Mercurial > mm7
annotate GUI/GUIWindow.cpp @ 2551:4008b2f34be0
MainMenu rendering moved from event loop to respective window class
author | a.parshin |
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date | Tue, 12 May 2015 12:03:30 +0200 |
parents | fb42e2662c38 |
children | ac16f4a3a91e bbef1435eb8d |
rev | line source |
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2502 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
2541 | 6 #include "Engine/Engine.h" |
2502 | 7 |
8 #include "GUIWindow.h" | |
9 #include "GUIFont.h" | |
10 #include "Engine/Party.h" | |
11 #include "Engine/LOD.h" | |
12 #include "IO/Keyboard.h" | |
13 #include "Engine/OurMath.h" | |
14 #include "Engine/Timer.h" | |
15 #include "Media/Audio/AudioPlayer.h" | |
16 #include "IO/Mouse.h" | |
17 #include "Engine/Graphics/Viewport.h" | |
18 #include "Engine/Tables/StorylineTextTable.h" | |
19 #include "GUI\UI\UIHouses.h" | |
20 #include "GUI\UI\UIBooks.h" | |
21 #include "Engine/texts.h" | |
22 #include "Engine/Autonotes.h" | |
23 #include "Engine/Awards.h" | |
24 #include "Engine/Objects/Chest.h" | |
25 #include "Engine/Graphics/Outdoor.h" | |
26 #include "Engine/Tables/IconFrameTable.h" | |
27 #include "Engine/Objects/Actor.h" | |
28 | |
29 #include "GUI\UI\UIArena.h" | |
30 #include "Engine/Events.h" | |
31 #include "Engine/Graphics/Level\Decoration.h" | |
32 | |
33 typedef struct _RGBColor | |
34 { | |
35 unsigned char R; | |
36 unsigned char B; | |
37 unsigned char G; | |
38 }RGBColor; | |
39 | |
40 | |
41 std::array<RGBColor, 20> spell_tooltip_colors={{ | |
42 {0x96, 0xD4, 0xFF}, | |
43 {0xFF, 0x80, 0x00}, | |
44 {0xFF, 0xFF, 0x9B}, | |
45 {0xE1, 0xE1, 0xE1}, | |
46 {0x80, 0x80, 0x80}, | |
47 {0x96, 0xD4, 0xFF}, | |
48 {0xFF, 0x55, 0x00}, | |
49 {0x96, 0xD4, 0xFF}, | |
50 {0xFF, 0x55, 0x00}, | |
51 {0xE1, 0xE1, 0xE1}, | |
52 {0xFF, 0x55, 0x00}, | |
53 {0x96, 0xD4, 0xFF}, | |
54 {0xEB, 0x0F, 0xFF}, | |
55 {0xFF, 0x80, 0x00}, | |
56 {0x96, 0xD4, 0xFF}, | |
57 {0x80, 0x80, 0x80}, | |
58 {0xFF, 0x55, 0x00}, | |
59 {0x00, 0x80, 0xFF}, | |
60 {0x00, 0x80, 0xFF}, | |
61 {0x96, 0xD4, 0xFF}}}; | |
62 | |
63 | |
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64 enum WindowType current_character_screen_window; |
2502 | 65 struct GUIWindow *pWindow_MMT_MainMenu; |
66 struct GUIWindow *pWindow_MainMenu; | |
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67 std::array<struct GUIWindow *, 20> pWindowList; |
2502 | 68 |
69 struct GUIMessageQueue *pMessageQueue_50CBD0 = new GUIMessageQueue; | |
70 struct GUIMessageQueue *pMessageQueue_50C9E8 = new GUIMessageQueue; | |
71 | |
72 | |
73 | |
74 | |
75 | |
76 | |
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77 GUIWindow_Inventory_CastSpell::GUIWindow_Inventory_CastSpell(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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78 GUIWindow(x, y, width, height, button, hint) |
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79 { |
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80 pMouse->SetCursorBitmap("MICON2"); |
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81 pBtn_ExitCancel = CreateButton(392, 318, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],//Отмена |
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82 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); |
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83 ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2); // Choose target / Выбрать цель |
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84 ++pIcons_LOD->uTexturePacksCount; |
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85 current_character_screen_window = WINDOW_CharacterWindow_Inventory; |
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86 current_screen_type = SCREEN_CASTING; |
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87 if (!pIcons_LOD->uNumPrevLoadedFiles) |
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88 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; |
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89 } |
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90 |
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91 GUIWindow_House::GUIWindow_House(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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92 GUIWindow(x, y, width, height, button, hint) |
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93 { |
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94 current_screen_type = SCREEN_HOUSE; |
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95 pBtn_ExitCancel = CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[80], // Quit building / Выйти из здания |
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96 pIcons_LOD->GetTexture(uExitCancelTextureId), 0); |
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97 for (int v26 = 0; v26 < uNumDialogueNPCPortraits; ++v26) |
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98 { |
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99 char *v29, *v30; |
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100 if (v26 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic) |
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101 { |
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102 v30 = pMapStats->pInfos[uHouse_ExitPic].pName; |
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103 v29 = (char*)pGlobalTXT_LocalizationStrings[LOCSTR_ENTER_S]; |
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104 } |
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105 else |
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106 { |
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107 if (v26 || !dword_591080) |
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108 v30 = HouseNPCData[v26 + 1 - ((dword_591080 != 0) ? 1 : 0)]->pName; |
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109 else |
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110 v30 = (char*)p2DEvents[button - 1].pProprieterName; |
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111 v29 = (char*)pGlobalTXT_LocalizationStrings[435]; |
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112 } |
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113 sprintfex(byte_591180[v26].data(), v29, v30); |
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114 HouseNPCPortraitsButtonsList[v26] = CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v26], |
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115 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v26], |
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116 63, 73, 1, 0, UIMSG_ClickHouseNPCPortrait, v26, 0, byte_591180[v26].data(), 0, 0, 0); |
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117 } |
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118 if (uNumDialogueNPCPortraits == 1) |
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119 { |
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120 window_SpeakInHouse = this; |
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121 _4B4224_UpdateNPCTopics(0); |
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122 } |
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123 } |
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124 |
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125 GUIWindow_Dialogue::GUIWindow_Dialogue(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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126 GUIWindow(x, y, width, height, button, hint) |
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127 { |
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128 prev_screen_type = current_screen_type; |
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129 current_screen_type = SCREEN_NPC_DIALOGUE; |
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130 pBtn_ExitCancel = CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], //"Exit" |
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131 pIcons_LOD->GetTexture(uExitCancelTextureId), 0); |
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132 if (par1C != 1) |
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133 { |
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134 int num_menu_buttons = 0; |
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135 int v11 = LOBYTE(pFontArrus->uFontHeight) - 3; |
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136 NPCData *speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); |
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137 if (GetGreetType(sDialogue_SpeakingActorNPC_ID) == 1)//QuestsNPC_greet |
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138 { |
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139 if (speakingNPC->joins) |
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140 { |
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141 CreateButton(480, 130, 140, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0xDu, 0, "", 0); |
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142 num_menu_buttons = 1; |
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143 } |
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144 if (speakingNPC->evt_A) |
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145 { |
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146 if (num_menu_buttons < 4) |
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147 { |
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148 int v14 = NPC_EventProcessor(speakingNPC->evt_A); |
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149 if (v14 == 1 || v14 == 2) |
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150 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x13u, 0, "", 0); |
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151 } |
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152 } |
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153 if (speakingNPC->evt_B) |
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154 { |
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155 if (num_menu_buttons < 4) |
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156 { |
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157 int v16 = NPC_EventProcessor(speakingNPC->evt_B); |
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158 if (v16 == 1 || v16 == 2) |
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159 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x14u, 0, "", 0); |
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160 } |
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161 } |
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162 if (speakingNPC->evt_C) |
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163 { |
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164 if (num_menu_buttons < 4) |
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165 { |
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166 int v18 = NPC_EventProcessor(speakingNPC->evt_C); |
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167 if (v18 == 1 || v18 == 2) |
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168 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x15u, 0, "", 0); |
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169 } |
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170 } |
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171 if (speakingNPC->evt_D) |
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172 { |
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173 if (num_menu_buttons < 4) |
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174 { |
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175 int v20 = NPC_EventProcessor(speakingNPC->evt_D); |
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176 if (v20 == 1 || v20 == 2) |
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177 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x16u, 0, "", 0); |
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178 } |
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179 } |
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180 if (speakingNPC->evt_E) |
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181 { |
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182 if (num_menu_buttons < 4) |
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183 { |
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184 int v22 = NPC_EventProcessor(speakingNPC->evt_E); |
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185 if (v22 == 1 || v22 == 2) |
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186 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x17u, 0, "", 0); |
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187 } |
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188 } |
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189 if (speakingNPC->evt_F) |
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190 { |
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191 if (num_menu_buttons < 4) |
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192 { |
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193 int v24 = NPC_EventProcessor(speakingNPC->evt_F); |
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194 if (v24 == 1 || v24 == 2) |
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195 CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x18u, 0, "", 0); |
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196 } |
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197 } |
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198 } |
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199 else |
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200 { |
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201 if (speakingNPC->joins) |
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202 { |
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203 CreateButton(0x1E0u, 0x82u, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Du, 0, pGlobalTXT_LocalizationStrings[407], 0);//Подробнее |
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204 if (speakingNPC->Hired()) |
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205 { |
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206 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[408], speakingNPC->pName); //Отпустить |
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207 CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Cu, 0, pTmpBuf.data(), 0); |
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208 } |
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209 else |
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210 CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Cu, 0, pGlobalTXT_LocalizationStrings[406], 0);//Нанять |
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211 num_menu_buttons = 2; |
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212 } |
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213 } |
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214 _41D08F_set_keyboard_control_group(num_menu_buttons, 1, 0, 1); |
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215 } |
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216 } |
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217 |
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218 |
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219 GUIWindow_GenericDialogue::GUIWindow_GenericDialogue(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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220 GUIWindow(x, y, width, height, button, hint) |
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221 { |
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222 prev_screen_type = current_screen_type; |
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223 pKeyActionMap->EnterText(0, 15, this); |
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224 current_screen_type = SCREEN_BRANCHLESS_NPC_DIALOG; |
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225 } |
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226 |
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227 OnCastTargetedSpell::OnCastTargetedSpell(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
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228 GUIWindow(x, y, width, height, button, hint) |
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229 { |
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230 pEventTimer->Pause(); |
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231 pAudioPlayer->StopChannels(-1, -1); |
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232 pMouse->SetCursorBitmap("MICON2"); |
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233 ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2u); // ChooseTarget / Выберите цель |
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234 } |
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235 |
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236 |
2502 | 237 // inlined |
238 //----- (mm6c::00420520) -------------------------------------------------- | |
239 void GUIMessageQueue::Flush() | |
240 { | |
241 if (uNumMessages) | |
242 uNumMessages = pMessages[0].field_8 != 0; | |
243 } | |
244 | |
245 //----- (004356B9) -------------------------------------------------------- | |
246 void GUIMessageQueue::PopMessage(enum UIMessageType *pType, int *pParam, int *a4) | |
247 { | |
248 if ( this->uNumMessages ) | |
249 { | |
250 *pType = this->pMessages[0].eType; | |
251 *pParam = this->pMessages[0].param; | |
252 *a4 = this->pMessages[0].field_8; | |
253 if ( (signed int)(this->uNumMessages - 1) > 0 ) | |
254 { | |
255 for ( uint i = 0; i < (signed int)(this->uNumMessages - 1); ++i ) | |
256 { | |
257 this->pMessages[i].eType = this->pMessages[i + 1].eType; | |
258 this->pMessages[i].param = this->pMessages[i + 1].param; | |
259 this->pMessages[i].field_8 = this->pMessages[i + 1].field_8; | |
260 } | |
261 } | |
262 --this->uNumMessages; | |
263 } | |
264 } | |
265 | |
266 //----- (0041B4E1) -------------------------------------------------------- | |
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267 void GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall) |
2502 | 268 { |
269 int i; // edx@2 | |
270 GUIButton *j; // ecx@3 | |
271 int k; // edx@7 | |
272 GUIButton *l; // ecx@8 | |
273 unsigned __int8 v9; // [sp+4h] [bp-8h]@1 | |
274 char old_hot_key; // [sp+8h] [bp-4h]@1 | |
275 | |
276 //v3 = uNewHotkey; | |
277 old_hot_key = toupper(uOldHotkey); | |
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278 v9 = toupper(uNewHotkey); |
2502 | 279 if ( bFirstCall ) |
280 { | |
281 for ( i = uNumVisibleWindows; i >= 0; --i ) | |
282 { | |
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283 for ( j = pWindowList[pVisibleWindowsIdxs[i] - 1]->pControlsHead; j; j = j->pNext ) |
2502 | 284 j->field_28 = 0; |
285 } | |
286 } | |
287 for ( k = uNumVisibleWindows; k >= 0; --k ) | |
288 { | |
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289 for ( l = pWindowList[pVisibleWindowsIdxs[k] - 1]->pControlsHead; l; l = l->pNext ) |
2502 | 290 { |
291 if ( l->uHotkey == old_hot_key ) | |
292 { | |
293 if ( !l->field_28 ) | |
294 { | |
295 l->field_28 = 1; | |
296 l->uHotkey = v9; | |
297 } | |
298 } | |
299 } | |
300 } | |
301 } | |
302 | |
303 //----- (0041B438) -------------------------------------------------------- | |
304 GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey) | |
305 { | |
306 char Hot_key_num; // al@1 | |
307 GUIWindow *current_window; // ecx@2 | |
308 GUIButton *result; // eax@2 | |
309 | |
310 Hot_key_num = toupper(uHotkey); | |
311 for( int i = uNumVisibleWindows; i >= 0 && pVisibleWindowsIdxs[i] > 0; i-- ) | |
312 { | |
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313 current_window = pWindowList[pVisibleWindowsIdxs[i] - 1]; |
2502 | 314 for ( result = current_window->pControlsHead; result; result = result->pNext ) |
315 { | |
316 if ( result->uHotkey == Hot_key_num ) | |
317 { | |
318 pMessageQueue_50CBD0->AddGUIMessage(result->msg, result->msg_param, 0); | |
319 return result; | |
320 } | |
321 } | |
322 if ( !current_window->uFrameX && !current_window->uFrameY | |
323 && (current_window->uFrameWidth == window->GetWidth() && current_window->uFrameHeight == window->GetWidth()) ) | |
324 break; | |
325 } | |
326 return 0; | |
327 } | |
328 // 5075E0: using guessed type int pVisibleWindowsIdxs[20]; | |
329 | |
330 //----- (0041D73D) -------------------------------------------------------- | |
331 void GUIWindow::_41D73D_draw_buff_tooltip() | |
332 { | |
333 __int64 remaing_time; // ST28_8@11 | |
334 unsigned short text_color; | |
335 int Y_pos; // esi@11 | |
336 int string_count; // [sp+20h] [bp-4h]@7 | |
337 | |
338 string_count = 0; | |
339 for (int i=0; i<20; ++i) | |
340 if ( pParty->pPartyBuffs[i].uExpireTime > 0i64 ) | |
341 ++string_count; | |
342 | |
343 uFrameHeight = pFontArrus->uFontHeight + 72; | |
344 uFrameHeight += (string_count - 1) * pFontArrus->uFontHeight; | |
345 uFrameZ = uFrameWidth + uFrameX - 1; | |
346 uFrameW = uFrameY + uFrameHeight - 1; | |
347 DrawMessageBox(0); | |
348 DrawTitleText(pFontArrus, 0, 12, 0, pGlobalTXT_LocalizationStrings[451], 3); | |
349 if ( !string_count ) | |
350 DrawTitleText(pFontComic, 0, 40, 0, pGlobalTXT_LocalizationStrings[153], 3); | |
351 | |
352 GetTickCount(); | |
353 string_count = 0; | |
354 for (int i=0; i<20; ++i) | |
355 { | |
356 if ( pParty->pPartyBuffs[i].uExpireTime>0i64 )//!!! | |
357 { | |
358 remaing_time = pParty->pPartyBuffs[i].uExpireTime- pParty->uTimePlayed;//!!! | |
359 Y_pos = string_count * pFontComic->uFontHeight + 40; | |
360 text_color = Color16(spell_tooltip_colors[i].R, spell_tooltip_colors[i].G, spell_tooltip_colors[i].B); | |
361 DrawText(pFontComic, 52, Y_pos, text_color, aSpellNames[i], 0, 0, 0); | |
362 DrawBuff_remaining_time_string(Y_pos, this, remaing_time, pFontComic); | |
363 ++string_count; | |
364 } | |
365 } | |
366 } | |
367 | |
368 | |
369 //----- (0041D08F) -------------------------------------------------------- | |
370 void GUIWindow::_41D08F_set_keyboard_control_group(int num_buttons, int a3, int a4, int a5) | |
371 { | |
372 if (num_buttons) | |
373 { | |
374 this->pNumPresenceButton = num_buttons; | |
375 this->field_30 = a3; | |
376 this->field_34 = a4; | |
377 this->pCurrentPosActiveItem = a5; | |
378 this->pStartingPosActiveItem = a5; | |
379 this->receives_keyboard_input = true; | |
380 } | |
381 else | |
382 { | |
383 this->pNumPresenceButton = 0; | |
384 this->field_30 = a3; | |
385 this->field_34 = a4; | |
386 this->pCurrentPosActiveItem = 0; | |
387 this->pStartingPosActiveItem = 0; | |
388 this->receives_keyboard_input = false; | |
389 } | |
390 } | |
391 | |
392 | |
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393 |
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394 |
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395 void GUIWindow_Dialogue::Release() |
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396 { |
2549 | 397 // ----------------------------------------- |
398 // 0041C26A void GUIWindow::Release --- part | |
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399 if (!dword_591084) |
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400 pDialogueNPCPortraits[0]->Release(); |
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401 uNumDialogueNPCPortraits = 0; |
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402 pTexture_Dialogue_Background->Release(); |
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403 |
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404 pIcons_LOD->SyncLoadedFilesCount(); |
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405 current_screen_type = prev_screen_type; |
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406 |
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407 GUIWindow::Release(); |
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408 } |
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409 |
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410 void GUIWindow_GenericDialogue::Release() |
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411 { |
2549 | 412 // ----------------------------------------- |
413 // 0041C26A void GUIWindow::Release --- part | |
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414 pIcons_LOD->SyncLoadedFilesCount(); |
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415 current_screen_type = prev_screen_type; |
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416 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED); |
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417 |
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418 GUIWindow::Release(); |
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419 } |
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420 |
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421 void GUIWindow_House::Release() |
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422 { |
2549 | 423 // ----------------------------------------- |
424 // 0041C26A void GUIWindow::Release --- part | |
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425 for (int i = 0; i < uNumDialogueNPCPortraits; ++i) |
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426 pDialogueNPCPortraits[i]->Release(); |
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427 uNumDialogueNPCPortraits = 0; |
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428 pTexture_Dialogue_Background->Release(); |
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429 |
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430 pIcons_LOD->SyncLoadedFilesCount(); |
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431 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
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432 dword_5C35D4 = 0; |
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433 if (bFlipOnExit) |
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434 { |
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435 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (stru_5C6E00->uIntegerPi + pParty->sRotationY); |
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436 pIndoorCameraD3D->sRotationY = pParty->sRotationY; |
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437 } |
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438 pParty->uFlags |= 2u; |
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439 |
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440 GUIWindow::Release(); |
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441 } |
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442 |
2502 | 443 //----- (0041C26A) -------------------------------------------------------- |
444 void GUIWindow::Release() | |
445 { | |
446 //GUIWindow *v1; // esi@1 | |
447 int i; // edi@20 | |
448 //GUIButton *v8; // eax@26 | |
449 GUIButton *pNextBtn; // edi@27 | |
450 //int v10; // esi@28 | |
451 //int v11; // ecx@28 | |
452 int v12; // edx@29 | |
453 | |
454 //v1 = this; | |
455 if ( !this ) | |
456 return; | |
457 | |
458 //v8 = this->pControlsHead; | |
459 if ( this->pControlsHead ) | |
460 { | |
461 do | |
462 { | |
463 pNextBtn = this->pControlsHead->pNext; | |
464 free(this->pControlsHead); | |
465 this->pControlsHead = pNextBtn; | |
466 } | |
467 while ( pNextBtn ); | |
468 } | |
469 this->pControlsHead = 0; | |
470 this->pControlsTail = 0; | |
471 this->uNumControls = 0; | |
472 this->eWindowType = WINDOW_null; | |
473 while ( this->numVisibleWindows < uNumVisibleWindows ) | |
474 { | |
475 v12 = pVisibleWindowsIdxs[this->numVisibleWindows + 1]; | |
476 pVisibleWindowsIdxs[this->numVisibleWindows] = v12; | |
2544
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477 --pWindowList[v12 - 1]->numVisibleWindows; |
2502 | 478 ++this->numVisibleWindows; |
479 } | |
480 pVisibleWindowsIdxs[uNumVisibleWindows] = 0; | |
481 uNumVisibleWindows = uNumVisibleWindows - 1; | |
482 } | |
483 | |
484 //----- (0041CD3B) -------------------------------------------------------- | |
485 GUIButton *GUIWindow::GetControl(unsigned int uID) | |
486 { | |
487 GUIButton *result; // eax@1 | |
488 | |
489 result = this->pControlsHead; | |
490 for ( uID; uID; --uID ) | |
491 result = result->pNext; | |
492 return result; | |
493 } | |
494 | |
495 | |
496 //----- (00415551) -------------------------------------------------------- | |
497 void GUIWindow::DrawMessageBox(int arg0) | |
498 { | |
499 unsigned int v2; // edi@1 | |
500 signed int v4; // esi@2 | |
501 unsigned int v5; // eax@2 | |
502 unsigned int v16; // esi@19 | |
503 GUIWindow current_window; // [sp+Ch] [bp-60h]@18 | |
504 POINT cursor; // [sp+60h] [bp-Ch]@8 | |
505 unsigned int v22; // [sp+74h] [bp+8h]@2 | |
506 | |
507 v2 = 0; | |
508 if ( arg0 ) | |
509 { | |
510 v4 = pViewport->uViewportTL_X; | |
511 v5 = pViewport->uViewportBR_X; | |
512 v2 = pViewport->uViewportTL_Y; | |
513 v22 = pViewport->uViewportBR_Y; | |
514 } | |
515 else | |
516 { | |
517 v4 = 0; | |
518 v5 = window->GetWidth(); | |
519 v22 = window->GetHeight(); | |
520 } | |
521 pMouse->GetCursorPos(&cursor); | |
522 if ( (signed int)this->uFrameX >= v4 ) | |
523 { | |
524 if ( (signed int)(this->uFrameWidth + this->uFrameX) > (signed int)v5 ) | |
525 { | |
526 this->uFrameX = v5 - this->uFrameWidth; | |
527 this->uFrameY = cursor.y + 30; | |
528 } | |
529 } | |
530 else | |
531 { | |
532 this->uFrameX = v4; | |
533 this->uFrameY = cursor.y + 30; | |
534 } | |
535 | |
536 if ( (signed int)this->uFrameY >= (signed int)v2 ) | |
537 { | |
538 if ( (signed int)(this->uFrameY + this->uFrameHeight) > (signed int)v22 ) | |
539 this->uFrameY = cursor.y - this->uFrameHeight - 30; | |
540 } | |
541 else | |
542 this->uFrameY = cursor.y + 30; | |
543 if ( (signed int)this->uFrameY < (signed int)v2 ) | |
544 this->uFrameY = v2; | |
545 if ( (signed int)this->uFrameX < v4 ) | |
546 this->uFrameX = v4; | |
547 this->uFrameZ = this->uFrameWidth + this->uFrameX - 1; | |
548 this->uFrameW = this->uFrameHeight + this->uFrameY - 1; | |
549 memcpy(¤t_window, this, sizeof(current_window)); | |
550 current_window.uFrameX += 12; | |
551 current_window.uFrameWidth -= 24; | |
552 current_window.uFrameY += 12; | |
553 current_window.uFrameHeight -= 12; | |
554 current_window.uFrameZ = current_window.uFrameWidth + current_window.uFrameX - 1; | |
555 current_window.uFrameW = current_window.uFrameHeight + current_window.uFrameY - 1; | |
556 if ( this->Hint ) | |
557 v16 = pFontLucida->CalcTextHeight(this->Hint, ¤t_window, 0, 0) + 24; | |
558 else | |
559 v16 = this->uFrameHeight; | |
560 if ( (signed int)v16 < 64 ) | |
561 v16 = 64; | |
562 if ( (signed int)(v16 + this->uFrameY) > 479 ) | |
563 v16 = 479 - this->uFrameY; | |
564 DrawPopupWindow(this->uFrameX, this->uFrameY, this->uFrameWidth, v16); | |
565 if ( this->Hint ) | |
566 current_window.DrawTitleText(pFontLucida, 0, (signed int)(v16 - pFontLucida->CalcTextHeight(this->Hint, ¤t_window, 0, 0)) / 2 - 14, 0, this->Hint, 3); | |
567 } | |
568 | |
569 //----- (00411B59) -------------------------------------------------------- | |
570 void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer) | |
571 { | |
572 //unsigned int v2; // esi@1 | |
573 //unsigned int v3; // edi@1 | |
574 FILE *v4; // ebx@1 | |
575 FILE *v5; // eax@2 | |
576 char pContainerName[64]; // [sp+Ch] [bp-44h]@1 | |
577 //unsigned int v7; // [sp+4Ch] [bp-4h]@1 | |
578 | |
579 //v2 = uSlot; | |
580 //v7 = uPlayer; | |
581 //v3 = uSlot + 1; | |
582 sprintf(pContainerName, "data\\lloyd%d%d.pcx", uPlayer, uSlot + 1); | |
583 v4 = fopen(pContainerName, "rb"); | |
584 if ( v4 ) | |
585 { | |
586 pSavegameThumbnails[uSlot].LoadFromFILE(v4, 0, 1); | |
587 fclose(v4); | |
588 } | |
589 else | |
590 { | |
591 sprintf(pContainerName, "lloyd%d%d.pcx", uPlayer, uSlot + 1); | |
592 v5 = pNew_LOD->FindContainer(pContainerName, 1); | |
593 if ( v5 ) | |
594 pSavegameThumbnails[uSlot].LoadFromFILE(v5, 0, 0); | |
595 else | |
596 *((int *)&pSavegameThumbnails.data()->pPixels + 10 * uSlot) = 0; | |
597 } | |
598 } | |
599 | |
600 | |
601 //----- (004B3157) -------------------------------------------------------- | |
602 void GUIWindow::HouseDialogManager() | |
603 { | |
604 unsigned __int16 pWhiteColor; // di@2 | |
605 const char *pHouseName; // edx@4 | |
606 signed int v3; // edx@5 | |
607 char *v4; // edi@9 | |
608 int pTextHeight; // eax@45 | |
609 int v6; // edi@45 | |
610 char *v7; // eax@45 | |
611 int v8; // edi@46 | |
612 int v9; // eax@50 | |
613 unsigned int v10; // [sp-10h] [bp-C8h]@53 | |
614 char *pTitleText; // [sp-8h] [bp-C0h]@50 | |
615 GUIWindow pDialogWindow; // [sp+Ch] [bp-ACh]@4 | |
616 GUIWindow pWindow; // [sp+60h] [bp-58h]@2 | |
617 int pColor2; // [sp+B4h] [bp-4h]@2 | |
618 | |
619 if ( !window_SpeakInHouse ) | |
620 return; | |
621 memcpy(&pWindow, this, sizeof(pWindow)); | |
622 pWindow.uFrameWidth -= 18; | |
623 pWindow.uFrameZ -= 18; | |
624 pWhiteColor = Color16(0xFFu, 0xFFu, 0xFFu); | |
625 pColor2 = Color16(0x15u, 0x99u, 0xE9u); | |
626 pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); | |
2524 | 627 pRenderer->DrawTextureIndexedAlpha(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); |
2502 | 628 if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic ) |
629 { | |
630 pDialogWindow.uFrameWidth = 130; | |
631 pDialogWindow.uFrameHeight = 2 * LOBYTE(pFontCreate->uFontHeight); | |
632 pHouseName = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName; | |
633 if ( pHouseName ) | |
634 { | |
635 v3 = 2 * LOBYTE(pFontCreate->uFontHeight) - 6 - pFontCreate->CalcTextHeight(pHouseName, &pDialogWindow, 0, 0); | |
636 if ( v3 < 0 ) | |
637 v3 = 0; | |
638 pWindow.DrawTitleText(pFontCreate, 0x1EAu, v3 / 2 + 4, pWhiteColor, | |
639 //(const char *)p2DEvents_minus1_::04[13 * (unsigned int)ptr_507BC0->ptr_1C], | |
640 p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName, 3); | |
641 } | |
642 } | |
643 pWindow.uFrameWidth += 8; | |
644 pWindow.uFrameZ += 8; | |
645 if ( !pDialogueNPCCount ) | |
646 { | |
647 if ( in_current_building_type == BuildingType_Jail ) | |
648 { | |
649 JailDialog(); | |
650 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
651 { | |
652 pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | |
653 pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | |
654 } | |
655 else | |
656 pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); | |
657 return; | |
658 } | |
659 if ( current_npc_text ) | |
660 { | |
661 pDialogWindow.uFrameWidth = 458; | |
662 pDialogWindow.uFrameZ = 457; | |
663 pTextHeight = pFontArrus->CalcTextHeight(current_npc_text, &pDialogWindow, 13, 0); | |
664 v6 = pTextHeight + 7; | |
665 pRenderer->GetLeather(8, 352 - (pTextHeight + 7), &pIcons_LOD->pTextures[uTextureID_Leather], | |
666 pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - (pTextHeight + 7)); | |
667 pRenderer->DrawTextureIndexed(8, 347 - v6, pTexture_591428); | |
668 v7 = FitTextInAWindow(current_npc_text, pFontArrus, &pDialogWindow, 0xDu, 0); | |
669 window_SpeakInHouse->DrawText(pFontArrus, 13, 354 - v6, 0, v7, 0, 0, 0); | |
670 } | |
671 if ( uNumDialogueNPCPortraits <= 0 ) | |
672 { | |
673 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
674 { | |
675 pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | |
676 pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | |
677 } | |
678 else | |
679 pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); | |
680 return; | |
681 } | |
682 for ( v8 = 0; v8 < uNumDialogueNPCPortraits; ++v8 ) | |
683 { | |
684 pRenderer->DrawTextureIndexed(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8] - 4, | |
685 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); | |
686 pRenderer->DrawTextureIndexed(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8], | |
687 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8], pDialogueNPCPortraits[v8]); | |
688 if ( uNumDialogueNPCPortraits < 4 ) | |
689 { | |
690 if ( v8 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
691 { | |
692 pTitleText = pMapStats->pInfos[uHouse_ExitPic].pName; | |
693 v9 = 94 * v8 + 113; | |
694 } | |
695 else | |
696 { | |
697 if ( !v8 && dword_591080 ) | |
698 { | |
699 pTitleText = (char *)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle; | |
700 pWindow.DrawTitleText(pFontCreate, 0x1E3u, 113, pColor2, pTitleText, 3); | |
701 continue; | |
702 } | |
703 pTitleText = HouseNPCData[v8 +1 - (dword_591080 != 0)]->pName; | |
704 v9 = pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] + pDialogueNPCPortraits[v8]->uTextureHeight + 2; | |
705 } | |
706 v10 = v9; | |
707 pWindow.DrawTitleText(pFontCreate, 483, v10, pColor2, pTitleText, 3); | |
708 } | |
709 } | |
710 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
711 { | |
712 pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | |
713 pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | |
714 } | |
715 else | |
716 pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); | |
717 return; | |
718 } | |
719 v4 = (char *)pDialogueNPCCount - 1; | |
720 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); | |
721 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[(signed int)v4]); | |
2541 | 722 if ( current_screen_type == SCREEN_E ) |
2502 | 723 { |
724 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); | |
725 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
726 { | |
727 pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | |
728 pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | |
729 } | |
730 else | |
731 pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); | |
732 return; | |
733 } | |
734 if ( v4 || !dword_591080 )//на изумрудном острове заходит на корабле пока не выполнены квесты | |
735 SimpleHouseDialog(); | |
736 else | |
737 { | |
738 sprintfex( pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], | |
739 p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterName, | |
740 p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle); | |
741 pWindow.DrawTitleText(pFontCreate, 0x1E3u, 0x71u, pColor2, pTmpBuf.data(), 3); | |
742 switch ( in_current_building_type ) | |
743 { | |
744 case BuildingType_WeaponShop: | |
745 WeaponShopDialog(); | |
746 break; | |
747 case BuildingType_ArmorShop: | |
748 ArmorShopDialog(); | |
749 break; | |
750 case BuildingType_MagicShop: | |
751 MagicShopDialog(); | |
752 break; | |
753 case BuildingType_AlchemistShop: | |
754 AlchemistDialog(); | |
755 break; | |
756 case BuildingType_FireGuild: | |
757 case BuildingType_AirGuild: | |
758 case BuildingType_WaterGuild: | |
759 case BuildingType_EarthGuild: | |
760 case BuildingType_SpiritGuild: | |
761 case BuildingType_MindGuild: | |
762 case BuildingType_BodyGuild: | |
763 case BuildingType_LightGuild: | |
764 case BuildingType_DarkGuild: | |
765 GuildDialog(); | |
766 break; | |
767 case BuildingType_18: | |
768 __debugbreak(); //What over the dialog? | |
769 sub_4B6478(); | |
770 break; | |
771 case BuildingType_TownHall: | |
772 TownHallDialog(); | |
773 break; | |
774 case BuildingType_Tavern: | |
775 TavernDialog(); | |
776 break; | |
777 case BuildingType_Bank: | |
778 BankDialog(); | |
779 break; | |
780 case BuildingType_Temple: | |
781 TempleDialog(); | |
782 break; | |
783 case BuildingType_Stables: | |
784 case BuildingType_Boats: | |
785 TravelByTransport(); | |
786 break; | |
787 case BuildingType_Training: | |
788 TrainingDialog(); | |
789 break; | |
790 case BuildingType_Jail: | |
791 JailDialog(); | |
792 break; | |
793 default: | |
794 //__debugbreak();//New BuildingType (if enter Boat) | |
795 break; | |
796 } | |
797 } | |
798 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | |
799 { | |
800 pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | |
801 pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | |
802 } | |
803 else | |
804 pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); | |
805 } | |
806 | |
807 //----- (004B1854) -------------------------------------------------------- | |
808 void GUIWindow::DrawShops_next_generation_time_string( __int64 next_generation_time ) | |
809 { | |
810 unsigned int full_time; // esi@1 | |
811 signed __int64 hours; // kr00_8@1 | |
812 const char *text; // eax@2 | |
813 signed __int64 minutes; // [sp+Ch] [bp-10h]@1 | |
814 signed __int64 seconds; // [sp+14h] [bp-8h]@1 | |
815 unsigned int days; // [sp+20h] [bp+4h]@1 | |
816 | |
817 full_time = (signed __int64)((double)next_generation_time * 0.234375); | |
818 seconds = (signed __int64)full_time % 60; | |
819 minutes = (signed __int64)(full_time / 60) % 60; | |
820 hours = ((full_time / 60) / 60) % 24; | |
821 days = (unsigned int)((full_time / 60) / 60) / 24; | |
822 strcpy(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[532]); | |
823 if ( days ) | |
824 { | |
825 text = pGlobalTXT_LocalizationStrings[57];//Days | |
826 if ( days <= 1 ) | |
827 text = pGlobalTXT_LocalizationStrings[56];//Day | |
828 sprintfex(pTmpBuf2.data(), "%d %s ", days, text); | |
829 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
830 } | |
831 if ( hours ) | |
832 { | |
833 if ( hours <= 1 ) | |
834 text = pGlobalTXT_LocalizationStrings[109];//Hour | |
835 else | |
836 text = pGlobalTXT_LocalizationStrings[110];//Hours | |
837 sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); | |
838 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
839 } | |
840 if ( minutes && !days ) | |
841 { | |
842 if ( minutes <= 1 ) | |
843 text = pGlobalTXT_LocalizationStrings[437];//"Minute" | |
844 else | |
845 text = pGlobalTXT_LocalizationStrings[436]; //"Minutes" | |
846 sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); | |
847 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
848 } | |
849 if ( seconds && !hours ) | |
850 { | |
851 if ( seconds <= 1 ) | |
852 text = pGlobalTXT_LocalizationStrings[439]; //"Second" | |
853 else | |
854 text = pGlobalTXT_LocalizationStrings[438]; //"Seconds" | |
855 sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); | |
856 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
857 } | |
858 this->DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), this, 0, 0)) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); | |
859 } | |
860 | |
861 //----- (0044D406) -------------------------------------------------------- | |
862 void GUIWindow::DrawTitleText( GUIFont *a2, signed int uHorizontalMargin, unsigned int uVerticalMargin, unsigned __int16 uDefaultColor, | |
863 const char *pInString, unsigned int uLineSpacing ) | |
864 { | |
865 //GUIWindow *pWindow; // esi@1 | |
866 unsigned int v8; // ebx@1 | |
867 char *v9; // eax@1 | |
868 unsigned int v11; // edi@1 | |
869 signed int v12; // esi@1 | |
870 int v13; // eax@2 | |
871 GUIFont *pFont; // [sp+Ch] [bp-4h]@1 | |
872 const char *Stra; // [sp+24h] [bp+14h]@5 | |
873 | |
874 //pWindow = this; | |
875 pFont = a2; | |
876 v8 = this->uFrameWidth - uHorizontalMargin; | |
877 ui_current_text_color = uDefaultColor; | |
878 v9 = FitTextInAWindow(pInString, a2, this, uHorizontalMargin, 0); | |
879 Stra = strtok(v9, "\n"); | |
880 v11 = uHorizontalMargin + this->uFrameX; | |
881 v12 = uVerticalMargin + this->uFrameY; | |
882 while ( 1 ) | |
883 { | |
884 if ( !Stra ) | |
885 break; | |
886 v13 = (signed int)(v8 - pFont->GetLineWidth(Stra)) >> 1; | |
887 if ( v13 < 0 ) | |
888 v13 = 0; | |
889 pFont->DrawTextLine(uDefaultColor, v11 + v13, v12, Stra, window->GetWidth()); | |
890 v12 += pFont->uFontHeight - uLineSpacing; | |
891 Stra = strtok(0, "\n"); | |
892 } | |
893 } | |
894 // 5C6DB4: using guessed type int ui_current_text_color; | |
895 | |
896 //----- (0044CE08) -------------------------------------------------------- | |
2529 | 897 void GUIWindow::DrawText(GUIFont *font, signed int uX, int uY, unsigned short uFontColor, const char *Str, bool present_time_transparency, int max_text_height, signed int uFontShadowColor ) |
2532 | 898 { |
2502 | 899 int v14; // edx@9 |
900 char Dest[6]; // [sp+Ch] [bp-2Ch]@32 | |
901 size_t v30; // [sp+2Ch] [bp-Ch]@4 | |
2528 | 902 |
2529 | 903 int left_margin = 0; |
2502 | 904 if ( !Str ) |
905 { | |
906 MessageBoxW(nullptr, L"Invalid string passed!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Font.cpp:859", 0); | |
907 return; | |
908 } | |
2528 | 909 if (!strcmp(Str, "null")) |
910 return; | |
911 | |
2532 | 912 v30 = strlen(Str); |
913 if ( !uX ) | |
914 uX = 12; | |
2528 | 915 |
2532 | 916 const char *string_begin = Str; |
917 if ( max_text_height == 0 ) | |
918 string_begin = FitTextInAWindow(Str, font, this, uX, 0); | |
919 auto string_end = string_begin; | |
920 auto string_base = string_begin; | |
2528 | 921 |
2532 | 922 int out_x = uX + uFrameX; |
923 int out_y = uY + uFrameY; | |
924 v14 = 0; | |
925 | |
926 if (max_text_height != 0 && out_y + LOBYTE(font->uFontHeight) > max_text_height) | |
927 return; | |
2528 | 928 |
2532 | 929 if ( (signed int)v30 > 0 ) |
930 { | |
931 do | |
932 { | |
933 unsigned char c = string_base[v14]; | |
934 if ( c >= font->cFirstChar && c <= font->cLastChar | |
935 || c == '\f' | |
936 || c == '\r' | |
937 || c == '\t' | |
938 || c == '\n' ) | |
2502 | 939 { |
2532 | 940 switch ( c ) |
2502 | 941 { |
2532 | 942 case '\t': |
943 strncpy(Dest, &string_base[v14 + 1], 3); | |
944 Dest[3] = 0; | |
945 v14 += 3; | |
946 left_margin = atoi(Dest); | |
947 out_x = uX + uFrameX + left_margin; | |
948 break; | |
949 case '\n': | |
950 uY = uY + LOBYTE(font->uFontHeight) - 3; | |
951 out_y = uY + uFrameY; | |
952 out_x = uX + uFrameX + left_margin; | |
953 if ( max_text_height != 0 ) | |
2502 | 954 { |
2532 | 955 if (LOBYTE(font->uFontHeight) + out_y - 3 > max_text_height ) |
956 return; | |
957 } | |
958 break; | |
959 case '\f': | |
960 strncpy(Dest, &string_base[v14 + 1], 5); | |
961 Dest[5] = 0; | |
962 uFontColor = atoi(Dest); | |
963 v14 += 5; | |
964 break; | |
965 case '\r': | |
966 strncpy(Dest, &string_base[v14 + 1], 3); | |
967 Dest[3] = 0; | |
968 v14 += 3; | |
969 left_margin = atoi(Dest); | |
970 out_x = uFrameZ - font->GetLineWidth(&string_base[v14]) - left_margin; | |
971 out_y = uY + uFrameY; | |
972 if ( max_text_height != 0 ) | |
973 { | |
974 if (LOBYTE(font->uFontHeight) + out_y - 3 > max_text_height ) | |
975 return; | |
976 break; | |
977 } | |
978 break; | |
2529 | 979 |
2532 | 980 default: |
981 if (c == '\"' && string_base[v14 + 1] == '\"') | |
982 ++v14; | |
2529 | 983 |
2532 | 984 c = (unsigned __int8)string_base[v14]; |
985 if ( v14 > 0 ) | |
986 out_x += font->pMetrics[c].uLeftSpacing; | |
2529 | 987 |
2532 | 988 unsigned char *letter_pixels = &font->pFontData[font->font_pixels_offset[c]]; |
989 if ( uFontColor ) | |
990 pRenderer->DrawText(out_x, out_y, letter_pixels, font->pMetrics[c].uWidth, LOBYTE(font->uFontHeight), | |
991 font->pFontPalettes[0], uFontColor, uFontShadowColor); | |
992 else | |
993 pRenderer->DrawTextAlpha(out_x, out_y, letter_pixels, font->pMetrics[c].uWidth, LOBYTE(font->uFontHeight), | |
994 font->pFontPalettes[0], present_time_transparency); | |
2529 | 995 |
2532 | 996 out_x += font->pMetrics[c].uWidth; |
997 if ( (signed int)v14 < (signed int)v30 ) | |
998 out_x += font->pMetrics[c].uRightSpacing; | |
999 break; | |
2502 | 1000 } |
1001 } | |
1002 } | |
2532 | 1003 while ( (signed int)++v14 < (signed int)v30 ); |
1004 } | |
2502 | 1005 } |
1006 | |
1007 //----- (0044CB4F) -------------------------------------------------------- | |
1008 int GUIWindow::DrawTextInRect( GUIFont *pFont, unsigned int uX, unsigned int uY, unsigned int uColor, const char *text, int rect_width, int reverse_text ) | |
1009 { | |
1010 int pLineWidth; // ebx@1 | |
1011 int text_width; // esi@3 | |
1012 unsigned __int8 v12; // cl@7 | |
1013 signed int v13; // esi@19 | |
1014 signed int v14; // ebx@19 | |
1015 unsigned __int8 v15; // cl@21 | |
1016 // int v16; // eax@22 | |
1017 // int v17; // ecx@22 | |
1018 // int v18; // ecx@23 | |
1019 // int v19; // ecx@24 | |
1020 unsigned int v20; // ecx@26 | |
1021 unsigned char* v21; // eax@28 | |
1022 // int v22; // ebx@34 | |
1023 int v23; // eax@34 | |
1024 int v24; // ebx@36 | |
1025 char Str[6]; // [sp+Ch] [bp-20h]@34 | |
1026 // char v26; // [sp+Fh] [bp-1Dh]@34 | |
1027 // char v27; // [sp+11h] [bp-1Bh]@35 | |
1028 int v28; // [sp+20h] [bp-Ch]@17 | |
1029 GUIWindow *pWindow; // [sp+24h] [bp-8h]@1 | |
1030 size_t pNumLen; // [sp+28h] [bp-4h]@1 | |
1031 size_t Str1a; // [sp+40h] [bp+14h]@5 | |
1032 // size_t Str1b; // [sp+40h] [bp+14h]@19 | |
1033 // const char *Sourcea; // [sp+44h] [bp+18h]@20 | |
1034 // int v34; // [sp+48h] [bp+1Ch]@26 | |
1035 int i; | |
1036 | |
1037 | |
1038 pWindow = this; | |
1039 pNumLen = strlen(text); | |
1040 pLineWidth = pFont->GetLineWidth(text); | |
1041 if ( pLineWidth < rect_width ) | |
1042 { | |
1043 pWindow->DrawText(pFont, uX, uY, uColor, text, 0, 0, 0); | |
1044 return pLineWidth; | |
1045 } | |
1046 strcpy(pTmpBuf2.data(), text); | |
1047 text_width = 0; | |
1048 if ( reverse_text ) | |
1049 _strrev(pTmpBuf2.data()); | |
1050 Str1a = 0; | |
1051 for ( i = 0; i < pNumLen; ++i ) | |
1052 { | |
1053 if ( text_width >= rect_width ) | |
1054 break; | |
1055 v12 = pTmpBuf2[i]; | |
1056 if ( pFont->IsCharValid(v12) ) | |
1057 { | |
1058 switch (v12) | |
1059 { | |
1060 case '\t':// Horizontal tab 09 | |
1061 case '\n': //Line Feed 0A 10 | |
1062 case '\r': //Form Feed, page eject 0C 12 | |
1063 break; | |
1064 case '\f': //Carriage Return 0D 13 | |
1065 i += 5; | |
1066 break; | |
1067 default: | |
1068 if ( i > 0 ) | |
1069 text_width += pFont->pMetrics[v12].uLeftSpacing; | |
1070 text_width += pFont->pMetrics[v12].uWidth; | |
1071 if ( i < pNumLen ) | |
1072 text_width += pFont->pMetrics[v12].uRightSpacing; | |
1073 } | |
1074 } | |
1075 } | |
1076 pTmpBuf2[i - 1] = 0; | |
1077 | |
1078 | |
1079 pNumLen = strlen(pTmpBuf2.data()); | |
1080 v28 = pFont->GetLineWidth(pTmpBuf2.data()); | |
1081 if ( reverse_text ) | |
1082 _strrev(pTmpBuf2.data()); | |
1083 | |
1084 v13 = uX + pWindow->uFrameX; | |
1085 v14 = uY + pWindow->uFrameY; | |
1086 for (i=0; i<pNumLen; ++i) | |
1087 { | |
1088 v15 = pTmpBuf2[i]; | |
1089 if ( pFont->IsCharValid(v15) ) | |
1090 { | |
1091 switch (v12) | |
1092 { | |
1093 case '\t':// Horizontal tab 09 | |
1094 { | |
1095 strncpy(Str, &pTmpBuf2[i+1], 3); | |
1096 Str[3] = 0; | |
1097 // atoi(Str); | |
1098 i += 3; | |
1099 break; | |
1100 } | |
1101 case '\n': //Line Feed 0A 10 | |
1102 { | |
1103 v24 = pFont->uFontHeight; | |
1104 v13 = uX; | |
1105 uY = uY + pFont->uFontHeight - 3; | |
1106 v14 = uY+pFont->uFontHeight - 3; | |
1107 break; | |
1108 } | |
1109 case '\r': //Form Feed, page eject 0C 12 | |
1110 { | |
1111 strncpy(Str, &pTmpBuf2[i+1], 5); | |
1112 Str[5] = 0; | |
1113 i += 5; | |
1114 uColor = atoi(Str); | |
1115 break; | |
1116 } | |
1117 case '\f': //Carriage Return 0D 13 | |
1118 { | |
1119 strncpy(Str, &pTmpBuf2[i+1], 3); | |
1120 Str[3] = 0; | |
1121 i += 3; | |
1122 v23 = pFont->GetLineWidth(&pTmpBuf2[i]); | |
1123 v13 = pWindow->uFrameZ - v23 - atoi(Str); | |
1124 v14 = uY; | |
1125 break; | |
1126 } | |
1127 default: | |
1128 v20 = pFont->pMetrics[v15].uWidth; | |
1129 if ( i > 0 ) | |
1130 v13 += pFont->pMetrics[v15].uLeftSpacing; | |
1131 v21 = &pFont->pFontData[pFont->font_pixels_offset[v15]]; | |
1132 if ( uColor ) | |
1133 pRenderer->DrawText(v13, v14, v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], uColor, 0); | |
1134 else | |
2525 | 1135 pRenderer->DrawTextAlpha(v13, v14, v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], false); |
2502 | 1136 v13 += v20; |
1137 if ( i < (signed int)pNumLen ) | |
1138 v13 += pFont->pMetrics[v15].uRightSpacing; | |
1139 } | |
1140 } | |
1141 } | |
1142 return v28; | |
1143 } | |
1144 | |
1145 //----- (0041D12F) -------------------------------------------------------- | |
1146 GUIButton *GUIWindow::CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, | |
1147 int a6, int a7, UIMessageType msg, unsigned int msg_param, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...) | |
1148 { | |
1149 GUIButton *pButton; // esi@1 | |
1150 // unsigned int v13; // eax@1 | |
1151 // unsigned int v14; // ebx@4 | |
1152 // unsigned int v15; // eax@4 | |
1153 unsigned int TextureNum=0; // ebx@4 | |
1154 // unsigned int v17; // eax@4 | |
1155 // Texture *v18; // eax@4 | |
1156 // Texture **v19; // ecx@5 | |
1157 // Texture **v20; // edx@5 | |
1158 // GUIButton *v21; // eax@7 | |
1159 va_list texturs_ptr; | |
1160 | |
1161 pButton = (GUIButton *)malloc(0xBC); | |
1162 pButton->pParent = this; | |
1163 pButton->uWidth = uWidth; | |
1164 pButton->uHeight = uHeight; | |
1165 | |
1166 if ( a6 == 2 && !uHeight ) | |
1167 pButton->uHeight = uWidth; | |
1168 | |
1169 pButton->uButtonType = a6; | |
1170 pButton->uX = uX + this->uFrameX; | |
1171 pButton->uY = uY + this->uFrameY; | |
1172 pButton->uZ = pButton->uX + uWidth - 1; | |
1173 pButton->uW = pButton->uY + uHeight - 1; | |
1174 pButton->field_2C_is_pushed = 0; | |
1175 pButton->field_1C = a7; | |
1176 pButton->msg = msg; | |
1177 pButton->msg_param = msg_param; | |
1178 pButton->uHotkey = uHotkey; | |
1179 //strlen(pName); | |
1180 strcpy(pButton->pButtonName, pName); | |
1181 va_start(texturs_ptr, pName); | |
1182 while (NULL!=(pTextures=va_arg(texturs_ptr, Texture *))) | |
1183 { | |
1184 pButton->pTextures[TextureNum]=pTextures; | |
1185 ++TextureNum; | |
1186 } | |
1187 va_end(texturs_ptr); | |
1188 pButton->uNumTextures = TextureNum; | |
1189 if ( this->pControlsTail ) | |
1190 this->pControlsTail->pNext = pButton; | |
1191 else | |
1192 this->pControlsHead = pButton; | |
1193 pButton->pPrev = this->pControlsTail; | |
1194 this->pControlsTail = pButton; | |
1195 pButton->pNext = 0; | |
1196 ++this->uNumControls; | |
1197 return pButton; | |
1198 } | |
1199 | |
1200 //----- (00459C2B) -------------------------------------------------------- | |
1201 void GUIWindow::DrawFlashingInputCursor( signed int uX, int uY, struct GUIFont *a2 ) | |
1202 { | |
1203 if ( GetTickCount() % 1000 > 500 ) | |
1204 DrawText(a2, uX, uY, 0, "_", 0, 0, 0); | |
1205 } | |
1206 | |
2544
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1207 |
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1208 GUIWindow::GUIWindow() : |
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1209 uNumControls(0), |
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1210 pControlsHead(nullptr), |
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1211 pControlsTail(nullptr), |
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1212 eWindowType(WINDOW_null) |
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1213 {} |
2502 | 1214 |
2544
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1215 //----- (0041C432) -------------------------------------------------------- |
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1216 GUIWindow::GUIWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int pButton, const char* hint) : |
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1217 uNumControls(0), |
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1218 pControlsHead(nullptr), |
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1219 pControlsTail(nullptr), |
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1220 eWindowType(WINDOW_MainMenu) |
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1221 { |
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1222 unsigned int uNextFreeWindowID; // ebp@1 |
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1223 //int *v8; // eax@1 |
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1224 //GUIWindow *pWindow; // esi@4 |
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1225 //int v10; // eax@4 |
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1226 unsigned int v11; // ebx@15 |
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1227 NPCData *speakingNPC; // ebp@15 |
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1228 int v14; // eax@20 |
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1229 int v16; // eax@25 |
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1230 int v18; // eax@30 |
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1231 int v20; // eax@35 |
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1232 int v22; // eax@40 |
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1233 int v24; // eax@45 |
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1234 // int v25; // eax@65 |
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1235 unsigned int v26; // ebx@65 |
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1236 char *v27; // eax@71 |
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1237 const char *v29; // [sp-8h] [bp-18h]@68 |
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1238 char *v30; // [sp-4h] [bp-14h]@68 |
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1239 // int uWidtha; // [sp+14h] [bp+4h]@66 |
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1240 int num_menu_buttons; // [sp+20h] [bp+10h]@15 |
2502 | 1241 |
2544
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1242 for (uNextFreeWindowID = 0; uNextFreeWindowID < 20; ++uNextFreeWindowID) |
2502 | 1243 { |
2544
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1244 if (pWindowList[uNextFreeWindowID] == nullptr) |
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1245 break; |
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|
1246 } |
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1247 |
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1248 //GUIWindow* pWindow = &pWindowList[uNextFreeWindowID]; |
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1249 pWindowList[uNextFreeWindowID] = this; |
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1250 this->uFrameWidth = uWidth; |
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1251 this->uFrameHeight = uHeight; |
2502 | 1252 |
2544
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1253 this->uFrameX = uX; |
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1254 this->uFrameY = uY; |
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1255 this->uFrameZ = uX + uWidth - 1; |
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1256 this->uFrameW = uY + uHeight - 1; |
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1257 |
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1258 this->ptr_1C = (void *)pButton; |
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1259 this->Hint = hint; |
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1260 |
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1261 //this->eWindowType = eWindowType; |
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1262 this->receives_keyboard_input = false; |
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1263 ++uNumVisibleWindows; |
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1264 this->numVisibleWindows = uNumVisibleWindows; |
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1265 pVisibleWindowsIdxs[uNumVisibleWindows] = uNextFreeWindowID + 1; |
2502 | 1266 } |
2544
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1267 |
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1268 |
2502 | 1269 //----- (004B3EF0) -------------------------------------------------------- |
1270 void DrawJoinGuildWindow( int pEventCode ) | |
1271 { | |
1272 uDialogueType = 81;//enum JoinGuildDialog | |
1273 current_npc_text = (char *)pNPCTopics[pEventCode + 99].pText; | |
1274 ContractSelectText(pEventCode); | |
1275 pDialogueWindow->Release(); | |
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|
1276 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, pEventCode, 0); |
2502 | 1277 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); // Cancel |
1278 pDialogueWindow->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); | |
2544
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GUIWindow switch logic refactored into behaviour classes
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|
1279 pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_ClickNPCTopic, 82, 0, pGlobalTXT_LocalizationStrings[122], 0); |
2502 | 1280 pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); |
1281 dialog_menu_id = HOUSE_DIALOGUE_OTHER; | |
1282 } | |
1283 //----- (0044603D) -------------------------------------------------------- | |
2544
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GUIWindow switch logic refactored into behaviour classes
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2543
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|
1284 void DialogueEnding() |
2502 | 1285 { |
1286 sDialogue_SpeakingActorNPC_ID = 0; | |
1287 pDialogueWindow->Release(); | |
1288 pDialogueWindow = 0; | |
1289 pMiscTimer->Resume(); | |
1290 pEventTimer->Resume(); | |
1291 } | |
2544
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GUIWindow switch logic refactored into behaviour classes
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|
1292 |
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GUIWindow switch logic refactored into behaviour classes
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diff
changeset
|
1293 |
2548
87e5590d034b
All Books windows are refactored into respective classes
a.parshin
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2547
diff
changeset
|
1294 void GUIWindow_BooksButtonOverlay::Update() |
2544
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GUIWindow switch logic refactored into behaviour classes
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diff
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|
1295 { |
2546 | 1296 // ----------------------------------- |
1297 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
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|
1298 auto pButton = (GUIButton *)ptr_1C; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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|
1299 pRenderer->DrawTextureIndexed(uFrameY, uFrameX, pButton->pTextures[0]); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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changeset
|
1300 viewparams->bRedrawGameUI = true; |
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GUIWindow switch logic refactored into behaviour classes
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|
1301 } |
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GUIWindow switch logic refactored into behaviour classes
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|
1302 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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changeset
|
1303 void GUIWindow_Dialogue::Update() |
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GUIWindow switch logic refactored into behaviour classes
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diff
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|
1304 { |
2546 | 1305 // ----------------------------------- |
1306 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
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|
1307 GameUI_DrawDialogue(); |
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GUIWindow switch logic refactored into behaviour classes
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diff
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|
1308 } |
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GUIWindow switch logic refactored into behaviour classes
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diff
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|
1309 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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|
1310 void GUIWindow_GenericDialogue::Update() |
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GUIWindow switch logic refactored into behaviour classes
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diff
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|
1311 { |
2546 | 1312 // ----------------------------------- |
1313 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
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|
1314 GameUI_DrawBranchlessDialogue(); |
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GUIWindow switch logic refactored into behaviour classes
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|
1315 } |
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GUIWindow switch logic refactored into behaviour classes
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|
1316 |
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GUIWindow switch logic refactored into behaviour classes
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|
1317 void GUIWindow_House::Update() |
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|
1318 { |
2546 | 1319 // ----------------------------------- |
1320 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
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|
1321 HouseDialogManager(); |
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GUIWindow switch logic refactored into behaviour classes
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|
1322 if (!window_SpeakInHouse) |
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GUIWindow switch logic refactored into behaviour classes
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|
1323 return; |
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GUIWindow switch logic refactored into behaviour classes
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|
1324 if (window_SpeakInHouse->par1C >= 53) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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|
1325 return; |
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GUIWindow switch logic refactored into behaviour classes
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|
1326 if (pParty->PartyTimes._shop_ban_times[window_SpeakInHouse->par1C] <= pParty->uTimePlayed) |
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GUIWindow switch logic refactored into behaviour classes
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|
1327 { |
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GUIWindow switch logic refactored into behaviour classes
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|
1328 if (window_SpeakInHouse->par1C < 53) |
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GUIWindow switch logic refactored into behaviour classes
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|
1329 pParty->PartyTimes._shop_ban_times[window_SpeakInHouse->par1C] = 0; |
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GUIWindow switch logic refactored into behaviour classes
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diff
changeset
|
1330 return; |
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diff
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|
1331 } |
c674d547cc7c
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changeset
|
1332 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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diff
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|
1333 } |
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GUIWindow switch logic refactored into behaviour classes
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diff
changeset
|
1334 |
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GUIWindow switch logic refactored into behaviour classes
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diff
changeset
|
1335 void GUIWindow_Scroll::Update() |
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GUIWindow switch logic refactored into behaviour classes
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diff
changeset
|
1336 { |
2546 | 1337 // ----------------------------------- |
1338 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
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|
1339 CreateScrollWindow(); |
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GUIWindow switch logic refactored into behaviour classes
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changeset
|
1340 } |
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GUIWindow switch logic refactored into behaviour classes
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diff
changeset
|
1341 |
c674d547cc7c
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changeset
|
1342 void GUIWindow_Inventory::Update() |
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GUIWindow switch logic refactored into behaviour classes
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diff
changeset
|
1343 { |
2546 | 1344 // ----------------------------------- |
1345 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
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|
1346 DrawMessageBox(0); |
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GUIWindow switch logic refactored into behaviour classes
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|
1347 DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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changeset
|
1348 DrawText(pFontLucida, 10, 40, 0, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); |
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1349 if (!pKeyActionMap->field_204) |
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GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1350 { |
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GUIWindow switch logic refactored into behaviour classes
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changeset
|
1351 ItemGen ItemGen2; |
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GUIWindow switch logic refactored into behaviour classes
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2543
diff
changeset
|
1352 ItemGen2.Reset(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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diff
changeset
|
1353 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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diff
changeset
|
1354 pEventTimer->Resume(); |
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GUIWindow switch logic refactored into behaviour classes
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2543
diff
changeset
|
1355 current_screen_type = SCREEN_GAME; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1356 viewparams->bRedrawGameUI = 1; |
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GUIWindow switch logic refactored into behaviour classes
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2543
diff
changeset
|
1357 int v39 = atoi(pKeyActionMap->pPressedKeysBuffer); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1358 if (v39 > 0 && v39 < 800) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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parents:
2543
diff
changeset
|
1359 SpawnActor(v39); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1360 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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diff
changeset
|
1361 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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diff
changeset
|
1362 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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2543
diff
changeset
|
1363 void GUIWindow_Inventory_CastSpell::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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2543
diff
changeset
|
1364 { |
2546 | 1365 // ----------------------------------- |
1366 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1367 pRenderer->ClearZBuffer(0, 479); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1368 draw_leather(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1369 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1370 CharacterUI_DrawPaperdoll(pPlayers[uActiveCharacter]); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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2543
diff
changeset
|
1371 pRenderer->DrawTextureIndexedAlpha(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uTextureID_x_x_u)); |
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GUIWindow switch logic refactored into behaviour classes
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2543
diff
changeset
|
1372 } |
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1373 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1374 void OnButtonClick::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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2543
diff
changeset
|
1375 { |
2546 | 1376 // ----------------------------------- |
1377 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
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changeset
|
1378 if (Hint != (char *)1) |
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1379 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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2543
diff
changeset
|
1380 GUIButton *pButton = (GUIButton *)ptr_1C; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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2543
diff
changeset
|
1381 pRenderer->DrawTextureIndexedAlpha(uFrameX, uFrameY, pButton->pTextures[0]); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1382 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1383 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1384 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1385 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1386 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1387 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1388 void OnButtonClick2::Update() |
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GUIWindow switch logic refactored into behaviour classes
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2543
diff
changeset
|
1389 { |
2546 | 1390 // ----------------------------------- |
1391 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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changeset
|
1392 if (Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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changeset
|
1393 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
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changeset
|
1394 GUIButton *pButton = (GUIButton *)ptr_1C; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
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changeset
|
1395 if (pButton->uX >= 0 && pButton->uX <= window->GetWidth()) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1396 { |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1397 if (pButton->uY >= 0 && pButton->uY <= window->GetHeight()) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1398 { |
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GUIWindow switch logic refactored into behaviour classes
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changeset
|
1399 pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pButton->pTextures[0]); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1400 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1401 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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changeset
|
1402 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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changeset
|
1403 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1404 return; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1405 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1406 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1407 viewparams->bRedrawGameUI = true; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1408 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1409 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1410 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
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diff
changeset
|
1411 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1412 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1413 void OnButtonClick3::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1414 { |
2546 | 1415 // ----------------------------------- |
1416 // 004156F0 GUI_UpdateWindows --- part | |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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changeset
|
1417 if (Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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changeset
|
1418 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1419 auto pButton = (GUIButton *)ptr_1C; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1420 pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pButton->pTextures[1]); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1421 viewparams->bRedrawGameUI = 1; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1422 if (Hint && Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1423 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
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diff
changeset
|
1424 Release(); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
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diff
changeset
|
1425 } |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1426 |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1427 void OnButtonClick4::Update() |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1428 { |
2546 | 1429 // ----------------------------------- |
1430 // 004156F0 GUI_UpdateWindows --- part | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1431 if (Hint != (char *)1) |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
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diff
changeset
|
1432 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1433 auto pButton = (GUIButton *)ptr_1C; |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1434 pRenderer->DrawTextureIndexedAlpha(uFrameX, uFrameY, pButton->pTextures[1]); |
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
1435 viewparams->bRedrawGameUI = true; |
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1436 |
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|
1437 Release(); |
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|
1438 } |
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|
1439 |
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|
1440 void OnSaveLoad::Update() |
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1441 { |
2546 | 1442 // ----------------------------------- |
1443 // 004156F0 GUI_UpdateWindows --- part | |
2544
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|
1444 if (Hint != (char *)1) |
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|
1445 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
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|
1446 auto pButton = (GUIButton *)ptr_1C; |
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1447 pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pButton->pTextures[0]); |
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|
1448 viewparams->bRedrawGameUI = true; |
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|
1449 if (Hint && Hint != (char *)1) |
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1450 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
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|
1451 Release(); |
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|
1452 |
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|
1453 if (current_screen_type == SCREEN_SAVEGAME) |
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1454 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveGame, 0, 0); |
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|
1455 else |
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1456 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0); |
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|
1457 } |
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|
1458 |
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|
1459 void OnCancel::Update() |
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|
1460 { |
2546 | 1461 // ----------------------------------- |
1462 // 004156F0 GUI_UpdateWindows --- part | |
2544
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|
1463 if (Hint != (char *)1) |
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|
1464 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
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1465 auto pGUIButton = (GUIButton *)ptr_1C; |
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1466 pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pGUIButton->pTextures[0]); |
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|
1467 viewparams->bRedrawGameUI = true; |
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|
1468 if (Hint && Hint != (char *)1) |
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|
1469 pGUIButton->DrawLabel(Hint, pFontCreate, 0, 0); |
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|
1470 Release(); |
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|
1471 |
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|
1472 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
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|
1473 } |
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|
1474 |
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|
1475 void OnCancel2::Update() |
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|
1476 { |
2546 | 1477 // ----------------------------------- |
1478 // 004156F0 GUI_UpdateWindows --- part | |
2544
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|
1479 if (Hint != (char *)1) |
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|
1480 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
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|
1481 auto pButton = (GUIButton *)ptr_1C; |
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|
1482 pRenderer->DrawTextureIndexed(uFrameX, uFrameY, pButton->pTextures[1]); |
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|
1483 viewparams->bRedrawGameUI = true; |
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|
1484 if (Hint && Hint != (char *)1) |
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|
1485 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
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|
1486 Release(); |
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|
1487 |
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|
1488 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
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|
1489 } |
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|
1490 |
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|
1491 void OnCancel3::Update() |
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|
1492 { |
2546 | 1493 // ----------------------------------- |
1494 // 004156F0 GUI_UpdateWindows --- part | |
2544
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|
1495 if (Hint != (char *)1) |
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|
1496 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
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|
1497 auto pButton = (GUIButton *)ptr_1C; |
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|
1498 pRenderer->DrawTextureIndexedAlpha(uFrameX, uFrameY, pButton->pTextures[0]); |
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|
1499 viewparams->bRedrawGameUI = true; |
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|
1500 if (Hint && Hint != (char *)1) |
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|
1501 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
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|
1502 Release(); |
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changeset
|
1503 |
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changeset
|
1504 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
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changeset
|
1505 } |
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|
1506 |
2502 | 1507 //----- (004156F0) -------------------------------------------------------- |
1508 void GUI_UpdateWindows() | |
1509 { | |
1510 GUIWindow *pWindow; // esi@4 | |
1511 //unsigned int pWindowType; // eax@4 | |
1512 const char *pHint; // edx@66 | |
1513 // GUIButton *pButtonPtr_1C; // ebp@79 | |
1514 // char *pHint1; // edx@80 | |
1515 int v26; // eax@98 | |
1516 unsigned int v27; // ebp@106 | |
1517 GUIWindow *pGUIWindow2; // ecx@109 | |
1518 // GUIFont *pGUIFont; // ST1C_4@115 | |
1519 int v31; // eax@115 | |
1520 GUIButton *pButton; // ebp@118 | |
1521 int v39; // eax@129 | |
1522 GUIButton *pGUIButton; // ebp@146 | |
1523 //unsigned int pX; // [sp-1Ch] [bp-124h]@17 | |
1524 //unsigned int pY; // [sp-18h] [bp-120h]@17 | |
1525 //Texture *pTexture; // [sp-14h] [bp-11Ch]@17 | |
1526 //Texture *pTexture2; // [sp-14h] [bp-11Ch]@86 | |
1527 int i; // [sp+0h] [bp-108h]@3 | |
1528 // ItemGen pItemGen; // [sp+4h] [bp-104h]@98 | |
1529 GUIButton GUIButton2; // [sp+28h] [bp-E0h]@133 | |
1530 ItemGen ItemGen2; // [sp+E4h] [bp-24h]@129 | |
1531 | |
1532 if (GetCurrentMenuID() != MENU_CREATEPARTY) | |
1533 Mouse::UI_OnKeyDown(VK_NEXT); | |
1534 | |
1535 for ( i = 1; i <= uNumVisibleWindows; ++i ) | |
1536 { | |
2544
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|
1537 pWindow = pWindowList[pVisibleWindowsIdxs[i] - 1]; |
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diff
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|
1538 |
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a.parshin
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2543
diff
changeset
|
1539 pWindow->Update(); |
2502 | 1540 switch (pWindow->eWindowType) |
1541 { | |
1542 case WINDOW_50: | |
1543 { | |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1544 __debugbreak(); // looks like debugging tools |
2502 | 1545 v27 = Color16(255, 255, 255); |
1546 if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
1547 { | |
1548 ptr_507BD0->DrawMessageBox(0); | |
1549 ptr_507BD0->DrawText(pFontCreate, 30, 40, v27, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); | |
1550 v31 = pFontCreate->GetLineWidth(pKeyActionMap->pPressedKeysBuffer); | |
1551 ptr_507BD0->DrawFlashingInputCursor(v31 + 30, 40, pFontCreate); | |
1552 continue; | |
1553 } | |
1554 if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
1555 { | |
1556 pWindow->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1557 pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)(int)ptr_507BD0->ptr_1C, 0, 0); | |
1558 pEventTimer->Resume(); | |
1559 ptr_507BD0->Release(); | |
2541 | 1560 current_screen_type = SCREEN_GAME; |
2502 | 1561 viewparams->bRedrawGameUI = true; |
1562 continue; | |
1563 } | |
1564 if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) | |
1565 { | |
1566 pWindow->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1567 pEventTimer->Resume(); | |
1568 ptr_507BD0->Release(); | |
1569 continue; | |
1570 } | |
2544
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diff
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|
1571 |
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changeset
|
1572 __debugbreak(); // switch pass-through |
2502 | 1573 } |
1574 case WINDOW_59: | |
1575 { | |
2544
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GUIWindow switch logic refactored into behaviour classes
a.parshin
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2543
diff
changeset
|
1576 __debugbreak(); // looks like debugging tools |
2502 | 1577 pWindow->DrawMessageBox(0); |
1578 pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); | |
1579 pWindow->DrawText(pFontLucida, 10, 40, 0, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); | |
1580 if ( !pKeyActionMap->field_204 ) | |
1581 { | |
1582 ItemGen2.Reset(); | |
1583 pWindow->Release(); | |
1584 pEventTimer->Resume(); | |
2541 | 1585 current_screen_type = SCREEN_GAME; |
2502 | 1586 viewparams->bRedrawGameUI = true; |
1587 v26 = atoi(pKeyActionMap->pPressedKeysBuffer); | |
1588 if ( v26 > 0 ) | |
1589 { | |
1590 if ( v26 < 800 ) | |
1591 { | |
1592 ItemGen2.uAttributes |= 1; | |
1593 ItemGen2.uItemID = v26; | |
1594 if ( pItemsTable->pItems[v26].uEquipType == 12 ) | |
1595 { | |
1596 ItemGen2.uNumCharges = rand() % 6 + ItemGen2.GetDamageMod() + 1; | |
1597 ItemGen2.uMaxCharges = LOBYTE(ItemGen2.uNumCharges); | |
1598 } | |
1599 else | |
1600 { | |
1601 if ( v26 >= 221 && v26 < 271 ) | |
1602 ItemGen2.uEnchantmentType = rand() % 10 + 1; | |
1603 } | |
1604 pItemsTable->SetSpecialBonus(&ItemGen2); | |
1605 pParty->SetHoldingItem(&ItemGen2); | |
1606 } | |
1607 } | |
1608 } | |
1609 continue; | |
1610 } | |
2544
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GUIWindow switch logic refactored into behaviour classes
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diff
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|
1611 case WINDOW_MainMenu: |
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a.parshin
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diff
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|
1612 case WINDOW_null: |
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a.parshin
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diff
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|
1613 continue; |
2502 | 1614 default: |
2544
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a.parshin
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2543
diff
changeset
|
1615 __debugbreak(); |
2502 | 1616 continue; |
1617 } | |
1618 } | |
1619 if ( GetCurrentMenuID() == -1 ) | |
1620 GameUI_DrawFoodAndGold(); | |
1621 if ( sub_4637E0_is_there_popup_onscreen() ) | |
1622 UI_OnMouseRightClick(0); | |
1623 } | |
2544
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diff
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|
1624 |
2502 | 1625 //----- (00415485) -------------------------------------------------------- |
1626 void DrawMM7CopyrightWindow() | |
1627 { | |
1628 GUIWindow Dst; // [sp+8h] [bp-54h]@1 | |
1629 | |
1630 memset(&Dst, 0, sizeof(Dst)); | |
1631 Dst.uFrameWidth = 624; | |
1632 Dst.uFrameHeight = 256; | |
1633 Dst.uFrameX = 8; | |
1634 Dst.uFrameY = 30; // c 1999 The 3DO Company. | |
1635 Dst.uFrameHeight = pFontSmallnum->CalcTextHeight(pGlobalTXT_LocalizationStrings[157], &Dst, 24, 0) | |
1636 + 2 * LOBYTE(pFontSmallnum->uFontHeight) | |
1637 + 24; | |
1638 Dst.uFrameY = 470 - Dst.uFrameHeight; | |
1639 Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1; | |
1640 Dst.uFrameW = 469; | |
1641 //Dst.Hint = "abcagfdsgsg ljsrengvlkjesnfkjwnef"; | |
1642 Dst.DrawMessageBox(0); | |
1643 | |
1644 Dst.uFrameWidth -= 24; | |
1645 Dst.uFrameX += 12; | |
1646 Dst.uFrameY += 12; | |
1647 Dst.uFrameHeight -= 12; | |
1648 Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1; | |
1649 Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1; | |
1650 Dst.DrawTitleText(pFontSmallnum, 0, 0xCu, ui_mainmenu_copyright_color, pGlobalTXT_LocalizationStrings[157], 3); | |
1651 } | |
1652 | |
1653 | |
1654 //----- (00467FB6) -------------------------------------------------------- | |
1655 void CreateScrollWindow() | |
1656 { | |
1657 unsigned int v0; // eax@1 | |
1658 char *v1; // ST18_4@3 | |
1659 GUIWindow a1; // [sp+Ch] [bp-54h]@1 | |
1660 | |
1661 memcpy(&a1, pGUIWindow_ScrollWindow, sizeof(a1)); | |
1662 a1.Hint = 0; | |
1663 a1.uFrameX = 1; | |
1664 a1.uFrameY = 1; | |
1665 a1.uFrameWidth = 468; | |
1666 v0 = pFontSmallnum->CalcTextHeight(pScrolls[pGUIWindow_ScrollWindow->par1C], &a1, 0, 0) | |
1667 + 2 * LOBYTE(pFontCreate->uFontHeight) + 24; | |
1668 a1.uFrameHeight = v0; | |
1669 if ( (signed int)(v0 + a1.uFrameY) > 479 ) | |
1670 { | |
1671 v0 = 479 - a1.uFrameY; | |
1672 a1.uFrameHeight = 479 - a1.uFrameY; | |
1673 } | |
1674 a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; | |
1675 a1.uFrameW = v0 + a1.uFrameY - 1; | |
1676 a1.DrawMessageBox(0); | |
1677 a1.uFrameX += 12; | |
1678 a1.uFrameWidth -= 24; | |
1679 a1.uFrameY += 12; | |
1680 a1.uFrameHeight -= 12; | |
1681 a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; | |
1682 a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; | |
1683 v1 = pItemsTable->pItems[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C + 700].pName; | |
1684 sprintf(pTmpBuf.data(), format_4E2D80, Color16(0xFFu, 0xFFu, 0x9Bu), v1); | |
1685 a1.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3); | |
1686 a1.DrawText(pFontSmallnum, 1, LOBYTE(pFontCreate->uFontHeight) - 3, 0, | |
1687 pScrolls[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C], 0, 0, 0); | |
1688 } | |
1689 //----- (00467F48) -------------------------------------------------------- | |
1690 void CreateMsgScrollWindow( signed int mscroll_id ) | |
1691 { | |
1692 if ( !pGUIWindow_ScrollWindow && mscroll_id >= 700 ) | |
1693 { | |
1694 if ( mscroll_id <= 782 ) | |
1695 { | |
1696 uTextureID_720980 = pIcons_LOD->LoadTexture("leather", TEXTURE_16BIT_PALETTE); | |
2544
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2543
diff
changeset
|
1697 pGUIWindow_ScrollWindow = new GUIWindow_Scroll(0, 0, window->GetWidth(), window->GetHeight(), mscroll_id - 700, 0); |
2502 | 1698 } |
1699 } | |
1700 } | |
1701 //----- (00467F9F) -------------------------------------------------------- | |
2551
4008b2f34be0
MainMenu rendering moved from event loop to respective window class
a.parshin
parents:
2550
diff
changeset
|
1702 void free_book_subwindow() |
2502 | 1703 { |
1704 if ( pGUIWindow_ScrollWindow ) | |
1705 { | |
1706 pGUIWindow_ScrollWindow->Release(); | |
1707 pGUIWindow_ScrollWindow = 0; | |
1708 } | |
1709 } | |
1710 //----- (004226EF) -------------------------------------------------------- | |
1711 void SetUserInterface(PartyAlignment align, bool bReplace) | |
1712 { | |
1713 extern void set_default_ui_skin(); | |
1714 set_default_ui_skin(); | |
1715 | |
1716 if (align == PartyAlignment_Evil) | |
1717 { | |
1718 if ( bReplace ) | |
1719 { | |
1720 pTexture_RightFrame->Reload("ib-r-C.pcx"); | |
1721 pTexture_BottomFrame->Reload("ib-b-C.pcx"); | |
1722 pTexture_TopFrame->Reload("ib-t-C.pcx"); | |
1723 pTexture_LeftFrame->Reload("ib-l-C.pcx"); | |
1724 pTexture_StatusBar->Reload("IB-Foot-c.pcx"); | |
1725 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2); | |
1726 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2); | |
1727 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2); | |
1728 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2); | |
1729 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2); | |
1730 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2); | |
1731 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2); | |
1732 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2); | |
1733 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2); | |
1734 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2); | |
1735 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2); | |
1736 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2); | |
1737 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2); | |
1738 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2); | |
1739 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2); | |
1740 | |
1741 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); | |
1742 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); | |
1743 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); | |
1744 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); | |
1745 | |
1746 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); | |
1747 pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); | |
1748 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); | |
1749 pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); | |
1750 | |
1751 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); | |
1752 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); | |
1753 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2); | |
1754 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); | |
1755 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2); | |
1756 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2); | |
1757 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2); | |
1758 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2); | |
1759 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2); | |
1760 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2); | |
1761 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2); | |
1762 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2); | |
1763 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2); | |
1764 } | |
1765 else | |
1766 { | |
1767 pTexture_RightFrame->Load("ib-r-C.pcx", 0); | |
1768 pTexture_BottomFrame->Load("ib-b-c.pcx", 0); | |
1769 pTexture_TopFrame->Load("ib-t-C.pcx", 0); | |
1770 pTexture_LeftFrame->Load("ib-l-C.pcx", 0); | |
1771 pTexture_StatusBar->Load("IB-Foot-c.pcx", 0); | |
1772 uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE); | |
1773 uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE); | |
1774 uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE); | |
1775 dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE); | |
1776 dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE); | |
1777 dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE); | |
1778 uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE); | |
1779 uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE); | |
1780 uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE); | |
1781 uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE); | |
1782 uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); | |
1783 uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); | |
1784 uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); | |
1785 uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); | |
1786 uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); | |
1787 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); | |
1788 uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); | |
1789 uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); | |
1790 uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); | |
1791 uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); | |
1792 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); | |
1793 uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); | |
1794 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); | |
1795 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | |
1796 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); | |
1797 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | |
1798 } | |
1799 uGameUIFontMain = Color16(0xC8u, 0, 0); | |
1800 uGameUIFontShadow = Color16(10, 0, 0); | |
1801 } | |
1802 else if (align == PartyAlignment_Neutral) | |
1803 { | |
1804 if ( bReplace ) | |
1805 { | |
1806 pTexture_RightFrame->Reload("ib-r-a.pcx"); | |
1807 pTexture_BottomFrame->Reload("ib-b-a.pcx"); | |
1808 pTexture_TopFrame->Reload("ib-t-a.pcx"); | |
1809 pTexture_LeftFrame->Reload("ib-l-a.pcx"); | |
1810 pTexture_StatusBar->Reload("IB-Foot-a.pcx"); | |
1811 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2); | |
1812 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2); | |
1813 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2); | |
1814 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2); | |
1815 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2); | |
1816 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2); | |
1817 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2); | |
1818 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2); | |
1819 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2); | |
1820 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2); | |
1821 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2); | |
1822 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2); | |
1823 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2); | |
1824 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2); | |
1825 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2); | |
1826 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); | |
1827 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); | |
1828 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); | |
1829 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); | |
1830 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); | |
1831 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | |
1832 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); | |
1833 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | |
1834 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); | |
1835 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2); | |
1836 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2); | |
1837 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); | |
1838 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2); | |
1839 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2); | |
1840 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2); | |
1841 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2); | |
1842 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2); | |
1843 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2); | |
1844 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2); | |
1845 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2); | |
1846 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2); | |
1847 } | |
1848 else | |
1849 { | |
1850 pTexture_RightFrame->Load("ib-r-A.pcx", 0); | |
1851 pTexture_BottomFrame->Load("ib-b-A.pcx", 0); | |
1852 pTexture_TopFrame->Load("ib-t-A.pcx", 0); | |
1853 pTexture_LeftFrame->Load("ib-l-A.pcx", 0); | |
1854 pTexture_StatusBar->Load("IB-Foot-a.pcx", 0); | |
1855 uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE); | |
1856 uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE); | |
1857 uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE); | |
1858 dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE); | |
1859 dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE); | |
1860 dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE); | |
1861 uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE); | |
1862 uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE); | |
1863 uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE); | |
1864 uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE); | |
1865 uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE); | |
1866 uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); | |
1867 uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); | |
1868 uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); | |
1869 uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); | |
1870 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); | |
1871 uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); | |
1872 uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); | |
1873 uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); | |
1874 uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); | |
1875 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); | |
1876 uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); | |
1877 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); | |
1878 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | |
1879 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); | |
1880 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | |
1881 uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE); | |
1882 uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE); | |
1883 uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE); | |
1884 uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE); | |
1885 uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE); | |
1886 uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE); | |
1887 uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE); | |
1888 uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE); | |
1889 uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE); | |
1890 pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE); | |
1891 } | |
1892 uGameUIFontMain = Color16(0xAu, 0, 0); | |
1893 uGameUIFontShadow = Color16(230, 214, 193); | |
1894 } | |
1895 else if (align == PartyAlignment_Good) | |
1896 { | |
1897 if ( bReplace ) | |
1898 { | |
1899 pTexture_RightFrame->Reload("ib-r-B.pcx"); | |
1900 pTexture_BottomFrame->Reload("ib-b-B.pcx"); | |
1901 pTexture_TopFrame->Reload("ib-t-B.pcx"); | |
1902 pTexture_LeftFrame->Reload("ib-l-B.pcx"); | |
1903 pTexture_StatusBar->Reload("IB-Foot-b.pcx"); | |
1904 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-B", 2); | |
1905 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-b", 2); | |
1906 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-B", 2); | |
1907 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-b", 2); | |
1908 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-b", 2); | |
1909 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-b", 2); | |
1910 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-B", 2); | |
1911 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-B", 2); | |
1912 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-B", 2); | |
1913 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-B", 2); | |
1914 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-B", 2); | |
1915 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-b", 2); | |
1916 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-b", 2); | |
1917 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-b", 2); | |
1918 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-b", 2); | |
1919 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-b", 2); | |
1920 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-b", 2); | |
1921 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-b", 2); | |
1922 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-b", 2); | |
1923 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB"); | |
1924 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | |
1925 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB"); | |
1926 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | |
1927 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2); | |
1928 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2); | |
1929 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-b", 2); | |
1930 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); | |
1931 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-b", 2); | |
1932 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-b", 2); | |
1933 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-b", 2); | |
1934 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-b", 2); | |
1935 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-b", 2); | |
1936 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-b", 2); | |
1937 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-b", 2); | |
1938 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2); | |
1939 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2); | |
1940 } | |
1941 uGameUIFontMain = Color16(0, 0, 0xC8u); | |
1942 uGameUIFontShadow = Color16(255, 255, 255); | |
1943 } | |
1944 else Error("Invalid alignment type: %u", align); | |
1945 } | |
1946 //----- (0041D20D) -------------------------------------------------------- | |
1947 void DrawBuff_remaining_time_string( int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font ) | |
1948 { | |
1949 unsigned int full_time; // esi@1 | |
1950 signed __int64 hours; // kr00_8@1 | |
1951 const char *text; // eax@2 | |
1952 signed __int64 minutes; // [sp+10h] [bp-10h]@1 | |
1953 signed __int64 seconds; // [sp+18h] [bp-8h]@1 | |
1954 unsigned int day; // [sp+24h] [bp+4h]@1 | |
1955 | |
1956 full_time = (signed __int64)((double)remaining_time * 0.234375); | |
1957 day = (unsigned int)((full_time / 60) / 60) / 24; | |
1958 hours = ((full_time / 60) / 60) % 24; | |
1959 minutes = (signed __int64)(full_time / 60) % 60; | |
1960 seconds = (signed __int64)full_time % 60; | |
1961 strcpy(pTmpBuf.data(), "\r020"); | |
1962 if ( day ) | |
1963 { | |
1964 text = pGlobalTXT_LocalizationStrings[57]; // Days | |
1965 if ( day <= 1 ) | |
1966 text = pGlobalTXT_LocalizationStrings[56]; // Day | |
1967 sprintfex(pTmpBuf2.data(), "%d %s ", (int)day, text); | |
1968 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
1969 } | |
1970 if ( hours ) | |
1971 { | |
1972 if ( hours <= 1 ) | |
1973 text = pGlobalTXT_LocalizationStrings[109];// Hour | |
1974 else | |
1975 text = pGlobalTXT_LocalizationStrings[110];// Hours | |
1976 sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); | |
1977 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
1978 } | |
1979 if ( minutes && !day ) | |
1980 { | |
1981 if ( minutes <= 1 ) | |
1982 text = pGlobalTXT_LocalizationStrings[437];// Minute | |
1983 else | |
1984 text = pGlobalTXT_LocalizationStrings[436];// Minutes | |
1985 sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); | |
1986 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
1987 } | |
1988 if ( seconds && !hours ) | |
1989 { | |
1990 if ( seconds <= 1 ) | |
1991 text = pGlobalTXT_LocalizationStrings[439];// Second | |
1992 else | |
1993 text = pGlobalTXT_LocalizationStrings[438];// Seconds | |
1994 sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); | |
1995 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
1996 } | |
1997 window->DrawText(Font, 32, uY, 0, pTmpBuf.data(), 0, 0, 0); | |
1998 } | |
1999 | |
2000 | |
2001 //----- (0042EB8D) -------------------------------------------------------- | |
2002 void GUIMessageQueue::AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file, int line) | |
2003 { | |
2004 //Log::Warning(L"%s @ (%S %u)", UIMessage2String(msg), file, line); | |
2005 if (uNumMessages < 40) | |
2006 { | |
2007 files[uNumMessages] = file; | |
2008 lines[uNumMessages] = line; | |
2009 | |
2010 pMessages[uNumMessages].eType = msg; | |
2011 pMessages[uNumMessages].param = param; | |
2012 pMessages[uNumMessages++].field_8 = a4; | |
2013 } | |
2014 } | |
2015 | |
2016 //----- (004637E0) -------------------------------------------------------- | |
2017 char sub_4637E0_is_there_popup_onscreen() | |
2018 { | |
2019 return dword_507BF0_is_there_popup_onscreen == 1; | |
2020 } | |
2021 // 507BF0: using guessed type int dword_507BF0_is_there_popup_onscreen; | |
2022 | |
2023 //----- (00417AD4) -------------------------------------------------------- | |
2024 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) | |
2025 { | |
2026 switch (uPlayerClass % 4) | |
2027 { | |
2028 case 0: | |
2029 { | |
2030 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) | |
2031 return ui_character_skillinfo_can_learn; | |
2032 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level && | |
2033 byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
2034 { | |
2035 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level) | |
2036 return ui_character_skillinfo_cant_learn; | |
2037 } | |
2038 return ui_character_skillinfo_can_learn_gm; | |
2039 } | |
2040 break; | |
2041 | |
2042 case 1: | |
2043 { | |
2044 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) | |
2045 return ui_character_skillinfo_can_learn; | |
2046 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level) | |
2047 { | |
2048 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
2049 return ui_character_skillinfo_cant_learn; | |
2050 } | |
2051 return ui_character_skillinfo_can_learn_gm; | |
2052 } | |
2053 break; | |
2054 | |
2055 case 2: | |
2056 case 3: | |
2057 { | |
2058 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level) | |
2059 return ui_character_skillinfo_cant_learn; | |
2060 return ui_character_skillinfo_can_learn; | |
2061 } | |
2062 break; | |
2063 } | |
2064 Error("Invalid player class: %u", uPlayerClass); | |
2065 } | |
2066 | |
2067 //----- (0040F92A) -------------------------------------------------------- | |
2068 void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3) | |
2069 {//срабатывает в покупке в магазине | |
2070 void *v4; // eax@3 | |
2071 //int *v5; // edi@5 | |
2072 // int v6; // ecx@6 | |
2073 // int v9; // [sp+18h] [bp-4h]@1 | |
2074 | |
2075 if (pIcons_LOD->dword_011BA4 && a2->uDecompressedSize) | |
2076 v4 = a2->UnzipPalette(); | |
2077 else | |
2078 v4 = a2->pLevelOfDetail0_prolly_alpha_mask; | |
2079 //v5 = pZBuffer; | |
2080 for (uint i = 0; i < a2->uTextureHeight; i++) | |
2081 { | |
2082 for (uint j = 0; j < a2->uTextureWidth; j++) | |
2083 { | |
2084 *pZBuffer = a3; | |
2085 ++pZBuffer; | |
2086 } | |
2087 pZBuffer += window->GetWidth() - a2->uTextureWidth; | |
2088 } | |
2089 if (pIcons_LOD->dword_011BA4) | |
2090 { | |
2091 if (a2->uDecompressedSize) | |
2092 free(v4); | |
2093 } | |
2094 } | |
2095 | |
2096 | |
2541 | 2097 // 4E28F8: using guessed type int current_screen_type; |
2502 | 2098 |
2099 //----- (0040F82D) -------------------------------------------------------- | |
2100 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue) | |
2101 { | |
2102 assert(uTextureId != -1); | |
2103 ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); | |
2104 } | |
2105 | |
2106 //----- (0040F89C) -------------------------------------------------------- | |
2107 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue) | |
2108 {//срабатывает при продаже в магазине | |
2109 void *v3; // eax@3 | |
2110 //void *v4; // esi@5 | |
2111 //int *v5; // edi@5 | |
2112 //int v6; // eax@5 | |
2113 // int v7; // ecx@6 | |
2114 // int v11; // [sp+18h] [bp-8h]@1 | |
2115 //void *v12; // [sp+1Ch] [bp-4h]@5 | |
2116 | |
2117 if (pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize) | |
2118 v3 = pTex->UnzipPalette(); | |
2119 else | |
2120 v3 = pTex->pLevelOfDetail0_prolly_alpha_mask; | |
2121 //v12 = v3; | |
2122 //v4 = v3; | |
2123 //v5 = pZBuffer; | |
2124 //v6 = 0; | |
2125 for (uint i = 0; i < pTex->uTextureHeight; i++) | |
2126 { | |
2127 for (uint j = 0; j < pTex->uTextureWidth; j++) | |
2128 { | |
2129 //LOBYTE(v6) = *(char *)v4; | |
2130 //v4 = (char *)v4 + 1; | |
2131 //if ( v6 ) | |
2132 *pZBuffer = uZValue; | |
2133 ++pZBuffer; | |
2134 } | |
2135 pZBuffer += window->GetWidth() - pTex->uTextureWidth; | |
2136 } | |
2137 if (pIcons_LOD->dword_011BA4) | |
2138 { | |
2139 if (pTex->uDecompressedSize) | |
2140 free(v3); | |
2141 } | |
2142 } | |
2143 | |
2144 //----- (004BC49B) -------------------------------------------------------- | |
2145 void OnSelectNPCDialogueOption(DIALOGUE_TYPE newDialogueType) | |
2146 { | |
2147 NPCData *speakingNPC; // ebp@1 | |
2148 int npc_event_id; // ecx@10 | |
2149 char *v13; // [sp-8h] [bp-18h]@60 | |
2150 | |
2151 speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); | |
2152 uDialogueType = newDialogueType; | |
2153 if (!speakingNPC->uFlags) | |
2154 speakingNPC->uFlags = 1; | |
2155 if (newDialogueType == DIALOGUE_PROFESSION_DETAILS) | |
2156 dialogue_show_profession_details = ~dialogue_show_profession_details; | |
2157 else if (newDialogueType == DIALOGUE_76) | |
2158 { | |
2159 if (speakingNPC->Hired()) | |
2160 { | |
2161 if ((signed int)pNPCStats->uNumNewNPCs > 0) | |
2162 { | |
2163 for (uint i = 0; i < (unsigned int)pNPCStats->uNumNewNPCs; ++i) | |
2164 { | |
2165 if (pNPCStats->pNewNPCData[i].uFlags & 0x80 && !strcmp(speakingNPC->pName, pNPCStats->pNewNPCData[i].pName)) | |
2166 pNPCStats->pNewNPCData[i].uFlags &= 0x7Fu; | |
2167 } | |
2168 } | |
2169 if (pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName)) | |
2170 memset(&pParty->pHirelings[0], 0, sizeof(NPCData)); | |
2171 else if (pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName)) | |
2172 memset(&pParty->pHirelings[1], 0, sizeof(NPCData)); | |
2173 pParty->hirelingScrollPosition = 0; | |
2174 pParty->CountHirelings(); | |
2175 dword_591084 = 0; | |
2176 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2177 dword_7241C8 = 0; | |
2178 return; | |
2179 } | |
2180 if (pParty->pHirelings[0].pName && pParty->pHirelings[1].pName) | |
2181 ShowStatusBarString(pGlobalTXT_LocalizationStrings[533], 2);// ""I cannot join you, you're party is full"" | |
2182 else | |
2183 { | |
2184 if (speakingNPC->uProfession != 51) //burglars have no hiring price | |
2185 { | |
2186 if (pParty->uNumGold < pNPCStats->pProfessions[speakingNPC->uProfession].uHirePrice) | |
2187 { | |
2188 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" | |
2189 dialogue_show_profession_details = false; | |
2190 uDialogueType = 13; | |
2191 if (uActiveCharacter) | |
2192 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); | |
2193 if (!dword_7241C8) | |
2541 | 2194 pEngine->Draw(); |
2502 | 2195 dword_7241C8 = 0; |
2196 return; | |
2197 } | |
2198 Party::TakeGold(pNPCStats->pProfessions[speakingNPC->uProfession].uHirePrice); | |
2199 } | |
2200 LOBYTE(speakingNPC->uFlags) |= 0x80u; | |
2201 if (pParty->pHirelings[0].pName) | |
2202 { | |
2203 memcpy(&pParty->pHirelings[1], speakingNPC, sizeof(pParty->pHirelings[1])); | |
2204 v13 = pParty->pHireling2Name; | |
2205 } | |
2206 else | |
2207 { | |
2208 memcpy(&pParty->pHirelings[0], speakingNPC, sizeof(pParty->pHirelings[0])); | |
2209 v13 = pParty->pHireling1Name; | |
2210 } | |
2211 strcpy(v13, speakingNPC->pName); | |
2212 pParty->hirelingScrollPosition = 0; | |
2213 pParty->CountHirelings(); | |
2214 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2215 if (sDialogue_SpeakingActorNPC_ID >= 0) | |
2216 pDialogue_SpeakingActor->uAIState = Removed; | |
2217 if (uActiveCharacter) | |
2218 pPlayers[uActiveCharacter]->PlaySound(SPEECH_61, 0); | |
2219 } | |
2220 } | |
2221 else if ((signed int)newDialogueType > DIALOGUE_84 && (signed int)newDialogueType <= DIALOGUE_ARENA_SELECT_CHAMPION) //выбор уровня сложности боя | |
2222 { | |
2223 ArenaFight(); | |
2224 return; | |
2225 } | |
2226 else if (newDialogueType == DIALOGUE_USE_NPC_ABILITY) | |
2227 { | |
2228 if (UseNPCSkill((NPCProf)speakingNPC->uProfession) == 0) | |
2229 { | |
2230 if (speakingNPC->uProfession != GateMaster) | |
2231 speakingNPC->bHasUsedTheAbility = 1; | |
2232 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2233 } | |
2234 else | |
2235 ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2); //"Your packs are already full!" | |
2236 } | |
2237 else if (newDialogueType == DIALOGUE_13) | |
2238 { | |
2239 if (!speakingNPC->Hired()) | |
2240 { | |
2241 sub_4B3E1E(); | |
2242 dialogue_show_profession_details = false; | |
2243 } | |
2244 else | |
2245 { | |
2246 for (uint i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i) | |
2247 { | |
2248 if (pNPCStats->pNewNPCData[i].uFlags & 0x80 && !strcmp(speakingNPC->pName, pNPCStats->pNewNPCData[i].pName)) | |
2249 pNPCStats->pNewNPCData[i].uFlags &= 0x7Fu; | |
2250 } | |
2251 if (pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName)) | |
2252 memset(&pParty->pHirelings[0], 0, sizeof(NPCData)); | |
2253 else if (pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName)) | |
2254 memset(&pParty->pHirelings[1], 0, sizeof(NPCData)); | |
2255 pParty->hirelingScrollPosition = 0; | |
2256 pParty->CountHirelings(); | |
2257 dword_591084 = 0; | |
2258 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2259 dword_7241C8 = 0; | |
2260 return; | |
2261 } | |
2262 } | |
2263 else if (newDialogueType >= DIALOGUE_EVT_A && newDialogueType <= DIALOGUE_EVT_F) | |
2264 { | |
2265 switch (newDialogueType) | |
2266 { | |
2267 case DIALOGUE_EVT_A: npc_event_id = speakingNPC->evt_A; break; | |
2268 case DIALOGUE_EVT_B: npc_event_id = speakingNPC->evt_B; break; | |
2269 case DIALOGUE_EVT_C: npc_event_id = speakingNPC->evt_C; break; | |
2270 case DIALOGUE_EVT_D: npc_event_id = speakingNPC->evt_D; break; | |
2271 case DIALOGUE_EVT_E: npc_event_id = speakingNPC->evt_E; break; | |
2272 case DIALOGUE_EVT_F: npc_event_id = speakingNPC->evt_F; break; | |
2273 } | |
2274 if ((npc_event_id >= 200) && (npc_event_id <= 310)) | |
2275 _4B3FE5_training_dialogue(npc_event_id); //200-310 | |
2276 else if ((npc_event_id >= 400) && (npc_event_id <= 410)) | |
2277 { //400-410 | |
2278 dword_F8B1D8 = newDialogueType; | |
2279 DrawJoinGuildWindow(npc_event_id - 400); | |
2280 } | |
2281 else | |
2282 { | |
2283 switch (npc_event_id) | |
2284 { | |
2285 case 139: | |
2286 OracleDialogue(); | |
2287 break; | |
2288 case 311: | |
2289 CheckBountyRespawnAndAward(); | |
2290 break; | |
2291 case 399: | |
2292 Arena_SelectionFightLevel(); | |
2293 break; | |
2294 default: | |
2295 activeLevelDecoration = (LevelDecoration*)1; | |
2296 current_npc_text = 0; | |
2297 EventProcessor(npc_event_id, 0, 1); | |
2298 activeLevelDecoration = nullptr; | |
2299 break; | |
2300 } | |
2301 } | |
2302 } | |
2303 if (!dword_7241C8) | |
2541 | 2304 pEngine->Draw(); |
2502 | 2305 dword_7241C8 = 0; |
2306 } | |
2307 | |
2308 //----- (004B3E1E) -------------------------------------------------------- | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
2309 void sub_4B3E1E() |
2502 | 2310 { |
2311 NPCData *v0; // ST40_4@1 | |
2312 signed int v1; // edi@1 | |
2313 //GUIWindow *v2; // ecx@1 | |
2314 | |
2315 __debugbreak(); | |
2316 v0 = GetNPCData(sDialogue_SpeakingActorNPC_ID); | |
2317 v1 = 0; | |
2318 pDialogueWindow->eWindowType = WINDOW_MainMenu; | |
2319 pDialogueWindow->Release(); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
2320 pDialogueWindow = new GUIWindow_Dialogue(0, 0, window->GetWidth(), window->GetHeight(), 1, 0); |
2502 | 2321 if (pNPCStats->pProfessions[v0->uProfession].pBenefits)//*(&pNPCStats->field_13A5C + 5 * v0->uProfession) ) |
2322 { | |
2323 pDialogueWindow->CreateButton(480, 160, 140, 28, 1, 0, UIMSG_SelectNPCDialogueOption, 77, 0, pGlobalTXT_LocalizationStrings[407], 0);//Подробнее | |
2324 v1 = 1; | |
2325 } | |
2326 pDialogueWindow->CreateButton(480, 30 * v1 + 160, 140, 30, 1, 0, UIMSG_SelectNPCDialogueOption, 76, 0, pGlobalTXT_LocalizationStrings[406], 0);//Нанять | |
2327 pDialogueWindow->_41D08F_set_keyboard_control_group(v1 + 1, 1, 0, 1); | |
2328 } | |
2329 | |
2330 //----- (004B2001) -------------------------------------------------------- | |
2331 void __fastcall ClickNPCTopic(signed int uMessageParam) | |
2332 { | |
2333 //signed int v1; // eax@1 | |
2334 NPCData *pCurrentNPCInfo; // ebp@1 | |
2335 int pEventNumber; // ecx@8 | |
2336 Player *v4; // esi@20 | |
2337 //int v5; // eax@28 | |
2338 //int v6; // eax@31 | |
2339 //int v7; // eax@34 | |
2340 //int v8; // eax@37 | |
2341 //int v9; // eax@40 | |
2342 //unsigned int v10; // eax@43 | |
2343 char *v12; // eax@53 | |
2344 char *v13; // eax@56 | |
2345 char *v14; // eax@57 | |
2346 char *v15; // eax@58 | |
2347 //unsigned int v16; // ebp@62 | |
2348 char *v17; // ecx@63 | |
2349 char *v18; // eax@65 | |
2350 // const char *v19; // ecx@68 | |
2351 //unsigned int v20; // eax@69 | |
2352 signed int pPrice; // ecx@70 | |
2353 char *v22; // [sp-Ch] [bp-18h]@73 | |
2354 //int v23; // [sp-8h] [bp-14h]@49 | |
2355 char *v24; // [sp-8h] [bp-14h]@73 | |
2356 //int v25; // [sp-4h] [bp-10h]@49 | |
2357 | |
2358 uDialogueType = uMessageParam + 1; | |
2359 pCurrentNPCInfo = HouseNPCData[pDialogueNPCCount - ((dword_591080 != 0) ? 1 : 0)];//- 1 | |
2360 if (uMessageParam <= 24) | |
2361 { | |
2362 switch (uMessageParam) | |
2363 { | |
2364 case 13: | |
2365 current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText;//(char *)*(&pNPCStats->field_13A64 + 5 * v2->uProfession); | |
2366 current_npc_text = BuildDialogueString(current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); | |
2367 NPCHireableDialogPrepare(); | |
2368 dialogue_show_profession_details = false; | |
2369 BackToHouseMenu(); | |
2370 return; | |
2371 case 19: | |
2372 pEventNumber = pCurrentNPCInfo->evt_A; | |
2373 break; | |
2374 case 20: | |
2375 pEventNumber = pCurrentNPCInfo->evt_B; | |
2376 break; | |
2377 case 21: | |
2378 pEventNumber = pCurrentNPCInfo->evt_C; | |
2379 break; | |
2380 case 22: | |
2381 pEventNumber = pCurrentNPCInfo->evt_D; | |
2382 break; | |
2383 case 23: | |
2384 pEventNumber = pCurrentNPCInfo->evt_E; | |
2385 break; | |
2386 case 24: | |
2387 pEventNumber = pCurrentNPCInfo->evt_F; | |
2388 break; | |
2389 default: | |
2390 BackToHouseMenu(); | |
2391 return; | |
2392 } | |
2393 /*switch ( pEventNumber ) | |
2394 { | |
2395 case 139: | |
2396 OracleDialogue(); | |
2397 goto _return; | |
2398 case 311: | |
2399 CheckBountyRespawnAndAward(); | |
2400 goto _return; | |
2401 }*/ | |
2402 if (pEventNumber < 200 || pEventNumber > 310) | |
2403 { | |
2404 if (pEventNumber < 400 || pEventNumber > 410) | |
2405 { | |
2406 if (pEventNumber == 139) | |
2407 { | |
2408 OracleDialogue(); | |
2409 } | |
2410 else | |
2411 { | |
2412 if (pEventNumber == 311) | |
2413 { | |
2414 CheckBountyRespawnAndAward(); | |
2415 } | |
2416 else | |
2417 { | |
2418 current_npc_text = 0; | |
2419 activeLevelDecoration = (LevelDecoration*)1; | |
2420 EventProcessor(pEventNumber, 0, 1); | |
2421 activeLevelDecoration = nullptr; | |
2422 } | |
2423 } | |
2424 } | |
2425 else | |
2426 { | |
2427 dword_F8B1D8 = uMessageParam; | |
2428 DrawJoinGuildWindow(pEventNumber - 400); | |
2429 } | |
2430 } | |
2431 else | |
2432 { | |
2433 _4B3FE5_training_dialogue(pEventNumber); | |
2434 } | |
2435 BackToHouseMenu(); | |
2436 return; | |
2437 } | |
2438 if (uMessageParam != 76) | |
2439 { | |
2440 if (uMessageParam == 77) | |
2441 { | |
2442 //v16 = pCurrentNPCInfo->uProfession; | |
2443 __debugbreak(); // probably hirelings found in buildings, not present in MM7, changed "pCurrentNPCInfo->uProfession - 1" to "pCurrentNPCInfo->uProfession", have to check in other versions whether it's ok | |
2444 if (dialogue_show_profession_details) | |
2445 v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText; | |
2446 else | |
2447 v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pBenefits; | |
2448 current_npc_text = v17; | |
2449 v18 = BuildDialogueString(v17, uActiveCharacter - 1, 0, 0, 0, 0); | |
2450 dialogue_show_profession_details = ~dialogue_show_profession_details; | |
2451 current_npc_text = v18; | |
2452 } | |
2453 else | |
2454 { | |
2455 if (uMessageParam == 79) | |
2456 { | |
2457 if (contract_approved) | |
2458 { | |
2459 Party::TakeGold(gold_transaction_amount); | |
2460 if (uActiveCharacter) | |
2461 { | |
2462 v12 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; | |
2463 *(short *)v12 &= 0x3Fu; | |
2464 switch (dword_F8B1B0_MasteryBeingTaught) | |
2465 { | |
2466 case 2: | |
2467 v15 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; | |
2468 *v15 |= 0x40u; | |
2469 break; | |
2470 case 3: | |
2471 v14 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; | |
2472 *v14 |= 0x80u; | |
2473 break; | |
2474 case 4: | |
2475 v13 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; | |
2476 v13[1] |= 1u; | |
2477 break; | |
2478 } | |
2479 pPlayers[uActiveCharacter]->PlaySound(SPEECH_85, 0); | |
2480 } | |
2481 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2482 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
2483 { | |
2484 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; | |
2485 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; | |
2486 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2487 ++pMessageQueue_50CBD0->uNumMessages; | |
2488 }*/ | |
2489 } | |
2490 } | |
2491 else | |
2492 { | |
2493 if (uMessageParam == 82 && contract_approved) //join guild | |
2494 { | |
2495 Party::TakeGold(gold_transaction_amount); | |
2496 v4 = pParty->pPlayers.data(); | |
2497 do | |
2498 { | |
2499 v4->SetVariable(VAR_Award, dword_F8B1AC_award_bit_number); | |
2500 ++v4; | |
2501 } while ((signed int)v4 < (signed int)pParty->pHirelings.data()); | |
2502 switch (dword_F8B1D8) | |
2503 { | |
2504 case 19: | |
2505 pEventNumber = pCurrentNPCInfo->evt_A; | |
2506 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2507 pCurrentNPCInfo->evt_A = 0; | |
2508 break; | |
2509 case 20: | |
2510 pEventNumber = pCurrentNPCInfo->evt_B; | |
2511 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2512 pCurrentNPCInfo->evt_B = 0; | |
2513 break; | |
2514 case 21: | |
2515 pEventNumber = pCurrentNPCInfo->evt_C; | |
2516 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2517 pCurrentNPCInfo->evt_C = 0; | |
2518 break; | |
2519 case 22: | |
2520 pEventNumber = pCurrentNPCInfo->evt_D; | |
2521 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2522 pCurrentNPCInfo->evt_D = 0; | |
2523 break; | |
2524 case 23: | |
2525 pEventNumber = pCurrentNPCInfo->evt_E; | |
2526 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2527 pCurrentNPCInfo->evt_E = 0; | |
2528 break; | |
2529 case 24: | |
2530 pEventNumber = pCurrentNPCInfo->evt_F; | |
2531 if (pEventNumber >= 400 && pEventNumber <= 416) | |
2532 pCurrentNPCInfo->evt_F = 0; | |
2533 break; | |
2534 } | |
2535 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2536 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
2537 { | |
2538 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; | |
2539 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; | |
2540 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2541 ++pMessageQueue_50CBD0->uNumMessages; | |
2542 }*/ | |
2543 //v11 = uActiveCharacter; | |
2544 if (uActiveCharacter) | |
2545 { | |
2546 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_86, 0); | |
2547 BackToHouseMenu(); | |
2548 return; | |
2549 } | |
2550 } | |
2551 } | |
2552 } | |
2553 BackToHouseMenu(); | |
2554 return; | |
2555 } | |
2556 if (pParty->pHirelings[0].pName && pParty->pHirelings[1].pName) | |
2557 { | |
2558 ShowStatusBarString(pGlobalTXT_LocalizationStrings[533], 2);// ""I cannot join you, you're party is full"" | |
2559 BackToHouseMenu(); | |
2560 return; | |
2561 } | |
2562 | |
2563 | |
2564 if (pCurrentNPCInfo->uProfession != 51) //burglars have no hiring price | |
2565 { | |
2566 __debugbreak(); // probably hirelings found in buildings, not present in MM7, changed "pCurrentNPCInfo->uProfession - 1" to "pCurrentNPCInfo->uProfession", have to check in other versions whether it's ok | |
2567 pPrice = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].uHirePrice; | |
2568 if (pParty->uNumGold < (unsigned int)pPrice) | |
2569 { | |
2570 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); | |
2571 dialogue_show_profession_details = false; | |
2572 uDialogueType = 13; | |
2573 current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText; | |
2574 current_npc_text = BuildDialogueString(current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); | |
2575 if (uActiveCharacter) | |
2576 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); | |
2577 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); | |
2578 BackToHouseMenu(); | |
2579 return; | |
2580 } | |
2581 else | |
2582 Party::TakeGold(pPrice); | |
2583 } | |
2584 //LOBYTE(v2->uFlags) |= 0x80u; | |
2585 pCurrentNPCInfo->uFlags |= 128; | |
2586 pParty->hirelingScrollPosition = 0; | |
2587 pParty->CountHirelings(); | |
2588 if (pParty->pHirelings[0].pName) | |
2589 { | |
2590 memcpy(&pParty->pHirelings[1], pCurrentNPCInfo, sizeof(pParty->pHirelings[1])); | |
2591 v24 = pCurrentNPCInfo->pName; | |
2592 v22 = pParty->pHireling2Name; | |
2593 } | |
2594 else | |
2595 { | |
2596 memcpy(pParty->pHirelings.data(), pCurrentNPCInfo, 0x4Cu); | |
2597 v24 = pCurrentNPCInfo->pName; | |
2598 v22 = pParty->pHireling1Name; | |
2599 } | |
2600 strcpy(v22, v24); | |
2601 pParty->hirelingScrollPosition = 0; | |
2602 pParty->CountHirelings(); | |
2603 PrepareHouse((HOUSE_ID)(int)window_SpeakInHouse->ptr_1C); | |
2604 dialog_menu_id = HOUSE_DIALOGUE_MAIN; | |
2605 | |
2606 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); | |
2607 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
2608 { | |
2609 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; | |
2610 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; | |
2611 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2612 ++pMessageQueue_50CBD0->uNumMessages; | |
2613 }*/ | |
2614 if (uActiveCharacter) | |
2615 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)61, 0); | |
2616 | |
2617 _return: | |
2618 BackToHouseMenu(); | |
2619 } | |
2620 | |
2621 //----- (004B3FE5) -------------------------------------------------------- | |
2622 //Originally called _4B254D_SkillMasteryTeacher to have contract_approved assigned, to be able to set some button name. | |
2623 //But it the name gets immediately overwritten | |
2624 void _4B3FE5_training_dialogue(int a4) | |
2625 { | |
2626 const char *v2; // edi@1 | |
2627 | |
2628 //__debugbreak(); | |
2629 uDialogueType = DIALOGUE_SKILL_TRAINER; | |
2630 current_npc_text = (char *)pNPCTopics[a4 + 168].pText; | |
2631 _4B254D_SkillMasteryTeacher(a4); //might be needed because of contract_approved ? | |
2632 pDialogueWindow->Release(); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
2633 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, a4, 0); |
2502 | 2634 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, |
2635 pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); | |
2636 pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); | |
2637 v2 = ""; | |
2638 if (contract_approved) | |
2639 v2 = pGlobalTXT_LocalizationStrings[535]; | |
2640 pDialogueWindow->CreateButton(480, 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Fu, 0, v2, 0); | |
2641 pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); | |
2642 dialog_menu_id = HOUSE_DIALOGUE_OTHER; | |
2643 } | |
2528 | 2644 |
2502 | 2645 //----- (004B1ECE) -------------------------------------------------------- |
2646 void OracleDialogue() | |
2647 { | |
2648 __int16 *v0; // edi@1 | |
2649 signed int v4; // eax@9 | |
2650 int v5; // ebx@11 | |
2651 signed int v8; // edi@14 | |
2652 ItemGen *v9; // [sp+Ch] [bp-Ch]@11 | |
2653 signed int v10; // [sp+10h] [bp-8h]@13 | |
2654 int v11; // [sp+14h] [bp-4h]@1 | |
2655 | |
2656 contract_approved = 0; | |
2657 v11 = 0; | |
2658 uDialogueType = 84; | |
2659 current_npc_text = (char *)pNPCTopics[667].pText; | |
2660 v0 = _4F0882_evt_VAR_PlayerItemInHands_vals.data(); | |
2661 //while ( 1 ) | |
2662 for (uint i = 0; i <= 53; i++) | |
2663 { | |
2664 if ((unsigned __int16)_449B57_test_bit(pParty->_quest_bits, *v0)) | |
2665 { | |
2666 //v1 = 0; | |
2667 //v2 = pParty->pPlayers.data(); | |
2668 for (uint pl = 0; pl < 4; pl++) | |
2669 { | |
2670 //LOBYTE(v3) = pParty->pPlayers[pl].CompareVariable(VAR_PlayerItemInHands, *(v0+1)); | |
2671 if (pParty->pPlayers[pl].CompareVariable(VAR_PlayerItemInHands, *(v0 + 1))) | |
2672 break; | |
2673 //++v2; | |
2674 //++v1; | |
2675 } | |
2676 //while ( (signed int)v2 < (signed int)pParty->pHirelings.data() ); | |
2677 //if ( v1 == 4 ) | |
2678 //break; | |
2679 } | |
2680 ++v11; | |
2681 //v0 += 2; | |
2682 //if ( v0 > &_4F0882_evt_VAR_PlayerItemInHands_vals[53] ) | |
2683 //break; | |
2684 } | |
2685 if (v0 <= &_4F0882_evt_VAR_PlayerItemInHands_vals[53]) | |
2686 { | |
2687 current_npc_text = (char *)pNPCTopics[666].pText; // Here's %s that you lost. Be careful | |
2688 v4 = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; | |
2689 contract_approved = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; | |
2690 pParty->pPlayers[0].AddVariable(VAR_PlayerItemInHands, v4); | |
2691 } | |
2692 if (contract_approved == 601) | |
2693 { | |
2694 v5 = 0; | |
2695 //v12 = pParty->pPlayers.data();//[0].uClass; | |
2696 v9 = 0; | |
2697 //while ( 1 ) | |
2698 for (uint i = 0; i < 4; i++) | |
2699 { | |
2700 if (pParty->pPlayers[i].classType == PLAYER_CLASS_LICH) | |
2701 { | |
2702 v10 = 0; | |
2703 //v6 = pParty->pPlayers.data();//[0].pInventoryItems[0].field_1A; | |
2704 for (uint pl = 0; pl < 4; pl++) | |
2705 { | |
2706 for (v8 = 0; v8 < 126; v8++)//138 | |
2707 { | |
2708 if (pParty->pPlayers[pl].pInventoryItemList[v8].uItemID == ITEM_LICH_JAR_FULL) | |
2709 { | |
2710 if (!pParty->pPlayers[pl].pInventoryItemList[v8].uHolderPlayer) | |
2711 v9 = &pParty->pPlayers[pl].pInventoryItemList[v8]; | |
2712 if (pParty->pPlayers[pl].pInventoryItemList[v8].uHolderPlayer == v5) | |
2713 v10 = 1; | |
2714 } | |
2715 } | |
2716 } | |
2717 if (!v10) | |
2718 break; | |
2719 } | |
2720 // ++v12; | |
2721 ++v5; | |
2722 // if ( v12 > &pParty->pPlayers[3] ) | |
2723 // return; | |
2724 } | |
2725 if (v9) | |
2726 v9->uHolderPlayer = v5; | |
2727 } | |
2728 } | |
2729 | |
2730 //----- (004B46A5) -------------------------------------------------------- | |
2731 void __fastcall DrawTextAtStatusBar(const char *Str, int a5) | |
2732 { | |
2733 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); | |
2734 pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, Str) + 11, 357, a5, Str, 0, 0, 0); | |
2735 } | |
2736 | |
2737 //----- (004BBA85) -------------------------------------------------------- | |
2738 void CheckBountyRespawnAndAward() | |
2739 { | |
2740 int i; // eax@2 | |
2741 int rand_monster_id; // edx@3 | |
2742 | |
2743 uDialogueType = 83; | |
2744 pDialogueWindow->Release(); | |
2544
c674d547cc7c
GUIWindow switch logic refactored into behaviour classes
a.parshin
parents:
2543
diff
changeset
|
2745 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, 0, 0); |
2502 | 2746 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" |
2747 pIcons_LOD->GetTexture(uExitCancelTextureId), 0); | |
2748 pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); | |
2749 pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_0, 83, 0, "", 0); | |
2750 pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); | |
2751 dialog_menu_id = HOUSE_DIALOGUE_OTHER; | |
2752 //get new monster for hunting | |
2753 if (pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed) | |
2754 { | |
2755 pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; | |
2756 pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(0x12750000 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); | |
2757 for (i = rand();; i = rand()) | |
2758 { | |
2759 rand_monster_id = i % 258 + 1; | |
2760 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand_monster_id; | |
2761 if ((unsigned __int16)rand_monster_id < 0x73u || (unsigned __int16)rand_monster_id > 0x84u) | |
2762 { | |
2763 if (((unsigned __int16)rand_monster_id < 0xEBu || (unsigned __int16)rand_monster_id > 0xFCu) | |
2764 && ((unsigned __int16)rand_monster_id < 0x85u || (unsigned __int16)rand_monster_id > 0x96u) | |
2765 && ((unsigned __int16)rand_monster_id < 0x97u || (unsigned __int16)rand_monster_id > 0xBAu) | |
2766 && ((unsigned __int16)rand_monster_id < 0xC4u || (unsigned __int16)rand_monster_id > 0xC6u)) | |
2767 break; | |
2768 } | |
2769 } | |
2770 } | |
2771 bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; | |
2772 if (!pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) | |
2773 { | |
2774 bountyHunting_text = pNPCTopics[351].pText; | |
2775 if (!pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) | |
2776 bountyHunting_text = pNPCTopics[353].pText; | |
2777 } | |
2778 else//get prize | |
2779 { | |
2780 if (pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) | |
2781 { | |
2782 pParty->PartyFindsGold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0); | |
2783 for (uint i = 0; i < 4; ++i) | |
2784 pParty->pPlayers[i].SetVariable(VAR_Award, 86); | |
2785 pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel; | |
2786 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0; | |
2787 pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; | |
2788 } | |
2789 bountyHunting_text = pNPCTopics[352].pText; | |
2790 } | |
2791 } | |
2792 | |
2793 //----- (004B254D) -------------------------------------------------------- | |
2794 const char * _4B254D_SkillMasteryTeacher(int trainerInfo) | |
2795 { | |
2796 int teacherLevel; // edx@1 | |
2797 int skillBeingTaught; // ecx@1 | |
2798 int pClassType; // eax@7 | |
2799 int currClassMaxMastery; // eax@7 | |
2800 int pointsInSkillWOutMastery; // ebx@7 | |
2801 int classBaseId; // eax@8 | |
2802 unsigned int skillMastery; // eax@29 | |
2803 unsigned __int16 pointsInSkill; // [sp+1Ch] [bp-10h]@7 | |
2804 int masteryLevelBeingTaught; // [sp+24h] [bp-8h]@7 | |
2805 | |
2806 contract_approved = 0; | |
2807 teacherLevel = (trainerInfo - 200) % 3; | |
2808 skillBeingTaught = (trainerInfo - 200) / 3; | |
2809 Player* activePlayer = pPlayers[uActiveCharacter]; | |
2810 pClassType = activePlayer->classType; | |
2811 currClassMaxMastery = byte_4ED970_skill_learn_ability_by_class_table[pClassType][skillBeingTaught]; | |
2812 masteryLevelBeingTaught = teacherLevel + 2; | |
2813 dword_F8B1B0_MasteryBeingTaught = masteryLevelBeingTaught; | |
2814 if (currClassMaxMastery < masteryLevelBeingTaught) | |
2815 { | |
2816 classBaseId = pClassType - pClassType % 4; | |
2817 if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 1][skillBeingTaught] >= masteryLevelBeingTaught) | |
2818 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 1]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. | |
2819 else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 2][skillBeingTaught] >= masteryLevelBeingTaught | |
2820 && byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 3][skillBeingTaught] >= masteryLevelBeingTaught) | |
2821 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[634], pClassNames[classBaseId + 2], pClassNames[classBaseId + 3]);//Вы должны достичь звания %s или %s для обучения этому уровню навыка. You have to be promoted to %s or %s to learn this skill level. | |
2822 else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 2][skillBeingTaught] >= masteryLevelBeingTaught) | |
2823 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 2]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. | |
2824 else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 3][skillBeingTaught] >= masteryLevelBeingTaught) | |
2825 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 3]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. | |
2826 else | |
2827 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[632], pClassNames[pClassType]);//Этот уровень навыка не может быть постигнут классом %s. This skill level can not be learned by the %s class. | |
2828 return pTmpBuf.data(); | |
2829 } | |
2830 if (!activePlayer->CanAct()) | |
2831 return pNPCTopics[122].pText; //Not in your condition! | |
2832 pointsInSkill = activePlayer->pActiveSkills[skillBeingTaught]; | |
2833 pointsInSkillWOutMastery = pointsInSkill & 0x3F; | |
2834 if (!pointsInSkillWOutMastery) | |
2835 return pNPCTopics[131].pText; //You must know the skill before you can become an expert in it! | |
2836 skillMastery = SkillToMastery(pointsInSkill); | |
2837 if ((signed int)skillMastery > teacherLevel + 1) | |
2838 return pNPCTopics[teacherLevel + 128].pText; // You are already an SKILLLEVEL in this skill. | |
2839 dword_F8B1AC_award_bit_number = skillBeingTaught; | |
2840 if (masteryLevelBeingTaught == 2 && pointsInSkillWOutMastery < 4 | |
2841 || masteryLevelBeingTaught == 3 && pointsInSkillWOutMastery < 7 | |
2842 || masteryLevelBeingTaught == 4 && pointsInSkillWOutMastery < 10 | |
2843 ) | |
2844 return pNPCTopics[127].pText; //"You don't meet the requirements, and cannot be taught until you do." | |
2845 switch (dword_F8B1AC_award_bit_number) | |
2846 { | |
2847 case PLAYER_SKILL_STAFF: | |
2848 case PLAYER_SKILL_SWORD: | |
2849 case PLAYER_SKILL_DAGGER: | |
2850 case PLAYER_SKILL_AXE: | |
2851 case PLAYER_SKILL_SPEAR: | |
2852 case PLAYER_SKILL_BOW: | |
2853 case PLAYER_SKILL_MACE: | |
2854 case PLAYER_SKILL_ARMSMASTER: | |
2855 switch (masteryLevelBeingTaught) | |
2856 { | |
2857 case 2: | |
2858 gold_transaction_amount = 2000; | |
2859 break; | |
2860 case 3: | |
2861 gold_transaction_amount = 5000; | |
2862 break; | |
2863 case 4: | |
2864 gold_transaction_amount = 8000; | |
2865 break; | |
2866 } | |
2867 break; | |
2868 case PLAYER_SKILL_BLASTER: | |
2869 switch (masteryLevelBeingTaught) | |
2870 { | |
2871 case 2: | |
2872 gold_transaction_amount = 0; | |
2873 break; | |
2874 case 3: | |
2875 gold_transaction_amount = 0; | |
2876 break; | |
2877 case 4: | |
2878 gold_transaction_amount = 0; | |
2879 break; | |
2880 } | |
2881 break; | |
2882 case PLAYER_SKILL_SHIELD: | |
2883 case PLAYER_SKILL_LEATHER: | |
2884 case PLAYER_SKILL_CHAIN: | |
2885 case PLAYER_SKILL_PLATE: | |
2886 switch (masteryLevelBeingTaught) | |
2887 { | |
2888 case 2: | |
2889 gold_transaction_amount = 1000; | |
2890 break; | |
2891 case 3: | |
2892 gold_transaction_amount = 3000; | |
2893 break; | |
2894 case 4: | |
2895 gold_transaction_amount = 7000; | |
2896 break; | |
2897 } | |
2898 break; | |
2899 case PLAYER_SKILL_FIRE: | |
2900 case PLAYER_SKILL_AIR: | |
2901 case PLAYER_SKILL_WATER: | |
2902 case PLAYER_SKILL_EARTH: | |
2903 case PLAYER_SKILL_SPIRIT: | |
2904 case PLAYER_SKILL_MIND: | |
2905 case PLAYER_SKILL_BODY: | |
2906 switch (masteryLevelBeingTaught) | |
2907 { | |
2908 case 2: | |
2909 gold_transaction_amount = 1000; | |
2910 break; | |
2911 case 3: | |
2912 gold_transaction_amount = 4000; | |
2913 break; | |
2914 case 4: | |
2915 gold_transaction_amount = 8000; | |
2916 break; | |
2917 } | |
2918 break; | |
2919 case PLAYER_SKILL_LIGHT: | |
2920 switch (masteryLevelBeingTaught) | |
2921 { | |
2922 case 2: | |
2923 gold_transaction_amount = 2000; | |
2924 break; | |
2925 case 3: | |
2926 if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 114)) | |
2927 return pNPCTopics[127].pText; | |
2928 gold_transaction_amount = 5000; | |
2929 break; | |
2930 case 4: | |
2931 if (!activePlayer->ProfessionOrGuildFlagsCorrect(0x22u, 1) || | |
2932 !activePlayer->ProfessionOrGuildFlagsCorrect(0x1Au, 1)) | |
2933 return pNPCTopics[127].pText; | |
2934 gold_transaction_amount = 8000; | |
2935 break; | |
2936 } | |
2937 break; | |
2938 case PLAYER_SKILL_DARK: | |
2939 switch (masteryLevelBeingTaught) | |
2940 { | |
2941 case 2: | |
2942 gold_transaction_amount = 2000; | |
2943 break; | |
2944 case 3: | |
2945 if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 110)) | |
2946 return pNPCTopics[127].pText; | |
2947 gold_transaction_amount = 5000; | |
2948 break; | |
2949 case 4: | |
2950 if (!activePlayer->ProfessionOrGuildFlagsCorrect(0x23u, 1) | |
2951 || !activePlayer->ProfessionOrGuildFlagsCorrect(0x1Bu, 1)) | |
2952 return pNPCTopics[127].pText; | |
2953 gold_transaction_amount = 8000; | |
2954 break; | |
2955 } | |
2956 break; | |
2957 case PLAYER_SKILL_ITEM_ID: | |
2958 case PLAYER_SKILL_REPAIR: | |
2959 case PLAYER_SKILL_MEDITATION: | |
2960 case PLAYER_SKILL_PERCEPTION: | |
2961 case PLAYER_SKILL_TRAP_DISARM: | |
2962 case PLAYER_SKILL_MONSTER_ID: | |
2963 case PLAYER_SKILL_STEALING: | |
2964 case PLAYER_SKILL_ALCHEMY: | |
2965 switch (masteryLevelBeingTaught) | |
2966 { | |
2967 case 2: | |
2968 gold_transaction_amount = 500; | |
2969 break; | |
2970 case 3: | |
2971 gold_transaction_amount = 2500; | |
2972 break; | |
2973 case 4: | |
2974 gold_transaction_amount = 6000; | |
2975 break; | |
2976 } | |
2977 break; | |
2978 case PLAYER_SKILL_MERCHANT: | |
2979 switch (masteryLevelBeingTaught) | |
2980 { | |
2981 case 2: | |
2982 gold_transaction_amount = 2000; | |
2983 break; | |
2984 case 3: | |
2985 if (activePlayer->GetBaseWillpower() < 50) | |
2986 return pNPCTopics[127].pText; | |
2987 gold_transaction_amount = 5000; | |
2988 break; | |
2989 case 4: | |
2990 gold_transaction_amount = 8000; | |
2991 break; | |
2992 } | |
2993 break; | |
2994 case PLAYER_SKILL_BODYBUILDING: | |
2995 switch (masteryLevelBeingTaught) | |
2996 { | |
2997 case 2: | |
2998 gold_transaction_amount = 500; | |
2999 break; | |
3000 case 3: | |
3001 if (activePlayer->GetBaseEndurance() < 50) | |
3002 return pNPCTopics[127].pText; | |
3003 gold_transaction_amount = 2500; | |
3004 break; | |
3005 case 4: | |
3006 gold_transaction_amount = 6000; | |
3007 break; | |
3008 } | |
3009 break; | |
3010 case PLAYER_SKILL_DIPLOMACY: | |
3011 Error("Diplomacy not used"); | |
3012 break; | |
3013 case PLAYER_SKILL_TIEVERY: | |
3014 Error("Thievery not used"); | |
3015 break; | |
3016 case PLAYER_SKILL_DODGE: | |
3017 switch (masteryLevelBeingTaught) | |
3018 { | |
3019 case 2: | |
3020 gold_transaction_amount = 2000; | |
3021 break; | |
3022 case 3: | |
3023 gold_transaction_amount = 5000; | |
3024 break; | |
3025 case 4: | |
3026 if ((activePlayer->pActiveSkills[PLAYER_SKILL_UNARMED] & 63) < 0xA) | |
3027 return pNPCTopics[127].pText; | |
3028 gold_transaction_amount = 8000; | |
3029 break; | |
3030 } | |
3031 break; | |
3032 case PLAYER_SKILL_UNARMED: | |
3033 switch (masteryLevelBeingTaught) | |
3034 { | |
3035 case 2: | |
3036 gold_transaction_amount = 2000; | |
3037 break; | |
3038 case 3: | |
3039 gold_transaction_amount = 5000; | |
3040 break; | |
3041 case 4: | |
3042 if ((activePlayer->pActiveSkills[PLAYER_SKILL_DODGE] & 63) < 0xA) | |
3043 return pNPCTopics[127].pText; | |
3044 gold_transaction_amount = 8000; | |
3045 break; | |
3046 } | |
3047 break; | |
3048 case PLAYER_SKILL_LEARNING: | |
3049 switch (masteryLevelBeingTaught) | |
3050 { | |
3051 case 2: | |
3052 gold_transaction_amount = 2000; | |
3053 break; | |
3054 case 3: | |
3055 if (activePlayer->GetBaseIntelligence() < 50) | |
3056 return pNPCTopics[127].pText; | |
3057 gold_transaction_amount = 5000; | |
3058 break; | |
3059 case 4: | |
3060 gold_transaction_amount = 8000; | |
3061 break; | |
3062 } | |
3063 break; | |
3064 default: | |
3065 Error("Unknown skill"); | |
3066 } | |
3067 if (gold_transaction_amount > pParty->uNumGold) | |
3068 return pNPCTopics[124].pText; //You don't have enough gold! | |
3069 contract_approved = 1; | |
3070 if (masteryLevelBeingTaught == 2) | |
3071 { | |
3072 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534],//Получить степень ^Pr[%s] в навыке ^Pr[%s] за ^I[%lu] золот^L[ой;ых;ых] | |
3073 pGlobalTXT_LocalizationStrings[433], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Эксперт | |
3074 } | |
3075 else if (masteryLevelBeingTaught == 3) | |
3076 { | |
3077 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534], | |
3078 pGlobalTXT_LocalizationStrings[432], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Мастер | |
3079 } | |
3080 else if (masteryLevelBeingTaught == 4) | |
3081 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534], | |
3082 pGlobalTXT_LocalizationStrings[225], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Великий Магистр | |
3083 return pTmpBuf2.data(); | |
3084 } | |
3085 | |
3086 //----- (00495461) -------------------------------------------------------- | |
3087 char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, ItemGen *a3, char *a4, int a5, __int64 *a6) | |
3088 { | |
3089 Player *pPlayer; // ebx@3 | |
3090 const char *pText; // esi@7 | |
3091 int v17; // eax@10 | |
3092 signed __int64 v18; // qax@18 | |
3093 unsigned __int8 *v20; // ebx@32 | |
3094 int v21; // ecx@34 | |
3095 int pReputation; // eax@45 | |
3096 int v29; // eax@68 | |
3097 __int16 v55[56]; // [sp+10h] [bp-128h]@34 | |
3098 stru351_summoned_item v56; // [sp+80h] [bp-B8h]@107 | |
3099 char a1[100]; // [sp+B8h] [bp-80h]@3 | |
3100 int v63; // [sp+12Ch] [bp-Ch]@32 | |
3101 | |
3102 if (IsBadStringPtrA(lpsz, 1)) | |
3103 return "Invalid String Passed"; | |
3104 | |
3105 a1[0] = 0; | |
3106 pPlayer = &pParty->pPlayers[uPlayerID]; | |
3107 memset(pTmpBuf2.data(), 0, sizeof(pTmpBuf2)); | |
3108 | |
3109 NPCData *npc = nullptr; | |
3110 if (dword_5C35D4) | |
3111 npc = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0))]; //- 1 | |
3112 else | |
3113 npc = GetNPCData(sDialogue_SpeakingActorNPC_ID); | |
3114 | |
3115 //pText = a4; | |
3116 uint len = strlen(lpsz); | |
3117 for (int i = 0, dst = 0; i < len; ++i) | |
3118 { | |
3119 char c = lpsz[i]; | |
3120 if (c != '%') | |
3121 pTmpBuf2[dst++] = c; | |
3122 else | |
3123 { | |
3124 v17 = 10 * (int)(lpsz[i + 1] - '0') + lpsz[i + 2] - '0'; | |
3125 | |
3126 switch (v17) | |
3127 { | |
3128 case 1://Подробнее | |
3129 strcat(pTmpBuf2.data(), npc->pName); | |
3130 dst = strlen(pTmpBuf2.data()); | |
3131 i += 2; | |
3132 break; | |
3133 case 2: | |
3134 strcat(pTmpBuf2.data(), pPlayer->pName); | |
3135 dst = strlen(pTmpBuf2.data()); | |
3136 i += 2; | |
3137 break; | |
3138 case 3: | |
3139 case 4: | |
3140 strcat(pTmpBuf2.data(), a1); | |
3141 dst = strlen(pTmpBuf2.data()); | |
3142 i += 2; | |
3143 break; | |
3144 case 5: | |
3145 v18 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24; | |
3146 pText = pGlobalTXT_LocalizationStrings[397];// "evening" | |
3147 if (SHIDWORD(v18) <= 0 && SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 5 && SHIDWORD(v18) <= 0) | |
3148 { | |
3149 if (SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 11) | |
3150 { | |
3151 if (v18 < 20) | |
3152 pText = pGlobalTXT_LocalizationStrings[396];// "day" | |
3153 } | |
3154 else | |
3155 { | |
3156 pText = pGlobalTXT_LocalizationStrings[395];// "morning" | |
3157 } | |
3158 } | |
3159 strcat(pTmpBuf2.data(), pText); | |
3160 dst = strlen(pTmpBuf2.data()); | |
3161 i += 2; | |
3162 break; | |
3163 case 6: | |
3164 if (pPlayer->uSex) | |
3165 pText = pGlobalTXT_LocalizationStrings[387];// "lady" | |
3166 else | |
3167 pText = pGlobalTXT_LocalizationStrings[385];// "sir" | |
3168 strcat(pTmpBuf2.data(), pText); | |
3169 dst = strlen(pTmpBuf2.data()); | |
3170 i += 2; | |
3171 break; | |
3172 case 7: | |
3173 if (pPlayer->uSex) | |
3174 pText = pGlobalTXT_LocalizationStrings[389];// "Lady" | |
3175 else | |
3176 pText = pGlobalTXT_LocalizationStrings[386];// "Sir" | |
3177 strcat(pTmpBuf2.data(), pText); | |
3178 dst = strlen(pTmpBuf2.data()); | |
3179 i += 2; | |
3180 break; | |
3181 case 8: | |
3182 v63 = 0; | |
3183 v20 = (unsigned __int8 *)pPlayer->_achieved_awards_bits; | |
3184 for (uint _i = 0; _i < 28; ++_i) | |
3185 { | |
3186 if ((unsigned __int16)_449B57_test_bit(v20, word_4EE150[i])) | |
3187 { | |
3188 v21 = v63; | |
3189 ++v63; | |
3190 v55[v63] = word_4EE150[i]; | |
3191 } | |
3192 } | |
3193 if (v63) | |
3194 { | |
3195 if (dword_A74CDC == -1) | |
3196 dword_A74CDC = rand() % v63; | |
3197 pText = (char *)pAwards[v55[dword_A74CDC]].pText;//(char *)dword_723E80_award_related[2 * v55[v24]]; | |
3198 } | |
3199 else | |
3200 pText = (char *)pNPCTopics[55].pText; | |
3201 strcat(pTmpBuf2.data(), pText); | |
3202 dst = strlen(pTmpBuf2.data()); | |
3203 i += 2; | |
3204 break; | |
3205 case 9: | |
3206 if (npc->uSex) | |
3207 pText = pGlobalTXT_LocalizationStrings[384];// "her" | |
3208 else | |
3209 pText = pGlobalTXT_LocalizationStrings[383];// "his" | |
3210 strcat(pTmpBuf2.data(), pText); | |
3211 dst = strlen(pTmpBuf2.data()); | |
3212 i += 2; | |
3213 break; | |
3214 case 10: | |
3215 if (pPlayer->uSex) | |
3216 pText = pGlobalTXT_LocalizationStrings[389];// "Lady" | |
3217 else | |
3218 pText = pGlobalTXT_LocalizationStrings[388];// "Lord" | |
3219 strcat(pTmpBuf2.data(), pText); | |
3220 dst = strlen(pTmpBuf2.data()); | |
3221 i += 2; | |
3222 break; | |
3223 case 11: | |
3224 pReputation = pParty->GetPartyReputation(); | |
3225 if (pReputation >= 25) | |
3226 pText = pGlobalTXT_LocalizationStrings[379]; | |
3227 else//v25 < 25 | |
3228 { | |
3229 if (pReputation < 6) | |
3230 { | |
3231 if (pReputation >= -5)//6 >= v25 >= -5 | |
3232 pText = pGlobalTXT_LocalizationStrings[399]; | |
3233 else// v25 < -5 | |
3234 { | |
3235 if (pReputation < -24)//-24 > v25 | |
3236 pText = pGlobalTXT_LocalizationStrings[434]; | |
3237 else// -5 > v25 > -24 | |
3238 pText = pGlobalTXT_LocalizationStrings[402]; | |
3239 } | |
3240 } | |
3241 else//25 > v25 > 6 | |
3242 pText = pGlobalTXT_LocalizationStrings[392]; | |
3243 } | |
3244 strcat(pTmpBuf2.data(), pText); | |
3245 dst = strlen(pTmpBuf2.data()); | |
3246 i += 2; | |
3247 break; | |
3248 case 12: | |
3249 pReputation = npc->rep; | |
3250 if (pReputation >= 25) | |
3251 pText = pGlobalTXT_LocalizationStrings[379];//Ненавистный | |
3252 else | |
3253 { | |
3254 if (pReputation < 6) | |
3255 { | |
3256 if (pReputation >= -5) | |
3257 pText = pGlobalTXT_LocalizationStrings[399];//Нейтральная | |
3258 else | |
3259 { | |
3260 if (pReputation < -24) | |
3261 pText = pGlobalTXT_LocalizationStrings[434];//Почтенная | |
3262 else | |
3263 pText = pGlobalTXT_LocalizationStrings[402];//Дружелюбный | |
3264 } | |
3265 } | |
3266 else | |
3267 pText = pGlobalTXT_LocalizationStrings[392];//Недружелюбный | |
3268 } | |
3269 strcat(pTmpBuf2.data(), pText); | |
3270 dst = strlen(pTmpBuf2.data()); | |
3271 i += 2; | |
3272 break; | |
3273 case 13: | |
3274 strcat(pTmpBuf2.data(), pNPCStats->sub_495366_MispronounceName(pPlayer->pName[0], pPlayer->uSex)); | |
3275 dst = strlen(pTmpBuf2.data()); | |
3276 i += 2; | |
3277 break; | |
3278 case 14: | |
3279 if (npc->uSex) | |
3280 pText = pGlobalTXT_LocalizationStrings[391];// "sister" | |
3281 else | |
3282 pText = pGlobalTXT_LocalizationStrings[390];// "brother" | |
3283 strcat(pTmpBuf2.data(), pText); | |
3284 dst = strlen(pTmpBuf2.data()); | |
3285 i += 2; | |
3286 break; | |
3287 case 15: | |
3288 strcat(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[393]);// "daughter" | |
3289 dst = strlen(pTmpBuf2.data()); | |
3290 i += 2; | |
3291 break; | |
3292 case 16: | |
3293 if (npc->uSex) | |
3294 pText = pGlobalTXT_LocalizationStrings[391];// "sister" | |
3295 else | |
3296 pText = pGlobalTXT_LocalizationStrings[390];// "brother" | |
3297 strcat(pTmpBuf2.data(), pText); | |
3298 dst = strlen(pTmpBuf2.data()); | |
3299 i += 2; | |
3300 break; | |
3301 case 17://текст наёмного НПС | |
3302 { | |
3303 uint pay_percentage = pNPCStats->pProfessions[npc->uProfession].uHirePrice / 100; | |
3304 if (!pay_percentage) | |
3305 pay_percentage = 1; | |
3306 sprintf(a1, "%lu", pay_percentage); | |
3307 strcat(pTmpBuf2.data(), a1); | |
3308 dst = strlen(pTmpBuf2.data()); | |
3309 i += 2; | |
3310 break; | |
3311 } | |
3312 case 18: | |
3313 case 19: | |
3314 case 20: | |
3315 case 21: | |
3316 case 22: | |
3317 case 26: | |
3318 strncpy(a1, lpsz + i + 1, 2); | |
3319 sprintf(a1, "%lu", atoi(a1)); | |
3320 strcat(pTmpBuf2.data(), a1); | |
3321 dst = strlen(pTmpBuf2.data()); | |
3322 i += 2; | |
3323 break; | |
3324 case 23: | |
3325 if (pMapStats->GetMapInfo(pCurrentMapName)) | |
3326 pText = pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName; | |
3327 else | |
3328 pText = pGlobalTXT_LocalizationStrings[394];// "Unknown" | |
3329 strcat(pTmpBuf2.data(), pText); | |
3330 dst = strlen(pTmpBuf2.data()); | |
3331 i += 2; | |
3332 break; | |
3333 case 24://название товара в продаже | |
3334 sprintfex(a1, format_4E2D80, Color16(255, 255, 155), a3->GetDisplayName()); | |
3335 strcat(pTmpBuf2.data(), a1); | |
3336 dst = strlen(pTmpBuf2.data()); | |
3337 i += 2; | |
3338 break; | |
3339 case 25: | |
3340 v29 = pPlayer->GetBaseBuyingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3341 switch (a5) | |
3342 { | |
3343 case 3: | |
3344 v29 = pPlayer->GetBaseSellingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3345 break; | |
3346 case 4: | |
3347 v29 = pPlayer->GetBaseIdentifyPrice(p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3348 break; | |
3349 case 5: | |
3350 v29 = pPlayer->GetBaseRepairPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3351 break; | |
3352 case 6: | |
3353 v29 = pPlayer->GetBaseSellingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2; | |
3354 break; | |
3355 } | |
3356 sprintfex(a1, "%lu", v29); | |
3357 strcat(pTmpBuf2.data(), a1); | |
3358 dst = strlen(pTmpBuf2.data()); | |
3359 i += 2; | |
3360 break; | |
3361 case 27://текст продажи | |
3362 v29 = pPlayer->GetBuyingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3363 if (a5 == 3) | |
3364 { | |
3365 v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3366 if (a3->IsBroken()) | |
3367 v29 = 1; | |
3368 sprintfex(a1, "%lu", v29); | |
3369 strcat(pTmpBuf2.data(), a1); | |
3370 dst = strlen(pTmpBuf2.data()); | |
3371 i += 2; | |
3372 break; | |
3373 } | |
3374 if (a5 != 4) | |
3375 { | |
3376 if (a5 == 5) | |
3377 v29 = pPlayer->GetPriceRepair(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); | |
3378 else | |
3379 { | |
3380 if (a5 == 6) | |
3381 { | |
3382 v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2; | |
3383 if (a3->IsBroken()) | |
3384 v29 = 1; | |
3385 if (!v29) | |
3386 v29 = 1; | |
3387 sprintfex(a1, "%lu", v29); | |
3388 strcat(pTmpBuf2.data(), a1); | |
3389 dst = strlen(pTmpBuf2.data()); | |
3390 i += 2; | |
3391 break; | |
3392 } | |
3393 } | |
3394 sprintfex(a1, "%lu", v29); | |
3395 strcat(pTmpBuf2.data(), a1); | |
3396 dst = strlen(pTmpBuf2.data()); | |
3397 i += 2; | |
3398 break; | |
3399 } | |
3400 sprintfex(a1, "%lu", pPlayer->GetPriceIdentification(p2DEvents[(signed int)a4 - 1].fPriceMultiplier)); | |
3401 strcat(pTmpBuf2.data(), a1); | |
3402 dst = strlen(pTmpBuf2.data()); | |
3403 i += 2; | |
3404 break; | |
3405 case 28://профессия | |
3406 strcat(pTmpBuf2.data(), (char *)p2DEvents[(signed int)a4 - 1].pProprieterTitle); | |
3407 dst = strlen(pTmpBuf2.data()); | |
3408 i += 2; | |
3409 break; | |
3410 case 29: | |
3411 sprintfex(a1, "%lu", pPlayer->GetPriceIdentification(p2DEvents[(signed int)a4 - 1].fPriceMultiplier)); | |
3412 strcat(pTmpBuf2.data(), a1); | |
3413 dst = strlen(pTmpBuf2.data()); | |
3414 i += 2; | |
3415 break; | |
3416 case 30: | |
3417 if (!a6) | |
3418 { | |
3419 strcat(pTmpBuf2.data(), a4); | |
3420 dst = strlen(pTmpBuf2.data()); | |
3421 i += 2; | |
3422 break; | |
3423 } | |
3424 init_summoned_item(&v56, *a6); | |
3425 sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v56.field_14_exprie_month], v56.field_C_expire_day + 1, v56.field_18_expire_year); | |
3426 strcat(pTmpBuf2.data(), a1); | |
3427 dst = strlen(pTmpBuf2.data()); | |
3428 i += 2; | |
3429 break; | |
3430 case 31: | |
3431 case 32: | |
3432 case 33: | |
3433 case 34: | |
3434 strcat(pTmpBuf2.data(), pParty->pPlayers[v17 - 31].pName); | |
3435 dst = strlen(pTmpBuf2.data()); | |
3436 i += 2; | |
3437 break; | |
3438 default: | |
3439 if (v17 <= 50 || v17 > 70) | |
3440 { | |
3441 strncpy(a1, lpsz + i + 1, 2); | |
3442 sprintf(a1, "%lu", atoi(a1)); | |
3443 strcat(pTmpBuf2.data(), a1); | |
3444 dst = strlen(pTmpBuf2.data()); | |
3445 i += 2; | |
3446 break; | |
3447 } | |
3448 if (v17 - 51 >= 20) | |
3449 { | |
3450 strcat(pTmpBuf2.data(), a4); | |
3451 dst = strlen(pTmpBuf2.data()); | |
3452 i += 2; | |
3453 break; | |
3454 } | |
3455 init_summoned_item(&v56, pParty->PartyTimes._s_times[v17 - 51]); | |
3456 sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v56.field_14_exprie_month], v56.field_C_expire_day + 1, v56.field_18_expire_year); | |
3457 strcat(pTmpBuf2.data(), a1); | |
3458 dst = strlen(pTmpBuf2.data()); | |
3459 i += 2; | |
3460 break; | |
3461 } | |
3462 } | |
3463 } | |
3464 return pTmpBuf2.data(); | |
3465 } | |
3466 | |
3467 //----- (0044C175) -------------------------------------------------------- | |
3468 void ShowStatusBarString(const char *pString, unsigned int uNumSeconds) | |
3469 { | |
3470 strcpy(GameUI_Footer_TimedString.data(), pString); | |
3471 GameUI_Footer_TimeLeft = 1000 * uNumSeconds + GetTickCount(); | |
3472 | |
3473 for (int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; | |
3474 i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data())) | |
3475 GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; | |
3476 } | |
3477 | |
3478 //----- (0044C1D0) -------------------------------------------------------- | |
3479 void ShowNothingHereStatus() | |
3480 { | |
3481 if (!GameUI_Footer_TimeLeft) | |
3482 ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2);// Nothing here | |
3483 } | |
3484 | |
3485 //----- (0044C28B) -------------------------------------------------------- | |
3486 int const_2() | |
3487 { | |
3488 return 2; | |
3489 } |