annotate IndoorCameraD3D.cpp @ 2154:9bd7522cdbbb

Render decoupling. Unsorted variables cleaning.
author Nomad
date Thu, 09 Jan 2014 14:36:48 +0200
parents d44b7775fc06
children 0a1438c16c2b
rev   line source
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1 #include "IndoorCameraD3D.h"
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2 #include "VectorTypes.h"
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3 #include "Game.h"
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4 #include "Indoor.h"
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5 #include "Viewport.h"
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2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
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6 #include "Outdoor_stuff.h"
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7 #include "Render.h"
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8 #include "LOD.h"
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9 #include "OurMath.h"
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10 #include "mm7_data.h"
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11
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12 #include "stru9.h"
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13
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14
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15 // calculates FOV (Field of View) angle in radians for IndoorCamera::Initialize and BLVRenderParams::Reset
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16 float _calc_fov(int viewport_width, int angle_degree)
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17 {
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18 return viewport_width * 0.5 / tan(angle_degree / 2 * 0.01745329) + 0.5;
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19 }
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20
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21
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22
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23 //----- (004361EF) --------------------------------------------------------
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24 IndoorCameraD3D::IndoorCameraD3D()
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25 {
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26 IndoorCameraD3D *v1; // esi@1
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27 //double v2; // st7@1
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28 //double v3; // st6@1
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29 //double v4; // st5@1
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30 //double v5; // st7@1
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31 //double v6; // st6@1
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32 //double v7; // st5@1
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33
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34 v1 = this;
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35 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&this->field_4);
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36 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v1->field_14);
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37 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v1->field_24);
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38 /*_eh_vector_constructor_iterator_(v1->std__vector_000034_prolly_frustrum,
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39 24,
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40 6,
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41 (void ( *)(void *))IndoorCameraD3D_Vec4::IndoorCameraD3D_Vec4,
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42 (void ( *)(void *))IndoorCameraD3D_Vec4::dtor);*/
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43 //v2 = 0;//(double)pBLVRenderParams->vPartyPos.z;
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44 //v3 = 0;//(double)pBLVRenderParams->vPartyPos.y;
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45 //v4 = 0;//(double)pBLVRenderParams->vPartyPos.x;
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46 v1->field_108 = 0.0;
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47 //v1->blv_party_x = 0;
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48 //v1->blv_party_y = 0;
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49 //v1->blv_party_z = 0;
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50 //v5 = 0;//(double)pBLVRenderParams->vPartyPos.z;
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51 //v6 = 0;//(double)pBLVRenderParams->vPartyPos.y;
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52 //v7 = 300;//(double)(pBLVRenderParams->vPartyPos.x + 300);
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53 v1->field_138 = 0.0;
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54 //v1->blv_party_x_2 = 300;
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55 //v1->blv_party_y_2 = 0;
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56 //v1->blv_party_z_2 = 0;
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57 v1->field_168 = 0.0;
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58 v1->field_198 = 0.0;
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59 v1->field_1C8 = 0.0;
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60 v1->field_1F8 = 0.0;
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61 v1->field_228 = 0.0;
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62 v1->field_258 = 0.0;
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63 v1->field_288 = 0.0;
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64 v1->field_2B8 = 0.0;
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65 v1->field_2E8 = 0.0;
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66 v1->field_2BC = 0.0;
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67 v1->field_2C0 = 0.0;
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68 v1->field_2C4 = 0.0;
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69 v1->field_318 = 0.0;
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70 v1->field_2EC = 0.0;
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71 v1->field_2F0 = 0.0;
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72 v1->field_2F4 = 0.0;
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73 v1->field_348 = 0.0;
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74 v1->field_31C = 0.0;
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75 v1->field_320 = 0.0;
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76 v1->field_324 = 0.0;
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77 v1->field_378 = 0.0;
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78 v1->field_34C = 0.0;
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79 v1->field_350 = 0.0;
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80 v1->field_354 = 0.0;
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81 for (uint i = 0; i < 16384; ++i)
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82 {
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83 list_0037C[i].field_0 = 0;
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84 list_0037C[i].flt_30 = 0.0f;
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85 }
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86
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87 list_0037C_size = 0;
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88 for (uint i = 0; i < 256; ++i)
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89 list_E0380[i].mm7__vector_000004_size = 0;
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90 /*v10 = v1->list_E0380;
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91 v12 = 256;
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92 do
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93 {
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94 v10->mm7__vector_000004_size = 0;
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95 //mm7__vector_constructor(
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96 // v10->mm7__vector_000004,
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97 // 48,
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98 // 64,
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99 // (int ( *)(int))IndoorCameraD3D_stru1::IndoorCameraD3D_stru1);
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100 //++v10;
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101 --v12;
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102 }
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103 while ( v12 );*/
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104 list_E0380_size = 0;
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105 //v1->vdestructor_ptr = &stru8_pvdtor;
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106 }
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107
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108
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109 //----- (0043643E) --------------------------------------------------------
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110 float IndoorCameraD3D::GetPickDepth()
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111 {
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112 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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113 return pODMRenderParams->uPickDepth;
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114 else
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115 return 16192.0;
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116 }
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117
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118 //----- (00436427) --------------------------------------------------------
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
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119 float IndoorCameraD3D::GetShadingDistMist()
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120 {
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121 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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122 return (double)pODMRenderParams->shading_dist_mist;
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123 else
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124 return 16192.0;
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125 }
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126
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127 //----- (004364C5) --------------------------------------------------------
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128 void IndoorCameraD3D::ViewTransfrom_OffsetUV(RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutVertices, stru320 *a5)
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129 {
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130 for (uint i = 0; i < uNumVertices; ++i)
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131 {
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132 pOutVertices[i].vWorldPosition.x = pVertices[i].vWorldPosition.x;
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133 pOutVertices[i].vWorldPosition.y = pVertices[i].vWorldPosition.y;
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134 pOutVertices[i].vWorldPosition.z = pVertices[i].vWorldPosition.z;
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135
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136 pOutVertices[i].u = pVertices[i].u + a5->pDeltaUV[0];
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137 pOutVertices[i].v = pVertices[i].v + a5->pDeltaUV[1];
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138 }
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139 ViewTransform(pOutVertices, uNumVertices);
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140 }
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141
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142 //----- (0043669D) --------------------------------------------------------
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143 bool IndoorCameraD3D::ApplyViewTransform_TrueIfStillVisible_BLV(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow)
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144 {
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145 int to_z; // esi@2
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146 int v9; // ecx@3
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147 //signed int *v10; // esi@5
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148 //int pOutY_; // ecx@5
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149 //signed int v12; // esi@7
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150 int v14; // [sp+8h] [bp-4h]@3
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151 int to_x; // [sp+14h] [bp+8h]@1
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152 int to_y; // [sp+18h] [bp+Ch]@1
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153 int a2b; // [sp+18h] [bp+Ch]@5
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154 int a3a; // [sp+1Ch] [bp+10h]@5
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155
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156 to_x = x - pGame->pIndoorCameraD3D->vPartyPos.x;
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157 to_y = y - pGame->pIndoorCameraD3D->vPartyPos.y;
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158 if (pGame->pIndoorCameraD3D->sRotationX)
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159 {
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160 to_z = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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161 //if ( pRenderer->pRenderD3D )
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162 //{
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163 v14 = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y)
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164 + (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y);
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165 v9 = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y)
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166 - (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y);
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167 //}
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168 a3a = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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169 a2b = (unsigned __int64)(to_z * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16;
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170 //v10 = pOutX;
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171 *pOutX = ((unsigned __int64)(v14 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - a2b;
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172 *pOutZ = v9;
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173 *pOutY = ((unsigned __int64)(v14 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16)
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174 + ((unsigned __int64)(a3a * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16);
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175 }
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176 else
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177 {
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178 *pOutY = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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179 //if ( pRenderer->pRenderD3D )
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180 //{
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181 //v10 = pOutX;
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182 *pOutX = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y)
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183 + (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y);
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184 *pOutZ = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y)
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185 - (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y);
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186 //}
0
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187 }
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188 if (!bDoNotShow)
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189 return false;
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190
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191 return *pOutX >= fixpoint_from_int(4, 0) &&
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192 *pOutX <= fixpoint_from_int(8000, 0);
0
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193 }
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194
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195 //----- (00436455) --------------------------------------------------------
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196 bool IndoorCameraD3D::IsCulled(BLVFace *pFace)
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197 {
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198 RenderVertexSoft v; // [sp+8h] [bp-30h]@1
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199
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200 //----- (0043648F) --------------------------------------------------------
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201 auto Vec3_short__to_RenderVertexSoft = [](RenderVertexSoft *_this, Vec3_short_ *a2) -> void
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202 {
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203 _this->flt_2C = 0.0;
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204
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205 _this->vWorldPosition.x = a2->x;
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206 _this->vWorldPosition.y = a2->y;
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207 _this->vWorldPosition.z = a2->z;
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208 };
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209
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210
0
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211 Vec3_short__to_RenderVertexSoft(&v, &pIndoor->pVertices[*pFace->pVertexIDs]);
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212 return is_face_faced_to_camera(pFace, &v);
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213 }
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214
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215
0
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216 //----- (00436523) --------------------------------------------------------
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217 void IndoorCameraD3D::ViewTransform(RenderVertexSoft *a1a, unsigned int uNumVertices)
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218 {
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219 if (byte_4D864C && pGame->uFlags & 0x80 ||
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220 uCurrentlyLoadedLevelType == LEVEL_Indoor)
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221 {
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222 float sin_x = fRotationXSine,
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223 cos_x = fRotationXCosine;
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224 float sin_y = fRotationYSine,
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225 cos_y = fRotationYCosine;
0
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226
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227 //v4 = uNumVertices;
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228 //v7 = pIndoorCamera->fRotationXSine;
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229 if (pGame->pIndoorCameraD3D->sRotationX)
0
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230 {
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231
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232 //_EAX = a1a;
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233 for (uint i = 0; i < uNumVertices; ++i)
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234 {
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235 float st0, st1, st2;
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236 //if ( pRenderer->pRenderD3D )
0
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237 {
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238 /*__asm
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239 {
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240 fld [ebp+uNumVertices] // [(a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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241 fmul st, st(3) // [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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242 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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243 fmul st, st(5) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
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244 // 1[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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245 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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246 // 3[pIndoorCamera->fRotationXCosine]
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247 // 4[pIndoorCamera->fRotationYSine]
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248 // 5[pIndoorCamera->fRotationYCosine]
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249 faddp st(1), st // [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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250 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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251 fmul st, st(4) // [pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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252
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253 fld [ebp+uNumVertices] // 0[a1a[i].y - pIndoorCamera->pos.y]
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254 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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255 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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256 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
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257 // 4[pIndoorCamera->fRotationXCosine]
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258 // 5[pIndoorCamera->fRotationYSine]
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259 // 6[pIndoorCamera->fRotationYCosine]
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260
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261 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
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262 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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263 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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264 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
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265 // 4[pIndoorCamera->fRotationXCosine]
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266 // 5[pIndoorCamera->fRotationYSine]
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267 // 6[pIndoorCamera->fRotationYCosine]
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268
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269 fsubp st(1), st // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
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270 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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271 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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272 // 3[pIndoorCamera->fRotationXCosine]
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273 // 4[pIndoorCamera->fRotationYSine]
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274 // 5[pIndoorCamera->fRotationYCosine]
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275 }*/
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276 st0 = sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
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277 st1 = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
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278 st2 = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
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279 }
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280 if (false)//else
0
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281 {
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282 /*__asm
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283 {
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284 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
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285 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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286 // 2[pIndoorCamera->fRotationXCosine]
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287 // 3[pIndoorCamera->fRotationYSine]
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288 // 4[pIndoorCamera->fRotationYCosine]
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289 fmul st, st(4) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
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290 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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291 // 2[pIndoorCamera->fRotationXCosine]
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292 // 3[pIndoorCamera->fRotationYSine]
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293 // 4[pIndoorCamera->fRotationYCosine]
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294 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
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295 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
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296 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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297 // 3[pIndoorCamera->fRotationXCosine]
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298 // 4[pIndoorCamera->fRotationYSine]
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299 // 5[pIndoorCamera->fRotationYCosine]
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300 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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301 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
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302 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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303 // 3[pIndoorCamera->fRotationXCosine]
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304 // 4[pIndoorCamera->fRotationYSine]
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305 // 5[pIndoorCamera->fRotationYCosine]
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306 fsubp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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307 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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308 // 2[pIndoorCamera->fRotationXCosine]
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309 // 3[pIndoorCamera->fRotationYSine]
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310 // 4[pIndoorCamera->fRotationYCosine]
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311 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
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312 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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313 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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314 // 3[pIndoorCamera->fRotationXCosine]
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315 // 4[pIndoorCamera->fRotationYSine]
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316 // 5[pIndoorCamera->fRotationYCosine]
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317 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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318 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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319 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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diff changeset
320 // 3[pIndoorCamera->fRotationXCosine]
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diff changeset
321 // 4[pIndoorCamera->fRotationYSine]
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diff changeset
322 // 5[pIndoorCamera->fRotationYCosine]
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diff changeset
323 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
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diff changeset
324 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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diff changeset
325 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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326 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
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diff changeset
327 // 4[pIndoorCamera->fRotationXCosine]
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diff changeset
328 // 5[pIndoorCamera->fRotationYSine]
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diff changeset
329 // 6[pIndoorCamera->fRotationYCosine]
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diff changeset
330 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
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diff changeset
331 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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diff changeset
332 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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diff changeset
333 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
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diff changeset
334 // 4[pIndoorCamera->fRotationXCosine]
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diff changeset
335 // 5[pIndoorCamera->fRotationYSine]
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336 // 6[pIndoorCamera->fRotationYCosine]
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337 faddp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y) + pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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338 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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339 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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diff changeset
340 // 3[pIndoorCamera->fRotationXCosine]
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diff changeset
341 // 4[pIndoorCamera->fRotationYSine]
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diff changeset
342 // 5[pIndoorCamera->fRotationYCosine]
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diff changeset
343 }*/
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afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
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diff changeset
344 st0 = cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) + sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x);
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diff changeset
345 st1 = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
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diff changeset
346 st2 = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
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347 }
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348
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349 a1a[i].vWorldViewPosition.x = st1*cos_x - st2*sin_x;
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350 a1a[i].vWorldViewPosition.y = st0;
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351 a1a[i].vWorldViewPosition.z = st2*cos_x + st1*sin_x;
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352 }
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353 }
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354 else
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355 {
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356 for (uint i = 0; i < uNumVertices; ++i)
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357 {
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diff changeset
358 //if ( pRenderer->pRenderD3D )
0
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359 {
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360 /*__asm
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diff changeset
361 {
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parents:
diff changeset
362 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
363 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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parents:
diff changeset
364 // 2[sin_y]
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diff changeset
365 // 3[cos_y]
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366 fmul st, st(2) // 0[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
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diff changeset
367 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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diff changeset
368 // 2[sin_y]
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parents:
diff changeset
369 // 3[cos_y]
Ritor1
parents:
diff changeset
370 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
371 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
372 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
373 // 3[sin_y]
Ritor1
parents:
diff changeset
374 // 4[cos_y]
Ritor1
parents:
diff changeset
375 fmul st, st(4) // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
376 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
377 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
378 // 3[sin_y]
Ritor1
parents:
diff changeset
379 // 4[cos_y]
Ritor1
parents:
diff changeset
380 faddp st(1), st // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x) + sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
381 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
382 // 2[sin_y]
Ritor1
parents:
diff changeset
383 // 3[cos_y]
Ritor1
parents:
diff changeset
384 fstp dword ptr [eax+0Ch]
Ritor1
parents:
diff changeset
385 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
386 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
387 // 2[sin_y]
Ritor1
parents:
diff changeset
388 // 3[cos_y]
Ritor1
parents:
diff changeset
389 fmul st, st(2) // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
390 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
391 // 2[sin_y]
Ritor1
parents:
diff changeset
392 // 3[cos_y]
Ritor1
parents:
diff changeset
393 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
394 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
395 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
396 // 3[sin_y]
Ritor1
parents:
diff changeset
397 // 4[cos_y]
Ritor1
parents:
diff changeset
398 fmul st, st(4) // 0[cos_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
399 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
400 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
401 // 3[sin_y]
Ritor1
parents:
diff changeset
402 // 4[cos_y]
Ritor1
parents:
diff changeset
403 fsubp st(1), st // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x) - cos_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
404 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
405 // 2[sin_y]
Ritor1
parents:
diff changeset
406 // 3[cos_y]
Ritor1
parents:
diff changeset
407 fstp dword ptr [eax+10h]
Ritor1
parents:
diff changeset
408 fstp dword ptr [eax+14h]
Ritor1
parents:
diff changeset
409 }*/
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
410 a1a[i].vWorldViewPosition.x = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
411 a1a[i].vWorldViewPosition.y = sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
412 a1a[i].vWorldViewPosition.z = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
Ritor1
parents:
diff changeset
413 }
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
414 if (false)//else
0
Ritor1
parents:
diff changeset
415 {
Ritor1
parents:
diff changeset
416 __debugbreak();
Ritor1
parents:
diff changeset
417 /*__asm
Ritor1
parents:
diff changeset
418 {
Ritor1
parents:
diff changeset
419 fld [ebp+a1]
Ritor1
parents:
diff changeset
420 fmul st, st(3)
Ritor1
parents:
diff changeset
421 fld [ebp+uNumVertices]
Ritor1
parents:
diff changeset
422 fmul st, st(3)
Ritor1
parents:
diff changeset
423 fsubp st(1), st
Ritor1
parents:
diff changeset
424 fstp dword ptr [eax+0Ch]
Ritor1
parents:
diff changeset
425 fld [ebp+a1]
Ritor1
parents:
diff changeset
426 fmul st, st(2)
Ritor1
parents:
diff changeset
427 fld [ebp+uNumVertices]
Ritor1
parents:
diff changeset
428 fmul st, st(4)
Ritor1
parents:
diff changeset
429 faddp st(1), st
Ritor1
parents:
diff changeset
430
Ritor1
parents:
diff changeset
431 fstp dword ptr [eax+10h]
Ritor1
parents:
diff changeset
432 fstp dword ptr [eax+14h]
Ritor1
parents:
diff changeset
433 }*/
Ritor1
parents:
diff changeset
434 }
Ritor1
parents:
diff changeset
435 }
Ritor1
parents:
diff changeset
436 }
Ritor1
parents:
diff changeset
437 }
Ritor1
parents:
diff changeset
438 else for (uint i = 0; i < uNumVertices; ++i)
1638
ccde94f02b75 class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents: 1637
diff changeset
439 //pIndoorCamera->ViewTransform_ODM(a1a + i);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
440 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
441 //ViewTransform_ODM(a1a + i);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
442
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1642
diff changeset
443 RenderVertexSoft* a1 = &a1a[i];
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
444 //----- (00481CCE) --------------------------------------------------------
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
445 //void ViewTransform_ODM(RenderVertexSoft *a1)
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
446 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
447 float result; // eax@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
448 double vCamToVertexZ; // st7@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
449 double v3; // st6@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
450 double v4; // st5@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
451 double v5; // st4@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
452 float v6; // ST04_4@3
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
453 float v7; // [sp+0h] [bp-14h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
454 float v8; // [sp+8h] [bp-Ch]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
455 float vCamToVertexX; // [sp+Ch] [bp-8h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
456 float vCamToVertexY; // [sp+10h] [bp-4h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
457
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
458 v8 = fRotationXCosine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
459 result = fRotationXSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
460 v7 = fRotationXSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
461 vCamToVertexX = a1->vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
462 vCamToVertexY = a1->vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
463 vCamToVertexZ = a1->vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
464 v3 = fRotationYCosine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
465 v4 = fRotationYSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
466 v5 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
467 if (pGame->pIndoorCameraD3D->sRotationX)
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
468 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
469 v6 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
470 a1->vWorldViewPosition.x = v5 * fRotationXCosine + fRotationXSine * vCamToVertexZ;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
471 a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
472 a1->vWorldViewPosition.z = v8 * vCamToVertexZ - v6 * v7;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
473 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
474 else
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
475 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
476 a1->vWorldViewPosition.x = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
477 a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
478 a1->vWorldViewPosition.z = vCamToVertexZ;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
479 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
480 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
481 }
0
Ritor1
parents:
diff changeset
482 }
Ritor1
parents:
diff changeset
483
1638
ccde94f02b75 class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents: 1637
diff changeset
484
0
Ritor1
parents:
diff changeset
485 //----- (00436932) --------------------------------------------------------
Ritor1
parents:
diff changeset
486 bool IndoorCameraD3D::GetFacetOrientation(char polyType, Vec3_float_ *a2, Vec3_float_ *a3, Vec3_float_ *a4)
Ritor1
parents:
diff changeset
487 {
Ritor1
parents:
diff changeset
488 switch ((PolygonType)polyType)
Ritor1
parents:
diff changeset
489 {
Ritor1
parents:
diff changeset
490 case POLYGON_VerticalWall:
Ritor1
parents:
diff changeset
491 {
Ritor1
parents:
diff changeset
492 a4->x = -a2->y;
Ritor1
parents:
diff changeset
493 a4->y = a2->x;
Ritor1
parents:
diff changeset
494 a4->z = 0.0;
Ritor1
parents:
diff changeset
495
Ritor1
parents:
diff changeset
496 a3->x = 0.0;
Ritor1
parents:
diff changeset
497 a3->y = 0.0;
Ritor1
parents:
diff changeset
498 a3->z = 1.0f;
Ritor1
parents:
diff changeset
499 }
Ritor1
parents:
diff changeset
500 return true;
Ritor1
parents:
diff changeset
501
Ritor1
parents:
diff changeset
502 case POLYGON_Floor:
Ritor1
parents:
diff changeset
503 case POLYGON_Ceiling:
Ritor1
parents:
diff changeset
504 {
Ritor1
parents:
diff changeset
505 a4->x = 1.0;
Ritor1
parents:
diff changeset
506 a4->y = 0.0;
Ritor1
parents:
diff changeset
507 a4->z = 0.0;
Ritor1
parents:
diff changeset
508
Ritor1
parents:
diff changeset
509 a3->x = 0.0;
Ritor1
parents:
diff changeset
510 a3->y = 1.0;
Ritor1
parents:
diff changeset
511 a3->z = 0.0;
Ritor1
parents:
diff changeset
512 }
Ritor1
parents:
diff changeset
513 return true;
Ritor1
parents:
diff changeset
514
Ritor1
parents:
diff changeset
515 case POLYGON_InBetweenFloorAndWall:
Ritor1
parents:
diff changeset
516 case POLYGON_InBetweenCeilingAndWall:
Ritor1
parents:
diff changeset
517 {
Ritor1
parents:
diff changeset
518 if (fabs(a2->z) < 0.70811361)
Ritor1
parents:
diff changeset
519 {
Ritor1
parents:
diff changeset
520 a4->x = -a2->y;
Ritor1
parents:
diff changeset
521 a4->y = a2->x;
Ritor1
parents:
diff changeset
522 a4->z = 0.0;
Ritor1
parents:
diff changeset
523 a4->Normalize();
Ritor1
parents:
diff changeset
524
Ritor1
parents:
diff changeset
525 a3->x = 0.0;
Ritor1
parents:
diff changeset
526 a3->y = 0.0;
Ritor1
parents:
diff changeset
527 a3->z = 1.0;
Ritor1
parents:
diff changeset
528 }
Ritor1
parents:
diff changeset
529 else
Ritor1
parents:
diff changeset
530 {
Ritor1
parents:
diff changeset
531 a4->x = 1.0;
Ritor1
parents:
diff changeset
532 a4->y = 0.0;
Ritor1
parents:
diff changeset
533 a4->z = 0.0;
Ritor1
parents:
diff changeset
534
Ritor1
parents:
diff changeset
535 a3->x = 0.0;
Ritor1
parents:
diff changeset
536 a3->y = 1.0;
Ritor1
parents:
diff changeset
537 a3->z = 0.0;
Ritor1
parents:
diff changeset
538 }
Ritor1
parents:
diff changeset
539 }
Ritor1
parents:
diff changeset
540 return true;
Ritor1
parents:
diff changeset
541
Ritor1
parents:
diff changeset
542 default:
Ritor1
parents:
diff changeset
543 return false;
Ritor1
parents:
diff changeset
544 }
Ritor1
parents:
diff changeset
545 }
Ritor1
parents:
diff changeset
546
Ritor1
parents:
diff changeset
547 //----- (00438258) --------------------------------------------------------
Ritor1
parents:
diff changeset
548 bool IndoorCameraD3D::is_face_faced_to_camera(BLVFace *pFace, RenderVertexSoft *a2)
Ritor1
parents:
diff changeset
549 {
676
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents: 168
diff changeset
550 if (pFace->Portal())
0
Ritor1
parents:
diff changeset
551 return false;
Ritor1
parents:
diff changeset
552
Ritor1
parents:
diff changeset
553 //really strange cull; dot(to_cam, normal) < 0 means we see the BACK face, not font %_%
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
554 if ( (a2->vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z) * (double)pFace->pFacePlane_old.vNormal.z
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
555 + (a2->vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y) * (double)pFace->pFacePlane_old.vNormal.y
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
556 + (a2->vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x) * (double)pFace->pFacePlane_old.vNormal.x < 0.0)
0
Ritor1
parents:
diff changeset
557 return false;
Ritor1
parents:
diff changeset
558
Ritor1
parents:
diff changeset
559 return true;
Ritor1
parents:
diff changeset
560 }
Ritor1
parents:
diff changeset
561
Ritor1
parents:
diff changeset
562 //----- (00437C96) --------------------------------------------------------
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
563 void IndoorCameraD3D::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff)
0
Ritor1
parents:
diff changeset
564 {
Ritor1
parents:
diff changeset
565 double v6; // st7@2
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
566 //IDirect3DDevice3 *v7; // eax@2
0
Ritor1
parents:
diff changeset
567 HRESULT v8; // eax@2
Ritor1
parents:
diff changeset
568 std::string v9; // [sp-18h] [bp-60h]@3
Ritor1
parents:
diff changeset
569 const char *v10; // [sp-Ch] [bp-54h]@2
Ritor1
parents:
diff changeset
570 const char *v11; // [sp-8h] [bp-50h]@2
Ritor1
parents:
diff changeset
571 int v12; // [sp-4h] [bp-4Ch]@2
Ritor1
parents:
diff changeset
572 RenderVertexD3D3 v13[2]; // [sp+8h] [bp-40h]@2
Ritor1
parents:
diff changeset
573
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
574 //if ( pRenderer->pRenderD3D )
0
Ritor1
parents:
diff changeset
575 {
Ritor1
parents:
diff changeset
576 v6 = 0.001 - z_stuff;
Ritor1
parents:
diff changeset
577 memcpy(v13, pLineBegin, 0x20u);
Ritor1
parents:
diff changeset
578 memcpy(&v13[1], pLineEnd, sizeof(v13[1]));
Ritor1
parents:
diff changeset
579 v13[0].pos.z = v6;
Ritor1
parents:
diff changeset
580 v13[1].pos.z = v6;
Ritor1
parents:
diff changeset
581 v12 = 0;
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
582 v13[0].diffuse = sDiffuseBegin;
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
583 v13[1].diffuse = sDiffuseEnd;
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
584 //v7 = pRenderer->pRenderD3D->pDevice;
0
Ritor1
parents:
diff changeset
585 v11 = 0;
Ritor1
parents:
diff changeset
586 //v10 = (const char *)v7;
Ritor1
parents:
diff changeset
587 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr));
Ritor1
parents:
diff changeset
588 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(
Ritor1
parents:
diff changeset
589 D3DPT_LINELIST,
Ritor1
parents:
diff changeset
590 452,
Ritor1
parents:
diff changeset
591 v13,
Ritor1
parents:
diff changeset
592 2,
Ritor1
parents:
diff changeset
593 16));
Ritor1
parents:
diff changeset
594 }
Ritor1
parents:
diff changeset
595 }
Ritor1
parents:
diff changeset
596
Ritor1
parents:
diff changeset
597 //----- (00437AB5) --------------------------------------------------------
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
598 void IndoorCameraD3D::do_draw_debug_line_sw(RenderVertexSoft *pLineBegin, signed int sStartDiffuse, RenderVertexSoft *pLineEnd, signed int sEndDiffuse, unsigned int uOutNumVertices, float z_stuff)
0
Ritor1
parents:
diff changeset
599 {
Ritor1
parents:
diff changeset
600 char *v7; // eax@2
Ritor1
parents:
diff changeset
601 signed int v8; // edx@2
Ritor1
parents:
diff changeset
602 float v9; // ecx@5
Ritor1
parents:
diff changeset
603 float v10; // eax@5
Ritor1
parents:
diff changeset
604 char *v11; // eax@6
Ritor1
parents:
diff changeset
605 signed int v12; // edx@6
Ritor1
parents:
diff changeset
606 float v13; // edx@8
Ritor1
parents:
diff changeset
607 float v14; // eax@8
Ritor1
parents:
diff changeset
608 float v15; // eax@8
Ritor1
parents:
diff changeset
609 double v16; // st7@11
Ritor1
parents:
diff changeset
610 HRESULT v17; // eax@11
Ritor1
parents:
diff changeset
611 std::string v18; // [sp-18h] [bp-7E4h]@12
Ritor1
parents:
diff changeset
612 IDirect3DDevice3 *v19; // [sp-Ch] [bp-7D8h]@8
Ritor1
parents:
diff changeset
613 const char *v20; // [sp-8h] [bp-7D4h]@8
Ritor1
parents:
diff changeset
614 int v21; // [sp-4h] [bp-7D0h]@8
Ritor1
parents:
diff changeset
615 RenderVertexSoft a1[20]; // [sp+8h] [bp-7C4h]@6
Ritor1
parents:
diff changeset
616 RenderVertexSoft pVertices[20]; // [sp+3C8h] [bp-404h]@2
Ritor1
parents:
diff changeset
617 RenderVertexD3D3 v24[2]; // [sp+788h] [bp-44h]@11
Ritor1
parents:
diff changeset
618 IndoorCameraD3D *v25; // [sp+7C8h] [bp-4h]@1
Ritor1
parents:
diff changeset
619
Ritor1
parents:
diff changeset
620 v25 = this;
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
621 //if ( pRenderer->pRenderD3D )
0
Ritor1
parents:
diff changeset
622 {
Ritor1
parents:
diff changeset
623 v7 = (char *)&pVertices[0].flt_2C;
Ritor1
parents:
diff changeset
624 v8 = 20;
Ritor1
parents:
diff changeset
625 do
Ritor1
parents:
diff changeset
626 {
Ritor1
parents:
diff changeset
627 *(float *)v7 = 0.0;
Ritor1
parents:
diff changeset
628 v7 += 48;
Ritor1
parents:
diff changeset
629 --v8;
Ritor1
parents:
diff changeset
630 }
Ritor1
parents:
diff changeset
631 while ( v8 );
Ritor1
parents:
diff changeset
632 if ( (char)uOutNumVertices )
Ritor1
parents:
diff changeset
633 {
Ritor1
parents:
diff changeset
634 v9 = pLineBegin->vWorldViewProjX;
Ritor1
parents:
diff changeset
635 pVertices[0].vWorldViewProjY = pLineBegin->vWorldViewProjY;
Ritor1
parents:
diff changeset
636 pVertices[0].vWorldViewProjX = v9;
Ritor1
parents:
diff changeset
637 v10 = pLineEnd->vWorldViewProjY;
Ritor1
parents:
diff changeset
638 pVertices[1].vWorldViewProjX = pLineEnd->vWorldViewProjX;
Ritor1
parents:
diff changeset
639 pVertices[1].vWorldViewProjY = v10;
Ritor1
parents:
diff changeset
640 LABEL_11:
Ritor1
parents:
diff changeset
641 v16 = 0.001 - z_stuff;
Ritor1
parents:
diff changeset
642 v24[0].specular = 0;
Ritor1
parents:
diff changeset
643 v24[0].pos.x = pVertices[0].vWorldViewProjX;
Ritor1
parents:
diff changeset
644 v24[0].pos.y = pVertices[0].vWorldViewProjY;
Ritor1
parents:
diff changeset
645 v24[0].pos.z = v16;
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
646 v24[0].diffuse = sStartDiffuse;
0
Ritor1
parents:
diff changeset
647 v24[0].rhw = 0.001;
Ritor1
parents:
diff changeset
648 v24[1].pos.x = pVertices[1].vWorldViewProjX;
Ritor1
parents:
diff changeset
649 v24[0].texcoord.x = 0.0;
Ritor1
parents:
diff changeset
650 v24[1].pos.y = pVertices[1].vWorldViewProjY;
Ritor1
parents:
diff changeset
651 v24[0].texcoord.y = 0.0;
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
652 v24[1].diffuse = sEndDiffuse;
0
Ritor1
parents:
diff changeset
653 v24[1].pos.z = v16;
Ritor1
parents:
diff changeset
654 v24[1].specular = 0;
Ritor1
parents:
diff changeset
655 v21 = 0;
Ritor1
parents:
diff changeset
656 v24[1].rhw = 0.001;
Ritor1
parents:
diff changeset
657 v20 = 0;
Ritor1
parents:
diff changeset
658 v24[1].texcoord.x = 0.0;
Ritor1
parents:
diff changeset
659 v24[1].texcoord.y = 0.0;
Ritor1
parents:
diff changeset
660 //v19 = pRenderer->pRenderD3D->pDevice;
Ritor1
parents:
diff changeset
661 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr));
Ritor1
parents:
diff changeset
662 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(
Ritor1
parents:
diff changeset
663 D3DPT_LINELIST,
Ritor1
parents:
diff changeset
664 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
Ritor1
parents:
diff changeset
665 v24,
Ritor1
parents:
diff changeset
666 2,
Ritor1
parents:
diff changeset
667 16));
Ritor1
parents:
diff changeset
668 return;
Ritor1
parents:
diff changeset
669 }
Ritor1
parents:
diff changeset
670 v11 = (char *)&a1[0].flt_2C;
Ritor1
parents:
diff changeset
671 v12 = 20;
Ritor1
parents:
diff changeset
672 do
Ritor1
parents:
diff changeset
673 {
Ritor1
parents:
diff changeset
674 *(float *)v11 = 0.0;
Ritor1
parents:
diff changeset
675 v11 += 48;
Ritor1
parents:
diff changeset
676 --v12;
Ritor1
parents:
diff changeset
677 }
Ritor1
parents:
diff changeset
678 while ( v12 );
Ritor1
parents:
diff changeset
679 v21 = 0;
Ritor1
parents:
diff changeset
680 v20 = (const char *)1;
Ritor1
parents:
diff changeset
681 v19 = (IDirect3DDevice3 *)4;
Ritor1
parents:
diff changeset
682 v13 = pLineBegin->vWorldPosition.x;
Ritor1
parents:
diff changeset
683 uOutNumVertices = 2;
Ritor1
parents:
diff changeset
684 a1[0].vWorldPosition.x = v13;
Ritor1
parents:
diff changeset
685 v14 = pLineBegin->vWorldPosition.z;
Ritor1
parents:
diff changeset
686 a1[0].vWorldPosition.y = pLineBegin->vWorldPosition.y;
Ritor1
parents:
diff changeset
687 a1[0].vWorldPosition.z = v14;
Ritor1
parents:
diff changeset
688 a1[1].vWorldPosition.x = pLineEnd->vWorldPosition.x;
Ritor1
parents:
diff changeset
689 v15 = pLineEnd->vWorldPosition.z;
Ritor1
parents:
diff changeset
690 a1[1].vWorldPosition.y = pLineEnd->vWorldPosition.y;
Ritor1
parents:
diff changeset
691 a1[1].vWorldPosition.z = v15;
795
472ca68386d4 more stru10 & stru9
Nomad
parents: 791
diff changeset
692 if ( CalcPortalShape(
0
Ritor1
parents:
diff changeset
693 a1,
Ritor1
parents:
diff changeset
694 &uOutNumVertices,
Ritor1
parents:
diff changeset
695 pVertices,
Ritor1
parents:
diff changeset
696 this->std__vector_000034_prolly_frustrum,
Ritor1
parents:
diff changeset
697 4,
Ritor1
parents:
diff changeset
698 1,
Ritor1
parents:
diff changeset
699 0) != 1
Ritor1
parents:
diff changeset
700 || (signed int)uOutNumVertices >= 2 )
Ritor1
parents:
diff changeset
701 {
Ritor1
parents:
diff changeset
702 ViewTransform(pVertices, 2u);
Ritor1
parents:
diff changeset
703 Project(pVertices, 2u, 0);
Ritor1
parents:
diff changeset
704 goto LABEL_11;
Ritor1
parents:
diff changeset
705 }
Ritor1
parents:
diff changeset
706 }
Ritor1
parents:
diff changeset
707 }
Ritor1
parents:
diff changeset
708
Ritor1
parents:
diff changeset
709 //----- (00437A55) --------------------------------------------------------
Ritor1
parents:
diff changeset
710 void IndoorCameraD3D::debug_outline_d3d(const RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff)
Ritor1
parents:
diff changeset
711 {
Ritor1
parents:
diff changeset
712 unsigned int v5; // esi@1
Ritor1
parents:
diff changeset
713 const RenderVertexD3D3 *v6; // ecx@2
Ritor1
parents:
diff changeset
714 unsigned int v7; // ebx@2
Ritor1
parents:
diff changeset
715 const RenderVertexD3D3 *v8; // edi@3
Ritor1
parents:
diff changeset
716 IndoorCameraD3D *thisa; // [sp+10h] [bp-4h]@1
Ritor1
parents:
diff changeset
717
Ritor1
parents:
diff changeset
718 v5 = 0;
Ritor1
parents:
diff changeset
719 thisa = this;
Ritor1
parents:
diff changeset
720 if ( (signed int)(uNumLines - 1) > 0 )
Ritor1
parents:
diff changeset
721 {
Ritor1
parents:
diff changeset
722 v6 = pLineVertices;
Ritor1
parents:
diff changeset
723 v7 = uNumLines - 1;
Ritor1
parents:
diff changeset
724 v5 = uNumLines - 1;
Ritor1
parents:
diff changeset
725 do
Ritor1
parents:
diff changeset
726 {
Ritor1
parents:
diff changeset
727 v8 = v6 + 1;
Ritor1
parents:
diff changeset
728 do_draw_debug_line_d3d(v6, uDiffuse, v6 + 1, uDiffuse, z_stuff);
Ritor1
parents:
diff changeset
729 --v7;
Ritor1
parents:
diff changeset
730 v6 = v8;
Ritor1
parents:
diff changeset
731 }
Ritor1
parents:
diff changeset
732 while ( v7 );
Ritor1
parents:
diff changeset
733 }
Ritor1
parents:
diff changeset
734 do_draw_debug_line_d3d(&pLineVertices[v5], uDiffuse, pLineVertices, uDiffuse, z_stuff);
Ritor1
parents:
diff changeset
735 }
Ritor1
parents:
diff changeset
736
Ritor1
parents:
diff changeset
737 //----- (004379EE) --------------------------------------------------------
Ritor1
parents:
diff changeset
738 void IndoorCameraD3D::debug_outline_sw(RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5)
Ritor1
parents:
diff changeset
739 {
Ritor1
parents:
diff changeset
740 unsigned int v5; // esi@1
Ritor1
parents:
diff changeset
741 RenderVertexSoft *v6; // eax@2
Ritor1
parents:
diff changeset
742 RenderVertexSoft *v7; // edi@3
Ritor1
parents:
diff changeset
743 char v8; // zf@3
Ritor1
parents:
diff changeset
744 unsigned int uNumVerticesa; // [sp+20h] [bp+Ch]@2
Ritor1
parents:
diff changeset
745
Ritor1
parents:
diff changeset
746 v5 = 0;
Ritor1
parents:
diff changeset
747 if ( (signed int)(uNumVertices - 1) > 0 )
Ritor1
parents:
diff changeset
748 {
Ritor1
parents:
diff changeset
749 v6 = a2;
Ritor1
parents:
diff changeset
750 v5 = uNumVertices - 1;
Ritor1
parents:
diff changeset
751 uNumVerticesa = uNumVertices - 1;
Ritor1
parents:
diff changeset
752 do
Ritor1
parents:
diff changeset
753 {
Ritor1
parents:
diff changeset
754 v7 = v6 + 1;
Ritor1
parents:
diff changeset
755 do_draw_debug_line_sw(v6, uDiffuse, v6 + 1, uDiffuse, 0, a5);
Ritor1
parents:
diff changeset
756 v8 = uNumVerticesa-- == 1;
Ritor1
parents:
diff changeset
757 v6 = v7;
Ritor1
parents:
diff changeset
758 }
Ritor1
parents:
diff changeset
759 while ( !v8 );
Ritor1
parents:
diff changeset
760 }
Ritor1
parents:
diff changeset
761 do_draw_debug_line_sw(&a2[v5], uDiffuse, a2, uDiffuse, 0, a5);
Ritor1
parents:
diff changeset
762 }
Ritor1
parents:
diff changeset
763
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
764
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
765 void IndoorCameraD3D::DebugDrawPortal(BLVFace *pFace)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
766 {
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1507
diff changeset
767 Assert(pFace->uNumVertices <= 32);
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
768
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
769 RenderVertexSoft sw[32];
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
770 for (uint i = 0; i < pFace->uNumVertices; ++i)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
771 {
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
772 sw[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
773 sw[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
774 sw[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
775 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
776 ViewTransform(sw, pFace->uNumVertices);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
777 Project(sw, pFace->uNumVertices, 0);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
778
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
779
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
780
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
781 RenderVertexD3D3 v[32];
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
782 for (uint i = 0; i < pFace->uNumVertices; ++i)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
783 {
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
784 v[i].pos.x = sw[i].vWorldViewProjX;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
785 v[i].pos.y = sw[i].vWorldViewProjY;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
786 v[i].pos.z = 1.0 - 1.0 / (sw[i].vWorldViewPosition.x * 0.061758894);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
787 v[i].rhw = 1.0 / sw[i].vWorldViewPosition.x;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
788 v[i].diffuse = 0x80F020F0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
789 v[i].specular = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
790 //v[i].texcoord.x = pFace->pVertexUIDs[i] / (double)pTex->uTextureWidth;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
791 //v[i].texcoord.y = pFace->pVertexUIDs[i] / (double)pTex->uTextureHeight;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
792 v[i].texcoord.x = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
793 v[i].texcoord.y = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
794 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
795
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
796
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
797 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
798 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, false));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
799 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
800 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
801 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
802
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
803 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
804 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
805 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
806 v,
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
807 pFace->uNumVertices,
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
808 28));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
809
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
810 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
811 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
812 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
813 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, TRUE));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
814 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE));
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
815 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
816
0
Ritor1
parents:
diff changeset
817 //----- (00437906) --------------------------------------------------------
Ritor1
parents:
diff changeset
818 void IndoorCameraD3D::PrepareAndDrawDebugOutline(BLVFace *pFace, unsigned int uDiffuse)
Ritor1
parents:
diff changeset
819 {
Ritor1
parents:
diff changeset
820 static RenderVertexSoft static_sub_437906_array_50CDD0[64];
Ritor1
parents:
diff changeset
821 static bool __init_flag1 = false;
Ritor1
parents:
diff changeset
822 if (!__init_flag1)
Ritor1
parents:
diff changeset
823 {
Ritor1
parents:
diff changeset
824 __init_flag1 = true;
Ritor1
parents:
diff changeset
825
Ritor1
parents:
diff changeset
826 for (uint i = 0; i < 64; ++i)
Ritor1
parents:
diff changeset
827 static_sub_437906_array_50CDD0[i].flt_2C = 0.0f;
Ritor1
parents:
diff changeset
828 }
Ritor1
parents:
diff changeset
829 if ( pFace->uNumVertices )
Ritor1
parents:
diff changeset
830 {
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
831 for ( uint i = 0; i < pFace->uNumVertices; i++ )
0
Ritor1
parents:
diff changeset
832 {
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
833 static_sub_437906_array_50CDD0[i].vWorldPosition.x = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].x;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
834 static_sub_437906_array_50CDD0[i].vWorldPosition.y = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].y;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
835 static_sub_437906_array_50CDD0[i].vWorldPosition.z = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].z;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
836 static_sub_437906_array_50CDD0[i].u = (double)pFace->pVertexUIDs[i];
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
837 static_sub_437906_array_50CDD0[i].v = (double)pFace->pVertexVIDs[i];
0
Ritor1
parents:
diff changeset
838 }
Ritor1
parents:
diff changeset
839 }
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
840 extern bool draw_debug_line;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
841 if ( draw_debug_line )
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
842 debug_outline_sw(static_sub_437906_array_50CDD0, pFace->uNumVertices, uDiffuse, 0.0);
0
Ritor1
parents:
diff changeset
843 }
Ritor1
parents:
diff changeset
844 // 50D9D0: using guessed type char static_sub_437906_byte_50D9D0_init_flag;
Ritor1
parents:
diff changeset
845
Ritor1
parents:
diff changeset
846 //----- (004378BA) --------------------------------------------------------
Ritor1
parents:
diff changeset
847 void IndoorCameraD3D::MatrixMultiply(Matrix3x3_float_ *a1, Matrix3x3_float_ *a2, Matrix3x3_float_ *out)
Ritor1
parents:
diff changeset
848 {
Ritor1
parents:
diff changeset
849 float *v4; // ecx@1
Ritor1
parents:
diff changeset
850 float *v5; // eax@1
Ritor1
parents:
diff changeset
851 signed int v6; // ebx@1
Ritor1
parents:
diff changeset
852 float *v7; // edx@2
Ritor1
parents:
diff changeset
853 float *v8; // ecx@2
Ritor1
parents:
diff changeset
854 signed int v9; // edi@2
Ritor1
parents:
diff changeset
855 double v10; // st7@3
Ritor1
parents:
diff changeset
856 double v11; // st6@3
Ritor1
parents:
diff changeset
857
Ritor1
parents:
diff changeset
858 v4 = (float *)out;
Ritor1
parents:
diff changeset
859 v5 = &a1->_12;
Ritor1
parents:
diff changeset
860 v6 = 3;
Ritor1
parents:
diff changeset
861 do
Ritor1
parents:
diff changeset
862 {
Ritor1
parents:
diff changeset
863 v7 = v4;
Ritor1
parents:
diff changeset
864 v8 = &a2->_21;
Ritor1
parents:
diff changeset
865 v9 = 3;
Ritor1
parents:
diff changeset
866 do
Ritor1
parents:
diff changeset
867 {
Ritor1
parents:
diff changeset
868 v10 = v8[3] * v5[1] + *(v8 - 3) * *(v5 - 1);
Ritor1
parents:
diff changeset
869 v11 = *v8 * *v5;
Ritor1
parents:
diff changeset
870 ++v8;
Ritor1
parents:
diff changeset
871 *v7 = v10 + v11;
Ritor1
parents:
diff changeset
872 ++v7;
Ritor1
parents:
diff changeset
873 --v9;
Ritor1
parents:
diff changeset
874 }
Ritor1
parents:
diff changeset
875 while ( v9 );
Ritor1
parents:
diff changeset
876 v5 += 3;
Ritor1
parents:
diff changeset
877 --v6;
Ritor1
parents:
diff changeset
878 v4 = v7;
Ritor1
parents:
diff changeset
879 }
Ritor1
parents:
diff changeset
880 while ( v6 );
Ritor1
parents:
diff changeset
881 }
Ritor1
parents:
diff changeset
882
Ritor1
parents:
diff changeset
883 //----- (004376E7) --------------------------------------------------------
Ritor1
parents:
diff changeset
884 void IndoorCameraD3D::CreateWorldMatrixAndSomeStuff()
Ritor1
parents:
diff changeset
885 {
Ritor1
parents:
diff changeset
886 //IndoorCameraD3D *v1; // esi@1
Ritor1
parents:
diff changeset
887 double v2; // st7@1
Ritor1
parents:
diff changeset
888 //signed int v3; // edi@1
Ritor1
parents:
diff changeset
889 //int v4; // eax@1
Ritor1
parents:
diff changeset
890 //double v5; // st7@2
Ritor1
parents:
diff changeset
891 //double v6; // st7@3
Ritor1
parents:
diff changeset
892 Matrix3x3_float_ m1; // [sp+10h] [bp-B8h]@1
Ritor1
parents:
diff changeset
893 Matrix3x3_float_ m2; // [sp+34h] [bp-94h]@1
Ritor1
parents:
diff changeset
894 Matrix3x3_float_ m3; // [sp+58h] [bp-70h]@1
Ritor1
parents:
diff changeset
895 Matrix3x3_float_ m4; // [sp+7Ch] [bp-4Ch]@1
Ritor1
parents:
diff changeset
896 Matrix3x3_float_ m5; // [sp+A0h] [bp-28h]@1
Ritor1
parents:
diff changeset
897 float v12; // [sp+C4h] [bp-4h]@1
Ritor1
parents:
diff changeset
898
Ritor1
parents:
diff changeset
899 //RotationZ(0)
Ritor1
parents:
diff changeset
900 m5._11 = cosf(0); m5._12 = sinf(0); m5._13 = 0;
Ritor1
parents:
diff changeset
901 m5._21 = -sinf(0); m5._22 = cosf(0); m5._23 = 0;
Ritor1
parents:
diff changeset
902 m5._31 = 0; m5._32 = 0; m5._33 = 1;
Ritor1
parents:
diff changeset
903
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
904 float cos_x1 = fRotationXCosine,
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
905 sin_x1 = fRotationXSine;
0
Ritor1
parents:
diff changeset
906 //RotationX(x)
Ritor1
parents:
diff changeset
907 m4._11 = 1; m4._12 = 0; m4._13 = 0;
Ritor1
parents:
diff changeset
908 m4._21 = 0; m4._22 = cos_x1; m4._23 = sin_x1;
Ritor1
parents:
diff changeset
909 m4._31 = 0; m4._32 = -sin_x1; m4._33 = cos_x1;
Ritor1
parents:
diff changeset
910
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
911 float cos_y1 = fRotationYCosine,
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
912 sin_y1 = fRotationYSine;
0
Ritor1
parents:
diff changeset
913 //RotationY(some_angle)
Ritor1
parents:
diff changeset
914 m3._11 = cos_y1; m3._12 = 0; m3._13 = -sin_y1;
Ritor1
parents:
diff changeset
915 m3._21 = 0; m3._22 = 1; m3._23 = 0;
Ritor1
parents:
diff changeset
916 m3._31 = sin_y1; m3._32 = 0; m3._33 = cos_y1;
Ritor1
parents:
diff changeset
917
Ritor1
parents:
diff changeset
918 MatrixMultiply(&m5, &m3, &m1);
Ritor1
parents:
diff changeset
919 MatrixMultiply(&m4, &m1, &m2);
Ritor1
parents:
diff changeset
920
Ritor1
parents:
diff changeset
921 for (uint i = 0; i < 3; ++i)
Ritor1
parents:
diff changeset
922 {
Ritor1
parents:
diff changeset
923 field_4[0].v[i] = m2.v[1][i];
Ritor1
parents:
diff changeset
924 field_4[1].v[i] = m2.v[0][i];
Ritor1
parents:
diff changeset
925 field_4[2].v[i] = m2.v[2][i];
Ritor1
parents:
diff changeset
926 }
Ritor1
parents:
diff changeset
927
Ritor1
parents:
diff changeset
928 inv_fov = 1.1344639;
Ritor1
parents:
diff changeset
929 fov_x = (double)pViewport->uScreenWidth * 0.8814736;
Ritor1
parents:
diff changeset
930
Ritor1
parents:
diff changeset
931 fov_y = 0.8814736 * (double)pViewport->uScreenHeight;
Ritor1
parents:
diff changeset
932 fov = fov_y;
Ritor1
parents:
diff changeset
933 if ( fov_x > fov )
Ritor1
parents:
diff changeset
934 fov = fov_x;
Ritor1
parents:
diff changeset
935 screenCenterX = (double)pViewport->uScreenCenterX;
692
066e2b29b30f viewport.cpp added
Gloval
parents: 676
diff changeset
936 screenCenterY = (double)(pViewport->uScreenCenterY - pViewport->uScreen_TL_Y);
0
Ritor1
parents:
diff changeset
937 }
Ritor1
parents:
diff changeset
938
Ritor1
parents:
diff changeset
939 //----- (00437691) --------------------------------------------------------
Ritor1
parents:
diff changeset
940 void IndoorCameraD3D::Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut)
Ritor1
parents:
diff changeset
941 {
Ritor1
parents:
diff changeset
942 pOut->y = field_4[1].x * pVector->x + field_4[0].x * pVector->y + field_4[2].x * pVector->z;
Ritor1
parents:
diff changeset
943 pOut->z = field_4[1].y * pVector->x + field_4[0].y * pVector->y + field_4[2].y * pVector->z;
Ritor1
parents:
diff changeset
944 pOut->x = field_4[1].z * pVector->x + field_4[0].z * pVector->y + field_4[2].z * pVector->z;
Ritor1
parents:
diff changeset
945 }
Ritor1
parents:
diff changeset
946
Ritor1
parents:
diff changeset
947 //----- (00437607) --------------------------------------------------------
Ritor1
parents:
diff changeset
948 void IndoorCameraD3D::_437607(IndoorCameraD3D_Vec3 *a1, IndoorCameraD3D_Vec4 *a2)
Ritor1
parents:
diff changeset
949 {
Ritor1
parents:
diff changeset
950 double v4; // st7@1
Ritor1
parents:
diff changeset
951 IndoorCameraD3D_Vec3 v8; // [sp+8h] [bp-1Ch]@1
Ritor1
parents:
diff changeset
952
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
953 v8.x = (double)pGame->pIndoorCameraD3D->vPartyPos.x;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
954 v8.y = (double)pGame->pIndoorCameraD3D->vPartyPos.y;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
955 v8.z = (double)pGame->pIndoorCameraD3D->vPartyPos.z;
0
Ritor1
parents:
diff changeset
956 Vec3Transform(a1, a2);
Ritor1
parents:
diff changeset
957
Ritor1
parents:
diff changeset
958 v4 = v8.x * a2->x + v8.y * a2->y + v8.z * a2->z;
Ritor1
parents:
diff changeset
959 a2->dot = v4 + 0.000099999997;
Ritor1
parents:
diff changeset
960 }
Ritor1
parents:
diff changeset
961
Ritor1
parents:
diff changeset
962 //----- (004374E8) --------------------------------------------------------
Ritor1
parents:
diff changeset
963 void IndoorCameraD3D::_4374E8_ProllyBuildFrustrum()
Ritor1
parents:
diff changeset
964 {
Ritor1
parents:
diff changeset
965 //IndoorCameraD3D *v1; // esi@1
Ritor1
parents:
diff changeset
966 //double v2; // st7@1
Ritor1
parents:
diff changeset
967 double v3; // st7@1
Ritor1
parents:
diff changeset
968 //double v4; // st7@1
Ritor1
parents:
diff changeset
969 double v5; // st7@1
Ritor1
parents:
diff changeset
970 //double v6; // st7@1
Ritor1
parents:
diff changeset
971 IndoorCameraD3D_Vec3 v7; // [sp+Ch] [bp-24h]@1
Ritor1
parents:
diff changeset
972 //float v8; // [sp+10h] [bp-20h]@1
Ritor1
parents:
diff changeset
973 //float v9; // [sp+14h] [bp-1Ch]@1
Ritor1
parents:
diff changeset
974 //float v10; // [sp+18h] [bp-18h]@1
Ritor1
parents:
diff changeset
975 //float v11; // [sp+1Ch] [bp-14h]@1
Ritor1
parents:
diff changeset
976 //float v12; // [sp+20h] [bp-10h]@1
Ritor1
parents:
diff changeset
977 //int v13; // [sp+2Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
978
Ritor1
parents:
diff changeset
979 //v1 = this;
Ritor1
parents:
diff changeset
980 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v7);
Ritor1
parents:
diff changeset
981 //v2 = 2.0 / inv_fov;
Ritor1
parents:
diff changeset
982 //v13 = 0;
Ritor1
parents:
diff changeset
983 v3 = atan(2.0 / inv_fov * fov / fov_x);
Ritor1
parents:
diff changeset
984 //v12 = v3;
Ritor1
parents:
diff changeset
985 //v11 = sin(v3);
Ritor1
parents:
diff changeset
986 //v4 = cos(v3);
Ritor1
parents:
diff changeset
987 v7.x = -sin(v3);
Ritor1
parents:
diff changeset
988 v7.y = 0.0;
Ritor1
parents:
diff changeset
989 v7.z = cos(v3);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
990 _437607(&v7, std__vector_000034_prolly_frustrum + 0);
0
Ritor1
parents:
diff changeset
991 v7.x = sin(v3);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
992 _437607(&v7, std__vector_000034_prolly_frustrum + 1);
0
Ritor1
parents:
diff changeset
993 v5 = atan(2.0 / inv_fov * fov / (fov_y + 0.5));
Ritor1
parents:
diff changeset
994 //v12 = v5;
Ritor1
parents:
diff changeset
995 //v11 = sin(v5);
Ritor1
parents:
diff changeset
996 //v6 = cos(v5);
Ritor1
parents:
diff changeset
997 v7.y = sin(v5);
Ritor1
parents:
diff changeset
998 v7.x = 0.0;
Ritor1
parents:
diff changeset
999 v7.z = cos(v5);
Ritor1
parents:
diff changeset
1000 _437607(&v7, &std__vector_000034_prolly_frustrum[2]);
Ritor1
parents:
diff changeset
1001 v7.y = -sin(v5);
Ritor1
parents:
diff changeset
1002 _437607(&v7, &std__vector_000034_prolly_frustrum[3]);
Ritor1
parents:
diff changeset
1003 //v13 = -1;
Ritor1
parents:
diff changeset
1004 //IndoorCameraD3D_Vec3::dtor(&v7);
Ritor1
parents:
diff changeset
1005 }
Ritor1
parents:
diff changeset
1006
Ritor1
parents:
diff changeset
1007 //----- (00437376) --------------------------------------------------------
Ritor1
parents:
diff changeset
1008 char IndoorCameraD3D::_437376(stru154 *thisa, RenderVertexSoft *a2, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1009 {
Ritor1
parents:
diff changeset
1010 unsigned int v4; // ebx@1
Ritor1
parents:
diff changeset
1011 RenderVertexSoft *v5; // edx@2
Ritor1
parents:
diff changeset
1012 double v6; // st7@3
Ritor1
parents:
diff changeset
1013 unsigned int v7; // edi@5
Ritor1
parents:
diff changeset
1014 signed int v8; // esi@6
Ritor1
parents:
diff changeset
1015 int v9; // ebx@8
Ritor1
parents:
diff changeset
1016 int v10; // eax@8
Ritor1
parents:
diff changeset
1017 int v11; // ecx@14
Ritor1
parents:
diff changeset
1018 int v12; // eax@14
Ritor1
parents:
diff changeset
1019 int v13; // eax@15
Ritor1
parents:
diff changeset
1020 signed int v14; // ebx@17
Ritor1
parents:
diff changeset
1021 RenderVertexSoft *v15; // eax@18
Ritor1
parents:
diff changeset
1022 unsigned int *v16; // eax@20
Ritor1
parents:
diff changeset
1023 char result; // al@24
Ritor1
parents:
diff changeset
1024 RenderVertexSoft v18; // [sp+Ch] [bp-34h]@2
Ritor1
parents:
diff changeset
1025 int v19; // [sp+3Ch] [bp-4h]@8
Ritor1
parents:
diff changeset
1026 signed int thisb; // [sp+48h] [bp+8h]@6
Ritor1
parents:
diff changeset
1027 char a2_3; // [sp+4Fh] [bp+Fh]@5
Ritor1
parents:
diff changeset
1028
Ritor1
parents:
diff changeset
1029 v4 = *pOutNumVertices;
Ritor1
parents:
diff changeset
1030 if ( (signed int)*pOutNumVertices <= 3
Ritor1
parents:
diff changeset
1031 || ((v5 = a2,
Ritor1
parents:
diff changeset
1032 memcpy(&v18, a2, sizeof(v18)),
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
1033 (v18.vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z) * thisa->face_plane.vNormal.z
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
1034 + (v18.vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y) * thisa->face_plane.vNormal.y
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
1035 + (v18.vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x) * thisa->face_plane.vNormal.x < 0.0) ? (v6 = 1.0) : (v6 = -1.0),
0
Ritor1
parents:
diff changeset
1036 a2_3 = 0,
Ritor1
parents:
diff changeset
1037 memcpy(&v5[v4], v5, sizeof(v5[v4])),
Ritor1
parents:
diff changeset
1038 memcpy(&v5[*pOutNumVertices + 1], &v5[1], sizeof(v5[*pOutNumVertices + 1])),
Ritor1
parents:
diff changeset
1039 v7 = *pOutNumVertices,
Ritor1
parents:
diff changeset
1040 (signed int)*pOutNumVertices <= 0) )
Ritor1
parents:
diff changeset
1041 goto LABEL_28;
Ritor1
parents:
diff changeset
1042 v8 = 1;
Ritor1
parents:
diff changeset
1043 for ( thisb = 1; ; v8 = thisb )
Ritor1
parents:
diff changeset
1044 {
Ritor1
parents:
diff changeset
1045 v9 = v8 - 1;
Ritor1
parents:
diff changeset
1046 v10 = v8 + 1;
Ritor1
parents:
diff changeset
1047 v19 = v8 + 1;
Ritor1
parents:
diff changeset
1048 if ( v8 - 1 >= (signed int)v7 )
Ritor1
parents:
diff changeset
1049 v9 -= v7;
Ritor1
parents:
diff changeset
1050 if ( v8 >= (signed int)v7 )
Ritor1
parents:
diff changeset
1051 v8 -= v7;
Ritor1
parents:
diff changeset
1052 if ( v19 >= (signed int)v7 )
Ritor1
parents:
diff changeset
1053 v10 = v19 - v7;
Ritor1
parents:
diff changeset
1054 v11 = (int)&v5[v10];
Ritor1
parents:
diff changeset
1055 v12 = (int)&v5[v9];
Ritor1
parents:
diff changeset
1056 if ( -0.009999999776482582 > ((v5[v8].vWorldViewProjX - *(float *)(v12 + 24))
Ritor1
parents:
diff changeset
1057 * (*(float *)(v11 + 28) - *(float *)(v12 + 28))
Ritor1
parents:
diff changeset
1058 - (v5[v8].vWorldViewProjY - *(float *)(v12 + 28))
Ritor1
parents:
diff changeset
1059 * (*(float *)(v11 + 24) - *(float *)(v12 + 24)))
Ritor1
parents:
diff changeset
1060 * v6 )
Ritor1
parents:
diff changeset
1061 {
Ritor1
parents:
diff changeset
1062 thisb = v19;
Ritor1
parents:
diff changeset
1063 v16 = pOutNumVertices;
Ritor1
parents:
diff changeset
1064 }
Ritor1
parents:
diff changeset
1065 else
Ritor1
parents:
diff changeset
1066 {
Ritor1
parents:
diff changeset
1067 v13 = thisb;
Ritor1
parents:
diff changeset
1068 if ( thisb >= (signed int)v7 )
Ritor1
parents:
diff changeset
1069 v13 = thisb - v7;
Ritor1
parents:
diff changeset
1070 v14 = v13;
Ritor1
parents:
diff changeset
1071 if ( v13 < (signed int)v7 )
Ritor1
parents:
diff changeset
1072 {
Ritor1
parents:
diff changeset
1073 v15 = &v5[v13];
Ritor1
parents:
diff changeset
1074 do
Ritor1
parents:
diff changeset
1075 {
Ritor1
parents:
diff changeset
1076 memcpy(v15, &v15[1], 0x30u);
Ritor1
parents:
diff changeset
1077 ++v14;
Ritor1
parents:
diff changeset
1078 ++v15;
Ritor1
parents:
diff changeset
1079 }
Ritor1
parents:
diff changeset
1080 while ( v14 < (signed int)*pOutNumVertices );
Ritor1
parents:
diff changeset
1081 }
Ritor1
parents:
diff changeset
1082 v16 = pOutNumVertices;
Ritor1
parents:
diff changeset
1083 a2_3 = 1;
Ritor1
parents:
diff changeset
1084 --*v16;
Ritor1
parents:
diff changeset
1085 }
Ritor1
parents:
diff changeset
1086 v7 = *v16;
Ritor1
parents:
diff changeset
1087 if ( thisb - 1 >= (signed int)*v16 )
Ritor1
parents:
diff changeset
1088 break;
Ritor1
parents:
diff changeset
1089 }
Ritor1
parents:
diff changeset
1090 if ( a2_3 )
Ritor1
parents:
diff changeset
1091 result = 1;
Ritor1
parents:
diff changeset
1092 else
Ritor1
parents:
diff changeset
1093 LABEL_28:
Ritor1
parents:
diff changeset
1094 result = 0;
Ritor1
parents:
diff changeset
1095 return result;
Ritor1
parents:
diff changeset
1096 }
Ritor1
parents:
diff changeset
1097
Ritor1
parents:
diff changeset
1098 //----- (00437285) --------------------------------------------------------
795
472ca68386d4 more stru10 & stru9
Nomad
parents: 791
diff changeset
1099 bool IndoorCameraD3D::CalcPortalShape(RenderVertexSoft *a1, unsigned int *pOutNumVertices, RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused)
0
Ritor1
parents:
diff changeset
1100 {
Ritor1
parents:
diff changeset
1101 char *v8; // eax@2
Ritor1
parents:
diff changeset
1102 signed int v9; // ecx@2
Ritor1
parents:
diff changeset
1103 //bool result; // eax@5
Ritor1
parents:
diff changeset
1104 int v11; // ecx@5
Ritor1
parents:
diff changeset
1105 //signed int v12; // ecx@6
Ritor1
parents:
diff changeset
1106 //char *v13; // esi@6
Ritor1
parents:
diff changeset
1107 RenderVertexSoft *v14; // eax@8
Ritor1
parents:
diff changeset
1108 RenderVertexSoft *v15; // edx@8
Ritor1
parents:
diff changeset
1109 Vec3_float_ a5; // [sp+18h] [bp-3Ch]@12
1317
Ritor1
parents: 1016
diff changeset
1110 //float v17; // [sp+44h] [bp-10h]@1
Ritor1
parents: 1016
diff changeset
1111 //int v18; // [sp+48h] [bp-Ch]@5
0
Ritor1
parents:
diff changeset
1112 //stru9 *thisa; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1113 int a7a; // [sp+53h] [bp-1h]@5
Ritor1
parents:
diff changeset
1114 //bool a6a; // [sp+70h] [bp+1Ch]@5
Ritor1
parents:
diff changeset
1115
1317
Ritor1
parents: 1016
diff changeset
1116 //v17 = 0.0;
0
Ritor1
parents:
diff changeset
1117 //thisa = pGame->pStru9Instance;
Ritor1
parents:
diff changeset
1118
Ritor1
parents:
diff changeset
1119 static RenderVertexSoft sr_vertices_50D9D8[64];
Ritor1
parents:
diff changeset
1120
Ritor1
parents:
diff changeset
1121 //result = 0;
Ritor1
parents:
diff changeset
1122 a7a = 0;
Ritor1
parents:
diff changeset
1123 v11 = 2 * (a6 == 0) + 1;
Ritor1
parents:
diff changeset
1124 //a6a = 0;
1317
Ritor1
parents: 1016
diff changeset
1125 //v18 = v11;
0
Ritor1
parents:
diff changeset
1126 if (uNumVertices <= 0)
Ritor1
parents:
diff changeset
1127 return false;
Ritor1
parents:
diff changeset
1128
Ritor1
parents:
diff changeset
1129 //v12 = *pOutNumVertices;
Ritor1
parents:
diff changeset
1130 //v13 = (char *)&a4->y;
1317
Ritor1
parents: 1016
diff changeset
1131
Ritor1
parents: 1016
diff changeset
1132 //while ( 1 )
Ritor1
parents: 1016
diff changeset
1133 for ( uint i = 0; i < uNumVertices; ++i )
Ritor1
parents: 1016
diff changeset
1134 {
Ritor1
parents: 1016
diff changeset
1135 if (i % 2)
Ritor1
parents: 1016
diff changeset
1136 {
Ritor1
parents: 1016
diff changeset
1137 v14 = a1;
Ritor1
parents: 1016
diff changeset
1138 v15 = sr_vertices_50D9D8;
Ritor1
parents: 1016
diff changeset
1139 }
Ritor1
parents: 1016
diff changeset
1140 else
0
Ritor1
parents:
diff changeset
1141 {
1317
Ritor1
parents: 1016
diff changeset
1142 v15 = a1;
Ritor1
parents: 1016
diff changeset
1143 v14 = sr_vertices_50D9D8;
0
Ritor1
parents:
diff changeset
1144 }
1317
Ritor1
parents: 1016
diff changeset
1145 if (i == uNumVertices - 1)
Ritor1
parents: 1016
diff changeset
1146 v14 = pVertices;
Ritor1
parents: 1016
diff changeset
1147 a5.x = a4[i].x;
Ritor1
parents: 1016
diff changeset
1148 a5.y = a4[i].y;
Ritor1
parents: 1016
diff changeset
1149 a5.z = a4[i].z;
Ritor1
parents: 1016
diff changeset
1150 pGame->pStru9Instance->CalcPortalShape(v15, *pOutNumVertices, v14, pOutNumVertices, &a5, a4[i].dot, (char *)&a7a, _unused);
Ritor1
parents: 1016
diff changeset
1151 //v12 = *pOutNumVertices;
Ritor1
parents: 1016
diff changeset
1152 if (*pOutNumVertices < v11)
Ritor1
parents: 1016
diff changeset
1153 {
Ritor1
parents: 1016
diff changeset
1154 *pOutNumVertices = 0;
Ritor1
parents: 1016
diff changeset
1155 return true;
Ritor1
parents: 1016
diff changeset
1156 }
Ritor1
parents: 1016
diff changeset
1157 //result = a6a;
Ritor1
parents: 1016
diff changeset
1158 //v13 += 24;
Ritor1
parents: 1016
diff changeset
1159 //if (++i >= uNumVertices)
Ritor1
parents: 1016
diff changeset
1160 //
Ritor1
parents: 1016
diff changeset
1161 }
Ritor1
parents: 1016
diff changeset
1162 return a7a;
0
Ritor1
parents:
diff changeset
1163 }
Ritor1
parents:
diff changeset
1164
Ritor1
parents:
diff changeset
1165 //----- (004371C3) --------------------------------------------------------
Ritor1
parents:
diff changeset
1166 bool IndoorCameraD3D::_4371C3(RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused)
Ritor1
parents:
diff changeset
1167 {
Ritor1
parents:
diff changeset
1168 char *v4; // eax@2
Ritor1
parents:
diff changeset
1169 signed int v5; // ecx@2
Ritor1
parents:
diff changeset
1170 RenderVertexSoft *v6; // esi@5
Ritor1
parents:
diff changeset
1171 unsigned int *v7; // edi@5
Ritor1
parents:
diff changeset
1172 char *v8; // ecx@6
Ritor1
parents:
diff changeset
1173 int v9; // eax@6
Ritor1
parents:
diff changeset
1174 IndoorCameraD3D *thisa; // [sp+0h] [bp-Ch]@1
Ritor1
parents:
diff changeset
1175 signed int v12; // [sp+4h] [bp-8h]@5
Ritor1
parents:
diff changeset
1176 unsigned int pVerticesa; // [sp+14h] [bp+8h]@6
Ritor1
parents:
diff changeset
1177 unsigned int pOutNumVerticesa; // [sp+18h] [bp+Ch]@6
Ritor1
parents:
diff changeset
1178
Ritor1
parents:
diff changeset
1179 thisa = this;
Ritor1
parents:
diff changeset
1180
Ritor1
parents:
diff changeset
1181
Ritor1
parents:
diff changeset
1182 static RenderVertexSoft static_4371C3_array_50E5E0[64];
Ritor1
parents:
diff changeset
1183 static bool __init_flag1 = false;
Ritor1
parents:
diff changeset
1184 if (!__init_flag1)
Ritor1
parents:
diff changeset
1185 {
Ritor1
parents:
diff changeset
1186 __init_flag1 = true;
Ritor1
parents:
diff changeset
1187
Ritor1
parents:
diff changeset
1188 for (uint i = 0; i < 64; ++i)
Ritor1
parents:
diff changeset
1189 static_4371C3_array_50E5E0[i].flt_2C = 0.0f;
Ritor1
parents:
diff changeset
1190 }
Ritor1
parents:
diff changeset
1191
Ritor1
parents:
diff changeset
1192 v12 = 0;
Ritor1
parents:
diff changeset
1193 v6 = pVertices;
Ritor1
parents:
diff changeset
1194 v7 = pOutNumVertices;
Ritor1
parents:
diff changeset
1195 if ( (signed int)*pOutNumVertices > 0 )
Ritor1
parents:
diff changeset
1196 {
Ritor1
parents:
diff changeset
1197 pOutNumVerticesa = (char *)static_4371C3_array_50E5E0 - (char *)pVertices;
Ritor1
parents:
diff changeset
1198 pVerticesa = (char *)&static_4371C3_array_50E5E0[0].vWorldViewProjY - (char *)pVertices;
Ritor1
parents:
diff changeset
1199 v8 = (char *)&static_4371C3_array_50E5E0[0].vWorldPosition.y;
Ritor1
parents:
diff changeset
1200 v9 = (int)&v6->vWorldPosition.z;
Ritor1
parents:
diff changeset
1201 do
Ritor1
parents:
diff changeset
1202 {
Ritor1
parents:
diff changeset
1203 ++v12;
Ritor1
parents:
diff changeset
1204 *((int *)v8 - 1) = *(int *)(v9 - 8);
Ritor1
parents:
diff changeset
1205 *(int *)v8 = *(int *)(v9 - 4);
Ritor1
parents:
diff changeset
1206 v8 += 48;
Ritor1
parents:
diff changeset
1207 *(float *)(pOutNumVerticesa + v9) = *(float *)v9;
Ritor1
parents:
diff changeset
1208 *(float *)(pVerticesa + v9) = *(float *)(v9 + 28);
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1209 *(float *)((char *)&static_4371C3_array_50E5E0[0]._rhw - (char *)v6 + v9) = *(float *)(v9 + 32);
0
Ritor1
parents:
diff changeset
1210 v9 += 48;
Ritor1
parents:
diff changeset
1211 }
Ritor1
parents:
diff changeset
1212 while ( v12 < (signed int)*v7 );
Ritor1
parents:
diff changeset
1213 }
795
472ca68386d4 more stru10 & stru9
Nomad
parents: 791
diff changeset
1214 return CalcPortalShape(
0
Ritor1
parents:
diff changeset
1215 static_4371C3_array_50E5E0,
Ritor1
parents:
diff changeset
1216 v7,
Ritor1
parents:
diff changeset
1217 v6,
Ritor1
parents:
diff changeset
1218 thisa->std__vector_000034_prolly_frustrum,
Ritor1
parents:
diff changeset
1219 4,
Ritor1
parents:
diff changeset
1220 0,
Ritor1
parents:
diff changeset
1221 _unused);
Ritor1
parents:
diff changeset
1222 }
Ritor1
parents:
diff changeset
1223 // 50F1E0: using guessed type char static_sub_4371C3_byte_50F1E0_init_flags;
Ritor1
parents:
diff changeset
1224
Ritor1
parents:
diff changeset
1225 //----- (00437143) --------------------------------------------------------
Ritor1
parents:
diff changeset
1226 int IndoorCameraD3D::_437143(unsigned int uNumInVertices, RenderVertexSoft *pOutVertices, RenderVertexSoft *pInVertices, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1227 {
Ritor1
parents:
diff changeset
1228 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
1229 char *pOutVertices_; // edx@2
Ritor1
parents:
diff changeset
1230 char *v7; // eax@2
Ritor1
parents:
diff changeset
1231 unsigned int v8; // ebx@2
Ritor1
parents:
diff changeset
1232 double v9; // st7@3
Ritor1
parents:
diff changeset
1233 double v10; // st6@3
Ritor1
parents:
diff changeset
1234 int result; // eax@5
Ritor1
parents:
diff changeset
1235 unsigned int a2a; // [sp+10h] [bp+Ch]@2
Ritor1
parents:
diff changeset
1236
Ritor1
parents:
diff changeset
1237 v5 = uNumInVertices;
Ritor1
parents:
diff changeset
1238 if ( (signed int)uNumInVertices > 0 )
Ritor1
parents:
diff changeset
1239 {
Ritor1
parents:
diff changeset
1240 pOutVertices_ = (char *)&pOutVertices->vWorldViewProjY;
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1241 v7 = (char *)&pInVertices->_rhw;
0
Ritor1
parents:
diff changeset
1242 v8 = (char *)pOutVertices - (char *)pInVertices;
Ritor1
parents:
diff changeset
1243 a2a = uNumInVertices;
Ritor1
parents:
diff changeset
1244 do
Ritor1
parents:
diff changeset
1245 {
Ritor1
parents:
diff changeset
1246 *(float *)v7 = 1.0 / (*((float *)v7 - 5) + 0.0000001);
Ritor1
parents:
diff changeset
1247 memcpy(pOutVertices_ - 28, v7 - 32, 0x30u);
1637
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
Nomad
parents: 1545
diff changeset
1248 v9 = (double)pODMRenderParams->int_fov_rad * *(float *)&v7[v8];
0
Ritor1
parents:
diff changeset
1249 v10 = (double)pViewport->uScreenCenterX - v9 * *((float *)v7 - 4);
Ritor1
parents:
diff changeset
1250 v7 += 48;
Ritor1
parents:
diff changeset
1251 *((float *)pOutVertices_ - 1) = v10;
Ritor1
parents:
diff changeset
1252 *(float *)pOutVertices_ = (double)pViewport->uScreenCenterY - v9 * *((float *)v7 - 15);
Ritor1
parents:
diff changeset
1253 pOutVertices_ += 48;
Ritor1
parents:
diff changeset
1254 --a2a;
Ritor1
parents:
diff changeset
1255 }
Ritor1
parents:
diff changeset
1256 while ( a2a );
Ritor1
parents:
diff changeset
1257 v5 = uNumInVertices;
Ritor1
parents:
diff changeset
1258 }
Ritor1
parents:
diff changeset
1259 result = (int)pOutNumVertices;
Ritor1
parents:
diff changeset
1260 *pOutNumVertices = v5;
Ritor1
parents:
diff changeset
1261 return result;
Ritor1
parents:
diff changeset
1262 }
781
d170f23f70d1 tidy, code moving
zipi
parents: 693
diff changeset
1263
0
Ritor1
parents:
diff changeset
1264 //----- (00436F09) --------------------------------------------------------
Ritor1
parents:
diff changeset
1265 void IndoorCameraD3D::_436F09_mess_with_lightmap__clipflag_4(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1266 {
Ritor1
parents:
diff changeset
1267 unsigned int *pOutNumVertices_; // ebx@1
Ritor1
parents:
diff changeset
1268 double v6; // st7@2
Ritor1
parents:
diff changeset
1269 signed int v7; // esi@2
Ritor1
parents:
diff changeset
1270 char *v8; // edx@5
Ritor1
parents:
diff changeset
1271 unsigned int v9; // eax@10
Ritor1
parents:
diff changeset
1272 RenderVertexSoft *v10; // ecx@11
Ritor1
parents:
diff changeset
1273 double v11; // st6@11
Ritor1
parents:
diff changeset
1274 double v12; // st6@12
Ritor1
parents:
diff changeset
1275 unsigned int v13; // edi@14
Ritor1
parents:
diff changeset
1276 unsigned __int8 v14; // c2@16
Ritor1
parents:
diff changeset
1277 unsigned __int8 v15; // c3@16
Ritor1
parents:
diff changeset
1278 unsigned int v16; // edi@17
Ritor1
parents:
diff changeset
1279 bool a1a; // [sp+Ch] [bp+8h]@7
Ritor1
parents:
diff changeset
1280 int a4a; // [sp+18h] [bp+14h]@5
Ritor1
parents:
diff changeset
1281
Ritor1
parents:
diff changeset
1282 pOutNumVertices_ = pOutNumVertices;
Ritor1
parents:
diff changeset
1283 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1284 if ( uNumInVertices )
Ritor1
parents:
diff changeset
1285 {
Ritor1
parents:
diff changeset
1286 memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices]));
1637
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
Nomad
parents: 1545
diff changeset
1287 v6 = (double)pODMRenderParams->shading_dist_mist;
0
Ritor1
parents:
diff changeset
1288 v7 = 0;
Ritor1
parents:
diff changeset
1289 if ( v6 >= pInVertices->vWorldViewPosition.x )
Ritor1
parents:
diff changeset
1290 v7 = 1;
Ritor1
parents:
diff changeset
1291 if ( uNumInVertices + 1 > 1 )
Ritor1
parents:
diff changeset
1292 {
Ritor1
parents:
diff changeset
1293 a4a = uNumInVertices;
Ritor1
parents:
diff changeset
1294 v8 = (char *)&pInVertices[1].u;
Ritor1
parents:
diff changeset
1295 do
Ritor1
parents:
diff changeset
1296 {
Ritor1
parents:
diff changeset
1297 a1a = v6 >= *((float *)v8 - 6);
Ritor1
parents:
diff changeset
1298 if ( v7 == a1a )
Ritor1
parents:
diff changeset
1299 {
Ritor1
parents:
diff changeset
1300 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1301 goto LABEL_23;
Ritor1
parents:
diff changeset
1302 }
Ritor1
parents:
diff changeset
1303 v9 = *pOutNumVertices_;
Ritor1
parents:
diff changeset
1304 if ( a1a )
Ritor1
parents:
diff changeset
1305 {
Ritor1
parents:
diff changeset
1306 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1307 v11 = (v6 - *((float *)v8 - 18)) / (*((float *)v8 - 6) - *((float *)v8 - 18));
Ritor1
parents:
diff changeset
1308 pOutVertices[v9].vWorldViewPosition.y = (*((float *)v8 - 5) - *((float *)v8 - 17)) * v11 + *((float *)v8 - 17);
Ritor1
parents:
diff changeset
1309 pOutVertices[*pOutNumVertices_].vWorldViewPosition.z = (*((float *)v8 - 4) - *((float *)v8 - 16)) * v11
Ritor1
parents:
diff changeset
1310 + *((float *)v8 - 16);
Ritor1
parents:
diff changeset
1311 pOutVertices[*pOutNumVertices_].u = (*(float *)v8 - *((float *)v8 - 12)) * v11 + *((float *)v8 - 12);
Ritor1
parents:
diff changeset
1312 pOutVertices[*pOutNumVertices_].v = (*((float *)v8 + 1) - *((float *)v8 - 11)) * v11 + *((float *)v8 - 11);
Ritor1
parents:
diff changeset
1313 }
Ritor1
parents:
diff changeset
1314 else
Ritor1
parents:
diff changeset
1315 {
Ritor1
parents:
diff changeset
1316 v12 = (v6 - *((float *)v8 - 6)) / (*((float *)v8 - 18) - *((float *)v8 - 6));
Ritor1
parents:
diff changeset
1317 pOutVertices[v9].vWorldViewPosition.y = (*((float *)v8 - 17) - *((float *)v8 - 5)) * v12 + *((float *)v8 - 5);
Ritor1
parents:
diff changeset
1318 pOutVertices[*pOutNumVertices_].vWorldViewPosition.z = (*((float *)v8 - 16) - *((float *)v8 - 4)) * v12
Ritor1
parents:
diff changeset
1319 + *((float *)v8 - 4);
Ritor1
parents:
diff changeset
1320 pOutVertices[*pOutNumVertices_].u = (*((float *)v8 - 12) - *(float *)v8) * v12 + *(float *)v8;
Ritor1
parents:
diff changeset
1321 pOutVertices[*pOutNumVertices_].v = (*((float *)v8 - 11) - *((float *)v8 + 1)) * v12 + *((float *)v8 + 1);
Ritor1
parents:
diff changeset
1322 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1323 }
Ritor1
parents:
diff changeset
1324 v10[*pOutNumVertices_].vWorldViewPosition.x = v6;
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1325 v10[*pOutNumVertices_]._rhw = 1.0 / v6;
0
Ritor1
parents:
diff changeset
1326 if ( v7 )
Ritor1
parents:
diff changeset
1327 {
Ritor1
parents:
diff changeset
1328 v13 = (unsigned int)&v10[*pOutNumVertices_];
Ritor1
parents:
diff changeset
1329 if ( *(float *)(v13 + 12) != *((float *)v8 - 18) || *(float *)(v13 + 16) != *((float *)v8 - 17) )
Ritor1
parents:
diff changeset
1330 goto LABEL_21;
Ritor1
parents:
diff changeset
1331 v14 = 0;
Ritor1
parents:
diff changeset
1332 v15 = *(float *)(v13 + 20) == *((float *)v8 - 16);
Ritor1
parents:
diff changeset
1333 }
Ritor1
parents:
diff changeset
1334 else
Ritor1
parents:
diff changeset
1335 {
Ritor1
parents:
diff changeset
1336 v16 = (unsigned int)&v10[*pOutNumVertices_];
Ritor1
parents:
diff changeset
1337 if ( *(float *)(v16 + 12) != *((float *)v8 - 6) || *(float *)(v16 + 16) != *((float *)v8 - 5) )
Ritor1
parents:
diff changeset
1338 {
Ritor1
parents:
diff changeset
1339 LABEL_21:
Ritor1
parents:
diff changeset
1340 ++*pOutNumVertices_;
Ritor1
parents:
diff changeset
1341 goto LABEL_23;
Ritor1
parents:
diff changeset
1342 }
Ritor1
parents:
diff changeset
1343 v14 = 0;
Ritor1
parents:
diff changeset
1344 v15 = *(float *)(v16 + 20) == *((float *)v8 - 4);
Ritor1
parents:
diff changeset
1345 }
Ritor1
parents:
diff changeset
1346 if ( !(v15 | v14) )
Ritor1
parents:
diff changeset
1347 goto LABEL_21;
Ritor1
parents:
diff changeset
1348 LABEL_23:
Ritor1
parents:
diff changeset
1349 if ( a1a )
Ritor1
parents:
diff changeset
1350 {
Ritor1
parents:
diff changeset
1351 memcpy(&v10[*pOutNumVertices_], v8 - 36, sizeof(v10[*pOutNumVertices_]));
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1352 pOutVertices[*pOutNumVertices_]._rhw = 1.0 / (*((float *)v8 - 6) + 0.0000001);
0
Ritor1
parents:
diff changeset
1353 pOutVertices[(*pOutNumVertices_)++].flt_2C = *((float *)v8 + 2);
Ritor1
parents:
diff changeset
1354 }
Ritor1
parents:
diff changeset
1355 v7 = a1a;
Ritor1
parents:
diff changeset
1356 v8 += 48;
Ritor1
parents:
diff changeset
1357 --a4a;
Ritor1
parents:
diff changeset
1358 }
Ritor1
parents:
diff changeset
1359 while ( a4a );
Ritor1
parents:
diff changeset
1360 }
Ritor1
parents:
diff changeset
1361 if ( (signed int)*pOutNumVertices_ < 3 )
Ritor1
parents:
diff changeset
1362 *pOutNumVertices_ = 0;
Ritor1
parents:
diff changeset
1363 }
Ritor1
parents:
diff changeset
1364 }
Ritor1
parents:
diff changeset
1365
Ritor1
parents:
diff changeset
1366 //----- (00436CDC) --------------------------------------------------------
Ritor1
parents:
diff changeset
1367 void IndoorCameraD3D::_436CDC_mess_with_lightmap__clipflag_2(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1368 {
Ritor1
parents:
diff changeset
1369 signed int v5; // esi@2
Ritor1
parents:
diff changeset
1370 char *v6; // edx@5
Ritor1
parents:
diff changeset
1371 unsigned int v7; // eax@10
Ritor1
parents:
diff changeset
1372 RenderVertexSoft *v8; // ecx@11
Ritor1
parents:
diff changeset
1373 double v9; // st6@11
Ritor1
parents:
diff changeset
1374 double v10; // st6@12
Ritor1
parents:
diff changeset
1375 unsigned int v11; // edi@14
Ritor1
parents:
diff changeset
1376 unsigned __int8 v12; // c2@16
Ritor1
parents:
diff changeset
1377 unsigned __int8 v13; // c3@16
Ritor1
parents:
diff changeset
1378 unsigned int v14; // edi@17
Ritor1
parents:
diff changeset
1379 bool a1a; // [sp+Ch] [bp+8h]@7
Ritor1
parents:
diff changeset
1380
Ritor1
parents:
diff changeset
1381 if ( uNumInVertices )
Ritor1
parents:
diff changeset
1382 {
Ritor1
parents:
diff changeset
1383 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1384 memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices]));
Ritor1
parents:
diff changeset
1385 v5 = 0;
Ritor1
parents:
diff changeset
1386 if ( pInVertices->vWorldViewPosition.x >= 8.0 )
Ritor1
parents:
diff changeset
1387 v5 = 1;
Ritor1
parents:
diff changeset
1388 if ( uNumInVertices + 1 > 1 )
Ritor1
parents:
diff changeset
1389 {
Ritor1
parents:
diff changeset
1390 v6 = (char *)&pInVertices[1].u;
Ritor1
parents:
diff changeset
1391 do
Ritor1
parents:
diff changeset
1392 {
Ritor1
parents:
diff changeset
1393 a1a = *((float *)v6 - 6) >= 8.0;
Ritor1
parents:
diff changeset
1394 if ( v5 == a1a )
Ritor1
parents:
diff changeset
1395 {
Ritor1
parents:
diff changeset
1396 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1397 goto LABEL_23;
Ritor1
parents:
diff changeset
1398 }
Ritor1
parents:
diff changeset
1399 v7 = *pOutNumVertices;
Ritor1
parents:
diff changeset
1400 if ( a1a )
Ritor1
parents:
diff changeset
1401 {
Ritor1
parents:
diff changeset
1402 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1403 v9 = (8.0 - *((float *)v6 - 18)) / (*((float *)v6 - 6) - *((float *)v6 - 18));
Ritor1
parents:
diff changeset
1404 pOutVertices[v7].vWorldViewPosition.y = (*((float *)v6 - 5) - *((float *)v6 - 17)) * v9 + *((float *)v6 - 17);
Ritor1
parents:
diff changeset
1405 pOutVertices[*pOutNumVertices].vWorldViewPosition.z = (*((float *)v6 - 4) - *((float *)v6 - 16)) * v9
Ritor1
parents:
diff changeset
1406 + *((float *)v6 - 16);
Ritor1
parents:
diff changeset
1407 pOutVertices[*pOutNumVertices].u = (*(float *)v6 - *((float *)v6 - 12)) * v9 + *((float *)v6 - 12);
Ritor1
parents:
diff changeset
1408 pOutVertices[*pOutNumVertices].v = (*((float *)v6 + 1) - *((float *)v6 - 11)) * v9 + *((float *)v6 - 11);
Ritor1
parents:
diff changeset
1409 }
Ritor1
parents:
diff changeset
1410 else
Ritor1
parents:
diff changeset
1411 {
Ritor1
parents:
diff changeset
1412 v10 = (8.0 - *((float *)v6 - 6)) / (*((float *)v6 - 18) - *((float *)v6 - 6));
Ritor1
parents:
diff changeset
1413 pOutVertices[v7].vWorldViewPosition.y = (*((float *)v6 - 17) - *((float *)v6 - 5)) * v10 + *((float *)v6 - 5);
Ritor1
parents:
diff changeset
1414 pOutVertices[*pOutNumVertices].vWorldViewPosition.z = (*((float *)v6 - 16) - *((float *)v6 - 4)) * v10
Ritor1
parents:
diff changeset
1415 + *((float *)v6 - 4);
Ritor1
parents:
diff changeset
1416 pOutVertices[*pOutNumVertices].u = (*((float *)v6 - 12) - *(float *)v6) * v10 + *(float *)v6;
Ritor1
parents:
diff changeset
1417 pOutVertices[*pOutNumVertices].v = (*((float *)v6 - 11) - *((float *)v6 + 1)) * v10 + *((float *)v6 + 1);
Ritor1
parents:
diff changeset
1418 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1419 }
Ritor1
parents:
diff changeset
1420 v8[*pOutNumVertices].vWorldViewPosition.x = 8.0;
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1421 v8[*pOutNumVertices]._rhw = 0.125;
0
Ritor1
parents:
diff changeset
1422 if ( v5 )
Ritor1
parents:
diff changeset
1423 {
Ritor1
parents:
diff changeset
1424 v11 = (unsigned int)&v8[*pOutNumVertices];
Ritor1
parents:
diff changeset
1425 if ( *(float *)(v11 + 12) != *((float *)v6 - 18) || *(float *)(v11 + 16) != *((float *)v6 - 17) )
Ritor1
parents:
diff changeset
1426 goto LABEL_21;
Ritor1
parents:
diff changeset
1427 v12 = 0;
Ritor1
parents:
diff changeset
1428 v13 = *(float *)(v11 + 20) == *((float *)v6 - 16);
Ritor1
parents:
diff changeset
1429 }
Ritor1
parents:
diff changeset
1430 else
Ritor1
parents:
diff changeset
1431 {
Ritor1
parents:
diff changeset
1432 v14 = (unsigned int)&v8[*pOutNumVertices];
Ritor1
parents:
diff changeset
1433 if ( *(float *)(v14 + 12) != *((float *)v6 - 6) || *(float *)(v14 + 16) != *((float *)v6 - 5) )
Ritor1
parents:
diff changeset
1434 {
Ritor1
parents:
diff changeset
1435 LABEL_21:
Ritor1
parents:
diff changeset
1436 ++*pOutNumVertices;
Ritor1
parents:
diff changeset
1437 goto LABEL_23;
Ritor1
parents:
diff changeset
1438 }
Ritor1
parents:
diff changeset
1439 v12 = 0;
Ritor1
parents:
diff changeset
1440 v13 = *(float *)(v14 + 20) == *((float *)v6 - 4);
Ritor1
parents:
diff changeset
1441 }
Ritor1
parents:
diff changeset
1442 if ( !(v13 | v12) )
Ritor1
parents:
diff changeset
1443 goto LABEL_21;
Ritor1
parents:
diff changeset
1444 LABEL_23:
Ritor1
parents:
diff changeset
1445 if ( a1a )
Ritor1
parents:
diff changeset
1446 {
Ritor1
parents:
diff changeset
1447 memcpy(&v8[*pOutNumVertices], v6 - 36, sizeof(v8[*pOutNumVertices]));
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1448 pOutVertices[(*pOutNumVertices)++]._rhw = 1.0 / (*((float *)v6 - 6) + 0.0000001);
0
Ritor1
parents:
diff changeset
1449 }
Ritor1
parents:
diff changeset
1450 v5 = a1a;
Ritor1
parents:
diff changeset
1451 v6 += 48;
Ritor1
parents:
diff changeset
1452 --uNumInVertices;
Ritor1
parents:
diff changeset
1453 }
Ritor1
parents:
diff changeset
1454 while ( uNumInVertices );
Ritor1
parents:
diff changeset
1455 }
Ritor1
parents:
diff changeset
1456 if ( (signed int)*pOutNumVertices < 3 )
Ritor1
parents:
diff changeset
1457 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1458 }
Ritor1
parents:
diff changeset
1459 }
Ritor1
parents:
diff changeset
1460
Ritor1
parents:
diff changeset
1461 //----- (00436BB7) --------------------------------------------------------
Ritor1
parents:
diff changeset
1462 void IndoorCameraD3D::Project(RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4)
Ritor1
parents:
diff changeset
1463 {
Ritor1
parents:
diff changeset
1464 double v7; // st7@7
Ritor1
parents:
diff changeset
1465 double v8; // st7@9
Ritor1
parents:
diff changeset
1466 double v9; // st6@10
Ritor1
parents:
diff changeset
1467 double v10; // st5@12
Ritor1
parents:
diff changeset
1468 double v11; // st7@16
Ritor1
parents:
diff changeset
1469 double v12; // st6@17
Ritor1
parents:
diff changeset
1470 double v13; // st5@19
Ritor1
parents:
diff changeset
1471 float uNumVerticesa; // [sp+14h] [bp+Ch]@13
Ritor1
parents:
diff changeset
1472 float uNumVerticesb; // [sp+14h] [bp+Ch]@20
Ritor1
parents:
diff changeset
1473
Ritor1
parents:
diff changeset
1474 for (uint i = 0; i < uNumVertices; ++i)
Ritor1
parents:
diff changeset
1475 {
Ritor1
parents:
diff changeset
1476 if (byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor)
Ritor1
parents:
diff changeset
1477 {
Ritor1
parents:
diff changeset
1478 v7 = 1.0 / pVertices[i].vWorldViewPosition.x;
Ritor1
parents:
diff changeset
1479
Ritor1
parents:
diff changeset
1480 pVertices[i].vWorldViewProjX = pVertices[i].vWorldViewPosition.y * fov * v7 + screenCenterX;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1481 pVertices[i].vWorldViewProjY = (signed int)pViewport->uViewportBR_Y - (pVertices[i].vWorldViewPosition.z * fov * v7 + screenCenterY);
0
Ritor1
parents:
diff changeset
1482 }
Ritor1
parents:
diff changeset
1483 else
Ritor1
parents:
diff changeset
1484 {
Ritor1
parents:
diff changeset
1485 extern void _outdoor_project(RenderVertexSoft *v);
Ritor1
parents:
diff changeset
1486 _outdoor_project(pVertices + i);
Ritor1
parents:
diff changeset
1487 }
Ritor1
parents:
diff changeset
1488
Ritor1
parents:
diff changeset
1489 if ( a4 )
Ritor1
parents:
diff changeset
1490 {
96
bb449743ee81 7.01.13(work)
Ritor1
parents: 86
diff changeset
1491 // __debugbreak();
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1492 v8 = (double)(signed int)pViewport->uViewportBR_X;
0
Ritor1
parents:
diff changeset
1493 if ( v8 >= pVertices[i].vWorldViewProjX )
Ritor1
parents:
diff changeset
1494 v9 = pVertices[i].vWorldViewProjX;
Ritor1
parents:
diff changeset
1495 else
Ritor1
parents:
diff changeset
1496 v9 = v8;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1497 v10 = (double)(signed int)pViewport->uViewportTL_X;
0
Ritor1
parents:
diff changeset
1498 if ( v10 <= v9 )
Ritor1
parents:
diff changeset
1499 {
Ritor1
parents:
diff changeset
1500 if ( v8 >= pVertices[i].vWorldViewProjX)
Ritor1
parents:
diff changeset
1501 v8 = pVertices[i].vWorldViewProjX;
Ritor1
parents:
diff changeset
1502 }
Ritor1
parents:
diff changeset
1503 else
Ritor1
parents:
diff changeset
1504 {
Ritor1
parents:
diff changeset
1505 uNumVerticesa = v10;
Ritor1
parents:
diff changeset
1506 v8 = uNumVerticesa;
Ritor1
parents:
diff changeset
1507 }
Ritor1
parents:
diff changeset
1508 pVertices[i].vWorldViewProjX = v8;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1509 v11 = (double)(signed int)pViewport->uViewportBR_Y;
0
Ritor1
parents:
diff changeset
1510 if ( v11 >= pVertices[i].vWorldViewProjY)
Ritor1
parents:
diff changeset
1511 v12 = pVertices[i].vWorldViewProjY;
Ritor1
parents:
diff changeset
1512 else
Ritor1
parents:
diff changeset
1513 v12 = v11;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1514 v13 = (double)(signed int)pViewport->uViewportTL_Y;
0
Ritor1
parents:
diff changeset
1515 if ( v13 <= v12 )
Ritor1
parents:
diff changeset
1516 {
Ritor1
parents:
diff changeset
1517 if ( v11 >= pVertices[i].vWorldViewProjY)
Ritor1
parents:
diff changeset
1518 v11 = pVertices[i].vWorldViewProjY;
Ritor1
parents:
diff changeset
1519 }
Ritor1
parents:
diff changeset
1520 else
Ritor1
parents:
diff changeset
1521 {
Ritor1
parents:
diff changeset
1522 uNumVerticesb = v13;
Ritor1
parents:
diff changeset
1523 v11 = uNumVerticesb;
Ritor1
parents:
diff changeset
1524 }
Ritor1
parents:
diff changeset
1525 pVertices[i].vWorldViewProjY = v11;
Ritor1
parents:
diff changeset
1526 }
Ritor1
parents:
diff changeset
1527 }
Ritor1
parents:
diff changeset
1528 }
Ritor1
parents:
diff changeset
1529
Ritor1
parents:
diff changeset
1530 //----- (00436A9A) --------------------------------------------------------
Ritor1
parents:
diff changeset
1531 void IndoorCameraD3D::Project(signed int x, signed int y, signed int z, int *a5, int *a6)
Ritor1
parents:
diff changeset
1532 {
Ritor1
parents:
diff changeset
1533 double v6; // ST00_8@2
Ritor1
parents:
diff changeset
1534 //double v7; // ST08_8@2
Ritor1
parents:
diff changeset
1535 //double v8; // ST00_8@2
Ritor1
parents:
diff changeset
1536 signed __int64 v9; // qtt@3
Ritor1
parents:
diff changeset
1537 int v10; // ST04_4@3
Ritor1
parents:
diff changeset
1538 float a2a; // [sp+18h] [bp+8h]@2
Ritor1
parents:
diff changeset
1539 float a2b; // [sp+18h] [bp+8h]@2
Ritor1
parents:
diff changeset
1540
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
1541 //if ( pRenderer->pRenderD3D )
0
Ritor1
parents:
diff changeset
1542 {
Ritor1
parents:
diff changeset
1543 v6 = 1.0 / (double)x;
Ritor1
parents:
diff changeset
1544 a2a = (double)y * fov * v6 + screenCenterX;
Ritor1
parents:
diff changeset
1545 //v7 = a2a + 6.7553994e15;
Ritor1
parents:
diff changeset
1546 *a5 = floorf(a2a + 0.5f);
Ritor1
parents:
diff changeset
1547 a2b = (double)z * fov * v6 + screenCenterY;
Ritor1
parents:
diff changeset
1548 //v8 = a2b + 6.7553994e15;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1549 *a6 = pViewport->uViewportBR_Y - floorf(a2b + 0.5f);
0
Ritor1
parents:
diff changeset
1550 }
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1551 /*else
0
Ritor1
parents:
diff changeset
1552 {
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1553 LODWORD(v9) = pBLVRenderParams->fov_rad_fixpoint << 16;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1554 HIDWORD(v9) = pBLVRenderParams->fov_rad_fixpoint >> 16;
0
Ritor1
parents:
diff changeset
1555 v10 = v9 / x;
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1556 LODWORD(v9) = pBLVRenderParams->fov_rad_fixpoint << 16;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1557 HIDWORD(v9) = pBLVRenderParams->fov_rad_fixpoint >> 16;
0
Ritor1
parents:
diff changeset
1558 *a5 = pBLVRenderParams->uViewportCenterX
Ritor1
parents:
diff changeset
1559 - ((signed int)(((unsigned __int64)(v10 * (signed __int64)y) >> 16) + 32768) >> 16);
Ritor1
parents:
diff changeset
1560 *a6 = pBLVRenderParams->uViewportCenterY - ((signed int)(((unsigned __int64)(v9 / x * z) >> 16) + 32768) >> 16);
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1561 }*/
0
Ritor1
parents:
diff changeset
1562 }
Ritor1
parents:
diff changeset
1563
Ritor1
parents:
diff changeset
1564 //----- (00436A6D) --------------------------------------------------------
Ritor1
parents:
diff changeset
1565 double IndoorCameraD3D::GetPolygonMinZ(RenderVertexSoft *pVertices, unsigned int uStripType)
Ritor1
parents:
diff changeset
1566 {
Ritor1
parents:
diff changeset
1567 unsigned int v3; // edx@1
Ritor1
parents:
diff changeset
1568 double result; // st7@1
Ritor1
parents:
diff changeset
1569 float *v5; // ecx@2
Ritor1
parents:
diff changeset
1570
Ritor1
parents:
diff changeset
1571 v3 = uStripType;
86
ec84db4c8f9d 4.01.13
Ritor1
parents: 0
diff changeset
1572 result = 3.402823466385289e38;
0
Ritor1
parents:
diff changeset
1573 if ( (signed int)uStripType > 0 )
Ritor1
parents:
diff changeset
1574 {
Ritor1
parents:
diff changeset
1575 v5 = &pVertices->vWorldPosition.z;
Ritor1
parents:
diff changeset
1576 do
Ritor1
parents:
diff changeset
1577 {
Ritor1
parents:
diff changeset
1578 if ( *v5 < result )
Ritor1
parents:
diff changeset
1579 result = *v5;
Ritor1
parents:
diff changeset
1580 v5 += 12;
Ritor1
parents:
diff changeset
1581 --v3;
Ritor1
parents:
diff changeset
1582 }
Ritor1
parents:
diff changeset
1583 while ( v3 );
Ritor1
parents:
diff changeset
1584 }
Ritor1
parents:
diff changeset
1585 return result;
Ritor1
parents:
diff changeset
1586 }
Ritor1
parents:
diff changeset
1587
Ritor1
parents:
diff changeset
1588 //----- (00436A24) --------------------------------------------------------
Ritor1
parents:
diff changeset
1589 struct IDirect3DTexture2 *IndoorCameraD3D::LoadTextureAndGetHardwarePtr(char *Str1)
Ritor1
parents:
diff changeset
1590 {
Ritor1
parents:
diff changeset
1591 return pBitmaps_LOD->pHardwareTextures[pBitmaps_LOD->LoadTexture(Str1)];
Ritor1
parents:
diff changeset
1592 }
Ritor1
parents:
diff changeset
1593
Ritor1
parents:
diff changeset
1594 //----- (00436A40) --------------------------------------------------------
Ritor1
parents:
diff changeset
1595 double IndoorCameraD3D::GetPolygonMaxZ(RenderVertexSoft *pVertex, unsigned int uStripType)
Ritor1
parents:
diff changeset
1596 {
Ritor1
parents:
diff changeset
1597 unsigned int v3; // edx@1
Ritor1
parents:
diff changeset
1598 double result; // st7@1
Ritor1
parents:
diff changeset
1599 float *v5; // ecx@2
Ritor1
parents:
diff changeset
1600
Ritor1
parents:
diff changeset
1601 v3 = uStripType;
Ritor1
parents:
diff changeset
1602 result = 1.1754944e-38;
Ritor1
parents:
diff changeset
1603 if ( (signed int)uStripType > 0 )
Ritor1
parents:
diff changeset
1604 {
Ritor1
parents:
diff changeset
1605 v5 = &pVertex->vWorldPosition.z;
Ritor1
parents:
diff changeset
1606 do
Ritor1
parents:
diff changeset
1607 {
Ritor1
parents:
diff changeset
1608 if ( *v5 > result )
Ritor1
parents:
diff changeset
1609 result = *v5;
Ritor1
parents:
diff changeset
1610 v5 += 12;
Ritor1
parents:
diff changeset
1611 --v3;
Ritor1
parents:
diff changeset
1612 }
Ritor1
parents:
diff changeset
1613 while ( v3 );
Ritor1
parents:
diff changeset
1614 }
Ritor1
parents:
diff changeset
1615 return result;
1642
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1616 }
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1617
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1618
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1619
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1620 // -- new
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1621 // merged from IndoorCamera::Initialize2
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1622 // and ODMRenderParams::RotationToInts
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1623 // and BLVRenderParams::Reset
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1624 void IndoorCameraD3D::CalculateRotations(int camera_rot_x, int camera_rot_y)
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1625 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1626 sRotationX = camera_rot_x;
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1627 sRotationY = camera_rot_y;
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1628
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1629 fRotationYSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationY / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1630 fRotationYCosine = cos((3.141592653589793 + 3.141592653589793) * (double)sRotationY / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1631 if (byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor)
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1632 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1633 fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)-sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1634 fRotationXCosine = cos((3.141592653589793 + 3.141592653589793) * (double)-sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1635
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1636 int_sine_y = stru_5C6E00->Sin( pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1637 int_cosine_y = stru_5C6E00->Cos( pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1638 int_sine_x = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1639 int_cosine_x = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1640 }
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1641 else
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1642 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1643 fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1644 fRotationXCosine = cos((3.141592653589793 + 3.141592653589793) * (double)sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1645
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1646 int_sine_y = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1647 int_cosine_y = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1648 int_sine_x = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1649 int_cosine_x = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1650 }
0
Ritor1
parents:
diff changeset
1651 }