Mercurial > mm7
annotate Render.cpp @ 2083:69af571f793b
Merge
author | Ritor1 |
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date | Fri, 06 Dec 2013 23:35:50 +0600 |
parents | 66cbc97b31fa |
children | a869b0376b48 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1277 | 5 #include "Outdoor_stuff.h" |
1016 | 6 #include "VideoPlayer.h" |
7 #include "Sprites.h" | |
8 #include "Mouse.h" | |
9 #include "GammaControl.h" | |
10 #include "stru6.h" | |
1183 | 11 #include "GUIWindow.h" |
1016 | 12 #include "DecalBuilder.h" |
13 #include "ParticleEngine.h" | |
0 | 14 #include "Render.h" |
15 #include "Outdoor.h" | |
16 #include "Party.h" | |
17 #include "LOD.h" | |
18 #include "Viewport.h" | |
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19 #include "OurMath.h" |
0 | 20 #include "PaletteManager.h" |
2044 | 21 #include "Timer.h" |
0 | 22 #include "Game.h" |
23 #include "LightmapBuilder.h" | |
24 #include "ObjectList.h" | |
515
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25 #include "SpriteObject.h" |
0 | 26 #include "DecorationList.h" |
27 #include "OSInfo.h" | |
144
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28 #include "Actor.h" |
0 | 29 #include "Log.h" |
179 | 30 #include "TileFrameTable.h" |
189 | 31 #include "texts.h" |
0 | 32 #include "mm7_data.h" |
860 | 33 #include "MM7.h" |
1262 | 34 #include "Lights.h" |
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35 #include "Level/Decoration.h" |
0 | 36 |
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37 //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") |
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38 //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") |
0 | 39 |
40 struct IDirectDrawClipper *pDDrawClipper; | |
41 struct Render *pRenderer; // idb | |
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42 struct RenderVertexD3D3 pVertices[50]; |
0 | 43 int uNumDecorationsDrawnThisFrame; // weak |
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44 RenderBillboard pBillboardRenderList[500]; |
0 | 45 unsigned int uNumBillboardsToDraw; |
46 int uNumSpritesDrawnThisFrame; // weak | |
47 | |
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48 RenderVertexSoft array_507D30[50]; |
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49 RenderVertexSoft array_50AC10[50]; |
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50 RenderVertexSoft array_73D150[20]; |
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51 |
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52 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 53 |
54 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); | |
55 | |
56 /* 384 */ | |
57 #pragma pack(push, 1) | |
58 struct PCXHeader_1 | |
59 { | |
60 char manufacturer; | |
61 char version; | |
62 char encoding; | |
63 char bpp; | |
64 __int16 left; | |
65 __int16 up; | |
66 __int16 right; | |
67 __int16 bottom; | |
68 __int16 hdpi; | |
69 __int16 vdpi; | |
70 }; | |
71 #pragma pack(pop) | |
72 | |
73 /* 385 */ | |
74 #pragma pack(push, 1) | |
75 struct PCXHeader_2 | |
76 { | |
77 char reserved; | |
78 char planes; | |
79 __int16 pitch; | |
80 __int16 palette_info; | |
81 }; | |
82 #pragma pack(pop) | |
83 | |
84 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
85 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
86 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
87 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
88 | |
89 //----- (0049E79F) -------------------------------------------------------- | |
2069 | 90 bool CheckTextureStages() |
0 | 91 { |
92 bool v0; // edi@1 | |
93 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
94 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
95 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
96 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
97 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
98 | |
99 v0 = false; | |
100 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); | |
101 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
102 | |
103 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
186 | 104 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 105 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u)); |
106 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
109 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u)); | |
110 | |
111 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
186 | 112 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
0 | 113 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u)); |
114 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u)); | |
115 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u)); | |
116 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u)); | |
117 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u)); | |
118 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u)); | |
119 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u)); | |
120 | |
121 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
122 v0 = true; | |
123 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); | |
124 pTexture1->Release(); | |
125 pTexture2->Release(); | |
126 pSurface1->Release(); | |
127 pSurface2->Release(); | |
128 return v0; | |
129 } | |
130 | |
2002 | 131 void Render::sub_4A19B0() |
132 { | |
133 char *result; // eax@1 | |
134 signed int v1; // ecx@1 | |
135 /* | |
136 result = (char *)&this->pBillboardRenderListD3D[0].uOpacity; | |
137 v1 = 1000; | |
138 do | |
139 { | |
140 *(_DWORD *)result = 0; | |
141 *((_DWORD *)result + 1) = -1; | |
142 *((_DWORD *)result + 3) = -1; | |
143 *((_DWORD *)result - 34) = 4; | |
144 result += 156; | |
145 --v1; | |
146 } | |
147 while ( v1 ); | |
148 */ | |
149 for( int i = 0; i < 1000; i++ ) | |
150 { | |
151 this->pBillboardRenderListD3D[i].uOpacity = (RenderBillboardD3D::OpacityType)0; | |
152 this->pBillboardRenderListD3D[i].field_90 = -1; | |
153 this->pBillboardRenderListD3D[i].sParentBillboardID = -1; | |
154 this->pBillboardRenderListD3D[i].uNumVertices = 4; | |
155 } | |
156 | |
157 return; | |
158 } | |
159 | |
0 | 160 //----- (00440CB8) -------------------------------------------------------- |
161 void Render::DrawBillboardList_BLV() | |
162 { | |
163 __int16 v2; // ax@3 | |
164 int v5; // eax@11 | |
165 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
166 | |
2002 | 167 soft_billboard.sParentBillboardID = -1; |
0 | 168 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; |
169 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
170 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
171 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
172 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
173 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
174 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
175 | |
1637 | 176 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 177 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 178 { |
1980 | 179 RenderBillboard* p = &pBillboardRenderList[i]; |
0 | 180 |
181 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
2002 | 182 soft_billboard.sParentBillboardID = i; |
0 | 183 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; |
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184 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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185 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 186 soft_billboard.sZValue = p->sZValue; |
187 soft_billboard.uFlags = p->field_1E; | |
2006 | 188 soft_billboard.sTintColor = p->sTintColor; |
0 | 189 v2 = p->uHwSpriteID; |
190 if ( v2 != -1 ) | |
191 { | |
192 if ( pRenderer->pRenderD3D ) | |
657 | 193 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 194 else |
195 { | |
657 | 196 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 197 if (p->field_1E & 0x0100) |
198 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
199 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
200 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
201 v5 = p->uHwSpriteID; | |
202 if ( v5 >= 0 ) | |
733 | 203 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 204 } |
205 } | |
206 } | |
207 } | |
208 | |
209 //----- (004A16A5) -------------------------------------------------------- | |
1806 | 210 bool AreRenderSurfacesOk() |
0 | 211 { |
212 char v0; // zf@4 | |
213 bool result; // eax@8 | |
214 | |
1806 | 215 if (!pRenderer) |
216 return true; | |
0 | 217 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
218 { | |
219 if ( !pRenderer->pBackBuffer4 ) | |
220 goto LABEL_9; | |
221 v0 = pRenderer->pFrontBuffer4 == 0; | |
222 } | |
223 else | |
224 { | |
225 if ( !pRenderer->pBackBuffer2 ) | |
226 goto LABEL_9; | |
227 v0 = pRenderer->pFrontBuffer2 == 0; | |
228 } | |
229 if ( !v0 ) | |
230 { | |
231 LOBYTE(result) = 1; | |
232 return result; | |
233 } | |
234 LABEL_9: | |
235 LOBYTE(result) = 0; | |
236 return result; | |
237 } | |
238 | |
1338 | 239 void Render::RenderTerrainD3D() // New function |
86 | 240 { |
241 int v6; // ecx@8 | |
1427 | 242 struct Polygon *pTilePolygon; // ebx@8 |
186 | 243 |
244 //warning: the game uses CW culling by default, ccw is incosistent | |
245 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
246 | |
1338 | 247 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
248 | |
249 //Генерация местоположения вершин------------------------------------------------------------------------- | |
250 //решётка вершин делится на две части от -64 до 0 и от 0 до 64 | |
251 // | |
252 // -64 X 0 64 | |
253 // --------------- 64 | |
254 // | | | | |
255 // | | | | |
256 // | | | | |
257 // 0|------+------| Z | |
258 // | | | | |
259 // | | | | |
260 // | | | | |
261 // --------------- | |
262 // -64 | |
263 | |
264 int blockScale = 512; | |
265 int heightScale = 32; | |
266 for (unsigned int z = 0; z < 128; ++z) | |
267 { | |
268 for (unsigned int x = 0; x < 128; ++x) | |
269 { | |
270 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
271 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
272 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 273 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
274 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 275 } |
276 } | |
1338 | 277 //-------------------------------------------------------------------------------------------------------------------- |
278 | |
279 // | |
1344 | 280 for (unsigned int z = 0; z < 127; ++z) |
281 { | |
282 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 283 { |
1637 | 284 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 285 pTilePolygon->flags = 0; |
286 pTilePolygon->field_32 = 0; | |
287 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
288 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
289 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 290 continue; |
186 | 291 |
1338 | 292 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 293 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
294 pTilePolygon->field_32 = 0; | |
295 pTilePolygon->field_59 = 1; | |
296 pTilePolygon->sTextureDeltaU = 0; | |
297 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 298 // x,z x+1,z |
299 // .____________. | |
300 // | | | |
301 // | | | |
302 // | | | |
303 // | | | |
304 // | | | |
305 // .____________. | |
306 // x,z+1 x+1,z+1 | |
307 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 308 array_73D150[0].u = 0; |
309 array_73D150[0].v = 0; | |
1338 | 310 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 311 array_73D150[1].u = 1; |
312 array_73D150[1].v = 0; | |
1338 | 313 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 314 array_73D150[2].u = 1; |
315 array_73D150[2].v = 1; | |
1338 | 316 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 317 array_73D150[3].u = 0; |
318 array_73D150[3].v = 1; | |
1338 | 319 //v58 = 0; |
320 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
321 //pTile->field_32 |= 0x0001; | |
1427 | 322 pTilePolygon->pODMFace = nullptr; |
323 pTilePolygon->uNumVertices = 4; | |
324 pTilePolygon->field_59 = 5; | |
1338 | 325 |
326 //shading (затенение)---------------------------------------------------------------------------- | |
327 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 328 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 329 assert(norm_idx < uNumTerrainNormals); |
330 | |
1980 | 331 Vec3_float_* norm = &pTerrainNormals[norm_idx]; |
1338 | 332 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
333 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
334 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 335 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 336 //----------------------------------------------------------------------------------------------- |
638 | 337 |
1637 | 338 ++pODMRenderParams->uNumPolygons; |
339 ++pODMRenderParams->field_44; | |
340 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 341 |
1427 | 342 pTilePolygon->uBModelID = 0; |
343 pTilePolygon->uBModelFaceID = 0; | |
344 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
345 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 346 { |
347 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 348 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 349 } |
140 | 350 |
1338 | 351 // check the transparency and texture (tiles) mapping (проверка прозрачности и наложение текстур (тайлов))---------------------- |
186 | 352 bool transparent = false; |
1427 | 353 if ( !( pTilePolygon->flags & 1 ) ) // не поддерживается TextureFrameTable |
354 { | |
355 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 356 { |
357 //transparent = false; | |
358 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
359 } | |
360 else | |
361 { | |
1427 | 362 v6 = pTilePolygon->uTileBitmapID; |
363 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 364 transparent = true; |
365 } | |
179 | 366 |
140 | 367 assert(v6 < 1000); // many random crashes here |
186 | 368 |
369 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 370 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
371 pTilePolygon->DrawBorderTiles(); | |
372 | |
373 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 374 } |
375 //else //здесь уже пограничные тайлы воды | |
376 //pTile->DrawBorderTiles(); | |
377 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 378 |
1637 | 379 --pODMRenderParams->uNumPolygons; |
380 --pODMRenderParams->field_44; | |
106 | 381 } |
382 } | |
383 } | |
0 | 384 |
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385 |
0 | 386 |
387 //----- (0047BACF) -------------------------------------------------------- | |
388 void Render::TransformBillboardsAndSetPalettesODM() | |
389 { | |
142 | 390 //int v0; // edi@1 |
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391 //char *v1; // esi@2 |
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392 //unsigned int v2; // edx@3 |
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393 //int v3; // eax@3 |
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394 //int v4; // edi@3 |
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395 //int v5; // eax@3 |
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396 //__int16 v6; // di@3 |
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397 //int v7; // eax@3 |
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398 //int v8; // ebx@4 |
0 | 399 unsigned __int16 *v9; // eax@7 |
400 char v10; // zf@9 | |
144
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401 //DWORD v11; // eax@13 |
0 | 402 int v12; // eax@13 |
403 int v13; // eax@14 | |
404 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
405 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 406 //int v16; // [sp+58h] [bp-Ch]@1 |
144
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407 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 408 int v18; // [sp+60h] [bp-4h]@13 |
409 | |
2002 | 410 billboard.sParentBillboardID = -1; |
0 | 411 billboard.pTarget = pRenderer->pTargetSurface; |
412 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
413 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 414 billboard.uViewportX = pViewport->uViewportTL_X; |
415 billboard.uViewportY = pViewport->uViewportTL_Y; | |
416 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
417 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 418 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 419 |
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420 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 421 { |
1980 | 422 RenderBillboard* pBillboard = &pBillboardRenderList[i]; |
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423 |
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424 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
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425 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
2002 | 426 billboard.sParentBillboardID = i; |
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427 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
2006 | 428 billboard.sTintColor = pBillboard->sTintColor; |
144
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429 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
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430 billboard.sZValue = pBillboard->sZValue; |
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431 billboard.uFlags = pBillboard->field_1E; |
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432 if (pBillboard->uHwSpriteID != -1) |
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433 { |
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434 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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435 //if (pRenderer->pRenderD3D) |
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436 pRenderer->TransformBillboard(&billboard, |
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437 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 438 pBillboard->dimming_level, pBillboard); |
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439 /*else |
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440 { |
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441 assert(false); |
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442 |
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443 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 444 if ( *(v1 - 10) & 2 ) |
445 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
446 else | |
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447 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 448 v10 = (*(v1 - 9) & 1) == 0; |
449 billboard.pPalette = v9; | |
450 if ( !v10 ) | |
451 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
452 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
453 { | |
323 | 454 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 455 v15 = abs(v12); |
456 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
457 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
458 } | |
459 v13 = *((short *)v1 - 8); | |
460 if ( v13 >= 0 ) | |
733 | 461 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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462 }*/ |
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463 } |
0 | 464 } |
465 } | |
466 | |
467 //----- (0047AF11) -------------------------------------------------------- | |
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468 void Render::DrawSpriteObjects_ODM() |
0 | 469 { |
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470 //char *v0; // edi@2 |
430 | 471 //ObjectDesc *v1; // ebx@4 |
0 | 472 __int16 v2; // cx@5 |
473 RenderBillboard *v3; // esi@10 | |
474 SpriteFrame *v4; // eax@10 | |
430 | 475 //SpriteFrame *v5; // ebx@10 |
0 | 476 unsigned int v6; // eax@10 |
430 | 477 //int v7; // ecx@10 |
478 //int v8; // edx@10 | |
0 | 479 int v9; // ecx@10 |
480 unsigned __int16 v10; // ax@10 | |
430 | 481 //int *v11; // eax@14 |
0 | 482 int v12; // eax@22 |
483 int v13; // ST3C_4@23 | |
484 int v14; // eax@23 | |
485 int v15; // ecx@23 | |
486 int v16; // ebx@23 | |
487 int v17; // ecx@25 | |
488 int v18; // eax@25 | |
489 int v19; // ST40_4@26 | |
490 int v20; // ecx@26 | |
491 int v21; // ST44_4@28 | |
492 int v22; // ST3C_4@29 | |
493 signed __int64 v23; // qtt@30 | |
494 int v24; // ebx@30 | |
495 int v25; // ST3C_4@30 | |
496 int v26; // eax@31 | |
497 char v27; // zf@31 | |
430 | 498 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
499 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 500 int v30; // [sp+14h] [bp-2Ch]@23 |
501 int v31; // [sp+14h] [bp-2Ch]@29 | |
502 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
503 int v33; // [sp+18h] [bp-28h]@23 | |
504 int v34; // [sp+18h] [bp-28h]@26 | |
505 int v35; // [sp+18h] [bp-28h]@30 | |
506 int v36; // [sp+1Ch] [bp-24h]@10 | |
507 int v37; // [sp+1Ch] [bp-24h]@23 | |
508 int a6; // [sp+20h] [bp-20h]@10 | |
509 int a6a; // [sp+20h] [bp-20h]@23 | |
510 int v40; // [sp+24h] [bp-1Ch]@25 | |
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511 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 512 int v42; // [sp+2Ch] [bp-14h]@23 |
513 int y; // [sp+30h] [bp-10h]@10 | |
514 int x; // [sp+34h] [bp-Ch]@10 | |
515 int z; // [sp+38h] [bp-8h]@10 | |
516 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
517 | |
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518 //v41 = 0; |
515
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519 for (int i = 0; i < uNumSpriteObjects; ++i) |
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520 { |
1980 | 521 SpriteObject* object = &pSpriteObjects[i]; |
515
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522 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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523 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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524 //do |
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525 //{ |
430 | 526 if (!object->uObjectDescID) // item probably pciked up |
527 continue; | |
528 | |
529 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
1980 | 530 ObjectDesc* object_desc = &pObjectList->pObjects[object->uObjectDescID]; |
430 | 531 if (object_desc->NoSprite()) |
532 continue; | |
533 | |
534 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
535 //if ( !(v1->uFlags & 1) ) | |
536 //{ | |
537 //v2 = *((short *)v0 - 14) | |
515
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538 v2 = object->uType; |
430 | 539 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
540 { | |
541 //a5 = *(short *)v0; | |
542 x = object->vPosition.x; | |
543 y = object->vPosition.y; | |
544 z = object->vPosition.z; | |
545 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
546 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
547 //v5 = v4; | |
548 //v28 = v4; | |
549 v36 = v4->uFlags; | |
550 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
1640
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551 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 552 //LOWORD(v7) = object->uFacing; |
553 //v8 = v36; | |
554 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
555 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 556 v3->uHwSpriteID = v10; |
557 if ( v36 & 0x20 ) | |
558 { | |
430 | 559 //v8 = v36; |
560 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 561 } |
562 v46 = 0; | |
430 | 563 if ( v36 & 2 ) |
0 | 564 v46 = 2; |
430 | 565 //v11 = (int *)(256 << v9); |
566 if ( (256 << v9) & v36 ) | |
0 | 567 v46 |= 4u; |
430 | 568 if ( v36 & 0x40000 ) |
0 | 569 v46 |= 0x40u; |
430 | 570 if ( v36 & 0x20000 ) |
0 | 571 LOBYTE(v46) = v46 | 0x80; |
572 if ( a6 ) | |
573 { | |
430 | 574 //LOBYTE(v11) = byte_4E94D3; |
575 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); | |
0 | 576 } |
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577 v12 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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578 if (pGame->pIndoorCameraD3D->sRotationX) |
0 | 579 { |
1640
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580 v13 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 581 v30 = ((unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
582 + ((unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
583 v37 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
584 a6a = (unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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585 v33 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 586 v14 = (unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; |
587 v15 = (unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; | |
0 | 588 v16 = v15 + v14; |
589 v42 = v15 + v14; | |
1637 | 590 if ( v15 + v14 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 591 { |
592 v17 = a6a - v37; | |
593 v40 = a6a - v37; | |
1642 | 594 v18 = ((unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) |
595 - ((unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
0 | 596 goto LABEL_29; |
597 } | |
598 } | |
599 else | |
600 { | |
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601 v34 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 602 v19 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
603 v20 = (unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
0 | 604 v16 = v20 + v19; |
605 v42 = v20 + v19; | |
1637 | 606 if ( v20 + v19 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 607 { |
1642 | 608 v21 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
609 v17 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
610 v40 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
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611 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
0 | 612 LABEL_29: |
613 v31 = v18; | |
614 v22 = abs(v17); | |
615 if ( abs(v16) >= v22 ) | |
616 { | |
617 LODWORD(v23) = 0; | |
1637 | 618 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
0 | 619 v24 = v23 / v42; |
620 v25 = v23 / v42; | |
621 LODWORD(v23) = 0; | |
1637 | 622 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
430 | 623 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
624 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
625 | |
626 //if (::uNumBillboardsToDraw >= 500) | |
627 // return; | |
628 assert(::uNumBillboardsToDraw < 500); | |
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629 ++::uNumBillboardsToDraw; |
0 | 630 ++uNumSpritesDrawnThisFrame; |
430 | 631 |
632 object->uAttributes |= 1; | |
633 v3->uPalette = v4->uPaletteIndex; | |
634 v3->uIndoorSectorID = object->uSectorID; | |
635 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
636 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
637 v3->pSpriteFrame = v4; | |
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638 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 639 v3->field_1E = v46; |
430 | 640 v3->world_x = x; |
641 v3->world_y = y; | |
642 v3->world_z = z; | |
0 | 643 v3->uScreenSpaceX = v35; |
644 v3->uScreenSpaceY = v32; | |
645 HIWORD(v26) = HIWORD(v42); | |
646 LOWORD(v26) = 0; | |
430 | 647 v27 = (object->uAttributes & 0x20) == 0; |
862 | 648 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 649 v3->dimming_level = 0; |
2006 | 650 v3->sTintColor = 0; |
0 | 651 if ( !v27 ) |
652 { | |
653 if ( !pRenderer->pRenderD3D ) | |
654 v3->sZValue = 0; | |
655 } | |
656 } | |
657 goto LABEL_34; | |
658 } | |
659 } | |
660 } | |
430 | 661 //} |
0 | 662 LABEL_34: |
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663 ; |
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664 //++v41; |
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665 //v0 += 112; |
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666 //} |
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667 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 668 } |
669 } | |
670 | |
671 //----- (0049D9BC) -------------------------------------------------------- | |
672 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
673 { | |
674 size_t v4; // eax@1 | |
675 size_t v5; // eax@1 | |
676 IUnknown *v6; // eax@10 | |
677 size_t v7; // eax@13 | |
678 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
679 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
680 int v11; // [sp+430h] [bp-CCh]@16 | |
681 int v12; // [sp+434h] [bp-C8h]@16 | |
682 int v13; // [sp+438h] [bp-C4h]@16 | |
683 int v14; // [sp+474h] [bp-88h]@16*/ | |
684 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
685 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
686 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
687 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
688 int v19; // [sp+4C8h] [bp-34h]@16 | |
689 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
690 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
691 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
692 | |
693 v4 = strlen(lpDriverName); | |
694 v20.pDriverName = new char[v4 + 1]; | |
695 v5 = strlen(lpDevDesc); | |
696 v20.pDeviceDesc = new char[v5 + 1]; | |
697 strcpy(v20.pDriverName, lpDriverName); | |
698 strcpy(v20.pDeviceDesc, lpDevDesc); | |
699 if ( lpGUID ) | |
700 { | |
701 v20.pGUID = new GUID; | |
702 memcpy(v20.pGUID, lpGUID, 0x10u); | |
703 } | |
704 else | |
705 { | |
706 v20.pGUID = 0; | |
707 } | |
708 | |
709 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
710 { | |
711 delete [] v20.pDriverName; | |
712 delete [] v20.pDeviceDesc; | |
713 if ( v20.pGUID ) | |
714 delete v20.pGUID; | |
715 } | |
716 else | |
717 { | |
718 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
719 { | |
720 delete [] v20.pDriverName; | |
721 delete [] v20.pDeviceDesc; | |
722 if ( v20.pGUID ) | |
723 delete v20.pGUID; | |
724 v6 = (IUnknown *)pDirectDraw; | |
725 } | |
726 else | |
727 { | |
728 pDirectDraw->Release(); | |
729 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
730 { | |
731 v20.pDDraw4DevDesc = 0; | |
732 } | |
733 else | |
734 { | |
735 v7 = strlen(ddDevId.szDescription); | |
736 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
737 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
738 } | |
739 memset(&ddsCaps, 0, 0x10u); | |
740 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
741 &ddsCaps, | |
742 (LPDWORD)&v20.uVideoMem, | |
743 (LPDWORD)&uFreeVideoMem))) | |
744 v20.uVideoMem = 0; | |
745 memset(&v10, 0, 0x7Cu); | |
746 v10.dwSize = 124; | |
747 v10.dwFlags = 6; | |
748 v10.dwHeight = 640; | |
749 v10.dwWidth = 480; | |
750 v10.ddpfPixelFormat.dwSize = 32; | |
751 | |
752 v19 = 0; | |
753 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
754 0, | |
755 0, | |
756 &v19, | |
757 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
758 || !v19 | |
759 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
760 { | |
761 delete [] v20.pDriverName; | |
762 delete [] v20.pDeviceDesc; | |
763 if ( v20.pDDraw4DevDesc ) | |
764 free(v20.pDDraw4DevDesc); | |
765 if ( v20.pGUID ) | |
766 delete v20.pGUID; | |
767 v6 = (IUnknown *)pDirectDraw4; | |
768 } | |
769 else | |
770 { | |
771 aux.pInfo = pOut; | |
772 aux.ptr_4 = &v20; | |
773 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
774 delete [] v20.pDriverName; | |
775 delete [] v20.pDeviceDesc; | |
776 if ( v20.pDDraw4DevDesc ) | |
777 free(v20.pDDraw4DevDesc); | |
778 if ( v20.pGUID ) | |
779 delete v20.pGUID; | |
780 pDirectDraw4->Release(); | |
781 v6 = (IUnknown *)pDirect3D3; | |
782 pDirectDraw4 = 0; | |
783 } | |
784 } | |
785 v6->Release(); | |
786 } | |
787 return 1; | |
788 } | |
789 | |
790 //----- (0049D784) -------------------------------------------------------- | |
791 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
792 { | |
793 int v6; // eax@1 | |
794 signed int v7; // edi@1 | |
795 signed int v8; // edi@14 | |
796 size_t v9; // eax@30 | |
797 size_t v10; // eax@30 | |
798 size_t v11; // eax@30 | |
799 size_t v12; // eax@30 | |
800 size_t v13; // eax@30 | |
801 | |
802 v6 = pHWDesc->dwFlags; | |
803 v7 = -1; | |
804 if ( v6 ) | |
805 { | |
806 if ( !a6->ptr_4->pGUID ) | |
807 v7 = 0; | |
808 if ( v6 && a6->ptr_4->pGUID ) | |
809 v7 = 1; | |
810 } | |
811 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
812 v7 = 2; | |
813 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
814 v7 = 3; | |
815 if ( v7 != -1 ) | |
816 { | |
817 v8 = v7; | |
818 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
819 a6->pInfo[v8].uCaps = 0; | |
820 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
821 a6->pInfo[v8].uCaps |= 2u; | |
822 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
823 a6->pInfo[v8].uCaps |= 4u; | |
824 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
825 a6->pInfo[v8].uCaps |= 8u; | |
826 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
827 a6->pInfo[v8].uCaps |= 0x10u; | |
828 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
829 a6->pInfo[v8].uCaps |= 0x20u; | |
830 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
831 a6->pInfo[v8].uCaps |= 0x40u; | |
832 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
833 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
834 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
835 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
836 v9 = strlen(lpDeviceName); | |
837 a6->pInfo[v8].pName = new char[v9 + 1]; | |
838 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
839 v10 = strlen(lpDeviceDesc); | |
840 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
841 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 842 a6->pInfo[v8].pGUID = new GUID; |
0 | 843 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
844 v11 = strlen(a6->ptr_4->pDriverName); | |
845 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
846 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
847 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
848 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
849 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
850 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
851 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
852 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
853 if ( a6->ptr_4->pGUID ) | |
854 { | |
855 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
856 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
857 } | |
858 else | |
859 { | |
860 a6->pInfo[v8].pDirectDrawGUID = 0; | |
861 } | |
862 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
863 } | |
864 return 1; | |
865 } | |
866 | |
867 //----- (0049D75C) -------------------------------------------------------- | |
868 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
869 { | |
870 HRESULT result; // eax@3 | |
871 | |
872 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
873 { | |
874 *a2 = 1; | |
875 result = 0; | |
876 } | |
877 else | |
878 { | |
879 result = 1; | |
880 } | |
881 return result; | |
882 } | |
883 | |
884 //----- (0047A95E) -------------------------------------------------------- | |
144
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885 void Render::PrepareDecorationsRenderList_ODM() |
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886 { |
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887 //char *v0; // esi@2 |
639 | 888 //DecorationDesc *v1; // ebx@6 |
0 | 889 __int16 v2; // ax@6 |
890 double v3; // st7@7 | |
639 | 891 //int v4; // eax@9 |
892 //int v5; // edx@9 | |
0 | 893 unsigned int v6; // edi@9 |
894 int v7; // eax@9 | |
895 SpriteFrame *v8; // eax@9 | |
635 | 896 //SpriteFrame *v9; // edi@9 |
0 | 897 unsigned __int16 *v10; // eax@9 |
898 int v11; // ecx@9 | |
899 int v12; // eax@9 | |
900 int v13; // ecx@9 | |
901 int v14; // ecx@20 | |
902 char v15; // dl@20 | |
903 signed int v16; // eax@20 | |
904 int v17; // eax@23 | |
905 int v18; // ecx@24 | |
906 int v19; // eax@24 | |
907 int v20; // ecx@24 | |
908 int v21; // ebx@26 | |
909 int v22; // eax@26 | |
910 int v23; // eax@30 | |
911 signed __int64 v24; // qtt@31 | |
912 int v25; // ebx@31 | |
913 int v26; // ecx@32 | |
914 RenderBillboard *v27; // eax@37 | |
915 __int16 v28; // dx@37 | |
916 __int16 v29; // cx@37 | |
917 int v30; // ecx@37 | |
918 int v31; // ebx@37 | |
619 | 919 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 920 //int x; // [sp+74h] [bp-30h]@9 |
921 //int y; // [sp+78h] [bp-2Ch]@9 | |
144
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922 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 923 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 924 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
925 int v38; // [sp+88h] [bp-1Ch]@9 | |
926 int v39; // [sp+8Ch] [bp-18h]@24 | |
927 int v40; // [sp+90h] [bp-14h]@24 | |
928 int v41; // [sp+94h] [bp-10h]@24 | |
929 int v42; // [sp+98h] [bp-Ch]@9 | |
930 int a5; // [sp+9Ch] [bp-8h]@9 | |
931 int b; // [sp+A0h] [bp-4h]@22 | |
932 | |
144
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933 //v35 = 0; |
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934 //if ( (signed int)uNumLevelDecorations > 0 ) |
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935 //{ |
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936 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
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937 //do |
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938 for (int i = 0; i < uNumLevelDecorations; ++i) |
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939 { |
1980 | 940 LevelDecoration* decor = &pLevelDecorations[i]; |
941 char* v0 = (char *)&pLevelDecorations[i].vPosition.y; | |
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942 |
1491
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943 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 944 { |
945 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
1980 | 946 DecorationDesc* decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; |
1490 | 947 v2 = decor_desc->uFlags; |
948 if ( (char)v2 >= 0 ) | |
949 { | |
950 if ( !(v2 & 0x22) ) | |
0 | 951 { |
1490 | 952 //v4 = decor->vPosition.x; |
953 //v5 = decor->vPosition.z; | |
954 v6 = pMiscTimer->uTotalGameTimeElapsed; | |
955 //y = decor->vPosition.y; | |
956 //x = decor->vPosition.x; | |
957 //v36 = decor->vPosition.z; | |
958 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
959 | |
960 | |
961 #pragma region "New: seasons change" | |
962 extern bool change_seasons; | |
963 if (change_seasons) | |
964 switch (pParty->uCurrentMonth) | |
965 { | |
966 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
967 case 11: case 0: case 1: // winter | |
968 switch (decor_desc->uSpriteID) | |
969 { | |
970 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
971 case 548: // flower10 | |
972 case 547: // flower09 | |
973 case 541: // flower03 | |
974 case 539: continue; // flower01 | |
975 | |
976 case 483: // tree01 | |
977 case 486: // tree04 | |
978 case 492: // tree10 | |
979 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
980 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
981 break; | |
982 | |
983 default: | |
984 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
985 } | |
986 break; | |
987 | |
988 case 2: case 3: case 4: // spring | |
989 switch (decor_desc->uSpriteID) | |
990 { | |
991 } | |
992 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
993 break; | |
994 | |
995 case 8: case 9: case 10: // autumn | |
996 switch (decor_desc->uSpriteID) | |
997 { | |
998 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
999 case 548: // flower10 | |
1000 case 547: // flower09 | |
1001 case 541: // flower03 | |
1002 case 539: continue; // flower01 | |
1003 | |
1004 case 483: // tree01 | |
1005 case 486: // tree04 | |
1006 case 492: // tree10 | |
1007 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
1008 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
1009 break; | |
1010 | |
1011 default: | |
1012 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1013 } | |
1014 break; | |
1015 | |
1016 case 5: case 6: case 7: // summer | |
1017 //all green by default | |
1018 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1019 break; | |
1020 | |
1021 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
1022 } | |
1023 else | |
1024 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1025 #pragma endregion | |
1026 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1027 | |
1028 //v9 = v8; | |
1029 v42 = v8->uFlags; | |
1030 a5 = v8->uGlowRadius; | |
1640
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1031 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
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1032 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 1033 v11 = *((int *)v0 + 2); |
1034 v37 = v10; | |
1035 v12 = v42; | |
1036 v38 = 0; | |
1037 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
1038 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1039 + v11 | |
1040 - (signed int)v37) >> 8) & 7; | |
1041 v37 = (unsigned __int16 *)v13; | |
1042 if ( v42 & 2 ) | |
1043 v38 = 2; | |
1044 if ( (256 << v13) & v42 ) | |
1045 v38 |= 4u; | |
1046 if ( v12 & 0x40000 ) | |
1047 v38 |= 0x40u; | |
1048 if ( v12 & 0x20000 ) | |
1049 LOBYTE(v38) = v38 | 0x80; | |
1050 if ( a5 ) | |
0 | 1051 { |
1490 | 1052 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 1053 { |
1490 | 1054 v14 = decor_desc->uColoredLightRed; |
1055 v15 = decor_desc->uColoredLightGreen; | |
1056 v16 = decor_desc->uColoredLightBlue; | |
0 | 1057 } |
1058 else | |
1059 { | |
1490 | 1060 v16 = 255; |
1061 v14 = 255; | |
1062 v15 = 255; | |
1063 } | |
1064 b = v16; | |
1065 pStationaryLightsStack->AddLight( | |
1066 decor->vPosition.x, | |
1067 decor->vPosition.y, | |
1068 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
1069 a5, | |
1070 v14, | |
1071 v15, | |
1072 v16, | |
1073 byte_4E94D0); | |
1074 } | |
1640
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1075 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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1076 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 1077 { |
1640
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1078 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1079 v18 = ((unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
1080 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1490 | 1081 v42 = v18; |
1642 | 1082 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1083 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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1084 v40 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 1085 v41 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1086 v19 = (unsigned __int64)(v18 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1087 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1088 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1637 | 1089 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1090 { |
1091 v21 = a5 - b; | |
1092 v41 = a5 - b; | |
1642 | 1093 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1094 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1095 v22 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - a5; | |
1490 | 1096 LABEL_30: |
1097 v42 = v22; | |
1098 v40 = 2 * abs(v20); | |
1099 v23 = abs(v21); | |
1100 if ( v40 >= v23 ) | |
0 | 1101 { |
1490 | 1102 LODWORD(v24) = 0; |
1637 | 1103 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
1490 | 1104 a5 = v24 / v39; |
1105 v25 = pViewport->uScreenCenterX | |
1106 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
1107 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
1108 v41 = v24 / v39; | |
1109 v40 = pViewport->uScreenCenterY | |
1110 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
1111 v42 = v8->scale; | |
1112 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; | |
1113 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; | |
1114 if ( pRenderer->pRenderD3D ) | |
1115 { | |
1116 v26 = v41; | |
1117 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
1118 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1119 } | |
1120 else | |
1121 { | |
1122 v26 = v41; | |
1123 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
1124 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1125 } | |
1126 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) | |
1127 { | |
1128 if (::uNumBillboardsToDraw >= 500) | |
1129 return; | |
1130 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; | |
1131 ++uNumDecorationsDrawnThisFrame; | |
1132 v27->uHwSpriteID = *v37; | |
1133 v28 = v8->uPaletteIndex; | |
1134 v27->_screenspace_x_scaler_packedfloat = v26; | |
1135 v27->_screenspace_y_scaler_packedfloat = v26; | |
1136 v29 = v38; | |
1137 v27->uScreenSpaceX = v25; | |
1138 HIBYTE(v29) |= 2u; | |
1139 v27->uPalette = v28; | |
1140 v27->field_1E = v29; | |
1141 v27->world_x = decor->vPosition.x; | |
1142 v27->world_y = decor->vPosition.y; | |
1143 v27->world_z = decor->vPosition.z; | |
1144 v27->uScreenSpaceY = v40; | |
1145 HIWORD(v30) = HIWORD(v39); | |
1146 v31 = PID(OBJECT_Decoration,i); | |
1147 LOWORD(v30) = 0; | |
1148 v27->uIndoorSectorID = 0; | |
1149 v27->sZValue = v30 + v31; | |
1150 v27->dimming_level = 0; | |
1151 v27->pSpriteFrame = v8; | |
2006 | 1152 v27->sTintColor = 0; |
1490 | 1153 } |
0 | 1154 } |
1490 | 1155 goto LABEL_38; |
1156 } | |
1157 } | |
1158 else | |
1159 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1160 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1161 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1162 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
1163 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
1164 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1165 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1637 | 1166 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1167 { |
1642 | 1168 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1169 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1170 v21 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1171 v41 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1172 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1490 | 1173 goto LABEL_30; |
0 | 1174 } |
1175 } | |
1176 } | |
1490 | 1177 } |
1178 else | |
1179 { | |
1180 memset(&local_0, 0, 0x68u); | |
1181 v3 = (double)*((signed int *)v0 - 1); | |
1182 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
1183 local_0.uDiffuse = 0xFF3C1E; | |
1184 local_0.x = v3; | |
1185 local_0.y = (double)*(signed int *)v0; | |
1186 local_0.z = (double)*((signed int *)v0 + 1); | |
1187 local_0.r = 0.0; | |
1188 local_0.g = 0.0; | |
1189 local_0.b = 0.0; | |
1190 local_0.flt_28 = 1.0; | |
1191 local_0.timeToLive = (rand() & 0x80) + 128; | |
1192 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1193 pGame->pParticleEngine->AddParticle(&local_0); | |
1194 } | |
1195 } | |
0 | 1196 LABEL_38: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1197 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1198 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1199 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1200 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1201 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 1202 } |
1203 | |
1204 //----- (0049D717) -------------------------------------------------------- | |
1205 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1206 { | |
1207 HRESULT v2; // esi@2 | |
1208 | |
2069 | 1209 if ( Src->dwFlags & (0x400 | 0x2000)) |
0 | 1210 { |
1211 v2 = 0; | |
1212 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
1213 goto LABEL_6; | |
1214 if ( !Dst->dwSize ) | |
1215 { | |
1216 v2 = 1; | |
1217 LABEL_6: | |
2078 | 1218 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
0 | 1219 return v2; |
1220 } | |
1221 } | |
1222 return 1; | |
1223 } | |
1224 | |
1225 //----- (0049DC28) -------------------------------------------------------- | |
1226 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1227 { | |
1228 RenderD3D__DevInfo *v2; // eax@1 | |
1229 | |
1230 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1231 *pOutDevices = v2; | |
1232 memset(v2, 0, 0xA0u); | |
1985 | 1233 DirectDrawEnumerateExA((LPDDENUMCALLBACKEXA)RenderD3D__DeviceEnumerator, *pOutDevices, DDENUM_ATTACHEDSECONDARYDEVICES); |
0 | 1234 } |
1235 | |
1236 //----- (0049DC58) -------------------------------------------------------- | |
1237 RenderD3D::RenderD3D() | |
1238 { | |
1239 RenderD3D *v1; // esi@1 | |
1240 | |
1241 v1 = this; | |
1242 this->pHost = 0; | |
1243 this->pDirect3D = 0; | |
1244 this->pUnk = 0; | |
1245 this->pBackBuffer = 0; | |
1246 this->pFrontBuffer = 0; | |
1247 this->pZBuffer = 0; | |
1248 this->pDevice = 0; | |
1249 this->pViewport = 0; | |
1250 this->field_40 = 1; | |
1251 this->field_44 = 10; | |
1252 GetAvailableDevices(&this->pAvailableDevices); | |
1253 } | |
1254 | |
1255 //----- (0049DC90) -------------------------------------------------------- | |
1256 void RenderD3D::Release() | |
1257 { | |
1258 RenderD3D *v1; // esi@1 | |
1259 IDirectDraw4 *v2; // eax@2 | |
1260 signed int v3; // edi@4 | |
1261 IDirect3DViewport3 *v4; // eax@22 | |
1262 IUnknown *v5; // eax@24 | |
1263 IDirectDrawSurface4 *v6; // eax@26 | |
1264 IDirect3DDevice3 *v7; // eax@28 | |
1265 IDirect3D3 *v8; // eax@30 | |
1266 IDirectDrawSurface4 *v9; // eax@32 | |
1267 IDirectDrawSurface4 *v10; // eax@34 | |
1268 IDirectDraw4 *v11; // eax@36 | |
1269 | |
1270 v1 = this; | |
1271 if ( !this->bWindowed ) | |
1272 { | |
1273 v2 = this->pHost; | |
1274 if ( v2 ) | |
1275 { | |
1276 v2->RestoreDisplayMode(); | |
1277 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1278 v1->pHost->FlipToGDISurface(); | |
1279 } | |
1280 } | |
1281 v3 = 0; | |
1282 do | |
1283 { | |
1284 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1285 { | |
1286 free(v1->pAvailableDevices[v3].pDriverName); | |
1287 v1->pAvailableDevices[v3].pDriverName = 0; | |
1288 } | |
1289 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1290 { | |
1291 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1292 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1293 } | |
1294 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1295 { | |
1296 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1297 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1298 } | |
1299 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1300 { | |
1301 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1302 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1303 } | |
1304 if ( v1->pAvailableDevices[v3].pName ) | |
1305 { | |
1306 free(v1->pAvailableDevices[v3].pName); | |
1307 v1->pAvailableDevices[v3].pName = 0; | |
1308 } | |
1309 if ( v1->pAvailableDevices[v3].pDescription ) | |
1310 { | |
1311 free(v1->pAvailableDevices[v3].pDescription); | |
1312 v1->pAvailableDevices[v3].pDescription = 0; | |
1313 } | |
1314 if ( v1->pAvailableDevices[v3].pGUID ) | |
1315 { | |
1316 free(v1->pAvailableDevices[v3].pGUID); | |
1317 v1->pAvailableDevices[v3].pGUID = 0; | |
1318 } | |
1319 ++v3; | |
1320 } | |
1321 while ( v3 < 4 ); | |
1322 if ( v1->pAvailableDevices ) | |
1323 { | |
1324 free(v1->pAvailableDevices); | |
1325 v1->pAvailableDevices = 0; | |
1326 } | |
1327 v4 = v1->pViewport; | |
1328 if ( v4 ) | |
1329 { | |
1330 v4->Release(); | |
1331 v1->pViewport = 0; | |
1332 } | |
1333 v5 = v1->pUnk; | |
1334 if ( v5 ) | |
1335 { | |
1336 v5->Release(); | |
1337 v1->pUnk = 0; | |
1338 } | |
1339 v6 = v1->pZBuffer; | |
1340 if ( v6 ) | |
1341 { | |
1342 v6->Release(); | |
1343 v1->pZBuffer = 0; | |
1344 } | |
1345 v7 = v1->pDevice; | |
1346 if ( v7 ) | |
1347 { | |
1348 v7->Release(); | |
1349 v1->pDevice = 0; | |
1350 } | |
1351 v8 = v1->pDirect3D; | |
1352 if ( v8 ) | |
1353 { | |
1354 v8->Release(); | |
1355 v1->pDirect3D = 0; | |
1356 } | |
1357 v9 = v1->pBackBuffer; | |
1358 if ( v9 ) | |
1359 { | |
1360 v9->Release(); | |
1361 v1->pBackBuffer = 0; | |
1362 } | |
1363 v10 = v1->pFrontBuffer; | |
1364 if ( v10 ) | |
1365 { | |
1366 v10->Release(); | |
1367 v1->pFrontBuffer = 0; | |
1368 } | |
1369 v11 = v1->pHost; | |
1370 if ( v11 ) | |
1371 { | |
1372 v11->Release(); | |
1373 v1->pHost = 0; | |
1374 } | |
1375 } | |
1376 | |
1377 //----- (0049DE14) -------------------------------------------------------- | |
2069 | 1378 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) |
0 | 1379 { |
1380 //IDirectDraw4 *v8; // eax@12 | |
1381 //IDirectDraw4 *v9; // eax@16 | |
1382 //IDirectDraw4 *v10; // eax@20 | |
1383 //IDirectDraw4 *v13; // eax@35 | |
1384 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1385 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1386 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1387 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1388 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1389 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1390 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1391 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1392 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1393 | |
2069 | 1394 auto hWnd = window->GetApiHandle(); |
1395 int game_width = window->GetWidth(); | |
1396 int game_height = window->GetHeight(); | |
1397 | |
0 | 1398 this->bWindowed = bWindowed; |
1399 this->hWindow = hWnd; | |
1400 | |
1401 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1402 { | |
1403 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1404 return 0; | |
1405 } | |
1406 | |
1407 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1408 { | |
1409 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1410 if (lpDD) | |
1411 lpDD->Release(); | |
1412 return 0; | |
1413 } | |
1414 lpDD->Release(); | |
1415 lpDD = 0; | |
1416 | |
1417 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1418 { | |
1419 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1420 { | |
1421 v23 = "Init - Failed to set cooperative level.\n"; | |
1422 sprintf(pErrorMessage, v23); | |
1423 LABEL_65: | |
1424 if (pHost) | |
1425 { | |
1426 pHost->Release(); | |
1427 pHost = 0; | |
1428 } | |
1429 return 0; | |
1430 } | |
1431 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1432 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1433 ddsd2.dwFlags = DDSD_CAPS; | |
1434 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1435 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1436 { | |
1437 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1438 pHost->GetDisplayMode(&ddsd2); | |
2069 | 1439 if ( FORCE_16_BITS && ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) |
0 | 1440 { |
1441 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1442 goto LABEL_14; | |
1443 } | |
1444 | |
1445 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1446 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
2069 | 1447 ddsd2.dwWidth = game_width; |
1448 ddsd2.dwHeight = game_height; | |
0 | 1449 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) |
1450 { | |
1451 v24 = "Init - Failed to create back buffer.\n"; | |
1452 LABEL_14: | |
1453 sprintf(pErrorMessage, v24); | |
1454 if (pFrontBuffer) | |
1455 { | |
1456 pFrontBuffer->Release(); | |
1457 pFrontBuffer = 0; | |
1458 } | |
1459 goto LABEL_65; | |
1460 } | |
1461 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1462 { | |
1463 v25 = "Init - Failed to create clipper.\n"; | |
1464 goto LABEL_45; | |
1465 } | |
1466 v30->SetHWnd(0, hWnd); | |
1467 pFrontBuffer->SetClipper(v30); | |
1468 | |
1469 v30->Release(); | |
1470 v30 = 0; | |
1471 | |
1472 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1473 | |
1474 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1475 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
2069 | 1476 ddsd2.dwWidth = game_width; |
1477 ddsd2.dwHeight = game_height; | |
0 | 1478 |
1479 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1480 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1481 &ddsd2.ddpfPixelFormat) ) | |
1482 goto LABEL_21; | |
1483 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1484 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1485 | |
1486 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1487 { | |
1488 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1489 { | |
1490 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1491 pBackBuffer, | |
1492 &pDevice, | |
1493 0) ) | |
1494 { | |
1495 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1496 d3dvp2.dvClipWidth = 2.0; | |
1497 d3dvp2.dvClipY = 1.0; | |
1498 d3dvp2.dvClipHeight = 2.0; | |
1499 d3dvp2.dvMaxZ = 1.0; | |
1500 d3dvp2.dvMinZ = 0.0; | |
1501 goto LABEL_54; | |
1502 } | |
1503 LABEL_51: | |
1504 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1505 if (pDirect3D) | |
1506 { | |
1507 pDirect3D->Release(); | |
1508 pDirect3D = 0; | |
1509 } | |
1510 goto LABEL_59; | |
1511 } | |
1512 LABEL_48: | |
1513 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1514 if (pZBuffer) | |
1515 { | |
1516 pZBuffer->Release(); | |
1517 pZBuffer = 0; | |
1518 } | |
1519 goto LABEL_61; | |
1520 } | |
1521 goto LABEL_44; | |
1522 } | |
1523 LABEL_36: | |
1524 v23 = "Init - Failed to create front buffer.\n"; | |
1525 sprintf(pErrorMessage, v23); | |
1526 goto LABEL_65; | |
1527 } | |
1528 if ( uDeviceID == 1 ) | |
1529 v26 = 1045; | |
1530 else | |
1531 v26 = 1041; | |
1532 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1533 { | |
1534 v23 = "Init - Failed to set cooperative level.\n"; | |
1535 sprintf(pErrorMessage, v23); | |
1536 goto LABEL_65; | |
1537 } | |
1538 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
1539 { | |
1540 v23 = "Init - Failed to set display mode.\n"; | |
1541 sprintf(pErrorMessage, v23); | |
1542 goto LABEL_65; | |
1543 } | |
1544 | |
1545 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1546 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1547 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1548 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1549 ddsd2.dwBackBufferCount = 1; | |
1550 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1551 goto LABEL_36; | |
1552 //a3a = &pBackBuffer; | |
1553 //v14 = *v34; | |
1554 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1555 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1556 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1557 //hWnda = &pDirect3D; | |
1558 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1559 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1560 { | |
1561 v25 = "Init - Failed to get D3D interface.\n"; | |
1562 goto LABEL_45; | |
1563 } | |
1564 | |
1565 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1566 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1567 ddsd2.dwWidth = 640; | |
1568 ddsd2.dwHeight = 480; | |
1569 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1570 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1571 &ddsd2.ddpfPixelFormat) ) | |
1572 { | |
1573 LABEL_21: | |
1574 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1575 goto LABEL_45; | |
1576 } | |
1577 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1578 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1579 //uDeviceIDa = &pZBuffer; | |
1580 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1581 { | |
1582 LABEL_44: | |
1583 v25 = "Init - Failed to create z-buffer.\n"; | |
1584 LABEL_45: | |
1585 sprintf(pErrorMessage, v25); | |
1586 if (pBackBuffer) | |
1587 { | |
1588 pBackBuffer->Release(); | |
1589 pBackBuffer = 0; | |
1590 } | |
1591 LABEL_63: | |
1592 //v19 = &pFrontBuffer; | |
1593 if (pFrontBuffer) | |
1594 { | |
1595 pFrontBuffer->Release(); | |
1596 pFrontBuffer= 0; | |
1597 } | |
1598 goto LABEL_65; | |
1599 } | |
1600 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1601 goto LABEL_48; | |
1602 //v33 = &pDevice; | |
1603 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1604 pBackBuffer, | |
1605 &pDevice, | |
1606 0) ) | |
1607 goto LABEL_51; | |
1608 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1609 d3dvp2.dvClipWidth = 2.0; | |
1610 d3dvp2.dvClipY = 1.0; | |
1611 d3dvp2.dvClipHeight = 2.0; | |
1612 d3dvp2.dvMaxZ = 1.0; | |
1613 | |
1614 LABEL_54: | |
1615 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1616 //v17 = *hWnda; | |
2069 | 1617 d3dvp2.dwWidth = game_width; |
1618 d3dvp2.dwHeight = game_height; | |
0 | 1619 d3dvp2.dvClipX = -1.0; |
1620 //v18 = v17->lpVtbl; | |
1621 //v32 = &v4->pViewport; | |
1622 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1623 { | |
1624 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1625 if (pDevice) | |
1626 { | |
1627 pDevice->Release(); | |
1628 pDevice = 0; | |
1629 } | |
1630 if (pDirect3D) | |
1631 { | |
1632 pDirect3D->Release(); | |
1633 pDirect3D = 0; | |
1634 } | |
1635 LABEL_59: | |
1636 if (pZBuffer) | |
1637 { | |
1638 pZBuffer->Release(); | |
1639 pZBuffer = 0; | |
1640 } | |
1641 LABEL_61: | |
1642 if (pBackBuffer) | |
1643 { | |
1644 pBackBuffer->Release(); | |
1645 pBackBuffer = 0; | |
1646 } | |
1647 goto LABEL_63; | |
1648 } | |
1649 | |
1650 pDevice->AddViewport(pViewport); | |
1651 pViewport->SetViewport2(&d3dvp2); | |
1652 pDevice->SetCurrentViewport(pViewport); | |
1653 return 1; | |
1654 } | |
1655 | |
1656 //----- (0049E444) -------------------------------------------------------- | |
1657 unsigned int RenderD3D::GetDeviceCaps() | |
1658 { | |
1659 unsigned int v1; // ebx@1 | |
1660 RenderD3D *v2; // edi@1 | |
1661 IDirect3DDevice3 *v3; // eax@1 | |
1662 unsigned int result; // eax@2 | |
1663 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1664 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1665 | |
1666 v1 = 0; | |
1667 v2 = this; | |
1668 memset(&halCaps, 0, 0xFCu); | |
1669 halCaps.dwSize = 252; | |
1670 memset(&refCaps, 0, 0xFCu); | |
1671 v3 = v2->pDevice; | |
1672 refCaps.dwSize = 252; | |
1673 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1674 { | |
1675 result = 1; | |
1676 } | |
1677 else | |
1678 { | |
1679 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
1680 v1 = 2; | |
1681 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) ) | |
1682 v1 |= 4u; | |
1683 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) ) | |
1684 v1 |= 8u; | |
1685 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
1686 v1 |= 0x10u; | |
1687 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) ) | |
1688 v1 |= 0x20u; | |
1689 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) ) | |
1690 v1 |= 0x40u; | |
1691 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 ) | |
1692 LOBYTE(v1) = v1 | 0x80; | |
1693 result = v1; | |
1694 } | |
1695 return result; | |
1696 } | |
1697 | |
1698 //----- (0049E4FC) -------------------------------------------------------- | |
1699 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1700 { | |
1701 uint uClearFlags = 0; | |
1702 | |
1703 if (bClearColor) | |
1704 uClearFlags |= D3DCLEAR_TARGET; | |
1705 if (bClearDepth) | |
1706 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1707 | |
1708 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
1709 if (uClearFlags) | |
1710 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1711 } | |
1712 | |
1713 //----- (0049E54D) -------------------------------------------------------- | |
1714 void RenderD3D::Present(bool bForceBlit) | |
1715 { | |
1716 RECT v5; // [sp+18h] [bp-18h]@1 | |
1717 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1718 | |
1719 v5.left = 0; | |
1720 v5.top = 0; | |
1721 v5.bottom = 480; | |
1722 v5.right = 640; | |
1723 | |
1724 if (bWindowed || bForceBlit) | |
1725 { | |
1726 RECT rc; | |
1727 GetClientRect(hWindow, &rc); | |
1728 Point.y = 0; | |
1729 Point.x = 0; | |
1730 ClientToScreen(hWindow, &Point); | |
1731 OffsetRect(&rc, Point.x, Point.y); | |
1732 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1733 } | |
1734 else | |
1735 pFrontBuffer->Flip(0, 1); | |
1736 } | |
1737 | |
1738 //----- (0049E5D4) -------------------------------------------------------- | |
1739 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1740 { | |
1741 unsigned int v8; // edx@4 | |
1742 unsigned int v9; // ebx@5 | |
1743 unsigned int v10; // eax@5 | |
1744 DWORD v11; // edx@5 | |
1745 //int v12; // edx@7 | |
1746 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1747 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1748 | |
1749 //v15 = this; | |
1750 memset(&ddsd2, 0, 0x7Cu); | |
1751 ddsd2.dwSize = 0x7Cu; | |
1752 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1753 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1754 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1755 ddsd2.dwHeight = uTextureHeight; | |
1756 ddsd2.dwWidth = uTextureWidth; | |
1757 if ( bMipmaps ) | |
1758 { | |
1759 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1760 { | |
1761 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1762 LABEL_8: | |
1763 ddsd2.dwMipMapCount = v8; | |
1764 if ( !v8 ) | |
1765 goto LABEL_12; | |
1766 goto LABEL_11; | |
1767 } | |
1768 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1769 { | |
1770 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1771 goto LABEL_8; | |
1772 } | |
1773 v9 = GetMaxMipLevels(uTextureWidth); | |
1774 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1775 ddsd2.dwMipMapCount = v9 - v10; | |
1776 if ( v9 == v10 ) | |
1777 { | |
1778 ddsd2.dwFlags = 0x1007u; | |
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|
1779 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1780 ddsd2.ddsCaps.dwCaps = v11; |
1781 goto LABEL_12; | |
1782 } | |
1783 } | |
1784 else | |
1785 { | |
1786 ddsd2.dwMipMapCount = 1; | |
1787 } | |
1788 LABEL_11: | |
1789 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1790 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1791 LABEL_12: | |
1792 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1793 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1794 if (bAlphaChannel) | |
1795 { | |
1796 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1797 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1798 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1799 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1800 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1801 } | |
1802 else | |
1803 { | |
1804 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1805 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1806 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1807 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1808 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1809 } | |
1810 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1811 return false; | |
1812 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1813 { | |
1814 (*pOutSurface)->Release(); | |
1815 *pOutSurface = 0; | |
1816 return false; | |
1817 } | |
1818 return true; | |
1819 } | |
1820 | |
1821 //----- (004A5190) -------------------------------------------------------- | |
1822 void RenderD3D::HandleLostResources() | |
1823 { | |
1824 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1825 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1826 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1827 } | |
1828 | |
1829 //----- (004A2050) -------------------------------------------------------- | |
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|
1830 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1831 { |
1832 Render *v5; // edi@1 | |
1833 unsigned int v6; // ebx@1 | |
1834 LightmapBuilder *v7; // esi@3 | |
1835 int v8; // eax@7 | |
1836 ODMFace *v9; // eax@12 | |
1837 char *v10; // esi@12 | |
1838 double v11; // st7@14 | |
1839 double v12; // st7@14 | |
1840 int v13; // eax@14 | |
1841 ODMFace *v14; // ecx@14 | |
1842 double v15; // st7@14 | |
1843 float v16; // ST48_4@15 | |
1844 int v17; // eax@15 | |
1845 char v18; // zf@17 | |
1846 HRESULT v19; // eax@18 | |
1847 HRESULT v20; // eax@18 | |
1848 HRESULT v21; // eax@20 | |
1849 HRESULT v22; // eax@20 | |
1850 unsigned int v23; // ecx@20 | |
1851 char *v24; // eax@21 | |
1852 HRESULT v25; // eax@23 | |
1853 HRESULT v26; // eax@23 | |
1854 HRESULT v27; // eax@24 | |
1855 HRESULT v28; // eax@25 | |
1856 HRESULT v29; // eax@25 | |
1857 HRESULT v30; // eax@25 | |
1858 HRESULT v31; // eax@25 | |
1859 HRESULT v32; // eax@26 | |
1860 unsigned int v33; // ecx@26 | |
1861 char *v34; // eax@27 | |
1862 int v35; // edx@28 | |
1863 HRESULT v36; // eax@29 | |
1864 HRESULT v37; // eax@29 | |
1865 HRESULT v38; // eax@29 | |
1866 HRESULT v39; // eax@29 | |
1867 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1868 unsigned int v41; // eax@29 | |
1869 HRESULT v42; // eax@30 | |
1870 HRESULT v43; // eax@30 | |
1871 HRESULT v44; // eax@30 | |
1872 char *v45; // esi@34 | |
1873 int v46; // ecx@35 | |
1874 double v47; // st6@35 | |
1875 int v48; // eax@36 | |
1876 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1877 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1878 int v51; // [sp+50h] [bp-18h]@0 | |
1879 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1880 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1881 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1882 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1883 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1884 int v57; // [sp+60h] [bp-8h]@34 | |
2006 | 1885 signed int a2; // [sp+64h] [bp-4h]@4 |
0 | 1886 |
1887 v5 = this; | |
1888 v6 = 0; | |
1889 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1890 { | |
1891 v7 = pGame->pLightmapBuilder; | |
1892 v53 = v7; | |
1893 v54 = v7->std__vector_000004_size; | |
1894 if ( v7->std__vector_000004_size) | |
2006 | 1895 a2 = -1; |
638 | 1896 pGame->AlterGamma_ODM(a4, &a2); |
1394 | 1897 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 1898 { |
638 | 1899 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1900 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1901 } |
1902 else | |
1903 { | |
1904 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1905 { | |
323 | 1906 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1907 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1908 if (bUsingSpecular) | |
1909 { | |
186 | 1910 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1911 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1912 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1913 } |
1073 | 1914 for (uint i = 0; i < uNumVertices; ++i) |
1915 { | |
1916 | |
1917 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1918 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1919 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1920 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1921 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1922 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1923 | |
1924 if ( this->bUsingSpecular ) | |
0 | 1925 { |
1073 | 1926 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1927 } |
1073 | 1928 else |
1929 { | |
1930 d3d_vertex_buffer[i].specular = 0; | |
1931 } | |
1932 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1933 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1934 | |
1935 } | |
323 | 1936 |
1937 if (a4->uAttributes & FACE_OUTLINED) | |
1938 { | |
1939 int color; | |
1940 if (GetTickCount() % 300 >= 150) | |
1941 color = 0xFFFF2020; | |
1942 else color = 0xFF901010; | |
1943 | |
1944 for (uint i = 0; i < uNumVertices; ++i) | |
1945 d3d_vertex_buffer[i].diffuse = color; | |
1946 } | |
1947 | |
0 | 1948 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1949 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1950 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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1206
diff
changeset
|
1951 d3d_vertex_buffer, |
0 | 1952 uNumVertices, |
1953 D3DDP_DONOTLIGHT); | |
1954 } | |
1955 else | |
1956 { | |
1073 | 1957 for (uint i = 0; i < uNumVertices; ++i) |
1958 { | |
1959 | |
1960 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1961 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1962 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1963 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1964 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1965 if ( this->bUsingSpecular ) | |
0 | 1966 { |
1073 | 1967 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1968 } |
1073 | 1969 else |
1970 { | |
1971 d3d_vertex_buffer[i].specular = 0; | |
1972 } | |
1973 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1974 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1975 | |
1976 } | |
1977 | |
186 | 1978 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1979 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1980 if (bUsingSpecular) |
186 | 1981 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1982 |
1983 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1984 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1985 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
1986 d3d_vertex_buffer, |
0 | 1987 uNumVertices, |
1988 D3DDP_DONOTLIGHT)); | |
1989 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1990 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1991 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1992 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1993 for (uint i = 0; i < uNumVertices; ++i) |
1994 { | |
1995 d3d_vertex_buffer[i].diffuse = a2; | |
1996 } | |
0 | 1997 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1998 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1999 if ( !pRenderer->bUsingSpecular ) |
186 | 2000 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
2001 | |
2002 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
2003 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
2004 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 2005 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2006 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
2007 d3d_vertex_buffer, |
0 | 2008 uNumVertices, |
2009 D3DDP_DONOTLIGHT)); | |
2010 if (bUsingSpecular) | |
2011 { | |
186 | 2012 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 2013 |
1073 | 2014 for (uint i = 0; i < uNumVertices; ++i) |
2015 { | |
2016 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
2017 d3d_vertex_buffer[i].specular = 0; | |
2018 } | |
2019 | |
0 | 2020 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 2021 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
2022 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 2023 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2024 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2025 d3d_vertex_buffer, |
0 | 2026 uNumVertices, |
2027 D3DDP_DONOTLIGHT)); | |
186 | 2028 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 2029 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
2030 v41 = GetLevelFogColor(); | |
2031 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
2032 v6 = 0; | |
2033 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
2034 } | |
186 | 2035 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
2036 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 2037 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
2038 } | |
2039 } | |
2040 } | |
2041 } | |
2042 // 4D864C: using guessed type char byte_4D864C; | |
2043 | |
2044 //----- (0049EB79) -------------------------------------------------------- | |
2045 Render::~Render() | |
2046 { | |
2047 Render *v1; // esi@1 | |
2048 | |
2049 v1 = this; | |
1583 | 2050 free(this->pDefaultZBuffer); |
0 | 2051 v1->pD3DBitmaps.Release(); |
2052 v1->pD3DSprites.Release(); | |
2053 Release(); | |
2054 v1->bWindowMode = 1; | |
2055 //nullsub_1(); | |
2056 //nullsub_1(); | |
2057 } | |
2058 | |
2059 //----- (0049E756) -------------------------------------------------------- | |
2060 bool Render::IsColorKeySupported(IDirectDraw4 *this_) | |
2061 { | |
2062 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 | |
2063 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 | |
2064 | |
2065 halCaps.dwSize = 380; | |
2066 refCaps.dwSize = 380; | |
2067 this_->GetCaps(&halCaps, &refCaps); | |
2068 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; | |
2069 } | |
2070 | |
2071 //----- (0049E992) -------------------------------------------------------- | |
2072 Render::Render() | |
2073 { | |
2074 Render *v1; // esi@1 | |
2075 int v2; // eax@1 | |
2076 char v3; // zf@1 | |
2077 | |
2078 v1 = this; | |
2079 this->pDirectDraw4 = 0; | |
2080 this->pFrontBuffer4 = 0; | |
2081 this->pBackBuffer4 = 0; | |
2082 this->pColorKeySurface4 = 0; | |
2083 this->pDirectDraw2 = 0; | |
2084 this->pFrontBuffer2 = 0; | |
2085 this->pBackBuffer2 = 0; | |
2086 this->pSomeSurface2 = 0; | |
2087 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); | |
2088 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2089 v1->bWindowMode = 1; | |
2090 v1->field_40054 = 0; | |
2091 v1->field_10 = 640; | |
2092 v1->field_14 = 480; | |
2093 v1->field_40030 = 0; | |
2094 v1->field_4002C = 0; | |
2095 v1->pActiveZBuffer = 0; | |
2096 v1->pDefaultZBuffer = 0; | |
709 | 2097 v1->raster_clip_y = 0; |
2098 v1->raster_clip_x = 0; | |
2099 v1->raster_clip_z = 639; | |
2100 v1->raster_clip_w = 479; | |
0 | 2101 v1->field_4003C = (int)&unk_4EED80; |
2102 v1->field_40040 = dword_4EED78; | |
2103 v1->uClipZ = 640; | |
2104 v1->field_40044 = 2; | |
2105 v1->field_40048 = 6; | |
2106 v1->pFrontBuffer4 = 0; | |
2107 v1->pBackBuffer4 = 0; | |
2108 v1->pColorKeySurface4 = 0; | |
2109 v1->pDirectDraw4 = 0; | |
2110 v1->pRenderD3D = 0; | |
2111 v1->uNumSceneBegins = 0; | |
2112 v1->uNumD3DSceneBegins = 0; | |
2069 | 2113 v1->using_software_screen_buffer = 0; |
0 | 2114 v1->pTargetSurface = 0; |
2115 v1->uTargetSurfacePitch = 0; | |
2116 v1->uClipY = 0; | |
2117 v1->uClipX = 0; | |
2118 v1->uClipW = 480; | |
2119 v1->bClip = 1; | |
2069 | 2120 //v1->bColorKeySupported = 0; |
0 | 2121 v1->bRequiredTextureStagesAvailable = 0; |
2122 v1->bTinting = 1; | |
2123 LOBYTE(v1->field_103668) = 0; | |
2124 v1->field_1036B8 = 0; | |
2125 v1->_gpu_memory_used = 0; | |
2126 uNumBillboardsToDraw = 0; | |
2127 bFogEnabled = false; | |
265 | 2128 |
2129 hd_water_tile_id = -1; | |
2130 hd_water_current_frame = 0; | |
2002 | 2131 sub_4A19B0(); |
0 | 2132 } |
2133 | |
2069 | 2134 bool Render::Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2135 { |
1802 | 2136 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2137 | |
2138 this->window = window; | |
2069 | 2139 //bStartInWindow = true; |
1802 | 2140 //windowed_mode_width = windowed_width; |
2141 //windowed_mode_height = windowed_height; | |
2142 | |
1985 | 2143 uDesiredDirect3DDevice = ReadWindowsRegistryInt("D3D Device", 0); |
0 | 2144 |
2145 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2146 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2147 | |
2148 this->bTinting = bTinting; | |
2149 | |
1980 | 2150 bool r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); |
2151 bool r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
0 | 2152 |
2153 return r1 && r2; | |
2154 } | |
2155 | |
2156 | |
2157 //----- (0049ECC4) -------------------------------------------------------- | |
2158 void Render::ClearBlack() | |
2159 { | |
2160 if (pRenderD3D) | |
2161 { | |
2069 | 2162 if (using_software_screen_buffer) |
0 | 2163 pRenderD3D->ClearTarget(true, 0, false, 0.0); |
2164 } | |
2165 else | |
2166 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
2167 } | |
2168 | |
2169 //----- (0049ED18) -------------------------------------------------------- | |
2170 void Render::PresentBlackScreen() | |
2171 { | |
2172 IDirectDrawSurface *v2; // eax@3 | |
2173 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2174 RECT x; // [sp+68h] [bp-10h]@3 | |
2175 | |
2176 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2177 GetWindowRect(window->GetApiHandle(), &x); |
0 | 2178 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
2179 pVersion->pVersionInfo.dwMajorVersion >= 5) | |
2180 { | |
2181 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2182 } | |
2183 else | |
2184 { | |
2185 v2 = (IDirectDrawSurface *)this->pBackBuffer2; | |
2186 } | |
2187 v3.dwFillColor = 0; | |
2188 v3.dwSize = 100; | |
2189 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2190 pRenderer->Present(); | |
2191 } | |
2192 | |
2193 //----- (0049EDB6) -------------------------------------------------------- | |
2194 void Render::SavePCXScreenshot() | |
2195 { | |
2196 Render *v1; // esi@1 | |
2197 __int16 v2; // di@1 | |
2198 int v3; // eax@4 | |
2199 int v4; // ecx@4 | |
2200 int v5; // eax@8 | |
2201 FILE *v6; // edi@10 | |
2202 int v7; // ecx@11 | |
2203 int v8; // eax@11 | |
2204 int v9; // eax@13 | |
2205 int v10; // ecx@15 | |
2206 unsigned __int8 v11; // dl@15 | |
2207 signed int v12; // eax@18 | |
2208 char v13; // zf@27 | |
2209 HRESULT v14; // eax@29 | |
2210 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2211 __int16 v16; // [sp+44h] [bp-120h]@10 | |
2212 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2213 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2214 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2215 char *v20; // [sp+11Ch] [bp-48h]@14 | |
2216 char *v21; // [sp+120h] [bp-44h]@14 | |
2217 int v24; // [sp+124h] [bp-40h]@11 | |
2218 FILE *File; // [sp+128h] [bp-3Ch]@3 | |
2219 int var38; // [sp+12Ch] [bp-38h]@4 | |
2220 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2221 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2222 void *ptr; // [sp+148h] [bp-1Ch]@10 | |
2223 void *v28; // [sp+14Ch] [bp-18h]@8 | |
2224 int v29; // [sp+150h] [bp-14h]@4 | |
2225 int v30; // [sp+154h] [bp-10h]@4 | |
2226 char v31; // [sp+15Ah] [bp-Ah]@25 | |
2227 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17 | |
2228 int i; // [sp+15Ch] [bp-8h]@10 | |
2229 unsigned __int8 v34; // [sp+163h] [bp-1h]@17 | |
2230 | |
2231 v1 = this; | |
2232 v2 = 0; | |
2069 | 2233 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2234 { |
2235 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100); | |
2236 File = fopen(Filename, "wb"); | |
2237 if ( File ) | |
2238 { | |
2239 v3 = v1->field_10; | |
2240 v4 = v1->field_14; | |
2241 var38 = v3; | |
2242 v29 = v4; | |
2243 v30 = v3; | |
2244 if ( v3 & 1 ) | |
2245 v30 = v3 + 1; | |
2246 if ( v1->pRenderD3D ) | |
2247 { | |
2248 memset(&Dst, 0, 0x7Cu); | |
2249 Dst.dwSize = 124; | |
168 | 2250 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2251 return; |
2252 v28 = Dst.lpSurface; | |
2253 v5 = Dst.lPitch >> 1; | |
2254 v2 = 0; | |
2255 } | |
2256 else | |
2257 { | |
2258 pRenderer->BeginScene(); | |
2259 v28 = pRenderer->pTargetSurface; | |
2260 v5 = pRenderer->uTargetSurfacePitch; | |
2261 } | |
2262 i = v5; | |
2263 header1.right = var38 - 1; | |
2264 header1.left = v2; | |
2265 header1.bottom = v29 - 1; | |
2266 header1.up = v2; | |
2267 header2.pitch = v30; | |
2268 memset(color_map, 0, sizeof(color_map)); | |
2269 memset(v15, 0, sizeof(v15)); | |
2270 header2.reserved = 0; | |
2271 header1.manufacturer = 10; | |
2272 v16 = 0; | |
2273 v6 = File; | |
2274 header1.version = 5; | |
2275 header1.encoding = 1; | |
2276 header1.bpp = 8; | |
2277 header1.hdpi = 75; | |
2278 header1.vdpi = 75; | |
2279 header2.planes = 3; | |
2280 header2.palette_info = 1; | |
2281 fwrite(&header1, 1u, 1u, File); | |
2282 fwrite(&header1.version, 1u, 1u, v6); | |
2283 fwrite(&header1.encoding, 1u, 1u, v6); | |
2284 fwrite(&header1.bpp, 1u, 1u, v6); | |
2285 fwrite(&header1.left, 2u, 1u, v6); | |
2286 fwrite(&header1.up, 2u, 1u, v6); | |
2287 fwrite(&header1.right, 2u, 1u, v6); | |
2288 fwrite(&header1.bottom, 2u, 1u, v6); | |
2289 fwrite(&header1.hdpi, 2u, 1u, v6); | |
2290 fwrite(&header1.vdpi, 2u, 1u, v6); | |
2291 fwrite(color_map, 0x30u, 1u, v6); | |
2292 fwrite(&header2, 1u, 1u, v6); | |
2293 fwrite(&header2.planes, 1u, 1u, v6); | |
2294 fwrite(&header2.pitch, 2u, 1u, v6); | |
2295 fwrite(&header2.palette_info, 2u, 1u, v6); | |
2296 fwrite(v15, 0x3Au, 1u, v6); | |
1583 | 2297 ptr = malloc(3 * var38 + 6); |
0 | 2298 if ( v29 > 0 ) |
2299 { | |
2300 v7 = v30; | |
2301 File = (FILE *)v29; | |
2302 v29 = 3 * v30; | |
2303 v24 = 2 * i; | |
2304 v8 = (int)v28; | |
2305 while ( 1 ) | |
2306 { | |
2307 i = v8; | |
2308 v9 = 0; | |
2309 if ( var38 > 0 ) | |
2310 { | |
2311 v21 = (char *)ptr + v7; | |
2312 v20 = (char *)ptr + 2 * v30; | |
2313 do | |
2314 { | |
2315 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits) | |
2316 + LOBYTE(v1->uTargetBBits) | |
2317 + v1->uTargetRBits | |
2318 - 8); | |
2319 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits) | |
2320 + LOBYTE(v1->uTargetGBits) | |
2321 - 8); | |
2322 v10 = i; | |
2323 v11 = LOBYTE(v1->uTargetBMask); | |
2324 i += 2; | |
2325 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits)); | |
2326 } | |
2327 while ( v9 < var38 ); | |
2328 } | |
2329 for ( i = 0; i < v29; i += v34 ) | |
2330 { | |
2331 v34 = 1; | |
2332 v32 = *((char *)ptr + i); | |
2333 do | |
2334 { | |
2335 v12 = i + v34; | |
2336 if ( *((char *)ptr + v12) != v32 ) | |
2337 break; | |
2338 if ( !(v12 % v30) ) | |
2339 break; | |
2340 ++v34; | |
2341 } | |
2342 while ( v34 < 0x3Fu ); | |
2343 if ( i + v34 > v29 ) | |
2344 v34 = 3 * v30 - i; | |
2345 if ( v34 > 1u || v32 >= 0xC0u ) | |
2346 { | |
2347 v31 = v34 | 0xC0; | |
2348 fwrite(&v31, 1u, 1u, v6); | |
2349 } | |
2350 fwrite(&v32, 1u, 1u, v6); | |
2351 } | |
2352 v8 = (int)((char *)v28 + v24); | |
2353 v13 = File == (FILE *)1; | |
2354 File = (FILE *)((char *)File - 1); | |
2355 v28 = (char *)v28 + v24; | |
2356 if ( v13 ) | |
2357 break; | |
2358 v7 = v30; | |
2359 } | |
2360 } | |
2361 if ( v1->pRenderD3D ) | |
2362 { | |
2363 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2364 } | |
2365 else | |
2366 { | |
2367 pRenderer->EndScene(); | |
2368 } | |
2369 | |
1583 | 2370 free(ptr); |
0 | 2371 fclose(v6); |
2372 } | |
2373 } | |
2374 } | |
2375 // 4EFA80: using guessed type int dword_4EFA80; | |
2376 | |
2377 //----- (0049F1BC) -------------------------------------------------------- | |
2069 | 2378 void Render::SaveWinnersCertificate(const char *a1) |
0 | 2379 { |
2380 Render *v2; // esi@1 | |
2381 __int16 v3; // di@1 | |
2382 int v4; // eax@4 | |
2383 char *v5; // ecx@4 | |
2384 unsigned int v6; // eax@8 | |
2385 FILE *v7; // edi@10 | |
2386 int v8; // ecx@11 | |
2387 int v9; // eax@11 | |
2388 int v10; // eax@13 | |
2389 const char *v11; // ecx@15 | |
2390 unsigned __int8 v12; // dl@15 | |
2391 signed int v13; // eax@18 | |
2392 char v14; // zf@27 | |
2393 HRESULT v15; // eax@29 | |
2394 char v16; // [sp+Ch] [bp-12Ch]@10 | |
2395 __int16 v17; // [sp+44h] [bp-F4h]@10 | |
2396 int Dst; // [sp+48h] [bp-F0h]@7 | |
2397 int v19; // [sp+58h] [bp-E0h]@8 | |
2398 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2399 char v21; // [sp+C4h] [bp-74h]@10 | |
2400 unsigned int v22; // [sp+F4h] [bp-44h]@11 | |
2401 char *v23; // [sp+F8h] [bp-40h]@14 | |
2402 int v24; // [sp+FCh] [bp-3Ch]@11 | |
2403 int v25; // [sp+100h] [bp-38h]@4 | |
2404 FILE *File; // [sp+104h] [bp-34h]@3 | |
2405 char Str; // [sp+108h] [bp-30h]@10 | |
2406 char v28; // [sp+109h] [bp-2Fh]@10 | |
2407 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2408 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2409 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2410 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2411 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2412 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2413 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2414 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2415 char v37; // [sp+118h] [bp-20h]@10 | |
2416 char v38; // [sp+119h] [bp-1Fh]@10 | |
2417 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2418 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2419 void *ptr; // [sp+120h] [bp-18h]@10 | |
2420 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8 | |
2421 int v43; // [sp+128h] [bp-10h]@4 | |
2422 char v44; // [sp+12Fh] [bp-9h]@25 | |
2423 char *i; // [sp+130h] [bp-8h]@10 | |
2424 unsigned __int8 v46; // [sp+137h] [bp-1h]@17 | |
2425 | |
2426 v2 = this; | |
2427 v3 = 0; | |
2069 | 2428 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2429 { |
2430 ++dword_4EFA84; | |
2431 File = fopen(a1, "wb"); | |
2432 if ( File ) | |
2433 { | |
2434 v4 = v2->field_10; | |
2435 v5 = (char *)v2->field_14; | |
2436 v25 = v4; | |
2437 a1 = v5; | |
2438 v43 = v4; | |
2439 if ( v4 & 1 ) | |
2440 v43 = v4 + 1; | |
2441 if ( v2->pRenderD3D ) | |
2442 { | |
2443 memset(&Dst, 0, 0x7Cu); | |
2444 Dst = 124; | |
168 | 2445 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2446 return; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2447 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
0 | 2448 v42 = v20; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2449 __debugbreak(); // warning C4700: uninitialized local variable 'v19' used |
0 | 2450 v6 = v19 >> 1; |
2451 v3 = 0; | |
2452 } | |
2453 else | |
2454 { | |
2455 pRenderer->BeginScene(); | |
2069 | 2456 //v42 = pRenderer->pTargetSurface; |
0 | 2457 v6 = pRenderer->uTargetSurfacePitch; |
2458 } | |
2459 i = (char *)v6; | |
2460 v33 = v25 - 1; | |
2461 v31 = v3; | |
2462 v34 = (short)a1 - 1; | |
2463 v32 = v3; | |
2464 v39 = v43; | |
2465 memset(&v21, 0, 0x30u); | |
2466 memset(&v16, 0, 0x38u); | |
2467 v37 = 0; | |
2468 Str = 10; | |
2469 v17 = 0; | |
2470 v7 = File; | |
2471 v28 = 5; | |
2472 v29 = 1; | |
2473 v30 = 8; | |
2474 v35 = 75; | |
2475 v36 = 75; | |
2476 v38 = 3; | |
2477 v40 = 1; | |
2478 fwrite(&Str, 1u, 1u, File); | |
2479 fwrite(&v28, 1u, 1u, v7); | |
2480 fwrite(&v29, 1u, 1u, v7); | |
2481 fwrite(&v30, 1u, 1u, v7); | |
2482 fwrite(&v31, 2u, 1u, v7); | |
2483 fwrite(&v32, 2u, 1u, v7); | |
2484 fwrite(&v33, 2u, 1u, v7); | |
2485 fwrite(&v34, 2u, 1u, v7); | |
2486 fwrite(&v35, 2u, 1u, v7); | |
2487 fwrite(&v36, 2u, 1u, v7); | |
2488 fwrite(&v21, 0x30u, 1u, v7); | |
2489 fwrite(&v37, 1u, 1u, v7); | |
2490 fwrite(&v38, 1u, 1u, v7); | |
2491 fwrite(&v39, 2u, 1u, v7); | |
2492 fwrite(&v40, 2u, 1u, v7); | |
2493 fwrite(&v16, 0x3Au, 1u, v7); | |
1583 | 2494 ptr = malloc(3 * v25 + 6); |
0 | 2495 if ( (signed int)a1 > 0 ) |
2496 { | |
2497 v8 = v43; | |
2498 File = (FILE *)a1; | |
2499 v24 = 3 * v43; | |
2500 v22 = 2 * (int)i; | |
2501 v9 = (int)v42; | |
2502 while ( 1 ) | |
2503 { | |
2504 a1 = (const char *)v9; | |
2505 v10 = 0; | |
2506 if ( v25 > 0 ) | |
2507 { | |
2508 i = (char *)ptr + v8; | |
2509 v23 = (char *)ptr + 2 * v43; | |
2510 do | |
2511 { | |
2512 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits) | |
2513 + LOBYTE(v2->uTargetBBits) | |
2514 + v2->uTargetRBits | |
2515 - 8); | |
2516 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits) | |
2517 + LOBYTE(v2->uTargetGBits) | |
2518 - 8); | |
2519 v11 = a1; | |
2520 v12 = LOBYTE(v2->uTargetBMask); | |
2521 a1 += 2; | |
2522 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits)); | |
2523 } | |
2524 while ( v10 < v25 ); | |
2525 } | |
2526 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) ) | |
2527 { | |
2528 BYTE3(a1) = 1; | |
2529 v46 = *((char *)ptr + (int)i); | |
2530 do | |
2531 { | |
2532 v13 = (signed int)&i[BYTE3(a1)]; | |
2533 if ( *((char *)ptr + v13) != v46 ) | |
2534 break; | |
2535 if ( !(v13 % v43) ) | |
2536 break; | |
2537 ++BYTE3(a1); | |
2538 } | |
2539 while ( BYTE3(a1) < 0x3Fu ); | |
2540 if ( (signed int)&i[BYTE3(a1)] > v24 ) | |
2541 BYTE3(a1) = 3 * v43 - (char)i; | |
2542 if ( BYTE3(a1) > 1u || v46 >= 0xC0u ) | |
2543 { | |
2544 v44 = BYTE3(a1) | 0xC0; | |
2545 fwrite(&v44, 1u, 1u, v7); | |
2546 } | |
2547 fwrite(&v46, 1u, 1u, v7); | |
2548 } | |
2549 v9 = (int)&v42[v22 / 2]; | |
2550 v14 = File == (FILE *)1; | |
2551 File = (FILE *)((char *)File - 1); | |
2552 v42 = (unsigned __int16 *)((char *)v42 + v22); | |
2553 if ( v14 ) | |
2554 break; | |
2555 v8 = v43; | |
2556 } | |
2557 } | |
2558 if ( v2->pRenderD3D ) | |
2559 { | |
2560 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2561 } | |
2562 else | |
2563 { | |
2564 pRenderer->EndScene(); | |
2565 } | |
1583 | 2566 free(ptr); |
0 | 2567 fclose(v7); |
2568 } | |
2569 } | |
2570 } | |
2571 // 4EFA84: using guessed type int dword_4EFA84; | |
2572 | |
2573 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2574 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2575 { | |
0 | 2576 Render *v7; // ebx@1 |
2577 void *v8; // esi@3 | |
2578 void *v9; // esi@3 | |
2579 int v10; // ecx@4 | |
810 | 2580 unsigned short* v11; // eax@4 |
0 | 2581 int v12; // eax@6 |
2582 int v13; // eax@8 | |
2583 int v14; // ecx@8 | |
2584 signed int v15; // eax@11 | |
2585 char v16; // zf@20 | |
2586 int result; // eax@21 | |
2587 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2588 // __int16 v19; // [sp+44h] [bp-74h]@3 | |
2589 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2590 char *lineG; // [sp+78h] [bp-40h]@7 |
2591 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2592 int v23; // [sp+80h] [bp-38h]@4 |
2593 int v24; // [sp+84h] [bp-34h]@4 | |
2594 int v25; // [sp+88h] [bp-30h]@4 | |
2595 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2596 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2597 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2598 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2599 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2600 char v43; // [sp+B3h] [bp-5h]@18 |
2601 int i; // [sp+B4h] [bp-4h]@6 | |
810 | 2602 unsigned short* line_pictute_data; |
2603 byte test_byte; | |
2604 unsigned char pict_byte; | |
0 | 2605 |
2606 v7 = this; | |
810 | 2607 pitch = wight; |
2608 if ( wight & 1 ) | |
2609 pitch = wight + 1; | |
2610 Src.left = 0; | |
2611 Src.up = 0; | |
2612 Src.right = wight - 1; | |
2613 Src.bottom = heidth - 1; | |
2614 v27.pitch = pitch; | |
0 | 2615 memset(&v20, 0, 0x30u); |
2616 memset(&v18, 0, 0x38u); | |
810 | 2617 v8 = data_buff; |
2618 v27.reserved = 0; | |
0 | 2619 *(_WORD *)&v18[56] = 0; |
810 | 2620 Src.manufacturer = 10; |
2621 Src.version = 5; | |
2622 Src.encoding = 1; | |
2623 Src.bpp = 8; | |
2624 Src.hdpi = 75; | |
2625 Src.vdpi = 75; | |
2626 v27.planes = 3; | |
2627 v27.palette_info = 1; | |
2628 memcpy(data_buff, &Src, 1u); | |
0 | 2629 v8 = (char *)v8 + 1; |
810 | 2630 memcpy(v8, &Src.version, 1u); |
0 | 2631 v8 = (char *)v8 + 1; |
810 | 2632 memcpy(v8, &Src.encoding, 1u); |
0 | 2633 v8 = (char *)v8 + 1; |
810 | 2634 memcpy(v8, &Src.bpp, 1u); |
0 | 2635 v8 = (char *)v8 + 1; |
810 | 2636 memcpy(v8, &Src.left, 2u); |
0 | 2637 v8 = (char *)v8 + 2; |
810 | 2638 memcpy(v8, &Src.up, 2u); |
0 | 2639 v8 = (char *)v8 + 2; |
810 | 2640 memcpy(v8, &Src.right, 2u); |
0 | 2641 v8 = (char *)v8 + 2; |
810 | 2642 memcpy(v8, &Src.bottom, 2u); |
0 | 2643 v8 = (char *)v8 + 2; |
810 | 2644 memcpy(v8, &Src.hdpi, 2u); |
0 | 2645 v8 = (char *)v8 + 2; |
810 | 2646 memcpy(v8, &Src.vdpi, 2u); |
0 | 2647 v8 = (char *)v8 + 2; |
2648 memcpy(v8, &v20, 0x30u); | |
2649 v8 = (char *)v8 + 48; | |
810 | 2650 memcpy(v8, &v27, 1u); |
0 | 2651 v8 = (char *)v8 + 1; |
810 | 2652 memcpy(v8, &v27.planes, 1u); |
0 | 2653 v8 = (char *)v8 + 1; |
810 | 2654 memcpy(v8, &v27.pitch, 2u); |
0 | 2655 v8 = (char *)v8 + 2; |
810 | 2656 memcpy(v8, &v27.palette_info, 2u); |
0 | 2657 v8 = (char *)v8 + 2; |
2658 memcpy(v8, &v18, 0x3Au); | |
2659 v9 = (char *)v8 + 58; | |
810 | 2660 |
1583 | 2661 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2662 if ( heidth > 0 ) |
2663 { | |
2664 v10 = pitch; | |
2665 v25 = heidth; | |
2666 v26 = 3 * pitch; | |
2667 v23 = 2 * wight; | |
2668 v11 = picture_data; | |
2669 v24 = (int)picture_data; | |
0 | 2670 while ( 1 ) |
2671 { | |
810 | 2672 line_pictute_data = v11; |
0 | 2673 v12 = 0; |
2674 i = 0; | |
810 | 2675 if ( wight > 0 ) |
2676 { | |
2677 lineG = (char *)lineRGB + pitch; | |
2678 lineB = (char *)lineRGB + 2 * pitch; | |
0 | 2679 do |
2680 { | |
810 | 2681 lineRGB[v12] = (signed int)(v7->uTargetRMask & *line_pictute_data) >> (v7->uTargetGBits + v7->uTargetBBits + v7->uTargetRBits - 8); |
2682 lineG[v12] = (signed int)(v7->uTargetGMask & *line_pictute_data) >> ( v7->uTargetBBits + v7->uTargetGBits- 8); | |
2683 lineB[v12] = (v7->uTargetBMask & *line_pictute_data) << (8 - v7->uTargetBBits); | |
2684 | |
2685 v12++; | |
2686 } | |
2687 while ( v12 < wight ); | |
0 | 2688 } |
2689 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2690 { | |
810 | 2691 test_byte = 1; |
2692 pict_byte = lineRGB [i]; | |
0 | 2693 do |
2694 { | |
810 | 2695 v15 = i + test_byte; |
2696 if ( *((char *)lineRGB + v15) != pict_byte ) | |
0 | 2697 break; |
810 | 2698 if ( !(v15 % pitch) ) |
0 | 2699 break; |
810 | 2700 ++test_byte; |
2701 } | |
2702 while ( test_byte < 0x3Fu ); | |
2703 if ( i + test_byte > v26 ) | |
2704 test_byte = 3 * pitch - i; | |
2705 if ( test_byte > 1u || pict_byte >= 0xC0u ) | |
2706 { | |
2707 v43 = test_byte | 0xC0; | |
0 | 2708 memcpy(v9, &v43, 1u); |
2709 v9 = (char *)v9 + 1; | |
2710 } | |
810 | 2711 memcpy(v9, &pict_byte, 1u); |
2712 i += test_byte; | |
2713 } | |
2714 v11 +=wight ; | |
0 | 2715 v16 = v25-- == 1; |
810 | 2716 |
0 | 2717 if ( v16 ) |
2718 break; | |
810 | 2719 v10 = pitch; |
2720 } | |
2721 } | |
1583 | 2722 free(lineRGB); |
810 | 2723 *(int *)packed_size = (char *)v9 - data_buff; |
2724 | |
0 | 2725 } |
2726 | |
2727 //----- (0049F8B5) -------------------------------------------------------- | |
2728 FILE *Render::SavePCXImage(const char *Filename, char *a3, int a4, int a5) | |
2729 { | |
1430 | 2730 //Render *v5; // esi@1 |
0 | 2731 FILE *result; // eax@1 |
2732 FILE *v7; // edi@4 | |
2733 int v8; // ecx@5 | |
2734 int v9; // eax@5 | |
2735 int v10; // eax@7 | |
2736 int v11; // ecx@9 | |
2737 signed int v12; // eax@12 | |
2738 char v13; // zf@21 | |
2739 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2740 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2741 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2742 int v17; // [sp+70h] [bp-34h]@5 | |
2743 int v18; // [sp+74h] [bp-30h]@5 | |
2744 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2745 int v20; // [sp+7Ch] [bp-28h]@5 | |
2746 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 | |
2747 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2748 void *ptr; // [sp+98h] [bp-Ch]@4 | |
2749 int v24; // [sp+9Ch] [bp-8h]@2 | |
2750 char *i; // [sp+A0h] [bp-4h]@8 | |
2751 | |
2752 result = fopen(Filename, "wb"); | |
2753 Filename = (const char *)result; | |
2754 if ( result ) | |
2755 { | |
2756 v24 = a4; | |
2757 if ( a4 & 1 ) | |
2758 v24 = a4 + 1; | |
2759 header1.left = 0; | |
2760 header1.up = 0; | |
2761 header1.right = a4 - 1; | |
2762 header1.bottom = a5 - 1; | |
2763 header2.pitch = v24; | |
2764 memset(color_map, 0, sizeof(color_map)); | |
2765 header2.reserved = 0; | |
2766 memset(v14, 0, sizeof(v14)); | |
2767 v15 = 0; | |
2768 header1.manufacturer = 10; | |
2769 header1.version = 5; | |
2770 header1.encoding = 1; | |
2771 header1.bpp = 8; | |
2772 header1.hdpi = 75; | |
2773 header1.vdpi = 75; | |
2774 header2.planes = 3; | |
2775 header2.palette_info = 1; | |
2776 fwrite(&header1, 1u, 1u, (FILE *)Filename); | |
2777 v7 = (FILE *)Filename; | |
2778 fwrite(&header1.version, 1u, 1u, (FILE *)Filename); | |
2779 fwrite(&header1.encoding, 1u, 1u, v7); | |
2780 fwrite(&header1.bpp, 1u, 1u, v7); | |
2781 fwrite(&header1.left, 2u, 1u, v7); | |
2782 fwrite(&header1.up, 2u, 1u, v7); | |
2783 fwrite(&header1.right, 2u, 1u, v7); | |
2784 fwrite(&header1.bottom, 2u, 1u, v7); | |
2785 fwrite(&header1.hdpi, 2u, 1u, v7); | |
2786 fwrite(&header1.vdpi, 2u, 1u, v7); | |
2787 fwrite(color_map, 0x30u, 1u, v7); | |
2788 fwrite(&header2, 1u, 1u, v7); | |
2789 fwrite(&header2.planes, 1u, 1u, v7); | |
2790 fwrite(&header2.pitch, 2u, 1u, v7); | |
2791 fwrite(&header2.palette_info, 2u, 1u, v7); | |
2792 fwrite(v14, 0x3Au, 1u, v7); | |
1583 | 2793 ptr = malloc(3 * a4 + 6); |
0 | 2794 if ( a5 > 0 ) |
2795 { | |
2796 v8 = v24; | |
2797 v18 = a5; | |
2798 v20 = 3 * v24; | |
2799 v17 = 2 * a4; | |
2800 v9 = (int)a3; | |
2801 v19 = a3; | |
2802 while ( 1 ) | |
2803 { | |
2804 a5 = v9; | |
2805 v10 = 0; | |
2806 if ( a4 > 0 ) | |
2807 { | |
2808 a3 = (char *)ptr + v8; | |
2809 i = (char *)ptr + 2 * v24; | |
2810 do | |
2811 { | |
1430 | 2812 *((char *)ptr + v10) = (signed int)(this->uTargetRMask & *(short *)a5) >> (LOBYTE(this->uTargetGBits) |
2813 + LOBYTE(this->uTargetBBits) | |
2814 + this->uTargetRBits | |
0 | 2815 - 8); |
1430 | 2816 a3[v10] = (signed int)(this->uTargetGMask & *(short *)a5) >> (LOBYTE(this->uTargetBBits) |
2817 + LOBYTE(this->uTargetGBits) | |
0 | 2818 - 8); |
2819 v11 = a5; | |
2820 a5 += 2; | |
1430 | 2821 i[v10++] = (this->uTargetBMask & *(char *)v11) << (8 - LOBYTE(this->uTargetBBits)); |
0 | 2822 } |
2823 while ( v10 < a4 ); | |
2824 } | |
2825 for ( i = 0; (signed int)i < v20; i += BYTE3(a5) ) | |
2826 { | |
2827 BYTE3(a5) = 1; | |
2828 BYTE3(Filename) = *((char *)ptr + (int)i); | |
2829 do | |
2830 { | |
2831 v12 = (signed int)&i[BYTE3(a5)]; | |
2832 if ( *((char *)ptr + v12) != BYTE3(Filename) ) | |
2833 break; | |
2834 if ( !(v12 % v24) ) | |
2835 break; | |
2836 ++BYTE3(a5); | |
2837 } | |
2838 while ( BYTE3(a5) < 0x3Fu ); | |
2839 if ( (signed int)&i[BYTE3(a5)] > v20 ) | |
2840 BYTE3(a5) = 3 * v24 - (char)i; | |
2841 if ( BYTE3(a5) > 1u || BYTE3(Filename) >= 0xC0u ) | |
2842 { | |
2843 BYTE3(a3) = BYTE3(a5) | 0xC0; | |
2844 fwrite((char *)&a3 + 3, 1u, 1u, v7); | |
2845 } | |
2846 fwrite((char *)&Filename + 3, 1u, 1u, v7); | |
2847 } | |
2848 v9 = (int)&v19[v17]; | |
2849 v13 = v18-- == 1; | |
2850 v19 += v17; | |
2851 if ( v13 ) | |
2852 break; | |
2853 v8 = v24; | |
2854 } | |
2855 } | |
1583 | 2856 free(ptr); |
0 | 2857 result = (FILE *)fclose(v7); |
2858 } | |
2859 return result; | |
2860 } | |
2861 | |
2862 //----- (0049FBCD) -------------------------------------------------------- | |
2863 void Render::ClearTarget(unsigned int uColor) | |
2864 { | |
2865 if (pRenderD3D) | |
2866 { | |
2069 | 2867 if (using_software_screen_buffer) |
0 | 2868 pRenderD3D->ClearTarget(true, uColor, false, 0.0); |
2869 } | |
2870 else | |
2871 memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
2872 } | |
2873 | |
2874 //----- (0049FC23) -------------------------------------------------------- | |
2875 void Render::Release2() | |
2876 { | |
2877 Release(); | |
2878 bWindowMode = 1; | |
2879 } | |
2880 | |
2881 //----- (0049FC37) -------------------------------------------------------- | |
2882 void Render::Present() | |
2883 { | |
2884 Render *v1; // esi@1 | |
2885 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
2886 RECT a4; // [sp+18h] [bp-18h]@11 | |
2887 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2888 | |
2889 v1 = this; | |
2069 | 2890 if ( !pRenderer->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2891 { |
2892 this->pBeforePresentFunction(); | |
2893 if ( v1->pRenderD3D ) | |
2894 { | |
2069 | 2895 if ( v1->using_software_screen_buffer ) |
0 | 2896 { |
2897 pRenderD3D->Present(false); | |
2898 } | |
2899 } | |
1802 | 2900 else __debugbreak(); // no sr |
2901 /*{ | |
0 | 2902 if ( v1->bWindowMode ) |
2903 { | |
2904 RestoreFrontBuffer(); | |
2905 GetClientRect(v1->hWnd, &Rect); | |
2906 Point.y = 0; | |
2907 Point.x = 0; | |
2908 ClientToScreen(v1->hWnd, &Point); | |
2909 OffsetRect(&Rect, Point.x, Point.y); | |
2910 a4.top = 0; | |
2911 a4.bottom = 480; | |
2912 a4.left = 0; | |
2913 a4.right = 640; | |
2914 PresentRect(&Rect, &a4); | |
2915 } | |
2916 else | |
2917 { | |
2918 RestoreFrontBuffer(); | |
2919 a4.top = 0; | |
2920 a4.bottom = 480; | |
2921 a4.left = 0; | |
2922 a4.right = 640; | |
2923 BltBackToFontFast(0, 0, &a4); | |
2924 } | |
1802 | 2925 }*/ |
0 | 2926 } |
2927 } | |
2928 | |
2929 //----- (0049FD3A) -------------------------------------------------------- | |
2930 void Render::_49FD3A() | |
2931 { | |
2932 Render *v2; // esi@1 | |
2933 IDirectDrawSurface4 *v3; // eax@6 | |
2934 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2935 RECT v5; // [sp+8h] [bp-10h]@6 | |
2936 | |
1980 | 2937 Render* a1 = this; |
0 | 2938 v2 = a1; |
2939 if ( a1->pRenderD3D ) | |
2940 { | |
2941 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2942 pFrontBuffer4->Restore(); | |
2943 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2944 pBackBuffer4->Restore(); | |
2945 v3 = v2->pBackBuffer4; | |
2946 v4 = v2->pFrontBuffer4; | |
2947 v5.top = 0; | |
2948 v5.bottom = 480; | |
2949 v5.left = 0; | |
2950 v5.right = 640; | |
2951 v3->BltFast(0, 0, v4, &v5, 16u); | |
2952 } | |
2953 } | |
2954 | |
2955 //----- (0049FDBF) -------------------------------------------------------- | |
2956 void Render::CreateZBuffer() | |
2957 { | |
2958 if (!pDefaultZBuffer) | |
2959 { | |
2960 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2961 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2962 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2963 } |
2964 } | |
2965 | |
2966 //----- (0049FE05) -------------------------------------------------------- | |
2967 void Render::Release() | |
2968 { | |
2969 Render *v1; // esi@1 | |
1802 | 2970 //RenderD3D *v2; // ecx@1 |
2971 //char v3; // zf@4 | |
2972 //void *v4; // ebx@6 | |
0 | 2973 IDirectDraw *v5; // eax@10 |
2974 IDirectDrawSurface2 *v6; // eax@11 | |
2975 IDirectDrawSurface2 *v7; // eax@13 | |
2976 IDirectDrawSurface2 *v8; // eax@15 | |
2977 IDirectDraw2 *v9; // eax@17 | |
2978 IDirectDraw4 *v10; // eax@19 | |
2979 IDirectDrawSurface4 *v11; // eax@20 | |
2980 IDirectDrawSurface4 *v12; // eax@22 | |
2981 IDirectDrawSurface4 *v13; // eax@24 | |
2982 IDirectDraw4 *v14; // eax@26 | |
2983 unsigned __int16 **v15; // ebx@28 | |
2984 void **v16; // esi@29 | |
2985 | |
2986 v1 = this; | |
1802 | 2987 if (pRenderD3D) |
0 | 2988 { |
2069 | 2989 if ( v1->using_software_screen_buffer ) |
0 | 2990 { |
1802 | 2991 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2992 pRenderD3D->Present(0); |
1802 | 2993 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2994 } |
2995 v1->pColorKeySurface4 = 0; | |
2996 v1->pBackBuffer4 = 0; | |
2997 v1->pFrontBuffer4 = 0; | |
2998 v1->pDirectDraw4 = 0; | |
1802 | 2999 if (v1->pTargetSurface) |
0 | 3000 { |
2069 | 3001 delete [] v1->pTargetSurface_unaligned; |
0 | 3002 v1->pTargetSurface = 0; |
2069 | 3003 v1->pTargetSurface_unaligned = 0; |
0 | 3004 } |
1802 | 3005 if (pRenderD3D) |
0 | 3006 { |
3007 pRenderD3D->Release(); | |
1802 | 3008 delete pRenderD3D; |
3009 } | |
3010 pRenderD3D = 0; | |
0 | 3011 } |
3012 else | |
1802 | 3013 ;//__debugbreak(); // no sr |
3014 /*{ | |
0 | 3015 if ( bWinNT4_0 == 1 ) |
3016 { | |
3017 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
3018 if ( !v5 ) | |
3019 return; | |
3020 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
3021 v1->pDirectDraw2->FlipToGDISurface(); | |
3022 v6 = v1->pSomeSurface2; | |
3023 if ( v6 ) | |
3024 { | |
3025 v6->Release(); | |
3026 v1->pSomeSurface2 = 0; | |
3027 } | |
3028 v7 = v1->pBackBuffer2; | |
3029 if ( v7 ) | |
3030 { | |
3031 v7->Release(); | |
3032 v1->pBackBuffer2 = 0; | |
3033 } | |
3034 v8 = v1->pFrontBuffer2; | |
3035 if ( v8 ) | |
3036 { | |
3037 v8->Release(); | |
3038 v1->pFrontBuffer2 = 0; | |
3039 } | |
3040 v9 = v1->pDirectDraw2; | |
3041 if ( v9 ) | |
3042 { | |
3043 v9->Release(); | |
3044 v1->pDirectDraw2 = 0; | |
3045 } | |
3046 } | |
3047 else | |
3048 { | |
3049 v10 = v1->pDirectDraw4; | |
3050 if ( !v10 ) | |
3051 return; | |
3052 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
3053 v1->pDirectDraw4->FlipToGDISurface(); | |
3054 v11 = v1->pColorKeySurface4; | |
3055 if ( v11 ) | |
3056 { | |
3057 v11->Release(); | |
3058 v1->pColorKeySurface4 = 0; | |
3059 } | |
3060 v12 = v1->pBackBuffer4; | |
3061 if ( v12 ) | |
3062 { | |
3063 v12->Release(); | |
3064 v1->pBackBuffer4 = 0; | |
3065 } | |
3066 v13 = v1->pFrontBuffer4; | |
3067 if ( v13 ) | |
3068 { | |
3069 v13->Release(); | |
3070 v1->pFrontBuffer4 = 0; | |
3071 } | |
3072 v14 = v1->pDirectDraw4; | |
3073 if ( v14 ) | |
3074 { | |
3075 v14->Release(); | |
3076 v1->pDirectDraw4 = 0; | |
3077 } | |
3078 } | |
3079 v15 = &v1->pTargetSurface; | |
3080 if ( v1->pTargetSurface ) | |
3081 { | |
3082 v16 = (void **)&v1->ptr_400E8; | |
3083 free(*v16); | |
3084 *v15 = 0; | |
3085 *v16 = 0; | |
3086 } | |
1802 | 3087 }*/ |
0 | 3088 } |
3089 | |
3090 //----- (0049FFD7) -------------------------------------------------------- | |
3091 void Render::CreateSomeTexture() | |
3092 { | |
3093 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32); | |
3094 } | |
3095 | |
3096 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3097 bool Render::InitializeFullscreen() |
0 | 3098 { |
3099 //Render *v2; // esi@1 | |
3100 //HWND v3; // ebx@1 | |
3101 //void *v4; // eax@2 | |
3102 //RenderD3D *v5; // eax@3 | |
3103 unsigned int v6; // edx@5 | |
3104 RenderD3D__DevInfo *v7; // ecx@5 | |
3105 bool v8; // eax@6 | |
3106 RenderD3D *v9; // ecx@13 | |
3107 unsigned int v10; // eax@13 | |
3108 RenderD3D *v11; // eax@25 | |
3109 HRESULT v12; // eax@25 | |
3110 int v13; // ecx@25 | |
3111 int v14; // eax@27 | |
3112 signed int v15; // ebx@31 | |
2069 | 3113 //bool v16; // eax@35 |
3114 //char v17; // zf@35 | |
0 | 3115 IDirectDraw4 *v18; // eax@38 |
3116 HRESULT v19; // eax@38 | |
2069 | 3117 //int *v20; // eax@39 |
0 | 3118 int *v22; // eax@42 |
3119 int v23; // ecx@42 | |
3120 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3121 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3122 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3123 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3124 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3125 int v29; // [sp+308h] [bp-4h]@2 | |
3126 | |
2069 | 3127 __debugbreak(); // Nomad |
3128 | |
0 | 3129 //v2 = this; |
2069 | 3130 this->using_software_screen_buffer = 0; |
0 | 3131 this->pColorKeySurface4 = 0; |
3132 this->pBackBuffer4 = 0; | |
3133 this->pFrontBuffer4 = 0; | |
3134 this->pDirectDraw4 = 0; | |
2069 | 3135 //this->bColorKeySupported = 0; |
0 | 3136 Release(); |
3137 //v3 = hWnd; | |
1802 | 3138 this->window = window; |
0 | 3139 CreateZBuffer(); |
1802 | 3140 |
3141 /*if (!bUserDirect3D) | |
3142 { | |
3143 CreateDirectDraw(); | |
3144 SetDirectDrawCooperationMode(hWnd, 1); | |
3145 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3146 CreateDirectDrawPrimarySurface(); | |
3147 v15 = 1; | |
3148 } | |
3149 else | |
3150 {*/ | |
0 | 3151 pRenderD3D = new RenderD3D; |
3152 v28 = pRenderD3D; | |
3153 v6 = uDesiredDirect3DDevice; | |
3154 v29 = -1; | |
3155 v7 = pRenderD3D->pAvailableDevices; | |
3156 if ( v7[v6].bIsDeviceCompatible ) | |
3157 { | |
2069 | 3158 v8 = pRenderD3D->CreateDevice(v6, /*0*/true, window); |
0 | 3159 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3160 } | |
3161 else | |
3162 { | |
3163 if ( v7[1].bIsDeviceCompatible ) | |
3164 { | |
2069 | 3165 v8 = pRenderD3D->CreateDevice(1, /*0*/true, window); |
0 | 3166 uAcquiredDirect3DDevice = 1; |
3167 } | |
3168 else | |
3169 { | |
3170 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3171 Error("There aren't any D3D devices to create."); |
3172 | |
2069 | 3173 v8 = pRenderD3D->CreateDevice(0, /*0*/true, window); |
1985 | 3174 uAcquiredDirect3DDevice = 1; |
0 | 3175 } |
3176 } | |
3177 if ( !v8 ) | |
1545 | 3178 Error("D3Drend->Init failed."); |
3179 | |
0 | 3180 v9 = pRenderD3D; |
3181 pBackBuffer4 = v9->pBackBuffer; | |
3182 pFrontBuffer4 = v9->pFrontBuffer; | |
3183 pDirectDraw4 = v9->pHost; | |
3184 v10 = pRenderD3D->GetDeviceCaps(); | |
3185 if ( v10 & 1 ) | |
3186 { | |
3187 if ( pRenderD3D ) | |
3188 { | |
3189 pRenderD3D->Release(); | |
3190 delete pRenderD3D; | |
3191 } | |
3192 pRenderD3D = 0; | |
3193 pBackBuffer4 = 0; | |
3194 pFrontBuffer4 = 0; | |
3195 pDirectDraw4 = 0; | |
1545 | 3196 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3197 } |
3198 if ( v10 & 0x3E ) | |
3199 { | |
3200 if ( pRenderD3D ) | |
3201 { | |
3202 pRenderD3D->Release(); | |
3203 delete pRenderD3D; | |
3204 } | |
3205 pColorKeySurface4 = 0; | |
3206 pRenderD3D = 0; | |
3207 pBackBuffer4 = 0; | |
3208 pFrontBuffer4 = 0; | |
3209 pDirectDraw4 = 0; | |
1545 | 3210 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3211 } |
3212 if ( (v10 & 0x80u) != 0 ) | |
3213 { | |
3214 if ( pRenderD3D ) | |
3215 { | |
3216 pRenderD3D->Release(); | |
3217 delete pRenderD3D; | |
3218 } | |
3219 pRenderD3D = 0; | |
3220 pBackBuffer4 = 0; | |
3221 pFrontBuffer4 = 0; | |
3222 pDirectDraw4 = 0; | |
1545 | 3223 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3224 } |
3225 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; | |
3226 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3227 memset(&halCaps, 0, 0xFCu); | |
3228 halCaps.dwSize = 252; | |
3229 memset(&refCaps, 0, 0xFCu); | |
3230 v11 = pRenderD3D; | |
3231 refCaps.dwSize = 252; | |
3232 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3233 v13 = halCaps.dwMinTextureWidth; | |
3234 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3235 v13 = halCaps.dwMinTextureHeight; | |
3236 v14 = halCaps.dwMaxTextureWidth; | |
3237 uMinDeviceTextureDim = v13; | |
3238 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3239 v14 = halCaps.dwMaxTextureHeight; | |
3240 uMaxDeviceTextureDim = v14; | |
3241 if ( (unsigned int)v13 < 4 ) | |
3242 uMinDeviceTextureDim = 4; | |
3243 CreateSomeTexture(); | |
3244 v15 = 1; | |
3245 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3246 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
3247 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3248 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); | |
3249 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3250 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
3251 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3252 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3253 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3254 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3255 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3256 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3257 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3258 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3259 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3260 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3261 //} |
2069 | 3262 ddpfPrimarySuface.dwSize = 32; |
3263 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3264 ParseTargetPixelFormat(); |
2069 | 3265 |
3266 if (!pRenderD3D) | |
3267 { | |
3268 __debugbreak(); | |
3269 pBeforePresentFunction = 0;//nullsub_1; | |
3270 } | |
3271 //else | |
3272 //{ | |
3273 /*v16 = IsColorKeySupported(pDirectDraw4); | |
0 | 3274 v17 = uAcquiredDirect3DDevice == v15; |
3275 bColorKeySupported = v16; | |
3276 if ( !v17 ) | |
3277 bColorKeySupported = 0; | |
3278 if ( bColorKeySupported ) | |
3279 { | |
3280 memset(&ddsd2, 0, 0x7Cu); | |
3281 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3282 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3283 v18 = pDirectDraw4; | |
3284 ddsd2.dwSize = 124; | |
3285 ddsd2.dwFlags = 65543; | |
3286 ddsd2.ddsCaps.dwCaps = 2112; | |
3287 ddsd2.dwWidth = 640; | |
3288 ddsd2.dwHeight = 480; | |
3289 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3290 pBeforePresentFunction = Present_ColorKey; | |
3291 } | |
2069 | 3292 else*/ |
0 | 3293 { |
3294 pTargetSurface = 0; | |
2069 | 3295 pTargetSurface_unaligned = 0; |
3296 pTargetSurface_unaligned = (unsigned int *)malloc(640 * 480 * 2 + 32); | |
3297 if ( !pTargetSurface_unaligned | |
0 | 3298 || (memset(&pDesc, 0, 0x7Cu), |
3299 pDesc.dwSize = 124, | |
3300 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3301 return 0; | |
3302 pBackBuffer4->Unlock(0); | |
2069 | 3303 v22 = (int *)pTargetSurface_unaligned + 4; |
0 | 3304 v23 = (unsigned int)pDesc.lpSurface & 7; |
3305 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
3306 uTargetSurfacePitch = 640; | |
3307 pBeforePresentFunction = Present_NoColorKey; | |
3308 v15 = 1; | |
2069 | 3309 pTargetSurface = (unsigned __int32 *)((char *)v22 + 2 * v23); |
3310 } | |
3311 using_software_screen_buffer = v15; | |
3312 //} | |
0 | 3313 bWindowMode = 0; |
3314 pParty->uFlags |= 2u; | |
2069 | 3315 flt_6BE3A0 = 0.55000001f; |
0 | 3316 pViewport->_4C02F8(36044); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3317 return v15 != 0; |
0 | 3318 } |
3319 | |
3320 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3321 bool Render::SwitchToWindow() |
0 | 3322 { |
3323 //Render *v2; // esi@1 | |
3324 //void *v3; // eax@2 | |
3325 //RenderD3D *v4; // eax@3 | |
3326 //unsigned int v5; // edx@5 | |
3327 //RenderD3D__DevInfo *v6; // ecx@5 | |
3328 bool v7; // eax@7 | |
3329 //RenderD3D *v8; // ecx@12 | |
3330 unsigned int v9; // eax@12 | |
3331 RenderD3D *v10; // eax@24 | |
3332 HRESULT v11; // eax@24 | |
3333 int v12; // eax@24 | |
3334 int v13; // eax@26 | |
2069 | 3335 //bool v14; // eax@32 |
3336 //char v15; // zf@32 | |
0 | 3337 IDirectDraw4 *v16; // eax@35 |
3338 HRESULT v17; // eax@35 | |
2069 | 3339 //int *v18; // eax@36 |
0 | 3340 int *v19; // edx@38 |
3341 int v20; // eax@38 | |
3342 unsigned int v21; // ecx@38 | |
3343 int v22; // eax@41 | |
3344 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3345 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3346 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3347 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3348 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3349 int v29; // [sp+308h] [bp-4h]@2 | |
3350 | |
2069 | 3351 pParty->uFlags |= PARTY_FLAGS_1_0002; |
0 | 3352 //v2 = this; |
3353 flt_6BE3A0 = 0.55000001f; | |
3354 pViewport->_4C02F8(36044); | |
2069 | 3355 using_software_screen_buffer = 0; |
0 | 3356 Release(); |
3357 pColorKeySurface4 = 0; | |
3358 pBackBuffer4 = 0; | |
3359 pFrontBuffer4 = 0; | |
3360 pDirectDraw4 = 0; | |
2069 | 3361 //bColorKeySupported = 0; |
0 | 3362 CreateZBuffer(); |
1802 | 3363 /*if (!bUserDirect3D) |
3364 { | |
3365 CreateDirectDraw(); | |
3366 SetDirectDrawCooperationMode(hWnd, 0); | |
3367 field_4004C = 1; | |
3368 CreateFrontBuffer(); | |
3369 CreateClipper(hWnd); | |
3370 CreateBackBuffer(); | |
3371 field_40030 = 0; | |
3372 field_18_locked_pitch = 0; | |
3373 } | |
3374 else | |
3375 {*/ | |
1631 | 3376 /*v3 = malloc(0x148u); |
0 | 3377 thisa = (RenderD3D *)v3; |
3378 v29 = 0; | |
3379 if ( v3 ) | |
3380 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3381 else | |
3382 v4 = 0;*/ | |
3383 pRenderD3D = new RenderD3D; | |
3384 //v4 = pRenderD3D; | |
3385 //v5 = uDesiredDirect3DDevice; | |
3386 v29 = -1; | |
3387 //v6 = pRenderD3D->pAvailableDevices; | |
3388 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3389 uDesiredDirect3DDevice != 1 ) | |
3390 { | |
2069 | 3391 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, true, window); |
0 | 3392 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3393 } | |
3394 else | |
3395 { | |
3396 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3397 Error("There aren't any D3D devices to init."); |
3398 | |
2069 | 3399 v7 = pRenderD3D->CreateDevice(0, true, window); |
0 | 3400 uAcquiredDirect3DDevice = 0; |
3401 } | |
3402 if ( !v7 ) | |
1545 | 3403 Error("D3Drend->Init failed."); |
0 | 3404 |
3405 //v8 = pRenderD3D; | |
3406 pColorKeySurface4 = 0; | |
3407 pBackBuffer4 = pRenderD3D->pBackBuffer; | |
3408 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3409 pDirectDraw4 = pRenderD3D->pHost; | |
3410 v9 = pRenderD3D->GetDeviceCaps(); | |
3411 if ( v9 & 1 ) | |
3412 { | |
3413 if (pRenderD3D) | |
3414 { | |
3415 pRenderD3D->Release(); | |
3416 delete pRenderD3D; | |
3417 } | |
3418 pRenderD3D = 0; | |
3419 pBackBuffer4 = 0; | |
3420 pFrontBuffer4 = 0; | |
3421 pDirectDraw4 = 0; | |
1545 | 3422 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3423 } |
3424 if ( v9 & 0x3E ) | |
3425 { | |
3426 if (pRenderD3D) | |
3427 { | |
3428 pRenderD3D->Release(); | |
3429 delete pRenderD3D; | |
3430 } | |
3431 pColorKeySurface4 = 0; | |
3432 pRenderD3D = 0; | |
3433 pBackBuffer4 = 0; | |
3434 pFrontBuffer4 = 0; | |
3435 pDirectDraw4 = 0; | |
1545 | 3436 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3437 } |
3438 if ( (v9 & 0x80u) != 0 ) | |
3439 { | |
3440 if (pRenderD3D) | |
3441 { | |
3442 pRenderD3D->Release(); | |
3443 delete pRenderD3D; | |
3444 } | |
3445 pRenderD3D = 0; | |
3446 pBackBuffer4 = 0; | |
3447 pFrontBuffer4 = 0; | |
3448 pDirectDraw4 = 0; | |
1545 | 3449 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3450 } |
3451 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; | |
3452 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3453 memset(&halCaps, 0, 0xFCu); | |
3454 halCaps.dwSize = 252; | |
3455 memset(&refCaps, 0, 0xFCu); | |
3456 //v10 = v2->pRenderD3D; | |
3457 refCaps.dwSize = 252; | |
3458 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3459 v12 = halCaps.dwMinTextureWidth; | |
2069 | 3460 if ( (unsigned int)halCaps.dwMinTextureWidth > halCaps.dwMinTextureHeight ) |
0 | 3461 v12 = halCaps.dwMinTextureHeight; |
3462 uMinDeviceTextureDim = v12; | |
3463 v13 = halCaps.dwMaxTextureWidth; | |
3464 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3465 v13 = halCaps.dwMaxTextureHeight; | |
3466 uMaxDeviceTextureDim = v13; | |
3467 CreateSomeTexture(); | |
3468 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3469 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3470 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3471 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3472 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3473 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3474 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3475 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3476 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3477 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3478 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3479 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3480 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3481 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3482 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3483 //} |
3484 | |
2069 | 3485 ddpfPrimarySuface.dwSize = 32; |
3486 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3487 ParseTargetPixelFormat(); |
2069 | 3488 |
0 | 3489 if ( !pRenderD3D ) |
3490 { | |
2069 | 3491 __debugbreak(); |
3492 //pBeforePresentFunction = 0;//nullsub_1; | |
3493 //goto LABEL_47; | |
3494 } | |
3495 /*v14 = IsColorKeySupported(pDirectDraw4); | |
0 | 3496 v15 = uAcquiredDirect3DDevice == 1; |
3497 bColorKeySupported = v14; | |
3498 if ( !v15 ) | |
2069 | 3499 bColorKeySupported = 0;*/ |
3500 //if ( bColorKeySupported ) | |
3501 if (false) | |
3502 { | |
3503 /*memset(&ddsd2, 0, 0x7Cu); | |
0 | 3504 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; |
3505 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3506 v16 = pDirectDraw4; | |
3507 ddsd2.dwSize = 124; | |
3508 ddsd2.dwFlags = 65543; | |
3509 ddsd2.ddsCaps.dwCaps = 2112; | |
3510 ddsd2.dwWidth = 640; | |
3511 ddsd2.dwHeight = 480; | |
3512 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
2069 | 3513 pBeforePresentFunction = Present_ColorKey;*/ |
0 | 3514 LABEL_45: |
2069 | 3515 using_software_screen_buffer = 1; |
3516 //LABEL_47: | |
0 | 3517 bWindowMode = 1; |
1802 | 3518 //hWnd = hWnd; |
0 | 3519 return 0; |
3520 } | |
3521 pTargetSurface = 0; | |
2069 | 3522 pTargetSurface_unaligned = 0; |
3523 | |
3524 uint num_pixels = window->GetWidth() * window->GetHeight(); | |
3525 pTargetSurface_unaligned = new unsigned int[num_pixels]; | |
3526 | |
3527 if (!pTargetSurface_unaligned) | |
3528 return false; | |
3529 | |
3530 memset(&pDesc, 0, 0x7Cu); | |
3531 pDesc.dwSize = 124; | |
3532 if (!pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT)) | |
3533 { | |
3534 delete [] pTargetSurface_unaligned; | |
3535 return false; | |
3536 } | |
3537 | |
3538 memset32(pTargetSurface_unaligned, -1, num_pixels); | |
3539 | |
3540 | |
0 | 3541 pRenderer->pBackBuffer4->Unlock(0); |
2069 | 3542 /*v19 = pTargetSurface_unaligned; |
0 | 3543 v20 = (unsigned int)pDesc.lpSurface & 7; |
3544 v21 = (unsigned int)ptr_400E8 & 7; | |
3545 if ( v21 == v20 ) | |
3546 { | |
3547 pTargetSurface = (unsigned __int16 *)v19; | |
3548 } | |
3549 else | |
3550 { | |
3551 if ( (signed int)v21 >= v20 ) | |
3552 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3553 else | |
3554 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3555 pTargetSurface = (unsigned __int16 *)v22; | |
2069 | 3556 }*/ |
3557 pTargetSurface = pTargetSurface_unaligned; | |
3558 uTargetSurfacePitch = window->GetWidth(); | |
0 | 3559 pBeforePresentFunction = Present_NoColorKey; |
3560 goto LABEL_45; | |
3561 } | |
3562 | |
3563 //----- (004A0BEE) -------------------------------------------------------- | |
709 | 3564 char Render::RasterLine2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor) |
0 | 3565 { |
3566 int v6; // edi@1 | |
3567 int v7; // edx@5 | |
3568 unsigned int v8; // ebx@5 | |
3569 int v9; // eax@7 | |
3570 unsigned int v10; // ecx@9 | |
3571 unsigned int v11; // esi@13 | |
3572 int v12; // eax@17 | |
3573 int v13; // eax@21 | |
3574 Render *v14; // edi@21 | |
3575 int v15; // eax@25 | |
3576 int v16; // eax@27 | |
3577 signed int v17; // eax@28 | |
3578 signed int v18; // edi@30 | |
3579 signed __int64 v19; // qax@41 | |
3580 int v20; // edi@41 | |
3581 unsigned int v21; // edi@46 | |
3582 int v22; // esi@47 | |
3583 int v23; // ebx@47 | |
3584 signed int v24; // edx@50 | |
3585 signed int v25; // esi@52 | |
3586 unsigned __int16 *v26; // ecx@52 | |
3587 int v27; // ebx@54 | |
3588 int v28; // edi@55 | |
3589 int v29; // edx@55 | |
3590 int v30; // ebx@60 | |
3591 int v31; // edx@61 | |
3592 int v32; // edi@61 | |
3593 int v34; // [sp+Ch] [bp-10h]@3 | |
3594 Render *v35; // [sp+10h] [bp-Ch]@1 | |
3595 __int64 v36; // [sp+14h] [bp-8h]@1 | |
3596 signed int v37; // [sp+18h] [bp-4h]@28 | |
3597 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
3598 unsigned int uYa; // [sp+28h] [bp+Ch]@28 | |
3599 int uYb; // [sp+28h] [bp+Ch]@47 | |
3600 int uZa; // [sp+2Ch] [bp+10h]@38 | |
3601 | |
3602 v36 = 0i64; | |
709 | 3603 v6 = this->raster_clip_x; |
0 | 3604 v35 = this; |
3605 if ( (signed int)uX < v6 ) | |
3606 HIDWORD(v36) = 8; | |
709 | 3607 v34 = this->raster_clip_z; |
3608 if ( (signed int)uX > this->raster_clip_z ) | |
0 | 3609 HIDWORD(v36) |= 4u; |
709 | 3610 v7 = this->raster_clip_y; |
0 | 3611 v8 = uY; |
3612 if ( (signed int)uY < v7 ) | |
3613 HIDWORD(v36) |= 2u; | |
709 | 3614 v9 = this->raster_clip_w; |
0 | 3615 if ( (signed int)uY > v9 ) |
3616 HIDWORD(v36) |= 1u; | |
3617 v10 = uZ; | |
3618 if ( (signed int)uZ < v6 ) | |
3619 LODWORD(v36) = 8; | |
3620 if ( (signed int)uZ > v34 ) | |
3621 LODWORD(v36) = v36 | 4; | |
3622 v11 = uW; | |
3623 if ( (signed int)uW < v7 ) | |
3624 LODWORD(v36) = v36 | 2; | |
3625 if ( (signed int)uW > v9 ) | |
3626 LODWORD(v36) = v36 | 1; | |
3627 LOBYTE(v12) = v36; | |
3628 if ( (unsigned int)v36 & HIDWORD(v36) ) | |
3629 return v12; | |
3630 if ( !v36 ) | |
3631 { | |
3632 LABEL_46: | |
3633 v21 = pRenderer->uTargetSurfacePitch; | |
3634 if ( pRenderer->uTargetSurfacePitch ) | |
3635 { | |
3636 v12 = uX + v8 * pRenderer->uTargetSurfacePitch; | |
3637 v22 = v11 - v8; | |
3638 v23 = v22; | |
3639 uYb = v22; | |
3640 if ( v22 < 0 ) | |
3641 { | |
3642 v23 = -v22; | |
3643 uYb = -v22; | |
3644 v21 = -pRenderer->uTargetSurfacePitch; | |
3645 } | |
3646 uXa = v10 - uX; | |
3647 if ( (uXa & 0x80000000u) == 0 ) | |
3648 { | |
3649 v24 = 1; | |
3650 } | |
3651 else | |
3652 { | |
3653 uXa = -uXa; | |
3654 v24 = -1; | |
3655 } | |
3656 v25 = 0; | |
2069 | 3657 |
3658 __debugbreak(); //target sruface will most likely be 32bits/pixel, but this sub awaits 16 bits | |
3659 v26 = (unsigned __int16 *)v35->pTargetSurface; | |
0 | 3660 if ( v26 ) |
3661 { | |
3662 if ( (signed int)uXa <= v23 ) | |
3663 { | |
3664 v30 = v23 + 1; | |
3665 if ( v30 > 0 ) | |
3666 { | |
3667 v31 = 2 * v24; | |
3668 v32 = 2 * v21; | |
3669 v12 = (int)&v26[v12]; | |
3670 do | |
3671 { | |
3672 v25 += uXa; | |
3673 *(short *)v12 = uColor; | |
3674 v12 += v32; | |
3675 if ( v25 > 0 ) | |
3676 { | |
3677 v25 -= uYb; | |
3678 v12 += v31; | |
3679 } | |
3680 --v30; | |
3681 } | |
3682 while ( v30 ); | |
3683 } | |
3684 } | |
3685 else | |
3686 { | |
3687 v27 = uXa + 1; | |
3688 if ( (signed int)(uXa + 1) > 0 ) | |
3689 { | |
3690 v28 = 2 * v21; | |
3691 v29 = 2 * v24; | |
3692 v12 = (int)&v26[v12]; | |
3693 do | |
3694 { | |
3695 v25 += uYb; | |
3696 *(short *)v12 = uColor; | |
3697 v12 += v29; | |
3698 if ( v25 > (signed int)uXa ) | |
3699 { | |
3700 v25 -= uXa; | |
3701 v12 += v28; | |
3702 } | |
3703 --v27; | |
3704 } | |
3705 while ( v27 ); | |
3706 } | |
3707 } | |
3708 } | |
3709 } | |
3710 return v12; | |
3711 } | |
3712 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 ) | |
3713 { | |
3714 if ( BYTE4(v36) & 8 ) | |
3715 { | |
3716 v13 = (signed int)((uW - uY) * (v6 - uX)) / (signed int)(uZ - uX); | |
3717 v14 = v35; | |
3718 v8 = v13 + uY; | |
709 | 3719 uX = v35->raster_clip_x; |
0 | 3720 goto LABEL_24; |
3721 } | |
3722 v10 = v6; | |
3723 v11 = (signed int)((uY - uW) * (v6 - uZ)) / (signed int)(uX - uZ) + uW; | |
3724 } | |
3725 v14 = v35; | |
3726 LABEL_24: | |
3727 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) | |
3728 { | |
709 | 3729 v15 = v14->raster_clip_z; |
0 | 3730 if ( BYTE4(v36) & 4 ) |
3731 { | |
3732 v14 = v35; | |
3733 v8 += (signed int)((v11 - v8) * (v15 - uX)) / (signed int)(v10 - uX); | |
709 | 3734 uX = v35->raster_clip_z; |
0 | 3735 } |
3736 else | |
3737 { | |
3738 v16 = (signed int)((v8 - v11) * (v15 - v10)) / (signed int)(uX - v10); | |
709 | 3739 v10 = v14->raster_clip_z; |
0 | 3740 v11 += v16; |
3741 } | |
3742 } | |
709 | 3743 v17 = v14->raster_clip_y; |
0 | 3744 v37 = 0; |
709 | 3745 uYa = v14->raster_clip_y; |
0 | 3746 if ( (signed int)v8 < v17 ) |
3747 v37 = 2; | |
709 | 3748 v18 = v14->raster_clip_w; |
0 | 3749 if ( (signed int)v8 > v18 ) |
3750 v37 |= 1u; | |
3751 if ( (signed int)v11 >= v17 ) | |
3752 v12 = 0; | |
3753 else | |
3754 v12 = 2; | |
3755 if ( (signed int)v11 > v18 ) | |
3756 LOBYTE(v12) = v12 | 1; | |
3757 if ( !(v12 & v37) ) | |
3758 { | |
3759 v12 ^= v37; | |
3760 uZa = v12; | |
3761 if ( v12 & 2 ) | |
3762 { | |
3763 if ( v37 & 2 ) | |
3764 { | |
3765 uX += (signed int)((v10 - uX) * (uYa - v8)) / (signed int)(v11 - v8); | |
3766 LOBYTE(v12) = (char)v35; | |
709 | 3767 v8 = v35->raster_clip_y; |
0 | 3768 } |
3769 else | |
3770 { | |
3771 v19 = (signed int)((uX - v10) * (uYa - v11)); | |
3772 v20 = v8 - v11; | |
3773 v11 = uYa; | |
3774 v12 = v19 / v20; | |
3775 v10 += v12; | |
3776 } | |
3777 } | |
3778 if ( uZa & 1 ) | |
3779 { | |
3780 if ( v37 & 1 ) | |
3781 { | |
709 | 3782 uX += (signed int)((v10 - uX) * (v35->raster_clip_w - v8)) / (signed int)(v11 - v8); |
0 | 3783 LOBYTE(v12) = (char)v35; |
709 | 3784 v8 = v35->raster_clip_w; |
0 | 3785 } |
3786 else | |
3787 { | |
709 | 3788 v12 = (signed int)((uX - v10) * (v35->raster_clip_w - v11)) / (signed int)(v8 - v11); |
3789 v11 = v35->raster_clip_w; | |
0 | 3790 v10 += v12; |
3791 } | |
3792 } | |
3793 goto LABEL_46; | |
3794 } | |
3795 return v12; | |
3796 } | |
3797 | |
3798 //----- (004A0E80) -------------------------------------------------------- | |
3799 void Render::ClearZBuffer(int a2, int a3) | |
3800 { | |
3801 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3802 } | |
3803 | |
3804 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3805 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3806 { | |
3807 this->raster_clip_x = uX; | |
3808 this->raster_clip_y = uY; | |
3809 this->raster_clip_z = uZ; | |
3810 this->raster_clip_w = uW; | |
0 | 3811 } |
3812 | |
3813 //----- (004A0EB6) -------------------------------------------------------- | |
3814 void Render::ParseTargetPixelFormat() | |
3815 { | |
3816 Render *v1; // eax@1 | |
3817 signed int v2; // ecx@1 | |
3818 DWORD uRedMask; // edx@1 | |
3819 unsigned int uGreenMask; // esi@5 | |
3820 signed int v5; // ecx@5 | |
3821 unsigned int uBlueMask; // edx@9 | |
3822 signed int v7; // ecx@9 | |
2069 | 3823 //unsigned int v8; // ecx@13 |
0 | 3824 |
3825 v1 = this; | |
3826 v2 = 0; | |
2069 | 3827 uRedMask = v1->ddpfPrimarySuface.dwRBitMask; |
0 | 3828 v1->uTargetBBits = 0; |
3829 v1->uTargetGBits = 0; | |
3830 v1->uTargetRBits = 0; | |
3831 do | |
3832 { | |
3833 if ( (1 << v2) & uRedMask ) | |
3834 ++v1->uTargetRBits; | |
3835 ++v2; | |
3836 } | |
2069 | 3837 while ( v2 < 32 ); |
3838 uGreenMask = v1->ddpfPrimarySuface.dwGBitMask; | |
0 | 3839 v5 = 0; |
3840 do | |
3841 { | |
3842 if ( (1 << v5) & uGreenMask ) | |
3843 ++v1->uTargetGBits; | |
3844 ++v5; | |
3845 } | |
2069 | 3846 while ( v5 < 32 ); |
3847 uBlueMask = v1->ddpfPrimarySuface.dwBBitMask; | |
0 | 3848 v7 = 0; |
3849 do | |
3850 { | |
3851 if ( (1 << v7) & uBlueMask ) | |
3852 ++v1->uTargetBBits; | |
3853 ++v7; | |
3854 } | |
2069 | 3855 while ( v7 < 32 ); |
0 | 3856 v1->uTargetGMask = uGreenMask; |
2069 | 3857 v1->uTargetRMask = v1->ddpfPrimarySuface.dwRBitMask; |
0 | 3858 v1->uTargetBMask = uBlueMask; |
3859 } | |
3860 | |
3861 //----- (004A0F40) -------------------------------------------------------- | |
3862 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3863 { | |
3864 IDirectDrawSurface4 *v4; // esi@1 | |
168 | 3865 HRESULT result; // eax@1 |
0 | 3866 HRESULT v6; // eax@4 |
3867 int v7; // [sp-8h] [bp-14h]@10 | |
3868 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3869 char v9; // [sp+Bh] [bp-1h]@1 | |
3870 | |
3871 v4 = pSurface; | |
3872 v9 = 1; | |
3873 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3874 if ( result == DDERR_SURFACELOST ) | |
3875 { | |
3876 v6 = v4->Restore(); | |
3877 if ( v6 ) | |
3878 { | |
3879 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3880 { | |
3881 LABEL_20: | |
3882 v9 = 0; | |
3883 result = (bool)memset(pDesc, 0, 4u); | |
3884 goto LABEL_21; | |
3885 } | |
3886 pRenderer->pFrontBuffer4->Restore(); | |
3887 v4->Restore(); | |
3888 } | |
3889 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
3890 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3891 goto LABEL_20; | |
3892 ErrD3D(result); | |
3893 if ( result ) | |
3894 { | |
3895 //v8 = 0; | |
3896 //v7 = 2161; | |
3897 LABEL_19: | |
3898 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3899 goto LABEL_20; | |
3900 } | |
3901 if ( pRenderer->pRenderD3D ) | |
3902 pRenderD3D->HandleLostResources(); | |
3903 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3904 } | |
3905 else | |
3906 { | |
3907 if ( result ) | |
3908 { | |
3909 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3910 goto LABEL_20; | |
3911 ErrD3D(result); | |
3912 //v8 = 0; | |
3913 //v7 = 2199; | |
3914 //goto LABEL_19; | |
3915 } | |
3916 } | |
3917 LABEL_21: | |
3918 LOBYTE(result) = v9; | |
3919 return result; | |
3920 } | |
3921 | |
3922 //----- (004A1032) -------------------------------------------------------- | |
3923 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags) | |
3924 { | |
3925 IDirectDrawSurface2 *v4; // esi@1 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
3926 HRESULT v5; // eax@1 |
0 | 3927 HRESULT v6; // eax@2 |
3928 int v7; // [sp-8h] [bp-10h]@8 | |
3929 unsigned int v8; // [sp-4h] [bp-Ch]@8 | |
3930 | |
3931 v4 = pSurface; | |
3932 v5 = pSurface->Lock( | |
3933 0, | |
3934 pDesc, | |
3935 uLockFlags, | |
3936 0); | |
3937 BYTE3(pSurface) = 1; | |
3938 if ( v5 == DDERR_SURFACELOST ) | |
3939 { | |
3940 v6 = v4->Restore(); | |
3941 if ( !v6 ) | |
3942 goto LABEL_5; | |
3943 if ( v6 == DDERR_IMPLICITLYCREATED ) | |
3944 { | |
3945 pRenderer->pFrontBuffer2->Restore(); | |
3946 v4->Restore(); | |
3947 LABEL_5: | |
3948 v5 = v4->Lock(0, pDesc, 1u, 0) != 0; | |
3949 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY ) | |
3950 goto LABEL_14; | |
3951 if ( !v5 ) | |
3952 return true; | |
3953 ErrD3D(v5); | |
3954 //v8 = 0; | |
3955 //v7 = 2247; | |
3956 goto LABEL_13; | |
3957 } | |
3958 else | |
3959 { | |
3960 pDesc->dwSize = 0; | |
3961 return false; | |
3962 } | |
3963 } | |
3964 else | |
3965 { | |
3966 if ( !v5 ) | |
3967 return true; | |
3968 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY ) | |
3969 { | |
3970 //v8 = 0; | |
3971 //v7 = 2269; | |
3972 ErrD3D(v5); | |
3973 pDesc->dwSize = 0; | |
3974 return false; | |
3975 LABEL_13: | |
3976 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3977 goto LABEL_14; | |
3978 } | |
3979 } | |
3980 LABEL_14: | |
3981 return true; | |
3982 } | |
3983 | |
3984 //----- (004A10E4) -------------------------------------------------------- | |
3985 void Render::CreateDirectDraw() | |
3986 { | |
3987 Render *v1; // edi@1 | |
3988 HRESULT v2; // eax@1 | |
3989 HRESULT v3; // eax@5 | |
3990 int v6; // [sp-Ch] [bp-20h]@3 | |
3991 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
3992 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
3993 | |
3994 v1 = this; | |
3995 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
3996 | |
3997 pDirectDraw2 = nullptr; | |
3998 pDirectDraw4 = nullptr; | |
3999 | |
1802 | 4000 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4001 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4002 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
4003 else | |
4004 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2)); | |
4005 | |
4006 lpDD->Release(); | |
4007 lpDD = nullptr; | |
4008 } | |
4009 | |
4010 //----- (004A1169) -------------------------------------------------------- | |
4011 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
4012 { | |
4013 DWORD flags; // eax@1 | |
4014 IDirectDraw *v4; // ecx@3 | |
4015 HRESULT v5; // eax@5 | |
4016 int v6; // [sp-8h] [bp-8h]@3 | |
4017 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
4018 | |
4019 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
4020 DDSCL_NORMAL; | |
4021 | |
1802 | 4022 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4023 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4024 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
4025 else | |
4026 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags)); | |
4027 } | |
4028 | |
4029 //----- (004A11C6) -------------------------------------------------------- | |
4030 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
4031 { | |
1802 | 4032 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4033 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4034 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
4035 else | |
4036 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
4037 } | |
4038 | |
4039 //----- (004A121C) -------------------------------------------------------- | |
4040 void Render::CreateFrontBuffer() | |
4041 { | |
4042 Render *v1; // esi@1 | |
4043 IDirectDraw *pDD; // eax@3 | |
4044 IDirectDrawSurface **pOutSurf; // esi@3 | |
4045 struct _DDSURFACEDESC *v4; // edx@3 | |
4046 HRESULT v5; // eax@5 | |
4047 int v6; // [sp-8h] [bp-8Ch]@3 | |
4048 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4049 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4050 | |
4051 v1 = this; | |
1802 | 4052 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4053 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4054 { |
4055 memset(&a2, 0, 0x7Cu); | |
4056 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
4057 a2.dwSize = 124; | |
4058 a2.dwFlags = 1; | |
4059 v7 = 0; | |
4060 a2.ddsCaps.dwCaps = 512; | |
4061 v6 = 2357; | |
4062 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
4063 v4 = (struct _DDSURFACEDESC *)&a2; | |
4064 } | |
4065 else | |
4066 { | |
4067 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
4068 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
4069 a2.lPitch = 108; | |
4070 a2.dwBackBufferCount = 1; | |
4071 v7 = 0; | |
4072 a2.dwTextureStage = 512; | |
4073 v6 = 2346; | |
4074 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
4075 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
4076 } | |
4077 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); | |
4078 } | |
4079 | |
4080 //----- (004A12CD) -------------------------------------------------------- | |
4081 void Render::CreateBackBuffer() | |
4082 { | |
4083 Render *v1; // esi@1 | |
4084 IDirectDraw *v2; // eax@3 | |
4085 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
4086 struct _DDSURFACEDESC *v4; // edx@3 | |
4087 HRESULT v5; // eax@5 | |
4088 int v6; // [sp-8h] [bp-8Ch]@3 | |
4089 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4090 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4091 | |
4092 v1 = this; | |
1802 | 4093 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4094 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4095 { |
4096 memset(&a2, 0, 0x7Cu); | |
4097 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
4098 a2.dwSize = 124; | |
4099 a2.dwFlags = 7; | |
4100 v7 = 0; | |
4101 a2.ddsCaps.dwCaps = 2112; | |
4102 a2.dwWidth = 640; | |
4103 a2.dwHeight = 480; | |
4104 v6 = 2387; | |
4105 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4106 v4 = (struct _DDSURFACEDESC *)&a2; | |
4107 } | |
4108 else | |
4109 { | |
4110 memset(&a2.lPitch, 0, 0x6Cu); | |
4111 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4112 a2.lPitch = 108; | |
4113 a2.dwBackBufferCount = 7; | |
4114 v7 = 0; | |
4115 a2.dwTextureStage = 2112; | |
4116 a2.dwAlphaBitDepth = 640; | |
4117 a2.dwMipMapCount = 480; | |
4118 v6 = 2374; | |
4119 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4120 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
4121 } | |
4122 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); | |
4123 } | |
4124 | |
4125 //----- (004A139A) -------------------------------------------------------- | |
4126 void Render::CreateDirectDrawPrimarySurface() | |
4127 { | |
4128 Render *v1; // esi@1 | |
4129 int v2; // ebx@3 | |
4130 IDirectDraw2 *v3; // eax@3 | |
4131 HRESULT v4; // eax@3 | |
4132 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4133 DDSCAPS2 *v6; // edx@3 | |
4134 IDirectDraw4 *v7; // eax@4 | |
4135 HRESULT v8; // eax@4 | |
4136 int v9; // ST14_4@5 | |
4137 IDirectDrawSurface *v10; // ST10_4@5 | |
4138 HRESULT v11; // eax@5 | |
4139 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4140 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4141 int v14; // [sp+4h] [bp-9Ch]@0 | |
4142 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4143 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4144 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4145 int a4; // [sp+98h] [bp-8h]@3 | |
4146 | |
4147 v1 = this; | |
1802 | 4148 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4149 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4150 { |
4151 v2 = 0; | |
4152 this->field_4004C = 1; | |
4153 memset(&ddsd2, 0, 0x7Cu); | |
4154 v7 = v1->pDirectDraw4; | |
4155 ddsd2.dwBackBufferCount = 1; | |
4156 ddsd2.dwSize = 0x7Cu; | |
4157 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4158 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4159 ErrD3D(v7->CreateSurface( | |
4160 &ddsd2, | |
4161 &pFrontBuffer4, | |
4162 0)); | |
4163 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4164 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4165 } | |
4166 else | |
4167 { | |
4168 v2 = 0; | |
4169 this->field_4004C = 1; | |
4170 | |
4171 DDSURFACEDESC ddsd; | |
4172 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4173 | |
4174 ddsd.lpSurface = (LPVOID)1; | |
4175 ddsd.lPitch = 108; | |
4176 ddsd.dwBackBufferCount = 33; | |
4177 ddsd.ddsCaps.dwCaps = 8728; | |
4178 ErrD3D(pDirectDraw2->CreateSurface( | |
4179 &ddsd, | |
4180 (IDirectDrawSurface **)&pFrontBuffer2, | |
4181 0)); | |
4182 | |
4183 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4184 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4185 } | |
1409
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4186 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4187 v9 = (int)v6; |
4188 v10 = pFrontBuffer; // BUG | |
4189 | |
4190 v17.dwCaps = 4; | |
4191 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4192 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
4193 v1->field_40030 = v2; | |
4194 v1->field_18_locked_pitch = v2; | |
4195 } | |
4196 | |
4197 //----- (004A14F4) -------------------------------------------------------- | |
4198 void Render::CreateClipper(HWND a2) | |
4199 { | |
1802 | 4200 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4201 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4202 { |
4203 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); | |
4204 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4205 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
4206 } | |
4207 else | |
4208 { | |
4209 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0)); | |
4210 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4211 } | |
4212 } | |
4213 | |
4214 //----- (004A15D8) -------------------------------------------------------- | |
4215 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4216 { | |
4217 IDirectDrawSurface *v2; // eax@3 | |
4218 | |
1802 | 4219 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4220 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4221 v2 = (IDirectDrawSurface *)this->pFrontBuffer4; |
4222 else | |
4223 v2 = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4224 v2->GetPixelFormat(pOut); | |
4225 } | |
4226 | |
4227 //----- (004A1605) -------------------------------------------------------- | |
4228 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4229 { | |
4230 Render *v3; // esi@1 | |
4231 signed int v4; // eax@3 | |
4232 | |
4233 v3 = this; | |
1802 | 4234 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4235 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4236 { |
4237 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4238 memset(&pDesc, 0, 0x7Cu); | |
4239 pDesc.dwSize = 124; | |
168 | 4240 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4241 *pOutSurfacePtr = pDesc.lpSurface; |
4242 v4 = pDesc.lPitch; | |
4243 } | |
4244 else | |
4245 { | |
4246 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4247 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4248 pDesc.lPitch = 108; | |
4249 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u); | |
4250 *pOutSurfacePtr = (void *)pDesc.lpSurface; | |
4251 v4 = pDesc.dwReserved; | |
4252 } | |
4253 *pOutPixelsPerRow = v4 >> 1; | |
4254 } | |
4255 | |
4256 //----- (004A16E1) -------------------------------------------------------- | |
4257 void Render::UnlockBackBuffer() | |
4258 { | |
1802 | 4259 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4260 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4261 ErrD3D(pBackBuffer4->Unlock(0)); |
4262 else | |
4263 ErrD3D(pBackBuffer2->Unlock(0)); | |
4264 } | |
4265 | |
4266 //----- (004A172E) -------------------------------------------------------- | |
4267 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4268 { | |
4269 Render *v3; // esi@1 | |
4270 signed int v4; // eax@3 | |
4271 | |
4272 v3 = this; | |
4273 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4274 { | |
4275 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4276 memset(&pDesc, 0, 0x7Cu); | |
4277 pDesc.dwSize = 124; | |
168 | 4278 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4279 *pOutSurface = pDesc.lpSurface; |
4280 v4 = pDesc.lPitch; | |
4281 } | |
4282 else | |
4283 { | |
4284 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4285 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4286 pDesc.lPitch = 108; | |
4287 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u); | |
4288 *pOutSurface = (void *)pDesc.lpSurface; | |
4289 v4 = pDesc.dwReserved; | |
4290 } | |
4291 *pOutPixelsPerRow = v4 >> 1; | |
4292 } | |
4293 | |
4294 //----- (004A17C7) -------------------------------------------------------- | |
4295 void Render::UnlockFrontBuffer() | |
4296 { | |
4297 IDirectDrawSurface *pFront; // eax@3 | |
4298 HRESULT v2; // eax@5 | |
4299 signed int v3; // [sp-8h] [bp-Ch]@3 | |
4300 int v4; // [sp-4h] [bp-8h]@3 | |
4301 | |
1980 | 4302 Render* a5 = this; |
0 | 4303 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
4304 { | |
4305 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4; | |
4306 v4 = 0; | |
4307 v3 = 2615; | |
4308 } | |
4309 else | |
4310 { | |
4311 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2; | |
4312 v4 = 0; | |
4313 v3 = 2611; | |
4314 } | |
4315 ErrD3D(pFront->Unlock(0)); | |
4316 } | |
4317 | |
4318 //----- (004A1814) -------------------------------------------------------- | |
4319 void Render::RestoreFrontBuffer() | |
4320 { | |
4321 IDirectDrawSurface **v1; // esi@2 | |
4322 | |
4323 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4324 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) ) | |
4325 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4; | |
4326 if ( (*v1)->IsLost() == DDERR_SURFACELOST ) | |
4327 (*v1)->Restore(); | |
4328 } | |
4329 | |
4330 //----- (004A184C) -------------------------------------------------------- | |
4331 HRESULT Render::_4A184C() | |
4332 { | |
4333 IDirectDrawSurface **pBack; // esi@2 | |
4334 HRESULT result; // eax@4 | |
4335 | |
4336 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4337 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) ) | |
4338 pBack = (IDirectDrawSurface **)&this->pBackBuffer4; | |
4339 result = (*pBack)->IsLost(); | |
4340 if ( result == DDERR_SURFACELOST ) | |
4341 result = (*pBack)->Restore(); | |
4342 return result; | |
4343 } | |
4344 | |
4345 //----- (004A1884) -------------------------------------------------------- | |
4346 void Render::PresentRect(RECT *a2, RECT *a3) | |
4347 { | |
4348 IDirectDrawSurface *pFront; // eax@3 | |
4349 HRESULT v4; // eax@5 | |
4350 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 | |
4351 struct tagRECT *v6; // [sp-18h] [bp-18h]@3 | |
4352 DWORD v7; // [sp-14h] [bp-14h]@3 | |
4353 DDBLTFX *v8; // [sp-10h] [bp-10h]@3 | |
4354 const char *v9; // [sp-Ch] [bp-Ch]@3 | |
4355 int v10; // [sp-8h] [bp-8h]@3 | |
4356 unsigned int v11; // [sp-4h] [bp-4h]@3 | |
4357 | |
4358 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4359 { | |
4360 v11 = 0; | |
4361 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4362 v10 = 2657; | |
4363 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4364 v8 = 0; | |
4365 v7 = DDBLT_WAIT; | |
4366 v6 = a3; | |
4367 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4368 } | |
4369 else | |
4370 { | |
4371 v11 = 0; | |
4372 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4373 v10 = 2653; | |
4374 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4375 v8 = 0; | |
4376 v7 = DDBLT_WAIT; | |
4377 v6 = a3; | |
4378 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4379 } | |
4380 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); | |
4381 } | |
4382 | |
4383 //----- (004A18F5) -------------------------------------------------------- | |
4384 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4385 { | |
4386 IDirectDrawSurface *pFront; // eax@3 | |
4387 HRESULT v6; // eax@5 | |
4388 int v7; // [sp-8h] [bp-8h]@3 | |
4389 unsigned int v8; // [sp-4h] [bp-4h]@3 | |
4390 | |
4391 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u ) | |
4392 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4393 else | |
4394 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4395 } | |
4396 | |
4397 //----- (004A194A) -------------------------------------------------------- | |
4398 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4399 { | |
4400 IDirectDrawSurface *pFront; // eax@3 | |
4401 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4402 | |
4403 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4404 { | |
4405 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4406 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4407 } | |
4408 else | |
4409 { | |
4410 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4411 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4412 } | |
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4413 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4414 } |
4415 | |
4416 //----- (004A1B22) -------------------------------------------------------- | |
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4417 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
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4418 { |
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4419 //unsigned int v2; // ebx@1 |
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4420 //double v4; // st7@5 |
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4421 //unsigned int v5; // esi@5 |
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4422 //int v6; // ecx@5 |
0 | 4423 unsigned int v7; // edx@6 |
4424 char *v8; // ecx@12 | |
4425 void *v9; // edi@16 | |
4426 unsigned int v10; // eax@16 | |
4427 void *v11; // edi@21 | |
4428 unsigned int v12; // eax@21 | |
4429 | |
144
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4430 //v2 = uNumBillboardsToDraw; |
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4431 if (uNumBillboardsToDraw >= 999 ) |
0 | 4432 return 0; |
144
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4433 if (!uNumBillboardsToDraw) |
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4434 { |
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4435 uNumBillboardsToDraw = 1; |
0 | 4436 return 0; |
4437 } | |
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4438 |
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4439 //v4 = *(float *)&a1; |
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4440 //v5 = pRenderer->uNumBillboardsToDraw; |
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4441 //v6 = 0; |
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4442 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
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|
4443 { |
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4444 v7 = left + (right - left) / 2; |
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4445 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
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4446 right = v7; |
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4447 else |
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4448 left = v7 + 1; |
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4449 } |
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4450 |
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143
diff
changeset
|
4451 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4452 if (z > *(float *)v8 ) |
0 | 4453 { |
4454 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4455 { | |
4456 v7 = pRenderer->uNumBillboardsToDraw; | |
4457 } | |
4458 else | |
4459 { | |
4460 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4461 { | |
4462 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4463 v10 = pRenderer->uNumBillboardsToDraw - v7; | |
4464 do | |
4465 { | |
4466 memcpy(v9, (char *)v9 - 156, 0x9Cu); | |
4467 v9 = (char *)v9 - 156; | |
4468 --v10; | |
4469 } | |
4470 while ( v10 ); | |
4471 } | |
4472 ++v7; | |
4473 } | |
717 | 4474 //LABEL_23: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4475 uNumBillboardsToDraw++; |
0 | 4476 return v7; |
4477 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4478 if (z <= *(float *)v8 ) |
0 | 4479 { |
4480 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4481 { | |
4482 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4483 v12 = pRenderer->uNumBillboardsToDraw - v7; | |
4484 do | |
4485 { | |
4486 memcpy(v11, (char *)v11 - 156, 0x9Cu); | |
4487 v11 = (char *)v11 - 156; | |
4488 --v12; | |
4489 } | |
4490 while ( v12 ); | |
4491 } | |
717 | 4492 //goto LABEL_23; |
4493 uNumBillboardsToDraw++; | |
4494 return v7; | |
0 | 4495 } |
4496 return v7; | |
4497 } | |
4498 | |
4499 //----- (004A1E9D) -------------------------------------------------------- | |
4500 unsigned int Render::GetBillboardDrawListSize() | |
4501 { | |
4502 return pRenderer->uNumBillboardsToDraw; | |
4503 } | |
4504 | |
4505 //----- (004A1EA3) -------------------------------------------------------- | |
4506 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4507 { | |
2002 | 4508 return pRenderer->pBillboardRenderListD3D[uBillboardID].sParentBillboardID; |
0 | 4509 } |
4510 | |
4511 //----- (004A1EB6) -------------------------------------------------------- | |
4512 void Render::BeginSceneD3D() | |
4513 { | |
4514 if (!uNumD3DSceneBegins++) | |
4515 { | |
4516 if (pRenderD3D) | |
4517 { | |
4518 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4519 pRenderer->uNumBillboardsToDraw = 0; | |
4520 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4521 |
0 | 4522 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4523 uFogColor = GetLevelFogColor(); | |
4524 else | |
4525 uFogColor = 0; | |
4526 | |
4527 if ( uFogColor & 0xFF000000 ) | |
4528 { | |
4529 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4530 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4531 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4532 bUsingSpecular = true; | |
4533 } | |
4534 else | |
4535 { | |
4536 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4537 bUsingSpecular = 0; | |
4538 } | |
4539 } | |
4540 else | |
4541 { | |
4542 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4543 if (pTargetSurface) | |
4544 field_18_locked_pitch = uTargetSurfacePitch; | |
4545 else | |
4546 --uNumD3DSceneBegins; | |
4547 } | |
4548 } | |
4549 } | |
4550 | |
4551 //----- (004A1FE1) -------------------------------------------------------- | |
4552 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4553 { | |
4554 --uNumD3DSceneBegins; | |
4555 if (uNumD3DSceneBegins) | |
4556 return; | |
4557 | |
4558 if (pRenderD3D) | |
4559 { | |
4560 pGame->draw_debug_outlines(); | |
161 | 4561 DoRenderBillboards_D3D(); |
0 | 4562 pGame->pStru6Instance->RenderSpecialEffects(); |
4563 pRenderD3D->pDevice->EndScene(); | |
4564 } | |
4565 else | |
4566 pGame->pStru6Instance->RenderSpecialEffects(); | |
4567 } | |
4568 | |
4569 //----- (004A2031) -------------------------------------------------------- | |
349 | 4570 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4571 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4572 // __debugbreak(); // should not fire outside decal builder |
349 | 4573 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4574 } |
4575 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4576 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4577 { |
4578 int v5; // ebx@1 | |
4579 int v6; // edi@1 | |
4580 int v8; // eax@7 | |
4581 float v9; // eax@12 | |
4582 float *v10; // esi@12 | |
4583 float v11; // ecx@14 | |
4584 double v12; // st7@14 | |
4585 double v13; // st7@14 | |
4586 double v14; // st7@14 | |
4587 signed int v15; // eax@14 | |
4588 int v16; // eax@15 | |
4589 float v17; // ST48_4@15 | |
4590 char v18; // zf@17 | |
4591 int v19; // eax@18 | |
4592 int v20; // eax@18 | |
4593 int v21; // edx@20 | |
4594 signed int v22; // ecx@20 | |
4595 int v23; // eax@20 | |
4596 const char *v24; // ST4C_4@20 | |
4597 unsigned int v25; // ST50_4@20 | |
4598 int v26; // ST54_4@20 | |
4599 int v27; // eax@20 | |
4600 _UNKNOWN *v28; // eax@21 | |
4601 int v29; // ecx@23 | |
4602 int v30; // eax@23 | |
4603 int v31; // eax@23 | |
4604 int v32; // eax@24 | |
4605 int v33; // eax@25 | |
4606 int v34; // eax@25 | |
4607 int v35; // eax@25 | |
4608 int v36; // eax@25 | |
4609 signed int v37; // ecx@26 | |
4610 int v38; // eax@26 | |
4611 _UNKNOWN *v39; // eax@27 | |
4612 int v40; // edx@28 | |
4613 int v41; // eax@29 | |
4614 int v42; // eax@29 | |
4615 int v43; // eax@29 | |
4616 int v44; // eax@29 | |
4617 unsigned int v46; // eax@29 | |
4618 int v47; // eax@30 | |
4619 int v48; // eax@30 | |
4620 int v49; // eax@30 | |
4621 double v52; // st6@35 | |
4622 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4623 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4624 signed int v59; // [sp+60h] [bp-8h]@12 | |
4625 int v61; // [sp+64h] [bp-4h]@4 | |
4626 int i; | |
4627 | |
4628 v6 = (int)this; | |
4629 v5 = 0; | |
4630 if (!this->uNumD3DSceneBegins) | |
4631 return; | |
4632 | |
4633 | |
4634 | |
4635 | |
186 | 4636 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4637 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4638 if (this->bUsingSpecular) | |
4639 { | |
186 | 4640 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4641 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4642 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4643 } |
4644 | |
4645 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4646 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4647 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4648 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4649 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4650 pVertices[0].specular = 0; | |
4651 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4652 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4653 | |
4654 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4655 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4656 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4657 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4658 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4659 pVertices[1].specular = 0; | |
4660 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4661 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4662 | |
4663 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4664 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4665 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4666 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4667 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4668 pVertices[2].specular = 0; | |
4669 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4670 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4671 | |
4672 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4673 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4674 | |
4675 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4676 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4677 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4678 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4679 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4680 pVertices[5].specular = 0; | |
4681 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4682 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4683 | |
4684 | |
4685 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4686 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4687 | |
186 | 4688 }*/ |
4689 | |
0 | 4690 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4691 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4692 { |
4693 //RenderVertexSoft *pVertices; // esi@0 | |
4694 //int v7; // edi@1 | |
0 | 4695 unsigned int v8; // ebx@1 |
4696 LightmapBuilder *v9; // esi@3 | |
4697 unsigned int v10; // edx@3 | |
4698 int v11; // eax@5 | |
4699 int v12; // eax@11 | |
4700 char *v13; // esi@11 | |
4701 double v14; // st7@13 | |
4702 double v15; // st7@13 | |
4703 signed int v16; // eax@13 | |
4704 int v17; // ecx@13 | |
4705 double v18; // st7@13 | |
4706 float v19; // ST78_4@14 | |
4707 int v20; // eax@14 | |
4708 char v21; // zf@16 | |
4709 HRESULT v22; // eax@17 | |
4710 HRESULT v23; // eax@17 | |
4711 HRESULT v24; // eax@19 | |
4712 HRESULT v25; // eax@19 | |
4713 unsigned int v26; // ecx@19 | |
4714 char *v27; // eax@20 | |
4715 HRESULT v28; // eax@22 | |
4716 HRESULT v29; // eax@22 | |
4717 HRESULT v30; // eax@23 | |
4718 HRESULT v31; // eax@24 | |
4719 HRESULT v32; // eax@24 | |
4720 HRESULT v33; // eax@24 | |
4721 HRESULT v34; // eax@24 | |
4722 HRESULT v35; // eax@25 | |
4723 HRESULT v36; // eax@25 | |
4724 unsigned int v37; // ecx@25 | |
4725 char *v38; // eax@26 | |
4726 int v39; // edx@27 | |
4727 HRESULT v40; // eax@28 | |
4728 HRESULT v41; // eax@28 | |
4729 HRESULT v42; // eax@28 | |
4730 HRESULT v43; // eax@28 | |
4731 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4732 unsigned int v45; // eax@28 | |
4733 HRESULT v46; // eax@29 | |
4734 HRESULT v47; // eax@29 | |
4735 HRESULT v48; // eax@29 | |
186 | 4736 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4737 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4738 int v51; // eax@40 | |
4739 char *v52; // esi@40 | |
4740 double v53; // st7@42 | |
4741 double v54; // st7@42 | |
4742 signed int v55; // eax@42 | |
4743 int v56; // ecx@42 | |
4744 double v57; // st7@42 | |
4745 float v58; // ST7C_4@43 | |
4746 int v59; // eax@43 | |
186 | 4747 //signed int v60; // [sp+78h] [bp-14h]@31 |
4748 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4749 const char *v62; // [sp+80h] [bp-Ch]@0 |
4750 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4751 int v64; // [sp+84h] [bp-8h]@0 | |
4752 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4753 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4754 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4755 int a7; |
4756 | |
4757 //v7 = (int)this; | |
0 | 4758 v8 = 0; |
186 | 4759 if (!this->uNumD3DSceneBegins) |
75 | 4760 return; |
4761 if ( uNumVertices < 3) | |
4762 return; | |
4763 | |
186 | 4764 //v61 = pVertices; |
4765 | |
75 | 4766 /* v9 = pGame->pLightmapBuilder; |
0 | 4767 v65 = v9; |
75 | 4768 v10 = v9->std__vector_000004_size;*/ |
1394 | 4769 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 4770 { |
638 | 4771 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4772 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4773 } |
4774 else | |
4775 { | |
186 | 4776 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4777 byte_4D864C && pGame->uFlags & 2 ) |
4778 { | |
186 | 4779 if (clampAtTextureBorders) |
4780 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4781 else |
186 | 4782 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4783 | |
4784 if (transparent || this->bUsingSpecular) | |
4785 { | |
4786 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4787 if (transparent) | |
0 | 4788 { |
186 | 4789 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4790 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4791 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4792 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4793 } |
4794 else | |
4795 { | |
186 | 4796 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4797 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4798 } |
186 | 4799 } |
1073 | 4800 |
4801 for (uint i = 0; i < uNumVertices; ++i) | |
4802 { | |
4803 | |
4804 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4805 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4806 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4807 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4808 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4809 if ( this->bUsingSpecular ) | |
0 | 4810 { |
1073 | 4811 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4812 } |
1073 | 4813 else |
4814 { | |
4815 d3d_vertex_buffer[i].specular = 0; | |
4816 } | |
4817 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4818 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4819 } | |
4820 | |
4821 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4822 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4823 if (transparent) |
4824 { | |
4825 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4826 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4827 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4828 } |
4829 } | |
4830 else | |
4831 { | |
1073 | 4832 for (uint i = 0; i < uNumVertices; ++i) |
4833 { | |
4834 | |
4835 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4836 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4837 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4838 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4839 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4840 if ( this->bUsingSpecular ) | |
0 | 4841 { |
1073 | 4842 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4843 } |
1073 | 4844 else |
4845 { | |
4846 d3d_vertex_buffer[i].specular = 0; | |
4847 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4848 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4849 d3d_vertex_buffer[i].specular = v20; |
4850 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4851 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4852 } | |
186 | 4853 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4854 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4855 if (pRenderer->bUsingSpecular) | |
4856 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4857 |
4858 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4859 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4860 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4861 d3d_vertex_buffer, |
0 | 4862 uNumVertices, |
4863 16)); | |
4864 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4865 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4866 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4867 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4868 for (uint i = 0; i < uNumVertices; ++i) |
4869 { | |
4870 d3d_vertex_buffer[i].diffuse = -1; | |
4871 } | |
0 | 4872 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4873 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4874 if ( !pRenderer->bUsingSpecular ) |
4875 { | |
186 | 4876 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4877 } | |
4878 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4879 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4880 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4881 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4882 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4883 d3d_vertex_buffer, |
0 | 4884 uNumVertices, |
4885 16)); | |
4886 if ( pRenderer->bUsingSpecular ) | |
4887 { | |
186 | 4888 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4889 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4890 for (uint i = 0; i < uNumVertices; ++i) |
4891 { | |
4892 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4893 d3d_vertex_buffer[i].specular = 0; | |
4894 } | |
4895 | |
75 | 4896 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4897 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4898 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4899 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4900 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4901 d3d_vertex_buffer, |
0 | 4902 uNumVertices, |
4903 16)); | |
186 | 4904 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4905 //v44 = pRenderer->pRenderD3D->pDevice; |
4906 v45 = GetLevelFogColor(); | |
4907 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4908 v8 = 0; | |
4909 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4910 } | |
186 | 4911 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4912 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4913 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4914 } | |
4915 } | |
186 | 4916 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4917 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4918 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4919 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4920 } |
4921 // 4A26BC: could not find valid save-restore pair for esi | |
4922 // 4D864C: using guessed type char byte_4D864C; | |
4923 | |
4924 //----- (004A2DA3) -------------------------------------------------------- | |
1923 | 4925 void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4926 { |
67 | 4927 int v7; // eax@7 |
4928 | |
4929 if ( !this->uNumD3DSceneBegins ) | |
4930 return; | |
4931 if ( uNumVertices >= 3 ) | |
4932 { | |
186 | 4933 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4934 if ( this->bUsingSpecular ) |
4935 { | |
186 | 4936 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4937 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4938 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4939 } |
1427 | 4940 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4941 { |
4942 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4943 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4944 pVertices[i].pos.z = 0.99989998; | |
168 | 4945 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4946 |
840 | 4947 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4948 v7 = 0; |
4949 if (this->bUsingSpecular) | |
1427 | 4950 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4951 pVertices[i].specular = v7; |
4952 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4953 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4954 } | |
4955 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4956 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4957 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4958 } |
4959 } | |
4960 | |
4961 //----- (004A2ED5) -------------------------------------------------------- | |
1923 | 4962 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
0 | 4963 { |
4964 int v5; // eax@3 | |
4965 | |
4966 if ( this->uNumD3DSceneBegins ) | |
4967 { | |
1923 | 4968 if ( uNumVertices >= 3 ) |
0 | 4969 { |
186 | 4970 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1923 | 4971 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); |
638 | 4972 if ( v5 < pOutdoor->max_terrain_dimming_level ) |
4973 v5 = pOutdoor->max_terrain_dimming_level; | |
1937 | 4974 for (uint i = 0; i < uNumVertices; ++i) |
4975 { | |
4976 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4977 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
1999 | 4978 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
1937 | 4979 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; |
4980 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); | |
4981 d3d_vertex_buffer[i].specular = 0; | |
4982 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4983 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4984 } | |
1923 | 4985 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
1936 | 4986 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
4987 d3d_vertex_buffer, uNumVertices, 28)); | |
0 | 4988 } |
4989 } | |
4990 } | |
4991 | |
1390 | 4992 //----- (00479A53) -------------------------------------------------------- |
1923 | 4993 void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) |
1390 | 4994 { |
4995 BLVFace *pFace; // esi@1 | |
4996 double v5; // st7@3 | |
4997 signed __int64 v6; // qax@3 | |
4998 int v12; // edx@7 | |
4999 int v13; // eax@7 | |
5000 void *v15; // ecx@9 | |
5001 int v17; // edi@9 | |
5002 double v18; // st7@9 | |
5003 signed int v19; // ebx@9 | |
5004 void *v20; // ecx@9 | |
5005 int v21; // ebx@11 | |
5006 int v22; // eax@14 | |
5007 signed __int64 v23; // qtt@16 | |
5008 double v24; // st7@16 | |
5009 unsigned __int8 v25; // sf@16 | |
5010 unsigned __int8 v26; // of@16 | |
5011 double v28; // st7@20 | |
5012 char *v29; // ebx@20 | |
5013 char *v30; // edx@20 | |
5014 unsigned __int8 v31; // c0@21 | |
5015 unsigned __int8 v32; // c3@21 | |
5016 double v33; // st6@23 | |
5017 char *v34; // esi@30 | |
5018 const void *v35; // ecx@31 | |
5019 int v36; // eax@31 | |
5020 const void *v37; // edi@31 | |
5021 signed __int64 v38; // qax@31 | |
5022 int v39; // ecx@31 | |
5023 int v40; // ebx@33 | |
5024 int v41; // eax@36 | |
5025 signed __int64 v42; // qtt@39 | |
5026 int v43; // eax@39 | |
5027 char v44; // zf@39 | |
5028 double v45; // st7@39 | |
5029 double v46; // st7@39 | |
5030 unsigned int v47; // edx@40 | |
5031 double v48; // st7@41 | |
5032 RenderVertexSoft *v49; // ebx@41 | |
5033 void *v50; // edi@43 | |
5034 double v51; // st7@46 | |
5035 RenderVertexSoft *v52; // edx@46 | |
5036 void *v53; // edi@48 | |
5037 signed int v59; // [sp-4h] [bp-178h]@17 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
5038 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 5039 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1981 | 5040 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 |
1390 | 5041 unsigned int v63; // [sp+120h] [bp-54h]@7 |
5042 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
5043 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5044 //float v67; // [sp+130h] [bp-44h]@7 |
1390 | 5045 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
5046 int v70; // [sp+144h] [bp-30h]@3 | |
5047 int X; // [sp+148h] [bp-2Ch]@9 | |
5048 int v72; // [sp+14Ch] [bp-28h]@7 | |
5049 float v73; // [sp+150h] [bp-24h]@16 | |
5050 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
1999 | 5051 unsigned int v74_; // [sp+154h] [bp-20h]@3 |
1390 | 5052 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 |
5053 float v76; // [sp+15Ch] [bp-18h]@9 | |
5054 int v77; // [sp+160h] [bp-14h]@9 | |
5055 int v78; // [sp+164h] [bp-10h]@7 | |
5056 void *v79; // [sp+168h] [bp-Ch]@9 | |
5057 float v80; // [sp+16Ch] [bp-8h]@3 | |
5058 const void *v81; // [sp+170h] [bp-4h]@7 | |
5059 | |
5060 pFace = &pIndoor->pFaces[uFaceID]; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5061 //for floor and wall(for example Selesta)------------------- |
1644 | 5062 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
5063 { | |
5064 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
5065 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
5066 for (uint i = 0; i < uNumVertices; ++i) | |
5067 { | |
5068 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
5069 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
5070 } | |
5071 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 5072 return; |
5073 } | |
1981 | 5074 //--------------------------------------- |
5075 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z)//179 | |
1641 | 5076 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) |
1390 | 5077 * 65536.0) |
1922 | 5078 + (double)pBLVRenderParams->uViewportCenterY); |
1981 | 5079 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064;//0 |
5080 v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY//183 | |
1641 | 5081 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 5082 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 5083 * 65535.0) |
1922 | 5084 * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
1644 | 5085 |
1999 | 5086 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1981 | 5087 pSkyPolygon.Create_48607B(&stru_8019C8); |
5088 pSkyPolygon.uTileBitmapID = pFace->uBitmapID; | |
5089 | |
5090 pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); | |
5091 if ( !pSkyPolygon.pTexture ) | |
1390 | 5092 return; |
1644 | 5093 |
1981 | 5094 pSkyPolygon.dimming_level = 0; |
5095 pSkyPolygon.uNumVertices = uNumVertices; | |
5096 | |
5097 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
5098 pSkyPolygon.v_18.y = 0; | |
5099 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
5100 | |
1644 | 5101 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
1981 | 5102 pSkyPolygon.field_24 = 0x2000000; |
1644 | 5103 |
5104 extern float _calc_fov(int viewport_width, int angle_degree); | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5105 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5106 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); |
1644 | 5107 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); |
1981 | 5108 v12 = pSkyPolygon.pTexture->uWidthMinus1; |
5109 v13 = pSkyPolygon.pTexture->uHeightMinus1; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5110 //v67 = 1.0 / (double)pSkyPolygon.pTexture->uTextureWidth; |
1390 | 5111 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
5112 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
5113 v78 = 0; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5114 //v81 = 0; |
1981 | 5115 float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; |
5116 if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) | |
5117 return; | |
1644 | 5118 |
5119 int _507D30_idx = 0; | |
1999 | 5120 for ( _507D30_idx; _507D30_idx < pSkyPolygon.uNumVertices; _507D30_idx++ ) |
1390 | 5121 { |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5122 //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
1981 | 5123 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; |
5124 v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; | |
5125 | |
5126 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; | |
1999 | 5127 v74_ = v77 + pSkyPolygon.ptr_38->angle_from_east; |
1981 | 5128 |
1997 | 5129 v79 = (void *)(((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))) >> 16); |
1644 | 5130 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
5131 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1981 | 5132 v19 = -pSkyPolygon.field_24; |
5133 v77 = -pSkyPolygon.field_24; | |
5134 X = (int)((char *)v79 + pSkyPolygon.v_18.x); | |
1390 | 5135 LODWORD(v76) = (signed __int64)v18; |
5136 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
5137 while ( 1 ) | |
5138 { | |
5139 v79 = v20; | |
5140 if ( !X ) | |
5141 goto LABEL_14; | |
5142 v21 = abs(v19 >> 14); | |
1999 | 5143 if ( v21 <= abs(X) )//0x800 <= 0x28652 |
1390 | 5144 break; |
5145 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5146 break; | |
5147 v19 = v77; | |
5148 v20 = v79; | |
5149 LABEL_14: | |
1981 | 5150 v79 = (void *)((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16); |
5151 v22 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16; | |
1390 | 5152 --LODWORD(v76); |
5153 v20 = (char *)v20 + v72; | |
1981 | 5154 X = v22 + pSkyPolygon.v_18.x; |
1390 | 5155 v78 = 1; |
5156 } | |
5157 if ( !v78 ) | |
5158 { | |
5159 LODWORD(v23) = v77 << 16; | |
1981 | 5160 HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 |
1997 | 5161 v79 = (void *)(v23 / X);//X = FFFF9014(-28652) |
1390 | 5162 v77 = v17; |
1999 | 5163 signed __int64 s = v74 + ((pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v17) >> 16);// s = 0xFFFFFFFF FFFF3EE6 |
5164 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16) >> 4); | |
1981 | 5165 array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5166 | |
1999 | 5167 signed __int64 s2 = (signed __int64)(v74_ + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); |
5168 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16) >> 4); | |
1981 | 5169 array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; |
5170 | |
1999 | 5171 v77 = (unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16; |
5172 LODWORD(v73) = (unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16; | |
1644 | 5173 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5174 |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5175 //if ( (int)v81 >= pSkyPolygon.uNumVertices ) |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5176 //{ |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5177 // pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5178 // pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5179 // return; |
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5180 //} |
1390 | 5181 continue; |
5182 } | |
5183 break; | |
5184 } | |
1999 | 5185 if ( _507D30_idx >= pSkyPolygon.uNumVertices ) |
5186 { | |
5187 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
5188 pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5189 return; | |
5190 } | |
1390 | 5191 LODWORD(v73) = 0; |
5192 v80 = v76; | |
1981 | 5193 if ( (signed int)pSkyPolygon.uNumVertices > 0 ) |
1390 | 5194 { |
5195 v28 = (double)SLODWORD(v76); | |
5196 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
1997 | 5197 uint i = 0; |
5198 for ( v78 = pSkyPolygon.uNumVertices; v78; --v78 ) | |
5199 { | |
1390 | 5200 ++LODWORD(v73); |
1997 | 5201 memcpy(&array_50AC10[i], &array_507D30[i], 0x30u); |
1390 | 5202 LODWORD(v76) += 48; |
1997 | 5203 if ( v28 < array_507D30[i].vWorldViewProjY | v28 == array_507D30[i].vWorldViewProjY |
5204 || v28 >= array_507D30[i + 1].vWorldViewProjY ) | |
5205 { | |
5206 if ( v28 >= array_507D30[i].vWorldViewProjY || v28 <= array_507D30[i + 1].vWorldViewProjY ) | |
5207 { | |
5208 i++; | |
5209 continue; | |
5210 } | |
5211 v33 = (array_507D30[i + 1].vWorldViewProjX - array_507D30[i].vWorldViewProjX) * v28 / (array_507D30[i + 1].vWorldViewProjY - array_507D30[i].vWorldViewProjY) | |
5212 + array_507D30[i + 1].vWorldViewProjX; | |
1390 | 5213 } |
5214 else | |
5215 { | |
1997 | 5216 v33 = (array_507D30[i].vWorldViewProjX - array_507D30[i + 1].vWorldViewProjX) * v28 / (array_507D30[i].vWorldViewProjY - array_507D30[i + 1].vWorldViewProjY) |
5217 + array_507D30[i].vWorldViewProjX; | |
5218 } | |
5219 array_50AC10[i + 1].vWorldViewProjX = v33; | |
1390 | 5220 ++LODWORD(v73); |
5221 *(unsigned int *)LODWORD(v76) = v28; | |
5222 LODWORD(v76) += 48; | |
1997 | 5223 i++; |
5224 } | |
1390 | 5225 } |
5226 if ( SLODWORD(v73) <= 0 ) | |
5227 goto LABEL_40; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5228 //v34 = (char *)&array_50AC10[0].vWorldViewProjY; |
1997 | 5229 uint j = 0; |
1390 | 5230 v65 = v77 >> 14; |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5231 //HIDWORD(v69) = LODWORD(v73); |
1997 | 5232 for ( int t = (int)LODWORD(v73); t > 1; t-- ) |
5233 { | |
5234 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjY)); | |
5235 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5236 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; |
1997 | 5237 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(signed int)v35) >> 16); |
1981 | 5238 v36 = (int)((char *)v81 + pSkyPolygon.ptr_38->angle_from_north); |
1997 | 5239 |
1390 | 5240 v81 = v35; |
5241 v74 = v36; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5242 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; |
1997 | 5243 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(signed int)v35) >> 16); |
1390 | 5244 v78 = (int)v35; |
1981 | 5245 v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); |
5246 v81 = (const void *)pSkyPolygon.v_18.z; | |
5247 v78 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v35) >> 16; | |
1390 | 5248 v37 = (const void *)(v72 |
1997 | 5249 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjX)); |
5250 v38 = (signed __int64)(array_50AC10[j].vWorldViewProjY - 1.0); | |
1390 | 5251 v81 = 0; |
5252 LODWORD(v76) = v38; | |
5253 v39 = v72 * (v70 - v38); | |
5254 while ( 1 ) | |
5255 { | |
5256 v78 = v39; | |
5257 if ( !X ) | |
5258 goto LABEL_36; | |
5259 v40 = abs(X); | |
5260 if ( abs((signed __int64)v65) <= v40 ) | |
5261 break; | |
5262 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5263 break; | |
5264 v39 = v78; | |
5265 LABEL_36: | |
1981 | 5266 v78 = pSkyPolygon.v_18.z; |
5267 v41 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v39) >> 16; | |
1390 | 5268 --LODWORD(v76); |
5269 v39 += v72; | |
1981 | 5270 X = v41 + pSkyPolygon.v_18.x; |
1390 | 5271 v81 = (const void *)1; |
5272 } | |
5273 if ( v81 ) | |
5274 { | |
1981 | 5275 v79 = (void *)pSkyPolygon.v_18.z; |
1390 | 5276 v78 = 2 * LODWORD(v76); |
1981 | 5277 v81 = (const void *)((unsigned __int64)(pSkyPolygon.v_18.z |
1390 | 5278 * (signed __int64)(signed int)(signed __int64)(((double)v70 |
5279 - ((double)(2 * LODWORD(v76)) | |
1997 | 5280 - array_50AC10[j].vWorldViewProjY)) |
1390 | 5281 * (double)v72)) >> 16); |
1981 | 5282 X = (int)((char *)v81 + pSkyPolygon.v_18.x); |
1390 | 5283 } |
5284 LODWORD(v42) = v77 << 16; | |
5285 HIDWORD(v42) = v77 >> 16; | |
5286 v79 = (void *)(v42 / X); | |
5287 v81 = v37; | |
1997 | 5288 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5289 //v78 = pSkyPolygon.ptr_38->angle_from_west; |
1997 | 5290 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); |
5291 v43 = v74 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); | |
1390 | 5292 v74 = (unsigned int)v37; |
5293 LODWORD(v76) = v43; | |
1997 | 5294 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5295 //v78 = pSkyPolygon.ptr_38->angle_from_south; |
1997 | 5296 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)(signed int)v37) >> 16)); |
1390 | 5297 v74 = (unsigned __int64)(v43 * v42 / X) >> 16; |
5298 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); | |
1997 | 5299 |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5300 //v34 += 48; |
1390 | 5301 v78 = v66 + ((signed int)v74 >> 4); |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5302 //v44 = HIDWORD(v69)-- == 1; |
1390 | 5303 v45 = (double)v78 * 0.000015259022; |
5304 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | |
1997 | 5305 array_50AC10[j].u = v45 * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5306 array_50AC10[j].v = (double)v78 * 0.000015259022 * v68; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5307 //v46 = (double)(signed int)v79; |
1997 | 5308 array_50AC10[j].vWorldViewPosition.x = 0.000015258789 * (double)(signed int)v79; |
5309 array_50AC10[j]._rhw = 65536.0 / (double)(signed int)v79; | |
5310 ++j; | |
5311 } | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5312 //while ( !v44 ); |
1390 | 5313 LABEL_40: |
1997 | 5314 uint i = 0; |
1390 | 5315 if ( SLODWORD(v73) > 0 ) |
5316 { | |
5317 v48 = (double)SLODWORD(v80); | |
1997 | 5318 for ( HIDWORD(v69) = LODWORD(v73); HIDWORD(v69); --HIDWORD(v69) ) |
5319 { | |
5320 if ( v48 >= array_50AC10[i].vWorldViewProjY ) | |
5321 { | |
5322 ++i; | |
5323 memcpy(&array_507D30[i], &array_50AC10[i], 0x30u); | |
5324 } | |
5325 } | |
5326 } | |
5327 pSkyPolygon.uNumVertices = i; | |
5328 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5329 int pNumVertices = 0; | |
1390 | 5330 if ( SLODWORD(v73) > 0 ) |
5331 { | |
5332 v51 = (double)SLODWORD(v80); | |
1997 | 5333 for ( v80 = v73; v80 != 0.0; --LODWORD(v80) ) |
5334 { | |
5335 if ( v51 <= array_50AC10[pNumVertices].vWorldViewProjY ) | |
5336 { | |
5337 ++pNumVertices; | |
5338 memcpy(&array_507D30[pNumVertices], &array_50AC10[pNumVertices], 0x30u); | |
5339 } | |
5340 } | |
5341 } | |
5342 pRenderer->DrawIndoorSkyPolygon(pNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
1390 | 5343 } |
5344 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений слияния: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5345 |
0 | 5346 //----- (004A2FC0) -------------------------------------------------------- |
5347 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5348 { | |
5349 //Render *v8; // edi@1 | |
5350 //unsigned int v9; // esi@3 | |
1072 | 5351 RenderVertexSoft *v12; // ecx@9 |
5352 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5353 double v14; // st6@10 |
5354 int v15; // edx@10 | |
5355 Texture *v16; // edx@10 | |
5356 double v17; // st6@10 | |
5357 //char v18; // zf@10 | |
5358 Texture *v19; // edx@10 | |
595 | 5359 //Texture *v23; // edx@16 |
5360 //char *v24; // ecx@16 | |
5361 //char *v25; // eax@16 | |
5362 //double v26; // st6@17 | |
5363 //int v27; // esi@17 | |
5364 //double v28; // st6@17 | |
5365 //unsigned int v33; // ecx@18 | |
5366 //char *v34; // eax@19 | |
0 | 5367 //Texture *v45; // edx@23 |
5368 //char *v46; // ecx@23 | |
5369 //char *v47; // eax@23 | |
5370 //double v48; // st6@24 | |
5371 //int v49; // esi@24 | |
5372 //double v50; // st6@24 | |
5373 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5374 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5375 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5376 const char *v56; // [sp+0h] [bp-14h]@0 | |
5377 int v57; // [sp+4h] [bp-10h]@0 | |
5378 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5379 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5380 //int a3a; // [sp+10h] [bp-4h]@4 | |
5381 | |
5382 //v8 = this; | |
5383 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5384 return; | |
5385 | |
5386 //auto a3 = pFace; | |
5387 //auto a6 = uPackedID; | |
5388 //v59 = pGame->pLightmapBuilder; | |
5389 //v9 = v59->std__vector_000004_size; | |
5390 | |
2006 | 5391 int sCorrectedColor = uColor; |
0 | 5392 if (pGame->pLightmapBuilder->std__vector_000004_size) |
2006 | 5393 sCorrectedColor = -1; |
5394 pGame->AlterGamma_BLV(pFace, &sCorrectedColor); | |
0 | 5395 |
792 | 5396 |
5397 if (pFace->uAttributes & FACE_OUTLINED) | |
5398 { | |
5399 int color; | |
5400 if (GetTickCount() % 300 >= 150) | |
2006 | 5401 uColor = sCorrectedColor = 0xFF20FF20; |
5402 else uColor = sCorrectedColor = 0xFF109010; | |
792 | 5403 } |
5404 | |
1394 | 5405 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 5406 { |
5407 __debugbreak(); | |
5408 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5409 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5410 for (uint i = 0; i < uNumVertices; ++i) |
5411 { | |
5412 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5413 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5414 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5415 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5416 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
1072 | 5417 d3d_vertex_buffer[i].specular = 0; |
5418 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5419 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5420 } | |
5421 | |
186 | 5422 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5423 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5424 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5425 D3DPT_TRIANGLEFAN, | |
5426 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5427 d3d_vertex_buffer, |
0 | 5428 uNumVertices, |
5429 28)); | |
1394 | 5430 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5431 } |
5432 else | |
5433 { | |
5434 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5435 byte_4D864C && pGame->uFlags & 2) | |
5436 { | |
5437 for (uint i = 0; i < uNumVertices; ++i) | |
5438 { | |
186 | 5439 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5440 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5441 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5442 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5443 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
186 | 5444 d3d_vertex_buffer[i].specular = 0; |
5445 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5446 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5447 } | |
5448 | |
5449 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5450 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5451 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5452 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5453 d3d_vertex_buffer, |
0 | 5454 uNumVertices, |
5455 28)); | |
5456 } | |
5457 else | |
5458 { | |
595 | 5459 for (uint i = 0; i < uNumVertices; ++i) |
5460 { | |
5461 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5462 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5463 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5464 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5465 d3d_vertex_buffer[i].diffuse = uColor; | |
5466 d3d_vertex_buffer[i].specular = 0; | |
5467 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5468 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5469 } | |
5470 //__debugbreak(); | |
5471 //if ( (signed int)uNumVertices > 0 ) | |
5472 //{ | |
5473 //v23 = pTex; | |
5474 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5475 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5476 //pTex = (Texture *)uNumVertices; | |
5477 //uint v18; | |
5478 //do | |
5479 //{ | |
5480 //v26 = *(float *)v24 * 0.061758894; | |
5481 //v27 = *((int *)v24 + 3); | |
5482 //*((int *)v25 + 4) = 0; | |
5483 //*((int *)v25 - 1) = v27; | |
5484 //*(int *)v25 = *((int *)v24 + 4); | |
5485 //*((int *)v25 + 3) = uColor; | |
5486 //v25 += 32; | |
5487 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5488 //v28 = 1.0 / *(float *)v24; | |
5489 //v24 += 48; | |
5490 //v18 = pTex == (Texture *)1; | |
5491 //pTex = (Texture *)((char *)pTex - 1); | |
5492 //*((float *)v25 - 6) = v28; | |
0 | 5493 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5494 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5495 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5496 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5497 //} | |
5498 //while ( !v18 ); | |
5499 //} | |
0 | 5500 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5501 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5502 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5503 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5504 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5505 d3d_vertex_buffer, |
0 | 5506 uNumVertices, |
5507 28)); | |
595 | 5508 |
5509 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5510 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5511 |
5512 for (uint i = 0; i < uNumVertices; ++i) | |
2006 | 5513 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
595 | 5514 /*v33 = uNumVertices; |
0 | 5515 if ( (signed int)uNumVertices > 0 ) |
5516 { | |
186 | 5517 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5518 do |
5519 { | |
5520 *(int *)v34 = uCorrectedColor; | |
5521 v34 += 32; | |
5522 --v33; | |
5523 } | |
5524 while ( v33 ); | |
595 | 5525 }*/ |
0 | 5526 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5527 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5528 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5529 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5530 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5531 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5532 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5533 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5534 d3d_vertex_buffer, |
0 | 5535 uNumVertices, |
5536 28)); | |
186 | 5537 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5538 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5539 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5540 } |
5541 } | |
5542 } | |
5543 // 4D864C: using guessed type char byte_4D864C; | |
5544 | |
5545 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5546 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5547 { | |
5548 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5549 //double v5; // st7@2 | |
5550 //float v6; // ST08_4@2 | |
0 | 5551 unsigned int v7; // eax@2 |
717 | 5552 //int v8; // ecx@2 |
5553 //unsigned int v9; // esi@2 | |
5554 //Sprite *v10; // edi@5 | |
0 | 5555 signed int v11; // eax@9 |
5556 signed int v12; // eax@9 | |
717 | 5557 //double v13; // st7@12 |
5558 //double v14; // st6@12 | |
0 | 5559 double v15; // st5@12 |
5560 double v16; // st4@12 | |
5561 double v17; // st3@12 | |
5562 double v18; // st2@12 | |
5563 int v19; // ecx@14 | |
5564 double v20; // st3@14 | |
5565 int v21; // ecx@16 | |
5566 double v22; // st3@16 | |
717 | 5567 //IDirect3DTexture2 *v23; // eax@18 |
5568 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5569 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5570 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5571 float v27; // [sp+24h] [bp-Ch]@5 |
5572 int v28; // [sp+28h] [bp-8h]@2 | |
5573 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5574 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5575 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5576 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5577 float a1; // [sp+40h] [bp+10h]@5 |
5578 | |
717 | 5579 //v26 = this; |
0 | 5580 if ( this->uNumD3DSceneBegins ) |
5581 { | |
717 | 5582 //v4 = pSoftBillboard; |
5583 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5584 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5585 //v6 = pSoftBillboard->zbuffer_depth; | |
5586 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5587 //v8 = dimming_level; | |
5588 //v9 = v7; | |
657 | 5589 v28 = dimming_level & 0xFF000000; |
5590 if ( dimming_level & 0xFF000000 ) | |
717 | 5591 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; |
0 | 5592 else |
717 | 5593 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; |
5594 //v10 = a3; | |
5595 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5596 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
2002 | 5597 pBillboardRenderListD3D[v7].sParentBillboardID = pSoftBillboard->sParentBillboardID; |
717 | 5598 //v25 = pSoftBillboard->uScreenSpaceX; |
5599 //v24 = pSoftBillboard->uScreenSpaceY; | |
5600 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5601 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5602 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5603 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5604 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5605 v31 = v31 * -1.0; |
2006 | 5606 if ( pSoftBillboard->sTintColor && this->bTinting ) |
717 | 5607 { |
5608 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
2006 | 5609 v12 = BlendColors(pSoftBillboard->sTintColor, v11); |
0 | 5610 if ( v28 ) |
5611 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5612 } | |
5613 else | |
5614 { | |
717 | 5615 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5616 } | |
5617 //v13 = (double)v25; | |
1390 | 5618 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5619 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5620 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5621 //v14 = (double)v24; |
5622 //v32 = v14; | |
1390 | 5623 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5624 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5625 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5626 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5627 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5628 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5629 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5630 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5631 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5632 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5633 v17 = v17 * -1.0; |
1390 | 5634 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5635 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5636 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5637 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5638 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5639 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5640 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5641 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5642 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5643 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5644 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5645 v20 = v20 * -1.0; |
1390 | 5646 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5647 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5648 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5649 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5650 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5651 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5652 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5653 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5654 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5655 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5656 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5657 v22 = v22 * -1.0; |
1390 | 5658 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5659 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5660 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5661 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5662 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5663 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5664 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5665 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5666 //v23 = pSprite->pTexture; |
5667 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5668 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5669 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5670 } |
5671 } | |
5672 | |
5673 //----- (004A354F) -------------------------------------------------------- | |
5674 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5675 { | |
743 | 5676 //double v5; // st7@3 |
5677 //float v6; // ST20_4@3 | |
5678 //float v7; // ST00_4@3 | |
0 | 5679 unsigned int v8; // esi@3 |
743 | 5680 //int v9; // eax@3 |
5681 //int v10; // ebx@3 | |
0 | 5682 float v11; // ST28_4@3 |
743 | 5683 //double v12; // st7@3 |
5684 //float v13; // ST24_4@3 | |
5685 //double v14; // st6@3 | |
5686 //float v15; // ST1C_4@3 | |
0 | 5687 float v16; // ST2C_4@3 |
5688 float v17; // ST30_4@3 | |
5689 signed int v18; // ST18_4@3 | |
5690 signed int v19; // ST14_4@3 | |
5691 signed int v20; // ST10_4@3 | |
5692 signed int v21; // eax@3 | |
5693 double v22; // st6@3 | |
5694 float v23; // ST2C_4@3 | |
5695 float v24; // ST30_4@3 | |
5696 signed int v25; // ST10_4@3 | |
5697 signed int v26; // ST14_4@3 | |
5698 signed int v27; // ST18_4@3 | |
5699 signed int v28; // eax@3 | |
5700 double v29; // st6@3 | |
5701 float v30; // ecx@3 | |
5702 float v31; // ST2C_4@3 | |
5703 float v32; // ST30_4@3 | |
5704 signed int v33; // ST10_4@3 | |
5705 signed int v34; // ST14_4@3 | |
5706 signed int v35; // ST18_4@3 | |
5707 signed int v36; // eax@3 | |
5708 float v37; // ecx@3 | |
5709 double v38; // st6@3 | |
5710 float v39; // ST2C_4@3 | |
5711 float v40; // ST30_4@3 | |
5712 signed int v41; // ST10_4@3 | |
5713 signed int v42; // ST14_4@3 | |
5714 signed int v43; // ST18_4@3 | |
5715 signed int v44; // eax@3 | |
5716 double v45; // st6@3 | |
5717 float v46; // eax@3 | |
5718 | |
5719 if ( this->uNumD3DSceneBegins ) | |
5720 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5721 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5722 { |
743 | 5723 //v5 = (double)a2->zbuffer_depth; |
5724 //v6 = v5; | |
5725 //v7 = v5; | |
5726 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
0 | 5727 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; |
5728 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5729 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5730 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
743 | 5731 //v9 = a2->uScreenSpaceX; |
5732 //v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5733 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5734 //v12 = (double) a2->uScreenSpaceX; |
5735 //v13 = v12; | |
5736 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5737 //v15 = v14; | |
5738 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5739 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5740 v18 = stru_5C6E00->Cos(angle); |
5741 v19 = stru_5C6E00->Sin(angle); | |
5742 v20 = stru_5C6E00->Sin(angle); | |
5743 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5744 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5745 + (double)(v18 >> 16)) |
5746 * v16 | |
5747 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5748 + (double)(v19 >> 16)) | |
5749 * v17) | |
743 | 5750 * v11 + (double) a2->uScreenSpaceX; |
0 | 5751 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5752 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5753 - 12.0) | |
5754 * v11 | |
5755 + (double)a2->uScreenSpaceY; | |
1390 | 5756 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5757 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5758 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5759 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5760 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5761 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5762 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5763 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5764 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5765 v25 = stru_5C6E00->Cos(angle); |
5766 v26 = stru_5C6E00->Sin(angle); | |
5767 v27 = stru_5C6E00->Sin(angle); | |
5768 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5769 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5770 + (double)(v25 >> 16)) |
740 | 5771 * v31 |
0 | 5772 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5773 + (double)(v26 >> 16)) | |
740 | 5774 * v32) |
743 | 5775 * v11 + (double) a2->uScreenSpaceX; |
740 | 5776 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5777 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5778 - 12.0) |
5779 * v11 | |
5780 + (double)a2->uScreenSpaceY; | |
1390 | 5781 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5782 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5783 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5784 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5785 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5786 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5787 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5788 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5789 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5790 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5791 v33 = stru_5C6E00->Cos(angle); |
5792 v34 = stru_5C6E00->Sin(angle); | |
5793 v35 = stru_5C6E00->Sin(angle); | |
5794 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5795 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5796 + (double)(v33 >> 16)) |
740 | 5797 * v23 |
0 | 5798 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5799 + (double)(v34 >> 16)) | |
740 | 5800 * v24) |
743 | 5801 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5802 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5803 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5804 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5805 - 12.0) |
5806 * v11 | |
5807 + (double)a2->uScreenSpaceY; | |
1390 | 5808 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5809 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5810 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5811 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5812 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5813 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5814 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5815 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5816 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5817 v41 = stru_5C6E00->Cos(angle); |
5818 v42 = stru_5C6E00->Sin(angle); | |
5819 v43 = stru_5C6E00->Sin(angle); | |
5820 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5821 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5822 + (double)(v41 >> 16)) |
5823 * v39 | |
5824 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5825 + (double)(v42 >> 16)) | |
5826 * v40) | |
743 | 5827 * v11 + (double) a2->uScreenSpaceX; |
0 | 5828 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5829 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5830 - 12.0) | |
5831 * v11 | |
5832 + (double)a2->uScreenSpaceY; | |
1390 | 5833 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5834 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5835 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5836 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5837 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5838 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5839 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5840 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5841 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5842 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5843 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5844 } |
5845 } | |
5846 } | |
5847 | |
5848 //----- (004A3AD9) -------------------------------------------------------- | |
5849 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5850 { | |
5851 double v5; // st7@2 | |
5852 float v6; // ST28_4@2 | |
5853 float v7; // ST00_4@2 | |
5854 unsigned int v8; // esi@2 | |
5855 int v9; // eax@2 | |
5856 int v10; // ebx@2 | |
5857 float v11; // ST34_4@2 | |
5858 double v12; // st7@2 | |
5859 float v13; // ST2C_4@2 | |
5860 double v14; // st6@2 | |
5861 float v15; // ST24_4@2 | |
5862 float v16; // ST38_4@2 | |
5863 float v17; // ST3C_4@2 | |
5864 signed int v18; // ST1C_4@2 | |
5865 int v19; // ST30_4@2 | |
5866 signed int v20; // ST20_4@2 | |
5867 signed int v21; // ST18_4@2 | |
5868 signed int v22; // eax@2 | |
5869 double v23; // st6@2 | |
5870 float v24; // ST20_4@2 | |
5871 float v25; // ST1C_4@2 | |
5872 float v26; // ST38_4@2 | |
5873 float v27; // ST3C_4@2 | |
5874 signed int v28; // ST18_4@2 | |
5875 signed int v29; // ST14_4@2 | |
5876 signed int v30; // ST10_4@2 | |
5877 signed int v31; // eax@2 | |
5878 double v32; // st6@2 | |
5879 float v33; // ST38_4@2 | |
5880 float v34; // ST3C_4@2 | |
5881 signed int v35; // ST10_4@2 | |
5882 signed int v36; // ST14_4@2 | |
5883 signed int v37; // ST18_4@2 | |
5884 signed int v38; // eax@2 | |
5885 double v39; // st6@2 | |
5886 float v40; // ST38_4@2 | |
5887 float v41; // ST3C_4@2 | |
5888 signed int v42; // ST10_4@2 | |
5889 signed int v43; // ST14_4@2 | |
5890 signed int v44; // ST18_4@2 | |
5891 signed int v45; // eax@2 | |
5892 double v46; // st6@2 | |
5893 | |
5894 if ( this->uNumD3DSceneBegins ) | |
5895 { | |
144
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|
5896 v5 = (double)a2->zbuffer_depth; |
0 | 5897 v6 = v5; |
5898 v7 = v5; | |
5899 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
5900 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; | |
5901 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5902 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5903 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
0 | 5904 v9 = a2->uScreenSpaceX; |
5905 v10 = a2->uScreenSpaceY; | |
144
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|
5906 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5907 v12 = (double)v9; |
5908 v13 = v12; | |
5909 v14 = (double)(v10 - 12); | |
5910 v15 = v14; | |
5911 v16 = (double)(v9 - 12) - v12; | |
5912 v17 = (double)(v10 - 25) - v14; | |
323 | 5913 v18 = stru_5C6E00->Cos(angle); |
0 | 5914 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5915 v20 = stru_5C6E00->Sin(angle); |
5916 v21 = stru_5C6E00->Sin(angle); | |
5917 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5918 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5919 + (double)(v18 >> 16)) |
5920 * v16 | |
5921 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5922 + (double)(v20 >> 16)) | |
5923 * v17) | |
5924 * v11 + v13; | |
5925 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5926 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5927 - 12.0) | |
5928 * v11 | |
5929 + (double)a2->uScreenSpaceY; | |
1390 | 5930 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5931 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5932 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5933 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5934 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5935 v25 = 1.0 / v6; |
1390 | 5936 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5937 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5938 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5939 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5940 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5941 v28 = stru_5C6E00->Cos(angle); |
5942 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5943 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5944 v31 = stru_5C6E00->Cos(angle); | |
1390 | 5945 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 5946 + (double)(v28 >> 16)) |
5947 * v26 | |
5948 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
5949 + (double)(v29 >> 16)) | |
5950 * v27) | |
5951 * v11 + v13; | |
5952 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
5953 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
5954 - 12.0) | |
5955 * v11 | |
5956 + (double)a2->uScreenSpaceY; | |
1390 | 5957 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
5958 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
5959 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5960 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
5961 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5962 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5963 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 5964 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
5965 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 5966 v35 = stru_5C6E00->Cos(angle); |
5967 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5968 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5969 v38 = stru_5C6E00->Cos(angle); | |
1390 | 5970 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 5971 + (double)(v35 >> 16)) |
5972 * v33 | |
5973 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
5974 + (double)(v36 >> 16)) | |
5975 * v34) | |
5976 * v11 + v13; | |
5977 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
5978 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
5979 - 12.0) | |
5980 * v11 | |
5981 + (double)a2->uScreenSpaceY; | |
1390 | 5982 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5983 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
5984 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
5985 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5986 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
5987 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5988 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 5989 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
5990 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 5991 v42 = stru_5C6E00->Cos(angle); |
5992 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5993 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5994 v45 = stru_5C6E00->Cos(angle); | |
1390 | 5995 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 5996 + (double)(v42 >> 16)) |
5997 * v40 | |
5998 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
5999 + (double)(v43 >> 16)) | |
6000 * v41) | |
6001 * v11 + v13; | |
6002 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
6003 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
6004 - 12.0) | |
6005 * v11 | |
6006 + (double)a2->uScreenSpaceY; | |
1390 | 6007 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
6008 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
6009 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
6010 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 6011 pBillboardRenderListD3D[v8].pTexture = a3; |
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6012 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 6013 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 6014 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
6015 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6016 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 6017 } |
6018 } | |
6019 | |
6020 //----- (004A4023) -------------------------------------------------------- | |
657 | 6021 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
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6022 { |
0 | 6023 unsigned int v8; // esi@2 |
6024 double v14; // st6@14 | |
6025 double v15; // st5@14 | |
144
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6026 //unsigned int v16; // ecx@16 |
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143
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changeset
|
6027 //double v17; // st7@16 |
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143
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|
6028 //double v18; // st5@16 |
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diff
changeset
|
6029 //double v19; // st4@16 |
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diff
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|
6030 //double v20; // st5@18 |
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143
diff
changeset
|
6031 //double v21; // st4@18 |
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6032 //signed int v23; // [sp+18h] [bp-18h]@5 |
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6033 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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6034 //float v26; // [sp+20h] [bp-10h]@5 |
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6035 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 6036 float v29; // [sp+28h] [bp-8h]@5 |
6037 float v30; // [sp+2Ch] [bp-4h]@5 | |
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6038 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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6039 |
8ab4484c22e0
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143
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|
6040 if (!uNumD3DSceneBegins) |
8ab4484c22e0
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Nomad
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143
diff
changeset
|
6041 return; |
8ab4484c22e0
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Nomad
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143
diff
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|
6042 |
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143
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|
6043 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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|
6044 |
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|
6045 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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6046 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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6047 |
657 | 6048 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
2006 | 6049 if (a2->sTintColor & 0x00FFFFFF && bTinting) |
6050 { | |
6051 diffuse = BlendColors(a2->sTintColor, diffuse); | |
6052 if (a2->sTintColor & 0xFF000000) | |
144
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6053 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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|
6054 } |
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|
6055 |
8ab4484c22e0
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143
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|
6056 unsigned int specular = 0; |
8ab4484c22e0
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143
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|
6057 if (bUsingSpecular) |
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6058 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
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6059 |
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6060 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6061 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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6062 if (a2->uFlags & 4) |
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|
6063 v14 *= -1.0; |
1390 | 6064 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
6065 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6066 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6067 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6068 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
6069 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
6070 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
6071 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
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|
6072 |
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|
6073 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6074 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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6075 if ( a2->uFlags & 4 ) |
0 | 6076 v14 = v14 * -1.0; |
1390 | 6077 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
6078 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
6079 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6080 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6081 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6082 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
6083 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6084 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
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6085 |
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6086 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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6087 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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6088 if ( a2->uFlags & 4 ) |
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6089 v14 *= -1.0; |
1390 | 6090 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
6091 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
6092 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6093 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6094 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6095 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
6096 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6097 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6098 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6099 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6100 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6101 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6102 v14 *= -1.0; |
1390 | 6103 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
6104 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
6105 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6106 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6107 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6108 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
6109 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6110 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6111 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6112 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6113 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6114 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6115 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6116 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
2002 | 6117 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6118 |
2006 | 6119 if (a2->sTintColor & 0xFF000000) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6120 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6121 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6122 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
0 | 6123 } |
6124 | |
6125 | |
6126 //----- (004A49D0) -------------------------------------------------------- | |
6127 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
6128 { | |
1159 | 6129 int absXDifference; // eax@1 |
6130 int absYDifference; // eax@1 | |
6131 unsigned int smallerabsdiff; // ebx@1 | |
6132 unsigned int largerabsdiff; | |
0 | 6133 double v16; // st7@7 |
6134 double v17; // st7@7 | |
6135 double v18; // st6@7 | |
6136 double v20; // st4@8 | |
6137 double v21; // st4@10 | |
6138 double v22; // st4@10 | |
6139 double v23; // st4@10 | |
6140 double v25; // st4@11 | |
6141 double v26; // st4@13 | |
6142 double v28; // st4@13 | |
6143 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 6144 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 6145 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 6146 int yDifference; // [sp+90h] [bp-4h]@1 |
6147 | |
6148 xDifference = bankersRounding(dstX - srcX); | |
6149 yDifference = bankersRounding(dstY - srcY); | |
6150 absYDifference = abs(yDifference); | |
6151 absXDifference = abs(xDifference); | |
6152 smallerabsdiff = min(absXDifference, absYDifference); | |
6153 largerabsdiff = max(absXDifference, absYDifference); | |
6154 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 6155 v16 = 1.0 / (double)v32; |
1159 | 6156 v17 = (double)yDifference * v16 * a4; |
6157 v18 = (double)xDifference * v16 * a4; | |
6158 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6159 { | |
1637 | 6160 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
6161 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 6162 } |
6163 else | |
6164 { | |
6165 v20 = a3 * 0.061758894; | |
6166 v25 = a7 * 0.061758894; | |
6167 } | |
6168 v21 = 1.0 / a3; | |
6169 v22 = (double)yDifference * v16 * a8; | |
6170 v23 = (double)xDifference * v16 * a8; | |
6171 v26 = 1.0 - 1.0 / v25; | |
6172 v28 = 1.0 / a7; | |
0 | 6173 v29[0].pos.x = srcX + v17; |
6174 v29[0].pos.y = srcY - v18; | |
1159 | 6175 v29[0].pos.z = 1.0 - 1.0 / v20; |
6176 v29[0].rhw = v21; | |
0 | 6177 v29[0].diffuse = -1; |
6178 v29[0].specular = 0; | |
6179 v29[0].texcoord.x = 1.0; | |
6180 v29[0].texcoord.y = 0.0; | |
1159 | 6181 |
0 | 6182 v29[1].pos.x = v22 + dstX; |
6183 v29[1].pos.y = dstY - v23; | |
1159 | 6184 v29[1].pos.z = v26; |
6185 v29[1].rhw = v28; | |
0 | 6186 v29[1].diffuse = -16711936; |
6187 v29[1].specular = 0; | |
6188 v29[1].texcoord.x = 1.0; | |
6189 v29[1].texcoord.y = 1.0; | |
1159 | 6190 |
6191 v29[2].pos.x = dstX - v22; | |
6192 v29[2].pos.y = v23 + dstY; | |
6193 v29[2].pos.z = v26; | |
0 | 6194 v29[2].rhw = v28; |
1159 | 6195 v29[2].diffuse = -1; |
6196 v29[2].specular = 0; | |
0 | 6197 v29[2].texcoord.x = 0.0; |
6198 v29[2].texcoord.y = 1.0; | |
1159 | 6199 |
0 | 6200 v29[3].pos.x = srcX - v17; |
6201 v29[3].pos.y = v18 + srcY; | |
1159 | 6202 v29[3].pos.z = v29[0].pos.z; |
6203 v29[3].rhw = v21; | |
6204 v29[3].diffuse = -1; | |
6205 v29[3].specular = 0; | |
0 | 6206 v29[3].texcoord.x = 0.0; |
6207 v29[3].texcoord.y = 0.0; | |
186 | 6208 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6209 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6210 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6211 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6212 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6213 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6214 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6215 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6216 D3DPT_TRIANGLEFAN, | |
6217 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6218 v29, | |
6219 4, | |
6220 24)); | |
186 | 6221 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6222 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6223 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6224 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6225 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6226 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6227 } |
6228 | |
6229 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6230 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6231 { | |
0 | 6232 unsigned int v5; // eax@7 |
6233 char *v7; // edx@8 | |
6234 double v10; // st6@9 | |
6235 double v11; // st6@10 | |
6236 int v12; // ebx@13 | |
1390 | 6237 |
6238 if (a1->uNumVertices < 3) | |
6239 return; | |
6240 | |
6241 float depth = 1000000.0; | |
6242 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6243 { | |
6244 if (a1->field_104[i].z < depth) | |
6245 depth = a1->field_104[i * 4].z; | |
6246 } | |
6247 | |
6248 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6249 pBillboardRenderListD3D[v5].field_90 = 0; | |
2002 | 6250 pBillboardRenderListD3D[v5].sParentBillboardID = -1; |
1390 | 6251 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; |
6252 pBillboardRenderListD3D[v5].pTexture = 0; | |
6253 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6254 pBillboardRenderListD3D[v5].z_order = depth; | |
6255 | |
6256 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6257 { | |
6258 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6259 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6260 | |
6261 v10 = a1->field_104[i].z; | |
6262 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6263 v11 = v10 * 0.061758894; | |
6264 else | |
1637 | 6265 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6266 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6267 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6268 | |
6269 if (diffuse & 0xFF000000) | |
6270 v12 = a1->field_104[i].diffuse; | |
6271 else | |
6272 v12 = diffuse; | |
6273 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6274 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6275 | |
6276 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6277 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6278 } |
6279 } | |
6280 | |
6281 //----- (004A4DE1) -------------------------------------------------------- | |
6282 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6283 { | |
6284 HRESULT v12; // eax@14 | |
6285 unsigned __int16 *v13; // ecx@19 | |
6286 unsigned __int16 *v14; // eax@19 | |
6287 DWORD v15; // edx@20 | |
6288 HRESULT v16; // eax@23 | |
6289 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6290 | |
1980 | 6291 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); |
0 | 6292 if ( pHWLTexture ) |
6293 { | |
6294 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6295 if ( !pRenderD3D->CreateTexture( | |
6296 pHWLTexture->uWidth, | |
6297 pHWLTexture->uHeight, | |
6298 pOutSurface, | |
6299 pOutTexture, | |
6300 true, | |
6301 bMipMaps, | |
6302 uMinDeviceTextureDim) ) | |
1545 | 6303 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6304 //v10 = *pOutSurface; |
6305 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6306 if (bMipMaps) |
0 | 6307 { |
6308 Dst._450DDE(); | |
6309 //v20 = 0; | |
6310 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6311 | |
6312 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6313 while ( 1 ) | |
6314 { | |
6315 DDSCAPS2 v19; | |
6316 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6317 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6318 | |
6319 DDSURFACEDESC2 desc; | |
6320 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6321 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6322 | |
168 | 6323 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6324 { |
1831 | 6325 Dst.sub_451007_scale_image_bicubic( |
0 | 6326 pHWLTexture->pPixels, |
6327 pHWLTexture->uWidth, | |
6328 pHWLTexture->uHeight, | |
6329 pHWLTexture->uWidth, | |
6330 (unsigned short *)desc.lpSurface, | |
6331 desc.dwWidth, | |
6332 desc.dwHeight, | |
6333 desc.lPitch >> 1, | |
6334 0, | |
1831 | 6335 0); |
0 | 6336 ErrD3D(pNextSurf->Unlock(0)); |
6337 //bMipMaps = 0x4D86ACu; | |
6338 } | |
6339 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6340 break; | |
6341 //v10 = (IDirectDrawSurface4 *)pName; | |
6342 //v11 = 0; | |
6343 } | |
6344 //v20 = -1; | |
6345 //nullsub_1(); | |
6346 } | |
6347 else | |
6348 { | |
6349 DDSCAPS2 v19; | |
6350 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6351 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6352 | |
6353 DDSURFACEDESC2 desc; | |
6354 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6355 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6356 | |
168 | 6357 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6358 { |
6359 bMipMaps = 0; | |
6360 v13 = pHWLTexture->pPixels; | |
6361 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6362 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6363 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6364 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6365 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6366 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6367 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6368 ++v13; |
0 | 6369 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6370 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6371 } |
6372 ErrD3D((*pOutSurface)->Unlock(0)); | |
6373 } | |
6374 } | |
6375 delete [] pHWLTexture->pPixels; | |
6376 delete pHWLTexture; | |
6377 return true; | |
6378 } | |
6379 return false; | |
6380 } | |
6381 | |
6382 //----- (004A5048) -------------------------------------------------------- | |
670 | 6383 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6384 { | |
6385 | |
6386 HWLTexture *sprite_texture; // eax@1 | |
0 | 6387 unsigned __int16 *v9; // edx@5 |
6388 LPVOID v10; // eax@5 | |
6389 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6390 | |
670 | 6391 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6392 if ( sprite_texture ) | |
6393 { | |
6394 _gpu_memory_used += 2 * sprite_texture->uWidth * sprite_texture->uHeight; | |
6395 pSprite->uAreaX = sprite_texture->uAreaX; | |
6396 pSprite->uAreaY = sprite_texture->uAreaY; | |
6397 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6398 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6399 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6400 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6401 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6402 //v7 = v3->pRenderD3D; |
670 | 6403 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6404 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6405 //pSprite = v2->pTextureSurface; |
6406 //pSprite = (Sprite *)pSprite->pName; | |
6407 //v8 = pSprite; | |
670 | 6408 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6409 Dst.dwSize = 124; |
670 | 6410 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6411 { | |
6412 v9 = sprite_texture->pPixels; | |
6413 v10 = Dst.lpSurface; | |
6414 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6415 { |
670 | 6416 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6417 { | |
0 | 6418 *(int *)v10 = *(int *)v9; |
6419 v9 += 2; | |
6420 v10 = (char *)v10 + 4; | |
670 | 6421 } |
6422 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6423 } |
670 | 6424 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6425 } | |
6426 free(sprite_texture->pPixels); | |
6427 free(sprite_texture); | |
6428 return true; | |
6429 } | |
6430 return false; | |
0 | 6431 } |
6432 | |
6433 //----- (004A51CB) -------------------------------------------------------- | |
6434 void Render::BeginScene() | |
6435 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6436 //Render *v1; // esi@1 |
0 | 6437 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6438 /*int v3; // eax@5 |
0 | 6439 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
1117
diff
changeset
|
6440 char *v5; // ebx@7*/ |
0 | 6441 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6442 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
changeset
|
6443 //v1 = this; |
0 | 6444 v2 = this->uNumSceneBegins; |
6445 this->uNumSceneBegins = v2 + 1; | |
6446 if ( !v2 ) | |
6447 { | |
6448 if ( this->pRenderD3D ) | |
6449 { | |
2069 | 6450 /*if ( this->bColorKeySupported ) |
0 | 6451 { |
6452 memset(&Dst, 0, 0x7Cu); | |
6453 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
changeset
|
6454 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
changeset
|
6455 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6456 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
1117
diff
changeset
|
6457 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
changeset
|
6458 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
1117
diff
changeset
|
6459 } |
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6460 --this->uNumSceneBegins; |
2069 | 6461 }*/ |
0 | 6462 } |
6463 else | |
6464 { | |
6465 if ( !this->pTargetSurface ) | |
6466 { | |
6467 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
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diff
changeset
|
6468 if ( this->pTargetSurface ) |
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6469 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
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diff
changeset
|
6470 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6471 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
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diff
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|
6472 --this->uNumSceneBegins; |
4eca5bb63dc0
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Grumpy7
parents:
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diff
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|
6473 } |
4eca5bb63dc0
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diff
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|
6474 } |
0 | 6475 RestoreFrontBuffer(); |
6476 } | |
6477 } | |
6478 | |
6479 //----- (004A527D) -------------------------------------------------------- | |
6480 void Render::EndScene() | |
6481 { | |
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4eca5bb63dc0
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diff
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|
6482 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
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|
6483 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
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diff
changeset
|
6484 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
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diff
changeset
|
6485 if ( !this->uNumSceneBegins ) |
0 | 6486 { |
6487 if ( this->pRenderD3D ) | |
6488 { | |
2069 | 6489 /*if ( this->bColorKeySupported ) |
0 | 6490 { |
6491 this->pTargetSurface = 0; | |
6492 this->uTargetSurfacePitch = 0; | |
6493 this->field_18_locked_pitch = 0; | |
6494 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
2069 | 6495 }*/ |
0 | 6496 } |
6497 else | |
6498 { | |
6499 this->pTargetSurface = 0; | |
6500 this->uTargetSurfacePitch = 0; | |
6501 this->field_18_locked_pitch = 0; | |
6502 UnlockBackBuffer(); | |
6503 } | |
6504 } | |
6505 } | |
6506 } | |
6507 | |
6508 //----- ( ) -------------------------------------------------------- | |
6509 unsigned int Render::_4A52F1(unsigned int this_, float a3) | |
6510 { | |
6511 unsigned int v3; // esi@1 | |
6512 double v4; // st7@2 | |
6513 double v5; // st7@6 | |
6514 double v6; // st6@6 | |
6515 unsigned int v7; // eax@6 | |
6516 double v8; // st5@6 | |
6517 double v9; // st4@6 | |
6518 HRESULT v10; // eax@6 | |
6519 HRESULT v11; // eax@6 | |
6520 unsigned int result; // eax@6 | |
6521 unsigned int v13; // eax@7 | |
6522 unsigned __int16 *v14; // ecx@7 | |
6523 int *v15; // eax@7 | |
6524 unsigned int v16; // ecx@8 | |
6525 __int16 v17; // ax@10 | |
6526 int v18; // esi@10 | |
6527 float v19; // edi@10 | |
6528 void *v20; // esi@10 | |
6529 int v21; // edx@10 | |
6530 int v22; // ecx@11 | |
6531 int v23; // edx@12 | |
6532 __int16 v24; // ax@15 | |
6533 int v25; // esi@15 | |
6534 float v26; // edi@15 | |
6535 char *v27; // esi@15 | |
6536 int v28; // edx@15 | |
6537 int v29; // ecx@16 | |
6538 int v30; // edx@17 | |
6539 int v31; // [sp-Ch] [bp-ACh]@11 | |
6540 int v32; // [sp-Ch] [bp-ACh]@16 | |
6541 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6542 int v34; // [sp+4h] [bp-9Ch]@0 | |
6543 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6544 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6545 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6546 int v38; // [sp+90h] [bp-10h]@7 | |
6547 double v39; // [sp+94h] [bp-Ch]@6 | |
6548 float v40; // [sp+9Ch] [bp-4h]@6 | |
6549 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6550 __debugbreak(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
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parents:
1390
diff
changeset
|
6551 |
1980 | 6552 Render* ecx0 = this; |
0 | 6553 v3 = 0; |
1574 | 6554 |
6555 if (!this->pRenderD3D) | |
6556 __debugbreak(); // sw render | |
6557 | |
6558 //{ | |
0 | 6559 v4 = a3; |
6560 if ( a3 <= 1.0 ) | |
6561 { | |
6562 if ( v4 < 0.0 ) | |
6563 v4 = 0.0; | |
6564 } | |
6565 else | |
6566 { | |
6567 v4 = 1.0; | |
6568 } | |
1574 | 6569 __debugbreak(); // banker's rounding again |
0 | 6570 a3 = v4 * 255.0; |
6571 v39 = a3 + 6.7553994e15; | |
6572 LODWORD(v40) = LODWORD(v39); | |
693 | 6573 v5 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 6574 v36[0].pos.x = v5; |
693 | 6575 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 6576 v7 = this_ | (LODWORD(v39) << 24); |
693 | 6577 this_ = pViewport->uViewportBR_Y + 1; |
0 | 6578 v36[0].specular = 0; |
6579 v36[0].pos.y = v6; | |
6580 v36[0].diffuse = v7; | |
6581 v36[1].diffuse = v7; | |
6582 v36[0].pos.z = 0.0; | |
6583 v36[2].diffuse = v7; | |
6584 v36[3].diffuse = v7; | |
6585 v36[0].rhw = 1.0; | |
6586 v36[1].specular = 0; | |
6587 v36[0].texcoord.x = 0.0; | |
6588 v36[2].specular = 0; | |
6589 v36[3].specular = 0; | |
6590 v36[0].texcoord.y = 0.0; | |
6591 v36[1].pos.x = v5; | |
693 | 6592 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6593 v36[1].pos.y = v8; |
6594 v36[1].pos.z = 0.0; | |
6595 v36[1].rhw = 1.0; | |
6596 v36[1].texcoord.x = 0.0; | |
6597 v36[1].texcoord.y = 0.0; | |
693 | 6598 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6599 v36[2].pos.x = v9; |
6600 v36[2].pos.y = v8; | |
6601 v36[2].pos.z = 0.0; | |
6602 v36[2].rhw = 1.0; | |
6603 v36[2].texcoord.x = 0.0; | |
6604 v36[2].texcoord.y = 0.0; | |
6605 v36[3].pos.x = v9; | |
6606 v36[3].pos.y = v6; | |
6607 v36[3].pos.z = 0.0; | |
6608 v36[3].rhw = 1.0; | |
6609 v36[3].texcoord.x = 0.0; | |
6610 v36[3].texcoord.y = 0.0; | |
6611 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6612 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6613 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6614 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6615 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6616 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6617 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6618 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6619 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6620 D3DPT_TRIANGLEFAN, | |
6621 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6622 v36, | |
6623 4, | |
6624 28)); | |
186 | 6625 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6626 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6627 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6628 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6629 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6630 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6631 /*} |
0 | 6632 else |
6633 { | |
6634 v40 = (1.0 - a3) * 65536.0; | |
6635 v39 = v40 + 6.7553994e15; | |
6636 LODWORD(a3) = LODWORD(v39); | |
693 | 6637 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6638 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6639 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6640 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6641 v37 = 2 * v13; |
6642 LODWORD(v40) = (int)v14; | |
6643 | |
6644 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6645 v15 = dword_F1B430.data(); |
0 | 6646 do |
6647 { | |
6648 v16 = v3; | |
6649 v3 += LODWORD(a3); | |
6650 dword_F1B430[__i++] = v16 >> 16; | |
6651 } | |
6652 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6653 while (__i < 32); | |
6654 | |
6655 if ( pRenderer->uTargetGBits == 6 ) | |
6656 { | |
1574 | 6657 v17 = sr_42690D_colors_cvt(this_); |
0 | 6658 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6659 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6660 v19 = v40; | |
6661 v20 = off_4EFDB0; | |
6662 v21 = HIDWORD(v39); | |
6663 do | |
6664 { | |
6665 v22 = v38; | |
6666 v31 = v21; | |
6667 do | |
6668 { | |
6669 v23 = (*(int *)((char *)v20 | |
6670 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6671 result = this_ | |
6672 + (*((int *)v20 | |
6673 + (((unsigned __int8)(*((char *)v20 | |
6674 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6675 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6676 *(unsigned int *)LODWORD(v19) = result; | |
6677 LODWORD(v19) += 4; | |
6678 --v22; | |
6679 } | |
6680 while ( v22 ); | |
6681 LODWORD(v19) += v37; | |
6682 v21 = v31 - 1; | |
6683 } | |
6684 while ( v31 != 1 ); | |
6685 } | |
6686 else | |
6687 { | |
1574 | 6688 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6689 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6690 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6691 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6692 v26 = v40; | |
6693 v27 = (char *)off_4EFDB0; | |
6694 v28 = HIDWORD(v39); | |
6695 do | |
6696 { | |
6697 v29 = v38; | |
6698 v32 = v28; | |
6699 do | |
6700 { | |
6701 v30 = 32 | |
6702 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6703 result = this_ | |
6704 + (*(int *)&v27[4 | |
6705 * (((unsigned __int8)(32 | |
6706 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6707 *(unsigned int *)LODWORD(v26) = result; | |
6708 LODWORD(v26) += 4; | |
6709 --v29; | |
6710 } | |
6711 while ( v29 ); | |
6712 LODWORD(v26) += v37; | |
6713 v28 = v32 - 1; | |
6714 } | |
6715 while ( v32 != 1 ); | |
6716 } | |
1574 | 6717 }*/ |
0 | 6718 return result; |
6719 } | |
6720 | |
6721 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6722 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6723 { |
6724 this->bClip = 1; | |
6725 this->uClipY = uY; | |
6726 this->uClipX = uX; | |
6727 this->uClipW = uW; | |
6728 this->uClipZ = uZ; | |
6729 } | |
6730 | |
6731 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6732 void Render::ResetTextureClipRect() |
0 | 6733 { |
6734 this->uClipY = 0; | |
6735 this->uClipX = 0; | |
6736 this->bClip = 1; | |
6737 this->uClipW = 480; | |
6738 this->uClipZ = 640; | |
6739 } | |
6740 | |
2069 | 6741 unsigned __int32 Color32(unsigned __int16 color16) |
6742 { | |
6743 unsigned __int32 c = color16; | |
6744 unsigned int b = (c & 31) * 8; | |
6745 unsigned int g = ((c >> 5) & 63) * 4; | |
6746 unsigned int r = ((c >> 11) & 31) * 8; | |
6747 | |
2078 | 6748 return (r << 16) | (g << 8) | b;// |
2069 | 6749 } |
6750 | |
6751 //----- (0040DEF3) -------------------------------------------------------- | |
6752 unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b) | |
6753 { | |
6754 //return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + | |
6755 // LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
6756 // LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
6757 return (b >> (8 - 5)) | | |
6758 0x7E0 & (g << (6 + 5 - 8)) | | |
6759 0xF800 & (r << (6 + 5 + 5 - 8)); | |
6760 } | |
6761 | |
6762 | |
0 | 6763 //----- (004A5BE3) -------------------------------------------------------- |
6764 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6765 { | |
6766 int v4; // edi@3 | |
2069 | 6767 //unsigned __int16 *v5; // edx@3 |
0 | 6768 unsigned __int16 *v6; // esi@3 |
6769 unsigned int v8; // eax@5 | |
6770 unsigned int v9; // ebx@5 | |
6771 unsigned int v11; // eax@7 | |
6772 unsigned int v12; // ebx@8 | |
6773 unsigned int v15; // eax@14 | |
6774 int v19; // [sp+10h] [bp-8h]@3 | |
6775 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6776 int v23; // [sp+28h] [bp+10h]@3 | |
6777 | |
6778 if ( this->uNumSceneBegins && a4 ) | |
6779 { | |
6780 v4 = a4->uWidth; | |
2069 | 6781 //v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6782 v6 = a4->pPixels; |
6783 v23 = a4->uHeight; | |
6784 v19 = v4; | |
6785 if ( this->bClip ) | |
6786 { | |
1152 | 6787 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6788 { | |
6789 v8 = this->uClipX - uOutX; | |
6790 v9 = uOutX - this->uClipX; | |
0 | 6791 v8 *= 2; |
6792 v4 += v9; | |
6793 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
2069 | 6794 //v5 = (unsigned __int16 *)((char *)v5 + v8); |
0 | 6795 } |
1152 | 6796 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6797 { | |
6798 v11 = this->uClipY - uOutY; | |
0 | 6799 v6 += v19 * v11; |
6800 v23 += uOutY - this->uClipY; | |
2069 | 6801 //v5 += this->uTargetSurfacePitch * v11; |
0 | 6802 } |
1152 | 6803 v12 = max(this->uClipX, uOutX); |
6804 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6805 { | |
6806 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6807 } | |
6808 v15 = max(this->uClipY, uOutY); | |
6809 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6810 { | |
6811 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6812 } | |
6813 } | |
6814 | |
2069 | 6815 for (int y = 0; y < v23; y++) |
6816 { | |
6817 for (int x = 0; x < v4; x++) | |
6818 { | |
6819 WritePixel16(uOutX + x, uOutY + y, *v6); | |
6820 //*v5 = *v6; | |
6821 //++v5; | |
1152 | 6822 ++v6; |
6823 } | |
6824 v6 += v19 - v4; | |
2069 | 6825 //v5 += this->uTargetSurfacePitch - v4; |
0 | 6826 } |
6827 } | |
6828 } | |
6829 | |
6830 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6831 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6832 { |
2069 | 6833 //unsigned __int16 *v7; // ebx@3 |
1675 | 6834 int full_width; // ecx@3 |
6835 int full_height; // edi@3 | |
2069 | 6836 //int v23; // edi@23 |
0 | 6837 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 |
6838 | |
6839 if ( this->uNumSceneBegins && pTexture ) | |
6840 { | |
2069 | 6841 /*auto v7 = this->pTargetSurface; |
6842 if (FORCE_16_BITS) | |
6843 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 2); | |
6844 else | |
6845 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 4);*/ | |
1675 | 6846 full_width = pTexture->uWidth - move_X; |
6847 full_height = pTexture->uHeight - move_Y; | |
6848 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6849 if ( this->bClip ) | |
6850 { | |
6851 if ( pX < this->uClipX )//если кадр выходит за правую границу | |
6852 { | |
6853 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6854 full_width += pX - this->uClipX; | |
2069 | 6855 //v7 = (unsigned __int32 *)((char *)v7 + ((FORCE_16_BITS ? 2 : 4) * (this->uClipX - pX))); |
1675 | 6856 } |
6857 if ( pY < this->uClipY )//если кадр выходит за верхнюю границу | |
6858 { | |
6859 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6860 full_height += pY - this->uClipY; | |
2069 | 6861 //v7 = (unsigned __int32 *)((char *)v7 + (FORCE_16_BITS ? 2 : 4) * this->uTargetSurfacePitch * (this->uClipY - pY)); |
1675 | 6862 } |
6863 if ( this->uClipX < pX )//если правая граница окна меньше х координаты кадра | |
6864 this->uClipX = pX; | |
6865 if ( this->uClipY < pY )//если верхняя граница окна меньше y координаты кадра | |
6866 this->uClipY = pY; | |
6867 if ( (full_width + this->uClipX) > this->uClipZ )//если ширина кадра выходит за правую границу | |
6868 { | |
6869 if ( this->uClipX < pX ) | |
6870 this->uClipX = pX; | |
6871 full_width = this->uClipZ - this->uClipX; | |
6872 } | |
6873 if ( (full_height + this->uClipY) > this->uClipW )//если высота кадра выходит за нижнюю границу | |
6874 { | |
6875 if ( this->uClipY < pY ) | |
6876 this->uClipY = pY; | |
6877 full_height = this->uClipW - this->uClipY; | |
6878 } | |
6879 } | |
2069 | 6880 |
6881 for (int y = 0; y < full_height; ++y) | |
6882 { | |
6883 for (int x = 0; x < full_width; ++x) | |
6884 { | |
6885 if ( *pTexturea != Color16(0, 0xFFu, 0xFFu) ) | |
6886 { | |
6887 WritePixel16(pX + x, pY + y, *pTexturea); | |
6888 /*if (FORCE_16_BITS) | |
6889 *(unsigned __int16 *)v7 = *pTexturea; | |
6890 else | |
6891 *(unsigned __int32 *)v7 = r5g6b5_2_r8g8b8(*pTexturea);*/ | |
6892 } | |
0 | 6893 ++pTexturea; |
2069 | 6894 //++v7; |
0 | 6895 } |
2069 | 6896 //v7 += this->uTargetSurfacePitch - full_width; |
1675 | 6897 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); |
2069 | 6898 } |
0 | 6899 } |
6900 } | |
6901 | |
6902 //----- (004A6E7E) -------------------------------------------------------- | |
6903 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) | |
6904 { | |
2069 | 6905 //unsigned __int16 *v4; // eax@4 |
0 | 6906 int v5; // edx@4 |
6907 unsigned int v6; // edi@4 | |
6908 unsigned int v7; // edx@5 | |
6909 unsigned int v8; // edx@6 | |
6910 unsigned int v9; // edx@7 | |
6911 unsigned int v10; // edx@8 | |
6912 unsigned int v11; // ebx@9 | |
6913 unsigned int v12; // esi@11 | |
6914 unsigned int v13; // edx@12 | |
6915 unsigned int v14; // ebx@15 | |
6916 unsigned int v15; // esi@17 | |
6917 unsigned int v16; // edi@18 | |
6918 char v17; // zf@29 | |
6919 int v18; // [sp+14h] [bp-Ch]@4 | |
6920 int v19; // [sp+18h] [bp-8h]@4 | |
6921 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
6922 int v21; // [sp+28h] [bp+8h]@25 | |
6923 int v22; // [sp+28h] [bp+8h]@34 | |
6924 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
6925 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
6926 | |
6927 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
6928 { | |
2069 | 6929 //v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 6930 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 6931 v5 = a4->uTextureWidth; |
6932 v6 = a4->uTextureHeight; | |
6933 v19 = a4->uTextureWidth; | |
6934 v18 = a4->uTextureWidth; | |
2069 | 6935 int clipped_out_x = a2; |
6936 int clipped_out_y = a3; | |
0 | 6937 if ( this->bClip ) |
6938 { | |
6939 v7 = this->uClipX; | |
6940 if ( (signed int)a2 < (signed int)v7 ) | |
6941 { | |
6942 v8 = v7 - a2; | |
6943 v20 += v8; | |
6944 v19 += a2 - this->uClipX; | |
2069 | 6945 //v4 += v8; |
6946 clipped_out_x = uClipX; | |
0 | 6947 } |
6948 v9 = this->uClipY; | |
6949 if ( (signed int)a3 < (signed int)v9 ) | |
6950 { | |
6951 v10 = v9 - a3; | |
6952 v20 += v18 * v10; | |
6953 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
2069 | 6954 //v4 += this->uTargetSurfacePitch * v10; |
6955 clipped_out_y = uClipY; | |
0 | 6956 } |
6957 v11 = this->uClipX; | |
6958 v5 = v19; | |
6959 if ( (signed int)v11 < (signed int)a2 ) | |
6960 v11 = a2; | |
6961 v12 = this->uClipZ; | |
6962 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
6963 { | |
6964 v13 = this->uClipX; | |
6965 if ( (signed int)v13 < (signed int)a2 ) | |
6966 v13 = a2; | |
6967 v5 = v12 - v13; | |
6968 } | |
6969 v14 = this->uClipY; | |
6970 if ( (signed int)v14 < (signed int)a3 ) | |
6971 v14 = a3; | |
6972 v15 = this->uClipW; | |
6973 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
6974 { | |
6975 v16 = this->uClipY; | |
6976 if ( (signed int)v16 < (signed int)a3 ) | |
6977 v16 = a3; | |
6978 v6 = v15 - v16; | |
6979 } | |
6980 } | |
2069 | 6981 |
6982 for (int y = 0; y < v6; ++y) | |
6983 { | |
6984 for (int x = 0; x < v5; ++x) | |
6985 { | |
6986 if ( *v20 ) | |
6987 WritePixel16(clipped_out_x + x, clipped_out_y + y, ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF); | |
6988 ++v20; | |
6989 } | |
6990 v20 += v18 - v5; | |
6991 } | |
6992 | |
6993 /*if ( pRenderer->uTargetGBits == 5 ) | |
0 | 6994 { |
6995 if ( (signed int)v6 > 0 ) | |
6996 { | |
6997 v23 = v6; | |
6998 do | |
6999 { | |
7000 if ( v5 > 0 ) | |
7001 { | |
7002 v21 = v5; | |
7003 do | |
7004 { | |
7005 if ( *v20 ) | |
7006 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
7007 ++v4; | |
7008 ++v20; | |
7009 --v21; | |
7010 } | |
7011 while ( v21 ); | |
7012 } | |
7013 v20 += v18 - v5; | |
7014 v17 = v23-- == 1; | |
7015 v4 += this->uTargetSurfacePitch - v5; | |
7016 } | |
7017 while ( !v17 ); | |
7018 } | |
7019 } | |
7020 else | |
7021 { | |
7022 if ( (signed int)v6 > 0 ) | |
7023 { | |
7024 v24 = v6; | |
7025 do | |
7026 { | |
7027 if ( v5 > 0 ) | |
7028 { | |
7029 v22 = v5; | |
7030 do | |
7031 { | |
7032 if ( *v20 ) | |
7033 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
7034 ++v4; | |
7035 ++v20; | |
7036 --v22; | |
7037 } | |
7038 while ( v22 ); | |
7039 } | |
7040 v20 += v18 - v5; | |
7041 v17 = v24-- == 1; | |
7042 v4 += this->uTargetSurfacePitch - v5; | |
7043 } | |
7044 while ( !v17 ); | |
7045 } | |
2069 | 7046 }*/ |
0 | 7047 } |
7048 } | |
7049 | |
7050 //----- (004A6DF5) -------------------------------------------------------- | |
2069 | 7051 void Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) |
0 | 7052 { |
7053 int result; // eax@0 | |
7054 int v8; // ecx@3 | |
7055 unsigned __int16 *v9; // edi@4 | |
7056 unsigned __int16 *v10; // ebx@4 | |
7057 int v11; // esi@4 | |
7058 unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3 | |
7059 unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3 | |
7060 | |
2069 | 7061 if ( !pBitmap || !pTarget) |
7062 return; | |
7063 | |
0 | 7064 pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y]; |
2069 | 7065 |
7066 __debugbreak(); // sub expects 16bit target surface, we may have 32bit | |
7067 pTargeta = (unsigned short *)pTarget + a7->x + uTargetPitch * a7->y; | |
0 | 7068 v8 = a7->z - a7->x; |
2069 | 7069 v11 = a7->w - a7->y; |
7070 if ( v11 > 0 ) | |
0 | 7071 { |
7072 v9 = pBitmapa; | |
7073 v10 = pTargeta; | |
7074 do | |
7075 { | |
7076 if ( v8 > 0 ) | |
7077 { | |
7078 result = v8; | |
7079 do | |
7080 { | |
7081 *v9 = *v10; | |
7082 ++v9; | |
7083 ++v10; | |
7084 --result; | |
7085 } | |
7086 while ( result ); | |
7087 } | |
7088 v9 += uBitmapPitch - v8; | |
7089 v10 += uTargetPitch - v8; | |
7090 --v11; | |
7091 } | |
7092 while ( v11 ); | |
7093 } | |
7094 } | |
7095 | |
7096 //----- (004A6D87) -------------------------------------------------------- | |
7097 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
7098 { | |
7099 if (!uNumSceneBegins) | |
7100 return; | |
7101 | |
7102 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
7103 for (uint y = 0; y < uHeight; ++y) | |
7104 { | |
2069 | 7105 void *pDst = (char *)pTargetSurface + (FORCE_16_BITS ? 2 : 4) * (uX + (y + uY) * uTargetSurfacePitch); |
7106 | |
7107 memset32(pDst, | |
2078 | 7108 FORCE_16_BITS ? twoColors : 0xFF000000 |Color32(uColor16), // two colors per int (16bit) or 1 (32bit) |
2069 | 7109 uWidth / (FORCE_16_BITS ? 2 : 1)); // two pixels per int (16bit) or 1 (32bit) |
7110 | |
7111 if (FORCE_16_BITS && uWidth & 1) // we may miss one pixel for 16bit | |
7112 ((unsigned __int16 *)pTargetSurface)[uX + uWidth - 1 + (y + uY) * uTargetSurfacePitch] = uColor16; | |
0 | 7113 } |
7114 } | |
7115 | |
7116 //----- (004A6C4F) -------------------------------------------------------- | |
2073 | 7117 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, |
7118 unsigned int uCharHeight, unsigned __int16 *pFontPalette, | |
7119 unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
0 | 7120 { |
7121 unsigned int v9; // edi@2 | |
7122 unsigned int v10; // esi@2 | |
2069 | 7123 //unsigned __int16 *v11; // eax@2 |
0 | 7124 unsigned int v12; // ebx@3 |
7125 signed int v13; // edx@5 | |
7126 int v14; // edx@6 | |
7127 signed int v15; // ebx@7 | |
7128 unsigned int v16; // edx@9 | |
7129 signed int v17; // edi@10 | |
7130 signed int v18; // ebx@13 | |
7131 unsigned int v19; // edx@15 | |
7132 signed int v20; // esi@16 | |
2069 | 7133 //unsigned int v21; // esi@22 |
0 | 7134 unsigned __int16 v22; // dx@24 |
2069 | 7135 //char v23; // zf@28 |
0 | 7136 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 |
2069 | 7137 //unsigned int uOutXa; // [sp+18h] [bp+8h]@20 |
7138 | |
7139 if (!this->uNumSceneBegins) | |
7140 return; | |
7141 | |
0 | 7142 v9 = uCharWidth; |
7143 v10 = uCharHeight; | |
2069 | 7144 //v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 7145 v24 = pFontPixels; |
2069 | 7146 |
7147 int clipped_out_x = uOutX, clipped_out_y = uOutY; | |
0 | 7148 if ( this->bClip ) |
7149 { | |
7150 v12 = this->uClipX; | |
7151 if ( uOutX < (signed int)v12 ) | |
7152 { | |
7153 v24 = &pFontPixels[v12 - uOutX]; | |
2069 | 7154 //v11 += v12 - uOutX; |
7155 clipped_out_x = uClipX; | |
0 | 7156 v9 = uCharWidth + uOutX - v12; |
7157 } | |
7158 v13 = this->uClipY; | |
7159 if ( uOutY < v13 ) | |
7160 { | |
7161 v14 = v13 - uOutY; | |
7162 v24 += uCharWidth * v14; | |
7163 v10 = uCharHeight + uOutY - this->uClipY; | |
2069 | 7164 //v11 += this->uTargetSurfacePitch * v14; |
7165 clipped_out_y = uClipY; | |
0 | 7166 } |
7167 v15 = this->uClipX; | |
7168 if ( v15 < uOutX ) | |
7169 v15 = uOutX; | |
7170 v16 = this->uClipZ; | |
7171 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
7172 { | |
7173 v17 = this->uClipX; | |
7174 if ( v17 < uOutX ) | |
7175 v17 = uOutX; | |
7176 v9 = v16 - v17; | |
7177 } | |
7178 v18 = this->uClipY; | |
7179 if ( v18 < uOutY ) | |
7180 v18 = uOutY; | |
7181 v19 = this->uClipW; | |
7182 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
7183 { | |
7184 v20 = this->uClipY; | |
7185 if ( v20 < uOutY ) | |
7186 v20 = uOutY; | |
7187 v10 = v19 - v20; | |
7188 } | |
7189 } | |
2069 | 7190 |
7191 for (int y = 0; y < v10; ++y) | |
7192 { | |
7193 for (int x = 0; x < v9; ++x) | |
7194 { | |
7195 if (*v24) | |
0 | 7196 { |
2069 | 7197 v22 = uShadowColor; |
7198 if ( *v24 != 1 ) | |
7199 v22 = uFaceColor; | |
2073 | 7200 WritePixel16(clipped_out_x + x, clipped_out_y + y, v22); |
0 | 7201 } |
2073 | 7202 ++v24; |
7203 } | |
7204 v24 += uCharWidth - v9; | |
2069 | 7205 //v23 = uOutXa-- == 1; |
7206 //v11 += this->uTargetSurfacePitch - v9; | |
7207 } | |
0 | 7208 } |
7209 | |
7210 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 7211 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
7212 { | |
0 | 7213 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 7214 |
0 | 7215 memcpy(&tex, a4, sizeof(tex)); |
1496 | 7216 tex.uTextureHeight = a4->uTextureHeight - height; |
7217 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 7218 DrawTextureIndexed(a2, a3, &tex); |
7219 } | |
7220 | |
7221 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7222 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7223 { | |
0 | 7224 int v8; // edi@2 |
7225 unsigned int v9; // esi@2 | |
2069 | 7226 //unsigned __int16 *v10; // eax@2 |
0 | 7227 unsigned char *v11; // edx@2 |
7228 unsigned int v12; // ebx@3 | |
7229 signed int v13; // edx@5 | |
7230 int v14; // edx@6 | |
7231 signed int v15; // ebx@7 | |
7232 unsigned int v16; // edx@9 | |
7233 signed int v17; // edi@10 | |
7234 signed int v18; // ebx@13 | |
7235 unsigned int v19; // edx@15 | |
7236 signed int v20; // esi@16 | |
7237 int v21; // ebx@22 | |
7238 char v22; // zf@28 | |
7239 int v23; // ebx@31 | |
7240 unsigned __int16 v24; // si@35 | |
7241 int v25; // [sp+Ch] [bp-4h]@2 | |
7242 int v26; // [sp+1Ch] [bp+Ch]@24 | |
7243 int v27; // [sp+1Ch] [bp+Ch]@33 | |
7244 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
7245 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
7246 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
7247 | |
1980 | 7248 int a2 = x; |
7249 int a3 = y; | |
7250 uint a6 = uFontHeight; | |
2069 | 7251 if (!this->uNumSceneBegins) |
7252 return; | |
7253 | |
0 | 7254 v8 = a5; |
7255 v9 = a6; | |
2069 | 7256 //v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; |
1268 | 7257 v11 = (unsigned char *)font_pixels; |
7258 v25 = (int)font_pixels; | |
2069 | 7259 int clipped_out_x = x; |
7260 int clipped_out_y = y; | |
0 | 7261 if ( this->bClip ) |
7262 { | |
7263 v12 = this->uClipX; | |
7264 if ( a2 < (signed int)v12 ) | |
7265 { | |
1268 | 7266 v25 = v12 - a2 + (int)font_pixels; |
2069 | 7267 //v10 += v12 - a2; |
0 | 7268 v8 = a5 + a2 - v12; |
2069 | 7269 clipped_out_x = uClipX; |
0 | 7270 } |
7271 v13 = this->uClipY; | |
7272 if ( a3 < v13 ) | |
7273 { | |
7274 v14 = v13 - a3; | |
7275 v25 += a5 * v14; | |
7276 v9 = a6 + a3 - this->uClipY; | |
2069 | 7277 //v10 += this->uTargetSurfacePitch * v14; |
7278 clipped_out_y = uClipY; | |
0 | 7279 } |
7280 v15 = this->uClipX; | |
7281 if ( v15 < a2 ) | |
7282 v15 = a2; | |
7283 v16 = this->uClipZ; | |
7284 if ( v8 + v15 > (signed int)v16 ) | |
7285 { | |
7286 v17 = this->uClipX; | |
7287 if ( v17 < a2 ) | |
7288 v17 = a2; | |
7289 v8 = v16 - v17; | |
7290 } | |
7291 v18 = this->uClipY; | |
7292 if ( v18 < a3 ) | |
7293 v18 = a3; | |
7294 v19 = this->uClipW; | |
7295 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7296 { | |
7297 v20 = this->uClipY; | |
7298 if ( v20 < a3 ) | |
7299 v20 = a3; | |
7300 v9 = v19 - v20; | |
7301 } | |
7302 v11 = (unsigned char *)v25; | |
7303 } | |
2069 | 7304 |
0 | 7305 if ( a8 ) |
7306 { | |
2069 | 7307 v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; |
7308 for (int dy = 0; dy < v9; ++dy) | |
7309 { | |
7310 for (int dx = 0; dx < v8; ++dx) | |
7311 { | |
7312 if ( *v11 ) | |
7313 v24 = pPalette[*v11]; | |
7314 else | |
7315 v24 = v28; | |
7316 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, v24); | |
7317 //*v10 = v24; | |
7318 //++v10; | |
2074 | 7319 ++v11; |
2069 | 7320 //--v27; |
2074 | 7321 |
2069 | 7322 } |
7323 v11 += a5 - v8; | |
7324 } | |
7325 /*if ( (signed int)v9 > 0 ) | |
0 | 7326 { |
7327 v23 = a5; | |
7328 v30 = v9; | |
7329 do | |
7330 { | |
7331 if ( v8 > 0 ) | |
7332 { | |
7333 v27 = v8; | |
7334 do | |
7335 { | |
7336 if ( *v11 ) | |
7337 v24 = pPalette[*v11]; | |
7338 else | |
7339 v24 = v28; | |
7340 *v10 = v24; | |
7341 ++v10; | |
7342 ++v11; | |
7343 --v27; | |
7344 } | |
7345 while ( v27 ); | |
7346 } | |
7347 v11 += v23 - v8; | |
7348 v22 = v30-- == 1; | |
7349 v10 += this->uTargetSurfacePitch - v8; | |
7350 } | |
7351 while ( !v22 ); | |
2069 | 7352 }*/ |
0 | 7353 } |
7354 else | |
7355 { | |
2069 | 7356 for (int dy = 0; dy < v9; ++dy) |
7357 { | |
7358 for (int dx = 0; dx < v8; ++dx) | |
7359 { | |
2074 | 7360 if ( *v11 ) |
2069 | 7361 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, pPalette[*v11]); |
7362 //*v10 = v24; | |
7363 //++v10; | |
2074 | 7364 ++v11; |
2069 | 7365 //--v27; |
7366 } | |
7367 v11 += a5 - v8; | |
7368 } | |
7369 | |
7370 /*if ( (signed int)v9 > 0 ) | |
0 | 7371 { |
7372 v21 = a5; | |
7373 v29 = v9; | |
7374 do | |
7375 { | |
7376 if ( v8 > 0 ) | |
7377 { | |
7378 v26 = v8; | |
7379 do | |
7380 { | |
7381 if ( *v11 ) | |
7382 *v10 = pPalette[*v11]; | |
7383 ++v10; | |
7384 ++v11; | |
7385 --v26; | |
7386 } | |
7387 while ( v26 ); | |
7388 } | |
7389 v11 += v21 - v8; | |
7390 v22 = v29-- == 1; | |
7391 v10 += this->uTargetSurfacePitch - v8; | |
7392 } | |
7393 while ( !v22 ); | |
2069 | 7394 }*/ |
7395 } | |
0 | 7396 } |
7397 | |
7398 //----- (004A68EF) -------------------------------------------------------- | |
7399 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7400 { | |
2069 | 7401 DrawMasked(a2, a3, pTexture, 0x07E0); |
7402 } | |
7403 | |
0 | 7404 |
7405 //----- (004A6776) -------------------------------------------------------- | |
315 | 7406 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7407 { |
2069 | 7408 DrawMasked(a2, a3, a4, 0xF800); |
7409 /*Texture *v4; // edi@2 | |
0 | 7410 unsigned int v5; // ebx@4 |
7411 unsigned __int16 *v6; // eax@4 | |
7412 unsigned int v7; // edx@5 | |
7413 unsigned int v8; // edx@6 | |
7414 unsigned int v9; // edx@7 | |
7415 unsigned int v10; // edx@8 | |
7416 unsigned int v11; // edx@9 | |
7417 unsigned int v12; // esi@12 | |
7418 unsigned int v13; // esi@15 | |
7419 unsigned int v14; // edx@17 | |
7420 unsigned int v15; // esi@18 | |
7421 unsigned __int8 *v16; // ebx@22 | |
7422 char v17; // zf@28 | |
7423 int v18; // [sp+10h] [bp-10h]@4 | |
7424 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7425 int v20; // [sp+1Ch] [bp-4h]@4 | |
7426 int a2a; // [sp+28h] [bp+8h]@24 | |
7427 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7428 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7429 | |
7430 if ( this->uNumSceneBegins ) | |
7431 { | |
7432 v4 = a4; | |
7433 if ( a4 ) | |
7434 { | |
7435 if ( a4->pPalette16 ) | |
7436 { | |
7437 v5 = a4->uTextureHeight; | |
7438 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7439 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7440 v20 = a4->uTextureWidth; |
7441 v18 = a4->uTextureWidth; | |
7442 if ( this->bClip ) | |
7443 { | |
7444 v7 = this->uClipX; | |
7445 if ( (signed int)a2 < (signed int)v7 ) | |
7446 { | |
7447 v8 = v7 - a2; | |
7448 v19 += v8; | |
7449 v20 += a2 - this->uClipX; | |
7450 v6 += v8; | |
7451 } | |
7452 v9 = this->uClipY; | |
7453 v5 = a4->uTextureHeight; | |
7454 if ( (signed int)a3 < (signed int)v9 ) | |
7455 { | |
7456 v10 = v9 - a3; | |
7457 v19 += v18 * v10; | |
7458 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7459 v4 = a4; | |
7460 v6 += this->uTargetSurfacePitch * v10; | |
7461 } | |
7462 v11 = this->uClipX; | |
7463 if ( (signed int)v11 < (signed int)a2 ) | |
7464 v11 = a2; | |
7465 a4a = this->uClipZ; | |
7466 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7467 { | |
7468 v12 = this->uClipX; | |
7469 if ( (signed int)v12 < (signed int)a2 ) | |
7470 v12 = a2; | |
7471 v20 = a4a - v12; | |
7472 } | |
7473 v13 = this->uClipY; | |
7474 if ( (signed int)v13 < (signed int)a3 ) | |
7475 v13 = a3; | |
7476 v14 = this->uClipW; | |
7477 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7478 { | |
7479 v15 = this->uClipY; | |
7480 if ( (signed int)v15 < (signed int)a3 ) | |
7481 v15 = a3; | |
7482 v5 = v14 - v15; | |
7483 } | |
7484 } | |
7485 if ( (signed int)v5 > 0 ) | |
7486 { | |
7487 a3a = v5; | |
7488 v16 = v19; | |
7489 do | |
7490 { | |
7491 if ( v20 > 0 ) | |
7492 { | |
7493 a2a = v20; | |
7494 do | |
7495 { | |
7496 if ( *v16 ) | |
7497 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7498 ++v6; | |
7499 ++v16; | |
7500 --a2a; | |
7501 } | |
7502 while ( a2a ); | |
7503 } | |
7504 v16 += v18 - v20; | |
7505 v17 = a3a-- == 1; | |
7506 v6 += this->uTargetSurfacePitch - v20; | |
7507 } | |
7508 while ( !v17 ); | |
7509 } | |
7510 } | |
7511 } | |
2069 | 7512 }*/ |
7513 } | |
7514 | |
7515 //----- (004A68EF) -------------------------------------------------------- | |
7516 void Render::DrawMasked(signed int a2, signed int a3, Texture *pTexture, unsigned __int16 mask) | |
7517 { | |
7518 Texture *v4; // edi@2 | |
7519 unsigned int v5; // ebx@4 | |
7520 //unsigned __int16 *v6; // eax@4 | |
7521 signed int v7; // edx@5 | |
7522 int v8; // edx@6 | |
7523 signed int v9; // edx@7 | |
7524 int v10; // edx@8 | |
7525 signed int v11; // edx@9 | |
7526 signed int v12; // esi@12 | |
7527 signed int v13; // esi@15 | |
7528 unsigned int v14; // edx@17 | |
7529 signed int v15; // esi@18 | |
7530 unsigned __int8 *v16; // ebx@22 | |
7531 char v17; // zf@28 | |
7532 int v18; // [sp+10h] [bp-10h]@4 | |
7533 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7534 int v20; // [sp+1Ch] [bp-4h]@4 | |
7535 int v21; // [sp+28h] [bp+8h]@24 | |
7536 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7537 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7538 | |
7539 if (!uNumSceneBegins || !pTexture) | |
7540 return; | |
7541 | |
7542 v4 = pTexture; | |
7543 | |
7544 if ( pTexture->pPalette16 ) | |
7545 { | |
7546 v5 = pTexture->uTextureHeight; | |
7547 //v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
7548 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; | |
7549 v20 = pTexture->uTextureWidth; | |
7550 v18 = pTexture->uTextureWidth; | |
7551 int clipped_out_x = a2; | |
7552 int clipped_out_y = a3; | |
7553 if ( this->bClip ) | |
7554 { | |
7555 v7 = this->uClipX; | |
7556 if ( a2 < v7 ) | |
7557 { | |
7558 v8 = v7 - a2; | |
7559 v19 += v8; | |
7560 v20 += a2 - this->uClipX; | |
7561 //v6 += v8; | |
7562 clipped_out_x = uClipX; | |
7563 } | |
7564 v9 = this->uClipY; | |
7565 v5 = pTexture->uTextureHeight; | |
7566 if ( a3 < v9 ) | |
7567 { | |
7568 v10 = v9 - a3; | |
7569 v19 += v18 * v10; | |
7570 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7571 v4 = pTexture; | |
7572 //v6 += this->uTargetSurfacePitch * v10; | |
7573 clipped_out_y = uClipY; | |
7574 } | |
7575 v11 = this->uClipX; | |
7576 if ( v11 < a2 ) | |
7577 v11 = a2; | |
7578 pTexturea = this->uClipZ; | |
7579 if ( v11 + v20 > (signed int)pTexturea ) | |
7580 { | |
7581 v12 = this->uClipX; | |
7582 if ( v12 < a2 ) | |
7583 v12 = a2; | |
7584 v20 = pTexturea - v12; | |
7585 } | |
7586 v13 = this->uClipY; | |
7587 if ( v13 < a3 ) | |
7588 v13 = a3; | |
7589 v14 = this->uClipW; | |
7590 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7591 { | |
7592 v15 = this->uClipY; | |
7593 if ( v15 < a3 ) | |
7594 v15 = a3; | |
7595 v5 = v14 - v15; | |
7596 } | |
7597 } | |
7598 | |
7599 v16 = v19; | |
7600 for (int y = 0; y < v5; ++y) | |
7601 { | |
7602 for (int x = 0; x < v20; ++x) | |
7603 { | |
7604 if ( *v16 ) | |
7605 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16] & mask); | |
7606 ++v16; | |
7607 } | |
7608 v16 += v18 - v20; | |
7609 } | |
7610 | |
7611 /*if ( (signed int)v5 > 0 ) | |
7612 { | |
7613 v22 = v5; | |
7614 v16 = v19; | |
7615 do | |
7616 { | |
7617 if ( v20 > 0 ) | |
7618 { | |
7619 v21 = v20; | |
7620 do | |
7621 { | |
7622 if ( *v16 ) | |
7623 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7624 ++v6; | |
7625 ++v16; | |
7626 --v21; | |
7627 } | |
7628 while ( v21 ); | |
7629 } | |
7630 v16 += v18 - v20; | |
7631 v17 = v22-- == 1; | |
7632 v6 += this->uTargetSurfacePitch - v20; | |
7633 } | |
7634 while ( !v17 ); | |
7635 }*/ | |
7636 } | |
7637 } | |
7638 | |
0 | 7639 |
7640 //----- (004A65CC) -------------------------------------------------------- | |
7641 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7642 { | |
2069 | 7643 //unsigned __int16 *v8; // esi@6 |
0 | 7644 unsigned int v9; // edi@6 |
7645 unsigned int v10; // eax@7 | |
7646 unsigned int v11; // eax@8 | |
7647 unsigned int v12; // eax@9 | |
7648 unsigned int v13; // eax@10 | |
7649 unsigned int v14; // edx@11 | |
7650 unsigned int v15; // eax@13 | |
7651 unsigned int v16; // edx@14 | |
7652 unsigned int v17; // edx@17 | |
7653 unsigned int v18; // eax@19 | |
7654 unsigned int v19; // edx@20 | |
7655 int v20; // eax@27 | |
7656 int v21; // edx@29 | |
7657 int v22; // [sp+Ch] [bp-Ch]@6 | |
7658 int v23; // [sp+Ch] [bp-Ch]@24 | |
7659 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7660 int xa; // [sp+20h] [bp+8h]@26 | |
7661 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
7662 int v27; // [sp+2Ch] [bp+14h]@6 | |
7663 | |
7664 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7665 { | |
2069 | 7666 //v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; |
710 | 7667 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7668 v27 = a4->uTextureWidth; |
7669 v9 = a4->uTextureHeight; | |
7670 v22 = a4->uTextureWidth; | |
2069 | 7671 int clipped_out_x = x; |
7672 int clipped_out_y = y; | |
0 | 7673 if ( this->bClip ) |
7674 { | |
7675 v10 = this->uClipX; | |
7676 if ( (signed int)x < (signed int)v10 ) | |
7677 { | |
7678 v11 = v10 - x; | |
7679 v24 += v11; | |
7680 v27 += x - this->uClipX; | |
2069 | 7681 //v8 += v11; |
7682 clipped_out_x = uClipX; | |
0 | 7683 } |
7684 v12 = this->uClipY; | |
7685 if ( (signed int)y < (signed int)v12 ) | |
7686 { | |
7687 v13 = v12 - y; | |
7688 v24 += v22 * v13; | |
7689 v9 = y - this->uClipY + a4->uTextureHeight; | |
2069 | 7690 //v8 += this->uTargetSurfacePitch * v13; |
7691 clipped_out_y = uClipY; | |
0 | 7692 } |
7693 v14 = this->uClipX; | |
7694 if ( (signed int)v14 < (signed int)x ) | |
7695 v14 = x; | |
7696 v15 = this->uClipZ; | |
7697 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
7698 { | |
7699 v16 = this->uClipX; | |
7700 if ( (signed int)v16 < (signed int)x ) | |
7701 v16 = x; | |
7702 v27 = v15 - v16; | |
7703 } | |
7704 v17 = this->uClipY; | |
7705 if ( (signed int)v17 < (signed int)y ) | |
7706 v17 = y; | |
7707 v18 = this->uClipW; | |
7708 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
7709 { | |
7710 v19 = this->uClipY; | |
7711 if ( (signed int)v19 < (signed int)y ) | |
7712 v19 = y; | |
7713 v9 = v18 - v19; | |
7714 } | |
7715 } | |
2069 | 7716 |
7717 for (int dy = 0; dy < v9; ++dy) | |
7718 { | |
7719 for (int dx = 0; dx < v27; ++dx) | |
7720 { | |
7721 v20 = *v24; | |
7722 if ( v20 >= a7 && v20 <= a8 ) | |
7723 { | |
7724 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7725 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7726 v21 = 2 * a8 - v21 - a7; | |
7727 //*v8 = a4->pPalette16[v21]; | |
7728 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, a4->pPalette16[v21]); | |
7729 } | |
7730 ++v24; | |
7731 } | |
7732 v24 += v22 - v27; | |
7733 } | |
7734 /*if ( (signed int)v9 > 0 ) | |
0 | 7735 { |
7736 ya = v9; | |
7737 v23 = v22 - v27; | |
7738 do | |
7739 { | |
7740 if ( v27 > 0 ) | |
7741 { | |
7742 xa = v27; | |
7743 do | |
7744 { | |
7745 v20 = *v24; | |
7746 if ( v20 >= a7 && v20 <= a8 ) | |
7747 { | |
7748 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7749 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7750 v21 = 2 * a8 - v21 - a7; | |
7751 *v8 = a4->pPalette16[v21]; | |
7752 } | |
7753 ++v8; | |
7754 ++v24; | |
7755 --xa; | |
7756 } | |
7757 while ( xa ); | |
7758 } | |
7759 v8 += this->uTargetSurfacePitch - v27; | |
7760 v24 += v23; | |
7761 --ya; | |
7762 } | |
7763 while ( ya ); | |
2069 | 7764 }*/ |
0 | 7765 } |
7766 } | |
7767 | |
7768 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7769 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7770 { |
7771 Texture *v8; // eax@2 | |
2069 | 7772 //Texture *v9; // ebx@4 |
7773 //unsigned __int16 *v10; // esi@6 | |
0 | 7774 unsigned int v11; // edi@7 |
7775 unsigned int v12; // eax@9 | |
7776 unsigned int v13; // eax@10 | |
7777 unsigned int v14; // edx@11 | |
7778 unsigned int v15; // eax@13 | |
7779 unsigned int v16; // edx@14 | |
7780 unsigned int v17; // edx@17 | |
7781 unsigned int v18; // eax@19 | |
7782 unsigned int v19; // edx@20 | |
7783 int v20; // eax@27 | |
7784 int v21; // edx@29 | |
7785 int v22; // [sp+Ch] [bp-Ch]@6 | |
7786 int v23; // [sp+Ch] [bp-Ch]@24 | |
7787 int v24; // [sp+10h] [bp-8h]@6 | |
7788 int v25; // [sp+14h] [bp-4h]@6 | |
7789 int i; // [sp+20h] [bp+8h]@25 | |
7790 int v27; // [sp+24h] [bp+Ch]@23 | |
7791 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7792 | |
7793 if ( this->uNumSceneBegins ) | |
7794 { | |
7795 v8 = a4; | |
7796 if ( a4 ) | |
7797 { | |
7798 if ( a4->pPalette16 ) | |
7799 { | |
7800 if ( a5 ) | |
7801 { | |
7802 if ( a5->pPalette16 ) | |
7803 { | |
2069 | 7804 //v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 7805 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7806 v25 = v8->uTextureWidth; |
7807 v24 = v8->uTextureHeight; | |
7808 v22 = v8->uTextureWidth; | |
2069 | 7809 |
7810 int clipped_out_x = a2; | |
7811 int clipped_out_y = a3; | |
0 | 7812 if ( this->bClip ) |
7813 { | |
7814 v11 = this->uClipX; | |
7815 if ( (signed int)a2 < (signed int)v11 ) | |
7816 { | |
7817 v28 += v11 - a2; | |
7818 v25 += a2 - v11; | |
2069 | 7819 //v10 += v11 - a2; |
7820 clipped_out_x = uClipX; | |
0 | 7821 } |
7822 v12 = this->uClipY; | |
7823 if ( (signed int)a3 < (signed int)v12 ) | |
7824 { | |
7825 v13 = v12 - a3; | |
7826 v28 += v22 * v13; | |
7827 v24 += a3 - this->uClipY; | |
2069 | 7828 //v10 += this->uTargetSurfacePitch * v13; |
7829 clipped_out_y = uClipY; | |
0 | 7830 } |
7831 v14 = this->uClipX; | |
7832 if ( (signed int)v14 < (signed int)a2 ) | |
7833 v14 = a2; | |
7834 v15 = this->uClipZ; | |
7835 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
7836 { | |
7837 v16 = this->uClipX; | |
7838 if ( (signed int)v16 < (signed int)a2 ) | |
7839 v16 = a2; | |
7840 v25 = v15 - v16; | |
7841 } | |
7842 v17 = this->uClipY; | |
7843 if ( (signed int)v17 < (signed int)a3 ) | |
7844 v17 = a3; | |
7845 v18 = this->uClipW; | |
7846 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
7847 { | |
7848 v19 = this->uClipY; | |
7849 if ( (signed int)v19 < (signed int)a3 ) | |
7850 v19 = a3; | |
7851 v24 = v18 - v19; | |
7852 } | |
7853 } | |
2069 | 7854 |
0 | 7855 v27 = 0; |
2069 | 7856 for (int y = 0; y < v24; ++y) |
7857 { | |
7858 for (int x = 0; x < v25; ++x) | |
7859 { | |
7860 if ( *v28 ) | |
7861 { | |
7862 v20 = *(&a5->pLevelOfDetail0_prolly_alpha_mask[i & a5->uWidthMinus1] + a5->uTextureWidth * (v27 & a5->uHeightMinus1)); | |
7863 if ( v20 >= a7 ) | |
7864 { | |
7865 if ( v20 <= a8 ) | |
7866 { | |
7867 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7868 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7869 v21 = 2 * a8 - v21 - a7; | |
7870 //v9 = a5; | |
7871 //*v10 = a5->pPalette16[v21]; | |
7872 WritePixel16(clipped_out_x + x, clipped_out_y + y, a5->pPalette16[v21]); | |
7873 } | |
7874 } | |
7875 } | |
7876 v28++; | |
7877 } | |
7878 v28 += v22 - v25; | |
7879 } | |
7880 | |
7881 /*if ( v24 > 0 ) | |
0 | 7882 { |
7883 v23 = v22 - v25; | |
7884 do | |
7885 { | |
7886 for ( i = 0; i < v25; ++v28 ) | |
7887 { | |
7888 if ( *v28 ) | |
7889 { | |
710 | 7890 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7891 if ( v20 >= a7 ) |
7892 { | |
7893 if ( v20 <= a8 ) | |
7894 { | |
7895 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7896 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7897 v21 = 2 * a8 - v21 - a7; | |
7898 v9 = a5; | |
7899 *v10 = a5->pPalette16[v21]; | |
7900 } | |
7901 } | |
7902 } | |
7903 ++i; | |
7904 ++v10; | |
7905 } | |
7906 ++v27; | |
7907 v10 += this->uTargetSurfacePitch - v25; | |
7908 v28 += v23; | |
7909 } | |
7910 while ( v27 < v24 ); | |
2069 | 7911 }*/ |
7912 | |
7913 | |
7914 | |
0 | 7915 } |
7916 } | |
7917 } | |
7918 } | |
7919 } | |
7920 } | |
7921 | |
7922 //----- (004A6274) -------------------------------------------------------- | |
7923 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7924 { | |
7925 Texture *pCurrentTexture; // edi@2 | |
7926 int uHeight; // ebx@4 | |
2069 | 7927 //unsigned __int16 *v6; // eax@4 |
0 | 7928 unsigned int v7; // edx@5 |
7929 unsigned int v8; // edx@6 | |
7930 unsigned int v9; // edx@7 | |
7931 unsigned int v10; // edx@8 | |
7932 unsigned int v11; // edx@9 | |
7933 unsigned int v12; // esi@12 | |
7934 unsigned int v13; // esi@15 | |
7935 unsigned int v14; // edx@17 | |
7936 unsigned int v15; // esi@18 | |
7937 unsigned __int8 *v16; // ebx@22 | |
7938 char uFlag; // zf@28 | |
7939 int v18; // [sp+10h] [bp-10h]@4 | |
7940 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7941 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7942 int uXa; // [sp+28h] [bp+8h]@24 | |
7943 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7944 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7945 | |
7946 if ( this->uNumSceneBegins ) | |
7947 { | |
7948 pCurrentTexture = pTexture; | |
7949 if ( pTexture ) | |
7950 { | |
7951 if ( pTexture->pPalette16 ) | |
7952 { | |
7953 uHeight = pTexture->uTextureHeight; | |
2069 | 7954 //v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 7955 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7956 uWidth = pTexture->uTextureWidth; |
7957 v18 = pTexture->uTextureWidth; | |
2069 | 7958 |
7959 int clipped_out_x = uX; | |
7960 int clipped_out_y = uY; | |
0 | 7961 if ( this->bClip ) |
7962 { | |
7963 v7 = this->uClipX; | |
7964 if ( (signed int)uX < (signed int)v7 ) | |
7965 { | |
7966 v8 = v7 - uX; | |
7967 v19 += v8; | |
7968 uWidth += uX - this->uClipX; | |
2069 | 7969 //v6 += v8; |
7970 clipped_out_x = uClipX; | |
0 | 7971 } |
7972 v9 = this->uClipY; | |
7973 uHeight = pTexture->uTextureHeight; | |
7974 if ( (signed int)uY < (signed int)v9 ) | |
7975 { | |
7976 v10 = v9 - uY; | |
7977 v19 += v18 * v10; | |
7978 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
7979 pCurrentTexture = pTexture; | |
2069 | 7980 //v6 += this->uTargetSurfacePitch * v10; |
7981 clipped_out_y = uClipY; | |
0 | 7982 } |
7983 v11 = this->uClipX; | |
7984 if ( (signed int)v11 < (signed int)uX ) | |
7985 v11 = uX; | |
7986 pTexturea = this->uClipZ; | |
7987 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
7988 { | |
7989 v12 = this->uClipX; | |
7990 if ( (signed int)v12 < (signed int)uX ) | |
7991 v12 = uX; | |
7992 uWidth = pTexturea - v12; | |
7993 } | |
7994 v13 = this->uClipY; | |
7995 if ( (signed int)v13 < (signed int)uY ) | |
7996 v13 = uY; | |
7997 v14 = this->uClipW; | |
7998 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
7999 { | |
8000 v15 = this->uClipY; | |
8001 if ( (signed int)v15 < (signed int)uY ) | |
8002 v15 = uY; | |
8003 uHeight = v14 - v15; | |
8004 } | |
8005 } | |
2069 | 8006 |
8007 v16 = v19; | |
8008 for (int y = 0; y < uHeight; ++y) | |
8009 { | |
8010 for (int x = 0; x < uWidth; ++x) | |
8011 { | |
8012 if ( *v16 ) | |
8013 WritePixel16(clipped_out_x + x, clipped_out_y + y, pCurrentTexture->pPalette16[*v16]); | |
8014 ++v16; | |
8015 } | |
8016 v16 += v18 - uWidth; | |
8017 } | |
8018 /*if ( (signed int)uHeight > 0 ) | |
0 | 8019 { |
8020 uYa = uHeight; | |
8021 v16 = v19; | |
8022 do | |
8023 { | |
8024 if ( uWidth > 0 ) | |
8025 { | |
8026 uXa = uWidth; | |
8027 do | |
8028 { | |
8029 if ( *v16 ) | |
8030 *v6 = pCurrentTexture->pPalette16[*v16]; | |
8031 ++v6; | |
8032 ++v16; | |
8033 } | |
8034 while ( uXa-- !=1 ); | |
8035 } | |
8036 v16 += v18 - uWidth; | |
8037 uFlag = uYa-- == 1; | |
8038 v6 += this->uTargetSurfacePitch - uWidth; | |
8039 } | |
8040 while ( !uFlag ); | |
2069 | 8041 }*/ |
0 | 8042 } |
8043 } | |
8044 } | |
8045 } | |
8046 | |
8047 //----- (004A612A) -------------------------------------------------------- | |
710 | 8048 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 8049 { |
8050 Texture *v5; // eax@2 | |
8051 unsigned int v6; // edx@3 | |
8052 int v7; // ebx@3 | |
8053 int v8; // edi@3 | |
8054 signed int v9; // eax@4 | |
8055 int v10; // eax@5 | |
8056 unsigned int v11; // esi@6 | |
8057 signed int v12; // esi@8 | |
8058 unsigned int v13; // eax@10 | |
8059 signed int v14; // esi@11 | |
8060 unsigned int v15; // esi@14 | |
8061 unsigned int v16; // eax@16 | |
8062 unsigned int v17; // ecx@17 | |
8063 int v18; // edx@23 | |
8064 int v19; // [sp+Ch] [bp-Ch]@3 | |
8065 int v20; // [sp+10h] [bp-8h]@3 | |
8066 int uOutXa; // [sp+20h] [bp+8h]@21 | |
8067 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
8068 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
8069 | |
8070 if ( this->uNumSceneBegins ) | |
8071 { | |
8072 v5 = pTexture; | |
8073 if ( pTexture ) | |
8074 { | |
8075 v6 = uOutY; | |
8076 v7 = pTexture->uTextureHeight; | |
8077 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 8078 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8079 v8 = v5->uTextureWidth; |
8080 v20 = v5->uTextureWidth; | |
8081 v19 = v5->uTextureWidth; | |
8082 if ( this->bClip ) | |
8083 { | |
8084 v9 = this->uClipX; | |
8085 if ( uOutX < v9 ) | |
8086 { | |
8087 v10 = v9 - uOutX; | |
8088 uOutYa += v10; | |
8089 v8 += uOutX - this->uClipX; | |
8090 v20 = v8; | |
8091 pZBuffer += v10; | |
8092 } | |
8093 v11 = this->uClipY; | |
8094 if ( (signed int)v6 < (signed int)v11 ) | |
8095 { | |
8096 uOutYa += v19 * (v11 - v6); | |
8097 v7 += v6 - v11; | |
8098 pZBuffer += 640 * (v11 - v6); | |
8099 v8 = v20; | |
8100 } | |
8101 v12 = this->uClipX; | |
8102 if ( v12 < uOutX ) | |
8103 v12 = uOutX; | |
8104 v13 = this->uClipZ; | |
8105 if ( v8 + v12 > (signed int)v13 ) | |
8106 { | |
8107 v14 = this->uClipX; | |
8108 if ( v14 < uOutX ) | |
8109 v14 = uOutX; | |
8110 v8 = v13 - v14; | |
8111 } | |
8112 v15 = this->uClipY; | |
8113 if ( (signed int)v15 < (signed int)v6 ) | |
8114 v15 = v6; | |
8115 v16 = this->uClipW; | |
8116 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
8117 { | |
8118 v17 = this->uClipY; | |
8119 if ( (signed int)v17 >= (signed int)v6 ) | |
8120 v6 = v17; | |
8121 v7 = v16 - v6; | |
8122 } | |
8123 } | |
8124 if ( v7 > 0 ) | |
8125 { | |
8126 uOutXa = v7; | |
8127 do | |
8128 { | |
8129 if ( v8 > 0 ) | |
8130 { | |
8131 v18 = v8; | |
8132 do | |
8133 { | |
8134 if ( *uOutYa ) | |
8135 *pZBuffer = zVal; | |
8136 ++pZBuffer; | |
8137 ++uOutYa; | |
8138 --v18; | |
8139 } | |
8140 while ( v18 ); | |
8141 } | |
8142 pZBuffer += 640 - v8; | |
8143 uOutYa += v19 - v8; | |
8144 --uOutXa; | |
8145 } | |
8146 while ( uOutXa ); | |
8147 } | |
8148 } | |
8149 } | |
8150 } | |
8151 | |
8152 //----- (004A601E) -------------------------------------------------------- | |
991 | 8153 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 8154 { |
8155 signed int v5; // edx@3 | |
8156 int v6; // ebx@3 | |
8157 int v7; // esi@3 | |
8158 void *v8; // esi@3 | |
8159 unsigned int v9; // eax@4 | |
8160 unsigned int v10; // eax@6 | |
8161 signed int v11; // edi@8 | |
8162 unsigned int v12; // eax@10 | |
8163 signed int v13; // edi@11 | |
8164 unsigned int v14; // edi@14 | |
8165 unsigned int v15; // eax@16 | |
8166 unsigned int v16; // ecx@17 | |
8167 int v17; // [sp+18h] [bp+Ch]@3 | |
8168 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
8169 | |
8170 if ( this->uNumSceneBegins && pTexture ) | |
8171 { | |
8172 v5 = a3; | |
8173 v6 = pTexture->uTextureHeight; | |
8174 v7 = 5 * a3; | |
8175 v17 = pTexture->uTextureHeight; | |
8176 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
8177 pTexturea = pTexture->uTextureWidth; | |
8178 if ( this->bClip ) | |
8179 { | |
8180 v9 = this->uClipX; | |
8181 if ( a2 < (signed int)v9 ) | |
8182 { | |
8183 pTexturea += a2 - v9; | |
8184 v8 = (char *)v8 + 4 * (v9 - a2); | |
8185 } | |
8186 v10 = this->uClipY; | |
8187 if ( v5 < (signed int)v10 ) | |
8188 { | |
8189 v17 += v5 - v10; | |
8190 v8 = (char *)v8 + 2560 * (v10 - v5); | |
8191 } | |
8192 v11 = this->uClipX; | |
8193 if ( v11 < a2 ) | |
8194 v11 = a2; | |
8195 v12 = this->uClipZ; | |
8196 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
8197 { | |
8198 v13 = this->uClipX; | |
8199 if ( v13 < a2 ) | |
8200 v13 = a2; | |
8201 pTexturea = v12 - v13; | |
8202 } | |
8203 v14 = this->uClipY; | |
8204 if ( (signed int)v14 < v5 ) | |
8205 v14 = v5; | |
8206 v6 = v17; | |
8207 v15 = this->uClipW; | |
8208 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
8209 { | |
8210 v16 = this->uClipY; | |
8211 if ( (signed int)v16 < v5 ) | |
8212 v16 = v5; | |
8213 v6 = v15 - v16; | |
8214 } | |
8215 } | |
8216 if ( v6 > 0 ) | |
8217 { | |
8218 do | |
8219 { | |
8220 if ( (signed int)pTexturea > 0 ) | |
8221 { | |
8222 memset32(v8, a5, pTexturea); | |
8223 v8 = (char *)v8 + 4 * pTexturea; | |
8224 } | |
8225 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
8226 --v6; | |
8227 } | |
8228 while ( v6 ); | |
8229 } | |
8230 } | |
8231 } | |
8232 | |
8233 //----- (004A5EB2) -------------------------------------------------------- | |
8234 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
8235 { | |
8236 Texture *v4; // edi@2 | |
2069 | 8237 int v5; // ebx@4 |
8238 //unsigned __int16 *pTarget; // eax@4 | |
0 | 8239 unsigned int v7; // edx@5 |
8240 unsigned int v8; // edx@6 | |
8241 unsigned int v9; // edx@7 | |
8242 unsigned int v10; // edx@8 | |
8243 unsigned int v11; // edx@9 | |
8244 unsigned int v12; // esi@12 | |
8245 unsigned int v13; // esi@15 | |
2069 | 8246 //unsigned int v14; // edx@17 |
0 | 8247 unsigned int v15; // esi@18 |
8248 unsigned __int8 *v16; // edx@22 | |
8249 char v17; // zf@26 | |
8250 int v18; // [sp+10h] [bp-10h]@4 | |
8251 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
8252 int v20; // [sp+1Ch] [bp-4h]@4 | |
8253 int uXa; // [sp+28h] [bp+8h]@24 | |
8254 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
8255 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
8256 | |
8257 if ( this->uNumSceneBegins ) | |
8258 { | |
8259 v4 = a4; | |
8260 if ( a4 ) | |
8261 { | |
8262 if ( a4->pPalette16 ) | |
8263 { | |
8264 v5 = a4->uTextureHeight; | |
2069 | 8265 //pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 8266 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8267 v20 = a4->uTextureWidth; |
8268 v18 = a4->uTextureWidth; | |
2069 | 8269 |
8270 int clipped_out_x = uX; | |
8271 int clipped_out_y = uY; | |
0 | 8272 if ( this->bClip ) |
8273 { | |
8274 v7 = this->uClipX; | |
8275 if ( (signed int)uX < (signed int)v7 ) | |
8276 { | |
8277 v8 = v7 - uX; | |
8278 v19 += v8; | |
8279 v20 += uX - this->uClipX; | |
2069 | 8280 //pTarget += v8; |
8281 clipped_out_x = uClipX; | |
0 | 8282 } |
8283 v9 = this->uClipY; | |
8284 v5 = a4->uTextureHeight; | |
8285 if ( (signed int)uY < (signed int)v9 ) | |
8286 { | |
8287 v10 = v9 - uY; | |
8288 v19 += v18 * v10; | |
8289 v5 = uY - this->uClipY + a4->uTextureHeight; | |
8290 v4 = a4; | |
2069 | 8291 //pTarget += this->uTargetSurfacePitch * v10; |
8292 clipped_out_y = uClipY; | |
0 | 8293 } |
8294 v11 = this->uClipX; | |
8295 if ( (signed int)v11 < (signed int)uX ) | |
8296 v11 = uX; | |
8297 v23 = this->uClipZ; | |
8298 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
8299 { | |
8300 v12 = this->uClipX; | |
8301 if ( (signed int)v12 < (signed int)uX ) | |
8302 v12 = uX; | |
8303 v20 = v23 - v12; | |
8304 } | |
8305 v13 = this->uClipY; | |
8306 if ( (signed int)v13 < (signed int)uY ) | |
8307 v13 = uY; | |
2069 | 8308 |
8309 if ( (signed int)(v5 + v13) > (signed int)uClipW ) | |
0 | 8310 { |
8311 v15 = this->uClipY; | |
8312 if ( (signed int)v15 < (signed int)uY ) | |
8313 v15 = uY; | |
2069 | 8314 v5 = uClipW - v15; |
0 | 8315 } |
8316 } | |
2069 | 8317 |
8318 v16 = v19; | |
8319 for (int y = 0; y < v5; ++y) | |
8320 { | |
8321 for (int x = 0; x < v20; ++x) | |
8322 { | |
8323 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16]); | |
8324 ++v16; | |
8325 } | |
8326 v16 += v18 - v20; | |
8327 } | |
8328 /*if ( (signed int)v5 > 0 ) | |
0 | 8329 { |
8330 uYa = v5; | |
8331 v16 = v19; | |
8332 do | |
8333 { | |
8334 if ( v20 > 0 ) | |
8335 { | |
8336 uXa = v20; | |
8337 do | |
8338 { | |
8339 *pTarget = v4->pPalette16[*v16]; | |
8340 ++pTarget; | |
8341 ++v16; | |
8342 --uXa; | |
8343 } | |
8344 while ( uXa ); | |
8345 } | |
8346 v16 += v18 - v20; | |
8347 v17 = uYa-- == 1; | |
8348 pTarget += this->uTargetSurfacePitch - v20; | |
8349 } | |
8350 while ( !v17 ); | |
2069 | 8351 }*/ |
0 | 8352 } |
8353 } | |
8354 } | |
8355 } | |
8356 | |
8357 //----- (004667E9) -------------------------------------------------------- | |
8358 void Render::ChangeBetweenWinFullscreenModes() | |
8359 { | |
8360 float v0; // ST14_4@17 | |
8361 int v4; // edx@26 | |
8362 ObjectDesc *v5; // eax@26 | |
8363 RGBTexture *v6; // esi@33 | |
8364 const char *v8; // [sp-4h] [bp-28h]@33 | |
8365 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8366 | |
2061 | 8367 /*if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8368 { |
1458 | 8369 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8370 return; |
2061 | 8371 }*/ |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8372 if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8373 { |
0 | 8374 if ( pEventTimer->bPaused ) |
2061 | 8375 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0800; |
0 | 8376 else |
8377 pEventTimer->Pause(); | |
8378 if ( pMiscTimer->bPaused ) | |
2061 | 8379 dword_6BE364_game_settings_1 |= GAME_SETTINGS_1000; |
0 | 8380 else |
8381 pMiscTimer->Pause(); | |
8382 pMouse->bActive = 0; | |
8383 if ( pRenderer->pRenderD3D ) | |
8384 { | |
8385 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8386 pSprites_LOD->ReleaseAll(); | |
8387 } | |
8388 if ( pRenderer->bWindowMode ) | |
8389 { | |
1802 | 8390 //SetMenu(hWnd, 0); |
8391 //SetWindowLongA(hWnd, -20, 0); | |
8392 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8393 window->SetFullscreenMode(); | |
8394 pRenderer->InitializeFullscreen(); | |
0 | 8395 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8396 pGame->pGammaController->Initialize(v0); | |
8397 } | |
8398 else | |
8399 { | |
1802 | 8400 //ClipCursor(0); |
8401 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8402 pRenderer->SwitchToWindow(); | |
0 | 8403 } |
8404 if ( pRenderer->pRenderD3D ) | |
8405 { | |
8406 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8407 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8408 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8409 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8410 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8411 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8412 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8413 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8414 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8415 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8416 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8417 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8418 { |
8419 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8420 v5 = &pObjectList->pObjects[i]; |
0 | 8421 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8422 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8423 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8424 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8425 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8426 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8427 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
2006 | 8428 if ( sCurrentMenuID != MENU_CREATEPARTY ) |
8429 { | |
8430 if ( sCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8431 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8432 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8433 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8434 { |
2006 | 8435 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8436 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8437 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8438 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8439 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8440 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8441 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8442 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8443 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8444 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8445 v8 = "title.pcx"; |
2006 | 8446 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8447 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8448 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8449 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8450 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8451 } |
0 | 8452 viewparams->bRedrawGameUI = 1; |
688 | 8453 viewparams->InitGrayPalette(); |
0 | 8454 pMouse->SetCurrentCursorBitmap(); |
1802 | 8455 /*if ( pRenderer->bWindowMode ) |
0 | 8456 { |
1655 | 8457 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8458 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8459 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8460 }*/ |
8461 pMouse->bActive = true; | |
0 | 8462 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8463 pVideoPlayer->SelectMovieType(); |
2061 | 8464 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0800) |
8465 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0800; | |
0 | 8466 else |
8467 pEventTimer->Resume(); | |
2061 | 8468 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_1000) |
8469 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_1000; | |
0 | 8470 else |
8471 pMiscTimer->Resume(); | |
8472 } | |
8473 } | |
8474 | |
8475 | |
8476 //----- (004524D8) -------------------------------------------------------- | |
8477 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8478 { | |
1583 | 8479 //int v11; // eax@13 |
8480 //int v12; // ecx@13 | |
0 | 8481 void *v13; // eax@13 |
1583 | 8482 //unsigned __int8 v14; // zf@13 |
8483 //unsigned __int8 v15; // sf@13 | |
0 | 8484 int v16; // esi@14 |
8485 int v17; // ecx@16 | |
8486 int v18; // esi@16 | |
8487 unsigned __int16 *v19; // eax@16 | |
8488 int v20; // edx@16 | |
8489 int v21; // ecx@16 | |
8490 int v22; // eax@16 | |
8491 int v23; // esi@16 | |
8492 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8493 int v27; // [sp+28h] [bp-Ch]@14 | |
8494 int v28; // [sp+2Ch] [bp-8h]@13 | |
8495 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8496 | |
8497 //v3 = this; | |
8498 //sprintf(Str1, "%s", pName); | |
8499 //v4 = uNumItems; | |
8500 if (!uNumItems) | |
8501 return nullptr; | |
8502 | |
8503 //{ | |
8504 //v5 = 0, pDesta = uNumItems; | |
8505 uint idx1 = 0, | |
8506 idx2 = uNumItems; | |
8507 while (true) | |
8508 { | |
1980 | 8509 uint i = idx1 + (idx2 - idx1) / 2; |
8510 | |
8511 int res = _stricmp(pName, pSpriteNames[i]); | |
0 | 8512 if (!res) |
8513 { | |
8514 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8515 break; | |
8516 } | |
8517 else if (res < 0) | |
8518 idx2 = idx1 + (idx2 - idx1) / 2; | |
8519 else | |
8520 idx1 = i + 1; | |
8521 | |
8522 if ( idx1 >= idx2 ) | |
8523 return false; | |
8524 } | |
8525 | |
8526 | |
8527 uint uCompressedSize = 0; | |
8528 fread(&uCompressedSize, 4, 1, pFile); | |
8529 | |
1980 | 8530 HWLTexture* pTex = new HWLTexture; |
670 | 8531 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8532 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8533 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8534 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8535 fread(&pTex->uWidth, 4, 1, pFile); |
8536 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8537 fread(&pTex->uAreaX, 4, 1, pFile); |
8538 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8539 |
8540 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8541 if (uCompressedSize) | |
8542 { | |
1980 | 8543 char* pCompressedData = new char[uCompressedSize]; |
0 | 8544 { |
8545 fread(pCompressedData, 1, uCompressedSize, pFile); | |
1980 | 8546 uint uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); |
0 | 8547 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); |
8548 } | |
8549 delete [] pCompressedData; | |
8550 } | |
8551 else | |
8552 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8553 | |
1583 | 8554 if ( scale_hwls_to_half ) |
8555 { | |
8556 pTex->uHeight /= 2; | |
8557 pTex->uWidth /= 2; | |
8558 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8559 v28 = 0; |
8560 v26 = (unsigned __int16 *)v13; | |
1583 | 8561 if ( pTex->uHeight > 0 ) |
0 | 8562 { |
8563 v16 = pTex->uWidth; | |
8564 v27 = 1; | |
8565 do | |
8566 { | |
8567 pDestb = 0; | |
8568 if ( v16 > 0 ) | |
8569 { | |
8570 do | |
8571 { | |
8572 v17 = v16 * v27; | |
8573 v18 = v28 * v16; | |
8574 v19 = pTex->pPixels; | |
8575 v20 = pDestb + 2 * v18; | |
8576 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8577 v22 = (int)&v19[2 * v20]; | |
8578 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8579 LOWORD(v21) = *(unsigned short *)v21; | |
8580 v23 = pDestb++ + v18; | |
1583 | 8581 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8582 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8583 v16 = pTex->uWidth; |
8584 } | |
8585 while (pDestb < pTex->uWidth); | |
8586 } | |
8587 ++v28; | |
8588 v27 += 2; | |
8589 } | |
8590 while ( v28 < (signed int)pTex->uHeight ); | |
8591 } | |
8592 delete [] pTex->pPixels; | |
8593 pTex->pPixels = v26; | |
8594 } | |
8595 return pTex; | |
8596 } | |
8597 | |
8598 //----- (0045271F) -------------------------------------------------------- | |
8599 bool RenderHWLContainer::Release() | |
8600 { | |
8601 __int32 v4; // eax@6 | |
8602 FILE *v5; // ST24_4@6 | |
8603 FILE *File; // [sp+4h] [bp-4h]@6 | |
8604 | |
1162 | 8605 if ( this->bDumpDebug) |
0 | 8606 { |
8607 File = fopen("logd3d.txt", "w"); | |
1162 | 8608 v4 = ftell(this->pFile); |
8609 v5 = this->pFile; | |
8610 this->uDataOffset = v4; | |
8611 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8612 for (int i = 0; i < this->uNumItems; i++) | |
8613 { | |
8614 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8615 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8616 } | |
8617 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8618 fseek(this->pFile, 4, 0); | |
8619 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8620 fclose(this->pFile); | |
0 | 8621 fclose(File); |
8622 } | |
8623 else | |
8624 { | |
8625 fclose(this->pFile); | |
1162 | 8626 for (int i = 0; i < this->uNumItems; i++) |
8627 { | |
8628 free(this->pSpriteNames[i]); | |
0 | 8629 } |
8630 } | |
1093 | 8631 return true; |
0 | 8632 } |
8633 | |
8634 //----- (00452347) -------------------------------------------------------- | |
8635 RenderHWLContainer::RenderHWLContainer(): | |
8636 bDumpDebug(false) | |
8637 { | |
8638 this->pFile = 0; | |
8639 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8640 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8641 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8642 this->uNumItems = 0; |
1583 | 8643 this->scale_hwls_to_half = false; |
0 | 8644 } |
8645 | |
8646 //----- (0045237F) -------------------------------------------------------- | |
8647 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8648 { | |
8649 pFile = _wfopen(pFilename, L"rb"); | |
8650 if (!pFile) | |
8651 { | |
8652 Log::Warning(L"Failed to open file: %s", pFilename); | |
8653 return false; | |
8654 } | |
8655 | |
8656 fread(&uSignature, 1, 4, pFile); | |
8657 if (uSignature != 'TD3D') | |
8658 { | |
8659 Log::Warning(L"Invalid format: %s", pFilename); | |
8660 return false; | |
8661 } | |
8662 | |
8663 fread(&uDataOffset, 4, 1, pFile); | |
8664 fseek(pFile, uDataOffset, SEEK_SET); | |
8665 fread(&uNumItems, 4, 1, pFile); | |
8666 | |
8667 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8668 for (uint i = 0; i < uNumItems; ++i) | |
8669 { | |
8670 pSpriteNames[i] = new char[20]; | |
8671 fread(pSpriteNames[i], 1, 20, pFile); | |
8672 } | |
8673 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8674 | |
8675 return true; | |
8676 } | |
8677 | |
8678 //----- (004A1C1E) -------------------------------------------------------- | |
8679 void DoRenderBillboards_D3D() | |
8680 { | |
186 | 8681 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
8682 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8683 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8684 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8685 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8686 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8687 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8688 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8689 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8690 { |
1390 | 8691 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8692 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8693 } | |
8694 p->pQuads[0].pos.x = 10; | |
8695 p->pQuads[0].pos.y = 10; | |
8696 | |
8697 p->pQuads[1].pos.x = 10; | |
8698 p->pQuads[1].pos.y = 200; | |
8699 | |
8700 p->pQuads[2].pos.x = 100; | |
8701 p->pQuads[2].pos.y = 200; | |
8702 | |
8703 p->pQuads[3].pos.x = 100; | |
8704 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8705 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8706 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8707 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8708 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8709 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8710 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8711 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8712 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8713 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8714 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8715 }*/ |
0 | 8716 |
8717 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i) | |
8718 { | |
1980 | 8719 RenderBillboardD3D* p = &pRenderer->pBillboardRenderListD3D[i]; |
0 | 8720 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8721 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
0 | 8722 SetBillboardBlendOptions(p->uOpacity); |
8723 | |
2006 | 8724 //if((int)p->pTexture!=0xcdcdcdcd) |
101 | 8725 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8726 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8727 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8728 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8729 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
0 | 8730 } |
8731 | |
8732 if (pRenderer->bFogEnabled) | |
8733 { | |
8734 pRenderer->bFogEnabled = false; | |
186 | 8735 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8736 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8737 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8738 } | |
186 | 8739 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
8740 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8741 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8742 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8743 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8744 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8745 } |
8746 | |
8747 //----- (004A1DA8) -------------------------------------------------------- | |
8748 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | |
8749 { | |
8750 switch (a1) | |
8751 { | |
8752 case RenderBillboardD3D::Transparent: | |
8753 { | |
8754 if (pRenderer->bFogEnabled) | |
8755 { | |
8756 pRenderer->bFogEnabled = false; | |
186 | 8757 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8758 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8759 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8760 } | |
8761 | |
186 | 8762 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); |
8763 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8764 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8765 } |
8766 break; | |
8767 | |
8768 case RenderBillboardD3D::Opaque_1: | |
8769 case RenderBillboardD3D::Opaque_2: | |
8770 case RenderBillboardD3D::Opaque_3: | |
8771 { | |
8772 if (pRenderer->bUsingSpecular) | |
8773 { | |
8774 if (!pRenderer->bFogEnabled) | |
8775 { | |
8776 pRenderer->bFogEnabled = true; | |
186 | 8777 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
8778 } | |
8779 } | |
8780 | |
8781 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8782 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8783 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8784 } |
8785 break; | |
8786 | |
8787 default: | |
8788 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8789 assert(false); |
0 | 8790 break; |
8791 } | |
1787 | 8792 } |
1903 | 8793 //----- (00424CD7) -------------------------------------------------------- |
8794 int ODM_NearClip(unsigned int num_vertices) | |
8795 { | |
8796 bool current_vertices_flag; // edi@1 | |
8797 bool next_vertices_flag; // [sp+Ch] [bp-24h]@6 | |
8798 double t; // st6@10 | |
8799 int pNextVertices; | |
8800 | |
8801 if (!num_vertices) | |
8802 return 0; | |
8803 | |
8804 memcpy(&array_50AC10[num_vertices], array_50AC10, sizeof(array_50AC10[0])); | |
8805 current_vertices_flag = 0; | |
8806 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 ) | |
8807 current_vertices_flag = 1; | |
8808 | |
8809 int out_num_vertices = 0; | |
8810 for (int i = 0; i < num_vertices; ++i) | |
8811 { | |
8812 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x >= 8.0; | |
8813 if ( current_vertices_flag != next_vertices_flag ) | |
8814 { | |
8815 if ( next_vertices_flag ) | |
8816 { | |
8817 //t = neer_clip - v0.x / v1.x - v0.x (формула получения точки пересечения отрезка с плоскостью) | |
8818 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8819 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8820 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8821 array_507D30[out_num_vertices].u = (array_50AC10[i + 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8822 array_507D30[out_num_vertices].v = (array_50AC10[i + 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8823 } | |
8824 else | |
8825 { | |
8826 t = (8.0 - array_50AC10[i + 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); | |
8827 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y) * t + array_50AC10[i + 1].vWorldViewPosition.y; | |
8828 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z) * t + array_50AC10[i + 1].vWorldViewPosition.z; | |
8829 array_507D30[out_num_vertices].u = (array_50AC10[i].u - array_50AC10[i + 1].u) * t + array_50AC10[i + 1].u; | |
8830 array_507D30[out_num_vertices].v = (array_50AC10[i].v - array_50AC10[i + 1].v) * t + array_50AC10[i + 1].v; | |
8831 } | |
8832 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; | |
8833 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
1904 | 8834 //array_507D30[out_num_vertices]._rhw = 0x3E000000u; |
1903 | 8835 ++out_num_vertices; |
8836 } | |
8837 if ( next_vertices_flag ) | |
8838 { | |
8839 pNextVertices = out_num_vertices++; | |
8840 memcpy(&array_507D30[pNextVertices], &array_50AC10[i + 1], 0x30); | |
8841 } | |
8842 current_vertices_flag = next_vertices_flag; | |
8843 } | |
8844 return out_num_vertices >= 3 ? out_num_vertices : 0; | |
8845 } | |
1787 | 8846 //----- (00424EE0) -------------------------------------------------------- |
1903 | 8847 int ODM_FarClip(unsigned int uNumVertices) |
1787 | 8848 { |
8849 signed int previous_vertices_flag; // edi@1 | |
8850 double t; // st6@10 | |
8851 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8852 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8853 int pNextVertices; | |
8854 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 | |
8855 | |
8856 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8857 depth_num_vertices = 0; | |
8858 previous_vertices_flag = 0; | |
8859 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8860 previous_vertices_flag = 1;//предыдущая грань меньше границы видимости | |
8861 if ( (signed int)uNumVertices <= 0 ) | |
8862 return 0; | |
8863 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8864 { | |
8865 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8866 if ( previous_vertices_flag != current_vertices_flag )//одна из граней за границей видимости | |
8867 { | |
8868 if ( current_vertices_flag )//текущая грань меньше границы видимости(предыдущая грань за пределами видимости) | |
8869 { | |
8870 //t = far_clip - v0.x / v1.x - v0.x (формула получения точки пересечения отрезка с плоскостью) | |
8871 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8872 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8873 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8874 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8875 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8876 } | |
8877 else//предыдущая грань меньше границы видимости(текущая грань вышла за пределы видимости) | |
8878 { | |
8879 //t = far_clip - v1.x / v0.x - v1.x | |
8880 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8881 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8882 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8883 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8884 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8885 } | |
8886 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8887 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8888 ++depth_num_vertices; | |
8889 } | |
8890 if ( current_vertices_flag )//оба в границе видимости | |
8891 { | |
8892 pNextVertices = depth_num_vertices++; | |
8893 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8894 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8895 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8896 } |
8897 previous_vertices_flag = current_vertices_flag; | |
8898 } | |
8899 if ( depth_num_vertices < 3 ) | |
8900 return 0; | |
8901 return depth_num_vertices; | |
8902 } | |
8903 | |
8904 //----- (0047840D) -------------------------------------------------------- | |
8905 void Render::DrawBuildingsD3D() | |
8906 { | |
8907 int v9; // ecx@8 | |
8908 Texture *pFaceTexture; // eax@10 | |
8909 unsigned int v16; // edi@22 | |
8910 int v27; // eax@57 | |
8911 int vertex_id; // eax@58 | |
8912 unsigned int v34; // eax@80 | |
8913 int v40; // [sp-4h] [bp-5Ch]@2 | |
8914 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8915 int v50; // [sp+30h] [bp-28h]@34 | |
8916 int v51; // [sp+34h] [bp-24h]@35 | |
8917 int v52; // [sp+38h] [bp-20h]@36 | |
8918 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8919 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8920 int unused; // [sp+50h] [bp-8h]@3 | |
8921 | |
8922 if ( !pRenderer->pRenderD3D ) | |
8923 { | |
8924 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8925 } | |
8926 | |
8927 unused = 0; | |
8928 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8929 { | |
8930 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8931 { | |
8932 if ( IsBModelVisible(model_id, &unused) ) | |
8933 { | |
8934 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8935 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8936 { | |
8937 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8938 { | |
8939 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8940 { | |
8941 v53 = 0; | |
8942 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8943 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8944 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8945 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8946 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8947 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8948 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8949 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8950 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
1922 | 8951 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) |
1787 | 8952 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
8953 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 4 ) | |
8954 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; | |
8955 else | |
8956 { | |
8957 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x20 ) | |
8958 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; | |
8959 } | |
8960 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x0800) | |
8961 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; | |
8962 else | |
8963 { | |
8964 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8965 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8966 } | |
8967 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8968 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8969 v16 = GetTickCount() >> 4; | |
8970 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8971 { | |
8972 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8973 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8974 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8975 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8976 } | |
8977 else | |
8978 { | |
8979 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8980 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8981 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8982 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8983 } | |
8984 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8985 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8986 else | |
8987 { | |
8988 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8989 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8990 } | |
8991 v50 = 0; | |
8992 v49 = 0; | |
8993 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8994 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8995 { | |
8996 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8997 { | |
8998 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8999 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
9000 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
9001 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
9002 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
9003 } | |
9004 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
9005 { | |
9006 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
9007 ++v53; | |
9008 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
9009 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
9010 { | |
9011 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
9012 v49 = 1; | |
9013 else | |
9014 v50 = 1; | |
9015 } | |
9016 else | |
9017 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
9018 } | |
9019 } | |
9020 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
9021 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
9022 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
9023 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
9024 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
9025 v51 = (unsigned __int64)(-pOutdoor->vSunlight.x * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x) >> 16; | |
9026 v53 = (unsigned __int64)(-pOutdoor->vSunlight.y * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y) >> 16; | |
9027 v52 = (unsigned __int64)(-pOutdoor->vSunlight.z * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >> 16; | |
9028 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - (20 * (signed int)(v51 + v53 + v52) >> 16); | |
9029 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) | |
9030 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
9031 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
9032 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
9033 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
9034 return; | |
9035 if ( ODMFace::IsBackfaceCulled(&pOutdoor->pBModels[model_id].pFaces[face_id], array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) | |
9036 { | |
9037 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
9038 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
9039 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
9040 v27 = 8 * (face_id | (model_id << 6)); | |
9041 LOBYTE(v27) = v27 | 6; | |
9042 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
9043 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
9044 { | |
9045 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
9046 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
9047 } | |
9048 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
9049 /*static bool __init_flag = false; | |
9050 if (!__init_flag) | |
9051 { | |
9052 __init_flag = true; | |
9053 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
9054 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
9055 atexit(loc_4789D4); | |
9056 }*/ | |
9057 | |
9058 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
9059 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
9060 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
9061 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
9062 int v31 = 0; | |
9063 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
9064 { | |
9065 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
9066 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
9067 if ( pDecalBuilder->uNumDecals > 0 ) | |
9068 { | |
9069 v40 = -1; | |
9070 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
9071 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
9072 } | |
9073 } | |
9074 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
9075 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
9076 if ( v50 ) | |
9077 { | |
1903 | 9078 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_NearClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 9079 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
9080 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
9081 } | |
9082 if ( v49 ) | |
9083 { | |
1903 | 9084 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_FarClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 9085 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
9086 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
9087 } | |
9088 if ( uNumVertices ) | |
9089 { | |
9090 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
9091 { | |
9092 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
9093 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
9094 else | |
9095 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
9096 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
9097 } | |
9098 else | |
9099 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
9100 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
9101 } | |
9102 } | |
9103 } | |
9104 } | |
9105 } | |
9106 } | |
9107 } | |
9108 } | |
9109 return; | |
1911 | 9110 } |
9111 //----- (00479543) -------------------------------------------------------- | |
1923 | 9112 void Render::DrawOutdoorSkyD3D() |
1911 | 9113 { |
9114 int v9; // eax@4 | |
9115 int v10; // ebx@4 | |
9116 int v13; // edi@6 | |
9117 int v14; // ecx@6 | |
9118 int v15; // eax@8 | |
9119 int v16; // eax@12 | |
9120 signed __int64 v17; // qtt@13 | |
9121 signed int v18; // ecx@13 | |
9122 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 | |
9123 double v26; // [sp+120h] [bp-44h]@4 | |
9124 int v30; // [sp+134h] [bp-30h]@1 | |
9125 int v32; // [sp+13Ch] [bp-28h]@6 | |
9126 int v33; // [sp+140h] [bp-24h]@2 | |
9127 signed __int64 v34; // [sp+144h] [bp-20h]@1 | |
9128 int v35; // [sp+148h] [bp-1Ch]@4 | |
9129 int v36; // [sp+14Ch] [bp-18h]@2 | |
9130 int v37; // [sp+154h] [bp-10h]@8 | |
9131 int v38; // [sp+158h] [bp-Ch]@1 | |
9132 int v39; // [sp+15Ch] [bp-8h]@4 | |
9133 int v40; // [sp+160h] [bp-4h]@7 | |
9134 | |
9135 v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) | |
9136 / ((double)pODMRenderParams->int_fov_rad + 8192.0) | |
9137 + (double)(pViewport->uScreenCenterY + 7));//include "+ 7" | |
9138 v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist | |
9139 v38 = (signed __int64)((double)(pViewport->uScreenCenterY + 7) | |
9140 - (double)pODMRenderParams->int_fov_rad | |
9141 / (v34 + 0.0000001) | |
9142 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | |
9143 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | |
9144 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | |
9145 pSkyPolygon.Create_48607B(&stru_8019C8);//заполняется ptr_38 | |
9146 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | |
2006 | 9147 pSkyPolygon.uTileBitmapID = pOutdoor->sSky_TextureID;//179(original 166) |
9148 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->sSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->sSky_TextureID)] : 0); | |
1911 | 9149 if ( pSkyPolygon.pTexture ) |
9150 { | |
9151 pSkyPolygon.dimming_level = 0; | |
9152 pSkyPolygon.uNumVertices = 4; | |
9153 //centering(центруем)--наклон камеры ---------------------------------------- | |
9154 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
9155 pSkyPolygon.v_18.y = 0; | |
9156 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
9157 | |
9158 //sky wiew position(положение неба на экране)------------------------------------------ | |
9159 // X | |
9160 // 0._____________________________.3 | |
9161 // |8,8 468,8 | | |
9162 // | | | |
9163 // | | | |
9164 // Y| | | |
9165 // | | | |
9166 // |8,351 468,351 | | |
9167 // 1._____________________________.2 | |
9168 // | |
9169 array_50AC10[0].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X; | |
9170 array_50AC10[0].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y; | |
9171 | |
9172 array_50AC10[1].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X; | |
9173 array_50AC10[1].vWorldViewProjY = (double)v38; | |
9174 | |
9175 array_50AC10[2].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X; | |
9176 array_50AC10[2].vWorldViewProjY = (double)v38; | |
9177 | |
9178 array_50AC10[3].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X; | |
9179 array_50AC10[3].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y; | |
9180 | |
9181 pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed; | |
9182 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed; | |
9183 | |
9184 pSkyPolygon.field_24 = 0x2000000u; | |
9185 v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) * 0.5) / tan(0.6457717418670654) + 0.5); | |
9186 for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) | |
9187 { | |
9188 v26 = array_50AC10[i].vWorldViewProjY + 6.7553994e15; | |
9189 //rotate skydome(вращение купола неба)-------------------------------------- | |
9190 // В игре принята своя система измерения углов. Полный угол (180). Значению угла 0 соответствует | |
9191 // направление на север и/или юг (либо на восток и/или запад), значению 65536 еденицам(0х10000) соответствует угол 90. | |
9192 // две переменные хранят данные по углу обзора. field_14 по западу и востоку. field_20 по югу и северу | |
9193 // от -25080 до 25080 | |
9194 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v33 * (v30 - array_50AC10[i].vWorldViewProjY))) >> 16; | |
9195 v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; | |
9196 | |
9197 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v33 * (v30 - array_50AC10[i].vWorldViewProjY))) >> 16; | |
9198 v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; | |
9199 | |
9200 v38 = pSkyPolygon.v_18.z; | |
9201 v9 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(v33 * (v30 - array_50AC10[i].vWorldViewProjY))) >> 16; | |
9202 v10 = pSkyPolygon.v_18.x + v9; | |
9203 v39 = pSkyPolygon.v_18.x + v9; | |
9204 if ( pSkyPolygon.v_18.x + v9 > 0 ) | |
9205 { | |
9206 v10 = 0; | |
9207 v39 = 0; | |
9208 } | |
9209 v38 = v10; | |
9210 v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); | |
9211 v34 = -pSkyPolygon.field_24; | |
9212 v32 = (signed __int64)array_50AC10[i].vWorldViewProjX; | |
9213 v14 = v33 * (v30 - (signed __int64)array_50AC10[i].vWorldViewProjX); | |
9214 while ( 1 ) | |
9215 { | |
9216 v40 = v14; | |
9217 if ( !v10 ) | |
9218 goto LABEL_12; | |
9219 v37 = abs((int)v34 >> 14); | |
9220 v15 = abs(v10); | |
9221 if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) | |
9222 { | |
9223 if ( v39 <= 0 ) | |
9224 break; | |
9225 } | |
9226 v14 = v40; | |
9227 LABEL_12: | |
9228 v37 = pSkyPolygon.v_18.z; | |
9229 v16 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v14) >> 16; | |
9230 --v32; | |
9231 v14 += v33; | |
9232 v10 = pSkyPolygon.v_18.x + v16; | |
9233 v39 = pSkyPolygon.v_18.x + v16; | |
9234 v38 = pSkyPolygon.v_18.x + v16; | |
9235 } | |
9236 LODWORD(v17) = LODWORD(v34) << 16; | |
9237 HIDWORD(v17) = v34 >> 16; | |
9238 //v40 = v17 / v38; | |
9239 v18 = v17 / v38; | |
9240 if ( v18 < 0 ) | |
9241 v18 = pODMRenderParams->shading_dist_mist; | |
9242 v37 = v35 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v13) >> 16); | |
9243 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
9244 + ((signed int)((unsigned __int64)(v37 * (signed __int64)v18) >> 16) >> 3); | |
9245 array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); | |
9246 | |
9247 v36 = v36 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v13) >> 16); | |
9248 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
9249 + ((signed int)((unsigned __int64)(v36 * (signed __int64)v18) >> 16) >> 3); | |
9250 array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); | |
9251 | |
9252 array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist | |
9253 array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); | |
9254 } | |
1923 | 9255 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 9256 array_50AC10[0].vWorldViewProjY = (double)v38; |
9257 array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; | |
9258 array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; | |
9259 array_50AC10[3].vWorldViewProjY = (double)v38; | |
1923 | 9260 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 9261 return; |
9262 } | |
1913 | 9263 } |
9264 //----- (004226C2) -------------------------------------------------------- | |
9265 bool PauseGameDrawing() | |
9266 { | |
9267 if ( pCurrentScreen != SCREEN_GAME | |
9268 && pCurrentScreen != SCREEN_NPC_DIALOGUE | |
9269 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
9270 { | |
9271 if ( pCurrentScreen == SCREEN_INPUT_BLV ) | |
9272 return pVideoPlayer->pSmackerMovie != 0; | |
9273 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
9274 return true; | |
9275 } | |
9276 return false; | |
1679 | 9277 } |