diff UiGame.cpp @ 949:c0d0656aa662

Awards
author Nomad
date Wed, 01 May 2013 20:04:24 +0200
parents 5a2dbb00c399
children 9a5db2cf999a
line wrap: on
line diff
--- a/UiGame.cpp	Wed May 01 17:31:10 2013 +0200
+++ b/UiGame.cpp	Wed May 01 20:04:24 2013 +0200
@@ -1508,8 +1508,8 @@
   uCenterX = (uX + uZ) / 2;
   uCenterY = (uY + uW) / 2;
   lPitch = pRenderer->uTargetSurfacePitch;
-  GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0);
-  uBlue = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0xFFu);
+  TargetColor(0, 0, 0);
+  uBlue = TargetColor(0, 0, 0xFFu);
   auto bWizardEyeActive = pParty->WizardEyeActive();
   auto uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel();
   if (CheckHiredNPCSpeciality(Cartographer))
@@ -1690,8 +1690,8 @@
   uint arrow_idx = floorf(0.5f + 7 * angle);
   pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));
 
-  flagsb = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 255);
-  v60 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 0, 0);
+  flagsb = TargetColor(0, 0, 255);
+  v60 = TargetColor(255, 0, 0);
   if (bWizardEyeActive)
   {
     //uZe = 0;
@@ -1750,9 +1750,9 @@
 
 
 LABEL_85:
-    v63 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 0, 0);
-    v61 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 255, 0);
-    v65 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 0);
+    v63 = TargetColor(255, 0, 0);
+    v61 = TargetColor(0, 255, 0);
+    v65 = TargetColor(255, 255, 0);
     uZf = 0;
     if ( (signed int)uNumActors > 0 )
     {
@@ -1812,7 +1812,7 @@
   }
 
 
-  flagsd = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 255);
+  flagsd = TargetColor(255, 255, 255);
   uZg = 0;
   if ( (signed int)uNumLevelDecorations > 0 )
   {