Mercurial > mm7
annotate mm7_3.cpp @ 2203:4bfee77e900d
DoInteractionWithTopmostZObject cleaned
author | Ritor1 |
---|---|
date | Tue, 04 Feb 2014 17:29:04 +0600 |
parents | d9caf2b3d8d5 |
children | 23e7c7299ea8 |
rev | line source |
---|---|
1323 | 1 #include "Weather.h" |
1262 | 2 #include "Texture.h" |
3 #include "mm7_data.h" | |
1016 | 4 #include "Sprites.h" |
5 #include "BSPModel.h" | |
6 #include "LightmapBuilder.h" | |
7 #include "DecalBuilder.h" | |
8 #include "ParticleEngine.h" | |
9 #include "Mouse.h" | |
10 #include "Keyboard.h" | |
11 #include "stru6.h" | |
1263 | 12 #include "FactionTable.h" |
0 | 13 #include "MapInfo.h" |
14 #include "Game.h" | |
15 #include "GUIWindow.h" | |
16 #include "GUIFont.h" | |
17 #include "GUIProgressBar.h" | |
18 #include "Party.h" | |
19 #include "AudioPlayer.h" | |
20 #include "Outdoor.h" | |
1277 | 21 #include "Outdoor_stuff.h" |
0 | 22 #include "Overlays.h" |
23 #include "LOD.h" | |
24 #include "Actor.h" | |
25 #include "Events.h" | |
26 #include "Viewport.h" | |
2037
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Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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27 #include "OurMath.h" |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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28 #include "SpriteObject.h" |
0 | 29 #include "ObjectList.h" |
30 #include "PaletteManager.h" | |
31 #include "DecorationList.h" | |
32 #include "stru123.h" | |
2044 | 33 #include "Timer.h" |
0 | 34 #include "IconFrameTable.h" |
35 #include "TurnEngine.h" | |
36 #include "Events2D.h" | |
37 #include "stru176.h" | |
38 #include "stru298.h" | |
189 | 39 #include "texts.h" |
0 | 40 #include "Log.h" |
1262 | 41 #include "Lights.h" |
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party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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42 #include "Level/Decoration.h" |
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Massive refactors of spells + PID (packed id) macros introduced.
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43 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
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44 #include "MM7.h" |
0 | 45 |
46 //----- (0046E44E) -------------------------------------------------------- | |
1458 | 47 int _46E44E_collide_against_faces_and_portals(unsigned int b1) |
0 | 48 { |
717 | 49 BLVSector *pSector; // edi@1 |
0 | 50 signed int v2; // ebx@1 |
717 | 51 BLVFace *pFace; // esi@2 |
52 __int16 pNextSector; // si@10 | |
53 int pArrayNum; // ecx@12 | |
0 | 54 unsigned __int8 v6; // sf@12 |
55 unsigned __int8 v7; // of@12 | |
56 int result; // eax@14 | |
2085 | 57 //int v10; // ecx@15 |
717 | 58 int pFloor; // eax@16 |
0 | 59 int v15; // eax@24 |
60 int v16; // edx@25 | |
61 int v17; // eax@29 | |
62 unsigned int v18; // eax@33 | |
63 int v21; // eax@35 | |
64 int v22; // ecx@36 | |
65 int v23; // eax@40 | |
66 unsigned int v24; // eax@44 | |
67 int a3; // [sp+10h] [bp-48h]@28 | |
68 int v26; // [sp+14h] [bp-44h]@15 | |
69 int i; // [sp+18h] [bp-40h]@1 | |
70 int a10; // [sp+1Ch] [bp-3Ch]@1 | |
71 int v29; // [sp+20h] [bp-38h]@14 | |
72 int v32; // [sp+2Ch] [bp-2Ch]@15 | |
717 | 73 int pSectorsArray[10]; // [sp+30h] [bp-28h]@1 |
74 | |
75 pSector = &pIndoor->pSectors[stru_721530.uSectorID]; | |
2085 | 76 i = 1; |
0 | 77 a10 = b1; |
717 | 78 pSectorsArray[0] = stru_721530.uSectorID; |
2085 | 79 for ( v2 = 0; v2 < pSector->uNumPortals; ++v2 ) |
717 | 80 { |
81 pFace = &pIndoor->pFaces[pSector->pPortals[v2]]; | |
2085 | 82 if ( stru_721530.sMaxX <= pFace->pBounding.x2 && stru_721530.sMinX >= pFace->pBounding.x1 |
83 && stru_721530.sMaxY <= pFace->pBounding.y2 && stru_721530.sMinY >= pFace->pBounding.y1 | |
84 && stru_721530.sMaxZ <= pFace->pBounding.z2 && stru_721530.sMinZ >= pFace->pBounding.z1 | |
717 | 85 && abs((pFace->pFacePlane_old.dist |
86 + stru_721530.normal.x * pFace->pFacePlane_old.vNormal.x | |
87 + stru_721530.normal.y * pFace->pFacePlane_old.vNormal.y | |
88 + stru_721530.normal.z * pFace->pFacePlane_old.vNormal.z) >> 16) <= stru_721530.field_6C + 16 ) | |
89 { | |
90 pNextSector = pFace->uSectorID == stru_721530.uSectorID ? pFace->uBackSectorID : pFace->uSectorID;//FrontSectorID | |
91 pArrayNum = i++; | |
92 v7 = i < 10; | |
0 | 93 v6 = i - 10 < 0; |
717 | 94 pSectorsArray[pArrayNum] = pNextSector; |
0 | 95 if ( !(v6 ^ v7) ) |
96 break; | |
97 } | |
98 } | |
99 result = 0; | |
2085 | 100 for ( v29 = 0; v29 < i; v29++ ) |
0 | 101 { |
2085 | 102 pSector = &pIndoor->pSectors[pSectorsArray[v29]]; |
103 v32 = pSector->uNumFloors + pSector->uNumWalls + pSector->uNumCeilings; | |
104 for ( v26 = 0; v26 < v32; v26++ ) | |
0 | 105 { |
2085 | 106 pFloor = pSector->pFloors[v26]; |
107 pFace = &pIndoor->pFaces[pSector->pFloors[v26]]; | |
108 if ( !pFace->Portal() | |
109 && stru_721530.sMaxX <= pFace->pBounding.x2 && stru_721530.sMinX >= pFace->pBounding.x1 | |
110 && stru_721530.sMaxY <= pFace->pBounding.y2 && stru_721530.sMinY >= pFace->pBounding.y1 | |
111 && stru_721530.sMaxZ <= pFace->pBounding.z2 && stru_721530.sMinZ >= pFace->pBounding.z1 | |
112 && pFloor != stru_721530.field_84 ) | |
113 { | |
114 v15 = ( pFace->pFacePlane_old.dist + stru_721530.normal.x * pFace->pFacePlane_old.vNormal.x | |
115 + stru_721530.normal.y * pFace->pFacePlane_old.vNormal.y | |
116 + stru_721530.normal.z * pFace->pFacePlane_old.vNormal.z ) >> 16; | |
0 | 117 if ( v15 > 0 ) |
118 { | |
2085 | 119 v16 = ( pFace->pFacePlane_old.dist + stru_721530.normal2.x * pFace->pFacePlane_old.vNormal.x |
120 + stru_721530.normal2.y * pFace->pFacePlane_old.vNormal.y | |
121 + stru_721530.normal2.z * pFace->pFacePlane_old.vNormal.z ) >> 16; | |
0 | 122 if ( v15 <= stru_721530.prolly_normal_d || v16 <= stru_721530.prolly_normal_d ) |
123 { | |
124 if ( v16 <= v15 ) | |
125 { | |
126 a3 = stru_721530.field_6C; | |
717 | 127 if ( sub_47531C(stru_721530.prolly_normal_d, &a3, stru_721530.normal.x, stru_721530.normal.y, stru_721530.normal.z, |
2085 | 128 stru_721530.direction.x, stru_721530.direction.y, stru_721530.direction.z, pFace, a10) ) |
0 | 129 { |
130 v17 = a3; | |
131 } | |
132 else | |
133 { | |
134 a3 = stru_721530.field_6C + stru_721530.prolly_normal_d; | |
1546 | 135 if ( !sub_475D85(&stru_721530.normal, &stru_721530.direction, &a3, pFace) ) |
0 | 136 goto LABEL_34; |
137 v17 = a3 - stru_721530.prolly_normal_d; | |
138 a3 -= stru_721530.prolly_normal_d; | |
139 } | |
140 if ( v17 < stru_721530.field_7C ) | |
141 { | |
142 stru_721530.field_7C = v17; | |
717 | 143 v18 = 8 * pSector->pFloors[v26]; |
0 | 144 LOBYTE(v18) = v18 | 6; |
145 stru_721530.uFaceID = v18; | |
146 } | |
147 } | |
148 } | |
149 } | |
150 LABEL_34: | |
151 if ( !(stru_721530.field_0 & 1) | |
2085 | 152 || (v21 = ( pFace->pFacePlane_old.dist + stru_721530.position.x * pFace->pFacePlane_old.vNormal.x |
153 + stru_721530.position.y * pFace->pFacePlane_old.vNormal.y | |
154 + stru_721530.position.z * pFace->pFacePlane_old.vNormal.z) >> 16, v21 <= 0) | |
155 || (v22 = ( pFace->pFacePlane_old.dist + stru_721530.field_4C * pFace->pFacePlane_old.vNormal.x | |
156 + stru_721530.field_50 * pFace->pFacePlane_old.vNormal.y | |
157 + stru_721530.field_54 * pFace->pFacePlane_old.vNormal.z) >> 16, v21 > stru_721530.prolly_normal_d) | |
158 && v22 > stru_721530.prolly_normal_d || v22 > v21 ) | |
159 continue; | |
0 | 160 a3 = stru_721530.field_6C; |
1546 | 161 if ( sub_47531C(stru_721530.field_8_radius, &a3, stru_721530.position.x, stru_721530.position.y, stru_721530.position.z, |
162 stru_721530.direction.x, stru_721530.direction.y, stru_721530.direction.z, pFace, a10) ) | |
0 | 163 { |
164 v23 = a3; | |
165 goto LABEL_43; | |
166 } | |
1546 | 167 a3 = stru_721530.field_6C + stru_721530.field_8_radius; |
168 if ( sub_475D85(&stru_721530.position, &stru_721530.direction, &a3, pFace) ) | |
0 | 169 { |
170 v23 = a3 - stru_721530.prolly_normal_d; | |
171 a3 -= stru_721530.prolly_normal_d; | |
172 LABEL_43: | |
173 if ( v23 < stru_721530.field_7C ) | |
174 { | |
175 stru_721530.field_7C = v23; | |
717 | 176 v24 = 8 * pSector->pFloors[v26]; |
0 | 177 LOBYTE(v24) = v24 | 6; |
178 stru_721530.uFaceID = v24; | |
179 } | |
180 } | |
2085 | 181 } |
0 | 182 } |
2085 | 183 result = v29 + 1; |
0 | 184 } |
185 return result; | |
186 } | |
187 // 46E44E: using guessed type int var_28[10]; | |
188 | |
189 //----- (0046E889) -------------------------------------------------------- | |
190 int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0) | |
191 { | |
192 int result; // eax@1 | |
2148 | 193 //int v3; // ebx@9 |
0 | 194 int v8; // eax@19 |
195 int v9; // ecx@20 | |
196 int v10; // eax@24 | |
197 unsigned int v14; // eax@28 | |
198 int v15; // eax@30 | |
199 int v16; // ecx@31 | |
200 unsigned int v17; // eax@36 | |
201 int v21; // eax@42 | |
202 unsigned int v22; // eax@43 | |
2148 | 203 //int a11; // [sp+70h] [bp-18h]@1 |
204 //int a10; // [sp+80h] [bp-8h]@1 | |
0 | 205 int a2; // [sp+84h] [bp-4h]@23 |
206 | |
2148 | 207 //a11 = ecx0; |
0 | 208 |
2101 | 209 BLVFace face; // [sp+Ch] [bp-7Ch]@1 |
0 | 210 |
211 result = 0; | |
2148 | 212 for ( uint i = 0; i < (signed int)pOutdoor->uNumBModels; ++i ) |
0 | 213 { |
2148 | 214 if ( stru_721530.sMaxX <= pOutdoor->pBModels[i].sMaxX && stru_721530.sMinX >= pOutdoor->pBModels[i].sMinX |
215 && stru_721530.sMaxY <= pOutdoor->pBModels[i].sMaxY && stru_721530.sMinY >= pOutdoor->pBModels[i].sMinY | |
216 && stru_721530.sMaxZ <= pOutdoor->pBModels[i].sMaxZ && stru_721530.sMinZ >= pOutdoor->pBModels[i].sMinZ ) | |
0 | 217 { |
2148 | 218 for ( uint j = 0; j < pOutdoor->pBModels[i].uNumFaces; ++j ) |
0 | 219 { |
2148 | 220 if ( stru_721530.sMaxX <= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.x2 && stru_721530.sMinX >= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.x1 |
221 && stru_721530.sMaxY <= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.y2 && stru_721530.sMinY >= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.y1 | |
222 && stru_721530.sMaxZ <= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.z2 && stru_721530.sMinZ >= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.z1 ) | |
0 | 223 { |
2148 | 224 face.pFacePlane_old.vNormal.x = pOutdoor->pBModels[i].pFaces[j].pFacePlane.vNormal.x; |
225 face.pFacePlane_old.vNormal.y = pOutdoor->pBModels[i].pFaces[j].pFacePlane.vNormal.y; | |
226 face.pFacePlane_old.vNormal.z = pOutdoor->pBModels[i].pFaces[j].pFacePlane.vNormal.z; | |
227 | |
228 face.pFacePlane_old.dist = pOutdoor->pBModels[i].pFaces[j].pFacePlane.dist; //incorrect | |
229 | |
230 face.uAttributes = pOutdoor->pBModels[i].pFaces[j].uAttributes; | |
231 | |
232 face.pBounding.x1 = pOutdoor->pBModels[i].pFaces[j].pBoundingBox.x1; | |
233 face.pBounding.y1 = pOutdoor->pBModels[i].pFaces[j].pBoundingBox.y1; | |
234 face.pBounding.z1 = pOutdoor->pBModels[i].pFaces[j].pBoundingBox.z1; | |
235 | |
236 face.pBounding.x2 = pOutdoor->pBModels[i].pFaces[j].pBoundingBox.x2; | |
237 face.pBounding.y2 = pOutdoor->pBModels[i].pFaces[j].pBoundingBox.y2; | |
238 face.pBounding.z2 = pOutdoor->pBModels[i].pFaces[j].pBoundingBox.z2; | |
239 | |
240 face.zCalc1 = pOutdoor->pBModels[i].pFaces[j].zCalc1; | |
241 face.zCalc2 = pOutdoor->pBModels[i].pFaces[j].zCalc2; | |
242 face.zCalc3 = pOutdoor->pBModels[i].pFaces[j].zCalc3; | |
243 | |
244 face.pXInterceptDisplacements = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements; | |
245 face.pYInterceptDisplacements = pOutdoor->pBModels[i].pFaces[j].pYInterceptDisplacements; | |
246 face.pZInterceptDisplacements = pOutdoor->pBModels[i].pFaces[j].pZInterceptDisplacements; | |
247 | |
248 face.uPolygonType = (PolygonType)pOutdoor->pBModels[i].pFaces[j].uPolygonType; | |
249 | |
250 face.uNumVertices = pOutdoor->pBModels[i].pFaces[j].uNumVertices; | |
251 | |
252 face.uBitmapID = pOutdoor->pBModels[i].pFaces[j].uTextureID; | |
253 | |
254 face.pVertexIDs = pOutdoor->pBModels[i].pFaces[j].pVertexIDs; | |
255 | |
2101 | 256 if ( !face.Ethereal() && !face.Portal() ) |
0 | 257 { |
2101 | 258 v8 = (face.pFacePlane_old.dist + face.pFacePlane_old.vNormal.x * stru_721530.normal.x |
259 + face.pFacePlane_old.vNormal.y * stru_721530.normal.y | |
260 + face.pFacePlane_old.vNormal.z * stru_721530.normal.z ) >> 16; | |
2085 | 261 if ( v8 > 0 ) |
0 | 262 { |
2101 | 263 v9 = (face.pFacePlane_old.dist + face.pFacePlane_old.vNormal.x * stru_721530.normal2.x |
264 + face.pFacePlane_old.vNormal.y * stru_721530.normal2.y | |
265 + face.pFacePlane_old.vNormal.z * stru_721530.normal2.z) >> 16; | |
2085 | 266 if ( v8 <= stru_721530.prolly_normal_d || v9 <= stru_721530.prolly_normal_d ) |
0 | 267 { |
2085 | 268 if ( v9 <= v8 ) |
0 | 269 { |
2085 | 270 a2 = stru_721530.field_6C; |
271 if ( sub_4754BF(stru_721530.prolly_normal_d, &a2, stru_721530.normal.x, stru_721530.normal.y, stru_721530.normal.z, | |
2148 | 272 stru_721530.direction.x, stru_721530.direction.y, stru_721530.direction.z, &face, i, ecx0) ) |
2085 | 273 { |
274 v10 = a2; | |
275 } | |
276 else | |
277 { | |
278 a2 = stru_721530.prolly_normal_d + stru_721530.field_6C; | |
2101 | 279 if ( !sub_475F30( &a2, &face, stru_721530.normal.x, stru_721530.normal.y, stru_721530.normal.z, |
2148 | 280 stru_721530.direction.x, stru_721530.direction.y, stru_721530.direction.z, i) ) |
2085 | 281 goto LABEL_29; |
282 v10 = a2 - stru_721530.prolly_normal_d; | |
283 a2 -= stru_721530.prolly_normal_d; | |
284 } | |
285 if ( v10 < stru_721530.field_7C ) | |
286 { | |
287 stru_721530.field_7C = v10; | |
2148 | 288 v14 = 8 * (j | (i << 6)); |
2085 | 289 LOBYTE(v14) = v14 | 6; |
290 stru_721530.uFaceID = v14; | |
291 } | |
292 } | |
293 } | |
294 } | |
295 LABEL_29: | |
296 if ( stru_721530.field_0 & 1 ) | |
297 { | |
2101 | 298 v15 = (face.pFacePlane_old.dist + face.pFacePlane_old.vNormal.x * stru_721530.position.x |
299 + face.pFacePlane_old.vNormal.y * stru_721530.position.y | |
300 + face.pFacePlane_old.vNormal.z * stru_721530.position.z) >> 16; | |
2085 | 301 if ( v15 > 0 ) |
302 { | |
2101 | 303 v16 = (face.pFacePlane_old.dist + face.pFacePlane_old.vNormal.x * stru_721530.field_4C |
304 + face.pFacePlane_old.vNormal.y * stru_721530.field_50 | |
305 + face.pFacePlane_old.vNormal.z * stru_721530.field_54) >> 16; | |
2085 | 306 if ( v15 <= stru_721530.prolly_normal_d || v16 <= stru_721530.prolly_normal_d ) |
307 { | |
308 if ( v16 <= v15 ) | |
309 { | |
310 a2 = stru_721530.field_6C; | |
311 if ( sub_4754BF(stru_721530.field_8_radius, &a2, stru_721530.position.x, stru_721530.position.y, stru_721530.position.z, | |
2148 | 312 stru_721530.direction.x, stru_721530.direction.y, stru_721530.direction.z, &face, i, ecx0) ) |
2085 | 313 { |
314 if ( a2 < stru_721530.field_7C ) | |
315 { | |
316 stru_721530.field_7C = a2; | |
2148 | 317 v17 = 8 * (j | (i << 6)); |
2085 | 318 LOBYTE(v17) = v17 | 6; |
319 stru_721530.uFaceID = v17; | |
320 } | |
321 } | |
322 else | |
323 { | |
324 a2 = stru_721530.field_6C + stru_721530.field_8_radius; | |
2101 | 325 if ( sub_475F30(&a2, &face, stru_721530.position.x, stru_721530.position.y, stru_721530.position.z, |
2148 | 326 stru_721530.direction.x, stru_721530.direction.y, stru_721530.direction.z, i) ) |
2085 | 327 { |
328 v21 = a2 - stru_721530.prolly_normal_d; | |
329 a2 -= stru_721530.prolly_normal_d; | |
330 if ( a2 < stru_721530.field_7C ) | |
331 { | |
332 stru_721530.field_7C = v21; | |
2148 | 333 v22 = 8 * (j | (i << 6)); |
2085 | 334 LOBYTE(v22) = v22 | 6; |
335 stru_721530.uFaceID = v22; | |
336 } | |
337 } | |
338 } | |
339 } | |
0 | 340 } |
341 } | |
342 } | |
343 } | |
344 } | |
345 } | |
346 } | |
2148 | 347 result = i; |
0 | 348 } |
349 return result; | |
350 } | |
351 | |
352 //----- (0046ED1B) -------------------------------------------------------- | |
783 | 353 int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID) |
0 | 354 { |
355 uint uFaceID = -1; | |
723 | 356 int floor_level = BLV_GetFloorLevel(x, y, z, *pSectorID, &uFaceID); |
0 | 357 |
358 if (floor_level != -30000 && floor_level <= z + 50) | |
359 { | |
360 *pFaceID = uFaceID; | |
361 return floor_level; | |
362 } | |
363 | |
364 uint uSectorID = pIndoor->GetSector(x, y, z); | |
365 *pSectorID = uSectorID; | |
366 | |
723 | 367 floor_level = BLV_GetFloorLevel(x, y, z, uSectorID, &uFaceID); |
0 | 368 if (uSectorID && floor_level != -30000) |
369 *pFaceID = uFaceID; | |
370 else return -30000; | |
371 return floor_level; | |
372 } | |
373 | |
374 //----- (0046ED8A) -------------------------------------------------------- | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
510
diff
changeset
|
375 void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this) |
0 | 376 { |
2085 | 377 ObjectDesc *object; // edx@4 |
0 | 378 int v10; // ecx@12 |
379 int v11; // esi@13 | |
2085 | 380 |
2101 | 381 for ( uint i = 0; i < uNumSpriteObjects; ++i ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
510
diff
changeset
|
382 { |
2101 | 383 if ( pSpriteObjects[i].uObjectDescID ) |
0 | 384 { |
2101 | 385 object = &pObjectList->pObjects[pSpriteObjects[i].uObjectDescID]; |
386 if ( !(object->uFlags & OBJECT_DESC_NO_COLLISION) ) | |
0 | 387 { |
2101 | 388 if ( stru_721530.sMaxX <= pSpriteObjects[i].vPosition.x + object->uRadius && stru_721530.sMinX >= pSpriteObjects[i].vPosition.x - object->uRadius |
389 && stru_721530.sMaxY <= pSpriteObjects[i].vPosition.y + object->uRadius && stru_721530.sMinY >= pSpriteObjects[i].vPosition.y - object->uRadius | |
390 && stru_721530.sMaxZ <= pSpriteObjects[i].vPosition.z + object->uHeight && stru_721530.sMinZ >= pSpriteObjects[i].vPosition.z ) | |
0 | 391 { |
2101 | 392 if ( abs(((pSpriteObjects[i].vPosition.x - stru_721530.normal.x) * stru_721530.direction.y |
393 - (pSpriteObjects[i].vPosition.y - stru_721530.normal.y) * stru_721530.direction.x) >> 16) | |
394 <= object->uHeight + stru_721530.prolly_normal_d ) | |
0 | 395 { |
2101 | 396 v10 = ((pSpriteObjects[i].vPosition.x - stru_721530.normal.x) * stru_721530.direction.x |
397 + (pSpriteObjects[i].vPosition.y - stru_721530.normal.y) * stru_721530.direction.y) >> 16; | |
398 if ( v10 > 0 ) | |
0 | 399 { |
2101 | 400 v11 = stru_721530.normal.z + ((unsigned __int64)(stru_721530.direction.z * (signed __int64)v10) >> 16); |
401 if ( v11 >= pSpriteObjects[i].vPosition.z - stru_721530.prolly_normal_d ) | |
0 | 402 { |
2101 | 403 if ( v11 <= object->uHeight + stru_721530.prolly_normal_d + pSpriteObjects[i].vPosition.z ) |
0 | 404 { |
2101 | 405 if ( v10 < stru_721530.field_7C ) |
406 sub_46DEF2(_this, i); | |
0 | 407 } |
408 } | |
409 } | |
410 } | |
411 } | |
412 } | |
413 } | |
414 } | |
415 } | |
416 | |
417 //----- (0046EF01) -------------------------------------------------------- | |
1546 | 418 int _46EF01_collision_chech_player(int a1) |
0 | 419 { |
420 int result; // eax@1 | |
421 int v3; // ebx@7 | |
422 int v4; // esi@7 | |
423 int v5; // edi@8 | |
424 int v6; // ecx@9 | |
425 int v7; // edi@12 | |
426 int v10; // [sp+14h] [bp-8h]@7 | |
427 int v11; // [sp+18h] [bp-4h]@7 | |
428 | |
429 result = pParty->vPosition.x; | |
2101 | 430 //v9 = pParty->uPartyHeight; |
431 if ( stru_721530.sMaxX <= pParty->vPosition.x + (2 * pParty->field_14_radius) && stru_721530.sMinX >= pParty->vPosition.x - (2 * pParty->field_14_radius) | |
432 && stru_721530.sMaxY <= pParty->vPosition.y + (2 * pParty->field_14_radius) && stru_721530.sMinY >= pParty->vPosition.y - (2 * pParty->field_14_radius) | |
433 && stru_721530.sMaxZ <= pParty->vPosition.z + pParty->uPartyHeight && stru_721530.sMinZ >= pParty->vPosition.z ) | |
0 | 434 { |
2101 | 435 v3 = stru_721530.prolly_normal_d + (2 * pParty->field_14_radius); |
2085 | 436 v11 = pParty->vPosition.x - stru_721530.normal.x; |
437 v4 = ((pParty->vPosition.x - stru_721530.normal.x) * stru_721530.direction.y | |
438 - (pParty->vPosition.y - stru_721530.normal.y) * stru_721530.direction.x) >> 16; | |
439 v10 = pParty->vPosition.y - stru_721530.normal.y; | |
440 result = abs(((pParty->vPosition.x - stru_721530.normal.x) * stru_721530.direction.y | |
441 - (pParty->vPosition.y - stru_721530.normal.y) * stru_721530.direction.x) >> 16); | |
2101 | 442 if ( result <= stru_721530.prolly_normal_d + (2 * pParty->field_14_radius) ) |
0 | 443 { |
2085 | 444 result = v10 * stru_721530.direction.y; |
445 v5 = (v10 * stru_721530.direction.y + v11 * stru_721530.direction.x) >> 16; | |
446 if ( v5 > 0 ) | |
0 | 447 { |
2085 | 448 v6 = ((unsigned __int64)(stru_721530.direction.z * (signed __int64)v5) >> 16) + stru_721530.normal.z; |
449 result = pParty->vPosition.z; | |
450 if ( v6 >= pParty->vPosition.z ) | |
0 | 451 { |
2101 | 452 result = pParty->uPartyHeight + pParty->vPosition.z; |
453 if ( v6 <= (signed int)(pParty->uPartyHeight + pParty->vPosition.z) || a1 ) | |
0 | 454 { |
2085 | 455 result = integer_sqrt(v3 * v3 - v4 * v4); |
456 v7 = v5 - integer_sqrt(v3 * v3 - v4 * v4); | |
457 if ( v7 < 0 ) | |
458 v7 = 0; | |
459 if ( v7 < stru_721530.field_7C ) | |
0 | 460 { |
2085 | 461 stru_721530.field_7C = v7; |
462 stru_721530.uFaceID = 4; | |
0 | 463 } |
464 } | |
465 } | |
466 } | |
467 } | |
468 } | |
469 return result; | |
470 } | |
471 | |
472 //----- (0046F04E) -------------------------------------------------------- | |
1459 | 473 int _46F04E_collide_against_portals() |
0 | 474 { |
475 unsigned int v1; // eax@1 | |
2085 | 476 BLVFace *face; // eax@3 |
0 | 477 int v4; // ecx@9 |
478 int v5; // edx@9 | |
479 signed int result; // eax@21 | |
480 unsigned int v10; // [sp+8h] [bp-Ch]@1 | |
481 int a3; // [sp+Ch] [bp-8h]@13 | |
482 int v12; // [sp+10h] [bp-4h]@15 | |
483 | |
484 v1 = 0xFFFFFFu; | |
485 v10 = 0xFFFFFFu; | |
2085 | 486 for ( uint i = 0; i < pIndoor->pSectors[stru_721530.uSectorID].uNumPortals; ++i ) |
0 | 487 { |
2085 | 488 if ( pIndoor->pSectors[stru_721530.uSectorID].pPortals[i] != stru_721530.field_80 ) |
0 | 489 { |
2085 | 490 face = &pIndoor->pFaces[pIndoor->pSectors[stru_721530.uSectorID].pPortals[i]]; |
491 if ( stru_721530.sMaxX <= face->pBounding.x2 && stru_721530.sMinX >= face->pBounding.x1 | |
492 && stru_721530.sMaxY <= face->pBounding.y2 && stru_721530.sMinY >= face->pBounding.y1 | |
493 && stru_721530.sMaxZ <= face->pBounding.z2 && stru_721530.sMinZ >= face->pBounding.z1 ) | |
0 | 494 { |
2085 | 495 v4 = (stru_721530.normal.x * face->pFacePlane_old.vNormal.x + face->pFacePlane_old.dist |
496 + stru_721530.normal.y * face->pFacePlane_old.vNormal.y | |
497 + stru_721530.normal.z * face->pFacePlane_old.vNormal.z) >> 16; | |
498 v5 = (stru_721530.normal2.z * face->pFacePlane_old.vNormal.z + face->pFacePlane_old.dist | |
499 + stru_721530.normal2.x * face->pFacePlane_old.vNormal.x | |
500 + stru_721530.normal2.y * face->pFacePlane_old.vNormal.y) >> 16; | |
501 if ( (v4 < stru_721530.prolly_normal_d || v5 < stru_721530.prolly_normal_d) | |
502 && (v4 > -stru_721530.prolly_normal_d || v5 > -stru_721530.prolly_normal_d) | |
503 && (a3 = stru_721530.field_6C, sub_475D85(&stru_721530.normal, &stru_721530.direction, &a3, face)) | |
504 && a3 < (signed int)v10 ) | |
0 | 505 { |
2085 | 506 v10 = a3; |
507 v12 = pIndoor->pSectors[stru_721530.uSectorID].pPortals[i]; | |
0 | 508 } |
509 } | |
510 } | |
511 } | |
2085 | 512 v1 = v10; |
0 | 513 if ( stru_721530.field_7C >= (signed int)v1 && (signed int)v1 <= stru_721530.field_6C ) |
514 { | |
515 stru_721530.field_80 = v12; | |
2085 | 516 if ( pIndoor->pFaces[v12].uSectorID == stru_721530.uSectorID ) |
517 stru_721530.uSectorID = pIndoor->pFaces[v12].uBackSectorID; | |
0 | 518 else |
2085 | 519 stru_721530.uSectorID = pIndoor->pFaces[v12].uSectorID; |
0 | 520 stru_721530.field_7C = 268435455; |
521 result = 0; | |
522 } | |
523 else | |
524 { | |
525 result = 1; | |
526 } | |
527 return result; | |
528 } | |
529 | |
530 //----- (0047050A) -------------------------------------------------------- | |
1546 | 531 int stru141_actor_collision_object::_47050A(int dt) |
0 | 532 { |
533 int v7; // eax@1 | |
534 signed int result; // eax@4 | |
535 int v17; // eax@5 | |
536 int v18; // eax@7 | |
537 int v21; // eax@9 | |
538 int v22; // eax@11 | |
2101 | 539 |
1546 | 540 int speed = 1 | integer_sqrt(this->velocity.z * this->velocity.z + this->velocity.y * this->velocity.y + this->velocity.x * this->velocity.x); |
541 | |
1799 | 542 this->direction.x = 65536 / speed * this->velocity.x; |
543 this->direction.y = 65536 / speed * this->velocity.y; | |
544 this->direction.z = 65536 / speed * this->velocity.z; | |
545 | |
546 this->speed = speed; | |
547 this->inv_speed = 65536 / speed; | |
1546 | 548 |
549 if (dt) | |
550 v7 = dt; | |
551 else | |
0 | 552 v7 = pEventTimer->dt_in_some_format; |
1546 | 553 |
1799 | 554 //v8 = fixpoint_mul(v7, speed) - this->field_70; // speed * dt - something |
555 this->field_6C = fixpoint_mul(v7, speed) - this->field_70; | |
556 if ( this->field_6C > 0 ) | |
557 { | |
558 //v10 = fixpoint_mul(v8, this->direction.x) + this->normal.x; | |
559 this->field_4C = fixpoint_mul(this->field_6C, this->direction.x) + this->normal.x; | |
560 this->normal2.x = fixpoint_mul(this->field_6C, this->direction.x) + this->normal.x; | |
561 //v11 = fixpoint_mul(this->field_6C, this->direction.y) + this->normal.y; | |
562 this->field_50 = fixpoint_mul(this->field_6C, this->direction.y) + this->normal.y; | |
563 this->normal2.y = fixpoint_mul(this->field_6C, this->direction.y) + this->normal.y; | |
564 this->normal2.z = fixpoint_mul(this->field_6C, this->direction.z) + this->normal.z; | |
565 //v12 = this->position.z; | |
566 //v13 = this->normal.x; | |
567 //v14 = this->normal2.x; | |
568 //v15 = this->prolly_normal_d; | |
569 //v16 = this->position.z + fixpoint_mul(this->field_6C, this->direction.z); | |
570 //v28 = this->position.z + fixpoint_mul(this->field_6C, this->direction.z); | |
571 this->field_54 = this->position.z + fixpoint_mul(this->field_6C, this->direction.z); | |
572 v17 = this->normal.x; | |
573 if ( v17 >= this->normal2.x ) | |
574 v17 = this->normal2.x; | |
575 this->sMaxX = v17 - this->prolly_normal_d; | |
576 v18 = this->prolly_normal_d + this->normal.x; | |
577 if ( this->normal.x <= this->normal2.x ) | |
578 v18 = this->prolly_normal_d + this->normal2.x; | |
579 //v19 = this->normal.y; | |
580 //v20 = this->normal2.y; | |
581 this->sMinX = v18; | |
582 v21 = this->normal.y; | |
583 if ( v21 >= this->normal2.y ) | |
584 v21 = this->normal2.y; | |
585 this->sMaxY = v21 - this->prolly_normal_d; | |
586 v22 = this->prolly_normal_d + this->normal.y; | |
587 if ( this->normal.y <= this->normal2.y ) | |
588 v22 = this->normal2.y + this->prolly_normal_d; | |
589 //v23 = this->normal2.z; | |
590 this->sMinY = v22; | |
591 //v24 = this->normal.z; | |
592 if ( this->normal.z >= this->normal2.z ) | |
593 this->sMaxZ = this->normal2.z - this->prolly_normal_d; | |
0 | 594 else |
1799 | 595 this->sMaxZ = this->normal.z - this->prolly_normal_d; |
596 //this->sMaxZ = v25; | |
597 //v26 = this->field_8_radius; | |
598 if ( this->position.z <= this->position.z + fixpoint_mul(this->field_6C, this->direction.z) ) | |
599 this->sMinZ = (this->position.z + fixpoint_mul(this->field_6C, this->direction.z)) + this->field_8_radius; | |
0 | 600 else |
1799 | 601 this->sMinZ = this->position.z + this->field_8_radius; |
602 this->uFaceID = 0; | |
603 this->field_80 = -1; | |
604 this->field_88 = -1; | |
605 //this->sMinZ = v27; | |
606 this->field_7C = 0xFFFFFFu; | |
0 | 607 result = 0; |
608 } | |
609 else | |
610 { | |
611 result = 1; | |
612 } | |
613 return result; | |
614 } | |
615 | |
616 //----- (004706C6) -------------------------------------------------------- | |
1545 | 617 void UpdateActors_ODM() |
0 | 618 { |
619 int v3; // ebx@6 | |
620 int v5; // eax@10 | |
621 int v6; // ecx@10 | |
622 signed int v8; // ebx@17 | |
623 unsigned __int8 v10; // sf@17 | |
624 unsigned __int16 v11; // ax@21 | |
625 __int16 v20; // ax@42 | |
626 int v25; // eax@45 | |
627 signed int v26; // ecx@50 | |
628 int v28; // eax@54 | |
629 signed int v29; // ebx@57 | |
630 signed int v30; // eax@57 | |
631 int v31; // edi@57 | |
632 signed int i; // ebx@57 | |
633 unsigned int v33; // ecx@58 | |
634 int v35; // edi@64 | |
635 int v36; // eax@64 | |
848 | 636 unsigned int v39; // edi@71 |
2085 | 637 ODMFace *face; // edi@75 |
0 | 638 int v46; // ecx@82 |
639 signed int v47; // ebx@85 | |
640 int v48; // edi@85 | |
641 int v55; // eax@107 | |
642 unsigned int v56; // edi@107 | |
643 int v57; // ST10_4@107 | |
644 unsigned int v58; // edi@107 | |
645 unsigned int v59; // ebx@107 | |
646 signed int v60; // eax@107 | |
647 int v61; // eax@124 | |
648 Vec3_int_ v62; // [sp+Ch] [bp-44h]@42 | |
153 | 649 int v63; // [sp+18h] [bp-38h]@64 |
0 | 650 int v64; // [sp+1Ch] [bp-34h]@64 |
651 bool v67; // [sp+28h] [bp-28h]@10 | |
652 unsigned int v69; // [sp+30h] [bp-20h]@6 | |
653 unsigned int v70; // [sp+34h] [bp-1Ch]@10 | |
654 int v71; // [sp+38h] [bp-18h]@62 | |
845 | 655 int uIsAboveFloor; // [sp+3Ch] [bp-14h]@10 |
656 int v72b; | |
657 int uIsFlying; // [sp+44h] [bp-Ch]@8 | |
0 | 658 unsigned int v75; // [sp+48h] [bp-8h]@1 |
845 | 659 int uIsOnWater; // [sp+4Ch] [bp-4h]@10 |
660 | |
1545 | 661 for (v75 = 0; v75 < uNumActors; ++v75) |
0 | 662 { |
2085 | 663 if ( pActors[v75].uAIState == Removed || pActors[v75].uAIState == Disabled || pActors[v75].uAIState == Summoned |
664 || !pActors[v75].uMovementSpeed ) | |
665 continue; | |
0 | 666 v3 = 0; |
667 v69 = 0; | |
2085 | 668 if ( MonsterStats::BelongsToSupertype(pActors[v75].pMonsterInfo.uID, MONSTER_SUPERTYPE_WATER_ELEMENTAL) ) |
0 | 669 v3 = 1; |
2085 | 670 pActors[v75].uSectorID = 0; |
671 uIsFlying = pActors[v75].pMonsterInfo.uFlying; | |
672 if ( !pActors[v75].CanAct() ) | |
845 | 673 uIsFlying = 0; |
2085 | 674 v70 = IsTerrainSlopeTooHigh(pActors[v75].vPosition.x, pActors[v75].vPosition.y); |
675 v5 = ODM_GetFloorLevel(pActors[v75].vPosition.x, pActors[v75].vPosition.y, pActors[v75].vPosition.z, | |
676 pActors[v75].uActorHeight, &uIsOnWater, (int *)&v69, v3); | |
677 v6 = pActors[v75].vPosition.z; | |
845 | 678 uIsAboveFloor = 0; |
0 | 679 v67 = v69 == 0; |
680 if ( v6 > v5 + 1 ) | |
845 | 681 uIsAboveFloor = 1; |
2085 | 682 if ( pActors[v75].uAIState == Dead && uIsOnWater && !uIsAboveFloor ) |
0 | 683 { |
2085 | 684 pActors[v75].uAIState = Removed; |
685 continue; | |
0 | 686 } |
2085 | 687 if ( pActors[v75].uCurrentActionAnimation == ANIM_Walking ) |
0 | 688 { |
2085 | 689 v8 = pActors[v75].uMovementSpeed; |
690 if ( (signed __int64)pActors[v75].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) | |
0 | 691 { |
1545 | 692 v8 = (signed __int64)((double)v8 * 0.5); |
0 | 693 } |
2085 | 694 if ( pActors[v75].uAIState == Fleeing || pActors[v75].uAIState == Pursuing ) |
0 | 695 { |
696 v8 *= 2; | |
697 } | |
1340 | 698 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 1 ) |
1545 | 699 v8 *= flt_6BE3AC_debug_recmod1_x_1_6; |
0 | 700 if ( v8 > 1000 ) |
701 v8 = 1000; | |
1545 | 702 |
2085 | 703 pActors[v75].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(pActors[v75].uYawAngle), v8); |
704 pActors[v75].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(pActors[v75].uYawAngle), v8); | |
845 | 705 if ( uIsFlying ) |
0 | 706 { |
2085 | 707 pActors[v75].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pActors[v75].uPitchAngle), v8); |
0 | 708 } |
846 | 709 //v7 = v68; |
0 | 710 } |
711 else | |
712 { | |
2085 | 713 pActors[v75].vVelocity.x = fixpoint_mul(55000, pActors[v75].vVelocity.x); |
714 pActors[v75].vVelocity.y = fixpoint_mul(55000, pActors[v75].vVelocity.y); | |
845 | 715 if ( uIsFlying ) |
2085 | 716 pActors[v75].vVelocity.z = fixpoint_mul(55000, pActors[v75].vVelocity.z); |
0 | 717 } |
2085 | 718 if ( pActors[v75].vPosition.z < v5 ) |
0 | 719 { |
2085 | 720 pActors[v75].vPosition.z = v5; |
721 pActors[v75].vVelocity.z = uIsFlying != 0 ? 0x14 : 0; | |
0 | 722 } |
846 | 723 //v17 = 0; |
845 | 724 if ( !uIsAboveFloor || uIsFlying ) |
725 { | |
726 if ( v70 && !uIsAboveFloor && v67 ) | |
0 | 727 { |
2085 | 728 pActors[v75].vPosition.z = v5; |
729 ODM_GetTerrainNormalAt(pActors[v75].vPosition.x, pActors[v75].vPosition.y, &v62); | |
0 | 730 v20 = GetGravityStrength(); |
1545 | 731 //v21 = v62.y; |
732 //v22 = v62.z; | |
733 //v23 = v62.y * v0->vVelocity.y; | |
2085 | 734 pActors[v75].vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * v20; |
735 int v73 = abs(v62.x * pActors[v75].vVelocity.x + v62.z * pActors[v75].vVelocity.z + v62.y * pActors[v75].vVelocity.y) >> 16; | |
1545 | 736 //v72b = v21; |
2085 | 737 pActors[v75].vVelocity.x += fixpoint_mul(v73, v62.x); |
738 pActors[v75].vVelocity.y += fixpoint_mul(v73, v62.y); | |
739 pActors[v75].vVelocity.z += fixpoint_mul(v73, v62.z); | |
846 | 740 //v17 = 0; |
0 | 741 } |
742 } | |
743 else | |
744 { | |
2085 | 745 pActors[v75].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); |
0 | 746 } |
2085 | 747 if ( pParty->armageddon_timer != 0 && pActors[v75].CanAct() ) |
0 | 748 { |
2085 | 749 pActors[v75].vVelocity.x += rand() % 100 - 50; |
750 pActors[v75].vVelocity.y += rand() % 100 - 50; | |
751 pActors[v75].vVelocity.z += rand() % 100 - 20; | |
0 | 752 v25 = rand(); |
2085 | 753 pActors[v75].uAIState = Stunned; |
754 pActors[v75].uYawAngle += v25 % 32 - 16; | |
755 pActors[v75].UpdateAnimation(); | |
0 | 756 } |
2085 | 757 if ( pActors[v75].vVelocity.x * pActors[v75].vVelocity.x + pActors[v75].vVelocity.y * pActors[v75].vVelocity.y < 400 && v70 == 0 ) |
846 | 758 { |
2085 | 759 pActors[v75].vVelocity.y = 0; |
760 pActors[v75].vVelocity.x = 0; | |
0 | 761 } |
762 stru_721530.field_0 = 1; | |
845 | 763 if ( !uIsFlying ) |
0 | 764 v26 = 40; |
765 else | |
2085 | 766 v26 = pActors[v75].uActorRadius; |
1546 | 767 |
0 | 768 stru_721530.field_84 = -1; |
1546 | 769 stru_721530.field_8_radius = v26; |
0 | 770 stru_721530.prolly_normal_d = v26; |
2085 | 771 stru_721530.height = pActors[v75].uActorHeight; |
846 | 772 stru_721530.field_70 = 0; |
2085 | 773 |
774 for ( v69 = 0; v69 < 100; ++v69 ) | |
0 | 775 { |
2085 | 776 stru_721530.position.x = pActors[v75].vPosition.x; |
1546 | 777 stru_721530.normal.x = stru_721530.position.x; |
2085 | 778 stru_721530.position.y = pActors[v75].vPosition.y; |
1546 | 779 stru_721530.normal.y = stru_721530.position.y; |
2085 | 780 v28 = pActors[v75].vPosition.z; |
0 | 781 stru_721530.normal.z = v28 + v26 + 1; |
1546 | 782 stru_721530.position.z = v28 - v26 + stru_721530.height - 1; |
783 if ( stru_721530.position.z < stru_721530.normal.z ) | |
784 stru_721530.position.z = v28 + v26 + 1; | |
2085 | 785 stru_721530.velocity.x = pActors[v75].vVelocity.x; |
0 | 786 stru_721530.uSectorID = 0; |
2085 | 787 stru_721530.velocity.y = pActors[v75].vVelocity.y; |
788 stru_721530.velocity.z = pActors[v75].vVelocity.z; | |
0 | 789 if ( stru_721530._47050A(0) ) |
790 break; | |
2085 | 791 _46E889_collide_against_bmodels(1); |
792 v29 = WorldPosToGridCellZ(pActors[v75].vPosition.y); | |
793 v30 = WorldPosToGridCellX(pActors[v75].vPosition.x); | |
0 | 794 _46E26D_collide_against_sprites(v30, v29); |
795 _46EF01_collision_chech_player(0); | |
862 | 796 _46ED8A_collide_against_sprite_objects(PID(OBJECT_Actor,v75)); |
0 | 797 v31 = 0; |
798 for ( i = 0; v31 < ai_arrays_size; ++v31 ) | |
799 { | |
390 | 800 v33 = ai_near_actors_ids[v31]; |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1861
diff
changeset
|
801 if ( v33 != v75 && Actor::_46DF1A_collide_against_actor(v33, 40) ) |
0 | 802 ++i; |
803 } | |
804 v71 = i > 1; | |
805 if ( stru_721530.field_7C < stru_721530.field_6C ) | |
1643 | 806 v70 = fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
845 | 807 //v34 = 0; |
0 | 808 v35 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; |
2085 | 809 v36 = ODM_GetFloorLevel(stru_721530.normal2.x, stru_721530.normal2.y, |
0 | 810 stru_721530.normal2.z - stru_721530.prolly_normal_d - 1, |
2085 | 811 pActors[v75].uActorHeight, (int *)&v63, &v64, 0); |
845 | 812 if ( uIsOnWater ) |
0 | 813 { |
814 if ( v35 < v36 + 60 ) | |
815 { | |
2085 | 816 if ( pActors[v75].uAIState == Dead || pActors[v75].uAIState == Dying || pActors[v75].uAIState == Removed |
817 || pActors[v75].uAIState == Disabled ) | |
0 | 818 { |
819 if ( v64 ) | |
820 v61 = v36 + 30; | |
821 else | |
846 | 822 v61 = v5 + 60; |
2085 | 823 sub_42F960_create_object(pActors[v75].vPosition.x, pActors[v75].vPosition.y, v61); |
824 pActors[v75].uAIState = Removed; | |
0 | 825 return; |
826 } | |
827 } | |
828 } | |
829 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
830 { | |
2085 | 831 pActors[v75].vPosition.x = LOWORD(stru_721530.normal2.x); |
832 pActors[v75].vPosition.y = LOWORD(stru_721530.normal2.y); | |
833 pActors[v75].vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; | |
0 | 834 break; |
835 } | |
1643 | 836 //v72b = fixpoint_mul(stru_721530.field_7C, stru_721530.field_58.x); |
2085 | 837 pActors[v75].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
1545 | 838 //v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; |
2085 | 839 pActors[v75].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); |
1545 | 840 //v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; |
2085 | 841 pActors[v75].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
0 | 842 stru_721530.field_70 += stru_721530.field_7C; |
2085 | 843 v39 = PID_ID(stru_721530.uFaceID); |
844 switch ( PID_TYPE(stru_721530.uFaceID) ) | |
845 | 845 { |
846 case OBJECT_Actor: | |
1340 | 847 if ( pTurnEngine->turn_stage != 2 && pTurnEngine->turn_stage != 3 || pParty->bTurnBasedModeOn != 1 ) |
845 | 848 { |
849 //if(pParty->bTurnBasedModeOn == 1) | |
850 //v34 = 0; | |
2085 | 851 if ( pActors[v75].pMonsterInfo.uHostilityType ) |
0 | 852 { |
845 | 853 if ( v71 == 0 ) |
2085 | 854 Actor::AI_Flee(v75, stru_721530.uFaceID, 0, (AIDirection *)0); |
855 else | |
856 Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0); | |
0 | 857 } |
1545 | 858 else if ( v71 ) |
845 | 859 Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0); |
2085 | 860 else if ( pActors[v39].pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly ) |
861 Actor::AI_Flee(v75, stru_721530.uFaceID, 0, (AIDirection *)0); | |
862 else | |
863 Actor::AI_FaceObject(v75, stru_721530.uFaceID, 0, (AIDirection *)0); | |
0 | 864 } |
865 break; | |
845 | 866 case OBJECT_Player: |
2085 | 867 if ( !pActors[v75].GetActorsRelation(0) ) |
0 | 868 { |
2085 | 869 Actor::AI_FaceObject(v75, stru_721530.uFaceID, 0, (AIDirection *)0); |
845 | 870 break; |
0 | 871 } |
1167 | 872 //v52 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == 0; |
873 //v53 = SHIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) < 0; | |
2085 | 874 pActors[v75].vVelocity.y = 0; |
875 pActors[v75].vVelocity.x = 0; | |
1167 | 876 //if ( !v53 && (!(v53 | v52) || LODWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) > 0) ) |
2085 | 877 if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime < 0) |
1167 | 878 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); |
0 | 879 viewparams->bRedrawGameUI = 1; |
880 break; | |
845 | 881 case OBJECT_Decoration: |
2085 | 882 v47 = integer_sqrt(pActors[v75].vVelocity.x * pActors[v75].vVelocity.x + pActors[v75].vVelocity.y * pActors[v75].vVelocity.y); |
883 v48 = stru_5C6E00->Atan2( pActors[v75].vPosition.x - pLevelDecorations[v39].vPosition.x, | |
884 pActors[v75].vPosition.y - pLevelDecorations[v39].vPosition.y); | |
885 //v49 = v48; | |
886 pActors[v75].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v48), v47); | |
887 pActors[v75].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v48), v47); | |
0 | 888 break; |
845 | 889 case OBJECT_BModel: |
2085 | 890 face = &pOutdoor->pBModels[stru_721530.uFaceID >> 9].pFaces[v39 & 0x3F]; |
891 if ( !face->Ethereal() ) | |
0 | 892 { |
2085 | 893 if ( face->uPolygonType == 3 ) |
0 | 894 { |
2085 | 895 pActors[v75].vVelocity.z = 0; |
896 pActors[v75].vPosition.z = LOWORD(pOutdoor->pBModels[stru_721530.uFaceID >> 9].pVertices.pVertices[face->pVertexIDs[0]].z) + 1; | |
897 if ( pActors[v75].vVelocity.x * pActors[v75].vVelocity.x | |
898 + pActors[v75].vVelocity.y * pActors[v75].vVelocity.y < 400 ) | |
0 | 899 { |
2085 | 900 pActors[v75].vVelocity.y = 0; |
901 pActors[v75].vVelocity.x = 0; | |
0 | 902 } |
903 } | |
904 else | |
905 { | |
2085 | 906 v72b = abs(face->pFacePlane.vNormal.y * pActors[v75].vVelocity.y + face->pFacePlane.vNormal.z * pActors[v75].vVelocity.z |
907 + face->pFacePlane.vNormal.x * pActors[v75].vVelocity.x) >> 16; | |
1546 | 908 if ( (stru_721530.speed >> 3) > v72b ) |
909 v72b = stru_721530.speed >> 3; | |
1545 | 910 |
2085 | 911 pActors[v75].vVelocity.x += fixpoint_mul(v72b, face->pFacePlane.vNormal.x); |
912 pActors[v75].vVelocity.y += fixpoint_mul(v72b, face->pFacePlane.vNormal.y); | |
913 pActors[v75].vVelocity.z += fixpoint_mul(v72b, face->pFacePlane.vNormal.z); | |
914 if ( face->uPolygonType != 4 ) | |
0 | 915 { |
916 v46 = stru_721530.prolly_normal_d | |
2085 | 917 - ((face->pFacePlane.dist |
918 + face->pFacePlane.vNormal.x * pActors[v75].vPosition.x | |
919 + face->pFacePlane.vNormal.y * pActors[v75].vPosition.y | |
920 + face->pFacePlane.vNormal.z * pActors[v75].vPosition.z) >> 16); | |
0 | 921 if ( v46 > 0 ) |
922 { | |
2085 | 923 pActors[v75].vPosition.x += (unsigned int)(v46 * face->pFacePlane.vNormal.x) >> 16; |
924 pActors[v75].vPosition.y += (unsigned int)(v46 * face->pFacePlane.vNormal.y) >> 16; | |
925 pActors[v75].vPosition.z += (unsigned int)(v46 * face->pFacePlane.vNormal.z) >> 16; | |
0 | 926 } |
2085 | 927 pActors[v75].uYawAngle = stru_5C6E00->Atan2(pActors[v75].vVelocity.x, pActors[v75].vVelocity.y); |
0 | 928 } |
929 } | |
930 } | |
931 break; | |
932 } | |
1545 | 933 |
2085 | 934 pActors[v75].vVelocity.x = fixpoint_mul(58500, pActors[v75].vVelocity.x); |
935 pActors[v75].vVelocity.y = fixpoint_mul(58500, pActors[v75].vVelocity.y); | |
936 pActors[v75].vVelocity.z = fixpoint_mul(58500, pActors[v75].vVelocity.z); | |
937 | |
0 | 938 v26 = stru_721530.prolly_normal_d; |
939 } | |
2085 | 940 |
941 v58 = ((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(WorldPosToGridCellX(pActors[v75].vPosition.x), WorldPosToGridCellZ(pActors[v75].vPosition.y) - 1) >> 1) & 1; | |
942 v59 = ((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(WorldPosToGridCellX(pActors[v75].vPosition.x), WorldPosToGridCellZ(pActors[v75].vPosition.y) - 1) >> 1) & 1; | |
943 if ( WorldPosToGridCellX(pActors[v75].vPosition.x) == WorldPosToGridCellX(pActors[v75].vPosition.x) | |
944 && WorldPosToGridCellZ(pActors[v75].vPosition.y) == WorldPosToGridCellZ(pActors[v75].vPosition.y) | |
945 && v58 || v67 != 0 ) | |
0 | 946 { |
2085 | 947 if ( MonsterStats::BelongsToSupertype(pActors[v75].pMonsterInfo.uID, MONSTER_SUPERTYPE_WATER_ELEMENTAL) ) |
0 | 948 { |
949 v58 = v58 == 0; | |
950 v59 = v59 == 0; | |
951 } | |
845 | 952 if ( !uIsFlying && v58 && !v59 ) |
0 | 953 { |
2085 | 954 pActors[v75].vPosition.x = pActors[v75].vPosition.x; |
955 pActors[v75].vPosition.y = pActors[v75].vPosition.y; | |
956 if ( pActors[v75].CanAct() ) | |
0 | 957 { |
2085 | 958 pActors[v75].uYawAngle -= 32; |
959 pActors[v75].uCurrentActionTime = 0; | |
960 pActors[v75].uCurrentActionLength = 128; | |
961 pActors[v75].uAIState = Fleeing; | |
0 | 962 } |
963 } | |
964 } | |
845 | 965 } |
0 | 966 } |
967 | |
968 //----- (0047253E) -------------------------------------------------------- | |
969 void UpdateObjects() | |
970 { | |
971 unsigned int v0; // ebx@0 | |
2085 | 972 ObjectDesc *object; // eax@5 |
0 | 973 int v5; // ecx@6 |
974 __int16 v6; // cx@7 | |
975 signed int v7; // eax@9 | |
976 signed int v11; // eax@17 | |
977 int v12; // edi@27 | |
978 int v13; // eax@27 | |
979 int v14; // ebx@27 | |
980 unsigned int v15; // ecx@27 | |
981 unsigned int v16; // edx@30 | |
982 unsigned int v17; // edx@32 | |
983 int v18; // [sp+4h] [bp-10h]@27 | |
984 int v19; // [sp+8h] [bp-Ch]@27 | |
2101 | 985 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
510
diff
changeset
|
986 for (uint i = 0; i < uNumSpriteObjects; ++i) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
510
diff
changeset
|
987 { |
2101 | 988 if (pSpriteObjects[i].uAttributes & OBJECT_40) |
989 pSpriteObjects[i].uAttributes &= ~OBJECT_40; | |
0 | 990 else |
991 { | |
2101 | 992 object = &pObjectList->pObjects[pSpriteObjects[i].uObjectDescID]; |
993 if (pSpriteObjects[i].AttachedToActor()) | |
430 | 994 { |
2101 | 995 v5 = PID_ID(pSpriteObjects[i].spell_target_pid); |
996 pSpriteObjects[i].vPosition.x = pActors[v5].vPosition.x; | |
997 pSpriteObjects[i].vPosition.y = pActors[v5].vPosition.y; | |
998 pSpriteObjects[i].vPosition.z = pActors[v5].vPosition.z + pActors[v5].uActorHeight; | |
999 if ( !pSpriteObjects[i].uObjectDescID ) | |
2085 | 1000 continue; |
2101 | 1001 pSpriteObjects[i].uSpriteFrameID += pEventTimer->uTimeElapsed; |
1002 if ( !(object->uFlags & OBJECT_DESC_TEMPORARY)) | |
1003 continue; | |
1004 if ( pSpriteObjects[i].uSpriteFrameID >= 0 ) | |
0 | 1005 { |
2101 | 1006 v7 = object->uLifetime; |
1007 if (pSpriteObjects[i].uAttributes & ITEM_BROKEN) | |
1008 v7 = pSpriteObjects[i].field_20; | |
1009 if ( pSpriteObjects[i].uSpriteFrameID < v7 ) | |
1010 continue; | |
1011 } | |
1012 SpriteObject::OnInteraction(i); | |
1013 continue; | |
1014 } | |
1015 if ( pSpriteObjects[i].uObjectDescID ) | |
1016 { | |
1017 pSpriteObjects[i].uSpriteFrameID += pEventTimer->uTimeElapsed; | |
1018 if ( object->uFlags & OBJECT_DESC_TEMPORARY ) | |
1019 { | |
1020 if ( pSpriteObjects[i].uSpriteFrameID < 0 ) | |
2085 | 1021 { |
1022 SpriteObject::OnInteraction(i); | |
1083 | 1023 continue; |
2085 | 1024 } |
2101 | 1025 v11 = object->uLifetime; |
1026 if (pSpriteObjects[i].uAttributes & ITEM_BROKEN) | |
1027 v11 = pSpriteObjects[i].field_20; | |
0 | 1028 } |
2101 | 1029 if ( !(object->uFlags & OBJECT_DESC_TEMPORARY) || pSpriteObjects[i].uSpriteFrameID < v11 ) |
1030 { | |
1031 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1032 SpriteObject::UpdateObject_fn0_BLV(i); | |
1033 else | |
1034 SpriteObject::UpdateObject_fn0_ODM(i); | |
1035 if ( pParty->bTurnBasedModeOn != 1 || !(pSpriteObjects[i].uSectorID & 4) ) | |
1036 continue; | |
1037 v12 = abs(pParty->vPosition.x - pSpriteObjects[i].vPosition.x); | |
1038 v18 = abs(pParty->vPosition.y - pSpriteObjects[i].vPosition.y); | |
1039 v19 = abs(pParty->vPosition.z - pSpriteObjects[i].vPosition.z); | |
1040 v13 = v12; | |
1041 v14 = v18; | |
1042 v15 = v19; | |
1043 if ( v12 < v18 ) | |
1044 { | |
1045 v13 = v18; | |
1046 v14 = v12; | |
1047 } | |
1048 if ( v13 < v19 ) | |
1049 { | |
1050 v16 = v13; | |
1051 v13 = v19; | |
1052 v15 = v16; | |
1053 } | |
1054 if ( v14 < (signed int)v15 ) | |
1055 { | |
1056 v17 = v15; | |
1057 v15 = v14; | |
1058 v14 = v17; | |
1059 } | |
1060 v0 = (unsigned int)(11 * v14) >> 5; | |
1061 if ( (signed int)(v0 + (v15 >> 2) + v13) <= 5120 ) | |
1062 continue; | |
1063 SpriteObject::OnInteraction(i); | |
1064 continue; | |
1065 } | |
1066 if ( !(object->uFlags & OBJECT_DESC_INTERACTABLE) ) | |
1067 { | |
1068 SpriteObject::OnInteraction(i); | |
1069 continue; | |
1070 } | |
1071 _46BFFA_check_object_intercept(i, PID(OBJECT_Item,i)); | |
1072 } | |
0 | 1073 } |
1074 } | |
1075 } | |
1076 | |
1077 //----- (0047272C) -------------------------------------------------------- | |
831 | 1078 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID) |
0 | 1079 { |
1080 int result; // eax@1 | |
2101 | 1081 |
0 | 1082 *pSectorID = pIndoor->GetSector(x - 2, y, z + 40); |
2101 | 1083 result = collide_against_floor(x - 2, y, z + 40, pSectorID, pFaceID); |
0 | 1084 if ( result == -30000 || !*pSectorID ) |
1085 { | |
2101 | 1086 *pSectorID = pIndoor->GetSector(x + 2, y, z + 40); |
1087 result = collide_against_floor(x + 2, y, z + 40, pSectorID, pFaceID); | |
0 | 1088 if ( result == -30000 || !*pSectorID ) |
1089 { | |
2101 | 1090 *pSectorID = pIndoor->GetSector(x, y - 2, z + 40); |
1091 result = collide_against_floor(x, y - 2, z + 40, pSectorID, pFaceID); | |
0 | 1092 if ( result == -30000 || !*pSectorID ) |
1093 { | |
2101 | 1094 *pSectorID = pIndoor->GetSector(x, y + 2, z + 40); |
1095 result = collide_against_floor(x, y + 2, z + 40, pSectorID, pFaceID); | |
0 | 1096 if ( result == -30000 || !*pSectorID ) |
1097 { | |
2101 | 1098 *pSectorID = pIndoor->GetSector(x, y, z + 140); |
1099 result = collide_against_floor(x, y, z + 140, pSectorID, pFaceID); | |
0 | 1100 } |
1101 } | |
1102 } | |
1103 } | |
1104 return result; | |
1105 } | |
1106 | |
1107 //----- (0047531C) -------------------------------------------------------- | |
2085 | 1108 bool sub_47531C(int a1, int *a2, int pos_x, int pos_y, int pos_z, int dir_x, int dir_y, int dir_z, BLVFace *face, int a10) |
0 | 1109 { |
1110 int v11; // ST1C_4@3 | |
1111 int v12; // edi@3 | |
1112 int v13; // esi@3 | |
1113 int v14; // edi@4 | |
1114 signed __int64 v15; // qtt@6 | |
1115 __int16 v16; // si@7 | |
1116 int a7a; // [sp+30h] [bp+18h]@7 | |
1117 int a9b; // [sp+38h] [bp+20h]@3 | |
1118 int a9a; // [sp+38h] [bp+20h]@3 | |
1119 int a10b; // [sp+3Ch] [bp+24h]@3 | |
1120 signed int a10a; // [sp+3Ch] [bp+24h]@4 | |
1121 int a10c; // [sp+3Ch] [bp+24h]@5 | |
1122 | |
2085 | 1123 if ( a10 && face->Ethereal() ) |
0 | 1124 return 0; |
2085 | 1125 v11 = (unsigned __int64)(dir_x * (signed __int64)face->pFacePlane_old.vNormal.x) >> 16; |
1126 a10b = (unsigned __int64)(dir_y * (signed __int64)face->pFacePlane_old.vNormal.y) >> 16; | |
1127 a9b = (unsigned __int64)(dir_z * (signed __int64)face->pFacePlane_old.vNormal.z) >> 16; | |
0 | 1128 v12 = v11 + a9b + a10b; |
1129 a9a = v11 + a9b + a10b; | |
1130 v13 = (a1 << 16) | |
2085 | 1131 - pos_x * face->pFacePlane_old.vNormal.x |
1132 - pos_y * face->pFacePlane_old.vNormal.y | |
1133 - pos_z * face->pFacePlane_old.vNormal.z | |
1134 - face->pFacePlane_old.dist; | |
0 | 1135 if ( abs((a1 << 16) |
2085 | 1136 - pos_x * face->pFacePlane_old.vNormal.x |
1137 - pos_y * face->pFacePlane_old.vNormal.y | |
1138 - pos_z * face->pFacePlane_old.vNormal.z - face->pFacePlane_old.dist) >= a1 << 16 ) | |
0 | 1139 { |
1140 a10c = abs(v13) >> 14; | |
1141 if ( a10c > abs(v12) ) | |
1142 return 0; | |
1143 LODWORD(v15) = v13 << 16; | |
1144 HIDWORD(v15) = v13 >> 16; | |
2085 | 1145 v14 = a1; |
0 | 1146 a10a = v15 / a9a; |
1147 } | |
1148 else | |
1149 { | |
1150 a10a = 0; | |
1151 v14 = abs(v13) >> 16; | |
1152 } | |
2085 | 1153 v16 = pos_y + ((unsigned int)((unsigned __int64)(a10a * (signed __int64)dir_y) >> 16) >> 16); |
1154 LOWORD(a7a) = (short)pos_x | |
1155 + ((unsigned int)((unsigned __int64)(a10a * (signed __int64)dir_x) >> 16) >> 16) | |
1156 - ((unsigned int)(v14 * face->pFacePlane_old.vNormal.x) >> 16); | |
1157 HIWORD(a7a) = v16 - ((unsigned int)(v14 * face->pFacePlane_old.vNormal.y) >> 16); | |
1158 if ( !sub_475665(face, a7a, (short)pos_z + ((unsigned int)((unsigned __int64)(a10a * (signed __int64)dir_z) >> 16) >> 16) | |
1159 - ((unsigned int)(v14 * face->pFacePlane_old.vNormal.z) >> 16)) ) | |
0 | 1160 return 0; |
2085 | 1161 *a2 = a10a >> 16; |
0 | 1162 if ( a10a >> 16 < 0 ) |
2085 | 1163 *a2 = 0; |
0 | 1164 return 1; |
1165 } | |
1166 | |
1167 //----- (004754BF) -------------------------------------------------------- | |
2085 | 1168 bool sub_4754BF(int a1, int *a2, int X, int Y, int Z, int dir_x, int dir_y, int dir_z, BLVFace *face, int a10, int a11) |
0 | 1169 { |
1170 int v12; // ST1C_4@3 | |
1171 int v13; // edi@3 | |
1172 int v14; // esi@3 | |
1173 int v15; // edi@4 | |
1174 signed __int64 v16; // qtt@6 | |
1175 __int16 v17; // si@7 | |
1176 int a7a; // [sp+30h] [bp+18h]@7 | |
1177 int a1b; // [sp+38h] [bp+20h]@3 | |
1178 int a1a; // [sp+38h] [bp+20h]@3 | |
1179 int a11b; // [sp+40h] [bp+28h]@3 | |
1180 signed int a11a; // [sp+40h] [bp+28h]@4 | |
1181 int a11c; // [sp+40h] [bp+28h]@5 | |
1182 | |
2085 | 1183 if ( a11 && face->Ethereal() ) |
1184 return false; | |
1185 v12 = (unsigned __int64)(dir_x * (signed __int64)face->pFacePlane_old.vNormal.x) >> 16; | |
1186 a11b = (unsigned __int64)(dir_y * (signed __int64)face->pFacePlane_old.vNormal.y) >> 16; | |
1187 a1b = (unsigned __int64)(dir_z * (signed __int64)face->pFacePlane_old.vNormal.z) >> 16; | |
0 | 1188 v13 = v12 + a1b + a11b; |
1189 a1a = v12 + a1b + a11b; | |
1190 v14 = (a1 << 16) | |
2085 | 1191 - X * face->pFacePlane_old.vNormal.x |
1192 - Y * face->pFacePlane_old.vNormal.y | |
1193 - Z * face->pFacePlane_old.vNormal.z | |
1194 - face->pFacePlane_old.dist; | |
0 | 1195 if ( abs((a1 << 16) |
2085 | 1196 - X * face->pFacePlane_old.vNormal.x |
1197 - Y * face->pFacePlane_old.vNormal.y | |
1198 - Z * face->pFacePlane_old.vNormal.z - face->pFacePlane_old.dist) >= a1 << 16 ) | |
0 | 1199 { |
1200 a11c = abs(v14) >> 14; | |
1201 if ( a11c > abs(v13) ) | |
2085 | 1202 return false; |
0 | 1203 LODWORD(v16) = v14 << 16; |
1204 HIDWORD(v16) = v14 >> 16; | |
2085 | 1205 v15 = a1; |
0 | 1206 a11a = v16 / a1a; |
1207 } | |
1208 else | |
1209 { | |
1210 a11a = 0; | |
1211 v15 = abs(v14) >> 16; | |
1212 } | |
2085 | 1213 v17 = Y + ((unsigned int)((unsigned __int64)(a11a * (signed __int64)dir_y) >> 16) >> 16); |
1214 LOWORD(a7a) = (short)X | |
1215 + ((unsigned int)((unsigned __int64)(a11a * (signed __int64)dir_x) >> 16) >> 16) | |
1216 - ((unsigned int)(v15 * face->pFacePlane_old.vNormal.x) >> 16); | |
1217 HIWORD(a7a) = v17 - ((unsigned int)(v15 * face->pFacePlane_old.vNormal.y) >> 16); | |
1218 if ( !sub_4759C9(face, a10, a7a, (short)Z + ((unsigned int)((unsigned __int64)(a11a * (signed __int64)dir_z) >> 16) >> 16) | |
1219 - ((unsigned int)(v15 * face->pFacePlane_old.vNormal.z) >> 16)) ) | |
1220 return false; | |
1221 *a2 = a11a >> 16; | |
0 | 1222 if ( a11a >> 16 < 0 ) |
2085 | 1223 *a2 = 0; |
1224 return true; | |
0 | 1225 } |
1226 | |
1227 //----- (00475665) -------------------------------------------------------- | |
2101 | 1228 int sub_475665(BLVFace *face, int a2, __int16 a3) |
0 | 1229 { |
1230 bool v16; // edi@14 | |
1231 signed int v20; // ebx@18 | |
1232 int v21; // edi@20 | |
1233 signed int v22; // ST14_4@22 | |
1234 signed __int64 v23; // qtt@22 | |
1235 signed int result; // eax@25 | |
1236 int v25; // [sp+14h] [bp-10h]@14 | |
1237 int v26; // [sp+1Ch] [bp-8h]@2 | |
1238 signed int v27; // [sp+20h] [bp-4h]@2 | |
1239 signed int v28; // [sp+30h] [bp+Ch]@2 | |
1240 signed int v29; // [sp+30h] [bp+Ch]@7 | |
1241 signed int v30; // [sp+30h] [bp+Ch]@11 | |
1242 signed int v31; // [sp+30h] [bp+Ch]@14 | |
1243 | |
2101 | 1244 if ( face->uAttributes & FACE_XY_PLANE ) |
0 | 1245 { |
1246 v26 = (signed __int16)a2; | |
1247 v27 = SHIWORD(a2); | |
2101 | 1248 if ( face->uNumVertices ) |
0 | 1249 { |
2101 | 1250 for ( v28 = 0; v28 < face->uNumVertices; v28++ ) |
0 | 1251 { |
2101 | 1252 word_720C10_intercepts_xs[2 * v28] = face->pXInterceptDisplacements[v28] + pIndoor->pVertices[face->pVertexIDs[v28]].x; |
1253 word_720B40_intercepts_zs[2 * v28] = face->pYInterceptDisplacements[v28] + pIndoor->pVertices[face->pVertexIDs[v28]].y; | |
1254 word_720C10_intercepts_xs[2 * v28 + 1] = face->pXInterceptDisplacements[v28 + 1] + pIndoor->pVertices[face->pVertexIDs[v28 + 1]].x; | |
1255 word_720B40_intercepts_zs[2 * v28 + 1] = face->pYInterceptDisplacements[v28 + 1] + pIndoor->pVertices[face->pVertexIDs[v28 + 1]].y; | |
0 | 1256 } |
1257 } | |
1258 } | |
1259 else | |
1260 { | |
2101 | 1261 if ( face->uAttributes & FACE_XZ_PLANE ) |
0 | 1262 { |
1263 v26 = (signed __int16)a2; | |
2101 | 1264 v27 = a3; |
1265 if ( face->uNumVertices ) | |
0 | 1266 { |
2101 | 1267 for ( v29 = 0; v29 < face->uNumVertices; v29++ ) |
0 | 1268 { |
2101 | 1269 word_720C10_intercepts_xs[2 * v29] = face->pXInterceptDisplacements[v29] + pIndoor->pVertices[face->pVertexIDs[v29]].x; |
1270 word_720B40_intercepts_zs[2 * v29] = face->pZInterceptDisplacements[v29] + pIndoor->pVertices[face->pVertexIDs[v29]].z; | |
1271 word_720C10_intercepts_xs[2 * v29 + 1] = face->pXInterceptDisplacements[v29 + 1] + pIndoor->pVertices[face->pVertexIDs[v29 + 1]].x; | |
1272 word_720B40_intercepts_zs[2 * v29 + 1] = face->pZInterceptDisplacements[v29 + 1] + pIndoor->pVertices[face->pVertexIDs[v29 + 1]].z; | |
0 | 1273 } |
1274 } | |
1275 } | |
1276 else | |
1277 { | |
1278 v26 = SHIWORD(a2); | |
2101 | 1279 v27 = a3; |
1280 if ( face->uNumVertices ) | |
0 | 1281 { |
2101 | 1282 for ( v30 = 0; v30 < face->uNumVertices; v30++ ) |
0 | 1283 { |
2101 | 1284 word_720C10_intercepts_xs[2 * v30] = face->pYInterceptDisplacements[v30] + pIndoor->pVertices[face->pVertexIDs[v30]].y; |
1285 word_720B40_intercepts_zs[2 * v30] = face->pZInterceptDisplacements[v30] + pIndoor->pVertices[face->pVertexIDs[v30]].z; | |
1286 word_720C10_intercepts_xs[2 * v30 + 1] = face->pYInterceptDisplacements[v30 + 1] + pIndoor->pVertices[face->pVertexIDs[v30 + 1]].y; | |
1287 word_720B40_intercepts_zs[2 * v30 + 1] = face->pZInterceptDisplacements[v30 + 1] + pIndoor->pVertices[face->pVertexIDs[v30 + 1]].z; | |
0 | 1288 } |
1289 } | |
1290 } | |
1291 } | |
1292 v31 = 0; | |
2101 | 1293 word_720C10_intercepts_xs[2 * face->uNumVertices] = word_720C10_intercepts_xs[0]; |
1294 word_720B40_intercepts_zs[2 * face->uNumVertices] = word_720B40_intercepts_zs[0]; | |
0 | 1295 v16 = word_720B40_intercepts_zs[0] >= v27; |
2101 | 1296 if ( 2 * face->uNumVertices <= 0 ) |
1418 | 1297 return 0; |
2101 | 1298 for ( v25 = 0; v25 < 2 * face->uNumVertices; ++v25 ) |
0 | 1299 { |
1300 if ( v31 >= 2 ) | |
1301 break; | |
2101 | 1302 if ( v16 ^ (word_720B40_intercepts_zs[v25 + 1] >= v27) ) |
0 | 1303 { |
2101 | 1304 if ( word_720C10_intercepts_xs[v25 + 1] >= v26 ) |
0 | 1305 v20 = 0; |
1306 else | |
1307 v20 = 2; | |
2101 | 1308 v21 = v20 | (word_720C10_intercepts_xs[v25] < v26); |
0 | 1309 if ( v21 != 3 ) |
1310 { | |
2101 | 1311 v22 = word_720C10_intercepts_xs[v25 + 1] - word_720C10_intercepts_xs[v25]; |
1312 LODWORD(v23) = v22 << 16; | |
1313 HIDWORD(v23) = v22 >> 16; | |
0 | 1314 if ( !v21 |
2101 | 1315 || (word_720C10_intercepts_xs[v25] + ((signed int)(((unsigned __int64)(v23 |
1316 / (word_720B40_intercepts_zs[v25 + 1] - word_720B40_intercepts_zs[v25]) | |
1317 * ((v27 - (signed int)word_720B40_intercepts_zs[v25]) << 16)) >> 16) | |
1318 + 32768) >> 16) >= v26) ) | |
0 | 1319 ++v31; |
1320 } | |
1321 } | |
2101 | 1322 v16 = word_720B40_intercepts_zs[v25 + 1] >= v27; |
0 | 1323 } |
1324 result = 1; | |
1325 if ( v31 != 1 ) | |
1326 result = 0; | |
1327 return result; | |
1328 } | |
1329 | |
1330 //----- (004759C9) -------------------------------------------------------- | |
2101 | 1331 bool __fastcall sub_4759C9(BLVFace *face, int a2, int a3, __int16 a4) |
0 | 1332 { |
1333 bool v12; // edi@14 | |
1334 signed int v16; // ebx@18 | |
1335 int v17; // edi@20 | |
1336 signed int v18; // ST14_4@22 | |
1337 signed __int64 v19; // qtt@22 | |
1338 bool result; // eax@25 | |
1339 int v21; // [sp+14h] [bp-10h]@14 | |
1340 signed int v22; // [sp+18h] [bp-Ch]@1 | |
1341 int v23; // [sp+1Ch] [bp-8h]@2 | |
1342 signed int v24; // [sp+20h] [bp-4h]@2 | |
1343 signed int a4d; // [sp+30h] [bp+Ch]@14 | |
1344 | |
2101 | 1345 if ( face->uAttributes & FACE_XY_PLANE ) |
0 | 1346 { |
1347 v23 = (signed __int16)a3; | |
1348 v24 = SHIWORD(a3); | |
2101 | 1349 if ( face->uNumVertices ) |
0 | 1350 { |
2101 | 1351 for ( v22 = 0; v22 < face->uNumVertices; ++v22 ) |
0 | 1352 { |
2101 | 1353 word_720A70_intercepts_xs_plus_xs[2 * v22] = face->pXInterceptDisplacements[v22] + LOWORD(pOutdoor->pBModels[a2].pVertices.pVertices[face->pVertexIDs[v22]].x); |
1354 word_7209A0_intercepts_ys_plus_ys[2 * v22] = face->pYInterceptDisplacements[v22] + LOWORD(pOutdoor->pBModels[a2].pVertices.pVertices[face->pVertexIDs[v22]].y); | |
1355 word_720A70_intercepts_xs_plus_xs[2 * v22 + 1] = face->pXInterceptDisplacements[v22 + 1] + LOWORD(pOutdoor->pBModels[a2].pVertices.pVertices[face->pVertexIDs[v22 + 1]].x); | |
1356 word_7209A0_intercepts_ys_plus_ys[2 * v22 + 1] = face->pYInterceptDisplacements[v22 + 1] + LOWORD(pOutdoor->pBModels[a2].pVertices.pVertices[face->pVertexIDs[v22 + 1]].y); | |
0 | 1357 } |
1358 } | |
1359 } | |
1360 else | |
1361 { | |
2101 | 1362 if ( face->uAttributes & FACE_XZ_PLANE ) |
0 | 1363 { |
1364 v23 = (signed __int16)a3; | |
1365 v24 = a4; | |
2101 | 1366 if ( face->uNumVertices ) |
0 | 1367 { |
2101 | 1368 for ( v22 = 0; v22 < face->uNumVertices; ++v22 ) |
0 | 1369 { |
2101 | 1370 word_720A70_intercepts_xs_plus_xs[2 * v22] = face->pXInterceptDisplacements[v22] + LOWORD(pOutdoor->pBModels[a2].pVertices.pVertices[face->pVertexIDs[v22]].x); |
1371 word_7209A0_intercepts_ys_plus_ys[2 * v22] = face->pZInterceptDisplacements[v22] + LOWORD(pOutdoor->pBModels[a2].pVertices.pVertices[face->pVertexIDs[v22]].z); | |
1372 word_720A70_intercepts_xs_plus_xs[2 * v22 + 1] = face->pXInterceptDisplacements[v22 + 1] + LOWORD(pOutdoor->pBModels[a2].pVertices.pVertices[face->pVertexIDs[v22 + 1]].x); | |
1373 word_7209A0_intercepts_ys_plus_ys[2 * v22 + 1] = face->pZInterceptDisplacements[v22 + 1] + LOWORD(pOutdoor->pBModels[a2].pVertices.pVertices[face->pVertexIDs[v22 + 1]].z); | |
0 | 1374 } |
1375 } | |
1376 } | |
1377 else | |
1378 { | |
1379 v23 = SHIWORD(a3); | |
1380 v24 = a4; | |
2101 | 1381 if ( face->uNumVertices ) |
0 | 1382 { |
2101 | 1383 for ( v22 = 0; v22 < face->uNumVertices; ++v22 ) |
0 | 1384 { |
2101 | 1385 word_720A70_intercepts_xs_plus_xs[2 * v22] = face->pYInterceptDisplacements[v22] + LOWORD(pOutdoor->pBModels[a2].pVertices.pVertices[face->pVertexIDs[v22]].y); |
1386 word_7209A0_intercepts_ys_plus_ys[2 * v22] = face->pZInterceptDisplacements[v22] + LOWORD(pOutdoor->pBModels[a2].pVertices.pVertices[face->pVertexIDs[v22]].z); | |
1387 word_720A70_intercepts_xs_plus_xs[2 * v22 + 1] = face->pYInterceptDisplacements[v22 + 1] + LOWORD(pOutdoor->pBModels[a2].pVertices.pVertices[face->pVertexIDs[v22 + 1]].y); | |
1388 word_7209A0_intercepts_ys_plus_ys[2 * v22 + 1] = face->pZInterceptDisplacements[v22 + 1] + LOWORD(pOutdoor->pBModels[a2].pVertices.pVertices[face->pVertexIDs[v22 + 1]].z); | |
0 | 1389 } |
1390 } | |
1391 } | |
1392 } | |
1393 a4d = 0; | |
2101 | 1394 word_720A70_intercepts_xs_plus_xs[2 * face->uNumVertices] = word_720A70_intercepts_xs_plus_xs[0]; |
1395 word_7209A0_intercepts_ys_plus_ys[2 * face->uNumVertices] = word_7209A0_intercepts_ys_plus_ys[0]; | |
0 | 1396 v12 = word_7209A0_intercepts_ys_plus_ys[0] >= v24; |
2101 | 1397 if ( 2 * face->uNumVertices <= 0 ) |
1418 | 1398 return 0; |
2101 | 1399 for ( v21 = 0; v21 < 2 * face->uNumVertices; ++v21 ) |
0 | 1400 { |
1401 if ( a4d >= 2 ) | |
1402 break; | |
2101 | 1403 if ( v12 ^ (word_7209A0_intercepts_ys_plus_ys[v21 + 1] >= v24) ) |
0 | 1404 { |
2101 | 1405 if ( word_720A70_intercepts_xs_plus_xs[v21 + 1] >= v23 ) |
0 | 1406 v16 = 0; |
1407 else | |
1408 v16 = 2; | |
2101 | 1409 v17 = v16 | (word_720A70_intercepts_xs_plus_xs[v21] < v23); |
0 | 1410 if ( v17 != 3 ) |
1411 { | |
2101 | 1412 v18 = word_720A70_intercepts_xs_plus_xs[v21 + 1] - word_720A70_intercepts_xs_plus_xs[v21]; |
1413 LODWORD(v19) = v18 << 16; | |
1414 HIDWORD(v19) = v18 >> 16; | |
0 | 1415 if ( !v17 |
2101 | 1416 || (word_720A70_intercepts_xs_plus_xs[v21] + ((signed int)(((unsigned __int64)(v19 |
1417 / (word_7209A0_intercepts_ys_plus_ys[v21 + 1] - word_7209A0_intercepts_ys_plus_ys[v21]) | |
1418 * ((v24 - (signed int)word_7209A0_intercepts_ys_plus_ys[v21]) << 16)) >> 16) | |
1419 + 32768) >> 16) >= v23) ) | |
0 | 1420 ++a4d; |
1421 } | |
1422 } | |
2101 | 1423 v12 = word_7209A0_intercepts_ys_plus_ys[v21 + 1] >= v24; |
0 | 1424 } |
1425 result = 1; | |
1426 if ( a4d != 1 ) | |
1427 result = 0; | |
1428 return result; | |
1429 } | |
1430 | |
1431 //----- (00475D85) -------------------------------------------------------- | |
1432 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, BLVFace *a4) | |
1433 { | |
1434 BLVFace *v4; // ebx@1 | |
1435 int v5; // ST24_4@2 | |
1436 int v6; // ST28_4@2 | |
1437 int v7; // edi@2 | |
1438 int v8; // eax@5 | |
1439 signed int v9; // esi@5 | |
1440 signed __int64 v10; // qtt@10 | |
1441 Vec3_int_ *v11; // esi@11 | |
1442 int v12; // ST14_4@11 | |
1443 Vec3_int_ *v14; // [sp+Ch] [bp-18h]@1 | |
1444 Vec3_int_ *v15; // [sp+14h] [bp-10h]@1 | |
1445 int v16; // [sp+18h] [bp-Ch]@2 | |
1446 int v17; // [sp+20h] [bp-4h]@10 | |
1447 int a4b; // [sp+30h] [bp+Ch]@2 | |
1448 int a4c; // [sp+30h] [bp+Ch]@9 | |
1449 signed int a4a; // [sp+30h] [bp+Ch]@10 | |
1450 | |
1451 v4 = a4; | |
1452 v15 = a2; | |
1453 v14 = a1; | |
1454 if ( BYTE3(a4->uAttributes) & 0x20 | |
1455 || (v5 = (unsigned __int64)(a2->x * (signed __int64)a4->pFacePlane_old.vNormal.x) >> 16, | |
1456 a4b = (unsigned __int64)(a2->y * (signed __int64)a4->pFacePlane_old.vNormal.y) >> 16, | |
1457 v6 = (unsigned __int64)(a2->z * (signed __int64)v4->pFacePlane_old.vNormal.z) >> 16, | |
1458 v7 = v5 + v6 + a4b, | |
1459 (v16 = v5 + v6 + a4b) == 0) | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
675
diff
changeset
|
1460 || v7 > 0 && !v4->Portal()) |
0 | 1461 return 0; |
1462 v8 = v4->pFacePlane_old.vNormal.z * a1->z; | |
1463 v9 = -(v4->pFacePlane_old.dist + v8 + a1->y * v4->pFacePlane_old.vNormal.y + a1->x * v4->pFacePlane_old.vNormal.x); | |
1464 if ( v7 <= 0 ) | |
1465 { | |
1466 if ( v4->pFacePlane_old.dist + v8 + a1->y * v4->pFacePlane_old.vNormal.y + a1->x * v4->pFacePlane_old.vNormal.x < 0 ) | |
1467 return 0; | |
1468 } | |
1469 else | |
1470 { | |
1471 if ( v9 < 0 ) | |
1472 return 0; | |
1473 } | |
1474 a4c = abs(-(v4->pFacePlane_old.dist + v8 + a1->y * v4->pFacePlane_old.vNormal.y + a1->x * v4->pFacePlane_old.vNormal.x)) >> 14; | |
1475 if ( a4c > abs(v7) | |
1476 || (LODWORD(v10) = v9 << 16, HIDWORD(v10) = v9 >> 16, a4a = v10 / v16, v17 = v10 / v16, v17 > *a3 << 16) | |
1477 || (v11 = v14, | |
1478 LOWORD(v12) = LOWORD(v14->x) | |
1479 + (((unsigned int)((unsigned __int64)(v17 * (signed __int64)v15->x) >> 16) + 32768) >> 16), | |
1480 HIWORD(v12) = LOWORD(v11->y) | |
1481 + (((unsigned int)((unsigned __int64)(v17 * (signed __int64)v15->y) >> 16) + 32768) >> 16), | |
1482 !sub_475665( | |
1483 v4, | |
1484 v12, | |
1485 LOWORD(v11->z) + (((unsigned int)((unsigned __int64)(v17 * (signed __int64)v15->z) >> 16) + 32768) >> 16))) ) | |
1486 return 0; | |
1487 *a3 = a4a >> 16; | |
1488 return 1; | |
1489 } | |
1490 | |
1491 //----- (00475F30) -------------------------------------------------------- | |
1492 bool __fastcall sub_475F30(int *a1, BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9) | |
1493 { | |
1494 int v10; // ST20_4@2 | |
1495 int v11; // ST28_4@2 | |
1496 int v12; // ST24_4@2 | |
1497 char v13; // zf@2 | |
1498 int v14; // edi@2 | |
1499 signed int v16; // esi@5 | |
1500 int v17; // ST20_4@9 | |
1501 signed __int64 v18; // qtt@10 | |
1502 int v19; // ST14_4@11 | |
1503 int v22; // [sp+1Ch] [bp-8h]@2 | |
1504 int v23; // [sp+1Ch] [bp-8h]@10 | |
1505 signed int v24; // [sp+20h] [bp-4h]@10 | |
1506 | |
2085 | 1507 if ( a2->Ethereal() |
0 | 1508 || (v10 = (unsigned __int64)(a6 * (signed __int64)a2->pFacePlane_old.vNormal.x) >> 16, |
1509 v11 = (unsigned __int64)(a7 * (signed __int64)a2->pFacePlane_old.vNormal.y) >> 16, | |
1510 v12 = (unsigned __int64)(a8 * (signed __int64)a2->pFacePlane_old.vNormal.z) >> 16, | |
1511 v13 = v10 + v12 + v11 == 0, | |
1512 v14 = v10 + v12 + v11, | |
1513 v22 = v10 + v12 + v11, | |
1514 v13) | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
675
diff
changeset
|
1515 || v14 > 0 && !a2->Portal()) |
0 | 1516 return 0; |
2101 | 1517 v16 = -(a2->pFacePlane_old.dist + a4 * a2->pFacePlane_old.vNormal.y + a3 * a2->pFacePlane_old.vNormal.x + a5 * a2->pFacePlane_old.vNormal.z); |
0 | 1518 if ( v14 <= 0 ) |
1519 { | |
2101 | 1520 if ( a2->pFacePlane_old.dist + a4 * a2->pFacePlane_old.vNormal.y + a3 * a2->pFacePlane_old.vNormal.x + a5 * a2->pFacePlane_old.vNormal.z < 0 ) |
0 | 1521 return 0; |
1522 } | |
1523 else | |
1524 { | |
1525 if ( v16 < 0 ) | |
1526 return 0; | |
1527 } | |
2101 | 1528 v17 = abs(-(a2->pFacePlane_old.dist + a4 * a2->pFacePlane_old.vNormal.y + a3 * a2->pFacePlane_old.vNormal.x + a5 * a2->pFacePlane_old.vNormal.z)) >> 14; |
0 | 1529 if ( v17 > abs(v14) |
2085 | 1530 || (LODWORD(v18) = v16 << 16, HIDWORD(v18) = v16 >> 16, v24 = v18 / v22, v23 = v18 / v22, v23 > *a1 << 16) |
0 | 1531 || (LOWORD(v19) = a3 + (((unsigned int)((unsigned __int64)(v23 * (signed __int64)a6) >> 16) + 32768) >> 16), |
1532 HIWORD(v19) = a4 + (((unsigned int)((unsigned __int64)(v23 * (signed __int64)a7) >> 16) + 32768) >> 16), | |
2085 | 1533 !sub_4759C9(a2, a9, v19, |
0 | 1534 a5 + (((unsigned int)((unsigned __int64)(v23 * (signed __int64)a8) >> 16) + 32768) >> 16))) ) |
1535 return 0; | |
2085 | 1536 *a1 = v24 >> 16; |
0 | 1537 return 1; |
1538 } | |
1539 | |
1540 //----- (004760D5) -------------------------------------------------------- | |
1541 PartyAction ActionQueue::Next() | |
1542 { | |
1543 if (!uNumActions) | |
1544 return PARTY_INVALID; | |
1545 | |
1980 | 1546 PartyAction result = pActions[0]; |
0 | 1547 for (unsigned int i = 0; i < uNumActions - 1; ++i) |
1548 pActions[i] = pActions[i + 1]; | |
1549 --uNumActions; | |
1550 | |
1551 return result; | |
1552 } | |
1553 | |
1554 //----- (004775ED) -------------------------------------------------------- | |
1555 int stru6_stru1_indoor_sw_billboard::_4775ED(float a2) | |
1556 { | |
1557 char *v2; // edi@1 | |
1558 int v3; // eax@1 | |
1559 char *v4; // edx@2 | |
1560 char *v5; // esi@3 | |
1561 double v6; // st7@6 | |
1562 signed __int64 v7; // ST84_8@6 | |
1563 double v8; // ST0C_8@6 | |
1564 int v9; // esi@6 | |
1565 double v10; // ST44_8@6 | |
1566 int v11; // ecx@6 | |
1567 double v12; // ST34_8@6 | |
1568 int v13; // ecx@6 | |
1569 double v14; // ST14_8@6 | |
1570 double v15; // st7@8 | |
1571 unsigned int v16; // ecx@8 | |
1572 signed __int64 v17; // ST64_8@8 | |
1573 double v18; // ST24_8@8 | |
1574 int v19; // edi@8 | |
1575 double v20; // ST3C_8@8 | |
1576 int v21; // ecx@8 | |
1577 double v22; // ST2C_8@8 | |
1578 int v23; // ST9C_4@8 | |
1579 double v24; // ST1C_8@8 | |
1580 int *v25; // edi@8 | |
1581 int v26; // esi@8 | |
1582 int *v27; // edi@10 | |
1583 int v28; // esi@10 | |
1584 int result; // eax@12 | |
1585 __int64 v30; // [sp+A8h] [bp-30h]@8 | |
1586 float v31; // [sp+B0h] [bp-28h]@6 | |
1587 float v32; // [sp+B4h] [bp-24h]@6 | |
1588 int v33; // [sp+B8h] [bp-20h]@6 | |
1589 int v34; // [sp+BCh] [bp-1Ch]@2 | |
1590 stru6_stru1_indoor_sw_billboard *v35; // [sp+C0h] [bp-18h]@1 | |
1591 float v36; // [sp+C4h] [bp-14h]@6 | |
1592 int v37; // [sp+C8h] [bp-10h]@6 | |
1593 int v38; // [sp+CCh] [bp-Ch]@1 | |
1594 float v39; // [sp+D0h] [bp-8h]@6 | |
1595 int *v40; // [sp+D4h] [bp-4h]@2 | |
1596 | |
2184 | 1597 __debugbreak();//íóæíî ïî÷èñòèòü, ñðàáàòûâàåò ïðè ïðèìåíåíèè çàêëà Òî÷å÷íûé âçðûâ è ïðè ñòðåëüáå èç æåçëà |
1390 | 1598 v2 = (char *)&this->field_64[4 * this->uNumVertices]; |
0 | 1599 v38 = 0; |
1390 | 1600 *(int *)v2 = this->field_64[0]; |
0 | 1601 v2 += 4; |
1390 | 1602 *(int *)v2 = this->field_64[1]; |
0 | 1603 v2 += 4; |
1390 | 1604 *(int *)v2 = this->field_64[2]; |
1605 *((int *)v2 + 1) = this->field_64[3]; | |
1606 v3 = this->uNumVertices; | |
0 | 1607 v35 = this; |
1608 if ( v3 > 0 ) | |
1609 { | |
1390 | 1610 v40 = &this->field_64[20]; |
1611 v4 = (char *)&this->field_64[3] + 3; | |
0 | 1612 v34 = v3; |
1613 while ( 1 ) | |
1614 { | |
1615 v5 = v4 - 15; | |
1616 if ( *(float *)(v4 - 15) <= (double)a2 && *(float *)(v4 + 1) <= (double)a2 ) | |
1418 | 1617 { |
1618 v4 += 16; | |
1619 --v34; | |
1620 if ( !v34 ) | |
1621 return this->uNumVertices = v38; | |
1622 continue; | |
1623 } | |
0 | 1624 if ( *(float *)v5 <= (double)a2 ) |
1418 | 1625 { |
1626 v6 = (a2 - *(float *)v5) / (*(float *)(v4 + 1) - *(float *)v5); | |
1627 v7 = (unsigned __int8)v4[16] - (unsigned int)(unsigned __int8)*v4; | |
1628 v36 = v6; | |
1629 v31 = (*(float *)(v4 + 5) - *(float *)(v4 - 11)) * v6 + *(float *)(v4 - 11); | |
1630 v32 = (*(float *)(v4 + 9) - *(float *)(v4 - 7)) * v6 + *(float *)(v4 - 7); | |
1631 *(float *)&v37 = (double)v7 * v6; | |
1632 v8 = *(float *)&v37 + 6.7553994e15; | |
1633 v9 = (unsigned __int8)*v4; | |
1634 *(float *)&v37 = (double)((unsigned __int8)v4[15] - (unsigned int)(unsigned __int8)*(v4 - 1)) * v36; | |
1635 v10 = *(float *)&v37 + 6.7553994e15; | |
1636 v11 = (unsigned __int8)*(v4 - 2); | |
1637 v37 = LODWORD(v10) + (unsigned __int8)*(v4 - 1); | |
1638 v39 = (double)((unsigned int)(unsigned __int8)v4[14] - v11) * v36; | |
1639 v12 = v39 + 6.7553994e15; | |
1640 v13 = LODWORD(v12) + (unsigned __int8)*(v4 - 2); | |
1641 v39 = (double)((*(int *)(v4 + 13) & 0xFF) - (*(int *)(v4 - 3) & 0xFFu)) * v36; | |
1642 v14 = v39 + 6.7553994e15; | |
1643 v33 = (LODWORD(v14) + (*(int *)(v4 - 3) & 0xFF)) | ((v13 | ((v37 | ((LODWORD(v8) + v9) << 8)) << 8)) << 8); | |
1644 //this = v35; | |
1645 v5 = (char *)&v30 + 4; | |
1646 } | |
1647 else if ( *(float *)(v4 + 1) <= (double)a2 ) | |
0 | 1648 { |
1649 v15 = (a2 - *(float *)v5) / (*(float *)(v4 + 1) - *(float *)v5); | |
1650 v16 = (unsigned __int8)*v4; | |
1651 HIDWORD(v30) = LODWORD(a2); | |
1652 v17 = (unsigned __int8)v4[16] - v16; | |
1653 v36 = v15; | |
1654 v31 = (*(float *)(v4 + 5) - *(float *)(v4 - 11)) * v15 + *(float *)(v4 - 11); | |
1655 v32 = (*(float *)(v4 + 9) - *(float *)(v4 - 7)) * v15 + *(float *)(v4 - 7); | |
1656 v39 = (double)v17 * v15; | |
1657 v18 = v39 + 6.7553994e15; | |
1658 v19 = (unsigned __int8)*v4; | |
1659 v39 = (double)((unsigned __int8)v4[15] - (unsigned int)(unsigned __int8)*(v4 - 1)) * v36; | |
1660 v20 = v39 + 6.7553994e15; | |
1661 v21 = (unsigned __int8)*(v4 - 2); | |
1662 v37 = LODWORD(v20) + (unsigned __int8)*(v4 - 1); | |
1663 v39 = (double)((unsigned int)(unsigned __int8)v4[14] - v21) * v36; | |
1664 v22 = v39 + 6.7553994e15; | |
1665 v23 = LODWORD(v22) + (unsigned __int8)*(v4 - 2); | |
1666 v39 = (double)((*(int *)(v4 + 13) & 0xFF) - (*(int *)(v4 - 3) & 0xFFu)) * v36; | |
1667 v24 = v39 + 6.7553994e15; | |
1668 v33 = (LODWORD(v24) + (*(int *)(v4 - 3) & 0xFF)) | ((v23 | ((v37 | ((LODWORD(v18) + v19) << 8)) << 8)) << 8); | |
1669 v25 = v40; | |
1670 *v40 = *(int *)v5; | |
1671 v26 = (int)(v5 + 4); | |
1672 ++v25; | |
1673 *v25 = *(int *)v26; | |
1674 v26 += 4; | |
1675 ++v25; | |
1676 ++v38; | |
1677 v40 += 4; | |
1678 *v25 = *(int *)v26; | |
1679 v25[1] = *(int *)(v26 + 4); | |
1418 | 1680 v5 = (char *)&v30 + 4; |
0 | 1681 } |
1682 v27 = v40; | |
1683 ++v38; | |
1684 *v40 = *(int *)v5; | |
1685 v28 = (int)(v5 + 4); | |
1686 ++v27; | |
1687 *v27 = *(int *)v28; | |
1688 v28 += 4; | |
1689 ++v27; | |
1690 v40 += 4; | |
1691 *v27 = *(int *)v28; | |
1692 v27[1] = *(int *)(v28 + 4); | |
1693 v4 += 16; | |
1694 --v34; | |
1695 if ( !v34 ) | |
1418 | 1696 return this->uNumVertices = v38; |
0 | 1697 } |
1418 | 1698 } |
1390 | 1699 return this->uNumVertices = v38; |
0 | 1700 } |
1701 | |
1702 //----- (00477927) -------------------------------------------------------- | |
1703 int stru6_stru1_indoor_sw_billboard::_477927(float a2) | |
1704 { | |
1705 char *v2; // edi@1 | |
1706 int v3; // eax@1 | |
1707 char *v4; // edx@2 | |
1708 char *v5; // esi@3 | |
1709 double v6; // st7@6 | |
1710 signed __int64 v7; // ST84_8@6 | |
1711 double v8; // ST0C_8@6 | |
1712 int v9; // esi@6 | |
1713 double v10; // ST44_8@6 | |
1714 int v11; // ecx@6 | |
1715 double v12; // ST34_8@6 | |
1716 int v13; // ecx@6 | |
1717 double v14; // ST14_8@6 | |
1718 double v15; // st7@8 | |
1719 unsigned int v16; // ecx@8 | |
1720 signed __int64 v17; // ST64_8@8 | |
1721 double v18; // ST24_8@8 | |
1722 int v19; // edi@8 | |
1723 double v20; // ST3C_8@8 | |
1724 int v21; // ecx@8 | |
1725 double v22; // ST2C_8@8 | |
1726 int v23; // ST9C_4@8 | |
1727 double v24; // ST1C_8@8 | |
1728 int *v25; // edi@8 | |
1729 int v26; // esi@8 | |
1730 int *v27; // edi@10 | |
1731 int v28; // esi@10 | |
1732 int result; // eax@12 | |
1733 __int64 v30; // [sp+A8h] [bp-30h]@8 | |
1734 float v31; // [sp+B0h] [bp-28h]@6 | |
1735 float v32; // [sp+B4h] [bp-24h]@6 | |
1736 int v33; // [sp+B8h] [bp-20h]@6 | |
1737 int v34; // [sp+BCh] [bp-1Ch]@2 | |
1738 stru6_stru1_indoor_sw_billboard *v35; // [sp+C0h] [bp-18h]@1 | |
1739 float v36; // [sp+C4h] [bp-14h]@6 | |
1740 int v37; // [sp+C8h] [bp-10h]@6 | |
1741 int v38; // [sp+CCh] [bp-Ch]@1 | |
1742 float v39; // [sp+D0h] [bp-8h]@6 | |
1743 int *v40; // [sp+D4h] [bp-4h]@2 | |
1744 | |
2101 | 1745 __debugbreak();//íóæíî ïî÷èñòèòü |
1390 | 1746 v2 = (char *)&this->field_64[4 * this->uNumVertices]; |
0 | 1747 v38 = 0; |
1390 | 1748 *(int *)v2 = this->field_64[0]; |
0 | 1749 v2 += 4; |
1390 | 1750 *(int *)v2 = this->field_64[1]; |
0 | 1751 v2 += 4; |
1390 | 1752 *(int *)v2 = this->field_64[2]; |
1753 *((int *)v2 + 1) = this->field_64[3]; | |
1754 v3 = this->uNumVertices; | |
0 | 1755 v35 = this; |
1756 if ( v3 > 0 ) | |
1757 { | |
1390 | 1758 v40 = &this->field_64[20]; |
1759 v4 = (char *)&this->field_64[3] + 3; | |
0 | 1760 v34 = v3; |
1761 while ( 1 ) | |
1762 { | |
1763 v5 = v4 - 15; | |
1764 if ( *(float *)(v4 - 15) >= (double)a2 && *(float *)(v4 + 1) >= (double)a2 ) | |
1418 | 1765 { |
1766 v4 += 16; | |
1767 --v34; | |
1768 if ( !v34 ) | |
1769 return this->uNumVertices = v38; | |
1770 continue; | |
1771 } | |
0 | 1772 if ( *(float *)v5 >= (double)a2 ) |
1418 | 1773 { |
1774 v6 = (a2 - *(float *)v5) / (*(float *)(v4 + 1) - *(float *)v5); | |
1775 v7 = (unsigned __int8)v4[16] - (unsigned int)(unsigned __int8)*v4; | |
1776 v36 = v6; | |
1777 v31 = (*(float *)(v4 + 5) - *(float *)(v4 - 11)) * v6 + *(float *)(v4 - 11); | |
1778 v32 = (*(float *)(v4 + 9) - *(float *)(v4 - 7)) * v6 + *(float *)(v4 - 7); | |
1779 *(float *)&v37 = (double)v7 * v6; | |
1780 v8 = *(float *)&v37 + 6.7553994e15; | |
1781 v9 = (unsigned __int8)*v4; | |
1782 *(float *)&v37 = (double)((unsigned __int8)v4[15] - (unsigned int)(unsigned __int8)*(v4 - 1)) * v36; | |
1783 v10 = *(float *)&v37 + 6.7553994e15; | |
1784 v11 = (unsigned __int8)*(v4 - 2); | |
1785 v37 = LODWORD(v10) + (unsigned __int8)*(v4 - 1); | |
1786 v39 = (double)((unsigned int)(unsigned __int8)v4[14] - v11) * v36; | |
1787 v12 = v39 + 6.7553994e15; | |
1788 v13 = LODWORD(v12) + (unsigned __int8)*(v4 - 2); | |
1789 v39 = (double)((*(int *)(v4 + 13) & 0xFF) - (*(int *)(v4 - 3) & 0xFFu)) * v36; | |
1790 v14 = v39 + 6.7553994e15; | |
1791 v33 = (LODWORD(v14) + (*(int *)(v4 - 3) & 0xFF)) | ((v13 | ((v37 | ((LODWORD(v8) + v9) << 8)) << 8)) << 8); | |
1792 //this = v35; | |
1793 v5 = (char *)&v30 + 4; | |
1794 } | |
1795 else if ( *(float *)(v4 + 1) >= (double)a2 ) | |
0 | 1796 { |
1797 v15 = (a2 - *(float *)v5) / (*(float *)(v4 + 1) - *(float *)v5); | |
1798 v16 = (unsigned __int8)*v4; | |
1799 HIDWORD(v30) = LODWORD(a2); | |
1800 v17 = (unsigned __int8)v4[16] - v16; | |
1801 v36 = v15; | |
1802 v31 = (*(float *)(v4 + 5) - *(float *)(v4 - 11)) * v15 + *(float *)(v4 - 11); | |
1803 v32 = (*(float *)(v4 + 9) - *(float *)(v4 - 7)) * v15 + *(float *)(v4 - 7); | |
1804 v39 = (double)v17 * v15; | |
1805 v18 = v39 + 6.7553994e15; | |
1806 v19 = (unsigned __int8)*v4; | |
1807 v39 = (double)((unsigned __int8)v4[15] - (unsigned int)(unsigned __int8)*(v4 - 1)) * v36; | |
1808 v20 = v39 + 6.7553994e15; | |
1809 v21 = (unsigned __int8)*(v4 - 2); | |
1810 v37 = LODWORD(v20) + (unsigned __int8)*(v4 - 1); | |
1811 v39 = (double)((unsigned int)(unsigned __int8)v4[14] - v21) * v36; | |
1812 v22 = v39 + 6.7553994e15; | |
1813 v23 = LODWORD(v22) + (unsigned __int8)*(v4 - 2); | |
1814 v39 = (double)((*(int *)(v4 + 13) & 0xFF) - (*(int *)(v4 - 3) & 0xFFu)) * v36; | |
1815 v24 = v39 + 6.7553994e15; | |
1816 v33 = (LODWORD(v24) + (*(int *)(v4 - 3) & 0xFF)) | ((v23 | ((v37 | ((LODWORD(v18) + v19) << 8)) << 8)) << 8); | |
1817 v25 = v40; | |
1818 *v40 = *(int *)v5; | |
1819 v26 = (int)(v5 + 4); | |
1820 ++v25; | |
1821 *v25 = *(int *)v26; | |
1822 v26 += 4; | |
1823 ++v25; | |
1824 ++v38; | |
1825 v40 += 4; | |
1826 *v25 = *(int *)v26; | |
1827 v25[1] = *(int *)(v26 + 4); | |
1418 | 1828 v5 = (char *)&v30 + 4; |
0 | 1829 } |
1830 v27 = v40; | |
1831 ++v38; | |
1832 *v40 = *(int *)v5; | |
1833 v28 = (int)(v5 + 4); | |
1834 ++v27; | |
1835 *v27 = *(int *)v28; | |
1836 v28 += 4; | |
1837 ++v27; | |
1838 v40 += 4; | |
1839 *v27 = *(int *)v28; | |
1840 v27[1] = *(int *)(v28 + 4); | |
1841 v4 += 16; | |
1842 --v34; | |
1843 if ( !v34 ) | |
1418 | 1844 return this->uNumVertices = v38; |
0 | 1845 } |
1418 | 1846 } |
1390 | 1847 return this->uNumVertices = v38; |
0 | 1848 } |
1849 | |
1850 //----- (00477C61) -------------------------------------------------------- | |
1851 int stru6_stru1_indoor_sw_billboard::sub_477C61() | |
1852 { | |
998 | 1853 //stru6_stru1_indoor_sw_billboard *v1; // ebx@1 |
0 | 1854 int v2; // ecx@2 |
1855 int v3; // eax@3 | |
1856 double v4; // st7@4 | |
1857 double v5; // st7@5 | |
1858 double v6; // st6@5 | |
1859 double v7; // st5@6 | |
1860 float v8; // ST30_4@8 | |
1861 float v9; // ST24_4@8 | |
1862 double v10; // st7@8 | |
1863 double v11; // st6@8 | |
1864 double v12; // st5@8 | |
1865 float v13; // ST24_4@13 | |
1866 int v14; // esi@13 | |
1867 char *v15; // esi@15 | |
1638
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diff
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|
1868 //signed int v16; // eax@16 |
0 | 1869 __int16 v17; // fps@16 |
1870 unsigned __int8 v18; // c2@16 | |
1871 unsigned __int8 v19; // c3@16 | |
1872 double v20; // st6@16 | |
1873 float v21; // ST18_4@17 | |
1874 float v22; // ST2C_4@17 | |
1875 float v23; // ST34_4@17 | |
1876 float v24; // ST24_4@17 | |
1877 double v25; // st7@17 | |
1878 double v26; // st6@17 | |
1879 float v27; // ST34_4@18 | |
1880 float v28; // ST30_4@18 | |
1881 int v29; // eax@19 | |
1882 signed int v31; // [sp+8h] [bp-28h]@15 | |
1883 float v32; // [sp+Ch] [bp-24h]@16 | |
1884 float v33; // [sp+14h] [bp-1Ch]@16 | |
1885 float v34; // [sp+18h] [bp-18h]@16 | |
1886 float v35; // [sp+1Ch] [bp-14h]@17 | |
1887 float v36; // [sp+20h] [bp-10h]@4 | |
1888 float v37; // [sp+24h] [bp-Ch]@4 | |
1889 float v38; // [sp+24h] [bp-Ch]@16 | |
1890 float v39; // [sp+28h] [bp-8h]@9 | |
1891 float v40; // [sp+28h] [bp-8h]@16 | |
1892 float v41; // [sp+2Ch] [bp-4h]@6 | |
1893 float v42; // [sp+2Ch] [bp-4h]@9 | |
1894 | |
2198 | 1895 //__debugbreak();//íóæíî ïî÷èñòèòü, ñðàáàòûâàåò ïðè ïðèìåíåíèè çàêëà Òî÷å÷íûé âçðûâ |
0 | 1896 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
1897 { | |
2198 | 1898 |
1390 | 1899 if ( this->uNumVertices > 0 ) |
998 | 1900 { |
1901 v3 = (int)&this->field_14[1]; | |
2198 | 1902 //do |
1903 for ( v2 = 0; v2 < this->uNumVertices; ++v2 ) | |
0 | 1904 { |
1905 v4 = *(float *)(v3 - 4); | |
1906 LODWORD(v37) = *(int *)v3; | |
1907 LODWORD(v36) = *(int *)(v3 + 4); | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
1908 if (pGame->pIndoorCameraD3D->sRotationX) |
0 | 1909 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
1910 v5 = v4 - (double)pGame->pIndoorCameraD3D->vPartyPos.x; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
1911 v6 = v37 - (double)pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
1912 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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diff
changeset
|
1913 //{ |
1642 | 1914 v41 = pGame->pIndoorCameraD3D->fRotationYSine * v6 + pGame->pIndoorCameraD3D->fRotationYCosine * v5; |
1915 v7 = pGame->pIndoorCameraD3D->fRotationYSine * v5 - pGame->pIndoorCameraD3D->fRotationYCosine * v6; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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diff
changeset
|
1916 /*} |
0 | 1917 else |
1918 { | |
1919 v41 = pBLVRenderParams->fCosineY * v5 - pBLVRenderParams->fSineY * v6; | |
1920 v7 = pBLVRenderParams->fSineY * v5 + pBLVRenderParams->fCosineY * v6; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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1921 }*/ |
0 | 1922 v8 = v7; |
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1923 v9 = v36 - (double)pGame->pIndoorCameraD3D->vPartyPos.z; |
1642 | 1924 v10 = pGame->pIndoorCameraD3D->fRotationXCosine * v41 - pGame->pIndoorCameraD3D->fRotationXSine * v9; |
0 | 1925 v11 = v8; |
1642 | 1926 v12 = pGame->pIndoorCameraD3D->fRotationXCosine * v9 + pGame->pIndoorCameraD3D->fRotationXSine * v41; |
0 | 1927 } |
1928 else | |
1929 { | |
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1930 v42 = v4 - (double)pGame->pIndoorCameraD3D->vPartyPos.x; |
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1931 v39 = v37 - (double)pGame->pIndoorCameraD3D->vPartyPos.y; |
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1932 //if ( pRenderer->pRenderD3D ) |
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1933 //{ |
1642 | 1934 v10 = pGame->pIndoorCameraD3D->fRotationYSine * v39 + pGame->pIndoorCameraD3D->fRotationYCosine * v42; |
1935 v11 = pGame->pIndoorCameraD3D->fRotationYSine * v42 - pGame->pIndoorCameraD3D->fRotationYCosine * v39; | |
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1936 /*} |
0 | 1937 else |
1938 { | |
1939 v10 = pBLVRenderParams->fCosineY * v42 - pBLVRenderParams->fSineY * v39; | |
1940 v11 = pBLVRenderParams->fSineY * v42 + pBLVRenderParams->fCosineY * v39; | |
1640
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1941 }*/ |
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1942 v12 = v36 - (double)pGame->pIndoorCameraD3D->vPartyPos.z; |
0 | 1943 } |
1944 v13 = v12; | |
2198 | 1945 //++v2; |
0 | 1946 *(int *)(v3 + 84) = LODWORD(v13); |
1947 v14 = *(int *)(v3 + 8); | |
1948 *(float *)(v3 + 76) = v10; | |
1949 *(int *)(v3 + 88) = v14; | |
1950 *(float *)(v3 + 80) = v11; | |
1951 v3 += 16; | |
1952 } | |
2198 | 1953 //while ( v2 < this->uNumVertices ); |
0 | 1954 } |
1955 } | |
1956 else | |
1957 { | |
1958 v15 = (char *)&this->field_14[1]; | |
2198 | 1959 //do |
1960 for ( v31 = 3; v31; --v31 ) | |
0 | 1961 { |
1640
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1962 v40 = (double)stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX) * 0.0000152587890625; |
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1963 v32 = (double)stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX) * 0.0000152587890625; |
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1964 v34 = (double)stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY) * 0.0000152587890625; |
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1965 v33 = (double)stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY) * 0.0000152587890625; |
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1966 //v16 = stru_5C6E00->Sin(pODMRenderParams->rotation_y); |
0 | 1967 LODWORD(v38) = *(int *)v15; |
1968 //UNDEF(v17); | |
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1969 v20 = *((float *)v15 - 1) - (double)pGame->pIndoorCameraD3D->vPartyPos.x; |
1090 | 1970 //if ( v19 | v18 ) |
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1971 if (pGame->pIndoorCameraD3D->vPartyPos.x == 0) |
0 | 1972 { |
1973 v27 = v20; | |
1974 LODWORD(v35) = *((int *)v15 + 1); | |
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1975 v28 = v38 - (double)pGame->pIndoorCameraD3D->vPartyPos.y; |
0 | 1976 v25 = v33 * v28 + v34 * v27; |
1977 v26 = v34 * v28 - v33 * v27; | |
1978 } | |
1979 else | |
1980 { | |
1981 v21 = v20; | |
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1982 v22 = v38 - (double)pGame->pIndoorCameraD3D->vPartyPos.y; |
0 | 1983 v23 = v33 * v22 + v34 * v21; |
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1984 v24 = *((float *)v15 + 1) - (double)pGame->pIndoorCameraD3D->vPartyPos.z; |
0 | 1985 v25 = v32 * v24 + v40 * v23; |
1986 v26 = v34 * v22 - v33 * v21; | |
1987 v35 = v40 * v24 - v32 * v23; | |
1988 } | |
1989 *((int *)v15 + 21) = LODWORD(v35); | |
1990 v29 = *((int *)v15 + 2); | |
1991 *((float *)v15 + 19) = v25; | |
1992 *((int *)v15 + 22) = v29; | |
1993 *((float *)v15 + 20) = v26; | |
1994 v15 += 16; | |
2198 | 1995 //--v31; |
0 | 1996 } |
2198 | 1997 //while ( v31 ); |
0 | 1998 } |
1390 | 1999 this->uNumVertices = 3; |
0 | 2000 return 1; |
2001 } | |
2002 | |
2003 //----- (00477F63) -------------------------------------------------------- | |
2004 bool stru6_stru1_indoor_sw_billboard::sub_477F63() | |
2005 { | |
2006 signed int v1; // ebx@1 | |
2007 double v3; // st7@2 | |
2184 | 2008 //int v4; // edx@4 |
0 | 2009 char *v5; // ecx@5 |
2010 int v6; // edi@5 | |
2011 float v7; // ST08_4@13 | |
2012 signed int v9; // [sp+Ch] [bp-8h]@1 | |
2013 float v10; // [sp+10h] [bp-4h]@2 | |
2014 | |
2184 | 2015 __debugbreak();// ïî÷èñòèòü |
0 | 2016 v1 = 0; |
2017 v9 = 0; | |
2018 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
2019 { | |
2020 v10 = 16192.0; | |
1641 | 2021 v3 = (double)pBLVRenderParams->fov_rad_fixpoint * 0.000015258789; |
0 | 2022 } |
2184 | 2023 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
0 | 2024 { |
1637 | 2025 v10 = (double)pODMRenderParams->shading_dist_mist; |
0 | 2026 v3 = 8.0; |
2027 } | |
2184 | 2028 else |
2029 __debugbreak();//Error | |
2030 if ( this->uNumVertices <= 0 ) | |
1418 | 2031 { |
2184 | 2032 memcpy(&this->field_14[40], &this->field_14[20], 16 * this->uNumVertices); |
2101 | 2033 return this->uNumVertices != 0; |
1418 | 2034 } |
2101 | 2035 v5 = (char *)&this->field_14[20]; |
2184 | 2036 for ( v6 = 0; v6 < this->uNumVertices; v6++ ) |
0 | 2037 { |
2038 if ( v3 >= *(float *)v5 || *(float *)v5 >= (double)v10 ) | |
2039 { | |
2040 if ( v3 < *(float *)v5 ) | |
2041 v9 = 1; | |
2042 else | |
2043 v1 = 1; | |
2044 } | |
2045 v5 += 16; | |
2046 } | |
2047 if ( !v1 ) | |
2048 { | |
2049 if ( v9 ) | |
2050 { | |
2101 | 2051 this->_477927(v10); |
2052 return this->uNumVertices != 0; | |
0 | 2053 } |
2184 | 2054 memcpy(&this->field_14[40], &this->field_14[20], 16 * this->uNumVertices); |
2101 | 2055 return this->uNumVertices != 0; |
0 | 2056 } |
2057 v7 = v3; | |
2058 _4775ED(v7); | |
2101 | 2059 return this->uNumVertices != 0; |
0 | 2060 } |
2061 | |
2062 //----- (0047802A) -------------------------------------------------------- | |
2063 int stru6_stru1_indoor_sw_billboard::sub_47802A() | |
2064 { | |
2065 double v6; // st7@4 | |
2066 signed int v16; // [sp+38h] [bp-Ch]@1 | |
2067 int a6; // [sp+3Ch] [bp-8h]@5 | |
2068 int a5; // [sp+40h] [bp-4h]@5 | |
2069 | |
2101 | 2070 __debugbreak(); //íåîáõîäèìî ïðîâåðèòü this->field_B4[i*4+16] |
0 | 2071 v16 = 0; |
2072 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
2073 { | |
2101 | 2074 for(int i = 0; i < this->uNumVertices; i++) |
1117
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|
2075 { |
2101 | 2076 v6 = (double)pBLVRenderParams->fov_rad_fixpoint * 0.000015258789 / this->field_B4[i*4]; |
2154 | 2077 //if ( pRenderer->pRenderD3D ) |
2101 | 2078 { |
2125 | 2079 pGame->pIndoorCameraD3D->Project(round_to_int(this->field_B4[i*4]), round_to_int(this->field_B4[i*4+1]), round_to_int(this->field_B4[i*4+2]), |
2101 | 2080 &a5, &a6); |
2081 this->field_B4[i*4+16] = (double)a5; | |
2082 this->field_B4[i*4+17] = (double)a6; | |
2125 | 2083 this->field_B4[i*4+18] = round_to_int(this->field_B4[i*4]); |
2101 | 2084 } |
2154 | 2085 /*else |
2101 | 2086 { |
2087 this->field_B4[i*4+16] = (double)pBLVRenderParams->uViewportCenterX - v6 * this->field_B4[i*4+1]; | |
2088 this->field_B4[i*4+17] = (double)pBLVRenderParams->uViewportCenterY - v6 * this->field_B4[i*4+2]; | |
2089 this->field_B4[i*4+18] = this->field_B4[i*4]; | |
2154 | 2090 }*/ |
2101 | 2091 this->field_B4[i*4+19] = this->field_B4[i*4+3]; |
2092 if ( (double)(signed int)pViewport->uViewportTL_X <= this->field_B4[i*4+16] && (double)(signed int)pViewport->uViewportBR_X > this->field_B4[i*4+16] | |
2093 && (double)(signed int)pViewport->uViewportTL_Y <= this->field_B4[i*4+17] && (double)(signed int)pViewport->uViewportBR_Y > this->field_B4[i*4+17] ) | |
2094 v16 = 1; | |
1117
ad89d1905b48
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1113
diff
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|
2095 } |
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
2096 } |
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
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1113
diff
changeset
|
2097 else |
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
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1113
diff
changeset
|
2098 { |
2101 | 2099 for(int i = 0; i < this->uNumVertices; i++) |
1117
ad89d1905b48
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1113
diff
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|
2100 { |
2101 | 2101 this->field_B4[i*4+20] = (double)pViewport->uScreenCenterX - (double)pODMRenderParams->int_fov_rad / this->field_B4[i*4] * this->field_B4[i*4+1]; |
2102 this->field_B4[i*4+21] = (double)pViewport->uScreenCenterY - (double)pODMRenderParams->int_fov_rad / this->field_B4[i*4] * this->field_B4[i*4+2]; | |
2103 *((int *)&this->field_B4[i*4+22]) = (int)this->field_B4[i*4]; | |
2104 *((int *)&this->field_B4[i*4+23]) = this->field_B4[i*4+3]; | |
2105 if ( (double)(signed int)pViewport->uViewportTL_X <= this->field_B4[i*4+20] && (double)(signed int)pViewport->uViewportBR_X > this->field_B4[i*4+20] | |
2106 && (double)(signed int)pViewport->uViewportTL_Y <= this->field_B4[i*4+21] && (double)(signed int)pViewport->uViewportBR_Y > this->field_B4[i*4+21] ) | |
2107 v16 = 1; | |
0 | 2108 } |
2109 } | |
2110 return v16; | |
2111 } | |
2112 | |
2113 // 73C84C: using guessed type char static_RenderBuildingsD3D_byte_73C84C_init_flag; | |
2114 | |
2115 //----- (00479089) -------------------------------------------------------- | |
323 | 2116 bool __fastcall IsBModelVisible(unsigned int uModelID, int *reachable) |
0 | 2117 { |
2118 int v3; // edi@1 | |
2119 int v4; // ebx@1 | |
2120 int v9; // eax@3 | |
2121 signed int v11; // esi@6 | |
2122 int v12; // esi@8 | |
2123 bool result; // eax@9 | |
2124 int v17; // [sp+1Ch] [bp-10h]@1 | |
2125 int v19; // [sp+20h] [bp-Ch]@3 | |
2126 int angle; // [sp+24h] [bp-8h]@1 | |
2101 | 2127 |
2128 angle = (signed int)(pODMRenderParams->uCameraFovInDegrees << 11) / 360 / 2; | |
2129 v3 = pOutdoor->pBModels[uModelID].vBoundingCenter.x - pGame->pIndoorCameraD3D->vPartyPos.x; | |
2130 v4 = pOutdoor->pBModels[uModelID].vBoundingCenter.y - pGame->pIndoorCameraD3D->vPartyPos.y; | |
1640
afc1c3514dd5
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1638
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changeset
|
2131 stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); |
2101 | 2132 v17 = v3 * stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY) + v4 * stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); |
1640
afc1c3514dd5
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Nomad
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1638
diff
changeset
|
2133 if (pGame->pIndoorCameraD3D->sRotationX) |
2101 | 2134 v17 = (unsigned __int64)(v17 * (signed __int64)stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX)) >> 16; |
2135 v19 = v4 * stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY) - v3 * stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); | |
2136 v9 = int_get_vector_length(abs(v3), abs(v4), 0); | |
323 | 2137 //v10 = v14 * 188; |
2138 //v22 = v9; | |
2139 *reachable = false; | |
2140 if ( v9 < pOutdoor->pBModels[uModelID].sBoundingRadius + 256 ) | |
2141 *reachable = true; | |
0 | 2142 if ( v19 >= 0 ) |
2101 | 2143 v11 = ((unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)v17) >> 16) - ((unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)v19) >> 16); |
323 | 2144 else |
2101 | 2145 v11 = ((unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)v19) >> 16) + ((unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)v17) >> 16); |
0 | 2146 v12 = v11 >> 16; |
1637 | 2147 if ( v9 <= pODMRenderParams->shading_dist_mist + 2048 ) |
0 | 2148 { |
79 | 2149 //if ( abs(v12) > *(int *)((char *)&pOutdoor->pBModels->sBoundingRadius + v10) + 512 ) |
323 | 2150 if ( abs(v12) > pOutdoor->pBModels[uModelID].sBoundingRadius + 512 ) |
0 | 2151 { |
2152 result = v12 < 0; | |
2153 LOBYTE(result) = v12 >= 0; | |
323 | 2154 return result; |
2155 } | |
2156 else | |
2157 return true; | |
2158 } | |
2159 return false; | |
0 | 2160 } |
2161 | |
2162 //----- (00479295) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
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1390
diff
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|
2163 int Polygon::_479295() |
0 | 2164 { |
2165 int v3; // ecx@4 | |
2166 int v4; // eax@4 | |
2167 int v5; // edx@4 | |
2168 int v6; // ST14_4@5 | |
2169 Vec3_int_ thisa; // [sp+Ch] [bp-10h]@8 | |
2170 int v11; // [sp+18h] [bp-4h]@4 | |
2171 | |
2101 | 2172 if ( !this->pODMFace->pFacePlane.vNormal.z ) |
0 | 2173 { |
2101 | 2174 v3 = this->pODMFace->pFacePlane.vNormal.x; |
2175 v4 = -this->pODMFace->pFacePlane.vNormal.y; | |
0 | 2176 v5 = 0; |
2177 v11 = 65536; | |
1418 | 2178 } |
2101 | 2179 else if ( (this->pODMFace->pFacePlane.vNormal.x || this->pODMFace->pFacePlane.vNormal.y) |
2180 && abs(this->pODMFace->pFacePlane.vNormal.z) < 59082 ) | |
0 | 2181 { |
2101 | 2182 thisa.x = -this->pODMFace->pFacePlane.vNormal.y; |
2183 thisa.y = this->pODMFace->pFacePlane.vNormal.x; | |
0 | 2184 thisa.z = 0; |
2185 thisa.Normalize_float(); | |
2186 v4 = thisa.x; | |
2187 v3 = thisa.y; | |
1418 | 2188 v5 = 0; |
2189 v11 = 65536; | |
2190 } | |
2191 else | |
2192 { | |
2193 v3 = 0; | |
2194 v4 = 65536; | |
2195 v11 = 0; | |
2196 v5 = -65536; | |
2197 } | |
2101 | 2198 sTextureDeltaU = this->pODMFace->sTextureDeltaU; |
2199 sTextureDeltaV = this->pODMFace->sTextureDeltaV; | |
2200 ptr_38->_48616B_frustum_odm(v4, v3, 0, 0, v5, v11); | |
0 | 2201 return 1; |
2202 } | |
2203 | |
2204 | |
168 | 2205 unsigned short *LoadTgaTexture(const wchar_t *filename, int *out_width = nullptr, int *out_height = nullptr) |
2206 { | |
2207 #pragma pack(push, 1) | |
2208 struct TGAHeader | |
2209 { | |
2210 unsigned char tgaSkip; | |
2211 unsigned char colourmaptype; // type of colour map 0=none, 1=has palette | |
2212 unsigned char tgaType; // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed | |
2213 | |
2214 short colourmapstart; // first colour map entry in palette | |
2215 short colourmaplength; // number of colours in palette | |
2216 char colourmapbits; // number of bits per palette entry 15,16,24,32 | |
2217 | |
2218 //unsigned char tgaDontCare2[9]; | |
2219 short xstart; // image x origin | |
2220 short ystart; // image y origin | |
2221 | |
2222 unsigned short tgaWidth; | |
2223 unsigned short tgaHeight; | |
2224 unsigned char tgaBPP; | |
2225 | |
2226 char descriptor; // image descriptor bits: 00vhaaaa | |
2227 // h horizontal flip | |
2228 // v vertical flip | |
2229 // a alpha bits | |
2230 }; | |
2231 #pragma pack(pop) | |
2232 | |
2233 if (out_width) | |
2234 *out_width = 0; | |
2235 if (out_height) | |
2236 *out_height = 0; | |
2237 | |
2238 DWORD w; | |
1980 | 2239 void* file = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, 0, nullptr); |
168 | 2240 if (file == INVALID_HANDLE_VALUE) |
2241 return nullptr; | |
2242 | |
2243 TGAHeader header; | |
2244 ReadFile(file, &header, sizeof(header), &w, nullptr); | |
2245 SetFilePointer(file, header.tgaSkip, nullptr, FILE_CURRENT); | |
2246 | |
2247 if (header.tgaBPP != 24 || header.tgaType != 2) | |
2248 { | |
2249 CloseHandle(file); | |
2250 return nullptr; | |
2251 } | |
2252 | |
2253 int imgSize = header.tgaWidth * header.tgaHeight * 3; | |
1980 | 2254 unsigned char* pixels = new unsigned char[imgSize]; |
168 | 2255 ReadFile(file, pixels, imgSize, &w, nullptr); |
2256 CloseHandle(file); | |
2257 | |
2258 if (w != imgSize) | |
2259 { | |
2260 delete [] pixels; | |
2261 return nullptr; | |
2262 } | |
2263 | |
2264 if (out_width) | |
2265 *out_width = header.tgaWidth; | |
2266 if (out_height) | |
2267 *out_height = header.tgaHeight; | |
2268 | |
1980 | 2269 unsigned short* pixels_16bit = new unsigned short[imgSize / 3]; |
168 | 2270 for (int i = 0; i < imgSize / 3; ++i) |
2271 { | |
2272 pixels_16bit[i] = (pixels[i * 3] / 8 & 0x1F) | | |
2273 ((pixels[i * 3 + 1] / 4 & 0x3F) << 5) | | |
2274 ((pixels[i * 3 + 2] / 8 & 0x1F) << 11); | |
2275 } | |
2276 delete [] pixels; | |
2277 return pixels_16bit; | |
2278 } | |
2279 | |
2280 unsigned short *skybox_xn, *skybox_xp, | |
2281 *skybox_yn, *skybox_yp, | |
2282 *skybox_zn, *skybox_zp; | |
2283 int skybox_width, skybox_height; | |
781 | 2284 |
168 | 2285 IDirect3DTexture2 *skybox_texture; |
2286 IDirectDrawSurface4 *skybox_surface; | |
781 | 2287 |
168 | 2288 bool Skybox_Initialize(const wchar_t *skybox_name) |
2289 { | |
2290 wchar_t xn_filename[1024], xp_filename[1024], | |
2291 yn_filename[1024], yp_filename[1024], | |
2292 zn_filename[1024], zp_filename[1024]; | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1160
diff
changeset
|
2293 swprintf(xn_filename, wcslen(L"%s_xn.tga"), L"%s_xn.tga", skybox_name); swprintf(xp_filename, wcslen(L"%s_xp.tga"), L"%s_xp.tga", skybox_name); |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1160
diff
changeset
|
2294 swprintf(yn_filename, wcslen(L"%s_yn.tga"), L"%s_yn.tga", skybox_name); swprintf(yp_filename, wcslen(L"%s_yp.tga"), L"%s_yp.tga", skybox_name); |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1160
diff
changeset
|
2295 swprintf(zn_filename, wcslen(L"%s_zn.tga"), L"%s_zn.tga", skybox_name); swprintf(zp_filename, wcslen(L"%s_zp.tga"), L"%s_zp.tga", skybox_name); |
168 | 2296 |
2297 int xn_width, xn_height; | |
2298 skybox_xn = LoadTgaTexture(xn_filename, &xn_width, &xn_height); | |
2299 if (!skybox_xn) | |
2300 return false; | |
2301 | |
2302 int xp_width, xp_height; | |
2303 skybox_xp = LoadTgaTexture(xp_filename, &xp_width, &xp_height); | |
2304 if (!skybox_xp || xp_width != xn_width || xp_height != xn_height) | |
2305 { | |
2306 delete [] skybox_xn; | |
2307 if (skybox_xp) delete [] skybox_xp; | |
2308 return false; | |
2309 } | |
2310 | |
2311 int yn_width, yn_height; | |
2312 skybox_yn = LoadTgaTexture(yn_filename, &yn_width, &yn_height); | |
2313 if (!skybox_yn || yn_width != xn_width || yn_height != xn_height) | |
2314 { | |
2315 delete [] skybox_xn; | |
2316 if (skybox_xp) delete [] skybox_xp; | |
2317 if (skybox_yn) delete [] skybox_yn; | |
2318 return false; | |
2319 } | |
2320 | |
2321 int yp_width, yp_height; | |
2322 skybox_yp = LoadTgaTexture(yp_filename, &yp_width, &yp_height); | |
2323 if (!skybox_yp || yp_width != xn_width || yp_height != xn_height) | |
2324 { | |
2325 delete [] skybox_xn; | |
2326 if (skybox_xp) delete [] skybox_xp; | |
2327 if (skybox_yn) delete [] skybox_yn; | |
2328 if (skybox_yp) delete [] skybox_yp; | |
2329 return false; | |
2330 } | |
2331 | |
2332 int zn_width, zn_height; | |
2333 skybox_zn = LoadTgaTexture(zn_filename, &zn_width, &zn_height); | |
2334 if (!skybox_zn || zn_width != xn_width || zn_height != xn_height) | |
2335 { | |
2336 delete [] skybox_xn; | |
2337 if (skybox_xp) delete [] skybox_xp; | |
2338 if (skybox_yn) delete [] skybox_yn; | |
2339 if (skybox_yp) delete [] skybox_yp; | |
2340 if (skybox_zn) delete [] skybox_zn; | |
2341 return false; | |
2342 } | |
2343 | |
2344 int zp_width, zp_height; | |
2345 skybox_zp = LoadTgaTexture(zp_filename, &zp_width, &zp_height); | |
2346 if (!skybox_zp || zp_width != xn_width || zp_height != xn_height) | |
2347 { | |
2348 delete [] skybox_xn; | |
2349 if (skybox_xp) delete [] skybox_xp; | |
2350 if (skybox_yn) delete [] skybox_yn; | |
2351 if (skybox_yp) delete [] skybox_yp; | |
2352 if (skybox_zn) delete [] skybox_zn; | |
2353 if (skybox_zp) delete [] skybox_zp; | |
2354 return false; | |
2355 } | |
2356 | |
2357 skybox_width = xn_width; | |
2358 skybox_height = xn_height; | |
2359 | |
2154 | 2360 __debugbreak(); |
2361 //if (!pRenderer->pRenderD3D->CreateTexture(skybox_width, skybox_height, &skybox_surface, &skybox_texture, | |
2362 //false, false, pRenderer->uMinDeviceTextureDim)) | |
168 | 2363 return false; |
2364 | |
2365 return true; | |
2366 } | |
2367 | |
2368 struct vector | |
2369 { | |
2370 float x, y, z; | |
2371 }; | |
781 | 2372 |
168 | 2373 struct matrix |
2374 { | |
2375 float m[4][4]; | |
2376 }; | |
781 | 2377 |
168 | 2378 void VectorNormalize(vector *v) |
2379 { | |
2380 float invmag = 1.0f / sqrtf(v->x * v->x + v->y * v->y + v->z * v->z); | |
2381 v->x *= invmag; | |
2382 v->y *= invmag; | |
2383 v->z *= invmag; | |
2384 } | |
781 | 2385 |
168 | 2386 void MatrixRotationAxis(matrix *pout, CONST vector *pv, float angle) |
2387 { | |
2388 memset(pout, 0, sizeof(matrix)); | |
2389 pout->m[3][0] = 0; | |
2390 pout->m[3][1] = 0; | |
2391 pout->m[3][2] = 0; | |
2392 pout->m[3][3] = 1; | |
2393 | |
2394 vector v; | |
2395 v.x = pv->x; v.y = pv->y; v.z = pv->z; | |
2396 VectorNormalize(&v); | |
2397 | |
2398 pout->m[0][0] = (1.0f - cos(angle)) * v.x * v.x + cos(angle); | |
2399 pout->m[1][0] = (1.0f - cos(angle)) * v.x * v.y - sin(angle) * v.z; | |
2400 pout->m[2][0] = (1.0f - cos(angle)) * v.x * v.z + sin(angle) * v.y; | |
2401 pout->m[0][1] = (1.0f - cos(angle)) * v.y * v.x + sin(angle) * v.z; | |
2402 pout->m[1][1] = (1.0f - cos(angle)) * v.y * v.y + cos(angle); | |
2403 pout->m[2][1] = (1.0f - cos(angle)) * v.y * v.z - sin(angle) * v.x; | |
2404 pout->m[0][2] = (1.0f - cos(angle)) * v.z * v.x - sin(angle) * v.y; | |
2405 pout->m[1][2] = (1.0f - cos(angle)) * v.z * v.y + sin(angle) * v.x; | |
2406 pout->m[2][2] = (1.0f - cos(angle)) * v.z * v.z + cos(angle); | |
2407 } | |
781 | 2408 |
168 | 2409 void VectorTransform(const matrix *m, const vector *v, vector *out) |
2410 { | |
2411 out->x = m->m[0][0] * v->x + m->m[1][0] * v->y + m->m[2][0] * v->z + m->m[3][0]; | |
2412 out->y = m->m[0][1] * v->x + m->m[1][1] * v->y + m->m[2][1] * v->z + m->m[3][1]; | |
2413 out->z = m->m[0][2] * v->x + m->m[1][2] * v->y + m->m[2][2] * v->z + m->m[3][2]; | |
2414 } | |
2415 | |
2416 bool DrawSkyD3D_Skybox() | |
2417 { | |
2418 static bool initialized = false, | |
2419 initialization_failed = false; | |
2420 if (initialization_failed) | |
2421 return false; | |
2422 | |
2423 static int last_camera_rot_y, | |
2424 last_camera_rot_x; | |
2425 if (!initialized) | |
2426 { | |
2427 if (!Skybox_Initialize(L"data/skybox/stars")) | |
2428 { | |
2429 initialization_failed = true; | |
2430 return false; | |
2431 } | |
2432 initialized = true; | |
2433 | |
2434 last_camera_rot_y = pParty->sRotationY + 1; // force update for the first run | |
2435 last_camera_rot_x = pParty->sRotationX + 1; | |
2436 } | |
2437 | |
2438 /* | |
2439 r(y) = | |
2440 cos y 0 sin y 0 | |
2441 0 1 0 0 | |
2442 -sin y 0 cos y 0 | |
2443 0 0 0 1 | |
2444 | |
2445 x cos y - z sin y | |
2446 y | |
2447 x sin y + z cos y | |
2448 1 | |
2449 | |
2450 | |
2451 | |
2452 r(x) = // should be r(right) actually | |
2453 1 0 0 0 | |
2454 0 cos x -sin x 0 | |
2455 0 sin x cos x 0 | |
2456 0 0 0 1 | |
2457 | |
2458 | |
2459 x | |
2460 y cos x + z sin x | |
2461 -y sin x + z cos x | |
2462 1 | |
2463 | |
2464 */ | |
2465 | |
2466 if (last_camera_rot_y == pParty->sRotationY && | |
2467 last_camera_rot_x == pParty->sRotationX) | |
2468 { | |
2469 draw: | |
2470 struct RenderVertexD3D3 v[6]; | |
2471 | |
692 | 2472 v[0].pos.x = pViewport->uScreen_TL_X; |
2473 v[0].pos.y = pViewport->uScreen_TL_Y; | |
168 | 2474 v[0].pos.z = 0.99989998; |
2475 v[0].rhw = 1; | |
2006 | 2476 v[0].diffuse = -1; |
168 | 2477 v[0].specular = 0; |
2478 v[0].texcoord.x = 0; | |
2479 v[0].texcoord.y = 0; | |
2480 | |
692 | 2481 v[1].pos.x = pViewport->uScreen_TL_X + pViewport->uScreenWidth; |
2482 v[1].pos.y = pViewport->uScreen_TL_Y + pViewport->uScreenHeight; | |
168 | 2483 v[1].pos.z = 0.99989998; |
2484 v[1].rhw = 1; | |
2006 | 2485 v[1].diffuse = -1; |
168 | 2486 v[1].specular = 0; |
2487 v[1].texcoord.x = (float)pViewport->uScreenWidth / skybox_width; | |
2488 v[1].texcoord.y = (float)pViewport->uScreenHeight / skybox_height; | |
2489 | |
692 | 2490 v[2].pos.x = pViewport->uScreen_TL_X + pViewport->uScreenWidth; |
2491 v[2].pos.y = pViewport->uScreen_TL_Y; | |
168 | 2492 v[2].pos.z = 0.99989998; |
2493 v[2].rhw = 1; | |
2006 | 2494 v[2].diffuse = -1; |
168 | 2495 v[2].specular = 0; |
2496 v[2].texcoord.x = (float)pViewport->uScreenWidth / skybox_width; | |
2497 v[2].texcoord.y = 0; | |
2498 | |
2499 memcpy(&v[3], &v[0], sizeof(*v)); | |
2500 | |
692 | 2501 v[4].pos.x = pViewport->uScreen_TL_X; |
2502 v[4].pos.y = pViewport->uScreen_TL_Y + pViewport->uScreenHeight; | |
168 | 2503 v[4].pos.z = 0.99989998; |
2504 v[4].rhw = 1; | |
2006 | 2505 v[4].diffuse = -1; |
168 | 2506 v[4].specular = 0; |
2507 v[4].texcoord.x = 0; | |
2508 v[4].texcoord.y = (float)pViewport->uScreenHeight / skybox_height; | |
2509 | |
2510 memcpy(&v[5], &v[1], sizeof(*v)); | |
2511 | |
2155 | 2512 __debugbreak(); |
2513 /* | |
168 | 2514 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
2515 pRenderer->pRenderD3D->pDevice->SetTexture(0, skybox_texture); | |
2516 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, v, 6, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); | |
2155 | 2517 */ |
168 | 2518 return true; |
2519 } | |
2520 | |
2521 | |
2522 DDSURFACEDESC2 desc; | |
2523 desc.dwSize = sizeof(desc); | |
2524 if (!pRenderer->LockSurface_DDraw4(skybox_surface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY)) | |
2525 return false; | |
2526 | |
2527 last_camera_rot_y = pParty->sRotationY; | |
2528 last_camera_rot_x = pParty->sRotationX; | |
2529 | |
2530 float aspect = (float)pViewport->uScreenWidth / (float)pViewport->uScreenHeight; | |
1637 | 2531 float fov_x = 3.141592f * (pODMRenderParams->uCameraFovInDegrees + 0) / 360.0f; |
168 | 2532 float fov_y = fov_x / aspect; |
2533 | |
2534 float ray_dx = fov_x / (float)pViewport->uScreenWidth, | |
2535 ray_dy = fov_y / (float)pViewport->uScreenHeight; | |
2536 float party_angle_x = 2 * 3.141592653589 * pParty->sRotationX / 2048.0, | |
2537 party_angle_y = 2 * 3.141592653589 * pParty->sRotationY / 2048.0; | |
2538 for (int y = 0; y < pViewport->uScreenHeight; ++y) | |
2539 for (int x = 0; x < pViewport->uScreenWidth; ++x) | |
2540 { | |
2541 float angle_x = party_angle_x - (y - pViewport->uScreenHeight / 2) * ray_dy; | |
2542 float angle_y = party_angle_y - (x - pViewport->uScreenWidth / 2) * ray_dx; | |
2543 | |
2544 float _dir_x_ = 1, | |
2545 _dir_y_ = 0, | |
2546 _dir_z_ = 0; | |
2547 | |
2548 float dir_x_ = _dir_x_ * cosf(angle_y);// - _dir_z_ * sinf(angle_y); // rotation around y | |
2549 //float dir_y_ = _dir_y_; | |
2550 float dir_z_ = _dir_x_ * sinf(angle_y);// + _dir_z_ * cosf(angle_y); | |
2551 | |
2552 //float dir_x = dir_x_; // rotation around x | |
2553 //float dir_y = /*dir_y_ * cosf(angle_x)*/ + dir_z_ * sinf(angle_x); | |
2554 //float dir_z = /*-dir_y_ * sinf(angle_x)*/ + dir_z_ * cosf(angle_x); | |
2555 | |
2556 vector right; // rotate around right actually to avoid space distortion | |
2557 right.x = /*dir_y * 0*/ - dir_z_ * 1; | |
2558 right.y = /*dir_z_ * 0 - dir_x_ * */0; | |
2559 right.z = dir_x_ * 1/* - dir_y_ * 0*/; | |
2560 //VectorNormalize(&right); | |
2561 | |
2562 matrix rightMatrix; | |
2563 MatrixRotationAxis(&rightMatrix, &right, angle_x); | |
2564 | |
2565 vector v1, v2; | |
2566 v1.x = dir_x_; v1.y = 0; v1.z = dir_z_; | |
2567 VectorTransform(&rightMatrix, &v1, &v2); | |
2568 | |
2569 float dir_x = v2.x, | |
2570 dir_y = v2.y, | |
2571 dir_z = v2.z; | |
2572 | |
2573 float abs_dir_x = fabsf(dir_x), | |
2574 abs_dir_y = fabsf(dir_y), | |
2575 abs_dir_z = fabsf(dir_z); | |
2576 | |
2577 unsigned short color = (0x1F << 11) | (0x1F << 5) | (5); //default to orange | |
2578 if (abs_dir_x >= abs_dir_y) | |
2579 { | |
2580 if (abs_dir_x >= abs_dir_z) | |
2581 { | |
2582 if (dir_x >= 0) | |
2583 { | |
2584 float instersect_y = dir_y / (2.0f * dir_x); // plane equation for this side is x + 0.5 = 0 | |
2585 float instersect_z = dir_z / (2.0f * dir_x); | |
2586 | |
2587 float u = 1.0f - (instersect_z + 0.5f), | |
2588 v = 1.0f - (instersect_y + 0.5f); | |
2589 | |
2590 int tx = u * (skybox_width - 1), | |
2591 ty = v * (skybox_height - 1); | |
2592 | |
2593 color = skybox_xp[ty * skybox_width + tx]; | |
2594 //color = ty * 0x1F / skybox_height; | |
2595 } | |
2596 else | |
2597 { | |
2598 float instersect_y = dir_y / (2.0f * dir_x); | |
2599 float instersect_z = dir_z / (2.0f * dir_x); | |
2600 | |
2601 float u = 1.0f - (instersect_z + 0.5f), | |
2602 v = instersect_y + 0.5f; | |
2603 | |
2604 int tx = u * (skybox_width - 1), | |
2605 ty = v * (skybox_height - 1); | |
2606 | |
2607 color = skybox_xn[ty * skybox_width + tx]; | |
2608 //color = tx * 0x1F / skybox_height; | |
2609 } | |
2610 } | |
2611 else if (dir_z >= 0) | |
2612 goto DIR_ZP; | |
2613 else | |
2614 goto DIR_ZN; | |
2615 } | |
2616 else if (abs_dir_y >= abs_dir_z) | |
2617 { | |
2618 if (dir_y >= 0) | |
2619 { | |
2620 float instersect_x = dir_x / (2.0f * dir_y); | |
2621 float instersect_z = dir_z / (2.0f * dir_y); | |
2622 | |
2623 float u = instersect_x + 0.5f, | |
2624 v = instersect_z + 0.5f; | |
2625 | |
2626 int tx = u * (skybox_width - 1), | |
2627 ty = v * (skybox_height - 1); | |
2628 | |
2629 color = skybox_yp[ty * skybox_width + tx]; | |
2630 //color = tx * 0x1F / skybox_height; | |
2631 } | |
2632 /*else should never be seen i guess | |
2633 { | |
2634 __debugbreak(); | |
2635 // -y | |
2636 //Log::Warning(L"(%03u, %03u): -y", x, y); | |
2637 }*/ | |
2638 } | |
2639 else if (dir_z >= 0) | |
2640 { | |
2641 DIR_ZP: | |
2642 // +z | |
2643 float instersect_x = dir_x / (2.0f * dir_z); | |
2644 float instersect_y = dir_y / (2.0f * dir_z); | |
2645 //float intersect_z = 0.5f; | |
2646 | |
2647 float u = instersect_x + 0.5f, | |
2648 v = -instersect_y + 0.5f; | |
2649 | |
2650 int tx = u * (skybox_width - 1), | |
2651 ty = v * (skybox_height - 1); | |
2652 | |
2653 color = skybox_zp[ty * skybox_width + tx]; | |
2654 } | |
2655 else | |
2656 { | |
2657 DIR_ZN: | |
2658 // -z | |
2659 float instersect_x = -dir_x / (2.0f * dir_z); | |
2660 float instersect_y = -dir_y / (2.0f * dir_z); | |
2661 //float intersect_z = -0.5f; | |
2662 | |
2663 float u = 1.0f - instersect_x - 0.5f, | |
2664 v = -instersect_y + 0.5f; | |
2665 | |
2666 int tx = u * (skybox_width - 1), | |
2667 ty = v * (skybox_height - 1); | |
2668 | |
2669 color = skybox_zn[ty * skybox_width + tx]; | |
2670 } | |
2671 | |
2672 //pRenderer->pTargetSurface[(pViewport->uScreenY + y) * pRenderer->uTargetSurfacePitch + pViewport->uScreenX + x] = color; | |
2673 ((unsigned __int16 *)((char *)desc.lpSurface + y * desc.lPitch))[x] = color; | |
2674 } | |
2675 | |
2676 ErrD3D((skybox_surface)->Unlock(0)); | |
2677 goto draw; | |
2678 } | |
0 | 2679 //----- (0047A384) -------------------------------------------------------- |
1637 | 2680 void ODM_LoadAndInitialize(const char *pLevelFilename, ODMRenderParams *thisa) |
0 | 2681 { |
2682 int v2; // ebx@3 | |
2683 unsigned int v3; // eax@3 | |
2684 MapInfo *v4; // edi@4 | |
2685 //int v5; // eax@8 | |
2686 //SpawnPointMM7 *v6; // edx@14 | |
2687 size_t v7; // eax@19 | |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2688 //char *v8; // eax@19 |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2689 //char *v9; // eax@21 |
0 | 2690 char Source[120]; // [sp+Ch] [bp-84h]@19 |
2691 const char *pFilename; // [sp+84h] [bp-Ch]@1 | |
2692 //unsigned int v12; // [sp+88h] [bp-8h]@12 | |
2693 //int v13; // [sp+8Ch] [bp-4h]@11 | |
2694 | |
2695 pFilename = pLevelFilename; | |
1583 | 2696 //thisa->AllocSoftwareDrawBuffers(); |
1637 | 2697 pODMRenderParams->Initialize(); |
2128 | 2698 pWeather->bRenderSnow = false; |
0 | 2699 pRenderer->ClearZBuffer(0, 479); |
1637 | 2700 thisa = (ODMRenderParams *)1; |
0 | 2701 GetAlertStatus(); |
2182 | 2702 if ( _A750D8_player_speech_timer ) |
2703 _A750D8_player_speech_timer = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1470
diff
changeset
|
2704 v2 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 2705 v3 = 0; |
2706 if ( v2 ) | |
2707 { | |
2708 v4 = &pMapStats->pInfos[v2]; | |
2709 v3 = v4->uRespawnIntervalDays; | |
2710 } | |
2711 else | |
2712 { | |
2713 v4 = (MapInfo *)thisa; | |
2714 } | |
767 | 2715 day_attrib &= ~DAY_ATTRIB_FOG; |
0 | 2716 dword_6BE13C_uCurrentlyLoadedLocationID = v2; |
2717 pOutdoor->Initialize( | |
2718 pFilename, | |
2719 (unsigned int)(signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 0x3C / 0x3C / 0x18 + 1, | |
2720 v3, | |
2721 (int)&thisa); | |
2061 | 2722 if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) ) |
0 | 2723 { |
2724 InitializeActors(); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
510
diff
changeset
|
2725 InitializeSpriteObjects(); |
0 | 2726 } |
2061 | 2727 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000; |
0 | 2728 //v5 = 0; |
2729 if ( !v2 ) | |
2730 thisa = 0; | |
1637 | 2731 if ( thisa == (ODMRenderParams *)1 ) |
0 | 2732 { |
2733 //v13 = 0; | |
2734 for (uint i = 0; i < pOutdoor->uNumSpawnPoints; ++i) | |
2735 { | |
2736 //v12 = 0; | |
2737 //while ( 1 ) | |
2738 //{ | |
1980 | 2739 SpawnPointMM7* spawn = pOutdoor->pSpawnPoints + i; |
0 | 2740 //v6 = &pOutdoor->pSpawnPoints[v12 / 0x18]; |
2741 if (spawn->uKind == 3 ) | |
2742 SpawnEncounter(v4, spawn, 0, 0, 0); | |
2743 else | |
2744 v4->SpawnRandomTreasure(spawn); | |
2745 //++v13; | |
2746 //v12 += 24; | |
2747 //if ( v13 >= (signed int)pOutdoor->uNumSpawnPoints ) | |
2748 // break; | |
2749 //v5 = 0; | |
2750 //} | |
2751 } | |
2752 RespawnGlobalDecorations(); | |
2753 } | |
2754 pOutdoor->PrepareDecorations(); | |
2065
87be06553c76
rename int _47F223_LooksLikeGenerateMonsterLoot() to void ArrangeSpriteObjects()
Ritor1
parents:
2061
diff
changeset
|
2755 pOutdoor->ArrangeSpriteObjects(); |
0 | 2756 pOutdoor->InitalizeActors(v2); |
2757 pOutdoor->MessWithLUN(); | |
2758 v7 = strlen("levels\\"); | |
2759 strcpy(Source, &pFilename[v7]); | |
2760 strcpy(pOutdoor->pLevelFilename, Source); | |
2761 pWeather->Initialize(); | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
2762 pGame->pIndoorCameraD3D->sRotationY = pParty->sRotationY; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
2763 pGame->pIndoorCameraD3D->sRotationX = pParty->sRotationX; |
1642 | 2764 //pODMRenderParams->RotationToInts(); |
0 | 2765 pOutdoor->UpdateSunlightVectors(); |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
2766 |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
2767 float fov_rad; |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
2768 float fov_rad_inv; |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
2769 //----- (0042394D) -------------------------------------------------------- |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
2770 //void IndoorCamera::Initialize(int degFov, unsigned int uViewportWidth, unsigned int uViewportHeight) |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
2771 { |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
2772 //pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1, |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
2773 // viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1); |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
2774 |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
2775 int uViewportWidth = viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1; |
1641 | 2776 |
2777 extern float _calc_fov(int viewport_width, int angle_degree); | |
2778 fov_rad = _calc_fov(uViewportWidth, 65); | |
2779 fov_rad_inv = 65536.0 / fov_rad; | |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
2780 } |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
2781 pODMRenderParams->int_fov_rad = (signed __int64)fov_rad; |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
2782 pODMRenderParams->int_fov_rad_inv = (signed __int64)fov_rad_inv; |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2783 |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2784 for (int i = 0; i < 20000; ++i) |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2785 { |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2786 array_77EC08[i].ptr_38 = &stru_8019C8; |
1644 | 2787 |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2788 array_77EC08[i].ptr_48 = nullptr; |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2789 } |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2790 |
0 | 2791 MM7Initialization(); |
2792 } | |
2793 | |
2794 //----- (0047C370) -------------------------------------------------------- | |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2795 unsigned int GetLevelFogColor() |
0 | 2796 { |
2797 signed __int64 v1; // qax@5 | |
2798 int v2; // eax@6 | |
2799 | |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2800 if (bUnderwater) |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2801 return 0xFF258F5C; |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2802 |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2803 if (day_attrib & DAY_ATTRIB_FOG) |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2804 { |
767 | 2805 if ( pWeather->bNight ) // night-time fog |
750 | 2806 { |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2807 __debugbreak(); // decompilation can be inaccurate, please send savegame to Nomad |
750 | 2808 v2 = -(pWeather->bNight != 1); |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2809 return (v2 & 0xE0E0E1) - 0xE0E0E1; |
0 | 2810 } |
2811 else | |
2812 { | |
2813 v1 = (signed __int64)((1.0 - pOutdoor->fFogDensity) * 200.0 + pOutdoor->fFogDensity * 31.0); | |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2814 return v1 | (((unsigned int)v1 | (((unsigned int)v1 | 0xFFFFFF00) << 8)) << 8); |
0 | 2815 } |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2816 } |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2817 |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
2818 return 0; |
0 | 2819 } |
2820 | |
2821 //----- (0047C3D7) -------------------------------------------------------- | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
2822 int __fastcall sub_47C3D7_get_fog_specular(int a1, int a2, float a3) |
0 | 2823 { |
2824 double v5; // st7@10 | |
2825 signed int v7; // ecx@11 | |
2826 double v8; // st6@12 | |
2827 double v9; // st7@15 | |
2828 double v10; // st6@16 | |
2829 float v11; // ST14_4@17 | |
2830 double v12; // ST08_8@17 | |
2831 | |
767 | 2832 if ( pParty->armageddon_timer || !(day_attrib & DAY_ATTRIB_FOG) && !bUnderwater ) |
349 | 2833 return 0xFF000000; |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
2834 if ( a3 == 0.0 ) |
2196 | 2835 return (unsigned int)(-1 - 216) << 24; |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
2836 if ( a2 ) |
2196 | 2837 return (unsigned int)(-1 - 248) << 24; |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
2838 if (a3 < (double)day_fogrange_1) |
2196 | 2839 return (unsigned int)(-1) << 24; |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
2840 if (a3 < (double)day_fogrange_2) |
2196 | 2841 return (unsigned int)(-1 - 216) << 24; |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
2842 |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
2843 if ( pWeather->bNight && !bUnderwater) |
0 | 2844 { |
2845 v5 = (double)day_fogrange_1; | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
2846 v8 = (double)day_fogrange_2; |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
2847 v7 = (signed __int64)((a3 - v5) / (v8 - v5) * 216.0); |
0 | 2848 } |
2849 else | |
2850 { | |
2851 v9 = (double)day_fogrange_1; | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
2852 v10 = (double)day_fogrange_2; |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
2853 v11 = (a3 - v9) * 216.0 / (v10 - v9); |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
2854 v7 = bankersRounding(v11); |
1418 | 2855 } |
2856 if ( v7 > 216 ) | |
2857 { | |
2858 v7 = 216; | |
2859 } | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
2860 return ( -1 - v7) << 24; |
0 | 2861 } |
349 | 2862 |
0 | 2863 //----- (0047C4FC) -------------------------------------------------------- |
1459 | 2864 int __fastcall GetActorTintColor(int max_dimm, int min_dimm, float distance, int a4, RenderBillboard *a5) |
349 | 2865 { |
2866 //int v5; // esi@1 | |
0 | 2867 signed int v6; // edx@1 |
349 | 2868 //signed int result; // eax@2 |
0 | 2869 int v8; // eax@3 |
2870 double v9; // st7@12 | |
750 | 2871 //double v10; // ST0C_8@18 |
0 | 2872 int v11; // ecx@28 |
349 | 2873 //signed int v12; // edi@28 |
2874 //double v13; // ST0C_8@33 | |
2875 //double v14; // ST0C_8@34 | |
0 | 2876 double v15; // st7@44 |
349 | 2877 //double v16; // ST0C_8@44 |
2878 //double v17; // ST0C_8@44 | |
0 | 2879 int v18; // ST14_4@44 |
349 | 2880 //double v19; // ST0C_8@44 |
0 | 2881 signed int v20; // [sp+10h] [bp-4h]@10 |
2882 float a3a; // [sp+1Ch] [bp+8h]@33 | |
638 | 2883 //float a3b; // [sp+1Ch] [bp+8h]@34 |
0 | 2884 float a3c; // [sp+1Ch] [bp+8h]@44 |
349 | 2885 //float a3d; // [sp+1Ch] [bp+8h]@44 |
750 | 2886 //float a4b; // [sp+20h] [bp+Ch]@18 |
638 | 2887 //int a4a; // [sp+20h] [bp+Ch]@33 |
349 | 2888 //float a4c; // [sp+20h] [bp+Ch]@44 |
2889 //float a4d; // [sp+20h] [bp+Ch]@44 | |
0 | 2890 int a5a; // [sp+24h] [bp+10h]@44 |
2891 | |
349 | 2892 //v5 = a2; |
0 | 2893 v6 = 0; |
349 | 2894 |
2895 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
638 | 2896 return 8 * (31 - max_dimm) | ((8 * (31 - max_dimm) | ((31 - max_dimm) << 11)) << 8); |
2897 | |
349 | 2898 if (pParty->armageddon_timer) |
2899 return 0xFFFF0000; | |
2900 | |
750 | 2901 v8 = pWeather->bNight; |
638 | 2902 if (bUnderwater) |
0 | 2903 v8 = 0; |
2904 if ( v8 ) | |
2905 { | |
2906 v20 = 1; | |
349 | 2907 if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime > 0 ) |
2908 v20 = pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; | |
0 | 2909 v9 = (double)v20 * 1024.0; |
2910 if ( a4 ) | |
1901 | 2911 { |
2912 v6 = 216; | |
2913 goto LABEL_20; | |
2914 } | |
638 | 2915 if ( distance <= v9 ) |
2916 { | |
2917 if ( distance > 0.0 ) | |
2918 { | |
750 | 2919 //a4b = distance * 216.0 / v9; |
2920 //v10 = a4b + 6.7553994e15; | |
2921 //v6 = LODWORD(v10); | |
2922 v6 = floorf(0.5f + distance * 216.0 / v9); | |
2923 if (v6 > 216 ) | |
1901 | 2924 { |
2925 v6 = 216; | |
2926 goto LABEL_20; | |
2927 } | |
0 | 2928 } |
2929 } | |
2930 else | |
2931 { | |
2932 v6 = 216; | |
2933 } | |
638 | 2934 if ( distance != 0.0 ) |
0 | 2935 { |
2936 LABEL_20: | |
2937 if ( a5 ) | |
2938 v6 = 8 * _43F55F_get_billboard_light_level(a5, v6 >> 3); | |
2939 if ( v6 > 216 ) | |
2940 v6 = 216; | |
2941 return (255 - v6) | ((255 - v6) << 16) | ((255 - v6) << 8); | |
2942 } | |
1901 | 2943 //LABEL_19: |
0 | 2944 v6 = 216; |
2945 goto LABEL_20; | |
2946 } | |
349 | 2947 |
2948 | |
2949 | |
638 | 2950 if (fabsf(distance) < 1.0e-6f) |
349 | 2951 return 0xFFF8F8F8; |
2952 | |
638 | 2953 // dim in measured in 8-steps |
2954 v11 = 8 * (max_dimm - min_dimm); | |
349 | 2955 //v12 = v11; |
0 | 2956 if ( v11 >= 0 ) |
2957 { | |
2958 if ( v11 > 216 ) | |
349 | 2959 v11 = 216; |
2960 } | |
2961 else | |
2962 v11 = 0; | |
2963 | |
638 | 2964 float fog_density_mult = 216.0f; |
2965 if (a4) | |
1637 | 2966 fog_density_mult += distance / (double)pODMRenderParams->shading_dist_shade * 32.0; |
638 | 2967 |
2968 v6 = v11 + floorf(pOutdoor->fFogDensity * fog_density_mult + 0.5f); | |
2969 /*if ( a4 ) | |
2970 { | |
2971 //a3b = pOutdoor->fFogDensity * 216.0; | |
349 | 2972 //v14 = a3b + 6.7553994e15; |
638 | 2973 //a4a = floorf(a3b + 0.5f);//LODWORD(v14); |
2974 } | |
2975 else | |
2976 { | |
1637 | 2977 //a3a = (distance / (double)pODMRenderParams->shading_dist_shade * 32.0 + 216.0) * pOutdoor->fFogDensity; |
349 | 2978 //v13 = a3a + 6.7553994e15; |
638 | 2979 //a4a = floorf(a3a + 0.5f);//LODWORD(v13); |
2980 } | |
2981 v6 = a4a + v11;*/ | |
0 | 2982 if ( a5 ) |
2983 v6 = 8 * _43F55F_get_billboard_light_level(a5, v6 >> 3); | |
2984 if ( v6 > 216 ) | |
2985 v6 = 216; | |
349 | 2986 if ( v6 < v11 ) |
2987 v6 = v11; | |
638 | 2988 if ( v6 > 8 * pOutdoor->max_terrain_dimming_level ) |
2989 v6 = 8 * pOutdoor->max_terrain_dimming_level; | |
0 | 2990 if ( !bUnderwater ) |
2991 return (255 - v6) | ((255 - v6) << 16) | ((255 - v6) << 8); | |
349 | 2992 else |
2993 { | |
0 | 2994 v15 = (double)(255 - v6) * 0.0039215689; |
2995 a3c = v15; | |
349 | 2996 //a4c = v15 * 16.0; |
2997 //v16 = a4c + 6.7553994e15; | |
2998 a5a = floorf(v15 * 16.0 + 0.5f);//LODWORD(v16); | |
2999 //a4d = a3c * 194.0; | |
3000 //v17 = a4d + 6.7553994e15; | |
3001 v18 = floorf(a3c * 194.0 + 0.5f);//LODWORD(v17); | |
3002 //a3d = a3c * 153.0; | |
3003 //v19 = a3d + 6.7553994e15; | |
3004 return (int)floorf(a3c * 153.0 + 0.5f)/*LODWORD(v19)*/ | ((v18 | (a5a << 8)) << 8); | |
3005 } | |
0 | 3006 } |
3007 // 6BE3C4: using guessed type char bUnderwater; | |
3008 | |
3009 //----- (0047F44B) -------------------------------------------------------- | |
1412 | 3010 unsigned int WorldPosToGridCellX(int sWorldPosX) |
67 | 3011 { |
1412 | 3012 return (sWorldPosX >> 9) + 64; // sar is in original exe, resulting -880 / 512 = -1 |
3013 // and -880 sar 9 = -2 | |
0 | 3014 } |
3015 | |
3016 //----- (0047F458) -------------------------------------------------------- | |
1412 | 3017 unsigned int WorldPosToGridCellZ(int sWorldPosZ) |
67 | 3018 { |
1412 | 3019 return 64 - (sWorldPosZ >> 9); // sar is in original exe, resulting -880 / 512 = -1 |
3020 // and -880 sar 9 = -2 | |
0 | 3021 } |
3022 | |
3023 //----- (0047F469) -------------------------------------------------------- | |
1459 | 3024 int GridCellToWorldPosX(int a1) |
0 | 3025 { |
3026 return (a1 - 64) << 9; | |
3027 } | |
3028 | |
3029 //----- (0047F476) -------------------------------------------------------- | |
1459 | 3030 int GridCellToWorldPosZ(int a1) |
0 | 3031 { |
3032 return (64 - a1) << 9; | |
3033 } | |
3034 | |
3035 | |
3036 | |
3037 //----- (00481ED9) -------------------------------------------------------- | |
1637 | 3038 void sub_481ED9_MessWithODMRenderParams() |
0 | 3039 { |
1544 | 3040 stru_8019C8._48616B_frustum_odm(65536, 0, 0, 0, 65536, 0); |
1637 | 3041 pODMRenderParams->uNumPolygons = 0; |
1642 | 3042 //pODMRenderParams->uNumEdges = 0; |
3043 //pODMRenderParams->uNumSpans = 0; | |
3044 //pODMRenderParams->uNumSurfs = 0; | |
1637 | 3045 pODMRenderParams->uNumBillboards = 0; |
3046 pODMRenderParams->field_44 = 0; | |
0 | 3047 } |
3048 | |
3049 //----- (004823F4) -------------------------------------------------------- | |
138 | 3050 bool IsTerrainSlopeTooHigh(int pos_x, int pos_z) |
3051 { | |
3052 //unsigned int v2; // ebx@1 | |
3053 //unsigned int v3; // edi@1 | |
3054 //int v4; // eax@1 | |
3055 //int v6; // esi@5 | |
3056 //int v7; // ecx@6 | |
3057 //int v8; // edx@6 | |
3058 //int v9; // eax@6 | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3059 //int y_min; // esi@10 |
138 | 3060 //int v11; // [sp+14h] [bp-8h]@1 |
3061 //int v12; // [sp+18h] [bp-4h]@1 | |
3062 | |
3063 //v12 = a1; | |
3064 //v11 = a2; | |
1980 | 3065 unsigned int grid_x = WorldPosToGridCellX(pos_x); |
3066 unsigned int grid_z = WorldPosToGridCellZ(pos_z) - 1; | |
3067 | |
3068 int party_grid_x1 = GridCellToWorldPosX(grid_x); | |
138 | 3069 //dword_76D56C_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(grid_x + 1); |
3070 //dword_76D570_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(grid_x + 1); | |
3071 //dword_76D574_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(grid_x); | |
1980 | 3072 int party_grid_z1 = GridCellToWorldPosZ(grid_z); |
138 | 3073 //dword_76D55C_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(grid_z); |
3074 //dword_76D560_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(grid_z + 1); | |
3075 //dword_76D564_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(grid_z + 1); | |
1980 | 3076 int party_x1z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z); |
3077 int party_x2z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z); | |
3078 int party_x2z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1); | |
3079 int party_x1z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); | |
138 | 3080 //dword_76D554_terrain_cell_world_pos_around_party_y = v4; |
3081 if (party_x1z1_y == party_x2z1_y && | |
3082 party_x2z1_y == party_x2z2_y && | |
3083 party_x2z2_y == party_x1z2_y ) | |
3084 return false; | |
3085 | |
1980 | 3086 int dx = abs(pos_x - party_grid_x1), |
138 | 3087 dz = abs(party_grid_z1 - pos_z); |
3088 | |
3089 int y1, y2, y3; | |
3090 if (dz >= dx) | |
3091 { | |
3092 y1 = party_x1z2_y; // lower-left triangle | |
3093 y2 = party_x2z2_y; // y3 | \ | |
3094 y3 = party_x1z1_y; // | \ | |
3095 /* | \ | |
3096 |______ \ | |
3097 y1 y2 */ | |
3098 } | |
3099 else | |
3100 { | |
3101 y1 = party_x2z1_y; // upper-right | |
3102 y2 = party_x1z1_y; // y2_______ y1 | |
3103 y3 = party_x2z2_y; // \ | | |
3104 /* \ | | |
3105 \ | | |
3106 y3 */ | |
3107 } | |
3108 | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3109 int y_min = min(y1, min(y2, y3));// íå âåðíî ïðè ïîäú¸ìå íà ñêëîí |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3110 int y_max = max(y1, max(y2, y3)); |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3111 return (y_max - y_min) > 512; |
0 | 3112 } |
3113 | |
3114 //----- (0048257A) -------------------------------------------------------- | |
812 | 3115 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *pIsOnWater, int bFloatAboveWater) |
3116 { | |
0 | 3117 int result; // eax@9 |
3118 int v8; // ebx@11 | |
3119 int v9; // eax@11 | |
3120 int v10; // ecx@11 | |
3121 int v13; // [sp+10h] [bp-8h]@11 | |
3122 signed int v14; // [sp+14h] [bp-4h]@3 | |
3123 int v15; // [sp+24h] [bp+Ch]@11 | |
3124 | |
1980 | 3125 unsigned int grid_x = WorldPosToGridCellX(a1); |
3126 unsigned int grid_z = WorldPosToGridCellZ(a2) - 1; | |
3127 | |
3128 int grid_x1 = GridCellToWorldPosX(grid_x), | |
812 | 3129 grid_x2 = GridCellToWorldPosX(grid_x + 1); |
1980 | 3130 int grid_z1 = GridCellToWorldPosZ(grid_z), |
812 | 3131 grid_z2 = GridCellToWorldPosZ(grid_z + 1); |
3132 | |
1980 | 3133 int y_x1z1 = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z), |
812 | 3134 y_x2z1 = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z), |
3135 y_x2z2 = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1), | |
3136 y_x1z2 = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); | |
3137 //v4 = WorldPosToGridCellX(a1); | |
3138 //v5 = WorldPosToGridCellZ(v12) - 1; | |
3139 //dword_76D538_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4); | |
3140 //dword_76D53C_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1); | |
3141 //dword_76D540_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1); | |
3142 //dword_76D544_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4); | |
3143 //dword_76D528_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5); | |
3144 //dword_76D52C_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5); | |
3145 //dword_76D530_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1); | |
3146 //dword_76D534_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1); | |
3147 //dword_76D518_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5); | |
3148 //dword_76D51C_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5); | |
3149 //dword_76D520_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5 + 1); | |
3150 //dword_76D524_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5 + 1); | |
791 | 3151 *pIsOnWater = false; |
812 | 3152 if ( pOutdoor->ActuallyGetSomeOtherTileInfo(grid_x, grid_z) & 2 ) |
791 | 3153 *pIsOnWater = true; |
0 | 3154 v14 = 0; |
812 | 3155 if ( !bFloatAboveWater && *pIsOnWater ) |
0 | 3156 v14 = -60; |
812 | 3157 if ( y_x1z1 != y_x2z1 || |
3158 y_x2z1 != y_x2z2 || | |
3159 y_x2z2 != y_x1z2 ) | |
3160 { | |
3161 if ( abs(grid_z1 - a2) >= abs(a1 - grid_x1) ) | |
3162 { | |
3163 v8 = y_x1z2; | |
3164 v9 = y_x2z2; | |
3165 v10 = y_x1z1; | |
3166 v15 = a1 - grid_x1; | |
3167 v13 = a2 - grid_z2; | |
0 | 3168 } |
3169 else | |
3170 { | |
812 | 3171 v8 = y_x2z1; |
3172 v9 = y_x1z1; | |
3173 v10 = y_x2z2; | |
3174 v15 = grid_x2 - a1; | |
3175 v13 = grid_z1 - a2; | |
3176 } | |
1643 | 3177 return v14 + v8 + fixpoint_mul(v13, (v10 - v8) * 128) + fixpoint_mul(v15, (v9 - v8) * 128); |
812 | 3178 } |
3179 else | |
3180 return y_x1z1; | |
0 | 3181 } |
3182 | |
3183 //----- (00485F53) -------------------------------------------------------- | |
1458 | 3184 void sr_485F53(Vec2_int_ *v) |
0 | 3185 { |
3186 ++v->y; | |
3187 if ( v->y > 1000 ) | |
3188 v->y = 0; | |
3189 } | |
3190 | |
3191 //----- (0048607B) -------------------------------------------------------- | |
1427 | 3192 void Polygon::Create_48607B(stru149 *a2) |
0 | 3193 { |
3194 this->pTexture = 0; | |
3195 this->ptr_38 = a2; | |
3196 } | |
3197 | |
3198 //----- (00486089) -------------------------------------------------------- | |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
3199 void Polygon::_normalize_v_18() |
0 | 3200 { |
2101 | 3201 //double v2; // st7@1 |
3202 //double v3; // st6@1 | |
3203 //double v5; // st5@1 | |
3204 | |
3205 // v2 = (double)this->v_18.x; | |
3206 //v3 = (double)this->v_18.y; | |
3207 // v5 = (double)this->v_18.z; | |
3208 float len = sqrt((double)this->v_18.z * (double)this->v_18.z + (double)this->v_18.y * (double)this->v_18.y + (double)this->v_18.x * (double)this->v_18.x); | |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
3209 if (fabsf(len) < 1e-6f) |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
3210 { |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
3211 v_18.x = 0; |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
3212 v_18.y = 0; |
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1401
diff
changeset
|
3213 v_18.z = 65536; |
0 | 3214 } |
3215 else | |
3216 { | |
2125 | 3217 v_18.x = round_to_int((double)this->v_18.x / len * 65536.0); |
3218 v_18.y = round_to_int((double)this->v_18.y / len * 65536.0); | |
3219 v_18.y = round_to_int((double)this->v_18.z / len * 65536.0); | |
0 | 3220 } |
3221 } | |
3222 | |
3223 //----- (0048616B) -------------------------------------------------------- | |
1544 | 3224 void stru149::_48616B_frustum_odm(int a2, int a3, int a4, int a5, int a6, int a7) |
0 | 3225 { |
3226 int v7; // ebx@1 | |
3227 int v9; // edi@1 | |
3228 int v11; // edx@1 | |
3229 int v17; // ST0C_4@6 | |
3230 int v19; // ST0C_4@9 | |
3231 int v24; // [sp+14h] [bp-14h]@1 | |
3232 int v25; // [sp+18h] [bp-10h]@1 | |
3233 int v27; // [sp+24h] [bp-4h]@1 | |
3234 | |
1642 | 3235 v25 = pGame->pIndoorCameraD3D->int_cosine_x; |
3236 v7 = pGame->pIndoorCameraD3D->int_sine_y; | |
3237 v27 = pGame->pIndoorCameraD3D->int_sine_x; | |
1544 | 3238 //v8 = -pIndoorCamera->pos.y; |
1642 | 3239 v9 = pGame->pIndoorCameraD3D->int_cosine_y; |
1544 | 3240 //v26 = -pIndoorCamera->pos.z; |
1642 | 3241 v11 = pGame->pIndoorCameraD3D->int_cosine_y * -pGame->pIndoorCameraD3D->vPartyPos.x + pGame->pIndoorCameraD3D->int_sine_y * -pGame->pIndoorCameraD3D->vPartyPos.y; |
3242 v24 = pGame->pIndoorCameraD3D->int_cosine_y * -pGame->pIndoorCameraD3D->vPartyPos.y - pGame->pIndoorCameraD3D->int_sine_y * -pGame->pIndoorCameraD3D->vPartyPos.x; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3243 if (pGame->pIndoorCameraD3D->sRotationX) |
0 | 3244 { |
1643 | 3245 this->field_0_party_dir_x = fixpoint_mul(v11, pGame->pIndoorCameraD3D->int_cosine_x) + |
3246 fixpoint_mul((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x); | |
1544 | 3247 this->field_4_party_dir_y = v24; |
1643 | 3248 this->field_8_party_dir_z = fixpoint_mul((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, v25) - fixpoint_mul(v11, v27); |
0 | 3249 } |
3250 else | |
3251 { | |
755 | 3252 this->field_0_party_dir_x = v11; |
1544 | 3253 this->field_4_party_dir_y = v24; |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3254 this->field_8_party_dir_z = (-pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3255 } |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3256 |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3257 if (pGame->pIndoorCameraD3D->sRotationX) |
1544 | 3258 { |
1643 | 3259 v17 = fixpoint_mul(a2, v9) + fixpoint_mul(a3, v7); |
3260 | |
1809 | 3261 this->angle_from_north = fixpoint_mul(v17, v25) + fixpoint_mul(a4, v27); |
3262 this->angle_from_west = fixpoint_mul(a3, v9) - fixpoint_mul(a2, v7); | |
1844 | 3263 this->viewing_angle_from_west_east = fixpoint_mul(a4, v25) - fixpoint_mul(v17, v27); |
0 | 3264 } |
3265 else | |
3266 { | |
1809 | 3267 this->angle_from_north = fixpoint_mul(a2, v9) + fixpoint_mul(a3, v7); |
3268 this->angle_from_west = fixpoint_mul(a3, v9) - fixpoint_mul(a2, v7); | |
1844 | 3269 this->viewing_angle_from_west_east = a4; |
1544 | 3270 } |
3271 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3272 if (pGame->pIndoorCameraD3D->sRotationX) |
1544 | 3273 { |
1643 | 3274 v19 = fixpoint_mul(a5, v9) + fixpoint_mul(a6, v7); |
3275 | |
1809 | 3276 this->angle_from_east = fixpoint_mul(v19, v25) + fixpoint_mul(a7, v27); |
3277 this->angle_from_south = fixpoint_mul(a6, v9) - fixpoint_mul(a5, v7); | |
1844 | 3278 this->viewing_angle_from_north_south = fixpoint_mul(a7, v25) - fixpoint_mul(v19, v27); |
0 | 3279 } |
3280 else | |
3281 { | |
1809 | 3282 this->angle_from_east = fixpoint_mul(a5, v9) + fixpoint_mul(a6, v7); |
3283 this->angle_from_south = fixpoint_mul(a6, v9) - fixpoint_mul(a5, v7); | |
1844 | 3284 this->viewing_angle_from_north_south = a7; |
1544 | 3285 } |
3286 | |
1809 | 3287 this->angle_from_east = -this->angle_from_east; |
3288 this->angle_from_south = -this->angle_from_south; | |
1844 | 3289 this->viewing_angle_from_north_south = -this->viewing_angle_from_north_south; |
1544 | 3290 |
1809 | 3291 this->field_24 = fixpoint_dot(this->angle_from_north, this->field_0_party_dir_x, |
3292 this->angle_from_west, this->field_4_party_dir_y, | |
1844 | 3293 this->viewing_angle_from_west_east, this->field_8_party_dir_z); |
1809 | 3294 this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x, |
3295 this->angle_from_south, this->field_4_party_dir_y, | |
1844 | 3296 this->viewing_angle_from_north_south, this->field_8_party_dir_z); |
0 | 3297 } |
3298 | |
3299 //----- (0048694B) -------------------------------------------------------- | |
1544 | 3300 void stru149::_48694B_frustum_sky() |
0 | 3301 { |
1809 | 3302 this->angle_from_east = -this->angle_from_east; |
3303 this->angle_from_south = -this->angle_from_south; | |
1844 | 3304 this->viewing_angle_from_north_south = -this->viewing_angle_from_north_south; |
1544 | 3305 |
1809 | 3306 this->field_24 = fixpoint_dot(this->angle_from_north, this->field_0_party_dir_x, |
3307 this->angle_from_west, this->field_4_party_dir_y, | |
1844 | 3308 this->viewing_angle_from_west_east, this->field_8_party_dir_z); |
1809 | 3309 this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x, |
3310 this->angle_from_south, this->field_4_party_dir_y, | |
1844 | 3311 this->viewing_angle_from_north_south, this->field_8_party_dir_z); |
0 | 3312 } |
3313 | |
3314 //----- (0044100D) -------------------------------------------------------- | |
994 | 3315 bool sub_44100D() |
0 | 3316 { |
569 | 3317 return pCurrentScreen == SCREEN_NPC_DIALOGUE || pCurrentScreen == SCREEN_CHARACTERS || |
2186 | 3318 pCurrentScreen == SCREEN_HOUSE || pCurrentScreen == SCREEN_E || |
3319 pCurrentScreen == SCREEN_CHANGE_LOCATION || pCurrentScreen == SCREEN_INPUT_BLV || pCurrentScreen == SCREEN_CASTING; | |
0 | 3320 } |
3321 // 4E28F8: using guessed type int pCurrentScreen; | |
3322 | |
3323 //----- (00441A4E) -------------------------------------------------------- | |
910 | 3324 __int16 __fastcall sub_441A4E(int a1)//for blessing |
0 | 3325 { |
3326 __int16 result; // ax@1 | |
3327 int v2; // ebx@1 | |
3328 char *v3; // esi@1 | |
3329 int v4; // edi@4 | |
1110 | 3330 bool v5; // ecx@4 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1504
diff
changeset
|
3331 SpriteFrame *pFrame; // eax@6 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1504
diff
changeset
|
3332 //SpriteFrame *v7; // edi@6 |
0 | 3333 int v8; // eax@6 |
3334 unsigned __int16 v9; // ax@6 | |
3335 RenderBillboardTransform_local0 v10; // [sp+Ch] [bp-5Ch]@1 | |
3336 int v11; // [sp+5Ch] [bp-Ch]@6 | |
3337 int v12; // [sp+60h] [bp-8h]@1 | |
3338 int v13; // [sp+64h] [bp-4h]@6 | |
3339 | |
2002 | 3340 v10.sParentBillboardID = -1; |
0 | 3341 v10.pTarget = pRenderer->pTargetSurface; |
3342 v10.pTargetZ = pRenderer->pActiveZBuffer; | |
2154 | 3343 v10.uTargetPitch = pRenderer->GetRenderWidth(); |
0 | 3344 result = 0; |
3345 v2 = a1; | |
3346 v10.uViewportX = 0; | |
3347 v10.uViewportY = 0; | |
3348 v10.uViewportZ = 639; | |
3349 v10.uViewportW = 479; | |
3350 v12 = 0; | |
921 | 3351 //v3 = (char *)&pOtherOverlayList->pOverlays[0].field_C; |
3352 //do | |
3353 for ( uint i = 0; i < 50; ++i ) | |
3354 { | |
3355 if ( pOtherOverlayList->pOverlays[i].field_6 > 0 ) | |
3356 { | |
3357 result = pOtherOverlayList->pOverlays[i].field_0; | |
3358 if ( pOtherOverlayList->pOverlays[i].field_0 >= 300 ) | |
3359 { | |
3360 //v4 = result; | |
3361 v5 = pOtherOverlayList->pOverlays[i].field_0 == v2 + 320 | |
1110 | 3362 || pOtherOverlayList->pOverlays[i].field_0 == v2 + 330 |
3363 || pOtherOverlayList->pOverlays[i].field_0 == v2 + 340 | |
3364 || pOtherOverlayList->pOverlays[i].field_0 == v2 + 350; | |
921 | 3365 pOtherOverlayList->pOverlays[i].field_0 = v2 + 310; |
1110 | 3366 if ( pOtherOverlayList->pOverlays[i].field_0 == v2 + 310 || v5 ) |
921 | 3367 { |
3368 if ( !pOtherOverlayList->pOverlays[i].field_0 ) | |
3369 { | |
1523
53265d238d94
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Ritor1
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1504
diff
changeset
|
3370 pFrame = pSpriteFrameTable->GetFrame(pOverlayList->pOverlays[pOtherOverlayList->pOverlays[i].field_2].uSpriteFramesetID, |
921 | 3371 pOtherOverlayList->pOverlays[i].field_4); |
1523
53265d238d94
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Ritor1
parents:
1504
diff
changeset
|
3372 //v7 = v6; |
921 | 3373 v11 = pOtherOverlayList->pOverlays[i].field_E; |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1504
diff
changeset
|
3374 //v13 = pFrame->scale; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1504
diff
changeset
|
3375 v13 = (unsigned __int64)(v11 * (signed __int64)pFrame->scale) >> 16; |
921 | 3376 v10.uScreenSpaceX = pOtherOverlayList->pOverlays[i].field_8; |
3377 v10.uScreenSpaceY = pOtherOverlayList->pOverlays[i].field_A; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3378 v10._screenspace_x_scaler_packedfloat = v13; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3379 v10._screenspace_y_scaler_packedfloat = v13; |
1523
53265d238d94
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Ritor1
parents:
1504
diff
changeset
|
3380 v10.pPalette = PaletteManager::Get_Dark_or_Red_LUT(pFrame->uPaletteIndex, 0, 1); |
921 | 3381 v8 = pOtherOverlayList->pOverlays[i].field_2; |
0 | 3382 v10.sZValue = 0; |
3383 v10.uFlags = 0; | |
3384 v9 = pOverlayList->pOverlays[v8].uOverlayType; | |
3385 if ( !v9 || v9 == 2 ) | |
1523
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Ritor1
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1504
diff
changeset
|
3386 v10.uScreenSpaceY += pSprites_LOD->pSpriteHeaders[pFrame->pHwSpriteIDs[0]].uHeight >> 1; |
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1504
diff
changeset
|
3387 result = pSprites_LOD->pSpriteHeaders[pFrame->pHwSpriteIDs[0]]._4AD2D1(&v10, 0); |
0 | 3388 ++v12; |
3389 if ( v12 == 5 ) | |
3390 break; | |
3391 } | |
3392 } | |
3393 } | |
3394 } | |
921 | 3395 //v3 += 20; |
3396 } | |
3397 //while ( (signed int)v3 < (signed int)&pOverlayList->pOverlays ); | |
0 | 3398 return result; |
3399 } | |
3400 | |
3401 //----- (00443801) -------------------------------------------------------- | |
237 | 3402 void Initialize2DA() |
3403 { | |
3404 | |
3405 int i; | |
3406 char* test_string; | |
3407 unsigned char c; | |
3408 bool break_loop; | |
3409 unsigned int temp_str_len; | |
3410 char* tmp_pos; | |
3411 int decode_step; | |
3412 | |
3413 if ( p2DEventsTXT_Raw ) | |
1583 | 3414 free(p2DEventsTXT_Raw); |
237 | 3415 p2DEventsTXT_Raw = NULL; |
3416 p2DEventsTXT_Raw = (char *)pEvents_LOD->LoadRaw("2dEvents.txt", 0); | |
3417 strtok(p2DEventsTXT_Raw, "\r"); | |
3418 strtok(NULL, "\r"); | |
3419 | |
3420 for (i=0;i<525;++i) | |
3421 { | |
3422 test_string = strtok(NULL, "\r") + 1; | |
3423 break_loop = false; | |
3424 decode_step=0; | |
3425 do | |
3426 { | |
3427 c = *(unsigned char*)test_string; | |
3428 temp_str_len = 0; | |
3429 while((c!='\t')&&(c>0)) | |
3430 { | |
3431 ++temp_str_len; | |
3432 c=test_string[temp_str_len]; | |
3433 } | |
3434 tmp_pos=test_string+temp_str_len; | |
3435 if (*tmp_pos == 0) | |
3436 break_loop = true; | |
3437 *tmp_pos = 0; | |
3438 if (temp_str_len) | |
3439 { | |
3440 switch (decode_step) | |
3441 { | |
3442 case 2: | |
3443 { | |
3444 if ( !_strnicmp(test_string, "wea", 3) ) | |
3445 { | |
1411 | 3446 p2DEvents[i].uType = BuildingType_WeaponShop; |
237 | 3447 break; |
3448 } | |
3449 if ( !_strnicmp(test_string, "arm", 3) ) | |
3450 { | |
1411 | 3451 p2DEvents[i].uType = BuildingType_ArmorShop; |
237 | 3452 break; |
3453 } | |
3454 if ( !_strnicmp(test_string, "mag", 3) ) | |
3455 { | |
1411 | 3456 p2DEvents[i].uType = BuildingType_MagicShop; |
237 | 3457 break; |
3458 } | |
3459 if ( !_strnicmp(test_string, "alc", 3) ) | |
3460 { | |
1411 | 3461 p2DEvents[i].uType = BuildingType_AlchemistShop; |
237 | 3462 break; |
3463 } | |
3464 if ( !_strnicmp(test_string, "sta", 3) ) | |
3465 { | |
1411 | 3466 p2DEvents[i].uType = BuildingType_Stables; |
237 | 3467 break; |
3468 } | |
3469 if ( !_strnicmp(test_string, "boa", 3) ) | |
3470 { | |
1411 | 3471 p2DEvents[i].uType = BuildingType_Boats; |
237 | 3472 break; |
3473 } | |
3474 if ( !_strnicmp(test_string, "tem", 3) ) | |
3475 { | |
1411 | 3476 p2DEvents[i].uType = BuildingType_Temple; |
237 | 3477 break; |
3478 } | |
3479 if ( !_strnicmp(test_string, "tra", 3) ) | |
3480 { | |
1411 | 3481 p2DEvents[i].uType = BuildingType_Training; |
237 | 3482 break; |
3483 } | |
3484 if ( !_strnicmp(test_string, "tow", 3) ) | |
3485 { | |
1411 | 3486 p2DEvents[i].uType = BuildingType_TownHall; |
237 | 3487 break; |
3488 } | |
3489 | |
3490 if ( !_strnicmp(test_string, "tav", 3) ) | |
3491 { | |
1411 | 3492 p2DEvents[i].uType = BuildingType_Tavern; |
237 | 3493 break; |
3494 } | |
3495 if ( !_strnicmp(test_string, "ban", 3) ) | |
3496 { | |
1411 | 3497 p2DEvents[i].uType = BuildingType_Bank; |
237 | 3498 break; |
3499 } | |
3500 if ( !_strnicmp(test_string, "fir", 3) ) | |
3501 { | |
1411 | 3502 p2DEvents[i].uType = BuildingType_FireGuild; |
237 | 3503 break; |
3504 } | |
3505 if ( !_strnicmp(test_string, "air", 3) ) | |
3506 { | |
1411 | 3507 p2DEvents[i].uType = BuildingType_AirGuild; |
237 | 3508 break; |
3509 } | |
3510 if ( !_strnicmp(test_string, "wat", 3) ) | |
3511 { | |
1411 | 3512 p2DEvents[i].uType = BuildingType_WaterGuild; |
237 | 3513 break; |
3514 } | |
3515 if ( !_strnicmp(test_string, "ear", 3) ) | |
3516 { | |
1411 | 3517 p2DEvents[i].uType = BuildingType_EarthGuild; |
237 | 3518 break; |
3519 } | |
3520 if ( !_strnicmp(test_string, "spi", 3) ) | |
3521 { | |
1411 | 3522 p2DEvents[i].uType = BuildingType_SpiritGuild; |
237 | 3523 break; |
3524 } | |
3525 if ( !_strnicmp(test_string, "min", 3) ) | |
3526 { | |
1411 | 3527 p2DEvents[i].uType = BuildingType_MindGuild; |
237 | 3528 break; |
3529 } | |
3530 if ( !_strnicmp(test_string, "bod", 3) ) | |
3531 { | |
1411 | 3532 p2DEvents[i].uType = BuildingType_BodyGuild; |
237 | 3533 break; |
3534 } | |
3535 if ( !_strnicmp(test_string, "lig", 3) ) | |
3536 { | |
1411 | 3537 p2DEvents[i].uType = BuildingType_LightGuild; |
237 | 3538 break; |
3539 } | |
3540 if ( !_strnicmp(test_string, "dar", 3) ) | |
3541 { | |
1411 | 3542 p2DEvents[i].uType = BuildingType_DarkGuild; |
237 | 3543 break; |
3544 } | |
1644 | 3545 if ( !_strnicmp(test_string, "ele", 3) ) // "Element Guild" from mm6 |
237 | 3546 { |
1644 | 3547 p2DEvents[i].uType = BuildingType_ElementalGuild; |
237 | 3548 break; |
3549 } | |
3550 if ( !_strnicmp(test_string, "sel", 3) ) | |
3551 { | |
1644 | 3552 p2DEvents[i].uType = BuildingType_SelfGuild; |
237 | 3553 break; |
3554 } | |
3555 if ( !_strnicmp(test_string, "mir", 3) ) | |
3556 { | |
1411 | 3557 p2DEvents[i].uType = BuildingType_16; |
237 | 3558 break; |
3559 } | |
1644 | 3560 if ( !_strnicmp(test_string, "mer", 3) ) // "Merc Guild" from mm6 |
237 | 3561 { |
1411 | 3562 p2DEvents[i].uType = BuildingType_TownHall; |
237 | 3563 break; |
3564 } | |
1411 | 3565 p2DEvents[i].uType = BuildingType_18; |
237 | 3566 } |
3567 break; | |
3568 | |
3569 case 4: | |
3570 p2DEvents[i].uAnimationID = atoi(test_string); | |
3571 break; | |
3572 case 5: | |
3573 p2DEvents[i].pName = RemoveQuotes(test_string); | |
3574 break; | |
3575 case 6: | |
3576 p2DEvents[i].pProprieterName = RemoveQuotes(test_string); | |
3577 break; | |
3578 case 7: | |
3579 p2DEvents[i].pProprieterTitle = RemoveQuotes(test_string); | |
3580 break; | |
3581 case 8: | |
3582 p2DEvents[i].field_14 = atoi(test_string); | |
3583 break; | |
3584 case 9: | |
3585 p2DEvents[i]._state = atoi(test_string); | |
3586 break; | |
3587 case 10: | |
3588 p2DEvents[i]._rep = atoi(test_string); | |
3589 break; | |
3590 case 11: | |
3591 p2DEvents[i]._per = atoi(test_string); | |
3592 break; | |
3593 case 12: | |
3594 p2DEvents[i].fPriceMultiplier = atof(test_string); | |
3595 break; | |
3596 case 13: | |
3597 p2DEvents[i].flt_24 = atof(test_string); | |
3598 break; | |
3599 case 15: | |
3600 p2DEvents[i].field_1C = atoi(test_string); | |
3601 break; | |
3602 case 18: | |
3603 p2DEvents[i].uOpenTime = atoi(test_string); | |
3604 break; | |
3605 case 19: | |
3606 p2DEvents[i].uCloseTime = atoi(test_string); | |
3607 break; | |
3608 case 20: | |
3609 p2DEvents[i].uExitPicID = atoi(test_string); | |
3610 break; | |
3611 case 21: | |
3612 p2DEvents[i].uExitMapID = atoi(test_string); | |
3613 break; | |
3614 case 22: | |
3615 p2DEvents[i]._quest_related = atoi(test_string); | |
3616 break; | |
3617 case 23: | |
3618 p2DEvents[i].pEnterText = RemoveQuotes(test_string); | |
3619 break; | |
3620 } | |
3621 } | |
3622 ++decode_step; | |
3623 test_string=tmp_pos+1; | |
3624 } while ((decode_step<24)&&!break_loop); | |
3625 } | |
3626 | |
0 | 3627 } |
3628 | |
3629 //----- (00443E31) -------------------------------------------------------- | |
601 | 3630 void LoadLevel_InitializeLevelStr() |
3631 { | |
329 | 3632 |
3633 char Args[100]; | |
3634 int string_num; | |
3635 int max_string_length; | |
3636 int current_string_length; | |
3637 int prev_string_offset; | |
3638 | |
3639 if (sizeof(pLevelStrOffsets) != 2000) | |
0 | 3640 Log::Warning(L"pLevelStrOffsets: deserialization warning"); |
1202 | 3641 memset(pLevelStrOffsets.data(), 0, 2000); |
0 | 3642 |
329 | 3643 max_string_length = 0; |
3644 string_num = 1; | |
3645 prev_string_offset = 0; | |
336 | 3646 pLevelStrOffsets[0]=0; |
0 | 3647 for (uint i = 0; i < uLevelStrFileSize; ++i) |
3648 { | |
3649 if ( !pLevelStr[i] ) | |
3650 { | |
329 | 3651 pLevelStrOffsets[string_num] = i + 1; |
2101 | 3652 ++string_num; |
329 | 3653 if ( i - prev_string_offset > max_string_length ) |
3654 max_string_length = i - prev_string_offset; | |
3655 prev_string_offset = i; | |
3656 } | |
3657 } | |
3658 | |
3659 uLevelStrNumStrings = string_num - 1; | |
3660 if ( max_string_length > 800 ) | |
1545 | 3661 Error("MAX_EVENT_TEXT_LENGTH needs to be increased to %lu", max_string_length+1); |
329 | 3662 |
3663 if ( uLevelStrNumStrings > 0 ) | |
3664 { | |
336 | 3665 for(uint i = 0; i <uLevelStrNumStrings ; ++i) |
329 | 3666 { |
3667 if ( RemoveQuotes(&pLevelStr[pLevelStrOffsets[i]]) != &pLevelStr[pLevelStrOffsets[i]] ) | |
3668 ++pLevelStrOffsets[i]; | |
3669 } | |
0 | 3670 } |
3671 } | |
3672 | |
3673 //----- (00443F95) -------------------------------------------------------- | |
1458 | 3674 void OnMapLeave() |
0 | 3675 { |
336 | 3676 _evt_raw *test_event; |
3677 if ( uLevelEVT_NumEvents > 0 ) | |
3678 { | |
3679 for (uint i = 0; i < uLevelEVT_NumEvents; ++i) | |
3680 { | |
2101 | 3681 test_event=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[i].uEventOffsetInEVT]; |
1052 | 3682 if ( test_event->_e_type == EVENT_OnMapLeave ) |
3683 { | |
3684 EventProcessor(pLevelEVT_Index[i].uEventID, 0, 1, pLevelEVT_Index[i].event_sequence_num); | |
336 | 3685 } |
3686 } | |
0 | 3687 } |
3688 } | |
3689 | |
3690 //----- (00443FDC) -------------------------------------------------------- | |
3691 void OnMapLoad() | |
781 | 3692 { |
2101 | 3693 __int16 v4; // cx@9 |
3694 int v6; // eax@9 | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3695 unsigned __int64 v8; // qax@26 |
2101 | 3696 unsigned int v9; // ecx@26 |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3697 unsigned __int64 v10; // qax@26 |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3698 unsigned __int64 v11; // qax@26 |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3699 unsigned __int64 v13; // qax@26 |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3700 unsigned __int64 v14; // qax@26 |
2101 | 3701 int v15; // ST58_4@26 |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3702 unsigned __int64 v16; // qax@26 |
2101 | 3703 int hours; // ebx@26 |
3704 unsigned __int64 v18; // [sp+Ch] [bp-44h]@12 | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3705 unsigned int seconds; // [sp+14h] [bp-3Ch]@26 |
2101 | 3706 unsigned __int64 v20; // [sp+1Ch] [bp-34h]@7 |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3707 unsigned int minutes; // [sp+2Ch] [bp-24h]@26 |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3708 unsigned int years; // [sp+34h] [bp-1Ch]@26 |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3709 unsigned int weeks; // [sp+38h] [bp-18h]@26 |
2101 | 3710 int v26; // [sp+3Ch] [bp-14h]@15 |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3711 unsigned int days; // [sp+3Ch] [bp-14h]@26 |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3712 unsigned int months; // [sp+40h] [bp-10h]@26 |
2101 | 3713 __int16 v29; // [sp+46h] [bp-Ah]@9 |
3714 __int16 v30; // [sp+48h] [bp-8h]@9 | |
3715 __int16 v32; // [sp+4Ch] [bp-4h]@9 | |
3716 __int16 v33; // [sp+4Eh] [bp-2h]@9 | |
3717 | |
3718 for (uint i = 0; i < uLevelEVT_NumEvents; ++i) | |
3719 { | |
3720 EventIndex pEvent = pLevelEVT_Index[i]; | |
3721 | |
3722 _evt_raw* _evt = (_evt_raw *)(&pLevelEVT[pEvent.uEventOffsetInEVT]); | |
3723 | |
3724 if (_evt->_e_type == EVENT_PlaySound) | |
3725 pSoundList->LoadSound(EVT_DWORD(_evt->v5), 0); | |
3726 else if (_evt->_e_type == EVENT_OnMapReload) | |
3727 EventProcessor(pEvent.uEventID, 0, 0, pEvent.event_sequence_num); | |
3728 else if (_evt->_e_type == EVENT_OnTimer || _evt->_e_type == EVENT_Initialize) | |
3729 { | |
3730 //v3 = &array_5B5928_timers[dword_5B65C8_timers_count]; | |
3731 v20 = pOutdoor->loc_time.uLastVisitDay; | |
3732 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
3733 v20 = pIndoor->stru1.uLastVisitDay; | |
3734 | |
3735 array_5B5928_timers[dword_5B65C8_timers_count].timer_evt_type = _evt->_e_type; | |
3736 array_5B5928_timers[dword_5B65C8_timers_count].timer_evt_ID = pEvent.uEventID; | |
3737 array_5B5928_timers[dword_5B65C8_timers_count].timer_evt_seq_num = pEvent.event_sequence_num; | |
3738 | |
3739 array_5B5928_timers[dword_5B65C8_timers_count].field_10 = _evt->v5; | |
3740 array_5B5928_timers[dword_5B65C8_timers_count].field_12 = _evt->v6; | |
3741 array_5B5928_timers[dword_5B65C8_timers_count].field_14 = _evt->v7; | |
3742 array_5B5928_timers[dword_5B65C8_timers_count].field_16 = _evt->v8; | |
3743 array_5B5928_timers[dword_5B65C8_timers_count].field_18 = _evt->v9; | |
3744 array_5B5928_timers[dword_5B65C8_timers_count].field_1A = _evt->v10; | |
3745 | |
3746 | |
3747 v6 = ((unsigned short)_evt->v12 << 8) + _evt->v11; | |
3748 | |
3749 array_5B5928_timers[dword_5B65C8_timers_count].time_left_to_fire = ((unsigned short)_evt->v12 << 8) + _evt->v11; | |
3750 array_5B5928_timers[dword_5B65C8_timers_count].fire_interval = ((unsigned short)_evt->v12 << 8) + _evt->v11; | |
3751 if (array_5B5928_timers[dword_5B65C8_timers_count].timer_evt_type == EVENT_Initialize && !(short)v6 ) | |
3752 { | |
3753 if ( v20 ) | |
3754 v18 = pParty->uTimePlayed - v20; | |
3755 else | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
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diff
changeset
|
3756 v18 = 0; |
2101 | 3757 v26 = (signed int)(signed __int64)((double)(signed __int64)v18 * 0.234375) / 60 / 60 / 24; |
3758 | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3759 if ( v26 / 7 / 4 / 12 != 0 && array_5B5928_timers[dword_5B65C8_timers_count].field_10 || |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3760 v26 / 7 / 4 != 0 && array_5B5928_timers[dword_5B65C8_timers_count].field_12 != 0 || |
2101 | 3761 v26 / 7 != 0 && array_5B5928_timers[dword_5B65C8_timers_count].field_14 != 0 || |
3762 v26 != 0 || !v20) | |
3763 { | |
3764 ++dword_5B65C8_timers_count; | |
3765 array_5B5928_timers[dword_5B65C8_timers_count].next_fire_time = 0; | |
3766 continue; | |
3767 } | |
3768 } | |
3769 else | |
3770 { | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3771 v8 = (__int64)((double)pParty->uTimePlayed * 0.234375); |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3772 seconds = v8 % 60; |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3773 v10 = v8 / 60; |
2101 | 3774 minutes = v10 % 60; |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3775 v11 = v10 / 60; |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3776 hours = v11 % 24; |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3777 v13 = v11 / 24; |
2101 | 3778 days = v13 % 7; |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3779 v14 = v13 / 7; |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3780 weeks = v14 % 4; |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3781 v16 = v14 / 4; |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3782 months = v16 % 12; |
2101 | 3783 years = v16 / 12; |
3784 | |
3785 if ( array_5B5928_timers[dword_5B65C8_timers_count].field_10 ) | |
3786 ++years; | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3787 else if ( array_5B5928_timers[dword_5B65C8_timers_count].field_12 ) |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3788 ++months; |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3789 else if ( array_5B5928_timers[dword_5B65C8_timers_count].field_14 ) |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3790 ++weeks; |
2101 | 3791 else |
3792 { | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3793 ++days; |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3794 minutes = array_5B5928_timers[dword_5B65C8_timers_count].field_18; |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3795 hours = array_5B5928_timers[dword_5B65C8_timers_count].field_16; |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3796 seconds = array_5B5928_timers[dword_5B65C8_timers_count].field_1A; |
2101 | 3797 } |
3798 array_5B5928_timers[dword_5B65C8_timers_count].next_fire_time = (signed __int64)((double)((seconds | |
3799 + 60 * minutes | |
3800 + 3600 * hours | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3801 + 86400 * days |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3802 + 604800 * weeks |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3803 + 2419200 * months |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3804 + 29030400 * years) << 7) |
2101 | 3805 * 0.033333335); |
3806 | |
3807 ++dword_5B65C8_timers_count; | |
3808 } | |
3809 } | |
3810 } | |
781 | 3811 } |
0 | 3812 |
3813 //----- (00444360) -------------------------------------------------------- | |
1411 | 3814 void Level_LoadEvtAndStr(const char *pLevelName) |
0 | 3815 { |
3816 char pContainerName[120]; // [sp+8h] [bp-98h]@1 | |
3817 | |
3818 sprintf(pContainerName, "%s.evt", pLevelName); | |
1541 | 3819 uLevelEVT_Size = LoadEventsToBuffer(pContainerName, pLevelEVT.data(), 9216); |
0 | 3820 |
3821 sprintf(pContainerName, "%s.str", pLevelName); | |
1541 | 3822 uLevelStrFileSize = LoadEventsToBuffer(pContainerName, pLevelStr.data(), 9216); |
0 | 3823 if (uLevelStrFileSize) |
3824 LoadLevel_InitializeLevelStr(); | |
3825 } | |
3826 | |
3827 //----- (00444D80) -------------------------------------------------------- | |
1411 | 3828 int GetTravelTime() |
0 | 3829 { |
2101 | 3830 signed int new_travel_time; // esi@1 |
3831 | |
3832 new_travel_time = uDefaultTravelTime_ByFoot; | |
652 | 3833 if ( CheckHiredNPCSpeciality(Guide) ) |
2101 | 3834 --new_travel_time; |
652 | 3835 if ( CheckHiredNPCSpeciality(Tracker) ) |
2101 | 3836 new_travel_time -= 2; |
652 | 3837 if ( CheckHiredNPCSpeciality(Pathfinder) ) |
2101 | 3838 new_travel_time -= 3; |
652 | 3839 if ( CheckHiredNPCSpeciality(Explorer) ) |
2101 | 3840 --new_travel_time; |
3841 if ( new_travel_time < 1 ) | |
3842 new_travel_time = 1; | |
3843 return new_travel_time; | |
0 | 3844 } |
3845 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot; | |
3846 | |
3847 //----- (004451A8) -------------------------------------------------------- | |
3848 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4) | |
3849 { | |
3850 if ( !pGUIWindow2 ) | |
3851 { | |
3852 if ( pParty->uFlags & 2 ) | |
3853 pGame->Draw(); | |
1052 | 3854 pAudioPlayer->StopChannels(-1, -1); |
0 | 3855 pMiscTimer->Pause(); |
3856 pEventTimer->Pause(); | |
2101 | 3857 dword_5C3418 = a1; |
3858 dword_5C341C = a2; | |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
515
diff
changeset
|
3859 _591094_decoration = activeLevelDecoration; |
948 | 3860 pGUIWindow2 = GUIWindow::Create(0, 0, 640, 480, WINDOW_GreetingNPC, a4, 0); |
3861 pGUIWindow2->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | |
3862 pGUIWindow2->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
3863 pGUIWindow2->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
3864 pGUIWindow2->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
0 | 3865 } |
3866 } | |
3867 | |
3868 //----- (004452BB) -------------------------------------------------------- | |
1546 | 3869 void sub_4452BB() |
0 | 3870 { |
3871 pGUIWindow2->Release(); | |
3872 pGUIWindow2 = 0; | |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
515
diff
changeset
|
3873 activeLevelDecoration = _591094_decoration; |
1052 | 3874 EventProcessor(dword_5C3418, 0, 1, dword_5C341C); |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
515
diff
changeset
|
3875 activeLevelDecoration = NULL; |
0 | 3876 pEventTimer->Resume(); |
3877 } | |
3878 | |
3879 //----- (004465DF) -------------------------------------------------------- | |
2101 | 3880 bool sub_4465DF_check_season(int a1) |
0 | 3881 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3882 unsigned int monthPlusOne; // eax@1 |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3883 unsigned int daysPlusOne; // edx@1 |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3884 |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3885 monthPlusOne = pParty->uCurrentMonth + 1; |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3886 daysPlusOne = pParty->uDaysPlayed + 1; |
2125 | 3887 |
3888 switch (a1) | |
0 | 3889 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3890 case 3: //winter 12.21 -> 3.20 |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3891 return (monthPlusOne == 12 && daysPlusOne >= 21 || monthPlusOne == 1 || monthPlusOne == 2 || monthPlusOne == 3 && daysPlusOne <= 20); |
2125 | 3892 break; |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3893 case 2:// autumn/fall 9.21 -> 12.20 |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3894 return (monthPlusOne == 9 && daysPlusOne >= 21 || monthPlusOne == 10 || monthPlusOne == 11 || monthPlusOne == 12 && daysPlusOne <= 20); |
2125 | 3895 break; |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3896 case 1://summer 6.21 -> 9.20 |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3897 return (monthPlusOne == 6 && daysPlusOne >= 21 || monthPlusOne == 7 || monthPlusOne == 8 || monthPlusOne == 9 && daysPlusOne <= 20); |
2125 | 3898 break; |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3899 case 0: //spring 3.21 -> 6.20 |
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3900 return (monthPlusOne == 3 && daysPlusOne >= 21 || monthPlusOne == 4 || monthPlusOne == 5 || monthPlusOne == 6 && daysPlusOne <= 20); |
2125 | 3901 break; |
0 | 3902 } |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2186
diff
changeset
|
3903 Error("Unknown season"); |
2101 | 3904 return false; |
0 | 3905 } |
3906 | |
3907 //----- (0044861E) -------------------------------------------------------- | |
3908 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename) | |
3909 { | |
2101 | 3910 unsigned int texture; // eax@2 |
3911 | |
0 | 3912 if ( uFaceCog ) |
3913 { | |
2101 | 3914 texture = pBitmaps_LOD->LoadTexture(pFilename); |
3915 if ( texture != -1 ? (int)&pBitmaps_LOD->pTextures[texture] : 0 ) | |
0 | 3916 { |
2101 | 3917 pBitmaps_LOD->pTextures[texture].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[texture].palette_id1); |
0 | 3918 |
3919 if ( uCurrentlyLoadedLevelType == 1 ) | |
3920 { | |
3921 if ( (signed int)pIndoor->uNumFaceExtras > 1 ) | |
3922 { | |
2101 | 3923 for ( uint i = 1; i < (signed int)pIndoor->uNumFaceExtras; ++i ) |
0 | 3924 { |
2101 | 3925 if ( pIndoor->pFaceExtras[i].sCogNumber == uFaceCog ) |
0 | 3926 { |
2166 | 3927 if ( pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes & FACE_TEXTURE_FRAME ) |
0 | 3928 { |
2101 | 3929 pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = pTextureFrameTable->FindTextureByName(pFilename); |
3930 if ( pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID) | |
0 | 3931 { |
2101 | 3932 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID); |
0 | 3933 } |
3934 else | |
3935 { | |
2101 | 3936 pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = texture; |
2166 | 3937 pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes &= 0xBF00; |
0 | 3938 } |
3939 } | |
3940 else | |
3941 { | |
2101 | 3942 pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = texture; |
0 | 3943 } |
3944 } | |
3945 } | |
3946 } | |
2101 | 3947 pParty->uFlags |= 2; |
0 | 3948 } |
3949 else | |
3950 { | |
2101 | 3951 for ( uint j = 0; j < (unsigned int)pOutdoor->uNumBModels; ++j ) |
0 | 3952 { |
2101 | 3953 for ( uint i = 0; i < pOutdoor->pBModels[j].uNumFaces; ++i ) |
0 | 3954 { |
2101 | 3955 if ( pOutdoor->pBModels[j].pFaces[i].sCogNumber == uFaceCog ) |
0 | 3956 { |
2166 | 3957 if ( pOutdoor->pBModels[j].pFaces[i].uAttributes & FACE_TEXTURE_FRAME ) |
0 | 3958 { |
2101 | 3959 pOutdoor->pBModels[j].pFaces[i].uTextureID = pTextureFrameTable->FindTextureByName(pFilename); |
3960 if ( pOutdoor->pBModels[j].pFaces[i].uTextureID ) | |
3961 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pOutdoor->pBModels[j].pFaces[i].uTextureID); | |
3962 else | |
0 | 3963 { |
2101 | 3964 pOutdoor->pBModels[j].pFaces[i].uTextureID = texture; |
2166 | 3965 pOutdoor->pBModels[j].pFaces[i].uAttributes &= 0xBF00; |
0 | 3966 } |
3967 } | |
2101 | 3968 else |
3969 pOutdoor->pBModels[j].pFaces[i].uTextureID = texture; | |
0 | 3970 } |
3971 } | |
3972 } | |
3973 } | |
2101 | 3974 pParty->uFlags |= 2; |
0 | 3975 } |
3976 } | |
3977 } | |
3978 | |
3979 //----- (0044882F) -------------------------------------------------------- | |
1515 | 3980 void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName) |
0 | 3981 { |
1515 | 3982 for (size_t i = 0; i < uNumLevelDecorations; i++) |
3983 { | |
3984 if (pLevelDecorations[i].uCog == uCog) | |
0 | 3985 { |
1515 | 3986 if (pFileName && strcmp(pFileName, "0")) |
0 | 3987 { |
1515 | 3988 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pFileName); |
3989 pDecorationList->InitializeDecorationSprite(pLevelDecorations[i].uDecorationDescID); | |
0 | 3990 } |
1515 | 3991 |
3992 if (bHide) | |
3993 pLevelDecorations[i].uFlags &= ~LEVEL_DECORATION_INVISIBLE; | |
3994 else | |
3995 pLevelDecorations[i].uFlags |= LEVEL_DECORATION_INVISIBLE; | |
3996 | |
2101 | 3997 pParty->uFlags |= 2; |
0 | 3998 } |
3999 } | |
4000 } | |
4001 | |
4002 //----- (0044892E) -------------------------------------------------------- | |
4003 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on) | |
4004 { | |
4005 if ( sCogNumber ) | |
4006 { | |
4007 if ( uCurrentlyLoadedLevelType == 1 ) | |
4008 { | |
2101 | 4009 for ( uint i = 1; i < (unsigned int)pIndoor->uNumFaceExtras; ++i ) |
0 | 4010 { |
2101 | 4011 if ( pIndoor->pFaceExtras[i].sCogNumber == sCogNumber ) |
0 | 4012 { |
2101 | 4013 if ( on ) |
4014 pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes |= bit; | |
4015 else | |
4016 pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes &= ~bit; | |
0 | 4017 } |
4018 } | |
2101 | 4019 pParty->uFlags |= 2; |
0 | 4020 } |
4021 else | |
4022 { | |
2101 | 4023 for ( uint j = 0; j < (unsigned int)pOutdoor->uNumBModels; ++j ) |
0 | 4024 { |
2101 | 4025 for ( uint i = 0; i < (unsigned int)pOutdoor->pBModels[j].uNumFaces; ++i ) |
0 | 4026 { |
2101 | 4027 if ( pOutdoor->pBModels[j].pFaces[i].sCogNumber == sCogNumber ) |
0 | 4028 { |
2101 | 4029 if ( on ) |
4030 pOutdoor->pBModels[j].pFaces[i].uAttributes |= bit; | |
4031 else | |
4032 pOutdoor->pBModels[j].pFaces[i].uAttributes &= ~bit; | |
0 | 4033 } |
4034 } | |
4035 } | |
4036 } | |
2101 | 4037 pParty->uFlags |= 2; |
0 | 4038 } |
4039 } | |
4040 | |
4041 | |
4042 //----- (00448B45) -------------------------------------------------------- | |
1458 | 4043 void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide) |
0 | 4044 { |
783 | 4045 if ( bForceHide || GameUI_Footer_TimeLeft && GetTickCount() >= GameUI_Footer_TimeLeft ) |
4046 GameUI_Footer_TimeLeft = 0; | |
0 | 4047 } |
4048 | |
4049 //----- (00448B67) -------------------------------------------------------- | |
2154 | 4050 void OnTimer(int) |
790 | 4051 { |
789 | 4052 if (pEventTimer->bPaused) |
4053 return; | |
4054 | |
1980 | 4055 long long v13 = (signed __int64)(pParty->uTimePlayed - _5773B8_event_timer) / 128; |
789 | 4056 if (!v13) |
4057 return; | |
4058 | |
4059 //uint _v2v3 = pParty->uTimePlayed; | |
4060 //v3 = HIDWORD(pParty->uTimePlayed); | |
4061 //v2 = LODWORD(pParty->uTimePlayed); | |
4062 | |
4063 _5773B8_event_timer = pParty->uTimePlayed; | |
4064 | |
4065 for (uint i = 0; i < dword_5B65C8_timers_count; ++i) | |
4066 { | |
4067 //v4 = (char *)&array_5B5928_timers[0].field_C; | |
1980 | 4068 stru176* timer = &array_5B5928_timers[i]; |
789 | 4069 //while ( 1 ) |
4070 //{ | |
4071 //v5 = *(short *)v4; | |
4072 if (timer->time_left_to_fire) | |
4073 { | |
4074 if (v13 < timer->time_left_to_fire) | |
4075 timer->time_left_to_fire -= v13; | |
4076 else | |
4077 { | |
4078 timer->time_left_to_fire = timer->fire_interval; | |
1052 | 4079 EventProcessor(timer->timer_evt_ID, 0, 1, timer->timer_evt_seq_num); |
789 | 4080 } |
4081 } | |
4082 else | |
4083 { | |
4084 if (timer->next_fire_time < pParty->uTimePlayed) | |
4085 { | |
4086 uint next_trigger_time = 1 * 60 * 60 * 24; // 1 day | |
4087 if (timer->field_10) | |
4088 next_trigger_time = 336 * 60 * 60 * 24; // 1 year | |
4089 else if (timer->field_12) | |
4090 next_trigger_time = 28 * 60 * 60 * 24; // 1 month | |
4091 else if (timer->field_14) | |
4092 next_trigger_time = 7 * 60 * 60 * 24; // 1 week | |
4093 | |
4094 timer->next_fire_time += (next_trigger_time * 128) / 3.0f; | |
1052 | 4095 if (timer->next_fire_time < pParty->uTimePlayed) // make sure in wont fire several times in a row if big time interval has lapsed |
789 | 4096 timer->next_fire_time = pParty->uTimePlayed; |
4097 | |
1052 | 4098 EventProcessor(timer->timer_evt_ID, 0, 1, timer->timer_evt_seq_num); |
0 | 4099 } |
4100 } | |
4101 } | |
4102 } | |
4103 | |
4104 //----- (00481D77) -------------------------------------------------------- | |
4105 void _outdoor_project(RenderVertexSoft *v) | |
4106 { | |
4107 double v1; // st7@1 | |
4108 double v2; // st7@1 | |
4109 | |
4110 v1 = 1.0 / (v->vWorldViewPosition.x + 0.0000001); | |
168 | 4111 v->_rhw = v1; |
1637 | 4112 v2 = v1 * (double)pODMRenderParams->int_fov_rad; |
0 | 4113 v->vWorldViewProjX = (double)pViewport->uScreenCenterX - v2 * v->vWorldViewPosition.y; |
4114 v->vWorldViewProjY = (double)pViewport->uScreenCenterY - v2 * v->vWorldViewPosition.z; | |
4115 } | |
4116 | |
4117 //----- (00448CF4) -------------------------------------------------------- | |
4118 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName) | |
4119 { | |
2101 | 4120 unsigned int map_id; // eax@1 |
4121 size_t old_num_actors; // ebx@2 | |
0 | 4122 AIDirection v15; // [sp+28h] [bp-34h]@2 |
2101 | 4123 SpawnPointMM7 pSpawnPoint; // [sp+44h] [bp-18h]@1 |
4124 | |
4125 pSpawnPoint.vPosition.x = x; | |
4126 pSpawnPoint.vPosition.y = y; | |
4127 pSpawnPoint.vPosition.z = z; | |
4128 pSpawnPoint.uGroup = group; | |
4129 pSpawnPoint.uRadius = 32; | |
4130 pSpawnPoint.uKind = 3; | |
4131 pSpawnPoint.uIndex = typeindex + 2 * level + level; | |
4132 map_id = pMapStats->GetMapInfo(pCurrentMapName); | |
4133 if ( map_id ) | |
0 | 4134 { |
2101 | 4135 old_num_actors = uNumActors; |
4136 SpawnEncounter(&pMapStats->pInfos[map_id], &pSpawnPoint, 0, count, 0); | |
4137 Actor::GetDirectionInfo(PID(OBJECT_Actor, old_num_actors), 4, &v15, 1); | |
4138 for ( uint i = (unsigned int)old_num_actors; i < (unsigned int)uNumActors; ++i ) | |
0 | 4139 { |
2101 | 4140 pActors[i].PrepareSprites(0); |
4141 pActors[i].uYawAngle = v15.uYawAngle; | |
4142 pActors[i].dword_000334_unique_name = uUniqueName; | |
0 | 4143 } |
4144 } | |
4145 } | |
4146 | |
4147 //----- (0044987B) -------------------------------------------------------- | |
2101 | 4148 void Transition_StopSound_Autosave(const char *pMapName, MapStartPoint start_point) |
0 | 4149 { |
4150 pAudioPlayer->StopChannels(-1, -1); | |
434 | 4151 pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_None); |
2101 | 4152 if ( _stricmp(pCurrentMapName, pMapName) ) |
0 | 4153 SaveGame(1, 0); |
783 | 4154 |
2124 | 4155 uGameState = GAME_STATE_CHANGE_LOCATION; |
2101 | 4156 strcpy(pCurrentMapName, pMapName); |
783 | 4157 uLevel_StartingPointType = start_point; |
0 | 4158 } |
4159 // 6BE35C: using guessed type int uLevel_StartingPointType; | |
4160 | |
4161 //----- (004498D5) -------------------------------------------------------- | |
783 | 4162 void TeleportToStartingPoint(MapStartPoint point) |
4163 { | |
2101 | 4164 const char *model_name; // [sp-4h] [bp-84h]@6 |
0 | 4165 char pName[128]; // [sp+8h] [bp-78h]@11 |
4166 | |
783 | 4167 switch (point) |
4168 { | |
2101 | 4169 case MapStartPoint_Party: model_name = "Party Start"; break; |
4170 case MapStartPoint_North: model_name = "North Start"; break; | |
4171 case MapStartPoint_South: model_name = "South Start"; break; | |
4172 case MapStartPoint_East: model_name = "East Start"; break; | |
4173 case MapStartPoint_West: model_name = "West Start"; break; | |
1546 | 4174 default: |
4175 Error("Invalid enum value: %u", point); | |
783 | 4176 } |
4177 | |
2101 | 4178 strcpy(pName, model_name); |
4179 if ( pDecorationList->GetDecorIdByName(pName) ) | |
0 | 4180 { |
2101 | 4181 |
0 | 4182 if ( (signed int)uNumLevelDecorations > 0 ) |
4183 { | |
2101 | 4184 for ( uint i = 0; i < (signed int)uNumLevelDecorations; ++i ) |
0 | 4185 { |
2101 | 4186 if ( pLevelDecorations[i].uDecorationDescID == (signed __int16)pDecorationList->GetDecorIdByName(pName) ) |
4187 { | |
4188 pParty->vPosition.x = pLevelDecorations[i].vPosition.x; | |
4189 pParty->vPosition.y = pLevelDecorations[i].vPosition.y; | |
4190 pParty->vPosition.z = pLevelDecorations[i].vPosition.z; | |
4191 pParty->uFallStartY = pParty->vPosition.z; | |
4192 pParty->sRotationY = (signed int)(stru_5C6E00->uIntegerHalfPi * pLevelDecorations[i].field_1A) / 90; | |
4193 if ( pLevelDecorations[i].field_10_y_rot ) | |
4194 pParty->sRotationY = pLevelDecorations[i].field_10_y_rot; | |
4195 pParty->sRotationX = 0; | |
4196 pParty->uFallSpeed = 0; | |
4197 } | |
0 | 4198 } |
4199 } | |
4200 if ( dword_5B65C0 ) | |
4201 { | |
4202 if ( _5B65A8_npcdata_uflags_or_other ) | |
4203 pParty->vPosition.x = _5B65A8_npcdata_uflags_or_other; | |
4204 if ( _5B65AC_npcdata_fame_or_other ) | |
4205 pParty->vPosition.y = _5B65AC_npcdata_fame_or_other; | |
4206 if ( _5B65B0_npcdata_rep_or_other ) | |
4207 { | |
4208 pParty->vPosition.z = _5B65B0_npcdata_rep_or_other; | |
4209 pParty->uFallStartY = _5B65B0_npcdata_rep_or_other; | |
4210 } | |
1516
f3cd08b89476
Fix assertion error when exiting Harmondale's castle. Possibly original bug.
yoctozepto
parents:
1515
diff
changeset
|
4211 if ( _5B65B4_npcdata_loword_house_or_other != -1 ) |
0 | 4212 pParty->sRotationY = _5B65B4_npcdata_loword_house_or_other; |
4213 if ( _5B65B8_npcdata_hiword_house_or_other ) | |
4214 pParty->sRotationX = _5B65B8_npcdata_hiword_house_or_other; | |
4215 if ( dword_5B65BC ) | |
4216 pParty->uFallSpeed = dword_5B65BC; | |
4217 } | |
4218 _5B65B4_npcdata_loword_house_or_other = -1; | |
4219 dword_5B65C0 = 0; | |
4220 dword_5B65BC = 0; | |
4221 _5B65B8_npcdata_hiword_house_or_other = 0; | |
4222 _5B65B0_npcdata_rep_or_other = 0; | |
4223 _5B65AC_npcdata_fame_or_other = 0; | |
4224 _5B65A8_npcdata_uflags_or_other = 0; | |
4225 } | |
4226 } | |
1035 | 4227 |
0 | 4228 //----- (00449B57) -------------------------------------------------------- |
521 | 4229 bool _449B57_test_bit( unsigned __int8 *a1, __int16 a2 ) |
1035 | 4230 { |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1112
diff
changeset
|
4231 return (a1[(a2 - 1) >> 3] & (0x80u >> (a2 - 1) % 8)) != 0; |
0 | 4232 } |
4233 | |
4234 //----- (00449B7E) -------------------------------------------------------- | |
501 | 4235 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle) |
0 | 4236 { |
4237 signed int v3; // esi@1 | |
501 | 4238 unsigned char set_bit; // edx@1 |
0 | 4239 |
4240 v3 = a2 - 1; | |
501 | 4241 set_bit = 0x80 >> v3 % 8; |
0 | 4242 if ( bToggle ) |
501 | 4243 pArray[v3 / 8] |= set_bit; |
4244 else | |
4245 pArray[v3 / 8] &= ~set_bit; | |
0 | 4246 } |
4247 | |
4248 //----- (0044C175) -------------------------------------------------------- | |
1160 | 4249 void ShowStatusBarString( const char *pString, unsigned int uNumSeconds ) |
1546 | 4250 { |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
4251 strcpy(GameUI_Footer_TimedString.data(), pString); |
1546 | 4252 GameUI_Footer_TimeLeft = 1000 * uNumSeconds + GetTickCount(); |
4253 | |
2085 | 4254 for (int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; |
4255 i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()) ) | |
1470 | 4256 GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; |
0 | 4257 } |
4258 | |
4259 //----- (0044C1D0) -------------------------------------------------------- | |
1035 | 4260 void ShowNothingHereStatus() |
0 | 4261 { |
783 | 4262 if ( !GameUI_Footer_TimeLeft ) |
1546 | 4263 ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2);// Nothing here |
0 | 4264 } |
4265 | |
4266 //----- (0044C28B) -------------------------------------------------------- | |
1459 | 4267 int const_2() |
0 | 4268 { |
4269 return 2; | |
4270 } | |
4271 | |
4272 //----- (0044C28F) -------------------------------------------------------- | |
1459 | 4273 bool TeleportToNWCDungeon() |
0 | 4274 { |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1470
diff
changeset
|
4275 if (!_stricmp("nwc.blv", pCurrentMapName)) |
1459 | 4276 return false; |
4277 | |
4278 _5B65A8_npcdata_uflags_or_other = 0; | |
4279 _5B65AC_npcdata_fame_or_other = 0; | |
4280 _5B65B0_npcdata_rep_or_other = 0; | |
4281 _5B65B4_npcdata_loword_house_or_other = 0; | |
4282 _5B65B8_npcdata_hiword_house_or_other = 0; | |
4283 dword_5B65BC = 0; | |
4284 dword_5B65C0 = 0; | |
4285 | |
4286 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; | |
2101 | 4287 Transition_StopSound_Autosave("nwc.blv", MapStartPoint_Party); |
1459 | 4288 pCurrentScreen = SCREEN_GAME; |
4289 return true; | |
0 | 4290 } |
4291 | |
4292 //----- (00401000) -------------------------------------------------------- | |
1458 | 4293 void mm7__vector_constructor(void *a1, int objSize, int numObjs, int ( *constructor)(int)) |
0 | 4294 { |
4295 void *v4; // esi@2 | |
2085 | 4296 |
4297 if ( numObjs > 0 ) | |
0 | 4298 { |
4299 v4 = a1; | |
2085 | 4300 for ( int i = numObjs; i; --i ) |
0 | 4301 { |
4302 constructor((int)v4); | |
4303 v4 = (char *)v4 + objSize; | |
4304 } | |
4305 } | |
4306 } | |
4307 | |
4308 //----- (0040261D) -------------------------------------------------------- | |
1546 | 4309 void stru298::Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8) |
0 | 4310 { |
1546 | 4311 if (count < 100) |
4312 { | |
4313 pIDs[count] = uID; | |
4314 pXs[count] = x; | |
4315 pYs[count] = y; | |
4316 pZs[count] = z; | |
4317 field_324[count] = a3; | |
4318 field_3EC[count] = a8; | |
4319 field_450[count++] = a7; | |
4320 } | |
0 | 4321 } |
4322 | |
4323 //----- (00402CAE) -------------------------------------------------------- | |
323 | 4324 int stru193_math::Cos(int angle) |
0 | 4325 { |
4326 int v2; // eax@1 | |
4327 | |
4328 //a2: (angle - uIntegerHalfPi) for sin(angle) | |
4329 // (angle) for cos(angle) | |
4330 | |
4331 v2 = uDoublePiMask & angle; | |
4332 | |
4333 if ( v2 > uIntegerPi ) | |
4334 v2 = uIntegerDoublePi - v2; | |
4335 if ( v2 >= uIntegerHalfPi ) | |
4336 return -pCosTable[uIntegerPi - v2]; | |
4337 else | |
4338 return pCosTable[v2]; | |
4339 } | |
4340 |