annotate IndoorCameraD3D.cpp @ 2409:b29880e9ee79

function prototypes
author Ritor1
date Mon, 14 Jul 2014 19:48:47 +0600
parents d6887ee81068
children f4af3b203f65
rev   line source
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1 #define _CRT_SECURE_NO_WARNINGS
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2 #include "ErrorHandling.h"
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3 #include "IndoorCameraD3D.h"
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4 #include "VectorTypes.h"
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5 #include "Game.h"
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6 #include "Indoor.h"
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7 #include "Viewport.h"
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2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
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8 #include "Outdoor_stuff.h"
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9 #include "Render.h"
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10 #include "LOD.h"
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11 #include "OurMath.h"
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12 #include "mm7_data.h"
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13
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14 #include "stru9.h"
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15
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16
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17 // calculates FOV (Field of View) angle in radians for IndoorCamera::Initialize and BLVRenderParams::Reset
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18 float _calc_fov(int viewport_width, int angle_degree)
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19 {
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20 return viewport_width * 0.5 / tan(angle_degree / 2 * 0.01745329) + 0.5;
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21 }
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22
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23
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24
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25 //----- (004361EF) --------------------------------------------------------
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26 IndoorCameraD3D::IndoorCameraD3D()
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27 {
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28 this->field_108 = 0.0;
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29 this->field_138 = 0.0;
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30 this->field_168 = 0.0;
8817c398b792 for RasterLine2D
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31 this->field_198 = 0.0;
8817c398b792 for RasterLine2D
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32 this->field_1C8 = 0.0;
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33 this->field_1F8 = 0.0;
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34 this->field_228 = 0.0;
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35 this->field_258 = 0.0;
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36 this->field_288 = 0.0;
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37 this->field_2B8 = 0.0;
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38 this->field_2E8 = 0.0;
8817c398b792 for RasterLine2D
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39 this->field_2BC = 0.0;
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40 this->field_2C0 = 0.0;
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41 this->field_2C4 = 0.0;
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42 this->field_318 = 0.0;
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43 this->field_2EC = 0.0;
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44 this->field_2F0 = 0.0;
8817c398b792 for RasterLine2D
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45 this->field_2F4 = 0.0;
8817c398b792 for RasterLine2D
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46 this->field_348 = 0.0;
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47 this->field_31C = 0.0;
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48 this->field_320 = 0.0;
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49 this->field_324 = 0.0;
8817c398b792 for RasterLine2D
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50 this->field_378 = 0.0;
8817c398b792 for RasterLine2D
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51 this->field_34C = 0.0;
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52 this->field_350 = 0.0;
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53 this->field_354 = 0.0;
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54 for (uint i = 0; i < 16384; ++i)
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55 {
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56 list_0037C[i].field_0 = 0;
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57 list_0037C[i].flt_30 = 0.0f;
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58 }
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59 list_0037C_size = 0;
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60 for (uint i = 0; i < 256; ++i)
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61 list_E0380[i].mm7__vector_000004_size = 0;
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62 list_E0380_size = 0;
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63 }
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64
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65
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66 //----- (0043643E) --------------------------------------------------------
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67 float IndoorCameraD3D::GetPickDepth()
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68 {
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69 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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70 return pODMRenderParams->uPickDepth;
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71 else
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72 return 16192.0;
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73 }
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74
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75 //----- (00436427) --------------------------------------------------------
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
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76 float IndoorCameraD3D::GetShadingDistMist()
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
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77 {
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78 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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79 return (double)pODMRenderParams->shading_dist_mist;
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80 else
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81 return 16192.0;
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82 }
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83
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84 //----- (004364C5) --------------------------------------------------------
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85 void IndoorCameraD3D::ViewTransfrom_OffsetUV(RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutVertices, stru320 *a5)
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86 {
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87 for (uint i = 0; i < uNumVertices; ++i)
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88 {
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89 pOutVertices[i].vWorldPosition.x = pVertices[i].vWorldPosition.x;
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90 pOutVertices[i].vWorldPosition.y = pVertices[i].vWorldPosition.y;
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91 pOutVertices[i].vWorldPosition.z = pVertices[i].vWorldPosition.z;
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92
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93 pOutVertices[i].u = pVertices[i].u + a5->pDeltaUV[0];
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94 pOutVertices[i].v = pVertices[i].v + a5->pDeltaUV[1];
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95 }
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96 ViewTransform(pOutVertices, uNumVertices);
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97 }
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98
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99 //----- (0043669D) --------------------------------------------------------
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100 bool IndoorCameraD3D::ApplyViewTransform_TrueIfStillVisible_BLV(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow)
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101 {
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102 int to_z; // esi@2
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103 int v9; // ecx@3
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104 //signed int *v10; // esi@5
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105 //int pOutY_; // ecx@5
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106 //signed int v12; // esi@7
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107 int v14; // [sp+8h] [bp-4h]@3
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108 int to_x; // [sp+14h] [bp+8h]@1
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109 int to_y; // [sp+18h] [bp+Ch]@1
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110 // int a2b; // [sp+18h] [bp+Ch]@5
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111 int a3a; // [sp+1Ch] [bp+10h]@5
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112
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113 to_x = x - pGame->pIndoorCameraD3D->vPartyPos.x;
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114 to_y = y - pGame->pIndoorCameraD3D->vPartyPos.y;
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115 if (pGame->pIndoorCameraD3D->sRotationX)
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116 {
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117 to_z = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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118 //if ( pRenderer->pRenderD3D )
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119 //{
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120 v14 = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y)
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121 + (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y);
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122 v9 = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y)
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123 - (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y);
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124 //}
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125 a3a = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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126 *pOutX = fixpoint_mul(v14, pGame->pIndoorCameraD3D->int_cosine_x) - fixpoint_mul(to_z, pGame->pIndoorCameraD3D->int_sine_x);
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127 *pOutZ = v9;
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128 *pOutY = fixpoint_mul(v14, pGame->pIndoorCameraD3D->int_sine_x) + fixpoint_mul(a3a, pGame->pIndoorCameraD3D->int_cosine_x);
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129 }
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130 else
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131 {
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132 *pOutY = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16;
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133 //if ( pRenderer->pRenderD3D )
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134 //{
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135 //v10 = pOutX;
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136 *pOutX = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y)
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137 + (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y);
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138 *pOutZ = (unsigned __int64)(to_x * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y)
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139 - (unsigned __int64)(to_y * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y);
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140 //}
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141 }
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142 if (!bDoNotShow)
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143 return false;
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144
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145 return *pOutX >= fixpoint_from_int(4, 0) &&
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146 *pOutX <= fixpoint_from_int(8000, 0);
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147 }
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148
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149 //----- (00436455) --------------------------------------------------------
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150 bool IndoorCameraD3D::IsCulled(BLVFace *pFace)
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151 {
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152 RenderVertexSoft v; // [sp+8h] [bp-30h]@1
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153
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154 //----- (0043648F) --------------------------------------------------------
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155 auto Vec3_short__to_RenderVertexSoft = [](RenderVertexSoft *_this, Vec3_short_ *a2) -> void
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156 {
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157 _this->flt_2C = 0.0;
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158
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159 _this->vWorldPosition.x = a2->x;
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160 _this->vWorldPosition.y = a2->y;
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161 _this->vWorldPosition.z = a2->z;
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162 };
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163
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164
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165 Vec3_short__to_RenderVertexSoft(&v, &pIndoor->pVertices[*pFace->pVertexIDs]);
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166 return is_face_faced_to_camera(pFace, &v);
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167 }
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168
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169
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170 //----- (00436523) --------------------------------------------------------
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171 void IndoorCameraD3D::ViewTransform(RenderVertexSoft *a1a, unsigned int uNumVertices)
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172 {
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173 if (byte_4D864C && pGame->uFlags & 0x80 ||
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174 uCurrentlyLoadedLevelType == LEVEL_Indoor)
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175 {
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176 float sin_x = fRotationXSine,
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177 cos_x = fRotationXCosine;
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178 float sin_y = fRotationYSine,
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179 cos_y = fRotationYCosine;
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180
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181 //v4 = uNumVertices;
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182 //v7 = pIndoorCamera->fRotationXSine;
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183 if (pGame->pIndoorCameraD3D->sRotationX)
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184 {
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185
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186 //_EAX = a1a;
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187 for (uint i = 0; i < uNumVertices; ++i)
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188 {
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189 float st0, st1, st2;
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9bd7522cdbbb Render decoupling.
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parents: 2152
diff changeset
190 //if ( pRenderer->pRenderD3D )
0
Ritor1
parents:
diff changeset
191 {
Ritor1
parents:
diff changeset
192 /*__asm
Ritor1
parents:
diff changeset
193 {
Ritor1
parents:
diff changeset
194 fld [ebp+uNumVertices] // [(a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
195 fmul st, st(3) // [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
196 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
197 fmul st, st(5) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
198 // 1[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
199 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
200 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
201 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
202 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
203 faddp st(1), st // [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
204 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
205 fmul st, st(4) // [pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
206
Ritor1
parents:
diff changeset
207 fld [ebp+uNumVertices] // 0[a1a[i].y - pIndoorCamera->pos.y]
Ritor1
parents:
diff changeset
208 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
209 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
210 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
211 // 4[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
212 // 5[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
213 // 6[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
214
Ritor1
parents:
diff changeset
215 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
216 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
217 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
218 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
219 // 4[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
220 // 5[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
221 // 6[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
222
Ritor1
parents:
diff changeset
223 fsubp st(1), st // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
224 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
225 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
226 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
227 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
228 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
229 }*/
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
230 st0 = sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
231 st1 = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
232 st2 = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
Ritor1
parents:
diff changeset
233 }
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
234 if (false)//else
0
Ritor1
parents:
diff changeset
235 {
Ritor1
parents:
diff changeset
236 /*__asm
Ritor1
parents:
diff changeset
237 {
Ritor1
parents:
diff changeset
238 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
239 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
240 // 2[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
241 // 3[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
242 // 4[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
243 fmul st, st(4) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
244 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
245 // 2[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
246 // 3[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
247 // 4[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
248 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
249 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
250 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
251 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
252 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
253 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
254 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
255 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
256 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
257 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
258 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
259 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
260 fsubp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
261 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
262 // 2[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
263 // 3[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
264 // 4[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
265 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
266 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
267 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
268 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
269 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
270 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
271 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
272 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
273 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
274 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
275 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
276 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
277 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
278 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
279 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
280 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
281 // 4[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
282 // 5[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
283 // 6[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
284 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
285 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
286 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
287 // 3[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
288 // 4[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
289 // 5[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
290 // 6[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
291 faddp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y) + pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
292 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
293 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
294 // 3[pIndoorCamera->fRotationXCosine]
Ritor1
parents:
diff changeset
295 // 4[pIndoorCamera->fRotationYSine]
Ritor1
parents:
diff changeset
296 // 5[pIndoorCamera->fRotationYCosine]
Ritor1
parents:
diff changeset
297 }*/
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
298 st0 = cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) + sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
299 st1 = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
300 st2 = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
Ritor1
parents:
diff changeset
301 }
Ritor1
parents:
diff changeset
302
Ritor1
parents:
diff changeset
303 a1a[i].vWorldViewPosition.x = st1*cos_x - st2*sin_x;
Ritor1
parents:
diff changeset
304 a1a[i].vWorldViewPosition.y = st0;
Ritor1
parents:
diff changeset
305 a1a[i].vWorldViewPosition.z = st2*cos_x + st1*sin_x;
Ritor1
parents:
diff changeset
306 }
Ritor1
parents:
diff changeset
307 }
Ritor1
parents:
diff changeset
308 else
Ritor1
parents:
diff changeset
309 {
Ritor1
parents:
diff changeset
310 for (uint i = 0; i < uNumVertices; ++i)
Ritor1
parents:
diff changeset
311 {
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
312 //if ( pRenderer->pRenderD3D )
0
Ritor1
parents:
diff changeset
313 {
Ritor1
parents:
diff changeset
314 /*__asm
Ritor1
parents:
diff changeset
315 {
Ritor1
parents:
diff changeset
316 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
317 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
318 // 2[sin_y]
Ritor1
parents:
diff changeset
319 // 3[cos_y]
Ritor1
parents:
diff changeset
320 fmul st, st(2) // 0[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
321 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
322 // 2[sin_y]
Ritor1
parents:
diff changeset
323 // 3[cos_y]
Ritor1
parents:
diff changeset
324 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
325 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
326 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
327 // 3[sin_y]
Ritor1
parents:
diff changeset
328 // 4[cos_y]
Ritor1
parents:
diff changeset
329 fmul st, st(4) // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
330 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
331 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
332 // 3[sin_y]
Ritor1
parents:
diff changeset
333 // 4[cos_y]
Ritor1
parents:
diff changeset
334 faddp st(1), st // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x) + sin_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
335 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
336 // 2[sin_y]
Ritor1
parents:
diff changeset
337 // 3[cos_y]
Ritor1
parents:
diff changeset
338 fstp dword ptr [eax+0Ch]
Ritor1
parents:
diff changeset
339 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
340 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
341 // 2[sin_y]
Ritor1
parents:
diff changeset
342 // 3[cos_y]
Ritor1
parents:
diff changeset
343 fmul st, st(2) // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
344 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
345 // 2[sin_y]
Ritor1
parents:
diff changeset
346 // 3[cos_y]
Ritor1
parents:
diff changeset
347 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
348 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
349 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
350 // 3[sin_y]
Ritor1
parents:
diff changeset
351 // 4[cos_y]
Ritor1
parents:
diff changeset
352 fmul st, st(4) // 0[cos_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
353 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)]
Ritor1
parents:
diff changeset
354 // 2[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
355 // 3[sin_y]
Ritor1
parents:
diff changeset
356 // 4[cos_y]
Ritor1
parents:
diff changeset
357 fsubp st(1), st // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x) - cos_y * (a1a[i].y - pIndoorCamera->pos.y)]
Ritor1
parents:
diff changeset
358 // 1[(a1a[i].z - pIndoorCamera->pos.z)]
Ritor1
parents:
diff changeset
359 // 2[sin_y]
Ritor1
parents:
diff changeset
360 // 3[cos_y]
Ritor1
parents:
diff changeset
361 fstp dword ptr [eax+10h]
Ritor1
parents:
diff changeset
362 fstp dword ptr [eax+14h]
Ritor1
parents:
diff changeset
363 }*/
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
364 a1a[i].vWorldViewPosition.x = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
365 a1a[i].vWorldViewPosition.y = sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
366 a1a[i].vWorldViewPosition.z = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z);
0
Ritor1
parents:
diff changeset
367 }
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
368 if (false)//else
0
Ritor1
parents:
diff changeset
369 {
Ritor1
parents:
diff changeset
370 __debugbreak();
Ritor1
parents:
diff changeset
371 /*__asm
Ritor1
parents:
diff changeset
372 {
Ritor1
parents:
diff changeset
373 fld [ebp+a1]
Ritor1
parents:
diff changeset
374 fmul st, st(3)
Ritor1
parents:
diff changeset
375 fld [ebp+uNumVertices]
Ritor1
parents:
diff changeset
376 fmul st, st(3)
Ritor1
parents:
diff changeset
377 fsubp st(1), st
Ritor1
parents:
diff changeset
378 fstp dword ptr [eax+0Ch]
Ritor1
parents:
diff changeset
379 fld [ebp+a1]
Ritor1
parents:
diff changeset
380 fmul st, st(2)
Ritor1
parents:
diff changeset
381 fld [ebp+uNumVertices]
Ritor1
parents:
diff changeset
382 fmul st, st(4)
Ritor1
parents:
diff changeset
383 faddp st(1), st
Ritor1
parents:
diff changeset
384
Ritor1
parents:
diff changeset
385 fstp dword ptr [eax+10h]
Ritor1
parents:
diff changeset
386 fstp dword ptr [eax+14h]
Ritor1
parents:
diff changeset
387 }*/
Ritor1
parents:
diff changeset
388 }
Ritor1
parents:
diff changeset
389 }
Ritor1
parents:
diff changeset
390 }
Ritor1
parents:
diff changeset
391 }
Ritor1
parents:
diff changeset
392 else for (uint i = 0; i < uNumVertices; ++i)
1638
ccde94f02b75 class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents: 1637
diff changeset
393 //pIndoorCamera->ViewTransform_ODM(a1a + i);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
394 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
395 //ViewTransform_ODM(a1a + i);
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
396
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1642
diff changeset
397 RenderVertexSoft* a1 = &a1a[i];
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
398 //----- (00481CCE) --------------------------------------------------------
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
399 //void ViewTransform_ODM(RenderVertexSoft *a1)
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
400 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
401 float result; // eax@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
402 double vCamToVertexZ; // st7@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
403 double v3; // st6@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
404 double v4; // st5@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
405 double v5; // st4@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
406 float v6; // ST04_4@3
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
407 float v7; // [sp+0h] [bp-14h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
408 float v8; // [sp+8h] [bp-Ch]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
409 float vCamToVertexX; // [sp+Ch] [bp-8h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
410 float vCamToVertexY; // [sp+10h] [bp-4h]@1
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
411
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
412 v8 = fRotationXCosine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
413 result = fRotationXSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
414 v7 = fRotationXSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
415 vCamToVertexX = a1->vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
416 vCamToVertexY = a1->vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
417 vCamToVertexZ = a1->vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
418 v3 = fRotationYCosine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
419 v4 = fRotationYSine;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
420 v5 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
421 if (pGame->pIndoorCameraD3D->sRotationX)
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
422 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
423 v6 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
424 a1->vWorldViewPosition.x = v5 * fRotationXCosine + fRotationXSine * vCamToVertexZ;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
425 a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
426 a1->vWorldViewPosition.z = v8 * vCamToVertexZ - v6 * v7;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
427 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
428 else
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
429 {
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
430 a1->vWorldViewPosition.x = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
431 a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
432 a1->vWorldViewPosition.z = vCamToVertexZ;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
433 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
434 }
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
435 }
0
Ritor1
parents:
diff changeset
436 }
Ritor1
parents:
diff changeset
437
1638
ccde94f02b75 class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents: 1637
diff changeset
438
0
Ritor1
parents:
diff changeset
439 //----- (00436932) --------------------------------------------------------
Ritor1
parents:
diff changeset
440 bool IndoorCameraD3D::GetFacetOrientation(char polyType, Vec3_float_ *a2, Vec3_float_ *a3, Vec3_float_ *a4)
Ritor1
parents:
diff changeset
441 {
Ritor1
parents:
diff changeset
442 switch ((PolygonType)polyType)
Ritor1
parents:
diff changeset
443 {
Ritor1
parents:
diff changeset
444 case POLYGON_VerticalWall:
Ritor1
parents:
diff changeset
445 {
Ritor1
parents:
diff changeset
446 a4->x = -a2->y;
Ritor1
parents:
diff changeset
447 a4->y = a2->x;
Ritor1
parents:
diff changeset
448 a4->z = 0.0;
Ritor1
parents:
diff changeset
449
Ritor1
parents:
diff changeset
450 a3->x = 0.0;
Ritor1
parents:
diff changeset
451 a3->y = 0.0;
Ritor1
parents:
diff changeset
452 a3->z = 1.0f;
Ritor1
parents:
diff changeset
453 }
Ritor1
parents:
diff changeset
454 return true;
Ritor1
parents:
diff changeset
455
Ritor1
parents:
diff changeset
456 case POLYGON_Floor:
Ritor1
parents:
diff changeset
457 case POLYGON_Ceiling:
Ritor1
parents:
diff changeset
458 {
Ritor1
parents:
diff changeset
459 a4->x = 1.0;
Ritor1
parents:
diff changeset
460 a4->y = 0.0;
Ritor1
parents:
diff changeset
461 a4->z = 0.0;
Ritor1
parents:
diff changeset
462
Ritor1
parents:
diff changeset
463 a3->x = 0.0;
Ritor1
parents:
diff changeset
464 a3->y = 1.0;
Ritor1
parents:
diff changeset
465 a3->z = 0.0;
Ritor1
parents:
diff changeset
466 }
Ritor1
parents:
diff changeset
467 return true;
Ritor1
parents:
diff changeset
468
Ritor1
parents:
diff changeset
469 case POLYGON_InBetweenFloorAndWall:
Ritor1
parents:
diff changeset
470 case POLYGON_InBetweenCeilingAndWall:
Ritor1
parents:
diff changeset
471 {
Ritor1
parents:
diff changeset
472 if (fabs(a2->z) < 0.70811361)
Ritor1
parents:
diff changeset
473 {
Ritor1
parents:
diff changeset
474 a4->x = -a2->y;
Ritor1
parents:
diff changeset
475 a4->y = a2->x;
Ritor1
parents:
diff changeset
476 a4->z = 0.0;
Ritor1
parents:
diff changeset
477 a4->Normalize();
Ritor1
parents:
diff changeset
478
Ritor1
parents:
diff changeset
479 a3->x = 0.0;
Ritor1
parents:
diff changeset
480 a3->y = 0.0;
Ritor1
parents:
diff changeset
481 a3->z = 1.0;
Ritor1
parents:
diff changeset
482 }
Ritor1
parents:
diff changeset
483 else
Ritor1
parents:
diff changeset
484 {
Ritor1
parents:
diff changeset
485 a4->x = 1.0;
Ritor1
parents:
diff changeset
486 a4->y = 0.0;
Ritor1
parents:
diff changeset
487 a4->z = 0.0;
Ritor1
parents:
diff changeset
488
Ritor1
parents:
diff changeset
489 a3->x = 0.0;
Ritor1
parents:
diff changeset
490 a3->y = 1.0;
Ritor1
parents:
diff changeset
491 a3->z = 0.0;
Ritor1
parents:
diff changeset
492 }
Ritor1
parents:
diff changeset
493 }
Ritor1
parents:
diff changeset
494 return true;
Ritor1
parents:
diff changeset
495
Ritor1
parents:
diff changeset
496 default:
Ritor1
parents:
diff changeset
497 return false;
Ritor1
parents:
diff changeset
498 }
Ritor1
parents:
diff changeset
499 }
Ritor1
parents:
diff changeset
500
Ritor1
parents:
diff changeset
501 //----- (00438258) --------------------------------------------------------
Ritor1
parents:
diff changeset
502 bool IndoorCameraD3D::is_face_faced_to_camera(BLVFace *pFace, RenderVertexSoft *a2)
Ritor1
parents:
diff changeset
503 {
676
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents: 168
diff changeset
504 if (pFace->Portal())
0
Ritor1
parents:
diff changeset
505 return false;
Ritor1
parents:
diff changeset
506
Ritor1
parents:
diff changeset
507 //really strange cull; dot(to_cam, normal) < 0 means we see the BACK face, not font %_%
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
508 if ( (a2->vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z) * (double)pFace->pFacePlane_old.vNormal.z
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
509 + (a2->vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y) * (double)pFace->pFacePlane_old.vNormal.y
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
510 + (a2->vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x) * (double)pFace->pFacePlane_old.vNormal.x < 0.0)
0
Ritor1
parents:
diff changeset
511 return false;
Ritor1
parents:
diff changeset
512
Ritor1
parents:
diff changeset
513 return true;
Ritor1
parents:
diff changeset
514 }
Ritor1
parents:
diff changeset
515
Ritor1
parents:
diff changeset
516
Ritor1
parents:
diff changeset
517 //----- (00437AB5) --------------------------------------------------------
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
518 void IndoorCameraD3D::do_draw_debug_line_sw(RenderVertexSoft *pLineBegin, signed int sStartDiffuse, RenderVertexSoft *pLineEnd, signed int sEndDiffuse, unsigned int uOutNumVertices, float z_stuff)
0
Ritor1
parents:
diff changeset
519 {
Ritor1
parents:
diff changeset
520 RenderVertexSoft a1[20]; // [sp+8h] [bp-7C4h]@6
Ritor1
parents:
diff changeset
521 RenderVertexSoft pVertices[20]; // [sp+3C8h] [bp-404h]@2
Ritor1
parents:
diff changeset
522 RenderVertexD3D3 v24[2]; // [sp+788h] [bp-44h]@11
Ritor1
parents:
diff changeset
523
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
524 //if ( pRenderer->pRenderD3D )
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
525 //{
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
526 for ( uint i = 0; i < 20; i++ )
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
527 pVertices[i].flt_2C = 0.0;
0
Ritor1
parents:
diff changeset
528 if ( (char)uOutNumVertices )
Ritor1
parents:
diff changeset
529 {
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
530 pVertices[0].vWorldViewProjX = pLineBegin->vWorldViewProjX;
0
Ritor1
parents:
diff changeset
531 pVertices[0].vWorldViewProjY = pLineBegin->vWorldViewProjY;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
532
0
Ritor1
parents:
diff changeset
533 pVertices[1].vWorldViewProjX = pLineEnd->vWorldViewProjX;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
534 pVertices[1].vWorldViewProjY = pLineEnd->vWorldViewProjY;
0
Ritor1
parents:
diff changeset
535 v24[0].specular = 0;
Ritor1
parents:
diff changeset
536 v24[0].pos.x = pVertices[0].vWorldViewProjX;
Ritor1
parents:
diff changeset
537 v24[0].pos.y = pVertices[0].vWorldViewProjY;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
538 v24[0].pos.z = 0.001 - z_stuff;
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
539 v24[0].diffuse = sStartDiffuse;
0
Ritor1
parents:
diff changeset
540 v24[0].rhw = 0.001;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
541 v24[0].texcoord.x = 0.0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
542 v24[0].texcoord.y = 0.0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
543
0
Ritor1
parents:
diff changeset
544 v24[1].pos.x = pVertices[1].vWorldViewProjX;
Ritor1
parents:
diff changeset
545 v24[1].pos.y = pVertices[1].vWorldViewProjY;
2006
30c2b575d25c signed fixes
zipi
parents: 1980
diff changeset
546 v24[1].diffuse = sEndDiffuse;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
547 v24[1].pos.z = 0.001 - z_stuff;
0
Ritor1
parents:
diff changeset
548 v24[1].specular = 0;
Ritor1
parents:
diff changeset
549 v24[1].rhw = 0.001;
Ritor1
parents:
diff changeset
550 v24[1].texcoord.x = 0.0;
Ritor1
parents:
diff changeset
551 v24[1].texcoord.y = 0.0;
Ritor1
parents:
diff changeset
552 //v19 = pRenderer->pRenderD3D->pDevice;
2155
0a1438c16c2b Render decoupling.
Nomad
parents: 2154
diff changeset
553 pRenderer->DrawLines(v24, 2);
0
Ritor1
parents:
diff changeset
554 return;
Ritor1
parents:
diff changeset
555 }
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
556 for ( uint i = 0; i < 20; i++ )
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
557 a1[i].flt_2C = 0.0;
0
Ritor1
parents:
diff changeset
558 uOutNumVertices = 2;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
559 a1[0].vWorldPosition.x = pLineBegin->vWorldPosition.x;
0
Ritor1
parents:
diff changeset
560 a1[0].vWorldPosition.y = pLineBegin->vWorldPosition.y;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
561 a1[0].vWorldPosition.z = pLineBegin->vWorldPosition.z;
0
Ritor1
parents:
diff changeset
562 a1[1].vWorldPosition.x = pLineEnd->vWorldPosition.x;
Ritor1
parents:
diff changeset
563 a1[1].vWorldPosition.y = pLineEnd->vWorldPosition.y;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
564 a1[1].vWorldPosition.z = pLineEnd->vWorldPosition.z;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
565 if ( CalcPortalShape(a1, &uOutNumVertices, pVertices, this->std__vector_000034_prolly_frustrum, 4, 1, 0) != 1 || (signed int)uOutNumVertices >= 2 )
0
Ritor1
parents:
diff changeset
566 {
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
567 ViewTransform(pVertices, 2);
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
568 Project(pVertices, 2, 0);
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
569 v24[0].specular = 0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
570 v24[0].pos.x = pVertices[0].vWorldViewProjX;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
571 v24[0].pos.y = pVertices[0].vWorldViewProjY;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
572 v24[0].pos.z = 0.001 - z_stuff;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
573 v24[0].diffuse = sStartDiffuse;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
574 v24[0].rhw = 0.001;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
575 v24[0].texcoord.x = 0.0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
576 v24[0].texcoord.y = 0.0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
577
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
578 v24[1].pos.x = pVertices[1].vWorldViewProjX;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
579 v24[1].pos.y = pVertices[1].vWorldViewProjY;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
580 v24[1].diffuse = sEndDiffuse;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
581 v24[1].pos.z = 0.001 - z_stuff;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
582 v24[1].specular = 0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
583 v24[1].rhw = 0.001;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
584 v24[1].texcoord.x = 0.0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
585 v24[1].texcoord.y = 0.0;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
586 //v19 = pRenderer->pRenderD3D->pDevice;
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
587 pRenderer->DrawLines(v24, 2);
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
588 return;
0
Ritor1
parents:
diff changeset
589 }
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
590 //}
0
Ritor1
parents:
diff changeset
591 }
Ritor1
parents:
diff changeset
592
Ritor1
parents:
diff changeset
593 //----- (00437A55) --------------------------------------------------------
Ritor1
parents:
diff changeset
594 void IndoorCameraD3D::debug_outline_d3d(const RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff)
Ritor1
parents:
diff changeset
595 {
Ritor1
parents:
diff changeset
596 unsigned int v5; // esi@1
Ritor1
parents:
diff changeset
597 const RenderVertexD3D3 *v6; // ecx@2
Ritor1
parents:
diff changeset
598 unsigned int v7; // ebx@2
Ritor1
parents:
diff changeset
599 const RenderVertexD3D3 *v8; // edi@3
Ritor1
parents:
diff changeset
600
Ritor1
parents:
diff changeset
601 v5 = 0;
Ritor1
parents:
diff changeset
602 if ( (signed int)(uNumLines - 1) > 0 )
Ritor1
parents:
diff changeset
603 {
Ritor1
parents:
diff changeset
604 v6 = pLineVertices;
Ritor1
parents:
diff changeset
605 v5 = uNumLines - 1;
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
606 for ( v7 = uNumLines - 1; v7; --v7 )
0
Ritor1
parents:
diff changeset
607 {
Ritor1
parents:
diff changeset
608 v8 = v6 + 1;
2155
0a1438c16c2b Render decoupling.
Nomad
parents: 2154
diff changeset
609 pRenderer->do_draw_debug_line_d3d(v6, uDiffuse, v6 + 1, uDiffuse, z_stuff);
0
Ritor1
parents:
diff changeset
610 v6 = v8;
Ritor1
parents:
diff changeset
611 }
Ritor1
parents:
diff changeset
612 }
2155
0a1438c16c2b Render decoupling.
Nomad
parents: 2154
diff changeset
613 pRenderer->do_draw_debug_line_d3d(&pLineVertices[v5], uDiffuse, pLineVertices, uDiffuse, z_stuff);
0
Ritor1
parents:
diff changeset
614 }
Ritor1
parents:
diff changeset
615
Ritor1
parents:
diff changeset
616 //----- (004379EE) --------------------------------------------------------
Ritor1
parents:
diff changeset
617 void IndoorCameraD3D::debug_outline_sw(RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5)
Ritor1
parents:
diff changeset
618 {
2281
d8b4a36f54a4 AI_RandomMove cleaned
Ritor1
parents: 2277
diff changeset
619 if ( !uNumVertices )
d8b4a36f54a4 AI_RandomMove cleaned
Ritor1
parents: 2277
diff changeset
620 return;
0
Ritor1
parents:
diff changeset
621 if ( (signed int)(uNumVertices - 1) > 0 )
Ritor1
parents:
diff changeset
622 {
2281
d8b4a36f54a4 AI_RandomMove cleaned
Ritor1
parents: 2277
diff changeset
623 for ( uint i = 0; i < uNumVertices - 1; i++ )
d8b4a36f54a4 AI_RandomMove cleaned
Ritor1
parents: 2277
diff changeset
624 do_draw_debug_line_sw(&a2[i], uDiffuse, &a2[i + 1], uDiffuse, 0, a5);
0
Ritor1
parents:
diff changeset
625 }
2281
d8b4a36f54a4 AI_RandomMove cleaned
Ritor1
parents: 2277
diff changeset
626 do_draw_debug_line_sw(&a2[uNumVertices - 1], uDiffuse, a2, uDiffuse, 0, a5);
0
Ritor1
parents:
diff changeset
627 }
Ritor1
parents:
diff changeset
628
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
629
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
630 void IndoorCameraD3D::DebugDrawPortal(BLVFace *pFace)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
631 {
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1507
diff changeset
632 Assert(pFace->uNumVertices <= 32);
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
633
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
634 RenderVertexSoft sw[32];
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
635 for (uint i = 0; i < pFace->uNumVertices; ++i)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
636 {
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
637 sw[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
638 sw[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
639 sw[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
640 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
641 ViewTransform(sw, pFace->uNumVertices);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
642 Project(sw, pFace->uNumVertices, 0);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
643
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
644
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
645
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
646 RenderVertexD3D3 v[32];
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
647 for (uint i = 0; i < pFace->uNumVertices; ++i)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
648 {
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
649 v[i].pos.x = sw[i].vWorldViewProjX;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
650 v[i].pos.y = sw[i].vWorldViewProjY;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
651 v[i].pos.z = 1.0 - 1.0 / (sw[i].vWorldViewPosition.x * 0.061758894);
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
652 v[i].rhw = 1.0 / sw[i].vWorldViewPosition.x;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
653 v[i].diffuse = 0x80F020F0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
654 v[i].specular = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
655 //v[i].texcoord.x = pFace->pVertexUIDs[i] / (double)pTex->uTextureWidth;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
656 //v[i].texcoord.y = pFace->pVertexUIDs[i] / (double)pTex->uTextureHeight;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
657 v[i].texcoord.x = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
658 v[i].texcoord.y = 0;
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
659 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
660
2155
0a1438c16c2b Render decoupling.
Nomad
parents: 2154
diff changeset
661 pRenderer->DrawFansTransparent(v, pFace->uNumVertices);
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
662 }
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 781
diff changeset
663
0
Ritor1
parents:
diff changeset
664 //----- (00437906) --------------------------------------------------------
Ritor1
parents:
diff changeset
665 void IndoorCameraD3D::PrepareAndDrawDebugOutline(BLVFace *pFace, unsigned int uDiffuse)
Ritor1
parents:
diff changeset
666 {
Ritor1
parents:
diff changeset
667 static RenderVertexSoft static_sub_437906_array_50CDD0[64];
Ritor1
parents:
diff changeset
668 static bool __init_flag1 = false;
Ritor1
parents:
diff changeset
669 if (!__init_flag1)
Ritor1
parents:
diff changeset
670 {
Ritor1
parents:
diff changeset
671 __init_flag1 = true;
Ritor1
parents:
diff changeset
672
Ritor1
parents:
diff changeset
673 for (uint i = 0; i < 64; ++i)
Ritor1
parents:
diff changeset
674 static_sub_437906_array_50CDD0[i].flt_2C = 0.0f;
Ritor1
parents:
diff changeset
675 }
Ritor1
parents:
diff changeset
676 if ( pFace->uNumVertices )
Ritor1
parents:
diff changeset
677 {
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
678 for ( uint i = 0; i < pFace->uNumVertices; i++ )
0
Ritor1
parents:
diff changeset
679 {
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
680 static_sub_437906_array_50CDD0[i].vWorldPosition.x = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].x;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
681 static_sub_437906_array_50CDD0[i].vWorldPosition.y = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].y;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
682 static_sub_437906_array_50CDD0[i].vWorldPosition.z = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].z;
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
683 static_sub_437906_array_50CDD0[i].u = (double)pFace->pVertexUIDs[i];
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
684 static_sub_437906_array_50CDD0[i].v = (double)pFace->pVertexVIDs[i];
0
Ritor1
parents:
diff changeset
685 }
Ritor1
parents:
diff changeset
686 }
2277
b9adf4f414f6 submenu Other
Ritor1
parents: 2253
diff changeset
687 if ( draw_portals_loops )
1507
a109bb203e28 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Ritor1
parents: 1458
diff changeset
688 debug_outline_sw(static_sub_437906_array_50CDD0, pFace->uNumVertices, uDiffuse, 0.0);
0
Ritor1
parents:
diff changeset
689 }
Ritor1
parents:
diff changeset
690 // 50D9D0: using guessed type char static_sub_437906_byte_50D9D0_init_flag;
Ritor1
parents:
diff changeset
691
Ritor1
parents:
diff changeset
692 //----- (004378BA) --------------------------------------------------------
Ritor1
parents:
diff changeset
693 void IndoorCameraD3D::MatrixMultiply(Matrix3x3_float_ *a1, Matrix3x3_float_ *a2, Matrix3x3_float_ *out)
Ritor1
parents:
diff changeset
694 {
Ritor1
parents:
diff changeset
695 float *v4; // ecx@1
Ritor1
parents:
diff changeset
696 double v10; // st7@3
Ritor1
parents:
diff changeset
697 double v11; // st6@3
Ritor1
parents:
diff changeset
698
Ritor1
parents:
diff changeset
699 v4 = (float *)out;
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
700 for ( uint i = 0; i < 3; i++ )
0
Ritor1
parents:
diff changeset
701 {
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
702 for ( uint j = 0; j < 3; j++ )
0
Ritor1
parents:
diff changeset
703 {
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
704 v10 = a2->v[2][j] * a1->v[i][2] + a2->v[0][j] * a1->v[i][0];
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
705 v11 = a2->v[1][j] * a1->v[i][1];
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
706 *v4 = v10 + v11;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
707 ++v4;
0
Ritor1
parents:
diff changeset
708 }
Ritor1
parents:
diff changeset
709 }
Ritor1
parents:
diff changeset
710 }
Ritor1
parents:
diff changeset
711
Ritor1
parents:
diff changeset
712 //----- (004376E7) --------------------------------------------------------
Ritor1
parents:
diff changeset
713 void IndoorCameraD3D::CreateWorldMatrixAndSomeStuff()
Ritor1
parents:
diff changeset
714 {
Ritor1
parents:
diff changeset
715 //IndoorCameraD3D *v1; // esi@1
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
716 // double v2; // st7@1
0
Ritor1
parents:
diff changeset
717 //signed int v3; // edi@1
Ritor1
parents:
diff changeset
718 //int v4; // eax@1
Ritor1
parents:
diff changeset
719 //double v5; // st7@2
Ritor1
parents:
diff changeset
720 //double v6; // st7@3
Ritor1
parents:
diff changeset
721 Matrix3x3_float_ m1; // [sp+10h] [bp-B8h]@1
Ritor1
parents:
diff changeset
722 Matrix3x3_float_ m2; // [sp+34h] [bp-94h]@1
Ritor1
parents:
diff changeset
723 Matrix3x3_float_ m3; // [sp+58h] [bp-70h]@1
Ritor1
parents:
diff changeset
724 Matrix3x3_float_ m4; // [sp+7Ch] [bp-4Ch]@1
Ritor1
parents:
diff changeset
725 Matrix3x3_float_ m5; // [sp+A0h] [bp-28h]@1
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
726 // float v12; // [sp+C4h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
727
Ritor1
parents:
diff changeset
728 //RotationZ(0)
Ritor1
parents:
diff changeset
729 m5._11 = cosf(0); m5._12 = sinf(0); m5._13 = 0;
Ritor1
parents:
diff changeset
730 m5._21 = -sinf(0); m5._22 = cosf(0); m5._23 = 0;
Ritor1
parents:
diff changeset
731 m5._31 = 0; m5._32 = 0; m5._33 = 1;
Ritor1
parents:
diff changeset
732
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
733 float cos_x1 = fRotationXCosine,
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
734 sin_x1 = fRotationXSine;
0
Ritor1
parents:
diff changeset
735 //RotationX(x)
Ritor1
parents:
diff changeset
736 m4._11 = 1; m4._12 = 0; m4._13 = 0;
Ritor1
parents:
diff changeset
737 m4._21 = 0; m4._22 = cos_x1; m4._23 = sin_x1;
Ritor1
parents:
diff changeset
738 m4._31 = 0; m4._32 = -sin_x1; m4._33 = cos_x1;
Ritor1
parents:
diff changeset
739
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
740 float cos_y1 = fRotationYCosine,
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
741 sin_y1 = fRotationYSine;
0
Ritor1
parents:
diff changeset
742 //RotationY(some_angle)
Ritor1
parents:
diff changeset
743 m3._11 = cos_y1; m3._12 = 0; m3._13 = -sin_y1;
Ritor1
parents:
diff changeset
744 m3._21 = 0; m3._22 = 1; m3._23 = 0;
Ritor1
parents:
diff changeset
745 m3._31 = sin_y1; m3._32 = 0; m3._33 = cos_y1;
Ritor1
parents:
diff changeset
746
Ritor1
parents:
diff changeset
747 MatrixMultiply(&m5, &m3, &m1);
Ritor1
parents:
diff changeset
748 MatrixMultiply(&m4, &m1, &m2);
Ritor1
parents:
diff changeset
749
Ritor1
parents:
diff changeset
750 for (uint i = 0; i < 3; ++i)
Ritor1
parents:
diff changeset
751 {
Ritor1
parents:
diff changeset
752 field_4[0].v[i] = m2.v[1][i];
Ritor1
parents:
diff changeset
753 field_4[1].v[i] = m2.v[0][i];
Ritor1
parents:
diff changeset
754 field_4[2].v[i] = m2.v[2][i];
Ritor1
parents:
diff changeset
755 }
Ritor1
parents:
diff changeset
756
Ritor1
parents:
diff changeset
757 inv_fov = 1.1344639;
Ritor1
parents:
diff changeset
758 fov_x = (double)pViewport->uScreenWidth * 0.8814736;
Ritor1
parents:
diff changeset
759
Ritor1
parents:
diff changeset
760 fov_y = 0.8814736 * (double)pViewport->uScreenHeight;
Ritor1
parents:
diff changeset
761 fov = fov_y;
Ritor1
parents:
diff changeset
762 if ( fov_x > fov )
Ritor1
parents:
diff changeset
763 fov = fov_x;
Ritor1
parents:
diff changeset
764 screenCenterX = (double)pViewport->uScreenCenterX;
692
066e2b29b30f viewport.cpp added
Gloval
parents: 676
diff changeset
765 screenCenterY = (double)(pViewport->uScreenCenterY - pViewport->uScreen_TL_Y);
0
Ritor1
parents:
diff changeset
766 }
Ritor1
parents:
diff changeset
767
Ritor1
parents:
diff changeset
768 //----- (00437691) --------------------------------------------------------
Ritor1
parents:
diff changeset
769 void IndoorCameraD3D::Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut)
Ritor1
parents:
diff changeset
770 {
Ritor1
parents:
diff changeset
771 pOut->y = field_4[1].x * pVector->x + field_4[0].x * pVector->y + field_4[2].x * pVector->z;
Ritor1
parents:
diff changeset
772 pOut->z = field_4[1].y * pVector->x + field_4[0].y * pVector->y + field_4[2].y * pVector->z;
Ritor1
parents:
diff changeset
773 pOut->x = field_4[1].z * pVector->x + field_4[0].z * pVector->y + field_4[2].z * pVector->z;
Ritor1
parents:
diff changeset
774 }
Ritor1
parents:
diff changeset
775
Ritor1
parents:
diff changeset
776 //----- (00437607) --------------------------------------------------------
Ritor1
parents:
diff changeset
777 void IndoorCameraD3D::_437607(IndoorCameraD3D_Vec3 *a1, IndoorCameraD3D_Vec4 *a2)
Ritor1
parents:
diff changeset
778 {
Ritor1
parents:
diff changeset
779 double v4; // st7@1
Ritor1
parents:
diff changeset
780 IndoorCameraD3D_Vec3 v8; // [sp+8h] [bp-1Ch]@1
Ritor1
parents:
diff changeset
781
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
782 v8.x = (double)pGame->pIndoorCameraD3D->vPartyPos.x;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
783 v8.y = (double)pGame->pIndoorCameraD3D->vPartyPos.y;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
784 v8.z = (double)pGame->pIndoorCameraD3D->vPartyPos.z;
0
Ritor1
parents:
diff changeset
785 Vec3Transform(a1, a2);
Ritor1
parents:
diff changeset
786
Ritor1
parents:
diff changeset
787 v4 = v8.x * a2->x + v8.y * a2->y + v8.z * a2->z;
Ritor1
parents:
diff changeset
788 a2->dot = v4 + 0.000099999997;
Ritor1
parents:
diff changeset
789 }
Ritor1
parents:
diff changeset
790
Ritor1
parents:
diff changeset
791 //----- (004374E8) --------------------------------------------------------
Ritor1
parents:
diff changeset
792 void IndoorCameraD3D::_4374E8_ProllyBuildFrustrum()
Ritor1
parents:
diff changeset
793 {
Ritor1
parents:
diff changeset
794 //IndoorCameraD3D *v1; // esi@1
Ritor1
parents:
diff changeset
795 //double v2; // st7@1
Ritor1
parents:
diff changeset
796 double v3; // st7@1
Ritor1
parents:
diff changeset
797 //double v4; // st7@1
Ritor1
parents:
diff changeset
798 double v5; // st7@1
Ritor1
parents:
diff changeset
799 //double v6; // st7@1
Ritor1
parents:
diff changeset
800 IndoorCameraD3D_Vec3 v7; // [sp+Ch] [bp-24h]@1
Ritor1
parents:
diff changeset
801 //float v8; // [sp+10h] [bp-20h]@1
Ritor1
parents:
diff changeset
802 //float v9; // [sp+14h] [bp-1Ch]@1
Ritor1
parents:
diff changeset
803 //float v10; // [sp+18h] [bp-18h]@1
Ritor1
parents:
diff changeset
804 //float v11; // [sp+1Ch] [bp-14h]@1
Ritor1
parents:
diff changeset
805 //float v12; // [sp+20h] [bp-10h]@1
Ritor1
parents:
diff changeset
806 //int v13; // [sp+2Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
807
Ritor1
parents:
diff changeset
808 //v1 = this;
Ritor1
parents:
diff changeset
809 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v7);
Ritor1
parents:
diff changeset
810 //v2 = 2.0 / inv_fov;
Ritor1
parents:
diff changeset
811 //v13 = 0;
Ritor1
parents:
diff changeset
812 v3 = atan(2.0 / inv_fov * fov / fov_x);
Ritor1
parents:
diff changeset
813 //v12 = v3;
Ritor1
parents:
diff changeset
814 //v11 = sin(v3);
Ritor1
parents:
diff changeset
815 //v4 = cos(v3);
Ritor1
parents:
diff changeset
816 v7.x = -sin(v3);
Ritor1
parents:
diff changeset
817 v7.y = 0.0;
Ritor1
parents:
diff changeset
818 v7.z = cos(v3);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
819 _437607(&v7, std__vector_000034_prolly_frustrum + 0);
0
Ritor1
parents:
diff changeset
820 v7.x = sin(v3);
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
821 _437607(&v7, std__vector_000034_prolly_frustrum + 1);
0
Ritor1
parents:
diff changeset
822 v5 = atan(2.0 / inv_fov * fov / (fov_y + 0.5));
Ritor1
parents:
diff changeset
823 //v12 = v5;
Ritor1
parents:
diff changeset
824 //v11 = sin(v5);
Ritor1
parents:
diff changeset
825 //v6 = cos(v5);
Ritor1
parents:
diff changeset
826 v7.y = sin(v5);
Ritor1
parents:
diff changeset
827 v7.x = 0.0;
Ritor1
parents:
diff changeset
828 v7.z = cos(v5);
Ritor1
parents:
diff changeset
829 _437607(&v7, &std__vector_000034_prolly_frustrum[2]);
Ritor1
parents:
diff changeset
830 v7.y = -sin(v5);
Ritor1
parents:
diff changeset
831 _437607(&v7, &std__vector_000034_prolly_frustrum[3]);
Ritor1
parents:
diff changeset
832 //v13 = -1;
Ritor1
parents:
diff changeset
833 //IndoorCameraD3D_Vec3::dtor(&v7);
Ritor1
parents:
diff changeset
834 }
Ritor1
parents:
diff changeset
835
Ritor1
parents:
diff changeset
836 //----- (00437376) --------------------------------------------------------
Ritor1
parents:
diff changeset
837 char IndoorCameraD3D::_437376(stru154 *thisa, RenderVertexSoft *a2, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
838 {
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
839 //unsigned int v4; // ebx@1
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
840 //RenderVertexSoft *v5; // edx@2
0
Ritor1
parents:
diff changeset
841 double v6; // st7@3
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
842 //unsigned int v7; // edi@5
0
Ritor1
parents:
diff changeset
843 signed int v8; // esi@6
Ritor1
parents:
diff changeset
844 int v9; // ebx@8
Ritor1
parents:
diff changeset
845 int v10; // eax@8
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
846 //int v11; // ecx@14
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
847 //int v12; // eax@14
0
Ritor1
parents:
diff changeset
848 int v13; // eax@15
Ritor1
parents:
diff changeset
849 signed int v14; // ebx@17
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
850 //RenderVertexSoft *v15; // eax@18
0
Ritor1
parents:
diff changeset
851 unsigned int *v16; // eax@20
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
852 // char result; // al@24
0
Ritor1
parents:
diff changeset
853 RenderVertexSoft v18; // [sp+Ch] [bp-34h]@2
Ritor1
parents:
diff changeset
854 int v19; // [sp+3Ch] [bp-4h]@8
Ritor1
parents:
diff changeset
855 signed int thisb; // [sp+48h] [bp+8h]@6
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
856 bool a2_3; // [sp+4Fh] [bp+Fh]@5
0
Ritor1
parents:
diff changeset
857
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
858 //v4 = *pOutNumVertices;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
859 //v5 = a2;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
860 memcpy(&v18, a2, sizeof(v18));
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
861 a2_3 = false;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
862 memcpy(&a2[*pOutNumVertices], a2, sizeof(a2[*pOutNumVertices]));
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
863 memcpy(&a2[*pOutNumVertices + 1], &a2[1], sizeof(a2[*pOutNumVertices + 1]));
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
864 //v7 = *pOutNumVertices;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
865
0
Ritor1
parents:
diff changeset
866 if ( (signed int)*pOutNumVertices <= 3
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
867 || (((v18.vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z) * thisa->face_plane.vNormal.z
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
868 + (v18.vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y) * thisa->face_plane.vNormal.y
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
869 + (v18.vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x) * thisa->face_plane.vNormal.x < 0.0) ? (v6 = 1.0) : (v6 = -1.0),
0
Ritor1
parents:
diff changeset
870 (signed int)*pOutNumVertices <= 0) )
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
871 return 0;
0
Ritor1
parents:
diff changeset
872 v8 = 1;
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
873 for ( thisb = 1; thisb - 1 < (signed int)*pOutNumVertices; v8 = thisb )
0
Ritor1
parents:
diff changeset
874 {
Ritor1
parents:
diff changeset
875 v9 = v8 - 1;
Ritor1
parents:
diff changeset
876 v10 = v8 + 1;
Ritor1
parents:
diff changeset
877 v19 = v8 + 1;
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
878 if ( v8 - 1 >= (signed int)*pOutNumVertices )
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
879 v9 -= *pOutNumVertices;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
880 if ( v8 >= (signed int)*pOutNumVertices )
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
881 v8 -= *pOutNumVertices;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
882 if ( v19 >= (signed int)*pOutNumVertices )
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
883 v10 = v19 - *pOutNumVertices;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
884 //v11 = (int)&a2[v10];
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
885 //v12 = (int)&a2[v9];
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
886 if ( -0.009999999776482582 > ((a2[v8].vWorldViewProjX - a2[v9].vWorldViewProjX)
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
887 * (a2[v10].vWorldViewProjY - a2[v9].vWorldViewProjY)
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
888 - (a2[v8].vWorldViewProjY - a2[v9].vWorldViewProjY)
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
889 * (a2[v10].vWorldViewProjX - a2[v9].vWorldViewProjX))
0
Ritor1
parents:
diff changeset
890 * v6 )
Ritor1
parents:
diff changeset
891 {
Ritor1
parents:
diff changeset
892 thisb = v19;
Ritor1
parents:
diff changeset
893 v16 = pOutNumVertices;
Ritor1
parents:
diff changeset
894 }
Ritor1
parents:
diff changeset
895 else
Ritor1
parents:
diff changeset
896 {
Ritor1
parents:
diff changeset
897 v13 = thisb;
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
898 if ( thisb >= (signed int)*pOutNumVertices )
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
899 v13 = thisb - *pOutNumVertices;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
900 if ( v13 < (signed int)*pOutNumVertices )
0
Ritor1
parents:
diff changeset
901 {
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
902 for ( v14 = v13; v14 < (signed int)*pOutNumVertices; ++v14 )
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
903 memcpy(&a2[v14], &a2[v14 + 1], sizeof(a2[v14]));
0
Ritor1
parents:
diff changeset
904 }
Ritor1
parents:
diff changeset
905 v16 = pOutNumVertices;
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
906 a2_3 = true;
0
Ritor1
parents:
diff changeset
907 --*v16;
Ritor1
parents:
diff changeset
908 }
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
909 *pOutNumVertices = *v16;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
910 //if ( thisb - 1 >= (signed int)*v16 )
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
911 //break;
0
Ritor1
parents:
diff changeset
912 }
Ritor1
parents:
diff changeset
913 if ( a2_3 )
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
914 return true;
0
Ritor1
parents:
diff changeset
915 else
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
916 return false;
0
Ritor1
parents:
diff changeset
917 }
Ritor1
parents:
diff changeset
918
Ritor1
parents:
diff changeset
919 //----- (00437285) --------------------------------------------------------
795
472ca68386d4 more stru10 & stru9
Nomad
parents: 791
diff changeset
920 bool IndoorCameraD3D::CalcPortalShape(RenderVertexSoft *a1, unsigned int *pOutNumVertices, RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused)
0
Ritor1
parents:
diff changeset
921 {
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
922 // char *v8; // eax@2
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
923 // signed int v9; // ecx@2
0
Ritor1
parents:
diff changeset
924 //bool result; // eax@5
Ritor1
parents:
diff changeset
925 int v11; // ecx@5
Ritor1
parents:
diff changeset
926 //signed int v12; // ecx@6
Ritor1
parents:
diff changeset
927 //char *v13; // esi@6
Ritor1
parents:
diff changeset
928 RenderVertexSoft *v14; // eax@8
Ritor1
parents:
diff changeset
929 RenderVertexSoft *v15; // edx@8
Ritor1
parents:
diff changeset
930 Vec3_float_ a5; // [sp+18h] [bp-3Ch]@12
1317
Ritor1
parents: 1016
diff changeset
931 //float v17; // [sp+44h] [bp-10h]@1
Ritor1
parents: 1016
diff changeset
932 //int v18; // [sp+48h] [bp-Ch]@5
0
Ritor1
parents:
diff changeset
933 //stru9 *thisa; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
934 int a7a; // [sp+53h] [bp-1h]@5
Ritor1
parents:
diff changeset
935 //bool a6a; // [sp+70h] [bp+1Ch]@5
Ritor1
parents:
diff changeset
936
1317
Ritor1
parents: 1016
diff changeset
937 //v17 = 0.0;
0
Ritor1
parents:
diff changeset
938 //thisa = pGame->pStru9Instance;
Ritor1
parents:
diff changeset
939
Ritor1
parents:
diff changeset
940 static RenderVertexSoft sr_vertices_50D9D8[64];
Ritor1
parents:
diff changeset
941
Ritor1
parents:
diff changeset
942 //result = 0;
Ritor1
parents:
diff changeset
943 a7a = 0;
Ritor1
parents:
diff changeset
944 v11 = 2 * (a6 == 0) + 1;
Ritor1
parents:
diff changeset
945 //a6a = 0;
1317
Ritor1
parents: 1016
diff changeset
946 //v18 = v11;
0
Ritor1
parents:
diff changeset
947 if (uNumVertices <= 0)
Ritor1
parents:
diff changeset
948 return false;
Ritor1
parents:
diff changeset
949
Ritor1
parents:
diff changeset
950 //v12 = *pOutNumVertices;
Ritor1
parents:
diff changeset
951 //v13 = (char *)&a4->y;
1317
Ritor1
parents: 1016
diff changeset
952
Ritor1
parents: 1016
diff changeset
953 //while ( 1 )
Ritor1
parents: 1016
diff changeset
954 for ( uint i = 0; i < uNumVertices; ++i )
Ritor1
parents: 1016
diff changeset
955 {
Ritor1
parents: 1016
diff changeset
956 if (i % 2)
Ritor1
parents: 1016
diff changeset
957 {
Ritor1
parents: 1016
diff changeset
958 v14 = a1;
Ritor1
parents: 1016
diff changeset
959 v15 = sr_vertices_50D9D8;
Ritor1
parents: 1016
diff changeset
960 }
Ritor1
parents: 1016
diff changeset
961 else
0
Ritor1
parents:
diff changeset
962 {
1317
Ritor1
parents: 1016
diff changeset
963 v15 = a1;
Ritor1
parents: 1016
diff changeset
964 v14 = sr_vertices_50D9D8;
0
Ritor1
parents:
diff changeset
965 }
1317
Ritor1
parents: 1016
diff changeset
966 if (i == uNumVertices - 1)
Ritor1
parents: 1016
diff changeset
967 v14 = pVertices;
Ritor1
parents: 1016
diff changeset
968 a5.x = a4[i].x;
Ritor1
parents: 1016
diff changeset
969 a5.y = a4[i].y;
Ritor1
parents: 1016
diff changeset
970 a5.z = a4[i].z;
Ritor1
parents: 1016
diff changeset
971 pGame->pStru9Instance->CalcPortalShape(v15, *pOutNumVertices, v14, pOutNumVertices, &a5, a4[i].dot, (char *)&a7a, _unused);
Ritor1
parents: 1016
diff changeset
972 //v12 = *pOutNumVertices;
Ritor1
parents: 1016
diff changeset
973 if (*pOutNumVertices < v11)
Ritor1
parents: 1016
diff changeset
974 {
Ritor1
parents: 1016
diff changeset
975 *pOutNumVertices = 0;
Ritor1
parents: 1016
diff changeset
976 return true;
Ritor1
parents: 1016
diff changeset
977 }
Ritor1
parents: 1016
diff changeset
978 //result = a6a;
Ritor1
parents: 1016
diff changeset
979 //v13 += 24;
Ritor1
parents: 1016
diff changeset
980 //if (++i >= uNumVertices)
Ritor1
parents: 1016
diff changeset
981 //
Ritor1
parents: 1016
diff changeset
982 }
Ritor1
parents: 1016
diff changeset
983 return a7a;
0
Ritor1
parents:
diff changeset
984 }
Ritor1
parents:
diff changeset
985
Ritor1
parents:
diff changeset
986 //----- (004371C3) --------------------------------------------------------
Ritor1
parents:
diff changeset
987 bool IndoorCameraD3D::_4371C3(RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused)
Ritor1
parents:
diff changeset
988 {
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
989 // char *v4; // eax@2
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
990 // signed int v5; // ecx@2
0
Ritor1
parents:
diff changeset
991 RenderVertexSoft *v6; // esi@5
Ritor1
parents:
diff changeset
992 unsigned int *v7; // edi@5
Ritor1
parents:
diff changeset
993 char *v8; // ecx@6
Ritor1
parents:
diff changeset
994 int v9; // eax@6
Ritor1
parents:
diff changeset
995 IndoorCameraD3D *thisa; // [sp+0h] [bp-Ch]@1
Ritor1
parents:
diff changeset
996 signed int v12; // [sp+4h] [bp-8h]@5
Ritor1
parents:
diff changeset
997 unsigned int pVerticesa; // [sp+14h] [bp+8h]@6
Ritor1
parents:
diff changeset
998 unsigned int pOutNumVerticesa; // [sp+18h] [bp+Ch]@6
Ritor1
parents:
diff changeset
999
Ritor1
parents:
diff changeset
1000 thisa = this;
Ritor1
parents:
diff changeset
1001
Ritor1
parents:
diff changeset
1002
Ritor1
parents:
diff changeset
1003 static RenderVertexSoft static_4371C3_array_50E5E0[64];
Ritor1
parents:
diff changeset
1004 static bool __init_flag1 = false;
Ritor1
parents:
diff changeset
1005 if (!__init_flag1)
Ritor1
parents:
diff changeset
1006 {
Ritor1
parents:
diff changeset
1007 __init_flag1 = true;
Ritor1
parents:
diff changeset
1008
Ritor1
parents:
diff changeset
1009 for (uint i = 0; i < 64; ++i)
Ritor1
parents:
diff changeset
1010 static_4371C3_array_50E5E0[i].flt_2C = 0.0f;
Ritor1
parents:
diff changeset
1011 }
Ritor1
parents:
diff changeset
1012
Ritor1
parents:
diff changeset
1013 v12 = 0;
Ritor1
parents:
diff changeset
1014 v6 = pVertices;
Ritor1
parents:
diff changeset
1015 v7 = pOutNumVertices;
Ritor1
parents:
diff changeset
1016 if ( (signed int)*pOutNumVertices > 0 )
Ritor1
parents:
diff changeset
1017 {
Ritor1
parents:
diff changeset
1018 pOutNumVerticesa = (char *)static_4371C3_array_50E5E0 - (char *)pVertices;
Ritor1
parents:
diff changeset
1019 pVerticesa = (char *)&static_4371C3_array_50E5E0[0].vWorldViewProjY - (char *)pVertices;
Ritor1
parents:
diff changeset
1020 v8 = (char *)&static_4371C3_array_50E5E0[0].vWorldPosition.y;
Ritor1
parents:
diff changeset
1021 v9 = (int)&v6->vWorldPosition.z;
Ritor1
parents:
diff changeset
1022 do
Ritor1
parents:
diff changeset
1023 {
Ritor1
parents:
diff changeset
1024 ++v12;
Ritor1
parents:
diff changeset
1025 *((int *)v8 - 1) = *(int *)(v9 - 8);
Ritor1
parents:
diff changeset
1026 *(int *)v8 = *(int *)(v9 - 4);
Ritor1
parents:
diff changeset
1027 v8 += 48;
Ritor1
parents:
diff changeset
1028 *(float *)(pOutNumVerticesa + v9) = *(float *)v9;
Ritor1
parents:
diff changeset
1029 *(float *)(pVerticesa + v9) = *(float *)(v9 + 28);
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1030 *(float *)((char *)&static_4371C3_array_50E5E0[0]._rhw - (char *)v6 + v9) = *(float *)(v9 + 32);
0
Ritor1
parents:
diff changeset
1031 v9 += 48;
Ritor1
parents:
diff changeset
1032 }
Ritor1
parents:
diff changeset
1033 while ( v12 < (signed int)*v7 );
Ritor1
parents:
diff changeset
1034 }
795
472ca68386d4 more stru10 & stru9
Nomad
parents: 791
diff changeset
1035 return CalcPortalShape(
0
Ritor1
parents:
diff changeset
1036 static_4371C3_array_50E5E0,
Ritor1
parents:
diff changeset
1037 v7,
Ritor1
parents:
diff changeset
1038 v6,
Ritor1
parents:
diff changeset
1039 thisa->std__vector_000034_prolly_frustrum,
Ritor1
parents:
diff changeset
1040 4,
Ritor1
parents:
diff changeset
1041 0,
Ritor1
parents:
diff changeset
1042 _unused);
Ritor1
parents:
diff changeset
1043 }
Ritor1
parents:
diff changeset
1044 // 50F1E0: using guessed type char static_sub_4371C3_byte_50F1E0_init_flags;
Ritor1
parents:
diff changeset
1045
Ritor1
parents:
diff changeset
1046 //----- (00437143) --------------------------------------------------------
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1047 void IndoorCameraD3D::_437143(unsigned int uNumInVertices, RenderVertexSoft *pOutVertices, RenderVertexSoft *pInVertices, unsigned int *pOutNumVertices)
0
Ritor1
parents:
diff changeset
1048 {
Ritor1
parents:
diff changeset
1049 double v9; // st7@3
Ritor1
parents:
diff changeset
1050
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1051 uint i = 0;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1052
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1053 for ( i; i < uNumInVertices; ++i )
0
Ritor1
parents:
diff changeset
1054 {
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1055 pInVertices[i]._rhw = 1.0 / (pInVertices[i].vWorldViewPosition.x + 0.0000001);
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1056 memcpy(&pOutVertices[i], &pInVertices[i], sizeof(pOutVertices[i]));
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1057 v9 = (double)pODMRenderParams->int_fov_rad * pInVertices[i]._rhw;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1058 pOutVertices[i].vWorldViewProjX = (double)pViewport->uScreenCenterX - v9 * pInVertices[i].vWorldViewPosition.y;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1059 pOutVertices[i].vWorldViewProjY = (double)pViewport->uScreenCenterY - v9 * pInVertices[i].vWorldViewPosition.z;
0
Ritor1
parents:
diff changeset
1060 }
2245
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1061 *pOutNumVertices = i;
8817c398b792 for RasterLine2D
Ritor1
parents: 2216
diff changeset
1062 return;
0
Ritor1
parents:
diff changeset
1063 }
781
d170f23f70d1 tidy, code moving
zipi
parents: 693
diff changeset
1064
0
Ritor1
parents:
diff changeset
1065 //----- (00436F09) --------------------------------------------------------
Ritor1
parents:
diff changeset
1066 void IndoorCameraD3D::_436F09_mess_with_lightmap__clipflag_4(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1067 {
Ritor1
parents:
diff changeset
1068 unsigned int *pOutNumVertices_; // ebx@1
Ritor1
parents:
diff changeset
1069 double v6; // st7@2
Ritor1
parents:
diff changeset
1070 signed int v7; // esi@2
Ritor1
parents:
diff changeset
1071 char *v8; // edx@5
Ritor1
parents:
diff changeset
1072 unsigned int v9; // eax@10
Ritor1
parents:
diff changeset
1073 RenderVertexSoft *v10; // ecx@11
Ritor1
parents:
diff changeset
1074 double v11; // st6@11
Ritor1
parents:
diff changeset
1075 double v12; // st6@12
Ritor1
parents:
diff changeset
1076 unsigned int v13; // edi@14
Ritor1
parents:
diff changeset
1077 unsigned __int8 v14; // c2@16
Ritor1
parents:
diff changeset
1078 unsigned __int8 v15; // c3@16
Ritor1
parents:
diff changeset
1079 unsigned int v16; // edi@17
Ritor1
parents:
diff changeset
1080 bool a1a; // [sp+Ch] [bp+8h]@7
Ritor1
parents:
diff changeset
1081 int a4a; // [sp+18h] [bp+14h]@5
Ritor1
parents:
diff changeset
1082
Ritor1
parents:
diff changeset
1083 pOutNumVertices_ = pOutNumVertices;
Ritor1
parents:
diff changeset
1084 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1085 if ( uNumInVertices )
Ritor1
parents:
diff changeset
1086 {
Ritor1
parents:
diff changeset
1087 memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices]));
1637
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
Nomad
parents: 1545
diff changeset
1088 v6 = (double)pODMRenderParams->shading_dist_mist;
0
Ritor1
parents:
diff changeset
1089 v7 = 0;
Ritor1
parents:
diff changeset
1090 if ( v6 >= pInVertices->vWorldViewPosition.x )
Ritor1
parents:
diff changeset
1091 v7 = 1;
Ritor1
parents:
diff changeset
1092 if ( uNumInVertices + 1 > 1 )
Ritor1
parents:
diff changeset
1093 {
Ritor1
parents:
diff changeset
1094 a4a = uNumInVertices;
Ritor1
parents:
diff changeset
1095 v8 = (char *)&pInVertices[1].u;
Ritor1
parents:
diff changeset
1096 do
Ritor1
parents:
diff changeset
1097 {
Ritor1
parents:
diff changeset
1098 a1a = v6 >= *((float *)v8 - 6);
Ritor1
parents:
diff changeset
1099 if ( v7 == a1a )
Ritor1
parents:
diff changeset
1100 {
Ritor1
parents:
diff changeset
1101 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1102 goto LABEL_23;
Ritor1
parents:
diff changeset
1103 }
Ritor1
parents:
diff changeset
1104 v9 = *pOutNumVertices_;
Ritor1
parents:
diff changeset
1105 if ( a1a )
Ritor1
parents:
diff changeset
1106 {
Ritor1
parents:
diff changeset
1107 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1108 v11 = (v6 - *((float *)v8 - 18)) / (*((float *)v8 - 6) - *((float *)v8 - 18));
Ritor1
parents:
diff changeset
1109 pOutVertices[v9].vWorldViewPosition.y = (*((float *)v8 - 5) - *((float *)v8 - 17)) * v11 + *((float *)v8 - 17);
Ritor1
parents:
diff changeset
1110 pOutVertices[*pOutNumVertices_].vWorldViewPosition.z = (*((float *)v8 - 4) - *((float *)v8 - 16)) * v11
Ritor1
parents:
diff changeset
1111 + *((float *)v8 - 16);
Ritor1
parents:
diff changeset
1112 pOutVertices[*pOutNumVertices_].u = (*(float *)v8 - *((float *)v8 - 12)) * v11 + *((float *)v8 - 12);
Ritor1
parents:
diff changeset
1113 pOutVertices[*pOutNumVertices_].v = (*((float *)v8 + 1) - *((float *)v8 - 11)) * v11 + *((float *)v8 - 11);
Ritor1
parents:
diff changeset
1114 }
Ritor1
parents:
diff changeset
1115 else
Ritor1
parents:
diff changeset
1116 {
Ritor1
parents:
diff changeset
1117 v12 = (v6 - *((float *)v8 - 6)) / (*((float *)v8 - 18) - *((float *)v8 - 6));
Ritor1
parents:
diff changeset
1118 pOutVertices[v9].vWorldViewPosition.y = (*((float *)v8 - 17) - *((float *)v8 - 5)) * v12 + *((float *)v8 - 5);
Ritor1
parents:
diff changeset
1119 pOutVertices[*pOutNumVertices_].vWorldViewPosition.z = (*((float *)v8 - 16) - *((float *)v8 - 4)) * v12
Ritor1
parents:
diff changeset
1120 + *((float *)v8 - 4);
Ritor1
parents:
diff changeset
1121 pOutVertices[*pOutNumVertices_].u = (*((float *)v8 - 12) - *(float *)v8) * v12 + *(float *)v8;
Ritor1
parents:
diff changeset
1122 pOutVertices[*pOutNumVertices_].v = (*((float *)v8 - 11) - *((float *)v8 + 1)) * v12 + *((float *)v8 + 1);
Ritor1
parents:
diff changeset
1123 v10 = pOutVertices;
Ritor1
parents:
diff changeset
1124 }
Ritor1
parents:
diff changeset
1125 v10[*pOutNumVertices_].vWorldViewPosition.x = v6;
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1126 v10[*pOutNumVertices_]._rhw = 1.0 / v6;
0
Ritor1
parents:
diff changeset
1127 if ( v7 )
Ritor1
parents:
diff changeset
1128 {
Ritor1
parents:
diff changeset
1129 v13 = (unsigned int)&v10[*pOutNumVertices_];
Ritor1
parents:
diff changeset
1130 if ( *(float *)(v13 + 12) != *((float *)v8 - 18) || *(float *)(v13 + 16) != *((float *)v8 - 17) )
Ritor1
parents:
diff changeset
1131 goto LABEL_21;
Ritor1
parents:
diff changeset
1132 v14 = 0;
Ritor1
parents:
diff changeset
1133 v15 = *(float *)(v13 + 20) == *((float *)v8 - 16);
Ritor1
parents:
diff changeset
1134 }
Ritor1
parents:
diff changeset
1135 else
Ritor1
parents:
diff changeset
1136 {
Ritor1
parents:
diff changeset
1137 v16 = (unsigned int)&v10[*pOutNumVertices_];
Ritor1
parents:
diff changeset
1138 if ( *(float *)(v16 + 12) != *((float *)v8 - 6) || *(float *)(v16 + 16) != *((float *)v8 - 5) )
Ritor1
parents:
diff changeset
1139 {
Ritor1
parents:
diff changeset
1140 LABEL_21:
Ritor1
parents:
diff changeset
1141 ++*pOutNumVertices_;
Ritor1
parents:
diff changeset
1142 goto LABEL_23;
Ritor1
parents:
diff changeset
1143 }
Ritor1
parents:
diff changeset
1144 v14 = 0;
Ritor1
parents:
diff changeset
1145 v15 = *(float *)(v16 + 20) == *((float *)v8 - 4);
Ritor1
parents:
diff changeset
1146 }
Ritor1
parents:
diff changeset
1147 if ( !(v15 | v14) )
Ritor1
parents:
diff changeset
1148 goto LABEL_21;
Ritor1
parents:
diff changeset
1149 LABEL_23:
Ritor1
parents:
diff changeset
1150 if ( a1a )
Ritor1
parents:
diff changeset
1151 {
Ritor1
parents:
diff changeset
1152 memcpy(&v10[*pOutNumVertices_], v8 - 36, sizeof(v10[*pOutNumVertices_]));
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1153 pOutVertices[*pOutNumVertices_]._rhw = 1.0 / (*((float *)v8 - 6) + 0.0000001);
0
Ritor1
parents:
diff changeset
1154 pOutVertices[(*pOutNumVertices_)++].flt_2C = *((float *)v8 + 2);
Ritor1
parents:
diff changeset
1155 }
Ritor1
parents:
diff changeset
1156 v7 = a1a;
Ritor1
parents:
diff changeset
1157 v8 += 48;
Ritor1
parents:
diff changeset
1158 --a4a;
Ritor1
parents:
diff changeset
1159 }
Ritor1
parents:
diff changeset
1160 while ( a4a );
Ritor1
parents:
diff changeset
1161 }
Ritor1
parents:
diff changeset
1162 if ( (signed int)*pOutNumVertices_ < 3 )
Ritor1
parents:
diff changeset
1163 *pOutNumVertices_ = 0;
Ritor1
parents:
diff changeset
1164 }
Ritor1
parents:
diff changeset
1165 }
Ritor1
parents:
diff changeset
1166
Ritor1
parents:
diff changeset
1167 //----- (00436CDC) --------------------------------------------------------
Ritor1
parents:
diff changeset
1168 void IndoorCameraD3D::_436CDC_mess_with_lightmap__clipflag_2(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
1169 {
Ritor1
parents:
diff changeset
1170 signed int v5; // esi@2
Ritor1
parents:
diff changeset
1171 char *v6; // edx@5
Ritor1
parents:
diff changeset
1172 unsigned int v7; // eax@10
Ritor1
parents:
diff changeset
1173 RenderVertexSoft *v8; // ecx@11
Ritor1
parents:
diff changeset
1174 double v9; // st6@11
Ritor1
parents:
diff changeset
1175 double v10; // st6@12
Ritor1
parents:
diff changeset
1176 unsigned int v11; // edi@14
Ritor1
parents:
diff changeset
1177 unsigned __int8 v12; // c2@16
Ritor1
parents:
diff changeset
1178 unsigned __int8 v13; // c3@16
Ritor1
parents:
diff changeset
1179 unsigned int v14; // edi@17
Ritor1
parents:
diff changeset
1180 bool a1a; // [sp+Ch] [bp+8h]@7
Ritor1
parents:
diff changeset
1181
Ritor1
parents:
diff changeset
1182 if ( uNumInVertices )
Ritor1
parents:
diff changeset
1183 {
Ritor1
parents:
diff changeset
1184 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1185 memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices]));
Ritor1
parents:
diff changeset
1186 v5 = 0;
Ritor1
parents:
diff changeset
1187 if ( pInVertices->vWorldViewPosition.x >= 8.0 )
Ritor1
parents:
diff changeset
1188 v5 = 1;
Ritor1
parents:
diff changeset
1189 if ( uNumInVertices + 1 > 1 )
Ritor1
parents:
diff changeset
1190 {
Ritor1
parents:
diff changeset
1191 v6 = (char *)&pInVertices[1].u;
Ritor1
parents:
diff changeset
1192 do
Ritor1
parents:
diff changeset
1193 {
Ritor1
parents:
diff changeset
1194 a1a = *((float *)v6 - 6) >= 8.0;
Ritor1
parents:
diff changeset
1195 if ( v5 == a1a )
Ritor1
parents:
diff changeset
1196 {
Ritor1
parents:
diff changeset
1197 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1198 goto LABEL_23;
Ritor1
parents:
diff changeset
1199 }
Ritor1
parents:
diff changeset
1200 v7 = *pOutNumVertices;
Ritor1
parents:
diff changeset
1201 if ( a1a )
Ritor1
parents:
diff changeset
1202 {
Ritor1
parents:
diff changeset
1203 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1204 v9 = (8.0 - *((float *)v6 - 18)) / (*((float *)v6 - 6) - *((float *)v6 - 18));
Ritor1
parents:
diff changeset
1205 pOutVertices[v7].vWorldViewPosition.y = (*((float *)v6 - 5) - *((float *)v6 - 17)) * v9 + *((float *)v6 - 17);
Ritor1
parents:
diff changeset
1206 pOutVertices[*pOutNumVertices].vWorldViewPosition.z = (*((float *)v6 - 4) - *((float *)v6 - 16)) * v9
Ritor1
parents:
diff changeset
1207 + *((float *)v6 - 16);
Ritor1
parents:
diff changeset
1208 pOutVertices[*pOutNumVertices].u = (*(float *)v6 - *((float *)v6 - 12)) * v9 + *((float *)v6 - 12);
Ritor1
parents:
diff changeset
1209 pOutVertices[*pOutNumVertices].v = (*((float *)v6 + 1) - *((float *)v6 - 11)) * v9 + *((float *)v6 - 11);
Ritor1
parents:
diff changeset
1210 }
Ritor1
parents:
diff changeset
1211 else
Ritor1
parents:
diff changeset
1212 {
Ritor1
parents:
diff changeset
1213 v10 = (8.0 - *((float *)v6 - 6)) / (*((float *)v6 - 18) - *((float *)v6 - 6));
Ritor1
parents:
diff changeset
1214 pOutVertices[v7].vWorldViewPosition.y = (*((float *)v6 - 17) - *((float *)v6 - 5)) * v10 + *((float *)v6 - 5);
Ritor1
parents:
diff changeset
1215 pOutVertices[*pOutNumVertices].vWorldViewPosition.z = (*((float *)v6 - 16) - *((float *)v6 - 4)) * v10
Ritor1
parents:
diff changeset
1216 + *((float *)v6 - 4);
Ritor1
parents:
diff changeset
1217 pOutVertices[*pOutNumVertices].u = (*((float *)v6 - 12) - *(float *)v6) * v10 + *(float *)v6;
Ritor1
parents:
diff changeset
1218 pOutVertices[*pOutNumVertices].v = (*((float *)v6 - 11) - *((float *)v6 + 1)) * v10 + *((float *)v6 + 1);
Ritor1
parents:
diff changeset
1219 v8 = pOutVertices;
Ritor1
parents:
diff changeset
1220 }
Ritor1
parents:
diff changeset
1221 v8[*pOutNumVertices].vWorldViewPosition.x = 8.0;
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1222 v8[*pOutNumVertices]._rhw = 0.125;
0
Ritor1
parents:
diff changeset
1223 if ( v5 )
Ritor1
parents:
diff changeset
1224 {
Ritor1
parents:
diff changeset
1225 v11 = (unsigned int)&v8[*pOutNumVertices];
Ritor1
parents:
diff changeset
1226 if ( *(float *)(v11 + 12) != *((float *)v6 - 18) || *(float *)(v11 + 16) != *((float *)v6 - 17) )
Ritor1
parents:
diff changeset
1227 goto LABEL_21;
Ritor1
parents:
diff changeset
1228 v12 = 0;
Ritor1
parents:
diff changeset
1229 v13 = *(float *)(v11 + 20) == *((float *)v6 - 16);
Ritor1
parents:
diff changeset
1230 }
Ritor1
parents:
diff changeset
1231 else
Ritor1
parents:
diff changeset
1232 {
Ritor1
parents:
diff changeset
1233 v14 = (unsigned int)&v8[*pOutNumVertices];
Ritor1
parents:
diff changeset
1234 if ( *(float *)(v14 + 12) != *((float *)v6 - 6) || *(float *)(v14 + 16) != *((float *)v6 - 5) )
Ritor1
parents:
diff changeset
1235 {
Ritor1
parents:
diff changeset
1236 LABEL_21:
Ritor1
parents:
diff changeset
1237 ++*pOutNumVertices;
Ritor1
parents:
diff changeset
1238 goto LABEL_23;
Ritor1
parents:
diff changeset
1239 }
Ritor1
parents:
diff changeset
1240 v12 = 0;
Ritor1
parents:
diff changeset
1241 v13 = *(float *)(v14 + 20) == *((float *)v6 - 4);
Ritor1
parents:
diff changeset
1242 }
Ritor1
parents:
diff changeset
1243 if ( !(v13 | v12) )
Ritor1
parents:
diff changeset
1244 goto LABEL_21;
Ritor1
parents:
diff changeset
1245 LABEL_23:
Ritor1
parents:
diff changeset
1246 if ( a1a )
Ritor1
parents:
diff changeset
1247 {
Ritor1
parents:
diff changeset
1248 memcpy(&v8[*pOutNumVertices], v6 - 36, sizeof(v8[*pOutNumVertices]));
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 96
diff changeset
1249 pOutVertices[(*pOutNumVertices)++]._rhw = 1.0 / (*((float *)v6 - 6) + 0.0000001);
0
Ritor1
parents:
diff changeset
1250 }
Ritor1
parents:
diff changeset
1251 v5 = a1a;
Ritor1
parents:
diff changeset
1252 v6 += 48;
Ritor1
parents:
diff changeset
1253 --uNumInVertices;
Ritor1
parents:
diff changeset
1254 }
Ritor1
parents:
diff changeset
1255 while ( uNumInVertices );
Ritor1
parents:
diff changeset
1256 }
Ritor1
parents:
diff changeset
1257 if ( (signed int)*pOutNumVertices < 3 )
Ritor1
parents:
diff changeset
1258 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
1259 }
Ritor1
parents:
diff changeset
1260 }
Ritor1
parents:
diff changeset
1261
Ritor1
parents:
diff changeset
1262 //----- (00436BB7) --------------------------------------------------------
Ritor1
parents:
diff changeset
1263 void IndoorCameraD3D::Project(RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4)
Ritor1
parents:
diff changeset
1264 {
Ritor1
parents:
diff changeset
1265 double v7; // st7@7
Ritor1
parents:
diff changeset
1266 double v8; // st7@9
Ritor1
parents:
diff changeset
1267 double v9; // st6@10
Ritor1
parents:
diff changeset
1268 double v10; // st5@12
Ritor1
parents:
diff changeset
1269 double v11; // st7@16
Ritor1
parents:
diff changeset
1270 double v12; // st6@17
Ritor1
parents:
diff changeset
1271 double v13; // st5@19
Ritor1
parents:
diff changeset
1272 float uNumVerticesa; // [sp+14h] [bp+Ch]@13
Ritor1
parents:
diff changeset
1273 float uNumVerticesb; // [sp+14h] [bp+Ch]@20
Ritor1
parents:
diff changeset
1274
Ritor1
parents:
diff changeset
1275 for (uint i = 0; i < uNumVertices; ++i)
Ritor1
parents:
diff changeset
1276 {
Ritor1
parents:
diff changeset
1277 if (byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor)
Ritor1
parents:
diff changeset
1278 {
Ritor1
parents:
diff changeset
1279 v7 = 1.0 / pVertices[i].vWorldViewPosition.x;
Ritor1
parents:
diff changeset
1280
Ritor1
parents:
diff changeset
1281 pVertices[i].vWorldViewProjX = pVertices[i].vWorldViewPosition.y * fov * v7 + screenCenterX;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1282 pVertices[i].vWorldViewProjY = (signed int)pViewport->uViewportBR_Y - (pVertices[i].vWorldViewPosition.z * fov * v7 + screenCenterY);
0
Ritor1
parents:
diff changeset
1283 }
Ritor1
parents:
diff changeset
1284 else
Ritor1
parents:
diff changeset
1285 {
Ritor1
parents:
diff changeset
1286 extern void _outdoor_project(RenderVertexSoft *v);
Ritor1
parents:
diff changeset
1287 _outdoor_project(pVertices + i);
Ritor1
parents:
diff changeset
1288 }
Ritor1
parents:
diff changeset
1289
Ritor1
parents:
diff changeset
1290 if ( a4 )
Ritor1
parents:
diff changeset
1291 {
96
bb449743ee81 7.01.13(work)
Ritor1
parents: 86
diff changeset
1292 // __debugbreak();
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1293 v8 = (double)(signed int)pViewport->uViewportBR_X;
0
Ritor1
parents:
diff changeset
1294 if ( v8 >= pVertices[i].vWorldViewProjX )
Ritor1
parents:
diff changeset
1295 v9 = pVertices[i].vWorldViewProjX;
Ritor1
parents:
diff changeset
1296 else
Ritor1
parents:
diff changeset
1297 v9 = v8;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1298 v10 = (double)(signed int)pViewport->uViewportTL_X;
0
Ritor1
parents:
diff changeset
1299 if ( v10 <= v9 )
Ritor1
parents:
diff changeset
1300 {
Ritor1
parents:
diff changeset
1301 if ( v8 >= pVertices[i].vWorldViewProjX)
Ritor1
parents:
diff changeset
1302 v8 = pVertices[i].vWorldViewProjX;
Ritor1
parents:
diff changeset
1303 }
Ritor1
parents:
diff changeset
1304 else
Ritor1
parents:
diff changeset
1305 {
Ritor1
parents:
diff changeset
1306 uNumVerticesa = v10;
Ritor1
parents:
diff changeset
1307 v8 = uNumVerticesa;
Ritor1
parents:
diff changeset
1308 }
Ritor1
parents:
diff changeset
1309 pVertices[i].vWorldViewProjX = v8;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1310 v11 = (double)(signed int)pViewport->uViewportBR_Y;
0
Ritor1
parents:
diff changeset
1311 if ( v11 >= pVertices[i].vWorldViewProjY)
Ritor1
parents:
diff changeset
1312 v12 = pVertices[i].vWorldViewProjY;
Ritor1
parents:
diff changeset
1313 else
Ritor1
parents:
diff changeset
1314 v12 = v11;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1315 v13 = (double)(signed int)pViewport->uViewportTL_Y;
0
Ritor1
parents:
diff changeset
1316 if ( v13 <= v12 )
Ritor1
parents:
diff changeset
1317 {
Ritor1
parents:
diff changeset
1318 if ( v11 >= pVertices[i].vWorldViewProjY)
Ritor1
parents:
diff changeset
1319 v11 = pVertices[i].vWorldViewProjY;
Ritor1
parents:
diff changeset
1320 }
Ritor1
parents:
diff changeset
1321 else
Ritor1
parents:
diff changeset
1322 {
Ritor1
parents:
diff changeset
1323 uNumVerticesb = v13;
Ritor1
parents:
diff changeset
1324 v11 = uNumVerticesb;
Ritor1
parents:
diff changeset
1325 }
Ritor1
parents:
diff changeset
1326 pVertices[i].vWorldViewProjY = v11;
Ritor1
parents:
diff changeset
1327 }
Ritor1
parents:
diff changeset
1328 }
Ritor1
parents:
diff changeset
1329 }
Ritor1
parents:
diff changeset
1330
Ritor1
parents:
diff changeset
1331 //----- (00436A9A) --------------------------------------------------------
Ritor1
parents:
diff changeset
1332 void IndoorCameraD3D::Project(signed int x, signed int y, signed int z, int *a5, int *a6)
Ritor1
parents:
diff changeset
1333 {
Ritor1
parents:
diff changeset
1334 double v6; // ST00_8@2
Ritor1
parents:
diff changeset
1335 //double v7; // ST08_8@2
Ritor1
parents:
diff changeset
1336 //double v8; // ST00_8@2
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
1337 // signed __int64 v9; // qtt@3
ddb803517a48 unused local variables I commented
Ritor1
parents: 2320
diff changeset
1338 // int v10; // ST04_4@3
0
Ritor1
parents:
diff changeset
1339 float a2a; // [sp+18h] [bp+8h]@2
Ritor1
parents:
diff changeset
1340 float a2b; // [sp+18h] [bp+8h]@2
Ritor1
parents:
diff changeset
1341
2154
9bd7522cdbbb Render decoupling.
Nomad
parents: 2152
diff changeset
1342 //if ( pRenderer->pRenderD3D )
0
Ritor1
parents:
diff changeset
1343 {
Ritor1
parents:
diff changeset
1344 v6 = 1.0 / (double)x;
Ritor1
parents:
diff changeset
1345 a2a = (double)y * fov * v6 + screenCenterX;
Ritor1
parents:
diff changeset
1346 //v7 = a2a + 6.7553994e15;
Ritor1
parents:
diff changeset
1347 *a5 = floorf(a2a + 0.5f);
Ritor1
parents:
diff changeset
1348 a2b = (double)z * fov * v6 + screenCenterY;
Ritor1
parents:
diff changeset
1349 //v8 = a2b + 6.7553994e15;
693
e0a1fccc89b1 map render fixes
Gloval
parents: 692
diff changeset
1350 *a6 = pViewport->uViewportBR_Y - floorf(a2b + 0.5f);
0
Ritor1
parents:
diff changeset
1351 }
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1352 /*else
0
Ritor1
parents:
diff changeset
1353 {
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1354 LODWORD(v9) = pBLVRenderParams->fov_rad_fixpoint << 16;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1355 HIDWORD(v9) = pBLVRenderParams->fov_rad_fixpoint >> 16;
0
Ritor1
parents:
diff changeset
1356 v10 = v9 / x;
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1357 LODWORD(v9) = pBLVRenderParams->fov_rad_fixpoint << 16;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1358 HIDWORD(v9) = pBLVRenderParams->fov_rad_fixpoint >> 16;
0
Ritor1
parents:
diff changeset
1359 *a5 = pBLVRenderParams->uViewportCenterX
Ritor1
parents:
diff changeset
1360 - ((signed int)(((unsigned __int64)(v10 * (signed __int64)y) >> 16) + 32768) >> 16);
Ritor1
parents:
diff changeset
1361 *a6 = pBLVRenderParams->uViewportCenterY - ((signed int)(((unsigned __int64)(v9 / x * z) >> 16) + 32768) >> 16);
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
1362 }*/
0
Ritor1
parents:
diff changeset
1363 }
Ritor1
parents:
diff changeset
1364
Ritor1
parents:
diff changeset
1365 //----- (00436A6D) --------------------------------------------------------
Ritor1
parents:
diff changeset
1366 double IndoorCameraD3D::GetPolygonMinZ(RenderVertexSoft *pVertices, unsigned int uStripType)
Ritor1
parents:
diff changeset
1367 {
Ritor1
parents:
diff changeset
1368 unsigned int v3; // edx@1
Ritor1
parents:
diff changeset
1369 double result; // st7@1
Ritor1
parents:
diff changeset
1370 float *v5; // ecx@2
Ritor1
parents:
diff changeset
1371
Ritor1
parents:
diff changeset
1372 v3 = uStripType;
86
ec84db4c8f9d 4.01.13
Ritor1
parents: 0
diff changeset
1373 result = 3.402823466385289e38;
0
Ritor1
parents:
diff changeset
1374 if ( (signed int)uStripType > 0 )
Ritor1
parents:
diff changeset
1375 {
Ritor1
parents:
diff changeset
1376 v5 = &pVertices->vWorldPosition.z;
Ritor1
parents:
diff changeset
1377 do
Ritor1
parents:
diff changeset
1378 {
Ritor1
parents:
diff changeset
1379 if ( *v5 < result )
Ritor1
parents:
diff changeset
1380 result = *v5;
Ritor1
parents:
diff changeset
1381 v5 += 12;
Ritor1
parents:
diff changeset
1382 --v3;
Ritor1
parents:
diff changeset
1383 }
Ritor1
parents:
diff changeset
1384 while ( v3 );
Ritor1
parents:
diff changeset
1385 }
Ritor1
parents:
diff changeset
1386 return result;
Ritor1
parents:
diff changeset
1387 }
Ritor1
parents:
diff changeset
1388
Ritor1
parents:
diff changeset
1389 //----- (00436A24) --------------------------------------------------------
Ritor1
parents:
diff changeset
1390 struct IDirect3DTexture2 *IndoorCameraD3D::LoadTextureAndGetHardwarePtr(char *Str1)
Ritor1
parents:
diff changeset
1391 {
Ritor1
parents:
diff changeset
1392 return pBitmaps_LOD->pHardwareTextures[pBitmaps_LOD->LoadTexture(Str1)];
Ritor1
parents:
diff changeset
1393 }
Ritor1
parents:
diff changeset
1394
Ritor1
parents:
diff changeset
1395 //----- (00436A40) --------------------------------------------------------
Ritor1
parents:
diff changeset
1396 double IndoorCameraD3D::GetPolygonMaxZ(RenderVertexSoft *pVertex, unsigned int uStripType)
Ritor1
parents:
diff changeset
1397 {
Ritor1
parents:
diff changeset
1398 double result; // st7@1
Ritor1
parents:
diff changeset
1399
Ritor1
parents:
diff changeset
1400 result = 1.1754944e-38;
2320
847aba0b7f82 draw terrain distance
Ritor1
parents: 2281
diff changeset
1401 for ( uint i = 0; i < uStripType; i++ )
0
Ritor1
parents:
diff changeset
1402 {
2320
847aba0b7f82 draw terrain distance
Ritor1
parents: 2281
diff changeset
1403 if ( pVertex[i].vWorldPosition.z > result )
847aba0b7f82 draw terrain distance
Ritor1
parents: 2281
diff changeset
1404 result = pVertex[i].vWorldPosition.z;
0
Ritor1
parents:
diff changeset
1405 }
Ritor1
parents:
diff changeset
1406 return result;
1642
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1407 }
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1408
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1409 // -- new
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1410 // merged from IndoorCamera::Initialize2
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1411 // and ODMRenderParams::RotationToInts
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1412 // and BLVRenderParams::Reset
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1413 void IndoorCameraD3D::CalculateRotations(int camera_rot_x, int camera_rot_y)
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1414 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1415 sRotationX = camera_rot_x;
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1416 sRotationY = camera_rot_y;
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1417
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1418 fRotationYSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationY / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1419 fRotationYCosine = cos((3.141592653589793 + 3.141592653589793) * (double)sRotationY / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1420 if (byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor)
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1421 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1422 fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)-sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1423 fRotationXCosine = cos((3.141592653589793 + 3.141592653589793) * (double)-sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1424
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1425 int_sine_y = stru_5C6E00->Sin( pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1426 int_cosine_y = stru_5C6E00->Cos( pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1427 int_sine_x = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1428 int_cosine_x = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1429 }
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1430 else
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1431 {
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1432 fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1433 fRotationXCosine = cos((3.141592653589793 + 3.141592653589793) * (double)sRotationX / 2048.0);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1434
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1435 int_sine_y = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1436 int_cosine_y = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1437 int_sine_x = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1438 int_cosine_x = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX);
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
1439 }
0
Ritor1
parents:
diff changeset
1440 }