diff mm7_3.cpp @ 349:672b83584b0f

GetActorTintColor
author Nomad
date Thu, 21 Feb 2013 02:12:29 +0200
parents ea55d6414029
children 5f36449527c6
line wrap: on
line diff
--- a/mm7_3.cpp	Thu Feb 21 00:39:47 2013 +0200
+++ b/mm7_3.cpp	Thu Feb 21 02:12:29 2013 +0200
@@ -1111,7 +1111,7 @@
     {
       v0->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
     }
-    if ( pParty->field_1613C != v17 && v0->CanAct() )
+    if ( pParty->armageddon_timer != v17 && v0->CanAct() )
     {
       v0->vVelocity.x += rand() % 100 - 50;
       v0->vVelocity.y += rand() % 100 - 50;
@@ -7649,7 +7649,7 @@
 
   v4 = a2;
   v18 = a2;
-  if ( pParty->field_1613C )
+  if ( pParty->armageddon_timer )
     return PaletteManager::Get(a2);
   if ( !pWeather->field_FA0 )
   {
@@ -7766,7 +7766,7 @@
   v8 = a2;
   v9 = a1;
   v26 = a1;
-  if ( pParty->field_1613C )
+  if ( pParty->armageddon_timer )
   {
     *a5 = -1;
     *a6 = -1;
@@ -7928,11 +7928,6 @@
   *(char *)a8 = 1;
   return result;
 }
-// 4D864C: using guessed type char byte_4D864C;
-// 6BE030: using guessed type int day_attrib;
-// 6BE040: using guessed type int day_fogrange_1;
-// 6BE044: using guessed type int day_fogrange_2;
-// 6BE3C4: using guessed type char bUnderwater;
 
 //----- (0047C178) --------------------------------------------------------
 void *__fastcall sr_sub_47C178(signed int a1, stru148 *a2, int terrain_gamma, int a4)
@@ -7943,7 +7938,7 @@
   int v7; // [sp+8h] [bp-4h]@3
 
   v4 = a2;
-  if ( pParty->field_1613C )
+  if ( pParty->armageddon_timer )
   {
     result = PaletteManager::Get(a2->pTexture->palette_id2);
   }
@@ -7968,7 +7963,7 @@
   v9 = a2;
   v4 = a1;
   a3a = 1;
-  if ( pParty->field_1613C )
+  if ( pParty->armageddon_timer )
   {
     result = PaletteManager::Get(a1->pTexture->palette_id2);
   }
@@ -8029,7 +8024,7 @@
   v9 = a2;
   v4 = a1;
   a2a = 1;
-  if ( pParty->field_1613C )
+  if ( pParty->armageddon_timer )
   {
     result = (char *)pPaletteManager->field_199600_palettes[a1->pTexture->palette_id2];
   }
@@ -8109,8 +8104,8 @@
   v3 = pWeather->field_FA0;
   if ( bUnderwater == 1 )
     v3 = 0;
-  if ( pParty->field_1613C || !(day_attrib & 1) && !bUnderwater )
-    return 0xFF000000u;
+  if ( pParty->armageddon_timer || !(day_attrib & 1) && !bUnderwater )
+    return 0xFF000000;
   if ( v3 )
   {
     if ( v3 != 1 )
@@ -8159,56 +8154,56 @@
     v7 = 248;
   return (-1 - v7) << 24;
 }
-// 6BE030: using guessed type int day_attrib;
-// 6BE040: using guessed type int day_fogrange_1;
-// 6BE044: using guessed type int day_fogrange_2;
-// 6BE3C4: using guessed type char bUnderwater;
+
 
 //----- (0047C4FC) --------------------------------------------------------
-signed int __fastcall GetActorTintColor(int a1, int a2, float a3, int a4, RenderBillboard *a5)
-{
-  int v5; // esi@1
+signed int __fastcall GetActorTintColor(int tint, int a2, float a3, int a4, RenderBillboard *a5)
+{
+  //int v5; // esi@1
   signed int v6; // edx@1
-  signed int result; // eax@2
+  //signed int result; // eax@2
   int v8; // eax@3
   double v9; // st7@12
   double v10; // ST0C_8@18
   int v11; // ecx@28
-  signed int v12; // edi@28
-  double v13; // ST0C_8@33
-  double v14; // ST0C_8@34
+  //signed int v12; // edi@28
+  //double v13; // ST0C_8@33
+  //double v14; // ST0C_8@34
   double v15; // st7@44
-  double v16; // ST0C_8@44
-  double v17; // ST0C_8@44
+  //double v16; // ST0C_8@44
+  //double v17; // ST0C_8@44
   int v18; // ST14_4@44
-  double v19; // ST0C_8@44
+  //double v19; // ST0C_8@44
   signed int v20; // [sp+10h] [bp-4h]@10
   float a3a; // [sp+1Ch] [bp+8h]@33
   float a3b; // [sp+1Ch] [bp+8h]@34
   float a3c; // [sp+1Ch] [bp+8h]@44
-  float a3d; // [sp+1Ch] [bp+8h]@44
+  //float a3d; // [sp+1Ch] [bp+8h]@44
   float a4b; // [sp+20h] [bp+Ch]@18
   int a4a; // [sp+20h] [bp+Ch]@33
-  float a4c; // [sp+20h] [bp+Ch]@44
-  float a4d; // [sp+20h] [bp+Ch]@44
+  //float a4c; // [sp+20h] [bp+Ch]@44
+  //float a4d; // [sp+20h] [bp+Ch]@44
   int a5a; // [sp+24h] [bp+10h]@44
 
-  v5 = a2;
+  //v5 = a2;
   v6 = 0;
-  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
-    return 8 * (31 - a1) | ((8 * (31 - a1) | ((31 - a1) << 11)) << 8);
+
+  if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
+    return 8 * (31 - tint) | ((8 * (31 - tint) | ((31 - tint) << 11)) << 8);
+  if (pParty->armageddon_timer)
+    return 0xFFFF0000;
+
   v8 = pWeather->field_FA0;
   if ( bUnderwater == 1 )
     v8 = 0;
-  if ( pParty->field_1613C )
-    return 16711680;
   if ( v8 )
   {
+    __debugbreak(); // doubt that weather-related stuff will ever trigger, but if it suddenly does - find out what it is
     if ( v8 != 1 )
       return 0;
     v20 = 1;
-    if ( (signed __int64)pParty->pPartyBuffs[16].uExpireTime > 0 )
-      v20 = pParty->pPartyBuffs[16].uPower;
+    if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime > 0 )
+      v20 = pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower;
     v9 = (double)v20 * 1024.0;
     if ( a4 )
       goto LABEL_19;
@@ -8240,59 +8235,59 @@
     v6 = 216;
     goto LABEL_20;
   }
+
+
+
   if ( a3 == 0.0 )
-  {
-    result = (signed int)0xF8F8F8;
-  }
-  else
-  {
-    v11 = 8 * (a1 - v5);
-    v12 = v11;
+    return 0xFFF8F8F8;
+
+  v11 = 8 * (tint - a2);
+    //v12 = v11;
     if ( v11 >= 0 )
     {
       if ( v11 > 216 )
-        v12 = 216;
-    }
-    else
-    {
-      v12 = 0;
-    }
+        v11 = 216;
+    }
+    else
+      v11 = 0;
+
     if ( a4 )
     {
       a3b = pOutdoor->fFogDensity * 216.0;
-      v14 = a3b + 6.7553994e15;
-      a4a = LODWORD(v14);
+      //v14 = a3b + 6.7553994e15;
+      a4a = floorf(a3b + 0.5f);//LODWORD(v14);
     }
     else
     {
       a3a = (a3 / (double)pOutdoorCamera->shading_dist_shade * 32.0 + 216.0) * pOutdoor->fFogDensity;
-      v13 = a3a + 6.7553994e15;
-      a4a = LODWORD(v13);
-    }
-    v6 = a4a + v12;
+      //v13 = a3a + 6.7553994e15;
+      a4a = floorf(a3a + 0.5f);//LODWORD(v13);
+    }
+    v6 = a4a + v11;
     if ( a5 )
       v6 = 8 * _43F55F_get_billboard_light_level(a5, v6 >> 3);
     if ( v6 > 216 )
       v6 = 216;
-    if ( v6 < v12 )
-      v6 = v12;
+    if ( v6 < v11 )
+      v6 = v11;
     if ( v6 > 8 * pOutdoor->field_CBC_terrain_triangles_shade_type )
       v6 = 8 * pOutdoor->field_CBC_terrain_triangles_shade_type;
     if ( !bUnderwater )
       return (255 - v6) | ((255 - v6) << 16) | ((255 - v6) << 8);
+    else
+    {
     v15 = (double)(255 - v6) * 0.0039215689;
     a3c = v15;
-    a4c = v15 * 16.0;
-    v16 = a4c + 6.7553994e15;
-    a5a = LODWORD(v16);
-    a4d = a3c * 194.0;
-    v17 = a4d + 6.7553994e15;
-    v18 = LODWORD(v17);
-    a3d = a3c * 153.0;
-    v19 = a3d + 6.7553994e15;
-    result = LODWORD(v19) | ((v18 | (a5a << 8)) << 8);
-  }
-  return result;
+    //a4c = v15 * 16.0;
+    //v16 = a4c + 6.7553994e15;
+    a5a = floorf(v15 * 16.0 + 0.5f);//LODWORD(v16);
+    //a4d = a3c * 194.0;
+    //v17 = a4d + 6.7553994e15;
+    v18 = floorf(a3c * 194.0 + 0.5f);//LODWORD(v17);
+    //a3d = a3c * 153.0;
+    //v19 = a3d + 6.7553994e15;
+     return (int)floorf(a3c * 153.0 + 0.5f)/*LODWORD(v19)*/ | ((v18 | (a5a << 8)) << 8);
+    }
 }
 // 6BE3C4: using guessed type char bUnderwater;
 
@@ -17778,11 +17773,11 @@
   else
     BLV_4016FA_AI();
   v0 = 0;
-  if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->field_1613C > 0 )
-  {
-    if ( pParty->field_1613C > 417 )
-    {
-      pParty->field_1613C = 0;
+  if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 )
+  {
+    if ( pParty->armageddon_timer > 417 )
+    {
+      pParty->armageddon_timer = 0;
     }
     else
     {
@@ -17794,11 +17789,11 @@
       if ( v3 > 128 || (v2 = -128, v3 < -128) )
         pParty->sRotationX = v2;
       pParty->uFlags |= 2u;
-      pParty->field_1613C -= pMiscTimer->uTimeElapsed;
+      pParty->armageddon_timer -= pMiscTimer->uTimeElapsed;
       v4 = pParty->field_16140 + 50;
-      if ( pParty->field_1613C <= 0 )
-      {
-        pParty->field_1613C = 0;
+      if ( pParty->armageddon_timer <= 0 )
+      {
+        pParty->armageddon_timer = 0;
         v84 = 0;
         if ( (signed int)uNumActors > 0 )
         {