Mercurial > mm7
annotate Render.cpp @ 2186:7a517c9a1d5b
CastSpell continue
author | Ritor1 |
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date | Mon, 27 Jan 2014 17:33:34 +0600 |
parents | e1e4a8a20b5f |
children | 48a28fe1f32f 4842f58715ea |
rev | line source |
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2153 | 1 #include "Render.h" |
1277 | 2 #include "Outdoor_stuff.h" |
1016 | 3 #include "VideoPlayer.h" |
4 #include "Sprites.h" | |
5 #include "Mouse.h" | |
6 #include "GammaControl.h" | |
7 #include "stru6.h" | |
1183 | 8 #include "GUIWindow.h" |
1016 | 9 #include "DecalBuilder.h" |
10 #include "ParticleEngine.h" | |
0 | 11 #include "Outdoor.h" |
12 #include "Party.h" | |
13 #include "LOD.h" | |
14 #include "Viewport.h" | |
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15 #include "OurMath.h" |
0 | 16 #include "PaletteManager.h" |
2044 | 17 #include "Timer.h" |
0 | 18 #include "Game.h" |
19 #include "LightmapBuilder.h" | |
20 #include "ObjectList.h" | |
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21 #include "SpriteObject.h" |
0 | 22 #include "DecorationList.h" |
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23 #include "Actor.h" |
0 | 24 #include "Log.h" |
179 | 25 #include "TileFrameTable.h" |
189 | 26 #include "texts.h" |
0 | 27 #include "mm7_data.h" |
860 | 28 #include "MM7.h" |
1262 | 29 #include "Lights.h" |
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30 #include "Level/Decoration.h" |
2155 | 31 #include "Vis.h" |
0 | 32 |
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33 //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") |
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34 //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") |
0 | 35 |
36 struct IDirectDrawClipper *pDDrawClipper; | |
37 struct Render *pRenderer; // idb | |
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38 struct RenderVertexD3D3 pVertices[50]; |
0 | 39 int uNumDecorationsDrawnThisFrame; // weak |
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40 RenderBillboard pBillboardRenderList[500]; |
0 | 41 unsigned int uNumBillboardsToDraw; |
42 int uNumSpritesDrawnThisFrame; // weak | |
43 | |
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44 RenderVertexSoft array_507D30[50]; |
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45 RenderVertexSoft array_50AC10[50]; |
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46 RenderVertexSoft array_73D150[20]; |
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47 |
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48 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 49 |
50 /* 384 */ | |
51 #pragma pack(push, 1) | |
52 struct PCXHeader_1 | |
53 { | |
54 char manufacturer; | |
55 char version; | |
56 char encoding; | |
57 char bpp; | |
58 __int16 left; | |
59 __int16 up; | |
60 __int16 right; | |
61 __int16 bottom; | |
62 __int16 hdpi; | |
63 __int16 vdpi; | |
64 }; | |
65 #pragma pack(pop) | |
66 | |
67 /* 385 */ | |
68 #pragma pack(push, 1) | |
69 struct PCXHeader_2 | |
70 { | |
71 char reserved; | |
72 char planes; | |
73 __int16 pitch; | |
74 __int16 palette_info; | |
75 }; | |
76 #pragma pack(pop) | |
77 | |
78 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
79 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
80 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
81 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
82 | |
83 //----- (0049E79F) -------------------------------------------------------- | |
2154 | 84 bool Render::CheckTextureStages() |
0 | 85 { |
86 bool v0; // edi@1 | |
87 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
88 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
89 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
90 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
91 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
92 | |
93 v0 = false; | |
2154 | 94 pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); |
95 pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
96 | |
97 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
98 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
99 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2)); | |
100 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); | |
101 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); | |
102 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); | |
103 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1)); | |
104 | |
105 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
106 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
107 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1)); | |
108 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7)); | |
109 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2)); | |
110 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1)); | |
111 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2)); | |
112 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2)); | |
113 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1)); | |
114 | |
115 if ( !pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
0 | 116 v0 = true; |
2154 | 117 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); |
0 | 118 pTexture1->Release(); |
119 pTexture2->Release(); | |
120 pSurface1->Release(); | |
121 pSurface2->Release(); | |
122 return v0; | |
123 } | |
124 | |
2002 | 125 |
0 | 126 //----- (00440CB8) -------------------------------------------------------- |
127 void Render::DrawBillboardList_BLV() | |
128 { | |
129 __int16 v2; // ax@3 | |
130 int v5; // eax@11 | |
131 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
132 | |
2002 | 133 soft_billboard.sParentBillboardID = -1; |
0 | 134 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; |
135 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
136 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
137 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
138 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
139 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
140 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
141 | |
1637 | 142 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 143 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 144 { |
1980 | 145 RenderBillboard* p = &pBillboardRenderList[i]; |
0 | 146 |
147 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
2002 | 148 soft_billboard.sParentBillboardID = i; |
0 | 149 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; |
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150 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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151 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 152 soft_billboard.sZValue = p->sZValue; |
153 soft_billboard.uFlags = p->field_1E; | |
2006 | 154 soft_billboard.sTintColor = p->sTintColor; |
0 | 155 v2 = p->uHwSpriteID; |
156 if ( v2 != -1 ) | |
157 { | |
158 if ( pRenderer->pRenderD3D ) | |
657 | 159 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 160 else |
161 { | |
657 | 162 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 163 if (p->field_1E & 0x0100) |
164 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
165 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
166 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
167 v5 = p->uHwSpriteID; | |
168 if ( v5 >= 0 ) | |
733 | 169 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 170 } |
171 } | |
172 } | |
173 } | |
174 | |
175 //----- (004A16A5) -------------------------------------------------------- | |
2154 | 176 bool Render::AreRenderSurfacesOk() |
177 { | |
178 return pFrontBuffer4 && pBackBuffer4; | |
0 | 179 } |
180 | |
2152 | 181 |
182 //----- (004A19D8) -------------------------------------------------------- | |
183 unsigned int BlendColors(unsigned int a1, unsigned int a2) | |
184 { | |
185 /*signed __int64 v2; // ST10_8@1 | |
186 double v3; // st7@1 | |
187 float v4; // ST24_4@1 | |
188 double v5; // ST10_8@1 | |
189 int v6; // ST1C_4@1 | |
190 float v7; // ST24_4@1 | |
191 double v8; // ST10_8@1 | |
192 unsigned __int8 v9; // ST20_1@1 | |
193 float v10; // ST24_4@1 | |
194 double v11; // ST10_8@1 | |
195 float v12; // ST24_4@1 | |
196 double v13; // ST08_8@1*/ | |
197 | |
198 uint alpha = (uint)floorf(0.5f + (a1 >> 24) / 255.0f * | |
199 (a2 >> 24) / 255.0f * 255.0f), | |
200 red = (uint)floorf(0.5f + ((a1 >> 16) & 0xFF) / 255.0f * | |
201 ((a2 >> 16) & 0xFF) / 255.0f * 255.0f), | |
202 green = (uint)floorf(0.5f + ((a1 >> 8) & 0xFF) / 255.0f * | |
203 ((a2 >> 8) & 0xFF) / 255.0f * 255.0f), | |
204 blue = (uint)floorf(0.5f + ((a1 >> 0) & 0xFF) / 255.0f * | |
205 ((a2 >> 0) & 0xFF) / 255.0f * 255.0f); | |
206 return (alpha << 24) | (red << 16) | (green << 8) | blue; | |
207 /*v2 = a1 >> 24; | |
208 v3 = (double)v2 / 255.0f; | |
209 HIDWORD(v2) = 0; | |
210 LODWORD(v2) = a2 >> 24; | |
211 v4 = v3 * (double)v2 / 255.0f * 255.0; | |
212 v5 = v4 + 6.7553994e15; | |
213 v6 = LODWORD(v5); | |
214 v7 = (double)((a1 >> 16) & 0xFFi64) / 255.0f * (double)((a2 >> 16) & 0xFF) * 0.0039215689 * 255.0; | |
215 v8 = v7 + 6.7553994e15; | |
216 v9 = LOBYTE(v8); | |
217 v10 = (double)((unsigned __int16)a1 >> 8) / 255.0f * (double)((unsigned __int16)a2 >> 8) / 255.0f * 255.0; | |
218 v11 = v10 + 6.7553994e15; | |
219 v12 = (double)(a1 & 0xFFi64) / 255.0f * (double)(unsigned __int8)a2 / 255.0f * 255.0; | |
220 v13 = v12 + 6.7553994e15; | |
221 return LOBYTE(v13) | ((LOBYTE(v11) | (((v6 << 8) | v9) << 8)) << 8);*/ | |
222 } | |
223 | |
224 | |
1338 | 225 void Render::RenderTerrainD3D() // New function |
86 | 226 { |
227 int v6; // ecx@8 | |
1427 | 228 struct Polygon *pTilePolygon; // ebx@8 |
186 | 229 |
230 //warning: the game uses CW culling by default, ccw is incosistent | |
231 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
232 | |
1338 | 233 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
234 | |
235 //Ãåíåðàöèÿ ìåñòîïîëîæåíèÿ âåðøèí------------------------------------------------------------------------- | |
236 //ðåø¸òêà âåðøèí äåëèòñÿ íà äâå ÷àñòè îò -64 äî 0 è îò 0 äî 64 | |
237 // | |
238 // -64 X 0 64 | |
239 // --------------- 64 | |
240 // | | | | |
241 // | | | | |
242 // | | | | |
243 // 0|------+------| Z | |
244 // | | | | |
245 // | | | | |
246 // | | | | |
247 // --------------- | |
248 // -64 | |
249 | |
250 int blockScale = 512; | |
251 int heightScale = 32; | |
252 for (unsigned int z = 0; z < 128; ++z) | |
253 { | |
254 for (unsigned int x = 0; x < 128; ++x) | |
255 { | |
256 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
257 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
258 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 259 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
260 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 261 } |
262 } | |
1338 | 263 //-------------------------------------------------------------------------------------------------------------------- |
264 | |
265 // | |
1344 | 266 for (unsigned int z = 0; z < 127; ++z) |
267 { | |
268 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 269 { |
1637 | 270 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 271 pTilePolygon->flags = 0; |
272 pTilePolygon->field_32 = 0; | |
273 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
274 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
275 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 276 continue; |
186 | 277 |
1338 | 278 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 279 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
280 pTilePolygon->field_32 = 0; | |
281 pTilePolygon->field_59 = 1; | |
282 pTilePolygon->sTextureDeltaU = 0; | |
283 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 284 // x,z x+1,z |
285 // .____________. | |
286 // | | | |
287 // | | | |
288 // | | | |
289 // | | | |
290 // | | | |
291 // .____________. | |
292 // x,z+1 x+1,z+1 | |
293 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 294 array_73D150[0].u = 0; |
295 array_73D150[0].v = 0; | |
1338 | 296 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 297 array_73D150[1].u = 1; |
298 array_73D150[1].v = 0; | |
1338 | 299 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 300 array_73D150[2].u = 1; |
301 array_73D150[2].v = 1; | |
1338 | 302 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 303 array_73D150[3].u = 0; |
304 array_73D150[3].v = 1; | |
1338 | 305 //v58 = 0; |
306 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
307 //pTile->field_32 |= 0x0001; | |
1427 | 308 pTilePolygon->pODMFace = nullptr; |
309 pTilePolygon->uNumVertices = 4; | |
310 pTilePolygon->field_59 = 5; | |
1338 | 311 |
312 //shading (çàòåíåíèå)---------------------------------------------------------------------------- | |
313 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 314 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 315 assert(norm_idx < uNumTerrainNormals); |
316 | |
1980 | 317 Vec3_float_* norm = &pTerrainNormals[norm_idx]; |
1338 | 318 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
319 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
320 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 321 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 322 //----------------------------------------------------------------------------------------------- |
638 | 323 |
1637 | 324 ++pODMRenderParams->uNumPolygons; |
325 ++pODMRenderParams->field_44; | |
326 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 327 |
1427 | 328 pTilePolygon->uBModelID = 0; |
329 pTilePolygon->uBModelFaceID = 0; | |
330 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
331 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 332 { |
333 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 334 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 335 } |
140 | 336 |
1338 | 337 // check the transparency and texture (tiles) mapping (ïðîâåðêà ïðîçðà÷íîñòè è íàëîæåíèå òåêñòóð (òàéëîâ))---------------------- |
186 | 338 bool transparent = false; |
1427 | 339 if ( !( pTilePolygon->flags & 1 ) ) // íå ïîääåðæèâàåòñÿ TextureFrameTable |
340 { | |
341 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 342 { |
343 //transparent = false; | |
344 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
345 } | |
346 else | |
347 { | |
1427 | 348 v6 = pTilePolygon->uTileBitmapID; |
349 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 350 transparent = true; |
351 } | |
179 | 352 |
140 | 353 assert(v6 < 1000); // many random crashes here |
186 | 354 |
355 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 356 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
2153 | 357 DrawBorderTiles(pTilePolygon); |
1427 | 358 |
359 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 360 } |
361 //else //çäåñü óæå ïîãðàíè÷íûå òàéëû âîäû | |
362 //pTile->DrawBorderTiles(); | |
363 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 364 |
1637 | 365 --pODMRenderParams->uNumPolygons; |
366 --pODMRenderParams->field_44; | |
106 | 367 } |
368 } | |
369 } | |
0 | 370 |
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371 |
2153 | 372 //----- (004811A3) -------------------------------------------------------- |
373 void Render::DrawBorderTiles(struct Polygon *poly) | |
374 { | |
375 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false); | |
376 DrawTerrainPolygon(poly->uNumVertices, poly, | |
377 pBitmaps_LOD->pHardwareTextures[pHDWaterBitmapIDs[hd_water_current_frame]], false, true); | |
378 | |
379 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true); | |
380 //DrawTerrainPolygon(poly->uNumVertices, poly, pBitmaps_LOD->pHardwareTextures[poly->uTileBitmapID], true, true); | |
381 } | |
382 | |
0 | 383 |
384 //----- (0047BACF) -------------------------------------------------------- | |
385 void Render::TransformBillboardsAndSetPalettesODM() | |
386 { | |
142 | 387 //int v0; // edi@1 |
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388 //char *v1; // esi@2 |
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389 //unsigned int v2; // edx@3 |
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390 //int v3; // eax@3 |
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391 //int v4; // edi@3 |
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392 //int v5; // eax@3 |
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393 //__int16 v6; // di@3 |
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394 //int v7; // eax@3 |
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395 //int v8; // ebx@4 |
0 | 396 unsigned __int16 *v9; // eax@7 |
397 char v10; // zf@9 | |
144
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398 //DWORD v11; // eax@13 |
0 | 399 int v12; // eax@13 |
400 int v13; // eax@14 | |
401 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
402 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 403 //int v16; // [sp+58h] [bp-Ch]@1 |
144
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404 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 405 int v18; // [sp+60h] [bp-4h]@13 |
406 | |
2002 | 407 billboard.sParentBillboardID = -1; |
0 | 408 billboard.pTarget = pRenderer->pTargetSurface; |
409 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
410 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 411 billboard.uViewportX = pViewport->uViewportTL_X; |
412 billboard.uViewportY = pViewport->uViewportTL_Y; | |
413 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
414 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 415 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 416 |
144
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417 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 418 { |
1980 | 419 RenderBillboard* pBillboard = &pBillboardRenderList[i]; |
144
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420 |
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421 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
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422 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
2002 | 423 billboard.sParentBillboardID = i; |
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424 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
2006 | 425 billboard.sTintColor = pBillboard->sTintColor; |
144
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426 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
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427 billboard.sZValue = pBillboard->sZValue; |
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428 billboard.uFlags = pBillboard->field_1E; |
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429 if (pBillboard->uHwSpriteID != -1) |
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430 { |
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431 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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432 //if (pRenderer->pRenderD3D) |
144
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433 pRenderer->TransformBillboard(&billboard, |
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434 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 435 pBillboard->dimming_level, pBillboard); |
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436 /*else |
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437 { |
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438 assert(false); |
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439 |
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440 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 441 if ( *(v1 - 10) & 2 ) |
442 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
443 else | |
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444 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 445 v10 = (*(v1 - 9) & 1) == 0; |
446 billboard.pPalette = v9; | |
447 if ( !v10 ) | |
448 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
449 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
450 { | |
323 | 451 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 452 v15 = abs(v12); |
453 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
454 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
455 } | |
456 v13 = *((short *)v1 - 8); | |
457 if ( v13 >= 0 ) | |
733 | 458 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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459 }*/ |
144
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460 } |
0 | 461 } |
462 } | |
463 | |
464 //----- (0047AF11) -------------------------------------------------------- | |
515
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465 void Render::DrawSpriteObjects_ODM() |
0 | 466 { |
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467 //char *v0; // edi@2 |
430 | 468 //ObjectDesc *v1; // ebx@4 |
0 | 469 __int16 v2; // cx@5 |
470 RenderBillboard *v3; // esi@10 | |
471 SpriteFrame *v4; // eax@10 | |
430 | 472 //SpriteFrame *v5; // ebx@10 |
0 | 473 unsigned int v6; // eax@10 |
430 | 474 //int v7; // ecx@10 |
475 //int v8; // edx@10 | |
0 | 476 int v9; // ecx@10 |
477 unsigned __int16 v10; // ax@10 | |
430 | 478 //int *v11; // eax@14 |
0 | 479 int v12; // eax@22 |
480 int v13; // ST3C_4@23 | |
481 int v14; // eax@23 | |
482 int v15; // ecx@23 | |
483 int v16; // ebx@23 | |
484 int v17; // ecx@25 | |
485 int v18; // eax@25 | |
486 int v19; // ST40_4@26 | |
487 int v20; // ecx@26 | |
488 int v21; // ST44_4@28 | |
489 int v22; // ST3C_4@29 | |
490 signed __int64 v23; // qtt@30 | |
491 int v24; // ebx@30 | |
492 int v25; // ST3C_4@30 | |
493 int v26; // eax@31 | |
494 char v27; // zf@31 | |
430 | 495 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
496 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 497 int v30; // [sp+14h] [bp-2Ch]@23 |
498 int v31; // [sp+14h] [bp-2Ch]@29 | |
499 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
500 int v33; // [sp+18h] [bp-28h]@23 | |
501 int v34; // [sp+18h] [bp-28h]@26 | |
502 int v35; // [sp+18h] [bp-28h]@30 | |
503 int v36; // [sp+1Ch] [bp-24h]@10 | |
504 int v37; // [sp+1Ch] [bp-24h]@23 | |
505 int a6; // [sp+20h] [bp-20h]@10 | |
506 int a6a; // [sp+20h] [bp-20h]@23 | |
507 int v40; // [sp+24h] [bp-1Ch]@25 | |
144
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508 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 509 int v42; // [sp+2Ch] [bp-14h]@23 |
510 int y; // [sp+30h] [bp-10h]@10 | |
511 int x; // [sp+34h] [bp-Ch]@10 | |
512 int z; // [sp+38h] [bp-8h]@10 | |
513 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
514 | |
144
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515 //v41 = 0; |
515
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516 for (int i = 0; i < uNumSpriteObjects; ++i) |
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517 { |
1980 | 518 SpriteObject* object = &pSpriteObjects[i]; |
515
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519 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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520 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
144
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521 //do |
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522 //{ |
430 | 523 if (!object->uObjectDescID) // item probably pciked up |
524 continue; | |
525 | |
526 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
1980 | 527 ObjectDesc* object_desc = &pObjectList->pObjects[object->uObjectDescID]; |
430 | 528 if (object_desc->NoSprite()) |
529 continue; | |
530 | |
531 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
532 //if ( !(v1->uFlags & 1) ) | |
533 //{ | |
534 //v2 = *((short *)v0 - 14) | |
515
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535 v2 = object->uType; |
430 | 536 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
537 { | |
538 //a5 = *(short *)v0; | |
539 x = object->vPosition.x; | |
540 y = object->vPosition.y; | |
541 z = object->vPosition.z; | |
542 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
543 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
544 //v5 = v4; | |
545 //v28 = v4; | |
546 v36 = v4->uFlags; | |
547 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
1640
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548 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 549 //LOWORD(v7) = object->uFacing; |
550 //v8 = v36; | |
551 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
552 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 553 v3->uHwSpriteID = v10; |
554 if ( v36 & 0x20 ) | |
555 { | |
430 | 556 //v8 = v36; |
557 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 558 } |
559 v46 = 0; | |
430 | 560 if ( v36 & 2 ) |
0 | 561 v46 = 2; |
430 | 562 //v11 = (int *)(256 << v9); |
563 if ( (256 << v9) & v36 ) | |
0 | 564 v46 |= 4u; |
430 | 565 if ( v36 & 0x40000 ) |
0 | 566 v46 |= 0x40u; |
430 | 567 if ( v36 & 0x20000 ) |
0 | 568 LOBYTE(v46) = v46 | 0x80; |
569 if ( a6 ) | |
570 { | |
2154 | 571 //LOBYTE(v11) = _4E94D3_light_type; |
572 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); | |
0 | 573 } |
1640
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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574 v12 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
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575 if (pGame->pIndoorCameraD3D->sRotationX) |
0 | 576 { |
1640
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577 v13 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 578 v30 = ((unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
579 + ((unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
580 v37 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
581 a6a = (unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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582 v33 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 583 v14 = (unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; |
584 v15 = (unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; | |
0 | 585 v16 = v15 + v14; |
586 v42 = v15 + v14; | |
1637 | 587 if ( v15 + v14 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 588 { |
589 v17 = a6a - v37; | |
590 v40 = a6a - v37; | |
1642 | 591 v18 = ((unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) |
592 - ((unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
0 | 593 goto LABEL_29; |
594 } | |
595 } | |
596 else | |
597 { | |
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598 v34 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 599 v19 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
600 v20 = (unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
0 | 601 v16 = v20 + v19; |
602 v42 = v20 + v19; | |
1637 | 603 if ( v20 + v19 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 604 { |
1642 | 605 v21 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
606 v17 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
607 v40 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
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608 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
0 | 609 LABEL_29: |
610 v31 = v18; | |
611 v22 = abs(v17); | |
612 if ( abs(v16) >= v22 ) | |
613 { | |
614 LODWORD(v23) = 0; | |
1637 | 615 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
0 | 616 v24 = v23 / v42; |
617 v25 = v23 / v42; | |
618 LODWORD(v23) = 0; | |
1637 | 619 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
430 | 620 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
621 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
622 | |
623 //if (::uNumBillboardsToDraw >= 500) | |
624 // return; | |
625 assert(::uNumBillboardsToDraw < 500); | |
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626 ++::uNumBillboardsToDraw; |
0 | 627 ++uNumSpritesDrawnThisFrame; |
430 | 628 |
629 object->uAttributes |= 1; | |
630 v3->uPalette = v4->uPaletteIndex; | |
631 v3->uIndoorSectorID = object->uSectorID; | |
632 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
633 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
634 v3->pSpriteFrame = v4; | |
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635 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 636 v3->field_1E = v46; |
430 | 637 v3->world_x = x; |
638 v3->world_y = y; | |
639 v3->world_z = z; | |
0 | 640 v3->uScreenSpaceX = v35; |
641 v3->uScreenSpaceY = v32; | |
642 HIWORD(v26) = HIWORD(v42); | |
643 LOWORD(v26) = 0; | |
430 | 644 v27 = (object->uAttributes & 0x20) == 0; |
862 | 645 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 646 v3->dimming_level = 0; |
2006 | 647 v3->sTintColor = 0; |
0 | 648 if ( !v27 ) |
649 { | |
650 if ( !pRenderer->pRenderD3D ) | |
651 v3->sZValue = 0; | |
652 } | |
653 } | |
654 goto LABEL_34; | |
655 } | |
656 } | |
657 } | |
430 | 658 //} |
0 | 659 LABEL_34: |
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660 ; |
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661 //++v41; |
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662 //v0 += 112; |
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663 //} |
515
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430
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664 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 665 } |
666 } | |
667 | |
668 //----- (0049D9BC) -------------------------------------------------------- | |
669 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
670 { | |
671 size_t v4; // eax@1 | |
672 size_t v5; // eax@1 | |
673 IUnknown *v6; // eax@10 | |
674 size_t v7; // eax@13 | |
675 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
676 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
677 int v11; // [sp+430h] [bp-CCh]@16 | |
678 int v12; // [sp+434h] [bp-C8h]@16 | |
679 int v13; // [sp+438h] [bp-C4h]@16 | |
680 int v14; // [sp+474h] [bp-88h]@16*/ | |
681 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
682 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
683 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
684 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
685 int v19; // [sp+4C8h] [bp-34h]@16 | |
686 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
687 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
688 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
689 | |
690 v4 = strlen(lpDriverName); | |
691 v20.pDriverName = new char[v4 + 1]; | |
692 v5 = strlen(lpDevDesc); | |
693 v20.pDeviceDesc = new char[v5 + 1]; | |
694 strcpy(v20.pDriverName, lpDriverName); | |
695 strcpy(v20.pDeviceDesc, lpDevDesc); | |
696 if ( lpGUID ) | |
697 { | |
698 v20.pGUID = new GUID; | |
699 memcpy(v20.pGUID, lpGUID, 0x10u); | |
700 } | |
701 else | |
702 { | |
703 v20.pGUID = 0; | |
704 } | |
705 | |
706 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
707 { | |
708 delete [] v20.pDriverName; | |
709 delete [] v20.pDeviceDesc; | |
710 if ( v20.pGUID ) | |
711 delete v20.pGUID; | |
712 } | |
713 else | |
714 { | |
715 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
716 { | |
717 delete [] v20.pDriverName; | |
718 delete [] v20.pDeviceDesc; | |
719 if ( v20.pGUID ) | |
720 delete v20.pGUID; | |
721 v6 = (IUnknown *)pDirectDraw; | |
722 } | |
723 else | |
724 { | |
725 pDirectDraw->Release(); | |
726 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
727 { | |
728 v20.pDDraw4DevDesc = 0; | |
729 } | |
730 else | |
731 { | |
732 v7 = strlen(ddDevId.szDescription); | |
733 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
734 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
735 } | |
736 memset(&ddsCaps, 0, 0x10u); | |
737 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
738 &ddsCaps, | |
739 (LPDWORD)&v20.uVideoMem, | |
740 (LPDWORD)&uFreeVideoMem))) | |
741 v20.uVideoMem = 0; | |
742 memset(&v10, 0, 0x7Cu); | |
743 v10.dwSize = 124; | |
744 v10.dwFlags = 6; | |
745 v10.dwHeight = 640; | |
746 v10.dwWidth = 480; | |
747 v10.ddpfPixelFormat.dwSize = 32; | |
748 | |
749 v19 = 0; | |
750 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
751 0, | |
752 0, | |
753 &v19, | |
754 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
755 || !v19 | |
756 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
757 { | |
758 delete [] v20.pDriverName; | |
759 delete [] v20.pDeviceDesc; | |
760 if ( v20.pDDraw4DevDesc ) | |
761 free(v20.pDDraw4DevDesc); | |
762 if ( v20.pGUID ) | |
763 delete v20.pGUID; | |
764 v6 = (IUnknown *)pDirectDraw4; | |
765 } | |
766 else | |
767 { | |
768 aux.pInfo = pOut; | |
769 aux.ptr_4 = &v20; | |
770 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
771 delete [] v20.pDriverName; | |
772 delete [] v20.pDeviceDesc; | |
773 if ( v20.pDDraw4DevDesc ) | |
774 free(v20.pDDraw4DevDesc); | |
775 if ( v20.pGUID ) | |
776 delete v20.pGUID; | |
777 pDirectDraw4->Release(); | |
778 v6 = (IUnknown *)pDirect3D3; | |
779 pDirectDraw4 = 0; | |
780 } | |
781 } | |
782 v6->Release(); | |
783 } | |
784 return 1; | |
785 } | |
786 | |
787 //----- (0049D784) -------------------------------------------------------- | |
788 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
789 { | |
790 int v6; // eax@1 | |
791 signed int v7; // edi@1 | |
792 signed int v8; // edi@14 | |
793 size_t v9; // eax@30 | |
794 size_t v10; // eax@30 | |
795 size_t v11; // eax@30 | |
796 size_t v12; // eax@30 | |
797 size_t v13; // eax@30 | |
798 | |
799 v6 = pHWDesc->dwFlags; | |
800 v7 = -1; | |
801 if ( v6 ) | |
802 { | |
803 if ( !a6->ptr_4->pGUID ) | |
804 v7 = 0; | |
805 if ( v6 && a6->ptr_4->pGUID ) | |
806 v7 = 1; | |
807 } | |
808 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
809 v7 = 2; | |
810 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
811 v7 = 3; | |
812 if ( v7 != -1 ) | |
813 { | |
814 v8 = v7; | |
815 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
816 a6->pInfo[v8].uCaps = 0; | |
817 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
818 a6->pInfo[v8].uCaps |= 2u; | |
819 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
820 a6->pInfo[v8].uCaps |= 4u; | |
821 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
822 a6->pInfo[v8].uCaps |= 8u; | |
823 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
824 a6->pInfo[v8].uCaps |= 0x10u; | |
825 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
826 a6->pInfo[v8].uCaps |= 0x20u; | |
827 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
828 a6->pInfo[v8].uCaps |= 0x40u; | |
829 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
830 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
831 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
832 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
833 v9 = strlen(lpDeviceName); | |
834 a6->pInfo[v8].pName = new char[v9 + 1]; | |
835 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
836 v10 = strlen(lpDeviceDesc); | |
837 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
838 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 839 a6->pInfo[v8].pGUID = new GUID; |
0 | 840 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
841 v11 = strlen(a6->ptr_4->pDriverName); | |
842 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
843 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
844 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
845 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
846 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
847 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
848 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
849 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
850 if ( a6->ptr_4->pGUID ) | |
851 { | |
852 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
853 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
854 } | |
855 else | |
856 { | |
857 a6->pInfo[v8].pDirectDrawGUID = 0; | |
858 } | |
859 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
860 } | |
861 return 1; | |
862 } | |
863 | |
864 //----- (0049D75C) -------------------------------------------------------- | |
865 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
866 { | |
867 HRESULT result; // eax@3 | |
868 | |
869 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
870 { | |
871 *a2 = 1; | |
872 result = 0; | |
873 } | |
874 else | |
875 { | |
876 result = 1; | |
877 } | |
878 return result; | |
879 } | |
880 | |
881 //----- (0047A95E) -------------------------------------------------------- | |
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882 void Render::PrepareDecorationsRenderList_ODM() |
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883 { |
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884 //char *v0; // esi@2 |
639 | 885 //DecorationDesc *v1; // ebx@6 |
0 | 886 __int16 v2; // ax@6 |
887 double v3; // st7@7 | |
639 | 888 //int v4; // eax@9 |
889 //int v5; // edx@9 | |
0 | 890 unsigned int v6; // edi@9 |
891 int v7; // eax@9 | |
892 SpriteFrame *v8; // eax@9 | |
635 | 893 //SpriteFrame *v9; // edi@9 |
0 | 894 unsigned __int16 *v10; // eax@9 |
895 int v11; // ecx@9 | |
896 int v12; // eax@9 | |
897 int v13; // ecx@9 | |
898 int v14; // ecx@20 | |
899 char v15; // dl@20 | |
900 signed int v16; // eax@20 | |
901 int v17; // eax@23 | |
902 int v18; // ecx@24 | |
903 int v19; // eax@24 | |
904 int v20; // ecx@24 | |
905 int v21; // ebx@26 | |
906 int v22; // eax@26 | |
907 int v23; // eax@30 | |
908 signed __int64 v24; // qtt@31 | |
909 int v25; // ebx@31 | |
910 int v26; // ecx@32 | |
911 RenderBillboard *v27; // eax@37 | |
912 __int16 v28; // dx@37 | |
913 __int16 v29; // cx@37 | |
914 int v30; // ecx@37 | |
915 int v31; // ebx@37 | |
619 | 916 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 917 //int x; // [sp+74h] [bp-30h]@9 |
918 //int y; // [sp+78h] [bp-2Ch]@9 | |
144
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919 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 920 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 921 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
922 int v38; // [sp+88h] [bp-1Ch]@9 | |
923 int v39; // [sp+8Ch] [bp-18h]@24 | |
924 int v40; // [sp+90h] [bp-14h]@24 | |
925 int v41; // [sp+94h] [bp-10h]@24 | |
926 int v42; // [sp+98h] [bp-Ch]@9 | |
927 int a5; // [sp+9Ch] [bp-8h]@9 | |
928 int b; // [sp+A0h] [bp-4h]@22 | |
929 | |
144
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930 //v35 = 0; |
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931 //if ( (signed int)uNumLevelDecorations > 0 ) |
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932 //{ |
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933 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
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934 //do |
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935 for (int i = 0; i < uNumLevelDecorations; ++i) |
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936 { |
1980 | 937 LevelDecoration* decor = &pLevelDecorations[i]; |
938 char* v0 = (char *)&pLevelDecorations[i].vPosition.y; | |
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939 |
1491
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diff
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940 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 941 { |
942 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
1980 | 943 DecorationDesc* decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; |
1490 | 944 v2 = decor_desc->uFlags; |
945 if ( (char)v2 >= 0 ) | |
946 { | |
947 if ( !(v2 & 0x22) ) | |
0 | 948 { |
1490 | 949 //v4 = decor->vPosition.x; |
950 //v5 = decor->vPosition.z; | |
951 v6 = pMiscTimer->uTotalGameTimeElapsed; | |
952 //y = decor->vPosition.y; | |
953 //x = decor->vPosition.x; | |
954 //v36 = decor->vPosition.z; | |
955 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
956 | |
957 | |
958 #pragma region "New: seasons change" | |
959 extern bool change_seasons; | |
960 if (change_seasons) | |
961 switch (pParty->uCurrentMonth) | |
962 { | |
963 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
964 case 11: case 0: case 1: // winter | |
965 switch (decor_desc->uSpriteID) | |
966 { | |
967 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
968 case 548: // flower10 | |
969 case 547: // flower09 | |
970 case 541: // flower03 | |
971 case 539: continue; // flower01 | |
972 | |
973 case 483: // tree01 | |
974 case 486: // tree04 | |
975 case 492: // tree10 | |
976 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
977 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
978 break; | |
979 | |
980 default: | |
981 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
982 } | |
983 break; | |
984 | |
985 case 2: case 3: case 4: // spring | |
986 switch (decor_desc->uSpriteID) | |
987 { | |
988 } | |
989 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
990 break; | |
991 | |
992 case 8: case 9: case 10: // autumn | |
993 switch (decor_desc->uSpriteID) | |
994 { | |
995 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
996 case 548: // flower10 | |
997 case 547: // flower09 | |
998 case 541: // flower03 | |
999 case 539: continue; // flower01 | |
1000 | |
1001 case 483: // tree01 | |
1002 case 486: // tree04 | |
1003 case 492: // tree10 | |
1004 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
1005 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
1006 break; | |
1007 | |
1008 default: | |
1009 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1010 } | |
1011 break; | |
1012 | |
1013 case 5: case 6: case 7: // summer | |
1014 //all green by default | |
1015 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1016 break; | |
1017 | |
1018 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
1019 } | |
1020 else | |
1021 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1022 #pragma endregion | |
1023 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1024 | |
1025 //v9 = v8; | |
1026 v42 = v8->uFlags; | |
1027 a5 = v8->uGlowRadius; | |
1640
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1028 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
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1029 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 1030 v11 = *((int *)v0 + 2); |
1031 v37 = v10; | |
1032 v12 = v42; | |
1033 v38 = 0; | |
1034 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
1035 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1036 + v11 | |
1037 - (signed int)v37) >> 8) & 7; | |
1038 v37 = (unsigned __int16 *)v13; | |
1039 if ( v42 & 2 ) | |
1040 v38 = 2; | |
1041 if ( (256 << v13) & v42 ) | |
1042 v38 |= 4u; | |
1043 if ( v12 & 0x40000 ) | |
1044 v38 |= 0x40u; | |
1045 if ( v12 & 0x20000 ) | |
1046 LOBYTE(v38) = v38 | 0x80; | |
1047 if ( a5 ) | |
0 | 1048 { |
1490 | 1049 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 1050 { |
1490 | 1051 v14 = decor_desc->uColoredLightRed; |
1052 v15 = decor_desc->uColoredLightGreen; | |
1053 v16 = decor_desc->uColoredLightBlue; | |
0 | 1054 } |
1055 else | |
1056 { | |
1490 | 1057 v16 = 255; |
1058 v14 = 255; | |
1059 v15 = 255; | |
1060 } | |
1061 b = v16; | |
1062 pStationaryLightsStack->AddLight( | |
1063 decor->vPosition.x, | |
1064 decor->vPosition.y, | |
1065 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
1066 a5, | |
1067 v14, | |
1068 v15, | |
1069 v16, | |
2154 | 1070 _4E94D0_light_type); |
1490 | 1071 } |
1640
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1072 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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1073 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 1074 { |
1640
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1075 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1076 v18 = ((unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
1077 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1490 | 1078 v42 = v18; |
1642 | 1079 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1080 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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1081 v40 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 1082 v41 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1083 v19 = (unsigned __int64)(v18 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1084 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1085 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1637 | 1086 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1087 { |
1088 v21 = a5 - b; | |
1089 v41 = a5 - b; | |
1642 | 1090 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1091 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1092 v22 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - a5; | |
1490 | 1093 LABEL_30: |
1094 v42 = v22; | |
1095 v40 = 2 * abs(v20); | |
1096 v23 = abs(v21); | |
1097 if ( v40 >= v23 ) | |
0 | 1098 { |
1490 | 1099 LODWORD(v24) = 0; |
1637 | 1100 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
1490 | 1101 a5 = v24 / v39; |
1102 v25 = pViewport->uScreenCenterX | |
1103 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
1104 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
1105 v41 = v24 / v39; | |
1106 v40 = pViewport->uScreenCenterY | |
1107 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
1108 v42 = v8->scale; | |
1109 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; | |
1110 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; | |
1111 if ( pRenderer->pRenderD3D ) | |
1112 { | |
1113 v26 = v41; | |
1114 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
1115 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1116 } | |
1117 else | |
1118 { | |
1119 v26 = v41; | |
1120 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
1121 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1122 } | |
1123 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) | |
1124 { | |
1125 if (::uNumBillboardsToDraw >= 500) | |
1126 return; | |
1127 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; | |
1128 ++uNumDecorationsDrawnThisFrame; | |
1129 v27->uHwSpriteID = *v37; | |
1130 v28 = v8->uPaletteIndex; | |
1131 v27->_screenspace_x_scaler_packedfloat = v26; | |
1132 v27->_screenspace_y_scaler_packedfloat = v26; | |
1133 v29 = v38; | |
1134 v27->uScreenSpaceX = v25; | |
1135 HIBYTE(v29) |= 2u; | |
1136 v27->uPalette = v28; | |
1137 v27->field_1E = v29; | |
1138 v27->world_x = decor->vPosition.x; | |
1139 v27->world_y = decor->vPosition.y; | |
1140 v27->world_z = decor->vPosition.z; | |
1141 v27->uScreenSpaceY = v40; | |
1142 HIWORD(v30) = HIWORD(v39); | |
1143 v31 = PID(OBJECT_Decoration,i); | |
1144 LOWORD(v30) = 0; | |
1145 v27->uIndoorSectorID = 0; | |
1146 v27->sZValue = v30 + v31; | |
1147 v27->dimming_level = 0; | |
1148 v27->pSpriteFrame = v8; | |
2006 | 1149 v27->sTintColor = 0; |
1490 | 1150 } |
0 | 1151 } |
1490 | 1152 goto LABEL_38; |
1153 } | |
1154 } | |
1155 else | |
1156 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1157 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1158 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1159 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
1160 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
1161 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1162 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1637 | 1163 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1164 { |
1642 | 1165 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1166 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1167 v21 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1168 v41 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1169 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1490 | 1170 goto LABEL_30; |
0 | 1171 } |
1172 } | |
1173 } | |
1490 | 1174 } |
1175 else | |
1176 { | |
1177 memset(&local_0, 0, 0x68u); | |
1178 v3 = (double)*((signed int *)v0 - 1); | |
1179 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
1180 local_0.uDiffuse = 0xFF3C1E; | |
1181 local_0.x = v3; | |
1182 local_0.y = (double)*(signed int *)v0; | |
1183 local_0.z = (double)*((signed int *)v0 + 1); | |
1184 local_0.r = 0.0; | |
1185 local_0.g = 0.0; | |
1186 local_0.b = 0.0; | |
1187 local_0.flt_28 = 1.0; | |
1188 local_0.timeToLive = (rand() & 0x80) + 128; | |
1189 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1190 pGame->pParticleEngine->AddParticle(&local_0); | |
1191 } | |
1192 } | |
0 | 1193 LABEL_38: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1194 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1195 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1196 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1197 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1198 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 1199 } |
1200 | |
1201 //----- (0049D717) -------------------------------------------------------- | |
1202 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1203 { | |
1204 HRESULT v2; // esi@2 | |
1205 | |
2069 | 1206 if ( Src->dwFlags & (0x400 | 0x2000)) |
0 | 1207 { |
1208 v2 = 0; | |
1209 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
1210 goto LABEL_6; | |
1211 if ( !Dst->dwSize ) | |
1212 { | |
1213 v2 = 1; | |
1214 LABEL_6: | |
2078 | 1215 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
0 | 1216 return v2; |
1217 } | |
1218 } | |
1219 return 1; | |
1220 } | |
1221 | |
1222 //----- (0049DC28) -------------------------------------------------------- | |
1223 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1224 { | |
1225 RenderD3D__DevInfo *v2; // eax@1 | |
1226 | |
1227 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1228 *pOutDevices = v2; | |
1229 memset(v2, 0, 0xA0u); | |
1985 | 1230 DirectDrawEnumerateExA((LPDDENUMCALLBACKEXA)RenderD3D__DeviceEnumerator, *pOutDevices, DDENUM_ATTACHEDSECONDARYDEVICES); |
0 | 1231 } |
1232 | |
1233 //----- (0049DC58) -------------------------------------------------------- | |
1234 RenderD3D::RenderD3D() | |
1235 { | |
1236 this->pHost = 0; | |
1237 this->pDirect3D = 0; | |
1238 this->pUnk = 0; | |
1239 this->pBackBuffer = 0; | |
1240 this->pFrontBuffer = 0; | |
1241 this->pZBuffer = 0; | |
1242 this->pDevice = 0; | |
1243 this->pViewport = 0; | |
1244 this->field_40 = 1; | |
1245 this->field_44 = 10; | |
1246 GetAvailableDevices(&this->pAvailableDevices); | |
1247 } | |
1248 | |
1249 //----- (0049DC90) -------------------------------------------------------- | |
1250 void RenderD3D::Release() | |
1251 { | |
1252 RenderD3D *v1; // esi@1 | |
1253 IDirectDraw4 *v2; // eax@2 | |
1254 signed int v3; // edi@4 | |
1255 IDirect3DViewport3 *v4; // eax@22 | |
1256 IUnknown *v5; // eax@24 | |
1257 IDirectDrawSurface4 *v6; // eax@26 | |
1258 IDirect3DDevice3 *v7; // eax@28 | |
1259 IDirect3D3 *v8; // eax@30 | |
1260 IDirectDrawSurface4 *v9; // eax@32 | |
1261 IDirectDrawSurface4 *v10; // eax@34 | |
1262 IDirectDraw4 *v11; // eax@36 | |
1263 | |
1264 v1 = this; | |
1265 if ( !this->bWindowed ) | |
1266 { | |
1267 v2 = this->pHost; | |
1268 if ( v2 ) | |
1269 { | |
1270 v2->RestoreDisplayMode(); | |
1271 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1272 v1->pHost->FlipToGDISurface(); | |
1273 } | |
1274 } | |
1275 v3 = 0; | |
1276 do | |
1277 { | |
1278 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1279 { | |
1280 free(v1->pAvailableDevices[v3].pDriverName); | |
1281 v1->pAvailableDevices[v3].pDriverName = 0; | |
1282 } | |
1283 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1284 { | |
1285 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1286 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1287 } | |
1288 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1289 { | |
1290 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1291 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1292 } | |
1293 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1294 { | |
1295 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1296 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1297 } | |
1298 if ( v1->pAvailableDevices[v3].pName ) | |
1299 { | |
1300 free(v1->pAvailableDevices[v3].pName); | |
1301 v1->pAvailableDevices[v3].pName = 0; | |
1302 } | |
1303 if ( v1->pAvailableDevices[v3].pDescription ) | |
1304 { | |
1305 free(v1->pAvailableDevices[v3].pDescription); | |
1306 v1->pAvailableDevices[v3].pDescription = 0; | |
1307 } | |
1308 if ( v1->pAvailableDevices[v3].pGUID ) | |
1309 { | |
1310 free(v1->pAvailableDevices[v3].pGUID); | |
1311 v1->pAvailableDevices[v3].pGUID = 0; | |
1312 } | |
1313 ++v3; | |
1314 } | |
1315 while ( v3 < 4 ); | |
1316 if ( v1->pAvailableDevices ) | |
1317 { | |
1318 free(v1->pAvailableDevices); | |
1319 v1->pAvailableDevices = 0; | |
1320 } | |
1321 v4 = v1->pViewport; | |
1322 if ( v4 ) | |
1323 { | |
1324 v4->Release(); | |
1325 v1->pViewport = 0; | |
1326 } | |
1327 v5 = v1->pUnk; | |
1328 if ( v5 ) | |
1329 { | |
1330 v5->Release(); | |
1331 v1->pUnk = 0; | |
1332 } | |
1333 v6 = v1->pZBuffer; | |
1334 if ( v6 ) | |
1335 { | |
1336 v6->Release(); | |
1337 v1->pZBuffer = 0; | |
1338 } | |
1339 v7 = v1->pDevice; | |
1340 if ( v7 ) | |
1341 { | |
1342 v7->Release(); | |
1343 v1->pDevice = 0; | |
1344 } | |
1345 v8 = v1->pDirect3D; | |
1346 if ( v8 ) | |
1347 { | |
1348 v8->Release(); | |
1349 v1->pDirect3D = 0; | |
1350 } | |
1351 v9 = v1->pBackBuffer; | |
1352 if ( v9 ) | |
1353 { | |
1354 v9->Release(); | |
1355 v1->pBackBuffer = 0; | |
1356 } | |
1357 v10 = v1->pFrontBuffer; | |
1358 if ( v10 ) | |
1359 { | |
1360 v10->Release(); | |
1361 v1->pFrontBuffer = 0; | |
1362 } | |
1363 v11 = v1->pHost; | |
1364 if ( v11 ) | |
1365 { | |
1366 v11->Release(); | |
1367 v1->pHost = 0; | |
1368 } | |
1369 } | |
1370 | |
1371 //----- (0049DE14) -------------------------------------------------------- | |
2069 | 1372 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) |
0 | 1373 { |
1374 //IDirectDraw4 *v8; // eax@12 | |
1375 //IDirectDraw4 *v9; // eax@16 | |
1376 //IDirectDraw4 *v10; // eax@20 | |
1377 //IDirectDraw4 *v13; // eax@35 | |
1378 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1379 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1380 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1381 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1382 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1383 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1384 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1385 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1386 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1387 | |
2069 | 1388 auto hWnd = window->GetApiHandle(); |
1389 int game_width = window->GetWidth(); | |
1390 int game_height = window->GetHeight(); | |
1391 | |
0 | 1392 this->bWindowed = bWindowed; |
1393 this->hWindow = hWnd; | |
1394 | |
1395 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1396 { | |
1397 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1398 return 0; | |
1399 } | |
1400 | |
1401 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1402 { | |
1403 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1404 if (lpDD) | |
1405 lpDD->Release(); | |
1406 return 0; | |
1407 } | |
1408 lpDD->Release(); | |
1409 lpDD = 0; | |
1410 | |
1411 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1412 { | |
1413 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1414 { | |
1415 v23 = "Init - Failed to set cooperative level.\n"; | |
1416 sprintf(pErrorMessage, v23); | |
1417 LABEL_65: | |
1418 if (pHost) | |
1419 { | |
1420 pHost->Release(); | |
1421 pHost = 0; | |
1422 } | |
1423 return 0; | |
1424 } | |
1425 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1426 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1427 ddsd2.dwFlags = DDSD_CAPS; | |
1428 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1429 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1430 { | |
1431 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1432 pHost->GetDisplayMode(&ddsd2); | |
2069 | 1433 if ( FORCE_16_BITS && ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) |
0 | 1434 { |
1435 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1436 goto LABEL_14; | |
1437 } | |
1438 | |
1439 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1440 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
2069 | 1441 ddsd2.dwWidth = game_width; |
1442 ddsd2.dwHeight = game_height; | |
0 | 1443 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) |
1444 { | |
1445 v24 = "Init - Failed to create back buffer.\n"; | |
1446 LABEL_14: | |
1447 sprintf(pErrorMessage, v24); | |
1448 if (pFrontBuffer) | |
1449 { | |
1450 pFrontBuffer->Release(); | |
1451 pFrontBuffer = 0; | |
1452 } | |
1453 goto LABEL_65; | |
1454 } | |
1455 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1456 { | |
1457 v25 = "Init - Failed to create clipper.\n"; | |
1458 goto LABEL_45; | |
1459 } | |
1460 v30->SetHWnd(0, hWnd); | |
1461 pFrontBuffer->SetClipper(v30); | |
1462 | |
1463 v30->Release(); | |
1464 v30 = 0; | |
1465 | |
1466 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1467 | |
1468 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1469 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
2069 | 1470 ddsd2.dwWidth = game_width; |
1471 ddsd2.dwHeight = game_height; | |
0 | 1472 |
1473 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1474 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1475 &ddsd2.ddpfPixelFormat) ) | |
1476 goto LABEL_21; | |
1477 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1478 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1479 | |
1480 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1481 { | |
1482 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1483 { | |
1484 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1485 pBackBuffer, | |
1486 &pDevice, | |
1487 0) ) | |
1488 { | |
1489 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1490 d3dvp2.dvClipWidth = 2.0; | |
1491 d3dvp2.dvClipY = 1.0; | |
1492 d3dvp2.dvClipHeight = 2.0; | |
1493 d3dvp2.dvMaxZ = 1.0; | |
1494 d3dvp2.dvMinZ = 0.0; | |
1495 goto LABEL_54; | |
1496 } | |
1497 LABEL_51: | |
1498 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1499 if (pDirect3D) | |
1500 { | |
1501 pDirect3D->Release(); | |
1502 pDirect3D = 0; | |
1503 } | |
1504 goto LABEL_59; | |
1505 } | |
1506 LABEL_48: | |
1507 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1508 if (pZBuffer) | |
1509 { | |
1510 pZBuffer->Release(); | |
1511 pZBuffer = 0; | |
1512 } | |
1513 goto LABEL_61; | |
1514 } | |
1515 goto LABEL_44; | |
1516 } | |
1517 LABEL_36: | |
1518 v23 = "Init - Failed to create front buffer.\n"; | |
1519 sprintf(pErrorMessage, v23); | |
1520 goto LABEL_65; | |
1521 } | |
1522 if ( uDeviceID == 1 ) | |
1523 v26 = 1045; | |
1524 else | |
1525 v26 = 1041; | |
1526 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1527 { | |
1528 v23 = "Init - Failed to set cooperative level.\n"; | |
1529 sprintf(pErrorMessage, v23); | |
1530 goto LABEL_65; | |
1531 } | |
1532 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
1533 { | |
1534 v23 = "Init - Failed to set display mode.\n"; | |
1535 sprintf(pErrorMessage, v23); | |
1536 goto LABEL_65; | |
1537 } | |
1538 | |
1539 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1540 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1541 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1542 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1543 ddsd2.dwBackBufferCount = 1; | |
1544 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1545 goto LABEL_36; | |
1546 //a3a = &pBackBuffer; | |
1547 //v14 = *v34; | |
1548 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1549 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1550 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1551 //hWnda = &pDirect3D; | |
1552 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1553 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1554 { | |
1555 v25 = "Init - Failed to get D3D interface.\n"; | |
1556 goto LABEL_45; | |
1557 } | |
1558 | |
1559 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1560 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1561 ddsd2.dwWidth = 640; | |
1562 ddsd2.dwHeight = 480; | |
1563 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1564 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1565 &ddsd2.ddpfPixelFormat) ) | |
1566 { | |
1567 LABEL_21: | |
1568 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1569 goto LABEL_45; | |
1570 } | |
1571 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1572 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1573 //uDeviceIDa = &pZBuffer; | |
1574 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1575 { | |
1576 LABEL_44: | |
1577 v25 = "Init - Failed to create z-buffer.\n"; | |
1578 LABEL_45: | |
1579 sprintf(pErrorMessage, v25); | |
1580 if (pBackBuffer) | |
1581 { | |
1582 pBackBuffer->Release(); | |
1583 pBackBuffer = 0; | |
1584 } | |
1585 LABEL_63: | |
1586 //v19 = &pFrontBuffer; | |
1587 if (pFrontBuffer) | |
1588 { | |
1589 pFrontBuffer->Release(); | |
1590 pFrontBuffer= 0; | |
1591 } | |
1592 goto LABEL_65; | |
1593 } | |
1594 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1595 goto LABEL_48; | |
1596 //v33 = &pDevice; | |
1597 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1598 pBackBuffer, | |
1599 &pDevice, | |
1600 0) ) | |
1601 goto LABEL_51; | |
1602 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1603 d3dvp2.dvClipWidth = 2.0; | |
1604 d3dvp2.dvClipY = 1.0; | |
1605 d3dvp2.dvClipHeight = 2.0; | |
1606 d3dvp2.dvMaxZ = 1.0; | |
1607 | |
1608 LABEL_54: | |
1609 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1610 //v17 = *hWnda; | |
2069 | 1611 d3dvp2.dwWidth = game_width; |
1612 d3dvp2.dwHeight = game_height; | |
0 | 1613 d3dvp2.dvClipX = -1.0; |
1614 //v18 = v17->lpVtbl; | |
1615 //v32 = &v4->pViewport; | |
1616 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1617 { | |
1618 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1619 if (pDevice) | |
1620 { | |
1621 pDevice->Release(); | |
1622 pDevice = 0; | |
1623 } | |
1624 if (pDirect3D) | |
1625 { | |
1626 pDirect3D->Release(); | |
1627 pDirect3D = 0; | |
1628 } | |
1629 LABEL_59: | |
1630 if (pZBuffer) | |
1631 { | |
1632 pZBuffer->Release(); | |
1633 pZBuffer = 0; | |
1634 } | |
1635 LABEL_61: | |
1636 if (pBackBuffer) | |
1637 { | |
1638 pBackBuffer->Release(); | |
1639 pBackBuffer = 0; | |
1640 } | |
1641 goto LABEL_63; | |
1642 } | |
1643 | |
1644 pDevice->AddViewport(pViewport); | |
1645 pViewport->SetViewport2(&d3dvp2); | |
1646 pDevice->SetCurrentViewport(pViewport); | |
1647 return 1; | |
1648 } | |
1649 | |
1650 //----- (0049E444) -------------------------------------------------------- | |
1651 unsigned int RenderD3D::GetDeviceCaps() | |
1652 { | |
1653 unsigned int v1; // ebx@1 | |
1654 RenderD3D *v2; // edi@1 | |
1655 IDirect3DDevice3 *v3; // eax@1 | |
1656 unsigned int result; // eax@2 | |
1657 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1658 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1659 | |
1660 v1 = 0; | |
1661 v2 = this; | |
1662 memset(&halCaps, 0, 0xFCu); | |
1663 halCaps.dwSize = 252; | |
1664 memset(&refCaps, 0, 0xFCu); | |
1665 v3 = v2->pDevice; | |
1666 refCaps.dwSize = 252; | |
1667 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1668 { | |
1669 result = 1; | |
1670 } | |
1671 else | |
1672 { | |
2154 | 1673 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_SRCALPHA) ) |
0 | 1674 v1 = 2; |
2154 | 1675 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ONE) ) |
0 | 1676 v1 |= 4u; |
2154 | 1677 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ZERO) ) |
0 | 1678 v1 |= 8u; |
2154 | 1679 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA) ) |
0 | 1680 v1 |= 0x10u; |
2154 | 1681 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_ONE) ) |
0 | 1682 v1 |= 0x20u; |
2154 | 1683 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_SRCCOLOR) ) |
0 | 1684 v1 |= 0x40u; |
2154 | 1685 if ( halCaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY ) |
1686 v1 |= 0x80; | |
0 | 1687 result = v1; |
1688 } | |
1689 return result; | |
1690 } | |
1691 | |
1692 //----- (0049E4FC) -------------------------------------------------------- | |
1693 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1694 { | |
1695 uint uClearFlags = 0; | |
1696 | |
1697 if (bClearColor) | |
1698 uClearFlags |= D3DCLEAR_TARGET; | |
1699 if (bClearDepth) | |
1700 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1701 | |
1702 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
1703 if (uClearFlags) | |
1704 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1705 } | |
1706 | |
1707 //----- (0049E54D) -------------------------------------------------------- | |
1708 void RenderD3D::Present(bool bForceBlit) | |
1709 { | |
1710 RECT v5; // [sp+18h] [bp-18h]@1 | |
1711 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1712 | |
1713 v5.left = 0; | |
1714 v5.top = 0; | |
1715 v5.bottom = 480; | |
1716 v5.right = 640; | |
1717 | |
1718 if (bWindowed || bForceBlit) | |
1719 { | |
1720 RECT rc; | |
1721 GetClientRect(hWindow, &rc); | |
1722 Point.y = 0; | |
1723 Point.x = 0; | |
1724 ClientToScreen(hWindow, &Point); | |
1725 OffsetRect(&rc, Point.x, Point.y); | |
1726 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1727 } | |
1728 else | |
1729 pFrontBuffer->Flip(0, 1); | |
1730 } | |
1731 | |
1732 //----- (0049E5D4) -------------------------------------------------------- | |
1733 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1734 { | |
1735 unsigned int v8; // edx@4 | |
1736 unsigned int v9; // ebx@5 | |
1737 unsigned int v10; // eax@5 | |
1738 DWORD v11; // edx@5 | |
1739 //int v12; // edx@7 | |
1740 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1741 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1742 | |
1743 //v15 = this; | |
1744 memset(&ddsd2, 0, 0x7Cu); | |
1745 ddsd2.dwSize = 0x7Cu; | |
1746 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1747 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1748 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1749 ddsd2.dwHeight = uTextureHeight; | |
1750 ddsd2.dwWidth = uTextureWidth; | |
1751 if ( bMipmaps ) | |
1752 { | |
1753 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1754 { | |
1755 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1756 LABEL_8: | |
1757 ddsd2.dwMipMapCount = v8; | |
1758 if ( !v8 ) | |
1759 goto LABEL_12; | |
1760 goto LABEL_11; | |
1761 } | |
1762 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1763 { | |
1764 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1765 goto LABEL_8; | |
1766 } | |
1767 v9 = GetMaxMipLevels(uTextureWidth); | |
1768 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1769 ddsd2.dwMipMapCount = v9 - v10; | |
1770 if ( v9 == v10 ) | |
1771 { | |
1772 ddsd2.dwFlags = 0x1007u; | |
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1394
diff
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|
1773 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1774 ddsd2.ddsCaps.dwCaps = v11; |
1775 goto LABEL_12; | |
1776 } | |
1777 } | |
1778 else | |
1779 { | |
1780 ddsd2.dwMipMapCount = 1; | |
1781 } | |
1782 LABEL_11: | |
1783 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1784 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1785 LABEL_12: | |
1786 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1787 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1788 if (bAlphaChannel) | |
1789 { | |
1790 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1791 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1792 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1793 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1794 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1795 } | |
1796 else | |
1797 { | |
1798 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1799 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1800 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1801 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1802 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1803 } | |
1804 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1805 return false; | |
1806 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1807 { | |
1808 (*pOutSurface)->Release(); | |
1809 *pOutSurface = 0; | |
1810 return false; | |
1811 } | |
1812 return true; | |
1813 } | |
1814 | |
1815 //----- (004A5190) -------------------------------------------------------- | |
1816 void RenderD3D::HandleLostResources() | |
1817 { | |
1818 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1819 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1820 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1821 } | |
1822 | |
1823 //----- (004A2050) -------------------------------------------------------- | |
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1390
diff
changeset
|
1824 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1825 { |
1826 Render *v5; // edi@1 | |
1827 unsigned int v6; // ebx@1 | |
1828 LightmapBuilder *v7; // esi@3 | |
1829 int v8; // eax@7 | |
1830 ODMFace *v9; // eax@12 | |
1831 char *v10; // esi@12 | |
1832 double v11; // st7@14 | |
1833 double v12; // st7@14 | |
1834 int v13; // eax@14 | |
1835 ODMFace *v14; // ecx@14 | |
1836 double v15; // st7@14 | |
1837 float v16; // ST48_4@15 | |
1838 int v17; // eax@15 | |
1839 char v18; // zf@17 | |
1840 HRESULT v19; // eax@18 | |
1841 HRESULT v20; // eax@18 | |
1842 HRESULT v21; // eax@20 | |
1843 HRESULT v22; // eax@20 | |
1844 unsigned int v23; // ecx@20 | |
1845 char *v24; // eax@21 | |
1846 HRESULT v25; // eax@23 | |
1847 HRESULT v26; // eax@23 | |
1848 HRESULT v27; // eax@24 | |
1849 HRESULT v28; // eax@25 | |
1850 HRESULT v29; // eax@25 | |
1851 HRESULT v30; // eax@25 | |
1852 HRESULT v31; // eax@25 | |
1853 HRESULT v32; // eax@26 | |
1854 unsigned int v33; // ecx@26 | |
1855 char *v34; // eax@27 | |
1856 int v35; // edx@28 | |
1857 HRESULT v36; // eax@29 | |
1858 HRESULT v37; // eax@29 | |
1859 HRESULT v38; // eax@29 | |
1860 HRESULT v39; // eax@29 | |
1861 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1862 unsigned int v41; // eax@29 | |
1863 HRESULT v42; // eax@30 | |
1864 HRESULT v43; // eax@30 | |
1865 HRESULT v44; // eax@30 | |
1866 char *v45; // esi@34 | |
1867 int v46; // ecx@35 | |
1868 double v47; // st6@35 | |
1869 int v48; // eax@36 | |
1870 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1871 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1872 int v51; // [sp+50h] [bp-18h]@0 | |
1873 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1874 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1875 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1876 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1877 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1878 int v57; // [sp+60h] [bp-8h]@34 | |
2006 | 1879 signed int a2; // [sp+64h] [bp-4h]@4 |
0 | 1880 |
1881 v5 = this; | |
1882 v6 = 0; | |
1883 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1884 { | |
1885 v7 = pGame->pLightmapBuilder; | |
1886 v53 = v7; | |
1887 v54 = v7->std__vector_000004_size; | |
1888 if ( v7->std__vector_000004_size) | |
2006 | 1889 a2 = -1; |
638 | 1890 pGame->AlterGamma_ODM(a4, &a2); |
2155 | 1891 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 1892 { |
638 | 1893 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1894 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1895 } |
1896 else | |
1897 { | |
1898 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1899 { | |
323 | 1900 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1901 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1902 if (bUsingSpecular) | |
1903 { | |
186 | 1904 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1905 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1906 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1907 } |
1073 | 1908 for (uint i = 0; i < uNumVertices; ++i) |
1909 { | |
1910 | |
1911 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1912 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1913 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1914 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1915 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1916 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1917 | |
1918 if ( this->bUsingSpecular ) | |
0 | 1919 { |
1073 | 1920 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1921 } |
1073 | 1922 else |
1923 { | |
1924 d3d_vertex_buffer[i].specular = 0; | |
1925 } | |
1926 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1927 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1928 | |
1929 } | |
323 | 1930 |
1931 if (a4->uAttributes & FACE_OUTLINED) | |
1932 { | |
1933 int color; | |
1934 if (GetTickCount() % 300 >= 150) | |
1935 color = 0xFFFF2020; | |
1936 else color = 0xFF901010; | |
1937 | |
1938 for (uint i = 0; i < uNumVertices; ++i) | |
1939 d3d_vertex_buffer[i].diffuse = color; | |
1940 } | |
1941 | |
0 | 1942 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1943 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1944 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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Grumpy7
parents:
1206
diff
changeset
|
1945 d3d_vertex_buffer, |
0 | 1946 uNumVertices, |
1947 D3DDP_DONOTLIGHT); | |
1948 } | |
1949 else | |
1950 { | |
1073 | 1951 for (uint i = 0; i < uNumVertices; ++i) |
1952 { | |
1953 | |
1954 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1955 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1956 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1957 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1958 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1959 if ( this->bUsingSpecular ) | |
0 | 1960 { |
1073 | 1961 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1962 } |
1073 | 1963 else |
1964 { | |
1965 d3d_vertex_buffer[i].specular = 0; | |
1966 } | |
1967 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1968 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1969 | |
1970 } | |
1971 | |
186 | 1972 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1973 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1974 if (bUsingSpecular) |
186 | 1975 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1976 |
1977 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1978 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1979 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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Grumpy7
parents:
1206
diff
changeset
|
1980 d3d_vertex_buffer, |
0 | 1981 uNumVertices, |
1982 D3DDP_DONOTLIGHT)); | |
1983 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1984 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1985 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1986 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1987 for (uint i = 0; i < uNumVertices; ++i) |
1988 { | |
1989 d3d_vertex_buffer[i].diffuse = a2; | |
1990 } | |
0 | 1991 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1992 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1993 if ( !pRenderer->bUsingSpecular ) |
186 | 1994 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
1995 | |
1996 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
1997 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
1998 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 1999 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2000 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2001 d3d_vertex_buffer, |
0 | 2002 uNumVertices, |
2003 D3DDP_DONOTLIGHT)); | |
2004 if (bUsingSpecular) | |
2005 { | |
186 | 2006 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 2007 |
1073 | 2008 for (uint i = 0; i < uNumVertices; ++i) |
2009 { | |
2010 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
2011 d3d_vertex_buffer[i].specular = 0; | |
2012 } | |
2013 | |
0 | 2014 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 2015 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
2016 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 2017 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2018 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2019 d3d_vertex_buffer, |
0 | 2020 uNumVertices, |
2021 D3DDP_DONOTLIGHT)); | |
186 | 2022 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 2023 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
2024 v41 = GetLevelFogColor(); | |
2025 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
2026 v6 = 0; | |
2027 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
2028 } | |
186 | 2029 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
2030 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 2031 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
2032 } | |
2033 } | |
2034 } | |
2035 } | |
2036 // 4D864C: using guessed type char byte_4D864C; | |
2037 | |
2038 //----- (0049EB79) -------------------------------------------------------- | |
2039 Render::~Render() | |
2040 { | |
2041 Render *v1; // esi@1 | |
2042 | |
2043 v1 = this; | |
1583 | 2044 free(this->pDefaultZBuffer); |
0 | 2045 v1->pD3DBitmaps.Release(); |
2046 v1->pD3DSprites.Release(); | |
2047 Release(); | |
2048 v1->bWindowMode = 1; | |
2049 //nullsub_1(); | |
2050 //nullsub_1(); | |
2051 } | |
2052 | |
2053 | |
2054 //----- (0049E992) -------------------------------------------------------- | |
2055 Render::Render() | |
2056 { | |
2057 Render *v1; // esi@1 | |
2058 int v2; // eax@1 | |
2059 char v3; // zf@1 | |
2060 | |
2061 v1 = this; | |
2062 this->pDirectDraw4 = 0; | |
2063 this->pFrontBuffer4 = 0; | |
2064 this->pBackBuffer4 = 0; | |
2154 | 2065 //this->pColorKeySurface4 = 0; |
2152 | 2066 //this->pDirectDraw2 = 0; |
2067 //this->pFrontBuffer2 = 0; | |
2068 //this->pBackBuffer2 = 0; | |
2069 //this->pSomeSurface2 = 0; | |
0 | 2070 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); |
2071 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2072 v1->bWindowMode = 1; | |
2154 | 2073 //v1->field_40054 = 0; |
2074 //v1->field_10 = 640; | |
2075 //v1->field_14 = 480; | |
2076 //v1->field_40030 = 0; | |
2077 //v1->field_4002C = 0; | |
0 | 2078 v1->pActiveZBuffer = 0; |
2079 v1->pDefaultZBuffer = 0; | |
709 | 2080 v1->raster_clip_y = 0; |
2081 v1->raster_clip_x = 0; | |
2082 v1->raster_clip_z = 639; | |
2083 v1->raster_clip_w = 479; | |
2154 | 2084 //v1->field_4003C = 0x004EED80; |
2085 //v1->field_40040 = dword_4EED78; | |
0 | 2086 v1->uClipZ = 640; |
2154 | 2087 //v1->field_40044 = 2; |
2088 //v1->field_40048 = 6; | |
0 | 2089 v1->pFrontBuffer4 = 0; |
2090 v1->pBackBuffer4 = 0; | |
2154 | 2091 //v1->pColorKeySurface4 = 0; |
0 | 2092 v1->pDirectDraw4 = 0; |
2093 v1->pRenderD3D = 0; | |
2094 v1->uNumSceneBegins = 0; | |
2095 v1->uNumD3DSceneBegins = 0; | |
2069 | 2096 v1->using_software_screen_buffer = 0; |
0 | 2097 v1->pTargetSurface = 0; |
2098 v1->uTargetSurfacePitch = 0; | |
2099 v1->uClipY = 0; | |
2100 v1->uClipX = 0; | |
2101 v1->uClipW = 480; | |
2102 v1->bClip = 1; | |
2069 | 2103 //v1->bColorKeySupported = 0; |
0 | 2104 v1->bRequiredTextureStagesAvailable = 0; |
2105 v1->bTinting = 1; | |
2154 | 2106 //LOBYTE(v1->field_103668) = 0; |
0 | 2107 uNumBillboardsToDraw = 0; |
2108 bFogEnabled = false; | |
265 | 2109 |
2110 hd_water_tile_id = -1; | |
2111 hd_water_current_frame = 0; | |
0 | 2112 } |
2113 | |
2069 | 2114 bool Render::Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2115 { |
1802 | 2116 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2117 | |
2118 this->window = window; | |
2069 | 2119 //bStartInWindow = true; |
1802 | 2120 //windowed_mode_width = windowed_width; |
2121 //windowed_mode_height = windowed_height; | |
2122 | |
1985 | 2123 uDesiredDirect3DDevice = ReadWindowsRegistryInt("D3D Device", 0); |
0 | 2124 |
2125 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2126 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2127 | |
2128 this->bTinting = bTinting; | |
2129 | |
1980 | 2130 bool r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); |
2131 bool r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
0 | 2132 |
2133 return r1 && r2; | |
2134 } | |
2135 | |
2136 | |
2137 //----- (0049ECC4) -------------------------------------------------------- | |
2138 void Render::ClearBlack() | |
2139 { | |
2154 | 2140 //if (pRenderD3D) |
0 | 2141 { |
2069 | 2142 if (using_software_screen_buffer) |
0 | 2143 pRenderD3D->ClearTarget(true, 0, false, 0.0); |
2144 } | |
2154 | 2145 //else |
2146 //memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
0 | 2147 } |
2148 | |
2149 //----- (0049ED18) -------------------------------------------------------- | |
2150 void Render::PresentBlackScreen() | |
2151 { | |
2152 IDirectDrawSurface *v2; // eax@3 | |
2153 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2154 RECT x; // [sp+68h] [bp-10h]@3 | |
2155 | |
2156 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2157 GetWindowRect(window->GetApiHandle(), &x); |
2152 | 2158 |
0 | 2159 { |
2160 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2161 } | |
2152 | 2162 |
0 | 2163 v3.dwFillColor = 0; |
2164 v3.dwSize = 100; | |
2165 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2166 pRenderer->Present(); | |
2167 } | |
2168 | |
2169 //----- (0049EDB6) -------------------------------------------------------- | |
2170 void Render::SavePCXScreenshot() | |
2171 { | |
2172 int v5; // eax@8 | |
2132 | 2173 FILE *pOutFile; // edi@10 |
2133 | 2174 unsigned short *v8; // eax@11 |
0 | 2175 int v9; // eax@13 |
2176 int v10; // ecx@15 | |
2177 signed int v12; // eax@18 | |
2178 HRESULT v14; // eax@29 | |
2179 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2180 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2181 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2182 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2132 | 2183 char *lineB; // [sp+11Ch] [bp-48h]@14 |
2184 char *lineG; // [sp+120h] [bp-44h]@14 | |
2185 //int v24; // [sp+124h] [bp-40h]@11 | |
0 | 2186 FILE *File; // [sp+128h] [bp-3Ch]@3 |
2187 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2188 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2132 | 2189 char *lineRGB; // [sp+148h] [bp-1Ch]@10 |
2190 void *surface; // [sp+14Ch] [bp-18h]@8 | |
2191 int image_width; // [sp+150h] [bp-14h]@4 | |
2192 int pitch; // [sp+154h] [bp-10h]@4 | |
0 | 2193 char v31; // [sp+15Ah] [bp-Ah]@25 |
2132 | 2194 unsigned char pict_byte; // [sp+15Bh] [bp-9h]@17 |
2195 unsigned short *line_picture_data; // [sp+15Ch] [bp-8h]@10 | |
2196 byte test_byte; // [sp+163h] [bp-1h]@17 | |
2197 | |
2198 int num_r_bits = 5; | |
2199 int num_g_bits = 6; | |
2200 int num_b_bits = 5; | |
2201 | |
2202 int r_mask = 0xF800; | |
2203 int g_mask = 0x7E0; | |
2204 int b_mask = 0x1F; | |
2205 | |
2069 | 2206 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2207 { |
2132 | 2208 sprintf(Filename, "screen%0.2i.pcx", ScreenshotFileNumber++ % 100); |
0 | 2209 File = fopen(Filename, "wb"); |
2210 if ( File ) | |
2211 { | |
2154 | 2212 pitch = this->GetRenderWidth(); |
2213 if ( pitch & 1 ) | |
2214 pitch = pitch + 1; | |
2132 | 2215 if ( this->pRenderD3D ) |
2216 { | |
2217 memset(&Dst, 0, 0x7C); | |
0 | 2218 Dst.dwSize = 124; |
168 | 2219 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2220 return; |
2132 | 2221 surface = Dst.lpSurface; |
2222 v5 = Dst.lPitch / 2; | |
0 | 2223 } |
2224 else | |
2225 { | |
2226 pRenderer->BeginScene(); | |
2132 | 2227 surface = pRenderer->pTargetSurface; |
0 | 2228 v5 = pRenderer->uTargetSurfacePitch; |
2229 } | |
2154 | 2230 header1.right = GetRenderWidth() - 1; |
2132 | 2231 header1.left = 0; |
2154 | 2232 header1.bottom = this->GetRenderHeight() - 1; |
2132 | 2233 header1.up = 0; |
2234 header2.pitch = pitch; | |
0 | 2235 memset(color_map, 0, sizeof(color_map)); |
2236 memset(v15, 0, sizeof(v15)); | |
2237 header2.reserved = 0; | |
2238 header1.manufacturer = 10; | |
2132 | 2239 pOutFile = File; |
0 | 2240 header1.version = 5; |
2241 header1.encoding = 1; | |
2242 header1.bpp = 8; | |
2243 header1.hdpi = 75; | |
2244 header1.vdpi = 75; | |
2245 header2.planes = 3; | |
2246 header2.palette_info = 1; | |
2132 | 2247 fwrite(&header1, 1, 1, File); |
2248 fwrite(&header1.version, 1, 1, pOutFile); | |
2249 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2250 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2251 fwrite(&header1.left, 2, 1, pOutFile); | |
2252 fwrite(&header1.up, 2, 1, pOutFile); | |
2253 fwrite(&header1.right, 2, 1, pOutFile); | |
2254 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2255 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2256 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2257 fwrite(color_map, 0x30u, 1, pOutFile); | |
2258 fwrite(&header2, 1, 1, pOutFile); | |
2259 fwrite(&header2.planes, 1, 1, pOutFile); | |
2260 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2261 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2262 fwrite(v15, 0x3Au, 1, pOutFile); | |
2154 | 2263 lineRGB = (char *)malloc(3 * GetRenderWidth() + 6); |
2264 if ( this->GetRenderHeight() > 0 ) | |
2132 | 2265 { |
2266 image_width = 3 * pitch; | |
2267 //v24 = 2 * v5; | |
2268 v8 = (unsigned short *)surface; | |
2154 | 2269 for ( int y = 0; y < this->GetRenderHeight(); y++ ) |
0 | 2270 { |
2132 | 2271 line_picture_data = v8; |
2154 | 2272 if ( GetRenderWidth() > 0 ) |
0 | 2273 { |
2132 | 2274 lineG = (char *)lineRGB + pitch; |
2275 lineB = (char *)lineRGB + 2 * pitch; | |
2154 | 2276 for ( uint x = 0; x < this->GetRenderWidth(); x++ ) |
0 | 2277 { |
2135 | 2278 int p = *line_picture_data; //0x2818 |
2279 int for_rad = (pRenderer->uTargetGBits + pRenderer->uTargetBBits );//16 = 8 + 8 | |
2280 int value = (pRenderer->uTargetRMask & *line_picture_data);//0 = 0xFF0000 & 0x2818 | |
2133 | 2281 int result = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits ); |
2282 lineRGB[x] = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits );// + pRenderer->uTargetRBits - 8); | |
2283 lineG[x] = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits);// + pRenderer->uTargetGBits - 8); | |
2135 | 2284 int value2 = (pRenderer->uTargetGMask & *line_picture_data); //10240 = 0xFF00 & 0x2818 |
2133 | 2285 int result2 = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits); |
2286 lineB[x] = (pRenderer->uTargetBMask & *line_picture_data);// << (8 - pRenderer->uTargetBBits); | |
2135 | 2287 int value3 = (pRenderer->uTargetBMask & *line_picture_data);//24 = 0xFF & 0x2818 |
2132 | 2288 line_picture_data += 2; |
0 | 2289 } |
2290 } | |
2132 | 2291 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2292 { |
2132 | 2293 pict_byte = lineRGB[i]; |
2294 for ( test_byte = 1; test_byte < 0x3F; ++test_byte ) | |
0 | 2295 { |
2132 | 2296 v12 = i + test_byte; |
2297 if ( lineRGB[v12] != pict_byte ) | |
0 | 2298 break; |
2132 | 2299 if ( !(v12 % pitch) ) |
0 | 2300 break; |
2301 } | |
2132 | 2302 if ( i + test_byte > image_width ) |
2303 test_byte = 3 * pitch - i; | |
2304 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
2305 { | |
2306 v31 = test_byte | 0xC0; | |
2307 fwrite(&v31, 1, 1, pOutFile); | |
2308 } | |
2309 fwrite(&pict_byte, 1, 1, pOutFile); | |
0 | 2310 } |
2132 | 2311 v8 += v5; |
0 | 2312 } |
2313 } | |
2132 | 2314 if ( this->pRenderD3D ) |
0 | 2315 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2316 else | |
2317 pRenderer->EndScene(); | |
2132 | 2318 |
2319 free(lineRGB); | |
2320 fclose(pOutFile); | |
0 | 2321 } |
2322 } | |
2323 } | |
2324 | |
2325 //----- (0049F1BC) -------------------------------------------------------- | |
2069 | 2326 void Render::SaveWinnersCertificate(const char *a1) |
0 | 2327 { |
2328 unsigned int v6; // eax@8 | |
2133 | 2329 //FILE *v7; // edi@10 |
0 | 2330 int v8; // ecx@11 |
2133 | 2331 unsigned short *v9; // eax@11 |
0 | 2332 int v10; // eax@13 |
2333 signed int v13; // eax@18 | |
2334 char v14; // zf@27 | |
2335 HRESULT v15; // eax@29 | |
2133 | 2336 char v16[56]; // [sp+Ch] [bp-12Ch]@10 |
0 | 2337 __int16 v17; // [sp+44h] [bp-F4h]@10 |
2133 | 2338 DDSURFACEDESC2 Dst; // [sp+48h] [bp-F0h]@7 |
0 | 2339 int v19; // [sp+58h] [bp-E0h]@8 |
2340 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2133 | 2341 char color_map[48]; // [sp+C4h] [bp-74h]@10 |
0 | 2342 unsigned int v22; // [sp+F4h] [bp-44h]@11 |
2133 | 2343 char *lineB; // [sp+F8h] [bp-40h]@14 |
2344 int image_width; // [sp+FCh] [bp-3Ch]@11 | |
0 | 2345 int v25; // [sp+100h] [bp-38h]@4 |
2346 FILE *File; // [sp+104h] [bp-34h]@3 | |
2347 char Str; // [sp+108h] [bp-30h]@10 | |
2348 char v28; // [sp+109h] [bp-2Fh]@10 | |
2349 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2350 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2351 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2352 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2353 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2354 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2355 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2356 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2357 char v37; // [sp+118h] [bp-20h]@10 | |
2358 char v38; // [sp+119h] [bp-1Fh]@10 | |
2359 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2360 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2133 | 2361 char *lineRGB; // [sp+120h] [bp-18h]@10 |
2362 void *surface; // [sp+124h] [bp-14h]@8 | |
2363 int pitch; // [sp+128h] [bp-10h]@4 | |
0 | 2364 char v44; // [sp+12Fh] [bp-9h]@25 |
2133 | 2365 char *lineG; // [sp+130h] [bp-8h]@10 |
2366 unsigned char pict_byte; // [sp+137h] [bp-1h]@17 | |
2367 byte test_byte; | |
2368 | |
2369 int num_r_bits = 5; | |
2370 int num_g_bits = 6; | |
2371 int num_b_bits = 5; | |
2372 | |
2373 int r_mask = 0xF800; | |
2374 int g_mask = 0x7E0; | |
2375 int b_mask = 0x1F; | |
2376 | |
2069 | 2377 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2378 { |
2154 | 2379 static int _4EFA84_num_winners_certificates = 0; |
2380 ++_4EFA84_num_winners_certificates; | |
2381 | |
0 | 2382 File = fopen(a1, "wb"); |
2383 if ( File ) | |
2384 { | |
2154 | 2385 v25 = this->GetRenderWidth(); |
2386 pitch = v25; | |
2387 if ( pitch & 1 ) | |
2388 pitch = pitch + 1; | |
2133 | 2389 if ( this->pRenderD3D ) |
2390 { | |
2391 memset(&Dst, 0, 0x7C); | |
2392 Dst.dwSize = 124; | |
168 | 2393 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2394 return; |
2133 | 2395 surface = Dst.lpSurface; |
2396 v6 = Dst.lPitch / 2; | |
0 | 2397 } |
2398 else | |
2399 { | |
2400 pRenderer->BeginScene(); | |
2133 | 2401 surface = pRenderer->pTargetSurface; |
0 | 2402 v6 = pRenderer->uTargetSurfacePitch; |
2403 } | |
2154 | 2404 v33 = this->GetRenderWidth() - 1; |
2133 | 2405 v31 = 0; |
2154 | 2406 v34 = (short)this->GetRenderHeight() - 1; |
2133 | 2407 v32 = 0; |
2408 v39 = pitch; | |
2409 memset(&color_map, 0, sizeof(color_map)); | |
2410 memset(&v16, 0, sizeof(v16)); | |
0 | 2411 v37 = 0; |
2412 Str = 10; | |
2413 v17 = 0; | |
2414 v28 = 5; | |
2415 v29 = 1; | |
2416 v30 = 8; | |
2417 v35 = 75; | |
2418 v36 = 75; | |
2419 v38 = 3; | |
2420 v40 = 1; | |
2133 | 2421 fwrite(&Str, 1, 1, File); |
2422 fwrite(&v28, 1, 1, File); | |
2423 fwrite(&v29, 1, 1, File); | |
2424 fwrite(&v30, 1, 1, File); | |
2425 fwrite(&v31, 2, 1, File); | |
2426 fwrite(&v32, 2, 1, File); | |
2427 fwrite(&v33, 2, 1, File); | |
2428 fwrite(&v34, 2, 1, File); | |
2429 fwrite(&v35, 2, 1, File); | |
2430 fwrite(&v36, 2, 1, File); | |
2431 fwrite(&color_map, 0x30, 1, File); | |
2432 fwrite(&v37, 1, 1, File); | |
2433 fwrite(&v38, 1, 1, File); | |
2434 fwrite(&v39, 2, 1, File); | |
2435 fwrite(&v40, 2, 1, File); | |
2436 fwrite(&v16, 0x3A, 1, File); | |
2437 lineRGB = (char *)malloc(3 * (v25 + 2)); | |
2154 | 2438 if ( (signed int)this->GetRenderHeight() > 0 ) |
2133 | 2439 { |
2440 image_width = 3 * pitch; | |
2441 v9 = (unsigned short *)surface; | |
2154 | 2442 for ( uint j = 0; j < this->GetRenderHeight(); j++) |
0 | 2443 { |
2444 a1 = (const char *)v9; | |
2445 if ( v25 > 0 ) | |
2446 { | |
2133 | 2447 lineG = (char *)lineRGB + pitch; |
2448 lineB = (char *)lineRGB + 2 * pitch; | |
2449 for ( v10 = 0; v10 < v25; v10++ ) | |
0 | 2450 { |
2133 | 2451 lineRGB[v10] = (signed int)(r_mask & *(short *)a1) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2452 lineG[v10] = (signed int)(g_mask & *(short *)a1) >> (num_b_bits + num_g_bits - 8); | |
2453 lineB[v10] = (b_mask & *(short *)a1) << (8 - num_b_bits); | |
0 | 2454 a1 += 2; |
2455 } | |
2456 } | |
2133 | 2457 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2458 { |
2133 | 2459 pict_byte = lineRGB[i]; |
2460 for ( test_byte = 1; test_byte < 0x3F; test_byte ) | |
0 | 2461 { |
2133 | 2462 v13 = i + test_byte; |
2463 if ( lineRGB[v13] != pict_byte ) | |
0 | 2464 break; |
2133 | 2465 if ( !(v13 % pitch) ) |
0 | 2466 break; |
2467 } | |
2133 | 2468 if ( i + test_byte > image_width ) |
2469 test_byte = 3 * pitch - i; | |
2470 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
0 | 2471 { |
2133 | 2472 v44 = test_byte | 0xC0; |
2473 fwrite(&v44, 1, 1, File); | |
0 | 2474 } |
2133 | 2475 fwrite(&pict_byte, 1, 1, File); |
0 | 2476 } |
2133 | 2477 v9 += pitch; |
0 | 2478 } |
2479 } | |
2133 | 2480 if ( this->pRenderD3D ) |
0 | 2481 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2482 else | |
2483 pRenderer->EndScene(); | |
2133 | 2484 free(lineRGB); |
2485 fclose(File); | |
0 | 2486 } |
2487 } | |
2488 } | |
2489 | |
2490 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2491 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2127 | 2492 { |
0 | 2493 void *v8; // esi@3 |
2494 void *v9; // esi@3 | |
810 | 2495 unsigned short* v11; // eax@4 |
0 | 2496 int v13; // eax@8 |
2497 int v14; // ecx@8 | |
2498 signed int v15; // eax@11 | |
2499 char v16; // zf@20 | |
2500 int result; // eax@21 | |
2501 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2502 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2503 char *lineG; // [sp+78h] [bp-40h]@7 |
2504 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2505 int v23; // [sp+80h] [bp-38h]@4 |
2506 int v24; // [sp+84h] [bp-34h]@4 | |
2507 int v25; // [sp+88h] [bp-30h]@4 | |
2508 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2509 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2510 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2511 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2512 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2513 char v43; // [sp+B3h] [bp-5h]@18 |
2514 int i; // [sp+B4h] [bp-4h]@6 | |
2132 | 2515 unsigned short* line_picture_data; |
810 | 2516 byte test_byte; |
2517 unsigned char pict_byte; | |
0 | 2518 |
2131 | 2519 int num_r_bits = 5; |
2520 int num_g_bits = 6; | |
2521 int num_b_bits = 5; | |
2522 | |
2523 int r_mask = 0xF800; | |
2524 int g_mask = 0x7E0; | |
2525 int b_mask = 0x1F; | |
2526 | |
810 | 2527 pitch = wight; |
2528 if ( wight & 1 ) | |
2529 pitch = wight + 1; | |
2530 Src.left = 0; | |
2531 Src.up = 0; | |
2532 Src.right = wight - 1; | |
2533 Src.bottom = heidth - 1; | |
2534 v27.pitch = pitch; | |
0 | 2535 memset(&v20, 0, 0x30u); |
2536 memset(&v18, 0, 0x38u); | |
810 | 2537 v8 = data_buff; |
2538 v27.reserved = 0; | |
0 | 2539 *(_WORD *)&v18[56] = 0; |
810 | 2540 Src.manufacturer = 10; |
2541 Src.version = 5; | |
2542 Src.encoding = 1; | |
2543 Src.bpp = 8; | |
2544 Src.hdpi = 75; | |
2545 Src.vdpi = 75; | |
2546 v27.planes = 3; | |
2547 v27.palette_info = 1; | |
2128 | 2548 memcpy(data_buff, &Src, 1); |
0 | 2549 v8 = (char *)v8 + 1; |
2128 | 2550 memcpy(v8, &Src.version, 1); |
0 | 2551 v8 = (char *)v8 + 1; |
2128 | 2552 memcpy(v8, &Src.encoding, 1); |
0 | 2553 v8 = (char *)v8 + 1; |
2128 | 2554 memcpy(v8, &Src.bpp, 1); |
0 | 2555 v8 = (char *)v8 + 1; |
2128 | 2556 memcpy(v8, &Src.left, 2); |
0 | 2557 v8 = (char *)v8 + 2; |
2128 | 2558 memcpy(v8, &Src.up, 2); |
0 | 2559 v8 = (char *)v8 + 2; |
2128 | 2560 memcpy(v8, &Src.right, 2); |
0 | 2561 v8 = (char *)v8 + 2; |
2128 | 2562 memcpy(v8, &Src.bottom, 2); |
0 | 2563 v8 = (char *)v8 + 2; |
2127 | 2564 memcpy(v8, &Src.hdpi, 2); |
0 | 2565 v8 = (char *)v8 + 2; |
2127 | 2566 memcpy(v8, &Src.vdpi, 2); |
0 | 2567 v8 = (char *)v8 + 2; |
2568 memcpy(v8, &v20, 0x30u); | |
2569 v8 = (char *)v8 + 48; | |
810 | 2570 memcpy(v8, &v27, 1u); |
0 | 2571 v8 = (char *)v8 + 1; |
2127 | 2572 memcpy(v8, &v27.planes, 1); |
0 | 2573 v8 = (char *)v8 + 1; |
2127 | 2574 memcpy(v8, &v27.pitch, 2); |
0 | 2575 v8 = (char *)v8 + 2; |
2127 | 2576 memcpy(v8, &v27.palette_info, 2); |
0 | 2577 v8 = (char *)v8 + 2; |
2578 memcpy(v8, &v18, 0x3Au); | |
2579 v9 = (char *)v8 + 58; | |
810 | 2580 |
1583 | 2581 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2582 if ( heidth > 0 ) |
2583 { | |
2584 v26 = 3 * pitch; | |
2585 v23 = 2 * wight; | |
2586 v11 = picture_data; | |
2587 v24 = (int)picture_data; | |
2127 | 2588 for ( v25 = heidth; v25; v25-- ) |
0 | 2589 { |
2132 | 2590 line_picture_data = v11; |
810 | 2591 if ( wight > 0 ) |
2592 { | |
2593 lineG = (char *)lineRGB + pitch; | |
2594 lineB = (char *)lineRGB + 2 * pitch; | |
2127 | 2595 for ( uint i = 0; i < wight; i++ ) |
0 | 2596 { |
2132 | 2597 lineRGB[i] = (signed int)(r_mask & *line_picture_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2598 lineG[i] = (signed int)(g_mask & *line_picture_data) >> ( num_b_bits + num_g_bits- 8); | |
2599 lineB[i] = (b_mask & *line_picture_data) << (8 - num_b_bits); | |
2600 line_picture_data += 1; | |
810 | 2601 } |
0 | 2602 } |
2603 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2604 { | |
2128 | 2605 pict_byte = lineRGB[i]; |
2127 | 2606 for ( test_byte = 1; test_byte < 63; ++test_byte ) |
0 | 2607 { |
810 | 2608 v15 = i + test_byte; |
2128 | 2609 if ( lineRGB[v15] != pict_byte ) |
0 | 2610 break; |
810 | 2611 if ( !(v15 % pitch) ) |
0 | 2612 break; |
810 | 2613 } |
2614 if ( i + test_byte > v26 ) | |
2615 test_byte = 3 * pitch - i; | |
2127 | 2616 if ( test_byte > 1 || pict_byte >= 192 ) |
810 | 2617 { |
2618 v43 = test_byte | 0xC0; | |
2127 | 2619 memcpy(v9, &v43, 1); |
0 | 2620 v9 = (char *)v9 + 1; |
2621 } | |
2127 | 2622 memcpy(v9, &pict_byte, 1); |
810 | 2623 i += test_byte; |
2624 } | |
2128 | 2625 v11 += wight; |
810 | 2626 } |
2627 } | |
1583 | 2628 free(lineRGB); |
810 | 2629 *(int *)packed_size = (char *)v9 - data_buff; |
0 | 2630 } |
2631 | |
2632 //----- (0049F8B5) -------------------------------------------------------- | |
2155 | 2633 void Render::SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height) |
0 | 2634 { |
2635 FILE *result; // eax@1 | |
2127 | 2636 FILE *pOutFile; // edi@4 |
2128 | 2637 unsigned short* v9; // eax@5 |
0 | 2638 int v10; // eax@7 |
2639 signed int v12; // eax@12 | |
2640 char v13; // zf@21 | |
2641 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2642 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2643 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2644 int v18; // [sp+74h] [bp-30h]@5 | |
2645 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2127 | 2646 int image_width; // [sp+7Ch] [bp-28h]@5 |
0 | 2647 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 |
2648 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2128 | 2649 char *lineRGB; // [sp+98h] [bp-Ch]@4 |
2650 int pitch; // [sp+9Ch] [bp-8h]@2 | |
2651 char *lineB; // [sp+A0h] [bp-4h]@8 | |
2652 char *lineG; | |
2653 unsigned short* line_pictute_data; | |
2654 byte test_byte; | |
2655 char v43; | |
2127 | 2656 |
2657 int num_r_bits = 5; | |
2658 int num_g_bits = 6; | |
2659 int num_b_bits = 5; | |
2660 | |
2661 int r_mask = 0xF800; | |
2662 int g_mask = 0x7E0; | |
2663 int b_mask = 0x1F; | |
0 | 2664 |
2665 result = fopen(Filename, "wb"); | |
2666 Filename = (const char *)result; | |
2667 if ( result ) | |
2668 { | |
2128 | 2669 pitch = width; |
2127 | 2670 if ( width & 1 ) |
2128 | 2671 pitch = width + 1; |
0 | 2672 header1.left = 0; |
2673 header1.up = 0; | |
2127 | 2674 header1.right = width - 1; |
2675 header1.bottom = height - 1; | |
2128 | 2676 header2.pitch = pitch; |
0 | 2677 memset(color_map, 0, sizeof(color_map)); |
2678 header2.reserved = 0; | |
2679 memset(v14, 0, sizeof(v14)); | |
2680 v15 = 0; | |
2681 header1.manufacturer = 10; | |
2682 header1.version = 5; | |
2683 header1.encoding = 1; | |
2684 header1.bpp = 8; | |
2685 header1.hdpi = 75; | |
2686 header1.vdpi = 75; | |
2687 header2.planes = 3; | |
2688 header2.palette_info = 1; | |
2127 | 2689 fwrite(&header1, 1, 1, (FILE *)Filename); |
2690 pOutFile = (FILE *)Filename; | |
2691 fwrite(&header1.version, 1, 1, (FILE *)Filename); | |
2692 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2693 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2694 fwrite(&header1.left, 2, 1, pOutFile); | |
2695 fwrite(&header1.up, 2, 1, pOutFile); | |
2696 fwrite(&header1.right, 2, 1, pOutFile); | |
2697 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2698 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2699 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2700 fwrite(color_map, 0x30u, 1, pOutFile); | |
2701 fwrite(&header2, 1, 1, pOutFile); | |
2702 fwrite(&header2.planes, 1, 1, pOutFile); | |
2703 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2704 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2705 fwrite(v14, 0x3Au, 1, pOutFile); | |
2128 | 2706 |
2707 lineRGB = (char *)malloc(3 * (width + 2)); | |
2131 | 2708 //Ïðè ñîõðàíåíèè èçîáðàæåíèÿ ïîäðÿä èäóùèå ïèêñåëè îäèíàêîâîãî öâåòà îáúåäèíÿþòñÿ è âìåñòî óêàçàíèÿ öâåòà äëÿ êàæäîãî ïèêñåëÿ |
2709 //óêàçûâàåòñÿ öâåò ãðóïïû ïèêñåëåé è èõ êîëè÷åñòâî. | |
2128 | 2710 image_width = 3 * pitch; |
2711 v9 = picture_data; | |
2127 | 2712 for ( v18 = 0; v18 < height; v18++ )//ñòîëáåö |
2713 { | |
2128 | 2714 line_pictute_data = v9; |
2715 lineG = (char *)lineRGB + pitch; | |
2716 lineB = (char *)lineRGB + 2 * pitch; | |
2717 | |
2718 for ( int i = 0; i < width; i++ )//ñòðîêà | |
2719 { | |
2720 lineRGB[i] = (signed int)(r_mask & *line_pictute_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); | |
2721 lineG[i] = (signed int)(g_mask & *line_pictute_data) >> (num_b_bits + num_g_bits - 8); | |
2722 lineB[i] = (b_mask & *line_pictute_data) << (8 - num_b_bits); | |
2131 | 2723 line_pictute_data += 1; |
2128 | 2724 } |
2725 test_byte = 1; | |
2131 | 2726 for ( int i = 0; (signed int)i < image_width; i += test_byte ) |
2128 | 2727 { |
2728 unsigned char pic_byte = lineRGB[i]; | |
2729 for ( test_byte; test_byte < 63; ++test_byte )// ðàñ÷¸ò êîëè÷åñòâà îäèíàêîâûõ öâåòîâ | |
0 | 2730 { |
2128 | 2731 v12 = i + test_byte; |
2732 if ( lineRGB[v12] != pic_byte ) | |
2127 | 2733 break; |
2128 | 2734 if ( !(v12 % pitch) ) |
2127 | 2735 break; |
0 | 2736 } |
2128 | 2737 if ( i + test_byte > image_width ) |
2738 test_byte = 3 * pitch - i; | |
2739 if ( test_byte > 1 || pic_byte >= 0xC0 ) | |
0 | 2740 { |
2128 | 2741 v43 = test_byte | 0xC0;//òåñò-áàéò îáúåäèíåíèÿ |
2742 fwrite(&v43, 1, 1, pOutFile); | |
0 | 2743 } |
2128 | 2744 fwrite(&pic_byte, 1, 1, pOutFile); |
2745 } | |
2746 v9 += width; | |
2131 | 2747 } |
2128 | 2748 free(lineRGB); |
2155 | 2749 fclose(pOutFile); |
2750 } | |
0 | 2751 } |
2752 | |
2753 //----- (0049FBCD) -------------------------------------------------------- | |
2754 void Render::ClearTarget(unsigned int uColor) | |
2755 { | |
2154 | 2756 //if (pRenderD3D) |
0 | 2757 { |
2069 | 2758 if (using_software_screen_buffer) |
0 | 2759 pRenderD3D->ClearTarget(true, uColor, false, 0.0); |
2760 } | |
2154 | 2761 //else |
2762 //memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
0 | 2763 } |
2764 | |
2765 | |
2766 //----- (0049FC37) -------------------------------------------------------- | |
2767 void Render::Present() | |
2768 { | |
2769 Render *v1; // esi@1 | |
2770 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
2771 RECT a4; // [sp+18h] [bp-18h]@11 | |
2772 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2773 | |
2774 v1 = this; | |
2069 | 2775 if ( !pRenderer->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2776 { |
2777 this->pBeforePresentFunction(); | |
2778 if ( v1->pRenderD3D ) | |
2779 { | |
2069 | 2780 if ( v1->using_software_screen_buffer ) |
0 | 2781 { |
2782 pRenderD3D->Present(false); | |
2783 } | |
2784 } | |
1802 | 2785 else __debugbreak(); // no sr |
2786 /*{ | |
0 | 2787 if ( v1->bWindowMode ) |
2788 { | |
2789 RestoreFrontBuffer(); | |
2790 GetClientRect(v1->hWnd, &Rect); | |
2791 Point.y = 0; | |
2792 Point.x = 0; | |
2793 ClientToScreen(v1->hWnd, &Point); | |
2794 OffsetRect(&Rect, Point.x, Point.y); | |
2795 a4.top = 0; | |
2796 a4.bottom = 480; | |
2797 a4.left = 0; | |
2798 a4.right = 640; | |
2799 PresentRect(&Rect, &a4); | |
2800 } | |
2801 else | |
2802 { | |
2803 RestoreFrontBuffer(); | |
2804 a4.top = 0; | |
2805 a4.bottom = 480; | |
2806 a4.left = 0; | |
2807 a4.right = 640; | |
2808 BltBackToFontFast(0, 0, &a4); | |
2809 } | |
1802 | 2810 }*/ |
0 | 2811 } |
2812 } | |
2813 | |
2814 //----- (0049FD3A) -------------------------------------------------------- | |
2154 | 2815 void Render::_49FD3A_fullscreen() |
0 | 2816 { |
2817 Render *v2; // esi@1 | |
2818 IDirectDrawSurface4 *v3; // eax@6 | |
2819 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2820 RECT v5; // [sp+8h] [bp-10h]@6 | |
2821 | |
1980 | 2822 Render* a1 = this; |
0 | 2823 v2 = a1; |
2824 if ( a1->pRenderD3D ) | |
2825 { | |
2826 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2827 pFrontBuffer4->Restore(); | |
2828 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2829 pBackBuffer4->Restore(); | |
2830 v3 = v2->pBackBuffer4; | |
2831 v4 = v2->pFrontBuffer4; | |
2832 v5.top = 0; | |
2833 v5.bottom = 480; | |
2834 v5.left = 0; | |
2835 v5.right = 640; | |
2836 v3->BltFast(0, 0, v4, &v5, 16u); | |
2837 } | |
2838 } | |
2839 | |
2840 //----- (0049FDBF) -------------------------------------------------------- | |
2841 void Render::CreateZBuffer() | |
2842 { | |
2843 if (!pDefaultZBuffer) | |
2844 { | |
2845 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2846 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2847 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2848 } |
2849 } | |
2850 | |
2851 //----- (0049FE05) -------------------------------------------------------- | |
2852 void Render::Release() | |
2853 { | |
2854 Render *v1; // esi@1 | |
1802 | 2855 //RenderD3D *v2; // ecx@1 |
2856 //char v3; // zf@4 | |
2857 //void *v4; // ebx@6 | |
0 | 2858 IDirectDraw *v5; // eax@10 |
2859 IDirectDrawSurface2 *v6; // eax@11 | |
2860 IDirectDrawSurface2 *v7; // eax@13 | |
2861 IDirectDrawSurface2 *v8; // eax@15 | |
2862 IDirectDraw2 *v9; // eax@17 | |
2863 IDirectDraw4 *v10; // eax@19 | |
2864 IDirectDrawSurface4 *v11; // eax@20 | |
2865 IDirectDrawSurface4 *v12; // eax@22 | |
2866 IDirectDrawSurface4 *v13; // eax@24 | |
2867 IDirectDraw4 *v14; // eax@26 | |
2868 unsigned __int16 **v15; // ebx@28 | |
2869 void **v16; // esi@29 | |
2870 | |
2871 v1 = this; | |
1802 | 2872 if (pRenderD3D) |
0 | 2873 { |
2069 | 2874 if ( v1->using_software_screen_buffer ) |
0 | 2875 { |
1802 | 2876 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2877 pRenderD3D->Present(0); |
1802 | 2878 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2879 } |
2154 | 2880 //v1->pColorKeySurface4 = 0; |
0 | 2881 v1->pBackBuffer4 = 0; |
2882 v1->pFrontBuffer4 = 0; | |
2883 v1->pDirectDraw4 = 0; | |
1802 | 2884 if (v1->pTargetSurface) |
0 | 2885 { |
2069 | 2886 delete [] v1->pTargetSurface_unaligned; |
0 | 2887 v1->pTargetSurface = 0; |
2069 | 2888 v1->pTargetSurface_unaligned = 0; |
0 | 2889 } |
1802 | 2890 if (pRenderD3D) |
0 | 2891 { |
2892 pRenderD3D->Release(); | |
1802 | 2893 delete pRenderD3D; |
2894 } | |
2895 pRenderD3D = 0; | |
0 | 2896 } |
2897 else | |
1802 | 2898 ;//__debugbreak(); // no sr |
2899 /*{ | |
0 | 2900 if ( bWinNT4_0 == 1 ) |
2901 { | |
2902 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
2903 if ( !v5 ) | |
2904 return; | |
2905 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
2906 v1->pDirectDraw2->FlipToGDISurface(); | |
2907 v6 = v1->pSomeSurface2; | |
2908 if ( v6 ) | |
2909 { | |
2910 v6->Release(); | |
2911 v1->pSomeSurface2 = 0; | |
2912 } | |
2913 v7 = v1->pBackBuffer2; | |
2914 if ( v7 ) | |
2915 { | |
2916 v7->Release(); | |
2917 v1->pBackBuffer2 = 0; | |
2918 } | |
2919 v8 = v1->pFrontBuffer2; | |
2920 if ( v8 ) | |
2921 { | |
2922 v8->Release(); | |
2923 v1->pFrontBuffer2 = 0; | |
2924 } | |
2925 v9 = v1->pDirectDraw2; | |
2926 if ( v9 ) | |
2927 { | |
2928 v9->Release(); | |
2929 v1->pDirectDraw2 = 0; | |
2930 } | |
2931 } | |
2932 else | |
2933 { | |
2934 v10 = v1->pDirectDraw4; | |
2935 if ( !v10 ) | |
2936 return; | |
2937 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
2938 v1->pDirectDraw4->FlipToGDISurface(); | |
2939 v11 = v1->pColorKeySurface4; | |
2940 if ( v11 ) | |
2941 { | |
2942 v11->Release(); | |
2943 v1->pColorKeySurface4 = 0; | |
2944 } | |
2945 v12 = v1->pBackBuffer4; | |
2946 if ( v12 ) | |
2947 { | |
2948 v12->Release(); | |
2949 v1->pBackBuffer4 = 0; | |
2950 } | |
2951 v13 = v1->pFrontBuffer4; | |
2952 if ( v13 ) | |
2953 { | |
2954 v13->Release(); | |
2955 v1->pFrontBuffer4 = 0; | |
2956 } | |
2957 v14 = v1->pDirectDraw4; | |
2958 if ( v14 ) | |
2959 { | |
2960 v14->Release(); | |
2961 v1->pDirectDraw4 = 0; | |
2962 } | |
2963 } | |
2964 v15 = &v1->pTargetSurface; | |
2965 if ( v1->pTargetSurface ) | |
2966 { | |
2967 v16 = (void **)&v1->ptr_400E8; | |
2968 free(*v16); | |
2969 *v15 = 0; | |
2970 *v16 = 0; | |
2971 } | |
1802 | 2972 }*/ |
0 | 2973 } |
2974 | |
2152 | 2975 |
2976 | |
2977 | |
2978 void Present32(unsigned __int32 *src, unsigned int src_pitch, | |
2979 unsigned __int32 *dst, unsigned int dst_pitch) | |
2980 { | |
2981 for (uint y = 0; y < 8; ++y) | |
2982 memcpy(dst + y * dst_pitch, | |
2983 src + y * src_pitch, src_pitch * sizeof(__int32)); | |
2984 | |
2985 for (uint y = 8; y < 352; ++y) | |
2986 { | |
2987 memcpy(dst + y * dst_pitch, | |
2988 src + y * src_pitch, 8 * sizeof(__int32)); | |
2989 memcpy(dst + 8 + game_viewport_width + y * dst_pitch, | |
2990 src + 8 + game_viewport_width + y * src_pitch, 174/*172*/ * sizeof(__int32)); | |
2991 } | |
2992 | |
2993 for (uint y = 352; y < 480; ++y) | |
2994 memcpy(dst + y * dst_pitch, | |
2995 src + y * src_pitch, src_pitch * sizeof(__int32)); | |
2996 | |
2997 for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) | |
2998 { | |
2999 for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) | |
3000 { | |
3001 //if (src[x + y * src_pitch] != (pRenderer->uTargetGMask | pRenderer->uTargetBMask)) | |
2155 | 3002 if (src[x + y * src_pitch] != 0xFF00FCF8) // FFF8FCF8 = Color32(Color16(g_mask | b_mask)) |
2152 | 3003 dst[x + y * dst_pitch] = src[x + y * src_pitch]; |
3004 } | |
3005 } | |
3006 } | |
3007 | |
3008 //----- (004A597D) -------------------------------------------------------- | |
3009 void Present_NoColorKey() | |
3010 { | |
3011 //unsigned __int16 *v0; // eax@4 | |
3012 unsigned __int16 *v1; // esi@4 | |
3013 void *v2; // edi@4 | |
3014 //signed int v4; // ebx@4 | |
3015 //signed int v5; // ebx@6 | |
3016 //void *v6; // edi@7 | |
3017 //const void *v7; // esi@7 | |
3018 signed int v8; // ebx@8 | |
3019 int v9; // eax@10 | |
3020 unsigned int v10; // esi@10 | |
3021 unsigned __int32 v11; // edi@10 | |
3022 //int v12; // ecx@10 | |
3023 unsigned int v13; // ebx@10 | |
3024 int v14; // eax@11 | |
3025 int v15; // eax@13 | |
3026 int v16; // eax@14 | |
3027 int v17; // eax@16 | |
3028 HRESULT v18; // eax@22 | |
3029 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-98h]@3 | |
3030 //int v20; // [sp+88h] [bp-1Ch]@10 | |
3031 int v21; // [sp+8Ch] [bp-18h]@10 | |
3032 __int32 v22; // [sp+90h] [bp-14h]@10 | |
3033 //unsigned __int32 v23; // [sp+94h] [bp-10h]@10 | |
3034 unsigned int v24; // [sp+98h] [bp-Ch]@4 | |
3035 //unsigned int _this; // [sp+9Ch] [bp-8h]@10 | |
3036 //LPVOID v26; // [sp+A0h] [bp-4h]@4 | |
3037 | |
3038 int r_mask = 0xF800; | |
3039 int g_mask = 0x7E0; | |
3040 int b_mask = 0x1F; | |
3041 | |
3042 if ( !pRenderer->uNumSceneBegins ) | |
3043 { | |
2154 | 3044 //if ( pRenderer->using_software_screen_buffer ) |
3045 //{ | |
2152 | 3046 memset(&Dst, 0, 0x7Cu); |
3047 Dst.dwSize = 124; | |
3048 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) | |
3049 { | |
3050 //v26 = Dst.lpSurface; | |
3051 //pRenderer->pCurrentlyLockedSurfaceDataPtr = (unsigned __int16 *)Dst.lpSurface; | |
3052 v24 = g_mask | b_mask | ((g_mask | b_mask) << 16); | |
3053 //pRenderer->pCurrentlyLockedSoftSurface = pRenderer->pTargetSurface; | |
3054 //pRenderer->uCurrentlyLockedSurfacePitch = Dst.lPitch; | |
3055 //v1 = pRenderer->pTargetSurface; | |
3056 v2 = Dst.lpSurface; | |
3057 | |
3058 | |
3059 /*for (uint y = 0; y < 480; ++y) | |
3060 { | |
3061 auto pDst = (unsigned short *)((char *)Dst.lpSurface + y * Dst.lPitch); | |
3062 for (uint x = 0; x < 640; ++x) | |
3063 pDst[x] = pRenderer->uTargetRMask | pRenderer->uTargetBMask; | |
3064 }*/ | |
3065 | |
3066 if (!FORCE_16_BITS) | |
3067 Present32((unsigned __int32 *)pRenderer->pTargetSurface, pRenderer->uTargetSurfacePitch, (unsigned __int32 *)Dst.lpSurface, Dst.lPitch / 4); | |
3068 else | |
3069 { | |
3070 ushort* pSrc = (unsigned short *)pRenderer->pTargetSurface; | |
3071 short* pDst = (__int16 *)Dst.lpSurface; | |
3072 | |
3073 for (uint y = 0; y < 8; ++y) | |
3074 memcpy(pDst + y * Dst.lPitch / 2, | |
3075 | |
3076 pSrc + y * 640, 640 * sizeof(__int16)); | |
3077 | |
3078 for (uint y = 8; y < 352; ++y) | |
3079 { | |
3080 memcpy(pDst + y * Dst.lPitch / 2, | |
3081 pSrc + y * 640, 8 * sizeof(__int16)); | |
3082 memcpy(pDst + 8 + game_viewport_width/*462*/ + y * Dst.lPitch / 2, | |
3083 pSrc + 8 + game_viewport_width/*462*/ + y * 640, 174/*172*/ * sizeof(__int16)); | |
3084 } | |
3085 | |
3086 for (uint y = 352; y < 480; ++y) | |
3087 memcpy(pDst + y * Dst.lPitch / 2, | |
3088 pSrc + y * 640, 640 * sizeof(__int16)); | |
3089 | |
3090 | |
3091 ushort* pSrc_x1y1 = pSrc + 640 * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; | |
3092 //_this = (unsigned int)&pSrc[2 * (((signed int)pViewport->uViewportX >> 1) + 320 * pViewport->uViewportY)]; | |
3093 short* pDst_x1y1 = pDst + Dst.lPitch * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; | |
3094 //v23 = (unsigned __int32)((char *)v26 + 4 * (((signed int)pViewport->uViewportX >> 1) + (Dst.lPitch >> 2) * pViewport->uViewportY)); | |
3095 v9 = ((signed int)pViewport->uViewportTL_X >> 1) - ((signed int)pViewport->uViewportBR_X >> 1); | |
3096 //v20 = ((signed int)pViewport->uViewportZ >> 1) - ((signed int)pViewport->uViewportX >> 1); | |
3097 v22 = 4 * ((Dst.lPitch / 4) + v9); | |
3098 v21 = 4 * v9 + 1280; | |
3099 | |
3100 //auto uNumLines = pViewport->uViewportW - pViewport->uViewportY + 1; | |
3101 //v26 = (LPVOID)(pViewport->uViewportW - pViewport->uViewportY + 1); | |
3102 v10 = (int)pSrc_x1y1; | |
3103 v11 = (int)pDst_x1y1; | |
3104 int uHalfWidth = (pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2; | |
3105 v13 = v24; | |
3106 | |
3107 for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) | |
3108 { | |
3109 //memcpy(pDst + pViewport->uViewportX + y * Dst.lPitch / 2, | |
3110 // pSrc + pViewport->uViewportX + y * 640, (pViewport->uViewportZ - pViewport->uViewportX) * sizeof(__int16)); | |
3111 for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) | |
3112 { | |
3113 if (pSrc[y * 640 + x] != (g_mask | b_mask)) | |
3114 pDst[y * Dst.lPitch / 2 + x] = pSrc[y * 640 + x]; | |
3115 } | |
3116 } | |
3117 } | |
3118 | |
3119 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
3120 | |
3121 /* while ( 1 ) | |
3122 { | |
3123 while ( 1 ) | |
3124 { | |
3125 v14 = *(int *)v10; | |
3126 v10 += 4; | |
3127 if ( v14 == v13 ) | |
3128 break; | |
3129 if ( (short)v14 == (short)v13 ) | |
3130 { | |
3131 *(int *)v11 = *(int *)v11 & 0xFFFF | v14 & 0xFFFF0000; | |
3132 v11 += 4; | |
3133 --uHalfWidth; | |
3134 if ( !uHalfWidth ) | |
3135 goto LABEL_21; | |
3136 } | |
3137 else | |
3138 { | |
3139 v15 = __ROL__(v14, 16); | |
3140 if ( (short)v15 == (short)v13 ) | |
3141 { | |
3142 v17 = __ROR__(v15, 16); | |
3143 *(int *)v11 = *(int *)v11 & 0xFFFF0000 | (unsigned __int16)v17; | |
3144 v11 += 4; | |
3145 --uHalfWidth; | |
3146 if ( !uHalfWidth ) | |
3147 goto LABEL_21; | |
3148 } | |
3149 else | |
3150 { | |
3151 v16 = __ROR__(v15, 16); | |
3152 *(int *)v11 = v16; | |
3153 v11 += 4; | |
3154 --uHalfWidth; | |
3155 if ( !uHalfWidth ) | |
3156 goto LABEL_21; | |
3157 } | |
3158 } | |
3159 } | |
3160 v11 += 4; | |
3161 --uHalfWidth; | |
3162 if ( !uHalfWidth ) | |
3163 { | |
3164 LABEL_21: | |
3165 v10 += v21; | |
3166 v11 += v22; | |
3167 uHalfWidth = v20; | |
3168 if ( !--uNumLines ) | |
3169 { | |
3170 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
3171 return; | |
3172 } | |
3173 } | |
3174 }*/ | |
3175 } | |
2154 | 3176 //} |
3177 } | |
3178 } | |
3179 | |
0 | 3180 |
3181 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3182 bool Render::InitializeFullscreen() |
0 | 3183 { |
3184 //Render *v2; // esi@1 | |
3185 //HWND v3; // ebx@1 | |
3186 //void *v4; // eax@2 | |
3187 //RenderD3D *v5; // eax@3 | |
3188 unsigned int v6; // edx@5 | |
3189 RenderD3D__DevInfo *v7; // ecx@5 | |
3190 bool v8; // eax@6 | |
3191 RenderD3D *v9; // ecx@13 | |
3192 unsigned int v10; // eax@13 | |
3193 RenderD3D *v11; // eax@25 | |
3194 HRESULT v12; // eax@25 | |
3195 int v13; // ecx@25 | |
3196 int v14; // eax@27 | |
3197 signed int v15; // ebx@31 | |
2069 | 3198 //bool v16; // eax@35 |
3199 //char v17; // zf@35 | |
0 | 3200 IDirectDraw4 *v18; // eax@38 |
3201 HRESULT v19; // eax@38 | |
2069 | 3202 //int *v20; // eax@39 |
0 | 3203 int *v22; // eax@42 |
3204 int v23; // ecx@42 | |
3205 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3206 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3207 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3208 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3209 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3210 int v29; // [sp+308h] [bp-4h]@2 | |
3211 | |
2069 | 3212 __debugbreak(); // Nomad |
3213 | |
0 | 3214 //v2 = this; |
2069 | 3215 this->using_software_screen_buffer = 0; |
2154 | 3216 //this->pColorKeySurface4 = 0; |
0 | 3217 this->pBackBuffer4 = 0; |
3218 this->pFrontBuffer4 = 0; | |
3219 this->pDirectDraw4 = 0; | |
2069 | 3220 //this->bColorKeySupported = 0; |
0 | 3221 Release(); |
3222 //v3 = hWnd; | |
1802 | 3223 this->window = window; |
0 | 3224 CreateZBuffer(); |
1802 | 3225 |
3226 /*if (!bUserDirect3D) | |
3227 { | |
3228 CreateDirectDraw(); | |
3229 SetDirectDrawCooperationMode(hWnd, 1); | |
3230 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3231 CreateDirectDrawPrimarySurface(); | |
3232 v15 = 1; | |
3233 } | |
3234 else | |
3235 {*/ | |
0 | 3236 pRenderD3D = new RenderD3D; |
3237 v28 = pRenderD3D; | |
3238 v6 = uDesiredDirect3DDevice; | |
3239 v29 = -1; | |
3240 v7 = pRenderD3D->pAvailableDevices; | |
3241 if ( v7[v6].bIsDeviceCompatible ) | |
3242 { | |
2069 | 3243 v8 = pRenderD3D->CreateDevice(v6, /*0*/true, window); |
0 | 3244 } |
3245 else | |
3246 { | |
3247 if ( v7[1].bIsDeviceCompatible ) | |
3248 { | |
2069 | 3249 v8 = pRenderD3D->CreateDevice(1, /*0*/true, window); |
0 | 3250 } |
3251 else | |
3252 { | |
3253 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3254 Error("There aren't any D3D devices to create."); |
3255 | |
2069 | 3256 v8 = pRenderD3D->CreateDevice(0, /*0*/true, window); |
0 | 3257 } |
3258 } | |
3259 if ( !v8 ) | |
1545 | 3260 Error("D3Drend->Init failed."); |
3261 | |
0 | 3262 v9 = pRenderD3D; |
3263 pBackBuffer4 = v9->pBackBuffer; | |
3264 pFrontBuffer4 = v9->pFrontBuffer; | |
3265 pDirectDraw4 = v9->pHost; | |
3266 v10 = pRenderD3D->GetDeviceCaps(); | |
3267 if ( v10 & 1 ) | |
3268 { | |
3269 if ( pRenderD3D ) | |
3270 { | |
3271 pRenderD3D->Release(); | |
3272 delete pRenderD3D; | |
3273 } | |
3274 pRenderD3D = 0; | |
3275 pBackBuffer4 = 0; | |
3276 pFrontBuffer4 = 0; | |
3277 pDirectDraw4 = 0; | |
1545 | 3278 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3279 } |
3280 if ( v10 & 0x3E ) | |
3281 { | |
3282 if ( pRenderD3D ) | |
3283 { | |
3284 pRenderD3D->Release(); | |
3285 delete pRenderD3D; | |
3286 } | |
2154 | 3287 //pColorKeySurface4 = 0; |
0 | 3288 pRenderD3D = 0; |
3289 pBackBuffer4 = 0; | |
3290 pFrontBuffer4 = 0; | |
3291 pDirectDraw4 = 0; | |
1545 | 3292 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3293 } |
3294 if ( (v10 & 0x80u) != 0 ) | |
3295 { | |
3296 if ( pRenderD3D ) | |
3297 { | |
3298 pRenderD3D->Release(); | |
3299 delete pRenderD3D; | |
3300 } | |
3301 pRenderD3D = 0; | |
3302 pBackBuffer4 = 0; | |
3303 pFrontBuffer4 = 0; | |
3304 pDirectDraw4 = 0; | |
1545 | 3305 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3306 } |
2154 | 3307 //LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; |
0 | 3308 bRequiredTextureStagesAvailable = CheckTextureStages(); |
3309 memset(&halCaps, 0, 0xFCu); | |
3310 halCaps.dwSize = 252; | |
3311 memset(&refCaps, 0, 0xFCu); | |
3312 v11 = pRenderD3D; | |
3313 refCaps.dwSize = 252; | |
3314 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3315 v13 = halCaps.dwMinTextureWidth; | |
3316 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3317 v13 = halCaps.dwMinTextureHeight; | |
3318 v14 = halCaps.dwMaxTextureWidth; | |
3319 uMinDeviceTextureDim = v13; | |
3320 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3321 v14 = halCaps.dwMaxTextureHeight; | |
3322 uMaxDeviceTextureDim = v14; | |
3323 if ( (unsigned int)v13 < 4 ) | |
3324 uMinDeviceTextureDim = 4; | |
3325 v15 = 1; | |
3326 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3327 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
2154 | 3328 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2)); |
0 | 3329 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); |
3330 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3331 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
2154 | 3332 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1)); |
3333 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); | |
3334 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); | |
3335 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3)); | |
3336 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2)); | |
0 | 3337 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); |
2154 | 3338 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2)); |
3339 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); | |
0 | 3340 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); |
2154 | 3341 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4)); |
1802 | 3342 //} |
2069 | 3343 ddpfPrimarySuface.dwSize = 32; |
3344 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3345 ParseTargetPixelFormat(); |
2069 | 3346 |
3347 if (!pRenderD3D) | |
3348 { | |
3349 __debugbreak(); | |
3350 pBeforePresentFunction = 0;//nullsub_1; | |
3351 } | |
3352 //else | |
3353 //{ | |
3354 /*v16 = IsColorKeySupported(pDirectDraw4); | |
0 | 3355 v17 = uAcquiredDirect3DDevice == v15; |
3356 bColorKeySupported = v16; | |
3357 if ( !v17 ) | |
3358 bColorKeySupported = 0; | |
3359 if ( bColorKeySupported ) | |
3360 { | |
3361 memset(&ddsd2, 0, 0x7Cu); | |
3362 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3363 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3364 v18 = pDirectDraw4; | |
3365 ddsd2.dwSize = 124; | |
3366 ddsd2.dwFlags = 65543; | |
3367 ddsd2.ddsCaps.dwCaps = 2112; | |
3368 ddsd2.dwWidth = 640; | |
3369 ddsd2.dwHeight = 480; | |
3370 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3371 pBeforePresentFunction = Present_ColorKey; | |
3372 } | |
2069 | 3373 else*/ |
0 | 3374 { |
3375 pTargetSurface = 0; | |
2069 | 3376 pTargetSurface_unaligned = 0; |
3377 pTargetSurface_unaligned = (unsigned int *)malloc(640 * 480 * 2 + 32); | |
3378 if ( !pTargetSurface_unaligned | |
0 | 3379 || (memset(&pDesc, 0, 0x7Cu), |
3380 pDesc.dwSize = 124, | |
3381 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3382 return 0; | |
3383 pBackBuffer4->Unlock(0); | |
2069 | 3384 v22 = (int *)pTargetSurface_unaligned + 4; |
0 | 3385 v23 = (unsigned int)pDesc.lpSurface & 7; |
3386 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
3387 uTargetSurfacePitch = 640; | |
3388 pBeforePresentFunction = Present_NoColorKey; | |
3389 v15 = 1; | |
2069 | 3390 pTargetSurface = (unsigned __int32 *)((char *)v22 + 2 * v23); |
3391 } | |
3392 using_software_screen_buffer = v15; | |
3393 //} | |
0 | 3394 bWindowMode = 0; |
3395 pParty->uFlags |= 2u; | |
2151 | 3396 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3397 return v15 != 0; |
0 | 3398 } |
3399 | |
3400 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3401 bool Render::SwitchToWindow() |
0 | 3402 { |
3403 //Render *v2; // esi@1 | |
3404 //void *v3; // eax@2 | |
3405 //RenderD3D *v4; // eax@3 | |
3406 //unsigned int v5; // edx@5 | |
3407 //RenderD3D__DevInfo *v6; // ecx@5 | |
3408 bool v7; // eax@7 | |
3409 //RenderD3D *v8; // ecx@12 | |
3410 unsigned int v9; // eax@12 | |
3411 RenderD3D *v10; // eax@24 | |
3412 HRESULT v11; // eax@24 | |
3413 int v12; // eax@24 | |
3414 int v13; // eax@26 | |
2069 | 3415 //bool v14; // eax@32 |
3416 //char v15; // zf@32 | |
0 | 3417 IDirectDraw4 *v16; // eax@35 |
3418 HRESULT v17; // eax@35 | |
2069 | 3419 //int *v18; // eax@36 |
0 | 3420 int *v19; // edx@38 |
3421 int v20; // eax@38 | |
3422 unsigned int v21; // ecx@38 | |
3423 int v22; // eax@41 | |
3424 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3425 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3426 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3427 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3428 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3429 int v29; // [sp+308h] [bp-4h]@2 | |
3430 | |
2069 | 3431 pParty->uFlags |= PARTY_FLAGS_1_0002; |
2151 | 3432 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
2069 | 3433 using_software_screen_buffer = 0; |
0 | 3434 Release(); |
2154 | 3435 //pColorKeySurface4 = 0; |
0 | 3436 pBackBuffer4 = 0; |
3437 pFrontBuffer4 = 0; | |
3438 pDirectDraw4 = 0; | |
2069 | 3439 //bColorKeySupported = 0; |
0 | 3440 CreateZBuffer(); |
1802 | 3441 /*if (!bUserDirect3D) |
3442 { | |
3443 CreateDirectDraw(); | |
3444 SetDirectDrawCooperationMode(hWnd, 0); | |
3445 field_4004C = 1; | |
3446 CreateFrontBuffer(); | |
3447 CreateClipper(hWnd); | |
3448 CreateBackBuffer(); | |
3449 field_40030 = 0; | |
3450 field_18_locked_pitch = 0; | |
3451 } | |
3452 else | |
3453 {*/ | |
1631 | 3454 /*v3 = malloc(0x148u); |
0 | 3455 thisa = (RenderD3D *)v3; |
3456 v29 = 0; | |
3457 if ( v3 ) | |
3458 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3459 else | |
3460 v4 = 0;*/ | |
3461 pRenderD3D = new RenderD3D; | |
3462 //v4 = pRenderD3D; | |
3463 //v5 = uDesiredDirect3DDevice; | |
3464 v29 = -1; | |
3465 //v6 = pRenderD3D->pAvailableDevices; | |
3466 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3467 uDesiredDirect3DDevice != 1 ) | |
3468 { | |
2069 | 3469 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, true, window); |
0 | 3470 } |
3471 else | |
3472 { | |
3473 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3474 Error("There aren't any D3D devices to init."); |
3475 | |
2069 | 3476 v7 = pRenderD3D->CreateDevice(0, true, window); |
0 | 3477 } |
3478 if ( !v7 ) | |
1545 | 3479 Error("D3Drend->Init failed."); |
0 | 3480 |
3481 //v8 = pRenderD3D; | |
2154 | 3482 //pColorKeySurface4 = 0; |
0 | 3483 pBackBuffer4 = pRenderD3D->pBackBuffer; |
3484 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3485 pDirectDraw4 = pRenderD3D->pHost; | |
3486 v9 = pRenderD3D->GetDeviceCaps(); | |
3487 if ( v9 & 1 ) | |
3488 { | |
3489 if (pRenderD3D) | |
3490 { | |
3491 pRenderD3D->Release(); | |
3492 delete pRenderD3D; | |
3493 } | |
3494 pRenderD3D = 0; | |
3495 pBackBuffer4 = 0; | |
3496 pFrontBuffer4 = 0; | |
3497 pDirectDraw4 = 0; | |
1545 | 3498 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3499 } |
3500 if ( v9 & 0x3E ) | |
3501 { | |
3502 if (pRenderD3D) | |
3503 { | |
3504 pRenderD3D->Release(); | |
3505 delete pRenderD3D; | |
3506 } | |
2154 | 3507 //pColorKeySurface4 = 0; |
0 | 3508 pRenderD3D = 0; |
3509 pBackBuffer4 = 0; | |
3510 pFrontBuffer4 = 0; | |
3511 pDirectDraw4 = 0; | |
1545 | 3512 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3513 } |
2154 | 3514 if (v9 & 0x80) |
0 | 3515 { |
3516 if (pRenderD3D) | |
3517 { | |
3518 pRenderD3D->Release(); | |
3519 delete pRenderD3D; | |
3520 } | |
3521 pRenderD3D = 0; | |
3522 pBackBuffer4 = 0; | |
3523 pFrontBuffer4 = 0; | |
3524 pDirectDraw4 = 0; | |
1545 | 3525 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3526 } |
2154 | 3527 //LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; |
0 | 3528 bRequiredTextureStagesAvailable = CheckTextureStages(); |
3529 memset(&halCaps, 0, 0xFCu); | |
3530 halCaps.dwSize = 252; | |
3531 memset(&refCaps, 0, 0xFCu); | |
3532 //v10 = v2->pRenderD3D; | |
3533 refCaps.dwSize = 252; | |
3534 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3535 v12 = halCaps.dwMinTextureWidth; | |
2069 | 3536 if ( (unsigned int)halCaps.dwMinTextureWidth > halCaps.dwMinTextureHeight ) |
0 | 3537 v12 = halCaps.dwMinTextureHeight; |
3538 uMinDeviceTextureDim = v12; | |
3539 v13 = halCaps.dwMaxTextureWidth; | |
3540 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3541 v13 = halCaps.dwMaxTextureHeight; | |
3542 uMaxDeviceTextureDim = v13; | |
3543 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3544 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3545 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3546 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3547 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3548 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3549 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3550 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3551 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3552 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3553 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3554 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3555 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3556 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3557 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3558 //} |
3559 | |
2069 | 3560 ddpfPrimarySuface.dwSize = 32; |
3561 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3562 ParseTargetPixelFormat(); |
2069 | 3563 |
0 | 3564 if ( !pRenderD3D ) |
3565 { | |
2069 | 3566 __debugbreak(); |
3567 //pBeforePresentFunction = 0;//nullsub_1; | |
3568 //goto LABEL_47; | |
3569 } | |
3570 /*v14 = IsColorKeySupported(pDirectDraw4); | |
0 | 3571 v15 = uAcquiredDirect3DDevice == 1; |
3572 bColorKeySupported = v14; | |
3573 if ( !v15 ) | |
2069 | 3574 bColorKeySupported = 0;*/ |
3575 //if ( bColorKeySupported ) | |
3576 if (false) | |
3577 { | |
3578 /*memset(&ddsd2, 0, 0x7Cu); | |
0 | 3579 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; |
3580 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3581 v16 = pDirectDraw4; | |
3582 ddsd2.dwSize = 124; | |
3583 ddsd2.dwFlags = 65543; | |
3584 ddsd2.ddsCaps.dwCaps = 2112; | |
3585 ddsd2.dwWidth = 640; | |
3586 ddsd2.dwHeight = 480; | |
3587 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
2069 | 3588 pBeforePresentFunction = Present_ColorKey;*/ |
0 | 3589 LABEL_45: |
2069 | 3590 using_software_screen_buffer = 1; |
3591 //LABEL_47: | |
0 | 3592 bWindowMode = 1; |
1802 | 3593 //hWnd = hWnd; |
0 | 3594 return 0; |
3595 } | |
3596 pTargetSurface = 0; | |
2069 | 3597 pTargetSurface_unaligned = 0; |
3598 | |
3599 uint num_pixels = window->GetWidth() * window->GetHeight(); | |
3600 pTargetSurface_unaligned = new unsigned int[num_pixels]; | |
3601 | |
3602 if (!pTargetSurface_unaligned) | |
3603 return false; | |
3604 | |
3605 memset(&pDesc, 0, 0x7Cu); | |
3606 pDesc.dwSize = 124; | |
3607 if (!pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT)) | |
3608 { | |
3609 delete [] pTargetSurface_unaligned; | |
3610 return false; | |
3611 } | |
3612 | |
3613 memset32(pTargetSurface_unaligned, -1, num_pixels); | |
3614 | |
3615 | |
0 | 3616 pRenderer->pBackBuffer4->Unlock(0); |
2069 | 3617 /*v19 = pTargetSurface_unaligned; |
0 | 3618 v20 = (unsigned int)pDesc.lpSurface & 7; |
3619 v21 = (unsigned int)ptr_400E8 & 7; | |
3620 if ( v21 == v20 ) | |
3621 { | |
3622 pTargetSurface = (unsigned __int16 *)v19; | |
3623 } | |
3624 else | |
3625 { | |
3626 if ( (signed int)v21 >= v20 ) | |
3627 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3628 else | |
3629 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3630 pTargetSurface = (unsigned __int16 *)v22; | |
2069 | 3631 }*/ |
3632 pTargetSurface = pTargetSurface_unaligned; | |
3633 uTargetSurfacePitch = window->GetWidth(); | |
0 | 3634 pBeforePresentFunction = Present_NoColorKey; |
3635 goto LABEL_45; | |
3636 } | |
3637 | |
2154 | 3638 |
3639 //----- (0044F2B2) -------------------------------------------------------- | |
3640 bool Render::IsGammaSupported() | |
3641 { | |
3642 bool result; // eax@3 | |
3643 HRESULT v1; // eax@4 | |
3644 | |
3645 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
3646 { | |
3647 DDCAPS halCaps; // [sp+0h] [bp-180h]@4 | |
3648 memset(&halCaps, 0, sizeof(DDCAPS)); | |
3649 halCaps.dwSize = sizeof(DDCAPS); | |
3650 | |
3651 ErrD3D(pDirectDraw4->GetCaps(&halCaps, 0)); | |
3652 return (halCaps.dwCaps2 >> 17) & 1; | |
3653 } | |
3654 /*else | |
3655 return false;*/ | |
3656 } | |
3657 | |
0 | 3658 //----- (004A0BEE) -------------------------------------------------------- |
2102 | 3659 void Render::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) |
3660 { | |
2101 | 3661 signed int v12; // eax@17 |
2102 | 3662 //signed int v19; // qax@41 |
3663 //int v20; // edi@41 | |
0 | 3664 unsigned int v21; // edi@46 |
3665 int v22; // esi@47 | |
3666 int v23; // ebx@47 | |
3667 signed int v24; // edx@50 | |
3668 signed int v25; // esi@52 | |
3669 unsigned __int16 *v26; // ecx@52 | |
3670 int v27; // ebx@54 | |
3671 int v28; // edi@55 | |
3672 int v29; // edx@55 | |
3673 int v30; // ebx@60 | |
3674 int v31; // edx@61 | |
3675 int v32; // edi@61 | |
3676 __int64 v36; // [sp+14h] [bp-8h]@1 | |
3677 signed int v37; // [sp+18h] [bp-4h]@28 | |
3678 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
2102 | 3679 //unsigned int uYa; // [sp+28h] [bp+Ch]@28 |
0 | 3680 int uYb; // [sp+28h] [bp+Ch]@47 |
2102 | 3681 //int uZa; // [sp+2Ch] [bp+10h]@38 |
3682 bool left_border; | |
0 | 3683 |
3684 v36 = 0i64; | |
2101 | 3685 if ( uX < this->raster_clip_x )// x âûõîäèò çà ðàìêè ëåâîé ãðàíèöû |
2102 | 3686 HIDWORD(v36) = 8; //left_border = true; |
2101 | 3687 if ( uX > this->raster_clip_z )// x âûõîäèò çà ðàìêè ïðàâîé ãðàíèöû |
2102 | 3688 HIDWORD(v36) |= 4;//right_border = true; |
2097 | 3689 |
2101 | 3690 if ( uZ < this->raster_clip_x )// z âûõîäèò çà ðàìêè ëåâîé ãðàíèöû |
2102 | 3691 LODWORD(v36) = 8;// |
2101 | 3692 if ( uZ > this->raster_clip_z )// z âûõîäèò çà ðàìêè ïðàâîé ãðàíèöû |
3693 LODWORD(v36) |= 4; | |
3694 | |
3695 if ( uY < this->raster_clip_y )// y âûõîäèò çà ðàìêè âåðõíåé ãðàíèöû | |
2102 | 3696 HIDWORD(v36) |= 2;//upper_border = true; |
2101 | 3697 if ( uY > this->raster_clip_w )// y âûõîäèò çà ðàìêè íèæíåé ãðàíèöû |
2102 | 3698 HIDWORD(v36) |= 1;//bottom_border = true; |
2101 | 3699 |
3700 if ( uW < this->raster_clip_y )// w âûõîäèò çà ðàìêè âåðõíåé ãðàíèöû | |
3701 LODWORD(v36) |= 2; | |
3702 if ( uW > this->raster_clip_w )// w âûõîäèò çà ðàìêè íèæíåé ãðàíèöû | |
3703 LODWORD(v36) |= 1; | |
3704 | |
2102 | 3705 //LOBYTE(v12) = v36; |
0 | 3706 if ( (unsigned int)v36 & HIDWORD(v36) ) |
2102 | 3707 return; |
3708 | |
3709 if ( !v36 ) //ïîëíîñòüþ â ðàìêàõ | |
0 | 3710 { |
3711 LABEL_46: | |
3712 v21 = pRenderer->uTargetSurfacePitch; | |
3713 if ( pRenderer->uTargetSurfacePitch ) | |
3714 { | |
2096 | 3715 v12 = uX + uY * pRenderer->uTargetSurfacePitch; |
2102 | 3716 v22 = uW - uY; |
0 | 3717 v23 = v22; |
3718 uYb = v22; | |
3719 if ( v22 < 0 ) | |
3720 { | |
3721 v23 = -v22; | |
3722 uYb = -v22; | |
3723 v21 = -pRenderer->uTargetSurfacePitch; | |
3724 } | |
2102 | 3725 uXa = uZ - uX; |
0 | 3726 if ( (uXa & 0x80000000u) == 0 ) |
3727 { | |
3728 v24 = 1; | |
3729 } | |
3730 else | |
3731 { | |
3732 uXa = -uXa; | |
3733 v24 = -1; | |
3734 } | |
3735 v25 = 0; | |
2069 | 3736 |
2093 | 3737 v26 = (unsigned __int16 *)this->pTargetSurface; |
0 | 3738 if ( v26 ) |
3739 { | |
2093 | 3740 if ( (signed int)uXa <= v23 )//ðèñóåì âåðòèêàëüíóþ ëèíèþ |
0 | 3741 { |
3742 v30 = v23 + 1; | |
3743 if ( v30 > 0 ) | |
3744 { | |
3745 v31 = 2 * v24; | |
3746 v32 = 2 * v21; | |
3747 v12 = (int)&v26[v12]; | |
2101 | 3748 int y = 0; |
3749 int x = 0; | |
2093 | 3750 for ( v30; v30; --v30 ) |
0 | 3751 { |
3752 v25 += uXa; | |
2096 | 3753 //*(short *)v12 = uColor; |
3754 //v12 += v32; | |
2097 | 3755 WritePixel16(uX + x, uY + y, uColor); |
2096 | 3756 if ( v32 >= 0 ) |
3757 y += 1; | |
3758 else | |
3759 y -= 1; | |
0 | 3760 if ( v25 > 0 ) |
3761 { | |
3762 v25 -= uYb; | |
2097 | 3763 //v12 += v31; |
3764 if ( v31 >= 0 ) | |
3765 x += 1; | |
3766 else | |
3767 x -= 1; | |
0 | 3768 } |
3769 } | |
3770 } | |
3771 } | |
2093 | 3772 else//ðèñóåì ãîðèçîíòàëüíóþ ëèíèþ |
0 | 3773 { |
3774 v27 = uXa + 1; | |
3775 if ( (signed int)(uXa + 1) > 0 ) | |
3776 { | |
3777 v28 = 2 * v21; | |
3778 v29 = 2 * v24; | |
2101 | 3779 int y = 0; |
3780 int x = 0; | |
0 | 3781 v12 = (int)&v26[v12]; |
2093 | 3782 for ( v27; v27; --v27 ) |
0 | 3783 { |
3784 v25 += uYb; | |
2096 | 3785 //*(short *)v12 = uColor; |
3786 //v12 += v29; | |
2097 | 3787 WritePixel16(uX + x, uY + y, uColor); |
2096 | 3788 if ( v29 >= 0 ) |
3789 x += 1; | |
3790 else | |
3791 x -= 1; | |
0 | 3792 if ( v25 > (signed int)uXa ) |
3793 { | |
3794 v25 -= uXa; | |
2097 | 3795 //v12 += v28; |
3796 if ( v28 >= 0 ) | |
3797 y += 1; | |
3798 else | |
3799 y -= 1; | |
0 | 3800 } |
3801 } | |
3802 } | |
3803 } | |
3804 } | |
3805 } | |
2102 | 3806 return; |
3807 } | |
3808 | |
3809 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )//ëåâàÿ è | |
3810 { | |
3811 if ( BYTE4(v36) & 8 )//left_border = true; | |
3812 { | |
3813 uY += ((uW - uY) * (this->raster_clip_x - uX)) / (uZ - uX); | |
2093 | 3814 uX = this->raster_clip_x; |
2102 | 3815 } |
3816 else | |
3817 { | |
3818 uZ = this->raster_clip_x; | |
3819 uW += ((uY - uW) * (this->raster_clip_x - uZ)) / (uX - uZ); | |
3820 } | |
3821 } | |
0 | 3822 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) |
3823 { | |
2102 | 3824 if ( BYTE4(v36) & 4 ) //right_border = true |
3825 { | |
3826 uY += ((uW - uY) * (this->raster_clip_z - uX)) / (uZ - uX); | |
2093 | 3827 uX = this->raster_clip_z; |
0 | 3828 } |
3829 else | |
3830 { | |
2102 | 3831 uW += ((uY - uW) * (this->raster_clip_z - uZ)) / (uX - uZ); |
3832 uY = this->raster_clip_z; | |
0 | 3833 } |
3834 } | |
3835 v37 = 0; | |
2102 | 3836 if ( uY < this->raster_clip_y ) |
0 | 3837 v37 = 2; |
2102 | 3838 if ( uY > this->raster_clip_w ) |
2093 | 3839 v37 |= 1; |
2101 | 3840 |
2102 | 3841 if ( uW >= this->raster_clip_y ) |
0 | 3842 v12 = 0; |
3843 else | |
3844 v12 = 2; | |
2102 | 3845 if ( uW > this->raster_clip_w ) |
3846 v12 |= 1; | |
2101 | 3847 |
0 | 3848 if ( !(v12 & v37) ) |
3849 { | |
3850 v12 ^= v37; | |
3851 if ( v12 & 2 ) | |
3852 { | |
3853 if ( v37 & 2 ) | |
3854 { | |
2102 | 3855 uX += ((uZ - uX) * (this->raster_clip_y - uY)) / (uW - uY); |
3856 uY = this->raster_clip_y; | |
0 | 3857 } |
3858 else | |
3859 { | |
2102 | 3860 uZ += (uX - uZ) * (this->raster_clip_y - uW) / (uY - uW); |
3861 uW = this->raster_clip_y; | |
3862 } | |
3863 } | |
3864 if ( v12 & 1 ) | |
0 | 3865 { |
3866 if ( v37 & 1 ) | |
3867 { | |
2102 | 3868 uX += ((uZ - uX) * (this->raster_clip_w - uY)) / (uW - uY); |
3869 uY = this->raster_clip_w; | |
0 | 3870 } |
3871 else | |
3872 { | |
2102 | 3873 uZ += ((uX - uZ) * (this->raster_clip_w - uW)) / (uY - uW); |
3874 uW = this->raster_clip_w; | |
0 | 3875 } |
3876 } | |
3877 goto LABEL_46; | |
3878 } | |
2102 | 3879 return; |
0 | 3880 } |
3881 | |
3882 //----- (004A0E80) -------------------------------------------------------- | |
3883 void Render::ClearZBuffer(int a2, int a3) | |
3884 { | |
3885 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3886 } | |
3887 | |
3888 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3889 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3890 { | |
3891 this->raster_clip_x = uX; | |
3892 this->raster_clip_y = uY; | |
3893 this->raster_clip_z = uZ; | |
3894 this->raster_clip_w = uW; | |
0 | 3895 } |
3896 | |
3897 //----- (004A0EB6) -------------------------------------------------------- | |
3898 void Render::ParseTargetPixelFormat() | |
3899 { | |
3900 signed int v2; // ecx@1 | |
3901 DWORD uRedMask; // edx@1 | |
3902 unsigned int uGreenMask; // esi@5 | |
3903 signed int v5; // ecx@5 | |
3904 unsigned int uBlueMask; // edx@9 | |
3905 signed int v7; // ecx@9 | |
2069 | 3906 //unsigned int v8; // ecx@13 |
0 | 3907 |
3908 v2 = 0; | |
2132 | 3909 uRedMask = this->ddpfPrimarySuface.dwRBitMask; |
3910 this->uTargetBBits = 0; | |
3911 this->uTargetGBits = 0; | |
3912 this->uTargetRBits = 0; | |
0 | 3913 do |
3914 { | |
3915 if ( (1 << v2) & uRedMask ) | |
2132 | 3916 ++this->uTargetRBits; |
0 | 3917 ++v2; |
3918 } | |
2069 | 3919 while ( v2 < 32 ); |
2132 | 3920 uGreenMask = this->ddpfPrimarySuface.dwGBitMask; |
0 | 3921 v5 = 0; |
3922 do | |
3923 { | |
3924 if ( (1 << v5) & uGreenMask ) | |
2132 | 3925 ++this->uTargetGBits; |
0 | 3926 ++v5; |
3927 } | |
2069 | 3928 while ( v5 < 32 ); |
2132 | 3929 uBlueMask = this->ddpfPrimarySuface.dwBBitMask; |
0 | 3930 v7 = 0; |
3931 do | |
3932 { | |
3933 if ( (1 << v7) & uBlueMask ) | |
2132 | 3934 ++this->uTargetBBits; |
0 | 3935 ++v7; |
3936 } | |
2069 | 3937 while ( v7 < 32 ); |
2132 | 3938 this->uTargetGMask = uGreenMask; |
3939 this->uTargetRMask = this->ddpfPrimarySuface.dwRBitMask; | |
3940 this->uTargetBMask = uBlueMask; | |
0 | 3941 } |
3942 | |
3943 //----- (004A0F40) -------------------------------------------------------- | |
3944 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3945 { | |
2132 | 3946 //IDirectDrawSurface4 *v4; // esi@1 |
168 | 3947 HRESULT result; // eax@1 |
0 | 3948 HRESULT v6; // eax@4 |
3949 int v7; // [sp-8h] [bp-14h]@10 | |
3950 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3951 char v9; // [sp+Bh] [bp-1h]@1 | |
3952 | |
2132 | 3953 //v4 = pSurface; |
0 | 3954 v9 = 1; |
3955 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3956 if ( result == DDERR_SURFACELOST ) | |
3957 { | |
2132 | 3958 v6 = pSurface->Restore(); |
0 | 3959 if ( v6 ) |
3960 { | |
3961 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3962 { | |
3963 LABEL_20: | |
3964 v9 = 0; | |
3965 result = (bool)memset(pDesc, 0, 4u); | |
3966 goto LABEL_21; | |
3967 } | |
3968 pRenderer->pFrontBuffer4->Restore(); | |
2132 | 3969 pSurface->Restore(); |
3970 } | |
3971 result = pSurface->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
0 | 3972 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) |
3973 goto LABEL_20; | |
3974 ErrD3D(result); | |
3975 if ( result ) | |
3976 { | |
3977 //v8 = 0; | |
3978 //v7 = 2161; | |
3979 LABEL_19: | |
3980 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3981 goto LABEL_20; | |
3982 } | |
3983 if ( pRenderer->pRenderD3D ) | |
3984 pRenderD3D->HandleLostResources(); | |
3985 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3986 } | |
3987 else | |
3988 { | |
3989 if ( result ) | |
3990 { | |
3991 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3992 goto LABEL_20; | |
3993 ErrD3D(result); | |
3994 //v8 = 0; | |
3995 //v7 = 2199; | |
3996 //goto LABEL_19; | |
3997 } | |
3998 } | |
3999 LABEL_21: | |
4000 LOBYTE(result) = v9; | |
4001 return result; | |
4002 } | |
4003 | |
4004 | |
4005 //----- (004A10E4) -------------------------------------------------------- | |
4006 void Render::CreateDirectDraw() | |
4007 { | |
4008 Render *v1; // edi@1 | |
4009 HRESULT v2; // eax@1 | |
4010 HRESULT v3; // eax@5 | |
4011 int v6; // [sp-Ch] [bp-20h]@3 | |
4012 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
4013 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
4014 | |
4015 v1 = this; | |
4016 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
4017 | |
4018 pDirectDraw4 = nullptr; | |
4019 | |
2152 | 4020 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
0 | 4021 |
4022 lpDD->Release(); | |
4023 lpDD = nullptr; | |
4024 } | |
4025 | |
4026 //----- (004A1169) -------------------------------------------------------- | |
4027 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
4028 { | |
4029 DWORD flags; // eax@1 | |
4030 IDirectDraw *v4; // ecx@3 | |
4031 HRESULT v5; // eax@5 | |
4032 int v6; // [sp-8h] [bp-8h]@3 | |
4033 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
4034 | |
4035 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
4036 DDSCL_NORMAL; | |
4037 | |
2152 | 4038 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
0 | 4039 } |
4040 | |
4041 //----- (004A11C6) -------------------------------------------------------- | |
4042 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
4043 { | |
2152 | 4044 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
0 | 4045 } |
4046 | |
4047 //----- (004A121C) -------------------------------------------------------- | |
4048 void Render::CreateFrontBuffer() | |
4049 { | |
4050 Render *v1; // esi@1 | |
4051 IDirectDraw *pDD; // eax@3 | |
4052 IDirectDrawSurface **pOutSurf; // esi@3 | |
4053 struct _DDSURFACEDESC *v4; // edx@3 | |
4054 HRESULT v5; // eax@5 | |
4055 int v6; // [sp-8h] [bp-8Ch]@3 | |
4056 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4057 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4058 | |
4059 v1 = this; | |
2152 | 4060 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4061 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4062 { |
4063 memset(&a2, 0, 0x7Cu); | |
4064 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
4065 a2.dwSize = 124; | |
4066 a2.dwFlags = 1; | |
4067 v7 = 0; | |
4068 a2.ddsCaps.dwCaps = 512; | |
4069 v6 = 2357; | |
4070 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
4071 v4 = (struct _DDSURFACEDESC *)&a2; | |
4072 } | |
2152 | 4073 /*else |
0 | 4074 { |
4075 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
4076 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
4077 a2.lPitch = 108; | |
4078 a2.dwBackBufferCount = 1; | |
4079 v7 = 0; | |
4080 a2.dwTextureStage = 512; | |
4081 v6 = 2346; | |
4082 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
4083 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
2152 | 4084 }*/ |
0 | 4085 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); |
4086 } | |
4087 | |
4088 //----- (004A12CD) -------------------------------------------------------- | |
4089 void Render::CreateBackBuffer() | |
4090 { | |
4091 Render *v1; // esi@1 | |
4092 IDirectDraw *v2; // eax@3 | |
4093 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
4094 struct _DDSURFACEDESC *v4; // edx@3 | |
4095 HRESULT v5; // eax@5 | |
4096 int v6; // [sp-8h] [bp-8Ch]@3 | |
4097 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4098 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4099 | |
4100 v1 = this; | |
2152 | 4101 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4102 // pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4103 { |
4104 memset(&a2, 0, 0x7Cu); | |
4105 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
4106 a2.dwSize = 124; | |
4107 a2.dwFlags = 7; | |
4108 v7 = 0; | |
4109 a2.ddsCaps.dwCaps = 2112; | |
4110 a2.dwWidth = 640; | |
4111 a2.dwHeight = 480; | |
4112 v6 = 2387; | |
4113 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4114 v4 = (struct _DDSURFACEDESC *)&a2; | |
4115 } | |
2152 | 4116 /*else |
0 | 4117 { |
4118 memset(&a2.lPitch, 0, 0x6Cu); | |
4119 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4120 a2.lPitch = 108; | |
4121 a2.dwBackBufferCount = 7; | |
4122 v7 = 0; | |
4123 a2.dwTextureStage = 2112; | |
4124 a2.dwAlphaBitDepth = 640; | |
4125 a2.dwMipMapCount = 480; | |
4126 v6 = 2374; | |
4127 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4128 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
2152 | 4129 }*/ |
0 | 4130 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); |
4131 } | |
4132 | |
4133 //----- (004A139A) -------------------------------------------------------- | |
4134 void Render::CreateDirectDrawPrimarySurface() | |
4135 { | |
4136 Render *v1; // esi@1 | |
2154 | 4137 //int v2; // ebx@3 |
0 | 4138 IDirectDraw2 *v3; // eax@3 |
4139 HRESULT v4; // eax@3 | |
4140 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4141 DDSCAPS2 *v6; // edx@3 | |
4142 IDirectDraw4 *v7; // eax@4 | |
4143 HRESULT v8; // eax@4 | |
4144 int v9; // ST14_4@5 | |
4145 IDirectDrawSurface *v10; // ST10_4@5 | |
4146 HRESULT v11; // eax@5 | |
4147 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4148 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4149 int v14; // [sp+4h] [bp-9Ch]@0 | |
4150 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4151 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4152 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4153 int a4; // [sp+98h] [bp-8h]@3 | |
4154 | |
4155 v1 = this; | |
2152 | 4156 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4157 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4158 { |
2154 | 4159 //v2 = 0; |
4160 //this->field_4004C = 1; | |
0 | 4161 memset(&ddsd2, 0, 0x7Cu); |
4162 v7 = v1->pDirectDraw4; | |
4163 ddsd2.dwBackBufferCount = 1; | |
4164 ddsd2.dwSize = 0x7Cu; | |
4165 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4166 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4167 ErrD3D(v7->CreateSurface( | |
4168 &ddsd2, | |
4169 &pFrontBuffer4, | |
4170 0)); | |
4171 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4172 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4173 } | |
2152 | 4174 /*else |
0 | 4175 { |
4176 v2 = 0; | |
4177 this->field_4004C = 1; | |
4178 | |
4179 DDSURFACEDESC ddsd; | |
4180 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4181 | |
4182 ddsd.lpSurface = (LPVOID)1; | |
4183 ddsd.lPitch = 108; | |
4184 ddsd.dwBackBufferCount = 33; | |
4185 ddsd.ddsCaps.dwCaps = 8728; | |
4186 ErrD3D(pDirectDraw2->CreateSurface( | |
4187 &ddsd, | |
4188 (IDirectDrawSurface **)&pFrontBuffer2, | |
4189 0)); | |
4190 | |
4191 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4192 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
2152 | 4193 }*/ |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4194 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4195 v9 = (int)v6; |
4196 v10 = pFrontBuffer; // BUG | |
4197 | |
4198 v17.dwCaps = 4; | |
4199 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4200 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
2154 | 4201 //v1->field_40030 = v2; |
4202 //v1->field_18_locked_pitch = v2; | |
0 | 4203 } |
4204 | |
4205 //----- (004A14F4) -------------------------------------------------------- | |
4206 void Render::CreateClipper(HWND a2) | |
4207 { | |
2152 | 4208 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); |
4209 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4210 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
0 | 4211 } |
4212 | |
4213 //----- (004A15D8) -------------------------------------------------------- | |
4214 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4215 { | |
2152 | 4216 pFrontBuffer4->GetPixelFormat(pOut); |
0 | 4217 } |
4218 | |
4219 //----- (004A1605) -------------------------------------------------------- | |
4220 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4221 { | |
4222 signed int v4; // eax@3 | |
4223 | |
2152 | 4224 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4225 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4226 { |
4227 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4228 memset(&pDesc, 0, 0x7Cu); | |
4229 pDesc.dwSize = 124; | |
2132 | 4230 LockSurface_DDraw4(this->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4231 *pOutSurfacePtr = pDesc.lpSurface; |
4232 v4 = pDesc.lPitch; | |
4233 } | |
2152 | 4234 /*else |
0 | 4235 { |
4236 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4237 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4238 pDesc.lPitch = 108; | |
2132 | 4239 LockSurface_DDraw2(this->pBackBuffer2, &pDesc, 1); |
0 | 4240 *pOutSurfacePtr = (void *)pDesc.lpSurface; |
4241 v4 = pDesc.dwReserved; | |
2152 | 4242 }*/ |
0 | 4243 *pOutPixelsPerRow = v4 >> 1; |
4244 } | |
4245 | |
4246 //----- (004A16E1) -------------------------------------------------------- | |
4247 void Render::UnlockBackBuffer() | |
4248 { | |
2152 | 4249 ErrD3D(pBackBuffer4->Unlock(0)); |
0 | 4250 } |
4251 | |
4252 //----- (004A172E) -------------------------------------------------------- | |
4253 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4254 { | |
4255 signed int v4; // eax@3 | |
4256 | |
2152 | 4257 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4258 { |
4259 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4260 memset(&pDesc, 0, 0x7Cu); | |
4261 pDesc.dwSize = 124; | |
2132 | 4262 LockSurface_DDraw4(this->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4263 *pOutSurface = pDesc.lpSurface; |
4264 v4 = pDesc.lPitch; | |
4265 } | |
2152 | 4266 /*else |
0 | 4267 { |
4268 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4269 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4270 pDesc.lPitch = 108; | |
2132 | 4271 LockSurface_DDraw2(this->pFrontBuffer2, &pDesc, 1); |
0 | 4272 *pOutSurface = (void *)pDesc.lpSurface; |
4273 v4 = pDesc.dwReserved; | |
2152 | 4274 }*/ |
0 | 4275 *pOutPixelsPerRow = v4 >> 1; |
4276 } | |
4277 | |
4278 //----- (004A17C7) -------------------------------------------------------- | |
4279 void Render::UnlockFrontBuffer() | |
4280 { | |
2152 | 4281 ErrD3D(pFrontBuffer4->Unlock(0)); |
0 | 4282 } |
4283 | |
4284 //----- (004A1814) -------------------------------------------------------- | |
4285 void Render::RestoreFrontBuffer() | |
4286 { | |
2152 | 4287 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST ) |
4288 pFrontBuffer4->Restore(); | |
0 | 4289 } |
4290 | |
4291 //----- (004A184C) -------------------------------------------------------- | |
2152 | 4292 void Render::RestoreBackBuffer() |
4293 { | |
4294 if ( pBackBuffer4->IsLost() == DDERR_SURFACELOST ) | |
4295 pBackBuffer4->Restore(); | |
0 | 4296 } |
4297 | |
4298 //----- (004A18F5) -------------------------------------------------------- | |
4299 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4300 { | |
2152 | 4301 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); |
0 | 4302 } |
4303 | |
4304 //----- (004A194A) -------------------------------------------------------- | |
4305 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4306 { | |
4307 IDirectDrawSurface *pFront; // eax@3 | |
4308 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4309 | |
2152 | 4310 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4311 { |
4312 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4313 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4314 } | |
2152 | 4315 /*else |
0 | 4316 { |
4317 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4318 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
2152 | 4319 }*/ |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
4320 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4321 } |
4322 | |
4323 //----- (004A1B22) -------------------------------------------------------- | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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diff
changeset
|
4324 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
4325 { |
0 | 4326 unsigned int v7; // edx@6 |
2166 | 4327 |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
4328 if (uNumBillboardsToDraw >= 999 ) |
0 | 4329 return 0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4330 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
4331 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
4332 uNumBillboardsToDraw = 1; |
0 | 4333 return 0; |
4334 } | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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143
diff
changeset
|
4335 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
4336 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4337 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
4338 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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143
diff
changeset
|
4339 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
4340 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
4341 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
4342 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
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diff
changeset
|
4343 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
4344 |
2166 | 4345 if (z > pRenderer->pBillboardRenderListD3D[v7].z_order ) |
0 | 4346 { |
4347 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4348 v7 = pRenderer->uNumBillboardsToDraw; | |
4349 else | |
4350 { | |
4351 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4352 { | |
2166 | 4353 for ( uint i = 0; i < pRenderer->uNumBillboardsToDraw - v7; i++ ) |
0 | 4354 { |
2166 | 4355 memcpy(&pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i], |
4356 &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - (i + 1)], | |
4357 sizeof(pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i])); | |
0 | 4358 } |
4359 } | |
4360 ++v7; | |
4361 } | |
144
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143
diff
changeset
|
4362 uNumBillboardsToDraw++; |
0 | 4363 return v7; |
4364 } | |
2166 | 4365 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order ) |
0 | 4366 { |
4367 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4368 { | |
2166 | 4369 for ( uint i = 0; i < pRenderer->uNumBillboardsToDraw - v7; i++ ) |
4370 { | |
4371 memcpy(&pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i], | |
4372 &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw -(i + 1)], | |
4373 sizeof(pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i])); | |
4374 } | |
4375 } | |
717 | 4376 uNumBillboardsToDraw++; |
4377 return v7; | |
0 | 4378 } |
4379 return v7; | |
4380 } | |
4381 | |
4382 //----- (004A1E9D) -------------------------------------------------------- | |
4383 unsigned int Render::GetBillboardDrawListSize() | |
4384 { | |
4385 return pRenderer->uNumBillboardsToDraw; | |
4386 } | |
4387 | |
4388 //----- (004A1EA3) -------------------------------------------------------- | |
4389 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4390 { | |
2002 | 4391 return pRenderer->pBillboardRenderListD3D[uBillboardID].sParentBillboardID; |
0 | 4392 } |
4393 | |
4394 //----- (004A1EB6) -------------------------------------------------------- | |
4395 void Render::BeginSceneD3D() | |
4396 { | |
4397 if (!uNumD3DSceneBegins++) | |
4398 { | |
2154 | 4399 //if (pRenderD3D) |
0 | 4400 { |
4401 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4402 pRenderer->uNumBillboardsToDraw = 0; | |
4403 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4404 |
0 | 4405 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4406 uFogColor = GetLevelFogColor(); | |
4407 else | |
4408 uFogColor = 0; | |
4409 | |
4410 if ( uFogColor & 0xFF000000 ) | |
4411 { | |
4412 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4413 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4414 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4415 bUsingSpecular = true; | |
4416 } | |
4417 else | |
4418 { | |
4419 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4420 bUsingSpecular = 0; | |
4421 } | |
4422 } | |
2154 | 4423 /*else |
0 | 4424 { |
4425 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4426 if (pTargetSurface) | |
4427 field_18_locked_pitch = uTargetSurfacePitch; | |
4428 else | |
4429 --uNumD3DSceneBegins; | |
2154 | 4430 }*/ |
0 | 4431 } |
4432 } | |
4433 | |
4434 //----- (004A1FE1) -------------------------------------------------------- | |
4435 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4436 { | |
4437 --uNumD3DSceneBegins; | |
4438 if (uNumD3DSceneBegins) | |
4439 return; | |
4440 | |
4441 if (pRenderD3D) | |
4442 { | |
4443 pGame->draw_debug_outlines(); | |
161 | 4444 DoRenderBillboards_D3D(); |
0 | 4445 pGame->pStru6Instance->RenderSpecialEffects(); |
4446 pRenderD3D->pDevice->EndScene(); | |
4447 } | |
4448 else | |
4449 pGame->pStru6Instance->RenderSpecialEffects(); | |
4450 } | |
4451 | |
4452 //----- (004A2031) -------------------------------------------------------- | |
349 | 4453 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4454 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4455 // __debugbreak(); // should not fire outside decal builder |
349 | 4456 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4457 } |
4458 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4459 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4460 { |
4461 int v5; // ebx@1 | |
4462 int v6; // edi@1 | |
4463 int v8; // eax@7 | |
4464 float v9; // eax@12 | |
4465 float *v10; // esi@12 | |
4466 float v11; // ecx@14 | |
4467 double v12; // st7@14 | |
4468 double v13; // st7@14 | |
4469 double v14; // st7@14 | |
4470 signed int v15; // eax@14 | |
4471 int v16; // eax@15 | |
4472 float v17; // ST48_4@15 | |
4473 char v18; // zf@17 | |
4474 int v19; // eax@18 | |
4475 int v20; // eax@18 | |
4476 int v21; // edx@20 | |
4477 signed int v22; // ecx@20 | |
4478 int v23; // eax@20 | |
4479 const char *v24; // ST4C_4@20 | |
4480 unsigned int v25; // ST50_4@20 | |
4481 int v26; // ST54_4@20 | |
4482 int v27; // eax@20 | |
4483 _UNKNOWN *v28; // eax@21 | |
4484 int v29; // ecx@23 | |
4485 int v30; // eax@23 | |
4486 int v31; // eax@23 | |
4487 int v32; // eax@24 | |
4488 int v33; // eax@25 | |
4489 int v34; // eax@25 | |
4490 int v35; // eax@25 | |
4491 int v36; // eax@25 | |
4492 signed int v37; // ecx@26 | |
4493 int v38; // eax@26 | |
4494 _UNKNOWN *v39; // eax@27 | |
4495 int v40; // edx@28 | |
4496 int v41; // eax@29 | |
4497 int v42; // eax@29 | |
4498 int v43; // eax@29 | |
4499 int v44; // eax@29 | |
4500 unsigned int v46; // eax@29 | |
4501 int v47; // eax@30 | |
4502 int v48; // eax@30 | |
4503 int v49; // eax@30 | |
4504 double v52; // st6@35 | |
4505 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4506 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4507 signed int v59; // [sp+60h] [bp-8h]@12 | |
4508 int v61; // [sp+64h] [bp-4h]@4 | |
4509 int i; | |
4510 | |
4511 v6 = (int)this; | |
4512 v5 = 0; | |
4513 if (!this->uNumD3DSceneBegins) | |
4514 return; | |
4515 | |
4516 | |
4517 | |
4518 | |
186 | 4519 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4520 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4521 if (this->bUsingSpecular) | |
4522 { | |
186 | 4523 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4524 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4525 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4526 } |
4527 | |
4528 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4529 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4530 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4531 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4532 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4533 pVertices[0].specular = 0; | |
4534 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4535 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4536 | |
4537 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4538 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4539 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4540 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4541 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4542 pVertices[1].specular = 0; | |
4543 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4544 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4545 | |
4546 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4547 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4548 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4549 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4550 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4551 pVertices[2].specular = 0; | |
4552 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4553 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4554 | |
4555 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4556 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4557 | |
4558 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4559 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4560 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4561 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4562 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4563 pVertices[5].specular = 0; | |
4564 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4565 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4566 | |
4567 | |
4568 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4569 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4570 | |
186 | 4571 }*/ |
4572 | |
0 | 4573 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4574 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4575 { |
4576 //RenderVertexSoft *pVertices; // esi@0 | |
4577 //int v7; // edi@1 | |
0 | 4578 unsigned int v8; // ebx@1 |
4579 LightmapBuilder *v9; // esi@3 | |
4580 unsigned int v10; // edx@3 | |
4581 int v11; // eax@5 | |
4582 int v12; // eax@11 | |
4583 char *v13; // esi@11 | |
4584 double v14; // st7@13 | |
4585 double v15; // st7@13 | |
4586 signed int v16; // eax@13 | |
4587 int v17; // ecx@13 | |
4588 double v18; // st7@13 | |
4589 float v19; // ST78_4@14 | |
4590 int v20; // eax@14 | |
4591 char v21; // zf@16 | |
4592 HRESULT v22; // eax@17 | |
4593 HRESULT v23; // eax@17 | |
4594 HRESULT v24; // eax@19 | |
4595 HRESULT v25; // eax@19 | |
4596 unsigned int v26; // ecx@19 | |
4597 char *v27; // eax@20 | |
4598 HRESULT v28; // eax@22 | |
4599 HRESULT v29; // eax@22 | |
4600 HRESULT v30; // eax@23 | |
4601 HRESULT v31; // eax@24 | |
4602 HRESULT v32; // eax@24 | |
4603 HRESULT v33; // eax@24 | |
4604 HRESULT v34; // eax@24 | |
4605 HRESULT v35; // eax@25 | |
4606 HRESULT v36; // eax@25 | |
4607 unsigned int v37; // ecx@25 | |
4608 char *v38; // eax@26 | |
4609 int v39; // edx@27 | |
4610 HRESULT v40; // eax@28 | |
4611 HRESULT v41; // eax@28 | |
4612 HRESULT v42; // eax@28 | |
4613 HRESULT v43; // eax@28 | |
4614 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4615 unsigned int v45; // eax@28 | |
4616 HRESULT v46; // eax@29 | |
4617 HRESULT v47; // eax@29 | |
4618 HRESULT v48; // eax@29 | |
186 | 4619 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4620 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4621 int v51; // eax@40 | |
4622 char *v52; // esi@40 | |
4623 double v53; // st7@42 | |
4624 double v54; // st7@42 | |
4625 signed int v55; // eax@42 | |
4626 int v56; // ecx@42 | |
4627 double v57; // st7@42 | |
4628 float v58; // ST7C_4@43 | |
4629 int v59; // eax@43 | |
186 | 4630 //signed int v60; // [sp+78h] [bp-14h]@31 |
4631 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4632 const char *v62; // [sp+80h] [bp-Ch]@0 |
4633 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4634 int v64; // [sp+84h] [bp-8h]@0 | |
4635 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4636 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4637 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4638 int a7; |
4639 | |
4640 //v7 = (int)this; | |
0 | 4641 v8 = 0; |
186 | 4642 if (!this->uNumD3DSceneBegins) |
75 | 4643 return; |
4644 if ( uNumVertices < 3) | |
4645 return; | |
4646 | |
186 | 4647 //v61 = pVertices; |
4648 | |
75 | 4649 /* v9 = pGame->pLightmapBuilder; |
0 | 4650 v65 = v9; |
75 | 4651 v10 = v9->std__vector_000004_size;*/ |
2155 | 4652 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 4653 { |
638 | 4654 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4655 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4656 } |
4657 else | |
4658 { | |
186 | 4659 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4660 byte_4D864C && pGame->uFlags & 2 ) |
4661 { | |
186 | 4662 if (clampAtTextureBorders) |
4663 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4664 else |
186 | 4665 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4666 | |
4667 if (transparent || this->bUsingSpecular) | |
4668 { | |
4669 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4670 if (transparent) | |
0 | 4671 { |
186 | 4672 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4673 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4674 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4675 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4676 } |
4677 else | |
4678 { | |
186 | 4679 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4680 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4681 } |
186 | 4682 } |
1073 | 4683 |
4684 for (uint i = 0; i < uNumVertices; ++i) | |
4685 { | |
4686 | |
4687 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4688 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4689 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4690 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4691 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4692 if ( this->bUsingSpecular ) | |
0 | 4693 { |
1073 | 4694 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4695 } |
1073 | 4696 else |
4697 { | |
4698 d3d_vertex_buffer[i].specular = 0; | |
4699 } | |
4700 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4701 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4702 } | |
4703 | |
4704 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4705 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4706 if (transparent) |
4707 { | |
4708 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4709 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4710 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4711 } |
4712 } | |
4713 else | |
4714 { | |
1073 | 4715 for (uint i = 0; i < uNumVertices; ++i) |
4716 { | |
4717 | |
4718 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4719 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4720 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4721 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4722 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4723 if ( this->bUsingSpecular ) | |
0 | 4724 { |
1073 | 4725 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4726 } |
1073 | 4727 else |
4728 { | |
4729 d3d_vertex_buffer[i].specular = 0; | |
4730 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4731 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4732 d3d_vertex_buffer[i].specular = v20; |
4733 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4734 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4735 } | |
186 | 4736 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4737 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4738 if (pRenderer->bUsingSpecular) | |
4739 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4740 |
4741 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4742 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4743 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4744 d3d_vertex_buffer, |
0 | 4745 uNumVertices, |
4746 16)); | |
4747 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4748 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4749 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4750 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4751 for (uint i = 0; i < uNumVertices; ++i) |
4752 { | |
4753 d3d_vertex_buffer[i].diffuse = -1; | |
4754 } | |
0 | 4755 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4756 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4757 if ( !pRenderer->bUsingSpecular ) |
4758 { | |
186 | 4759 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4760 } | |
4761 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4762 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4763 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4764 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4765 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4766 d3d_vertex_buffer, |
0 | 4767 uNumVertices, |
4768 16)); | |
4769 if ( pRenderer->bUsingSpecular ) | |
4770 { | |
186 | 4771 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4772 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4773 for (uint i = 0; i < uNumVertices; ++i) |
4774 { | |
4775 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4776 d3d_vertex_buffer[i].specular = 0; | |
4777 } | |
4778 | |
75 | 4779 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4780 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4781 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4782 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4783 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4784 d3d_vertex_buffer, |
0 | 4785 uNumVertices, |
4786 16)); | |
186 | 4787 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4788 //v44 = pRenderer->pRenderD3D->pDevice; |
4789 v45 = GetLevelFogColor(); | |
4790 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4791 v8 = 0; | |
4792 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4793 } | |
186 | 4794 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4795 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4796 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4797 } | |
4798 } | |
186 | 4799 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4800 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4801 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
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Grumpy7
parents:
1206
diff
changeset
|
4802 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4803 } |
4804 // 4A26BC: could not find valid save-restore pair for esi | |
4805 // 4D864C: using guessed type char byte_4D864C; | |
4806 | |
4807 //----- (004A2DA3) -------------------------------------------------------- | |
1923 | 4808 void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4809 { |
67 | 4810 int v7; // eax@7 |
4811 | |
4812 if ( !this->uNumD3DSceneBegins ) | |
4813 return; | |
4814 if ( uNumVertices >= 3 ) | |
4815 { | |
186 | 4816 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4817 if ( this->bUsingSpecular ) |
4818 { | |
186 | 4819 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4820 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4821 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4822 } |
1427 | 4823 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4824 { |
4825 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4826 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4827 pVertices[i].pos.z = 0.99989998; | |
168 | 4828 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4829 |
840 | 4830 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4831 v7 = 0; |
4832 if (this->bUsingSpecular) | |
1427 | 4833 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4834 pVertices[i].specular = v7; |
4835 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4836 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4837 } | |
4838 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4839 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4840 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4841 } |
4842 } | |
4843 | |
4844 //----- (004A2ED5) -------------------------------------------------------- | |
1923 | 4845 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
0 | 4846 { |
4847 int v5; // eax@3 | |
4848 | |
4849 if ( this->uNumD3DSceneBegins ) | |
4850 { | |
1923 | 4851 if ( uNumVertices >= 3 ) |
0 | 4852 { |
186 | 4853 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1923 | 4854 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); |
638 | 4855 if ( v5 < pOutdoor->max_terrain_dimming_level ) |
4856 v5 = pOutdoor->max_terrain_dimming_level; | |
1937 | 4857 for (uint i = 0; i < uNumVertices; ++i) |
4858 { | |
4859 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4860 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
1999 | 4861 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
1937 | 4862 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; |
4863 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); | |
4864 d3d_vertex_buffer[i].specular = 0; | |
4865 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4866 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4867 } | |
1923 | 4868 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
1936 | 4869 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
4870 d3d_vertex_buffer, uNumVertices, 28)); | |
0 | 4871 } |
4872 } | |
4873 } | |
4874 | |
1390 | 4875 //----- (00479A53) -------------------------------------------------------- |
1923 | 4876 void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) |
1390 | 4877 { |
4878 BLVFace *pFace; // esi@1 | |
4879 double v5; // st7@3 | |
4880 signed __int64 v6; // qax@3 | |
4881 int v12; // edx@7 | |
4882 int v13; // eax@7 | |
4883 void *v15; // ecx@9 | |
4884 int v17; // edi@9 | |
4885 double v18; // st7@9 | |
4886 signed int v19; // ebx@9 | |
4887 void *v20; // ecx@9 | |
4888 int v21; // ebx@11 | |
4889 int v22; // eax@14 | |
4890 signed __int64 v23; // qtt@16 | |
4891 double v24; // st7@16 | |
4892 unsigned __int8 v25; // sf@16 | |
4893 unsigned __int8 v26; // of@16 | |
4894 double v28; // st7@20 | |
4895 char *v29; // ebx@20 | |
4896 char *v30; // edx@20 | |
4897 unsigned __int8 v31; // c0@21 | |
4898 unsigned __int8 v32; // c3@21 | |
4899 double v33; // st6@23 | |
4900 char *v34; // esi@30 | |
4901 const void *v35; // ecx@31 | |
4902 int v36; // eax@31 | |
4903 const void *v37; // edi@31 | |
4904 signed __int64 v38; // qax@31 | |
4905 int v39; // ecx@31 | |
4906 int v40; // ebx@33 | |
4907 int v41; // eax@36 | |
4908 signed __int64 v42; // qtt@39 | |
4909 int v43; // eax@39 | |
4910 char v44; // zf@39 | |
4911 double v45; // st7@39 | |
4912 double v46; // st7@39 | |
4913 unsigned int v47; // edx@40 | |
4914 double v48; // st7@41 | |
4915 RenderVertexSoft *v49; // ebx@41 | |
4916 void *v50; // edi@43 | |
4917 double v51; // st7@46 | |
4918 RenderVertexSoft *v52; // edx@46 | |
4919 void *v53; // edi@48 | |
4920 signed int v59; // [sp-4h] [bp-178h]@17 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4921 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 4922 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1981 | 4923 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 |
1390 | 4924 unsigned int v63; // [sp+120h] [bp-54h]@7 |
4925 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
4926 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4927 //float v67; // [sp+130h] [bp-44h]@7 |
1390 | 4928 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
4929 int v70; // [sp+144h] [bp-30h]@3 | |
4930 int X; // [sp+148h] [bp-2Ch]@9 | |
4931 int v72; // [sp+14Ch] [bp-28h]@7 | |
4932 float v73; // [sp+150h] [bp-24h]@16 | |
4933 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
1999 | 4934 unsigned int v74_; // [sp+154h] [bp-20h]@3 |
1390 | 4935 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 |
4936 float v76; // [sp+15Ch] [bp-18h]@9 | |
4937 int v77; // [sp+160h] [bp-14h]@9 | |
4938 int v78; // [sp+164h] [bp-10h]@7 | |
4939 void *v79; // [sp+168h] [bp-Ch]@9 | |
4940 float v80; // [sp+16Ch] [bp-8h]@3 | |
4941 const void *v81; // [sp+170h] [bp-4h]@7 | |
4942 | |
4943 pFace = &pIndoor->pFaces[uFaceID]; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4944 //for floor and wall(for example Selesta)------------------- |
1644 | 4945 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
4946 { | |
4947 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
4948 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
4949 for (uint i = 0; i < uNumVertices; ++i) | |
4950 { | |
4951 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
4952 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
4953 } | |
4954 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 4955 return; |
4956 } | |
1981 | 4957 //--------------------------------------- |
4958 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z)//179 | |
1641 | 4959 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) |
1390 | 4960 * 65536.0) |
1922 | 4961 + (double)pBLVRenderParams->uViewportCenterY); |
1981 | 4962 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064;//0 |
4963 v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY//183 | |
1641 | 4964 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 4965 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 4966 * 65535.0) |
1922 | 4967 * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
1644 | 4968 |
1999 | 4969 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1981 | 4970 pSkyPolygon.Create_48607B(&stru_8019C8); |
4971 pSkyPolygon.uTileBitmapID = pFace->uBitmapID; | |
4972 | |
4973 pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); | |
4974 if ( !pSkyPolygon.pTexture ) | |
1390 | 4975 return; |
1644 | 4976 |
1981 | 4977 pSkyPolygon.dimming_level = 0; |
4978 pSkyPolygon.uNumVertices = uNumVertices; | |
4979 | |
4980 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4981 pSkyPolygon.v_18.y = 0; | |
4982 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4983 | |
1644 | 4984 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
1981 | 4985 pSkyPolygon.field_24 = 0x2000000; |
1644 | 4986 |
4987 extern float _calc_fov(int viewport_width, int angle_degree); | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4988 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4989 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); |
1644 | 4990 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); |
1981 | 4991 v12 = pSkyPolygon.pTexture->uWidthMinus1; |
4992 v13 = pSkyPolygon.pTexture->uHeightMinus1; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4993 //v67 = 1.0 / (double)pSkyPolygon.pTexture->uTextureWidth; |
1390 | 4994 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
4995 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
4996 v78 = 0; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4997 //v81 = 0; |
1981 | 4998 float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; |
4999 if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) | |
5000 return; | |
1644 | 5001 |
5002 int _507D30_idx = 0; | |
1999 | 5003 for ( _507D30_idx; _507D30_idx < pSkyPolygon.uNumVertices; _507D30_idx++ ) |
1390 | 5004 { |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5005 //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
1981 | 5006 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; |
5007 v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; | |
5008 | |
5009 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; | |
1999 | 5010 v74_ = v77 + pSkyPolygon.ptr_38->angle_from_east; |
1981 | 5011 |
1997 | 5012 v79 = (void *)(((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))) >> 16); |
1644 | 5013 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
5014 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1981 | 5015 v19 = -pSkyPolygon.field_24; |
5016 v77 = -pSkyPolygon.field_24; | |
5017 X = (int)((char *)v79 + pSkyPolygon.v_18.x); | |
1390 | 5018 LODWORD(v76) = (signed __int64)v18; |
5019 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
5020 while ( 1 ) | |
5021 { | |
5022 v79 = v20; | |
5023 if ( !X ) | |
5024 goto LABEL_14; | |
5025 v21 = abs(v19 >> 14); | |
1999 | 5026 if ( v21 <= abs(X) )//0x800 <= 0x28652 |
1390 | 5027 break; |
5028 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5029 break; | |
5030 v19 = v77; | |
5031 v20 = v79; | |
5032 LABEL_14: | |
1981 | 5033 v79 = (void *)((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16); |
5034 v22 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16; | |
1390 | 5035 --LODWORD(v76); |
5036 v20 = (char *)v20 + v72; | |
1981 | 5037 X = v22 + pSkyPolygon.v_18.x; |
1390 | 5038 v78 = 1; |
5039 } | |
5040 if ( !v78 ) | |
5041 { | |
5042 LODWORD(v23) = v77 << 16; | |
1981 | 5043 HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 |
1997 | 5044 v79 = (void *)(v23 / X);//X = FFFF9014(-28652) |
1390 | 5045 v77 = v17; |
1999 | 5046 signed __int64 s = v74 + ((pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v17) >> 16);// s = 0xFFFFFFFF FFFF3EE6 |
5047 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16) >> 4); | |
1981 | 5048 array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5049 | |
1999 | 5050 signed __int64 s2 = (signed __int64)(v74_ + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); |
5051 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16) >> 4); | |
1981 | 5052 array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; |
5053 | |
1999 | 5054 v77 = (unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16; |
5055 LODWORD(v73) = (unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16; | |
1644 | 5056 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5057 |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5058 //if ( (int)v81 >= pSkyPolygon.uNumVertices ) |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5059 //{ |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5060 // pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5061 // pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5062 // return; |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5063 //} |
1390 | 5064 continue; |
5065 } | |
5066 break; | |
5067 } | |
1999 | 5068 if ( _507D30_idx >= pSkyPolygon.uNumVertices ) |
5069 { | |
5070 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
5071 pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5072 return; | |
5073 } | |
1390 | 5074 LODWORD(v73) = 0; |
5075 v80 = v76; | |
1981 | 5076 if ( (signed int)pSkyPolygon.uNumVertices > 0 ) |
1390 | 5077 { |
5078 v28 = (double)SLODWORD(v76); | |
5079 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
1997 | 5080 uint i = 0; |
5081 for ( v78 = pSkyPolygon.uNumVertices; v78; --v78 ) | |
5082 { | |
1390 | 5083 ++LODWORD(v73); |
1997 | 5084 memcpy(&array_50AC10[i], &array_507D30[i], 0x30u); |
1390 | 5085 LODWORD(v76) += 48; |
1997 | 5086 if ( v28 < array_507D30[i].vWorldViewProjY | v28 == array_507D30[i].vWorldViewProjY |
5087 || v28 >= array_507D30[i + 1].vWorldViewProjY ) | |
5088 { | |
5089 if ( v28 >= array_507D30[i].vWorldViewProjY || v28 <= array_507D30[i + 1].vWorldViewProjY ) | |
5090 { | |
5091 i++; | |
5092 continue; | |
5093 } | |
5094 v33 = (array_507D30[i + 1].vWorldViewProjX - array_507D30[i].vWorldViewProjX) * v28 / (array_507D30[i + 1].vWorldViewProjY - array_507D30[i].vWorldViewProjY) | |
5095 + array_507D30[i + 1].vWorldViewProjX; | |
1390 | 5096 } |
5097 else | |
5098 { | |
1997 | 5099 v33 = (array_507D30[i].vWorldViewProjX - array_507D30[i + 1].vWorldViewProjX) * v28 / (array_507D30[i].vWorldViewProjY - array_507D30[i + 1].vWorldViewProjY) |
5100 + array_507D30[i].vWorldViewProjX; | |
5101 } | |
5102 array_50AC10[i + 1].vWorldViewProjX = v33; | |
1390 | 5103 ++LODWORD(v73); |
5104 *(unsigned int *)LODWORD(v76) = v28; | |
5105 LODWORD(v76) += 48; | |
1997 | 5106 i++; |
5107 } | |
1390 | 5108 } |
5109 if ( SLODWORD(v73) <= 0 ) | |
5110 goto LABEL_40; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5111 //v34 = (char *)&array_50AC10[0].vWorldViewProjY; |
1997 | 5112 uint j = 0; |
1390 | 5113 v65 = v77 >> 14; |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5114 //HIDWORD(v69) = LODWORD(v73); |
1997 | 5115 for ( int t = (int)LODWORD(v73); t > 1; t-- ) |
5116 { | |
5117 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjY)); | |
5118 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5119 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; |
1997 | 5120 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(signed int)v35) >> 16); |
1981 | 5121 v36 = (int)((char *)v81 + pSkyPolygon.ptr_38->angle_from_north); |
1997 | 5122 |
1390 | 5123 v81 = v35; |
5124 v74 = v36; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5125 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; |
1997 | 5126 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(signed int)v35) >> 16); |
1390 | 5127 v78 = (int)v35; |
1981 | 5128 v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); |
5129 v81 = (const void *)pSkyPolygon.v_18.z; | |
5130 v78 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v35) >> 16; | |
1390 | 5131 v37 = (const void *)(v72 |
1997 | 5132 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjX)); |
5133 v38 = (signed __int64)(array_50AC10[j].vWorldViewProjY - 1.0); | |
1390 | 5134 v81 = 0; |
5135 LODWORD(v76) = v38; | |
5136 v39 = v72 * (v70 - v38); | |
5137 while ( 1 ) | |
5138 { | |
5139 v78 = v39; | |
5140 if ( !X ) | |
5141 goto LABEL_36; | |
5142 v40 = abs(X); | |
5143 if ( abs((signed __int64)v65) <= v40 ) | |
5144 break; | |
5145 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5146 break; | |
5147 v39 = v78; | |
5148 LABEL_36: | |
1981 | 5149 v78 = pSkyPolygon.v_18.z; |
5150 v41 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v39) >> 16; | |
1390 | 5151 --LODWORD(v76); |
5152 v39 += v72; | |
1981 | 5153 X = v41 + pSkyPolygon.v_18.x; |
1390 | 5154 v81 = (const void *)1; |
5155 } | |
5156 if ( v81 ) | |
5157 { | |
1981 | 5158 v79 = (void *)pSkyPolygon.v_18.z; |
1390 | 5159 v78 = 2 * LODWORD(v76); |
1981 | 5160 v81 = (const void *)((unsigned __int64)(pSkyPolygon.v_18.z |
1390 | 5161 * (signed __int64)(signed int)(signed __int64)(((double)v70 |
5162 - ((double)(2 * LODWORD(v76)) | |
1997 | 5163 - array_50AC10[j].vWorldViewProjY)) |
1390 | 5164 * (double)v72)) >> 16); |
1981 | 5165 X = (int)((char *)v81 + pSkyPolygon.v_18.x); |
1390 | 5166 } |
5167 LODWORD(v42) = v77 << 16; | |
5168 HIDWORD(v42) = v77 >> 16; | |
5169 v79 = (void *)(v42 / X); | |
5170 v81 = v37; | |
1997 | 5171 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5172 //v78 = pSkyPolygon.ptr_38->angle_from_west; |
1997 | 5173 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); |
5174 v43 = v74 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); | |
1390 | 5175 v74 = (unsigned int)v37; |
5176 LODWORD(v76) = v43; | |
1997 | 5177 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5178 //v78 = pSkyPolygon.ptr_38->angle_from_south; |
1997 | 5179 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)(signed int)v37) >> 16)); |
1390 | 5180 v74 = (unsigned __int64)(v43 * v42 / X) >> 16; |
5181 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); | |
1997 | 5182 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5183 //v34 += 48; |
1390 | 5184 v78 = v66 + ((signed int)v74 >> 4); |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5185 //v44 = HIDWORD(v69)-- == 1; |
1390 | 5186 v45 = (double)v78 * 0.000015259022; |
5187 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | |
1997 | 5188 array_50AC10[j].u = v45 * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5189 array_50AC10[j].v = (double)v78 * 0.000015259022 * v68; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5190 //v46 = (double)(signed int)v79; |
1997 | 5191 array_50AC10[j].vWorldViewPosition.x = 0.000015258789 * (double)(signed int)v79; |
5192 array_50AC10[j]._rhw = 65536.0 / (double)(signed int)v79; | |
5193 ++j; | |
5194 } | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5195 //while ( !v44 ); |
1390 | 5196 LABEL_40: |
1997 | 5197 uint i = 0; |
1390 | 5198 if ( SLODWORD(v73) > 0 ) |
5199 { | |
5200 v48 = (double)SLODWORD(v80); | |
1997 | 5201 for ( HIDWORD(v69) = LODWORD(v73); HIDWORD(v69); --HIDWORD(v69) ) |
5202 { | |
5203 if ( v48 >= array_50AC10[i].vWorldViewProjY ) | |
5204 { | |
5205 ++i; | |
5206 memcpy(&array_507D30[i], &array_50AC10[i], 0x30u); | |
5207 } | |
5208 } | |
5209 } | |
5210 pSkyPolygon.uNumVertices = i; | |
5211 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5212 int pNumVertices = 0; | |
1390 | 5213 if ( SLODWORD(v73) > 0 ) |
5214 { | |
5215 v51 = (double)SLODWORD(v80); | |
1997 | 5216 for ( v80 = v73; v80 != 0.0; --LODWORD(v80) ) |
5217 { | |
5218 if ( v51 <= array_50AC10[pNumVertices].vWorldViewProjY ) | |
5219 { | |
5220 ++pNumVertices; | |
5221 memcpy(&array_507D30[pNumVertices], &array_50AC10[pNumVertices], 0x30u); | |
5222 } | |
5223 } | |
5224 } | |
5225 pRenderer->DrawIndoorSkyPolygon(pNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
1390 | 5226 } |
5227 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5228 |
0 | 5229 //----- (004A2FC0) -------------------------------------------------------- |
5230 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5231 { | |
5232 //Render *v8; // edi@1 | |
5233 //unsigned int v9; // esi@3 | |
1072 | 5234 RenderVertexSoft *v12; // ecx@9 |
5235 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5236 double v14; // st6@10 |
5237 int v15; // edx@10 | |
5238 Texture *v16; // edx@10 | |
5239 double v17; // st6@10 | |
5240 //char v18; // zf@10 | |
5241 Texture *v19; // edx@10 | |
595 | 5242 //Texture *v23; // edx@16 |
5243 //char *v24; // ecx@16 | |
5244 //char *v25; // eax@16 | |
5245 //double v26; // st6@17 | |
5246 //int v27; // esi@17 | |
5247 //double v28; // st6@17 | |
5248 //unsigned int v33; // ecx@18 | |
5249 //char *v34; // eax@19 | |
0 | 5250 //Texture *v45; // edx@23 |
5251 //char *v46; // ecx@23 | |
5252 //char *v47; // eax@23 | |
5253 //double v48; // st6@24 | |
5254 //int v49; // esi@24 | |
5255 //double v50; // st6@24 | |
5256 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5257 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5258 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5259 const char *v56; // [sp+0h] [bp-14h]@0 | |
5260 int v57; // [sp+4h] [bp-10h]@0 | |
5261 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5262 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5263 //int a3a; // [sp+10h] [bp-4h]@4 | |
5264 | |
5265 //v8 = this; | |
5266 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5267 return; | |
5268 | |
5269 //auto a3 = pFace; | |
5270 //auto a6 = uPackedID; | |
5271 //v59 = pGame->pLightmapBuilder; | |
5272 //v9 = v59->std__vector_000004_size; | |
5273 | |
2006 | 5274 int sCorrectedColor = uColor; |
0 | 5275 if (pGame->pLightmapBuilder->std__vector_000004_size) |
2006 | 5276 sCorrectedColor = -1; |
5277 pGame->AlterGamma_BLV(pFace, &sCorrectedColor); | |
0 | 5278 |
792 | 5279 |
5280 if (pFace->uAttributes & FACE_OUTLINED) | |
5281 { | |
5282 int color; | |
5283 if (GetTickCount() % 300 >= 150) | |
2006 | 5284 uColor = sCorrectedColor = 0xFF20FF20; |
5285 else uColor = sCorrectedColor = 0xFF109010; | |
792 | 5286 } |
5287 | |
2155 | 5288 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 5289 { |
5290 __debugbreak(); | |
5291 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5292 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5293 for (uint i = 0; i < uNumVertices; ++i) |
5294 { | |
5295 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5296 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5297 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5298 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5299 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
1072 | 5300 d3d_vertex_buffer[i].specular = 0; |
5301 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5302 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5303 } | |
5304 | |
186 | 5305 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5306 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5307 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5308 D3DPT_TRIANGLEFAN, | |
5309 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5310 d3d_vertex_buffer, |
0 | 5311 uNumVertices, |
5312 28)); | |
1394 | 5313 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5314 } |
5315 else | |
5316 { | |
5317 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5318 byte_4D864C && pGame->uFlags & 2) | |
5319 { | |
5320 for (uint i = 0; i < uNumVertices; ++i) | |
5321 { | |
186 | 5322 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5323 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5324 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5325 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5326 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
186 | 5327 d3d_vertex_buffer[i].specular = 0; |
5328 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5329 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5330 } | |
5331 | |
5332 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5333 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5334 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5335 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5336 d3d_vertex_buffer, |
0 | 5337 uNumVertices, |
5338 28)); | |
5339 } | |
5340 else | |
5341 { | |
595 | 5342 for (uint i = 0; i < uNumVertices; ++i) |
5343 { | |
5344 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5345 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5346 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5347 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5348 d3d_vertex_buffer[i].diffuse = uColor; | |
5349 d3d_vertex_buffer[i].specular = 0; | |
5350 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5351 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5352 } | |
5353 //__debugbreak(); | |
5354 //if ( (signed int)uNumVertices > 0 ) | |
5355 //{ | |
5356 //v23 = pTex; | |
5357 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5358 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5359 //pTex = (Texture *)uNumVertices; | |
5360 //uint v18; | |
5361 //do | |
5362 //{ | |
5363 //v26 = *(float *)v24 * 0.061758894; | |
5364 //v27 = *((int *)v24 + 3); | |
5365 //*((int *)v25 + 4) = 0; | |
5366 //*((int *)v25 - 1) = v27; | |
5367 //*(int *)v25 = *((int *)v24 + 4); | |
5368 //*((int *)v25 + 3) = uColor; | |
5369 //v25 += 32; | |
5370 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5371 //v28 = 1.0 / *(float *)v24; | |
5372 //v24 += 48; | |
5373 //v18 = pTex == (Texture *)1; | |
5374 //pTex = (Texture *)((char *)pTex - 1); | |
5375 //*((float *)v25 - 6) = v28; | |
0 | 5376 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5377 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5378 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5379 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5380 //} | |
5381 //while ( !v18 ); | |
5382 //} | |
0 | 5383 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5384 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5385 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5386 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5387 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5388 d3d_vertex_buffer, |
0 | 5389 uNumVertices, |
5390 28)); | |
595 | 5391 |
5392 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5393 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5394 |
5395 for (uint i = 0; i < uNumVertices; ++i) | |
2006 | 5396 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
595 | 5397 /*v33 = uNumVertices; |
0 | 5398 if ( (signed int)uNumVertices > 0 ) |
5399 { | |
186 | 5400 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5401 do |
5402 { | |
5403 *(int *)v34 = uCorrectedColor; | |
5404 v34 += 32; | |
5405 --v33; | |
5406 } | |
5407 while ( v33 ); | |
595 | 5408 }*/ |
0 | 5409 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5410 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5411 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5412 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5413 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5414 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5415 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5416 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5417 d3d_vertex_buffer, |
0 | 5418 uNumVertices, |
5419 28)); | |
186 | 5420 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5421 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5422 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5423 } |
5424 } | |
5425 } | |
5426 // 4D864C: using guessed type char byte_4D864C; | |
5427 | |
5428 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5429 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5430 { | |
5431 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5432 //double v5; // st7@2 | |
5433 //float v6; // ST08_4@2 | |
0 | 5434 unsigned int v7; // eax@2 |
717 | 5435 //int v8; // ecx@2 |
5436 //unsigned int v9; // esi@2 | |
5437 //Sprite *v10; // edi@5 | |
0 | 5438 signed int v11; // eax@9 |
5439 signed int v12; // eax@9 | |
717 | 5440 //double v13; // st7@12 |
5441 //double v14; // st6@12 | |
0 | 5442 double v15; // st5@12 |
5443 double v16; // st4@12 | |
5444 double v17; // st3@12 | |
5445 double v18; // st2@12 | |
5446 int v19; // ecx@14 | |
5447 double v20; // st3@14 | |
5448 int v21; // ecx@16 | |
5449 double v22; // st3@16 | |
717 | 5450 //IDirect3DTexture2 *v23; // eax@18 |
5451 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5452 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5453 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5454 float v27; // [sp+24h] [bp-Ch]@5 |
5455 int v28; // [sp+28h] [bp-8h]@2 | |
5456 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5457 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5458 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5459 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5460 float a1; // [sp+40h] [bp+10h]@5 |
5461 | |
717 | 5462 //v26 = this; |
0 | 5463 if ( this->uNumD3DSceneBegins ) |
5464 { | |
717 | 5465 //v4 = pSoftBillboard; |
5466 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5467 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5468 //v6 = pSoftBillboard->zbuffer_depth; | |
5469 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5470 //v8 = dimming_level; | |
5471 //v9 = v7; | |
657 | 5472 v28 = dimming_level & 0xFF000000; |
5473 if ( dimming_level & 0xFF000000 ) | |
2155 | 5474 pBillboardRenderListD3D[v7].opacity = RenderBillboardD3D::Opaque_3; |
0 | 5475 else |
2155 | 5476 pBillboardRenderListD3D[v7].opacity = RenderBillboardD3D::Transparent; |
717 | 5477 //v10 = a3; |
5478 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5479 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
2002 | 5480 pBillboardRenderListD3D[v7].sParentBillboardID = pSoftBillboard->sParentBillboardID; |
717 | 5481 //v25 = pSoftBillboard->uScreenSpaceX; |
5482 //v24 = pSoftBillboard->uScreenSpaceY; | |
5483 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5484 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5485 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5486 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5487 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5488 v31 = v31 * -1.0; |
2006 | 5489 if ( pSoftBillboard->sTintColor && this->bTinting ) |
717 | 5490 { |
5491 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
2006 | 5492 v12 = BlendColors(pSoftBillboard->sTintColor, v11); |
0 | 5493 if ( v28 ) |
5494 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5495 } | |
5496 else | |
5497 { | |
717 | 5498 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5499 } | |
5500 //v13 = (double)v25; | |
1390 | 5501 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5502 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5503 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5504 //v14 = (double)v24; |
5505 //v32 = v14; | |
1390 | 5506 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5507 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5508 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5509 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5510 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5511 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5512 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5513 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5514 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5515 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5516 v17 = v17 * -1.0; |
1390 | 5517 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5518 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5519 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5520 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5521 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5522 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5523 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5524 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5525 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5526 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5527 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5528 v20 = v20 * -1.0; |
1390 | 5529 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5530 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5531 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5532 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5533 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5534 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5535 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5536 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5537 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5538 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5539 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5540 v22 = v22 * -1.0; |
1390 | 5541 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5542 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5543 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5544 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5545 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5546 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5547 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5548 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5549 //v23 = pSprite->pTexture; |
5550 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5551 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5552 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5553 } |
5554 } | |
5555 | |
5556 //----- (004A354F) -------------------------------------------------------- | |
5557 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5558 { | |
743 | 5559 //double v5; // st7@3 |
5560 //float v6; // ST20_4@3 | |
5561 //float v7; // ST00_4@3 | |
0 | 5562 unsigned int v8; // esi@3 |
743 | 5563 //int v9; // eax@3 |
5564 //int v10; // ebx@3 | |
0 | 5565 float v11; // ST28_4@3 |
743 | 5566 //double v12; // st7@3 |
5567 //float v13; // ST24_4@3 | |
5568 //double v14; // st6@3 | |
5569 //float v15; // ST1C_4@3 | |
0 | 5570 float v16; // ST2C_4@3 |
5571 float v17; // ST30_4@3 | |
5572 signed int v18; // ST18_4@3 | |
5573 signed int v19; // ST14_4@3 | |
5574 signed int v20; // ST10_4@3 | |
5575 signed int v21; // eax@3 | |
5576 double v22; // st6@3 | |
5577 float v23; // ST2C_4@3 | |
5578 float v24; // ST30_4@3 | |
5579 signed int v25; // ST10_4@3 | |
5580 signed int v26; // ST14_4@3 | |
5581 signed int v27; // ST18_4@3 | |
5582 signed int v28; // eax@3 | |
5583 double v29; // st6@3 | |
5584 float v30; // ecx@3 | |
5585 float v31; // ST2C_4@3 | |
5586 float v32; // ST30_4@3 | |
5587 signed int v33; // ST10_4@3 | |
5588 signed int v34; // ST14_4@3 | |
5589 signed int v35; // ST18_4@3 | |
5590 signed int v36; // eax@3 | |
5591 float v37; // ecx@3 | |
5592 double v38; // st6@3 | |
5593 float v39; // ST2C_4@3 | |
5594 float v40; // ST30_4@3 | |
5595 signed int v41; // ST10_4@3 | |
5596 signed int v42; // ST14_4@3 | |
5597 signed int v43; // ST18_4@3 | |
5598 signed int v44; // eax@3 | |
5599 double v45; // st6@3 | |
5600 float v46; // eax@3 | |
5601 | |
5602 if ( this->uNumD3DSceneBegins ) | |
5603 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5604 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5605 { |
743 | 5606 //v5 = (double)a2->zbuffer_depth; |
5607 //v6 = v5; | |
5608 //v7 = v5; | |
5609 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
2155 | 5610 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_1; |
0 | 5611 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
5612 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5613 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
743 | 5614 //v9 = a2->uScreenSpaceX; |
5615 //v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5616 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5617 //v12 = (double) a2->uScreenSpaceX; |
5618 //v13 = v12; | |
5619 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5620 //v15 = v14; | |
5621 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5622 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5623 v18 = stru_5C6E00->Cos(angle); |
5624 v19 = stru_5C6E00->Sin(angle); | |
5625 v20 = stru_5C6E00->Sin(angle); | |
5626 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5627 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5628 + (double)(v18 >> 16)) |
5629 * v16 | |
5630 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5631 + (double)(v19 >> 16)) | |
5632 * v17) | |
743 | 5633 * v11 + (double) a2->uScreenSpaceX; |
0 | 5634 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5635 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5636 - 12.0) | |
5637 * v11 | |
5638 + (double)a2->uScreenSpaceY; | |
1390 | 5639 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5640 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5641 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5642 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5643 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5644 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5645 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5646 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5647 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5648 v25 = stru_5C6E00->Cos(angle); |
5649 v26 = stru_5C6E00->Sin(angle); | |
5650 v27 = stru_5C6E00->Sin(angle); | |
5651 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5652 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5653 + (double)(v25 >> 16)) |
740 | 5654 * v31 |
0 | 5655 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5656 + (double)(v26 >> 16)) | |
740 | 5657 * v32) |
743 | 5658 * v11 + (double) a2->uScreenSpaceX; |
740 | 5659 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5660 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5661 - 12.0) |
5662 * v11 | |
5663 + (double)a2->uScreenSpaceY; | |
1390 | 5664 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5665 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5666 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5667 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5668 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5669 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5670 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5671 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5672 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5673 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5674 v33 = stru_5C6E00->Cos(angle); |
5675 v34 = stru_5C6E00->Sin(angle); | |
5676 v35 = stru_5C6E00->Sin(angle); | |
5677 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5678 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5679 + (double)(v33 >> 16)) |
740 | 5680 * v23 |
0 | 5681 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5682 + (double)(v34 >> 16)) | |
740 | 5683 * v24) |
743 | 5684 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5685 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5686 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5687 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5688 - 12.0) |
5689 * v11 | |
5690 + (double)a2->uScreenSpaceY; | |
1390 | 5691 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5692 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5693 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5694 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5695 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5696 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5697 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5698 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5699 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5700 v41 = stru_5C6E00->Cos(angle); |
5701 v42 = stru_5C6E00->Sin(angle); | |
5702 v43 = stru_5C6E00->Sin(angle); | |
5703 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5704 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5705 + (double)(v41 >> 16)) |
5706 * v39 | |
5707 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5708 + (double)(v42 >> 16)) | |
5709 * v40) | |
743 | 5710 * v11 + (double) a2->uScreenSpaceX; |
0 | 5711 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5712 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5713 - 12.0) | |
5714 * v11 | |
5715 + (double)a2->uScreenSpaceY; | |
1390 | 5716 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5717 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5718 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5719 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5720 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5721 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5722 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5723 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5724 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5725 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5726 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5727 } |
5728 } | |
5729 } | |
5730 | |
5731 //----- (004A3AD9) -------------------------------------------------------- | |
5732 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5733 { | |
5734 double v5; // st7@2 | |
5735 float v6; // ST28_4@2 | |
5736 float v7; // ST00_4@2 | |
5737 unsigned int v8; // esi@2 | |
5738 int v9; // eax@2 | |
5739 int v10; // ebx@2 | |
5740 float v11; // ST34_4@2 | |
5741 double v12; // st7@2 | |
5742 float v13; // ST2C_4@2 | |
5743 double v14; // st6@2 | |
5744 float v15; // ST24_4@2 | |
5745 float v16; // ST38_4@2 | |
5746 float v17; // ST3C_4@2 | |
5747 signed int v18; // ST1C_4@2 | |
5748 int v19; // ST30_4@2 | |
5749 signed int v20; // ST20_4@2 | |
5750 signed int v21; // ST18_4@2 | |
5751 signed int v22; // eax@2 | |
5752 double v23; // st6@2 | |
5753 float v24; // ST20_4@2 | |
5754 float v25; // ST1C_4@2 | |
5755 float v26; // ST38_4@2 | |
5756 float v27; // ST3C_4@2 | |
5757 signed int v28; // ST18_4@2 | |
5758 signed int v29; // ST14_4@2 | |
5759 signed int v30; // ST10_4@2 | |
5760 signed int v31; // eax@2 | |
5761 double v32; // st6@2 | |
5762 float v33; // ST38_4@2 | |
5763 float v34; // ST3C_4@2 | |
5764 signed int v35; // ST10_4@2 | |
5765 signed int v36; // ST14_4@2 | |
5766 signed int v37; // ST18_4@2 | |
5767 signed int v38; // eax@2 | |
5768 double v39; // st6@2 | |
5769 float v40; // ST38_4@2 | |
5770 float v41; // ST3C_4@2 | |
5771 signed int v42; // ST10_4@2 | |
5772 signed int v43; // ST14_4@2 | |
5773 signed int v44; // ST18_4@2 | |
5774 signed int v45; // eax@2 | |
5775 double v46; // st6@2 | |
5776 | |
5777 if ( this->uNumD3DSceneBegins ) | |
5778 { | |
144
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5779 v5 = (double)a2->zbuffer_depth; |
0 | 5780 v6 = v5; |
5781 v7 = v5; | |
5782 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
2155 | 5783 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_1; |
0 | 5784 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
5785 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5786 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
0 | 5787 v9 = a2->uScreenSpaceX; |
5788 v10 = a2->uScreenSpaceY; | |
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5789 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5790 v12 = (double)v9; |
5791 v13 = v12; | |
5792 v14 = (double)(v10 - 12); | |
5793 v15 = v14; | |
5794 v16 = (double)(v9 - 12) - v12; | |
5795 v17 = (double)(v10 - 25) - v14; | |
323 | 5796 v18 = stru_5C6E00->Cos(angle); |
0 | 5797 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5798 v20 = stru_5C6E00->Sin(angle); |
5799 v21 = stru_5C6E00->Sin(angle); | |
5800 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5801 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5802 + (double)(v18 >> 16)) |
5803 * v16 | |
5804 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5805 + (double)(v20 >> 16)) | |
5806 * v17) | |
5807 * v11 + v13; | |
5808 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5809 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5810 - 12.0) | |
5811 * v11 | |
5812 + (double)a2->uScreenSpaceY; | |
1390 | 5813 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5814 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5815 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5816 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5817 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5818 v25 = 1.0 / v6; |
1390 | 5819 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5820 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5821 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5822 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5823 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5824 v28 = stru_5C6E00->Cos(angle); |
5825 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5826 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5827 v31 = stru_5C6E00->Cos(angle); | |
1390 | 5828 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 5829 + (double)(v28 >> 16)) |
5830 * v26 | |
5831 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
5832 + (double)(v29 >> 16)) | |
5833 * v27) | |
5834 * v11 + v13; | |
5835 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
5836 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
5837 - 12.0) | |
5838 * v11 | |
5839 + (double)a2->uScreenSpaceY; | |
1390 | 5840 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
5841 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
5842 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5843 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
5844 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5845 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5846 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 5847 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
5848 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 5849 v35 = stru_5C6E00->Cos(angle); |
5850 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5851 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5852 v38 = stru_5C6E00->Cos(angle); | |
1390 | 5853 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 5854 + (double)(v35 >> 16)) |
5855 * v33 | |
5856 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
5857 + (double)(v36 >> 16)) | |
5858 * v34) | |
5859 * v11 + v13; | |
5860 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
5861 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
5862 - 12.0) | |
5863 * v11 | |
5864 + (double)a2->uScreenSpaceY; | |
1390 | 5865 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5866 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
5867 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
5868 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5869 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
5870 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5871 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 5872 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
5873 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 5874 v42 = stru_5C6E00->Cos(angle); |
5875 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5876 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5877 v45 = stru_5C6E00->Cos(angle); | |
1390 | 5878 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 5879 + (double)(v42 >> 16)) |
5880 * v40 | |
5881 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
5882 + (double)(v43 >> 16)) | |
5883 * v41) | |
5884 * v11 + v13; | |
5885 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
5886 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
5887 - 12.0) | |
5888 * v11 | |
5889 + (double)a2->uScreenSpaceY; | |
1390 | 5890 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
5891 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
5892 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
5893 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5894 pBillboardRenderListD3D[v8].pTexture = a3; |
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5895 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 5896 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5897 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
5898 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5899 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5900 } |
5901 } | |
5902 | |
5903 //----- (004A4023) -------------------------------------------------------- | |
657 | 5904 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
144
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5905 { |
0 | 5906 unsigned int v8; // esi@2 |
5907 double v14; // st6@14 | |
5908 double v15; // st5@14 | |
144
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5909 //unsigned int v16; // ecx@16 |
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5910 //double v17; // st7@16 |
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5911 //double v18; // st5@16 |
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5912 //double v19; // st4@16 |
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5913 //double v20; // st5@18 |
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5914 //double v21; // st4@18 |
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5915 //signed int v23; // [sp+18h] [bp-18h]@5 |
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5916 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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5917 //float v26; // [sp+20h] [bp-10h]@5 |
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5918 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 5919 float v29; // [sp+28h] [bp-8h]@5 |
5920 float v30; // [sp+2Ch] [bp-4h]@5 | |
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5921 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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5922 |
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5923 if (!uNumD3DSceneBegins) |
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|
5924 return; |
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|
5925 |
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5926 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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|
5927 |
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|
5928 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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5929 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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5930 |
657 | 5931 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
2006 | 5932 if (a2->sTintColor & 0x00FFFFFF && bTinting) |
5933 { | |
5934 diffuse = BlendColors(a2->sTintColor, diffuse); | |
5935 if (a2->sTintColor & 0xFF000000) | |
144
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5936 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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|
5937 } |
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|
5938 |
8ab4484c22e0
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5939 unsigned int specular = 0; |
8ab4484c22e0
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5940 if (bUsingSpecular) |
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5941 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
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5942 |
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5943 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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5944 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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5945 if (a2->uFlags & 4) |
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5946 v14 *= -1.0; |
1390 | 5947 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
5948 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5949 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5950 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5951 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
5952 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
5953 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5954 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
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|
5955 |
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5956 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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5957 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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5958 if ( a2->uFlags & 4 ) |
0 | 5959 v14 = v14 * -1.0; |
1390 | 5960 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
5961 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
5962 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5963 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5964 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5965 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
5966 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5967 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
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5968 |
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|
5969 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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5970 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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5971 if ( a2->uFlags & 4 ) |
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5972 v14 *= -1.0; |
1390 | 5973 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
5974 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
5975 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5976 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5977 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5978 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
5979 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5980 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
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5981 |
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5982 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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5983 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
5984 if ( a2->uFlags & 4 ) |
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parents:
143
diff
changeset
|
5985 v14 *= -1.0; |
1390 | 5986 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
5987 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
5988 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5989 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5990 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5991 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
5992 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5993 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5994 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5995 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5996 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5997 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5998 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5999 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
2002 | 6000 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6001 |
2006 | 6002 if (a2->sTintColor & 0xFF000000) |
2155 | 6003 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_3; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6004 else |
2155 | 6005 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Transparent; |
0 | 6006 } |
6007 | |
6008 | |
6009 //----- (004A49D0) -------------------------------------------------------- | |
6010 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
6011 { | |
1159 | 6012 int absXDifference; // eax@1 |
6013 int absYDifference; // eax@1 | |
6014 unsigned int smallerabsdiff; // ebx@1 | |
6015 unsigned int largerabsdiff; | |
0 | 6016 double v16; // st7@7 |
6017 double v17; // st7@7 | |
6018 double v18; // st6@7 | |
6019 double v20; // st4@8 | |
6020 double v21; // st4@10 | |
6021 double v22; // st4@10 | |
6022 double v23; // st4@10 | |
6023 double v25; // st4@11 | |
6024 double v26; // st4@13 | |
6025 double v28; // st4@13 | |
6026 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 6027 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 6028 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 6029 int yDifference; // [sp+90h] [bp-4h]@1 |
6030 | |
6031 xDifference = bankersRounding(dstX - srcX); | |
6032 yDifference = bankersRounding(dstY - srcY); | |
6033 absYDifference = abs(yDifference); | |
6034 absXDifference = abs(xDifference); | |
6035 smallerabsdiff = min(absXDifference, absYDifference); | |
6036 largerabsdiff = max(absXDifference, absYDifference); | |
6037 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 6038 v16 = 1.0 / (double)v32; |
1159 | 6039 v17 = (double)yDifference * v16 * a4; |
6040 v18 = (double)xDifference * v16 * a4; | |
6041 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6042 { | |
1637 | 6043 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
6044 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 6045 } |
6046 else | |
6047 { | |
6048 v20 = a3 * 0.061758894; | |
6049 v25 = a7 * 0.061758894; | |
6050 } | |
6051 v21 = 1.0 / a3; | |
6052 v22 = (double)yDifference * v16 * a8; | |
6053 v23 = (double)xDifference * v16 * a8; | |
6054 v26 = 1.0 - 1.0 / v25; | |
6055 v28 = 1.0 / a7; | |
0 | 6056 v29[0].pos.x = srcX + v17; |
6057 v29[0].pos.y = srcY - v18; | |
1159 | 6058 v29[0].pos.z = 1.0 - 1.0 / v20; |
6059 v29[0].rhw = v21; | |
0 | 6060 v29[0].diffuse = -1; |
6061 v29[0].specular = 0; | |
6062 v29[0].texcoord.x = 1.0; | |
6063 v29[0].texcoord.y = 0.0; | |
1159 | 6064 |
0 | 6065 v29[1].pos.x = v22 + dstX; |
6066 v29[1].pos.y = dstY - v23; | |
1159 | 6067 v29[1].pos.z = v26; |
6068 v29[1].rhw = v28; | |
0 | 6069 v29[1].diffuse = -16711936; |
6070 v29[1].specular = 0; | |
6071 v29[1].texcoord.x = 1.0; | |
6072 v29[1].texcoord.y = 1.0; | |
1159 | 6073 |
6074 v29[2].pos.x = dstX - v22; | |
6075 v29[2].pos.y = v23 + dstY; | |
6076 v29[2].pos.z = v26; | |
0 | 6077 v29[2].rhw = v28; |
1159 | 6078 v29[2].diffuse = -1; |
6079 v29[2].specular = 0; | |
0 | 6080 v29[2].texcoord.x = 0.0; |
6081 v29[2].texcoord.y = 1.0; | |
1159 | 6082 |
0 | 6083 v29[3].pos.x = srcX - v17; |
6084 v29[3].pos.y = v18 + srcY; | |
1159 | 6085 v29[3].pos.z = v29[0].pos.z; |
6086 v29[3].rhw = v21; | |
6087 v29[3].diffuse = -1; | |
6088 v29[3].specular = 0; | |
0 | 6089 v29[3].texcoord.x = 0.0; |
6090 v29[3].texcoord.y = 0.0; | |
186 | 6091 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6092 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6093 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6094 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6095 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6096 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6097 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6098 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6099 D3DPT_TRIANGLEFAN, | |
6100 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6101 v29, | |
6102 4, | |
6103 24)); | |
186 | 6104 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6105 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6106 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6109 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6110 } |
6111 | |
6112 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6113 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6114 { | |
0 | 6115 unsigned int v5; // eax@7 |
6116 char *v7; // edx@8 | |
6117 double v10; // st6@9 | |
6118 double v11; // st6@10 | |
6119 int v12; // ebx@13 | |
1390 | 6120 |
6121 if (a1->uNumVertices < 3) | |
6122 return; | |
6123 | |
6124 float depth = 1000000.0; | |
6125 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6126 { | |
6127 if (a1->field_104[i].z < depth) | |
6128 depth = a1->field_104[i * 4].z; | |
6129 } | |
6130 | |
6131 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6132 pBillboardRenderListD3D[v5].field_90 = 0; | |
2002 | 6133 pBillboardRenderListD3D[v5].sParentBillboardID = -1; |
2155 | 6134 pBillboardRenderListD3D[v5].opacity = RenderBillboardD3D::Opaque_2; |
1390 | 6135 pBillboardRenderListD3D[v5].pTexture = 0; |
6136 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6137 pBillboardRenderListD3D[v5].z_order = depth; | |
6138 | |
6139 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6140 { | |
6141 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6142 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6143 | |
6144 v10 = a1->field_104[i].z; | |
6145 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6146 v11 = v10 * 0.061758894; | |
6147 else | |
1637 | 6148 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6149 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6150 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6151 | |
6152 if (diffuse & 0xFF000000) | |
6153 v12 = a1->field_104[i].diffuse; | |
6154 else | |
6155 v12 = diffuse; | |
6156 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6157 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6158 | |
6159 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6160 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6161 } |
6162 } | |
6163 | |
6164 //----- (004A4DE1) -------------------------------------------------------- | |
6165 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6166 { | |
6167 HRESULT v12; // eax@14 | |
6168 unsigned __int16 *v13; // ecx@19 | |
6169 unsigned __int16 *v14; // eax@19 | |
6170 DWORD v15; // edx@20 | |
6171 HRESULT v16; // eax@23 | |
6172 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6173 | |
1980 | 6174 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); |
0 | 6175 if ( pHWLTexture ) |
6176 { | |
6177 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6178 if ( !pRenderD3D->CreateTexture( | |
6179 pHWLTexture->uWidth, | |
6180 pHWLTexture->uHeight, | |
6181 pOutSurface, | |
6182 pOutTexture, | |
6183 true, | |
6184 bMipMaps, | |
6185 uMinDeviceTextureDim) ) | |
1545 | 6186 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6187 //v10 = *pOutSurface; |
6188 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6189 if (bMipMaps) |
0 | 6190 { |
6191 Dst._450DDE(); | |
6192 //v20 = 0; | |
6193 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6194 | |
6195 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6196 while ( 1 ) | |
6197 { | |
6198 DDSCAPS2 v19; | |
6199 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6200 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6201 | |
6202 DDSURFACEDESC2 desc; | |
6203 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6204 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6205 | |
168 | 6206 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6207 { |
1831 | 6208 Dst.sub_451007_scale_image_bicubic( |
0 | 6209 pHWLTexture->pPixels, |
6210 pHWLTexture->uWidth, | |
6211 pHWLTexture->uHeight, | |
6212 pHWLTexture->uWidth, | |
6213 (unsigned short *)desc.lpSurface, | |
6214 desc.dwWidth, | |
6215 desc.dwHeight, | |
6216 desc.lPitch >> 1, | |
6217 0, | |
1831 | 6218 0); |
0 | 6219 ErrD3D(pNextSurf->Unlock(0)); |
6220 //bMipMaps = 0x4D86ACu; | |
6221 } | |
6222 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6223 break; | |
6224 //v10 = (IDirectDrawSurface4 *)pName; | |
6225 //v11 = 0; | |
6226 } | |
6227 //v20 = -1; | |
6228 //nullsub_1(); | |
6229 } | |
6230 else | |
6231 { | |
6232 DDSCAPS2 v19; | |
6233 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6234 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6235 | |
6236 DDSURFACEDESC2 desc; | |
6237 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6238 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6239 | |
168 | 6240 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6241 { |
6242 bMipMaps = 0; | |
6243 v13 = pHWLTexture->pPixels; | |
6244 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6245 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6246 { |
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6247 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6248 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6249 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6250 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
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diff
changeset
|
6251 ++v13; |
0 | 6252 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6253 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6254 } |
6255 ErrD3D((*pOutSurface)->Unlock(0)); | |
6256 } | |
6257 } | |
6258 delete [] pHWLTexture->pPixels; | |
6259 delete pHWLTexture; | |
6260 return true; | |
6261 } | |
6262 return false; | |
6263 } | |
6264 | |
6265 //----- (004A5048) -------------------------------------------------------- | |
670 | 6266 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6267 { | |
6268 | |
6269 HWLTexture *sprite_texture; // eax@1 | |
0 | 6270 unsigned __int16 *v9; // edx@5 |
6271 LPVOID v10; // eax@5 | |
6272 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6273 | |
670 | 6274 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6275 if ( sprite_texture ) | |
6276 { | |
6277 pSprite->uAreaX = sprite_texture->uAreaX; | |
6278 pSprite->uAreaY = sprite_texture->uAreaY; | |
6279 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6280 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6281 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6282 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
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changeset
|
6283 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
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changeset
|
6284 //v7 = v3->pRenderD3D; |
670 | 6285 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6286 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6287 //pSprite = v2->pTextureSurface; |
6288 //pSprite = (Sprite *)pSprite->pName; | |
6289 //v8 = pSprite; | |
670 | 6290 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6291 Dst.dwSize = 124; |
670 | 6292 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6293 { | |
6294 v9 = sprite_texture->pPixels; | |
6295 v10 = Dst.lpSurface; | |
6296 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6297 { |
670 | 6298 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6299 { | |
0 | 6300 *(int *)v10 = *(int *)v9; |
6301 v9 += 2; | |
6302 v10 = (char *)v10 + 4; | |
670 | 6303 } |
6304 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6305 } |
670 | 6306 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6307 } | |
6308 free(sprite_texture->pPixels); | |
6309 free(sprite_texture); | |
6310 return true; | |
6311 } | |
6312 return false; | |
0 | 6313 } |
6314 | |
6315 //----- (004A51CB) -------------------------------------------------------- | |
6316 void Render::BeginScene() | |
6317 { | |
1151
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Grumpy7
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diff
changeset
|
6318 //Render *v1; // esi@1 |
0 | 6319 unsigned int v2; // eax@1 |
1151
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Grumpy7
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diff
changeset
|
6320 /*int v3; // eax@5 |
0 | 6321 unsigned __int16 **v4; // edi@6 |
1151
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Grumpy7
parents:
1117
diff
changeset
|
6322 char *v5; // ebx@7*/ |
0 | 6323 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6324 | |
1151
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6325 //v1 = this; |
0 | 6326 v2 = this->uNumSceneBegins; |
6327 this->uNumSceneBegins = v2 + 1; | |
6328 if ( !v2 ) | |
6329 { | |
6330 if ( this->pRenderD3D ) | |
6331 { | |
2069 | 6332 /*if ( this->bColorKeySupported ) |
0 | 6333 { |
6334 memset(&Dst, 0, 0x7Cu); | |
6335 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
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Grumpy7
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diff
changeset
|
6336 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
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|
6337 { |
4eca5bb63dc0
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Grumpy7
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diff
changeset
|
6338 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
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diff
changeset
|
6339 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
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diff
changeset
|
6340 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
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parents:
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diff
changeset
|
6341 } |
4eca5bb63dc0
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diff
changeset
|
6342 --this->uNumSceneBegins; |
2069 | 6343 }*/ |
0 | 6344 } |
6345 else | |
6346 { | |
6347 if ( !this->pTargetSurface ) | |
6348 { | |
6349 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
2154 | 6350 /*if ( this->pTargetSurface ) |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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diff
changeset
|
6351 { |
4eca5bb63dc0
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parents:
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diff
changeset
|
6352 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
2154 | 6353 }*/ |
1151
4eca5bb63dc0
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parents:
1117
diff
changeset
|
6354 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
changeset
|
6355 } |
4eca5bb63dc0
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diff
changeset
|
6356 } |
0 | 6357 RestoreFrontBuffer(); |
6358 } | |
6359 } | |
6360 | |
6361 //----- (004A527D) -------------------------------------------------------- | |
6362 void Render::EndScene() | |
6363 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
1117
diff
changeset
|
6364 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
changeset
|
6365 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
changeset
|
6366 this->uNumSceneBegins--; |
4eca5bb63dc0
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parents:
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diff
changeset
|
6367 if ( !this->uNumSceneBegins ) |
0 | 6368 { |
6369 if ( this->pRenderD3D ) | |
6370 { | |
2069 | 6371 /*if ( this->bColorKeySupported ) |
0 | 6372 { |
6373 this->pTargetSurface = 0; | |
6374 this->uTargetSurfacePitch = 0; | |
6375 this->field_18_locked_pitch = 0; | |
6376 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
2069 | 6377 }*/ |
0 | 6378 } |
6379 else | |
6380 { | |
6381 this->pTargetSurface = 0; | |
6382 this->uTargetSurfacePitch = 0; | |
2154 | 6383 //this->field_18_locked_pitch = 0; |
0 | 6384 UnlockBackBuffer(); |
6385 } | |
6386 } | |
6387 } | |
6388 } | |
6389 | |
2155 | 6390 //----- (004A52F1) -------------------------------------------------------- |
6391 void Render::ScreenFade(unsigned int color, float t) | |
0 | 6392 { |
6393 unsigned int v3; // esi@1 | |
2155 | 6394 //double v4; // st7@2 |
6395 //double v5; // st7@6 | |
0 | 6396 double v6; // st6@6 |
6397 unsigned int v7; // eax@6 | |
6398 double v8; // st5@6 | |
6399 double v9; // st4@6 | |
6400 HRESULT v10; // eax@6 | |
6401 HRESULT v11; // eax@6 | |
6402 unsigned int result; // eax@6 | |
6403 unsigned int v13; // eax@7 | |
6404 unsigned __int16 *v14; // ecx@7 | |
6405 int *v15; // eax@7 | |
6406 unsigned int v16; // ecx@8 | |
6407 __int16 v17; // ax@10 | |
6408 int v18; // esi@10 | |
6409 float v19; // edi@10 | |
6410 void *v20; // esi@10 | |
6411 int v21; // edx@10 | |
6412 int v22; // ecx@11 | |
6413 int v23; // edx@12 | |
6414 __int16 v24; // ax@15 | |
6415 int v25; // esi@15 | |
6416 float v26; // edi@15 | |
6417 char *v27; // esi@15 | |
6418 int v28; // edx@15 | |
6419 int v29; // ecx@16 | |
6420 int v30; // edx@17 | |
6421 int v31; // [sp-Ch] [bp-ACh]@11 | |
6422 int v32; // [sp-Ch] [bp-ACh]@16 | |
6423 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6424 int v34; // [sp+4h] [bp-9Ch]@0 | |
6425 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6426 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6427 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6428 int v38; // [sp+90h] [bp-10h]@7 | |
6429 double v39; // [sp+94h] [bp-Ch]@6 | |
2155 | 6430 int v40; // [sp+9Ch] [bp-4h]@6 |
6431 | |
0 | 6432 v3 = 0; |
1574 | 6433 |
6434 //{ | |
2155 | 6435 if (t > 1.0f) |
6436 t = 1.0f; | |
6437 else if (t < 0.0f) | |
6438 t = 0.0f; | |
6439 | |
6440 v40 = (char)floorf(t * 255.0f + 0.5f); | |
6441 //v5 = (double)(signed int)pViewport->uViewportTL_X; | |
6442 v36[0].pos.x = pViewport->uViewportTL_X; | |
693 | 6443 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
2155 | 6444 v7 = color | (v40 << 24); |
6445 //this_ = pViewport->uViewportBR_Y + 1; | |
0 | 6446 v36[0].specular = 0; |
6447 v36[0].pos.y = v6; | |
6448 v36[0].diffuse = v7; | |
6449 v36[1].diffuse = v7; | |
6450 v36[0].pos.z = 0.0; | |
6451 v36[2].diffuse = v7; | |
6452 v36[3].diffuse = v7; | |
6453 v36[0].rhw = 1.0; | |
6454 v36[1].specular = 0; | |
6455 v36[0].texcoord.x = 0.0; | |
6456 v36[2].specular = 0; | |
6457 v36[3].specular = 0; | |
6458 v36[0].texcoord.y = 0.0; | |
2155 | 6459 v36[1].pos.x = pViewport->uViewportTL_X; |
693 | 6460 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6461 v36[1].pos.y = v8; |
6462 v36[1].pos.z = 0.0; | |
6463 v36[1].rhw = 1.0; | |
6464 v36[1].texcoord.x = 0.0; | |
6465 v36[1].texcoord.y = 0.0; | |
693 | 6466 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6467 v36[2].pos.x = v9; |
6468 v36[2].pos.y = v8; | |
6469 v36[2].pos.z = 0.0; | |
6470 v36[2].rhw = 1.0; | |
6471 v36[2].texcoord.x = 0.0; | |
6472 v36[2].texcoord.y = 0.0; | |
6473 v36[3].pos.x = v9; | |
6474 v36[3].pos.y = v6; | |
6475 v36[3].pos.z = 0.0; | |
6476 v36[3].rhw = 1.0; | |
6477 v36[3].texcoord.x = 0.0; | |
6478 v36[3].texcoord.y = 0.0; | |
6479 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6480 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6481 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6482 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6483 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6484 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6485 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6486 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6487 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6488 D3DPT_TRIANGLEFAN, | |
6489 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6490 v36, | |
6491 4, | |
6492 28)); | |
186 | 6493 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6494 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6495 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6496 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6497 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6498 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6499 /*} |
0 | 6500 else |
6501 { | |
6502 v40 = (1.0 - a3) * 65536.0; | |
6503 v39 = v40 + 6.7553994e15; | |
6504 LODWORD(a3) = LODWORD(v39); | |
693 | 6505 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6506 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6507 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6508 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6509 v37 = 2 * v13; |
6510 LODWORD(v40) = (int)v14; | |
6511 | |
6512 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6513 v15 = dword_F1B430.data(); |
0 | 6514 do |
6515 { | |
6516 v16 = v3; | |
6517 v3 += LODWORD(a3); | |
6518 dword_F1B430[__i++] = v16 >> 16; | |
6519 } | |
6520 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6521 while (__i < 32); | |
6522 | |
6523 if ( pRenderer->uTargetGBits == 6 ) | |
6524 { | |
1574 | 6525 v17 = sr_42690D_colors_cvt(this_); |
0 | 6526 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6527 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6528 v19 = v40; | |
6529 v20 = off_4EFDB0; | |
6530 v21 = HIDWORD(v39); | |
6531 do | |
6532 { | |
6533 v22 = v38; | |
6534 v31 = v21; | |
6535 do | |
6536 { | |
6537 v23 = (*(int *)((char *)v20 | |
6538 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6539 result = this_ | |
6540 + (*((int *)v20 | |
6541 + (((unsigned __int8)(*((char *)v20 | |
6542 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6543 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6544 *(unsigned int *)LODWORD(v19) = result; | |
6545 LODWORD(v19) += 4; | |
6546 --v22; | |
6547 } | |
6548 while ( v22 ); | |
6549 LODWORD(v19) += v37; | |
6550 v21 = v31 - 1; | |
6551 } | |
6552 while ( v31 != 1 ); | |
6553 } | |
6554 else | |
6555 { | |
1574 | 6556 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6557 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6558 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6559 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6560 v26 = v40; | |
6561 v27 = (char *)off_4EFDB0; | |
6562 v28 = HIDWORD(v39); | |
6563 do | |
6564 { | |
6565 v29 = v38; | |
6566 v32 = v28; | |
6567 do | |
6568 { | |
6569 v30 = 32 | |
6570 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6571 result = this_ | |
6572 + (*(int *)&v27[4 | |
6573 * (((unsigned __int8)(32 | |
6574 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6575 *(unsigned int *)LODWORD(v26) = result; | |
6576 LODWORD(v26) += 4; | |
6577 --v29; | |
6578 } | |
6579 while ( v29 ); | |
6580 LODWORD(v26) += v37; | |
6581 v28 = v32 - 1; | |
6582 } | |
6583 while ( v32 != 1 ); | |
6584 } | |
1574 | 6585 }*/ |
0 | 6586 } |
6587 | |
6588 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6589 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6590 { |
6591 this->bClip = 1; | |
6592 this->uClipY = uY; | |
6593 this->uClipX = uX; | |
6594 this->uClipW = uW; | |
6595 this->uClipZ = uZ; | |
6596 } | |
6597 | |
6598 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6599 void Render::ResetTextureClipRect() |
0 | 6600 { |
6601 this->uClipY = 0; | |
6602 this->uClipX = 0; | |
6603 this->bClip = 1; | |
6604 this->uClipW = 480; | |
6605 this->uClipZ = 640; | |
6606 } | |
6607 | |
2069 | 6608 unsigned __int32 Color32(unsigned __int16 color16) |
6609 { | |
6610 unsigned __int32 c = color16; | |
6611 unsigned int b = (c & 31) * 8; | |
6612 unsigned int g = ((c >> 5) & 63) * 4; | |
6613 unsigned int r = ((c >> 11) & 31) * 8; | |
6614 | |
2078 | 6615 return (r << 16) | (g << 8) | b;// |
2069 | 6616 } |
6617 | |
6618 //----- (0040DEF3) -------------------------------------------------------- | |
6619 unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b) | |
6620 { | |
6621 //return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + | |
6622 // LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
6623 // LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
6624 return (b >> (8 - 5)) | | |
6625 0x7E0 & (g << (6 + 5 - 8)) | | |
6626 0xF800 & (r << (6 + 5 + 5 - 8)); | |
6627 } | |
6628 | |
6629 | |
0 | 6630 //----- (004A5BE3) -------------------------------------------------------- |
6631 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6632 { | |
6633 int v4; // edi@3 | |
2069 | 6634 //unsigned __int16 *v5; // edx@3 |
0 | 6635 unsigned __int16 *v6; // esi@3 |
6636 unsigned int v8; // eax@5 | |
6637 unsigned int v9; // ebx@5 | |
6638 unsigned int v11; // eax@7 | |
6639 unsigned int v12; // ebx@8 | |
6640 unsigned int v15; // eax@14 | |
6641 int v19; // [sp+10h] [bp-8h]@3 | |
6642 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6643 int v23; // [sp+28h] [bp+10h]@3 | |
6644 | |
6645 if ( this->uNumSceneBegins && a4 ) | |
6646 { | |
6647 v4 = a4->uWidth; | |
2069 | 6648 //v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6649 v6 = a4->pPixels; |
6650 v23 = a4->uHeight; | |
6651 v19 = v4; | |
6652 if ( this->bClip ) | |
6653 { | |
1152 | 6654 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6655 { | |
6656 v8 = this->uClipX - uOutX; | |
6657 v9 = uOutX - this->uClipX; | |
0 | 6658 v8 *= 2; |
6659 v4 += v9; | |
6660 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
2069 | 6661 //v5 = (unsigned __int16 *)((char *)v5 + v8); |
0 | 6662 } |
1152 | 6663 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6664 { | |
6665 v11 = this->uClipY - uOutY; | |
0 | 6666 v6 += v19 * v11; |
6667 v23 += uOutY - this->uClipY; | |
2069 | 6668 //v5 += this->uTargetSurfacePitch * v11; |
0 | 6669 } |
1152 | 6670 v12 = max(this->uClipX, uOutX); |
6671 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6672 { | |
6673 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6674 } | |
6675 v15 = max(this->uClipY, uOutY); | |
6676 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6677 { | |
6678 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6679 } | |
6680 } | |
6681 | |
2069 | 6682 for (int y = 0; y < v23; y++) |
6683 { | |
6684 for (int x = 0; x < v4; x++) | |
6685 { | |
6686 WritePixel16(uOutX + x, uOutY + y, *v6); | |
6687 //*v5 = *v6; | |
6688 //++v5; | |
1152 | 6689 ++v6; |
6690 } | |
6691 v6 += v19 - v4; | |
2069 | 6692 //v5 += this->uTargetSurfacePitch - v4; |
0 | 6693 } |
6694 } | |
6695 } | |
6696 | |
6697 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6698 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6699 { |
2069 | 6700 //unsigned __int16 *v7; // ebx@3 |
1675 | 6701 int full_width; // ecx@3 |
6702 int full_height; // edi@3 | |
2069 | 6703 //int v23; // edi@23 |
0 | 6704 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 |
6705 | |
6706 if ( this->uNumSceneBegins && pTexture ) | |
6707 { | |
2069 | 6708 /*auto v7 = this->pTargetSurface; |
6709 if (FORCE_16_BITS) | |
6710 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 2); | |
6711 else | |
6712 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 4);*/ | |
1675 | 6713 full_width = pTexture->uWidth - move_X; |
6714 full_height = pTexture->uHeight - move_Y; | |
6715 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6716 if ( this->bClip ) | |
6717 { | |
6718 if ( pX < this->uClipX )//åñëè êàäð âûõîäèò çà ïðàâóþ ãðàíèöó | |
6719 { | |
6720 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6721 full_width += pX - this->uClipX; | |
2069 | 6722 //v7 = (unsigned __int32 *)((char *)v7 + ((FORCE_16_BITS ? 2 : 4) * (this->uClipX - pX))); |
1675 | 6723 } |
6724 if ( pY < this->uClipY )//åñëè êàäð âûõîäèò çà âåðõíþþ ãðàíèöó | |
6725 { | |
6726 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6727 full_height += pY - this->uClipY; | |
2069 | 6728 //v7 = (unsigned __int32 *)((char *)v7 + (FORCE_16_BITS ? 2 : 4) * this->uTargetSurfacePitch * (this->uClipY - pY)); |
1675 | 6729 } |
6730 if ( this->uClipX < pX )//åñëè ïðàâàÿ ãðàíèöà îêíà ìåíüøå õ êîîðäèíàòû êàäðà | |
6731 this->uClipX = pX; | |
6732 if ( this->uClipY < pY )//åñëè âåðõíÿÿ ãðàíèöà îêíà ìåíüøå y êîîðäèíàòû êàäðà | |
6733 this->uClipY = pY; | |
6734 if ( (full_width + this->uClipX) > this->uClipZ )//åñëè øèðèíà êàäðà âûõîäèò çà ïðàâóþ ãðàíèöó | |
6735 { | |
6736 if ( this->uClipX < pX ) | |
6737 this->uClipX = pX; | |
6738 full_width = this->uClipZ - this->uClipX; | |
6739 } | |
6740 if ( (full_height + this->uClipY) > this->uClipW )//åñëè âûñîòà êàäðà âûõîäèò çà íèæíþþ ãðàíèöó | |
6741 { | |
6742 if ( this->uClipY < pY ) | |
6743 this->uClipY = pY; | |
6744 full_height = this->uClipW - this->uClipY; | |
6745 } | |
6746 } | |
2069 | 6747 |
6748 for (int y = 0; y < full_height; ++y) | |
6749 { | |
6750 for (int x = 0; x < full_width; ++x) | |
6751 { | |
6752 if ( *pTexturea != Color16(0, 0xFFu, 0xFFu) ) | |
6753 { | |
6754 WritePixel16(pX + x, pY + y, *pTexturea); | |
6755 /*if (FORCE_16_BITS) | |
6756 *(unsigned __int16 *)v7 = *pTexturea; | |
6757 else | |
6758 *(unsigned __int32 *)v7 = r5g6b5_2_r8g8b8(*pTexturea);*/ | |
6759 } | |
0 | 6760 ++pTexturea; |
2069 | 6761 //++v7; |
0 | 6762 } |
2069 | 6763 //v7 += this->uTargetSurfacePitch - full_width; |
1675 | 6764 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); |
2069 | 6765 } |
0 | 6766 } |
6767 } | |
6768 | |
6769 //----- (004A6E7E) -------------------------------------------------------- | |
2155 | 6770 void Render::DrawTranslucent(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 6771 { |
2069 | 6772 //unsigned __int16 *v4; // eax@4 |
0 | 6773 int v5; // edx@4 |
6774 unsigned int v6; // edi@4 | |
6775 unsigned int v7; // edx@5 | |
6776 unsigned int v8; // edx@6 | |
6777 unsigned int v9; // edx@7 | |
6778 unsigned int v10; // edx@8 | |
6779 unsigned int v11; // ebx@9 | |
6780 unsigned int v12; // esi@11 | |
6781 unsigned int v13; // edx@12 | |
6782 unsigned int v14; // ebx@15 | |
6783 unsigned int v15; // esi@17 | |
6784 unsigned int v16; // edi@18 | |
6785 char v17; // zf@29 | |
6786 int v18; // [sp+14h] [bp-Ch]@4 | |
6787 int v19; // [sp+18h] [bp-8h]@4 | |
6788 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
6789 int v21; // [sp+28h] [bp+8h]@25 | |
6790 int v22; // [sp+28h] [bp+8h]@34 | |
6791 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
6792 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
6793 | |
6794 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
6795 { | |
2069 | 6796 //v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 6797 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 6798 v5 = a4->uTextureWidth; |
6799 v6 = a4->uTextureHeight; | |
6800 v19 = a4->uTextureWidth; | |
6801 v18 = a4->uTextureWidth; | |
2069 | 6802 int clipped_out_x = a2; |
6803 int clipped_out_y = a3; | |
0 | 6804 if ( this->bClip ) |
6805 { | |
6806 v7 = this->uClipX; | |
6807 if ( (signed int)a2 < (signed int)v7 ) | |
6808 { | |
6809 v8 = v7 - a2; | |
6810 v20 += v8; | |
6811 v19 += a2 - this->uClipX; | |
2069 | 6812 //v4 += v8; |
6813 clipped_out_x = uClipX; | |
0 | 6814 } |
6815 v9 = this->uClipY; | |
6816 if ( (signed int)a3 < (signed int)v9 ) | |
6817 { | |
6818 v10 = v9 - a3; | |
6819 v20 += v18 * v10; | |
6820 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
2069 | 6821 //v4 += this->uTargetSurfacePitch * v10; |
6822 clipped_out_y = uClipY; | |
0 | 6823 } |
6824 v11 = this->uClipX; | |
6825 v5 = v19; | |
6826 if ( (signed int)v11 < (signed int)a2 ) | |
6827 v11 = a2; | |
6828 v12 = this->uClipZ; | |
6829 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
6830 { | |
6831 v13 = this->uClipX; | |
6832 if ( (signed int)v13 < (signed int)a2 ) | |
6833 v13 = a2; | |
6834 v5 = v12 - v13; | |
6835 } | |
6836 v14 = this->uClipY; | |
6837 if ( (signed int)v14 < (signed int)a3 ) | |
6838 v14 = a3; | |
6839 v15 = this->uClipW; | |
6840 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
6841 { | |
6842 v16 = this->uClipY; | |
6843 if ( (signed int)v16 < (signed int)a3 ) | |
6844 v16 = a3; | |
6845 v6 = v15 - v16; | |
6846 } | |
6847 } | |
2069 | 6848 |
6849 for (int y = 0; y < v6; ++y) | |
6850 { | |
6851 for (int x = 0; x < v5; ++x) | |
6852 { | |
6853 if ( *v20 ) | |
6854 WritePixel16(clipped_out_x + x, clipped_out_y + y, ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF); | |
6855 ++v20; | |
6856 } | |
6857 v20 += v18 - v5; | |
6858 } | |
6859 | |
6860 /*if ( pRenderer->uTargetGBits == 5 ) | |
0 | 6861 { |
6862 if ( (signed int)v6 > 0 ) | |
6863 { | |
6864 v23 = v6; | |
6865 do | |
6866 { | |
6867 if ( v5 > 0 ) | |
6868 { | |
6869 v21 = v5; | |
6870 do | |
6871 { | |
6872 if ( *v20 ) | |
6873 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
6874 ++v4; | |
6875 ++v20; | |
6876 --v21; | |
6877 } | |
6878 while ( v21 ); | |
6879 } | |
6880 v20 += v18 - v5; | |
6881 v17 = v23-- == 1; | |
6882 v4 += this->uTargetSurfacePitch - v5; | |
6883 } | |
6884 while ( !v17 ); | |
6885 } | |
6886 } | |
6887 else | |
6888 { | |
6889 if ( (signed int)v6 > 0 ) | |
6890 { | |
6891 v24 = v6; | |
6892 do | |
6893 { | |
6894 if ( v5 > 0 ) | |
6895 { | |
6896 v22 = v5; | |
6897 do | |
6898 { | |
6899 if ( *v20 ) | |
6900 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
6901 ++v4; | |
6902 ++v20; | |
6903 --v22; | |
6904 } | |
6905 while ( v22 ); | |
6906 } | |
6907 v20 += v18 - v5; | |
6908 v17 = v24-- == 1; | |
6909 v4 += this->uTargetSurfacePitch - v5; | |
6910 } | |
6911 while ( !v17 ); | |
6912 } | |
2069 | 6913 }*/ |
0 | 6914 } |
6915 } | |
6916 | |
6917 //----- (004A6DF5) -------------------------------------------------------- | |
2069 | 6918 void Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) |
0 | 6919 { |
6920 int v8; // ecx@3 | |
6921 unsigned __int16 *v10; // ebx@4 | |
6922 int v11; // esi@4 | |
6923 | |
2069 | 6924 if ( !pBitmap || !pTarget) |
6925 return; | |
6926 | |
2093 | 6927 v8 = a7->z - a7->x; |
6928 v11 = a7->w - a7->y; | |
6929 v10 = (unsigned short *)pTarget + a7->x + uTargetPitch * a7->y; | |
6930 for ( int y = 0; y < v11; ++y ) | |
6931 { | |
6932 for ( int x = 0; x < v8; ++x ) | |
6933 { | |
6934 WritePixel16(a7->x + x, a7->y + y, *v10); | |
6935 ++v10; | |
6936 } | |
6937 v10 += uTargetPitch - v8; | |
6938 } | |
0 | 6939 } |
6940 | |
6941 //----- (004A6D87) -------------------------------------------------------- | |
6942 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
6943 { | |
6944 if (!uNumSceneBegins) | |
6945 return; | |
6946 | |
6947 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
6948 for (uint y = 0; y < uHeight; ++y) | |
6949 { | |
2069 | 6950 void *pDst = (char *)pTargetSurface + (FORCE_16_BITS ? 2 : 4) * (uX + (y + uY) * uTargetSurfacePitch); |
6951 | |
6952 memset32(pDst, | |
2098 | 6953 FORCE_16_BITS ? twoColors : 0xFF000000 | Color32(uColor16), // two colors per int (16bit) or 1 (32bit) |
2069 | 6954 uWidth / (FORCE_16_BITS ? 2 : 1)); // two pixels per int (16bit) or 1 (32bit) |
6955 | |
6956 if (FORCE_16_BITS && uWidth & 1) // we may miss one pixel for 16bit | |
6957 ((unsigned __int16 *)pTargetSurface)[uX + uWidth - 1 + (y + uY) * uTargetSurfacePitch] = uColor16; | |
0 | 6958 } |
6959 } | |
6960 | |
6961 //----- (004A6C4F) -------------------------------------------------------- | |
2073 | 6962 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, |
6963 unsigned int uCharHeight, unsigned __int16 *pFontPalette, | |
6964 unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
0 | 6965 { |
6966 unsigned int v9; // edi@2 | |
6967 unsigned int v10; // esi@2 | |
2069 | 6968 //unsigned __int16 *v11; // eax@2 |
0 | 6969 unsigned int v12; // ebx@3 |
6970 signed int v13; // edx@5 | |
6971 int v14; // edx@6 | |
6972 signed int v15; // ebx@7 | |
6973 unsigned int v16; // edx@9 | |
6974 signed int v17; // edi@10 | |
6975 signed int v18; // ebx@13 | |
6976 unsigned int v19; // edx@15 | |
6977 signed int v20; // esi@16 | |
2069 | 6978 //unsigned int v21; // esi@22 |
0 | 6979 unsigned __int16 v22; // dx@24 |
2069 | 6980 //char v23; // zf@28 |
0 | 6981 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 |
2069 | 6982 //unsigned int uOutXa; // [sp+18h] [bp+8h]@20 |
6983 | |
6984 if (!this->uNumSceneBegins) | |
6985 return; | |
6986 | |
0 | 6987 v9 = uCharWidth; |
6988 v10 = uCharHeight; | |
2069 | 6989 //v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6990 v24 = pFontPixels; |
2069 | 6991 |
6992 int clipped_out_x = uOutX, clipped_out_y = uOutY; | |
0 | 6993 if ( this->bClip ) |
6994 { | |
6995 v12 = this->uClipX; | |
6996 if ( uOutX < (signed int)v12 ) | |
6997 { | |
6998 v24 = &pFontPixels[v12 - uOutX]; | |
2069 | 6999 //v11 += v12 - uOutX; |
7000 clipped_out_x = uClipX; | |
0 | 7001 v9 = uCharWidth + uOutX - v12; |
7002 } | |
7003 v13 = this->uClipY; | |
7004 if ( uOutY < v13 ) | |
7005 { | |
7006 v14 = v13 - uOutY; | |
7007 v24 += uCharWidth * v14; | |
7008 v10 = uCharHeight + uOutY - this->uClipY; | |
2069 | 7009 //v11 += this->uTargetSurfacePitch * v14; |
7010 clipped_out_y = uClipY; | |
0 | 7011 } |
7012 v15 = this->uClipX; | |
7013 if ( v15 < uOutX ) | |
7014 v15 = uOutX; | |
7015 v16 = this->uClipZ; | |
7016 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
7017 { | |
7018 v17 = this->uClipX; | |
7019 if ( v17 < uOutX ) | |
7020 v17 = uOutX; | |
7021 v9 = v16 - v17; | |
7022 } | |
7023 v18 = this->uClipY; | |
7024 if ( v18 < uOutY ) | |
7025 v18 = uOutY; | |
7026 v19 = this->uClipW; | |
7027 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
7028 { | |
7029 v20 = this->uClipY; | |
7030 if ( v20 < uOutY ) | |
7031 v20 = uOutY; | |
7032 v10 = v19 - v20; | |
7033 } | |
7034 } | |
2069 | 7035 |
7036 for (int y = 0; y < v10; ++y) | |
7037 { | |
7038 for (int x = 0; x < v9; ++x) | |
7039 { | |
7040 if (*v24) | |
0 | 7041 { |
2069 | 7042 v22 = uShadowColor; |
7043 if ( *v24 != 1 ) | |
7044 v22 = uFaceColor; | |
2073 | 7045 WritePixel16(clipped_out_x + x, clipped_out_y + y, v22); |
0 | 7046 } |
2073 | 7047 ++v24; |
7048 } | |
7049 v24 += uCharWidth - v9; | |
2069 | 7050 //v23 = uOutXa-- == 1; |
7051 //v11 += this->uTargetSurfacePitch - v9; | |
7052 } | |
0 | 7053 } |
7054 | |
7055 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 7056 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
7057 { | |
0 | 7058 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 7059 |
0 | 7060 memcpy(&tex, a4, sizeof(tex)); |
1496 | 7061 tex.uTextureHeight = a4->uTextureHeight - height; |
7062 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 7063 DrawTextureIndexed(a2, a3, &tex); |
7064 } | |
7065 | |
7066 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7067 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7068 { | |
0 | 7069 int v8; // edi@2 |
7070 unsigned int v9; // esi@2 | |
2069 | 7071 //unsigned __int16 *v10; // eax@2 |
0 | 7072 unsigned char *v11; // edx@2 |
7073 unsigned int v12; // ebx@3 | |
7074 signed int v13; // edx@5 | |
7075 int v14; // edx@6 | |
7076 signed int v15; // ebx@7 | |
7077 unsigned int v16; // edx@9 | |
7078 signed int v17; // edi@10 | |
7079 signed int v18; // ebx@13 | |
7080 unsigned int v19; // edx@15 | |
7081 signed int v20; // esi@16 | |
7082 int v21; // ebx@22 | |
7083 char v22; // zf@28 | |
7084 int v23; // ebx@31 | |
7085 unsigned __int16 v24; // si@35 | |
7086 int v25; // [sp+Ch] [bp-4h]@2 | |
7087 int v26; // [sp+1Ch] [bp+Ch]@24 | |
7088 int v27; // [sp+1Ch] [bp+Ch]@33 | |
7089 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
7090 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
7091 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
7092 | |
1980 | 7093 int a2 = x; |
7094 int a3 = y; | |
7095 uint a6 = uFontHeight; | |
2069 | 7096 if (!this->uNumSceneBegins) |
7097 return; | |
7098 | |
0 | 7099 v8 = a5; |
7100 v9 = a6; | |
2069 | 7101 //v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; |
1268 | 7102 v11 = (unsigned char *)font_pixels; |
7103 v25 = (int)font_pixels; | |
2069 | 7104 int clipped_out_x = x; |
7105 int clipped_out_y = y; | |
0 | 7106 if ( this->bClip ) |
7107 { | |
7108 v12 = this->uClipX; | |
7109 if ( a2 < (signed int)v12 ) | |
7110 { | |
1268 | 7111 v25 = v12 - a2 + (int)font_pixels; |
2069 | 7112 //v10 += v12 - a2; |
0 | 7113 v8 = a5 + a2 - v12; |
2069 | 7114 clipped_out_x = uClipX; |
0 | 7115 } |
7116 v13 = this->uClipY; | |
7117 if ( a3 < v13 ) | |
7118 { | |
7119 v14 = v13 - a3; | |
7120 v25 += a5 * v14; | |
7121 v9 = a6 + a3 - this->uClipY; | |
2069 | 7122 //v10 += this->uTargetSurfacePitch * v14; |
7123 clipped_out_y = uClipY; | |
0 | 7124 } |
7125 v15 = this->uClipX; | |
7126 if ( v15 < a2 ) | |
7127 v15 = a2; | |
7128 v16 = this->uClipZ; | |
7129 if ( v8 + v15 > (signed int)v16 ) | |
7130 { | |
7131 v17 = this->uClipX; | |
7132 if ( v17 < a2 ) | |
7133 v17 = a2; | |
7134 v8 = v16 - v17; | |
7135 } | |
7136 v18 = this->uClipY; | |
7137 if ( v18 < a3 ) | |
7138 v18 = a3; | |
7139 v19 = this->uClipW; | |
7140 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7141 { | |
7142 v20 = this->uClipY; | |
7143 if ( v20 < a3 ) | |
7144 v20 = a3; | |
7145 v9 = v19 - v20; | |
7146 } | |
7147 v11 = (unsigned char *)v25; | |
7148 } | |
2069 | 7149 |
0 | 7150 if ( a8 ) |
7151 { | |
2069 | 7152 v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; |
7153 for (int dy = 0; dy < v9; ++dy) | |
7154 { | |
7155 for (int dx = 0; dx < v8; ++dx) | |
7156 { | |
7157 if ( *v11 ) | |
7158 v24 = pPalette[*v11]; | |
7159 else | |
7160 v24 = v28; | |
7161 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, v24); | |
7162 //*v10 = v24; | |
7163 //++v10; | |
2074 | 7164 ++v11; |
2069 | 7165 //--v27; |
2074 | 7166 |
2069 | 7167 } |
7168 v11 += a5 - v8; | |
7169 } | |
7170 /*if ( (signed int)v9 > 0 ) | |
0 | 7171 { |
7172 v23 = a5; | |
7173 v30 = v9; | |
7174 do | |
7175 { | |
7176 if ( v8 > 0 ) | |
7177 { | |
7178 v27 = v8; | |
7179 do | |
7180 { | |
7181 if ( *v11 ) | |
7182 v24 = pPalette[*v11]; | |
7183 else | |
7184 v24 = v28; | |
7185 *v10 = v24; | |
7186 ++v10; | |
7187 ++v11; | |
7188 --v27; | |
7189 } | |
7190 while ( v27 ); | |
7191 } | |
7192 v11 += v23 - v8; | |
7193 v22 = v30-- == 1; | |
7194 v10 += this->uTargetSurfacePitch - v8; | |
7195 } | |
7196 while ( !v22 ); | |
2069 | 7197 }*/ |
0 | 7198 } |
7199 else | |
7200 { | |
2069 | 7201 for (int dy = 0; dy < v9; ++dy) |
7202 { | |
7203 for (int dx = 0; dx < v8; ++dx) | |
7204 { | |
2074 | 7205 if ( *v11 ) |
2069 | 7206 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, pPalette[*v11]); |
7207 //*v10 = v24; | |
7208 //++v10; | |
2074 | 7209 ++v11; |
2069 | 7210 //--v27; |
7211 } | |
7212 v11 += a5 - v8; | |
7213 } | |
7214 | |
7215 /*if ( (signed int)v9 > 0 ) | |
0 | 7216 { |
7217 v21 = a5; | |
7218 v29 = v9; | |
7219 do | |
7220 { | |
7221 if ( v8 > 0 ) | |
7222 { | |
7223 v26 = v8; | |
7224 do | |
7225 { | |
7226 if ( *v11 ) | |
7227 *v10 = pPalette[*v11]; | |
7228 ++v10; | |
7229 ++v11; | |
7230 --v26; | |
7231 } | |
7232 while ( v26 ); | |
7233 } | |
7234 v11 += v21 - v8; | |
7235 v22 = v29-- == 1; | |
7236 v10 += this->uTargetSurfacePitch - v8; | |
7237 } | |
7238 while ( !v22 ); | |
2069 | 7239 }*/ |
7240 } | |
0 | 7241 } |
7242 | |
7243 //----- (004A68EF) -------------------------------------------------------- | |
7244 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7245 { | |
2069 | 7246 DrawMasked(a2, a3, pTexture, 0x07E0); |
7247 } | |
7248 | |
0 | 7249 |
7250 //----- (004A6776) -------------------------------------------------------- | |
315 | 7251 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7252 { |
2069 | 7253 DrawMasked(a2, a3, a4, 0xF800); |
7254 /*Texture *v4; // edi@2 | |
0 | 7255 unsigned int v5; // ebx@4 |
7256 unsigned __int16 *v6; // eax@4 | |
7257 unsigned int v7; // edx@5 | |
7258 unsigned int v8; // edx@6 | |
7259 unsigned int v9; // edx@7 | |
7260 unsigned int v10; // edx@8 | |
7261 unsigned int v11; // edx@9 | |
7262 unsigned int v12; // esi@12 | |
7263 unsigned int v13; // esi@15 | |
7264 unsigned int v14; // edx@17 | |
7265 unsigned int v15; // esi@18 | |
7266 unsigned __int8 *v16; // ebx@22 | |
7267 char v17; // zf@28 | |
7268 int v18; // [sp+10h] [bp-10h]@4 | |
7269 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7270 int v20; // [sp+1Ch] [bp-4h]@4 | |
7271 int a2a; // [sp+28h] [bp+8h]@24 | |
7272 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7273 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7274 | |
7275 if ( this->uNumSceneBegins ) | |
7276 { | |
7277 v4 = a4; | |
7278 if ( a4 ) | |
7279 { | |
7280 if ( a4->pPalette16 ) | |
7281 { | |
7282 v5 = a4->uTextureHeight; | |
7283 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7284 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7285 v20 = a4->uTextureWidth; |
7286 v18 = a4->uTextureWidth; | |
7287 if ( this->bClip ) | |
7288 { | |
7289 v7 = this->uClipX; | |
7290 if ( (signed int)a2 < (signed int)v7 ) | |
7291 { | |
7292 v8 = v7 - a2; | |
7293 v19 += v8; | |
7294 v20 += a2 - this->uClipX; | |
7295 v6 += v8; | |
7296 } | |
7297 v9 = this->uClipY; | |
7298 v5 = a4->uTextureHeight; | |
7299 if ( (signed int)a3 < (signed int)v9 ) | |
7300 { | |
7301 v10 = v9 - a3; | |
7302 v19 += v18 * v10; | |
7303 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7304 v4 = a4; | |
7305 v6 += this->uTargetSurfacePitch * v10; | |
7306 } | |
7307 v11 = this->uClipX; | |
7308 if ( (signed int)v11 < (signed int)a2 ) | |
7309 v11 = a2; | |
7310 a4a = this->uClipZ; | |
7311 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7312 { | |
7313 v12 = this->uClipX; | |
7314 if ( (signed int)v12 < (signed int)a2 ) | |
7315 v12 = a2; | |
7316 v20 = a4a - v12; | |
7317 } | |
7318 v13 = this->uClipY; | |
7319 if ( (signed int)v13 < (signed int)a3 ) | |
7320 v13 = a3; | |
7321 v14 = this->uClipW; | |
7322 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7323 { | |
7324 v15 = this->uClipY; | |
7325 if ( (signed int)v15 < (signed int)a3 ) | |
7326 v15 = a3; | |
7327 v5 = v14 - v15; | |
7328 } | |
7329 } | |
7330 if ( (signed int)v5 > 0 ) | |
7331 { | |
7332 a3a = v5; | |
7333 v16 = v19; | |
7334 do | |
7335 { | |
7336 if ( v20 > 0 ) | |
7337 { | |
7338 a2a = v20; | |
7339 do | |
7340 { | |
7341 if ( *v16 ) | |
7342 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7343 ++v6; | |
7344 ++v16; | |
7345 --a2a; | |
7346 } | |
7347 while ( a2a ); | |
7348 } | |
7349 v16 += v18 - v20; | |
7350 v17 = a3a-- == 1; | |
7351 v6 += this->uTargetSurfacePitch - v20; | |
7352 } | |
7353 while ( !v17 ); | |
7354 } | |
7355 } | |
7356 } | |
2069 | 7357 }*/ |
7358 } | |
7359 | |
7360 //----- (004A68EF) -------------------------------------------------------- | |
7361 void Render::DrawMasked(signed int a2, signed int a3, Texture *pTexture, unsigned __int16 mask) | |
7362 { | |
7363 Texture *v4; // edi@2 | |
7364 unsigned int v5; // ebx@4 | |
7365 //unsigned __int16 *v6; // eax@4 | |
7366 signed int v7; // edx@5 | |
7367 int v8; // edx@6 | |
7368 signed int v9; // edx@7 | |
7369 int v10; // edx@8 | |
7370 signed int v11; // edx@9 | |
7371 signed int v12; // esi@12 | |
7372 signed int v13; // esi@15 | |
7373 unsigned int v14; // edx@17 | |
7374 signed int v15; // esi@18 | |
7375 unsigned __int8 *v16; // ebx@22 | |
7376 char v17; // zf@28 | |
7377 int v18; // [sp+10h] [bp-10h]@4 | |
7378 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7379 int v20; // [sp+1Ch] [bp-4h]@4 | |
7380 int v21; // [sp+28h] [bp+8h]@24 | |
7381 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7382 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7383 | |
7384 if (!uNumSceneBegins || !pTexture) | |
7385 return; | |
7386 | |
7387 v4 = pTexture; | |
7388 | |
7389 if ( pTexture->pPalette16 ) | |
7390 { | |
7391 v5 = pTexture->uTextureHeight; | |
7392 //v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
7393 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; | |
7394 v20 = pTexture->uTextureWidth; | |
7395 v18 = pTexture->uTextureWidth; | |
7396 int clipped_out_x = a2; | |
7397 int clipped_out_y = a3; | |
7398 if ( this->bClip ) | |
7399 { | |
7400 v7 = this->uClipX; | |
7401 if ( a2 < v7 ) | |
7402 { | |
7403 v8 = v7 - a2; | |
7404 v19 += v8; | |
7405 v20 += a2 - this->uClipX; | |
7406 //v6 += v8; | |
7407 clipped_out_x = uClipX; | |
7408 } | |
7409 v9 = this->uClipY; | |
7410 v5 = pTexture->uTextureHeight; | |
7411 if ( a3 < v9 ) | |
7412 { | |
7413 v10 = v9 - a3; | |
7414 v19 += v18 * v10; | |
7415 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7416 v4 = pTexture; | |
7417 //v6 += this->uTargetSurfacePitch * v10; | |
7418 clipped_out_y = uClipY; | |
7419 } | |
7420 v11 = this->uClipX; | |
7421 if ( v11 < a2 ) | |
7422 v11 = a2; | |
7423 pTexturea = this->uClipZ; | |
7424 if ( v11 + v20 > (signed int)pTexturea ) | |
7425 { | |
7426 v12 = this->uClipX; | |
7427 if ( v12 < a2 ) | |
7428 v12 = a2; | |
7429 v20 = pTexturea - v12; | |
7430 } | |
7431 v13 = this->uClipY; | |
7432 if ( v13 < a3 ) | |
7433 v13 = a3; | |
7434 v14 = this->uClipW; | |
7435 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7436 { | |
7437 v15 = this->uClipY; | |
7438 if ( v15 < a3 ) | |
7439 v15 = a3; | |
7440 v5 = v14 - v15; | |
7441 } | |
7442 } | |
7443 | |
7444 v16 = v19; | |
7445 for (int y = 0; y < v5; ++y) | |
7446 { | |
7447 for (int x = 0; x < v20; ++x) | |
7448 { | |
7449 if ( *v16 ) | |
7450 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16] & mask); | |
7451 ++v16; | |
7452 } | |
7453 v16 += v18 - v20; | |
7454 } | |
7455 | |
7456 /*if ( (signed int)v5 > 0 ) | |
7457 { | |
7458 v22 = v5; | |
7459 v16 = v19; | |
7460 do | |
7461 { | |
7462 if ( v20 > 0 ) | |
7463 { | |
7464 v21 = v20; | |
7465 do | |
7466 { | |
7467 if ( *v16 ) | |
7468 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7469 ++v6; | |
7470 ++v16; | |
7471 --v21; | |
7472 } | |
7473 while ( v21 ); | |
7474 } | |
7475 v16 += v18 - v20; | |
7476 v17 = v22-- == 1; | |
7477 v6 += this->uTargetSurfacePitch - v20; | |
7478 } | |
7479 while ( !v17 ); | |
7480 }*/ | |
7481 } | |
7482 } | |
7483 | |
0 | 7484 |
7485 //----- (004A65CC) -------------------------------------------------------- | |
7486 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7487 { | |
2069 | 7488 //unsigned __int16 *v8; // esi@6 |
0 | 7489 unsigned int v9; // edi@6 |
7490 unsigned int v10; // eax@7 | |
7491 unsigned int v11; // eax@8 | |
7492 unsigned int v12; // eax@9 | |
7493 unsigned int v13; // eax@10 | |
7494 unsigned int v14; // edx@11 | |
7495 unsigned int v15; // eax@13 | |
7496 unsigned int v16; // edx@14 | |
7497 unsigned int v17; // edx@17 | |
7498 unsigned int v18; // eax@19 | |
7499 unsigned int v19; // edx@20 | |
7500 int v20; // eax@27 | |
7501 int v21; // edx@29 | |
7502 int v22; // [sp+Ch] [bp-Ch]@6 | |
7503 int v23; // [sp+Ch] [bp-Ch]@24 | |
7504 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7505 int xa; // [sp+20h] [bp+8h]@26 | |
7506 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
7507 int v27; // [sp+2Ch] [bp+14h]@6 | |
7508 | |
7509 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7510 { | |
2069 | 7511 //v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; |
710 | 7512 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7513 v27 = a4->uTextureWidth; |
7514 v9 = a4->uTextureHeight; | |
7515 v22 = a4->uTextureWidth; | |
2069 | 7516 int clipped_out_x = x; |
7517 int clipped_out_y = y; | |
0 | 7518 if ( this->bClip ) |
7519 { | |
7520 v10 = this->uClipX; | |
7521 if ( (signed int)x < (signed int)v10 ) | |
7522 { | |
7523 v11 = v10 - x; | |
7524 v24 += v11; | |
7525 v27 += x - this->uClipX; | |
2069 | 7526 //v8 += v11; |
7527 clipped_out_x = uClipX; | |
0 | 7528 } |
7529 v12 = this->uClipY; | |
7530 if ( (signed int)y < (signed int)v12 ) | |
7531 { | |
7532 v13 = v12 - y; | |
7533 v24 += v22 * v13; | |
7534 v9 = y - this->uClipY + a4->uTextureHeight; | |
2069 | 7535 //v8 += this->uTargetSurfacePitch * v13; |
7536 clipped_out_y = uClipY; | |
0 | 7537 } |
7538 v14 = this->uClipX; | |
7539 if ( (signed int)v14 < (signed int)x ) | |
7540 v14 = x; | |
7541 v15 = this->uClipZ; | |
7542 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
7543 { | |
7544 v16 = this->uClipX; | |
7545 if ( (signed int)v16 < (signed int)x ) | |
7546 v16 = x; | |
7547 v27 = v15 - v16; | |
7548 } | |
7549 v17 = this->uClipY; | |
7550 if ( (signed int)v17 < (signed int)y ) | |
7551 v17 = y; | |
7552 v18 = this->uClipW; | |
7553 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
7554 { | |
7555 v19 = this->uClipY; | |
7556 if ( (signed int)v19 < (signed int)y ) | |
7557 v19 = y; | |
7558 v9 = v18 - v19; | |
7559 } | |
7560 } | |
2069 | 7561 |
7562 for (int dy = 0; dy < v9; ++dy) | |
7563 { | |
7564 for (int dx = 0; dx < v27; ++dx) | |
7565 { | |
7566 v20 = *v24; | |
7567 if ( v20 >= a7 && v20 <= a8 ) | |
7568 { | |
7569 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7570 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7571 v21 = 2 * a8 - v21 - a7; | |
7572 //*v8 = a4->pPalette16[v21]; | |
7573 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, a4->pPalette16[v21]); | |
7574 } | |
7575 ++v24; | |
7576 } | |
7577 v24 += v22 - v27; | |
7578 } | |
7579 /*if ( (signed int)v9 > 0 ) | |
0 | 7580 { |
7581 ya = v9; | |
7582 v23 = v22 - v27; | |
7583 do | |
7584 { | |
7585 if ( v27 > 0 ) | |
7586 { | |
7587 xa = v27; | |
7588 do | |
7589 { | |
7590 v20 = *v24; | |
7591 if ( v20 >= a7 && v20 <= a8 ) | |
7592 { | |
7593 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7594 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7595 v21 = 2 * a8 - v21 - a7; | |
7596 *v8 = a4->pPalette16[v21]; | |
7597 } | |
7598 ++v8; | |
7599 ++v24; | |
7600 --xa; | |
7601 } | |
7602 while ( xa ); | |
7603 } | |
7604 v8 += this->uTargetSurfacePitch - v27; | |
7605 v24 += v23; | |
7606 --ya; | |
7607 } | |
7608 while ( ya ); | |
2069 | 7609 }*/ |
0 | 7610 } |
7611 } | |
7612 | |
7613 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7614 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7615 { |
7616 Texture *v8; // eax@2 | |
2069 | 7617 //Texture *v9; // ebx@4 |
7618 //unsigned __int16 *v10; // esi@6 | |
0 | 7619 unsigned int v11; // edi@7 |
7620 unsigned int v12; // eax@9 | |
7621 unsigned int v13; // eax@10 | |
7622 unsigned int v14; // edx@11 | |
7623 unsigned int v15; // eax@13 | |
7624 unsigned int v16; // edx@14 | |
7625 unsigned int v17; // edx@17 | |
7626 unsigned int v18; // eax@19 | |
7627 unsigned int v19; // edx@20 | |
7628 int v20; // eax@27 | |
7629 int v21; // edx@29 | |
7630 int v22; // [sp+Ch] [bp-Ch]@6 | |
7631 int v23; // [sp+Ch] [bp-Ch]@24 | |
7632 int v24; // [sp+10h] [bp-8h]@6 | |
7633 int v25; // [sp+14h] [bp-4h]@6 | |
7634 int i; // [sp+20h] [bp+8h]@25 | |
7635 int v27; // [sp+24h] [bp+Ch]@23 | |
7636 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7637 | |
7638 if ( this->uNumSceneBegins ) | |
7639 { | |
7640 v8 = a4; | |
7641 if ( a4 ) | |
7642 { | |
7643 if ( a4->pPalette16 ) | |
7644 { | |
7645 if ( a5 ) | |
7646 { | |
7647 if ( a5->pPalette16 ) | |
7648 { | |
2069 | 7649 //v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 7650 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7651 v25 = v8->uTextureWidth; |
7652 v24 = v8->uTextureHeight; | |
7653 v22 = v8->uTextureWidth; | |
2069 | 7654 |
7655 int clipped_out_x = a2; | |
7656 int clipped_out_y = a3; | |
0 | 7657 if ( this->bClip ) |
7658 { | |
7659 v11 = this->uClipX; | |
7660 if ( (signed int)a2 < (signed int)v11 ) | |
7661 { | |
7662 v28 += v11 - a2; | |
7663 v25 += a2 - v11; | |
2069 | 7664 //v10 += v11 - a2; |
7665 clipped_out_x = uClipX; | |
0 | 7666 } |
7667 v12 = this->uClipY; | |
7668 if ( (signed int)a3 < (signed int)v12 ) | |
7669 { | |
7670 v13 = v12 - a3; | |
7671 v28 += v22 * v13; | |
7672 v24 += a3 - this->uClipY; | |
2069 | 7673 //v10 += this->uTargetSurfacePitch * v13; |
7674 clipped_out_y = uClipY; | |
0 | 7675 } |
7676 v14 = this->uClipX; | |
7677 if ( (signed int)v14 < (signed int)a2 ) | |
7678 v14 = a2; | |
7679 v15 = this->uClipZ; | |
7680 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
7681 { | |
7682 v16 = this->uClipX; | |
7683 if ( (signed int)v16 < (signed int)a2 ) | |
7684 v16 = a2; | |
7685 v25 = v15 - v16; | |
7686 } | |
7687 v17 = this->uClipY; | |
7688 if ( (signed int)v17 < (signed int)a3 ) | |
7689 v17 = a3; | |
7690 v18 = this->uClipW; | |
7691 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
7692 { | |
7693 v19 = this->uClipY; | |
7694 if ( (signed int)v19 < (signed int)a3 ) | |
7695 v19 = a3; | |
7696 v24 = v18 - v19; | |
7697 } | |
7698 } | |
2069 | 7699 |
0 | 7700 v27 = 0; |
2069 | 7701 for (int y = 0; y < v24; ++y) |
7702 { | |
7703 for (int x = 0; x < v25; ++x) | |
7704 { | |
7705 if ( *v28 ) | |
7706 { | |
2101 | 7707 v20 = *(&a5->pLevelOfDetail0_prolly_alpha_mask[x & a5->uWidthMinus1] + a5->uTextureWidth * (v27 & a5->uHeightMinus1)); |
2069 | 7708 if ( v20 >= a7 ) |
7709 { | |
7710 if ( v20 <= a8 ) | |
7711 { | |
7712 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7713 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7714 v21 = 2 * a8 - v21 - a7; | |
7715 //v9 = a5; | |
7716 //*v10 = a5->pPalette16[v21]; | |
7717 WritePixel16(clipped_out_x + x, clipped_out_y + y, a5->pPalette16[v21]); | |
7718 } | |
7719 } | |
7720 } | |
7721 v28++; | |
7722 } | |
7723 v28 += v22 - v25; | |
7724 } | |
7725 | |
7726 /*if ( v24 > 0 ) | |
0 | 7727 { |
7728 v23 = v22 - v25; | |
7729 do | |
7730 { | |
7731 for ( i = 0; i < v25; ++v28 ) | |
7732 { | |
7733 if ( *v28 ) | |
7734 { | |
710 | 7735 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7736 if ( v20 >= a7 ) |
7737 { | |
7738 if ( v20 <= a8 ) | |
7739 { | |
7740 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7741 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7742 v21 = 2 * a8 - v21 - a7; | |
7743 v9 = a5; | |
7744 *v10 = a5->pPalette16[v21]; | |
7745 } | |
7746 } | |
7747 } | |
7748 ++i; | |
7749 ++v10; | |
7750 } | |
7751 ++v27; | |
7752 v10 += this->uTargetSurfacePitch - v25; | |
7753 v28 += v23; | |
7754 } | |
7755 while ( v27 < v24 ); | |
2069 | 7756 }*/ |
7757 | |
7758 | |
7759 | |
0 | 7760 } |
7761 } | |
7762 } | |
7763 } | |
7764 } | |
7765 } | |
7766 | |
7767 //----- (004A6274) -------------------------------------------------------- | |
7768 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7769 { | |
7770 Texture *pCurrentTexture; // edi@2 | |
7771 int uHeight; // ebx@4 | |
2069 | 7772 //unsigned __int16 *v6; // eax@4 |
0 | 7773 unsigned int v7; // edx@5 |
7774 unsigned int v8; // edx@6 | |
7775 unsigned int v9; // edx@7 | |
7776 unsigned int v10; // edx@8 | |
7777 unsigned int v11; // edx@9 | |
7778 unsigned int v12; // esi@12 | |
7779 unsigned int v13; // esi@15 | |
7780 unsigned int v14; // edx@17 | |
7781 unsigned int v15; // esi@18 | |
7782 unsigned __int8 *v16; // ebx@22 | |
7783 char uFlag; // zf@28 | |
7784 int v18; // [sp+10h] [bp-10h]@4 | |
7785 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7786 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7787 int uXa; // [sp+28h] [bp+8h]@24 | |
7788 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7789 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7790 | |
7791 if ( this->uNumSceneBegins ) | |
7792 { | |
7793 pCurrentTexture = pTexture; | |
7794 if ( pTexture ) | |
7795 { | |
7796 if ( pTexture->pPalette16 ) | |
7797 { | |
7798 uHeight = pTexture->uTextureHeight; | |
2069 | 7799 //v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 7800 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7801 uWidth = pTexture->uTextureWidth; |
7802 v18 = pTexture->uTextureWidth; | |
2069 | 7803 |
7804 int clipped_out_x = uX; | |
7805 int clipped_out_y = uY; | |
0 | 7806 if ( this->bClip ) |
7807 { | |
7808 v7 = this->uClipX; | |
7809 if ( (signed int)uX < (signed int)v7 ) | |
7810 { | |
7811 v8 = v7 - uX; | |
7812 v19 += v8; | |
7813 uWidth += uX - this->uClipX; | |
2069 | 7814 //v6 += v8; |
7815 clipped_out_x = uClipX; | |
0 | 7816 } |
7817 v9 = this->uClipY; | |
7818 uHeight = pTexture->uTextureHeight; | |
7819 if ( (signed int)uY < (signed int)v9 ) | |
7820 { | |
7821 v10 = v9 - uY; | |
7822 v19 += v18 * v10; | |
7823 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
7824 pCurrentTexture = pTexture; | |
2069 | 7825 //v6 += this->uTargetSurfacePitch * v10; |
7826 clipped_out_y = uClipY; | |
0 | 7827 } |
7828 v11 = this->uClipX; | |
7829 if ( (signed int)v11 < (signed int)uX ) | |
7830 v11 = uX; | |
7831 pTexturea = this->uClipZ; | |
7832 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
7833 { | |
7834 v12 = this->uClipX; | |
7835 if ( (signed int)v12 < (signed int)uX ) | |
7836 v12 = uX; | |
7837 uWidth = pTexturea - v12; | |
7838 } | |
7839 v13 = this->uClipY; | |
7840 if ( (signed int)v13 < (signed int)uY ) | |
7841 v13 = uY; | |
7842 v14 = this->uClipW; | |
7843 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
7844 { | |
7845 v15 = this->uClipY; | |
7846 if ( (signed int)v15 < (signed int)uY ) | |
7847 v15 = uY; | |
7848 uHeight = v14 - v15; | |
7849 } | |
7850 } | |
2069 | 7851 |
7852 v16 = v19; | |
7853 for (int y = 0; y < uHeight; ++y) | |
7854 { | |
7855 for (int x = 0; x < uWidth; ++x) | |
7856 { | |
7857 if ( *v16 ) | |
7858 WritePixel16(clipped_out_x + x, clipped_out_y + y, pCurrentTexture->pPalette16[*v16]); | |
7859 ++v16; | |
7860 } | |
7861 v16 += v18 - uWidth; | |
7862 } | |
7863 /*if ( (signed int)uHeight > 0 ) | |
0 | 7864 { |
7865 uYa = uHeight; | |
7866 v16 = v19; | |
7867 do | |
7868 { | |
7869 if ( uWidth > 0 ) | |
7870 { | |
7871 uXa = uWidth; | |
7872 do | |
7873 { | |
7874 if ( *v16 ) | |
7875 *v6 = pCurrentTexture->pPalette16[*v16]; | |
7876 ++v6; | |
7877 ++v16; | |
7878 } | |
7879 while ( uXa-- !=1 ); | |
7880 } | |
7881 v16 += v18 - uWidth; | |
7882 uFlag = uYa-- == 1; | |
7883 v6 += this->uTargetSurfacePitch - uWidth; | |
7884 } | |
7885 while ( !uFlag ); | |
2069 | 7886 }*/ |
0 | 7887 } |
7888 } | |
7889 } | |
7890 } | |
7891 | |
7892 //----- (004A612A) -------------------------------------------------------- | |
710 | 7893 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 7894 { |
7895 Texture *v5; // eax@2 | |
7896 unsigned int v6; // edx@3 | |
7897 int v7; // ebx@3 | |
7898 int v8; // edi@3 | |
7899 signed int v9; // eax@4 | |
7900 int v10; // eax@5 | |
7901 unsigned int v11; // esi@6 | |
7902 signed int v12; // esi@8 | |
7903 unsigned int v13; // eax@10 | |
7904 signed int v14; // esi@11 | |
7905 unsigned int v15; // esi@14 | |
7906 unsigned int v16; // eax@16 | |
7907 unsigned int v17; // ecx@17 | |
7908 int v18; // edx@23 | |
7909 int v19; // [sp+Ch] [bp-Ch]@3 | |
7910 int v20; // [sp+10h] [bp-8h]@3 | |
7911 int uOutXa; // [sp+20h] [bp+8h]@21 | |
7912 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
7913 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
7914 | |
7915 if ( this->uNumSceneBegins ) | |
7916 { | |
7917 v5 = pTexture; | |
7918 if ( pTexture ) | |
7919 { | |
7920 v6 = uOutY; | |
7921 v7 = pTexture->uTextureHeight; | |
7922 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 7923 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7924 v8 = v5->uTextureWidth; |
7925 v20 = v5->uTextureWidth; | |
7926 v19 = v5->uTextureWidth; | |
7927 if ( this->bClip ) | |
7928 { | |
7929 v9 = this->uClipX; | |
7930 if ( uOutX < v9 ) | |
7931 { | |
7932 v10 = v9 - uOutX; | |
7933 uOutYa += v10; | |
7934 v8 += uOutX - this->uClipX; | |
7935 v20 = v8; | |
7936 pZBuffer += v10; | |
7937 } | |
7938 v11 = this->uClipY; | |
7939 if ( (signed int)v6 < (signed int)v11 ) | |
7940 { | |
7941 uOutYa += v19 * (v11 - v6); | |
7942 v7 += v6 - v11; | |
7943 pZBuffer += 640 * (v11 - v6); | |
7944 v8 = v20; | |
7945 } | |
7946 v12 = this->uClipX; | |
7947 if ( v12 < uOutX ) | |
7948 v12 = uOutX; | |
7949 v13 = this->uClipZ; | |
7950 if ( v8 + v12 > (signed int)v13 ) | |
7951 { | |
7952 v14 = this->uClipX; | |
7953 if ( v14 < uOutX ) | |
7954 v14 = uOutX; | |
7955 v8 = v13 - v14; | |
7956 } | |
7957 v15 = this->uClipY; | |
7958 if ( (signed int)v15 < (signed int)v6 ) | |
7959 v15 = v6; | |
7960 v16 = this->uClipW; | |
7961 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
7962 { | |
7963 v17 = this->uClipY; | |
7964 if ( (signed int)v17 >= (signed int)v6 ) | |
7965 v6 = v17; | |
7966 v7 = v16 - v6; | |
7967 } | |
7968 } | |
7969 if ( v7 > 0 ) | |
7970 { | |
7971 uOutXa = v7; | |
7972 do | |
7973 { | |
7974 if ( v8 > 0 ) | |
7975 { | |
7976 v18 = v8; | |
7977 do | |
7978 { | |
7979 if ( *uOutYa ) | |
7980 *pZBuffer = zVal; | |
7981 ++pZBuffer; | |
7982 ++uOutYa; | |
7983 --v18; | |
7984 } | |
7985 while ( v18 ); | |
7986 } | |
7987 pZBuffer += 640 - v8; | |
7988 uOutYa += v19 - v8; | |
7989 --uOutXa; | |
7990 } | |
7991 while ( uOutXa ); | |
7992 } | |
7993 } | |
7994 } | |
7995 } | |
7996 | |
7997 //----- (004A601E) -------------------------------------------------------- | |
991 | 7998 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 7999 { |
8000 signed int v5; // edx@3 | |
8001 int v6; // ebx@3 | |
8002 int v7; // esi@3 | |
8003 void *v8; // esi@3 | |
8004 unsigned int v9; // eax@4 | |
8005 unsigned int v10; // eax@6 | |
8006 signed int v11; // edi@8 | |
8007 unsigned int v12; // eax@10 | |
8008 signed int v13; // edi@11 | |
8009 unsigned int v14; // edi@14 | |
8010 unsigned int v15; // eax@16 | |
8011 unsigned int v16; // ecx@17 | |
8012 int v17; // [sp+18h] [bp+Ch]@3 | |
8013 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
8014 | |
8015 if ( this->uNumSceneBegins && pTexture ) | |
8016 { | |
8017 v5 = a3; | |
8018 v6 = pTexture->uTextureHeight; | |
8019 v7 = 5 * a3; | |
8020 v17 = pTexture->uTextureHeight; | |
8021 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
8022 pTexturea = pTexture->uTextureWidth; | |
8023 if ( this->bClip ) | |
8024 { | |
8025 v9 = this->uClipX; | |
8026 if ( a2 < (signed int)v9 ) | |
8027 { | |
8028 pTexturea += a2 - v9; | |
8029 v8 = (char *)v8 + 4 * (v9 - a2); | |
8030 } | |
8031 v10 = this->uClipY; | |
8032 if ( v5 < (signed int)v10 ) | |
8033 { | |
8034 v17 += v5 - v10; | |
8035 v8 = (char *)v8 + 2560 * (v10 - v5); | |
8036 } | |
8037 v11 = this->uClipX; | |
8038 if ( v11 < a2 ) | |
8039 v11 = a2; | |
8040 v12 = this->uClipZ; | |
8041 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
8042 { | |
8043 v13 = this->uClipX; | |
8044 if ( v13 < a2 ) | |
8045 v13 = a2; | |
8046 pTexturea = v12 - v13; | |
8047 } | |
8048 v14 = this->uClipY; | |
8049 if ( (signed int)v14 < v5 ) | |
8050 v14 = v5; | |
8051 v6 = v17; | |
8052 v15 = this->uClipW; | |
8053 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
8054 { | |
8055 v16 = this->uClipY; | |
8056 if ( (signed int)v16 < v5 ) | |
8057 v16 = v5; | |
8058 v6 = v15 - v16; | |
8059 } | |
8060 } | |
8061 if ( v6 > 0 ) | |
8062 { | |
8063 do | |
8064 { | |
8065 if ( (signed int)pTexturea > 0 ) | |
8066 { | |
8067 memset32(v8, a5, pTexturea); | |
8068 v8 = (char *)v8 + 4 * pTexturea; | |
8069 } | |
8070 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
8071 --v6; | |
8072 } | |
8073 while ( v6 ); | |
8074 } | |
8075 } | |
8076 } | |
8077 | |
8078 //----- (004A5EB2) -------------------------------------------------------- | |
8079 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
8080 { | |
8081 Texture *v4; // edi@2 | |
2069 | 8082 int v5; // ebx@4 |
8083 //unsigned __int16 *pTarget; // eax@4 | |
0 | 8084 unsigned int v7; // edx@5 |
8085 unsigned int v8; // edx@6 | |
8086 unsigned int v9; // edx@7 | |
8087 unsigned int v10; // edx@8 | |
8088 unsigned int v11; // edx@9 | |
8089 unsigned int v12; // esi@12 | |
8090 unsigned int v13; // esi@15 | |
2069 | 8091 //unsigned int v14; // edx@17 |
0 | 8092 unsigned int v15; // esi@18 |
8093 unsigned __int8 *v16; // edx@22 | |
8094 char v17; // zf@26 | |
8095 int v18; // [sp+10h] [bp-10h]@4 | |
8096 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
8097 int v20; // [sp+1Ch] [bp-4h]@4 | |
8098 int uXa; // [sp+28h] [bp+8h]@24 | |
8099 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
8100 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
8101 | |
8102 if ( this->uNumSceneBegins ) | |
8103 { | |
8104 v4 = a4; | |
8105 if ( a4 ) | |
8106 { | |
8107 if ( a4->pPalette16 ) | |
8108 { | |
8109 v5 = a4->uTextureHeight; | |
2069 | 8110 //pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 8111 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8112 v20 = a4->uTextureWidth; |
8113 v18 = a4->uTextureWidth; | |
2069 | 8114 |
8115 int clipped_out_x = uX; | |
8116 int clipped_out_y = uY; | |
0 | 8117 if ( this->bClip ) |
8118 { | |
8119 v7 = this->uClipX; | |
8120 if ( (signed int)uX < (signed int)v7 ) | |
8121 { | |
8122 v8 = v7 - uX; | |
8123 v19 += v8; | |
8124 v20 += uX - this->uClipX; | |
2069 | 8125 //pTarget += v8; |
8126 clipped_out_x = uClipX; | |
0 | 8127 } |
8128 v9 = this->uClipY; | |
8129 v5 = a4->uTextureHeight; | |
8130 if ( (signed int)uY < (signed int)v9 ) | |
8131 { | |
8132 v10 = v9 - uY; | |
8133 v19 += v18 * v10; | |
8134 v5 = uY - this->uClipY + a4->uTextureHeight; | |
8135 v4 = a4; | |
2069 | 8136 //pTarget += this->uTargetSurfacePitch * v10; |
8137 clipped_out_y = uClipY; | |
0 | 8138 } |
8139 v11 = this->uClipX; | |
8140 if ( (signed int)v11 < (signed int)uX ) | |
8141 v11 = uX; | |
8142 v23 = this->uClipZ; | |
8143 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
8144 { | |
8145 v12 = this->uClipX; | |
8146 if ( (signed int)v12 < (signed int)uX ) | |
8147 v12 = uX; | |
8148 v20 = v23 - v12; | |
8149 } | |
8150 v13 = this->uClipY; | |
8151 if ( (signed int)v13 < (signed int)uY ) | |
8152 v13 = uY; | |
2069 | 8153 |
8154 if ( (signed int)(v5 + v13) > (signed int)uClipW ) | |
0 | 8155 { |
8156 v15 = this->uClipY; | |
8157 if ( (signed int)v15 < (signed int)uY ) | |
8158 v15 = uY; | |
2069 | 8159 v5 = uClipW - v15; |
0 | 8160 } |
8161 } | |
2069 | 8162 |
8163 v16 = v19; | |
8164 for (int y = 0; y < v5; ++y) | |
8165 { | |
8166 for (int x = 0; x < v20; ++x) | |
8167 { | |
8168 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16]); | |
8169 ++v16; | |
8170 } | |
8171 v16 += v18 - v20; | |
8172 } | |
8173 /*if ( (signed int)v5 > 0 ) | |
0 | 8174 { |
8175 uYa = v5; | |
8176 v16 = v19; | |
8177 do | |
8178 { | |
8179 if ( v20 > 0 ) | |
8180 { | |
8181 uXa = v20; | |
8182 do | |
8183 { | |
8184 *pTarget = v4->pPalette16[*v16]; | |
8185 ++pTarget; | |
8186 ++v16; | |
8187 --uXa; | |
8188 } | |
8189 while ( uXa ); | |
8190 } | |
8191 v16 += v18 - v20; | |
8192 v17 = uYa-- == 1; | |
8193 pTarget += this->uTargetSurfacePitch - v20; | |
8194 } | |
8195 while ( !v17 ); | |
2069 | 8196 }*/ |
0 | 8197 } |
8198 } | |
8199 } | |
8200 } | |
8201 | |
8202 //----- (004667E9) -------------------------------------------------------- | |
8203 void Render::ChangeBetweenWinFullscreenModes() | |
8204 { | |
8205 float v0; // ST14_4@17 | |
8206 int v4; // edx@26 | |
8207 ObjectDesc *v5; // eax@26 | |
8208 RGBTexture *v6; // esi@33 | |
8209 const char *v8; // [sp-4h] [bp-28h]@33 | |
8210 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8211 | |
2061 | 8212 /*if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8213 { |
1458 | 8214 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8215 return; |
2061 | 8216 }*/ |
2154 | 8217 if ( pRenderer->bWindowMode || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8218 { |
0 | 8219 if ( pEventTimer->bPaused ) |
2061 | 8220 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0800; |
0 | 8221 else |
8222 pEventTimer->Pause(); | |
8223 if ( pMiscTimer->bPaused ) | |
2061 | 8224 dword_6BE364_game_settings_1 |= GAME_SETTINGS_1000; |
0 | 8225 else |
8226 pMiscTimer->Pause(); | |
8227 pMouse->bActive = 0; | |
8228 if ( pRenderer->pRenderD3D ) | |
8229 { | |
8230 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8231 pSprites_LOD->ReleaseAll(); | |
8232 } | |
8233 if ( pRenderer->bWindowMode ) | |
8234 { | |
1802 | 8235 //SetMenu(hWnd, 0); |
8236 //SetWindowLongA(hWnd, -20, 0); | |
8237 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8238 window->SetFullscreenMode(); | |
8239 pRenderer->InitializeFullscreen(); | |
0 | 8240 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8241 pGame->pGammaController->Initialize(v0); | |
8242 } | |
8243 else | |
8244 { | |
1802 | 8245 //ClipCursor(0); |
8246 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8247 pRenderer->SwitchToWindow(); | |
0 | 8248 } |
8249 if ( pRenderer->pRenderD3D ) | |
8250 { | |
8251 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8252 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8253 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8254 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8255 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8256 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8257 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8258 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8259 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8260 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8261 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8262 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8263 { |
8264 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8265 v5 = &pObjectList->pObjects[i]; |
0 | 8266 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8267 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8268 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8269 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8270 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8271 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8272 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
2006 | 8273 if ( sCurrentMenuID != MENU_CREATEPARTY ) |
8274 { | |
8275 if ( sCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8276 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8277 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8278 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8279 { |
2006 | 8280 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8281 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8282 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8283 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8284 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8285 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8286 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8287 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8288 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8289 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8290 v8 = "title.pcx"; |
2006 | 8291 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8292 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8293 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8294 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8295 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8296 } |
0 | 8297 viewparams->bRedrawGameUI = 1; |
688 | 8298 viewparams->InitGrayPalette(); |
0 | 8299 pMouse->SetCurrentCursorBitmap(); |
1802 | 8300 /*if ( pRenderer->bWindowMode ) |
0 | 8301 { |
1655 | 8302 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8303 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8304 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8305 }*/ |
8306 pMouse->bActive = true; | |
0 | 8307 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8308 pVideoPlayer->SelectMovieType(); |
2061 | 8309 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0800) |
8310 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0800; | |
0 | 8311 else |
8312 pEventTimer->Resume(); | |
2061 | 8313 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_1000) |
8314 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_1000; | |
0 | 8315 else |
8316 pMiscTimer->Resume(); | |
8317 } | |
8318 } | |
8319 | |
8320 | |
8321 //----- (004524D8) -------------------------------------------------------- | |
8322 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8323 { | |
1583 | 8324 //int v11; // eax@13 |
8325 //int v12; // ecx@13 | |
0 | 8326 void *v13; // eax@13 |
1583 | 8327 //unsigned __int8 v14; // zf@13 |
8328 //unsigned __int8 v15; // sf@13 | |
0 | 8329 int v16; // esi@14 |
8330 int v17; // ecx@16 | |
8331 int v18; // esi@16 | |
8332 unsigned __int16 *v19; // eax@16 | |
8333 int v20; // edx@16 | |
8334 int v21; // ecx@16 | |
8335 int v22; // eax@16 | |
8336 int v23; // esi@16 | |
8337 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8338 int v27; // [sp+28h] [bp-Ch]@14 | |
8339 int v28; // [sp+2Ch] [bp-8h]@13 | |
8340 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8341 | |
8342 //v3 = this; | |
8343 //sprintf(Str1, "%s", pName); | |
8344 //v4 = uNumItems; | |
8345 if (!uNumItems) | |
8346 return nullptr; | |
8347 | |
8348 //{ | |
8349 //v5 = 0, pDesta = uNumItems; | |
8350 uint idx1 = 0, | |
8351 idx2 = uNumItems; | |
8352 while (true) | |
8353 { | |
1980 | 8354 uint i = idx1 + (idx2 - idx1) / 2; |
8355 | |
8356 int res = _stricmp(pName, pSpriteNames[i]); | |
0 | 8357 if (!res) |
8358 { | |
8359 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8360 break; | |
8361 } | |
8362 else if (res < 0) | |
8363 idx2 = idx1 + (idx2 - idx1) / 2; | |
8364 else | |
8365 idx1 = i + 1; | |
8366 | |
8367 if ( idx1 >= idx2 ) | |
8368 return false; | |
8369 } | |
8370 | |
8371 | |
8372 uint uCompressedSize = 0; | |
8373 fread(&uCompressedSize, 4, 1, pFile); | |
8374 | |
1980 | 8375 HWLTexture* pTex = new HWLTexture; |
670 | 8376 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8377 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8378 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8379 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8380 fread(&pTex->uWidth, 4, 1, pFile); |
8381 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8382 fread(&pTex->uAreaX, 4, 1, pFile); |
8383 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8384 |
8385 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8386 if (uCompressedSize) | |
8387 { | |
1980 | 8388 char* pCompressedData = new char[uCompressedSize]; |
0 | 8389 { |
8390 fread(pCompressedData, 1, uCompressedSize, pFile); | |
1980 | 8391 uint uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); |
0 | 8392 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); |
8393 } | |
8394 delete [] pCompressedData; | |
8395 } | |
8396 else | |
8397 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8398 | |
1583 | 8399 if ( scale_hwls_to_half ) |
8400 { | |
8401 pTex->uHeight /= 2; | |
8402 pTex->uWidth /= 2; | |
8403 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8404 v28 = 0; |
8405 v26 = (unsigned __int16 *)v13; | |
1583 | 8406 if ( pTex->uHeight > 0 ) |
0 | 8407 { |
8408 v16 = pTex->uWidth; | |
8409 v27 = 1; | |
8410 do | |
8411 { | |
8412 pDestb = 0; | |
8413 if ( v16 > 0 ) | |
8414 { | |
8415 do | |
8416 { | |
8417 v17 = v16 * v27; | |
8418 v18 = v28 * v16; | |
8419 v19 = pTex->pPixels; | |
8420 v20 = pDestb + 2 * v18; | |
8421 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8422 v22 = (int)&v19[2 * v20]; | |
8423 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8424 LOWORD(v21) = *(unsigned short *)v21; | |
8425 v23 = pDestb++ + v18; | |
1583 | 8426 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8427 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8428 v16 = pTex->uWidth; |
8429 } | |
8430 while (pDestb < pTex->uWidth); | |
8431 } | |
8432 ++v28; | |
8433 v27 += 2; | |
8434 } | |
8435 while ( v28 < (signed int)pTex->uHeight ); | |
8436 } | |
8437 delete [] pTex->pPixels; | |
8438 pTex->pPixels = v26; | |
8439 } | |
8440 return pTex; | |
8441 } | |
8442 | |
8443 //----- (0045271F) -------------------------------------------------------- | |
8444 bool RenderHWLContainer::Release() | |
8445 { | |
8446 __int32 v4; // eax@6 | |
8447 FILE *v5; // ST24_4@6 | |
8448 FILE *File; // [sp+4h] [bp-4h]@6 | |
8449 | |
1162 | 8450 if ( this->bDumpDebug) |
0 | 8451 { |
8452 File = fopen("logd3d.txt", "w"); | |
1162 | 8453 v4 = ftell(this->pFile); |
8454 v5 = this->pFile; | |
8455 this->uDataOffset = v4; | |
8456 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8457 for (int i = 0; i < this->uNumItems; i++) | |
8458 { | |
8459 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8460 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8461 } | |
8462 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8463 fseek(this->pFile, 4, 0); | |
8464 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8465 fclose(this->pFile); | |
0 | 8466 fclose(File); |
8467 } | |
8468 else | |
8469 { | |
8470 fclose(this->pFile); | |
1162 | 8471 for (int i = 0; i < this->uNumItems; i++) |
8472 { | |
8473 free(this->pSpriteNames[i]); | |
0 | 8474 } |
8475 } | |
1093 | 8476 return true; |
0 | 8477 } |
8478 | |
8479 //----- (00452347) -------------------------------------------------------- | |
8480 RenderHWLContainer::RenderHWLContainer(): | |
8481 bDumpDebug(false) | |
8482 { | |
8483 this->pFile = 0; | |
8484 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8485 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8486 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8487 this->uNumItems = 0; |
1583 | 8488 this->scale_hwls_to_half = false; |
0 | 8489 } |
8490 | |
8491 //----- (0045237F) -------------------------------------------------------- | |
8492 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8493 { | |
8494 pFile = _wfopen(pFilename, L"rb"); | |
8495 if (!pFile) | |
8496 { | |
8497 Log::Warning(L"Failed to open file: %s", pFilename); | |
8498 return false; | |
8499 } | |
8500 | |
8501 fread(&uSignature, 1, 4, pFile); | |
8502 if (uSignature != 'TD3D') | |
8503 { | |
8504 Log::Warning(L"Invalid format: %s", pFilename); | |
8505 return false; | |
8506 } | |
8507 | |
8508 fread(&uDataOffset, 4, 1, pFile); | |
8509 fseek(pFile, uDataOffset, SEEK_SET); | |
8510 fread(&uNumItems, 4, 1, pFile); | |
8511 | |
8512 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8513 for (uint i = 0; i < uNumItems; ++i) | |
8514 { | |
8515 pSpriteNames[i] = new char[20]; | |
8516 fread(pSpriteNames[i], 1, 20, pFile); | |
8517 } | |
8518 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8519 | |
8520 return true; | |
8521 } | |
8522 | |
8523 //----- (004A1C1E) -------------------------------------------------------- | |
2153 | 8524 void Render::DoRenderBillboards_D3D() |
8525 { | |
8526 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
8527 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8528 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
8529 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8530 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8531 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8532 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8533 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8534 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8535 { |
1390 | 8536 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8537 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8538 } | |
8539 p->pQuads[0].pos.x = 10; | |
8540 p->pQuads[0].pos.y = 10; | |
8541 | |
8542 p->pQuads[1].pos.x = 10; | |
8543 p->pQuads[1].pos.y = 200; | |
8544 | |
8545 p->pQuads[2].pos.x = 100; | |
8546 p->pQuads[2].pos.y = 200; | |
8547 | |
8548 p->pQuads[3].pos.x = 100; | |
8549 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8550 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8551 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8552 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8553 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8554 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8555 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8556 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8557 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8558 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8559 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8560 }*/ |
0 | 8561 |
2153 | 8562 for (int i = uNumBillboardsToDraw - 1; i >= 0; --i) |
8563 { | |
2155 | 8564 if (pBillboardRenderListD3D[i].opacity != RenderBillboardD3D::NoBlend) |
8565 SetBillboardBlendOptions(pBillboardRenderListD3D[i].opacity); | |
2114 | 8566 |
2153 | 8567 pRenderD3D->pDevice->SetTexture(0, pBillboardRenderListD3D[i].pTexture); |
8568 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
8569 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
8570 pBillboardRenderListD3D[i].pQuads, pBillboardRenderListD3D[i].uNumVertices, | |
8571 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); | |
8572 } | |
8573 | |
8574 if (bFogEnabled) | |
8575 { | |
8576 bFogEnabled = false; | |
8577 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
8578 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); | |
8579 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8580 } | |
8581 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
8582 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8583 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8584 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8585 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8586 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8587 } |
8588 | |
8589 //----- (004A1DA8) -------------------------------------------------------- | |
2153 | 8590 void Render::SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) |
0 | 8591 { |
8592 switch (a1) | |
8593 { | |
8594 case RenderBillboardD3D::Transparent: | |
8595 { | |
2153 | 8596 if (bFogEnabled) |
8597 { | |
8598 bFogEnabled = false; | |
8599 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
8600 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); | |
8601 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8602 } | |
8603 | |
8604 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
8605 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8606 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8607 } |
8608 break; | |
8609 | |
8610 case RenderBillboardD3D::Opaque_1: | |
8611 case RenderBillboardD3D::Opaque_2: | |
8612 case RenderBillboardD3D::Opaque_3: | |
8613 { | |
2153 | 8614 if (bUsingSpecular) |
8615 { | |
8616 if (!bFogEnabled) | |
0 | 8617 { |
2153 | 8618 bFogEnabled = true; |
8619 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
186 | 8620 } |
8621 } | |
8622 | |
2153 | 8623 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
8624 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8625 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8626 } |
8627 break; | |
8628 | |
8629 default: | |
8630 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8631 assert(false); |
0 | 8632 break; |
8633 } | |
1787 | 8634 } |
1903 | 8635 //----- (00424CD7) -------------------------------------------------------- |
8636 int ODM_NearClip(unsigned int num_vertices) | |
8637 { | |
8638 bool current_vertices_flag; // edi@1 | |
8639 bool next_vertices_flag; // [sp+Ch] [bp-24h]@6 | |
8640 double t; // st6@10 | |
8641 int pNextVertices; | |
8642 | |
8643 if (!num_vertices) | |
8644 return 0; | |
8645 | |
8646 memcpy(&array_50AC10[num_vertices], array_50AC10, sizeof(array_50AC10[0])); | |
8647 current_vertices_flag = 0; | |
8648 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 ) | |
8649 current_vertices_flag = 1; | |
8650 | |
8651 int out_num_vertices = 0; | |
8652 for (int i = 0; i < num_vertices; ++i) | |
8653 { | |
8654 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x >= 8.0; | |
8655 if ( current_vertices_flag != next_vertices_flag ) | |
8656 { | |
8657 if ( next_vertices_flag ) | |
8658 { | |
8659 //t = neer_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) | |
8660 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8661 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8662 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8663 array_507D30[out_num_vertices].u = (array_50AC10[i + 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8664 array_507D30[out_num_vertices].v = (array_50AC10[i + 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8665 } | |
8666 else | |
8667 { | |
8668 t = (8.0 - array_50AC10[i + 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); | |
8669 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y) * t + array_50AC10[i + 1].vWorldViewPosition.y; | |
8670 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z) * t + array_50AC10[i + 1].vWorldViewPosition.z; | |
8671 array_507D30[out_num_vertices].u = (array_50AC10[i].u - array_50AC10[i + 1].u) * t + array_50AC10[i + 1].u; | |
8672 array_507D30[out_num_vertices].v = (array_50AC10[i].v - array_50AC10[i + 1].v) * t + array_50AC10[i + 1].v; | |
8673 } | |
8674 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; | |
8675 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
1904 | 8676 //array_507D30[out_num_vertices]._rhw = 0x3E000000u; |
1903 | 8677 ++out_num_vertices; |
8678 } | |
8679 if ( next_vertices_flag ) | |
8680 { | |
8681 pNextVertices = out_num_vertices++; | |
8682 memcpy(&array_507D30[pNextVertices], &array_50AC10[i + 1], 0x30); | |
8683 } | |
8684 current_vertices_flag = next_vertices_flag; | |
8685 } | |
8686 return out_num_vertices >= 3 ? out_num_vertices : 0; | |
8687 } | |
1787 | 8688 //----- (00424EE0) -------------------------------------------------------- |
1903 | 8689 int ODM_FarClip(unsigned int uNumVertices) |
1787 | 8690 { |
8691 signed int previous_vertices_flag; // edi@1 | |
8692 double t; // st6@10 | |
8693 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8694 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8695 int pNextVertices; | |
8696 //Äîï èíôî "Ïðîãðàììèðîâàíèå òð¸õìåðíûõ èãð äëÿ windows" Ëàìîò ñòð 910 | |
8697 | |
8698 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8699 depth_num_vertices = 0; | |
8700 previous_vertices_flag = 0; | |
8701 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8702 previous_vertices_flag = 1;//ïðåäûäóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè | |
8703 if ( (signed int)uNumVertices <= 0 ) | |
8704 return 0; | |
8705 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8706 { | |
8707 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8708 if ( previous_vertices_flag != current_vertices_flag )//îäíà èç ãðàíåé çà ãðàíèöåé âèäèìîñòè | |
8709 { | |
8710 if ( current_vertices_flag )//òåêóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè(ïðåäûäóùàÿ ãðàíü çà ïðåäåëàìè âèäèìîñòè) | |
8711 { | |
8712 //t = far_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) | |
8713 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8714 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8715 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8716 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8717 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8718 } | |
8719 else//ïðåäûäóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè(òåêóùàÿ ãðàíü âûøëà çà ïðåäåëû âèäèìîñòè) | |
8720 { | |
8721 //t = far_clip - v1.x / v0.x - v1.x | |
8722 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8723 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8724 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8725 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8726 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8727 } | |
8728 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8729 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8730 ++depth_num_vertices; | |
8731 } | |
8732 if ( current_vertices_flag )//îáà â ãðàíèöå âèäèìîñòè | |
8733 { | |
8734 pNextVertices = depth_num_vertices++; | |
8735 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8736 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8737 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8738 } |
8739 previous_vertices_flag = current_vertices_flag; | |
8740 } | |
8741 if ( depth_num_vertices < 3 ) | |
8742 return 0; | |
8743 return depth_num_vertices; | |
8744 } | |
8745 | |
8746 //----- (0047840D) -------------------------------------------------------- | |
8747 void Render::DrawBuildingsD3D() | |
8748 { | |
8749 int v9; // ecx@8 | |
8750 Texture *pFaceTexture; // eax@10 | |
8751 unsigned int v16; // edi@22 | |
8752 int v27; // eax@57 | |
8753 int vertex_id; // eax@58 | |
8754 unsigned int v34; // eax@80 | |
8755 int v40; // [sp-4h] [bp-5Ch]@2 | |
8756 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8757 int v50; // [sp+30h] [bp-28h]@34 | |
8758 int v51; // [sp+34h] [bp-24h]@35 | |
8759 int v52; // [sp+38h] [bp-20h]@36 | |
8760 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8761 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8762 int unused; // [sp+50h] [bp-8h]@3 | |
8763 | |
8764 if ( !pRenderer->pRenderD3D ) | |
8765 { | |
8766 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8767 } | |
8768 | |
8769 unused = 0; | |
8770 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8771 { | |
8772 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8773 { | |
8774 if ( IsBModelVisible(model_id, &unused) ) | |
8775 { | |
8776 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8777 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8778 { | |
8779 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8780 { | |
8781 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8782 { | |
8783 v53 = 0; | |
8784 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8785 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8786 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8787 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8788 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8789 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8790 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8791 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8792 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
1922 | 8793 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) |
1787 | 8794 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
2166 | 8795 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW8 ) |
1787 | 8796 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
8797 else | |
8798 { | |
2166 | 8799 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW9 ) |
1787 | 8800 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; |
8801 } | |
2166 | 8802 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW10) |
1787 | 8803 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; |
8804 else | |
8805 { | |
8806 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8807 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8808 } | |
8809 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8810 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8811 v16 = GetTickCount() >> 4; | |
8812 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8813 { | |
8814 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8815 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8816 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8817 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8818 } | |
8819 else | |
8820 { | |
8821 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8822 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8823 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8824 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8825 } | |
8826 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8827 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8828 else | |
8829 { | |
8830 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8831 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8832 } | |
8833 v50 = 0; | |
8834 v49 = 0; | |
8835 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8836 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8837 { | |
8838 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8839 { | |
8840 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8841 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8842 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8843 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8844 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8845 } | |
8846 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8847 { | |
8848 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8849 ++v53; | |
8850 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8851 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8852 { | |
8853 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8854 v49 = 1; | |
8855 else | |
8856 v50 = 1; | |
8857 } | |
8858 else | |
8859 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8860 } | |
8861 } | |
8862 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8863 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8864 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8865 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8866 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
8867 v51 = (unsigned __int64)(-pOutdoor->vSunlight.x * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x) >> 16; | |
8868 v53 = (unsigned __int64)(-pOutdoor->vSunlight.y * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y) >> 16; | |
8869 v52 = (unsigned __int64)(-pOutdoor->vSunlight.z * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >> 16; | |
8870 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - (20 * (signed int)(v51 + v53 + v52) >> 16); | |
8871 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) | |
8872 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8873 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8874 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
8875 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
8876 return; | |
2169 | 8877 if ( ODMFace::IsBackfaceCulled(array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) |
1787 | 8878 { |
8879 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
8880 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
8881 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
8882 v27 = 8 * (face_id | (model_id << 6)); | |
8883 LOBYTE(v27) = v27 | 6; | |
8884 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
8885 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
8886 { | |
8887 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
8888 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
8889 } | |
8890 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
8891 /*static bool __init_flag = false; | |
8892 if (!__init_flag) | |
8893 { | |
8894 __init_flag = true; | |
8895 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
8896 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
8897 atexit(loc_4789D4); | |
8898 }*/ | |
8899 | |
8900 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8901 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8902 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8903 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
8904 int v31 = 0; | |
8905 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
8906 { | |
8907 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
8908 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
8909 if ( pDecalBuilder->uNumDecals > 0 ) | |
8910 { | |
8911 v40 = -1; | |
8912 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
8913 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
8914 } | |
8915 } | |
8916 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
8917 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
8918 if ( v50 ) | |
8919 { | |
1903 | 8920 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_NearClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8921 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8922 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8923 } | |
8924 if ( v49 ) | |
8925 { | |
1903 | 8926 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_FarClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8927 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8928 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8929 } | |
8930 if ( uNumVertices ) | |
8931 { | |
8932 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
8933 { | |
8934 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
8935 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
8936 else | |
8937 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
8938 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
8939 } | |
8940 else | |
8941 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
8942 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
8943 } | |
8944 } | |
8945 } | |
8946 } | |
8947 } | |
8948 } | |
8949 } | |
8950 } | |
8951 return; | |
1911 | 8952 } |
8953 //----- (00479543) -------------------------------------------------------- | |
1923 | 8954 void Render::DrawOutdoorSkyD3D() |
1911 | 8955 { |
8956 int v9; // eax@4 | |
8957 int v10; // ebx@4 | |
8958 int v13; // edi@6 | |
8959 int v14; // ecx@6 | |
8960 int v15; // eax@8 | |
8961 int v16; // eax@12 | |
8962 signed __int64 v17; // qtt@13 | |
8963 signed int v18; // ecx@13 | |
8964 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 | |
8965 int v30; // [sp+134h] [bp-30h]@1 | |
8966 int v32; // [sp+13Ch] [bp-28h]@6 | |
8967 int v33; // [sp+140h] [bp-24h]@2 | |
8968 signed __int64 v34; // [sp+144h] [bp-20h]@1 | |
8969 int v35; // [sp+148h] [bp-1Ch]@4 | |
8970 int v36; // [sp+14Ch] [bp-18h]@2 | |
8971 int v37; // [sp+154h] [bp-10h]@8 | |
8972 int v38; // [sp+158h] [bp-Ch]@1 | |
8973 int v39; // [sp+15Ch] [bp-8h]@4 | |
2120 | 8974 |
8975 v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) | |
1911 | 8976 / ((double)pODMRenderParams->int_fov_rad + 8192.0) |
2119 | 8977 + (double)(pViewport->uScreenCenterY)); |
8978 v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist, 8192 | |
2120 | 8979 v38 = (signed __int64)((double)(pViewport->uScreenCenterY) |
1911 | 8980 - (double)pODMRenderParams->int_fov_rad |
8981 / (v34 + 0.0000001) | |
8982 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | |
8983 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | |
8984 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | |
8985 pSkyPolygon.Create_48607B(&stru_8019C8);//çàïîëíÿåòñÿ ptr_38 | |
8986 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | |
2006 | 8987 pSkyPolygon.uTileBitmapID = pOutdoor->sSky_TextureID;//179(original 166) |
8988 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->sSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->sSky_TextureID)] : 0); | |
1911 | 8989 if ( pSkyPolygon.pTexture ) |
8990 { | |
8991 pSkyPolygon.dimming_level = 0; | |
8992 pSkyPolygon.uNumVertices = 4; | |
2119 | 8993 //centering(öåíòðóåì)----------------------------------------------------------------- |
2120 | 8994 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 8995 pSkyPolygon.v_18.y = 0; |
2120 | 8996 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 8997 |
8998 //sky wiew position(ïîëîæåíèå íåáà íà ýêðàíå)------------------------------------------ | |
8999 // X | |
9000 // 0._____________________________.3 | |
9001 // |8,8 468,8 | | |
9002 // | | | |
9003 // | | | |
9004 // Y| | | |
9005 // | | | |
9006 // |8,351 468,351 | | |
9007 // 1._____________________________.2 | |
9008 // | |
2119 | 9009 array_50AC10[0].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 |
9010 array_50AC10[0].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
9011 | |
9012 array_50AC10[1].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 | |
9013 array_50AC10[1].vWorldViewProjY = (double)v38;//247 | |
9014 | |
9015 array_50AC10[2].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
9016 array_50AC10[2].vWorldViewProjY = (double)v38;//247 | |
9017 | |
9018 array_50AC10[3].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
9019 array_50AC10[3].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
9020 | |
9021 pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
9022 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
9023 | |
9024 pSkyPolygon.field_24 = 0x2000000u;//maybe attributes | |
2120 | 9025 v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2) / tan(0.6457717418670654) + 0.5); |
1911 | 9026 for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) |
9027 { | |
9028 //rotate skydome(âðàùåíèå êóïîëà íåáà)-------------------------------------- | |
9029 //  èãðå ïðèíÿòà ñâîÿ ñèñòåìà èçìåðåíèÿ óãëîâ. Ïîëíûé óãîë (180). Çíà÷åíèþ óãëà 0 ñîîòâåòñòâóåò | |
9030 // íàïðàâëåíèå íà ñåâåð è/èëè þã (ëèáî íà âîñòîê è/èëè çàïàä), çíà÷åíèþ 65536 åäåíèöàì(0õ10000) ñîîòâåòñòâóåò óãîë 90. | |
2119 | 9031 // äâå ïåðåìåííûå õðàíÿò äàííûå ïî óãëó îáçîðà. field_14 ïî çàïàäó è âîñòîêó. field_20 ïî þãó è ñåâåðó |
1911 | 9032 // îò -25080 äî 25080 |
2120 | 9033 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16; |
9034 v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; | |
9035 | |
9036 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.f)))) >> 16; | |
9037 v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; | |
9038 | |
9039 v9 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16; | |
9040 v10 = pSkyPolygon.v_18.x + v9; | |
2119 | 9041 if ( v10 > 0 ) |
1911 | 9042 v10 = 0; |
2120 | 9043 v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); |
9044 v34 = -pSkyPolygon.field_24; | |
9045 v32 = (signed __int64)array_50AC10[i].vWorldViewProjY - 1.0; | |
9046 v14 = v33 * (v30 - v32); | |
1911 | 9047 while ( 1 ) |
9048 { | |
2120 | 9049 if ( v10 ) |
1911 | 9050 { |
2120 | 9051 v37 = abs((int)v34 >> 14); |
9052 v15 = abs(v10); | |
9053 if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) | |
9054 { | |
9055 if ( v10 <= 0 ) | |
9056 break; | |
9057 } | |
1911 | 9058 } |
9059 v16 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v14) >> 16; | |
9060 --v32; | |
9061 v14 += v33; | |
9062 v10 = pSkyPolygon.v_18.x + v16; | |
9063 } | |
9064 LODWORD(v17) = LODWORD(v34) << 16; | |
2120 | 9065 HIDWORD(v17) = v34 >> 16; |
9066 v18 = v17 / v10; | |
1911 | 9067 if ( v18 < 0 ) |
9068 v18 = pODMRenderParams->shading_dist_mist; | |
2120 | 9069 v37 = v35 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v13) >> 16); |
9070 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
1911 | 9071 + ((signed int)((unsigned __int64)(v37 * (signed __int64)v18) >> 16) >> 3); |
2120 | 9072 array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); |
9073 | |
9074 v36 = v36 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v13) >> 16); | |
9075 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
1911 | 9076 + ((signed int)((unsigned __int64)(v36 * (signed __int64)v18) >> 16) >> 3); |
2120 | 9077 array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); |
2119 | 9078 |
9079 array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist 8192 | |
2120 | 9080 array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); |
1911 | 9081 } |
1923 | 9082 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
2120 | 9083 array_50AC10[0].vWorldViewProjY = (double)v10; |
1911 | 9084 array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; |
9085 array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; | |
2120 | 9086 array_50AC10[3].vWorldViewProjY = (double)v10; |
1923 | 9087 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 9088 return; |
9089 } | |
1913 | 9090 } |
9091 //----- (004226C2) -------------------------------------------------------- | |
9092 bool PauseGameDrawing() | |
9093 { | |
9094 if ( pCurrentScreen != SCREEN_GAME | |
9095 && pCurrentScreen != SCREEN_NPC_DIALOGUE | |
9096 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
9097 { | |
2142
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
9098 if (pCurrentScreen == SCREEN_INPUT_BLV) |
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
9099 return pVideoPlayer->pMovie;//pSmackerMovie != 0; |
1913 | 9100 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) |
9101 return true; | |
9102 } | |
9103 return false; | |
2154 | 9104 } |
9105 | |
9106 | |
9107 //----- (0045E03A) -------------------------------------------------------- | |
9108 unsigned short *Render::MakeScreenshot(signed int width, signed int height) | |
9109 { | |
9110 unsigned __int16 *v3; // ebx@1 | |
9111 int v4; // edx@7 | |
9112 unsigned __int8 v5; // cf@9 | |
9113 unsigned int v6; // ecx@9 | |
9114 unsigned __int16 *v7; // edi@9 | |
9115 int j; // ecx@9 | |
9116 unsigned int screen_x; // qax@18 | |
9117 HRESULT v14; // eax@21 | |
9118 int v15; // edi@29 | |
9119 signed __int64 v16; // qax@30 | |
9120 signed int v17; // edx@34 | |
9121 unsigned __int16 *v18; // edi@36 | |
9122 int k; // ecx@36 | |
9123 DDSURFACEDESC2 Dst; // [sp+4h] [bp-A0h]@6 | |
9124 unsigned __int16 *pPixels; // [sp+80h] [bp-24h]@1 | |
9125 float interval_x; // [sp+84h] [bp-20h]@1 | |
9126 unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21 | |
9127 float interval_y; // [sp+8Ch] [bp-18h]@1 | |
9128 unsigned int screen_y; // [sp+90h] [bp-14h]@17 | |
9129 int v28; // [sp+98h] [bp-Ch]@16 | |
9130 int v29; // [sp+9Ch] [bp-8h]@15 | |
9131 | |
9132 interval_x = game_viewport_width / (double)width; | |
9133 interval_y = game_viewport_height / (double)height; | |
9134 | |
9135 pPixels = (unsigned __int16 *)malloc(2 * height * width); | |
9136 memset(pPixels, 0 , 2 * height * width); | |
9137 | |
9138 v3 = pPixels; | |
9139 | |
2182 | 9140 BeginSceneD3D(); |
9141 | |
9142 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
9143 pIndoor->Draw(); | |
9144 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
9145 pOutdoor->Draw(); | |
9146 DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); | |
9147 memset(&Dst, 0, 0x7C); | |
9148 Dst.dwSize = sizeof(Dst); | |
9149 | |
9150 if ( LockSurface_DDraw4(pBackBuffer4, &Dst, DDLOCK_WAIT) ) | |
9151 { | |
9152 for (uint y = 0; y < height; ++y) | |
9153 { | |
9154 for (uint x = 0; x < width; ++x) | |
9155 { | |
9156 //*v3 = pRenderer->ReadPixel16((int)(x* interval_x + 8.0), (int)(y * interval_y + 8.0));//screen_data[screen_y + (int)(x* interval_x + 8.0)]; | |
9157 if (Dst.ddpfPixelFormat.dwRGBBitCount == 32) | |
2154 | 9158 { |
2182 | 9159 auto p = (unsigned __int32 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y/* (int)(y * interval_y + 8.0)*/ * Dst.lPitch; |
9160 *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); | |
9161 } | |
9162 else if (Dst.ddpfPixelFormat.dwRGBBitCount == 16) | |
9163 { | |
9164 auto p = (unsigned __int16 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y * Dst.lPitch; | |
9165 *v3 = *p; | |
2154 | 9166 } |
2182 | 9167 else __debugbreak(); |
9168 ++v3; | |
9169 } | |
9170 } | |
9171 ErrD3D(pBackBuffer4->Unlock(0)); | |
9172 } | |
9173 else | |
9174 { | |
9175 __debugbreak(); // unrefactored - black screenshot | |
9176 v4 = height; | |
9177 if ( height > 0 ) | |
9178 { | |
9179 do | |
9180 { | |
9181 if ( width > 0 ) | |
2154 | 9182 { |
2182 | 9183 v5 = width & 1; |
9184 v6 = (unsigned int)width / 2; | |
9185 memset(v3, 0, 4 * ((unsigned int)width / 2)); | |
9186 v7 = &v3[2 * v6]; | |
9187 for ( j = v5; j; --j ) | |
2154 | 9188 { |
2182 | 9189 *v7 = 0; |
9190 ++v7; | |
2154 | 9191 } |
2182 | 9192 v3 += width; |
2154 | 9193 } |
2182 | 9194 --v4; |
9195 } | |
9196 while ( v4 ); | |
9197 } | |
9198 } | |
9199 | |
2154 | 9200 /*if (!pRenderer->pRenderD3D) |
9201 { | |
9202 pRenderer->BeginScene(); | |
9203 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
9204 { | |
9205 pIndoor->Draw(); | |
9206 } | |
9207 else | |
9208 { | |
9209 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
9210 pOutdoor->Draw(); | |
9211 } | |
9212 _this = pRenderer->pTargetSurface; | |
9213 v26 = pRenderer->uTargetSurfacePitch; | |
9214 if ( pRenderer->pTargetSurface ) | |
9215 { | |
9216 if ( height > 0 ) | |
9217 { | |
9218 for ( v29 = 0; v29 < height; ++v29 ) | |
9219 { | |
9220 if ( width > 0 ) | |
9221 { | |
9222 v15 = v26 * (unsigned __int64)(signed __int64)((double)v29 * v25 + 8.0); | |
9223 for ( v28 = 0; v28 < width; v28++ ) | |
9224 { | |
9225 *v3 = _this[v15 + (int)(signed __int64)((double)v28 * v23 + 8.0)]; | |
9226 ++v3; | |
9227 } | |
9228 } | |
9229 } | |
9230 } | |
9231 } | |
9232 else | |
9233 { | |
9234 if ( height > 0 ) | |
9235 { | |
9236 for ( v17 = height; v17; --v17 ) | |
9237 { | |
9238 if ( width > 0 ) | |
9239 { | |
9240 memset(v3, 0, 4 * ((unsigned int)width >> 1)); | |
9241 v18 = &v3[2 * ((unsigned int)width >> 1)]; | |
9242 for ( k = width & 1; k; --k ) | |
9243 { | |
9244 *v18 = 0; | |
9245 ++v18; | |
9246 } | |
9247 v3 += width; | |
9248 } | |
9249 } | |
9250 } | |
9251 } | |
9252 pRenderer->EndScene(); | |
9253 }*/ | |
9254 return pPixels; | |
9255 } | |
9256 //----- (0045E26C) -------------------------------------------------------- | |
9257 void Render::SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) | |
9258 { | |
9259 auto pixels = pRenderer->MakeScreenshot(width, height); | |
9260 pRenderer->SavePCXImage(pFilename, pixels, width, height); | |
9261 free(pixels); | |
9262 } | |
9263 | |
9264 void Render::PackScreenshot(unsigned int width, unsigned int height, void *data, unsigned int data_size, unsigned int *out_screenshot_size) | |
9265 { | |
9266 auto pixels = pRenderer->MakeScreenshot(150, 112); | |
9267 pRenderer->PackPCXpicture(pixels, 150, 112, data, 1000000, out_screenshot_size); | |
9268 free(pixels); | |
9269 } | |
2155 | 9270 |
9271 | |
9272 //----- (0046A7C8) -------------------------------------------------------- | |
2182 | 9273 int Render::_46À6ÀÑ_GetActorsInViewport(int pDepth) |
9274 { | |
9275 unsigned int v3; // eax@2 ïðèìåíÿåòñÿ â çàêëå Æàð ïå÷è äëÿ ïîäñ÷¸òà êîë-âà ìîíñòðîâ âèäèìûõ ãðóïïå è çàïîëíåíèÿ ìàññèâà id âèäèìûõ ìîíñòðîâ | |
2155 | 9276 unsigned int v5; // eax@2 |
9277 unsigned int v6; // eax@4 | |
9278 unsigned int v12; // [sp+10h] [bp-14h]@1 | |
2182 | 9279 int mon_num; // [sp+1Ch] [bp-8h]@1 |
2155 | 9280 unsigned int a1a; // [sp+20h] [bp-4h]@1 |
9281 | |
2182 | 9282 mon_num = 0; |
2155 | 9283 v12 = GetBillboardDrawListSize(); |
9284 if ( (signed int)GetBillboardDrawListSize() > 0 ) | |
9285 { | |
9286 for ( a1a = 0; (signed int)a1a < (signed int)v12; ++a1a ) | |
9287 { | |
9288 v3 = GetParentBillboardID(a1a); | |
9289 v5 = (unsigned __int16)pBillboardRenderList[v3].object_pid; | |
9290 if ( PID_TYPE(v5) == OBJECT_Actor) | |
9291 { | |
2182 | 9292 if ( pBillboardRenderList[v3].sZValue <= (unsigned int)(pDepth << 16) ) |
2155 | 9293 { |
9294 v6 = PID_ID(v5); | |
9295 if ( pActors[v6].uAIState != Dead && pActors[v6].uAIState != Dying && pActors[v6].uAIState != Removed | |
9296 && pActors[v6].uAIState != Disabled && pActors[v6].uAIState != Summoned ) | |
9297 { | |
2182 | 9298 if ( pGame->pVisInstance->DoesRayIntersectBillboard((double)pDepth, a1a) ) |
2155 | 9299 { |
2182 | 9300 if ( mon_num < 100 ) |
2155 | 9301 { |
2182 | 9302 _50BF30_actors_in_viewport_ids[mon_num] = v6; |
9303 mon_num++; | |
2155 | 9304 } |
9305 } | |
9306 } | |
9307 } | |
9308 } | |
9309 } | |
9310 } | |
2182 | 9311 return mon_num; |
2155 | 9312 } |
9313 | |
9314 | |
9315 | |
9316 | |
9317 void Render::BeginLightmaps() | |
9318 { | |
9319 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
9320 | |
9321 if (bUsingSpecular) | |
9322 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE); | |
9323 | |
9324 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9325 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9326 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"))); | |
9327 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9328 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9329 } | |
9330 | |
9331 void Render::EndLightmaps() | |
9332 { | |
9333 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9334 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9335 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9336 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9337 | |
9338 if (bUsingSpecular) | |
9339 { | |
9340 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9341 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor)); | |
9342 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
9343 } | |
9344 } | |
9345 | |
9346 | |
9347 void Render::BeginLightmaps2() | |
9348 { | |
9349 if (bUsingSpecular) | |
9350 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9351 | |
9352 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
9353 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9354 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9355 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9356 | |
9357 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"))); | |
9358 | |
9359 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9360 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9361 } | |
9362 | |
9363 | |
9364 void Render::EndLightmaps2() | |
9365 { | |
9366 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9367 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9368 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9369 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9370 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9371 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
9372 | |
9373 if (bUsingSpecular) | |
9374 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9375 } | |
9376 | |
9377 | |
9378 | |
9379 //----- (00437C96) -------------------------------------------------------- | |
9380 void Render::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) | |
9381 { | |
9382 double v6; // st7@2 | |
9383 //IDirect3DDevice3 *v7; // eax@2 | |
9384 HRESULT v8; // eax@2 | |
9385 std::string v9; // [sp-18h] [bp-60h]@3 | |
9386 const char *v10; // [sp-Ch] [bp-54h]@2 | |
9387 const char *v11; // [sp-8h] [bp-50h]@2 | |
9388 int v12; // [sp-4h] [bp-4Ch]@2 | |
9389 RenderVertexD3D3 v13[2]; // [sp+8h] [bp-40h]@2 | |
9390 | |
9391 //if ( pRenderer->pRenderD3D ) | |
9392 { | |
9393 v6 = 0.001 - z_stuff; | |
9394 memcpy(v13, pLineBegin, 0x20u); | |
9395 memcpy(&v13[1], pLineEnd, sizeof(v13[1])); | |
9396 v13[0].pos.z = v6; | |
9397 v13[1].pos.z = v6; | |
9398 v13[0].diffuse = sDiffuseBegin; | |
9399 v13[1].diffuse = sDiffuseEnd; | |
9400 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9401 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
9402 D3DPT_LINELIST, | |
9403 452, | |
9404 v13, | |
9405 2, | |
9406 16)); | |
9407 } | |
9408 } | |
9409 | |
9410 | |
9411 void Render::DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) | |
9412 { | |
9413 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9414 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_LINELIST, | |
9415 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9416 (void *)vertices, | |
9417 num_vertices, | |
9418 D3DDP_DONOTLIGHT)); | |
9419 } | |
9420 | |
9421 | |
9422 void Render::DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) | |
9423 { | |
9424 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
9425 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, false)); | |
9426 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9427 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
9428 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
9429 | |
9430 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9431 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9432 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9433 (void *)vertices, | |
9434 num_vertices, | |
9435 28)); | |
9436 | |
9437 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9438 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9439 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9440 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, TRUE)); | |
9441 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9442 } | |
9443 | |
9444 | |
9445 void Render::BeginDecals() | |
9446 { | |
9447 // code chunk from 0049C304 | |
9448 if (bUsingSpecular) | |
9449 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9450 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
9451 | |
9452 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9453 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9454 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
9455 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9456 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9457 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9458 | |
9459 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04"))); | |
9460 } | |
9461 | |
9462 | |
9463 void Render::EndDecals() | |
9464 { | |
9465 // code chunk from 0049C304 | |
9466 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
9467 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9468 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9469 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9470 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9471 | |
9472 if (bUsingSpecular) | |
9473 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9474 } | |
9475 | |
9476 | |
9477 | |
9478 //----- (0049C095) -------------------------------------------------------- | |
9479 void Render::DrawDecal(Decal *pDecal, float z_bias) | |
9480 { | |
9481 signed int v21; // [sp+Ch] [bp-864h]@15 | |
9482 RenderVertexD3D3 pVerticesD3D[64]; // [sp+20h] [bp-850h]@6 | |
9483 | |
9484 if (pDecal->uNumVertices < 3) | |
9485 { | |
9486 Log::Warning(L"Decal has < 3 vertices"); | |
9487 return; | |
9488 } | |
9489 | |
9490 float color_mult; | |
9491 if ( pDecal->field_C1C & 1 ) | |
9492 color_mult = 1.0; | |
9493 else | |
9494 color_mult = pDecal->field_C18->_43B570_get_color_mult_by_time(); | |
9495 | |
9496 for (uint i = 0; i < pDecal->uNumVertices; ++i) | |
9497 { | |
9498 uint uTint = Render::GetActorTintColor(pDecal->pVertices[i].vWorldViewPosition.x, pDecal->field_C14, 0, 0, nullptr); | |
9499 | |
9500 uint uTintR = (uTint >> 16) & 0xFF, | |
9501 uTintG = (uTint >> 8) & 0xFF, | |
9502 uTintB = uTint & 0xFF; | |
9503 | |
9504 uint uDecalColorMultR = (pDecal->uColorMultiplier >> 16) & 0xFF, | |
9505 uDecalColorMultG = (pDecal->uColorMultiplier >> 8) & 0xFF, | |
9506 uDecalColorMultB = pDecal->uColorMultiplier & 0xFF; | |
9507 | |
9508 uint uFinalR = floorf(uTintR / 255.0 * color_mult * uDecalColorMultR + 0.0f), | |
9509 uFinalG = floorf(uTintG / 255.0 * color_mult * uDecalColorMultG + 0.0f), | |
9510 uFinalB = floorf(uTintB / 255.0 * color_mult * uDecalColorMultB + 0.0f); | |
9511 | |
9512 | |
9513 float v15; | |
9514 if (fabs(z_bias) < 1e-5) | |
9515 v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0); | |
9516 else | |
9517 { | |
9518 v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias; | |
9519 if (v15 < 0.000099999997) | |
9520 v15 = 0.000099999997; | |
9521 } | |
9522 | |
9523 pVerticesD3D[i].pos.z = v15; | |
9524 | |
9525 pVerticesD3D[i].pos.x = pDecal->pVertices[i].vWorldViewProjX; | |
9526 pVerticesD3D[i].pos.y = pDecal->pVertices[i].vWorldViewProjY; | |
9527 pVerticesD3D[i].texcoord.x = pDecal->pVertices[i].u; | |
9528 pVerticesD3D[i].texcoord.y = pDecal->pVertices[i].v; | |
9529 pVerticesD3D[i].diffuse = (uFinalR << 16) | (uFinalG << 8) | uFinalB; | |
9530 pVerticesD3D[i].specular = 0; | |
9531 pVerticesD3D[i].rhw = 1.0 / pDecal->pVertices[i].vWorldViewPosition.x; | |
9532 } | |
9533 | |
9534 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
9535 v21 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS; | |
9536 else | |
9537 v21 = D3DDP_DONOTLIGHT; | |
9538 | |
9539 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9540 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9541 pVerticesD3D, | |
9542 pDecal->uNumVertices, | |
9543 v21)); | |
9544 } | |
9545 | |
9546 | |
9547 void Render::DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture) | |
9548 { | |
9549 ErrD3D(pRenderD3D->pDevice->SetTexture(0, texture)); | |
9550 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9551 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9552 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9553 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9554 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9555 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9556 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
9557 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9558 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9559 (void *)vertices, 4, 28)); | |
9560 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9561 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9562 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9563 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9564 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9565 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
9566 } |