annotate IndoorCameraD3D.cpp @ 2155:0a1438c16c2b

Render decoupling.
author Nomad
date Thu, 09 Jan 2014 17:29:17 +0200
parents 9bd7522cdbbb
children ff8920a40c21
rev   line source
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1 #include "IndoorCameraD3D.h"
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2 #include "VectorTypes.h"
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3 #include "Game.h"
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4 #include "Indoor.h"
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5 #include "Viewport.h"
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2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
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6 #include "Outdoor_stuff.h"
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7 #include "Render.h"
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8 #include "LOD.h"
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9 #include "OurMath.h"
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10 #include "mm7_data.h"
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11
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12 #include "stru9.h"
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13
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14
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15 // calculates FOV (Field of View) angle in radians for IndoorCamera::Initialize and BLVRenderParams::Reset
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16 float _calc_fov(int viewport_width, int angle_degree)
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17 {
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18 return viewport_width * 0.5 / tan(angle_degree / 2 * 0.01745329) + 0.5;
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19 }
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20
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21
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22
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23 //----- (004361EF) --------------------------------------------------------
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24 IndoorCameraD3D::IndoorCameraD3D()
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25 {
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26 IndoorCameraD3D *v1; // esi@1
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27 //double v2; // st7@1
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28 //double v3; // st6@1
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29 //double v4; // st5@1
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30 //double v5; // st7@1
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31 //double v6; // st6@1
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32 //double v7; // st5@1
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33
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34 v1 = this;
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35 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&this->field_4);
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36 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v1->field_14);
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37 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v1->field_24);
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38 /*_eh_vector_constructor_iterator_(v1->std__vector_000034_prolly_frustrum,
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39 24,
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40 6,
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41 (void ( *)(void *))IndoorCameraD3D_Vec4::IndoorCameraD3D_Vec4,
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42 (void ( *)(void *))IndoorCameraD3D_Vec4::dtor);*/
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43 //v2 = 0;//(double)pBLVRenderParams->vPartyPos.z;
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44 //v3 = 0;//(double)pBLVRenderParams->vPartyPos.y;
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45 //v4 = 0;//(double)pBLVRenderParams->vPartyPos.x;
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46 v1->field_108 = 0.0;
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47 //v1->blv_party_x = 0;
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48 //v1->blv_party_y = 0;
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49 //v1->blv_party_z = 0;
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50 //v5 = 0;//(double)pBLVRenderParams->vPartyPos.z;
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51 //v6 = 0;//(double)pBLVRenderParams->vPartyPos.y;
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52 //v7 = 300;//(double)(pBLVRenderParams->vPartyPos.x + 300);
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53 v1->field_138 = 0.0;
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54 //v1->blv_party_x_2 = 300;
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55 //v1->blv_party_y_2 = 0;
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56 //v1->blv_party_z_2 = 0;
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57 v1->field_168 = 0.0;
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58 v1->field_198 = 0.0;
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59 v1->field_1C8 = 0.0;
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60 v1->field_1F8 = 0.0;
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61 v1->field_228 = 0.0;
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62 v1->field_258 = 0.0;
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63 v1->field_288 = 0.0;
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64 v1->field_2B8 = 0.0;
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65 v1->field_2E8 = 0.0;
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66 v1->field_2BC = 0.0;
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67 v1->field_2C0 = 0.0;
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68 v1->field_2C4 = 0.0;
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69 v1->field_318 = 0.0;
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70 v1->field_2EC = 0.0;
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71 v1->field_2F0 = 0.0;
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72 v1->field_2F4 = 0.0;
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73 v1->field_348 = 0.0;
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74 v1->field_31C = 0.0;
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75 v1->field_320 = 0.0;
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76 v1->field_324 = 0.0;
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77 v1->field_378 = 0.0;
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78 v1->field_34C = 0.0;
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79 v1->field_350 = 0.0;
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80 v1->field_354 = 0.0;
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81 for (uint i = 0; i < 16384; ++i)
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82 {
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83 list_0037C[i].field_0 = 0;
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84 list_0037C[i].flt_30 = 0.0f;
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85 }
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86
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87 list_0037C_size = 0;
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88 for (uint i = 0; i < 256; ++i)
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89 list_E0380[i].mm7__vector_000004_size = 0;
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90 /*v10 = v1->list_E0380;
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91 v12 = 256;
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92 do
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93 {
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94 v10->mm7__vector_000004_size = 0;
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95 //mm7__vector_constructor(
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96 // v10->mm7__vector_000004,
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97 // 48,
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98 // 64,
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99 // (int ( *)(int))IndoorCameraD3D_stru1::IndoorCameraD3D_stru1);
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100 //++v10;
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101 --v12;
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102 }
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103 while ( v12 );*/
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104 list_E0380_size = 0;
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105 //v1->vdestructor_ptr = &stru8_pvdtor;
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106 }
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107
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108
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109 //----- (0043643E) --------------------------------------------------------
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110 float IndoorCameraD3D::GetPickDepth()
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111 {
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112 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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113 return pODMRenderParams->uPickDepth;
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114 else
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115 return 16192.0;
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116 }
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117
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118 //----- (00436427) --------------------------------------------------------
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
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119 float IndoorCameraD3D::GetShadingDistMist()
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120 {
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121 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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122 return (double)pODMRenderParams->shading_dist_mist;
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123 else
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124 return 16192.0;
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125 }
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126
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127 //----- (004364C5) --------------------------------------------------------
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128 void IndoorCameraD3D::ViewTransfrom_OffsetUV(RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutVertices, stru320 *a5)
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129 {
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130 for (uint i = 0; i < uNumVertices; ++i)
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131 {
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132 pOutVertices[i].vWorldPosition.x = pVertices[i].vWorldPosition.x;
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133 pOutVertices[i].vWorldPosition.y = pVertices[i].vWorldPosition.y;
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134 pOutVertices[i].vWorldPosition.z = pVertices[i].vWorldPosition.z;
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135
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136 pOutVertices[i].u = pVertices[i].u + a5->pDeltaUV[0];
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137 pOutVertices[i].v = pVertices[i].v + a5->pDeltaUV[1];
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138 }
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139 ViewTransform(pOutVertices, uNumVertices);
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140 }
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141
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142 //----- (0043669D) --------------------------------------------------------
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143 bool IndoorCameraD3D::ApplyViewTransform_TrueIfStillVisible_BLV(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow)
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144 {
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145 int to_z; // esi@2
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146 int v9; // ecx@3
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147 //signed int *v10; // esi@5
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148 //int pOutY_; // ecx@5
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149 //signed int v12; // esi@7
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150 int v14; // [sp+8h] [bp-4h]@3
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151 int to_x; // [sp+14h] [bp+8h]@1
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152 int to_y; // [sp+18h] [bp+Ch]@1
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153 int a2b; // [sp+18h] [bp+Ch]@5
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154 int a3a; // [sp+1Ch] [bp+10h]@5
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155
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156 to_x = x - pGame->pIndoorCameraD3D->vPartyPos.x;
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157 to_y = y - pGame->pIndoorCameraD3D->vPartyPos.y;
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158 if (pGame->pIndoorCameraD3D->sRotationX)
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159 {
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160 to_z = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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161 //if ( pRenderer->pRenderD3D )
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162 //{
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163 v14 = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y)
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164 + (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y);
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165 v9 = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y)
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166 - (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y);
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167 //}
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168 a3a = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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169 a2b = (unsigned __int64)(to_z * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16;
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170 //v10 = pOutX;
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171 *pOutX = ((unsigned __int64)(v14 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - a2b;
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172 *pOutZ = v9;
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173 *pOutY = ((unsigned __int64)(v14 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16)
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174 + ((unsigned __int64)(a3a * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16);
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175 }
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176 else
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177 {
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178 *pOutY = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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179 //if ( pRenderer->pRenderD3D )
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180 //{
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181 //v10 = pOutX;
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182 *pOutX = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y)
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183 + (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y);
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184 *pOutZ = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y)
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185 - (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y);
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186 //}
0
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187 }
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188 if (!bDoNotShow)
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189 return false;
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190
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191 return *pOutX >= fixpoint_from_int(4, 0) &&
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192 *pOutX <= fixpoint_from_int(8000, 0);
0
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193 }
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194
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195 //----- (00436455) --------------------------------------------------------
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196 bool IndoorCameraD3D::IsCulled(BLVFace *pFace)
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197 {
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198 RenderVertexSoft v; // [sp+8h] [bp-30h]@1
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199
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200 //----- (0043648F) --------------------------------------------------------
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201 auto Vec3_short__to_RenderVertexSoft = [](RenderVertexSoft *_this, Vec3_short_ *a2) -> void
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202 {
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203 _this->flt_2C = 0.0;
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204
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205 _this->vWorldPosition.x = a2->x;
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206 _this->vWorldPosition.y = a2->y;
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207 _this->vWorldPosition.z = a2->z;
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208 };
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209
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210
0
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211 Vec3_short__to_RenderVertexSoft(&v, &pIndoor->pVertices[*pFace->pVertexIDs]);
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212 return is_face_faced_to_camera(pFace, &v);
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213 }
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214
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215
0
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216 //----- (00436523) --------------------------------------------------------
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217 void IndoorCameraD3D::ViewTransform(RenderVertexSoft *a1a, unsigned int uNumVertices)
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218 {
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219 if (byte_4D864C && pGame->uFlags & 0x80 ||
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220 uCurrentlyLoadedLevelType == LEVEL_Indoor)
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221 {
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222 float sin_x = fRotationXSine,
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223 cos_x = fRotationXCosine;
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224 float sin_y = fRotationYSine,
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225 cos_y = fRotationYCosine;
0
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226
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227 //v4 = uNumVertices;
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228 //v7 = pIndoorCamera->fRotationXSine;
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229 if (pGame->pIndoorCameraD3D->sRotationX)
0
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230 {
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231
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232 //_EAX = a1a;
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233 for (uint i = 0; i < uNumVertices; ++i)
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234 {
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235 float st0, st1, st2;
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236 //if ( pRenderer->pRenderD3D )
0
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237 {
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238 /*__asm
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239 {
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240 fld [ebp+uNumVertices] // [(a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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241 fmul st, st(3) // [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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242 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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243 fmul st, st(5) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
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244 // 1[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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245 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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246 // 3[pIndoorCamera->fRotationXCosine]
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247 // 4[pIndoorCamera->fRotationYSine]
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248 // 5[pIndoorCamera->fRotationYCosine]
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249 faddp st(1), st // [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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250 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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251 fmul st, st(4) // [pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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252
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253 fld [ebp+uNumVertices] // 0[a1a[i].y - pIndoorCamera->pos.y]
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254 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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255 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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256 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
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257 // 4[pIndoorCamera->fRotationXCosine]
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258 // 5[pIndoorCamera->fRotationYSine]
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259 // 6[pIndoorCamera->fRotationYCosine]
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260
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261 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
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262 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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263 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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264 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
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265 // 4[pIndoorCamera->fRotationXCosine]
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266 // 5[pIndoorCamera->fRotationYSine]
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267 // 6[pIndoorCamera->fRotationYCosine]
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268
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269 fsubp st(1), st // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
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270 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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271 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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272 // 3[pIndoorCamera->fRotationXCosine]
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273 // 4[pIndoorCamera->fRotationYSine]
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274 // 5[pIndoorCamera->fRotationYCosine]
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275 }*/
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276 st0 = sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
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277 st1 = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
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278 st2 = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
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279 }
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280 if (false)//else
0
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281 {
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282 /*__asm
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283 {
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284 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
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285 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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286 // 2[pIndoorCamera->fRotationXCosine]
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287 // 3[pIndoorCamera->fRotationYSine]
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288 // 4[pIndoorCamera->fRotationYCosine]
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289 fmul st, st(4) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
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290 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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291 // 2[pIndoorCamera->fRotationXCosine]
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292 // 3[pIndoorCamera->fRotationYSine]
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293 // 4[pIndoorCamera->fRotationYCosine]
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294 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
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295 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
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296 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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297 // 3[pIndoorCamera->fRotationXCosine]
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298 // 4[pIndoorCamera->fRotationYSine]
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299 // 5[pIndoorCamera->fRotationYCosine]
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300 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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301 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
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302 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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303 // 3[pIndoorCamera->fRotationXCosine]
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304 // 4[pIndoorCamera->fRotationYSine]
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305 // 5[pIndoorCamera->fRotationYCosine]
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306 fsubp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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307 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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308 // 2[pIndoorCamera->fRotationXCosine]
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309 // 3[pIndoorCamera->fRotationYSine]
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310 // 4[pIndoorCamera->fRotationYCosine]
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311 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
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312 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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313 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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314 // 3[pIndoorCamera->fRotationXCosine]
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315 // 4[pIndoorCamera->fRotationYSine]
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316 // 5[pIndoorCamera->fRotationYCosine]
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317 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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318 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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319 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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diff changeset
320 // 3[pIndoorCamera->fRotationXCosine]
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diff changeset
321 // 4[pIndoorCamera->fRotationYSine]
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diff changeset
322 // 5[pIndoorCamera->fRotationYCosine]
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diff changeset
323 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
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diff changeset
324 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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diff changeset
325 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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326 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
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diff changeset
327 // 4[pIndoorCamera->fRotationXCosine]
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diff changeset
328 // 5[pIndoorCamera->fRotationYSine]
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diff changeset
329 // 6[pIndoorCamera->fRotationYCosine]
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diff changeset
330 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
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diff changeset
331 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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diff changeset
332 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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diff changeset
333 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
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diff changeset
334 // 4[pIndoorCamera->fRotationXCosine]
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diff changeset
335 // 5[pIndoorCamera->fRotationYSine]
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336 // 6[pIndoorCamera->fRotationYCosine]
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337 faddp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y) + pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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338 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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339 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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diff changeset
340 // 3[pIndoorCamera->fRotationXCosine]
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diff changeset
341 // 4[pIndoorCamera->fRotationYSine]
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diff changeset
342 // 5[pIndoorCamera->fRotationYCosine]
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diff changeset
343 }*/
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afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
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diff changeset
344 st0 = cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) + sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x);
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diff changeset
345 st1 = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
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diff changeset
346 st2 = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
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347 }
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348
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349 a1a[i].vWorldViewPosition.x = st1*cos_x - st2*sin_x;
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350 a1a[i].vWorldViewPosition.y = st0;
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351 a1a[i].vWorldViewPosition.z = st2*cos_x + st1*sin_x;
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352 }
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353 }
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354 else
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355 {
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356 for (uint i = 0; i < uNumVertices; ++i)
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357 {
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diff changeset
358 //if ( pRenderer->pRenderD3D )
0
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359 {
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360 /*__asm
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diff changeset
361 {
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parents:
diff changeset
362 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
363 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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parents:
diff changeset
364 // 2[sin_y]
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diff changeset
365 // 3[cos_y]
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366 fmul st, st(2) // 0[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
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diff changeset
367 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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diff changeset
368 // 2[sin_y]
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parents:
diff changeset
369 // 3[cos_y]
Ritor1
parents:
diff changeset
370 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
371 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
372 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
373 // 3[sin_y]
Ritor1
parents:
diff changeset
374 // 4[cos_y]
Ritor1
parents:
diff changeset
375 fmul st, st(4) // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
376 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
377 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
378 // 3[sin_y]
Ritor1
parents:
diff changeset
379 // 4[cos_y]
Ritor1
parents:
diff changeset
380 faddp st(1), st // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x) + sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
381 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
382 // 2[sin_y]
Ritor1
parents:
diff changeset
383 // 3[cos_y]
Ritor1
parents:
diff changeset
384 fstp dword ptr [eax+0Ch]
Ritor1
parents:
diff changeset
385 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
386 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
387 // 2[sin_y]
Ritor1
parents:
diff changeset
388 // 3[cos_y]
Ritor1
parents:
diff changeset
389 fmul st, st(2) // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
390 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
391 // 2[sin_y]
Ritor1
parents:
diff changeset
392 // 3[cos_y]
Ritor1
parents:
diff changeset
393 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
394 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
395 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
396 // 3[sin_y]
Ritor1
parents:
diff changeset
397 // 4[cos_y]
Ritor1
parents:
diff changeset
398 fmul st, st(4) // 0[cos_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
399 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
400 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
401 // 3[sin_y]
Ritor1
parents:
diff changeset
402 // 4[cos_y]
Ritor1
parents:
diff changeset
403 fsubp st(1), st // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x) - cos_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
404 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
405 // 2[sin_y]
Ritor1
parents:
diff changeset
406 // 3[cos_y]
Ritor1
parents:
diff changeset
407 fstp dword ptr [eax+10h]
Ritor1
parents:
diff changeset
408 fstp dword ptr [eax+14h]
Ritor1
parents:
diff changeset
409 }*/
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
410 a1a[i].vWorldViewPosition.x = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
411 a1a[i].vWorldViewPosition.y = sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
412 a1a[i].vWorldViewPosition.z = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
Ritor1
parents:
diff changeset
413 }
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
414 if (false)//else
0
Ritor1
parents:
diff changeset
415 {
Ritor1
parents:
diff changeset
416 __debugbreak();
Ritor1
parents:
diff changeset
417 /*__asm
Ritor1
parents:
diff changeset
418 {
Ritor1
parents:
diff changeset
419 fld [ebp+a1]
Ritor1
parents:
diff changeset
420 fmul st, st(3)
Ritor1
parents:
diff changeset
421 fld [ebp+uNumVertices]
Ritor1
parents:
diff changeset
422 fmul st, st(3)
Ritor1
parents:
diff changeset
423 fsubp st(1), st
Ritor1
parents:
diff changeset
424 fstp dword ptr [eax+0Ch]
Ritor1
parents:
diff changeset
425 fld [ebp+a1]
Ritor1
parents:
diff changeset
426 fmul st, st(2)
Ritor1
parents:
diff changeset
427 fld [ebp+uNumVertices]
Ritor1
parents:
diff changeset
428 fmul st, st(4)
Ritor1
parents:
diff changeset
429 faddp st(1), st
Ritor1
parents:
diff changeset
430
Ritor1
parents:
diff changeset
431 fstp dword ptr [eax+10h]
Ritor1
parents:
diff changeset
432 fstp dword ptr [eax+14h]
Ritor1
parents:
diff changeset
433 }*/
Ritor1
parents:
diff changeset
434 }
Ritor1
parents:
diff changeset
435 }
Ritor1
parents:
diff changeset
436 }
Ritor1
parents:
diff changeset
437 }
Ritor1
parents:
diff changeset
438 else for (uint i = 0; i < uNumVertices; ++i)
1638
ccde94f02b75 class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents: 1637
diff changeset
439 //pIndoorCamera->ViewTransform_ODM(a1a + i);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
440 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
441 //ViewTransform_ODM(a1a + i);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
442
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1642
diff changeset
443 RenderVertexSoft* a1 = &a1a[i];
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
444 //----- (00481CCE) --------------------------------------------------------
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
445 //void ViewTransform_ODM(RenderVertexSoft *a1)
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
446 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
447 float result; // eax@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
448 double vCamToVertexZ; // st7@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
449 double v3; // st6@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
450 double v4; // st5@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
451 double v5; // st4@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
452 float v6; // ST04_4@3
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
453 float v7; // [sp+0h] [bp-14h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
454 float v8; // [sp+8h] [bp-Ch]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
455 float vCamToVertexX; // [sp+Ch] [bp-8h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
456 float vCamToVertexY; // [sp+10h] [bp-4h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
457
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
458 v8 = fRotationXCosine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
459 result = fRotationXSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
460 v7 = fRotationXSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
461 vCamToVertexX = a1->vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
462 vCamToVertexY = a1->vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
463 vCamToVertexZ = a1->vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
464 v3 = fRotationYCosine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
465 v4 = fRotationYSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
466 v5 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
467 if (pGame->pIndoorCameraD3D->sRotationX)
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
468 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
469 v6 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
470 a1->vWorldViewPosition.x = v5 * fRotationXCosine + fRotationXSine * vCamToVertexZ;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
471 a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
472 a1->vWorldViewPosition.z = v8 * vCamToVertexZ - v6 * v7;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
473 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
474 else
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
475 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
476 a1->vWorldViewPosition.x = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
477 a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
478 a1->vWorldViewPosition.z = vCamToVertexZ;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
479 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
480 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
481 }
0
Ritor1
parents:
diff changeset
482 }
Ritor1
parents:
diff changeset
483
1638
ccde94f02b75 class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents: 1637
diff changeset
484
0
Ritor1
parents:
diff changeset
485 //----- (00436932) --------------------------------------------------------
Ritor1
parents:
diff changeset
486 bool IndoorCameraD3D::GetFacetOrientation(char polyType, Vec3_float_ *a2, Vec3_float_ *a3, Vec3_float_ *a4)
Ritor1
parents:
diff changeset
487 {
Ritor1
parents:
diff changeset
488 switch ((PolygonType)polyType)
Ritor1
parents:
diff changeset
489 {
Ritor1
parents:
diff changeset
490 case POLYGON_VerticalWall:
Ritor1
parents:
diff changeset
491 {
Ritor1
parents:
diff changeset
492 a4->x = -a2->y;
Ritor1
parents:
diff changeset
493 a4->y = a2->x;
Ritor1
parents:
diff changeset
494 a4->z = 0.0;
Ritor1
parents:
diff changeset
495
Ritor1
parents:
diff changeset
496 a3->x = 0.0;
Ritor1
parents:
diff changeset
497 a3->y = 0.0;
Ritor1
parents:
diff changeset
498 a3->z = 1.0f;
Ritor1
parents:
diff changeset
499 }
Ritor1
parents:
diff changeset
500 return true;
Ritor1
parents:
diff changeset
501
Ritor1
parents:
diff changeset
502 case POLYGON_Floor:
Ritor1
parents:
diff changeset
503 case POLYGON_Ceiling:
Ritor1
parents:
diff changeset
504 {
Ritor1
parents:
diff changeset
505 a4->x = 1.0;
Ritor1
parents:
diff changeset
506 a4->y = 0.0;
Ritor1
parents:
diff changeset
507 a4->z = 0.0;
Ritor1
parents:
diff changeset
508
Ritor1
parents:
diff changeset
509 a3->x = 0.0;
Ritor1
parents:
diff changeset
510 a3->y = 1.0;
Ritor1
parents:
diff changeset
511 a3->z = 0.0;
Ritor1
parents:
diff changeset
512 }
Ritor1
parents:
diff changeset
513 return true;
Ritor1
parents:
diff changeset
514
Ritor1
parents:
diff changeset
515 case POLYGON_InBetweenFloorAndWall:
Ritor1
parents:
diff changeset
516 case POLYGON_InBetweenCeilingAndWall:
Ritor1
parents:
diff changeset
517 {
Ritor1
parents:
diff changeset
518 if (fabs(a2->z) < 0.70811361)
Ritor1
parents:
diff changeset
519 {
Ritor1
parents:
diff changeset
520 a4->x = -a2->y;
Ritor1
parents:
diff changeset
521 a4->y = a2->x;
Ritor1
parents:
diff changeset
522 a4->z = 0.0;
Ritor1
parents:
diff changeset
523 a4->Normalize();
Ritor1
parents:
diff changeset
524
Ritor1
parents:
diff changeset
525 a3->x = 0.0;
Ritor1
parents:
diff changeset
526 a3->y = 0.0;
Ritor1
parents:
diff changeset
527 a3->z = 1.0;
Ritor1
parents:
diff changeset
528 }
Ritor1
parents:
diff changeset
529 else
Ritor1
parents:
diff changeset
530 {
Ritor1
parents:
diff changeset
531 a4->x = 1.0;
Ritor1
parents:
diff changeset
532 a4->y = 0.0;
Ritor1
parents:
diff changeset
533 a4->z = 0.0;
Ritor1
parents:
diff changeset
534
Ritor1
parents:
diff changeset
535 a3->x = 0.0;
Ritor1
parents:
diff changeset
536 a3->y = 1.0;
Ritor1
parents:
diff changeset
537 a3->z = 0.0;
Ritor1
parents:
diff changeset
538 }
Ritor1
parents:
diff changeset
539 }
Ritor1
parents:
diff changeset
540 return true;
Ritor1
parents:
diff changeset
541
Ritor1
parents:
diff changeset
542 default:
Ritor1
parents:
diff changeset
543 return false;
Ritor1
parents:
diff changeset
544 }
Ritor1
parents:
diff changeset
545 }
Ritor1
parents:
diff changeset
546
Ritor1
parents:
diff changeset
547 //----- (00438258) --------------------------------------------------------
Ritor1
parents:
diff changeset
548 bool IndoorCameraD3D::is_face_faced_to_camera(BLVFace *pFace, RenderVertexSoft *a2)
Ritor1
parents:
diff changeset
549 {
676
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents: 168
diff changeset
550 if (pFace->Portal())
0
Ritor1
parents:
diff changeset
551 return false;
Ritor1
parents:
diff changeset
552
Ritor1
parents:
diff changeset
553 //really strange cull; dot(to_cam, normal) < 0 means we see the BACK face, not font %_%
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
554 if ( (a2->vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z) * (double)pFace->pFacePlane_old.vNormal.z
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
555 + (a2->vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y) * (double)pFace->pFacePlane_old.vNormal.y
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
556 + (a2->vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x) * (double)pFace->pFacePlane_old.vNormal.x < 0.0)
0
Ritor1
parents:
diff changeset
557 return false;
Ritor1
parents:
diff changeset
558
Ritor1
parents:
diff changeset
559 return true;
Ritor1
parents:
diff changeset
560 }
Ritor1
parents:
diff changeset
561
Ritor1
parents:
diff changeset
562
Ritor1
parents:
diff changeset
563 //----- (00437AB5) --------------------------------------------------------
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
564 void IndoorCameraD3D::do_draw_debug_line_sw(RenderVertexSoft *pLineBegin, signed int sStartDiffuse, RenderVertexSoft *pLineEnd, signed int sEndDiffuse, unsigned int uOutNumVertices, float z_stuff)
0
Ritor1
parents:
diff changeset
565 {
Ritor1
parents:
diff changeset
566 char *v7; // eax@2
Ritor1
parents:
diff changeset
567 signed int v8; // edx@2
Ritor1
parents:
diff changeset
568 float v9; // ecx@5
Ritor1
parents:
diff changeset
569 float v10; // eax@5
Ritor1
parents:
diff changeset
570 char *v11; // eax@6
Ritor1
parents:
diff changeset
571 signed int v12; // edx@6
Ritor1
parents:
diff changeset
572 float v13; // edx@8
Ritor1
parents:
diff changeset
573 float v14; // eax@8
Ritor1
parents:
diff changeset
574 float v15; // eax@8
Ritor1
parents:
diff changeset
575 double v16; // st7@11
Ritor1
parents:
diff changeset
576 HRESULT v17; // eax@11
Ritor1
parents:
diff changeset
577 std::string v18; // [sp-18h] [bp-7E4h]@12
Ritor1
parents:
diff changeset
578 IDirect3DDevice3 *v19; // [sp-Ch] [bp-7D8h]@8
Ritor1
parents:
diff changeset
579 const char *v20; // [sp-8h] [bp-7D4h]@8
Ritor1
parents:
diff changeset
580 int v21; // [sp-4h] [bp-7D0h]@8
Ritor1
parents:
diff changeset
581 RenderVertexSoft a1[20]; // [sp+8h] [bp-7C4h]@6
Ritor1
parents:
diff changeset
582 RenderVertexSoft pVertices[20]; // [sp+3C8h] [bp-404h]@2
Ritor1
parents:
diff changeset
583 RenderVertexD3D3 v24[2]; // [sp+788h] [bp-44h]@11
Ritor1
parents:
diff changeset
584 IndoorCameraD3D *v25; // [sp+7C8h] [bp-4h]@1
Ritor1
parents:
diff changeset
585
Ritor1
parents:
diff changeset
586 v25 = this;
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
587 //if ( pRenderer->pRenderD3D )
0
Ritor1
parents:
diff changeset
588 {
Ritor1
parents:
diff changeset
589 v7 = (char *)&pVertices[0].flt_2C;
Ritor1
parents:
diff changeset
590 v8 = 20;
Ritor1
parents:
diff changeset
591 do
Ritor1
parents:
diff changeset
592 {
Ritor1
parents:
diff changeset
593 *(float *)v7 = 0.0;
Ritor1
parents:
diff changeset
594 v7 += 48;
Ritor1
parents:
diff changeset
595 --v8;
Ritor1
parents:
diff changeset
596 }
Ritor1
parents:
diff changeset
597 while ( v8 );
Ritor1
parents:
diff changeset
598 if ( (char)uOutNumVertices )
Ritor1
parents:
diff changeset
599 {
Ritor1
parents:
diff changeset
600 v9 = pLineBegin->vWorldViewProjX;
Ritor1
parents:
diff changeset
601 pVertices[0].vWorldViewProjY = pLineBegin->vWorldViewProjY;
Ritor1
parents:
diff changeset
602 pVertices[0].vWorldViewProjX = v9;
Ritor1
parents:
diff changeset
603 v10 = pLineEnd->vWorldViewProjY;
Ritor1
parents:
diff changeset
604 pVertices[1].vWorldViewProjX = pLineEnd->vWorldViewProjX;
Ritor1
parents:
diff changeset
605 pVertices[1].vWorldViewProjY = v10;
Ritor1
parents:
diff changeset
606 LABEL_11:
Ritor1
parents:
diff changeset
607 v16 = 0.001 - z_stuff;
Ritor1
parents:
diff changeset
608 v24[0].specular = 0;
Ritor1
parents:
diff changeset
609 v24[0].pos.x = pVertices[0].vWorldViewProjX;
Ritor1
parents:
diff changeset
610 v24[0].pos.y = pVertices[0].vWorldViewProjY;
Ritor1
parents:
diff changeset
611 v24[0].pos.z = v16;
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
612 v24[0].diffuse = sStartDiffuse;
0
Ritor1
parents:
diff changeset
613 v24[0].rhw = 0.001;
Ritor1
parents:
diff changeset
614 v24[1].pos.x = pVertices[1].vWorldViewProjX;
Ritor1
parents:
diff changeset
615 v24[0].texcoord.x = 0.0;
Ritor1
parents:
diff changeset
616 v24[1].pos.y = pVertices[1].vWorldViewProjY;
Ritor1
parents:
diff changeset
617 v24[0].texcoord.y = 0.0;
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
618 v24[1].diffuse = sEndDiffuse;
0
Ritor1
parents:
diff changeset
619 v24[1].pos.z = v16;
Ritor1
parents:
diff changeset
620 v24[1].specular = 0;
Ritor1
parents:
diff changeset
621 v21 = 0;
Ritor1
parents:
diff changeset
622 v24[1].rhw = 0.001;
Ritor1
parents:
diff changeset
623 v20 = 0;
Ritor1
parents:
diff changeset
624 v24[1].texcoord.x = 0.0;
Ritor1
parents:
diff changeset
625 v24[1].texcoord.y = 0.0;
Ritor1
parents:
diff changeset
626 //v19 = pRenderer->pRenderD3D->pDevice;
2155
0a1438c16c2b Render decoupling.
Nomad
parents: 2154
diff changeset
627 pRenderer->DrawLines(v24, 2);
0
Ritor1
parents:
diff changeset
628 return;
Ritor1
parents:
diff changeset
629 }
Ritor1
parents:
diff changeset
630 v11 = (char *)&a1[0].flt_2C;
Ritor1
parents:
diff changeset
631 v12 = 20;
Ritor1
parents:
diff changeset
632 do
Ritor1
parents:
diff changeset
633 {
Ritor1
parents:
diff changeset
634 *(float *)v11 = 0.0;
Ritor1
parents:
diff changeset
635 v11 += 48;
Ritor1
parents:
diff changeset
636 --v12;
Ritor1
parents:
diff changeset
637 }
Ritor1
parents:
diff changeset
638 while ( v12 );
Ritor1
parents:
diff changeset
639 v21 = 0;
Ritor1
parents:
diff changeset
640 v20 = (const char *)1;
Ritor1
parents:
diff changeset
641 v19 = (IDirect3DDevice3 *)4;
Ritor1
parents:
diff changeset
642 v13 = pLineBegin->vWorldPosition.x;
Ritor1
parents:
diff changeset
643 uOutNumVertices = 2;
Ritor1
parents:
diff changeset
644 a1[0].vWorldPosition.x = v13;
Ritor1
parents:
diff changeset
645 v14 = pLineBegin->vWorldPosition.z;
Ritor1
parents:
diff changeset
646 a1[0].vWorldPosition.y = pLineBegin->vWorldPosition.y;
Ritor1
parents:
diff changeset
647 a1[0].vWorldPosition.z = v14;
Ritor1
parents:
diff changeset
648 a1[1].vWorldPosition.x = pLineEnd->vWorldPosition.x;
Ritor1
parents:
diff changeset
649 v15 = pLineEnd->vWorldPosition.z;
Ritor1
parents:
diff changeset
650 a1[1].vWorldPosition.y = pLineEnd->vWorldPosition.y;
Ritor1
parents:
diff changeset
651 a1[1].vWorldPosition.z = v15;
795
472ca68386d4 more stru10 & stru9
Nomad
parents: 791
diff changeset
652 if ( CalcPortalShape(
0
Ritor1
parents:
diff changeset
653 a1,
Ritor1
parents:
diff changeset
654 &uOutNumVertices,
Ritor1
parents:
diff changeset
655 pVertices,
Ritor1
parents:
diff changeset
656 this->std__vector_000034_prolly_frustrum,
Ritor1
parents:
diff changeset
657 4,
Ritor1
parents:
diff changeset
658 1,
Ritor1
parents:
diff changeset
659 0) != 1
Ritor1
parents:
diff changeset
660 || (signed int)uOutNumVertices >= 2 )
Ritor1
parents:
diff changeset
661 {
Ritor1
parents:
diff changeset
662 ViewTransform(pVertices, 2u);
Ritor1
parents:
diff changeset
663 Project(pVertices, 2u, 0);
Ritor1
parents:
diff changeset
664 goto LABEL_11;
Ritor1
parents:
diff changeset
665 }
Ritor1
parents:
diff changeset
666 }
Ritor1
parents:
diff changeset
667 }
Ritor1
parents:
diff changeset
668
Ritor1
parents:
diff changeset
669 //----- (00437A55) --------------------------------------------------------
Ritor1
parents:
diff changeset
670 void IndoorCameraD3D::debug_outline_d3d(const RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff)
Ritor1
parents:
diff changeset
671 {
Ritor1
parents:
diff changeset
672 unsigned int v5; // esi@1
Ritor1
parents:
diff changeset
673 const RenderVertexD3D3 *v6; // ecx@2
Ritor1
parents:
diff changeset
674 unsigned int v7; // ebx@2
Ritor1
parents:
diff changeset
675 const RenderVertexD3D3 *v8; // edi@3
Ritor1
parents:
diff changeset
676 IndoorCameraD3D *thisa; // [sp+10h] [bp-4h]@1
Ritor1
parents:
diff changeset
677
Ritor1
parents:
diff changeset
678 v5 = 0;
Ritor1
parents:
diff changeset
679 thisa = this;
Ritor1
parents:
diff changeset
680 if ( (signed int)(uNumLines - 1) > 0 )
Ritor1
parents:
diff changeset
681 {
Ritor1
parents:
diff changeset
682 v6 = pLineVertices;
Ritor1
parents:
diff changeset
683 v7 = uNumLines - 1;
Ritor1
parents:
diff changeset
684 v5 = uNumLines - 1;
Ritor1
parents:
diff changeset
685 do
Ritor1
parents:
diff changeset
686 {
Ritor1
parents:
diff changeset
687 v8 = v6 + 1;
2155
0a1438c16c2b Render decoupling.
Nomad
parents: 2154
diff changeset
688 pRenderer->do_draw_debug_line_d3d(v6, uDiffuse, v6 + 1, uDiffuse, z_stuff);
0
Ritor1
parents:
diff changeset
689 --v7;
Ritor1
parents:
diff changeset
690 v6 = v8;
Ritor1
parents:
diff changeset
691 }
Ritor1
parents:
diff changeset
692 while ( v7 );
Ritor1
parents:
diff changeset
693 }
2155
0a1438c16c2b Render decoupling.
Nomad
parents: 2154
diff changeset
694 pRenderer->do_draw_debug_line_d3d(&pLineVertices[v5], uDiffuse, pLineVertices, uDiffuse, z_stuff);
0
Ritor1
parents:
diff changeset
695 }
Ritor1
parents:
diff changeset
696
Ritor1
parents:
diff changeset
697 //----- (004379EE) --------------------------------------------------------
Ritor1
parents:
diff changeset
698 void IndoorCameraD3D::debug_outline_sw(RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5)
Ritor1
parents:
diff changeset
699 {
Ritor1
parents:
diff changeset
700 unsigned int v5; // esi@1
Ritor1
parents:
diff changeset
701 RenderVertexSoft *v6; // eax@2
Ritor1
parents:
diff changeset
702 RenderVertexSoft *v7; // edi@3
Ritor1
parents:
diff changeset
703 char v8; // zf@3
Ritor1
parents:
diff changeset
704 unsigned int uNumVerticesa; // [sp+20h] [bp+Ch]@2
Ritor1
parents:
diff changeset
705
Ritor1
parents:
diff changeset
706 v5 = 0;
Ritor1
parents:
diff changeset
707 if ( (signed int)(uNumVertices - 1) > 0 )
Ritor1
parents:
diff changeset
708 {
Ritor1
parents:
diff changeset
709 v6 = a2;
Ritor1
parents:
diff changeset
710 v5 = uNumVertices - 1;
Ritor1
parents:
diff changeset
711 uNumVerticesa = uNumVertices - 1;
Ritor1
parents:
diff changeset
712 do
Ritor1
parents:
diff changeset
713 {
Ritor1
parents:
diff changeset
714 v7 = v6 + 1;
Ritor1
parents:
diff changeset
715 do_draw_debug_line_sw(v6, uDiffuse, v6 + 1, uDiffuse, 0, a5);
Ritor1
parents:
diff changeset
716 v8 = uNumVerticesa-- == 1;
Ritor1
parents:
diff changeset
717 v6 = v7;
Ritor1
parents:
diff changeset
718 }
Ritor1
parents:
diff changeset
719 while ( !v8 );
Ritor1
parents:
diff changeset
720 }
Ritor1
parents:
diff changeset
721 do_draw_debug_line_sw(&a2[v5], uDiffuse, a2, uDiffuse, 0, a5);
Ritor1
parents:
diff changeset
722 }
Ritor1
parents:
diff changeset
723
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
724
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
725 void IndoorCameraD3D::DebugDrawPortal(BLVFace *pFace)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
726 {
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1507
diff changeset
727 Assert(pFace->uNumVertices <= 32);
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
728
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
729 RenderVertexSoft sw[32];
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
730 for (uint i = 0; i < pFace->uNumVertices; ++i)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
731 {
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
732 sw[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
733 sw[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
734 sw[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
735 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
736 ViewTransform(sw, pFace->uNumVertices);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
737 Project(sw, pFace->uNumVertices, 0);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
738
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
739
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
740
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
741 RenderVertexD3D3 v[32];
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
742 for (uint i = 0; i < pFace->uNumVertices; ++i)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
743 {
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
744 v[i].pos.x = sw[i].vWorldViewProjX;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
745 v[i].pos.y = sw[i].vWorldViewProjY;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
746 v[i].pos.z = 1.0 - 1.0 / (sw[i].vWorldViewPosition.x * 0.061758894);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
747 v[i].rhw = 1.0 / sw[i].vWorldViewPosition.x;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
748 v[i].diffuse = 0x80F020F0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
749 v[i].specular = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
750 //v[i].texcoord.x = pFace->pVertexUIDs[i] / (double)pTex->uTextureWidth;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
751 //v[i].texcoord.y = pFace->pVertexUIDs[i] / (double)pTex->uTextureHeight;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
752 v[i].texcoord.x = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
753 v[i].texcoord.y = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
754 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
755
2155
0a1438c16c2b Render decoupling.
Nomad
parents: 2154
diff changeset
756 pRenderer->DrawFansTransparent(v, pFace->uNumVertices);
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
757 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
758
0
Ritor1
parents:
diff changeset
759 //----- (00437906) --------------------------------------------------------
Ritor1
parents:
diff changeset
760 void IndoorCameraD3D::PrepareAndDrawDebugOutline(BLVFace *pFace, unsigned int uDiffuse)
Ritor1
parents:
diff changeset
761 {
Ritor1
parents:
diff changeset
762 static RenderVertexSoft static_sub_437906_array_50CDD0[64];
Ritor1
parents:
diff changeset
763 static bool __init_flag1 = false;
Ritor1
parents:
diff changeset
764 if (!__init_flag1)
Ritor1
parents:
diff changeset
765 {
Ritor1
parents:
diff changeset
766 __init_flag1 = true;
Ritor1
parents:
diff changeset
767
Ritor1
parents:
diff changeset
768 for (uint i = 0; i < 64; ++i)
Ritor1
parents:
diff changeset
769 static_sub_437906_array_50CDD0[i].flt_2C = 0.0f;
Ritor1
parents:
diff changeset
770 }
Ritor1
parents:
diff changeset
771 if ( pFace->uNumVertices )
Ritor1
parents:
diff changeset
772 {
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
773 for ( uint i = 0; i < pFace->uNumVertices; i++ )
0
Ritor1
parents:
diff changeset
774 {
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
775 static_sub_437906_array_50CDD0[i].vWorldPosition.x = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].x;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
776 static_sub_437906_array_50CDD0[i].vWorldPosition.y = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].y;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
777 static_sub_437906_array_50CDD0[i].vWorldPosition.z = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].z;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
778 static_sub_437906_array_50CDD0[i].u = (double)pFace->pVertexUIDs[i];
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
779 static_sub_437906_array_50CDD0[i].v = (double)pFace->pVertexVIDs[i];
0
Ritor1
parents:
diff changeset
780 }
Ritor1
parents:
diff changeset
781 }
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
782 extern bool draw_debug_line;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
783 if ( draw_debug_line )
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
784 debug_outline_sw(static_sub_437906_array_50CDD0, pFace->uNumVertices, uDiffuse, 0.0);
0
Ritor1
parents:
diff changeset
785 }
Ritor1
parents:
diff changeset
786 // 50D9D0: using guessed type char static_sub_437906_byte_50D9D0_init_flag;
Ritor1
parents:
diff changeset
787
Ritor1
parents:
diff changeset
788 //----- (004378BA) --------------------------------------------------------
Ritor1
parents:
diff changeset
789 void IndoorCameraD3D::MatrixMultiply(Matrix3x3_float_ *a1, Matrix3x3_float_ *a2, Matrix3x3_float_ *out)
Ritor1
parents:
diff changeset
790 {
Ritor1
parents:
diff changeset
791 float *v4; // ecx@1
Ritor1
parents:
diff changeset
792 float *v5; // eax@1
Ritor1
parents:
diff changeset
793 signed int v6; // ebx@1
Ritor1
parents:
diff changeset
794 float *v7; // edx@2
Ritor1
parents:
diff changeset
795 float *v8; // ecx@2
Ritor1
parents:
diff changeset
796 signed int v9; // edi@2
Ritor1
parents:
diff changeset
797 double v10; // st7@3
Ritor1
parents:
diff changeset
798 double v11; // st6@3
Ritor1
parents:
diff changeset
799
Ritor1
parents:
diff changeset
800 v4 = (float *)out;
Ritor1
parents:
diff changeset
801 v5 = &a1->_12;
Ritor1
parents:
diff changeset
802 v6 = 3;
Ritor1
parents:
diff changeset
803 do
Ritor1
parents:
diff changeset
804 {
Ritor1
parents:
diff changeset
805 v7 = v4;
Ritor1
parents:
diff changeset
806 v8 = &a2->_21;
Ritor1
parents:
diff changeset
807 v9 = 3;
Ritor1
parents:
diff changeset
808 do
Ritor1
parents:
diff changeset
809 {
Ritor1
parents:
diff changeset
810 v10 = v8[3] * v5[1] + *(v8 - 3) * *(v5 - 1);
Ritor1
parents:
diff changeset
811 v11 = *v8 * *v5;
Ritor1
parents:
diff changeset
812 ++v8;
Ritor1
parents:
diff changeset
813 *v7 = v10 + v11;
Ritor1
parents:
diff changeset
814 ++v7;
Ritor1
parents:
diff changeset
815 --v9;
Ritor1
parents:
diff changeset
816 }
Ritor1
parents:
diff changeset
817 while ( v9 );
Ritor1
parents:
diff changeset
818 v5 += 3;
Ritor1
parents:
diff changeset
819 --v6;
Ritor1
parents:
diff changeset
820 v4 = v7;
Ritor1
parents:
diff changeset
821 }
Ritor1
parents:
diff changeset
822 while ( v6 );
Ritor1
parents:
diff changeset
823 }
Ritor1
parents:
diff changeset
824
Ritor1
parents:
diff changeset
825 //----- (004376E7) --------------------------------------------------------
Ritor1
parents:
diff changeset
826 void IndoorCameraD3D::CreateWorldMatrixAndSomeStuff()
Ritor1
parents:
diff changeset
827 {
Ritor1
parents:
diff changeset
828 //IndoorCameraD3D *v1; // esi@1
Ritor1
parents:
diff changeset
829 double v2; // st7@1
Ritor1
parents:
diff changeset
830 //signed int v3; // edi@1
Ritor1
parents:
diff changeset
831 //int v4; // eax@1
Ritor1
parents:
diff changeset
832 //double v5; // st7@2
Ritor1
parents:
diff changeset
833 //double v6; // st7@3
Ritor1
parents:
diff changeset
834 Matrix3x3_float_ m1; // [sp+10h] [bp-B8h]@1
Ritor1
parents:
diff changeset
835 Matrix3x3_float_ m2; // [sp+34h] [bp-94h]@1
Ritor1
parents:
diff changeset
836 Matrix3x3_float_ m3; // [sp+58h] [bp-70h]@1
Ritor1
parents:
diff changeset
837 Matrix3x3_float_ m4; // [sp+7Ch] [bp-4Ch]@1
Ritor1
parents:
diff changeset
838 Matrix3x3_float_ m5; // [sp+A0h] [bp-28h]@1
Ritor1
parents:
diff changeset
839 float v12; // [sp+C4h] [bp-4h]@1
Ritor1
parents:
diff changeset
840
Ritor1
parents:
diff changeset
841 //RotationZ(0)
Ritor1
parents:
diff changeset
842 m5._11 = cosf(0); m5._12 = sinf(0); m5._13 = 0;
Ritor1
parents:
diff changeset
843 m5._21 = -sinf(0); m5._22 = cosf(0); m5._23 = 0;
Ritor1
parents:
diff changeset
844 m5._31 = 0; m5._32 = 0; m5._33 = 1;
Ritor1
parents:
diff changeset
845
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
846 float cos_x1 = fRotationXCosine,
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
847 sin_x1 = fRotationXSine;
0
Ritor1
parents:
diff changeset
848 //RotationX(x)
Ritor1
parents:
diff changeset
849 m4._11 = 1; m4._12 = 0; m4._13 = 0;
Ritor1
parents:
diff changeset
850 m4._21 = 0; m4._22 = cos_x1; m4._23 = sin_x1;
Ritor1
parents:
diff changeset
851 m4._31 = 0; m4._32 = -sin_x1; m4._33 = cos_x1;
Ritor1
parents:
diff changeset
852
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
853 float cos_y1 = fRotationYCosine,
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
854 sin_y1 = fRotationYSine;
0
Ritor1
parents:
diff changeset
855 //RotationY(some_angle)
Ritor1
parents:
diff changeset
856 m3._11 = cos_y1; m3._12 = 0; m3._13 = -sin_y1;
Ritor1
parents:
diff changeset
857 m3._21 = 0; m3._22 = 1; m3._23 = 0;
Ritor1
parents:
diff changeset
858 m3._31 = sin_y1; m3._32 = 0; m3._33 = cos_y1;
Ritor1
parents:
diff changeset
859
Ritor1
parents:
diff changeset
860 MatrixMultiply(&m5, &m3, &m1);
Ritor1
parents:
diff changeset
861 MatrixMultiply(&m4, &m1, &m2);
Ritor1
parents:
diff changeset
862
Ritor1
parents:
diff changeset
863 for (uint i = 0; i < 3; ++i)
Ritor1
parents:
diff changeset
864 {
Ritor1
parents:
diff changeset
865 field_4[0].v[i] = m2.v[1][i];
Ritor1
parents:
diff changeset
866 field_4[1].v[i] = m2.v[0][i];
Ritor1
parents:
diff changeset
867 field_4[2].v[i] = m2.v[2][i];
Ritor1
parents:
diff changeset
868 }
Ritor1
parents:
diff changeset
869
Ritor1
parents:
diff changeset
870 inv_fov = 1.1344639;
Ritor1
parents:
diff changeset
871 fov_x = (double)pViewport->uScreenWidth * 0.8814736;
Ritor1
parents:
diff changeset
872
Ritor1
parents:
diff changeset
873 fov_y = 0.8814736 * (double)pViewport->uScreenHeight;
Ritor1
parents:
diff changeset
874 fov = fov_y;
Ritor1
parents:
diff changeset
875 if ( fov_x > fov )
Ritor1
parents:
diff changeset
876 fov = fov_x;
Ritor1
parents:
diff changeset
877 screenCenterX = (double)pViewport->uScreenCenterX;
692
066e2b29b30f viewport.cpp added
Gloval
parents: 676
diff changeset
878 screenCenterY = (double)(pViewport->uScreenCenterY - pViewport->uScreen_TL_Y);
0
Ritor1
parents:
diff changeset
879 }
Ritor1
parents:
diff changeset
880
Ritor1
parents:
diff changeset
881 //----- (00437691) --------------------------------------------------------
Ritor1
parents:
diff changeset
882 void IndoorCameraD3D::Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut)
Ritor1
parents:
diff changeset
883 {
Ritor1
parents:
diff changeset
884 pOut->y = field_4[1].x * pVector->x + field_4[0].x * pVector->y + field_4[2].x * pVector->z;
Ritor1
parents:
diff changeset
885 pOut->z = field_4[1].y * pVector->x + field_4[0].y * pVector->y + field_4[2].y * pVector->z;
Ritor1
parents:
diff changeset
886 pOut->x = field_4[1].z * pVector->x + field_4[0].z * pVector->y + field_4[2].z * pVector->z;
Ritor1
parents:
diff changeset
887 }
Ritor1
parents:
diff changeset
888
Ritor1
parents:
diff changeset
889 //----- (00437607) --------------------------------------------------------
Ritor1
parents:
diff changeset
890 void IndoorCameraD3D::_437607(IndoorCameraD3D_Vec3 *a1, IndoorCameraD3D_Vec4 *a2)
Ritor1
parents:
diff changeset
891 {
Ritor1
parents:
diff changeset
892 double v4; // st7@1
Ritor1
parents:
diff changeset
893 IndoorCameraD3D_Vec3 v8; // [sp+8h] [bp-1Ch]@1
Ritor1
parents:
diff changeset
894
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
895 v8.x = (double)pGame->pIndoorCameraD3D->vPartyPos.x;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
896 v8.y = (double)pGame->pIndoorCameraD3D->vPartyPos.y;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
897 v8.z = (double)pGame->pIndoorCameraD3D->vPartyPos.z;
0
Ritor1
parents:
diff changeset
898 Vec3Transform(a1, a2);
Ritor1
parents:
diff changeset
899
Ritor1
parents:
diff changeset
900 v4 = v8.x * a2->x + v8.y * a2->y + v8.z * a2->z;
Ritor1
parents:
diff changeset
901 a2->dot = v4 + 0.000099999997;
Ritor1
parents:
diff changeset
902 }
Ritor1
parents:
diff changeset
903
Ritor1
parents:
diff changeset
904 //----- (004374E8) --------------------------------------------------------
Ritor1
parents:
diff changeset
905 void IndoorCameraD3D::_4374E8_ProllyBuildFrustrum()
Ritor1
parents:
diff changeset
906 {
Ritor1
parents:
diff changeset
907 //IndoorCameraD3D *v1; // esi@1
Ritor1
parents:
diff changeset
908 //double v2; // st7@1
Ritor1
parents:
diff changeset
909 double v3; // st7@1
Ritor1
parents:
diff changeset
910 //double v4; // st7@1
Ritor1
parents:
diff changeset
911 double v5; // st7@1
Ritor1
parents:
diff changeset
912 //double v6; // st7@1
Ritor1
parents:
diff changeset
913 IndoorCameraD3D_Vec3 v7; // [sp+Ch] [bp-24h]@1
Ritor1
parents:
diff changeset
914 //float v8; // [sp+10h] [bp-20h]@1
Ritor1
parents:
diff changeset
915 //float v9; // [sp+14h] [bp-1Ch]@1
Ritor1
parents:
diff changeset
916 //float v10; // [sp+18h] [bp-18h]@1
Ritor1
parents:
diff changeset
917 //float v11; // [sp+1Ch] [bp-14h]@1
Ritor1
parents:
diff changeset
918 //float v12; // [sp+20h] [bp-10h]@1
Ritor1
parents:
diff changeset
919 //int v13; // [sp+2Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
920
Ritor1
parents:
diff changeset
921 //v1 = this;
Ritor1
parents:
diff changeset
922 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v7);
Ritor1
parents:
diff changeset
923 //v2 = 2.0 / inv_fov;
Ritor1
parents:
diff changeset
924 //v13 = 0;
Ritor1
parents:
diff changeset
925 v3 = atan(2.0 / inv_fov * fov / fov_x);
Ritor1
parents:
diff changeset
926 //v12 = v3;
Ritor1
parents:
diff changeset
927 //v11 = sin(v3);
Ritor1
parents:
diff changeset
928 //v4 = cos(v3);
Ritor1
parents:
diff changeset
929 v7.x = -sin(v3);
Ritor1
parents:
diff changeset
930 v7.y = 0.0;
Ritor1
parents:
diff changeset
931 v7.z = cos(v3);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
932 _437607(&v7, std__vector_000034_prolly_frustrum + 0);
0
Ritor1
parents:
diff changeset
933 v7.x = sin(v3);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
934 _437607(&v7, std__vector_000034_prolly_frustrum + 1);
0
Ritor1
parents:
diff changeset
935 v5 = atan(2.0 / inv_fov * fov / (fov_y + 0.5));
Ritor1
parents:
diff changeset
936 //v12 = v5;
Ritor1
parents:
diff changeset
937 //v11 = sin(v5);
Ritor1
parents:
diff changeset
938 //v6 = cos(v5);
Ritor1
parents:
diff changeset
939 v7.y = sin(v5);
Ritor1
parents:
diff changeset
940 v7.x = 0.0;
Ritor1
parents:
diff changeset
941 v7.z = cos(v5);
Ritor1
parents:
diff changeset
942 _437607(&v7, &std__vector_000034_prolly_frustrum[2]);
Ritor1
parents:
diff changeset
943 v7.y = -sin(v5);
Ritor1
parents:
diff changeset
944 _437607(&v7, &std__vector_000034_prolly_frustrum[3]);
Ritor1
parents:
diff changeset
945 //v13 = -1;
Ritor1
parents:
diff changeset
946 //IndoorCameraD3D_Vec3::dtor(&v7);
Ritor1
parents:
diff changeset
947 }
Ritor1
parents:
diff changeset
948
Ritor1
parents:
diff changeset
949 //----- (00437376) --------------------------------------------------------
Ritor1
parents:
diff changeset
950 char IndoorCameraD3D::_437376(stru154 *thisa, RenderVertexSoft *a2, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
951 {
Ritor1
parents:
diff changeset
952 unsigned int v4; // ebx@1
Ritor1
parents:
diff changeset
953 RenderVertexSoft *v5; // edx@2
Ritor1
parents:
diff changeset
954 double v6; // st7@3
Ritor1
parents:
diff changeset
955 unsigned int v7; // edi@5
Ritor1
parents:
diff changeset
956 signed int v8; // esi@6
Ritor1
parents:
diff changeset
957 int v9; // ebx@8
Ritor1
parents:
diff changeset
958 int v10; // eax@8
Ritor1
parents:
diff changeset
959 int v11; // ecx@14
Ritor1
parents:
diff changeset
960 int v12; // eax@14
Ritor1
parents:
diff changeset
961 int v13; // eax@15
Ritor1
parents:
diff changeset
962 signed int v14; // ebx@17
Ritor1
parents:
diff changeset
963 RenderVertexSoft *v15; // eax@18
Ritor1
parents:
diff changeset
964 unsigned int *v16; // eax@20
Ritor1
parents:
diff changeset
965 char result; // al@24
Ritor1
parents:
diff changeset
966 RenderVertexSoft v18; // [sp+Ch] [bp-34h]@2
Ritor1
parents:
diff changeset
967 int v19; // [sp+3Ch] [bp-4h]@8
Ritor1
parents:
diff changeset
968 signed int thisb; // [sp+48h] [bp+8h]@6
Ritor1
parents:
diff changeset
969 char a2_3; // [sp+4Fh] [bp+Fh]@5
Ritor1
parents:
diff changeset
970
Ritor1
parents:
diff changeset
971 v4 = *pOutNumVertices;
Ritor1
parents:
diff changeset
972 if ( (signed int)*pOutNumVertices <= 3
Ritor1
parents:
diff changeset
973 || ((v5 = a2,
Ritor1
parents:
diff changeset
974 memcpy(&v18, a2, sizeof(v18)),
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
975 (v18.vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z) * thisa->face_plane.vNormal.z
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
976 + (v18.vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y) * thisa->face_plane.vNormal.y
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
977 + (v18.vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x) * thisa->face_plane.vNormal.x < 0.0) ? (v6 = 1.0) : (v6 = -1.0),
0
Ritor1
parents:
diff changeset
978 a2_3 = 0,
Ritor1
parents:
diff changeset
979 memcpy(&v5[v4], v5, sizeof(v5[v4])),
Ritor1
parents:
diff changeset
980 memcpy(&v5[*pOutNumVertices + 1], &v5[1], sizeof(v5[*pOutNumVertices + 1])),
Ritor1
parents:
diff changeset
981 v7 = *pOutNumVertices,
Ritor1
parents:
diff changeset
982 (signed int)*pOutNumVertices <= 0) )
Ritor1
parents:
diff changeset
983 goto LABEL_28;
Ritor1
parents:
diff changeset
984 v8 = 1;
Ritor1
parents:
diff changeset
985 for ( thisb = 1; ; v8 = thisb )
Ritor1
parents:
diff changeset
986 {
Ritor1
parents:
diff changeset
987 v9 = v8 - 1;
Ritor1
parents:
diff changeset
988 v10 = v8 + 1;
Ritor1
parents:
diff changeset
989 v19 = v8 + 1;
Ritor1
parents:
diff changeset
990 if ( v8 - 1 >= (signed int)v7 )
Ritor1
parents:
diff changeset
991 v9 -= v7;
Ritor1
parents:
diff changeset
992 if ( v8 >= (signed int)v7 )
Ritor1
parents:
diff changeset
993 v8 -= v7;
Ritor1
parents:
diff changeset
994 if ( v19 >= (signed int)v7 )
Ritor1
parents:
diff changeset
995 v10 = v19 - v7;
Ritor1
parents:
diff changeset
996 v11 = (int)&v5[v10];
Ritor1
parents:
diff changeset
997 v12 = (int)&v5[v9];
Ritor1
parents:
diff changeset
998 if ( -0.009999999776482582 > ((v5[v8].vWorldViewProjX - *(float *)(v12 + 24))
Ritor1
parents:
diff changeset
999 * (*(float *)(v11 + 28) - *(float *)(v12 + 28))
Ritor1
parents:
diff changeset
1000 - (v5[v8].vWorldViewProjY - *(float *)(v12 + 28))
Ritor1
parents:
diff changeset
1001 * (*(float *)(v11 + 24) - *(float *)(v12 + 24)))
Ritor1
parents:
diff changeset
1002 * v6 )
Ritor1
parents:
diff changeset
1003 {
Ritor1
parents:
diff changeset
1004 thisb = v19;
Ritor1
parents:
diff changeset
1005 v16 = pOutNumVertices;
Ritor1
parents:
diff changeset
1006 }
Ritor1
parents:
diff changeset
1007 else
Ritor1
parents:
diff changeset
1008 {
Ritor1
parents:
diff changeset
1009 v13 = thisb;
Ritor1
parents:
diff changeset
1010 if ( thisb >= (signed int)v7 )
Ritor1
parents:
diff changeset
1011 v13 = thisb - v7;
Ritor1
parents:
diff changeset
1012 v14 = v13;
Ritor1
parents:
diff changeset
1013 if ( v13 < (signed int)v7 )
Ritor1
parents:
diff changeset
1014 {
Ritor1
parents:
diff changeset
1015 v15 = &v5[v13];
Ritor1
parents:
diff changeset
1016 do
Ritor1
parents:
diff changeset
1017 {
Ritor1
parents:
diff changeset
1018 memcpy(v15, &v15[1], 0x30u);
Ritor1
parents:
diff changeset
1019 ++v14;
Ritor1
parents:
diff changeset
1020 ++v15;
Ritor1
parents:
diff changeset
1021 }
Ritor1
parents:
diff changeset
1022 while ( v14 < (signed int)*pOutNumVertices );
Ritor1
parents:
diff changeset
1023 }
Ritor1
parents:
diff changeset
1024 v16 = pOutNumVertices;
Ritor1
parents:
diff changeset
1025 a2_3 = 1;
Ritor1
parents:
diff changeset
1026 --*v16;
Ritor1
parents:
diff changeset
1027 }
Ritor1
parents:
diff changeset
1028 v7 = *v16;
Ritor1
parents:
diff changeset
1029 if ( thisb - 1 >= (signed int)*v16 )
Ritor1
parents:
diff changeset
1030 break;
Ritor1
parents:
diff changeset
1031 }
Ritor1
parents:
diff changeset
1032 if ( a2_3 )
Ritor1
parents:
diff changeset
1033 result = 1;
Ritor1
parents:
diff changeset
1034 else
Ritor1
parents:
diff changeset
1035 LABEL_28:
Ritor1
parents:
diff changeset
1036 result = 0;
Ritor1
parents:
diff changeset
1037 return result;
Ritor1
parents:
diff changeset
1038 }
Ritor1
parents:
diff changeset
1039
Ritor1
parents:
diff changeset
1040 //----- (00437285) --------------------------------------------------------
795
472ca68386d4 more stru10 & stru9
Nomad
parents: 791
diff changeset
1041 bool IndoorCameraD3D::CalcPortalShape(RenderVertexSoft *a1, unsigned int *pOutNumVertices, RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused)
0
Ritor1
parents:
diff changeset
1042 {
Ritor1
parents:
diff changeset
1043 char *v8; // eax@2
Ritor1
parents:
diff changeset
1044 signed int v9; // ecx@2
Ritor1
parents:
diff changeset
1045 //bool result; // eax@5
Ritor1
parents:
diff changeset
1046 int v11; // ecx@5
Ritor1
parents:
diff changeset
1047 //signed int v12; // ecx@6
Ritor1
parents:
diff changeset
1048 //char *v13; // esi@6
Ritor1
parents:
diff changeset
1049 RenderVertexSoft *v14; // eax@8
Ritor1
parents:
diff changeset
1050 RenderVertexSoft *v15; // edx@8
Ritor1
parents:
diff changeset
1051 Vec3_float_ a5; // [sp+18h] [bp-3Ch]@12
1317
Ritor1
parents: 1016
diff changeset
1052 //float v17; // [sp+44h] [bp-10h]@1
Ritor1
parents: 1016
diff changeset
1053 //int v18; // [sp+48h] [bp-Ch]@5
0
Ritor1
parents:
diff changeset
1054 //stru9 *thisa; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1055 int a7a; // [sp+53h] [bp-1h]@5
Ritor1
parents:
diff changeset
1056 //bool a6a; // [sp+70h] [bp+1Ch]@5
Ritor1
parents:
diff changeset
1057
1317
Ritor1
parents: 1016
diff changeset
1058 //v17 = 0.0;
0
Ritor1
parents:
diff changeset
1059 //thisa = pGame->pStru9Instance;
Ritor1
parents:
diff changeset
1060
Ritor1
parents:
diff changeset
1061 static RenderVertexSoft sr_vertices_50D9D8[64];
Ritor1
parents:
diff changeset
1062
Ritor1
parents:
diff changeset
1063 //result = 0;
Ritor1
parents:
diff changeset
1064 a7a = 0;
Ritor1
parents:
diff changeset
1065 v11 = 2 * (a6 == 0) + 1;
Ritor1
parents:
diff changeset
1066 //a6a = 0;
1317
Ritor1
parents: 1016
diff changeset
1067 //v18 = v11;
0
Ritor1
parents:
diff changeset
1068 if (uNumVertices <= 0)
Ritor1
parents:
diff changeset
1069 return false;
Ritor1
parents:
diff changeset
1070
Ritor1
parents:
diff changeset
1071 //v12 = *pOutNumVertices;
Ritor1
parents:
diff changeset
1072 //v13 = (char *)&a4->y;
1317
Ritor1
parents: 1016
diff changeset
1073
Ritor1
parents: 1016
diff changeset
1074 //while ( 1 )
Ritor1
parents: 1016
diff changeset
1075 for ( uint i = 0; i < uNumVertices; ++i )
Ritor1
parents: 1016
diff changeset
1076 {
Ritor1
parents: 1016
diff changeset
1077 if (i % 2)
Ritor1
parents: 1016
diff changeset
1078 {
Ritor1
parents: 1016
diff changeset
1079 v14 = a1;
Ritor1
parents: 1016
diff changeset
1080 v15 = sr_vertices_50D9D8;
Ritor1
parents: 1016
diff changeset
1081 }
Ritor1
parents: 1016
diff changeset
1082 else
0
Ritor1
parents:
diff changeset
1083 {
1317
Ritor1
parents: 1016
diff changeset
1084 v15 = a1;
Ritor1
parents: 1016
diff changeset
1085 v14 = sr_vertices_50D9D8;
0
Ritor1
parents:
diff changeset
1086 }
1317
Ritor1
parents: 1016
diff changeset
1087 if (i == uNumVertices - 1)
Ritor1
parents: 1016
diff changeset
1088 v14 = pVertices;
Ritor1
parents: 1016
diff changeset
1089 a5.x = a4[i].x;
Ritor1
parents: 1016
diff changeset
1090 a5.y = a4[i].y;
Ritor1
parents: 1016
diff changeset
1091 a5.z = a4[i].z;
Ritor1
parents: 1016
diff changeset
1092 pGame->pStru9Instance->CalcPortalShape(v15, *pOutNumVertices, v14, pOutNumVertices, &a5, a4[i].dot, (char *)&a7a, _unused);
Ritor1
parents: 1016
diff changeset
1093 //v12 = *pOutNumVertices;
Ritor1
parents: 1016
diff changeset
1094 if (*pOutNumVertices < v11)
Ritor1
parents: 1016
diff changeset
1095 {
Ritor1
parents: 1016
diff changeset
1096 *pOutNumVertices = 0;
Ritor1
parents: 1016
diff changeset
1097 return true;
Ritor1
parents: 1016
diff changeset
1098 }
Ritor1
parents: 1016
diff changeset
1099 //result = a6a;
Ritor1
parents: 1016
diff changeset
1100 //v13 += 24;
Ritor1
parents: 1016
diff changeset
1101 //if (++i >= uNumVertices)
Ritor1
parents: 1016
diff changeset
1102 //
Ritor1
parents: 1016
diff changeset
1103 }
Ritor1
parents: 1016
diff changeset
1104 return a7a;
0
Ritor1
parents:
diff changeset
1105 }
Ritor1
parents:
diff changeset
1106
Ritor1
parents:
diff changeset
1107 //----- (004371C3) --------------------------------------------------------
Ritor1
parents:
diff changeset
1108 bool IndoorCameraD3D::_4371C3(RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused)
Ritor1
parents:
diff changeset
1109 {
Ritor1
parents:
diff changeset
1110 char *v4; // eax@2
Ritor1
parents:
diff changeset
1111 signed int v5; // ecx@2
Ritor1
parents:
diff changeset
1112 RenderVertexSoft *v6; // esi@5
Ritor1
parents:
diff changeset
1113 unsigned int *v7; // edi@5
Ritor1
parents:
diff changeset
1114 char *v8; // ecx@6
Ritor1
parents:
diff changeset
1115 int v9; // eax@6
Ritor1
parents:
diff changeset
1116 IndoorCameraD3D *thisa; // [sp+0h] [bp-Ch]@1
Ritor1
parents:
diff changeset
1117 signed int v12; // [sp+4h] [bp-8h]@5
Ritor1
parents:
diff changeset
1118 unsigned int pVerticesa; // [sp+14h] [bp+8h]@6
Ritor1
parents:
diff changeset
1119 unsigned int pOutNumVerticesa; // [sp+18h] [bp+Ch]@6
Ritor1
parents:
diff changeset
1120
Ritor1
parents:
diff changeset
1121 thisa = this;
Ritor1
parents:
diff changeset
1122
Ritor1
parents:
diff changeset
1123
Ritor1
parents:
diff changeset
1124 static RenderVertexSoft static_4371C3_array_50E5E0[64];
Ritor1
parents:
diff changeset
1125 static bool __init_flag1 = false;
Ritor1
parents:
diff changeset
1126 if (!__init_flag1)
Ritor1
parents:
diff changeset
1127 {
Ritor1
parents:
diff changeset
1128 __init_flag1 = true;
Ritor1
parents:
diff changeset
1129
Ritor1
parents:
diff changeset
1130 for (uint i = 0; i < 64; ++i)
Ritor1
parents:
diff changeset
1131 static_4371C3_array_50E5E0[i].flt_2C = 0.0f;
Ritor1
parents:
diff changeset
1132 }
Ritor1
parents:
diff changeset
1133
Ritor1
parents:
diff changeset
1134 v12 = 0;
Ritor1
parents:
diff changeset
1135 v6 = pVertices;
Ritor1
parents:
diff changeset
1136 v7 = pOutNumVertices;
Ritor1
parents:
diff changeset
1137 if ( (signed int)*pOutNumVertices > 0 )
Ritor1
parents:
diff changeset
1138 {
Ritor1
parents:
diff changeset
1139 pOutNumVerticesa = (char *)static_4371C3_array_50E5E0 - (char *)pVertices;
Ritor1
parents:
diff changeset
1140 pVerticesa = (char *)&static_4371C3_array_50E5E0[0].vWorldViewProjY - (char *)pVertices;
Ritor1
parents:
diff changeset
1141 v8 = (char *)&static_4371C3_array_50E5E0[0].vWorldPosition.y;
Ritor1
parents:
diff changeset
1142 v9 = (int)&v6->vWorldPosition.z;
Ritor1
parents:
diff changeset
1143 do
Ritor1
parents:
diff changeset
1144 {
Ritor1
parents:
diff changeset
1145 ++v12;
Ritor1
parents:
diff changeset
1146 *((int *)v8 - 1) = *(int *)(v9 - 8);
Ritor1
parents:
diff changeset
1147 *(int *)v8 = *(int *)(v9 - 4);
Ritor1
parents:
diff changeset
1148 v8 += 48;
Ritor1
parents:
diff changeset
1149 *(float *)(pOutNumVerticesa + v9) = *(float *)v9;
Ritor1
parents:
diff changeset
1150 *(float *)(pVerticesa + v9) = *(float *)(v9 + 28);
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1151 *(float *)((char *)&static_4371C3_array_50E5E0[0]._rhw - (char *)v6 + v9) = *(float *)(v9 + 32);
0
Ritor1
parents:
diff changeset
1152 v9 += 48;
Ritor1
parents:
diff changeset
1153 }
Ritor1
parents:
diff changeset
1154 while ( v12 < (signed int)*v7 );
Ritor1
parents:
diff changeset
1155 }
795
472ca68386d4 more stru10 & stru9
Nomad
parents: 791
diff changeset
1156 return CalcPortalShape(
0
Ritor1
parents:
diff changeset
1157 static_4371C3_array_50E5E0,
Ritor1
parents:
diff changeset
1158 v7,
Ritor1
parents:
diff changeset
1159 v6,
Ritor1
parents:
diff changeset
1160 thisa->std__vector_000034_prolly_frustrum,
Ritor1
parents:
diff changeset
1161 4,
Ritor1
parents:
diff changeset
1162 0,
Ritor1
parents:
diff changeset
1163 _unused);
Ritor1
parents:
diff changeset
1164 }
Ritor1
parents:
diff changeset
1165 // 50F1E0: using guessed type char static_sub_4371C3_byte_50F1E0_init_flags;
Ritor1
parents:
diff changeset
1166
Ritor1
parents:
diff changeset
1167 //----- (00437143) --------------------------------------------------------
Ritor1
parents:
diff changeset
1168 int IndoorCameraD3D::_437143(unsigned int uNumInVertices, RenderVertexSoft *pOutVertices, RenderVertexSoft *pInVertices, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1169 {
Ritor1
parents:
diff changeset
1170 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
1171 char *pOutVertices_; // edx@2
Ritor1
parents:
diff changeset
1172 char *v7; // eax@2
Ritor1
parents:
diff changeset
1173 unsigned int v8; // ebx@2
Ritor1
parents:
diff changeset
1174 double v9; // st7@3
Ritor1
parents:
diff changeset
1175 double v10; // st6@3
Ritor1
parents:
diff changeset
1176 int result; // eax@5
Ritor1
parents:
diff changeset
1177 unsigned int a2a; // [sp+10h] [bp+Ch]@2
Ritor1
parents:
diff changeset
1178
Ritor1
parents:
diff changeset
1179 v5 = uNumInVertices;
Ritor1
parents:
diff changeset
1180 if ( (signed int)uNumInVertices > 0 )
Ritor1
parents:
diff changeset
1181 {
Ritor1
parents:
diff changeset
1182 pOutVertices_ = (char *)&pOutVertices->vWorldViewProjY;
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1183 v7 = (char *)&pInVertices->_rhw;
0
Ritor1
parents:
diff changeset
1184 v8 = (char *)pOutVertices - (char *)pInVertices;
Ritor1
parents:
diff changeset
1185 a2a = uNumInVertices;
Ritor1
parents:
diff changeset
1186 do
Ritor1
parents:
diff changeset
1187 {
Ritor1
parents:
diff changeset
1188 *(float *)v7 = 1.0 / (*((float *)v7 - 5) + 0.0000001);
Ritor1
parents:
diff changeset
1189 memcpy(pOutVertices_ - 28, v7 - 32, 0x30u);
1637
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
Nomad
parents: 1545
diff changeset
1190 v9 = (double)pODMRenderParams->int_fov_rad * *(float *)&v7[v8];
0
Ritor1
parents:
diff changeset
1191 v10 = (double)pViewport->uScreenCenterX - v9 * *((float *)v7 - 4);
Ritor1
parents:
diff changeset
1192 v7 += 48;
Ritor1
parents:
diff changeset
1193 *((float *)pOutVertices_ - 1) = v10;
Ritor1
parents:
diff changeset
1194 *(float *)pOutVertices_ = (double)pViewport->uScreenCenterY - v9 * *((float *)v7 - 15);
Ritor1
parents:
diff changeset
1195 pOutVertices_ += 48;
Ritor1
parents:
diff changeset
1196 --a2a;
Ritor1
parents:
diff changeset
1197 }
Ritor1
parents:
diff changeset
1198 while ( a2a );
Ritor1
parents:
diff changeset
1199 v5 = uNumInVertices;
Ritor1
parents:
diff changeset
1200 }
Ritor1
parents:
diff changeset
1201 result = (int)pOutNumVertices;
Ritor1
parents:
diff changeset
1202 *pOutNumVertices = v5;
Ritor1
parents:
diff changeset
1203 return result;
Ritor1
parents:
diff changeset
1204 }
781
d170f23f70d1 tidy, code moving
zipi
parents: 693
diff changeset
1205
0
Ritor1
parents:
diff changeset
1206 //----- (00436F09) --------------------------------------------------------
Ritor1
parents:
diff changeset
1207 void IndoorCameraD3D::_436F09_mess_with_lightmap__clipflag_4(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1208 {
Ritor1
parents:
diff changeset
1209 unsigned int *pOutNumVertices_; // ebx@1
Ritor1
parents:
diff changeset
1210 double v6; // st7@2
Ritor1
parents:
diff changeset
1211 signed int v7; // esi@2
Ritor1
parents:
diff changeset
1212 char *v8; // edx@5
Ritor1
parents:
diff changeset
1213 unsigned int v9; // eax@10
Ritor1
parents:
diff changeset
1214 RenderVertexSoft *v10; // ecx@11
Ritor1
parents:
diff changeset
1215 double v11; // st6@11
Ritor1
parents:
diff changeset
1216 double v12; // st6@12
Ritor1
parents:
diff changeset
1217 unsigned int v13; // edi@14
Ritor1
parents:
diff changeset
1218 unsigned __int8 v14; // c2@16
Ritor1
parents:
diff changeset
1219 unsigned __int8 v15; // c3@16
Ritor1
parents:
diff changeset
1220 unsigned int v16; // edi@17
Ritor1
parents:
diff changeset
1221 bool a1a; // [sp+Ch] [bp+8h]@7
Ritor1
parents:
diff changeset
1222 int a4a; // [sp+18h] [bp+14h]@5
Ritor1
parents:
diff changeset
1223
Ritor1
parents:
diff changeset
1224 pOutNumVertices_ = pOutNumVertices;
Ritor1
parents:
diff changeset
1225 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1226 if ( uNumInVertices )
Ritor1
parents:
diff changeset
1227 {
Ritor1
parents:
diff changeset
1228 memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices]));
1637
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
Nomad
parents: 1545
diff changeset
1229 v6 = (double)pODMRenderParams->shading_dist_mist;
0
Ritor1
parents:
diff changeset
1230 v7 = 0;
Ritor1
parents:
diff changeset
1231 if ( v6 >= pInVertices->vWorldViewPosition.x )
Ritor1
parents:
diff changeset
1232 v7 = 1;
Ritor1
parents:
diff changeset
1233 if ( uNumInVertices + 1 > 1 )
Ritor1
parents:
diff changeset
1234 {
Ritor1
parents:
diff changeset
1235 a4a = uNumInVertices;
Ritor1
parents:
diff changeset
1236 v8 = (char *)&pInVertices[1].u;
Ritor1
parents:
diff changeset
1237 do
Ritor1
parents:
diff changeset
1238 {
Ritor1
parents:
diff changeset
1239 a1a = v6 >= *((float *)v8 - 6);
Ritor1
parents:
diff changeset
1240 if ( v7 == a1a )
Ritor1
parents:
diff changeset
1241 {
Ritor1
parents:
diff changeset
1242 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1243 goto LABEL_23;
Ritor1
parents:
diff changeset
1244 }
Ritor1
parents:
diff changeset
1245 v9 = *pOutNumVertices_;
Ritor1
parents:
diff changeset
1246 if ( a1a )
Ritor1
parents:
diff changeset
1247 {
Ritor1
parents:
diff changeset
1248 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1249 v11 = (v6 - *((float *)v8 - 18)) / (*((float *)v8 - 6) - *((float *)v8 - 18));
Ritor1
parents:
diff changeset
1250 pOutVertices[v9].vWorldViewPosition.y = (*((float *)v8 - 5) - *((float *)v8 - 17)) * v11 + *((float *)v8 - 17);
Ritor1
parents:
diff changeset
1251 pOutVertices[*pOutNumVertices_].vWorldViewPosition.z = (*((float *)v8 - 4) - *((float *)v8 - 16)) * v11
Ritor1
parents:
diff changeset
1252 + *((float *)v8 - 16);
Ritor1
parents:
diff changeset
1253 pOutVertices[*pOutNumVertices_].u = (*(float *)v8 - *((float *)v8 - 12)) * v11 + *((float *)v8 - 12);
Ritor1
parents:
diff changeset
1254 pOutVertices[*pOutNumVertices_].v = (*((float *)v8 + 1) - *((float *)v8 - 11)) * v11 + *((float *)v8 - 11);
Ritor1
parents:
diff changeset
1255 }
Ritor1
parents:
diff changeset
1256 else
Ritor1
parents:
diff changeset
1257 {
Ritor1
parents:
diff changeset
1258 v12 = (v6 - *((float *)v8 - 6)) / (*((float *)v8 - 18) - *((float *)v8 - 6));
Ritor1
parents:
diff changeset
1259 pOutVertices[v9].vWorldViewPosition.y = (*((float *)v8 - 17) - *((float *)v8 - 5)) * v12 + *((float *)v8 - 5);
Ritor1
parents:
diff changeset
1260 pOutVertices[*pOutNumVertices_].vWorldViewPosition.z = (*((float *)v8 - 16) - *((float *)v8 - 4)) * v12
Ritor1
parents:
diff changeset
1261 + *((float *)v8 - 4);
Ritor1
parents:
diff changeset
1262 pOutVertices[*pOutNumVertices_].u = (*((float *)v8 - 12) - *(float *)v8) * v12 + *(float *)v8;
Ritor1
parents:
diff changeset
1263 pOutVertices[*pOutNumVertices_].v = (*((float *)v8 - 11) - *((float *)v8 + 1)) * v12 + *((float *)v8 + 1);
Ritor1
parents:
diff changeset
1264 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1265 }
Ritor1
parents:
diff changeset
1266 v10[*pOutNumVertices_].vWorldViewPosition.x = v6;
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1267 v10[*pOutNumVertices_]._rhw = 1.0 / v6;
0
Ritor1
parents:
diff changeset
1268 if ( v7 )
Ritor1
parents:
diff changeset
1269 {
Ritor1
parents:
diff changeset
1270 v13 = (unsigned int)&v10[*pOutNumVertices_];
Ritor1
parents:
diff changeset
1271 if ( *(float *)(v13 + 12) != *((float *)v8 - 18) || *(float *)(v13 + 16) != *((float *)v8 - 17) )
Ritor1
parents:
diff changeset
1272 goto LABEL_21;
Ritor1
parents:
diff changeset
1273 v14 = 0;
Ritor1
parents:
diff changeset
1274 v15 = *(float *)(v13 + 20) == *((float *)v8 - 16);
Ritor1
parents:
diff changeset
1275 }
Ritor1
parents:
diff changeset
1276 else
Ritor1
parents:
diff changeset
1277 {
Ritor1
parents:
diff changeset
1278 v16 = (unsigned int)&v10[*pOutNumVertices_];
Ritor1
parents:
diff changeset
1279 if ( *(float *)(v16 + 12) != *((float *)v8 - 6) || *(float *)(v16 + 16) != *((float *)v8 - 5) )
Ritor1
parents:
diff changeset
1280 {
Ritor1
parents:
diff changeset
1281 LABEL_21:
Ritor1
parents:
diff changeset
1282 ++*pOutNumVertices_;
Ritor1
parents:
diff changeset
1283 goto LABEL_23;
Ritor1
parents:
diff changeset
1284 }
Ritor1
parents:
diff changeset
1285 v14 = 0;
Ritor1
parents:
diff changeset
1286 v15 = *(float *)(v16 + 20) == *((float *)v8 - 4);
Ritor1
parents:
diff changeset
1287 }
Ritor1
parents:
diff changeset
1288 if ( !(v15 | v14) )
Ritor1
parents:
diff changeset
1289 goto LABEL_21;
Ritor1
parents:
diff changeset
1290 LABEL_23:
Ritor1
parents:
diff changeset
1291 if ( a1a )
Ritor1
parents:
diff changeset
1292 {
Ritor1
parents:
diff changeset
1293 memcpy(&v10[*pOutNumVertices_], v8 - 36, sizeof(v10[*pOutNumVertices_]));
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1294 pOutVertices[*pOutNumVertices_]._rhw = 1.0 / (*((float *)v8 - 6) + 0.0000001);
0
Ritor1
parents:
diff changeset
1295 pOutVertices[(*pOutNumVertices_)++].flt_2C = *((float *)v8 + 2);
Ritor1
parents:
diff changeset
1296 }
Ritor1
parents:
diff changeset
1297 v7 = a1a;
Ritor1
parents:
diff changeset
1298 v8 += 48;
Ritor1
parents:
diff changeset
1299 --a4a;
Ritor1
parents:
diff changeset
1300 }
Ritor1
parents:
diff changeset
1301 while ( a4a );
Ritor1
parents:
diff changeset
1302 }
Ritor1
parents:
diff changeset
1303 if ( (signed int)*pOutNumVertices_ < 3 )
Ritor1
parents:
diff changeset
1304 *pOutNumVertices_ = 0;
Ritor1
parents:
diff changeset
1305 }
Ritor1
parents:
diff changeset
1306 }
Ritor1
parents:
diff changeset
1307
Ritor1
parents:
diff changeset
1308 //----- (00436CDC) --------------------------------------------------------
Ritor1
parents:
diff changeset
1309 void IndoorCameraD3D::_436CDC_mess_with_lightmap__clipflag_2(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1310 {
Ritor1
parents:
diff changeset
1311 signed int v5; // esi@2
Ritor1
parents:
diff changeset
1312 char *v6; // edx@5
Ritor1
parents:
diff changeset
1313 unsigned int v7; // eax@10
Ritor1
parents:
diff changeset
1314 RenderVertexSoft *v8; // ecx@11
Ritor1
parents:
diff changeset
1315 double v9; // st6@11
Ritor1
parents:
diff changeset
1316 double v10; // st6@12
Ritor1
parents:
diff changeset
1317 unsigned int v11; // edi@14
Ritor1
parents:
diff changeset
1318 unsigned __int8 v12; // c2@16
Ritor1
parents:
diff changeset
1319 unsigned __int8 v13; // c3@16
Ritor1
parents:
diff changeset
1320 unsigned int v14; // edi@17
Ritor1
parents:
diff changeset
1321 bool a1a; // [sp+Ch] [bp+8h]@7
Ritor1
parents:
diff changeset
1322
Ritor1
parents:
diff changeset
1323 if ( uNumInVertices )
Ritor1
parents:
diff changeset
1324 {
Ritor1
parents:
diff changeset
1325 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1326 memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices]));
Ritor1
parents:
diff changeset
1327 v5 = 0;
Ritor1
parents:
diff changeset
1328 if ( pInVertices->vWorldViewPosition.x >= 8.0 )
Ritor1
parents:
diff changeset
1329 v5 = 1;
Ritor1
parents:
diff changeset
1330 if ( uNumInVertices + 1 > 1 )
Ritor1
parents:
diff changeset
1331 {
Ritor1
parents:
diff changeset
1332 v6 = (char *)&pInVertices[1].u;
Ritor1
parents:
diff changeset
1333 do
Ritor1
parents:
diff changeset
1334 {
Ritor1
parents:
diff changeset
1335 a1a = *((float *)v6 - 6) >= 8.0;
Ritor1
parents:
diff changeset
1336 if ( v5 == a1a )
Ritor1
parents:
diff changeset
1337 {
Ritor1
parents:
diff changeset
1338 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1339 goto LABEL_23;
Ritor1
parents:
diff changeset
1340 }
Ritor1
parents:
diff changeset
1341 v7 = *pOutNumVertices;
Ritor1
parents:
diff changeset
1342 if ( a1a )
Ritor1
parents:
diff changeset
1343 {
Ritor1
parents:
diff changeset
1344 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1345 v9 = (8.0 - *((float *)v6 - 18)) / (*((float *)v6 - 6) - *((float *)v6 - 18));
Ritor1
parents:
diff changeset
1346 pOutVertices[v7].vWorldViewPosition.y = (*((float *)v6 - 5) - *((float *)v6 - 17)) * v9 + *((float *)v6 - 17);
Ritor1
parents:
diff changeset
1347 pOutVertices[*pOutNumVertices].vWorldViewPosition.z = (*((float *)v6 - 4) - *((float *)v6 - 16)) * v9
Ritor1
parents:
diff changeset
1348 + *((float *)v6 - 16);
Ritor1
parents:
diff changeset
1349 pOutVertices[*pOutNumVertices].u = (*(float *)v6 - *((float *)v6 - 12)) * v9 + *((float *)v6 - 12);
Ritor1
parents:
diff changeset
1350 pOutVertices[*pOutNumVertices].v = (*((float *)v6 + 1) - *((float *)v6 - 11)) * v9 + *((float *)v6 - 11);
Ritor1
parents:
diff changeset
1351 }
Ritor1
parents:
diff changeset
1352 else
Ritor1
parents:
diff changeset
1353 {
Ritor1
parents:
diff changeset
1354 v10 = (8.0 - *((float *)v6 - 6)) / (*((float *)v6 - 18) - *((float *)v6 - 6));
Ritor1
parents:
diff changeset
1355 pOutVertices[v7].vWorldViewPosition.y = (*((float *)v6 - 17) - *((float *)v6 - 5)) * v10 + *((float *)v6 - 5);
Ritor1
parents:
diff changeset
1356 pOutVertices[*pOutNumVertices].vWorldViewPosition.z = (*((float *)v6 - 16) - *((float *)v6 - 4)) * v10
Ritor1
parents:
diff changeset
1357 + *((float *)v6 - 4);
Ritor1
parents:
diff changeset
1358 pOutVertices[*pOutNumVertices].u = (*((float *)v6 - 12) - *(float *)v6) * v10 + *(float *)v6;
Ritor1
parents:
diff changeset
1359 pOutVertices[*pOutNumVertices].v = (*((float *)v6 - 11) - *((float *)v6 + 1)) * v10 + *((float *)v6 + 1);
Ritor1
parents:
diff changeset
1360 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1361 }
Ritor1
parents:
diff changeset
1362 v8[*pOutNumVertices].vWorldViewPosition.x = 8.0;
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1363 v8[*pOutNumVertices]._rhw = 0.125;
0
Ritor1
parents:
diff changeset
1364 if ( v5 )
Ritor1
parents:
diff changeset
1365 {
Ritor1
parents:
diff changeset
1366 v11 = (unsigned int)&v8[*pOutNumVertices];
Ritor1
parents:
diff changeset
1367 if ( *(float *)(v11 + 12) != *((float *)v6 - 18) || *(float *)(v11 + 16) != *((float *)v6 - 17) )
Ritor1
parents:
diff changeset
1368 goto LABEL_21;
Ritor1
parents:
diff changeset
1369 v12 = 0;
Ritor1
parents:
diff changeset
1370 v13 = *(float *)(v11 + 20) == *((float *)v6 - 16);
Ritor1
parents:
diff changeset
1371 }
Ritor1
parents:
diff changeset
1372 else
Ritor1
parents:
diff changeset
1373 {
Ritor1
parents:
diff changeset
1374 v14 = (unsigned int)&v8[*pOutNumVertices];
Ritor1
parents:
diff changeset
1375 if ( *(float *)(v14 + 12) != *((float *)v6 - 6) || *(float *)(v14 + 16) != *((float *)v6 - 5) )
Ritor1
parents:
diff changeset
1376 {
Ritor1
parents:
diff changeset
1377 LABEL_21:
Ritor1
parents:
diff changeset
1378 ++*pOutNumVertices;
Ritor1
parents:
diff changeset
1379 goto LABEL_23;
Ritor1
parents:
diff changeset
1380 }
Ritor1
parents:
diff changeset
1381 v12 = 0;
Ritor1
parents:
diff changeset
1382 v13 = *(float *)(v14 + 20) == *((float *)v6 - 4);
Ritor1
parents:
diff changeset
1383 }
Ritor1
parents:
diff changeset
1384 if ( !(v13 | v12) )
Ritor1
parents:
diff changeset
1385 goto LABEL_21;
Ritor1
parents:
diff changeset
1386 LABEL_23:
Ritor1
parents:
diff changeset
1387 if ( a1a )
Ritor1
parents:
diff changeset
1388 {
Ritor1
parents:
diff changeset
1389 memcpy(&v8[*pOutNumVertices], v6 - 36, sizeof(v8[*pOutNumVertices]));
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1390 pOutVertices[(*pOutNumVertices)++]._rhw = 1.0 / (*((float *)v6 - 6) + 0.0000001);
0
Ritor1
parents:
diff changeset
1391 }
Ritor1
parents:
diff changeset
1392 v5 = a1a;
Ritor1
parents:
diff changeset
1393 v6 += 48;
Ritor1
parents:
diff changeset
1394 --uNumInVertices;
Ritor1
parents:
diff changeset
1395 }
Ritor1
parents:
diff changeset
1396 while ( uNumInVertices );
Ritor1
parents:
diff changeset
1397 }
Ritor1
parents:
diff changeset
1398 if ( (signed int)*pOutNumVertices < 3 )
Ritor1
parents:
diff changeset
1399 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1400 }
Ritor1
parents:
diff changeset
1401 }
Ritor1
parents:
diff changeset
1402
Ritor1
parents:
diff changeset
1403 //----- (00436BB7) --------------------------------------------------------
Ritor1
parents:
diff changeset
1404 void IndoorCameraD3D::Project(RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4)
Ritor1
parents:
diff changeset
1405 {
Ritor1
parents:
diff changeset
1406 double v7; // st7@7
Ritor1
parents:
diff changeset
1407 double v8; // st7@9
Ritor1
parents:
diff changeset
1408 double v9; // st6@10
Ritor1
parents:
diff changeset
1409 double v10; // st5@12
Ritor1
parents:
diff changeset
1410 double v11; // st7@16
Ritor1
parents:
diff changeset
1411 double v12; // st6@17
Ritor1
parents:
diff changeset
1412 double v13; // st5@19
Ritor1
parents:
diff changeset
1413 float uNumVerticesa; // [sp+14h] [bp+Ch]@13
Ritor1
parents:
diff changeset
1414 float uNumVerticesb; // [sp+14h] [bp+Ch]@20
Ritor1
parents:
diff changeset
1415
Ritor1
parents:
diff changeset
1416 for (uint i = 0; i < uNumVertices; ++i)
Ritor1
parents:
diff changeset
1417 {
Ritor1
parents:
diff changeset
1418 if (byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor)
Ritor1
parents:
diff changeset
1419 {
Ritor1
parents:
diff changeset
1420 v7 = 1.0 / pVertices[i].vWorldViewPosition.x;
Ritor1
parents:
diff changeset
1421
Ritor1
parents:
diff changeset
1422 pVertices[i].vWorldViewProjX = pVertices[i].vWorldViewPosition.y * fov * v7 + screenCenterX;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1423 pVertices[i].vWorldViewProjY = (signed int)pViewport->uViewportBR_Y - (pVertices[i].vWorldViewPosition.z * fov * v7 + screenCenterY);
0
Ritor1
parents:
diff changeset
1424 }
Ritor1
parents:
diff changeset
1425 else
Ritor1
parents:
diff changeset
1426 {
Ritor1
parents:
diff changeset
1427 extern void _outdoor_project(RenderVertexSoft *v);
Ritor1
parents:
diff changeset
1428 _outdoor_project(pVertices + i);
Ritor1
parents:
diff changeset
1429 }
Ritor1
parents:
diff changeset
1430
Ritor1
parents:
diff changeset
1431 if ( a4 )
Ritor1
parents:
diff changeset
1432 {
96
bb449743ee81 7.01.13(work)
Ritor1
parents: 86
diff changeset
1433 // __debugbreak();
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1434 v8 = (double)(signed int)pViewport->uViewportBR_X;
0
Ritor1
parents:
diff changeset
1435 if ( v8 >= pVertices[i].vWorldViewProjX )
Ritor1
parents:
diff changeset
1436 v9 = pVertices[i].vWorldViewProjX;
Ritor1
parents:
diff changeset
1437 else
Ritor1
parents:
diff changeset
1438 v9 = v8;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1439 v10 = (double)(signed int)pViewport->uViewportTL_X;
0
Ritor1
parents:
diff changeset
1440 if ( v10 <= v9 )
Ritor1
parents:
diff changeset
1441 {
Ritor1
parents:
diff changeset
1442 if ( v8 >= pVertices[i].vWorldViewProjX)
Ritor1
parents:
diff changeset
1443 v8 = pVertices[i].vWorldViewProjX;
Ritor1
parents:
diff changeset
1444 }
Ritor1
parents:
diff changeset
1445 else
Ritor1
parents:
diff changeset
1446 {
Ritor1
parents:
diff changeset
1447 uNumVerticesa = v10;
Ritor1
parents:
diff changeset
1448 v8 = uNumVerticesa;
Ritor1
parents:
diff changeset
1449 }
Ritor1
parents:
diff changeset
1450 pVertices[i].vWorldViewProjX = v8;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1451 v11 = (double)(signed int)pViewport->uViewportBR_Y;
0
Ritor1
parents:
diff changeset
1452 if ( v11 >= pVertices[i].vWorldViewProjY)
Ritor1
parents:
diff changeset
1453 v12 = pVertices[i].vWorldViewProjY;
Ritor1
parents:
diff changeset
1454 else
Ritor1
parents:
diff changeset
1455 v12 = v11;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1456 v13 = (double)(signed int)pViewport->uViewportTL_Y;
0
Ritor1
parents:
diff changeset
1457 if ( v13 <= v12 )
Ritor1
parents:
diff changeset
1458 {
Ritor1
parents:
diff changeset
1459 if ( v11 >= pVertices[i].vWorldViewProjY)
Ritor1
parents:
diff changeset
1460 v11 = pVertices[i].vWorldViewProjY;
Ritor1
parents:
diff changeset
1461 }
Ritor1
parents:
diff changeset
1462 else
Ritor1
parents:
diff changeset
1463 {
Ritor1
parents:
diff changeset
1464 uNumVerticesb = v13;
Ritor1
parents:
diff changeset
1465 v11 = uNumVerticesb;
Ritor1
parents:
diff changeset
1466 }
Ritor1
parents:
diff changeset
1467 pVertices[i].vWorldViewProjY = v11;
Ritor1
parents:
diff changeset
1468 }
Ritor1
parents:
diff changeset
1469 }
Ritor1
parents:
diff changeset
1470 }
Ritor1
parents:
diff changeset
1471
Ritor1
parents:
diff changeset
1472 //----- (00436A9A) --------------------------------------------------------
Ritor1
parents:
diff changeset
1473 void IndoorCameraD3D::Project(signed int x, signed int y, signed int z, int *a5, int *a6)
Ritor1
parents:
diff changeset
1474 {
Ritor1
parents:
diff changeset
1475 double v6; // ST00_8@2
Ritor1
parents:
diff changeset
1476 //double v7; // ST08_8@2
Ritor1
parents:
diff changeset
1477 //double v8; // ST00_8@2
Ritor1
parents:
diff changeset
1478 signed __int64 v9; // qtt@3
Ritor1
parents:
diff changeset
1479 int v10; // ST04_4@3
Ritor1
parents:
diff changeset
1480 float a2a; // [sp+18h] [bp+8h]@2
Ritor1
parents:
diff changeset
1481 float a2b; // [sp+18h] [bp+8h]@2
Ritor1
parents:
diff changeset
1482
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
1483 //if ( pRenderer->pRenderD3D )
0
Ritor1
parents:
diff changeset
1484 {
Ritor1
parents:
diff changeset
1485 v6 = 1.0 / (double)x;
Ritor1
parents:
diff changeset
1486 a2a = (double)y * fov * v6 + screenCenterX;
Ritor1
parents:
diff changeset
1487 //v7 = a2a + 6.7553994e15;
Ritor1
parents:
diff changeset
1488 *a5 = floorf(a2a + 0.5f);
Ritor1
parents:
diff changeset
1489 a2b = (double)z * fov * v6 + screenCenterY;
Ritor1
parents:
diff changeset
1490 //v8 = a2b + 6.7553994e15;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1491 *a6 = pViewport->uViewportBR_Y - floorf(a2b + 0.5f);
0
Ritor1
parents:
diff changeset
1492 }
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1493 /*else
0
Ritor1
parents:
diff changeset
1494 {
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1495 LODWORD(v9) = pBLVRenderParams->fov_rad_fixpoint << 16;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1496 HIDWORD(v9) = pBLVRenderParams->fov_rad_fixpoint >> 16;
0
Ritor1
parents:
diff changeset
1497 v10 = v9 / x;
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1498 LODWORD(v9) = pBLVRenderParams->fov_rad_fixpoint << 16;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1499 HIDWORD(v9) = pBLVRenderParams->fov_rad_fixpoint >> 16;
0
Ritor1
parents:
diff changeset
1500 *a5 = pBLVRenderParams->uViewportCenterX
Ritor1
parents:
diff changeset
1501 - ((signed int)(((unsigned __int64)(v10 * (signed __int64)y) >> 16) + 32768) >> 16);
Ritor1
parents:
diff changeset
1502 *a6 = pBLVRenderParams->uViewportCenterY - ((signed int)(((unsigned __int64)(v9 / x * z) >> 16) + 32768) >> 16);
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1503 }*/
0
Ritor1
parents:
diff changeset
1504 }
Ritor1
parents:
diff changeset
1505
Ritor1
parents:
diff changeset
1506 //----- (00436A6D) --------------------------------------------------------
Ritor1
parents:
diff changeset
1507 double IndoorCameraD3D::GetPolygonMinZ(RenderVertexSoft *pVertices, unsigned int uStripType)
Ritor1
parents:
diff changeset
1508 {
Ritor1
parents:
diff changeset
1509 unsigned int v3; // edx@1
Ritor1
parents:
diff changeset
1510 double result; // st7@1
Ritor1
parents:
diff changeset
1511 float *v5; // ecx@2
Ritor1
parents:
diff changeset
1512
Ritor1
parents:
diff changeset
1513 v3 = uStripType;
86
ec84db4c8f9d 4.01.13
Ritor1
parents: 0
diff changeset
1514 result = 3.402823466385289e38;
0
Ritor1
parents:
diff changeset
1515 if ( (signed int)uStripType > 0 )
Ritor1
parents:
diff changeset
1516 {
Ritor1
parents:
diff changeset
1517 v5 = &pVertices->vWorldPosition.z;
Ritor1
parents:
diff changeset
1518 do
Ritor1
parents:
diff changeset
1519 {
Ritor1
parents:
diff changeset
1520 if ( *v5 < result )
Ritor1
parents:
diff changeset
1521 result = *v5;
Ritor1
parents:
diff changeset
1522 v5 += 12;
Ritor1
parents:
diff changeset
1523 --v3;
Ritor1
parents:
diff changeset
1524 }
Ritor1
parents:
diff changeset
1525 while ( v3 );
Ritor1
parents:
diff changeset
1526 }
Ritor1
parents:
diff changeset
1527 return result;
Ritor1
parents:
diff changeset
1528 }
Ritor1
parents:
diff changeset
1529
Ritor1
parents:
diff changeset
1530 //----- (00436A24) --------------------------------------------------------
Ritor1
parents:
diff changeset
1531 struct IDirect3DTexture2 *IndoorCameraD3D::LoadTextureAndGetHardwarePtr(char *Str1)
Ritor1
parents:
diff changeset
1532 {
Ritor1
parents:
diff changeset
1533 return pBitmaps_LOD->pHardwareTextures[pBitmaps_LOD->LoadTexture(Str1)];
Ritor1
parents:
diff changeset
1534 }
Ritor1
parents:
diff changeset
1535
Ritor1
parents:
diff changeset
1536 //----- (00436A40) --------------------------------------------------------
Ritor1
parents:
diff changeset
1537 double IndoorCameraD3D::GetPolygonMaxZ(RenderVertexSoft *pVertex, unsigned int uStripType)
Ritor1
parents:
diff changeset
1538 {
Ritor1
parents:
diff changeset
1539 unsigned int v3; // edx@1
Ritor1
parents:
diff changeset
1540 double result; // st7@1
Ritor1
parents:
diff changeset
1541 float *v5; // ecx@2
Ritor1
parents:
diff changeset
1542
Ritor1
parents:
diff changeset
1543 v3 = uStripType;
Ritor1
parents:
diff changeset
1544 result = 1.1754944e-38;
Ritor1
parents:
diff changeset
1545 if ( (signed int)uStripType > 0 )
Ritor1
parents:
diff changeset
1546 {
Ritor1
parents:
diff changeset
1547 v5 = &pVertex->vWorldPosition.z;
Ritor1
parents:
diff changeset
1548 do
Ritor1
parents:
diff changeset
1549 {
Ritor1
parents:
diff changeset
1550 if ( *v5 > result )
Ritor1
parents:
diff changeset
1551 result = *v5;
Ritor1
parents:
diff changeset
1552 v5 += 12;
Ritor1
parents:
diff changeset
1553 --v3;
Ritor1
parents:
diff changeset
1554 }
Ritor1
parents:
diff changeset
1555 while ( v3 );
Ritor1
parents:
diff changeset
1556 }
Ritor1
parents:
diff changeset
1557 return result;
1642
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1558 }
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1559
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1560
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1561
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1562 // -- new
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1563 // merged from IndoorCamera::Initialize2
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1564 // and ODMRenderParams::RotationToInts
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1565 // and BLVRenderParams::Reset
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1566 void IndoorCameraD3D::CalculateRotations(int camera_rot_x, int camera_rot_y)
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1567 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1568 sRotationX = camera_rot_x;
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1569 sRotationY = camera_rot_y;
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1570
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1571 fRotationYSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationY / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1572 fRotationYCosine = cos((3.141592653589793 + 3.141592653589793) * (double)sRotationY / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1573 if (byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor)
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1574 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1575 fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)-sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1576 fRotationXCosine = cos((3.141592653589793 + 3.141592653589793) * (double)-sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1577
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1578 int_sine_y = stru_5C6E00->Sin( pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1579 int_cosine_y = stru_5C6E00->Cos( pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1580 int_sine_x = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1581 int_cosine_x = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1582 }
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1583 else
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1584 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1585 fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1586 fRotationXCosine = cos((3.141592653589793 + 3.141592653589793) * (double)sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1587
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1588 int_sine_y = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1589 int_cosine_y = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1590 int_sine_x = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1591 int_cosine_x = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1592 }
0
Ritor1
parents:
diff changeset
1593 }