Mercurial > mm7
annotate SpriteObject.cpp @ 2407:378e5732ba38
Слияние
author | Ritor1 |
---|---|
date | Wed, 09 Jul 2014 18:19:54 +0600 |
parents | 7c10dfb6d802 |
children | f4af3b203f65 |
rev | line source |
---|---|
2253
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adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
2350
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Finishing moving all known UI functions to their appropriate headers
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2 #include "Sprites.h" |
1016 | 3 #include "BSPModel.h" |
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4 #include "SpriteObject.h" |
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5 #include "Party.h" |
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6 #include "TurnEngine.h" |
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7 #include "MapInfo.h" |
2037
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Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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8 #include "OurMath.h" |
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9 #include "ObjectList.h" |
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10 #include "Indoor.h" |
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11 #include "Outdoor.h" |
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12 #include "ParticleEngine.h" |
2044 | 13 #include "Timer.h" |
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14 #include "Game.h" |
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15 #include "LOD.h" |
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16 #include "Actor.h" |
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17 #include "Events.h" |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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18 #include "AudioPlayer.h" |
1828
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party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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19 #include "Level/Decoration.h" |
2336 | 20 #include "mm7_unsorted_subs.h" |
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21 |
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22 #include "mm7_data.h" |
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23 #include "MM7.h" |
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24 |
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25 |
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26 |
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27 |
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28 |
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29 |
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30 |
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31 |
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32 size_t uNumSpriteObjects; |
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arrays to std::arrays phase 3 - finishing global arrays
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33 std::array<SpriteObject, MAX_SPRITE_OBJECTS> pSpriteObjects; |
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34 |
781 | 35 //----- (00404828) -------------------------------------------------------- |
36 SpriteObject::SpriteObject() | |
37 { | |
38 field_22_glow_radius_multiplier = 1; | |
39 uSoundID = 0; | |
40 uFacing = 0; | |
41 vVelocity.z = 0; | |
42 vVelocity.y = 0; | |
43 vVelocity.x = 0; | |
44 uType = 0; | |
45 uObjectDescID = 0; | |
46 field_61 = 0; | |
47 field_60_distance_related_prolly_lod = 0; | |
48 field_20 = 0; | |
49 uSpriteFrameID = 0; | |
822 | 50 spell_skill = 0; |
51 spell_level = 0; | |
52 spell_id = 0; | |
781 | 53 field_54 = 0; |
54 } | |
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55 |
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56 //----- (0042F5ED) -------------------------------------------------------- |
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57 int SpriteObject::Create(int yaw, int pitch, int a4, int a5) |
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58 { |
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59 signed int v6; // ebx@2 |
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60 int v13; // ST2C_4@20 |
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61 Vec3_int_ v17; // [sp-20h] [bp-30h]@11 |
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62 int angle; // [sp+Ch] [bp-4h]@1 |
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63 int a5a; // [sp+20h] [bp+10h]@20 |
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64 |
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65 angle = yaw; |
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66 if (!uObjectDescID) |
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67 return -1; |
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68 |
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69 v6 = 1000; |
810 | 70 for (uint i = 0; i < MAX_SPRITE_OBJECTS; ++i) |
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71 if (!pSpriteObjects[i].uObjectDescID) |
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72 { |
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73 v6 = i; |
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74 break; |
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75 } |
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76 |
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77 if ( v6 >= 1000 ) |
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78 return -1; |
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79 field_64.x = vPosition.x; |
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80 field_64.y = vPosition.y; |
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81 field_64.z = vPosition.z; |
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82 |
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83 assert(sizeof(SpriteObject) == 0x70); |
1406 | 84 memcpy(&pSpriteObjects[v6], this, sizeof(*this)); |
85 if ( a5 == 0 ) | |
86 { | |
87 pSpriteObjects[v6].vVelocity.z = 0; | |
88 if ( a4 ) | |
89 { | |
1643 | 90 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); |
91 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); | |
92 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
93 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
94 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 95 } |
96 else | |
97 { | |
98 pSpriteObjects[v6].vVelocity.y = 0; | |
99 pSpriteObjects[v6].vVelocity.x = 0; | |
100 } | |
101 if ( v6 >= (signed int)uNumSpriteObjects ) | |
102 uNumSpriteObjects = v6 + 1; | |
103 return v6; | |
104 } | |
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105 if ( a5 == 1 ) |
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106 { |
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107 v17.x = vPosition.x; |
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108 v17.y = vPosition.y; |
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109 v17.z = vPosition.z; |
1406 | 110 Vec3_int_::Rotate(24, stru_5C6E00->uIntegerHalfPi + pSpriteObjects[v6].uFacing, 0, v17, &pSpriteObjects[v6].vPosition.x, |
111 &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); | |
112 pSpriteObjects[v6].vVelocity.z = 0; | |
113 if ( a4 ) | |
114 { | |
1643 | 115 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); |
116 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); | |
117 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
118 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
119 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 120 } |
121 else | |
122 { | |
123 pSpriteObjects[v6].vVelocity.y = 0; | |
124 pSpriteObjects[v6].vVelocity.x = 0; | |
125 } | |
126 if ( v6 >= (signed int)uNumSpriteObjects ) | |
127 uNumSpriteObjects = v6 + 1; | |
128 return v6; | |
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129 } |
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130 if ( a5 == 2 ) |
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131 { |
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132 v17.x = vPosition.x; |
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133 v17.y = vPosition.y; |
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134 v17.z = vPosition.z; |
1406 | 135 Vec3_int_::Rotate(8, stru_5C6E00->uIntegerHalfPi + pSpriteObjects[v6].uFacing, 0, v17, &pSpriteObjects[v6].vPosition.x, |
136 &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); | |
137 pSpriteObjects[v6].vVelocity.z = 0; | |
138 if ( a4 ) | |
139 { | |
1643 | 140 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)) >> 16; |
141 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)) >> 16; | |
142 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
143 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
144 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 145 } |
146 else | |
147 { | |
148 pSpriteObjects[v6].vVelocity.y = 0; | |
149 pSpriteObjects[v6].vVelocity.x = 0; | |
150 } | |
151 if ( v6 >= (signed int)uNumSpriteObjects ) | |
152 uNumSpriteObjects = v6 + 1; | |
153 return v6; | |
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154 } |
1406 | 155 if ( a5 == 3 ) |
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156 { |
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157 v17.x = vPosition.x; |
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158 v17.y = vPosition.y; |
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159 v17.z = vPosition.z; |
1406 | 160 Vec3_int_::Rotate(8, pSpriteObjects[v6].uFacing - stru_5C6E00->uIntegerHalfPi, 0, v17, &pSpriteObjects[v6].vPosition.x, |
161 &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); | |
162 pSpriteObjects[v6].vVelocity.z = 0; | |
163 if ( a4 ) | |
164 { | |
1643 | 165 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); |
166 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); | |
167 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
168 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
169 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 170 } |
171 else | |
172 { | |
173 pSpriteObjects[v6].vVelocity.y = 0; | |
174 pSpriteObjects[v6].vVelocity.x = 0; | |
175 } | |
176 if ( v6 >= (signed int)uNumSpriteObjects ) | |
177 uNumSpriteObjects = v6 + 1; | |
178 return v6; | |
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179 } |
1406 | 180 if ( a5 == 4 ) |
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181 { |
1406 | 182 v17.x = vPosition.x; |
183 v17.y = vPosition.y; | |
184 v17.z = vPosition.z; | |
185 Vec3_int_::Rotate(24, pSpriteObjects[v6].uFacing - stru_5C6E00->uIntegerHalfPi, 0, v17, &pSpriteObjects[v6].vPosition.x, | |
186 &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); | |
187 pSpriteObjects[v6].vVelocity.z = 0; | |
188 if ( a4 ) | |
189 { | |
1643 | 190 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); |
191 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); | |
192 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
193 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
194 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 195 } |
196 else | |
197 { | |
198 pSpriteObjects[v6].vVelocity.y = 0; | |
199 pSpriteObjects[v6].vVelocity.x = 0; | |
200 } | |
201 if ( v6 >= (signed int)uNumSpriteObjects ) | |
202 uNumSpriteObjects = v6 + 1; | |
203 return v6; | |
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204 } |
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205 |
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206 assert(false); |
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207 return 0; |
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208 } |
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209 |
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210 //----- (00471C03) -------------------------------------------------------- |
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211 void SpriteObject::UpdateObject_fn0_ODM(unsigned int uLayingItemID) |
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212 { |
2068 | 213 ObjectDesc *object; // ebx@1 |
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214 int v6; // eax@1 |
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215 int v7; // ecx@1 |
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changeset
|
216 int v8; // edi@1 |
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217 int v9; // eax@4 |
2334 | 218 // int v17; // ST10_4@25 |
2085 | 219 //signed int v19; // eax@28 |
220 //Actor *v20; // edi@31 | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
221 int v21; // eax@41 |
2334 | 222 // int v22; // ecx@43 |
223 // __int16 v23; // bx@45 | |
224 // char v24; // al@46 | |
515
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225 signed int i; // edi@50 |
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|
226 int v26; // edi@52 |
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227 int v27; // eax@52 |
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228 __int16 v28; // cx@55 |
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229 int v29; // eax@55 |
2085 | 230 //signed int v30; // edi@59 |
231 BSPModel *bmodel; // ecx@61 | |
232 ODMFace *face; // edi@61 | |
2334 | 233 // int v33; // eax@62 |
234 // int v34; // ecx@62 | |
515
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235 int v35; // eax@63 |
1267 | 236 int v36; // ecx@67 |
515
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237 __int16 v37; // ax@67 |
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238 int v38; // eax@72 |
2085 | 239 //int v39; // eax@72 |
2334 | 240 // unsigned __int64 v40; // qax@72 |
241 // int v41; // eax@72 | |
242 // unsigned __int8 v42; // sf@74 | |
243 // unsigned __int8 v43; // of@74 | |
515
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244 int v44; // eax@77 |
2334 | 245 // __int16 v45; // bx@81 |
246 // int v46; // eax@85 | |
247 // const char *v47; // [sp-8h] [bp-B0h]@83 | |
248 // enum TEXTURE_TYPE v48; // [sp-4h] [bp-ACh]@46 | |
515
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249 int v49; // [sp+Ch] [bp-9Ch]@52 |
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250 int v50; // [sp+10h] [bp-98h]@52 |
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251 Vec3_int_ v51; // [sp+14h] [bp-94h]@11 |
619 | 252 Particle_sw Dst; // [sp+20h] [bp-88h]@45 |
515
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diff
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|
253 int v54; // [sp+8Ch] [bp-1Ch]@1 |
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|
254 int v55; // [sp+90h] [bp-18h]@1 |
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255 int v56; // [sp+94h] [bp-14h]@11 |
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|
256 int v57; // [sp+98h] [bp-10h]@1 |
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257 int v58; // [sp+9Ch] [bp-Ch]@1 |
1267 | 258 int on_water; // [sp+A0h] [bp-8h]@1 |
259 int v60; // [sp+A4h] [bp-4h]@11 | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
|
260 |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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261 v58 = 0; |
2068 | 262 object = &pObjectList->pObjects[pSpriteObjects[uLayingItemID].uObjectDescID]; |
263 v57 = IsTerrainSlopeTooHigh(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y); | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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264 v55 = 0; |
2085 | 265 v6 = ODM_GetFloorLevel(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, object->uHeight, &on_water, &v55, 0); |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
266 v7 = v6; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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changeset
|
267 v54 = v6; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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268 v8 = v6 + 1; |
2068 | 269 if ( pSpriteObjects[uLayingItemID].vPosition.z <= v6 + 1 ) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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270 { |
1267 | 271 if ( on_water ) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
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|
272 { |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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changeset
|
273 v9 = v6 + 60; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
274 if ( v55 ) |
2085 | 275 v9 = v6 + 30; |
2068 | 276 sub_42F960_create_object(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, v9); |
2085 | 277 SpriteObject::OnInteraction(uLayingItemID); |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
|
278 } |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
279 } |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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changeset
|
280 else |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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changeset
|
281 v58 = 1; |
2068 | 282 if ( !(object->uFlags & OBJECT_DESC_NO_GRAVITY) ) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
283 { |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
284 if ( v58 ) |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
285 { |
2068 | 286 pSpriteObjects[uLayingItemID].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
|
287 goto LABEL_13; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
288 } |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
289 if ( v57 ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
290 { |
2068 | 291 pSpriteObjects[uLayingItemID].vPosition.z = v8; |
2085 | 292 ODM_GetTerrainNormalAt(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, &v51); |
2068 | 293 pSpriteObjects[uLayingItemID].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); |
294 v56 = abs(v51.y * pSpriteObjects[uLayingItemID].vVelocity.y + v51.z * pSpriteObjects[uLayingItemID].vVelocity.z + v51.x * pSpriteObjects[uLayingItemID].vVelocity.x) >> 16; | |
1546 | 295 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.x) >> 16); |
2068 | 296 pSpriteObjects[uLayingItemID].vVelocity.x += fixpoint_mul(v56, v51.x); |
1546 | 297 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.y) >> 16); |
2068 | 298 pSpriteObjects[uLayingItemID].vVelocity.y += fixpoint_mul(v56, v51.y); |
1546 | 299 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.z) >> 16); |
2068 | 300 pSpriteObjects[uLayingItemID].vVelocity.z += fixpoint_mul(v56, v51.z); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
301 v7 = v54; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
302 goto LABEL_13; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
303 } |
2085 | 304 if ( object->uFlags & OBJECT_DESC_INTERACTABLE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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diff
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|
305 { |
2068 | 306 if ( pSpriteObjects[uLayingItemID].vPosition.z < v7 ) |
307 pSpriteObjects[uLayingItemID].vPosition.z = v8; | |
2085 | 308 if ( !_46BFFA_check_object_intercept(uLayingItemID, 0) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
309 return; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
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|
310 } |
2068 | 311 pSpriteObjects[uLayingItemID].vPosition.z = v8; |
312 if ( !(object->uFlags & OBJECT_DESC_BOUNCE) || (v21 = -pSpriteObjects[uLayingItemID].vVelocity.z >> 1, pSpriteObjects[uLayingItemID].vVelocity.z = v21, (signed __int16)v21 < 10) ) | |
313 pSpriteObjects[uLayingItemID].vVelocity.z = 0; | |
1267 | 314 |
2068 | 315 pSpriteObjects[uLayingItemID].vVelocity.x = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.x); |
316 pSpriteObjects[uLayingItemID].vVelocity.y = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.y); | |
317 pSpriteObjects[uLayingItemID].vVelocity.z = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.z); | |
2085 | 318 if ( (pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y |
319 + pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x) < 400 ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
320 { |
2085 | 321 pSpriteObjects[uLayingItemID].vVelocity.y = 0; |
322 pSpriteObjects[uLayingItemID].vVelocity.x = 0; | |
323 memset(&Dst, 0, 0x68u); | |
324 Dst.x = (double)pSpriteObjects[uLayingItemID].vPosition.x; | |
325 Dst.y = (double)pSpriteObjects[uLayingItemID].vPosition.y; | |
326 Dst.z = (double)pSpriteObjects[uLayingItemID].vPosition.z; | |
327 Dst.r = 0.0; | |
328 Dst.g = 0.0; | |
329 Dst.b = 0.0; | |
330 if (object->uFlags & OBJECT_DESC_TRIAL_FIRE ) | |
331 { | |
332 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
333 Dst.uDiffuse = 0xFF3C1E; | |
334 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; | |
335 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
336 Dst.flt_28 = 1.0; | |
337 pGame->pParticleEngine->AddParticle(&Dst); | |
338 } | |
339 else if ( object->uFlags & OBJECT_DESC_TRIAL_LINE) | |
340 { | |
619 | 341 Dst.type = ParticleType_Line; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
342 Dst.uDiffuse = rand(); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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diff
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|
343 Dst.timeToLive = 64; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
|
344 Dst.uTextureID = 0; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
|
345 Dst.flt_28 = 1.0; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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diff
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|
346 pGame->pParticleEngine->AddParticle(&Dst); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
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|
347 } |
2085 | 348 else if ( object->uFlags & OBJECT_DESC_TRIAL_PARTICLE ) |
349 { | |
350 Dst.type = ParticleType_Bitmap | ParticleType_8; | |
351 Dst.uDiffuse = rand(); | |
352 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; | |
353 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
354 Dst.flt_28 = 1.0; | |
355 pGame->pParticleEngine->AddParticle(&Dst); | |
356 } | |
357 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
358 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
359 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
360 LABEL_13: |
2085 | 361 if ( pSpriteObjects[uLayingItemID].vPosition.x >= -0x8000 && pSpriteObjects[uLayingItemID].vPosition.x <= 0x8000 |
362 && pSpriteObjects[uLayingItemID].vPosition.y >= -0x8000 && pSpriteObjects[uLayingItemID].vPosition.y <= 0x8000 | |
363 && pSpriteObjects[uLayingItemID].vPosition.z > v7 && pSpriteObjects[uLayingItemID].vPosition.z <= 13000 | |
2068 | 364 || !(object->uFlags & OBJECT_DESC_INTERACTABLE) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
365 goto LABEL_92; |
2068 | 366 if ( pSpriteObjects[uLayingItemID].vPosition.z < v7 ) |
367 pSpriteObjects[uLayingItemID].vPosition.z = v8; | |
2085 | 368 if ( _46BFFA_check_object_intercept(uLayingItemID, 0) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
369 { |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
370 LABEL_92: |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
371 stru_721530.field_0 = 0; |
2068 | 372 stru_721530.prolly_normal_d = object->uRadius; |
373 stru_721530.height = object->uHeight; | |
1546 | 374 stru_721530.field_8_radius = 0; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
375 stru_721530.field_70 = 0; |
2085 | 376 for ( v55 = 0; v55 < 100; ++v55 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
377 { |
2068 | 378 stru_721530.position.x = pSpriteObjects[uLayingItemID].vPosition.x; |
1546 | 379 stru_721530.normal.x = stru_721530.position.x; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
380 stru_721530.uSectorID = 0; |
2085 | 381 stru_721530.position.y = pSpriteObjects[uLayingItemID].vPosition.y; |
382 stru_721530.normal.y = pSpriteObjects[uLayingItemID].vPosition.y; | |
2068 | 383 stru_721530.position.z = pSpriteObjects[uLayingItemID].vPosition.z + stru_721530.prolly_normal_d + 1; |
1546 | 384 stru_721530.normal.z = stru_721530.position.z; |
2068 | 385 stru_721530.velocity.x = pSpriteObjects[uLayingItemID].vVelocity.x; |
386 stru_721530.velocity.y = pSpriteObjects[uLayingItemID].vVelocity.y; | |
387 stru_721530.velocity.z = pSpriteObjects[uLayingItemID].vVelocity.z; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
388 if ( stru_721530._47050A(0) ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
389 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
390 _46E889_collide_against_bmodels(0); |
2085 | 391 _46E26D_collide_against_sprites(WorldPosToGridCellX(pSpriteObjects[uLayingItemID].vPosition.x), WorldPosToGridCellZ(pSpriteObjects[uLayingItemID].vPosition.y)); |
2068 | 392 if (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) != OBJECT_Player) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
393 _46EF01_collision_chech_player(0); |
2068 | 394 if (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) == OBJECT_Actor) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
395 { |
2085 | 396 if (( PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid) >= 0 ) |
397 &&( PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid) < (signed int)(uNumActors - 1) )) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
398 { |
2085 | 399 for (v56 =0; v56 < uNumActors; ++v56) |
400 { | |
401 if ( pActors[PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid)].GetActorsRelation(&pActors[v56]) ) | |
402 Actor::_46DF1A_collide_against_actor(v56, 0); | |
403 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
404 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
405 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
406 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
407 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
408 for ( i = 0; i < (signed int)uNumActors; ++i ) |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1828
diff
changeset
|
409 Actor::_46DF1A_collide_against_actor(i, 0); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
410 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
411 v26 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; |
2068 | 412 v27 = ODM_GetFloorLevel( stru_721530.normal2.x, stru_721530.normal2.y, stru_721530.normal2.z - stru_721530.prolly_normal_d - 1, |
413 object->uHeight, &v49, &v50, 0); | |
1267 | 414 if ( on_water && v26 < v27 + 60 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
415 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
416 if ( v50 ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
417 v44 = v27 + 30; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
418 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
419 v44 = v54 + 60; |
2068 | 420 sub_42F960_create_object(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, v44); |
2085 | 421 SpriteObject::OnInteraction(uLayingItemID); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
422 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
423 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
424 if ( stru_721530.field_7C >= stru_721530.field_6C ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
|
425 { |
2068 | 426 pSpriteObjects[uLayingItemID].vPosition.x = stru_721530.normal2.x; |
427 pSpriteObjects[uLayingItemID].vPosition.y = stru_721530.normal2.y; | |
428 pSpriteObjects[uLayingItemID].vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
429 pSpriteObjects[uLayingItemID].uSectorID = LOWORD(stru_721530.uSectorID); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
430 memset(&Dst, 0, 0x68u); |
2068 | 431 Dst.x = (double)pSpriteObjects[uLayingItemID].vPosition.x; |
432 Dst.y = (double)pSpriteObjects[uLayingItemID].vPosition.y; | |
433 Dst.z = (double)pSpriteObjects[uLayingItemID].vPosition.z; | |
1390 | 434 Dst.r = 0.0; |
435 Dst.g = 0.0; | |
436 Dst.b = 0.0; | |
2068 | 437 if ( object->uFlags & OBJECT_DESC_TRIAL_FIRE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
438 { |
619 | 439 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
440 Dst.uDiffuse = 0xFF3C1E; | |
1267 | 441 Dst.timeToLive = (unsigned __int8)( rand() & 0x80) + 128; |
442 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
443 Dst.flt_28 = 1.0; | |
444 pGame->pParticleEngine->AddParticle(&Dst); | |
445 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
446 } |
2068 | 447 else if ( object->uFlags & OBJECT_DESC_TRIAL_LINE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
448 { |
619 | 449 Dst.type = ParticleType_Line; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
|
450 Dst.uTextureID = 0; |
1267 | 451 Dst.uDiffuse = rand(); |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
452 Dst.timeToLive = 64; |
1267 | 453 Dst.flt_28 = 1.0; |
454 pGame->pParticleEngine->AddParticle(&Dst); | |
455 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
456 } |
2068 | 457 else if ( object->uFlags & OBJECT_DESC_TRIAL_PARTICLE) |
458 { | |
459 Dst.type = ParticleType_Bitmap | ParticleType_8; | |
460 Dst.uDiffuse = rand(); | |
461 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; | |
462 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
463 Dst.flt_28 = 1.0; | |
464 pGame->pParticleEngine->AddParticle(&Dst); | |
465 } | |
1267 | 466 return; |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
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|
467 } |
1546 | 468 //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16); |
2068 | 469 pSpriteObjects[uLayingItemID].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
1546 | 470 //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16); |
2068 | 471 pSpriteObjects[uLayingItemID].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); |
1546 | 472 //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
473 v28 = LOWORD(stru_721530.uSectorID); |
2068 | 474 pSpriteObjects[uLayingItemID].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
475 v29 = pSpriteObjects[uLayingItemID].vPosition.z; | |
476 pSpriteObjects[uLayingItemID].uSectorID = v28; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
477 stru_721530.field_70 += stru_721530.field_7C; |
2068 | 478 if ( object->uFlags & OBJECT_DESC_INTERACTABLE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
479 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
480 if ( v29 < v54 ) |
2068 | 481 pSpriteObjects[uLayingItemID].vPosition.z = v54 + 1; |
2085 | 482 if ( !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
483 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
484 } |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
485 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
486 break; |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
487 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
488 { |
2085 | 489 bmodel = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9]; |
490 face = &bmodel->pFaces[PID_ID(stru_721530.uFaceID) & 0x3F]; | |
491 if ( face->uPolygonType != POLYGON_Floor ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
492 { |
2085 | 493 v56 = abs(face->pFacePlane.vNormal.x * pSpriteObjects[uLayingItemID].vVelocity.x |
494 + face->pFacePlane.vNormal.y * pSpriteObjects[uLayingItemID].vVelocity.y | |
495 + face->pFacePlane.vNormal.z * pSpriteObjects[uLayingItemID].vVelocity.z) >> 16; | |
1546 | 496 if ( (stru_721530.speed >> 3) > v56 ) |
497 v56 = stru_721530.speed >> 3; | |
2207 | 498 //v57 = fixpoint_mul(v56, face->pFacePlane.vNormal.x); |
499 //v58 = fixpoint_mul(v56, face->pFacePlane.vNormal.y); | |
500 v60 = fixpoint_mul(v56, face->pFacePlane.vNormal.z); | |
501 pSpriteObjects[uLayingItemID].vVelocity.x += 2 * fixpoint_mul(v56, face->pFacePlane.vNormal.x); | |
502 pSpriteObjects[uLayingItemID].vVelocity.y += 2 * fixpoint_mul(v56, face->pFacePlane.vNormal.y); | |
2085 | 503 if ( face->pFacePlane.vNormal.z <= 32000 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
504 v37 = 2 * (short)v60; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
505 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
506 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
507 v36 = v60; |
2068 | 508 pSpriteObjects[uLayingItemID].vVelocity.z += (signed __int16)v60; |
2207 | 509 v58 = fixpoint_mul(0x7D00, v36); |
510 v37 = fixpoint_mul(32000, v36); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
511 } |
2068 | 512 pSpriteObjects[uLayingItemID].vVelocity.z += v37; |
2085 | 513 if ( BYTE3(face->uAttributes) & 0x10 ) |
514 EventProcessor(face->sCogTriggeredID, 0, 1); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
515 goto LABEL_74; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
516 } |
2085 | 517 pSpriteObjects[uLayingItemID].vPosition.z = bmodel->pVertices.pVertices[face->pVertexIDs[0]].z + 1; |
518 if ( pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x | |
519 + pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y >= 400 ) | |
2068 | 520 { |
2207 | 521 if ( face->uAttributes & 0x10000000 ) |
2085 | 522 EventProcessor(face->sCogTriggeredID, 0, 1); |
2068 | 523 goto LABEL_74; |
524 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
525 LOWORD(v35) = 0; |
2068 | 526 pSpriteObjects[uLayingItemID].vVelocity.z = 0; |
527 pSpriteObjects[uLayingItemID].vVelocity.x = 0; | |
528 pSpriteObjects[uLayingItemID].vVelocity.y = v35; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
529 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
530 LABEL_74: |
2085 | 531 pSpriteObjects[uLayingItemID].vVelocity.x = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.x); |
532 pSpriteObjects[uLayingItemID].vVelocity.y = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.y); | |
533 pSpriteObjects[uLayingItemID].vVelocity.z = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.z); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
534 } |
2085 | 535 v57 = integer_sqrt(pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x |
536 + pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y); | |
537 v38 = stru_5C6E00->Atan2(pSpriteObjects[uLayingItemID].vPosition.x - pLevelDecorations[PID_ID(stru_721530.uFaceID)].vPosition.x, | |
538 pSpriteObjects[uLayingItemID].vPosition.y - pLevelDecorations[PID_ID(stru_721530.uFaceID)].vPosition.y); | |
2207 | 539 pSpriteObjects[uLayingItemID].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v38), v57); |
540 pSpriteObjects[uLayingItemID].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v38 - stru_5C6E00->uIntegerHalfPi), v57); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
541 goto LABEL_74; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
542 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
543 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
544 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
545 //----- (0047136C) -------------------------------------------------------- |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
546 void SpriteObject::UpdateObject_fn0_BLV(unsigned int uLayingItemID) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
547 { |
717 | 548 SpriteObject *pSpriteObject; // esi@1 |
549 ObjectDesc *pObject; // edi@1 | |
2334 | 550 // int v9; // ecx@16 |
551 // __int16 v10; // di@18 | |
552 // int v14; // ebx@34 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
553 signed int v15; // ebx@46 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
554 int v17; // eax@50 |
2334 | 555 // int v18; // eax@52 |
556 // int v19; // ecx@52 | |
557 // Vec3_short_ *v20; // ecx@53 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
558 __int16 v22; // ax@57 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
559 int v23; // edi@62 |
2334 | 560 // unsigned __int8 v27; // sf@64 |
561 // unsigned __int8 v28; // of@64 | |
562 // __int16 v29; // di@67 | |
563 // char v30; // al@68 | |
619 | 564 Particle_sw Dst; // [sp+Ch] [bp-84h]@18 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
565 unsigned int uFaceID; // [sp+7Ch] [bp-14h]@4 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
566 int v39; // [sp+80h] [bp-10h]@33 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
567 int v40; // [sp+84h] [bp-Ch]@28 |
2085 | 568 int v42; // [sp+8Ch] [bp-4h]@4 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
569 |
717 | 570 pSpriteObject = &pSpriteObjects[uLayingItemID]; |
571 pObject = &pObjectList->pObjects[pSpriteObject->uObjectDescID]; | |
572 pSpriteObject->uSectorID = pIndoor->GetSector(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z); | |
723 | 573 v42 = BLV_GetFloorLevel(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, pSpriteObject->uSectorID, &uFaceID); |
717 | 574 if ( abs(pSpriteObject->vPosition.x) > 32767 |
575 || abs(pSpriteObject->vPosition.y) > 32767 | |
576 || abs(pSpriteObject->vPosition.z) > 20000 | |
577 || v42 <= -30000 | |
578 && (pSpriteObject->uSectorID == 0)) | |
579 // || (v42 = _46CEC3_get_floor_level(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, v4, &uFaceID), v42 == -30000)) ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
580 { |
717 | 581 SpriteObject::OnInteraction(uLayingItemID); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
582 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
583 } |
2085 | 584 if ( pObject->uFlags & OBJECT_DESC_NO_GRAVITY )// |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
585 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
586 LABEL_25: |
2085 | 587 stru_721530.field_0 = 0; |
717 | 588 stru_721530.prolly_normal_d = pObject->uRadius; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
589 stru_721530.field_84 = -1; |
1546 | 590 stru_721530.height = pObject->uHeight; |
2085 | 591 stru_721530.field_8_radius = 0; |
592 stru_721530.field_70 = 0; | |
593 for ( uFaceID = 0; uFaceID < 100; uFaceID++ ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
594 { |
1546 | 595 stru_721530.position.x = pSpriteObject->vPosition.x; |
2085 | 596 stru_721530.position.y = pSpriteObject->vPosition.y; |
597 stru_721530.position.z = stru_721530.prolly_normal_d + pSpriteObject->vPosition.z + 1; | |
598 | |
1546 | 599 stru_721530.normal.x = stru_721530.position.x; |
600 stru_721530.normal.y = stru_721530.position.y; | |
601 stru_721530.normal.z = stru_721530.position.z; | |
2085 | 602 |
1546 | 603 stru_721530.velocity.x = pSpriteObject->vVelocity.x; |
604 stru_721530.velocity.y = pSpriteObject->vVelocity.y; | |
605 stru_721530.velocity.z = pSpriteObject->vVelocity.z; | |
2085 | 606 |
717 | 607 stru_721530.uSectorID = pSpriteObject->uSectorID; |
2085 | 608 if ( stru_721530._47050A(0) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
609 return; |
2085 | 610 |
611 for ( v40 = 0; v40 < 100; ++v40 ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
612 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
613 _46E44E_collide_against_faces_and_portals(0); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
614 _46E0B2_collide_against_decorations(); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
615 if (PID_TYPE(pSpriteObject->spell_caster_pid) != OBJECT_Player) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
616 _46EF01_collision_chech_player(1); |
2085 | 617 if (PID_TYPE(pSpriteObject->spell_caster_pid) == OBJECT_Actor) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
618 { |
2085 | 619 for ( v42 = 0; v42 < (signed int)uNumActors; ++v42 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
620 { |
2085 | 621 if( pActors[pSpriteObject->spell_caster_pid >> 3].pMonsterInfo.uID != pActors[v42].pMonsterInfo.uID ) |
622 //not sure: pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius | |
623 Actor::_46DF1A_collide_against_actor(v42, pMonsterList->pMonsters[pActors[v42].word_000086_some_monster_id-1].uToHitRadius); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
624 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
625 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
626 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
627 { |
2085 | 628 for ( v42 = 0; v42 < (signed int)uNumActors; v42++ ) |
629 Actor::_46DF1A_collide_against_actor(v42, pMonsterList->pMonsters[pActors[v42].word_000086_some_monster_id-1].uToHitRadius); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
630 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
631 if ( _46F04E_collide_against_portals() ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
632 break; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
633 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
634 if ( stru_721530.field_7C >= stru_721530.field_6C ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
635 { |
717 | 636 pSpriteObject->vPosition.x = stru_721530.normal2.x; |
637 pSpriteObject->vPosition.y = stru_721530.normal2.y; | |
638 pSpriteObject->vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
639 pSpriteObject->uSectorID = LOWORD(stru_721530.uSectorID); | |
640 if ( !(HIBYTE(pObject->uFlags) & 1) ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
641 return; |
2085 | 642 memset(&Dst, 0, 0x68u); |
717 | 643 Dst.x = (double)pSpriteObject->vPosition.x; |
644 Dst.y = (double)pSpriteObject->vPosition.y; | |
645 Dst.z = (double)pSpriteObject->vPosition.z; | |
1390 | 646 Dst.r = 0.0; |
647 Dst.g = 0.0; | |
648 Dst.b = 0.0; | |
2085 | 649 if ( pObject->uFlags & OBJECT_DESC_TRIAL_FIRE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
650 { |
619 | 651 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
652 Dst.uDiffuse = 0xFF3C1E; | |
2085 | 653 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; |
654 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
655 Dst.flt_28 = 1.0; | |
656 pGame->pParticleEngine->AddParticle(&Dst); | |
657 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
658 } |
2085 | 659 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_LINE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
660 { |
2085 | 661 Dst.type = ParticleType_Line; |
662 Dst.uDiffuse = rand(); | |
663 Dst.timeToLive = 64; | |
664 Dst.uTextureID = 0; | |
665 Dst.flt_28 = 1.0; | |
666 pGame->pParticleEngine->AddParticle(&Dst); | |
667 return; | |
668 } | |
669 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_PARTICLE) | |
670 { | |
619 | 671 Dst.type = ParticleType_Bitmap | ParticleType_8; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
672 Dst.uDiffuse = rand(); |
2085 | 673 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; |
674 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
675 Dst.flt_28 = 1.0; | |
676 pGame->pParticleEngine->AddParticle(&Dst); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
677 } |
717 | 678 return; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
679 } |
1546 | 680 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; |
1643 | 681 pSpriteObject->vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
1546 | 682 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; |
1643 | 683 pSpriteObject->vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); |
1546 | 684 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16; |
1643 | 685 pSpriteObject->vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
1574 | 686 pSpriteObject->uSectorID = stru_721530.uSectorID; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
687 stru_721530.field_70 += stru_721530.field_7C; |
2085 | 688 if ( pObject->uFlags & OBJECT_DESC_INTERACTABLE && !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
689 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
690 v15 = (signed int)stru_721530.uFaceID >> 3; |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
691 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
692 { |
717 | 693 v40 = integer_sqrt(pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y); |
694 v23 = stru_5C6E00->Atan2(pSpriteObject->vPosition.x - pLevelDecorations[v15].vPosition.x, | |
695 pSpriteObject->vPosition.y - pLevelDecorations[v15].vPosition.y); | |
1643 | 696 pSpriteObject->vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v23), v40); |
697 pSpriteObject->vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v23), v40); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
698 } |
2085 | 699 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
700 { |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
701 stru_721530.field_84 = (signed int)PID_ID(stru_721530.uFaceID); |
2085 | 702 if ( pIndoor->pFaces[v15].uPolygonType != POLYGON_Floor ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
703 { |
2085 | 704 v42 = abs(pIndoor->pFaces[v15].pFacePlane_old.vNormal.x * pSpriteObject->vVelocity.x |
705 + pIndoor->pFaces[v15].pFacePlane_old.vNormal.y * pSpriteObject->vVelocity.y | |
706 + pIndoor->pFaces[v15].pFacePlane_old.vNormal.z * pSpriteObject->vVelocity.z) >> 16; | |
1546 | 707 if ( (stru_721530.speed >> 3) > v42 ) |
708 v42 = stru_721530.speed >> 3; | |
2085 | 709 pSpriteObject->vVelocity.x += 2 * fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.x); |
710 pSpriteObject->vVelocity.y += 2 * fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.y); | |
711 v39 = fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.z); | |
712 if ( pIndoor->pFaces[v15].pFacePlane_old.vNormal.z <= 32000 ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
713 v22 = 2 * v39; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
714 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
715 { |
717 | 716 pSpriteObject->vVelocity.z += v39; |
1643 | 717 v22 = fixpoint_mul(32000, v39); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
718 } |
717 | 719 pSpriteObject->vVelocity.z += v22; |
2166 | 720 if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) |
2085 | 721 EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); |
722 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); | |
723 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
724 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
725 continue; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
726 } |
2085 | 727 if ( pObject->uFlags & OBJECT_DESC_BOUNCE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
728 { |
2085 | 729 v17 = -pSpriteObject->vVelocity.z / 2; |
717 | 730 pSpriteObject->vVelocity.z = v17; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
731 if ( (signed __int16)v17 < 10 ) |
717 | 732 pSpriteObject->vVelocity.z = 0; |
2166 | 733 if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) |
2085 | 734 EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); |
735 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); | |
736 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
737 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
738 continue; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
739 } |
717 | 740 pSpriteObject->vVelocity.z = 0; |
2085 | 741 if ( pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y >= 400 ) |
717 | 742 { |
2166 | 743 if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) |
2085 | 744 EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); |
745 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); | |
746 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
747 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
748 continue; | |
717 | 749 } |
750 pSpriteObject->vVelocity.z = 0; | |
751 pSpriteObject->vVelocity.y = 0; | |
752 pSpriteObject->vVelocity.x = 0; | |
2085 | 753 pSpriteObject->vPosition.z = pIndoor->pVertices[*pIndoor->pFaces[v15].pVertexIDs].z + 1; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
754 } |
1643 | 755 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); |
756 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
757 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
758 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
759 } |
2085 | 760 // ( ) |
717 | 761 if ( v42 <= pSpriteObject->vPosition.z - 3 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
762 { |
717 | 763 pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); |
2085 | 764 goto LABEL_25; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
765 } |
2085 | 766 if ( !(pObject->uFlags & OBJECT_DESC_INTERACTABLE) || _46BFFA_check_object_intercept(uLayingItemID, 0) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
767 { |
717 | 768 pSpriteObject->vPosition.z = v42 + 1; |
2085 | 769 if ( pIndoor->pFaces[uFaceID].uPolygonType == POLYGON_Floor ) |
717 | 770 pSpriteObject->vVelocity.z = 0; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
771 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
772 { |
2085 | 773 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 45000 ) |
717 | 774 pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
775 } |
1643 | 776 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); |
777 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
778 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
2085 | 779 if ( pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y < 400 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
780 { |
2085 | 781 pSpriteObject->vVelocity.x = 0; |
782 pSpriteObject->vVelocity.y = 0; | |
783 pSpriteObject->vVelocity.z = 0; | |
784 if ( !(pObject->uFlags & OBJECT_DESC_NO_SPRITE) ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
785 return; |
2085 | 786 memset(&Dst, 0, 0x68u); |
717 | 787 Dst.x = (double)pSpriteObject->vPosition.x; |
788 Dst.y = (double)pSpriteObject->vPosition.y; | |
789 Dst.z = (double)pSpriteObject->vPosition.z; | |
1390 | 790 Dst.r = 0.0; |
791 Dst.g = 0.0; | |
792 Dst.b = 0.0; | |
2085 | 793 if ( pObject->uFlags & OBJECT_DESC_TRIAL_FIRE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
794 { |
619 | 795 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
796 Dst.uDiffuse = 0xFF3C1E; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
797 Dst.flt_28 = 1.0; |
2085 | 798 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; |
799 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
800 pGame->pParticleEngine->AddParticle(&Dst); | |
801 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
802 } |
2085 | 803 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_LINE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
804 { |
2085 | 805 Dst.type = ParticleType_Line; |
806 Dst.uDiffuse = rand(); | |
807 Dst.timeToLive = 64; | |
808 Dst.uTextureID = 0; | |
809 Dst.flt_28 = 1.0; | |
810 pGame->pParticleEngine->AddParticle(&Dst); | |
811 return; | |
812 } | |
813 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_PARTICLE) | |
814 { | |
619 | 815 Dst.type = ParticleType_Bitmap | ParticleType_8; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
816 Dst.uDiffuse = rand(); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
817 Dst.flt_28 = 1.0; |
2085 | 818 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; |
819 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
820 pGame->pParticleEngine->AddParticle(&Dst); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
821 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
822 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
823 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
824 goto LABEL_25; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
825 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
826 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
827 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
828 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
829 //----- (00438E35) -------------------------------------------------------- |
1406 | 830 void SpriteObject::ExplosionTraps() |
515
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831 { |
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832 MapInfo *pMapInfo; // esi@1 |
1406 | 833 int dir_x; // ebx@1 |
515
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834 int v7; // edx@2 |
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835 unsigned int v10; // eax@7 |
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836 signed int v11; // ebx@8 |
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837 signed int v13; // edi@20 |
1406 | 838 int dir_y; // [sp+Ch] [bp-Ch]@1 |
839 int dir_z; // [sp+10h] [bp-8h]@1 | |
840 DAMAGE_TYPE pDamageType; // [sp+14h] [bp-4h]@14 | |
515
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841 |
1477
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842 pMapInfo = &pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)]; |
1406 | 843 dir_x = abs(pParty->vPosition.x - this->vPosition.x); |
844 dir_y = abs(pParty->vPosition.y - this->vPosition.y); | |
845 dir_z = abs(pParty->vPosition.z + pParty->sEyelevel - this->vPosition.z); | |
846 if ( dir_x < dir_y ) | |
515
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847 { |
1406 | 848 v7 = dir_x; |
849 dir_x = dir_y; | |
850 dir_y = v7; | |
515
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851 } |
1406 | 852 if ( dir_x < dir_z ) |
515
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853 { |
1406 | 854 v7 = dir_x; |
855 dir_x = dir_z; | |
856 dir_z = v7; | |
515
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857 } |
1406 | 858 if ( dir_y < dir_z ) |
515
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859 { |
1406 | 860 v7 = dir_z; |
861 dir_z = dir_y; | |
862 dir_y = v7; | |
515
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863 } |
1406 | 864 v10 = ((unsigned int)(11 * dir_y) >> 5) + (dir_z / 4) + dir_x; |
515
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865 if ( (signed int)v10 <= 768 ) |
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866 { |
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867 v11 = 5; |
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868 if ( pMapInfo->Trap_D20 ) |
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869 { |
1406 | 870 for ( uint i = 0; i < pMapInfo->Trap_D20; ++i ) |
515
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871 v11 += rand() % 20 + 1; |
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872 } |
1406 | 873 switch ( this->uType ) |
515
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874 { |
1406 | 875 case 811: |
876 pDamageType = DMGT_FIRE; | |
877 break; | |
878 case 812: | |
879 pDamageType = DMGT_ELECTR; | |
515
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880 break; |
1406 | 881 case 813: |
882 pDamageType = DMGT_COLD; | |
515
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883 break; |
1406 | 884 case 814: |
885 pDamageType = DMGT_BODY; | |
515
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886 break; |
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887 default: |
1406 | 888 return; |
515
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889 } |
1406 | 890 for ( uint i = 1; i <= 4; ++i ) |
515
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891 { |
1406 | 892 if ( pPlayers[i]->CanAct() && (v13 = pPlayers[i]->GetPerception() + 20, rand() % v13 > 20) ) |
893 pPlayers[i]->PlaySound(SPEECH_6, 0); | |
515
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894 else |
1406 | 895 pPlayers[i]->ReceiveDamage(v11, pDamageType); |
515
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896 } |
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897 } |
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898 } |
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899 |
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900 //----- (0042F933) -------------------------------------------------------- |
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901 void SpriteObject::OnInteraction(unsigned int uLayingItemID) |
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902 { |
837 | 903 pSpriteObjects[uLayingItemID].uObjectDescID = 0; |
515
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904 if ( pParty->bTurnBasedModeOn == 1 ) |
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905 { |
837 | 906 if (pSpriteObjects[uLayingItemID].uAttributes & 4 ) |
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907 { |
1062 | 908 pSpriteObjects[uLayingItemID].uAttributes &= 0xFFFB; |
1450 | 909 --pTurnEngine->pending_actions; |
515
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910 } |
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911 } |
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912 } |
810 | 913 |
914 | |
915 //----- (0042FA22) -------------------------------------------------------- | |
916 void CompactLayingItemsList() | |
2085 | 917 { |
918 int new_obj_pos = 0; | |
810 | 919 |
2124 | 920 for ( int i = 0; i < MAX_SPRITE_OBJECTS; ++i ) |
2085 | 921 { |
2124 | 922 if ( pSpriteObjects[i].uObjectDescID ) |
923 { | |
924 if ( i != new_obj_pos )// | |
925 { | |
926 memcpy(&pSpriteObjects[new_obj_pos], &pSpriteObjects[i],sizeof(SpriteObject)); | |
927 pSpriteObjects[i].uObjectDescID = 0; | |
928 } | |
929 new_obj_pos++; | |
930 } | |
2085 | 931 } |
932 uNumSpriteObjects = new_obj_pos; | |
933 } | |
1297 | 934 //----- (00408896) -------------------------------------------------------- |
2338
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935 void SpriteObject::InitializeSpriteObjects() |
1297 | 936 { |
937 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
938 { | |
1980 | 939 SpriteObject* item = &pSpriteObjects[i]; |
1297 | 940 |
2085 | 941 if (item->uType && (item->uSoundID & 8 || pObjectList->pObjects[item->uType].uFlags & OBJECT_DESC_UNPICKABLE)) |
1297 | 942 SpriteObject::OnInteraction(i); |
943 } | |
944 } | |
945 //----- (0046BEF1) -------------------------------------------------------- | |
946 void SpriteObject::_46BEF1_apply_spells_aoe() | |
947 { | |
2085 | 948 //SpriteObject *v1; // edi@1 |
949 //Actor *v2; // esi@2 | |
950 //__int16 v3; // fps@4 | |
951 //unsigned __int8 v4; // c0@4 | |
952 //unsigned __int8 v5; // c3@4 | |
953 //signed int v6; // [sp+8h] [bp-4h]@1 | |
1297 | 954 |
2085 | 955 int v7,v9,v10,v11; |
956 __debugbreak();//Ritor1 | |
1297 | 957 if ( (signed int)uNumActors > 0 ) |
958 { | |
2085 | 959 for ( uint i = 0; i < uNumActors; ++i ) |
1297 | 960 { |
2085 | 961 if ( pActors[i].CanAct() ) |
1297 | 962 { |
963 //UNDEF(v3); | |
964 //.text:0046BF26 movsx eax, word ptr [esi-2] | |
965 //.text:0046BF2A sub eax, [edi+4] | |
966 //.text:0046BF31 mov [ebp+var_8], eax | |
967 //.text:0046BF37 fild [ebp+var_8] | |
968 // v7 pushed to stack | |
2085 | 969 v7 = pActors[i].vPosition.x - this->vPosition.x; |
1297 | 970 |
971 //.text:0046BF2D movsx ecx, word ptr [esi+2] | |
2085 | 972 //v8 = pActors[i].vPosition.z; |
1297 | 973 |
974 //.text:0046BF34 movsx eax, word ptr [esi] | |
975 //.text:0046BF3A sub eax, [edi+8] | |
976 //.text:0046BF3D mov [ebp+var_8], eax | |
977 //.text:0046BF44 fild [ebp+var_8] | |
978 // v9 pushed to stack | |
2085 | 979 v9 = pActors[i].vPosition.y - this->vPosition.y; |
1297 | 980 |
981 //.text:0046BF40 movsx eax, word ptr [esi-6] | |
982 //.text:0046BF47 sar eax, 1 | |
983 //.text:0046BF49 add eax, ecx | |
984 //.text:0046BF4B sub eax, [edi+0Ch] | |
985 //.text:0046BF4E mov [ebp+var_8], eax | |
986 //.text:0046BF51 fild [ebp+var_8] | |
987 //.text:0046BF58 fld st | |
988 // v10 pushed to stack, two times | |
2085 | 989 v10 = pActors[i].uActorHeight / 2 + pActors[i].vPosition.z - this->vVelocity.y; |
1297 | 990 |
991 //.text:0046BF54 movsx eax, word ptr [esi-8] | |
992 //.text:0046BF5A add eax, 100h | |
993 //.text:0046BF63 mov ecx, eax | |
2085 | 994 //v11 = this->vVelocity.x; |
1297 | 995 |
996 //.text:0046BF5F fmul st, st(1) | |
997 // stack: v10*v10, v10, v9, v7 | |
998 //.text:0046BF61 fld st(2) | |
999 // stack: v7, v10*v10, v10, v9, v7 | |
1000 | |
1001 | |
1002 //.text:0046BF65 fmul st, st(3) | |
1003 // stack: v7*v9, v10*v10, v10, v9, v7 | |
1004 | |
1005 //.text:0046BF67 imul ecx, eax | |
2085 | 1006 v11 = this->vVelocity.x * this->vVelocity.x; |
1297 | 1007 |
1008 //.text:0046BF6A faddp st(1), st | |
1009 // stack: v10*v10+v7*v9, v10, v9, v7 | |
1010 //.text:0046BF6C fld st(3) | |
1011 // stack: v7, v10*v10+v7*v9, v10, v9, v7 | |
1012 //.text:0046BF6E fmul st, st(4) | |
1013 // stack: v7*v7, v10*v10+v7*v9, v10, v9, v7 | |
1014 //.text:0046BF70 faddp st(1), st | |
1015 // stack: v10*v10+v7*v9+v7*v7, v10, v9, v7 | |
1016 | |
1017 //.text:0046BF72 mov [ebp+var_8], ecx | |
1018 //.text:0046BF75 fild [ebp+var_8] | |
1019 // v11 pushed to stack | |
1020 | |
1021 //.text:0046BF78 fcompp | |
1022 // if ( v11 > v10*v10+v7*v9+v7*v7 ) | |
1023 // stack: v10, v9, v7 | |
1024 | |
1025 //.text:0046BF7A fstp st | |
1026 // stack: v9, v7 | |
1027 | |
1028 //.text:0046BF7C fnstsw ax | |
1029 //.text:0046BF7E fstp st | |
1030 // stack: v7 | |
1031 | |
1032 //.text:0046BF80 test ah, 41h | |
1033 //.text:0046BF83 fstp st | |
1034 //.text:0046BF85 jnz short loc_46BFDD | |
1035 | |
2085 | 1036 if ( v11 >= v7 * v7 + v9 * v9 + v10 * v10 ) |
1297 | 1037 { |
2301 | 1038 if ( pActors[i].DoesDmgTypeDoDamage((DAMAGE_TYPE)0xAu) ) |
1297 | 1039 { |
2085 | 1040 pActors[i].pActorBuffs[this->spell_id].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(this->spell_level << 7) * 0.033333335), |
1041 this->spell_skill, 4, 0, 0); | |
1042 HIWORD(pActors[i].uAttributes) |= 8; | |
1297 | 1043 } |
1044 } | |
1045 } | |
1046 } | |
1047 } | |
2331
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1048 } |
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1049 |
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1050 |
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1051 //----- (0042F7EB) -------------------------------------------------------- |
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1052 bool SpriteObject::sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9) |
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1053 { |
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1054 unsigned __int16 pObjectDescID; // ax@7 |
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1055 SpriteObject pSpellObject; // [sp+Ch] [bp-78h]@1 |
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1056 |
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1057 pSpellObject.stru_24.Reset(); |
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1058 if ( a9 ) |
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1059 memcpy(&pSpellObject.stru_24, a9, sizeof(pSpellObject.stru_24)); |
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1060 pSpellObject.spell_skill = 0; |
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1061 pSpellObject.spell_level = 0; |
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1062 pSpellObject.spell_id = 0; |
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1063 pSpellObject.field_54 = 0; |
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1064 pSpellObject.uType = uSpriteID; |
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1065 pObjectDescID = 0; |
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1066 for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i ) |
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1067 { |
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1068 if ( (short)uSpriteID == pObjectList->pObjects[i].uObjectID ) |
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1069 pObjectDescID = i; |
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1070 } |
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1071 pSpellObject.uObjectDescID = pObjectDescID; |
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1072 pSpellObject.vPosition.x = x; |
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1073 pSpellObject.vPosition.y = y; |
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1074 pSpellObject.vPosition.z = z; |
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1075 pSpellObject.uSoundID = 0; |
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1076 pSpellObject.uAttributes = attributes; |
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1077 pSpellObject.uSectorID = pIndoor->GetSector(x, y, z); |
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1078 pSpellObject.uSpriteFrameID = 0; |
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1079 pSpellObject.spell_caster_pid = 0; |
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1080 pSpellObject.spell_target_pid = 0; |
9551756f46c4
Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1081 if ( !(pSpellObject.uAttributes & 0x10) ) |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1082 { |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1083 if ( pItemsTable->uAllItemsCount ) |
9551756f46c4
Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1084 { |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1085 for ( uint i = 1; i < pItemsTable->uAllItemsCount; ++i ) |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1086 { |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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1087 if ( pItemsTable->pItems[i].uSpriteID == uSpriteID ) |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1088 pSpellObject.stru_24.uItemID = i; |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1089 } |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1090 } |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1091 } |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1092 if ( a7 ) |
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|
1093 { |
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|
1094 if ( count > 0 ) |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1095 { |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1096 for ( uint i = count; i; --i ) |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1097 { |
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|
1098 pSpellObject.uFacing = rand() % (signed int)stru_5C6E00->uIntegerDoublePi; |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1099 pSpellObject.Create((signed __int16)pSpellObject.uFacing, |
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|
1100 ((signed int)stru_5C6E00->uIntegerHalfPi / 2) + (rand() % ((signed int)stru_5C6E00->uIntegerHalfPi / 2)), a4, 0); |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1101 |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1102 } |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1103 } |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1104 } |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1105 else |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1106 { |
9551756f46c4
Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1107 pSpellObject.uFacing = 0; |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1108 if ( count > 0 ) |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1109 { |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1110 for ( uint i = count; i; --i ) |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1111 { |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1112 pSpellObject.Create((signed __int16)pSpellObject.uFacing, stru_5C6E00->uIntegerHalfPi, a4, 0); |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1113 } |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1114 } |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1115 } |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1116 return true; |
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|
1117 } |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1118 |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1119 //----- (0042F960) -------------------------------------------------------- |
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|
1120 void SpriteObject::sub_42F960_create_object(int x, int y, int z) |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1121 { |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1122 unsigned __int16 v7; // ax@5 |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1123 signed int v8; // eax@6 |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1124 signed int v9; // eax@7 |
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|
1125 |
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|
1126 SpriteObject a1; // [sp+Ch] [bp-70h]@1 |
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1127 //SpriteObject::SpriteObject(&a1); |
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1128 a1.stru_24.Reset(); |
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|
1129 |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1130 a1.spell_skill = 0; |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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1131 a1.spell_level = 0; |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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1132 a1.spell_id = 0; |
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1133 a1.field_54 = 0; |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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1134 a1.uType = 800; |
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|
1135 v7 = 0; |
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|
1136 for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i ) |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1137 { |
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1138 if ( a1.uType == pObjectList->pObjects[i].uObjectID ) |
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|
1139 v7 = i; |
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|
1140 } |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1141 a1.uObjectDescID = v7; |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1142 a1.vPosition.x = x; |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1143 a1.vPosition.y = y; |
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1144 a1.vPosition.z = z; |
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1145 a1.uSoundID = 0; |
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1146 a1.uAttributes = 0; |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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1147 a1.uSectorID = pIndoor->GetSector(x, y, z); |
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1148 a1.uSpriteFrameID = 0; |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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1149 a1.spell_caster_pid = 0; |
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1150 a1.spell_target_pid = 0; |
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Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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|
1151 v8 = a1.Create(0, 0, 0, 0); |
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|
1152 if ( v8 != -1 ) |
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|
1153 { |
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|
1154 v9 = 8 * v8; |
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|
1155 LOBYTE(v9) = v9 | 2; |
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|
1156 pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x14), v9, 0, -1, 0, 0, 0, 0); |
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1157 } |
1297 | 1158 } |