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1 #include "IndoorCameraD3D.h"
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2 #include "VectorTypes.h"
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3 #include "Game.h"
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4 #include "Indoor.h"
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5 #include "Viewport.h"
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6 #include "IndoorCamera.h"
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7 #include "OutdoorCamera.h"
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8 #include "Render.h"
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9 #include "LOD.h"
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10
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11 #include "mm7_data.h"
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12
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13
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14
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15 //----- (004364C5) --------------------------------------------------------
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16 void IndoorCameraD3D::ViewTransfrom_OffsetUV(RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutVertices, stru320 *a5)
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17 {
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18 for (uint i = 0; i < uNumVertices; ++i)
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19 {
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20 pOutVertices[i].vWorldPosition.x = pVertices[i].vWorldPosition.x;
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21 pOutVertices[i].vWorldPosition.y = pVertices[i].vWorldPosition.y;
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22 pOutVertices[i].vWorldPosition.z = pVertices[i].vWorldPosition.z;
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23
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24 pOutVertices[i].u = pVertices[i].u + a5->pDeltaUV[0];
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25 pOutVertices[i].v = pVertices[i].v + a5->pDeltaUV[1];
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26 }
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27 ViewTransform(pOutVertices, uNumVertices);
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28 }
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29
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30 //----- (0043669D) --------------------------------------------------------
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31 char IndoorCameraD3D::ApplyViewTransform_TrueIfStillVisible(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow)
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32 {
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33 int to_z; // esi@2
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34 int v9; // ecx@3
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35 signed int *v10; // esi@5
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36 int pOutY_; // ecx@5
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37 signed int v12; // esi@7
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38 int v14; // [sp+8h] [bp-4h]@3
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39 int to_x; // [sp+14h] [bp+8h]@1
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40 int to_y; // [sp+18h] [bp+Ch]@1
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41 int a2b; // [sp+18h] [bp+Ch]@5
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42 int a3a; // [sp+1Ch] [bp+10h]@5
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43
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44 to_x = (x - pBLVRenderParams->vPartyPos.x) << 16;
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45 to_y = (y - pBLVRenderParams->vPartyPos.y) << 16;
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46 if ( pBLVRenderParams->sPartyRotX )
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47 {
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48 to_z = (z - pBLVRenderParams->vPartyPos.z) << 16;
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49 if ( pRenderer->pRenderD3D )
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50 {
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51 v14 = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
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52 + ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
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53 v9 = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
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54 - ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
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55 }
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56 else
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57 {
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58 v14 = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
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59 - ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
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60 v9 = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
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61 + ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
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62 }
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63 a3a = (z - pBLVRenderParams->vPartyPos.z) << 16;
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64 a2b = (unsigned __int64)(to_z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
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65 v10 = pOutX;
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66 *pOutX = ((unsigned __int64)(v14 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - a2b;
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67 *pOutZ = v9;
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68 pOutY_ = ((unsigned __int64)(v14 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
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69 + ((unsigned __int64)(a3a * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
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70 }
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71 else
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72 {
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73 pOutY_ = (z - pBLVRenderParams->vPartyPos.z) << 16;
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74 if ( pRenderer->pRenderD3D )
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75 {
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76 v10 = pOutX;
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77 *pOutX = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
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78 + ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
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79 *pOutZ = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
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80 - ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
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81 }
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82 else
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83 {
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84 v10 = pOutX;
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85 *pOutX = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
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86 - ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
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87 *pOutZ = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
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88 + ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
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89 }
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90 }
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91 *pOutY = pOutY_;
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92 return !bDoNotShow || (v12 = *v10, v12 >= (signed int)0x40000u) && v12 <= (signed int)0x1F400000u;
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93 }
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94
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95
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96
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97 //----- (00436455) --------------------------------------------------------
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98 bool IndoorCameraD3D::IsCulled(BLVFace *pFace)
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99 {
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100 RenderVertexSoft v; // [sp+8h] [bp-30h]@1
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101
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102 Vec3_short__to_RenderVertexSoft(&v, &pIndoor->pVertices[*pFace->pVertexIDs]);
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103 return is_face_faced_to_camera(pFace, &v);
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104 }
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105
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106 //----- (00436523) --------------------------------------------------------
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107 void IndoorCameraD3D::ViewTransform(RenderVertexSoft *a1a, unsigned int uNumVertices)
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108 {
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109 if (byte_4D864C && pGame->uFlags & 0x80 ||
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110 uCurrentlyLoadedLevelType == LEVEL_Indoor)
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111 {
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112 float sin_x = pIndoorCamera->fRotationXSine,
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113 cos_x = pIndoorCamera->fRotationXCosine;
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114 float sin_y = pIndoorCamera->fRotationYSine,
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115 cos_y = pIndoorCamera->fRotationYCosine;
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116
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117 //v4 = uNumVertices;
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118 //v7 = pIndoorCamera->fRotationXSine;
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119 if ( pIndoorCamera->sRotationX )
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120 {
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121
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122 //_EAX = a1a;
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123 for (uint i = 0; i < uNumVertices; ++i)
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124 {
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125 float st0, st1, st2;
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126 if ( pRenderer->pRenderD3D )
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127 {
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128 /*__asm
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129 {
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130 fld [ebp+uNumVertices] // [(a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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131 fmul st, st(3) // [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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132 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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133 fmul st, st(5) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
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134 // 1[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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135 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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136 // 3[pIndoorCamera->fRotationXCosine]
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137 // 4[pIndoorCamera->fRotationYSine]
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138 // 5[pIndoorCamera->fRotationYCosine]
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139 faddp st(1), st // [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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140 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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141 fmul st, st(4) // [pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
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142
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143 fld [ebp+uNumVertices] // 0[a1a[i].y - pIndoorCamera->pos.y]
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144 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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145 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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146 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
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147 // 4[pIndoorCamera->fRotationXCosine]
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148 // 5[pIndoorCamera->fRotationYSine]
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149 // 6[pIndoorCamera->fRotationYCosine]
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150
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151 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
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152 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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153 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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154 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
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155 // 4[pIndoorCamera->fRotationXCosine]
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156 // 5[pIndoorCamera->fRotationYSine]
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157 // 6[pIndoorCamera->fRotationYCosine]
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158
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159 fsubp st(1), st // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
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160 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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161 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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162 // 3[pIndoorCamera->fRotationXCosine]
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163 // 4[pIndoorCamera->fRotationYSine]
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164 // 5[pIndoorCamera->fRotationYCosine]
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165 }*/
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166 st0 = sin_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) - cos_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y);
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167 st1 = cos_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) + sin_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y);
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168 st2 = (a1a[i].vWorldPosition.z - pIndoorCamera->pos.z);
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169 }
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170 else
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171 {
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172 /*__asm
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173 {
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174 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
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175 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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176 // 2[pIndoorCamera->fRotationXCosine]
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177 // 3[pIndoorCamera->fRotationYSine]
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178 // 4[pIndoorCamera->fRotationYCosine]
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179 fmul st, st(4) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
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180 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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181 // 2[pIndoorCamera->fRotationXCosine]
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182 // 3[pIndoorCamera->fRotationYSine]
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183 // 4[pIndoorCamera->fRotationYCosine]
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184 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
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185 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
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186 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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187 // 3[pIndoorCamera->fRotationXCosine]
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188 // 4[pIndoorCamera->fRotationYSine]
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189 // 5[pIndoorCamera->fRotationYCosine]
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190 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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191 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
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192 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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193 // 3[pIndoorCamera->fRotationXCosine]
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194 // 4[pIndoorCamera->fRotationYSine]
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195 // 5[pIndoorCamera->fRotationYCosine]
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196 fsubp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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197 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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198 // 2[pIndoorCamera->fRotationXCosine]
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199 // 3[pIndoorCamera->fRotationYSine]
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200 // 4[pIndoorCamera->fRotationYCosine]
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201 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
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202 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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203 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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204 // 3[pIndoorCamera->fRotationXCosine]
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205 // 4[pIndoorCamera->fRotationYSine]
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206 // 5[pIndoorCamera->fRotationYCosine]
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207 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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208 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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209 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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210 // 3[pIndoorCamera->fRotationXCosine]
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211 // 4[pIndoorCamera->fRotationYSine]
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212 // 5[pIndoorCamera->fRotationYCosine]
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213 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
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214 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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215 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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216 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
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217 // 4[pIndoorCamera->fRotationXCosine]
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218 // 5[pIndoorCamera->fRotationYSine]
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219 // 6[pIndoorCamera->fRotationYCosine]
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220 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
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221 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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222 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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223 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
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224 // 4[pIndoorCamera->fRotationXCosine]
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225 // 5[pIndoorCamera->fRotationYSine]
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226 // 6[pIndoorCamera->fRotationYCosine]
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227 faddp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y) + pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
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228 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
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229 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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230 // 3[pIndoorCamera->fRotationXCosine]
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231 // 4[pIndoorCamera->fRotationYSine]
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232 // 5[pIndoorCamera->fRotationYCosine]
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233 }*/
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234 st0 = cos_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y) + sin_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x);
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235 st1 = cos_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) - sin_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y);
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236 st2 = (a1a[i].vWorldPosition.z - pIndoorCamera->pos.z);
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237 }
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238
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239 a1a[i].vWorldViewPosition.x = st1*cos_x - st2*sin_x;
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240 a1a[i].vWorldViewPosition.y = st0;
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241 a1a[i].vWorldViewPosition.z = st2*cos_x + st1*sin_x;
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242 }
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243 }
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244 else
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245 {
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246 for (uint i = 0; i < uNumVertices; ++i)
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247 {
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248 if ( pRenderer->pRenderD3D )
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249 {
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250 /*__asm
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251 {
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252 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
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253 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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254 // 2[sin_y]
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255 // 3[cos_y]
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256 fmul st, st(2) // 0[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
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257 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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258 // 2[sin_y]
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259 // 3[cos_y]
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260 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
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261 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
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262 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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263 // 3[sin_y]
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264 // 4[cos_y]
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265 fmul st, st(4) // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x)]
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266 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
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267 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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268 // 3[sin_y]
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269 // 4[cos_y]
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270 faddp st(1), st // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x) + sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
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271 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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272 // 2[sin_y]
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273 // 3[cos_y]
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274 fstp dword ptr [eax+0Ch]
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275 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
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276 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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277 // 2[sin_y]
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278 // 3[cos_y]
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279 fmul st, st(2) // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
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280 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
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281 // 2[sin_y]
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282 // 3[cos_y]
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283 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
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284 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
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285 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
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286 // 3[sin_y]
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287 // 4[cos_y]
|
|
288 fmul st, st(4) // 0[cos_y * (a1a[i].y - pIndoorCamera->pos.y)]
|
|
289 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
|
|
290 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
|
|
291 // 3[sin_y]
|
|
292 // 4[cos_y]
|
|
293 fsubp st(1), st // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x) - cos_y * (a1a[i].y - pIndoorCamera->pos.y)]
|
|
294 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
|
|
295 // 2[sin_y]
|
|
296 // 3[cos_y]
|
|
297 fstp dword ptr [eax+10h]
|
|
298 fstp dword ptr [eax+14h]
|
|
299 }*/
|
|
300 a1a[i].vWorldViewPosition.x = cos_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) + sin_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y);
|
|
301 a1a[i].vWorldViewPosition.y = sin_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) - cos_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y);
|
|
302 a1a[i].vWorldViewPosition.z = (a1a[i].vWorldPosition.z - pIndoorCamera->pos.z);
|
|
303 }
|
|
304 else
|
|
305 {
|
|
306 __debugbreak();
|
|
307 /*__asm
|
|
308 {
|
|
309 fld [ebp+a1]
|
|
310 fmul st, st(3)
|
|
311 fld [ebp+uNumVertices]
|
|
312 fmul st, st(3)
|
|
313 fsubp st(1), st
|
|
314 fstp dword ptr [eax+0Ch]
|
|
315 fld [ebp+a1]
|
|
316 fmul st, st(2)
|
|
317 fld [ebp+uNumVertices]
|
|
318 fmul st, st(4)
|
|
319 faddp st(1), st
|
|
320
|
|
321 fstp dword ptr [eax+10h]
|
|
322 fstp dword ptr [eax+14h]
|
|
323 }*/
|
|
324 }
|
|
325 }
|
|
326 }
|
|
327 }
|
|
328 else for (uint i = 0; i < uNumVertices; ++i)
|
|
329 pIndoorCamera->ViewTransform(a1a + i);
|
|
330 }
|
|
331
|
|
332
|
|
333 //----- (00436932) --------------------------------------------------------
|
|
334 bool IndoorCameraD3D::GetFacetOrientation(char polyType, Vec3_float_ *a2, Vec3_float_ *a3, Vec3_float_ *a4)
|
|
335 {
|
|
336 switch ((PolygonType)polyType)
|
|
337 {
|
|
338 case POLYGON_VerticalWall:
|
|
339 {
|
|
340 a4->x = -a2->y;
|
|
341 a4->y = a2->x;
|
|
342 a4->z = 0.0;
|
|
343
|
|
344 a3->x = 0.0;
|
|
345 a3->y = 0.0;
|
|
346 a3->z = 1.0f;
|
|
347 }
|
|
348 return true;
|
|
349
|
|
350 case POLYGON_Floor:
|
|
351 case POLYGON_Ceiling:
|
|
352 {
|
|
353 a4->x = 1.0;
|
|
354 a4->y = 0.0;
|
|
355 a4->z = 0.0;
|
|
356
|
|
357 a3->x = 0.0;
|
|
358 a3->y = 1.0;
|
|
359 a3->z = 0.0;
|
|
360 }
|
|
361 return true;
|
|
362
|
|
363 case POLYGON_InBetweenFloorAndWall:
|
|
364 case POLYGON_InBetweenCeilingAndWall:
|
|
365 {
|
|
366 if (fabs(a2->z) < 0.70811361)
|
|
367 {
|
|
368 a4->x = -a2->y;
|
|
369 a4->y = a2->x;
|
|
370 a4->z = 0.0;
|
|
371 a4->Normalize();
|
|
372
|
|
373 a3->x = 0.0;
|
|
374 a3->y = 0.0;
|
|
375 a3->z = 1.0;
|
|
376 }
|
|
377 else
|
|
378 {
|
|
379 a4->x = 1.0;
|
|
380 a4->y = 0.0;
|
|
381 a4->z = 0.0;
|
|
382
|
|
383 a3->x = 0.0;
|
|
384 a3->y = 1.0;
|
|
385 a3->z = 0.0;
|
|
386 }
|
|
387 }
|
|
388 return true;
|
|
389
|
|
390 default:
|
|
391 return false;
|
|
392 }
|
|
393 }
|
|
394
|
|
395
|
|
396 //----- (00438258) --------------------------------------------------------
|
|
397 bool IndoorCameraD3D::is_face_faced_to_camera(BLVFace *pFace, RenderVertexSoft *a2)
|
|
398 {
|
|
399 if (pFace->TwoSided())
|
|
400 return false;
|
|
401
|
|
402 //really strange cull; dot(to_cam, normal) < 0 means we see the BACK face, not font %_%
|
|
403 if ( (a2->vWorldPosition.z - (double)pIndoorCamera->pos.z) * (double)pFace->pFacePlane_old.vNormal.z
|
|
404 + (a2->vWorldPosition.y - (double)pIndoorCamera->pos.y) * (double)pFace->pFacePlane_old.vNormal.y
|
|
405 + (a2->vWorldPosition.x - (double)pIndoorCamera->pos.x) * (double)pFace->pFacePlane_old.vNormal.x < 0.0)
|
|
406 return false;
|
|
407
|
|
408 return true;
|
|
409 }
|
|
410
|
|
411 //----- (00438250) --------------------------------------------------------
|
|
412 void IndoorCameraD3D::Reset_list_0037C()
|
|
413 {
|
|
414 this->list_0037C_size = 0;
|
|
415 }
|
|
416
|
|
417
|
|
418 //----- (00438240) --------------------------------------------------------
|
|
419 void IndoorCameraD3D::_438240_draw_lits()
|
|
420 {
|
|
421 IndoorCameraD3D *v1; // ebp@1
|
|
422 int v2; // edi@2
|
|
423 int v3; // ebx@3
|
|
424 int v4; // esi@4
|
|
425 double v5; // st7@6
|
|
426 float v6; // ST00_4@8
|
|
427 IndoorCameraD3D *v7; // esi@1
|
|
428 float v8; // [sp+4h] [bp-28h]@6
|
|
429 float v9; // [sp+8h] [bp-24h]@6
|
|
430 unsigned int v10; // [sp+Ch] [bp-20h]@6
|
|
431 char v11; // [sp+10h] [bp-1Ch]@6
|
|
432 float v12; // [sp+14h] [bp-18h]@6
|
|
433 int v13; // [sp+28h] [bp-4h]@1
|
|
434
|
|
435 v7 = this;
|
|
436 _438141_draw_list_0037C();
|
|
437 v13 = 0;
|
|
438 v1 = v7;
|
|
439 if ( v7->list_E0380_size > 0 )
|
|
440 {
|
|
441 v2 = (int)&v7->list_E0380[0].field_C04;
|
|
442 do
|
|
443 {
|
|
444 v3 = 0;
|
|
445 if ( *(int *)v2 > 0 )
|
|
446 {
|
|
447 v4 = v2 - 3048;
|
|
448 do
|
|
449 {
|
|
450 if ( *(char *)(v2 - 3076) & 1 )
|
|
451 {
|
|
452 LODWORD(v12) = 1;
|
|
453 v11 = 1;
|
|
454 v10 = *(int *)(v2 + 4);
|
|
455 v9 = 0.0;
|
|
456 v8 = *(float *)(v4 + 4);
|
|
457 v5 = *(float *)v4;
|
|
458 }
|
|
459 else
|
|
460 {
|
|
461 LODWORD(v12) = 0;
|
|
462 v11 = 1;
|
|
463 v10 = *(int *)(v2 + 4);
|
|
464 v9 = *(float *)(v4 - 16);
|
|
465 v8 = *(float *)(v4 - 20);
|
|
466 v5 = *(float *)(v4 - 24);
|
|
467 }
|
|
468 v6 = v5;
|
|
469 _437D4A_draw_some_vertices(v6, v8, v9, v10, v11, v12);
|
|
470 ++v3;
|
|
471 v4 += 48;
|
|
472 }
|
|
473 while ( v3 < *(int *)v2 );
|
|
474 }
|
|
475 ++v13;
|
|
476 v2 += 3088;
|
|
477 }
|
|
478 while ( v13 < v1->list_E0380_size );
|
|
479 }
|
|
480 }
|
|
481
|
|
482
|
|
483 //----- (00438141) --------------------------------------------------------
|
|
484 void IndoorCameraD3D::_438141_draw_list_0037C()
|
|
485 {
|
|
486 IndoorCameraD3D *v1; // edi@1
|
|
487 signed int v2; // ebx@1
|
|
488 char *v3; // esi@2
|
|
489 double v4; // st7@4
|
|
490 float v5; // ST00_4@6
|
|
491 float v6; // [sp+4h] [bp-20h]@4
|
|
492 float v7; // [sp+8h] [bp-1Ch]@4
|
|
493 unsigned int v8; // [sp+Ch] [bp-18h]@4
|
|
494 char v9; // [sp+10h] [bp-14h]@4
|
|
495 float v10; // [sp+14h] [bp-10h]@4
|
|
496
|
|
497 v1 = this;
|
|
498 v2 = 0;
|
|
499 if ( (signed int)this->list_0037C_size > 0 )
|
|
500 {
|
|
501 v3 = (char *)&this->list_0037C[0].field_20;
|
|
502 do
|
|
503 {
|
|
504 if ( *(v3 - 32) & 1 )
|
|
505 {
|
|
506 LODWORD(v10) = 1;
|
|
507 v9 = 1;
|
|
508 v8 = *((int *)v3 + 5);
|
|
509 v7 = 0.0;
|
|
510 v6 = *(float *)v3;
|
|
511 v4 = *((float *)v3 - 1);
|
|
512 }
|
|
513 else
|
|
514 {
|
|
515 LODWORD(v10) = 0;
|
|
516 v9 = 1;
|
|
517 v8 = *((int *)v3 + 5);
|
|
518 v7 = *((float *)v3 - 5);
|
|
519 v6 = *((float *)v3 - 6);
|
|
520 v4 = *((float *)v3 - 7);
|
|
521 }
|
|
522 v5 = v4;
|
|
523 _437D4A_draw_some_vertices(v5, v6, v7, v8, v9, v10);
|
|
524 ++v2;
|
|
525 v3 += 56;
|
|
526 }
|
|
527 while ( v2 < (signed int)v1->list_0037C_size );
|
|
528 }
|
|
529 }
|
|
530
|
|
531
|
|
532 //----- (00437D4A) --------------------------------------------------------
|
|
533 void IndoorCameraD3D::_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7)
|
|
534 {
|
|
535 IndoorCameraD3D *v7; // edx@1
|
|
536 char *v8; // eax@1
|
|
537 signed int v9; // ecx@1
|
|
538 signed int v10; // edx@10
|
|
539 char *v11; // ecx@10
|
|
540 signed int uNumD3DVertices; // edi@16
|
|
541 char *v13; // ecx@24
|
|
542 unsigned int v14; // edx@25
|
|
543 unsigned int v15; // eax@25
|
|
544 int v16; // ebx@25
|
|
545 int v17; // eax@26
|
|
546 int v18; // edx@26
|
|
547 IDirect3DDevice3 *v19; // ST24_4@27
|
|
548 HRESULT v20; // eax@27
|
|
549 RenderVertexSoft vert[20]; // [sp+0h] [bp-680h]@1
|
|
550 RenderVertexD3D3 pD3DVertices[5]; // [sp+3C0h] [bp-2C0h]@15
|
|
551 RenderVertexSoft a1; // [sp+640h] [bp-40h]@1
|
|
552 //double v24; // [sp+670h] [bp-10h]@25
|
|
553 //double v25; // [sp+678h] [bp-8h]@1
|
|
554
|
|
555 v7 = this;
|
|
556 a1.flt_2C = 0.0;
|
|
557 //HIDWORD(v25) = (int)this;
|
|
558 v8 = (char *)&vert[0].flt_2C;
|
|
559 v9 = 20;
|
|
560 do
|
|
561 {
|
|
562 *(float *)v8 = 0.0;
|
|
563 v8 += 48;
|
|
564 --v9;
|
|
565 }
|
|
566 while ( v9 );
|
|
567 if ( LOBYTE(a7) )
|
|
568 {
|
|
569 vert[0].vWorldViewProjX = x;
|
|
570 vert[0].vWorldViewProjY = y;
|
|
571 goto LABEL_15;
|
|
572 }
|
|
573 a1.vWorldPosition.x = x;
|
|
574 a1.vWorldPosition.y = y;
|
|
575 a1.vWorldPosition.z = z;
|
|
576 if ( pRenderer->pRenderD3D )
|
|
577 {
|
|
578 LODWORD(a7) = 1;
|
|
579 if ( v7->_437285_prolly_colide_vertices_against_frustrum(
|
|
580 &a1,
|
|
581 (unsigned int *)&a7,
|
|
582 vert,
|
|
583 v7->std__vector_000034_prolly_frustrum,
|
|
584 4,
|
|
585 1,
|
|
586 0) == 1
|
|
587 && SLODWORD(a7) < 1 )
|
|
588 return;
|
|
589 }
|
|
590 else
|
|
591 {
|
|
592 vert[0].vWorldPosition.x = x;
|
|
593 vert[0].vWorldPosition.y = y;
|
|
594 vert[0].vWorldPosition.z = z;
|
|
595 }
|
|
596 ViewTransform(vert, 1u);
|
|
597 v10 = 0;
|
|
598 v11 = (char *)&vert[0].vWorldViewPosition;
|
|
599 do
|
|
600 {
|
|
601 if ( *(float *)v11 >= 8.0 )
|
|
602 break;
|
|
603 ++v10;
|
|
604 v11 += 48;
|
|
605 }
|
|
606 while ( v10 < 1 );
|
|
607 if ( v10 < 1 )
|
|
608 {
|
|
609 Project(vert, 1u, 0);
|
|
610 LABEL_15:
|
|
611 pD3DVertices[0].pos.x = vert[0].vWorldViewProjX;
|
|
612 pD3DVertices[0].pos.y = vert[0].vWorldViewProjY;
|
|
613 pD3DVertices[0].specular = 0;
|
|
614 pD3DVertices[0].diffuse = a5;
|
|
615 if ( a6 )
|
|
616 {
|
|
617 pD3DVertices[0].pos.z = 0.000099999997;
|
|
618 pD3DVertices[1].pos.x = vert[0].vWorldViewProjX;
|
|
619 pD3DVertices[2].pos.x = vert[0].vWorldViewProjX;
|
|
620 pD3DVertices[0].rhw = 0.001;
|
|
621 uNumD3DVertices = 5;
|
|
622 pD3DVertices[0].texcoord.x = 0.0;
|
|
623 pD3DVertices[1].diffuse = a5;
|
|
624 pD3DVertices[1].specular = 0;
|
|
625 pD3DVertices[0].texcoord.y = 0.0;
|
|
626 pD3DVertices[2].diffuse = a5;
|
|
627 pD3DVertices[2].specular = 0;
|
|
628 pD3DVertices[3].pos.y = vert[0].vWorldViewProjY;
|
|
629 pD3DVertices[3].diffuse = a5;
|
|
630 pD3DVertices[3].specular = 0;
|
|
631 pD3DVertices[4].pos.y = vert[0].vWorldViewProjY;
|
|
632 pD3DVertices[1].pos.y = vert[0].vWorldViewProjY - 1.0;
|
|
633 pD3DVertices[4].diffuse = a5;
|
|
634 pD3DVertices[4].specular = 0;
|
|
635 pD3DVertices[1].pos.z = 0.000099999997;
|
|
636 pD3DVertices[1].rhw = 0.001;
|
|
637 pD3DVertices[1].texcoord.x = 0.0;
|
|
638 pD3DVertices[1].texcoord.y = 0.0;
|
|
639 pD3DVertices[2].pos.y = vert[0].vWorldViewProjY + 1.0;
|
|
640 pD3DVertices[2].pos.z = 0.000099999997;
|
|
641 pD3DVertices[2].rhw = 0.001;
|
|
642 pD3DVertices[2].texcoord.x = 0.0;
|
|
643 pD3DVertices[2].texcoord.y = 0.0;
|
|
644 pD3DVertices[3].pos.x = vert[0].vWorldViewProjX - 1.0;
|
|
645 pD3DVertices[3].pos.z = 0.000099999997;
|
|
646 pD3DVertices[3].rhw = 0.001;
|
|
647 pD3DVertices[3].texcoord.x = 0.0;
|
|
648 pD3DVertices[3].texcoord.y = 0.0;
|
|
649 pD3DVertices[4].pos.x = vert[0].vWorldViewProjX + 1.0;
|
|
650 pD3DVertices[4].pos.z = 0.000099999997;
|
|
651 pD3DVertices[4].rhw = 0.001;
|
|
652 pD3DVertices[4].texcoord.x = 0.0;
|
|
653 pD3DVertices[4].texcoord.y = 0.0;
|
|
654 }
|
|
655 else
|
|
656 {
|
|
657 uNumD3DVertices = 1;
|
|
658 __debugbreak(); // make things right
|
|
659 *(unsigned int *)(&pD3DVertices[0].pos.z) = 0x38D1B717u;
|
|
660 pD3DVertices[0].texcoord.x = 0.0;
|
|
661 *(unsigned int *)(&pD3DVertices[0].rhw) = 0x3A83126Fu;
|
|
662 pD3DVertices[0].texcoord.y = 0.0;
|
|
663 }
|
|
664 if ( pRenderer->pRenderD3D )
|
|
665 {
|
|
666 __debugbreak(); // decompilation bug
|
|
667 //v19 = pRenderer->pRenderD3D->pDevice;
|
|
668 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
669 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_POINTLIST,
|
|
670 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
671 pD3DVertices,
|
|
672 uNumD3DVertices,
|
|
673 16));
|
|
674 }
|
|
675 else
|
|
676 {
|
|
677 if ( (double)(signed int)pViewport->uViewportX <= vert[0].vWorldViewProjX - 1.0
|
|
678 && (double)(signed int)pViewport->uViewportZ > vert[0].vWorldViewProjX + 2.0
|
|
679 && (double)(signed int)pViewport->uViewportY <= vert[0].vWorldViewProjY - 1.0
|
|
680 && (double)(signed int)pViewport->uViewportW > vert[0].vWorldViewProjY + 2.0
|
|
681 && uNumD3DVertices > 0 )
|
|
682 {
|
|
683 v13 = (char *)&pD3DVertices[0].diffuse;
|
|
684 do
|
|
685 {
|
|
686 LODWORD(a7) = *((int *)v13 - 3);
|
|
687 //v25 = a7 + 6.7553994e15;
|
|
688 auto _v25 = floorf(a7 + 0.5f);
|
|
689
|
|
690 //v24 = *((float *)v13 - 4) + 6.7553994e15;
|
|
691 auto _v24 = floorf(*((float *)v13 - 4) + 0.5f);
|
|
692
|
|
693 v14 = *(int *)v13;
|
|
694 v15 = *(int *)v13;
|
|
695 v16 = (*(int *)v13 >> 3) & 0x1F;
|
|
696 if ( pRenderer->uTargetGBits == 5 )
|
|
697 {
|
|
698 v17 = (v15 >> 6) & 0x3E0;
|
|
699 v18 = (v14 >> 9) & 0x7C00;
|
|
700 }
|
|
701 else
|
|
702 {
|
|
703 v17 = (v15 >> 5) & 0x7E0;
|
|
704 v18 = (v14 >> 8) & 0xF800;
|
|
705 }
|
|
706 v13 += 32;
|
|
707 --uNumD3DVertices;
|
|
708 pRenderer->pTargetSurface[(uint)_v24 + pRenderer->uTargetSurfacePitch * (uint)_v25] = v18 | v16 | (unsigned __int16)v17;
|
|
709 }
|
|
710 while ( uNumD3DVertices );
|
|
711 }
|
|
712 }
|
|
713 }
|
|
714 }
|
|
715
|
|
716
|
|
717 //----- (00437C96) --------------------------------------------------------
|
|
718 void IndoorCameraD3D::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, unsigned int uDiffuseBegin, const RenderVertexD3D3 *pLineEnd, unsigned int uDiffuseEnd, float z_stuff)
|
|
719 {
|
|
720 double v6; // st7@2
|
|
721 IDirect3DDevice3 *v7; // eax@2
|
|
722 HRESULT v8; // eax@2
|
|
723 std::string v9; // [sp-18h] [bp-60h]@3
|
|
724 const char *v10; // [sp-Ch] [bp-54h]@2
|
|
725 const char *v11; // [sp-8h] [bp-50h]@2
|
|
726 int v12; // [sp-4h] [bp-4Ch]@2
|
|
727 RenderVertexD3D3 v13[2]; // [sp+8h] [bp-40h]@2
|
|
728
|
|
729 if ( pRenderer->pRenderD3D )
|
|
730 {
|
|
731 v6 = 0.001 - z_stuff;
|
|
732 memcpy(v13, pLineBegin, 0x20u);
|
|
733 memcpy(&v13[1], pLineEnd, sizeof(v13[1]));
|
|
734 v13[0].pos.z = v6;
|
|
735 v13[1].pos.z = v6;
|
|
736 v12 = 0;
|
|
737 v13[0].diffuse = uDiffuseBegin;
|
|
738 v13[1].diffuse = uDiffuseEnd;
|
|
739 v7 = pRenderer->pRenderD3D->pDevice;
|
|
740 v11 = 0;
|
|
741 //v10 = (const char *)v7;
|
|
742 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
743 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(
|
|
744 D3DPT_LINELIST,
|
|
745 452,
|
|
746 v13,
|
|
747 2,
|
|
748 16));
|
|
749 }
|
|
750 else
|
|
751 {
|
|
752 MessageBoxW(nullptr, L"draw_debug_line() not implemented for SW rendering", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Core3D.cpp:1415", 0);
|
|
753 }
|
|
754 }
|
|
755
|
|
756 //----- (00437AB5) --------------------------------------------------------
|
|
757 void IndoorCameraD3D::do_draw_debug_line_sw(RenderVertexSoft *pLineBegin, unsigned int uStartDiffuse, RenderVertexSoft *pLineEnd, unsigned int uEndDiffuse, unsigned int uOutNumVertices, float z_stuff)
|
|
758 {
|
|
759 char *v7; // eax@2
|
|
760 signed int v8; // edx@2
|
|
761 float v9; // ecx@5
|
|
762 float v10; // eax@5
|
|
763 char *v11; // eax@6
|
|
764 signed int v12; // edx@6
|
|
765 float v13; // edx@8
|
|
766 float v14; // eax@8
|
|
767 float v15; // eax@8
|
|
768 double v16; // st7@11
|
|
769 HRESULT v17; // eax@11
|
|
770 std::string v18; // [sp-18h] [bp-7E4h]@12
|
|
771 IDirect3DDevice3 *v19; // [sp-Ch] [bp-7D8h]@8
|
|
772 const char *v20; // [sp-8h] [bp-7D4h]@8
|
|
773 int v21; // [sp-4h] [bp-7D0h]@8
|
|
774 RenderVertexSoft a1[20]; // [sp+8h] [bp-7C4h]@6
|
|
775 RenderVertexSoft pVertices[20]; // [sp+3C8h] [bp-404h]@2
|
|
776 RenderVertexD3D3 v24[2]; // [sp+788h] [bp-44h]@11
|
|
777 IndoorCameraD3D *v25; // [sp+7C8h] [bp-4h]@1
|
|
778
|
|
779 v25 = this;
|
|
780 if ( pRenderer->pRenderD3D )
|
|
781 {
|
|
782 v7 = (char *)&pVertices[0].flt_2C;
|
|
783 v8 = 20;
|
|
784 do
|
|
785 {
|
|
786 *(float *)v7 = 0.0;
|
|
787 v7 += 48;
|
|
788 --v8;
|
|
789 }
|
|
790 while ( v8 );
|
|
791 if ( (char)uOutNumVertices )
|
|
792 {
|
|
793 v9 = pLineBegin->vWorldViewProjX;
|
|
794 pVertices[0].vWorldViewProjY = pLineBegin->vWorldViewProjY;
|
|
795 pVertices[0].vWorldViewProjX = v9;
|
|
796 v10 = pLineEnd->vWorldViewProjY;
|
|
797 pVertices[1].vWorldViewProjX = pLineEnd->vWorldViewProjX;
|
|
798 pVertices[1].vWorldViewProjY = v10;
|
|
799 LABEL_11:
|
|
800 v16 = 0.001 - z_stuff;
|
|
801 v24[0].specular = 0;
|
|
802 v24[0].pos.x = pVertices[0].vWorldViewProjX;
|
|
803 v24[0].pos.y = pVertices[0].vWorldViewProjY;
|
|
804 v24[0].pos.z = v16;
|
|
805 v24[0].diffuse = uStartDiffuse;
|
|
806 v24[0].rhw = 0.001;
|
|
807 v24[1].pos.x = pVertices[1].vWorldViewProjX;
|
|
808 v24[0].texcoord.x = 0.0;
|
|
809 v24[1].pos.y = pVertices[1].vWorldViewProjY;
|
|
810 v24[0].texcoord.y = 0.0;
|
|
811 v24[1].diffuse = uEndDiffuse;
|
|
812 v24[1].pos.z = v16;
|
|
813 v24[1].specular = 0;
|
|
814 v21 = 0;
|
|
815 v24[1].rhw = 0.001;
|
|
816 v20 = 0;
|
|
817 v24[1].texcoord.x = 0.0;
|
|
818 v24[1].texcoord.y = 0.0;
|
|
819 //v19 = pRenderer->pRenderD3D->pDevice;
|
|
820 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
821 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(
|
|
822 D3DPT_LINELIST,
|
|
823 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
824 v24,
|
|
825 2,
|
|
826 16));
|
|
827 return;
|
|
828 }
|
|
829 v11 = (char *)&a1[0].flt_2C;
|
|
830 v12 = 20;
|
|
831 do
|
|
832 {
|
|
833 *(float *)v11 = 0.0;
|
|
834 v11 += 48;
|
|
835 --v12;
|
|
836 }
|
|
837 while ( v12 );
|
|
838 v21 = 0;
|
|
839 v20 = (const char *)1;
|
|
840 v19 = (IDirect3DDevice3 *)4;
|
|
841 v13 = pLineBegin->vWorldPosition.x;
|
|
842 uOutNumVertices = 2;
|
|
843 a1[0].vWorldPosition.x = v13;
|
|
844 v14 = pLineBegin->vWorldPosition.z;
|
|
845 a1[0].vWorldPosition.y = pLineBegin->vWorldPosition.y;
|
|
846 a1[0].vWorldPosition.z = v14;
|
|
847 a1[1].vWorldPosition.x = pLineEnd->vWorldPosition.x;
|
|
848 v15 = pLineEnd->vWorldPosition.z;
|
|
849 a1[1].vWorldPosition.y = pLineEnd->vWorldPosition.y;
|
|
850 a1[1].vWorldPosition.z = v15;
|
|
851 if ( _437285_prolly_colide_vertices_against_frustrum(
|
|
852 a1,
|
|
853 &uOutNumVertices,
|
|
854 pVertices,
|
|
855 this->std__vector_000034_prolly_frustrum,
|
|
856 4,
|
|
857 1,
|
|
858 0) != 1
|
|
859 || (signed int)uOutNumVertices >= 2 )
|
|
860 {
|
|
861 ViewTransform(pVertices, 2u);
|
|
862 Project(pVertices, 2u, 0);
|
|
863 goto LABEL_11;
|
|
864 }
|
|
865 }
|
|
866 else
|
|
867 MessageBoxW(nullptr, L"draw_debug_line() not implemented for SW rendering", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Core3D.cpp:1383", 0);
|
|
868 }
|
|
869
|
|
870
|
|
871 //----- (00437A55) --------------------------------------------------------
|
|
872 void IndoorCameraD3D::debug_outline_d3d(const RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff)
|
|
873 {
|
|
874 unsigned int v5; // esi@1
|
|
875 const RenderVertexD3D3 *v6; // ecx@2
|
|
876 unsigned int v7; // ebx@2
|
|
877 const RenderVertexD3D3 *v8; // edi@3
|
|
878 IndoorCameraD3D *thisa; // [sp+10h] [bp-4h]@1
|
|
879
|
|
880 v5 = 0;
|
|
881 thisa = this;
|
|
882 if ( (signed int)(uNumLines - 1) > 0 )
|
|
883 {
|
|
884 v6 = pLineVertices;
|
|
885 v7 = uNumLines - 1;
|
|
886 v5 = uNumLines - 1;
|
|
887 do
|
|
888 {
|
|
889 v8 = v6 + 1;
|
|
890 do_draw_debug_line_d3d(v6, uDiffuse, v6 + 1, uDiffuse, z_stuff);
|
|
891 --v7;
|
|
892 v6 = v8;
|
|
893 }
|
|
894 while ( v7 );
|
|
895 }
|
|
896 do_draw_debug_line_d3d(&pLineVertices[v5], uDiffuse, pLineVertices, uDiffuse, z_stuff);
|
|
897 }
|
|
898
|
|
899
|
|
900 //----- (004379EE) --------------------------------------------------------
|
|
901 void IndoorCameraD3D::debug_outline_sw(RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5)
|
|
902 {
|
|
903 unsigned int v5; // esi@1
|
|
904 RenderVertexSoft *v6; // eax@2
|
|
905 RenderVertexSoft *v7; // edi@3
|
|
906 char v8; // zf@3
|
|
907 IndoorCameraD3D *v9; // [sp+10h] [bp-4h]@1
|
|
908 unsigned int uNumVerticesa; // [sp+20h] [bp+Ch]@2
|
|
909
|
|
910 v9 = this;
|
|
911 v5 = 0;
|
|
912 if ( (signed int)(uNumVertices - 1) > 0 )
|
|
913 {
|
|
914 v6 = a2;
|
|
915 v5 = uNumVertices - 1;
|
|
916 uNumVerticesa = uNumVertices - 1;
|
|
917 do
|
|
918 {
|
|
919 v7 = v6 + 1;
|
|
920 do_draw_debug_line_sw(v6, uDiffuse, v6 + 1, uDiffuse, 0, a5);
|
|
921 v8 = uNumVerticesa-- == 1;
|
|
922 v6 = v7;
|
|
923 }
|
|
924 while ( !v8 );
|
|
925 }
|
|
926 do_draw_debug_line_sw(&a2[v5], uDiffuse, a2, uDiffuse, 0, a5);
|
|
927 }
|
|
928
|
|
929
|
|
930 //----- (00437906) --------------------------------------------------------
|
|
931 void IndoorCameraD3D::PrepareAndDrawDebugOutline(BLVFace *pFace, unsigned int uDiffuse)
|
|
932 {
|
|
933 char *v3; // eax@2
|
|
934 signed int v4; // ecx@2
|
|
935 signed int v5; // ebx@5
|
|
936 Vec3_short_ *v6; // edx@6
|
|
937 char *v7; // esi@6
|
|
938 signed int v8; // ecx@7
|
|
939 IndoorCameraD3D *thisa; // [sp+8h] [bp-4h]@1
|
|
940
|
|
941 thisa = this;
|
|
942
|
|
943
|
|
944 static RenderVertexSoft static_sub_437906_array_50CDD0[64];
|
|
945 static bool __init_flag1 = false;
|
|
946 if (!__init_flag1)
|
|
947 {
|
|
948 __init_flag1 = true;
|
|
949
|
|
950 for (uint i = 0; i < 64; ++i)
|
|
951 static_sub_437906_array_50CDD0[i].flt_2C = 0.0f;
|
|
952 }
|
|
953
|
|
954 v5 = 0;
|
|
955 if ( pFace->uNumVertices )
|
|
956 {
|
|
957 v6 = pIndoor->pVertices;
|
|
958 v7 = (char *)&static_sub_437906_array_50CDD0[0].vWorldPosition.y;
|
|
959 do
|
|
960 {
|
|
961 v8 = v5++;
|
|
962 *((float *)v7 - 1) = (double)v6[pFace->pVertexIDs[v8]].x;
|
|
963 *(float *)v7 = (double)v6[pFace->pVertexIDs[v8]].y;
|
|
964 v7 += 48;
|
|
965 *((float *)v7 - 11) = (double)v6[pFace->pVertexIDs[v8]].z;
|
|
966 *((float *)v7 - 4) = (double)pFace->pVertexUIDs[v8];
|
|
967 *((float *)v7 - 3) = (double)pFace->pVertexVIDs[v8];
|
|
968 }
|
|
969 while ( v5 < pFace->uNumVertices );
|
|
970 }
|
|
971 debug_outline_sw(static_sub_437906_array_50CDD0, pFace->uNumVertices, uDiffuse, 0.0);
|
|
972 }
|
|
973 // 50D9D0: using guessed type char static_sub_437906_byte_50D9D0_init_flag;
|
|
974
|
|
975
|
|
976 //----- (004378BA) --------------------------------------------------------
|
|
977 void IndoorCameraD3D::MatrixMultiply(Matrix3x3_float_ *a1, Matrix3x3_float_ *a2, Matrix3x3_float_ *out)
|
|
978 {
|
|
979 float *v4; // ecx@1
|
|
980 float *v5; // eax@1
|
|
981 signed int v6; // ebx@1
|
|
982 float *v7; // edx@2
|
|
983 float *v8; // ecx@2
|
|
984 signed int v9; // edi@2
|
|
985 double v10; // st7@3
|
|
986 double v11; // st6@3
|
|
987
|
|
988 v4 = (float *)out;
|
|
989 v5 = &a1->_12;
|
|
990 v6 = 3;
|
|
991 do
|
|
992 {
|
|
993 v7 = v4;
|
|
994 v8 = &a2->_21;
|
|
995 v9 = 3;
|
|
996 do
|
|
997 {
|
|
998 v10 = v8[3] * v5[1] + *(v8 - 3) * *(v5 - 1);
|
|
999 v11 = *v8 * *v5;
|
|
1000 ++v8;
|
|
1001 *v7 = v10 + v11;
|
|
1002 ++v7;
|
|
1003 --v9;
|
|
1004 }
|
|
1005 while ( v9 );
|
|
1006 v5 += 3;
|
|
1007 --v6;
|
|
1008 v4 = v7;
|
|
1009 }
|
|
1010 while ( v6 );
|
|
1011 }
|
|
1012
|
|
1013
|
|
1014 //----- (004376E7) --------------------------------------------------------
|
|
1015 void IndoorCameraD3D::CreateWorldMatrixAndSomeStuff()
|
|
1016 {
|
|
1017 //IndoorCameraD3D *v1; // esi@1
|
|
1018 double v2; // st7@1
|
|
1019 //signed int v3; // edi@1
|
|
1020 //int v4; // eax@1
|
|
1021 //double v5; // st7@2
|
|
1022 //double v6; // st7@3
|
|
1023 Matrix3x3_float_ m1; // [sp+10h] [bp-B8h]@1
|
|
1024 Matrix3x3_float_ m2; // [sp+34h] [bp-94h]@1
|
|
1025 Matrix3x3_float_ m3; // [sp+58h] [bp-70h]@1
|
|
1026 Matrix3x3_float_ m4; // [sp+7Ch] [bp-4Ch]@1
|
|
1027 Matrix3x3_float_ m5; // [sp+A0h] [bp-28h]@1
|
|
1028 float v12; // [sp+C4h] [bp-4h]@1
|
|
1029
|
|
1030 //RotationZ(0)
|
|
1031 m5._11 = cosf(0); m5._12 = sinf(0); m5._13 = 0;
|
|
1032 m5._21 = -sinf(0); m5._22 = cosf(0); m5._23 = 0;
|
|
1033 m5._31 = 0; m5._32 = 0; m5._33 = 1;
|
|
1034
|
|
1035 float cos_x1 = pIndoorCamera->fRotationXCosine,
|
|
1036 sin_x1 = pIndoorCamera->fRotationXSine;
|
|
1037 //RotationX(x)
|
|
1038 m4._11 = 1; m4._12 = 0; m4._13 = 0;
|
|
1039 m4._21 = 0; m4._22 = cos_x1; m4._23 = sin_x1;
|
|
1040 m4._31 = 0; m4._32 = -sin_x1; m4._33 = cos_x1;
|
|
1041
|
|
1042 float cos_y1 = pIndoorCamera->fRotationYCosine,
|
|
1043 sin_y1 = pIndoorCamera->fRotationYSine;
|
|
1044 //RotationY(some_angle)
|
|
1045 m3._11 = cos_y1; m3._12 = 0; m3._13 = -sin_y1;
|
|
1046 m3._21 = 0; m3._22 = 1; m3._23 = 0;
|
|
1047 m3._31 = sin_y1; m3._32 = 0; m3._33 = cos_y1;
|
|
1048
|
|
1049 MatrixMultiply(&m5, &m3, &m1);
|
|
1050 MatrixMultiply(&m4, &m1, &m2);
|
|
1051
|
|
1052 for (uint i = 0; i < 3; ++i)
|
|
1053 {
|
|
1054 field_4[0].v[i] = m2.v[1][i];
|
|
1055 field_4[1].v[i] = m2.v[0][i];
|
|
1056 field_4[2].v[i] = m2.v[2][i];
|
|
1057 }
|
|
1058
|
|
1059 inv_fov = 1.1344639;
|
|
1060 fov_x = (double)pViewport->uScreenWidth * 0.8814736;
|
|
1061
|
|
1062 fov_y = 0.8814736 * (double)pViewport->uScreenHeight;
|
|
1063 fov = fov_y;
|
|
1064 if ( fov_x > fov )
|
|
1065 fov = fov_x;
|
|
1066 screenCenterX = (double)pViewport->uScreenCenterX;
|
|
1067 screenCenterY = (double)(pViewport->uScreenCenterY - pViewport->uScreenY);
|
|
1068 }
|
|
1069
|
|
1070
|
|
1071 //----- (00437691) --------------------------------------------------------
|
|
1072 void IndoorCameraD3D::Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut)
|
|
1073 {
|
|
1074 pOut->y = field_4[1].x * pVector->x + field_4[0].x * pVector->y + field_4[2].x * pVector->z;
|
|
1075 pOut->z = field_4[1].y * pVector->x + field_4[0].y * pVector->y + field_4[2].y * pVector->z;
|
|
1076 pOut->x = field_4[1].z * pVector->x + field_4[0].z * pVector->y + field_4[2].z * pVector->z;
|
|
1077 }
|
|
1078
|
|
1079 //----- (00437607) --------------------------------------------------------
|
|
1080 void IndoorCameraD3D::_437607(IndoorCameraD3D_Vec3 *a1, IndoorCameraD3D_Vec4 *a2)
|
|
1081 {
|
|
1082 double v4; // st7@1
|
|
1083 IndoorCameraD3D_Vec3 v8; // [sp+8h] [bp-1Ch]@1
|
|
1084
|
|
1085 v8.x = (double)pIndoorCamera->pos.x;
|
|
1086 v8.y = (double)pIndoorCamera->pos.y;
|
|
1087 v8.z = (double)pIndoorCamera->pos.z;
|
|
1088 Vec3Transform(a1, a2);
|
|
1089
|
|
1090 v4 = v8.x * a2->x + v8.y * a2->y + v8.z * a2->z;
|
|
1091 a2->dot = v4 + 0.000099999997;
|
|
1092 }
|
|
1093
|
|
1094 //----- (004374E8) --------------------------------------------------------
|
|
1095 void IndoorCameraD3D::_4374E8_ProllyBuildFrustrum()
|
|
1096 {
|
|
1097 //IndoorCameraD3D *v1; // esi@1
|
|
1098 //double v2; // st7@1
|
|
1099 double v3; // st7@1
|
|
1100 //double v4; // st7@1
|
|
1101 double v5; // st7@1
|
|
1102 //double v6; // st7@1
|
|
1103 IndoorCameraD3D_Vec3 v7; // [sp+Ch] [bp-24h]@1
|
|
1104 //float v8; // [sp+10h] [bp-20h]@1
|
|
1105 //float v9; // [sp+14h] [bp-1Ch]@1
|
|
1106 //float v10; // [sp+18h] [bp-18h]@1
|
|
1107 //float v11; // [sp+1Ch] [bp-14h]@1
|
|
1108 //float v12; // [sp+20h] [bp-10h]@1
|
|
1109 //int v13; // [sp+2Ch] [bp-4h]@1
|
|
1110
|
|
1111 //v1 = this;
|
|
1112 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v7);
|
|
1113 //v2 = 2.0 / inv_fov;
|
|
1114 //v13 = 0;
|
|
1115 v3 = atan(2.0 / inv_fov * fov / fov_x);
|
|
1116 //v12 = v3;
|
|
1117 //v11 = sin(v3);
|
|
1118 //v4 = cos(v3);
|
|
1119 v7.x = -sin(v3);
|
|
1120 v7.y = 0.0;
|
|
1121 v7.z = cos(v3);
|
|
1122 _437607(&v7, std__vector_000034_prolly_frustrum);
|
|
1123 v7.x = sin(v3);
|
|
1124 _437607(&v7, &std__vector_000034_prolly_frustrum[1]);
|
|
1125 v5 = atan(2.0 / inv_fov * fov / (fov_y + 0.5));
|
|
1126 //v12 = v5;
|
|
1127 //v11 = sin(v5);
|
|
1128 //v6 = cos(v5);
|
|
1129 v7.y = sin(v5);
|
|
1130 v7.x = 0.0;
|
|
1131 v7.z = cos(v5);
|
|
1132 _437607(&v7, &std__vector_000034_prolly_frustrum[2]);
|
|
1133 v7.y = -sin(v5);
|
|
1134 _437607(&v7, &std__vector_000034_prolly_frustrum[3]);
|
|
1135 //v13 = -1;
|
|
1136 //IndoorCameraD3D_Vec3::dtor(&v7);
|
|
1137 }
|
|
1138
|
|
1139 //----- (00437376) --------------------------------------------------------
|
|
1140 char IndoorCameraD3D::_437376(stru154 *thisa, RenderVertexSoft *a2, unsigned int *pOutNumVertices)
|
|
1141 {
|
|
1142 unsigned int v4; // ebx@1
|
|
1143 RenderVertexSoft *v5; // edx@2
|
|
1144 double v6; // st7@3
|
|
1145 unsigned int v7; // edi@5
|
|
1146 signed int v8; // esi@6
|
|
1147 int v9; // ebx@8
|
|
1148 int v10; // eax@8
|
|
1149 int v11; // ecx@14
|
|
1150 int v12; // eax@14
|
|
1151 int v13; // eax@15
|
|
1152 signed int v14; // ebx@17
|
|
1153 RenderVertexSoft *v15; // eax@18
|
|
1154 unsigned int *v16; // eax@20
|
|
1155 char result; // al@24
|
|
1156 RenderVertexSoft v18; // [sp+Ch] [bp-34h]@2
|
|
1157 int v19; // [sp+3Ch] [bp-4h]@8
|
|
1158 signed int thisb; // [sp+48h] [bp+8h]@6
|
|
1159 char a2_3; // [sp+4Fh] [bp+Fh]@5
|
|
1160
|
|
1161 v4 = *pOutNumVertices;
|
|
1162 if ( (signed int)*pOutNumVertices <= 3
|
|
1163 || ((v5 = a2,
|
|
1164 memcpy(&v18, a2, sizeof(v18)),
|
|
1165 (v18.vWorldPosition.z - (double)pBLVRenderParams->vPartyPos.z) * thisa->face_plane.vNormal.z
|
|
1166 + (v18.vWorldPosition.y - (double)pBLVRenderParams->vPartyPos.y) * thisa->face_plane.vNormal.y
|
|
1167 + (v18.vWorldPosition.x - (double)pBLVRenderParams->vPartyPos.x) * thisa->face_plane.vNormal.x < 0.0) ? (v6 = 1.0) : (v6 = -1.0),
|
|
1168 a2_3 = 0,
|
|
1169 memcpy(&v5[v4], v5, sizeof(v5[v4])),
|
|
1170 memcpy(&v5[*pOutNumVertices + 1], &v5[1], sizeof(v5[*pOutNumVertices + 1])),
|
|
1171 v7 = *pOutNumVertices,
|
|
1172 (signed int)*pOutNumVertices <= 0) )
|
|
1173 goto LABEL_28;
|
|
1174 v8 = 1;
|
|
1175 for ( thisb = 1; ; v8 = thisb )
|
|
1176 {
|
|
1177 v9 = v8 - 1;
|
|
1178 v10 = v8 + 1;
|
|
1179 v19 = v8 + 1;
|
|
1180 if ( v8 - 1 >= (signed int)v7 )
|
|
1181 v9 -= v7;
|
|
1182 if ( v8 >= (signed int)v7 )
|
|
1183 v8 -= v7;
|
|
1184 if ( v19 >= (signed int)v7 )
|
|
1185 v10 = v19 - v7;
|
|
1186 v11 = (int)&v5[v10];
|
|
1187 v12 = (int)&v5[v9];
|
|
1188 if ( -0.009999999776482582 > ((v5[v8].vWorldViewProjX - *(float *)(v12 + 24))
|
|
1189 * (*(float *)(v11 + 28) - *(float *)(v12 + 28))
|
|
1190 - (v5[v8].vWorldViewProjY - *(float *)(v12 + 28))
|
|
1191 * (*(float *)(v11 + 24) - *(float *)(v12 + 24)))
|
|
1192 * v6 )
|
|
1193 {
|
|
1194 thisb = v19;
|
|
1195 v16 = pOutNumVertices;
|
|
1196 }
|
|
1197 else
|
|
1198 {
|
|
1199 v13 = thisb;
|
|
1200 if ( thisb >= (signed int)v7 )
|
|
1201 v13 = thisb - v7;
|
|
1202 v14 = v13;
|
|
1203 if ( v13 < (signed int)v7 )
|
|
1204 {
|
|
1205 v15 = &v5[v13];
|
|
1206 do
|
|
1207 {
|
|
1208 memcpy(v15, &v15[1], 0x30u);
|
|
1209 ++v14;
|
|
1210 ++v15;
|
|
1211 }
|
|
1212 while ( v14 < (signed int)*pOutNumVertices );
|
|
1213 }
|
|
1214 v16 = pOutNumVertices;
|
|
1215 a2_3 = 1;
|
|
1216 --*v16;
|
|
1217 }
|
|
1218 v7 = *v16;
|
|
1219 if ( thisb - 1 >= (signed int)*v16 )
|
|
1220 break;
|
|
1221 }
|
|
1222 if ( a2_3 )
|
|
1223 result = 1;
|
|
1224 else
|
|
1225 LABEL_28:
|
|
1226 result = 0;
|
|
1227 return result;
|
|
1228 }
|
|
1229
|
|
1230 //----- (00437285) --------------------------------------------------------
|
|
1231 bool IndoorCameraD3D::_437285_prolly_colide_vertices_against_frustrum(RenderVertexSoft *a1, unsigned int *pOutNumVertices, RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused)
|
|
1232 {
|
|
1233 char *v8; // eax@2
|
|
1234 signed int v9; // ecx@2
|
|
1235 //bool result; // eax@5
|
|
1236 int v11; // ecx@5
|
|
1237 //signed int v12; // ecx@6
|
|
1238 //char *v13; // esi@6
|
|
1239 RenderVertexSoft *v14; // eax@8
|
|
1240 RenderVertexSoft *v15; // edx@8
|
|
1241 Vec3_float_ a5; // [sp+18h] [bp-3Ch]@12
|
|
1242 float v17; // [sp+44h] [bp-10h]@1
|
|
1243 int v18; // [sp+48h] [bp-Ch]@5
|
|
1244 //stru9 *thisa; // [sp+4Ch] [bp-8h]@1
|
|
1245 int a7a; // [sp+53h] [bp-1h]@5
|
|
1246 //bool a6a; // [sp+70h] [bp+1Ch]@5
|
|
1247
|
|
1248 v17 = 0.0;
|
|
1249 //thisa = pGame->pStru9Instance;
|
|
1250
|
|
1251
|
|
1252 static RenderVertexSoft sr_vertices_50D9D8[64];
|
|
1253
|
|
1254 //result = 0;
|
|
1255 a7a = 0;
|
|
1256 v11 = 2 * (a6 == 0) + 1;
|
|
1257 //a6a = 0;
|
|
1258 v18 = v11;
|
|
1259 if (uNumVertices <= 0)
|
|
1260 return false;
|
|
1261
|
|
1262 //v12 = *pOutNumVertices;
|
|
1263 //v13 = (char *)&a4->y;
|
|
1264 uint i = 0;
|
|
1265 while ( 1 )
|
|
1266 {
|
|
1267 if (i % 2)
|
|
1268 {
|
|
1269 v14 = a1;
|
|
1270 v15 = sr_vertices_50D9D8;
|
|
1271 }
|
|
1272 else
|
|
1273 {
|
|
1274 v15 = a1;
|
|
1275 v14 = sr_vertices_50D9D8;
|
|
1276 }
|
|
1277 if (i == uNumVertices - 1)
|
|
1278 v14 = pVertices;
|
|
1279 a5.x = a4[i].x;
|
|
1280 a5.y = a4[i].y;
|
|
1281 a5.z = a4[i].z;
|
|
1282 pGame->pStru9Instance->_4985FB(v15, *pOutNumVertices, v14, pOutNumVertices, &a5, a4[i].dot, (char *)&a7a, _unused);
|
|
1283 //v12 = *pOutNumVertices;
|
|
1284 if (*pOutNumVertices < v18)
|
|
1285 break;
|
|
1286 //result = a6a;
|
|
1287 //v13 += 24;
|
|
1288 if (++i >= uNumVertices)
|
|
1289 return a7a;
|
|
1290 }
|
|
1291 *pOutNumVertices = 0;
|
|
1292 return true;
|
|
1293 }
|
|
1294
|
|
1295 //----- (004371C3) --------------------------------------------------------
|
|
1296 bool IndoorCameraD3D::_4371C3(RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused)
|
|
1297 {
|
|
1298 char *v4; // eax@2
|
|
1299 signed int v5; // ecx@2
|
|
1300 RenderVertexSoft *v6; // esi@5
|
|
1301 unsigned int *v7; // edi@5
|
|
1302 char *v8; // ecx@6
|
|
1303 int v9; // eax@6
|
|
1304 IndoorCameraD3D *thisa; // [sp+0h] [bp-Ch]@1
|
|
1305 signed int v12; // [sp+4h] [bp-8h]@5
|
|
1306 unsigned int pVerticesa; // [sp+14h] [bp+8h]@6
|
|
1307 unsigned int pOutNumVerticesa; // [sp+18h] [bp+Ch]@6
|
|
1308
|
|
1309 thisa = this;
|
|
1310
|
|
1311
|
|
1312 static RenderVertexSoft static_4371C3_array_50E5E0[64];
|
|
1313 static bool __init_flag1 = false;
|
|
1314 if (!__init_flag1)
|
|
1315 {
|
|
1316 __init_flag1 = true;
|
|
1317
|
|
1318 for (uint i = 0; i < 64; ++i)
|
|
1319 static_4371C3_array_50E5E0[i].flt_2C = 0.0f;
|
|
1320 }
|
|
1321
|
|
1322 v12 = 0;
|
|
1323 v6 = pVertices;
|
|
1324 v7 = pOutNumVertices;
|
|
1325 if ( (signed int)*pOutNumVertices > 0 )
|
|
1326 {
|
|
1327 pOutNumVerticesa = (char *)static_4371C3_array_50E5E0 - (char *)pVertices;
|
|
1328 pVerticesa = (char *)&static_4371C3_array_50E5E0[0].vWorldViewProjY - (char *)pVertices;
|
|
1329 v8 = (char *)&static_4371C3_array_50E5E0[0].vWorldPosition.y;
|
|
1330 v9 = (int)&v6->vWorldPosition.z;
|
|
1331 do
|
|
1332 {
|
|
1333 ++v12;
|
|
1334 *((int *)v8 - 1) = *(int *)(v9 - 8);
|
|
1335 *(int *)v8 = *(int *)(v9 - 4);
|
|
1336 v8 += 48;
|
|
1337 *(float *)(pOutNumVerticesa + v9) = *(float *)v9;
|
|
1338 *(float *)(pVerticesa + v9) = *(float *)(v9 + 28);
|
|
1339 *(float *)((char *)&static_4371C3_array_50E5E0[0].flt_20 - (char *)v6 + v9) = *(float *)(v9 + 32);
|
|
1340 v9 += 48;
|
|
1341 }
|
|
1342 while ( v12 < (signed int)*v7 );
|
|
1343 }
|
|
1344 return _437285_prolly_colide_vertices_against_frustrum(
|
|
1345 static_4371C3_array_50E5E0,
|
|
1346 v7,
|
|
1347 v6,
|
|
1348 thisa->std__vector_000034_prolly_frustrum,
|
|
1349 4,
|
|
1350 0,
|
|
1351 _unused);
|
|
1352 }
|
|
1353 // 50F1E0: using guessed type char static_sub_4371C3_byte_50F1E0_init_flags;
|
|
1354
|
|
1355 //----- (00437143) --------------------------------------------------------
|
|
1356 int IndoorCameraD3D::_437143(unsigned int uNumInVertices, RenderVertexSoft *pOutVertices, RenderVertexSoft *pInVertices, unsigned int *pOutNumVertices)
|
|
1357 {
|
|
1358 unsigned int v5; // edi@1
|
|
1359 char *pOutVertices_; // edx@2
|
|
1360 char *v7; // eax@2
|
|
1361 unsigned int v8; // ebx@2
|
|
1362 double v9; // st7@3
|
|
1363 double v10; // st6@3
|
|
1364 int result; // eax@5
|
|
1365 unsigned int a2a; // [sp+10h] [bp+Ch]@2
|
|
1366
|
|
1367 v5 = uNumInVertices;
|
|
1368 if ( (signed int)uNumInVertices > 0 )
|
|
1369 {
|
|
1370 pOutVertices_ = (char *)&pOutVertices->vWorldViewProjY;
|
|
1371 v7 = (char *)&pInVertices->flt_20;
|
|
1372 v8 = (char *)pOutVertices - (char *)pInVertices;
|
|
1373 a2a = uNumInVertices;
|
|
1374 do
|
|
1375 {
|
|
1376 *(float *)v7 = 1.0 / (*((float *)v7 - 5) + 0.0000001);
|
|
1377 memcpy(pOutVertices_ - 28, v7 - 32, 0x30u);
|
|
1378 v9 = (double)pOutdoorCamera->int_fov_rad * *(float *)&v7[v8];
|
|
1379 v10 = (double)pViewport->uScreenCenterX - v9 * *((float *)v7 - 4);
|
|
1380 v7 += 48;
|
|
1381 *((float *)pOutVertices_ - 1) = v10;
|
|
1382 *(float *)pOutVertices_ = (double)pViewport->uScreenCenterY - v9 * *((float *)v7 - 15);
|
|
1383 pOutVertices_ += 48;
|
|
1384 --a2a;
|
|
1385 }
|
|
1386 while ( a2a );
|
|
1387 v5 = uNumInVertices;
|
|
1388 }
|
|
1389 result = (int)pOutNumVertices;
|
|
1390 *pOutNumVertices = v5;
|
|
1391 return result;
|
|
1392 }
|
|
1393 //----- (00436F09) --------------------------------------------------------
|
|
1394 void IndoorCameraD3D::_436F09_mess_with_lightmap__clipflag_4(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
|
|
1395 {
|
|
1396 unsigned int *pOutNumVertices_; // ebx@1
|
|
1397 double v6; // st7@2
|
|
1398 signed int v7; // esi@2
|
|
1399 char *v8; // edx@5
|
|
1400 unsigned int v9; // eax@10
|
|
1401 RenderVertexSoft *v10; // ecx@11
|
|
1402 double v11; // st6@11
|
|
1403 double v12; // st6@12
|
|
1404 unsigned int v13; // edi@14
|
|
1405 unsigned __int8 v14; // c2@16
|
|
1406 unsigned __int8 v15; // c3@16
|
|
1407 unsigned int v16; // edi@17
|
|
1408 bool a1a; // [sp+Ch] [bp+8h]@7
|
|
1409 int a4a; // [sp+18h] [bp+14h]@5
|
|
1410
|
|
1411 pOutNumVertices_ = pOutNumVertices;
|
|
1412 *pOutNumVertices = 0;
|
|
1413 if ( uNumInVertices )
|
|
1414 {
|
|
1415 memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices]));
|
|
1416 v6 = (double)pOutdoorCamera->shading_dist_mist;
|
|
1417 v7 = 0;
|
|
1418 if ( v6 >= pInVertices->vWorldViewPosition.x )
|
|
1419 v7 = 1;
|
|
1420 if ( uNumInVertices + 1 > 1 )
|
|
1421 {
|
|
1422 a4a = uNumInVertices;
|
|
1423 v8 = (char *)&pInVertices[1].u;
|
|
1424 do
|
|
1425 {
|
|
1426 a1a = v6 >= *((float *)v8 - 6);
|
|
1427 if ( v7 == a1a )
|
|
1428 {
|
|
1429 v10 = pOutVertices;
|
|
1430 goto LABEL_23;
|
|
1431 }
|
|
1432 v9 = *pOutNumVertices_;
|
|
1433 if ( a1a )
|
|
1434 {
|
|
1435 v10 = pOutVertices;
|
|
1436 v11 = (v6 - *((float *)v8 - 18)) / (*((float *)v8 - 6) - *((float *)v8 - 18));
|
|
1437 pOutVertices[v9].vWorldViewPosition.y = (*((float *)v8 - 5) - *((float *)v8 - 17)) * v11 + *((float *)v8 - 17);
|
|
1438 pOutVertices[*pOutNumVertices_].vWorldViewPosition.z = (*((float *)v8 - 4) - *((float *)v8 - 16)) * v11
|
|
1439 + *((float *)v8 - 16);
|
|
1440 pOutVertices[*pOutNumVertices_].u = (*(float *)v8 - *((float *)v8 - 12)) * v11 + *((float *)v8 - 12);
|
|
1441 pOutVertices[*pOutNumVertices_].v = (*((float *)v8 + 1) - *((float *)v8 - 11)) * v11 + *((float *)v8 - 11);
|
|
1442 }
|
|
1443 else
|
|
1444 {
|
|
1445 v12 = (v6 - *((float *)v8 - 6)) / (*((float *)v8 - 18) - *((float *)v8 - 6));
|
|
1446 pOutVertices[v9].vWorldViewPosition.y = (*((float *)v8 - 17) - *((float *)v8 - 5)) * v12 + *((float *)v8 - 5);
|
|
1447 pOutVertices[*pOutNumVertices_].vWorldViewPosition.z = (*((float *)v8 - 16) - *((float *)v8 - 4)) * v12
|
|
1448 + *((float *)v8 - 4);
|
|
1449 pOutVertices[*pOutNumVertices_].u = (*((float *)v8 - 12) - *(float *)v8) * v12 + *(float *)v8;
|
|
1450 pOutVertices[*pOutNumVertices_].v = (*((float *)v8 - 11) - *((float *)v8 + 1)) * v12 + *((float *)v8 + 1);
|
|
1451 v10 = pOutVertices;
|
|
1452 }
|
|
1453 v10[*pOutNumVertices_].vWorldViewPosition.x = v6;
|
|
1454 v10[*pOutNumVertices_].flt_20 = 1.0 / v6;
|
|
1455 if ( v7 )
|
|
1456 {
|
|
1457 v13 = (unsigned int)&v10[*pOutNumVertices_];
|
|
1458 if ( *(float *)(v13 + 12) != *((float *)v8 - 18) || *(float *)(v13 + 16) != *((float *)v8 - 17) )
|
|
1459 goto LABEL_21;
|
|
1460 v14 = 0;
|
|
1461 v15 = *(float *)(v13 + 20) == *((float *)v8 - 16);
|
|
1462 }
|
|
1463 else
|
|
1464 {
|
|
1465 v16 = (unsigned int)&v10[*pOutNumVertices_];
|
|
1466 if ( *(float *)(v16 + 12) != *((float *)v8 - 6) || *(float *)(v16 + 16) != *((float *)v8 - 5) )
|
|
1467 {
|
|
1468 LABEL_21:
|
|
1469 ++*pOutNumVertices_;
|
|
1470 goto LABEL_23;
|
|
1471 }
|
|
1472 v14 = 0;
|
|
1473 v15 = *(float *)(v16 + 20) == *((float *)v8 - 4);
|
|
1474 }
|
|
1475 if ( !(v15 | v14) )
|
|
1476 goto LABEL_21;
|
|
1477 LABEL_23:
|
|
1478 if ( a1a )
|
|
1479 {
|
|
1480 memcpy(&v10[*pOutNumVertices_], v8 - 36, sizeof(v10[*pOutNumVertices_]));
|
|
1481 pOutVertices[*pOutNumVertices_].flt_20 = 1.0 / (*((float *)v8 - 6) + 0.0000001);
|
|
1482 pOutVertices[(*pOutNumVertices_)++].flt_2C = *((float *)v8 + 2);
|
|
1483 }
|
|
1484 v7 = a1a;
|
|
1485 v8 += 48;
|
|
1486 --a4a;
|
|
1487 }
|
|
1488 while ( a4a );
|
|
1489 }
|
|
1490 if ( (signed int)*pOutNumVertices_ < 3 )
|
|
1491 *pOutNumVertices_ = 0;
|
|
1492 }
|
|
1493 }
|
|
1494
|
|
1495
|
|
1496 //----- (00436CDC) --------------------------------------------------------
|
|
1497 void IndoorCameraD3D::_436CDC_mess_with_lightmap__clipflag_2(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
|
|
1498 {
|
|
1499 signed int v5; // esi@2
|
|
1500 char *v6; // edx@5
|
|
1501 unsigned int v7; // eax@10
|
|
1502 RenderVertexSoft *v8; // ecx@11
|
|
1503 double v9; // st6@11
|
|
1504 double v10; // st6@12
|
|
1505 unsigned int v11; // edi@14
|
|
1506 unsigned __int8 v12; // c2@16
|
|
1507 unsigned __int8 v13; // c3@16
|
|
1508 unsigned int v14; // edi@17
|
|
1509 bool a1a; // [sp+Ch] [bp+8h]@7
|
|
1510
|
|
1511 if ( uNumInVertices )
|
|
1512 {
|
|
1513 *pOutNumVertices = 0;
|
|
1514 memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices]));
|
|
1515 v5 = 0;
|
|
1516 if ( pInVertices->vWorldViewPosition.x >= 8.0 )
|
|
1517 v5 = 1;
|
|
1518 if ( uNumInVertices + 1 > 1 )
|
|
1519 {
|
|
1520 v6 = (char *)&pInVertices[1].u;
|
|
1521 do
|
|
1522 {
|
|
1523 a1a = *((float *)v6 - 6) >= 8.0;
|
|
1524 if ( v5 == a1a )
|
|
1525 {
|
|
1526 v8 = pOutVertices;
|
|
1527 goto LABEL_23;
|
|
1528 }
|
|
1529 v7 = *pOutNumVertices;
|
|
1530 if ( a1a )
|
|
1531 {
|
|
1532 v8 = pOutVertices;
|
|
1533 v9 = (8.0 - *((float *)v6 - 18)) / (*((float *)v6 - 6) - *((float *)v6 - 18));
|
|
1534 pOutVertices[v7].vWorldViewPosition.y = (*((float *)v6 - 5) - *((float *)v6 - 17)) * v9 + *((float *)v6 - 17);
|
|
1535 pOutVertices[*pOutNumVertices].vWorldViewPosition.z = (*((float *)v6 - 4) - *((float *)v6 - 16)) * v9
|
|
1536 + *((float *)v6 - 16);
|
|
1537 pOutVertices[*pOutNumVertices].u = (*(float *)v6 - *((float *)v6 - 12)) * v9 + *((float *)v6 - 12);
|
|
1538 pOutVertices[*pOutNumVertices].v = (*((float *)v6 + 1) - *((float *)v6 - 11)) * v9 + *((float *)v6 - 11);
|
|
1539 }
|
|
1540 else
|
|
1541 {
|
|
1542 v10 = (8.0 - *((float *)v6 - 6)) / (*((float *)v6 - 18) - *((float *)v6 - 6));
|
|
1543 pOutVertices[v7].vWorldViewPosition.y = (*((float *)v6 - 17) - *((float *)v6 - 5)) * v10 + *((float *)v6 - 5);
|
|
1544 pOutVertices[*pOutNumVertices].vWorldViewPosition.z = (*((float *)v6 - 16) - *((float *)v6 - 4)) * v10
|
|
1545 + *((float *)v6 - 4);
|
|
1546 pOutVertices[*pOutNumVertices].u = (*((float *)v6 - 12) - *(float *)v6) * v10 + *(float *)v6;
|
|
1547 pOutVertices[*pOutNumVertices].v = (*((float *)v6 - 11) - *((float *)v6 + 1)) * v10 + *((float *)v6 + 1);
|
|
1548 v8 = pOutVertices;
|
|
1549 }
|
|
1550 v8[*pOutNumVertices].vWorldViewPosition.x = 8.0;
|
|
1551 v8[*pOutNumVertices].flt_20 = 0.125;
|
|
1552 if ( v5 )
|
|
1553 {
|
|
1554 v11 = (unsigned int)&v8[*pOutNumVertices];
|
|
1555 if ( *(float *)(v11 + 12) != *((float *)v6 - 18) || *(float *)(v11 + 16) != *((float *)v6 - 17) )
|
|
1556 goto LABEL_21;
|
|
1557 v12 = 0;
|
|
1558 v13 = *(float *)(v11 + 20) == *((float *)v6 - 16);
|
|
1559 }
|
|
1560 else
|
|
1561 {
|
|
1562 v14 = (unsigned int)&v8[*pOutNumVertices];
|
|
1563 if ( *(float *)(v14 + 12) != *((float *)v6 - 6) || *(float *)(v14 + 16) != *((float *)v6 - 5) )
|
|
1564 {
|
|
1565 LABEL_21:
|
|
1566 ++*pOutNumVertices;
|
|
1567 goto LABEL_23;
|
|
1568 }
|
|
1569 v12 = 0;
|
|
1570 v13 = *(float *)(v14 + 20) == *((float *)v6 - 4);
|
|
1571 }
|
|
1572 if ( !(v13 | v12) )
|
|
1573 goto LABEL_21;
|
|
1574 LABEL_23:
|
|
1575 if ( a1a )
|
|
1576 {
|
|
1577 memcpy(&v8[*pOutNumVertices], v6 - 36, sizeof(v8[*pOutNumVertices]));
|
|
1578 pOutVertices[(*pOutNumVertices)++].flt_20 = 1.0 / (*((float *)v6 - 6) + 0.0000001);
|
|
1579 }
|
|
1580 v5 = a1a;
|
|
1581 v6 += 48;
|
|
1582 --uNumInVertices;
|
|
1583 }
|
|
1584 while ( uNumInVertices );
|
|
1585 }
|
|
1586 if ( (signed int)*pOutNumVertices < 3 )
|
|
1587 *pOutNumVertices = 0;
|
|
1588 }
|
|
1589 }
|
|
1590
|
|
1591
|
|
1592 //----- (00436BB7) --------------------------------------------------------
|
|
1593 void IndoorCameraD3D::Project(RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4)
|
|
1594 {
|
|
1595 double v7; // st7@7
|
|
1596 double v8; // st7@9
|
|
1597 double v9; // st6@10
|
|
1598 double v10; // st5@12
|
|
1599 double v11; // st7@16
|
|
1600 double v12; // st6@17
|
|
1601 double v13; // st5@19
|
|
1602 float uNumVerticesa; // [sp+14h] [bp+Ch]@13
|
|
1603 float uNumVerticesb; // [sp+14h] [bp+Ch]@20
|
|
1604
|
|
1605 for (uint i = 0; i < uNumVertices; ++i)
|
|
1606 {
|
|
1607 if (byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor)
|
|
1608 {
|
|
1609 v7 = 1.0 / pVertices[i].vWorldViewPosition.x;
|
|
1610
|
|
1611 pVertices[i].vWorldViewProjX = pVertices[i].vWorldViewPosition.y * fov * v7 + screenCenterX;
|
|
1612 pVertices[i].vWorldViewProjY = (signed int)pViewport->uViewportW - (pVertices[i].vWorldViewPosition.z * fov * v7 + screenCenterY);
|
|
1613 }
|
|
1614 else
|
|
1615 {
|
|
1616 extern void _outdoor_project(RenderVertexSoft *v);
|
|
1617 _outdoor_project(pVertices + i);
|
|
1618 }
|
|
1619
|
|
1620 if ( a4 )
|
|
1621 {
|
|
1622 __debugbreak();
|
|
1623 v8 = (double)(signed int)pViewport->uViewportZ;
|
|
1624 if ( v8 >= pVertices[i].vWorldViewProjX )
|
|
1625 v9 = pVertices[i].vWorldViewProjX;
|
|
1626 else
|
|
1627 v9 = v8;
|
|
1628 v10 = (double)(signed int)pViewport->uViewportX;
|
|
1629 if ( v10 <= v9 )
|
|
1630 {
|
|
1631 if ( v8 >= pVertices[i].vWorldViewProjX)
|
|
1632 v8 = pVertices[i].vWorldViewProjX;
|
|
1633 }
|
|
1634 else
|
|
1635 {
|
|
1636 uNumVerticesa = v10;
|
|
1637 v8 = uNumVerticesa;
|
|
1638 }
|
|
1639 pVertices[i].vWorldViewProjX = v8;
|
|
1640 v11 = (double)(signed int)pViewport->uViewportW;
|
|
1641 if ( v11 >= pVertices[i].vWorldViewProjY)
|
|
1642 v12 = pVertices[i].vWorldViewProjY;
|
|
1643 else
|
|
1644 v12 = v11;
|
|
1645 v13 = (double)(signed int)pViewport->uViewportY;
|
|
1646 if ( v13 <= v12 )
|
|
1647 {
|
|
1648 if ( v11 >= pVertices[i].vWorldViewProjY)
|
|
1649 v11 = pVertices[i].vWorldViewProjY;
|
|
1650 }
|
|
1651 else
|
|
1652 {
|
|
1653 uNumVerticesb = v13;
|
|
1654 v11 = uNumVerticesb;
|
|
1655 }
|
|
1656 pVertices[i].vWorldViewProjY = v11;
|
|
1657 }
|
|
1658 }
|
|
1659 }
|
|
1660
|
|
1661
|
|
1662 //----- (00436A9A) --------------------------------------------------------
|
|
1663 void IndoorCameraD3D::Project(signed int x, signed int y, signed int z, int *a5, int *a6)
|
|
1664 {
|
|
1665 double v6; // ST00_8@2
|
|
1666 //double v7; // ST08_8@2
|
|
1667 //double v8; // ST00_8@2
|
|
1668 signed __int64 v9; // qtt@3
|
|
1669 int v10; // ST04_4@3
|
|
1670 float a2a; // [sp+18h] [bp+8h]@2
|
|
1671 float a2b; // [sp+18h] [bp+8h]@2
|
|
1672
|
|
1673 if ( pRenderer->pRenderD3D )
|
|
1674 {
|
|
1675 v6 = 1.0 / (double)x;
|
|
1676 a2a = (double)y * fov * v6 + screenCenterX;
|
|
1677 //v7 = a2a + 6.7553994e15;
|
|
1678 *a5 = floorf(a2a + 0.5f);
|
|
1679 a2b = (double)z * fov * v6 + screenCenterY;
|
|
1680 //v8 = a2b + 6.7553994e15;
|
|
1681 *a6 = pViewport->uViewportW - floorf(a2b + 0.5f);
|
|
1682 }
|
|
1683 else
|
|
1684 {
|
|
1685 LODWORD(v9) = pBLVRenderParams->field_40 << 16;
|
|
1686 HIDWORD(v9) = pBLVRenderParams->field_40 >> 16;
|
|
1687 v10 = v9 / x;
|
|
1688 LODWORD(v9) = pBLVRenderParams->field_40 << 16;
|
|
1689 HIDWORD(v9) = pBLVRenderParams->field_40 >> 16;
|
|
1690 *a5 = pBLVRenderParams->uViewportCenterX
|
|
1691 - ((signed int)(((unsigned __int64)(v10 * (signed __int64)y) >> 16) + 32768) >> 16);
|
|
1692 *a6 = pBLVRenderParams->uViewportCenterY - ((signed int)(((unsigned __int64)(v9 / x * z) >> 16) + 32768) >> 16);
|
|
1693 }
|
|
1694 }
|
|
1695
|
|
1696 //----- (00436A6D) --------------------------------------------------------
|
|
1697 double IndoorCameraD3D::GetPolygonMinZ(RenderVertexSoft *pVertices, unsigned int uStripType)
|
|
1698 {
|
|
1699 unsigned int v3; // edx@1
|
|
1700 double result; // st7@1
|
|
1701 float *v5; // ecx@2
|
|
1702
|
|
1703 v3 = uStripType;
|
86
|
1704 result = 3.402823466385289e38;
|
0
|
1705 if ( (signed int)uStripType > 0 )
|
|
1706 {
|
|
1707 v5 = &pVertices->vWorldPosition.z;
|
|
1708 do
|
|
1709 {
|
|
1710 if ( *v5 < result )
|
|
1711 result = *v5;
|
|
1712 v5 += 12;
|
|
1713 --v3;
|
|
1714 }
|
|
1715 while ( v3 );
|
|
1716 }
|
|
1717 return result;
|
|
1718 }
|
|
1719
|
|
1720
|
|
1721 //----- (00436A24) --------------------------------------------------------
|
|
1722 struct IDirect3DTexture2 *IndoorCameraD3D::LoadTextureAndGetHardwarePtr(char *Str1)
|
|
1723 {
|
|
1724 return pBitmaps_LOD->pHardwareTextures[pBitmaps_LOD->LoadTexture(Str1)];
|
|
1725 }
|
|
1726
|
|
1727 //----- (00436A40) --------------------------------------------------------
|
|
1728 double IndoorCameraD3D::GetPolygonMaxZ(RenderVertexSoft *pVertex, unsigned int uStripType)
|
|
1729 {
|
|
1730 unsigned int v3; // edx@1
|
|
1731 double result; // st7@1
|
|
1732 float *v5; // ecx@2
|
|
1733
|
|
1734 v3 = uStripType;
|
|
1735 result = 1.1754944e-38;
|
|
1736 if ( (signed int)uStripType > 0 )
|
|
1737 {
|
|
1738 v5 = &pVertex->vWorldPosition.z;
|
|
1739 do
|
|
1740 {
|
|
1741 if ( *v5 > result )
|
|
1742 result = *v5;
|
|
1743 v5 += 12;
|
|
1744 --v3;
|
|
1745 }
|
|
1746 while ( v3 );
|
|
1747 }
|
|
1748 return result;
|
|
1749 } |