Mercurial > mm7
annotate Render.cpp @ 2154:9bd7522cdbbb
Render decoupling.
Unsorted variables cleaning.
author | Nomad |
---|---|
date | Thu, 09 Jan 2014 14:36:48 +0200 |
parents | d28d3c006077 |
children | 0a1438c16c2b |
rev | line source |
---|---|
2153 | 1 #include "Render.h" |
1277 | 2 #include "Outdoor_stuff.h" |
1016 | 3 #include "VideoPlayer.h" |
4 #include "Sprites.h" | |
5 #include "Mouse.h" | |
6 #include "GammaControl.h" | |
7 #include "stru6.h" | |
1183 | 8 #include "GUIWindow.h" |
1016 | 9 #include "DecalBuilder.h" |
10 #include "ParticleEngine.h" | |
0 | 11 #include "Outdoor.h" |
12 #include "Party.h" | |
13 #include "LOD.h" | |
14 #include "Viewport.h" | |
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15 #include "OurMath.h" |
0 | 16 #include "PaletteManager.h" |
2044 | 17 #include "Timer.h" |
0 | 18 #include "Game.h" |
19 #include "LightmapBuilder.h" | |
20 #include "ObjectList.h" | |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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21 #include "SpriteObject.h" |
0 | 22 #include "DecorationList.h" |
144
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23 #include "Actor.h" |
0 | 24 #include "Log.h" |
179 | 25 #include "TileFrameTable.h" |
189 | 26 #include "texts.h" |
0 | 27 #include "mm7_data.h" |
860 | 28 #include "MM7.h" |
1262 | 29 #include "Lights.h" |
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30 #include "Level/Decoration.h" |
0 | 31 |
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32 //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") |
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33 //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") |
0 | 34 |
35 struct IDirectDrawClipper *pDDrawClipper; | |
36 struct Render *pRenderer; // idb | |
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37 struct RenderVertexD3D3 pVertices[50]; |
0 | 38 int uNumDecorationsDrawnThisFrame; // weak |
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39 RenderBillboard pBillboardRenderList[500]; |
0 | 40 unsigned int uNumBillboardsToDraw; |
41 int uNumSpritesDrawnThisFrame; // weak | |
42 | |
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43 RenderVertexSoft array_507D30[50]; |
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44 RenderVertexSoft array_50AC10[50]; |
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45 RenderVertexSoft array_73D150[20]; |
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46 |
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47 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 48 |
49 /* 384 */ | |
50 #pragma pack(push, 1) | |
51 struct PCXHeader_1 | |
52 { | |
53 char manufacturer; | |
54 char version; | |
55 char encoding; | |
56 char bpp; | |
57 __int16 left; | |
58 __int16 up; | |
59 __int16 right; | |
60 __int16 bottom; | |
61 __int16 hdpi; | |
62 __int16 vdpi; | |
63 }; | |
64 #pragma pack(pop) | |
65 | |
66 /* 385 */ | |
67 #pragma pack(push, 1) | |
68 struct PCXHeader_2 | |
69 { | |
70 char reserved; | |
71 char planes; | |
72 __int16 pitch; | |
73 __int16 palette_info; | |
74 }; | |
75 #pragma pack(pop) | |
76 | |
77 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
78 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
79 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
80 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
81 | |
82 //----- (0049E79F) -------------------------------------------------------- | |
2154 | 83 bool Render::CheckTextureStages() |
0 | 84 { |
85 bool v0; // edi@1 | |
86 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
87 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
88 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
89 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
90 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
91 | |
92 v0 = false; | |
2154 | 93 pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); |
94 pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
95 | |
96 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
97 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
98 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2)); | |
99 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); | |
100 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); | |
101 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); | |
102 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1)); | |
103 | |
104 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
105 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
106 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1)); | |
107 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7)); | |
108 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2)); | |
109 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1)); | |
110 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2)); | |
111 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2)); | |
112 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1)); | |
113 | |
114 if ( !pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
0 | 115 v0 = true; |
2154 | 116 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); |
0 | 117 pTexture1->Release(); |
118 pTexture2->Release(); | |
119 pSurface1->Release(); | |
120 pSurface2->Release(); | |
121 return v0; | |
122 } | |
123 | |
2002 | 124 void Render::sub_4A19B0() |
125 { | |
126 char *result; // eax@1 | |
127 signed int v1; // ecx@1 | |
128 /* | |
129 result = (char *)&this->pBillboardRenderListD3D[0].uOpacity; | |
130 v1 = 1000; | |
131 do | |
132 { | |
133 *(_DWORD *)result = 0; | |
134 *((_DWORD *)result + 1) = -1; | |
135 *((_DWORD *)result + 3) = -1; | |
136 *((_DWORD *)result - 34) = 4; | |
137 result += 156; | |
138 --v1; | |
139 } | |
140 while ( v1 ); | |
141 */ | |
142 for( int i = 0; i < 1000; i++ ) | |
143 { | |
144 this->pBillboardRenderListD3D[i].uOpacity = (RenderBillboardD3D::OpacityType)0; | |
145 this->pBillboardRenderListD3D[i].field_90 = -1; | |
146 this->pBillboardRenderListD3D[i].sParentBillboardID = -1; | |
147 this->pBillboardRenderListD3D[i].uNumVertices = 4; | |
148 } | |
149 | |
150 return; | |
151 } | |
152 | |
0 | 153 //----- (00440CB8) -------------------------------------------------------- |
154 void Render::DrawBillboardList_BLV() | |
155 { | |
156 __int16 v2; // ax@3 | |
157 int v5; // eax@11 | |
158 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
159 | |
2002 | 160 soft_billboard.sParentBillboardID = -1; |
0 | 161 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; |
162 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
163 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
164 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
165 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
166 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
167 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
168 | |
1637 | 169 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 170 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 171 { |
1980 | 172 RenderBillboard* p = &pBillboardRenderList[i]; |
0 | 173 |
174 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
2002 | 175 soft_billboard.sParentBillboardID = i; |
0 | 176 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; |
144
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177 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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178 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 179 soft_billboard.sZValue = p->sZValue; |
180 soft_billboard.uFlags = p->field_1E; | |
2006 | 181 soft_billboard.sTintColor = p->sTintColor; |
0 | 182 v2 = p->uHwSpriteID; |
183 if ( v2 != -1 ) | |
184 { | |
185 if ( pRenderer->pRenderD3D ) | |
657 | 186 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 187 else |
188 { | |
657 | 189 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 190 if (p->field_1E & 0x0100) |
191 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
192 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
193 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
194 v5 = p->uHwSpriteID; | |
195 if ( v5 >= 0 ) | |
733 | 196 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 197 } |
198 } | |
199 } | |
200 } | |
201 | |
202 //----- (004A16A5) -------------------------------------------------------- | |
2154 | 203 bool Render::AreRenderSurfacesOk() |
204 { | |
205 return pFrontBuffer4 && pBackBuffer4; | |
0 | 206 } |
207 | |
2152 | 208 |
209 //----- (004A19D8) -------------------------------------------------------- | |
210 unsigned int BlendColors(unsigned int a1, unsigned int a2) | |
211 { | |
212 /*signed __int64 v2; // ST10_8@1 | |
213 double v3; // st7@1 | |
214 float v4; // ST24_4@1 | |
215 double v5; // ST10_8@1 | |
216 int v6; // ST1C_4@1 | |
217 float v7; // ST24_4@1 | |
218 double v8; // ST10_8@1 | |
219 unsigned __int8 v9; // ST20_1@1 | |
220 float v10; // ST24_4@1 | |
221 double v11; // ST10_8@1 | |
222 float v12; // ST24_4@1 | |
223 double v13; // ST08_8@1*/ | |
224 | |
225 uint alpha = (uint)floorf(0.5f + (a1 >> 24) / 255.0f * | |
226 (a2 >> 24) / 255.0f * 255.0f), | |
227 red = (uint)floorf(0.5f + ((a1 >> 16) & 0xFF) / 255.0f * | |
228 ((a2 >> 16) & 0xFF) / 255.0f * 255.0f), | |
229 green = (uint)floorf(0.5f + ((a1 >> 8) & 0xFF) / 255.0f * | |
230 ((a2 >> 8) & 0xFF) / 255.0f * 255.0f), | |
231 blue = (uint)floorf(0.5f + ((a1 >> 0) & 0xFF) / 255.0f * | |
232 ((a2 >> 0) & 0xFF) / 255.0f * 255.0f); | |
233 return (alpha << 24) | (red << 16) | (green << 8) | blue; | |
234 /*v2 = a1 >> 24; | |
235 v3 = (double)v2 / 255.0f; | |
236 HIDWORD(v2) = 0; | |
237 LODWORD(v2) = a2 >> 24; | |
238 v4 = v3 * (double)v2 / 255.0f * 255.0; | |
239 v5 = v4 + 6.7553994e15; | |
240 v6 = LODWORD(v5); | |
241 v7 = (double)((a1 >> 16) & 0xFFi64) / 255.0f * (double)((a2 >> 16) & 0xFF) * 0.0039215689 * 255.0; | |
242 v8 = v7 + 6.7553994e15; | |
243 v9 = LOBYTE(v8); | |
244 v10 = (double)((unsigned __int16)a1 >> 8) / 255.0f * (double)((unsigned __int16)a2 >> 8) / 255.0f * 255.0; | |
245 v11 = v10 + 6.7553994e15; | |
246 v12 = (double)(a1 & 0xFFi64) / 255.0f * (double)(unsigned __int8)a2 / 255.0f * 255.0; | |
247 v13 = v12 + 6.7553994e15; | |
248 return LOBYTE(v13) | ((LOBYTE(v11) | (((v6 << 8) | v9) << 8)) << 8);*/ | |
249 } | |
250 | |
251 | |
1338 | 252 void Render::RenderTerrainD3D() // New function |
86 | 253 { |
254 int v6; // ecx@8 | |
1427 | 255 struct Polygon *pTilePolygon; // ebx@8 |
186 | 256 |
257 //warning: the game uses CW culling by default, ccw is incosistent | |
258 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
259 | |
1338 | 260 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
261 | |
262 //Ãåíåðàöèÿ ìåñòîïîëîæåíèÿ âåðøèí------------------------------------------------------------------------- | |
263 //ðåø¸òêà âåðøèí äåëèòñÿ íà äâå ÷àñòè îò -64 äî 0 è îò 0 äî 64 | |
264 // | |
265 // -64 X 0 64 | |
266 // --------------- 64 | |
267 // | | | | |
268 // | | | | |
269 // | | | | |
270 // 0|------+------| Z | |
271 // | | | | |
272 // | | | | |
273 // | | | | |
274 // --------------- | |
275 // -64 | |
276 | |
277 int blockScale = 512; | |
278 int heightScale = 32; | |
279 for (unsigned int z = 0; z < 128; ++z) | |
280 { | |
281 for (unsigned int x = 0; x < 128; ++x) | |
282 { | |
283 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
284 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
285 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 286 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
287 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 288 } |
289 } | |
1338 | 290 //-------------------------------------------------------------------------------------------------------------------- |
291 | |
292 // | |
1344 | 293 for (unsigned int z = 0; z < 127; ++z) |
294 { | |
295 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 296 { |
1637 | 297 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 298 pTilePolygon->flags = 0; |
299 pTilePolygon->field_32 = 0; | |
300 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
301 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
302 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 303 continue; |
186 | 304 |
1338 | 305 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 306 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
307 pTilePolygon->field_32 = 0; | |
308 pTilePolygon->field_59 = 1; | |
309 pTilePolygon->sTextureDeltaU = 0; | |
310 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 311 // x,z x+1,z |
312 // .____________. | |
313 // | | | |
314 // | | | |
315 // | | | |
316 // | | | |
317 // | | | |
318 // .____________. | |
319 // x,z+1 x+1,z+1 | |
320 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 321 array_73D150[0].u = 0; |
322 array_73D150[0].v = 0; | |
1338 | 323 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 324 array_73D150[1].u = 1; |
325 array_73D150[1].v = 0; | |
1338 | 326 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 327 array_73D150[2].u = 1; |
328 array_73D150[2].v = 1; | |
1338 | 329 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 330 array_73D150[3].u = 0; |
331 array_73D150[3].v = 1; | |
1338 | 332 //v58 = 0; |
333 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
334 //pTile->field_32 |= 0x0001; | |
1427 | 335 pTilePolygon->pODMFace = nullptr; |
336 pTilePolygon->uNumVertices = 4; | |
337 pTilePolygon->field_59 = 5; | |
1338 | 338 |
339 //shading (çàòåíåíèå)---------------------------------------------------------------------------- | |
340 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 341 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 342 assert(norm_idx < uNumTerrainNormals); |
343 | |
1980 | 344 Vec3_float_* norm = &pTerrainNormals[norm_idx]; |
1338 | 345 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
346 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
347 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 348 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 349 //----------------------------------------------------------------------------------------------- |
638 | 350 |
1637 | 351 ++pODMRenderParams->uNumPolygons; |
352 ++pODMRenderParams->field_44; | |
353 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 354 |
1427 | 355 pTilePolygon->uBModelID = 0; |
356 pTilePolygon->uBModelFaceID = 0; | |
357 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
358 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 359 { |
360 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 361 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 362 } |
140 | 363 |
1338 | 364 // check the transparency and texture (tiles) mapping (ïðîâåðêà ïðîçðà÷íîñòè è íàëîæåíèå òåêñòóð (òàéëîâ))---------------------- |
186 | 365 bool transparent = false; |
1427 | 366 if ( !( pTilePolygon->flags & 1 ) ) // íå ïîääåðæèâàåòñÿ TextureFrameTable |
367 { | |
368 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 369 { |
370 //transparent = false; | |
371 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
372 } | |
373 else | |
374 { | |
1427 | 375 v6 = pTilePolygon->uTileBitmapID; |
376 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 377 transparent = true; |
378 } | |
179 | 379 |
140 | 380 assert(v6 < 1000); // many random crashes here |
186 | 381 |
382 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 383 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
2153 | 384 DrawBorderTiles(pTilePolygon); |
1427 | 385 |
386 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 387 } |
388 //else //çäåñü óæå ïîãðàíè÷íûå òàéëû âîäû | |
389 //pTile->DrawBorderTiles(); | |
390 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 391 |
1637 | 392 --pODMRenderParams->uNumPolygons; |
393 --pODMRenderParams->field_44; | |
106 | 394 } |
395 } | |
396 } | |
0 | 397 |
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Moved stru11, stru12 and some SW Rendering stuff to the archives.
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398 |
2153 | 399 //----- (004811A3) -------------------------------------------------------- |
400 void Render::DrawBorderTiles(struct Polygon *poly) | |
401 { | |
402 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false); | |
403 DrawTerrainPolygon(poly->uNumVertices, poly, | |
404 pBitmaps_LOD->pHardwareTextures[pHDWaterBitmapIDs[hd_water_current_frame]], false, true); | |
405 | |
406 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true); | |
407 //DrawTerrainPolygon(poly->uNumVertices, poly, pBitmaps_LOD->pHardwareTextures[poly->uTileBitmapID], true, true); | |
408 } | |
409 | |
0 | 410 |
411 //----- (0047BACF) -------------------------------------------------------- | |
412 void Render::TransformBillboardsAndSetPalettesODM() | |
413 { | |
142 | 414 //int v0; // edi@1 |
144
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415 //char *v1; // esi@2 |
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416 //unsigned int v2; // edx@3 |
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417 //int v3; // eax@3 |
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418 //int v4; // edi@3 |
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419 //int v5; // eax@3 |
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420 //__int16 v6; // di@3 |
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421 //int v7; // eax@3 |
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422 //int v8; // ebx@4 |
0 | 423 unsigned __int16 *v9; // eax@7 |
424 char v10; // zf@9 | |
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425 //DWORD v11; // eax@13 |
0 | 426 int v12; // eax@13 |
427 int v13; // eax@14 | |
428 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
429 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 430 //int v16; // [sp+58h] [bp-Ch]@1 |
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431 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 432 int v18; // [sp+60h] [bp-4h]@13 |
433 | |
2002 | 434 billboard.sParentBillboardID = -1; |
0 | 435 billboard.pTarget = pRenderer->pTargetSurface; |
436 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
437 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 438 billboard.uViewportX = pViewport->uViewportTL_X; |
439 billboard.uViewportY = pViewport->uViewportTL_Y; | |
440 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
441 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 442 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 443 |
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444 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 445 { |
1980 | 446 RenderBillboard* pBillboard = &pBillboardRenderList[i]; |
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447 |
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448 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
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449 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
2002 | 450 billboard.sParentBillboardID = i; |
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451 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
2006 | 452 billboard.sTintColor = pBillboard->sTintColor; |
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453 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
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454 billboard.sZValue = pBillboard->sZValue; |
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455 billboard.uFlags = pBillboard->field_1E; |
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456 if (pBillboard->uHwSpriteID != -1) |
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457 { |
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458 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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459 //if (pRenderer->pRenderD3D) |
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460 pRenderer->TransformBillboard(&billboard, |
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461 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 462 pBillboard->dimming_level, pBillboard); |
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463 /*else |
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464 { |
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465 assert(false); |
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466 |
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467 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 468 if ( *(v1 - 10) & 2 ) |
469 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
470 else | |
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471 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 472 v10 = (*(v1 - 9) & 1) == 0; |
473 billboard.pPalette = v9; | |
474 if ( !v10 ) | |
475 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
476 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
477 { | |
323 | 478 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 479 v15 = abs(v12); |
480 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
481 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
482 } | |
483 v13 = *((short *)v1 - 8); | |
484 if ( v13 >= 0 ) | |
733 | 485 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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486 }*/ |
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487 } |
0 | 488 } |
489 } | |
490 | |
491 //----- (0047AF11) -------------------------------------------------------- | |
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492 void Render::DrawSpriteObjects_ODM() |
0 | 493 { |
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494 //char *v0; // edi@2 |
430 | 495 //ObjectDesc *v1; // ebx@4 |
0 | 496 __int16 v2; // cx@5 |
497 RenderBillboard *v3; // esi@10 | |
498 SpriteFrame *v4; // eax@10 | |
430 | 499 //SpriteFrame *v5; // ebx@10 |
0 | 500 unsigned int v6; // eax@10 |
430 | 501 //int v7; // ecx@10 |
502 //int v8; // edx@10 | |
0 | 503 int v9; // ecx@10 |
504 unsigned __int16 v10; // ax@10 | |
430 | 505 //int *v11; // eax@14 |
0 | 506 int v12; // eax@22 |
507 int v13; // ST3C_4@23 | |
508 int v14; // eax@23 | |
509 int v15; // ecx@23 | |
510 int v16; // ebx@23 | |
511 int v17; // ecx@25 | |
512 int v18; // eax@25 | |
513 int v19; // ST40_4@26 | |
514 int v20; // ecx@26 | |
515 int v21; // ST44_4@28 | |
516 int v22; // ST3C_4@29 | |
517 signed __int64 v23; // qtt@30 | |
518 int v24; // ebx@30 | |
519 int v25; // ST3C_4@30 | |
520 int v26; // eax@31 | |
521 char v27; // zf@31 | |
430 | 522 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
523 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 524 int v30; // [sp+14h] [bp-2Ch]@23 |
525 int v31; // [sp+14h] [bp-2Ch]@29 | |
526 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
527 int v33; // [sp+18h] [bp-28h]@23 | |
528 int v34; // [sp+18h] [bp-28h]@26 | |
529 int v35; // [sp+18h] [bp-28h]@30 | |
530 int v36; // [sp+1Ch] [bp-24h]@10 | |
531 int v37; // [sp+1Ch] [bp-24h]@23 | |
532 int a6; // [sp+20h] [bp-20h]@10 | |
533 int a6a; // [sp+20h] [bp-20h]@23 | |
534 int v40; // [sp+24h] [bp-1Ch]@25 | |
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535 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 536 int v42; // [sp+2Ch] [bp-14h]@23 |
537 int y; // [sp+30h] [bp-10h]@10 | |
538 int x; // [sp+34h] [bp-Ch]@10 | |
539 int z; // [sp+38h] [bp-8h]@10 | |
540 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
541 | |
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542 //v41 = 0; |
515
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543 for (int i = 0; i < uNumSpriteObjects; ++i) |
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544 { |
1980 | 545 SpriteObject* object = &pSpriteObjects[i]; |
515
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546 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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547 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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548 //do |
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549 //{ |
430 | 550 if (!object->uObjectDescID) // item probably pciked up |
551 continue; | |
552 | |
553 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
1980 | 554 ObjectDesc* object_desc = &pObjectList->pObjects[object->uObjectDescID]; |
430 | 555 if (object_desc->NoSprite()) |
556 continue; | |
557 | |
558 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
559 //if ( !(v1->uFlags & 1) ) | |
560 //{ | |
561 //v2 = *((short *)v0 - 14) | |
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562 v2 = object->uType; |
430 | 563 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
564 { | |
565 //a5 = *(short *)v0; | |
566 x = object->vPosition.x; | |
567 y = object->vPosition.y; | |
568 z = object->vPosition.z; | |
569 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
570 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
571 //v5 = v4; | |
572 //v28 = v4; | |
573 v36 = v4->uFlags; | |
574 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
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575 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 576 //LOWORD(v7) = object->uFacing; |
577 //v8 = v36; | |
578 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
579 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 580 v3->uHwSpriteID = v10; |
581 if ( v36 & 0x20 ) | |
582 { | |
430 | 583 //v8 = v36; |
584 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 585 } |
586 v46 = 0; | |
430 | 587 if ( v36 & 2 ) |
0 | 588 v46 = 2; |
430 | 589 //v11 = (int *)(256 << v9); |
590 if ( (256 << v9) & v36 ) | |
0 | 591 v46 |= 4u; |
430 | 592 if ( v36 & 0x40000 ) |
0 | 593 v46 |= 0x40u; |
430 | 594 if ( v36 & 0x20000 ) |
0 | 595 LOBYTE(v46) = v46 | 0x80; |
596 if ( a6 ) | |
597 { | |
2154 | 598 //LOBYTE(v11) = _4E94D3_light_type; |
599 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); | |
0 | 600 } |
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601 v12 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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602 if (pGame->pIndoorCameraD3D->sRotationX) |
0 | 603 { |
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604 v13 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 605 v30 = ((unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
606 + ((unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
607 v37 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
608 a6a = (unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
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609 v33 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 610 v14 = (unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; |
611 v15 = (unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; | |
0 | 612 v16 = v15 + v14; |
613 v42 = v15 + v14; | |
1637 | 614 if ( v15 + v14 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 615 { |
616 v17 = a6a - v37; | |
617 v40 = a6a - v37; | |
1642 | 618 v18 = ((unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) |
619 - ((unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
0 | 620 goto LABEL_29; |
621 } | |
622 } | |
623 else | |
624 { | |
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625 v34 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 626 v19 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
627 v20 = (unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
0 | 628 v16 = v20 + v19; |
629 v42 = v20 + v19; | |
1637 | 630 if ( v20 + v19 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 631 { |
1642 | 632 v21 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
633 v17 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
634 v40 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
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635 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
0 | 636 LABEL_29: |
637 v31 = v18; | |
638 v22 = abs(v17); | |
639 if ( abs(v16) >= v22 ) | |
640 { | |
641 LODWORD(v23) = 0; | |
1637 | 642 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
0 | 643 v24 = v23 / v42; |
644 v25 = v23 / v42; | |
645 LODWORD(v23) = 0; | |
1637 | 646 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
430 | 647 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
648 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
649 | |
650 //if (::uNumBillboardsToDraw >= 500) | |
651 // return; | |
652 assert(::uNumBillboardsToDraw < 500); | |
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653 ++::uNumBillboardsToDraw; |
0 | 654 ++uNumSpritesDrawnThisFrame; |
430 | 655 |
656 object->uAttributes |= 1; | |
657 v3->uPalette = v4->uPaletteIndex; | |
658 v3->uIndoorSectorID = object->uSectorID; | |
659 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
660 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
661 v3->pSpriteFrame = v4; | |
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662 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 663 v3->field_1E = v46; |
430 | 664 v3->world_x = x; |
665 v3->world_y = y; | |
666 v3->world_z = z; | |
0 | 667 v3->uScreenSpaceX = v35; |
668 v3->uScreenSpaceY = v32; | |
669 HIWORD(v26) = HIWORD(v42); | |
670 LOWORD(v26) = 0; | |
430 | 671 v27 = (object->uAttributes & 0x20) == 0; |
862 | 672 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 673 v3->dimming_level = 0; |
2006 | 674 v3->sTintColor = 0; |
0 | 675 if ( !v27 ) |
676 { | |
677 if ( !pRenderer->pRenderD3D ) | |
678 v3->sZValue = 0; | |
679 } | |
680 } | |
681 goto LABEL_34; | |
682 } | |
683 } | |
684 } | |
430 | 685 //} |
0 | 686 LABEL_34: |
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687 ; |
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688 //++v41; |
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689 //v0 += 112; |
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690 //} |
515
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691 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 692 } |
693 } | |
694 | |
695 //----- (0049D9BC) -------------------------------------------------------- | |
696 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
697 { | |
698 size_t v4; // eax@1 | |
699 size_t v5; // eax@1 | |
700 IUnknown *v6; // eax@10 | |
701 size_t v7; // eax@13 | |
702 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
703 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
704 int v11; // [sp+430h] [bp-CCh]@16 | |
705 int v12; // [sp+434h] [bp-C8h]@16 | |
706 int v13; // [sp+438h] [bp-C4h]@16 | |
707 int v14; // [sp+474h] [bp-88h]@16*/ | |
708 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
709 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
710 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
711 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
712 int v19; // [sp+4C8h] [bp-34h]@16 | |
713 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
714 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
715 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
716 | |
717 v4 = strlen(lpDriverName); | |
718 v20.pDriverName = new char[v4 + 1]; | |
719 v5 = strlen(lpDevDesc); | |
720 v20.pDeviceDesc = new char[v5 + 1]; | |
721 strcpy(v20.pDriverName, lpDriverName); | |
722 strcpy(v20.pDeviceDesc, lpDevDesc); | |
723 if ( lpGUID ) | |
724 { | |
725 v20.pGUID = new GUID; | |
726 memcpy(v20.pGUID, lpGUID, 0x10u); | |
727 } | |
728 else | |
729 { | |
730 v20.pGUID = 0; | |
731 } | |
732 | |
733 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
734 { | |
735 delete [] v20.pDriverName; | |
736 delete [] v20.pDeviceDesc; | |
737 if ( v20.pGUID ) | |
738 delete v20.pGUID; | |
739 } | |
740 else | |
741 { | |
742 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
743 { | |
744 delete [] v20.pDriverName; | |
745 delete [] v20.pDeviceDesc; | |
746 if ( v20.pGUID ) | |
747 delete v20.pGUID; | |
748 v6 = (IUnknown *)pDirectDraw; | |
749 } | |
750 else | |
751 { | |
752 pDirectDraw->Release(); | |
753 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
754 { | |
755 v20.pDDraw4DevDesc = 0; | |
756 } | |
757 else | |
758 { | |
759 v7 = strlen(ddDevId.szDescription); | |
760 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
761 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
762 } | |
763 memset(&ddsCaps, 0, 0x10u); | |
764 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
765 &ddsCaps, | |
766 (LPDWORD)&v20.uVideoMem, | |
767 (LPDWORD)&uFreeVideoMem))) | |
768 v20.uVideoMem = 0; | |
769 memset(&v10, 0, 0x7Cu); | |
770 v10.dwSize = 124; | |
771 v10.dwFlags = 6; | |
772 v10.dwHeight = 640; | |
773 v10.dwWidth = 480; | |
774 v10.ddpfPixelFormat.dwSize = 32; | |
775 | |
776 v19 = 0; | |
777 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
778 0, | |
779 0, | |
780 &v19, | |
781 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
782 || !v19 | |
783 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
784 { | |
785 delete [] v20.pDriverName; | |
786 delete [] v20.pDeviceDesc; | |
787 if ( v20.pDDraw4DevDesc ) | |
788 free(v20.pDDraw4DevDesc); | |
789 if ( v20.pGUID ) | |
790 delete v20.pGUID; | |
791 v6 = (IUnknown *)pDirectDraw4; | |
792 } | |
793 else | |
794 { | |
795 aux.pInfo = pOut; | |
796 aux.ptr_4 = &v20; | |
797 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
798 delete [] v20.pDriverName; | |
799 delete [] v20.pDeviceDesc; | |
800 if ( v20.pDDraw4DevDesc ) | |
801 free(v20.pDDraw4DevDesc); | |
802 if ( v20.pGUID ) | |
803 delete v20.pGUID; | |
804 pDirectDraw4->Release(); | |
805 v6 = (IUnknown *)pDirect3D3; | |
806 pDirectDraw4 = 0; | |
807 } | |
808 } | |
809 v6->Release(); | |
810 } | |
811 return 1; | |
812 } | |
813 | |
814 //----- (0049D784) -------------------------------------------------------- | |
815 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
816 { | |
817 int v6; // eax@1 | |
818 signed int v7; // edi@1 | |
819 signed int v8; // edi@14 | |
820 size_t v9; // eax@30 | |
821 size_t v10; // eax@30 | |
822 size_t v11; // eax@30 | |
823 size_t v12; // eax@30 | |
824 size_t v13; // eax@30 | |
825 | |
826 v6 = pHWDesc->dwFlags; | |
827 v7 = -1; | |
828 if ( v6 ) | |
829 { | |
830 if ( !a6->ptr_4->pGUID ) | |
831 v7 = 0; | |
832 if ( v6 && a6->ptr_4->pGUID ) | |
833 v7 = 1; | |
834 } | |
835 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
836 v7 = 2; | |
837 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
838 v7 = 3; | |
839 if ( v7 != -1 ) | |
840 { | |
841 v8 = v7; | |
842 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
843 a6->pInfo[v8].uCaps = 0; | |
844 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
845 a6->pInfo[v8].uCaps |= 2u; | |
846 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
847 a6->pInfo[v8].uCaps |= 4u; | |
848 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
849 a6->pInfo[v8].uCaps |= 8u; | |
850 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
851 a6->pInfo[v8].uCaps |= 0x10u; | |
852 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
853 a6->pInfo[v8].uCaps |= 0x20u; | |
854 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
855 a6->pInfo[v8].uCaps |= 0x40u; | |
856 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
857 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
858 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
859 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
860 v9 = strlen(lpDeviceName); | |
861 a6->pInfo[v8].pName = new char[v9 + 1]; | |
862 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
863 v10 = strlen(lpDeviceDesc); | |
864 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
865 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 866 a6->pInfo[v8].pGUID = new GUID; |
0 | 867 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
868 v11 = strlen(a6->ptr_4->pDriverName); | |
869 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
870 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
871 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
872 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
873 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
874 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
875 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
876 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
877 if ( a6->ptr_4->pGUID ) | |
878 { | |
879 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
880 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
881 } | |
882 else | |
883 { | |
884 a6->pInfo[v8].pDirectDrawGUID = 0; | |
885 } | |
886 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
887 } | |
888 return 1; | |
889 } | |
890 | |
891 //----- (0049D75C) -------------------------------------------------------- | |
892 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
893 { | |
894 HRESULT result; // eax@3 | |
895 | |
896 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
897 { | |
898 *a2 = 1; | |
899 result = 0; | |
900 } | |
901 else | |
902 { | |
903 result = 1; | |
904 } | |
905 return result; | |
906 } | |
907 | |
908 //----- (0047A95E) -------------------------------------------------------- | |
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909 void Render::PrepareDecorationsRenderList_ODM() |
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910 { |
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911 //char *v0; // esi@2 |
639 | 912 //DecorationDesc *v1; // ebx@6 |
0 | 913 __int16 v2; // ax@6 |
914 double v3; // st7@7 | |
639 | 915 //int v4; // eax@9 |
916 //int v5; // edx@9 | |
0 | 917 unsigned int v6; // edi@9 |
918 int v7; // eax@9 | |
919 SpriteFrame *v8; // eax@9 | |
635 | 920 //SpriteFrame *v9; // edi@9 |
0 | 921 unsigned __int16 *v10; // eax@9 |
922 int v11; // ecx@9 | |
923 int v12; // eax@9 | |
924 int v13; // ecx@9 | |
925 int v14; // ecx@20 | |
926 char v15; // dl@20 | |
927 signed int v16; // eax@20 | |
928 int v17; // eax@23 | |
929 int v18; // ecx@24 | |
930 int v19; // eax@24 | |
931 int v20; // ecx@24 | |
932 int v21; // ebx@26 | |
933 int v22; // eax@26 | |
934 int v23; // eax@30 | |
935 signed __int64 v24; // qtt@31 | |
936 int v25; // ebx@31 | |
937 int v26; // ecx@32 | |
938 RenderBillboard *v27; // eax@37 | |
939 __int16 v28; // dx@37 | |
940 __int16 v29; // cx@37 | |
941 int v30; // ecx@37 | |
942 int v31; // ebx@37 | |
619 | 943 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 944 //int x; // [sp+74h] [bp-30h]@9 |
945 //int y; // [sp+78h] [bp-2Ch]@9 | |
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946 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 947 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 948 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
949 int v38; // [sp+88h] [bp-1Ch]@9 | |
950 int v39; // [sp+8Ch] [bp-18h]@24 | |
951 int v40; // [sp+90h] [bp-14h]@24 | |
952 int v41; // [sp+94h] [bp-10h]@24 | |
953 int v42; // [sp+98h] [bp-Ch]@9 | |
954 int a5; // [sp+9Ch] [bp-8h]@9 | |
955 int b; // [sp+A0h] [bp-4h]@22 | |
956 | |
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957 //v35 = 0; |
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958 //if ( (signed int)uNumLevelDecorations > 0 ) |
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959 //{ |
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960 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
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961 //do |
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962 for (int i = 0; i < uNumLevelDecorations; ++i) |
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963 { |
1980 | 964 LevelDecoration* decor = &pLevelDecorations[i]; |
965 char* v0 = (char *)&pLevelDecorations[i].vPosition.y; | |
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966 |
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967 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 968 { |
969 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
1980 | 970 DecorationDesc* decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; |
1490 | 971 v2 = decor_desc->uFlags; |
972 if ( (char)v2 >= 0 ) | |
973 { | |
974 if ( !(v2 & 0x22) ) | |
0 | 975 { |
1490 | 976 //v4 = decor->vPosition.x; |
977 //v5 = decor->vPosition.z; | |
978 v6 = pMiscTimer->uTotalGameTimeElapsed; | |
979 //y = decor->vPosition.y; | |
980 //x = decor->vPosition.x; | |
981 //v36 = decor->vPosition.z; | |
982 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
983 | |
984 | |
985 #pragma region "New: seasons change" | |
986 extern bool change_seasons; | |
987 if (change_seasons) | |
988 switch (pParty->uCurrentMonth) | |
989 { | |
990 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
991 case 11: case 0: case 1: // winter | |
992 switch (decor_desc->uSpriteID) | |
993 { | |
994 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
995 case 548: // flower10 | |
996 case 547: // flower09 | |
997 case 541: // flower03 | |
998 case 539: continue; // flower01 | |
999 | |
1000 case 483: // tree01 | |
1001 case 486: // tree04 | |
1002 case 492: // tree10 | |
1003 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
1004 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
1005 break; | |
1006 | |
1007 default: | |
1008 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1009 } | |
1010 break; | |
1011 | |
1012 case 2: case 3: case 4: // spring | |
1013 switch (decor_desc->uSpriteID) | |
1014 { | |
1015 } | |
1016 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1017 break; | |
1018 | |
1019 case 8: case 9: case 10: // autumn | |
1020 switch (decor_desc->uSpriteID) | |
1021 { | |
1022 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
1023 case 548: // flower10 | |
1024 case 547: // flower09 | |
1025 case 541: // flower03 | |
1026 case 539: continue; // flower01 | |
1027 | |
1028 case 483: // tree01 | |
1029 case 486: // tree04 | |
1030 case 492: // tree10 | |
1031 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
1032 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
1033 break; | |
1034 | |
1035 default: | |
1036 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1037 } | |
1038 break; | |
1039 | |
1040 case 5: case 6: case 7: // summer | |
1041 //all green by default | |
1042 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1043 break; | |
1044 | |
1045 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
1046 } | |
1047 else | |
1048 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1049 #pragma endregion | |
1050 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1051 | |
1052 //v9 = v8; | |
1053 v42 = v8->uFlags; | |
1054 a5 = v8->uGlowRadius; | |
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1055 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
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1056 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 1057 v11 = *((int *)v0 + 2); |
1058 v37 = v10; | |
1059 v12 = v42; | |
1060 v38 = 0; | |
1061 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
1062 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1063 + v11 | |
1064 - (signed int)v37) >> 8) & 7; | |
1065 v37 = (unsigned __int16 *)v13; | |
1066 if ( v42 & 2 ) | |
1067 v38 = 2; | |
1068 if ( (256 << v13) & v42 ) | |
1069 v38 |= 4u; | |
1070 if ( v12 & 0x40000 ) | |
1071 v38 |= 0x40u; | |
1072 if ( v12 & 0x20000 ) | |
1073 LOBYTE(v38) = v38 | 0x80; | |
1074 if ( a5 ) | |
0 | 1075 { |
1490 | 1076 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 1077 { |
1490 | 1078 v14 = decor_desc->uColoredLightRed; |
1079 v15 = decor_desc->uColoredLightGreen; | |
1080 v16 = decor_desc->uColoredLightBlue; | |
0 | 1081 } |
1082 else | |
1083 { | |
1490 | 1084 v16 = 255; |
1085 v14 = 255; | |
1086 v15 = 255; | |
1087 } | |
1088 b = v16; | |
1089 pStationaryLightsStack->AddLight( | |
1090 decor->vPosition.x, | |
1091 decor->vPosition.y, | |
1092 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
1093 a5, | |
1094 v14, | |
1095 v15, | |
1096 v16, | |
2154 | 1097 _4E94D0_light_type); |
1490 | 1098 } |
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1099 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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1100 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 1101 { |
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1102 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1103 v18 = ((unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
1104 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1490 | 1105 v42 = v18; |
1642 | 1106 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1107 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1108 v40 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 1109 v41 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1110 v19 = (unsigned __int64)(v18 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1111 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1112 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1637 | 1113 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1114 { |
1115 v21 = a5 - b; | |
1116 v41 = a5 - b; | |
1642 | 1117 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1118 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1119 v22 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - a5; | |
1490 | 1120 LABEL_30: |
1121 v42 = v22; | |
1122 v40 = 2 * abs(v20); | |
1123 v23 = abs(v21); | |
1124 if ( v40 >= v23 ) | |
0 | 1125 { |
1490 | 1126 LODWORD(v24) = 0; |
1637 | 1127 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
1490 | 1128 a5 = v24 / v39; |
1129 v25 = pViewport->uScreenCenterX | |
1130 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
1131 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
1132 v41 = v24 / v39; | |
1133 v40 = pViewport->uScreenCenterY | |
1134 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
1135 v42 = v8->scale; | |
1136 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; | |
1137 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; | |
1138 if ( pRenderer->pRenderD3D ) | |
1139 { | |
1140 v26 = v41; | |
1141 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
1142 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1143 } | |
1144 else | |
1145 { | |
1146 v26 = v41; | |
1147 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
1148 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1149 } | |
1150 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) | |
1151 { | |
1152 if (::uNumBillboardsToDraw >= 500) | |
1153 return; | |
1154 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; | |
1155 ++uNumDecorationsDrawnThisFrame; | |
1156 v27->uHwSpriteID = *v37; | |
1157 v28 = v8->uPaletteIndex; | |
1158 v27->_screenspace_x_scaler_packedfloat = v26; | |
1159 v27->_screenspace_y_scaler_packedfloat = v26; | |
1160 v29 = v38; | |
1161 v27->uScreenSpaceX = v25; | |
1162 HIBYTE(v29) |= 2u; | |
1163 v27->uPalette = v28; | |
1164 v27->field_1E = v29; | |
1165 v27->world_x = decor->vPosition.x; | |
1166 v27->world_y = decor->vPosition.y; | |
1167 v27->world_z = decor->vPosition.z; | |
1168 v27->uScreenSpaceY = v40; | |
1169 HIWORD(v30) = HIWORD(v39); | |
1170 v31 = PID(OBJECT_Decoration,i); | |
1171 LOWORD(v30) = 0; | |
1172 v27->uIndoorSectorID = 0; | |
1173 v27->sZValue = v30 + v31; | |
1174 v27->dimming_level = 0; | |
1175 v27->pSpriteFrame = v8; | |
2006 | 1176 v27->sTintColor = 0; |
1490 | 1177 } |
0 | 1178 } |
1490 | 1179 goto LABEL_38; |
1180 } | |
1181 } | |
1182 else | |
1183 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1184 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1185 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1186 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
1187 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
1188 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1189 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1637 | 1190 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1191 { |
1642 | 1192 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1193 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1194 v21 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1195 v41 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1196 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1490 | 1197 goto LABEL_30; |
0 | 1198 } |
1199 } | |
1200 } | |
1490 | 1201 } |
1202 else | |
1203 { | |
1204 memset(&local_0, 0, 0x68u); | |
1205 v3 = (double)*((signed int *)v0 - 1); | |
1206 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
1207 local_0.uDiffuse = 0xFF3C1E; | |
1208 local_0.x = v3; | |
1209 local_0.y = (double)*(signed int *)v0; | |
1210 local_0.z = (double)*((signed int *)v0 + 1); | |
1211 local_0.r = 0.0; | |
1212 local_0.g = 0.0; | |
1213 local_0.b = 0.0; | |
1214 local_0.flt_28 = 1.0; | |
1215 local_0.timeToLive = (rand() & 0x80) + 128; | |
1216 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1217 pGame->pParticleEngine->AddParticle(&local_0); | |
1218 } | |
1219 } | |
0 | 1220 LABEL_38: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1221 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1222 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1223 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1224 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1225 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 1226 } |
1227 | |
1228 //----- (0049D717) -------------------------------------------------------- | |
1229 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1230 { | |
1231 HRESULT v2; // esi@2 | |
1232 | |
2069 | 1233 if ( Src->dwFlags & (0x400 | 0x2000)) |
0 | 1234 { |
1235 v2 = 0; | |
1236 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
1237 goto LABEL_6; | |
1238 if ( !Dst->dwSize ) | |
1239 { | |
1240 v2 = 1; | |
1241 LABEL_6: | |
2078 | 1242 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
0 | 1243 return v2; |
1244 } | |
1245 } | |
1246 return 1; | |
1247 } | |
1248 | |
1249 //----- (0049DC28) -------------------------------------------------------- | |
1250 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1251 { | |
1252 RenderD3D__DevInfo *v2; // eax@1 | |
1253 | |
1254 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1255 *pOutDevices = v2; | |
1256 memset(v2, 0, 0xA0u); | |
1985 | 1257 DirectDrawEnumerateExA((LPDDENUMCALLBACKEXA)RenderD3D__DeviceEnumerator, *pOutDevices, DDENUM_ATTACHEDSECONDARYDEVICES); |
0 | 1258 } |
1259 | |
1260 //----- (0049DC58) -------------------------------------------------------- | |
1261 RenderD3D::RenderD3D() | |
1262 { | |
1263 this->pHost = 0; | |
1264 this->pDirect3D = 0; | |
1265 this->pUnk = 0; | |
1266 this->pBackBuffer = 0; | |
1267 this->pFrontBuffer = 0; | |
1268 this->pZBuffer = 0; | |
1269 this->pDevice = 0; | |
1270 this->pViewport = 0; | |
1271 this->field_40 = 1; | |
1272 this->field_44 = 10; | |
1273 GetAvailableDevices(&this->pAvailableDevices); | |
1274 } | |
1275 | |
1276 //----- (0049DC90) -------------------------------------------------------- | |
1277 void RenderD3D::Release() | |
1278 { | |
1279 RenderD3D *v1; // esi@1 | |
1280 IDirectDraw4 *v2; // eax@2 | |
1281 signed int v3; // edi@4 | |
1282 IDirect3DViewport3 *v4; // eax@22 | |
1283 IUnknown *v5; // eax@24 | |
1284 IDirectDrawSurface4 *v6; // eax@26 | |
1285 IDirect3DDevice3 *v7; // eax@28 | |
1286 IDirect3D3 *v8; // eax@30 | |
1287 IDirectDrawSurface4 *v9; // eax@32 | |
1288 IDirectDrawSurface4 *v10; // eax@34 | |
1289 IDirectDraw4 *v11; // eax@36 | |
1290 | |
1291 v1 = this; | |
1292 if ( !this->bWindowed ) | |
1293 { | |
1294 v2 = this->pHost; | |
1295 if ( v2 ) | |
1296 { | |
1297 v2->RestoreDisplayMode(); | |
1298 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1299 v1->pHost->FlipToGDISurface(); | |
1300 } | |
1301 } | |
1302 v3 = 0; | |
1303 do | |
1304 { | |
1305 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1306 { | |
1307 free(v1->pAvailableDevices[v3].pDriverName); | |
1308 v1->pAvailableDevices[v3].pDriverName = 0; | |
1309 } | |
1310 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1311 { | |
1312 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1313 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1314 } | |
1315 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1316 { | |
1317 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1318 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1319 } | |
1320 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1321 { | |
1322 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1323 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1324 } | |
1325 if ( v1->pAvailableDevices[v3].pName ) | |
1326 { | |
1327 free(v1->pAvailableDevices[v3].pName); | |
1328 v1->pAvailableDevices[v3].pName = 0; | |
1329 } | |
1330 if ( v1->pAvailableDevices[v3].pDescription ) | |
1331 { | |
1332 free(v1->pAvailableDevices[v3].pDescription); | |
1333 v1->pAvailableDevices[v3].pDescription = 0; | |
1334 } | |
1335 if ( v1->pAvailableDevices[v3].pGUID ) | |
1336 { | |
1337 free(v1->pAvailableDevices[v3].pGUID); | |
1338 v1->pAvailableDevices[v3].pGUID = 0; | |
1339 } | |
1340 ++v3; | |
1341 } | |
1342 while ( v3 < 4 ); | |
1343 if ( v1->pAvailableDevices ) | |
1344 { | |
1345 free(v1->pAvailableDevices); | |
1346 v1->pAvailableDevices = 0; | |
1347 } | |
1348 v4 = v1->pViewport; | |
1349 if ( v4 ) | |
1350 { | |
1351 v4->Release(); | |
1352 v1->pViewport = 0; | |
1353 } | |
1354 v5 = v1->pUnk; | |
1355 if ( v5 ) | |
1356 { | |
1357 v5->Release(); | |
1358 v1->pUnk = 0; | |
1359 } | |
1360 v6 = v1->pZBuffer; | |
1361 if ( v6 ) | |
1362 { | |
1363 v6->Release(); | |
1364 v1->pZBuffer = 0; | |
1365 } | |
1366 v7 = v1->pDevice; | |
1367 if ( v7 ) | |
1368 { | |
1369 v7->Release(); | |
1370 v1->pDevice = 0; | |
1371 } | |
1372 v8 = v1->pDirect3D; | |
1373 if ( v8 ) | |
1374 { | |
1375 v8->Release(); | |
1376 v1->pDirect3D = 0; | |
1377 } | |
1378 v9 = v1->pBackBuffer; | |
1379 if ( v9 ) | |
1380 { | |
1381 v9->Release(); | |
1382 v1->pBackBuffer = 0; | |
1383 } | |
1384 v10 = v1->pFrontBuffer; | |
1385 if ( v10 ) | |
1386 { | |
1387 v10->Release(); | |
1388 v1->pFrontBuffer = 0; | |
1389 } | |
1390 v11 = v1->pHost; | |
1391 if ( v11 ) | |
1392 { | |
1393 v11->Release(); | |
1394 v1->pHost = 0; | |
1395 } | |
1396 } | |
1397 | |
1398 //----- (0049DE14) -------------------------------------------------------- | |
2069 | 1399 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) |
0 | 1400 { |
1401 //IDirectDraw4 *v8; // eax@12 | |
1402 //IDirectDraw4 *v9; // eax@16 | |
1403 //IDirectDraw4 *v10; // eax@20 | |
1404 //IDirectDraw4 *v13; // eax@35 | |
1405 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1406 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1407 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1408 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1409 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1410 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1411 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1412 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1413 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1414 | |
2069 | 1415 auto hWnd = window->GetApiHandle(); |
1416 int game_width = window->GetWidth(); | |
1417 int game_height = window->GetHeight(); | |
1418 | |
0 | 1419 this->bWindowed = bWindowed; |
1420 this->hWindow = hWnd; | |
1421 | |
1422 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1423 { | |
1424 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1425 return 0; | |
1426 } | |
1427 | |
1428 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1429 { | |
1430 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1431 if (lpDD) | |
1432 lpDD->Release(); | |
1433 return 0; | |
1434 } | |
1435 lpDD->Release(); | |
1436 lpDD = 0; | |
1437 | |
1438 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1439 { | |
1440 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1441 { | |
1442 v23 = "Init - Failed to set cooperative level.\n"; | |
1443 sprintf(pErrorMessage, v23); | |
1444 LABEL_65: | |
1445 if (pHost) | |
1446 { | |
1447 pHost->Release(); | |
1448 pHost = 0; | |
1449 } | |
1450 return 0; | |
1451 } | |
1452 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1453 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1454 ddsd2.dwFlags = DDSD_CAPS; | |
1455 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1456 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1457 { | |
1458 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1459 pHost->GetDisplayMode(&ddsd2); | |
2069 | 1460 if ( FORCE_16_BITS && ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) |
0 | 1461 { |
1462 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1463 goto LABEL_14; | |
1464 } | |
1465 | |
1466 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1467 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
2069 | 1468 ddsd2.dwWidth = game_width; |
1469 ddsd2.dwHeight = game_height; | |
0 | 1470 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) |
1471 { | |
1472 v24 = "Init - Failed to create back buffer.\n"; | |
1473 LABEL_14: | |
1474 sprintf(pErrorMessage, v24); | |
1475 if (pFrontBuffer) | |
1476 { | |
1477 pFrontBuffer->Release(); | |
1478 pFrontBuffer = 0; | |
1479 } | |
1480 goto LABEL_65; | |
1481 } | |
1482 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1483 { | |
1484 v25 = "Init - Failed to create clipper.\n"; | |
1485 goto LABEL_45; | |
1486 } | |
1487 v30->SetHWnd(0, hWnd); | |
1488 pFrontBuffer->SetClipper(v30); | |
1489 | |
1490 v30->Release(); | |
1491 v30 = 0; | |
1492 | |
1493 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1494 | |
1495 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1496 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
2069 | 1497 ddsd2.dwWidth = game_width; |
1498 ddsd2.dwHeight = game_height; | |
0 | 1499 |
1500 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1501 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1502 &ddsd2.ddpfPixelFormat) ) | |
1503 goto LABEL_21; | |
1504 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1505 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1506 | |
1507 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1508 { | |
1509 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1510 { | |
1511 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1512 pBackBuffer, | |
1513 &pDevice, | |
1514 0) ) | |
1515 { | |
1516 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1517 d3dvp2.dvClipWidth = 2.0; | |
1518 d3dvp2.dvClipY = 1.0; | |
1519 d3dvp2.dvClipHeight = 2.0; | |
1520 d3dvp2.dvMaxZ = 1.0; | |
1521 d3dvp2.dvMinZ = 0.0; | |
1522 goto LABEL_54; | |
1523 } | |
1524 LABEL_51: | |
1525 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1526 if (pDirect3D) | |
1527 { | |
1528 pDirect3D->Release(); | |
1529 pDirect3D = 0; | |
1530 } | |
1531 goto LABEL_59; | |
1532 } | |
1533 LABEL_48: | |
1534 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1535 if (pZBuffer) | |
1536 { | |
1537 pZBuffer->Release(); | |
1538 pZBuffer = 0; | |
1539 } | |
1540 goto LABEL_61; | |
1541 } | |
1542 goto LABEL_44; | |
1543 } | |
1544 LABEL_36: | |
1545 v23 = "Init - Failed to create front buffer.\n"; | |
1546 sprintf(pErrorMessage, v23); | |
1547 goto LABEL_65; | |
1548 } | |
1549 if ( uDeviceID == 1 ) | |
1550 v26 = 1045; | |
1551 else | |
1552 v26 = 1041; | |
1553 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1554 { | |
1555 v23 = "Init - Failed to set cooperative level.\n"; | |
1556 sprintf(pErrorMessage, v23); | |
1557 goto LABEL_65; | |
1558 } | |
1559 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
1560 { | |
1561 v23 = "Init - Failed to set display mode.\n"; | |
1562 sprintf(pErrorMessage, v23); | |
1563 goto LABEL_65; | |
1564 } | |
1565 | |
1566 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1567 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1568 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1569 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1570 ddsd2.dwBackBufferCount = 1; | |
1571 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1572 goto LABEL_36; | |
1573 //a3a = &pBackBuffer; | |
1574 //v14 = *v34; | |
1575 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1576 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1577 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1578 //hWnda = &pDirect3D; | |
1579 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1580 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1581 { | |
1582 v25 = "Init - Failed to get D3D interface.\n"; | |
1583 goto LABEL_45; | |
1584 } | |
1585 | |
1586 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1587 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1588 ddsd2.dwWidth = 640; | |
1589 ddsd2.dwHeight = 480; | |
1590 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1591 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1592 &ddsd2.ddpfPixelFormat) ) | |
1593 { | |
1594 LABEL_21: | |
1595 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1596 goto LABEL_45; | |
1597 } | |
1598 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1599 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1600 //uDeviceIDa = &pZBuffer; | |
1601 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1602 { | |
1603 LABEL_44: | |
1604 v25 = "Init - Failed to create z-buffer.\n"; | |
1605 LABEL_45: | |
1606 sprintf(pErrorMessage, v25); | |
1607 if (pBackBuffer) | |
1608 { | |
1609 pBackBuffer->Release(); | |
1610 pBackBuffer = 0; | |
1611 } | |
1612 LABEL_63: | |
1613 //v19 = &pFrontBuffer; | |
1614 if (pFrontBuffer) | |
1615 { | |
1616 pFrontBuffer->Release(); | |
1617 pFrontBuffer= 0; | |
1618 } | |
1619 goto LABEL_65; | |
1620 } | |
1621 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1622 goto LABEL_48; | |
1623 //v33 = &pDevice; | |
1624 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1625 pBackBuffer, | |
1626 &pDevice, | |
1627 0) ) | |
1628 goto LABEL_51; | |
1629 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1630 d3dvp2.dvClipWidth = 2.0; | |
1631 d3dvp2.dvClipY = 1.0; | |
1632 d3dvp2.dvClipHeight = 2.0; | |
1633 d3dvp2.dvMaxZ = 1.0; | |
1634 | |
1635 LABEL_54: | |
1636 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1637 //v17 = *hWnda; | |
2069 | 1638 d3dvp2.dwWidth = game_width; |
1639 d3dvp2.dwHeight = game_height; | |
0 | 1640 d3dvp2.dvClipX = -1.0; |
1641 //v18 = v17->lpVtbl; | |
1642 //v32 = &v4->pViewport; | |
1643 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1644 { | |
1645 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1646 if (pDevice) | |
1647 { | |
1648 pDevice->Release(); | |
1649 pDevice = 0; | |
1650 } | |
1651 if (pDirect3D) | |
1652 { | |
1653 pDirect3D->Release(); | |
1654 pDirect3D = 0; | |
1655 } | |
1656 LABEL_59: | |
1657 if (pZBuffer) | |
1658 { | |
1659 pZBuffer->Release(); | |
1660 pZBuffer = 0; | |
1661 } | |
1662 LABEL_61: | |
1663 if (pBackBuffer) | |
1664 { | |
1665 pBackBuffer->Release(); | |
1666 pBackBuffer = 0; | |
1667 } | |
1668 goto LABEL_63; | |
1669 } | |
1670 | |
1671 pDevice->AddViewport(pViewport); | |
1672 pViewport->SetViewport2(&d3dvp2); | |
1673 pDevice->SetCurrentViewport(pViewport); | |
1674 return 1; | |
1675 } | |
1676 | |
1677 //----- (0049E444) -------------------------------------------------------- | |
1678 unsigned int RenderD3D::GetDeviceCaps() | |
1679 { | |
1680 unsigned int v1; // ebx@1 | |
1681 RenderD3D *v2; // edi@1 | |
1682 IDirect3DDevice3 *v3; // eax@1 | |
1683 unsigned int result; // eax@2 | |
1684 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1685 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1686 | |
1687 v1 = 0; | |
1688 v2 = this; | |
1689 memset(&halCaps, 0, 0xFCu); | |
1690 halCaps.dwSize = 252; | |
1691 memset(&refCaps, 0, 0xFCu); | |
1692 v3 = v2->pDevice; | |
1693 refCaps.dwSize = 252; | |
1694 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1695 { | |
1696 result = 1; | |
1697 } | |
1698 else | |
1699 { | |
2154 | 1700 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_SRCALPHA) ) |
0 | 1701 v1 = 2; |
2154 | 1702 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ONE) ) |
0 | 1703 v1 |= 4u; |
2154 | 1704 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ZERO) ) |
0 | 1705 v1 |= 8u; |
2154 | 1706 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA) ) |
0 | 1707 v1 |= 0x10u; |
2154 | 1708 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_ONE) ) |
0 | 1709 v1 |= 0x20u; |
2154 | 1710 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_SRCCOLOR) ) |
0 | 1711 v1 |= 0x40u; |
2154 | 1712 if ( halCaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY ) |
1713 v1 |= 0x80; | |
0 | 1714 result = v1; |
1715 } | |
1716 return result; | |
1717 } | |
1718 | |
1719 //----- (0049E4FC) -------------------------------------------------------- | |
1720 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1721 { | |
1722 uint uClearFlags = 0; | |
1723 | |
1724 if (bClearColor) | |
1725 uClearFlags |= D3DCLEAR_TARGET; | |
1726 if (bClearDepth) | |
1727 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1728 | |
1729 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
1730 if (uClearFlags) | |
1731 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1732 } | |
1733 | |
1734 //----- (0049E54D) -------------------------------------------------------- | |
1735 void RenderD3D::Present(bool bForceBlit) | |
1736 { | |
1737 RECT v5; // [sp+18h] [bp-18h]@1 | |
1738 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1739 | |
1740 v5.left = 0; | |
1741 v5.top = 0; | |
1742 v5.bottom = 480; | |
1743 v5.right = 640; | |
1744 | |
1745 if (bWindowed || bForceBlit) | |
1746 { | |
1747 RECT rc; | |
1748 GetClientRect(hWindow, &rc); | |
1749 Point.y = 0; | |
1750 Point.x = 0; | |
1751 ClientToScreen(hWindow, &Point); | |
1752 OffsetRect(&rc, Point.x, Point.y); | |
1753 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1754 } | |
1755 else | |
1756 pFrontBuffer->Flip(0, 1); | |
1757 } | |
1758 | |
1759 //----- (0049E5D4) -------------------------------------------------------- | |
1760 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1761 { | |
1762 unsigned int v8; // edx@4 | |
1763 unsigned int v9; // ebx@5 | |
1764 unsigned int v10; // eax@5 | |
1765 DWORD v11; // edx@5 | |
1766 //int v12; // edx@7 | |
1767 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1768 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1769 | |
1770 //v15 = this; | |
1771 memset(&ddsd2, 0, 0x7Cu); | |
1772 ddsd2.dwSize = 0x7Cu; | |
1773 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1774 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1775 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1776 ddsd2.dwHeight = uTextureHeight; | |
1777 ddsd2.dwWidth = uTextureWidth; | |
1778 if ( bMipmaps ) | |
1779 { | |
1780 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1781 { | |
1782 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1783 LABEL_8: | |
1784 ddsd2.dwMipMapCount = v8; | |
1785 if ( !v8 ) | |
1786 goto LABEL_12; | |
1787 goto LABEL_11; | |
1788 } | |
1789 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1790 { | |
1791 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1792 goto LABEL_8; | |
1793 } | |
1794 v9 = GetMaxMipLevels(uTextureWidth); | |
1795 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1796 ddsd2.dwMipMapCount = v9 - v10; | |
1797 if ( v9 == v10 ) | |
1798 { | |
1799 ddsd2.dwFlags = 0x1007u; | |
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1800 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1801 ddsd2.ddsCaps.dwCaps = v11; |
1802 goto LABEL_12; | |
1803 } | |
1804 } | |
1805 else | |
1806 { | |
1807 ddsd2.dwMipMapCount = 1; | |
1808 } | |
1809 LABEL_11: | |
1810 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1811 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1812 LABEL_12: | |
1813 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1814 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1815 if (bAlphaChannel) | |
1816 { | |
1817 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1818 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1819 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1820 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1821 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1822 } | |
1823 else | |
1824 { | |
1825 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1826 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1827 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1828 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1829 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1830 } | |
1831 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1832 return false; | |
1833 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1834 { | |
1835 (*pOutSurface)->Release(); | |
1836 *pOutSurface = 0; | |
1837 return false; | |
1838 } | |
1839 return true; | |
1840 } | |
1841 | |
1842 //----- (004A5190) -------------------------------------------------------- | |
1843 void RenderD3D::HandleLostResources() | |
1844 { | |
1845 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1846 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1847 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1848 } | |
1849 | |
1850 //----- (004A2050) -------------------------------------------------------- | |
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|
1851 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1852 { |
1853 Render *v5; // edi@1 | |
1854 unsigned int v6; // ebx@1 | |
1855 LightmapBuilder *v7; // esi@3 | |
1856 int v8; // eax@7 | |
1857 ODMFace *v9; // eax@12 | |
1858 char *v10; // esi@12 | |
1859 double v11; // st7@14 | |
1860 double v12; // st7@14 | |
1861 int v13; // eax@14 | |
1862 ODMFace *v14; // ecx@14 | |
1863 double v15; // st7@14 | |
1864 float v16; // ST48_4@15 | |
1865 int v17; // eax@15 | |
1866 char v18; // zf@17 | |
1867 HRESULT v19; // eax@18 | |
1868 HRESULT v20; // eax@18 | |
1869 HRESULT v21; // eax@20 | |
1870 HRESULT v22; // eax@20 | |
1871 unsigned int v23; // ecx@20 | |
1872 char *v24; // eax@21 | |
1873 HRESULT v25; // eax@23 | |
1874 HRESULT v26; // eax@23 | |
1875 HRESULT v27; // eax@24 | |
1876 HRESULT v28; // eax@25 | |
1877 HRESULT v29; // eax@25 | |
1878 HRESULT v30; // eax@25 | |
1879 HRESULT v31; // eax@25 | |
1880 HRESULT v32; // eax@26 | |
1881 unsigned int v33; // ecx@26 | |
1882 char *v34; // eax@27 | |
1883 int v35; // edx@28 | |
1884 HRESULT v36; // eax@29 | |
1885 HRESULT v37; // eax@29 | |
1886 HRESULT v38; // eax@29 | |
1887 HRESULT v39; // eax@29 | |
1888 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1889 unsigned int v41; // eax@29 | |
1890 HRESULT v42; // eax@30 | |
1891 HRESULT v43; // eax@30 | |
1892 HRESULT v44; // eax@30 | |
1893 char *v45; // esi@34 | |
1894 int v46; // ecx@35 | |
1895 double v47; // st6@35 | |
1896 int v48; // eax@36 | |
1897 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1898 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1899 int v51; // [sp+50h] [bp-18h]@0 | |
1900 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1901 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1902 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1903 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1904 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1905 int v57; // [sp+60h] [bp-8h]@34 | |
2006 | 1906 signed int a2; // [sp+64h] [bp-4h]@4 |
0 | 1907 |
1908 v5 = this; | |
1909 v6 = 0; | |
1910 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1911 { | |
1912 v7 = pGame->pLightmapBuilder; | |
1913 v53 = v7; | |
1914 v54 = v7->std__vector_000004_size; | |
1915 if ( v7->std__vector_000004_size) | |
2006 | 1916 a2 = -1; |
638 | 1917 pGame->AlterGamma_ODM(a4, &a2); |
1394 | 1918 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 1919 { |
638 | 1920 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1921 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1922 } |
1923 else | |
1924 { | |
1925 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1926 { | |
323 | 1927 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1928 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1929 if (bUsingSpecular) | |
1930 { | |
186 | 1931 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1932 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1933 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1934 } |
1073 | 1935 for (uint i = 0; i < uNumVertices; ++i) |
1936 { | |
1937 | |
1938 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1939 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1940 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1941 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1942 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1943 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1944 | |
1945 if ( this->bUsingSpecular ) | |
0 | 1946 { |
1073 | 1947 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1948 } |
1073 | 1949 else |
1950 { | |
1951 d3d_vertex_buffer[i].specular = 0; | |
1952 } | |
1953 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1954 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1955 | |
1956 } | |
323 | 1957 |
1958 if (a4->uAttributes & FACE_OUTLINED) | |
1959 { | |
1960 int color; | |
1961 if (GetTickCount() % 300 >= 150) | |
1962 color = 0xFFFF2020; | |
1963 else color = 0xFF901010; | |
1964 | |
1965 for (uint i = 0; i < uNumVertices; ++i) | |
1966 d3d_vertex_buffer[i].diffuse = color; | |
1967 } | |
1968 | |
0 | 1969 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1970 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1971 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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parents:
1206
diff
changeset
|
1972 d3d_vertex_buffer, |
0 | 1973 uNumVertices, |
1974 D3DDP_DONOTLIGHT); | |
1975 } | |
1976 else | |
1977 { | |
1073 | 1978 for (uint i = 0; i < uNumVertices; ++i) |
1979 { | |
1980 | |
1981 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1982 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1983 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1984 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1985 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1986 if ( this->bUsingSpecular ) | |
0 | 1987 { |
1073 | 1988 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1989 } |
1073 | 1990 else |
1991 { | |
1992 d3d_vertex_buffer[i].specular = 0; | |
1993 } | |
1994 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1995 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1996 | |
1997 } | |
1998 | |
186 | 1999 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
2000 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 2001 if (bUsingSpecular) |
186 | 2002 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 2003 |
2004 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
2005 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
2006 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
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diff
changeset
|
2007 d3d_vertex_buffer, |
0 | 2008 uNumVertices, |
2009 D3DDP_DONOTLIGHT)); | |
2010 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
2011 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
2012 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 2013 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 2014 for (uint i = 0; i < uNumVertices; ++i) |
2015 { | |
2016 d3d_vertex_buffer[i].diffuse = a2; | |
2017 } | |
0 | 2018 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 2019 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 2020 if ( !pRenderer->bUsingSpecular ) |
186 | 2021 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
2022 | |
2023 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
2024 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
2025 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 2026 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2027 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2028 d3d_vertex_buffer, |
0 | 2029 uNumVertices, |
2030 D3DDP_DONOTLIGHT)); | |
2031 if (bUsingSpecular) | |
2032 { | |
186 | 2033 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 2034 |
1073 | 2035 for (uint i = 0; i < uNumVertices; ++i) |
2036 { | |
2037 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
2038 d3d_vertex_buffer[i].specular = 0; | |
2039 } | |
2040 | |
0 | 2041 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 2042 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
2043 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 2044 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2045 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2046 d3d_vertex_buffer, |
0 | 2047 uNumVertices, |
2048 D3DDP_DONOTLIGHT)); | |
186 | 2049 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 2050 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
2051 v41 = GetLevelFogColor(); | |
2052 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
2053 v6 = 0; | |
2054 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
2055 } | |
186 | 2056 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
2057 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 2058 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
2059 } | |
2060 } | |
2061 } | |
2062 } | |
2063 // 4D864C: using guessed type char byte_4D864C; | |
2064 | |
2065 //----- (0049EB79) -------------------------------------------------------- | |
2066 Render::~Render() | |
2067 { | |
2068 Render *v1; // esi@1 | |
2069 | |
2070 v1 = this; | |
1583 | 2071 free(this->pDefaultZBuffer); |
0 | 2072 v1->pD3DBitmaps.Release(); |
2073 v1->pD3DSprites.Release(); | |
2074 Release(); | |
2075 v1->bWindowMode = 1; | |
2076 //nullsub_1(); | |
2077 //nullsub_1(); | |
2078 } | |
2079 | |
2080 //----- (0049E756) -------------------------------------------------------- | |
2081 bool Render::IsColorKeySupported(IDirectDraw4 *this_) | |
2082 { | |
2083 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 | |
2084 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 | |
2085 | |
2086 halCaps.dwSize = 380; | |
2087 refCaps.dwSize = 380; | |
2088 this_->GetCaps(&halCaps, &refCaps); | |
2089 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; | |
2090 } | |
2091 | |
2092 //----- (0049E992) -------------------------------------------------------- | |
2093 Render::Render() | |
2094 { | |
2095 Render *v1; // esi@1 | |
2096 int v2; // eax@1 | |
2097 char v3; // zf@1 | |
2098 | |
2099 v1 = this; | |
2100 this->pDirectDraw4 = 0; | |
2101 this->pFrontBuffer4 = 0; | |
2102 this->pBackBuffer4 = 0; | |
2154 | 2103 //this->pColorKeySurface4 = 0; |
2152 | 2104 //this->pDirectDraw2 = 0; |
2105 //this->pFrontBuffer2 = 0; | |
2106 //this->pBackBuffer2 = 0; | |
2107 //this->pSomeSurface2 = 0; | |
0 | 2108 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); |
2109 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2110 v1->bWindowMode = 1; | |
2154 | 2111 //v1->field_40054 = 0; |
2112 //v1->field_10 = 640; | |
2113 //v1->field_14 = 480; | |
2114 //v1->field_40030 = 0; | |
2115 //v1->field_4002C = 0; | |
0 | 2116 v1->pActiveZBuffer = 0; |
2117 v1->pDefaultZBuffer = 0; | |
709 | 2118 v1->raster_clip_y = 0; |
2119 v1->raster_clip_x = 0; | |
2120 v1->raster_clip_z = 639; | |
2121 v1->raster_clip_w = 479; | |
2154 | 2122 //v1->field_4003C = 0x004EED80; |
2123 //v1->field_40040 = dword_4EED78; | |
0 | 2124 v1->uClipZ = 640; |
2154 | 2125 //v1->field_40044 = 2; |
2126 //v1->field_40048 = 6; | |
0 | 2127 v1->pFrontBuffer4 = 0; |
2128 v1->pBackBuffer4 = 0; | |
2154 | 2129 //v1->pColorKeySurface4 = 0; |
0 | 2130 v1->pDirectDraw4 = 0; |
2131 v1->pRenderD3D = 0; | |
2132 v1->uNumSceneBegins = 0; | |
2133 v1->uNumD3DSceneBegins = 0; | |
2069 | 2134 v1->using_software_screen_buffer = 0; |
0 | 2135 v1->pTargetSurface = 0; |
2136 v1->uTargetSurfacePitch = 0; | |
2137 v1->uClipY = 0; | |
2138 v1->uClipX = 0; | |
2139 v1->uClipW = 480; | |
2140 v1->bClip = 1; | |
2069 | 2141 //v1->bColorKeySupported = 0; |
0 | 2142 v1->bRequiredTextureStagesAvailable = 0; |
2143 v1->bTinting = 1; | |
2154 | 2144 //LOBYTE(v1->field_103668) = 0; |
0 | 2145 uNumBillboardsToDraw = 0; |
2146 bFogEnabled = false; | |
265 | 2147 |
2148 hd_water_tile_id = -1; | |
2149 hd_water_current_frame = 0; | |
2002 | 2150 sub_4A19B0(); |
0 | 2151 } |
2152 | |
2069 | 2153 bool Render::Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2154 { |
1802 | 2155 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2156 | |
2157 this->window = window; | |
2069 | 2158 //bStartInWindow = true; |
1802 | 2159 //windowed_mode_width = windowed_width; |
2160 //windowed_mode_height = windowed_height; | |
2161 | |
1985 | 2162 uDesiredDirect3DDevice = ReadWindowsRegistryInt("D3D Device", 0); |
0 | 2163 |
2164 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2165 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2166 | |
2167 this->bTinting = bTinting; | |
2168 | |
1980 | 2169 bool r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); |
2170 bool r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
0 | 2171 |
2172 return r1 && r2; | |
2173 } | |
2174 | |
2175 | |
2176 //----- (0049ECC4) -------------------------------------------------------- | |
2177 void Render::ClearBlack() | |
2178 { | |
2154 | 2179 //if (pRenderD3D) |
0 | 2180 { |
2069 | 2181 if (using_software_screen_buffer) |
0 | 2182 pRenderD3D->ClearTarget(true, 0, false, 0.0); |
2183 } | |
2154 | 2184 //else |
2185 //memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
0 | 2186 } |
2187 | |
2188 //----- (0049ED18) -------------------------------------------------------- | |
2189 void Render::PresentBlackScreen() | |
2190 { | |
2191 IDirectDrawSurface *v2; // eax@3 | |
2192 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2193 RECT x; // [sp+68h] [bp-10h]@3 | |
2194 | |
2195 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2196 GetWindowRect(window->GetApiHandle(), &x); |
2152 | 2197 |
0 | 2198 { |
2199 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2200 } | |
2152 | 2201 |
0 | 2202 v3.dwFillColor = 0; |
2203 v3.dwSize = 100; | |
2204 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2205 pRenderer->Present(); | |
2206 } | |
2207 | |
2208 //----- (0049EDB6) -------------------------------------------------------- | |
2209 void Render::SavePCXScreenshot() | |
2210 { | |
2211 int v5; // eax@8 | |
2132 | 2212 FILE *pOutFile; // edi@10 |
2133 | 2213 unsigned short *v8; // eax@11 |
0 | 2214 int v9; // eax@13 |
2215 int v10; // ecx@15 | |
2216 signed int v12; // eax@18 | |
2217 HRESULT v14; // eax@29 | |
2218 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2219 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2220 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2221 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2132 | 2222 char *lineB; // [sp+11Ch] [bp-48h]@14 |
2223 char *lineG; // [sp+120h] [bp-44h]@14 | |
2224 //int v24; // [sp+124h] [bp-40h]@11 | |
0 | 2225 FILE *File; // [sp+128h] [bp-3Ch]@3 |
2226 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2227 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2132 | 2228 char *lineRGB; // [sp+148h] [bp-1Ch]@10 |
2229 void *surface; // [sp+14Ch] [bp-18h]@8 | |
2230 int image_width; // [sp+150h] [bp-14h]@4 | |
2231 int pitch; // [sp+154h] [bp-10h]@4 | |
0 | 2232 char v31; // [sp+15Ah] [bp-Ah]@25 |
2132 | 2233 unsigned char pict_byte; // [sp+15Bh] [bp-9h]@17 |
2234 unsigned short *line_picture_data; // [sp+15Ch] [bp-8h]@10 | |
2235 byte test_byte; // [sp+163h] [bp-1h]@17 | |
2236 | |
2237 int num_r_bits = 5; | |
2238 int num_g_bits = 6; | |
2239 int num_b_bits = 5; | |
2240 | |
2241 int r_mask = 0xF800; | |
2242 int g_mask = 0x7E0; | |
2243 int b_mask = 0x1F; | |
2244 | |
2069 | 2245 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2246 { |
2132 | 2247 sprintf(Filename, "screen%0.2i.pcx", ScreenshotFileNumber++ % 100); |
0 | 2248 File = fopen(Filename, "wb"); |
2249 if ( File ) | |
2250 { | |
2154 | 2251 pitch = this->GetRenderWidth(); |
2252 if ( pitch & 1 ) | |
2253 pitch = pitch + 1; | |
2132 | 2254 if ( this->pRenderD3D ) |
2255 { | |
2256 memset(&Dst, 0, 0x7C); | |
0 | 2257 Dst.dwSize = 124; |
168 | 2258 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2259 return; |
2132 | 2260 surface = Dst.lpSurface; |
2261 v5 = Dst.lPitch / 2; | |
0 | 2262 } |
2263 else | |
2264 { | |
2265 pRenderer->BeginScene(); | |
2132 | 2266 surface = pRenderer->pTargetSurface; |
0 | 2267 v5 = pRenderer->uTargetSurfacePitch; |
2268 } | |
2154 | 2269 header1.right = GetRenderWidth() - 1; |
2132 | 2270 header1.left = 0; |
2154 | 2271 header1.bottom = this->GetRenderHeight() - 1; |
2132 | 2272 header1.up = 0; |
2273 header2.pitch = pitch; | |
0 | 2274 memset(color_map, 0, sizeof(color_map)); |
2275 memset(v15, 0, sizeof(v15)); | |
2276 header2.reserved = 0; | |
2277 header1.manufacturer = 10; | |
2132 | 2278 pOutFile = File; |
0 | 2279 header1.version = 5; |
2280 header1.encoding = 1; | |
2281 header1.bpp = 8; | |
2282 header1.hdpi = 75; | |
2283 header1.vdpi = 75; | |
2284 header2.planes = 3; | |
2285 header2.palette_info = 1; | |
2132 | 2286 fwrite(&header1, 1, 1, File); |
2287 fwrite(&header1.version, 1, 1, pOutFile); | |
2288 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2289 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2290 fwrite(&header1.left, 2, 1, pOutFile); | |
2291 fwrite(&header1.up, 2, 1, pOutFile); | |
2292 fwrite(&header1.right, 2, 1, pOutFile); | |
2293 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2294 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2295 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2296 fwrite(color_map, 0x30u, 1, pOutFile); | |
2297 fwrite(&header2, 1, 1, pOutFile); | |
2298 fwrite(&header2.planes, 1, 1, pOutFile); | |
2299 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2300 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2301 fwrite(v15, 0x3Au, 1, pOutFile); | |
2154 | 2302 lineRGB = (char *)malloc(3 * GetRenderWidth() + 6); |
2303 if ( this->GetRenderHeight() > 0 ) | |
2132 | 2304 { |
2305 image_width = 3 * pitch; | |
2306 //v24 = 2 * v5; | |
2307 v8 = (unsigned short *)surface; | |
2154 | 2308 for ( int y = 0; y < this->GetRenderHeight(); y++ ) |
0 | 2309 { |
2132 | 2310 line_picture_data = v8; |
2154 | 2311 if ( GetRenderWidth() > 0 ) |
0 | 2312 { |
2132 | 2313 lineG = (char *)lineRGB + pitch; |
2314 lineB = (char *)lineRGB + 2 * pitch; | |
2154 | 2315 for ( uint x = 0; x < this->GetRenderWidth(); x++ ) |
0 | 2316 { |
2135 | 2317 int p = *line_picture_data; //0x2818 |
2318 int for_rad = (pRenderer->uTargetGBits + pRenderer->uTargetBBits );//16 = 8 + 8 | |
2319 int value = (pRenderer->uTargetRMask & *line_picture_data);//0 = 0xFF0000 & 0x2818 | |
2133 | 2320 int result = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits ); |
2321 lineRGB[x] = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits );// + pRenderer->uTargetRBits - 8); | |
2322 lineG[x] = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits);// + pRenderer->uTargetGBits - 8); | |
2135 | 2323 int value2 = (pRenderer->uTargetGMask & *line_picture_data); //10240 = 0xFF00 & 0x2818 |
2133 | 2324 int result2 = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits); |
2325 lineB[x] = (pRenderer->uTargetBMask & *line_picture_data);// << (8 - pRenderer->uTargetBBits); | |
2135 | 2326 int value3 = (pRenderer->uTargetBMask & *line_picture_data);//24 = 0xFF & 0x2818 |
2132 | 2327 line_picture_data += 2; |
0 | 2328 } |
2329 } | |
2132 | 2330 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2331 { |
2132 | 2332 pict_byte = lineRGB[i]; |
2333 for ( test_byte = 1; test_byte < 0x3F; ++test_byte ) | |
0 | 2334 { |
2132 | 2335 v12 = i + test_byte; |
2336 if ( lineRGB[v12] != pict_byte ) | |
0 | 2337 break; |
2132 | 2338 if ( !(v12 % pitch) ) |
0 | 2339 break; |
2340 } | |
2132 | 2341 if ( i + test_byte > image_width ) |
2342 test_byte = 3 * pitch - i; | |
2343 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
2344 { | |
2345 v31 = test_byte | 0xC0; | |
2346 fwrite(&v31, 1, 1, pOutFile); | |
2347 } | |
2348 fwrite(&pict_byte, 1, 1, pOutFile); | |
0 | 2349 } |
2132 | 2350 v8 += v5; |
0 | 2351 } |
2352 } | |
2132 | 2353 if ( this->pRenderD3D ) |
0 | 2354 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2355 else | |
2356 pRenderer->EndScene(); | |
2132 | 2357 |
2358 free(lineRGB); | |
2359 fclose(pOutFile); | |
0 | 2360 } |
2361 } | |
2362 } | |
2363 // 4EFA80: using guessed type int dword_4EFA80; | |
2364 | |
2365 //----- (0049F1BC) -------------------------------------------------------- | |
2069 | 2366 void Render::SaveWinnersCertificate(const char *a1) |
0 | 2367 { |
2368 unsigned int v6; // eax@8 | |
2133 | 2369 //FILE *v7; // edi@10 |
0 | 2370 int v8; // ecx@11 |
2133 | 2371 unsigned short *v9; // eax@11 |
0 | 2372 int v10; // eax@13 |
2373 signed int v13; // eax@18 | |
2374 char v14; // zf@27 | |
2375 HRESULT v15; // eax@29 | |
2133 | 2376 char v16[56]; // [sp+Ch] [bp-12Ch]@10 |
0 | 2377 __int16 v17; // [sp+44h] [bp-F4h]@10 |
2133 | 2378 DDSURFACEDESC2 Dst; // [sp+48h] [bp-F0h]@7 |
0 | 2379 int v19; // [sp+58h] [bp-E0h]@8 |
2380 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2133 | 2381 char color_map[48]; // [sp+C4h] [bp-74h]@10 |
0 | 2382 unsigned int v22; // [sp+F4h] [bp-44h]@11 |
2133 | 2383 char *lineB; // [sp+F8h] [bp-40h]@14 |
2384 int image_width; // [sp+FCh] [bp-3Ch]@11 | |
0 | 2385 int v25; // [sp+100h] [bp-38h]@4 |
2386 FILE *File; // [sp+104h] [bp-34h]@3 | |
2387 char Str; // [sp+108h] [bp-30h]@10 | |
2388 char v28; // [sp+109h] [bp-2Fh]@10 | |
2389 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2390 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2391 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2392 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2393 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2394 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2395 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2396 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2397 char v37; // [sp+118h] [bp-20h]@10 | |
2398 char v38; // [sp+119h] [bp-1Fh]@10 | |
2399 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2400 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2133 | 2401 char *lineRGB; // [sp+120h] [bp-18h]@10 |
2402 void *surface; // [sp+124h] [bp-14h]@8 | |
2403 int pitch; // [sp+128h] [bp-10h]@4 | |
0 | 2404 char v44; // [sp+12Fh] [bp-9h]@25 |
2133 | 2405 char *lineG; // [sp+130h] [bp-8h]@10 |
2406 unsigned char pict_byte; // [sp+137h] [bp-1h]@17 | |
2407 byte test_byte; | |
2408 | |
2409 int num_r_bits = 5; | |
2410 int num_g_bits = 6; | |
2411 int num_b_bits = 5; | |
2412 | |
2413 int r_mask = 0xF800; | |
2414 int g_mask = 0x7E0; | |
2415 int b_mask = 0x1F; | |
2416 | |
2069 | 2417 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2418 { |
2154 | 2419 static int _4EFA84_num_winners_certificates = 0; |
2420 ++_4EFA84_num_winners_certificates; | |
2421 | |
0 | 2422 File = fopen(a1, "wb"); |
2423 if ( File ) | |
2424 { | |
2154 | 2425 v25 = this->GetRenderWidth(); |
2426 pitch = v25; | |
2427 if ( pitch & 1 ) | |
2428 pitch = pitch + 1; | |
2133 | 2429 if ( this->pRenderD3D ) |
2430 { | |
2431 memset(&Dst, 0, 0x7C); | |
2432 Dst.dwSize = 124; | |
168 | 2433 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2434 return; |
2133 | 2435 surface = Dst.lpSurface; |
2436 v6 = Dst.lPitch / 2; | |
0 | 2437 } |
2438 else | |
2439 { | |
2440 pRenderer->BeginScene(); | |
2133 | 2441 surface = pRenderer->pTargetSurface; |
0 | 2442 v6 = pRenderer->uTargetSurfacePitch; |
2443 } | |
2154 | 2444 v33 = this->GetRenderWidth() - 1; |
2133 | 2445 v31 = 0; |
2154 | 2446 v34 = (short)this->GetRenderHeight() - 1; |
2133 | 2447 v32 = 0; |
2448 v39 = pitch; | |
2449 memset(&color_map, 0, sizeof(color_map)); | |
2450 memset(&v16, 0, sizeof(v16)); | |
0 | 2451 v37 = 0; |
2452 Str = 10; | |
2453 v17 = 0; | |
2454 v28 = 5; | |
2455 v29 = 1; | |
2456 v30 = 8; | |
2457 v35 = 75; | |
2458 v36 = 75; | |
2459 v38 = 3; | |
2460 v40 = 1; | |
2133 | 2461 fwrite(&Str, 1, 1, File); |
2462 fwrite(&v28, 1, 1, File); | |
2463 fwrite(&v29, 1, 1, File); | |
2464 fwrite(&v30, 1, 1, File); | |
2465 fwrite(&v31, 2, 1, File); | |
2466 fwrite(&v32, 2, 1, File); | |
2467 fwrite(&v33, 2, 1, File); | |
2468 fwrite(&v34, 2, 1, File); | |
2469 fwrite(&v35, 2, 1, File); | |
2470 fwrite(&v36, 2, 1, File); | |
2471 fwrite(&color_map, 0x30, 1, File); | |
2472 fwrite(&v37, 1, 1, File); | |
2473 fwrite(&v38, 1, 1, File); | |
2474 fwrite(&v39, 2, 1, File); | |
2475 fwrite(&v40, 2, 1, File); | |
2476 fwrite(&v16, 0x3A, 1, File); | |
2477 lineRGB = (char *)malloc(3 * (v25 + 2)); | |
2154 | 2478 if ( (signed int)this->GetRenderHeight() > 0 ) |
2133 | 2479 { |
2480 image_width = 3 * pitch; | |
2481 v9 = (unsigned short *)surface; | |
2154 | 2482 for ( uint j = 0; j < this->GetRenderHeight(); j++) |
0 | 2483 { |
2484 a1 = (const char *)v9; | |
2485 if ( v25 > 0 ) | |
2486 { | |
2133 | 2487 lineG = (char *)lineRGB + pitch; |
2488 lineB = (char *)lineRGB + 2 * pitch; | |
2489 for ( v10 = 0; v10 < v25; v10++ ) | |
0 | 2490 { |
2133 | 2491 lineRGB[v10] = (signed int)(r_mask & *(short *)a1) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2492 lineG[v10] = (signed int)(g_mask & *(short *)a1) >> (num_b_bits + num_g_bits - 8); | |
2493 lineB[v10] = (b_mask & *(short *)a1) << (8 - num_b_bits); | |
0 | 2494 a1 += 2; |
2495 } | |
2496 } | |
2133 | 2497 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2498 { |
2133 | 2499 pict_byte = lineRGB[i]; |
2500 for ( test_byte = 1; test_byte < 0x3F; test_byte ) | |
0 | 2501 { |
2133 | 2502 v13 = i + test_byte; |
2503 if ( lineRGB[v13] != pict_byte ) | |
0 | 2504 break; |
2133 | 2505 if ( !(v13 % pitch) ) |
0 | 2506 break; |
2507 } | |
2133 | 2508 if ( i + test_byte > image_width ) |
2509 test_byte = 3 * pitch - i; | |
2510 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
0 | 2511 { |
2133 | 2512 v44 = test_byte | 0xC0; |
2513 fwrite(&v44, 1, 1, File); | |
0 | 2514 } |
2133 | 2515 fwrite(&pict_byte, 1, 1, File); |
0 | 2516 } |
2133 | 2517 v9 += pitch; |
0 | 2518 } |
2519 } | |
2133 | 2520 if ( this->pRenderD3D ) |
0 | 2521 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2522 else | |
2523 pRenderer->EndScene(); | |
2133 | 2524 free(lineRGB); |
2525 fclose(File); | |
0 | 2526 } |
2527 } | |
2528 } | |
2529 | |
2530 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2531 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2127 | 2532 { |
0 | 2533 void *v8; // esi@3 |
2534 void *v9; // esi@3 | |
810 | 2535 unsigned short* v11; // eax@4 |
0 | 2536 int v13; // eax@8 |
2537 int v14; // ecx@8 | |
2538 signed int v15; // eax@11 | |
2539 char v16; // zf@20 | |
2540 int result; // eax@21 | |
2541 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2542 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2543 char *lineG; // [sp+78h] [bp-40h]@7 |
2544 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2545 int v23; // [sp+80h] [bp-38h]@4 |
2546 int v24; // [sp+84h] [bp-34h]@4 | |
2547 int v25; // [sp+88h] [bp-30h]@4 | |
2548 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2549 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2550 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2551 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2552 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2553 char v43; // [sp+B3h] [bp-5h]@18 |
2554 int i; // [sp+B4h] [bp-4h]@6 | |
2132 | 2555 unsigned short* line_picture_data; |
810 | 2556 byte test_byte; |
2557 unsigned char pict_byte; | |
0 | 2558 |
2131 | 2559 int num_r_bits = 5; |
2560 int num_g_bits = 6; | |
2561 int num_b_bits = 5; | |
2562 | |
2563 int r_mask = 0xF800; | |
2564 int g_mask = 0x7E0; | |
2565 int b_mask = 0x1F; | |
2566 | |
810 | 2567 pitch = wight; |
2568 if ( wight & 1 ) | |
2569 pitch = wight + 1; | |
2570 Src.left = 0; | |
2571 Src.up = 0; | |
2572 Src.right = wight - 1; | |
2573 Src.bottom = heidth - 1; | |
2574 v27.pitch = pitch; | |
0 | 2575 memset(&v20, 0, 0x30u); |
2576 memset(&v18, 0, 0x38u); | |
810 | 2577 v8 = data_buff; |
2578 v27.reserved = 0; | |
0 | 2579 *(_WORD *)&v18[56] = 0; |
810 | 2580 Src.manufacturer = 10; |
2581 Src.version = 5; | |
2582 Src.encoding = 1; | |
2583 Src.bpp = 8; | |
2584 Src.hdpi = 75; | |
2585 Src.vdpi = 75; | |
2586 v27.planes = 3; | |
2587 v27.palette_info = 1; | |
2128 | 2588 memcpy(data_buff, &Src, 1); |
0 | 2589 v8 = (char *)v8 + 1; |
2128 | 2590 memcpy(v8, &Src.version, 1); |
0 | 2591 v8 = (char *)v8 + 1; |
2128 | 2592 memcpy(v8, &Src.encoding, 1); |
0 | 2593 v8 = (char *)v8 + 1; |
2128 | 2594 memcpy(v8, &Src.bpp, 1); |
0 | 2595 v8 = (char *)v8 + 1; |
2128 | 2596 memcpy(v8, &Src.left, 2); |
0 | 2597 v8 = (char *)v8 + 2; |
2128 | 2598 memcpy(v8, &Src.up, 2); |
0 | 2599 v8 = (char *)v8 + 2; |
2128 | 2600 memcpy(v8, &Src.right, 2); |
0 | 2601 v8 = (char *)v8 + 2; |
2128 | 2602 memcpy(v8, &Src.bottom, 2); |
0 | 2603 v8 = (char *)v8 + 2; |
2127 | 2604 memcpy(v8, &Src.hdpi, 2); |
0 | 2605 v8 = (char *)v8 + 2; |
2127 | 2606 memcpy(v8, &Src.vdpi, 2); |
0 | 2607 v8 = (char *)v8 + 2; |
2608 memcpy(v8, &v20, 0x30u); | |
2609 v8 = (char *)v8 + 48; | |
810 | 2610 memcpy(v8, &v27, 1u); |
0 | 2611 v8 = (char *)v8 + 1; |
2127 | 2612 memcpy(v8, &v27.planes, 1); |
0 | 2613 v8 = (char *)v8 + 1; |
2127 | 2614 memcpy(v8, &v27.pitch, 2); |
0 | 2615 v8 = (char *)v8 + 2; |
2127 | 2616 memcpy(v8, &v27.palette_info, 2); |
0 | 2617 v8 = (char *)v8 + 2; |
2618 memcpy(v8, &v18, 0x3Au); | |
2619 v9 = (char *)v8 + 58; | |
810 | 2620 |
1583 | 2621 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2622 if ( heidth > 0 ) |
2623 { | |
2624 v26 = 3 * pitch; | |
2625 v23 = 2 * wight; | |
2626 v11 = picture_data; | |
2627 v24 = (int)picture_data; | |
2127 | 2628 for ( v25 = heidth; v25; v25-- ) |
0 | 2629 { |
2132 | 2630 line_picture_data = v11; |
810 | 2631 if ( wight > 0 ) |
2632 { | |
2633 lineG = (char *)lineRGB + pitch; | |
2634 lineB = (char *)lineRGB + 2 * pitch; | |
2127 | 2635 for ( uint i = 0; i < wight; i++ ) |
0 | 2636 { |
2132 | 2637 lineRGB[i] = (signed int)(r_mask & *line_picture_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2638 lineG[i] = (signed int)(g_mask & *line_picture_data) >> ( num_b_bits + num_g_bits- 8); | |
2639 lineB[i] = (b_mask & *line_picture_data) << (8 - num_b_bits); | |
2640 line_picture_data += 1; | |
810 | 2641 } |
0 | 2642 } |
2643 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2644 { | |
2128 | 2645 pict_byte = lineRGB[i]; |
2127 | 2646 for ( test_byte = 1; test_byte < 63; ++test_byte ) |
0 | 2647 { |
810 | 2648 v15 = i + test_byte; |
2128 | 2649 if ( lineRGB[v15] != pict_byte ) |
0 | 2650 break; |
810 | 2651 if ( !(v15 % pitch) ) |
0 | 2652 break; |
810 | 2653 } |
2654 if ( i + test_byte > v26 ) | |
2655 test_byte = 3 * pitch - i; | |
2127 | 2656 if ( test_byte > 1 || pict_byte >= 192 ) |
810 | 2657 { |
2658 v43 = test_byte | 0xC0; | |
2127 | 2659 memcpy(v9, &v43, 1); |
0 | 2660 v9 = (char *)v9 + 1; |
2661 } | |
2127 | 2662 memcpy(v9, &pict_byte, 1); |
810 | 2663 i += test_byte; |
2664 } | |
2128 | 2665 v11 += wight; |
810 | 2666 } |
2667 } | |
1583 | 2668 free(lineRGB); |
810 | 2669 *(int *)packed_size = (char *)v9 - data_buff; |
0 | 2670 } |
2671 | |
2672 //----- (0049F8B5) -------------------------------------------------------- | |
2128 | 2673 FILE *Render::SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height) |
0 | 2674 { |
2675 FILE *result; // eax@1 | |
2127 | 2676 FILE *pOutFile; // edi@4 |
2128 | 2677 unsigned short* v9; // eax@5 |
0 | 2678 int v10; // eax@7 |
2679 signed int v12; // eax@12 | |
2680 char v13; // zf@21 | |
2681 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2682 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2683 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2684 int v18; // [sp+74h] [bp-30h]@5 | |
2685 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2127 | 2686 int image_width; // [sp+7Ch] [bp-28h]@5 |
0 | 2687 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 |
2688 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2128 | 2689 char *lineRGB; // [sp+98h] [bp-Ch]@4 |
2690 int pitch; // [sp+9Ch] [bp-8h]@2 | |
2691 char *lineB; // [sp+A0h] [bp-4h]@8 | |
2692 char *lineG; | |
2693 unsigned short* line_pictute_data; | |
2694 byte test_byte; | |
2695 char v43; | |
2127 | 2696 |
2697 int num_r_bits = 5; | |
2698 int num_g_bits = 6; | |
2699 int num_b_bits = 5; | |
2700 | |
2701 int r_mask = 0xF800; | |
2702 int g_mask = 0x7E0; | |
2703 int b_mask = 0x1F; | |
0 | 2704 |
2705 result = fopen(Filename, "wb"); | |
2706 Filename = (const char *)result; | |
2707 if ( result ) | |
2708 { | |
2128 | 2709 pitch = width; |
2127 | 2710 if ( width & 1 ) |
2128 | 2711 pitch = width + 1; |
0 | 2712 header1.left = 0; |
2713 header1.up = 0; | |
2127 | 2714 header1.right = width - 1; |
2715 header1.bottom = height - 1; | |
2128 | 2716 header2.pitch = pitch; |
0 | 2717 memset(color_map, 0, sizeof(color_map)); |
2718 header2.reserved = 0; | |
2719 memset(v14, 0, sizeof(v14)); | |
2720 v15 = 0; | |
2721 header1.manufacturer = 10; | |
2722 header1.version = 5; | |
2723 header1.encoding = 1; | |
2724 header1.bpp = 8; | |
2725 header1.hdpi = 75; | |
2726 header1.vdpi = 75; | |
2727 header2.planes = 3; | |
2728 header2.palette_info = 1; | |
2127 | 2729 fwrite(&header1, 1, 1, (FILE *)Filename); |
2730 pOutFile = (FILE *)Filename; | |
2731 fwrite(&header1.version, 1, 1, (FILE *)Filename); | |
2732 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2733 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2734 fwrite(&header1.left, 2, 1, pOutFile); | |
2735 fwrite(&header1.up, 2, 1, pOutFile); | |
2736 fwrite(&header1.right, 2, 1, pOutFile); | |
2737 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2738 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2739 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2740 fwrite(color_map, 0x30u, 1, pOutFile); | |
2741 fwrite(&header2, 1, 1, pOutFile); | |
2742 fwrite(&header2.planes, 1, 1, pOutFile); | |
2743 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2744 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2745 fwrite(v14, 0x3Au, 1, pOutFile); | |
2128 | 2746 |
2747 lineRGB = (char *)malloc(3 * (width + 2)); | |
2131 | 2748 //Ïðè ñîõðàíåíèè èçîáðàæåíèÿ ïîäðÿä èäóùèå ïèêñåëè îäèíàêîâîãî öâåòà îáúåäèíÿþòñÿ è âìåñòî óêàçàíèÿ öâåòà äëÿ êàæäîãî ïèêñåëÿ |
2749 //óêàçûâàåòñÿ öâåò ãðóïïû ïèêñåëåé è èõ êîëè÷åñòâî. | |
2128 | 2750 image_width = 3 * pitch; |
2751 v9 = picture_data; | |
2127 | 2752 for ( v18 = 0; v18 < height; v18++ )//ñòîëáåö |
2753 { | |
2128 | 2754 line_pictute_data = v9; |
2755 lineG = (char *)lineRGB + pitch; | |
2756 lineB = (char *)lineRGB + 2 * pitch; | |
2757 | |
2758 for ( int i = 0; i < width; i++ )//ñòðîêà | |
2759 { | |
2760 lineRGB[i] = (signed int)(r_mask & *line_pictute_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); | |
2761 lineG[i] = (signed int)(g_mask & *line_pictute_data) >> (num_b_bits + num_g_bits - 8); | |
2762 lineB[i] = (b_mask & *line_pictute_data) << (8 - num_b_bits); | |
2131 | 2763 line_pictute_data += 1; |
2128 | 2764 } |
2765 test_byte = 1; | |
2131 | 2766 for ( int i = 0; (signed int)i < image_width; i += test_byte ) |
2128 | 2767 { |
2768 unsigned char pic_byte = lineRGB[i]; | |
2769 for ( test_byte; test_byte < 63; ++test_byte )// ðàñ÷¸ò êîëè÷åñòâà îäèíàêîâûõ öâåòîâ | |
0 | 2770 { |
2128 | 2771 v12 = i + test_byte; |
2772 if ( lineRGB[v12] != pic_byte ) | |
2127 | 2773 break; |
2128 | 2774 if ( !(v12 % pitch) ) |
2127 | 2775 break; |
0 | 2776 } |
2128 | 2777 if ( i + test_byte > image_width ) |
2778 test_byte = 3 * pitch - i; | |
2779 if ( test_byte > 1 || pic_byte >= 0xC0 ) | |
0 | 2780 { |
2128 | 2781 v43 = test_byte | 0xC0;//òåñò-áàéò îáúåäèíåíèÿ |
2782 fwrite(&v43, 1, 1, pOutFile); | |
0 | 2783 } |
2128 | 2784 fwrite(&pic_byte, 1, 1, pOutFile); |
2785 } | |
2786 v9 += width; | |
2131 | 2787 } |
2128 | 2788 free(lineRGB); |
2127 | 2789 result = (FILE *)fclose(pOutFile); |
0 | 2790 } |
2791 return result; | |
2792 } | |
2793 | |
2794 //----- (0049FBCD) -------------------------------------------------------- | |
2795 void Render::ClearTarget(unsigned int uColor) | |
2796 { | |
2154 | 2797 //if (pRenderD3D) |
0 | 2798 { |
2069 | 2799 if (using_software_screen_buffer) |
0 | 2800 pRenderD3D->ClearTarget(true, uColor, false, 0.0); |
2801 } | |
2154 | 2802 //else |
2803 //memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
0 | 2804 } |
2805 | |
2806 //----- (0049FC23) -------------------------------------------------------- | |
2807 void Render::Release2() | |
2808 { | |
2809 Release(); | |
2810 bWindowMode = 1; | |
2811 } | |
2812 | |
2813 //----- (0049FC37) -------------------------------------------------------- | |
2814 void Render::Present() | |
2815 { | |
2816 Render *v1; // esi@1 | |
2817 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
2818 RECT a4; // [sp+18h] [bp-18h]@11 | |
2819 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2820 | |
2821 v1 = this; | |
2069 | 2822 if ( !pRenderer->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2823 { |
2824 this->pBeforePresentFunction(); | |
2825 if ( v1->pRenderD3D ) | |
2826 { | |
2069 | 2827 if ( v1->using_software_screen_buffer ) |
0 | 2828 { |
2829 pRenderD3D->Present(false); | |
2830 } | |
2831 } | |
1802 | 2832 else __debugbreak(); // no sr |
2833 /*{ | |
0 | 2834 if ( v1->bWindowMode ) |
2835 { | |
2836 RestoreFrontBuffer(); | |
2837 GetClientRect(v1->hWnd, &Rect); | |
2838 Point.y = 0; | |
2839 Point.x = 0; | |
2840 ClientToScreen(v1->hWnd, &Point); | |
2841 OffsetRect(&Rect, Point.x, Point.y); | |
2842 a4.top = 0; | |
2843 a4.bottom = 480; | |
2844 a4.left = 0; | |
2845 a4.right = 640; | |
2846 PresentRect(&Rect, &a4); | |
2847 } | |
2848 else | |
2849 { | |
2850 RestoreFrontBuffer(); | |
2851 a4.top = 0; | |
2852 a4.bottom = 480; | |
2853 a4.left = 0; | |
2854 a4.right = 640; | |
2855 BltBackToFontFast(0, 0, &a4); | |
2856 } | |
1802 | 2857 }*/ |
0 | 2858 } |
2859 } | |
2860 | |
2861 //----- (0049FD3A) -------------------------------------------------------- | |
2154 | 2862 void Render::_49FD3A_fullscreen() |
0 | 2863 { |
2864 Render *v2; // esi@1 | |
2865 IDirectDrawSurface4 *v3; // eax@6 | |
2866 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2867 RECT v5; // [sp+8h] [bp-10h]@6 | |
2868 | |
1980 | 2869 Render* a1 = this; |
0 | 2870 v2 = a1; |
2871 if ( a1->pRenderD3D ) | |
2872 { | |
2873 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2874 pFrontBuffer4->Restore(); | |
2875 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2876 pBackBuffer4->Restore(); | |
2877 v3 = v2->pBackBuffer4; | |
2878 v4 = v2->pFrontBuffer4; | |
2879 v5.top = 0; | |
2880 v5.bottom = 480; | |
2881 v5.left = 0; | |
2882 v5.right = 640; | |
2883 v3->BltFast(0, 0, v4, &v5, 16u); | |
2884 } | |
2885 } | |
2886 | |
2887 //----- (0049FDBF) -------------------------------------------------------- | |
2888 void Render::CreateZBuffer() | |
2889 { | |
2890 if (!pDefaultZBuffer) | |
2891 { | |
2892 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2893 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2894 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2895 } |
2896 } | |
2897 | |
2898 //----- (0049FE05) -------------------------------------------------------- | |
2899 void Render::Release() | |
2900 { | |
2901 Render *v1; // esi@1 | |
1802 | 2902 //RenderD3D *v2; // ecx@1 |
2903 //char v3; // zf@4 | |
2904 //void *v4; // ebx@6 | |
0 | 2905 IDirectDraw *v5; // eax@10 |
2906 IDirectDrawSurface2 *v6; // eax@11 | |
2907 IDirectDrawSurface2 *v7; // eax@13 | |
2908 IDirectDrawSurface2 *v8; // eax@15 | |
2909 IDirectDraw2 *v9; // eax@17 | |
2910 IDirectDraw4 *v10; // eax@19 | |
2911 IDirectDrawSurface4 *v11; // eax@20 | |
2912 IDirectDrawSurface4 *v12; // eax@22 | |
2913 IDirectDrawSurface4 *v13; // eax@24 | |
2914 IDirectDraw4 *v14; // eax@26 | |
2915 unsigned __int16 **v15; // ebx@28 | |
2916 void **v16; // esi@29 | |
2917 | |
2918 v1 = this; | |
1802 | 2919 if (pRenderD3D) |
0 | 2920 { |
2069 | 2921 if ( v1->using_software_screen_buffer ) |
0 | 2922 { |
1802 | 2923 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2924 pRenderD3D->Present(0); |
1802 | 2925 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2926 } |
2154 | 2927 //v1->pColorKeySurface4 = 0; |
0 | 2928 v1->pBackBuffer4 = 0; |
2929 v1->pFrontBuffer4 = 0; | |
2930 v1->pDirectDraw4 = 0; | |
1802 | 2931 if (v1->pTargetSurface) |
0 | 2932 { |
2069 | 2933 delete [] v1->pTargetSurface_unaligned; |
0 | 2934 v1->pTargetSurface = 0; |
2069 | 2935 v1->pTargetSurface_unaligned = 0; |
0 | 2936 } |
1802 | 2937 if (pRenderD3D) |
0 | 2938 { |
2939 pRenderD3D->Release(); | |
1802 | 2940 delete pRenderD3D; |
2941 } | |
2942 pRenderD3D = 0; | |
0 | 2943 } |
2944 else | |
1802 | 2945 ;//__debugbreak(); // no sr |
2946 /*{ | |
0 | 2947 if ( bWinNT4_0 == 1 ) |
2948 { | |
2949 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
2950 if ( !v5 ) | |
2951 return; | |
2952 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
2953 v1->pDirectDraw2->FlipToGDISurface(); | |
2954 v6 = v1->pSomeSurface2; | |
2955 if ( v6 ) | |
2956 { | |
2957 v6->Release(); | |
2958 v1->pSomeSurface2 = 0; | |
2959 } | |
2960 v7 = v1->pBackBuffer2; | |
2961 if ( v7 ) | |
2962 { | |
2963 v7->Release(); | |
2964 v1->pBackBuffer2 = 0; | |
2965 } | |
2966 v8 = v1->pFrontBuffer2; | |
2967 if ( v8 ) | |
2968 { | |
2969 v8->Release(); | |
2970 v1->pFrontBuffer2 = 0; | |
2971 } | |
2972 v9 = v1->pDirectDraw2; | |
2973 if ( v9 ) | |
2974 { | |
2975 v9->Release(); | |
2976 v1->pDirectDraw2 = 0; | |
2977 } | |
2978 } | |
2979 else | |
2980 { | |
2981 v10 = v1->pDirectDraw4; | |
2982 if ( !v10 ) | |
2983 return; | |
2984 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
2985 v1->pDirectDraw4->FlipToGDISurface(); | |
2986 v11 = v1->pColorKeySurface4; | |
2987 if ( v11 ) | |
2988 { | |
2989 v11->Release(); | |
2990 v1->pColorKeySurface4 = 0; | |
2991 } | |
2992 v12 = v1->pBackBuffer4; | |
2993 if ( v12 ) | |
2994 { | |
2995 v12->Release(); | |
2996 v1->pBackBuffer4 = 0; | |
2997 } | |
2998 v13 = v1->pFrontBuffer4; | |
2999 if ( v13 ) | |
3000 { | |
3001 v13->Release(); | |
3002 v1->pFrontBuffer4 = 0; | |
3003 } | |
3004 v14 = v1->pDirectDraw4; | |
3005 if ( v14 ) | |
3006 { | |
3007 v14->Release(); | |
3008 v1->pDirectDraw4 = 0; | |
3009 } | |
3010 } | |
3011 v15 = &v1->pTargetSurface; | |
3012 if ( v1->pTargetSurface ) | |
3013 { | |
3014 v16 = (void **)&v1->ptr_400E8; | |
3015 free(*v16); | |
3016 *v15 = 0; | |
3017 *v16 = 0; | |
3018 } | |
1802 | 3019 }*/ |
0 | 3020 } |
3021 | |
2152 | 3022 |
3023 | |
3024 | |
3025 void Present32(unsigned __int32 *src, unsigned int src_pitch, | |
3026 unsigned __int32 *dst, unsigned int dst_pitch) | |
3027 { | |
3028 for (uint y = 0; y < 8; ++y) | |
3029 memcpy(dst + y * dst_pitch, | |
3030 src + y * src_pitch, src_pitch * sizeof(__int32)); | |
3031 | |
3032 for (uint y = 8; y < 352; ++y) | |
3033 { | |
3034 memcpy(dst + y * dst_pitch, | |
3035 src + y * src_pitch, 8 * sizeof(__int32)); | |
3036 memcpy(dst + 8 + game_viewport_width + y * dst_pitch, | |
3037 src + 8 + game_viewport_width + y * src_pitch, 174/*172*/ * sizeof(__int32)); | |
3038 } | |
3039 | |
3040 for (uint y = 352; y < 480; ++y) | |
3041 memcpy(dst + y * dst_pitch, | |
3042 src + y * src_pitch, src_pitch * sizeof(__int32)); | |
3043 | |
3044 for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) | |
3045 { | |
3046 for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) | |
3047 { | |
3048 //if (src[x + y * src_pitch] != (pRenderer->uTargetGMask | pRenderer->uTargetBMask)) | |
3049 if (src[x + y * src_pitch] != 0xFFF8FCF8) // FFF8FCF8 = Color32(Color16(g_mask | b_mask)) | |
3050 dst[x + y * dst_pitch] = src[x + y * src_pitch]; | |
3051 } | |
3052 } | |
3053 } | |
3054 | |
3055 //----- (004A597D) -------------------------------------------------------- | |
3056 void Present_NoColorKey() | |
3057 { | |
3058 //unsigned __int16 *v0; // eax@4 | |
3059 unsigned __int16 *v1; // esi@4 | |
3060 void *v2; // edi@4 | |
3061 //signed int v4; // ebx@4 | |
3062 //signed int v5; // ebx@6 | |
3063 //void *v6; // edi@7 | |
3064 //const void *v7; // esi@7 | |
3065 signed int v8; // ebx@8 | |
3066 int v9; // eax@10 | |
3067 unsigned int v10; // esi@10 | |
3068 unsigned __int32 v11; // edi@10 | |
3069 //int v12; // ecx@10 | |
3070 unsigned int v13; // ebx@10 | |
3071 int v14; // eax@11 | |
3072 int v15; // eax@13 | |
3073 int v16; // eax@14 | |
3074 int v17; // eax@16 | |
3075 HRESULT v18; // eax@22 | |
3076 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-98h]@3 | |
3077 //int v20; // [sp+88h] [bp-1Ch]@10 | |
3078 int v21; // [sp+8Ch] [bp-18h]@10 | |
3079 __int32 v22; // [sp+90h] [bp-14h]@10 | |
3080 //unsigned __int32 v23; // [sp+94h] [bp-10h]@10 | |
3081 unsigned int v24; // [sp+98h] [bp-Ch]@4 | |
3082 //unsigned int _this; // [sp+9Ch] [bp-8h]@10 | |
3083 //LPVOID v26; // [sp+A0h] [bp-4h]@4 | |
3084 | |
3085 int r_mask = 0xF800; | |
3086 int g_mask = 0x7E0; | |
3087 int b_mask = 0x1F; | |
3088 | |
3089 if ( !pRenderer->uNumSceneBegins ) | |
3090 { | |
2154 | 3091 //if ( pRenderer->using_software_screen_buffer ) |
3092 //{ | |
2152 | 3093 memset(&Dst, 0, 0x7Cu); |
3094 Dst.dwSize = 124; | |
3095 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) | |
3096 { | |
3097 //v26 = Dst.lpSurface; | |
3098 //pRenderer->pCurrentlyLockedSurfaceDataPtr = (unsigned __int16 *)Dst.lpSurface; | |
3099 v24 = g_mask | b_mask | ((g_mask | b_mask) << 16); | |
3100 //pRenderer->pCurrentlyLockedSoftSurface = pRenderer->pTargetSurface; | |
3101 //pRenderer->uCurrentlyLockedSurfacePitch = Dst.lPitch; | |
3102 //v1 = pRenderer->pTargetSurface; | |
3103 v2 = Dst.lpSurface; | |
3104 | |
3105 | |
3106 /*for (uint y = 0; y < 480; ++y) | |
3107 { | |
3108 auto pDst = (unsigned short *)((char *)Dst.lpSurface + y * Dst.lPitch); | |
3109 for (uint x = 0; x < 640; ++x) | |
3110 pDst[x] = pRenderer->uTargetRMask | pRenderer->uTargetBMask; | |
3111 }*/ | |
3112 | |
3113 if (!FORCE_16_BITS) | |
3114 Present32((unsigned __int32 *)pRenderer->pTargetSurface, pRenderer->uTargetSurfacePitch, (unsigned __int32 *)Dst.lpSurface, Dst.lPitch / 4); | |
3115 else | |
3116 { | |
3117 ushort* pSrc = (unsigned short *)pRenderer->pTargetSurface; | |
3118 short* pDst = (__int16 *)Dst.lpSurface; | |
3119 | |
3120 for (uint y = 0; y < 8; ++y) | |
3121 memcpy(pDst + y * Dst.lPitch / 2, | |
3122 | |
3123 pSrc + y * 640, 640 * sizeof(__int16)); | |
3124 | |
3125 for (uint y = 8; y < 352; ++y) | |
3126 { | |
3127 memcpy(pDst + y * Dst.lPitch / 2, | |
3128 pSrc + y * 640, 8 * sizeof(__int16)); | |
3129 memcpy(pDst + 8 + game_viewport_width/*462*/ + y * Dst.lPitch / 2, | |
3130 pSrc + 8 + game_viewport_width/*462*/ + y * 640, 174/*172*/ * sizeof(__int16)); | |
3131 } | |
3132 | |
3133 for (uint y = 352; y < 480; ++y) | |
3134 memcpy(pDst + y * Dst.lPitch / 2, | |
3135 pSrc + y * 640, 640 * sizeof(__int16)); | |
3136 | |
3137 | |
3138 ushort* pSrc_x1y1 = pSrc + 640 * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; | |
3139 //_this = (unsigned int)&pSrc[2 * (((signed int)pViewport->uViewportX >> 1) + 320 * pViewport->uViewportY)]; | |
3140 short* pDst_x1y1 = pDst + Dst.lPitch * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; | |
3141 //v23 = (unsigned __int32)((char *)v26 + 4 * (((signed int)pViewport->uViewportX >> 1) + (Dst.lPitch >> 2) * pViewport->uViewportY)); | |
3142 v9 = ((signed int)pViewport->uViewportTL_X >> 1) - ((signed int)pViewport->uViewportBR_X >> 1); | |
3143 //v20 = ((signed int)pViewport->uViewportZ >> 1) - ((signed int)pViewport->uViewportX >> 1); | |
3144 v22 = 4 * ((Dst.lPitch / 4) + v9); | |
3145 v21 = 4 * v9 + 1280; | |
3146 | |
3147 //auto uNumLines = pViewport->uViewportW - pViewport->uViewportY + 1; | |
3148 //v26 = (LPVOID)(pViewport->uViewportW - pViewport->uViewportY + 1); | |
3149 v10 = (int)pSrc_x1y1; | |
3150 v11 = (int)pDst_x1y1; | |
3151 int uHalfWidth = (pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2; | |
3152 v13 = v24; | |
3153 | |
3154 for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) | |
3155 { | |
3156 //memcpy(pDst + pViewport->uViewportX + y * Dst.lPitch / 2, | |
3157 // pSrc + pViewport->uViewportX + y * 640, (pViewport->uViewportZ - pViewport->uViewportX) * sizeof(__int16)); | |
3158 for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) | |
3159 { | |
3160 if (pSrc[y * 640 + x] != (g_mask | b_mask)) | |
3161 pDst[y * Dst.lPitch / 2 + x] = pSrc[y * 640 + x]; | |
3162 } | |
3163 } | |
3164 } | |
3165 | |
3166 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
3167 | |
3168 /* while ( 1 ) | |
3169 { | |
3170 while ( 1 ) | |
3171 { | |
3172 v14 = *(int *)v10; | |
3173 v10 += 4; | |
3174 if ( v14 == v13 ) | |
3175 break; | |
3176 if ( (short)v14 == (short)v13 ) | |
3177 { | |
3178 *(int *)v11 = *(int *)v11 & 0xFFFF | v14 & 0xFFFF0000; | |
3179 v11 += 4; | |
3180 --uHalfWidth; | |
3181 if ( !uHalfWidth ) | |
3182 goto LABEL_21; | |
3183 } | |
3184 else | |
3185 { | |
3186 v15 = __ROL__(v14, 16); | |
3187 if ( (short)v15 == (short)v13 ) | |
3188 { | |
3189 v17 = __ROR__(v15, 16); | |
3190 *(int *)v11 = *(int *)v11 & 0xFFFF0000 | (unsigned __int16)v17; | |
3191 v11 += 4; | |
3192 --uHalfWidth; | |
3193 if ( !uHalfWidth ) | |
3194 goto LABEL_21; | |
3195 } | |
3196 else | |
3197 { | |
3198 v16 = __ROR__(v15, 16); | |
3199 *(int *)v11 = v16; | |
3200 v11 += 4; | |
3201 --uHalfWidth; | |
3202 if ( !uHalfWidth ) | |
3203 goto LABEL_21; | |
3204 } | |
3205 } | |
3206 } | |
3207 v11 += 4; | |
3208 --uHalfWidth; | |
3209 if ( !uHalfWidth ) | |
3210 { | |
3211 LABEL_21: | |
3212 v10 += v21; | |
3213 v11 += v22; | |
3214 uHalfWidth = v20; | |
3215 if ( !--uNumLines ) | |
3216 { | |
3217 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
3218 return; | |
3219 } | |
3220 } | |
3221 }*/ | |
3222 } | |
2154 | 3223 //} |
3224 } | |
3225 } | |
3226 | |
0 | 3227 |
3228 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3229 bool Render::InitializeFullscreen() |
0 | 3230 { |
3231 //Render *v2; // esi@1 | |
3232 //HWND v3; // ebx@1 | |
3233 //void *v4; // eax@2 | |
3234 //RenderD3D *v5; // eax@3 | |
3235 unsigned int v6; // edx@5 | |
3236 RenderD3D__DevInfo *v7; // ecx@5 | |
3237 bool v8; // eax@6 | |
3238 RenderD3D *v9; // ecx@13 | |
3239 unsigned int v10; // eax@13 | |
3240 RenderD3D *v11; // eax@25 | |
3241 HRESULT v12; // eax@25 | |
3242 int v13; // ecx@25 | |
3243 int v14; // eax@27 | |
3244 signed int v15; // ebx@31 | |
2069 | 3245 //bool v16; // eax@35 |
3246 //char v17; // zf@35 | |
0 | 3247 IDirectDraw4 *v18; // eax@38 |
3248 HRESULT v19; // eax@38 | |
2069 | 3249 //int *v20; // eax@39 |
0 | 3250 int *v22; // eax@42 |
3251 int v23; // ecx@42 | |
3252 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3253 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3254 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3255 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3256 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3257 int v29; // [sp+308h] [bp-4h]@2 | |
3258 | |
2069 | 3259 __debugbreak(); // Nomad |
3260 | |
0 | 3261 //v2 = this; |
2069 | 3262 this->using_software_screen_buffer = 0; |
2154 | 3263 //this->pColorKeySurface4 = 0; |
0 | 3264 this->pBackBuffer4 = 0; |
3265 this->pFrontBuffer4 = 0; | |
3266 this->pDirectDraw4 = 0; | |
2069 | 3267 //this->bColorKeySupported = 0; |
0 | 3268 Release(); |
3269 //v3 = hWnd; | |
1802 | 3270 this->window = window; |
0 | 3271 CreateZBuffer(); |
1802 | 3272 |
3273 /*if (!bUserDirect3D) | |
3274 { | |
3275 CreateDirectDraw(); | |
3276 SetDirectDrawCooperationMode(hWnd, 1); | |
3277 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3278 CreateDirectDrawPrimarySurface(); | |
3279 v15 = 1; | |
3280 } | |
3281 else | |
3282 {*/ | |
0 | 3283 pRenderD3D = new RenderD3D; |
3284 v28 = pRenderD3D; | |
3285 v6 = uDesiredDirect3DDevice; | |
3286 v29 = -1; | |
3287 v7 = pRenderD3D->pAvailableDevices; | |
3288 if ( v7[v6].bIsDeviceCompatible ) | |
3289 { | |
2069 | 3290 v8 = pRenderD3D->CreateDevice(v6, /*0*/true, window); |
0 | 3291 } |
3292 else | |
3293 { | |
3294 if ( v7[1].bIsDeviceCompatible ) | |
3295 { | |
2069 | 3296 v8 = pRenderD3D->CreateDevice(1, /*0*/true, window); |
0 | 3297 } |
3298 else | |
3299 { | |
3300 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3301 Error("There aren't any D3D devices to create."); |
3302 | |
2069 | 3303 v8 = pRenderD3D->CreateDevice(0, /*0*/true, window); |
0 | 3304 } |
3305 } | |
3306 if ( !v8 ) | |
1545 | 3307 Error("D3Drend->Init failed."); |
3308 | |
0 | 3309 v9 = pRenderD3D; |
3310 pBackBuffer4 = v9->pBackBuffer; | |
3311 pFrontBuffer4 = v9->pFrontBuffer; | |
3312 pDirectDraw4 = v9->pHost; | |
3313 v10 = pRenderD3D->GetDeviceCaps(); | |
3314 if ( v10 & 1 ) | |
3315 { | |
3316 if ( pRenderD3D ) | |
3317 { | |
3318 pRenderD3D->Release(); | |
3319 delete pRenderD3D; | |
3320 } | |
3321 pRenderD3D = 0; | |
3322 pBackBuffer4 = 0; | |
3323 pFrontBuffer4 = 0; | |
3324 pDirectDraw4 = 0; | |
1545 | 3325 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3326 } |
3327 if ( v10 & 0x3E ) | |
3328 { | |
3329 if ( pRenderD3D ) | |
3330 { | |
3331 pRenderD3D->Release(); | |
3332 delete pRenderD3D; | |
3333 } | |
2154 | 3334 //pColorKeySurface4 = 0; |
0 | 3335 pRenderD3D = 0; |
3336 pBackBuffer4 = 0; | |
3337 pFrontBuffer4 = 0; | |
3338 pDirectDraw4 = 0; | |
1545 | 3339 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3340 } |
3341 if ( (v10 & 0x80u) != 0 ) | |
3342 { | |
3343 if ( pRenderD3D ) | |
3344 { | |
3345 pRenderD3D->Release(); | |
3346 delete pRenderD3D; | |
3347 } | |
3348 pRenderD3D = 0; | |
3349 pBackBuffer4 = 0; | |
3350 pFrontBuffer4 = 0; | |
3351 pDirectDraw4 = 0; | |
1545 | 3352 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3353 } |
2154 | 3354 //LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; |
0 | 3355 bRequiredTextureStagesAvailable = CheckTextureStages(); |
3356 memset(&halCaps, 0, 0xFCu); | |
3357 halCaps.dwSize = 252; | |
3358 memset(&refCaps, 0, 0xFCu); | |
3359 v11 = pRenderD3D; | |
3360 refCaps.dwSize = 252; | |
3361 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3362 v13 = halCaps.dwMinTextureWidth; | |
3363 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3364 v13 = halCaps.dwMinTextureHeight; | |
3365 v14 = halCaps.dwMaxTextureWidth; | |
3366 uMinDeviceTextureDim = v13; | |
3367 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3368 v14 = halCaps.dwMaxTextureHeight; | |
3369 uMaxDeviceTextureDim = v14; | |
3370 if ( (unsigned int)v13 < 4 ) | |
3371 uMinDeviceTextureDim = 4; | |
3372 v15 = 1; | |
3373 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3374 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
2154 | 3375 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2)); |
0 | 3376 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); |
3377 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3378 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
2154 | 3379 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1)); |
3380 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); | |
3381 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); | |
3382 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3)); | |
3383 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2)); | |
0 | 3384 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); |
2154 | 3385 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2)); |
3386 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); | |
0 | 3387 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); |
2154 | 3388 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4)); |
1802 | 3389 //} |
2069 | 3390 ddpfPrimarySuface.dwSize = 32; |
3391 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3392 ParseTargetPixelFormat(); |
2069 | 3393 |
3394 if (!pRenderD3D) | |
3395 { | |
3396 __debugbreak(); | |
3397 pBeforePresentFunction = 0;//nullsub_1; | |
3398 } | |
3399 //else | |
3400 //{ | |
3401 /*v16 = IsColorKeySupported(pDirectDraw4); | |
0 | 3402 v17 = uAcquiredDirect3DDevice == v15; |
3403 bColorKeySupported = v16; | |
3404 if ( !v17 ) | |
3405 bColorKeySupported = 0; | |
3406 if ( bColorKeySupported ) | |
3407 { | |
3408 memset(&ddsd2, 0, 0x7Cu); | |
3409 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3410 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3411 v18 = pDirectDraw4; | |
3412 ddsd2.dwSize = 124; | |
3413 ddsd2.dwFlags = 65543; | |
3414 ddsd2.ddsCaps.dwCaps = 2112; | |
3415 ddsd2.dwWidth = 640; | |
3416 ddsd2.dwHeight = 480; | |
3417 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3418 pBeforePresentFunction = Present_ColorKey; | |
3419 } | |
2069 | 3420 else*/ |
0 | 3421 { |
3422 pTargetSurface = 0; | |
2069 | 3423 pTargetSurface_unaligned = 0; |
3424 pTargetSurface_unaligned = (unsigned int *)malloc(640 * 480 * 2 + 32); | |
3425 if ( !pTargetSurface_unaligned | |
0 | 3426 || (memset(&pDesc, 0, 0x7Cu), |
3427 pDesc.dwSize = 124, | |
3428 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3429 return 0; | |
3430 pBackBuffer4->Unlock(0); | |
2069 | 3431 v22 = (int *)pTargetSurface_unaligned + 4; |
0 | 3432 v23 = (unsigned int)pDesc.lpSurface & 7; |
3433 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
3434 uTargetSurfacePitch = 640; | |
3435 pBeforePresentFunction = Present_NoColorKey; | |
3436 v15 = 1; | |
2069 | 3437 pTargetSurface = (unsigned __int32 *)((char *)v22 + 2 * v23); |
3438 } | |
3439 using_software_screen_buffer = v15; | |
3440 //} | |
0 | 3441 bWindowMode = 0; |
3442 pParty->uFlags |= 2u; | |
2151 | 3443 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3444 return v15 != 0; |
0 | 3445 } |
3446 | |
3447 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3448 bool Render::SwitchToWindow() |
0 | 3449 { |
3450 //Render *v2; // esi@1 | |
3451 //void *v3; // eax@2 | |
3452 //RenderD3D *v4; // eax@3 | |
3453 //unsigned int v5; // edx@5 | |
3454 //RenderD3D__DevInfo *v6; // ecx@5 | |
3455 bool v7; // eax@7 | |
3456 //RenderD3D *v8; // ecx@12 | |
3457 unsigned int v9; // eax@12 | |
3458 RenderD3D *v10; // eax@24 | |
3459 HRESULT v11; // eax@24 | |
3460 int v12; // eax@24 | |
3461 int v13; // eax@26 | |
2069 | 3462 //bool v14; // eax@32 |
3463 //char v15; // zf@32 | |
0 | 3464 IDirectDraw4 *v16; // eax@35 |
3465 HRESULT v17; // eax@35 | |
2069 | 3466 //int *v18; // eax@36 |
0 | 3467 int *v19; // edx@38 |
3468 int v20; // eax@38 | |
3469 unsigned int v21; // ecx@38 | |
3470 int v22; // eax@41 | |
3471 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3472 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3473 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3474 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3475 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3476 int v29; // [sp+308h] [bp-4h]@2 | |
3477 | |
2069 | 3478 pParty->uFlags |= PARTY_FLAGS_1_0002; |
2151 | 3479 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
2069 | 3480 using_software_screen_buffer = 0; |
0 | 3481 Release(); |
2154 | 3482 //pColorKeySurface4 = 0; |
0 | 3483 pBackBuffer4 = 0; |
3484 pFrontBuffer4 = 0; | |
3485 pDirectDraw4 = 0; | |
2069 | 3486 //bColorKeySupported = 0; |
0 | 3487 CreateZBuffer(); |
1802 | 3488 /*if (!bUserDirect3D) |
3489 { | |
3490 CreateDirectDraw(); | |
3491 SetDirectDrawCooperationMode(hWnd, 0); | |
3492 field_4004C = 1; | |
3493 CreateFrontBuffer(); | |
3494 CreateClipper(hWnd); | |
3495 CreateBackBuffer(); | |
3496 field_40030 = 0; | |
3497 field_18_locked_pitch = 0; | |
3498 } | |
3499 else | |
3500 {*/ | |
1631 | 3501 /*v3 = malloc(0x148u); |
0 | 3502 thisa = (RenderD3D *)v3; |
3503 v29 = 0; | |
3504 if ( v3 ) | |
3505 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3506 else | |
3507 v4 = 0;*/ | |
3508 pRenderD3D = new RenderD3D; | |
3509 //v4 = pRenderD3D; | |
3510 //v5 = uDesiredDirect3DDevice; | |
3511 v29 = -1; | |
3512 //v6 = pRenderD3D->pAvailableDevices; | |
3513 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3514 uDesiredDirect3DDevice != 1 ) | |
3515 { | |
2069 | 3516 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, true, window); |
0 | 3517 } |
3518 else | |
3519 { | |
3520 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3521 Error("There aren't any D3D devices to init."); |
3522 | |
2069 | 3523 v7 = pRenderD3D->CreateDevice(0, true, window); |
0 | 3524 } |
3525 if ( !v7 ) | |
1545 | 3526 Error("D3Drend->Init failed."); |
0 | 3527 |
3528 //v8 = pRenderD3D; | |
2154 | 3529 //pColorKeySurface4 = 0; |
0 | 3530 pBackBuffer4 = pRenderD3D->pBackBuffer; |
3531 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3532 pDirectDraw4 = pRenderD3D->pHost; | |
3533 v9 = pRenderD3D->GetDeviceCaps(); | |
3534 if ( v9 & 1 ) | |
3535 { | |
3536 if (pRenderD3D) | |
3537 { | |
3538 pRenderD3D->Release(); | |
3539 delete pRenderD3D; | |
3540 } | |
3541 pRenderD3D = 0; | |
3542 pBackBuffer4 = 0; | |
3543 pFrontBuffer4 = 0; | |
3544 pDirectDraw4 = 0; | |
1545 | 3545 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3546 } |
3547 if ( v9 & 0x3E ) | |
3548 { | |
3549 if (pRenderD3D) | |
3550 { | |
3551 pRenderD3D->Release(); | |
3552 delete pRenderD3D; | |
3553 } | |
2154 | 3554 //pColorKeySurface4 = 0; |
0 | 3555 pRenderD3D = 0; |
3556 pBackBuffer4 = 0; | |
3557 pFrontBuffer4 = 0; | |
3558 pDirectDraw4 = 0; | |
1545 | 3559 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3560 } |
2154 | 3561 if (v9 & 0x80) |
0 | 3562 { |
3563 if (pRenderD3D) | |
3564 { | |
3565 pRenderD3D->Release(); | |
3566 delete pRenderD3D; | |
3567 } | |
3568 pRenderD3D = 0; | |
3569 pBackBuffer4 = 0; | |
3570 pFrontBuffer4 = 0; | |
3571 pDirectDraw4 = 0; | |
1545 | 3572 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3573 } |
2154 | 3574 //LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; |
0 | 3575 bRequiredTextureStagesAvailable = CheckTextureStages(); |
3576 memset(&halCaps, 0, 0xFCu); | |
3577 halCaps.dwSize = 252; | |
3578 memset(&refCaps, 0, 0xFCu); | |
3579 //v10 = v2->pRenderD3D; | |
3580 refCaps.dwSize = 252; | |
3581 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3582 v12 = halCaps.dwMinTextureWidth; | |
2069 | 3583 if ( (unsigned int)halCaps.dwMinTextureWidth > halCaps.dwMinTextureHeight ) |
0 | 3584 v12 = halCaps.dwMinTextureHeight; |
3585 uMinDeviceTextureDim = v12; | |
3586 v13 = halCaps.dwMaxTextureWidth; | |
3587 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3588 v13 = halCaps.dwMaxTextureHeight; | |
3589 uMaxDeviceTextureDim = v13; | |
3590 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3591 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3592 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3593 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3594 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3595 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3596 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3597 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3598 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3599 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3600 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3601 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3602 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3603 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3604 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3605 //} |
3606 | |
2069 | 3607 ddpfPrimarySuface.dwSize = 32; |
3608 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3609 ParseTargetPixelFormat(); |
2069 | 3610 |
0 | 3611 if ( !pRenderD3D ) |
3612 { | |
2069 | 3613 __debugbreak(); |
3614 //pBeforePresentFunction = 0;//nullsub_1; | |
3615 //goto LABEL_47; | |
3616 } | |
3617 /*v14 = IsColorKeySupported(pDirectDraw4); | |
0 | 3618 v15 = uAcquiredDirect3DDevice == 1; |
3619 bColorKeySupported = v14; | |
3620 if ( !v15 ) | |
2069 | 3621 bColorKeySupported = 0;*/ |
3622 //if ( bColorKeySupported ) | |
3623 if (false) | |
3624 { | |
3625 /*memset(&ddsd2, 0, 0x7Cu); | |
0 | 3626 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; |
3627 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3628 v16 = pDirectDraw4; | |
3629 ddsd2.dwSize = 124; | |
3630 ddsd2.dwFlags = 65543; | |
3631 ddsd2.ddsCaps.dwCaps = 2112; | |
3632 ddsd2.dwWidth = 640; | |
3633 ddsd2.dwHeight = 480; | |
3634 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
2069 | 3635 pBeforePresentFunction = Present_ColorKey;*/ |
0 | 3636 LABEL_45: |
2069 | 3637 using_software_screen_buffer = 1; |
3638 //LABEL_47: | |
0 | 3639 bWindowMode = 1; |
1802 | 3640 //hWnd = hWnd; |
0 | 3641 return 0; |
3642 } | |
3643 pTargetSurface = 0; | |
2069 | 3644 pTargetSurface_unaligned = 0; |
3645 | |
3646 uint num_pixels = window->GetWidth() * window->GetHeight(); | |
3647 pTargetSurface_unaligned = new unsigned int[num_pixels]; | |
3648 | |
3649 if (!pTargetSurface_unaligned) | |
3650 return false; | |
3651 | |
3652 memset(&pDesc, 0, 0x7Cu); | |
3653 pDesc.dwSize = 124; | |
3654 if (!pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT)) | |
3655 { | |
3656 delete [] pTargetSurface_unaligned; | |
3657 return false; | |
3658 } | |
3659 | |
3660 memset32(pTargetSurface_unaligned, -1, num_pixels); | |
3661 | |
3662 | |
0 | 3663 pRenderer->pBackBuffer4->Unlock(0); |
2069 | 3664 /*v19 = pTargetSurface_unaligned; |
0 | 3665 v20 = (unsigned int)pDesc.lpSurface & 7; |
3666 v21 = (unsigned int)ptr_400E8 & 7; | |
3667 if ( v21 == v20 ) | |
3668 { | |
3669 pTargetSurface = (unsigned __int16 *)v19; | |
3670 } | |
3671 else | |
3672 { | |
3673 if ( (signed int)v21 >= v20 ) | |
3674 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3675 else | |
3676 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3677 pTargetSurface = (unsigned __int16 *)v22; | |
2069 | 3678 }*/ |
3679 pTargetSurface = pTargetSurface_unaligned; | |
3680 uTargetSurfacePitch = window->GetWidth(); | |
0 | 3681 pBeforePresentFunction = Present_NoColorKey; |
3682 goto LABEL_45; | |
3683 } | |
3684 | |
2154 | 3685 |
3686 //----- (0044F2B2) -------------------------------------------------------- | |
3687 bool Render::IsGammaSupported() | |
3688 { | |
3689 bool result; // eax@3 | |
3690 HRESULT v1; // eax@4 | |
3691 | |
3692 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
3693 { | |
3694 DDCAPS halCaps; // [sp+0h] [bp-180h]@4 | |
3695 memset(&halCaps, 0, sizeof(DDCAPS)); | |
3696 halCaps.dwSize = sizeof(DDCAPS); | |
3697 | |
3698 ErrD3D(pDirectDraw4->GetCaps(&halCaps, 0)); | |
3699 return (halCaps.dwCaps2 >> 17) & 1; | |
3700 } | |
3701 /*else | |
3702 return false;*/ | |
3703 } | |
3704 | |
0 | 3705 //----- (004A0BEE) -------------------------------------------------------- |
2102 | 3706 void Render::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) |
3707 { | |
2101 | 3708 signed int v12; // eax@17 |
2102 | 3709 //signed int v19; // qax@41 |
3710 //int v20; // edi@41 | |
0 | 3711 unsigned int v21; // edi@46 |
3712 int v22; // esi@47 | |
3713 int v23; // ebx@47 | |
3714 signed int v24; // edx@50 | |
3715 signed int v25; // esi@52 | |
3716 unsigned __int16 *v26; // ecx@52 | |
3717 int v27; // ebx@54 | |
3718 int v28; // edi@55 | |
3719 int v29; // edx@55 | |
3720 int v30; // ebx@60 | |
3721 int v31; // edx@61 | |
3722 int v32; // edi@61 | |
3723 __int64 v36; // [sp+14h] [bp-8h]@1 | |
3724 signed int v37; // [sp+18h] [bp-4h]@28 | |
3725 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
2102 | 3726 //unsigned int uYa; // [sp+28h] [bp+Ch]@28 |
0 | 3727 int uYb; // [sp+28h] [bp+Ch]@47 |
2102 | 3728 //int uZa; // [sp+2Ch] [bp+10h]@38 |
3729 bool left_border; | |
0 | 3730 |
3731 v36 = 0i64; | |
2101 | 3732 if ( uX < this->raster_clip_x )// x âûõîäèò çà ðàìêè ëåâîé ãðàíèöû |
2102 | 3733 HIDWORD(v36) = 8; //left_border = true; |
2101 | 3734 if ( uX > this->raster_clip_z )// x âûõîäèò çà ðàìêè ïðàâîé ãðàíèöû |
2102 | 3735 HIDWORD(v36) |= 4;//right_border = true; |
2097 | 3736 |
2101 | 3737 if ( uZ < this->raster_clip_x )// z âûõîäèò çà ðàìêè ëåâîé ãðàíèöû |
2102 | 3738 LODWORD(v36) = 8;// |
2101 | 3739 if ( uZ > this->raster_clip_z )// z âûõîäèò çà ðàìêè ïðàâîé ãðàíèöû |
3740 LODWORD(v36) |= 4; | |
3741 | |
3742 if ( uY < this->raster_clip_y )// y âûõîäèò çà ðàìêè âåðõíåé ãðàíèöû | |
2102 | 3743 HIDWORD(v36) |= 2;//upper_border = true; |
2101 | 3744 if ( uY > this->raster_clip_w )// y âûõîäèò çà ðàìêè íèæíåé ãðàíèöû |
2102 | 3745 HIDWORD(v36) |= 1;//bottom_border = true; |
2101 | 3746 |
3747 if ( uW < this->raster_clip_y )// w âûõîäèò çà ðàìêè âåðõíåé ãðàíèöû | |
3748 LODWORD(v36) |= 2; | |
3749 if ( uW > this->raster_clip_w )// w âûõîäèò çà ðàìêè íèæíåé ãðàíèöû | |
3750 LODWORD(v36) |= 1; | |
3751 | |
2102 | 3752 //LOBYTE(v12) = v36; |
0 | 3753 if ( (unsigned int)v36 & HIDWORD(v36) ) |
2102 | 3754 return; |
3755 | |
3756 if ( !v36 ) //ïîëíîñòüþ â ðàìêàõ | |
0 | 3757 { |
3758 LABEL_46: | |
3759 v21 = pRenderer->uTargetSurfacePitch; | |
3760 if ( pRenderer->uTargetSurfacePitch ) | |
3761 { | |
2096 | 3762 v12 = uX + uY * pRenderer->uTargetSurfacePitch; |
2102 | 3763 v22 = uW - uY; |
0 | 3764 v23 = v22; |
3765 uYb = v22; | |
3766 if ( v22 < 0 ) | |
3767 { | |
3768 v23 = -v22; | |
3769 uYb = -v22; | |
3770 v21 = -pRenderer->uTargetSurfacePitch; | |
3771 } | |
2102 | 3772 uXa = uZ - uX; |
0 | 3773 if ( (uXa & 0x80000000u) == 0 ) |
3774 { | |
3775 v24 = 1; | |
3776 } | |
3777 else | |
3778 { | |
3779 uXa = -uXa; | |
3780 v24 = -1; | |
3781 } | |
3782 v25 = 0; | |
2069 | 3783 |
2093 | 3784 v26 = (unsigned __int16 *)this->pTargetSurface; |
0 | 3785 if ( v26 ) |
3786 { | |
2093 | 3787 if ( (signed int)uXa <= v23 )//ðèñóåì âåðòèêàëüíóþ ëèíèþ |
0 | 3788 { |
3789 v30 = v23 + 1; | |
3790 if ( v30 > 0 ) | |
3791 { | |
3792 v31 = 2 * v24; | |
3793 v32 = 2 * v21; | |
3794 v12 = (int)&v26[v12]; | |
2101 | 3795 int y = 0; |
3796 int x = 0; | |
2093 | 3797 for ( v30; v30; --v30 ) |
0 | 3798 { |
3799 v25 += uXa; | |
2096 | 3800 //*(short *)v12 = uColor; |
3801 //v12 += v32; | |
2097 | 3802 WritePixel16(uX + x, uY + y, uColor); |
2096 | 3803 if ( v32 >= 0 ) |
3804 y += 1; | |
3805 else | |
3806 y -= 1; | |
0 | 3807 if ( v25 > 0 ) |
3808 { | |
3809 v25 -= uYb; | |
2097 | 3810 //v12 += v31; |
3811 if ( v31 >= 0 ) | |
3812 x += 1; | |
3813 else | |
3814 x -= 1; | |
0 | 3815 } |
3816 } | |
3817 } | |
3818 } | |
2093 | 3819 else//ðèñóåì ãîðèçîíòàëüíóþ ëèíèþ |
0 | 3820 { |
3821 v27 = uXa + 1; | |
3822 if ( (signed int)(uXa + 1) > 0 ) | |
3823 { | |
3824 v28 = 2 * v21; | |
3825 v29 = 2 * v24; | |
2101 | 3826 int y = 0; |
3827 int x = 0; | |
0 | 3828 v12 = (int)&v26[v12]; |
2093 | 3829 for ( v27; v27; --v27 ) |
0 | 3830 { |
3831 v25 += uYb; | |
2096 | 3832 //*(short *)v12 = uColor; |
3833 //v12 += v29; | |
2097 | 3834 WritePixel16(uX + x, uY + y, uColor); |
2096 | 3835 if ( v29 >= 0 ) |
3836 x += 1; | |
3837 else | |
3838 x -= 1; | |
0 | 3839 if ( v25 > (signed int)uXa ) |
3840 { | |
3841 v25 -= uXa; | |
2097 | 3842 //v12 += v28; |
3843 if ( v28 >= 0 ) | |
3844 y += 1; | |
3845 else | |
3846 y -= 1; | |
0 | 3847 } |
3848 } | |
3849 } | |
3850 } | |
3851 } | |
3852 } | |
2102 | 3853 return; |
3854 } | |
3855 | |
3856 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )//ëåâàÿ è | |
3857 { | |
3858 if ( BYTE4(v36) & 8 )//left_border = true; | |
3859 { | |
3860 uY += ((uW - uY) * (this->raster_clip_x - uX)) / (uZ - uX); | |
2093 | 3861 uX = this->raster_clip_x; |
2102 | 3862 } |
3863 else | |
3864 { | |
3865 uZ = this->raster_clip_x; | |
3866 uW += ((uY - uW) * (this->raster_clip_x - uZ)) / (uX - uZ); | |
3867 } | |
3868 } | |
0 | 3869 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) |
3870 { | |
2102 | 3871 if ( BYTE4(v36) & 4 ) //right_border = true |
3872 { | |
3873 uY += ((uW - uY) * (this->raster_clip_z - uX)) / (uZ - uX); | |
2093 | 3874 uX = this->raster_clip_z; |
0 | 3875 } |
3876 else | |
3877 { | |
2102 | 3878 uW += ((uY - uW) * (this->raster_clip_z - uZ)) / (uX - uZ); |
3879 uY = this->raster_clip_z; | |
0 | 3880 } |
3881 } | |
3882 v37 = 0; | |
2102 | 3883 if ( uY < this->raster_clip_y ) |
0 | 3884 v37 = 2; |
2102 | 3885 if ( uY > this->raster_clip_w ) |
2093 | 3886 v37 |= 1; |
2101 | 3887 |
2102 | 3888 if ( uW >= this->raster_clip_y ) |
0 | 3889 v12 = 0; |
3890 else | |
3891 v12 = 2; | |
2102 | 3892 if ( uW > this->raster_clip_w ) |
3893 v12 |= 1; | |
2101 | 3894 |
0 | 3895 if ( !(v12 & v37) ) |
3896 { | |
3897 v12 ^= v37; | |
3898 if ( v12 & 2 ) | |
3899 { | |
3900 if ( v37 & 2 ) | |
3901 { | |
2102 | 3902 uX += ((uZ - uX) * (this->raster_clip_y - uY)) / (uW - uY); |
3903 uY = this->raster_clip_y; | |
0 | 3904 } |
3905 else | |
3906 { | |
2102 | 3907 uZ += (uX - uZ) * (this->raster_clip_y - uW) / (uY - uW); |
3908 uW = this->raster_clip_y; | |
3909 } | |
3910 } | |
3911 if ( v12 & 1 ) | |
0 | 3912 { |
3913 if ( v37 & 1 ) | |
3914 { | |
2102 | 3915 uX += ((uZ - uX) * (this->raster_clip_w - uY)) / (uW - uY); |
3916 uY = this->raster_clip_w; | |
0 | 3917 } |
3918 else | |
3919 { | |
2102 | 3920 uZ += ((uX - uZ) * (this->raster_clip_w - uW)) / (uY - uW); |
3921 uW = this->raster_clip_w; | |
0 | 3922 } |
3923 } | |
3924 goto LABEL_46; | |
3925 } | |
2102 | 3926 return; |
0 | 3927 } |
3928 | |
3929 //----- (004A0E80) -------------------------------------------------------- | |
3930 void Render::ClearZBuffer(int a2, int a3) | |
3931 { | |
3932 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3933 } | |
3934 | |
3935 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3936 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3937 { | |
3938 this->raster_clip_x = uX; | |
3939 this->raster_clip_y = uY; | |
3940 this->raster_clip_z = uZ; | |
3941 this->raster_clip_w = uW; | |
0 | 3942 } |
3943 | |
3944 //----- (004A0EB6) -------------------------------------------------------- | |
3945 void Render::ParseTargetPixelFormat() | |
3946 { | |
3947 signed int v2; // ecx@1 | |
3948 DWORD uRedMask; // edx@1 | |
3949 unsigned int uGreenMask; // esi@5 | |
3950 signed int v5; // ecx@5 | |
3951 unsigned int uBlueMask; // edx@9 | |
3952 signed int v7; // ecx@9 | |
2069 | 3953 //unsigned int v8; // ecx@13 |
0 | 3954 |
3955 v2 = 0; | |
2132 | 3956 uRedMask = this->ddpfPrimarySuface.dwRBitMask; |
3957 this->uTargetBBits = 0; | |
3958 this->uTargetGBits = 0; | |
3959 this->uTargetRBits = 0; | |
0 | 3960 do |
3961 { | |
3962 if ( (1 << v2) & uRedMask ) | |
2132 | 3963 ++this->uTargetRBits; |
0 | 3964 ++v2; |
3965 } | |
2069 | 3966 while ( v2 < 32 ); |
2132 | 3967 uGreenMask = this->ddpfPrimarySuface.dwGBitMask; |
0 | 3968 v5 = 0; |
3969 do | |
3970 { | |
3971 if ( (1 << v5) & uGreenMask ) | |
2132 | 3972 ++this->uTargetGBits; |
0 | 3973 ++v5; |
3974 } | |
2069 | 3975 while ( v5 < 32 ); |
2132 | 3976 uBlueMask = this->ddpfPrimarySuface.dwBBitMask; |
0 | 3977 v7 = 0; |
3978 do | |
3979 { | |
3980 if ( (1 << v7) & uBlueMask ) | |
2132 | 3981 ++this->uTargetBBits; |
0 | 3982 ++v7; |
3983 } | |
2069 | 3984 while ( v7 < 32 ); |
2132 | 3985 this->uTargetGMask = uGreenMask; |
3986 this->uTargetRMask = this->ddpfPrimarySuface.dwRBitMask; | |
3987 this->uTargetBMask = uBlueMask; | |
0 | 3988 } |
3989 | |
3990 //----- (004A0F40) -------------------------------------------------------- | |
3991 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3992 { | |
2132 | 3993 //IDirectDrawSurface4 *v4; // esi@1 |
168 | 3994 HRESULT result; // eax@1 |
0 | 3995 HRESULT v6; // eax@4 |
3996 int v7; // [sp-8h] [bp-14h]@10 | |
3997 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3998 char v9; // [sp+Bh] [bp-1h]@1 | |
3999 | |
2132 | 4000 //v4 = pSurface; |
0 | 4001 v9 = 1; |
4002 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
4003 if ( result == DDERR_SURFACELOST ) | |
4004 { | |
2132 | 4005 v6 = pSurface->Restore(); |
0 | 4006 if ( v6 ) |
4007 { | |
4008 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
4009 { | |
4010 LABEL_20: | |
4011 v9 = 0; | |
4012 result = (bool)memset(pDesc, 0, 4u); | |
4013 goto LABEL_21; | |
4014 } | |
4015 pRenderer->pFrontBuffer4->Restore(); | |
2132 | 4016 pSurface->Restore(); |
4017 } | |
4018 result = pSurface->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
0 | 4019 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) |
4020 goto LABEL_20; | |
4021 ErrD3D(result); | |
4022 if ( result ) | |
4023 { | |
4024 //v8 = 0; | |
4025 //v7 = 2161; | |
4026 LABEL_19: | |
4027 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
4028 goto LABEL_20; | |
4029 } | |
4030 if ( pRenderer->pRenderD3D ) | |
4031 pRenderD3D->HandleLostResources(); | |
4032 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
4033 } | |
4034 else | |
4035 { | |
4036 if ( result ) | |
4037 { | |
4038 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
4039 goto LABEL_20; | |
4040 ErrD3D(result); | |
4041 //v8 = 0; | |
4042 //v7 = 2199; | |
4043 //goto LABEL_19; | |
4044 } | |
4045 } | |
4046 LABEL_21: | |
4047 LOBYTE(result) = v9; | |
4048 return result; | |
4049 } | |
4050 | |
4051 | |
4052 //----- (004A10E4) -------------------------------------------------------- | |
4053 void Render::CreateDirectDraw() | |
4054 { | |
4055 Render *v1; // edi@1 | |
4056 HRESULT v2; // eax@1 | |
4057 HRESULT v3; // eax@5 | |
4058 int v6; // [sp-Ch] [bp-20h]@3 | |
4059 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
4060 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
4061 | |
4062 v1 = this; | |
4063 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
4064 | |
4065 pDirectDraw4 = nullptr; | |
4066 | |
2152 | 4067 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
0 | 4068 |
4069 lpDD->Release(); | |
4070 lpDD = nullptr; | |
4071 } | |
4072 | |
4073 //----- (004A1169) -------------------------------------------------------- | |
4074 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
4075 { | |
4076 DWORD flags; // eax@1 | |
4077 IDirectDraw *v4; // ecx@3 | |
4078 HRESULT v5; // eax@5 | |
4079 int v6; // [sp-8h] [bp-8h]@3 | |
4080 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
4081 | |
4082 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
4083 DDSCL_NORMAL; | |
4084 | |
2152 | 4085 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
0 | 4086 } |
4087 | |
4088 //----- (004A11C6) -------------------------------------------------------- | |
4089 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
4090 { | |
2152 | 4091 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
0 | 4092 } |
4093 | |
4094 //----- (004A121C) -------------------------------------------------------- | |
4095 void Render::CreateFrontBuffer() | |
4096 { | |
4097 Render *v1; // esi@1 | |
4098 IDirectDraw *pDD; // eax@3 | |
4099 IDirectDrawSurface **pOutSurf; // esi@3 | |
4100 struct _DDSURFACEDESC *v4; // edx@3 | |
4101 HRESULT v5; // eax@5 | |
4102 int v6; // [sp-8h] [bp-8Ch]@3 | |
4103 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4104 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4105 | |
4106 v1 = this; | |
2152 | 4107 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4108 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4109 { |
4110 memset(&a2, 0, 0x7Cu); | |
4111 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
4112 a2.dwSize = 124; | |
4113 a2.dwFlags = 1; | |
4114 v7 = 0; | |
4115 a2.ddsCaps.dwCaps = 512; | |
4116 v6 = 2357; | |
4117 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
4118 v4 = (struct _DDSURFACEDESC *)&a2; | |
4119 } | |
2152 | 4120 /*else |
0 | 4121 { |
4122 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
4123 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
4124 a2.lPitch = 108; | |
4125 a2.dwBackBufferCount = 1; | |
4126 v7 = 0; | |
4127 a2.dwTextureStage = 512; | |
4128 v6 = 2346; | |
4129 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
4130 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
2152 | 4131 }*/ |
0 | 4132 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); |
4133 } | |
4134 | |
4135 //----- (004A12CD) -------------------------------------------------------- | |
4136 void Render::CreateBackBuffer() | |
4137 { | |
4138 Render *v1; // esi@1 | |
4139 IDirectDraw *v2; // eax@3 | |
4140 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
4141 struct _DDSURFACEDESC *v4; // edx@3 | |
4142 HRESULT v5; // eax@5 | |
4143 int v6; // [sp-8h] [bp-8Ch]@3 | |
4144 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4145 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4146 | |
4147 v1 = this; | |
2152 | 4148 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4149 // pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4150 { |
4151 memset(&a2, 0, 0x7Cu); | |
4152 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
4153 a2.dwSize = 124; | |
4154 a2.dwFlags = 7; | |
4155 v7 = 0; | |
4156 a2.ddsCaps.dwCaps = 2112; | |
4157 a2.dwWidth = 640; | |
4158 a2.dwHeight = 480; | |
4159 v6 = 2387; | |
4160 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4161 v4 = (struct _DDSURFACEDESC *)&a2; | |
4162 } | |
2152 | 4163 /*else |
0 | 4164 { |
4165 memset(&a2.lPitch, 0, 0x6Cu); | |
4166 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4167 a2.lPitch = 108; | |
4168 a2.dwBackBufferCount = 7; | |
4169 v7 = 0; | |
4170 a2.dwTextureStage = 2112; | |
4171 a2.dwAlphaBitDepth = 640; | |
4172 a2.dwMipMapCount = 480; | |
4173 v6 = 2374; | |
4174 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4175 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
2152 | 4176 }*/ |
0 | 4177 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); |
4178 } | |
4179 | |
4180 //----- (004A139A) -------------------------------------------------------- | |
4181 void Render::CreateDirectDrawPrimarySurface() | |
4182 { | |
4183 Render *v1; // esi@1 | |
2154 | 4184 //int v2; // ebx@3 |
0 | 4185 IDirectDraw2 *v3; // eax@3 |
4186 HRESULT v4; // eax@3 | |
4187 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4188 DDSCAPS2 *v6; // edx@3 | |
4189 IDirectDraw4 *v7; // eax@4 | |
4190 HRESULT v8; // eax@4 | |
4191 int v9; // ST14_4@5 | |
4192 IDirectDrawSurface *v10; // ST10_4@5 | |
4193 HRESULT v11; // eax@5 | |
4194 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4195 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4196 int v14; // [sp+4h] [bp-9Ch]@0 | |
4197 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4198 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4199 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4200 int a4; // [sp+98h] [bp-8h]@3 | |
4201 | |
4202 v1 = this; | |
2152 | 4203 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4204 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4205 { |
2154 | 4206 //v2 = 0; |
4207 //this->field_4004C = 1; | |
0 | 4208 memset(&ddsd2, 0, 0x7Cu); |
4209 v7 = v1->pDirectDraw4; | |
4210 ddsd2.dwBackBufferCount = 1; | |
4211 ddsd2.dwSize = 0x7Cu; | |
4212 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4213 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4214 ErrD3D(v7->CreateSurface( | |
4215 &ddsd2, | |
4216 &pFrontBuffer4, | |
4217 0)); | |
4218 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4219 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4220 } | |
2152 | 4221 /*else |
0 | 4222 { |
4223 v2 = 0; | |
4224 this->field_4004C = 1; | |
4225 | |
4226 DDSURFACEDESC ddsd; | |
4227 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4228 | |
4229 ddsd.lpSurface = (LPVOID)1; | |
4230 ddsd.lPitch = 108; | |
4231 ddsd.dwBackBufferCount = 33; | |
4232 ddsd.ddsCaps.dwCaps = 8728; | |
4233 ErrD3D(pDirectDraw2->CreateSurface( | |
4234 &ddsd, | |
4235 (IDirectDrawSurface **)&pFrontBuffer2, | |
4236 0)); | |
4237 | |
4238 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4239 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
2152 | 4240 }*/ |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4241 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4242 v9 = (int)v6; |
4243 v10 = pFrontBuffer; // BUG | |
4244 | |
4245 v17.dwCaps = 4; | |
4246 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4247 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
2154 | 4248 //v1->field_40030 = v2; |
4249 //v1->field_18_locked_pitch = v2; | |
0 | 4250 } |
4251 | |
4252 //----- (004A14F4) -------------------------------------------------------- | |
4253 void Render::CreateClipper(HWND a2) | |
4254 { | |
2152 | 4255 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); |
4256 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4257 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
0 | 4258 } |
4259 | |
4260 //----- (004A15D8) -------------------------------------------------------- | |
4261 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4262 { | |
2152 | 4263 pFrontBuffer4->GetPixelFormat(pOut); |
0 | 4264 } |
4265 | |
4266 //----- (004A1605) -------------------------------------------------------- | |
4267 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4268 { | |
4269 signed int v4; // eax@3 | |
4270 | |
2152 | 4271 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4272 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4273 { |
4274 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4275 memset(&pDesc, 0, 0x7Cu); | |
4276 pDesc.dwSize = 124; | |
2132 | 4277 LockSurface_DDraw4(this->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4278 *pOutSurfacePtr = pDesc.lpSurface; |
4279 v4 = pDesc.lPitch; | |
4280 } | |
2152 | 4281 /*else |
0 | 4282 { |
4283 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4284 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4285 pDesc.lPitch = 108; | |
2132 | 4286 LockSurface_DDraw2(this->pBackBuffer2, &pDesc, 1); |
0 | 4287 *pOutSurfacePtr = (void *)pDesc.lpSurface; |
4288 v4 = pDesc.dwReserved; | |
2152 | 4289 }*/ |
0 | 4290 *pOutPixelsPerRow = v4 >> 1; |
4291 } | |
4292 | |
4293 //----- (004A16E1) -------------------------------------------------------- | |
4294 void Render::UnlockBackBuffer() | |
4295 { | |
2152 | 4296 ErrD3D(pBackBuffer4->Unlock(0)); |
0 | 4297 } |
4298 | |
4299 //----- (004A172E) -------------------------------------------------------- | |
4300 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4301 { | |
4302 signed int v4; // eax@3 | |
4303 | |
2152 | 4304 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4305 { |
4306 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4307 memset(&pDesc, 0, 0x7Cu); | |
4308 pDesc.dwSize = 124; | |
2132 | 4309 LockSurface_DDraw4(this->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4310 *pOutSurface = pDesc.lpSurface; |
4311 v4 = pDesc.lPitch; | |
4312 } | |
2152 | 4313 /*else |
0 | 4314 { |
4315 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4316 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4317 pDesc.lPitch = 108; | |
2132 | 4318 LockSurface_DDraw2(this->pFrontBuffer2, &pDesc, 1); |
0 | 4319 *pOutSurface = (void *)pDesc.lpSurface; |
4320 v4 = pDesc.dwReserved; | |
2152 | 4321 }*/ |
0 | 4322 *pOutPixelsPerRow = v4 >> 1; |
4323 } | |
4324 | |
4325 //----- (004A17C7) -------------------------------------------------------- | |
4326 void Render::UnlockFrontBuffer() | |
4327 { | |
2152 | 4328 ErrD3D(pFrontBuffer4->Unlock(0)); |
0 | 4329 } |
4330 | |
4331 //----- (004A1814) -------------------------------------------------------- | |
4332 void Render::RestoreFrontBuffer() | |
4333 { | |
2152 | 4334 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST ) |
4335 pFrontBuffer4->Restore(); | |
0 | 4336 } |
4337 | |
4338 //----- (004A184C) -------------------------------------------------------- | |
2152 | 4339 void Render::RestoreBackBuffer() |
4340 { | |
4341 if ( pBackBuffer4->IsLost() == DDERR_SURFACELOST ) | |
4342 pBackBuffer4->Restore(); | |
0 | 4343 } |
4344 | |
4345 //----- (004A1884) -------------------------------------------------------- | |
4346 void Render::PresentRect(RECT *a2, RECT *a3) | |
4347 { | |
4348 IDirectDrawSurface *pFront; // eax@3 | |
4349 HRESULT v4; // eax@5 | |
4350 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 | |
4351 struct tagRECT *v6; // [sp-18h] [bp-18h]@3 | |
4352 DWORD v7; // [sp-14h] [bp-14h]@3 | |
4353 DDBLTFX *v8; // [sp-10h] [bp-10h]@3 | |
4354 const char *v9; // [sp-Ch] [bp-Ch]@3 | |
4355 int v10; // [sp-8h] [bp-8h]@3 | |
4356 unsigned int v11; // [sp-4h] [bp-4h]@3 | |
4357 | |
2152 | 4358 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4359 { |
4360 v11 = 0; | |
4361 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4362 v10 = 2657; | |
4363 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4364 v8 = 0; | |
4365 v7 = DDBLT_WAIT; | |
4366 v6 = a3; | |
4367 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4368 } | |
2152 | 4369 /*else |
0 | 4370 { |
4371 v11 = 0; | |
4372 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4373 v10 = 2653; | |
4374 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4375 v8 = 0; | |
4376 v7 = DDBLT_WAIT; | |
4377 v6 = a3; | |
4378 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
2152 | 4379 }*/ |
0 | 4380 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); |
4381 } | |
4382 | |
4383 //----- (004A18F5) -------------------------------------------------------- | |
4384 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4385 { | |
2152 | 4386 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); |
0 | 4387 } |
4388 | |
4389 //----- (004A194A) -------------------------------------------------------- | |
4390 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4391 { | |
4392 IDirectDrawSurface *pFront; // eax@3 | |
4393 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4394 | |
2152 | 4395 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4396 { |
4397 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4398 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4399 } | |
2152 | 4400 /*else |
0 | 4401 { |
4402 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4403 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
2152 | 4404 }*/ |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4405 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4406 } |
4407 | |
4408 //----- (004A1B22) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4409 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4410 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4411 //unsigned int v2; // ebx@1 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4412 //double v4; // st7@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4413 //unsigned int v5; // esi@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4414 //int v6; // ecx@5 |
0 | 4415 unsigned int v7; // edx@6 |
4416 char *v8; // ecx@12 | |
4417 void *v9; // edi@16 | |
4418 unsigned int v10; // eax@16 | |
4419 void *v11; // edi@21 | |
4420 unsigned int v12; // eax@21 | |
4421 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4422 //v2 = uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4423 if (uNumBillboardsToDraw >= 999 ) |
0 | 4424 return 0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4425 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4426 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4427 uNumBillboardsToDraw = 1; |
0 | 4428 return 0; |
4429 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4430 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4431 //v4 = *(float *)&a1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4432 //v5 = pRenderer->uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4433 //v6 = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4434 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4435 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4436 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4437 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4438 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4439 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4440 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4441 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4442 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4443 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4444 if (z > *(float *)v8 ) |
0 | 4445 { |
4446 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4447 { | |
4448 v7 = pRenderer->uNumBillboardsToDraw; | |
4449 } | |
4450 else | |
4451 { | |
4452 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4453 { | |
4454 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4455 v10 = pRenderer->uNumBillboardsToDraw - v7; | |
4456 do | |
4457 { | |
4458 memcpy(v9, (char *)v9 - 156, 0x9Cu); | |
4459 v9 = (char *)v9 - 156; | |
4460 --v10; | |
4461 } | |
4462 while ( v10 ); | |
4463 } | |
4464 ++v7; | |
4465 } | |
717 | 4466 //LABEL_23: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4467 uNumBillboardsToDraw++; |
0 | 4468 return v7; |
4469 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4470 if (z <= *(float *)v8 ) |
0 | 4471 { |
4472 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4473 { | |
4474 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4475 v12 = pRenderer->uNumBillboardsToDraw - v7; | |
4476 do | |
4477 { | |
4478 memcpy(v11, (char *)v11 - 156, 0x9Cu); | |
4479 v11 = (char *)v11 - 156; | |
4480 --v12; | |
4481 } | |
4482 while ( v12 ); | |
4483 } | |
717 | 4484 //goto LABEL_23; |
4485 uNumBillboardsToDraw++; | |
4486 return v7; | |
0 | 4487 } |
4488 return v7; | |
4489 } | |
4490 | |
4491 //----- (004A1E9D) -------------------------------------------------------- | |
4492 unsigned int Render::GetBillboardDrawListSize() | |
4493 { | |
4494 return pRenderer->uNumBillboardsToDraw; | |
4495 } | |
4496 | |
4497 //----- (004A1EA3) -------------------------------------------------------- | |
4498 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4499 { | |
2002 | 4500 return pRenderer->pBillboardRenderListD3D[uBillboardID].sParentBillboardID; |
0 | 4501 } |
4502 | |
4503 //----- (004A1EB6) -------------------------------------------------------- | |
4504 void Render::BeginSceneD3D() | |
4505 { | |
4506 if (!uNumD3DSceneBegins++) | |
4507 { | |
2154 | 4508 //if (pRenderD3D) |
0 | 4509 { |
4510 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4511 pRenderer->uNumBillboardsToDraw = 0; | |
4512 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4513 |
0 | 4514 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4515 uFogColor = GetLevelFogColor(); | |
4516 else | |
4517 uFogColor = 0; | |
4518 | |
4519 if ( uFogColor & 0xFF000000 ) | |
4520 { | |
4521 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4522 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4523 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4524 bUsingSpecular = true; | |
4525 } | |
4526 else | |
4527 { | |
4528 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4529 bUsingSpecular = 0; | |
4530 } | |
4531 } | |
2154 | 4532 /*else |
0 | 4533 { |
4534 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4535 if (pTargetSurface) | |
4536 field_18_locked_pitch = uTargetSurfacePitch; | |
4537 else | |
4538 --uNumD3DSceneBegins; | |
2154 | 4539 }*/ |
0 | 4540 } |
4541 } | |
4542 | |
4543 //----- (004A1FE1) -------------------------------------------------------- | |
4544 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4545 { | |
4546 --uNumD3DSceneBegins; | |
4547 if (uNumD3DSceneBegins) | |
4548 return; | |
4549 | |
4550 if (pRenderD3D) | |
4551 { | |
4552 pGame->draw_debug_outlines(); | |
161 | 4553 DoRenderBillboards_D3D(); |
0 | 4554 pGame->pStru6Instance->RenderSpecialEffects(); |
4555 pRenderD3D->pDevice->EndScene(); | |
4556 } | |
4557 else | |
4558 pGame->pStru6Instance->RenderSpecialEffects(); | |
4559 } | |
4560 | |
4561 //----- (004A2031) -------------------------------------------------------- | |
349 | 4562 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4563 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4564 // __debugbreak(); // should not fire outside decal builder |
349 | 4565 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4566 } |
4567 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4568 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4569 { |
4570 int v5; // ebx@1 | |
4571 int v6; // edi@1 | |
4572 int v8; // eax@7 | |
4573 float v9; // eax@12 | |
4574 float *v10; // esi@12 | |
4575 float v11; // ecx@14 | |
4576 double v12; // st7@14 | |
4577 double v13; // st7@14 | |
4578 double v14; // st7@14 | |
4579 signed int v15; // eax@14 | |
4580 int v16; // eax@15 | |
4581 float v17; // ST48_4@15 | |
4582 char v18; // zf@17 | |
4583 int v19; // eax@18 | |
4584 int v20; // eax@18 | |
4585 int v21; // edx@20 | |
4586 signed int v22; // ecx@20 | |
4587 int v23; // eax@20 | |
4588 const char *v24; // ST4C_4@20 | |
4589 unsigned int v25; // ST50_4@20 | |
4590 int v26; // ST54_4@20 | |
4591 int v27; // eax@20 | |
4592 _UNKNOWN *v28; // eax@21 | |
4593 int v29; // ecx@23 | |
4594 int v30; // eax@23 | |
4595 int v31; // eax@23 | |
4596 int v32; // eax@24 | |
4597 int v33; // eax@25 | |
4598 int v34; // eax@25 | |
4599 int v35; // eax@25 | |
4600 int v36; // eax@25 | |
4601 signed int v37; // ecx@26 | |
4602 int v38; // eax@26 | |
4603 _UNKNOWN *v39; // eax@27 | |
4604 int v40; // edx@28 | |
4605 int v41; // eax@29 | |
4606 int v42; // eax@29 | |
4607 int v43; // eax@29 | |
4608 int v44; // eax@29 | |
4609 unsigned int v46; // eax@29 | |
4610 int v47; // eax@30 | |
4611 int v48; // eax@30 | |
4612 int v49; // eax@30 | |
4613 double v52; // st6@35 | |
4614 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4615 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4616 signed int v59; // [sp+60h] [bp-8h]@12 | |
4617 int v61; // [sp+64h] [bp-4h]@4 | |
4618 int i; | |
4619 | |
4620 v6 = (int)this; | |
4621 v5 = 0; | |
4622 if (!this->uNumD3DSceneBegins) | |
4623 return; | |
4624 | |
4625 | |
4626 | |
4627 | |
186 | 4628 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4629 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4630 if (this->bUsingSpecular) | |
4631 { | |
186 | 4632 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4633 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4634 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4635 } |
4636 | |
4637 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4638 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4639 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4640 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4641 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4642 pVertices[0].specular = 0; | |
4643 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4644 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4645 | |
4646 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4647 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4648 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4649 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4650 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4651 pVertices[1].specular = 0; | |
4652 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4653 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4654 | |
4655 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4656 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4657 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4658 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4659 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4660 pVertices[2].specular = 0; | |
4661 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4662 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4663 | |
4664 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4665 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4666 | |
4667 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4668 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4669 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4670 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4671 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4672 pVertices[5].specular = 0; | |
4673 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4674 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4675 | |
4676 | |
4677 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4678 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4679 | |
186 | 4680 }*/ |
4681 | |
0 | 4682 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4683 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4684 { |
4685 //RenderVertexSoft *pVertices; // esi@0 | |
4686 //int v7; // edi@1 | |
0 | 4687 unsigned int v8; // ebx@1 |
4688 LightmapBuilder *v9; // esi@3 | |
4689 unsigned int v10; // edx@3 | |
4690 int v11; // eax@5 | |
4691 int v12; // eax@11 | |
4692 char *v13; // esi@11 | |
4693 double v14; // st7@13 | |
4694 double v15; // st7@13 | |
4695 signed int v16; // eax@13 | |
4696 int v17; // ecx@13 | |
4697 double v18; // st7@13 | |
4698 float v19; // ST78_4@14 | |
4699 int v20; // eax@14 | |
4700 char v21; // zf@16 | |
4701 HRESULT v22; // eax@17 | |
4702 HRESULT v23; // eax@17 | |
4703 HRESULT v24; // eax@19 | |
4704 HRESULT v25; // eax@19 | |
4705 unsigned int v26; // ecx@19 | |
4706 char *v27; // eax@20 | |
4707 HRESULT v28; // eax@22 | |
4708 HRESULT v29; // eax@22 | |
4709 HRESULT v30; // eax@23 | |
4710 HRESULT v31; // eax@24 | |
4711 HRESULT v32; // eax@24 | |
4712 HRESULT v33; // eax@24 | |
4713 HRESULT v34; // eax@24 | |
4714 HRESULT v35; // eax@25 | |
4715 HRESULT v36; // eax@25 | |
4716 unsigned int v37; // ecx@25 | |
4717 char *v38; // eax@26 | |
4718 int v39; // edx@27 | |
4719 HRESULT v40; // eax@28 | |
4720 HRESULT v41; // eax@28 | |
4721 HRESULT v42; // eax@28 | |
4722 HRESULT v43; // eax@28 | |
4723 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4724 unsigned int v45; // eax@28 | |
4725 HRESULT v46; // eax@29 | |
4726 HRESULT v47; // eax@29 | |
4727 HRESULT v48; // eax@29 | |
186 | 4728 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4729 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4730 int v51; // eax@40 | |
4731 char *v52; // esi@40 | |
4732 double v53; // st7@42 | |
4733 double v54; // st7@42 | |
4734 signed int v55; // eax@42 | |
4735 int v56; // ecx@42 | |
4736 double v57; // st7@42 | |
4737 float v58; // ST7C_4@43 | |
4738 int v59; // eax@43 | |
186 | 4739 //signed int v60; // [sp+78h] [bp-14h]@31 |
4740 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4741 const char *v62; // [sp+80h] [bp-Ch]@0 |
4742 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4743 int v64; // [sp+84h] [bp-8h]@0 | |
4744 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4745 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4746 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4747 int a7; |
4748 | |
4749 //v7 = (int)this; | |
0 | 4750 v8 = 0; |
186 | 4751 if (!this->uNumD3DSceneBegins) |
75 | 4752 return; |
4753 if ( uNumVertices < 3) | |
4754 return; | |
4755 | |
186 | 4756 //v61 = pVertices; |
4757 | |
75 | 4758 /* v9 = pGame->pLightmapBuilder; |
0 | 4759 v65 = v9; |
75 | 4760 v10 = v9->std__vector_000004_size;*/ |
1394 | 4761 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 4762 { |
638 | 4763 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4764 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4765 } |
4766 else | |
4767 { | |
186 | 4768 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4769 byte_4D864C && pGame->uFlags & 2 ) |
4770 { | |
186 | 4771 if (clampAtTextureBorders) |
4772 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4773 else |
186 | 4774 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4775 | |
4776 if (transparent || this->bUsingSpecular) | |
4777 { | |
4778 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4779 if (transparent) | |
0 | 4780 { |
186 | 4781 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4782 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4783 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4784 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4785 } |
4786 else | |
4787 { | |
186 | 4788 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4789 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4790 } |
186 | 4791 } |
1073 | 4792 |
4793 for (uint i = 0; i < uNumVertices; ++i) | |
4794 { | |
4795 | |
4796 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4797 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4798 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4799 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4800 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4801 if ( this->bUsingSpecular ) | |
0 | 4802 { |
1073 | 4803 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4804 } |
1073 | 4805 else |
4806 { | |
4807 d3d_vertex_buffer[i].specular = 0; | |
4808 } | |
4809 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4810 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4811 } | |
4812 | |
4813 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4814 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4815 if (transparent) |
4816 { | |
4817 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4818 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4819 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4820 } |
4821 } | |
4822 else | |
4823 { | |
1073 | 4824 for (uint i = 0; i < uNumVertices; ++i) |
4825 { | |
4826 | |
4827 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4828 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4829 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4830 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4831 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4832 if ( this->bUsingSpecular ) | |
0 | 4833 { |
1073 | 4834 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4835 } |
1073 | 4836 else |
4837 { | |
4838 d3d_vertex_buffer[i].specular = 0; | |
4839 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4840 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4841 d3d_vertex_buffer[i].specular = v20; |
4842 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4843 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4844 } | |
186 | 4845 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4846 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4847 if (pRenderer->bUsingSpecular) | |
4848 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4849 |
4850 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4851 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4852 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4853 d3d_vertex_buffer, |
0 | 4854 uNumVertices, |
4855 16)); | |
4856 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4857 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4858 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4859 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4860 for (uint i = 0; i < uNumVertices; ++i) |
4861 { | |
4862 d3d_vertex_buffer[i].diffuse = -1; | |
4863 } | |
0 | 4864 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4865 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4866 if ( !pRenderer->bUsingSpecular ) |
4867 { | |
186 | 4868 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4869 } | |
4870 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4871 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4872 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4873 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4874 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4875 d3d_vertex_buffer, |
0 | 4876 uNumVertices, |
4877 16)); | |
4878 if ( pRenderer->bUsingSpecular ) | |
4879 { | |
186 | 4880 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4881 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4882 for (uint i = 0; i < uNumVertices; ++i) |
4883 { | |
4884 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4885 d3d_vertex_buffer[i].specular = 0; | |
4886 } | |
4887 | |
75 | 4888 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4889 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4890 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4891 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4892 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4893 d3d_vertex_buffer, |
0 | 4894 uNumVertices, |
4895 16)); | |
186 | 4896 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4897 //v44 = pRenderer->pRenderD3D->pDevice; |
4898 v45 = GetLevelFogColor(); | |
4899 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4900 v8 = 0; | |
4901 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4902 } | |
186 | 4903 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4904 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4905 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4906 } | |
4907 } | |
186 | 4908 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4909 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4910 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4911 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4912 } |
4913 // 4A26BC: could not find valid save-restore pair for esi | |
4914 // 4D864C: using guessed type char byte_4D864C; | |
4915 | |
4916 //----- (004A2DA3) -------------------------------------------------------- | |
1923 | 4917 void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4918 { |
67 | 4919 int v7; // eax@7 |
4920 | |
4921 if ( !this->uNumD3DSceneBegins ) | |
4922 return; | |
4923 if ( uNumVertices >= 3 ) | |
4924 { | |
186 | 4925 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4926 if ( this->bUsingSpecular ) |
4927 { | |
186 | 4928 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4929 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4930 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4931 } |
1427 | 4932 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4933 { |
4934 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4935 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4936 pVertices[i].pos.z = 0.99989998; | |
168 | 4937 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4938 |
840 | 4939 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4940 v7 = 0; |
4941 if (this->bUsingSpecular) | |
1427 | 4942 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4943 pVertices[i].specular = v7; |
4944 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4945 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4946 } | |
4947 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4948 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4949 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4950 } |
4951 } | |
4952 | |
4953 //----- (004A2ED5) -------------------------------------------------------- | |
1923 | 4954 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
0 | 4955 { |
4956 int v5; // eax@3 | |
4957 | |
4958 if ( this->uNumD3DSceneBegins ) | |
4959 { | |
1923 | 4960 if ( uNumVertices >= 3 ) |
0 | 4961 { |
186 | 4962 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1923 | 4963 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); |
638 | 4964 if ( v5 < pOutdoor->max_terrain_dimming_level ) |
4965 v5 = pOutdoor->max_terrain_dimming_level; | |
1937 | 4966 for (uint i = 0; i < uNumVertices; ++i) |
4967 { | |
4968 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4969 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
1999 | 4970 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
1937 | 4971 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; |
4972 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); | |
4973 d3d_vertex_buffer[i].specular = 0; | |
4974 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4975 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4976 } | |
1923 | 4977 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
1936 | 4978 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
4979 d3d_vertex_buffer, uNumVertices, 28)); | |
0 | 4980 } |
4981 } | |
4982 } | |
4983 | |
1390 | 4984 //----- (00479A53) -------------------------------------------------------- |
1923 | 4985 void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) |
1390 | 4986 { |
4987 BLVFace *pFace; // esi@1 | |
4988 double v5; // st7@3 | |
4989 signed __int64 v6; // qax@3 | |
4990 int v12; // edx@7 | |
4991 int v13; // eax@7 | |
4992 void *v15; // ecx@9 | |
4993 int v17; // edi@9 | |
4994 double v18; // st7@9 | |
4995 signed int v19; // ebx@9 | |
4996 void *v20; // ecx@9 | |
4997 int v21; // ebx@11 | |
4998 int v22; // eax@14 | |
4999 signed __int64 v23; // qtt@16 | |
5000 double v24; // st7@16 | |
5001 unsigned __int8 v25; // sf@16 | |
5002 unsigned __int8 v26; // of@16 | |
5003 double v28; // st7@20 | |
5004 char *v29; // ebx@20 | |
5005 char *v30; // edx@20 | |
5006 unsigned __int8 v31; // c0@21 | |
5007 unsigned __int8 v32; // c3@21 | |
5008 double v33; // st6@23 | |
5009 char *v34; // esi@30 | |
5010 const void *v35; // ecx@31 | |
5011 int v36; // eax@31 | |
5012 const void *v37; // edi@31 | |
5013 signed __int64 v38; // qax@31 | |
5014 int v39; // ecx@31 | |
5015 int v40; // ebx@33 | |
5016 int v41; // eax@36 | |
5017 signed __int64 v42; // qtt@39 | |
5018 int v43; // eax@39 | |
5019 char v44; // zf@39 | |
5020 double v45; // st7@39 | |
5021 double v46; // st7@39 | |
5022 unsigned int v47; // edx@40 | |
5023 double v48; // st7@41 | |
5024 RenderVertexSoft *v49; // ebx@41 | |
5025 void *v50; // edi@43 | |
5026 double v51; // st7@46 | |
5027 RenderVertexSoft *v52; // edx@46 | |
5028 void *v53; // edi@48 | |
5029 signed int v59; // [sp-4h] [bp-178h]@17 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
5030 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 5031 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1981 | 5032 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 |
1390 | 5033 unsigned int v63; // [sp+120h] [bp-54h]@7 |
5034 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
5035 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5036 //float v67; // [sp+130h] [bp-44h]@7 |
1390 | 5037 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
5038 int v70; // [sp+144h] [bp-30h]@3 | |
5039 int X; // [sp+148h] [bp-2Ch]@9 | |
5040 int v72; // [sp+14Ch] [bp-28h]@7 | |
5041 float v73; // [sp+150h] [bp-24h]@16 | |
5042 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
1999 | 5043 unsigned int v74_; // [sp+154h] [bp-20h]@3 |
1390 | 5044 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 |
5045 float v76; // [sp+15Ch] [bp-18h]@9 | |
5046 int v77; // [sp+160h] [bp-14h]@9 | |
5047 int v78; // [sp+164h] [bp-10h]@7 | |
5048 void *v79; // [sp+168h] [bp-Ch]@9 | |
5049 float v80; // [sp+16Ch] [bp-8h]@3 | |
5050 const void *v81; // [sp+170h] [bp-4h]@7 | |
5051 | |
5052 pFace = &pIndoor->pFaces[uFaceID]; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5053 //for floor and wall(for example Selesta)------------------- |
1644 | 5054 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
5055 { | |
5056 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
5057 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
5058 for (uint i = 0; i < uNumVertices; ++i) | |
5059 { | |
5060 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
5061 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
5062 } | |
5063 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 5064 return; |
5065 } | |
1981 | 5066 //--------------------------------------- |
5067 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z)//179 | |
1641 | 5068 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) |
1390 | 5069 * 65536.0) |
1922 | 5070 + (double)pBLVRenderParams->uViewportCenterY); |
1981 | 5071 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064;//0 |
5072 v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY//183 | |
1641 | 5073 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 5074 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 5075 * 65535.0) |
1922 | 5076 * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
1644 | 5077 |
1999 | 5078 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1981 | 5079 pSkyPolygon.Create_48607B(&stru_8019C8); |
5080 pSkyPolygon.uTileBitmapID = pFace->uBitmapID; | |
5081 | |
5082 pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); | |
5083 if ( !pSkyPolygon.pTexture ) | |
1390 | 5084 return; |
1644 | 5085 |
1981 | 5086 pSkyPolygon.dimming_level = 0; |
5087 pSkyPolygon.uNumVertices = uNumVertices; | |
5088 | |
5089 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
5090 pSkyPolygon.v_18.y = 0; | |
5091 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
5092 | |
1644 | 5093 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
1981 | 5094 pSkyPolygon.field_24 = 0x2000000; |
1644 | 5095 |
5096 extern float _calc_fov(int viewport_width, int angle_degree); | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5097 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5098 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); |
1644 | 5099 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); |
1981 | 5100 v12 = pSkyPolygon.pTexture->uWidthMinus1; |
5101 v13 = pSkyPolygon.pTexture->uHeightMinus1; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5102 //v67 = 1.0 / (double)pSkyPolygon.pTexture->uTextureWidth; |
1390 | 5103 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
5104 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
5105 v78 = 0; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5106 //v81 = 0; |
1981 | 5107 float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; |
5108 if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) | |
5109 return; | |
1644 | 5110 |
5111 int _507D30_idx = 0; | |
1999 | 5112 for ( _507D30_idx; _507D30_idx < pSkyPolygon.uNumVertices; _507D30_idx++ ) |
1390 | 5113 { |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5114 //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
1981 | 5115 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; |
5116 v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; | |
5117 | |
5118 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; | |
1999 | 5119 v74_ = v77 + pSkyPolygon.ptr_38->angle_from_east; |
1981 | 5120 |
1997 | 5121 v79 = (void *)(((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))) >> 16); |
1644 | 5122 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
5123 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1981 | 5124 v19 = -pSkyPolygon.field_24; |
5125 v77 = -pSkyPolygon.field_24; | |
5126 X = (int)((char *)v79 + pSkyPolygon.v_18.x); | |
1390 | 5127 LODWORD(v76) = (signed __int64)v18; |
5128 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
5129 while ( 1 ) | |
5130 { | |
5131 v79 = v20; | |
5132 if ( !X ) | |
5133 goto LABEL_14; | |
5134 v21 = abs(v19 >> 14); | |
1999 | 5135 if ( v21 <= abs(X) )//0x800 <= 0x28652 |
1390 | 5136 break; |
5137 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5138 break; | |
5139 v19 = v77; | |
5140 v20 = v79; | |
5141 LABEL_14: | |
1981 | 5142 v79 = (void *)((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16); |
5143 v22 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16; | |
1390 | 5144 --LODWORD(v76); |
5145 v20 = (char *)v20 + v72; | |
1981 | 5146 X = v22 + pSkyPolygon.v_18.x; |
1390 | 5147 v78 = 1; |
5148 } | |
5149 if ( !v78 ) | |
5150 { | |
5151 LODWORD(v23) = v77 << 16; | |
1981 | 5152 HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 |
1997 | 5153 v79 = (void *)(v23 / X);//X = FFFF9014(-28652) |
1390 | 5154 v77 = v17; |
1999 | 5155 signed __int64 s = v74 + ((pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v17) >> 16);// s = 0xFFFFFFFF FFFF3EE6 |
5156 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16) >> 4); | |
1981 | 5157 array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5158 | |
1999 | 5159 signed __int64 s2 = (signed __int64)(v74_ + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); |
5160 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16) >> 4); | |
1981 | 5161 array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; |
5162 | |
1999 | 5163 v77 = (unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16; |
5164 LODWORD(v73) = (unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16; | |
1644 | 5165 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5166 |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5167 //if ( (int)v81 >= pSkyPolygon.uNumVertices ) |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5168 //{ |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5169 // pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5170 // pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5171 // return; |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5172 //} |
1390 | 5173 continue; |
5174 } | |
5175 break; | |
5176 } | |
1999 | 5177 if ( _507D30_idx >= pSkyPolygon.uNumVertices ) |
5178 { | |
5179 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
5180 pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5181 return; | |
5182 } | |
1390 | 5183 LODWORD(v73) = 0; |
5184 v80 = v76; | |
1981 | 5185 if ( (signed int)pSkyPolygon.uNumVertices > 0 ) |
1390 | 5186 { |
5187 v28 = (double)SLODWORD(v76); | |
5188 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
1997 | 5189 uint i = 0; |
5190 for ( v78 = pSkyPolygon.uNumVertices; v78; --v78 ) | |
5191 { | |
1390 | 5192 ++LODWORD(v73); |
1997 | 5193 memcpy(&array_50AC10[i], &array_507D30[i], 0x30u); |
1390 | 5194 LODWORD(v76) += 48; |
1997 | 5195 if ( v28 < array_507D30[i].vWorldViewProjY | v28 == array_507D30[i].vWorldViewProjY |
5196 || v28 >= array_507D30[i + 1].vWorldViewProjY ) | |
5197 { | |
5198 if ( v28 >= array_507D30[i].vWorldViewProjY || v28 <= array_507D30[i + 1].vWorldViewProjY ) | |
5199 { | |
5200 i++; | |
5201 continue; | |
5202 } | |
5203 v33 = (array_507D30[i + 1].vWorldViewProjX - array_507D30[i].vWorldViewProjX) * v28 / (array_507D30[i + 1].vWorldViewProjY - array_507D30[i].vWorldViewProjY) | |
5204 + array_507D30[i + 1].vWorldViewProjX; | |
1390 | 5205 } |
5206 else | |
5207 { | |
1997 | 5208 v33 = (array_507D30[i].vWorldViewProjX - array_507D30[i + 1].vWorldViewProjX) * v28 / (array_507D30[i].vWorldViewProjY - array_507D30[i + 1].vWorldViewProjY) |
5209 + array_507D30[i].vWorldViewProjX; | |
5210 } | |
5211 array_50AC10[i + 1].vWorldViewProjX = v33; | |
1390 | 5212 ++LODWORD(v73); |
5213 *(unsigned int *)LODWORD(v76) = v28; | |
5214 LODWORD(v76) += 48; | |
1997 | 5215 i++; |
5216 } | |
1390 | 5217 } |
5218 if ( SLODWORD(v73) <= 0 ) | |
5219 goto LABEL_40; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5220 //v34 = (char *)&array_50AC10[0].vWorldViewProjY; |
1997 | 5221 uint j = 0; |
1390 | 5222 v65 = v77 >> 14; |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5223 //HIDWORD(v69) = LODWORD(v73); |
1997 | 5224 for ( int t = (int)LODWORD(v73); t > 1; t-- ) |
5225 { | |
5226 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjY)); | |
5227 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5228 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; |
1997 | 5229 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(signed int)v35) >> 16); |
1981 | 5230 v36 = (int)((char *)v81 + pSkyPolygon.ptr_38->angle_from_north); |
1997 | 5231 |
1390 | 5232 v81 = v35; |
5233 v74 = v36; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5234 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; |
1997 | 5235 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(signed int)v35) >> 16); |
1390 | 5236 v78 = (int)v35; |
1981 | 5237 v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); |
5238 v81 = (const void *)pSkyPolygon.v_18.z; | |
5239 v78 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v35) >> 16; | |
1390 | 5240 v37 = (const void *)(v72 |
1997 | 5241 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjX)); |
5242 v38 = (signed __int64)(array_50AC10[j].vWorldViewProjY - 1.0); | |
1390 | 5243 v81 = 0; |
5244 LODWORD(v76) = v38; | |
5245 v39 = v72 * (v70 - v38); | |
5246 while ( 1 ) | |
5247 { | |
5248 v78 = v39; | |
5249 if ( !X ) | |
5250 goto LABEL_36; | |
5251 v40 = abs(X); | |
5252 if ( abs((signed __int64)v65) <= v40 ) | |
5253 break; | |
5254 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5255 break; | |
5256 v39 = v78; | |
5257 LABEL_36: | |
1981 | 5258 v78 = pSkyPolygon.v_18.z; |
5259 v41 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v39) >> 16; | |
1390 | 5260 --LODWORD(v76); |
5261 v39 += v72; | |
1981 | 5262 X = v41 + pSkyPolygon.v_18.x; |
1390 | 5263 v81 = (const void *)1; |
5264 } | |
5265 if ( v81 ) | |
5266 { | |
1981 | 5267 v79 = (void *)pSkyPolygon.v_18.z; |
1390 | 5268 v78 = 2 * LODWORD(v76); |
1981 | 5269 v81 = (const void *)((unsigned __int64)(pSkyPolygon.v_18.z |
1390 | 5270 * (signed __int64)(signed int)(signed __int64)(((double)v70 |
5271 - ((double)(2 * LODWORD(v76)) | |
1997 | 5272 - array_50AC10[j].vWorldViewProjY)) |
1390 | 5273 * (double)v72)) >> 16); |
1981 | 5274 X = (int)((char *)v81 + pSkyPolygon.v_18.x); |
1390 | 5275 } |
5276 LODWORD(v42) = v77 << 16; | |
5277 HIDWORD(v42) = v77 >> 16; | |
5278 v79 = (void *)(v42 / X); | |
5279 v81 = v37; | |
1997 | 5280 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5281 //v78 = pSkyPolygon.ptr_38->angle_from_west; |
1997 | 5282 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); |
5283 v43 = v74 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); | |
1390 | 5284 v74 = (unsigned int)v37; |
5285 LODWORD(v76) = v43; | |
1997 | 5286 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5287 //v78 = pSkyPolygon.ptr_38->angle_from_south; |
1997 | 5288 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)(signed int)v37) >> 16)); |
1390 | 5289 v74 = (unsigned __int64)(v43 * v42 / X) >> 16; |
5290 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); | |
1997 | 5291 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5292 //v34 += 48; |
1390 | 5293 v78 = v66 + ((signed int)v74 >> 4); |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5294 //v44 = HIDWORD(v69)-- == 1; |
1390 | 5295 v45 = (double)v78 * 0.000015259022; |
5296 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | |
1997 | 5297 array_50AC10[j].u = v45 * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5298 array_50AC10[j].v = (double)v78 * 0.000015259022 * v68; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5299 //v46 = (double)(signed int)v79; |
1997 | 5300 array_50AC10[j].vWorldViewPosition.x = 0.000015258789 * (double)(signed int)v79; |
5301 array_50AC10[j]._rhw = 65536.0 / (double)(signed int)v79; | |
5302 ++j; | |
5303 } | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5304 //while ( !v44 ); |
1390 | 5305 LABEL_40: |
1997 | 5306 uint i = 0; |
1390 | 5307 if ( SLODWORD(v73) > 0 ) |
5308 { | |
5309 v48 = (double)SLODWORD(v80); | |
1997 | 5310 for ( HIDWORD(v69) = LODWORD(v73); HIDWORD(v69); --HIDWORD(v69) ) |
5311 { | |
5312 if ( v48 >= array_50AC10[i].vWorldViewProjY ) | |
5313 { | |
5314 ++i; | |
5315 memcpy(&array_507D30[i], &array_50AC10[i], 0x30u); | |
5316 } | |
5317 } | |
5318 } | |
5319 pSkyPolygon.uNumVertices = i; | |
5320 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5321 int pNumVertices = 0; | |
1390 | 5322 if ( SLODWORD(v73) > 0 ) |
5323 { | |
5324 v51 = (double)SLODWORD(v80); | |
1997 | 5325 for ( v80 = v73; v80 != 0.0; --LODWORD(v80) ) |
5326 { | |
5327 if ( v51 <= array_50AC10[pNumVertices].vWorldViewProjY ) | |
5328 { | |
5329 ++pNumVertices; | |
5330 memcpy(&array_507D30[pNumVertices], &array_50AC10[pNumVertices], 0x30u); | |
5331 } | |
5332 } | |
5333 } | |
5334 pRenderer->DrawIndoorSkyPolygon(pNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
1390 | 5335 } |
5336 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5337 |
0 | 5338 //----- (004A2FC0) -------------------------------------------------------- |
5339 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5340 { | |
5341 //Render *v8; // edi@1 | |
5342 //unsigned int v9; // esi@3 | |
1072 | 5343 RenderVertexSoft *v12; // ecx@9 |
5344 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5345 double v14; // st6@10 |
5346 int v15; // edx@10 | |
5347 Texture *v16; // edx@10 | |
5348 double v17; // st6@10 | |
5349 //char v18; // zf@10 | |
5350 Texture *v19; // edx@10 | |
595 | 5351 //Texture *v23; // edx@16 |
5352 //char *v24; // ecx@16 | |
5353 //char *v25; // eax@16 | |
5354 //double v26; // st6@17 | |
5355 //int v27; // esi@17 | |
5356 //double v28; // st6@17 | |
5357 //unsigned int v33; // ecx@18 | |
5358 //char *v34; // eax@19 | |
0 | 5359 //Texture *v45; // edx@23 |
5360 //char *v46; // ecx@23 | |
5361 //char *v47; // eax@23 | |
5362 //double v48; // st6@24 | |
5363 //int v49; // esi@24 | |
5364 //double v50; // st6@24 | |
5365 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5366 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5367 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5368 const char *v56; // [sp+0h] [bp-14h]@0 | |
5369 int v57; // [sp+4h] [bp-10h]@0 | |
5370 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5371 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5372 //int a3a; // [sp+10h] [bp-4h]@4 | |
5373 | |
5374 //v8 = this; | |
5375 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5376 return; | |
5377 | |
5378 //auto a3 = pFace; | |
5379 //auto a6 = uPackedID; | |
5380 //v59 = pGame->pLightmapBuilder; | |
5381 //v9 = v59->std__vector_000004_size; | |
5382 | |
2006 | 5383 int sCorrectedColor = uColor; |
0 | 5384 if (pGame->pLightmapBuilder->std__vector_000004_size) |
2006 | 5385 sCorrectedColor = -1; |
5386 pGame->AlterGamma_BLV(pFace, &sCorrectedColor); | |
0 | 5387 |
792 | 5388 |
5389 if (pFace->uAttributes & FACE_OUTLINED) | |
5390 { | |
5391 int color; | |
5392 if (GetTickCount() % 300 >= 150) | |
2006 | 5393 uColor = sCorrectedColor = 0xFF20FF20; |
5394 else uColor = sCorrectedColor = 0xFF109010; | |
792 | 5395 } |
5396 | |
1394 | 5397 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 5398 { |
5399 __debugbreak(); | |
5400 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5401 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5402 for (uint i = 0; i < uNumVertices; ++i) |
5403 { | |
5404 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5405 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5406 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5407 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5408 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
1072 | 5409 d3d_vertex_buffer[i].specular = 0; |
5410 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5411 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5412 } | |
5413 | |
186 | 5414 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5415 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5416 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5417 D3DPT_TRIANGLEFAN, | |
5418 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5419 d3d_vertex_buffer, |
0 | 5420 uNumVertices, |
5421 28)); | |
1394 | 5422 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5423 } |
5424 else | |
5425 { | |
5426 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5427 byte_4D864C && pGame->uFlags & 2) | |
5428 { | |
5429 for (uint i = 0; i < uNumVertices; ++i) | |
5430 { | |
186 | 5431 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5432 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5433 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5434 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5435 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
186 | 5436 d3d_vertex_buffer[i].specular = 0; |
5437 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5438 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5439 } | |
5440 | |
5441 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5442 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5443 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5444 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5445 d3d_vertex_buffer, |
0 | 5446 uNumVertices, |
5447 28)); | |
5448 } | |
5449 else | |
5450 { | |
595 | 5451 for (uint i = 0; i < uNumVertices; ++i) |
5452 { | |
5453 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5454 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5455 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5456 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5457 d3d_vertex_buffer[i].diffuse = uColor; | |
5458 d3d_vertex_buffer[i].specular = 0; | |
5459 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5460 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5461 } | |
5462 //__debugbreak(); | |
5463 //if ( (signed int)uNumVertices > 0 ) | |
5464 //{ | |
5465 //v23 = pTex; | |
5466 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5467 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5468 //pTex = (Texture *)uNumVertices; | |
5469 //uint v18; | |
5470 //do | |
5471 //{ | |
5472 //v26 = *(float *)v24 * 0.061758894; | |
5473 //v27 = *((int *)v24 + 3); | |
5474 //*((int *)v25 + 4) = 0; | |
5475 //*((int *)v25 - 1) = v27; | |
5476 //*(int *)v25 = *((int *)v24 + 4); | |
5477 //*((int *)v25 + 3) = uColor; | |
5478 //v25 += 32; | |
5479 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5480 //v28 = 1.0 / *(float *)v24; | |
5481 //v24 += 48; | |
5482 //v18 = pTex == (Texture *)1; | |
5483 //pTex = (Texture *)((char *)pTex - 1); | |
5484 //*((float *)v25 - 6) = v28; | |
0 | 5485 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5486 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5487 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5488 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5489 //} | |
5490 //while ( !v18 ); | |
5491 //} | |
0 | 5492 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5493 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5494 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5495 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5496 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5497 d3d_vertex_buffer, |
0 | 5498 uNumVertices, |
5499 28)); | |
595 | 5500 |
5501 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5502 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5503 |
5504 for (uint i = 0; i < uNumVertices; ++i) | |
2006 | 5505 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
595 | 5506 /*v33 = uNumVertices; |
0 | 5507 if ( (signed int)uNumVertices > 0 ) |
5508 { | |
186 | 5509 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5510 do |
5511 { | |
5512 *(int *)v34 = uCorrectedColor; | |
5513 v34 += 32; | |
5514 --v33; | |
5515 } | |
5516 while ( v33 ); | |
595 | 5517 }*/ |
0 | 5518 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5519 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5520 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5521 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5522 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5523 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5524 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5525 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5526 d3d_vertex_buffer, |
0 | 5527 uNumVertices, |
5528 28)); | |
186 | 5529 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5530 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5531 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5532 } |
5533 } | |
5534 } | |
5535 // 4D864C: using guessed type char byte_4D864C; | |
5536 | |
5537 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5538 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5539 { | |
5540 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5541 //double v5; // st7@2 | |
5542 //float v6; // ST08_4@2 | |
0 | 5543 unsigned int v7; // eax@2 |
717 | 5544 //int v8; // ecx@2 |
5545 //unsigned int v9; // esi@2 | |
5546 //Sprite *v10; // edi@5 | |
0 | 5547 signed int v11; // eax@9 |
5548 signed int v12; // eax@9 | |
717 | 5549 //double v13; // st7@12 |
5550 //double v14; // st6@12 | |
0 | 5551 double v15; // st5@12 |
5552 double v16; // st4@12 | |
5553 double v17; // st3@12 | |
5554 double v18; // st2@12 | |
5555 int v19; // ecx@14 | |
5556 double v20; // st3@14 | |
5557 int v21; // ecx@16 | |
5558 double v22; // st3@16 | |
717 | 5559 //IDirect3DTexture2 *v23; // eax@18 |
5560 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5561 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5562 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5563 float v27; // [sp+24h] [bp-Ch]@5 |
5564 int v28; // [sp+28h] [bp-8h]@2 | |
5565 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5566 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5567 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5568 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5569 float a1; // [sp+40h] [bp+10h]@5 |
5570 | |
717 | 5571 //v26 = this; |
0 | 5572 if ( this->uNumD3DSceneBegins ) |
5573 { | |
717 | 5574 //v4 = pSoftBillboard; |
5575 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5576 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5577 //v6 = pSoftBillboard->zbuffer_depth; | |
5578 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5579 //v8 = dimming_level; | |
5580 //v9 = v7; | |
657 | 5581 v28 = dimming_level & 0xFF000000; |
5582 if ( dimming_level & 0xFF000000 ) | |
717 | 5583 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; |
0 | 5584 else |
717 | 5585 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; |
5586 //v10 = a3; | |
5587 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5588 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
2002 | 5589 pBillboardRenderListD3D[v7].sParentBillboardID = pSoftBillboard->sParentBillboardID; |
717 | 5590 //v25 = pSoftBillboard->uScreenSpaceX; |
5591 //v24 = pSoftBillboard->uScreenSpaceY; | |
5592 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5593 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5594 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5595 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5596 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5597 v31 = v31 * -1.0; |
2006 | 5598 if ( pSoftBillboard->sTintColor && this->bTinting ) |
717 | 5599 { |
5600 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
2006 | 5601 v12 = BlendColors(pSoftBillboard->sTintColor, v11); |
0 | 5602 if ( v28 ) |
5603 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5604 } | |
5605 else | |
5606 { | |
717 | 5607 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5608 } | |
5609 //v13 = (double)v25; | |
1390 | 5610 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5611 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5612 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5613 //v14 = (double)v24; |
5614 //v32 = v14; | |
1390 | 5615 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5616 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5617 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5618 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5619 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5620 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5621 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5622 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5623 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5624 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5625 v17 = v17 * -1.0; |
1390 | 5626 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5627 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5628 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5629 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5630 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5631 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5632 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5633 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5634 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5635 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5636 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5637 v20 = v20 * -1.0; |
1390 | 5638 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5639 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5640 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5641 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5642 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5643 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5644 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5645 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5646 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5647 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5648 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5649 v22 = v22 * -1.0; |
1390 | 5650 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5651 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5652 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5653 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5654 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5655 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5656 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5657 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5658 //v23 = pSprite->pTexture; |
5659 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5660 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5661 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5662 } |
5663 } | |
5664 | |
5665 //----- (004A354F) -------------------------------------------------------- | |
5666 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5667 { | |
743 | 5668 //double v5; // st7@3 |
5669 //float v6; // ST20_4@3 | |
5670 //float v7; // ST00_4@3 | |
0 | 5671 unsigned int v8; // esi@3 |
743 | 5672 //int v9; // eax@3 |
5673 //int v10; // ebx@3 | |
0 | 5674 float v11; // ST28_4@3 |
743 | 5675 //double v12; // st7@3 |
5676 //float v13; // ST24_4@3 | |
5677 //double v14; // st6@3 | |
5678 //float v15; // ST1C_4@3 | |
0 | 5679 float v16; // ST2C_4@3 |
5680 float v17; // ST30_4@3 | |
5681 signed int v18; // ST18_4@3 | |
5682 signed int v19; // ST14_4@3 | |
5683 signed int v20; // ST10_4@3 | |
5684 signed int v21; // eax@3 | |
5685 double v22; // st6@3 | |
5686 float v23; // ST2C_4@3 | |
5687 float v24; // ST30_4@3 | |
5688 signed int v25; // ST10_4@3 | |
5689 signed int v26; // ST14_4@3 | |
5690 signed int v27; // ST18_4@3 | |
5691 signed int v28; // eax@3 | |
5692 double v29; // st6@3 | |
5693 float v30; // ecx@3 | |
5694 float v31; // ST2C_4@3 | |
5695 float v32; // ST30_4@3 | |
5696 signed int v33; // ST10_4@3 | |
5697 signed int v34; // ST14_4@3 | |
5698 signed int v35; // ST18_4@3 | |
5699 signed int v36; // eax@3 | |
5700 float v37; // ecx@3 | |
5701 double v38; // st6@3 | |
5702 float v39; // ST2C_4@3 | |
5703 float v40; // ST30_4@3 | |
5704 signed int v41; // ST10_4@3 | |
5705 signed int v42; // ST14_4@3 | |
5706 signed int v43; // ST18_4@3 | |
5707 signed int v44; // eax@3 | |
5708 double v45; // st6@3 | |
5709 float v46; // eax@3 | |
5710 | |
5711 if ( this->uNumD3DSceneBegins ) | |
5712 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5713 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5714 { |
743 | 5715 //v5 = (double)a2->zbuffer_depth; |
5716 //v6 = v5; | |
5717 //v7 = v5; | |
5718 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
0 | 5719 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; |
5720 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5721 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5722 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
743 | 5723 //v9 = a2->uScreenSpaceX; |
5724 //v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5725 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5726 //v12 = (double) a2->uScreenSpaceX; |
5727 //v13 = v12; | |
5728 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5729 //v15 = v14; | |
5730 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5731 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5732 v18 = stru_5C6E00->Cos(angle); |
5733 v19 = stru_5C6E00->Sin(angle); | |
5734 v20 = stru_5C6E00->Sin(angle); | |
5735 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5736 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5737 + (double)(v18 >> 16)) |
5738 * v16 | |
5739 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5740 + (double)(v19 >> 16)) | |
5741 * v17) | |
743 | 5742 * v11 + (double) a2->uScreenSpaceX; |
0 | 5743 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5744 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5745 - 12.0) | |
5746 * v11 | |
5747 + (double)a2->uScreenSpaceY; | |
1390 | 5748 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5749 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5750 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5751 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5752 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5753 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5754 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5755 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5756 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5757 v25 = stru_5C6E00->Cos(angle); |
5758 v26 = stru_5C6E00->Sin(angle); | |
5759 v27 = stru_5C6E00->Sin(angle); | |
5760 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5761 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5762 + (double)(v25 >> 16)) |
740 | 5763 * v31 |
0 | 5764 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5765 + (double)(v26 >> 16)) | |
740 | 5766 * v32) |
743 | 5767 * v11 + (double) a2->uScreenSpaceX; |
740 | 5768 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5769 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5770 - 12.0) |
5771 * v11 | |
5772 + (double)a2->uScreenSpaceY; | |
1390 | 5773 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5774 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5775 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5776 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5777 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5778 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5779 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5780 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5781 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5782 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5783 v33 = stru_5C6E00->Cos(angle); |
5784 v34 = stru_5C6E00->Sin(angle); | |
5785 v35 = stru_5C6E00->Sin(angle); | |
5786 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5787 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5788 + (double)(v33 >> 16)) |
740 | 5789 * v23 |
0 | 5790 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5791 + (double)(v34 >> 16)) | |
740 | 5792 * v24) |
743 | 5793 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5794 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5795 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5796 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5797 - 12.0) |
5798 * v11 | |
5799 + (double)a2->uScreenSpaceY; | |
1390 | 5800 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5801 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5802 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5803 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5804 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5805 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5806 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5807 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5808 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5809 v41 = stru_5C6E00->Cos(angle); |
5810 v42 = stru_5C6E00->Sin(angle); | |
5811 v43 = stru_5C6E00->Sin(angle); | |
5812 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5813 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5814 + (double)(v41 >> 16)) |
5815 * v39 | |
5816 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5817 + (double)(v42 >> 16)) | |
5818 * v40) | |
743 | 5819 * v11 + (double) a2->uScreenSpaceX; |
0 | 5820 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5821 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5822 - 12.0) | |
5823 * v11 | |
5824 + (double)a2->uScreenSpaceY; | |
1390 | 5825 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5826 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5827 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5828 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5829 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5830 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5831 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5832 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5833 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5834 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5835 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5836 } |
5837 } | |
5838 } | |
5839 | |
5840 //----- (004A3AD9) -------------------------------------------------------- | |
5841 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5842 { | |
5843 double v5; // st7@2 | |
5844 float v6; // ST28_4@2 | |
5845 float v7; // ST00_4@2 | |
5846 unsigned int v8; // esi@2 | |
5847 int v9; // eax@2 | |
5848 int v10; // ebx@2 | |
5849 float v11; // ST34_4@2 | |
5850 double v12; // st7@2 | |
5851 float v13; // ST2C_4@2 | |
5852 double v14; // st6@2 | |
5853 float v15; // ST24_4@2 | |
5854 float v16; // ST38_4@2 | |
5855 float v17; // ST3C_4@2 | |
5856 signed int v18; // ST1C_4@2 | |
5857 int v19; // ST30_4@2 | |
5858 signed int v20; // ST20_4@2 | |
5859 signed int v21; // ST18_4@2 | |
5860 signed int v22; // eax@2 | |
5861 double v23; // st6@2 | |
5862 float v24; // ST20_4@2 | |
5863 float v25; // ST1C_4@2 | |
5864 float v26; // ST38_4@2 | |
5865 float v27; // ST3C_4@2 | |
5866 signed int v28; // ST18_4@2 | |
5867 signed int v29; // ST14_4@2 | |
5868 signed int v30; // ST10_4@2 | |
5869 signed int v31; // eax@2 | |
5870 double v32; // st6@2 | |
5871 float v33; // ST38_4@2 | |
5872 float v34; // ST3C_4@2 | |
5873 signed int v35; // ST10_4@2 | |
5874 signed int v36; // ST14_4@2 | |
5875 signed int v37; // ST18_4@2 | |
5876 signed int v38; // eax@2 | |
5877 double v39; // st6@2 | |
5878 float v40; // ST38_4@2 | |
5879 float v41; // ST3C_4@2 | |
5880 signed int v42; // ST10_4@2 | |
5881 signed int v43; // ST14_4@2 | |
5882 signed int v44; // ST18_4@2 | |
5883 signed int v45; // eax@2 | |
5884 double v46; // st6@2 | |
5885 | |
5886 if ( this->uNumD3DSceneBegins ) | |
5887 { | |
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5888 v5 = (double)a2->zbuffer_depth; |
0 | 5889 v6 = v5; |
5890 v7 = v5; | |
5891 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
5892 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; | |
5893 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5894 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5895 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
0 | 5896 v9 = a2->uScreenSpaceX; |
5897 v10 = a2->uScreenSpaceY; | |
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5898 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5899 v12 = (double)v9; |
5900 v13 = v12; | |
5901 v14 = (double)(v10 - 12); | |
5902 v15 = v14; | |
5903 v16 = (double)(v9 - 12) - v12; | |
5904 v17 = (double)(v10 - 25) - v14; | |
323 | 5905 v18 = stru_5C6E00->Cos(angle); |
0 | 5906 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5907 v20 = stru_5C6E00->Sin(angle); |
5908 v21 = stru_5C6E00->Sin(angle); | |
5909 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5910 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5911 + (double)(v18 >> 16)) |
5912 * v16 | |
5913 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5914 + (double)(v20 >> 16)) | |
5915 * v17) | |
5916 * v11 + v13; | |
5917 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5918 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5919 - 12.0) | |
5920 * v11 | |
5921 + (double)a2->uScreenSpaceY; | |
1390 | 5922 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5923 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5924 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5925 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5926 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5927 v25 = 1.0 / v6; |
1390 | 5928 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5929 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5930 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5931 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5932 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5933 v28 = stru_5C6E00->Cos(angle); |
5934 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5935 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5936 v31 = stru_5C6E00->Cos(angle); | |
1390 | 5937 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 5938 + (double)(v28 >> 16)) |
5939 * v26 | |
5940 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
5941 + (double)(v29 >> 16)) | |
5942 * v27) | |
5943 * v11 + v13; | |
5944 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
5945 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
5946 - 12.0) | |
5947 * v11 | |
5948 + (double)a2->uScreenSpaceY; | |
1390 | 5949 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
5950 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
5951 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5952 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
5953 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5954 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5955 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 5956 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
5957 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 5958 v35 = stru_5C6E00->Cos(angle); |
5959 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5960 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5961 v38 = stru_5C6E00->Cos(angle); | |
1390 | 5962 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 5963 + (double)(v35 >> 16)) |
5964 * v33 | |
5965 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
5966 + (double)(v36 >> 16)) | |
5967 * v34) | |
5968 * v11 + v13; | |
5969 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
5970 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
5971 - 12.0) | |
5972 * v11 | |
5973 + (double)a2->uScreenSpaceY; | |
1390 | 5974 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5975 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
5976 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
5977 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5978 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
5979 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5980 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 5981 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
5982 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 5983 v42 = stru_5C6E00->Cos(angle); |
5984 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5985 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5986 v45 = stru_5C6E00->Cos(angle); | |
1390 | 5987 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 5988 + (double)(v42 >> 16)) |
5989 * v40 | |
5990 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
5991 + (double)(v43 >> 16)) | |
5992 * v41) | |
5993 * v11 + v13; | |
5994 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
5995 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
5996 - 12.0) | |
5997 * v11 | |
5998 + (double)a2->uScreenSpaceY; | |
1390 | 5999 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
6000 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
6001 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
6002 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 6003 pBillboardRenderListD3D[v8].pTexture = a3; |
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6004 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 6005 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 6006 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
6007 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6008 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 6009 } |
6010 } | |
6011 | |
6012 //----- (004A4023) -------------------------------------------------------- | |
657 | 6013 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
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6014 { |
0 | 6015 unsigned int v8; // esi@2 |
6016 double v14; // st6@14 | |
6017 double v15; // st5@14 | |
144
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6018 //unsigned int v16; // ecx@16 |
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6019 //double v17; // st7@16 |
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6020 //double v18; // st5@16 |
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6021 //double v19; // st4@16 |
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6022 //double v20; // st5@18 |
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6023 //double v21; // st4@18 |
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6024 //signed int v23; // [sp+18h] [bp-18h]@5 |
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6025 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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6026 //float v26; // [sp+20h] [bp-10h]@5 |
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6027 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 6028 float v29; // [sp+28h] [bp-8h]@5 |
6029 float v30; // [sp+2Ch] [bp-4h]@5 | |
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6030 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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6031 |
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6032 if (!uNumD3DSceneBegins) |
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6033 return; |
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6034 |
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6035 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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6036 |
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6037 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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6038 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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6039 |
657 | 6040 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
2006 | 6041 if (a2->sTintColor & 0x00FFFFFF && bTinting) |
6042 { | |
6043 diffuse = BlendColors(a2->sTintColor, diffuse); | |
6044 if (a2->sTintColor & 0xFF000000) | |
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6045 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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6046 } |
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6047 |
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6048 unsigned int specular = 0; |
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6049 if (bUsingSpecular) |
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6050 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
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6051 |
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6052 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6053 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6054 if (a2->uFlags & 4) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6055 v14 *= -1.0; |
1390 | 6056 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
6057 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6058 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6059 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6060 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
6061 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
6062 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
6063 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6064 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6065 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6066 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6067 if ( a2->uFlags & 4 ) |
0 | 6068 v14 = v14 * -1.0; |
1390 | 6069 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
6070 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
6071 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6072 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6073 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6074 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
6075 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6076 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6077 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6078 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6079 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6080 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6081 v14 *= -1.0; |
1390 | 6082 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
6083 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
6084 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6085 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6086 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6087 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
6088 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6089 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6090 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6091 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6092 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6093 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6094 v14 *= -1.0; |
1390 | 6095 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
6096 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
6097 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6098 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6099 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6100 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
6101 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6102 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6103 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6104 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6105 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6106 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6107 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6108 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
2002 | 6109 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6110 |
2006 | 6111 if (a2->sTintColor & 0xFF000000) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6112 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6113 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6114 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
0 | 6115 } |
6116 | |
6117 | |
6118 //----- (004A49D0) -------------------------------------------------------- | |
6119 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
6120 { | |
1159 | 6121 int absXDifference; // eax@1 |
6122 int absYDifference; // eax@1 | |
6123 unsigned int smallerabsdiff; // ebx@1 | |
6124 unsigned int largerabsdiff; | |
0 | 6125 double v16; // st7@7 |
6126 double v17; // st7@7 | |
6127 double v18; // st6@7 | |
6128 double v20; // st4@8 | |
6129 double v21; // st4@10 | |
6130 double v22; // st4@10 | |
6131 double v23; // st4@10 | |
6132 double v25; // st4@11 | |
6133 double v26; // st4@13 | |
6134 double v28; // st4@13 | |
6135 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 6136 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 6137 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 6138 int yDifference; // [sp+90h] [bp-4h]@1 |
6139 | |
6140 xDifference = bankersRounding(dstX - srcX); | |
6141 yDifference = bankersRounding(dstY - srcY); | |
6142 absYDifference = abs(yDifference); | |
6143 absXDifference = abs(xDifference); | |
6144 smallerabsdiff = min(absXDifference, absYDifference); | |
6145 largerabsdiff = max(absXDifference, absYDifference); | |
6146 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 6147 v16 = 1.0 / (double)v32; |
1159 | 6148 v17 = (double)yDifference * v16 * a4; |
6149 v18 = (double)xDifference * v16 * a4; | |
6150 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6151 { | |
1637 | 6152 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
6153 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 6154 } |
6155 else | |
6156 { | |
6157 v20 = a3 * 0.061758894; | |
6158 v25 = a7 * 0.061758894; | |
6159 } | |
6160 v21 = 1.0 / a3; | |
6161 v22 = (double)yDifference * v16 * a8; | |
6162 v23 = (double)xDifference * v16 * a8; | |
6163 v26 = 1.0 - 1.0 / v25; | |
6164 v28 = 1.0 / a7; | |
0 | 6165 v29[0].pos.x = srcX + v17; |
6166 v29[0].pos.y = srcY - v18; | |
1159 | 6167 v29[0].pos.z = 1.0 - 1.0 / v20; |
6168 v29[0].rhw = v21; | |
0 | 6169 v29[0].diffuse = -1; |
6170 v29[0].specular = 0; | |
6171 v29[0].texcoord.x = 1.0; | |
6172 v29[0].texcoord.y = 0.0; | |
1159 | 6173 |
0 | 6174 v29[1].pos.x = v22 + dstX; |
6175 v29[1].pos.y = dstY - v23; | |
1159 | 6176 v29[1].pos.z = v26; |
6177 v29[1].rhw = v28; | |
0 | 6178 v29[1].diffuse = -16711936; |
6179 v29[1].specular = 0; | |
6180 v29[1].texcoord.x = 1.0; | |
6181 v29[1].texcoord.y = 1.0; | |
1159 | 6182 |
6183 v29[2].pos.x = dstX - v22; | |
6184 v29[2].pos.y = v23 + dstY; | |
6185 v29[2].pos.z = v26; | |
0 | 6186 v29[2].rhw = v28; |
1159 | 6187 v29[2].diffuse = -1; |
6188 v29[2].specular = 0; | |
0 | 6189 v29[2].texcoord.x = 0.0; |
6190 v29[2].texcoord.y = 1.0; | |
1159 | 6191 |
0 | 6192 v29[3].pos.x = srcX - v17; |
6193 v29[3].pos.y = v18 + srcY; | |
1159 | 6194 v29[3].pos.z = v29[0].pos.z; |
6195 v29[3].rhw = v21; | |
6196 v29[3].diffuse = -1; | |
6197 v29[3].specular = 0; | |
0 | 6198 v29[3].texcoord.x = 0.0; |
6199 v29[3].texcoord.y = 0.0; | |
186 | 6200 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6201 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6202 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6203 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6204 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6205 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6206 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6207 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6208 D3DPT_TRIANGLEFAN, | |
6209 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6210 v29, | |
6211 4, | |
6212 24)); | |
186 | 6213 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6214 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6215 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6216 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6217 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6218 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6219 } |
6220 | |
6221 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6222 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6223 { | |
0 | 6224 unsigned int v5; // eax@7 |
6225 char *v7; // edx@8 | |
6226 double v10; // st6@9 | |
6227 double v11; // st6@10 | |
6228 int v12; // ebx@13 | |
1390 | 6229 |
6230 if (a1->uNumVertices < 3) | |
6231 return; | |
6232 | |
6233 float depth = 1000000.0; | |
6234 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6235 { | |
6236 if (a1->field_104[i].z < depth) | |
6237 depth = a1->field_104[i * 4].z; | |
6238 } | |
6239 | |
6240 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6241 pBillboardRenderListD3D[v5].field_90 = 0; | |
2002 | 6242 pBillboardRenderListD3D[v5].sParentBillboardID = -1; |
1390 | 6243 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; |
6244 pBillboardRenderListD3D[v5].pTexture = 0; | |
6245 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6246 pBillboardRenderListD3D[v5].z_order = depth; | |
6247 | |
6248 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6249 { | |
6250 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6251 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6252 | |
6253 v10 = a1->field_104[i].z; | |
6254 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6255 v11 = v10 * 0.061758894; | |
6256 else | |
1637 | 6257 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6258 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6259 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6260 | |
6261 if (diffuse & 0xFF000000) | |
6262 v12 = a1->field_104[i].diffuse; | |
6263 else | |
6264 v12 = diffuse; | |
6265 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6266 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6267 | |
6268 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6269 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6270 } |
6271 } | |
6272 | |
6273 //----- (004A4DE1) -------------------------------------------------------- | |
6274 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6275 { | |
6276 HRESULT v12; // eax@14 | |
6277 unsigned __int16 *v13; // ecx@19 | |
6278 unsigned __int16 *v14; // eax@19 | |
6279 DWORD v15; // edx@20 | |
6280 HRESULT v16; // eax@23 | |
6281 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6282 | |
1980 | 6283 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); |
0 | 6284 if ( pHWLTexture ) |
6285 { | |
6286 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6287 if ( !pRenderD3D->CreateTexture( | |
6288 pHWLTexture->uWidth, | |
6289 pHWLTexture->uHeight, | |
6290 pOutSurface, | |
6291 pOutTexture, | |
6292 true, | |
6293 bMipMaps, | |
6294 uMinDeviceTextureDim) ) | |
1545 | 6295 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6296 //v10 = *pOutSurface; |
6297 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6298 if (bMipMaps) |
0 | 6299 { |
6300 Dst._450DDE(); | |
6301 //v20 = 0; | |
6302 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6303 | |
6304 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6305 while ( 1 ) | |
6306 { | |
6307 DDSCAPS2 v19; | |
6308 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6309 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6310 | |
6311 DDSURFACEDESC2 desc; | |
6312 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6313 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6314 | |
168 | 6315 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6316 { |
1831 | 6317 Dst.sub_451007_scale_image_bicubic( |
0 | 6318 pHWLTexture->pPixels, |
6319 pHWLTexture->uWidth, | |
6320 pHWLTexture->uHeight, | |
6321 pHWLTexture->uWidth, | |
6322 (unsigned short *)desc.lpSurface, | |
6323 desc.dwWidth, | |
6324 desc.dwHeight, | |
6325 desc.lPitch >> 1, | |
6326 0, | |
1831 | 6327 0); |
0 | 6328 ErrD3D(pNextSurf->Unlock(0)); |
6329 //bMipMaps = 0x4D86ACu; | |
6330 } | |
6331 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6332 break; | |
6333 //v10 = (IDirectDrawSurface4 *)pName; | |
6334 //v11 = 0; | |
6335 } | |
6336 //v20 = -1; | |
6337 //nullsub_1(); | |
6338 } | |
6339 else | |
6340 { | |
6341 DDSCAPS2 v19; | |
6342 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6343 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6344 | |
6345 DDSURFACEDESC2 desc; | |
6346 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6347 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6348 | |
168 | 6349 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6350 { |
6351 bMipMaps = 0; | |
6352 v13 = pHWLTexture->pPixels; | |
6353 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6354 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6355 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6356 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6357 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6358 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6359 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6360 ++v13; |
0 | 6361 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6362 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6363 } |
6364 ErrD3D((*pOutSurface)->Unlock(0)); | |
6365 } | |
6366 } | |
6367 delete [] pHWLTexture->pPixels; | |
6368 delete pHWLTexture; | |
6369 return true; | |
6370 } | |
6371 return false; | |
6372 } | |
6373 | |
6374 //----- (004A5048) -------------------------------------------------------- | |
670 | 6375 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6376 { | |
6377 | |
6378 HWLTexture *sprite_texture; // eax@1 | |
0 | 6379 unsigned __int16 *v9; // edx@5 |
6380 LPVOID v10; // eax@5 | |
6381 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6382 | |
670 | 6383 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6384 if ( sprite_texture ) | |
6385 { | |
6386 pSprite->uAreaX = sprite_texture->uAreaX; | |
6387 pSprite->uAreaY = sprite_texture->uAreaY; | |
6388 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6389 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6390 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6391 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6392 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6393 //v7 = v3->pRenderD3D; |
670 | 6394 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6395 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6396 //pSprite = v2->pTextureSurface; |
6397 //pSprite = (Sprite *)pSprite->pName; | |
6398 //v8 = pSprite; | |
670 | 6399 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6400 Dst.dwSize = 124; |
670 | 6401 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6402 { | |
6403 v9 = sprite_texture->pPixels; | |
6404 v10 = Dst.lpSurface; | |
6405 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6406 { |
670 | 6407 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6408 { | |
0 | 6409 *(int *)v10 = *(int *)v9; |
6410 v9 += 2; | |
6411 v10 = (char *)v10 + 4; | |
670 | 6412 } |
6413 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6414 } |
670 | 6415 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6416 } | |
6417 free(sprite_texture->pPixels); | |
6418 free(sprite_texture); | |
6419 return true; | |
6420 } | |
6421 return false; | |
0 | 6422 } |
6423 | |
6424 //----- (004A51CB) -------------------------------------------------------- | |
6425 void Render::BeginScene() | |
6426 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6427 //Render *v1; // esi@1 |
0 | 6428 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6429 /*int v3; // eax@5 |
0 | 6430 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6431 char *v5; // ebx@7*/ |
0 | 6432 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6433 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6434 //v1 = this; |
0 | 6435 v2 = this->uNumSceneBegins; |
6436 this->uNumSceneBegins = v2 + 1; | |
6437 if ( !v2 ) | |
6438 { | |
6439 if ( this->pRenderD3D ) | |
6440 { | |
2069 | 6441 /*if ( this->bColorKeySupported ) |
0 | 6442 { |
6443 memset(&Dst, 0, 0x7Cu); | |
6444 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6445 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6446 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6447 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6448 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6449 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6450 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6451 --this->uNumSceneBegins; |
2069 | 6452 }*/ |
0 | 6453 } |
6454 else | |
6455 { | |
6456 if ( !this->pTargetSurface ) | |
6457 { | |
6458 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
2154 | 6459 /*if ( this->pTargetSurface ) |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6460 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6461 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
2154 | 6462 }*/ |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6463 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6464 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6465 } |
0 | 6466 RestoreFrontBuffer(); |
6467 } | |
6468 } | |
6469 | |
6470 //----- (004A527D) -------------------------------------------------------- | |
6471 void Render::EndScene() | |
6472 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6473 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6474 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6475 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6476 if ( !this->uNumSceneBegins ) |
0 | 6477 { |
6478 if ( this->pRenderD3D ) | |
6479 { | |
2069 | 6480 /*if ( this->bColorKeySupported ) |
0 | 6481 { |
6482 this->pTargetSurface = 0; | |
6483 this->uTargetSurfacePitch = 0; | |
6484 this->field_18_locked_pitch = 0; | |
6485 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
2069 | 6486 }*/ |
0 | 6487 } |
6488 else | |
6489 { | |
6490 this->pTargetSurface = 0; | |
6491 this->uTargetSurfacePitch = 0; | |
2154 | 6492 //this->field_18_locked_pitch = 0; |
0 | 6493 UnlockBackBuffer(); |
6494 } | |
6495 } | |
6496 } | |
6497 } | |
6498 | |
6499 //----- ( ) -------------------------------------------------------- | |
6500 unsigned int Render::_4A52F1(unsigned int this_, float a3) | |
6501 { | |
6502 unsigned int v3; // esi@1 | |
6503 double v4; // st7@2 | |
6504 double v5; // st7@6 | |
6505 double v6; // st6@6 | |
6506 unsigned int v7; // eax@6 | |
6507 double v8; // st5@6 | |
6508 double v9; // st4@6 | |
6509 HRESULT v10; // eax@6 | |
6510 HRESULT v11; // eax@6 | |
6511 unsigned int result; // eax@6 | |
6512 unsigned int v13; // eax@7 | |
6513 unsigned __int16 *v14; // ecx@7 | |
6514 int *v15; // eax@7 | |
6515 unsigned int v16; // ecx@8 | |
6516 __int16 v17; // ax@10 | |
6517 int v18; // esi@10 | |
6518 float v19; // edi@10 | |
6519 void *v20; // esi@10 | |
6520 int v21; // edx@10 | |
6521 int v22; // ecx@11 | |
6522 int v23; // edx@12 | |
6523 __int16 v24; // ax@15 | |
6524 int v25; // esi@15 | |
6525 float v26; // edi@15 | |
6526 char *v27; // esi@15 | |
6527 int v28; // edx@15 | |
6528 int v29; // ecx@16 | |
6529 int v30; // edx@17 | |
6530 int v31; // [sp-Ch] [bp-ACh]@11 | |
6531 int v32; // [sp-Ch] [bp-ACh]@16 | |
6532 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6533 int v34; // [sp+4h] [bp-9Ch]@0 | |
6534 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6535 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6536 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6537 int v38; // [sp+90h] [bp-10h]@7 | |
6538 double v39; // [sp+94h] [bp-Ch]@6 | |
6539 float v40; // [sp+9Ch] [bp-4h]@6 | |
6540 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6541 __debugbreak(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6542 |
1980 | 6543 Render* ecx0 = this; |
0 | 6544 v3 = 0; |
1574 | 6545 |
6546 if (!this->pRenderD3D) | |
6547 __debugbreak(); // sw render | |
6548 | |
6549 //{ | |
0 | 6550 v4 = a3; |
6551 if ( a3 <= 1.0 ) | |
6552 { | |
6553 if ( v4 < 0.0 ) | |
6554 v4 = 0.0; | |
6555 } | |
6556 else | |
6557 { | |
6558 v4 = 1.0; | |
6559 } | |
1574 | 6560 __debugbreak(); // banker's rounding again |
0 | 6561 a3 = v4 * 255.0; |
6562 v39 = a3 + 6.7553994e15; | |
6563 LODWORD(v40) = LODWORD(v39); | |
693 | 6564 v5 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 6565 v36[0].pos.x = v5; |
693 | 6566 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 6567 v7 = this_ | (LODWORD(v39) << 24); |
693 | 6568 this_ = pViewport->uViewportBR_Y + 1; |
0 | 6569 v36[0].specular = 0; |
6570 v36[0].pos.y = v6; | |
6571 v36[0].diffuse = v7; | |
6572 v36[1].diffuse = v7; | |
6573 v36[0].pos.z = 0.0; | |
6574 v36[2].diffuse = v7; | |
6575 v36[3].diffuse = v7; | |
6576 v36[0].rhw = 1.0; | |
6577 v36[1].specular = 0; | |
6578 v36[0].texcoord.x = 0.0; | |
6579 v36[2].specular = 0; | |
6580 v36[3].specular = 0; | |
6581 v36[0].texcoord.y = 0.0; | |
6582 v36[1].pos.x = v5; | |
693 | 6583 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6584 v36[1].pos.y = v8; |
6585 v36[1].pos.z = 0.0; | |
6586 v36[1].rhw = 1.0; | |
6587 v36[1].texcoord.x = 0.0; | |
6588 v36[1].texcoord.y = 0.0; | |
693 | 6589 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6590 v36[2].pos.x = v9; |
6591 v36[2].pos.y = v8; | |
6592 v36[2].pos.z = 0.0; | |
6593 v36[2].rhw = 1.0; | |
6594 v36[2].texcoord.x = 0.0; | |
6595 v36[2].texcoord.y = 0.0; | |
6596 v36[3].pos.x = v9; | |
6597 v36[3].pos.y = v6; | |
6598 v36[3].pos.z = 0.0; | |
6599 v36[3].rhw = 1.0; | |
6600 v36[3].texcoord.x = 0.0; | |
6601 v36[3].texcoord.y = 0.0; | |
6602 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6603 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6604 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6605 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6606 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6607 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6608 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6609 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6610 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6611 D3DPT_TRIANGLEFAN, | |
6612 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6613 v36, | |
6614 4, | |
6615 28)); | |
186 | 6616 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6617 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6618 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6619 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6620 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6621 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6622 /*} |
0 | 6623 else |
6624 { | |
6625 v40 = (1.0 - a3) * 65536.0; | |
6626 v39 = v40 + 6.7553994e15; | |
6627 LODWORD(a3) = LODWORD(v39); | |
693 | 6628 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6629 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6630 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6631 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6632 v37 = 2 * v13; |
6633 LODWORD(v40) = (int)v14; | |
6634 | |
6635 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6636 v15 = dword_F1B430.data(); |
0 | 6637 do |
6638 { | |
6639 v16 = v3; | |
6640 v3 += LODWORD(a3); | |
6641 dword_F1B430[__i++] = v16 >> 16; | |
6642 } | |
6643 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6644 while (__i < 32); | |
6645 | |
6646 if ( pRenderer->uTargetGBits == 6 ) | |
6647 { | |
1574 | 6648 v17 = sr_42690D_colors_cvt(this_); |
0 | 6649 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6650 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6651 v19 = v40; | |
6652 v20 = off_4EFDB0; | |
6653 v21 = HIDWORD(v39); | |
6654 do | |
6655 { | |
6656 v22 = v38; | |
6657 v31 = v21; | |
6658 do | |
6659 { | |
6660 v23 = (*(int *)((char *)v20 | |
6661 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6662 result = this_ | |
6663 + (*((int *)v20 | |
6664 + (((unsigned __int8)(*((char *)v20 | |
6665 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6666 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6667 *(unsigned int *)LODWORD(v19) = result; | |
6668 LODWORD(v19) += 4; | |
6669 --v22; | |
6670 } | |
6671 while ( v22 ); | |
6672 LODWORD(v19) += v37; | |
6673 v21 = v31 - 1; | |
6674 } | |
6675 while ( v31 != 1 ); | |
6676 } | |
6677 else | |
6678 { | |
1574 | 6679 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6680 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6681 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6682 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6683 v26 = v40; | |
6684 v27 = (char *)off_4EFDB0; | |
6685 v28 = HIDWORD(v39); | |
6686 do | |
6687 { | |
6688 v29 = v38; | |
6689 v32 = v28; | |
6690 do | |
6691 { | |
6692 v30 = 32 | |
6693 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6694 result = this_ | |
6695 + (*(int *)&v27[4 | |
6696 * (((unsigned __int8)(32 | |
6697 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6698 *(unsigned int *)LODWORD(v26) = result; | |
6699 LODWORD(v26) += 4; | |
6700 --v29; | |
6701 } | |
6702 while ( v29 ); | |
6703 LODWORD(v26) += v37; | |
6704 v28 = v32 - 1; | |
6705 } | |
6706 while ( v32 != 1 ); | |
6707 } | |
1574 | 6708 }*/ |
0 | 6709 return result; |
6710 } | |
6711 | |
6712 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6713 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6714 { |
6715 this->bClip = 1; | |
6716 this->uClipY = uY; | |
6717 this->uClipX = uX; | |
6718 this->uClipW = uW; | |
6719 this->uClipZ = uZ; | |
6720 } | |
6721 | |
6722 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6723 void Render::ResetTextureClipRect() |
0 | 6724 { |
6725 this->uClipY = 0; | |
6726 this->uClipX = 0; | |
6727 this->bClip = 1; | |
6728 this->uClipW = 480; | |
6729 this->uClipZ = 640; | |
6730 } | |
6731 | |
2069 | 6732 unsigned __int32 Color32(unsigned __int16 color16) |
6733 { | |
6734 unsigned __int32 c = color16; | |
6735 unsigned int b = (c & 31) * 8; | |
6736 unsigned int g = ((c >> 5) & 63) * 4; | |
6737 unsigned int r = ((c >> 11) & 31) * 8; | |
6738 | |
2078 | 6739 return (r << 16) | (g << 8) | b;// |
2069 | 6740 } |
6741 | |
6742 //----- (0040DEF3) -------------------------------------------------------- | |
6743 unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b) | |
6744 { | |
6745 //return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + | |
6746 // LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
6747 // LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
6748 return (b >> (8 - 5)) | | |
6749 0x7E0 & (g << (6 + 5 - 8)) | | |
6750 0xF800 & (r << (6 + 5 + 5 - 8)); | |
6751 } | |
6752 | |
6753 | |
0 | 6754 //----- (004A5BE3) -------------------------------------------------------- |
6755 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6756 { | |
6757 int v4; // edi@3 | |
2069 | 6758 //unsigned __int16 *v5; // edx@3 |
0 | 6759 unsigned __int16 *v6; // esi@3 |
6760 unsigned int v8; // eax@5 | |
6761 unsigned int v9; // ebx@5 | |
6762 unsigned int v11; // eax@7 | |
6763 unsigned int v12; // ebx@8 | |
6764 unsigned int v15; // eax@14 | |
6765 int v19; // [sp+10h] [bp-8h]@3 | |
6766 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6767 int v23; // [sp+28h] [bp+10h]@3 | |
6768 | |
6769 if ( this->uNumSceneBegins && a4 ) | |
6770 { | |
6771 v4 = a4->uWidth; | |
2069 | 6772 //v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6773 v6 = a4->pPixels; |
6774 v23 = a4->uHeight; | |
6775 v19 = v4; | |
6776 if ( this->bClip ) | |
6777 { | |
1152 | 6778 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6779 { | |
6780 v8 = this->uClipX - uOutX; | |
6781 v9 = uOutX - this->uClipX; | |
0 | 6782 v8 *= 2; |
6783 v4 += v9; | |
6784 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
2069 | 6785 //v5 = (unsigned __int16 *)((char *)v5 + v8); |
0 | 6786 } |
1152 | 6787 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6788 { | |
6789 v11 = this->uClipY - uOutY; | |
0 | 6790 v6 += v19 * v11; |
6791 v23 += uOutY - this->uClipY; | |
2069 | 6792 //v5 += this->uTargetSurfacePitch * v11; |
0 | 6793 } |
1152 | 6794 v12 = max(this->uClipX, uOutX); |
6795 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6796 { | |
6797 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6798 } | |
6799 v15 = max(this->uClipY, uOutY); | |
6800 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6801 { | |
6802 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6803 } | |
6804 } | |
6805 | |
2069 | 6806 for (int y = 0; y < v23; y++) |
6807 { | |
6808 for (int x = 0; x < v4; x++) | |
6809 { | |
6810 WritePixel16(uOutX + x, uOutY + y, *v6); | |
6811 //*v5 = *v6; | |
6812 //++v5; | |
1152 | 6813 ++v6; |
6814 } | |
6815 v6 += v19 - v4; | |
2069 | 6816 //v5 += this->uTargetSurfacePitch - v4; |
0 | 6817 } |
6818 } | |
6819 } | |
6820 | |
6821 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6822 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6823 { |
2069 | 6824 //unsigned __int16 *v7; // ebx@3 |
1675 | 6825 int full_width; // ecx@3 |
6826 int full_height; // edi@3 | |
2069 | 6827 //int v23; // edi@23 |
0 | 6828 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 |
6829 | |
6830 if ( this->uNumSceneBegins && pTexture ) | |
6831 { | |
2069 | 6832 /*auto v7 = this->pTargetSurface; |
6833 if (FORCE_16_BITS) | |
6834 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 2); | |
6835 else | |
6836 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 4);*/ | |
1675 | 6837 full_width = pTexture->uWidth - move_X; |
6838 full_height = pTexture->uHeight - move_Y; | |
6839 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6840 if ( this->bClip ) | |
6841 { | |
6842 if ( pX < this->uClipX )//åñëè êàäð âûõîäèò çà ïðàâóþ ãðàíèöó | |
6843 { | |
6844 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6845 full_width += pX - this->uClipX; | |
2069 | 6846 //v7 = (unsigned __int32 *)((char *)v7 + ((FORCE_16_BITS ? 2 : 4) * (this->uClipX - pX))); |
1675 | 6847 } |
6848 if ( pY < this->uClipY )//åñëè êàäð âûõîäèò çà âåðõíþþ ãðàíèöó | |
6849 { | |
6850 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6851 full_height += pY - this->uClipY; | |
2069 | 6852 //v7 = (unsigned __int32 *)((char *)v7 + (FORCE_16_BITS ? 2 : 4) * this->uTargetSurfacePitch * (this->uClipY - pY)); |
1675 | 6853 } |
6854 if ( this->uClipX < pX )//åñëè ïðàâàÿ ãðàíèöà îêíà ìåíüøå õ êîîðäèíàòû êàäðà | |
6855 this->uClipX = pX; | |
6856 if ( this->uClipY < pY )//åñëè âåðõíÿÿ ãðàíèöà îêíà ìåíüøå y êîîðäèíàòû êàäðà | |
6857 this->uClipY = pY; | |
6858 if ( (full_width + this->uClipX) > this->uClipZ )//åñëè øèðèíà êàäðà âûõîäèò çà ïðàâóþ ãðàíèöó | |
6859 { | |
6860 if ( this->uClipX < pX ) | |
6861 this->uClipX = pX; | |
6862 full_width = this->uClipZ - this->uClipX; | |
6863 } | |
6864 if ( (full_height + this->uClipY) > this->uClipW )//åñëè âûñîòà êàäðà âûõîäèò çà íèæíþþ ãðàíèöó | |
6865 { | |
6866 if ( this->uClipY < pY ) | |
6867 this->uClipY = pY; | |
6868 full_height = this->uClipW - this->uClipY; | |
6869 } | |
6870 } | |
2069 | 6871 |
6872 for (int y = 0; y < full_height; ++y) | |
6873 { | |
6874 for (int x = 0; x < full_width; ++x) | |
6875 { | |
6876 if ( *pTexturea != Color16(0, 0xFFu, 0xFFu) ) | |
6877 { | |
6878 WritePixel16(pX + x, pY + y, *pTexturea); | |
6879 /*if (FORCE_16_BITS) | |
6880 *(unsigned __int16 *)v7 = *pTexturea; | |
6881 else | |
6882 *(unsigned __int32 *)v7 = r5g6b5_2_r8g8b8(*pTexturea);*/ | |
6883 } | |
0 | 6884 ++pTexturea; |
2069 | 6885 //++v7; |
0 | 6886 } |
2069 | 6887 //v7 += this->uTargetSurfacePitch - full_width; |
1675 | 6888 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); |
2069 | 6889 } |
0 | 6890 } |
6891 } | |
6892 | |
6893 //----- (004A6E7E) -------------------------------------------------------- | |
6894 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) | |
6895 { | |
2069 | 6896 //unsigned __int16 *v4; // eax@4 |
0 | 6897 int v5; // edx@4 |
6898 unsigned int v6; // edi@4 | |
6899 unsigned int v7; // edx@5 | |
6900 unsigned int v8; // edx@6 | |
6901 unsigned int v9; // edx@7 | |
6902 unsigned int v10; // edx@8 | |
6903 unsigned int v11; // ebx@9 | |
6904 unsigned int v12; // esi@11 | |
6905 unsigned int v13; // edx@12 | |
6906 unsigned int v14; // ebx@15 | |
6907 unsigned int v15; // esi@17 | |
6908 unsigned int v16; // edi@18 | |
6909 char v17; // zf@29 | |
6910 int v18; // [sp+14h] [bp-Ch]@4 | |
6911 int v19; // [sp+18h] [bp-8h]@4 | |
6912 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
6913 int v21; // [sp+28h] [bp+8h]@25 | |
6914 int v22; // [sp+28h] [bp+8h]@34 | |
6915 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
6916 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
6917 | |
6918 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
6919 { | |
2069 | 6920 //v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 6921 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 6922 v5 = a4->uTextureWidth; |
6923 v6 = a4->uTextureHeight; | |
6924 v19 = a4->uTextureWidth; | |
6925 v18 = a4->uTextureWidth; | |
2069 | 6926 int clipped_out_x = a2; |
6927 int clipped_out_y = a3; | |
0 | 6928 if ( this->bClip ) |
6929 { | |
6930 v7 = this->uClipX; | |
6931 if ( (signed int)a2 < (signed int)v7 ) | |
6932 { | |
6933 v8 = v7 - a2; | |
6934 v20 += v8; | |
6935 v19 += a2 - this->uClipX; | |
2069 | 6936 //v4 += v8; |
6937 clipped_out_x = uClipX; | |
0 | 6938 } |
6939 v9 = this->uClipY; | |
6940 if ( (signed int)a3 < (signed int)v9 ) | |
6941 { | |
6942 v10 = v9 - a3; | |
6943 v20 += v18 * v10; | |
6944 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
2069 | 6945 //v4 += this->uTargetSurfacePitch * v10; |
6946 clipped_out_y = uClipY; | |
0 | 6947 } |
6948 v11 = this->uClipX; | |
6949 v5 = v19; | |
6950 if ( (signed int)v11 < (signed int)a2 ) | |
6951 v11 = a2; | |
6952 v12 = this->uClipZ; | |
6953 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
6954 { | |
6955 v13 = this->uClipX; | |
6956 if ( (signed int)v13 < (signed int)a2 ) | |
6957 v13 = a2; | |
6958 v5 = v12 - v13; | |
6959 } | |
6960 v14 = this->uClipY; | |
6961 if ( (signed int)v14 < (signed int)a3 ) | |
6962 v14 = a3; | |
6963 v15 = this->uClipW; | |
6964 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
6965 { | |
6966 v16 = this->uClipY; | |
6967 if ( (signed int)v16 < (signed int)a3 ) | |
6968 v16 = a3; | |
6969 v6 = v15 - v16; | |
6970 } | |
6971 } | |
2069 | 6972 |
6973 for (int y = 0; y < v6; ++y) | |
6974 { | |
6975 for (int x = 0; x < v5; ++x) | |
6976 { | |
6977 if ( *v20 ) | |
6978 WritePixel16(clipped_out_x + x, clipped_out_y + y, ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF); | |
6979 ++v20; | |
6980 } | |
6981 v20 += v18 - v5; | |
6982 } | |
6983 | |
6984 /*if ( pRenderer->uTargetGBits == 5 ) | |
0 | 6985 { |
6986 if ( (signed int)v6 > 0 ) | |
6987 { | |
6988 v23 = v6; | |
6989 do | |
6990 { | |
6991 if ( v5 > 0 ) | |
6992 { | |
6993 v21 = v5; | |
6994 do | |
6995 { | |
6996 if ( *v20 ) | |
6997 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
6998 ++v4; | |
6999 ++v20; | |
7000 --v21; | |
7001 } | |
7002 while ( v21 ); | |
7003 } | |
7004 v20 += v18 - v5; | |
7005 v17 = v23-- == 1; | |
7006 v4 += this->uTargetSurfacePitch - v5; | |
7007 } | |
7008 while ( !v17 ); | |
7009 } | |
7010 } | |
7011 else | |
7012 { | |
7013 if ( (signed int)v6 > 0 ) | |
7014 { | |
7015 v24 = v6; | |
7016 do | |
7017 { | |
7018 if ( v5 > 0 ) | |
7019 { | |
7020 v22 = v5; | |
7021 do | |
7022 { | |
7023 if ( *v20 ) | |
7024 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
7025 ++v4; | |
7026 ++v20; | |
7027 --v22; | |
7028 } | |
7029 while ( v22 ); | |
7030 } | |
7031 v20 += v18 - v5; | |
7032 v17 = v24-- == 1; | |
7033 v4 += this->uTargetSurfacePitch - v5; | |
7034 } | |
7035 while ( !v17 ); | |
7036 } | |
2069 | 7037 }*/ |
0 | 7038 } |
7039 } | |
7040 | |
7041 //----- (004A6DF5) -------------------------------------------------------- | |
2069 | 7042 void Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) |
0 | 7043 { |
7044 int v8; // ecx@3 | |
7045 unsigned __int16 *v10; // ebx@4 | |
7046 int v11; // esi@4 | |
7047 | |
2069 | 7048 if ( !pBitmap || !pTarget) |
7049 return; | |
7050 | |
2093 | 7051 v8 = a7->z - a7->x; |
7052 v11 = a7->w - a7->y; | |
7053 v10 = (unsigned short *)pTarget + a7->x + uTargetPitch * a7->y; | |
7054 for ( int y = 0; y < v11; ++y ) | |
7055 { | |
7056 for ( int x = 0; x < v8; ++x ) | |
7057 { | |
7058 WritePixel16(a7->x + x, a7->y + y, *v10); | |
7059 ++v10; | |
7060 } | |
7061 v10 += uTargetPitch - v8; | |
7062 } | |
0 | 7063 } |
7064 | |
7065 //----- (004A6D87) -------------------------------------------------------- | |
7066 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
7067 { | |
7068 if (!uNumSceneBegins) | |
7069 return; | |
7070 | |
7071 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
7072 for (uint y = 0; y < uHeight; ++y) | |
7073 { | |
2069 | 7074 void *pDst = (char *)pTargetSurface + (FORCE_16_BITS ? 2 : 4) * (uX + (y + uY) * uTargetSurfacePitch); |
7075 | |
7076 memset32(pDst, | |
2098 | 7077 FORCE_16_BITS ? twoColors : 0xFF000000 | Color32(uColor16), // two colors per int (16bit) or 1 (32bit) |
2069 | 7078 uWidth / (FORCE_16_BITS ? 2 : 1)); // two pixels per int (16bit) or 1 (32bit) |
7079 | |
7080 if (FORCE_16_BITS && uWidth & 1) // we may miss one pixel for 16bit | |
7081 ((unsigned __int16 *)pTargetSurface)[uX + uWidth - 1 + (y + uY) * uTargetSurfacePitch] = uColor16; | |
0 | 7082 } |
7083 } | |
7084 | |
7085 //----- (004A6C4F) -------------------------------------------------------- | |
2073 | 7086 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, |
7087 unsigned int uCharHeight, unsigned __int16 *pFontPalette, | |
7088 unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
0 | 7089 { |
7090 unsigned int v9; // edi@2 | |
7091 unsigned int v10; // esi@2 | |
2069 | 7092 //unsigned __int16 *v11; // eax@2 |
0 | 7093 unsigned int v12; // ebx@3 |
7094 signed int v13; // edx@5 | |
7095 int v14; // edx@6 | |
7096 signed int v15; // ebx@7 | |
7097 unsigned int v16; // edx@9 | |
7098 signed int v17; // edi@10 | |
7099 signed int v18; // ebx@13 | |
7100 unsigned int v19; // edx@15 | |
7101 signed int v20; // esi@16 | |
2069 | 7102 //unsigned int v21; // esi@22 |
0 | 7103 unsigned __int16 v22; // dx@24 |
2069 | 7104 //char v23; // zf@28 |
0 | 7105 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 |
2069 | 7106 //unsigned int uOutXa; // [sp+18h] [bp+8h]@20 |
7107 | |
7108 if (!this->uNumSceneBegins) | |
7109 return; | |
7110 | |
0 | 7111 v9 = uCharWidth; |
7112 v10 = uCharHeight; | |
2069 | 7113 //v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 7114 v24 = pFontPixels; |
2069 | 7115 |
7116 int clipped_out_x = uOutX, clipped_out_y = uOutY; | |
0 | 7117 if ( this->bClip ) |
7118 { | |
7119 v12 = this->uClipX; | |
7120 if ( uOutX < (signed int)v12 ) | |
7121 { | |
7122 v24 = &pFontPixels[v12 - uOutX]; | |
2069 | 7123 //v11 += v12 - uOutX; |
7124 clipped_out_x = uClipX; | |
0 | 7125 v9 = uCharWidth + uOutX - v12; |
7126 } | |
7127 v13 = this->uClipY; | |
7128 if ( uOutY < v13 ) | |
7129 { | |
7130 v14 = v13 - uOutY; | |
7131 v24 += uCharWidth * v14; | |
7132 v10 = uCharHeight + uOutY - this->uClipY; | |
2069 | 7133 //v11 += this->uTargetSurfacePitch * v14; |
7134 clipped_out_y = uClipY; | |
0 | 7135 } |
7136 v15 = this->uClipX; | |
7137 if ( v15 < uOutX ) | |
7138 v15 = uOutX; | |
7139 v16 = this->uClipZ; | |
7140 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
7141 { | |
7142 v17 = this->uClipX; | |
7143 if ( v17 < uOutX ) | |
7144 v17 = uOutX; | |
7145 v9 = v16 - v17; | |
7146 } | |
7147 v18 = this->uClipY; | |
7148 if ( v18 < uOutY ) | |
7149 v18 = uOutY; | |
7150 v19 = this->uClipW; | |
7151 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
7152 { | |
7153 v20 = this->uClipY; | |
7154 if ( v20 < uOutY ) | |
7155 v20 = uOutY; | |
7156 v10 = v19 - v20; | |
7157 } | |
7158 } | |
2069 | 7159 |
7160 for (int y = 0; y < v10; ++y) | |
7161 { | |
7162 for (int x = 0; x < v9; ++x) | |
7163 { | |
7164 if (*v24) | |
0 | 7165 { |
2069 | 7166 v22 = uShadowColor; |
7167 if ( *v24 != 1 ) | |
7168 v22 = uFaceColor; | |
2073 | 7169 WritePixel16(clipped_out_x + x, clipped_out_y + y, v22); |
0 | 7170 } |
2073 | 7171 ++v24; |
7172 } | |
7173 v24 += uCharWidth - v9; | |
2069 | 7174 //v23 = uOutXa-- == 1; |
7175 //v11 += this->uTargetSurfacePitch - v9; | |
7176 } | |
0 | 7177 } |
7178 | |
7179 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 7180 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
7181 { | |
0 | 7182 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 7183 |
0 | 7184 memcpy(&tex, a4, sizeof(tex)); |
1496 | 7185 tex.uTextureHeight = a4->uTextureHeight - height; |
7186 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 7187 DrawTextureIndexed(a2, a3, &tex); |
7188 } | |
7189 | |
7190 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7191 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7192 { | |
0 | 7193 int v8; // edi@2 |
7194 unsigned int v9; // esi@2 | |
2069 | 7195 //unsigned __int16 *v10; // eax@2 |
0 | 7196 unsigned char *v11; // edx@2 |
7197 unsigned int v12; // ebx@3 | |
7198 signed int v13; // edx@5 | |
7199 int v14; // edx@6 | |
7200 signed int v15; // ebx@7 | |
7201 unsigned int v16; // edx@9 | |
7202 signed int v17; // edi@10 | |
7203 signed int v18; // ebx@13 | |
7204 unsigned int v19; // edx@15 | |
7205 signed int v20; // esi@16 | |
7206 int v21; // ebx@22 | |
7207 char v22; // zf@28 | |
7208 int v23; // ebx@31 | |
7209 unsigned __int16 v24; // si@35 | |
7210 int v25; // [sp+Ch] [bp-4h]@2 | |
7211 int v26; // [sp+1Ch] [bp+Ch]@24 | |
7212 int v27; // [sp+1Ch] [bp+Ch]@33 | |
7213 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
7214 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
7215 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
7216 | |
1980 | 7217 int a2 = x; |
7218 int a3 = y; | |
7219 uint a6 = uFontHeight; | |
2069 | 7220 if (!this->uNumSceneBegins) |
7221 return; | |
7222 | |
0 | 7223 v8 = a5; |
7224 v9 = a6; | |
2069 | 7225 //v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; |
1268 | 7226 v11 = (unsigned char *)font_pixels; |
7227 v25 = (int)font_pixels; | |
2069 | 7228 int clipped_out_x = x; |
7229 int clipped_out_y = y; | |
0 | 7230 if ( this->bClip ) |
7231 { | |
7232 v12 = this->uClipX; | |
7233 if ( a2 < (signed int)v12 ) | |
7234 { | |
1268 | 7235 v25 = v12 - a2 + (int)font_pixels; |
2069 | 7236 //v10 += v12 - a2; |
0 | 7237 v8 = a5 + a2 - v12; |
2069 | 7238 clipped_out_x = uClipX; |
0 | 7239 } |
7240 v13 = this->uClipY; | |
7241 if ( a3 < v13 ) | |
7242 { | |
7243 v14 = v13 - a3; | |
7244 v25 += a5 * v14; | |
7245 v9 = a6 + a3 - this->uClipY; | |
2069 | 7246 //v10 += this->uTargetSurfacePitch * v14; |
7247 clipped_out_y = uClipY; | |
0 | 7248 } |
7249 v15 = this->uClipX; | |
7250 if ( v15 < a2 ) | |
7251 v15 = a2; | |
7252 v16 = this->uClipZ; | |
7253 if ( v8 + v15 > (signed int)v16 ) | |
7254 { | |
7255 v17 = this->uClipX; | |
7256 if ( v17 < a2 ) | |
7257 v17 = a2; | |
7258 v8 = v16 - v17; | |
7259 } | |
7260 v18 = this->uClipY; | |
7261 if ( v18 < a3 ) | |
7262 v18 = a3; | |
7263 v19 = this->uClipW; | |
7264 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7265 { | |
7266 v20 = this->uClipY; | |
7267 if ( v20 < a3 ) | |
7268 v20 = a3; | |
7269 v9 = v19 - v20; | |
7270 } | |
7271 v11 = (unsigned char *)v25; | |
7272 } | |
2069 | 7273 |
0 | 7274 if ( a8 ) |
7275 { | |
2069 | 7276 v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; |
7277 for (int dy = 0; dy < v9; ++dy) | |
7278 { | |
7279 for (int dx = 0; dx < v8; ++dx) | |
7280 { | |
7281 if ( *v11 ) | |
7282 v24 = pPalette[*v11]; | |
7283 else | |
7284 v24 = v28; | |
7285 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, v24); | |
7286 //*v10 = v24; | |
7287 //++v10; | |
2074 | 7288 ++v11; |
2069 | 7289 //--v27; |
2074 | 7290 |
2069 | 7291 } |
7292 v11 += a5 - v8; | |
7293 } | |
7294 /*if ( (signed int)v9 > 0 ) | |
0 | 7295 { |
7296 v23 = a5; | |
7297 v30 = v9; | |
7298 do | |
7299 { | |
7300 if ( v8 > 0 ) | |
7301 { | |
7302 v27 = v8; | |
7303 do | |
7304 { | |
7305 if ( *v11 ) | |
7306 v24 = pPalette[*v11]; | |
7307 else | |
7308 v24 = v28; | |
7309 *v10 = v24; | |
7310 ++v10; | |
7311 ++v11; | |
7312 --v27; | |
7313 } | |
7314 while ( v27 ); | |
7315 } | |
7316 v11 += v23 - v8; | |
7317 v22 = v30-- == 1; | |
7318 v10 += this->uTargetSurfacePitch - v8; | |
7319 } | |
7320 while ( !v22 ); | |
2069 | 7321 }*/ |
0 | 7322 } |
7323 else | |
7324 { | |
2069 | 7325 for (int dy = 0; dy < v9; ++dy) |
7326 { | |
7327 for (int dx = 0; dx < v8; ++dx) | |
7328 { | |
2074 | 7329 if ( *v11 ) |
2069 | 7330 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, pPalette[*v11]); |
7331 //*v10 = v24; | |
7332 //++v10; | |
2074 | 7333 ++v11; |
2069 | 7334 //--v27; |
7335 } | |
7336 v11 += a5 - v8; | |
7337 } | |
7338 | |
7339 /*if ( (signed int)v9 > 0 ) | |
0 | 7340 { |
7341 v21 = a5; | |
7342 v29 = v9; | |
7343 do | |
7344 { | |
7345 if ( v8 > 0 ) | |
7346 { | |
7347 v26 = v8; | |
7348 do | |
7349 { | |
7350 if ( *v11 ) | |
7351 *v10 = pPalette[*v11]; | |
7352 ++v10; | |
7353 ++v11; | |
7354 --v26; | |
7355 } | |
7356 while ( v26 ); | |
7357 } | |
7358 v11 += v21 - v8; | |
7359 v22 = v29-- == 1; | |
7360 v10 += this->uTargetSurfacePitch - v8; | |
7361 } | |
7362 while ( !v22 ); | |
2069 | 7363 }*/ |
7364 } | |
0 | 7365 } |
7366 | |
7367 //----- (004A68EF) -------------------------------------------------------- | |
7368 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7369 { | |
2069 | 7370 DrawMasked(a2, a3, pTexture, 0x07E0); |
7371 } | |
7372 | |
0 | 7373 |
7374 //----- (004A6776) -------------------------------------------------------- | |
315 | 7375 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7376 { |
2069 | 7377 DrawMasked(a2, a3, a4, 0xF800); |
7378 /*Texture *v4; // edi@2 | |
0 | 7379 unsigned int v5; // ebx@4 |
7380 unsigned __int16 *v6; // eax@4 | |
7381 unsigned int v7; // edx@5 | |
7382 unsigned int v8; // edx@6 | |
7383 unsigned int v9; // edx@7 | |
7384 unsigned int v10; // edx@8 | |
7385 unsigned int v11; // edx@9 | |
7386 unsigned int v12; // esi@12 | |
7387 unsigned int v13; // esi@15 | |
7388 unsigned int v14; // edx@17 | |
7389 unsigned int v15; // esi@18 | |
7390 unsigned __int8 *v16; // ebx@22 | |
7391 char v17; // zf@28 | |
7392 int v18; // [sp+10h] [bp-10h]@4 | |
7393 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7394 int v20; // [sp+1Ch] [bp-4h]@4 | |
7395 int a2a; // [sp+28h] [bp+8h]@24 | |
7396 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7397 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7398 | |
7399 if ( this->uNumSceneBegins ) | |
7400 { | |
7401 v4 = a4; | |
7402 if ( a4 ) | |
7403 { | |
7404 if ( a4->pPalette16 ) | |
7405 { | |
7406 v5 = a4->uTextureHeight; | |
7407 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7408 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7409 v20 = a4->uTextureWidth; |
7410 v18 = a4->uTextureWidth; | |
7411 if ( this->bClip ) | |
7412 { | |
7413 v7 = this->uClipX; | |
7414 if ( (signed int)a2 < (signed int)v7 ) | |
7415 { | |
7416 v8 = v7 - a2; | |
7417 v19 += v8; | |
7418 v20 += a2 - this->uClipX; | |
7419 v6 += v8; | |
7420 } | |
7421 v9 = this->uClipY; | |
7422 v5 = a4->uTextureHeight; | |
7423 if ( (signed int)a3 < (signed int)v9 ) | |
7424 { | |
7425 v10 = v9 - a3; | |
7426 v19 += v18 * v10; | |
7427 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7428 v4 = a4; | |
7429 v6 += this->uTargetSurfacePitch * v10; | |
7430 } | |
7431 v11 = this->uClipX; | |
7432 if ( (signed int)v11 < (signed int)a2 ) | |
7433 v11 = a2; | |
7434 a4a = this->uClipZ; | |
7435 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7436 { | |
7437 v12 = this->uClipX; | |
7438 if ( (signed int)v12 < (signed int)a2 ) | |
7439 v12 = a2; | |
7440 v20 = a4a - v12; | |
7441 } | |
7442 v13 = this->uClipY; | |
7443 if ( (signed int)v13 < (signed int)a3 ) | |
7444 v13 = a3; | |
7445 v14 = this->uClipW; | |
7446 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7447 { | |
7448 v15 = this->uClipY; | |
7449 if ( (signed int)v15 < (signed int)a3 ) | |
7450 v15 = a3; | |
7451 v5 = v14 - v15; | |
7452 } | |
7453 } | |
7454 if ( (signed int)v5 > 0 ) | |
7455 { | |
7456 a3a = v5; | |
7457 v16 = v19; | |
7458 do | |
7459 { | |
7460 if ( v20 > 0 ) | |
7461 { | |
7462 a2a = v20; | |
7463 do | |
7464 { | |
7465 if ( *v16 ) | |
7466 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7467 ++v6; | |
7468 ++v16; | |
7469 --a2a; | |
7470 } | |
7471 while ( a2a ); | |
7472 } | |
7473 v16 += v18 - v20; | |
7474 v17 = a3a-- == 1; | |
7475 v6 += this->uTargetSurfacePitch - v20; | |
7476 } | |
7477 while ( !v17 ); | |
7478 } | |
7479 } | |
7480 } | |
2069 | 7481 }*/ |
7482 } | |
7483 | |
7484 //----- (004A68EF) -------------------------------------------------------- | |
7485 void Render::DrawMasked(signed int a2, signed int a3, Texture *pTexture, unsigned __int16 mask) | |
7486 { | |
7487 Texture *v4; // edi@2 | |
7488 unsigned int v5; // ebx@4 | |
7489 //unsigned __int16 *v6; // eax@4 | |
7490 signed int v7; // edx@5 | |
7491 int v8; // edx@6 | |
7492 signed int v9; // edx@7 | |
7493 int v10; // edx@8 | |
7494 signed int v11; // edx@9 | |
7495 signed int v12; // esi@12 | |
7496 signed int v13; // esi@15 | |
7497 unsigned int v14; // edx@17 | |
7498 signed int v15; // esi@18 | |
7499 unsigned __int8 *v16; // ebx@22 | |
7500 char v17; // zf@28 | |
7501 int v18; // [sp+10h] [bp-10h]@4 | |
7502 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7503 int v20; // [sp+1Ch] [bp-4h]@4 | |
7504 int v21; // [sp+28h] [bp+8h]@24 | |
7505 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7506 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7507 | |
7508 if (!uNumSceneBegins || !pTexture) | |
7509 return; | |
7510 | |
7511 v4 = pTexture; | |
7512 | |
7513 if ( pTexture->pPalette16 ) | |
7514 { | |
7515 v5 = pTexture->uTextureHeight; | |
7516 //v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
7517 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; | |
7518 v20 = pTexture->uTextureWidth; | |
7519 v18 = pTexture->uTextureWidth; | |
7520 int clipped_out_x = a2; | |
7521 int clipped_out_y = a3; | |
7522 if ( this->bClip ) | |
7523 { | |
7524 v7 = this->uClipX; | |
7525 if ( a2 < v7 ) | |
7526 { | |
7527 v8 = v7 - a2; | |
7528 v19 += v8; | |
7529 v20 += a2 - this->uClipX; | |
7530 //v6 += v8; | |
7531 clipped_out_x = uClipX; | |
7532 } | |
7533 v9 = this->uClipY; | |
7534 v5 = pTexture->uTextureHeight; | |
7535 if ( a3 < v9 ) | |
7536 { | |
7537 v10 = v9 - a3; | |
7538 v19 += v18 * v10; | |
7539 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7540 v4 = pTexture; | |
7541 //v6 += this->uTargetSurfacePitch * v10; | |
7542 clipped_out_y = uClipY; | |
7543 } | |
7544 v11 = this->uClipX; | |
7545 if ( v11 < a2 ) | |
7546 v11 = a2; | |
7547 pTexturea = this->uClipZ; | |
7548 if ( v11 + v20 > (signed int)pTexturea ) | |
7549 { | |
7550 v12 = this->uClipX; | |
7551 if ( v12 < a2 ) | |
7552 v12 = a2; | |
7553 v20 = pTexturea - v12; | |
7554 } | |
7555 v13 = this->uClipY; | |
7556 if ( v13 < a3 ) | |
7557 v13 = a3; | |
7558 v14 = this->uClipW; | |
7559 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7560 { | |
7561 v15 = this->uClipY; | |
7562 if ( v15 < a3 ) | |
7563 v15 = a3; | |
7564 v5 = v14 - v15; | |
7565 } | |
7566 } | |
7567 | |
7568 v16 = v19; | |
7569 for (int y = 0; y < v5; ++y) | |
7570 { | |
7571 for (int x = 0; x < v20; ++x) | |
7572 { | |
7573 if ( *v16 ) | |
7574 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16] & mask); | |
7575 ++v16; | |
7576 } | |
7577 v16 += v18 - v20; | |
7578 } | |
7579 | |
7580 /*if ( (signed int)v5 > 0 ) | |
7581 { | |
7582 v22 = v5; | |
7583 v16 = v19; | |
7584 do | |
7585 { | |
7586 if ( v20 > 0 ) | |
7587 { | |
7588 v21 = v20; | |
7589 do | |
7590 { | |
7591 if ( *v16 ) | |
7592 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7593 ++v6; | |
7594 ++v16; | |
7595 --v21; | |
7596 } | |
7597 while ( v21 ); | |
7598 } | |
7599 v16 += v18 - v20; | |
7600 v17 = v22-- == 1; | |
7601 v6 += this->uTargetSurfacePitch - v20; | |
7602 } | |
7603 while ( !v17 ); | |
7604 }*/ | |
7605 } | |
7606 } | |
7607 | |
0 | 7608 |
7609 //----- (004A65CC) -------------------------------------------------------- | |
7610 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7611 { | |
2069 | 7612 //unsigned __int16 *v8; // esi@6 |
0 | 7613 unsigned int v9; // edi@6 |
7614 unsigned int v10; // eax@7 | |
7615 unsigned int v11; // eax@8 | |
7616 unsigned int v12; // eax@9 | |
7617 unsigned int v13; // eax@10 | |
7618 unsigned int v14; // edx@11 | |
7619 unsigned int v15; // eax@13 | |
7620 unsigned int v16; // edx@14 | |
7621 unsigned int v17; // edx@17 | |
7622 unsigned int v18; // eax@19 | |
7623 unsigned int v19; // edx@20 | |
7624 int v20; // eax@27 | |
7625 int v21; // edx@29 | |
7626 int v22; // [sp+Ch] [bp-Ch]@6 | |
7627 int v23; // [sp+Ch] [bp-Ch]@24 | |
7628 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7629 int xa; // [sp+20h] [bp+8h]@26 | |
7630 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
7631 int v27; // [sp+2Ch] [bp+14h]@6 | |
7632 | |
7633 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7634 { | |
2069 | 7635 //v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; |
710 | 7636 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7637 v27 = a4->uTextureWidth; |
7638 v9 = a4->uTextureHeight; | |
7639 v22 = a4->uTextureWidth; | |
2069 | 7640 int clipped_out_x = x; |
7641 int clipped_out_y = y; | |
0 | 7642 if ( this->bClip ) |
7643 { | |
7644 v10 = this->uClipX; | |
7645 if ( (signed int)x < (signed int)v10 ) | |
7646 { | |
7647 v11 = v10 - x; | |
7648 v24 += v11; | |
7649 v27 += x - this->uClipX; | |
2069 | 7650 //v8 += v11; |
7651 clipped_out_x = uClipX; | |
0 | 7652 } |
7653 v12 = this->uClipY; | |
7654 if ( (signed int)y < (signed int)v12 ) | |
7655 { | |
7656 v13 = v12 - y; | |
7657 v24 += v22 * v13; | |
7658 v9 = y - this->uClipY + a4->uTextureHeight; | |
2069 | 7659 //v8 += this->uTargetSurfacePitch * v13; |
7660 clipped_out_y = uClipY; | |
0 | 7661 } |
7662 v14 = this->uClipX; | |
7663 if ( (signed int)v14 < (signed int)x ) | |
7664 v14 = x; | |
7665 v15 = this->uClipZ; | |
7666 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
7667 { | |
7668 v16 = this->uClipX; | |
7669 if ( (signed int)v16 < (signed int)x ) | |
7670 v16 = x; | |
7671 v27 = v15 - v16; | |
7672 } | |
7673 v17 = this->uClipY; | |
7674 if ( (signed int)v17 < (signed int)y ) | |
7675 v17 = y; | |
7676 v18 = this->uClipW; | |
7677 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
7678 { | |
7679 v19 = this->uClipY; | |
7680 if ( (signed int)v19 < (signed int)y ) | |
7681 v19 = y; | |
7682 v9 = v18 - v19; | |
7683 } | |
7684 } | |
2069 | 7685 |
7686 for (int dy = 0; dy < v9; ++dy) | |
7687 { | |
7688 for (int dx = 0; dx < v27; ++dx) | |
7689 { | |
7690 v20 = *v24; | |
7691 if ( v20 >= a7 && v20 <= a8 ) | |
7692 { | |
7693 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7694 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7695 v21 = 2 * a8 - v21 - a7; | |
7696 //*v8 = a4->pPalette16[v21]; | |
7697 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, a4->pPalette16[v21]); | |
7698 } | |
7699 ++v24; | |
7700 } | |
7701 v24 += v22 - v27; | |
7702 } | |
7703 /*if ( (signed int)v9 > 0 ) | |
0 | 7704 { |
7705 ya = v9; | |
7706 v23 = v22 - v27; | |
7707 do | |
7708 { | |
7709 if ( v27 > 0 ) | |
7710 { | |
7711 xa = v27; | |
7712 do | |
7713 { | |
7714 v20 = *v24; | |
7715 if ( v20 >= a7 && v20 <= a8 ) | |
7716 { | |
7717 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7718 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7719 v21 = 2 * a8 - v21 - a7; | |
7720 *v8 = a4->pPalette16[v21]; | |
7721 } | |
7722 ++v8; | |
7723 ++v24; | |
7724 --xa; | |
7725 } | |
7726 while ( xa ); | |
7727 } | |
7728 v8 += this->uTargetSurfacePitch - v27; | |
7729 v24 += v23; | |
7730 --ya; | |
7731 } | |
7732 while ( ya ); | |
2069 | 7733 }*/ |
0 | 7734 } |
7735 } | |
7736 | |
7737 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7738 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7739 { |
7740 Texture *v8; // eax@2 | |
2069 | 7741 //Texture *v9; // ebx@4 |
7742 //unsigned __int16 *v10; // esi@6 | |
0 | 7743 unsigned int v11; // edi@7 |
7744 unsigned int v12; // eax@9 | |
7745 unsigned int v13; // eax@10 | |
7746 unsigned int v14; // edx@11 | |
7747 unsigned int v15; // eax@13 | |
7748 unsigned int v16; // edx@14 | |
7749 unsigned int v17; // edx@17 | |
7750 unsigned int v18; // eax@19 | |
7751 unsigned int v19; // edx@20 | |
7752 int v20; // eax@27 | |
7753 int v21; // edx@29 | |
7754 int v22; // [sp+Ch] [bp-Ch]@6 | |
7755 int v23; // [sp+Ch] [bp-Ch]@24 | |
7756 int v24; // [sp+10h] [bp-8h]@6 | |
7757 int v25; // [sp+14h] [bp-4h]@6 | |
7758 int i; // [sp+20h] [bp+8h]@25 | |
7759 int v27; // [sp+24h] [bp+Ch]@23 | |
7760 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7761 | |
7762 if ( this->uNumSceneBegins ) | |
7763 { | |
7764 v8 = a4; | |
7765 if ( a4 ) | |
7766 { | |
7767 if ( a4->pPalette16 ) | |
7768 { | |
7769 if ( a5 ) | |
7770 { | |
7771 if ( a5->pPalette16 ) | |
7772 { | |
2069 | 7773 //v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 7774 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7775 v25 = v8->uTextureWidth; |
7776 v24 = v8->uTextureHeight; | |
7777 v22 = v8->uTextureWidth; | |
2069 | 7778 |
7779 int clipped_out_x = a2; | |
7780 int clipped_out_y = a3; | |
0 | 7781 if ( this->bClip ) |
7782 { | |
7783 v11 = this->uClipX; | |
7784 if ( (signed int)a2 < (signed int)v11 ) | |
7785 { | |
7786 v28 += v11 - a2; | |
7787 v25 += a2 - v11; | |
2069 | 7788 //v10 += v11 - a2; |
7789 clipped_out_x = uClipX; | |
0 | 7790 } |
7791 v12 = this->uClipY; | |
7792 if ( (signed int)a3 < (signed int)v12 ) | |
7793 { | |
7794 v13 = v12 - a3; | |
7795 v28 += v22 * v13; | |
7796 v24 += a3 - this->uClipY; | |
2069 | 7797 //v10 += this->uTargetSurfacePitch * v13; |
7798 clipped_out_y = uClipY; | |
0 | 7799 } |
7800 v14 = this->uClipX; | |
7801 if ( (signed int)v14 < (signed int)a2 ) | |
7802 v14 = a2; | |
7803 v15 = this->uClipZ; | |
7804 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
7805 { | |
7806 v16 = this->uClipX; | |
7807 if ( (signed int)v16 < (signed int)a2 ) | |
7808 v16 = a2; | |
7809 v25 = v15 - v16; | |
7810 } | |
7811 v17 = this->uClipY; | |
7812 if ( (signed int)v17 < (signed int)a3 ) | |
7813 v17 = a3; | |
7814 v18 = this->uClipW; | |
7815 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
7816 { | |
7817 v19 = this->uClipY; | |
7818 if ( (signed int)v19 < (signed int)a3 ) | |
7819 v19 = a3; | |
7820 v24 = v18 - v19; | |
7821 } | |
7822 } | |
2069 | 7823 |
0 | 7824 v27 = 0; |
2069 | 7825 for (int y = 0; y < v24; ++y) |
7826 { | |
7827 for (int x = 0; x < v25; ++x) | |
7828 { | |
7829 if ( *v28 ) | |
7830 { | |
2101 | 7831 v20 = *(&a5->pLevelOfDetail0_prolly_alpha_mask[x & a5->uWidthMinus1] + a5->uTextureWidth * (v27 & a5->uHeightMinus1)); |
2069 | 7832 if ( v20 >= a7 ) |
7833 { | |
7834 if ( v20 <= a8 ) | |
7835 { | |
7836 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7837 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7838 v21 = 2 * a8 - v21 - a7; | |
7839 //v9 = a5; | |
7840 //*v10 = a5->pPalette16[v21]; | |
7841 WritePixel16(clipped_out_x + x, clipped_out_y + y, a5->pPalette16[v21]); | |
7842 } | |
7843 } | |
7844 } | |
7845 v28++; | |
7846 } | |
7847 v28 += v22 - v25; | |
7848 } | |
7849 | |
7850 /*if ( v24 > 0 ) | |
0 | 7851 { |
7852 v23 = v22 - v25; | |
7853 do | |
7854 { | |
7855 for ( i = 0; i < v25; ++v28 ) | |
7856 { | |
7857 if ( *v28 ) | |
7858 { | |
710 | 7859 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7860 if ( v20 >= a7 ) |
7861 { | |
7862 if ( v20 <= a8 ) | |
7863 { | |
7864 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7865 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7866 v21 = 2 * a8 - v21 - a7; | |
7867 v9 = a5; | |
7868 *v10 = a5->pPalette16[v21]; | |
7869 } | |
7870 } | |
7871 } | |
7872 ++i; | |
7873 ++v10; | |
7874 } | |
7875 ++v27; | |
7876 v10 += this->uTargetSurfacePitch - v25; | |
7877 v28 += v23; | |
7878 } | |
7879 while ( v27 < v24 ); | |
2069 | 7880 }*/ |
7881 | |
7882 | |
7883 | |
0 | 7884 } |
7885 } | |
7886 } | |
7887 } | |
7888 } | |
7889 } | |
7890 | |
7891 //----- (004A6274) -------------------------------------------------------- | |
7892 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7893 { | |
7894 Texture *pCurrentTexture; // edi@2 | |
7895 int uHeight; // ebx@4 | |
2069 | 7896 //unsigned __int16 *v6; // eax@4 |
0 | 7897 unsigned int v7; // edx@5 |
7898 unsigned int v8; // edx@6 | |
7899 unsigned int v9; // edx@7 | |
7900 unsigned int v10; // edx@8 | |
7901 unsigned int v11; // edx@9 | |
7902 unsigned int v12; // esi@12 | |
7903 unsigned int v13; // esi@15 | |
7904 unsigned int v14; // edx@17 | |
7905 unsigned int v15; // esi@18 | |
7906 unsigned __int8 *v16; // ebx@22 | |
7907 char uFlag; // zf@28 | |
7908 int v18; // [sp+10h] [bp-10h]@4 | |
7909 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7910 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7911 int uXa; // [sp+28h] [bp+8h]@24 | |
7912 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7913 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7914 | |
7915 if ( this->uNumSceneBegins ) | |
7916 { | |
7917 pCurrentTexture = pTexture; | |
7918 if ( pTexture ) | |
7919 { | |
7920 if ( pTexture->pPalette16 ) | |
7921 { | |
7922 uHeight = pTexture->uTextureHeight; | |
2069 | 7923 //v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 7924 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7925 uWidth = pTexture->uTextureWidth; |
7926 v18 = pTexture->uTextureWidth; | |
2069 | 7927 |
7928 int clipped_out_x = uX; | |
7929 int clipped_out_y = uY; | |
0 | 7930 if ( this->bClip ) |
7931 { | |
7932 v7 = this->uClipX; | |
7933 if ( (signed int)uX < (signed int)v7 ) | |
7934 { | |
7935 v8 = v7 - uX; | |
7936 v19 += v8; | |
7937 uWidth += uX - this->uClipX; | |
2069 | 7938 //v6 += v8; |
7939 clipped_out_x = uClipX; | |
0 | 7940 } |
7941 v9 = this->uClipY; | |
7942 uHeight = pTexture->uTextureHeight; | |
7943 if ( (signed int)uY < (signed int)v9 ) | |
7944 { | |
7945 v10 = v9 - uY; | |
7946 v19 += v18 * v10; | |
7947 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
7948 pCurrentTexture = pTexture; | |
2069 | 7949 //v6 += this->uTargetSurfacePitch * v10; |
7950 clipped_out_y = uClipY; | |
0 | 7951 } |
7952 v11 = this->uClipX; | |
7953 if ( (signed int)v11 < (signed int)uX ) | |
7954 v11 = uX; | |
7955 pTexturea = this->uClipZ; | |
7956 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
7957 { | |
7958 v12 = this->uClipX; | |
7959 if ( (signed int)v12 < (signed int)uX ) | |
7960 v12 = uX; | |
7961 uWidth = pTexturea - v12; | |
7962 } | |
7963 v13 = this->uClipY; | |
7964 if ( (signed int)v13 < (signed int)uY ) | |
7965 v13 = uY; | |
7966 v14 = this->uClipW; | |
7967 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
7968 { | |
7969 v15 = this->uClipY; | |
7970 if ( (signed int)v15 < (signed int)uY ) | |
7971 v15 = uY; | |
7972 uHeight = v14 - v15; | |
7973 } | |
7974 } | |
2069 | 7975 |
7976 v16 = v19; | |
7977 for (int y = 0; y < uHeight; ++y) | |
7978 { | |
7979 for (int x = 0; x < uWidth; ++x) | |
7980 { | |
7981 if ( *v16 ) | |
7982 WritePixel16(clipped_out_x + x, clipped_out_y + y, pCurrentTexture->pPalette16[*v16]); | |
7983 ++v16; | |
7984 } | |
7985 v16 += v18 - uWidth; | |
7986 } | |
7987 /*if ( (signed int)uHeight > 0 ) | |
0 | 7988 { |
7989 uYa = uHeight; | |
7990 v16 = v19; | |
7991 do | |
7992 { | |
7993 if ( uWidth > 0 ) | |
7994 { | |
7995 uXa = uWidth; | |
7996 do | |
7997 { | |
7998 if ( *v16 ) | |
7999 *v6 = pCurrentTexture->pPalette16[*v16]; | |
8000 ++v6; | |
8001 ++v16; | |
8002 } | |
8003 while ( uXa-- !=1 ); | |
8004 } | |
8005 v16 += v18 - uWidth; | |
8006 uFlag = uYa-- == 1; | |
8007 v6 += this->uTargetSurfacePitch - uWidth; | |
8008 } | |
8009 while ( !uFlag ); | |
2069 | 8010 }*/ |
0 | 8011 } |
8012 } | |
8013 } | |
8014 } | |
8015 | |
8016 //----- (004A612A) -------------------------------------------------------- | |
710 | 8017 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 8018 { |
8019 Texture *v5; // eax@2 | |
8020 unsigned int v6; // edx@3 | |
8021 int v7; // ebx@3 | |
8022 int v8; // edi@3 | |
8023 signed int v9; // eax@4 | |
8024 int v10; // eax@5 | |
8025 unsigned int v11; // esi@6 | |
8026 signed int v12; // esi@8 | |
8027 unsigned int v13; // eax@10 | |
8028 signed int v14; // esi@11 | |
8029 unsigned int v15; // esi@14 | |
8030 unsigned int v16; // eax@16 | |
8031 unsigned int v17; // ecx@17 | |
8032 int v18; // edx@23 | |
8033 int v19; // [sp+Ch] [bp-Ch]@3 | |
8034 int v20; // [sp+10h] [bp-8h]@3 | |
8035 int uOutXa; // [sp+20h] [bp+8h]@21 | |
8036 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
8037 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
8038 | |
8039 if ( this->uNumSceneBegins ) | |
8040 { | |
8041 v5 = pTexture; | |
8042 if ( pTexture ) | |
8043 { | |
8044 v6 = uOutY; | |
8045 v7 = pTexture->uTextureHeight; | |
8046 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 8047 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8048 v8 = v5->uTextureWidth; |
8049 v20 = v5->uTextureWidth; | |
8050 v19 = v5->uTextureWidth; | |
8051 if ( this->bClip ) | |
8052 { | |
8053 v9 = this->uClipX; | |
8054 if ( uOutX < v9 ) | |
8055 { | |
8056 v10 = v9 - uOutX; | |
8057 uOutYa += v10; | |
8058 v8 += uOutX - this->uClipX; | |
8059 v20 = v8; | |
8060 pZBuffer += v10; | |
8061 } | |
8062 v11 = this->uClipY; | |
8063 if ( (signed int)v6 < (signed int)v11 ) | |
8064 { | |
8065 uOutYa += v19 * (v11 - v6); | |
8066 v7 += v6 - v11; | |
8067 pZBuffer += 640 * (v11 - v6); | |
8068 v8 = v20; | |
8069 } | |
8070 v12 = this->uClipX; | |
8071 if ( v12 < uOutX ) | |
8072 v12 = uOutX; | |
8073 v13 = this->uClipZ; | |
8074 if ( v8 + v12 > (signed int)v13 ) | |
8075 { | |
8076 v14 = this->uClipX; | |
8077 if ( v14 < uOutX ) | |
8078 v14 = uOutX; | |
8079 v8 = v13 - v14; | |
8080 } | |
8081 v15 = this->uClipY; | |
8082 if ( (signed int)v15 < (signed int)v6 ) | |
8083 v15 = v6; | |
8084 v16 = this->uClipW; | |
8085 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
8086 { | |
8087 v17 = this->uClipY; | |
8088 if ( (signed int)v17 >= (signed int)v6 ) | |
8089 v6 = v17; | |
8090 v7 = v16 - v6; | |
8091 } | |
8092 } | |
8093 if ( v7 > 0 ) | |
8094 { | |
8095 uOutXa = v7; | |
8096 do | |
8097 { | |
8098 if ( v8 > 0 ) | |
8099 { | |
8100 v18 = v8; | |
8101 do | |
8102 { | |
8103 if ( *uOutYa ) | |
8104 *pZBuffer = zVal; | |
8105 ++pZBuffer; | |
8106 ++uOutYa; | |
8107 --v18; | |
8108 } | |
8109 while ( v18 ); | |
8110 } | |
8111 pZBuffer += 640 - v8; | |
8112 uOutYa += v19 - v8; | |
8113 --uOutXa; | |
8114 } | |
8115 while ( uOutXa ); | |
8116 } | |
8117 } | |
8118 } | |
8119 } | |
8120 | |
8121 //----- (004A601E) -------------------------------------------------------- | |
991 | 8122 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 8123 { |
8124 signed int v5; // edx@3 | |
8125 int v6; // ebx@3 | |
8126 int v7; // esi@3 | |
8127 void *v8; // esi@3 | |
8128 unsigned int v9; // eax@4 | |
8129 unsigned int v10; // eax@6 | |
8130 signed int v11; // edi@8 | |
8131 unsigned int v12; // eax@10 | |
8132 signed int v13; // edi@11 | |
8133 unsigned int v14; // edi@14 | |
8134 unsigned int v15; // eax@16 | |
8135 unsigned int v16; // ecx@17 | |
8136 int v17; // [sp+18h] [bp+Ch]@3 | |
8137 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
8138 | |
8139 if ( this->uNumSceneBegins && pTexture ) | |
8140 { | |
8141 v5 = a3; | |
8142 v6 = pTexture->uTextureHeight; | |
8143 v7 = 5 * a3; | |
8144 v17 = pTexture->uTextureHeight; | |
8145 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
8146 pTexturea = pTexture->uTextureWidth; | |
8147 if ( this->bClip ) | |
8148 { | |
8149 v9 = this->uClipX; | |
8150 if ( a2 < (signed int)v9 ) | |
8151 { | |
8152 pTexturea += a2 - v9; | |
8153 v8 = (char *)v8 + 4 * (v9 - a2); | |
8154 } | |
8155 v10 = this->uClipY; | |
8156 if ( v5 < (signed int)v10 ) | |
8157 { | |
8158 v17 += v5 - v10; | |
8159 v8 = (char *)v8 + 2560 * (v10 - v5); | |
8160 } | |
8161 v11 = this->uClipX; | |
8162 if ( v11 < a2 ) | |
8163 v11 = a2; | |
8164 v12 = this->uClipZ; | |
8165 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
8166 { | |
8167 v13 = this->uClipX; | |
8168 if ( v13 < a2 ) | |
8169 v13 = a2; | |
8170 pTexturea = v12 - v13; | |
8171 } | |
8172 v14 = this->uClipY; | |
8173 if ( (signed int)v14 < v5 ) | |
8174 v14 = v5; | |
8175 v6 = v17; | |
8176 v15 = this->uClipW; | |
8177 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
8178 { | |
8179 v16 = this->uClipY; | |
8180 if ( (signed int)v16 < v5 ) | |
8181 v16 = v5; | |
8182 v6 = v15 - v16; | |
8183 } | |
8184 } | |
8185 if ( v6 > 0 ) | |
8186 { | |
8187 do | |
8188 { | |
8189 if ( (signed int)pTexturea > 0 ) | |
8190 { | |
8191 memset32(v8, a5, pTexturea); | |
8192 v8 = (char *)v8 + 4 * pTexturea; | |
8193 } | |
8194 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
8195 --v6; | |
8196 } | |
8197 while ( v6 ); | |
8198 } | |
8199 } | |
8200 } | |
8201 | |
8202 //----- (004A5EB2) -------------------------------------------------------- | |
8203 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
8204 { | |
8205 Texture *v4; // edi@2 | |
2069 | 8206 int v5; // ebx@4 |
8207 //unsigned __int16 *pTarget; // eax@4 | |
0 | 8208 unsigned int v7; // edx@5 |
8209 unsigned int v8; // edx@6 | |
8210 unsigned int v9; // edx@7 | |
8211 unsigned int v10; // edx@8 | |
8212 unsigned int v11; // edx@9 | |
8213 unsigned int v12; // esi@12 | |
8214 unsigned int v13; // esi@15 | |
2069 | 8215 //unsigned int v14; // edx@17 |
0 | 8216 unsigned int v15; // esi@18 |
8217 unsigned __int8 *v16; // edx@22 | |
8218 char v17; // zf@26 | |
8219 int v18; // [sp+10h] [bp-10h]@4 | |
8220 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
8221 int v20; // [sp+1Ch] [bp-4h]@4 | |
8222 int uXa; // [sp+28h] [bp+8h]@24 | |
8223 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
8224 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
8225 | |
8226 if ( this->uNumSceneBegins ) | |
8227 { | |
8228 v4 = a4; | |
8229 if ( a4 ) | |
8230 { | |
8231 if ( a4->pPalette16 ) | |
8232 { | |
8233 v5 = a4->uTextureHeight; | |
2069 | 8234 //pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 8235 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8236 v20 = a4->uTextureWidth; |
8237 v18 = a4->uTextureWidth; | |
2069 | 8238 |
8239 int clipped_out_x = uX; | |
8240 int clipped_out_y = uY; | |
0 | 8241 if ( this->bClip ) |
8242 { | |
8243 v7 = this->uClipX; | |
8244 if ( (signed int)uX < (signed int)v7 ) | |
8245 { | |
8246 v8 = v7 - uX; | |
8247 v19 += v8; | |
8248 v20 += uX - this->uClipX; | |
2069 | 8249 //pTarget += v8; |
8250 clipped_out_x = uClipX; | |
0 | 8251 } |
8252 v9 = this->uClipY; | |
8253 v5 = a4->uTextureHeight; | |
8254 if ( (signed int)uY < (signed int)v9 ) | |
8255 { | |
8256 v10 = v9 - uY; | |
8257 v19 += v18 * v10; | |
8258 v5 = uY - this->uClipY + a4->uTextureHeight; | |
8259 v4 = a4; | |
2069 | 8260 //pTarget += this->uTargetSurfacePitch * v10; |
8261 clipped_out_y = uClipY; | |
0 | 8262 } |
8263 v11 = this->uClipX; | |
8264 if ( (signed int)v11 < (signed int)uX ) | |
8265 v11 = uX; | |
8266 v23 = this->uClipZ; | |
8267 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
8268 { | |
8269 v12 = this->uClipX; | |
8270 if ( (signed int)v12 < (signed int)uX ) | |
8271 v12 = uX; | |
8272 v20 = v23 - v12; | |
8273 } | |
8274 v13 = this->uClipY; | |
8275 if ( (signed int)v13 < (signed int)uY ) | |
8276 v13 = uY; | |
2069 | 8277 |
8278 if ( (signed int)(v5 + v13) > (signed int)uClipW ) | |
0 | 8279 { |
8280 v15 = this->uClipY; | |
8281 if ( (signed int)v15 < (signed int)uY ) | |
8282 v15 = uY; | |
2069 | 8283 v5 = uClipW - v15; |
0 | 8284 } |
8285 } | |
2069 | 8286 |
8287 v16 = v19; | |
8288 for (int y = 0; y < v5; ++y) | |
8289 { | |
8290 for (int x = 0; x < v20; ++x) | |
8291 { | |
8292 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16]); | |
8293 ++v16; | |
8294 } | |
8295 v16 += v18 - v20; | |
8296 } | |
8297 /*if ( (signed int)v5 > 0 ) | |
0 | 8298 { |
8299 uYa = v5; | |
8300 v16 = v19; | |
8301 do | |
8302 { | |
8303 if ( v20 > 0 ) | |
8304 { | |
8305 uXa = v20; | |
8306 do | |
8307 { | |
8308 *pTarget = v4->pPalette16[*v16]; | |
8309 ++pTarget; | |
8310 ++v16; | |
8311 --uXa; | |
8312 } | |
8313 while ( uXa ); | |
8314 } | |
8315 v16 += v18 - v20; | |
8316 v17 = uYa-- == 1; | |
8317 pTarget += this->uTargetSurfacePitch - v20; | |
8318 } | |
8319 while ( !v17 ); | |
2069 | 8320 }*/ |
0 | 8321 } |
8322 } | |
8323 } | |
8324 } | |
8325 | |
8326 //----- (004667E9) -------------------------------------------------------- | |
8327 void Render::ChangeBetweenWinFullscreenModes() | |
8328 { | |
8329 float v0; // ST14_4@17 | |
8330 int v4; // edx@26 | |
8331 ObjectDesc *v5; // eax@26 | |
8332 RGBTexture *v6; // esi@33 | |
8333 const char *v8; // [sp-4h] [bp-28h]@33 | |
8334 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8335 | |
2061 | 8336 /*if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8337 { |
1458 | 8338 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8339 return; |
2061 | 8340 }*/ |
2154 | 8341 if ( pRenderer->bWindowMode || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8342 { |
0 | 8343 if ( pEventTimer->bPaused ) |
2061 | 8344 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0800; |
0 | 8345 else |
8346 pEventTimer->Pause(); | |
8347 if ( pMiscTimer->bPaused ) | |
2061 | 8348 dword_6BE364_game_settings_1 |= GAME_SETTINGS_1000; |
0 | 8349 else |
8350 pMiscTimer->Pause(); | |
8351 pMouse->bActive = 0; | |
8352 if ( pRenderer->pRenderD3D ) | |
8353 { | |
8354 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8355 pSprites_LOD->ReleaseAll(); | |
8356 } | |
8357 if ( pRenderer->bWindowMode ) | |
8358 { | |
1802 | 8359 //SetMenu(hWnd, 0); |
8360 //SetWindowLongA(hWnd, -20, 0); | |
8361 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8362 window->SetFullscreenMode(); | |
8363 pRenderer->InitializeFullscreen(); | |
0 | 8364 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8365 pGame->pGammaController->Initialize(v0); | |
8366 } | |
8367 else | |
8368 { | |
1802 | 8369 //ClipCursor(0); |
8370 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8371 pRenderer->SwitchToWindow(); | |
0 | 8372 } |
8373 if ( pRenderer->pRenderD3D ) | |
8374 { | |
8375 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8376 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8377 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8378 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8379 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8380 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8381 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8382 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8383 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8384 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8385 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8386 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8387 { |
8388 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8389 v5 = &pObjectList->pObjects[i]; |
0 | 8390 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8391 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8392 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8393 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8394 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8395 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8396 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
2006 | 8397 if ( sCurrentMenuID != MENU_CREATEPARTY ) |
8398 { | |
8399 if ( sCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8400 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8401 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8402 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8403 { |
2006 | 8404 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8405 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8406 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8407 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8408 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8409 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8410 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8411 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8412 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8413 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8414 v8 = "title.pcx"; |
2006 | 8415 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8416 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8417 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8418 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8419 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8420 } |
0 | 8421 viewparams->bRedrawGameUI = 1; |
688 | 8422 viewparams->InitGrayPalette(); |
0 | 8423 pMouse->SetCurrentCursorBitmap(); |
1802 | 8424 /*if ( pRenderer->bWindowMode ) |
0 | 8425 { |
1655 | 8426 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8427 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8428 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8429 }*/ |
8430 pMouse->bActive = true; | |
0 | 8431 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8432 pVideoPlayer->SelectMovieType(); |
2061 | 8433 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0800) |
8434 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0800; | |
0 | 8435 else |
8436 pEventTimer->Resume(); | |
2061 | 8437 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_1000) |
8438 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_1000; | |
0 | 8439 else |
8440 pMiscTimer->Resume(); | |
8441 } | |
8442 } | |
8443 | |
8444 | |
8445 //----- (004524D8) -------------------------------------------------------- | |
8446 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8447 { | |
1583 | 8448 //int v11; // eax@13 |
8449 //int v12; // ecx@13 | |
0 | 8450 void *v13; // eax@13 |
1583 | 8451 //unsigned __int8 v14; // zf@13 |
8452 //unsigned __int8 v15; // sf@13 | |
0 | 8453 int v16; // esi@14 |
8454 int v17; // ecx@16 | |
8455 int v18; // esi@16 | |
8456 unsigned __int16 *v19; // eax@16 | |
8457 int v20; // edx@16 | |
8458 int v21; // ecx@16 | |
8459 int v22; // eax@16 | |
8460 int v23; // esi@16 | |
8461 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8462 int v27; // [sp+28h] [bp-Ch]@14 | |
8463 int v28; // [sp+2Ch] [bp-8h]@13 | |
8464 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8465 | |
8466 //v3 = this; | |
8467 //sprintf(Str1, "%s", pName); | |
8468 //v4 = uNumItems; | |
8469 if (!uNumItems) | |
8470 return nullptr; | |
8471 | |
8472 //{ | |
8473 //v5 = 0, pDesta = uNumItems; | |
8474 uint idx1 = 0, | |
8475 idx2 = uNumItems; | |
8476 while (true) | |
8477 { | |
1980 | 8478 uint i = idx1 + (idx2 - idx1) / 2; |
8479 | |
8480 int res = _stricmp(pName, pSpriteNames[i]); | |
0 | 8481 if (!res) |
8482 { | |
8483 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8484 break; | |
8485 } | |
8486 else if (res < 0) | |
8487 idx2 = idx1 + (idx2 - idx1) / 2; | |
8488 else | |
8489 idx1 = i + 1; | |
8490 | |
8491 if ( idx1 >= idx2 ) | |
8492 return false; | |
8493 } | |
8494 | |
8495 | |
8496 uint uCompressedSize = 0; | |
8497 fread(&uCompressedSize, 4, 1, pFile); | |
8498 | |
1980 | 8499 HWLTexture* pTex = new HWLTexture; |
670 | 8500 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8501 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8502 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8503 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8504 fread(&pTex->uWidth, 4, 1, pFile); |
8505 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8506 fread(&pTex->uAreaX, 4, 1, pFile); |
8507 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8508 |
8509 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8510 if (uCompressedSize) | |
8511 { | |
1980 | 8512 char* pCompressedData = new char[uCompressedSize]; |
0 | 8513 { |
8514 fread(pCompressedData, 1, uCompressedSize, pFile); | |
1980 | 8515 uint uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); |
0 | 8516 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); |
8517 } | |
8518 delete [] pCompressedData; | |
8519 } | |
8520 else | |
8521 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8522 | |
1583 | 8523 if ( scale_hwls_to_half ) |
8524 { | |
8525 pTex->uHeight /= 2; | |
8526 pTex->uWidth /= 2; | |
8527 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8528 v28 = 0; |
8529 v26 = (unsigned __int16 *)v13; | |
1583 | 8530 if ( pTex->uHeight > 0 ) |
0 | 8531 { |
8532 v16 = pTex->uWidth; | |
8533 v27 = 1; | |
8534 do | |
8535 { | |
8536 pDestb = 0; | |
8537 if ( v16 > 0 ) | |
8538 { | |
8539 do | |
8540 { | |
8541 v17 = v16 * v27; | |
8542 v18 = v28 * v16; | |
8543 v19 = pTex->pPixels; | |
8544 v20 = pDestb + 2 * v18; | |
8545 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8546 v22 = (int)&v19[2 * v20]; | |
8547 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8548 LOWORD(v21) = *(unsigned short *)v21; | |
8549 v23 = pDestb++ + v18; | |
1583 | 8550 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8551 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8552 v16 = pTex->uWidth; |
8553 } | |
8554 while (pDestb < pTex->uWidth); | |
8555 } | |
8556 ++v28; | |
8557 v27 += 2; | |
8558 } | |
8559 while ( v28 < (signed int)pTex->uHeight ); | |
8560 } | |
8561 delete [] pTex->pPixels; | |
8562 pTex->pPixels = v26; | |
8563 } | |
8564 return pTex; | |
8565 } | |
8566 | |
8567 //----- (0045271F) -------------------------------------------------------- | |
8568 bool RenderHWLContainer::Release() | |
8569 { | |
8570 __int32 v4; // eax@6 | |
8571 FILE *v5; // ST24_4@6 | |
8572 FILE *File; // [sp+4h] [bp-4h]@6 | |
8573 | |
1162 | 8574 if ( this->bDumpDebug) |
0 | 8575 { |
8576 File = fopen("logd3d.txt", "w"); | |
1162 | 8577 v4 = ftell(this->pFile); |
8578 v5 = this->pFile; | |
8579 this->uDataOffset = v4; | |
8580 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8581 for (int i = 0; i < this->uNumItems; i++) | |
8582 { | |
8583 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8584 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8585 } | |
8586 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8587 fseek(this->pFile, 4, 0); | |
8588 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8589 fclose(this->pFile); | |
0 | 8590 fclose(File); |
8591 } | |
8592 else | |
8593 { | |
8594 fclose(this->pFile); | |
1162 | 8595 for (int i = 0; i < this->uNumItems; i++) |
8596 { | |
8597 free(this->pSpriteNames[i]); | |
0 | 8598 } |
8599 } | |
1093 | 8600 return true; |
0 | 8601 } |
8602 | |
8603 //----- (00452347) -------------------------------------------------------- | |
8604 RenderHWLContainer::RenderHWLContainer(): | |
8605 bDumpDebug(false) | |
8606 { | |
8607 this->pFile = 0; | |
8608 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8609 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8610 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8611 this->uNumItems = 0; |
1583 | 8612 this->scale_hwls_to_half = false; |
0 | 8613 } |
8614 | |
8615 //----- (0045237F) -------------------------------------------------------- | |
8616 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8617 { | |
8618 pFile = _wfopen(pFilename, L"rb"); | |
8619 if (!pFile) | |
8620 { | |
8621 Log::Warning(L"Failed to open file: %s", pFilename); | |
8622 return false; | |
8623 } | |
8624 | |
8625 fread(&uSignature, 1, 4, pFile); | |
8626 if (uSignature != 'TD3D') | |
8627 { | |
8628 Log::Warning(L"Invalid format: %s", pFilename); | |
8629 return false; | |
8630 } | |
8631 | |
8632 fread(&uDataOffset, 4, 1, pFile); | |
8633 fseek(pFile, uDataOffset, SEEK_SET); | |
8634 fread(&uNumItems, 4, 1, pFile); | |
8635 | |
8636 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8637 for (uint i = 0; i < uNumItems; ++i) | |
8638 { | |
8639 pSpriteNames[i] = new char[20]; | |
8640 fread(pSpriteNames[i], 1, 20, pFile); | |
8641 } | |
8642 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8643 | |
8644 return true; | |
8645 } | |
8646 | |
8647 //----- (004A1C1E) -------------------------------------------------------- | |
2153 | 8648 void Render::DoRenderBillboards_D3D() |
8649 { | |
8650 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
8651 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8652 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
8653 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
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8654 |
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8655 /*if (pRenderer->uNumBillboardsToDraw) |
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8656 { |
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8657 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
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8658 for (int i = 0; i < p->uNumVertices; ++i) |
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8659 { |
1390 | 8660 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8661 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8662 } | |
8663 p->pQuads[0].pos.x = 10; | |
8664 p->pQuads[0].pos.y = 10; | |
8665 | |
8666 p->pQuads[1].pos.x = 10; | |
8667 p->pQuads[1].pos.y = 200; | |
8668 | |
8669 p->pQuads[2].pos.x = 100; | |
8670 p->pQuads[2].pos.y = 200; | |
8671 | |
8672 p->pQuads[3].pos.x = 100; | |
8673 p->pQuads[3].pos.y = 10; | |
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8674 |
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8675 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
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8676 SetBillboardBlendOptions(p->uOpacity); |
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8677 |
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8678 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
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8679 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
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8680 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8681 p->pQuads, p->uNumVertices, |
144
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8682 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
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8683 |
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8684 }*/ |
0 | 8685 |
2153 | 8686 for (int i = uNumBillboardsToDraw - 1; i >= 0; --i) |
8687 { | |
8688 if (pBillboardRenderListD3D[i].uOpacity != RenderBillboardD3D::NoBlend) | |
8689 SetBillboardBlendOptions(pBillboardRenderListD3D[i].uOpacity); | |
0 | 8690 |
2114 | 8691 |
2153 | 8692 pRenderD3D->pDevice->SetTexture(0, pBillboardRenderListD3D[i].pTexture); |
8693 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
8694 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
8695 pBillboardRenderListD3D[i].pQuads, pBillboardRenderListD3D[i].uNumVertices, | |
8696 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); | |
8697 } | |
8698 | |
8699 if (bFogEnabled) | |
8700 { | |
8701 bFogEnabled = false; | |
8702 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
8703 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); | |
8704 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8705 } | |
8706 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
8707 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8708 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8709 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8710 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8711 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8712 } |
8713 | |
8714 //----- (004A1DA8) -------------------------------------------------------- | |
2153 | 8715 void Render::SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) |
0 | 8716 { |
8717 switch (a1) | |
8718 { | |
8719 case RenderBillboardD3D::Transparent: | |
8720 { | |
2153 | 8721 if (bFogEnabled) |
8722 { | |
8723 bFogEnabled = false; | |
8724 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
8725 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); | |
8726 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8727 } | |
8728 | |
8729 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
8730 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8731 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8732 } |
8733 break; | |
8734 | |
8735 case RenderBillboardD3D::Opaque_1: | |
8736 case RenderBillboardD3D::Opaque_2: | |
8737 case RenderBillboardD3D::Opaque_3: | |
8738 { | |
2153 | 8739 if (bUsingSpecular) |
8740 { | |
8741 if (!bFogEnabled) | |
0 | 8742 { |
2153 | 8743 bFogEnabled = true; |
8744 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
186 | 8745 } |
8746 } | |
8747 | |
2153 | 8748 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
8749 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8750 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8751 } |
8752 break; | |
8753 | |
8754 default: | |
8755 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
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8756 assert(false); |
0 | 8757 break; |
8758 } | |
1787 | 8759 } |
1903 | 8760 //----- (00424CD7) -------------------------------------------------------- |
8761 int ODM_NearClip(unsigned int num_vertices) | |
8762 { | |
8763 bool current_vertices_flag; // edi@1 | |
8764 bool next_vertices_flag; // [sp+Ch] [bp-24h]@6 | |
8765 double t; // st6@10 | |
8766 int pNextVertices; | |
8767 | |
8768 if (!num_vertices) | |
8769 return 0; | |
8770 | |
8771 memcpy(&array_50AC10[num_vertices], array_50AC10, sizeof(array_50AC10[0])); | |
8772 current_vertices_flag = 0; | |
8773 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 ) | |
8774 current_vertices_flag = 1; | |
8775 | |
8776 int out_num_vertices = 0; | |
8777 for (int i = 0; i < num_vertices; ++i) | |
8778 { | |
8779 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x >= 8.0; | |
8780 if ( current_vertices_flag != next_vertices_flag ) | |
8781 { | |
8782 if ( next_vertices_flag ) | |
8783 { | |
8784 //t = neer_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) | |
8785 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8786 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8787 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8788 array_507D30[out_num_vertices].u = (array_50AC10[i + 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8789 array_507D30[out_num_vertices].v = (array_50AC10[i + 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8790 } | |
8791 else | |
8792 { | |
8793 t = (8.0 - array_50AC10[i + 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); | |
8794 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y) * t + array_50AC10[i + 1].vWorldViewPosition.y; | |
8795 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z) * t + array_50AC10[i + 1].vWorldViewPosition.z; | |
8796 array_507D30[out_num_vertices].u = (array_50AC10[i].u - array_50AC10[i + 1].u) * t + array_50AC10[i + 1].u; | |
8797 array_507D30[out_num_vertices].v = (array_50AC10[i].v - array_50AC10[i + 1].v) * t + array_50AC10[i + 1].v; | |
8798 } | |
8799 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; | |
8800 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
1904 | 8801 //array_507D30[out_num_vertices]._rhw = 0x3E000000u; |
1903 | 8802 ++out_num_vertices; |
8803 } | |
8804 if ( next_vertices_flag ) | |
8805 { | |
8806 pNextVertices = out_num_vertices++; | |
8807 memcpy(&array_507D30[pNextVertices], &array_50AC10[i + 1], 0x30); | |
8808 } | |
8809 current_vertices_flag = next_vertices_flag; | |
8810 } | |
8811 return out_num_vertices >= 3 ? out_num_vertices : 0; | |
8812 } | |
1787 | 8813 //----- (00424EE0) -------------------------------------------------------- |
1903 | 8814 int ODM_FarClip(unsigned int uNumVertices) |
1787 | 8815 { |
8816 signed int previous_vertices_flag; // edi@1 | |
8817 double t; // st6@10 | |
8818 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8819 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8820 int pNextVertices; | |
8821 //Äîï èíôî "Ïðîãðàììèðîâàíèå òð¸õìåðíûõ èãð äëÿ windows" Ëàìîò ñòð 910 | |
8822 | |
8823 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8824 depth_num_vertices = 0; | |
8825 previous_vertices_flag = 0; | |
8826 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8827 previous_vertices_flag = 1;//ïðåäûäóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè | |
8828 if ( (signed int)uNumVertices <= 0 ) | |
8829 return 0; | |
8830 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8831 { | |
8832 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8833 if ( previous_vertices_flag != current_vertices_flag )//îäíà èç ãðàíåé çà ãðàíèöåé âèäèìîñòè | |
8834 { | |
8835 if ( current_vertices_flag )//òåêóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè(ïðåäûäóùàÿ ãðàíü çà ïðåäåëàìè âèäèìîñòè) | |
8836 { | |
8837 //t = far_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) | |
8838 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8839 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8840 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8841 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8842 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8843 } | |
8844 else//ïðåäûäóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè(òåêóùàÿ ãðàíü âûøëà çà ïðåäåëû âèäèìîñòè) | |
8845 { | |
8846 //t = far_clip - v1.x / v0.x - v1.x | |
8847 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8848 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8849 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8850 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8851 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8852 } | |
8853 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8854 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8855 ++depth_num_vertices; | |
8856 } | |
8857 if ( current_vertices_flag )//îáà â ãðàíèöå âèäèìîñòè | |
8858 { | |
8859 pNextVertices = depth_num_vertices++; | |
8860 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8861 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8862 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8863 } |
8864 previous_vertices_flag = current_vertices_flag; | |
8865 } | |
8866 if ( depth_num_vertices < 3 ) | |
8867 return 0; | |
8868 return depth_num_vertices; | |
8869 } | |
8870 | |
8871 //----- (0047840D) -------------------------------------------------------- | |
8872 void Render::DrawBuildingsD3D() | |
8873 { | |
8874 int v9; // ecx@8 | |
8875 Texture *pFaceTexture; // eax@10 | |
8876 unsigned int v16; // edi@22 | |
8877 int v27; // eax@57 | |
8878 int vertex_id; // eax@58 | |
8879 unsigned int v34; // eax@80 | |
8880 int v40; // [sp-4h] [bp-5Ch]@2 | |
8881 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8882 int v50; // [sp+30h] [bp-28h]@34 | |
8883 int v51; // [sp+34h] [bp-24h]@35 | |
8884 int v52; // [sp+38h] [bp-20h]@36 | |
8885 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8886 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8887 int unused; // [sp+50h] [bp-8h]@3 | |
8888 | |
8889 if ( !pRenderer->pRenderD3D ) | |
8890 { | |
8891 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8892 } | |
8893 | |
8894 unused = 0; | |
8895 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8896 { | |
8897 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8898 { | |
8899 if ( IsBModelVisible(model_id, &unused) ) | |
8900 { | |
8901 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8902 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8903 { | |
8904 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8905 { | |
8906 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8907 { | |
8908 v53 = 0; | |
8909 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8910 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8911 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8912 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8913 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8914 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8915 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8916 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8917 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
1922 | 8918 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) |
1787 | 8919 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
8920 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 4 ) | |
8921 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; | |
8922 else | |
8923 { | |
8924 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x20 ) | |
8925 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; | |
8926 } | |
8927 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x0800) | |
8928 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; | |
8929 else | |
8930 { | |
8931 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8932 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8933 } | |
8934 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8935 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8936 v16 = GetTickCount() >> 4; | |
8937 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8938 { | |
8939 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8940 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8941 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8942 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8943 } | |
8944 else | |
8945 { | |
8946 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8947 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8948 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8949 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8950 } | |
8951 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8952 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8953 else | |
8954 { | |
8955 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8956 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8957 } | |
8958 v50 = 0; | |
8959 v49 = 0; | |
8960 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8961 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8962 { | |
8963 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8964 { | |
8965 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8966 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8967 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8968 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8969 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8970 } | |
8971 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8972 { | |
8973 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8974 ++v53; | |
8975 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8976 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8977 { | |
8978 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8979 v49 = 1; | |
8980 else | |
8981 v50 = 1; | |
8982 } | |
8983 else | |
8984 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8985 } | |
8986 } | |
8987 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8988 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8989 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8990 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8991 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
8992 v51 = (unsigned __int64)(-pOutdoor->vSunlight.x * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x) >> 16; | |
8993 v53 = (unsigned __int64)(-pOutdoor->vSunlight.y * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y) >> 16; | |
8994 v52 = (unsigned __int64)(-pOutdoor->vSunlight.z * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >> 16; | |
8995 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - (20 * (signed int)(v51 + v53 + v52) >> 16); | |
8996 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) | |
8997 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8998 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8999 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
9000 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
9001 return; | |
9002 if ( ODMFace::IsBackfaceCulled(&pOutdoor->pBModels[model_id].pFaces[face_id], array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) | |
9003 { | |
9004 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
9005 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
9006 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
9007 v27 = 8 * (face_id | (model_id << 6)); | |
9008 LOBYTE(v27) = v27 | 6; | |
9009 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
9010 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
9011 { | |
9012 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
9013 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
9014 } | |
9015 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
9016 /*static bool __init_flag = false; | |
9017 if (!__init_flag) | |
9018 { | |
9019 __init_flag = true; | |
9020 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
9021 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
9022 atexit(loc_4789D4); | |
9023 }*/ | |
9024 | |
9025 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
9026 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
9027 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
9028 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
9029 int v31 = 0; | |
9030 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
9031 { | |
9032 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
9033 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
9034 if ( pDecalBuilder->uNumDecals > 0 ) | |
9035 { | |
9036 v40 = -1; | |
9037 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
9038 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
9039 } | |
9040 } | |
9041 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
9042 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
9043 if ( v50 ) | |
9044 { | |
1903 | 9045 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_NearClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 9046 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
9047 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
9048 } | |
9049 if ( v49 ) | |
9050 { | |
1903 | 9051 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_FarClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 9052 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
9053 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
9054 } | |
9055 if ( uNumVertices ) | |
9056 { | |
9057 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
9058 { | |
9059 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
9060 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
9061 else | |
9062 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
9063 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
9064 } | |
9065 else | |
9066 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
9067 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
9068 } | |
9069 } | |
9070 } | |
9071 } | |
9072 } | |
9073 } | |
9074 } | |
9075 } | |
9076 return; | |
1911 | 9077 } |
9078 //----- (00479543) -------------------------------------------------------- | |
1923 | 9079 void Render::DrawOutdoorSkyD3D() |
1911 | 9080 { |
9081 int v9; // eax@4 | |
9082 int v10; // ebx@4 | |
9083 int v13; // edi@6 | |
9084 int v14; // ecx@6 | |
9085 int v15; // eax@8 | |
9086 int v16; // eax@12 | |
9087 signed __int64 v17; // qtt@13 | |
9088 signed int v18; // ecx@13 | |
9089 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 | |
9090 int v30; // [sp+134h] [bp-30h]@1 | |
9091 int v32; // [sp+13Ch] [bp-28h]@6 | |
9092 int v33; // [sp+140h] [bp-24h]@2 | |
9093 signed __int64 v34; // [sp+144h] [bp-20h]@1 | |
9094 int v35; // [sp+148h] [bp-1Ch]@4 | |
9095 int v36; // [sp+14Ch] [bp-18h]@2 | |
9096 int v37; // [sp+154h] [bp-10h]@8 | |
9097 int v38; // [sp+158h] [bp-Ch]@1 | |
9098 int v39; // [sp+15Ch] [bp-8h]@4 | |
2120 | 9099 |
9100 v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) | |
1911 | 9101 / ((double)pODMRenderParams->int_fov_rad + 8192.0) |
2119 | 9102 + (double)(pViewport->uScreenCenterY)); |
9103 v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist, 8192 | |
2120 | 9104 v38 = (signed __int64)((double)(pViewport->uScreenCenterY) |
1911 | 9105 - (double)pODMRenderParams->int_fov_rad |
9106 / (v34 + 0.0000001) | |
9107 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | |
9108 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | |
9109 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | |
9110 pSkyPolygon.Create_48607B(&stru_8019C8);//çàïîëíÿåòñÿ ptr_38 | |
9111 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | |
2006 | 9112 pSkyPolygon.uTileBitmapID = pOutdoor->sSky_TextureID;//179(original 166) |
9113 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->sSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->sSky_TextureID)] : 0); | |
1911 | 9114 if ( pSkyPolygon.pTexture ) |
9115 { | |
9116 pSkyPolygon.dimming_level = 0; | |
9117 pSkyPolygon.uNumVertices = 4; | |
2119 | 9118 //centering(öåíòðóåì)----------------------------------------------------------------- |
2120 | 9119 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 9120 pSkyPolygon.v_18.y = 0; |
2120 | 9121 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 9122 |
9123 //sky wiew position(ïîëîæåíèå íåáà íà ýêðàíå)------------------------------------------ | |
9124 // X | |
9125 // 0._____________________________.3 | |
9126 // |8,8 468,8 | | |
9127 // | | | |
9128 // | | | |
9129 // Y| | | |
9130 // | | | |
9131 // |8,351 468,351 | | |
9132 // 1._____________________________.2 | |
9133 // | |
2119 | 9134 array_50AC10[0].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 |
9135 array_50AC10[0].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
9136 | |
9137 array_50AC10[1].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 | |
9138 array_50AC10[1].vWorldViewProjY = (double)v38;//247 | |
9139 | |
9140 array_50AC10[2].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
9141 array_50AC10[2].vWorldViewProjY = (double)v38;//247 | |
9142 | |
9143 array_50AC10[3].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
9144 array_50AC10[3].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
9145 | |
9146 pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
9147 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
9148 | |
9149 pSkyPolygon.field_24 = 0x2000000u;//maybe attributes | |
2120 | 9150 v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2) / tan(0.6457717418670654) + 0.5); |
1911 | 9151 for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) |
9152 { | |
9153 //rotate skydome(âðàùåíèå êóïîëà íåáà)-------------------------------------- | |
9154 //  èãðå ïðèíÿòà ñâîÿ ñèñòåìà èçìåðåíèÿ óãëîâ. Ïîëíûé óãîë (180). Çíà÷åíèþ óãëà 0 ñîîòâåòñòâóåò | |
9155 // íàïðàâëåíèå íà ñåâåð è/èëè þã (ëèáî íà âîñòîê è/èëè çàïàä), çíà÷åíèþ 65536 åäåíèöàì(0õ10000) ñîîòâåòñòâóåò óãîë 90. | |
2119 | 9156 // äâå ïåðåìåííûå õðàíÿò äàííûå ïî óãëó îáçîðà. field_14 ïî çàïàäó è âîñòîêó. field_20 ïî þãó è ñåâåðó |
1911 | 9157 // îò -25080 äî 25080 |
2120 | 9158 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16; |
9159 v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; | |
9160 | |
9161 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.f)))) >> 16; | |
9162 v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; | |
9163 | |
9164 v9 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16; | |
9165 v10 = pSkyPolygon.v_18.x + v9; | |
2119 | 9166 if ( v10 > 0 ) |
1911 | 9167 v10 = 0; |
2120 | 9168 v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); |
9169 v34 = -pSkyPolygon.field_24; | |
9170 v32 = (signed __int64)array_50AC10[i].vWorldViewProjY - 1.0; | |
9171 v14 = v33 * (v30 - v32); | |
1911 | 9172 while ( 1 ) |
9173 { | |
2120 | 9174 if ( v10 ) |
1911 | 9175 { |
2120 | 9176 v37 = abs((int)v34 >> 14); |
9177 v15 = abs(v10); | |
9178 if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) | |
9179 { | |
9180 if ( v10 <= 0 ) | |
9181 break; | |
9182 } | |
1911 | 9183 } |
9184 v16 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v14) >> 16; | |
9185 --v32; | |
9186 v14 += v33; | |
9187 v10 = pSkyPolygon.v_18.x + v16; | |
9188 } | |
9189 LODWORD(v17) = LODWORD(v34) << 16; | |
2120 | 9190 HIDWORD(v17) = v34 >> 16; |
9191 v18 = v17 / v10; | |
1911 | 9192 if ( v18 < 0 ) |
9193 v18 = pODMRenderParams->shading_dist_mist; | |
2120 | 9194 v37 = v35 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v13) >> 16); |
9195 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
1911 | 9196 + ((signed int)((unsigned __int64)(v37 * (signed __int64)v18) >> 16) >> 3); |
2120 | 9197 array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); |
9198 | |
9199 v36 = v36 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v13) >> 16); | |
9200 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
1911 | 9201 + ((signed int)((unsigned __int64)(v36 * (signed __int64)v18) >> 16) >> 3); |
2120 | 9202 array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); |
2119 | 9203 |
9204 array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist 8192 | |
2120 | 9205 array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); |
1911 | 9206 } |
1923 | 9207 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
2120 | 9208 array_50AC10[0].vWorldViewProjY = (double)v10; |
1911 | 9209 array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; |
9210 array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; | |
2120 | 9211 array_50AC10[3].vWorldViewProjY = (double)v10; |
1923 | 9212 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 9213 return; |
9214 } | |
1913 | 9215 } |
9216 //----- (004226C2) -------------------------------------------------------- | |
9217 bool PauseGameDrawing() | |
9218 { | |
9219 if ( pCurrentScreen != SCREEN_GAME | |
9220 && pCurrentScreen != SCREEN_NPC_DIALOGUE | |
9221 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
9222 { | |
2142
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
9223 if (pCurrentScreen == SCREEN_INPUT_BLV) |
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
9224 return pVideoPlayer->pMovie;//pSmackerMovie != 0; |
1913 | 9225 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) |
9226 return true; | |
9227 } | |
9228 return false; | |
2154 | 9229 } |
9230 | |
9231 | |
9232 //----- (0045E03A) -------------------------------------------------------- | |
9233 unsigned short *Render::MakeScreenshot(signed int width, signed int height) | |
9234 { | |
9235 unsigned __int16 *v3; // ebx@1 | |
9236 int v4; // edx@7 | |
9237 unsigned __int8 v5; // cf@9 | |
9238 unsigned int v6; // ecx@9 | |
9239 unsigned __int16 *v7; // edi@9 | |
9240 int j; // ecx@9 | |
9241 unsigned int screen_x; // qax@18 | |
9242 HRESULT v14; // eax@21 | |
9243 int v15; // edi@29 | |
9244 signed __int64 v16; // qax@30 | |
9245 signed int v17; // edx@34 | |
9246 unsigned __int16 *v18; // edi@36 | |
9247 int k; // ecx@36 | |
9248 DDSURFACEDESC2 Dst; // [sp+4h] [bp-A0h]@6 | |
9249 unsigned __int16 *pPixels; // [sp+80h] [bp-24h]@1 | |
9250 float interval_x; // [sp+84h] [bp-20h]@1 | |
9251 unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21 | |
9252 float interval_y; // [sp+8Ch] [bp-18h]@1 | |
9253 unsigned int screen_y; // [sp+90h] [bp-14h]@17 | |
9254 int v28; // [sp+98h] [bp-Ch]@16 | |
9255 int v29; // [sp+9Ch] [bp-8h]@15 | |
9256 | |
9257 interval_x = game_viewport_width / (double)width; | |
9258 interval_y = game_viewport_height / (double)height; | |
9259 | |
9260 pPixels = (unsigned __int16 *)malloc(2 * height * width); | |
9261 memset(pPixels, 0 , 2 * height * width); | |
9262 | |
9263 v3 = pPixels; | |
9264 | |
9265 BeginSceneD3D(); | |
9266 | |
9267 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
9268 pIndoor->Draw(); | |
9269 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
9270 pOutdoor->Draw(); | |
9271 | |
9272 DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); | |
9273 memset(&Dst, 0, 0x7C); | |
9274 Dst.dwSize = sizeof(Dst); | |
9275 | |
9276 if ( LockSurface_DDraw4(pBackBuffer4, &Dst, DDLOCK_WAIT) ) | |
9277 { | |
9278 for (uint y = 0; y < height; ++y) | |
9279 { | |
9280 for (uint x = 0; x < width; ++x) | |
9281 { | |
9282 //*v3 = pRenderer->ReadPixel16((int)(x* interval_x + 8.0), (int)(y * interval_y + 8.0));//screen_data[screen_y + (int)(x* interval_x + 8.0)]; | |
9283 | |
9284 if (Dst.ddpfPixelFormat.dwRGBBitCount == 32) | |
9285 { | |
9286 auto p = (unsigned __int32 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y/* (int)(y * interval_y + 8.0)*/ * Dst.lPitch; | |
9287 *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); | |
9288 } | |
9289 else if (Dst.ddpfPixelFormat.dwRGBBitCount == 16) | |
9290 { | |
9291 auto p = (unsigned __int16 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y * Dst.lPitch; | |
9292 *v3 = *p; | |
9293 } | |
9294 else __debugbreak(); | |
9295 ++v3; | |
9296 } | |
9297 } | |
9298 ErrD3D(pBackBuffer4->Unlock(0)); | |
9299 } | |
9300 else | |
9301 { | |
9302 __debugbreak(); // unrefactored - black screenshot | |
9303 v4 = height; | |
9304 if ( height > 0 ) | |
9305 { | |
9306 do | |
9307 { | |
9308 if ( width > 0 ) | |
9309 { | |
9310 v5 = width & 1; | |
9311 v6 = (unsigned int)width >> 1; | |
9312 memset(v3, 0, 4 * ((unsigned int)width >> 1)); | |
9313 v7 = &v3[2 * v6]; | |
9314 for ( j = v5; j; --j ) | |
9315 { | |
9316 *v7 = 0; | |
9317 ++v7; | |
9318 } | |
9319 v3 += width; | |
9320 } | |
9321 --v4; | |
9322 } | |
9323 while ( v4 ); | |
9324 } | |
9325 } | |
9326 | |
9327 | |
9328 /*if (!pRenderer->pRenderD3D) | |
9329 { | |
9330 pRenderer->BeginScene(); | |
9331 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
9332 { | |
9333 pIndoor->Draw(); | |
9334 } | |
9335 else | |
9336 { | |
9337 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
9338 pOutdoor->Draw(); | |
9339 } | |
9340 _this = pRenderer->pTargetSurface; | |
9341 v26 = pRenderer->uTargetSurfacePitch; | |
9342 if ( pRenderer->pTargetSurface ) | |
9343 { | |
9344 if ( height > 0 ) | |
9345 { | |
9346 for ( v29 = 0; v29 < height; ++v29 ) | |
9347 { | |
9348 if ( width > 0 ) | |
9349 { | |
9350 v15 = v26 * (unsigned __int64)(signed __int64)((double)v29 * v25 + 8.0); | |
9351 for ( v28 = 0; v28 < width; v28++ ) | |
9352 { | |
9353 *v3 = _this[v15 + (int)(signed __int64)((double)v28 * v23 + 8.0)]; | |
9354 ++v3; | |
9355 } | |
9356 } | |
9357 } | |
9358 } | |
9359 } | |
9360 else | |
9361 { | |
9362 if ( height > 0 ) | |
9363 { | |
9364 for ( v17 = height; v17; --v17 ) | |
9365 { | |
9366 if ( width > 0 ) | |
9367 { | |
9368 memset(v3, 0, 4 * ((unsigned int)width >> 1)); | |
9369 v18 = &v3[2 * ((unsigned int)width >> 1)]; | |
9370 for ( k = width & 1; k; --k ) | |
9371 { | |
9372 *v18 = 0; | |
9373 ++v18; | |
9374 } | |
9375 v3 += width; | |
9376 } | |
9377 } | |
9378 } | |
9379 } | |
9380 pRenderer->EndScene(); | |
9381 }*/ | |
9382 return pPixels; | |
9383 } | |
9384 //----- (0045E26C) -------------------------------------------------------- | |
9385 void Render::SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) | |
9386 { | |
9387 auto pixels = pRenderer->MakeScreenshot(width, height); | |
9388 pRenderer->SavePCXImage(pFilename, pixels, width, height); | |
9389 free(pixels); | |
9390 } | |
9391 | |
9392 void Render::PackScreenshot(unsigned int width, unsigned int height, void *data, unsigned int data_size, unsigned int *out_screenshot_size) | |
9393 { | |
9394 auto pixels = pRenderer->MakeScreenshot(150, 112); | |
9395 pRenderer->PackPCXpicture(pixels, 150, 112, data, 1000000, out_screenshot_size); | |
9396 free(pixels); | |
9397 } |