Mercurial > mm7
annotate Render.cpp @ 1949:2f45768fcb7a
pActorBuffs[3] to pActorBuffs[ACTOR_BUFF_SHRINK]
author | Grumpy7 |
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date | Fri, 25 Oct 2013 11:11:31 -0700 |
parents | bd5c3f33bff4 |
children | c1c74df0a33e d9ea00250e2e |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1277 | 5 #include "Outdoor_stuff.h" |
1016 | 6 #include "VideoPlayer.h" |
7 #include "Sprites.h" | |
8 #include "Mouse.h" | |
9 #include "GammaControl.h" | |
10 #include "stru6.h" | |
1183 | 11 #include "GUIWindow.h" |
1016 | 12 #include "DecalBuilder.h" |
13 #include "ParticleEngine.h" | |
0 | 14 #include "Render.h" |
15 #include "Outdoor.h" | |
16 #include "Party.h" | |
17 #include "LOD.h" | |
18 #include "Viewport.h" | |
19 #include "Math.h" | |
20 #include "PaletteManager.h" | |
21 #include "Time.h" | |
22 #include "Game.h" | |
23 #include "LightmapBuilder.h" | |
24 #include "ObjectList.h" | |
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25 #include "SpriteObject.h" |
0 | 26 #include "DecorationList.h" |
27 #include "OSInfo.h" | |
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28 #include "Actor.h" |
0 | 29 #include "Log.h" |
179 | 30 #include "TileFrameTable.h" |
189 | 31 #include "texts.h" |
0 | 32 #include "mm7_data.h" |
860 | 33 #include "MM7.h" |
1262 | 34 #include "Lights.h" |
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35 #include "Level/Decoration.h" |
0 | 36 |
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37 //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") |
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38 //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") |
0 | 39 |
40 struct IDirectDrawClipper *pDDrawClipper; | |
41 struct Render *pRenderer; // idb | |
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42 struct RenderVertexD3D3 pVertices[50]; |
0 | 43 int uNumDecorationsDrawnThisFrame; // weak |
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44 RenderBillboard pBillboardRenderList[500]; |
0 | 45 unsigned int uNumBillboardsToDraw; |
46 int uNumSpritesDrawnThisFrame; // weak | |
47 | |
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48 RenderVertexSoft array_507D30[50]; |
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49 RenderVertexSoft array_50AC10[50]; |
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50 RenderVertexSoft array_73D150[20]; |
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51 |
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52 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 53 |
54 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); | |
55 | |
56 /* 384 */ | |
57 #pragma pack(push, 1) | |
58 struct PCXHeader_1 | |
59 { | |
60 char manufacturer; | |
61 char version; | |
62 char encoding; | |
63 char bpp; | |
64 __int16 left; | |
65 __int16 up; | |
66 __int16 right; | |
67 __int16 bottom; | |
68 __int16 hdpi; | |
69 __int16 vdpi; | |
70 }; | |
71 #pragma pack(pop) | |
72 | |
73 /* 385 */ | |
74 #pragma pack(push, 1) | |
75 struct PCXHeader_2 | |
76 { | |
77 char reserved; | |
78 char planes; | |
79 __int16 pitch; | |
80 __int16 palette_info; | |
81 }; | |
82 #pragma pack(pop) | |
83 | |
84 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
85 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
86 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
87 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
88 | |
89 //----- (0049E79F) -------------------------------------------------------- | |
1458 | 90 bool CheckTextureStages() |
0 | 91 { |
92 bool v0; // edi@1 | |
93 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
94 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
95 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
96 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
97 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
98 | |
99 v0 = false; | |
100 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); | |
101 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
102 | |
103 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
186 | 104 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 105 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u)); |
106 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
109 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u)); | |
110 | |
111 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
186 | 112 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
0 | 113 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u)); |
114 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u)); | |
115 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u)); | |
116 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u)); | |
117 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u)); | |
118 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u)); | |
119 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u)); | |
120 | |
121 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
122 v0 = true; | |
123 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); | |
124 pTexture1->Release(); | |
125 pTexture2->Release(); | |
126 pSurface1->Release(); | |
127 pSurface2->Release(); | |
128 return v0; | |
129 } | |
130 | |
131 //----- (00440CB8) -------------------------------------------------------- | |
132 void Render::DrawBillboardList_BLV() | |
133 { | |
134 __int16 v2; // ax@3 | |
135 int v5; // eax@11 | |
136 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
137 | |
138 soft_billboard.uParentBillboardID = -1; | |
139 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; | |
140 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
141 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
142 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
143 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
144 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
145 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
146 | |
1637 | 147 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 148 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 149 { |
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150 auto p = pBillboardRenderList + i; |
0 | 151 |
152 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
153 soft_billboard.uParentBillboardID = i; | |
154 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; | |
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155 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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156 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 157 soft_billboard.sZValue = p->sZValue; |
158 soft_billboard.uFlags = p->field_1E; | |
159 soft_billboard.uTintColor = p->uTintColor; | |
160 v2 = p->uHwSpriteID; | |
161 if ( v2 != -1 ) | |
162 { | |
163 if ( pRenderer->pRenderD3D ) | |
657 | 164 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 165 else |
166 { | |
657 | 167 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 168 if (p->field_1E & 0x0100) |
169 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
170 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
171 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
172 v5 = p->uHwSpriteID; | |
173 if ( v5 >= 0 ) | |
733 | 174 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 175 } |
176 } | |
177 } | |
178 } | |
179 | |
180 //----- (004A16A5) -------------------------------------------------------- | |
1806 | 181 bool AreRenderSurfacesOk() |
0 | 182 { |
183 char v0; // zf@4 | |
184 bool result; // eax@8 | |
185 | |
1806 | 186 if (!pRenderer) |
187 return true; | |
0 | 188 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
189 { | |
190 if ( !pRenderer->pBackBuffer4 ) | |
191 goto LABEL_9; | |
192 v0 = pRenderer->pFrontBuffer4 == 0; | |
193 } | |
194 else | |
195 { | |
196 if ( !pRenderer->pBackBuffer2 ) | |
197 goto LABEL_9; | |
198 v0 = pRenderer->pFrontBuffer2 == 0; | |
199 } | |
200 if ( !v0 ) | |
201 { | |
202 LOBYTE(result) = 1; | |
203 return result; | |
204 } | |
205 LABEL_9: | |
206 LOBYTE(result) = 0; | |
207 return result; | |
208 } | |
209 | |
1338 | 210 void Render::RenderTerrainD3D() // New function |
86 | 211 { |
212 int v6; // ecx@8 | |
1427 | 213 struct Polygon *pTilePolygon; // ebx@8 |
186 | 214 |
215 //warning: the game uses CW culling by default, ccw is incosistent | |
216 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
217 | |
1338 | 218 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
219 | |
220 //Генерация местоположения вершин------------------------------------------------------------------------- | |
221 //решётка вершин делится на две части от -64 до 0 и от 0 до 64 | |
222 // | |
223 // -64 X 0 64 | |
224 // --------------- 64 | |
225 // | | | | |
226 // | | | | |
227 // | | | | |
228 // 0|------+------| Z | |
229 // | | | | |
230 // | | | | |
231 // | | | | |
232 // --------------- | |
233 // -64 | |
234 | |
235 int blockScale = 512; | |
236 int heightScale = 32; | |
237 for (unsigned int z = 0; z < 128; ++z) | |
238 { | |
239 for (unsigned int x = 0; x < 128; ++x) | |
240 { | |
241 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
242 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
243 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 244 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
245 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 246 } |
247 } | |
1338 | 248 //-------------------------------------------------------------------------------------------------------------------- |
249 | |
250 // | |
1344 | 251 for (unsigned int z = 0; z < 127; ++z) |
252 { | |
253 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 254 { |
1637 | 255 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 256 pTilePolygon->flags = 0; |
257 pTilePolygon->field_32 = 0; | |
258 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
259 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
260 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 261 continue; |
186 | 262 |
1338 | 263 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 264 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
265 pTilePolygon->field_32 = 0; | |
266 pTilePolygon->field_59 = 1; | |
267 pTilePolygon->sTextureDeltaU = 0; | |
268 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 269 // x,z x+1,z |
270 // .____________. | |
271 // | | | |
272 // | | | |
273 // | | | |
274 // | | | |
275 // | | | |
276 // .____________. | |
277 // x,z+1 x+1,z+1 | |
278 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 279 array_73D150[0].u = 0; |
280 array_73D150[0].v = 0; | |
1338 | 281 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 282 array_73D150[1].u = 1; |
283 array_73D150[1].v = 0; | |
1338 | 284 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 285 array_73D150[2].u = 1; |
286 array_73D150[2].v = 1; | |
1338 | 287 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 288 array_73D150[3].u = 0; |
289 array_73D150[3].v = 1; | |
1338 | 290 //v58 = 0; |
291 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
292 //pTile->field_32 |= 0x0001; | |
1427 | 293 pTilePolygon->pODMFace = nullptr; |
294 pTilePolygon->uNumVertices = 4; | |
295 pTilePolygon->field_59 = 5; | |
1338 | 296 |
297 //shading (затенение)---------------------------------------------------------------------------- | |
298 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 299 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 300 assert(norm_idx < uNumTerrainNormals); |
301 | |
302 auto norm = pTerrainNormals + norm_idx; | |
1338 | 303 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
304 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
305 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 306 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 307 //----------------------------------------------------------------------------------------------- |
638 | 308 |
1637 | 309 ++pODMRenderParams->uNumPolygons; |
310 ++pODMRenderParams->field_44; | |
311 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 312 |
1427 | 313 pTilePolygon->uBModelID = 0; |
314 pTilePolygon->uBModelFaceID = 0; | |
315 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
316 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 317 { |
318 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 319 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 320 } |
140 | 321 |
1338 | 322 // check the transparency and texture (tiles) mapping (проверка прозрачности и наложение текстур (тайлов))---------------------- |
186 | 323 bool transparent = false; |
1427 | 324 if ( !( pTilePolygon->flags & 1 ) ) // не поддерживается TextureFrameTable |
325 { | |
326 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 327 { |
328 //transparent = false; | |
329 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
330 } | |
331 else | |
332 { | |
1427 | 333 v6 = pTilePolygon->uTileBitmapID; |
334 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 335 transparent = true; |
336 } | |
179 | 337 |
140 | 338 assert(v6 < 1000); // many random crashes here |
186 | 339 |
340 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 341 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
342 pTilePolygon->DrawBorderTiles(); | |
343 | |
344 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 345 } |
346 //else //здесь уже пограничные тайлы воды | |
347 //pTile->DrawBorderTiles(); | |
348 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 349 |
1637 | 350 --pODMRenderParams->uNumPolygons; |
351 --pODMRenderParams->field_44; | |
106 | 352 } |
353 } | |
354 } | |
0 | 355 |
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356 |
0 | 357 |
358 //----- (0047BACF) -------------------------------------------------------- | |
359 void Render::TransformBillboardsAndSetPalettesODM() | |
360 { | |
142 | 361 //int v0; // edi@1 |
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362 //char *v1; // esi@2 |
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363 //unsigned int v2; // edx@3 |
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364 //int v3; // eax@3 |
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365 //int v4; // edi@3 |
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366 //int v5; // eax@3 |
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367 //__int16 v6; // di@3 |
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368 //int v7; // eax@3 |
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369 //int v8; // ebx@4 |
0 | 370 unsigned __int16 *v9; // eax@7 |
371 char v10; // zf@9 | |
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372 //DWORD v11; // eax@13 |
0 | 373 int v12; // eax@13 |
374 int v13; // eax@14 | |
375 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
376 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 377 //int v16; // [sp+58h] [bp-Ch]@1 |
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378 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 379 int v18; // [sp+60h] [bp-4h]@13 |
380 | |
381 billboard.uParentBillboardID = -1; | |
382 billboard.pTarget = pRenderer->pTargetSurface; | |
383 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
384 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 385 billboard.uViewportX = pViewport->uViewportTL_X; |
386 billboard.uViewportY = pViewport->uViewportTL_Y; | |
387 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
388 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 389 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 390 |
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391 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 392 { |
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393 auto pBillboard = pBillboardRenderList + i; |
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394 |
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395 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
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396 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
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397 billboard.uParentBillboardID = i; |
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398 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
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399 billboard.uTintColor = pBillboard->uTintColor; |
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400 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
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401 billboard.sZValue = pBillboard->sZValue; |
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402 billboard.uFlags = pBillboard->field_1E; |
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403 if (pBillboard->uHwSpriteID != -1) |
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404 { |
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405 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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406 //if (pRenderer->pRenderD3D) |
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407 pRenderer->TransformBillboard(&billboard, |
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408 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 409 pBillboard->dimming_level, pBillboard); |
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410 /*else |
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411 { |
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412 assert(false); |
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413 |
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414 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 415 if ( *(v1 - 10) & 2 ) |
416 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
417 else | |
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418 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 419 v10 = (*(v1 - 9) & 1) == 0; |
420 billboard.pPalette = v9; | |
421 if ( !v10 ) | |
422 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
423 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
424 { | |
323 | 425 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 426 v15 = abs(v12); |
427 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
428 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
429 } | |
430 v13 = *((short *)v1 - 8); | |
431 if ( v13 >= 0 ) | |
733 | 432 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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433 }*/ |
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434 } |
0 | 435 } |
436 } | |
437 | |
438 //----- (0047AF11) -------------------------------------------------------- | |
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439 void Render::DrawSpriteObjects_ODM() |
0 | 440 { |
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441 //char *v0; // edi@2 |
430 | 442 //ObjectDesc *v1; // ebx@4 |
0 | 443 __int16 v2; // cx@5 |
444 RenderBillboard *v3; // esi@10 | |
445 SpriteFrame *v4; // eax@10 | |
430 | 446 //SpriteFrame *v5; // ebx@10 |
0 | 447 unsigned int v6; // eax@10 |
430 | 448 //int v7; // ecx@10 |
449 //int v8; // edx@10 | |
0 | 450 int v9; // ecx@10 |
451 unsigned __int16 v10; // ax@10 | |
430 | 452 //int *v11; // eax@14 |
0 | 453 int v12; // eax@22 |
454 int v13; // ST3C_4@23 | |
455 int v14; // eax@23 | |
456 int v15; // ecx@23 | |
457 int v16; // ebx@23 | |
458 int v17; // ecx@25 | |
459 int v18; // eax@25 | |
460 int v19; // ST40_4@26 | |
461 int v20; // ecx@26 | |
462 int v21; // ST44_4@28 | |
463 int v22; // ST3C_4@29 | |
464 signed __int64 v23; // qtt@30 | |
465 int v24; // ebx@30 | |
466 int v25; // ST3C_4@30 | |
467 int v26; // eax@31 | |
468 char v27; // zf@31 | |
430 | 469 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
470 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 471 int v30; // [sp+14h] [bp-2Ch]@23 |
472 int v31; // [sp+14h] [bp-2Ch]@29 | |
473 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
474 int v33; // [sp+18h] [bp-28h]@23 | |
475 int v34; // [sp+18h] [bp-28h]@26 | |
476 int v35; // [sp+18h] [bp-28h]@30 | |
477 int v36; // [sp+1Ch] [bp-24h]@10 | |
478 int v37; // [sp+1Ch] [bp-24h]@23 | |
479 int a6; // [sp+20h] [bp-20h]@10 | |
480 int a6a; // [sp+20h] [bp-20h]@23 | |
481 int v40; // [sp+24h] [bp-1Ch]@25 | |
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482 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 483 int v42; // [sp+2Ch] [bp-14h]@23 |
484 int y; // [sp+30h] [bp-10h]@10 | |
485 int x; // [sp+34h] [bp-Ch]@10 | |
486 int z; // [sp+38h] [bp-8h]@10 | |
487 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
488 | |
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489 //v41 = 0; |
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490 for (int i = 0; i < uNumSpriteObjects; ++i) |
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491 { |
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492 auto object = &pSpriteObjects[i]; |
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493 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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494 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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495 //do |
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496 //{ |
430 | 497 if (!object->uObjectDescID) // item probably pciked up |
498 continue; | |
499 | |
500 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
501 auto object_desc = pObjectList->pObjects + object->uObjectDescID; | |
502 if (object_desc->NoSprite()) | |
503 continue; | |
504 | |
505 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
506 //if ( !(v1->uFlags & 1) ) | |
507 //{ | |
508 //v2 = *((short *)v0 - 14) | |
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509 v2 = object->uType; |
430 | 510 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
511 { | |
512 //a5 = *(short *)v0; | |
513 x = object->vPosition.x; | |
514 y = object->vPosition.y; | |
515 z = object->vPosition.z; | |
516 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
517 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
518 //v5 = v4; | |
519 //v28 = v4; | |
520 v36 = v4->uFlags; | |
521 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
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522 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 523 //LOWORD(v7) = object->uFacing; |
524 //v8 = v36; | |
525 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
526 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 527 v3->uHwSpriteID = v10; |
528 if ( v36 & 0x20 ) | |
529 { | |
430 | 530 //v8 = v36; |
531 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 532 } |
533 v46 = 0; | |
430 | 534 if ( v36 & 2 ) |
0 | 535 v46 = 2; |
430 | 536 //v11 = (int *)(256 << v9); |
537 if ( (256 << v9) & v36 ) | |
0 | 538 v46 |= 4u; |
430 | 539 if ( v36 & 0x40000 ) |
0 | 540 v46 |= 0x40u; |
430 | 541 if ( v36 & 0x20000 ) |
0 | 542 LOBYTE(v46) = v46 | 0x80; |
543 if ( a6 ) | |
544 { | |
430 | 545 //LOBYTE(v11) = byte_4E94D3; |
546 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); | |
0 | 547 } |
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548 v12 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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549 if (pGame->pIndoorCameraD3D->sRotationX) |
0 | 550 { |
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551 v13 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 552 v30 = ((unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
553 + ((unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
554 v37 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
555 a6a = (unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
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556 v33 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 557 v14 = (unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; |
558 v15 = (unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; | |
0 | 559 v16 = v15 + v14; |
560 v42 = v15 + v14; | |
1637 | 561 if ( v15 + v14 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 562 { |
563 v17 = a6a - v37; | |
564 v40 = a6a - v37; | |
1642 | 565 v18 = ((unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) |
566 - ((unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
0 | 567 goto LABEL_29; |
568 } | |
569 } | |
570 else | |
571 { | |
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572 v34 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 573 v19 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
574 v20 = (unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
0 | 575 v16 = v20 + v19; |
576 v42 = v20 + v19; | |
1637 | 577 if ( v20 + v19 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 578 { |
1642 | 579 v21 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
580 v17 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
581 v40 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
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582 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
0 | 583 LABEL_29: |
584 v31 = v18; | |
585 v22 = abs(v17); | |
586 if ( abs(v16) >= v22 ) | |
587 { | |
588 LODWORD(v23) = 0; | |
1637 | 589 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
0 | 590 v24 = v23 / v42; |
591 v25 = v23 / v42; | |
592 LODWORD(v23) = 0; | |
1637 | 593 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
430 | 594 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
595 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
596 | |
597 //if (::uNumBillboardsToDraw >= 500) | |
598 // return; | |
599 assert(::uNumBillboardsToDraw < 500); | |
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600 ++::uNumBillboardsToDraw; |
0 | 601 ++uNumSpritesDrawnThisFrame; |
430 | 602 |
603 object->uAttributes |= 1; | |
604 v3->uPalette = v4->uPaletteIndex; | |
605 v3->uIndoorSectorID = object->uSectorID; | |
606 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
607 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
608 v3->pSpriteFrame = v4; | |
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609 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 610 v3->field_1E = v46; |
430 | 611 v3->world_x = x; |
612 v3->world_y = y; | |
613 v3->world_z = z; | |
0 | 614 v3->uScreenSpaceX = v35; |
615 v3->uScreenSpaceY = v32; | |
616 HIWORD(v26) = HIWORD(v42); | |
617 LOWORD(v26) = 0; | |
430 | 618 v27 = (object->uAttributes & 0x20) == 0; |
862 | 619 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 620 v3->dimming_level = 0; |
0 | 621 v3->uTintColor = 0; |
622 if ( !v27 ) | |
623 { | |
624 if ( !pRenderer->pRenderD3D ) | |
625 v3->sZValue = 0; | |
626 } | |
627 } | |
628 goto LABEL_34; | |
629 } | |
630 } | |
631 } | |
430 | 632 //} |
0 | 633 LABEL_34: |
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634 ; |
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635 //++v41; |
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636 //v0 += 112; |
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637 //} |
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638 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 639 } |
640 } | |
641 | |
642 //----- (0049D9BC) -------------------------------------------------------- | |
643 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
644 { | |
645 size_t v4; // eax@1 | |
646 size_t v5; // eax@1 | |
647 IUnknown *v6; // eax@10 | |
648 size_t v7; // eax@13 | |
649 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
650 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
651 int v11; // [sp+430h] [bp-CCh]@16 | |
652 int v12; // [sp+434h] [bp-C8h]@16 | |
653 int v13; // [sp+438h] [bp-C4h]@16 | |
654 int v14; // [sp+474h] [bp-88h]@16*/ | |
655 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
656 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
657 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
658 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
659 int v19; // [sp+4C8h] [bp-34h]@16 | |
660 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
661 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
662 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
663 | |
664 v4 = strlen(lpDriverName); | |
665 v20.pDriverName = new char[v4 + 1]; | |
666 v5 = strlen(lpDevDesc); | |
667 v20.pDeviceDesc = new char[v5 + 1]; | |
668 strcpy(v20.pDriverName, lpDriverName); | |
669 strcpy(v20.pDeviceDesc, lpDevDesc); | |
670 if ( lpGUID ) | |
671 { | |
672 v20.pGUID = new GUID; | |
673 memcpy(v20.pGUID, lpGUID, 0x10u); | |
674 } | |
675 else | |
676 { | |
677 v20.pGUID = 0; | |
678 } | |
679 | |
680 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
681 { | |
682 delete [] v20.pDriverName; | |
683 delete [] v20.pDeviceDesc; | |
684 if ( v20.pGUID ) | |
685 delete v20.pGUID; | |
686 } | |
687 else | |
688 { | |
689 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
690 { | |
691 delete [] v20.pDriverName; | |
692 delete [] v20.pDeviceDesc; | |
693 if ( v20.pGUID ) | |
694 delete v20.pGUID; | |
695 v6 = (IUnknown *)pDirectDraw; | |
696 } | |
697 else | |
698 { | |
699 pDirectDraw->Release(); | |
700 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
701 { | |
702 v20.pDDraw4DevDesc = 0; | |
703 } | |
704 else | |
705 { | |
706 v7 = strlen(ddDevId.szDescription); | |
707 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
708 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
709 } | |
710 memset(&ddsCaps, 0, 0x10u); | |
711 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
712 &ddsCaps, | |
713 (LPDWORD)&v20.uVideoMem, | |
714 (LPDWORD)&uFreeVideoMem))) | |
715 v20.uVideoMem = 0; | |
716 memset(&v10, 0, 0x7Cu); | |
717 v10.dwSize = 124; | |
718 v10.dwFlags = 6; | |
719 v10.dwHeight = 640; | |
720 v10.dwWidth = 480; | |
721 v10.ddpfPixelFormat.dwSize = 32; | |
722 | |
723 v19 = 0; | |
724 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
725 0, | |
726 0, | |
727 &v19, | |
728 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
729 || !v19 | |
730 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
731 { | |
732 delete [] v20.pDriverName; | |
733 delete [] v20.pDeviceDesc; | |
734 if ( v20.pDDraw4DevDesc ) | |
735 free(v20.pDDraw4DevDesc); | |
736 if ( v20.pGUID ) | |
737 delete v20.pGUID; | |
738 v6 = (IUnknown *)pDirectDraw4; | |
739 } | |
740 else | |
741 { | |
742 aux.pInfo = pOut; | |
743 aux.ptr_4 = &v20; | |
744 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
745 delete [] v20.pDriverName; | |
746 delete [] v20.pDeviceDesc; | |
747 if ( v20.pDDraw4DevDesc ) | |
748 free(v20.pDDraw4DevDesc); | |
749 if ( v20.pGUID ) | |
750 delete v20.pGUID; | |
751 pDirectDraw4->Release(); | |
752 v6 = (IUnknown *)pDirect3D3; | |
753 pDirectDraw4 = 0; | |
754 } | |
755 } | |
756 v6->Release(); | |
757 } | |
758 return 1; | |
759 } | |
760 | |
761 //----- (0049D784) -------------------------------------------------------- | |
762 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
763 { | |
764 int v6; // eax@1 | |
765 signed int v7; // edi@1 | |
766 signed int v8; // edi@14 | |
767 size_t v9; // eax@30 | |
768 size_t v10; // eax@30 | |
769 size_t v11; // eax@30 | |
770 size_t v12; // eax@30 | |
771 size_t v13; // eax@30 | |
772 | |
773 v6 = pHWDesc->dwFlags; | |
774 v7 = -1; | |
775 if ( v6 ) | |
776 { | |
777 if ( !a6->ptr_4->pGUID ) | |
778 v7 = 0; | |
779 if ( v6 && a6->ptr_4->pGUID ) | |
780 v7 = 1; | |
781 } | |
782 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
783 v7 = 2; | |
784 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
785 v7 = 3; | |
786 if ( v7 != -1 ) | |
787 { | |
788 v8 = v7; | |
789 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
790 a6->pInfo[v8].uCaps = 0; | |
791 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
792 a6->pInfo[v8].uCaps |= 2u; | |
793 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
794 a6->pInfo[v8].uCaps |= 4u; | |
795 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
796 a6->pInfo[v8].uCaps |= 8u; | |
797 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
798 a6->pInfo[v8].uCaps |= 0x10u; | |
799 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
800 a6->pInfo[v8].uCaps |= 0x20u; | |
801 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
802 a6->pInfo[v8].uCaps |= 0x40u; | |
803 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
804 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
805 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
806 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
807 v9 = strlen(lpDeviceName); | |
808 a6->pInfo[v8].pName = new char[v9 + 1]; | |
809 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
810 v10 = strlen(lpDeviceDesc); | |
811 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
812 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 813 a6->pInfo[v8].pGUID = new GUID; |
0 | 814 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
815 v11 = strlen(a6->ptr_4->pDriverName); | |
816 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
817 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
818 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
819 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
820 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
821 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
822 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
823 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
824 if ( a6->ptr_4->pGUID ) | |
825 { | |
826 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
827 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
828 } | |
829 else | |
830 { | |
831 a6->pInfo[v8].pDirectDrawGUID = 0; | |
832 } | |
833 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
834 } | |
835 return 1; | |
836 } | |
837 | |
838 //----- (0049D75C) -------------------------------------------------------- | |
839 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
840 { | |
841 HRESULT result; // eax@3 | |
842 | |
843 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
844 { | |
845 *a2 = 1; | |
846 result = 0; | |
847 } | |
848 else | |
849 { | |
850 result = 1; | |
851 } | |
852 return result; | |
853 } | |
854 | |
855 //----- (0047A95E) -------------------------------------------------------- | |
144
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856 void Render::PrepareDecorationsRenderList_ODM() |
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857 { |
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858 //char *v0; // esi@2 |
639 | 859 //DecorationDesc *v1; // ebx@6 |
0 | 860 __int16 v2; // ax@6 |
861 double v3; // st7@7 | |
639 | 862 //int v4; // eax@9 |
863 //int v5; // edx@9 | |
0 | 864 unsigned int v6; // edi@9 |
865 int v7; // eax@9 | |
866 SpriteFrame *v8; // eax@9 | |
635 | 867 //SpriteFrame *v9; // edi@9 |
0 | 868 unsigned __int16 *v10; // eax@9 |
869 int v11; // ecx@9 | |
870 int v12; // eax@9 | |
871 int v13; // ecx@9 | |
872 int v14; // ecx@20 | |
873 char v15; // dl@20 | |
874 signed int v16; // eax@20 | |
875 int v17; // eax@23 | |
876 int v18; // ecx@24 | |
877 int v19; // eax@24 | |
878 int v20; // ecx@24 | |
879 int v21; // ebx@26 | |
880 int v22; // eax@26 | |
881 int v23; // eax@30 | |
882 signed __int64 v24; // qtt@31 | |
883 int v25; // ebx@31 | |
884 int v26; // ecx@32 | |
885 RenderBillboard *v27; // eax@37 | |
886 __int16 v28; // dx@37 | |
887 __int16 v29; // cx@37 | |
888 int v30; // ecx@37 | |
889 int v31; // ebx@37 | |
619 | 890 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 891 //int x; // [sp+74h] [bp-30h]@9 |
892 //int y; // [sp+78h] [bp-2Ch]@9 | |
144
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893 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 894 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 895 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
896 int v38; // [sp+88h] [bp-1Ch]@9 | |
897 int v39; // [sp+8Ch] [bp-18h]@24 | |
898 int v40; // [sp+90h] [bp-14h]@24 | |
899 int v41; // [sp+94h] [bp-10h]@24 | |
900 int v42; // [sp+98h] [bp-Ch]@9 | |
901 int a5; // [sp+9Ch] [bp-8h]@9 | |
902 int b; // [sp+A0h] [bp-4h]@22 | |
903 | |
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904 //v35 = 0; |
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905 //if ( (signed int)uNumLevelDecorations > 0 ) |
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906 //{ |
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907 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
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908 //do |
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909 for (int i = 0; i < uNumLevelDecorations; ++i) |
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910 { |
1202 | 911 auto decor = &pLevelDecorations[i]; |
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912 auto v0 = (char *)&pLevelDecorations[i].vPosition.y; |
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913 |
1491
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diff
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914 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 915 { |
916 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
917 auto decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; | |
918 v2 = decor_desc->uFlags; | |
919 if ( (char)v2 >= 0 ) | |
920 { | |
921 if ( !(v2 & 0x22) ) | |
0 | 922 { |
1490 | 923 //v4 = decor->vPosition.x; |
924 //v5 = decor->vPosition.z; | |
925 v6 = pMiscTimer->uTotalGameTimeElapsed; | |
926 //y = decor->vPosition.y; | |
927 //x = decor->vPosition.x; | |
928 //v36 = decor->vPosition.z; | |
929 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
930 | |
931 | |
932 #pragma region "New: seasons change" | |
933 extern bool change_seasons; | |
934 if (change_seasons) | |
935 switch (pParty->uCurrentMonth) | |
936 { | |
937 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
938 case 11: case 0: case 1: // winter | |
939 switch (decor_desc->uSpriteID) | |
940 { | |
941 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
942 case 548: // flower10 | |
943 case 547: // flower09 | |
944 case 541: // flower03 | |
945 case 539: continue; // flower01 | |
946 | |
947 case 483: // tree01 | |
948 case 486: // tree04 | |
949 case 492: // tree10 | |
950 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
951 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
952 break; | |
953 | |
954 default: | |
955 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
956 } | |
957 break; | |
958 | |
959 case 2: case 3: case 4: // spring | |
960 switch (decor_desc->uSpriteID) | |
961 { | |
962 } | |
963 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
964 break; | |
965 | |
966 case 8: case 9: case 10: // autumn | |
967 switch (decor_desc->uSpriteID) | |
968 { | |
969 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
970 case 548: // flower10 | |
971 case 547: // flower09 | |
972 case 541: // flower03 | |
973 case 539: continue; // flower01 | |
974 | |
975 case 483: // tree01 | |
976 case 486: // tree04 | |
977 case 492: // tree10 | |
978 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
979 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
980 break; | |
981 | |
982 default: | |
983 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
984 } | |
985 break; | |
986 | |
987 case 5: case 6: case 7: // summer | |
988 //all green by default | |
989 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
990 break; | |
991 | |
992 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
993 } | |
994 else | |
995 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
996 #pragma endregion | |
997 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
998 | |
999 //v9 = v8; | |
1000 v42 = v8->uFlags; | |
1001 a5 = v8->uGlowRadius; | |
1640
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1002 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
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1003 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 1004 v11 = *((int *)v0 + 2); |
1005 v37 = v10; | |
1006 v12 = v42; | |
1007 v38 = 0; | |
1008 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
1009 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1010 + v11 | |
1011 - (signed int)v37) >> 8) & 7; | |
1012 v37 = (unsigned __int16 *)v13; | |
1013 if ( v42 & 2 ) | |
1014 v38 = 2; | |
1015 if ( (256 << v13) & v42 ) | |
1016 v38 |= 4u; | |
1017 if ( v12 & 0x40000 ) | |
1018 v38 |= 0x40u; | |
1019 if ( v12 & 0x20000 ) | |
1020 LOBYTE(v38) = v38 | 0x80; | |
1021 if ( a5 ) | |
0 | 1022 { |
1490 | 1023 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 1024 { |
1490 | 1025 v14 = decor_desc->uColoredLightRed; |
1026 v15 = decor_desc->uColoredLightGreen; | |
1027 v16 = decor_desc->uColoredLightBlue; | |
0 | 1028 } |
1029 else | |
1030 { | |
1490 | 1031 v16 = 255; |
1032 v14 = 255; | |
1033 v15 = 255; | |
1034 } | |
1035 b = v16; | |
1036 pStationaryLightsStack->AddLight( | |
1037 decor->vPosition.x, | |
1038 decor->vPosition.y, | |
1039 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
1040 a5, | |
1041 v14, | |
1042 v15, | |
1043 v16, | |
1044 byte_4E94D0); | |
1045 } | |
1640
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1046 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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1047 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 1048 { |
1640
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1049 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1050 v18 = ((unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
1051 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1490 | 1052 v42 = v18; |
1642 | 1053 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1054 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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1055 v40 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 1056 v41 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1057 v19 = (unsigned __int64)(v18 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1058 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1059 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1637 | 1060 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1061 { |
1062 v21 = a5 - b; | |
1063 v41 = a5 - b; | |
1642 | 1064 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1065 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1066 v22 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - a5; | |
1490 | 1067 LABEL_30: |
1068 v42 = v22; | |
1069 v40 = 2 * abs(v20); | |
1070 v23 = abs(v21); | |
1071 if ( v40 >= v23 ) | |
0 | 1072 { |
1490 | 1073 LODWORD(v24) = 0; |
1637 | 1074 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
1490 | 1075 a5 = v24 / v39; |
1076 v25 = pViewport->uScreenCenterX | |
1077 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
1078 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
1079 v41 = v24 / v39; | |
1080 v40 = pViewport->uScreenCenterY | |
1081 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
1082 v42 = v8->scale; | |
1083 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; | |
1084 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; | |
1085 if ( pRenderer->pRenderD3D ) | |
1086 { | |
1087 v26 = v41; | |
1088 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
1089 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1090 } | |
1091 else | |
1092 { | |
1093 v26 = v41; | |
1094 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
1095 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1096 } | |
1097 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) | |
1098 { | |
1099 if (::uNumBillboardsToDraw >= 500) | |
1100 return; | |
1101 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; | |
1102 ++uNumDecorationsDrawnThisFrame; | |
1103 v27->uHwSpriteID = *v37; | |
1104 v28 = v8->uPaletteIndex; | |
1105 v27->_screenspace_x_scaler_packedfloat = v26; | |
1106 v27->_screenspace_y_scaler_packedfloat = v26; | |
1107 v29 = v38; | |
1108 v27->uScreenSpaceX = v25; | |
1109 HIBYTE(v29) |= 2u; | |
1110 v27->uPalette = v28; | |
1111 v27->field_1E = v29; | |
1112 v27->world_x = decor->vPosition.x; | |
1113 v27->world_y = decor->vPosition.y; | |
1114 v27->world_z = decor->vPosition.z; | |
1115 v27->uScreenSpaceY = v40; | |
1116 HIWORD(v30) = HIWORD(v39); | |
1117 v31 = PID(OBJECT_Decoration,i); | |
1118 LOWORD(v30) = 0; | |
1119 v27->uIndoorSectorID = 0; | |
1120 v27->sZValue = v30 + v31; | |
1121 v27->dimming_level = 0; | |
1122 v27->pSpriteFrame = v8; | |
1123 v27->uTintColor = 0; | |
1124 } | |
0 | 1125 } |
1490 | 1126 goto LABEL_38; |
1127 } | |
1128 } | |
1129 else | |
1130 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1131 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1132 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1133 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
1134 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
1135 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1136 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1637 | 1137 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1138 { |
1642 | 1139 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1140 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1141 v21 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1142 v41 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1143 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1490 | 1144 goto LABEL_30; |
0 | 1145 } |
1146 } | |
1147 } | |
1490 | 1148 } |
1149 else | |
1150 { | |
1151 memset(&local_0, 0, 0x68u); | |
1152 v3 = (double)*((signed int *)v0 - 1); | |
1153 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
1154 local_0.uDiffuse = 0xFF3C1E; | |
1155 local_0.x = v3; | |
1156 local_0.y = (double)*(signed int *)v0; | |
1157 local_0.z = (double)*((signed int *)v0 + 1); | |
1158 local_0.r = 0.0; | |
1159 local_0.g = 0.0; | |
1160 local_0.b = 0.0; | |
1161 local_0.flt_28 = 1.0; | |
1162 local_0.timeToLive = (rand() & 0x80) + 128; | |
1163 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1164 pGame->pParticleEngine->AddParticle(&local_0); | |
1165 } | |
1166 } | |
0 | 1167 LABEL_38: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1168 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1169 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1170 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1171 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1172 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 1173 } |
1174 | |
1175 //----- (0049D717) -------------------------------------------------------- | |
1176 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1177 { | |
1178 HRESULT v2; // esi@2 | |
1179 | |
1180 if ( Src->dwFlags & 0x400 | 0x2000 ) | |
1181 { | |
1182 v2 = 0; | |
1183 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
1184 goto LABEL_6; | |
1185 if ( !Dst->dwSize ) | |
1186 { | |
1187 v2 = 1; | |
1188 LABEL_6: | |
1189 memcpy(Dst, Src, 0x20u); | |
1190 return v2; | |
1191 } | |
1192 } | |
1193 return 1; | |
1194 } | |
1195 | |
1196 //----- (0049DC28) -------------------------------------------------------- | |
1197 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1198 { | |
1199 RenderD3D__DevInfo *v2; // eax@1 | |
1200 | |
1201 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1202 *pOutDevices = v2; | |
1203 memset(v2, 0, 0xA0u); | |
1204 DirectDrawEnumerateA((LPDDENUMCALLBACKA)RenderD3D__DeviceEnumerator, *pOutDevices); | |
1205 } | |
1206 | |
1207 //----- (0049DC58) -------------------------------------------------------- | |
1208 RenderD3D::RenderD3D() | |
1209 { | |
1210 RenderD3D *v1; // esi@1 | |
1211 | |
1212 v1 = this; | |
1213 this->pHost = 0; | |
1214 this->pDirect3D = 0; | |
1215 this->pUnk = 0; | |
1216 this->pBackBuffer = 0; | |
1217 this->pFrontBuffer = 0; | |
1218 this->pZBuffer = 0; | |
1219 this->pDevice = 0; | |
1220 this->pViewport = 0; | |
1221 this->field_40 = 1; | |
1222 this->field_44 = 10; | |
1223 GetAvailableDevices(&this->pAvailableDevices); | |
1224 } | |
1225 | |
1226 //----- (0049DC90) -------------------------------------------------------- | |
1227 void RenderD3D::Release() | |
1228 { | |
1229 RenderD3D *v1; // esi@1 | |
1230 IDirectDraw4 *v2; // eax@2 | |
1231 signed int v3; // edi@4 | |
1232 IDirect3DViewport3 *v4; // eax@22 | |
1233 IUnknown *v5; // eax@24 | |
1234 IDirectDrawSurface4 *v6; // eax@26 | |
1235 IDirect3DDevice3 *v7; // eax@28 | |
1236 IDirect3D3 *v8; // eax@30 | |
1237 IDirectDrawSurface4 *v9; // eax@32 | |
1238 IDirectDrawSurface4 *v10; // eax@34 | |
1239 IDirectDraw4 *v11; // eax@36 | |
1240 | |
1241 v1 = this; | |
1242 if ( !this->bWindowed ) | |
1243 { | |
1244 v2 = this->pHost; | |
1245 if ( v2 ) | |
1246 { | |
1247 v2->RestoreDisplayMode(); | |
1248 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1249 v1->pHost->FlipToGDISurface(); | |
1250 } | |
1251 } | |
1252 v3 = 0; | |
1253 do | |
1254 { | |
1255 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1256 { | |
1257 free(v1->pAvailableDevices[v3].pDriverName); | |
1258 v1->pAvailableDevices[v3].pDriverName = 0; | |
1259 } | |
1260 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1261 { | |
1262 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1263 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1264 } | |
1265 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1266 { | |
1267 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1268 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1269 } | |
1270 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1271 { | |
1272 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1273 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1274 } | |
1275 if ( v1->pAvailableDevices[v3].pName ) | |
1276 { | |
1277 free(v1->pAvailableDevices[v3].pName); | |
1278 v1->pAvailableDevices[v3].pName = 0; | |
1279 } | |
1280 if ( v1->pAvailableDevices[v3].pDescription ) | |
1281 { | |
1282 free(v1->pAvailableDevices[v3].pDescription); | |
1283 v1->pAvailableDevices[v3].pDescription = 0; | |
1284 } | |
1285 if ( v1->pAvailableDevices[v3].pGUID ) | |
1286 { | |
1287 free(v1->pAvailableDevices[v3].pGUID); | |
1288 v1->pAvailableDevices[v3].pGUID = 0; | |
1289 } | |
1290 ++v3; | |
1291 } | |
1292 while ( v3 < 4 ); | |
1293 if ( v1->pAvailableDevices ) | |
1294 { | |
1295 free(v1->pAvailableDevices); | |
1296 v1->pAvailableDevices = 0; | |
1297 } | |
1298 v4 = v1->pViewport; | |
1299 if ( v4 ) | |
1300 { | |
1301 v4->Release(); | |
1302 v1->pViewport = 0; | |
1303 } | |
1304 v5 = v1->pUnk; | |
1305 if ( v5 ) | |
1306 { | |
1307 v5->Release(); | |
1308 v1->pUnk = 0; | |
1309 } | |
1310 v6 = v1->pZBuffer; | |
1311 if ( v6 ) | |
1312 { | |
1313 v6->Release(); | |
1314 v1->pZBuffer = 0; | |
1315 } | |
1316 v7 = v1->pDevice; | |
1317 if ( v7 ) | |
1318 { | |
1319 v7->Release(); | |
1320 v1->pDevice = 0; | |
1321 } | |
1322 v8 = v1->pDirect3D; | |
1323 if ( v8 ) | |
1324 { | |
1325 v8->Release(); | |
1326 v1->pDirect3D = 0; | |
1327 } | |
1328 v9 = v1->pBackBuffer; | |
1329 if ( v9 ) | |
1330 { | |
1331 v9->Release(); | |
1332 v1->pBackBuffer = 0; | |
1333 } | |
1334 v10 = v1->pFrontBuffer; | |
1335 if ( v10 ) | |
1336 { | |
1337 v10->Release(); | |
1338 v1->pFrontBuffer = 0; | |
1339 } | |
1340 v11 = v1->pHost; | |
1341 if ( v11 ) | |
1342 { | |
1343 v11->Release(); | |
1344 v1->pHost = 0; | |
1345 } | |
1346 } | |
1347 | |
1348 //----- (0049DE14) -------------------------------------------------------- | |
1349 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd) | |
1350 { | |
1351 //IDirectDraw4 *v8; // eax@12 | |
1352 //IDirectDraw4 *v9; // eax@16 | |
1353 //IDirectDraw4 *v10; // eax@20 | |
1354 //IDirectDraw4 *v13; // eax@35 | |
1355 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1356 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1357 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1358 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1359 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1360 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1361 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1362 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1363 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1364 | |
1365 this->bWindowed = bWindowed; | |
1366 this->hWindow = hWnd; | |
1367 | |
1368 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1369 { | |
1370 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1371 return 0; | |
1372 } | |
1373 | |
1374 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1375 { | |
1376 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1377 if (lpDD) | |
1378 lpDD->Release(); | |
1379 return 0; | |
1380 } | |
1381 lpDD->Release(); | |
1382 lpDD = 0; | |
1383 | |
1384 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1385 { | |
1386 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1387 { | |
1388 v23 = "Init - Failed to set cooperative level.\n"; | |
1389 sprintf(pErrorMessage, v23); | |
1390 LABEL_65: | |
1391 if (pHost) | |
1392 { | |
1393 pHost->Release(); | |
1394 pHost = 0; | |
1395 } | |
1396 return 0; | |
1397 } | |
1398 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1399 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1400 ddsd2.dwFlags = DDSD_CAPS; | |
1401 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1402 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1403 { | |
1404 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1405 pHost->GetDisplayMode(&ddsd2); | |
1406 if ( ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) | |
1407 { | |
1408 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1409 goto LABEL_14; | |
1410 } | |
1411 | |
1412 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1413 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
1414 ddsd2.dwWidth = 640; | |
1415 ddsd2.dwHeight = 480; | |
1416 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) | |
1417 { | |
1418 v24 = "Init - Failed to create back buffer.\n"; | |
1419 LABEL_14: | |
1420 sprintf(pErrorMessage, v24); | |
1421 if (pFrontBuffer) | |
1422 { | |
1423 pFrontBuffer->Release(); | |
1424 pFrontBuffer = 0; | |
1425 } | |
1426 goto LABEL_65; | |
1427 } | |
1428 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1429 { | |
1430 v25 = "Init - Failed to create clipper.\n"; | |
1431 goto LABEL_45; | |
1432 } | |
1433 v30->SetHWnd(0, hWnd); | |
1434 pFrontBuffer->SetClipper(v30); | |
1435 | |
1436 v30->Release(); | |
1437 v30 = 0; | |
1438 | |
1439 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1440 | |
1441 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1442 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1443 ddsd2.dwWidth = 640; | |
1444 ddsd2.dwHeight = 480; | |
1445 | |
1446 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1447 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1448 &ddsd2.ddpfPixelFormat) ) | |
1449 goto LABEL_21; | |
1450 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1451 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1452 | |
1453 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1454 { | |
1455 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1456 { | |
1457 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1458 pBackBuffer, | |
1459 &pDevice, | |
1460 0) ) | |
1461 { | |
1462 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1463 d3dvp2.dvClipWidth = 2.0; | |
1464 d3dvp2.dvClipY = 1.0; | |
1465 d3dvp2.dvClipHeight = 2.0; | |
1466 d3dvp2.dvMaxZ = 1.0; | |
1467 d3dvp2.dvMinZ = 0.0; | |
1468 goto LABEL_54; | |
1469 } | |
1470 LABEL_51: | |
1471 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1472 if (pDirect3D) | |
1473 { | |
1474 pDirect3D->Release(); | |
1475 pDirect3D = 0; | |
1476 } | |
1477 goto LABEL_59; | |
1478 } | |
1479 LABEL_48: | |
1480 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1481 if (pZBuffer) | |
1482 { | |
1483 pZBuffer->Release(); | |
1484 pZBuffer = 0; | |
1485 } | |
1486 goto LABEL_61; | |
1487 } | |
1488 goto LABEL_44; | |
1489 } | |
1490 LABEL_36: | |
1491 v23 = "Init - Failed to create front buffer.\n"; | |
1492 sprintf(pErrorMessage, v23); | |
1493 goto LABEL_65; | |
1494 } | |
1495 if ( uDeviceID == 1 ) | |
1496 v26 = 1045; | |
1497 else | |
1498 v26 = 1041; | |
1499 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1500 { | |
1501 v23 = "Init - Failed to set cooperative level.\n"; | |
1502 sprintf(pErrorMessage, v23); | |
1503 goto LABEL_65; | |
1504 } | |
1505 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
1506 { | |
1507 v23 = "Init - Failed to set display mode.\n"; | |
1508 sprintf(pErrorMessage, v23); | |
1509 goto LABEL_65; | |
1510 } | |
1511 | |
1512 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1513 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1514 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1515 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1516 ddsd2.dwBackBufferCount = 1; | |
1517 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1518 goto LABEL_36; | |
1519 //a3a = &pBackBuffer; | |
1520 //v14 = *v34; | |
1521 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1522 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1523 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1524 //hWnda = &pDirect3D; | |
1525 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1526 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1527 { | |
1528 v25 = "Init - Failed to get D3D interface.\n"; | |
1529 goto LABEL_45; | |
1530 } | |
1531 | |
1532 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1533 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1534 ddsd2.dwWidth = 640; | |
1535 ddsd2.dwHeight = 480; | |
1536 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1537 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1538 &ddsd2.ddpfPixelFormat) ) | |
1539 { | |
1540 LABEL_21: | |
1541 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1542 goto LABEL_45; | |
1543 } | |
1544 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1545 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1546 //uDeviceIDa = &pZBuffer; | |
1547 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1548 { | |
1549 LABEL_44: | |
1550 v25 = "Init - Failed to create z-buffer.\n"; | |
1551 LABEL_45: | |
1552 sprintf(pErrorMessage, v25); | |
1553 if (pBackBuffer) | |
1554 { | |
1555 pBackBuffer->Release(); | |
1556 pBackBuffer = 0; | |
1557 } | |
1558 LABEL_63: | |
1559 //v19 = &pFrontBuffer; | |
1560 if (pFrontBuffer) | |
1561 { | |
1562 pFrontBuffer->Release(); | |
1563 pFrontBuffer= 0; | |
1564 } | |
1565 goto LABEL_65; | |
1566 } | |
1567 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1568 goto LABEL_48; | |
1569 //v33 = &pDevice; | |
1570 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1571 pBackBuffer, | |
1572 &pDevice, | |
1573 0) ) | |
1574 goto LABEL_51; | |
1575 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1576 d3dvp2.dvClipWidth = 2.0; | |
1577 d3dvp2.dvClipY = 1.0; | |
1578 d3dvp2.dvClipHeight = 2.0; | |
1579 d3dvp2.dvMaxZ = 1.0; | |
1580 | |
1581 LABEL_54: | |
1582 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1583 //v17 = *hWnda; | |
1584 d3dvp2.dwWidth = 640; | |
1585 d3dvp2.dwHeight = 480; | |
1586 d3dvp2.dvClipX = -1.0; | |
1587 //v18 = v17->lpVtbl; | |
1588 //v32 = &v4->pViewport; | |
1589 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1590 { | |
1591 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1592 if (pDevice) | |
1593 { | |
1594 pDevice->Release(); | |
1595 pDevice = 0; | |
1596 } | |
1597 if (pDirect3D) | |
1598 { | |
1599 pDirect3D->Release(); | |
1600 pDirect3D = 0; | |
1601 } | |
1602 LABEL_59: | |
1603 if (pZBuffer) | |
1604 { | |
1605 pZBuffer->Release(); | |
1606 pZBuffer = 0; | |
1607 } | |
1608 LABEL_61: | |
1609 if (pBackBuffer) | |
1610 { | |
1611 pBackBuffer->Release(); | |
1612 pBackBuffer = 0; | |
1613 } | |
1614 goto LABEL_63; | |
1615 } | |
1616 | |
1617 pDevice->AddViewport(pViewport); | |
1618 pViewport->SetViewport2(&d3dvp2); | |
1619 pDevice->SetCurrentViewport(pViewport); | |
1620 return 1; | |
1621 } | |
1622 | |
1623 //----- (0049E444) -------------------------------------------------------- | |
1624 unsigned int RenderD3D::GetDeviceCaps() | |
1625 { | |
1626 unsigned int v1; // ebx@1 | |
1627 RenderD3D *v2; // edi@1 | |
1628 IDirect3DDevice3 *v3; // eax@1 | |
1629 unsigned int result; // eax@2 | |
1630 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1631 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1632 | |
1633 v1 = 0; | |
1634 v2 = this; | |
1635 memset(&halCaps, 0, 0xFCu); | |
1636 halCaps.dwSize = 252; | |
1637 memset(&refCaps, 0, 0xFCu); | |
1638 v3 = v2->pDevice; | |
1639 refCaps.dwSize = 252; | |
1640 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1641 { | |
1642 result = 1; | |
1643 } | |
1644 else | |
1645 { | |
1646 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
1647 v1 = 2; | |
1648 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) ) | |
1649 v1 |= 4u; | |
1650 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) ) | |
1651 v1 |= 8u; | |
1652 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
1653 v1 |= 0x10u; | |
1654 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) ) | |
1655 v1 |= 0x20u; | |
1656 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) ) | |
1657 v1 |= 0x40u; | |
1658 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 ) | |
1659 LOBYTE(v1) = v1 | 0x80; | |
1660 result = v1; | |
1661 } | |
1662 return result; | |
1663 } | |
1664 | |
1665 //----- (0049E4FC) -------------------------------------------------------- | |
1666 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1667 { | |
1668 uint uClearFlags = 0; | |
1669 | |
1670 if (bClearColor) | |
1671 uClearFlags |= D3DCLEAR_TARGET; | |
1672 if (bClearDepth) | |
1673 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1674 | |
1675 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
1676 if (uClearFlags) | |
1677 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1678 } | |
1679 | |
1680 //----- (0049E54D) -------------------------------------------------------- | |
1681 void RenderD3D::Present(bool bForceBlit) | |
1682 { | |
1683 RECT v5; // [sp+18h] [bp-18h]@1 | |
1684 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1685 | |
1686 v5.left = 0; | |
1687 v5.top = 0; | |
1688 v5.bottom = 480; | |
1689 v5.right = 640; | |
1690 | |
1691 if (bWindowed || bForceBlit) | |
1692 { | |
1693 RECT rc; | |
1694 GetClientRect(hWindow, &rc); | |
1695 Point.y = 0; | |
1696 Point.x = 0; | |
1697 ClientToScreen(hWindow, &Point); | |
1698 OffsetRect(&rc, Point.x, Point.y); | |
1699 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1700 } | |
1701 else | |
1702 pFrontBuffer->Flip(0, 1); | |
1703 } | |
1704 | |
1705 //----- (0049E5D4) -------------------------------------------------------- | |
1706 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1707 { | |
1708 unsigned int v8; // edx@4 | |
1709 unsigned int v9; // ebx@5 | |
1710 unsigned int v10; // eax@5 | |
1711 DWORD v11; // edx@5 | |
1712 //int v12; // edx@7 | |
1713 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1714 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1715 | |
1716 //v15 = this; | |
1717 memset(&ddsd2, 0, 0x7Cu); | |
1718 ddsd2.dwSize = 0x7Cu; | |
1719 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1720 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1721 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1722 ddsd2.dwHeight = uTextureHeight; | |
1723 ddsd2.dwWidth = uTextureWidth; | |
1724 if ( bMipmaps ) | |
1725 { | |
1726 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1727 { | |
1728 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1729 LABEL_8: | |
1730 ddsd2.dwMipMapCount = v8; | |
1731 if ( !v8 ) | |
1732 goto LABEL_12; | |
1733 goto LABEL_11; | |
1734 } | |
1735 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1736 { | |
1737 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1738 goto LABEL_8; | |
1739 } | |
1740 v9 = GetMaxMipLevels(uTextureWidth); | |
1741 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1742 ddsd2.dwMipMapCount = v9 - v10; | |
1743 if ( v9 == v10 ) | |
1744 { | |
1745 ddsd2.dwFlags = 0x1007u; | |
1409
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1394
diff
changeset
|
1746 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1747 ddsd2.ddsCaps.dwCaps = v11; |
1748 goto LABEL_12; | |
1749 } | |
1750 } | |
1751 else | |
1752 { | |
1753 ddsd2.dwMipMapCount = 1; | |
1754 } | |
1755 LABEL_11: | |
1756 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1757 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1758 LABEL_12: | |
1759 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1760 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1761 if (bAlphaChannel) | |
1762 { | |
1763 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1764 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1765 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1766 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1767 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1768 } | |
1769 else | |
1770 { | |
1771 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1772 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1773 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1774 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1775 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1776 } | |
1777 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1778 return false; | |
1779 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1780 { | |
1781 (*pOutSurface)->Release(); | |
1782 *pOutSurface = 0; | |
1783 return false; | |
1784 } | |
1785 return true; | |
1786 } | |
1787 | |
1788 //----- (004A5190) -------------------------------------------------------- | |
1789 void RenderD3D::HandleLostResources() | |
1790 { | |
1791 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1792 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1793 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1794 } | |
1795 | |
1796 //----- (004A2050) -------------------------------------------------------- | |
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1390
diff
changeset
|
1797 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1798 { |
1799 Render *v5; // edi@1 | |
1800 unsigned int v6; // ebx@1 | |
1801 LightmapBuilder *v7; // esi@3 | |
1802 int v8; // eax@7 | |
1803 ODMFace *v9; // eax@12 | |
1804 char *v10; // esi@12 | |
1805 double v11; // st7@14 | |
1806 double v12; // st7@14 | |
1807 int v13; // eax@14 | |
1808 ODMFace *v14; // ecx@14 | |
1809 double v15; // st7@14 | |
1810 float v16; // ST48_4@15 | |
1811 int v17; // eax@15 | |
1812 char v18; // zf@17 | |
1813 HRESULT v19; // eax@18 | |
1814 HRESULT v20; // eax@18 | |
1815 HRESULT v21; // eax@20 | |
1816 HRESULT v22; // eax@20 | |
1817 unsigned int v23; // ecx@20 | |
1818 char *v24; // eax@21 | |
1819 HRESULT v25; // eax@23 | |
1820 HRESULT v26; // eax@23 | |
1821 HRESULT v27; // eax@24 | |
1822 HRESULT v28; // eax@25 | |
1823 HRESULT v29; // eax@25 | |
1824 HRESULT v30; // eax@25 | |
1825 HRESULT v31; // eax@25 | |
1826 HRESULT v32; // eax@26 | |
1827 unsigned int v33; // ecx@26 | |
1828 char *v34; // eax@27 | |
1829 int v35; // edx@28 | |
1830 HRESULT v36; // eax@29 | |
1831 HRESULT v37; // eax@29 | |
1832 HRESULT v38; // eax@29 | |
1833 HRESULT v39; // eax@29 | |
1834 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1835 unsigned int v41; // eax@29 | |
1836 HRESULT v42; // eax@30 | |
1837 HRESULT v43; // eax@30 | |
1838 HRESULT v44; // eax@30 | |
1839 char *v45; // esi@34 | |
1840 int v46; // ecx@35 | |
1841 double v47; // st6@35 | |
1842 int v48; // eax@36 | |
1843 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1844 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1845 int v51; // [sp+50h] [bp-18h]@0 | |
1846 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1847 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1848 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1849 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1850 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1851 int v57; // [sp+60h] [bp-8h]@34 | |
638 | 1852 unsigned int a2; // [sp+64h] [bp-4h]@4 |
0 | 1853 |
1854 v5 = this; | |
1855 v6 = 0; | |
1856 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1857 { | |
1858 v7 = pGame->pLightmapBuilder; | |
1859 v53 = v7; | |
1860 v54 = v7->std__vector_000004_size; | |
1861 if ( v7->std__vector_000004_size) | |
638 | 1862 a2 = 0xFFFFFFFF; |
1863 pGame->AlterGamma_ODM(a4, &a2); | |
1394 | 1864 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 1865 { |
638 | 1866 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1867 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1868 } |
1869 else | |
1870 { | |
1871 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1872 { | |
323 | 1873 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1874 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1875 if (bUsingSpecular) | |
1876 { | |
186 | 1877 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1878 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1879 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1880 } |
1073 | 1881 for (uint i = 0; i < uNumVertices; ++i) |
1882 { | |
1883 | |
1884 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1885 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1886 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1887 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1888 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1889 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1890 | |
1891 if ( this->bUsingSpecular ) | |
0 | 1892 { |
1073 | 1893 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1894 } |
1073 | 1895 else |
1896 { | |
1897 d3d_vertex_buffer[i].specular = 0; | |
1898 } | |
1899 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1900 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1901 | |
1902 } | |
323 | 1903 |
1904 if (a4->uAttributes & FACE_OUTLINED) | |
1905 { | |
1906 int color; | |
1907 if (GetTickCount() % 300 >= 150) | |
1908 color = 0xFFFF2020; | |
1909 else color = 0xFF901010; | |
1910 | |
1911 for (uint i = 0; i < uNumVertices; ++i) | |
1912 d3d_vertex_buffer[i].diffuse = color; | |
1913 } | |
1914 | |
0 | 1915 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1916 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1917 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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diff
changeset
|
1918 d3d_vertex_buffer, |
0 | 1919 uNumVertices, |
1920 D3DDP_DONOTLIGHT); | |
1921 } | |
1922 else | |
1923 { | |
1073 | 1924 for (uint i = 0; i < uNumVertices; ++i) |
1925 { | |
1926 | |
1927 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1928 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1929 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1930 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1931 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1932 if ( this->bUsingSpecular ) | |
0 | 1933 { |
1073 | 1934 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1935 } |
1073 | 1936 else |
1937 { | |
1938 d3d_vertex_buffer[i].specular = 0; | |
1939 } | |
1940 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1941 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1942 | |
1943 } | |
1944 | |
186 | 1945 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1946 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1947 if (bUsingSpecular) |
186 | 1948 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1949 |
1950 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1951 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1952 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
1953 d3d_vertex_buffer, |
0 | 1954 uNumVertices, |
1955 D3DDP_DONOTLIGHT)); | |
1956 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1957 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1958 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1959 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1960 for (uint i = 0; i < uNumVertices; ++i) |
1961 { | |
1962 d3d_vertex_buffer[i].diffuse = a2; | |
1963 } | |
0 | 1964 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1965 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1966 if ( !pRenderer->bUsingSpecular ) |
186 | 1967 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
1968 | |
1969 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
1970 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
1971 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 1972 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1973 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
1974 d3d_vertex_buffer, |
0 | 1975 uNumVertices, |
1976 D3DDP_DONOTLIGHT)); | |
1977 if (bUsingSpecular) | |
1978 { | |
186 | 1979 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 1980 |
1073 | 1981 for (uint i = 0; i < uNumVertices; ++i) |
1982 { | |
1983 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
1984 d3d_vertex_buffer[i].specular = 0; | |
1985 } | |
1986 | |
0 | 1987 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 1988 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
1989 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 1990 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1991 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
1992 d3d_vertex_buffer, |
0 | 1993 uNumVertices, |
1994 D3DDP_DONOTLIGHT)); | |
186 | 1995 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 1996 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
1997 v41 = GetLevelFogColor(); | |
1998 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
1999 v6 = 0; | |
2000 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
2001 } | |
186 | 2002 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
2003 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 2004 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
2005 } | |
2006 } | |
2007 } | |
2008 } | |
2009 // 4D864C: using guessed type char byte_4D864C; | |
2010 | |
2011 //----- (0049EB79) -------------------------------------------------------- | |
2012 Render::~Render() | |
2013 { | |
2014 Render *v1; // esi@1 | |
2015 | |
2016 v1 = this; | |
1583 | 2017 free(this->pDefaultZBuffer); |
0 | 2018 v1->pD3DBitmaps.Release(); |
2019 v1->pD3DSprites.Release(); | |
2020 Release(); | |
2021 v1->bWindowMode = 1; | |
2022 //nullsub_1(); | |
2023 //nullsub_1(); | |
2024 } | |
2025 | |
2026 //----- (0049E756) -------------------------------------------------------- | |
2027 bool Render::IsColorKeySupported(IDirectDraw4 *this_) | |
2028 { | |
2029 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 | |
2030 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 | |
2031 | |
2032 halCaps.dwSize = 380; | |
2033 refCaps.dwSize = 380; | |
2034 this_->GetCaps(&halCaps, &refCaps); | |
2035 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; | |
2036 } | |
2037 | |
2038 //----- (0049E992) -------------------------------------------------------- | |
2039 Render::Render() | |
2040 { | |
2041 Render *v1; // esi@1 | |
2042 int v2; // eax@1 | |
2043 char v3; // zf@1 | |
2044 | |
2045 v1 = this; | |
2046 this->pDirectDraw4 = 0; | |
2047 this->pFrontBuffer4 = 0; | |
2048 this->pBackBuffer4 = 0; | |
2049 this->pColorKeySurface4 = 0; | |
2050 this->pDirectDraw2 = 0; | |
2051 this->pFrontBuffer2 = 0; | |
2052 this->pBackBuffer2 = 0; | |
2053 this->pSomeSurface2 = 0; | |
2054 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); | |
2055 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2056 v1->bWindowMode = 1; | |
2057 v1->field_40054 = 0; | |
2058 v1->field_10 = 640; | |
2059 v1->field_14 = 480; | |
2060 v1->field_40030 = 0; | |
2061 v1->field_4002C = 0; | |
2062 v1->pActiveZBuffer = 0; | |
2063 v1->pDefaultZBuffer = 0; | |
709 | 2064 v1->raster_clip_y = 0; |
2065 v1->raster_clip_x = 0; | |
2066 v1->raster_clip_z = 639; | |
2067 v1->raster_clip_w = 479; | |
0 | 2068 v1->field_4003C = (int)&unk_4EED80; |
2069 v1->field_40040 = dword_4EED78; | |
2070 v1->uClipZ = 640; | |
2071 v1->field_40044 = 2; | |
2072 v1->field_40048 = 6; | |
2073 v1->pFrontBuffer4 = 0; | |
2074 v1->pBackBuffer4 = 0; | |
2075 v1->pColorKeySurface4 = 0; | |
2076 v1->pDirectDraw4 = 0; | |
2077 v1->pRenderD3D = 0; | |
2078 v1->uNumSceneBegins = 0; | |
2079 v1->uNumD3DSceneBegins = 0; | |
2080 v1->field_40110 = 0; | |
2081 v1->pTargetSurface = 0; | |
2082 v1->uTargetSurfacePitch = 0; | |
2083 v1->uClipY = 0; | |
2084 v1->uClipX = 0; | |
2085 v1->uClipW = 480; | |
2086 v1->bClip = 1; | |
2087 v1->bColorKeySupported = 0; | |
2088 v1->bRequiredTextureStagesAvailable = 0; | |
2089 v1->bTinting = 1; | |
2090 LOBYTE(v1->field_103668) = 0; | |
2091 v1->field_1036B8 = 0; | |
2092 v1->_gpu_memory_used = 0; | |
2093 uNumBillboardsToDraw = 0; | |
2094 bFogEnabled = false; | |
265 | 2095 |
2096 hd_water_tile_id = -1; | |
2097 hd_water_current_frame = 0; | |
0 | 2098 } |
2099 | |
1802 | 2100 bool Render::Initialize(bool bWindowed, OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2101 { |
1802 | 2102 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2103 | |
2104 this->window = window; | |
0 | 2105 bStartInWindow = bWindowed; |
1802 | 2106 //windowed_mode_width = windowed_width; |
2107 //windowed_mode_height = windowed_height; | |
2108 | |
2109 uDesiredDirect3DDevice = 0;//ReadWindowsRegistryInt("D3D Device", 1); | |
0 | 2110 |
2111 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2112 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2113 | |
2114 this->bTinting = bTinting; | |
2115 | |
2116 auto r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); | |
2117 auto r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
2118 | |
2119 return r1 && r2; | |
2120 } | |
2121 | |
2122 //----- (0049EBF1) -------------------------------------------------------- | |
2123 void Render::_49EBF1() | |
2124 { | |
2125 signed int uNumRedBits; // edx@1 | |
2126 signed int uNuGreenBits; // edi@1 | |
2127 signed int uNumBlueBits; // esi@1 | |
2128 unsigned int v4; // edx@4 | |
2129 unsigned int v5; // edi@4 | |
2130 int v6; // ebx@4 | |
2131 int v7; // edx@4 | |
2132 signed int v8; // [sp+8h] [bp-24h]@1 | |
2133 signed int v9; // [sp+Ch] [bp-20h]@1 | |
2134 signed int v10; // [sp+20h] [bp-Ch]@1 | |
2135 signed int i; // [sp+24h] [bp-8h]@2 | |
2136 signed int v12; // [sp+28h] [bp-4h]@3 | |
2137 | |
2138 v10 = 0; | |
2139 uNumRedBits = 1 << this->uTargetRBits; | |
2140 uNuGreenBits = 1 << this->uTargetGBits; | |
2141 uNumBlueBits = 1 << this->uTargetBBits; | |
2142 v9 = 1 << this->uTargetRBits; | |
2143 v8 = 1 << this->uTargetGBits; | |
2144 if ( uNumRedBits > 0 ) | |
2145 { | |
2146 do | |
2147 { | |
2148 for ( i = 0; i < uNuGreenBits; ++i ) | |
2149 { | |
2150 v12 = 0; | |
2151 if ( uNumBlueBits > 0 ) | |
2152 { | |
2153 do | |
2154 { | |
2155 v4 = this->uTargetBBits; | |
2156 v5 = v4 + this->uTargetGBits; | |
2157 v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits); | |
2158 v7 = (v10 << v5) + v12++ + (i << v4); | |
2159 this->field_2C[v7] = v6; | |
2160 } | |
2161 while ( v12 < uNumBlueBits ); | |
2162 uNumRedBits = v9; | |
2163 uNuGreenBits = v8; | |
2164 } | |
2165 } | |
2166 ++v10; | |
2167 } | |
2168 while ( v10 < uNumRedBits ); | |
2169 } | |
2170 } | |
2171 | |
2172 //----- (0049ECC4) -------------------------------------------------------- | |
2173 void Render::ClearBlack() | |
2174 { | |
2175 if (pRenderD3D) | |
2176 { | |
2177 if (field_40110) | |
2178 pRenderD3D->ClearTarget(true, 0, false, 0.0); | |
2179 } | |
2180 else | |
2181 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
2182 } | |
2183 | |
2184 //----- (0049ED18) -------------------------------------------------------- | |
2185 void Render::PresentBlackScreen() | |
2186 { | |
2187 IDirectDrawSurface *v2; // eax@3 | |
2188 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2189 RECT x; // [sp+68h] [bp-10h]@3 | |
2190 | |
2191 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2192 GetWindowRect(window->GetApiHandle(), &x); |
0 | 2193 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
2194 pVersion->pVersionInfo.dwMajorVersion >= 5) | |
2195 { | |
2196 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2197 } | |
2198 else | |
2199 { | |
2200 v2 = (IDirectDrawSurface *)this->pBackBuffer2; | |
2201 } | |
2202 v3.dwFillColor = 0; | |
2203 v3.dwSize = 100; | |
2204 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2205 pRenderer->Present(); | |
2206 } | |
2207 | |
2208 //----- (0049EDB6) -------------------------------------------------------- | |
2209 void Render::SavePCXScreenshot() | |
2210 { | |
2211 Render *v1; // esi@1 | |
2212 __int16 v2; // di@1 | |
2213 int v3; // eax@4 | |
2214 int v4; // ecx@4 | |
2215 int v5; // eax@8 | |
2216 FILE *v6; // edi@10 | |
2217 int v7; // ecx@11 | |
2218 int v8; // eax@11 | |
2219 int v9; // eax@13 | |
2220 int v10; // ecx@15 | |
2221 unsigned __int8 v11; // dl@15 | |
2222 signed int v12; // eax@18 | |
2223 char v13; // zf@27 | |
2224 HRESULT v14; // eax@29 | |
2225 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2226 __int16 v16; // [sp+44h] [bp-120h]@10 | |
2227 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2228 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2229 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2230 char *v20; // [sp+11Ch] [bp-48h]@14 | |
2231 char *v21; // [sp+120h] [bp-44h]@14 | |
2232 int v24; // [sp+124h] [bp-40h]@11 | |
2233 FILE *File; // [sp+128h] [bp-3Ch]@3 | |
2234 int var38; // [sp+12Ch] [bp-38h]@4 | |
2235 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2236 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2237 void *ptr; // [sp+148h] [bp-1Ch]@10 | |
2238 void *v28; // [sp+14Ch] [bp-18h]@8 | |
2239 int v29; // [sp+150h] [bp-14h]@4 | |
2240 int v30; // [sp+154h] [bp-10h]@4 | |
2241 char v31; // [sp+15Ah] [bp-Ah]@25 | |
2242 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17 | |
2243 int i; // [sp+15Ch] [bp-8h]@10 | |
2244 unsigned __int8 v34; // [sp+163h] [bp-1h]@17 | |
2245 | |
2246 v1 = this; | |
2247 v2 = 0; | |
2248 if ( !this->pRenderD3D || this->field_40110 ) | |
2249 { | |
2250 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100); | |
2251 File = fopen(Filename, "wb"); | |
2252 if ( File ) | |
2253 { | |
2254 v3 = v1->field_10; | |
2255 v4 = v1->field_14; | |
2256 var38 = v3; | |
2257 v29 = v4; | |
2258 v30 = v3; | |
2259 if ( v3 & 1 ) | |
2260 v30 = v3 + 1; | |
2261 if ( v1->pRenderD3D ) | |
2262 { | |
2263 memset(&Dst, 0, 0x7Cu); | |
2264 Dst.dwSize = 124; | |
168 | 2265 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2266 return; |
2267 v28 = Dst.lpSurface; | |
2268 v5 = Dst.lPitch >> 1; | |
2269 v2 = 0; | |
2270 } | |
2271 else | |
2272 { | |
2273 pRenderer->BeginScene(); | |
2274 v28 = pRenderer->pTargetSurface; | |
2275 v5 = pRenderer->uTargetSurfacePitch; | |
2276 } | |
2277 i = v5; | |
2278 header1.right = var38 - 1; | |
2279 header1.left = v2; | |
2280 header1.bottom = v29 - 1; | |
2281 header1.up = v2; | |
2282 header2.pitch = v30; | |
2283 memset(color_map, 0, sizeof(color_map)); | |
2284 memset(v15, 0, sizeof(v15)); | |
2285 header2.reserved = 0; | |
2286 header1.manufacturer = 10; | |
2287 v16 = 0; | |
2288 v6 = File; | |
2289 header1.version = 5; | |
2290 header1.encoding = 1; | |
2291 header1.bpp = 8; | |
2292 header1.hdpi = 75; | |
2293 header1.vdpi = 75; | |
2294 header2.planes = 3; | |
2295 header2.palette_info = 1; | |
2296 fwrite(&header1, 1u, 1u, File); | |
2297 fwrite(&header1.version, 1u, 1u, v6); | |
2298 fwrite(&header1.encoding, 1u, 1u, v6); | |
2299 fwrite(&header1.bpp, 1u, 1u, v6); | |
2300 fwrite(&header1.left, 2u, 1u, v6); | |
2301 fwrite(&header1.up, 2u, 1u, v6); | |
2302 fwrite(&header1.right, 2u, 1u, v6); | |
2303 fwrite(&header1.bottom, 2u, 1u, v6); | |
2304 fwrite(&header1.hdpi, 2u, 1u, v6); | |
2305 fwrite(&header1.vdpi, 2u, 1u, v6); | |
2306 fwrite(color_map, 0x30u, 1u, v6); | |
2307 fwrite(&header2, 1u, 1u, v6); | |
2308 fwrite(&header2.planes, 1u, 1u, v6); | |
2309 fwrite(&header2.pitch, 2u, 1u, v6); | |
2310 fwrite(&header2.palette_info, 2u, 1u, v6); | |
2311 fwrite(v15, 0x3Au, 1u, v6); | |
1583 | 2312 ptr = malloc(3 * var38 + 6); |
0 | 2313 if ( v29 > 0 ) |
2314 { | |
2315 v7 = v30; | |
2316 File = (FILE *)v29; | |
2317 v29 = 3 * v30; | |
2318 v24 = 2 * i; | |
2319 v8 = (int)v28; | |
2320 while ( 1 ) | |
2321 { | |
2322 i = v8; | |
2323 v9 = 0; | |
2324 if ( var38 > 0 ) | |
2325 { | |
2326 v21 = (char *)ptr + v7; | |
2327 v20 = (char *)ptr + 2 * v30; | |
2328 do | |
2329 { | |
2330 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits) | |
2331 + LOBYTE(v1->uTargetBBits) | |
2332 + v1->uTargetRBits | |
2333 - 8); | |
2334 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits) | |
2335 + LOBYTE(v1->uTargetGBits) | |
2336 - 8); | |
2337 v10 = i; | |
2338 v11 = LOBYTE(v1->uTargetBMask); | |
2339 i += 2; | |
2340 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits)); | |
2341 } | |
2342 while ( v9 < var38 ); | |
2343 } | |
2344 for ( i = 0; i < v29; i += v34 ) | |
2345 { | |
2346 v34 = 1; | |
2347 v32 = *((char *)ptr + i); | |
2348 do | |
2349 { | |
2350 v12 = i + v34; | |
2351 if ( *((char *)ptr + v12) != v32 ) | |
2352 break; | |
2353 if ( !(v12 % v30) ) | |
2354 break; | |
2355 ++v34; | |
2356 } | |
2357 while ( v34 < 0x3Fu ); | |
2358 if ( i + v34 > v29 ) | |
2359 v34 = 3 * v30 - i; | |
2360 if ( v34 > 1u || v32 >= 0xC0u ) | |
2361 { | |
2362 v31 = v34 | 0xC0; | |
2363 fwrite(&v31, 1u, 1u, v6); | |
2364 } | |
2365 fwrite(&v32, 1u, 1u, v6); | |
2366 } | |
2367 v8 = (int)((char *)v28 + v24); | |
2368 v13 = File == (FILE *)1; | |
2369 File = (FILE *)((char *)File - 1); | |
2370 v28 = (char *)v28 + v24; | |
2371 if ( v13 ) | |
2372 break; | |
2373 v7 = v30; | |
2374 } | |
2375 } | |
2376 if ( v1->pRenderD3D ) | |
2377 { | |
2378 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2379 } | |
2380 else | |
2381 { | |
2382 pRenderer->EndScene(); | |
2383 } | |
2384 | |
1583 | 2385 free(ptr); |
0 | 2386 fclose(v6); |
2387 } | |
2388 } | |
2389 } | |
2390 // 4EFA80: using guessed type int dword_4EFA80; | |
2391 | |
2392 //----- (0049F1BC) -------------------------------------------------------- | |
2393 void Render::_49F1BC(const char *a1) | |
2394 { | |
2395 Render *v2; // esi@1 | |
2396 __int16 v3; // di@1 | |
2397 int v4; // eax@4 | |
2398 char *v5; // ecx@4 | |
2399 unsigned int v6; // eax@8 | |
2400 FILE *v7; // edi@10 | |
2401 int v8; // ecx@11 | |
2402 int v9; // eax@11 | |
2403 int v10; // eax@13 | |
2404 const char *v11; // ecx@15 | |
2405 unsigned __int8 v12; // dl@15 | |
2406 signed int v13; // eax@18 | |
2407 char v14; // zf@27 | |
2408 HRESULT v15; // eax@29 | |
2409 char v16; // [sp+Ch] [bp-12Ch]@10 | |
2410 __int16 v17; // [sp+44h] [bp-F4h]@10 | |
2411 int Dst; // [sp+48h] [bp-F0h]@7 | |
2412 int v19; // [sp+58h] [bp-E0h]@8 | |
2413 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2414 char v21; // [sp+C4h] [bp-74h]@10 | |
2415 unsigned int v22; // [sp+F4h] [bp-44h]@11 | |
2416 char *v23; // [sp+F8h] [bp-40h]@14 | |
2417 int v24; // [sp+FCh] [bp-3Ch]@11 | |
2418 int v25; // [sp+100h] [bp-38h]@4 | |
2419 FILE *File; // [sp+104h] [bp-34h]@3 | |
2420 char Str; // [sp+108h] [bp-30h]@10 | |
2421 char v28; // [sp+109h] [bp-2Fh]@10 | |
2422 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2423 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2424 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2425 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2426 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2427 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2428 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2429 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2430 char v37; // [sp+118h] [bp-20h]@10 | |
2431 char v38; // [sp+119h] [bp-1Fh]@10 | |
2432 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2433 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2434 void *ptr; // [sp+120h] [bp-18h]@10 | |
2435 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8 | |
2436 int v43; // [sp+128h] [bp-10h]@4 | |
2437 char v44; // [sp+12Fh] [bp-9h]@25 | |
2438 char *i; // [sp+130h] [bp-8h]@10 | |
2439 unsigned __int8 v46; // [sp+137h] [bp-1h]@17 | |
2440 | |
2441 v2 = this; | |
2442 v3 = 0; | |
2443 if ( !this->pRenderD3D || this->field_40110 ) | |
2444 { | |
2445 ++dword_4EFA84; | |
2446 File = fopen(a1, "wb"); | |
2447 if ( File ) | |
2448 { | |
2449 v4 = v2->field_10; | |
2450 v5 = (char *)v2->field_14; | |
2451 v25 = v4; | |
2452 a1 = v5; | |
2453 v43 = v4; | |
2454 if ( v4 & 1 ) | |
2455 v43 = v4 + 1; | |
2456 if ( v2->pRenderD3D ) | |
2457 { | |
2458 memset(&Dst, 0, 0x7Cu); | |
2459 Dst = 124; | |
168 | 2460 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2461 return; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2462 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
0 | 2463 v42 = v20; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2464 __debugbreak(); // warning C4700: uninitialized local variable 'v19' used |
0 | 2465 v6 = v19 >> 1; |
2466 v3 = 0; | |
2467 } | |
2468 else | |
2469 { | |
2470 pRenderer->BeginScene(); | |
2471 v42 = pRenderer->pTargetSurface; | |
2472 v6 = pRenderer->uTargetSurfacePitch; | |
2473 } | |
2474 i = (char *)v6; | |
2475 v33 = v25 - 1; | |
2476 v31 = v3; | |
2477 v34 = (short)a1 - 1; | |
2478 v32 = v3; | |
2479 v39 = v43; | |
2480 memset(&v21, 0, 0x30u); | |
2481 memset(&v16, 0, 0x38u); | |
2482 v37 = 0; | |
2483 Str = 10; | |
2484 v17 = 0; | |
2485 v7 = File; | |
2486 v28 = 5; | |
2487 v29 = 1; | |
2488 v30 = 8; | |
2489 v35 = 75; | |
2490 v36 = 75; | |
2491 v38 = 3; | |
2492 v40 = 1; | |
2493 fwrite(&Str, 1u, 1u, File); | |
2494 fwrite(&v28, 1u, 1u, v7); | |
2495 fwrite(&v29, 1u, 1u, v7); | |
2496 fwrite(&v30, 1u, 1u, v7); | |
2497 fwrite(&v31, 2u, 1u, v7); | |
2498 fwrite(&v32, 2u, 1u, v7); | |
2499 fwrite(&v33, 2u, 1u, v7); | |
2500 fwrite(&v34, 2u, 1u, v7); | |
2501 fwrite(&v35, 2u, 1u, v7); | |
2502 fwrite(&v36, 2u, 1u, v7); | |
2503 fwrite(&v21, 0x30u, 1u, v7); | |
2504 fwrite(&v37, 1u, 1u, v7); | |
2505 fwrite(&v38, 1u, 1u, v7); | |
2506 fwrite(&v39, 2u, 1u, v7); | |
2507 fwrite(&v40, 2u, 1u, v7); | |
2508 fwrite(&v16, 0x3Au, 1u, v7); | |
1583 | 2509 ptr = malloc(3 * v25 + 6); |
0 | 2510 if ( (signed int)a1 > 0 ) |
2511 { | |
2512 v8 = v43; | |
2513 File = (FILE *)a1; | |
2514 v24 = 3 * v43; | |
2515 v22 = 2 * (int)i; | |
2516 v9 = (int)v42; | |
2517 while ( 1 ) | |
2518 { | |
2519 a1 = (const char *)v9; | |
2520 v10 = 0; | |
2521 if ( v25 > 0 ) | |
2522 { | |
2523 i = (char *)ptr + v8; | |
2524 v23 = (char *)ptr + 2 * v43; | |
2525 do | |
2526 { | |
2527 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits) | |
2528 + LOBYTE(v2->uTargetBBits) | |
2529 + v2->uTargetRBits | |
2530 - 8); | |
2531 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits) | |
2532 + LOBYTE(v2->uTargetGBits) | |
2533 - 8); | |
2534 v11 = a1; | |
2535 v12 = LOBYTE(v2->uTargetBMask); | |
2536 a1 += 2; | |
2537 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits)); | |
2538 } | |
2539 while ( v10 < v25 ); | |
2540 } | |
2541 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) ) | |
2542 { | |
2543 BYTE3(a1) = 1; | |
2544 v46 = *((char *)ptr + (int)i); | |
2545 do | |
2546 { | |
2547 v13 = (signed int)&i[BYTE3(a1)]; | |
2548 if ( *((char *)ptr + v13) != v46 ) | |
2549 break; | |
2550 if ( !(v13 % v43) ) | |
2551 break; | |
2552 ++BYTE3(a1); | |
2553 } | |
2554 while ( BYTE3(a1) < 0x3Fu ); | |
2555 if ( (signed int)&i[BYTE3(a1)] > v24 ) | |
2556 BYTE3(a1) = 3 * v43 - (char)i; | |
2557 if ( BYTE3(a1) > 1u || v46 >= 0xC0u ) | |
2558 { | |
2559 v44 = BYTE3(a1) | 0xC0; | |
2560 fwrite(&v44, 1u, 1u, v7); | |
2561 } | |
2562 fwrite(&v46, 1u, 1u, v7); | |
2563 } | |
2564 v9 = (int)&v42[v22 / 2]; | |
2565 v14 = File == (FILE *)1; | |
2566 File = (FILE *)((char *)File - 1); | |
2567 v42 = (unsigned __int16 *)((char *)v42 + v22); | |
2568 if ( v14 ) | |
2569 break; | |
2570 v8 = v43; | |
2571 } | |
2572 } | |
2573 if ( v2->pRenderD3D ) | |
2574 { | |
2575 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2576 } | |
2577 else | |
2578 { | |
2579 pRenderer->EndScene(); | |
2580 } | |
1583 | 2581 free(ptr); |
0 | 2582 fclose(v7); |
2583 } | |
2584 } | |
2585 } | |
2586 // 4EFA84: using guessed type int dword_4EFA84; | |
2587 | |
2588 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2589 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2590 { | |
0 | 2591 Render *v7; // ebx@1 |
2592 void *v8; // esi@3 | |
2593 void *v9; // esi@3 | |
2594 int v10; // ecx@4 | |
810 | 2595 unsigned short* v11; // eax@4 |
0 | 2596 int v12; // eax@6 |
2597 int v13; // eax@8 | |
2598 int v14; // ecx@8 | |
2599 signed int v15; // eax@11 | |
2600 char v16; // zf@20 | |
2601 int result; // eax@21 | |
2602 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2603 // __int16 v19; // [sp+44h] [bp-74h]@3 | |
2604 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2605 char *lineG; // [sp+78h] [bp-40h]@7 |
2606 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2607 int v23; // [sp+80h] [bp-38h]@4 |
2608 int v24; // [sp+84h] [bp-34h]@4 | |
2609 int v25; // [sp+88h] [bp-30h]@4 | |
2610 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2611 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2612 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2613 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2614 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2615 char v43; // [sp+B3h] [bp-5h]@18 |
2616 int i; // [sp+B4h] [bp-4h]@6 | |
810 | 2617 unsigned short* line_pictute_data; |
2618 byte test_byte; | |
2619 unsigned char pict_byte; | |
0 | 2620 |
2621 v7 = this; | |
810 | 2622 pitch = wight; |
2623 if ( wight & 1 ) | |
2624 pitch = wight + 1; | |
2625 Src.left = 0; | |
2626 Src.up = 0; | |
2627 Src.right = wight - 1; | |
2628 Src.bottom = heidth - 1; | |
2629 v27.pitch = pitch; | |
0 | 2630 memset(&v20, 0, 0x30u); |
2631 memset(&v18, 0, 0x38u); | |
810 | 2632 v8 = data_buff; |
2633 v27.reserved = 0; | |
0 | 2634 *(_WORD *)&v18[56] = 0; |
810 | 2635 Src.manufacturer = 10; |
2636 Src.version = 5; | |
2637 Src.encoding = 1; | |
2638 Src.bpp = 8; | |
2639 Src.hdpi = 75; | |
2640 Src.vdpi = 75; | |
2641 v27.planes = 3; | |
2642 v27.palette_info = 1; | |
2643 memcpy(data_buff, &Src, 1u); | |
0 | 2644 v8 = (char *)v8 + 1; |
810 | 2645 memcpy(v8, &Src.version, 1u); |
0 | 2646 v8 = (char *)v8 + 1; |
810 | 2647 memcpy(v8, &Src.encoding, 1u); |
0 | 2648 v8 = (char *)v8 + 1; |
810 | 2649 memcpy(v8, &Src.bpp, 1u); |
0 | 2650 v8 = (char *)v8 + 1; |
810 | 2651 memcpy(v8, &Src.left, 2u); |
0 | 2652 v8 = (char *)v8 + 2; |
810 | 2653 memcpy(v8, &Src.up, 2u); |
0 | 2654 v8 = (char *)v8 + 2; |
810 | 2655 memcpy(v8, &Src.right, 2u); |
0 | 2656 v8 = (char *)v8 + 2; |
810 | 2657 memcpy(v8, &Src.bottom, 2u); |
0 | 2658 v8 = (char *)v8 + 2; |
810 | 2659 memcpy(v8, &Src.hdpi, 2u); |
0 | 2660 v8 = (char *)v8 + 2; |
810 | 2661 memcpy(v8, &Src.vdpi, 2u); |
0 | 2662 v8 = (char *)v8 + 2; |
2663 memcpy(v8, &v20, 0x30u); | |
2664 v8 = (char *)v8 + 48; | |
810 | 2665 memcpy(v8, &v27, 1u); |
0 | 2666 v8 = (char *)v8 + 1; |
810 | 2667 memcpy(v8, &v27.planes, 1u); |
0 | 2668 v8 = (char *)v8 + 1; |
810 | 2669 memcpy(v8, &v27.pitch, 2u); |
0 | 2670 v8 = (char *)v8 + 2; |
810 | 2671 memcpy(v8, &v27.palette_info, 2u); |
0 | 2672 v8 = (char *)v8 + 2; |
2673 memcpy(v8, &v18, 0x3Au); | |
2674 v9 = (char *)v8 + 58; | |
810 | 2675 |
1583 | 2676 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2677 if ( heidth > 0 ) |
2678 { | |
2679 v10 = pitch; | |
2680 v25 = heidth; | |
2681 v26 = 3 * pitch; | |
2682 v23 = 2 * wight; | |
2683 v11 = picture_data; | |
2684 v24 = (int)picture_data; | |
0 | 2685 while ( 1 ) |
2686 { | |
810 | 2687 line_pictute_data = v11; |
0 | 2688 v12 = 0; |
2689 i = 0; | |
810 | 2690 if ( wight > 0 ) |
2691 { | |
2692 lineG = (char *)lineRGB + pitch; | |
2693 lineB = (char *)lineRGB + 2 * pitch; | |
0 | 2694 do |
2695 { | |
810 | 2696 lineRGB[v12] = (signed int)(v7->uTargetRMask & *line_pictute_data) >> (v7->uTargetGBits + v7->uTargetBBits + v7->uTargetRBits - 8); |
2697 lineG[v12] = (signed int)(v7->uTargetGMask & *line_pictute_data) >> ( v7->uTargetBBits + v7->uTargetGBits- 8); | |
2698 lineB[v12] = (v7->uTargetBMask & *line_pictute_data) << (8 - v7->uTargetBBits); | |
2699 | |
2700 v12++; | |
2701 } | |
2702 while ( v12 < wight ); | |
0 | 2703 } |
2704 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2705 { | |
810 | 2706 test_byte = 1; |
2707 pict_byte = lineRGB [i]; | |
0 | 2708 do |
2709 { | |
810 | 2710 v15 = i + test_byte; |
2711 if ( *((char *)lineRGB + v15) != pict_byte ) | |
0 | 2712 break; |
810 | 2713 if ( !(v15 % pitch) ) |
0 | 2714 break; |
810 | 2715 ++test_byte; |
2716 } | |
2717 while ( test_byte < 0x3Fu ); | |
2718 if ( i + test_byte > v26 ) | |
2719 test_byte = 3 * pitch - i; | |
2720 if ( test_byte > 1u || pict_byte >= 0xC0u ) | |
2721 { | |
2722 v43 = test_byte | 0xC0; | |
0 | 2723 memcpy(v9, &v43, 1u); |
2724 v9 = (char *)v9 + 1; | |
2725 } | |
810 | 2726 memcpy(v9, &pict_byte, 1u); |
2727 i += test_byte; | |
2728 } | |
2729 v11 +=wight ; | |
0 | 2730 v16 = v25-- == 1; |
810 | 2731 |
0 | 2732 if ( v16 ) |
2733 break; | |
810 | 2734 v10 = pitch; |
2735 } | |
2736 } | |
1583 | 2737 free(lineRGB); |
810 | 2738 *(int *)packed_size = (char *)v9 - data_buff; |
2739 | |
0 | 2740 } |
2741 | |
2742 //----- (0049F8B5) -------------------------------------------------------- | |
2743 FILE *Render::SavePCXImage(const char *Filename, char *a3, int a4, int a5) | |
2744 { | |
1430 | 2745 //Render *v5; // esi@1 |
0 | 2746 FILE *result; // eax@1 |
2747 FILE *v7; // edi@4 | |
2748 int v8; // ecx@5 | |
2749 int v9; // eax@5 | |
2750 int v10; // eax@7 | |
2751 int v11; // ecx@9 | |
2752 signed int v12; // eax@12 | |
2753 char v13; // zf@21 | |
2754 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2755 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2756 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2757 int v17; // [sp+70h] [bp-34h]@5 | |
2758 int v18; // [sp+74h] [bp-30h]@5 | |
2759 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2760 int v20; // [sp+7Ch] [bp-28h]@5 | |
2761 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 | |
2762 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2763 void *ptr; // [sp+98h] [bp-Ch]@4 | |
2764 int v24; // [sp+9Ch] [bp-8h]@2 | |
2765 char *i; // [sp+A0h] [bp-4h]@8 | |
2766 | |
2767 result = fopen(Filename, "wb"); | |
2768 Filename = (const char *)result; | |
2769 if ( result ) | |
2770 { | |
2771 v24 = a4; | |
2772 if ( a4 & 1 ) | |
2773 v24 = a4 + 1; | |
2774 header1.left = 0; | |
2775 header1.up = 0; | |
2776 header1.right = a4 - 1; | |
2777 header1.bottom = a5 - 1; | |
2778 header2.pitch = v24; | |
2779 memset(color_map, 0, sizeof(color_map)); | |
2780 header2.reserved = 0; | |
2781 memset(v14, 0, sizeof(v14)); | |
2782 v15 = 0; | |
2783 header1.manufacturer = 10; | |
2784 header1.version = 5; | |
2785 header1.encoding = 1; | |
2786 header1.bpp = 8; | |
2787 header1.hdpi = 75; | |
2788 header1.vdpi = 75; | |
2789 header2.planes = 3; | |
2790 header2.palette_info = 1; | |
2791 fwrite(&header1, 1u, 1u, (FILE *)Filename); | |
2792 v7 = (FILE *)Filename; | |
2793 fwrite(&header1.version, 1u, 1u, (FILE *)Filename); | |
2794 fwrite(&header1.encoding, 1u, 1u, v7); | |
2795 fwrite(&header1.bpp, 1u, 1u, v7); | |
2796 fwrite(&header1.left, 2u, 1u, v7); | |
2797 fwrite(&header1.up, 2u, 1u, v7); | |
2798 fwrite(&header1.right, 2u, 1u, v7); | |
2799 fwrite(&header1.bottom, 2u, 1u, v7); | |
2800 fwrite(&header1.hdpi, 2u, 1u, v7); | |
2801 fwrite(&header1.vdpi, 2u, 1u, v7); | |
2802 fwrite(color_map, 0x30u, 1u, v7); | |
2803 fwrite(&header2, 1u, 1u, v7); | |
2804 fwrite(&header2.planes, 1u, 1u, v7); | |
2805 fwrite(&header2.pitch, 2u, 1u, v7); | |
2806 fwrite(&header2.palette_info, 2u, 1u, v7); | |
2807 fwrite(v14, 0x3Au, 1u, v7); | |
1583 | 2808 ptr = malloc(3 * a4 + 6); |
0 | 2809 if ( a5 > 0 ) |
2810 { | |
2811 v8 = v24; | |
2812 v18 = a5; | |
2813 v20 = 3 * v24; | |
2814 v17 = 2 * a4; | |
2815 v9 = (int)a3; | |
2816 v19 = a3; | |
2817 while ( 1 ) | |
2818 { | |
2819 a5 = v9; | |
2820 v10 = 0; | |
2821 if ( a4 > 0 ) | |
2822 { | |
2823 a3 = (char *)ptr + v8; | |
2824 i = (char *)ptr + 2 * v24; | |
2825 do | |
2826 { | |
1430 | 2827 *((char *)ptr + v10) = (signed int)(this->uTargetRMask & *(short *)a5) >> (LOBYTE(this->uTargetGBits) |
2828 + LOBYTE(this->uTargetBBits) | |
2829 + this->uTargetRBits | |
0 | 2830 - 8); |
1430 | 2831 a3[v10] = (signed int)(this->uTargetGMask & *(short *)a5) >> (LOBYTE(this->uTargetBBits) |
2832 + LOBYTE(this->uTargetGBits) | |
0 | 2833 - 8); |
2834 v11 = a5; | |
2835 a5 += 2; | |
1430 | 2836 i[v10++] = (this->uTargetBMask & *(char *)v11) << (8 - LOBYTE(this->uTargetBBits)); |
0 | 2837 } |
2838 while ( v10 < a4 ); | |
2839 } | |
2840 for ( i = 0; (signed int)i < v20; i += BYTE3(a5) ) | |
2841 { | |
2842 BYTE3(a5) = 1; | |
2843 BYTE3(Filename) = *((char *)ptr + (int)i); | |
2844 do | |
2845 { | |
2846 v12 = (signed int)&i[BYTE3(a5)]; | |
2847 if ( *((char *)ptr + v12) != BYTE3(Filename) ) | |
2848 break; | |
2849 if ( !(v12 % v24) ) | |
2850 break; | |
2851 ++BYTE3(a5); | |
2852 } | |
2853 while ( BYTE3(a5) < 0x3Fu ); | |
2854 if ( (signed int)&i[BYTE3(a5)] > v20 ) | |
2855 BYTE3(a5) = 3 * v24 - (char)i; | |
2856 if ( BYTE3(a5) > 1u || BYTE3(Filename) >= 0xC0u ) | |
2857 { | |
2858 BYTE3(a3) = BYTE3(a5) | 0xC0; | |
2859 fwrite((char *)&a3 + 3, 1u, 1u, v7); | |
2860 } | |
2861 fwrite((char *)&Filename + 3, 1u, 1u, v7); | |
2862 } | |
2863 v9 = (int)&v19[v17]; | |
2864 v13 = v18-- == 1; | |
2865 v19 += v17; | |
2866 if ( v13 ) | |
2867 break; | |
2868 v8 = v24; | |
2869 } | |
2870 } | |
1583 | 2871 free(ptr); |
0 | 2872 result = (FILE *)fclose(v7); |
2873 } | |
2874 return result; | |
2875 } | |
2876 | |
2877 //----- (0049FBCD) -------------------------------------------------------- | |
2878 void Render::ClearTarget(unsigned int uColor) | |
2879 { | |
2880 if (pRenderD3D) | |
2881 { | |
2882 if (field_40110) | |
2883 pRenderD3D->ClearTarget(true, uColor, false, 0.0); | |
2884 } | |
2885 else | |
2886 memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
2887 } | |
2888 | |
2889 //----- (0049FC23) -------------------------------------------------------- | |
2890 void Render::Release2() | |
2891 { | |
2892 Release(); | |
2893 bWindowMode = 1; | |
2894 } | |
2895 | |
2896 //----- (0049FC37) -------------------------------------------------------- | |
2897 void Render::Present() | |
2898 { | |
2899 Render *v1; // esi@1 | |
2900 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
2901 RECT a4; // [sp+18h] [bp-18h]@11 | |
2902 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2903 | |
2904 v1 = this; | |
2905 if ( !pRenderer->pRenderD3D || this->field_40110 ) | |
2906 { | |
2907 this->pBeforePresentFunction(); | |
2908 if ( v1->pRenderD3D ) | |
2909 { | |
2910 if ( v1->field_40110 ) | |
2911 { | |
2912 pRenderD3D->Present(false); | |
2913 } | |
2914 } | |
1802 | 2915 else __debugbreak(); // no sr |
2916 /*{ | |
0 | 2917 if ( v1->bWindowMode ) |
2918 { | |
2919 RestoreFrontBuffer(); | |
2920 GetClientRect(v1->hWnd, &Rect); | |
2921 Point.y = 0; | |
2922 Point.x = 0; | |
2923 ClientToScreen(v1->hWnd, &Point); | |
2924 OffsetRect(&Rect, Point.x, Point.y); | |
2925 a4.top = 0; | |
2926 a4.bottom = 480; | |
2927 a4.left = 0; | |
2928 a4.right = 640; | |
2929 PresentRect(&Rect, &a4); | |
2930 } | |
2931 else | |
2932 { | |
2933 RestoreFrontBuffer(); | |
2934 a4.top = 0; | |
2935 a4.bottom = 480; | |
2936 a4.left = 0; | |
2937 a4.right = 640; | |
2938 BltBackToFontFast(0, 0, &a4); | |
2939 } | |
1802 | 2940 }*/ |
0 | 2941 } |
2942 } | |
2943 | |
2944 //----- (0049FD3A) -------------------------------------------------------- | |
2945 void Render::_49FD3A() | |
2946 { | |
2947 Render *v2; // esi@1 | |
2948 IDirectDrawSurface4 *v3; // eax@6 | |
2949 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2950 RECT v5; // [sp+8h] [bp-10h]@6 | |
2951 | |
2952 auto a1 = this; | |
2953 v2 = a1; | |
2954 if ( a1->pRenderD3D ) | |
2955 { | |
2956 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2957 pFrontBuffer4->Restore(); | |
2958 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2959 pBackBuffer4->Restore(); | |
2960 v3 = v2->pBackBuffer4; | |
2961 v4 = v2->pFrontBuffer4; | |
2962 v5.top = 0; | |
2963 v5.bottom = 480; | |
2964 v5.left = 0; | |
2965 v5.right = 640; | |
2966 v3->BltFast(0, 0, v4, &v5, 16u); | |
2967 } | |
2968 } | |
2969 | |
2970 //----- (0049FDBF) -------------------------------------------------------- | |
2971 void Render::CreateZBuffer() | |
2972 { | |
2973 if (!pDefaultZBuffer) | |
2974 { | |
2975 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2976 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2977 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2978 } |
2979 } | |
2980 | |
2981 //----- (0049FE05) -------------------------------------------------------- | |
2982 void Render::Release() | |
2983 { | |
2984 Render *v1; // esi@1 | |
1802 | 2985 //RenderD3D *v2; // ecx@1 |
2986 //char v3; // zf@4 | |
2987 //void *v4; // ebx@6 | |
0 | 2988 IDirectDraw *v5; // eax@10 |
2989 IDirectDrawSurface2 *v6; // eax@11 | |
2990 IDirectDrawSurface2 *v7; // eax@13 | |
2991 IDirectDrawSurface2 *v8; // eax@15 | |
2992 IDirectDraw2 *v9; // eax@17 | |
2993 IDirectDraw4 *v10; // eax@19 | |
2994 IDirectDrawSurface4 *v11; // eax@20 | |
2995 IDirectDrawSurface4 *v12; // eax@22 | |
2996 IDirectDrawSurface4 *v13; // eax@24 | |
2997 IDirectDraw4 *v14; // eax@26 | |
2998 unsigned __int16 **v15; // ebx@28 | |
2999 void **v16; // esi@29 | |
3000 | |
3001 v1 = this; | |
1802 | 3002 if (pRenderD3D) |
0 | 3003 { |
3004 if ( v1->field_40110 ) | |
3005 { | |
1802 | 3006 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 3007 pRenderD3D->Present(0); |
1802 | 3008 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 3009 } |
3010 v1->pColorKeySurface4 = 0; | |
3011 v1->pBackBuffer4 = 0; | |
3012 v1->pFrontBuffer4 = 0; | |
3013 v1->pDirectDraw4 = 0; | |
1802 | 3014 if (v1->pTargetSurface) |
0 | 3015 { |
3016 free(v1->ptr_400E8); | |
3017 v1->pTargetSurface = 0; | |
3018 v1->ptr_400E8 = 0; | |
3019 } | |
1802 | 3020 if (pRenderD3D) |
0 | 3021 { |
3022 pRenderD3D->Release(); | |
1802 | 3023 delete pRenderD3D; |
3024 } | |
3025 pRenderD3D = 0; | |
0 | 3026 } |
3027 else | |
1802 | 3028 ;//__debugbreak(); // no sr |
3029 /*{ | |
0 | 3030 if ( bWinNT4_0 == 1 ) |
3031 { | |
3032 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
3033 if ( !v5 ) | |
3034 return; | |
3035 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
3036 v1->pDirectDraw2->FlipToGDISurface(); | |
3037 v6 = v1->pSomeSurface2; | |
3038 if ( v6 ) | |
3039 { | |
3040 v6->Release(); | |
3041 v1->pSomeSurface2 = 0; | |
3042 } | |
3043 v7 = v1->pBackBuffer2; | |
3044 if ( v7 ) | |
3045 { | |
3046 v7->Release(); | |
3047 v1->pBackBuffer2 = 0; | |
3048 } | |
3049 v8 = v1->pFrontBuffer2; | |
3050 if ( v8 ) | |
3051 { | |
3052 v8->Release(); | |
3053 v1->pFrontBuffer2 = 0; | |
3054 } | |
3055 v9 = v1->pDirectDraw2; | |
3056 if ( v9 ) | |
3057 { | |
3058 v9->Release(); | |
3059 v1->pDirectDraw2 = 0; | |
3060 } | |
3061 } | |
3062 else | |
3063 { | |
3064 v10 = v1->pDirectDraw4; | |
3065 if ( !v10 ) | |
3066 return; | |
3067 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
3068 v1->pDirectDraw4->FlipToGDISurface(); | |
3069 v11 = v1->pColorKeySurface4; | |
3070 if ( v11 ) | |
3071 { | |
3072 v11->Release(); | |
3073 v1->pColorKeySurface4 = 0; | |
3074 } | |
3075 v12 = v1->pBackBuffer4; | |
3076 if ( v12 ) | |
3077 { | |
3078 v12->Release(); | |
3079 v1->pBackBuffer4 = 0; | |
3080 } | |
3081 v13 = v1->pFrontBuffer4; | |
3082 if ( v13 ) | |
3083 { | |
3084 v13->Release(); | |
3085 v1->pFrontBuffer4 = 0; | |
3086 } | |
3087 v14 = v1->pDirectDraw4; | |
3088 if ( v14 ) | |
3089 { | |
3090 v14->Release(); | |
3091 v1->pDirectDraw4 = 0; | |
3092 } | |
3093 } | |
3094 v15 = &v1->pTargetSurface; | |
3095 if ( v1->pTargetSurface ) | |
3096 { | |
3097 v16 = (void **)&v1->ptr_400E8; | |
3098 free(*v16); | |
3099 *v15 = 0; | |
3100 *v16 = 0; | |
3101 } | |
1802 | 3102 }*/ |
0 | 3103 } |
3104 | |
3105 //----- (0049FFD7) -------------------------------------------------------- | |
3106 void Render::CreateSomeTexture() | |
3107 { | |
3108 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32); | |
3109 } | |
3110 | |
3111 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3112 bool Render::InitializeFullscreen() |
0 | 3113 { |
3114 //Render *v2; // esi@1 | |
3115 //HWND v3; // ebx@1 | |
3116 //void *v4; // eax@2 | |
3117 //RenderD3D *v5; // eax@3 | |
3118 unsigned int v6; // edx@5 | |
3119 RenderD3D__DevInfo *v7; // ecx@5 | |
3120 bool v8; // eax@6 | |
3121 RenderD3D *v9; // ecx@13 | |
3122 unsigned int v10; // eax@13 | |
3123 RenderD3D *v11; // eax@25 | |
3124 HRESULT v12; // eax@25 | |
3125 int v13; // ecx@25 | |
3126 int v14; // eax@27 | |
3127 signed int v15; // ebx@31 | |
3128 bool v16; // eax@35 | |
3129 char v17; // zf@35 | |
3130 IDirectDraw4 *v18; // eax@38 | |
3131 HRESULT v19; // eax@38 | |
3132 int *v20; // eax@39 | |
3133 int *v22; // eax@42 | |
3134 int v23; // ecx@42 | |
3135 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3136 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3137 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3138 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3139 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3140 int v29; // [sp+308h] [bp-4h]@2 | |
3141 | |
3142 //v2 = this; | |
3143 this->field_40110 = 0; | |
3144 this->pColorKeySurface4 = 0; | |
3145 this->pBackBuffer4 = 0; | |
3146 this->pFrontBuffer4 = 0; | |
3147 this->pDirectDraw4 = 0; | |
3148 this->bColorKeySupported = 0; | |
3149 Release(); | |
3150 //v3 = hWnd; | |
1802 | 3151 this->window = window; |
0 | 3152 CreateZBuffer(); |
1802 | 3153 |
3154 /*if (!bUserDirect3D) | |
3155 { | |
3156 CreateDirectDraw(); | |
3157 SetDirectDrawCooperationMode(hWnd, 1); | |
3158 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3159 CreateDirectDrawPrimarySurface(); | |
3160 v15 = 1; | |
3161 } | |
3162 else | |
3163 {*/ | |
0 | 3164 pRenderD3D = new RenderD3D; |
3165 v28 = pRenderD3D; | |
3166 v6 = uDesiredDirect3DDevice; | |
3167 v29 = -1; | |
3168 v7 = pRenderD3D->pAvailableDevices; | |
3169 if ( v7[v6].bIsDeviceCompatible ) | |
3170 { | |
1802 | 3171 v8 = pRenderD3D->CreateDevice(v6, 0, window->GetApiHandle()); |
0 | 3172 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3173 } | |
3174 else | |
3175 { | |
3176 if ( v7[1].bIsDeviceCompatible ) | |
3177 { | |
1802 | 3178 v8 = pRenderD3D->CreateDevice(1u, 0, window->GetApiHandle()); |
0 | 3179 uAcquiredDirect3DDevice = 1; |
3180 } | |
3181 else | |
3182 { | |
3183 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3184 Error("There aren't any D3D devices to create."); |
3185 | |
1802 | 3186 v8 = pRenderD3D->CreateDevice(0, 0, window->GetApiHandle()); |
0 | 3187 uAcquiredDirect3DDevice = 0; |
3188 } | |
3189 } | |
3190 if ( !v8 ) | |
1545 | 3191 Error("D3Drend->Init failed."); |
3192 | |
0 | 3193 v9 = pRenderD3D; |
3194 pBackBuffer4 = v9->pBackBuffer; | |
3195 pFrontBuffer4 = v9->pFrontBuffer; | |
3196 pDirectDraw4 = v9->pHost; | |
3197 v10 = pRenderD3D->GetDeviceCaps(); | |
3198 if ( v10 & 1 ) | |
3199 { | |
3200 if ( pRenderD3D ) | |
3201 { | |
3202 pRenderD3D->Release(); | |
3203 delete pRenderD3D; | |
3204 } | |
3205 pRenderD3D = 0; | |
3206 pBackBuffer4 = 0; | |
3207 pFrontBuffer4 = 0; | |
3208 pDirectDraw4 = 0; | |
1545 | 3209 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3210 } |
3211 if ( v10 & 0x3E ) | |
3212 { | |
3213 if ( pRenderD3D ) | |
3214 { | |
3215 pRenderD3D->Release(); | |
3216 delete pRenderD3D; | |
3217 } | |
3218 pColorKeySurface4 = 0; | |
3219 pRenderD3D = 0; | |
3220 pBackBuffer4 = 0; | |
3221 pFrontBuffer4 = 0; | |
3222 pDirectDraw4 = 0; | |
1545 | 3223 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3224 } |
3225 if ( (v10 & 0x80u) != 0 ) | |
3226 { | |
3227 if ( pRenderD3D ) | |
3228 { | |
3229 pRenderD3D->Release(); | |
3230 delete pRenderD3D; | |
3231 } | |
3232 pRenderD3D = 0; | |
3233 pBackBuffer4 = 0; | |
3234 pFrontBuffer4 = 0; | |
3235 pDirectDraw4 = 0; | |
1545 | 3236 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3237 } |
3238 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; | |
3239 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3240 memset(&halCaps, 0, 0xFCu); | |
3241 halCaps.dwSize = 252; | |
3242 memset(&refCaps, 0, 0xFCu); | |
3243 v11 = pRenderD3D; | |
3244 refCaps.dwSize = 252; | |
3245 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3246 v13 = halCaps.dwMinTextureWidth; | |
3247 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3248 v13 = halCaps.dwMinTextureHeight; | |
3249 v14 = halCaps.dwMaxTextureWidth; | |
3250 uMinDeviceTextureDim = v13; | |
3251 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3252 v14 = halCaps.dwMaxTextureHeight; | |
3253 uMaxDeviceTextureDim = v14; | |
3254 if ( (unsigned int)v13 < 4 ) | |
3255 uMinDeviceTextureDim = 4; | |
3256 CreateSomeTexture(); | |
3257 v15 = 1; | |
3258 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3259 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
3260 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3261 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); | |
3262 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3263 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
3264 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3265 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3266 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3267 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3268 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3269 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3270 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3271 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3272 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3273 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3274 //} |
0 | 3275 ddpfPrimareSuface.dwSize = 32; |
3276 GetTargetPixelFormat(&ddpfPrimareSuface); | |
3277 ParseTargetPixelFormat(); | |
3278 _49EBF1(); | |
3279 if ( pRenderD3D ) | |
3280 { | |
3281 v16 = IsColorKeySupported(pDirectDraw4); | |
3282 v17 = uAcquiredDirect3DDevice == v15; | |
3283 bColorKeySupported = v16; | |
3284 if ( !v17 ) | |
3285 bColorKeySupported = 0; | |
3286 if ( bColorKeySupported ) | |
3287 { | |
3288 memset(&ddsd2, 0, 0x7Cu); | |
3289 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3290 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3291 v18 = pDirectDraw4; | |
3292 ddsd2.dwSize = 124; | |
3293 ddsd2.dwFlags = 65543; | |
3294 ddsd2.ddsCaps.dwCaps = 2112; | |
3295 ddsd2.dwWidth = 640; | |
3296 ddsd2.dwHeight = 480; | |
3297 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3298 pBeforePresentFunction = Present_ColorKey; | |
3299 } | |
3300 else | |
3301 { | |
3302 pTargetSurface = 0; | |
3303 ptr_400E8 = 0; | |
1631 | 3304 v20 = (int *)malloc(0x96020u); |
0 | 3305 ptr_400E8 = v20; |
3306 if ( !v20 | |
3307 || (memset(&pDesc, 0, 0x7Cu), | |
3308 pDesc.dwSize = 124, | |
3309 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3310 return 0; | |
3311 pBackBuffer4->Unlock(0); | |
3312 v22 = ptr_400E8 + 4; | |
3313 v23 = (unsigned int)pDesc.lpSurface & 7; | |
3314 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
3315 uTargetSurfacePitch = 640; | |
3316 pBeforePresentFunction = Present_NoColorKey; | |
3317 v15 = 1; | |
3318 pTargetSurface = (unsigned __int16 *)((char *)v22 + 2 * v23); | |
3319 } | |
3320 field_40110 = v15; | |
3321 } | |
3322 else | |
3323 { | |
3324 pBeforePresentFunction = 0;//nullsub_1; | |
3325 } | |
3326 bWindowMode = 0; | |
3327 pParty->uFlags |= 2u; | |
1666 | 3328 LODWORD(flt_6BE3A0) = 0x3F0CCCCDu; __debugbreak(); // replace with actual float |
0 | 3329 pViewport->_4C02F8(36044); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3330 return v15 != 0; |
0 | 3331 } |
3332 | |
3333 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3334 bool Render::SwitchToWindow() |
0 | 3335 { |
3336 //Render *v2; // esi@1 | |
3337 //void *v3; // eax@2 | |
3338 //RenderD3D *v4; // eax@3 | |
3339 //unsigned int v5; // edx@5 | |
3340 //RenderD3D__DevInfo *v6; // ecx@5 | |
3341 bool v7; // eax@7 | |
3342 //RenderD3D *v8; // ecx@12 | |
3343 unsigned int v9; // eax@12 | |
3344 RenderD3D *v10; // eax@24 | |
3345 HRESULT v11; // eax@24 | |
3346 int v12; // eax@24 | |
3347 int v13; // eax@26 | |
3348 bool v14; // eax@32 | |
3349 char v15; // zf@32 | |
3350 IDirectDraw4 *v16; // eax@35 | |
3351 HRESULT v17; // eax@35 | |
3352 int *v18; // eax@36 | |
3353 int *v19; // edx@38 | |
3354 int v20; // eax@38 | |
3355 unsigned int v21; // ecx@38 | |
3356 int v22; // eax@41 | |
3357 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3358 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3359 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3360 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3361 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3362 int v29; // [sp+308h] [bp-4h]@2 | |
3363 | |
3364 pParty->uFlags |= 2u; | |
3365 //v2 = this; | |
3366 flt_6BE3A0 = 0.55000001f; | |
3367 pViewport->_4C02F8(36044); | |
3368 field_40110 = 0; | |
3369 Release(); | |
3370 pColorKeySurface4 = 0; | |
3371 pBackBuffer4 = 0; | |
3372 pFrontBuffer4 = 0; | |
3373 pDirectDraw4 = 0; | |
3374 bColorKeySupported = 0; | |
3375 CreateZBuffer(); | |
1802 | 3376 /*if (!bUserDirect3D) |
3377 { | |
3378 CreateDirectDraw(); | |
3379 SetDirectDrawCooperationMode(hWnd, 0); | |
3380 field_4004C = 1; | |
3381 CreateFrontBuffer(); | |
3382 CreateClipper(hWnd); | |
3383 CreateBackBuffer(); | |
3384 field_40030 = 0; | |
3385 field_18_locked_pitch = 0; | |
3386 } | |
3387 else | |
3388 {*/ | |
1631 | 3389 /*v3 = malloc(0x148u); |
0 | 3390 thisa = (RenderD3D *)v3; |
3391 v29 = 0; | |
3392 if ( v3 ) | |
3393 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3394 else | |
3395 v4 = 0;*/ | |
3396 pRenderD3D = new RenderD3D; | |
3397 //v4 = pRenderD3D; | |
3398 //v5 = uDesiredDirect3DDevice; | |
3399 v29 = -1; | |
3400 //v6 = pRenderD3D->pAvailableDevices; | |
3401 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3402 uDesiredDirect3DDevice != 1 ) | |
3403 { | |
1802 | 3404 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, 1, window->GetApiHandle()); |
0 | 3405 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3406 } | |
3407 else | |
3408 { | |
3409 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3410 Error("There aren't any D3D devices to init."); |
3411 | |
1802 | 3412 v7 = pRenderD3D->CreateDevice(0, 1, window->GetApiHandle()); |
0 | 3413 uAcquiredDirect3DDevice = 0; |
3414 } | |
3415 if ( !v7 ) | |
1545 | 3416 Error("D3Drend->Init failed."); |
0 | 3417 |
3418 //v8 = pRenderD3D; | |
3419 pColorKeySurface4 = 0; | |
3420 pBackBuffer4 = pRenderD3D->pBackBuffer; | |
3421 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3422 pDirectDraw4 = pRenderD3D->pHost; | |
3423 v9 = pRenderD3D->GetDeviceCaps(); | |
3424 if ( v9 & 1 ) | |
3425 { | |
3426 if (pRenderD3D) | |
3427 { | |
3428 pRenderD3D->Release(); | |
3429 delete pRenderD3D; | |
3430 } | |
3431 pRenderD3D = 0; | |
3432 pBackBuffer4 = 0; | |
3433 pFrontBuffer4 = 0; | |
3434 pDirectDraw4 = 0; | |
1545 | 3435 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3436 } |
3437 if ( v9 & 0x3E ) | |
3438 { | |
3439 if (pRenderD3D) | |
3440 { | |
3441 pRenderD3D->Release(); | |
3442 delete pRenderD3D; | |
3443 } | |
3444 pColorKeySurface4 = 0; | |
3445 pRenderD3D = 0; | |
3446 pBackBuffer4 = 0; | |
3447 pFrontBuffer4 = 0; | |
3448 pDirectDraw4 = 0; | |
1545 | 3449 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3450 } |
3451 if ( (v9 & 0x80u) != 0 ) | |
3452 { | |
3453 if (pRenderD3D) | |
3454 { | |
3455 pRenderD3D->Release(); | |
3456 delete pRenderD3D; | |
3457 } | |
3458 pRenderD3D = 0; | |
3459 pBackBuffer4 = 0; | |
3460 pFrontBuffer4 = 0; | |
3461 pDirectDraw4 = 0; | |
1545 | 3462 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3463 } |
3464 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; | |
3465 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3466 memset(&halCaps, 0, 0xFCu); | |
3467 halCaps.dwSize = 252; | |
3468 memset(&refCaps, 0, 0xFCu); | |
3469 //v10 = v2->pRenderD3D; | |
3470 refCaps.dwSize = 252; | |
3471 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3472 v12 = halCaps.dwMinTextureWidth; | |
3473 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3474 v12 = halCaps.dwMinTextureHeight; | |
3475 uMinDeviceTextureDim = v12; | |
3476 v13 = halCaps.dwMaxTextureWidth; | |
3477 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3478 v13 = halCaps.dwMaxTextureHeight; | |
3479 uMaxDeviceTextureDim = v13; | |
3480 CreateSomeTexture(); | |
3481 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3482 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3483 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3484 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3485 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3486 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3487 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3488 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3489 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3490 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3491 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3492 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3493 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3494 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3495 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3496 //} |
3497 | |
0 | 3498 ddpfPrimareSuface.dwSize = 32; |
3499 GetTargetPixelFormat(&ddpfPrimareSuface); | |
3500 ParseTargetPixelFormat(); | |
3501 _49EBF1(); | |
3502 if ( !pRenderD3D ) | |
3503 { | |
3504 pBeforePresentFunction = 0;//nullsub_1; | |
3505 goto LABEL_47; | |
3506 } | |
3507 v14 = IsColorKeySupported(pDirectDraw4); | |
3508 v15 = uAcquiredDirect3DDevice == 1; | |
3509 bColorKeySupported = v14; | |
3510 if ( !v15 ) | |
3511 bColorKeySupported = 0; | |
3512 if ( bColorKeySupported ) | |
3513 { | |
3514 memset(&ddsd2, 0, 0x7Cu); | |
3515 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3516 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3517 v16 = pDirectDraw4; | |
3518 ddsd2.dwSize = 124; | |
3519 ddsd2.dwFlags = 65543; | |
3520 ddsd2.ddsCaps.dwCaps = 2112; | |
3521 ddsd2.dwWidth = 640; | |
3522 ddsd2.dwHeight = 480; | |
3523 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3524 pBeforePresentFunction = Present_ColorKey; | |
3525 LABEL_45: | |
3526 field_40110 = 1; | |
3527 LABEL_47: | |
3528 bWindowMode = 1; | |
1802 | 3529 //hWnd = hWnd; |
0 | 3530 return 0; |
3531 } | |
3532 pTargetSurface = 0; | |
3533 ptr_400E8 = 0; | |
3534 v18 = (int *)new char[0x96020]; | |
3535 memset(v18, -1, 0x96020); | |
3536 ptr_400E8 = v18; | |
3537 if ( v18 ) | |
3538 { | |
3539 memset(&pDesc, 0, 0x7Cu); | |
3540 pDesc.dwSize = 124; | |
168 | 3541 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT) ) |
0 | 3542 { |
3543 pRenderer->pBackBuffer4->Unlock(0); | |
3544 v19 = ptr_400E8; | |
3545 v20 = (unsigned int)pDesc.lpSurface & 7; | |
3546 v21 = (unsigned int)ptr_400E8 & 7; | |
3547 if ( v21 == v20 ) | |
3548 { | |
3549 pTargetSurface = (unsigned __int16 *)v19; | |
3550 } | |
3551 else | |
3552 { | |
3553 if ( (signed int)v21 >= v20 ) | |
3554 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3555 else | |
3556 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3557 pTargetSurface = (unsigned __int16 *)v22; | |
3558 } | |
3559 uTargetSurfacePitch = 640; | |
3560 pBeforePresentFunction = Present_NoColorKey; | |
3561 goto LABEL_45; | |
3562 } | |
3563 } | |
3564 return 0; | |
3565 } | |
3566 | |
3567 //----- (004A0BEE) -------------------------------------------------------- | |
709 | 3568 char Render::RasterLine2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor) |
0 | 3569 { |
3570 int v6; // edi@1 | |
3571 int v7; // edx@5 | |
3572 unsigned int v8; // ebx@5 | |
3573 int v9; // eax@7 | |
3574 unsigned int v10; // ecx@9 | |
3575 unsigned int v11; // esi@13 | |
3576 int v12; // eax@17 | |
3577 int v13; // eax@21 | |
3578 Render *v14; // edi@21 | |
3579 int v15; // eax@25 | |
3580 int v16; // eax@27 | |
3581 signed int v17; // eax@28 | |
3582 signed int v18; // edi@30 | |
3583 signed __int64 v19; // qax@41 | |
3584 int v20; // edi@41 | |
3585 unsigned int v21; // edi@46 | |
3586 int v22; // esi@47 | |
3587 int v23; // ebx@47 | |
3588 signed int v24; // edx@50 | |
3589 signed int v25; // esi@52 | |
3590 unsigned __int16 *v26; // ecx@52 | |
3591 int v27; // ebx@54 | |
3592 int v28; // edi@55 | |
3593 int v29; // edx@55 | |
3594 int v30; // ebx@60 | |
3595 int v31; // edx@61 | |
3596 int v32; // edi@61 | |
3597 int v34; // [sp+Ch] [bp-10h]@3 | |
3598 Render *v35; // [sp+10h] [bp-Ch]@1 | |
3599 __int64 v36; // [sp+14h] [bp-8h]@1 | |
3600 signed int v37; // [sp+18h] [bp-4h]@28 | |
3601 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
3602 unsigned int uYa; // [sp+28h] [bp+Ch]@28 | |
3603 int uYb; // [sp+28h] [bp+Ch]@47 | |
3604 int uZa; // [sp+2Ch] [bp+10h]@38 | |
3605 | |
3606 v36 = 0i64; | |
709 | 3607 v6 = this->raster_clip_x; |
0 | 3608 v35 = this; |
3609 if ( (signed int)uX < v6 ) | |
3610 HIDWORD(v36) = 8; | |
709 | 3611 v34 = this->raster_clip_z; |
3612 if ( (signed int)uX > this->raster_clip_z ) | |
0 | 3613 HIDWORD(v36) |= 4u; |
709 | 3614 v7 = this->raster_clip_y; |
0 | 3615 v8 = uY; |
3616 if ( (signed int)uY < v7 ) | |
3617 HIDWORD(v36) |= 2u; | |
709 | 3618 v9 = this->raster_clip_w; |
0 | 3619 if ( (signed int)uY > v9 ) |
3620 HIDWORD(v36) |= 1u; | |
3621 v10 = uZ; | |
3622 if ( (signed int)uZ < v6 ) | |
3623 LODWORD(v36) = 8; | |
3624 if ( (signed int)uZ > v34 ) | |
3625 LODWORD(v36) = v36 | 4; | |
3626 v11 = uW; | |
3627 if ( (signed int)uW < v7 ) | |
3628 LODWORD(v36) = v36 | 2; | |
3629 if ( (signed int)uW > v9 ) | |
3630 LODWORD(v36) = v36 | 1; | |
3631 LOBYTE(v12) = v36; | |
3632 if ( (unsigned int)v36 & HIDWORD(v36) ) | |
3633 return v12; | |
3634 if ( !v36 ) | |
3635 { | |
3636 LABEL_46: | |
3637 v21 = pRenderer->uTargetSurfacePitch; | |
3638 if ( pRenderer->uTargetSurfacePitch ) | |
3639 { | |
3640 v12 = uX + v8 * pRenderer->uTargetSurfacePitch; | |
3641 v22 = v11 - v8; | |
3642 v23 = v22; | |
3643 uYb = v22; | |
3644 if ( v22 < 0 ) | |
3645 { | |
3646 v23 = -v22; | |
3647 uYb = -v22; | |
3648 v21 = -pRenderer->uTargetSurfacePitch; | |
3649 } | |
3650 uXa = v10 - uX; | |
3651 if ( (uXa & 0x80000000u) == 0 ) | |
3652 { | |
3653 v24 = 1; | |
3654 } | |
3655 else | |
3656 { | |
3657 uXa = -uXa; | |
3658 v24 = -1; | |
3659 } | |
3660 v25 = 0; | |
3661 v26 = v35->pTargetSurface; | |
3662 if ( v26 ) | |
3663 { | |
3664 if ( (signed int)uXa <= v23 ) | |
3665 { | |
3666 v30 = v23 + 1; | |
3667 if ( v30 > 0 ) | |
3668 { | |
3669 v31 = 2 * v24; | |
3670 v32 = 2 * v21; | |
3671 v12 = (int)&v26[v12]; | |
3672 do | |
3673 { | |
3674 v25 += uXa; | |
3675 *(short *)v12 = uColor; | |
3676 v12 += v32; | |
3677 if ( v25 > 0 ) | |
3678 { | |
3679 v25 -= uYb; | |
3680 v12 += v31; | |
3681 } | |
3682 --v30; | |
3683 } | |
3684 while ( v30 ); | |
3685 } | |
3686 } | |
3687 else | |
3688 { | |
3689 v27 = uXa + 1; | |
3690 if ( (signed int)(uXa + 1) > 0 ) | |
3691 { | |
3692 v28 = 2 * v21; | |
3693 v29 = 2 * v24; | |
3694 v12 = (int)&v26[v12]; | |
3695 do | |
3696 { | |
3697 v25 += uYb; | |
3698 *(short *)v12 = uColor; | |
3699 v12 += v29; | |
3700 if ( v25 > (signed int)uXa ) | |
3701 { | |
3702 v25 -= uXa; | |
3703 v12 += v28; | |
3704 } | |
3705 --v27; | |
3706 } | |
3707 while ( v27 ); | |
3708 } | |
3709 } | |
3710 } | |
3711 } | |
3712 return v12; | |
3713 } | |
3714 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 ) | |
3715 { | |
3716 if ( BYTE4(v36) & 8 ) | |
3717 { | |
3718 v13 = (signed int)((uW - uY) * (v6 - uX)) / (signed int)(uZ - uX); | |
3719 v14 = v35; | |
3720 v8 = v13 + uY; | |
709 | 3721 uX = v35->raster_clip_x; |
0 | 3722 goto LABEL_24; |
3723 } | |
3724 v10 = v6; | |
3725 v11 = (signed int)((uY - uW) * (v6 - uZ)) / (signed int)(uX - uZ) + uW; | |
3726 } | |
3727 v14 = v35; | |
3728 LABEL_24: | |
3729 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) | |
3730 { | |
709 | 3731 v15 = v14->raster_clip_z; |
0 | 3732 if ( BYTE4(v36) & 4 ) |
3733 { | |
3734 v14 = v35; | |
3735 v8 += (signed int)((v11 - v8) * (v15 - uX)) / (signed int)(v10 - uX); | |
709 | 3736 uX = v35->raster_clip_z; |
0 | 3737 } |
3738 else | |
3739 { | |
3740 v16 = (signed int)((v8 - v11) * (v15 - v10)) / (signed int)(uX - v10); | |
709 | 3741 v10 = v14->raster_clip_z; |
0 | 3742 v11 += v16; |
3743 } | |
3744 } | |
709 | 3745 v17 = v14->raster_clip_y; |
0 | 3746 v37 = 0; |
709 | 3747 uYa = v14->raster_clip_y; |
0 | 3748 if ( (signed int)v8 < v17 ) |
3749 v37 = 2; | |
709 | 3750 v18 = v14->raster_clip_w; |
0 | 3751 if ( (signed int)v8 > v18 ) |
3752 v37 |= 1u; | |
3753 if ( (signed int)v11 >= v17 ) | |
3754 v12 = 0; | |
3755 else | |
3756 v12 = 2; | |
3757 if ( (signed int)v11 > v18 ) | |
3758 LOBYTE(v12) = v12 | 1; | |
3759 if ( !(v12 & v37) ) | |
3760 { | |
3761 v12 ^= v37; | |
3762 uZa = v12; | |
3763 if ( v12 & 2 ) | |
3764 { | |
3765 if ( v37 & 2 ) | |
3766 { | |
3767 uX += (signed int)((v10 - uX) * (uYa - v8)) / (signed int)(v11 - v8); | |
3768 LOBYTE(v12) = (char)v35; | |
709 | 3769 v8 = v35->raster_clip_y; |
0 | 3770 } |
3771 else | |
3772 { | |
3773 v19 = (signed int)((uX - v10) * (uYa - v11)); | |
3774 v20 = v8 - v11; | |
3775 v11 = uYa; | |
3776 v12 = v19 / v20; | |
3777 v10 += v12; | |
3778 } | |
3779 } | |
3780 if ( uZa & 1 ) | |
3781 { | |
3782 if ( v37 & 1 ) | |
3783 { | |
709 | 3784 uX += (signed int)((v10 - uX) * (v35->raster_clip_w - v8)) / (signed int)(v11 - v8); |
0 | 3785 LOBYTE(v12) = (char)v35; |
709 | 3786 v8 = v35->raster_clip_w; |
0 | 3787 } |
3788 else | |
3789 { | |
709 | 3790 v12 = (signed int)((uX - v10) * (v35->raster_clip_w - v11)) / (signed int)(v8 - v11); |
3791 v11 = v35->raster_clip_w; | |
0 | 3792 v10 += v12; |
3793 } | |
3794 } | |
3795 goto LABEL_46; | |
3796 } | |
3797 return v12; | |
3798 } | |
3799 | |
3800 //----- (004A0E80) -------------------------------------------------------- | |
3801 void Render::ClearZBuffer(int a2, int a3) | |
3802 { | |
3803 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3804 } | |
3805 | |
3806 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3807 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3808 { | |
3809 this->raster_clip_x = uX; | |
3810 this->raster_clip_y = uY; | |
3811 this->raster_clip_z = uZ; | |
3812 this->raster_clip_w = uW; | |
0 | 3813 } |
3814 | |
3815 //----- (004A0EB6) -------------------------------------------------------- | |
3816 void Render::ParseTargetPixelFormat() | |
3817 { | |
3818 Render *v1; // eax@1 | |
3819 signed int v2; // ecx@1 | |
3820 DWORD uRedMask; // edx@1 | |
3821 unsigned int uGreenMask; // esi@5 | |
3822 signed int v5; // ecx@5 | |
3823 unsigned int uBlueMask; // edx@9 | |
3824 signed int v7; // ecx@9 | |
3825 unsigned int v8; // ecx@13 | |
3826 | |
3827 v1 = this; | |
3828 v2 = 0; | |
3829 uRedMask = v1->ddpfPrimareSuface.dwRBitMask; | |
3830 v1->uTargetBBits = 0; | |
3831 v1->uTargetGBits = 0; | |
3832 v1->uTargetRBits = 0; | |
3833 do | |
3834 { | |
3835 if ( (1 << v2) & uRedMask ) | |
3836 ++v1->uTargetRBits; | |
3837 ++v2; | |
3838 } | |
3839 while ( v2 < 16 ); | |
3840 uGreenMask = v1->ddpfPrimareSuface.dwGBitMask; | |
3841 v5 = 0; | |
3842 do | |
3843 { | |
3844 if ( (1 << v5) & uGreenMask ) | |
3845 ++v1->uTargetGBits; | |
3846 ++v5; | |
3847 } | |
3848 while ( v5 < 16 ); | |
3849 uBlueMask = v1->ddpfPrimareSuface.dwBBitMask; | |
3850 v7 = 0; | |
3851 do | |
3852 { | |
3853 if ( (1 << v7) & uBlueMask ) | |
3854 ++v1->uTargetBBits; | |
3855 ++v7; | |
3856 } | |
3857 while ( v7 < 16 ); | |
3858 v8 = v1->ddpfPrimareSuface.dwRBitMask; | |
3859 v1->uTargetGMask = uGreenMask; | |
3860 v1->uTargetRMask = v8; | |
3861 v1->uTargetBMask = uBlueMask; | |
3862 } | |
3863 | |
3864 //----- (004A0F40) -------------------------------------------------------- | |
3865 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3866 { | |
3867 IDirectDrawSurface4 *v4; // esi@1 | |
168 | 3868 HRESULT result; // eax@1 |
0 | 3869 HRESULT v6; // eax@4 |
3870 int v7; // [sp-8h] [bp-14h]@10 | |
3871 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3872 char v9; // [sp+Bh] [bp-1h]@1 | |
3873 | |
3874 v4 = pSurface; | |
3875 v9 = 1; | |
3876 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3877 if ( result == DDERR_SURFACELOST ) | |
3878 { | |
3879 v6 = v4->Restore(); | |
3880 if ( v6 ) | |
3881 { | |
3882 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3883 { | |
3884 LABEL_20: | |
3885 v9 = 0; | |
3886 result = (bool)memset(pDesc, 0, 4u); | |
3887 goto LABEL_21; | |
3888 } | |
3889 pRenderer->pFrontBuffer4->Restore(); | |
3890 v4->Restore(); | |
3891 } | |
3892 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
3893 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3894 goto LABEL_20; | |
3895 ErrD3D(result); | |
3896 if ( result ) | |
3897 { | |
3898 //v8 = 0; | |
3899 //v7 = 2161; | |
3900 LABEL_19: | |
3901 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3902 goto LABEL_20; | |
3903 } | |
3904 if ( pRenderer->pRenderD3D ) | |
3905 pRenderD3D->HandleLostResources(); | |
3906 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3907 } | |
3908 else | |
3909 { | |
3910 if ( result ) | |
3911 { | |
3912 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3913 goto LABEL_20; | |
3914 ErrD3D(result); | |
3915 //v8 = 0; | |
3916 //v7 = 2199; | |
3917 //goto LABEL_19; | |
3918 } | |
3919 } | |
3920 LABEL_21: | |
3921 LOBYTE(result) = v9; | |
3922 return result; | |
3923 } | |
3924 | |
3925 //----- (004A1032) -------------------------------------------------------- | |
3926 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags) | |
3927 { | |
3928 IDirectDrawSurface2 *v4; // esi@1 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
3929 HRESULT v5; // eax@1 |
0 | 3930 HRESULT v6; // eax@2 |
3931 int v7; // [sp-8h] [bp-10h]@8 | |
3932 unsigned int v8; // [sp-4h] [bp-Ch]@8 | |
3933 | |
3934 v4 = pSurface; | |
3935 v5 = pSurface->Lock( | |
3936 0, | |
3937 pDesc, | |
3938 uLockFlags, | |
3939 0); | |
3940 BYTE3(pSurface) = 1; | |
3941 if ( v5 == DDERR_SURFACELOST ) | |
3942 { | |
3943 v6 = v4->Restore(); | |
3944 if ( !v6 ) | |
3945 goto LABEL_5; | |
3946 if ( v6 == DDERR_IMPLICITLYCREATED ) | |
3947 { | |
3948 pRenderer->pFrontBuffer2->Restore(); | |
3949 v4->Restore(); | |
3950 LABEL_5: | |
3951 v5 = v4->Lock(0, pDesc, 1u, 0) != 0; | |
3952 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY ) | |
3953 goto LABEL_14; | |
3954 if ( !v5 ) | |
3955 return true; | |
3956 ErrD3D(v5); | |
3957 //v8 = 0; | |
3958 //v7 = 2247; | |
3959 goto LABEL_13; | |
3960 } | |
3961 else | |
3962 { | |
3963 pDesc->dwSize = 0; | |
3964 return false; | |
3965 } | |
3966 } | |
3967 else | |
3968 { | |
3969 if ( !v5 ) | |
3970 return true; | |
3971 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY ) | |
3972 { | |
3973 //v8 = 0; | |
3974 //v7 = 2269; | |
3975 ErrD3D(v5); | |
3976 pDesc->dwSize = 0; | |
3977 return false; | |
3978 LABEL_13: | |
3979 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3980 goto LABEL_14; | |
3981 } | |
3982 } | |
3983 LABEL_14: | |
3984 return true; | |
3985 } | |
3986 | |
3987 //----- (004A10E4) -------------------------------------------------------- | |
3988 void Render::CreateDirectDraw() | |
3989 { | |
3990 Render *v1; // edi@1 | |
3991 HRESULT v2; // eax@1 | |
3992 HRESULT v3; // eax@5 | |
3993 int v6; // [sp-Ch] [bp-20h]@3 | |
3994 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
3995 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
3996 | |
3997 v1 = this; | |
3998 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
3999 | |
4000 pDirectDraw2 = nullptr; | |
4001 pDirectDraw4 = nullptr; | |
4002 | |
1802 | 4003 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4004 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4005 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
4006 else | |
4007 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2)); | |
4008 | |
4009 lpDD->Release(); | |
4010 lpDD = nullptr; | |
4011 } | |
4012 | |
4013 //----- (004A1169) -------------------------------------------------------- | |
4014 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
4015 { | |
4016 DWORD flags; // eax@1 | |
4017 IDirectDraw *v4; // ecx@3 | |
4018 HRESULT v5; // eax@5 | |
4019 int v6; // [sp-8h] [bp-8h]@3 | |
4020 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
4021 | |
4022 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
4023 DDSCL_NORMAL; | |
4024 | |
1802 | 4025 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4026 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4027 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
4028 else | |
4029 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags)); | |
4030 } | |
4031 | |
4032 //----- (004A11C6) -------------------------------------------------------- | |
4033 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
4034 { | |
1802 | 4035 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4036 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4037 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
4038 else | |
4039 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
4040 } | |
4041 | |
4042 //----- (004A121C) -------------------------------------------------------- | |
4043 void Render::CreateFrontBuffer() | |
4044 { | |
4045 Render *v1; // esi@1 | |
4046 IDirectDraw *pDD; // eax@3 | |
4047 IDirectDrawSurface **pOutSurf; // esi@3 | |
4048 struct _DDSURFACEDESC *v4; // edx@3 | |
4049 HRESULT v5; // eax@5 | |
4050 int v6; // [sp-8h] [bp-8Ch]@3 | |
4051 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4052 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4053 | |
4054 v1 = this; | |
1802 | 4055 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4056 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4057 { |
4058 memset(&a2, 0, 0x7Cu); | |
4059 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
4060 a2.dwSize = 124; | |
4061 a2.dwFlags = 1; | |
4062 v7 = 0; | |
4063 a2.ddsCaps.dwCaps = 512; | |
4064 v6 = 2357; | |
4065 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
4066 v4 = (struct _DDSURFACEDESC *)&a2; | |
4067 } | |
4068 else | |
4069 { | |
4070 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
4071 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
4072 a2.lPitch = 108; | |
4073 a2.dwBackBufferCount = 1; | |
4074 v7 = 0; | |
4075 a2.dwTextureStage = 512; | |
4076 v6 = 2346; | |
4077 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
4078 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
4079 } | |
4080 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); | |
4081 } | |
4082 | |
4083 //----- (004A12CD) -------------------------------------------------------- | |
4084 void Render::CreateBackBuffer() | |
4085 { | |
4086 Render *v1; // esi@1 | |
4087 IDirectDraw *v2; // eax@3 | |
4088 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
4089 struct _DDSURFACEDESC *v4; // edx@3 | |
4090 HRESULT v5; // eax@5 | |
4091 int v6; // [sp-8h] [bp-8Ch]@3 | |
4092 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4093 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4094 | |
4095 v1 = this; | |
1802 | 4096 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4097 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4098 { |
4099 memset(&a2, 0, 0x7Cu); | |
4100 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
4101 a2.dwSize = 124; | |
4102 a2.dwFlags = 7; | |
4103 v7 = 0; | |
4104 a2.ddsCaps.dwCaps = 2112; | |
4105 a2.dwWidth = 640; | |
4106 a2.dwHeight = 480; | |
4107 v6 = 2387; | |
4108 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4109 v4 = (struct _DDSURFACEDESC *)&a2; | |
4110 } | |
4111 else | |
4112 { | |
4113 memset(&a2.lPitch, 0, 0x6Cu); | |
4114 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4115 a2.lPitch = 108; | |
4116 a2.dwBackBufferCount = 7; | |
4117 v7 = 0; | |
4118 a2.dwTextureStage = 2112; | |
4119 a2.dwAlphaBitDepth = 640; | |
4120 a2.dwMipMapCount = 480; | |
4121 v6 = 2374; | |
4122 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4123 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
4124 } | |
4125 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); | |
4126 } | |
4127 | |
4128 //----- (004A139A) -------------------------------------------------------- | |
4129 void Render::CreateDirectDrawPrimarySurface() | |
4130 { | |
4131 Render *v1; // esi@1 | |
4132 int v2; // ebx@3 | |
4133 IDirectDraw2 *v3; // eax@3 | |
4134 HRESULT v4; // eax@3 | |
4135 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4136 DDSCAPS2 *v6; // edx@3 | |
4137 IDirectDraw4 *v7; // eax@4 | |
4138 HRESULT v8; // eax@4 | |
4139 int v9; // ST14_4@5 | |
4140 IDirectDrawSurface *v10; // ST10_4@5 | |
4141 HRESULT v11; // eax@5 | |
4142 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4143 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4144 int v14; // [sp+4h] [bp-9Ch]@0 | |
4145 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4146 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4147 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4148 int a4; // [sp+98h] [bp-8h]@3 | |
4149 | |
4150 v1 = this; | |
1802 | 4151 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4152 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4153 { |
4154 v2 = 0; | |
4155 this->field_4004C = 1; | |
4156 memset(&ddsd2, 0, 0x7Cu); | |
4157 v7 = v1->pDirectDraw4; | |
4158 ddsd2.dwBackBufferCount = 1; | |
4159 ddsd2.dwSize = 0x7Cu; | |
4160 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4161 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4162 ErrD3D(v7->CreateSurface( | |
4163 &ddsd2, | |
4164 &pFrontBuffer4, | |
4165 0)); | |
4166 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4167 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4168 } | |
4169 else | |
4170 { | |
4171 v2 = 0; | |
4172 this->field_4004C = 1; | |
4173 | |
4174 DDSURFACEDESC ddsd; | |
4175 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4176 | |
4177 ddsd.lpSurface = (LPVOID)1; | |
4178 ddsd.lPitch = 108; | |
4179 ddsd.dwBackBufferCount = 33; | |
4180 ddsd.ddsCaps.dwCaps = 8728; | |
4181 ErrD3D(pDirectDraw2->CreateSurface( | |
4182 &ddsd, | |
4183 (IDirectDrawSurface **)&pFrontBuffer2, | |
4184 0)); | |
4185 | |
4186 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4187 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4188 } | |
1409
c9e3b93ec570
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1394
diff
changeset
|
4189 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4190 v9 = (int)v6; |
4191 v10 = pFrontBuffer; // BUG | |
4192 | |
4193 v17.dwCaps = 4; | |
4194 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4195 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
4196 v1->field_40030 = v2; | |
4197 v1->field_18_locked_pitch = v2; | |
4198 } | |
4199 | |
4200 //----- (004A14F4) -------------------------------------------------------- | |
4201 void Render::CreateClipper(HWND a2) | |
4202 { | |
1802 | 4203 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4204 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4205 { |
4206 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); | |
4207 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4208 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
4209 } | |
4210 else | |
4211 { | |
4212 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0)); | |
4213 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4214 } | |
4215 } | |
4216 | |
4217 //----- (004A15D8) -------------------------------------------------------- | |
4218 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4219 { | |
4220 IDirectDrawSurface *v2; // eax@3 | |
4221 | |
1802 | 4222 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4223 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4224 v2 = (IDirectDrawSurface *)this->pFrontBuffer4; |
4225 else | |
4226 v2 = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4227 v2->GetPixelFormat(pOut); | |
4228 } | |
4229 | |
4230 //----- (004A1605) -------------------------------------------------------- | |
4231 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4232 { | |
4233 Render *v3; // esi@1 | |
4234 signed int v4; // eax@3 | |
4235 | |
4236 v3 = this; | |
1802 | 4237 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4238 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4239 { |
4240 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4241 memset(&pDesc, 0, 0x7Cu); | |
4242 pDesc.dwSize = 124; | |
168 | 4243 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4244 *pOutSurfacePtr = pDesc.lpSurface; |
4245 v4 = pDesc.lPitch; | |
4246 } | |
4247 else | |
4248 { | |
4249 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4250 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4251 pDesc.lPitch = 108; | |
4252 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u); | |
4253 *pOutSurfacePtr = (void *)pDesc.lpSurface; | |
4254 v4 = pDesc.dwReserved; | |
4255 } | |
4256 *pOutPixelsPerRow = v4 >> 1; | |
4257 } | |
4258 | |
4259 //----- (004A16E1) -------------------------------------------------------- | |
4260 void Render::UnlockBackBuffer() | |
4261 { | |
1802 | 4262 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4263 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4264 ErrD3D(pBackBuffer4->Unlock(0)); |
4265 else | |
4266 ErrD3D(pBackBuffer2->Unlock(0)); | |
4267 } | |
4268 | |
4269 //----- (004A172E) -------------------------------------------------------- | |
4270 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4271 { | |
4272 Render *v3; // esi@1 | |
4273 signed int v4; // eax@3 | |
4274 | |
4275 v3 = this; | |
4276 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4277 { | |
4278 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4279 memset(&pDesc, 0, 0x7Cu); | |
4280 pDesc.dwSize = 124; | |
168 | 4281 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4282 *pOutSurface = pDesc.lpSurface; |
4283 v4 = pDesc.lPitch; | |
4284 } | |
4285 else | |
4286 { | |
4287 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4288 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4289 pDesc.lPitch = 108; | |
4290 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u); | |
4291 *pOutSurface = (void *)pDesc.lpSurface; | |
4292 v4 = pDesc.dwReserved; | |
4293 } | |
4294 *pOutPixelsPerRow = v4 >> 1; | |
4295 } | |
4296 | |
4297 //----- (004A17C7) -------------------------------------------------------- | |
4298 void Render::UnlockFrontBuffer() | |
4299 { | |
4300 IDirectDrawSurface *pFront; // eax@3 | |
4301 HRESULT v2; // eax@5 | |
4302 signed int v3; // [sp-8h] [bp-Ch]@3 | |
4303 int v4; // [sp-4h] [bp-8h]@3 | |
4304 | |
4305 auto a5 = this; | |
4306 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4307 { | |
4308 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4; | |
4309 v4 = 0; | |
4310 v3 = 2615; | |
4311 } | |
4312 else | |
4313 { | |
4314 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2; | |
4315 v4 = 0; | |
4316 v3 = 2611; | |
4317 } | |
4318 ErrD3D(pFront->Unlock(0)); | |
4319 } | |
4320 | |
4321 //----- (004A1814) -------------------------------------------------------- | |
4322 void Render::RestoreFrontBuffer() | |
4323 { | |
4324 IDirectDrawSurface **v1; // esi@2 | |
4325 | |
4326 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4327 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) ) | |
4328 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4; | |
4329 if ( (*v1)->IsLost() == DDERR_SURFACELOST ) | |
4330 (*v1)->Restore(); | |
4331 } | |
4332 | |
4333 //----- (004A184C) -------------------------------------------------------- | |
4334 HRESULT Render::_4A184C() | |
4335 { | |
4336 IDirectDrawSurface **pBack; // esi@2 | |
4337 HRESULT result; // eax@4 | |
4338 | |
4339 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4340 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) ) | |
4341 pBack = (IDirectDrawSurface **)&this->pBackBuffer4; | |
4342 result = (*pBack)->IsLost(); | |
4343 if ( result == DDERR_SURFACELOST ) | |
4344 result = (*pBack)->Restore(); | |
4345 return result; | |
4346 } | |
4347 | |
4348 //----- (004A1884) -------------------------------------------------------- | |
4349 void Render::PresentRect(RECT *a2, RECT *a3) | |
4350 { | |
4351 IDirectDrawSurface *pFront; // eax@3 | |
4352 HRESULT v4; // eax@5 | |
4353 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 | |
4354 struct tagRECT *v6; // [sp-18h] [bp-18h]@3 | |
4355 DWORD v7; // [sp-14h] [bp-14h]@3 | |
4356 DDBLTFX *v8; // [sp-10h] [bp-10h]@3 | |
4357 const char *v9; // [sp-Ch] [bp-Ch]@3 | |
4358 int v10; // [sp-8h] [bp-8h]@3 | |
4359 unsigned int v11; // [sp-4h] [bp-4h]@3 | |
4360 | |
4361 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4362 { | |
4363 v11 = 0; | |
4364 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4365 v10 = 2657; | |
4366 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4367 v8 = 0; | |
4368 v7 = DDBLT_WAIT; | |
4369 v6 = a3; | |
4370 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4371 } | |
4372 else | |
4373 { | |
4374 v11 = 0; | |
4375 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4376 v10 = 2653; | |
4377 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4378 v8 = 0; | |
4379 v7 = DDBLT_WAIT; | |
4380 v6 = a3; | |
4381 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4382 } | |
4383 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); | |
4384 } | |
4385 | |
4386 //----- (004A18F5) -------------------------------------------------------- | |
4387 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4388 { | |
4389 IDirectDrawSurface *pFront; // eax@3 | |
4390 HRESULT v6; // eax@5 | |
4391 int v7; // [sp-8h] [bp-8h]@3 | |
4392 unsigned int v8; // [sp-4h] [bp-4h]@3 | |
4393 | |
4394 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u ) | |
4395 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4396 else | |
4397 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4398 } | |
4399 | |
4400 //----- (004A194A) -------------------------------------------------------- | |
4401 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4402 { | |
4403 IDirectDrawSurface *pFront; // eax@3 | |
4404 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4405 | |
4406 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4407 { | |
4408 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4409 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4410 } | |
4411 else | |
4412 { | |
4413 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4414 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4415 } | |
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diff
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|
4416 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4417 } |
4418 | |
4419 //----- (004A1B22) -------------------------------------------------------- | |
144
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|
4420 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
4421 { |
8ab4484c22e0
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diff
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|
4422 //unsigned int v2; // ebx@1 |
8ab4484c22e0
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|
4423 //double v4; // st7@5 |
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Billboard drawing's up (actors, decorations, misc sprites)
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diff
changeset
|
4424 //unsigned int v5; // esi@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
4425 //int v6; // ecx@5 |
0 | 4426 unsigned int v7; // edx@6 |
4427 char *v8; // ecx@12 | |
4428 void *v9; // edi@16 | |
4429 unsigned int v10; // eax@16 | |
4430 void *v11; // edi@21 | |
4431 unsigned int v12; // eax@21 | |
4432 | |
144
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4433 //v2 = uNumBillboardsToDraw; |
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4434 if (uNumBillboardsToDraw >= 999 ) |
0 | 4435 return 0; |
144
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diff
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4436 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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diff
changeset
|
4437 { |
8ab4484c22e0
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diff
changeset
|
4438 uNumBillboardsToDraw = 1; |
0 | 4439 return 0; |
4440 } | |
144
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4441 |
8ab4484c22e0
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changeset
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4442 //v4 = *(float *)&a1; |
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|
4443 //v5 = pRenderer->uNumBillboardsToDraw; |
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4444 //v6 = 0; |
8ab4484c22e0
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4445 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
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|
4446 { |
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|
4447 v7 = left + (right - left) / 2; |
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4448 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
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4449 right = v7; |
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|
4450 else |
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|
4451 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4452 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4453 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4454 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4455 if (z > *(float *)v8 ) |
0 | 4456 { |
4457 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4458 { | |
4459 v7 = pRenderer->uNumBillboardsToDraw; | |
4460 } | |
4461 else | |
4462 { | |
4463 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4464 { | |
4465 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4466 v10 = pRenderer->uNumBillboardsToDraw - v7; | |
4467 do | |
4468 { | |
4469 memcpy(v9, (char *)v9 - 156, 0x9Cu); | |
4470 v9 = (char *)v9 - 156; | |
4471 --v10; | |
4472 } | |
4473 while ( v10 ); | |
4474 } | |
4475 ++v7; | |
4476 } | |
717 | 4477 //LABEL_23: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4478 uNumBillboardsToDraw++; |
0 | 4479 return v7; |
4480 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4481 if (z <= *(float *)v8 ) |
0 | 4482 { |
4483 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4484 { | |
4485 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4486 v12 = pRenderer->uNumBillboardsToDraw - v7; | |
4487 do | |
4488 { | |
4489 memcpy(v11, (char *)v11 - 156, 0x9Cu); | |
4490 v11 = (char *)v11 - 156; | |
4491 --v12; | |
4492 } | |
4493 while ( v12 ); | |
4494 } | |
717 | 4495 //goto LABEL_23; |
4496 uNumBillboardsToDraw++; | |
4497 return v7; | |
0 | 4498 } |
4499 return v7; | |
4500 } | |
4501 | |
4502 //----- (004A1E9D) -------------------------------------------------------- | |
4503 unsigned int Render::GetBillboardDrawListSize() | |
4504 { | |
4505 return pRenderer->uNumBillboardsToDraw; | |
4506 } | |
4507 | |
4508 //----- (004A1EA3) -------------------------------------------------------- | |
4509 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4510 { | |
4511 return pRenderer->pBillboardRenderListD3D[uBillboardID].uParentBillboardID; | |
4512 } | |
4513 | |
4514 //----- (004A1EB6) -------------------------------------------------------- | |
4515 void Render::BeginSceneD3D() | |
4516 { | |
4517 if (!uNumD3DSceneBegins++) | |
4518 { | |
4519 if (pRenderD3D) | |
4520 { | |
4521 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4522 pRenderer->uNumBillboardsToDraw = 0; | |
4523 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4524 |
0 | 4525 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4526 uFogColor = GetLevelFogColor(); | |
4527 else | |
4528 uFogColor = 0; | |
4529 | |
4530 if ( uFogColor & 0xFF000000 ) | |
4531 { | |
4532 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4533 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4534 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4535 bUsingSpecular = true; | |
4536 } | |
4537 else | |
4538 { | |
4539 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4540 bUsingSpecular = 0; | |
4541 } | |
4542 } | |
4543 else | |
4544 { | |
4545 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4546 if (pTargetSurface) | |
4547 field_18_locked_pitch = uTargetSurfacePitch; | |
4548 else | |
4549 --uNumD3DSceneBegins; | |
4550 } | |
4551 } | |
4552 } | |
4553 | |
4554 //----- (004A1FE1) -------------------------------------------------------- | |
4555 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4556 { | |
4557 --uNumD3DSceneBegins; | |
4558 if (uNumD3DSceneBegins) | |
4559 return; | |
4560 | |
4561 if (pRenderD3D) | |
4562 { | |
4563 pGame->draw_debug_outlines(); | |
161 | 4564 DoRenderBillboards_D3D(); |
0 | 4565 pGame->pStru6Instance->RenderSpecialEffects(); |
4566 pRenderD3D->pDevice->EndScene(); | |
4567 } | |
4568 else | |
4569 pGame->pStru6Instance->RenderSpecialEffects(); | |
4570 } | |
4571 | |
4572 //----- (004A2031) -------------------------------------------------------- | |
349 | 4573 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4574 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4575 // __debugbreak(); // should not fire outside decal builder |
349 | 4576 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4577 } |
4578 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4579 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4580 { |
4581 int v5; // ebx@1 | |
4582 int v6; // edi@1 | |
4583 int v8; // eax@7 | |
4584 float v9; // eax@12 | |
4585 float *v10; // esi@12 | |
4586 float v11; // ecx@14 | |
4587 double v12; // st7@14 | |
4588 double v13; // st7@14 | |
4589 double v14; // st7@14 | |
4590 signed int v15; // eax@14 | |
4591 int v16; // eax@15 | |
4592 float v17; // ST48_4@15 | |
4593 char v18; // zf@17 | |
4594 int v19; // eax@18 | |
4595 int v20; // eax@18 | |
4596 int v21; // edx@20 | |
4597 signed int v22; // ecx@20 | |
4598 int v23; // eax@20 | |
4599 const char *v24; // ST4C_4@20 | |
4600 unsigned int v25; // ST50_4@20 | |
4601 int v26; // ST54_4@20 | |
4602 int v27; // eax@20 | |
4603 _UNKNOWN *v28; // eax@21 | |
4604 int v29; // ecx@23 | |
4605 int v30; // eax@23 | |
4606 int v31; // eax@23 | |
4607 int v32; // eax@24 | |
4608 int v33; // eax@25 | |
4609 int v34; // eax@25 | |
4610 int v35; // eax@25 | |
4611 int v36; // eax@25 | |
4612 signed int v37; // ecx@26 | |
4613 int v38; // eax@26 | |
4614 _UNKNOWN *v39; // eax@27 | |
4615 int v40; // edx@28 | |
4616 int v41; // eax@29 | |
4617 int v42; // eax@29 | |
4618 int v43; // eax@29 | |
4619 int v44; // eax@29 | |
4620 unsigned int v46; // eax@29 | |
4621 int v47; // eax@30 | |
4622 int v48; // eax@30 | |
4623 int v49; // eax@30 | |
4624 double v52; // st6@35 | |
4625 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4626 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4627 signed int v59; // [sp+60h] [bp-8h]@12 | |
4628 int v61; // [sp+64h] [bp-4h]@4 | |
4629 int i; | |
4630 | |
4631 v6 = (int)this; | |
4632 v5 = 0; | |
4633 if (!this->uNumD3DSceneBegins) | |
4634 return; | |
4635 | |
4636 | |
4637 | |
4638 | |
186 | 4639 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4640 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4641 if (this->bUsingSpecular) | |
4642 { | |
186 | 4643 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4644 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4645 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4646 } |
4647 | |
4648 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4649 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4650 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4651 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4652 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4653 pVertices[0].specular = 0; | |
4654 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4655 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4656 | |
4657 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4658 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4659 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4660 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4661 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4662 pVertices[1].specular = 0; | |
4663 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4664 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4665 | |
4666 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4667 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4668 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4669 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4670 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4671 pVertices[2].specular = 0; | |
4672 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4673 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4674 | |
4675 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4676 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4677 | |
4678 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4679 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4680 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4681 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4682 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4683 pVertices[5].specular = 0; | |
4684 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4685 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4686 | |
4687 | |
4688 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4689 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4690 | |
186 | 4691 }*/ |
4692 | |
0 | 4693 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4694 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4695 { |
4696 //RenderVertexSoft *pVertices; // esi@0 | |
4697 //int v7; // edi@1 | |
0 | 4698 unsigned int v8; // ebx@1 |
4699 LightmapBuilder *v9; // esi@3 | |
4700 unsigned int v10; // edx@3 | |
4701 int v11; // eax@5 | |
4702 int v12; // eax@11 | |
4703 char *v13; // esi@11 | |
4704 double v14; // st7@13 | |
4705 double v15; // st7@13 | |
4706 signed int v16; // eax@13 | |
4707 int v17; // ecx@13 | |
4708 double v18; // st7@13 | |
4709 float v19; // ST78_4@14 | |
4710 int v20; // eax@14 | |
4711 char v21; // zf@16 | |
4712 HRESULT v22; // eax@17 | |
4713 HRESULT v23; // eax@17 | |
4714 HRESULT v24; // eax@19 | |
4715 HRESULT v25; // eax@19 | |
4716 unsigned int v26; // ecx@19 | |
4717 char *v27; // eax@20 | |
4718 HRESULT v28; // eax@22 | |
4719 HRESULT v29; // eax@22 | |
4720 HRESULT v30; // eax@23 | |
4721 HRESULT v31; // eax@24 | |
4722 HRESULT v32; // eax@24 | |
4723 HRESULT v33; // eax@24 | |
4724 HRESULT v34; // eax@24 | |
4725 HRESULT v35; // eax@25 | |
4726 HRESULT v36; // eax@25 | |
4727 unsigned int v37; // ecx@25 | |
4728 char *v38; // eax@26 | |
4729 int v39; // edx@27 | |
4730 HRESULT v40; // eax@28 | |
4731 HRESULT v41; // eax@28 | |
4732 HRESULT v42; // eax@28 | |
4733 HRESULT v43; // eax@28 | |
4734 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4735 unsigned int v45; // eax@28 | |
4736 HRESULT v46; // eax@29 | |
4737 HRESULT v47; // eax@29 | |
4738 HRESULT v48; // eax@29 | |
186 | 4739 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4740 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4741 int v51; // eax@40 | |
4742 char *v52; // esi@40 | |
4743 double v53; // st7@42 | |
4744 double v54; // st7@42 | |
4745 signed int v55; // eax@42 | |
4746 int v56; // ecx@42 | |
4747 double v57; // st7@42 | |
4748 float v58; // ST7C_4@43 | |
4749 int v59; // eax@43 | |
186 | 4750 //signed int v60; // [sp+78h] [bp-14h]@31 |
4751 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4752 const char *v62; // [sp+80h] [bp-Ch]@0 |
4753 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4754 int v64; // [sp+84h] [bp-8h]@0 | |
4755 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4756 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4757 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4758 int a7; |
4759 | |
4760 //v7 = (int)this; | |
0 | 4761 v8 = 0; |
186 | 4762 if (!this->uNumD3DSceneBegins) |
75 | 4763 return; |
4764 if ( uNumVertices < 3) | |
4765 return; | |
4766 | |
186 | 4767 //v61 = pVertices; |
4768 | |
75 | 4769 /* v9 = pGame->pLightmapBuilder; |
0 | 4770 v65 = v9; |
75 | 4771 v10 = v9->std__vector_000004_size;*/ |
1394 | 4772 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 4773 { |
638 | 4774 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4775 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4776 } |
4777 else | |
4778 { | |
186 | 4779 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4780 byte_4D864C && pGame->uFlags & 2 ) |
4781 { | |
186 | 4782 if (clampAtTextureBorders) |
4783 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4784 else |
186 | 4785 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4786 | |
4787 if (transparent || this->bUsingSpecular) | |
4788 { | |
4789 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4790 if (transparent) | |
0 | 4791 { |
186 | 4792 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4793 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4794 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4795 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4796 } |
4797 else | |
4798 { | |
186 | 4799 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4800 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4801 } |
186 | 4802 } |
1073 | 4803 |
4804 for (uint i = 0; i < uNumVertices; ++i) | |
4805 { | |
4806 | |
4807 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4808 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4809 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4810 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4811 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4812 if ( this->bUsingSpecular ) | |
0 | 4813 { |
1073 | 4814 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4815 } |
1073 | 4816 else |
4817 { | |
4818 d3d_vertex_buffer[i].specular = 0; | |
4819 } | |
4820 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4821 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4822 } | |
4823 | |
4824 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4825 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4826 if (transparent) |
4827 { | |
4828 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4829 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4830 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4831 } |
4832 } | |
4833 else | |
4834 { | |
1073 | 4835 for (uint i = 0; i < uNumVertices; ++i) |
4836 { | |
4837 | |
4838 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4839 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4840 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4841 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4842 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4843 if ( this->bUsingSpecular ) | |
0 | 4844 { |
1073 | 4845 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4846 } |
1073 | 4847 else |
4848 { | |
4849 d3d_vertex_buffer[i].specular = 0; | |
4850 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4851 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4852 d3d_vertex_buffer[i].specular = v20; |
4853 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4854 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4855 } | |
186 | 4856 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4857 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4858 if (pRenderer->bUsingSpecular) | |
4859 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4860 |
4861 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4862 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4863 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4864 d3d_vertex_buffer, |
0 | 4865 uNumVertices, |
4866 16)); | |
4867 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4868 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4869 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4870 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4871 for (uint i = 0; i < uNumVertices; ++i) |
4872 { | |
4873 d3d_vertex_buffer[i].diffuse = -1; | |
4874 } | |
0 | 4875 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4876 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4877 if ( !pRenderer->bUsingSpecular ) |
4878 { | |
186 | 4879 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4880 } | |
4881 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4882 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4883 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4884 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4885 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4886 d3d_vertex_buffer, |
0 | 4887 uNumVertices, |
4888 16)); | |
4889 if ( pRenderer->bUsingSpecular ) | |
4890 { | |
186 | 4891 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4892 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4893 for (uint i = 0; i < uNumVertices; ++i) |
4894 { | |
4895 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4896 d3d_vertex_buffer[i].specular = 0; | |
4897 } | |
4898 | |
75 | 4899 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4900 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4901 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4902 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4903 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4904 d3d_vertex_buffer, |
0 | 4905 uNumVertices, |
4906 16)); | |
186 | 4907 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4908 //v44 = pRenderer->pRenderD3D->pDevice; |
4909 v45 = GetLevelFogColor(); | |
4910 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4911 v8 = 0; | |
4912 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4913 } | |
186 | 4914 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4915 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4916 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4917 } | |
4918 } | |
186 | 4919 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4920 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4921 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4922 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4923 } |
4924 // 4A26BC: could not find valid save-restore pair for esi | |
4925 // 4D864C: using guessed type char byte_4D864C; | |
4926 | |
4927 //----- (004A2DA3) -------------------------------------------------------- | |
1923 | 4928 void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4929 { |
67 | 4930 int v7; // eax@7 |
4931 | |
4932 if ( !this->uNumD3DSceneBegins ) | |
4933 return; | |
4934 if ( uNumVertices >= 3 ) | |
4935 { | |
186 | 4936 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4937 if ( this->bUsingSpecular ) |
4938 { | |
186 | 4939 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4940 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4941 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4942 } |
1427 | 4943 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4944 { |
4945 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4946 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4947 pVertices[i].pos.z = 0.99989998; | |
168 | 4948 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4949 |
840 | 4950 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4951 v7 = 0; |
4952 if (this->bUsingSpecular) | |
1427 | 4953 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4954 pVertices[i].specular = v7; |
4955 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4956 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4957 } | |
4958 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4959 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4960 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4961 } |
4962 } | |
4963 | |
4964 //----- (004A2ED5) -------------------------------------------------------- | |
1923 | 4965 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
0 | 4966 { |
4967 int v5; // eax@3 | |
4968 | |
4969 if ( this->uNumD3DSceneBegins ) | |
4970 { | |
1923 | 4971 if ( uNumVertices >= 3 ) |
0 | 4972 { |
186 | 4973 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1923 | 4974 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); |
638 | 4975 if ( v5 < pOutdoor->max_terrain_dimming_level ) |
4976 v5 = pOutdoor->max_terrain_dimming_level; | |
1937 | 4977 for (uint i = 0; i < uNumVertices; ++i) |
4978 { | |
4979 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4980 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
4981 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / array_507D30[i].vWorldViewPosition.y; | |
4982 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; | |
4983 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); | |
4984 d3d_vertex_buffer[i].specular = 0; | |
4985 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4986 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4987 } | |
1923 | 4988 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
1936 | 4989 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
4990 d3d_vertex_buffer, uNumVertices, 28)); | |
0 | 4991 } |
4992 } | |
4993 } | |
4994 | |
1390 | 4995 //----- (00479A53) -------------------------------------------------------- |
1923 | 4996 void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) |
1390 | 4997 { |
4998 BLVFace *pFace; // esi@1 | |
1644 | 4999 //unsigned int v3; // edi@1 |
5000 //PolygonType v4; // al@1 | |
1390 | 5001 double v5; // st7@3 |
5002 signed __int64 v6; // qax@3 | |
1644 | 5003 //PolygonType v7; // cl@3 |
5004 //int v8; // esi@7 | |
5005 //int v9; // eax@7 | |
5006 //unsigned int v10; // eax@7 | |
5007 //double v11; // st6@7 | |
1390 | 5008 int v12; // edx@7 |
5009 int v13; // eax@7 | |
1644 | 5010 //char *v14; // esi@8 |
1390 | 5011 void *v15; // ecx@9 |
1644 | 5012 //int v16; // eax@9 |
1390 | 5013 int v17; // edi@9 |
5014 double v18; // st7@9 | |
5015 signed int v19; // ebx@9 | |
5016 void *v20; // ecx@9 | |
5017 int v21; // ebx@11 | |
5018 int v22; // eax@14 | |
5019 signed __int64 v23; // qtt@16 | |
5020 double v24; // st7@16 | |
5021 unsigned __int8 v25; // sf@16 | |
5022 unsigned __int8 v26; // of@16 | |
1922 | 5023 //Render *v27; // ecx@17 |
1390 | 5024 double v28; // st7@20 |
5025 char *v29; // ebx@20 | |
5026 char *v30; // edx@20 | |
5027 unsigned __int8 v31; // c0@21 | |
5028 unsigned __int8 v32; // c3@21 | |
5029 double v33; // st6@23 | |
5030 char *v34; // esi@30 | |
5031 const void *v35; // ecx@31 | |
5032 int v36; // eax@31 | |
5033 const void *v37; // edi@31 | |
5034 signed __int64 v38; // qax@31 | |
5035 int v39; // ecx@31 | |
5036 int v40; // ebx@33 | |
5037 int v41; // eax@36 | |
5038 signed __int64 v42; // qtt@39 | |
5039 int v43; // eax@39 | |
5040 char v44; // zf@39 | |
5041 double v45; // st7@39 | |
5042 double v46; // st7@39 | |
5043 unsigned int v47; // edx@40 | |
5044 double v48; // st7@41 | |
5045 RenderVertexSoft *v49; // ebx@41 | |
5046 void *v50; // edi@43 | |
5047 double v51; // st7@46 | |
5048 RenderVertexSoft *v52; // edx@46 | |
5049 void *v53; // edi@48 | |
1644 | 5050 //char *v54; // ebx@52 |
5051 //unsigned int v55; // eax@53 | |
5052 //unsigned int v56; // eax@55 | |
5053 //int v57; // ST10_4@55 | |
5054 //Texture *v58; // eax@55 | |
1390 | 5055 signed int v59; // [sp-4h] [bp-178h]@17 |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
5056 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 5057 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1922 | 5058 struct Polygon pSkyPoligon; // [sp+14h] [bp-160h]@6 |
1390 | 5059 unsigned int v63; // [sp+120h] [bp-54h]@7 |
1644 | 5060 //double v64; // [sp+124h] [bp-50h]@7 |
1390 | 5061 unsigned int v65; // [sp+128h] [bp-4Ch]@1 |
5062 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
5063 float v67; // [sp+130h] [bp-44h]@7 | |
1644 | 5064 //__int64 v68; // [sp+134h] [bp-40h]@3 |
1390 | 5065 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
5066 int v70; // [sp+144h] [bp-30h]@3 | |
5067 int X; // [sp+148h] [bp-2Ch]@9 | |
5068 int v72; // [sp+14Ch] [bp-28h]@7 | |
5069 float v73; // [sp+150h] [bp-24h]@16 | |
5070 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
5071 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 | |
5072 float v76; // [sp+15Ch] [bp-18h]@9 | |
5073 int v77; // [sp+160h] [bp-14h]@9 | |
5074 int v78; // [sp+164h] [bp-10h]@7 | |
5075 void *v79; // [sp+168h] [bp-Ch]@9 | |
5076 float v80; // [sp+16Ch] [bp-8h]@3 | |
5077 const void *v81; // [sp+170h] [bp-4h]@7 | |
5078 | |
5079 pFace = &pIndoor->pFaces[uFaceID]; | |
1644 | 5080 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
5081 { | |
5082 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
5083 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
5084 for (uint i = 0; i < uNumVertices; ++i) | |
5085 { | |
5086 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
5087 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
5088 } | |
5089 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 5090 return; |
5091 } | |
1644 | 5092 |
1922 | 5093 //*(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY; |
1641 | 5094 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z) |
5095 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) | |
1390 | 5096 * 65536.0) |
1922 | 5097 + (double)pBLVRenderParams->uViewportCenterY); |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5098 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064; |
1922 | 5099 //*(float *)&v75 = v5; |
5100 v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY | |
1641 | 5101 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 5102 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 5103 * 65535.0) |
1922 | 5104 * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
1644 | 5105 |
5106 | |
1544 | 5107 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1922 | 5108 pSkyPoligon.Create_48607B(&stru_8019C8); |
5109 pSkyPoligon.uTileBitmapID = pFace->uBitmapID; | |
5110 | |
5111 pSkyPoligon.pTexture = pBitmaps_LOD->GetTexture(pSkyPoligon.uTileBitmapID); | |
5112 if ( !pSkyPoligon.pTexture ) | |
1390 | 5113 return; |
1644 | 5114 |
1922 | 5115 pSkyPoligon.dimming_level = 0; |
5116 pSkyPoligon.uNumVertices = uNumVertices; | |
5117 pSkyPoligon.v_18.y = 0; | |
5118 pSkyPoligon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
5119 pSkyPoligon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
1644 | 5120 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
1922 | 5121 pSkyPoligon.field_24 = 0x2000000; |
1644 | 5122 |
5123 extern float _calc_fov(int viewport_width, int angle_degree); | |
5124 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; | |
5125 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); | |
5126 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); | |
1922 | 5127 v12 = pSkyPoligon.pTexture->uWidthMinus1; |
5128 v13 = pSkyPoligon.pTexture->uHeightMinus1; | |
5129 v67 = 1.0 / (double)pSkyPoligon.pTexture->uTextureWidth; | |
1390 | 5130 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
5131 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
5132 v78 = 0; | |
5133 v81 = 0; | |
1922 | 5134 float v68 = 1.0 / (double)pSkyPoligon.pTexture->uTextureHeight; |
5135 if ( (signed int)pSkyPoligon.uNumVertices <= 0 ) | |
1390 | 5136 { |
5137 LABEL_17: | |
1922 | 5138 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPoligon.uTileBitmapID]; |
5139 //v27 = pRenderer; | |
5140 v60 = &pSkyPoligon; | |
5141 v59 = pSkyPoligon.uNumVertices; | |
1390 | 5142 goto LABEL_18; |
5143 } | |
1644 | 5144 |
5145 //v14 = (char *)&array_507D30[0].vWorldViewProjY; | |
5146 int _507D30_idx = 0; | |
1390 | 5147 while ( 2 ) |
5148 { | |
1644 | 5149 v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
1922 | 5150 v77 = (unsigned __int64)(pSkyPoligon.ptr_38->viewing_angle_from_west_east * (signed __int64)(signed int)v15) >> 16; |
5151 v74 = v77 + pSkyPoligon.ptr_38->angle_from_north; | |
1390 | 5152 v77 = (int)v15; |
1922 | 5153 v77 = (unsigned __int64)(pSkyPoligon.ptr_38->viewing_angle_from_north_south * (signed __int64)(signed int)v15) >> 16; |
1390 | 5154 v79 = v15; |
1922 | 5155 v75 = (RenderVertexSoft *)(v77 + pSkyPoligon.ptr_38->angle_from_east); |
5156 v79 = (void *)((unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)(signed int)v15) >> 16); | |
1644 | 5157 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
5158 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1922 | 5159 v19 = -pSkyPoligon.field_24; |
5160 v77 = -pSkyPoligon.field_24; | |
5161 X = (int)((char *)v79 + pSkyPoligon.v_18.x); | |
1390 | 5162 LODWORD(v76) = (signed __int64)v18; |
5163 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
5164 while ( 1 ) | |
5165 { | |
5166 v79 = v20; | |
5167 if ( !X ) | |
5168 goto LABEL_14; | |
5169 v21 = abs(v19 >> 14); | |
5170 if ( v21 <= abs(X) ) | |
5171 break; | |
5172 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5173 break; | |
5174 v19 = v77; | |
5175 v20 = v79; | |
5176 LABEL_14: | |
1922 | 5177 v79 = (void *)((unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)(signed int)v20) >> 16); |
5178 v22 = (unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)(signed int)v20) >> 16; | |
1390 | 5179 --LODWORD(v76); |
5180 v20 = (char *)v20 + v72; | |
1922 | 5181 X = v22 + pSkyPoligon.v_18.x; |
1390 | 5182 v78 = 1; |
5183 } | |
5184 if ( !v78 ) | |
5185 { | |
5186 LODWORD(v23) = v77 << 16; | |
5187 HIDWORD(v23) = v77 >> 16; | |
5188 v79 = (void *)(v23 / X); | |
5189 v77 = v17; | |
5190 v77 = v17; | |
1922 | 5191 LODWORD(v76) = v74 + ((unsigned __int64)(pSkyPoligon.ptr_38->angle_from_west * (signed __int64)v17) >> 16); |
5192 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(pSkyPoligon.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); | |
1390 | 5193 v77 = (unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16; |
5194 LODWORD(v73) = (unsigned __int64)((signed int)v75 * v23 / X) >> 16; | |
1644 | 5195 //v14 += 48; |
1390 | 5196 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4); |
5197 v81 = (char *)v81 + 1; | |
5198 v24 = (double)SLODWORD(v80) * 0.000015259022; | |
5199 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4); | |
1922 | 5200 v26 = __OFSUB__((int)v81, pSkyPoligon.uNumVertices); |
5201 v25 = (signed int)((char *)v81 - pSkyPoligon.uNumVertices) < 0; | |
1644 | 5202 array_507D30[_507D30_idx].u = v24 * v67; |
5203 array_507D30[_507D30_idx].v = (double)SLODWORD(v80) * 0.000015259022 * v68; | |
5204 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; | |
5205 _507D30_idx++; | |
1390 | 5206 if ( !(v25 ^ v26) ) |
5207 goto LABEL_17; | |
5208 continue; | |
5209 } | |
5210 break; | |
5211 } | |
5212 LODWORD(v73) = 0; | |
5213 v80 = v76; | |
1922 | 5214 if ( (signed int)pSkyPoligon.uNumVertices > 0 ) |
1390 | 5215 { |
5216 v28 = (double)SLODWORD(v76); | |
5217 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
5218 v29 = (char *)&array_50AC10[0].vWorldViewProjX; | |
5219 v30 = (char *)&array_507D30[1].vWorldViewProjY; | |
5220 v79 = array_50AC10; | |
5221 v81 = array_507D30; | |
1922 | 5222 v78 = pSkyPoligon.uNumVertices; |
1390 | 5223 do |
5224 { | |
5225 v31 = v28 < *((float *)v30 - 12); | |
5226 v32 = v28 == *((float *)v30 - 12); | |
5227 ++LODWORD(v73); | |
5228 memcpy(v79, v81, 0x30u); | |
5229 v79 = (char *)v79 + 48; | |
5230 LODWORD(v76) += 48; | |
5231 v29 += 48; | |
5232 if ( v31 | v32 || v28 >= *(float *)v30 ) | |
5233 { | |
5234 if ( v28 >= *((float *)v30 - 12) || v28 <= *(float *)v30 ) | |
5235 goto LABEL_28; | |
5236 v33 = (*((float *)v30 - 1) - *((float *)v30 - 13)) * v28 / (*(float *)v30 - *((float *)v30 - 12)) | |
5237 + *((float *)v30 - 1); | |
5238 } | |
5239 else | |
5240 { | |
5241 v33 = (*((float *)v30 - 13) - *((float *)v30 - 1)) * v28 / (*((float *)v30 - 12) - *(float *)v30) | |
5242 + *((float *)v30 - 13); | |
5243 } | |
5244 *(float *)v29 = v33; | |
5245 v79 = (char *)v79 + 48; | |
5246 v29 += 48; | |
5247 ++LODWORD(v73); | |
5248 *(unsigned int *)LODWORD(v76) = v28; | |
5249 LODWORD(v76) += 48; | |
5250 LABEL_28: | |
5251 v81 = (char *)v81 + 48; | |
5252 v30 += 48; | |
5253 --v78; | |
5254 } | |
5255 while ( v78 ); | |
5256 } | |
5257 if ( SLODWORD(v73) <= 0 ) | |
5258 goto LABEL_40; | |
5259 v34 = (char *)&array_50AC10[0].vWorldViewProjY; | |
5260 v65 = v77 >> 14; | |
5261 HIDWORD(v69) = LODWORD(v73); | |
5262 do | |
5263 { | |
5264 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v34)); | |
1922 | 5265 v78 = pSkyPoligon.ptr_38->viewing_angle_from_west_east; |
1390 | 5266 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); |
1922 | 5267 v36 = (int)((char *)v81 + pSkyPoligon.ptr_38->angle_from_north); |
1390 | 5268 v81 = v35; |
5269 v74 = v36; | |
1922 | 5270 v78 = pSkyPoligon.ptr_38->viewing_angle_from_north_south; |
1390 | 5271 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); |
5272 v78 = (int)v35; | |
1922 | 5273 v75 = (RenderVertexSoft *)((char *)v81 + pSkyPoligon.ptr_38->angle_from_east); |
5274 v81 = (const void *)pSkyPoligon.v_18.z; | |
5275 v78 = (unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)(signed int)v35) >> 16; | |
1390 | 5276 v37 = (const void *)(v72 |
5277 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v34 - 1))); | |
5278 v38 = (signed __int64)(*(float *)v34 - 1.0); | |
5279 v81 = 0; | |
5280 LODWORD(v76) = v38; | |
5281 v39 = v72 * (v70 - v38); | |
5282 while ( 1 ) | |
5283 { | |
5284 v78 = v39; | |
5285 if ( !X ) | |
5286 goto LABEL_36; | |
5287 v40 = abs(X); | |
5288 if ( abs((signed __int64)v65) <= v40 ) | |
5289 break; | |
5290 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5291 break; | |
5292 v39 = v78; | |
5293 LABEL_36: | |
1922 | 5294 v78 = pSkyPoligon.v_18.z; |
5295 v41 = (unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)v39) >> 16; | |
1390 | 5296 --LODWORD(v76); |
5297 v39 += v72; | |
1922 | 5298 X = v41 + pSkyPoligon.v_18.x; |
1390 | 5299 v81 = (const void *)1; |
5300 } | |
5301 if ( v81 ) | |
5302 { | |
1922 | 5303 v79 = (void *)pSkyPoligon.v_18.z; |
1390 | 5304 v78 = 2 * LODWORD(v76); |
1922 | 5305 v81 = (const void *)((unsigned __int64)(pSkyPoligon.v_18.z |
1390 | 5306 * (signed __int64)(signed int)(signed __int64)(((double)v70 |
5307 - ((double)(2 * LODWORD(v76)) | |
5308 - *(float *)v34)) | |
5309 * (double)v72)) >> 16); | |
1922 | 5310 X = (int)((char *)v81 + pSkyPoligon.v_18.x); |
1390 | 5311 } |
5312 LODWORD(v42) = v77 << 16; | |
5313 HIDWORD(v42) = v77 >> 16; | |
5314 v79 = (void *)(v42 / X); | |
5315 v81 = v37; | |
1922 | 5316 v78 = pSkyPoligon.ptr_38->angle_from_west; |
1390 | 5317 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); |
5318 v43 = v74 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); | |
5319 v74 = (unsigned int)v37; | |
5320 LODWORD(v76) = v43; | |
1922 | 5321 v78 = pSkyPoligon.ptr_38->angle_from_south; |
1390 | 5322 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16)); |
5323 v74 = (unsigned __int64)(v43 * v42 / X) >> 16; | |
5324 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); | |
5325 v34 += 48; | |
5326 v78 = v66 + ((signed int)v74 >> 4); | |
5327 v44 = HIDWORD(v69)-- == 1; | |
5328 v45 = (double)v78 * 0.000015259022; | |
5329 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | |
5330 *((float *)v34 - 10) = v45 * v67; | |
1644 | 5331 *((float *)v34 - 9) = (double)v78 * 0.000015259022 * v68; |
1390 | 5332 v46 = (double)(signed int)v79; |
5333 *((float *)v34 - 16) = 0.000015258789 * v46; | |
5334 *((float *)v34 - 11) = 65536.0 / v46; | |
5335 } | |
5336 while ( !v44 ); | |
5337 LABEL_40: | |
5338 v47 = 0; | |
5339 if ( SLODWORD(v73) > 0 ) | |
5340 { | |
5341 v48 = (double)SLODWORD(v80); | |
5342 v75 = array_507D30; | |
5343 v49 = array_50AC10; | |
5344 HIDWORD(v69) = LODWORD(v73); | |
5345 do | |
5346 { | |
5347 if ( v48 >= v49->vWorldViewProjY ) | |
5348 { | |
5349 v50 = v75; | |
5350 ++v47; | |
5351 ++v75; | |
5352 memcpy(v50, v49, 0x30u); | |
5353 } | |
5354 ++v49; | |
5355 --HIDWORD(v69); | |
5356 } | |
5357 while ( HIDWORD(v69) ); | |
5358 } | |
1922 | 5359 pSkyPoligon.uNumVertices = v47; |
1923 | 5360 pRenderer->DrawIndoorSkyPolygon(v47, &pSkyPoligon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPoligon.uTileBitmapID]); |
1390 | 5361 *(float *)&v74 = 0.0; |
5362 if ( SLODWORD(v73) > 0 ) | |
5363 { | |
5364 v51 = (double)SLODWORD(v80); | |
5365 v75 = array_507D30; | |
5366 v52 = array_50AC10; | |
5367 v80 = v73; | |
5368 do | |
5369 { | |
5370 if ( v51 <= v52->vWorldViewProjY ) | |
5371 { | |
5372 v53 = v75; | |
5373 ++v74; | |
5374 ++v75; | |
5375 memcpy(v53, v52, 0x30u); | |
5376 } | |
5377 ++v52; | |
5378 --LODWORD(v80); | |
5379 } | |
5380 while ( v80 != 0.0 ); | |
5381 } | |
1922 | 5382 pSkyPoligon.uNumVertices = v74; |
5383 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPoligon.uTileBitmapID]; | |
5384 v60 = &pSkyPoligon; | |
1390 | 5385 v59 = v74; |
1922 | 5386 //v27 = pRenderer; |
1390 | 5387 LABEL_18: |
1923 | 5388 pRenderer->DrawIndoorSkyPolygon(v59, v60, v61); |
1390 | 5389 } |
5390 | |
5391 | |
0 | 5392 //----- (004A2FC0) -------------------------------------------------------- |
5393 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5394 { | |
5395 //Render *v8; // edi@1 | |
5396 //unsigned int v9; // esi@3 | |
1072 | 5397 RenderVertexSoft *v12; // ecx@9 |
5398 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5399 double v14; // st6@10 |
5400 int v15; // edx@10 | |
5401 Texture *v16; // edx@10 | |
5402 double v17; // st6@10 | |
5403 //char v18; // zf@10 | |
5404 Texture *v19; // edx@10 | |
595 | 5405 //Texture *v23; // edx@16 |
5406 //char *v24; // ecx@16 | |
5407 //char *v25; // eax@16 | |
5408 //double v26; // st6@17 | |
5409 //int v27; // esi@17 | |
5410 //double v28; // st6@17 | |
5411 //unsigned int v33; // ecx@18 | |
5412 //char *v34; // eax@19 | |
0 | 5413 //Texture *v45; // edx@23 |
5414 //char *v46; // ecx@23 | |
5415 //char *v47; // eax@23 | |
5416 //double v48; // st6@24 | |
5417 //int v49; // esi@24 | |
5418 //double v50; // st6@24 | |
5419 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5420 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5421 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5422 const char *v56; // [sp+0h] [bp-14h]@0 | |
5423 int v57; // [sp+4h] [bp-10h]@0 | |
5424 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5425 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5426 //int a3a; // [sp+10h] [bp-4h]@4 | |
5427 | |
5428 //v8 = this; | |
5429 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5430 return; | |
5431 | |
5432 //auto a3 = pFace; | |
5433 //auto a6 = uPackedID; | |
5434 //v59 = pGame->pLightmapBuilder; | |
5435 //v9 = v59->std__vector_000004_size; | |
5436 | |
5437 auto uCorrectedColor = uColor; | |
5438 if (pGame->pLightmapBuilder->std__vector_000004_size) | |
5439 uCorrectedColor = 0xFFFFFFFF; | |
638 | 5440 pGame->AlterGamma_BLV(pFace, &uCorrectedColor); |
0 | 5441 |
792 | 5442 |
5443 if (pFace->uAttributes & FACE_OUTLINED) | |
5444 { | |
5445 int color; | |
5446 if (GetTickCount() % 300 >= 150) | |
5447 uColor = uCorrectedColor = 0xFF20FF20; | |
5448 else uColor = uCorrectedColor = 0xFF109010; | |
5449 } | |
5450 | |
1394 | 5451 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 5452 { |
5453 __debugbreak(); | |
5454 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5455 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5456 for (uint i = 0; i < uNumVertices; ++i) |
5457 { | |
5458 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5459 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5460 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5461 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5462 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5463 d3d_vertex_buffer[i].specular = 0; | |
5464 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5465 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5466 } | |
5467 | |
186 | 5468 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5469 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5470 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5471 D3DPT_TRIANGLEFAN, | |
5472 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5473 d3d_vertex_buffer, |
0 | 5474 uNumVertices, |
5475 28)); | |
1394 | 5476 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5477 } |
5478 else | |
5479 { | |
5480 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5481 byte_4D864C && pGame->uFlags & 2) | |
5482 { | |
5483 for (uint i = 0; i < uNumVertices; ++i) | |
5484 { | |
186 | 5485 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5486 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5487 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5488 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5489 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5490 d3d_vertex_buffer[i].specular = 0; | |
5491 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5492 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5493 } | |
5494 | |
5495 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5496 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5497 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5498 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5499 d3d_vertex_buffer, |
0 | 5500 uNumVertices, |
5501 28)); | |
5502 } | |
5503 else | |
5504 { | |
595 | 5505 for (uint i = 0; i < uNumVertices; ++i) |
5506 { | |
5507 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5508 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5509 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5510 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5511 d3d_vertex_buffer[i].diffuse = uColor; | |
5512 d3d_vertex_buffer[i].specular = 0; | |
5513 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5514 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5515 } | |
5516 //__debugbreak(); | |
5517 //if ( (signed int)uNumVertices > 0 ) | |
5518 //{ | |
5519 //v23 = pTex; | |
5520 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5521 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5522 //pTex = (Texture *)uNumVertices; | |
5523 //uint v18; | |
5524 //do | |
5525 //{ | |
5526 //v26 = *(float *)v24 * 0.061758894; | |
5527 //v27 = *((int *)v24 + 3); | |
5528 //*((int *)v25 + 4) = 0; | |
5529 //*((int *)v25 - 1) = v27; | |
5530 //*(int *)v25 = *((int *)v24 + 4); | |
5531 //*((int *)v25 + 3) = uColor; | |
5532 //v25 += 32; | |
5533 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5534 //v28 = 1.0 / *(float *)v24; | |
5535 //v24 += 48; | |
5536 //v18 = pTex == (Texture *)1; | |
5537 //pTex = (Texture *)((char *)pTex - 1); | |
5538 //*((float *)v25 - 6) = v28; | |
0 | 5539 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5540 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5541 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5542 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5543 //} | |
5544 //while ( !v18 ); | |
5545 //} | |
0 | 5546 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5547 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5548 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5549 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5550 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5551 d3d_vertex_buffer, |
0 | 5552 uNumVertices, |
5553 28)); | |
595 | 5554 |
5555 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5556 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5557 |
5558 for (uint i = 0; i < uNumVertices; ++i) | |
5559 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5560 /*v33 = uNumVertices; | |
0 | 5561 if ( (signed int)uNumVertices > 0 ) |
5562 { | |
186 | 5563 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5564 do |
5565 { | |
5566 *(int *)v34 = uCorrectedColor; | |
5567 v34 += 32; | |
5568 --v33; | |
5569 } | |
5570 while ( v33 ); | |
595 | 5571 }*/ |
0 | 5572 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5573 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5574 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5575 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5576 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5577 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5578 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5579 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5580 d3d_vertex_buffer, |
0 | 5581 uNumVertices, |
5582 28)); | |
186 | 5583 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5584 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5585 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5586 } |
5587 } | |
5588 } | |
5589 // 4D864C: using guessed type char byte_4D864C; | |
5590 | |
5591 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5592 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5593 { | |
5594 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5595 //double v5; // st7@2 | |
5596 //float v6; // ST08_4@2 | |
0 | 5597 unsigned int v7; // eax@2 |
717 | 5598 //int v8; // ecx@2 |
5599 //unsigned int v9; // esi@2 | |
5600 //Sprite *v10; // edi@5 | |
0 | 5601 signed int v11; // eax@9 |
5602 signed int v12; // eax@9 | |
717 | 5603 //double v13; // st7@12 |
5604 //double v14; // st6@12 | |
0 | 5605 double v15; // st5@12 |
5606 double v16; // st4@12 | |
5607 double v17; // st3@12 | |
5608 double v18; // st2@12 | |
5609 int v19; // ecx@14 | |
5610 double v20; // st3@14 | |
5611 int v21; // ecx@16 | |
5612 double v22; // st3@16 | |
717 | 5613 //IDirect3DTexture2 *v23; // eax@18 |
5614 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5615 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5616 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5617 float v27; // [sp+24h] [bp-Ch]@5 |
5618 int v28; // [sp+28h] [bp-8h]@2 | |
5619 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5620 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5621 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5622 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5623 float a1; // [sp+40h] [bp+10h]@5 |
5624 | |
717 | 5625 //v26 = this; |
0 | 5626 if ( this->uNumD3DSceneBegins ) |
5627 { | |
717 | 5628 //v4 = pSoftBillboard; |
5629 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5630 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5631 //v6 = pSoftBillboard->zbuffer_depth; | |
5632 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5633 //v8 = dimming_level; | |
5634 //v9 = v7; | |
657 | 5635 v28 = dimming_level & 0xFF000000; |
5636 if ( dimming_level & 0xFF000000 ) | |
717 | 5637 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; |
0 | 5638 else |
717 | 5639 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; |
5640 //v10 = a3; | |
5641 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5642 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
5643 pBillboardRenderListD3D[v7].uParentBillboardID = pSoftBillboard->uParentBillboardID; | |
5644 //v25 = pSoftBillboard->uScreenSpaceX; | |
5645 //v24 = pSoftBillboard->uScreenSpaceY; | |
5646 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5647 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5648 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5649 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5650 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5651 v31 = v31 * -1.0; |
717 | 5652 if ( pSoftBillboard->uTintColor && this->bTinting ) |
5653 { | |
5654 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
737 | 5655 v12 = BlendColors(pSoftBillboard->uTintColor, v11); |
0 | 5656 if ( v28 ) |
5657 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5658 } | |
5659 else | |
5660 { | |
717 | 5661 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5662 } | |
5663 //v13 = (double)v25; | |
1390 | 5664 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5665 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5666 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5667 //v14 = (double)v24; |
5668 //v32 = v14; | |
1390 | 5669 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5670 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5671 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5672 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5673 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5674 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5675 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5676 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5677 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5678 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5679 v17 = v17 * -1.0; |
1390 | 5680 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5681 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5682 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5683 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5684 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5685 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5686 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5687 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5688 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5689 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5690 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5691 v20 = v20 * -1.0; |
1390 | 5692 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5693 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5694 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5695 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5696 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5697 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5698 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5699 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5700 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5701 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5702 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5703 v22 = v22 * -1.0; |
1390 | 5704 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5705 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5706 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5707 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5708 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5709 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5710 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5711 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5712 //v23 = pSprite->pTexture; |
5713 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5714 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5715 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5716 } |
5717 } | |
5718 | |
5719 //----- (004A354F) -------------------------------------------------------- | |
5720 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5721 { | |
743 | 5722 //double v5; // st7@3 |
5723 //float v6; // ST20_4@3 | |
5724 //float v7; // ST00_4@3 | |
0 | 5725 unsigned int v8; // esi@3 |
743 | 5726 //int v9; // eax@3 |
5727 //int v10; // ebx@3 | |
0 | 5728 float v11; // ST28_4@3 |
743 | 5729 //double v12; // st7@3 |
5730 //float v13; // ST24_4@3 | |
5731 //double v14; // st6@3 | |
5732 //float v15; // ST1C_4@3 | |
0 | 5733 float v16; // ST2C_4@3 |
5734 float v17; // ST30_4@3 | |
5735 signed int v18; // ST18_4@3 | |
5736 signed int v19; // ST14_4@3 | |
5737 signed int v20; // ST10_4@3 | |
5738 signed int v21; // eax@3 | |
5739 double v22; // st6@3 | |
5740 float v23; // ST2C_4@3 | |
5741 float v24; // ST30_4@3 | |
5742 signed int v25; // ST10_4@3 | |
5743 signed int v26; // ST14_4@3 | |
5744 signed int v27; // ST18_4@3 | |
5745 signed int v28; // eax@3 | |
5746 double v29; // st6@3 | |
5747 float v30; // ecx@3 | |
5748 float v31; // ST2C_4@3 | |
5749 float v32; // ST30_4@3 | |
5750 signed int v33; // ST10_4@3 | |
5751 signed int v34; // ST14_4@3 | |
5752 signed int v35; // ST18_4@3 | |
5753 signed int v36; // eax@3 | |
5754 float v37; // ecx@3 | |
5755 double v38; // st6@3 | |
5756 float v39; // ST2C_4@3 | |
5757 float v40; // ST30_4@3 | |
5758 signed int v41; // ST10_4@3 | |
5759 signed int v42; // ST14_4@3 | |
5760 signed int v43; // ST18_4@3 | |
5761 signed int v44; // eax@3 | |
5762 double v45; // st6@3 | |
5763 float v46; // eax@3 | |
5764 | |
5765 if ( this->uNumD3DSceneBegins ) | |
5766 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5767 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5768 { |
743 | 5769 //v5 = (double)a2->zbuffer_depth; |
5770 //v6 = v5; | |
5771 //v7 = v5; | |
5772 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
0 | 5773 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; |
5774 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5775 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
5776 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; | |
743 | 5777 //v9 = a2->uScreenSpaceX; |
5778 //v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5779 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5780 //v12 = (double) a2->uScreenSpaceX; |
5781 //v13 = v12; | |
5782 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5783 //v15 = v14; | |
5784 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5785 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5786 v18 = stru_5C6E00->Cos(angle); |
5787 v19 = stru_5C6E00->Sin(angle); | |
5788 v20 = stru_5C6E00->Sin(angle); | |
5789 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5790 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5791 + (double)(v18 >> 16)) |
5792 * v16 | |
5793 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5794 + (double)(v19 >> 16)) | |
5795 * v17) | |
743 | 5796 * v11 + (double) a2->uScreenSpaceX; |
0 | 5797 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5798 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5799 - 12.0) | |
5800 * v11 | |
5801 + (double)a2->uScreenSpaceY; | |
1390 | 5802 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5803 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5804 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5805 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5806 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5807 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5808 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5809 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5810 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5811 v25 = stru_5C6E00->Cos(angle); |
5812 v26 = stru_5C6E00->Sin(angle); | |
5813 v27 = stru_5C6E00->Sin(angle); | |
5814 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5815 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5816 + (double)(v25 >> 16)) |
740 | 5817 * v31 |
0 | 5818 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5819 + (double)(v26 >> 16)) | |
740 | 5820 * v32) |
743 | 5821 * v11 + (double) a2->uScreenSpaceX; |
740 | 5822 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5823 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5824 - 12.0) |
5825 * v11 | |
5826 + (double)a2->uScreenSpaceY; | |
1390 | 5827 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5828 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5829 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5830 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5831 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5832 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5833 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5834 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5835 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5836 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5837 v33 = stru_5C6E00->Cos(angle); |
5838 v34 = stru_5C6E00->Sin(angle); | |
5839 v35 = stru_5C6E00->Sin(angle); | |
5840 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5841 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5842 + (double)(v33 >> 16)) |
740 | 5843 * v23 |
0 | 5844 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5845 + (double)(v34 >> 16)) | |
740 | 5846 * v24) |
743 | 5847 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5848 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5849 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5850 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5851 - 12.0) |
5852 * v11 | |
5853 + (double)a2->uScreenSpaceY; | |
1390 | 5854 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5855 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5856 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5857 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5858 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5859 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5860 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5861 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5862 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5863 v41 = stru_5C6E00->Cos(angle); |
5864 v42 = stru_5C6E00->Sin(angle); | |
5865 v43 = stru_5C6E00->Sin(angle); | |
5866 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5867 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5868 + (double)(v41 >> 16)) |
5869 * v39 | |
5870 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5871 + (double)(v42 >> 16)) | |
5872 * v40) | |
743 | 5873 * v11 + (double) a2->uScreenSpaceX; |
0 | 5874 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5875 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5876 - 12.0) | |
5877 * v11 | |
5878 + (double)a2->uScreenSpaceY; | |
1390 | 5879 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5880 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5881 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5882 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5883 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5884 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5885 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5886 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5887 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5888 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5889 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5890 } |
5891 } | |
5892 } | |
5893 | |
5894 //----- (004A3AD9) -------------------------------------------------------- | |
5895 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5896 { | |
5897 double v5; // st7@2 | |
5898 float v6; // ST28_4@2 | |
5899 float v7; // ST00_4@2 | |
5900 unsigned int v8; // esi@2 | |
5901 int v9; // eax@2 | |
5902 int v10; // ebx@2 | |
5903 float v11; // ST34_4@2 | |
5904 double v12; // st7@2 | |
5905 float v13; // ST2C_4@2 | |
5906 double v14; // st6@2 | |
5907 float v15; // ST24_4@2 | |
5908 float v16; // ST38_4@2 | |
5909 float v17; // ST3C_4@2 | |
5910 signed int v18; // ST1C_4@2 | |
5911 int v19; // ST30_4@2 | |
5912 signed int v20; // ST20_4@2 | |
5913 signed int v21; // ST18_4@2 | |
5914 signed int v22; // eax@2 | |
5915 double v23; // st6@2 | |
5916 float v24; // ST20_4@2 | |
5917 float v25; // ST1C_4@2 | |
5918 float v26; // ST38_4@2 | |
5919 float v27; // ST3C_4@2 | |
5920 signed int v28; // ST18_4@2 | |
5921 signed int v29; // ST14_4@2 | |
5922 signed int v30; // ST10_4@2 | |
5923 signed int v31; // eax@2 | |
5924 double v32; // st6@2 | |
5925 float v33; // ST38_4@2 | |
5926 float v34; // ST3C_4@2 | |
5927 signed int v35; // ST10_4@2 | |
5928 signed int v36; // ST14_4@2 | |
5929 signed int v37; // ST18_4@2 | |
5930 signed int v38; // eax@2 | |
5931 double v39; // st6@2 | |
5932 float v40; // ST38_4@2 | |
5933 float v41; // ST3C_4@2 | |
5934 signed int v42; // ST10_4@2 | |
5935 signed int v43; // ST14_4@2 | |
5936 signed int v44; // ST18_4@2 | |
5937 signed int v45; // eax@2 | |
5938 double v46; // st6@2 | |
5939 | |
5940 if ( this->uNumD3DSceneBegins ) | |
5941 { | |
144
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5942 v5 = (double)a2->zbuffer_depth; |
0 | 5943 v6 = v5; |
5944 v7 = v5; | |
5945 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
5946 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; | |
5947 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5948 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
5949 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; | |
5950 v9 = a2->uScreenSpaceX; | |
5951 v10 = a2->uScreenSpaceY; | |
144
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|
5952 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5953 v12 = (double)v9; |
5954 v13 = v12; | |
5955 v14 = (double)(v10 - 12); | |
5956 v15 = v14; | |
5957 v16 = (double)(v9 - 12) - v12; | |
5958 v17 = (double)(v10 - 25) - v14; | |
323 | 5959 v18 = stru_5C6E00->Cos(angle); |
0 | 5960 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5961 v20 = stru_5C6E00->Sin(angle); |
5962 v21 = stru_5C6E00->Sin(angle); | |
5963 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5964 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5965 + (double)(v18 >> 16)) |
5966 * v16 | |
5967 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5968 + (double)(v20 >> 16)) | |
5969 * v17) | |
5970 * v11 + v13; | |
5971 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5972 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5973 - 12.0) | |
5974 * v11 | |
5975 + (double)a2->uScreenSpaceY; | |
1390 | 5976 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5977 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5978 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5979 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5980 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5981 v25 = 1.0 / v6; |
1390 | 5982 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5983 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5984 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5985 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5986 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5987 v28 = stru_5C6E00->Cos(angle); |
5988 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5989 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5990 v31 = stru_5C6E00->Cos(angle); | |
1390 | 5991 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 5992 + (double)(v28 >> 16)) |
5993 * v26 | |
5994 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
5995 + (double)(v29 >> 16)) | |
5996 * v27) | |
5997 * v11 + v13; | |
5998 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
5999 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
6000 - 12.0) | |
6001 * v11 | |
6002 + (double)a2->uScreenSpaceY; | |
1390 | 6003 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
6004 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
6005 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
6006 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
6007 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
6008 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6009 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 6010 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
6011 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 6012 v35 = stru_5C6E00->Cos(angle); |
6013 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6014 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6015 v38 = stru_5C6E00->Cos(angle); | |
1390 | 6016 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 6017 + (double)(v35 >> 16)) |
6018 * v33 | |
6019 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
6020 + (double)(v36 >> 16)) | |
6021 * v34) | |
6022 * v11 + v13; | |
6023 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
6024 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
6025 - 12.0) | |
6026 * v11 | |
6027 + (double)a2->uScreenSpaceY; | |
1390 | 6028 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
6029 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
6030 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
6031 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
6032 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
6033 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6034 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 6035 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
6036 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 6037 v42 = stru_5C6E00->Cos(angle); |
6038 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6039 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6040 v45 = stru_5C6E00->Cos(angle); | |
1390 | 6041 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 6042 + (double)(v42 >> 16)) |
6043 * v40 | |
6044 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
6045 + (double)(v43 >> 16)) | |
6046 * v41) | |
6047 * v11 + v13; | |
6048 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
6049 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
6050 - 12.0) | |
6051 * v11 | |
6052 + (double)a2->uScreenSpaceY; | |
1390 | 6053 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
6054 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
6055 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
6056 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 6057 pBillboardRenderListD3D[v8].pTexture = a3; |
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6058 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 6059 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 6060 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
6061 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6062 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 6063 } |
6064 } | |
6065 | |
6066 //----- (004A4023) -------------------------------------------------------- | |
657 | 6067 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
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6068 { |
0 | 6069 unsigned int v8; // esi@2 |
6070 double v14; // st6@14 | |
6071 double v15; // st5@14 | |
144
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6072 //unsigned int v16; // ecx@16 |
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6073 //double v17; // st7@16 |
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|
6074 //double v18; // st5@16 |
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diff
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|
6075 //double v19; // st4@16 |
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|
6076 //double v20; // st5@18 |
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6077 //double v21; // st4@18 |
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6078 //signed int v23; // [sp+18h] [bp-18h]@5 |
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6079 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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6080 //float v26; // [sp+20h] [bp-10h]@5 |
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6081 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 6082 float v29; // [sp+28h] [bp-8h]@5 |
6083 float v30; // [sp+2Ch] [bp-4h]@5 | |
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6084 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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6085 |
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|
6086 if (!uNumD3DSceneBegins) |
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|
6087 return; |
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diff
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|
6088 |
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|
6089 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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|
6090 |
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|
6091 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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6092 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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6093 |
657 | 6094 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
144
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6095 if (a2->uTintColor & 0x00FFFFFF && bTinting) |
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6096 { |
737 | 6097 diffuse = BlendColors(a2->uTintColor, diffuse); |
144
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6098 if (a2->uTintColor & 0xFF000000) |
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|
6099 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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|
6100 } |
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|
6101 |
8ab4484c22e0
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|
6102 unsigned int specular = 0; |
8ab4484c22e0
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diff
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|
6103 if (bUsingSpecular) |
8ab4484c22e0
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|
6104 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
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6105 |
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6106 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6107 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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diff
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|
6108 if (a2->uFlags & 4) |
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|
6109 v14 *= -1.0; |
1390 | 6110 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
6111 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6112 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6113 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6114 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
6115 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
6116 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
6117 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
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|
6118 |
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6119 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6120 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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6121 if ( a2->uFlags & 4 ) |
0 | 6122 v14 = v14 * -1.0; |
1390 | 6123 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
6124 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
6125 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6126 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6127 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6128 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
6129 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6130 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
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6131 |
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|
6132 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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6133 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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6134 if ( a2->uFlags & 4 ) |
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6135 v14 *= -1.0; |
1390 | 6136 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
6137 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
6138 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6139 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6140 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6141 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
6142 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6143 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
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6144 |
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6145 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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6146 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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6147 if ( a2->uFlags & 4 ) |
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6148 v14 *= -1.0; |
1390 | 6149 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
6150 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
6151 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6152 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6153 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6154 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
6155 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6156 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
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6157 |
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|
6158 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6159 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6160 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6161 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6162 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6163 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6164 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6165 if (a2->uTintColor & 0xFF000000) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6166 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6167 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6168 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
0 | 6169 } |
6170 | |
6171 //----- (004A48E4) -------------------------------------------------------- | |
6172 int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6) | |
6173 { | |
6174 int v6; // ecx@1 | |
6175 int v7; // ebx@1 | |
6176 int v8; // ecx@1 | |
6177 int v9; // edx@1 | |
6178 int v10; // edi@1 | |
6179 unsigned int x; // esi@1 | |
6180 int result; // eax@8 | |
6181 int v13; // [sp+Ch] [bp-10h]@1 | |
6182 int v14; // [sp+10h] [bp-Ch]@1 | |
6183 int v15; // [sp+14h] [bp-8h]@1 | |
6184 int v16; // [sp+18h] [bp-4h]@1 | |
6185 int v17; // [sp+24h] [bp+8h]@1 | |
6186 unsigned int v18; // [sp+28h] [bp+Ch]@1 | |
6187 int v19; // [sp+34h] [bp+18h]@1 | |
6188 | |
6189 v6 = screenSpaceX; | |
6190 v7 = (a6 >> 1) + screenSpaceY; | |
6191 v17 = 0; | |
6192 v15 = 0; | |
6193 v8 = (a6 >> 1) + v6; | |
6194 v14 = (a6 >> 1) * (a6 >> 1); | |
6195 v9 = 2 * (a6 >> 1); | |
6196 v10 = (a6 >> 1) * ((a6 >> 1) - 1); | |
6197 x = v8 - (a6 >> 1); | |
6198 v16 = (a6 >> 1) + screenSpaceY - v8; | |
6199 v19 = a6 >> 1; | |
6200 v13 = v9; | |
6201 v18 = v8; | |
6202 do | |
6203 { | |
6204 sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor); | |
6205 if ( v15 ) | |
6206 sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor); | |
6207 v14 -= v15; | |
6208 if ( v14 <= v10 ) | |
6209 { | |
6210 if ( v19 != v17 ) | |
6211 { | |
6212 sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor); | |
6213 sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor); | |
6214 } | |
6215 --v19; | |
6216 v13 -= 2; | |
6217 ++x; | |
6218 v10 -= v13; | |
6219 } | |
6220 result = v17++; | |
6221 v15 += 2; | |
6222 --v18; | |
6223 } | |
6224 while ( result < v19 ); | |
6225 return result; | |
6226 } | |
6227 | |
6228 //----- (004A49D0) -------------------------------------------------------- | |
6229 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
6230 { | |
1159 | 6231 int absXDifference; // eax@1 |
6232 int absYDifference; // eax@1 | |
6233 unsigned int smallerabsdiff; // ebx@1 | |
6234 unsigned int largerabsdiff; | |
0 | 6235 double v16; // st7@7 |
6236 double v17; // st7@7 | |
6237 double v18; // st6@7 | |
6238 double v20; // st4@8 | |
6239 double v21; // st4@10 | |
6240 double v22; // st4@10 | |
6241 double v23; // st4@10 | |
6242 double v25; // st4@11 | |
6243 double v26; // st4@13 | |
6244 double v28; // st4@13 | |
6245 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 6246 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 6247 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 6248 int yDifference; // [sp+90h] [bp-4h]@1 |
6249 | |
6250 xDifference = bankersRounding(dstX - srcX); | |
6251 yDifference = bankersRounding(dstY - srcY); | |
6252 absYDifference = abs(yDifference); | |
6253 absXDifference = abs(xDifference); | |
6254 smallerabsdiff = min(absXDifference, absYDifference); | |
6255 largerabsdiff = max(absXDifference, absYDifference); | |
6256 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 6257 v16 = 1.0 / (double)v32; |
1159 | 6258 v17 = (double)yDifference * v16 * a4; |
6259 v18 = (double)xDifference * v16 * a4; | |
6260 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6261 { | |
1637 | 6262 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
6263 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 6264 } |
6265 else | |
6266 { | |
6267 v20 = a3 * 0.061758894; | |
6268 v25 = a7 * 0.061758894; | |
6269 } | |
6270 v21 = 1.0 / a3; | |
6271 v22 = (double)yDifference * v16 * a8; | |
6272 v23 = (double)xDifference * v16 * a8; | |
6273 v26 = 1.0 - 1.0 / v25; | |
6274 v28 = 1.0 / a7; | |
0 | 6275 v29[0].pos.x = srcX + v17; |
6276 v29[0].pos.y = srcY - v18; | |
1159 | 6277 v29[0].pos.z = 1.0 - 1.0 / v20; |
6278 v29[0].rhw = v21; | |
0 | 6279 v29[0].diffuse = -1; |
6280 v29[0].specular = 0; | |
6281 v29[0].texcoord.x = 1.0; | |
6282 v29[0].texcoord.y = 0.0; | |
1159 | 6283 |
0 | 6284 v29[1].pos.x = v22 + dstX; |
6285 v29[1].pos.y = dstY - v23; | |
1159 | 6286 v29[1].pos.z = v26; |
6287 v29[1].rhw = v28; | |
0 | 6288 v29[1].diffuse = -16711936; |
6289 v29[1].specular = 0; | |
6290 v29[1].texcoord.x = 1.0; | |
6291 v29[1].texcoord.y = 1.0; | |
1159 | 6292 |
6293 v29[2].pos.x = dstX - v22; | |
6294 v29[2].pos.y = v23 + dstY; | |
6295 v29[2].pos.z = v26; | |
0 | 6296 v29[2].rhw = v28; |
1159 | 6297 v29[2].diffuse = -1; |
6298 v29[2].specular = 0; | |
0 | 6299 v29[2].texcoord.x = 0.0; |
6300 v29[2].texcoord.y = 1.0; | |
1159 | 6301 |
0 | 6302 v29[3].pos.x = srcX - v17; |
6303 v29[3].pos.y = v18 + srcY; | |
1159 | 6304 v29[3].pos.z = v29[0].pos.z; |
6305 v29[3].rhw = v21; | |
6306 v29[3].diffuse = -1; | |
6307 v29[3].specular = 0; | |
0 | 6308 v29[3].texcoord.x = 0.0; |
6309 v29[3].texcoord.y = 0.0; | |
186 | 6310 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6311 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6312 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6313 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6314 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6315 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6316 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6317 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6318 D3DPT_TRIANGLEFAN, | |
6319 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6320 v29, | |
6321 4, | |
6322 24)); | |
186 | 6323 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6324 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6325 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6326 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6327 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6328 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6329 } |
6330 | |
6331 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6332 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6333 { | |
0 | 6334 unsigned int v5; // eax@7 |
6335 char *v7; // edx@8 | |
6336 double v10; // st6@9 | |
6337 double v11; // st6@10 | |
6338 int v12; // ebx@13 | |
1390 | 6339 |
6340 if (a1->uNumVertices < 3) | |
6341 return; | |
6342 | |
6343 float depth = 1000000.0; | |
6344 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6345 { | |
6346 if (a1->field_104[i].z < depth) | |
6347 depth = a1->field_104[i * 4].z; | |
6348 } | |
6349 | |
6350 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6351 pBillboardRenderListD3D[v5].field_90 = 0; | |
6352 pBillboardRenderListD3D[v5].uParentBillboardID = -1; | |
6353 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; | |
6354 pBillboardRenderListD3D[v5].pTexture = 0; | |
6355 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6356 pBillboardRenderListD3D[v5].z_order = depth; | |
6357 | |
6358 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6359 { | |
6360 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6361 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6362 | |
6363 v10 = a1->field_104[i].z; | |
6364 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6365 v11 = v10 * 0.061758894; | |
6366 else | |
1637 | 6367 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6368 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6369 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6370 | |
6371 if (diffuse & 0xFF000000) | |
6372 v12 = a1->field_104[i].diffuse; | |
6373 else | |
6374 v12 = diffuse; | |
6375 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6376 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6377 | |
6378 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6379 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6380 } |
6381 } | |
6382 | |
6383 //----- (004A4DE1) -------------------------------------------------------- | |
6384 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6385 { | |
6386 HRESULT v12; // eax@14 | |
6387 unsigned __int16 *v13; // ecx@19 | |
6388 unsigned __int16 *v14; // eax@19 | |
6389 DWORD v15; // edx@20 | |
6390 HRESULT v16; // eax@23 | |
6391 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6392 | |
6393 auto pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); | |
6394 if ( pHWLTexture ) | |
6395 { | |
6396 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6397 if ( !pRenderD3D->CreateTexture( | |
6398 pHWLTexture->uWidth, | |
6399 pHWLTexture->uHeight, | |
6400 pOutSurface, | |
6401 pOutTexture, | |
6402 true, | |
6403 bMipMaps, | |
6404 uMinDeviceTextureDim) ) | |
1545 | 6405 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6406 //v10 = *pOutSurface; |
6407 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6408 if (bMipMaps) |
0 | 6409 { |
6410 Dst._450DDE(); | |
6411 //v20 = 0; | |
6412 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6413 | |
6414 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6415 while ( 1 ) | |
6416 { | |
6417 DDSCAPS2 v19; | |
6418 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6419 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6420 | |
6421 DDSURFACEDESC2 desc; | |
6422 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6423 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6424 | |
168 | 6425 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6426 { |
1831 | 6427 Dst.sub_451007_scale_image_bicubic( |
0 | 6428 pHWLTexture->pPixels, |
6429 pHWLTexture->uWidth, | |
6430 pHWLTexture->uHeight, | |
6431 pHWLTexture->uWidth, | |
6432 (unsigned short *)desc.lpSurface, | |
6433 desc.dwWidth, | |
6434 desc.dwHeight, | |
6435 desc.lPitch >> 1, | |
6436 0, | |
1831 | 6437 0); |
0 | 6438 ErrD3D(pNextSurf->Unlock(0)); |
6439 //bMipMaps = 0x4D86ACu; | |
6440 } | |
6441 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6442 break; | |
6443 //v10 = (IDirectDrawSurface4 *)pName; | |
6444 //v11 = 0; | |
6445 } | |
6446 //v20 = -1; | |
6447 //nullsub_1(); | |
6448 } | |
6449 else | |
6450 { | |
6451 DDSCAPS2 v19; | |
6452 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6453 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6454 | |
6455 DDSURFACEDESC2 desc; | |
6456 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6457 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6458 | |
168 | 6459 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6460 { |
6461 bMipMaps = 0; | |
6462 v13 = pHWLTexture->pPixels; | |
6463 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6464 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6465 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6466 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6467 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6468 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6469 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6470 ++v13; |
0 | 6471 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6472 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6473 } |
6474 ErrD3D((*pOutSurface)->Unlock(0)); | |
6475 } | |
6476 } | |
6477 delete [] pHWLTexture->pPixels; | |
6478 delete pHWLTexture; | |
6479 return true; | |
6480 } | |
6481 return false; | |
6482 } | |
6483 | |
6484 //----- (004A5048) -------------------------------------------------------- | |
670 | 6485 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6486 { | |
6487 | |
6488 HWLTexture *sprite_texture; // eax@1 | |
0 | 6489 unsigned __int16 *v9; // edx@5 |
6490 LPVOID v10; // eax@5 | |
6491 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6492 | |
670 | 6493 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6494 if ( sprite_texture ) | |
6495 { | |
6496 _gpu_memory_used += 2 * sprite_texture->uWidth * sprite_texture->uHeight; | |
6497 pSprite->uAreaX = sprite_texture->uAreaX; | |
6498 pSprite->uAreaY = sprite_texture->uAreaY; | |
6499 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6500 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6501 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6502 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6503 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6504 //v7 = v3->pRenderD3D; |
670 | 6505 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6506 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6507 //pSprite = v2->pTextureSurface; |
6508 //pSprite = (Sprite *)pSprite->pName; | |
6509 //v8 = pSprite; | |
670 | 6510 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6511 Dst.dwSize = 124; |
670 | 6512 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6513 { | |
6514 v9 = sprite_texture->pPixels; | |
6515 v10 = Dst.lpSurface; | |
6516 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6517 { |
670 | 6518 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6519 { | |
0 | 6520 *(int *)v10 = *(int *)v9; |
6521 v9 += 2; | |
6522 v10 = (char *)v10 + 4; | |
670 | 6523 } |
6524 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6525 } |
670 | 6526 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6527 } | |
6528 free(sprite_texture->pPixels); | |
6529 free(sprite_texture); | |
6530 return true; | |
6531 } | |
6532 return false; | |
0 | 6533 } |
6534 | |
6535 //----- (004A51CB) -------------------------------------------------------- | |
6536 void Render::BeginScene() | |
6537 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6538 //Render *v1; // esi@1 |
0 | 6539 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6540 /*int v3; // eax@5 |
0 | 6541 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6542 char *v5; // ebx@7*/ |
0 | 6543 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6544 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
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parents:
1117
diff
changeset
|
6545 //v1 = this; |
0 | 6546 v2 = this->uNumSceneBegins; |
6547 this->uNumSceneBegins = v2 + 1; | |
6548 if ( !v2 ) | |
6549 { | |
6550 if ( this->pRenderD3D ) | |
6551 { | |
6552 if ( this->bColorKeySupported ) | |
6553 { | |
6554 memset(&Dst, 0, 0x7Cu); | |
6555 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6556 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6557 { |
4eca5bb63dc0
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parents:
1117
diff
changeset
|
6558 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6559 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6560 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6561 } |
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6562 --this->uNumSceneBegins; |
0 | 6563 } |
6564 } | |
6565 else | |
6566 { | |
6567 if ( !this->pTargetSurface ) | |
6568 { | |
6569 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6570 if ( this->pTargetSurface ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6571 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6572 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6573 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6574 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6575 } |
4eca5bb63dc0
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parents:
1117
diff
changeset
|
6576 } |
0 | 6577 RestoreFrontBuffer(); |
6578 } | |
6579 } | |
6580 | |
6581 //----- (004A527D) -------------------------------------------------------- | |
6582 void Render::EndScene() | |
6583 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6584 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6585 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6586 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6587 if ( !this->uNumSceneBegins ) |
0 | 6588 { |
6589 if ( this->pRenderD3D ) | |
6590 { | |
6591 if ( this->bColorKeySupported ) | |
6592 { | |
6593 this->pTargetSurface = 0; | |
6594 this->uTargetSurfacePitch = 0; | |
6595 this->field_18_locked_pitch = 0; | |
6596 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
6597 } | |
6598 } | |
6599 else | |
6600 { | |
6601 this->pTargetSurface = 0; | |
6602 this->uTargetSurfacePitch = 0; | |
6603 this->field_18_locked_pitch = 0; | |
6604 UnlockBackBuffer(); | |
6605 } | |
6606 } | |
6607 } | |
6608 } | |
6609 | |
6610 //----- ( ) -------------------------------------------------------- | |
6611 unsigned int Render::_4A52F1(unsigned int this_, float a3) | |
6612 { | |
6613 unsigned int v3; // esi@1 | |
6614 double v4; // st7@2 | |
6615 double v5; // st7@6 | |
6616 double v6; // st6@6 | |
6617 unsigned int v7; // eax@6 | |
6618 double v8; // st5@6 | |
6619 double v9; // st4@6 | |
6620 HRESULT v10; // eax@6 | |
6621 HRESULT v11; // eax@6 | |
6622 unsigned int result; // eax@6 | |
6623 unsigned int v13; // eax@7 | |
6624 unsigned __int16 *v14; // ecx@7 | |
6625 int *v15; // eax@7 | |
6626 unsigned int v16; // ecx@8 | |
6627 __int16 v17; // ax@10 | |
6628 int v18; // esi@10 | |
6629 float v19; // edi@10 | |
6630 void *v20; // esi@10 | |
6631 int v21; // edx@10 | |
6632 int v22; // ecx@11 | |
6633 int v23; // edx@12 | |
6634 __int16 v24; // ax@15 | |
6635 int v25; // esi@15 | |
6636 float v26; // edi@15 | |
6637 char *v27; // esi@15 | |
6638 int v28; // edx@15 | |
6639 int v29; // ecx@16 | |
6640 int v30; // edx@17 | |
6641 int v31; // [sp-Ch] [bp-ACh]@11 | |
6642 int v32; // [sp-Ch] [bp-ACh]@16 | |
6643 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6644 int v34; // [sp+4h] [bp-9Ch]@0 | |
6645 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6646 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6647 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6648 int v38; // [sp+90h] [bp-10h]@7 | |
6649 double v39; // [sp+94h] [bp-Ch]@6 | |
6650 float v40; // [sp+9Ch] [bp-4h]@6 | |
6651 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6652 __debugbreak(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6653 |
0 | 6654 auto ecx0 = this; |
6655 v3 = 0; | |
1574 | 6656 |
6657 if (!this->pRenderD3D) | |
6658 __debugbreak(); // sw render | |
6659 | |
6660 //{ | |
0 | 6661 v4 = a3; |
6662 if ( a3 <= 1.0 ) | |
6663 { | |
6664 if ( v4 < 0.0 ) | |
6665 v4 = 0.0; | |
6666 } | |
6667 else | |
6668 { | |
6669 v4 = 1.0; | |
6670 } | |
1574 | 6671 __debugbreak(); // banker's rounding again |
0 | 6672 a3 = v4 * 255.0; |
6673 v39 = a3 + 6.7553994e15; | |
6674 LODWORD(v40) = LODWORD(v39); | |
693 | 6675 v5 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 6676 v36[0].pos.x = v5; |
693 | 6677 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 6678 v7 = this_ | (LODWORD(v39) << 24); |
693 | 6679 this_ = pViewport->uViewportBR_Y + 1; |
0 | 6680 v36[0].specular = 0; |
6681 v36[0].pos.y = v6; | |
6682 v36[0].diffuse = v7; | |
6683 v36[1].diffuse = v7; | |
6684 v36[0].pos.z = 0.0; | |
6685 v36[2].diffuse = v7; | |
6686 v36[3].diffuse = v7; | |
6687 v36[0].rhw = 1.0; | |
6688 v36[1].specular = 0; | |
6689 v36[0].texcoord.x = 0.0; | |
6690 v36[2].specular = 0; | |
6691 v36[3].specular = 0; | |
6692 v36[0].texcoord.y = 0.0; | |
6693 v36[1].pos.x = v5; | |
693 | 6694 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6695 v36[1].pos.y = v8; |
6696 v36[1].pos.z = 0.0; | |
6697 v36[1].rhw = 1.0; | |
6698 v36[1].texcoord.x = 0.0; | |
6699 v36[1].texcoord.y = 0.0; | |
693 | 6700 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6701 v36[2].pos.x = v9; |
6702 v36[2].pos.y = v8; | |
6703 v36[2].pos.z = 0.0; | |
6704 v36[2].rhw = 1.0; | |
6705 v36[2].texcoord.x = 0.0; | |
6706 v36[2].texcoord.y = 0.0; | |
6707 v36[3].pos.x = v9; | |
6708 v36[3].pos.y = v6; | |
6709 v36[3].pos.z = 0.0; | |
6710 v36[3].rhw = 1.0; | |
6711 v36[3].texcoord.x = 0.0; | |
6712 v36[3].texcoord.y = 0.0; | |
6713 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6714 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6715 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6716 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6717 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6718 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6719 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6720 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6721 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6722 D3DPT_TRIANGLEFAN, | |
6723 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6724 v36, | |
6725 4, | |
6726 28)); | |
186 | 6727 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6728 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6729 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6730 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6731 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6732 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6733 /*} |
0 | 6734 else |
6735 { | |
6736 v40 = (1.0 - a3) * 65536.0; | |
6737 v39 = v40 + 6.7553994e15; | |
6738 LODWORD(a3) = LODWORD(v39); | |
693 | 6739 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6740 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6741 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6742 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6743 v37 = 2 * v13; |
6744 LODWORD(v40) = (int)v14; | |
6745 | |
6746 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6747 v15 = dword_F1B430.data(); |
0 | 6748 do |
6749 { | |
6750 v16 = v3; | |
6751 v3 += LODWORD(a3); | |
6752 dword_F1B430[__i++] = v16 >> 16; | |
6753 } | |
6754 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6755 while (__i < 32); | |
6756 | |
6757 if ( pRenderer->uTargetGBits == 6 ) | |
6758 { | |
1574 | 6759 v17 = sr_42690D_colors_cvt(this_); |
0 | 6760 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6761 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6762 v19 = v40; | |
6763 v20 = off_4EFDB0; | |
6764 v21 = HIDWORD(v39); | |
6765 do | |
6766 { | |
6767 v22 = v38; | |
6768 v31 = v21; | |
6769 do | |
6770 { | |
6771 v23 = (*(int *)((char *)v20 | |
6772 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6773 result = this_ | |
6774 + (*((int *)v20 | |
6775 + (((unsigned __int8)(*((char *)v20 | |
6776 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6777 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6778 *(unsigned int *)LODWORD(v19) = result; | |
6779 LODWORD(v19) += 4; | |
6780 --v22; | |
6781 } | |
6782 while ( v22 ); | |
6783 LODWORD(v19) += v37; | |
6784 v21 = v31 - 1; | |
6785 } | |
6786 while ( v31 != 1 ); | |
6787 } | |
6788 else | |
6789 { | |
1574 | 6790 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6791 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6792 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6793 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6794 v26 = v40; | |
6795 v27 = (char *)off_4EFDB0; | |
6796 v28 = HIDWORD(v39); | |
6797 do | |
6798 { | |
6799 v29 = v38; | |
6800 v32 = v28; | |
6801 do | |
6802 { | |
6803 v30 = 32 | |
6804 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6805 result = this_ | |
6806 + (*(int *)&v27[4 | |
6807 * (((unsigned __int8)(32 | |
6808 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6809 *(unsigned int *)LODWORD(v26) = result; | |
6810 LODWORD(v26) += 4; | |
6811 --v29; | |
6812 } | |
6813 while ( v29 ); | |
6814 LODWORD(v26) += v37; | |
6815 v28 = v32 - 1; | |
6816 } | |
6817 while ( v32 != 1 ); | |
6818 } | |
1574 | 6819 }*/ |
0 | 6820 return result; |
6821 } | |
6822 | |
6823 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6824 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6825 { |
6826 this->bClip = 1; | |
6827 this->uClipY = uY; | |
6828 this->uClipX = uX; | |
6829 this->uClipW = uW; | |
6830 this->uClipZ = uZ; | |
6831 } | |
6832 | |
6833 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6834 void Render::ResetTextureClipRect() |
0 | 6835 { |
6836 this->uClipY = 0; | |
6837 this->uClipX = 0; | |
6838 this->bClip = 1; | |
6839 this->uClipW = 480; | |
6840 this->uClipZ = 640; | |
6841 } | |
6842 | |
6843 //----- (004A5BE3) -------------------------------------------------------- | |
6844 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6845 { | |
6846 int v4; // edi@3 | |
6847 unsigned __int16 *v5; // edx@3 | |
6848 unsigned __int16 *v6; // esi@3 | |
6849 unsigned int v8; // eax@5 | |
6850 unsigned int v9; // ebx@5 | |
6851 unsigned int v11; // eax@7 | |
6852 unsigned int v12; // ebx@8 | |
6853 unsigned int v15; // eax@14 | |
6854 int v19; // [sp+10h] [bp-8h]@3 | |
6855 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6856 int v23; // [sp+28h] [bp+10h]@3 | |
6857 | |
6858 if ( this->uNumSceneBegins && a4 ) | |
6859 { | |
6860 v4 = a4->uWidth; | |
6861 v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
6862 v6 = a4->pPixels; | |
6863 v23 = a4->uHeight; | |
6864 v19 = v4; | |
6865 if ( this->bClip ) | |
6866 { | |
1152 | 6867 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6868 { | |
6869 v8 = this->uClipX - uOutX; | |
6870 v9 = uOutX - this->uClipX; | |
0 | 6871 v8 *= 2; |
6872 v4 += v9; | |
6873 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
6874 v5 = (unsigned __int16 *)((char *)v5 + v8); | |
6875 } | |
1152 | 6876 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6877 { | |
6878 v11 = this->uClipY - uOutY; | |
0 | 6879 v6 += v19 * v11; |
6880 v23 += uOutY - this->uClipY; | |
6881 v5 += this->uTargetSurfacePitch * v11; | |
6882 } | |
1152 | 6883 v12 = max(this->uClipX, uOutX); |
6884 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6885 { | |
6886 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6887 } | |
6888 v15 = max(this->uClipY, uOutY); | |
6889 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6890 { | |
6891 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6892 } | |
6893 } | |
6894 | |
6895 for (int outerCounter = 0; outerCounter < v23; outerCounter++) | |
6896 { | |
6897 for (int counter = 0; counter < v4; counter++) | |
6898 { | |
6899 *v5 = *v6; | |
6900 ++v5; | |
6901 ++v6; | |
6902 } | |
6903 v6 += v19 - v4; | |
6904 v5 += this->uTargetSurfacePitch - v4; | |
0 | 6905 } |
6906 } | |
6907 } | |
6908 | |
6909 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6910 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6911 { |
6912 unsigned __int16 *v7; // ebx@3 | |
1675 | 6913 int full_width; // ecx@3 |
6914 int full_height; // edi@3 | |
0 | 6915 int v23; // edi@23 |
6916 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 | |
6917 | |
6918 if ( this->uNumSceneBegins && pTexture ) | |
6919 { | |
6920 v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch]; | |
1675 | 6921 full_width = pTexture->uWidth - move_X; |
6922 full_height = pTexture->uHeight - move_Y; | |
6923 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6924 if ( this->bClip ) | |
6925 { | |
6926 if ( pX < this->uClipX )//если кадр выходит за правую границу | |
6927 { | |
6928 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6929 full_width += pX - this->uClipX; | |
6930 v7 = (unsigned __int16 *)((char *)v7 + (2 * (this->uClipX - pX))); | |
6931 } | |
6932 if ( pY < this->uClipY )//если кадр выходит за верхнюю границу | |
6933 { | |
6934 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6935 full_height += pY - this->uClipY; | |
6936 v7 += this->uTargetSurfacePitch * (this->uClipY - pY); | |
6937 } | |
6938 if ( this->uClipX < pX )//если правая граница окна меньше х координаты кадра | |
6939 this->uClipX = pX; | |
6940 if ( this->uClipY < pY )//если верхняя граница окна меньше y координаты кадра | |
6941 this->uClipY = pY; | |
6942 if ( (full_width + this->uClipX) > this->uClipZ )//если ширина кадра выходит за правую границу | |
6943 { | |
6944 if ( this->uClipX < pX ) | |
6945 this->uClipX = pX; | |
6946 full_width = this->uClipZ - this->uClipX; | |
6947 } | |
6948 if ( (full_height + this->uClipY) > this->uClipW )//если высота кадра выходит за нижнюю границу | |
6949 { | |
6950 if ( this->uClipY < pY ) | |
6951 this->uClipY = pY; | |
6952 full_height = this->uClipW - this->uClipY; | |
6953 } | |
6954 } | |
6955 if ( full_height > 0 ) | |
6956 { | |
0 | 6957 do |
6958 { | |
1675 | 6959 if ( full_width > 0 ) |
0 | 6960 { |
1675 | 6961 v23 = full_width; |
0 | 6962 do |
6963 { | |
1675 | 6964 if ( *pTexturea != TargetColor(0, 0xFFu, 0xFFu) ) |
0 | 6965 *v7 = *pTexturea; |
6966 ++pTexturea; | |
6967 ++v7; | |
6968 --v23; | |
6969 } | |
6970 while ( v23 ); | |
6971 } | |
1675 | 6972 v7 += this->uTargetSurfacePitch - full_width; |
6973 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); | |
6974 --full_height; | |
6975 } | |
6976 while ( full_height ); | |
0 | 6977 } |
6978 } | |
6979 } | |
6980 | |
6981 //----- (004A6E7E) -------------------------------------------------------- | |
6982 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) | |
6983 { | |
6984 unsigned __int16 *v4; // eax@4 | |
6985 int v5; // edx@4 | |
6986 unsigned int v6; // edi@4 | |
6987 unsigned int v7; // edx@5 | |
6988 unsigned int v8; // edx@6 | |
6989 unsigned int v9; // edx@7 | |
6990 unsigned int v10; // edx@8 | |
6991 unsigned int v11; // ebx@9 | |
6992 unsigned int v12; // esi@11 | |
6993 unsigned int v13; // edx@12 | |
6994 unsigned int v14; // ebx@15 | |
6995 unsigned int v15; // esi@17 | |
6996 unsigned int v16; // edi@18 | |
6997 char v17; // zf@29 | |
6998 int v18; // [sp+14h] [bp-Ch]@4 | |
6999 int v19; // [sp+18h] [bp-8h]@4 | |
7000 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
7001 int v21; // [sp+28h] [bp+8h]@25 | |
7002 int v22; // [sp+28h] [bp+8h]@34 | |
7003 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
7004 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
7005 | |
7006 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
7007 { | |
7008 v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7009 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7010 v5 = a4->uTextureWidth; |
7011 v6 = a4->uTextureHeight; | |
7012 v19 = a4->uTextureWidth; | |
7013 v18 = a4->uTextureWidth; | |
7014 if ( this->bClip ) | |
7015 { | |
7016 v7 = this->uClipX; | |
7017 if ( (signed int)a2 < (signed int)v7 ) | |
7018 { | |
7019 v8 = v7 - a2; | |
7020 v20 += v8; | |
7021 v19 += a2 - this->uClipX; | |
7022 v4 += v8; | |
7023 } | |
7024 v9 = this->uClipY; | |
7025 if ( (signed int)a3 < (signed int)v9 ) | |
7026 { | |
7027 v10 = v9 - a3; | |
7028 v20 += v18 * v10; | |
7029 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
7030 v4 += this->uTargetSurfacePitch * v10; | |
7031 } | |
7032 v11 = this->uClipX; | |
7033 v5 = v19; | |
7034 if ( (signed int)v11 < (signed int)a2 ) | |
7035 v11 = a2; | |
7036 v12 = this->uClipZ; | |
7037 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
7038 { | |
7039 v13 = this->uClipX; | |
7040 if ( (signed int)v13 < (signed int)a2 ) | |
7041 v13 = a2; | |
7042 v5 = v12 - v13; | |
7043 } | |
7044 v14 = this->uClipY; | |
7045 if ( (signed int)v14 < (signed int)a3 ) | |
7046 v14 = a3; | |
7047 v15 = this->uClipW; | |
7048 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
7049 { | |
7050 v16 = this->uClipY; | |
7051 if ( (signed int)v16 < (signed int)a3 ) | |
7052 v16 = a3; | |
7053 v6 = v15 - v16; | |
7054 } | |
7055 } | |
7056 if ( pRenderer->uTargetGBits == 5 ) | |
7057 { | |
7058 if ( (signed int)v6 > 0 ) | |
7059 { | |
7060 v23 = v6; | |
7061 do | |
7062 { | |
7063 if ( v5 > 0 ) | |
7064 { | |
7065 v21 = v5; | |
7066 do | |
7067 { | |
7068 if ( *v20 ) | |
7069 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
7070 ++v4; | |
7071 ++v20; | |
7072 --v21; | |
7073 } | |
7074 while ( v21 ); | |
7075 } | |
7076 v20 += v18 - v5; | |
7077 v17 = v23-- == 1; | |
7078 v4 += this->uTargetSurfacePitch - v5; | |
7079 } | |
7080 while ( !v17 ); | |
7081 } | |
7082 } | |
7083 else | |
7084 { | |
7085 if ( (signed int)v6 > 0 ) | |
7086 { | |
7087 v24 = v6; | |
7088 do | |
7089 { | |
7090 if ( v5 > 0 ) | |
7091 { | |
7092 v22 = v5; | |
7093 do | |
7094 { | |
7095 if ( *v20 ) | |
7096 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
7097 ++v4; | |
7098 ++v20; | |
7099 --v22; | |
7100 } | |
7101 while ( v22 ); | |
7102 } | |
7103 v20 += v18 - v5; | |
7104 v17 = v24-- == 1; | |
7105 v4 += this->uTargetSurfacePitch - v5; | |
7106 } | |
7107 while ( !v17 ); | |
7108 } | |
7109 } | |
7110 } | |
7111 } | |
7112 | |
7113 //----- (004A6DF5) -------------------------------------------------------- | |
7114 int Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) | |
7115 { | |
7116 int result; // eax@0 | |
7117 int v8; // ecx@3 | |
7118 unsigned __int16 *v9; // edi@4 | |
7119 unsigned __int16 *v10; // ebx@4 | |
7120 int v11; // esi@4 | |
7121 unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3 | |
7122 unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3 | |
7123 | |
7124 if ( pBitmap ) | |
7125 { | |
7126 if ( pTarget ) | |
7127 { | |
7128 pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y]; | |
7129 pTargeta = &pTarget[a7->x + uTargetPitch * a7->y]; | |
7130 v8 = a7->z - a7->x; | |
7131 result = a7->w - a7->y; | |
7132 if ( result > 0 ) | |
7133 { | |
7134 v9 = pBitmapa; | |
7135 v10 = pTargeta; | |
7136 v11 = a7->w - a7->y; | |
7137 do | |
7138 { | |
7139 if ( v8 > 0 ) | |
7140 { | |
7141 result = v8; | |
7142 do | |
7143 { | |
7144 *v9 = *v10; | |
7145 ++v9; | |
7146 ++v10; | |
7147 --result; | |
7148 } | |
7149 while ( result ); | |
7150 } | |
7151 v9 += uBitmapPitch - v8; | |
7152 v10 += uTargetPitch - v8; | |
7153 --v11; | |
7154 } | |
7155 while ( v11 ); | |
7156 } | |
7157 } | |
7158 } | |
7159 return result; | |
7160 } | |
7161 | |
7162 //----- (004A6D87) -------------------------------------------------------- | |
7163 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
7164 { | |
7165 if (!uNumSceneBegins) | |
7166 return; | |
7167 | |
7168 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
7169 for (uint y = 0; y < uHeight; ++y) | |
7170 { | |
7171 auto pDst = &pTargetSurface[uX + (y + uY) * uTargetSurfacePitch]; | |
7172 | |
7173 memset32(pDst, twoColors, uWidth / 2); | |
7174 if (uWidth & 1) | |
7175 pDst[uWidth - 1] = uColor16; | |
7176 } | |
7177 } | |
7178 | |
7179 //----- (004A6C4F) -------------------------------------------------------- | |
7180 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
7181 { | |
7182 unsigned int v9; // edi@2 | |
7183 unsigned int v10; // esi@2 | |
7184 unsigned __int16 *v11; // eax@2 | |
7185 unsigned int v12; // ebx@3 | |
7186 signed int v13; // edx@5 | |
7187 int v14; // edx@6 | |
7188 signed int v15; // ebx@7 | |
7189 unsigned int v16; // edx@9 | |
7190 signed int v17; // edi@10 | |
7191 signed int v18; // ebx@13 | |
7192 unsigned int v19; // edx@15 | |
7193 signed int v20; // esi@16 | |
7194 unsigned int v21; // esi@22 | |
7195 unsigned __int16 v22; // dx@24 | |
7196 char v23; // zf@28 | |
7197 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 | |
7198 unsigned int uOutXa; // [sp+18h] [bp+8h]@20 | |
7199 | |
7200 if ( this->uNumSceneBegins ) | |
7201 { | |
7202 v9 = uCharWidth; | |
7203 v10 = uCharHeight; | |
7204 v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
7205 v24 = pFontPixels; | |
7206 if ( this->bClip ) | |
7207 { | |
7208 v12 = this->uClipX; | |
7209 if ( uOutX < (signed int)v12 ) | |
7210 { | |
7211 v24 = &pFontPixels[v12 - uOutX]; | |
7212 v11 += v12 - uOutX; | |
7213 v9 = uCharWidth + uOutX - v12; | |
7214 } | |
7215 v13 = this->uClipY; | |
7216 if ( uOutY < v13 ) | |
7217 { | |
7218 v14 = v13 - uOutY; | |
7219 v24 += uCharWidth * v14; | |
7220 v10 = uCharHeight + uOutY - this->uClipY; | |
7221 v11 += this->uTargetSurfacePitch * v14; | |
7222 } | |
7223 v15 = this->uClipX; | |
7224 if ( v15 < uOutX ) | |
7225 v15 = uOutX; | |
7226 v16 = this->uClipZ; | |
7227 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
7228 { | |
7229 v17 = this->uClipX; | |
7230 if ( v17 < uOutX ) | |
7231 v17 = uOutX; | |
7232 v9 = v16 - v17; | |
7233 } | |
7234 v18 = this->uClipY; | |
7235 if ( v18 < uOutY ) | |
7236 v18 = uOutY; | |
7237 v19 = this->uClipW; | |
7238 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
7239 { | |
7240 v20 = this->uClipY; | |
7241 if ( v20 < uOutY ) | |
7242 v20 = uOutY; | |
7243 v10 = v19 - v20; | |
7244 } | |
7245 } | |
7246 if ( (signed int)v10 > 0 ) | |
7247 { | |
7248 uOutXa = v10; | |
7249 do | |
7250 { | |
7251 if ( (signed int)v9 > 0 ) | |
7252 { | |
7253 v21 = v9; | |
7254 do | |
7255 { | |
7256 if ( *v24 ) | |
7257 { | |
7258 v22 = uShadowColor; | |
7259 if ( *v24 != 1 ) | |
7260 v22 = uFaceColor; | |
7261 *v11 = v22; | |
7262 } | |
7263 ++v11; | |
7264 ++v24; | |
7265 --v21; | |
7266 } | |
7267 while ( v21 ); | |
7268 } | |
7269 v24 += uCharWidth - v9; | |
7270 v23 = uOutXa-- == 1; | |
7271 v11 += this->uTargetSurfacePitch - v9; | |
7272 } | |
7273 while ( !v23 ); | |
7274 } | |
7275 } | |
7276 } | |
7277 | |
7278 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 7279 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
7280 { | |
0 | 7281 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 7282 |
0 | 7283 memcpy(&tex, a4, sizeof(tex)); |
1496 | 7284 tex.uTextureHeight = a4->uTextureHeight - height; |
7285 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 7286 DrawTextureIndexed(a2, a3, &tex); |
7287 } | |
7288 | |
7289 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7290 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7291 { | |
0 | 7292 int v8; // edi@2 |
7293 unsigned int v9; // esi@2 | |
7294 unsigned __int16 *v10; // eax@2 | |
7295 unsigned char *v11; // edx@2 | |
7296 unsigned int v12; // ebx@3 | |
7297 signed int v13; // edx@5 | |
7298 int v14; // edx@6 | |
7299 signed int v15; // ebx@7 | |
7300 unsigned int v16; // edx@9 | |
7301 signed int v17; // edi@10 | |
7302 signed int v18; // ebx@13 | |
7303 unsigned int v19; // edx@15 | |
7304 signed int v20; // esi@16 | |
7305 int v21; // ebx@22 | |
7306 char v22; // zf@28 | |
7307 int v23; // ebx@31 | |
7308 unsigned __int16 v24; // si@35 | |
7309 int v25; // [sp+Ch] [bp-4h]@2 | |
7310 int v26; // [sp+1Ch] [bp+Ch]@24 | |
7311 int v27; // [sp+1Ch] [bp+Ch]@33 | |
7312 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
7313 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
7314 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
7315 | |
7316 auto a2 = x; | |
7317 auto a3 = y; | |
7318 auto a6 = uFontHeight; | |
7319 if ( this->uNumSceneBegins ) | |
7320 { | |
7321 v8 = a5; | |
7322 v9 = a6; | |
7323 v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; | |
1268 | 7324 v11 = (unsigned char *)font_pixels; |
7325 v25 = (int)font_pixels; | |
0 | 7326 if ( this->bClip ) |
7327 { | |
7328 v12 = this->uClipX; | |
7329 if ( a2 < (signed int)v12 ) | |
7330 { | |
1268 | 7331 v25 = v12 - a2 + (int)font_pixels; |
0 | 7332 v10 += v12 - a2; |
7333 v8 = a5 + a2 - v12; | |
7334 } | |
7335 v13 = this->uClipY; | |
7336 if ( a3 < v13 ) | |
7337 { | |
7338 v14 = v13 - a3; | |
7339 v25 += a5 * v14; | |
7340 v9 = a6 + a3 - this->uClipY; | |
7341 v10 += this->uTargetSurfacePitch * v14; | |
7342 } | |
7343 v15 = this->uClipX; | |
7344 if ( v15 < a2 ) | |
7345 v15 = a2; | |
7346 v16 = this->uClipZ; | |
7347 if ( v8 + v15 > (signed int)v16 ) | |
7348 { | |
7349 v17 = this->uClipX; | |
7350 if ( v17 < a2 ) | |
7351 v17 = a2; | |
7352 v8 = v16 - v17; | |
7353 } | |
7354 v18 = this->uClipY; | |
7355 if ( v18 < a3 ) | |
7356 v18 = a3; | |
7357 v19 = this->uClipW; | |
7358 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7359 { | |
7360 v20 = this->uClipY; | |
7361 if ( v20 < a3 ) | |
7362 v20 = a3; | |
7363 v9 = v19 - v20; | |
7364 } | |
7365 v11 = (unsigned char *)v25; | |
7366 } | |
7367 if ( a8 ) | |
7368 { | |
7369 v28 = pRenderer->uTargetGMask | pRenderer->uTargetBMask; | |
7370 if ( (signed int)v9 > 0 ) | |
7371 { | |
7372 v23 = a5; | |
7373 v30 = v9; | |
7374 do | |
7375 { | |
7376 if ( v8 > 0 ) | |
7377 { | |
7378 v27 = v8; | |
7379 do | |
7380 { | |
7381 if ( *v11 ) | |
7382 v24 = pPalette[*v11]; | |
7383 else | |
7384 v24 = v28; | |
7385 *v10 = v24; | |
7386 ++v10; | |
7387 ++v11; | |
7388 --v27; | |
7389 } | |
7390 while ( v27 ); | |
7391 } | |
7392 v11 += v23 - v8; | |
7393 v22 = v30-- == 1; | |
7394 v10 += this->uTargetSurfacePitch - v8; | |
7395 } | |
7396 while ( !v22 ); | |
7397 } | |
7398 } | |
7399 else | |
7400 { | |
7401 if ( (signed int)v9 > 0 ) | |
7402 { | |
7403 v21 = a5; | |
7404 v29 = v9; | |
7405 do | |
7406 { | |
7407 if ( v8 > 0 ) | |
7408 { | |
7409 v26 = v8; | |
7410 do | |
7411 { | |
7412 if ( *v11 ) | |
7413 *v10 = pPalette[*v11]; | |
7414 ++v10; | |
7415 ++v11; | |
7416 --v26; | |
7417 } | |
7418 while ( v26 ); | |
7419 } | |
7420 v11 += v21 - v8; | |
7421 v22 = v29-- == 1; | |
7422 v10 += this->uTargetSurfacePitch - v8; | |
7423 } | |
7424 while ( !v22 ); | |
7425 } | |
7426 } | |
7427 } | |
7428 } | |
7429 | |
7430 //----- (004A68EF) -------------------------------------------------------- | |
7431 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7432 { | |
7433 Texture *v4; // edi@2 | |
7434 unsigned int v5; // ebx@4 | |
7435 unsigned __int16 *v6; // eax@4 | |
7436 signed int v7; // edx@5 | |
7437 int v8; // edx@6 | |
7438 signed int v9; // edx@7 | |
7439 int v10; // edx@8 | |
7440 signed int v11; // edx@9 | |
7441 signed int v12; // esi@12 | |
7442 signed int v13; // esi@15 | |
7443 unsigned int v14; // edx@17 | |
7444 signed int v15; // esi@18 | |
7445 unsigned __int8 *v16; // ebx@22 | |
7446 char v17; // zf@28 | |
7447 int v18; // [sp+10h] [bp-10h]@4 | |
7448 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7449 int v20; // [sp+1Ch] [bp-4h]@4 | |
7450 int v21; // [sp+28h] [bp+8h]@24 | |
7451 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7452 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7453 | |
7454 if ( this->uNumSceneBegins ) | |
7455 { | |
7456 v4 = pTexture; | |
7457 if ( pTexture ) | |
7458 { | |
7459 if ( pTexture->pPalette16 ) | |
7460 { | |
7461 v5 = pTexture->uTextureHeight; | |
7462 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7463 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7464 v20 = pTexture->uTextureWidth; |
7465 v18 = pTexture->uTextureWidth; | |
7466 if ( this->bClip ) | |
7467 { | |
7468 v7 = this->uClipX; | |
7469 if ( a2 < v7 ) | |
7470 { | |
7471 v8 = v7 - a2; | |
7472 v19 += v8; | |
7473 v20 += a2 - this->uClipX; | |
7474 v6 += v8; | |
7475 } | |
7476 v9 = this->uClipY; | |
7477 v5 = pTexture->uTextureHeight; | |
7478 if ( a3 < v9 ) | |
7479 { | |
7480 v10 = v9 - a3; | |
7481 v19 += v18 * v10; | |
7482 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7483 v4 = pTexture; | |
7484 v6 += this->uTargetSurfacePitch * v10; | |
7485 } | |
7486 v11 = this->uClipX; | |
7487 if ( v11 < a2 ) | |
7488 v11 = a2; | |
7489 pTexturea = this->uClipZ; | |
7490 if ( v11 + v20 > (signed int)pTexturea ) | |
7491 { | |
7492 v12 = this->uClipX; | |
7493 if ( v12 < a2 ) | |
7494 v12 = a2; | |
7495 v20 = pTexturea - v12; | |
7496 } | |
7497 v13 = this->uClipY; | |
7498 if ( v13 < a3 ) | |
7499 v13 = a3; | |
7500 v14 = this->uClipW; | |
7501 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7502 { | |
7503 v15 = this->uClipY; | |
7504 if ( v15 < a3 ) | |
7505 v15 = a3; | |
7506 v5 = v14 - v15; | |
7507 } | |
7508 } | |
7509 if ( (signed int)v5 > 0 ) | |
7510 { | |
7511 v22 = v5; | |
7512 v16 = v19; | |
7513 do | |
7514 { | |
7515 if ( v20 > 0 ) | |
7516 { | |
7517 v21 = v20; | |
7518 do | |
7519 { | |
7520 if ( *v16 ) | |
7521 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7522 ++v6; | |
7523 ++v16; | |
7524 --v21; | |
7525 } | |
7526 while ( v21 ); | |
7527 } | |
7528 v16 += v18 - v20; | |
7529 v17 = v22-- == 1; | |
7530 v6 += this->uTargetSurfacePitch - v20; | |
7531 } | |
7532 while ( !v17 ); | |
7533 } | |
7534 } | |
7535 } | |
7536 } | |
7537 } | |
7538 | |
7539 //----- (004A6776) -------------------------------------------------------- | |
315 | 7540 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7541 { |
7542 Texture *v4; // edi@2 | |
7543 unsigned int v5; // ebx@4 | |
7544 unsigned __int16 *v6; // eax@4 | |
7545 unsigned int v7; // edx@5 | |
7546 unsigned int v8; // edx@6 | |
7547 unsigned int v9; // edx@7 | |
7548 unsigned int v10; // edx@8 | |
7549 unsigned int v11; // edx@9 | |
7550 unsigned int v12; // esi@12 | |
7551 unsigned int v13; // esi@15 | |
7552 unsigned int v14; // edx@17 | |
7553 unsigned int v15; // esi@18 | |
7554 unsigned __int8 *v16; // ebx@22 | |
7555 char v17; // zf@28 | |
7556 int v18; // [sp+10h] [bp-10h]@4 | |
7557 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7558 int v20; // [sp+1Ch] [bp-4h]@4 | |
7559 int a2a; // [sp+28h] [bp+8h]@24 | |
7560 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7561 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7562 | |
7563 if ( this->uNumSceneBegins ) | |
7564 { | |
7565 v4 = a4; | |
7566 if ( a4 ) | |
7567 { | |
7568 if ( a4->pPalette16 ) | |
7569 { | |
7570 v5 = a4->uTextureHeight; | |
7571 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7572 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7573 v20 = a4->uTextureWidth; |
7574 v18 = a4->uTextureWidth; | |
7575 if ( this->bClip ) | |
7576 { | |
7577 v7 = this->uClipX; | |
7578 if ( (signed int)a2 < (signed int)v7 ) | |
7579 { | |
7580 v8 = v7 - a2; | |
7581 v19 += v8; | |
7582 v20 += a2 - this->uClipX; | |
7583 v6 += v8; | |
7584 } | |
7585 v9 = this->uClipY; | |
7586 v5 = a4->uTextureHeight; | |
7587 if ( (signed int)a3 < (signed int)v9 ) | |
7588 { | |
7589 v10 = v9 - a3; | |
7590 v19 += v18 * v10; | |
7591 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7592 v4 = a4; | |
7593 v6 += this->uTargetSurfacePitch * v10; | |
7594 } | |
7595 v11 = this->uClipX; | |
7596 if ( (signed int)v11 < (signed int)a2 ) | |
7597 v11 = a2; | |
7598 a4a = this->uClipZ; | |
7599 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7600 { | |
7601 v12 = this->uClipX; | |
7602 if ( (signed int)v12 < (signed int)a2 ) | |
7603 v12 = a2; | |
7604 v20 = a4a - v12; | |
7605 } | |
7606 v13 = this->uClipY; | |
7607 if ( (signed int)v13 < (signed int)a3 ) | |
7608 v13 = a3; | |
7609 v14 = this->uClipW; | |
7610 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7611 { | |
7612 v15 = this->uClipY; | |
7613 if ( (signed int)v15 < (signed int)a3 ) | |
7614 v15 = a3; | |
7615 v5 = v14 - v15; | |
7616 } | |
7617 } | |
7618 if ( (signed int)v5 > 0 ) | |
7619 { | |
7620 a3a = v5; | |
7621 v16 = v19; | |
7622 do | |
7623 { | |
7624 if ( v20 > 0 ) | |
7625 { | |
7626 a2a = v20; | |
7627 do | |
7628 { | |
7629 if ( *v16 ) | |
7630 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7631 ++v6; | |
7632 ++v16; | |
7633 --a2a; | |
7634 } | |
7635 while ( a2a ); | |
7636 } | |
7637 v16 += v18 - v20; | |
7638 v17 = a3a-- == 1; | |
7639 v6 += this->uTargetSurfacePitch - v20; | |
7640 } | |
7641 while ( !v17 ); | |
7642 } | |
7643 } | |
7644 } | |
7645 } | |
7646 } | |
7647 | |
7648 //----- (004A65CC) -------------------------------------------------------- | |
7649 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7650 { | |
7651 unsigned __int16 *v8; // esi@6 | |
7652 unsigned int v9; // edi@6 | |
7653 unsigned int v10; // eax@7 | |
7654 unsigned int v11; // eax@8 | |
7655 unsigned int v12; // eax@9 | |
7656 unsigned int v13; // eax@10 | |
7657 unsigned int v14; // edx@11 | |
7658 unsigned int v15; // eax@13 | |
7659 unsigned int v16; // edx@14 | |
7660 unsigned int v17; // edx@17 | |
7661 unsigned int v18; // eax@19 | |
7662 unsigned int v19; // edx@20 | |
7663 int v20; // eax@27 | |
7664 int v21; // edx@29 | |
7665 int v22; // [sp+Ch] [bp-Ch]@6 | |
7666 int v23; // [sp+Ch] [bp-Ch]@24 | |
7667 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7668 int xa; // [sp+20h] [bp+8h]@26 | |
7669 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
7670 int v27; // [sp+2Ch] [bp+14h]@6 | |
7671 | |
7672 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7673 { | |
7674 v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; | |
710 | 7675 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7676 v27 = a4->uTextureWidth; |
7677 v9 = a4->uTextureHeight; | |
7678 v22 = a4->uTextureWidth; | |
7679 if ( this->bClip ) | |
7680 { | |
7681 v10 = this->uClipX; | |
7682 if ( (signed int)x < (signed int)v10 ) | |
7683 { | |
7684 v11 = v10 - x; | |
7685 v24 += v11; | |
7686 v27 += x - this->uClipX; | |
7687 v8 += v11; | |
7688 } | |
7689 v12 = this->uClipY; | |
7690 if ( (signed int)y < (signed int)v12 ) | |
7691 { | |
7692 v13 = v12 - y; | |
7693 v24 += v22 * v13; | |
7694 v9 = y - this->uClipY + a4->uTextureHeight; | |
7695 v8 += this->uTargetSurfacePitch * v13; | |
7696 } | |
7697 v14 = this->uClipX; | |
7698 if ( (signed int)v14 < (signed int)x ) | |
7699 v14 = x; | |
7700 v15 = this->uClipZ; | |
7701 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
7702 { | |
7703 v16 = this->uClipX; | |
7704 if ( (signed int)v16 < (signed int)x ) | |
7705 v16 = x; | |
7706 v27 = v15 - v16; | |
7707 } | |
7708 v17 = this->uClipY; | |
7709 if ( (signed int)v17 < (signed int)y ) | |
7710 v17 = y; | |
7711 v18 = this->uClipW; | |
7712 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
7713 { | |
7714 v19 = this->uClipY; | |
7715 if ( (signed int)v19 < (signed int)y ) | |
7716 v19 = y; | |
7717 v9 = v18 - v19; | |
7718 } | |
7719 } | |
7720 if ( (signed int)v9 > 0 ) | |
7721 { | |
7722 ya = v9; | |
7723 v23 = v22 - v27; | |
7724 do | |
7725 { | |
7726 if ( v27 > 0 ) | |
7727 { | |
7728 xa = v27; | |
7729 do | |
7730 { | |
7731 v20 = *v24; | |
7732 if ( v20 >= a7 && v20 <= a8 ) | |
7733 { | |
7734 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7735 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7736 v21 = 2 * a8 - v21 - a7; | |
7737 *v8 = a4->pPalette16[v21]; | |
7738 } | |
7739 ++v8; | |
7740 ++v24; | |
7741 --xa; | |
7742 } | |
7743 while ( xa ); | |
7744 } | |
7745 v8 += this->uTargetSurfacePitch - v27; | |
7746 v24 += v23; | |
7747 --ya; | |
7748 } | |
7749 while ( ya ); | |
7750 } | |
7751 } | |
7752 } | |
7753 | |
7754 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7755 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7756 { |
7757 Texture *v8; // eax@2 | |
7758 Texture *v9; // ebx@4 | |
7759 unsigned __int16 *v10; // esi@6 | |
7760 unsigned int v11; // edi@7 | |
7761 unsigned int v12; // eax@9 | |
7762 unsigned int v13; // eax@10 | |
7763 unsigned int v14; // edx@11 | |
7764 unsigned int v15; // eax@13 | |
7765 unsigned int v16; // edx@14 | |
7766 unsigned int v17; // edx@17 | |
7767 unsigned int v18; // eax@19 | |
7768 unsigned int v19; // edx@20 | |
7769 int v20; // eax@27 | |
7770 int v21; // edx@29 | |
7771 int v22; // [sp+Ch] [bp-Ch]@6 | |
7772 int v23; // [sp+Ch] [bp-Ch]@24 | |
7773 int v24; // [sp+10h] [bp-8h]@6 | |
7774 int v25; // [sp+14h] [bp-4h]@6 | |
7775 int i; // [sp+20h] [bp+8h]@25 | |
7776 int v27; // [sp+24h] [bp+Ch]@23 | |
7777 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7778 | |
7779 if ( this->uNumSceneBegins ) | |
7780 { | |
7781 v8 = a4; | |
7782 if ( a4 ) | |
7783 { | |
7784 if ( a4->pPalette16 ) | |
7785 { | |
7786 v9 = a5; | |
7787 if ( a5 ) | |
7788 { | |
7789 if ( a5->pPalette16 ) | |
7790 { | |
7791 v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7792 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7793 v25 = v8->uTextureWidth; |
7794 v24 = v8->uTextureHeight; | |
7795 v22 = v8->uTextureWidth; | |
7796 if ( this->bClip ) | |
7797 { | |
7798 v11 = this->uClipX; | |
7799 if ( (signed int)a2 < (signed int)v11 ) | |
7800 { | |
7801 v28 += v11 - a2; | |
7802 v25 += a2 - v11; | |
7803 v9 = a5; | |
7804 v10 += v11 - a2; | |
7805 } | |
7806 v12 = this->uClipY; | |
7807 if ( (signed int)a3 < (signed int)v12 ) | |
7808 { | |
7809 v13 = v12 - a3; | |
7810 v9 = a5; | |
7811 v28 += v22 * v13; | |
7812 v24 += a3 - this->uClipY; | |
7813 v10 += this->uTargetSurfacePitch * v13; | |
7814 } | |
7815 v14 = this->uClipX; | |
7816 if ( (signed int)v14 < (signed int)a2 ) | |
7817 v14 = a2; | |
7818 v15 = this->uClipZ; | |
7819 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
7820 { | |
7821 v16 = this->uClipX; | |
7822 if ( (signed int)v16 < (signed int)a2 ) | |
7823 v16 = a2; | |
7824 v25 = v15 - v16; | |
7825 } | |
7826 v17 = this->uClipY; | |
7827 if ( (signed int)v17 < (signed int)a3 ) | |
7828 v17 = a3; | |
7829 v18 = this->uClipW; | |
7830 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
7831 { | |
7832 v19 = this->uClipY; | |
7833 if ( (signed int)v19 < (signed int)a3 ) | |
7834 v19 = a3; | |
7835 v24 = v18 - v19; | |
7836 } | |
7837 } | |
7838 v27 = 0; | |
7839 if ( v24 > 0 ) | |
7840 { | |
7841 v23 = v22 - v25; | |
7842 do | |
7843 { | |
7844 for ( i = 0; i < v25; ++v28 ) | |
7845 { | |
7846 if ( *v28 ) | |
7847 { | |
710 | 7848 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7849 if ( v20 >= a7 ) |
7850 { | |
7851 if ( v20 <= a8 ) | |
7852 { | |
7853 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7854 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7855 v21 = 2 * a8 - v21 - a7; | |
7856 v9 = a5; | |
7857 *v10 = a5->pPalette16[v21]; | |
7858 } | |
7859 } | |
7860 } | |
7861 ++i; | |
7862 ++v10; | |
7863 } | |
7864 ++v27; | |
7865 v10 += this->uTargetSurfacePitch - v25; | |
7866 v28 += v23; | |
7867 } | |
7868 while ( v27 < v24 ); | |
7869 } | |
7870 } | |
7871 } | |
7872 } | |
7873 } | |
7874 } | |
7875 } | |
7876 | |
7877 //----- (004A6274) -------------------------------------------------------- | |
7878 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7879 { | |
7880 Texture *pCurrentTexture; // edi@2 | |
7881 int uHeight; // ebx@4 | |
7882 unsigned __int16 *v6; // eax@4 | |
7883 unsigned int v7; // edx@5 | |
7884 unsigned int v8; // edx@6 | |
7885 unsigned int v9; // edx@7 | |
7886 unsigned int v10; // edx@8 | |
7887 unsigned int v11; // edx@9 | |
7888 unsigned int v12; // esi@12 | |
7889 unsigned int v13; // esi@15 | |
7890 unsigned int v14; // edx@17 | |
7891 unsigned int v15; // esi@18 | |
7892 unsigned __int8 *v16; // ebx@22 | |
7893 char uFlag; // zf@28 | |
7894 int v18; // [sp+10h] [bp-10h]@4 | |
7895 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7896 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7897 int uXa; // [sp+28h] [bp+8h]@24 | |
7898 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7899 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7900 | |
7901 if ( this->uNumSceneBegins ) | |
7902 { | |
7903 pCurrentTexture = pTexture; | |
7904 if ( pTexture ) | |
7905 { | |
7906 if ( pTexture->pPalette16 ) | |
7907 { | |
7908 uHeight = pTexture->uTextureHeight; | |
7909 v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 7910 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7911 uWidth = pTexture->uTextureWidth; |
7912 v18 = pTexture->uTextureWidth; | |
7913 if ( this->bClip ) | |
7914 { | |
7915 v7 = this->uClipX; | |
7916 if ( (signed int)uX < (signed int)v7 ) | |
7917 { | |
7918 v8 = v7 - uX; | |
7919 v19 += v8; | |
7920 uWidth += uX - this->uClipX; | |
7921 v6 += v8; | |
7922 } | |
7923 v9 = this->uClipY; | |
7924 uHeight = pTexture->uTextureHeight; | |
7925 if ( (signed int)uY < (signed int)v9 ) | |
7926 { | |
7927 v10 = v9 - uY; | |
7928 v19 += v18 * v10; | |
7929 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
7930 pCurrentTexture = pTexture; | |
7931 v6 += this->uTargetSurfacePitch * v10; | |
7932 } | |
7933 v11 = this->uClipX; | |
7934 if ( (signed int)v11 < (signed int)uX ) | |
7935 v11 = uX; | |
7936 pTexturea = this->uClipZ; | |
7937 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
7938 { | |
7939 v12 = this->uClipX; | |
7940 if ( (signed int)v12 < (signed int)uX ) | |
7941 v12 = uX; | |
7942 uWidth = pTexturea - v12; | |
7943 } | |
7944 v13 = this->uClipY; | |
7945 if ( (signed int)v13 < (signed int)uY ) | |
7946 v13 = uY; | |
7947 v14 = this->uClipW; | |
7948 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
7949 { | |
7950 v15 = this->uClipY; | |
7951 if ( (signed int)v15 < (signed int)uY ) | |
7952 v15 = uY; | |
7953 uHeight = v14 - v15; | |
7954 } | |
7955 } | |
7956 if ( (signed int)uHeight > 0 ) | |
7957 { | |
7958 uYa = uHeight; | |
7959 v16 = v19; | |
7960 do | |
7961 { | |
7962 if ( uWidth > 0 ) | |
7963 { | |
7964 uXa = uWidth; | |
7965 do | |
7966 { | |
7967 if ( *v16 ) | |
7968 *v6 = pCurrentTexture->pPalette16[*v16]; | |
7969 ++v6; | |
7970 ++v16; | |
7971 } | |
7972 while ( uXa-- !=1 ); | |
7973 } | |
7974 v16 += v18 - uWidth; | |
7975 uFlag = uYa-- == 1; | |
7976 v6 += this->uTargetSurfacePitch - uWidth; | |
7977 } | |
7978 while ( !uFlag ); | |
7979 } | |
7980 } | |
7981 } | |
7982 } | |
7983 } | |
7984 | |
7985 //----- (004A612A) -------------------------------------------------------- | |
710 | 7986 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 7987 { |
7988 Texture *v5; // eax@2 | |
7989 unsigned int v6; // edx@3 | |
7990 int v7; // ebx@3 | |
7991 int v8; // edi@3 | |
7992 signed int v9; // eax@4 | |
7993 int v10; // eax@5 | |
7994 unsigned int v11; // esi@6 | |
7995 signed int v12; // esi@8 | |
7996 unsigned int v13; // eax@10 | |
7997 signed int v14; // esi@11 | |
7998 unsigned int v15; // esi@14 | |
7999 unsigned int v16; // eax@16 | |
8000 unsigned int v17; // ecx@17 | |
8001 int v18; // edx@23 | |
8002 int v19; // [sp+Ch] [bp-Ch]@3 | |
8003 int v20; // [sp+10h] [bp-8h]@3 | |
8004 int uOutXa; // [sp+20h] [bp+8h]@21 | |
8005 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
8006 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
8007 | |
8008 if ( this->uNumSceneBegins ) | |
8009 { | |
8010 v5 = pTexture; | |
8011 if ( pTexture ) | |
8012 { | |
8013 v6 = uOutY; | |
8014 v7 = pTexture->uTextureHeight; | |
8015 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 8016 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8017 v8 = v5->uTextureWidth; |
8018 v20 = v5->uTextureWidth; | |
8019 v19 = v5->uTextureWidth; | |
8020 if ( this->bClip ) | |
8021 { | |
8022 v9 = this->uClipX; | |
8023 if ( uOutX < v9 ) | |
8024 { | |
8025 v10 = v9 - uOutX; | |
8026 uOutYa += v10; | |
8027 v8 += uOutX - this->uClipX; | |
8028 v20 = v8; | |
8029 pZBuffer += v10; | |
8030 } | |
8031 v11 = this->uClipY; | |
8032 if ( (signed int)v6 < (signed int)v11 ) | |
8033 { | |
8034 uOutYa += v19 * (v11 - v6); | |
8035 v7 += v6 - v11; | |
8036 pZBuffer += 640 * (v11 - v6); | |
8037 v8 = v20; | |
8038 } | |
8039 v12 = this->uClipX; | |
8040 if ( v12 < uOutX ) | |
8041 v12 = uOutX; | |
8042 v13 = this->uClipZ; | |
8043 if ( v8 + v12 > (signed int)v13 ) | |
8044 { | |
8045 v14 = this->uClipX; | |
8046 if ( v14 < uOutX ) | |
8047 v14 = uOutX; | |
8048 v8 = v13 - v14; | |
8049 } | |
8050 v15 = this->uClipY; | |
8051 if ( (signed int)v15 < (signed int)v6 ) | |
8052 v15 = v6; | |
8053 v16 = this->uClipW; | |
8054 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
8055 { | |
8056 v17 = this->uClipY; | |
8057 if ( (signed int)v17 >= (signed int)v6 ) | |
8058 v6 = v17; | |
8059 v7 = v16 - v6; | |
8060 } | |
8061 } | |
8062 if ( v7 > 0 ) | |
8063 { | |
8064 uOutXa = v7; | |
8065 do | |
8066 { | |
8067 if ( v8 > 0 ) | |
8068 { | |
8069 v18 = v8; | |
8070 do | |
8071 { | |
8072 if ( *uOutYa ) | |
8073 *pZBuffer = zVal; | |
8074 ++pZBuffer; | |
8075 ++uOutYa; | |
8076 --v18; | |
8077 } | |
8078 while ( v18 ); | |
8079 } | |
8080 pZBuffer += 640 - v8; | |
8081 uOutYa += v19 - v8; | |
8082 --uOutXa; | |
8083 } | |
8084 while ( uOutXa ); | |
8085 } | |
8086 } | |
8087 } | |
8088 } | |
8089 | |
8090 //----- (004A601E) -------------------------------------------------------- | |
991 | 8091 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 8092 { |
8093 signed int v5; // edx@3 | |
8094 int v6; // ebx@3 | |
8095 int v7; // esi@3 | |
8096 void *v8; // esi@3 | |
8097 unsigned int v9; // eax@4 | |
8098 unsigned int v10; // eax@6 | |
8099 signed int v11; // edi@8 | |
8100 unsigned int v12; // eax@10 | |
8101 signed int v13; // edi@11 | |
8102 unsigned int v14; // edi@14 | |
8103 unsigned int v15; // eax@16 | |
8104 unsigned int v16; // ecx@17 | |
8105 int v17; // [sp+18h] [bp+Ch]@3 | |
8106 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
8107 | |
8108 if ( this->uNumSceneBegins && pTexture ) | |
8109 { | |
8110 v5 = a3; | |
8111 v6 = pTexture->uTextureHeight; | |
8112 v7 = 5 * a3; | |
8113 v17 = pTexture->uTextureHeight; | |
8114 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
8115 pTexturea = pTexture->uTextureWidth; | |
8116 if ( this->bClip ) | |
8117 { | |
8118 v9 = this->uClipX; | |
8119 if ( a2 < (signed int)v9 ) | |
8120 { | |
8121 pTexturea += a2 - v9; | |
8122 v8 = (char *)v8 + 4 * (v9 - a2); | |
8123 } | |
8124 v10 = this->uClipY; | |
8125 if ( v5 < (signed int)v10 ) | |
8126 { | |
8127 v17 += v5 - v10; | |
8128 v8 = (char *)v8 + 2560 * (v10 - v5); | |
8129 } | |
8130 v11 = this->uClipX; | |
8131 if ( v11 < a2 ) | |
8132 v11 = a2; | |
8133 v12 = this->uClipZ; | |
8134 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
8135 { | |
8136 v13 = this->uClipX; | |
8137 if ( v13 < a2 ) | |
8138 v13 = a2; | |
8139 pTexturea = v12 - v13; | |
8140 } | |
8141 v14 = this->uClipY; | |
8142 if ( (signed int)v14 < v5 ) | |
8143 v14 = v5; | |
8144 v6 = v17; | |
8145 v15 = this->uClipW; | |
8146 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
8147 { | |
8148 v16 = this->uClipY; | |
8149 if ( (signed int)v16 < v5 ) | |
8150 v16 = v5; | |
8151 v6 = v15 - v16; | |
8152 } | |
8153 } | |
8154 if ( v6 > 0 ) | |
8155 { | |
8156 do | |
8157 { | |
8158 if ( (signed int)pTexturea > 0 ) | |
8159 { | |
8160 memset32(v8, a5, pTexturea); | |
8161 v8 = (char *)v8 + 4 * pTexturea; | |
8162 } | |
8163 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
8164 --v6; | |
8165 } | |
8166 while ( v6 ); | |
8167 } | |
8168 } | |
8169 } | |
8170 | |
8171 //----- (004A5EB2) -------------------------------------------------------- | |
8172 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
8173 { | |
8174 Texture *v4; // edi@2 | |
8175 unsigned int v5; // ebx@4 | |
8176 unsigned __int16 *pTarget; // eax@4 | |
8177 unsigned int v7; // edx@5 | |
8178 unsigned int v8; // edx@6 | |
8179 unsigned int v9; // edx@7 | |
8180 unsigned int v10; // edx@8 | |
8181 unsigned int v11; // edx@9 | |
8182 unsigned int v12; // esi@12 | |
8183 unsigned int v13; // esi@15 | |
8184 unsigned int v14; // edx@17 | |
8185 unsigned int v15; // esi@18 | |
8186 unsigned __int8 *v16; // edx@22 | |
8187 char v17; // zf@26 | |
8188 int v18; // [sp+10h] [bp-10h]@4 | |
8189 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
8190 int v20; // [sp+1Ch] [bp-4h]@4 | |
8191 int uXa; // [sp+28h] [bp+8h]@24 | |
8192 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
8193 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
8194 | |
8195 if ( this->uNumSceneBegins ) | |
8196 { | |
8197 v4 = a4; | |
8198 if ( a4 ) | |
8199 { | |
8200 if ( a4->pPalette16 ) | |
8201 { | |
8202 v5 = a4->uTextureHeight; | |
8203 pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 8204 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8205 v20 = a4->uTextureWidth; |
8206 v18 = a4->uTextureWidth; | |
8207 if ( this->bClip ) | |
8208 { | |
8209 v7 = this->uClipX; | |
8210 if ( (signed int)uX < (signed int)v7 ) | |
8211 { | |
8212 v8 = v7 - uX; | |
8213 v19 += v8; | |
8214 v20 += uX - this->uClipX; | |
8215 pTarget += v8; | |
8216 } | |
8217 v9 = this->uClipY; | |
8218 v5 = a4->uTextureHeight; | |
8219 if ( (signed int)uY < (signed int)v9 ) | |
8220 { | |
8221 v10 = v9 - uY; | |
8222 v19 += v18 * v10; | |
8223 v5 = uY - this->uClipY + a4->uTextureHeight; | |
8224 v4 = a4; | |
8225 pTarget += this->uTargetSurfacePitch * v10; | |
8226 } | |
8227 v11 = this->uClipX; | |
8228 if ( (signed int)v11 < (signed int)uX ) | |
8229 v11 = uX; | |
8230 v23 = this->uClipZ; | |
8231 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
8232 { | |
8233 v12 = this->uClipX; | |
8234 if ( (signed int)v12 < (signed int)uX ) | |
8235 v12 = uX; | |
8236 v20 = v23 - v12; | |
8237 } | |
8238 v13 = this->uClipY; | |
8239 if ( (signed int)v13 < (signed int)uY ) | |
8240 v13 = uY; | |
8241 v14 = this->uClipW; | |
8242 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
8243 { | |
8244 v15 = this->uClipY; | |
8245 if ( (signed int)v15 < (signed int)uY ) | |
8246 v15 = uY; | |
8247 v5 = v14 - v15; | |
8248 } | |
8249 } | |
8250 if ( (signed int)v5 > 0 ) | |
8251 { | |
8252 uYa = v5; | |
8253 v16 = v19; | |
8254 do | |
8255 { | |
8256 if ( v20 > 0 ) | |
8257 { | |
8258 uXa = v20; | |
8259 do | |
8260 { | |
8261 *pTarget = v4->pPalette16[*v16]; | |
8262 ++pTarget; | |
8263 ++v16; | |
8264 --uXa; | |
8265 } | |
8266 while ( uXa ); | |
8267 } | |
8268 v16 += v18 - v20; | |
8269 v17 = uYa-- == 1; | |
8270 pTarget += this->uTargetSurfacePitch - v20; | |
8271 } | |
8272 while ( !v17 ); | |
8273 } | |
8274 } | |
8275 } | |
8276 } | |
8277 } | |
8278 | |
8279 //----- (004667E9) -------------------------------------------------------- | |
8280 void Render::ChangeBetweenWinFullscreenModes() | |
8281 { | |
8282 float v0; // ST14_4@17 | |
8283 int v4; // edx@26 | |
8284 ObjectDesc *v5; // eax@26 | |
8285 RGBTexture *v6; // esi@33 | |
8286 const char *v8; // [sp-4h] [bp-28h]@33 | |
8287 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8288 | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8289 if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8290 { |
1458 | 8291 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8292 return; |
8293 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8294 if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8295 { |
0 | 8296 if ( pEventTimer->bPaused ) |
8297 BYTE1(dword_6BE364_game_settings_1) |= 8u; | |
8298 else | |
8299 pEventTimer->Pause(); | |
8300 if ( pMiscTimer->bPaused ) | |
8301 BYTE1(dword_6BE364_game_settings_1) |= 0x10u; | |
8302 else | |
8303 pMiscTimer->Pause(); | |
8304 pMouse->bActive = 0; | |
8305 if ( pRenderer->pRenderD3D ) | |
8306 { | |
8307 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8308 pSprites_LOD->ReleaseAll(); | |
8309 } | |
8310 if ( pRenderer->bWindowMode ) | |
8311 { | |
1802 | 8312 //SetMenu(hWnd, 0); |
8313 //SetWindowLongA(hWnd, -20, 0); | |
8314 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8315 window->SetFullscreenMode(); | |
8316 pRenderer->InitializeFullscreen(); | |
0 | 8317 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8318 pGame->pGammaController->Initialize(v0); | |
8319 } | |
8320 else | |
8321 { | |
1802 | 8322 //ClipCursor(0); |
8323 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8324 pRenderer->SwitchToWindow(); | |
0 | 8325 } |
8326 if ( pRenderer->pRenderD3D ) | |
8327 { | |
8328 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8329 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8330 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8331 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8332 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8333 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8334 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8335 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8336 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8337 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8338 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8339 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8340 { |
8341 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8342 v5 = &pObjectList->pObjects[i]; |
0 | 8343 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8344 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8345 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8346 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8347 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8348 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8349 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
1675 | 8350 if ( uCurrentMenuID != MENU_CREATEPARTY ) |
8351 { | |
8352 if ( uCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8353 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8354 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8355 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8356 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8357 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8358 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8359 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8360 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8361 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8362 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8363 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8364 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8365 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8366 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8367 v8 = "title.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8368 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8369 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8370 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8371 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8372 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8373 } |
0 | 8374 viewparams->bRedrawGameUI = 1; |
688 | 8375 viewparams->InitGrayPalette(); |
0 | 8376 pMouse->SetCurrentCursorBitmap(); |
1802 | 8377 /*if ( pRenderer->bWindowMode ) |
0 | 8378 { |
1655 | 8379 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8380 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8381 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8382 }*/ |
8383 pMouse->bActive = true; | |
0 | 8384 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8385 pVideoPlayer->SelectMovieType(); |
1655 | 8386 if (dword_6BE364_game_settings_1 & 0x0800 ) |
0 | 8387 BYTE1(dword_6BE364_game_settings_1) &= 0xF7u; |
8388 else | |
8389 pEventTimer->Resume(); | |
8390 if ( BYTE1(dword_6BE364_game_settings_1) & 0x10 ) | |
8391 BYTE1(dword_6BE364_game_settings_1) &= 0xEFu; | |
8392 else | |
8393 pMiscTimer->Resume(); | |
8394 } | |
8395 } | |
8396 // 6BE364: using guessed type int dword_6BE364_game_settings_1; | |
8397 // A74C88: using guessed type int dword_A74C88; | |
8398 | |
8399 | |
8400 //----- (004524D8) -------------------------------------------------------- | |
8401 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8402 { | |
1583 | 8403 //int v11; // eax@13 |
8404 //int v12; // ecx@13 | |
0 | 8405 void *v13; // eax@13 |
1583 | 8406 //unsigned __int8 v14; // zf@13 |
8407 //unsigned __int8 v15; // sf@13 | |
0 | 8408 int v16; // esi@14 |
8409 int v17; // ecx@16 | |
8410 int v18; // esi@16 | |
8411 unsigned __int16 *v19; // eax@16 | |
8412 int v20; // edx@16 | |
8413 int v21; // ecx@16 | |
8414 int v22; // eax@16 | |
8415 int v23; // esi@16 | |
8416 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8417 int v27; // [sp+28h] [bp-Ch]@14 | |
8418 int v28; // [sp+2Ch] [bp-8h]@13 | |
8419 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8420 | |
8421 //v3 = this; | |
8422 //sprintf(Str1, "%s", pName); | |
8423 //v4 = uNumItems; | |
8424 if (!uNumItems) | |
8425 return nullptr; | |
8426 | |
8427 //{ | |
8428 //v5 = 0, pDesta = uNumItems; | |
8429 uint idx1 = 0, | |
8430 idx2 = uNumItems; | |
8431 while (true) | |
8432 { | |
8433 auto i = idx1 + (idx2 - idx1) / 2; | |
8434 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
8435 auto res = _stricmp(pName, pSpriteNames[i]); |
0 | 8436 if (!res) |
8437 { | |
8438 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8439 break; | |
8440 } | |
8441 else if (res < 0) | |
8442 idx2 = idx1 + (idx2 - idx1) / 2; | |
8443 else | |
8444 idx1 = i + 1; | |
8445 | |
8446 if ( idx1 >= idx2 ) | |
8447 return false; | |
8448 } | |
8449 | |
8450 | |
8451 uint uCompressedSize = 0; | |
8452 fread(&uCompressedSize, 4, 1, pFile); | |
8453 | |
8454 auto pTex = new HWLTexture; | |
670 | 8455 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8456 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8457 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8458 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8459 fread(&pTex->uWidth, 4, 1, pFile); |
8460 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8461 fread(&pTex->uAreaX, 4, 1, pFile); |
8462 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8463 |
8464 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8465 if (uCompressedSize) | |
8466 { | |
8467 auto pCompressedData = new char[uCompressedSize]; | |
8468 { | |
8469 fread(pCompressedData, 1, uCompressedSize, pFile); | |
8470 auto uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); | |
8471 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); | |
8472 } | |
8473 delete [] pCompressedData; | |
8474 } | |
8475 else | |
8476 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8477 | |
1583 | 8478 if ( scale_hwls_to_half ) |
8479 { | |
8480 pTex->uHeight /= 2; | |
8481 pTex->uWidth /= 2; | |
8482 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8483 v28 = 0; |
8484 v26 = (unsigned __int16 *)v13; | |
1583 | 8485 if ( pTex->uHeight > 0 ) |
0 | 8486 { |
8487 v16 = pTex->uWidth; | |
8488 v27 = 1; | |
8489 do | |
8490 { | |
8491 pDestb = 0; | |
8492 if ( v16 > 0 ) | |
8493 { | |
8494 do | |
8495 { | |
8496 v17 = v16 * v27; | |
8497 v18 = v28 * v16; | |
8498 v19 = pTex->pPixels; | |
8499 v20 = pDestb + 2 * v18; | |
8500 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8501 v22 = (int)&v19[2 * v20]; | |
8502 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8503 LOWORD(v21) = *(unsigned short *)v21; | |
8504 v23 = pDestb++ + v18; | |
1583 | 8505 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8506 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8507 v16 = pTex->uWidth; |
8508 } | |
8509 while (pDestb < pTex->uWidth); | |
8510 } | |
8511 ++v28; | |
8512 v27 += 2; | |
8513 } | |
8514 while ( v28 < (signed int)pTex->uHeight ); | |
8515 } | |
8516 delete [] pTex->pPixels; | |
8517 pTex->pPixels = v26; | |
8518 } | |
8519 return pTex; | |
8520 } | |
8521 | |
8522 //----- (0045271F) -------------------------------------------------------- | |
8523 bool RenderHWLContainer::Release() | |
8524 { | |
8525 __int32 v4; // eax@6 | |
8526 FILE *v5; // ST24_4@6 | |
8527 FILE *File; // [sp+4h] [bp-4h]@6 | |
8528 | |
1162 | 8529 if ( this->bDumpDebug) |
0 | 8530 { |
8531 File = fopen("logd3d.txt", "w"); | |
1162 | 8532 v4 = ftell(this->pFile); |
8533 v5 = this->pFile; | |
8534 this->uDataOffset = v4; | |
8535 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8536 for (int i = 0; i < this->uNumItems; i++) | |
8537 { | |
8538 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8539 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8540 } | |
8541 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8542 fseek(this->pFile, 4, 0); | |
8543 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8544 fclose(this->pFile); | |
0 | 8545 fclose(File); |
8546 } | |
8547 else | |
8548 { | |
8549 fclose(this->pFile); | |
1162 | 8550 for (int i = 0; i < this->uNumItems; i++) |
8551 { | |
8552 free(this->pSpriteNames[i]); | |
0 | 8553 } |
8554 } | |
1093 | 8555 return true; |
0 | 8556 } |
8557 | |
8558 //----- (00452347) -------------------------------------------------------- | |
8559 RenderHWLContainer::RenderHWLContainer(): | |
8560 bDumpDebug(false) | |
8561 { | |
8562 this->pFile = 0; | |
8563 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8564 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8565 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8566 this->uNumItems = 0; |
1583 | 8567 this->scale_hwls_to_half = false; |
0 | 8568 } |
8569 | |
8570 //----- (0045237F) -------------------------------------------------------- | |
8571 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8572 { | |
8573 pFile = _wfopen(pFilename, L"rb"); | |
8574 if (!pFile) | |
8575 { | |
8576 Log::Warning(L"Failed to open file: %s", pFilename); | |
8577 return false; | |
8578 } | |
8579 | |
8580 fread(&uSignature, 1, 4, pFile); | |
8581 if (uSignature != 'TD3D') | |
8582 { | |
8583 Log::Warning(L"Invalid format: %s", pFilename); | |
8584 return false; | |
8585 } | |
8586 | |
8587 fread(&uDataOffset, 4, 1, pFile); | |
8588 fseek(pFile, uDataOffset, SEEK_SET); | |
8589 fread(&uNumItems, 4, 1, pFile); | |
8590 | |
8591 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8592 for (uint i = 0; i < uNumItems; ++i) | |
8593 { | |
8594 pSpriteNames[i] = new char[20]; | |
8595 fread(pSpriteNames[i], 1, 20, pFile); | |
8596 } | |
8597 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8598 | |
8599 return true; | |
8600 } | |
8601 | |
8602 //----- (004A1C1E) -------------------------------------------------------- | |
8603 void DoRenderBillboards_D3D() | |
8604 { | |
186 | 8605 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
8606 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8607 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8608 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8609 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8610 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8611 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8612 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8613 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8614 { |
1390 | 8615 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8616 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8617 } | |
8618 p->pQuads[0].pos.x = 10; | |
8619 p->pQuads[0].pos.y = 10; | |
8620 | |
8621 p->pQuads[1].pos.x = 10; | |
8622 p->pQuads[1].pos.y = 200; | |
8623 | |
8624 p->pQuads[2].pos.x = 100; | |
8625 p->pQuads[2].pos.y = 200; | |
8626 | |
8627 p->pQuads[3].pos.x = 100; | |
8628 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8629 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8630 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8631 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8632 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8633 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8634 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8635 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8636 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8637 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8638 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8639 }*/ |
0 | 8640 |
8641 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i) | |
8642 { | |
101 | 8643 auto p = &pRenderer->pBillboardRenderListD3D[i]; |
0 | 8644 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8645 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
0 | 8646 SetBillboardBlendOptions(p->uOpacity); |
8647 | |
101 | 8648 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8649 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8650 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8651 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8652 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
0 | 8653 } |
8654 | |
8655 if (pRenderer->bFogEnabled) | |
8656 { | |
8657 pRenderer->bFogEnabled = false; | |
186 | 8658 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8659 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8660 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8661 } | |
186 | 8662 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
8663 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8664 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8665 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8666 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8667 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8668 } |
8669 | |
8670 //----- (004A1DA8) -------------------------------------------------------- | |
8671 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | |
8672 { | |
8673 switch (a1) | |
8674 { | |
8675 case RenderBillboardD3D::Transparent: | |
8676 { | |
8677 if (pRenderer->bFogEnabled) | |
8678 { | |
8679 pRenderer->bFogEnabled = false; | |
186 | 8680 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8681 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8682 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8683 } | |
8684 | |
186 | 8685 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); |
8686 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8687 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8688 } |
8689 break; | |
8690 | |
8691 case RenderBillboardD3D::Opaque_1: | |
8692 case RenderBillboardD3D::Opaque_2: | |
8693 case RenderBillboardD3D::Opaque_3: | |
8694 { | |
8695 if (pRenderer->bUsingSpecular) | |
8696 { | |
8697 if (!pRenderer->bFogEnabled) | |
8698 { | |
8699 pRenderer->bFogEnabled = true; | |
186 | 8700 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
8701 } | |
8702 } | |
8703 | |
8704 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8705 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8706 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8707 } |
8708 break; | |
8709 | |
8710 default: | |
8711 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8712 assert(false); |
0 | 8713 break; |
8714 } | |
1787 | 8715 } |
1903 | 8716 //----- (00424CD7) -------------------------------------------------------- |
8717 int ODM_NearClip(unsigned int num_vertices) | |
8718 { | |
8719 bool current_vertices_flag; // edi@1 | |
8720 bool next_vertices_flag; // [sp+Ch] [bp-24h]@6 | |
8721 double t; // st6@10 | |
8722 int pNextVertices; | |
8723 | |
8724 if (!num_vertices) | |
8725 return 0; | |
8726 | |
8727 memcpy(&array_50AC10[num_vertices], array_50AC10, sizeof(array_50AC10[0])); | |
8728 current_vertices_flag = 0; | |
8729 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 ) | |
8730 current_vertices_flag = 1; | |
8731 | |
8732 int out_num_vertices = 0; | |
8733 for (int i = 0; i < num_vertices; ++i) | |
8734 { | |
8735 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x >= 8.0; | |
8736 if ( current_vertices_flag != next_vertices_flag ) | |
8737 { | |
8738 if ( next_vertices_flag ) | |
8739 { | |
8740 //t = neer_clip - v0.x / v1.x - v0.x (формула получения точки пересечения отрезка с плоскостью) | |
8741 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8742 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8743 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8744 array_507D30[out_num_vertices].u = (array_50AC10[i + 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8745 array_507D30[out_num_vertices].v = (array_50AC10[i + 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8746 } | |
8747 else | |
8748 { | |
8749 t = (8.0 - array_50AC10[i + 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); | |
8750 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y) * t + array_50AC10[i + 1].vWorldViewPosition.y; | |
8751 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z) * t + array_50AC10[i + 1].vWorldViewPosition.z; | |
8752 array_507D30[out_num_vertices].u = (array_50AC10[i].u - array_50AC10[i + 1].u) * t + array_50AC10[i + 1].u; | |
8753 array_507D30[out_num_vertices].v = (array_50AC10[i].v - array_50AC10[i + 1].v) * t + array_50AC10[i + 1].v; | |
8754 } | |
8755 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; | |
8756 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
1904 | 8757 //array_507D30[out_num_vertices]._rhw = 0x3E000000u; |
1903 | 8758 ++out_num_vertices; |
8759 } | |
8760 if ( next_vertices_flag ) | |
8761 { | |
8762 pNextVertices = out_num_vertices++; | |
8763 memcpy(&array_507D30[pNextVertices], &array_50AC10[i + 1], 0x30); | |
8764 } | |
8765 current_vertices_flag = next_vertices_flag; | |
8766 } | |
8767 return out_num_vertices >= 3 ? out_num_vertices : 0; | |
8768 } | |
1787 | 8769 //----- (00424EE0) -------------------------------------------------------- |
1903 | 8770 int ODM_FarClip(unsigned int uNumVertices) |
1787 | 8771 { |
8772 signed int previous_vertices_flag; // edi@1 | |
8773 double t; // st6@10 | |
8774 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8775 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8776 int pNextVertices; | |
8777 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 | |
8778 | |
8779 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8780 depth_num_vertices = 0; | |
8781 previous_vertices_flag = 0; | |
8782 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8783 previous_vertices_flag = 1;//предыдущая грань меньше границы видимости | |
8784 if ( (signed int)uNumVertices <= 0 ) | |
8785 return 0; | |
8786 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8787 { | |
8788 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8789 if ( previous_vertices_flag != current_vertices_flag )//одна из граней за границей видимости | |
8790 { | |
8791 if ( current_vertices_flag )//текущая грань меньше границы видимости(предыдущая грань за пределами видимости) | |
8792 { | |
8793 //t = far_clip - v0.x / v1.x - v0.x (формула получения точки пересечения отрезка с плоскостью) | |
8794 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8795 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8796 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8797 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8798 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8799 } | |
8800 else//предыдущая грань меньше границы видимости(текущая грань вышла за пределы видимости) | |
8801 { | |
8802 //t = far_clip - v1.x / v0.x - v1.x | |
8803 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8804 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8805 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8806 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8807 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8808 } | |
8809 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8810 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8811 ++depth_num_vertices; | |
8812 } | |
8813 if ( current_vertices_flag )//оба в границе видимости | |
8814 { | |
8815 pNextVertices = depth_num_vertices++; | |
8816 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8817 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8818 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8819 } |
8820 previous_vertices_flag = current_vertices_flag; | |
8821 } | |
8822 if ( depth_num_vertices < 3 ) | |
8823 return 0; | |
8824 return depth_num_vertices; | |
8825 } | |
8826 | |
8827 //----- (0047840D) -------------------------------------------------------- | |
8828 void Render::DrawBuildingsD3D() | |
8829 { | |
8830 int v9; // ecx@8 | |
8831 Texture *pFaceTexture; // eax@10 | |
8832 unsigned int v16; // edi@22 | |
8833 int v27; // eax@57 | |
8834 int vertex_id; // eax@58 | |
8835 unsigned int v34; // eax@80 | |
8836 int v40; // [sp-4h] [bp-5Ch]@2 | |
8837 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8838 int v50; // [sp+30h] [bp-28h]@34 | |
8839 int v51; // [sp+34h] [bp-24h]@35 | |
8840 int v52; // [sp+38h] [bp-20h]@36 | |
8841 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8842 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8843 int unused; // [sp+50h] [bp-8h]@3 | |
8844 | |
8845 if ( !pRenderer->pRenderD3D ) | |
8846 { | |
8847 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8848 } | |
8849 | |
8850 unused = 0; | |
8851 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8852 { | |
8853 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8854 { | |
8855 if ( IsBModelVisible(model_id, &unused) ) | |
8856 { | |
8857 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8858 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8859 { | |
8860 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8861 { | |
8862 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8863 { | |
8864 v53 = 0; | |
8865 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8866 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8867 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8868 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8869 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8870 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8871 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8872 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8873 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
1922 | 8874 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) |
1787 | 8875 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
8876 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 4 ) | |
8877 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; | |
8878 else | |
8879 { | |
8880 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x20 ) | |
8881 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; | |
8882 } | |
8883 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x0800) | |
8884 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; | |
8885 else | |
8886 { | |
8887 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8888 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8889 } | |
8890 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8891 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8892 v16 = GetTickCount() >> 4; | |
8893 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8894 { | |
8895 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8896 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8897 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8898 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8899 } | |
8900 else | |
8901 { | |
8902 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8903 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8904 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8905 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8906 } | |
8907 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8908 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8909 else | |
8910 { | |
8911 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8912 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8913 } | |
8914 v50 = 0; | |
8915 v49 = 0; | |
8916 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8917 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8918 { | |
8919 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8920 { | |
8921 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8922 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8923 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8924 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8925 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8926 } | |
8927 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8928 { | |
8929 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8930 ++v53; | |
8931 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8932 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8933 { | |
8934 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8935 v49 = 1; | |
8936 else | |
8937 v50 = 1; | |
8938 } | |
8939 else | |
8940 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8941 } | |
8942 } | |
8943 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8944 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8945 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8946 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8947 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
8948 v51 = (unsigned __int64)(-pOutdoor->vSunlight.x * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x) >> 16; | |
8949 v53 = (unsigned __int64)(-pOutdoor->vSunlight.y * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y) >> 16; | |
8950 v52 = (unsigned __int64)(-pOutdoor->vSunlight.z * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >> 16; | |
8951 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - (20 * (signed int)(v51 + v53 + v52) >> 16); | |
8952 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) | |
8953 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8954 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8955 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
8956 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
8957 return; | |
8958 if ( ODMFace::IsBackfaceCulled(&pOutdoor->pBModels[model_id].pFaces[face_id], array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) | |
8959 { | |
8960 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
8961 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
8962 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
8963 v27 = 8 * (face_id | (model_id << 6)); | |
8964 LOBYTE(v27) = v27 | 6; | |
8965 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
8966 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
8967 { | |
8968 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
8969 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
8970 } | |
8971 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
8972 /*static bool __init_flag = false; | |
8973 if (!__init_flag) | |
8974 { | |
8975 __init_flag = true; | |
8976 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
8977 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
8978 atexit(loc_4789D4); | |
8979 }*/ | |
8980 | |
8981 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8982 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8983 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8984 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
8985 int v31 = 0; | |
8986 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
8987 { | |
8988 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
8989 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
8990 if ( pDecalBuilder->uNumDecals > 0 ) | |
8991 { | |
8992 v40 = -1; | |
8993 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
8994 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
8995 } | |
8996 } | |
8997 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
8998 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
8999 if ( v50 ) | |
9000 { | |
1903 | 9001 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_NearClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 9002 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
9003 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
9004 } | |
9005 if ( v49 ) | |
9006 { | |
1903 | 9007 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_FarClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 9008 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
9009 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
9010 } | |
9011 if ( uNumVertices ) | |
9012 { | |
9013 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
9014 { | |
9015 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
9016 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
9017 else | |
9018 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
9019 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
9020 } | |
9021 else | |
9022 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
9023 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
9024 } | |
9025 } | |
9026 } | |
9027 } | |
9028 } | |
9029 } | |
9030 } | |
9031 } | |
9032 return; | |
1911 | 9033 } |
9034 //----- (00479543) -------------------------------------------------------- | |
1923 | 9035 void Render::DrawOutdoorSkyD3D() |
1911 | 9036 { |
9037 int v9; // eax@4 | |
9038 int v10; // ebx@4 | |
9039 int v13; // edi@6 | |
9040 int v14; // ecx@6 | |
9041 int v15; // eax@8 | |
9042 int v16; // eax@12 | |
9043 signed __int64 v17; // qtt@13 | |
9044 signed int v18; // ecx@13 | |
9045 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 | |
9046 double v26; // [sp+120h] [bp-44h]@4 | |
9047 int v30; // [sp+134h] [bp-30h]@1 | |
9048 int v32; // [sp+13Ch] [bp-28h]@6 | |
9049 int v33; // [sp+140h] [bp-24h]@2 | |
9050 signed __int64 v34; // [sp+144h] [bp-20h]@1 | |
9051 int v35; // [sp+148h] [bp-1Ch]@4 | |
9052 int v36; // [sp+14Ch] [bp-18h]@2 | |
9053 int v37; // [sp+154h] [bp-10h]@8 | |
9054 int v38; // [sp+158h] [bp-Ch]@1 | |
9055 int v39; // [sp+15Ch] [bp-8h]@4 | |
9056 int v40; // [sp+160h] [bp-4h]@7 | |
9057 | |
9058 v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) | |
9059 / ((double)pODMRenderParams->int_fov_rad + 8192.0) | |
9060 + (double)(pViewport->uScreenCenterY + 7));//include "+ 7" | |
9061 v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist | |
9062 v38 = (signed __int64)((double)(pViewport->uScreenCenterY + 7) | |
9063 - (double)pODMRenderParams->int_fov_rad | |
9064 / (v34 + 0.0000001) | |
9065 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | |
9066 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | |
9067 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | |
9068 pSkyPolygon.Create_48607B(&stru_8019C8);//заполняется ptr_38 | |
9069 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | |
9070 pSkyPolygon.uTileBitmapID = pOutdoor->uSky_TextureID;//179(original 166) | |
9071 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->uSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->uSky_TextureID)] : 0); | |
9072 if ( pSkyPolygon.pTexture ) | |
9073 { | |
9074 pSkyPolygon.dimming_level = 0; | |
9075 pSkyPolygon.uNumVertices = 4; | |
9076 //centering(центруем)--наклон камеры ---------------------------------------- | |
9077 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
9078 pSkyPolygon.v_18.y = 0; | |
9079 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
9080 | |
9081 //sky wiew position(положение неба на экране)------------------------------------------ | |
9082 // X | |
9083 // 0._____________________________.3 | |
9084 // |8,8 468,8 | | |
9085 // | | | |
9086 // | | | |
9087 // Y| | | |
9088 // | | | |
9089 // |8,351 468,351 | | |
9090 // 1._____________________________.2 | |
9091 // | |
9092 array_50AC10[0].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X; | |
9093 array_50AC10[0].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y; | |
9094 | |
9095 array_50AC10[1].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X; | |
9096 array_50AC10[1].vWorldViewProjY = (double)v38; | |
9097 | |
9098 array_50AC10[2].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X; | |
9099 array_50AC10[2].vWorldViewProjY = (double)v38; | |
9100 | |
9101 array_50AC10[3].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X; | |
9102 array_50AC10[3].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y; | |
9103 | |
9104 pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed; | |
9105 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed; | |
9106 | |
9107 pSkyPolygon.field_24 = 0x2000000u; | |
9108 v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) * 0.5) / tan(0.6457717418670654) + 0.5); | |
9109 for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) | |
9110 { | |
9111 v26 = array_50AC10[i].vWorldViewProjY + 6.7553994e15; | |
9112 //rotate skydome(вращение купола неба)-------------------------------------- | |
9113 // В игре принята своя система измерения углов. Полный угол (180). Значению угла 0 соответствует | |
9114 // направление на север и/или юг (либо на восток и/или запад), значению 65536 еденицам(0х10000) соответствует угол 90. | |
9115 // две переменные хранят данные по углу обзора. field_14 по западу и востоку. field_20 по югу и северу | |
9116 // от -25080 до 25080 | |
9117 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v33 * (v30 - array_50AC10[i].vWorldViewProjY))) >> 16; | |
9118 v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; | |
9119 | |
9120 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v33 * (v30 - array_50AC10[i].vWorldViewProjY))) >> 16; | |
9121 v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; | |
9122 | |
9123 v38 = pSkyPolygon.v_18.z; | |
9124 v9 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(v33 * (v30 - array_50AC10[i].vWorldViewProjY))) >> 16; | |
9125 v10 = pSkyPolygon.v_18.x + v9; | |
9126 v39 = pSkyPolygon.v_18.x + v9; | |
9127 if ( pSkyPolygon.v_18.x + v9 > 0 ) | |
9128 { | |
9129 v10 = 0; | |
9130 v39 = 0; | |
9131 } | |
9132 v38 = v10; | |
9133 v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); | |
9134 v34 = -pSkyPolygon.field_24; | |
9135 v32 = (signed __int64)array_50AC10[i].vWorldViewProjX; | |
9136 v14 = v33 * (v30 - (signed __int64)array_50AC10[i].vWorldViewProjX); | |
9137 while ( 1 ) | |
9138 { | |
9139 v40 = v14; | |
9140 if ( !v10 ) | |
9141 goto LABEL_12; | |
9142 v37 = abs((int)v34 >> 14); | |
9143 v15 = abs(v10); | |
9144 if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) | |
9145 { | |
9146 if ( v39 <= 0 ) | |
9147 break; | |
9148 } | |
9149 v14 = v40; | |
9150 LABEL_12: | |
9151 v37 = pSkyPolygon.v_18.z; | |
9152 v16 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v14) >> 16; | |
9153 --v32; | |
9154 v14 += v33; | |
9155 v10 = pSkyPolygon.v_18.x + v16; | |
9156 v39 = pSkyPolygon.v_18.x + v16; | |
9157 v38 = pSkyPolygon.v_18.x + v16; | |
9158 } | |
9159 LODWORD(v17) = LODWORD(v34) << 16; | |
9160 HIDWORD(v17) = v34 >> 16; | |
9161 //v40 = v17 / v38; | |
9162 v18 = v17 / v38; | |
9163 if ( v18 < 0 ) | |
9164 v18 = pODMRenderParams->shading_dist_mist; | |
9165 v37 = v35 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v13) >> 16); | |
9166 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
9167 + ((signed int)((unsigned __int64)(v37 * (signed __int64)v18) >> 16) >> 3); | |
9168 array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); | |
9169 | |
9170 v36 = v36 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v13) >> 16); | |
9171 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
9172 + ((signed int)((unsigned __int64)(v36 * (signed __int64)v18) >> 16) >> 3); | |
9173 array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); | |
9174 | |
9175 array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist | |
9176 array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); | |
9177 } | |
1923 | 9178 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 9179 array_50AC10[0].vWorldViewProjY = (double)v38; |
9180 array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; | |
9181 array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; | |
9182 array_50AC10[3].vWorldViewProjY = (double)v38; | |
1923 | 9183 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 9184 return; |
9185 } | |
1913 | 9186 } |
9187 //----- (004226C2) -------------------------------------------------------- | |
9188 bool PauseGameDrawing() | |
9189 { | |
9190 if ( pCurrentScreen != SCREEN_GAME | |
9191 && pCurrentScreen != SCREEN_NPC_DIALOGUE | |
9192 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
9193 { | |
9194 if ( pCurrentScreen == SCREEN_INPUT_BLV ) | |
9195 return pVideoPlayer->pSmackerMovie != 0; | |
9196 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
9197 return true; | |
9198 } | |
9199 return false; | |
1679 | 9200 } |