Mercurial > mm7
diff Engine/Graphics/Render.h @ 2496:5abd8fc8f1c6
for ITEM_ARTIFACT_LADYS_ESCORT
author | Ritor1 |
---|---|
date | Thu, 18 Sep 2014 17:38:54 +0600 |
parents | |
children | 68cdef6879a0 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Engine/Graphics/Render.h Thu Sep 18 17:38:54 2014 +0600 @@ -0,0 +1,469 @@ +#pragma once + +#include <cstdint> +#include <cstdio> +#include <array> + +#include "lib\legacy_dx\d3d.h" +#include "OSWindow.h" +#include "RenderStruct.h" + +#include "VectorTypes.h" + +#include "IRender.h" + +#pragma pack(push, 1) +struct DDM_DLV_Header +{ + //----- (00462607) -------------------------------------------------------- + inline DDM_DLV_Header() + { + this->uLastRepawnDay = 0; + this->uNumRespawns = 0; + this->uReputation = 0; + this->field_C_alert = 0; + this->uNumFacesInBModels = 0; + this->uNumDecorations = 0; + this->uNumBModels = 0; + } + + + int uNumRespawns; + int uLastRepawnDay; + int uReputation; + int field_C_alert; + unsigned int uNumFacesInBModels; + unsigned int uNumDecorations; + unsigned int uNumBModels; + int field_1C; + int field_20; + int field_24; +}; +#pragma pack(pop) + + +struct ODMFace; + + +/* 141 */ +// stru148 +#pragma pack(push, 1) +struct Polygon +{ + inline Polygon() + { + uNumVertices = 0; + } + + int _479295(); + //void _48276F_sr(); + void _normalize_v_18(); + void Create_48607B(struct stru149 *a2); + + float field_0; + float field_4; + float field_8; + float field_C; + float field_10; + unsigned int uNumVertices; + Vec3_int_ v_18; + int field_24; + int sTextureDeltaU; + int sTextureDeltaV; + __int16 flags; + __int16 field_32; + int field_34; + struct stru149 *ptr_38; + struct Texture *pTexture; + struct Span *_unused_prolly_head; + struct Span *_unused_prolly_tail; + int **ptr_48; + unsigned __int16 uTileBitmapID; + __int16 field_4E; + __int16 field_50; + __int16 field_52; + ODMFace *pODMFace; + char dimming_level; + char field_59; + char field_5A; + char field_5B; + char terrain_grid_z; + char terrain_grid_x; + unsigned __int8 uBModelID; + unsigned __int8 uBModelFaceID; + struct Edge *pEdgeList1[20]; + unsigned int uEdgeList1Size; + struct Edge *pEdgeList2[20]; + unsigned int uEdgeList2Size; + char field_108; + char field_109; + char field_10A; + char field_10B; +}; +#pragma pack(pop) +extern std::array<struct Polygon, 2000 + 18000> array_77EC08; + + +/* 142 */ +#pragma pack(push, 1) +struct stru149 +{ + void _48616B_frustum_odm(int a2, int a3, int a4, int a5, int a6, int a7); + void _48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7); + void _48694B_frustum_sky(); + + int field_0_party_dir_x; + int field_4_party_dir_y; + int field_8_party_dir_z; + int angle_from_north;//field_C + int angle_from_west;//field_10 + int viewing_angle_from_west_east; + int angle_from_east;//field_18 + int angle_from_south;//field_1C + int viewing_angle_from_north_south;//field_20 + int field_24; + int field_28; +}; +#pragma pack(pop) +extern stru149 stru_8019C8; + +/* 88 */ +#pragma pack(push, 1) +struct ODMRenderParams +{ + //----- (00462684) -------------------------------------------------------- + ODMRenderParams() + { + uPickDepth = 0; + this->shading_dist_shade = 2048; + shading_dist_shademist = 4096; + shading_dist_mist = 8192; + int_fov_rad = 0; + this->bNoSky = 0; + this->bDoNotRenderDecorations = 0; + this->field_5C = 0; + this->field_60 = 0; + this->outdoor_no_wavy_water = 0; + this->outdoor_no_mist = 0; + } + + void Initialize(); + + int uPickDepth; + int shading_dist_shade; + int shading_dist_shademist; + int shading_dist_mist; + unsigned int uCameraFovInDegrees; + int int_fov_rad; // 157 struct IndoorCamera::fov_rad + int int_fov_rad_inv; // 157 struct IndoorCamera::fov_rad_inv + int _unused_camera_rotation_y_int_sine; // merged with BLVRenderParams equivalents + int _unused_camera_rotation_y_int_cosine; // into IndoorCameraD3D + int _unused_camera_rotation_x_int_sine; // --//-- + int _unused_camera_rotation_x_int_cosine; // --//-- + int uNumPolygons; + unsigned int _unused_uNumEdges; + unsigned int _unused_uNumSurfs; + unsigned int _unused_uNumSpans; + unsigned int uNumBillboards; + float field_40; + int field_44; + int outdoor_grid_band_3; + int field_4C; + int field_50; + unsigned int bNoSky; + unsigned int bDoNotRenderDecorations; + int field_5C; + int field_60; + int outdoor_no_wavy_water; + int outdoor_no_mist; + int building_gamme; + int terrain_gamma; + + unsigned int uMapGridCellX; // moved from 157 struct IndoorCamera::0C + unsigned int uMapGridCellZ; // moved from 157 struct IndoorCamera::10 +}; +#pragma pack(pop) +extern ODMRenderParams *pODMRenderParams; + + + +struct Render: public IRender +{ + Render(); + virtual ~Render(); + + static Render *Create() {return new Render;} + + virtual bool Initialize(OSWindow *window); + + virtual void ClearBlack(); + virtual void PresentBlackScreen(); + + virtual void SaveWinnersCertificate(const char *a1); + virtual void ClearTarget(unsigned int uColor); + virtual void Present(); + + virtual void _49FD3A_fullscreen(); + virtual bool InitializeFullscreen(); + + virtual void CreateZBuffer(); + virtual void Release(); + + virtual bool SwitchToWindow(); + virtual void RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor); + virtual void ClearZBuffer(int a2, int a3); + virtual void SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); + virtual bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags); + virtual void GetTargetPixelFormat(DDPIXELFORMAT *pOut); + virtual void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow); + virtual void UnlockBackBuffer(); + virtual void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow); + virtual void UnlockFrontBuffer(); + virtual void RestoreFrontBuffer(); + virtual void RestoreBackBuffer(); + virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags); + virtual void BltBackToFontFast(int a2, int a3, RECT *pSrcRect); + virtual void BeginSceneD3D(); + + virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); + + virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); + virtual void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); + virtual void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8); + + virtual void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); + virtual void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); + + virtual void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); + virtual void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level); + virtual void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse); + virtual void TransformBillboardsAndSetPalettesODM(); + virtual void DrawBillboardList_BLV(); + + virtual void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9); + virtual bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture); + virtual bool MoveSpriteToDevice(Sprite *pSprite); + + virtual void BeginScene(); + virtual void EndScene(); + virtual void ScreenFade(unsigned int color, float t); + + virtual void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); + virtual void ResetTextureClipRect(); + virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); + virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); + virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4); + + virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); + virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); + virtual void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture); + virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); + virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); + + virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4); + virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture); + virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices); + + virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask); + virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height); + + virtual void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8); + virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); + + virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); + virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); + virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4); + + virtual void DrawBuildingsD3D(); + //struct BSPModel *DrawBuildingsSW(); + //int OnOutdoorRedrawSW(); + + virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID); + virtual void DrawOutdoorSkyD3D(); + //int DrawSkySW(struct Span *a1, Polygon *a2, int a3); + virtual void DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture); + virtual void DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture); + + virtual void PrepareDecorationsRenderList_ODM(); + virtual void DrawSpriteObjects_ODM(); + + //float DrawBezierTerrain(); + virtual void RenderTerrainD3D(); + //void DrawTerrainSW(int a1, int a2, int a3, int a4); + + //void ExecOutdoorDrawSW(); + virtual void ChangeBetweenWinFullscreenModes(); + virtual bool AreRenderSurfacesOk(); + virtual bool IsGammaSupported(); + + virtual void SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height); + virtual void PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size); + virtual void SavePCXScreenshot(); + + virtual int _46À6ÀÑ_GetActorsInViewport(int pDepth); + + virtual void BeginLightmaps(); + virtual void EndLightmaps(); + virtual void BeginLightmaps2(); + virtual void EndLightmaps2(); + virtual bool DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias); + + virtual void BeginDecals(); + virtual void EndDecals(); + virtual void DrawDecal(struct Decal *pDecal, float z_bias); + + virtual void do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff); + virtual void DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices); + + virtual void DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture); + + virtual void am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3); + virtual void am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode); + + public:/* + int *pActiveZBuffer; + IDirectDraw4 *pDirectDraw4; + IDirectDrawSurface4 *pFrontBuffer4; + IDirectDrawSurface4 *pBackBuffer4; + void *pTargetSurface; + unsigned int uTargetSurfacePitch; + unsigned int bUseColoredLights; + unsigned int bTinting; + unsigned int bUsingSpecular; + uint32_t uFogColor; + unsigned int pHDWaterBitmapIDs[7]; + int hd_water_current_frame; + int hd_water_tile_id; + void (*pBeforePresentFunction)(); + uint32_t bFogEnabled; + RenderBillboardD3D pBillboardRenderListD3D[1000]; + unsigned int uNumBillboardsToDraw;*/ + + virtual void WritePixel16(int x, int y, unsigned __int16 color) + { + if (ddpfPrimarySuface.dwRGBBitCount == 32) + { + auto p = (unsigned __int32 *)pTargetSurface + x + y * uTargetSurfacePitch; + *p = Color32(color); + } + else if (ddpfPrimarySuface.dwRGBBitCount == 16) + { + auto p = (unsigned __int16 *)pTargetSurface + x + y * uTargetSurfacePitch; + *p = color; + } + else __debugbreak(); + } + + virtual unsigned __int16 ReadPixel16(int x, int y) + { + if (ddpfPrimarySuface.dwRGBBitCount == 32) + { + auto p = (unsigned __int32 *)pTargetSurface + x + y * uTargetSurfacePitch; + return Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); + } + else if (ddpfPrimarySuface.dwRGBBitCount == 16) + { + auto p = (unsigned __int16 *)pTargetSurface + x + y * uTargetSurfacePitch; + return *p; + } + else __debugbreak(); + } + + virtual void ToggleTint() {bTinting = !bTinting;} + virtual void ToggleColoredLights() {bUseColoredLights = !bUseColoredLights;} + + virtual unsigned int GetRenderWidth() {return window->GetWidth();} + virtual unsigned int GetRenderHeight() {return window->GetHeight();} + + virtual void Sub01() + { + if (pRenderD3D && !bWindowMode) + _49FD3A_fullscreen(); + } + + friend void Present_NoColorKey(); + + protected: + unsigned int uDesiredDirect3DDevice; + int raster_clip_x; + int raster_clip_y; // clipping rect for raster ops + int raster_clip_z; // like RasterLine2D for (mini)map + int raster_clip_w; + int *pDefaultZBuffer; + OSWindow *window; + unsigned int bWindowMode; + RenderD3D *pRenderD3D; + DDPIXELFORMAT ddpfPrimarySuface; + unsigned int uTargetRBits; + unsigned int uTargetGBits; + unsigned int uTargetBBits; + unsigned int uTargetRMask; + unsigned int uTargetGMask; + unsigned int uTargetBMask; + unsigned int uNumSceneBegins; + unsigned __int32 *pTargetSurface_unaligned; + unsigned int uClipY; + unsigned int uClipX; + unsigned int uClipW; + unsigned int uClipZ; + unsigned int bClip; + unsigned int uNumD3DSceneBegins; + int using_software_screen_buffer; + RenderHWLContainer pD3DBitmaps; + RenderHWLContainer pD3DSprites; + unsigned int bRequiredTextureStagesAvailable; + unsigned int uLevelOfDetail; + unsigned int uMaxDeviceTextureDim; + unsigned int uMinDeviceTextureDim; + + void DoRenderBillboards_D3D(); + void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); + void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard); + unsigned int Billboard_ProbablyAddToListAndSortByZOrder(float z); + unsigned int GetParentBillboardID(unsigned int uBillboardID); + unsigned int GetBillboardDrawListSize(); + + void DrawBorderTiles(struct Polygon *poly); + + unsigned short *MakeScreenshot(signed int width, signed int height); + bool CheckTextureStages(); + void ParseTargetPixelFormat(); + + void CreateDirectDraw(); + void SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen); + void SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP); + void CreateFrontBuffer(); + void CreateBackBuffer(); + void CreateDirectDrawPrimarySurface(); + void CreateClipper(HWND a2); + + void PackPCXpicture(unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size); + void SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height); + + //int windowed_mode_width; + //int windowed_mode_height; +}; + +unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); + +int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); +int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); +int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); +unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); +int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb +int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); +int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb +void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this); +int _46EF01_collision_chech_player(int a1); // idb +void _46E0B2_collide_against_decorations(); +int _46F04E_collide_against_portals(); +unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); +void UpdateObjects(); +bool sub_47531C(int a1, int *a2, int pos_x, int pos_y, int pos_z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10); +bool sub_4754BF(int a1, int *a2, int X, int Y, int Z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10, int a11); +int sub_475665(struct BLVFace *face, int a2, __int16 a3); +bool __fastcall sub_4759C9(struct BLVFace *face, int a2, int a3, __int16 a4); +bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); +bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); + +bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused);