Tue, 12 May 2015 12:03:30 +0200 |
a.parshin |
MainMenu rendering moved from event loop to respective window class
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Tue, 12 May 2015 11:28:22 +0200 |
a.parshin |
Chest UI refactored to a class
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Tue, 12 May 2015 11:07:32 +0200 |
a.parshin |
Rest & Spelbook refactored into class
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Tue, 12 May 2015 03:24:19 +0200 |
a.parshin |
All Books windows are refactored into respective classes
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Tue, 12 May 2015 01:45:31 +0200 |
a.parshin |
* SaveLoad
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Mon, 11 May 2015 17:45:02 +0200 |
a.parshin |
GameMenu logic moved to GUIWindow_GameMenu
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Mon, 11 May 2015 16:43:46 +0200 |
a.parshin |
TravelUI init logic moved to GUIWindow_Travel
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Mon, 11 May 2015 09:51:04 +0200 |
a.parshin |
GUIWindow switch logic refactored into behaviour classes
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Sun, 10 May 2015 03:21:14 +0200 |
a.parshin |
GameOver h/cpp
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Sun, 10 May 2015 02:04:52 +0200 |
a.parshin |
.
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Sun, 10 May 2015 01:29:11 +0200 |
a.parshin |
1. Renamed class Game to class Engine.
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Mon, 19 Jan 2015 22:39:03 +0600 |
Ritor1 |
Mobile light
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Mon, 13 Oct 2014 17:18:55 +0300 |
a.parshin |
GUIWindow::DrawText: cleaned
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Mon, 13 Oct 2014 16:14:07 +0300 |
a.parshin |
GUIWindow::DrawText: some cleanings
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Fri, 10 Oct 2014 18:28:04 +0300 |
a.parshin |
Everything except game can use d3d11
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Fri, 10 Oct 2014 17:42:05 +0300 |
a.parshin |
Main menu rendered using d3d11
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Thu, 25 Sep 2014 10:39:49 +0600 |
Ritor1 |
for sound
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Fri, 19 Sep 2014 05:13:32 +0600 |
Ritor1 |
Media folder
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