diff Engine/Graphics/Render.h @ 2496:5abd8fc8f1c6

for ITEM_ARTIFACT_LADYS_ESCORT
author Ritor1
date Thu, 18 Sep 2014 17:38:54 +0600
parents
children 68cdef6879a0
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Engine/Graphics/Render.h	Thu Sep 18 17:38:54 2014 +0600
@@ -0,0 +1,469 @@
+#pragma once
+
+#include <cstdint>
+#include <cstdio>
+#include <array>
+
+#include "lib\legacy_dx\d3d.h"
+#include "OSWindow.h"
+#include "RenderStruct.h"
+
+#include "VectorTypes.h"
+
+#include "IRender.h"
+
+#pragma pack(push, 1)
+struct DDM_DLV_Header
+{
+	//----- (00462607) --------------------------------------------------------
+	inline DDM_DLV_Header()
+	{
+		this->uLastRepawnDay = 0;
+		this->uNumRespawns = 0;
+		this->uReputation = 0;
+		this->field_C_alert = 0;
+		this->uNumFacesInBModels = 0;
+		this->uNumDecorations = 0;
+		this->uNumBModels = 0;
+	}
+
+
+	int uNumRespawns;
+	int uLastRepawnDay;
+	int uReputation;
+	int field_C_alert;
+	unsigned int uNumFacesInBModels;
+	unsigned int uNumDecorations;
+	unsigned int uNumBModels;
+	int field_1C;
+	int field_20;
+	int field_24;
+};
+#pragma pack(pop)
+
+
+struct ODMFace;
+
+
+/*  141 */
+// stru148
+#pragma pack(push, 1)
+struct Polygon
+{
+	inline Polygon()
+	{
+		uNumVertices = 0;
+	}
+
+	int _479295();
+	//void _48276F_sr();
+	void _normalize_v_18();
+	void Create_48607B(struct stru149 *a2);
+
+	float field_0;
+	float field_4;
+	float field_8;
+	float field_C;
+	float field_10;
+	unsigned int uNumVertices;
+	Vec3_int_ v_18;
+	int field_24;
+	int sTextureDeltaU;
+	int sTextureDeltaV;
+	__int16 flags;
+	__int16 field_32;
+	int field_34;
+	struct stru149 *ptr_38;
+	struct Texture *pTexture;
+	struct Span *_unused_prolly_head;
+	struct Span *_unused_prolly_tail;
+	int **ptr_48;
+	unsigned __int16 uTileBitmapID;
+	__int16 field_4E;
+	__int16 field_50;
+	__int16 field_52;
+	ODMFace *pODMFace;
+	char dimming_level;
+	char field_59;
+	char field_5A;
+	char field_5B;
+	char terrain_grid_z;
+	char terrain_grid_x;
+	unsigned __int8 uBModelID;
+	unsigned __int8 uBModelFaceID;
+	struct Edge *pEdgeList1[20];
+	unsigned int uEdgeList1Size;
+	struct Edge *pEdgeList2[20];
+	unsigned int uEdgeList2Size;
+	char field_108;
+	char field_109;
+	char field_10A;
+	char field_10B;
+};
+#pragma pack(pop)
+extern std::array<struct Polygon, 2000 + 18000> array_77EC08;
+
+
+/*  142 */
+#pragma pack(push, 1)
+struct stru149
+{
+	void _48616B_frustum_odm(int a2, int a3, int a4, int a5, int a6, int a7);
+	void _48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7);
+	void _48694B_frustum_sky();
+
+	int field_0_party_dir_x;
+	int field_4_party_dir_y;
+	int field_8_party_dir_z;
+	int angle_from_north;//field_C
+	int angle_from_west;//field_10
+	int viewing_angle_from_west_east;
+	int angle_from_east;//field_18
+	int angle_from_south;//field_1C
+	int viewing_angle_from_north_south;//field_20
+	int field_24;
+	int field_28;
+};
+#pragma pack(pop)
+extern stru149 stru_8019C8;
+
+/*   88 */
+#pragma pack(push, 1)
+struct ODMRenderParams
+{
+	//----- (00462684) --------------------------------------------------------
+	ODMRenderParams()
+	{
+		uPickDepth = 0;
+		this->shading_dist_shade = 2048;
+		shading_dist_shademist = 4096;
+		shading_dist_mist = 8192;
+		int_fov_rad = 0;
+		this->bNoSky = 0;
+		this->bDoNotRenderDecorations = 0;
+		this->field_5C = 0;
+		this->field_60 = 0;
+		this->outdoor_no_wavy_water = 0;
+		this->outdoor_no_mist = 0;
+	}
+
+	void Initialize();
+
+	int uPickDepth;
+	int shading_dist_shade;
+	int shading_dist_shademist;
+	int shading_dist_mist;
+	unsigned int uCameraFovInDegrees;
+	int int_fov_rad;                          // 157 struct IndoorCamera::fov_rad
+	int int_fov_rad_inv;                      // 157 struct IndoorCamera::fov_rad_inv
+	int _unused_camera_rotation_y_int_sine;   // merged with BLVRenderParams equivalents
+	int _unused_camera_rotation_y_int_cosine; // into IndoorCameraD3D
+	int _unused_camera_rotation_x_int_sine;   // --//--
+	int _unused_camera_rotation_x_int_cosine; // --//--
+	int uNumPolygons;
+	unsigned int _unused_uNumEdges;
+	unsigned int _unused_uNumSurfs;
+	unsigned int _unused_uNumSpans;
+	unsigned int uNumBillboards;
+	float field_40;
+	int field_44;
+	int outdoor_grid_band_3;
+	int field_4C;
+	int field_50;
+	unsigned int bNoSky;
+	unsigned int bDoNotRenderDecorations;
+	int field_5C;
+	int field_60;
+	int outdoor_no_wavy_water;
+	int outdoor_no_mist;
+	int building_gamme;
+	int terrain_gamma;
+
+	unsigned int uMapGridCellX; // moved from 157 struct IndoorCamera::0C
+	unsigned int uMapGridCellZ; // moved from 157 struct IndoorCamera::10
+};
+#pragma pack(pop)
+extern ODMRenderParams *pODMRenderParams;
+
+
+
+struct Render: public IRender
+{
+  Render();
+  virtual ~Render();
+
+  static Render *Create() {return new Render;}
+
+  virtual bool Initialize(OSWindow *window);
+
+  virtual void ClearBlack();
+  virtual void PresentBlackScreen();
+
+  virtual void SaveWinnersCertificate(const char *a1);
+  virtual void ClearTarget(unsigned int uColor);
+  virtual void Present();
+
+  virtual void _49FD3A_fullscreen();
+  virtual bool InitializeFullscreen();
+
+  virtual void CreateZBuffer();
+  virtual void Release();
+
+  virtual bool SwitchToWindow();
+  virtual void RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor);
+  virtual void ClearZBuffer(int a2, int a3);
+  virtual void SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
+  virtual bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags);
+  virtual void GetTargetPixelFormat(DDPIXELFORMAT *pOut);
+  virtual void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow);
+  virtual void UnlockBackBuffer();
+  virtual void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow);
+  virtual void UnlockFrontBuffer();
+  virtual void RestoreFrontBuffer();
+  virtual void RestoreBackBuffer();
+  virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags);
+  virtual void BltBackToFontFast(int a2, int a3, RECT *pSrcRect);
+  virtual void BeginSceneD3D();
+
+  virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6);
+
+  virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture);
+  virtual void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders);
+  virtual void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8);
+
+  virtual void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
+  virtual void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
+
+  virtual void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
+  virtual void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level);
+  virtual void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse);
+  virtual void TransformBillboardsAndSetPalettesODM();
+  virtual void DrawBillboardList_BLV();
+
+  virtual void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9);
+  virtual bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture);
+  virtual bool MoveSpriteToDevice(Sprite *pSprite);
+
+  virtual void BeginScene();
+  virtual void EndScene();
+  virtual void ScreenFade(unsigned int color, float t);
+
+  virtual void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
+  virtual void ResetTextureClipRect();
+  virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4);
+  virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture);
+  virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4);
+
+  virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5);
+  virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal);
+  virtual void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture);
+  virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8);
+  virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8);
+
+  virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4);
+  virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture);
+  virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices);
+
+  virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask);
+  virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height);
+
+  virtual void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8);
+  virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor);
+
+  virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16);
+  virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7);
+  virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4);
+
+  virtual void DrawBuildingsD3D();
+  //struct BSPModel *DrawBuildingsSW();
+  //int OnOutdoorRedrawSW();
+
+  virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID);
+  virtual void DrawOutdoorSkyD3D();
+  //int DrawSkySW(struct Span *a1, Polygon *a2, int a3);
+  virtual void DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture);
+  virtual void DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture);
+
+  virtual void PrepareDecorationsRenderList_ODM();
+  virtual void DrawSpriteObjects_ODM();
+
+  //float DrawBezierTerrain();
+  virtual void RenderTerrainD3D();
+  //void DrawTerrainSW(int a1, int a2, int a3, int a4);
+
+  //void ExecOutdoorDrawSW();
+  virtual void ChangeBetweenWinFullscreenModes();
+  virtual bool AreRenderSurfacesOk();
+  virtual bool IsGammaSupported();
+
+  virtual void SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height);
+  virtual void PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size);
+  virtual void SavePCXScreenshot();
+
+  virtual int _46À6ÀÑ_GetActorsInViewport(int pDepth);
+
+  virtual void BeginLightmaps();
+  virtual void EndLightmaps();  
+  virtual void BeginLightmaps2();
+  virtual void EndLightmaps2();
+  virtual bool DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias);
+
+  virtual void BeginDecals();
+  virtual void EndDecals();
+  virtual void DrawDecal(struct Decal *pDecal, float z_bias);
+  
+  virtual void do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff);
+  virtual void DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices);
+
+  virtual void DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture);
+
+  virtual void am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3);
+  virtual void am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode);
+
+  public:/*
+    int *pActiveZBuffer;
+    IDirectDraw4 *pDirectDraw4;
+    IDirectDrawSurface4 *pFrontBuffer4;
+    IDirectDrawSurface4 *pBackBuffer4;
+    void        *pTargetSurface;
+    unsigned int uTargetSurfacePitch;
+    unsigned int bUseColoredLights;
+    unsigned int bTinting;
+    unsigned int bUsingSpecular;
+    uint32_t uFogColor;
+    unsigned int pHDWaterBitmapIDs[7];
+    int hd_water_current_frame;
+    int hd_water_tile_id;
+    void (*pBeforePresentFunction)();
+    uint32_t bFogEnabled;
+    RenderBillboardD3D pBillboardRenderListD3D[1000];
+    unsigned int uNumBillboardsToDraw;*/
+
+    virtual void WritePixel16(int x, int y, unsigned __int16 color)
+    {
+      if (ddpfPrimarySuface.dwRGBBitCount == 32)
+      {
+        auto p = (unsigned __int32 *)pTargetSurface + x + y * uTargetSurfacePitch;
+        *p = Color32(color);
+      }
+      else if (ddpfPrimarySuface.dwRGBBitCount == 16)
+      {
+        auto p = (unsigned __int16 *)pTargetSurface + x + y * uTargetSurfacePitch;
+        *p = color;
+      }
+      else __debugbreak();
+    }
+
+    virtual unsigned __int16 ReadPixel16(int x, int y)
+    {
+      if (ddpfPrimarySuface.dwRGBBitCount == 32)
+      {
+        auto p = (unsigned __int32 *)pTargetSurface + x + y * uTargetSurfacePitch;
+        return Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255);
+      }
+      else if (ddpfPrimarySuface.dwRGBBitCount == 16)
+      {
+        auto p = (unsigned __int16 *)pTargetSurface + x + y * uTargetSurfacePitch;
+        return *p;
+      }
+      else __debugbreak();
+    }
+
+    virtual void ToggleTint()          {bTinting = !bTinting;}
+    virtual void ToggleColoredLights() {bUseColoredLights = !bUseColoredLights;}
+
+    virtual unsigned int GetRenderWidth() {return window->GetWidth();}
+    virtual unsigned int GetRenderHeight() {return window->GetHeight();}
+
+    virtual void Sub01()
+    {
+      if (pRenderD3D && !bWindowMode)
+        _49FD3A_fullscreen();
+    }
+
+    friend void Present_NoColorKey();
+
+  protected:
+    unsigned int uDesiredDirect3DDevice;
+    int raster_clip_x;
+    int raster_clip_y;    // clipping rect for raster ops
+    int raster_clip_z;    //    like RasterLine2D for (mini)map
+    int raster_clip_w;
+    int *pDefaultZBuffer;
+    OSWindow *window;
+    unsigned int bWindowMode;
+    RenderD3D *pRenderD3D;
+    DDPIXELFORMAT ddpfPrimarySuface;
+    unsigned int uTargetRBits;
+    unsigned int uTargetGBits;
+    unsigned int uTargetBBits;
+    unsigned int uTargetRMask;
+    unsigned int uTargetGMask;
+    unsigned int uTargetBMask;
+    unsigned int uNumSceneBegins;
+    unsigned __int32 *pTargetSurface_unaligned;
+    unsigned int uClipY;
+    unsigned int uClipX;
+    unsigned int uClipW;
+    unsigned int uClipZ;
+    unsigned int bClip;
+    unsigned int uNumD3DSceneBegins;
+    int using_software_screen_buffer;
+    RenderHWLContainer pD3DBitmaps;
+    RenderHWLContainer pD3DSprites;
+    unsigned int bRequiredTextureStagesAvailable;
+    unsigned int uLevelOfDetail;
+    unsigned int uMaxDeviceTextureDim;
+    unsigned int uMinDeviceTextureDim;
+
+    void DoRenderBillboards_D3D();
+    void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1);
+    void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard);
+    unsigned int Billboard_ProbablyAddToListAndSortByZOrder(float z);
+    unsigned int GetParentBillboardID(unsigned int uBillboardID);
+    unsigned int GetBillboardDrawListSize();
+
+    void DrawBorderTiles(struct Polygon *poly);
+
+    unsigned short *MakeScreenshot(signed int width, signed int height);
+    bool CheckTextureStages();
+    void ParseTargetPixelFormat();
+
+    void CreateDirectDraw();
+    void SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen);
+    void SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP);
+    void CreateFrontBuffer();
+    void CreateBackBuffer();
+    void CreateDirectDrawPrimarySurface();
+    void CreateClipper(HWND a2);
+
+    void PackPCXpicture(unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size);
+    void SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height);
+
+  //int windowed_mode_width;
+  //int windowed_mode_height;
+};
+
+unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4);
+
+int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5);
+int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel);
+int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z);
+unsigned int __fastcall GetMaxMipLevels(unsigned int uDim);
+int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb
+int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0);
+int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb
+void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this);
+int _46EF01_collision_chech_player(int a1); // idb
+void _46E0B2_collide_against_decorations();
+int _46F04E_collide_against_portals();
+unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID);
+void UpdateObjects();
+bool sub_47531C(int a1, int *a2, int pos_x, int pos_y, int pos_z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10);
+bool sub_4754BF(int a1, int *a2, int X, int Y, int Z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10, int a11);
+int sub_475665(struct BLVFace *face, int a2, __int16 a3);
+bool __fastcall sub_4759C9(struct BLVFace *face, int a2, int a3, __int16 a4);
+bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4);
+bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9);
+
+bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused);