annotate IndoorCameraD3D.cpp @ 2444:c59a8fddb5e8

Слияние
author Ritor1
date Wed, 23 Jul 2014 17:36:56 +0600
parents f4af3b203f65
children 0f17a30149ec
rev   line source
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6 #include "ErrorHandling.h"
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7 #include "IndoorCameraD3D.h"
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8 #include "VectorTypes.h"
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9 #include "Game.h"
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10 #include "Indoor.h"
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11 #include "Viewport.h"
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12 #include "Outdoor_stuff.h"
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13 #include "Render.h"
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14 #include "LOD.h"
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15 #include "OurMath.h"
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16 #include "mm7_data.h"
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17
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18 #include "stru9.h"
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19
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20
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21 // calculates FOV (Field of View) angle in radians for IndoorCamera::Initialize and BLVRenderParams::Reset
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22 float _calc_fov(int viewport_width, int angle_degree)
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23 {
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24 return viewport_width * 0.5 / tan(angle_degree / 2 * 0.01745329) + 0.5;
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25 }
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26
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27
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28
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29 //----- (004361EF) --------------------------------------------------------
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30 IndoorCameraD3D::IndoorCameraD3D()
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31 {
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32 this->field_108 = 0.0;
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33 this->field_138 = 0.0;
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34 this->field_168 = 0.0;
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35 this->field_198 = 0.0;
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36 this->field_1C8 = 0.0;
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37 this->field_1F8 = 0.0;
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38 this->field_228 = 0.0;
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39 this->field_258 = 0.0;
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40 this->field_288 = 0.0;
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41 this->field_2B8 = 0.0;
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42 this->field_2E8 = 0.0;
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43 this->field_2BC = 0.0;
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44 this->field_2C0 = 0.0;
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45 this->field_2C4 = 0.0;
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46 this->field_318 = 0.0;
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47 this->field_2EC = 0.0;
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48 this->field_2F0 = 0.0;
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49 this->field_2F4 = 0.0;
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50 this->field_348 = 0.0;
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51 this->field_31C = 0.0;
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52 this->field_320 = 0.0;
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53 this->field_324 = 0.0;
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54 this->field_378 = 0.0;
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55 this->field_34C = 0.0;
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56 this->field_350 = 0.0;
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57 this->field_354 = 0.0;
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58 for (uint i = 0; i < 16384; ++i)
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59 {
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60 list_0037C[i].field_0 = 0;
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61 list_0037C[i].flt_30 = 0.0f;
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62 }
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63 list_0037C_size = 0;
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64 for (uint i = 0; i < 256; ++i)
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65 list_E0380[i].mm7__vector_000004_size = 0;
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66 list_E0380_size = 0;
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67 }
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68
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69
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70 //----- (0043643E) --------------------------------------------------------
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71 float IndoorCameraD3D::GetPickDepth()
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72 {
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73 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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74 return pODMRenderParams->uPickDepth;
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75 else
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76 return 16192.0;
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77 }
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78
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79 //----- (00436427) --------------------------------------------------------
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
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80 float IndoorCameraD3D::GetShadingDistMist()
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81 {
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82 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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83 return (double)pODMRenderParams->shading_dist_mist;
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84 else
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85 return 16192.0;
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86 }
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87
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88 //----- (004364C5) --------------------------------------------------------
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89 void IndoorCameraD3D::ViewTransfrom_OffsetUV(RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutVertices, stru320 *a5)
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90 {
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91 for (uint i = 0; i < uNumVertices; ++i)
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92 {
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93 pOutVertices[i].vWorldPosition.x = pVertices[i].vWorldPosition.x;
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94 pOutVertices[i].vWorldPosition.y = pVertices[i].vWorldPosition.y;
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95 pOutVertices[i].vWorldPosition.z = pVertices[i].vWorldPosition.z;
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96
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97 pOutVertices[i].u = pVertices[i].u + a5->pDeltaUV[0];
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98 pOutVertices[i].v = pVertices[i].v + a5->pDeltaUV[1];
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99 }
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100 ViewTransform(pOutVertices, uNumVertices);
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101 }
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102
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103 //----- (0043669D) --------------------------------------------------------
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104 bool IndoorCameraD3D::ApplyViewTransform_TrueIfStillVisible_BLV(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow)
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105 {
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106 int to_z; // esi@2
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107 int v9; // ecx@3
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108 //signed int *v10; // esi@5
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109 //int pOutY_; // ecx@5
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110 //signed int v12; // esi@7
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111 int v14; // [sp+8h] [bp-4h]@3
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112 int to_x; // [sp+14h] [bp+8h]@1
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113 int to_y; // [sp+18h] [bp+Ch]@1
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114 // int a2b; // [sp+18h] [bp+Ch]@5
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115 int a3a; // [sp+1Ch] [bp+10h]@5
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116
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117 to_x = x - pGame->pIndoorCameraD3D->vPartyPos.x;
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118 to_y = y - pGame->pIndoorCameraD3D->vPartyPos.y;
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119 if (pGame->pIndoorCameraD3D->sRotationX)
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120 {
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121 to_z = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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122 //if ( pRenderer->pRenderD3D )
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123 //{
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124 v14 = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y)
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125 + (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y);
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126 v9 = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y)
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127 - (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y);
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128 //}
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129 a3a = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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130 *pOutX = fixpoint_mul(v14, pGame->pIndoorCameraD3D->int_cosine_x) - fixpoint_mul(to_z, pGame->pIndoorCameraD3D->int_sine_x);
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131 *pOutZ = v9;
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132 *pOutY = fixpoint_mul(v14, pGame->pIndoorCameraD3D->int_sine_x) + fixpoint_mul(a3a, pGame->pIndoorCameraD3D->int_cosine_x);
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133 }
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134 else
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135 {
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136 *pOutY = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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137 //if ( pRenderer->pRenderD3D )
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138 //{
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139 //v10 = pOutX;
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140 *pOutX = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y)
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141 + (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y);
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142 *pOutZ = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y)
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143 - (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y);
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144 //}
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145 }
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146 if (!bDoNotShow)
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147 return false;
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148
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149 return *pOutX >= fixpoint_from_int(4, 0) &&
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150 *pOutX <= fixpoint_from_int(8000, 0);
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151 }
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152
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153 //----- (00436455) --------------------------------------------------------
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154 bool IndoorCameraD3D::IsCulled(BLVFace *pFace)
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155 {
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156 RenderVertexSoft v; // [sp+8h] [bp-30h]@1
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157
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158 //----- (0043648F) --------------------------------------------------------
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159 auto Vec3_short__to_RenderVertexSoft = [](RenderVertexSoft *_this, Vec3_short_ *a2) -> void
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160 {
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161 _this->flt_2C = 0.0;
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162
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163 _this->vWorldPosition.x = a2->x;
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164 _this->vWorldPosition.y = a2->y;
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165 _this->vWorldPosition.z = a2->z;
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166 };
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167
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168
0
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169 Vec3_short__to_RenderVertexSoft(&v, &pIndoor->pVertices[*pFace->pVertexIDs]);
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170 return is_face_faced_to_camera(pFace, &v);
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171 }
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172
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173
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174 //----- (00436523) --------------------------------------------------------
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175 void IndoorCameraD3D::ViewTransform(RenderVertexSoft *a1a, unsigned int uNumVertices)
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176 {
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177 if (byte_4D864C && pGame->uFlags & 0x80 ||
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178 uCurrentlyLoadedLevelType == LEVEL_Indoor)
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179 {
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180 float sin_x = fRotationXSine,
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181 cos_x = fRotationXCosine;
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182 float sin_y = fRotationYSine,
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183 cos_y = fRotationYCosine;
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184
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185 //v4 = uNumVertices;
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186 //v7 = pIndoorCamera->fRotationXSine;
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diff changeset
187 if (pGame->pIndoorCameraD3D->sRotationX)
0
Ritor1
parents:
diff changeset
188 {
Ritor1
parents:
diff changeset
189
Ritor1
parents:
diff changeset
190 //_EAX = a1a;
Ritor1
parents:
diff changeset
191 for (uint i = 0; i < uNumVertices; ++i)
Ritor1
parents:
diff changeset
192 {
Ritor1
parents:
diff changeset
193 float st0, st1, st2;
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
194 //if ( pRenderer->pRenderD3D )
0
Ritor1
parents:
diff changeset
195 {
Ritor1
parents:
diff changeset
196 /*__asm
Ritor1
parents:
diff changeset
197 {
Ritor1
parents:
diff changeset
198 fld [ebp+uNumVertices] // [(a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
199 fmul st, st(3) // [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
200 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
201 fmul st, st(5) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
202 // 1[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
203 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
204 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
205 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
206 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
207 faddp st(1), st // [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
208 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
209 fmul st, st(4) // [pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
210
Ritor1
parents:
diff changeset
211 fld [ebp+uNumVertices] // 0[a1a[i].y - pIndoorCamera->pos.y]
Ritor1
parents:
diff changeset
212 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
213 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
214 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
215 // 4[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
216 // 5[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
217 // 6[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
218
Ritor1
parents:
diff changeset
219 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
220 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
221 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
222 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
223 // 4[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
224 // 5[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
225 // 6[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
226
Ritor1
parents:
diff changeset
227 fsubp st(1), st // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
228 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
229 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
230 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
231 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
232 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
233 }*/
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
234 st0 = sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
235 st1 = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
236 st2 = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
Ritor1
parents:
diff changeset
237 }
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
238 if (false)//else
0
Ritor1
parents:
diff changeset
239 {
Ritor1
parents:
diff changeset
240 /*__asm
Ritor1
parents:
diff changeset
241 {
Ritor1
parents:
diff changeset
242 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
243 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
244 // 2[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
245 // 3[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
246 // 4[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
247 fmul st, st(4) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
248 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
249 // 2[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
250 // 3[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
251 // 4[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
252 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
253 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
254 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
255 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
256 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
257 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
258 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
259 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
260 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
261 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
262 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
263 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
264 fsubp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
265 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
266 // 2[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
267 // 3[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
268 // 4[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
269 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
270 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
271 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
272 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
273 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
274 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
275 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
276 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
277 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
278 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
279 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
280 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
281 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
282 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
283 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
284 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
285 // 4[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
286 // 5[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
287 // 6[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
288 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
289 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
290 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
291 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
292 // 4[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
293 // 5[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
294 // 6[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
295 faddp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y) + pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
296 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
297 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
298 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
299 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
300 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
301 }*/
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
302 st0 = cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) + sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
303 st1 = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
304 st2 = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
Ritor1
parents:
diff changeset
305 }
Ritor1
parents:
diff changeset
306
Ritor1
parents:
diff changeset
307 a1a[i].vWorldViewPosition.x = st1*cos_x - st2*sin_x;
Ritor1
parents:
diff changeset
308 a1a[i].vWorldViewPosition.y = st0;
Ritor1
parents:
diff changeset
309 a1a[i].vWorldViewPosition.z = st2*cos_x + st1*sin_x;
Ritor1
parents:
diff changeset
310 }
Ritor1
parents:
diff changeset
311 }
Ritor1
parents:
diff changeset
312 else
Ritor1
parents:
diff changeset
313 {
Ritor1
parents:
diff changeset
314 for (uint i = 0; i < uNumVertices; ++i)
Ritor1
parents:
diff changeset
315 {
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
316 //if ( pRenderer->pRenderD3D )
0
Ritor1
parents:
diff changeset
317 {
Ritor1
parents:
diff changeset
318 /*__asm
Ritor1
parents:
diff changeset
319 {
Ritor1
parents:
diff changeset
320 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
321 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
322 // 2[sin_y]
Ritor1
parents:
diff changeset
323 // 3[cos_y]
Ritor1
parents:
diff changeset
324 fmul st, st(2) // 0[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
325 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
326 // 2[sin_y]
Ritor1
parents:
diff changeset
327 // 3[cos_y]
Ritor1
parents:
diff changeset
328 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
329 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
330 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
331 // 3[sin_y]
Ritor1
parents:
diff changeset
332 // 4[cos_y]
Ritor1
parents:
diff changeset
333 fmul st, st(4) // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
334 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
335 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
336 // 3[sin_y]
Ritor1
parents:
diff changeset
337 // 4[cos_y]
Ritor1
parents:
diff changeset
338 faddp st(1), st // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x) + sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
339 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
340 // 2[sin_y]
Ritor1
parents:
diff changeset
341 // 3[cos_y]
Ritor1
parents:
diff changeset
342 fstp dword ptr [eax+0Ch]
Ritor1
parents:
diff changeset
343 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
344 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
345 // 2[sin_y]
Ritor1
parents:
diff changeset
346 // 3[cos_y]
Ritor1
parents:
diff changeset
347 fmul st, st(2) // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
348 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
349 // 2[sin_y]
Ritor1
parents:
diff changeset
350 // 3[cos_y]
Ritor1
parents:
diff changeset
351 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
352 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
353 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
354 // 3[sin_y]
Ritor1
parents:
diff changeset
355 // 4[cos_y]
Ritor1
parents:
diff changeset
356 fmul st, st(4) // 0[cos_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
357 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
358 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
359 // 3[sin_y]
Ritor1
parents:
diff changeset
360 // 4[cos_y]
Ritor1
parents:
diff changeset
361 fsubp st(1), st // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x) - cos_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
362 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
363 // 2[sin_y]
Ritor1
parents:
diff changeset
364 // 3[cos_y]
Ritor1
parents:
diff changeset
365 fstp dword ptr [eax+10h]
Ritor1
parents:
diff changeset
366 fstp dword ptr [eax+14h]
Ritor1
parents:
diff changeset
367 }*/
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
368 a1a[i].vWorldViewPosition.x = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
369 a1a[i].vWorldViewPosition.y = sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
370 a1a[i].vWorldViewPosition.z = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
Ritor1
parents:
diff changeset
371 }
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
372 if (false)//else
0
Ritor1
parents:
diff changeset
373 {
Ritor1
parents:
diff changeset
374 __debugbreak();
Ritor1
parents:
diff changeset
375 /*__asm
Ritor1
parents:
diff changeset
376 {
Ritor1
parents:
diff changeset
377 fld [ebp+a1]
Ritor1
parents:
diff changeset
378 fmul st, st(3)
Ritor1
parents:
diff changeset
379 fld [ebp+uNumVertices]
Ritor1
parents:
diff changeset
380 fmul st, st(3)
Ritor1
parents:
diff changeset
381 fsubp st(1), st
Ritor1
parents:
diff changeset
382 fstp dword ptr [eax+0Ch]
Ritor1
parents:
diff changeset
383 fld [ebp+a1]
Ritor1
parents:
diff changeset
384 fmul st, st(2)
Ritor1
parents:
diff changeset
385 fld [ebp+uNumVertices]
Ritor1
parents:
diff changeset
386 fmul st, st(4)
Ritor1
parents:
diff changeset
387 faddp st(1), st
Ritor1
parents:
diff changeset
388
Ritor1
parents:
diff changeset
389 fstp dword ptr [eax+10h]
Ritor1
parents:
diff changeset
390 fstp dword ptr [eax+14h]
Ritor1
parents:
diff changeset
391 }*/
Ritor1
parents:
diff changeset
392 }
Ritor1
parents:
diff changeset
393 }
Ritor1
parents:
diff changeset
394 }
Ritor1
parents:
diff changeset
395 }
Ritor1
parents:
diff changeset
396 else for (uint i = 0; i < uNumVertices; ++i)
1638
ccde94f02b75 class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents: 1637
diff changeset
397 //pIndoorCamera->ViewTransform_ODM(a1a + i);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
398 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
399 //ViewTransform_ODM(a1a + i);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
400
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1642
diff changeset
401 RenderVertexSoft* a1 = &a1a[i];
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
402 //----- (00481CCE) --------------------------------------------------------
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
403 //void ViewTransform_ODM(RenderVertexSoft *a1)
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
404 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
405 float result; // eax@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
406 double vCamToVertexZ; // st7@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
407 double v3; // st6@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
408 double v4; // st5@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
409 double v5; // st4@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
410 float v6; // ST04_4@3
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
411 float v7; // [sp+0h] [bp-14h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
412 float v8; // [sp+8h] [bp-Ch]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
413 float vCamToVertexX; // [sp+Ch] [bp-8h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
414 float vCamToVertexY; // [sp+10h] [bp-4h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
415
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
416 v8 = fRotationXCosine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
417 result = fRotationXSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
418 v7 = fRotationXSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
419 vCamToVertexX = a1->vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
420 vCamToVertexY = a1->vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
421 vCamToVertexZ = a1->vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
422 v3 = fRotationYCosine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
423 v4 = fRotationYSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
424 v5 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
425 if (pGame->pIndoorCameraD3D->sRotationX)
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
426 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
427 v6 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
428 a1->vWorldViewPosition.x = v5 * fRotationXCosine + fRotationXSine * vCamToVertexZ;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
429 a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
430 a1->vWorldViewPosition.z = v8 * vCamToVertexZ - v6 * v7;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
431 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
432 else
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
433 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
434 a1->vWorldViewPosition.x = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
435 a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
436 a1->vWorldViewPosition.z = vCamToVertexZ;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
437 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
438 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
439 }
0
Ritor1
parents:
diff changeset
440 }
Ritor1
parents:
diff changeset
441
1638
ccde94f02b75 class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents: 1637
diff changeset
442
0
Ritor1
parents:
diff changeset
443 //----- (00436932) --------------------------------------------------------
Ritor1
parents:
diff changeset
444 bool IndoorCameraD3D::GetFacetOrientation(char polyType, Vec3_float_ *a2, Vec3_float_ *a3, Vec3_float_ *a4)
Ritor1
parents:
diff changeset
445 {
Ritor1
parents:
diff changeset
446 switch ((PolygonType)polyType)
Ritor1
parents:
diff changeset
447 {
Ritor1
parents:
diff changeset
448 case POLYGON_VerticalWall:
Ritor1
parents:
diff changeset
449 {
Ritor1
parents:
diff changeset
450 a4->x = -a2->y;
Ritor1
parents:
diff changeset
451 a4->y = a2->x;
Ritor1
parents:
diff changeset
452 a4->z = 0.0;
Ritor1
parents:
diff changeset
453
Ritor1
parents:
diff changeset
454 a3->x = 0.0;
Ritor1
parents:
diff changeset
455 a3->y = 0.0;
Ritor1
parents:
diff changeset
456 a3->z = 1.0f;
Ritor1
parents:
diff changeset
457 }
Ritor1
parents:
diff changeset
458 return true;
Ritor1
parents:
diff changeset
459
Ritor1
parents:
diff changeset
460 case POLYGON_Floor:
Ritor1
parents:
diff changeset
461 case POLYGON_Ceiling:
Ritor1
parents:
diff changeset
462 {
Ritor1
parents:
diff changeset
463 a4->x = 1.0;
Ritor1
parents:
diff changeset
464 a4->y = 0.0;
Ritor1
parents:
diff changeset
465 a4->z = 0.0;
Ritor1
parents:
diff changeset
466
Ritor1
parents:
diff changeset
467 a3->x = 0.0;
Ritor1
parents:
diff changeset
468 a3->y = 1.0;
Ritor1
parents:
diff changeset
469 a3->z = 0.0;
Ritor1
parents:
diff changeset
470 }
Ritor1
parents:
diff changeset
471 return true;
Ritor1
parents:
diff changeset
472
Ritor1
parents:
diff changeset
473 case POLYGON_InBetweenFloorAndWall:
Ritor1
parents:
diff changeset
474 case POLYGON_InBetweenCeilingAndWall:
Ritor1
parents:
diff changeset
475 {
Ritor1
parents:
diff changeset
476 if (fabs(a2->z) < 0.70811361)
Ritor1
parents:
diff changeset
477 {
Ritor1
parents:
diff changeset
478 a4->x = -a2->y;
Ritor1
parents:
diff changeset
479 a4->y = a2->x;
Ritor1
parents:
diff changeset
480 a4->z = 0.0;
Ritor1
parents:
diff changeset
481 a4->Normalize();
Ritor1
parents:
diff changeset
482
Ritor1
parents:
diff changeset
483 a3->x = 0.0;
Ritor1
parents:
diff changeset
484 a3->y = 0.0;
Ritor1
parents:
diff changeset
485 a3->z = 1.0;
Ritor1
parents:
diff changeset
486 }
Ritor1
parents:
diff changeset
487 else
Ritor1
parents:
diff changeset
488 {
Ritor1
parents:
diff changeset
489 a4->x = 1.0;
Ritor1
parents:
diff changeset
490 a4->y = 0.0;
Ritor1
parents:
diff changeset
491 a4->z = 0.0;
Ritor1
parents:
diff changeset
492
Ritor1
parents:
diff changeset
493 a3->x = 0.0;
Ritor1
parents:
diff changeset
494 a3->y = 1.0;
Ritor1
parents:
diff changeset
495 a3->z = 0.0;
Ritor1
parents:
diff changeset
496 }
Ritor1
parents:
diff changeset
497 }
Ritor1
parents:
diff changeset
498 return true;
Ritor1
parents:
diff changeset
499
Ritor1
parents:
diff changeset
500 default:
Ritor1
parents:
diff changeset
501 return false;
Ritor1
parents:
diff changeset
502 }
Ritor1
parents:
diff changeset
503 }
Ritor1
parents:
diff changeset
504
Ritor1
parents:
diff changeset
505 //----- (00438258) --------------------------------------------------------
Ritor1
parents:
diff changeset
506 bool IndoorCameraD3D::is_face_faced_to_camera(BLVFace *pFace, RenderVertexSoft *a2)
Ritor1
parents:
diff changeset
507 {
676
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents: 168
diff changeset
508 if (pFace->Portal())
0
Ritor1
parents:
diff changeset
509 return false;
Ritor1
parents:
diff changeset
510
Ritor1
parents:
diff changeset
511 //really strange cull; dot(to_cam, normal) < 0 means we see the BACK face, not font %_%
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
512 if ( (a2->vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z) * (double)pFace->pFacePlane_old.vNormal.z
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
513 + (a2->vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y) * (double)pFace->pFacePlane_old.vNormal.y
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
514 + (a2->vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x) * (double)pFace->pFacePlane_old.vNormal.x < 0.0)
0
Ritor1
parents:
diff changeset
515 return false;
Ritor1
parents:
diff changeset
516
Ritor1
parents:
diff changeset
517 return true;
Ritor1
parents:
diff changeset
518 }
Ritor1
parents:
diff changeset
519
Ritor1
parents:
diff changeset
520
Ritor1
parents:
diff changeset
521 //----- (00437AB5) --------------------------------------------------------
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
522 void IndoorCameraD3D::do_draw_debug_line_sw(RenderVertexSoft *pLineBegin, signed int sStartDiffuse, RenderVertexSoft *pLineEnd, signed int sEndDiffuse, unsigned int uOutNumVertices, float z_stuff)
0
Ritor1
parents:
diff changeset
523 {
Ritor1
parents:
diff changeset
524 RenderVertexSoft a1[20]; // [sp+8h] [bp-7C4h]@6
Ritor1
parents:
diff changeset
525 RenderVertexSoft pVertices[20]; // [sp+3C8h] [bp-404h]@2
Ritor1
parents:
diff changeset
526 RenderVertexD3D3 v24[2]; // [sp+788h] [bp-44h]@11
Ritor1
parents:
diff changeset
527
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
528 //if ( pRenderer->pRenderD3D )
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
529 //{
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
530 for ( uint i = 0; i < 20; i++ )
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
531 pVertices[i].flt_2C = 0.0;
0
Ritor1
parents:
diff changeset
532 if ( (char)uOutNumVertices )
Ritor1
parents:
diff changeset
533 {
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
534 pVertices[0].vWorldViewProjX = pLineBegin->vWorldViewProjX;
0
Ritor1
parents:
diff changeset
535 pVertices[0].vWorldViewProjY = pLineBegin->vWorldViewProjY;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
536
0
Ritor1
parents:
diff changeset
537 pVertices[1].vWorldViewProjX = pLineEnd->vWorldViewProjX;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
538 pVertices[1].vWorldViewProjY = pLineEnd->vWorldViewProjY;
0
Ritor1
parents:
diff changeset
539 v24[0].specular = 0;
Ritor1
parents:
diff changeset
540 v24[0].pos.x = pVertices[0].vWorldViewProjX;
Ritor1
parents:
diff changeset
541 v24[0].pos.y = pVertices[0].vWorldViewProjY;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
542 v24[0].pos.z = 0.001 - z_stuff;
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
543 v24[0].diffuse = sStartDiffuse;
0
Ritor1
parents:
diff changeset
544 v24[0].rhw = 0.001;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
545 v24[0].texcoord.x = 0.0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
546 v24[0].texcoord.y = 0.0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
547
0
Ritor1
parents:
diff changeset
548 v24[1].pos.x = pVertices[1].vWorldViewProjX;
Ritor1
parents:
diff changeset
549 v24[1].pos.y = pVertices[1].vWorldViewProjY;
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
550 v24[1].diffuse = sEndDiffuse;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
551 v24[1].pos.z = 0.001 - z_stuff;
0
Ritor1
parents:
diff changeset
552 v24[1].specular = 0;
Ritor1
parents:
diff changeset
553 v24[1].rhw = 0.001;
Ritor1
parents:
diff changeset
554 v24[1].texcoord.x = 0.0;
Ritor1
parents:
diff changeset
555 v24[1].texcoord.y = 0.0;
Ritor1
parents:
diff changeset
556 //v19 = pRenderer->pRenderD3D->pDevice;
2155
0a1438c16c2b Render decoupling.
Nomad
parents: 2154
diff changeset
557 pRenderer->DrawLines(v24, 2);
0
Ritor1
parents:
diff changeset
558 return;
Ritor1
parents:
diff changeset
559 }
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
560 for ( uint i = 0; i < 20; i++ )
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
561 a1[i].flt_2C = 0.0;
0
Ritor1
parents:
diff changeset
562 uOutNumVertices = 2;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
563 a1[0].vWorldPosition.x = pLineBegin->vWorldPosition.x;
0
Ritor1
parents:
diff changeset
564 a1[0].vWorldPosition.y = pLineBegin->vWorldPosition.y;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
565 a1[0].vWorldPosition.z = pLineBegin->vWorldPosition.z;
0
Ritor1
parents:
diff changeset
566 a1[1].vWorldPosition.x = pLineEnd->vWorldPosition.x;
Ritor1
parents:
diff changeset
567 a1[1].vWorldPosition.y = pLineEnd->vWorldPosition.y;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
568 a1[1].vWorldPosition.z = pLineEnd->vWorldPosition.z;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
569 if ( CalcPortalShape(a1, &uOutNumVertices, pVertices, this->std__vector_000034_prolly_frustrum, 4, 1, 0) != 1 || (signed int)uOutNumVertices >= 2 )
0
Ritor1
parents:
diff changeset
570 {
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
571 ViewTransform(pVertices, 2);
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
572 Project(pVertices, 2, 0);
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
573 v24[0].specular = 0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
574 v24[0].pos.x = pVertices[0].vWorldViewProjX;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
575 v24[0].pos.y = pVertices[0].vWorldViewProjY;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
576 v24[0].pos.z = 0.001 - z_stuff;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
577 v24[0].diffuse = sStartDiffuse;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
578 v24[0].rhw = 0.001;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
579 v24[0].texcoord.x = 0.0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
580 v24[0].texcoord.y = 0.0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
581
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
582 v24[1].pos.x = pVertices[1].vWorldViewProjX;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
583 v24[1].pos.y = pVertices[1].vWorldViewProjY;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
584 v24[1].diffuse = sEndDiffuse;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
585 v24[1].pos.z = 0.001 - z_stuff;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
586 v24[1].specular = 0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
587 v24[1].rhw = 0.001;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
588 v24[1].texcoord.x = 0.0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
589 v24[1].texcoord.y = 0.0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
590 //v19 = pRenderer->pRenderD3D->pDevice;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
591 pRenderer->DrawLines(v24, 2);
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
592 return;
0
Ritor1
parents:
diff changeset
593 }
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
594 //}
0
Ritor1
parents:
diff changeset
595 }
Ritor1
parents:
diff changeset
596
Ritor1
parents:
diff changeset
597 //----- (00437A55) --------------------------------------------------------
Ritor1
parents:
diff changeset
598 void IndoorCameraD3D::debug_outline_d3d(const RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff)
Ritor1
parents:
diff changeset
599 {
Ritor1
parents:
diff changeset
600 unsigned int v5; // esi@1
Ritor1
parents:
diff changeset
601 const RenderVertexD3D3 *v6; // ecx@2
Ritor1
parents:
diff changeset
602 unsigned int v7; // ebx@2
Ritor1
parents:
diff changeset
603 const RenderVertexD3D3 *v8; // edi@3
Ritor1
parents:
diff changeset
604
Ritor1
parents:
diff changeset
605 v5 = 0;
Ritor1
parents:
diff changeset
606 if ( (signed int)(uNumLines - 1) > 0 )
Ritor1
parents:
diff changeset
607 {
Ritor1
parents:
diff changeset
608 v6 = pLineVertices;
Ritor1
parents:
diff changeset
609 v5 = uNumLines - 1;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
610 for ( v7 = uNumLines - 1; v7; --v7 )
0
Ritor1
parents:
diff changeset
611 {
Ritor1
parents:
diff changeset
612 v8 = v6 + 1;
2155
0a1438c16c2b Render decoupling.
Nomad
parents: 2154
diff changeset
613 pRenderer->do_draw_debug_line_d3d(v6, uDiffuse, v6 + 1, uDiffuse, z_stuff);
0
Ritor1
parents:
diff changeset
614 v6 = v8;
Ritor1
parents:
diff changeset
615 }
Ritor1
parents:
diff changeset
616 }
2155
0a1438c16c2b Render decoupling.
Nomad
parents: 2154
diff changeset
617 pRenderer->do_draw_debug_line_d3d(&pLineVertices[v5], uDiffuse, pLineVertices, uDiffuse, z_stuff);
0
Ritor1
parents:
diff changeset
618 }
Ritor1
parents:
diff changeset
619
Ritor1
parents:
diff changeset
620 //----- (004379EE) --------------------------------------------------------
Ritor1
parents:
diff changeset
621 void IndoorCameraD3D::debug_outline_sw(RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5)
Ritor1
parents:
diff changeset
622 {
2281
d8b4a36f54a4 AI_RandomMove cleaned
Ritor1
parents: 2277
diff changeset
623 if ( !uNumVertices )
d8b4a36f54a4 AI_RandomMove cleaned
Ritor1
parents: 2277
diff changeset
624 return;
0
Ritor1
parents:
diff changeset
625 if ( (signed int)(uNumVertices - 1) > 0 )
Ritor1
parents:
diff changeset
626 {
2281
d8b4a36f54a4 AI_RandomMove cleaned
Ritor1
parents: 2277
diff changeset
627 for ( uint i = 0; i < uNumVertices - 1; i++ )
d8b4a36f54a4 AI_RandomMove cleaned
Ritor1
parents: 2277
diff changeset
628 do_draw_debug_line_sw(&a2[i], uDiffuse, &a2[i + 1], uDiffuse, 0, a5);
0
Ritor1
parents:
diff changeset
629 }
2281
d8b4a36f54a4 AI_RandomMove cleaned
Ritor1
parents: 2277
diff changeset
630 do_draw_debug_line_sw(&a2[uNumVertices - 1], uDiffuse, a2, uDiffuse, 0, a5);
0
Ritor1
parents:
diff changeset
631 }
Ritor1
parents:
diff changeset
632
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
633
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
634 void IndoorCameraD3D::DebugDrawPortal(BLVFace *pFace)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
635 {
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1507
diff changeset
636 Assert(pFace->uNumVertices <= 32);
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
637
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
638 RenderVertexSoft sw[32];
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
639 for (uint i = 0; i < pFace->uNumVertices; ++i)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
640 {
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
641 sw[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
642 sw[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
643 sw[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
644 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
645 ViewTransform(sw, pFace->uNumVertices);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
646 Project(sw, pFace->uNumVertices, 0);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
647
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
648
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
649
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
650 RenderVertexD3D3 v[32];
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
651 for (uint i = 0; i < pFace->uNumVertices; ++i)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
652 {
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
653 v[i].pos.x = sw[i].vWorldViewProjX;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
654 v[i].pos.y = sw[i].vWorldViewProjY;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
655 v[i].pos.z = 1.0 - 1.0 / (sw[i].vWorldViewPosition.x * 0.061758894);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
656 v[i].rhw = 1.0 / sw[i].vWorldViewPosition.x;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
657 v[i].diffuse = 0x80F020F0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
658 v[i].specular = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
659 //v[i].texcoord.x = pFace->pVertexUIDs[i] / (double)pTex->uTextureWidth;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
660 //v[i].texcoord.y = pFace->pVertexUIDs[i] / (double)pTex->uTextureHeight;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
661 v[i].texcoord.x = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
662 v[i].texcoord.y = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
663 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
664
2155
0a1438c16c2b Render decoupling.
Nomad
parents: 2154
diff changeset
665 pRenderer->DrawFansTransparent(v, pFace->uNumVertices);
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
666 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
667
0
Ritor1
parents:
diff changeset
668 //----- (00437906) --------------------------------------------------------
Ritor1
parents:
diff changeset
669 void IndoorCameraD3D::PrepareAndDrawDebugOutline(BLVFace *pFace, unsigned int uDiffuse)
Ritor1
parents:
diff changeset
670 {
Ritor1
parents:
diff changeset
671 static RenderVertexSoft static_sub_437906_array_50CDD0[64];
Ritor1
parents:
diff changeset
672 static bool __init_flag1 = false;
Ritor1
parents:
diff changeset
673 if (!__init_flag1)
Ritor1
parents:
diff changeset
674 {
Ritor1
parents:
diff changeset
675 __init_flag1 = true;
Ritor1
parents:
diff changeset
676
Ritor1
parents:
diff changeset
677 for (uint i = 0; i < 64; ++i)
Ritor1
parents:
diff changeset
678 static_sub_437906_array_50CDD0[i].flt_2C = 0.0f;
Ritor1
parents:
diff changeset
679 }
Ritor1
parents:
diff changeset
680 if ( pFace->uNumVertices )
Ritor1
parents:
diff changeset
681 {
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
682 for ( uint i = 0; i < pFace->uNumVertices; i++ )
0
Ritor1
parents:
diff changeset
683 {
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
684 static_sub_437906_array_50CDD0[i].vWorldPosition.x = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].x;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
685 static_sub_437906_array_50CDD0[i].vWorldPosition.y = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].y;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
686 static_sub_437906_array_50CDD0[i].vWorldPosition.z = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].z;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
687 static_sub_437906_array_50CDD0[i].u = (double)pFace->pVertexUIDs[i];
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
688 static_sub_437906_array_50CDD0[i].v = (double)pFace->pVertexVIDs[i];
0
Ritor1
parents:
diff changeset
689 }
Ritor1
parents:
diff changeset
690 }
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
691 if ( draw_portals_loops )
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
692 debug_outline_sw(static_sub_437906_array_50CDD0, pFace->uNumVertices, uDiffuse, 0.0);
0
Ritor1
parents:
diff changeset
693 }
Ritor1
parents:
diff changeset
694 // 50D9D0: using guessed type char static_sub_437906_byte_50D9D0_init_flag;
Ritor1
parents:
diff changeset
695
Ritor1
parents:
diff changeset
696 //----- (004378BA) --------------------------------------------------------
Ritor1
parents:
diff changeset
697 void IndoorCameraD3D::MatrixMultiply(Matrix3x3_float_ *a1, Matrix3x3_float_ *a2, Matrix3x3_float_ *out)
Ritor1
parents:
diff changeset
698 {
Ritor1
parents:
diff changeset
699 float *v4; // ecx@1
Ritor1
parents:
diff changeset
700 double v10; // st7@3
Ritor1
parents:
diff changeset
701 double v11; // st6@3
Ritor1
parents:
diff changeset
702
Ritor1
parents:
diff changeset
703 v4 = (float *)out;
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
704 for ( uint i = 0; i < 3; i++ )
0
Ritor1
parents:
diff changeset
705 {
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
706 for ( uint j = 0; j < 3; j++ )
0
Ritor1
parents:
diff changeset
707 {
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
708 v10 = a2->v[2][j] * a1->v[i][2] + a2->v[0][j] * a1->v[i][0];
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
709 v11 = a2->v[1][j] * a1->v[i][1];
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
710 *v4 = v10 + v11;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
711 ++v4;
0
Ritor1
parents:
diff changeset
712 }
Ritor1
parents:
diff changeset
713 }
Ritor1
parents:
diff changeset
714 }
Ritor1
parents:
diff changeset
715
Ritor1
parents:
diff changeset
716 //----- (004376E7) --------------------------------------------------------
Ritor1
parents:
diff changeset
717 void IndoorCameraD3D::CreateWorldMatrixAndSomeStuff()
Ritor1
parents:
diff changeset
718 {
Ritor1
parents:
diff changeset
719 //IndoorCameraD3D *v1; // esi@1
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
720 // double v2; // st7@1
0
Ritor1
parents:
diff changeset
721 //signed int v3; // edi@1
Ritor1
parents:
diff changeset
722 //int v4; // eax@1
Ritor1
parents:
diff changeset
723 //double v5; // st7@2
Ritor1
parents:
diff changeset
724 //double v6; // st7@3
Ritor1
parents:
diff changeset
725 Matrix3x3_float_ m1; // [sp+10h] [bp-B8h]@1
Ritor1
parents:
diff changeset
726 Matrix3x3_float_ m2; // [sp+34h] [bp-94h]@1
Ritor1
parents:
diff changeset
727 Matrix3x3_float_ m3; // [sp+58h] [bp-70h]@1
Ritor1
parents:
diff changeset
728 Matrix3x3_float_ m4; // [sp+7Ch] [bp-4Ch]@1
Ritor1
parents:
diff changeset
729 Matrix3x3_float_ m5; // [sp+A0h] [bp-28h]@1
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
730 // float v12; // [sp+C4h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
731
Ritor1
parents:
diff changeset
732 //RotationZ(0)
Ritor1
parents:
diff changeset
733 m5._11 = cosf(0); m5._12 = sinf(0); m5._13 = 0;
Ritor1
parents:
diff changeset
734 m5._21 = -sinf(0); m5._22 = cosf(0); m5._23 = 0;
Ritor1
parents:
diff changeset
735 m5._31 = 0; m5._32 = 0; m5._33 = 1;
Ritor1
parents:
diff changeset
736
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
737 float cos_x1 = fRotationXCosine,
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
738 sin_x1 = fRotationXSine;
0
Ritor1
parents:
diff changeset
739 //RotationX(x)
Ritor1
parents:
diff changeset
740 m4._11 = 1; m4._12 = 0; m4._13 = 0;
Ritor1
parents:
diff changeset
741 m4._21 = 0; m4._22 = cos_x1; m4._23 = sin_x1;
Ritor1
parents:
diff changeset
742 m4._31 = 0; m4._32 = -sin_x1; m4._33 = cos_x1;
Ritor1
parents:
diff changeset
743
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
744 float cos_y1 = fRotationYCosine,
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
745 sin_y1 = fRotationYSine;
0
Ritor1
parents:
diff changeset
746 //RotationY(some_angle)
Ritor1
parents:
diff changeset
747 m3._11 = cos_y1; m3._12 = 0; m3._13 = -sin_y1;
Ritor1
parents:
diff changeset
748 m3._21 = 0; m3._22 = 1; m3._23 = 0;
Ritor1
parents:
diff changeset
749 m3._31 = sin_y1; m3._32 = 0; m3._33 = cos_y1;
Ritor1
parents:
diff changeset
750
Ritor1
parents:
diff changeset
751 MatrixMultiply(&m5, &m3, &m1);
Ritor1
parents:
diff changeset
752 MatrixMultiply(&m4, &m1, &m2);
Ritor1
parents:
diff changeset
753
Ritor1
parents:
diff changeset
754 for (uint i = 0; i < 3; ++i)
Ritor1
parents:
diff changeset
755 {
Ritor1
parents:
diff changeset
756 field_4[0].v[i] = m2.v[1][i];
Ritor1
parents:
diff changeset
757 field_4[1].v[i] = m2.v[0][i];
Ritor1
parents:
diff changeset
758 field_4[2].v[i] = m2.v[2][i];
Ritor1
parents:
diff changeset
759 }
Ritor1
parents:
diff changeset
760
Ritor1
parents:
diff changeset
761 inv_fov = 1.1344639;
Ritor1
parents:
diff changeset
762 fov_x = (double)pViewport->uScreenWidth * 0.8814736;
Ritor1
parents:
diff changeset
763
Ritor1
parents:
diff changeset
764 fov_y = 0.8814736 * (double)pViewport->uScreenHeight;
Ritor1
parents:
diff changeset
765 fov = fov_y;
Ritor1
parents:
diff changeset
766 if ( fov_x > fov )
Ritor1
parents:
diff changeset
767 fov = fov_x;
Ritor1
parents:
diff changeset
768 screenCenterX = (double)pViewport->uScreenCenterX;
692
066e2b29b30f viewport.cpp added
Gloval
parents: 676
diff changeset
769 screenCenterY = (double)(pViewport->uScreenCenterY - pViewport->uScreen_TL_Y);
0
Ritor1
parents:
diff changeset
770 }
Ritor1
parents:
diff changeset
771
Ritor1
parents:
diff changeset
772 //----- (00437691) --------------------------------------------------------
Ritor1
parents:
diff changeset
773 void IndoorCameraD3D::Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut)
Ritor1
parents:
diff changeset
774 {
Ritor1
parents:
diff changeset
775 pOut->y = field_4[1].x * pVector->x + field_4[0].x * pVector->y + field_4[2].x * pVector->z;
Ritor1
parents:
diff changeset
776 pOut->z = field_4[1].y * pVector->x + field_4[0].y * pVector->y + field_4[2].y * pVector->z;
Ritor1
parents:
diff changeset
777 pOut->x = field_4[1].z * pVector->x + field_4[0].z * pVector->y + field_4[2].z * pVector->z;
Ritor1
parents:
diff changeset
778 }
Ritor1
parents:
diff changeset
779
Ritor1
parents:
diff changeset
780 //----- (00437607) --------------------------------------------------------
Ritor1
parents:
diff changeset
781 void IndoorCameraD3D::_437607(IndoorCameraD3D_Vec3 *a1, IndoorCameraD3D_Vec4 *a2)
Ritor1
parents:
diff changeset
782 {
Ritor1
parents:
diff changeset
783 double v4; // st7@1
Ritor1
parents:
diff changeset
784 IndoorCameraD3D_Vec3 v8; // [sp+8h] [bp-1Ch]@1
Ritor1
parents:
diff changeset
785
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
786 v8.x = (double)pGame->pIndoorCameraD3D->vPartyPos.x;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
787 v8.y = (double)pGame->pIndoorCameraD3D->vPartyPos.y;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
788 v8.z = (double)pGame->pIndoorCameraD3D->vPartyPos.z;
0
Ritor1
parents:
diff changeset
789 Vec3Transform(a1, a2);
Ritor1
parents:
diff changeset
790
Ritor1
parents:
diff changeset
791 v4 = v8.x * a2->x + v8.y * a2->y + v8.z * a2->z;
Ritor1
parents:
diff changeset
792 a2->dot = v4 + 0.000099999997;
Ritor1
parents:
diff changeset
793 }
Ritor1
parents:
diff changeset
794
Ritor1
parents:
diff changeset
795 //----- (004374E8) --------------------------------------------------------
Ritor1
parents:
diff changeset
796 void IndoorCameraD3D::_4374E8_ProllyBuildFrustrum()
Ritor1
parents:
diff changeset
797 {
Ritor1
parents:
diff changeset
798 //IndoorCameraD3D *v1; // esi@1
Ritor1
parents:
diff changeset
799 //double v2; // st7@1
Ritor1
parents:
diff changeset
800 double v3; // st7@1
Ritor1
parents:
diff changeset
801 //double v4; // st7@1
Ritor1
parents:
diff changeset
802 double v5; // st7@1
Ritor1
parents:
diff changeset
803 //double v6; // st7@1
Ritor1
parents:
diff changeset
804 IndoorCameraD3D_Vec3 v7; // [sp+Ch] [bp-24h]@1
Ritor1
parents:
diff changeset
805 //float v8; // [sp+10h] [bp-20h]@1
Ritor1
parents:
diff changeset
806 //float v9; // [sp+14h] [bp-1Ch]@1
Ritor1
parents:
diff changeset
807 //float v10; // [sp+18h] [bp-18h]@1
Ritor1
parents:
diff changeset
808 //float v11; // [sp+1Ch] [bp-14h]@1
Ritor1
parents:
diff changeset
809 //float v12; // [sp+20h] [bp-10h]@1
Ritor1
parents:
diff changeset
810 //int v13; // [sp+2Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
811
Ritor1
parents:
diff changeset
812 //v1 = this;
Ritor1
parents:
diff changeset
813 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v7);
Ritor1
parents:
diff changeset
814 //v2 = 2.0 / inv_fov;
Ritor1
parents:
diff changeset
815 //v13 = 0;
Ritor1
parents:
diff changeset
816 v3 = atan(2.0 / inv_fov * fov / fov_x);
Ritor1
parents:
diff changeset
817 //v12 = v3;
Ritor1
parents:
diff changeset
818 //v11 = sin(v3);
Ritor1
parents:
diff changeset
819 //v4 = cos(v3);
Ritor1
parents:
diff changeset
820 v7.x = -sin(v3);
Ritor1
parents:
diff changeset
821 v7.y = 0.0;
Ritor1
parents:
diff changeset
822 v7.z = cos(v3);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
823 _437607(&v7, std__vector_000034_prolly_frustrum + 0);
0
Ritor1
parents:
diff changeset
824 v7.x = sin(v3);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
825 _437607(&v7, std__vector_000034_prolly_frustrum + 1);
0
Ritor1
parents:
diff changeset
826 v5 = atan(2.0 / inv_fov * fov / (fov_y + 0.5));
Ritor1
parents:
diff changeset
827 //v12 = v5;
Ritor1
parents:
diff changeset
828 //v11 = sin(v5);
Ritor1
parents:
diff changeset
829 //v6 = cos(v5);
Ritor1
parents:
diff changeset
830 v7.y = sin(v5);
Ritor1
parents:
diff changeset
831 v7.x = 0.0;
Ritor1
parents:
diff changeset
832 v7.z = cos(v5);
Ritor1
parents:
diff changeset
833 _437607(&v7, &std__vector_000034_prolly_frustrum[2]);
Ritor1
parents:
diff changeset
834 v7.y = -sin(v5);
Ritor1
parents:
diff changeset
835 _437607(&v7, &std__vector_000034_prolly_frustrum[3]);
Ritor1
parents:
diff changeset
836 //v13 = -1;
Ritor1
parents:
diff changeset
837 //IndoorCameraD3D_Vec3::dtor(&v7);
Ritor1
parents:
diff changeset
838 }
Ritor1
parents:
diff changeset
839
Ritor1
parents:
diff changeset
840 //----- (00437376) --------------------------------------------------------
Ritor1
parents:
diff changeset
841 char IndoorCameraD3D::_437376(stru154 *thisa, RenderVertexSoft *a2, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
842 {
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
843 //unsigned int v4; // ebx@1
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
844 //RenderVertexSoft *v5; // edx@2
0
Ritor1
parents:
diff changeset
845 double v6; // st7@3
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
846 //unsigned int v7; // edi@5
0
Ritor1
parents:
diff changeset
847 signed int v8; // esi@6
Ritor1
parents:
diff changeset
848 int v9; // ebx@8
Ritor1
parents:
diff changeset
849 int v10; // eax@8
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
850 //int v11; // ecx@14
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
851 //int v12; // eax@14
0
Ritor1
parents:
diff changeset
852 int v13; // eax@15
Ritor1
parents:
diff changeset
853 signed int v14; // ebx@17
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
854 //RenderVertexSoft *v15; // eax@18
0
Ritor1
parents:
diff changeset
855 unsigned int *v16; // eax@20
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
856 // char result; // al@24
0
Ritor1
parents:
diff changeset
857 RenderVertexSoft v18; // [sp+Ch] [bp-34h]@2
Ritor1
parents:
diff changeset
858 int v19; // [sp+3Ch] [bp-4h]@8
Ritor1
parents:
diff changeset
859 signed int thisb; // [sp+48h] [bp+8h]@6
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
860 bool a2_3; // [sp+4Fh] [bp+Fh]@5
0
Ritor1
parents:
diff changeset
861
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
862 //v4 = *pOutNumVertices;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
863 //v5 = a2;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
864 memcpy(&v18, a2, sizeof(v18));
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
865 a2_3 = false;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
866 memcpy(&a2[*pOutNumVertices], a2, sizeof(a2[*pOutNumVertices]));
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
867 memcpy(&a2[*pOutNumVertices + 1], &a2[1], sizeof(a2[*pOutNumVertices + 1]));
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
868 //v7 = *pOutNumVertices;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
869
0
Ritor1
parents:
diff changeset
870 if ( (signed int)*pOutNumVertices <= 3
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
871 || (((v18.vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z) * thisa->face_plane.vNormal.z
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
872 + (v18.vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y) * thisa->face_plane.vNormal.y
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
873 + (v18.vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x) * thisa->face_plane.vNormal.x < 0.0) ? (v6 = 1.0) : (v6 = -1.0),
0
Ritor1
parents:
diff changeset
874 (signed int)*pOutNumVertices <= 0) )
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
875 return 0;
0
Ritor1
parents:
diff changeset
876 v8 = 1;
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
877 for ( thisb = 1; thisb - 1 < (signed int)*pOutNumVertices; v8 = thisb )
0
Ritor1
parents:
diff changeset
878 {
Ritor1
parents:
diff changeset
879 v9 = v8 - 1;
Ritor1
parents:
diff changeset
880 v10 = v8 + 1;
Ritor1
parents:
diff changeset
881 v19 = v8 + 1;
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
882 if ( v8 - 1 >= (signed int)*pOutNumVertices )
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
883 v9 -= *pOutNumVertices;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
884 if ( v8 >= (signed int)*pOutNumVertices )
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
885 v8 -= *pOutNumVertices;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
886 if ( v19 >= (signed int)*pOutNumVertices )
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
887 v10 = v19 - *pOutNumVertices;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
888 //v11 = (int)&a2[v10];
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
889 //v12 = (int)&a2[v9];
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
890 if ( -0.009999999776482582 > ((a2[v8].vWorldViewProjX - a2[v9].vWorldViewProjX)
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
891 * (a2[v10].vWorldViewProjY - a2[v9].vWorldViewProjY)
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
892 - (a2[v8].vWorldViewProjY - a2[v9].vWorldViewProjY)
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
893 * (a2[v10].vWorldViewProjX - a2[v9].vWorldViewProjX))
0
Ritor1
parents:
diff changeset
894 * v6 )
Ritor1
parents:
diff changeset
895 {
Ritor1
parents:
diff changeset
896 thisb = v19;
Ritor1
parents:
diff changeset
897 v16 = pOutNumVertices;
Ritor1
parents:
diff changeset
898 }
Ritor1
parents:
diff changeset
899 else
Ritor1
parents:
diff changeset
900 {
Ritor1
parents:
diff changeset
901 v13 = thisb;
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
902 if ( thisb >= (signed int)*pOutNumVertices )
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
903 v13 = thisb - *pOutNumVertices;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
904 if ( v13 < (signed int)*pOutNumVertices )
0
Ritor1
parents:
diff changeset
905 {
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
906 for ( v14 = v13; v14 < (signed int)*pOutNumVertices; ++v14 )
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
907 memcpy(&a2[v14], &a2[v14 + 1], sizeof(a2[v14]));
0
Ritor1
parents:
diff changeset
908 }
Ritor1
parents:
diff changeset
909 v16 = pOutNumVertices;
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
910 a2_3 = true;
0
Ritor1
parents:
diff changeset
911 --*v16;
Ritor1
parents:
diff changeset
912 }
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
913 *pOutNumVertices = *v16;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
914 //if ( thisb - 1 >= (signed int)*v16 )
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
915 //break;
0
Ritor1
parents:
diff changeset
916 }
Ritor1
parents:
diff changeset
917 if ( a2_3 )
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
918 return true;
0
Ritor1
parents:
diff changeset
919 else
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
920 return false;
0
Ritor1
parents:
diff changeset
921 }
Ritor1
parents:
diff changeset
922
Ritor1
parents:
diff changeset
923 //----- (00437285) --------------------------------------------------------
795
472ca68386d4 more stru10 & stru9
Nomad
parents: 791
diff changeset
924 bool IndoorCameraD3D::CalcPortalShape(RenderVertexSoft *a1, unsigned int *pOutNumVertices, RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused)
0
Ritor1
parents:
diff changeset
925 {
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
926 // char *v8; // eax@2
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
927 // signed int v9; // ecx@2
0
Ritor1
parents:
diff changeset
928 //bool result; // eax@5
Ritor1
parents:
diff changeset
929 int v11; // ecx@5
Ritor1
parents:
diff changeset
930 //signed int v12; // ecx@6
Ritor1
parents:
diff changeset
931 //char *v13; // esi@6
Ritor1
parents:
diff changeset
932 RenderVertexSoft *v14; // eax@8
Ritor1
parents:
diff changeset
933 RenderVertexSoft *v15; // edx@8
Ritor1
parents:
diff changeset
934 Vec3_float_ a5; // [sp+18h] [bp-3Ch]@12
1317
Ritor1
parents: 1016
diff changeset
935 //float v17; // [sp+44h] [bp-10h]@1
Ritor1
parents: 1016
diff changeset
936 //int v18; // [sp+48h] [bp-Ch]@5
0
Ritor1
parents:
diff changeset
937 //stru9 *thisa; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
938 int a7a; // [sp+53h] [bp-1h]@5
Ritor1
parents:
diff changeset
939 //bool a6a; // [sp+70h] [bp+1Ch]@5
Ritor1
parents:
diff changeset
940
1317
Ritor1
parents: 1016
diff changeset
941 //v17 = 0.0;
0
Ritor1
parents:
diff changeset
942 //thisa = pGame->pStru9Instance;
Ritor1
parents:
diff changeset
943
Ritor1
parents:
diff changeset
944 static RenderVertexSoft sr_vertices_50D9D8[64];
Ritor1
parents:
diff changeset
945
Ritor1
parents:
diff changeset
946 //result = 0;
Ritor1
parents:
diff changeset
947 a7a = 0;
Ritor1
parents:
diff changeset
948 v11 = 2 * (a6 == 0) + 1;
Ritor1
parents:
diff changeset
949 //a6a = 0;
1317
Ritor1
parents: 1016
diff changeset
950 //v18 = v11;
0
Ritor1
parents:
diff changeset
951 if (uNumVertices <= 0)
Ritor1
parents:
diff changeset
952 return false;
Ritor1
parents:
diff changeset
953
Ritor1
parents:
diff changeset
954 //v12 = *pOutNumVertices;
Ritor1
parents:
diff changeset
955 //v13 = (char *)&a4->y;
1317
Ritor1
parents: 1016
diff changeset
956
Ritor1
parents: 1016
diff changeset
957 //while ( 1 )
Ritor1
parents: 1016
diff changeset
958 for ( uint i = 0; i < uNumVertices; ++i )
Ritor1
parents: 1016
diff changeset
959 {
Ritor1
parents: 1016
diff changeset
960 if (i % 2)
Ritor1
parents: 1016
diff changeset
961 {
Ritor1
parents: 1016
diff changeset
962 v14 = a1;
Ritor1
parents: 1016
diff changeset
963 v15 = sr_vertices_50D9D8;
Ritor1
parents: 1016
diff changeset
964 }
Ritor1
parents: 1016
diff changeset
965 else
0
Ritor1
parents:
diff changeset
966 {
1317
Ritor1
parents: 1016
diff changeset
967 v15 = a1;
Ritor1
parents: 1016
diff changeset
968 v14 = sr_vertices_50D9D8;
0
Ritor1
parents:
diff changeset
969 }
1317
Ritor1
parents: 1016
diff changeset
970 if (i == uNumVertices - 1)
Ritor1
parents: 1016
diff changeset
971 v14 = pVertices;
Ritor1
parents: 1016
diff changeset
972 a5.x = a4[i].x;
Ritor1
parents: 1016
diff changeset
973 a5.y = a4[i].y;
Ritor1
parents: 1016
diff changeset
974 a5.z = a4[i].z;
Ritor1
parents: 1016
diff changeset
975 pGame->pStru9Instance->CalcPortalShape(v15, *pOutNumVertices, v14, pOutNumVertices, &a5, a4[i].dot, (char *)&a7a, _unused);
Ritor1
parents: 1016
diff changeset
976 //v12 = *pOutNumVertices;
Ritor1
parents: 1016
diff changeset
977 if (*pOutNumVertices < v11)
Ritor1
parents: 1016
diff changeset
978 {
Ritor1
parents: 1016
diff changeset
979 *pOutNumVertices = 0;
Ritor1
parents: 1016
diff changeset
980 return true;
Ritor1
parents: 1016
diff changeset
981 }
Ritor1
parents: 1016
diff changeset
982 //result = a6a;
Ritor1
parents: 1016
diff changeset
983 //v13 += 24;
Ritor1
parents: 1016
diff changeset
984 //if (++i >= uNumVertices)
Ritor1
parents: 1016
diff changeset
985 //
Ritor1
parents: 1016
diff changeset
986 }
Ritor1
parents: 1016
diff changeset
987 return a7a;
0
Ritor1
parents:
diff changeset
988 }
Ritor1
parents:
diff changeset
989
Ritor1
parents:
diff changeset
990 //----- (004371C3) --------------------------------------------------------
Ritor1
parents:
diff changeset
991 bool IndoorCameraD3D::_4371C3(RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused)
Ritor1
parents:
diff changeset
992 {
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
993 // char *v4; // eax@2
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
994 // signed int v5; // ecx@2
0
Ritor1
parents:
diff changeset
995 RenderVertexSoft *v6; // esi@5
Ritor1
parents:
diff changeset
996 unsigned int *v7; // edi@5
Ritor1
parents:
diff changeset
997 char *v8; // ecx@6
Ritor1
parents:
diff changeset
998 int v9; // eax@6
Ritor1
parents:
diff changeset
999 IndoorCameraD3D *thisa; // [sp+0h] [bp-Ch]@1
Ritor1
parents:
diff changeset
1000 signed int v12; // [sp+4h] [bp-8h]@5
Ritor1
parents:
diff changeset
1001 unsigned int pVerticesa; // [sp+14h] [bp+8h]@6
Ritor1
parents:
diff changeset
1002 unsigned int pOutNumVerticesa; // [sp+18h] [bp+Ch]@6
Ritor1
parents:
diff changeset
1003
Ritor1
parents:
diff changeset
1004 thisa = this;
Ritor1
parents:
diff changeset
1005
Ritor1
parents:
diff changeset
1006
Ritor1
parents:
diff changeset
1007 static RenderVertexSoft static_4371C3_array_50E5E0[64];
Ritor1
parents:
diff changeset
1008 static bool __init_flag1 = false;
Ritor1
parents:
diff changeset
1009 if (!__init_flag1)
Ritor1
parents:
diff changeset
1010 {
Ritor1
parents:
diff changeset
1011 __init_flag1 = true;
Ritor1
parents:
diff changeset
1012
Ritor1
parents:
diff changeset
1013 for (uint i = 0; i < 64; ++i)
Ritor1
parents:
diff changeset
1014 static_4371C3_array_50E5E0[i].flt_2C = 0.0f;
Ritor1
parents:
diff changeset
1015 }
Ritor1
parents:
diff changeset
1016
Ritor1
parents:
diff changeset
1017 v12 = 0;
Ritor1
parents:
diff changeset
1018 v6 = pVertices;
Ritor1
parents:
diff changeset
1019 v7 = pOutNumVertices;
Ritor1
parents:
diff changeset
1020 if ( (signed int)*pOutNumVertices > 0 )
Ritor1
parents:
diff changeset
1021 {
Ritor1
parents:
diff changeset
1022 pOutNumVerticesa = (char *)static_4371C3_array_50E5E0 - (char *)pVertices;
Ritor1
parents:
diff changeset
1023 pVerticesa = (char *)&static_4371C3_array_50E5E0[0].vWorldViewProjY - (char *)pVertices;
Ritor1
parents:
diff changeset
1024 v8 = (char *)&static_4371C3_array_50E5E0[0].vWorldPosition.y;
Ritor1
parents:
diff changeset
1025 v9 = (int)&v6->vWorldPosition.z;
Ritor1
parents:
diff changeset
1026 do
Ritor1
parents:
diff changeset
1027 {
Ritor1
parents:
diff changeset
1028 ++v12;
Ritor1
parents:
diff changeset
1029 *((int *)v8 - 1) = *(int *)(v9 - 8);
Ritor1
parents:
diff changeset
1030 *(int *)v8 = *(int *)(v9 - 4);
Ritor1
parents:
diff changeset
1031 v8 += 48;
Ritor1
parents:
diff changeset
1032 *(float *)(pOutNumVerticesa + v9) = *(float *)v9;
Ritor1
parents:
diff changeset
1033 *(float *)(pVerticesa + v9) = *(float *)(v9 + 28);
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1034 *(float *)((char *)&static_4371C3_array_50E5E0[0]._rhw - (char *)v6 + v9) = *(float *)(v9 + 32);
0
Ritor1
parents:
diff changeset
1035 v9 += 48;
Ritor1
parents:
diff changeset
1036 }
Ritor1
parents:
diff changeset
1037 while ( v12 < (signed int)*v7 );
Ritor1
parents:
diff changeset
1038 }
795
472ca68386d4 more stru10 & stru9
Nomad
parents: 791
diff changeset
1039 return CalcPortalShape(
0
Ritor1
parents:
diff changeset
1040 static_4371C3_array_50E5E0,
Ritor1
parents:
diff changeset
1041 v7,
Ritor1
parents:
diff changeset
1042 v6,
Ritor1
parents:
diff changeset
1043 thisa->std__vector_000034_prolly_frustrum,
Ritor1
parents:
diff changeset
1044 4,
Ritor1
parents:
diff changeset
1045 0,
Ritor1
parents:
diff changeset
1046 _unused);
Ritor1
parents:
diff changeset
1047 }
Ritor1
parents:
diff changeset
1048 // 50F1E0: using guessed type char static_sub_4371C3_byte_50F1E0_init_flags;
Ritor1
parents:
diff changeset
1049
Ritor1
parents:
diff changeset
1050 //----- (00437143) --------------------------------------------------------
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1051 void IndoorCameraD3D::_437143(unsigned int uNumInVertices, RenderVertexSoft *pOutVertices, RenderVertexSoft *pInVertices, unsigned int *pOutNumVertices)
0
Ritor1
parents:
diff changeset
1052 {
Ritor1
parents:
diff changeset
1053 double v9; // st7@3
Ritor1
parents:
diff changeset
1054
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1055 uint i = 0;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1056
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1057 for ( i; i < uNumInVertices; ++i )
0
Ritor1
parents:
diff changeset
1058 {
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1059 pInVertices[i]._rhw = 1.0 / (pInVertices[i].vWorldViewPosition.x + 0.0000001);
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1060 memcpy(&pOutVertices[i], &pInVertices[i], sizeof(pOutVertices[i]));
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1061 v9 = (double)pODMRenderParams->int_fov_rad * pInVertices[i]._rhw;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1062 pOutVertices[i].vWorldViewProjX = (double)pViewport->uScreenCenterX - v9 * pInVertices[i].vWorldViewPosition.y;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1063 pOutVertices[i].vWorldViewProjY = (double)pViewport->uScreenCenterY - v9 * pInVertices[i].vWorldViewPosition.z;
0
Ritor1
parents:
diff changeset
1064 }
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1065 *pOutNumVertices = i;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1066 return;
0
Ritor1
parents:
diff changeset
1067 }
781
d170f23f70d1 tidy, code moving
zipi
parents: 693
diff changeset
1068
0
Ritor1
parents:
diff changeset
1069 //----- (00436F09) --------------------------------------------------------
Ritor1
parents:
diff changeset
1070 void IndoorCameraD3D::_436F09_mess_with_lightmap__clipflag_4(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1071 {
Ritor1
parents:
diff changeset
1072 unsigned int *pOutNumVertices_; // ebx@1
Ritor1
parents:
diff changeset
1073 double v6; // st7@2
Ritor1
parents:
diff changeset
1074 signed int v7; // esi@2
Ritor1
parents:
diff changeset
1075 char *v8; // edx@5
Ritor1
parents:
diff changeset
1076 unsigned int v9; // eax@10
Ritor1
parents:
diff changeset
1077 RenderVertexSoft *v10; // ecx@11
Ritor1
parents:
diff changeset
1078 double v11; // st6@11
Ritor1
parents:
diff changeset
1079 double v12; // st6@12
Ritor1
parents:
diff changeset
1080 unsigned int v13; // edi@14
Ritor1
parents:
diff changeset
1081 unsigned __int8 v14; // c2@16
Ritor1
parents:
diff changeset
1082 unsigned __int8 v15; // c3@16
Ritor1
parents:
diff changeset
1083 unsigned int v16; // edi@17
Ritor1
parents:
diff changeset
1084 bool a1a; // [sp+Ch] [bp+8h]@7
Ritor1
parents:
diff changeset
1085 int a4a; // [sp+18h] [bp+14h]@5
Ritor1
parents:
diff changeset
1086
Ritor1
parents:
diff changeset
1087 pOutNumVertices_ = pOutNumVertices;
Ritor1
parents:
diff changeset
1088 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1089 if ( uNumInVertices )
Ritor1
parents:
diff changeset
1090 {
Ritor1
parents:
diff changeset
1091 memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices]));
1637
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
Nomad
parents: 1545
diff changeset
1092 v6 = (double)pODMRenderParams->shading_dist_mist;
0
Ritor1
parents:
diff changeset
1093 v7 = 0;
Ritor1
parents:
diff changeset
1094 if ( v6 >= pInVertices->vWorldViewPosition.x )
Ritor1
parents:
diff changeset
1095 v7 = 1;
Ritor1
parents:
diff changeset
1096 if ( uNumInVertices + 1 > 1 )
Ritor1
parents:
diff changeset
1097 {
Ritor1
parents:
diff changeset
1098 a4a = uNumInVertices;
Ritor1
parents:
diff changeset
1099 v8 = (char *)&pInVertices[1].u;
Ritor1
parents:
diff changeset
1100 do
Ritor1
parents:
diff changeset
1101 {
Ritor1
parents:
diff changeset
1102 a1a = v6 >= *((float *)v8 - 6);
Ritor1
parents:
diff changeset
1103 if ( v7 == a1a )
Ritor1
parents:
diff changeset
1104 {
Ritor1
parents:
diff changeset
1105 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1106 goto LABEL_23;
Ritor1
parents:
diff changeset
1107 }
Ritor1
parents:
diff changeset
1108 v9 = *pOutNumVertices_;
Ritor1
parents:
diff changeset
1109 if ( a1a )
Ritor1
parents:
diff changeset
1110 {
Ritor1
parents:
diff changeset
1111 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1112 v11 = (v6 - *((float *)v8 - 18)) / (*((float *)v8 - 6) - *((float *)v8 - 18));
Ritor1
parents:
diff changeset
1113 pOutVertices[v9].vWorldViewPosition.y = (*((float *)v8 - 5) - *((float *)v8 - 17)) * v11 + *((float *)v8 - 17);
Ritor1
parents:
diff changeset
1114 pOutVertices[*pOutNumVertices_].vWorldViewPosition.z = (*((float *)v8 - 4) - *((float *)v8 - 16)) * v11
Ritor1
parents:
diff changeset
1115 + *((float *)v8 - 16);
Ritor1
parents:
diff changeset
1116 pOutVertices[*pOutNumVertices_].u = (*(float *)v8 - *((float *)v8 - 12)) * v11 + *((float *)v8 - 12);
Ritor1
parents:
diff changeset
1117 pOutVertices[*pOutNumVertices_].v = (*((float *)v8 + 1) - *((float *)v8 - 11)) * v11 + *((float *)v8 - 11);
Ritor1
parents:
diff changeset
1118 }
Ritor1
parents:
diff changeset
1119 else
Ritor1
parents:
diff changeset
1120 {
Ritor1
parents:
diff changeset
1121 v12 = (v6 - *((float *)v8 - 6)) / (*((float *)v8 - 18) - *((float *)v8 - 6));
Ritor1
parents:
diff changeset
1122 pOutVertices[v9].vWorldViewPosition.y = (*((float *)v8 - 17) - *((float *)v8 - 5)) * v12 + *((float *)v8 - 5);
Ritor1
parents:
diff changeset
1123 pOutVertices[*pOutNumVertices_].vWorldViewPosition.z = (*((float *)v8 - 16) - *((float *)v8 - 4)) * v12
Ritor1
parents:
diff changeset
1124 + *((float *)v8 - 4);
Ritor1
parents:
diff changeset
1125 pOutVertices[*pOutNumVertices_].u = (*((float *)v8 - 12) - *(float *)v8) * v12 + *(float *)v8;
Ritor1
parents:
diff changeset
1126 pOutVertices[*pOutNumVertices_].v = (*((float *)v8 - 11) - *((float *)v8 + 1)) * v12 + *((float *)v8 + 1);
Ritor1
parents:
diff changeset
1127 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1128 }
Ritor1
parents:
diff changeset
1129 v10[*pOutNumVertices_].vWorldViewPosition.x = v6;
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1130 v10[*pOutNumVertices_]._rhw = 1.0 / v6;
0
Ritor1
parents:
diff changeset
1131 if ( v7 )
Ritor1
parents:
diff changeset
1132 {
Ritor1
parents:
diff changeset
1133 v13 = (unsigned int)&v10[*pOutNumVertices_];
Ritor1
parents:
diff changeset
1134 if ( *(float *)(v13 + 12) != *((float *)v8 - 18) || *(float *)(v13 + 16) != *((float *)v8 - 17) )
Ritor1
parents:
diff changeset
1135 goto LABEL_21;
Ritor1
parents:
diff changeset
1136 v14 = 0;
Ritor1
parents:
diff changeset
1137 v15 = *(float *)(v13 + 20) == *((float *)v8 - 16);
Ritor1
parents:
diff changeset
1138 }
Ritor1
parents:
diff changeset
1139 else
Ritor1
parents:
diff changeset
1140 {
Ritor1
parents:
diff changeset
1141 v16 = (unsigned int)&v10[*pOutNumVertices_];
Ritor1
parents:
diff changeset
1142 if ( *(float *)(v16 + 12) != *((float *)v8 - 6) || *(float *)(v16 + 16) != *((float *)v8 - 5) )
Ritor1
parents:
diff changeset
1143 {
Ritor1
parents:
diff changeset
1144 LABEL_21:
Ritor1
parents:
diff changeset
1145 ++*pOutNumVertices_;
Ritor1
parents:
diff changeset
1146 goto LABEL_23;
Ritor1
parents:
diff changeset
1147 }
Ritor1
parents:
diff changeset
1148 v14 = 0;
Ritor1
parents:
diff changeset
1149 v15 = *(float *)(v16 + 20) == *((float *)v8 - 4);
Ritor1
parents:
diff changeset
1150 }
Ritor1
parents:
diff changeset
1151 if ( !(v15 | v14) )
Ritor1
parents:
diff changeset
1152 goto LABEL_21;
Ritor1
parents:
diff changeset
1153 LABEL_23:
Ritor1
parents:
diff changeset
1154 if ( a1a )
Ritor1
parents:
diff changeset
1155 {
Ritor1
parents:
diff changeset
1156 memcpy(&v10[*pOutNumVertices_], v8 - 36, sizeof(v10[*pOutNumVertices_]));
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1157 pOutVertices[*pOutNumVertices_]._rhw = 1.0 / (*((float *)v8 - 6) + 0.0000001);
0
Ritor1
parents:
diff changeset
1158 pOutVertices[(*pOutNumVertices_)++].flt_2C = *((float *)v8 + 2);
Ritor1
parents:
diff changeset
1159 }
Ritor1
parents:
diff changeset
1160 v7 = a1a;
Ritor1
parents:
diff changeset
1161 v8 += 48;
Ritor1
parents:
diff changeset
1162 --a4a;
Ritor1
parents:
diff changeset
1163 }
Ritor1
parents:
diff changeset
1164 while ( a4a );
Ritor1
parents:
diff changeset
1165 }
Ritor1
parents:
diff changeset
1166 if ( (signed int)*pOutNumVertices_ < 3 )
Ritor1
parents:
diff changeset
1167 *pOutNumVertices_ = 0;
Ritor1
parents:
diff changeset
1168 }
Ritor1
parents:
diff changeset
1169 }
Ritor1
parents:
diff changeset
1170
Ritor1
parents:
diff changeset
1171 //----- (00436CDC) --------------------------------------------------------
Ritor1
parents:
diff changeset
1172 void IndoorCameraD3D::_436CDC_mess_with_lightmap__clipflag_2(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1173 {
Ritor1
parents:
diff changeset
1174 signed int v5; // esi@2
Ritor1
parents:
diff changeset
1175 char *v6; // edx@5
Ritor1
parents:
diff changeset
1176 unsigned int v7; // eax@10
Ritor1
parents:
diff changeset
1177 RenderVertexSoft *v8; // ecx@11
Ritor1
parents:
diff changeset
1178 double v9; // st6@11
Ritor1
parents:
diff changeset
1179 double v10; // st6@12
Ritor1
parents:
diff changeset
1180 unsigned int v11; // edi@14
Ritor1
parents:
diff changeset
1181 unsigned __int8 v12; // c2@16
Ritor1
parents:
diff changeset
1182 unsigned __int8 v13; // c3@16
Ritor1
parents:
diff changeset
1183 unsigned int v14; // edi@17
Ritor1
parents:
diff changeset
1184 bool a1a; // [sp+Ch] [bp+8h]@7
Ritor1
parents:
diff changeset
1185
Ritor1
parents:
diff changeset
1186 if ( uNumInVertices )
Ritor1
parents:
diff changeset
1187 {
Ritor1
parents:
diff changeset
1188 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1189 memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices]));
Ritor1
parents:
diff changeset
1190 v5 = 0;
Ritor1
parents:
diff changeset
1191 if ( pInVertices->vWorldViewPosition.x >= 8.0 )
Ritor1
parents:
diff changeset
1192 v5 = 1;
Ritor1
parents:
diff changeset
1193 if ( uNumInVertices + 1 > 1 )
Ritor1
parents:
diff changeset
1194 {
Ritor1
parents:
diff changeset
1195 v6 = (char *)&pInVertices[1].u;
Ritor1
parents:
diff changeset
1196 do
Ritor1
parents:
diff changeset
1197 {
Ritor1
parents:
diff changeset
1198 a1a = *((float *)v6 - 6) >= 8.0;
Ritor1
parents:
diff changeset
1199 if ( v5 == a1a )
Ritor1
parents:
diff changeset
1200 {
Ritor1
parents:
diff changeset
1201 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1202 goto LABEL_23;
Ritor1
parents:
diff changeset
1203 }
Ritor1
parents:
diff changeset
1204 v7 = *pOutNumVertices;
Ritor1
parents:
diff changeset
1205 if ( a1a )
Ritor1
parents:
diff changeset
1206 {
Ritor1
parents:
diff changeset
1207 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1208 v9 = (8.0 - *((float *)v6 - 18)) / (*((float *)v6 - 6) - *((float *)v6 - 18));
Ritor1
parents:
diff changeset
1209 pOutVertices[v7].vWorldViewPosition.y = (*((float *)v6 - 5) - *((float *)v6 - 17)) * v9 + *((float *)v6 - 17);
Ritor1
parents:
diff changeset
1210 pOutVertices[*pOutNumVertices].vWorldViewPosition.z = (*((float *)v6 - 4) - *((float *)v6 - 16)) * v9
Ritor1
parents:
diff changeset
1211 + *((float *)v6 - 16);
Ritor1
parents:
diff changeset
1212 pOutVertices[*pOutNumVertices].u = (*(float *)v6 - *((float *)v6 - 12)) * v9 + *((float *)v6 - 12);
Ritor1
parents:
diff changeset
1213 pOutVertices[*pOutNumVertices].v = (*((float *)v6 + 1) - *((float *)v6 - 11)) * v9 + *((float *)v6 - 11);
Ritor1
parents:
diff changeset
1214 }
Ritor1
parents:
diff changeset
1215 else
Ritor1
parents:
diff changeset
1216 {
Ritor1
parents:
diff changeset
1217 v10 = (8.0 - *((float *)v6 - 6)) / (*((float *)v6 - 18) - *((float *)v6 - 6));
Ritor1
parents:
diff changeset
1218 pOutVertices[v7].vWorldViewPosition.y = (*((float *)v6 - 17) - *((float *)v6 - 5)) * v10 + *((float *)v6 - 5);
Ritor1
parents:
diff changeset
1219 pOutVertices[*pOutNumVertices].vWorldViewPosition.z = (*((float *)v6 - 16) - *((float *)v6 - 4)) * v10
Ritor1
parents:
diff changeset
1220 + *((float *)v6 - 4);
Ritor1
parents:
diff changeset
1221 pOutVertices[*pOutNumVertices].u = (*((float *)v6 - 12) - *(float *)v6) * v10 + *(float *)v6;
Ritor1
parents:
diff changeset
1222 pOutVertices[*pOutNumVertices].v = (*((float *)v6 - 11) - *((float *)v6 + 1)) * v10 + *((float *)v6 + 1);
Ritor1
parents:
diff changeset
1223 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1224 }
Ritor1
parents:
diff changeset
1225 v8[*pOutNumVertices].vWorldViewPosition.x = 8.0;
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1226 v8[*pOutNumVertices]._rhw = 0.125;
0
Ritor1
parents:
diff changeset
1227 if ( v5 )
Ritor1
parents:
diff changeset
1228 {
Ritor1
parents:
diff changeset
1229 v11 = (unsigned int)&v8[*pOutNumVertices];
Ritor1
parents:
diff changeset
1230 if ( *(float *)(v11 + 12) != *((float *)v6 - 18) || *(float *)(v11 + 16) != *((float *)v6 - 17) )
Ritor1
parents:
diff changeset
1231 goto LABEL_21;
Ritor1
parents:
diff changeset
1232 v12 = 0;
Ritor1
parents:
diff changeset
1233 v13 = *(float *)(v11 + 20) == *((float *)v6 - 16);
Ritor1
parents:
diff changeset
1234 }
Ritor1
parents:
diff changeset
1235 else
Ritor1
parents:
diff changeset
1236 {
Ritor1
parents:
diff changeset
1237 v14 = (unsigned int)&v8[*pOutNumVertices];
Ritor1
parents:
diff changeset
1238 if ( *(float *)(v14 + 12) != *((float *)v6 - 6) || *(float *)(v14 + 16) != *((float *)v6 - 5) )
Ritor1
parents:
diff changeset
1239 {
Ritor1
parents:
diff changeset
1240 LABEL_21:
Ritor1
parents:
diff changeset
1241 ++*pOutNumVertices;
Ritor1
parents:
diff changeset
1242 goto LABEL_23;
Ritor1
parents:
diff changeset
1243 }
Ritor1
parents:
diff changeset
1244 v12 = 0;
Ritor1
parents:
diff changeset
1245 v13 = *(float *)(v14 + 20) == *((float *)v6 - 4);
Ritor1
parents:
diff changeset
1246 }
Ritor1
parents:
diff changeset
1247 if ( !(v13 | v12) )
Ritor1
parents:
diff changeset
1248 goto LABEL_21;
Ritor1
parents:
diff changeset
1249 LABEL_23:
Ritor1
parents:
diff changeset
1250 if ( a1a )
Ritor1
parents:
diff changeset
1251 {
Ritor1
parents:
diff changeset
1252 memcpy(&v8[*pOutNumVertices], v6 - 36, sizeof(v8[*pOutNumVertices]));
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1253 pOutVertices[(*pOutNumVertices)++]._rhw = 1.0 / (*((float *)v6 - 6) + 0.0000001);
0
Ritor1
parents:
diff changeset
1254 }
Ritor1
parents:
diff changeset
1255 v5 = a1a;
Ritor1
parents:
diff changeset
1256 v6 += 48;
Ritor1
parents:
diff changeset
1257 --uNumInVertices;
Ritor1
parents:
diff changeset
1258 }
Ritor1
parents:
diff changeset
1259 while ( uNumInVertices );
Ritor1
parents:
diff changeset
1260 }
Ritor1
parents:
diff changeset
1261 if ( (signed int)*pOutNumVertices < 3 )
Ritor1
parents:
diff changeset
1262 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1263 }
Ritor1
parents:
diff changeset
1264 }
Ritor1
parents:
diff changeset
1265
Ritor1
parents:
diff changeset
1266 //----- (00436BB7) --------------------------------------------------------
Ritor1
parents:
diff changeset
1267 void IndoorCameraD3D::Project(RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4)
Ritor1
parents:
diff changeset
1268 {
Ritor1
parents:
diff changeset
1269 double v7; // st7@7
Ritor1
parents:
diff changeset
1270 double v8; // st7@9
Ritor1
parents:
diff changeset
1271 double v9; // st6@10
Ritor1
parents:
diff changeset
1272 double v10; // st5@12
Ritor1
parents:
diff changeset
1273 double v11; // st7@16
Ritor1
parents:
diff changeset
1274 double v12; // st6@17
Ritor1
parents:
diff changeset
1275 double v13; // st5@19
Ritor1
parents:
diff changeset
1276 float uNumVerticesa; // [sp+14h] [bp+Ch]@13
Ritor1
parents:
diff changeset
1277 float uNumVerticesb; // [sp+14h] [bp+Ch]@20
Ritor1
parents:
diff changeset
1278
Ritor1
parents:
diff changeset
1279 for (uint i = 0; i < uNumVertices; ++i)
Ritor1
parents:
diff changeset
1280 {
Ritor1
parents:
diff changeset
1281 if (byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor)
Ritor1
parents:
diff changeset
1282 {
Ritor1
parents:
diff changeset
1283 v7 = 1.0 / pVertices[i].vWorldViewPosition.x;
Ritor1
parents:
diff changeset
1284
Ritor1
parents:
diff changeset
1285 pVertices[i].vWorldViewProjX = pVertices[i].vWorldViewPosition.y * fov * v7 + screenCenterX;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1286 pVertices[i].vWorldViewProjY = (signed int)pViewport->uViewportBR_Y - (pVertices[i].vWorldViewPosition.z * fov * v7 + screenCenterY);
0
Ritor1
parents:
diff changeset
1287 }
Ritor1
parents:
diff changeset
1288 else
Ritor1
parents:
diff changeset
1289 {
Ritor1
parents:
diff changeset
1290 extern void _outdoor_project(RenderVertexSoft *v);
Ritor1
parents:
diff changeset
1291 _outdoor_project(pVertices + i);
Ritor1
parents:
diff changeset
1292 }
Ritor1
parents:
diff changeset
1293
Ritor1
parents:
diff changeset
1294 if ( a4 )
Ritor1
parents:
diff changeset
1295 {
96
bb449743ee81 7.01.13(work)
Ritor1
parents: 86
diff changeset
1296 // __debugbreak();
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1297 v8 = (double)(signed int)pViewport->uViewportBR_X;
0
Ritor1
parents:
diff changeset
1298 if ( v8 >= pVertices[i].vWorldViewProjX )
Ritor1
parents:
diff changeset
1299 v9 = pVertices[i].vWorldViewProjX;
Ritor1
parents:
diff changeset
1300 else
Ritor1
parents:
diff changeset
1301 v9 = v8;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1302 v10 = (double)(signed int)pViewport->uViewportTL_X;
0
Ritor1
parents:
diff changeset
1303 if ( v10 <= v9 )
Ritor1
parents:
diff changeset
1304 {
Ritor1
parents:
diff changeset
1305 if ( v8 >= pVertices[i].vWorldViewProjX)
Ritor1
parents:
diff changeset
1306 v8 = pVertices[i].vWorldViewProjX;
Ritor1
parents:
diff changeset
1307 }
Ritor1
parents:
diff changeset
1308 else
Ritor1
parents:
diff changeset
1309 {
Ritor1
parents:
diff changeset
1310 uNumVerticesa = v10;
Ritor1
parents:
diff changeset
1311 v8 = uNumVerticesa;
Ritor1
parents:
diff changeset
1312 }
Ritor1
parents:
diff changeset
1313 pVertices[i].vWorldViewProjX = v8;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1314 v11 = (double)(signed int)pViewport->uViewportBR_Y;
0
Ritor1
parents:
diff changeset
1315 if ( v11 >= pVertices[i].vWorldViewProjY)
Ritor1
parents:
diff changeset
1316 v12 = pVertices[i].vWorldViewProjY;
Ritor1
parents:
diff changeset
1317 else
Ritor1
parents:
diff changeset
1318 v12 = v11;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1319 v13 = (double)(signed int)pViewport->uViewportTL_Y;
0
Ritor1
parents:
diff changeset
1320 if ( v13 <= v12 )
Ritor1
parents:
diff changeset
1321 {
Ritor1
parents:
diff changeset
1322 if ( v11 >= pVertices[i].vWorldViewProjY)
Ritor1
parents:
diff changeset
1323 v11 = pVertices[i].vWorldViewProjY;
Ritor1
parents:
diff changeset
1324 }
Ritor1
parents:
diff changeset
1325 else
Ritor1
parents:
diff changeset
1326 {
Ritor1
parents:
diff changeset
1327 uNumVerticesb = v13;
Ritor1
parents:
diff changeset
1328 v11 = uNumVerticesb;
Ritor1
parents:
diff changeset
1329 }
Ritor1
parents:
diff changeset
1330 pVertices[i].vWorldViewProjY = v11;
Ritor1
parents:
diff changeset
1331 }
Ritor1
parents:
diff changeset
1332 }
Ritor1
parents:
diff changeset
1333 }
Ritor1
parents:
diff changeset
1334
Ritor1
parents:
diff changeset
1335 //----- (00436A9A) --------------------------------------------------------
Ritor1
parents:
diff changeset
1336 void IndoorCameraD3D::Project(signed int x, signed int y, signed int z, int *a5, int *a6)
Ritor1
parents:
diff changeset
1337 {
Ritor1
parents:
diff changeset
1338 double v6; // ST00_8@2
Ritor1
parents:
diff changeset
1339 //double v7; // ST08_8@2
Ritor1
parents:
diff changeset
1340 //double v8; // ST00_8@2
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
1341 // signed __int64 v9; // qtt@3
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
1342 // int v10; // ST04_4@3
0
Ritor1
parents:
diff changeset
1343 float a2a; // [sp+18h] [bp+8h]@2
Ritor1
parents:
diff changeset
1344 float a2b; // [sp+18h] [bp+8h]@2
Ritor1
parents:
diff changeset
1345
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
1346 //if ( pRenderer->pRenderD3D )
0
Ritor1
parents:
diff changeset
1347 {
Ritor1
parents:
diff changeset
1348 v6 = 1.0 / (double)x;
Ritor1
parents:
diff changeset
1349 a2a = (double)y * fov * v6 + screenCenterX;
Ritor1
parents:
diff changeset
1350 //v7 = a2a + 6.7553994e15;
Ritor1
parents:
diff changeset
1351 *a5 = floorf(a2a + 0.5f);
Ritor1
parents:
diff changeset
1352 a2b = (double)z * fov * v6 + screenCenterY;
Ritor1
parents:
diff changeset
1353 //v8 = a2b + 6.7553994e15;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1354 *a6 = pViewport->uViewportBR_Y - floorf(a2b + 0.5f);
0
Ritor1
parents:
diff changeset
1355 }
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1356 /*else
0
Ritor1
parents:
diff changeset
1357 {
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1358 LODWORD(v9) = pBLVRenderParams->fov_rad_fixpoint << 16;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1359 HIDWORD(v9) = pBLVRenderParams->fov_rad_fixpoint >> 16;
0
Ritor1
parents:
diff changeset
1360 v10 = v9 / x;
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1361 LODWORD(v9) = pBLVRenderParams->fov_rad_fixpoint << 16;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1362 HIDWORD(v9) = pBLVRenderParams->fov_rad_fixpoint >> 16;
0
Ritor1
parents:
diff changeset
1363 *a5 = pBLVRenderParams->uViewportCenterX
Ritor1
parents:
diff changeset
1364 - ((signed int)(((unsigned __int64)(v10 * (signed __int64)y) >> 16) + 32768) >> 16);
Ritor1
parents:
diff changeset
1365 *a6 = pBLVRenderParams->uViewportCenterY - ((signed int)(((unsigned __int64)(v9 / x * z) >> 16) + 32768) >> 16);
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1366 }*/
0
Ritor1
parents:
diff changeset
1367 }
Ritor1
parents:
diff changeset
1368
Ritor1
parents:
diff changeset
1369 //----- (00436A6D) --------------------------------------------------------
Ritor1
parents:
diff changeset
1370 double IndoorCameraD3D::GetPolygonMinZ(RenderVertexSoft *pVertices, unsigned int uStripType)
Ritor1
parents:
diff changeset
1371 {
Ritor1
parents:
diff changeset
1372 unsigned int v3; // edx@1
Ritor1
parents:
diff changeset
1373 double result; // st7@1
Ritor1
parents:
diff changeset
1374 float *v5; // ecx@2
Ritor1
parents:
diff changeset
1375
Ritor1
parents:
diff changeset
1376 v3 = uStripType;
86
ec84db4c8f9d 4.01.13
Ritor1
parents: 0
diff changeset
1377 result = 3.402823466385289e38;
0
Ritor1
parents:
diff changeset
1378 if ( (signed int)uStripType > 0 )
Ritor1
parents:
diff changeset
1379 {
Ritor1
parents:
diff changeset
1380 v5 = &pVertices->vWorldPosition.z;
Ritor1
parents:
diff changeset
1381 do
Ritor1
parents:
diff changeset
1382 {
Ritor1
parents:
diff changeset
1383 if ( *v5 < result )
Ritor1
parents:
diff changeset
1384 result = *v5;
Ritor1
parents:
diff changeset
1385 v5 += 12;
Ritor1
parents:
diff changeset
1386 --v3;
Ritor1
parents:
diff changeset
1387 }
Ritor1
parents:
diff changeset
1388 while ( v3 );
Ritor1
parents:
diff changeset
1389 }
Ritor1
parents:
diff changeset
1390 return result;
Ritor1
parents:
diff changeset
1391 }
Ritor1
parents:
diff changeset
1392
Ritor1
parents:
diff changeset
1393 //----- (00436A24) --------------------------------------------------------
Ritor1
parents:
diff changeset
1394 struct IDirect3DTexture2 *IndoorCameraD3D::LoadTextureAndGetHardwarePtr(char *Str1)
Ritor1
parents:
diff changeset
1395 {
Ritor1
parents:
diff changeset
1396 return pBitmaps_LOD->pHardwareTextures[pBitmaps_LOD->LoadTexture(Str1)];
Ritor1
parents:
diff changeset
1397 }
Ritor1
parents:
diff changeset
1398
Ritor1
parents:
diff changeset
1399 //----- (00436A40) --------------------------------------------------------
Ritor1
parents:
diff changeset
1400 double IndoorCameraD3D::GetPolygonMaxZ(RenderVertexSoft *pVertex, unsigned int uStripType)
Ritor1
parents:
diff changeset
1401 {
Ritor1
parents:
diff changeset
1402 double result; // st7@1
Ritor1
parents:
diff changeset
1403
Ritor1
parents:
diff changeset
1404 result = 1.1754944e-38;
2320
847aba0b7f82 draw terrain distance
Ritor1
parents: 2281
diff changeset
1405 for ( uint i = 0; i < uStripType; i++ )
0
Ritor1
parents:
diff changeset
1406 {
2320
847aba0b7f82 draw terrain distance
Ritor1
parents: 2281
diff changeset
1407 if ( pVertex[i].vWorldPosition.z > result )
847aba0b7f82 draw terrain distance
Ritor1
parents: 2281
diff changeset
1408 result = pVertex[i].vWorldPosition.z;
0
Ritor1
parents:
diff changeset
1409 }
Ritor1
parents:
diff changeset
1410 return result;
1642
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1411 }
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1412
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1413 // -- new
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1414 // merged from IndoorCamera::Initialize2
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1415 // and ODMRenderParams::RotationToInts
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1416 // and BLVRenderParams::Reset
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1417 void IndoorCameraD3D::CalculateRotations(int camera_rot_x, int camera_rot_y)
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1418 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1419 sRotationX = camera_rot_x;
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1420 sRotationY = camera_rot_y;
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1421
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1422 fRotationYSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationY / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1423 fRotationYCosine = cos((3.141592653589793 + 3.141592653589793) * (double)sRotationY / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1424 if (byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor)
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1425 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1426 fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)-sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1427 fRotationXCosine = cos((3.141592653589793 + 3.141592653589793) * (double)-sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1428
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1429 int_sine_y = stru_5C6E00->Sin( pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1430 int_cosine_y = stru_5C6E00->Cos( pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1431 int_sine_x = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1432 int_cosine_x = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1433 }
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1434 else
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1435 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1436 fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1437 fRotationXCosine = cos((3.141592653589793 + 3.141592653589793) * (double)sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1438
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1439 int_sine_y = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1440 int_cosine_y = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1441 int_sine_x = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1442 int_cosine_x = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1443 }
0
Ritor1
parents:
diff changeset
1444 }