Mercurial > mm7
annotate UiGame.cpp @ 991:c5d8ea1e6ccb
CharacterUI cleanings.
author | Nomad |
---|---|
date | Mon, 13 May 2013 17:01:20 +0200 |
parents | 9a5db2cf999a |
children | 3a3ab572eff5 |
rev | line source |
---|---|
706 | 1 #include <assert.h> |
2 | |
3 #include "MM7.h" | |
4 | |
5 #include "MapInfo.h" | |
6 #include "Game.h" | |
7 #include "GUIWindow.h" | |
8 #include "GUIFont.h" | |
9 #include "GUIProgressBar.h" | |
10 #include "Party.h" | |
11 #include "AudioPlayer.h" | |
12 #include "Outdoor.h" | |
13 #include "IndoorCamera.h" | |
14 #include "Overlays.h" | |
15 #include "Monsters.h" | |
16 #include "Arcomage.h" | |
17 #include "LOD.h" | |
18 #include "Actor.h" | |
19 #include "Allocator.h" | |
20 #include "Events.h" | |
21 #include "Viewport.h" | |
22 #include "FrameTableInc.h" | |
23 #include "Math.h" | |
24 #include "SpriteObject.h" | |
25 #include "ObjectList.h" | |
26 #include "Chest.h" | |
27 #include "PaletteManager.h" | |
28 #include "DecorationList.h" | |
29 #include "PlayerFrameTable.h" | |
30 #include "SaveLoad.h" | |
31 #include "stru123.h" | |
32 #include "Time.h" | |
33 #include "IconFrameTable.h" | |
34 #include "Awards.h" | |
35 #include "Autonotes.h" | |
36 #include "stru160.h" | |
37 #include "TurnEngine.h" | |
924 | 38 #include "CastSpellInfo.h" |
706 | 39 #include "Weather.h" |
40 #include "stru298.h" | |
41 #include "StorylineTextTable.h" | |
42 #include "Events2D.h" | |
43 #include "texts.h" | |
747 | 44 #include "UIHouses.h" |
706 | 45 |
46 #include "mm7_data.h" | |
47 | |
48 | |
49 | |
50 | |
991 | 51 |
52 //----- (0041A57E) -------------------------------------------------------- | |
53 void GameUI_QuickRef_Draw() | |
54 { | |
55 unsigned int v0; // ebx@1 | |
56 //unsigned int v1; // eax@1 | |
57 Player *pPlayer; // ebp@2 | |
58 int v3; // eax@6 | |
59 int v4; // edi@6 | |
60 unsigned int v5; // eax@7 | |
61 unsigned int v6; // edi@9 | |
62 unsigned int v7; // edi@11 | |
63 signed int v8; // eax@13 | |
64 unsigned int v9; // eax@13 | |
65 unsigned int v10; // edi@13 | |
66 int v11; // eax@15 | |
67 unsigned int v12; // eax@15 | |
68 unsigned int v13; // edi@15 | |
69 int v14; // eax@17 | |
70 int v15; // ST18_4@17 | |
71 int v16; // ebx@17 | |
72 int v17; // eax@17 | |
73 unsigned int v18; // eax@17 | |
74 unsigned int v19; // edi@17 | |
75 int v20; // eax@19 | |
76 unsigned int v21; // edi@19 | |
77 char *v22; // eax@21 | |
78 unsigned int v23; // edi@21 | |
79 int v24; // eax@23 | |
80 unsigned int v25; // edi@23 | |
81 char *v26; // eax@25 | |
82 unsigned int v27; // edi@25 | |
83 int v28; // ecx@27 | |
84 char *v29; // eax@27 | |
85 signed int v30; // edx@27 | |
86 unsigned int v31; // edi@31 | |
87 unsigned int v32; // edi@33 | |
88 const char *v33; // ST10_4@35 | |
89 unsigned int v34; // eax@35 | |
90 unsigned int v35; // edi@35 | |
91 unsigned __int8 v36; // al@37 | |
92 char *v37; // eax@38 | |
93 int v38; // eax@41 | |
94 signed int v39; // edi@42 | |
95 char *v40; // eax@45 | |
96 unsigned int v41; // eax@45 | |
97 signed int v43; // [sp+10h] [bp-1Ch]@1 | |
98 unsigned int v44; // [sp+14h] [bp-18h]@2 | |
99 int v45; // [sp+18h] [bp-14h]@1 | |
100 unsigned int v46; // [sp+1Ch] [bp-10h]@1 | |
101 unsigned int v47; // [sp+20h] [bp-Ch]@1 | |
102 unsigned int v48; // [sp+24h] [bp-8h]@33 | |
103 //unsigned int v49; // [sp+28h] [bp-4h]@1 | |
104 | |
105 v0 = 0; | |
106 v47 = TargetColor(0xFFu, 0xFFu, 0x9Bu); | |
107 //v49 = TargetColor(0xFFu, 0, 0); | |
108 v46 = TargetColor(0, 0xFFu, 0); | |
109 //v1 = pIcons_LOD->LoadTexture("quikref", TEXTURE_16BIT_PALETTE); | |
110 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE)); | |
111 v43 = 0; | |
112 v45 = LOBYTE(pFontArrus->uFontHeight) + 1; | |
113 do | |
114 { | |
115 pPlayer = &pParty->pPlayers[v43]; | |
116 v44 = 94 * v43 + 89; | |
117 if ( v43 == v0 ) | |
118 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x12u, v0, pGlobalTXT_LocalizationStrings[149], 60, v0);//Name | |
119 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * v43 + 89, 0x12u, v47, pPlayer->pName, 84, v0); | |
120 if ( v43 == v0 ) | |
121 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x2Fu, v0, pGlobalTXT_LocalizationStrings[131], 60, v0); //Óðîâ. | |
122 v3 = pPlayer->GetActualLevel(); | |
123 sprintf(pTmpBuf, "%lu", v3); | |
124 v4 = pPlayer->GetBaseLevel(); | |
125 if ( pPlayer->GetActualLevel() <= v4 ) | |
126 v5 = pPlayer->GetExperienceDisplayColor(); | |
127 else | |
128 v5 = TargetColor(0, 0xFFu, v0); | |
129 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, 0x2Fu, v5, pTmpBuf, 84, v0); | |
130 v6 = v45 + 47; | |
131 if ( v43 == v0 ) | |
132 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v45 + 47, v0, pGlobalTXT_LocalizationStrings[41], 60, v0);//Êëàññ | |
133 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v6, v0, pClassNames[pPlayer->classType], 84, v0); | |
134 v7 = v45 + v6; | |
135 if ( v43 == v0 ) | |
136 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v7, v0, pGlobalTXT_LocalizationStrings[107], 60, v0);//Çäîð. | |
137 sprintf(pTmpBuf, "%d", pPlayer->sHealth); | |
138 v8 = pPlayer->GetMaxHealth(); | |
139 v9 = UI_GetHealthManaStringColor(pPlayer->sHealth, v8); | |
140 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v7, v9, pTmpBuf, 84, v0); | |
141 v10 = v45 + v7; | |
142 if ( v43 == v0 ) | |
143 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v10, v0, pGlobalTXT_LocalizationStrings[209], 60, v0);//Ìàíà | |
144 sprintf(pTmpBuf, "%d", pPlayer->sMana); | |
145 v11 = pPlayer->GetMaxMana(); | |
146 v12 = UI_GetHealthManaStringColor(pPlayer->sMana, v11); | |
147 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v10, v12, pTmpBuf, 84, v0); | |
148 v13 = v45 + v10; | |
149 if ( v43 == v0 ) | |
150 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v13, v0, pGlobalTXT_LocalizationStrings[0], 60, v0);//Êëàññ áðîíè | |
151 v14 = pPlayer->GetActualAC(); | |
152 sprintf(pTmpBuf, "%d", v14); | |
153 v15 = v0; | |
154 v16 = pPlayer->GetBaseAC(); | |
155 v17 = pPlayer->GetActualAC(); | |
156 v18 = UI_GetHealthManaStringColor(v17, v16); | |
157 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v13, v18, pTmpBuf, 84, v15); | |
158 v0 = 0; | |
159 v19 = v45 + v13; | |
160 if ( !v43 ) | |
161 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v19, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Àòàêà | |
162 v20 = pPlayer->GetActualAttack(0); | |
163 sprintf(pTmpBuf, "%+d", v20); | |
164 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v19, 0, pTmpBuf, 84, 0); | |
165 v21 = v45 + v19; | |
166 if ( !v43 ) | |
167 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v21, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. | |
168 v22 = pPlayer->GetMeleeDamageString(); | |
169 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v21, 0, v22, 84, 0); | |
170 v23 = v45 + v21; | |
171 if ( !v43 ) | |
172 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v23, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Ñòðåëÿòü | |
173 v24 = pPlayer->GetRangedAttack(); | |
174 sprintf(pTmpBuf, "%+d", v24); | |
175 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v23, 0, pTmpBuf, 84, 0); | |
176 v25 = v45 + v23; | |
177 if ( !v43 ) | |
178 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v25, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. | |
179 v26 = pPlayer->GetRangedDamageString(); | |
180 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v25, 0, v26, 84, 0); | |
181 v27 = v45 + v25; | |
182 if ( !v43 ) | |
183 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v27, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Íàâûêè | |
184 v28 = 0; | |
185 v29 = (char *)pPlayer->pActiveSkills; | |
186 v30 = 36; | |
187 do | |
188 { | |
189 if ( *(short *)v29 ) | |
190 ++v28; | |
191 v29 += 2; | |
192 --v30; | |
193 } | |
194 while ( v30 ); | |
195 sprintf(pTmpBuf, "%lu", v28); | |
196 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v27, 0, pTmpBuf, 84, 0); | |
197 v31 = v45 + v27; | |
198 if ( !v43 ) | |
199 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v31, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Î÷êè | |
200 sprintf(pTmpBuf, "%lu", pPlayer->uSkillPoints); | |
201 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v31, pPlayer->uSkillPoints != 0 ? v46 : 0, pTmpBuf, 84, 0); | |
202 v32 = v45 + v31; | |
203 v48 = pPlayer->GetMajorConditionIdx(); | |
204 if ( !v43 ) | |
205 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v32, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Ñîñò. | |
206 v33 = aCharacterConditionNames[v48]; | |
207 v34 = GetConditionDrawColor(v48); | |
208 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v32, v34, v33, 84, 0); | |
209 v35 = v45 + v32; | |
210 if ( !v43 ) | |
211 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v35, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Á.Ïðèì. | |
212 v36 = pPlayer->uQuickSpell; | |
213 if ( v36 ) | |
214 v37 = pSpellStats->pInfos[v36].pShortName; | |
215 else | |
216 v37 = pGlobalTXT_LocalizationStrings[153];//Íåò | |
217 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v35, 0, v37, 84, 0); | |
218 ++v43; | |
219 } | |
220 while ( v43 < 4 ); | |
221 | |
222 v38 = GetPartyReputation(); | |
223 if ( v38 >= 0 ) | |
224 { | |
225 if ( v38 <= 5 ) | |
226 v39 = TargetColor(0xFF, 0xFF, 0xFF); | |
227 else | |
228 v39 = TargetColor(0xFF, 0, 0); | |
229 } | |
230 else | |
231 v39 = v46; | |
232 | |
233 v40 = GetReputationString(v38); | |
234 sprintf(pTmpBuf, "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], v39, v40);//Reputation | |
235 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf, 0, 0, 0); | |
236 v41 = pParty->GetPartyFame(); | |
237 sprintf(pTmpBuf, "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], v41);// Fame Ñëàâà | |
238 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf, 0, 0, 0); | |
239 } | |
240 | |
706 | 241 //----- (0041AD6E) -------------------------------------------------------- |
242 void __cdecl GameUI_DrawRightPanelItems() | |
243 { | |
244 if (GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed) | |
245 GameUI_RightPanel_BookFlashTimer = 0; | |
246 | |
247 if (pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128) | |
248 { | |
249 GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed; | |
250 byte_50697C = byte_50697C == 0; | |
251 if ( byte_50697C && pCurrentScreen != SCREEN_REST ) | |
252 { | |
253 if ( bFlashQuestBook ) | |
254 pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)); | |
255 if ( bFlashAutonotesBook ) | |
256 pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)); | |
257 if ( bFlashHistoryBook ) | |
258 pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)); | |
259 } | |
260 else | |
261 { | |
262 pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame); | |
263 DrawHiredNPCs(); | |
264 } | |
265 } | |
266 } | |
267 | |
268 //----- (0041AEBB) -------------------------------------------------------- | |
269 void __cdecl GameUI_DrawFoodAndGold() | |
270 { | |
271 int v2; // esi@2 | |
272 | |
273 if ( uGameState != GAME_STATE_FINAL_WINDOW ) | |
274 { | |
275 v2 = sub_44100D() != 0 ? 381 : 322; | |
276 sprintf(pTmpBuf, "\r087%lu", pParty->uNumFoodRations); | |
277 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow); | |
278 sprintf(pTmpBuf, "\r028%lu", pParty->uNumGold); | |
279 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow); | |
280 } | |
281 } | |
282 | |
283 //----- (0041AF52) -------------------------------------------------------- | |
284 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2) | |
285 { | |
286 unsigned int v2; // eax@1 | |
287 GUIWindow *v3; // edi@1 | |
288 unsigned int v4; // esi@1 | |
289 signed int v5; // ebx@4 | |
290 double v6; // st7@5 | |
291 unsigned int v7; // eax@6 | |
292 unsigned int v8; // ebx@10 | |
293 unsigned int v9; // [sp+14h] [bp-Ch]@4 | |
294 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
295 | |
296 v2 = a1->pMonsterInfo.uHP; | |
297 v3 = a2; | |
298 v4 = 25; | |
299 if ( (signed int)v2 > 25 ) | |
300 { | |
301 v4 = 200; | |
302 if ( (signed int)v2 < 200 ) | |
303 v4 = a1->pMonsterInfo.uHP; | |
304 } | |
305 v5 = a1->sCurrentHP; | |
306 v10 = v4; | |
307 v9 = uTextureID_mhp_grn; | |
308 if ( v5 < (signed int)v2 ) | |
309 { | |
310 v6 = (double)(signed int)v2; | |
311 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP); | |
312 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) ) | |
313 { | |
314 v7 = uTextureID_mhp_red; | |
315 v9 = v7; | |
316 } | |
317 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) ) | |
318 { | |
319 v7 = uTextureID_mhp_yel; | |
320 v9 = v7; | |
321 } | |
322 } | |
323 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2; | |
948 | 324 |
727 | 325 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52); |
948 | 326 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); |
727 | 327 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52); |
948 | 328 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9)); |
727 | 329 |
948 | 330 pRenderer->ResetTextureClipRect(); |
331 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); | |
332 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
706 | 333 } |
334 | |
335 //----- (0041B0C9) -------------------------------------------------------- | |
336 void __cdecl GameUI_DrawLifeManaBars() | |
337 { | |
338 Texture *v0; // ebx@1 | |
339 Player *v1; // ecx@2 | |
340 float v2; // ST38_4@3 | |
341 double v3; // st7@3 | |
342 signed __int64 v4; // qax@6 | |
343 Player *v5; // ecx@24 | |
344 float v6; // ST30_4@25 | |
345 double v7; // st7@25 | |
346 bool v8; // ST38_4@27 | |
347 Texture *v9; // [sp-4h] [bp-30h]@10 | |
348 Texture *v10; // [sp+Ch] [bp-20h]@1 | |
349 Player *v11; // [sp+10h] [bp-1Ch]@2 | |
350 int v12; // [sp+10h] [bp-1Ch]@24 | |
351 Texture *v13; // [sp+14h] [bp-18h]@1 | |
352 Texture *v14; // [sp+18h] [bp-14h]@1 | |
353 float v15; // [sp+1Ch] [bp-10h]@1 | |
354 signed int v16; // [sp+24h] [bp-8h]@1 | |
355 signed int v17; // [sp+28h] [bp-4h]@8 | |
356 | |
948 | 357 v0 = pIcons_LOD->GetTexture(uTextureID_BarGreen); |
358 v14 = pIcons_LOD->GetTexture(uTextureID_BarYellow); | |
359 v13 = pIcons_LOD->GetTexture(uTextureID_BarRed); | |
706 | 360 v16 = 0; |
948 | 361 v10 = pIcons_LOD->GetTexture(uTextureID_BarBlue); |
362 v15 = v0->uTextureHeight; | |
706 | 363 do |
364 { | |
365 v1 = &pParty->pPlayers[v16]; | |
366 v11 = v1; | |
367 if ( v1->sHealth > 0 ) | |
368 { | |
369 v11 = &pParty->pPlayers[v16]; | |
370 v2 = (double)v1->sHealth; | |
371 v3 = v2 / (double)v1->GetMaxHealth(); | |
372 if( v3 > 0.5 ) | |
373 { | |
374 if ( v3 > 1.0 ) | |
375 v3 = 1.0; | |
376 v4 = (signed __int64)((1.0 - v3) * v15); | |
377 if ( v16 == 2 || v16 == 3 ) | |
378 v17 = 2; | |
379 else | |
380 v17 = 0; | |
727 | 381 pRenderer->SetTextureClipRect( |
706 | 382 v17 + pHealthBarPos[v16], |
383 v4 + 402, | |
384 v17 + pHealthBarPos[v16] + v0->uTextureWidth, | |
385 v0->uTextureHeight + 402); | |
386 v9 = v0; | |
387 } | |
388 else if ( v3 > 0.25 ) | |
389 { | |
390 if ( v16 == 2 || v16 == 3 ) | |
391 v17 = 2; | |
392 else | |
393 v17 = 0; | |
727 | 394 pRenderer->SetTextureClipRect( |
706 | 395 v17 + pHealthBarPos[v16], |
396 (unsigned __int64)(signed __int64)((1.0 - v3) * v15) + 402, | |
397 v17 + pHealthBarPos[v16] + v14->uTextureWidth, | |
398 v14->uTextureHeight + 402); | |
399 v9 = v14; | |
400 } | |
401 else if ( v3 > 0.0 ) | |
402 { | |
403 if ( v16 == 2 || v16 == 3 ) | |
404 v17 = 2; | |
405 else | |
406 v17 = 0; | |
727 | 407 pRenderer->SetTextureClipRect( |
706 | 408 v17 + pHealthBarPos[v16], |
409 (unsigned __int64)(signed __int64)((1.0 - v3) * v15) + 402, | |
410 v17 + pHealthBarPos[v16] + v13->uTextureWidth, | |
411 v13->uTextureHeight + 402); | |
412 v9 = v13; | |
413 } | |
414 if( v3 > 0.0 ) | |
415 { | |
416 pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[v16], 0x192u, v9); | |
727 | 417 pRenderer->ResetTextureClipRect(); |
706 | 418 } |
419 } | |
420 v5 = v11; | |
421 v12 = v11->sMana; | |
422 if ( v12 > 0 ) | |
423 { | |
424 v6 = (double)v12; | |
425 v7 = v6 / (double)v5->GetMaxMana(); | |
426 if ( v7 > 1.0 ) | |
427 v7 = 1.0; | |
428 v8 = v16 == 2; | |
727 | 429 pRenderer->SetTextureClipRect( |
706 | 430 (v16 == 2) + pManaBarPos[v16], |
431 (unsigned __int64)(signed __int64)((1.0 - v7) * v15) + 402, | |
432 v8 + pManaBarPos[v16] + v10->uTextureWidth, | |
433 v10->uTextureHeight + 402); | |
434 pRenderer->DrawTextureIndexed(v8 + pManaBarPos[v16], 0x192u, v10); | |
727 | 435 pRenderer->ResetTextureClipRect(); |
706 | 436 } |
437 ++v16; | |
438 } | |
439 while ( v16 < 4 ); | |
440 } | |
441 | |
442 //----- (0041B3B6) -------------------------------------------------------- | |
443 void __cdecl draw_right_panel() | |
444 { | |
948 | 445 pRenderer->DrawTextureTransparent(pViewport->uViewportBR_X, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); |
706 | 446 } |
447 | |
448 //----- (0041B3E2) -------------------------------------------------------- | |
449 void __cdecl GameUI_DrawRightPanelFrames() | |
450 { | |
451 pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame); | |
452 pRenderer->DrawTextureRGB(0, 8u, pTexture_LeftFrame); | |
453 pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame); | |
454 pRenderer->DrawTextureRGB(0, 352u, pTexture_BottomFrame); | |
455 GameUI_DrawFoodAndGold(); | |
456 GameUI_DrawRightPanelItems(); | |
457 } | |
458 | |
459 //----- (0041B438) -------------------------------------------------------- | |
460 GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey) | |
461 { | |
462 char v1; // al@1 | |
463 int v2; // esi@1 | |
464 char v3; // dl@1 | |
465 GUIWindow *v4; // ecx@2 | |
466 GUIButton *result; // eax@2 | |
832 | 467 //int v6; // edx@12 |
706 | 468 |
469 v1 = toupper(uHotkey); | |
470 v2 = uNumVisibleWindows; | |
471 v3 = v1; | |
472 if ( uNumVisibleWindows >= 0 ) | |
473 { | |
474 while ( 2 ) | |
475 { | |
476 v4 = &pWindowList[pVisibleWindowsIdxs[v2] - 1]; | |
477 for ( result = v4->pControlsHead; result; result = result->pNext ) | |
478 { | |
479 if ( result->uHotkey == v3 ) | |
480 { | |
832 | 481 pMessageQueue_50CBD0->AddMessage(result->msg, result->msg_param, 0); |
706 | 482 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
483 { | |
484 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)result->uControlID; | |
485 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v6; | |
486 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
487 ++pMessageQueue_50CBD0->uNumMessages; | |
488 }*/ | |
489 return result; | |
490 } | |
491 } | |
492 if ( v4->uFrameX || v4->uFrameY || !(v4->uFrameWidth == 640 & v4->uFrameHeight == 480) ) | |
493 { | |
494 --v2; | |
495 if ( v2 >= 0 ) | |
496 continue; | |
497 } | |
498 break; | |
499 } | |
500 } | |
501 return 0; | |
502 } | |
503 // 5075E0: using guessed type int pVisibleWindowsIdxs[20]; | |
504 | |
505 //----- (0041B4E1) -------------------------------------------------------- | |
506 int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall) | |
507 { | |
508 unsigned __int8 v3; // bl@1 | |
509 int result; // eax@1 | |
510 int i; // edx@2 | |
511 GUIButton *j; // ecx@3 | |
512 int k; // edx@7 | |
513 GUIButton *l; // ecx@8 | |
514 unsigned __int8 v9; // [sp+4h] [bp-8h]@1 | |
515 char v10; // [sp+8h] [bp-4h]@1 | |
516 | |
517 v3 = uNewHotkey; | |
518 v10 = toupper(uOldHotkey); | |
519 result = toupper(v3); | |
520 v9 = result; | |
521 if ( bFirstCall ) | |
522 { | |
523 for ( i = uNumVisibleWindows; i >= 0; --i ) | |
524 { | |
525 result = 84 * pVisibleWindowsIdxs[i]; | |
526 //for ( j = *(GUIButton **)((char *)pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_ + result); j; j = j->pNext ) | |
527 for ( j = pWindowList[pVisibleWindowsIdxs[i] - 1].pControlsHead; j; j = j->pNext ) | |
528 j->field_28 = 0; | |
529 } | |
530 } | |
531 for ( k = uNumVisibleWindows; k >= 0; --k ) | |
532 { | |
533 result = 84 * pVisibleWindowsIdxs[k]; | |
534 //for ( l = *(GUIButton **)((char *)pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_ + result); l; l = l->pNext ) | |
535 for ( l = pWindowList[pVisibleWindowsIdxs[k] - 1].pControlsHead; l; l = l->pNext ) | |
536 { | |
537 LOBYTE(result) = v10; | |
538 if ( l->uHotkey == v10 ) | |
539 { | |
540 if ( !l->field_28 ) | |
541 { | |
542 LOBYTE(result) = v9; | |
543 l->field_28 = 1; | |
544 l->uHotkey = v9; | |
545 } | |
546 } | |
547 } | |
548 } | |
549 return result; | |
550 } | |
551 | |
552 | |
553 | |
554 //----- (0041C047) -------------------------------------------------------- | |
783 | 555 void __cdecl GameUI_Footer_2() |
706 | 556 { |
557 unsigned int v0; // eax@1 | |
558 char *v1; // edx@2 | |
559 unsigned int v2; // ST18_4@5 | |
560 const char *v3; // ST0C_4@5 | |
561 unsigned int v4; // ST08_4@5 | |
562 int v5; // eax@5 | |
563 | |
564 pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar); | |
783 | 565 if ( GameUI_Footer_TimeLeft ) |
706 | 566 { |
783 | 567 v1 = GameUI_Footer_TimedString; |
706 | 568 } |
569 else | |
570 { | |
783 | 571 if ( !pFooterString[0] ) |
706 | 572 return; |
783 | 573 v1 = pFooterString; |
706 | 574 } |
575 LOWORD(v0) = uGameUIFontShadow; | |
576 v2 = v0; | |
577 LOWORD(v0) = uGameUIFontMain; | |
578 v3 = v1; | |
579 v4 = v0; | |
580 v5 = pFontLucida->AlignText_Center(0x1C2u, v1); | |
581 pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, v4, v3, 0, 0, v2); | |
582 } | |
583 | |
584 //----- (0041C0B8) -------------------------------------------------------- | |
585 void __thiscall sub_41C0B8_set_status_string(const char *pStr) | |
586 { | |
587 const char *v1; // esi@1 | |
588 int i; // eax@7 | |
589 int j; // eax@11 | |
590 | |
591 v1 = pStr; | |
783 | 592 if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(v1, 1u) && (*v1 || GameUI_Footer_TimeLeft) ) |
706 | 593 { |
783 | 594 if ( GameUI_Footer_TimeLeft ) |
706 | 595 { |
783 | 596 for ( i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString); |
706 | 597 i > 450; |
783 | 598 i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString) ) |
599 byte_5C3427[strlen(GameUI_Footer_TimedString)] = 0; | |
706 | 600 } |
601 else | |
602 { | |
783 | 603 strcpy(pFooterString, v1); |
604 for ( j = pFontLucida->GetLineWidth(pFooterString); | |
706 | 605 j > 450; |
783 | 606 j = pFontLucida->GetLineWidth(pFooterString) ) |
607 GameUI_Footer_TimedString[strlen(pFooterString) + 199] = 0; | |
706 | 608 } |
609 } | |
610 } | |
611 | |
612 //----- (0041C179) -------------------------------------------------------- | |
783 | 613 void GameUI_Footer() |
614 { | |
706 | 615 unsigned int v0; // ebp@1 |
616 char *v1; // edi@5 | |
617 int v2; // eax@5 | |
618 unsigned int v3; // esi@5 | |
619 size_t v4; // eax@6 | |
620 GUIFont *v5; // ecx@6 | |
621 int v6; // eax@9 | |
622 size_t v7; // eax@10 | |
623 GUIFont *v8; // ecx@10 | |
624 char v9; // zf@12 | |
625 unsigned int v10; // ST08_4@13 | |
626 int v11; // eax@13 | |
627 | |
628 v0 = uGameUIFontShadow; | |
783 | 629 if ( pFooterString[0] || GameUI_Footer_TimeLeft || bForceDrawFooter ) |
706 | 630 { |
631 pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar); | |
783 | 632 if ( GameUI_Footer_TimeLeft ) |
706 | 633 { |
783 | 634 v1 = GameUI_Footer_TimedString; |
635 v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString); | |
706 | 636 v3 = 450; |
637 while ( v2 > 450 ) | |
638 { | |
783 | 639 v4 = strlen(GameUI_Footer_TimedString); |
706 | 640 v5 = pFontLucida; |
641 byte_5C3427[v4] = 0; | |
783 | 642 v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString); |
706 | 643 } |
644 } | |
645 else | |
646 { | |
783 | 647 v1 = pFooterString; |
648 v6 = pFontLucida->GetLineWidth(pFooterString); | |
706 | 649 v3 = 450; |
650 while ( v6 > 450 ) | |
651 { | |
783 | 652 v7 = strlen(pFooterString); |
706 | 653 v8 = pFontLucida; |
783 | 654 GameUI_Footer_TimedString[v7 + 199] = 0; |
655 v6 = pFontLucida->GetLineWidth(pFooterString); | |
706 | 656 } |
657 } | |
658 v9 = *v1 == 0; | |
783 | 659 bForceDrawFooter = 0; |
706 | 660 if ( !v9 ) |
661 { | |
662 v10 = uGameUIFontMain; | |
663 v11 = pFontLucida->AlignText_Center(v3, v1); | |
664 pPrimaryWindow->DrawText(pFontLucida, v11 + 11, 357, v10, v1, 0, 0, v0); | |
665 } | |
666 } | |
667 } | |
783 | 668 // 5C35BC: using guessed type int bForceDrawFooter; |
706 | 669 |
670 | |
671 //----- (00420EFF) -------------------------------------------------------- | |
672 void __cdecl GameUI_WritePointedObjectStatusString() | |
673 { | |
674 int v1; // ebx@6 | |
675 GUIWindow *pWindow; // edi@7 | |
676 GUIButton *pButton; // ecx@11 | |
677 Player *pPlayer; // eax@19 | |
678 char v5; // cl@19 | |
679 unsigned int v6; // eax@19 | |
680 int v7; // ecx@19 | |
681 __int16 v8; // fps@23 | |
682 unsigned __int8 v9; // c0@23 | |
683 unsigned __int8 v10; // c3@23 | |
684 enum UIMessageType pMessageType1; // esi@24 | |
832 | 685 //int v12; // edx@25 |
706 | 686 char *v13; // ecx@28 |
687 int v14; // eax@41 | |
688 ItemGen *pItemGen; // ecx@44 | |
689 int v16; // ecx@46 | |
690 const char *v17; // eax@49 | |
691 signed int v18; // eax@55 | |
867 | 692 signed int v18b; |
706 | 693 signed int v19; // ecx@63 |
694 BLVFace *pFace; // eax@69 | |
695 __int16 v21; // ax@70 | |
696 const char *v22; // eax@72 | |
697 LevelDecoration *v23; // ecx@75 | |
698 LevelDecoration *v24; // esi@75 | |
699 __int16 v25; // ax@75 | |
700 const char *v26; // ecx@79 | |
701 Actor *pActor; // ecx@82 | |
702 char *v28; // esi@82 | |
703 int v29; // eax@82 | |
704 signed int v30; // ecx@88 | |
705 const char *v31; // eax@91 | |
706 __int16 v32; // fps@109 | |
707 //unsigned __int8 v33; // c0@109 | |
708 //unsigned __int8 v34; // c3@109 | |
709 enum UIMessageType pMessageType2; // esi@110 | |
832 | 710 //int v36; // edx@111 |
706 | 711 enum UIMessageType pMessageType3; // edx@117 |
832 | 712 //int v38; // ecx@118 |
706 | 713 const char *v39; // [sp-8h] [bp-E8h]@20 |
714 char *v40; // [sp-8h] [bp-E8h]@83 | |
715 int v41; // [sp-4h] [bp-E4h]@20 | |
716 char Str1[200]; // [sp+Ch] [bp-D4h]@129 | |
717 unsigned int pX; // [sp+D4h] [bp-Ch]@1 | |
718 unsigned int pY; // [sp+D8h] [bp-8h]@1 | |
719 unsigned int v45; // [sp+DCh] [bp-4h]@21 | |
720 | |
721 v13 = nullptr; | |
722 | |
723 pMouse->uPointingObjectID = 0; | |
724 pMouse->GetClickPos(&pX, &pY); | |
725 if ( pX < 0 || (signed int)pX > 639 || pY < 0 || (signed int)pY > 479 )//( (pX & 0x80000000u) != 0 || (signed int)pX > 639 || (pY & 0x80000000u) != 0 || (signed int)pY > 479 ) | |
726 return; | |
727 if (pCurrentScreen == SCREEN_GAME) | |
728 { | |
729 if ( (signed int)pX > 467 || (signed int)pY > 351 ) | |
730 goto _click_on_game_ui; | |
871 | 731 if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 |
706 | 732 { |
733 v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); | |
734 if ( (signed int)pX < (signed int)pViewport->uScreen_TL_X | |
735 || (signed int)pX > (signed int)pViewport->uScreen_BR_X | |
736 || (signed int)pY < (signed int)pViewport->uScreen_TL_Y | |
737 || (signed int)pY > (signed int)pViewport->uScreen_BR_Y ) | |
738 v18 = -1; | |
739 if ( v18 == -1 ) | |
740 //goto LABEL_61; | |
741 { | |
742 pMouse->uPointingObjectID = 0; | |
743 if ( pMouse->uPointingObjectID == 0 ) | |
744 { | |
745 if ( uLastPointedObjectID != 0 ) | |
746 { | |
783 | 747 pFooterString[0] = 0; |
748 bForceDrawFooter = 1; | |
706 | 749 } |
750 } | |
751 uLastPointedObjectID = pMouse->uPointingObjectID; | |
752 return; | |
753 } | |
754 } | |
755 else | |
756 { | |
757 v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; | |
758 } | |
759 pMouse->uPointingObjectID = (unsigned __int16)v18; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
809
diff
changeset
|
760 v19 = (signed)PID_ID(v18); |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
809
diff
changeset
|
761 if (PID_TYPE(v18) == OBJECT_Item) |
706 | 762 { |
763 v30 = v19; | |
764 if ( pObjectList->pObjects[pSpriteObjects[v30].uObjectDescID].uFlags & 0x10 ) | |
765 //goto LABEL_73; | |
766 { | |
767 pMouse->uPointingObjectID = 0; | |
768 //goto LABEL_50; | |
769 uLastPointedObjectID = 1; | |
770 if ( pMouse->uPointingObjectID == 0 ) | |
771 { | |
772 if ( uLastPointedObjectID != 0 ) | |
773 { | |
783 | 774 pFooterString[0] = 0; |
775 bForceDrawFooter = 1; | |
706 | 776 } |
777 } | |
778 uLastPointedObjectID = pMouse->uPointingObjectID; | |
779 return; | |
780 } | |
781 if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID ) | |
782 { | |
783 v22 = pSpriteObjects[v30].stru_24.GetDisplayName(); | |
784 //LABEL_93: | |
785 v26 = v22; | |
786 //goto LABEL_87; | |
787 sub_41C0B8_set_status_string(v26); | |
788 if ( pMouse->uPointingObjectID == 0 ) | |
789 { | |
790 if ( uLastPointedObjectID != 0 ) | |
791 { | |
783 | 792 pFooterString[0] = 0; |
793 bForceDrawFooter = 1; | |
706 | 794 } |
795 } | |
796 uLastPointedObjectID = pMouse->uPointingObjectID; | |
797 return; | |
798 } | |
799 v31 = pSpriteObjects[v30].stru_24.GetDisplayName(); | |
800 v28 = pTmpBuf; | |
809 | 801 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[470], v31);// "Get %s" |
706 | 802 } |
803 else | |
804 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
809
diff
changeset
|
805 if (PID_TYPE(v18) != OBJECT_Actor) |
706 | 806 { |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
809
diff
changeset
|
807 if (PID_TYPE(v18) == OBJECT_Decoration) |
706 | 808 { |
809 v23 = &pLevelDecorations[v19]; | |
810 v24 = v23; | |
811 v25 = v23->field_16_event_id; | |
812 if ( !v25 ) | |
813 { | |
814 if ( v23->IsInteractive() ) | |
815 v26 = pNPCTopics[stru_5E4C90._decor_events[v24->_idx_in_stru123 - 75] + 379].pTopic; | |
816 else | |
817 v26 = pDecorationList->pDecorations[v24->uDecorationDescID].field_20; | |
818 //goto LABEL_87; | |
819 sub_41C0B8_set_status_string(v26); | |
820 if ( pMouse->uPointingObjectID == 0 ) | |
821 { | |
822 if ( uLastPointedObjectID != 0 ) | |
823 { | |
783 | 824 pFooterString[0] = 0; |
825 bForceDrawFooter = 1; | |
706 | 826 } |
827 } | |
828 uLastPointedObjectID = pMouse->uPointingObjectID; | |
829 return; | |
830 } | |
831 v22 = GetEventHintString(v25); | |
832 if ( !v22 ) | |
833 //goto _return; | |
834 { | |
835 if ( pMouse->uPointingObjectID == 0 ) | |
836 { | |
837 if ( uLastPointedObjectID != 0 ) | |
838 { | |
783 | 839 pFooterString[0] = 0; |
840 bForceDrawFooter = 1; | |
706 | 841 } |
842 } | |
843 uLastPointedObjectID = pMouse->uPointingObjectID; | |
844 return; | |
845 } | |
846 //goto LABEL_93; | |
847 v26 = v22; | |
848 //goto LABEL_87; | |
849 sub_41C0B8_set_status_string(v26); | |
850 if ( pMouse->uPointingObjectID == 0 ) | |
851 { | |
852 if ( uLastPointedObjectID != 0 ) | |
853 { | |
783 | 854 pFooterString[0] = 0; |
855 bForceDrawFooter = 1; | |
706 | 856 } |
857 } | |
858 uLastPointedObjectID = pMouse->uPointingObjectID; | |
859 return; | |
860 } | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
809
diff
changeset
|
861 if (PID_TYPE(v18) == OBJECT_BModel) |
706 | 862 { |
863 if ( v18 < (signed int)0x2000000u ) | |
864 { | |
865 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) | |
866 { | |
867 | 867 v18b = (signed int)(unsigned __int16)v18 >> 9; |
868 v21 = pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID; | |
706 | 869 //goto LABEL_71; |
870 if ( !v21 || (v22 = GetEventHintString(v21)) == 0 ) | |
871 //goto LABEL_73; | |
872 { | |
873 pMouse->uPointingObjectID = 0; | |
874 //goto LABEL_50; | |
875 uLastPointedObjectID = 1; | |
876 if ( pMouse->uPointingObjectID == 0 ) | |
877 { | |
878 if ( uLastPointedObjectID != 0 ) | |
879 { | |
783 | 880 pFooterString[0] = 0; |
881 bForceDrawFooter = 1; | |
706 | 882 } |
883 } | |
884 uLastPointedObjectID = pMouse->uPointingObjectID; | |
885 return; | |
886 } | |
887 //goto LABEL_93; | |
888 v26 = v22; | |
889 //goto LABEL_87; | |
890 sub_41C0B8_set_status_string(v26); | |
891 if ( pMouse->uPointingObjectID == 0 ) | |
892 { | |
893 if ( uLastPointedObjectID != 0 ) | |
894 { | |
783 | 895 pFooterString[0] = 0; |
896 bForceDrawFooter = 1; | |
706 | 897 } |
898 } | |
899 uLastPointedObjectID = pMouse->uPointingObjectID; | |
900 return; | |
901 } | |
902 pFace = &pIndoor->pFaces[v19]; | |
903 if ( BYTE3(pFace->uAttributes) & 6 ) | |
904 { | |
905 v21 = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; | |
906 //LABEL_71: | |
907 if ( !v21 || (v22 = GetEventHintString(v21)) == 0 ) | |
908 //goto LABEL_73; | |
909 { | |
910 pMouse->uPointingObjectID = 0; | |
911 //goto LABEL_50; | |
912 uLastPointedObjectID = 1; | |
913 if ( pMouse->uPointingObjectID == 0 ) | |
914 { | |
915 if ( uLastPointedObjectID != 0 ) | |
916 { | |
783 | 917 pFooterString[0] = 0; |
918 bForceDrawFooter = 1; | |
706 | 919 } |
920 } | |
921 uLastPointedObjectID = pMouse->uPointingObjectID; | |
922 return; | |
923 } | |
924 //goto LABEL_93; | |
925 v26 = v22; | |
926 //goto LABEL_87; | |
927 sub_41C0B8_set_status_string(v26); | |
928 if ( pMouse->uPointingObjectID == 0 ) | |
929 { | |
930 if ( uLastPointedObjectID != 0 ) | |
931 { | |
783 | 932 pFooterString[0] = 0; |
933 bForceDrawFooter = 1; | |
706 | 934 } |
935 } | |
936 uLastPointedObjectID = pMouse->uPointingObjectID; | |
937 return; | |
938 } | |
939 } | |
940 //LABEL_73: | |
941 pMouse->uPointingObjectID = 0; | |
942 //goto LABEL_50; | |
943 uLastPointedObjectID = 1; | |
944 if ( pMouse->uPointingObjectID == 0 ) | |
945 { | |
946 if ( uLastPointedObjectID != 0 ) | |
947 { | |
783 | 948 pFooterString[0] = 0; |
949 bForceDrawFooter = 1; | |
706 | 950 } |
951 } | |
952 uLastPointedObjectID = pMouse->uPointingObjectID; | |
953 return; | |
954 } | |
955 //LABEL_61: | |
956 pMouse->uPointingObjectID = 0; | |
957 //goto _return; | |
958 if ( pMouse->uPointingObjectID == 0 ) | |
959 { | |
960 if ( uLastPointedObjectID != 0 ) | |
961 { | |
783 | 962 pFooterString[0] = 0; |
963 bForceDrawFooter = 1; | |
706 | 964 } |
965 } | |
966 uLastPointedObjectID = pMouse->uPointingObjectID; | |
967 return; | |
968 } | |
969 if ( v18 >= 335544320 ) | |
970 //goto LABEL_61; | |
971 { | |
972 pMouse->uPointingObjectID = 0; | |
973 if ( pMouse->uPointingObjectID == 0 ) | |
974 { | |
975 if ( uLastPointedObjectID != 0 ) | |
976 { | |
783 | 977 pFooterString[0] = 0; |
978 bForceDrawFooter = 1; | |
706 | 979 } |
980 } | |
981 uLastPointedObjectID = pMouse->uPointingObjectID; | |
982 return; | |
983 } | |
984 pActor = &pActors[v19]; | |
985 v28 = pTmpBuf; | |
986 v29 = pActor->dword_000334_unique_name; | |
987 if ( v29 ) | |
988 v40 = pMonsterStats->pPlaceStrings[v29]; | |
989 else | |
990 v40 = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].pName; | |
991 strncpy(pTmpBuf, v40, 0x7D0u); | |
992 } | |
993 v26 = v28; | |
994 //LABEL_87: | |
995 sub_41C0B8_set_status_string(v26); | |
996 //goto _return; | |
997 if ( pMouse->uPointingObjectID == 0 ) | |
998 { | |
999 if ( uLastPointedObjectID != 0 ) | |
1000 { | |
783 | 1001 pFooterString[0] = 0; |
1002 bForceDrawFooter = 1; | |
706 | 1003 } |
1004 } | |
1005 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1006 return; | |
1007 } | |
1008 v1 = uNumVisibleWindows; | |
1009 if ( uNumVisibleWindows > 0 ) | |
1010 { | |
1011 while ( 1 ) // some other fullscreen ui | |
1012 { | |
1013 pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; | |
1014 if ( (signed int)pX >= (signed int)pWindow->uFrameX | |
1015 && (signed int)pX <= (signed int)pWindow->uFrameZ | |
1016 && (signed int)pY >= (signed int)pWindow->uFrameY | |
1017 && (signed int)pY <= (signed int)pWindow->uFrameW ) | |
1018 { | |
1019 for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) | |
1020 { | |
1021 if ( !pButton ) | |
1022 break; | |
1023 if ( pButton->uButtonType == 1 ) | |
1024 { | |
1025 if ( (signed int)pX >= (signed int)pButton->uX | |
1026 && (signed int)pX <= (signed int)pButton->uZ | |
1027 && (signed int)pY >= (signed int)pButton->uY | |
1028 && (signed int)pY <= (signed int)pButton->uW ) | |
1029 { | |
1030 //LABEL_24: | |
1031 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1032 if ( pMessageType1 ) | |
1033 { | |
832 | 1034 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); |
706 | 1035 } |
1036 //LABEL_28: | |
1037 v13 = pButton->pButtonName; | |
1038 //_set_status_and_ret: | |
1039 sub_41C0B8_set_status_string(v13); | |
1040 //LABEL_131: | |
1041 uLastPointedObjectID = 1; | |
1042 return; | |
1043 } | |
1044 } | |
1045 else | |
1046 { | |
1047 if ( pButton->uButtonType == 2 ) | |
1048 { | |
1049 v45 = pX - pButton->uX; | |
1050 v45 = pY - pButton->uY; | |
1051 if ( (double)(signed int)pButton->uWidth != 0.0 ) | |
1052 { | |
1053 if ( (double)(signed int)pButton->uHeight != 0.0 ) | |
1054 { | |
1055 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1056 if ( pMessageType1 ) | |
1057 { | |
832 | 1058 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); |
706 | 1059 } |
1060 v13 = pButton->pButtonName; | |
1061 sub_41C0B8_set_status_string(v13); | |
1062 uLastPointedObjectID = 1; | |
1063 return; | |
1064 //} | |
1065 } | |
1066 } | |
1067 } | |
1068 else // click on skill | |
1069 { | |
1070 if ( pButton->uButtonType == 3 | |
1071 && (signed int)pX >= (signed int)pButton->uX | |
1072 && (signed int)pX <= (signed int)pButton->uZ | |
1073 && (signed int)pY >= (signed int)pButton->uY | |
1074 && (signed int)pY <= (signed int)pButton->uW ) | |
1075 { | |
1076 //LABEL_19: | |
1077 pPlayer = pPlayers[uActiveCharacter]; | |
832 | 1078 v5 = LOBYTE(pPlayer->pActiveSkills[pButton->msg_param]); |
706 | 1079 v6 = pPlayer->uSkillPoints; |
1080 v7 = (v5 & 0x3F) + 1; | |
1081 if ( v6 < v7 ) | |
1082 { | |
1083 v41 = v7 - v6; | |
1084 v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here" | |
1085 } | |
1086 else | |
1087 { | |
1088 v41 = v7; | |
1089 v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points" | |
1090 } | |
1091 sprintf(Str1, v39, v41); | |
1092 v13 = Str1; | |
1093 //goto _set_status_and_ret; | |
1094 sub_41C0B8_set_status_string(v13); | |
1095 uLastPointedObjectID = 1; | |
1096 return; | |
1097 } | |
1098 } | |
1099 } | |
1100 } | |
1101 } | |
1102 if ( pWindow->uFrameHeight == 480 ) | |
1103 break; | |
1104 --v1; | |
1105 if ( v1 <= 0 ) | |
1106 { | |
1107 break; | |
1108 } | |
1109 } | |
1110 } | |
1111 if ( uNumVisibleWindows <= 0 || (uNumVisibleWindows > 0 && pWindow->uFrameHeight != 480 && v1 <= 0)) | |
1112 { | |
1113 if ( pCurrentScreen == SCREEN_CHEST ) | |
1114 { | |
1115 sub_42038D(); | |
1116 //goto _return; | |
1117 if ( pMouse->uPointingObjectID == 0 ) | |
1118 { | |
1119 if ( uLastPointedObjectID != 0 ) | |
1120 { | |
783 | 1121 pFooterString[0] = 0; |
1122 bForceDrawFooter = 1; | |
706 | 1123 } |
1124 } | |
1125 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1126 return; | |
1127 } | |
1128 if ( pCurrentScreen == SCREEN_HOUSE ) | |
1129 { | |
747 | 1130 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD |
706 | 1131 || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == 0) |
1132 || v16 == -65536 ) | |
1133 //goto _return; | |
1134 { | |
1135 if ( pMouse->uPointingObjectID == 0 ) | |
1136 { | |
1137 if ( uLastPointedObjectID != 0 ) | |
1138 { | |
783 | 1139 pFooterString[0] = 0; |
1140 bForceDrawFooter = 1; | |
706 | 1141 } |
1142 } | |
1143 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1144 return; | |
1145 } | |
1146 pItemGen = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 4); | |
1147 //LABEL_49: | |
1148 v17 = pItemGen->GetDisplayName(); | |
1149 sub_41C0B8_set_status_string(v17); | |
1150 //LABEL_50: | |
1151 uLastPointedObjectID = 1; | |
1152 //_return: | |
1153 if ( pMouse->uPointingObjectID == 0 ) | |
1154 { | |
1155 if ( uLastPointedObjectID != 0 ) | |
1156 { | |
783 | 1157 pFooterString[0] = 0; |
1158 bForceDrawFooter = 1; | |
706 | 1159 } |
1160 } | |
1161 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1162 return; | |
1163 } | |
1164 if ( (signed int)pY < 350 ) | |
1165 { | |
1166 v14 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; | |
1167 if ( v14 == 0 || v14 == -65536 || (unsigned int)v14 >= 0x1388 ) | |
1168 //goto _return; | |
1169 { | |
1170 if ( pMouse->uPointingObjectID == 0 ) | |
1171 { | |
1172 if ( uLastPointedObjectID != 0 ) | |
1173 { | |
783 | 1174 pFooterString[0] = 0; |
1175 bForceDrawFooter = 1; | |
706 | 1176 } |
1177 } | |
1178 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1179 return; | |
1180 } | |
1181 pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v14-1]; | |
1182 //goto LABEL_49; | |
1183 v17 = pItemGen->GetDisplayName(); | |
1184 sub_41C0B8_set_status_string(v17); | |
1185 uLastPointedObjectID = 1; | |
1186 if ( pMouse->uPointingObjectID == 0 ) | |
1187 { | |
1188 if ( uLastPointedObjectID != 0 ) | |
1189 { | |
783 | 1190 pFooterString[0] = 0; |
1191 bForceDrawFooter = 1; | |
706 | 1192 } |
1193 } | |
1194 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1195 return; | |
1196 } | |
1197 _click_on_game_ui: | |
1198 if ( (signed int)pX >= (signed int)pWindowList[0].uFrameX | |
1199 && (signed int)pX <= (signed int)pWindowList[0].uFrameZ | |
1200 && (signed int)pY >= (signed int)pWindowList[0].uFrameY | |
1201 && (signed int)pY <= (signed int)pWindowList[0].uFrameW ) | |
1202 { | |
1203 for ( pButton = pWindowList[0].pControlsHead; pButton != (GUIButton *)0; pButton = pButton->pNext ) | |
1204 { | |
1205 if ( pButton->uButtonType == 1 ) | |
1206 { | |
1207 if ( (signed int)pX >= (signed int)pButton->uX | |
1208 && (signed int)pX <= (signed int)pButton->uZ | |
1209 && (signed int)pY >= (signed int)pButton->uY | |
1210 && (signed int)pY <= (signed int)pButton->uW ) | |
1211 { | |
1212 pMessageType3 = (UIMessageType)pButton->field_1C; | |
1213 if ( pMessageType3 == 0 ) // For books | |
1214 //goto LABEL_28; | |
1215 { | |
1216 v13 = pButton->pButtonName; | |
1217 sub_41C0B8_set_status_string(v13); | |
1218 uLastPointedObjectID = 1; | |
1219 return; | |
1220 } | |
832 | 1221 |
1222 pMessageQueue_50CBD0->AddMessage(pMessageType3, pButton->msg_param, 0); | |
706 | 1223 //goto LABEL_131; |
1224 uLastPointedObjectID = 1; | |
1225 return; | |
1226 } | |
1227 } | |
1228 else | |
1229 { | |
1230 if ( pButton->uButtonType == 2 ) | |
1231 { | |
1232 v45 = pX - pButton->uX; | |
1233 v45 = pY - pButton->uY; | |
1234 | |
1235 if (pX >= pButton->uX && pX <= pButton->uZ && | |
1236 pY >= pButton->uY && pY <= pButton->uW) | |
1237 if ( (double)(signed int)pButton->uWidth != 0.0 ) | |
1238 { | |
1239 if ( (double)(signed int)pButton->uHeight != 0.0 ) | |
1240 { | |
1241 //UNDEF(v32); | |
1242 //if ( v33 | v34 ) | |
1243 //{ | |
1244 pMessageType2 = (UIMessageType)pButton->field_1C; | |
1245 if ( pMessageType2 != 0 ) | |
832 | 1246 pMessageQueue_50CBD0->AddMessage(pMessageType2, pButton->msg_param, 0); |
1247 | |
706 | 1248 //goto LABEL_28; |
1249 v13 = pButton->pButtonName; | |
1250 sub_41C0B8_set_status_string(v13); | |
1251 uLastPointedObjectID = 1; | |
1252 return; | |
1253 //} | |
1254 } | |
1255 } | |
1256 } | |
1257 else | |
1258 { | |
1259 if ( pButton->uButtonType == 3 | |
1260 && (signed int)pX >= (signed int)pButton->uX | |
1261 && (signed int)pX <= (signed int)pButton->uZ | |
1262 && (signed int)pY >= (signed int)pButton->uY | |
1263 && (signed int)pY <= (signed int)pButton->uW ) | |
1264 //goto LABEL_19; | |
1265 { | |
1266 pPlayer = pPlayers[uActiveCharacter]; | |
832 | 1267 v5 = LOBYTE(pPlayer->pActiveSkills[pButton->msg_param]); |
706 | 1268 v6 = pPlayer->uSkillPoints; |
1269 v7 = (v5 & 0x3F) + 1; | |
1270 if ( v6 < v7 ) | |
1271 { | |
1272 v41 = v7 - v6; | |
1273 v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here" | |
1274 } | |
1275 else | |
1276 { | |
1277 v41 = v7; | |
1278 v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points" | |
1279 } | |
1280 sprintf(Str1, v39, v41); | |
1281 v13 = Str1; | |
1282 //goto _set_status_and_ret; | |
1283 sub_41C0B8_set_status_string(v13); | |
1284 uLastPointedObjectID = 1; | |
1285 return; | |
1286 } | |
1287 } | |
1288 } | |
1289 } | |
1290 } | |
1291 pMouse->uPointingObjectID = sub_46A99B(); | |
1292 //goto _return; | |
1293 if ( pMouse->uPointingObjectID == 0 ) | |
1294 { | |
1295 if ( uLastPointedObjectID != 0 ) | |
1296 { | |
783 | 1297 pFooterString[0] = 0; |
1298 bForceDrawFooter = 1; | |
706 | 1299 } |
1300 } | |
1301 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1302 return; | |
1303 } | |
1304 } | |
1305 | |
1306 | |
1307 //----- (0044158F) -------------------------------------------------------- | |
1308 void __cdecl GameUI_DrawCharacterSelectionFrame() | |
920 | 1309 { |
1310 if ( uActiveCharacter ) | |
1311 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, | |
1312 380, &pIcons_LOD->pTextures[dword_50C98C]); | |
1313 } | |
706 | 1314 |
1315 //----- (004415C5) -------------------------------------------------------- | |
1316 void LoadPartyBuffIcons() | |
1317 { | |
1318 for (uint i = 0; i < 14; ++i) | |
1319 { | |
1320 char filename[200]; | |
1321 sprintf(filename, "isn-%02d", i + 1); | |
1322 pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE); | |
1323 } | |
1324 | |
1325 uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21"); | |
1326 uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27"); | |
1327 } | |
1328 | |
1329 //----- (0044162D) -------------------------------------------------------- | |
1330 void __cdecl GameUI_DrawPartySpells() | |
1331 { | |
1332 unsigned int v0; // ebp@1 | |
1333 //signed int v1; // edi@1 | |
1334 //int v2; // eax@2 | |
1335 //int v3; // ecx@5 | |
1336 //__int16 *v4; // ebx@25 | |
1337 //Player *v5; // edi@26 | |
1338 //unsigned int v6; // [sp-4h] [bp-1Ch]@11 | |
1339 Texture *v7; // [sp-4h] [bp-1Ch]@12 | |
1340 //unsigned int v8; // [sp-4h] [bp-1Ch]@20 | |
1341 Texture *v9; // [sp-4h] [bp-1Ch]@21 | |
1342 //Player **v10; // [sp+10h] [bp-8h]@25 | |
1343 | |
1344 v0 = (signed __int64)((double)GetTickCount() * 0.050000001); | |
1345 //v1 = 0; | |
1346 for (uint i = 0; i < 14; ++i) | |
1347 { | |
1348 //v2 = byte_4E5DD8[v1]; | |
1349 if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime) | |
1350 { | |
1351 auto tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]); | |
1352 //v3 = pTextureIDs_PartyBuffIcons[i]; | |
1353 if (tex) | |
1354 pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0], | |
1355 pPartySpellbuffsUI_XYs[i][1], tex, tex, | |
1356 v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63); | |
1357 } | |
1358 //++v1; | |
1359 } | |
1360 //while ( v1 < 14 ); | |
1361 | |
1362 if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE) | |
1363 { | |
1364 if (pParty->FlyActive()) | |
1365 { | |
1366 if ( pParty->bFlying ) | |
1367 v7 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID]; | |
1368 else | |
1369 v7 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID]; | |
1370 if ( pRenderer->pRenderD3D ) | |
1371 pRenderer->DrawTextureIndexed(8u, 8u, v7); | |
1372 else | |
1373 pRenderer->DrawTextureTransparent(8u, 8u, v7); | |
1374 } | |
1375 if (pParty->WaterWalkActive()) | |
1376 { | |
1377 if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER) | |
1378 v9 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID]; | |
1379 else | |
1380 v9 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID]; | |
1381 if ( pRenderer->pRenderD3D ) | |
1382 pRenderer->DrawTextureIndexed(396u, 8u, v9); | |
1383 else | |
1384 pRenderer->DrawTextureTransparent(396u, 8u, v9); | |
1385 } | |
1386 } | |
1387 | |
1388 for (uint i = 0; i < 4; ++i) | |
1389 { | |
1390 auto player = pParty->pPlayers + i; | |
1391 | |
1392 if (player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime) | |
1393 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands)); | |
1394 if (player->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime) | |
1395 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless)); | |
1396 if (player->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime) | |
1397 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation)); | |
1398 if (player->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime) | |
1399 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection)); | |
1400 } | |
1401 } | |
1402 | |
1403 | |
1404 //----- (00421626) -------------------------------------------------------- | |
1405 GUIWindow *GameUI_InitializeCharacterWindow(unsigned int _this) | |
1406 { | |
1407 unsigned int v1; // edi@1 | |
1408 GUIWindow *pWindow; // edi@3 | |
1409 | |
1410 ++pIcons_LOD->uTexturePacksCount; | |
1411 v1 = _this; | |
1412 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
1413 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
1414 pEventTimer->Pause(); | |
1415 pAudioPlayer->StopChannels(-1, -1); | |
1416 bRingsShownInCharScreen = 0; | |
1417 CharacterUI_LoadPaperdollTextures(); | |
1418 pCurrentScreen = v1; | |
948 | 1419 |
706 | 1420 pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_CharacterRecord, uActiveCharacter, 0); |
1421 pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308, | |
948 | 1422 pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureWidth, |
1423 pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureHeight, | |
960 | 1424 1, 0, UIMSG_ClickStatsBtn, 0, 'S', pGlobalTXT_LocalizationStrings[216],// Stats |
948 | 1425 pIcons_LOD->GetTexture(papredoll_dbrds[10]), |
1426 pIcons_LOD->GetTexture(papredoll_dbrds[9]), 0); | |
706 | 1427 pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308, |
948 | 1428 pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureWidth, |
1429 pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureHeight, | |
960 | 1430 1, 0, UIMSG_ClickSkillsBtn, 0, 'K', pGlobalTXT_LocalizationStrings[205],//Skills |
948 | 1431 pIcons_LOD->GetTexture(papredoll_dbrds[8]), |
1432 pIcons_LOD->GetTexture(papredoll_dbrds[7]), 0); | |
706 | 1433 pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308, |
948 | 1434 pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureWidth, |
1435 pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureHeight, | |
960 | 1436 1, 0, UIMSG_ClickInventoryBtn, 0, 'I', pGlobalTXT_LocalizationStrings[120], //Inventory |
948 | 1437 pIcons_LOD->GetTexture(papredoll_dbrds[6]), |
1438 pIcons_LOD->GetTexture(papredoll_dbrds[5]), 0); | |
706 | 1439 pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308, |
948 | 1440 pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureWidth, |
1441 pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureHeight, | |
960 | 1442 1, 0, UIMSG_ClickAwardsBtn, 0, 'A', pGlobalTXT_LocalizationStrings[22], //Awards |
948 | 1443 pIcons_LOD->GetTexture(papredoll_dbrds[4]), |
1444 pIcons_LOD->GetTexture(papredoll_dbrds[3]), 0); | |
706 | 1445 pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308, |
948 | 1446 pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureWidth, |
1447 pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureHeight, | |
960 | 1448 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit |
948 | 1449 pIcons_LOD->GetTexture(papredoll_dbrds[2]), |
1450 pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); | |
832 | 1451 pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); |
910 | 1452 pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 0x1Eu, 0x1Eu, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64], 0); |
1453 pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); | |
948 | 1454 pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); |
1455 pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
1456 pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
1457 pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
1458 pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); | |
706 | 1459 FillAwardsData(); |
1460 return pWindow; | |
1461 } | |
1462 | |
1463 | |
1464 //----- (004921C1) -------------------------------------------------------- | |
1465 void GameUI_DrawPortraits(unsigned int _this) | |
832 | 1466 { |
706 | 1467 Texture *pFace; // eax@10 |
1468 unsigned int v7; // eax@17 | |
1469 PlayerFrame *pFrame; // eax@21 | |
1470 unsigned int v9; // eax@27 | |
1471 bool v10; // eax@33 | |
1472 bool v11; // edi@40 | |
1473 bool v12; // edx@43 | |
1474 bool v13; // ecx@46 | |
1475 int v16; // eax@57 | |
1476 int v19; // eax@62 | |
1477 Texture *pPortrait; // [sp-4h] [bp-1Ch]@27 | |
1478 unsigned int v22; // [sp+14h] [bp-4h]@1 | |
1479 | |
1480 v22 = _this; | |
1481 if ( qword_A750D8 ) | |
1482 { | |
1483 qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; | |
1484 if ( qword_A750D8 <= 0 ) | |
1485 { | |
1486 if ( pPlayers[word_A750E2]->CanAct() ) | |
1487 pPlayers[word_A750E2]->PlaySound((PlayerSpeech)word_A750E0, 0); | |
1488 qword_A750D8 = 0i64; | |
1489 } | |
1490 } | |
1491 | |
1492 for (uint i = 0; i < 4; ++i) | |
1493 { | |
1494 auto pPlayer = pParty->pPlayers + i; | |
1495 | |
1496 if (pPlayer->Eradicated()) | |
1497 { | |
1498 pFace = pTexture_PlayerFaceEradicated; | |
1499 pPortrait = pFace; | |
1500 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; | |
1501 if ( pParty->pPartyBuffs[11].uExpireTime ) | |
1502 pRenderer->_4A6E7E(v9, 0x183u, pPortrait); | |
1503 else | |
1504 pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); | |
1505 auto _v1 = 0; | |
1506 v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; | |
1507 if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) | |
1508 _v1 = 1; | |
1509 v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; | |
1510 v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; | |
1511 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; | |
1512 if ( v13 | v12 | v11 | _v1 | v10 ) | |
1513 sub_441A4E(i); | |
1514 continue; | |
1515 } | |
1516 if (pPlayer->Dead()) | |
1517 { | |
1518 pFace = pTexture_PlayerFaceDead; | |
1519 pPortrait = pFace; | |
1520 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; | |
1521 if ( pParty->pPartyBuffs[11].uExpireTime ) | |
1522 pRenderer->_4A6E7E(v9, 0x183u, pPortrait); | |
1523 else | |
1524 pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); | |
1525 auto _v1 = 0; | |
1526 v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; | |
1527 if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) | |
1528 _v1 = 1; | |
1529 v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; | |
1530 v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; | |
1531 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; | |
1532 if ( v13 | v12 | v11 | _v1 | v10 ) | |
1533 sub_441A4E(i); | |
1534 continue; | |
1535 } | |
1536 v7 = 0; | |
1537 for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j) | |
1538 if (pPlayerFrameTable->pFrames[j].expression == pPlayer->expression) | |
1539 { | |
1540 v7 = j; | |
1541 break; | |
1542 } | |
1543 if ( v7 == 0 ) | |
1544 v7 = 1; | |
1545 if (pPlayer->expression == CHARACTER_EXPRESSION_21) | |
1546 pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); | |
1547 else | |
1548 pFrame = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed); | |
1549 if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || v22 ) | |
1550 { | |
1551 pPlayer->field_1AA2 = pFrame->uTextureID - 1; | |
1552 pFace = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; | |
1553 pPortrait = pFace; | |
1554 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; | |
1555 if ( pParty->pPartyBuffs[11].uExpireTime ) | |
1556 pRenderer->_4A6E7E(v9, 0x183u, pPortrait); | |
1557 else | |
1558 pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); | |
1559 auto _v1 = 0; | |
1560 v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; | |
1561 if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) | |
1562 _v1 = 1; | |
1563 v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; | |
1564 v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; | |
1565 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; | |
1566 if ( v13 | v12 | v11 | _v1 | v10 ) | |
1567 sub_441A4E(i); | |
1568 continue; | |
1569 } | |
1570 } | |
1571 if ( pParty->bTurnBasedModeOn == 1 ) | |
1572 { | |
1573 if ( pTurnEngine->field_4 != 1 ) | |
1574 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
809
diff
changeset
|
1575 if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) |
706 | 1576 { |
1577 //v14 = 0; | |
1578 if ( pTurnEngine->uActorQueueSize > 0 ) | |
1579 { | |
1580 //v15 = (char *)pTurnEngine->pQueue; | |
1581 for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i) | |
1582 { | |
1583 auto pElem = pTurnEngine->pQueue + i; | |
1584 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
809
diff
changeset
|
1585 if (PID_TYPE(pElem->uPackedID) != OBJECT_Player) |
706 | 1586 break; |
1587 v16 = dword_5079D0; | |
1588 if ( pParty->uFlags & 0x10 ) | |
1589 { | |
1590 v16 = dword_5079CC; | |
1591 } | |
1592 else | |
1593 { | |
1594 if ( pParty->uFlags & 0x20 ) | |
1595 v16 = dword_5079C8; | |
1596 } | |
948 | 1597 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pElem->uPackedID)] - 4, 0x181u, pIcons_LOD->GetTexture(v16)); |
706 | 1598 } |
1599 } | |
1600 } | |
1601 } | |
1602 } | |
1603 else | |
1604 { | |
1605 for (uint i = 0; i < 4; ++i) | |
1606 { | |
1607 auto pPlayer = pParty->pPlayers + i; | |
1608 if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery) | |
1609 { | |
1610 v19 = dword_5079D0; | |
1611 if ( pParty->uFlags & 0x10 ) | |
1612 { | |
1613 v19 = dword_5079CC; | |
1614 } | |
1615 else | |
1616 { | |
1617 if ( pParty->uFlags & 0x20 ) | |
1618 v19 = dword_5079C8; | |
1619 } | |
948 | 1620 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 0x181u, pIcons_LOD->GetTexture(v19)); |
706 | 1621 } |
1622 } | |
1623 } | |
1624 } | |
1625 | |
709 | 1626 //----- (00441D38) -------------------------------------------------------- |
706 | 1627 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap) |
1628 { | |
1629 int uHeight; // ebx@6 | |
1630 __int16 v11; // cx@11 | |
1631 unsigned int v14; // ebx@23 | |
1632 int v15; // eax@23 | |
1633 __int16 v17; // di@30 | |
1634 double v18; // st7@30 | |
1635 float v19; // ST38_4@30 | |
1636 double v20; // st7@30 | |
1637 double v21; // st6@30 | |
1638 double v22; // st5@33 | |
1639 signed int v27; // eax@37 | |
1640 unsigned __int16 *v28; // ecx@37 | |
1641 signed int v29; // edi@40 | |
1642 //signed int v33; // ebx@50 | |
1643 //unsigned int v34; // eax@50 | |
1644 //signed int v35; // ecx@50 | |
1645 //unsigned __int16 v36; // di@66 | |
1646 int v37; // edi@72 | |
1647 int v38; // ebx@72 | |
1648 __int16 v39; // ax@87 | |
1649 int v40; // edi@91 | |
1650 int v41; // ebx@91 | |
1651 unsigned int v42; // eax@101 | |
1652 unsigned int v43; // ebx@101 | |
1653 unsigned int v44; // ST30_4@101 | |
1654 char *v45; // ebx@106 | |
1655 int v46; // edi@108 | |
1656 int v47; // eax@108 | |
1657 unsigned int v48; // ebx@114 | |
1658 unsigned int v49; // ST64_4@114 | |
709 | 1659 //unsigned int v51; // [sp-10h] [bp-64h]@79 |
706 | 1660 unsigned int v52; // [sp-10h] [bp-64h]@100 |
709 | 1661 //unsigned int v53; // [sp-Ch] [bp-60h]@79 |
706 | 1662 unsigned int v54; // [sp-Ch] [bp-60h]@100 |
709 | 1663 //unsigned int v55; // [sp-8h] [bp-5Ch]@77 |
706 | 1664 unsigned int v56; // [sp-8h] [bp-5Ch]@100 |
1665 //signed int v57; // [sp-4h] [bp-58h]@54 | |
709 | 1666 //unsigned __int16 v58; // [sp-4h] [bp-58h]@77 |
706 | 1667 unsigned __int16 v59; // [sp-4h] [bp-58h]@100 |
1668 unsigned __int16 v60; // [sp+10h] [bp-44h]@66 | |
1669 unsigned int v61; // [sp+10h] [bp-44h]@85 | |
1670 unsigned int v63; // [sp+14h] [bp-40h]@85 | |
1671 unsigned int v65; // [sp+18h] [bp-3Ch]@85 | |
1672 unsigned int lPitch; // [sp+20h] [bp-34h]@1 | |
1673 unsigned int lPitcha; // [sp+20h] [bp-34h]@23 | |
1674 char *lPitchb; // [sp+20h] [bp-34h]@106 | |
1675 unsigned int v69; // [sp+24h] [bp-30h]@23 | |
1676 signed int v70; // [sp+24h] [bp-30h]@37 | |
1677 unsigned __int16 uBlue; // [sp+28h] [bp-2Ch]@1 | |
1678 signed int uBluea; // [sp+28h] [bp-2Ch]@37 | |
1679 int v73; // [sp+2Ch] [bp-28h]@30 | |
1680 int v76; // [sp+34h] [bp-20h]@91 | |
1681 int v77; // [sp+34h] [bp-20h]@108 | |
709 | 1682 //int v79; // [sp+38h] [bp-1Ch]@72 |
1683 //char *a2c; // [sp+40h] [bp-14h]@68 | |
706 | 1684 signed int uCenterY; // [sp+48h] [bp-Ch]@1 |
1685 signed int uCenterX; // [sp+4Ch] [bp-8h]@1 | |
1686 signed int uWidth; // [sp+5Ch] [bp+8h]@30 | |
709 | 1687 //signed int uZe; // [sp+5Ch] [bp+8h]@67 |
706 | 1688 signed int uZf; // [sp+5Ch] [bp+8h]@85 |
1689 signed int uZg; // [sp+5Ch] [bp+8h]@105 | |
1690 unsigned int uWa; // [sp+60h] [bp+Ch]@23 | |
1691 float uWb; // [sp+60h] [bp+Ch]@30 | |
1692 unsigned int uWd; // [sp+60h] [bp+Ch]@95 | |
1693 float uZooma; // [sp+64h] [bp+10h]@117 | |
1694 unsigned int flagsb; // [sp+68h] [bp+14h]@66 | |
1695 Actor *flagsc; // [sp+68h] [bp+14h]@86 | |
1696 unsigned int flagsd; // [sp+68h] [bp+14h]@105 | |
1697 | |
1698 uCenterX = (uX + uZ) / 2; | |
1699 uCenterY = (uY + uW) / 2; | |
1700 lPitch = pRenderer->uTargetSurfacePitch; | |
949 | 1701 TargetColor(0, 0, 0); |
1702 uBlue = TargetColor(0, 0, 0xFFu); | |
706 | 1703 auto bWizardEyeActive = pParty->WizardEyeActive(); |
1704 auto uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel(); | |
1705 if (CheckHiredNPCSpeciality(Cartographer)) | |
1706 { | |
1707 bWizardEyeActive = true; | |
1708 uWizardEyeSkillLevel = 2; | |
1709 } | |
709 | 1710 bWizardEyeActive = true; |
1711 uWizardEyeSkillLevel = 3; | |
1712 pRenderer->SetRasterClipRect(uX, uY, uZ - 1, uW - 1); | |
706 | 1713 uHeight = uW - uY; |
1714 uWidth = uZ - uX; | |
1715 | |
1716 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) | |
1717 { | |
1718 v17 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2; | |
710 | 1719 auto pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; |
706 | 1720 auto pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; |
1721 v73 = (1 << (v17 + 16)) / (signed int)uZoom; | |
1722 v18 = (double)(1 << (16 - v17)); | |
1723 v19 = v18; | |
1724 v20 = (double)(pParty->vPosition.x + 32768) / v18; | |
1725 v21 = (double)(32768 - pParty->vPosition.y) / v19; | |
1726 uWb = v21; | |
1727 switch (uZoom) | |
1728 { | |
1729 case 512: | |
1730 { | |
1731 v20 = v20 - (double)(uWidth / 2); | |
1732 v22 = (double)(uHeight / 2); | |
1733 uWb = v21 - v22; | |
1734 } | |
1735 break; | |
1736 | |
1737 case 1024: | |
1738 { | |
1739 v20 = v20 - (double)(uWidth / 4); | |
1740 v22 = (double)(uHeight / 4); | |
1741 uWb = v21 - v22; | |
1742 } | |
1743 break; | |
1744 | |
1745 case 2048: | |
1746 { | |
1747 v20 = v20 - (double)(uWidth / 8); | |
1748 v22 = (double)(uHeight / 8); | |
1749 uWb = v21 - v22; | |
1750 } | |
1751 break; | |
1752 | |
1753 default: assert(false); | |
1754 } | |
1755 assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short)); | |
1756 | |
1757 v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24); | |
1758 uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25); | |
1759 v27 = uBluea >> 16; | |
1760 v28 = &pRenderer->pTargetSurface[uX + uY * lPitch]; | |
1761 if (pMapLod0 && bRedrawOdmMinimap) | |
1762 { | |
1763 assert(uWidth == 137 && uHeight == 117); | |
1764 //auto pMinimap = (unsigned __int16 *)pOdmMinimap; | |
1765 | |
1766 auto mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; | |
1767 | |
1768 v29 = v70 >> 16; | |
1769 | |
1770 for (int y = 0; y < uHeight; ++y) | |
1771 { | |
1772 auto pMapLod0Line = &pMapLod0[v27 * mapWidth]; | |
1773 for (int x = 0; x < uWidth; ++x) | |
1774 { | |
1775 //*pMinimap++ = pPal[pMapLod0Line[v29]]; | |
1776 pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]]; | |
1777 v29 = (v70 + x * v73) >> 16; | |
1778 } | |
1779 | |
1780 v29 = v70 >> 16; | |
1781 v28 += 137 - uWidth; | |
1782 uBluea += v73; | |
1783 v27 = uBluea >> 16; | |
1784 } | |
1785 } | |
1786 | |
1787 for (int y = 0; y < 117; ++y) | |
1788 { | |
1789 for (int x = 0; x < 137; ++x) | |
1790 { | |
1791 *v28++ = pOdmMinimap[y][x]; | |
1792 } | |
1793 v28 += lPitch - 137; | |
1794 } | |
1795 uNumBlueFacesInBLVMinimap = 0; | |
1796 } | |
1797 else | |
1798 { | |
1799 pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF); | |
1800 uNumBlueFacesInBLVMinimap = 0; | |
1801 | |
1802 for (uint i = 0; i < pIndoor->pMapOutlines->uNumOutlines; ++i) | |
1803 { | |
1804 auto pOutline = &pIndoor->pMapOutlines->pOutlines[i]; | |
1805 | |
1806 auto pFace1 = pIndoor->pFaces + pOutline->uFace1ID; | |
1807 auto pFace2 = pIndoor->pFaces + pOutline->uFace2ID; | |
1808 //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes; | |
1809 //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes; | |
1810 if (pFace1->Visible() && pFace2->Visible()) | |
1811 { | |
1812 v11 = pOutline->uFlags; | |
1813 if ( v11 & 1 ) | |
1814 goto LABEL_15; | |
1815 if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80u != 0 ) | |
1816 goto LABEL_ABC; | |
1817 | |
1818 } | |
1819 continue; | |
1820 | |
1821 LABEL_ABC: | |
1822 pOutline->uFlags = v11 | 1; | |
1823 pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8); | |
1824 | |
1825 LABEL_15: | |
1826 //v12 = &pIndoor->pFaces[pOutline->uFace1ID]; | |
1827 if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 && | |
1828 (pFace1->uAttributes & 0x2000000 || pFace2->uAttributes & 0x2000000) && | |
1829 (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID)) | |
1830 { | |
1831 if (uNumBlueFacesInBLVMinimap < 49) | |
1832 pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i; | |
1833 } | |
1834 else | |
1835 { | |
1836 auto _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x); | |
1837 auto _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16); | |
1838 auto _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16); | |
1839 v69 = uCenterX + _c; | |
1840 v69 = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); | |
1841 lPitcha = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); | |
1842 uWa = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); | |
1843 v14 = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); | |
1844 v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; | |
1845 if ( v15 > 100 ) | |
1846 v15 = 100; | |
709 | 1847 pRenderer->RasterLine2D(v69, lPitcha, uWa, v14, viewparams->pPalette[-v15 + 200]); |
706 | 1848 } |
1849 } | |
1850 | |
1851 | |
1852 for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) | |
1853 { | |
1854 //v16 = (uint *)&pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[uZb]]; | |
1855 auto pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; | |
709 | 1856 pRenderer->RasterLine2D(uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom |
706 | 1857 * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) |
1858 - uZoom * pParty->vPosition.x) >> 16), | |
1859 uCenterY | |
1860 - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom | |
1861 * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) | |
1862 - uZoom * pParty->vPosition.y) >> 16), | |
1863 uCenterX | |
1864 + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom | |
1865 * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) | |
1866 - uZoom * pParty->vPosition.x) >> 16), | |
1867 uCenterY | |
1868 - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom | |
1869 * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) | |
1870 - uZoom * pParty->vPosition.y) >> 16), | |
1871 uBlue); | |
1872 } | |
1873 } | |
1874 | |
1875 | |
1876 assert(pParty->sRotationY >= 0); | |
1877 float angle = (pParty->sRotationY % 2048) / 2048.0f; | |
1878 const float two_pi = 2.0f * 3.14159f; | |
1879 | |
1880 uint arrow_idx = floorf(0.5f + 7 * angle); | |
1881 pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx])); | |
1882 | |
949 | 1883 flagsb = TargetColor(0, 0, 255); |
1884 v60 = TargetColor(255, 0, 0); | |
706 | 1885 if (bWizardEyeActive) |
1886 { | |
709 | 1887 //uZe = 0; |
1888 if (uWizardEyeSkillLevel >= 2) | |
1889 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
1890 //if (uNumSpriteObjects > 0) | |
1891 { | |
1892 auto object = pSpriteObjects + i; | |
1893 | |
1894 //a2c = (char *)&pSpriteObjects[0].uObjectDescID; | |
1895 //while ( 1 ) | |
1896 //{ | |
1897 if (!object->uType || !object->uObjectDescID) | |
1898 continue; | |
1899 //if (uWizardEyeSkillLevel == 1 | |
1900 v37 = uCenterX + ((unsigned __int64)((object->vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16); | |
1901 //v79 = (unsigned __int64)((object->vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16; | |
1902 //v38 = uCenterY - v79; | |
1903 v38 = uCenterY - ((signed __int64)((object->vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16); | |
1904 if (v37 < pRenderer->raster_clip_x || v37 > pRenderer->raster_clip_z || | |
1905 v38 < pRenderer->raster_clip_y || v38 > pRenderer->raster_clip_w) | |
1906 continue; | |
1907 | |
1908 assert(uZoom >= 512); | |
1909 if (pObjectList->pObjects[object->uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE) | |
706 | 1910 { |
709 | 1911 pRenderer->RasterLine2D(v37, v38, |
1912 v37, v38, v60); | |
1913 } | |
1914 else if (uZoom > 512) | |
1915 { | |
1916 pRenderer->RasterLine2D(v37 - 1, v38 - 1, v37 - 1, v38 + 1, flagsb); | |
1917 pRenderer->RasterLine2D(v37, v38 - 2, v37, v38 + 1, flagsb); | |
1918 pRenderer->RasterLine2D(v37 + 1, v38 - 1, v37 + 1, v38 + 1, flagsb); | |
1919 pRenderer->RasterLine2D(v37 - 2, v38, v37 - 2, v38 + 1, flagsb); | |
1920 pRenderer->RasterLine2D(v37 + 2, v38, | |
1921 v37 + 2, v38 + 1, flagsb); | |
706 | 1922 } |
709 | 1923 else |
1924 { | |
1925 pRenderer->RasterLine2D(v37 - 1, v38 - 1, | |
1926 v37 - 1, v38, flagsb); | |
1927 pRenderer->RasterLine2D(v37, v38 - 1, | |
1928 v37, v38, flagsb); | |
1929 } | |
1930 //LABEL_82: | |
1931 //LABEL_83: | |
1932 //++uZe; | |
1933 //a2c += 112; | |
1934 //if ( uZe >= (signed int)uNumSpriteObjects ) | |
1935 //{ | |
1936 //goto LABEL_85; | |
1937 //} | |
1938 //} | |
706 | 1939 } |
709 | 1940 |
1941 | |
706 | 1942 LABEL_85: |
949 | 1943 v63 = TargetColor(255, 0, 0); |
1944 v61 = TargetColor(0, 255, 0); | |
1945 v65 = TargetColor(255, 255, 0); | |
706 | 1946 uZf = 0; |
1947 if ( (signed int)uNumActors > 0 ) | |
1948 { | |
1949 flagsc = pActors;//[0].uAIState; | |
1950 do | |
1951 { | |
1952 v39 = flagsc->uAIState; | |
1953 if ( flagsc->uAIState != 11 && v39 != 19 && (v39 == 5 || BYTE1(flagsc->uAttributes) & 0x80) ) | |
1954 { | |
1955 v40 = ((unsigned __int64)(( flagsc->vPosition.x - pParty->vPosition.x) | |
1956 * (signed __int64)(signed int)uZoom) >> 16) | |
1957 + uCenterX; | |
1958 v76 = (unsigned __int64)(( flagsc->vPosition.y - pParty->vPosition.y) | |
1959 * (signed __int64)(signed int)uZoom) >> 16; | |
1960 v41 = uCenterY - v76; | |
709 | 1961 if ( v40 >= pRenderer->raster_clip_x ) |
706 | 1962 { |
709 | 1963 if ( v40 <= pRenderer->raster_clip_z && v41 >= pRenderer->raster_clip_y && v41 <= pRenderer->raster_clip_w ) |
706 | 1964 { |
1965 uWd = v61; | |
1966 if ( BYTE3(flagsc->uAttributes) & 1 ) | |
1967 uWd = v63; | |
1968 if ( flagsc->uAIState == 5 ) | |
1969 uWd = v65; | |
1970 if ( (signed int)uZoom > 1024 ) | |
1971 { | |
709 | 1972 pRenderer->RasterLine2D(v40 - 1, v41 - 2, v40 - 1, v41 + 2, uWd); |
1973 pRenderer->RasterLine2D(v40, v41 - 2, v40, v41 + 2, uWd); | |
1974 pRenderer->RasterLine2D(v40 + 1, v41 - 2, v40 + 1, v41 + 2, uWd); | |
706 | 1975 v42 = v41 + 1; |
1976 v43 = v41 - 1; | |
1977 v44 = v42; | |
709 | 1978 pRenderer->RasterLine2D(v40 - 2, v43, v40 - 2, v42, uWd); |
706 | 1979 v40 += 2; |
1980 v59 = uWd; | |
1981 v56 = v44; | |
1982 v54 = v40; | |
1983 v52 = v43; | |
1984 } | |
1985 else | |
1986 { | |
709 | 1987 pRenderer->RasterLine2D(v40 - 1, v41 - 1, v40 - 1, uCenterY - v76, uWd); |
706 | 1988 v59 = uWd; |
1989 v56 = uCenterY - v76; | |
1990 v54 = v40; | |
1991 v52 = v41 - 1; | |
1992 } | |
709 | 1993 pRenderer->RasterLine2D(v40, v52, v54, v56, v59); |
706 | 1994 } |
1995 } | |
1996 } | |
1997 ++uZf; | |
1998 ++flagsc; | |
1999 } | |
2000 while ( uZf < (signed int)uNumActors ); | |
2001 } | |
2002 } | |
709 | 2003 |
2004 | |
949 | 2005 flagsd = TargetColor(255, 255, 255); |
706 | 2006 uZg = 0; |
2007 if ( (signed int)uNumLevelDecorations > 0 ) | |
2008 { | |
2009 v45 = (char *)&pLevelDecorations[0].vPosition; | |
2010 lPitchb = (char *)&pLevelDecorations[0].vPosition; | |
2011 do | |
2012 { | |
2013 if ( *(v45 - 2) & 8 ) | |
2014 { | |
2015 v46 = ((unsigned __int64)((*(int *)v45 - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16) | |
2016 + uCenterX; | |
2017 v77 = (unsigned __int64)((*((int *)v45 + 1) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16; | |
2018 v47 = uCenterY - v77; | |
709 | 2019 if ( v46 >= pRenderer->raster_clip_x ) |
706 | 2020 { |
709 | 2021 if ( v46 <= pRenderer->raster_clip_z && v47 >= pRenderer->raster_clip_y && v47 <= pRenderer->raster_clip_w ) |
706 | 2022 { |
2023 if ( (signed int)uZoom > 512 ) | |
2024 { | |
2025 v48 = v47 + 1; | |
2026 v49 = v47 - 1; | |
709 | 2027 pRenderer->RasterLine2D(v46 - 1, v47 - 1, v46 - 1, v47 + 1, flagsd); |
2028 pRenderer->RasterLine2D(v46, v49, v46, v48, flagsd); | |
2029 pRenderer->RasterLine2D(v46 + 1, v49, v46 + 1, v48, flagsd); | |
706 | 2030 v45 = lPitchb; |
2031 } | |
2032 else | |
2033 { | |
709 | 2034 pRenderer->RasterLine2D(v46, uCenterY - v77, v46, uCenterY - v77, flagsd); |
706 | 2035 } |
2036 } | |
2037 } | |
2038 } | |
2039 ++uZg; | |
2040 v45 += 32; | |
2041 lPitchb = v45; | |
2042 } | |
2043 while ( uZg < (signed int)uNumLevelDecorations ); | |
2044 } | |
948 | 2045 pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(dword_5079D8)); |
706 | 2046 uZooma = (double)pParty->sRotationY * 0.1171875; |
2047 //v50 = uZooma + 6.7553994e15; | |
727 | 2048 pRenderer->SetTextureClipRect(541, 0, 567, 480); |
948 | 2049 pRenderer->DrawTextureIndexed(floorf(uZooma + 0.5f) + 285, 136, pIcons_LOD->GetTexture(dword_5079B4)); |
727 | 2050 pRenderer->ResetTextureClipRect(); |
706 | 2051 } |
2052 | |
2053 //----- (00441498) -------------------------------------------------------- | |
2054 void __cdecl GameUI_DrawTorchlightAndWizardEye() | |
2055 { | |
2056 if (pCurrentScreen == SCREEN_GAME | |
2057 || pCurrentScreen == SCREEN_MENU | |
2058 || pCurrentScreen == SCREEN_OPTIONS | |
2059 || pCurrentScreen == SCREEN_REST | |
2060 || pCurrentScreen == SCREEN_SPELL_BOOK | |
2061 || pCurrentScreen == SCREEN_CHEST | |
2062 || pCurrentScreen == SCREEN_SAVEGAME | |
2063 || pCurrentScreen == SCREEN_LOADGAME | |
2064 || pCurrentScreen == SCREEN_F | |
2065 || pCurrentScreen == SCREEN_BOOKS | |
2066 || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) | |
2067 { | |
2068 if (pParty->TorchlightActive()) | |
2069 { | |
2070 auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); | |
2071 pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); | |
2072 } | |
2073 if (pParty->WizardEyeActive()) | |
2074 { | |
2075 auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); | |
2076 pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); | |
2077 } | |
2078 } | |
2079 } | |
2080 // 4E28F8: using guessed type int pCurrentScreen; | |
2081 | |
2082 | |
2083 //----- (00491F87) -------------------------------------------------------- | |
2084 void __cdecl DrawHiredNPCs() | |
2085 { | |
2086 //int v6; // eax@15 | |
2087 char v7; // al@17 | |
2088 unsigned int v8; // eax@18 | |
2089 int v9; // esi@18 | |
2090 int v10; // eax@18 | |
2091 unsigned int v11; // eax@19 | |
2092 unsigned int v12; // esi@19 | |
2093 unsigned int v13; // eax@23 | |
2094 IconFrame *v14; // eax@24 | |
2095 unsigned int v15; // eax@26 | |
2096 char pContainer[20]; // [sp+Ch] [bp-30h]@18 | |
2097 unsigned int v17; // [sp+20h] [bp-1Ch]@19 | |
2098 signed int uFrameID; // [sp+24h] [bp-18h]@19 | |
2099 //int i; // [sp+28h] [bp-14h]@15 | |
2100 unsigned int v20; // [sp+2Ch] [bp-10h]@20 | |
2101 unsigned int v21; // [sp+30h] [bp-Ch]@19 | |
2102 int v22; // [sp+34h] [bp-8h]@2 | |
2103 unsigned __int8 v23; // [sp+3Bh] [bp-1h]@2 | |
2104 | |
2105 if ( bNoNPCHiring != 1 ) | |
2106 { | |
2107 v23 = 0; | |
2108 v22 = 0; | |
2109 /*for (uint i = 0; i < 2; ++i) | |
2110 { | |
2111 if (pParty->pHirelings[i].pName) | |
2112 pTmpBuf[v22++] = i; | |
2113 }*/ | |
2114 if (pParty->pHirelings[0].pName) | |
2115 pTmpBuf[v22++] = 0; | |
2116 if (pParty->pHirelings[1].pName) | |
2117 pTmpBuf[v22++] = 1; | |
2118 | |
2119 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) | |
2120 { | |
2121 if (pNPCStats->pNewNPCData[i].uFlags & 128) | |
2122 { | |
2123 if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) | |
2124 { | |
2125 if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) | |
2126 pTmpBuf[v22++] = i + 2; | |
2127 } | |
2128 } | |
2129 } | |
2130 | |
2131 //v6 = (unsigned __int8)pParty->field_709; | |
2132 for ( int i = (unsigned __int8)pParty->field_709; i < v22 && v23 < 2; i++ ) | |
2133 { | |
2134 v7 = pTmpBuf[i]; | |
2135 if ( (unsigned __int8)v7 >= 2 ) | |
2136 { | |
2137 sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID); | |
2138 v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
948 | 2139 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], pIcons_LOD->GetTexture(v15)); |
706 | 2140 } |
2141 else | |
2142 { | |
2143 sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID); | |
2144 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
2145 v9 = v23; | |
948 | 2146 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], pIcons_LOD->GetTexture(v8)); |
706 | 2147 v10 = (unsigned __int8)pTmpBuf[i]; |
2148 if ( pParty->pHirelings[v10].evt_A == 1 ) | |
2149 { | |
2150 uFrameID = pParty->pHirelings[v10].evt_B; | |
2151 v11 = pHiredNPCsIconsOffsetsX[v9]; | |
2152 v12 = pHiredNPCsIconsOffsetsY[v9]; | |
2153 v17 = v11; | |
2154 v21 = 0; | |
2155 if ( (signed int)pIconsFrameTable->uNumIcons <= 0 ) | |
2156 { | |
2157 LABEL_23: | |
2158 v13 = 0; | |
2159 } | |
2160 else | |
2161 { | |
2162 v20 = 0; | |
2163 while ( _strcmpi("spell96", pIconsFrameTable->pIcons[v20 / 0x20].pAnimationName) ) | |
2164 { | |
2165 ++v21; | |
2166 v20 += 32; | |
2167 if ( (signed int)v21 >= (signed int)pIconsFrameTable->uNumIcons ) | |
2168 goto LABEL_23; | |
2169 } | |
2170 v13 = v21; | |
2171 } | |
2172 v14 = pIconsFrameTable->GetFrame(v13, uFrameID); | |
2173 pRenderer->DrawTextureTransparent(v17, v12, &pIcons_LOD->pTextures[v14->uTextureID]); | |
2174 } | |
2175 } | |
2176 ++v23; | |
2177 } | |
2178 } | |
2179 } | |
2180 // 6BE3C5: using guessed type char bNoNPCHiring; | |
2181 |