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1 #include <assert.h>
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2
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3 #include "MM7.h"
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4
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5 #include "MapInfo.h"
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6 #include "Game.h"
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7 #include "GUIWindow.h"
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8 #include "GUIFont.h"
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9 #include "GUIProgressBar.h"
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10 #include "Party.h"
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11 #include "AudioPlayer.h"
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12 #include "Outdoor.h"
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13 #include "IndoorCamera.h"
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14 #include "LOD.h"
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15 #include "Viewport.h"
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16 #include "Time.h"
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17 #include "Awards.h"
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18 #include "CastSpellInfo.h"
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19 #include "texts.h"
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20
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21 #include "mm7_data.h"
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22
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23
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24
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25
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26 int bRingsShownInCharScreen; // 5118E0
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27
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28
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1004
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29 unsigned int ui_mainmenu_copyright_color;
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30
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31 unsigned int ui_character_default_text_color;
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32 unsigned int ui_character_skill_highlight_color;
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33 unsigned int ui_character_header_text_color;
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34 unsigned int ui_character_bonus_text_color;
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35 unsigned int ui_character_bonus_text_color_neg;
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36 unsigned int ui_character_skill_upgradeable_color;
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37 unsigned int ui_character_skill_default_color;
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38 unsigned int ui_character_award_color[6];
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39
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40 unsigned int ui_game_minimap_outline_color;
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41 unsigned int ui_game_minimap_actor_friendly_color;
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42 unsigned int ui_game_minimap_actor_hostile_color;
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43 unsigned int ui_game_minimap_actor_corpse_color;
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44 unsigned int ui_game_minimap_decoration_color_1;
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45 unsigned int ui_game_minimap_projectile_color;
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46 unsigned int ui_game_minimap_treasure_color;
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47 unsigned int ui_game_character_record_playerbuff_colors[24];
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48
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49 unsigned int ui_book_quests_title_color;
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50 unsigned int ui_book_quests_text_color;
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51 unsigned int ui_book_autonotes_title_color;
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52 unsigned int ui_book_autonotes_text_color;
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53 unsigned int ui_book_map_title_color;
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54 unsigned int ui_book_map_coordinates_color;
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55
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56 unsigned int ui_book_calendar_title_color;
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57 unsigned int ui_book_calendar_time_color;
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58 unsigned int ui_book_calendar_day_color;
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59 unsigned int ui_book_calendar_month_color;
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60 unsigned int ui_book_calendar_year_color;
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61 unsigned int ui_book_calendar_moon_color;
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62 unsigned int ui_book_calendar_location_color;
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63
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64 unsigned int ui_book_journal_title_color;
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65 unsigned int ui_book_journal_text_color;
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66 unsigned int ui_book_journal_text_shadow;
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67
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68
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69 void set_default_ui_skin()
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70 {
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71 ui_mainmenu_copyright_color = TargetColor(255, 255, 255);
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72
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73 ui_character_default_text_color = TargetColor(255, 255, 255);
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74 ui_character_header_text_color = TargetColor(255, 255, 155);
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75 ui_character_bonus_text_color = TargetColor(0, 255, 0);
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76 ui_character_bonus_text_color_neg = TargetColor(255, 0, 0);
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77
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78 ui_character_skill_upgradeable_color = TargetColor(0, 175, 255);
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79 ui_character_skill_default_color = TargetColor(255, 0, 0);
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80 ui_character_skill_highlight_color = TargetColor(255, 0, 0);
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81
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82 ui_character_award_color[0] = TargetColor(248, 108, 160);
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83 ui_character_award_color[1] = TargetColor(112, 220, 248);
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84 ui_character_award_color[2] = TargetColor(192, 192, 240);
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85 ui_character_award_color[3] = TargetColor( 64, 244, 96);
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86 ui_character_award_color[4] = TargetColor(232, 244, 96);
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87 ui_character_award_color[5] = TargetColor(240, 252, 192);
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88
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89 ui_game_minimap_outline_color = TargetColor(0, 0, 255);
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90 ui_game_minimap_actor_friendly_color = TargetColor(0, 255, 0);
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91 ui_game_minimap_actor_hostile_color = TargetColor(255, 0, 0);
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92 ui_game_minimap_actor_corpse_color = TargetColor(255, 255, 0);
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93 ui_game_minimap_decoration_color_1 = TargetColor(255, 255, 255);
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94 ui_game_minimap_projectile_color = TargetColor(255, 0, 0);
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95 ui_game_minimap_treasure_color = TargetColor(0, 0, 255);
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96 ui_game_character_record_playerbuff_colors[0] = TargetColor(150, 212, 255);
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97 ui_game_character_record_playerbuff_colors[1] = TargetColor(225, 225, 225);
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98 ui_game_character_record_playerbuff_colors[2] = TargetColor(255, 128, 0);
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99 ui_game_character_record_playerbuff_colors[3] = TargetColor(128, 128, 128);
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100 ui_game_character_record_playerbuff_colors[4] = TargetColor(225, 225, 225);
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101 ui_game_character_record_playerbuff_colors[5] = TargetColor(255, 85, 0);
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102 ui_game_character_record_playerbuff_colors[6] = TargetColor(255, 128, 0);
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103 ui_game_character_record_playerbuff_colors[7] = TargetColor(255, 85, 0);
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104 ui_game_character_record_playerbuff_colors[8] = TargetColor(225, 225, 225);
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105 ui_game_character_record_playerbuff_colors[9] = TargetColor(235, 15, 255);
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106 ui_game_character_record_playerbuff_colors[10] = TargetColor(192, 192, 240);
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107 ui_game_character_record_playerbuff_colors[11] = TargetColor(225, 225, 225);
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108 ui_game_character_record_playerbuff_colors[12] = TargetColor(255, 128, 0);
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109 ui_game_character_record_playerbuff_colors[13] = TargetColor(150, 212, 255);
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110 ui_game_character_record_playerbuff_colors[14] = TargetColor(128, 128, 128);
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111 ui_game_character_record_playerbuff_colors[15] = TargetColor(255, 255, 155);
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112 ui_game_character_record_playerbuff_colors[16] = TargetColor(255, 255, 155);
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113 ui_game_character_record_playerbuff_colors[17] = TargetColor(255, 255, 155);
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114 ui_game_character_record_playerbuff_colors[18] = TargetColor(255, 255, 155);
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115 ui_game_character_record_playerbuff_colors[19] = TargetColor(255, 255, 155);
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116 ui_game_character_record_playerbuff_colors[20] = TargetColor(255, 255, 155);
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117 ui_game_character_record_playerbuff_colors[21] = TargetColor(255, 255, 155);
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118 ui_game_character_record_playerbuff_colors[22] = TargetColor(0, 128, 255);
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119 ui_game_character_record_playerbuff_colors[23] = TargetColor(0, 128, 255);
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120
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121 ui_book_quests_title_color = TargetColor(255, 255, 255);
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122 ui_book_quests_text_color = TargetColor(255, 255, 255);
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123 ui_book_autonotes_title_color = TargetColor(255, 255, 255);
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124 ui_book_autonotes_text_color = TargetColor(255, 255, 255);
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125 ui_book_map_title_color = TargetColor(255, 255, 255);
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126 ui_book_map_coordinates_color = TargetColor(255, 255, 255);
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127
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128 ui_book_calendar_title_color = TargetColor(255, 255, 255);
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129 ui_book_calendar_time_color = TargetColor(75, 75, 75);
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130 ui_book_calendar_day_color = TargetColor(75, 75, 75);
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131 ui_book_calendar_month_color = TargetColor(75, 75, 75);
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132 ui_book_calendar_year_color = TargetColor(75, 75, 75);
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133 ui_book_calendar_moon_color = TargetColor(75, 75, 75);
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134 ui_book_calendar_location_color = TargetColor(75, 75, 75);
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135
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136 ui_book_journal_title_color = TargetColor(255, 255, 255);
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137 ui_book_journal_text_color = TargetColor(255, 255, 255);
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138 ui_book_journal_text_shadow = TargetColor(0, 0, 0);
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139 }
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140
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141
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142
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143
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144 //----- (00421626) --------------------------------------------------------
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145 GUIWindow *CharacterUI_Initialize(unsigned int _this)
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146 {
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147 GUIWindow *pWindow; // edi@3
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148
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149 ++pIcons_LOD->uTexturePacksCount;
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150 if ( !pIcons_LOD->uNumPrevLoadedFiles )
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151 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
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152
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153 pEventTimer->Pause();
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154 pAudioPlayer->StopChannels(-1, -1);
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155 bRingsShownInCharScreen = false;
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156 CharacterUI_LoadPaperdollTextures();
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157 pCurrentScreen = _this;
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158
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159 pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_CharacterRecord, uActiveCharacter, 0);
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160 pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308,
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161 pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureWidth,
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162 pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureHeight,
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163 1, 0, UIMSG_ClickStatsBtn, 0, 'S', pGlobalTXT_LocalizationStrings[216],// Stats
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164 pIcons_LOD->GetTexture(papredoll_dbrds[10]),
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165 pIcons_LOD->GetTexture(papredoll_dbrds[9]), 0);
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166 pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308,
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167 pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureWidth,
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168 pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureHeight,
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169 1, 0, UIMSG_ClickSkillsBtn, 0, 'K', pGlobalTXT_LocalizationStrings[205],//Skills
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170 pIcons_LOD->GetTexture(papredoll_dbrds[8]),
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171 pIcons_LOD->GetTexture(papredoll_dbrds[7]), 0);
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172 pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308,
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173 pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureWidth,
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174 pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureHeight,
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175 1, 0, UIMSG_ClickInventoryBtn, 0, 'I', pGlobalTXT_LocalizationStrings[120], //Inventory
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176 pIcons_LOD->GetTexture(papredoll_dbrds[6]),
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177 pIcons_LOD->GetTexture(papredoll_dbrds[5]), 0);
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178 pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308,
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179 pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureWidth,
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180 pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureHeight,
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181 1, 0, UIMSG_ClickAwardsBtn, 0, 'A', pGlobalTXT_LocalizationStrings[22], //Awards
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182 pIcons_LOD->GetTexture(papredoll_dbrds[4]),
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183 pIcons_LOD->GetTexture(papredoll_dbrds[3]), 0);
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184 pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308,
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185 pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureWidth,
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186 pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureHeight,
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187 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit
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188 pIcons_LOD->GetTexture(papredoll_dbrds[2]),
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189 pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0);
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190 pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0);
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191 pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 30, 30, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64], 0);
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192 pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0);
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193
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194 pWindow->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
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195 pWindow->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
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196 pWindow->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
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197 pWindow->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
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198
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199 pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0);
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200 FillAwardsData();
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201 return pWindow;
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202 }
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203
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204 //----- (004219BE) --------------------------------------------------------
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205 GUIWindow *CastSpellInfo::sub_4219BE()
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206 {
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207 GUIWindow *v2; // ebx@1
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208
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209 pEventTimer->Pause();
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210 pAudioPlayer->StopChannels(-1, -1);
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211 bRingsShownInCharScreen = 0;
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212 CharacterUI_LoadPaperdollTextures();
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213 pCurrentScreen = SCREEN_CASTING;
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214 v2 = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell_InInventory, (int)this, 0);
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215 pCharacterScreen_ExitBtn = v2->CreateButton(394, 318, 75, 33, 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0,
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216 pGlobalTXT_LocalizationStrings[79], // Close
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217 pIcons_LOD->GetTexture(papredoll_dbrds[2]),
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218 pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0);
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219 v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0);
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220 pCharacterScreen_DollBtn = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0);
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221
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222 v2->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
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223 v2->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
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224 v2->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
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225 v2->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
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226
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227 return v2;
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228 }
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229
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230
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231
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232
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233
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234
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235 static int CharacterUI_SkillsTab_Draw__DrawSkillTable(Player *player, int x, int y, int *skill_list, int skill_list_size, int right_margin, const char *skill_group_name)
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236 {
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237 int y_offset = y;
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238
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239 sprintf(pTmpBuf, "%s\r%03d%s", skill_group_name, right_margin, pGlobalTXT_LocalizationStrings[131]); //"Level"
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240 pGUIWindow_CurrentMenu->DrawText(pFontArrus, x, y, ui_character_header_text_color, pTmpBuf, 0, 0, 0);
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241
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242 int num_skills_drawn = 0;
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243 for (uint i = 0; i < skill_list_size; ++i)
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244 {
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245 auto skill = (PLAYER_SKILL_TYPE)skill_list[i];
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246 for (uint j = 0; j < pGUIWindow_CurrentMenu->uNumControls; ++j)
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247 {
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248 auto v8 = pGUIWindow_CurrentMenu->pControlsHead;
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249
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250 for (int v7 = j; v7 > 0; --v7)
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251 v8 = v8->pNext;
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252
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253 auto v9 = v8->field_1C;
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254 if ((short)(v8->field_1C) >= 0)
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255 continue;
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256 if ( (v9 & 0x7FFF) != skill )
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257 continue;
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258
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259 ++num_skills_drawn;
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260 y_offset = v8->uY;
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261
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262 auto skill_value = player->pActiveSkills[skill];
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263 auto skill_level = skill_value & 0x3F;
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264
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265 uint skill_color = 0;
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266 uint skill_mastery_color = 0;
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267 if (player->uSkillPoints > skill_level)
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268 skill_color = ui_character_skill_upgradeable_color;
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269
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270 if (pGUIWindow_CurrentMenu->pCurrentPosActiveItem == j)
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271 {
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272 if (player->uSkillPoints > skill_level)
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273 skill_mastery_color = ui_character_bonus_text_color;
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274 else
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275 skill_mastery_color = ui_character_skill_default_color;
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276 skill_color = skill_mastery_color;
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277 }
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278
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279 if (SkillToMastery(skill_value) == 1)
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280 {
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281 sprintfex(pTmpBuf, "%s\r%03d%2d", pSkillNames[skill], right_margin, skill_level);
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282 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf, 0, 0, 0);
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283 }
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284 else
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285 {
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286 const char *v46 = nullptr;
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287
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288 switch (SkillToMastery(skill_value))
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289 {
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290 case 4: v46 = pGlobalTXT_LocalizationStrings[96]; break; // "Grand"
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291 case 3: v46 = pGlobalTXT_LocalizationStrings[432]; break; // Master
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292 case 2: v46 = pGlobalTXT_LocalizationStrings[433]; break; // Expert
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293 }
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294
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295 if (!skill_mastery_color)
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296 skill_mastery_color = ui_character_header_text_color;
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297
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298
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299 sprintfex(pTmpBuf, "%s \f%05d%s\f%05d\r%03d%2d", pSkillNames[skill], skill_mastery_color, v46, skill_color, right_margin, skill_level);
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300 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf, 0, 0, 0);
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301 }
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302 }
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303 }
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304
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305 if (!num_skills_drawn)
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306 {
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307 y_offset += LOBYTE(pFontLucida->uFontHeight) - 3;
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308 pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, y_offset, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); //"None"
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309 }
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310
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311 return y_offset;
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312 }
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313
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314
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315
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316 //----- (00419719) --------------------------------------------------------
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317 void CharacterUI_SkillsTab_Draw(Player *player)
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318 {
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319 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_skill", TEXTURE_16BIT_PALETTE));
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320
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321 sprintfex(pTmpBuf, "%s \f%05d^Pv[%s]\f00000\r177%s: \f%05d%d\f00000",
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322 pGlobalTXT_LocalizationStrings[206], // Skills for
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323 ui_character_header_text_color,
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324 player->pName,
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325 pGlobalTXT_LocalizationStrings[207], // Skill Points
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326 player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color,
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327 player->uSkillPoints);
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328 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0);
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329
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330 int y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
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331 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pWeaponSkills, 9, 400, pGlobalTXT_LocalizationStrings[242]); // "Weapons"
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332
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333 y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10;
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334 CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pMagicSkills, 9, 400, pGlobalTXT_LocalizationStrings[138]); // "Magic"
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335
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336 y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
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337 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pArmorSkills, 5, 177, pGlobalTXT_LocalizationStrings[11]); // "Armor"
|
|
338
|
|
339 y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10;
|
|
340 y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pMiscSkills, 12, 177, pGlobalTXT_LocalizationStrings[143]); //"Misc"
|
949
|
341 }
|
|
342
|
|
343
|
|
344
|
|
345
|
|
346
|
983
|
347
|
|
348
|
|
349
|
|
350
|
706
|
351
|
|
352 //----- (0041A000) --------------------------------------------------------
|
991
|
353 void CharacterUI_AwardsTab_Draw(Player *player)
|
949
|
354 {
|
706
|
355 //unsigned int v1; // esi@1
|
949
|
356 //unsigned int v2; // ebx@1
|
|
357 //unsigned int award_texture_id; // eax@1
|
706
|
358 unsigned int result; // eax@1
|
|
359 int v5; // eax@15
|
|
360 char *v6; // ebx@15
|
|
361 int v7; // eax@23
|
|
362 int v8; // eax@24
|
|
363 int v9; // eax@25
|
949
|
364 //int v10; // eax@27
|
706
|
365 int v11; // eax@32
|
|
366 int v12; // eax@33
|
|
367 int v13; // eax@34
|
949
|
368 //signed int v14; // eax@43
|
|
369 //unsigned int v15; // eax@43
|
|
370 //int v16; // eax@43
|
|
371 //int v17; // [sp-4h] [bp-D4h]@16
|
706
|
372 char Source[100]; // [sp+Ch] [bp-C4h]@1
|
|
373 GUIWindow a1; // [sp+70h] [bp-60h]@1
|
949
|
374 //unsigned int v20; // [sp+C4h] [bp-Ch]@15
|
|
375 //int v21; // [sp+C8h] [bp-8h]@14
|
|
376 //int v22; // [sp+CCh] [bp-4h]@40
|
706
|
377
|
991
|
378 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_award", TEXTURE_16BIT_PALETTE));
|
995
|
379 sprintfex(pTmpBuf, "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], ui_character_header_text_color);
|
991
|
380 sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]);
|
|
381 strcat(pTmpBuf, Source);
|
|
382 strcat(pTmpBuf, "\f00000");
|
|
383
|
|
384 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0);
|
|
385 result = dword_506528;
|
|
386 a1.uFrameX = 12;
|
|
387 a1.uFrameY = 48;
|
|
388 a1.uFrameWidth = 424;
|
|
389 a1.uFrameHeight = 290;
|
|
390 a1.uFrameZ = 435;
|
|
391 a1.uFrameW = 337;
|
992
|
392 if (BtnDown_flag && num_achieved_awards + dword_506528 < num_achieved_awards_2)
|
991
|
393 result = dword_506528++ + 1;
|
992
|
394 if (BtnUp_flag && result)
|
991
|
395 {
|
|
396 --result;
|
|
397 dword_506528 = result;
|
|
398 }
|
|
399
|
706
|
400 if ( dword_50651C < 0 )
|
|
401 {
|
949
|
402 result += num_achieved_awards;
|
706
|
403 dword_506528 = result;
|
949
|
404 if ( (signed int)(num_achieved_awards + result) > num_achieved_awards_2 )
|
706
|
405 {
|
949
|
406 result = num_achieved_awards_2 - num_achieved_awards;
|
706
|
407 dword_506528 = result;
|
|
408 }
|
|
409 }
|
|
410 else if ( dword_50651C > 0 )
|
|
411 {
|
949
|
412 result -= num_achieved_awards;
|
706
|
413 dword_506528 = result;
|
|
414 if ( (result & 0x80000000u) != 0 )
|
|
415 {
|
|
416 result = 0;
|
|
417 dword_506528 = result;
|
|
418 }
|
|
419 }
|
|
420 //LABEL_14:
|
990
|
421 BtnDown_flag = 0;
|
|
422 BtnUp_flag = 0;
|
949
|
423 num_achieved_awards = 0;
|
706
|
424 dword_50651C = 0;
|
949
|
425
|
|
426
|
|
427 for (uint i = result; i < num_achieved_awards_2; ++i)
|
|
428 {
|
|
429 v5 = achieved_awards[i];
|
|
430 v6 = (char *)pAwards[v5].pText;//(char *)dword_723E80_award_related[v20 / 4];
|
|
431
|
|
432 pTmpBuf[0] = 0;
|
|
433 switch (v5)
|
706
|
434 {
|
949
|
435 case Award_Arena_PageWins: sprintf(pTmpBuf, v6, pParty->uNumArenaPageWins); break;
|
|
436 case Award_Arena_SquireWins: sprintf(pTmpBuf, v6, pParty->uNumArenaSquireWins); break;
|
|
437 case Award_Arena_KnightWins: sprintf(pTmpBuf, v6, pParty->uNumArenaKnightWins); break;
|
|
438 case Award_Arena_LordWins: sprintf(pTmpBuf, v6, pParty->uNumArenaLordWins); break;
|
|
439 case Award_ArcomageWins: sprintf(pTmpBuf, v6, pParty->uNumArcomageWins); break;
|
|
440 case Award_ArcomageLoses: sprintf(pTmpBuf, v6, pParty->uNumArcomageLoses); break;
|
|
441 case Award_Deaths: sprintf(pTmpBuf, v6, pParty->uNumDeaths); break;
|
|
442 case Award_BountiesCollected: sprintf(pTmpBuf, v6, pParty->uNumBountiesCollected); break;
|
|
443 case Award_Fine: sprintf(pTmpBuf, v6, pParty->uFine); break;
|
|
444 case Award_PrisonTerms: sprintf(pTmpBuf, v6, pParty->uNumPrisonTerms); break;
|
706
|
445 }
|
|
446
|
949
|
447 if (*pTmpBuf)
|
|
448 v6 = pTmpBuf;
|
|
449
|
|
450
|
995
|
451 a1.DrawText(pFontArrus, 0, 0, ui_character_award_color[pAwards[v5].uPriority % 6], v6, 0, 0, 0);
|
949
|
452 a1.uFrameY = pFontArrus->CalcTextHeight(v6, &a1, 0, 0) + a1.uFrameY + 4;
|
|
453 if (a1.uFrameY > a1.uFrameHeight)
|
|
454 break;
|
|
455
|
|
456 ++num_achieved_awards;
|
706
|
457 }
|
949
|
458 }
|
706
|
459
|
|
460
|
|
461
|
|
462
|
|
463
|
|
464
|
984
|
465 //----- (0041A2C1) --------------------------------------------------------
|
|
466 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels)
|
|
467 {
|
|
468 if ( (signed int)uNumPixels < 14 )
|
|
469 uNumPixels = 14;
|
|
470 return ((signed int)(uNumPixels - 14) >> 5) + 1;
|
|
471 }
|
706
|
472
|
|
473
|
|
474
|
983
|
475 //----- (0041A556) --------------------------------------------------------
|
|
476 void draw_leather()
|
|
477 {
|
|
478 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather));
|
|
479 }
|
706
|
480
|
991
|
481
|
|
482 //----- (0041ABFD) --------------------------------------------------------
|
|
483 void CharacterUI_CharacterScreen_Draw(Player *player)
|
|
484 {
|
|
485 pRenderer->ClearZBuffer(0, 479);
|
|
486 switch (pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0])
|
|
487 {
|
|
488 case WINDOW_CharacterWindow_Stats: // stats
|
|
489 CharacterUI_ReleaseButtons();
|
|
490 sub_419379();
|
|
491 CharacterUI_StatsTab_Draw(player);
|
|
492 pRenderer->DrawTextureIndexed(pCharacterScreen_StatsBtn->uX,
|
|
493 pCharacterScreen_StatsBtn->uY,
|
|
494 pIcons_LOD->LoadTexturePtr("ib-cd1-d", TEXTURE_16BIT_PALETTE));
|
|
495 break;
|
706
|
496
|
991
|
497 case WINDOW_CharacterWindow_Skills: // skills
|
|
498 if (dword_507CC0 != uActiveCharacter)
|
|
499 {
|
|
500 CharacterUI_ReleaseButtons();
|
|
501 CharacterUI_SkillsTab_CreateButtons();
|
|
502 }
|
|
503 sub_419379();
|
|
504 CharacterUI_SkillsTab_Draw(player);
|
|
505 pRenderer->DrawTextureIndexed(pCharacterScreen_SkillsBtn->uX,
|
|
506 pCharacterScreen_SkillsBtn->uY,
|
|
507 pIcons_LOD->LoadTexturePtr("ib-cd2-d", TEXTURE_16BIT_PALETTE));
|
|
508 break;
|
706
|
509
|
991
|
510 case WINDOW_CharacterWindow_Awards: // awards
|
|
511 CharacterUI_ReleaseButtons();
|
|
512 sub_419379();
|
|
513 sub_419220();
|
|
514 CharacterUI_AwardsTab_Draw(player);
|
|
515 pRenderer->DrawTextureIndexed(pCharacterScreen_AwardsBtn->uX,
|
|
516 pCharacterScreen_AwardsBtn->uY,
|
|
517 pIcons_LOD->LoadTexturePtr("ib-cd4-d", TEXTURE_16BIT_PALETTE));
|
|
518 break;
|
706
|
519
|
991
|
520 case WINDOW_CharacterWindow_Inventory: // inventory and other
|
|
521 CharacterUI_ReleaseButtons();
|
|
522 sub_419379();
|
|
523 CharacterUI_InventoryTab_Draw(player, false);
|
|
524 pRenderer->DrawTextureIndexed(pCharacterScreen_InventoryBtn->uX,
|
|
525 pCharacterScreen_InventoryBtn->uY,
|
|
526 pIcons_LOD->LoadTexturePtr("ib-cd3-d", TEXTURE_16BIT_PALETTE));
|
|
527 break;
|
|
528
|
|
529 default: break;
|
910
|
530 }
|
991
|
531
|
|
532 if (bRingsShownInCharScreen)
|
|
533 CharacterUI_DrawPaperdollWithRingOverlay(player);
|
|
534 else
|
|
535 CharacterUI_DrawPaperdoll(player);
|
910
|
536 }
|
706
|
537
|
898
|
538 //----- (0043CC7C) --------------------------------------------------------
|
991
|
539 void CharacterUI_DrawPaperdoll(Player *player)
|
898
|
540 {
|
991
|
541 //signed int pSex; // eax@1
|
898
|
542 unsigned int v6; // ecx@9
|
899
|
543 int v7; // ecx@10
|
|
544 unsigned int pMainHandNum4; // eax@14
|
|
545 ItemGen *item_MainHand4; // eax@15
|
|
546 int v10; // edx@15
|
|
547 unsigned int pX_MainHand4; // edi@15
|
|
548 unsigned int v14; // ebx@18
|
|
549 Texture *v16; // ebp@27
|
|
550 double v17; // st7@29
|
|
551 int v18; // edi@30
|
|
552 char *v19; // eax@30
|
|
553 unsigned int pBowNum; // eax@37
|
|
554 ItemGen *itemBow; // edi@38
|
|
555 int pX_Bow; // ebx@38
|
|
556 double v28; // st7@51
|
|
557 char *v30; // eax@54
|
|
558 unsigned int pCloakNum; // eax@59
|
|
559 ItemGen *item_Cloak; // edx@60
|
|
560 int v33; // eax@65
|
|
561 int v34; // eax@74
|
|
562 int v35; // ebx@74
|
|
563 LODFile_IconsBitmaps *v38; // ecx@78
|
|
564 Texture *v39; // edi@85
|
|
565 double v40; // st7@87
|
|
566 int v41; // edi@88
|
|
567 unsigned int pArmorNum; // eax@93
|
|
568 ItemGen *item_Armor; // edx@94
|
|
569 int v45; // eax@98
|
|
570 int v48; // ebx@106
|
|
571 LODFile_IconsBitmaps *v50; // ecx@110
|
|
572 Texture *v51; // edi@117
|
|
573 double v52; // st7@119
|
|
574 int v53; // edi@120
|
|
575 char *v55; // eax@122
|
|
576 unsigned int pBootNum; // eax@127
|
|
577 ItemGen *item_Boot; // edi@128
|
|
578 int v59; // ebx@129
|
|
579 int v60; // ecx@132
|
|
580 Texture *v63; // edi@145
|
|
581 double v64; // st7@147
|
|
582 int v65; // edi@148
|
|
583 char *v66; // eax@148
|
|
584 unsigned int pMainHandNum; // edx@155
|
|
585 int v70; // edx@156
|
|
586 unsigned int pBeltNum; // eax@160
|
|
587 ItemGen *item_Belt; // edi@161
|
|
588 int v73; // edx@163
|
|
589 unsigned int v75; // ebx@170
|
|
590 Texture *v77; // edi@181
|
|
591 double v78; // st7@183
|
|
592 int v79; // edi@184
|
|
593 char *v80; // eax@184
|
|
594 unsigned int pMainHandNum2; // eax@192
|
|
595 int v83; // eax@193
|
|
596 int pArmorShoulderNum; // eax@197
|
|
597 int v87; // eax@197
|
|
598 int v88; // eax@198
|
|
599 int v89; // eax@199
|
|
600 int v94; // ebx@214
|
|
601 int v95; // eax@214
|
|
602 char *v96; // edi@226
|
|
603 double v97; // st7@228
|
|
604 int v98; // edi@229
|
|
605 char *v99; // eax@229
|
|
606 int pX_ArmorShoulder; // eax@237
|
|
607 int pY_ArmorShoulder; // ecx@237
|
|
608 int v106; // edx@238
|
|
609 int v107; // edx@239
|
938
|
610 int v108; // edx@240papredoll_flying_feet
|
899
|
611 int v109; // edi@250
|
|
612 char *v110; // edx@250
|
|
613 unsigned int pCloakCollarNum; // eax@259
|
|
614 ItemGen *item_CloakCollar; // eax@260
|
|
615 int v114; // eax@265
|
|
616 int v116; // ebx@274
|
706
|
617 double v118; // st7@286
|
|
618 int v119; // edi@287
|
|
619 char *v120; // eax@287
|
|
620 unsigned int v122; // edi@295
|
898
|
621 int pHelmNum; // ebx@297
|
|
622 ItemGen *item_Helm; // edi@298
|
706
|
623 int v125; // ecx@303
|
|
624 unsigned int v127; // ebx@314
|
|
625 Texture *v129; // edi@325
|
|
626 double v130; // st7@327
|
|
627 int v131; // edi@328
|
|
628 char *v132; // eax@328
|
898
|
629 unsigned int pMainHandNum3; // eax@335
|
|
630 ItemGen *item_MainHand3; // eax@336
|
706
|
631 unsigned int v138; // ebx@339
|
|
632 Texture *v140; // edi@348
|
|
633 double v141; // st7@350
|
|
634 int v142; // edi@351
|
|
635 char *v143; // eax@351
|
898
|
636 unsigned int pShieldNum; // eax@358
|
|
637 ItemGen *item_Shield; // eax@359
|
706
|
638 int v149; // edx@359
|
898
|
639 int pX_Shield; // ebx@362
|
706
|
640 int v151; // ecx@363
|
|
641 int v152; // ecx@364
|
|
642 unsigned int v153; // eax@370
|
|
643 Texture *v157; // ebp@381
|
|
644 double v158; // st7@383
|
|
645 char *v160; // eax@386
|
898
|
646 unsigned int pMainHandNum5; // eax@393
|
|
647 ItemGen *item_MainHand5; // eax@394
|
706
|
648 char *v166; // [sp-8h] [bp-54h]@16
|
|
649 const char *v167; // [sp-8h] [bp-54h]@23
|
|
650 const char *v168; // [sp-8h] [bp-54h]@43
|
|
651 const char *v169; // [sp-8h] [bp-54h]@79
|
|
652 const char *v170; // [sp-8h] [bp-54h]@111
|
|
653 const char *v171; // [sp-8h] [bp-54h]@141
|
|
654 const char *v172; // [sp-8h] [bp-54h]@177
|
|
655 const char *v173; // [sp-8h] [bp-54h]@222
|
|
656 const char *v178; // [sp-8h] [bp-54h]@242
|
|
657 const char *v179; // [sp-8h] [bp-54h]@280
|
|
658 const char *v180; // [sp-8h] [bp-54h]@321
|
|
659 char *v181; // [sp-8h] [bp-54h]@337
|
|
660 const char *v182; // [sp-8h] [bp-54h]@344
|
|
661 const char *v183; // [sp-8h] [bp-54h]@375
|
|
662 signed int v186; // [sp-4h] [bp-50h]@202
|
|
663 signed int v191; // [sp-4h] [bp-50h]@266
|
|
664 signed int v192; // [sp-4h] [bp-50h]@304
|
898
|
665 int pY_MainHand4; // [sp+10h] [bp-3Ch]@15
|
|
666 int pY_Bow; // [sp+10h] [bp-3Ch]@38
|
|
667 unsigned int pY_Cloak; // [sp+10h] [bp-3Ch]@74
|
|
668 unsigned int pY_Armor; // [sp+10h] [bp-3Ch]@106
|
|
669 int pY_Boot; // [sp+10h] [bp-3Ch]@129
|
|
670 int pY_Belt; // [sp+10h] [bp-3Ch]@168
|
|
671 unsigned int pY_shoulder; // [sp+10h] [bp-3Ch]@216
|
|
672 unsigned int pY_CloakCollar; // [sp+10h] [bp-3Ch]@274
|
|
673 int pY_Helm; // [sp+10h] [bp-3Ch]@312
|
|
674 int pY_MainHand3; // [sp+10h] [bp-3Ch]@336
|
|
675 int pY_Shield; // [sp+10h] [bp-3Ch]@362
|
706
|
676 Texture *a2b; // [sp+14h] [bp-38h]@49
|
898
|
677 int pX_Cloak; // [sp+14h] [bp-38h]@74
|
|
678 int pX_Armor; // [sp+14h] [bp-38h]@106
|
|
679 int pX_Boot; // [sp+14h] [bp-38h]@129
|
|
680 int pX_Belt; // [sp+14h] [bp-38h]@168
|
|
681 int pX_shoulder; // [sp+14h] [bp-38h]@214
|
|
682 int pX_CloakCollar; // [sp+14h] [bp-38h]@274
|
706
|
683 Texture *a2i; // [sp+14h] [bp-38h]@284
|
898
|
684 int pX_Helm; // [sp+14h] [bp-38h]@312
|
|
685 int pX_MainHand3; // [sp+14h] [bp-38h]@336
|
706
|
686 int pBodyComplection; // [sp+24h] [bp-28h]@6
|
898
|
687 unsigned int pBowTextureNum; // [sp+2Ch] [bp-20h]@38
|
706
|
688 signed int v245; // [sp+34h] [bp-18h]@361
|
|
689 signed int IsDwarf; // [sp+40h] [bp-Ch]@4
|
|
690
|
898
|
691 pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE);
|
991
|
692 if (player->GetRace() == CHARACTER_RACE_DWARF)
|
898
|
693 {
|
|
694 IsDwarf = 1;
|
991
|
695 pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 2 : 3;
|
898
|
696 }
|
|
697 else
|
|
698 {
|
|
699 IsDwarf = 0;
|
991
|
700 pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 0 : 1;
|
898
|
701 }
|
991
|
702
|
|
703 int uPlayerID = 0;
|
|
704 for (uint i = 0; i < 4; ++i)
|
|
705 if (pPlayers[i + 1] == player)
|
|
706 {
|
|
707 uPlayerID = i + 1;
|
|
708 break;
|
|
709 }
|
|
710
|
898
|
711 pRenderer->ResetTextureClipRect();
|
991
|
712 pRenderer->DrawTextureIndexed(467, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));//Ïîäëîæêà
|
898
|
713 if ( IsPlayerWearingWatersuit[uPlayerID] )//àêâàëàíã
|
|
714 {
|
948
|
715 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]));
|
898
|
716 if ( !bRingsShownInCharScreen )
|
991
|
717 pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), player->pEquipment.uArmor);
|
|
718 v6 = player->pEquipment.uMainHand;
|
898
|
719 if ( !v6 || (v7 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[v6-1], pItemsTable->pItems[v7].uEquipType != 1)
|
|
720 && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) )
|
|
721 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1],
|
948
|
722 pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1]));
|
898
|
723 pMainHandNum4 = pPlayers[uPlayerID]->pEquipment.uMainHand;
|
|
724 if ( pMainHandNum4 )
|
|
725 {
|
|
726 item_MainHand4 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum4 - 1];
|
|
727 pX_MainHand4 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item_MainHand4->uItemID].uEquipX;
|
|
728 pY_MainHand4 = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item_MainHand4->uItemID].uEquipY;
|
|
729 if ( item_MainHand4->uItemID == 64 )
|
|
730 v166 = "item64v1";
|
|
731 else
|
|
732 v166 = pItemsTable->pItems[item_MainHand4->uItemID].pIconName;
|
|
733 v14 = pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE);
|
|
734 if ( !( item_MainHand4->uAttributes & 0xF0 ) )
|
|
735 {
|
|
736 v18 = v14 + 1;
|
948
|
737 v19 = (char *)pIcons_LOD->GetTexture(v14);
|
898
|
738 if ( item_MainHand4->uAttributes & 2 )
|
948
|
739 pRenderer->DrawTransparentRedShade(pX_MainHand4, pY_MainHand4, (Texture *)v19);
|
898
|
740 else
|
|
741 {
|
|
742 if ( item_MainHand4->uAttributes & 1 )
|
948
|
743 pRenderer->DrawTextureTransparent(pX_MainHand4, pY_MainHand4, (Texture *)v19);
|
898
|
744 else
|
948
|
745 pRenderer->DrawTransparentGreenShade(pX_MainHand4, pY_MainHand4, (Texture *)v19);
|
898
|
746 }
|
|
747 }
|
|
748 if ( item_MainHand4->uAttributes & 0xF0 )
|
|
749 {
|
910
|
750 if ( ( item_MainHand4->uAttributes & 0xF0) == 16 )
|
898
|
751 v167 = "sptext01";
|
|
752 if ( ( item_MainHand4->uAttributes & 0xF0) == 32 )
|
|
753 v167 = "sp28a";
|
|
754 if ( (item_MainHand4->uAttributes & 0xF0) == 64 )
|
|
755 v167 = "sp30a";
|
|
756 if ( (item_MainHand4->uAttributes & 0xF0) == 128 )
|
|
757 v167 = "sp91a";
|
948
|
758 v16 = pIcons_LOD->LoadTexturePtr(v167, TEXTURE_16BIT_PALETTE);
|
984
|
759 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
760 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
761 {
|
984
|
762 _50C9A8_item_enchantment_timer = 0;
|
898
|
763 item_MainHand4->uAttributes &= 0xFu;
|
|
764 ptr_50C9A4 = 0;
|
|
765 }
|
|
766 v17 = (double)GetTickCount() * 0.1;
|
948
|
767 pRenderer->_4A63E6(pX_MainHand4, pY_MainHand4, pIcons_LOD->GetTexture(v14), v16, (signed __int64)v17, 0, 255);
|
898
|
768 }
|
|
769 if ( !bRingsShownInCharScreen )
|
948
|
770 pRenderer->DrawMaskToZBuffer(pX_MainHand4, pY_MainHand4, (Texture *)v19, pMainHandNum4);
|
898
|
771 }
|
|
772 }
|
|
773 else// áåç àêâàëàíãà
|
|
774 {
|
|
775 pBowNum = pPlayers[uPlayerID]->pEquipment.uBow; //ñíà÷àëà ðèñóåòñÿ ëóê
|
|
776 if ( pBowNum )
|
|
777 {
|
|
778 itemBow = &pPlayers[uPlayerID]->pInventoryItems[pBowNum - 1];
|
|
779 pX_Bow = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][2][0] - pItemsTable->pItems[itemBow->uItemID].uEquipX;
|
|
780 pY_Bow = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][2][1] - pItemsTable->pItems[itemBow->uItemID].uEquipY;
|
|
781 pBowTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[itemBow->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
782 if ( !(itemBow->uAttributes & 0xF0) )// åñëè íå ïðèìåí¸í çàêë
|
|
783 {
|
|
784 if ( itemBow->uAttributes & 2 )
|
948
|
785 pRenderer->DrawTransparentRedShade(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum));
|
706
|
786 else
|
898
|
787 {
|
948
|
788 v30 = (char *)pIcons_LOD->GetTexture(pBowTextureNum);
|
898
|
789 if ( !(itemBow->uAttributes & 1) )//íå îïîçíàííûé ëóê çåë¸íûé
|
948
|
790 pRenderer->DrawTransparentGreenShade(pX_Bow, pY_Bow, (Texture *)v30);
|
898
|
791 else // îïîçíàííûé ëóê
|
948
|
792 pRenderer->DrawTextureTransparent(pX_Bow, pY_Bow, (Texture *)v30);
|
898
|
793 }
|
|
794 }
|
|
795 else
|
|
796 {
|
|
797 if ( (itemBow->uAttributes & 0xF0) == 16 )
|
|
798 v168 = "sptext01";
|
|
799 if ( (itemBow->uAttributes & 0xF0) == 32 )
|
|
800 v168 = "sp28a";
|
|
801 if ( (itemBow->uAttributes & 0xF0) == 64 )
|
|
802 v168 = "sp30a";
|
|
803 if ( (itemBow->uAttributes & 0xF0) == 128 )
|
|
804 v168 = "sp91a";
|
948
|
805 a2b = pIcons_LOD->LoadTexturePtr(v168, TEXTURE_16BIT_PALETTE);
|
984
|
806 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
807 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
808 {
|
984
|
809 _50C9A8_item_enchantment_timer = 0;
|
898
|
810 itemBow->uAttributes &= 0xFu;
|
|
811 ptr_50C9A4 = 0;
|
|
812 }
|
|
813 v28 = (double)GetTickCount() * 0.1;
|
948
|
814 pRenderer->_4A63E6(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum), a2b, (signed __int64)v28, 0, 255);
|
898
|
815 }
|
|
816 if ( !bRingsShownInCharScreen )
|
948
|
817 pRenderer->DrawMaskToZBuffer(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum), pBowNum);
|
898
|
818 }
|
|
819 pCloakNum = pPlayers[uPlayerID]->pEquipment.uCloak;// ïîòîì ïëàù
|
|
820 if ( pCloakNum )
|
|
821 {
|
|
822 item_Cloak = &pPlayers[uPlayerID]->pInventoryItems[pCloakNum - 1];
|
|
823 switch ( item_Cloak->uItemID )
|
|
824 {
|
|
825 case 525:
|
|
826 v33 = 5;
|
|
827 break;
|
|
828 case 530:
|
|
829 v33 = 6;
|
|
830 break;
|
|
831 case 547:
|
|
832 v33 = 7;
|
|
833 break;
|
|
834 case 548:
|
|
835 v33 = 8;
|
|
836 break;
|
|
837 case 550:
|
|
838 v33 = 9;
|
|
839 break;
|
|
840 default:
|
|
841 v33 = item_Cloak->uItemID - 105;
|
|
842 break;
|
|
843 }
|
|
844 if ( v33 >= 0 && v33 < 10 )
|
|
845 {
|
899
|
846 v35 = paperdoll_cloak_texture[pBodyComplection][v33];//Texture_Cloak
|
|
847 pX_Cloak = pPaperdoll_BodyX + paperdoll_Cloak[pBodyComplection][v33][0];
|
|
848 pY_Cloak = pPaperdoll_BodyY + paperdoll_Cloak[pBodyComplection][v33][1];
|
898
|
849 if ( !(item_Cloak->uAttributes & 0xF0) )
|
|
850 {
|
|
851 v41 = v35 + 1;
|
|
852 if ( item_Cloak->uAttributes & 2 )
|
948
|
853 pRenderer->DrawTransparentRedShade(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35));
|
898
|
854 else
|
948
|
855 pRenderer->DrawTextureTransparent(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35));
|
898
|
856 }
|
|
857 else
|
|
858 {
|
|
859 if ( (item_Cloak->uAttributes & 0xF0) == 16 )
|
|
860 v169 = "sptext01";
|
|
861 if ( (item_Cloak->uAttributes & 0xF0) == 32 )
|
|
862 v169 = "sp28a";
|
|
863 if ( (item_Cloak->uAttributes & 0xF0) != 64 )
|
|
864 v169 = "sp30a";
|
|
865 if ( (item_Cloak->uAttributes & 0xF0) == 128 )
|
|
866 v169 = "sp91a";
|
948
|
867 v39 = pIcons_LOD->LoadTexturePtr(v169, TEXTURE_16BIT_PALETTE);
|
984
|
868 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
869 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
870 {
|
984
|
871 _50C9A8_item_enchantment_timer = 0;
|
898
|
872 item_Cloak->uAttributes &= 0xFu;
|
|
873 ptr_50C9A4 = 0;
|
|
874 }
|
|
875 v40 = (double)GetTickCount() * 0.1;
|
948
|
876 pRenderer->_4A63E6(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35), v39, (signed __int64)v40, 0, 255);
|
898
|
877 }
|
|
878 if ( !bRingsShownInCharScreen )
|
948
|
879 pRenderer->DrawMaskToZBuffer(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35), pCloakNum);
|
898
|
880 }
|
|
881 }
|
|
882 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY,//ðèñóåòñÿ êóêëà
|
948
|
883 pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]));
|
898
|
884 pArmorNum = pPlayers[uPlayerID]->pEquipment.uArmor;// ïîòîì áðîíÿ
|
|
885 if ( pArmorNum )
|
|
886 {
|
|
887 item_Armor = &pPlayers[uPlayerID]->pInventoryItems[pArmorNum - 1];
|
|
888 switch ( item_Armor->uItemID )
|
|
889 {
|
|
890 case 504:
|
|
891 v45 = 15;
|
|
892 break;
|
|
893 case 505:
|
|
894 v45 = 14;
|
|
895 break;
|
|
896 case 516:
|
|
897 v45 = 13;
|
|
898 break;
|
|
899 case 533:
|
|
900 v45 = 16;
|
|
901 break;
|
|
902 default:
|
|
903 v45 = item_Armor->uItemID - 66;
|
|
904 break;
|
|
905 }
|
|
906 if ( v45 >= 0 && v45 < 17 )
|
|
907 {
|
899
|
908 pX_Armor = pPaperdoll_BodyX + paperdoll_Armor[pBodyComplection][v45][0];
|
|
909 pY_Armor = pPaperdoll_BodyY + paperdoll_Armor[pBodyComplection][v45][1];
|
|
910 v48 = paperdoll_armor_texture[pBodyComplection][v45][0];
|
898
|
911 if ( !(item_Armor->uAttributes & 0xF0) )
|
|
912 {
|
|
913 v53 = v48 + 1;
|
|
914 if ( item_Armor->uAttributes & 2 )
|
948
|
915 pRenderer->DrawTransparentRedShade(pX_Armor, pY_Armor, pIcons_LOD->GetTexture(v48));
|
898
|
916 else
|
|
917 {
|
|
918 v55 = (char *)&pIcons_LOD->pTextures[v48];
|
|
919 if ( !(item_Armor->uAttributes & 1) )
|
948
|
920 pRenderer->DrawTransparentGreenShade(pX_Armor, pY_Armor, (Texture *)v55);
|
898
|
921 else
|
948
|
922 pRenderer->DrawTextureTransparent(pX_Armor, pY_Armor, (Texture *)v55);
|
898
|
923 }
|
|
924 }
|
|
925 else
|
|
926 {
|
|
927 if ( (item_Armor->uAttributes & 0xF0) == 16 )
|
|
928 v170 = "sptext01";
|
|
929 if ( (item_Armor->uAttributes & 0xF0) == 32 )
|
|
930 v170 = "sp28a";
|
|
931 if ( (item_Armor->uAttributes & 0xF0) == 64 )
|
|
932 v170 = "sp30a";
|
|
933 if ( (item_Armor->uAttributes & 0xF0) == 128 )
|
|
934 v170 = "sp91a";
|
948
|
935 v51 = pIcons_LOD->LoadTexturePtr(v170, TEXTURE_16BIT_PALETTE);
|
984
|
936 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
937 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
938 {
|
984
|
939 _50C9A8_item_enchantment_timer = 0;
|
898
|
940 item_Armor->uAttributes &= 0xFu;
|
|
941 ptr_50C9A4 = 0;
|
|
942 }
|
|
943 v52 = (double)GetTickCount() * 0.1;
|
948
|
944 pRenderer->_4A63E6(pX_Armor, pY_Armor, pIcons_LOD->GetTexture(v48), v51, (signed __int64)v52, 0, 255);
|
898
|
945 }
|
|
946 if ( pPlayers[uPlayerID]->pEquipment.uMainHand //äàëåå ïëå÷è áðîíè
|
|
947 && (pPlayers[uPlayerID]->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_MAIN_HAND ||
|
|
948 pPlayers[uPlayerID]->GetEquippedItemSkillType(EQUIP_MAIN_HAND) == EQUIP_SHIELD &&
|
|
949 !pPlayers[uPlayerID]->pEquipment.uShield) )
|
|
950 {
|
899
|
951 v94 = paperdoll_armor_texture[pBodyComplection][v45][2];
|
898
|
952 if ( v94 == pIcons_LOD->FindTextureByName("pending") )
|
|
953 {
|
899
|
954 v94 = paperdoll_armor_texture[pBodyComplection][v45][1];
|
|
955 pX_shoulder = pPaperdoll_BodyX + paperdoll_shoulder[pBodyComplection][v45][0];
|
|
956 pY_shoulder = pPaperdoll_BodyY + paperdoll_shoulder[pBodyComplection][v45][1];
|
898
|
957 }
|
|
958 else
|
|
959 {
|
899
|
960 pX_shoulder = pPaperdoll_BodyX + dword_4E5270[v45][0];
|
|
961 pY_shoulder = pPaperdoll_BodyY + dword_4E5270[v45][1];
|
898
|
962 }
|
|
963 if ( !(item_Armor->uAttributes & 0xF0) )
|
|
964 {
|
|
965 v98 = v94 + 1;
|
948
|
966 v99 = (char *)pIcons_LOD->GetTexture(v94);
|
898
|
967 if ( item_Armor->uAttributes & 2 )
|
948
|
968 pRenderer->DrawTransparentRedShade(pX_shoulder, pY_shoulder, (Texture *)v99);
|
898
|
969 else
|
706
|
970 {
|
898
|
971 if ( item_Armor->uAttributes & 1 )
|
948
|
972 pRenderer->DrawTextureTransparent(pX_shoulder, pY_shoulder, (Texture *)v99);
|
898
|
973 else
|
948
|
974 pRenderer->DrawTransparentGreenShade(pX_shoulder, pY_shoulder, (Texture *)v99);
|
898
|
975 }
|
|
976 }
|
|
977 else
|
|
978 {
|
|
979 if ( v94 != pIcons_LOD->FindTextureByName("pending") )
|
|
980 {
|
|
981 if ( item_Armor->uAttributes & 0xF0 )
|
|
982 {
|
|
983 if ( (item_Armor->uAttributes & 0xF0) == 16 )
|
|
984 v173 = "sptext01";
|
|
985 if ( (item_Armor->uAttributes & 0xF0) == 32 )
|
|
986 v173 = "sp28a";
|
|
987 if ( ( item_Armor->uAttributes & 0xF0) == 64 )
|
|
988 v173 = "sp30a";
|
|
989 if ( (item_Armor->uAttributes & 0xF0) == 128 )
|
|
990 v173 = "sp91a";
|
948
|
991 v96 = (char *)pIcons_LOD->LoadTexturePtr(v173, TEXTURE_16BIT_PALETTE);
|
984
|
992 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
993 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
994 {
|
984
|
995 _50C9A8_item_enchantment_timer = 0;
|
898
|
996 item_Armor->uAttributes &= 0xFu;
|
|
997 ptr_50C9A4 = 0;
|
706
|
998 }
|
898
|
999 v97 = (double)GetTickCount();
|
948
|
1000 pRenderer->_4A63E6(pX_shoulder, pY_shoulder, pIcons_LOD->GetTexture(v94), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255);
|
898
|
1001 }
|
|
1002 }
|
|
1003 }
|
|
1004 }
|
|
1005 else
|
|
1006 {
|
899
|
1007 v94 = paperdoll_armor_texture[pBodyComplection][v45][1];
|
898
|
1008 if ( v94 != pIcons_LOD->FindTextureByName("pending") )
|
|
1009 {
|
899
|
1010 pX_ArmorShoulder = pPaperdoll_BodyX + paperdoll_shoulder[pBodyComplection][v45][0];
|
|
1011 pY_ArmorShoulder = pPaperdoll_BodyY + paperdoll_shoulder[pBodyComplection][v45][1];
|
898
|
1012 if ( !(item_Armor->uAttributes & 0xF0) )
|
|
1013 {
|
|
1014 v109 = v94 + 1;
|
948
|
1015 v110 = (char *)pIcons_LOD->GetTexture(v94);
|
898
|
1016 if ( item_Armor->uAttributes & 2 )
|
948
|
1017 pRenderer->DrawTransparentRedShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110);
|
898
|
1018 else
|
|
1019 {
|
|
1020 if ( item_Armor->uAttributes & 1 )
|
948
|
1021 pRenderer->DrawTextureTransparent(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110);
|
898
|
1022 else
|
948
|
1023 pRenderer->DrawTransparentGreenShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110);
|
898
|
1024 }
|
|
1025 }
|
|
1026 else
|
|
1027 {
|
|
1028 if ( (item_Armor->uAttributes & 0xF0) == 16 )
|
|
1029 v178 = "sptext01";
|
|
1030 if ( (item_Armor->uAttributes & 0xF0) == 32 )
|
|
1031 v178 = "sp28a";
|
|
1032 if ( (item_Armor->uAttributes & 0xF0) == 64 )
|
|
1033 v178 = "sp30a";
|
|
1034 if ( (item_Armor->uAttributes & 0xF0) == 128 )
|
|
1035 v178 = "sp91a";
|
948
|
1036 v96 = (char *)pIcons_LOD->LoadTexturePtr(v178, TEXTURE_16BIT_PALETTE);
|
984
|
1037 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1038 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1039 {
|
984
|
1040 _50C9A8_item_enchantment_timer = 0;
|
898
|
1041 item_Armor->uAttributes &= 0xFu;
|
|
1042 ptr_50C9A4 = 0;
|
|
1043 }
|
|
1044 v97 = (double)GetTickCount();
|
948
|
1045 pRenderer->_4A63E6(pX_ArmorShoulder, pY_ArmorShoulder, pIcons_LOD->GetTexture(v94), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255);
|
898
|
1046 }
|
|
1047 }
|
|
1048 }
|
|
1049 if ( !bRingsShownInCharScreen )
|
948
|
1050 pRenderer->DrawMaskToZBuffer(pX_Armor, pY_Armor, (Texture *)v55, pArmorNum);
|
898
|
1051 }
|
|
1052 }
|
|
1053 pBootNum = pPlayers[uPlayerID]->pEquipment.uBoot;//äàëåå îáóâü
|
|
1054 if ( pBootNum )
|
|
1055 {
|
|
1056 item_Boot = &pPlayers[uPlayerID]->pInventoryItems[pBootNum - 1];
|
|
1057 switch ( item_Boot->uItemID )
|
|
1058 {
|
|
1059 case 529:
|
|
1060 v60 = 5;
|
1014
|
1061 v59 = papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace];
|
898
|
1062 break;
|
|
1063 case 512:
|
|
1064 v60 = 6;
|
899
|
1065 v59 = paperdoll_boots_texture[pBodyComplection][5];
|
898
|
1066 break;
|
|
1067 default:
|
|
1068 v60 = item_Boot->uItemID - 115;
|
899
|
1069 v59 = paperdoll_boots_texture[pBodyComplection][v60];
|
898
|
1070 break;
|
|
1071 }
|
|
1072 if ( v60 >= 0 && v60 < 7 )
|
|
1073 {
|
899
|
1074 pX_Boot = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][v60][0];
|
|
1075 pY_Boot = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][v60][1];
|
898
|
1076 if ( !(item_Boot->uAttributes & 0xF0) )
|
|
1077 {
|
|
1078 v65 = v59 + 1;
|
948
|
1079 v66 = (char *)pIcons_LOD->GetTexture(v59);
|
898
|
1080 if ( item_Boot->uAttributes & 2 )
|
948
|
1081 pRenderer->DrawTransparentRedShade(pX_Boot, pY_Boot, (Texture *)v66);
|
898
|
1082 else
|
|
1083 {
|
|
1084 if ( item_Boot->uAttributes & 1 )
|
948
|
1085 pRenderer->DrawTextureTransparent(pX_Boot, pY_Boot, (Texture *)v66);
|
898
|
1086 else
|
948
|
1087 pRenderer->DrawTransparentGreenShade(pX_Boot, pY_Boot, (Texture *)v66);
|
898
|
1088 }
|
|
1089 }
|
|
1090 else
|
|
1091 {
|
|
1092 if ( (item_Boot->uAttributes & 0xF0) == 16 )
|
|
1093 v171 = "sptext01";
|
|
1094 if ( (item_Boot->uAttributes & 0xF0) == 32 )
|
|
1095 v171 = "sp28a";
|
|
1096 if ( (item_Boot->uAttributes & 0xF0) == 64 )
|
|
1097 v171 = "sp30a";
|
|
1098 if ( (item_Boot->uAttributes & 0xF0) == 128 )
|
|
1099 v171 = "sp91a";
|
948
|
1100 v63 = pIcons_LOD->LoadTexturePtr(v171, TEXTURE_16BIT_PALETTE);
|
984
|
1101 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1102 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1103 {
|
984
|
1104 _50C9A8_item_enchantment_timer = 0;
|
898
|
1105 item_Boot->uAttributes &= 0xFu;
|
|
1106 ptr_50C9A4 = 0;
|
|
1107 }
|
|
1108 v64 = (double)GetTickCount() * 0.1;
|
948
|
1109 pRenderer->_4A63E6(pX_Boot, pY_Boot, pIcons_LOD->GetTexture(v59), v63, (signed __int64)v64, 0, 255);
|
898
|
1110 }
|
|
1111 if ( !bRingsShownInCharScreen )
|
948
|
1112 pRenderer->DrawMaskToZBuffer(pX_Boot, pY_Boot, (Texture *)v66, pBootNum);
|
898
|
1113 }
|
|
1114 }
|
|
1115 pMainHandNum = pPlayers[uPlayerID]->pEquipment.uMainHand;
|
|
1116 if ( !pMainHandNum || (v70 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[pMainHandNum -1], pItemsTable->pItems[v70].uEquipType != 1)
|
|
1117 && (pItemsTable->pItems[v70].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) )
|
|
1118 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0],
|
|
1119 pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1],
|
948
|
1120 pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1]));
|
898
|
1121 pBeltNum = pPlayers[uPlayerID]->pEquipment.uBelt;// äàëåå ïîÿñ
|
|
1122 if ( pBeltNum )
|
|
1123 {
|
|
1124 item_Belt = &pPlayers[uPlayerID]->pInventoryItems[pBeltNum - 1];
|
|
1125 switch ( item_Belt->uItemID )
|
|
1126 {
|
|
1127 case 524:
|
|
1128 v73 = 5;
|
|
1129 break;
|
|
1130 case 535:
|
|
1131 v73 = 6;
|
|
1132 break;
|
|
1133 default:
|
|
1134 v73 = item_Belt->uItemID - 100;
|
|
1135 break;
|
|
1136 }
|
|
1137 if ( v73 >= 0 && v73 < 7 )
|
|
1138 {
|
899
|
1139 pX_Belt = pPaperdoll_BodyX + paperdoll_Belt[pBodyComplection][v73][0];
|
|
1140 pY_Belt = pPaperdoll_BodyY + paperdoll_Belt[pBodyComplection][v73][1];
|
898
|
1141 if ( IsDwarf != 1 || v73 == 5 )
|
899
|
1142 v75 = paperdoll_belt_texture[pBodyComplection][v73];
|
898
|
1143 else
|
899
|
1144 v75 = paperdoll_belt_texture[pBodyComplection - 2][v73];
|
898
|
1145 if ( !(item_Belt->uAttributes & 0xF0) )
|
|
1146 {
|
|
1147 v79 = v75 + 1;
|
948
|
1148 v80 = (char *)pIcons_LOD->GetTexture(v75);
|
898
|
1149 if ( item_Belt->uAttributes & 2 )
|
948
|
1150 pRenderer->DrawTransparentRedShade(pX_Belt, pY_Belt, (Texture *)v80);
|
898
|
1151 else
|
|
1152 {
|
|
1153 if ( item_Belt->uAttributes & 1 )
|
948
|
1154 pRenderer->DrawTextureTransparent(pX_Belt, pY_Belt, (Texture *)v80);
|
898
|
1155 else
|
948
|
1156 pRenderer->DrawTransparentGreenShade(pX_Belt, pY_Belt, (Texture *)v80);
|
898
|
1157 }
|
|
1158 if ( !bRingsShownInCharScreen )
|
948
|
1159 pRenderer->DrawMaskToZBuffer(pX_Belt, pY_Belt, (Texture *)v80, pBeltNum);
|
898
|
1160 }
|
|
1161 else
|
|
1162 {
|
|
1163 if ( (item_Belt->uAttributes & 0xF0) == 16 )
|
|
1164 v172 = "sptext01";
|
|
1165 if ( (item_Belt->uAttributes & 0xF0) == 32 )
|
|
1166 v172 = "sp28a";
|
|
1167 if ( (item_Belt->uAttributes & 0xF0) == 64 )
|
|
1168 v172 = "sp30a";
|
|
1169 if ( (item_Belt->uAttributes & 0xF0) == 128 )
|
|
1170 v172 = "sp91a";
|
948
|
1171 v77 = pIcons_LOD->LoadTexturePtr(v172, TEXTURE_16BIT_PALETTE);
|
984
|
1172 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1173 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1174 {
|
984
|
1175 _50C9A8_item_enchantment_timer = 0;
|
898
|
1176 item_Belt->uAttributes &= 0xFu;
|
|
1177 ptr_50C9A4 = 0;
|
706
|
1178 }
|
898
|
1179 v78 = (double)GetTickCount() * 0.1;
|
948
|
1180 pRenderer->_4A63E6(pX_Belt, pY_Belt, pIcons_LOD->GetTexture(v75), v77, (signed __int64)v78, 0, 255);
|
898
|
1181 }
|
|
1182 }
|
|
1183 }
|
|
1184 pMainHandNum2 = pPlayers[uPlayerID]->pEquipment.uMainHand;
|
|
1185 if ( pMainHandNum2 )
|
|
1186 {
|
|
1187 v83 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[pMainHandNum2 - 1];
|
|
1188 if ( pItemsTable->pItems[v83].uEquipType == 1
|
|
1189 || pItemsTable->pItems[v83].uSkillType == 4 && !pPlayers[uPlayerID]->pEquipment.uShield )
|
|
1190 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0],
|
|
1191 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1],
|
948
|
1192 pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1]));
|
898
|
1193 }
|
|
1194 pCloakCollarNum = pPlayers[uPlayerID]->pEquipment.uCloak;//äàëåå âîðîòíèê ïëàùà
|
|
1195 if ( pCloakCollarNum )
|
|
1196 {
|
|
1197 item_CloakCollar = &pPlayers[uPlayerID]->pInventoryItems[pCloakCollarNum - 1];
|
|
1198 switch ( item_CloakCollar->uItemID )
|
|
1199 {
|
|
1200 case 525:
|
|
1201 v114 = 5;
|
|
1202 break;
|
|
1203 case 530:
|
|
1204 v114 = 6;
|
|
1205 break;
|
|
1206 case 547:
|
|
1207 v114 = 7;
|
|
1208 break;
|
|
1209 case 548:
|
|
1210 v114 = 8;
|
|
1211 break;
|
|
1212 case 550:
|
|
1213 v114 = 9;
|
|
1214 break;
|
|
1215 default:
|
|
1216 v114 = item_CloakCollar->uItemID - 105;
|
|
1217 }
|
|
1218 if ( v114 >= 0 && v114 < 10 )
|
|
1219 {
|
899
|
1220 v116 = paperdoll_cloak_collar_texture[pBodyComplection][v114];
|
|
1221 pX_CloakCollar = pPaperdoll_BodyX + paperdoll_CloakCollar[pBodyComplection][v114][0];
|
|
1222 pY_CloakCollar = pPaperdoll_BodyY + paperdoll_CloakCollar[pBodyComplection][v114][1];
|
898
|
1223 if ( v116 != pIcons_LOD->FindTextureByName("pending") )
|
|
1224 {
|
|
1225 if ( !(item_CloakCollar->uAttributes & 0xF0) )
|
706
|
1226 {
|
898
|
1227 v119 = v116 + 1;
|
948
|
1228 v120 = (char *)pIcons_LOD->GetTexture(v116);
|
898
|
1229 if ( item_CloakCollar->uAttributes & 2 )
|
948
|
1230 pRenderer->DrawTransparentRedShade(pX_CloakCollar, pY_CloakCollar, (Texture *)v120);
|
898
|
1231 else
|
948
|
1232 pRenderer->DrawTextureTransparent(pX_CloakCollar, pY_CloakCollar, (Texture *)v120);
|
898
|
1233 if ( !bRingsShownInCharScreen )
|
948
|
1234 pRenderer->DrawMaskToZBuffer(pX_CloakCollar, pY_CloakCollar, (Texture *)v120, pCloakCollarNum);
|
898
|
1235 }
|
706
|
1236 else
|
898
|
1237 {
|
|
1238 if ( (item_CloakCollar->uAttributes & 0xF0) == 16 )
|
|
1239 v179 = "sptext01";
|
|
1240 if ( (item_CloakCollar->uAttributes & 0xF0) == 32 )
|
|
1241 v179 = "sp28a";
|
|
1242 if ( (item_CloakCollar->uAttributes & 0xF0) == 64 )
|
|
1243 v179 = "sp30a";
|
|
1244 if ( (item_CloakCollar->uAttributes & 0xF0) == 128 )
|
|
1245 v179 = "sp91a";
|
948
|
1246 a2i = pIcons_LOD->LoadTexturePtr(v179, TEXTURE_16BIT_PALETTE);
|
984
|
1247 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1248 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1249 {
|
984
|
1250 _50C9A8_item_enchantment_timer = 0;
|
898
|
1251 item_CloakCollar->uAttributes &= 0xFu;
|
|
1252 ptr_50C9A4 = 0;
|
|
1253 }
|
|
1254 v118 = (double)GetTickCount() * 0.1;
|
948
|
1255 pRenderer->_4A63E6(pX_CloakCollar, pY_CloakCollar, pIcons_LOD->GetTexture(v116), a2i, (signed __int64)v118, 0, 255);
|
898
|
1256 }
|
|
1257 }
|
|
1258 }
|
|
1259 }
|
1014
|
1260 if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 )
|
898
|
1261 {
|
1014
|
1262 v122 = papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace];
|
898
|
1263 if ( v122 != pIcons_LOD->FindTextureByName("Pending") )
|
1014
|
1264 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uCurrentFace - 24],
|
|
1265 pPaperdoll_BodyY + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uCurrentFace - 23],
|
948
|
1266 pIcons_LOD->GetTexture(v122));
|
898
|
1267 }
|
|
1268 pHelmNum = pPlayers[uPlayerID]->pEquipment.uHelm;//äàëåå øëåì
|
|
1269 if ( pHelmNum )
|
|
1270 {
|
|
1271 item_Helm = &pPlayers[uPlayerID]->pInventoryItems[pHelmNum-1];
|
|
1272 switch ( item_Helm->uItemID )
|
|
1273 {
|
|
1274 case 521:
|
|
1275 v125 = 11;
|
|
1276 break;
|
|
1277 case 522:
|
|
1278 v125 = 12;
|
|
1279 break;
|
|
1280 case 523:
|
|
1281 v125 = 13;
|
|
1282 break;
|
|
1283 case 532:
|
|
1284 v125 = 14;
|
|
1285 break;
|
|
1286 case 544:
|
|
1287 v125 = 15;
|
|
1288 break;
|
|
1289 default:
|
|
1290 v125 = item_Helm->uItemID - 89;
|
|
1291 }
|
|
1292 if ( v125 >= 0 && v125 < 16 )
|
|
1293 {
|
899
|
1294 pX_Helm = pPaperdoll_BodyX + paperdoll_Helm[pBodyComplection][v125][0];
|
|
1295 pY_Helm = pPaperdoll_BodyY + paperdoll_Helm[pBodyComplection][v125][1];
|
898
|
1296 if ( IsDwarf != 1 || item_Helm->uItemID != 92 )
|
991
|
1297 v127 = paperdoll_helm_texture[player->GetSexByVoice()][v125];
|
898
|
1298 else
|
|
1299 v127 = papredoll_dbrds[11];
|
|
1300 if ( item_Helm->uAttributes & 0xF0 )
|
|
1301 {
|
|
1302 if ( (item_Helm->uAttributes & 0xF0) == 16 )
|
|
1303 v180 = "sptext01";
|
|
1304 if ( (item_Helm->uAttributes & 0xF0) == 32 )
|
|
1305 v180 = "sp28a";
|
|
1306 if ( (item_Helm->uAttributes & 0xF0) == 64 )
|
|
1307 v180 = "sp30a";
|
|
1308 if ( (item_Helm->uAttributes & 0xF0) == 128 )
|
|
1309 v180 = "sp91a";
|
948
|
1310 v129 = pIcons_LOD->LoadTexturePtr(v180, TEXTURE_16BIT_PALETTE);
|
984
|
1311 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1312 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1313 {
|
984
|
1314 _50C9A8_item_enchantment_timer = 0;
|
898
|
1315 item_Helm->uAttributes &= 0xFu;
|
|
1316 ptr_50C9A4 = 0;
|
|
1317 }
|
|
1318 v130 = (double)GetTickCount() * 0.1;
|
948
|
1319 pRenderer->_4A63E6(pX_Helm, pY_Helm, pIcons_LOD->GetTexture(v127), v129, (signed __int64)v130, 0, 255);
|
898
|
1320 }
|
|
1321 else
|
|
1322 {
|
|
1323 v131 = v127 + 1;
|
948
|
1324 v132 = (char *)pIcons_LOD->GetTexture(v127);
|
898
|
1325 if ( item_Helm->uAttributes & 2 )
|
948
|
1326 pRenderer->DrawTransparentRedShade(pX_Helm, pY_Helm, (Texture *)v132);
|
898
|
1327 else
|
|
1328 {
|
|
1329 if ( item_Helm->uAttributes & 1 )
|
948
|
1330 pRenderer->DrawTextureTransparent(pX_Helm, pY_Helm, (Texture *)v132);
|
706
|
1331 else
|
948
|
1332 pRenderer->DrawTransparentGreenShade(pX_Helm, pY_Helm, (Texture *)v132);
|
898
|
1333 }
|
|
1334 }
|
706
|
1335 if ( !bRingsShownInCharScreen )
|
948
|
1336 pRenderer->DrawMaskToZBuffer(pX_Helm, pY_Helm, (Texture *)v132, pHelmNum);
|
898
|
1337 }
|
|
1338 }
|
|
1339 pMainHandNum3 = pPlayers[uPlayerID]->pEquipment.uMainHand;//weapon in right hand
|
|
1340 if ( pMainHandNum3 )
|
|
1341 {
|
|
1342 item_MainHand3 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum3 - 1];
|
|
1343 pX_MainHand3 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item_MainHand3->uItemID].uEquipX;
|
|
1344 pY_MainHand3 = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item_MainHand3->uItemID].uEquipY;
|
|
1345 if ( item_MainHand3->uItemID == 64 )
|
|
1346 v181 = "item64v1";
|
|
1347 else
|
|
1348 v181 = pItemsTable->pItems[item_MainHand3->uItemID].pIconName;
|
|
1349 v138 = pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE);
|
|
1350 if ( !(item_MainHand3->uAttributes & 0xF0) )
|
|
1351 {
|
|
1352 v142 = v138 + 1;
|
948
|
1353 v143 = (char *)pIcons_LOD->GetTexture(v138);
|
898
|
1354 if ( item_MainHand3->uAttributes & 2 )
|
948
|
1355 pRenderer->DrawTransparentRedShade(pX_MainHand3, pY_MainHand3, (Texture *)v143);
|
898
|
1356 else
|
|
1357 {
|
|
1358 if ( item_MainHand3->uAttributes & 1 )
|
948
|
1359 pRenderer->DrawTextureTransparent(pX_MainHand3, pY_MainHand3, (Texture *)v143);
|
898
|
1360 else
|
948
|
1361 pRenderer->DrawTransparentGreenShade(pX_MainHand3, pY_MainHand3, (Texture *)v143);
|
898
|
1362 }
|
|
1363 }
|
|
1364 else
|
|
1365 {
|
|
1366 if ( (item_MainHand3->uAttributes & 0xF0) == 16 )
|
|
1367 v182 = "sptext01";
|
|
1368 if ( (item_MainHand3->uAttributes & 0xF0) == 32 )
|
|
1369 v182 = "sp28a";
|
|
1370 if ( (item_MainHand3->uAttributes & 0xF0) == 64 )
|
|
1371 v182 = "sp30a";
|
|
1372 if ( (item_MainHand3->uAttributes & 0xF0) == 128 )
|
|
1373 v182 = "sp91a";
|
948
|
1374 v140 = pIcons_LOD->LoadTexturePtr(v182, TEXTURE_16BIT_PALETTE);
|
984
|
1375 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1376 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1377 {
|
984
|
1378 _50C9A8_item_enchantment_timer = 0;
|
898
|
1379 item_MainHand3->uAttributes &= 0xFu;
|
|
1380 ptr_50C9A4 = 0;
|
706
|
1381 }
|
898
|
1382 v141 = (double)GetTickCount() * 0.1;
|
948
|
1383 pRenderer->_4A63E6(pX_MainHand3, pY_MainHand3, pIcons_LOD->GetTexture(v138), v140, (signed __int64)v141, 0, 255);
|
898
|
1384 }
|
|
1385 if ( !bRingsShownInCharScreen )
|
948
|
1386 pRenderer->DrawMaskToZBuffer(pX_MainHand3, pY_MainHand3, (Texture *)v143, pMainHandNum3);
|
898
|
1387 }
|
|
1388 pShieldNum = pPlayers[uPlayerID]->pEquipment.uShield;// äàëåå ùèò
|
|
1389 if ( pShieldNum )
|
|
1390 {
|
|
1391 item_Shield = &pPlayers[uPlayerID]->pInventoryItems[pShieldNum - 1];
|
|
1392 v149 = pItemsTable->pItems[item_Shield->uItemID].uSkillType;
|
|
1393 if ( v149 == 2 || v149 == 1 )
|
|
1394 {
|
|
1395 v151 = item_Shield->uItemID - 400;
|
|
1396 pX_Shield = 596;
|
|
1397 v245 = 1;
|
|
1398 switch ( item_Shield->uItemID )
|
|
1399 {
|
|
1400 case 400:
|
|
1401 pY_Shield = 86;
|
|
1402 break;
|
|
1403 case 403:
|
|
1404 pY_Shield = 28;
|
|
1405 break;
|
|
1406 case 415:
|
|
1407 pX_Shield = 595;
|
|
1408 pY_Shield = 33;
|
|
1409 break;
|
|
1410 default:
|
|
1411 pX_Shield = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item_Shield->uItemID].uEquipX;
|
|
1412 pY_Shield = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item_Shield->uItemID].uEquipY;
|
|
1413 break;
|
|
1414 }
|
|
1415 }
|
|
1416 else
|
|
1417 {
|
|
1418 v245 = 0;
|
|
1419 pX_Shield = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item_Shield->uItemID].uEquipX;
|
|
1420 pY_Shield = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item_Shield->uItemID].uEquipY;
|
|
1421 }
|
|
1422 v153 = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_Shield->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
1423 if ( !(item_Shield->uAttributes & 0xF0) )
|
|
1424 {
|
|
1425 if ( item_Shield->uAttributes & 2 )
|
948
|
1426 pRenderer->DrawTransparentRedShade(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153));
|
898
|
1427 else
|
|
1428 {
|
948
|
1429 v160 = (char *)pIcons_LOD->GetTexture(v153);
|
898
|
1430 if ( !(item_Shield->uAttributes & 1) )
|
948
|
1431 pRenderer->DrawTransparentGreenShade(pX_Shield, pY_Shield, (Texture *)v160);
|
898
|
1432 else
|
948
|
1433 pRenderer->DrawTextureTransparent(pX_Shield, pY_Shield, (Texture *)v160);
|
898
|
1434 }
|
|
1435 }
|
|
1436 else
|
|
1437 {
|
|
1438 if ( (item_Shield->uAttributes & 0xF0) == 16 )
|
|
1439 v183 = "sptext01";
|
|
1440 if ( (item_Shield->uAttributes & 0xF0) == 32 )
|
|
1441 v183 = "sp28a";
|
|
1442 if ( (item_Shield->uAttributes & 0xF0) == 64 )
|
|
1443 v183 = "sp30a";
|
|
1444 if ( (item_Shield->uAttributes & 0xF0) == 128 )
|
|
1445 v183 = "sp91a";
|
948
|
1446 v157 = pIcons_LOD->LoadTexturePtr(v183, TEXTURE_16BIT_PALETTE);
|
984
|
1447 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1448 if ( _50C9A8_item_enchantment_timer <= 0 )
|
898
|
1449 {
|
984
|
1450 _50C9A8_item_enchantment_timer = 0;
|
898
|
1451 item_Shield->uAttributes &= 0xFu;
|
|
1452 ptr_50C9A4 = 0;
|
|
1453 }
|
|
1454 v158 = (double)GetTickCount() * 0.1;
|
948
|
1455 pRenderer->_4A63E6(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153), v157, (signed __int64)v158, 0, 255);
|
898
|
1456 if ( v245 )
|
|
1457 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[pBodyComplection][0],
|
948
|
1458 pPaperdoll_BodyY + pPaperdollLeftEmptyHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhs[uPlayerID - 1]));
|
898
|
1459 }
|
|
1460 if ( !bRingsShownInCharScreen )
|
948
|
1461 pRenderer->DrawMaskToZBuffer(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153), pShieldNum);
|
898
|
1462 }
|
|
1463 }
|
948
|
1464 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_RightHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_drhs[uPlayerID - 1]));
|
898
|
1465 pMainHandNum5 = pPlayers[uPlayerID]->pEquipment.uMainHand;
|
|
1466 if ( pMainHandNum5 )
|
|
1467 {
|
|
1468 item_MainHand5 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum5 - 1];
|
|
1469 if ( pItemsTable->pItems[item_MainHand5->uItemID].uEquipType == 1 || pItemsTable->pItems[item_MainHand5->uItemID].uSkillType == 4 && !pPlayers[uPlayerID]->pEquipment.uShield )
|
948
|
1470 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1]));
|
898
|
1471 }
|
|
1472 if ( !bRingsShownInCharScreen )//ðèñîâàíèå ëóïû
|
948
|
1473 pRenderer->DrawTextureTransparent(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B));
|
|
1474 pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//îáðàìëåíèå
|
898
|
1475 }
|
706
|
1476
|
991
|
1477
|
|
1478
|
|
1479
|
|
1480
|
|
1481
|
|
1482
|
|
1483 //----- (0041A2D1) --------------------------------------------------------
|
|
1484 void CharacterUI_InventoryTab_Draw(Player *player, bool a2)
|
910
|
1485 {
|
991
|
1486 Texture *v7; // esi@6
|
|
1487 signed int v11; // edx@6
|
|
1488 int v13; // eax@13
|
|
1489 signed int v14; // edx@13
|
|
1490 int v15; // eax@13
|
|
1491 unsigned int v17; // edi@15
|
|
1492 Texture *pTexture; // ebx@24
|
|
1493 unsigned int uCellX; // [sp+30h] [bp-8h]@5
|
|
1494 unsigned int uCellY; // [sp+34h] [bp-4h]@5
|
|
1495
|
|
1496 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_CharacterUI_InventoryBackground));
|
|
1497 if (a2)
|
|
1498 pRenderer->DrawTextureIndexed(8, 305, pIcons_LOD->LoadTexturePtr("fr_strip", TEXTURE_16BIT_PALETTE));
|
|
1499
|
|
1500 int i = 0;
|
|
1501 for (uint i = 0; i < 126; ++i)
|
|
1502 {
|
|
1503 int v26 = (int)(player->pInventoryIndices + i);
|
|
1504
|
|
1505 if (player->pInventoryIndices[i] <= 0)
|
|
1506 continue;
|
706
|
1507
|
991
|
1508 int item_idx = player->pInventoryIndices[i];
|
|
1509 auto item = &player->pInventoryItems[item_idx - 1];
|
|
1510 if (!item->uItemID)
|
|
1511 continue;
|
|
1512
|
|
1513 uCellY = 32 * (i / 14) + 17;
|
|
1514 uCellX = 32 * (i % 14) + 14;
|
|
1515
|
|
1516 uint item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
1517 v7 = pIcons_LOD->GetTexture(item_texture_id);
|
|
1518
|
|
1519 v11 = v7->uTextureWidth;
|
|
1520 if (v11 < 14)
|
|
1521 v11 = 14;
|
|
1522
|
|
1523 if ( (v11 - 14) / 32 == 0 && v7->uTextureWidth < 32)
|
|
1524 uCellX += (32 - v7->uTextureWidth) / 2;
|
|
1525 v13 = v11 - 14;
|
|
1526 LOBYTE(v13) = v13 & 0xE0;
|
|
1527 v15 = v13 + 32;
|
|
1528 v14 = v7->uTextureHeight;
|
|
1529 if (v14 < 14 )
|
|
1530 v14 = 14;
|
|
1531 v17 = uCellX + ((v15 - v7->uTextureWidth) >> 1) + pSRZBufferLineOffsets[uCellY + ((((v14 - 14) & 0xFFFFFFE0) - v7->uTextureHeight + 32) >> 1)];
|
|
1532
|
|
1533 if (item->uAttributes & 0xF0)
|
910
|
1534 {
|
991
|
1535 switch (item->uAttributes & 0xF0)
|
910
|
1536 {
|
991
|
1537 case ITEM_AURA_EFFECT_RED: pTexture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break;
|
|
1538 case ITEM_AURA_EFFECT_BLUE: pTexture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break;
|
|
1539 case ITEM_AURA_EFFECT_GREEN: pTexture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break;
|
|
1540 case ITEM_AURA_EFFECT_PURPLE: pTexture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break;
|
910
|
1541 }
|
948
|
1542
|
984
|
1543 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
991
|
1544 if (_50C9A8_item_enchantment_timer <= 0)
|
910
|
1545 {
|
984
|
1546 _50C9A8_item_enchantment_timer = 0;
|
991
|
1547 LOBYTE(item->uAttributes) &= 0xF;
|
910
|
1548 ptr_50C9A4 = 0;
|
|
1549 }
|
991
|
1550
|
|
1551 pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, GetTickCount() * 0.1, 0, 255);
|
|
1552 ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx);
|
910
|
1553 }
|
|
1554 else
|
|
1555 {
|
991
|
1556 if (item->Identified() || pCurrentScreen != SCREEN_HOUSE)
|
|
1557 {
|
|
1558 if (item->Broken())
|
|
1559 pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7);
|
|
1560 else
|
|
1561 pRenderer->DrawTextureTransparent(uCellX, uCellY, v7);
|
|
1562 }
|
910
|
1563 else
|
991
|
1564 pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7);
|
948
|
1565
|
991
|
1566 ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx);
|
|
1567 continue;
|
910
|
1568 }
|
|
1569 }
|
991
|
1570 }
|
|
1571
|
|
1572
|
|
1573
|
|
1574 static void CharacterUI_DrawItem(int x, int y, ItemGen *item, int id)
|
|
1575 {
|
|
1576 auto item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
1577
|
|
1578 if (item->uAttributes & 0xF0) // enchant animation
|
913
|
1579 {
|
991
|
1580 Texture *enchantment_texture = nullptr;
|
|
1581 switch (item->uAttributes & 0xF0)
|
|
1582 {
|
|
1583 case ITEM_AURA_EFFECT_RED: enchantment_texture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break;
|
|
1584 case ITEM_AURA_EFFECT_BLUE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break;
|
|
1585 case ITEM_AURA_EFFECT_GREEN: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break;
|
|
1586 case ITEM_AURA_EFFECT_PURPLE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break;
|
|
1587 }
|
948
|
1588
|
991
|
1589 _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed;
|
|
1590 if (_50C9A8_item_enchantment_timer <= 0)
|
|
1591 {
|
|
1592 _50C9A8_item_enchantment_timer = 0;
|
|
1593 item->uAttributes &= 0xF;
|
|
1594 ptr_50C9A4 = 0;
|
|
1595 }
|
|
1596 pRenderer->_4A63E6(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255);
|
913
|
1597 }
|
|
1598 else
|
|
1599 {
|
991
|
1600 if (item->Broken())
|
|
1601 pRenderer->DrawTransparentRedShade(x, y, item_texture);
|
|
1602 else if (!item->Identified())
|
|
1603 pRenderer->DrawTransparentGreenShade(x, y, item_texture);
|
|
1604 else
|
|
1605 pRenderer->DrawTextureTransparent(x, y, item_texture);
|
|
1606
|
|
1607 pRenderer->ZBuffer_Fill_2(x, y, item_texture, id);
|
|
1608 }
|
|
1609 }
|
|
1610
|
|
1611
|
|
1612 //----- (0043E825) --------------------------------------------------------
|
|
1613 void CharacterUI_DrawPaperdollWithRingOverlay(Player *player)
|
|
1614 {
|
|
1615 CharacterUI_DrawPaperdoll(player);
|
|
1616
|
|
1617 pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND));
|
|
1618 pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));
|
|
1619 pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX,
|
|
1620 pCharacterScreen_DetalizBtn->uY,
|
|
1621 pIcons_LOD->GetTexture(uTextureID_detaliz_close_button));
|
|
1622
|
|
1623 for (uint i = 0; i < 6; ++i)
|
|
1624 {
|
|
1625 if (!player->pEquipment.uRings[i])
|
|
1626 continue;
|
|
1627
|
|
1628 static int pPaperdollRingsX[6] = {0x1EA, 0x21A, 0x248, 0x1EA, 0x21A, 0x248};
|
|
1629 static int pPaperdollRingsY[6] = {0x0CA, 0x0CA, 0x0CA, 0x0FA, 0x0FA, 0x0FA};
|
|
1630
|
|
1631 CharacterUI_DrawItem(pPaperdollRingsX[i],
|
|
1632 pPaperdollRingsY[i],
|
|
1633 &player->pInventoryItems[player->pEquipment.uRings[i] - 1],
|
|
1634 player->pEquipment.uRings[i]);
|
|
1635 }
|
|
1636
|
|
1637
|
|
1638 if (player->pEquipment.uAmulet)
|
|
1639 {
|
|
1640 CharacterUI_DrawItem(493, 91,
|
|
1641 &player->pInventoryItems[player->pEquipment.uAmulet - 1],
|
|
1642 player->pEquipment.uAmulet);
|
|
1643 }
|
|
1644
|
|
1645 if (player->pEquipment.uGlove)
|
|
1646 {
|
|
1647 CharacterUI_DrawItem(586, 88,
|
|
1648 &player->pInventoryItems[player->pEquipment.uGlove - 1],
|
|
1649 player->pEquipment.uGlove);
|
913
|
1650 }
|
|
1651 }
|
706
|
1652
|
|
1653 //----- (0043BCA7) --------------------------------------------------------
|
|
1654 void CharacterUI_LoadPaperdollTextures()
|
|
1655 {
|
|
1656 int v0; // edi@7
|
|
1657 enum CHARACTER_RACE pRace; // ebx@7
|
|
1658 signed int pSex; // eax@7
|
|
1659 int v3; // ebx@10
|
|
1660 Player *pPlayer; // edi@12
|
|
1661 unsigned __int8 v5; // cl@12
|
|
1662 int v6; // edi@16
|
|
1663 unsigned int v7; // eax@16
|
|
1664 Player *pPlayer2; // ebx@16
|
|
1665 char *v9; // ebx@16
|
|
1666 char v10; // al@16
|
|
1667 signed int v11; // edi@21
|
|
1668 unsigned int v22; // eax@76
|
|
1669 int v23; // ecx@76
|
|
1670 unsigned int v24; // eax@78
|
|
1671 int v25; // ecx@78
|
|
1672 int v26; // ebx@79
|
|
1673 unsigned int v27; // eax@80
|
|
1674 int v28; // ecx@80
|
|
1675 int v30; // [sp+10h] [bp-28h]@5
|
|
1676 signed int v32; // [sp+10h] [bp-28h]@75
|
|
1677 signed int v33; // [sp+10h] [bp-28h]@77
|
|
1678 int v34; // [sp+10h] [bp-28h]@79
|
899
|
1679 int pItemTXTNum; // [sp+14h] [bp-24h]@75
|
706
|
1680 int v37; // [sp+14h] [bp-24h]@77
|
|
1681 signed int v38; // [sp+14h] [bp-24h]@79
|
|
1682 int v42; // [sp+20h] [bp-18h]@6
|
|
1683 int v43; // [sp+20h] [bp-18h]@73
|
|
1684 char pContainer[128]; // [sp+24h] [bp-14h]@12
|
|
1685
|
|
1686 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE);
|
|
1687 //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 )
|
|
1688 uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE);
|
910
|
1689 uTextureID_right_panel_loop = uTextureID_right_panel;
|
706
|
1690 v30 = 0;
|
|
1691 uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE);
|
910
|
1692 uTextureID_detaliz_close_button = uExitCancelTextureId;
|
706
|
1693 do
|
|
1694 {
|
|
1695 v42 = v30 + 1;
|
|
1696 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(v30 + 1) )
|
|
1697 {
|
|
1698 v0 = v30;
|
|
1699 pRace = pPlayers[v30 + 1]->GetRace();
|
|
1700 pSex = pPlayers[v30 + 1]->GetSexByVoice();
|
|
1701 if ( pRace && pRace != 1 && pRace != 2 )//race == 3
|
|
1702 v3 = (pSex != 0) + 3;
|
|
1703 else
|
|
1704 v3 = (pSex != 0) + 1;
|
|
1705 wsprintfA(pContainer, "pc23v%dBod", v3);
|
|
1706 papredoll_dbods[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture
|
|
1707 wsprintfA(pContainer, "pc23v%dlad", v3);
|
|
1708 papredoll_dlads[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand
|
|
1709 wsprintfA(pContainer, "pc23v%dlau", v3);
|
|
1710 papredoll_dlaus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2
|
|
1711 wsprintfA(pContainer, "pc23v%drh", v3);
|
|
1712 papredoll_drhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand
|
|
1713 wsprintfA(pContainer, "pc23v%dlh", v3);
|
|
1714 papredoll_dlhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist
|
|
1715 wsprintfA(pContainer, "pc23v%dlhu", v3);
|
|
1716 papredoll_dlhus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2
|
|
1717 pPlayer = pPlayers[v0 + 1];
|
1014
|
1718 v5 = pPlayer->uCurrentFace;
|
706
|
1719 if ( v5 == 12 || v5 == 13 )
|
|
1720 papredoll_dbrds[(char)v5] = 0;
|
1014
|
1721 papredoll_flying_feet[pPlayer->uCurrentFace] = 0;
|
706
|
1722 IsPlayerWearingWatersuit[v30 + 1] = 1;
|
|
1723 }
|
|
1724 else
|
|
1725 {
|
|
1726 v6 = v30;
|
1014
|
1727 papredoll_dbods[v30] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE);
|
|
1728 papredoll_dlads[v30] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE);
|
|
1729 papredoll_dlaus[v30] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE);
|
|
1730 papredoll_drhs[v30] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE);
|
|
1731 papredoll_dlhs[v30] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE);
|
|
1732 v7 = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[v30 + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE);
|
706
|
1733 pPlayer2 = pPlayers[v30 + 1];
|
|
1734 papredoll_dlhus[v30] = v7;
|
1014
|
1735 v9 = (char *)&pPlayer2->uCurrentFace;
|
706
|
1736 v10 = *v9;
|
|
1737 if ( *v9 == 12 || v10 == 13 )
|
|
1738 {
|
|
1739 wsprintfA(pContainer, "pc%02dbrd", v10 + 1);
|
1014
|
1740 v9 = (char *)&pPlayers[v6 + 1]->uCurrentFace;
|
706
|
1741 papredoll_dbrds[*v9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1742 }
|
|
1743 wsprintfA(pContainer, "item281pc%02d", *v9 + 1);
|
1014
|
1744 papredoll_flying_feet[pPlayers[v6 + 1]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1745 IsPlayerWearingWatersuit[v30 + 1] = 0;
|
|
1746 }
|
|
1747 ++v30;
|
|
1748 }
|
|
1749 while ( v42 < 4 );
|
|
1750 uTextureID_ar_up_up = pIcons_LOD->LoadTexture("ar_up_up", TEXTURE_16BIT_PALETTE);
|
|
1751 uTextureID_ar_up_dn = pIcons_LOD->LoadTexture("ar_up_dn", TEXTURE_16BIT_PALETTE);
|
|
1752 uTextureID_ar_dn_up = pIcons_LOD->LoadTexture("ar_dn_up", TEXTURE_16BIT_PALETTE);
|
|
1753 uTextureID_ar_dn_dn = pIcons_LOD->LoadTexture("ar_dn_dn", TEXTURE_16BIT_PALETTE);
|
|
1754 papredoll_dbrds[9] = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE);
|
|
1755 papredoll_dbrds[7] = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE);
|
|
1756 papredoll_dbrds[5] = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE);
|
|
1757 papredoll_dbrds[3] = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE);
|
|
1758 papredoll_dbrds[1] = pIcons_LOD->LoadTexture("ib-cd5-d", TEXTURE_16BIT_PALETTE);
|
899
|
1759 for ( v11 = 0; v11 < 54; ++v11 )// test equipment
|
706
|
1760 {
|
899
|
1761 party_has_equipment[v11] = 0;
|
706
|
1762 if ( pParty->pPickedItem.uItemID != v11 + 66 )
|
|
1763 {
|
899
|
1764 for ( uint i = 0; i < 4; ++i)
|
706
|
1765 {
|
899
|
1766 if ( Player_has_item(v11 + 66, &pParty->pPlayers[i], 0) )
|
|
1767 party_has_equipment[v11] = 1;
|
706
|
1768 }
|
|
1769 }
|
|
1770 }
|
|
1771 memset(byte_5111F6, 0, 16);
|
|
1772 for (uint i = 0; i < 4; ++i)
|
|
1773 {
|
|
1774 auto player = pParty->pPlayers + i;
|
|
1775
|
899
|
1776 if (Player_has_item(ITEM_ARTICACT_GOVERNONS_ARMOR, player, 1)) byte_5111F6[0] = 1;
|
|
1777 if (Player_has_item(ITEM_ARTIFACT_YORUBA, player, 1)) byte_5111F6[1] = 1;
|
|
1778 if (Player_has_item(ITEM_RELIC_HARECS_LEATHER, player, 1)) byte_5111F6[2] = 1;
|
|
1779 if (Player_has_item(ITEM_ARTIFACT_LEAGUE_BOOTS, player, 1)) byte_5111F6[3] = 1;
|
|
1780 if (Player_has_item(ITEM_RELIC_TALEDONS_HELM, player, 1)) byte_5111F6[4] = 1;
|
|
1781 if (Player_has_item(ITEM_RELIC_SCHOLARS_CAP, player, 1)) byte_5111F6[5] = 1;
|
|
1782 if (Player_has_item(ITEM_RELIC_PHYNAXIAN_CROWN, player, 1)) byte_5111F6[6] = 1;
|
|
1783 if (Player_has_item(ITEM_ARTIFACT_MINDS_EYE, player, 1)) byte_5111F6[7] = 1;
|
|
1784 if (Player_has_item(ITEM_RARE_SHADOWS_MASK, player, 1)) byte_5111F6[8] = 1;
|
|
1785 if (Player_has_item(ITEM_RILIC_TITANS_BELT, player, 1)) byte_5111F6[9] = 1;
|
|
1786 if (Player_has_item(ITEM_ARTIFACT_HEROS_BELT, player, 1)) byte_5111F6[10] = 1;
|
|
1787 if (Player_has_item(ITEM_RELIC_TWILIGHT, player, 1)) byte_5111F6[11] = 1;
|
|
1788 if (Player_has_item(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, player, 1)) byte_5111F6[12] = 1;
|
|
1789 if (Player_has_item(ITEM_RARE_SUN_CLOAK, player, 1)) byte_5111F6[13] = 1;
|
|
1790 if (Player_has_item(ITEM_RARE_MOON_CLOAK, player, 1)) byte_5111F6[14] = 1;
|
|
1791 if (Player_has_item(ITEM_RARE_VAMPIRES_CAPE, player, 1)) byte_5111F6[15] = 1;
|
|
1792 if (Player_has_item(ITEM_ELVEN_CHAINMAIL, player, 1)) byte_5111F6[16] = 1;
|
706
|
1793 }
|
938
|
1794
|
|
1795
|
706
|
1796 for (uint i = 0; i < 2; ++i)
|
|
1797 {
|
899
|
1798 for ( uint j = 0; j < 5; ++j )//Belt
|
706
|
1799 {
|
899
|
1800 GetItemTextureFilename(pContainer, j + 100, i + 1, 0);
|
|
1801 paperdoll_belt_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1802 }
|
899
|
1803 GetItemTextureFilename(pContainer, 535, i + 1, 0);
|
|
1804 paperdoll_belt_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1805 for ( uint j = 0; j < 11; ++j )//Helm
|
706
|
1806 {
|
899
|
1807 GetItemTextureFilename(pContainer, j + 89, i + 1, 0);
|
|
1808 paperdoll_helm_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1809 }
|
899
|
1810 GetItemTextureFilename(pContainer, 521, i + 1, 0);
|
|
1811 paperdoll_helm_texture[i][11] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1812 GetItemTextureFilename(pContainer, 522, i + 1, 0);
|
|
1813 paperdoll_helm_texture[i][12] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1814 GetItemTextureFilename(pContainer, 523, i + 1, 0);
|
|
1815 paperdoll_helm_texture[i][13] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1816 GetItemTextureFilename(pContainer, 532, i + 1, 0);
|
|
1817 paperdoll_helm_texture[i][14] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1818 GetItemTextureFilename(pContainer, 544, i + 1, 0);
|
|
1819 paperdoll_helm_texture[i][15] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1820 if ( _43ED6F_check_party_races(true) )
|
|
1821 papredoll_dbrds[11] = pIcons_LOD->LoadTexture("item092v3", TEXTURE_16BIT_PALETTE);
|
|
1822 }
|
|
1823 v43 = 0;
|
|
1824 for (uint i = 0; i < 4; ++i)
|
|
1825 {
|
|
1826 if ( sub_43EDB9_get_some_race_sex_relation_2(i) )
|
|
1827 {
|
899
|
1828 GetItemTextureFilename(pContainer, 524, i + 1, 0);
|
938
|
1829 paperdoll_belt_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Titans belt
|
899
|
1830 pItemTXTNum = 66;
|
|
1831 for ( v32 = 0; v32 < 13; ++v32 )//simple armor
|
706
|
1832 {
|
899
|
1833 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 0);
|
|
1834 paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1835 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 1);
|
|
1836 paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1837 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 2);
|
|
1838 paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1839 pItemTXTNum++;
|
706
|
1840 }
|
899
|
1841 GetItemTextureFilename(pContainer, 516, i + 1, 0);//artefacts
|
|
1842 paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1843 GetItemTextureFilename(pContainer, 516, i + 1, 1);
|
|
1844 paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1845 GetItemTextureFilename(pContainer, 516, i + 1, 2);
|
|
1846 paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1847 GetItemTextureFilename(pContainer, 505, i + 1, 0);
|
|
1848 paperdoll_armor_texture[i][v32 + 1][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1849 GetItemTextureFilename(pContainer, 505, i + 1, 1);
|
|
1850 paperdoll_armor_texture[i][v32 + 1][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1851 GetItemTextureFilename(pContainer, 505, i + 1, 2);
|
|
1852 paperdoll_armor_texture[i][v32 + 1][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1853 GetItemTextureFilename(pContainer, 504, i + 1, 0);
|
|
1854 paperdoll_armor_texture[i][v32 + 2][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1855 GetItemTextureFilename(pContainer, 504, i + 1, 1);
|
|
1856 paperdoll_armor_texture[i][v32 + 2][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1857 GetItemTextureFilename(pContainer, 504, i + 1, 2);
|
|
1858 paperdoll_armor_texture[i][v32 + 2][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1859 GetItemTextureFilename(pContainer, 533, i + 1, 0);
|
|
1860 paperdoll_armor_texture[i][v32 + 3][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1861 GetItemTextureFilename(pContainer, 533, i + 1, 1);
|
|
1862 paperdoll_armor_texture[i][v32 + 3][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1863 GetItemTextureFilename(pContainer, 533, i + 1, 2);
|
|
1864 paperdoll_armor_texture[i][v32 + 3][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1865 for ( v33 = 0; v33 < 5; ++v33 )//boots
|
706
|
1866 {
|
899
|
1867 GetItemTextureFilename(pContainer, v33 + 115, i + 1, 0);
|
|
1868 paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1869 }
|
|
1870 GetItemTextureFilename(pContainer, 512, i + 1, 0);
|
|
1871 paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1872 for ( v38 = 0; v38 < 5; ++v38 )//Cloak
|
|
1873 {
|
|
1874 GetItemTextureFilename(pContainer, v38 + 105, i + 1, 0);
|
|
1875 paperdoll_cloak_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1876 GetItemTextureFilename(pContainer, v38 + 105, i + 1, 1);
|
|
1877 paperdoll_cloak_collar_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1878 }
|
899
|
1879 GetItemTextureFilename(pContainer, 525, i + 1, 0);
|
|
1880 paperdoll_cloak_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1881 GetItemTextureFilename(pContainer, 530, i + 1, 0);
|
|
1882 paperdoll_cloak_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1883 GetItemTextureFilename(pContainer, 547, i + 1, 0);
|
|
1884 paperdoll_cloak_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1885 GetItemTextureFilename(pContainer, 548, i + 1, 0);
|
|
1886 paperdoll_cloak_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1887 GetItemTextureFilename(pContainer, 550, i + 1, 0);
|
|
1888 paperdoll_cloak_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1889 GetItemTextureFilename(pContainer, 525, i + 1, 1);
|
|
1890 paperdoll_cloak_collar_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1891 GetItemTextureFilename(pContainer, 530, i + 1, 1);
|
|
1892 paperdoll_cloak_collar_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1893 GetItemTextureFilename(pContainer, 547, i + 1, 1);
|
|
1894 paperdoll_cloak_collar_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1895 GetItemTextureFilename(pContainer, 548, i + 1, 1);
|
|
1896 paperdoll_cloak_collar_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
1897 GetItemTextureFilename(pContainer, 550, i + 1, 1);
|
|
1898 paperdoll_cloak_collar_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
706
|
1899 }
|
|
1900 else
|
|
1901 {
|
|
1902 v26 = v43;
|
|
1903 }
|
|
1904 v43 = v26 + 40;
|
|
1905 }
|
|
1906 }
|
|
1907
|
|
1908 //----- (00419401) --------------------------------------------------------
|
991
|
1909 void CharacterUI_SkillsTab_CreateButtons()
|
|
1910 {
|
706
|
1911 unsigned int v0; // ecx@3
|
|
1912 GUIButton *pButton; // eax@3
|
|
1913 GUIFont *v2; // eax@8
|
|
1914 unsigned int v3; // esi@8
|
|
1915 int v4; // eax@10
|
|
1916 unsigned int v5; // esi@14
|
|
1917 int v6; // eax@17
|
|
1918 unsigned int v7; // esi@19
|
|
1919 int v8; // eax@21
|
|
1920 unsigned int v9; // esi@25
|
|
1921 int v10; // eax@27
|
|
1922 int a2; // [sp+10h] [bp-14h]@1
|
|
1923 int v12; // [sp+14h] [bp-10h]@8
|
|
1924 int v13; // [sp+14h] [bp-10h]@19
|
|
1925 int *v14; // [sp+18h] [bp-Ch]@8
|
|
1926 int *v15; // [sp+18h] [bp-Ch]@14
|
|
1927 int *v16; // [sp+18h] [bp-Ch]@19
|
|
1928 int *v17; // [sp+18h] [bp-Ch]@25
|
|
1929 Player *v18; // [sp+1Ch] [bp-8h]@8
|
|
1930 int a5; // [sp+20h] [bp-4h]@8
|
|
1931
|
|
1932 a2 = 0;
|
|
1933 if ( dword_507CC0 )
|
991
|
1934 CharacterUI_ReleaseButtons();
|
706
|
1935 v0 = uActiveCharacter;
|
|
1936 dword_507CC0 = uActiveCharacter;
|
|
1937 for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext )
|
832
|
1938 {
|
|
1939 if ( pButton->msg == UIMSG_InventoryLeftClick )
|
706
|
1940 {
|
|
1941 dword_50698C = pButton->uX;
|
|
1942 dword_506988 = pButton->uY;
|
|
1943 dword_506984 = pButton->uZ;
|
|
1944 dword_506980 = pButton->uW;
|
|
1945 pButton->uW = 0;
|
|
1946 pButton->uZ = 0;
|
|
1947 pButton->uY = 0;
|
|
1948 pButton->uX = 0;
|
|
1949 v0 = uActiveCharacter;
|
|
1950 }
|
|
1951 }
|
|
1952 v12 = 0;
|
|
1953 a5 = pGUIWindow_CurrentMenu->uNumControls;
|
|
1954 v18 = &pParty->pPlayers[v0-1];
|
|
1955 v2 = pFontLucida;
|
|
1956 v14 = pWeaponSkills;
|
|
1957 v3 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
|
|
1958 do
|
|
1959 {
|
|
1960 if ( v18->pActiveSkills[*v14] & 0x3F )//crash
|
|
1961 {
|
|
1962 v4 = LOBYTE(v2->uFontHeight);
|
|
1963 v3 = v3 + v4 - 3;
|
|
1964 ++a2;
|
|
1965 ++v12;
|
832
|
1966 pGUIWindow_CurrentMenu->CreateButton(0x18u, v3, 0xCCu, v4 - 3, 3, *v14 | 0x8000, UIMSG_SkillUp, *v14, 0, "", 0, 0);
|
706
|
1967 v2 = pFontLucida;
|
|
1968 }
|
|
1969 ++v14;
|
|
1970 }
|
|
1971 while ( v14 <= &pWeaponSkills[8] );
|
|
1972 if ( !v12 )
|
|
1973 v3 = v3 + LOBYTE(v2->uFontHeight) - 3;
|
|
1974 v15 = pMagicSkills;
|
|
1975 v5 = v3 + 2 * LOBYTE(v2->uFontHeight) - 6;
|
|
1976 do
|
|
1977 {
|
|
1978 if ( v18->pActiveSkills[*v15] & 0x3F && a2 < 15 )
|
|
1979 {
|
|
1980 v6 = LOBYTE(v2->uFontHeight);
|
|
1981 v5 = v5 + v6 - 3;
|
|
1982 ++a2;
|
832
|
1983 pGUIWindow_CurrentMenu->CreateButton(0x18u, v5, 0xCCu, v6 - 3, 3, *v15 | 0x8000, UIMSG_SkillUp, *v15, 0, "", 0, 0);
|
706
|
1984 v2 = pFontLucida;
|
|
1985 }
|
|
1986 ++v15;
|
|
1987 }
|
|
1988 while ( v15 <= &pMagicSkills[8] );
|
|
1989 v13 = 0;
|
|
1990 v16 = pArmorSkills;
|
|
1991 v7 = 2 * LOBYTE(v2->uFontHeight) + 13;
|
|
1992 do
|
|
1993 {
|
|
1994 if ( v18->pActiveSkills[*v16] & 0x3F )
|
|
1995 {
|
|
1996 v8 = LOBYTE(v2->uFontHeight);
|
|
1997 v7 = v7 + v8 - 3;
|
|
1998 ++a2;
|
|
1999 ++v13;
|
832
|
2000 pGUIWindow_CurrentMenu->CreateButton(0xF6u, v7, 0xCCu, v8 - 3, 3, *v16 | 0x8000, UIMSG_SkillUp, *v16, 0, "", 0, 0);
|
706
|
2001 v2 = pFontLucida;
|
|
2002 }
|
|
2003 ++v16;
|
|
2004 }
|
|
2005 while ( v16 <= &pArmorSkills[4] );
|
|
2006 if ( !v13 )
|
|
2007 v7 = v7 + LOBYTE(v2->uFontHeight) - 3;
|
|
2008 v17 = pMiscSkills;
|
|
2009 v9 = v7 + 2 * LOBYTE(v2->uFontHeight) - 6;
|
|
2010 do
|
|
2011 {
|
|
2012 if ( v18->pActiveSkills[*v17] & 0x3F )
|
|
2013 {
|
|
2014 v10 = LOBYTE(v2->uFontHeight);
|
|
2015 v9 = v9 + v10 - 3;
|
|
2016 ++a2;
|
832
|
2017 pGUIWindow_CurrentMenu->CreateButton(0xF6u, v9, 0xCCu, v10 - 3, 3, *v17 | 0x8000, UIMSG_SkillUp, *v17, 0, "", 0, 0);
|
706
|
2018 v2 = pFontLucida;
|
|
2019 }
|
|
2020 ++v17;
|
|
2021 }
|
|
2022 while ( v17 <= &pMiscSkills[11] );
|
|
2023 if ( a2 )
|
972
|
2024 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(a2, 1, 0, a5);
|
706
|
2025 }
|
|
2026
|
994
|
2027
|
|
2028
|
949
|
2029 //----- (00418511) --------------------------------------------------------
|
1006
|
2030 void CharacterUI_StatsTab_Draw( Player *player )
|
|
2031 {
|
991
|
2032 //Player *pPlayer; // edi@1
|
|
2033 //unsigned int v4; // eax@2
|
706
|
2034 int v7; // ebp@4
|
|
2035 int v8; // eax@4
|
|
2036 unsigned int v9; // eax@4
|
|
2037 int v10; // ST34_4@4
|
|
2038 int v13; // ebp@4
|
|
2039 int v14; // eax@4
|
|
2040 unsigned int v15; // eax@4
|
|
2041 int v19; // ebp@4
|
|
2042 int v20; // eax@4
|
|
2043 unsigned int v21; // eax@4
|
|
2044 int v25; // ebp@4
|
|
2045 int v26; // eax@4
|
|
2046 unsigned int v27; // eax@4
|
|
2047 int v31; // ebp@4
|
|
2048 int v32; // eax@4
|
|
2049 unsigned int v33; // eax@4
|
|
2050 int v37; // ebp@4
|
|
2051 int v38; // eax@4
|
|
2052 unsigned int v39; // eax@4
|
|
2053 int v43; // ebp@4
|
|
2054 int v44; // eax@4
|
|
2055 unsigned int v45; // eax@4
|
|
2056 signed int v49; // eax@6
|
|
2057 unsigned int v50; // eax@6
|
|
2058 int v53; // eax@8
|
|
2059 unsigned int v54; // eax@8
|
|
2060 int v58; // ebp@8
|
|
2061 int v59; // eax@8
|
|
2062 unsigned int v60; // eax@8
|
|
2063 unsigned int v62; // eax@8
|
|
2064 signed int v64; // eax@8
|
991
|
2065 //unsigned __int8 v66; // al@8
|
706
|
2066 char *v67; // eax@9
|
|
2067 signed int v70; // ebp@11
|
|
2068 signed int v71; // eax@11
|
|
2069 unsigned int v72; // eax@11
|
|
2070 int v75; // ebp@13
|
|
2071 int v76; // eax@13
|
|
2072 unsigned int v77; // eax@13
|
|
2073 char *v78; // ecx@14
|
|
2074 unsigned int v81; // eax@16
|
|
2075 int v83; // eax@16
|
|
2076 char *v85; // eax@16
|
|
2077 int v87; // eax@16
|
|
2078 char *v89; // eax@16
|
|
2079 int v90; // eax@16
|
|
2080 unsigned int v92; // eax@19
|
|
2081 int v93; // eax@19
|
|
2082 unsigned int v95; // eax@22
|
|
2083 int v96; // eax@22
|
|
2084 unsigned int v98; // eax@25
|
|
2085 int v99; // eax@25
|
|
2086 unsigned int v101; // eax@27
|
|
2087 int v102; // eax@27
|
|
2088 unsigned int v104; // eax@30
|
|
2089 unsigned int v106; // eax@32
|
|
2090 int v107; // eax@33
|
|
2091 unsigned int v109; // eax@36
|
|
2092 unsigned int v111; // eax@38
|
|
2093 const char *a2; // [sp+14h] [bp-Ch]@4
|
|
2094 const char *a2a; // [sp+14h] [bp-Ch]@6
|
|
2095 const char *a2b; // [sp+14h] [bp-Ch]@11
|
|
2096 const char *a2c; // [sp+14h] [bp-Ch]@16
|
|
2097 const char *a2d; // [sp+14h] [bp-Ch]@19
|
|
2098 const char *a2e; // [sp+14h] [bp-Ch]@22
|
|
2099 const char *a2f; // [sp+14h] [bp-Ch]@25
|
|
2100 const char *a2g; // [sp+14h] [bp-Ch]@27
|
|
2101 const char *a2h; // [sp+14h] [bp-Ch]@33
|
|
2102 int v131; // [sp+18h] [bp-8h]@16
|
|
2103 int v132; // [sp+18h] [bp-8h]@19
|
|
2104 int v133; // [sp+18h] [bp-8h]@22
|
|
2105 int v134; // [sp+18h] [bp-8h]@25
|
|
2106 int v135; // [sp+18h] [bp-8h]@27
|
|
2107 int v136; // [sp+18h] [bp-8h]@33
|
|
2108
|
991
|
2109 //pPlayer = &pParty->pPlayers[uPlayerID-1];
|
|
2110 //pPlayer = player;
|
|
2111 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_stats", TEXTURE_16BIT_PALETTE));
|
995
|
2112 sprintf(pTmpBuf, "\f%05d", ui_character_header_text_color);
|
991
|
2113 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]);//"^Pi[%s] %s" / "%s the %s"
|
|
2114 strcat(pTmpBuf, pTmpBuf2);
|
|
2115 sprintfex(pTmpBuf2, "\f00000\r180%s: \f%05d%d\f00000\n\n\n",
|
|
2116 pGlobalTXT_LocalizationStrings[207], // "Skill points"
|
995
|
2117 player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color,
|
991
|
2118 player->uSkillPoints);
|
|
2119 strcat(pTmpBuf, pTmpBuf2);
|
|
2120 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf, 0, 0, 0);
|
|
2121
|
|
2122 v10 = 53;
|
|
2123 v7 = player->GetBaseStrength();
|
|
2124 v8 = player->GetActualMight();
|
|
2125 v9 = UI_GetHealthManaStringColor(v8, v7);
|
|
2126 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], v9, v8, v7);//Might
|
|
2127 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
949
|
2128
|
991
|
2129 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
|
2130 v13 = player->GetBaseIntelligence();
|
|
2131 v14 = player->GetActualIntelligence();
|
|
2132 v15 = UI_GetHealthManaStringColor(v14, v13);
|
|
2133 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], v15, v14, v13);//Intellect
|
|
2134 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2135
|
|
2136 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
|
2137 v19 = player->GetBaseWillpower();
|
|
2138 v20 = player->GetActualWillpower();
|
|
2139 v21 = UI_GetHealthManaStringColor(v20, v19);
|
|
2140 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], v21, v20, v19);//
|
|
2141 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2142
|
|
2143 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
|
2144 v25 = player->GetBaseEndurance();
|
|
2145 v26 = player->GetActualEndurance();
|
|
2146 v27 = UI_GetHealthManaStringColor(v26, v25);
|
|
2147 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], v27, v26, v25);//
|
|
2148 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2149
|
|
2150 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
|
2151 v31 = player->GetBaseAccuracy();
|
|
2152 v32 = player->GetActualAccuracy();
|
|
2153 v33 = UI_GetHealthManaStringColor(v32, v31);
|
|
2154 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], v33, v32, v31);
|
|
2155 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
949
|
2156
|
|
2157 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2158 v37 = player->GetBaseSpeed();
|
|
2159 v38 = player->GetActualSpeed();
|
706
|
2160 v39 = UI_GetHealthManaStringColor(v38, v37);
|
949
|
2161 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], v39, v38, v37);
|
|
2162 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2163
|
|
2164 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2165 v43 = player->GetBaseLuck();
|
|
2166 v44 = player->GetActualLuck();
|
706
|
2167 v45 = UI_GetHealthManaStringColor(v44, v43);
|
949
|
2168 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], v45, v44, v43);
|
|
2169 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2170
|
706
|
2171 a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n";
|
949
|
2172 v10 += 2 * LOBYTE(pFontArrus->uFontHeight) + 5;
|
991
|
2173 if ( player->GetMaxHealth() >= 1000 )
|
706
|
2174 a2 = "%s\f%05u\r388%d\f00000 / %d\n";
|
991
|
2175 v49 = player->GetMaxHealth();
|
|
2176 v50 = UI_GetHealthManaStringColor(player->sHealth, v49);
|
|
2177 sprintf(pTmpBuf, a2, pGlobalTXT_LocalizationStrings[108], v50, player->sHealth, v49);
|
949
|
2178 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2179
|
706
|
2180 a2a = "%s\f%05u\r424%d\f00000 /\t185%d\n";
|
949
|
2181 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2182 if ( player->GetMaxMana() >= 1000 )
|
706
|
2183 a2a = "%s\f%05u\r388%d\f00000 / %d\n";
|
991
|
2184 v53 = player->GetMaxMana();
|
|
2185 v54 = UI_GetHealthManaStringColor(player->sMana, v53);
|
|
2186 sprintf(pTmpBuf, a2a, pGlobalTXT_LocalizationStrings[212], v54, player->sMana, v53);
|
949
|
2187 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2188
|
|
2189 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2190 v58 = player->GetBaseAC();
|
|
2191 v59 = player->GetActualAC();
|
706
|
2192 v60 = UI_GetHealthManaStringColor(v59, v58);
|
949
|
2193 sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], v60, v59, v58);
|
|
2194 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2195
|
|
2196 v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2197 v62 = player->GetMajorConditionIdx();
|
706
|
2198 v64 = GetConditionDrawColor(v62);
|
949
|
2199 sprintf(pTmpBuf, "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], v64, aCharacterConditionNames[v62]);
|
|
2200 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0);
|
|
2201
|
|
2202 v10 += LOBYTE(pFontArrus->uFontHeight) + - 1;
|
991
|
2203 if (player->uQuickSpell)
|
|
2204 v67 = pSpellStats->pInfos[player->uQuickSpell].pShortName;
|
706
|
2205 else
|
|
2206 v67 = pGlobalTXT_LocalizationStrings[153];
|
|
2207 sprintf(pTmpBuf, "%s: %s", pGlobalTXT_LocalizationStrings[172], v67);
|
949
|
2208 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0);
|
|
2209
|
|
2210 v10 = 50;
|
991
|
2211 v70 = player->GetBaseAge();
|
|
2212 v71 = player->GetActualAge();
|
706
|
2213 v72 = UI_GetHealthManaStringColor(v71, v70);
|
949
|
2214 sprintf(pTmpBuf, "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], v72, v71, v70);
|
|
2215 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2216
|
706
|
2217 a2b = "%s\f%05u\t100%d\f00000 / %d\n";
|
949
|
2218 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2219 if ( player->GetBaseLevel() > 99 )
|
|
2220 a2b = "%s\f%05u\t180%d\f00000 / %d\n";
|
|
2221 v75 = player->GetBaseLevel();
|
|
2222 v76 = player->GetActualLevel();
|
706
|
2223 v77 = UI_GetHealthManaStringColor(v76, v75);
|
949
|
2224 sprintf(pTmpBuf, a2b, pGlobalTXT_LocalizationStrings[131], v77, v76, v75);
|
|
2225 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2226
|
|
2227 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2228 if (player->uExperience <= 9999999)
|
|
2229 v78 = pGlobalTXT_LocalizationStrings[83]; // "Experience"
|
706
|
2230 else
|
991
|
2231 v78 = pGlobalTXT_LocalizationStrings[17]; // "Exp."
|
|
2232 v81 = player->GetExperienceDisplayColor();
|
|
2233 sprintf(pTmpBuf, "%s\r180\f%05d%lu\f00000\n\n", v78, v81, LODWORD(player->uExperience));
|
949
|
2234 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2235
|
|
2236 v10 += 2 * LOBYTE(pFontArrus->uFontHeight);
|
991
|
2237 v83 = player->GetActualAttack(0);
|
706
|
2238 sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], v83);
|
949
|
2239 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2240
|
|
2241 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2242 v85 = player->GetMeleeDamageString();
|
706
|
2243 sprintf(pTmpBuf, "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], v85);
|
949
|
2244 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2245
|
|
2246 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2247 v87 = player->GetRangedAttack();
|
706
|
2248 sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], v87);
|
949
|
2249 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2250
|
|
2251 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2252 v89 = player->GetRangedDamageString();
|
706
|
2253 sprintf(pTmpBuf, "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], v89);
|
949
|
2254 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2255
|
706
|
2256 a2c = format_4E2E10;
|
949
|
2257 v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 4;
|
991
|
2258 v131 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE);
|
|
2259 v90 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE);
|
706
|
2260 if ( v131 > 99 || v90 > 99 )
|
991
|
2261 a2c = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2262 v92 = UI_GetHealthManaStringColor(v131, v90);
|
949
|
2263 sprintf(pTmpBuf, a2c, pGlobalTXT_LocalizationStrings[87], v92, v131, v90);
|
|
2264 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2265
|
706
|
2266 a2d = format_4E2E10;
|
949
|
2267 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2268 v132 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR);
|
|
2269 v93 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR);
|
706
|
2270 if ( v132 > 99 || v93 > 99 )
|
991
|
2271 a2d = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2272 v95 = UI_GetHealthManaStringColor(v132, v93);
|
949
|
2273 sprintf(pTmpBuf, a2d, pGlobalTXT_LocalizationStrings[6], v95, v132, v93);
|
|
2274 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2275
|
706
|
2276 a2e = format_4E2E10;
|
949
|
2277 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2278 v133 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER);
|
|
2279 v96 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER);
|
706
|
2280 if ( v133 > 99 || v96 > 99 )
|
991
|
2281 a2e = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2282 v98 = UI_GetHealthManaStringColor(v133, v96);
|
949
|
2283 sprintf(pTmpBuf, a2e, pGlobalTXT_LocalizationStrings[240], v98, v133, v96);
|
|
2284 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2285
|
706
|
2286 a2f = format_4E2E10;
|
949
|
2287 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2288 v134 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH);
|
|
2289 v99 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH);
|
706
|
2290 if ( v134 > 99 )
|
991
|
2291 a2f = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2292 v101 = UI_GetHealthManaStringColor(v134, v99);
|
949
|
2293 sprintf(pTmpBuf, a2f, pGlobalTXT_LocalizationStrings[70], v101, v134, v99);
|
|
2294 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2295
|
706
|
2296 a2g = format_4E2E10;
|
949
|
2297 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2298 v135 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND);
|
|
2299 v102 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND);
|
706
|
2300 if ( v135 > 99 || v102 > 99 )
|
991
|
2301 a2g = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2302 v104 = UI_GetHealthManaStringColor(v135, v102);
|
949
|
2303 sprintf(pTmpBuf, a2g, pGlobalTXT_LocalizationStrings[142], v104, v135, v102);
|
991
|
2304 if ( player->classType == PLAYER_CLASS_LICH && v102 == 200 )
|
949
|
2305 {
|
706
|
2306 v106 = UI_GetHealthManaStringColor(v135, 200);
|
949
|
2307 sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[142], v106, pGlobalTXT_LocalizationStrings[625]);
|
|
2308 }
|
|
2309 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
|
2310
|
706
|
2311 a2h = format_4E2E10;
|
949
|
2312 v10 += LOBYTE(pFontArrus->uFontHeight) - 2;
|
991
|
2313 v136 = player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY);
|
|
2314 v107 = player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY);
|
706
|
2315 if ( v136 > 99 || v107 > 99 )
|
991
|
2316 a2h = "%s\f%05u\t180%d\f00000 / %d\n";
|
706
|
2317 v109 = UI_GetHealthManaStringColor(v136, v107);
|
949
|
2318 sprintf(pTmpBuf, a2h, pGlobalTXT_LocalizationStrings[29], v109, v136, v107);
|
991
|
2319 if ( player->classType == PLAYER_CLASS_LICH && v107 == 200 )
|
949
|
2320 {
|
706
|
2321 v111 = UI_GetHealthManaStringColor(v136, 200);
|
949
|
2322 sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[29], v111, pGlobalTXT_LocalizationStrings[625]);
|
706
|
2323 }
|
1006
|
2324 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0);
|
949
|
2325 }
|
706
|
2326
|
949
|
2327 //----- (00419100) --------------------------------------------------------
|
|
2328 void FillAwardsData()
|
|
2329 {
|
|
2330 auto pPlayer = pPlayers[uActiveCharacter];
|
706
|
2331
|
949
|
2332 memset(achieved_awards, 0, 4000);
|
|
2333 num_achieved_awards = 0;
|
|
2334
|
706
|
2335 memset(pTmpBuf2, 0, 0x7D0u);
|
990
|
2336 BtnDown_flag = 0;
|
|
2337 BtnUp_flag = 0;
|
706
|
2338 dword_50651C = 0;
|
|
2339 dword_506528 = 0;
|
949
|
2340 for (int i = 0; i < 105; ++i)
|
|
2341 {
|
|
2342 if ( _449B57_test_bit(pPlayer->_guilds_member_bits, i) && pAwards[i].pText )
|
|
2343 achieved_awards[num_achieved_awards++] = (AwardType)i;
|
|
2344 }
|
|
2345 num_achieved_awards_2 = num_achieved_awards;
|
|
2346 num_achieved_awards = 0;
|
|
2347
|
706
|
2348 //sort awards index
|
949
|
2349 if (num_achieved_awards_2 > 0)
|
|
2350 {
|
|
2351 for(int i=0; i<num_achieved_awards_2; ++i)
|
|
2352 achieved_awards[num_achieved_awards_2 + i] = (AwardType)(rand() % 16);
|
706
|
2353
|
949
|
2354 for(int i=1; i<num_achieved_awards_2-1; ++i)
|
706
|
2355 {
|
949
|
2356 for (int j = i; j < num_achieved_awards_2-1; ++j )
|
706
|
2357 {
|
949
|
2358 auto tmp=achieved_awards[j];
|
|
2359 if (pAwards[j].uPriority < pAwards[i].uPriority)
|
706
|
2360 {
|
949
|
2361 achieved_awards[j] = achieved_awards[i];
|
|
2362 achieved_awards[i] = tmp;
|
706
|
2363 }
|
|
2364 }
|
|
2365 }
|
|
2366 }
|
|
2367 }
|