~Render();
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194
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195 static Render *Create() {return new Render;}
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196
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197 virtual bool Initialize(OSWindow *window);
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198
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199 virtual void ClearBlack();
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200 virtual void PresentBlackScreen();
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201
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202 virtual void SaveWinnersCertificate(const char *a1);
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203 virtual void ClearTarget(unsigned int uColor);
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204 virtual void Present();
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205
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206 virtual void _49FD3A_fullscreen();
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207 virtual bool InitializeFullscreen();
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208
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209 virtual void CreateZBuffer();
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210 virtual void Release();
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211
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212 virtual bool SwitchToWindow();
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213 virtual void RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor);
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214 virtual void ClearZBuffer(int a2, int a3);
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215 virtual void SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
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216 virtual bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags);
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217 virtual void GetTargetPixelFormat(DDPIXELFORMAT *pOut);
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218 virtual void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow);
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219 virtual void UnlockBackBuffer();
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220 virtual void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow);
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221 virtual void UnlockFrontBuffer();
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222 virtual void RestoreFrontBuffer();
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223 virtual void RestoreBackBuffer();
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224 virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags);
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225 virtual void BltBackToFontFast(int a2, int a3, RECT *pSrcRect);
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226 virtual void BeginSceneD3D();
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227
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228 virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6);
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229
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230 virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture);
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231 virtual void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders);
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232 virtual void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8);
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233
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234 virtual void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
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235 virtual void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
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236
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237 virtual void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
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238 virtual void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level);
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239 virtual void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse);
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240 virtual void TransformBillboardsAndSetPalettesODM();
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241 virtual void DrawBillboardList_BLV();
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242
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243 virtual void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9);
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244 virtual bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture);
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245 virtual bool MoveSpriteToDevice(Sprite *pSprite);
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246
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247 virtual void BeginScene();
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248 virtual void EndScene();
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249 virtual void ScreenFade(unsigned int color, float t);
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250
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2524
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251 virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
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252 virtual void ResetUIClipRect();
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2518
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253 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture);
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254
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255 virtual void DrawTextureNew(float u, float v, struct Texture *);
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256 virtual void DrawTextureNew(float u, float v, struct RGBTexture *);
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2496
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257 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4);
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258 virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4);
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259
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260 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5);
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261 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal);
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2524
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262 virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture);
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2496
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263 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8);
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264 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8);
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265
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266 virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4);
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267 virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture);
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268 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices);
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269
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270 virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask);
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271 virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height);
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272
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273 virtual void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8);
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274 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor);
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275
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276 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16);
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277 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7);
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278 virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4);
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279
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280 virtual void DrawBuildingsD3D();
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281 //struct BSPModel *DrawBuildingsSW();
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282 //int OnOutdoorRedrawSW();
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283
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284 virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID);
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285 virtual void DrawOutdoorSkyD3D();
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286 //int DrawSkySW(struct Span *a1, Polygon *a2, int a3);
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287 virtual void DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture);
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288 virtual void DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture);
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289
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290 virtual void PrepareDecorationsRenderList_ODM();
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291 virtual void DrawSpriteObjects_ODM();
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292
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293 //float DrawBezierTerrain();
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294 virtual void RenderTerrainD3D();
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295 //void DrawTerrainSW(int a1, int a2, int a3, int a4);
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296
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297 //void ExecOutdoorDrawSW();
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298 virtual void ChangeBetweenWinFullscreenModes();
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299 virtual bool AreRenderSurfacesOk();
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300 virtual bool IsGammaSupported();
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301
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302 virtual void SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height);
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303 virtual void PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size);
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304 virtual void SavePCXScreenshot();
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305
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306 virtual int _46À6ÀÑ_GetActorsInViewport(int pDepth);
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307
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308 virtual void BeginLightmaps();
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309 virtual void EndLightmaps();
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310 virtual void BeginLightmaps2();
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311 virtual void EndLightmaps2();
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312 virtual bool DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias);
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313
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314 virtual void BeginDecals();
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315 virtual void EndDecals();
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316 virtual void DrawDecal(struct Decal *pDecal, float z_bias);
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317
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318 virtual void do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff);
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319 virtual void DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices);
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320
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321 virtual void DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture);
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322
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323 virtual void am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3);
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324 virtual void am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode);
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325
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326 public:/*
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327 int *pActiveZBuffer;
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328 IDirectDraw4 *pDirectDraw4;
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329 IDirectDrawSurface4 *pFrontBuffer4;
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330 IDirectDrawSurface4 *pBackBuffer4;
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331 void *pTargetSurface;
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332 unsigned int uTargetSurfacePitch;
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333 unsigned int bUseColoredLights;
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334 unsigned int bTinting;
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335 unsigned int bUsingSpecular;
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336 uint32_t uFogColor;
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337 unsigned int pHDWaterBitmapIDs[7];
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338 int hd_water_current_frame;
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339 int hd_water_tile_id;
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340 void (*pBeforePresentFunction)();
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341 uint32_t bFogEnabled;
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342 RenderBillboardD3D pBillboardRenderListD3D[1000];
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343 unsigned int uNumBillboardsToDraw;*/
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344
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345 virtual void WritePixel16(int x, int y, unsigned __int16 color)
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346 {
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347 if (ddpfPrimarySuface.dwRGBBitCount == 32)
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348 {
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349 auto p = (unsigned __int32 *)pTargetSurface + x + y * uTargetSurfacePitch;
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350 *p = Color32(color);
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351 }
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352 else if (ddpfPrimarySuface.dwRGBBitCount == 16)
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353 {
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354 auto p = (unsigned __int16 *)pTargetSurface + x + y * uTargetSurfacePitch;
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355 *p = color;
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356 }
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357 else __debugbreak();
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358 }
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359
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360 virtual unsigned __int16 ReadPixel16(int x, int y)
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361 {
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362 if (ddpfPrimarySuface.dwRGBBitCount == 32)
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363 {
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364 auto p = (unsigned __int32 *)pTargetSurface + x + y * uTargetSurfacePitch;
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365 return Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255);
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366 }
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367 else if (ddpfPrimarySuface.dwRGBBitCount == 16)
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368 {
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369 auto p = (unsigned __int16 *)pTargetSurface + x + y * uTargetSurfacePitch;
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370 return *p;
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371 }
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372 else __debugbreak();
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373 }
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374
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375 virtual void ToggleTint() {bTinting = !bTinting;}
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376 virtual void ToggleColoredLights() {bUseColoredLights = !bUseColoredLights;}
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377
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378 virtual unsigned int GetRenderWidth() {return window->GetWidth();}
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379 virtual unsigned int GetRenderHeight() {return window->GetHeight();}
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380
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381 virtual void Sub01()
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382 {
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383 if (pRenderD3D && !bWindowMode)
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384 _49FD3A_fullscreen();
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385 }
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386
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387 friend void Present_NoColorKey();
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388
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389 protected:
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390 unsigned int uDesiredDirect3DDevice;
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391 int raster_clip_x;
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392 int raster_clip_y; // clipping rect for raster ops
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393 int raster_clip_z; // like RasterLine2D for (mini)map
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394 int raster_clip_w;
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395 int *pDefaultZBuffer;
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396 OSWindow *window;
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397 unsigned int bWindowMode;
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398 RenderD3D *pRenderD3D;
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399 DDPIXELFORMAT ddpfPrimarySuface;
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400 unsigned int uTargetRBits;
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401 unsigned int uTargetGBits;
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402 unsigned int uTargetBBits;
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403 unsigned int uTargetRMask;
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404 unsigned int uTargetGMask;
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405 unsigned int uTargetBMask;
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406 unsigned int uNumSceneBegins;
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407 unsigned __int32 *pTargetSurface_unaligned;
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408 unsigned int uClipY;
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409 unsigned int uClipX;
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410 unsigned int uClipW;
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411 unsigned int uClipZ;
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412 unsigned int bClip;
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413 unsigned int uNumD3DSceneBegins;
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414 int using_software_screen_buffer;
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415 RenderHWLContainer pD3DBitmaps;
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416 RenderHWLContainer pD3DSprites;
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417 unsigned int bRequiredTextureStagesAvailable;
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418 unsigned int uLevelOfDetail;
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419 unsigned int uMaxDeviceTextureDim;
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420 unsigned int uMinDeviceTextureDim;
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421
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422 void DoRenderBillboards_D3D();
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423 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1);
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424 void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard);
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425 unsigned int Billboard_ProbablyAddToListAndSortByZOrder(float z);
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426 unsigned int GetParentBillboardID(unsigned int uBillboardID);
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427 unsigned int GetBillboardDrawListSize();
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428
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429 void DrawBorderTiles(struct Polygon *poly);
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430
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431 unsigned short *MakeScreenshot(signed int width, signed int height);
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432 bool CheckTextureStages();
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433 void ParseTargetPixelFormat();
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434
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435 void CreateDirectDraw();
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436 void SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen);
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437 void SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP);
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438 void CreateFrontBuffer();
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439 void CreateBackBuffer();
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440 void CreateDirectDrawPrimarySurface();
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441 void CreateClipper(HWND a2);
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442
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443 void PackPCXpicture(unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size);
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444 void SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height);
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445
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446 //int windowed_mode_width;
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447 //int windowed_mode_height;
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448 };
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449
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450 unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4);
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451
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452 int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5);
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453 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel);
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454 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z);
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455 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim);
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456 int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb
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457 int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0);
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458 int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb
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459 void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this);
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460 int _46EF01_collision_chech_player(int a1); // idb
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461 void _46E0B2_collide_against_decorations();
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462 int _46F04E_collide_against_portals();
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463 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID);
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464 void UpdateObjects();
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465 bool sub_47531C(int a1, int *a2, int pos_x, int pos_y, int pos_z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10);
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466 bool sub_4754BF(int a1, int *a2, int X, int Y, int Z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10, int a11);
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467 int sub_475665(struct BLVFace *face, int a2, __int16 a3);
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468 bool __fastcall sub_4759C9(struct BLVFace *face, int a2, int a3, __int16 a4);
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469 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4);
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470 bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9);
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471
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472 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused);
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