Mercurial > mm7
annotate Indoor.cpp @ 2471:b61ebbb46ace
VS 2010 filters
author | Ritor1 |
---|---|
date | Mon, 18 Aug 2014 22:24:00 +0600 |
parents | b054ea5daf45 |
children | e42e01ff1526 |
rev | line source |
---|---|
2415 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Grumpy7
parents:
2242
diff
changeset
|
5 #define _CRT_SECURE_NO_WARNINGS |
2336 | 6 #include "ErrorHandling.h" |
2352 | 7 #include "ZlibWrapper.h" |
2464 | 8 |
1016 | 9 #include "LightmapBuilder.h" |
10 #include "DecalBuilder.h" | |
11 #include "stru9.h" | |
12 #include "stru10.h" | |
1078 | 13 #include "stru367.h" |
1016 | 14 |
0 | 15 #include "Outdoor.h" |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
16 #include "SpriteObject.h" |
0 | 17 #include "Events.h" |
18 #include "Game.h" | |
19 #include "Viewport.h" | |
2044 | 20 #include "Timer.h" |
0 | 21 #include "Party.h" |
2037
7a9477135943
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
Nomad
parents:
2027
diff
changeset
|
22 #include "OurMath.h" |
0 | 23 #include "LOD.h" |
24 #include "DecorationList.h" | |
25 #include "ObjectList.h" | |
26 #include "Actor.h" | |
27 #include "Chest.h" | |
28 #include "GUIProgressBar.h" | |
29 #include "stru123.h" | |
30 #include "AudioPlayer.h" | |
31 #include "Log.h" | |
32 #include "TurnEngine.h" | |
33 #include "PaletteManager.h" | |
1262 | 34 #include "Lights.h" |
0 | 35 |
831 | 36 #include "MM7.h" |
1295 | 37 #include "Sprites.h" |
38 #include "stru6.h" | |
39 #include "ParticleEngine.h" | |
1297 | 40 #include "texts.h" |
41 #include "GUIWindow.h" | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1809
diff
changeset
|
42 #include "Level/Decoration.h" |
2084 | 43 #include "Overlays.h" |
0 | 44 |
45 | |
46 | |
47 IndoorLocation *pIndoor = new IndoorLocation; | |
48 BLVRenderParams *pBLVRenderParams = new BLVRenderParams; | |
49 | |
50 | |
51 LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null; | |
52 | |
53 stru320 stru_F8AD28; // idb | |
54 stru337 stru_F81018; | |
1376 | 55 BspRenderer_PortalViewportData stru_F8A590; |
0 | 56 BspRenderer *pBspRenderer = new BspRenderer; // idb |
1546 | 57 stru141_actor_collision_object stru_721530; |
1202 | 58 std::array<stru352, 480> stru_F83B80; |
0 | 59 |
60 | |
61 | |
62 unsigned __int16 pDoorSoundIDsByLocationID[78] = | |
63 { | |
64 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
65 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300, | |
66 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404, | |
67 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
68 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304, | |
69 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300 | |
70 }; | |
71 | |
72 | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
73 std::array<const char *, 11> _4E6BDC_loc_names= |
1006 | 74 { |
75 "mdt12.blv", | |
76 "d18.blv", | |
77 "mdt14.blv", | |
78 "d37.blv", | |
79 "mdk01.blv", | |
80 "mdt01.blv", | |
81 "mdr01.blv", | |
82 "mdt10.blv", | |
83 "mdt09.blv", | |
84 "mdt15.blv", | |
85 "mdt11.blv" | |
86 }; | |
87 | |
0 | 88 |
89 //----- (0043F39E) -------------------------------------------------------- | |
1641 | 90 void __fastcall PrepareDrawLists_BLV() |
0 | 91 { |
92 int v5; // eax@4 | |
93 unsigned int v7; // ebx@8 | |
94 BLVSector *v8; // esi@8 | |
95 | |
1641 | 96 pBLVRenderParams->Reset(); |
0 | 97 pMobileLightsStack->uNumLightsActive = 0; |
98 //uNumMobileLightsApplied = 0; | |
99 uNumDecorationsDrawnThisFrame = 0; | |
100 uNumSpritesDrawnThisFrame = 0; | |
101 uNumBillboardsToDraw = 0; | |
707 | 102 |
103 if ( !byte_4D864C || !(pGame->uFlags & 0x1000) ) // lightspot around party | |
0 | 104 { |
105 //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; | |
106 //v11 = LOBYTE(v2); | |
107 v5 = 800; | |
108 if (pParty->TorchlightActive()) | |
707 | 109 v5 *= pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; |
2154 | 110 //LOBYTE(v1) = _4E94D0_light_type; |
0 | 111 //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; |
112 //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
113 pMobileLightsStack->AddLight(pGame->pIndoorCameraD3D->vPartyPos.x, |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
114 pGame->pIndoorCameraD3D->vPartyPos.y, |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
115 pGame->pIndoorCameraD3D->vPartyPos.z, |
707 | 116 pBLVRenderParams->uPartySectorID, |
117 v5, | |
118 floorf(pParty->flt_TorchlightColorR + 0.5f), | |
119 floorf(pParty->flt_TorchlightColorG + 0.5f), | |
120 floorf(pParty->flt_TorchlightColorB + 0.5f), | |
2154 | 121 _4E94D0_light_type); |
0 | 122 } |
123 PrepareBspRenderList_BLV(); | |
124 PrepareItemsRenderList_BLV(); | |
125 PrepareActorRenderList_BLV(); | |
707 | 126 |
127 for (uint i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i) | |
0 | 128 { |
707 | 129 v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]; |
130 v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]]; | |
131 | |
132 for (uint j = 0; j < v8->uNumDecorations; ++j) | |
133 PrepareDecorationsRenderList_BLV(v8->pDecorationIDs[j], v7); | |
0 | 134 } |
657 | 135 FindBillboardsLightLevels_BLV(); |
0 | 136 pGame->PrepareBloodsplats(); |
137 } | |
138 | |
139 //----- (004407D9) -------------------------------------------------------- | |
1641 | 140 void BLVRenderParams::Reset() |
0 | 141 { |
142 int v7; // eax@1 | |
2334 | 143 // int v8; // ST08_4@2 |
144 // int v9; // ST04_4@2 | |
145 // int v10; // ST00_4@2 | |
146 // double v17; // st7@5 | |
147 // int v18; // eax@5 | |
148 // double v19; // st7@5 | |
149 // int v20; // eax@5 | |
150 // double v21; // st7@5 | |
151 // int v22; // eax@5 | |
152 // unsigned int v23; // edx@5 | |
153 // unsigned int v24; // ecx@5 | |
154 // int v25; // eax@5 | |
155 // int v26; // eax@5 | |
156 // signed int v27; // eax@6 | |
157 // int v29; // [sp+24h] [bp+8h]@5 | |
0 | 158 |
1641 | 159 this->field_0_timer_ = pEventTimer->uTotalGameTimeElapsed; |
160 | |
1642 | 161 pGame->pIndoorCameraD3D->debug_flags = 0; |
1641 | 162 if (viewparams->draw_sw_outlines) |
1642 | 163 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_SW_OUTLINES; |
1641 | 164 if (viewparams->draw_d3d_outlines) |
1642 | 165 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
1641 | 166 |
167 //v2 = a2; | |
168 //this->field_0_timer_ = a2->field_0_timer; | |
169 //this->uFlags = a2->uFlags; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
170 //this->vPartyPos.x = a2->vPosition.x; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
171 //this->vPartyPos.y = a2->vPosition.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
172 //this->vPartyPos.z = a2->vPosition.z; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
173 //v4 = this->vPartyPos.z; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
174 //v5 = this->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
175 //this->sPartyRotY = a2->sRotationY; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
176 //v6 = this->vPartyPos.x; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
177 //this->sPartyRotX = a2->sRotationX; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
178 v7 = pIndoor->GetSector(pGame->pIndoorCameraD3D->vPartyPos.x, |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
179 pGame->pIndoorCameraD3D->vPartyPos.y, |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
180 pGame->pIndoorCameraD3D->vPartyPos.z); |
1006 | 181 this->uPartySectorID = v7; |
0 | 182 if ( !v7 ) |
183 { | |
1983 | 184 //__debugbreak(); // shouldnt happen, please provide savegame |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
185 /*v8 = this->vPartyPos.z; |
1006 | 186 this->vPartyPos.x = pParty->vPosition.x; |
0 | 187 v9 = pParty->vPosition.y; |
1006 | 188 v10 = this->vPartyPos.x; |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
189 this->vPartyPos.y = pParty->vPosition.y;*/ |
1983 | 190 this->uPartySectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); |
0 | 191 } |
2154 | 192 //if ( pRenderer->pRenderD3D ) |
0 | 193 { |
1642 | 194 //this->sCosineY = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
195 //this->sSineY = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); | |
196 //this->sCosineNegX = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX); | |
197 //this->sSineNegX = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX); | |
198 //this->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
199 //this->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
200 //this->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
201 //this->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
2151 | 202 this->field_64 = pViewport->field_of_view; |
1641 | 203 |
204 this->uViewportX = pViewport->uScreen_TL_X; | |
205 this->uViewportY = pViewport->uScreen_TL_Y; | |
206 this->uViewportZ = pViewport->uScreen_BR_X; | |
207 this->uViewportW = pViewport->uScreen_BR_Y; | |
208 | |
209 this->uViewportWidth = uViewportZ - uViewportX + 1; | |
210 this->uViewportHeight = uViewportW - uViewportY + 1; | |
211 this->uViewportCenterX = (uViewportZ + uViewportX) / 2; | |
212 this->uViewportCenterY = (uViewportY + uViewportW) / 2; | |
0 | 213 } |
2154 | 214 /*else |
0 | 215 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
216 __debugbreak(); // no sw |
2154 | 217 this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); |
1006 | 218 this->sSineY = stru_5C6E00->Sin(-this->sPartyRotY); |
219 this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); | |
220 this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); | |
221 v17 = cos((double)-this->sPartyRotY * 0.0030664064); | |
222 v18 = this->sPartyRotY; | |
223 this->fCosineY = v17; | |
0 | 224 v19 = sin((double)-v18 * 0.0030664064); |
1006 | 225 v20 = this->sPartyRotX; |
226 this->fSineY = v19; | |
0 | 227 v21 = cos((double)-v20 * 0.0030664064); |
1006 | 228 v22 = this->sPartyRotX; |
229 this->fCosineNegX = v21; | |
230 this->fSineNegX = sin((double)-v22 * 0.0030664064); | |
231 v23 = this->uViewportX; | |
232 this->field_64 = a2->field_3C; | |
233 v24 = this->uViewportZ; | |
234 this->field_70 = this->uViewportZ - v23 + 1; | |
235 v25 = this->uViewportW - this->uViewportY + 1; | |
236 this->uViewportHeight = v25; | |
0 | 237 v29 = v25; |
1006 | 238 v26 = this->field_64; |
239 this->uViewportCenterX = (signed int)(v24 + v23) >> 1; | |
2154 | 240 this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16); |
241 }*/ | |
1641 | 242 //v27 = (unsigned int)(signed __int64)((double)this->uViewportWidth * 0.5 |
243 // / tan((double)(v2->fov_deg >> 1) * 0.01745329) | |
244 // + 0.5) << 16; | |
245 extern float _calc_fov(int viewport_width, int angle_degree); | |
246 this->fov_rad_fixpoint = fixpoint_from_int(_calc_fov(uViewportWidth, 65), 0); | |
247 this->fov_rad_inv_fixpoint = 0x100000000i64 / this->fov_rad_fixpoint; | |
248 this->pRenderTarget = pRenderer->pTargetSurface; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2208
diff
changeset
|
249 this->uTargetWidth = window->GetWidth(); |
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2208
diff
changeset
|
250 this->uTargetHeight = window->GetHeight(); |
1641 | 251 this->pTargetZBuffer = pRenderer->pActiveZBuffer; |
1006 | 252 this->field_8C = 0; |
253 this->field_84 = 0; | |
254 this->uNumFacesRenderedThisFrame = 0; | |
255 this->field_88 = 0; | |
0 | 256 pBLVRenderParams->field_90 = 64; |
257 pBLVRenderParams->field_94 = 6; | |
258 } | |
259 | |
260 //----- (00440B44) -------------------------------------------------------- | |
261 void IndoorLocation::ExecDraw(bool bD3D) | |
262 { | |
263 if (bD3D) | |
264 { | |
265 pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
266 for (uint i = 0; i < pBspRenderer->num_faces; ++i) |
0 | 267 { |
1187 | 268 if (pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].viewing_portal_id == -1) |
795 | 269 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, nullptr, 4, nullptr); |
1187 | 270 else |
2273 | 271 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, |
272 pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].std__vector_0007AC, 4, | |
273 pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].pPortalBounding); | |
0 | 274 } |
275 } | |
795 | 276 else for (uint j = 0; j < pBspRenderer->num_faces; ++j ) |
0 | 277 { |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
278 __debugbreak(); // no SW |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
279 //pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[j].uNodeID].PortalScreenData; |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
280 //IndoorLocation::ExecDraw_sw(pBspRenderer->faces[j].uFaceID); |
0 | 281 } |
282 } | |
283 | |
1641 | 284 |
285 /* | |
0 | 286 //----- (00440BED) -------------------------------------------------------- |
287 void __fastcall sub_440BED(IndoorLocation_drawstru *_this) | |
288 { | |
289 unsigned __int16 *v1; // edi@7 | |
1074 | 290 BspRenderer_stru0 *v2; // esi@8 |
0 | 291 int v3; // ecx@9 |
292 unsigned int v4; // edx@9 | |
1074 | 293 short *v5; // eax@10 |
0 | 294 signed int v6; // [sp+8h] [bp-8h]@7 |
295 int v7; // [sp+Ch] [bp-4h]@8 | |
1074 | 296 short *v8; |
0 | 297 |
298 PrepareDrawLists_BLV(_this); | |
299 if (pBLVRenderParams->uPartySectorID) | |
300 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
301 pRenderer->DrawBillboardList_BLV(); | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
302 |
1641 | 303 if ( !pRenderer->pRenderD3D ) |
0 | 304 { |
486 | 305 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_D3D_OUTLINES) |
306 pBspRenderer->DrawFaceOutlines(); | |
307 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) | |
0 | 308 { |
309 v1 = pBLVRenderParams->pRenderTarget; | |
1074 | 310 v7 = 0; |
311 for(int i=0; i < pBspRenderer->num_nodes; i++) | |
312 { | |
313 BspRenderer_stru0 *pNode = &pBspRenderer->nodes[i]; | |
1376 | 314 v4 = pRenderer->uTargetSurfacePitch * pNode->PortalScreenData._viewport_space_y; |
315 if ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ) | |
1074 | 316 { |
317 //v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[pNode->field_C._viewport_space_y + v7]; | |
1376 | 318 v5 = &pNode->PortalScreenData.viewport_right_side[pNode->PortalScreenData._viewport_space_y]; |
319 v8 = &pNode->PortalScreenData.viewport_left_side[pNode->PortalScreenData._viewport_space_y]; | |
1074 | 320 do |
321 { | |
322 v1[v4 + *v8] = 255; | |
1376 | 323 ++pNode->PortalScreenData._viewport_space_y; |
1074 | 324 v1[v4 + *v5] = 255; |
325 v4 += pRenderer->uTargetSurfacePitch; | |
326 ++v5; | |
327 ++v8; | |
328 } | |
1376 | 329 while ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ); |
1074 | 330 } |
331 } | |
0 | 332 } |
1641 | 333 } |
0 | 334 } |
1641 | 335 */ |
0 | 336 |
337 //----- (00441BD4) -------------------------------------------------------- | |
338 void IndoorLocation::Draw() | |
339 { | |
186 | 340 //int v0; // eax@1 |
1641 | 341 //IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 |
2334 | 342 // int v2; // [sp+44h] [bp-8h]@5 |
343 // int v3; // [sp+48h] [bp-4h]@5 | |
0 | 344 |
1641 | 345 /*_this.uFlags = 0; |
186 | 346 if (viewparams->draw_sw_outlines) |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1583
diff
changeset
|
347 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
186 | 348 if (viewparams->draw_d3d_outlines) |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1583
diff
changeset
|
349 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1583
diff
changeset
|
350 |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1583
diff
changeset
|
351 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1583
diff
changeset
|
352 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
791 | 353 |
0 | 354 _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; |
1641 | 355 //_this.fov_deg = 65; |
1643 | 356 //_this.vPosition.x = pParty->vPosition.x - fixpoint_mul(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
357 //_this.vPosition.y = pParty->vPosition.y - fixpoint_mul(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
1641 | 358 //_this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; |
359 //_this.sRotationX = pParty->sRotationX; | |
360 //_this.sRotationY = pParty->sRotationY; | |
0 | 361 _this.pRenderTarget = pRenderer->pTargetSurface; |
692 | 362 _this.uViewportX = pViewport->uScreen_TL_X; |
363 _this.uViewportY = pViewport->uScreen_TL_Y; | |
364 _this.uViewportZ = pViewport->uScreen_BR_X; | |
365 _this.uViewportW = pViewport->uScreen_BR_Y; | |
0 | 366 _this.field_3C = pViewport->field_30; |
581 | 367 |
0 | 368 _this.uTargetWidth = 640; |
369 _this.uTargetHeight = 480; | |
1641 | 370 _this.pTargetZ = pRenderer->pActiveZBuffer;*/ |
371 | |
372 //sub_440BED(&_this); -- inlined | |
2204 | 373 //{ |
1641 | 374 PrepareDrawLists_BLV(); |
375 if (pBLVRenderParams->uPartySectorID) | |
2154 | 376 IndoorLocation::ExecDraw(true/*pRenderer->pRenderD3D != 0*/); |
1641 | 377 pRenderer->DrawBillboardList_BLV(); |
2204 | 378 //} |
1641 | 379 |
569 | 380 pParty->uFlags &= ~2; |
0 | 381 pGame->DrawParticles(); |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1408
diff
changeset
|
382 trail_particle_generator.UpdateParticles(); |
0 | 383 } |
384 | |
385 //----- (004C0EF2) -------------------------------------------------------- | |
1025 | 386 void BLVFace::FromODM(ODMFace *face) |
0 | 387 { |
1025 | 388 this->pFacePlane_old.vNormal.x = face->pFacePlane.vNormal.x; |
389 this->pFacePlane_old.vNormal.y = face->pFacePlane.vNormal.y; | |
390 this->pFacePlane_old.vNormal.z = face->pFacePlane.vNormal.z; | |
391 this->pFacePlane_old.dist = face->pFacePlane.dist; | |
392 this->pFacePlane.vNormal.x = (double)(face->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022 | |
393 + (double)(face->pFacePlane.vNormal.x >> 16); | |
394 this->pFacePlane.vNormal.y = (double)(face->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022 | |
395 + (double)(face->pFacePlane.vNormal.y >> 16); | |
396 this->pFacePlane.vNormal.z = (double)(face->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 | |
397 + (double)(face->pFacePlane.vNormal.z >> 16); | |
398 this->pFacePlane.dist = (double)(face->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(face->pFacePlane.dist >> 16); | |
399 this->uAttributes = face->uAttributes; | |
400 this->pBounding.x1 = face->pBoundingBox.x1; | |
401 this->pBounding.y1 = face->pBoundingBox.y1; | |
402 this->pBounding.z1 = face->pBoundingBox.z1; | |
403 this->pBounding.x2 = face->pBoundingBox.x2; | |
404 this->pBounding.y2 = face->pBoundingBox.y2; | |
405 this->pBounding.z2 = face->pBoundingBox.z2; | |
406 this->zCalc1 = face->zCalc1; | |
407 this->zCalc2 = face->zCalc2; | |
408 this->zCalc3 = face->zCalc3; | |
409 this->pXInterceptDisplacements = face->pXInterceptDisplacements; | |
410 this->pYInterceptDisplacements = face->pYInterceptDisplacements; | |
411 this->pZInterceptDisplacements = face->pZInterceptDisplacements; | |
412 this->uPolygonType = (PolygonType)face->uPolygonType; | |
413 this->uNumVertices = face->uNumVertices; | |
414 this->uBitmapID = face->uTextureID; | |
415 this->pVertexIDs = face->pVertexIDs; | |
0 | 416 } |
417 | |
418 //----- (004B0A25) -------------------------------------------------------- | |
794 | 419 void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *pPortalBounding) |
0 | 420 { |
421 //unsigned int v4; // esi@1 | |
2334 | 422 // char *v5; // eax@4 |
423 // signed int v6; // ecx@4 | |
424 // char *v7; // eax@8 | |
425 // signed int v8; // ecx@8 | |
0 | 426 //BLVFace *v9; // esi@13 |
427 //IndoorCameraD3D *v10; // edi@16 | |
428 //int v11; // ebx@17 | |
429 //Vec3_short_ *v12; // ecx@18 | |
430 //char *v13; // edx@18 | |
431 //int v14; // eax@19 | |
432 //unsigned __int8 v15; // sf@19 | |
433 //unsigned __int8 v16; // of@19 | |
434 int v17; // ebx@25 | |
435 //double v18; // st7@27 | |
436 //double v19; // st6@27 | |
437 //double v20; // st5@27 | |
438 //char v21; // dl@27 | |
439 //unsigned int v22; // eax@44 | |
2334 | 440 // unsigned int v23; // eax@35 |
0 | 441 //DWORD v24; // eax@37 |
442 //int v25; // eax@38 | |
443 //char *v26; // edi@38 | |
444 IDirect3DTexture2 *v27; // eax@42 | |
1999 | 445 //Texture *v28; // [sp+Ch] [bp-1Ch]@15 |
0 | 446 //int i; // [sp+10h] [bp-18h]@38 |
447 //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 | |
448 //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 | |
449 //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 | |
450 //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 | |
451 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 | |
452 int a4a; // [sp+34h] [bp+Ch]@25 | |
453 //unsigned int a4b; // [sp+34h] [bp+Ch]@38 | |
454 | |
455 if (uFaceID >= pIndoor->uNumFaces) | |
456 return; | |
457 | |
458 static RenderVertexSoft static_vertices_F7C228[64]; | |
459 static RenderVertexSoft static_vertices_F7B628[64]; | |
460 static stru154 stru_F7B60C; // idb | |
461 | |
1980 | 462 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
0 | 463 if (pFace->uNumVertices < 3) |
464 return; | |
465 | |
466 | |
467 if (pFace->Invisible()) | |
468 return; | |
469 | |
470 ++pBLVRenderParams->uNumFacesRenderedThisFrame; | |
2204 | 471 pFace->uAttributes |= 0x80; |
0 | 472 |
473 if (!pFace->GetTexture()) | |
474 return; | |
475 | |
476 if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) | |
477 { | |
478 uNumVerticesa = pFace->uNumVertices; | |
479 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
480 { | |
481 static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; | |
482 static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; | |
483 static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; | |
484 static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i]; | |
485 static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i]; | |
486 } | |
487 | |
488 if (!pVertices || | |
1187 | 489 (pGame->pStru9Instance->_498377(pPortalBounding, 4, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) |
0 | 490 { |
795 | 491 if (pGame->pIndoorCameraD3D->CalcPortalShape(static_vertices_F7C228, &uNumVerticesa, |
581 | 492 static_vertices_F7B628, pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, false, 0) != 1 || uNumVerticesa ) |
0 | 493 { |
494 a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel); | |
1006 | 495 v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) |
496 | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8); | |
0 | 497 sub_4B0E07(uFaceID); |
498 pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); | |
499 pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
500 pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); |
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
501 pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); |
0 | 502 pGame->pLightmapBuilder->std__vector_000004_size = 0; |
1999 | 503 if (stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0) |
0 | 504 { |
505 stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; | |
506 stru_F7B60C.polygonType = pFace->uPolygonType; | |
507 stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y; | |
508 stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z; | |
509 stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; | |
510 } | |
511 | |
2092 | 512 if (stru_F8AD28.uNumLightsApplied > 0 && !pFace->Indoor_sky()) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
513 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0); |
0 | 514 |
2325 | 515 if (pDecalBuilder->uNumDecals > 0)//îòðèñîâêà ïÿòåí êðîâè |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
516 pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID); |
0 | 517 |
791 | 518 if (pFace->Fluid()) |
0 | 519 { |
831 | 520 if (pFace->uBitmapID == pRenderer->hd_water_tile_id) |
1999 | 521 v27 = pBitmaps_LOD->pHardwareTextures[pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]]; |
805 | 522 else |
831 | 523 { |
524 //auto v24 = GetTickCount() / 4; | |
525 //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; | |
526 uint eightSeconds = GetTickCount() % 8000; | |
527 float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; | |
528 | |
529 //animte lava back and forth | |
530 for (uint i = 0; i < uNumVerticesa; ++i) | |
531 //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); | |
532 array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); | |
1999 | 533 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 534 } |
0 | 535 } |
2092 | 536 else if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
1999 | 537 v27 = pBitmaps_LOD->pHardwareTextures[pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_)]; |
831 | 538 else |
539 { | |
1394 | 540 v17 = 0xFF808080; |
1999 | 541 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 542 } |
543 | |
2092 | 544 if (pFace->Indoor_sky()) |
1923 | 545 pRenderer->DrawIndoorSky(uNumVerticesa, uFaceID); |
805 | 546 else |
1999 | 547 pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), v17, 0); |
831 | 548 return; |
0 | 549 } |
550 } | |
551 } | |
552 } | |
553 | |
554 //----- (004B0E07) -------------------------------------------------------- | |
555 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) | |
556 { | |
557 unsigned int result; // eax@1 | |
1999 | 558 |
559 stru_F8AD28.pDeltaUV[0] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaU; | |
560 stru_F8AD28.pDeltaUV[1] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaV; | |
561 result = GetTickCount() >> 3; | |
562 if ( pIndoor->pFaces[uFaceID].uAttributes & 4 ) | |
563 stru_F8AD28.pDeltaUV[1] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 564 else |
565 { | |
1999 | 566 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x20 ) |
567 stru_F8AD28.pDeltaUV[1] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 568 } |
2203 | 569 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x800 ) |
1999 | 570 stru_F8AD28.pDeltaUV[0] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 571 else |
572 { | |
2092 | 573 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_DONT_CACHE_TEXTURE ) |
1999 | 574 stru_F8AD28.pDeltaUV[0] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 575 } |
576 return result; | |
577 } | |
578 | |
579 //----- (004B0EA8) -------------------------------------------------------- | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
580 void BspRenderer::AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID) |
0 | 581 { |
582 //unsigned int v3; // edx@1 | |
583 //stru170 *v4; // ebx@1 | |
584 //BLVFace *v5; // eax@1 | |
585 //int v6; // ecx@2 | |
1319 | 586 unsigned __int16 pTransitionSector; // ax@11 |
2334 | 587 // Vec3_short_ *v8; // esi@15 |
0 | 588 int v9; // edx@15 |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
589 //signed int v10; // eax@18 |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
590 //signed int v11; // edi@19 |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
591 //signed int v12; // ecx@19 |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
592 //signed int v13; // esi@19 |
2334 | 593 // signed int v14; // edx@20 |
594 // int v15; // edx@24 | |
0 | 595 //int v16; // esi@29 |
596 //BLVFace *v17; // edi@34 | |
1319 | 597 //unsigned __int16 v18; // ax@34 |
2334 | 598 // char *v19; // eax@38 |
599 // signed int v20; // ecx@38 | |
600 // char *v21; // eax@42 | |
601 // signed int v22; // ecx@42 | |
0 | 602 //signed int v23; // edx@45 |
603 //char *v24; // ecx@46 | |
604 //int v25; // eax@47 | |
605 //Vec3_short_ *v26; // eax@47 | |
606 //double v27; // st7@47 | |
607 //signed int v28; // ST28_4@47 | |
608 char v29; // al@48 | |
795 | 609 //signed int v30; // eax@51 |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
610 //int v31; // eax@52 |
0 | 611 //unsigned int v32; // eax@55 |
612 //__int16 v33; // cx@56 | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
613 //signed int v34; // [sp+Ch] [bp-14h]@18 |
0 | 614 //int a0; // [sp+14h] [bp-Ch]@2 |
615 //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
616 //signed int v37; // [sp+18h] [bp-8h]@19 |
0 | 617 //stru10 *v38; // [sp+18h] [bp-8h]@36 |
618 //BLVFace *v39; // [sp+1Ch] [bp-4h]@1 | |
619 | |
620 //v3 = uFaceID; | |
621 //v4 = this; | |
622 //v5 = &pIndoor->pFaces[uFaceID]; | |
795 | 623 nodes[num_nodes].viewing_portal_id = -1; |
0 | 624 //v39 = &pIndoor->pFaces[uFaceID]; |
625 | |
1980 | 626 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
1309 | 627 |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
628 if (!pFace->Portal()) |
0 | 629 { |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
630 if (num_faces < 1000) |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
631 { |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
632 faces[num_faces].uFaceID = uFaceID; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
633 faces[num_faces++].uNodeID = node_id; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
634 } |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
635 return; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
636 } |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
637 |
1319 | 638 if (nodes[node_id].uFaceID == uFaceID) |
639 return; | |
640 if (!node_id && | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
641 pGame->pIndoorCameraD3D->vPartyPos.x >= pFace->pBounding.x1 - 16 && // we are probably standing at the portal plane |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
642 pGame->pIndoorCameraD3D->vPartyPos.x <= pFace->pBounding.x2 + 16 && |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
643 pGame->pIndoorCameraD3D->vPartyPos.y >= pFace->pBounding.y1 - 16 && |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
644 pGame->pIndoorCameraD3D->vPartyPos.y <= pFace->pBounding.y2 + 16 && |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
645 pGame->pIndoorCameraD3D->vPartyPos.z >= pFace->pBounding.z1 - 16 && |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
646 pGame->pIndoorCameraD3D->vPartyPos.z <= pFace->pBounding.z2 + 16 ) |
1319 | 647 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
648 if ( abs(pFace->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
649 + pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
650 + pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane |
0 | 651 { |
1319 | 652 pTransitionSector = pFace->uSectorID; |
653 if ( nodes[0].uSectorID == pTransitionSector ) // draw back sector | |
654 pTransitionSector = pFace->uBackSectorID; | |
655 nodes[num_nodes].uSectorID = pTransitionSector; | |
656 nodes[num_nodes].uFaceID = uFaceID; | |
657 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
658 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
659 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
660 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
1376 | 661 nodes[num_nodes].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1319 | 662 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
663 AddBspNodeToRenderList(++num_nodes - 1); | |
664 return; | |
0 | 665 } |
1319 | 666 } |
667 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
668 v9 = pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pFace->pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
669 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pFace->pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
670 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pFace->pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z); |
1319 | 671 if (nodes[node_id].uSectorID != pFace->uSectorID) |
672 v9 = -v9; | |
673 if (v9 >= 0) | |
674 return; | |
675 | |
1980 | 676 int num_vertices = GetPortalScreenCoord(uFaceID); |
1319 | 677 if (num_vertices < 2) |
678 return; | |
679 | |
1980 | 680 int face_min_screenspace_x = PortalFace._screen_space_x[0], |
1344 | 681 face_max_screenspace_x = PortalFace._screen_space_x[0]; |
1980 | 682 int face_min_screenspace_y = PortalFace._screen_space_y[0], |
1344 | 683 face_max_screenspace_y = PortalFace._screen_space_y[0]; |
1319 | 684 for (uint i = 1; i < num_vertices; ++i) |
685 { | |
1344 | 686 if (face_min_screenspace_x > PortalFace._screen_space_x[i]) |
687 face_min_screenspace_x = PortalFace._screen_space_x[i]; | |
688 if (face_max_screenspace_x < PortalFace._screen_space_x[i]) | |
689 face_max_screenspace_x = PortalFace._screen_space_x[i]; | |
690 | |
691 if (face_min_screenspace_y > PortalFace._screen_space_y[i]) | |
692 face_min_screenspace_y = PortalFace._screen_space_y[i]; | |
693 if (face_max_screenspace_y < PortalFace._screen_space_y[i]) | |
694 face_max_screenspace_y = PortalFace._screen_space_y[i]; | |
1319 | 695 } |
1132 | 696 //_screen_space_x = 719, 568, 493 |
697 //savegame: qw , 0Bh and 0x1D4h | |
698 //problem here when standing near/on portal, condition is false because of face_min_screenspace_x > p->uViewportZ | |
1319 | 699 if (face_max_screenspace_x >= nodes[node_id].uViewportX && |
700 face_min_screenspace_x <= nodes[node_id].uViewportZ && | |
701 face_max_screenspace_y >= nodes[node_id].uViewportY && | |
702 face_min_screenspace_y <= nodes[node_id].uViewportW && | |
1376 | 703 PortalFrustrum(num_vertices, &nodes[num_nodes].PortalScreenData, &nodes[node_id].PortalScreenData, uFaceID)) |
1319 | 704 { |
705 pTransitionSector = pFace->uSectorID; | |
706 if (nodes[node_id].uSectorID == pTransitionSector ) | |
707 pTransitionSector = pFace->uBackSectorID; | |
708 nodes[num_nodes].uSectorID = pTransitionSector; | |
709 nodes[num_nodes].uFaceID = uFaceID; | |
710 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
711 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
712 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
713 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
714 v29 = false; | |
715 if (nodes[node_id].viewing_portal_id == -1)//ïåðâûé ïîðòàë íà êîòîðûé ÿ ñìîòðþ | |
716 v29 = pGame->pStru10Instance->CalcPortalShape(pFace, nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
717 else//ñëåäóþùèå ïîðòàëû â ïîðòàëå | |
718 { | |
719 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F7AA08[64]; | |
720 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F79E08[64]; | |
721 | |
722 for (uint k = 0; k < pFace->uNumVertices; ++k) | |
723 { | |
724 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[k]].x; | |
725 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[k]].y; | |
726 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[k]].z; | |
727 } | |
728 | |
729 unsigned int pNewNumVertices = pFace->uNumVertices; | |
730 pGame->pIndoorCameraD3D->CalcPortalShape(static_subAddFaceToRenderList_d3d_stru_F7AA08, &pNewNumVertices, | |
731 static_subAddFaceToRenderList_d3d_stru_F79E08, nodes[node_id].std__vector_0007AC, 4, 0, 0); | |
732 | |
733 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &pNewNumVertices, | |
734 nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
735 } | |
736 if ( 1 ) | |
737 { | |
738 assert(num_nodes < 150); | |
739 | |
740 nodes[num_nodes].viewing_portal_id = uFaceID; | |
741 AddBspNodeToRenderList(++num_nodes - 1); | |
742 } | |
1642 | 743 if (pGame->pIndoorCameraD3D->debug_flags & BLV_RENDER_DRAW_SW_OUTLINES) |
1319 | 744 pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); |
745 //pGame->pIndoorCameraD3D->DebugDrawPortal(pFace); | |
746 } | |
0 | 747 } |
748 | |
749 //----- (004AE5BA) -------------------------------------------------------- | |
750 Texture *BLVFace::GetTexture() | |
751 { | |
752 unsigned int v1; // ecx@2 | |
753 | |
2092 | 754 if ( uAttributes & FACE_TEXTURE_FRAME ) |
0 | 755 v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); |
756 else | |
757 v1 = uBitmapID; | |
945 | 758 return pBitmaps_LOD->GetTexture(v1); |
0 | 759 } |
760 | |
761 | |
762 //----- (00498B15) -------------------------------------------------------- | |
763 void IndoorLocation::Release() | |
764 { | |
2204 | 765 //IndoorLocation *v1; // esi@1 |
766 //char *v2; // ebp@1 | |
767 //void *v3; // ST00_4@1 | |
768 | |
769 //v1 = this; | |
770 //v2 = (char *)&this->ptr_0002B4_doors_ddata; | |
1583 | 771 free(this->ptr_0002B4_doors_ddata); |
2204 | 772 this->ptr_0002B4_doors_ddata = 0; |
773 free(this->ptr_0002B0_sector_rdata); | |
774 this->ptr_0002B0_sector_rdata = 0; | |
775 free(this->ptr_0002B8_sector_lrdata); | |
776 this->ptr_0002B8_sector_lrdata = 0; | |
777 free(this->pLFaces); | |
778 this->pLFaces = 0; | |
779 free(this->pSpawnPoints); | |
780 //v3 = this->pVertices; | |
781 this->pSpawnPoints = 0; | |
782 this->uNumSectors = 0; | |
783 this->uNumFaces = 0; | |
784 this->uNumVertices = 0; | |
785 this->uNumNodes = 0; | |
786 this->uNumDoors = 0; | |
787 this->uNumLights = 0; | |
788 free(this->pVertices); | |
789 free(this->pFaces); | |
790 free(this->pFaceExtras); | |
791 free(this->pSectors); | |
792 free(this->pLights); | |
793 free(this->pDoors); | |
794 free(this->pNodes); | |
795 free(this->pMapOutlines); | |
796 this->pVertices = 0; | |
797 this->pFaces = 0; | |
798 this->pFaceExtras = 0; | |
799 this->pSectors = 0; | |
800 this->pLights = 0; | |
801 this->pDoors = 0; | |
802 this->pNodes = 0; | |
803 this->pMapOutlines = 0; | |
804 this->bLoaded = 0; | |
0 | 805 } |
806 | |
807 //----- (00498C45) -------------------------------------------------------- | |
711 | 808 bool IndoorLocation::Alloc() |
809 { | |
1583 | 810 pVertices = (Vec3_short_ *) malloc(15000 * sizeof(Vec3_short_));//0x15F90u |
811 pFaces = (BLVFace *) malloc(10000 * sizeof(BLVFace));//0xEA600u | |
812 pFaceExtras = (BLVFaceExtra *) malloc(5000 * sizeof(BLVFaceExtra)); //0x2BF20u | |
813 pSectors = (BLVSector *) malloc(512 * sizeof(BLVSector));//0xE800u | |
814 pLights = (BLVLightMM7 *) malloc(400 * sizeof(BLVLightMM7));//0x1900u | |
815 pDoors = (BLVDoor *) malloc(200 * sizeof(BLVDoor));//0x3E80u | |
816 pNodes = (BSPNode *) malloc(5000 * sizeof(BSPNode));//0x9C40u | |
817 pMapOutlines =(BLVMapOutlines *)malloc(sizeof(BLVMapOutlines));//0x14824u | |
711 | 818 if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines ) |
0 | 819 { |
711 | 820 memset(pVertices, 0, 15000*sizeof(Vec3_short_)); |
821 memset(pFaces, 0, 10000*sizeof(BLVFace)); | |
822 memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra)); | |
823 memset(pSectors, 0, 512*sizeof(BLVSector)); | |
824 memset(pLights, 0, 400*sizeof(BLVLightMM7)); | |
825 memset(pDoors, 0, 200*sizeof(BLVDoor)); | |
826 memset(pNodes, 0, 5000*sizeof(BSPNode)); | |
827 memset(pMapOutlines,0, sizeof(BLVMapOutlines)); | |
828 return true; | |
0 | 829 } |
830 else | |
711 | 831 return false; |
0 | 832 } |
833 | |
834 //----- (00444810) -------------------------------------------------------- | |
835 unsigned int IndoorLocation::GetLocationIndex(const char *Str1) | |
836 { | |
2334 | 837 // const char *v1; // edi@1 |
838 // signed int v2; // esi@1 | |
0 | 839 |
434 | 840 for (uint i = 0; i < 11; ++i) |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1132
diff
changeset
|
841 if (!_stricmp(Str1, _4E6BDC_loc_names[i])) |
434 | 842 return i + 1; |
843 return 0; | |
0 | 844 } |
845 | |
846 //----- (004488F7) -------------------------------------------------------- | |
711 | 847 void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle) |
0 | 848 { |
711 | 849 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) ) |
0 | 850 { |
851 if ( bToggle ) | |
1063 | 852 pIndoor->pLights[sLightID].uAtributes &= 0xFFFFFFF7u; |
0 | 853 else |
2273 | 854 pIndoor->pLights[sLightID].uAtributes |= 8; |
855 pParty->uFlags |= 2; | |
0 | 856 } |
857 } | |
858 | |
859 //----- (00498E0A) -------------------------------------------------------- | |
860 bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest) | |
861 { | |
862 /*unsigned int v5; // ebx@1 | |
863 //IndoorLocation *v6; // esi@1 | |
864 FILE *v7; // edi@3 | |
865 bool result; // eax@3 | |
866 char *v9; // ecx@4 | |
867 void *v10; // eax@4 | |
868 //unsigned __int8 v11; // zf@4 | |
869 //unsigned __int8 v12; // sf@4 | |
870 int v13; // eax@5 | |
871 size_t v14; // ecx@6 | |
872 char *v15; // ecx@6 | |
873 int v16; // edx@6 | |
874 size_t v17; // ecx@6 | |
875 char *v18; // ecx@6 | |
876 int v19; // edx@6 | |
877 unsigned __int16 *v20; // edx@6 | |
878 unsigned __int16 *v21; // edx@6 | |
879 unsigned __int16 *v22; // edx@6 | |
880 __int16 v23; // ax@10 | |
881 char *v24; // ecx@10 | |
882 __int16 v25; // cx@10 | |
883 __int16 v26; // ax@11 | |
884 char *v27; // ecx@11 | |
885 unsigned __int16 v28; // ax@17 | |
886 BLVFaceExtra *v29; // ecx@17 | |
887 char *v30; // edx@17 | |
888 int v31; // ecx@20 | |
889 void *v32; // eax@25 | |
890 int v33; // eax@26 | |
891 unsigned __int16 *v34; // edx@27 | |
892 size_t v35; // ecx@27 | |
893 char *v36; // ecx@27 | |
894 int v37; // edx@27 | |
895 size_t v38; // ecx@27 | |
896 char *v39; // ecx@27 | |
897 int v40; // edx@27 | |
898 unsigned __int16 *v41; // edx@27 | |
899 unsigned __int16 *v42; // edx@27 | |
900 unsigned __int16 *v43; // edx@27 | |
901 unsigned __int16 *v44; // edx@27 | |
902 size_t v45; // ecx@27 | |
903 unsigned __int16 *v46; // edx@27 | |
904 void *v47; // eax@28 | |
905 BLVSector *v48; // eax@29 | |
906 size_t v49; // ecx@29 | |
907 unsigned __int16 *v50; // edx@31 | |
908 void *v51; // eax@32 | |
909 int v52; // eax@33 | |
910 unsigned __int16 *v53; // edx@34 | |
911 size_t v54; // ecx@34 | |
912 char *v55; // ecx@34 | |
913 int v56; // edx@34 | |
914 size_t v57; // ecx@34 | |
915 char *v58; // ecx@34 | |
916 int v59; // edx@34 | |
917 unsigned __int16 *v60; // edx@34 | |
918 unsigned __int16 *v61; // edx@34 | |
919 unsigned __int16 *v62; // edx@34 | |
920 unsigned __int16 *v63; // edx@34 | |
921 int v64; // ecx@34 | |
922 BLVDoor *v65; // ecx@36 | |
923 char *v66; // eax@37 | |
924 int v67; // edx@38 | |
925 int v68; // ecx@38 | |
926 BLVFace *v69; // edx@38 | |
927 int v70; // ecx@38 | |
928 int v71; // edx@38 | |
929 int v72; // eax@38 | |
930 unsigned __int16 v73; // ax@42 | |
931 char *v74; // ecx@42 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
932 SpriteObject *v75; // ecx@44 |
0 | 933 size_t v76; // eax@45 |
934 int j; // edx@46 | |
935 unsigned __int16 v78; // ax@50 | |
936 void *v79; // eax@52 | |
937 void **v80; // esi@52 | |
938 unsigned int v145; // eax@103 | |
939 void *v146; // eax@103 | |
940 unsigned int v147; // ecx@103 | |
941 int v148; // ebx@103 | |
942 unsigned int *v149; // ecx@103*/ | |
943 //size_t v150; // eax@103 | |
944 //unsigned int v151; // ebx@109 | |
945 //unsigned int v152; // ecx@116 | |
946 //unsigned int v153; // eax@117 | |
947 //size_t v154; // ebx@126 | |
948 //unsigned int v155; // ebx@134 | |
949 //size_t v156; // eax@140 | |
950 //signed int v157; // ebx@142 | |
951 //int v158; // ebx@148 | |
952 //BLVFace *v159; // eax@149 | |
953 // BLVFaceExtra *v160; // ecx@149 | |
954 //BLVFaceExtra *v161; // ecx@149 | |
955 //signed int v162; // ebx@154 | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
956 //unsigned int outz; // ebx@157 |
0 | 957 //unsigned int v164; // ebx@157 |
958 //unsigned int v165; // edx@158 | |
959 //char *v166; // ecx@158 | |
960 //unsigned __int16 v167; // ax@161 | |
961 //__int16 v168; // ax@165 | |
962 //unsigned int v169; // ebx@168 | |
963 //void *v170; // eax@168 | |
964 //size_t v171; // ebx@168 | |
965 //int v172; // edx@168 | |
966 //BLVDoor *v173; // ecx@169 | |
967 //int k; // eax@169 | |
968 //BLVDoor *v175; // ecx@172 | |
969 //int v176; // edx@172 | |
970 //BLVDoor *v177; // ecx@172 | |
971 //int v178; // edx@172 | |
972 //BLVDoor *v179; // ecx@172 | |
973 //int v180; // edx@172 | |
974 //BLVDoor *v181; // ecx@172 | |
975 //int v182; // edx@172 | |
976 //BLVDoor *v183; // ecx@172 | |
977 //int v184; // edx@172 | |
978 //BLVDoor *v185; // ecx@172 | |
979 //int v186; // edx@172 | |
980 //BLVDoor *v187; // ecx@172 | |
981 //int v188; // edx@172 | |
982 //unsigned __int16 *v189; // ebx@172 | |
983 //char *v190; // edx@173 | |
984 //BLVDoor *v191; // ecx@174 | |
985 //BLVDoor *l; // eax@175 | |
986 //signed int v193; // ebx@176 | |
987 //int v194; // ecx@176 | |
988 //BLVFaceExtra *v195; // ecx@176 | |
989 //BLVFace *v196; // ebx@178 | |
990 //std::string v197; // [sp-18h] [bp-680h]@66 | |
991 //void *v198; // [sp-14h] [bp-67Ch]@72 | |
992 //size_t v199; // [sp-10h] [bp-678h]@72 | |
993 //size_t v200; // [sp-Ch] [bp-674h]@72 | |
994 //const char *v201; // [sp-8h] [bp-670h]@4 | |
995 //int v202; // [sp-4h] [bp-66Ch]@4 | |
996 char v203[875]; // [sp+Ch] [bp-65Ch]@130 | |
2334 | 997 // char FileName[260]; // [sp+378h] [bp-2F0h]@1 |
0 | 998 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4 |
2334 | 999 // __int32 Offset; // [sp+480h] [bp-1E8h]@4 |
1000 // __int32 v207; // [sp+48Ch] [bp-1DCh]@4 | |
1001 // __int32 v208; // [sp+498h] [bp-1D0h]@4 | |
1002 // __int32 v209; // [sp+4A4h] [bp-1C4h]@4 | |
1003 // __int32 v210; // [sp+4B0h] [bp-1B8h]@4 | |
1004 // __int32 v211; // [sp+4BCh] [bp-1ACh]@15 | |
1005 // __int32 v212; // [sp+4C8h] [bp-1A0h]@15 | |
1006 // __int32 v213; // [sp+4D4h] [bp-194h]@25 | |
1007 // __int32 v214; // [sp+4E0h] [bp-188h]@25 | |
1008 // __int32 v215; // [sp+4ECh] [bp-17Ch]@32 | |
1009 // __int32 v216; // [sp+4F8h] [bp-170h]@32 | |
1010 // __int32 v217; // [sp+504h] [bp-164h]@40 | |
1011 // __int32 v218; // [sp+510h] [bp-158h]@40 | |
1012 // __int32 v219; // [sp+51Ch] [bp-14Ch]@43 | |
1013 // __int32 v220; // [sp+528h] [bp-140h]@43 | |
1014 // __int32 v221; // [sp+534h] [bp-134h]@52 | |
1015 // __int32 v222; // [sp+540h] [bp-128h]@52 | |
1016 // __int32 v223; // [sp+54Ch] [bp-11Ch]@52 | |
1017 // __int32 v224; // [sp+558h] [bp-110h]@52 | |
1018 // __int32 v225; // [sp+564h] [bp-104h]@52 | |
1019 // __int32 v226; // [sp+570h] [bp-F8h]@52 | |
1020 // __int32 v227; // [sp+57Ch] [bp-ECh]@52 | |
1021 // __int32 v228; // [sp+588h] [bp-E0h]@52 | |
1022 // __int32 v229; // [sp+594h] [bp-D4h]@52 | |
1023 // __int32 v230; // [sp+5A0h] [bp-C8h]@52 | |
1024 // __int32 v231; // [sp+5ACh] [bp-BCh]@52 | |
1025 // __int32 v232; // [sp+5B8h] [bp-B0h]@52 | |
1026 // __int32 v233; // [sp+5C4h] [bp-A4h]@52 | |
1027 // __int32 v234; // [sp+5D0h] [bp-98h]@52 | |
0 | 1028 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42 |
1029 //size_t pSource; // [sp+624h] [bp-44h]@67 | |
1030 //char Dst[12]; // [sp+628h] [bp-40h]@9 | |
1031 //char *v238; // [sp+634h] [bp-34h]@38 | |
1032 ODMHeader header; // [sp+638h] [bp-30h]@61 | |
1033 //void *ptr; // [sp+648h] [bp-20h]@66 | |
1034 //size_t Count; // [sp+64Ch] [bp-1Ch]@109 | |
1035 //int uSourceLen; // [sp+653h] [bp-15h]@66 | |
1036 FILE *File; // [sp+658h] [bp-10h]@56 | |
1037 //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 | |
1038 //int v245; // [sp+660h] [bp-8h]@72 | |
1039 //BLVFace *Src; // [sp+664h] [bp-4h]@73 | |
2334 | 1040 // signed int Argsa; // [sp+670h] [bp+8h]@4 |
1041 // signed int Argsb; // [sp+670h] [bp+8h]@7 | |
1042 // signed int Argsc; // [sp+670h] [bp+8h]@15 | |
1043 // signed int Argsd; // [sp+670h] [bp+8h]@18 | |
1044 // int Argse; // [sp+670h] [bp+8h]@25 | |
1045 // int Argsf; // [sp+670h] [bp+8h]@28 | |
1046 // int Argsg; // [sp+670h] [bp+8h]@32 | |
1047 // int Argsh; // [sp+670h] [bp+8h]@35 | |
1048 // signed int Argsi; // [sp+670h] [bp+8h]@40 | |
1049 // signed int Argsj; // [sp+670h] [bp+8h]@45 | |
0 | 1050 //int Argsk; // [sp+670h] [bp+8h]@143 |
1051 //void *Argsl; // [sp+670h] [bp+8h]@155 | |
1052 //signed int Argsm; // [sp+670h] [bp+8h]@161 | |
1053 //signed int Argsn; // [sp+670h] [bp+8h]@175 | |
1054 | |
1055 //v5 = 0; | |
1056 //v6 = this; | |
1057 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1058 | |
1059 #pragma region "loading from txt" | |
1060 /*sprintf(FileName, "levels\\%s", pFilename); | |
1061 if ( GetFileAttributesA(FileName) != -1 ) | |
1062 { | |
1063 Release(); | |
1064 if ( Alloc() ) | |
1065 { | |
1066 v7 = fopen(FileName, "rb"); | |
1067 result = 1; | |
1068 if ( !v7 ) | |
1069 return result; | |
1070 v9 = pDest; | |
1071 bLoaded = 1; | |
1072 v202 = (int)v7; | |
1073 v201 = (const char *)1; | |
1074 *(int *)v9 = 1; | |
1075 fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202); | |
1076 fseek(v7, Offset, 0); | |
1077 fread(&blv, 0x88u, 1u, v7); | |
1078 fseek(v7, v207, 0); | |
1079 fread(&uNumVertices, 1u, 4u, v7); | |
1080 fseek(v7, v208, 0); | |
1081 fread(pVertices, 6u, uNumVertices, v7); | |
1082 fseek(v7, v209, 0); | |
1083 fread(&uNumFaces, 4u, 1u, v7); | |
1084 fseek(v7, v210, 0); | |
1085 fread(pFaces, 0x60u, uNumFaces, v7); | |
1583 | 1086 v10 = malloc(ptr_2AC, blv.uFaces_fdata_Size, "L.FData"); |
0 | 1087 v202 = (int)v7; |
1088 ptr_2AC = (unsigned __int16 *)v10; | |
1089 fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202); | |
1090 v11 = uNumFaces == 0; | |
1091 v12 = (uNumFaces & 0x80000000u) != 0; | |
1092 pDest = 0; | |
1093 Argsa = 0; | |
1094 if ( !(v12 | v11) ) | |
1095 { | |
1096 v13 = 0; | |
1097 do | |
1098 { | |
1099 pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC]; | |
1100 v14 = (size_t)&pFaces[v13]; | |
1101 i = v14; | |
1102 v15 = &pDest[2 * *(char *)(v14 + 93) + 2]; | |
1103 v16 = (int)&v15[(unsigned int)ptr_2AC]; | |
1104 pDest = v15; | |
1105 *(int *)(i + 52) = v16; | |
1106 v17 = (size_t)&pFaces[v13]; | |
1107 i = v17; | |
1108 v18 = &pDest[2 * *(char *)(v17 + 93) + 2]; | |
1109 v19 = (int)&v18[(unsigned int)ptr_2AC]; | |
1110 pDest = v18; | |
1111 *(int *)(i + 56) = v19; | |
1112 i = (size_t)&pFaces[v13]; | |
1113 v20 = ptr_2AC; | |
1114 pDest += 2 * *(char *)(i + 93) + 2; | |
1115 *(int *)(i + 60) = (int)(char *)v20 + (int)pDest; | |
1116 i = (size_t)&pFaces[v13]; | |
1117 v21 = ptr_2AC; | |
1118 pDest += 2 * *(char *)(i + 93) + 2; | |
1119 *(int *)(i + 64) = (int)(char *)v21 + (int)pDest; | |
1120 i = (size_t)&pFaces[v13]; | |
1121 ++v13; | |
1122 v22 = ptr_2AC; | |
1123 pDest += 2 * *(char *)(i + 93) + 2; | |
1124 ++Argsa; | |
1125 *(int *)(i + 68) = (int)(char *)v22 + (int)pDest; | |
1126 pDest += 2 * *((char *)&pFaces[v13] - 3) + 2; | |
1127 } | |
1128 while ( Argsa < (signed int)uNumFaces ); | |
1129 } | |
1130 Argsb = 0; | |
1131 if ( (signed int)uNumFaces > 0 ) | |
1132 { | |
1133 pDest = 0; | |
1134 do | |
1135 { | |
1136 fread(Dst, 1u, 0xAu, v7); | |
1137 if ( pDest[(unsigned int)pFaces + 45] & 0x40 ) | |
1138 { | |
1139 v23 = pTextureFrameTable->FindTextureByName(Dst); | |
1140 v24 = pDest; | |
1141 *(short *)&pDest[(unsigned int)pFaces + 74] = v23; | |
1142 v25 = *(short *)&v24[(unsigned int)pFaces + 74]; | |
1143 if ( v25 ) | |
1144 { | |
1145 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25); | |
1146 } | |
1147 else | |
1148 { | |
1149 v26 = pBitmaps_LOD->LoadTexture(Dst); | |
1150 v27 = pDest; | |
1151 *(short *)&pDest[(unsigned int)pFaces + 74] = v26; | |
1152 v27[(unsigned int)pFaces + 45] &= 0xBFu; | |
1153 } | |
1154 } | |
1155 else | |
1156 { | |
1157 *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst); | |
1158 } | |
1159 ++Argsb; | |
1160 pDest += 96; | |
1161 } | |
1162 while ( Argsb < (signed int)uNumFaces ); | |
1163 } | |
1164 fseek(v7, v211, 0); | |
1165 fread(&uNumFaceExtras, 4u, 1u, v7); | |
1166 fseek(v7, v212, 0); | |
1167 fread(pFaceExtras, 0x24u, uNumFaceExtras, v7); | |
1168 Argsc = 0; | |
1169 if ( (signed int)uNumFaceExtras > 0 ) | |
1170 { | |
1171 pDest = 0; | |
1172 do | |
1173 { | |
1174 fread(Dst, 1u, 0xAu, v7); | |
1175 v28 = pBitmaps_LOD->LoadTexture(Dst); | |
1176 v29 = pFaceExtras; | |
1177 v30 = pDest; | |
1178 ++Argsc; | |
1179 pDest += 36; | |
1180 *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28; | |
1181 } | |
1182 while ( Argsc < (signed int)uNumFaceExtras ); | |
1183 } | |
1184 Argsd = 0; | |
1185 if ( (signed int)uNumFaces > 0 ) | |
1186 { | |
1187 pDest = 0; | |
1188 do | |
1189 { | |
1190 v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]]; | |
1191 if ( *(short *)(v31 + 26) ) | |
1192 { | |
1193 if ( ((BLVFaceExtra *)v31)->HasEventint() ) | |
1194 pDest[(unsigned int)pFaces + 46] |= 0x10u; | |
1195 else | |
1196 pDest[(unsigned int)pFaces + 46] &= 0xEFu; | |
1197 } | |
1198 ++Argsd; | |
1199 pDest += 96; | |
1200 } | |
1201 while ( Argsd < (signed int)uNumFaces ); | |
1202 } | |
1203 fseek(v7, v213, 0); | |
1204 fread(&uNumSectors, 4u, 1u, v7); | |
1205 fseek(v7, v214, 0); | |
1206 fread(pSectors, 0x74u, uNumSectors, v7); | |
1583 | 1207 v32 = malloc(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); |
0 | 1208 v202 = (int)v7; |
1209 ptr_0002B0_sector_rdata = (unsigned __int16 *)v32; | |
1210 fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202); | |
1211 v11 = uNumSectors == 0; | |
1212 v12 = uNumSectors < 0; | |
1213 pDest = 0; | |
1214 Argse = 0; | |
1215 if ( !(v12 | v11) ) | |
1216 { | |
1217 v33 = 0; | |
1218 do | |
1219 { | |
1220 pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata]; | |
1221 i = (size_t)&pSectors[v33]; | |
1222 v34 = ptr_0002B0_sector_rdata; | |
1223 pDest += 2 * *(short *)(i + 4); | |
1224 *(int *)(i + 16) = (int)(char *)v34 + (int)pDest; | |
1225 v35 = (size_t)&pSectors[v33]; | |
1226 i = v35; | |
1227 v36 = &pDest[2 * *(short *)(v35 + 12)]; | |
1228 v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata]; | |
1229 pDest = v36; | |
1230 *(int *)(i + 24) = v37; | |
1231 v38 = (size_t)&pSectors[v33]; | |
1232 i = v38; | |
1233 v39 = &pDest[2 * *(short *)(v38 + 20)]; | |
1234 v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata]; | |
1235 pDest = v39; | |
1236 *(int *)(i + 32) = v40; | |
1237 i = (size_t)&pSectors[v33]; | |
1238 v41 = ptr_0002B0_sector_rdata; | |
1239 pDest += 2 * *(short *)(i + 28); | |
1240 *(int *)(i + 40) = (int)(char *)v41 + (int)pDest; | |
1241 i = (size_t)&pSectors[v33]; | |
1242 v42 = ptr_0002B0_sector_rdata; | |
1243 pDest += 2 * *(short *)(i + 36); | |
1244 *(int *)(i + 48) = (int)(char *)v42 + (int)pDest; | |
1245 i = (size_t)&pSectors[v33]; | |
1246 v43 = ptr_0002B0_sector_rdata; | |
1247 pDest += 2 * *(short *)(i + 44); | |
1248 *(int *)(i + 64) = (int)(char *)v43 + (int)pDest; | |
1249 i = (size_t)&pSectors[v33]; | |
1250 v44 = ptr_0002B0_sector_rdata; | |
1251 pDest += 2 * *(short *)(i + 60); | |
1252 *(int *)(i + 72) = (int)(char *)v44 + (int)pDest; | |
1253 v45 = (size_t)&pSectors[v33]; | |
1254 ++v33; | |
1255 i = v45; | |
1256 v46 = ptr_0002B0_sector_rdata; | |
1257 pDest += 2 * *(short *)(v45 + 68); | |
1258 ++Argse; | |
1259 *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest; | |
1260 pDest += 2 * *((short *)&pSectors[v33] - 20); | |
1261 } | |
1262 while ( Argse < uNumSectors ); | |
1263 } | |
1583 | 1264 v47 = malloc( |
0 | 1265 ptr_0002B8_sector_lrdata, |
1266 blv.uSector_lrdata_Size, | |
1267 "L.RLData"); | |
1268 v202 = (int)v7; | |
1269 ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47; | |
1270 fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202); | |
1271 v11 = uNumSectors == 0; | |
1272 v12 = uNumSectors < 0; | |
1273 pDest = 0; | |
1274 Argsf = 0; | |
1275 if ( !(v12 | v11) ) | |
1276 { | |
1277 v48 = pSectors; | |
1278 v49 = 0; | |
1279 for ( i = 0; ; v49 = i ) | |
1280 { | |
1281 v50 = ptr_0002B8_sector_lrdata; | |
1282 i += 116; | |
1283 ++Argsf; | |
1284 *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest); | |
1285 v48 = pSectors; | |
1286 pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49); | |
1287 if ( Argsf >= uNumSectors ) | |
1288 break; | |
1289 } | |
1290 } | |
1291 fseek(v7, v215, 0); | |
1292 fread(&uNumDoors, 4u, 1u, v7); | |
1293 fseek(v7, v216, 0); | |
1294 fread(pDoors, 0x50u, 0xC8u, v7); | |
1583 | 1295 v51 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 1296 v202 = (int)v7; |
1297 ptr_0002B4_doors_ddata = (unsigned __int16 *)v51; | |
1298 fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202); | |
1299 v11 = uNumDoors == 0; | |
1300 v12 = uNumDoors < 0; | |
1301 pDest = 0; | |
1302 Argsg = 0; | |
1303 if ( !(v12 | v11) ) | |
1304 { | |
1305 v52 = 0; | |
1306 do | |
1307 { | |
1308 pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata]; | |
1309 i = (size_t)&pDoors[v52]; | |
1310 v53 = ptr_0002B4_doors_ddata; | |
1311 pDest += 2 * *(short *)(i + 68); | |
1312 *(int *)(i + 40) = (int)(char *)v53 + (int)pDest; | |
1313 v54 = (size_t)&pDoors[v52]; | |
1314 i = v54; | |
1315 v55 = &pDest[2 * *(short *)(v54 + 70)]; | |
1316 v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata]; | |
1317 pDest = v55; | |
1318 *(int *)(i + 44) = v56; | |
1319 v57 = (size_t)&pDoors[v52]; | |
1320 i = v57; | |
1321 v58 = &pDest[2 * *(short *)(v57 + 72)]; | |
1322 v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata]; | |
1323 pDest = v58; | |
1324 *(int *)(i + 48) = v59; | |
1325 i = (size_t)&pDoors[v52]; | |
1326 v60 = ptr_0002B4_doors_ddata; | |
1327 pDest += 2 * *(short *)(i + 70); | |
1328 *(int *)(i + 52) = (int)(char *)v60 + (int)pDest; | |
1329 i = (size_t)&pDoors[v52]; | |
1330 v61 = ptr_0002B4_doors_ddata; | |
1331 pDest += 2 * *(short *)(i + 70); | |
1332 *(int *)(i + 56) = (int)(char *)v61 + (int)pDest; | |
1333 i = (size_t)&pDoors[v52]; | |
1334 v62 = ptr_0002B4_doors_ddata; | |
1335 pDest += 2 * *(short *)(i + 74); | |
1336 *(int *)(i + 60) = (int)(char *)v62 + (int)pDest; | |
1337 i = (size_t)&pDoors[v52]; | |
1338 v63 = ptr_0002B4_doors_ddata; | |
1339 pDest += 2 * *(short *)(i + 74); | |
1340 *(int *)(i + 64) = (int)(char *)v63 + (int)pDest; | |
1341 ++Argsg; | |
1342 v64 = pDoors[v52].uNumOffsets; | |
1343 ++v52; | |
1344 pDest += 2 * v64; | |
1345 } | |
1346 while ( Argsg < uNumDoors ); | |
1347 } | |
1348 Argsh = 0; | |
1349 if ( uNumDoors > 0 ) | |
1350 { | |
1351 v65 = pDoors; | |
1352 pDest = 0; | |
1353 do | |
1354 { | |
1355 i = 0; | |
1356 v66 = &pDest[(int)v65]; | |
1357 if ( *(short *)&pDest[(int)v65 + 70] > 0 ) | |
1358 { | |
1359 do | |
1360 { | |
1361 v67 = *((int *)v66 + 10); | |
1362 a3 = 2 * i; | |
1363 v68 = *(short *)(v67 + 2 * i); | |
1364 v69 = pFaces; | |
1365 ++i; | |
1366 v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID]; | |
1367 v71 = *((int *)v66 + 12); | |
1368 v72 = a3; | |
1369 v238 = (char *)v70; | |
1370 *(short *)(a3 + v71) = *(short *)(v70 + 20); | |
1371 *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11); | |
1372 v65 = pDoors; | |
1373 v66 = &pDest[(int)v65]; | |
1374 } | |
1375 while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] ); | |
1376 } | |
1377 ++Argsh; | |
1378 pDest += 80; | |
1379 } | |
1380 while ( Argsh < uNumDoors ); | |
1381 } | |
1382 fseek(v7, v217, 0); | |
1383 fread(&uNumLevelDecorations, 4u, 1u, v7); | |
1384 fseek(v7, v218, 0); | |
1385 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7); | |
1386 Argsi = 0; | |
1387 if ( (signed int)uNumLevelDecorations > 0 ) | |
1388 { | |
1389 pDest = (char *)pLevelDecorations; | |
1390 do | |
1391 { | |
1392 fread(pName, 1u, 0x20u, v7); | |
1393 v73 = pDecorationList->GetDecorIdByName(pName); | |
1394 v74 = pDest; | |
1395 ++Argsi; | |
1396 pDest += 32; | |
1397 *(short *)v74 = v73; | |
1398 } | |
1399 while ( Argsi < (signed int)uNumLevelDecorations ); | |
1400 } | |
1401 fseek(v7, v219, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1402 fread(&uNumSpriteObjects, 4u, 1u, v7); |
0 | 1403 fseek(v7, v220, 0); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1404 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, v7); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1405 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1406 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1407 v75 = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1408 pDest = (char *)uNumSpriteObjects; |
0 | 1409 do |
1410 { | |
1411 Argsj = 0; | |
1412 v76 = 48 * v75->stru_24.uItemID; | |
1413 v11 = pObjectList->uNumObjects == 0; | |
1414 v12 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1415 LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76); | |
1416 i = v76; | |
1417 v75->uItemType = v76; | |
1418 if ( v12 | v11 ) | |
1419 { | |
1420 LABEL_50: | |
1421 v78 = 0; | |
1422 } | |
1423 else | |
1424 { | |
1425 for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 ) | |
1426 { | |
1427 ++Argsj; | |
1428 a3 = j + 56; | |
1429 if ( Argsj >= (signed int)pObjectList->uNumObjects ) | |
1430 goto LABEL_50; | |
1431 LOWORD(v76) = i; | |
1432 } | |
1433 v78 = Argsj; | |
1434 } | |
1435 v75->uObjectDescID = v78; | |
1436 ++v75; | |
1437 --pDest; | |
1438 } | |
1439 while ( pDest ); | |
1440 } | |
1441 fseek(v7, v221, 0); | |
1442 fread(&uNumActors, 4u, 1u, v7); | |
1443 fseek(v7, v222, 0); | |
1444 fread(pActors, 0x344u, uNumActors, v7); | |
1445 fseek(v7, v228, 0); | |
1446 fread(&uNumChests, 4u, 1u, v7); | |
1447 fseek(v7, v229, 0); | |
1448 fread(pChests, 0x14CCu, uNumChests, v7); | |
1449 fseek(v7, v224, 0); | |
1450 fread(&uNumLights, 4u, 1u, v7); | |
1451 fseek(v7, v225, 0); | |
1452 fread(pLights, 0x10u, uNumLights, v7); | |
1453 fseek(v7, v226, 0); | |
1454 fread(&uNumNodes, 4u, 1u, v7); | |
1455 fseek(v7, v227, 0); | |
1456 fread(pNodes, 8u, uNumNodes, v7); | |
1457 fseek(v7, v230, 0); | |
1458 fread(&uNumSpawnPoints, 4u, 1u, v7); | |
1583 | 1459 v79 = malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); |
0 | 1460 v202 = 0; |
1461 pSpawnPoints = (SpawnPointMM7 *)v79; | |
1462 fseek(v7, v231, v202); | |
1463 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7); | |
1464 fseek(v7, v232, 0); | |
1465 fread(&dlv, 0x28u, 1u, v7); | |
1466 fseek(v7, v233, 0); | |
1467 fread(&stru_5E4C90, 1u, 0xC8u, v7); | |
1468 fseek(v7, v234, 0); | |
1469 fread(&uLastVisitDay, 1u, 0x38u, v7); | |
1470 fseek(v7, v223, 0); | |
1471 v80 = (void **)&pMapOutlines; | |
1472 fread(*v80, 4u, 1u, v7); | |
1473 fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7); | |
1474 fclose(v7); | |
1475 goto LABEL_179; | |
1476 } | |
1477 return 4; | |
1478 }*/ | |
1479 #pragma endregion | |
1480 | |
1481 if (bLoaded) | |
1482 { | |
1483 Log::Warning(L"BLV is already loaded"); | |
1484 return 3; | |
1485 } | |
1486 | |
1487 if ( !pGames_LOD->DoesContainerExist(pFilename) ) | |
1545 | 1488 Error("Unable to find %s in Games.LOD", pFilename); |
0 | 1489 |
1490 //v238 = pFilename - 4; | |
1491 //v81 = strlen(pFilename); | |
1492 strcpy(this->pFilename, pFilename); | |
1493 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1494 File = pGames_LOD->FindContainer(pFilename, 1); | |
1495 //File = v82; | |
1496 | |
1497 Release(); | |
1498 if ( !Alloc() ) | |
1499 return 4; | |
1500 | |
1501 header.uVersion = 91969; | |
1502 header.pMagic[0] = 'm'; | |
1503 header.pMagic[1] = 'v'; | |
1504 header.pMagic[2] = 'i'; | |
1505 header.pMagic[3] = 'i'; | |
1506 header.uCompressedSize = 0; | |
1507 header.uDecompressedSize = 0; | |
2144 | 1508 fread(&header, sizeof(ODMHeader), 1, File); |
0 | 1509 if (header.uVersion != 91969 || |
1510 header.pMagic[0] != 'm' || | |
1511 header.pMagic[1] != 'v' || | |
1512 header.pMagic[2] != 'i' || | |
1513 header.pMagic[3] != 'i' ) | |
1514 { | |
1515 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0); | |
1516 } | |
1517 //v83 = header.uCompressedSize; | |
1518 //pSource = header.uDecompressedSize; | |
1519 //v84 = malloc(header.uDecompressedSize); | |
1520 //v85 = v84; | |
1521 //ptr = v84; | |
1980 | 1522 void* pRawBLV = malloc(header.uDecompressedSize); |
0 | 1523 memset(pRawBLV, 0, header.uDecompressedSize); |
1524 | |
1525 if (header.uCompressedSize == header.uDecompressedSize) | |
1526 fread(pRawBLV, header.uDecompressedSize, 1, File); | |
1527 else if (header.uCompressedSize < header.uDecompressedSize) | |
1528 { | |
1980 | 1529 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1530 { |
1531 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1532 | |
1533 uint uDecompressedSize = header.uDecompressedSize; | |
1534 zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1535 | |
1536 if (uDecompressedSize != header.uDecompressedSize) | |
1537 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV"); | |
1538 } | |
1539 free(pTmpMem); | |
1540 } | |
1541 else | |
1542 { | |
1543 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0); | |
1544 return 0; | |
1545 } | |
1546 | |
1547 bLoaded = true; | |
1548 | |
1980 | 1549 char* pData = (char *)pRawBLV; |
0 | 1550 |
1551 pGameLoadingUI_ProgressBar->Progress(); | |
1552 | |
1553 memcpy(&blv, pData, 136); | |
1554 memcpy(&uNumVertices, pData += 136, 4); | |
1555 memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_)); | |
1556 | |
1557 pGameLoadingUI_ProgressBar->Progress(); | |
1558 | |
1559 memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4); | |
1560 | |
1561 pGameLoadingUI_ProgressBar->Progress(); | |
1562 | |
1563 memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace)); | |
1583 | 1564 pLFaces = (unsigned __int16 *)malloc(blv.uFaces_fdata_Size); |
1006 | 1565 |
1566 memcpy(pLFaces, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size); | |
0 | 1567 |
1568 for (uint i = 0, j = 0; i < uNumFaces; ++i) | |
1569 { | |
1980 | 1570 BLVFace* pFace = &pFaces[i]; |
1571 | |
1572 pFace->pVertexIDs = &pLFaces[j]; | |
0 | 1573 |
1574 j += pFace->uNumVertices + 1; | |
1980 | 1575 pFace->pXInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1576 |
1577 j += pFace->uNumVertices + 1; | |
1980 | 1578 pFace->pYInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1579 |
1580 j += pFace->uNumVertices + 1; | |
1980 | 1581 pFace->pZInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1582 |
1583 j += pFace->uNumVertices + 1; | |
1980 | 1584 pFace->pVertexUIDs = (__int16 *)(&pLFaces[j]); |
0 | 1585 |
1586 j += pFace->uNumVertices + 1; | |
1980 | 1587 pFace->pVertexVIDs = (__int16 *)(&pLFaces[j]); |
0 | 1588 |
1589 j += pFace->uNumVertices + 1; | |
1590 /*v93 = &pFaces[v92]; | |
1591 Src = v93; | |
1592 v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2); | |
1593 v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC); | |
1594 v244 = v94; | |
1595 Src->pXInterceptDisplacements = v95; | |
1596 v96 = (int)&pFaces[v92]; | |
1597 Src = (BLVFace *)v96; | |
1598 v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2); | |
1599 v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC); | |
1600 v244 = v97; | |
1601 Src->pYInterceptDisplacements = v98; | |
1602 Src = &pFaces[v92]; | |
1603 v99 = ptr_2AC; | |
1604 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1605 Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244); | |
1606 Src = &pFaces[v92]; | |
1607 v100 = ptr_2AC; | |
1608 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1609 Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244); | |
1610 Src = &pFaces[v92]; | |
1611 ++v92; | |
1612 v101 = ptr_2AC; | |
1613 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1614 ++v245; | |
1615 Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244); | |
1616 v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/ | |
1617 } | |
1618 | |
1619 pGameLoadingUI_ProgressBar->Progress(); | |
1620 | |
1621 pData += blv.uFaces_fdata_Size; | |
1622 | |
1623 for (uint i = 0; i < uNumFaces; ++i) | |
1624 { | |
1980 | 1625 BLVFace* pFace = &pFaces[i]; |
0 | 1626 |
1627 char pTexName[16]; | |
1628 strncpy(pTexName, pData, 10); | |
1629 pData += 10; | |
1630 | |
2092 | 1631 if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
0 | 1632 { |
1633 pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName); | |
1634 if (pFace->uBitmapID) | |
1635 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID); | |
1636 else | |
1637 { | |
1638 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
2092 | 1639 pFace->uAttributes &= ~FACE_TEXTURE_FRAME; |
0 | 1640 } |
1641 } | |
1642 else | |
1643 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1644 } | |
1645 | |
1646 pGameLoadingUI_ProgressBar->Progress(); | |
1647 | |
2144 | 1648 memcpy(&uNumFaceExtras, pData, 4); |
0 | 1649 memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra)); |
1650 pData += uNumFaceExtras * sizeof(BLVFaceExtra); | |
1651 | |
1652 pGameLoadingUI_ProgressBar->Progress(); | |
1653 | |
1654 //v108 = (char *)v107 + 36 * uNumFaceExtras; | |
1655 //v245 = 0; | |
1656 //*(int *)((char *)&uSourceLen + 1) = 0; | |
1657 for (uint i = 0; i < uNumFaceExtras; ++i) | |
1658 { | |
1659 char pTexName[32]; | |
1660 strncpy(pTexName, pData, 10); | |
1661 pData += 10; | |
1662 | |
1663 if (!strcmp(pTexName, "")) | |
1664 pFaceExtras[i].uAdditionalBitmapID = -1; | |
1665 else | |
1666 pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1667 } | |
1668 | |
1669 | |
1670 for (uint i = 0; i < uNumFaces; ++i) | |
1671 { | |
1980 | 1672 BLVFace* pFace = &pFaces[i]; |
1673 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 1674 |
1675 if (pFaceExtra->uEventID) | |
1676 { | |
1677 if (pFaceExtra->HasEventint()) | |
1678 pFace->uAttributes |= 0x100000; | |
1679 else | |
1680 pFace->uAttributes &= ~0x100000; | |
1681 } | |
1682 } | |
1683 | |
1684 pGameLoadingUI_ProgressBar->Progress(); | |
1685 | |
1686 memcpy(&uNumSectors, pData, 4); | |
1687 memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector)); | |
1688 pData += 4 + uNumSectors * sizeof(BLVSector); | |
1689 | |
1690 pGameLoadingUI_ProgressBar->Progress(); | |
1691 | |
1583 | 1692 ptr_0002B0_sector_rdata = (unsigned short *)malloc(blv.uSector_rdata_Size);//, "L.RData"); |
0 | 1693 memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size); |
1694 pData += blv.uSector_rdata_Size; | |
1695 | |
1696 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1697 { | |
1980 | 1698 BLVSector* pSector = &pSectors[i]; |
1699 | |
1700 pSector->pFloors = &ptr_0002B0_sector_rdata[j]; | |
0 | 1701 j += pSector->uNumFloors; |
1702 | |
1980 | 1703 pSector->pWalls = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1704 j += pSector->uNumWalls; |
0 | 1705 |
1980 | 1706 pSector->pCeilings = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1707 j += pSector->uNumCeilings; |
0 | 1708 |
1980 | 1709 pSector->pFluids = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1710 j += pSector->uNumFluids; |
0 | 1711 |
1980 | 1712 pSector->pPortals = &ptr_0002B0_sector_rdata[j]; |
0 | 1713 j += pSector->uNumPortals; |
1714 | |
1980 | 1715 pSector->pFaceIDs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1716 j += pSector->uNumFaces; |
0 | 1717 |
1980 | 1718 pSector->pCogs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1719 j += pSector->uNumCogs; |
0 | 1720 |
1980 | 1721 pSector->pDecorationIDs = &ptr_0002B0_sector_rdata[j]; |
0 | 1722 j += pSector->uNumDecorations; |
1723 | |
1980 | 1724 pSector->pMarkers = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1725 j += pSector->uNumMarkers; |
0 | 1726 |
1727 | |
1728 //do | |
1729 //{ | |
1730 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); | |
1731 v244 = &pSectors[v118]; | |
1732 v119 = ptr_0002B0_sector_rdata; | |
1733 Src = (BLVFace *)((char *)Src + 2 * v244->field_4); | |
1734 v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src); | |
1735 v120 = (int)&pSectors[v118]; | |
1736 v244 = (BLVSector *)v120; | |
1737 v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12)); | |
1738 v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata); | |
1739 Src = v121; | |
1740 v244->pCeilings = v122; | |
1741 v123 = (int)&pSectors[v118]; | |
1742 v244 = (BLVSector *)v123; | |
1743 v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20)); | |
1744 v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata); | |
1745 Src = v124; | |
1746 v244->pFluids = v125; | |
1747 v244 = &pSectors[v118]; | |
1748 v126 = ptr_0002B0_sector_rdata; | |
1749 Src = (BLVFace *)((char *)Src + 2 * v244->field_1C); | |
1750 v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src); | |
1751 v244 = &pSectors[v118]; | |
1752 v127 = ptr_0002B0_sector_rdata; | |
1753 Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals); | |
1754 v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src); | |
1755 v244 = &pSectors[v118]; | |
1756 v128 = ptr_0002B0_sector_rdata; | |
1757 Src = (BLVFace *)((char *)Src + 2 * v244->field_2C); | |
1758 v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src); | |
1759 v244 = &pSectors[v118]; | |
1760 v129 = ptr_0002B0_sector_rdata; | |
1761 Src = (BLVFace *)((char *)Src + 2 * v244->field_3C); | |
1762 v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src); | |
1763 v130 = (int)&pSectors[v118]; | |
1764 ++v118; | |
1765 v244 = (BLVSector *)v130; | |
1766 v131 = ptr_0002B0_sector_rdata; | |
1767 Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68)); | |
1768 ++v245; | |
1769 *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src; | |
1770 Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/ | |
1771 //} | |
1772 //while ( v245 < uNumSectors ); | |
1773 } | |
1774 | |
1583 | 1775 ptr_0002B8_sector_lrdata = (unsigned __int16 *)malloc(blv.uSector_lrdata_Size);//, "L.RLData"); |
0 | 1776 memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size); |
1777 pData += blv.uSector_lrdata_Size; | |
1778 | |
1779 pGameLoadingUI_ProgressBar->Progress(); | |
1780 | |
1781 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1782 { | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1783 pSectors[i].pLights = ptr_0002B8_sector_lrdata + j; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1784 j += pSectors[i].uNumLights; |
0 | 1785 } |
1786 | |
1787 pGameLoadingUI_ProgressBar->Progress(); | |
1788 | |
1789 memcpy(&uNumDoors, pData, 4); | |
1790 pData += 4; | |
1791 | |
1792 pGameLoadingUI_ProgressBar->Progress(); | |
1793 pGameLoadingUI_ProgressBar->Progress(); | |
1794 | |
1795 memcpy(&uNumLevelDecorations, pData, 4); | |
1202 | 1796 memcpy(pLevelDecorations.data(), pData + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
0 | 1797 pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration); |
1798 | |
1799 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1800 { | |
1801 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData); | |
1802 | |
1803 pData += 32; | |
1804 } | |
1805 | |
1806 pGameLoadingUI_ProgressBar->Progress(); | |
1807 | |
1808 memcpy(&uNumLights, pData, 4); | |
1809 memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7)); | |
1810 pData += 4 + uNumLights * sizeof(BLVLightMM7); | |
1811 | |
1812 pGameLoadingUI_ProgressBar->Progress(); | |
1813 pGameLoadingUI_ProgressBar->Progress(); | |
1814 | |
1815 memcpy(&uNumNodes, pData, 4); | |
1816 memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode)); | |
1817 pData += 4 + uNumNodes * sizeof(BSPNode); | |
1818 | |
1819 pGameLoadingUI_ProgressBar->Progress(); | |
1820 pGameLoadingUI_ProgressBar->Progress(); | |
1821 | |
1822 memcpy(&uNumSpawnPoints, pData, 4); | |
1583 | 1823 pSpawnPoints = (SpawnPointMM7 *)malloc(uNumSpawnPoints * sizeof(SpawnPointMM7)); |
0 | 1824 memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7)); |
1825 pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7); | |
1826 | |
1827 pGameLoadingUI_ProgressBar->Progress(); | |
1828 pGameLoadingUI_ProgressBar->Progress(); | |
1829 | |
1830 //v201 = (const char *)v148; | |
1831 //v200 = (size_t)pMapOutlines; | |
1832 memcpy(&pMapOutlines->uNumOutlines, pData, 4); | |
1833 memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline)); | |
1834 //v149 = pMapOutlines; | |
1835 //v199 = 12 * *v149; | |
1836 //memcpy(v149 + 1, (const void *)(v148 + 4), v199); | |
1837 free(pRawBLV); | |
1838 pRawBLV = nullptr; | |
1839 | |
1840 void *pRawDLV = nullptr; | |
1841 strcpy(&pFilename[strlen(pFilename) - 4], ".dlv"); | |
2165 | 1842 File = pNew_LOD->FindContainer(pFilename, 1);//error on D28.dlv |
2144 | 1843 fread(&header, 0x10u, 1, File);//(FILE *)v245); |
0 | 1844 bool _v244 = false; |
1845 if (header.uVersion != 91969 || | |
1846 header.pMagic[0] != 'm' || | |
1847 header.pMagic[1] != 'v' || | |
1848 header.pMagic[2] != 'i' || | |
1849 header.pMagic[3] != 'i' ) | |
1850 { | |
1851 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0); | |
1852 _v244 = true; | |
1853 } | |
1854 else | |
1855 { | |
1856 pRawDLV = malloc(header.uDecompressedSize); | |
1857 if (header.uCompressedSize == header.uDecompressedSize) | |
1858 fread(pRawDLV, 1, header.uCompressedSize, File); | |
1859 else if (header.uCompressedSize < header.uDecompressedSize) | |
1860 { | |
1980 | 1861 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1862 { |
1863 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1864 | |
1865 uint uDecompressedSize = header.uDecompressedSize; | |
1866 zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1867 | |
1868 if (uDecompressedSize != header.uDecompressedSize) | |
1869 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV"); | |
1870 } | |
1871 free(pTmpMem); | |
1872 } | |
1873 else | |
1874 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0); | |
1875 | |
1876 pData = (char *)pRawDLV; | |
1877 } | |
1878 | |
1879 memcpy(&dlv, pData, 40); | |
1880 pData += 40; | |
1881 | |
1882 //v152 = dlv.uNumFacesInBModels; | |
1883 if (dlv.uNumFacesInBModels) | |
1884 { | |
1885 //v153 = dlv.uNumDecorations; | |
1886 if (dlv.uNumDecorations) | |
1887 { | |
1888 if (dlv.uNumFacesInBModels != uNumFaces || | |
1889 dlv.uNumDecorations != uNumLevelDecorations) | |
1890 _v244 = true; | |
1891 } | |
1892 } | |
1893 | |
2061 | 1894 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_2000 ) |
1895 _i = 0x1BAF800; | |
0 | 1896 bool _a = false; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
1897 if ( a3 - dlv.uLastRepawnDay >= _i && _stricmp(pCurrentMapName, "d29.dlv") ) |
0 | 1898 _a = true; |
1899 | |
1900 //v154 = 875; | |
1901 if (_v244) | |
1902 { | |
1903 memset(v203, 0, 0x36B); | |
1904 goto LABEL_132; | |
1905 } | |
1906 if (_a || !dlv.uLastRepawnDay ) | |
1907 { | |
1908 memcpy(v203, pData, 0x36B); | |
1909 LABEL_132: | |
435 | 1910 free(pRawDLV); |
0 | 1911 dlv.uLastRepawnDay = a3; |
1912 if (_v244) | |
1913 ++dlv.uNumRespawns; | |
1914 //v201 = pFilename; | |
1915 *(int *)pDest = 1; | |
1916 File = pGames_LOD->FindContainer(pFilename, 0); | |
2273 | 1917 fread(&header, 0x10u, 1, File); |
1980 | 1918 uint v155 = header.uCompressedSize; |
1919 uint Count = header.uDecompressedSize; | |
1920 BLVFace* Src = (BLVFace *)malloc(header.uDecompressedSize); | |
435 | 1921 pRawDLV = Src; |
0 | 1922 if ( v155 <= Count ) |
1923 { | |
1924 if ( v155 == Count ) | |
2144 | 1925 fread(Src, 1, Count, File); |
0 | 1926 else |
1927 { | |
1980 | 1928 void* _uSourceLen = malloc(v155); |
2144 | 1929 fread(_uSourceLen, v155, 1, File); |
0 | 1930 zlib::MemUnzip(Src, &Count, _uSourceLen, v155); |
1931 free(_uSourceLen); | |
1932 } | |
1933 } | |
1934 else | |
2273 | 1935 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0); |
0 | 1936 pData = ((char *)Src + 40); |
1937 //v154 = 875; | |
1938 goto LABEL_140; | |
1939 } | |
1940 *(int *)pDest = 0; | |
1941 LABEL_140: | |
1942 //v202 = (int)".blv"; | |
1943 //v156 = strlen(pFilename); | |
1944 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1945 memcpy(_visible_outlines, pData, 875); | |
1946 pData += 875; | |
1947 | |
1948 if ( *(int *)pDest ) | |
1949 memcpy(_visible_outlines, v203, 875); | |
1950 | |
1951 for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i) | |
1952 { | |
1980 | 1953 BLVMapOutline* pVertex = &pMapOutlines->pOutlines[i]; |
0 | 1954 if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8]) |
1955 pVertex->uFlags |= 1; | |
1956 } | |
1957 | |
1958 | |
1959 for (uint i = 0; i < uNumFaces; ++i) | |
1960 { | |
1980 | 1961 BLVFace* pFace = &pFaces[i]; |
1962 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 1963 |
1964 memcpy(&pFace->uAttributes, pData, 4); | |
1965 pData += 4; | |
1966 | |
1967 if (pFaceExtra->uEventID) | |
1968 { | |
1969 if (pFaceExtra->HasEventint()) | |
1970 pFace->uAttributes |= 0x100000; | |
1971 else | |
1972 pFace->uAttributes &= ~0x100000; | |
1973 } | |
1974 } | |
1975 | |
1976 pGameLoadingUI_ProgressBar->Progress(); | |
1977 | |
1978 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1979 { | |
1489 | 1980 memcpy(&pLevelDecorations[i].uFlags, pData, 2); |
0 | 1981 pData += 2; |
1982 } | |
1983 | |
1984 pGameLoadingUI_ProgressBar->Progress(); | |
1985 | |
1986 memcpy(&uNumActors, pData, 4); | |
2173 | 1987 memcpy(&pActors, pData + 4, uNumActors * sizeof(Actor)); |
0 | 1988 pData += 4 + uNumActors * sizeof(Actor); |
1989 | |
1990 pGameLoadingUI_ProgressBar->Progress(); | |
1991 pGameLoadingUI_ProgressBar->Progress(); | |
1992 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1993 memcpy(&uNumSpriteObjects, pData, 4); |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
1994 memcpy(pSpriteObjects.data(), pData + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1995 pData += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 1996 |
1997 pGameLoadingUI_ProgressBar->Progress(); | |
1998 | |
2144 | 1999 for ( uint i = 0; i < uNumSpriteObjects; ++i ) |
2000 { | |
2001 if (pSpriteObjects[i].stru_24.uItemID && !(pSpriteObjects[i].uAttributes & 0x0100)) | |
0 | 2002 { |
2144 | 2003 pSpriteObjects[i].uType = pItemsTable->pItems[pSpriteObjects[i].stru_24.uItemID].uSpriteID; |
2004 | |
2005 //uint uObjectID = 0; | |
2006 for ( uint j = 0; j < pObjectList->uNumObjects; ++j ) | |
2007 if ( pSpriteObjects[i].uType == pObjectList->pObjects[j].uObjectID ) | |
0 | 2008 { |
2144 | 2009 pSpriteObjects[i].uObjectDescID = j; |
0 | 2010 break; |
2011 } | |
2012 } | |
2013 } | |
2014 | |
2015 pGameLoadingUI_ProgressBar->Progress(); | |
2016 | |
2017 memcpy(&uNumChests, pData, 4); | |
1202 | 2018 memcpy(pChests.data(), pData + 4, uNumChests * sizeof(Chest)); |
0 | 2019 pData += 4 + uNumChests * sizeof(Chest); |
2020 | |
2021 pGameLoadingUI_ProgressBar->Progress(); | |
2022 pGameLoadingUI_ProgressBar->Progress(); | |
2023 | |
2024 memcpy(pDoors, pData, 0x3E80); | |
2025 pData += 0x3E80; | |
2026 | |
2027 //v201 = (const char *)blv.uDoors_ddata_Size; | |
2028 //v200 = (size_t)ptr_0002B4_doors_ddata; | |
1583 | 2029 //v170 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 2030 //v171 = blv.uDoors_ddata_Size; |
1583 | 2031 ptr_0002B4_doors_ddata = (unsigned __int16 *)malloc(blv.uDoors_ddata_Size);//, "L.DData"); |
0 | 2032 memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size); |
2033 pData += blv.uDoors_ddata_Size; | |
2034 | |
2035 //Src = (BLVFace *)((char *)Src + v171); | |
2036 //v172 = 0; | |
2037 //v245 = 0; | |
2038 //if (uNumDoors > 0) | |
2039 for (uint i = 0, j = 0; i < uNumDoors; ++i) | |
2040 { | |
1980 | 2041 BLVDoor* pDoor = &pDoors[i]; |
2042 | |
2043 pDoor->pVertexIDs = &ptr_0002B4_doors_ddata[j]; | |
0 | 2044 j += pDoor->uNumVertices; |
2045 | |
1980 | 2046 pDoor->pFaceIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2047 j += pDoor->uNumFaces; |
2048 | |
1980 | 2049 pDoor->pSectorIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2050 j += pDoor->field_48; |
2051 | |
1980 | 2052 pDoor->pDeltaUs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2053 j += pDoor->uNumFaces; |
2054 | |
1980 | 2055 pDoor->pDeltaVs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2056 j += pDoor->uNumFaces; |
2057 | |
1980 | 2058 pDoor->pXOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2059 j += pDoor->uNumOffsets; |
2060 | |
1980 | 2061 pDoor->pYOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2062 j += pDoor->uNumOffsets; |
2063 | |
1980 | 2064 pDoor->pZOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2065 j += pDoor->uNumOffsets; |
2066 /*v173 = pDoors; | |
2067 for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) ) | |
2068 { | |
2069 v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172); | |
2070 v175 = &pDoors[k]; | |
2071 v176 = v172 + 2 * v175->uNumVertices; | |
2072 v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176); | |
2073 v177 = &pDoors[k]; | |
2074 v178 = v176 + 2 * v177->uNumFaces; | |
2075 v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178); | |
2076 v179 = &pDoors[k]; | |
2077 v180 = v178 + 2 * v179->field_48; | |
2078 v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180); | |
2079 v181 = &pDoors[k]; | |
2080 v182 = v180 + 2 * v181->uNumFaces; | |
2081 v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182); | |
2082 v183 = &pDoors[k]; | |
2083 v184 = v182 + 2 * v183->uNumFaces; | |
2084 v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184); | |
2085 v185 = &pDoors[k]; | |
2086 v186 = v184 + 2 * v185->uNumOffsets; | |
2087 v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186); | |
2088 v187 = &pDoors[k]; | |
2089 ++k; | |
2090 v188 = v186 + 2 * v187->uNumOffsets; | |
2091 v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188); | |
2092 ++v245; | |
2093 v187->pZOffsets = v189; | |
2094 v173 = pDoors; | |
2095 if ( v245 >= uNumDoors ) | |
2096 break; | |
2097 }*/ | |
2098 } | |
2099 //v190 = 0; | |
2100 //v245 = 0; | |
2101 for (uint i = 0; i < uNumDoors; ++i) | |
2102 { | |
1980 | 2103 BLVDoor* pDoor = &pDoors[i]; |
0 | 2104 |
2105 for (uint j = 0; j < pDoor->uNumFaces; ++j) | |
2106 { | |
1980 | 2107 BLVFace* pFace = &pFaces[pDoor->pFaceIDs[j]]; |
2108 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 2109 |
2110 pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU; | |
2111 pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV; | |
2112 } | |
2113 //v191 = pDoors; | |
2114 //pDest = 0; | |
2115 //do | |
2116 // { | |
2117 /*Argsn = 0; | |
2118 for ( l = (BLVDoor *)&v190[(int)v191]; | |
2119 Argsn < *(short *)&v190[(int)v191 + 70]; | |
2120 l = (BLVDoor *)&v190[(int)v191] ) | |
2121 { | |
2122 v193 = Argsn; | |
2123 v194 = l->pFaceIDs[Argsn++]; | |
2124 v195 = &pFaceExtras[pFaces[v194].uFaceExtraID]; | |
2125 l->pDeltaUs[v193] = v195->sTextureDeltaU; | |
2126 v190 = pDest; | |
2127 *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV; | |
2128 v191 = pDoors; | |
2129 } | |
2130 ++v245; | |
2131 v190 += 80; | |
2132 pDest = v190;*/ | |
2133 //} | |
2134 //while ( v245 < uNumDoors ); | |
2135 } | |
2136 | |
2137 | |
2138 pGameLoadingUI_ProgressBar->Progress(); | |
2139 | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
2140 memcpy(&stru_5E4C90_MapPersistVars, pData, 0xC8); |
0 | 2141 pData += 0xC8; |
2142 | |
2143 pGameLoadingUI_ProgressBar->Progress(); | |
2144 | |
2145 memcpy(&stru1, pData, 0x38u); | |
2146 pData += 0x38; | |
2147 | |
2148 free(pRawDLV); | |
2149 //v5 = 0; | |
2150 | |
2151 pSoundList->LoadSound(64, 0); | |
2152 pSoundList->LoadSound(103, 0); | |
2153 pSoundList->LoadSound(63, 0); | |
2154 pSoundList->LoadSound(102, 0); | |
2155 pSoundList->LoadSound(50, 0); | |
2156 pSoundList->LoadSound(89, 0); | |
2157 | |
2158 return 0; | |
2159 } | |
2160 | |
2161 | |
2162 //----- (0049AC17) -------------------------------------------------------- | |
2163 int IndoorLocation::GetSector(int sX, int sY, int sZ) | |
2164 { | |
2165 int v4; // esi@1 | |
2166 //unsigned __int8 v5; // zf@1 | |
2167 //unsigned __int8 v6; // sf@1 | |
2168 //unsigned __int8 v7; // of@1 | |
2169 //BLVSector *v8; // eax@3 | |
2170 //int v9; // edi@9 | |
2171 //int v10; // eax@9 | |
2172 //int v11; // edx@9 | |
2173 //int v12; // eax@10 | |
2174 //unsigned __int16 v13; // ax@12 | |
2175 //int v14; // edi@14 | |
2176 //BLVFace *v15; // eax@14 | |
2177 //BLVFace *v16; // edi@14 | |
2178 //PolygonType v17; // al@14 | |
2179 //unsigned __int16 *pVertexIDs; // esi@16 | |
2180 //Vec3_short_ *v19; // eax@16 | |
2181 //int v20; // edx@16 | |
2182 //unsigned __int16 *v21; // esi@17 | |
2183 //int v22; // edi@19 | |
2184 //int v23; // edi@20 | |
2185 //Vec3_short_ *v24; // edx@20 | |
2186 signed int v25; // edx@21 | |
2187 int v26; // ebx@23 | |
2188 //int v27; // edx@26 | |
2189 //signed __int64 v28; // qtt@26 | |
2190 ///Vec3_short_ *v29; // eax@26 | |
2191 //Vec3_short_ *v30; // edx@26 | |
2192 //int v31; // edx@26 | |
791 | 2193 //signed int v32; // edi@27 |
2334 | 2194 // signed __int64 v33; // qtt@27 |
0 | 2195 //Vec3_short_ *v34; // edx@27 |
791 | 2196 //int v35; // edx@32 |
0 | 2197 int v37; // edi@38 |
717 | 2198 int pSectorID; // ebx@40 |
0 | 2199 int v39; // eax@41 |
2334 | 2200 // BLVFace *pFace; // esi@42 |
2201 // PolygonType pPolygonType; // dl@42 | |
2202 // int v42; // edx@43 | |
0 | 2203 int v43[50]; // [sp+Ch] [bp-108h]@1 |
2204 //int v44; // [sp+D4h] [bp-40h]@9 | |
2205 //int v45; // [sp+D8h] [bp-3Ch]@14 | |
2206 //int v46; // [sp+DCh] [bp-38h]@14 | |
2207 //int v47; // [sp+E0h] [bp-34h]@19 | |
2208 //int v48; // [sp+E4h] [bp-30h]@9 | |
2209 //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 | |
2210 bool v50; // [sp+ECh] [bp-28h]@19 | |
2211 int v51; // [sp+F0h] [bp-24h]@9 | |
2212 //unsigned int v52; // [sp+F4h] [bp-20h]@2 | |
2213 int v53; // [sp+F8h] [bp-1Ch]@10 | |
2214 int v54; // [sp+FCh] [bp-18h]@16 | |
2215 int v55; // [sp+100h] [bp-14h]@1 | |
2334 | 2216 // int v56; // [sp+104h] [bp-10h]@1 |
2217 // int v57; // [sp+108h] [bp-Ch]@16 | |
0 | 2218 //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 |
2219 int v59; // [sp+110h] [bp-4h]@16 | |
2220 | |
2221 v4 = 0; | |
791 | 2222 v43[0] = 0; |
2223 | |
0 | 2224 v55 = 0; |
791 | 2225 |
0 | 2226 if (uNumSectors < 2) |
2227 return 0; | |
2228 | |
2229 for (uint i = 1; i < uNumSectors; ++i) | |
2230 { | |
1980 | 2231 BLVSector* pSector = &pSectors[i]; |
0 | 2232 |
791 | 2233 if (pSector->pBounding.x1 > sX || pSector->pBounding.x2 < sX || |
2234 pSector->pBounding.y1 > sY || pSector->pBounding.y2 < sY || | |
2235 pSector->pBounding.z1 - 64 > sZ || pSector->pBounding.z2 + 64 < sZ) | |
2236 continue; | |
2237 | |
618
5cfb5dadf330
Margareth righ-click (addded constructor to NPCProfession) and cleaned BLV debug logs
Nomad
parents:
595
diff
changeset
|
2238 //Log::Warning(L"Sector[%u]", i); |
791 | 2239 v51 = pSector->uNumFloors + pSector->uNumPortals; |
2240 if (!v51) | |
2241 continue; | |
2242 | |
2243 | |
2244 for (uint j = 0; j < v51; ++j) | |
2245 { | |
2246 uint uFaceID; | |
2247 if (j < pSector->uNumFloors) | |
2248 uFaceID = pSector->pFloors[j]; | |
2249 else | |
2250 uFaceID = pSector->pPortals[j - pSector->uNumFloors]; | |
2251 | |
1980 | 2252 BLVFace* pFace = &pFaces[uFaceID]; |
791 | 2253 if (pFace->uPolygonType != POLYGON_Floor && |
2254 pFace->uPolygonType != POLYGON_InBetweenFloorAndWall) | |
2255 continue; | |
2256 | |
2257 v54 = 0; | |
2258 v50 = pVertices[pFace->pVertexIDs[0]].y >= sY; | |
2259 | |
793 | 2260 for (uint k = 1; k <= pFace->uNumVertices; k++) |
791 | 2261 { |
2262 v59 = v50; | |
2263 | |
2264 if (v54 >= 2) | |
2265 break; | |
2266 | |
1980 | 2267 Vec3<int16_t>* v2 = &pVertices[pFace->pVertexIDs[k]]; |
791 | 2268 v50 = v2->y >= sY; |
2269 | |
793 | 2270 if (v59 == v50) |
791 | 2271 continue; |
2272 | |
1980 | 2273 Vec3<int16_t>* v1 = &pVertices[pFace->pVertexIDs[k - 1]]; |
791 | 2274 v25 = v2->x >= sX ? 0 : 2; |
2275 v26 = v25 | (v1->x < sX); | |
2276 | |
2277 if (v26 == 3) | |
2278 continue; | |
2279 | |
2280 if (!v26) | |
2281 ++v54; | |
2282 else | |
2283 { | |
2284 if (v1->x >= v2->x) | |
2285 { | |
2286 /*int _a58; | |
0 | 2287 int _a59; |
2288 | |
2289 v32 = v1->x - v2->x; | |
2290 LODWORD(v33) = v32 << 16; | |
791 | 2291 HIDWORD(v33) = v32 >> 16;*/ |
2292 //fixpoint_div(v1->x - v2->x, v1->y - v2->y); | |
2293 //_a58 = v33 / (v1->y - v2->y); | |
1643 | 2294 //_a59 = fixpoint_mul(_a58, sY - v2->y); |
1980 | 2295 long long x_div_y = fixpoint_div(v1->x - v2->x, v1->y - v2->y); |
2296 long long res = fixpoint_mul(x_div_y, sY - v2->y); // a / b * c - looks like projection | |
793 | 2297 if (res + v2->x > sX) |
791 | 2298 ++v54; |
2299 } | |
2300 else | |
2301 { | |
1980 | 2302 long long x_div_y = fixpoint_div(v2->x - v1->x, v2->y - v1->y); |
2303 long long res = fixpoint_mul(x_div_y, sY - v1->y); | |
791 | 2304 |
2305 if (res + v1->x > sX) | |
2306 ++v54; | |
2307 | |
2308 /*int _a58; | |
0 | 2309 int _a59; |
791 | 2310 auto v32 = v2->x - v1->x; |
0 | 2311 LODWORD(v33) = v32 << 16; |
2312 HIDWORD(v33) = v32 >> 16; | |
2313 _a58 = v33 / (v2->y - v1->y); | |
1643 | 2314 _a59 = fixpoint_mul(_a58, sY - v1->y); |
0 | 2315 |
787 | 2316 if (_a59 + pVertices[k].x > sX) |
791 | 2317 ++v54;*/ |
0 | 2318 } |
717 | 2319 } |
791 | 2320 } |
2321 | |
2322 if (pFace->uNumVertices && v54 == 1) | |
2323 v43[v55++] = uFaceID; | |
2324 } | |
0 | 2325 } |
2326 | |
791 | 2327 v4 = v43[0]; |
0 | 2328 if ( v55 == 1 ) |
2329 return this->pFaces[v4].uSectorID; | |
2330 if ( !v55 ) | |
2331 return 0; | |
717 | 2332 pSectorID = 0; |
0 | 2333 v53 = 0xFFFFFFu; |
2334 if ( v55 > 0 ) | |
2335 { | |
2336 v39 = sY; | |
2273 | 2337 for ( v37 = 0; v37 < v55; ++v37 ) |
0 | 2338 { |
2273 | 2339 if ( this->pFaces[v43[v37]].uPolygonType == POLYGON_Floor ) |
2340 v39 = sZ - this->pVertices[*this->pFaces[v43[v37]].pVertexIDs].z; | |
2341 if ( this->pFaces[v43[v37]].uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
0 | 2342 { |
2273 | 2343 v39 = sZ - ((fixpoint_mul(this->pFaces[v43[v37]].zCalc1, (sX << 16)) |
2344 + fixpoint_mul(this->pFaces[v43[v37]].zCalc2, (sY << 16)) | |
2345 + this->pFaces[v43[v37]].zCalc3 | |
2346 + 0x8000) >> 16); | |
717 | 2347 } |
0 | 2348 if ( v39 >= 0 ) |
2349 { | |
2350 if ( v39 < v53 ) | |
2351 { | |
2273 | 2352 pSectorID = this->pFaces[v43[v37]].uSectorID; |
0 | 2353 v53 = v39; |
2354 } | |
2355 } | |
2356 } | |
2357 } | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1104
diff
changeset
|
2358 return pSectorID; |
0 | 2359 } |
2360 // 49AC17: using guessed type int var_108[50]; | |
2361 | |
2362 | |
2363 //----- (00498A41) -------------------------------------------------------- | |
2092 | 2364 void BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) |
0 | 2365 { |
2366 Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8 | |
2367 | |
2092 | 2368 if ( this->uPolygonType == POLYGON_VerticalWall ) |
0 | 2369 { |
2370 a2->x = -this->pFacePlane_old.vNormal.y; | |
2092 | 2371 a2->y = this->pFacePlane_old.vNormal.x; |
0 | 2372 a2->z = 0; |
2092 | 2373 |
2374 a3->x = 0; | |
0 | 2375 a3->y = 0; |
2376 a3->z = 0xFFFF0000u; | |
2092 | 2377 |
0 | 2378 goto LABEL_12; |
2379 } | |
2092 | 2380 if ( this->uPolygonType == POLYGON_Floor || this->uPolygonType == POLYGON_Ceiling ) |
2381 { | |
0 | 2382 a2->x = 0x10000u; |
2092 | 2383 a2->y = 0; |
0 | 2384 a2->z = 0; |
2092 | 2385 |
2386 a3->x = 0; | |
0 | 2387 a3->y = 0xFFFF0000u; |
2388 a3->z = 0; | |
2092 | 2389 |
2390 goto LABEL_12; | |
2391 } | |
2392 if ( this->uPolygonType == POLYGON_InBetweenFloorAndWall || this->uPolygonType == POLYGON_InBetweenCeilingAndWall ) | |
0 | 2393 { |
2394 if ( abs(this->pFacePlane_old.vNormal.z) < 46441 ) | |
2395 { | |
2092 | 2396 a1.x = (double)-this->pFacePlane_old.vNormal.y; |
2397 a1.y = (double)this->pFacePlane_old.vNormal.x; | |
0 | 2398 a1.z = 0.0; |
2399 a1.Normalize(); | |
2092 | 2400 |
0 | 2401 a2->x = (signed __int64)(a1.x * 65536.0); |
2092 | 2402 a2->y = (signed __int64)(a1.y * 65536.0); |
2403 a2->z = 0; | |
2404 | |
2405 a3->y = 0; | |
2406 a3->z = 0xFFFF0000u; | |
2407 a3->x = 0; | |
2408 | |
2409 goto LABEL_12; | |
0 | 2410 } |
2092 | 2411 a2->x = 0x10000u; |
2412 a2->y = 0; | |
2413 a2->z = 0; | |
2414 | |
2415 a3->x = 0; | |
2416 a3->y = 0xFFFF0000u; | |
2417 a3->z = 0; | |
2418 | |
2419 goto LABEL_12; | |
0 | 2420 } |
2421 LABEL_12: | |
2203 | 2422 if ( this->uAttributes & 0x800000 ) |
0 | 2423 { |
2424 a2->x = -a2->x; | |
2425 a2->y = -a2->y; | |
2426 a2->z = -a2->z; | |
2427 } | |
2203 | 2428 if ( this->uAttributes & 0x1000000 ) |
0 | 2429 { |
2430 a3->x = -a3->x; | |
2431 a3->y = -a3->y; | |
2432 a3->z = -a3->z; | |
2433 } | |
2092 | 2434 return; |
0 | 2435 } |
2436 | |
2437 //----- (0044C23B) -------------------------------------------------------- | |
428 | 2438 bool BLVFaceExtra::HasEventint() |
2273 | 2439 { |
428 | 2440 signed int event_index; // eax@1 |
2441 _evt_raw* start_evt; | |
2442 _evt_raw* end_evt; | |
2443 | |
2444 event_index = 0; | |
2445 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
2446 return false; | |
2447 while ( pLevelEVT_Index[event_index].uEventID != this->uEventID ) | |
0 | 2448 { |
428 | 2449 ++event_index; |
2450 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
2451 return false; | |
0 | 2452 } |
428 | 2453 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
2454 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
2455 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
2456 return false; | |
0 | 2457 else |
428 | 2458 return true; |
0 | 2459 } |
2460 | |
2461 //----- (0046F228) -------------------------------------------------------- | |
1458 | 2462 void BLV_UpdateDoors() |
0 | 2463 { |
2092 | 2464 BLVFace *face; // ebx@24 |
0 | 2465 Vec3_short_ *v17; // esi@24 |
2466 int v18; // eax@24 | |
2467 int v19; // edx@24 | |
2468 signed int v20; // eax@24 | |
2469 int v24; // esi@25 | |
2470 int v25; // eax@25 | |
2471 signed __int64 v27; // qtt@27 | |
2472 BLVFaceExtra *v28; // esi@32 | |
2334 | 2473 // int v29; // ecx@34 |
2474 // int v30; // edx@34 | |
2475 // unsigned __int64 v31; // qax@34 | |
0 | 2476 int v32; // eax@34 |
2477 Vec3_short_ *v34; // eax@35 | |
2478 int v35; // ecx@35 | |
2479 int v36; // edx@35 | |
2480 signed int v37; // eax@35 | |
2481 signed int v38; // edx@35 | |
2482 int v39; // eax@35 | |
2483 int v40; // edx@35 | |
2484 Vec3_short_ *v43; // edi@36 | |
2334 | 2485 // unsigned int v49; // ecx@46 |
2486 // unsigned __int16 v50; // ax@48 | |
2487 // unsigned int v51; // eax@51 | |
2488 // unsigned __int16 v52; // ax@54 | |
2489 // int v56; // ecx@58 | |
0 | 2490 int v57; // eax@58 |
472 | 2491 Vec3_int_ v67; |
2492 Vec3_int_ v70; | |
0 | 2493 int v73; // [sp+20h] [bp-44h]@24 |
2494 int v75; // [sp+28h] [bp-3Ch]@36 | |
2495 int v76; // [sp+2Ch] [bp-38h]@36 | |
2496 int v77; // [sp+30h] [bp-34h]@36 | |
2497 int v82; // [sp+44h] [bp-20h]@35 | |
2498 int v83; // [sp+48h] [bp-1Ch]@34 | |
2499 int v84; // [sp+4Ch] [bp-18h]@34 | |
2334 | 2500 // int v85; // [sp+50h] [bp-14h]@19 |
0 | 2501 SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 |
2502 int v88; // [sp+5Ch] [bp-8h]@18 | |
2503 int v89; // [sp+60h] [bp-4h]@6 | |
2504 | |
2505 eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; | |
472 | 2506 for (uint i = 0; i < pIndoor->uNumDoors; ++i) |
0 | 2507 { |
1980 | 2508 BLVDoor* door = &pIndoor->pDoors[i]; |
2092 | 2509 if (door->uState == BLVDoor::Closed || door->uState == BLVDoor::Open) |
2510 { | |
2511 door->uAttributes &= 0xFFFFFFFDu; | |
2512 continue; | |
2513 } | |
2514 door->uTimeSinceTriggered += pEventTimer->uTimeElapsed; | |
2515 if (door->uState == BLVDoor::Opening) | |
2516 { | |
2517 v89 = (signed int)(door->uTimeSinceTriggered * door->uCloseSpeed) / 128; | |
2518 if ( v89 >= door->uMoveLength ) | |
2519 { | |
2520 v89 = door->uMoveLength; | |
2521 door->uState = BLVDoor::Open; | |
2522 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2523 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2524 goto LABEL_18; | |
2525 } | |
2526 } | |
2527 else | |
2528 { | |
2529 signed int v5 = (signed int)(door->uTimeSinceTriggered * door->uOpenSpeed) / 128; | |
2530 if ( v5 >= door->uMoveLength) | |
0 | 2531 { |
2092 | 2532 v89 = 0; |
2533 door->uState = BLVDoor::Closed; | |
2534 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2535 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2536 goto LABEL_18; | |
0 | 2537 } |
2092 | 2538 v89 = door->uMoveLength - v5; |
2539 } | |
2540 if ( !(door->uAttributes & 6) && door->uNumVertices) | |
2541 pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor,i), 1, -1, 0, 0, 0, 0); | |
2542 LABEL_18: | |
2543 for (uint j = 0; j < door->uNumVertices; ++j) | |
2544 { | |
2172 | 2545 pIndoor->pVertices[door->pVertexIDs[j]].x = fixpoint_mul(door->vDirection.x, v89) + door->pXOffsets[j]; |
2546 pIndoor->pVertices[door->pVertexIDs[j]].y = fixpoint_mul(door->vDirection.y, v89) + door->pYOffsets[j]; | |
2547 pIndoor->pVertices[door->pVertexIDs[j]].z = fixpoint_mul(door->vDirection.z, v89) + door->pZOffsets[j]; | |
2092 | 2548 } |
2549 for ( v88 = 0; v88 < door->uNumFaces; ++v88 ) | |
2550 { | |
2551 face = &pIndoor->pFaces[door->pFaceIDs[v88]]; | |
2552 v17 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2553 v18 = face->pFacePlane_old.vNormal.y; | |
2554 v73 = *(int *)&v17->x; | |
2555 v19 = face->pFacePlane_old.vNormal.z; | |
2556 v20 = -(v19 * (int)v17->z + (signed __int16)v73 * face->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); | |
2557 face->pFacePlane_old.dist = v20; | |
2558 face->pFacePlane.dist = -((double)v17->z * face->pFacePlane.vNormal.z | |
2559 + (double)v17->y * face->pFacePlane.vNormal.y | |
2560 + (double)v17->x * face->pFacePlane.vNormal.x); | |
2561 if ( v19 ) | |
0 | 2562 { |
2092 | 2563 v24 = abs(v20 >> 15); |
2564 v25 = abs(face->pFacePlane_old.vNormal.z); | |
2565 if ( v24 > v25 ) | |
2566 Error("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", | |
2567 door->uDoorID, door->pFaceIDs[v88], face->pFacePlane_old.dist, face->pFacePlane_old.vNormal.z); | |
2568 LODWORD(v27) = face->pFacePlane_old.dist << 16; | |
2569 HIDWORD(v27) = face->pFacePlane_old.dist >> 16; | |
2570 face->zCalc3 = -v27 / face->pFacePlane_old.vNormal.z; | |
2571 } | |
2154 | 2572 //if ( face->uAttributes & FACE_TEXTURE_FLOW || pRenderer->pRenderD3D ) |
2092 | 2573 face->_get_normals(&v70, &v67); |
2574 v28 = &pIndoor->pFaceExtras[face->uFaceExtraID]; | |
2154 | 2575 /*if ( !pRenderer->pRenderD3D ) |
2092 | 2576 { |
2577 if ( !(face->uAttributes & FACE_TEXTURE_FLOW) ) | |
2578 continue; | |
2579 v83 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
2580 v85 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
2581 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
2582 v29 = v89; | |
2583 v28->sTextureDeltaU = -((v83 + v85 + v84) * (signed __int64)v89) >> 16; | |
2584 v85 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
2585 v83 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
2586 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
2587 v31 = (v85 + v83 + v84) * (signed __int64)v29; | |
2588 v32 = v31 >> 16; | |
2273 | 2589 v57 = -v32; |
2590 v28->sTextureDeltaV = v57; | |
2591 v28->sTextureDeltaU += door->pDeltaUs[v88]; | |
2592 v28->sTextureDeltaV = v57 + door->pDeltaVs[v88]; | |
2593 continue; | |
2154 | 2594 }*/ |
2092 | 2595 v28->sTextureDeltaU = 0; |
2596 v28->sTextureDeltaV = 0; | |
2597 v34 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2598 v35 = v34->z; | |
2599 v36 = v34->y; | |
2600 v82 = v34->x; | |
2601 v37 = v70.x * v82 + v70.y * v36 + v70.z * v35; | |
2602 v38 = v67.x * v82 + v67.y * v36 + v67.z * v35; | |
2603 v39 = v37 >> 16; | |
2604 *face->pVertexUIDs = v39; | |
2605 v40 = v38 >> 16; | |
2606 *face->pVertexVIDs = v40; | |
2607 v84 = v39; | |
2608 v82 = v40; | |
2609 for (uint j = 1; j < face->uNumVertices; ++j) | |
2610 { | |
2611 v43 = &pIndoor->pVertices[face->pVertexIDs[j]]; | |
2612 v76 = ((__int64)v70.z * v43->z + (__int64)v70.x * v43->x + (__int64)v70.y * v43->y) >> 16; | |
2613 v77 = ((__int64)v67.x * v43->x + (__int64)v67.y * v43->y + (__int64)v43->z * v67.z) >> 16; | |
2614 if ( v76 < v39 ) | |
2615 v39 = v76; | |
2616 if ( v77 < v40 ) | |
2617 v40 = v77; | |
2618 if ( v76 > v84 ) | |
2619 v84 = v76; | |
2620 if ( v77 > v82 ) | |
2621 v82 = v77; | |
2622 face->pVertexUIDs[j] = v76; | |
2623 face->pVertexVIDs[j] = v77; | |
2624 } | |
2625 if ( face->uAttributes & FACE_UNKNOW3 ) | |
2626 v28->sTextureDeltaU -= v39; | |
0 | 2627 else |
2628 { | |
2092 | 2629 if ( SBYTE1(face->uAttributes) < 0 ) |
0 | 2630 { |
2092 | 2631 if ( face->uBitmapID != -1 ) |
2632 v28->sTextureDeltaU -= v84 + pBitmaps_LOD->pTextures[face->uBitmapID].uTextureWidth; | |
0 | 2633 } |
2634 } | |
2092 | 2635 if ( face->uAttributes & 8 ) |
2636 v28->sTextureDeltaV -= v40; | |
2637 else | |
0 | 2638 { |
2273 | 2639 if ( face->uAttributes & FACE_UNKNOW7 ) |
0 | 2640 { |
2092 | 2641 if ( face->uBitmapID != -1 ) |
2642 v28->sTextureDeltaV -= v82 + pBitmaps_LOD->GetTexture(face->uBitmapID)->uTextureHeight; | |
2643 } | |
2644 } | |
2645 if ( face->uAttributes & FACE_TEXTURE_FLOW ) | |
2646 { | |
2172 | 2647 v84 = fixpoint_mul(door->vDirection.x, v70.x); |
2648 v82 = fixpoint_mul(door->vDirection.y, v70.y); | |
2649 v83 = fixpoint_mul(door->vDirection.z, v70.z); | |
2092 | 2650 v75 = v84 + v82 + v83; |
2172 | 2651 v82 = fixpoint_mul(v75, v89); |
2092 | 2652 v28->sTextureDeltaU = -v82; |
2172 | 2653 v84 = fixpoint_mul(door->vDirection.x, v67.x); |
2654 v82 = fixpoint_mul(door->vDirection.y, v67.y); | |
2655 v83 = fixpoint_mul(door->vDirection.z, v67.z); | |
2092 | 2656 v75 = v84 + v82 + v83; |
2273 | 2657 v32 = fixpoint_mul(v75, v89); |
2092 | 2658 v57 = -v32; |
2659 v28->sTextureDeltaV = v57; | |
2660 v28->sTextureDeltaU += door->pDeltaUs[v88]; | |
2661 v28->sTextureDeltaV = v57 + door->pDeltaVs[v88]; | |
0 | 2662 } |
2092 | 2663 } |
0 | 2664 } |
2665 } | |
2666 // 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; | |
2667 | |
2668 //----- (0046F90C) -------------------------------------------------------- | |
1458 | 2669 void UpdateActors_BLV() |
0 | 2670 { |
2671 int v2; // edi@6 | |
2672 int v3; // eax@6 | |
2673 int v4; // eax@8 | |
2674 __int16 v5; // ax@11 | |
2675 signed int v6; // ebx@14 | |
2334 | 2676 // signed __int16 v9; // ax@17 |
0 | 2677 signed __int64 v10; // qax@18 |
2334 | 2678 // int v12; // eax@29 |
2679 // unsigned __int64 v13; // qax@29 | |
2680 // int v14; // eax@30 | |
2681 // unsigned __int64 v15; // qax@30 | |
2682 // BLVFace *v17; // edx@33 | |
2683 // int v18; // ecx@33 | |
2684 // BLVFace *v19; // eax@34 | |
2685 // int v20; // ecx@46 | |
0 | 2686 int v22; // edi@46 |
2334 | 2687 // int v23; // eax@48 |
0 | 2688 unsigned int v24; // eax@51 |
2334 | 2689 // int v25; // eax@52 |
2690 // int v26; // ebx@54 | |
0 | 2691 int v27; // ST08_4@54 |
2692 int v28; // edi@54 | |
2693 int v29; // eax@54 | |
2694 int v30; // ecx@62 | |
2695 int v31; // ebx@62 | |
2696 int v32; // eax@62 | |
2697 int v33; // eax@64 | |
2334 | 2698 // unsigned int v34; // ecx@64 |
2699 // int v35; // ecx@64 | |
0 | 2700 signed int v37; // ebx@85 |
2334 | 2701 // int v39; // ecx@90 |
2702 // int v40; // ebx@90 | |
2703 // PolygonType v41; // al@94 | |
2704 // int v42; // eax@96 | |
2705 // __int16 v43; // dx@96 | |
0 | 2706 int v44; // ecx@96 |
2707 int v45; // edi@101 | |
2334 | 2708 // unsigned __int8 v49; // zf@103 |
2709 // unsigned __int8 v50; // sf@103 | |
0 | 2710 AIDirection v52; // [sp+0h] [bp-60h]@75 |
2711 AIDirection v53; // [sp+1Ch] [bp-44h]@116 | |
2334 | 2712 // int v54; // [sp+38h] [bp-28h]@53 |
0 | 2713 unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6 |
2714 int v56; // [sp+40h] [bp-20h]@6 | |
2715 unsigned int _this; // [sp+44h] [bp-1Ch]@51 | |
2716 int v58; // [sp+48h] [bp-18h]@51 | |
2717 int v59; // [sp+4Ch] [bp-14h]@8 | |
2718 unsigned int uFaceID; // [sp+50h] [bp-10h]@6 | |
2719 int v61; // [sp+54h] [bp-Ch]@14 | |
2720 int v62; // [sp+58h] [bp-8h]@6 | |
2172 | 2721 unsigned int actor_id; // [sp+5Ch] [bp-4h]@1 |
2722 | |
2723 for ( actor_id = 0; actor_id < uNumActors; actor_id++ ) | |
2724 { | |
2281 | 2725 if ( pActors[actor_id].uAIState == Removed || pActors[actor_id].uAIState == Disabled |
2726 || pActors[actor_id].uAIState == Summoned || !pActors[actor_id].uMovementSpeed ) | |
2172 | 2727 continue; |
2728 uSectorID = pActors[actor_id].uSectorID; | |
2729 v2 = collide_against_floor(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z, &uSectorID, &uFaceID); | |
2730 pActors[actor_id].uSectorID = uSectorID; | |
2731 v3 = pActors[actor_id].pMonsterInfo.uFlying; | |
2732 v56 = v2; | |
2733 v62 = v3; | |
2734 if ( !pActors[actor_id].CanAct() ) | |
2735 v62 = 0; | |
2736 v4 = pActors[actor_id].vPosition.z; | |
2737 v59 = 0; | |
2738 if ( pActors[actor_id].vPosition.z > v2 + 1 ) | |
2739 v59 = 1; | |
2740 if ( v2 <= -30000 ) | |
0 | 2741 { |
2172 | 2742 v5 = pIndoor->GetSector(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, v4); |
2743 pActors[actor_id].uSectorID = v5; | |
2744 v56 = BLV_GetFloorLevel(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z, v5, &uFaceID); | |
2745 if ( !v5 || v56 == -30000 ) | |
2276 | 2746 continue; |
2172 | 2747 } |
2276 | 2748 if ( pActors[actor_id].uCurrentActionAnimation == ANIM_Walking)//ìîíñòð äâèãàåòñÿ |
2172 | 2749 { |
2750 v6 = pActors[actor_id].uMovementSpeed; | |
2751 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) | |
0 | 2752 { |
2172 | 2753 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uPower ) |
2754 LODWORD(v10) = pActors[actor_id].uMovementSpeed / (unsigned __int16)pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uPower; | |
2755 else | |
2756 v10 = (signed __int64)((double)pActors[actor_id].uMovementSpeed * 0.5); | |
2757 v6 = v10; | |
0 | 2758 } |
2172 | 2759 if ( pActors[actor_id].uAIState == Pursuing || pActors[actor_id].uAIState == Fleeing ) |
2760 v6 *= 2; | |
2281 | 2761 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_WAIT ) |
2172 | 2762 v6 = (signed __int64)((double)v6 * flt_6BE3AC_debug_recmod1_x_1_6); |
2763 if ( v6 > 1000 ) | |
2764 v6 = 1000; | |
2765 pActors[actor_id].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(pActors[actor_id].uYawAngle), v6); | |
2766 pActors[actor_id].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(pActors[actor_id].uYawAngle), v6); | |
2767 if ( v62 ) | |
2768 pActors[actor_id].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pActors[actor_id].uPitchAngle), v6); | |
2769 } | |
2276 | 2770 else//actor is not moving(àêòîð íå äâèãàåòñÿ) |
2172 | 2771 { |
2772 pActors[actor_id].vVelocity.x = fixpoint_mul(55000, pActors[actor_id].vVelocity.x); | |
2773 pActors[actor_id].vVelocity.y = fixpoint_mul(55000, pActors[actor_id].vVelocity.y); | |
2774 if ( v62 ) | |
2775 pActors[actor_id].vVelocity.z = fixpoint_mul(55000, pActors[actor_id].vVelocity.z); | |
2776 } | |
2777 if ( pActors[actor_id].vPosition.z <= v56 ) | |
2778 { | |
2779 pActors[actor_id].vPosition.z = v56 + 1; | |
2780 if ( pIndoor->pFaces[uFaceID].uPolygonType == 3 ) | |
0 | 2781 { |
2172 | 2782 if ( pActors[actor_id].vVelocity.z < 0 ) |
2783 pActors[actor_id].vVelocity.z = 0; | |
0 | 2784 } |
2785 else | |
2786 { | |
2172 | 2787 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 45000 ) |
2788 pActors[actor_id].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
0 | 2789 } |
2172 | 2790 } |
2791 else | |
2792 { | |
2793 if ( v59 && !v62 ) | |
2794 pActors[actor_id].vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
0 | 2795 } |
2281 | 2796 if ( pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x |
2797 + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y | |
2172 | 2798 + pActors[actor_id].vVelocity.z * pActors[actor_id].vVelocity.z >= 400 ) |
0 | 2799 { |
2172 | 2800 stru_721530.field_84 = -1; |
2801 stru_721530.field_70 = 0; | |
2802 stru_721530.field_0 = 1; | |
2803 stru_721530.field_8_radius = pActors[actor_id].uActorRadius; | |
2804 stru_721530.prolly_normal_d = pActors[actor_id].uActorRadius; | |
2805 stru_721530.height = pActors[actor_id].uActorHeight; | |
2806 v22 = 0; | |
2807 for ( uSectorID = 0; uSectorID < 100; uSectorID++ ) | |
0 | 2808 { |
2172 | 2809 stru_721530.position.x = pActors[actor_id].vPosition.x; |
2810 stru_721530.normal.x = stru_721530.position.x; | |
2811 stru_721530.position.y = pActors[actor_id].vPosition.y; | |
2812 stru_721530.normal.y = stru_721530.position.y; | |
2813 stru_721530.normal.z = pActors[actor_id].vPosition.z + pActors[actor_id].uActorRadius + 1; | |
2814 stru_721530.position.z = pActors[actor_id].vPosition.z - pActors[actor_id].uActorRadius + stru_721530.height - 1; | |
2815 if ( stru_721530.position.z < stru_721530.normal.z ) | |
2816 stru_721530.position.z = pActors[actor_id].vPosition.z + pActors[actor_id].uActorRadius + 1; | |
2817 stru_721530.velocity.x = pActors[actor_id].vVelocity.x; | |
2818 stru_721530.velocity.y = pActors[actor_id].vVelocity.y; | |
2819 stru_721530.velocity.z = pActors[actor_id].vVelocity.z; | |
2820 stru_721530.uSectorID = pActors[actor_id].uSectorID; | |
2821 if ( !stru_721530._47050A(v22) ) | |
0 | 2822 { |
2172 | 2823 v58 = 0; |
2824 v24 = 8 * actor_id; | |
2825 LOBYTE(v24) = PID(OBJECT_Actor,actor_id); | |
2826 for ( v61 = 0; v61 < 100; ++v61 ) | |
0 | 2827 { |
2172 | 2828 _46E44E_collide_against_faces_and_portals(1); |
2829 _46E0B2_collide_against_decorations(); | |
2830 _46EF01_collision_chech_player(0); | |
2831 _46ED8A_collide_against_sprite_objects(v24); | |
2832 for ( uint j = 0; j < ai_arrays_size; j++ ) | |
0 | 2833 { |
2172 | 2834 if ( ai_near_actors_ids[j] != actor_id ) |
0 | 2835 { |
2172 | 2836 v27 = abs(pActors[ai_near_actors_ids[j]].vPosition.z - pActors[actor_id].vPosition.z); |
2837 v28 = abs(pActors[ai_near_actors_ids[j]].vPosition.y - pActors[actor_id].vPosition.y); | |
2838 v29 = abs(pActors[ai_near_actors_ids[j]].vPosition.x - pActors[actor_id].vPosition.x); | |
2839 if ( int_get_vector_length(v29, v28, v27) >= pActors[actor_id].uActorRadius + (signed int)pActors[ai_near_actors_ids[j]].uActorRadius | |
2840 && Actor::_46DF1A_collide_against_actor(ai_near_actors_ids[j], 40) ) | |
0 | 2841 ++v58; |
2842 } | |
2843 } | |
2172 | 2844 if ( _46F04E_collide_against_portals() ) |
2845 break; | |
2846 } | |
2847 v56 = v58 > 1; | |
2848 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
2849 { | |
2850 v30 = stru_721530.normal2.x; | |
2851 v31 = stru_721530.normal2.y; | |
2852 v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
2853 } | |
2854 else | |
2855 { | |
2856 v30 = pActors[actor_id].vPosition.x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
2857 v31 = pActors[actor_id].vPosition.y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2858 v32 = pActors[actor_id].vPosition.z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2859 } | |
2860 v33 = collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); | |
2861 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY && pActors[actor_id].uAIState == Dead) | |
2862 { | |
2863 pActors[actor_id].uAIState = Removed; | |
2864 continue; | |
0 | 2865 } |
2172 | 2866 if ( v59 || v62 || !(pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY) ) |
0 | 2867 { |
2172 | 2868 if ( v33 == -30000 ) |
2869 continue; | |
2870 if ( pActors[actor_id].uCurrentActionAnimation != 1 || v33 >= pActors[actor_id].vPosition.z - 100 || v59 || v62 ) | |
0 | 2871 { |
2172 | 2872 if ( stru_721530.field_7C >= stru_721530.field_6C ) |
2873 { | |
2874 pActors[actor_id].vPosition.x = LOWORD(stru_721530.normal2.x); | |
2875 pActors[actor_id].vPosition.y = LOWORD(stru_721530.normal2.y); | |
2876 pActors[actor_id].vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; | |
2877 pActors[actor_id].uSectorID = LOWORD(stru_721530.uSectorID); | |
2281 | 2878 goto LABEL_123; |
2172 | 2879 } |
2880 pActors[actor_id].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
2881 pActors[actor_id].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2882 pActors[actor_id].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2883 pActors[actor_id].uSectorID = LOWORD(stru_721530.uSectorID); | |
2884 stru_721530.field_70 += stru_721530.field_7C; | |
2885 v37 = PID_ID(stru_721530.uFaceID); | |
2886 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) | |
2887 { | |
2242 | 2888 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->turn_stage == TE_MOVEMENT) ) |
2172 | 2889 { |
2890 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2891 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2892 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2893 v22 = 0; | |
2894 continue; | |
2895 } | |
2896 if ( pActors[actor_id].pMonsterInfo.uHostilityType ) | |
2897 { | |
2898 if ( !v56 ) | |
2899 { | |
2900 Actor::AI_Flee(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2901 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2902 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2903 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2904 v22 = 0; | |
2905 continue; | |
2906 } | |
2907 } | |
2908 else | |
2909 { | |
2910 if ( !v56 ) | |
2911 { | |
2912 if ( !pActors[v37].pMonsterInfo.uHostilityType ) | |
2913 { | |
2914 Actor::AI_FaceObject(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2915 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2916 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2917 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2918 v22 = 0; | |
2919 continue; | |
2920 } | |
2921 Actor::AI_Flee(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2922 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2923 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2924 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2925 v22 = 0; | |
2926 continue; | |
2927 } | |
2928 } | |
2929 Actor::AI_StandOrBored(actor_id, 4, v22, &v53); | |
2930 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2931 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2932 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2933 v22 = 0; | |
2934 continue; | |
2935 } | |
2936 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Player) | |
2937 { | |
2938 if ( pActors[actor_id].GetActorsRelation(0) ) | |
2939 { | |
2940 //v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime), v22); | |
2941 //v49 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == v22; | |
2942 //v50 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) - v22 < 0; | |
2943 pActors[actor_id].vVelocity.y = v22; | |
2944 pActors[actor_id].vVelocity.x = v22; | |
2945 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > v22 ) | |
2946 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
2947 viewparams->bRedrawGameUI = 1; | |
2948 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2949 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2950 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2951 v22 = 0; | |
2952 continue; | |
2953 } | |
2954 Actor::AI_FaceObject(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2955 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2956 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2957 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2958 v22 = 0; | |
2959 continue; | |
2960 } | |
2961 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) | |
2962 { | |
2963 _this = integer_sqrt(pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y); | |
2964 v45 = stru_5C6E00->Atan2(pActors[actor_id].vPosition.x - pLevelDecorations[v37].vPosition.x, | |
2965 pActors[actor_id].vPosition.y - pLevelDecorations[v37].vPosition.y); | |
2966 pActors[actor_id].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v45), _this); | |
2967 pActors[actor_id].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v45), _this); | |
2968 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2969 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2970 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2971 v22 = 0; | |
2972 continue; | |
2973 } | |
2974 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) | |
2975 { | |
2976 stru_721530.field_84 = stru_721530.uFaceID >> 3; | |
2977 if ( pIndoor->pFaces[v37].uPolygonType == 3 ) | |
2978 { | |
2979 pActors[actor_id].vVelocity.z = 0; | |
2980 pActors[actor_id].vPosition.z = pIndoor->pVertices[*pIndoor->pFaces[v37].pVertexIDs].z + 1; | |
2981 if ( pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x | |
2982 + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y < 400 ) | |
2983 { | |
2984 pActors[actor_id].vVelocity.y = 0; | |
2985 pActors[actor_id].vVelocity.x = 0; | |
2986 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2987 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2988 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2989 v22 = 0; | |
2990 continue; | |
2991 } | |
2992 } | |
2993 else | |
2994 { | |
2995 v61 = abs(pIndoor->pFaces[v37].pFacePlane_old.vNormal.x * pActors[actor_id].vVelocity.x + pIndoor->pFaces[v37].pFacePlane_old.vNormal.y | |
2996 * pActors[actor_id].vVelocity.y | |
2997 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.z | |
2998 * pActors[actor_id].vVelocity.z) >> 16; | |
2999 if ( (stru_721530.speed >> 3) > v61 ) | |
3000 v61 = stru_721530.speed >> 3; | |
3001 pActors[actor_id].vVelocity.x += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.x); | |
3002 pActors[actor_id].vVelocity.y += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.y); | |
3003 pActors[actor_id].vVelocity.z += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.z); | |
3004 if ( pIndoor->pFaces[v37].uPolygonType != 4 && pIndoor->pFaces[v37].uPolygonType != 3 ) | |
3005 { | |
3006 v44 = stru_721530.prolly_normal_d | |
3007 - ((pIndoor->pFaces[v37].pFacePlane_old.dist | |
3008 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.z * pActors[actor_id].vPosition.z | |
3009 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.y * pActors[actor_id].vPosition.y | |
3010 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.x * pActors[actor_id].vPosition.x) >> 16); | |
3011 if ( v44 > 0 ) | |
3012 { | |
3013 pActors[actor_id].vPosition.x += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.x); | |
3014 pActors[actor_id].vPosition.y += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.y); | |
3015 pActors[actor_id].vPosition.z += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.z); | |
3016 } | |
3017 pActors[actor_id].uYawAngle = stru_5C6E00->Atan2(pActors[actor_id].vVelocity.x, pActors[actor_id].vVelocity.y); | |
3018 } | |
3019 } | |
2187 | 3020 if ( pIndoor->pFaces[v37].uAttributes & 0x8000000 ) |
2172 | 3021 EventProcessor(pIndoor->pFaceExtras[ pIndoor->pFaces[v37].uFaceExtraID].uEventID, 0, 1); |
3022 } | |
3023 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
3024 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
3025 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
3026 v22 = 0; | |
3027 continue; | |
3028 } | |
3029 if ( pActors[actor_id].vPosition.x & 1 ) | |
3030 pActors[actor_id].uYawAngle += 100; | |
3031 else | |
3032 pActors[actor_id].uYawAngle -= 100; | |
3033 } | |
3034 else | |
3035 { | |
2242 | 3036 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->turn_stage == TE_MOVEMENT) ) |
2281 | 3037 goto LABEL_123; |
2172 | 3038 if ( !pActors[actor_id].pMonsterInfo.uHostilityType || v56 != v22 ) |
3039 { | |
3040 Actor::AI_StandOrBored(actor_id, 4, v22, &v52); | |
2281 | 3041 goto LABEL_123; |
0 | 3042 } |
3043 } | |
3044 } | |
3045 } | |
3046 } | |
2172 | 3047 else |
3048 { | |
3049 pActors[actor_id].vVelocity.z = 0; | |
3050 pActors[actor_id].vVelocity.y = 0; | |
3051 pActors[actor_id].vVelocity.x = 0; | |
3052 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY ) | |
3053 { | |
3054 if (pActors[actor_id].uAIState == Dead) | |
3055 pActors[actor_id].uAIState = Removed; | |
3056 } | |
3057 } | |
2281 | 3058 LABEL_123: |
3059 ; | |
0 | 3060 } |
3061 } | |
3062 | |
3063 | |
3064 //----- (00460A78) -------------------------------------------------------- | |
2151 | 3065 void PrepareToLoadBLV(unsigned int bLoading) |
0 | 3066 { |
2172 | 3067 unsigned int respawn; // ebx@1 |
3068 unsigned int map_id; // eax@8 | |
3069 MapInfo *map_info; // edi@9 | |
0 | 3070 int v4; // eax@11 |
2334 | 3071 // char *v14; // esi@49 |
2172 | 3072 DecorationDesc *decoration; // eax@54 |
2334 | 3073 // char v22; // cl@64 |
0 | 3074 char v28; // zf@81 |
2334 | 3075 // __int16 v29; // ax@85 |
0 | 3076 signed int v30; // edi@94 |
3077 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 | |
3078 int v35; // [sp+3F8h] [bp-1Ch]@1 | |
3079 int v38; // [sp+404h] [bp-10h]@1 | |
3080 int pDest; // [sp+40Ch] [bp-8h]@1 | |
2172 | 3081 |
3082 respawn = 0; | |
0 | 3083 pGameLoadingUI_ProgressBar->Reset(0x20u); |
2172 | 3084 bUnderwater = false; |
3085 bNoNPCHiring = false; | |
0 | 3086 pDest = 1; |
3087 uCurrentlyLoadedLevelType = LEVEL_Indoor; | |
3088 pGame->uFlags2 &= 0xFFFFFFF7u; | |
3089 if ( Is_out15odm_underwater() ) | |
3090 { | |
2172 | 3091 bUnderwater = true; |
3092 pGame->uFlags2 |= 8; | |
0 | 3093 } |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3094 if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d23.blv") ) |
2172 | 3095 bNoNPCHiring = true; |
0 | 3096 pPaletteManager->pPalette_tintColor[0] = 0; |
3097 pPaletteManager->pPalette_tintColor[1] = 0; | |
3098 pPaletteManager->pPalette_tintColor[2] = 0; | |
3099 pPaletteManager->RecalculateAll(); | |
2182 | 3100 if ( _A750D8_player_speech_timer ) |
3101 _A750D8_player_speech_timer = 0i64; | |
2172 | 3102 map_id = pMapStats->GetMapInfo(pCurrentMapName); |
3103 if ( map_id ) | |
3104 { | |
3105 map_info = &pMapStats->pInfos[map_id]; | |
3106 respawn = pMapStats->pInfos[map_id].uRespawnIntervalDays; | |
0 | 3107 v38 = GetAlertStatus(); |
3108 } | |
3109 else | |
2172 | 3110 map_info = (MapInfo *)bLoading; |
3111 dword_6BE13C_uCurrentlyLoadedLocationID = map_id; | |
2152 | 3112 |
0 | 3113 pStationaryLightsStack->uNumLightsActive = 0; |
2172 | 3114 v4 = pIndoor->Load(pCurrentMapName, (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, respawn, (char *)&pDest) - 1; |
0 | 3115 if ( !v4 ) |
1545 | 3116 Error("Unable to open %s", pCurrentMapName); |
3117 | |
2172 | 3118 if ( v4 == 1 ) |
1545 | 3119 Error("File %s is not a BLV File", pCurrentMapName); |
3120 | |
2172 | 3121 if ( v4 == 2 ) |
1545 | 3122 Error("Attempt to open new level before clearing old"); |
2172 | 3123 if ( v4 == 3 ) |
1545 | 3124 Error("Out of memory loading indoor level"); |
2061 | 3125 if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) ) |
0 | 3126 { |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3127 Actor::InitializeActors(); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3128 SpriteObject::InitializeSpriteObjects(); |
0 | 3129 } |
2061 | 3130 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000; |
2172 | 3131 if ( !map_id ) |
0 | 3132 pDest = 0; |
3133 if ( pDest == 1 ) | |
3134 { | |
2172 | 3135 for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++i ) |
0 | 3136 { |
2172 | 3137 if ( pIndoor->pSpawnPoints[i].uKind == 3 ) |
3138 SpawnEncounter(map_info, &pIndoor->pSpawnPoints[i], 0, 0, 0); | |
0 | 3139 else |
2172 | 3140 map_info->SpawnRandomTreasure(&pIndoor->pSpawnPoints[i]); |
0 | 3141 } |
3142 RespawnGlobalDecorations(); | |
3143 } | |
3144 | |
2172 | 3145 pSoundList->LoadSound(pDoorSoundIDsByLocationID[map_id], 0); |
3146 pSoundList->LoadSound(pDoorSoundIDsByLocationID[map_id] + 1, 0); | |
0 | 3147 |
3148 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
3149 { | |
2172 | 3150 if (pIndoor->pDoors[i].uAttributes & 0x01) |
0 | 3151 { |
2172 | 3152 pIndoor->pDoors[i].uState = BLVDoor::Opening; |
3153 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3154 pIndoor->pDoors[i].uAttributes = 2; | |
0 | 3155 } |
2172 | 3156 |
3157 if (pIndoor->pDoors[i].uState == BLVDoor::Closed) | |
0 | 3158 { |
2172 | 3159 pIndoor->pDoors[i].uState = BLVDoor::Closing; |
3160 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3161 pIndoor->pDoors[i].uAttributes = 2; | |
0 | 3162 } |
2172 | 3163 else if (pIndoor->pDoors[i].uState == BLVDoor::Open) |
3164 { | |
3165 pIndoor->pDoors[i].uState = BLVDoor::Opening; | |
3166 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3167 pIndoor->pDoors[i].uAttributes = 2; | |
3168 } | |
3169 } | |
0 | 3170 |
3171 for (uint i = 0; i < pIndoor->uNumFaces; ++i) | |
3172 { | |
2224 | 3173 if (pIndoor->pFaces[i].uBitmapID != -1) |
2172 | 3174 pBitmaps_LOD->pTextures[pIndoor->pFaces[i].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[i].uBitmapID].palette_id1); |
3175 } | |
3176 | |
0 | 3177 pGameLoadingUI_ProgressBar->Progress(); |
2172 | 3178 |
3179 v35 = 0; | |
0 | 3180 for (uint i = 0; i < uNumLevelDecorations; ++i) |
3181 { | |
2172 | 3182 pDecorationList->InitializeDecorationSprite(pLevelDecorations[i].uDecorationDescID); |
3183 | |
3184 if (pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID].uSoundID && _6807E0_num_decorations_with_sounds_6807B8 < 9) | |
0 | 3185 { |
2172 | 3186 pSoundList->LoadSound(pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID].uSoundID, 0); |
3187 _6807B8_level_decorations_ids[_6807E0_num_decorations_with_sounds_6807B8++] = i; | |
3188 } | |
3189 | |
3190 if (!(pLevelDecorations[i].uFlags & LEVEL_DECORATION_INVISIBLE)) | |
3191 { | |
3192 decoration = &pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID]; | |
3193 if (!decoration->DontDraw()) | |
3194 { | |
3195 if ( decoration->uLightRadius ) | |
0 | 3196 { |
2172 | 3197 unsigned char r = 255, |
3198 g = 255, | |
3199 b = 255; | |
3200 if (/*pRenderer->pRenderD3D*/true && pRenderer->bUseColoredLights) | |
0 | 3201 { |
2172 | 3202 r = decoration->uColoredLightRed; |
3203 g = decoration->uColoredLightGreen; | |
3204 b = decoration->uColoredLightBlue; | |
0 | 3205 } |
2172 | 3206 pStationaryLightsStack->AddLight(pLevelDecorations[i].vPosition.x, |
3207 pLevelDecorations[i].vPosition.y, | |
3208 pLevelDecorations[i].vPosition.z + decoration->uDecorationHeight, decoration->uLightRadius, r, g, b, _4E94D0_light_type); | |
0 | 3209 } |
3210 } | |
2172 | 3211 } |
3212 | |
3213 if (!pLevelDecorations[i].uEventID) | |
3214 { | |
3215 if (pLevelDecorations[i].IsInteractive()) | |
0 | 3216 { |
2172 | 3217 if ( v35 < 124 ) |
0 | 3218 { |
2172 | 3219 pLevelDecorations[i]._idx_in_stru123 = v35 + 75; |
3220 if ( !stru_5E4C90_MapPersistVars._decor_events[v35] ) | |
3221 pLevelDecorations[i].uFlags |= LEVEL_DECORATION_INVISIBLE; | |
3222 v35++; | |
0 | 3223 } |
3224 } | |
2172 | 3225 } |
0 | 3226 } |
3227 | |
3228 pGameLoadingUI_ProgressBar->Progress(); | |
3229 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3230 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 3231 { |
2172 | 3232 if (pSpriteObjects[i].uObjectDescID) |
0 | 3233 { |
2172 | 3234 if ( pSpriteObjects[i].stru_24.uItemID ) |
0 | 3235 { |
2172 | 3236 if ( pSpriteObjects[i].stru_24.uItemID != 220 && pItemsTable->pItems[ pSpriteObjects[i].stru_24.uItemID].uEquipType == EQUIP_POTION && |
3237 !pSpriteObjects[i].stru_24.uEnchantmentType) | |
3238 pSpriteObjects[i].stru_24.uEnchantmentType = rand() % 15 + 5; | |
3239 pItemsTable->SetSpecialBonus(&pSpriteObjects[i].stru_24); | |
0 | 3240 } |
3241 } | |
3242 } | |
3243 | |
1988 | 3244 // INDOOR initialize actors |
2172 | 3245 v38 = 0; |
0 | 3246 for (uint i = 0; i < uNumActors; ++i) |
2172 | 3247 { |
3248 if (pActors[i].uAttributes & 0x100000) | |
3249 { | |
3250 if ( !map_id ) | |
0 | 3251 { |
2172 | 3252 pActors[i].pMonsterInfo.field_3E = 19; |
3253 pActors[i].uAttributes |= 0x10000; | |
3254 continue; | |
0 | 3255 } |
2172 | 3256 v28 = v38 == 0; |
3257 } | |
3258 else | |
3259 v28 = v38 == 1; | |
3260 | |
3261 if ( !v28 ) | |
3262 { | |
3263 pActors[i].PrepareSprites(0); | |
3264 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3265 if ( pActors[i].pMonsterInfo.field_3E != 11 && pActors[i].pMonsterInfo.field_3E != 19 && (!pActors[i].sCurrentHP || !pActors[i].pMonsterInfo.uHP) ) | |
0 | 3266 { |
2172 | 3267 pActors[i].pMonsterInfo.field_3E = 5; |
3268 pActors[i].UpdateAnimation(); | |
0 | 3269 } |
2172 | 3270 } |
3271 else | |
3272 { | |
3273 pActors[i].pMonsterInfo.field_3E = 19; | |
3274 pActors[i].uAttributes |= 0x10000; | |
3275 } | |
0 | 3276 } |
3277 | |
3278 pGameLoadingUI_ProgressBar->Progress(); | |
3279 | |
2172 | 3280 //Party to start position |
0 | 3281 Actor this_; |
3282 this_.pMonsterInfo.uID = 45; | |
3283 this_.PrepareSprites(0); | |
2172 | 3284 if ( !bLoading ) |
0 | 3285 { |
3286 pParty->sRotationX = 0; | |
3287 pParty->sRotationY = 0; | |
3288 pParty->vPosition.z = 0; | |
3289 pParty->vPosition.y = 0; | |
3290 pParty->vPosition.x = 0; | |
3291 pParty->uFallStartY = 0; | |
3292 pParty->uFallSpeed = 0; | |
3293 TeleportToStartingPoint(uLevel_StartingPointType); | |
3294 } | |
3295 viewparams->_443365(); | |
3296 PlayLevelMusic(); | |
2172 | 3297 if ( !bLoading ) |
0 | 3298 { |
3299 v30 = 0; | |
2172 | 3300 for ( uint pl_id = 1; pl_id <= 4; ++pl_id ) |
0 | 3301 { |
2172 | 3302 if ( pPlayers[pl_id]->CanAct() ) |
3303 v34[v30++] = pl_id; | |
0 | 3304 } |
3305 if ( v30 ) | |
3306 { | |
3307 if ( pDest ) | |
3308 { | |
2182 | 3309 _A750D8_player_speech_timer = 256i64; |
1406 | 3310 PlayerSpeechID = SPEECH_46; |
2172 | 3311 uSpeakingCharacter = v34[rand() % v30]; |
0 | 3312 } |
3313 } | |
3314 } | |
1295 | 3315 } |
3316 //----- (0046CEC3) -------------------------------------------------------- | |
3317 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID) | |
3318 { | |
3319 int v13; // ecx@13 | |
3320 signed int v14; // ebx@14 | |
3321 int v15; // eax@16 | |
3322 //int v16; // edx@19 | |
3323 //int v17; // ST18_4@19 | |
3324 //signed int v18; // edx@19 | |
3325 //signed __int64 v19; // qtt@19 | |
3326 int v21; // eax@27 | |
3327 //int v22; // ecx@29 | |
3328 signed int v28; // eax@45 | |
3329 int v29; // ebx@47 | |
2334 | 3330 // int v30; // edx@49 |
1295 | 3331 //int v31; // ST10_4@49 |
3332 //signed int v32; // edx@49 | |
2334 | 3333 // signed __int64 v33; // qtt@49 |
1295 | 3334 //signed int v34; // eax@54 |
3335 //signed int v35; // esi@56 | |
3336 //int result; // eax@57 | |
3337 int v38; // edx@62 | |
3338 //int v44; // [sp+20h] [bp-20h]@10 | |
3339 bool v47; // [sp+24h] [bp-1Ch]@43 | |
2085 | 3340 bool current_vertices_Y; // [sp+28h] [bp-18h]@10 |
1295 | 3341 bool v49; // [sp+28h] [bp-18h]@41 |
2085 | 3342 bool next_vertices_Y; // [sp+2Ch] [bp-14h]@12 |
3343 signed int number_hits; // [sp+30h] [bp-10h]@10 | |
1295 | 3344 signed int v54; // [sp+30h] [bp-10h]@41 |
3345 signed int v55; // [sp+34h] [bp-Ch]@1 | |
3346 | |
3347 //LOG_DECOMPILATION_WARNING(); | |
3348 | |
3349 static int blv_floor_id[50]; // 00721200 | |
3350 static int blv_floor_level[50]; // 007212C8 | |
3351 | |
2075 | 3352 static __int16 blv_floor_face_vert_coord_Y[104]; // word_721390_ys |
3353 static __int16 blv_floor_face_vert_coord_X[104]; // word_721460_xs | |
1295 | 3354 |
1980 | 3355 BLVSector* pSector = &pIndoor->pSectors[uSectorID]; |
1295 | 3356 v55 = 0; |
3357 for (uint i = 0; i < pSector->uNumFloors; ++i) | |
3358 { | |
1980 | 3359 BLVFace* pFloor = &pIndoor->pFaces[pSector->pFloors[i]]; |
2027 | 3360 if (pFloor->Ethereal()) |
1295 | 3361 continue; |
3362 | |
3363 assert(pFloor->uNumVertices); | |
3364 if (x <= pFloor->pBounding.x2 && x >= pFloor->pBounding.x1 && | |
3365 y <= pFloor->pBounding.y2 && y >= pFloor->pBounding.y1) | |
3366 { | |
3367 for (uint j = 0; j < pFloor->uNumVertices; ++j) | |
3368 { | |
2075 | 3369 blv_floor_face_vert_coord_X[2 * j] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].x; |
3370 blv_floor_face_vert_coord_X[2 * j + 1] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].x; | |
3371 blv_floor_face_vert_coord_Y[2 * j] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].y; | |
3372 blv_floor_face_vert_coord_Y[2 * j + 1] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].y; | |
1295 | 3373 } |
2075 | 3374 blv_floor_face_vert_coord_X[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3375 blv_floor_face_vert_coord_Y[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
3376 | |
2085 | 3377 next_vertices_Y = blv_floor_face_vert_coord_Y[0] >= y; |
3378 number_hits = 0; | |
1295 | 3379 |
3380 for (uint j = 0; j < 2 * pFloor->uNumVertices; ++j) | |
3381 { | |
2085 | 3382 if (number_hits >= 2) |
1295 | 3383 break; |
3384 | |
2085 | 3385 current_vertices_Y = next_vertices_Y; |
3386 next_vertices_Y = blv_floor_face_vert_coord_Y[j + 1] >= y; | |
2075 | 3387 |
3388 v13 = i; | |
2085 | 3389 if (current_vertices_Y == next_vertices_Y) |
2075 | 3390 continue; |
3391 | |
3392 v14 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; | |
3393 v15 = v14 | (blv_floor_face_vert_coord_X[j] < x); | |
3394 | |
3395 if (v15 == 3) | |
3396 continue; | |
3397 else if (!v15) | |
2085 | 3398 ++number_hits; |
2075 | 3399 else |
3400 { | |
3401 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); | |
3402 long long res = fixpoint_mul((signed int)blv_floor_face_vert_coord_X[j + 1] - (signed int)blv_floor_face_vert_coord_X[j], a_div_b); | |
3403 | |
3404 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
2085 | 3405 ++number_hits; |
1295 | 3406 } |
3407 } | |
3408 | |
3409 | |
2085 | 3410 if ( number_hits == 1 ) |
1295 | 3411 { |
3412 if ( v55 >= 50 ) | |
3413 break; | |
3414 if ( pFloor->uPolygonType == POLYGON_Floor || pFloor->uPolygonType == POLYGON_Ceiling ) | |
3415 v21 = pIndoor->pVertices[pFloor->pVertexIDs[0]].z; | |
3416 else | |
1643 | 3417 v21 = fixpoint_mul(pFloor->zCalc1, x) + fixpoint_mul(pFloor->zCalc2, y) + (short)(pFloor->zCalc3 >> 16); |
1295 | 3418 blv_floor_level[v55] = v21; |
3419 blv_floor_id[v55] = pSector->pFloors[i]; | |
3420 v55++; | |
3421 } | |
3422 } | |
3423 } | |
3424 | |
3425 if ( pSector->field_0 & 8 ) | |
3426 { | |
3427 for (uint i = 0; i < pSector->uNumPortals; ++i) | |
3428 { | |
1980 | 3429 BLVFace* portal = &pIndoor->pFaces[pSector->pPortals[i]]; |
1295 | 3430 if (portal->uPolygonType != POLYGON_Floor) |
3431 continue; | |
3432 | |
3433 if (!portal->uNumVertices) | |
3434 continue; | |
3435 | |
3436 if (x <= portal->pBounding.x2 && x >= portal->pBounding.x1 && | |
3437 y <= portal->pBounding.y2 && y >= portal->pBounding.y1 ) | |
3438 { | |
3439 for (uint j = 0; j < portal->uNumVertices; ++j) | |
3440 { | |
2075 | 3441 blv_floor_face_vert_coord_X[2 * j] = portal->pXInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].x; |
3442 blv_floor_face_vert_coord_X[2 * j + 1] = portal->pXInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].x; | |
3443 blv_floor_face_vert_coord_Y[2 * j] = portal->pYInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].y; | |
3444 blv_floor_face_vert_coord_Y[2 * j + 1] = portal->pYInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].y; | |
1295 | 3445 } |
2075 | 3446 blv_floor_face_vert_coord_X[2 * portal->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3447 blv_floor_face_vert_coord_Y[2 * portal->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
1295 | 3448 v54 = 0; |
2075 | 3449 v47 = blv_floor_face_vert_coord_Y[0] >= y; |
1295 | 3450 |
3451 for (uint j = 0; j < 2 * portal->uNumVertices; ++j) | |
3452 { | |
3453 v49 = v47; | |
3454 if ( v54 >= 2 ) | |
3455 break; | |
2075 | 3456 v47 = blv_floor_face_vert_coord_Y[j + 1] >= y; |
1295 | 3457 if ( v49 != v47 ) |
3458 { | |
2075 | 3459 v28 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; |
3460 v29 = v28 | (blv_floor_face_vert_coord_X[j] < x); | |
1295 | 3461 if ( v29 != 3 ) |
3462 { | |
3463 if ( !v29 ) | |
3464 ++v54; | |
3465 else | |
3466 { | |
2075 | 3467 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); |
3468 long long res = fixpoint_mul(blv_floor_face_vert_coord_X[j + 1] - blv_floor_face_vert_coord_X[j], a_div_b); | |
3469 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
1295 | 3470 ++v54; |
3471 } | |
3472 } | |
3473 } | |
3474 } | |
3475 if ( v54 == 1 ) | |
3476 { | |
3477 if ( v55 >= 50 ) | |
3478 break; | |
3479 blv_floor_level[v55] = -29000; | |
3480 blv_floor_id[v55] = pSector->pPortals[i]; | |
3481 v55++; | |
3482 } | |
3483 } | |
3484 } | |
3485 } | |
3486 if ( v55 == 1 ) | |
3487 { | |
3488 *pFaceID = blv_floor_id[0]; | |
2208 | 3489 if ( blv_floor_level[0] <= -29000 ) |
3490 __debugbreak(); | |
1295 | 3491 return blv_floor_level[0]; |
3492 } | |
3493 if ( !v55 ) | |
3494 return -30000; | |
3495 *pFaceID = blv_floor_id[0]; | |
3496 //result = blv_floor_level[0]; | |
3497 | |
3498 /*for ( v35 = 1; v35 < v55; ++v35 ) | |
3499 { | |
3500 if ( blv_floor_level[0] <= z + 5 ) | |
3501 { | |
3502 if ( blv_floor_level[v35] >= blv_floor_level[0] || blv_floor_level[v35] > z + 5 ) | |
3503 continue; | |
3504 blv_floor_level[0] = blv_floor_level[v35]; | |
3505 *pFaceID = blv_floor_id[v35]; | |
3506 continue; | |
3507 } | |
3508 if ( blv_floor_level[v35] < blv_floor_level[0] ) | |
3509 { | |
3510 blv_floor_level[0] = blv_floor_level[v35]; | |
3511 *pFaceID = blv_floor_id[v35]; | |
3512 } | |
3513 }*/ | |
3514 | |
3515 | |
3516 int result = blv_floor_level[0]; | |
3517 for (uint i = 1; i < v55; ++i) | |
3518 { | |
3519 v38 = blv_floor_level[i]; | |
3520 if ( result <= z + 5 ) | |
3521 { | |
3522 if ( v38 > result && v38 <= z + 5 ) | |
3523 { | |
3524 result = blv_floor_level[i]; | |
2208 | 3525 if ( blv_floor_level[i] <= -29000 ) |
3526 __debugbreak(); | |
1295 | 3527 *pFaceID = blv_floor_id[i]; |
3528 } | |
3529 } | |
3530 else if ( v38 < result ) | |
3531 { | |
3532 result = blv_floor_level[i]; | |
2208 | 3533 if ( blv_floor_level[i] <= -29000 ) |
3534 __debugbreak(); | |
1295 | 3535 *pFaceID = blv_floor_id[i]; |
3536 } | |
3537 } | |
3538 | |
3539 return result; | |
3540 } | |
3541 //----- (0043FDED) -------------------------------------------------------- | |
3542 void PrepareActorRenderList_BLV() | |
3543 { | |
2334 | 3544 // unsigned __int16 v3; // ax@3 |
1295 | 3545 unsigned int v4; // eax@5 |
3546 int v6; // esi@5 | |
2334 | 3547 // unsigned int v7; // eax@7 |
1295 | 3548 int v8; // eax@10 |
3549 SpriteFrame *v9; // eax@16 | |
3550 int v12; // ecx@28 | |
3551 signed __int64 v18; // qtt@36 | |
2334 | 3552 // int v19; // ST5C_4@36 |
3553 // signed __int64 v20; // qtt@37 | |
3554 // int v21; // ST5C_4@37 | |
3555 // signed __int16 v22; // cx@39 | |
3556 // int v23; // ST50_4@40 | |
3557 // signed int v24; // ecx@40 | |
1295 | 3558 int v25; // edx@44 |
3559 __int16 v26; // ax@44 | |
2334 | 3560 // unsigned __int8 v30; // sf@44 |
3561 // int a3; // [sp+20h] [bp-34h]@5 | |
1295 | 3562 int a5a; // [sp+2Ch] [bp-28h]@36 |
2334 | 3563 // int a5b; // [sp+2Ch] [bp-28h]@40 |
1295 | 3564 __int16 v41; // [sp+3Ch] [bp-18h]@18 |
3565 int a6; // [sp+40h] [bp-14h]@34 | |
3566 int v43; // [sp+44h] [bp-10h]@34 | |
3567 int z; // [sp+48h] [bp-Ch]@32 | |
3568 signed int y; // [sp+4Ch] [bp-8h]@32 | |
3569 int x; // [sp+50h] [bp-4h]@32 | |
3570 | |
3571 for (uint i = 0; i < uNumActors; ++i) | |
3572 { | |
2166 | 3573 if (pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) |
1295 | 3574 continue; |
3575 | |
2166 | 3576 v4 = stru_5C6E00->Atan2(pActors[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, pActors[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
3577 v6 = ((signed int)(pActors[i].uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; | |
3578 v8 = pActors[i].uCurrentActionTime; | |
1295 | 3579 if ( pParty->bTurnBasedModeOn ) |
3580 { | |
2166 | 3581 if ( pActors[i].uCurrentActionAnimation == 1 ) |
3582 v8 = i * 32 + pMiscTimer->uTotalGameTimeElapsed; | |
1295 | 3583 } |
3584 else | |
3585 { | |
2166 | 3586 if ( pActors[i].uCurrentActionAnimation == 1 ) |
3587 v8 = i * 32 + pBLVRenderParams->field_0_timer_; | |
1295 | 3588 } |
2166 | 3589 if (pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 || pActors[i].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 ) |
1295 | 3590 v8 = 0; |
2166 | 3591 |
3592 if (pActors[i].uAIState == Resurrected) | |
3593 v9 = pSpriteFrameTable->GetFrameBy_x(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); | |
1295 | 3594 else |
2166 | 3595 v9 = pSpriteFrameTable->GetFrame(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); |
3596 | |
1295 | 3597 v41 = 0; |
3598 if (v9->uFlags & 2) | |
3599 v41 = 2; | |
3600 if (v9->uFlags & 0x40000) | |
3601 v41 |= 0x40u; | |
3602 if (v9->uFlags & 0x20000) | |
3603 LOBYTE(v41) = v41 | 0x80; | |
2166 | 3604 if ( (256 << v6) & v9->uFlags) |
3605 v41 |= 4; | |
3606 if ( v9->uGlowRadius ) | |
1295 | 3607 { |
2154 | 3608 //LOBYTE(v11) = _4E94D3_light_type; |
2166 | 3609 pMobileLightsStack->AddLight(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, pActors[i].uSectorID, v9->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); |
1295 | 3610 } |
2166 | 3611 for ( v12 = 0; v12 < pBspRenderer->uNumVisibleNotEmptySectors; ++v12 ) |
1295 | 3612 { |
2166 | 3613 if ( pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] == pActors[i].uSectorID ) |
1295 | 3614 { |
2166 | 3615 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, &x, &y, &z, 1) |
3616 || abs(x) < abs(y) ) | |
3617 continue; | |
3618 pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); | |
3619 if (uNumBillboardsToDraw >= 500) | |
3620 break; | |
3621 ++uNumBillboardsToDraw; | |
3622 ++uNumSpritesDrawnThisFrame; | |
3623 pActors[i].uAttributes |= 8; | |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Ritor1
parents:
2225
diff
changeset
|
3624 pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v9->pHwSpriteIDs[v6]; |
2166 | 3625 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v9->uPaletteIndex; |
3626 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pActors[i].uSectorID; | |
3627 /*if ( !pRenderer->pRenderD3D ) | |
3628 { | |
3629 LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
3630 HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
3631 v0->_screenspace_x_scaler_packedfloat = fixpoint_mul(v10->scale, v20 / x); | |
3632 a5a = fixpoint_mul(v10->scale, v20 / x); | |
3633 } | |
3634 else | |
3635 {*/ | |
3636 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
3637 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
3638 LODWORD(v18) = 0; | |
3639 HIDWORD(v18) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
3640 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v9->scale, v18 / x); | |
3641 a5a = fixpoint_mul(v9->scale, v18 / x); | |
3642 //} | |
3643 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = a5a; | |
3644 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) | |
3645 { | |
3646 if ( pActors[i].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) | |
3647 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(pGame->pStru6Instance->_4A806F(&pActors[i]), | |
3648 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); | |
3649 } | |
3650 else | |
3651 { | |
3652 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower > 0 ) | |
3653 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(65536 / pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower, pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat); | |
3654 } | |
3655 HIWORD(v25) = HIWORD(x); | |
3656 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pActors[i].vPosition.x; | |
3657 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pActors[i].vPosition.y; | |
3658 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pActors[i].vPosition.z; | |
3659 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v43; | |
3660 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
3661 LOWORD(v25) = 0; | |
3662 LOBYTE(v26) = v41; | |
3663 | |
3664 //v0->sZValue = v25 + (PID(OBJECT_Actor,i)); | |
3665 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3666 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Actor,i); | |
3667 | |
3668 //v29 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) == 0; | |
3669 //v30 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) < 0; | |
3670 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v41; | |
3671 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v9; | |
3672 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].sTintColor; | |
3673 if ( pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) | |
3674 { | |
3675 HIBYTE(v26) = HIBYTE(v41) | 1; | |
3676 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v26; | |
3677 } | |
1295 | 3678 } |
3679 } | |
3680 } | |
3681 } | |
3682 //----- (0044028F) -------------------------------------------------------- | |
3683 void PrepareItemsRenderList_BLV() | |
3684 { | |
3685 SpriteFrame *v4; // eax@12 | |
3686 unsigned int v6; // eax@12 | |
3687 int v7; // ecx@12 | |
3688 int v9; // ecx@12 | |
2334 | 3689 // unsigned __int16 v10; // ax@12 |
2166 | 3690 //int *v11; // eax@20 |
1295 | 3691 __int64 v18; // ST5C_4@27 |
2334 | 3692 // signed __int64 v19; // qtt@28 |
3693 // int v20; // ST5C_4@28 | |
3694 // __int16 v22; // ax@29 | |
1295 | 3695 int a6; // [sp+2Ch] [bp-30h]@12 |
3696 int v31; // [sp+38h] [bp-24h]@27 | |
3697 signed __int16 v34; // [sp+44h] [bp-18h]@14 | |
3698 int v35; // [sp+48h] [bp-14h]@25 | |
3699 int v36; // [sp+4Ch] [bp-10h]@25 | |
3700 signed int z; // [sp+50h] [bp-Ch]@24 | |
3701 signed int y; // [sp+54h] [bp-8h]@24 | |
3702 signed int x; // [sp+58h] [bp-4h]@24 | |
3703 | |
3704 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
3705 { | |
2166 | 3706 if (pSpriteObjects[i].uObjectDescID) |
1295 | 3707 { |
2166 | 3708 if ( !(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & 1) ) |
1295 | 3709 { |
2166 | 3710 if ( ( pSpriteObjects[i].uType < 1000 || pSpriteObjects[i].uType >= 10000) |
3711 && (pSpriteObjects[i].uType < 500 || pSpriteObjects[i].uType >= 600) | |
3712 && (pSpriteObjects[i].uType < 811 || pSpriteObjects[i].uType >= 815) | |
3713 || pGame->pStru6Instance->_4A81CA(&pSpriteObjects[i])) | |
1295 | 3714 { |
2166 | 3715 v4 = pSpriteFrameTable->GetFrame(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uSpriteID, pSpriteObjects[i].uSpriteFrameID); |
3716 a6 = v4->uGlowRadius * pSpriteObjects[i].field_22_glow_radius_multiplier; | |
3717 v6 = stru_5C6E00->Atan2(pSpriteObjects[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
3718 pSpriteObjects[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
3719 LOWORD(v7) = pSpriteObjects[i].uFacing; | |
1295 | 3720 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7; |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Ritor1
parents:
2225
diff
changeset
|
3721 pBillboardRenderList[uNumBillboardsToDraw].HwSpriteID = v4->pHwSpriteIDs[v9]; |
2166 | 3722 if ( v4->uFlags & 0x20 ) |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Ritor1
parents:
2225
diff
changeset
|
3723 pSpriteObjects[i].vPosition.z -= (signed int)(fixpoint_mul(v4->scale, pSprites_LOD->pSpriteHeaders[pBillboardRenderList[uNumBillboardsToDraw].HwSpriteID].uHeight) / 2); |
2166 | 3724 |
1295 | 3725 v34 = 0; |
2166 | 3726 if ( v4->uFlags & 2 ) |
1295 | 3727 v34 = 2; |
2166 | 3728 if ( v4->uFlags & 0x40000 ) |
1295 | 3729 v34 |= 0x40u; |
2166 | 3730 if ( v4->uFlags & 0x20000 ) |
1295 | 3731 LOBYTE(v34) = v34 | 0x80; |
2166 | 3732 //v11 = (int *)(256 << v9); |
3733 if ( (256 << v9) & v4->uFlags ) | |
3734 v34 |= 4; | |
1295 | 3735 if ( a6 ) |
3736 { | |
2166 | 3737 //LOBYTE(v11) = _4E94D3_light_type; |
3738 pMobileLightsStack->AddLight(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, pSpriteObjects[i].vPosition.z, | |
3739 pSpriteObjects[i].uSectorID, a6, pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorR, | |
3740 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorG, | |
3741 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorB, _4E94D3_light_type); | |
1295 | 3742 } |
2166 | 3743 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, |
3744 pSpriteObjects[i].vPosition.z, &x, &y, &z, 1) ) | |
1295 | 3745 { |
3746 pGame->pIndoorCameraD3D->Project(x, y, z, &v36, &v35); | |
3747 | |
3748 assert(uNumBillboardsToDraw < 500); | |
3749 //if ( (signed int)uNumBillboardsToDraw >= 500 ) | |
3750 // return; | |
3751 ++uNumBillboardsToDraw; | |
3752 ++uNumSpritesDrawnThisFrame; | |
2166 | 3753 pSpriteObjects[i].uAttributes |= 1; |
3754 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v4->uPaletteIndex; | |
3755 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pSpriteObjects[i].uSectorID; | |
2154 | 3756 //if ( pRenderer->pRenderD3D ) |
1295 | 3757 { |
2166 | 3758 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; |
3759 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
1295 | 3760 LODWORD(v18) = 0; |
2166 | 3761 HIDWORD(v18) = (int)floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); |
3762 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v4->scale, v18 / x); | |
3763 v31 = fixpoint_mul(v4->scale, v18 / x); | |
1295 | 3764 } |
2154 | 3765 /*else |
1295 | 3766 { |
1544 | 3767 __debugbreak(); // sw rendering |
2154 | 3768 LODWORD(v19) = pBLVRenderParams->field_40 << 16; |
1295 | 3769 HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; |
3770 v20 = v19 / x; | |
2166 | 3771 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v24->scale, v19 / x); |
3772 v31 = fixpoint_mul(v24->scale, v20); | |
2154 | 3773 }*/ |
1295 | 3774 //HIWORD(v21) = HIWORD(x); |
3775 //LOWORD(v21) = 0; | |
2166 | 3776 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v31; |
3777 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v34; | |
3778 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pSpriteObjects[i].vPosition.x; | |
3779 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pSpriteObjects[i].vPosition.y; | |
3780 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pSpriteObjects[i].vPosition.z; | |
3781 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v36; | |
3782 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
3783 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = v35; | |
1295 | 3784 //v23 = 8 * i; |
3785 //LOBYTE(v23) = PID(OBJECT_Item,i); | |
2166 | 3786 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v4; |
1295 | 3787 //v12 = (p->uAttributes & 0x20) == 0; |
2166 | 3788 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v21 + v23; |
3789 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3790 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Item,i); | |
3791 /*if (pSpriteObjects[i].uAttributes & 0x20) | |
1295 | 3792 { |
3793 if ( !pRenderer->pRenderD3D ) | |
2166 | 3794 pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = 0; |
2154 | 3795 }*/ |
1295 | 3796 } |
3797 } | |
3798 } | |
3799 } | |
3800 } | |
3801 } | |
3802 | |
3803 //----- (00440639) -------------------------------------------------------- | |
3804 void AddBspNodeToRenderList(unsigned int node_id) | |
3805 { | |
3806 BLVSector *pSector; // esi@1 | |
3807 | |
3808 pSector = &pIndoor->pSectors[pBspRenderer->nodes[node_id].uSectorID]; | |
2154 | 3809 //if ( pRenderer->pRenderD3D ) |
1295 | 3810 { |
3811 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
3812 //Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); | |
2391 | 3813 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[i]);//ðåêóðñèÿ\recursion |
1295 | 3814 } |
2154 | 3815 /*else |
1295 | 3816 { |
3817 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
3818 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[i]); | |
2154 | 3819 }*/ |
1295 | 3820 if ( pSector->field_0 & 0x10 ) |
3821 sub_4406BC(node_id, pSector->uFirstBSPNode); | |
3822 } | |
3823 | |
3824 //----- (004406BC) -------------------------------------------------------- | |
3825 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode) | |
3826 { | |
3827 BLVSector *pSector; // esi@2 | |
3828 BSPNode *pNode; // edi@2 | |
3829 BLVFace *pFace; // eax@2 | |
3830 int v5; // ecx@2 | |
3831 __int16 v6; // ax@6 | |
3832 int v7; // ebp@10 | |
3833 int v8; // ebx@10 | |
3834 __int16 v9; // di@18 | |
3835 //int v10; // [sp+10h] [bp-Ch]@1 | |
3836 //bool v11; // [sp+14h] [bp-8h]@5 | |
3837 BspRenderer_stru0 *node; // [sp+18h] [bp-4h]@1 | |
3838 | |
3839 //Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode); | |
3840 | |
3841 //v10 = a1; | |
3842 node = &pBspRenderer->nodes[node_id]; | |
3843 while ( 1 ) | |
3844 { | |
3845 pSector = &pIndoor->pSectors[node->uSectorID]; | |
3846 pNode = &pIndoor->pNodes[uFirstNode]; | |
3847 pFace = &pIndoor->pFaces[pSector->pFaceIDs[pNode->uCoplanarOffset]]; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3848 v5 = pFace->pFacePlane_old.dist + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3849 pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3850 pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3851 pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z;//plane equation |
1295 | 3852 if (pFace->Portal() && pFace->uSectorID != node->uSectorID ) |
3853 v5 = -v5; | |
3854 //v11 = v5 > 0; | |
3855 if ( v5 <= 0 ) | |
3856 v6 = pNode->uFront; | |
3857 else | |
3858 v6 = pNode->uBack; | |
3859 if ( v6 != -1 ) | |
3860 sub_4406BC(node_id, v6); | |
3861 v7 = pNode->uCoplanarOffset; | |
3862 v8 = v7 + pNode->uCoplanarSize; | |
3863 | |
3864 //Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); | |
3865 | |
2154 | 3866 //if ( pRenderer->pRenderD3D ) |
1295 | 3867 { |
3868 while ( v7 < v8 ) | |
3869 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[v7++]); | |
3870 } | |
2154 | 3871 /*else |
1295 | 3872 { |
3873 while ( v7 < v8 ) | |
3874 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[v7++]); | |
2154 | 3875 }*/ |
1295 | 3876 v9 = v5 > 0 ? pNode->uFront : pNode->uBack; |
3877 if ( v9 == -1 ) | |
3878 break; | |
3879 uFirstNode = v9; | |
3880 } | |
3881 } | |
3882 //----- (0043FA33) -------------------------------------------------------- | |
1544 | 3883 void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) |
1295 | 3884 { |
3885 unsigned int v8; // edi@5 | |
3886 int v9; // edi@5 | |
3887 int v10; // eax@7 | |
3888 SpriteFrame *v11; // eax@7 | |
2334 | 3889 // char v16; // zf@18 |
1295 | 3890 signed __int64 v20; // qtt@19 |
2334 | 3891 // signed __int64 v21; // qtt@20 |
2166 | 3892 Particle_sw particle; // [sp+Ch] [bp-A0h]@3 |
1295 | 3893 int v30; // [sp+8Ch] [bp-20h]@7 |
3894 int a5; // [sp+94h] [bp-18h]@17 | |
3895 int z; // [sp+98h] [bp-14h]@15 | |
3896 int a6; // [sp+9Ch] [bp-10h]@17 | |
3897 int y; // [sp+A0h] [bp-Ch]@15 | |
3898 int x; // [sp+A4h] [bp-8h]@15 | |
3899 int v37; // [sp+A8h] [bp-4h]@5 | |
3900 | |
2166 | 3901 if (pLevelDecorations[uDecorationID].uFlags & LEVEL_DECORATION_INVISIBLE) |
3902 return; | |
3903 | |
3904 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_EMITS_FIRE) | |
3905 { | |
3906 memset(&particle, 0, sizeof(particle)); // fire, like at the Pit's tavern | |
3907 particle.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
3908 particle.uDiffuse = 0xFF3C1E; | |
3909 particle.x = (double)pLevelDecorations[uDecorationID].vPosition.x; | |
3910 particle.y = (double)pLevelDecorations[uDecorationID].vPosition.y; | |
3911 particle.z = (double)pLevelDecorations[uDecorationID].vPosition.z; | |
3912 particle.r = 0.0; | |
3913 particle.g = 0.0; | |
3914 particle.b = 0.0; | |
3915 particle.flt_28 = 1.0; | |
3916 particle.timeToLive = (rand() & 0x80) + 128; | |
3917 particle.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
3918 pGame->pParticleEngine->AddParticle(&particle); | |
3919 return; | |
3920 } | |
3921 | |
3922 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_DONT_DRAW) | |
1295 | 3923 return; |
3924 | |
2166 | 3925 v8 = pLevelDecorations[uDecorationID].field_10_y_rot + ((signed int)stru_5C6E00->uIntegerPi >> 3) |
3926 - stru_5C6E00->Atan2(pLevelDecorations[uDecorationID].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
3927 pLevelDecorations[uDecorationID].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
3928 v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; | |
3929 v37 = pBLVRenderParams->field_0_timer_; | |
3930 if (pParty->bTurnBasedModeOn) | |
3931 v37 = pMiscTimer->uTotalGameTimeElapsed; | |
3932 v10 = abs(pLevelDecorations[uDecorationID].vPosition.x + pLevelDecorations[uDecorationID].vPosition.y); | |
3933 v11 = pSpriteFrameTable->GetFrame(pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uSpriteID, v37 + v10); | |
3934 v30 = 0; | |
3935 if ( v11->uFlags & 2 ) | |
3936 v30 = 2; | |
3937 if ( v11->uFlags & 0x40000 ) | |
3938 v30 |= 0x40u; | |
3939 if ( v11->uFlags & 0x20000 ) | |
3940 LOBYTE(v30) = v30 | 0x80; | |
3941 if ( (256 << v9) & v11->uFlags ) | |
3942 v30 |= 4; | |
3943 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pLevelDecorations[uDecorationID].vPosition.x, | |
3944 pLevelDecorations[uDecorationID].vPosition.y, | |
3945 pLevelDecorations[uDecorationID].vPosition.z, &x, &y, &z, 1) ) | |
3946 { | |
3947 if ( abs(x) >= abs(y) ) | |
1295 | 3948 { |
2166 | 3949 pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); |
3950 | |
3951 assert(uNumBillboardsToDraw < 500); | |
3952 | |
3953 ++uNumBillboardsToDraw; | |
3954 ++uNumDecorationsDrawnThisFrame; | |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Ritor1
parents:
2225
diff
changeset
|
3955 pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v11->pHwSpriteIDs[v9]; |
2166 | 3956 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v11->uPaletteIndex; |
3957 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = uSectorID; | |
3958 /*if ( !pRenderer->pRenderD3D ) | |
3959 { | |
3960 LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
3961 HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
3962 //LODWORD(v31) = v12->scale; | |
3963 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v12->scale, v21 / x); | |
3964 v37 = fixpoint_mul(v12->scale, v21 / x); | |
3965 } | |
3966 else | |
3967 {*/ | |
3968 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
3969 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
3970 LODWORD(v20) = 0; | |
3971 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
3972 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v11->scale, v20 / x); | |
3973 LODWORD(v20) = 0; | |
3974 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y + 0.5f); | |
3975 v37 = fixpoint_mul(v11->scale, v20 / x); | |
3976 //} | |
3977 //HIWORD(v22) = HIWORD(x); | |
3978 //LOWORD(v22) = 0; | |
3979 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v37; | |
3980 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v30; | |
3981 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pLevelDecorations[uDecorationID].vPosition.x; | |
3982 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pLevelDecorations[uDecorationID].vPosition.y; | |
3983 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pLevelDecorations[uDecorationID].vPosition.z; | |
3984 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = a5; | |
3985 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
3986 //v23 = 8 * uDecorationID; | |
3987 //LOBYTE(v23) = PID(OBJECT_Decoration,uDecorationID); | |
3988 | |
3989 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v22 + v23; | |
3990 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3991 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Decoration,uDecorationID); | |
3992 | |
3993 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
3994 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v11; | |
1295 | 3995 } |
2166 | 3996 } |
1295 | 3997 } |
3998 //----- (0043F953) -------------------------------------------------------- | |
3999 void PrepareBspRenderList_BLV() | |
4000 { | |
4001 pBspRenderer->num_faces = 0; | |
4002 | |
4003 if (pBLVRenderParams->uPartySectorID) | |
4004 { | |
4005 pBspRenderer->nodes[0].uSectorID = pBLVRenderParams->uPartySectorID; | |
4006 pBspRenderer->nodes[0].uViewportW = pBLVRenderParams->uViewportW; | |
4007 pBspRenderer->nodes[0].uViewportZ = pBLVRenderParams->uViewportZ; | |
4008 pBspRenderer->nodes[0].uViewportY = pBLVRenderParams->uViewportY; | |
4009 pBspRenderer->nodes[0].uViewportX = pBLVRenderParams->uViewportX; | |
1376 | 4010 pBspRenderer->nodes[0].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1295 | 4011 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
4012 pBspRenderer->nodes[0].uFaceID = -1; | |
4013 pBspRenderer->nodes[0].viewing_portal_id = -1; | |
4014 pBspRenderer->num_nodes = 1; | |
4015 AddBspNodeToRenderList(0); | |
4016 } | |
4017 | |
4018 pBspRenderer->MakeVisibleSectorList(); | |
4019 } | |
4020 | |
4021 //----- (0043F9E1) -------------------------------------------------------- | |
1376 | 4022 void BspRenderer_PortalViewportData::GetViewportData(__int16 x, int y, __int16 z, int w) |
1295 | 4023 { |
4024 _viewport_space_y = y; | |
4025 _viewport_space_w = w; | |
4026 | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2208
diff
changeset
|
4027 for (uint i = 0; i < window->GetHeight(); ++i) |
1295 | 4028 { |
4029 if ( i < y || i > w ) | |
4030 { | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2208
diff
changeset
|
4031 viewport_left_side[i] = window->GetWidth(); |
1295 | 4032 viewport_right_side[i] = -1; |
4033 } | |
4034 else | |
4035 { | |
4036 viewport_left_side[i] = x; | |
4037 viewport_right_side[i] = z; | |
4038 } | |
4039 } | |
4040 } | |
4041 //----- (0048653D) -------------------------------------------------------- | |
1544 | 4042 void stru149::_48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling |
1295 | 4043 { |
1544 | 4044 //stru149 *v7; // esi@1 |
1295 | 4045 int v8; // edi@1 |
4046 int v9; // eax@1 | |
4047 //int v10; // edx@1 | |
4048 //int v11; // ecx@1 | |
1544 | 4049 //int v12; // eax@1 |
4050 //int v13; // ebx@2 | |
4051 //int v14; // ecx@2 | |
4052 //int v15; // eax@2 | |
1295 | 4053 int v16; // ST14_4@3 |
4054 int v17; // ST10_4@3 | |
1544 | 4055 //int v18; // eax@5 |
1295 | 4056 int v19; // ST10_4@6 |
1544 | 4057 //int v20; // eax@8 |
1295 | 4058 int v21; // ST10_4@9 |
1544 | 4059 //int v22; // eax@10 |
4060 //int v23; // ecx@10 | |
4061 //int v24; // eax@10 | |
4062 //int result; // eax@10 | |
1295 | 4063 //int v26; // [sp+14h] [bp-14h]@1 |
1544 | 4064 //int v27; // [sp+18h] [bp-10h]@1 |
1295 | 4065 int v28; // [sp+1Ch] [bp-Ch]@1 |
4066 int v29; // [sp+24h] [bp-4h]@1 | |
1544 | 4067 //int v30; // [sp+30h] [bp+8h]@10 |
4068 //int v31; // [sp+3Ch] [bp+14h]@10 | |
4069 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4070 v8 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4071 v29 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4072 v28 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4073 v9 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); |
1295 | 4074 //v11 = -pBLVRenderParams->vPartyPos.y; |
4075 //v26 = -pBLVRenderParams->vPartyPos.x; | |
1544 | 4076 //v27 = v9; |
4077 //v12 = -pBLVRenderParams->vPartyPos.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4078 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4079 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4080 v16 = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4081 v17 = -65536 * pGame->pIndoorCameraD3D->vPartyPos.z; |
1643 | 4082 this->field_0_party_dir_x = fixpoint_mul(v16, v28) + fixpoint_mul((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, v9); |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4083 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
1643 | 4084 this->field_8_party_dir_z = fixpoint_mul(v17, v28) - fixpoint_mul(v16, v9); |
1295 | 4085 } |
4086 else | |
4087 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4088 this->field_0_party_dir_x = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4089 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4090 this->field_8_party_dir_z = (-pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1295 | 4091 } |
1544 | 4092 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4093 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4094 { |
1643 | 4095 v19 = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4096 | |
1809 | 4097 this->angle_from_north = fixpoint_mul(v19, v28) + fixpoint_mul(a4, v9); |
4098 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4099 this->viewing_angle_from_west_east = fixpoint_mul(a4, v28) - fixpoint_mul(v19, v9); |
1295 | 4100 } |
4101 else | |
4102 { | |
1809 | 4103 this->angle_from_north = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4104 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4105 this->viewing_angle_from_west_east = a4; |
1295 | 4106 } |
1544 | 4107 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4108 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4109 { |
1643 | 4110 v21 = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4111 | |
1809 | 4112 this->angle_from_east = fixpoint_mul(v21, v28) + fixpoint_mul(a7, v9); |
4113 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4114 this->viewing_angle_from_north_south = fixpoint_mul(a7, v28) - fixpoint_mul(v21, v9); |
1295 | 4115 } |
4116 else | |
4117 { | |
1809 | 4118 this->angle_from_east = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4119 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4120 this->viewing_angle_from_north_south = a7; |
1295 | 4121 } |
1544 | 4122 |
1809 | 4123 this->angle_from_east = -this->angle_from_east; |
4124 this->angle_from_south = -this->angle_from_south; | |
1844 | 4125 this->viewing_angle_from_north_south = -this->viewing_angle_from_north_south; |
1544 | 4126 |
1809 | 4127 this->field_24 = fixpoint_dot(this->angle_from_north, this->field_0_party_dir_x, |
4128 this->angle_from_west, this->field_4_party_dir_y, | |
1844 | 4129 this->viewing_angle_from_west_east, this->field_8_party_dir_z); |
1809 | 4130 this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x, |
4131 this->angle_from_south, this->field_4_party_dir_y, | |
1844 | 4132 this->viewing_angle_from_north_south, this->field_8_party_dir_z); |
1297 | 4133 } |
4134 //----- (00407A1C) -------------------------------------------------------- | |
2390
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4135 bool __fastcall sub_407A1C(int x, int y, int z, Vec3_int_ v) |
1297 | 4136 { |
4137 unsigned int v4; // esi@1 | |
2383 | 4138 int dist_y; // edi@2 |
4139 int dist_z; // ebx@2 | |
4140 int dist_x; // esi@2 | |
1297 | 4141 signed int v9; // ecx@2 |
4142 int v10; // eax@2 | |
4143 int v12; // eax@4 | |
4144 int v17; // ST34_4@25 | |
4145 int v18; // ST38_4@25 | |
4146 int v19; // eax@25 | |
4147 char v20; // zf@25 | |
2388 | 4148 signed int v21; // ebx@25 |
1297 | 4149 signed int v23; // edi@26 |
4150 int v24; // ST34_4@30 | |
4151 signed int v32; // ecx@37 | |
4152 int v33; // eax@37 | |
4153 int v35; // eax@39 | |
2204 | 4154 ODMFace *odm_face; // esi@54 |
2388 | 4155 signed int v40; // ebx@60 |
1297 | 4156 signed int v42; // edi@61 |
4157 signed int v49; // ecx@73 | |
4158 int v50; // eax@73 | |
4159 int v51; // edx@75 | |
4160 int v52; // ecx@75 | |
4161 int v53; // eax@75 | |
4162 int v59; // eax@90 | |
2203 | 4163 BLVFace *face; // esi@91 |
1297 | 4164 int v63; // ST34_4@98 |
4165 int v64; // ST30_4@98 | |
4166 int v65; // eax@98 | |
2388 | 4167 signed int v66; // ebx@98 |
1297 | 4168 signed int v68; // edi@99 |
4169 int v69; // ST2C_4@103 | |
4170 signed int v77; // ecx@111 | |
4171 int v78; // eax@111 | |
4172 int v79; // edx@113 | |
4173 int v80; // ecx@113 | |
4174 int v81; // eax@113 | |
4175 int v87; // ecx@128 | |
2388 | 4176 signed int v91; // ebx@136 |
1297 | 4177 signed int v93; // edi@137 |
4178 Vec3_int_ v97; // [sp-18h] [bp-94h]@1 | |
4179 int v107; // [sp+10h] [bp-6Ch]@98 | |
4180 int v108; // [sp+10h] [bp-6Ch]@104 | |
4181 int v109; // [sp+18h] [bp-64h]@25 | |
4182 int v110; // [sp+18h] [bp-64h]@31 | |
4183 signed int v113; // [sp+20h] [bp-5Ch]@1 | |
4184 signed int v114; // [sp+24h] [bp-58h]@1 | |
4185 int v119; // [sp+34h] [bp-48h]@75 | |
4186 int v120; // [sp+34h] [bp-48h]@113 | |
4187 int v121; // [sp+38h] [bp-44h]@4 | |
4188 int v122; // [sp+38h] [bp-44h]@39 | |
4189 int v123; // [sp+38h] [bp-44h]@76 | |
4190 int v124; // [sp+38h] [bp-44h]@114 | |
4191 int v125; // [sp+3Ch] [bp-40h]@4 | |
4192 int v126; // [sp+3Ch] [bp-40h]@39 | |
4193 int v127; // [sp+3Ch] [bp-40h]@77 | |
4194 int v128; // [sp+3Ch] [bp-40h]@115 | |
4195 int v129; // [sp+40h] [bp-3Ch]@11 | |
4196 int v130; // [sp+40h] [bp-3Ch]@46 | |
4197 int v131; // [sp+40h] [bp-3Ch]@78 | |
4198 int v132; // [sp+40h] [bp-3Ch]@116 | |
4199 int v133; // [sp+44h] [bp-38h]@10 | |
4200 int v134; // [sp+44h] [bp-38h]@45 | |
4201 int v135; // [sp+44h] [bp-38h]@81 | |
4202 int v136; // [sp+44h] [bp-38h]@119 | |
4203 int v137; // [sp+48h] [bp-34h]@7 | |
4204 int v138; // [sp+48h] [bp-34h]@42 | |
4205 int v139; // [sp+48h] [bp-34h]@82 | |
4206 int v140; // [sp+48h] [bp-34h]@120 | |
4207 int v141; // [sp+4Ch] [bp-30h]@6 | |
4208 int v142; // [sp+4Ch] [bp-30h]@41 | |
4209 int v143; // [sp+4Ch] [bp-30h]@75 | |
4210 int v144; // [sp+4Ch] [bp-30h]@113 | |
4211 int v145; // [sp+50h] [bp-2Ch]@5 | |
4212 int v146; // [sp+50h] [bp-2Ch]@40 | |
4213 int v149; // [sp+54h] [bp-28h]@4 | |
4214 int v150; // [sp+54h] [bp-28h]@39 | |
4215 int sDepthb; // [sp+58h] [bp-24h]@90 | |
4216 signed int a5b; // [sp+5Ch] [bp-20h]@83 | |
4217 signed int a5c; // [sp+5Ch] [bp-20h]@121 | |
4218 int v162; // [sp+60h] [bp-1Ch]@128 | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4219 int outz; // [sp+64h] [bp-18h]@2 |
1297 | 4220 int outx; // [sp+68h] [bp-14h]@2 |
4221 int outy; // [sp+6Ch] [bp-10h]@2 | |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4222 int sZ; // [sp+70h] [bp-Ch]@2 |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4223 int sX; // [sp+74h] [bp-8h]@2 |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4224 int sY; // [sp+78h] [bp-4h]@2 |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4225 //8bytes unused |
1297 | 4226 int ya; // [sp+84h] [bp+8h]@60 |
4227 int yb; // [sp+84h] [bp+8h]@136 | |
4228 int ve; // [sp+88h] [bp+Ch]@60 | |
4229 int va; // [sp+88h] [bp+Ch]@60 | |
4230 int vb; // [sp+88h] [bp+Ch]@66 | |
4231 int vf; // [sp+88h] [bp+Ch]@136 | |
4232 int vc; // [sp+88h] [bp+Ch]@136 | |
4233 int vd; // [sp+88h] [bp+Ch]@142 | |
4234 int v_4; // [sp+8Ch] [bp+10h]@60 | |
4235 int v_4a; // [sp+8Ch] [bp+10h]@65 | |
4236 int v_4b; // [sp+8Ch] [bp+10h]@136 | |
4237 int v_4c; // [sp+8Ch] [bp+10h]@141 | |
2334 | 4238 // int v_8; // [sp+90h] [bp+14h]@53 |
1297 | 4239 |
2204 | 4240 //__debugbreak();ñðàáàòûâàåò ïðè ñòðåëüáå îãíåííûì øàðîì |
1458 | 4241 |
2390
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4242 v4 = stru_5C6E00->Atan2(v.x - x, v.y - y); |
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4243 |
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4244 v113 = 0; |
1297 | 4245 v114 = 0; |
2390
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4246 |
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4247 v97.z = z; |
1544 | 4248 v97.x = x; |
2390
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4249 v97.y = y; |
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4250 |
2204 | 4251 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) |
1297 | 4252 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4253 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &sX, &sY, &sZ); |
2390
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4254 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v, &outx, &outy, &outz); |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4255 dist_y = outy - sY; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4256 dist_z = outz - sZ; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4257 dist_x = outx - sX; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4258 v49 = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); |
1297 | 4259 v50 = 65536; |
4260 if ( v49 ) | |
4261 v50 = 65536 / v49; | |
4262 v51 = outx; | |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4263 v143 = dist_x * v50; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4264 v52 = dist_y * v50; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4265 v53 = dist_z * v50; |
2383 | 4266 |
4267 v123 = max(outx, sX); | |
4268 v119 = min(outx, sX); | |
4269 | |
4270 v131 = max(outy, sY); | |
4271 v127 = min(outy, sY); | |
4272 | |
4273 v139 = max(outz, sZ); | |
4274 v135 = min(outz, sZ); | |
4275 | |
2206 | 4276 for ( a5b = 0; a5b < 2; a5b++ ) |
1297 | 4277 { |
4278 if ( a5b ) | |
4279 { | |
2388 | 4280 v59 = pIndoor->GetSector(sX, sY, sZ); |
1297 | 4281 } |
4282 else | |
4283 { | |
2388 | 4284 v59 = pIndoor->GetSector(outx, outy, outz); |
1297 | 4285 } |
2206 | 4286 //v60 = pIndoor->pSectors; |
4287 //v61 = 116 * v59; | |
4288 //i = 116 * v59; | |
4289 //for (sDepthb = 0; *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v61) | |
4290 //+ 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v61); ++sDepthb) | |
4291 for ( sDepthb = 0; sDepthb < pIndoor->pSectors[v59].uNumFaces; ++sDepthb ) | |
1297 | 4292 { |
2206 | 4293 face = &pIndoor->pFaces[pIndoor->pSectors[v59].pFaceIDs[sDepthb]];// face = &pIndoor->pFaces[*(__int16 *)((char *)&pIndoor->pSectors->pWalls + v61)[sDepthb]] |
4294 v63 = fixpoint_mul(v143, face->pFacePlane_old.vNormal.x); | |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4295 v64 = fixpoint_mul(v53, face->pFacePlane_old.vNormal.z); |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4296 v65 = fixpoint_mul(v52, face->pFacePlane_old.vNormal.y); |
2388 | 4297 v20 = v63 + v64 + v65 == 0; |
2206 | 4298 v66 = v63 + v64 + v65; |
4299 v107 = v63 + v64 + v65; | |
2203 | 4300 if ( face->Portal() |
2206 | 4301 || v119 > face->pBounding.x2 || v123 < face->pBounding.x1 |
4302 || v127 > face->pBounding.y2 || v131 < face->pBounding.y1 | |
4303 || v135 > face->pBounding.z2 || v139 < face->pBounding.z1 | |
2388 | 4304 || v20 ) |
2206 | 4305 continue; |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4306 v68 = -(face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4307 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4308 + sZ * face->pFacePlane_old.vNormal.z); |
1297 | 4309 if ( v66 <= 0 ) |
4310 { | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4311 if ( face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4312 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4313 + sZ * face->pFacePlane_old.vNormal.z < 0 ) |
2206 | 4314 continue; |
1297 | 4315 } |
4316 else | |
4317 { | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4318 if ( face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4319 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4320 + sZ * face->pFacePlane_old.vNormal.z > 0 ) |
2206 | 4321 continue; |
1297 | 4322 } |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4323 v69 = abs(-(face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4324 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4325 + sZ * face->pFacePlane_old.vNormal.z )) >> 14; |
1297 | 4326 if ( v69 <= abs(v66) ) |
4327 { | |
1556 | 4328 //LODWORD(v70) = v68 << 16; |
4329 //HIDWORD(v70) = v68 >> 16; | |
4330 //v71 = v70 / v107; | |
4331 //v108 = v70 / v107; | |
4332 v108 = fixpoint_div(v68, v107); | |
4333 if ( v108 >= 0 ) | |
1297 | 4334 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4335 if ( sub_4075DB(sX + ((signed int)(fixpoint_mul(v108, v143) + 0x8000) >> 16), |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4336 sY + ((signed int)(fixpoint_mul(v108, v52) + 0x8000) >> 16), |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4337 sZ + ((signed int)(fixpoint_mul(v108, v53) + 0x8000) >> 16), |
2206 | 4338 face) ) |
1297 | 4339 { |
4340 v114 = 1; | |
4341 break; | |
4342 } | |
4343 } | |
4344 } | |
4345 } | |
4346 } | |
2383 | 4347 |
2390
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4348 Vec3_int_::Rotate(32, v4 - stru_5C6E00->uIntegerHalfPi, 0, v97, &sX, &sY, &sZ); |
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4349 Vec3_int_::Rotate(32, v4 - stru_5C6E00->uIntegerHalfPi, 0, v, &outx, &outy, &outz); |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4350 dist_y = outy - sY; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4351 dist_z = outz - sZ; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4352 dist_x = outx - sX; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4353 v77 = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); |
1297 | 4354 v78 = 65536; |
4355 if ( v77 ) | |
4356 v78 = 65536 / v77; | |
4357 v79 = outx; | |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4358 v144 = dist_x * v78; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4359 v80 = dist_y * v78; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4360 v81 = dist_z * v78; |
2383 | 4361 |
4362 v120 = max(outx, sX); | |
4363 v124 = min(outx, sX); | |
4364 | |
4365 v132 = max(outy, sY); | |
4366 v128 = min(outy, sY); | |
4367 | |
4368 v140 = max(outz, sZ); | |
4369 v136 = min(outz, sZ); | |
4370 | |
2206 | 4371 for ( a5c = 0; a5c < 2; a5c++ ) |
1297 | 4372 { |
4373 if ( v113 ) | |
4374 return !v114 || !v113; | |
4375 if ( a5c ) | |
4376 { | |
2388 | 4377 v87 = pIndoor->GetSector(sX, sY, sZ); |
1297 | 4378 } |
4379 else | |
4380 { | |
2388 | 4381 v87 = pIndoor->GetSector(outx, outy, outz); |
1297 | 4382 } |
2206 | 4383 for ( v162 = 0; v162 < pIndoor->pSectors[v87].uNumFaces; v162++) |
1297 | 4384 { |
2206 | 4385 face = &pIndoor->pFaces[pIndoor->pSectors[v87].pFaceIDs[v162]]; |
4386 yb = fixpoint_mul(v144, face->pFacePlane_old.vNormal.x); | |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4387 v_4b = fixpoint_mul(v80, face->pFacePlane_old.vNormal.y); |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4388 vf = fixpoint_mul(v81, face->pFacePlane_old.vNormal.z); |
2388 | 4389 v20 = yb + vf + v_4b == 0; |
2206 | 4390 v91 = yb + vf + v_4b; |
4391 vc = yb + vf + v_4b; | |
2203 | 4392 if ( face->Portal() |
2206 | 4393 || v120 > face->pBounding.x2 || v124 < face->pBounding.x1 |
4394 || v128 > face->pBounding.y2 || v132 < face->pBounding.y1 | |
4395 || v136 > face->pBounding.z2 || v140 < face->pBounding.z1 | |
2388 | 4396 || v20 ) |
2206 | 4397 continue; |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4398 v93 = -(face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4399 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4400 + sZ * face->pFacePlane_old.vNormal.z); |
1297 | 4401 if ( v91 <= 0 ) |
4402 { | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4403 if ( face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4404 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4405 + sZ * face->pFacePlane_old.vNormal.z < 0 ) |
2206 | 4406 continue; |
1297 | 4407 } |
4408 else | |
4409 { | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4410 if ( face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4411 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4412 + sZ * face->pFacePlane_old.vNormal.z > 0 ) |
2206 | 4413 continue; |
1297 | 4414 } |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4415 v_4c = abs(-(face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4416 + sY * face->pFacePlane_old.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4417 + sZ * face->pFacePlane_old.vNormal.z)) >> 14; |
1297 | 4418 if ( v_4c <= abs(v91) ) |
4419 { | |
1556 | 4420 vd = fixpoint_div(v93, vc); |
4421 if ( vd >= 0 ) | |
1297 | 4422 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4423 if ( sub_4075DB(sX + ((signed int)(fixpoint_mul(vd, v144) + 0x8000) >> 16), |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4424 sY + ((signed int)(fixpoint_mul(vd, v80) + 0x8000) >> 16), |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4425 sZ + ((signed int)(fixpoint_mul(vd, v81) + 0x8000) >> 16), |
2206 | 4426 face) ) |
1297 | 4427 { |
4428 v113 = 1; | |
2206 | 4429 break; |
1297 | 4430 } |
4431 } | |
4432 } | |
2206 | 4433 } |
1297 | 4434 } |
4435 } | |
2204 | 4436 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
1297 | 4437 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4438 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &sX, &sY, &sZ); |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4439 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v, &outx, &outy, &outz); |
2383 | 4440 dist_y = outy - sY; |
4441 dist_z = outz - sZ; | |
4442 dist_x = outx - sX; | |
4443 v9 = integer_sqrt(dist_x* dist_x+ dist_y* dist_y+ dist_z* dist_z); | |
2204 | 4444 v10 = 65536; |
4445 if ( v9 ) | |
4446 v10 = 65536 / v9; | |
2383 | 4447 v125 = dist_x* v10; |
4448 v12 = dist_z* v10; | |
4449 v121 = dist_y* v10; | |
4450 | |
4451 v145 = max(outx, sX); | |
4452 v149 = min(outx, sX); | |
4453 | |
4454 v137 = max(outy, sY); | |
4455 v141 = min(outy, sY); | |
4456 | |
4457 v129 = max(outz, sZ); | |
4458 v133 = min(outz, sZ); | |
4459 | |
4460 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++) | |
2204 | 4461 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4462 if ( sub_4088E9(sX, sY, outx, outy, pOutdoor->pBModels[model_id].vPosition.x, pOutdoor->pBModels[model_id].vPosition.y) |
2205 | 4463 <= pOutdoor->pBModels[model_id].sBoundingRadius + 128 ) |
1297 | 4464 { |
2205 | 4465 for ( uint face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; ++face_id ) |
2204 | 4466 { |
2205 | 4467 odm_face = &pOutdoor->pBModels[model_id].pFaces[face_id]; |
4468 v17 = fixpoint_mul(v125, odm_face->pFacePlane.vNormal.x); | |
4469 v18 = fixpoint_mul(v121, odm_face->pFacePlane.vNormal.y); | |
2383 | 4470 v19 = fixpoint_mul(v12, odm_face->pFacePlane.vNormal.z); |
2388 | 4471 v20 = v17 + v18 + v19 == 0; |
2205 | 4472 v21 = v17 + v18 + v19; |
4473 v109 = v17 + v18 + v19; | |
4474 if ( v149 > odm_face->pBoundingBox.x2 || v145 < odm_face->pBoundingBox.x1 | |
4475 || v141 > odm_face->pBoundingBox.y2 || v137 < odm_face->pBoundingBox.y1 | |
4476 || v133 > odm_face->pBoundingBox.z2 || v129 < odm_face->pBoundingBox.z1 | |
2388 | 4477 || v20 ) |
2205 | 4478 continue; |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4479 v23 = -(odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4480 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4481 + sZ * odm_face->pFacePlane.vNormal.z); |
2205 | 4482 if ( v21 <= 0 ) |
4483 { | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4484 if ( odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4485 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4486 + sZ * odm_face->pFacePlane.vNormal.z < 0 ) |
2205 | 4487 continue; |
4488 } | |
4489 else | |
1297 | 4490 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4491 if ( odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4492 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4493 + sZ * odm_face->pFacePlane.vNormal.z > 0 ) |
2205 | 4494 continue; |
4495 } | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4496 v24 = abs(-(odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4497 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4498 + sZ * odm_face->pFacePlane.vNormal.z)) >> 14; |
2205 | 4499 if ( v24 <= abs(v21) ) |
4500 { | |
4501 v110 = fixpoint_div(v23, v109); | |
4502 if ( v110 >= 0 ) | |
2204 | 4503 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4504 if ( sub_4077F1(sX + ((signed int)(fixpoint_mul(v110, v125) + 0x8000) >> 16), |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4505 sY + ((signed int)(fixpoint_mul(v110, v121) + 0x8000) >> 16), |
2383 | 4506 sZ + ((signed int)(fixpoint_mul(v110, v12) + 0x8000) >> 16), |
2205 | 4507 odm_face, |
4508 &pOutdoor->pBModels[model_id].pVertices) ) | |
4509 { | |
4510 v114 = 1; | |
4511 break; | |
4512 } | |
2204 | 4513 } |
1297 | 4514 } |
4515 } | |
4516 } | |
4517 } | |
2383 | 4518 |
2390
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4519 Vec3_int_::Rotate(32, v4 - stru_5C6E00->uIntegerHalfPi, 0, v97, &sX, &sY, &sZ); |
c631b1877204
area_of_effect_damage_evaluate - fixed spells radius problem
zipi
parents:
2388
diff
changeset
|
4520 Vec3_int_::Rotate(32, v4 - stru_5C6E00->uIntegerHalfPi, 0, v, &outx, &outy, &outz); |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4521 dist_y = outy - sY; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4522 dist_z = outz - sZ; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4523 dist_x = outx - sX; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4524 v32 = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); |
2204 | 4525 v33 = 65536; |
4526 if ( v32 ) | |
4527 v33 = 65536 / v32; | |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4528 v126 = dist_x * v33; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4529 v35 = dist_z * v33; |
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4530 v122 = dist_y * v33; |
2383 | 4531 |
4532 v146 = max(outx, sX); | |
4533 v150 = min(outx, sX); | |
4534 | |
4535 v138 = max(outy, sY); | |
4536 v142 = min(outy, sY); | |
4537 | |
4538 v130 = max(outz, sZ); | |
4539 v134 = min(outz, sZ); | |
2205 | 4540 |
4541 for ( uint model_id = 0; model_id < (signed int)pOutdoor->uNumBModels; ++model_id ) | |
1297 | 4542 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4543 if ( sub_4088E9(sX, sY, outx, outy, pOutdoor->pBModels[model_id].vPosition.x, pOutdoor->pBModels[model_id].vPosition.y) |
2205 | 4544 <= pOutdoor->pBModels[model_id].sBoundingRadius + 128 ) |
1297 | 4545 { |
2205 | 4546 for ( uint face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; ++face_id ) |
2204 | 4547 { |
2205 | 4548 odm_face = &pOutdoor->pBModels[model_id].pFaces[face_id]; |
4549 ya = fixpoint_mul(v126, odm_face->pFacePlane.vNormal.x); | |
4550 ve = fixpoint_mul(v122, odm_face->pFacePlane.vNormal.y); | |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4551 v_4 = fixpoint_mul(v35, odm_face->pFacePlane.vNormal.z); |
2385 | 4552 v20 = ya + ve + v_4 == 0; |
2205 | 4553 v40 = ya + ve + v_4; |
4554 va = ya + ve + v_4; | |
4555 if ( v150 > odm_face->pBoundingBox.x2 || v146 < odm_face->pBoundingBox.x1 | |
4556 || v142 > odm_face->pBoundingBox.y2 || v138 < odm_face->pBoundingBox.y1 | |
4557 || v134 > odm_face->pBoundingBox.z2 || v130 < odm_face->pBoundingBox.z1 | |
2385 | 4558 || v20 ) |
2205 | 4559 continue; |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4560 v42 = -(odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4561 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4562 + sZ * odm_face->pFacePlane.vNormal.z); |
2205 | 4563 if ( v40 <= 0 ) |
4564 { | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4565 if ( odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4566 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4567 + sZ * odm_face->pFacePlane.vNormal.z < 0 ) |
2205 | 4568 continue; |
4569 } | |
4570 else | |
4571 { | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4572 if ( odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4573 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4574 + sZ * odm_face->pFacePlane.vNormal.z > 0 ) |
2205 | 4575 continue; |
4576 } | |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4577 v_4a = abs(-(odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4578 + sY * odm_face->pFacePlane.vNormal.y |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4579 + sZ * odm_face->pFacePlane.vNormal.z )) >> 14; |
2205 | 4580 if ( v_4a <= abs(v40) ) |
4581 { | |
4582 //LODWORD(v43) = v42 << 16; | |
4583 //HIDWORD(v43) = v42 >> 16; | |
4584 //vb = v43 / va; | |
4585 vb = fixpoint_div(v42, va); | |
4586 if ( vb >= 0 ) | |
2204 | 4587 { |
2382
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4588 if ( sub_4077F1(sX + ((signed int)(fixpoint_mul(vb, v126) + 0x8000) >> 16), |
8c00bd4573a8
sub_407A1C - fixing wrongly identified structure variable
zipi
parents:
2381
diff
changeset
|
4589 sY + ((signed int)(fixpoint_mul(vb, v122) + 0x8000) >> 16), |
2384
f784ffc9a758
sub_407A1C - removed unused variables and commented lines
zipi
parents:
2383
diff
changeset
|
4590 sZ + ((signed int)(fixpoint_mul(vb, v35) + 0x8000) >> 16), |
2205 | 4591 odm_face, |
4592 &pOutdoor->pBModels[model_id].pVertices) ) | |
2204 | 4593 { |
2205 | 4594 v113 = 1; |
4595 break; | |
4596 } | |
2204 | 4597 } |
2205 | 4598 } |
2204 | 4599 } |
1297 | 4600 } |
4601 } | |
2204 | 4602 |
1297 | 4603 } |
4604 return !v114 || !v113; | |
4605 } | |
4606 //----- (0043F333) -------------------------------------------------------- | |
4607 void BspRenderer::MakeVisibleSectorList() | |
4608 { | |
2334 | 4609 // int v6; // ebx@3 |
1297 | 4610 |
4611 uNumVisibleNotEmptySectors = 0; | |
4612 for (uint i = 0; i < num_nodes; ++i) | |
4613 { | |
2203 | 4614 //if (!uNumVisibleNotEmptySectors) |
4615 //{ | |
4616 //pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
4617 //continue; | |
4618 //} | |
4619 //v6 = 0; | |
4620 //while (pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6] != nodes[i].uSectorID ) | |
4621 for ( uint j = 0; j < uNumVisibleNotEmptySectors; j++ ) | |
4622 { | |
4623 //++v6; | |
4624 if ( pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[j] == nodes[i].uSectorID) | |
4625 break; | |
4626 } | |
4627 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
1297 | 4628 } |
4629 } | |
4630 //----- (0046A334) -------------------------------------------------------- | |
4631 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2) | |
4632 { | |
4633 int v17; // edi@36 | |
2203 | 4634 |
4635 v17 = PID_ID(a1); | |
1297 | 4636 switch ( PID_TYPE(a1) ) |
4637 { | |
4638 case OBJECT_Item: // take the item | |
2203 | 4639 if ( pObjectList->pObjects[pSpriteObjects[v17].uObjectDescID].uFlags & 0x10 || v17 >= 1000 || !pSpriteObjects[v17].uObjectDescID ) |
1297 | 4640 return 1; |
2203 | 4641 if ( pItemsTable->pItems[pSpriteObjects[v17].stru_24.uItemID].uEquipType == EQUIP_GOLD) |
1297 | 4642 { |
2203 | 4643 pParty->PartyFindsGold(pSpriteObjects[v17].stru_24.uSpecEnchantmentType, 0); |
1297 | 4644 viewparams->bRedrawGameUI = 1; |
4645 } | |
4646 else | |
4647 { | |
4648 if ( pParty->pPickedItem.uItemID ) | |
4649 return 1; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2208
diff
changeset
|
4650 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[pSpriteObjects[v17].stru_24.uItemID].pUnidentifiedName);//You found an item (%s)! |
2203 | 4651 ShowStatusBarString(pTmpBuf2.data(), 2); |
4652 if ( pSpriteObjects[v17].stru_24.uItemID == 506 )//artefact | |
4653 _449B7E_toggle_bit(pParty->_quest_bits, 184, 1); | |
4654 if ( pSpriteObjects[v17].stru_24.uItemID == 455 ) | |
4655 _449B7E_toggle_bit(pParty->_quest_bits, 185, 1); | |
4656 if ( !pParty->AddItemToParty(&pSpriteObjects[v17].stru_24) ) | |
4657 pParty->SetHoldingItem(&pSpriteObjects[v17].stru_24); | |
1297 | 4658 } |
2203 | 4659 SpriteObject::OnInteraction(v17); |
1297 | 4660 break; |
4661 | |
4662 case OBJECT_Actor: | |
2203 | 4663 if ( pActors[v17].uAIState == Dying || pActors[v17].uAIState == Summoned ) |
1297 | 4664 return 1; |
2203 | 4665 if ( pActors[v17].uAIState == Dead ) |
4666 pActors[v17].LootActor(); | |
1297 | 4667 else |
4668 { | |
2203 | 4669 if ( !pActors[v17].GetActorsRelation(0) && !(pActors[v17].uAttributes & 0x80000) && pActors[v17].CanAct() ) |
1297 | 4670 { |
2203 | 4671 Actor::AI_FaceObject(v17, 4, 0, 0); |
4672 if ( pActors[v17].sNPC_ID ) | |
2402 | 4673 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_StartNPCDialogue, v17, 0); |
1297 | 4674 else |
4675 { | |
2203 | 4676 if ( pNPCStats->pGroups_copy[pActors[v17].uGroup] ) |
1297 | 4677 { |
2203 | 4678 if ( pNPCStats->pCatchPhrases[pNPCStats->pGroups_copy[pActors[v17].uGroup]] ) |
1297 | 4679 { |
2203 | 4680 pParty->uFlags |= 2; |
4681 strcpy(byte_5B0938.data(), pNPCStats->pCatchPhrases[pNPCStats->pGroups_copy[pActors[v17].uGroup]]); | |
1297 | 4682 sub_4451A8_press_any_key(0, 0, 0); |
4683 } | |
4684 } | |
4685 } | |
4686 } | |
4687 } | |
4688 break; | |
4689 | |
4690 case OBJECT_Decoration: | |
2203 | 4691 if ( pLevelDecorations[v17].uEventID ) |
1297 | 4692 { |
2203 | 4693 EventProcessor(pLevelDecorations[v17].uEventID, a1, 1); |
4694 pLevelDecorations[v17].uFlags |= LEVEL_DECORATION_VISIBLE_ON_MAP; | |
1297 | 4695 } |
4696 else | |
4697 { | |
2203 | 4698 if ( !pLevelDecorations[v17].IsInteractive() ) |
1297 | 4699 return 1; |
2203 | 4700 activeLevelDecoration = &pLevelDecorations[v17]; |
4701 EventProcessor(stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v17]._idx_in_stru123 - 75] + 380, 0, 1); | |
2369
bddcaf5d5db2
removing non-nullptr conditions before frees, chaning 0 and NULL assignmnets to pointers to nullptr assignments
Grumpy7
parents:
2362
diff
changeset
|
4702 activeLevelDecoration = nullptr; |
1297 | 4703 } |
4704 break; | |
4705 | |
4706 default: | |
4707 MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0); | |
4708 return 1; | |
4709 | |
4710 case OBJECT_BModel: | |
4711 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
4712 { | |
4713 int bmodel_id = a1 >> 9, | |
2203 | 4714 face_id = v17 & 0x3F; |
1297 | 4715 if (bmodel_id >= pOutdoor->uNumBModels) |
4716 return 1; | |
2203 | 4717 if (pOutdoor->pBModels[bmodel_id].pFaces[face_id].uAttributes & FACE_UNKNOW |
4718 || pOutdoor->pBModels[bmodel_id].pFaces[face_id].sCogTriggeredID == 0 ) | |
1297 | 4719 return 1; |
2203 | 4720 EventProcessor((signed __int16)pOutdoor->pBModels[bmodel_id].pFaces[face_id].sCogTriggeredID, a1, 1); |
1297 | 4721 } |
4722 else | |
4723 { | |
2203 | 4724 if ( !(pIndoor->pFaces[v17].uAttributes & FACE_CLICKABLE) ) |
1297 | 4725 { |
4726 ShowNothingHereStatus(); | |
4727 return 1; | |
4728 } | |
2203 | 4729 if ( pIndoor->pFaces[v17].uAttributes & FACE_UNKNOW || !pIndoor->pFaceExtras[pIndoor->pFaces[v17].uFaceExtraID].uEventID ) |
1297 | 4730 return 1; |
4731 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
2203 | 4732 EventProcessor((signed __int16)pIndoor->pFaceExtras[pIndoor->pFaces[v17].uFaceExtraID].uEventID, a1, 1); |
1297 | 4733 } |
4734 return 0; | |
4735 break; | |
4736 } | |
4737 return 0; | |
4738 } | |
4739 //----- (0046BDF1) -------------------------------------------------------- | |
1458 | 4740 void BLV_UpdateUserInputAndOther() |
1297 | 4741 { |
4742 UpdateObjects(); | |
4743 BLV_ProcessPartyActions(); | |
4744 UpdateActors_BLV(); | |
4745 BLV_UpdateDoors(); | |
4746 check_event_triggers(); | |
4747 } | |
4748 //----- (00424829) -------------------------------------------------------- | |
1378 | 4749 // Finds out if current portal can be seen through the previous portal |
1376 | 4750 bool PortalFrustrum(int pNumVertices, BspRenderer_PortalViewportData *far_portal, BspRenderer_PortalViewportData *near_portal, int uFaceID) |
1297 | 4751 { |
4752 int min_y; // esi@5 | |
4753 int max_y; // edx@5 | |
1372 | 4754 int current_ID; // eax@12 |
1297 | 4755 int v13; // eax@22 |
4756 int v15; // ecx@29 | |
4757 int v18; // eax@39 | |
4758 int v19; // eax@44 | |
4759 int v20; // ecx@44 | |
4760 int v22; // edi@46 | |
4761 int v24; // edx@48 | |
4762 int v26; // eax@55 | |
2334 | 4763 // signed int v27; // edi@55 |
1297 | 4764 int v29; // edx@57 |
4765 int v31; // eax@64 | |
2334 | 4766 // signed int v32; // edi@64 |
4767 // int v34; // eax@66 | |
4768 // int v35; // dx@66 | |
1297 | 4769 __int16 v36; // dx@67 |
1379 | 4770 //__int16 v37; // di@67 |
1297 | 4771 __int16 v38; // dx@67 |
4772 int v46; // edx@87 | |
4773 int v49; // esi@93 | |
4774 int v53; // [sp+Ch] [bp-34h]@44 | |
4775 int v54; // [sp+10h] [bp-30h]@0 | |
1372 | 4776 int min_y_ID2; // [sp+14h] [bp-2Ch]@12 |
1297 | 4777 int v59; // [sp+14h] [bp-2Ch]@87 |
4778 int v61; // [sp+1Ch] [bp-24h]@29 | |
4779 int v62; // [sp+20h] [bp-20h]@0 | |
1372 | 4780 signed int direction1; // [sp+24h] [bp-1Ch]@3 |
4781 signed int direction2; // [sp+28h] [bp-18h]@3 | |
4782 int min_y_ID; // [sp+2Ch] [bp-14h]@5 | |
1297 | 4783 int v69; // [sp+34h] [bp-Ch]@29 |
4784 int v70; // [sp+34h] [bp-Ch]@46 | |
1370 | 4785 |
1297 | 4786 if ( pNumVertices <= 1 ) |
4787 return false; | |
1344 | 4788 min_y = PortalFace._screen_space_y[0]; |
1372 | 4789 min_y_ID = 0; |
1344 | 4790 max_y = PortalFace._screen_space_y[0]; |
1372 | 4791 //face direction(íàïðàâëåíèå ôåéñà) |
1344 | 4792 if ( !PortalFace.direction ) |
1297 | 4793 { |
1372 | 4794 direction1 = 1; |
4795 direction2 = -1; | |
1297 | 4796 } |
4797 else | |
4798 { | |
1372 | 4799 direction1 = -1; |
4800 direction2 = 1; | |
4801 } | |
4802 | |
4803 //get min and max y for portal(äàòü ìèíèìàëüíîå è ìàêñèìàëüíîå çíà÷åíèå y äëÿ ïîðòàëà) | |
4804 for ( uint i = 1; i < pNumVertices; ++i ) | |
4805 { | |
1378 | 4806 if (PortalFace._screen_space_y[i] < min_y) |
1297 | 4807 { |
1372 | 4808 min_y_ID = i; |
4809 min_y = PortalFace._screen_space_y[i]; | |
1297 | 4810 } |
1378 | 4811 else if (PortalFace._screen_space_y[i] > max_y) |
4812 { | |
4813 max_y = PortalFace._screen_space_y[i]; | |
4814 } | |
1297 | 4815 } |
4816 if ( max_y == min_y ) | |
4817 return false; | |
4818 | |
1372 | 4819 //***************************************************************************************************************************** |
1376 | 4820 far_portal->_viewport_space_y = min_y; |
4821 far_portal->_viewport_space_w = max_y; | |
1372 | 4822 current_ID = min_y_ID; |
4823 min_y_ID2 = min_y_ID; | |
4824 | |
4825 for ( uint i = 0; i < pNumVertices; ++i ) | |
4826 { | |
4827 current_ID += direction2; | |
4828 if ( current_ID < pNumVertices ) | |
1297 | 4829 { |
1372 | 4830 if ( current_ID < 0 ) |
4831 current_ID += pNumVertices; | |
1297 | 4832 } |
4833 else | |
1372 | 4834 current_ID -= pNumVertices; |
4835 if ( PortalFace._screen_space_y[current_ID] <= PortalFace._screen_space_y[min_y_ID] )//îïðåäåëåíèå ìèíèìàëüíîé ó | |
1297 | 4836 { |
1372 | 4837 min_y_ID2 = current_ID; |
4838 min_y_ID = current_ID; | |
1297 | 4839 } |
1372 | 4840 if ( PortalFace._screen_space_y[current_ID] == max_y ) |
1297 | 4841 break; |
4842 } | |
1372 | 4843 |
4844 v13 = min_y_ID2 + direction2; | |
1297 | 4845 if ( v13 < pNumVertices ) |
4846 { | |
4847 if ( v13 < 0 ) | |
4848 v13 += pNumVertices; | |
4849 } | |
4850 else | |
4851 v13 -= pNumVertices; | |
1372 | 4852 if ( PortalFace._screen_space_y[v13] != PortalFace._screen_space_y[min_y_ID2] ) |
4853 { | |
4854 v62 = PortalFace._screen_space_x[min_y_ID2] << 16; | |
1378 | 4855 v54 = ((PortalFace._screen_space_x[v13] - PortalFace._screen_space_x[min_y_ID2]) << 16) / |
4856 (PortalFace._screen_space_y[v13] - PortalFace._screen_space_y[min_y_ID2]); | |
4857 far_portal->viewport_left_side[min_y] = (short)PortalFace._screen_space_x[min_y_ID2]; | |
1372 | 4858 } |
4859 //**************************************************************************************************************************************** | |
4860 // | |
4861 v15 = min_y_ID; | |
4862 v61 = min_y_ID; | |
1297 | 4863 for ( v69 = 0; v69 < pNumVertices; ++v69 ) |
4864 { | |
1372 | 4865 v15 += direction1; |
1297 | 4866 if ( v15 < pNumVertices ) |
4867 { | |
4868 if ( v15 < 0 ) | |
4869 v15 += pNumVertices; | |
4870 } | |
4871 else | |
4872 v15 -= pNumVertices; | |
1372 | 4873 if ( PortalFace._screen_space_y[v15] <= PortalFace._screen_space_y[min_y_ID] ) |
1297 | 4874 { |
4875 v61 = v15; | |
1372 | 4876 min_y_ID = v15; |
1297 | 4877 } |
1344 | 4878 if ( PortalFace._screen_space_y[v15] == max_y ) |
1297 | 4879 break; |
4880 } | |
1372 | 4881 v18 = direction1 + v61; |
1297 | 4882 if ( v18 < pNumVertices ) |
4883 { | |
4884 if ( v18 < 0 ) | |
4885 v18 += pNumVertices; | |
4886 } | |
4887 else | |
4888 v18 -= pNumVertices; | |
4889 v19 = v18; | |
4890 v20 = v61; | |
1344 | 4891 if ( PortalFace._screen_space_y[v19] != PortalFace._screen_space_y[v61] ) |
4892 { | |
4893 v61 = PortalFace._screen_space_x[v20] << 16; | |
1378 | 4894 v53 = ((PortalFace._screen_space_x[v19] - PortalFace._screen_space_x[v20]) << 16) / |
4895 (PortalFace._screen_space_y[v19] - PortalFace._screen_space_y[v20]); | |
4896 far_portal->viewport_right_side[max_y] = (short)PortalFace._screen_space_x[v20]; | |
1372 | 4897 } |
4898 //**************************************************************************************************************************************** | |
1297 | 4899 v22 = min_y; |
4900 if ( min_y <= max_y ) | |
4901 { | |
4902 for ( v70 = min_y; v70 <= max_y; ++v70 ) | |
4903 { | |
4904 v24 = v13; | |
1344 | 4905 if ( v22 >= PortalFace._screen_space_y[v13] && v22 != max_y ) |
1297 | 4906 { |
1372 | 4907 v13 = direction2 + v13; |
1297 | 4908 if ( v13 < pNumVertices ) |
4909 { | |
4910 if ( v13 < 0 ) | |
4911 v13 += pNumVertices; | |
4912 } | |
4913 else | |
4914 v13 -= pNumVertices; | |
4915 v26 = v13; | |
1344 | 4916 if ( PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24] > 0 ) |
1297 | 4917 { |
1378 | 4918 v54 = ((PortalFace._screen_space_x[v26] - PortalFace._screen_space_x[v24]) << 16) / (PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24]); |
1344 | 4919 v62 = PortalFace._screen_space_x[v24] << 16; |
1297 | 4920 } |
4921 } | |
4922 v29 = v18; | |
1344 | 4923 if ( v70 >= PortalFace._screen_space_y[v18] && v70 != max_y ) |
1297 | 4924 { |
1372 | 4925 v18 += direction1; |
1297 | 4926 if ( v18 < pNumVertices ) |
4927 { | |
4928 if ( v18 < 0 ) | |
4929 v18 += pNumVertices; | |
4930 } | |
4931 else | |
4932 v18 -= pNumVertices; | |
4933 v31 = v18; | |
1344 | 4934 if ( PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29] > 0 ) |
1297 | 4935 { |
1378 | 4936 v53 = ((PortalFace._screen_space_x[v31] - PortalFace._screen_space_x[v29]) << 16) / (PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29]); |
1344 | 4937 v61 = PortalFace._screen_space_x[v29] << 16; |
1297 | 4938 } |
4939 } | |
1376 | 4940 far_portal->viewport_left_side[v70] = HIWORD(v62); |
4941 far_portal->viewport_right_side[v70] = HIWORD(v61); | |
4942 if ( far_portal->viewport_left_side[v70] > far_portal->viewport_right_side[v70] ) | |
1297 | 4943 { |
1376 | 4944 v36 = far_portal->viewport_left_side[v70] ^ far_portal->viewport_right_side[v70]; |
1379 | 4945 //v37 = far_portal->viewport_right_side[v70]; |
1376 | 4946 far_portal->viewport_left_side[v70] = v36; |
1379 | 4947 v38 = far_portal->viewport_right_side[v70] ^ v36; |
1376 | 4948 far_portal->viewport_left_side[v70] ^= v38; |
4949 far_portal->viewport_right_side[v70] = v38; | |
1297 | 4950 } |
4951 v62 += v54; | |
4952 v22 = v70 + 1; | |
4953 v61 += v53; | |
4954 } | |
4955 } | |
1376 | 4956 //***************************************************************************************************************************** |
4957 // check portals coordinates and determine max, min(ïðîâåðêà êîîðäèíàò ïîðòàëîâ è îïðåäåëåíèå ìàêñ, ìèí-îé ó) | |
4958 if ( max_y < near_portal->_viewport_space_y ) | |
1297 | 4959 return false; |
1376 | 4960 if ( min_y > near_portal->_viewport_space_w ) |
1297 | 4961 return false; |
1376 | 4962 if ( min_y < near_portal->_viewport_space_y ) |
4963 min_y = near_portal->_viewport_space_y; | |
4964 if ( max_y > near_portal->_viewport_space_w ) | |
4965 max_y = near_portal->_viewport_space_w; | |
1297 | 4966 if ( min_y <= max_y ) |
4967 { | |
1376 | 4968 for ( min_y; min_y <= max_y; ++min_y ) |
1297 | 4969 { |
1376 | 4970 if ( far_portal->viewport_right_side[min_y] >= near_portal->viewport_left_side[min_y] |
4971 && far_portal->viewport_left_side[min_y] <= near_portal->viewport_right_side[min_y] ) | |
1297 | 4972 break; |
4973 } | |
4974 } | |
4975 if ( max_y < min_y ) | |
4976 return false; | |
1376 | 4977 for ( max_y; max_y >= min_y; --max_y ) |
4978 { | |
4979 if ( far_portal->viewport_right_side[max_y] >= near_portal->viewport_left_side[max_y] | |
4980 && far_portal->viewport_left_side[max_y] <= near_portal->viewport_right_side[max_y] ) | |
1297 | 4981 break; |
4982 } | |
4983 if ( min_y >= max_y ) | |
1390 | 4984 return false; |
1376 | 4985 //************************************************************************************************************************************* |
1297 | 4986 v59 = min_y; |
4987 for ( v46 = max_y - min_y + 1; v46; --v46 ) | |
4988 { | |
1376 | 4989 if ( far_portal->viewport_left_side[v59] < near_portal->viewport_left_side[v59] ) |
4990 far_portal->viewport_left_side[v59] = near_portal->viewport_left_side[v59]; | |
4991 if ( far_portal->viewport_right_side[v59] > near_portal->viewport_right_side[v59] ) | |
4992 far_portal->viewport_right_side[v59] = near_portal->viewport_right_side[v59]; | |
1297 | 4993 ++v59; |
1376 | 4994 } |
4995 far_portal->_viewport_space_y = min_y; | |
4996 far_portal->_viewport_space_w = max_y; | |
4997 far_portal->_viewport_space_x = far_portal->viewport_left_side[min_y]; | |
1379 | 4998 far_portal->_viewport_space_z = far_portal->viewport_right_side[min_y]; |
1376 | 4999 far_portal->_viewport_x_minID = min_y; |
5000 far_portal->_viewport_z_maxID = min_y; | |
1297 | 5001 v49 = min_y + 1; |
5002 if ( v49 <= max_y ) | |
5003 { | |
5004 for ( v49; v49 <= max_y; ++v49 ) | |
5005 { | |
1376 | 5006 if ( far_portal->viewport_left_side[v49] < far_portal->_viewport_space_x ) |
1297 | 5007 { |
1376 | 5008 far_portal->_viewport_space_x = far_portal->viewport_left_side[v49]; |
5009 far_portal->_viewport_x_minID = v49; | |
1297 | 5010 } |
1376 | 5011 if ( far_portal->viewport_right_side[v49] > far_portal->_viewport_space_z ) |
1297 | 5012 { |
1376 | 5013 far_portal->_viewport_space_z = far_portal->viewport_right_side[v49]; |
5014 far_portal->_viewport_z_maxID = v49; | |
1297 | 5015 } |
5016 } | |
5017 } | |
5018 return true; | |
5019 } | |
5020 //----- (00423B5D) -------------------------------------------------------- | |
1344 | 5021 int __fastcall GetPortalScreenCoord(unsigned int uFaceID) |
1297 | 5022 { |
5023 BLVFace *pFace; // ebx@1 | |
1344 | 5024 int pNextVertices; // edx@11 |
5025 int t; // ST28_4@12 | |
5026 int pScreenX; // eax@22 | |
5027 int pScreenY; // eax@27 | |
5028 signed int left_num_vertices; // edi@31 | |
5029 signed int right_num_vertices; // ebx@41 | |
5030 signed int top_num_vertices; // edi@51 | |
5031 int bottom_num_vertices; // ebx@61 | |
2334 | 5032 // signed int v62; // edx@75 |
5033 // int v63; // ecx@76 | |
5034 // int v64; // esi@76 | |
5035 // int v65; // ecx@83 | |
5036 // signed int v71; // [sp+14h] [bp-14h]@75 | |
1301 | 5037 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 |
2334 | 5038 // int thisf; // [sp+18h] [bp-10h]@74 |
1301 | 5039 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 |
2334 | 5040 // int v80; // [sp+1Ch] [bp-Ch]@76 |
1301 | 5041 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 |
1784 | 5042 //Äîï èíôî "Ïðîãðàììèðîâàíèå òð¸õìåðíûõ èãð äëÿ windows" Ëàìîò ñòð 910 |
1297 | 5043 |
5044 pFace = &pIndoor->pFaces[uFaceID]; | |
1344 | 5045 memset(&PortalFace, 0, sizeof(stru367)); |
5046 | |
5047 //get direction the face(îïðåäåëåíèå íàïðàâëåííîñòè ôåéñà)********************************************************************************* | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5048 if ( pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5049 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5050 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z) < 0 ) |
1297 | 5051 { |
1344 | 5052 PortalFace.direction = true; |
1297 | 5053 } |
5054 else | |
5055 { | |
1344 | 5056 PortalFace.direction = false; |
1301 | 5057 if ( !(pFace->Portal()) ) |
1297 | 5058 return 0; |
5059 } | |
1344 | 5060 //***************************************************************************************************************************************** |
5061 //generate/cinvertetion in camera location coordinates(ãåíåðàöèÿ/êîíâåðòèðîâàíèå â êîîðäèíàòû ïðîñòðàíñòâà êàìåðû) | |
5062 | |
5063 //for new coordinates: | |
5064 //int x = 0x AAAA BBBB; | |
5065 //AAAA - integer(öåëàÿ ÷àñòü), BBBB - fractional(äðîáíàÿ) | |
5066 //float v = HIWORD(x) + LOWORD(x) / 65535.0f; | |
5067 //0x0351A281 ýòî 849(351 â øåñòíàäöàòèðè÷íîé) â öåëîé ÷àñòè è A281 â äðîáíîé(õîòÿ êàê òî÷íî BBBB ñ÷èòàëàñü íå ïîìíþ) | |
5068 //if in HIWORD: FFFF = -1 | |
5069 //FFFE = -2 | |
5070 //FFFD = -3 | |
5071 //.... | |
5072 //8000 = -32767 | |
5073 //7FFF = 32767 | |
5074 //7FFE = 32766 | |
5075 //åñëè â LOWORD íàïðèìåð ëåæèò FFFF òî íå ñîâñåì ïîíÿòíî, ÷òî ýòî | |
5076 //ïîòîìó ÷òî åñëè è hiword è loword ðàâíû FFFF FFFF òî äâîéíîå îòðèöàíèå êàê áû, íóæíî òåñòèðîâàòü ÷òî êîíêðåòíî ïîëó÷àåòñÿ ÷òîáû ïîíÿòü ÷òî ýòî çíà÷èò | |
5077 //âñ¸ ÷òî áîëüøå 7FFF äëÿ âåðõíåãî ñëîâà ýòî èä¸ò óæå ñ ìèíóñîì/Nomad/ | |
5078 | |
1297 | 5079 if ( (signed int)pFace->uNumVertices > 0 ) |
5080 { | |
1301 | 5081 for (uint i = 0; i < pFace->uNumVertices; ++i) |
1297 | 5082 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5083 pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pIndoor->pVertices[pFace->pVertexIDs[i]].x, |
1344 | 5084 pIndoor->pVertices[pFace->pVertexIDs[i]].y, |
5085 pIndoor->pVertices[pFace->pVertexIDs[i]].z, | |
5086 &PortalFace._view_transformed_z[i + 3], &PortalFace._view_transformed_x[i + 3], &PortalFace._view_transformed_y[i + 3], 0); | |
1297 | 5087 } |
1301 | 5088 } |
1344 | 5089 //***************************************************************************************************************************************** |
5090 //check vertices for the nearest plane(ïðîâåðêà âåðøèí åñòü ëè â îáëàñòè çà áëèæàéøåé ïëîñêîñòüþ) | |
1301 | 5091 if ( pFace->uNumVertices <= 0 ) |
1297 | 5092 return 0; |
1301 | 5093 bool bFound = false; |
5094 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
5095 { | |
1344 | 5096 if ( PortalFace._view_transformed_z[i + 3] >= 524288 )// 8.0(0x80000) |
1301 | 5097 { |
5098 bFound = true; | |
1297 | 5099 break; |
1301 | 5100 } |
5101 } | |
5102 if ( !bFound ) | |
1297 | 5103 return 0; |
1344 | 5104 //***************************************************************************************************************************************** |
5105 //check for near clip plane(ïðîâåðêà ïî áëèæíåé ãðàíèöå) | |
5106 // | |
5107 // v0 v1 | |
5108 // ._________________. | |
5109 // / \ | |
5110 // / \ | |
5111 // v5. . v2 | |
5112 // | | | |
5113 // | | | |
5114 // | | | |
5115 // ---------------------------- 8.0(near_clip) | |
5116 // | | | |
5117 // ._______________________. | |
5118 // v4 v3 | |
1301 | 5119 depth_num_vertices = 0; |
1344 | 5120 PortalFace._view_transformed_z[pFace->uNumVertices + 3] = PortalFace._view_transformed_z[3]; |
5121 PortalFace._view_transformed_x[pFace->uNumVertices + 3] = PortalFace._view_transformed_x[3]; | |
5122 PortalFace._view_transformed_y[pFace->uNumVertices + 3] = PortalFace._view_transformed_y[3]; | |
2166 | 5123 current_vertices_flag = PortalFace._view_transformed_z[3] >= 0x80000; //524288 |
1301 | 5124 if ( pFace->uNumVertices >= 1 ) |
5125 { | |
5126 for ( uint i = 1; i <= pFace->uNumVertices; ++i) | |
1297 | 5127 { |
2166 | 5128 next_vertices_flag = PortalFace._view_transformed_z[i + 3] >= 0x80000; //524288;// 8.0 |
2318 | 5129 if ( current_vertices_flag ^ next_vertices_flag )//èëè òåêóùàÿ èëè ñëåäóþùàÿ âåðøèíà çà áëèæíåé ãðàíèöåé - v5 |
1297 | 5130 { |
1344 | 5131 if ( next_vertices_flag )//ñëåäóþùàÿ âåðøèíà çà áëèæíåé ãðàíèöåé |
1297 | 5132 { |
2318 | 5133 //t = near_clip - v4.z / v5.z - v4.z |
2251 | 5134 t = fixpoint_div(0x80000 - PortalFace._view_transformed_z[i + 2], PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]); |
2318 | 5135 //New_x = (v5.x - v4.x)*t + v4.x |
2166 | 5136 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 3] - PortalFace._view_transformed_x[i + 2]), t) |
5137 + PortalFace._view_transformed_x[i + 2]; | |
2318 | 5138 //New_y = (v5.y - v4.y)*t + v4.y |
2166 | 5139 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 3] - PortalFace._view_transformed_y[i + 2]), t) |
5140 + PortalFace._view_transformed_y[i + 2]; | |
1344 | 5141 //New_z = 8.0(0x80000) |
2166 | 5142 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 |
1297 | 5143 } |
1344 | 5144 else// òåêóùàÿ âåðøèíà çà áëèæíåé ãðàíèöåé |
1297 | 5145 { |
1344 | 5146 //t = near_clip - v1.z / v0.z - v1.z |
1370 | 5147 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 3], PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]); |
1344 | 5148 //New_x = (v0.x - v1.x)*t + v1.x |
2166 | 5149 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 2] - PortalFace._view_transformed_x[i + 3]), t) |
5150 + PortalFace._view_transformed_x[i + 3]; | |
1344 | 5151 //New_y = (v0.x - v1.y)*t + v1.y |
2166 | 5152 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 2] - PortalFace._view_transformed_y[i + 3]), t) |
5153 + PortalFace._view_transformed_y[i + 3]; | |
1344 | 5154 //New_z = 8.0(0x80000) |
2166 | 5155 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 |
1297 | 5156 } |
1344 | 5157 depth_num_vertices++; |
1297 | 5158 } |
1344 | 5159 if ( next_vertices_flag )//åñëè ñëåäóþùàÿ âåðøèíà çà áëèæíåé ãðàíèöåé |
1297 | 5160 { |
1344 | 5161 pNextVertices = depth_num_vertices++; |
5162 PortalFace._view_transformed_z[pNextVertices] = PortalFace._view_transformed_z[i + 3]; | |
5163 PortalFace._view_transformed_x[pNextVertices] = PortalFace._view_transformed_x[i + 3]; | |
5164 PortalFace._view_transformed_y[pNextVertices] = PortalFace._view_transformed_y[i + 3]; | |
1297 | 5165 } |
1301 | 5166 current_vertices_flag = next_vertices_flag; |
1297 | 5167 } |
1301 | 5168 } |
1344 | 5169 //ðåçóëüòàò: íåò ìîðãàíèÿ íà ãðàíèöå ïîðòàëà(êîãäà ïðîõîäèì ñêâîçü ïîðòàë) |
5170 //************************************************************************************************************************************ | |
5171 //convertion in screen coordinates(êîíâåðòèðîâàíèå â êîîðäèíàòû ýêðàíà) | |
5172 PortalFace._view_transformed_z[depth_num_vertices] = PortalFace._view_transformed_z[0]; | |
5173 PortalFace._view_transformed_x[depth_num_vertices] = PortalFace._view_transformed_x[0]; | |
5174 PortalFace._view_transformed_y[depth_num_vertices] = PortalFace._view_transformed_y[0]; | |
5175 for ( uint i = 0; i < depth_num_vertices; ++i ) | |
5176 { | |
5177 if ( (abs(PortalFace._view_transformed_x[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) | |
5178 pScreenX = fixpoint_div(PortalFace._view_transformed_x[i], PortalFace._view_transformed_z[i]); | |
1297 | 5179 else |
5180 { | |
1344 | 5181 if ( PortalFace._view_transformed_x[i] >= 0 ) |
1297 | 5182 { |
1344 | 5183 if (PortalFace._view_transformed_z[i] >= 0) |
5184 pScreenX = 0x400000; // 64.0 | |
1301 | 5185 else |
1344 | 5186 pScreenX = 0xFFC00000; // -63.0 |
1297 | 5187 } |
5188 else | |
5189 { | |
1344 | 5190 if (PortalFace._view_transformed_z[i] >= 0) |
5191 pScreenX = 0xFFC00000; // -63.0 | |
1301 | 5192 else |
1344 | 5193 pScreenX = 0x400000; // 64.0 |
1297 | 5194 } |
5195 } | |
1301 | 5196 |
1344 | 5197 if ( (abs(PortalFace._view_transformed_y[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) |
5198 pScreenY = fixpoint_div(PortalFace._view_transformed_y[i], PortalFace._view_transformed_z[i]); | |
1297 | 5199 else |
5200 { | |
1344 | 5201 if ( PortalFace._view_transformed_y[i] >= 0 ) |
1297 | 5202 { |
1344 | 5203 if (PortalFace._view_transformed_z[i] >= 0) |
5204 pScreenY = 0x400000; // 64.0 | |
1301 | 5205 else |
1344 | 5206 pScreenY = 0xFFC00000; // -63.0 |
1297 | 5207 } |
5208 else | |
5209 { | |
1344 | 5210 if (PortalFace._view_transformed_z[i] >= 0) |
5211 pScreenY = 0xFFC00000; // -63.0 | |
1301 | 5212 else |
1344 | 5213 pScreenY = 0x400000; // 64.0 |
1297 | 5214 } |
5215 } | |
2166 | 5216 PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenX); |
5217 PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenY); | |
1344 | 5218 } |
5219 // ðåçóëüòàò: ïðè ïîâîðîòå êàìåðû, êîãäà ãðàíèöà ïîðòàëà ñäâèãàåòñÿ ê êðàþ ýêðàíà, ïîðòàë îñòàåòñÿ ïðîçðà÷íûì(âèäèìûì) | |
5220 //****************************************************************************************************************************************** | |
1381 | 5221 //êîîðäèíàòû êàê â Èäà-áàçå èãðû òàê è â äàííîì ïðîåêòå ïåðåâ¸ðíóòûå,ò.å. ïîðòàë êîòîðûé â ïðàâîé ÷àñòè ýêðàíà èìååò ýêðàííûå êîîðäèíàòû |
5222 //êîòîðûå äëÿ ëåâîé ÷àñòè ýêðàíà. Íàïðèìåð, x(îðèãèíàë) = 8, ó íàñ õ = 468(ïðîòèâîïîëîæíûé êðàé ýêðàíà), òî÷íî òàêæå è ñ ó. | |
5223 // | |
1344 | 5224 //check for left_clip plane(ïîðâåðêà ïî ëåâîé ãðàíèöå) |
5225 left_num_vertices = 0; | |
5226 PortalFace._screen_space_x[depth_num_vertices + 12] = PortalFace._screen_space_x[12]; | |
5227 PortalFace._screen_space_y[depth_num_vertices + 12] = PortalFace._screen_space_y[12]; | |
1370 | 5228 current_vertices_flag = PortalFace._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX;//8.0 |
1301 | 5229 if ( depth_num_vertices < 1 ) |
1297 | 5230 return 0; |
1344 | 5231 for ( uint i = 1; i <= depth_num_vertices; ++i ) |
5232 { | |
5233 next_vertices_flag = PortalFace._screen_space_x[i + 12] >= (signed int)pBLVRenderParams->uViewportX; | |
5234 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5235 { |
1344 | 5236 if ( next_vertices_flag ) |
1297 | 5237 { |
1344 | 5238 //t = left_clip - v0.x / v1.x - v0.x |
1370 | 5239 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11], PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]); |
1344 | 5240 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5241 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]), t) |
5242 + PortalFace._screen_space_y[i + 11]; | |
1344 | 5243 //New_x = left_clip |
5244 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 5245 } |
5246 else | |
5247 { | |
1344 | 5248 //t = left_clip - v1.x / v0.x - v1.x |
1370 | 5249 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12], PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]); |
1344 | 5250 //New_y = (v0.y - v1.y)*t + v1.y |
2166 | 5251 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]), t) |
5252 + PortalFace._screen_space_y[i + 12]; | |
1344 | 5253 //New_x = left_clip |
5254 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 5255 } |
1344 | 5256 left_num_vertices++; |
1297 | 5257 } |
1344 | 5258 if ( next_vertices_flag ) |
1297 | 5259 { |
1344 | 5260 pNextVertices = left_num_vertices++; |
5261 PortalFace._screen_space_x[pNextVertices + 9] = PortalFace._screen_space_x[i + 12]; | |
5262 PortalFace._screen_space_y[pNextVertices + 9] = PortalFace._screen_space_y[i + 12]; | |
1297 | 5263 } |
1344 | 5264 current_vertices_flag = next_vertices_flag; |
5265 } | |
5266 //********************************************************************************************************************************* | |
5267 //for right_clip plane(ïðîâåðêà ïî ïðàâîé ïëîñêîñòè) | |
5268 right_num_vertices = 0; | |
5269 PortalFace._screen_space_x[left_num_vertices + 9] = PortalFace._screen_space_x[9]; | |
5270 PortalFace._screen_space_y[left_num_vertices + 9] = PortalFace._screen_space_y[9]; | |
1370 | 5271 current_vertices_flag = PortalFace._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ;//468.0 |
1344 | 5272 if (left_num_vertices < 1) |
1297 | 5273 return 0; |
1344 | 5274 for ( uint i = 1; i <= left_num_vertices; ++i ) |
5275 { | |
5276 next_vertices_flag = PortalFace._screen_space_x[i + 9] <= (signed int)pBLVRenderParams->uViewportZ; | |
5277 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5278 { |
1344 | 5279 if ( next_vertices_flag ) |
1297 | 5280 { |
1344 | 5281 //t = right_clip - v1.x / v0.x - v1.x |
1370 | 5282 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8], PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]); |
1344 | 5283 //New_y = (v0.y - v1.y)*t + v1.y |
2166 | 5284 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]), t) |
5285 + PortalFace._screen_space_y[i + 8]; | |
1344 | 5286 //New_x = right_clip |
5287 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 5288 } |
5289 else | |
5290 { | |
1344 | 5291 //t = right_clip - v0.x / v1.x - v0.x |
1370 | 5292 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9], PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]); |
1344 | 5293 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5294 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]), t) |
5295 + PortalFace._screen_space_y[i + 9]; | |
1344 | 5296 //New_x = right_clip |
5297 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 5298 } |
1344 | 5299 right_num_vertices++; |
1297 | 5300 } |
1344 | 5301 if ( next_vertices_flag ) |
1297 | 5302 { |
1344 | 5303 pNextVertices = right_num_vertices++; |
5304 PortalFace._screen_space_x[pNextVertices + 6] = PortalFace._screen_space_x[i + 9]; | |
5305 PortalFace._screen_space_y[pNextVertices + 6] = PortalFace._screen_space_y[i + 9]; | |
1297 | 5306 } |
1344 | 5307 current_vertices_flag = next_vertices_flag; |
5308 } | |
5309 //************************************************************************************************************************************ | |
5310 // for top clip plane | |
5311 top_num_vertices = 0; | |
5312 PortalFace._screen_space_x[right_num_vertices + 6] = PortalFace._screen_space_x[6]; | |
5313 PortalFace._screen_space_y[right_num_vertices + 6] = PortalFace._screen_space_y[6]; | |
5314 | |
1370 | 5315 current_vertices_flag = PortalFace._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY;//8.0 |
1344 | 5316 if ( right_num_vertices < 1 ) |
1297 | 5317 return 0; |
1344 | 5318 for ( uint i = 1; i <= right_num_vertices; ++i ) |
5319 { | |
5320 next_vertices_flag = PortalFace._screen_space_y[i + 6] >= (signed int)pBLVRenderParams->uViewportY; | |
5321 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5322 { |
1344 | 5323 if ( next_vertices_flag ) |
1297 | 5324 { |
1370 | 5325 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 5], PortalFace._screen_space_y[i + 6] - PortalFace._screen_space_y[i + 5]); |
5326 PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 6] - PortalFace._screen_space_x[i + 5]) | |
5327 * t) >> 16) + PortalFace._screen_space_x[i + 5]; | |
1344 | 5328 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 5329 } |
5330 else | |
5331 { | |
1370 | 5332 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6], PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]); |
2166 | 5333 PortalFace._screen_space_x[top_num_vertices + 3] = fixpoint_mul((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]), t) |
5334 + PortalFace._screen_space_x[i + 6]; | |
1344 | 5335 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 5336 } |
1344 | 5337 top_num_vertices++; |
1297 | 5338 } |
1344 | 5339 current_vertices_flag = next_vertices_flag; |
5340 if ( next_vertices_flag ) | |
1297 | 5341 { |
1344 | 5342 pNextVertices = top_num_vertices++; |
5343 PortalFace._screen_space_x[pNextVertices + 3] = PortalFace._screen_space_x[i + 6]; | |
5344 PortalFace._screen_space_y[pNextVertices + 3] = PortalFace._screen_space_y[i + 6]; | |
1297 | 5345 } |
1344 | 5346 } |
5347 //********************************************************************************************************************************** | |
5348 //for bottom_clip plane(ïðîâåðêà ïî íèæíåé ïëîñêîñòè) | |
5349 bottom_num_vertices = 0; | |
5350 PortalFace._screen_space_x[top_num_vertices + 3] = PortalFace._screen_space_x[3]; | |
5351 PortalFace._screen_space_y[top_num_vertices + 3] = PortalFace._screen_space_y[3]; | |
1370 | 5352 current_vertices_flag = PortalFace._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW;//351.0 |
1344 | 5353 if ( top_num_vertices < 1 ) |
1297 | 5354 return 0; |
1344 | 5355 for ( uint i =1; i <= top_num_vertices; ++i ) |
5356 { | |
5357 next_vertices_flag = PortalFace._screen_space_y[i + 3] <= (signed int)pBLVRenderParams->uViewportW; | |
5358 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 5359 { |
1344 | 5360 if ( next_vertices_flag ) |
1297 | 5361 { |
1370 | 5362 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2], PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]); |
2166 | 5363 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]), t) |
5364 + PortalFace._screen_space_x[i + 2]; | |
1344 | 5365 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 5366 } |
5367 else | |
5368 { | |
1370 | 5369 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3], PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]); |
2166 | 5370 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]), t) |
5371 + PortalFace._screen_space_x[i + 3]; | |
1344 | 5372 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 5373 } |
1344 | 5374 bottom_num_vertices++; |
1297 | 5375 } |
1344 | 5376 if ( next_vertices_flag ) |
1297 | 5377 { |
1344 | 5378 pNextVertices = bottom_num_vertices++; |
5379 PortalFace._screen_space_x[pNextVertices] = PortalFace._screen_space_x[i + 3]; | |
5380 PortalFace._screen_space_y[pNextVertices] = PortalFace._screen_space_y[i + 3]; | |
1297 | 5381 } |
1344 | 5382 current_vertices_flag = next_vertices_flag; |
5383 } | |
5384 //*************************************************************************************************************************************** | |
5385 | |
5386 if ( !bottom_num_vertices ) | |
1297 | 5387 return 0; |
1344 | 5388 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
5389 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
5390 //check for software(ïðîâåðêà äëÿ ñîôòâàð) | |
2154 | 5391 /*if ( !pRenderer->pRenderD3D && bottom_num_vertices > 3 ) |
1344 | 5392 { |
5393 PortalFace._screen_space_x[bottom_num_vertices + 1] = PortalFace._screen_space_x[1]; | |
5394 PortalFace._screen_space_y[bottom_num_vertices + 1] = PortalFace._screen_space_y[1]; | |
5395 thisf = PortalFace.direction == true ? 1 : - 1; | |
5396 if ( bottom_num_vertices > 0 ) | |
1297 | 5397 { |
5398 v62 = 1; | |
5399 v71 = 1; | |
5400 do | |
5401 { | |
5402 v63 = v62 - 1; | |
5403 v64 = v62 + 1; | |
5404 v80 = v62 + 1; | |
1344 | 5405 if ( v62 - 1 >= bottom_num_vertices ) |
5406 v63 -= bottom_num_vertices; | |
5407 if ( v62 >= bottom_num_vertices ) | |
5408 v62 -= bottom_num_vertices; | |
5409 if ( v64 >= bottom_num_vertices ) | |
5410 v64 -= bottom_num_vertices; | |
5411 if ( thisf * ((PortalFace._screen_space_y[v64] - PortalFace._screen_space_y[v63]) | |
5412 * (PortalFace._screen_space_x[v62] - PortalFace._screen_space_x[v63]) | |
5413 - (PortalFace._screen_space_y[v62] - PortalFace._screen_space_y[v63]) | |
5414 * (PortalFace._screen_space_x[v64] - PortalFace._screen_space_x[v63])) < 0 ) | |
1297 | 5415 { |
5416 v62 = v80; | |
5417 v71 = v80; | |
5418 } | |
5419 else | |
5420 { | |
5421 v62 = v71; | |
5422 v65 = v71; | |
1344 | 5423 if ( v71 < bottom_num_vertices || (v65 = v71 - bottom_num_vertices, v71 - bottom_num_vertices < bottom_num_vertices) ) |
1297 | 5424 { |
1344 | 5425 memcpy(&PortalFace._screen_space_y[v65], &PortalFace._screen_space_y[v65 + 1], |
5426 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
5427 memcpy(&PortalFace._screen_space_x[v65], &PortalFace._screen_space_x[v65 + 1], | |
5428 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
1297 | 5429 } |
1344 | 5430 --bottom_num_vertices; |
1297 | 5431 } |
5432 } | |
1344 | 5433 while ( v62 - 1 < bottom_num_vertices ); |
1297 | 5434 } |
1344 | 5435 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
5436 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
2154 | 5437 }*/ |
1344 | 5438 return bottom_num_vertices; |
1408 | 5439 } |
5440 | |
5441 //----- (004AAEA6) -------------------------------------------------------- | |
5442 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1) | |
5443 { | |
5444 double v4; // st5@2 | |
5445 double v5; // st4@3 | |
5446 float v11; // [sp+8h] [bp-8h]@2 | |
5447 float v12; // [sp+8h] [bp-8h]@6 | |
5448 float v13; // [sp+Ch] [bp-4h]@2 | |
5449 float v14; // [sp+Ch] [bp-4h]@6 | |
5450 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5451 if (pGame->pIndoorCameraD3D->sRotationX) |
1408 | 5452 { |
5453 v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
5454 v11 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
5455 v4 = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5456 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5457 //{ |
1642 | 5458 v5 = v11 * pGame->pIndoorCameraD3D->fRotationYSine + v13 * pGame->pIndoorCameraD3D->fRotationYCosine; |
5459 a1->vWorldViewPosition.y = v13 * pGame->pIndoorCameraD3D->fRotationYSine - v11 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5460 /*} |
1408 | 5461 else |
5462 { | |
5463 v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY; | |
5464 a1->vWorldViewPosition.y = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5465 }*/ |
1642 | 5466 a1->vWorldViewPosition.x = v5 * pGame->pIndoorCameraD3D->fRotationXCosine - v4 * pGame->pIndoorCameraD3D->fRotationXSine; |
5467 a1->vWorldViewPosition.z = v5 * pGame->pIndoorCameraD3D->fRotationXSine + v4 * pGame->pIndoorCameraD3D->fRotationXCosine; | |
1408 | 5468 } |
5469 else | |
5470 { | |
5471 v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
5472 v12 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
5473 a1->vWorldViewPosition.z = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5474 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5475 //{ |
1642 | 5476 a1->vWorldViewPosition.x = v12 * pGame->pIndoorCameraD3D->fRotationYSine + v14 * pGame->pIndoorCameraD3D->fRotationYCosine; |
5477 a1->vWorldViewPosition.y = v14 * pGame->pIndoorCameraD3D->fRotationYSine - v12 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5478 /*} |
1408 | 5479 else |
5480 { | |
5481 a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY; | |
5482 a1->vWorldViewPosition.y = v14 * pBLVRenderParams->fSineY + v12 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5483 }*/ |
1408 | 5484 } |
5485 return 0; | |
2084 | 5486 } |
5487 //----- (00472866) -------------------------------------------------------- | |
5488 void BLV_ProcessPartyActions() | |
5489 { | |
5490 int v1; // ebx@1 | |
5491 int v2; // edi@1 | |
5492 double v10; // st7@27 | |
2334 | 5493 // unsigned int v12; // eax@49 |
5494 // double v13; // st7@50 | |
5495 // int v17; // eax@62 | |
5496 // double v18; // st7@62 | |
5497 // int v19; // ST40_4@62 | |
5498 // int v20; // eax@65 | |
5499 // double v21; // st7@65 | |
5500 // int v22; // ST40_4@65 | |
5501 // int v23; // eax@66 | |
5502 // double v24; // st7@66 | |
5503 // int v25; // ST40_4@66 | |
5504 // int v26; // eax@67 | |
5505 // double v27; // st7@67 | |
5506 // int v28; // ST40_4@67 | |
2084 | 5507 int new_party_z; // esi@96 |
5508 int v38; // eax@96 | |
5509 int v39; // ecx@106 | |
5510 int v40; // eax@106 | |
5511 int v42; // eax@120 | |
2085 | 5512 BLVFace *pFace; // esi@126 |
2084 | 5513 int v46; // ecx@133 |
5514 int v52; // eax@140 | |
5515 int v54; // ebx@146 | |
2334 | 5516 // int v63; // [sp-8h] [bp-68h]@75 |
5517 // int v65; // [sp-4h] [bp-64h]@75 | |
2084 | 5518 unsigned int uFaceEvent; // [sp+14h] [bp-4Ch]@1 |
5519 bool party_running_flag; // [sp+1Ch] [bp-44h]@1 | |
5520 bool bFeatherFall; // [sp+24h] [bp-3Ch]@15 | |
5521 unsigned int uSectorID; // [sp+28h] [bp-38h]@1 | |
5522 bool party_walking_flag; // [sp+2Ch] [bp-34h]@1 | |
5523 unsigned int uFaceID; // [sp+30h] [bp-30h]@1 | |
5524 int v80; // [sp+34h] [bp-2Ch]@1 | |
5525 int v82; // [sp+3Ch] [bp-24h]@47 | |
5526 int _view_angle; // [sp+40h] [bp-20h]@47 | |
2208 | 5527 bool hovering; // [sp+44h] [bp-1Ch]@1 |
2084 | 5528 int new_party_y; // [sp+48h] [bp-18h]@1 |
5529 int new_party_x; // [sp+4Ch] [bp-14h]@1 | |
5530 int party_z; // [sp+50h] [bp-10h]@1 | |
5531 int angle; // [sp+5Ch] [bp-4h]@47 | |
5532 | |
5533 uFaceEvent = 0; | |
5534 //v89 = pParty->uFallSpeed; | |
5535 v1 = 0; | |
5536 v2 = 0; | |
5537 new_party_x = pParty->vPosition.x; | |
5538 new_party_y = pParty->vPosition.y; | |
5539 party_z = pParty->vPosition.z; | |
5540 uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
5541 party_running_flag = false; | |
5542 party_walking_flag = false; | |
2208 | 5543 hovering = false; |
2084 | 5544 |
5545 uFaceID = -1; | |
2208 | 5546 int floor_level = collide_against_floor(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID);//ïîëó÷èòü âûñîòó ïîëà |
5547 | |
5548 if ( pParty->bFlying )//îòêëþ÷èòü ïîë¸ò | |
2084 | 5549 { |
5550 pParty->bFlying = false; | |
5551 if (pParty->FlyActive()) | |
5552 pOtherOverlayList->pOverlays[pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID - 1].field_E |= 1; | |
5553 } | |
5554 | |
5555 if ( floor_level == -30000 || uFaceID == -1) | |
5556 { | |
5557 floor_level = collide_against_floor_approximate(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); | |
5558 if ( floor_level == -30000 || uFaceID == -1) | |
5559 { | |
5560 __debugbreak(); // level built with errors | |
5561 pParty->vPosition.x = blv_prev_party_x; | |
5562 pParty->vPosition.y = blv_prev_party_z; | |
5563 pParty->vPosition.z = blv_prev_party_y; | |
5564 pParty->uFallStartY = blv_prev_party_y; | |
5565 return; | |
5566 } | |
5567 } | |
5568 | |
5569 blv_prev_party_x = pParty->vPosition.x; | |
5570 blv_prev_party_z = pParty->vPosition.y; | |
5571 blv_prev_party_y = pParty->vPosition.z; | |
5572 if (!pParty->bTurnBasedModeOn) | |
5573 { | |
2151 | 5574 static int dword_720CDC = 0; |
5575 | |
2084 | 5576 int v67 = GetTickCount() / 500; |
5577 if (dword_720CDC != v67 ) | |
5578 { | |
5579 dword_4F8580[3 * dword_4F8580[1]] = pParty->vPosition.x; | |
5580 dword_4F8580[3 * dword_4F8580[2]] = pParty->vPosition.y; | |
5581 dword_4F8580[3 * dword_4F8580[3]] = pParty->vPosition.z; | |
5582 if ( dword_4F8580[0] > 60 ) | |
5583 dword_4F8580[0] = 1; | |
2151 | 5584 |
5585 dword_720CDC = v67; | |
2084 | 5586 } |
5587 } | |
5588 | |
2208 | 5589 int fall_start; |
2381 | 5590 /* |
2208 | 5591 if (!pParty->FeatherFallActive())// íå àêòèâíî ïàäåíèå ïåðà |
2084 | 5592 { |
5593 bFeatherFall = false; | |
5594 if (!pParty->pPlayers[0].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && // grants feather fall | |
5595 !pParty->pPlayers[1].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
5596 !pParty->pPlayers[2].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
5597 !pParty->pPlayers[3].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) | |
5598 { | |
5599 fall_start = pParty->uFallStartY; | |
5600 } | |
2381 | 5601 else// was missing |
5602 { | |
5603 fall_start = floor_level; | |
5604 bFeatherFall = true; | |
5605 pParty->uFallStartY = floor_level; | |
5606 } | |
2084 | 5607 } |
2208 | 5608 else// àêòèâíî ïàäåíèå ïåðà |
2084 | 5609 { |
5610 fall_start = floor_level; | |
5611 bFeatherFall = true; | |
5612 pParty->uFallStartY = floor_level; | |
5613 } | |
5614 | |
2381 | 5615 Reworked condition below |
5616 */ | |
5617 if (pParty->FeatherFallActive() | |
5618 || pParty->pPlayers[0].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) | |
5619 || pParty->pPlayers[1].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) | |
5620 || pParty->pPlayers[2].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) | |
5621 || pParty->pPlayers[3].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) | |
5622 { | |
5623 fall_start = floor_level; | |
5624 bFeatherFall = true; | |
5625 pParty->uFallStartY = floor_level; | |
5626 } | |
5627 else | |
5628 { | |
5629 bFeatherFall = false; | |
5630 fall_start = pParty->uFallStartY; | |
5631 } | |
2084 | 5632 |
2208 | 5633 if (fall_start - party_z > 512 && !bFeatherFall && party_z <= floor_level + 1)//ïîâðåæäåíèå îò ïàäåíèÿ ñ âûñîòû |
2084 | 5634 { |
5635 assert(~pParty->uFlags & PARTY_FLAGS_1_LANDING); // why land in indoor? | |
5636 if (pParty->uFlags & PARTY_FLAGS_1_LANDING) | |
5637 pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; | |
5638 else for (uint i = 0; i < 4; ++i) | |
5639 { // receive falling damage | |
2085 | 5640 if (!pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS)) |
2084 | 5641 { |
2085 | 5642 pParty->pPlayers[i].ReceiveDamage((pParty->uFallStartY - party_z) * (0.1f * pParty->pPlayers[i].GetMaxHealth()) / 256, DMGT_PHISYCAL); |
5643 v10 = (double)(20 - pParty->pPlayers[i].GetParameterBonus(pParty->pPlayers[i].GetActualEndurance())) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; | |
5644 pParty->pPlayers[i].SetRecoveryTime((signed __int64)v10); | |
2084 | 5645 } |
5646 } | |
5647 } | |
5648 | |
5649 if ( party_z > floor_level + 1 ) | |
2208 | 5650 hovering = true; |
5651 | |
5652 bool not_high_fall = false; | |
2084 | 5653 |
5654 if ( party_z - floor_level <= 32 ) | |
5655 { | |
5656 pParty->uFallStartY = party_z; | |
2208 | 5657 not_high_fall = true; |
2084 | 5658 } |
5659 | |
2208 | 5660 if (bWalkSound && pParty->walk_sound_timer)//òàéìåðû äëÿ çâóêîâ ïåðåäâèæåíèÿ |
2084 | 5661 { |
5662 if (pParty->walk_sound_timer > pEventTimer->uTimeElapsed) | |
5663 pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; | |
5664 else pParty->walk_sound_timer = 0; | |
5665 } | |
5666 | |
2208 | 5667 if (party_z <= floor_level + 1)// ãðóïïà íèæå óðîâíÿ ïîëà |
2084 | 5668 { |
5669 party_z = floor_level + 1; | |
5670 pParty->uFallStartY = floor_level + 1; | |
5671 | |
2208 | 5672 if (!hovering && pParty->floor_face_pid != uFaceID)// íå ïàðÿùèå è |
2084 | 5673 { |
2085 | 5674 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_PRESSURE_PLATE) |
5675 uFaceEvent = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].uEventID; | |
2084 | 5676 } |
5677 } | |
2208 | 5678 if (!hovering) |
2084 | 5679 pParty->floor_face_pid = uFaceID; |
5680 | |
5681 bool on_water = false; | |
2208 | 5682 if ( pIndoor->pFaces[uFaceID].Fluid())// íà âîäå |
2084 | 5683 on_water = true; |
5684 | |
2085 | 5685 //v81 = pParty->uWalkSpeed; |
2084 | 5686 angle = pParty->sRotationY; |
5687 _view_angle = pParty->sRotationX; | |
5688 v82 = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) | |
5689 / 180)) >> 16; | |
5690 while ( pPartyActionQueue->uNumActions ) | |
5691 { | |
5692 switch ( pPartyActionQueue->Next() ) | |
5693 { | |
5694 case PARTY_TurnLeft: | |
5695 if (uTurnSpeed) | |
5696 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
5697 else | |
5698 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(v82 * fTurnSpeedMultiplier)); | |
5699 break; | |
5700 case PARTY_TurnRight: | |
5701 if (uTurnSpeed) | |
5702 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
5703 else | |
5704 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(v82 * fTurnSpeedMultiplier)); | |
5705 break; | |
5706 | |
5707 case PARTY_FastTurnLeft: | |
5708 if (uTurnSpeed) | |
5709 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
5710 else | |
5711 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
5712 break; | |
5713 | |
5714 case PARTY_FastTurnRight: | |
5715 if (uTurnSpeed) | |
5716 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
5717 else | |
5718 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
5719 break; | |
5720 | |
5721 case PARTY_StrafeLeft: | |
2085 | 5722 v2 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
5723 v1 += fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 5724 party_walking_flag = true; |
5725 break; | |
5726 case PARTY_StrafeRight: | |
2085 | 5727 v2 += fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
5728 v1 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 5729 party_walking_flag = true; |
5730 break; | |
5731 case PARTY_WalkForward: | |
2085 | 5732 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
5733 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 5734 party_walking_flag = true; |
5735 break; | |
5736 case PARTY_WalkBackward: | |
2085 | 5737 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
5738 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); | |
2084 | 5739 party_walking_flag = true; |
5740 break; | |
2208 | 5741 case PARTY_RunForward://Áåã âïåð¸ä |
2085 | 5742 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
5743 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 5744 party_running_flag = true; |
5745 break; | |
5746 case PARTY_RunBackward: | |
5747 //v32 = stru_5C6E00->SinCos(angle); | |
5748 //v33 = (double)v81; | |
5749 //v88 = (double)v81; | |
2085 | 5750 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 5751 //v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi); |
2085 | 5752 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 5753 party_running_flag = true; |
5754 break; | |
5755 case PARTY_LookUp: | |
5756 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0); | |
5757 if ( _view_angle > 128 ) | |
5758 _view_angle = 128; | |
5759 if ( uActiveCharacter ) | |
2085 | 5760 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_63, 0); |
2084 | 5761 break; |
5762 case PARTY_LookDown: | |
5763 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0); | |
5764 if ( _view_angle < -128 ) | |
5765 _view_angle = -128; | |
5766 if ( uActiveCharacter ) | |
2085 | 5767 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_64, 0); |
2084 | 5768 break; |
5769 case PARTY_CenterView: | |
5770 _view_angle = 0; | |
5771 break; | |
5772 case PARTY_Jump: | |
2208 | 5773 if ( (!hovering || party_z <= floor_level + 6 && pParty->uFallSpeed <= 0) && pParty->field_24 ) |
2084 | 5774 { |
2208 | 5775 hovering = true; |
2084 | 5776 pParty->uFallSpeed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)pParty->uFallSpeed); |
5777 } | |
5778 break; | |
5779 default: | |
5780 break; | |
5781 } | |
5782 } | |
5783 pParty->sRotationY = angle; | |
5784 pParty->sRotationX = _view_angle; | |
2208 | 5785 if ( hovering )//ïàðÿùèå |
2084 | 5786 { |
2208 | 5787 pParty->uFallSpeed += -2 * pEventTimer->uTimeElapsed * GetGravityStrength();// ðàñ÷¸ò ñêîðîñòè ïàäåíèÿ |
5788 if ( hovering && pParty->uFallSpeed <= 0 ) | |
2085 | 5789 { |
5790 if ( pParty->uFallSpeed < -500 && !pParty->bFlying ) | |
5791 { | |
5792 for ( uint pl = 1; pl <= 4; pl++ ) | |
5793 { | |
2208 | 5794 if ( !pPlayers[pl]->HasEnchantedItemEquipped(72) && !pPlayers[pl]->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) //was 8 |
2085 | 5795 pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_SCARED, 0); |
5796 } | |
5797 } | |
5798 } | |
5799 else | |
5800 pParty->uFallStartY = party_z; | |
2084 | 5801 } |
2208 | 5802 else// íå ïàðÿùèå |
2084 | 5803 { |
2208 | 5804 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 0x8000 ) |
2084 | 5805 { |
5806 pParty->uFallSpeed -= pEventTimer->uTimeElapsed * GetGravityStrength(); | |
5807 pParty->uFallStartY = party_z; | |
5808 } | |
2085 | 5809 else |
5810 { | |
5811 if (! (pParty->uFlags & PARTY_FLAGS_1_LANDING) ) | |
5812 pParty->uFallSpeed = 0; | |
5813 pParty->uFallStartY = party_z; | |
5814 } | |
2084 | 5815 } |
5816 if ( v2 * v2 + v1 * v1 < 400 ) | |
5817 { | |
5818 v1 = 0; | |
5819 v2 = 0; | |
5820 } | |
2085 | 5821 |
2084 | 5822 stru_721530.field_84 = -1; |
5823 stru_721530.field_70 = 0; | |
5824 stru_721530.prolly_normal_d = pParty->field_14_radius; | |
5825 stru_721530.field_8_radius = pParty->field_14_radius / 2; | |
5826 stru_721530.field_0 = 1; | |
5827 stru_721530.height = pParty->uPartyHeight - 32; | |
2085 | 5828 for ( uint i = 0; i < 100; i++ ) |
2084 | 5829 { |
5830 new_party_z = party_z; | |
5831 stru_721530.position.x = new_party_x; | |
2085 | 5832 stru_721530.position.y = new_party_y; |
5833 stru_721530.position.z = stru_721530.height + party_z + 1; | |
5834 | |
2084 | 5835 stru_721530.normal.x = new_party_x; |
5836 stru_721530.normal.y = new_party_y; | |
2085 | 5837 stru_721530.normal.z = stru_721530.prolly_normal_d + party_z + 1; |
5838 | |
5839 stru_721530.velocity.x = v2; | |
2084 | 5840 stru_721530.velocity.y = v1; |
5841 stru_721530.velocity.z = pParty->uFallSpeed; | |
2085 | 5842 |
2084 | 5843 stru_721530.uSectorID = uSectorID; |
5844 v38 = 0; | |
2242 | 5845 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_MOVEMENT ) |
2084 | 5846 v38 = 13312; |
5847 if ( stru_721530._47050A(v38) ) | |
5848 break; | |
2085 | 5849 for ( uint j = 0; j < 100; ++j ) |
2084 | 5850 { |
2085 | 5851 _46E44E_collide_against_faces_and_portals(1); |
2208 | 5852 _46E0B2_collide_against_decorations();//ñòîëêíîâåíèÿ ñ äåêîðîì |
2084 | 5853 for ( v80 = 0; v80 < (signed int)uNumActors; ++v80 ) |
2208 | 5854 Actor::_46DF1A_collide_against_actor(v80, 0);//ñòîëêíîâåíèÿ ñ ìîíñòðàìè |
5855 if ( _46F04E_collide_against_portals() )//ñòîëêíîâåíèÿ ñ ïîðòàëàìè | |
2084 | 5856 break; |
5857 } | |
5858 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
5859 { | |
5860 v39 = stru_721530.normal2.x; | |
5861 uSectorID = stru_721530.normal2.y; | |
5862 v40 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
5863 } | |
5864 else | |
5865 { | |
2164 | 5866 v39 = new_party_x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
5867 uSectorID = new_party_y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
5868 v40 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2084 | 5869 } |
5870 v42 = collide_against_floor(v39, uSectorID, v40 + 40, &stru_721530.uSectorID, &uFaceID); | |
5871 if ( v42 == -30000 || v42 - new_party_z > 128 ) | |
5872 return; | |
2208 | 5873 if ( stru_721530.field_7C >= stru_721530.field_6C )//??? |
2084 | 5874 { |
5875 new_party_x = stru_721530.normal2.x; | |
5876 new_party_y = stru_721530.normal2.y; | |
5877 new_party_z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
5878 break; | |
5879 } | |
2164 | 5880 new_party_x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
5881 new_party_y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2084 | 5882 uSectorID = stru_721530.uSectorID; |
5883 stru_721530.field_70 += stru_721530.field_7C; | |
2164 | 5884 unsigned long long v87 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
2208 | 5885 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor)//ïðè ñòîëêíîâåíèè ñ ìîíñòðîì |
2084 | 5886 { |
2208 | 5887 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 ) |
2084 | 5888 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); |
2085 | 5889 viewparams->bRedrawGameUI = true; |
2084 | 5890 } |
2208 | 5891 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration)//ïðè ñòîëêíîâåíèè ñ äåêîðàöèåé |
2084 | 5892 { |
5893 v54 = stru_5C6E00->Atan2(new_party_x - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.x, | |
5894 new_party_y - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.y); | |
2164 | 5895 v2 = fixpoint_mul(stru_5C6E00->Cos(v54), integer_sqrt(v2 * v2 + v1 * v1)); |
5896 v1 = fixpoint_mul(stru_5C6E00->Sin(v54), integer_sqrt(v2 * v2 + v1 * v1)); | |
2084 | 5897 } |
2208 | 5898 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel)//ïðè ñòîëêíîâåíèè ñ bmodel |
2166 | 5899 { |
5900 pFace = &pIndoor->pFaces[(signed int)stru_721530.uFaceID >> 3]; | |
2208 | 5901 if ( pFace->uPolygonType == POLYGON_Floor )// åñëè bmodel - ïîë |
2084 | 5902 { |
2166 | 5903 if ( pParty->uFallSpeed < 0 ) |
5904 pParty->uFallSpeed = 0; | |
5905 v87 = pIndoor->pVertices[*pFace->pVertexIDs].z + 1; | |
5906 if ( pParty->uFallStartY - v87 < 512 ) | |
5907 pParty->uFallStartY = v87; | |
5908 if ( v2 * v2 + v1 * v1 < 400 ) | |
2084 | 5909 { |
2166 | 5910 v1 = 0; |
5911 v2 = 0; | |
5912 } | |
5913 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) | |
5914 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; | |
5915 } | |
2208 | 5916 else// åñëè íå ïîë |
2166 | 5917 { |
5918 v46 = pParty->uFallSpeed * pFace->pFacePlane_old.vNormal.z; | |
2208 | 5919 if ( pFace->uPolygonType != POLYGON_InBetweenFloorAndWall )//ïîëåç íà õîëì |
2166 | 5920 { |
5921 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; | |
5922 if ((stru_721530.speed >> 3) > v80 ) | |
5923 v80 = stru_721530.speed >> 3; | |
5924 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
5925 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
5926 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
5927 //v80 = pFace->pFacePlane_old.vNormal.y; | |
5928 v52 = stru_721530.prolly_normal_d - ((pFace->pFacePlane_old.dist | |
5929 + v87 * pFace->pFacePlane_old.vNormal.z | |
5930 + new_party_y * pFace->pFacePlane_old.vNormal.y | |
5931 + new_party_x * pFace->pFacePlane_old.vNormal.x) >> 16); | |
5932 if ( v52 > 0 ) | |
2084 | 5933 { |
2166 | 5934 new_party_x += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.x); |
5935 new_party_y += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.y); | |
5936 v87 += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.z); | |
2084 | 5937 } |
2092 | 5938 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 5939 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
2084 | 5940 } |
2166 | 5941 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) |
2085 | 5942 { |
2166 | 5943 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; |
5944 if ((stru_721530.speed >> 3) > v80 ) | |
5945 v80 = stru_721530.speed >> 3; | |
5946 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
5947 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
5948 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
5949 if ( v2 * v2 + v1 * v1 >= 400 ) | |
2085 | 5950 { |
2092 | 5951 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 5952 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
5953 } | |
2166 | 5954 else |
2085 | 5955 { |
2166 | 5956 v2 = 0; |
5957 v1 = 0; | |
5958 pParty->uFallSpeed = 0; | |
2085 | 5959 } |
5960 } | |
2084 | 5961 } |
2166 | 5962 } |
2164 | 5963 v2 = fixpoint_mul(58500, v2); |
5964 v1 = fixpoint_mul(58500, v1); | |
5965 pParty->uFallSpeed = fixpoint_mul(58500, pParty->uFallSpeed); | |
2084 | 5966 } |
5967 | |
5968 // //Âîñïðîèçâåäåíèå çâóêîâ õîäüáû/áåãà------------------------- | |
2208 | 5969 uint pX_ = abs(pParty->vPosition.x - new_party_x); |
5970 uint pY_ = abs(pParty->vPosition.y - new_party_y); | |
5971 uint pZ_ = abs(pParty->vPosition.z - new_party_z); | |
2084 | 5972 if ( bWalkSound && pParty->walk_sound_timer <= 0 ) |
5973 { | |
5974 pAudioPlayer->_4AA258(804);//stop sound | |
2208 | 5975 if ( party_running_flag && (!hovering || not_high_fall) ) //Áåã è (íå ïðûæîê èëè íå âûñîêîå ïàäåíèå ) |
2084 | 5976 { |
5977 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 16 ) | |
5978 { | |
5979 if ( on_water ) | |
5980 pAudioPlayer->PlaySound(SOUND_RunAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
2166 | 5981 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )//ïî êîâðó |
2084 | 5982 pAudioPlayer->PlaySound((SoundID)50, 804, 1, -1, 0, 0, 0, 0); |
5983 else | |
5984 pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
2208 | 5985 pParty->walk_sound_timer = 96;//64 |
2084 | 5986 } |
5987 } | |
2208 | 5988 else if ( party_walking_flag && (!hovering || not_high_fall) )//Õîäüáà è (íå ïðûæîê èëè íå âûñîêîå ïàäåíèå) |
2084 | 5989 { |
5990 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 8 ) | |
5991 { | |
5992 if ( on_water ) | |
5993 pAudioPlayer->PlaySound(SOUND_WalkAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
2166 | 5994 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )//ïî êîâðó |
2084 | 5995 pAudioPlayer->PlaySound((SoundID)89, 804, 1, -1, 0, 0, 0, 0); |
5996 else | |
5997 pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
2208 | 5998 pParty->walk_sound_timer = 144;//64 |
2084 | 5999 } |
6000 } | |
6001 } | |
6002 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) < 8 )//îòêëþ÷èòü çâóê õîäüáû ïðè îñòàíîâêå | |
6003 pAudioPlayer->_4AA258(804); | |
6004 //------------------------------------------------------------- | |
2208 | 6005 if ( !hovering || !not_high_fall ) |
2084 | 6006 pParty->uFlags &= ~PARTY_FLAGS_1_FALLING; |
6007 else | |
6008 pParty->uFlags |= PARTY_FLAGS_1_FALLING; | |
6009 pParty->uFlags &= ~0x200; | |
6010 pParty->vPosition.x = new_party_x; | |
6011 pParty->vPosition.z = new_party_z; | |
6012 pParty->vPosition.y = new_party_y; | |
6013 //pParty->uFallSpeed = v89; | |
2208 | 6014 if ( !hovering && pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW5 ) |
2084 | 6015 pParty->uFlags |= 0x200; |
6016 if (uFaceEvent) | |
6017 EventProcessor(uFaceEvent, 0, 1); | |
2101 | 6018 } |
6019 | |
6020 //----- (00449A49) -------------------------------------------------------- | |
6021 void Door_switch_animation(unsigned int uDoorID, int a2) | |
6022 { | |
6023 int old_state; // eax@1 | |
6024 signed int door_id; // esi@2 | |
6025 | |
6026 if ( !pIndoor->pDoors ) | |
6027 return; | |
6028 for ( door_id = 0; door_id < 200; ++door_id ) | |
6029 { | |
6030 if ( pIndoor->pDoors[door_id].uDoorID == uDoorID ) | |
6031 break; | |
6032 } | |
6033 if ( door_id >= 200 ) | |
6034 { | |
6035 Error("Unable to find Door ID: %i!", uDoorID); | |
6036 } | |
6037 old_state = pIndoor->pDoors[door_id].uState; | |
6038 //old_state: 0 - â íèæíåì ïîëîæåíèè/çàêðûòî | |
6039 // 2 - â âåðõíåì ïîëîæåíèè/îòêðûòî, | |
6040 //a2: 1 - îòêðûòü | |
6041 // 2 - îïóñòèòü/ïîäíÿòü | |
6042 if ( a2 == 2 ) | |
6043 { | |
6044 if ( pIndoor->pDoors[door_id].uState == BLVDoor::Closing || pIndoor->pDoors[door_id].uState == BLVDoor::Opening ) | |
6045 return; | |
6046 if ( pIndoor->pDoors[door_id].uState ) | |
6047 { | |
6048 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
6049 { | |
6050 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
6051 if ( old_state == BLVDoor::Open ) | |
6052 { | |
6053 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6054 return; | |
6055 } | |
6056 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6057 { | |
6058 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
6059 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
6060 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
6061 return; | |
6062 } | |
6063 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6064 } | |
6065 return; | |
6066 } | |
6067 } | |
6068 else | |
6069 { | |
6070 if ( a2 == 0 ) | |
6071 { | |
6072 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
6073 { | |
6074 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
6075 if ( old_state == BLVDoor::Open ) | |
6076 { | |
6077 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6078 return; | |
6079 } | |
6080 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6081 { | |
6082 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
6083 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
6084 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
6085 return; | |
6086 } | |
6087 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6088 } | |
6089 return; | |
6090 } | |
6091 if ( a2 != 1 ) | |
6092 return; | |
6093 } | |
6094 if ( old_state != BLVDoor::Open && old_state != BLVDoor::Opening ) | |
6095 { | |
6096 pIndoor->pDoors[door_id].uState = BLVDoor::Opening; | |
6097 if ( old_state == BLVDoor::Closed ) | |
6098 { | |
6099 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6100 return; | |
6101 } | |
6102 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6103 { | |
6104 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uCloseSpeed | |
6105 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uOpenSpeed) | |
6106 / 128 << 7) / pIndoor->pDoors[door_id].uCloseSpeed; | |
6107 return; | |
6108 } | |
6109 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6110 } | |
6111 return; | |
2348 | 6112 } |
6113 | |
6114 | |
6115 //----- (004088E9) -------------------------------------------------------- | |
6116 int __fastcall sub_4088E9(int x1, int y1, int x2, int y2, int x3, int y3) | |
6117 { | |
6118 signed int result; // eax@1 | |
6119 | |
6120 result = integer_sqrt(abs(x2 - x1) * abs(x2 - x1) + abs(y2 - y1) * abs(y2 - y1)); | |
6121 if ( result ) | |
6122 result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result); | |
6123 return result; | |
2362 | 6124 } |
6125 | |
6126 //----- (00450DA3) -------------------------------------------------------- | |
6127 int GetAlertStatus() | |
6128 { | |
6129 int result; // eax@2 | |
6130 | |
6131 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
6132 result = pOutdoor->ddm.field_C_alert; | |
6133 else | |
6134 result = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? pIndoor->dlv.field_C_alert : 0; | |
6135 return result; | |
6136 } | |
6137 | |
6138 | |
6139 //----- (0045063B) -------------------------------------------------------- | |
6140 int __fastcall _45063B_spawn_some_monster(MapInfo *a1, int a2) | |
6141 { | |
6142 int result; // eax@8 | |
6143 int v6; // edi@11 | |
6144 int v7; // ebx@11 | |
6145 int v8; // edi@11 | |
6146 int v9; // ebx@12 | |
6147 int v10; // eax@12 | |
6148 char v11; // zf@16 | |
6149 int v12; // edi@20 | |
6150 int v13; // eax@20 | |
6151 int v14; // ebx@20 | |
6152 int v15; // eax@20 | |
6153 int v16; // eax@20 | |
6154 int v17; // eax@20 | |
6155 int v18; // eax@21 | |
6156 SpawnPointMM7 v19; // [sp+Ch] [bp-38h]@1 | |
6157 int v22; // [sp+2Ch] [bp-18h]@3 | |
6158 unsigned int uFaceID; // [sp+38h] [bp-Ch]@10 | |
6159 int v26; // [sp+3Ch] [bp-8h]@11 | |
6160 int v27; // [sp+40h] [bp-4h]@11 | |
6161 | |
6162 if (!uNumActors) | |
6163 return 0; | |
6164 | |
6165 for ( uint mon_id = 0; mon_id < uNumActors; ++mon_id ) | |
6166 { | |
6167 if ((pActors[mon_id].pMonsterInfo.uID < 121 || pActors[mon_id].pMonsterInfo.uID > 123) && // Dwarf FemaleC A-C | |
6168 (pActors[mon_id].pMonsterInfo.uID < 124 || pActors[mon_id].pMonsterInfo.uID > 126) && // Dwarf MaleA A-C | |
6169 (pActors[mon_id].pMonsterInfo.uID < 133 || pActors[mon_id].pMonsterInfo.uID > 135) && // Peasant Elf FemaleA A-C | |
6170 pActors[mon_id].CanAct()) | |
6171 { | |
6172 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6173 { | |
6174 v22 = 0; | |
6175 uint face_id = 0; | |
6176 for ( face_id; face_id < 100; ++face_id ) | |
6177 { | |
6178 v6 = rand() % 1024 + 512; | |
6179 v7 = rand() % (signed int)stru_5C6E00->uIntegerDoublePi; | |
6180 v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v7), v6); | |
6181 v8 = 0; | |
6182 v19.uIndex = a2; | |
6183 v19.vPosition.y = fixpoint_mul(stru_5C6E00->Sin(v7), v6) + pParty->vPosition.y; | |
6184 v19.vPosition.z = pParty->vPosition.z; | |
6185 v26 = 0; | |
6186 v27 = 0; | |
6187 v19.vPosition.z = ODM_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z, 0, &v26, &v27, 0); | |
6188 for( int i = 0; i < pOutdoor->uNumBModels; i++ ) | |
6189 { | |
6190 v9 = abs(v19.vPosition.y - pOutdoor->pBModels[i].vBoundingCenter.y); | |
6191 v10 = abs(v19.vPosition.x - pOutdoor->pBModels[i].vBoundingCenter.x); | |
6192 if ( int_get_vector_length(v10, v9, 0) < pOutdoor->pBModels[i].sBoundingRadius + 256 ) | |
6193 { | |
6194 v22 = 1; | |
6195 break; | |
6196 } | |
6197 } | |
6198 if ( v22 ) | |
6199 { | |
6200 v11 = face_id == 100; | |
6201 break; | |
6202 } | |
6203 } | |
6204 v11 = face_id == 100; | |
6205 } | |
6206 else if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
6207 { | |
6208 v22 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
6209 for ( uint i = 0; i < 100; ++i ) | |
6210 { | |
6211 v12 = rand() % 512 + 256; | |
6212 v13 = rand(); | |
6213 v14 = v13 % (signed int)stru_5C6E00->uIntegerDoublePi; | |
6214 v15 = stru_5C6E00->Cos(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); | |
6215 v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(v15, v12); | |
6216 v16 = stru_5C6E00->Sin(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); | |
6217 v19.vPosition.y = fixpoint_mul(v16, v12) + pParty->vPosition.y; | |
6218 v19.vPosition.z = pParty->vPosition.z; | |
6219 v19.uIndex = a2; | |
6220 v17 = pIndoor->GetSector(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z); | |
6221 if ( v17 == v22 ) | |
6222 { | |
6223 v18 = BLV_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, v19.vPosition.z, v17, &uFaceID); | |
6224 v19.vPosition.z = v18; | |
6225 if ( v18 != -30000 ) | |
6226 { | |
6227 if ( abs(v18 - pParty->vPosition.z) <= 1024 ) | |
6228 break; | |
6229 } | |
6230 } | |
6231 } | |
6232 v11 = v26 == 100; | |
6233 } | |
6234 if ( v11 ) | |
6235 result = 0; | |
6236 else | |
6237 { | |
6238 SpawnEncounter(a1, &v19, 0, 0, 1); | |
6239 result = a2; | |
6240 } | |
6241 } | |
6242 | |
6243 //break; | |
6244 //v22 = v3->pMonsterInfo.uID - 1; | |
6245 //v4 = (signed __int64)((double)v22 * 0.3333333333333333); | |
6246 //if ( (int)v4 != 40 ) | |
6247 //{ | |
6248 // if ( (int)v4 != 41 && (int)v4 != 44 && v3->CanAct() ) | |
6249 // break; | |
6250 //} | |
6251 //++v2; | |
6252 //++v3; | |
6253 //if ( v2 >= (signed int)uNumActors ) | |
6254 // goto LABEL_8; | |
6255 } | |
6256 return result; | |
6257 } | |
6258 | |
6259 //----- (00450521) -------------------------------------------------------- | |
6260 int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6) | |
6261 { | |
6262 int v6; // edi@1 | |
6263 int v7; // esi@1 | |
6264 signed int v8; // edi@1 | |
6265 unsigned __int16 v9; // cx@1 | |
6266 // char *v10; // edx@2 | |
6267 unsigned __int16 v11; // ax@5 | |
6268 SpriteObject a1; // [sp+8h] [bp-70h]@1 | |
6269 | |
6270 v6 = ecx0; | |
6271 v7 = a2; | |
6272 pItemsTable->GenerateItem(v6, v7, &a1.stru_24); | |
6273 v8 = 0; | |
6274 v9 = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; | |
6275 a1.uType = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; | |
6276 v11 = 0; | |
6277 for( int i = 0; i < pObjectList->uNumObjects; i++ ) | |
6278 { | |
6279 if( v9 == pObjectList->pObjects[i].uObjectID ) | |
6280 { | |
6281 v11 = i; | |
6282 break; | |
6283 } | |
6284 } | |
6285 a1.uObjectDescID = v11; | |
6286 a1.vPosition.y = a4; | |
6287 a1.vPosition.x = a3; | |
6288 a1.vPosition.z = a5; | |
6289 a1.uFacing = a6; | |
6290 a1.uAttributes = 0; | |
6291 a1.uSectorID = pIndoor->GetSector(a3, a4, a5); | |
6292 a1.uSpriteFrameID = 0; | |
6293 return a1.Create(0, 0, 0, 0); | |
2463 | 6294 } |
6295 | |
6296 //----- (004075DB) -------------------------------------------------------- | |
6297 bool __fastcall sub_4075DB(int x, int y, int z, BLVFace *face) | |
6298 { | |
6299 int v8; // edi@2 | |
6300 signed int v25; // eax@22 | |
6301 bool result; // eax@25 | |
6302 signed int a3a; // [sp+24h] [bp+8h]@14 | |
6303 int a4a; // [sp+28h] [bp+Ch]@2 | |
6304 | |
6305 std::array<int, 52> dword_4F5CC8_ys; // idb | |
6306 std::array<int, 52> dword_4F5D98_xs; // idb | |
6307 | |
6308 //__debugbreak(); | |
6309 | |
6310 if (face->uAttributes & FACE_XY_PLANE) | |
6311 { | |
6312 a4a = x; | |
6313 v8 = y; | |
6314 for (int i = 0; i < face->uNumVertices; i++) | |
6315 { | |
6316 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x; | |
6317 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].y; | |
6318 } | |
6319 } | |
6320 else | |
6321 { | |
6322 v8 = z; | |
6323 if (face->uAttributes & FACE_XZ_PLANE) | |
6324 { | |
6325 a4a = x; | |
6326 for (int i = 0; i < face->uNumVertices; i++) | |
6327 { | |
6328 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x; | |
6329 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z; | |
6330 } | |
6331 } | |
6332 else | |
6333 { | |
6334 a4a = y; | |
6335 for (int i = 0; i < face->uNumVertices; i++) | |
6336 { | |
6337 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].y; | |
6338 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z; | |
6339 } | |
6340 } | |
6341 } | |
6342 a3a = 0; | |
6343 dword_4F5D98_xs[face->uNumVertices] = dword_4F5D98_xs[0]; | |
6344 dword_4F5CC8_ys[face->uNumVertices] = dword_4F5CC8_ys[0]; | |
6345 for (int i = 0; i < face->uNumVertices && a3a < 2; i++) | |
6346 { | |
6347 if (dword_4F5CC8_ys[i] >= v8 ^ (dword_4F5CC8_ys[i + 1] >= v8)) | |
6348 { | |
6349 //if( dword_4F5D98_xs[i + 1] >= a4a || dword_4F5D98_xs[i] >= a4a) | |
6350 if (!(dword_4F5D98_xs[i + 1] >= a4a && dword_4F5D98_xs[i] < a4a)) | |
6351 { | |
6352 if ((dword_4F5D98_xs[i + 1] < a4a && dword_4F5D98_xs[i] >= a4a)) | |
6353 ++a3a; | |
6354 //|| (v25 = dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i],LODWORD(v26) = v25 << 16, HIDWORD(v26) = v25 >> 16, | |
6355 //dword_4F5D98_xs[i] + ((signed int)(((unsigned __int64)(v26 / (dword_4F5CC4_ys[i + 2] - dword_4F5CC4_ys[i + 1])* ((v8 - dword_4F5CC4_ys[i + 1]) << 16)) >> 16) | |
6356 // + 32768) >> 16) >= a4a) ) | |
6357 else | |
6358 { | |
6359 v25 = fixpoint_div(dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i], dword_4F5CC8_ys[i + 1] - dword_4F5CC8_ys[i]); | |
6360 if (dword_4F5D98_xs[i] + (fixpoint_mul(v25, (v8 - dword_4F5CC8_ys[i]) << 16) + 0x8000 >> 16) >= a4a) | |
6361 ++a3a; | |
6362 } | |
6363 } | |
6364 } | |
6365 } | |
6366 result = 1; | |
6367 if (a3a != 1) | |
6368 result = 0; | |
6369 return result; | |
6370 } | |
6371 | |
6372 //----- (004077F1) -------------------------------------------------------- | |
6373 bool __fastcall sub_4077F1(int a1, int a2, int a3, ODMFace *face, BSPVertexBuffer *a5) | |
6374 { | |
6375 int a4a; // [sp+28h] [bp+Ch]@2 | |
6376 signed int a5a; // [sp+2Ch] [bp+10h]@14 | |
6377 | |
6378 std::array<int, 52> dword_4F5B24_ys; // idb | |
6379 std::array<int, 52> dword_4F5BF4_xs; // idb | |
6380 | |
6381 //__debugbreak(); //ñðàáàòûâàåò ïðè íàïàäåíèè ñòðåêîçàâðîâ ñ îãí¸ì | |
6382 | |
6383 if (face->uAttributes & FACE_XY_PLANE) | |
6384 { | |
6385 a4a = a1; | |
6386 a3 = a2; | |
6387 for (int i = 0; i < face->uNumVertices; i++) | |
6388 { | |
6389 dword_4F5BF4_xs[i + 1] = a5->pVertices[face->pVertexIDs[i]].x; | |
6390 dword_4F5B24_ys[i + 1] = a5->pVertices[face->pVertexIDs[i]].y; | |
6391 } | |
6392 } | |
6393 else | |
6394 { | |
6395 if (face->uAttributes & FACE_XY_PLANE) | |
6396 { | |
6397 a4a = a1; | |
6398 for (int i = 0; i < face->uNumVertices; i++) | |
6399 { | |
6400 dword_4F5BF4_xs[i + 1] = a5->pVertices[face->pVertexIDs[i]].x; | |
6401 dword_4F5B24_ys[i + 1] = a5->pVertices[face->pVertexIDs[i]].z; | |
6402 } | |
6403 } | |
6404 else | |
6405 { | |
6406 a4a = a2; | |
6407 for (int i = 0; i < face->uNumVertices; i++) | |
6408 { | |
6409 dword_4F5BF4_xs[i + 1] = a5->pVertices[face->pVertexIDs[i]].y; | |
6410 dword_4F5B24_ys[i + 1] = a5->pVertices[face->pVertexIDs[i]].z; | |
6411 } | |
6412 } | |
6413 } | |
6414 a5a = 0; | |
6415 dword_4F5BF4_xs[face->uNumVertices + 1] = dword_4F5BF4_xs[1]; | |
6416 dword_4F5B24_ys[face->uNumVertices + 1] = dword_4F5B24_ys[1]; | |
6417 for (int i = 0; i < face->uNumVertices; i++) | |
6418 { | |
6419 if (a5a >= 2) | |
6420 break; | |
6421 if (dword_4F5B24_ys[i + 1] >= a3 ^ (dword_4F5B24_ys[i + 2] >= a3)) | |
6422 { | |
6423 if (dword_4F5BF4_xs[i + 2] >= a4a || dword_4F5BF4_xs[i] >= a4a) | |
6424 { | |
6425 if (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a) | |
6426 ++a5a; | |
6427 else | |
6428 { | |
6429 //v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16; | |
6430 __int64 _a = dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1]; | |
6431 __int64 _b = (__int64)(a3 - dword_4F5B24_ys[i + 1]) << 16; | |
6432 | |
6433 if (dword_4F5BF4_xs[i + 1] + ((((((__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16) / _a * _b) >> 16) + 0x8000) >> 16) >= a4a) | |
6434 ++a5a; | |
6435 } | |
6436 } | |
6437 } | |
6438 } | |
6439 | |
6440 if (a5a != 1) | |
6441 return false; | |
6442 return true; | |
6443 | |
6444 } | |
6445 | |
6446 //----- (0049B04D) -------------------------------------------------------- | |
6447 void stru154::GetFacePlaneAndClassify(ODMFace *a2, BSPVertexBuffer *a3) | |
6448 { | |
6449 Vec3_float_ v; // [sp+4h] [bp-Ch]@1 | |
6450 float v7; | |
6451 | |
6452 v.x = 0.0; | |
6453 v.y = 0.0; | |
6454 v.z = 0.0; | |
6455 GetFacePlane(a2, a3, &v, &v7); | |
6456 | |
6457 if (fabsf(a2->pFacePlane.vNormal.z) < 1e-6f) | |
6458 polygonType = POLYGON_VerticalWall; | |
6459 else if (fabsf(a2->pFacePlane.vNormal.x) < 1e-6f && | |
6460 fabsf(a2->pFacePlane.vNormal.y) < 1e-6f) | |
6461 polygonType = POLYGON_Floor; | |
6462 else | |
6463 polygonType = POLYGON_InBetweenFloorAndWall; | |
6464 | |
6465 face_plane.vNormal.x = v.x; | |
6466 face_plane.vNormal.y = v.y; | |
6467 face_plane.vNormal.z = v.z; | |
6468 face_plane.dist = v7; | |
6469 } | |
6470 | |
6471 //----- (0049B0C9) -------------------------------------------------------- | |
6472 void stru154::ClassifyPolygon(Vec3_float_ *pNormal, float dist) | |
6473 { | |
6474 if (fabsf(pNormal->z) < 1e-6f) | |
6475 polygonType = POLYGON_VerticalWall; | |
6476 else if (fabsf(pNormal->x) < 1e-6f && | |
6477 fabsf(pNormal->y) < 1e-6f) | |
6478 polygonType = POLYGON_Floor; | |
6479 else | |
6480 polygonType = POLYGON_InBetweenFloorAndWall; | |
6481 | |
6482 face_plane.vNormal.x = pNormal->x; | |
6483 face_plane.dist = dist; | |
6484 face_plane.vNormal.y = pNormal->y; | |
6485 face_plane.vNormal.z = pNormal->z; | |
6486 } | |
6487 | |
6488 //----- (0049B13D) -------------------------------------------------------- | |
6489 void stru154::GetFacePlane(ODMFace *pFace, BSPVertexBuffer *pVertices, Vec3_float_ *pOutNormal, float *pOutDist) | |
6490 { | |
6491 Vec3_float_ *v19; // eax@3 | |
6492 Vec3_float_ v2; // [sp+4h] [bp-64h]@3 | |
6493 float v26; // [sp+1Ch] [bp-4Ch]@3 | |
6494 float v27; // [sp+20h] [bp-48h]@3 | |
6495 float v28; // [sp+24h] [bp-44h]@3 | |
6496 Vec3_float_ v1; // [sp+40h] [bp-28h]@1 | |
6497 Vec3_float_ v38; // [sp+58h] [bp-10h]@3 | |
6498 | |
6499 v1.x = 0.0; | |
6500 v1.y = 0.0; | |
6501 v1.z = 0.0; | |
6502 | |
6503 if (pFace->uNumVertices >= 2) | |
6504 { | |
6505 for (int i = 0; i < pFace->uNumVertices - 2; i++) | |
6506 { | |
6507 v1.x = pVertices->pVertices[pFace->pVertexIDs[i + 1]].x - pVertices->pVertices[pFace->pVertexIDs[i]].x; | |
6508 v1.y = pVertices->pVertices[pFace->pVertexIDs[i + 1]].y - pVertices->pVertices[pFace->pVertexIDs[i]].y; | |
6509 v1.z = pVertices->pVertices[pFace->pVertexIDs[i + 1]].z - pVertices->pVertices[pFace->pVertexIDs[i]].z; | |
6510 | |
6511 v26 = pVertices->pVertices[pFace->pVertexIDs[i + 2]].x - pVertices->pVertices[pFace->pVertexIDs[i + 1]].x; | |
6512 v27 = pVertices->pVertices[pFace->pVertexIDs[i + 2]].y - pVertices->pVertices[pFace->pVertexIDs[i + 1]].y; | |
6513 v28 = pVertices->pVertices[pFace->pVertexIDs[i + 2]].z - pVertices->pVertices[pFace->pVertexIDs[i + 1]].z; | |
6514 | |
6515 v19 = Vec3_float_::Cross(&v1, &v2, v26, v27, v28); | |
6516 v38.x = v19->x; | |
6517 v38.y = v19->y; | |
6518 v38.z = v19->z; | |
6519 if (v38.x != 0.0 || v38.y != 0.0 || v38.z != 0.0) | |
6520 { | |
6521 v38.Normalize(); | |
6522 | |
6523 pOutNormal->x = v38.x; | |
6524 pOutNormal->y = v38.y; | |
6525 pOutNormal->z = v38.z; | |
6526 | |
6527 *pOutDist = -(pVertices->pVertices[pFace->pVertexIDs[i]].x * v38.x | |
6528 + pVertices->pVertices[pFace->pVertexIDs[i]].y * v38.y | |
6529 + pVertices->pVertices[pFace->pVertexIDs[i]].z * v38.z); | |
6530 return; | |
6531 } | |
6532 } | |
6533 } | |
6534 | |
6535 pOutNormal->x = (double)(pFace->pFacePlane.vNormal.x & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.vNormal.x >> 16); | |
6536 pOutNormal->y = (double)(pFace->pFacePlane.vNormal.y & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.vNormal.y >> 16); | |
6537 pOutNormal->z = (double)(pFace->pFacePlane.vNormal.z & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.vNormal.z >> 16); | |
6538 *pOutDist = (double)(pFace->pFacePlane.dist & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.dist >> 16); | |
6539 } | |
6540 | |
2464 | 6541 //----- (0043F515) -------------------------------------------------------- |
6542 void FindBillboardsLightLevels_BLV() | |
6543 { | |
6544 for (uint i = 0; i < uNumBillboardsToDraw; ++i) | |
6545 { | |
6546 if (pBillboardRenderList[i].field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !pBillboardRenderList[i].uIndoorSectorID) | |
6547 pBillboardRenderList[i].dimming_level = 0; | |
6548 else | |
6549 pBillboardRenderList[i].dimming_level = _43F55F_get_billboard_light_level(&pBillboardRenderList[i], -1); | |
6550 } | |
6551 } | |
6552 | |
6553 //----- (0047272C) -------------------------------------------------------- | |
6554 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID) | |
6555 { | |
6556 int result; // eax@1 | |
6557 | |
6558 *pSectorID = pIndoor->GetSector(x - 2, y, z + 40); | |
6559 result = collide_against_floor(x - 2, y, z + 40, pSectorID, pFaceID); | |
6560 if (result == -30000 || !*pSectorID) | |
6561 { | |
6562 *pSectorID = pIndoor->GetSector(x + 2, y, z + 40); | |
6563 result = collide_against_floor(x + 2, y, z + 40, pSectorID, pFaceID); | |
6564 if (result == -30000 || !*pSectorID) | |
6565 { | |
6566 *pSectorID = pIndoor->GetSector(x, y - 2, z + 40); | |
6567 result = collide_against_floor(x, y - 2, z + 40, pSectorID, pFaceID); | |
6568 if (result == -30000 || !*pSectorID) | |
6569 { | |
6570 *pSectorID = pIndoor->GetSector(x, y + 2, z + 40); | |
6571 result = collide_against_floor(x, y + 2, z + 40, pSectorID, pFaceID); | |
6572 if (result == -30000 || !*pSectorID) | |
6573 { | |
6574 *pSectorID = pIndoor->GetSector(x, y, z + 140); | |
6575 result = collide_against_floor(x, y, z + 140, pSectorID, pFaceID); | |
6576 } | |
6577 } | |
6578 } | |
6579 } | |
6580 return result; | |
6581 } | |
6582 | |
6583 //----- (0047050A) -------------------------------------------------------- | |
6584 int stru141_actor_collision_object::_47050A(int dt) | |
6585 { | |
6586 int v7; // eax@1 | |
6587 signed int result; // eax@4 | |
6588 int v17; // eax@5 | |
6589 int v18; // eax@7 | |
6590 int v21; // eax@9 | |
6591 int v22; // eax@11 | |
6592 | |
6593 int speed = 1 | integer_sqrt(this->velocity.z * this->velocity.z + this->velocity.y * this->velocity.y + this->velocity.x * this->velocity.x); | |
6594 | |
6595 this->direction.x = 65536 / speed * this->velocity.x; | |
6596 this->direction.y = 65536 / speed * this->velocity.y; | |
6597 this->direction.z = 65536 / speed * this->velocity.z; | |
6598 | |
6599 this->speed = speed; | |
6600 this->inv_speed = 65536 / speed; | |
6601 | |
6602 if (dt) | |
6603 v7 = dt; | |
6604 else | |
6605 v7 = pEventTimer->dt_in_some_format; | |
6606 | |
6607 //v8 = fixpoint_mul(v7, speed) - this->field_70; // speed * dt - something | |
6608 this->field_6C = fixpoint_mul(v7, speed) - this->field_70; | |
6609 if (this->field_6C > 0) | |
6610 { | |
6611 //v10 = fixpoint_mul(v8, this->direction.x) + this->normal.x; | |
6612 this->field_4C = fixpoint_mul(this->field_6C, this->direction.x) + this->normal.x; | |
6613 this->normal2.x = fixpoint_mul(this->field_6C, this->direction.x) + this->normal.x; | |
6614 //v11 = fixpoint_mul(this->field_6C, this->direction.y) + this->normal.y; | |
6615 this->field_50 = fixpoint_mul(this->field_6C, this->direction.y) + this->normal.y; | |
6616 this->normal2.y = fixpoint_mul(this->field_6C, this->direction.y) + this->normal.y; | |
6617 this->normal2.z = fixpoint_mul(this->field_6C, this->direction.z) + this->normal.z; | |
6618 //v12 = this->position.z; | |
6619 //v13 = this->normal.x; | |
6620 //v14 = this->normal2.x; | |
6621 //v15 = this->prolly_normal_d; | |
6622 //v16 = this->position.z + fixpoint_mul(this->field_6C, this->direction.z); | |
6623 //v28 = this->position.z + fixpoint_mul(this->field_6C, this->direction.z); | |
6624 this->field_54 = this->position.z + fixpoint_mul(this->field_6C, this->direction.z); | |
6625 v17 = this->normal.x; | |
6626 if (v17 >= this->normal2.x) | |
6627 v17 = this->normal2.x; | |
6628 this->sMaxX = v17 - this->prolly_normal_d; | |
6629 v18 = this->prolly_normal_d + this->normal.x; | |
6630 if (this->normal.x <= this->normal2.x) | |
6631 v18 = this->prolly_normal_d + this->normal2.x; | |
6632 //v19 = this->normal.y; | |
6633 //v20 = this->normal2.y; | |
6634 this->sMinX = v18; | |
6635 v21 = this->normal.y; | |
6636 if (v21 >= this->normal2.y) | |
6637 v21 = this->normal2.y; | |
6638 this->sMaxY = v21 - this->prolly_normal_d; | |
6639 v22 = this->prolly_normal_d + this->normal.y; | |
6640 if (this->normal.y <= this->normal2.y) | |
6641 v22 = this->normal2.y + this->prolly_normal_d; | |
6642 //v23 = this->normal2.z; | |
6643 this->sMinY = v22; | |
6644 //v24 = this->normal.z; | |
6645 if (this->normal.z >= this->normal2.z) | |
6646 this->sMaxZ = this->normal2.z - this->prolly_normal_d; | |
6647 else | |
6648 this->sMaxZ = this->normal.z - this->prolly_normal_d; | |
6649 //this->sMaxZ = v25; | |
6650 //v26 = this->field_8_radius; | |
6651 if (this->position.z <= this->position.z + fixpoint_mul(this->field_6C, this->direction.z)) | |
6652 this->sMinZ = (this->position.z + fixpoint_mul(this->field_6C, this->direction.z)) + this->field_8_radius; | |
6653 else | |
6654 this->sMinZ = this->position.z + this->field_8_radius; | |
6655 this->uFaceID = 0; | |
6656 this->field_80 = -1; | |
6657 this->field_88 = -1; | |
6658 //this->sMinZ = v27; | |
6659 this->field_7C = 0xFFFFFFu; | |
6660 result = 0; | |
6661 } | |
6662 else | |
6663 result = 1; | |
6664 return result; | |
6665 } |