Mercurial > mm7
diff GUI/GUIWindow.cpp @ 2524:c7264ab7132f
Main menu rendered using d3d11
author | a.parshin |
---|---|
date | Fri, 10 Oct 2014 17:42:05 +0300 |
parents | 9b96a51011fb |
children | 4cc81f981afb |
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--- a/GUI/GUIWindow.cpp Thu Oct 09 23:33:36 2014 +0300 +++ b/GUI/GUIWindow.cpp Fri Oct 10 17:42:05 2014 +0300 @@ -801,7 +801,7 @@ pWhiteColor = Color16(0xFFu, 0xFFu, 0xFFu); pColor2 = Color16(0x15u, 0x99u, 0xE9u); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); - pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); + pRenderer->DrawTextureIndexedAlpha(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic ) { pDialogWindow.uFrameWidth = 130; @@ -1848,7 +1848,7 @@ draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); CharacterUI_DrawPaperdoll(pPlayers[uActiveCharacter]); - pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uTextureID_x_x_u)); + pRenderer->DrawTextureIndexedAlpha(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uTextureID_x_x_u)); continue; } case WINDOW_ModalWindow: @@ -1970,7 +1970,7 @@ if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pButton = (GUIButton *)pWindow->ptr_1C; - pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); + pRenderer->DrawTextureIndexedAlpha(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); viewparams->bRedrawGameUI = 1; if ( pWindow->Hint ) { @@ -1985,7 +1985,7 @@ if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pButton = (GUIButton *)pWindow->ptr_1C; - pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]); + pRenderer->DrawTextureIndexedAlpha(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]); viewparams->bRedrawGameUI = 1; pWindow->Release(); continue; @@ -2012,7 +2012,7 @@ if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); pButton = (GUIButton *)pWindow->ptr_1C; - pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); + pRenderer->DrawTextureIndexedAlpha(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); viewparams->bRedrawGameUI = 1; if ( pWindow->Hint && pWindow->Hint != (char *)1 ) pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0);