Mercurial > mm7
annotate SpriteObject.cpp @ 2253:aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
author | Grumpy7 |
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date | Wed, 26 Feb 2014 23:35:23 +0100 |
parents | ff8920a40c21 |
children | 4c3f91554be8 |
rev | line source |
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2253
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adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
1016 | 2 #include "BSPModel.h" |
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3 #include "SpriteObject.h" |
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4 #include "Party.h" |
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5 #include "TurnEngine.h" |
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6 #include "MapInfo.h" |
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7 #include "OurMath.h" |
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8 #include "ObjectList.h" |
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9 #include "Indoor.h" |
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10 #include "Outdoor.h" |
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11 #include "ParticleEngine.h" |
2044 | 12 #include "Timer.h" |
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13 #include "Game.h" |
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14 #include "LOD.h" |
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15 #include "Actor.h" |
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16 #include "Events.h" |
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17 #include "Level/Decoration.h" |
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18 |
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19 #include "mm7_data.h" |
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20 #include "MM7.h" |
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21 |
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22 |
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23 |
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24 |
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25 |
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26 |
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27 |
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28 |
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29 size_t uNumSpriteObjects; |
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30 std::array<SpriteObject, MAX_SPRITE_OBJECTS> pSpriteObjects; |
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31 |
781 | 32 //----- (00404828) -------------------------------------------------------- |
33 SpriteObject::SpriteObject() | |
34 { | |
35 field_22_glow_radius_multiplier = 1; | |
36 uSoundID = 0; | |
37 uFacing = 0; | |
38 vVelocity.z = 0; | |
39 vVelocity.y = 0; | |
40 vVelocity.x = 0; | |
41 uType = 0; | |
42 uObjectDescID = 0; | |
43 field_61 = 0; | |
44 field_60_distance_related_prolly_lod = 0; | |
45 field_20 = 0; | |
46 uSpriteFrameID = 0; | |
822 | 47 spell_skill = 0; |
48 spell_level = 0; | |
49 spell_id = 0; | |
781 | 50 field_54 = 0; |
51 } | |
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52 |
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53 //----- (0042F5ED) -------------------------------------------------------- |
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54 int SpriteObject::Create(int yaw, int pitch, int a4, int a5) |
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55 { |
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56 signed int v6; // ebx@2 |
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57 int v13; // ST2C_4@20 |
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58 Vec3_int_ v17; // [sp-20h] [bp-30h]@11 |
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59 int angle; // [sp+Ch] [bp-4h]@1 |
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60 int a5a; // [sp+20h] [bp+10h]@20 |
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61 |
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62 angle = yaw; |
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63 if (!uObjectDescID) |
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64 return -1; |
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65 |
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66 v6 = 1000; |
810 | 67 for (uint i = 0; i < MAX_SPRITE_OBJECTS; ++i) |
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68 if (!pSpriteObjects[i].uObjectDescID) |
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69 { |
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70 v6 = i; |
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71 break; |
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72 } |
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73 |
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74 if ( v6 >= 1000 ) |
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75 return -1; |
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76 field_64.x = vPosition.x; |
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77 field_64.y = vPosition.y; |
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78 field_64.z = vPosition.z; |
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79 |
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80 assert(sizeof(SpriteObject) == 0x70); |
1406 | 81 memcpy(&pSpriteObjects[v6], this, sizeof(*this)); |
82 if ( a5 == 0 ) | |
83 { | |
84 pSpriteObjects[v6].vVelocity.z = 0; | |
85 if ( a4 ) | |
86 { | |
1643 | 87 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); |
88 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); | |
89 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
90 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
91 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 92 } |
93 else | |
94 { | |
95 pSpriteObjects[v6].vVelocity.y = 0; | |
96 pSpriteObjects[v6].vVelocity.x = 0; | |
97 } | |
98 if ( v6 >= (signed int)uNumSpriteObjects ) | |
99 uNumSpriteObjects = v6 + 1; | |
100 return v6; | |
101 } | |
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102 if ( a5 == 1 ) |
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103 { |
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104 v17.x = vPosition.x; |
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105 v17.y = vPosition.y; |
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106 v17.z = vPosition.z; |
1406 | 107 Vec3_int_::Rotate(24, stru_5C6E00->uIntegerHalfPi + pSpriteObjects[v6].uFacing, 0, v17, &pSpriteObjects[v6].vPosition.x, |
108 &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); | |
109 pSpriteObjects[v6].vVelocity.z = 0; | |
110 if ( a4 ) | |
111 { | |
1643 | 112 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); |
113 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); | |
114 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
115 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
116 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 117 } |
118 else | |
119 { | |
120 pSpriteObjects[v6].vVelocity.y = 0; | |
121 pSpriteObjects[v6].vVelocity.x = 0; | |
122 } | |
123 if ( v6 >= (signed int)uNumSpriteObjects ) | |
124 uNumSpriteObjects = v6 + 1; | |
125 return v6; | |
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126 } |
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127 if ( a5 == 2 ) |
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128 { |
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129 v17.x = vPosition.x; |
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130 v17.y = vPosition.y; |
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131 v17.z = vPosition.z; |
1406 | 132 Vec3_int_::Rotate(8, stru_5C6E00->uIntegerHalfPi + pSpriteObjects[v6].uFacing, 0, v17, &pSpriteObjects[v6].vPosition.x, |
133 &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); | |
134 pSpriteObjects[v6].vVelocity.z = 0; | |
135 if ( a4 ) | |
136 { | |
1643 | 137 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)) >> 16; |
138 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)) >> 16; | |
139 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
140 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
141 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 142 } |
143 else | |
144 { | |
145 pSpriteObjects[v6].vVelocity.y = 0; | |
146 pSpriteObjects[v6].vVelocity.x = 0; | |
147 } | |
148 if ( v6 >= (signed int)uNumSpriteObjects ) | |
149 uNumSpriteObjects = v6 + 1; | |
150 return v6; | |
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151 } |
1406 | 152 if ( a5 == 3 ) |
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153 { |
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154 v17.x = vPosition.x; |
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155 v17.y = vPosition.y; |
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156 v17.z = vPosition.z; |
1406 | 157 Vec3_int_::Rotate(8, pSpriteObjects[v6].uFacing - stru_5C6E00->uIntegerHalfPi, 0, v17, &pSpriteObjects[v6].vPosition.x, |
158 &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); | |
159 pSpriteObjects[v6].vVelocity.z = 0; | |
160 if ( a4 ) | |
161 { | |
1643 | 162 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); |
163 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); | |
164 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
165 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
166 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 167 } |
168 else | |
169 { | |
170 pSpriteObjects[v6].vVelocity.y = 0; | |
171 pSpriteObjects[v6].vVelocity.x = 0; | |
172 } | |
173 if ( v6 >= (signed int)uNumSpriteObjects ) | |
174 uNumSpriteObjects = v6 + 1; | |
175 return v6; | |
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176 } |
1406 | 177 if ( a5 == 4 ) |
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178 { |
1406 | 179 v17.x = vPosition.x; |
180 v17.y = vPosition.y; | |
181 v17.z = vPosition.z; | |
182 Vec3_int_::Rotate(24, pSpriteObjects[v6].uFacing - stru_5C6E00->uIntegerHalfPi, 0, v17, &pSpriteObjects[v6].vPosition.x, | |
183 &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); | |
184 pSpriteObjects[v6].vVelocity.z = 0; | |
185 if ( a4 ) | |
186 { | |
1643 | 187 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); |
188 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); | |
189 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
190 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
191 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 192 } |
193 else | |
194 { | |
195 pSpriteObjects[v6].vVelocity.y = 0; | |
196 pSpriteObjects[v6].vVelocity.x = 0; | |
197 } | |
198 if ( v6 >= (signed int)uNumSpriteObjects ) | |
199 uNumSpriteObjects = v6 + 1; | |
200 return v6; | |
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201 } |
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202 |
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203 assert(false); |
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204 return 0; |
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205 } |
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206 |
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207 //----- (00471C03) -------------------------------------------------------- |
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208 void SpriteObject::UpdateObject_fn0_ODM(unsigned int uLayingItemID) |
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209 { |
2068 | 210 ObjectDesc *object; // ebx@1 |
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211 int v6; // eax@1 |
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212 int v7; // ecx@1 |
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213 int v8; // edi@1 |
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214 int v9; // eax@4 |
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215 int v17; // ST10_4@25 |
2085 | 216 //signed int v19; // eax@28 |
217 //Actor *v20; // edi@31 | |
515
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218 int v21; // eax@41 |
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219 int v22; // ecx@43 |
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220 __int16 v23; // bx@45 |
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221 char v24; // al@46 |
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222 signed int i; // edi@50 |
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223 int v26; // edi@52 |
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224 int v27; // eax@52 |
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225 __int16 v28; // cx@55 |
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226 int v29; // eax@55 |
2085 | 227 //signed int v30; // edi@59 |
228 BSPModel *bmodel; // ecx@61 | |
229 ODMFace *face; // edi@61 | |
515
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230 int v33; // eax@62 |
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231 int v34; // ecx@62 |
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232 int v35; // eax@63 |
1267 | 233 int v36; // ecx@67 |
515
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234 __int16 v37; // ax@67 |
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235 int v38; // eax@72 |
2085 | 236 //int v39; // eax@72 |
515
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237 unsigned __int64 v40; // qax@72 |
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238 int v41; // eax@72 |
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239 unsigned __int8 v42; // sf@74 |
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240 unsigned __int8 v43; // of@74 |
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241 int v44; // eax@77 |
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242 __int16 v45; // bx@81 |
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243 int v46; // eax@85 |
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244 const char *v47; // [sp-8h] [bp-B0h]@83 |
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245 enum TEXTURE_TYPE v48; // [sp-4h] [bp-ACh]@46 |
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246 int v49; // [sp+Ch] [bp-9Ch]@52 |
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247 int v50; // [sp+10h] [bp-98h]@52 |
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248 Vec3_int_ v51; // [sp+14h] [bp-94h]@11 |
619 | 249 Particle_sw Dst; // [sp+20h] [bp-88h]@45 |
515
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250 int v54; // [sp+8Ch] [bp-1Ch]@1 |
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251 int v55; // [sp+90h] [bp-18h]@1 |
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252 int v56; // [sp+94h] [bp-14h]@11 |
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253 int v57; // [sp+98h] [bp-10h]@1 |
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254 int v58; // [sp+9Ch] [bp-Ch]@1 |
1267 | 255 int on_water; // [sp+A0h] [bp-8h]@1 |
256 int v60; // [sp+A4h] [bp-4h]@11 | |
515
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257 |
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258 v58 = 0; |
2068 | 259 object = &pObjectList->pObjects[pSpriteObjects[uLayingItemID].uObjectDescID]; |
260 v57 = IsTerrainSlopeTooHigh(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y); | |
515
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261 v55 = 0; |
2085 | 262 v6 = ODM_GetFloorLevel(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, object->uHeight, &on_water, &v55, 0); |
515
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263 v7 = v6; |
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264 v54 = v6; |
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265 v8 = v6 + 1; |
2068 | 266 if ( pSpriteObjects[uLayingItemID].vPosition.z <= v6 + 1 ) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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267 { |
1267 | 268 if ( on_water ) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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269 { |
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270 v9 = v6 + 60; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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271 if ( v55 ) |
2085 | 272 v9 = v6 + 30; |
2068 | 273 sub_42F960_create_object(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, v9); |
2085 | 274 SpriteObject::OnInteraction(uLayingItemID); |
515
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275 } |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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276 } |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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277 else |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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278 v58 = 1; |
2068 | 279 if ( !(object->uFlags & OBJECT_DESC_NO_GRAVITY) ) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
280 { |
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281 if ( v58 ) |
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|
282 { |
2068 | 283 pSpriteObjects[uLayingItemID].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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284 goto LABEL_13; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
285 } |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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changeset
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286 if ( v57 ) |
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287 { |
2068 | 288 pSpriteObjects[uLayingItemID].vPosition.z = v8; |
2085 | 289 ODM_GetTerrainNormalAt(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, &v51); |
2068 | 290 pSpriteObjects[uLayingItemID].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); |
291 v56 = abs(v51.y * pSpriteObjects[uLayingItemID].vVelocity.y + v51.z * pSpriteObjects[uLayingItemID].vVelocity.z + v51.x * pSpriteObjects[uLayingItemID].vVelocity.x) >> 16; | |
1546 | 292 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.x) >> 16); |
2068 | 293 pSpriteObjects[uLayingItemID].vVelocity.x += fixpoint_mul(v56, v51.x); |
1546 | 294 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.y) >> 16); |
2068 | 295 pSpriteObjects[uLayingItemID].vVelocity.y += fixpoint_mul(v56, v51.y); |
1546 | 296 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.z) >> 16); |
2068 | 297 pSpriteObjects[uLayingItemID].vVelocity.z += fixpoint_mul(v56, v51.z); |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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changeset
|
298 v7 = v54; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
|
299 goto LABEL_13; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
300 } |
2085 | 301 if ( object->uFlags & OBJECT_DESC_INTERACTABLE ) |
515
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302 { |
2068 | 303 if ( pSpriteObjects[uLayingItemID].vPosition.z < v7 ) |
304 pSpriteObjects[uLayingItemID].vPosition.z = v8; | |
2085 | 305 if ( !_46BFFA_check_object_intercept(uLayingItemID, 0) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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|
306 return; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
307 } |
2068 | 308 pSpriteObjects[uLayingItemID].vPosition.z = v8; |
309 if ( !(object->uFlags & OBJECT_DESC_BOUNCE) || (v21 = -pSpriteObjects[uLayingItemID].vVelocity.z >> 1, pSpriteObjects[uLayingItemID].vVelocity.z = v21, (signed __int16)v21 < 10) ) | |
310 pSpriteObjects[uLayingItemID].vVelocity.z = 0; | |
1267 | 311 |
2068 | 312 pSpriteObjects[uLayingItemID].vVelocity.x = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.x); |
313 pSpriteObjects[uLayingItemID].vVelocity.y = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.y); | |
314 pSpriteObjects[uLayingItemID].vVelocity.z = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.z); | |
2085 | 315 if ( (pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y |
316 + pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x) < 400 ) | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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diff
changeset
|
317 { |
2085 | 318 pSpriteObjects[uLayingItemID].vVelocity.y = 0; |
319 pSpriteObjects[uLayingItemID].vVelocity.x = 0; | |
320 memset(&Dst, 0, 0x68u); | |
321 Dst.x = (double)pSpriteObjects[uLayingItemID].vPosition.x; | |
322 Dst.y = (double)pSpriteObjects[uLayingItemID].vPosition.y; | |
323 Dst.z = (double)pSpriteObjects[uLayingItemID].vPosition.z; | |
324 Dst.r = 0.0; | |
325 Dst.g = 0.0; | |
326 Dst.b = 0.0; | |
327 if (object->uFlags & OBJECT_DESC_TRIAL_FIRE ) | |
328 { | |
329 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
330 Dst.uDiffuse = 0xFF3C1E; | |
331 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; | |
332 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
333 Dst.flt_28 = 1.0; | |
334 pGame->pParticleEngine->AddParticle(&Dst); | |
335 } | |
336 else if ( object->uFlags & OBJECT_DESC_TRIAL_LINE) | |
337 { | |
619 | 338 Dst.type = ParticleType_Line; |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
|
339 Dst.uDiffuse = rand(); |
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340 Dst.timeToLive = 64; |
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341 Dst.uTextureID = 0; |
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342 Dst.flt_28 = 1.0; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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343 pGame->pParticleEngine->AddParticle(&Dst); |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
344 } |
2085 | 345 else if ( object->uFlags & OBJECT_DESC_TRIAL_PARTICLE ) |
346 { | |
347 Dst.type = ParticleType_Bitmap | ParticleType_8; | |
348 Dst.uDiffuse = rand(); | |
349 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; | |
350 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
351 Dst.flt_28 = 1.0; | |
352 pGame->pParticleEngine->AddParticle(&Dst); | |
353 } | |
354 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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diff
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|
355 } |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
356 } |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
357 LABEL_13: |
2085 | 358 if ( pSpriteObjects[uLayingItemID].vPosition.x >= -0x8000 && pSpriteObjects[uLayingItemID].vPosition.x <= 0x8000 |
359 && pSpriteObjects[uLayingItemID].vPosition.y >= -0x8000 && pSpriteObjects[uLayingItemID].vPosition.y <= 0x8000 | |
360 && pSpriteObjects[uLayingItemID].vPosition.z > v7 && pSpriteObjects[uLayingItemID].vPosition.z <= 13000 | |
2068 | 361 || !(object->uFlags & OBJECT_DESC_INTERACTABLE) ) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
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|
362 goto LABEL_92; |
2068 | 363 if ( pSpriteObjects[uLayingItemID].vPosition.z < v7 ) |
364 pSpriteObjects[uLayingItemID].vPosition.z = v8; | |
2085 | 365 if ( _46BFFA_check_object_intercept(uLayingItemID, 0) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
366 { |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
367 LABEL_92: |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
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|
368 stru_721530.field_0 = 0; |
2068 | 369 stru_721530.prolly_normal_d = object->uRadius; |
370 stru_721530.height = object->uHeight; | |
1546 | 371 stru_721530.field_8_radius = 0; |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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diff
changeset
|
372 stru_721530.field_70 = 0; |
2085 | 373 for ( v55 = 0; v55 < 100; ++v55 ) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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374 { |
2068 | 375 stru_721530.position.x = pSpriteObjects[uLayingItemID].vPosition.x; |
1546 | 376 stru_721530.normal.x = stru_721530.position.x; |
515
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377 stru_721530.uSectorID = 0; |
2085 | 378 stru_721530.position.y = pSpriteObjects[uLayingItemID].vPosition.y; |
379 stru_721530.normal.y = pSpriteObjects[uLayingItemID].vPosition.y; | |
2068 | 380 stru_721530.position.z = pSpriteObjects[uLayingItemID].vPosition.z + stru_721530.prolly_normal_d + 1; |
1546 | 381 stru_721530.normal.z = stru_721530.position.z; |
2068 | 382 stru_721530.velocity.x = pSpriteObjects[uLayingItemID].vVelocity.x; |
383 stru_721530.velocity.y = pSpriteObjects[uLayingItemID].vVelocity.y; | |
384 stru_721530.velocity.z = pSpriteObjects[uLayingItemID].vVelocity.z; | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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385 if ( stru_721530._47050A(0) ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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diff
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|
386 return; |
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parents:
diff
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|
387 _46E889_collide_against_bmodels(0); |
2085 | 388 _46E26D_collide_against_sprites(WorldPosToGridCellX(pSpriteObjects[uLayingItemID].vPosition.x), WorldPosToGridCellZ(pSpriteObjects[uLayingItemID].vPosition.y)); |
2068 | 389 if (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) != OBJECT_Player) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
390 _46EF01_collision_chech_player(0); |
2068 | 391 if (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) == OBJECT_Actor) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
392 { |
2085 | 393 if (( PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid) >= 0 ) |
394 &&( PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid) < (signed int)(uNumActors - 1) )) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
395 { |
2085 | 396 for (v56 =0; v56 < uNumActors; ++v56) |
397 { | |
398 if ( pActors[PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid)].GetActorsRelation(&pActors[v56]) ) | |
399 Actor::_46DF1A_collide_against_actor(v56, 0); | |
400 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
401 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
402 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
403 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
404 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
405 for ( i = 0; i < (signed int)uNumActors; ++i ) |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1828
diff
changeset
|
406 Actor::_46DF1A_collide_against_actor(i, 0); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
407 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
408 v26 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; |
2068 | 409 v27 = ODM_GetFloorLevel( stru_721530.normal2.x, stru_721530.normal2.y, stru_721530.normal2.z - stru_721530.prolly_normal_d - 1, |
410 object->uHeight, &v49, &v50, 0); | |
1267 | 411 if ( on_water && v26 < v27 + 60 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
412 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
413 if ( v50 ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
414 v44 = v27 + 30; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
415 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
416 v44 = v54 + 60; |
2068 | 417 sub_42F960_create_object(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, v44); |
2085 | 418 SpriteObject::OnInteraction(uLayingItemID); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
419 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
420 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
421 if ( stru_721530.field_7C >= stru_721530.field_6C ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
422 { |
2068 | 423 pSpriteObjects[uLayingItemID].vPosition.x = stru_721530.normal2.x; |
424 pSpriteObjects[uLayingItemID].vPosition.y = stru_721530.normal2.y; | |
425 pSpriteObjects[uLayingItemID].vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
426 pSpriteObjects[uLayingItemID].uSectorID = LOWORD(stru_721530.uSectorID); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
427 memset(&Dst, 0, 0x68u); |
2068 | 428 Dst.x = (double)pSpriteObjects[uLayingItemID].vPosition.x; |
429 Dst.y = (double)pSpriteObjects[uLayingItemID].vPosition.y; | |
430 Dst.z = (double)pSpriteObjects[uLayingItemID].vPosition.z; | |
1390 | 431 Dst.r = 0.0; |
432 Dst.g = 0.0; | |
433 Dst.b = 0.0; | |
2068 | 434 if ( object->uFlags & OBJECT_DESC_TRIAL_FIRE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
435 { |
619 | 436 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
437 Dst.uDiffuse = 0xFF3C1E; | |
1267 | 438 Dst.timeToLive = (unsigned __int8)( rand() & 0x80) + 128; |
439 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
440 Dst.flt_28 = 1.0; | |
441 pGame->pParticleEngine->AddParticle(&Dst); | |
442 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
443 } |
2068 | 444 else if ( object->uFlags & OBJECT_DESC_TRIAL_LINE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
445 { |
619 | 446 Dst.type = ParticleType_Line; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
447 Dst.uTextureID = 0; |
1267 | 448 Dst.uDiffuse = rand(); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
449 Dst.timeToLive = 64; |
1267 | 450 Dst.flt_28 = 1.0; |
451 pGame->pParticleEngine->AddParticle(&Dst); | |
452 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
453 } |
2068 | 454 else if ( object->uFlags & OBJECT_DESC_TRIAL_PARTICLE) |
455 { | |
456 Dst.type = ParticleType_Bitmap | ParticleType_8; | |
457 Dst.uDiffuse = rand(); | |
458 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; | |
459 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
460 Dst.flt_28 = 1.0; | |
461 pGame->pParticleEngine->AddParticle(&Dst); | |
462 } | |
1267 | 463 return; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
464 } |
1546 | 465 //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16); |
2068 | 466 pSpriteObjects[uLayingItemID].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
1546 | 467 //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16); |
2068 | 468 pSpriteObjects[uLayingItemID].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); |
1546 | 469 //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
470 v28 = LOWORD(stru_721530.uSectorID); |
2068 | 471 pSpriteObjects[uLayingItemID].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
472 v29 = pSpriteObjects[uLayingItemID].vPosition.z; | |
473 pSpriteObjects[uLayingItemID].uSectorID = v28; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
474 stru_721530.field_70 += stru_721530.field_7C; |
2068 | 475 if ( object->uFlags & OBJECT_DESC_INTERACTABLE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
476 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
477 if ( v29 < v54 ) |
2068 | 478 pSpriteObjects[uLayingItemID].vPosition.z = v54 + 1; |
2085 | 479 if ( !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
480 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
481 } |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
482 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
483 break; |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
484 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
485 { |
2085 | 486 bmodel = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9]; |
487 face = &bmodel->pFaces[PID_ID(stru_721530.uFaceID) & 0x3F]; | |
488 if ( face->uPolygonType != POLYGON_Floor ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
489 { |
2085 | 490 v56 = abs(face->pFacePlane.vNormal.x * pSpriteObjects[uLayingItemID].vVelocity.x |
491 + face->pFacePlane.vNormal.y * pSpriteObjects[uLayingItemID].vVelocity.y | |
492 + face->pFacePlane.vNormal.z * pSpriteObjects[uLayingItemID].vVelocity.z) >> 16; | |
1546 | 493 if ( (stru_721530.speed >> 3) > v56 ) |
494 v56 = stru_721530.speed >> 3; | |
2207 | 495 //v57 = fixpoint_mul(v56, face->pFacePlane.vNormal.x); |
496 //v58 = fixpoint_mul(v56, face->pFacePlane.vNormal.y); | |
497 v60 = fixpoint_mul(v56, face->pFacePlane.vNormal.z); | |
498 pSpriteObjects[uLayingItemID].vVelocity.x += 2 * fixpoint_mul(v56, face->pFacePlane.vNormal.x); | |
499 pSpriteObjects[uLayingItemID].vVelocity.y += 2 * fixpoint_mul(v56, face->pFacePlane.vNormal.y); | |
2085 | 500 if ( face->pFacePlane.vNormal.z <= 32000 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
501 v37 = 2 * (short)v60; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
502 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
503 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
504 v36 = v60; |
2068 | 505 pSpriteObjects[uLayingItemID].vVelocity.z += (signed __int16)v60; |
2207 | 506 v58 = fixpoint_mul(0x7D00, v36); |
507 v37 = fixpoint_mul(32000, v36); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
508 } |
2068 | 509 pSpriteObjects[uLayingItemID].vVelocity.z += v37; |
2085 | 510 if ( BYTE3(face->uAttributes) & 0x10 ) |
511 EventProcessor(face->sCogTriggeredID, 0, 1); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
512 goto LABEL_74; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
513 } |
2085 | 514 pSpriteObjects[uLayingItemID].vPosition.z = bmodel->pVertices.pVertices[face->pVertexIDs[0]].z + 1; |
515 if ( pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x | |
516 + pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y >= 400 ) | |
2068 | 517 { |
2207 | 518 if ( face->uAttributes & 0x10000000 ) |
2085 | 519 EventProcessor(face->sCogTriggeredID, 0, 1); |
2068 | 520 goto LABEL_74; |
521 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
522 LOWORD(v35) = 0; |
2068 | 523 pSpriteObjects[uLayingItemID].vVelocity.z = 0; |
524 pSpriteObjects[uLayingItemID].vVelocity.x = 0; | |
525 pSpriteObjects[uLayingItemID].vVelocity.y = v35; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
526 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
527 LABEL_74: |
2085 | 528 pSpriteObjects[uLayingItemID].vVelocity.x = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.x); |
529 pSpriteObjects[uLayingItemID].vVelocity.y = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.y); | |
530 pSpriteObjects[uLayingItemID].vVelocity.z = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.z); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
531 } |
2085 | 532 v57 = integer_sqrt(pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x |
533 + pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y); | |
534 v38 = stru_5C6E00->Atan2(pSpriteObjects[uLayingItemID].vPosition.x - pLevelDecorations[PID_ID(stru_721530.uFaceID)].vPosition.x, | |
535 pSpriteObjects[uLayingItemID].vPosition.y - pLevelDecorations[PID_ID(stru_721530.uFaceID)].vPosition.y); | |
2207 | 536 pSpriteObjects[uLayingItemID].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v38), v57); |
537 pSpriteObjects[uLayingItemID].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v38 - stru_5C6E00->uIntegerHalfPi), v57); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
538 goto LABEL_74; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
539 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
540 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
541 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
542 //----- (0047136C) -------------------------------------------------------- |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
543 void SpriteObject::UpdateObject_fn0_BLV(unsigned int uLayingItemID) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
544 { |
717 | 545 SpriteObject *pSpriteObject; // esi@1 |
546 ObjectDesc *pObject; // edi@1 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
547 int v9; // ecx@16 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
548 __int16 v10; // di@18 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
549 int v14; // ebx@34 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
550 signed int v15; // ebx@46 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
551 int v17; // eax@50 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
552 int v18; // eax@52 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
553 int v19; // ecx@52 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
554 Vec3_short_ *v20; // ecx@53 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
555 __int16 v22; // ax@57 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
556 int v23; // edi@62 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
557 unsigned __int8 v27; // sf@64 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
558 unsigned __int8 v28; // of@64 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
559 __int16 v29; // di@67 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
560 char v30; // al@68 |
619 | 561 Particle_sw Dst; // [sp+Ch] [bp-84h]@18 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
562 unsigned int uFaceID; // [sp+7Ch] [bp-14h]@4 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
563 int v39; // [sp+80h] [bp-10h]@33 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
564 int v40; // [sp+84h] [bp-Ch]@28 |
2085 | 565 int v42; // [sp+8Ch] [bp-4h]@4 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
566 |
717 | 567 pSpriteObject = &pSpriteObjects[uLayingItemID]; |
568 pObject = &pObjectList->pObjects[pSpriteObject->uObjectDescID]; | |
569 pSpriteObject->uSectorID = pIndoor->GetSector(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z); | |
723 | 570 v42 = BLV_GetFloorLevel(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, pSpriteObject->uSectorID, &uFaceID); |
717 | 571 if ( abs(pSpriteObject->vPosition.x) > 32767 |
572 || abs(pSpriteObject->vPosition.y) > 32767 | |
573 || abs(pSpriteObject->vPosition.z) > 20000 | |
574 || v42 <= -30000 | |
575 && (pSpriteObject->uSectorID == 0)) | |
576 // || (v42 = _46CEC3_get_floor_level(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, v4, &uFaceID), v42 == -30000)) ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
577 { |
717 | 578 SpriteObject::OnInteraction(uLayingItemID); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
579 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
580 } |
2085 | 581 if ( pObject->uFlags & OBJECT_DESC_NO_GRAVITY )//íå ïàäàþùèå îáúåêòû |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
582 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
583 LABEL_25: |
2085 | 584 stru_721530.field_0 = 0; |
717 | 585 stru_721530.prolly_normal_d = pObject->uRadius; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
586 stru_721530.field_84 = -1; |
1546 | 587 stru_721530.height = pObject->uHeight; |
2085 | 588 stru_721530.field_8_radius = 0; |
589 stru_721530.field_70 = 0; | |
590 for ( uFaceID = 0; uFaceID < 100; uFaceID++ ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
591 { |
1546 | 592 stru_721530.position.x = pSpriteObject->vPosition.x; |
2085 | 593 stru_721530.position.y = pSpriteObject->vPosition.y; |
594 stru_721530.position.z = stru_721530.prolly_normal_d + pSpriteObject->vPosition.z + 1; | |
595 | |
1546 | 596 stru_721530.normal.x = stru_721530.position.x; |
597 stru_721530.normal.y = stru_721530.position.y; | |
598 stru_721530.normal.z = stru_721530.position.z; | |
2085 | 599 |
1546 | 600 stru_721530.velocity.x = pSpriteObject->vVelocity.x; |
601 stru_721530.velocity.y = pSpriteObject->vVelocity.y; | |
602 stru_721530.velocity.z = pSpriteObject->vVelocity.z; | |
2085 | 603 |
717 | 604 stru_721530.uSectorID = pSpriteObject->uSectorID; |
2085 | 605 if ( stru_721530._47050A(0) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
606 return; |
2085 | 607 |
608 for ( v40 = 0; v40 < 100; ++v40 ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
609 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
610 _46E44E_collide_against_faces_and_portals(0); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
611 _46E0B2_collide_against_decorations(); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
612 if (PID_TYPE(pSpriteObject->spell_caster_pid) != OBJECT_Player) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
613 _46EF01_collision_chech_player(1); |
2085 | 614 if (PID_TYPE(pSpriteObject->spell_caster_pid) == OBJECT_Actor) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
615 { |
2085 | 616 for ( v42 = 0; v42 < (signed int)uNumActors; ++v42 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
617 { |
2085 | 618 if( pActors[pSpriteObject->spell_caster_pid >> 3].pMonsterInfo.uID != pActors[v42].pMonsterInfo.uID ) |
619 //not sure: pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius | |
620 Actor::_46DF1A_collide_against_actor(v42, pMonsterList->pMonsters[pActors[v42].word_000086_some_monster_id-1].uToHitRadius); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
621 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
622 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
623 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
624 { |
2085 | 625 for ( v42 = 0; v42 < (signed int)uNumActors; v42++ ) |
626 Actor::_46DF1A_collide_against_actor(v42, pMonsterList->pMonsters[pActors[v42].word_000086_some_monster_id-1].uToHitRadius); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
627 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
628 if ( _46F04E_collide_against_portals() ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
629 break; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
630 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
631 if ( stru_721530.field_7C >= stru_721530.field_6C ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
632 { |
717 | 633 pSpriteObject->vPosition.x = stru_721530.normal2.x; |
634 pSpriteObject->vPosition.y = stru_721530.normal2.y; | |
635 pSpriteObject->vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
636 pSpriteObject->uSectorID = LOWORD(stru_721530.uSectorID); | |
637 if ( !(HIBYTE(pObject->uFlags) & 1) ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
638 return; |
2085 | 639 memset(&Dst, 0, 0x68u); |
717 | 640 Dst.x = (double)pSpriteObject->vPosition.x; |
641 Dst.y = (double)pSpriteObject->vPosition.y; | |
642 Dst.z = (double)pSpriteObject->vPosition.z; | |
1390 | 643 Dst.r = 0.0; |
644 Dst.g = 0.0; | |
645 Dst.b = 0.0; | |
2085 | 646 if ( pObject->uFlags & OBJECT_DESC_TRIAL_FIRE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
647 { |
619 | 648 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
649 Dst.uDiffuse = 0xFF3C1E; | |
2085 | 650 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; |
651 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
652 Dst.flt_28 = 1.0; | |
653 pGame->pParticleEngine->AddParticle(&Dst); | |
654 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
655 } |
2085 | 656 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_LINE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
657 { |
2085 | 658 Dst.type = ParticleType_Line; |
659 Dst.uDiffuse = rand(); | |
660 Dst.timeToLive = 64; | |
661 Dst.uTextureID = 0; | |
662 Dst.flt_28 = 1.0; | |
663 pGame->pParticleEngine->AddParticle(&Dst); | |
664 return; | |
665 } | |
666 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_PARTICLE) | |
667 { | |
619 | 668 Dst.type = ParticleType_Bitmap | ParticleType_8; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
669 Dst.uDiffuse = rand(); |
2085 | 670 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; |
671 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
672 Dst.flt_28 = 1.0; | |
673 pGame->pParticleEngine->AddParticle(&Dst); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
674 } |
717 | 675 return; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
676 } |
1546 | 677 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; |
1643 | 678 pSpriteObject->vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
1546 | 679 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; |
1643 | 680 pSpriteObject->vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); |
1546 | 681 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16; |
1643 | 682 pSpriteObject->vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
1574 | 683 pSpriteObject->uSectorID = stru_721530.uSectorID; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
684 stru_721530.field_70 += stru_721530.field_7C; |
2085 | 685 if ( pObject->uFlags & OBJECT_DESC_INTERACTABLE && !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
686 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
687 v15 = (signed int)stru_721530.uFaceID >> 3; |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
688 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
689 { |
717 | 690 v40 = integer_sqrt(pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y); |
691 v23 = stru_5C6E00->Atan2(pSpriteObject->vPosition.x - pLevelDecorations[v15].vPosition.x, | |
692 pSpriteObject->vPosition.y - pLevelDecorations[v15].vPosition.y); | |
1643 | 693 pSpriteObject->vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v23), v40); |
694 pSpriteObject->vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v23), v40); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
695 } |
2085 | 696 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
697 { |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
698 stru_721530.field_84 = (signed int)PID_ID(stru_721530.uFaceID); |
2085 | 699 if ( pIndoor->pFaces[v15].uPolygonType != POLYGON_Floor ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
700 { |
2085 | 701 v42 = abs(pIndoor->pFaces[v15].pFacePlane_old.vNormal.x * pSpriteObject->vVelocity.x |
702 + pIndoor->pFaces[v15].pFacePlane_old.vNormal.y * pSpriteObject->vVelocity.y | |
703 + pIndoor->pFaces[v15].pFacePlane_old.vNormal.z * pSpriteObject->vVelocity.z) >> 16; | |
1546 | 704 if ( (stru_721530.speed >> 3) > v42 ) |
705 v42 = stru_721530.speed >> 3; | |
2085 | 706 pSpriteObject->vVelocity.x += 2 * fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.x); |
707 pSpriteObject->vVelocity.y += 2 * fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.y); | |
708 v39 = fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.z); | |
709 if ( pIndoor->pFaces[v15].pFacePlane_old.vNormal.z <= 32000 ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
710 v22 = 2 * v39; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
711 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
712 { |
717 | 713 pSpriteObject->vVelocity.z += v39; |
1643 | 714 v22 = fixpoint_mul(32000, v39); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
715 } |
717 | 716 pSpriteObject->vVelocity.z += v22; |
2166 | 717 if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) |
2085 | 718 EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); |
719 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); | |
720 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
721 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
722 continue; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
723 } |
2085 | 724 if ( pObject->uFlags & OBJECT_DESC_BOUNCE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
725 { |
2085 | 726 v17 = -pSpriteObject->vVelocity.z / 2; |
717 | 727 pSpriteObject->vVelocity.z = v17; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
728 if ( (signed __int16)v17 < 10 ) |
717 | 729 pSpriteObject->vVelocity.z = 0; |
2166 | 730 if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) |
2085 | 731 EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); |
732 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); | |
733 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
734 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
735 continue; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
736 } |
717 | 737 pSpriteObject->vVelocity.z = 0; |
2085 | 738 if ( pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y >= 400 ) |
717 | 739 { |
2166 | 740 if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) |
2085 | 741 EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); |
742 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); | |
743 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
744 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
745 continue; | |
717 | 746 } |
747 pSpriteObject->vVelocity.z = 0; | |
748 pSpriteObject->vVelocity.y = 0; | |
749 pSpriteObject->vVelocity.x = 0; | |
2085 | 750 pSpriteObject->vPosition.z = pIndoor->pVertices[*pIndoor->pFaces[v15].pVertexIDs].z + 1; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
751 } |
1643 | 752 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); |
753 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
754 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
755 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
756 } |
2085 | 757 //äëÿ ïàäàþùèõ îáúåêòîâ(äëÿ ïðèìåðà âûáðîñ âåùè èç èíâåíòàðÿ) |
717 | 758 if ( v42 <= pSpriteObject->vPosition.z - 3 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
759 { |
717 | 760 pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); |
2085 | 761 goto LABEL_25; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
762 } |
2085 | 763 if ( !(pObject->uFlags & OBJECT_DESC_INTERACTABLE) || _46BFFA_check_object_intercept(uLayingItemID, 0) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
764 { |
717 | 765 pSpriteObject->vPosition.z = v42 + 1; |
2085 | 766 if ( pIndoor->pFaces[uFaceID].uPolygonType == POLYGON_Floor ) |
717 | 767 pSpriteObject->vVelocity.z = 0; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
768 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
769 { |
2085 | 770 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 45000 ) |
717 | 771 pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
772 } |
1643 | 773 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); |
774 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
775 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
2085 | 776 if ( pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y < 400 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
777 { |
2085 | 778 pSpriteObject->vVelocity.x = 0; |
779 pSpriteObject->vVelocity.y = 0; | |
780 pSpriteObject->vVelocity.z = 0; | |
781 if ( !(pObject->uFlags & OBJECT_DESC_NO_SPRITE) ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
782 return; |
2085 | 783 memset(&Dst, 0, 0x68u); |
717 | 784 Dst.x = (double)pSpriteObject->vPosition.x; |
785 Dst.y = (double)pSpriteObject->vPosition.y; | |
786 Dst.z = (double)pSpriteObject->vPosition.z; | |
1390 | 787 Dst.r = 0.0; |
788 Dst.g = 0.0; | |
789 Dst.b = 0.0; | |
2085 | 790 if ( pObject->uFlags & OBJECT_DESC_TRIAL_FIRE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
791 { |
619 | 792 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
793 Dst.uDiffuse = 0xFF3C1E; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
794 Dst.flt_28 = 1.0; |
2085 | 795 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; |
796 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
797 pGame->pParticleEngine->AddParticle(&Dst); | |
798 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
799 } |
2085 | 800 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_LINE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
801 { |
2085 | 802 Dst.type = ParticleType_Line; |
803 Dst.uDiffuse = rand(); | |
804 Dst.timeToLive = 64; | |
805 Dst.uTextureID = 0; | |
806 Dst.flt_28 = 1.0; | |
807 pGame->pParticleEngine->AddParticle(&Dst); | |
808 return; | |
809 } | |
810 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_PARTICLE) | |
811 { | |
619 | 812 Dst.type = ParticleType_Bitmap | ParticleType_8; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
813 Dst.uDiffuse = rand(); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
814 Dst.flt_28 = 1.0; |
2085 | 815 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; |
816 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
817 pGame->pParticleEngine->AddParticle(&Dst); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
818 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
819 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
820 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
821 goto LABEL_25; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
822 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
823 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
824 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
825 |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
826 //----- (00438E35) -------------------------------------------------------- |
1406 | 827 void SpriteObject::ExplosionTraps() |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
828 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
829 MapInfo *pMapInfo; // esi@1 |
1406 | 830 int dir_x; // ebx@1 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
831 int v7; // edx@2 |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
832 unsigned int v10; // eax@7 |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
833 signed int v11; // ebx@8 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
834 signed int v13; // edi@20 |
1406 | 835 int dir_y; // [sp+Ch] [bp-Ch]@1 |
836 int dir_z; // [sp+10h] [bp-8h]@1 | |
837 DAMAGE_TYPE pDamageType; // [sp+14h] [bp-4h]@14 | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
838 |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1450
diff
changeset
|
839 pMapInfo = &pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)]; |
1406 | 840 dir_x = abs(pParty->vPosition.x - this->vPosition.x); |
841 dir_y = abs(pParty->vPosition.y - this->vPosition.y); | |
842 dir_z = abs(pParty->vPosition.z + pParty->sEyelevel - this->vPosition.z); | |
843 if ( dir_x < dir_y ) | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
844 { |
1406 | 845 v7 = dir_x; |
846 dir_x = dir_y; | |
847 dir_y = v7; | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
848 } |
1406 | 849 if ( dir_x < dir_z ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
850 { |
1406 | 851 v7 = dir_x; |
852 dir_x = dir_z; | |
853 dir_z = v7; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
854 } |
1406 | 855 if ( dir_y < dir_z ) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
856 { |
1406 | 857 v7 = dir_z; |
858 dir_z = dir_y; | |
859 dir_y = v7; | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
860 } |
1406 | 861 v10 = ((unsigned int)(11 * dir_y) >> 5) + (dir_z / 4) + dir_x; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
862 if ( (signed int)v10 <= 768 ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
863 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
864 v11 = 5; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
865 if ( pMapInfo->Trap_D20 ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
866 { |
1406 | 867 for ( uint i = 0; i < pMapInfo->Trap_D20; ++i ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
868 v11 += rand() % 20 + 1; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
869 } |
1406 | 870 switch ( this->uType ) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
871 { |
1406 | 872 case 811: |
873 pDamageType = DMGT_FIRE; | |
874 break; | |
875 case 812: | |
876 pDamageType = DMGT_ELECTR; | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
877 break; |
1406 | 878 case 813: |
879 pDamageType = DMGT_COLD; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
880 break; |
1406 | 881 case 814: |
882 pDamageType = DMGT_BODY; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
883 break; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
884 default: |
1406 | 885 return; |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
886 } |
1406 | 887 for ( uint i = 1; i <= 4; ++i ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
888 { |
1406 | 889 if ( pPlayers[i]->CanAct() && (v13 = pPlayers[i]->GetPerception() + 20, rand() % v13 > 20) ) |
890 pPlayers[i]->PlaySound(SPEECH_6, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
891 else |
1406 | 892 pPlayers[i]->ReceiveDamage(v11, pDamageType); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
893 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
894 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
895 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
896 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
897 //----- (0042F933) -------------------------------------------------------- |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
898 void SpriteObject::OnInteraction(unsigned int uLayingItemID) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
899 { |
837 | 900 pSpriteObjects[uLayingItemID].uObjectDescID = 0; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
901 if ( pParty->bTurnBasedModeOn == 1 ) |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
902 { |
837 | 903 if (pSpriteObjects[uLayingItemID].uAttributes & 4 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
904 { |
1062 | 905 pSpriteObjects[uLayingItemID].uAttributes &= 0xFFFB; |
1450 | 906 --pTurnEngine->pending_actions; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
907 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
908 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
909 } |
810 | 910 |
911 | |
912 //----- (0042FA22) -------------------------------------------------------- | |
913 void CompactLayingItemsList() | |
2085 | 914 { |
915 int new_obj_pos = 0; | |
810 | 916 |
2124 | 917 for ( int i = 0; i < MAX_SPRITE_OBJECTS; ++i ) |
2085 | 918 { |
2124 | 919 if ( pSpriteObjects[i].uObjectDescID ) |
920 { | |
921 if ( i != new_obj_pos )// | |
922 { | |
923 memcpy(&pSpriteObjects[new_obj_pos], &pSpriteObjects[i],sizeof(SpriteObject)); | |
924 pSpriteObjects[i].uObjectDescID = 0; | |
925 } | |
926 new_obj_pos++; | |
927 } | |
2085 | 928 } |
929 uNumSpriteObjects = new_obj_pos; | |
930 } | |
1297 | 931 //----- (00408896) -------------------------------------------------------- |
932 void InitializeSpriteObjects() | |
933 { | |
934 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
935 { | |
1980 | 936 SpriteObject* item = &pSpriteObjects[i]; |
1297 | 937 |
2085 | 938 if (item->uType && (item->uSoundID & 8 || pObjectList->pObjects[item->uType].uFlags & OBJECT_DESC_UNPICKABLE)) |
1297 | 939 SpriteObject::OnInteraction(i); |
940 } | |
941 } | |
942 //----- (0046BEF1) -------------------------------------------------------- | |
943 void SpriteObject::_46BEF1_apply_spells_aoe() | |
944 { | |
2085 | 945 //SpriteObject *v1; // edi@1 |
946 //Actor *v2; // esi@2 | |
947 //__int16 v3; // fps@4 | |
948 //unsigned __int8 v4; // c0@4 | |
949 //unsigned __int8 v5; // c3@4 | |
950 //signed int v6; // [sp+8h] [bp-4h]@1 | |
1297 | 951 |
2085 | 952 int v7,v9,v10,v11; |
953 __debugbreak();//Ritor1 | |
1297 | 954 if ( (signed int)uNumActors > 0 ) |
955 { | |
2085 | 956 for ( uint i = 0; i < uNumActors; ++i ) |
1297 | 957 { |
2085 | 958 if ( pActors[i].CanAct() ) |
1297 | 959 { |
960 //UNDEF(v3); | |
961 //.text:0046BF26 movsx eax, word ptr [esi-2] | |
962 //.text:0046BF2A sub eax, [edi+4] | |
963 //.text:0046BF31 mov [ebp+var_8], eax | |
964 //.text:0046BF37 fild [ebp+var_8] | |
965 // v7 pushed to stack | |
2085 | 966 v7 = pActors[i].vPosition.x - this->vPosition.x; |
1297 | 967 |
968 //.text:0046BF2D movsx ecx, word ptr [esi+2] | |
2085 | 969 //v8 = pActors[i].vPosition.z; |
1297 | 970 |
971 //.text:0046BF34 movsx eax, word ptr [esi] | |
972 //.text:0046BF3A sub eax, [edi+8] | |
973 //.text:0046BF3D mov [ebp+var_8], eax | |
974 //.text:0046BF44 fild [ebp+var_8] | |
975 // v9 pushed to stack | |
2085 | 976 v9 = pActors[i].vPosition.y - this->vPosition.y; |
1297 | 977 |
978 //.text:0046BF40 movsx eax, word ptr [esi-6] | |
979 //.text:0046BF47 sar eax, 1 | |
980 //.text:0046BF49 add eax, ecx | |
981 //.text:0046BF4B sub eax, [edi+0Ch] | |
982 //.text:0046BF4E mov [ebp+var_8], eax | |
983 //.text:0046BF51 fild [ebp+var_8] | |
984 //.text:0046BF58 fld st | |
985 // v10 pushed to stack, two times | |
2085 | 986 v10 = pActors[i].uActorHeight / 2 + pActors[i].vPosition.z - this->vVelocity.y; |
1297 | 987 |
988 //.text:0046BF54 movsx eax, word ptr [esi-8] | |
989 //.text:0046BF5A add eax, 100h | |
990 //.text:0046BF63 mov ecx, eax | |
2085 | 991 //v11 = this->vVelocity.x; |
1297 | 992 |
993 //.text:0046BF5F fmul st, st(1) | |
994 // stack: v10*v10, v10, v9, v7 | |
995 //.text:0046BF61 fld st(2) | |
996 // stack: v7, v10*v10, v10, v9, v7 | |
997 | |
998 | |
999 //.text:0046BF65 fmul st, st(3) | |
1000 // stack: v7*v9, v10*v10, v10, v9, v7 | |
1001 | |
1002 //.text:0046BF67 imul ecx, eax | |
2085 | 1003 v11 = this->vVelocity.x * this->vVelocity.x; |
1297 | 1004 |
1005 //.text:0046BF6A faddp st(1), st | |
1006 // stack: v10*v10+v7*v9, v10, v9, v7 | |
1007 //.text:0046BF6C fld st(3) | |
1008 // stack: v7, v10*v10+v7*v9, v10, v9, v7 | |
1009 //.text:0046BF6E fmul st, st(4) | |
1010 // stack: v7*v7, v10*v10+v7*v9, v10, v9, v7 | |
1011 //.text:0046BF70 faddp st(1), st | |
1012 // stack: v10*v10+v7*v9+v7*v7, v10, v9, v7 | |
1013 | |
1014 //.text:0046BF72 mov [ebp+var_8], ecx | |
1015 //.text:0046BF75 fild [ebp+var_8] | |
1016 // v11 pushed to stack | |
1017 | |
1018 //.text:0046BF78 fcompp | |
1019 // if ( v11 > v10*v10+v7*v9+v7*v7 ) | |
1020 // stack: v10, v9, v7 | |
1021 | |
1022 //.text:0046BF7A fstp st | |
1023 // stack: v9, v7 | |
1024 | |
1025 //.text:0046BF7C fnstsw ax | |
1026 //.text:0046BF7E fstp st | |
1027 // stack: v7 | |
1028 | |
1029 //.text:0046BF80 test ah, 41h | |
1030 //.text:0046BF83 fstp st | |
1031 //.text:0046BF85 jnz short loc_46BFDD | |
1032 | |
2085 | 1033 if ( v11 >= v7 * v7 + v9 * v9 + v10 * v10 ) |
1297 | 1034 { |
2085 | 1035 if ( stru_50C198.GetMagicalResistance(&pActors[i], 0xAu) ) |
1297 | 1036 { |
2085 | 1037 pActors[i].pActorBuffs[this->spell_id].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(this->spell_level << 7) * 0.033333335), |
1038 this->spell_skill, 4, 0, 0); | |
1039 HIWORD(pActors[i].uAttributes) |= 8; | |
1297 | 1040 } |
1041 } | |
1042 } | |
1043 } | |
1044 } | |
1045 } |