Mercurial > mm7
annotate Render.cpp @ 2002:2e6c63bdcfa9
RenderBillboardD3D initialization
Viewport initialization
some more constructor functions
author | zipi |
---|---|
date | Tue, 05 Nov 2013 23:35:21 +0000 |
parents | 079f2abf54e4 |
children | 30c2b575d25c |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1277 | 5 #include "Outdoor_stuff.h" |
1016 | 6 #include "VideoPlayer.h" |
7 #include "Sprites.h" | |
8 #include "Mouse.h" | |
9 #include "GammaControl.h" | |
10 #include "stru6.h" | |
1183 | 11 #include "GUIWindow.h" |
1016 | 12 #include "DecalBuilder.h" |
13 #include "ParticleEngine.h" | |
0 | 14 #include "Render.h" |
15 #include "Outdoor.h" | |
16 #include "Party.h" | |
17 #include "LOD.h" | |
18 #include "Viewport.h" | |
19 #include "Math.h" | |
20 #include "PaletteManager.h" | |
21 #include "Time.h" | |
22 #include "Game.h" | |
23 #include "LightmapBuilder.h" | |
24 #include "ObjectList.h" | |
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25 #include "SpriteObject.h" |
0 | 26 #include "DecorationList.h" |
27 #include "OSInfo.h" | |
144
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28 #include "Actor.h" |
0 | 29 #include "Log.h" |
179 | 30 #include "TileFrameTable.h" |
189 | 31 #include "texts.h" |
0 | 32 #include "mm7_data.h" |
860 | 33 #include "MM7.h" |
1262 | 34 #include "Lights.h" |
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35 #include "Level/Decoration.h" |
0 | 36 |
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37 //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") |
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38 //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") |
0 | 39 |
40 struct IDirectDrawClipper *pDDrawClipper; | |
41 struct Render *pRenderer; // idb | |
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42 struct RenderVertexD3D3 pVertices[50]; |
0 | 43 int uNumDecorationsDrawnThisFrame; // weak |
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44 RenderBillboard pBillboardRenderList[500]; |
0 | 45 unsigned int uNumBillboardsToDraw; |
46 int uNumSpritesDrawnThisFrame; // weak | |
47 | |
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48 RenderVertexSoft array_507D30[50]; |
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49 RenderVertexSoft array_50AC10[50]; |
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50 RenderVertexSoft array_73D150[20]; |
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51 |
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52 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 53 |
54 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); | |
55 | |
56 /* 384 */ | |
57 #pragma pack(push, 1) | |
58 struct PCXHeader_1 | |
59 { | |
60 char manufacturer; | |
61 char version; | |
62 char encoding; | |
63 char bpp; | |
64 __int16 left; | |
65 __int16 up; | |
66 __int16 right; | |
67 __int16 bottom; | |
68 __int16 hdpi; | |
69 __int16 vdpi; | |
70 }; | |
71 #pragma pack(pop) | |
72 | |
73 /* 385 */ | |
74 #pragma pack(push, 1) | |
75 struct PCXHeader_2 | |
76 { | |
77 char reserved; | |
78 char planes; | |
79 __int16 pitch; | |
80 __int16 palette_info; | |
81 }; | |
82 #pragma pack(pop) | |
83 | |
84 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
85 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
86 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
87 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
88 | |
89 //----- (0049E79F) -------------------------------------------------------- | |
1458 | 90 bool CheckTextureStages() |
0 | 91 { |
92 bool v0; // edi@1 | |
93 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
94 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
95 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
96 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
97 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
98 | |
99 v0 = false; | |
100 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); | |
101 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
102 | |
103 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
186 | 104 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 105 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u)); |
106 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
109 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u)); | |
110 | |
111 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
186 | 112 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
0 | 113 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u)); |
114 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u)); | |
115 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u)); | |
116 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u)); | |
117 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u)); | |
118 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u)); | |
119 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u)); | |
120 | |
121 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
122 v0 = true; | |
123 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); | |
124 pTexture1->Release(); | |
125 pTexture2->Release(); | |
126 pSurface1->Release(); | |
127 pSurface2->Release(); | |
128 return v0; | |
129 } | |
130 | |
2002 | 131 void Render::sub_4A19B0() |
132 { | |
133 char *result; // eax@1 | |
134 signed int v1; // ecx@1 | |
135 /* | |
136 result = (char *)&this->pBillboardRenderListD3D[0].uOpacity; | |
137 v1 = 1000; | |
138 do | |
139 { | |
140 *(_DWORD *)result = 0; | |
141 *((_DWORD *)result + 1) = -1; | |
142 *((_DWORD *)result + 3) = -1; | |
143 *((_DWORD *)result - 34) = 4; | |
144 result += 156; | |
145 --v1; | |
146 } | |
147 while ( v1 ); | |
148 */ | |
149 for( int i = 0; i < 1000; i++ ) | |
150 { | |
151 this->pBillboardRenderListD3D[i].uOpacity = (RenderBillboardD3D::OpacityType)0; | |
152 this->pBillboardRenderListD3D[i].field_90 = -1; | |
153 this->pBillboardRenderListD3D[i].sParentBillboardID = -1; | |
154 this->pBillboardRenderListD3D[i].uNumVertices = 4; | |
155 } | |
156 | |
157 return; | |
158 } | |
159 | |
0 | 160 //----- (00440CB8) -------------------------------------------------------- |
161 void Render::DrawBillboardList_BLV() | |
162 { | |
163 __int16 v2; // ax@3 | |
164 int v5; // eax@11 | |
165 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
166 | |
2002 | 167 soft_billboard.sParentBillboardID = -1; |
0 | 168 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; |
169 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
170 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
171 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
172 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
173 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
174 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
175 | |
1637 | 176 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 177 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 178 { |
1980 | 179 RenderBillboard* p = &pBillboardRenderList[i]; |
0 | 180 |
181 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
2002 | 182 soft_billboard.sParentBillboardID = i; |
0 | 183 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; |
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184 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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185 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 186 soft_billboard.sZValue = p->sZValue; |
187 soft_billboard.uFlags = p->field_1E; | |
188 soft_billboard.uTintColor = p->uTintColor; | |
189 v2 = p->uHwSpriteID; | |
190 if ( v2 != -1 ) | |
191 { | |
192 if ( pRenderer->pRenderD3D ) | |
657 | 193 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 194 else |
195 { | |
657 | 196 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 197 if (p->field_1E & 0x0100) |
198 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
199 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
200 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
201 v5 = p->uHwSpriteID; | |
202 if ( v5 >= 0 ) | |
733 | 203 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 204 } |
205 } | |
206 } | |
207 } | |
208 | |
209 //----- (004A16A5) -------------------------------------------------------- | |
1806 | 210 bool AreRenderSurfacesOk() |
0 | 211 { |
212 char v0; // zf@4 | |
213 bool result; // eax@8 | |
214 | |
1806 | 215 if (!pRenderer) |
216 return true; | |
0 | 217 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
218 { | |
219 if ( !pRenderer->pBackBuffer4 ) | |
220 goto LABEL_9; | |
221 v0 = pRenderer->pFrontBuffer4 == 0; | |
222 } | |
223 else | |
224 { | |
225 if ( !pRenderer->pBackBuffer2 ) | |
226 goto LABEL_9; | |
227 v0 = pRenderer->pFrontBuffer2 == 0; | |
228 } | |
229 if ( !v0 ) | |
230 { | |
231 LOBYTE(result) = 1; | |
232 return result; | |
233 } | |
234 LABEL_9: | |
235 LOBYTE(result) = 0; | |
236 return result; | |
237 } | |
238 | |
1338 | 239 void Render::RenderTerrainD3D() // New function |
86 | 240 { |
241 int v6; // ecx@8 | |
1427 | 242 struct Polygon *pTilePolygon; // ebx@8 |
186 | 243 |
244 //warning: the game uses CW culling by default, ccw is incosistent | |
245 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
246 | |
1338 | 247 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
248 | |
249 //Генерация местоположения вершин------------------------------------------------------------------------- | |
250 //решётка вершин делится на две части от -64 до 0 и от 0 до 64 | |
251 // | |
252 // -64 X 0 64 | |
253 // --------------- 64 | |
254 // | | | | |
255 // | | | | |
256 // | | | | |
257 // 0|------+------| Z | |
258 // | | | | |
259 // | | | | |
260 // | | | | |
261 // --------------- | |
262 // -64 | |
263 | |
264 int blockScale = 512; | |
265 int heightScale = 32; | |
266 for (unsigned int z = 0; z < 128; ++z) | |
267 { | |
268 for (unsigned int x = 0; x < 128; ++x) | |
269 { | |
270 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
271 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
272 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 273 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
274 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 275 } |
276 } | |
1338 | 277 //-------------------------------------------------------------------------------------------------------------------- |
278 | |
279 // | |
1344 | 280 for (unsigned int z = 0; z < 127; ++z) |
281 { | |
282 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 283 { |
1637 | 284 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 285 pTilePolygon->flags = 0; |
286 pTilePolygon->field_32 = 0; | |
287 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
288 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
289 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 290 continue; |
186 | 291 |
1338 | 292 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 293 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
294 pTilePolygon->field_32 = 0; | |
295 pTilePolygon->field_59 = 1; | |
296 pTilePolygon->sTextureDeltaU = 0; | |
297 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 298 // x,z x+1,z |
299 // .____________. | |
300 // | | | |
301 // | | | |
302 // | | | |
303 // | | | |
304 // | | | |
305 // .____________. | |
306 // x,z+1 x+1,z+1 | |
307 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 308 array_73D150[0].u = 0; |
309 array_73D150[0].v = 0; | |
1338 | 310 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 311 array_73D150[1].u = 1; |
312 array_73D150[1].v = 0; | |
1338 | 313 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 314 array_73D150[2].u = 1; |
315 array_73D150[2].v = 1; | |
1338 | 316 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 317 array_73D150[3].u = 0; |
318 array_73D150[3].v = 1; | |
1338 | 319 //v58 = 0; |
320 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
321 //pTile->field_32 |= 0x0001; | |
1427 | 322 pTilePolygon->pODMFace = nullptr; |
323 pTilePolygon->uNumVertices = 4; | |
324 pTilePolygon->field_59 = 5; | |
1338 | 325 |
326 //shading (затенение)---------------------------------------------------------------------------- | |
327 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 328 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 329 assert(norm_idx < uNumTerrainNormals); |
330 | |
1980 | 331 Vec3_float_* norm = &pTerrainNormals[norm_idx]; |
1338 | 332 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
333 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
334 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 335 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 336 //----------------------------------------------------------------------------------------------- |
638 | 337 |
1637 | 338 ++pODMRenderParams->uNumPolygons; |
339 ++pODMRenderParams->field_44; | |
340 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 341 |
1427 | 342 pTilePolygon->uBModelID = 0; |
343 pTilePolygon->uBModelFaceID = 0; | |
344 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
345 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 346 { |
347 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 348 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 349 } |
140 | 350 |
1338 | 351 // check the transparency and texture (tiles) mapping (проверка прозрачности и наложение текстур (тайлов))---------------------- |
186 | 352 bool transparent = false; |
1427 | 353 if ( !( pTilePolygon->flags & 1 ) ) // не поддерживается TextureFrameTable |
354 { | |
355 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 356 { |
357 //transparent = false; | |
358 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
359 } | |
360 else | |
361 { | |
1427 | 362 v6 = pTilePolygon->uTileBitmapID; |
363 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 364 transparent = true; |
365 } | |
179 | 366 |
140 | 367 assert(v6 < 1000); // many random crashes here |
186 | 368 |
369 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 370 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
371 pTilePolygon->DrawBorderTiles(); | |
372 | |
373 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 374 } |
375 //else //здесь уже пограничные тайлы воды | |
376 //pTile->DrawBorderTiles(); | |
377 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 378 |
1637 | 379 --pODMRenderParams->uNumPolygons; |
380 --pODMRenderParams->field_44; | |
106 | 381 } |
382 } | |
383 } | |
0 | 384 |
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385 |
0 | 386 |
387 //----- (0047BACF) -------------------------------------------------------- | |
388 void Render::TransformBillboardsAndSetPalettesODM() | |
389 { | |
142 | 390 //int v0; // edi@1 |
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391 //char *v1; // esi@2 |
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392 //unsigned int v2; // edx@3 |
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393 //int v3; // eax@3 |
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394 //int v4; // edi@3 |
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395 //int v5; // eax@3 |
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396 //__int16 v6; // di@3 |
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397 //int v7; // eax@3 |
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398 //int v8; // ebx@4 |
0 | 399 unsigned __int16 *v9; // eax@7 |
400 char v10; // zf@9 | |
144
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401 //DWORD v11; // eax@13 |
0 | 402 int v12; // eax@13 |
403 int v13; // eax@14 | |
404 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
405 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 406 //int v16; // [sp+58h] [bp-Ch]@1 |
144
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407 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 408 int v18; // [sp+60h] [bp-4h]@13 |
409 | |
2002 | 410 billboard.sParentBillboardID = -1; |
0 | 411 billboard.pTarget = pRenderer->pTargetSurface; |
412 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
413 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 414 billboard.uViewportX = pViewport->uViewportTL_X; |
415 billboard.uViewportY = pViewport->uViewportTL_Y; | |
416 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
417 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 418 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 419 |
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420 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 421 { |
1980 | 422 RenderBillboard* pBillboard = &pBillboardRenderList[i]; |
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423 |
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424 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
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425 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
2002 | 426 billboard.sParentBillboardID = i; |
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427 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
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428 billboard.uTintColor = pBillboard->uTintColor; |
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429 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
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430 billboard.sZValue = pBillboard->sZValue; |
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431 billboard.uFlags = pBillboard->field_1E; |
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432 if (pBillboard->uHwSpriteID != -1) |
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433 { |
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434 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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435 //if (pRenderer->pRenderD3D) |
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436 pRenderer->TransformBillboard(&billboard, |
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437 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 438 pBillboard->dimming_level, pBillboard); |
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439 /*else |
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440 { |
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441 assert(false); |
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442 |
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443 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 444 if ( *(v1 - 10) & 2 ) |
445 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
446 else | |
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447 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 448 v10 = (*(v1 - 9) & 1) == 0; |
449 billboard.pPalette = v9; | |
450 if ( !v10 ) | |
451 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
452 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
453 { | |
323 | 454 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 455 v15 = abs(v12); |
456 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
457 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
458 } | |
459 v13 = *((short *)v1 - 8); | |
460 if ( v13 >= 0 ) | |
733 | 461 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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462 }*/ |
144
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463 } |
0 | 464 } |
465 } | |
466 | |
467 //----- (0047AF11) -------------------------------------------------------- | |
515
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468 void Render::DrawSpriteObjects_ODM() |
0 | 469 { |
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470 //char *v0; // edi@2 |
430 | 471 //ObjectDesc *v1; // ebx@4 |
0 | 472 __int16 v2; // cx@5 |
473 RenderBillboard *v3; // esi@10 | |
474 SpriteFrame *v4; // eax@10 | |
430 | 475 //SpriteFrame *v5; // ebx@10 |
0 | 476 unsigned int v6; // eax@10 |
430 | 477 //int v7; // ecx@10 |
478 //int v8; // edx@10 | |
0 | 479 int v9; // ecx@10 |
480 unsigned __int16 v10; // ax@10 | |
430 | 481 //int *v11; // eax@14 |
0 | 482 int v12; // eax@22 |
483 int v13; // ST3C_4@23 | |
484 int v14; // eax@23 | |
485 int v15; // ecx@23 | |
486 int v16; // ebx@23 | |
487 int v17; // ecx@25 | |
488 int v18; // eax@25 | |
489 int v19; // ST40_4@26 | |
490 int v20; // ecx@26 | |
491 int v21; // ST44_4@28 | |
492 int v22; // ST3C_4@29 | |
493 signed __int64 v23; // qtt@30 | |
494 int v24; // ebx@30 | |
495 int v25; // ST3C_4@30 | |
496 int v26; // eax@31 | |
497 char v27; // zf@31 | |
430 | 498 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
499 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 500 int v30; // [sp+14h] [bp-2Ch]@23 |
501 int v31; // [sp+14h] [bp-2Ch]@29 | |
502 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
503 int v33; // [sp+18h] [bp-28h]@23 | |
504 int v34; // [sp+18h] [bp-28h]@26 | |
505 int v35; // [sp+18h] [bp-28h]@30 | |
506 int v36; // [sp+1Ch] [bp-24h]@10 | |
507 int v37; // [sp+1Ch] [bp-24h]@23 | |
508 int a6; // [sp+20h] [bp-20h]@10 | |
509 int a6a; // [sp+20h] [bp-20h]@23 | |
510 int v40; // [sp+24h] [bp-1Ch]@25 | |
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511 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 512 int v42; // [sp+2Ch] [bp-14h]@23 |
513 int y; // [sp+30h] [bp-10h]@10 | |
514 int x; // [sp+34h] [bp-Ch]@10 | |
515 int z; // [sp+38h] [bp-8h]@10 | |
516 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
517 | |
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518 //v41 = 0; |
515
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519 for (int i = 0; i < uNumSpriteObjects; ++i) |
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520 { |
1980 | 521 SpriteObject* object = &pSpriteObjects[i]; |
515
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522 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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523 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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524 //do |
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525 //{ |
430 | 526 if (!object->uObjectDescID) // item probably pciked up |
527 continue; | |
528 | |
529 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
1980 | 530 ObjectDesc* object_desc = &pObjectList->pObjects[object->uObjectDescID]; |
430 | 531 if (object_desc->NoSprite()) |
532 continue; | |
533 | |
534 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
535 //if ( !(v1->uFlags & 1) ) | |
536 //{ | |
537 //v2 = *((short *)v0 - 14) | |
515
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538 v2 = object->uType; |
430 | 539 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
540 { | |
541 //a5 = *(short *)v0; | |
542 x = object->vPosition.x; | |
543 y = object->vPosition.y; | |
544 z = object->vPosition.z; | |
545 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
546 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
547 //v5 = v4; | |
548 //v28 = v4; | |
549 v36 = v4->uFlags; | |
550 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
1640
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551 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 552 //LOWORD(v7) = object->uFacing; |
553 //v8 = v36; | |
554 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
555 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 556 v3->uHwSpriteID = v10; |
557 if ( v36 & 0x20 ) | |
558 { | |
430 | 559 //v8 = v36; |
560 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 561 } |
562 v46 = 0; | |
430 | 563 if ( v36 & 2 ) |
0 | 564 v46 = 2; |
430 | 565 //v11 = (int *)(256 << v9); |
566 if ( (256 << v9) & v36 ) | |
0 | 567 v46 |= 4u; |
430 | 568 if ( v36 & 0x40000 ) |
0 | 569 v46 |= 0x40u; |
430 | 570 if ( v36 & 0x20000 ) |
0 | 571 LOBYTE(v46) = v46 | 0x80; |
572 if ( a6 ) | |
573 { | |
430 | 574 //LOBYTE(v11) = byte_4E94D3; |
575 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); | |
0 | 576 } |
1640
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577 v12 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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578 if (pGame->pIndoorCameraD3D->sRotationX) |
0 | 579 { |
1640
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580 v13 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 581 v30 = ((unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
582 + ((unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
583 v37 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
584 a6a = (unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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585 v33 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 586 v14 = (unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; |
587 v15 = (unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; | |
0 | 588 v16 = v15 + v14; |
589 v42 = v15 + v14; | |
1637 | 590 if ( v15 + v14 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 591 { |
592 v17 = a6a - v37; | |
593 v40 = a6a - v37; | |
1642 | 594 v18 = ((unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) |
595 - ((unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
0 | 596 goto LABEL_29; |
597 } | |
598 } | |
599 else | |
600 { | |
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601 v34 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 602 v19 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
603 v20 = (unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
0 | 604 v16 = v20 + v19; |
605 v42 = v20 + v19; | |
1637 | 606 if ( v20 + v19 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 607 { |
1642 | 608 v21 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
609 v17 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
610 v40 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
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611 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
0 | 612 LABEL_29: |
613 v31 = v18; | |
614 v22 = abs(v17); | |
615 if ( abs(v16) >= v22 ) | |
616 { | |
617 LODWORD(v23) = 0; | |
1637 | 618 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
0 | 619 v24 = v23 / v42; |
620 v25 = v23 / v42; | |
621 LODWORD(v23) = 0; | |
1637 | 622 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
430 | 623 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
624 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
625 | |
626 //if (::uNumBillboardsToDraw >= 500) | |
627 // return; | |
628 assert(::uNumBillboardsToDraw < 500); | |
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629 ++::uNumBillboardsToDraw; |
0 | 630 ++uNumSpritesDrawnThisFrame; |
430 | 631 |
632 object->uAttributes |= 1; | |
633 v3->uPalette = v4->uPaletteIndex; | |
634 v3->uIndoorSectorID = object->uSectorID; | |
635 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
636 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
637 v3->pSpriteFrame = v4; | |
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638 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 639 v3->field_1E = v46; |
430 | 640 v3->world_x = x; |
641 v3->world_y = y; | |
642 v3->world_z = z; | |
0 | 643 v3->uScreenSpaceX = v35; |
644 v3->uScreenSpaceY = v32; | |
645 HIWORD(v26) = HIWORD(v42); | |
646 LOWORD(v26) = 0; | |
430 | 647 v27 = (object->uAttributes & 0x20) == 0; |
862 | 648 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 649 v3->dimming_level = 0; |
0 | 650 v3->uTintColor = 0; |
651 if ( !v27 ) | |
652 { | |
653 if ( !pRenderer->pRenderD3D ) | |
654 v3->sZValue = 0; | |
655 } | |
656 } | |
657 goto LABEL_34; | |
658 } | |
659 } | |
660 } | |
430 | 661 //} |
0 | 662 LABEL_34: |
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663 ; |
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664 //++v41; |
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665 //v0 += 112; |
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666 //} |
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667 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 668 } |
669 } | |
670 | |
671 //----- (0049D9BC) -------------------------------------------------------- | |
672 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
673 { | |
674 size_t v4; // eax@1 | |
675 size_t v5; // eax@1 | |
676 IUnknown *v6; // eax@10 | |
677 size_t v7; // eax@13 | |
678 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
679 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
680 int v11; // [sp+430h] [bp-CCh]@16 | |
681 int v12; // [sp+434h] [bp-C8h]@16 | |
682 int v13; // [sp+438h] [bp-C4h]@16 | |
683 int v14; // [sp+474h] [bp-88h]@16*/ | |
684 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
685 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
686 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
687 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
688 int v19; // [sp+4C8h] [bp-34h]@16 | |
689 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
690 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
691 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
692 | |
693 v4 = strlen(lpDriverName); | |
694 v20.pDriverName = new char[v4 + 1]; | |
695 v5 = strlen(lpDevDesc); | |
696 v20.pDeviceDesc = new char[v5 + 1]; | |
697 strcpy(v20.pDriverName, lpDriverName); | |
698 strcpy(v20.pDeviceDesc, lpDevDesc); | |
699 if ( lpGUID ) | |
700 { | |
701 v20.pGUID = new GUID; | |
702 memcpy(v20.pGUID, lpGUID, 0x10u); | |
703 } | |
704 else | |
705 { | |
706 v20.pGUID = 0; | |
707 } | |
708 | |
709 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
710 { | |
711 delete [] v20.pDriverName; | |
712 delete [] v20.pDeviceDesc; | |
713 if ( v20.pGUID ) | |
714 delete v20.pGUID; | |
715 } | |
716 else | |
717 { | |
718 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
719 { | |
720 delete [] v20.pDriverName; | |
721 delete [] v20.pDeviceDesc; | |
722 if ( v20.pGUID ) | |
723 delete v20.pGUID; | |
724 v6 = (IUnknown *)pDirectDraw; | |
725 } | |
726 else | |
727 { | |
728 pDirectDraw->Release(); | |
729 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
730 { | |
731 v20.pDDraw4DevDesc = 0; | |
732 } | |
733 else | |
734 { | |
735 v7 = strlen(ddDevId.szDescription); | |
736 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
737 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
738 } | |
739 memset(&ddsCaps, 0, 0x10u); | |
740 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
741 &ddsCaps, | |
742 (LPDWORD)&v20.uVideoMem, | |
743 (LPDWORD)&uFreeVideoMem))) | |
744 v20.uVideoMem = 0; | |
745 memset(&v10, 0, 0x7Cu); | |
746 v10.dwSize = 124; | |
747 v10.dwFlags = 6; | |
748 v10.dwHeight = 640; | |
749 v10.dwWidth = 480; | |
750 v10.ddpfPixelFormat.dwSize = 32; | |
751 | |
752 v19 = 0; | |
753 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
754 0, | |
755 0, | |
756 &v19, | |
757 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
758 || !v19 | |
759 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
760 { | |
761 delete [] v20.pDriverName; | |
762 delete [] v20.pDeviceDesc; | |
763 if ( v20.pDDraw4DevDesc ) | |
764 free(v20.pDDraw4DevDesc); | |
765 if ( v20.pGUID ) | |
766 delete v20.pGUID; | |
767 v6 = (IUnknown *)pDirectDraw4; | |
768 } | |
769 else | |
770 { | |
771 aux.pInfo = pOut; | |
772 aux.ptr_4 = &v20; | |
773 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
774 delete [] v20.pDriverName; | |
775 delete [] v20.pDeviceDesc; | |
776 if ( v20.pDDraw4DevDesc ) | |
777 free(v20.pDDraw4DevDesc); | |
778 if ( v20.pGUID ) | |
779 delete v20.pGUID; | |
780 pDirectDraw4->Release(); | |
781 v6 = (IUnknown *)pDirect3D3; | |
782 pDirectDraw4 = 0; | |
783 } | |
784 } | |
785 v6->Release(); | |
786 } | |
787 return 1; | |
788 } | |
789 | |
790 //----- (0049D784) -------------------------------------------------------- | |
791 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
792 { | |
793 int v6; // eax@1 | |
794 signed int v7; // edi@1 | |
795 signed int v8; // edi@14 | |
796 size_t v9; // eax@30 | |
797 size_t v10; // eax@30 | |
798 size_t v11; // eax@30 | |
799 size_t v12; // eax@30 | |
800 size_t v13; // eax@30 | |
801 | |
802 v6 = pHWDesc->dwFlags; | |
803 v7 = -1; | |
804 if ( v6 ) | |
805 { | |
806 if ( !a6->ptr_4->pGUID ) | |
807 v7 = 0; | |
808 if ( v6 && a6->ptr_4->pGUID ) | |
809 v7 = 1; | |
810 } | |
811 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
812 v7 = 2; | |
813 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
814 v7 = 3; | |
815 if ( v7 != -1 ) | |
816 { | |
817 v8 = v7; | |
818 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
819 a6->pInfo[v8].uCaps = 0; | |
820 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
821 a6->pInfo[v8].uCaps |= 2u; | |
822 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
823 a6->pInfo[v8].uCaps |= 4u; | |
824 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
825 a6->pInfo[v8].uCaps |= 8u; | |
826 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
827 a6->pInfo[v8].uCaps |= 0x10u; | |
828 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
829 a6->pInfo[v8].uCaps |= 0x20u; | |
830 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
831 a6->pInfo[v8].uCaps |= 0x40u; | |
832 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
833 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
834 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
835 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
836 v9 = strlen(lpDeviceName); | |
837 a6->pInfo[v8].pName = new char[v9 + 1]; | |
838 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
839 v10 = strlen(lpDeviceDesc); | |
840 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
841 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 842 a6->pInfo[v8].pGUID = new GUID; |
0 | 843 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
844 v11 = strlen(a6->ptr_4->pDriverName); | |
845 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
846 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
847 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
848 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
849 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
850 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
851 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
852 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
853 if ( a6->ptr_4->pGUID ) | |
854 { | |
855 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
856 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
857 } | |
858 else | |
859 { | |
860 a6->pInfo[v8].pDirectDrawGUID = 0; | |
861 } | |
862 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
863 } | |
864 return 1; | |
865 } | |
866 | |
867 //----- (0049D75C) -------------------------------------------------------- | |
868 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
869 { | |
870 HRESULT result; // eax@3 | |
871 | |
872 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
873 { | |
874 *a2 = 1; | |
875 result = 0; | |
876 } | |
877 else | |
878 { | |
879 result = 1; | |
880 } | |
881 return result; | |
882 } | |
883 | |
884 //----- (0047A95E) -------------------------------------------------------- | |
144
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885 void Render::PrepareDecorationsRenderList_ODM() |
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886 { |
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887 //char *v0; // esi@2 |
639 | 888 //DecorationDesc *v1; // ebx@6 |
0 | 889 __int16 v2; // ax@6 |
890 double v3; // st7@7 | |
639 | 891 //int v4; // eax@9 |
892 //int v5; // edx@9 | |
0 | 893 unsigned int v6; // edi@9 |
894 int v7; // eax@9 | |
895 SpriteFrame *v8; // eax@9 | |
635 | 896 //SpriteFrame *v9; // edi@9 |
0 | 897 unsigned __int16 *v10; // eax@9 |
898 int v11; // ecx@9 | |
899 int v12; // eax@9 | |
900 int v13; // ecx@9 | |
901 int v14; // ecx@20 | |
902 char v15; // dl@20 | |
903 signed int v16; // eax@20 | |
904 int v17; // eax@23 | |
905 int v18; // ecx@24 | |
906 int v19; // eax@24 | |
907 int v20; // ecx@24 | |
908 int v21; // ebx@26 | |
909 int v22; // eax@26 | |
910 int v23; // eax@30 | |
911 signed __int64 v24; // qtt@31 | |
912 int v25; // ebx@31 | |
913 int v26; // ecx@32 | |
914 RenderBillboard *v27; // eax@37 | |
915 __int16 v28; // dx@37 | |
916 __int16 v29; // cx@37 | |
917 int v30; // ecx@37 | |
918 int v31; // ebx@37 | |
619 | 919 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 920 //int x; // [sp+74h] [bp-30h]@9 |
921 //int y; // [sp+78h] [bp-2Ch]@9 | |
144
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922 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 923 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 924 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
925 int v38; // [sp+88h] [bp-1Ch]@9 | |
926 int v39; // [sp+8Ch] [bp-18h]@24 | |
927 int v40; // [sp+90h] [bp-14h]@24 | |
928 int v41; // [sp+94h] [bp-10h]@24 | |
929 int v42; // [sp+98h] [bp-Ch]@9 | |
930 int a5; // [sp+9Ch] [bp-8h]@9 | |
931 int b; // [sp+A0h] [bp-4h]@22 | |
932 | |
144
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933 //v35 = 0; |
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934 //if ( (signed int)uNumLevelDecorations > 0 ) |
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935 //{ |
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936 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
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937 //do |
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938 for (int i = 0; i < uNumLevelDecorations; ++i) |
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939 { |
1980 | 940 LevelDecoration* decor = &pLevelDecorations[i]; |
941 char* v0 = (char *)&pLevelDecorations[i].vPosition.y; | |
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942 |
1491
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943 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 944 { |
945 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
1980 | 946 DecorationDesc* decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; |
1490 | 947 v2 = decor_desc->uFlags; |
948 if ( (char)v2 >= 0 ) | |
949 { | |
950 if ( !(v2 & 0x22) ) | |
0 | 951 { |
1490 | 952 //v4 = decor->vPosition.x; |
953 //v5 = decor->vPosition.z; | |
954 v6 = pMiscTimer->uTotalGameTimeElapsed; | |
955 //y = decor->vPosition.y; | |
956 //x = decor->vPosition.x; | |
957 //v36 = decor->vPosition.z; | |
958 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
959 | |
960 | |
961 #pragma region "New: seasons change" | |
962 extern bool change_seasons; | |
963 if (change_seasons) | |
964 switch (pParty->uCurrentMonth) | |
965 { | |
966 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
967 case 11: case 0: case 1: // winter | |
968 switch (decor_desc->uSpriteID) | |
969 { | |
970 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
971 case 548: // flower10 | |
972 case 547: // flower09 | |
973 case 541: // flower03 | |
974 case 539: continue; // flower01 | |
975 | |
976 case 483: // tree01 | |
977 case 486: // tree04 | |
978 case 492: // tree10 | |
979 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
980 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
981 break; | |
982 | |
983 default: | |
984 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
985 } | |
986 break; | |
987 | |
988 case 2: case 3: case 4: // spring | |
989 switch (decor_desc->uSpriteID) | |
990 { | |
991 } | |
992 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
993 break; | |
994 | |
995 case 8: case 9: case 10: // autumn | |
996 switch (decor_desc->uSpriteID) | |
997 { | |
998 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
999 case 548: // flower10 | |
1000 case 547: // flower09 | |
1001 case 541: // flower03 | |
1002 case 539: continue; // flower01 | |
1003 | |
1004 case 483: // tree01 | |
1005 case 486: // tree04 | |
1006 case 492: // tree10 | |
1007 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
1008 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
1009 break; | |
1010 | |
1011 default: | |
1012 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1013 } | |
1014 break; | |
1015 | |
1016 case 5: case 6: case 7: // summer | |
1017 //all green by default | |
1018 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1019 break; | |
1020 | |
1021 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
1022 } | |
1023 else | |
1024 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1025 #pragma endregion | |
1026 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1027 | |
1028 //v9 = v8; | |
1029 v42 = v8->uFlags; | |
1030 a5 = v8->uGlowRadius; | |
1640
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1031 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
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1032 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 1033 v11 = *((int *)v0 + 2); |
1034 v37 = v10; | |
1035 v12 = v42; | |
1036 v38 = 0; | |
1037 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
1038 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1039 + v11 | |
1040 - (signed int)v37) >> 8) & 7; | |
1041 v37 = (unsigned __int16 *)v13; | |
1042 if ( v42 & 2 ) | |
1043 v38 = 2; | |
1044 if ( (256 << v13) & v42 ) | |
1045 v38 |= 4u; | |
1046 if ( v12 & 0x40000 ) | |
1047 v38 |= 0x40u; | |
1048 if ( v12 & 0x20000 ) | |
1049 LOBYTE(v38) = v38 | 0x80; | |
1050 if ( a5 ) | |
0 | 1051 { |
1490 | 1052 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 1053 { |
1490 | 1054 v14 = decor_desc->uColoredLightRed; |
1055 v15 = decor_desc->uColoredLightGreen; | |
1056 v16 = decor_desc->uColoredLightBlue; | |
0 | 1057 } |
1058 else | |
1059 { | |
1490 | 1060 v16 = 255; |
1061 v14 = 255; | |
1062 v15 = 255; | |
1063 } | |
1064 b = v16; | |
1065 pStationaryLightsStack->AddLight( | |
1066 decor->vPosition.x, | |
1067 decor->vPosition.y, | |
1068 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
1069 a5, | |
1070 v14, | |
1071 v15, | |
1072 v16, | |
1073 byte_4E94D0); | |
1074 } | |
1640
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1075 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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1076 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 1077 { |
1640
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1078 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1079 v18 = ((unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
1080 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1490 | 1081 v42 = v18; |
1642 | 1082 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1083 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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1084 v40 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 1085 v41 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1086 v19 = (unsigned __int64)(v18 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1087 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1088 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1637 | 1089 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1090 { |
1091 v21 = a5 - b; | |
1092 v41 = a5 - b; | |
1642 | 1093 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1094 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1095 v22 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - a5; | |
1490 | 1096 LABEL_30: |
1097 v42 = v22; | |
1098 v40 = 2 * abs(v20); | |
1099 v23 = abs(v21); | |
1100 if ( v40 >= v23 ) | |
0 | 1101 { |
1490 | 1102 LODWORD(v24) = 0; |
1637 | 1103 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
1490 | 1104 a5 = v24 / v39; |
1105 v25 = pViewport->uScreenCenterX | |
1106 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
1107 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
1108 v41 = v24 / v39; | |
1109 v40 = pViewport->uScreenCenterY | |
1110 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
1111 v42 = v8->scale; | |
1112 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; | |
1113 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; | |
1114 if ( pRenderer->pRenderD3D ) | |
1115 { | |
1116 v26 = v41; | |
1117 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
1118 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1119 } | |
1120 else | |
1121 { | |
1122 v26 = v41; | |
1123 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
1124 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1125 } | |
1126 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) | |
1127 { | |
1128 if (::uNumBillboardsToDraw >= 500) | |
1129 return; | |
1130 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; | |
1131 ++uNumDecorationsDrawnThisFrame; | |
1132 v27->uHwSpriteID = *v37; | |
1133 v28 = v8->uPaletteIndex; | |
1134 v27->_screenspace_x_scaler_packedfloat = v26; | |
1135 v27->_screenspace_y_scaler_packedfloat = v26; | |
1136 v29 = v38; | |
1137 v27->uScreenSpaceX = v25; | |
1138 HIBYTE(v29) |= 2u; | |
1139 v27->uPalette = v28; | |
1140 v27->field_1E = v29; | |
1141 v27->world_x = decor->vPosition.x; | |
1142 v27->world_y = decor->vPosition.y; | |
1143 v27->world_z = decor->vPosition.z; | |
1144 v27->uScreenSpaceY = v40; | |
1145 HIWORD(v30) = HIWORD(v39); | |
1146 v31 = PID(OBJECT_Decoration,i); | |
1147 LOWORD(v30) = 0; | |
1148 v27->uIndoorSectorID = 0; | |
1149 v27->sZValue = v30 + v31; | |
1150 v27->dimming_level = 0; | |
1151 v27->pSpriteFrame = v8; | |
1152 v27->uTintColor = 0; | |
1153 } | |
0 | 1154 } |
1490 | 1155 goto LABEL_38; |
1156 } | |
1157 } | |
1158 else | |
1159 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1160 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1161 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1162 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
1163 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
1164 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1165 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1637 | 1166 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1167 { |
1642 | 1168 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1169 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1170 v21 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1171 v41 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1172 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1490 | 1173 goto LABEL_30; |
0 | 1174 } |
1175 } | |
1176 } | |
1490 | 1177 } |
1178 else | |
1179 { | |
1180 memset(&local_0, 0, 0x68u); | |
1181 v3 = (double)*((signed int *)v0 - 1); | |
1182 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
1183 local_0.uDiffuse = 0xFF3C1E; | |
1184 local_0.x = v3; | |
1185 local_0.y = (double)*(signed int *)v0; | |
1186 local_0.z = (double)*((signed int *)v0 + 1); | |
1187 local_0.r = 0.0; | |
1188 local_0.g = 0.0; | |
1189 local_0.b = 0.0; | |
1190 local_0.flt_28 = 1.0; | |
1191 local_0.timeToLive = (rand() & 0x80) + 128; | |
1192 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1193 pGame->pParticleEngine->AddParticle(&local_0); | |
1194 } | |
1195 } | |
0 | 1196 LABEL_38: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1197 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1198 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1199 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1200 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1201 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 1202 } |
1203 | |
1204 //----- (0049D717) -------------------------------------------------------- | |
1205 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1206 { | |
1207 HRESULT v2; // esi@2 | |
1208 | |
1209 if ( Src->dwFlags & 0x400 | 0x2000 ) | |
1210 { | |
1211 v2 = 0; | |
1212 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
1213 goto LABEL_6; | |
1214 if ( !Dst->dwSize ) | |
1215 { | |
1216 v2 = 1; | |
1217 LABEL_6: | |
1218 memcpy(Dst, Src, 0x20u); | |
1219 return v2; | |
1220 } | |
1221 } | |
1222 return 1; | |
1223 } | |
1224 | |
1225 //----- (0049DC28) -------------------------------------------------------- | |
1226 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1227 { | |
1228 RenderD3D__DevInfo *v2; // eax@1 | |
1229 | |
1230 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1231 *pOutDevices = v2; | |
1232 memset(v2, 0, 0xA0u); | |
1985 | 1233 DirectDrawEnumerateExA((LPDDENUMCALLBACKEXA)RenderD3D__DeviceEnumerator, *pOutDevices, DDENUM_ATTACHEDSECONDARYDEVICES); |
0 | 1234 } |
1235 | |
1236 //----- (0049DC58) -------------------------------------------------------- | |
1237 RenderD3D::RenderD3D() | |
1238 { | |
1239 RenderD3D *v1; // esi@1 | |
1240 | |
1241 v1 = this; | |
1242 this->pHost = 0; | |
1243 this->pDirect3D = 0; | |
1244 this->pUnk = 0; | |
1245 this->pBackBuffer = 0; | |
1246 this->pFrontBuffer = 0; | |
1247 this->pZBuffer = 0; | |
1248 this->pDevice = 0; | |
1249 this->pViewport = 0; | |
1250 this->field_40 = 1; | |
1251 this->field_44 = 10; | |
1252 GetAvailableDevices(&this->pAvailableDevices); | |
1253 } | |
1254 | |
1255 //----- (0049DC90) -------------------------------------------------------- | |
1256 void RenderD3D::Release() | |
1257 { | |
1258 RenderD3D *v1; // esi@1 | |
1259 IDirectDraw4 *v2; // eax@2 | |
1260 signed int v3; // edi@4 | |
1261 IDirect3DViewport3 *v4; // eax@22 | |
1262 IUnknown *v5; // eax@24 | |
1263 IDirectDrawSurface4 *v6; // eax@26 | |
1264 IDirect3DDevice3 *v7; // eax@28 | |
1265 IDirect3D3 *v8; // eax@30 | |
1266 IDirectDrawSurface4 *v9; // eax@32 | |
1267 IDirectDrawSurface4 *v10; // eax@34 | |
1268 IDirectDraw4 *v11; // eax@36 | |
1269 | |
1270 v1 = this; | |
1271 if ( !this->bWindowed ) | |
1272 { | |
1273 v2 = this->pHost; | |
1274 if ( v2 ) | |
1275 { | |
1276 v2->RestoreDisplayMode(); | |
1277 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1278 v1->pHost->FlipToGDISurface(); | |
1279 } | |
1280 } | |
1281 v3 = 0; | |
1282 do | |
1283 { | |
1284 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1285 { | |
1286 free(v1->pAvailableDevices[v3].pDriverName); | |
1287 v1->pAvailableDevices[v3].pDriverName = 0; | |
1288 } | |
1289 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1290 { | |
1291 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1292 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1293 } | |
1294 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1295 { | |
1296 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1297 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1298 } | |
1299 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1300 { | |
1301 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1302 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1303 } | |
1304 if ( v1->pAvailableDevices[v3].pName ) | |
1305 { | |
1306 free(v1->pAvailableDevices[v3].pName); | |
1307 v1->pAvailableDevices[v3].pName = 0; | |
1308 } | |
1309 if ( v1->pAvailableDevices[v3].pDescription ) | |
1310 { | |
1311 free(v1->pAvailableDevices[v3].pDescription); | |
1312 v1->pAvailableDevices[v3].pDescription = 0; | |
1313 } | |
1314 if ( v1->pAvailableDevices[v3].pGUID ) | |
1315 { | |
1316 free(v1->pAvailableDevices[v3].pGUID); | |
1317 v1->pAvailableDevices[v3].pGUID = 0; | |
1318 } | |
1319 ++v3; | |
1320 } | |
1321 while ( v3 < 4 ); | |
1322 if ( v1->pAvailableDevices ) | |
1323 { | |
1324 free(v1->pAvailableDevices); | |
1325 v1->pAvailableDevices = 0; | |
1326 } | |
1327 v4 = v1->pViewport; | |
1328 if ( v4 ) | |
1329 { | |
1330 v4->Release(); | |
1331 v1->pViewport = 0; | |
1332 } | |
1333 v5 = v1->pUnk; | |
1334 if ( v5 ) | |
1335 { | |
1336 v5->Release(); | |
1337 v1->pUnk = 0; | |
1338 } | |
1339 v6 = v1->pZBuffer; | |
1340 if ( v6 ) | |
1341 { | |
1342 v6->Release(); | |
1343 v1->pZBuffer = 0; | |
1344 } | |
1345 v7 = v1->pDevice; | |
1346 if ( v7 ) | |
1347 { | |
1348 v7->Release(); | |
1349 v1->pDevice = 0; | |
1350 } | |
1351 v8 = v1->pDirect3D; | |
1352 if ( v8 ) | |
1353 { | |
1354 v8->Release(); | |
1355 v1->pDirect3D = 0; | |
1356 } | |
1357 v9 = v1->pBackBuffer; | |
1358 if ( v9 ) | |
1359 { | |
1360 v9->Release(); | |
1361 v1->pBackBuffer = 0; | |
1362 } | |
1363 v10 = v1->pFrontBuffer; | |
1364 if ( v10 ) | |
1365 { | |
1366 v10->Release(); | |
1367 v1->pFrontBuffer = 0; | |
1368 } | |
1369 v11 = v1->pHost; | |
1370 if ( v11 ) | |
1371 { | |
1372 v11->Release(); | |
1373 v1->pHost = 0; | |
1374 } | |
1375 } | |
1376 | |
1377 //----- (0049DE14) -------------------------------------------------------- | |
1378 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd) | |
1379 { | |
1380 //IDirectDraw4 *v8; // eax@12 | |
1381 //IDirectDraw4 *v9; // eax@16 | |
1382 //IDirectDraw4 *v10; // eax@20 | |
1383 //IDirectDraw4 *v13; // eax@35 | |
1384 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1385 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1386 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1387 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1388 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1389 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1390 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1391 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1392 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1393 | |
1394 this->bWindowed = bWindowed; | |
1395 this->hWindow = hWnd; | |
1396 | |
1397 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1398 { | |
1399 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1400 return 0; | |
1401 } | |
1402 | |
1403 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1404 { | |
1405 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1406 if (lpDD) | |
1407 lpDD->Release(); | |
1408 return 0; | |
1409 } | |
1410 lpDD->Release(); | |
1411 lpDD = 0; | |
1412 | |
1413 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1414 { | |
1415 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1416 { | |
1417 v23 = "Init - Failed to set cooperative level.\n"; | |
1418 sprintf(pErrorMessage, v23); | |
1419 LABEL_65: | |
1420 if (pHost) | |
1421 { | |
1422 pHost->Release(); | |
1423 pHost = 0; | |
1424 } | |
1425 return 0; | |
1426 } | |
1427 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1428 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1429 ddsd2.dwFlags = DDSD_CAPS; | |
1430 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1431 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1432 { | |
1433 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1434 pHost->GetDisplayMode(&ddsd2); | |
1435 if ( ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) | |
1436 { | |
1437 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1438 goto LABEL_14; | |
1439 } | |
1440 | |
1441 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1442 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
1443 ddsd2.dwWidth = 640; | |
1444 ddsd2.dwHeight = 480; | |
1445 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) | |
1446 { | |
1447 v24 = "Init - Failed to create back buffer.\n"; | |
1448 LABEL_14: | |
1449 sprintf(pErrorMessage, v24); | |
1450 if (pFrontBuffer) | |
1451 { | |
1452 pFrontBuffer->Release(); | |
1453 pFrontBuffer = 0; | |
1454 } | |
1455 goto LABEL_65; | |
1456 } | |
1457 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1458 { | |
1459 v25 = "Init - Failed to create clipper.\n"; | |
1460 goto LABEL_45; | |
1461 } | |
1462 v30->SetHWnd(0, hWnd); | |
1463 pFrontBuffer->SetClipper(v30); | |
1464 | |
1465 v30->Release(); | |
1466 v30 = 0; | |
1467 | |
1468 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1469 | |
1470 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1471 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1472 ddsd2.dwWidth = 640; | |
1473 ddsd2.dwHeight = 480; | |
1474 | |
1475 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1476 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1477 &ddsd2.ddpfPixelFormat) ) | |
1478 goto LABEL_21; | |
1479 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1480 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1481 | |
1482 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1483 { | |
1484 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1485 { | |
1486 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1487 pBackBuffer, | |
1488 &pDevice, | |
1489 0) ) | |
1490 { | |
1491 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1492 d3dvp2.dvClipWidth = 2.0; | |
1493 d3dvp2.dvClipY = 1.0; | |
1494 d3dvp2.dvClipHeight = 2.0; | |
1495 d3dvp2.dvMaxZ = 1.0; | |
1496 d3dvp2.dvMinZ = 0.0; | |
1497 goto LABEL_54; | |
1498 } | |
1499 LABEL_51: | |
1500 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1501 if (pDirect3D) | |
1502 { | |
1503 pDirect3D->Release(); | |
1504 pDirect3D = 0; | |
1505 } | |
1506 goto LABEL_59; | |
1507 } | |
1508 LABEL_48: | |
1509 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1510 if (pZBuffer) | |
1511 { | |
1512 pZBuffer->Release(); | |
1513 pZBuffer = 0; | |
1514 } | |
1515 goto LABEL_61; | |
1516 } | |
1517 goto LABEL_44; | |
1518 } | |
1519 LABEL_36: | |
1520 v23 = "Init - Failed to create front buffer.\n"; | |
1521 sprintf(pErrorMessage, v23); | |
1522 goto LABEL_65; | |
1523 } | |
1524 if ( uDeviceID == 1 ) | |
1525 v26 = 1045; | |
1526 else | |
1527 v26 = 1041; | |
1528 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1529 { | |
1530 v23 = "Init - Failed to set cooperative level.\n"; | |
1531 sprintf(pErrorMessage, v23); | |
1532 goto LABEL_65; | |
1533 } | |
1534 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
1535 { | |
1536 v23 = "Init - Failed to set display mode.\n"; | |
1537 sprintf(pErrorMessage, v23); | |
1538 goto LABEL_65; | |
1539 } | |
1540 | |
1541 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1542 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1543 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1544 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1545 ddsd2.dwBackBufferCount = 1; | |
1546 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1547 goto LABEL_36; | |
1548 //a3a = &pBackBuffer; | |
1549 //v14 = *v34; | |
1550 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1551 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1552 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1553 //hWnda = &pDirect3D; | |
1554 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1555 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1556 { | |
1557 v25 = "Init - Failed to get D3D interface.\n"; | |
1558 goto LABEL_45; | |
1559 } | |
1560 | |
1561 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1562 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1563 ddsd2.dwWidth = 640; | |
1564 ddsd2.dwHeight = 480; | |
1565 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1566 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1567 &ddsd2.ddpfPixelFormat) ) | |
1568 { | |
1569 LABEL_21: | |
1570 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1571 goto LABEL_45; | |
1572 } | |
1573 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1574 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1575 //uDeviceIDa = &pZBuffer; | |
1576 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1577 { | |
1578 LABEL_44: | |
1579 v25 = "Init - Failed to create z-buffer.\n"; | |
1580 LABEL_45: | |
1581 sprintf(pErrorMessage, v25); | |
1582 if (pBackBuffer) | |
1583 { | |
1584 pBackBuffer->Release(); | |
1585 pBackBuffer = 0; | |
1586 } | |
1587 LABEL_63: | |
1588 //v19 = &pFrontBuffer; | |
1589 if (pFrontBuffer) | |
1590 { | |
1591 pFrontBuffer->Release(); | |
1592 pFrontBuffer= 0; | |
1593 } | |
1594 goto LABEL_65; | |
1595 } | |
1596 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1597 goto LABEL_48; | |
1598 //v33 = &pDevice; | |
1599 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1600 pBackBuffer, | |
1601 &pDevice, | |
1602 0) ) | |
1603 goto LABEL_51; | |
1604 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1605 d3dvp2.dvClipWidth = 2.0; | |
1606 d3dvp2.dvClipY = 1.0; | |
1607 d3dvp2.dvClipHeight = 2.0; | |
1608 d3dvp2.dvMaxZ = 1.0; | |
1609 | |
1610 LABEL_54: | |
1611 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1612 //v17 = *hWnda; | |
1613 d3dvp2.dwWidth = 640; | |
1614 d3dvp2.dwHeight = 480; | |
1615 d3dvp2.dvClipX = -1.0; | |
1616 //v18 = v17->lpVtbl; | |
1617 //v32 = &v4->pViewport; | |
1618 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1619 { | |
1620 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1621 if (pDevice) | |
1622 { | |
1623 pDevice->Release(); | |
1624 pDevice = 0; | |
1625 } | |
1626 if (pDirect3D) | |
1627 { | |
1628 pDirect3D->Release(); | |
1629 pDirect3D = 0; | |
1630 } | |
1631 LABEL_59: | |
1632 if (pZBuffer) | |
1633 { | |
1634 pZBuffer->Release(); | |
1635 pZBuffer = 0; | |
1636 } | |
1637 LABEL_61: | |
1638 if (pBackBuffer) | |
1639 { | |
1640 pBackBuffer->Release(); | |
1641 pBackBuffer = 0; | |
1642 } | |
1643 goto LABEL_63; | |
1644 } | |
1645 | |
1646 pDevice->AddViewport(pViewport); | |
1647 pViewport->SetViewport2(&d3dvp2); | |
1648 pDevice->SetCurrentViewport(pViewport); | |
1649 return 1; | |
1650 } | |
1651 | |
1652 //----- (0049E444) -------------------------------------------------------- | |
1653 unsigned int RenderD3D::GetDeviceCaps() | |
1654 { | |
1655 unsigned int v1; // ebx@1 | |
1656 RenderD3D *v2; // edi@1 | |
1657 IDirect3DDevice3 *v3; // eax@1 | |
1658 unsigned int result; // eax@2 | |
1659 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1660 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1661 | |
1662 v1 = 0; | |
1663 v2 = this; | |
1664 memset(&halCaps, 0, 0xFCu); | |
1665 halCaps.dwSize = 252; | |
1666 memset(&refCaps, 0, 0xFCu); | |
1667 v3 = v2->pDevice; | |
1668 refCaps.dwSize = 252; | |
1669 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1670 { | |
1671 result = 1; | |
1672 } | |
1673 else | |
1674 { | |
1675 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
1676 v1 = 2; | |
1677 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) ) | |
1678 v1 |= 4u; | |
1679 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) ) | |
1680 v1 |= 8u; | |
1681 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
1682 v1 |= 0x10u; | |
1683 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) ) | |
1684 v1 |= 0x20u; | |
1685 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) ) | |
1686 v1 |= 0x40u; | |
1687 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 ) | |
1688 LOBYTE(v1) = v1 | 0x80; | |
1689 result = v1; | |
1690 } | |
1691 return result; | |
1692 } | |
1693 | |
1694 //----- (0049E4FC) -------------------------------------------------------- | |
1695 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1696 { | |
1697 uint uClearFlags = 0; | |
1698 | |
1699 if (bClearColor) | |
1700 uClearFlags |= D3DCLEAR_TARGET; | |
1701 if (bClearDepth) | |
1702 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1703 | |
1704 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
1705 if (uClearFlags) | |
1706 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1707 } | |
1708 | |
1709 //----- (0049E54D) -------------------------------------------------------- | |
1710 void RenderD3D::Present(bool bForceBlit) | |
1711 { | |
1712 RECT v5; // [sp+18h] [bp-18h]@1 | |
1713 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1714 | |
1715 v5.left = 0; | |
1716 v5.top = 0; | |
1717 v5.bottom = 480; | |
1718 v5.right = 640; | |
1719 | |
1720 if (bWindowed || bForceBlit) | |
1721 { | |
1722 RECT rc; | |
1723 GetClientRect(hWindow, &rc); | |
1724 Point.y = 0; | |
1725 Point.x = 0; | |
1726 ClientToScreen(hWindow, &Point); | |
1727 OffsetRect(&rc, Point.x, Point.y); | |
1728 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1729 } | |
1730 else | |
1731 pFrontBuffer->Flip(0, 1); | |
1732 } | |
1733 | |
1734 //----- (0049E5D4) -------------------------------------------------------- | |
1735 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1736 { | |
1737 unsigned int v8; // edx@4 | |
1738 unsigned int v9; // ebx@5 | |
1739 unsigned int v10; // eax@5 | |
1740 DWORD v11; // edx@5 | |
1741 //int v12; // edx@7 | |
1742 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1743 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1744 | |
1745 //v15 = this; | |
1746 memset(&ddsd2, 0, 0x7Cu); | |
1747 ddsd2.dwSize = 0x7Cu; | |
1748 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1749 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1750 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1751 ddsd2.dwHeight = uTextureHeight; | |
1752 ddsd2.dwWidth = uTextureWidth; | |
1753 if ( bMipmaps ) | |
1754 { | |
1755 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1756 { | |
1757 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1758 LABEL_8: | |
1759 ddsd2.dwMipMapCount = v8; | |
1760 if ( !v8 ) | |
1761 goto LABEL_12; | |
1762 goto LABEL_11; | |
1763 } | |
1764 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1765 { | |
1766 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1767 goto LABEL_8; | |
1768 } | |
1769 v9 = GetMaxMipLevels(uTextureWidth); | |
1770 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1771 ddsd2.dwMipMapCount = v9 - v10; | |
1772 if ( v9 == v10 ) | |
1773 { | |
1774 ddsd2.dwFlags = 0x1007u; | |
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diff
changeset
|
1775 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1776 ddsd2.ddsCaps.dwCaps = v11; |
1777 goto LABEL_12; | |
1778 } | |
1779 } | |
1780 else | |
1781 { | |
1782 ddsd2.dwMipMapCount = 1; | |
1783 } | |
1784 LABEL_11: | |
1785 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1786 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1787 LABEL_12: | |
1788 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1789 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1790 if (bAlphaChannel) | |
1791 { | |
1792 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1793 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1794 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1795 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1796 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1797 } | |
1798 else | |
1799 { | |
1800 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1801 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1802 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1803 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1804 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1805 } | |
1806 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1807 return false; | |
1808 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1809 { | |
1810 (*pOutSurface)->Release(); | |
1811 *pOutSurface = 0; | |
1812 return false; | |
1813 } | |
1814 return true; | |
1815 } | |
1816 | |
1817 //----- (004A5190) -------------------------------------------------------- | |
1818 void RenderD3D::HandleLostResources() | |
1819 { | |
1820 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1821 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1822 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1823 } | |
1824 | |
1825 //----- (004A2050) -------------------------------------------------------- | |
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diff
changeset
|
1826 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1827 { |
1828 Render *v5; // edi@1 | |
1829 unsigned int v6; // ebx@1 | |
1830 LightmapBuilder *v7; // esi@3 | |
1831 int v8; // eax@7 | |
1832 ODMFace *v9; // eax@12 | |
1833 char *v10; // esi@12 | |
1834 double v11; // st7@14 | |
1835 double v12; // st7@14 | |
1836 int v13; // eax@14 | |
1837 ODMFace *v14; // ecx@14 | |
1838 double v15; // st7@14 | |
1839 float v16; // ST48_4@15 | |
1840 int v17; // eax@15 | |
1841 char v18; // zf@17 | |
1842 HRESULT v19; // eax@18 | |
1843 HRESULT v20; // eax@18 | |
1844 HRESULT v21; // eax@20 | |
1845 HRESULT v22; // eax@20 | |
1846 unsigned int v23; // ecx@20 | |
1847 char *v24; // eax@21 | |
1848 HRESULT v25; // eax@23 | |
1849 HRESULT v26; // eax@23 | |
1850 HRESULT v27; // eax@24 | |
1851 HRESULT v28; // eax@25 | |
1852 HRESULT v29; // eax@25 | |
1853 HRESULT v30; // eax@25 | |
1854 HRESULT v31; // eax@25 | |
1855 HRESULT v32; // eax@26 | |
1856 unsigned int v33; // ecx@26 | |
1857 char *v34; // eax@27 | |
1858 int v35; // edx@28 | |
1859 HRESULT v36; // eax@29 | |
1860 HRESULT v37; // eax@29 | |
1861 HRESULT v38; // eax@29 | |
1862 HRESULT v39; // eax@29 | |
1863 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1864 unsigned int v41; // eax@29 | |
1865 HRESULT v42; // eax@30 | |
1866 HRESULT v43; // eax@30 | |
1867 HRESULT v44; // eax@30 | |
1868 char *v45; // esi@34 | |
1869 int v46; // ecx@35 | |
1870 double v47; // st6@35 | |
1871 int v48; // eax@36 | |
1872 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1873 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1874 int v51; // [sp+50h] [bp-18h]@0 | |
1875 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1876 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1877 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1878 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1879 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1880 int v57; // [sp+60h] [bp-8h]@34 | |
638 | 1881 unsigned int a2; // [sp+64h] [bp-4h]@4 |
0 | 1882 |
1883 v5 = this; | |
1884 v6 = 0; | |
1885 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1886 { | |
1887 v7 = pGame->pLightmapBuilder; | |
1888 v53 = v7; | |
1889 v54 = v7->std__vector_000004_size; | |
1890 if ( v7->std__vector_000004_size) | |
638 | 1891 a2 = 0xFFFFFFFF; |
1892 pGame->AlterGamma_ODM(a4, &a2); | |
1394 | 1893 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 1894 { |
638 | 1895 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1896 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1897 } |
1898 else | |
1899 { | |
1900 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1901 { | |
323 | 1902 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1903 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1904 if (bUsingSpecular) | |
1905 { | |
186 | 1906 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1907 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1908 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1909 } |
1073 | 1910 for (uint i = 0; i < uNumVertices; ++i) |
1911 { | |
1912 | |
1913 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1914 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1915 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1916 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1917 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1918 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1919 | |
1920 if ( this->bUsingSpecular ) | |
0 | 1921 { |
1073 | 1922 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1923 } |
1073 | 1924 else |
1925 { | |
1926 d3d_vertex_buffer[i].specular = 0; | |
1927 } | |
1928 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1929 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1930 | |
1931 } | |
323 | 1932 |
1933 if (a4->uAttributes & FACE_OUTLINED) | |
1934 { | |
1935 int color; | |
1936 if (GetTickCount() % 300 >= 150) | |
1937 color = 0xFFFF2020; | |
1938 else color = 0xFF901010; | |
1939 | |
1940 for (uint i = 0; i < uNumVertices; ++i) | |
1941 d3d_vertex_buffer[i].diffuse = color; | |
1942 } | |
1943 | |
0 | 1944 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1945 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1946 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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parents:
1206
diff
changeset
|
1947 d3d_vertex_buffer, |
0 | 1948 uNumVertices, |
1949 D3DDP_DONOTLIGHT); | |
1950 } | |
1951 else | |
1952 { | |
1073 | 1953 for (uint i = 0; i < uNumVertices; ++i) |
1954 { | |
1955 | |
1956 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1957 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1958 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1959 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1960 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1961 if ( this->bUsingSpecular ) | |
0 | 1962 { |
1073 | 1963 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1964 } |
1073 | 1965 else |
1966 { | |
1967 d3d_vertex_buffer[i].specular = 0; | |
1968 } | |
1969 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1970 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1971 | |
1972 } | |
1973 | |
186 | 1974 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1975 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1976 if (bUsingSpecular) |
186 | 1977 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1978 |
1979 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1980 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1981 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
1982 d3d_vertex_buffer, |
0 | 1983 uNumVertices, |
1984 D3DDP_DONOTLIGHT)); | |
1985 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1986 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1987 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1988 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1989 for (uint i = 0; i < uNumVertices; ++i) |
1990 { | |
1991 d3d_vertex_buffer[i].diffuse = a2; | |
1992 } | |
0 | 1993 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1994 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1995 if ( !pRenderer->bUsingSpecular ) |
186 | 1996 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
1997 | |
1998 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
1999 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
2000 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 2001 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2002 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
2003 d3d_vertex_buffer, |
0 | 2004 uNumVertices, |
2005 D3DDP_DONOTLIGHT)); | |
2006 if (bUsingSpecular) | |
2007 { | |
186 | 2008 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 2009 |
1073 | 2010 for (uint i = 0; i < uNumVertices; ++i) |
2011 { | |
2012 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
2013 d3d_vertex_buffer[i].specular = 0; | |
2014 } | |
2015 | |
0 | 2016 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 2017 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
2018 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 2019 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2020 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2021 d3d_vertex_buffer, |
0 | 2022 uNumVertices, |
2023 D3DDP_DONOTLIGHT)); | |
186 | 2024 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 2025 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
2026 v41 = GetLevelFogColor(); | |
2027 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
2028 v6 = 0; | |
2029 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
2030 } | |
186 | 2031 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
2032 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 2033 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
2034 } | |
2035 } | |
2036 } | |
2037 } | |
2038 // 4D864C: using guessed type char byte_4D864C; | |
2039 | |
2040 //----- (0049EB79) -------------------------------------------------------- | |
2041 Render::~Render() | |
2042 { | |
2043 Render *v1; // esi@1 | |
2044 | |
2045 v1 = this; | |
1583 | 2046 free(this->pDefaultZBuffer); |
0 | 2047 v1->pD3DBitmaps.Release(); |
2048 v1->pD3DSprites.Release(); | |
2049 Release(); | |
2050 v1->bWindowMode = 1; | |
2051 //nullsub_1(); | |
2052 //nullsub_1(); | |
2053 } | |
2054 | |
2055 //----- (0049E756) -------------------------------------------------------- | |
2056 bool Render::IsColorKeySupported(IDirectDraw4 *this_) | |
2057 { | |
2058 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 | |
2059 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 | |
2060 | |
2061 halCaps.dwSize = 380; | |
2062 refCaps.dwSize = 380; | |
2063 this_->GetCaps(&halCaps, &refCaps); | |
2064 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; | |
2065 } | |
2066 | |
2067 //----- (0049E992) -------------------------------------------------------- | |
2068 Render::Render() | |
2069 { | |
2070 Render *v1; // esi@1 | |
2071 int v2; // eax@1 | |
2072 char v3; // zf@1 | |
2073 | |
2074 v1 = this; | |
2075 this->pDirectDraw4 = 0; | |
2076 this->pFrontBuffer4 = 0; | |
2077 this->pBackBuffer4 = 0; | |
2078 this->pColorKeySurface4 = 0; | |
2079 this->pDirectDraw2 = 0; | |
2080 this->pFrontBuffer2 = 0; | |
2081 this->pBackBuffer2 = 0; | |
2082 this->pSomeSurface2 = 0; | |
2083 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); | |
2084 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2085 v1->bWindowMode = 1; | |
2086 v1->field_40054 = 0; | |
2087 v1->field_10 = 640; | |
2088 v1->field_14 = 480; | |
2089 v1->field_40030 = 0; | |
2090 v1->field_4002C = 0; | |
2091 v1->pActiveZBuffer = 0; | |
2092 v1->pDefaultZBuffer = 0; | |
709 | 2093 v1->raster_clip_y = 0; |
2094 v1->raster_clip_x = 0; | |
2095 v1->raster_clip_z = 639; | |
2096 v1->raster_clip_w = 479; | |
0 | 2097 v1->field_4003C = (int)&unk_4EED80; |
2098 v1->field_40040 = dword_4EED78; | |
2099 v1->uClipZ = 640; | |
2100 v1->field_40044 = 2; | |
2101 v1->field_40048 = 6; | |
2102 v1->pFrontBuffer4 = 0; | |
2103 v1->pBackBuffer4 = 0; | |
2104 v1->pColorKeySurface4 = 0; | |
2105 v1->pDirectDraw4 = 0; | |
2106 v1->pRenderD3D = 0; | |
2107 v1->uNumSceneBegins = 0; | |
2108 v1->uNumD3DSceneBegins = 0; | |
2109 v1->field_40110 = 0; | |
2110 v1->pTargetSurface = 0; | |
2111 v1->uTargetSurfacePitch = 0; | |
2112 v1->uClipY = 0; | |
2113 v1->uClipX = 0; | |
2114 v1->uClipW = 480; | |
2115 v1->bClip = 1; | |
2116 v1->bColorKeySupported = 0; | |
2117 v1->bRequiredTextureStagesAvailable = 0; | |
2118 v1->bTinting = 1; | |
2119 LOBYTE(v1->field_103668) = 0; | |
2120 v1->field_1036B8 = 0; | |
2121 v1->_gpu_memory_used = 0; | |
2122 uNumBillboardsToDraw = 0; | |
2123 bFogEnabled = false; | |
265 | 2124 |
2125 hd_water_tile_id = -1; | |
2126 hd_water_current_frame = 0; | |
2002 | 2127 sub_4A19B0(); |
0 | 2128 } |
2129 | |
1802 | 2130 bool Render::Initialize(bool bWindowed, OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2131 { |
1802 | 2132 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2133 | |
2134 this->window = window; | |
0 | 2135 bStartInWindow = bWindowed; |
1802 | 2136 //windowed_mode_width = windowed_width; |
2137 //windowed_mode_height = windowed_height; | |
2138 | |
1985 | 2139 uDesiredDirect3DDevice = ReadWindowsRegistryInt("D3D Device", 0); |
0 | 2140 |
2141 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2142 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2143 | |
2144 this->bTinting = bTinting; | |
2145 | |
1980 | 2146 bool r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); |
2147 bool r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
0 | 2148 |
2149 return r1 && r2; | |
2150 } | |
2151 | |
2152 //----- (0049EBF1) -------------------------------------------------------- | |
2153 void Render::_49EBF1() | |
2154 { | |
2155 signed int uNumRedBits; // edx@1 | |
2156 signed int uNuGreenBits; // edi@1 | |
2157 signed int uNumBlueBits; // esi@1 | |
2158 unsigned int v4; // edx@4 | |
2159 unsigned int v5; // edi@4 | |
2160 int v6; // ebx@4 | |
2161 int v7; // edx@4 | |
2162 signed int v8; // [sp+8h] [bp-24h]@1 | |
2163 signed int v9; // [sp+Ch] [bp-20h]@1 | |
2164 signed int v10; // [sp+20h] [bp-Ch]@1 | |
2165 signed int i; // [sp+24h] [bp-8h]@2 | |
2166 signed int v12; // [sp+28h] [bp-4h]@3 | |
2167 | |
2168 v10 = 0; | |
2169 uNumRedBits = 1 << this->uTargetRBits; | |
2170 uNuGreenBits = 1 << this->uTargetGBits; | |
2171 uNumBlueBits = 1 << this->uTargetBBits; | |
2172 v9 = 1 << this->uTargetRBits; | |
2173 v8 = 1 << this->uTargetGBits; | |
2174 if ( uNumRedBits > 0 ) | |
2175 { | |
2176 do | |
2177 { | |
2178 for ( i = 0; i < uNuGreenBits; ++i ) | |
2179 { | |
2180 v12 = 0; | |
2181 if ( uNumBlueBits > 0 ) | |
2182 { | |
2183 do | |
2184 { | |
2185 v4 = this->uTargetBBits; | |
2186 v5 = v4 + this->uTargetGBits; | |
2187 v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits); | |
2188 v7 = (v10 << v5) + v12++ + (i << v4); | |
2189 this->field_2C[v7] = v6; | |
2190 } | |
2191 while ( v12 < uNumBlueBits ); | |
2192 uNumRedBits = v9; | |
2193 uNuGreenBits = v8; | |
2194 } | |
2195 } | |
2196 ++v10; | |
2197 } | |
2198 while ( v10 < uNumRedBits ); | |
2199 } | |
2200 } | |
2201 | |
2202 //----- (0049ECC4) -------------------------------------------------------- | |
2203 void Render::ClearBlack() | |
2204 { | |
2205 if (pRenderD3D) | |
2206 { | |
2207 if (field_40110) | |
2208 pRenderD3D->ClearTarget(true, 0, false, 0.0); | |
2209 } | |
2210 else | |
2211 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
2212 } | |
2213 | |
2214 //----- (0049ED18) -------------------------------------------------------- | |
2215 void Render::PresentBlackScreen() | |
2216 { | |
2217 IDirectDrawSurface *v2; // eax@3 | |
2218 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2219 RECT x; // [sp+68h] [bp-10h]@3 | |
2220 | |
2221 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2222 GetWindowRect(window->GetApiHandle(), &x); |
0 | 2223 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
2224 pVersion->pVersionInfo.dwMajorVersion >= 5) | |
2225 { | |
2226 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2227 } | |
2228 else | |
2229 { | |
2230 v2 = (IDirectDrawSurface *)this->pBackBuffer2; | |
2231 } | |
2232 v3.dwFillColor = 0; | |
2233 v3.dwSize = 100; | |
2234 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2235 pRenderer->Present(); | |
2236 } | |
2237 | |
2238 //----- (0049EDB6) -------------------------------------------------------- | |
2239 void Render::SavePCXScreenshot() | |
2240 { | |
2241 Render *v1; // esi@1 | |
2242 __int16 v2; // di@1 | |
2243 int v3; // eax@4 | |
2244 int v4; // ecx@4 | |
2245 int v5; // eax@8 | |
2246 FILE *v6; // edi@10 | |
2247 int v7; // ecx@11 | |
2248 int v8; // eax@11 | |
2249 int v9; // eax@13 | |
2250 int v10; // ecx@15 | |
2251 unsigned __int8 v11; // dl@15 | |
2252 signed int v12; // eax@18 | |
2253 char v13; // zf@27 | |
2254 HRESULT v14; // eax@29 | |
2255 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2256 __int16 v16; // [sp+44h] [bp-120h]@10 | |
2257 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2258 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2259 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2260 char *v20; // [sp+11Ch] [bp-48h]@14 | |
2261 char *v21; // [sp+120h] [bp-44h]@14 | |
2262 int v24; // [sp+124h] [bp-40h]@11 | |
2263 FILE *File; // [sp+128h] [bp-3Ch]@3 | |
2264 int var38; // [sp+12Ch] [bp-38h]@4 | |
2265 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2266 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2267 void *ptr; // [sp+148h] [bp-1Ch]@10 | |
2268 void *v28; // [sp+14Ch] [bp-18h]@8 | |
2269 int v29; // [sp+150h] [bp-14h]@4 | |
2270 int v30; // [sp+154h] [bp-10h]@4 | |
2271 char v31; // [sp+15Ah] [bp-Ah]@25 | |
2272 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17 | |
2273 int i; // [sp+15Ch] [bp-8h]@10 | |
2274 unsigned __int8 v34; // [sp+163h] [bp-1h]@17 | |
2275 | |
2276 v1 = this; | |
2277 v2 = 0; | |
2278 if ( !this->pRenderD3D || this->field_40110 ) | |
2279 { | |
2280 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100); | |
2281 File = fopen(Filename, "wb"); | |
2282 if ( File ) | |
2283 { | |
2284 v3 = v1->field_10; | |
2285 v4 = v1->field_14; | |
2286 var38 = v3; | |
2287 v29 = v4; | |
2288 v30 = v3; | |
2289 if ( v3 & 1 ) | |
2290 v30 = v3 + 1; | |
2291 if ( v1->pRenderD3D ) | |
2292 { | |
2293 memset(&Dst, 0, 0x7Cu); | |
2294 Dst.dwSize = 124; | |
168 | 2295 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2296 return; |
2297 v28 = Dst.lpSurface; | |
2298 v5 = Dst.lPitch >> 1; | |
2299 v2 = 0; | |
2300 } | |
2301 else | |
2302 { | |
2303 pRenderer->BeginScene(); | |
2304 v28 = pRenderer->pTargetSurface; | |
2305 v5 = pRenderer->uTargetSurfacePitch; | |
2306 } | |
2307 i = v5; | |
2308 header1.right = var38 - 1; | |
2309 header1.left = v2; | |
2310 header1.bottom = v29 - 1; | |
2311 header1.up = v2; | |
2312 header2.pitch = v30; | |
2313 memset(color_map, 0, sizeof(color_map)); | |
2314 memset(v15, 0, sizeof(v15)); | |
2315 header2.reserved = 0; | |
2316 header1.manufacturer = 10; | |
2317 v16 = 0; | |
2318 v6 = File; | |
2319 header1.version = 5; | |
2320 header1.encoding = 1; | |
2321 header1.bpp = 8; | |
2322 header1.hdpi = 75; | |
2323 header1.vdpi = 75; | |
2324 header2.planes = 3; | |
2325 header2.palette_info = 1; | |
2326 fwrite(&header1, 1u, 1u, File); | |
2327 fwrite(&header1.version, 1u, 1u, v6); | |
2328 fwrite(&header1.encoding, 1u, 1u, v6); | |
2329 fwrite(&header1.bpp, 1u, 1u, v6); | |
2330 fwrite(&header1.left, 2u, 1u, v6); | |
2331 fwrite(&header1.up, 2u, 1u, v6); | |
2332 fwrite(&header1.right, 2u, 1u, v6); | |
2333 fwrite(&header1.bottom, 2u, 1u, v6); | |
2334 fwrite(&header1.hdpi, 2u, 1u, v6); | |
2335 fwrite(&header1.vdpi, 2u, 1u, v6); | |
2336 fwrite(color_map, 0x30u, 1u, v6); | |
2337 fwrite(&header2, 1u, 1u, v6); | |
2338 fwrite(&header2.planes, 1u, 1u, v6); | |
2339 fwrite(&header2.pitch, 2u, 1u, v6); | |
2340 fwrite(&header2.palette_info, 2u, 1u, v6); | |
2341 fwrite(v15, 0x3Au, 1u, v6); | |
1583 | 2342 ptr = malloc(3 * var38 + 6); |
0 | 2343 if ( v29 > 0 ) |
2344 { | |
2345 v7 = v30; | |
2346 File = (FILE *)v29; | |
2347 v29 = 3 * v30; | |
2348 v24 = 2 * i; | |
2349 v8 = (int)v28; | |
2350 while ( 1 ) | |
2351 { | |
2352 i = v8; | |
2353 v9 = 0; | |
2354 if ( var38 > 0 ) | |
2355 { | |
2356 v21 = (char *)ptr + v7; | |
2357 v20 = (char *)ptr + 2 * v30; | |
2358 do | |
2359 { | |
2360 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits) | |
2361 + LOBYTE(v1->uTargetBBits) | |
2362 + v1->uTargetRBits | |
2363 - 8); | |
2364 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits) | |
2365 + LOBYTE(v1->uTargetGBits) | |
2366 - 8); | |
2367 v10 = i; | |
2368 v11 = LOBYTE(v1->uTargetBMask); | |
2369 i += 2; | |
2370 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits)); | |
2371 } | |
2372 while ( v9 < var38 ); | |
2373 } | |
2374 for ( i = 0; i < v29; i += v34 ) | |
2375 { | |
2376 v34 = 1; | |
2377 v32 = *((char *)ptr + i); | |
2378 do | |
2379 { | |
2380 v12 = i + v34; | |
2381 if ( *((char *)ptr + v12) != v32 ) | |
2382 break; | |
2383 if ( !(v12 % v30) ) | |
2384 break; | |
2385 ++v34; | |
2386 } | |
2387 while ( v34 < 0x3Fu ); | |
2388 if ( i + v34 > v29 ) | |
2389 v34 = 3 * v30 - i; | |
2390 if ( v34 > 1u || v32 >= 0xC0u ) | |
2391 { | |
2392 v31 = v34 | 0xC0; | |
2393 fwrite(&v31, 1u, 1u, v6); | |
2394 } | |
2395 fwrite(&v32, 1u, 1u, v6); | |
2396 } | |
2397 v8 = (int)((char *)v28 + v24); | |
2398 v13 = File == (FILE *)1; | |
2399 File = (FILE *)((char *)File - 1); | |
2400 v28 = (char *)v28 + v24; | |
2401 if ( v13 ) | |
2402 break; | |
2403 v7 = v30; | |
2404 } | |
2405 } | |
2406 if ( v1->pRenderD3D ) | |
2407 { | |
2408 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2409 } | |
2410 else | |
2411 { | |
2412 pRenderer->EndScene(); | |
2413 } | |
2414 | |
1583 | 2415 free(ptr); |
0 | 2416 fclose(v6); |
2417 } | |
2418 } | |
2419 } | |
2420 // 4EFA80: using guessed type int dword_4EFA80; | |
2421 | |
2422 //----- (0049F1BC) -------------------------------------------------------- | |
2423 void Render::_49F1BC(const char *a1) | |
2424 { | |
2425 Render *v2; // esi@1 | |
2426 __int16 v3; // di@1 | |
2427 int v4; // eax@4 | |
2428 char *v5; // ecx@4 | |
2429 unsigned int v6; // eax@8 | |
2430 FILE *v7; // edi@10 | |
2431 int v8; // ecx@11 | |
2432 int v9; // eax@11 | |
2433 int v10; // eax@13 | |
2434 const char *v11; // ecx@15 | |
2435 unsigned __int8 v12; // dl@15 | |
2436 signed int v13; // eax@18 | |
2437 char v14; // zf@27 | |
2438 HRESULT v15; // eax@29 | |
2439 char v16; // [sp+Ch] [bp-12Ch]@10 | |
2440 __int16 v17; // [sp+44h] [bp-F4h]@10 | |
2441 int Dst; // [sp+48h] [bp-F0h]@7 | |
2442 int v19; // [sp+58h] [bp-E0h]@8 | |
2443 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2444 char v21; // [sp+C4h] [bp-74h]@10 | |
2445 unsigned int v22; // [sp+F4h] [bp-44h]@11 | |
2446 char *v23; // [sp+F8h] [bp-40h]@14 | |
2447 int v24; // [sp+FCh] [bp-3Ch]@11 | |
2448 int v25; // [sp+100h] [bp-38h]@4 | |
2449 FILE *File; // [sp+104h] [bp-34h]@3 | |
2450 char Str; // [sp+108h] [bp-30h]@10 | |
2451 char v28; // [sp+109h] [bp-2Fh]@10 | |
2452 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2453 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2454 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2455 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2456 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2457 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2458 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2459 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2460 char v37; // [sp+118h] [bp-20h]@10 | |
2461 char v38; // [sp+119h] [bp-1Fh]@10 | |
2462 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2463 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2464 void *ptr; // [sp+120h] [bp-18h]@10 | |
2465 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8 | |
2466 int v43; // [sp+128h] [bp-10h]@4 | |
2467 char v44; // [sp+12Fh] [bp-9h]@25 | |
2468 char *i; // [sp+130h] [bp-8h]@10 | |
2469 unsigned __int8 v46; // [sp+137h] [bp-1h]@17 | |
2470 | |
2471 v2 = this; | |
2472 v3 = 0; | |
2473 if ( !this->pRenderD3D || this->field_40110 ) | |
2474 { | |
2475 ++dword_4EFA84; | |
2476 File = fopen(a1, "wb"); | |
2477 if ( File ) | |
2478 { | |
2479 v4 = v2->field_10; | |
2480 v5 = (char *)v2->field_14; | |
2481 v25 = v4; | |
2482 a1 = v5; | |
2483 v43 = v4; | |
2484 if ( v4 & 1 ) | |
2485 v43 = v4 + 1; | |
2486 if ( v2->pRenderD3D ) | |
2487 { | |
2488 memset(&Dst, 0, 0x7Cu); | |
2489 Dst = 124; | |
168 | 2490 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2491 return; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2492 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
0 | 2493 v42 = v20; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2494 __debugbreak(); // warning C4700: uninitialized local variable 'v19' used |
0 | 2495 v6 = v19 >> 1; |
2496 v3 = 0; | |
2497 } | |
2498 else | |
2499 { | |
2500 pRenderer->BeginScene(); | |
2501 v42 = pRenderer->pTargetSurface; | |
2502 v6 = pRenderer->uTargetSurfacePitch; | |
2503 } | |
2504 i = (char *)v6; | |
2505 v33 = v25 - 1; | |
2506 v31 = v3; | |
2507 v34 = (short)a1 - 1; | |
2508 v32 = v3; | |
2509 v39 = v43; | |
2510 memset(&v21, 0, 0x30u); | |
2511 memset(&v16, 0, 0x38u); | |
2512 v37 = 0; | |
2513 Str = 10; | |
2514 v17 = 0; | |
2515 v7 = File; | |
2516 v28 = 5; | |
2517 v29 = 1; | |
2518 v30 = 8; | |
2519 v35 = 75; | |
2520 v36 = 75; | |
2521 v38 = 3; | |
2522 v40 = 1; | |
2523 fwrite(&Str, 1u, 1u, File); | |
2524 fwrite(&v28, 1u, 1u, v7); | |
2525 fwrite(&v29, 1u, 1u, v7); | |
2526 fwrite(&v30, 1u, 1u, v7); | |
2527 fwrite(&v31, 2u, 1u, v7); | |
2528 fwrite(&v32, 2u, 1u, v7); | |
2529 fwrite(&v33, 2u, 1u, v7); | |
2530 fwrite(&v34, 2u, 1u, v7); | |
2531 fwrite(&v35, 2u, 1u, v7); | |
2532 fwrite(&v36, 2u, 1u, v7); | |
2533 fwrite(&v21, 0x30u, 1u, v7); | |
2534 fwrite(&v37, 1u, 1u, v7); | |
2535 fwrite(&v38, 1u, 1u, v7); | |
2536 fwrite(&v39, 2u, 1u, v7); | |
2537 fwrite(&v40, 2u, 1u, v7); | |
2538 fwrite(&v16, 0x3Au, 1u, v7); | |
1583 | 2539 ptr = malloc(3 * v25 + 6); |
0 | 2540 if ( (signed int)a1 > 0 ) |
2541 { | |
2542 v8 = v43; | |
2543 File = (FILE *)a1; | |
2544 v24 = 3 * v43; | |
2545 v22 = 2 * (int)i; | |
2546 v9 = (int)v42; | |
2547 while ( 1 ) | |
2548 { | |
2549 a1 = (const char *)v9; | |
2550 v10 = 0; | |
2551 if ( v25 > 0 ) | |
2552 { | |
2553 i = (char *)ptr + v8; | |
2554 v23 = (char *)ptr + 2 * v43; | |
2555 do | |
2556 { | |
2557 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits) | |
2558 + LOBYTE(v2->uTargetBBits) | |
2559 + v2->uTargetRBits | |
2560 - 8); | |
2561 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits) | |
2562 + LOBYTE(v2->uTargetGBits) | |
2563 - 8); | |
2564 v11 = a1; | |
2565 v12 = LOBYTE(v2->uTargetBMask); | |
2566 a1 += 2; | |
2567 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits)); | |
2568 } | |
2569 while ( v10 < v25 ); | |
2570 } | |
2571 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) ) | |
2572 { | |
2573 BYTE3(a1) = 1; | |
2574 v46 = *((char *)ptr + (int)i); | |
2575 do | |
2576 { | |
2577 v13 = (signed int)&i[BYTE3(a1)]; | |
2578 if ( *((char *)ptr + v13) != v46 ) | |
2579 break; | |
2580 if ( !(v13 % v43) ) | |
2581 break; | |
2582 ++BYTE3(a1); | |
2583 } | |
2584 while ( BYTE3(a1) < 0x3Fu ); | |
2585 if ( (signed int)&i[BYTE3(a1)] > v24 ) | |
2586 BYTE3(a1) = 3 * v43 - (char)i; | |
2587 if ( BYTE3(a1) > 1u || v46 >= 0xC0u ) | |
2588 { | |
2589 v44 = BYTE3(a1) | 0xC0; | |
2590 fwrite(&v44, 1u, 1u, v7); | |
2591 } | |
2592 fwrite(&v46, 1u, 1u, v7); | |
2593 } | |
2594 v9 = (int)&v42[v22 / 2]; | |
2595 v14 = File == (FILE *)1; | |
2596 File = (FILE *)((char *)File - 1); | |
2597 v42 = (unsigned __int16 *)((char *)v42 + v22); | |
2598 if ( v14 ) | |
2599 break; | |
2600 v8 = v43; | |
2601 } | |
2602 } | |
2603 if ( v2->pRenderD3D ) | |
2604 { | |
2605 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2606 } | |
2607 else | |
2608 { | |
2609 pRenderer->EndScene(); | |
2610 } | |
1583 | 2611 free(ptr); |
0 | 2612 fclose(v7); |
2613 } | |
2614 } | |
2615 } | |
2616 // 4EFA84: using guessed type int dword_4EFA84; | |
2617 | |
2618 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2619 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2620 { | |
0 | 2621 Render *v7; // ebx@1 |
2622 void *v8; // esi@3 | |
2623 void *v9; // esi@3 | |
2624 int v10; // ecx@4 | |
810 | 2625 unsigned short* v11; // eax@4 |
0 | 2626 int v12; // eax@6 |
2627 int v13; // eax@8 | |
2628 int v14; // ecx@8 | |
2629 signed int v15; // eax@11 | |
2630 char v16; // zf@20 | |
2631 int result; // eax@21 | |
2632 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2633 // __int16 v19; // [sp+44h] [bp-74h]@3 | |
2634 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2635 char *lineG; // [sp+78h] [bp-40h]@7 |
2636 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2637 int v23; // [sp+80h] [bp-38h]@4 |
2638 int v24; // [sp+84h] [bp-34h]@4 | |
2639 int v25; // [sp+88h] [bp-30h]@4 | |
2640 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2641 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2642 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2643 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2644 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2645 char v43; // [sp+B3h] [bp-5h]@18 |
2646 int i; // [sp+B4h] [bp-4h]@6 | |
810 | 2647 unsigned short* line_pictute_data; |
2648 byte test_byte; | |
2649 unsigned char pict_byte; | |
0 | 2650 |
2651 v7 = this; | |
810 | 2652 pitch = wight; |
2653 if ( wight & 1 ) | |
2654 pitch = wight + 1; | |
2655 Src.left = 0; | |
2656 Src.up = 0; | |
2657 Src.right = wight - 1; | |
2658 Src.bottom = heidth - 1; | |
2659 v27.pitch = pitch; | |
0 | 2660 memset(&v20, 0, 0x30u); |
2661 memset(&v18, 0, 0x38u); | |
810 | 2662 v8 = data_buff; |
2663 v27.reserved = 0; | |
0 | 2664 *(_WORD *)&v18[56] = 0; |
810 | 2665 Src.manufacturer = 10; |
2666 Src.version = 5; | |
2667 Src.encoding = 1; | |
2668 Src.bpp = 8; | |
2669 Src.hdpi = 75; | |
2670 Src.vdpi = 75; | |
2671 v27.planes = 3; | |
2672 v27.palette_info = 1; | |
2673 memcpy(data_buff, &Src, 1u); | |
0 | 2674 v8 = (char *)v8 + 1; |
810 | 2675 memcpy(v8, &Src.version, 1u); |
0 | 2676 v8 = (char *)v8 + 1; |
810 | 2677 memcpy(v8, &Src.encoding, 1u); |
0 | 2678 v8 = (char *)v8 + 1; |
810 | 2679 memcpy(v8, &Src.bpp, 1u); |
0 | 2680 v8 = (char *)v8 + 1; |
810 | 2681 memcpy(v8, &Src.left, 2u); |
0 | 2682 v8 = (char *)v8 + 2; |
810 | 2683 memcpy(v8, &Src.up, 2u); |
0 | 2684 v8 = (char *)v8 + 2; |
810 | 2685 memcpy(v8, &Src.right, 2u); |
0 | 2686 v8 = (char *)v8 + 2; |
810 | 2687 memcpy(v8, &Src.bottom, 2u); |
0 | 2688 v8 = (char *)v8 + 2; |
810 | 2689 memcpy(v8, &Src.hdpi, 2u); |
0 | 2690 v8 = (char *)v8 + 2; |
810 | 2691 memcpy(v8, &Src.vdpi, 2u); |
0 | 2692 v8 = (char *)v8 + 2; |
2693 memcpy(v8, &v20, 0x30u); | |
2694 v8 = (char *)v8 + 48; | |
810 | 2695 memcpy(v8, &v27, 1u); |
0 | 2696 v8 = (char *)v8 + 1; |
810 | 2697 memcpy(v8, &v27.planes, 1u); |
0 | 2698 v8 = (char *)v8 + 1; |
810 | 2699 memcpy(v8, &v27.pitch, 2u); |
0 | 2700 v8 = (char *)v8 + 2; |
810 | 2701 memcpy(v8, &v27.palette_info, 2u); |
0 | 2702 v8 = (char *)v8 + 2; |
2703 memcpy(v8, &v18, 0x3Au); | |
2704 v9 = (char *)v8 + 58; | |
810 | 2705 |
1583 | 2706 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2707 if ( heidth > 0 ) |
2708 { | |
2709 v10 = pitch; | |
2710 v25 = heidth; | |
2711 v26 = 3 * pitch; | |
2712 v23 = 2 * wight; | |
2713 v11 = picture_data; | |
2714 v24 = (int)picture_data; | |
0 | 2715 while ( 1 ) |
2716 { | |
810 | 2717 line_pictute_data = v11; |
0 | 2718 v12 = 0; |
2719 i = 0; | |
810 | 2720 if ( wight > 0 ) |
2721 { | |
2722 lineG = (char *)lineRGB + pitch; | |
2723 lineB = (char *)lineRGB + 2 * pitch; | |
0 | 2724 do |
2725 { | |
810 | 2726 lineRGB[v12] = (signed int)(v7->uTargetRMask & *line_pictute_data) >> (v7->uTargetGBits + v7->uTargetBBits + v7->uTargetRBits - 8); |
2727 lineG[v12] = (signed int)(v7->uTargetGMask & *line_pictute_data) >> ( v7->uTargetBBits + v7->uTargetGBits- 8); | |
2728 lineB[v12] = (v7->uTargetBMask & *line_pictute_data) << (8 - v7->uTargetBBits); | |
2729 | |
2730 v12++; | |
2731 } | |
2732 while ( v12 < wight ); | |
0 | 2733 } |
2734 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2735 { | |
810 | 2736 test_byte = 1; |
2737 pict_byte = lineRGB [i]; | |
0 | 2738 do |
2739 { | |
810 | 2740 v15 = i + test_byte; |
2741 if ( *((char *)lineRGB + v15) != pict_byte ) | |
0 | 2742 break; |
810 | 2743 if ( !(v15 % pitch) ) |
0 | 2744 break; |
810 | 2745 ++test_byte; |
2746 } | |
2747 while ( test_byte < 0x3Fu ); | |
2748 if ( i + test_byte > v26 ) | |
2749 test_byte = 3 * pitch - i; | |
2750 if ( test_byte > 1u || pict_byte >= 0xC0u ) | |
2751 { | |
2752 v43 = test_byte | 0xC0; | |
0 | 2753 memcpy(v9, &v43, 1u); |
2754 v9 = (char *)v9 + 1; | |
2755 } | |
810 | 2756 memcpy(v9, &pict_byte, 1u); |
2757 i += test_byte; | |
2758 } | |
2759 v11 +=wight ; | |
0 | 2760 v16 = v25-- == 1; |
810 | 2761 |
0 | 2762 if ( v16 ) |
2763 break; | |
810 | 2764 v10 = pitch; |
2765 } | |
2766 } | |
1583 | 2767 free(lineRGB); |
810 | 2768 *(int *)packed_size = (char *)v9 - data_buff; |
2769 | |
0 | 2770 } |
2771 | |
2772 //----- (0049F8B5) -------------------------------------------------------- | |
2773 FILE *Render::SavePCXImage(const char *Filename, char *a3, int a4, int a5) | |
2774 { | |
1430 | 2775 //Render *v5; // esi@1 |
0 | 2776 FILE *result; // eax@1 |
2777 FILE *v7; // edi@4 | |
2778 int v8; // ecx@5 | |
2779 int v9; // eax@5 | |
2780 int v10; // eax@7 | |
2781 int v11; // ecx@9 | |
2782 signed int v12; // eax@12 | |
2783 char v13; // zf@21 | |
2784 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2785 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2786 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2787 int v17; // [sp+70h] [bp-34h]@5 | |
2788 int v18; // [sp+74h] [bp-30h]@5 | |
2789 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2790 int v20; // [sp+7Ch] [bp-28h]@5 | |
2791 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 | |
2792 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2793 void *ptr; // [sp+98h] [bp-Ch]@4 | |
2794 int v24; // [sp+9Ch] [bp-8h]@2 | |
2795 char *i; // [sp+A0h] [bp-4h]@8 | |
2796 | |
2797 result = fopen(Filename, "wb"); | |
2798 Filename = (const char *)result; | |
2799 if ( result ) | |
2800 { | |
2801 v24 = a4; | |
2802 if ( a4 & 1 ) | |
2803 v24 = a4 + 1; | |
2804 header1.left = 0; | |
2805 header1.up = 0; | |
2806 header1.right = a4 - 1; | |
2807 header1.bottom = a5 - 1; | |
2808 header2.pitch = v24; | |
2809 memset(color_map, 0, sizeof(color_map)); | |
2810 header2.reserved = 0; | |
2811 memset(v14, 0, sizeof(v14)); | |
2812 v15 = 0; | |
2813 header1.manufacturer = 10; | |
2814 header1.version = 5; | |
2815 header1.encoding = 1; | |
2816 header1.bpp = 8; | |
2817 header1.hdpi = 75; | |
2818 header1.vdpi = 75; | |
2819 header2.planes = 3; | |
2820 header2.palette_info = 1; | |
2821 fwrite(&header1, 1u, 1u, (FILE *)Filename); | |
2822 v7 = (FILE *)Filename; | |
2823 fwrite(&header1.version, 1u, 1u, (FILE *)Filename); | |
2824 fwrite(&header1.encoding, 1u, 1u, v7); | |
2825 fwrite(&header1.bpp, 1u, 1u, v7); | |
2826 fwrite(&header1.left, 2u, 1u, v7); | |
2827 fwrite(&header1.up, 2u, 1u, v7); | |
2828 fwrite(&header1.right, 2u, 1u, v7); | |
2829 fwrite(&header1.bottom, 2u, 1u, v7); | |
2830 fwrite(&header1.hdpi, 2u, 1u, v7); | |
2831 fwrite(&header1.vdpi, 2u, 1u, v7); | |
2832 fwrite(color_map, 0x30u, 1u, v7); | |
2833 fwrite(&header2, 1u, 1u, v7); | |
2834 fwrite(&header2.planes, 1u, 1u, v7); | |
2835 fwrite(&header2.pitch, 2u, 1u, v7); | |
2836 fwrite(&header2.palette_info, 2u, 1u, v7); | |
2837 fwrite(v14, 0x3Au, 1u, v7); | |
1583 | 2838 ptr = malloc(3 * a4 + 6); |
0 | 2839 if ( a5 > 0 ) |
2840 { | |
2841 v8 = v24; | |
2842 v18 = a5; | |
2843 v20 = 3 * v24; | |
2844 v17 = 2 * a4; | |
2845 v9 = (int)a3; | |
2846 v19 = a3; | |
2847 while ( 1 ) | |
2848 { | |
2849 a5 = v9; | |
2850 v10 = 0; | |
2851 if ( a4 > 0 ) | |
2852 { | |
2853 a3 = (char *)ptr + v8; | |
2854 i = (char *)ptr + 2 * v24; | |
2855 do | |
2856 { | |
1430 | 2857 *((char *)ptr + v10) = (signed int)(this->uTargetRMask & *(short *)a5) >> (LOBYTE(this->uTargetGBits) |
2858 + LOBYTE(this->uTargetBBits) | |
2859 + this->uTargetRBits | |
0 | 2860 - 8); |
1430 | 2861 a3[v10] = (signed int)(this->uTargetGMask & *(short *)a5) >> (LOBYTE(this->uTargetBBits) |
2862 + LOBYTE(this->uTargetGBits) | |
0 | 2863 - 8); |
2864 v11 = a5; | |
2865 a5 += 2; | |
1430 | 2866 i[v10++] = (this->uTargetBMask & *(char *)v11) << (8 - LOBYTE(this->uTargetBBits)); |
0 | 2867 } |
2868 while ( v10 < a4 ); | |
2869 } | |
2870 for ( i = 0; (signed int)i < v20; i += BYTE3(a5) ) | |
2871 { | |
2872 BYTE3(a5) = 1; | |
2873 BYTE3(Filename) = *((char *)ptr + (int)i); | |
2874 do | |
2875 { | |
2876 v12 = (signed int)&i[BYTE3(a5)]; | |
2877 if ( *((char *)ptr + v12) != BYTE3(Filename) ) | |
2878 break; | |
2879 if ( !(v12 % v24) ) | |
2880 break; | |
2881 ++BYTE3(a5); | |
2882 } | |
2883 while ( BYTE3(a5) < 0x3Fu ); | |
2884 if ( (signed int)&i[BYTE3(a5)] > v20 ) | |
2885 BYTE3(a5) = 3 * v24 - (char)i; | |
2886 if ( BYTE3(a5) > 1u || BYTE3(Filename) >= 0xC0u ) | |
2887 { | |
2888 BYTE3(a3) = BYTE3(a5) | 0xC0; | |
2889 fwrite((char *)&a3 + 3, 1u, 1u, v7); | |
2890 } | |
2891 fwrite((char *)&Filename + 3, 1u, 1u, v7); | |
2892 } | |
2893 v9 = (int)&v19[v17]; | |
2894 v13 = v18-- == 1; | |
2895 v19 += v17; | |
2896 if ( v13 ) | |
2897 break; | |
2898 v8 = v24; | |
2899 } | |
2900 } | |
1583 | 2901 free(ptr); |
0 | 2902 result = (FILE *)fclose(v7); |
2903 } | |
2904 return result; | |
2905 } | |
2906 | |
2907 //----- (0049FBCD) -------------------------------------------------------- | |
2908 void Render::ClearTarget(unsigned int uColor) | |
2909 { | |
2910 if (pRenderD3D) | |
2911 { | |
2912 if (field_40110) | |
2913 pRenderD3D->ClearTarget(true, uColor, false, 0.0); | |
2914 } | |
2915 else | |
2916 memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
2917 } | |
2918 | |
2919 //----- (0049FC23) -------------------------------------------------------- | |
2920 void Render::Release2() | |
2921 { | |
2922 Release(); | |
2923 bWindowMode = 1; | |
2924 } | |
2925 | |
2926 //----- (0049FC37) -------------------------------------------------------- | |
2927 void Render::Present() | |
2928 { | |
2929 Render *v1; // esi@1 | |
2930 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
2931 RECT a4; // [sp+18h] [bp-18h]@11 | |
2932 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2933 | |
2934 v1 = this; | |
2935 if ( !pRenderer->pRenderD3D || this->field_40110 ) | |
2936 { | |
2937 this->pBeforePresentFunction(); | |
2938 if ( v1->pRenderD3D ) | |
2939 { | |
2940 if ( v1->field_40110 ) | |
2941 { | |
2942 pRenderD3D->Present(false); | |
2943 } | |
2944 } | |
1802 | 2945 else __debugbreak(); // no sr |
2946 /*{ | |
0 | 2947 if ( v1->bWindowMode ) |
2948 { | |
2949 RestoreFrontBuffer(); | |
2950 GetClientRect(v1->hWnd, &Rect); | |
2951 Point.y = 0; | |
2952 Point.x = 0; | |
2953 ClientToScreen(v1->hWnd, &Point); | |
2954 OffsetRect(&Rect, Point.x, Point.y); | |
2955 a4.top = 0; | |
2956 a4.bottom = 480; | |
2957 a4.left = 0; | |
2958 a4.right = 640; | |
2959 PresentRect(&Rect, &a4); | |
2960 } | |
2961 else | |
2962 { | |
2963 RestoreFrontBuffer(); | |
2964 a4.top = 0; | |
2965 a4.bottom = 480; | |
2966 a4.left = 0; | |
2967 a4.right = 640; | |
2968 BltBackToFontFast(0, 0, &a4); | |
2969 } | |
1802 | 2970 }*/ |
0 | 2971 } |
2972 } | |
2973 | |
2974 //----- (0049FD3A) -------------------------------------------------------- | |
2975 void Render::_49FD3A() | |
2976 { | |
2977 Render *v2; // esi@1 | |
2978 IDirectDrawSurface4 *v3; // eax@6 | |
2979 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2980 RECT v5; // [sp+8h] [bp-10h]@6 | |
2981 | |
1980 | 2982 Render* a1 = this; |
0 | 2983 v2 = a1; |
2984 if ( a1->pRenderD3D ) | |
2985 { | |
2986 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2987 pFrontBuffer4->Restore(); | |
2988 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2989 pBackBuffer4->Restore(); | |
2990 v3 = v2->pBackBuffer4; | |
2991 v4 = v2->pFrontBuffer4; | |
2992 v5.top = 0; | |
2993 v5.bottom = 480; | |
2994 v5.left = 0; | |
2995 v5.right = 640; | |
2996 v3->BltFast(0, 0, v4, &v5, 16u); | |
2997 } | |
2998 } | |
2999 | |
3000 //----- (0049FDBF) -------------------------------------------------------- | |
3001 void Render::CreateZBuffer() | |
3002 { | |
3003 if (!pDefaultZBuffer) | |
3004 { | |
3005 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 3006 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 3007 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 3008 } |
3009 } | |
3010 | |
3011 //----- (0049FE05) -------------------------------------------------------- | |
3012 void Render::Release() | |
3013 { | |
3014 Render *v1; // esi@1 | |
1802 | 3015 //RenderD3D *v2; // ecx@1 |
3016 //char v3; // zf@4 | |
3017 //void *v4; // ebx@6 | |
0 | 3018 IDirectDraw *v5; // eax@10 |
3019 IDirectDrawSurface2 *v6; // eax@11 | |
3020 IDirectDrawSurface2 *v7; // eax@13 | |
3021 IDirectDrawSurface2 *v8; // eax@15 | |
3022 IDirectDraw2 *v9; // eax@17 | |
3023 IDirectDraw4 *v10; // eax@19 | |
3024 IDirectDrawSurface4 *v11; // eax@20 | |
3025 IDirectDrawSurface4 *v12; // eax@22 | |
3026 IDirectDrawSurface4 *v13; // eax@24 | |
3027 IDirectDraw4 *v14; // eax@26 | |
3028 unsigned __int16 **v15; // ebx@28 | |
3029 void **v16; // esi@29 | |
3030 | |
3031 v1 = this; | |
1802 | 3032 if (pRenderD3D) |
0 | 3033 { |
3034 if ( v1->field_40110 ) | |
3035 { | |
1802 | 3036 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 3037 pRenderD3D->Present(0); |
1802 | 3038 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 3039 } |
3040 v1->pColorKeySurface4 = 0; | |
3041 v1->pBackBuffer4 = 0; | |
3042 v1->pFrontBuffer4 = 0; | |
3043 v1->pDirectDraw4 = 0; | |
1802 | 3044 if (v1->pTargetSurface) |
0 | 3045 { |
3046 free(v1->ptr_400E8); | |
3047 v1->pTargetSurface = 0; | |
3048 v1->ptr_400E8 = 0; | |
3049 } | |
1802 | 3050 if (pRenderD3D) |
0 | 3051 { |
3052 pRenderD3D->Release(); | |
1802 | 3053 delete pRenderD3D; |
3054 } | |
3055 pRenderD3D = 0; | |
0 | 3056 } |
3057 else | |
1802 | 3058 ;//__debugbreak(); // no sr |
3059 /*{ | |
0 | 3060 if ( bWinNT4_0 == 1 ) |
3061 { | |
3062 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
3063 if ( !v5 ) | |
3064 return; | |
3065 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
3066 v1->pDirectDraw2->FlipToGDISurface(); | |
3067 v6 = v1->pSomeSurface2; | |
3068 if ( v6 ) | |
3069 { | |
3070 v6->Release(); | |
3071 v1->pSomeSurface2 = 0; | |
3072 } | |
3073 v7 = v1->pBackBuffer2; | |
3074 if ( v7 ) | |
3075 { | |
3076 v7->Release(); | |
3077 v1->pBackBuffer2 = 0; | |
3078 } | |
3079 v8 = v1->pFrontBuffer2; | |
3080 if ( v8 ) | |
3081 { | |
3082 v8->Release(); | |
3083 v1->pFrontBuffer2 = 0; | |
3084 } | |
3085 v9 = v1->pDirectDraw2; | |
3086 if ( v9 ) | |
3087 { | |
3088 v9->Release(); | |
3089 v1->pDirectDraw2 = 0; | |
3090 } | |
3091 } | |
3092 else | |
3093 { | |
3094 v10 = v1->pDirectDraw4; | |
3095 if ( !v10 ) | |
3096 return; | |
3097 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
3098 v1->pDirectDraw4->FlipToGDISurface(); | |
3099 v11 = v1->pColorKeySurface4; | |
3100 if ( v11 ) | |
3101 { | |
3102 v11->Release(); | |
3103 v1->pColorKeySurface4 = 0; | |
3104 } | |
3105 v12 = v1->pBackBuffer4; | |
3106 if ( v12 ) | |
3107 { | |
3108 v12->Release(); | |
3109 v1->pBackBuffer4 = 0; | |
3110 } | |
3111 v13 = v1->pFrontBuffer4; | |
3112 if ( v13 ) | |
3113 { | |
3114 v13->Release(); | |
3115 v1->pFrontBuffer4 = 0; | |
3116 } | |
3117 v14 = v1->pDirectDraw4; | |
3118 if ( v14 ) | |
3119 { | |
3120 v14->Release(); | |
3121 v1->pDirectDraw4 = 0; | |
3122 } | |
3123 } | |
3124 v15 = &v1->pTargetSurface; | |
3125 if ( v1->pTargetSurface ) | |
3126 { | |
3127 v16 = (void **)&v1->ptr_400E8; | |
3128 free(*v16); | |
3129 *v15 = 0; | |
3130 *v16 = 0; | |
3131 } | |
1802 | 3132 }*/ |
0 | 3133 } |
3134 | |
3135 //----- (0049FFD7) -------------------------------------------------------- | |
3136 void Render::CreateSomeTexture() | |
3137 { | |
3138 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32); | |
3139 } | |
3140 | |
3141 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3142 bool Render::InitializeFullscreen() |
0 | 3143 { |
3144 //Render *v2; // esi@1 | |
3145 //HWND v3; // ebx@1 | |
3146 //void *v4; // eax@2 | |
3147 //RenderD3D *v5; // eax@3 | |
3148 unsigned int v6; // edx@5 | |
3149 RenderD3D__DevInfo *v7; // ecx@5 | |
3150 bool v8; // eax@6 | |
3151 RenderD3D *v9; // ecx@13 | |
3152 unsigned int v10; // eax@13 | |
3153 RenderD3D *v11; // eax@25 | |
3154 HRESULT v12; // eax@25 | |
3155 int v13; // ecx@25 | |
3156 int v14; // eax@27 | |
3157 signed int v15; // ebx@31 | |
3158 bool v16; // eax@35 | |
3159 char v17; // zf@35 | |
3160 IDirectDraw4 *v18; // eax@38 | |
3161 HRESULT v19; // eax@38 | |
3162 int *v20; // eax@39 | |
3163 int *v22; // eax@42 | |
3164 int v23; // ecx@42 | |
3165 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3166 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3167 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3168 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3169 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3170 int v29; // [sp+308h] [bp-4h]@2 | |
3171 | |
3172 //v2 = this; | |
3173 this->field_40110 = 0; | |
3174 this->pColorKeySurface4 = 0; | |
3175 this->pBackBuffer4 = 0; | |
3176 this->pFrontBuffer4 = 0; | |
3177 this->pDirectDraw4 = 0; | |
3178 this->bColorKeySupported = 0; | |
3179 Release(); | |
3180 //v3 = hWnd; | |
1802 | 3181 this->window = window; |
0 | 3182 CreateZBuffer(); |
1802 | 3183 |
3184 /*if (!bUserDirect3D) | |
3185 { | |
3186 CreateDirectDraw(); | |
3187 SetDirectDrawCooperationMode(hWnd, 1); | |
3188 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3189 CreateDirectDrawPrimarySurface(); | |
3190 v15 = 1; | |
3191 } | |
3192 else | |
3193 {*/ | |
0 | 3194 pRenderD3D = new RenderD3D; |
3195 v28 = pRenderD3D; | |
3196 v6 = uDesiredDirect3DDevice; | |
3197 v29 = -1; | |
3198 v7 = pRenderD3D->pAvailableDevices; | |
3199 if ( v7[v6].bIsDeviceCompatible ) | |
3200 { | |
1802 | 3201 v8 = pRenderD3D->CreateDevice(v6, 0, window->GetApiHandle()); |
0 | 3202 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3203 } | |
3204 else | |
3205 { | |
3206 if ( v7[1].bIsDeviceCompatible ) | |
3207 { | |
1802 | 3208 v8 = pRenderD3D->CreateDevice(1u, 0, window->GetApiHandle()); |
0 | 3209 uAcquiredDirect3DDevice = 1; |
3210 } | |
3211 else | |
3212 { | |
3213 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3214 Error("There aren't any D3D devices to create."); |
3215 | |
1802 | 3216 v8 = pRenderD3D->CreateDevice(0, 0, window->GetApiHandle()); |
1985 | 3217 uAcquiredDirect3DDevice = 1; |
0 | 3218 } |
3219 } | |
3220 if ( !v8 ) | |
1545 | 3221 Error("D3Drend->Init failed."); |
3222 | |
0 | 3223 v9 = pRenderD3D; |
3224 pBackBuffer4 = v9->pBackBuffer; | |
3225 pFrontBuffer4 = v9->pFrontBuffer; | |
3226 pDirectDraw4 = v9->pHost; | |
3227 v10 = pRenderD3D->GetDeviceCaps(); | |
3228 if ( v10 & 1 ) | |
3229 { | |
3230 if ( pRenderD3D ) | |
3231 { | |
3232 pRenderD3D->Release(); | |
3233 delete pRenderD3D; | |
3234 } | |
3235 pRenderD3D = 0; | |
3236 pBackBuffer4 = 0; | |
3237 pFrontBuffer4 = 0; | |
3238 pDirectDraw4 = 0; | |
1545 | 3239 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3240 } |
3241 if ( v10 & 0x3E ) | |
3242 { | |
3243 if ( pRenderD3D ) | |
3244 { | |
3245 pRenderD3D->Release(); | |
3246 delete pRenderD3D; | |
3247 } | |
3248 pColorKeySurface4 = 0; | |
3249 pRenderD3D = 0; | |
3250 pBackBuffer4 = 0; | |
3251 pFrontBuffer4 = 0; | |
3252 pDirectDraw4 = 0; | |
1545 | 3253 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3254 } |
3255 if ( (v10 & 0x80u) != 0 ) | |
3256 { | |
3257 if ( pRenderD3D ) | |
3258 { | |
3259 pRenderD3D->Release(); | |
3260 delete pRenderD3D; | |
3261 } | |
3262 pRenderD3D = 0; | |
3263 pBackBuffer4 = 0; | |
3264 pFrontBuffer4 = 0; | |
3265 pDirectDraw4 = 0; | |
1545 | 3266 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3267 } |
3268 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; | |
3269 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3270 memset(&halCaps, 0, 0xFCu); | |
3271 halCaps.dwSize = 252; | |
3272 memset(&refCaps, 0, 0xFCu); | |
3273 v11 = pRenderD3D; | |
3274 refCaps.dwSize = 252; | |
3275 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3276 v13 = halCaps.dwMinTextureWidth; | |
3277 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3278 v13 = halCaps.dwMinTextureHeight; | |
3279 v14 = halCaps.dwMaxTextureWidth; | |
3280 uMinDeviceTextureDim = v13; | |
3281 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3282 v14 = halCaps.dwMaxTextureHeight; | |
3283 uMaxDeviceTextureDim = v14; | |
3284 if ( (unsigned int)v13 < 4 ) | |
3285 uMinDeviceTextureDim = 4; | |
3286 CreateSomeTexture(); | |
3287 v15 = 1; | |
3288 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3289 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
3290 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3291 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); | |
3292 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3293 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
3294 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3295 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3296 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3297 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3298 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3299 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3300 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3301 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3302 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3303 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3304 //} |
0 | 3305 ddpfPrimareSuface.dwSize = 32; |
3306 GetTargetPixelFormat(&ddpfPrimareSuface); | |
3307 ParseTargetPixelFormat(); | |
3308 _49EBF1(); | |
3309 if ( pRenderD3D ) | |
3310 { | |
3311 v16 = IsColorKeySupported(pDirectDraw4); | |
3312 v17 = uAcquiredDirect3DDevice == v15; | |
3313 bColorKeySupported = v16; | |
3314 if ( !v17 ) | |
3315 bColorKeySupported = 0; | |
3316 if ( bColorKeySupported ) | |
3317 { | |
3318 memset(&ddsd2, 0, 0x7Cu); | |
3319 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3320 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3321 v18 = pDirectDraw4; | |
3322 ddsd2.dwSize = 124; | |
3323 ddsd2.dwFlags = 65543; | |
3324 ddsd2.ddsCaps.dwCaps = 2112; | |
3325 ddsd2.dwWidth = 640; | |
3326 ddsd2.dwHeight = 480; | |
3327 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3328 pBeforePresentFunction = Present_ColorKey; | |
3329 } | |
3330 else | |
3331 { | |
3332 pTargetSurface = 0; | |
3333 ptr_400E8 = 0; | |
1631 | 3334 v20 = (int *)malloc(0x96020u); |
0 | 3335 ptr_400E8 = v20; |
3336 if ( !v20 | |
3337 || (memset(&pDesc, 0, 0x7Cu), | |
3338 pDesc.dwSize = 124, | |
3339 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3340 return 0; | |
3341 pBackBuffer4->Unlock(0); | |
3342 v22 = ptr_400E8 + 4; | |
3343 v23 = (unsigned int)pDesc.lpSurface & 7; | |
3344 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
3345 uTargetSurfacePitch = 640; | |
3346 pBeforePresentFunction = Present_NoColorKey; | |
3347 v15 = 1; | |
3348 pTargetSurface = (unsigned __int16 *)((char *)v22 + 2 * v23); | |
3349 } | |
3350 field_40110 = v15; | |
3351 } | |
3352 else | |
3353 { | |
3354 pBeforePresentFunction = 0;//nullsub_1; | |
3355 } | |
3356 bWindowMode = 0; | |
3357 pParty->uFlags |= 2u; | |
1666 | 3358 LODWORD(flt_6BE3A0) = 0x3F0CCCCDu; __debugbreak(); // replace with actual float |
0 | 3359 pViewport->_4C02F8(36044); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3360 return v15 != 0; |
0 | 3361 } |
3362 | |
3363 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3364 bool Render::SwitchToWindow() |
0 | 3365 { |
3366 //Render *v2; // esi@1 | |
3367 //void *v3; // eax@2 | |
3368 //RenderD3D *v4; // eax@3 | |
3369 //unsigned int v5; // edx@5 | |
3370 //RenderD3D__DevInfo *v6; // ecx@5 | |
3371 bool v7; // eax@7 | |
3372 //RenderD3D *v8; // ecx@12 | |
3373 unsigned int v9; // eax@12 | |
3374 RenderD3D *v10; // eax@24 | |
3375 HRESULT v11; // eax@24 | |
3376 int v12; // eax@24 | |
3377 int v13; // eax@26 | |
3378 bool v14; // eax@32 | |
3379 char v15; // zf@32 | |
3380 IDirectDraw4 *v16; // eax@35 | |
3381 HRESULT v17; // eax@35 | |
3382 int *v18; // eax@36 | |
3383 int *v19; // edx@38 | |
3384 int v20; // eax@38 | |
3385 unsigned int v21; // ecx@38 | |
3386 int v22; // eax@41 | |
3387 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3388 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3389 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3390 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3391 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3392 int v29; // [sp+308h] [bp-4h]@2 | |
3393 | |
3394 pParty->uFlags |= 2u; | |
3395 //v2 = this; | |
3396 flt_6BE3A0 = 0.55000001f; | |
3397 pViewport->_4C02F8(36044); | |
3398 field_40110 = 0; | |
3399 Release(); | |
3400 pColorKeySurface4 = 0; | |
3401 pBackBuffer4 = 0; | |
3402 pFrontBuffer4 = 0; | |
3403 pDirectDraw4 = 0; | |
3404 bColorKeySupported = 0; | |
3405 CreateZBuffer(); | |
1802 | 3406 /*if (!bUserDirect3D) |
3407 { | |
3408 CreateDirectDraw(); | |
3409 SetDirectDrawCooperationMode(hWnd, 0); | |
3410 field_4004C = 1; | |
3411 CreateFrontBuffer(); | |
3412 CreateClipper(hWnd); | |
3413 CreateBackBuffer(); | |
3414 field_40030 = 0; | |
3415 field_18_locked_pitch = 0; | |
3416 } | |
3417 else | |
3418 {*/ | |
1631 | 3419 /*v3 = malloc(0x148u); |
0 | 3420 thisa = (RenderD3D *)v3; |
3421 v29 = 0; | |
3422 if ( v3 ) | |
3423 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3424 else | |
3425 v4 = 0;*/ | |
3426 pRenderD3D = new RenderD3D; | |
3427 //v4 = pRenderD3D; | |
3428 //v5 = uDesiredDirect3DDevice; | |
3429 v29 = -1; | |
3430 //v6 = pRenderD3D->pAvailableDevices; | |
3431 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3432 uDesiredDirect3DDevice != 1 ) | |
3433 { | |
1802 | 3434 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, 1, window->GetApiHandle()); |
0 | 3435 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3436 } | |
3437 else | |
3438 { | |
3439 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3440 Error("There aren't any D3D devices to init."); |
3441 | |
1802 | 3442 v7 = pRenderD3D->CreateDevice(0, 1, window->GetApiHandle()); |
0 | 3443 uAcquiredDirect3DDevice = 0; |
3444 } | |
3445 if ( !v7 ) | |
1545 | 3446 Error("D3Drend->Init failed."); |
0 | 3447 |
3448 //v8 = pRenderD3D; | |
3449 pColorKeySurface4 = 0; | |
3450 pBackBuffer4 = pRenderD3D->pBackBuffer; | |
3451 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3452 pDirectDraw4 = pRenderD3D->pHost; | |
3453 v9 = pRenderD3D->GetDeviceCaps(); | |
3454 if ( v9 & 1 ) | |
3455 { | |
3456 if (pRenderD3D) | |
3457 { | |
3458 pRenderD3D->Release(); | |
3459 delete pRenderD3D; | |
3460 } | |
3461 pRenderD3D = 0; | |
3462 pBackBuffer4 = 0; | |
3463 pFrontBuffer4 = 0; | |
3464 pDirectDraw4 = 0; | |
1545 | 3465 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3466 } |
3467 if ( v9 & 0x3E ) | |
3468 { | |
3469 if (pRenderD3D) | |
3470 { | |
3471 pRenderD3D->Release(); | |
3472 delete pRenderD3D; | |
3473 } | |
3474 pColorKeySurface4 = 0; | |
3475 pRenderD3D = 0; | |
3476 pBackBuffer4 = 0; | |
3477 pFrontBuffer4 = 0; | |
3478 pDirectDraw4 = 0; | |
1545 | 3479 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3480 } |
3481 if ( (v9 & 0x80u) != 0 ) | |
3482 { | |
3483 if (pRenderD3D) | |
3484 { | |
3485 pRenderD3D->Release(); | |
3486 delete pRenderD3D; | |
3487 } | |
3488 pRenderD3D = 0; | |
3489 pBackBuffer4 = 0; | |
3490 pFrontBuffer4 = 0; | |
3491 pDirectDraw4 = 0; | |
1545 | 3492 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3493 } |
3494 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; | |
3495 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3496 memset(&halCaps, 0, 0xFCu); | |
3497 halCaps.dwSize = 252; | |
3498 memset(&refCaps, 0, 0xFCu); | |
3499 //v10 = v2->pRenderD3D; | |
3500 refCaps.dwSize = 252; | |
3501 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3502 v12 = halCaps.dwMinTextureWidth; | |
3503 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3504 v12 = halCaps.dwMinTextureHeight; | |
3505 uMinDeviceTextureDim = v12; | |
3506 v13 = halCaps.dwMaxTextureWidth; | |
3507 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3508 v13 = halCaps.dwMaxTextureHeight; | |
3509 uMaxDeviceTextureDim = v13; | |
3510 CreateSomeTexture(); | |
3511 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3512 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3513 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3514 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3515 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3516 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3517 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3518 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3519 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3520 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3521 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3522 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3523 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3524 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3525 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3526 //} |
3527 | |
0 | 3528 ddpfPrimareSuface.dwSize = 32; |
3529 GetTargetPixelFormat(&ddpfPrimareSuface); | |
3530 ParseTargetPixelFormat(); | |
3531 _49EBF1(); | |
3532 if ( !pRenderD3D ) | |
3533 { | |
3534 pBeforePresentFunction = 0;//nullsub_1; | |
3535 goto LABEL_47; | |
3536 } | |
3537 v14 = IsColorKeySupported(pDirectDraw4); | |
3538 v15 = uAcquiredDirect3DDevice == 1; | |
3539 bColorKeySupported = v14; | |
3540 if ( !v15 ) | |
3541 bColorKeySupported = 0; | |
3542 if ( bColorKeySupported ) | |
3543 { | |
3544 memset(&ddsd2, 0, 0x7Cu); | |
3545 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3546 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3547 v16 = pDirectDraw4; | |
3548 ddsd2.dwSize = 124; | |
3549 ddsd2.dwFlags = 65543; | |
3550 ddsd2.ddsCaps.dwCaps = 2112; | |
3551 ddsd2.dwWidth = 640; | |
3552 ddsd2.dwHeight = 480; | |
3553 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3554 pBeforePresentFunction = Present_ColorKey; | |
3555 LABEL_45: | |
3556 field_40110 = 1; | |
3557 LABEL_47: | |
3558 bWindowMode = 1; | |
1802 | 3559 //hWnd = hWnd; |
0 | 3560 return 0; |
3561 } | |
3562 pTargetSurface = 0; | |
3563 ptr_400E8 = 0; | |
3564 v18 = (int *)new char[0x96020]; | |
3565 memset(v18, -1, 0x96020); | |
3566 ptr_400E8 = v18; | |
3567 if ( v18 ) | |
3568 { | |
3569 memset(&pDesc, 0, 0x7Cu); | |
3570 pDesc.dwSize = 124; | |
168 | 3571 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT) ) |
0 | 3572 { |
3573 pRenderer->pBackBuffer4->Unlock(0); | |
3574 v19 = ptr_400E8; | |
3575 v20 = (unsigned int)pDesc.lpSurface & 7; | |
3576 v21 = (unsigned int)ptr_400E8 & 7; | |
3577 if ( v21 == v20 ) | |
3578 { | |
3579 pTargetSurface = (unsigned __int16 *)v19; | |
3580 } | |
3581 else | |
3582 { | |
3583 if ( (signed int)v21 >= v20 ) | |
3584 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3585 else | |
3586 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3587 pTargetSurface = (unsigned __int16 *)v22; | |
3588 } | |
3589 uTargetSurfacePitch = 640; | |
3590 pBeforePresentFunction = Present_NoColorKey; | |
3591 goto LABEL_45; | |
3592 } | |
3593 } | |
3594 return 0; | |
3595 } | |
3596 | |
3597 //----- (004A0BEE) -------------------------------------------------------- | |
709 | 3598 char Render::RasterLine2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor) |
0 | 3599 { |
3600 int v6; // edi@1 | |
3601 int v7; // edx@5 | |
3602 unsigned int v8; // ebx@5 | |
3603 int v9; // eax@7 | |
3604 unsigned int v10; // ecx@9 | |
3605 unsigned int v11; // esi@13 | |
3606 int v12; // eax@17 | |
3607 int v13; // eax@21 | |
3608 Render *v14; // edi@21 | |
3609 int v15; // eax@25 | |
3610 int v16; // eax@27 | |
3611 signed int v17; // eax@28 | |
3612 signed int v18; // edi@30 | |
3613 signed __int64 v19; // qax@41 | |
3614 int v20; // edi@41 | |
3615 unsigned int v21; // edi@46 | |
3616 int v22; // esi@47 | |
3617 int v23; // ebx@47 | |
3618 signed int v24; // edx@50 | |
3619 signed int v25; // esi@52 | |
3620 unsigned __int16 *v26; // ecx@52 | |
3621 int v27; // ebx@54 | |
3622 int v28; // edi@55 | |
3623 int v29; // edx@55 | |
3624 int v30; // ebx@60 | |
3625 int v31; // edx@61 | |
3626 int v32; // edi@61 | |
3627 int v34; // [sp+Ch] [bp-10h]@3 | |
3628 Render *v35; // [sp+10h] [bp-Ch]@1 | |
3629 __int64 v36; // [sp+14h] [bp-8h]@1 | |
3630 signed int v37; // [sp+18h] [bp-4h]@28 | |
3631 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
3632 unsigned int uYa; // [sp+28h] [bp+Ch]@28 | |
3633 int uYb; // [sp+28h] [bp+Ch]@47 | |
3634 int uZa; // [sp+2Ch] [bp+10h]@38 | |
3635 | |
3636 v36 = 0i64; | |
709 | 3637 v6 = this->raster_clip_x; |
0 | 3638 v35 = this; |
3639 if ( (signed int)uX < v6 ) | |
3640 HIDWORD(v36) = 8; | |
709 | 3641 v34 = this->raster_clip_z; |
3642 if ( (signed int)uX > this->raster_clip_z ) | |
0 | 3643 HIDWORD(v36) |= 4u; |
709 | 3644 v7 = this->raster_clip_y; |
0 | 3645 v8 = uY; |
3646 if ( (signed int)uY < v7 ) | |
3647 HIDWORD(v36) |= 2u; | |
709 | 3648 v9 = this->raster_clip_w; |
0 | 3649 if ( (signed int)uY > v9 ) |
3650 HIDWORD(v36) |= 1u; | |
3651 v10 = uZ; | |
3652 if ( (signed int)uZ < v6 ) | |
3653 LODWORD(v36) = 8; | |
3654 if ( (signed int)uZ > v34 ) | |
3655 LODWORD(v36) = v36 | 4; | |
3656 v11 = uW; | |
3657 if ( (signed int)uW < v7 ) | |
3658 LODWORD(v36) = v36 | 2; | |
3659 if ( (signed int)uW > v9 ) | |
3660 LODWORD(v36) = v36 | 1; | |
3661 LOBYTE(v12) = v36; | |
3662 if ( (unsigned int)v36 & HIDWORD(v36) ) | |
3663 return v12; | |
3664 if ( !v36 ) | |
3665 { | |
3666 LABEL_46: | |
3667 v21 = pRenderer->uTargetSurfacePitch; | |
3668 if ( pRenderer->uTargetSurfacePitch ) | |
3669 { | |
3670 v12 = uX + v8 * pRenderer->uTargetSurfacePitch; | |
3671 v22 = v11 - v8; | |
3672 v23 = v22; | |
3673 uYb = v22; | |
3674 if ( v22 < 0 ) | |
3675 { | |
3676 v23 = -v22; | |
3677 uYb = -v22; | |
3678 v21 = -pRenderer->uTargetSurfacePitch; | |
3679 } | |
3680 uXa = v10 - uX; | |
3681 if ( (uXa & 0x80000000u) == 0 ) | |
3682 { | |
3683 v24 = 1; | |
3684 } | |
3685 else | |
3686 { | |
3687 uXa = -uXa; | |
3688 v24 = -1; | |
3689 } | |
3690 v25 = 0; | |
3691 v26 = v35->pTargetSurface; | |
3692 if ( v26 ) | |
3693 { | |
3694 if ( (signed int)uXa <= v23 ) | |
3695 { | |
3696 v30 = v23 + 1; | |
3697 if ( v30 > 0 ) | |
3698 { | |
3699 v31 = 2 * v24; | |
3700 v32 = 2 * v21; | |
3701 v12 = (int)&v26[v12]; | |
3702 do | |
3703 { | |
3704 v25 += uXa; | |
3705 *(short *)v12 = uColor; | |
3706 v12 += v32; | |
3707 if ( v25 > 0 ) | |
3708 { | |
3709 v25 -= uYb; | |
3710 v12 += v31; | |
3711 } | |
3712 --v30; | |
3713 } | |
3714 while ( v30 ); | |
3715 } | |
3716 } | |
3717 else | |
3718 { | |
3719 v27 = uXa + 1; | |
3720 if ( (signed int)(uXa + 1) > 0 ) | |
3721 { | |
3722 v28 = 2 * v21; | |
3723 v29 = 2 * v24; | |
3724 v12 = (int)&v26[v12]; | |
3725 do | |
3726 { | |
3727 v25 += uYb; | |
3728 *(short *)v12 = uColor; | |
3729 v12 += v29; | |
3730 if ( v25 > (signed int)uXa ) | |
3731 { | |
3732 v25 -= uXa; | |
3733 v12 += v28; | |
3734 } | |
3735 --v27; | |
3736 } | |
3737 while ( v27 ); | |
3738 } | |
3739 } | |
3740 } | |
3741 } | |
3742 return v12; | |
3743 } | |
3744 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 ) | |
3745 { | |
3746 if ( BYTE4(v36) & 8 ) | |
3747 { | |
3748 v13 = (signed int)((uW - uY) * (v6 - uX)) / (signed int)(uZ - uX); | |
3749 v14 = v35; | |
3750 v8 = v13 + uY; | |
709 | 3751 uX = v35->raster_clip_x; |
0 | 3752 goto LABEL_24; |
3753 } | |
3754 v10 = v6; | |
3755 v11 = (signed int)((uY - uW) * (v6 - uZ)) / (signed int)(uX - uZ) + uW; | |
3756 } | |
3757 v14 = v35; | |
3758 LABEL_24: | |
3759 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) | |
3760 { | |
709 | 3761 v15 = v14->raster_clip_z; |
0 | 3762 if ( BYTE4(v36) & 4 ) |
3763 { | |
3764 v14 = v35; | |
3765 v8 += (signed int)((v11 - v8) * (v15 - uX)) / (signed int)(v10 - uX); | |
709 | 3766 uX = v35->raster_clip_z; |
0 | 3767 } |
3768 else | |
3769 { | |
3770 v16 = (signed int)((v8 - v11) * (v15 - v10)) / (signed int)(uX - v10); | |
709 | 3771 v10 = v14->raster_clip_z; |
0 | 3772 v11 += v16; |
3773 } | |
3774 } | |
709 | 3775 v17 = v14->raster_clip_y; |
0 | 3776 v37 = 0; |
709 | 3777 uYa = v14->raster_clip_y; |
0 | 3778 if ( (signed int)v8 < v17 ) |
3779 v37 = 2; | |
709 | 3780 v18 = v14->raster_clip_w; |
0 | 3781 if ( (signed int)v8 > v18 ) |
3782 v37 |= 1u; | |
3783 if ( (signed int)v11 >= v17 ) | |
3784 v12 = 0; | |
3785 else | |
3786 v12 = 2; | |
3787 if ( (signed int)v11 > v18 ) | |
3788 LOBYTE(v12) = v12 | 1; | |
3789 if ( !(v12 & v37) ) | |
3790 { | |
3791 v12 ^= v37; | |
3792 uZa = v12; | |
3793 if ( v12 & 2 ) | |
3794 { | |
3795 if ( v37 & 2 ) | |
3796 { | |
3797 uX += (signed int)((v10 - uX) * (uYa - v8)) / (signed int)(v11 - v8); | |
3798 LOBYTE(v12) = (char)v35; | |
709 | 3799 v8 = v35->raster_clip_y; |
0 | 3800 } |
3801 else | |
3802 { | |
3803 v19 = (signed int)((uX - v10) * (uYa - v11)); | |
3804 v20 = v8 - v11; | |
3805 v11 = uYa; | |
3806 v12 = v19 / v20; | |
3807 v10 += v12; | |
3808 } | |
3809 } | |
3810 if ( uZa & 1 ) | |
3811 { | |
3812 if ( v37 & 1 ) | |
3813 { | |
709 | 3814 uX += (signed int)((v10 - uX) * (v35->raster_clip_w - v8)) / (signed int)(v11 - v8); |
0 | 3815 LOBYTE(v12) = (char)v35; |
709 | 3816 v8 = v35->raster_clip_w; |
0 | 3817 } |
3818 else | |
3819 { | |
709 | 3820 v12 = (signed int)((uX - v10) * (v35->raster_clip_w - v11)) / (signed int)(v8 - v11); |
3821 v11 = v35->raster_clip_w; | |
0 | 3822 v10 += v12; |
3823 } | |
3824 } | |
3825 goto LABEL_46; | |
3826 } | |
3827 return v12; | |
3828 } | |
3829 | |
3830 //----- (004A0E80) -------------------------------------------------------- | |
3831 void Render::ClearZBuffer(int a2, int a3) | |
3832 { | |
3833 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3834 } | |
3835 | |
3836 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3837 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3838 { | |
3839 this->raster_clip_x = uX; | |
3840 this->raster_clip_y = uY; | |
3841 this->raster_clip_z = uZ; | |
3842 this->raster_clip_w = uW; | |
0 | 3843 } |
3844 | |
3845 //----- (004A0EB6) -------------------------------------------------------- | |
3846 void Render::ParseTargetPixelFormat() | |
3847 { | |
3848 Render *v1; // eax@1 | |
3849 signed int v2; // ecx@1 | |
3850 DWORD uRedMask; // edx@1 | |
3851 unsigned int uGreenMask; // esi@5 | |
3852 signed int v5; // ecx@5 | |
3853 unsigned int uBlueMask; // edx@9 | |
3854 signed int v7; // ecx@9 | |
3855 unsigned int v8; // ecx@13 | |
3856 | |
3857 v1 = this; | |
3858 v2 = 0; | |
3859 uRedMask = v1->ddpfPrimareSuface.dwRBitMask; | |
3860 v1->uTargetBBits = 0; | |
3861 v1->uTargetGBits = 0; | |
3862 v1->uTargetRBits = 0; | |
3863 do | |
3864 { | |
3865 if ( (1 << v2) & uRedMask ) | |
3866 ++v1->uTargetRBits; | |
3867 ++v2; | |
3868 } | |
3869 while ( v2 < 16 ); | |
3870 uGreenMask = v1->ddpfPrimareSuface.dwGBitMask; | |
3871 v5 = 0; | |
3872 do | |
3873 { | |
3874 if ( (1 << v5) & uGreenMask ) | |
3875 ++v1->uTargetGBits; | |
3876 ++v5; | |
3877 } | |
3878 while ( v5 < 16 ); | |
3879 uBlueMask = v1->ddpfPrimareSuface.dwBBitMask; | |
3880 v7 = 0; | |
3881 do | |
3882 { | |
3883 if ( (1 << v7) & uBlueMask ) | |
3884 ++v1->uTargetBBits; | |
3885 ++v7; | |
3886 } | |
3887 while ( v7 < 16 ); | |
3888 v8 = v1->ddpfPrimareSuface.dwRBitMask; | |
3889 v1->uTargetGMask = uGreenMask; | |
3890 v1->uTargetRMask = v8; | |
3891 v1->uTargetBMask = uBlueMask; | |
3892 } | |
3893 | |
3894 //----- (004A0F40) -------------------------------------------------------- | |
3895 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3896 { | |
3897 IDirectDrawSurface4 *v4; // esi@1 | |
168 | 3898 HRESULT result; // eax@1 |
0 | 3899 HRESULT v6; // eax@4 |
3900 int v7; // [sp-8h] [bp-14h]@10 | |
3901 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3902 char v9; // [sp+Bh] [bp-1h]@1 | |
3903 | |
3904 v4 = pSurface; | |
3905 v9 = 1; | |
3906 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3907 if ( result == DDERR_SURFACELOST ) | |
3908 { | |
3909 v6 = v4->Restore(); | |
3910 if ( v6 ) | |
3911 { | |
3912 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3913 { | |
3914 LABEL_20: | |
3915 v9 = 0; | |
3916 result = (bool)memset(pDesc, 0, 4u); | |
3917 goto LABEL_21; | |
3918 } | |
3919 pRenderer->pFrontBuffer4->Restore(); | |
3920 v4->Restore(); | |
3921 } | |
3922 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
3923 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3924 goto LABEL_20; | |
3925 ErrD3D(result); | |
3926 if ( result ) | |
3927 { | |
3928 //v8 = 0; | |
3929 //v7 = 2161; | |
3930 LABEL_19: | |
3931 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3932 goto LABEL_20; | |
3933 } | |
3934 if ( pRenderer->pRenderD3D ) | |
3935 pRenderD3D->HandleLostResources(); | |
3936 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3937 } | |
3938 else | |
3939 { | |
3940 if ( result ) | |
3941 { | |
3942 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3943 goto LABEL_20; | |
3944 ErrD3D(result); | |
3945 //v8 = 0; | |
3946 //v7 = 2199; | |
3947 //goto LABEL_19; | |
3948 } | |
3949 } | |
3950 LABEL_21: | |
3951 LOBYTE(result) = v9; | |
3952 return result; | |
3953 } | |
3954 | |
3955 //----- (004A1032) -------------------------------------------------------- | |
3956 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags) | |
3957 { | |
3958 IDirectDrawSurface2 *v4; // esi@1 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
3959 HRESULT v5; // eax@1 |
0 | 3960 HRESULT v6; // eax@2 |
3961 int v7; // [sp-8h] [bp-10h]@8 | |
3962 unsigned int v8; // [sp-4h] [bp-Ch]@8 | |
3963 | |
3964 v4 = pSurface; | |
3965 v5 = pSurface->Lock( | |
3966 0, | |
3967 pDesc, | |
3968 uLockFlags, | |
3969 0); | |
3970 BYTE3(pSurface) = 1; | |
3971 if ( v5 == DDERR_SURFACELOST ) | |
3972 { | |
3973 v6 = v4->Restore(); | |
3974 if ( !v6 ) | |
3975 goto LABEL_5; | |
3976 if ( v6 == DDERR_IMPLICITLYCREATED ) | |
3977 { | |
3978 pRenderer->pFrontBuffer2->Restore(); | |
3979 v4->Restore(); | |
3980 LABEL_5: | |
3981 v5 = v4->Lock(0, pDesc, 1u, 0) != 0; | |
3982 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY ) | |
3983 goto LABEL_14; | |
3984 if ( !v5 ) | |
3985 return true; | |
3986 ErrD3D(v5); | |
3987 //v8 = 0; | |
3988 //v7 = 2247; | |
3989 goto LABEL_13; | |
3990 } | |
3991 else | |
3992 { | |
3993 pDesc->dwSize = 0; | |
3994 return false; | |
3995 } | |
3996 } | |
3997 else | |
3998 { | |
3999 if ( !v5 ) | |
4000 return true; | |
4001 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY ) | |
4002 { | |
4003 //v8 = 0; | |
4004 //v7 = 2269; | |
4005 ErrD3D(v5); | |
4006 pDesc->dwSize = 0; | |
4007 return false; | |
4008 LABEL_13: | |
4009 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
4010 goto LABEL_14; | |
4011 } | |
4012 } | |
4013 LABEL_14: | |
4014 return true; | |
4015 } | |
4016 | |
4017 //----- (004A10E4) -------------------------------------------------------- | |
4018 void Render::CreateDirectDraw() | |
4019 { | |
4020 Render *v1; // edi@1 | |
4021 HRESULT v2; // eax@1 | |
4022 HRESULT v3; // eax@5 | |
4023 int v6; // [sp-Ch] [bp-20h]@3 | |
4024 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
4025 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
4026 | |
4027 v1 = this; | |
4028 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
4029 | |
4030 pDirectDraw2 = nullptr; | |
4031 pDirectDraw4 = nullptr; | |
4032 | |
1802 | 4033 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4034 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4035 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
4036 else | |
4037 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2)); | |
4038 | |
4039 lpDD->Release(); | |
4040 lpDD = nullptr; | |
4041 } | |
4042 | |
4043 //----- (004A1169) -------------------------------------------------------- | |
4044 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
4045 { | |
4046 DWORD flags; // eax@1 | |
4047 IDirectDraw *v4; // ecx@3 | |
4048 HRESULT v5; // eax@5 | |
4049 int v6; // [sp-8h] [bp-8h]@3 | |
4050 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
4051 | |
4052 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
4053 DDSCL_NORMAL; | |
4054 | |
1802 | 4055 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4056 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4057 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
4058 else | |
4059 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags)); | |
4060 } | |
4061 | |
4062 //----- (004A11C6) -------------------------------------------------------- | |
4063 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
4064 { | |
1802 | 4065 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4066 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4067 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
4068 else | |
4069 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
4070 } | |
4071 | |
4072 //----- (004A121C) -------------------------------------------------------- | |
4073 void Render::CreateFrontBuffer() | |
4074 { | |
4075 Render *v1; // esi@1 | |
4076 IDirectDraw *pDD; // eax@3 | |
4077 IDirectDrawSurface **pOutSurf; // esi@3 | |
4078 struct _DDSURFACEDESC *v4; // edx@3 | |
4079 HRESULT v5; // eax@5 | |
4080 int v6; // [sp-8h] [bp-8Ch]@3 | |
4081 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4082 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4083 | |
4084 v1 = this; | |
1802 | 4085 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4086 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4087 { |
4088 memset(&a2, 0, 0x7Cu); | |
4089 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
4090 a2.dwSize = 124; | |
4091 a2.dwFlags = 1; | |
4092 v7 = 0; | |
4093 a2.ddsCaps.dwCaps = 512; | |
4094 v6 = 2357; | |
4095 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
4096 v4 = (struct _DDSURFACEDESC *)&a2; | |
4097 } | |
4098 else | |
4099 { | |
4100 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
4101 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
4102 a2.lPitch = 108; | |
4103 a2.dwBackBufferCount = 1; | |
4104 v7 = 0; | |
4105 a2.dwTextureStage = 512; | |
4106 v6 = 2346; | |
4107 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
4108 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
4109 } | |
4110 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); | |
4111 } | |
4112 | |
4113 //----- (004A12CD) -------------------------------------------------------- | |
4114 void Render::CreateBackBuffer() | |
4115 { | |
4116 Render *v1; // esi@1 | |
4117 IDirectDraw *v2; // eax@3 | |
4118 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
4119 struct _DDSURFACEDESC *v4; // edx@3 | |
4120 HRESULT v5; // eax@5 | |
4121 int v6; // [sp-8h] [bp-8Ch]@3 | |
4122 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4123 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4124 | |
4125 v1 = this; | |
1802 | 4126 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4127 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4128 { |
4129 memset(&a2, 0, 0x7Cu); | |
4130 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
4131 a2.dwSize = 124; | |
4132 a2.dwFlags = 7; | |
4133 v7 = 0; | |
4134 a2.ddsCaps.dwCaps = 2112; | |
4135 a2.dwWidth = 640; | |
4136 a2.dwHeight = 480; | |
4137 v6 = 2387; | |
4138 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4139 v4 = (struct _DDSURFACEDESC *)&a2; | |
4140 } | |
4141 else | |
4142 { | |
4143 memset(&a2.lPitch, 0, 0x6Cu); | |
4144 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4145 a2.lPitch = 108; | |
4146 a2.dwBackBufferCount = 7; | |
4147 v7 = 0; | |
4148 a2.dwTextureStage = 2112; | |
4149 a2.dwAlphaBitDepth = 640; | |
4150 a2.dwMipMapCount = 480; | |
4151 v6 = 2374; | |
4152 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4153 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
4154 } | |
4155 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); | |
4156 } | |
4157 | |
4158 //----- (004A139A) -------------------------------------------------------- | |
4159 void Render::CreateDirectDrawPrimarySurface() | |
4160 { | |
4161 Render *v1; // esi@1 | |
4162 int v2; // ebx@3 | |
4163 IDirectDraw2 *v3; // eax@3 | |
4164 HRESULT v4; // eax@3 | |
4165 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4166 DDSCAPS2 *v6; // edx@3 | |
4167 IDirectDraw4 *v7; // eax@4 | |
4168 HRESULT v8; // eax@4 | |
4169 int v9; // ST14_4@5 | |
4170 IDirectDrawSurface *v10; // ST10_4@5 | |
4171 HRESULT v11; // eax@5 | |
4172 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4173 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4174 int v14; // [sp+4h] [bp-9Ch]@0 | |
4175 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4176 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4177 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4178 int a4; // [sp+98h] [bp-8h]@3 | |
4179 | |
4180 v1 = this; | |
1802 | 4181 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4182 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4183 { |
4184 v2 = 0; | |
4185 this->field_4004C = 1; | |
4186 memset(&ddsd2, 0, 0x7Cu); | |
4187 v7 = v1->pDirectDraw4; | |
4188 ddsd2.dwBackBufferCount = 1; | |
4189 ddsd2.dwSize = 0x7Cu; | |
4190 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4191 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4192 ErrD3D(v7->CreateSurface( | |
4193 &ddsd2, | |
4194 &pFrontBuffer4, | |
4195 0)); | |
4196 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4197 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4198 } | |
4199 else | |
4200 { | |
4201 v2 = 0; | |
4202 this->field_4004C = 1; | |
4203 | |
4204 DDSURFACEDESC ddsd; | |
4205 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4206 | |
4207 ddsd.lpSurface = (LPVOID)1; | |
4208 ddsd.lPitch = 108; | |
4209 ddsd.dwBackBufferCount = 33; | |
4210 ddsd.ddsCaps.dwCaps = 8728; | |
4211 ErrD3D(pDirectDraw2->CreateSurface( | |
4212 &ddsd, | |
4213 (IDirectDrawSurface **)&pFrontBuffer2, | |
4214 0)); | |
4215 | |
4216 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4217 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4218 } | |
1409
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diff
changeset
|
4219 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4220 v9 = (int)v6; |
4221 v10 = pFrontBuffer; // BUG | |
4222 | |
4223 v17.dwCaps = 4; | |
4224 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4225 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
4226 v1->field_40030 = v2; | |
4227 v1->field_18_locked_pitch = v2; | |
4228 } | |
4229 | |
4230 //----- (004A14F4) -------------------------------------------------------- | |
4231 void Render::CreateClipper(HWND a2) | |
4232 { | |
1802 | 4233 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4234 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4235 { |
4236 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); | |
4237 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4238 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
4239 } | |
4240 else | |
4241 { | |
4242 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0)); | |
4243 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4244 } | |
4245 } | |
4246 | |
4247 //----- (004A15D8) -------------------------------------------------------- | |
4248 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4249 { | |
4250 IDirectDrawSurface *v2; // eax@3 | |
4251 | |
1802 | 4252 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4253 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4254 v2 = (IDirectDrawSurface *)this->pFrontBuffer4; |
4255 else | |
4256 v2 = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4257 v2->GetPixelFormat(pOut); | |
4258 } | |
4259 | |
4260 //----- (004A1605) -------------------------------------------------------- | |
4261 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4262 { | |
4263 Render *v3; // esi@1 | |
4264 signed int v4; // eax@3 | |
4265 | |
4266 v3 = this; | |
1802 | 4267 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4268 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4269 { |
4270 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4271 memset(&pDesc, 0, 0x7Cu); | |
4272 pDesc.dwSize = 124; | |
168 | 4273 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4274 *pOutSurfacePtr = pDesc.lpSurface; |
4275 v4 = pDesc.lPitch; | |
4276 } | |
4277 else | |
4278 { | |
4279 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4280 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4281 pDesc.lPitch = 108; | |
4282 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u); | |
4283 *pOutSurfacePtr = (void *)pDesc.lpSurface; | |
4284 v4 = pDesc.dwReserved; | |
4285 } | |
4286 *pOutPixelsPerRow = v4 >> 1; | |
4287 } | |
4288 | |
4289 //----- (004A16E1) -------------------------------------------------------- | |
4290 void Render::UnlockBackBuffer() | |
4291 { | |
1802 | 4292 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4293 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4294 ErrD3D(pBackBuffer4->Unlock(0)); |
4295 else | |
4296 ErrD3D(pBackBuffer2->Unlock(0)); | |
4297 } | |
4298 | |
4299 //----- (004A172E) -------------------------------------------------------- | |
4300 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4301 { | |
4302 Render *v3; // esi@1 | |
4303 signed int v4; // eax@3 | |
4304 | |
4305 v3 = this; | |
4306 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4307 { | |
4308 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4309 memset(&pDesc, 0, 0x7Cu); | |
4310 pDesc.dwSize = 124; | |
168 | 4311 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4312 *pOutSurface = pDesc.lpSurface; |
4313 v4 = pDesc.lPitch; | |
4314 } | |
4315 else | |
4316 { | |
4317 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4318 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4319 pDesc.lPitch = 108; | |
4320 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u); | |
4321 *pOutSurface = (void *)pDesc.lpSurface; | |
4322 v4 = pDesc.dwReserved; | |
4323 } | |
4324 *pOutPixelsPerRow = v4 >> 1; | |
4325 } | |
4326 | |
4327 //----- (004A17C7) -------------------------------------------------------- | |
4328 void Render::UnlockFrontBuffer() | |
4329 { | |
4330 IDirectDrawSurface *pFront; // eax@3 | |
4331 HRESULT v2; // eax@5 | |
4332 signed int v3; // [sp-8h] [bp-Ch]@3 | |
4333 int v4; // [sp-4h] [bp-8h]@3 | |
4334 | |
1980 | 4335 Render* a5 = this; |
0 | 4336 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
4337 { | |
4338 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4; | |
4339 v4 = 0; | |
4340 v3 = 2615; | |
4341 } | |
4342 else | |
4343 { | |
4344 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2; | |
4345 v4 = 0; | |
4346 v3 = 2611; | |
4347 } | |
4348 ErrD3D(pFront->Unlock(0)); | |
4349 } | |
4350 | |
4351 //----- (004A1814) -------------------------------------------------------- | |
4352 void Render::RestoreFrontBuffer() | |
4353 { | |
4354 IDirectDrawSurface **v1; // esi@2 | |
4355 | |
4356 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4357 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) ) | |
4358 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4; | |
4359 if ( (*v1)->IsLost() == DDERR_SURFACELOST ) | |
4360 (*v1)->Restore(); | |
4361 } | |
4362 | |
4363 //----- (004A184C) -------------------------------------------------------- | |
4364 HRESULT Render::_4A184C() | |
4365 { | |
4366 IDirectDrawSurface **pBack; // esi@2 | |
4367 HRESULT result; // eax@4 | |
4368 | |
4369 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4370 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) ) | |
4371 pBack = (IDirectDrawSurface **)&this->pBackBuffer4; | |
4372 result = (*pBack)->IsLost(); | |
4373 if ( result == DDERR_SURFACELOST ) | |
4374 result = (*pBack)->Restore(); | |
4375 return result; | |
4376 } | |
4377 | |
4378 //----- (004A1884) -------------------------------------------------------- | |
4379 void Render::PresentRect(RECT *a2, RECT *a3) | |
4380 { | |
4381 IDirectDrawSurface *pFront; // eax@3 | |
4382 HRESULT v4; // eax@5 | |
4383 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 | |
4384 struct tagRECT *v6; // [sp-18h] [bp-18h]@3 | |
4385 DWORD v7; // [sp-14h] [bp-14h]@3 | |
4386 DDBLTFX *v8; // [sp-10h] [bp-10h]@3 | |
4387 const char *v9; // [sp-Ch] [bp-Ch]@3 | |
4388 int v10; // [sp-8h] [bp-8h]@3 | |
4389 unsigned int v11; // [sp-4h] [bp-4h]@3 | |
4390 | |
4391 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4392 { | |
4393 v11 = 0; | |
4394 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4395 v10 = 2657; | |
4396 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4397 v8 = 0; | |
4398 v7 = DDBLT_WAIT; | |
4399 v6 = a3; | |
4400 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4401 } | |
4402 else | |
4403 { | |
4404 v11 = 0; | |
4405 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4406 v10 = 2653; | |
4407 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4408 v8 = 0; | |
4409 v7 = DDBLT_WAIT; | |
4410 v6 = a3; | |
4411 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4412 } | |
4413 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); | |
4414 } | |
4415 | |
4416 //----- (004A18F5) -------------------------------------------------------- | |
4417 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4418 { | |
4419 IDirectDrawSurface *pFront; // eax@3 | |
4420 HRESULT v6; // eax@5 | |
4421 int v7; // [sp-8h] [bp-8h]@3 | |
4422 unsigned int v8; // [sp-4h] [bp-4h]@3 | |
4423 | |
4424 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u ) | |
4425 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4426 else | |
4427 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4428 } | |
4429 | |
4430 //----- (004A194A) -------------------------------------------------------- | |
4431 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4432 { | |
4433 IDirectDrawSurface *pFront; // eax@3 | |
4434 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4435 | |
4436 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4437 { | |
4438 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4439 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4440 } | |
4441 else | |
4442 { | |
4443 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4444 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4445 } | |
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4446 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4447 } |
4448 | |
4449 //----- (004A1B22) -------------------------------------------------------- | |
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diff
changeset
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4450 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
4451 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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diff
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|
4452 //unsigned int v2; // ebx@1 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
4453 //double v4; // st7@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
4454 //unsigned int v5; // esi@5 |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
4455 //int v6; // ecx@5 |
0 | 4456 unsigned int v7; // edx@6 |
4457 char *v8; // ecx@12 | |
4458 void *v9; // edi@16 | |
4459 unsigned int v10; // eax@16 | |
4460 void *v11; // edi@21 | |
4461 unsigned int v12; // eax@21 | |
4462 | |
144
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4463 //v2 = uNumBillboardsToDraw; |
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4464 if (uNumBillboardsToDraw >= 999 ) |
0 | 4465 return 0; |
144
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diff
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4466 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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diff
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|
4467 { |
8ab4484c22e0
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diff
changeset
|
4468 uNumBillboardsToDraw = 1; |
0 | 4469 return 0; |
4470 } | |
144
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|
4471 |
8ab4484c22e0
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changeset
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4472 //v4 = *(float *)&a1; |
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4473 //v5 = pRenderer->uNumBillboardsToDraw; |
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4474 //v6 = 0; |
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4475 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
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|
4476 { |
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|
4477 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4478 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4479 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4480 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4481 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4482 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4483 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4484 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4485 if (z > *(float *)v8 ) |
0 | 4486 { |
4487 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4488 { | |
4489 v7 = pRenderer->uNumBillboardsToDraw; | |
4490 } | |
4491 else | |
4492 { | |
4493 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4494 { | |
4495 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4496 v10 = pRenderer->uNumBillboardsToDraw - v7; | |
4497 do | |
4498 { | |
4499 memcpy(v9, (char *)v9 - 156, 0x9Cu); | |
4500 v9 = (char *)v9 - 156; | |
4501 --v10; | |
4502 } | |
4503 while ( v10 ); | |
4504 } | |
4505 ++v7; | |
4506 } | |
717 | 4507 //LABEL_23: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4508 uNumBillboardsToDraw++; |
0 | 4509 return v7; |
4510 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4511 if (z <= *(float *)v8 ) |
0 | 4512 { |
4513 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4514 { | |
4515 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4516 v12 = pRenderer->uNumBillboardsToDraw - v7; | |
4517 do | |
4518 { | |
4519 memcpy(v11, (char *)v11 - 156, 0x9Cu); | |
4520 v11 = (char *)v11 - 156; | |
4521 --v12; | |
4522 } | |
4523 while ( v12 ); | |
4524 } | |
717 | 4525 //goto LABEL_23; |
4526 uNumBillboardsToDraw++; | |
4527 return v7; | |
0 | 4528 } |
4529 return v7; | |
4530 } | |
4531 | |
4532 //----- (004A1E9D) -------------------------------------------------------- | |
4533 unsigned int Render::GetBillboardDrawListSize() | |
4534 { | |
4535 return pRenderer->uNumBillboardsToDraw; | |
4536 } | |
4537 | |
4538 //----- (004A1EA3) -------------------------------------------------------- | |
4539 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4540 { | |
2002 | 4541 return pRenderer->pBillboardRenderListD3D[uBillboardID].sParentBillboardID; |
0 | 4542 } |
4543 | |
4544 //----- (004A1EB6) -------------------------------------------------------- | |
4545 void Render::BeginSceneD3D() | |
4546 { | |
4547 if (!uNumD3DSceneBegins++) | |
4548 { | |
4549 if (pRenderD3D) | |
4550 { | |
4551 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4552 pRenderer->uNumBillboardsToDraw = 0; | |
4553 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4554 |
0 | 4555 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4556 uFogColor = GetLevelFogColor(); | |
4557 else | |
4558 uFogColor = 0; | |
4559 | |
4560 if ( uFogColor & 0xFF000000 ) | |
4561 { | |
4562 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4563 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4564 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4565 bUsingSpecular = true; | |
4566 } | |
4567 else | |
4568 { | |
4569 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4570 bUsingSpecular = 0; | |
4571 } | |
4572 } | |
4573 else | |
4574 { | |
4575 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4576 if (pTargetSurface) | |
4577 field_18_locked_pitch = uTargetSurfacePitch; | |
4578 else | |
4579 --uNumD3DSceneBegins; | |
4580 } | |
4581 } | |
4582 } | |
4583 | |
4584 //----- (004A1FE1) -------------------------------------------------------- | |
4585 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4586 { | |
4587 --uNumD3DSceneBegins; | |
4588 if (uNumD3DSceneBegins) | |
4589 return; | |
4590 | |
4591 if (pRenderD3D) | |
4592 { | |
4593 pGame->draw_debug_outlines(); | |
161 | 4594 DoRenderBillboards_D3D(); |
0 | 4595 pGame->pStru6Instance->RenderSpecialEffects(); |
4596 pRenderD3D->pDevice->EndScene(); | |
4597 } | |
4598 else | |
4599 pGame->pStru6Instance->RenderSpecialEffects(); | |
4600 } | |
4601 | |
4602 //----- (004A2031) -------------------------------------------------------- | |
349 | 4603 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4604 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4605 // __debugbreak(); // should not fire outside decal builder |
349 | 4606 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4607 } |
4608 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4609 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4610 { |
4611 int v5; // ebx@1 | |
4612 int v6; // edi@1 | |
4613 int v8; // eax@7 | |
4614 float v9; // eax@12 | |
4615 float *v10; // esi@12 | |
4616 float v11; // ecx@14 | |
4617 double v12; // st7@14 | |
4618 double v13; // st7@14 | |
4619 double v14; // st7@14 | |
4620 signed int v15; // eax@14 | |
4621 int v16; // eax@15 | |
4622 float v17; // ST48_4@15 | |
4623 char v18; // zf@17 | |
4624 int v19; // eax@18 | |
4625 int v20; // eax@18 | |
4626 int v21; // edx@20 | |
4627 signed int v22; // ecx@20 | |
4628 int v23; // eax@20 | |
4629 const char *v24; // ST4C_4@20 | |
4630 unsigned int v25; // ST50_4@20 | |
4631 int v26; // ST54_4@20 | |
4632 int v27; // eax@20 | |
4633 _UNKNOWN *v28; // eax@21 | |
4634 int v29; // ecx@23 | |
4635 int v30; // eax@23 | |
4636 int v31; // eax@23 | |
4637 int v32; // eax@24 | |
4638 int v33; // eax@25 | |
4639 int v34; // eax@25 | |
4640 int v35; // eax@25 | |
4641 int v36; // eax@25 | |
4642 signed int v37; // ecx@26 | |
4643 int v38; // eax@26 | |
4644 _UNKNOWN *v39; // eax@27 | |
4645 int v40; // edx@28 | |
4646 int v41; // eax@29 | |
4647 int v42; // eax@29 | |
4648 int v43; // eax@29 | |
4649 int v44; // eax@29 | |
4650 unsigned int v46; // eax@29 | |
4651 int v47; // eax@30 | |
4652 int v48; // eax@30 | |
4653 int v49; // eax@30 | |
4654 double v52; // st6@35 | |
4655 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4656 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4657 signed int v59; // [sp+60h] [bp-8h]@12 | |
4658 int v61; // [sp+64h] [bp-4h]@4 | |
4659 int i; | |
4660 | |
4661 v6 = (int)this; | |
4662 v5 = 0; | |
4663 if (!this->uNumD3DSceneBegins) | |
4664 return; | |
4665 | |
4666 | |
4667 | |
4668 | |
186 | 4669 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4670 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4671 if (this->bUsingSpecular) | |
4672 { | |
186 | 4673 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4674 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4675 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4676 } |
4677 | |
4678 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4679 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4680 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4681 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4682 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4683 pVertices[0].specular = 0; | |
4684 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4685 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4686 | |
4687 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4688 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4689 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4690 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4691 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4692 pVertices[1].specular = 0; | |
4693 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4694 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4695 | |
4696 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4697 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4698 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4699 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4700 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4701 pVertices[2].specular = 0; | |
4702 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4703 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4704 | |
4705 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4706 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4707 | |
4708 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4709 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4710 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4711 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4712 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4713 pVertices[5].specular = 0; | |
4714 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4715 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4716 | |
4717 | |
4718 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4719 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4720 | |
186 | 4721 }*/ |
4722 | |
0 | 4723 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4724 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4725 { |
4726 //RenderVertexSoft *pVertices; // esi@0 | |
4727 //int v7; // edi@1 | |
0 | 4728 unsigned int v8; // ebx@1 |
4729 LightmapBuilder *v9; // esi@3 | |
4730 unsigned int v10; // edx@3 | |
4731 int v11; // eax@5 | |
4732 int v12; // eax@11 | |
4733 char *v13; // esi@11 | |
4734 double v14; // st7@13 | |
4735 double v15; // st7@13 | |
4736 signed int v16; // eax@13 | |
4737 int v17; // ecx@13 | |
4738 double v18; // st7@13 | |
4739 float v19; // ST78_4@14 | |
4740 int v20; // eax@14 | |
4741 char v21; // zf@16 | |
4742 HRESULT v22; // eax@17 | |
4743 HRESULT v23; // eax@17 | |
4744 HRESULT v24; // eax@19 | |
4745 HRESULT v25; // eax@19 | |
4746 unsigned int v26; // ecx@19 | |
4747 char *v27; // eax@20 | |
4748 HRESULT v28; // eax@22 | |
4749 HRESULT v29; // eax@22 | |
4750 HRESULT v30; // eax@23 | |
4751 HRESULT v31; // eax@24 | |
4752 HRESULT v32; // eax@24 | |
4753 HRESULT v33; // eax@24 | |
4754 HRESULT v34; // eax@24 | |
4755 HRESULT v35; // eax@25 | |
4756 HRESULT v36; // eax@25 | |
4757 unsigned int v37; // ecx@25 | |
4758 char *v38; // eax@26 | |
4759 int v39; // edx@27 | |
4760 HRESULT v40; // eax@28 | |
4761 HRESULT v41; // eax@28 | |
4762 HRESULT v42; // eax@28 | |
4763 HRESULT v43; // eax@28 | |
4764 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4765 unsigned int v45; // eax@28 | |
4766 HRESULT v46; // eax@29 | |
4767 HRESULT v47; // eax@29 | |
4768 HRESULT v48; // eax@29 | |
186 | 4769 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4770 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4771 int v51; // eax@40 | |
4772 char *v52; // esi@40 | |
4773 double v53; // st7@42 | |
4774 double v54; // st7@42 | |
4775 signed int v55; // eax@42 | |
4776 int v56; // ecx@42 | |
4777 double v57; // st7@42 | |
4778 float v58; // ST7C_4@43 | |
4779 int v59; // eax@43 | |
186 | 4780 //signed int v60; // [sp+78h] [bp-14h]@31 |
4781 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4782 const char *v62; // [sp+80h] [bp-Ch]@0 |
4783 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4784 int v64; // [sp+84h] [bp-8h]@0 | |
4785 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4786 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4787 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4788 int a7; |
4789 | |
4790 //v7 = (int)this; | |
0 | 4791 v8 = 0; |
186 | 4792 if (!this->uNumD3DSceneBegins) |
75 | 4793 return; |
4794 if ( uNumVertices < 3) | |
4795 return; | |
4796 | |
186 | 4797 //v61 = pVertices; |
4798 | |
75 | 4799 /* v9 = pGame->pLightmapBuilder; |
0 | 4800 v65 = v9; |
75 | 4801 v10 = v9->std__vector_000004_size;*/ |
1394 | 4802 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 4803 { |
638 | 4804 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4805 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4806 } |
4807 else | |
4808 { | |
186 | 4809 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4810 byte_4D864C && pGame->uFlags & 2 ) |
4811 { | |
186 | 4812 if (clampAtTextureBorders) |
4813 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4814 else |
186 | 4815 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4816 | |
4817 if (transparent || this->bUsingSpecular) | |
4818 { | |
4819 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4820 if (transparent) | |
0 | 4821 { |
186 | 4822 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4823 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4824 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4825 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4826 } |
4827 else | |
4828 { | |
186 | 4829 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4830 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4831 } |
186 | 4832 } |
1073 | 4833 |
4834 for (uint i = 0; i < uNumVertices; ++i) | |
4835 { | |
4836 | |
4837 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4838 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4839 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4840 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4841 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4842 if ( this->bUsingSpecular ) | |
0 | 4843 { |
1073 | 4844 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4845 } |
1073 | 4846 else |
4847 { | |
4848 d3d_vertex_buffer[i].specular = 0; | |
4849 } | |
4850 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4851 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4852 } | |
4853 | |
4854 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4855 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4856 if (transparent) |
4857 { | |
4858 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4859 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4860 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4861 } |
4862 } | |
4863 else | |
4864 { | |
1073 | 4865 for (uint i = 0; i < uNumVertices; ++i) |
4866 { | |
4867 | |
4868 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4869 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4870 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4871 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4872 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4873 if ( this->bUsingSpecular ) | |
0 | 4874 { |
1073 | 4875 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4876 } |
1073 | 4877 else |
4878 { | |
4879 d3d_vertex_buffer[i].specular = 0; | |
4880 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4881 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4882 d3d_vertex_buffer[i].specular = v20; |
4883 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4884 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4885 } | |
186 | 4886 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4887 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4888 if (pRenderer->bUsingSpecular) | |
4889 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4890 |
4891 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4892 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4893 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4894 d3d_vertex_buffer, |
0 | 4895 uNumVertices, |
4896 16)); | |
4897 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4898 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4899 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4900 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4901 for (uint i = 0; i < uNumVertices; ++i) |
4902 { | |
4903 d3d_vertex_buffer[i].diffuse = -1; | |
4904 } | |
0 | 4905 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4906 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4907 if ( !pRenderer->bUsingSpecular ) |
4908 { | |
186 | 4909 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4910 } | |
4911 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4912 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4913 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4914 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4915 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4916 d3d_vertex_buffer, |
0 | 4917 uNumVertices, |
4918 16)); | |
4919 if ( pRenderer->bUsingSpecular ) | |
4920 { | |
186 | 4921 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4922 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4923 for (uint i = 0; i < uNumVertices; ++i) |
4924 { | |
4925 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4926 d3d_vertex_buffer[i].specular = 0; | |
4927 } | |
4928 | |
75 | 4929 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4930 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4931 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4932 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4933 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4934 d3d_vertex_buffer, |
0 | 4935 uNumVertices, |
4936 16)); | |
186 | 4937 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4938 //v44 = pRenderer->pRenderD3D->pDevice; |
4939 v45 = GetLevelFogColor(); | |
4940 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4941 v8 = 0; | |
4942 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4943 } | |
186 | 4944 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4945 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4946 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4947 } | |
4948 } | |
186 | 4949 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4950 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4951 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4952 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4953 } |
4954 // 4A26BC: could not find valid save-restore pair for esi | |
4955 // 4D864C: using guessed type char byte_4D864C; | |
4956 | |
4957 //----- (004A2DA3) -------------------------------------------------------- | |
1923 | 4958 void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4959 { |
67 | 4960 int v7; // eax@7 |
4961 | |
4962 if ( !this->uNumD3DSceneBegins ) | |
4963 return; | |
4964 if ( uNumVertices >= 3 ) | |
4965 { | |
186 | 4966 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4967 if ( this->bUsingSpecular ) |
4968 { | |
186 | 4969 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4970 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4971 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4972 } |
1427 | 4973 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4974 { |
4975 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4976 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4977 pVertices[i].pos.z = 0.99989998; | |
168 | 4978 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4979 |
840 | 4980 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4981 v7 = 0; |
4982 if (this->bUsingSpecular) | |
1427 | 4983 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4984 pVertices[i].specular = v7; |
4985 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4986 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4987 } | |
4988 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4989 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4990 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4991 } |
4992 } | |
4993 | |
4994 //----- (004A2ED5) -------------------------------------------------------- | |
1923 | 4995 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
0 | 4996 { |
4997 int v5; // eax@3 | |
4998 | |
4999 if ( this->uNumD3DSceneBegins ) | |
5000 { | |
1923 | 5001 if ( uNumVertices >= 3 ) |
0 | 5002 { |
186 | 5003 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1923 | 5004 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); |
638 | 5005 if ( v5 < pOutdoor->max_terrain_dimming_level ) |
5006 v5 = pOutdoor->max_terrain_dimming_level; | |
1937 | 5007 for (uint i = 0; i < uNumVertices; ++i) |
5008 { | |
5009 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5010 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
1999 | 5011 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
1937 | 5012 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; |
5013 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); | |
5014 d3d_vertex_buffer[i].specular = 0; | |
5015 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
5016 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
5017 } | |
1923 | 5018 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
1936 | 5019 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
5020 d3d_vertex_buffer, uNumVertices, 28)); | |
0 | 5021 } |
5022 } | |
5023 } | |
5024 | |
1390 | 5025 //----- (00479A53) -------------------------------------------------------- |
1923 | 5026 void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) |
1390 | 5027 { |
5028 BLVFace *pFace; // esi@1 | |
5029 double v5; // st7@3 | |
5030 signed __int64 v6; // qax@3 | |
5031 int v12; // edx@7 | |
5032 int v13; // eax@7 | |
5033 void *v15; // ecx@9 | |
5034 int v17; // edi@9 | |
5035 double v18; // st7@9 | |
5036 signed int v19; // ebx@9 | |
5037 void *v20; // ecx@9 | |
5038 int v21; // ebx@11 | |
5039 int v22; // eax@14 | |
5040 signed __int64 v23; // qtt@16 | |
5041 double v24; // st7@16 | |
5042 unsigned __int8 v25; // sf@16 | |
5043 unsigned __int8 v26; // of@16 | |
5044 double v28; // st7@20 | |
5045 char *v29; // ebx@20 | |
5046 char *v30; // edx@20 | |
5047 unsigned __int8 v31; // c0@21 | |
5048 unsigned __int8 v32; // c3@21 | |
5049 double v33; // st6@23 | |
5050 char *v34; // esi@30 | |
5051 const void *v35; // ecx@31 | |
5052 int v36; // eax@31 | |
5053 const void *v37; // edi@31 | |
5054 signed __int64 v38; // qax@31 | |
5055 int v39; // ecx@31 | |
5056 int v40; // ebx@33 | |
5057 int v41; // eax@36 | |
5058 signed __int64 v42; // qtt@39 | |
5059 int v43; // eax@39 | |
5060 char v44; // zf@39 | |
5061 double v45; // st7@39 | |
5062 double v46; // st7@39 | |
5063 unsigned int v47; // edx@40 | |
5064 double v48; // st7@41 | |
5065 RenderVertexSoft *v49; // ebx@41 | |
5066 void *v50; // edi@43 | |
5067 double v51; // st7@46 | |
5068 RenderVertexSoft *v52; // edx@46 | |
5069 void *v53; // edi@48 | |
5070 signed int v59; // [sp-4h] [bp-178h]@17 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
5071 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 5072 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1981 | 5073 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 |
1390 | 5074 unsigned int v63; // [sp+120h] [bp-54h]@7 |
5075 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
5076 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
1981 | 5077 //float v67; // [sp+130h] [bp-44h]@7 |
1390 | 5078 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
5079 int v70; // [sp+144h] [bp-30h]@3 | |
5080 int X; // [sp+148h] [bp-2Ch]@9 | |
5081 int v72; // [sp+14Ch] [bp-28h]@7 | |
5082 float v73; // [sp+150h] [bp-24h]@16 | |
5083 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
1999 | 5084 unsigned int v74_; // [sp+154h] [bp-20h]@3 |
1390 | 5085 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 |
5086 float v76; // [sp+15Ch] [bp-18h]@9 | |
5087 int v77; // [sp+160h] [bp-14h]@9 | |
5088 int v78; // [sp+164h] [bp-10h]@7 | |
5089 void *v79; // [sp+168h] [bp-Ch]@9 | |
5090 float v80; // [sp+16Ch] [bp-8h]@3 | |
5091 const void *v81; // [sp+170h] [bp-4h]@7 | |
5092 | |
5093 pFace = &pIndoor->pFaces[uFaceID]; | |
1997 | 5094 //for floor and wall(for example Selesta)------------------- |
1644 | 5095 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
5096 { | |
5097 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
5098 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
5099 for (uint i = 0; i < uNumVertices; ++i) | |
5100 { | |
5101 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
5102 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
5103 } | |
5104 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 5105 return; |
5106 } | |
1981 | 5107 //--------------------------------------- |
5108 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z)//179 | |
1641 | 5109 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) |
1390 | 5110 * 65536.0) |
1922 | 5111 + (double)pBLVRenderParams->uViewportCenterY); |
1981 | 5112 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064;//0 |
5113 v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY//183 | |
1641 | 5114 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 5115 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 5116 * 65535.0) |
1922 | 5117 * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
1644 | 5118 |
1999 | 5119 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1981 | 5120 pSkyPolygon.Create_48607B(&stru_8019C8); |
5121 pSkyPolygon.uTileBitmapID = pFace->uBitmapID; | |
5122 | |
5123 pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); | |
5124 if ( !pSkyPolygon.pTexture ) | |
1390 | 5125 return; |
1644 | 5126 |
1981 | 5127 pSkyPolygon.dimming_level = 0; |
5128 pSkyPolygon.uNumVertices = uNumVertices; | |
5129 | |
5130 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
5131 pSkyPolygon.v_18.y = 0; | |
5132 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
5133 | |
1644 | 5134 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
1981 | 5135 pSkyPolygon.field_24 = 0x2000000; |
1644 | 5136 |
5137 extern float _calc_fov(int viewport_width, int angle_degree); | |
5138 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; | |
5139 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); | |
5140 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); | |
1981 | 5141 v12 = pSkyPolygon.pTexture->uWidthMinus1; |
5142 v13 = pSkyPolygon.pTexture->uHeightMinus1; | |
5143 //v67 = 1.0 / (double)pSkyPolygon.pTexture->uTextureWidth; | |
1390 | 5144 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
5145 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
5146 v78 = 0; | |
1999 | 5147 //v81 = 0; |
1981 | 5148 float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; |
5149 if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) | |
5150 return; | |
1644 | 5151 |
5152 int _507D30_idx = 0; | |
1999 | 5153 for ( _507D30_idx; _507D30_idx < pSkyPolygon.uNumVertices; _507D30_idx++ ) |
1390 | 5154 { |
1981 | 5155 //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
5156 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; | |
5157 v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; | |
5158 | |
5159 v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; | |
1999 | 5160 v74_ = v77 + pSkyPolygon.ptr_38->angle_from_east; |
1981 | 5161 |
1997 | 5162 v79 = (void *)(((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))) >> 16); |
1644 | 5163 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
5164 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1981 | 5165 v19 = -pSkyPolygon.field_24; |
5166 v77 = -pSkyPolygon.field_24; | |
5167 X = (int)((char *)v79 + pSkyPolygon.v_18.x); | |
1390 | 5168 LODWORD(v76) = (signed __int64)v18; |
5169 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
5170 while ( 1 ) | |
5171 { | |
5172 v79 = v20; | |
5173 if ( !X ) | |
5174 goto LABEL_14; | |
5175 v21 = abs(v19 >> 14); | |
1999 | 5176 if ( v21 <= abs(X) )//0x800 <= 0x28652 |
1390 | 5177 break; |
5178 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5179 break; | |
5180 v19 = v77; | |
5181 v20 = v79; | |
5182 LABEL_14: | |
1981 | 5183 v79 = (void *)((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16); |
5184 v22 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16; | |
1390 | 5185 --LODWORD(v76); |
5186 v20 = (char *)v20 + v72; | |
1981 | 5187 X = v22 + pSkyPolygon.v_18.x; |
1390 | 5188 v78 = 1; |
5189 } | |
5190 if ( !v78 ) | |
5191 { | |
5192 LODWORD(v23) = v77 << 16; | |
1981 | 5193 HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 |
1997 | 5194 v79 = (void *)(v23 / X);//X = FFFF9014(-28652) |
1390 | 5195 v77 = v17; |
1999 | 5196 signed __int64 s = v74 + ((pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v17) >> 16);// s = 0xFFFFFFFF FFFF3EE6 |
5197 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16) >> 4); | |
1981 | 5198 array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5199 | |
1999 | 5200 signed __int64 s2 = (signed __int64)(v74_ + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); |
5201 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16) >> 4); | |
1981 | 5202 array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; |
5203 | |
1999 | 5204 v77 = (unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16; |
5205 LODWORD(v73) = (unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16; | |
1644 | 5206 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; |
1999 | 5207 |
5208 //if ( (int)v81 >= pSkyPolygon.uNumVertices ) | |
5209 //{ | |
5210 // pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
5211 // pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5212 // return; | |
5213 //} | |
1390 | 5214 continue; |
5215 } | |
5216 break; | |
5217 } | |
1999 | 5218 if ( _507D30_idx >= pSkyPolygon.uNumVertices ) |
5219 { | |
5220 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
5221 pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5222 return; | |
5223 } | |
1390 | 5224 LODWORD(v73) = 0; |
5225 v80 = v76; | |
1981 | 5226 if ( (signed int)pSkyPolygon.uNumVertices > 0 ) |
1390 | 5227 { |
5228 v28 = (double)SLODWORD(v76); | |
5229 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
1997 | 5230 uint i = 0; |
5231 for ( v78 = pSkyPolygon.uNumVertices; v78; --v78 ) | |
5232 { | |
1390 | 5233 ++LODWORD(v73); |
1997 | 5234 memcpy(&array_50AC10[i], &array_507D30[i], 0x30u); |
1390 | 5235 LODWORD(v76) += 48; |
1997 | 5236 if ( v28 < array_507D30[i].vWorldViewProjY | v28 == array_507D30[i].vWorldViewProjY |
5237 || v28 >= array_507D30[i + 1].vWorldViewProjY ) | |
5238 { | |
5239 if ( v28 >= array_507D30[i].vWorldViewProjY || v28 <= array_507D30[i + 1].vWorldViewProjY ) | |
5240 { | |
5241 i++; | |
5242 continue; | |
5243 } | |
5244 v33 = (array_507D30[i + 1].vWorldViewProjX - array_507D30[i].vWorldViewProjX) * v28 / (array_507D30[i + 1].vWorldViewProjY - array_507D30[i].vWorldViewProjY) | |
5245 + array_507D30[i + 1].vWorldViewProjX; | |
1390 | 5246 } |
5247 else | |
5248 { | |
1997 | 5249 v33 = (array_507D30[i].vWorldViewProjX - array_507D30[i + 1].vWorldViewProjX) * v28 / (array_507D30[i].vWorldViewProjY - array_507D30[i + 1].vWorldViewProjY) |
5250 + array_507D30[i].vWorldViewProjX; | |
5251 } | |
5252 array_50AC10[i + 1].vWorldViewProjX = v33; | |
1390 | 5253 ++LODWORD(v73); |
5254 *(unsigned int *)LODWORD(v76) = v28; | |
5255 LODWORD(v76) += 48; | |
1997 | 5256 i++; |
5257 } | |
1390 | 5258 } |
5259 if ( SLODWORD(v73) <= 0 ) | |
5260 goto LABEL_40; | |
1997 | 5261 //v34 = (char *)&array_50AC10[0].vWorldViewProjY; |
5262 uint j = 0; | |
1390 | 5263 v65 = v77 >> 14; |
1997 | 5264 //HIDWORD(v69) = LODWORD(v73); |
5265 for ( int t = (int)LODWORD(v73); t > 1; t-- ) | |
5266 { | |
5267 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjY)); | |
5268 | |
5269 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; | |
5270 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(signed int)v35) >> 16); | |
1981 | 5271 v36 = (int)((char *)v81 + pSkyPolygon.ptr_38->angle_from_north); |
1997 | 5272 |
1390 | 5273 v81 = v35; |
5274 v74 = v36; | |
1997 | 5275 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; |
5276 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(signed int)v35) >> 16); | |
1390 | 5277 v78 = (int)v35; |
1981 | 5278 v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); |
5279 v81 = (const void *)pSkyPolygon.v_18.z; | |
5280 v78 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v35) >> 16; | |
1390 | 5281 v37 = (const void *)(v72 |
1997 | 5282 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjX)); |
5283 v38 = (signed __int64)(array_50AC10[j].vWorldViewProjY - 1.0); | |
1390 | 5284 v81 = 0; |
5285 LODWORD(v76) = v38; | |
5286 v39 = v72 * (v70 - v38); | |
5287 while ( 1 ) | |
5288 { | |
5289 v78 = v39; | |
5290 if ( !X ) | |
5291 goto LABEL_36; | |
5292 v40 = abs(X); | |
5293 if ( abs((signed __int64)v65) <= v40 ) | |
5294 break; | |
5295 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5296 break; | |
5297 v39 = v78; | |
5298 LABEL_36: | |
1981 | 5299 v78 = pSkyPolygon.v_18.z; |
5300 v41 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v39) >> 16; | |
1390 | 5301 --LODWORD(v76); |
5302 v39 += v72; | |
1981 | 5303 X = v41 + pSkyPolygon.v_18.x; |
1390 | 5304 v81 = (const void *)1; |
5305 } | |
5306 if ( v81 ) | |
5307 { | |
1981 | 5308 v79 = (void *)pSkyPolygon.v_18.z; |
1390 | 5309 v78 = 2 * LODWORD(v76); |
1981 | 5310 v81 = (const void *)((unsigned __int64)(pSkyPolygon.v_18.z |
1390 | 5311 * (signed __int64)(signed int)(signed __int64)(((double)v70 |
5312 - ((double)(2 * LODWORD(v76)) | |
1997 | 5313 - array_50AC10[j].vWorldViewProjY)) |
1390 | 5314 * (double)v72)) >> 16); |
1981 | 5315 X = (int)((char *)v81 + pSkyPolygon.v_18.x); |
1390 | 5316 } |
5317 LODWORD(v42) = v77 << 16; | |
5318 HIDWORD(v42) = v77 >> 16; | |
5319 v79 = (void *)(v42 / X); | |
5320 v81 = v37; | |
1997 | 5321 |
5322 //v78 = pSkyPolygon.ptr_38->angle_from_west; | |
5323 v81 = (const void *)((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); | |
5324 v43 = v74 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)(signed int)v37) >> 16); | |
1390 | 5325 v74 = (unsigned int)v37; |
5326 LODWORD(v76) = v43; | |
1997 | 5327 |
5328 //v78 = pSkyPolygon.ptr_38->angle_from_south; | |
5329 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)(signed int)v37) >> 16)); | |
1390 | 5330 v74 = (unsigned __int64)(v43 * v42 / X) >> 16; |
5331 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); | |
1997 | 5332 |
5333 //v34 += 48; | |
1390 | 5334 v78 = v66 + ((signed int)v74 >> 4); |
1997 | 5335 //v44 = HIDWORD(v69)-- == 1; |
1390 | 5336 v45 = (double)v78 * 0.000015259022; |
5337 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | |
1997 | 5338 array_50AC10[j].u = v45 * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5339 array_50AC10[j].v = (double)v78 * 0.000015259022 * v68; | |
5340 //v46 = (double)(signed int)v79; | |
5341 array_50AC10[j].vWorldViewPosition.x = 0.000015258789 * (double)(signed int)v79; | |
5342 array_50AC10[j]._rhw = 65536.0 / (double)(signed int)v79; | |
5343 ++j; | |
5344 } | |
5345 //while ( !v44 ); | |
1390 | 5346 LABEL_40: |
1997 | 5347 uint i = 0; |
1390 | 5348 if ( SLODWORD(v73) > 0 ) |
5349 { | |
5350 v48 = (double)SLODWORD(v80); | |
1997 | 5351 for ( HIDWORD(v69) = LODWORD(v73); HIDWORD(v69); --HIDWORD(v69) ) |
5352 { | |
5353 if ( v48 >= array_50AC10[i].vWorldViewProjY ) | |
5354 { | |
5355 ++i; | |
5356 memcpy(&array_507D30[i], &array_50AC10[i], 0x30u); | |
5357 } | |
5358 } | |
5359 } | |
5360 pSkyPolygon.uNumVertices = i; | |
5361 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5362 int pNumVertices = 0; | |
1390 | 5363 if ( SLODWORD(v73) > 0 ) |
5364 { | |
5365 v51 = (double)SLODWORD(v80); | |
1997 | 5366 for ( v80 = v73; v80 != 0.0; --LODWORD(v80) ) |
5367 { | |
5368 if ( v51 <= array_50AC10[pNumVertices].vWorldViewProjY ) | |
5369 { | |
5370 ++pNumVertices; | |
5371 memcpy(&array_507D30[pNumVertices], &array_50AC10[pNumVertices], 0x30u); | |
5372 } | |
5373 } | |
5374 } | |
5375 pRenderer->DrawIndoorSkyPolygon(pNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
1390 | 5376 } |
5377 | |
5378 | |
0 | 5379 //----- (004A2FC0) -------------------------------------------------------- |
5380 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5381 { | |
5382 //Render *v8; // edi@1 | |
5383 //unsigned int v9; // esi@3 | |
1072 | 5384 RenderVertexSoft *v12; // ecx@9 |
5385 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5386 double v14; // st6@10 |
5387 int v15; // edx@10 | |
5388 Texture *v16; // edx@10 | |
5389 double v17; // st6@10 | |
5390 //char v18; // zf@10 | |
5391 Texture *v19; // edx@10 | |
595 | 5392 //Texture *v23; // edx@16 |
5393 //char *v24; // ecx@16 | |
5394 //char *v25; // eax@16 | |
5395 //double v26; // st6@17 | |
5396 //int v27; // esi@17 | |
5397 //double v28; // st6@17 | |
5398 //unsigned int v33; // ecx@18 | |
5399 //char *v34; // eax@19 | |
0 | 5400 //Texture *v45; // edx@23 |
5401 //char *v46; // ecx@23 | |
5402 //char *v47; // eax@23 | |
5403 //double v48; // st6@24 | |
5404 //int v49; // esi@24 | |
5405 //double v50; // st6@24 | |
5406 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5407 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5408 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5409 const char *v56; // [sp+0h] [bp-14h]@0 | |
5410 int v57; // [sp+4h] [bp-10h]@0 | |
5411 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5412 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5413 //int a3a; // [sp+10h] [bp-4h]@4 | |
5414 | |
5415 //v8 = this; | |
5416 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5417 return; | |
5418 | |
5419 //auto a3 = pFace; | |
5420 //auto a6 = uPackedID; | |
5421 //v59 = pGame->pLightmapBuilder; | |
5422 //v9 = v59->std__vector_000004_size; | |
5423 | |
1980 | 5424 uint uCorrectedColor = uColor; |
0 | 5425 if (pGame->pLightmapBuilder->std__vector_000004_size) |
5426 uCorrectedColor = 0xFFFFFFFF; | |
638 | 5427 pGame->AlterGamma_BLV(pFace, &uCorrectedColor); |
0 | 5428 |
792 | 5429 |
5430 if (pFace->uAttributes & FACE_OUTLINED) | |
5431 { | |
5432 int color; | |
5433 if (GetTickCount() % 300 >= 150) | |
5434 uColor = uCorrectedColor = 0xFF20FF20; | |
5435 else uColor = uCorrectedColor = 0xFF109010; | |
5436 } | |
5437 | |
1394 | 5438 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 5439 { |
5440 __debugbreak(); | |
5441 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5442 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5443 for (uint i = 0; i < uNumVertices; ++i) |
5444 { | |
5445 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5446 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5447 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5448 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5449 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5450 d3d_vertex_buffer[i].specular = 0; | |
5451 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5452 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5453 } | |
5454 | |
186 | 5455 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5456 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5457 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5458 D3DPT_TRIANGLEFAN, | |
5459 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5460 d3d_vertex_buffer, |
0 | 5461 uNumVertices, |
5462 28)); | |
1394 | 5463 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5464 } |
5465 else | |
5466 { | |
5467 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5468 byte_4D864C && pGame->uFlags & 2) | |
5469 { | |
5470 for (uint i = 0; i < uNumVertices; ++i) | |
5471 { | |
186 | 5472 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5473 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5474 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5475 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5476 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5477 d3d_vertex_buffer[i].specular = 0; | |
5478 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5479 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5480 } | |
5481 | |
5482 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5483 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5484 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5485 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5486 d3d_vertex_buffer, |
0 | 5487 uNumVertices, |
5488 28)); | |
5489 } | |
5490 else | |
5491 { | |
595 | 5492 for (uint i = 0; i < uNumVertices; ++i) |
5493 { | |
5494 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5495 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5496 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5497 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5498 d3d_vertex_buffer[i].diffuse = uColor; | |
5499 d3d_vertex_buffer[i].specular = 0; | |
5500 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5501 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5502 } | |
5503 //__debugbreak(); | |
5504 //if ( (signed int)uNumVertices > 0 ) | |
5505 //{ | |
5506 //v23 = pTex; | |
5507 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5508 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5509 //pTex = (Texture *)uNumVertices; | |
5510 //uint v18; | |
5511 //do | |
5512 //{ | |
5513 //v26 = *(float *)v24 * 0.061758894; | |
5514 //v27 = *((int *)v24 + 3); | |
5515 //*((int *)v25 + 4) = 0; | |
5516 //*((int *)v25 - 1) = v27; | |
5517 //*(int *)v25 = *((int *)v24 + 4); | |
5518 //*((int *)v25 + 3) = uColor; | |
5519 //v25 += 32; | |
5520 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5521 //v28 = 1.0 / *(float *)v24; | |
5522 //v24 += 48; | |
5523 //v18 = pTex == (Texture *)1; | |
5524 //pTex = (Texture *)((char *)pTex - 1); | |
5525 //*((float *)v25 - 6) = v28; | |
0 | 5526 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5527 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5528 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5529 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5530 //} | |
5531 //while ( !v18 ); | |
5532 //} | |
0 | 5533 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5534 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5535 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5536 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5537 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5538 d3d_vertex_buffer, |
0 | 5539 uNumVertices, |
5540 28)); | |
595 | 5541 |
5542 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5543 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5544 |
5545 for (uint i = 0; i < uNumVertices; ++i) | |
5546 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5547 /*v33 = uNumVertices; | |
0 | 5548 if ( (signed int)uNumVertices > 0 ) |
5549 { | |
186 | 5550 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5551 do |
5552 { | |
5553 *(int *)v34 = uCorrectedColor; | |
5554 v34 += 32; | |
5555 --v33; | |
5556 } | |
5557 while ( v33 ); | |
595 | 5558 }*/ |
0 | 5559 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5560 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5561 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5562 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5563 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5564 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5565 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5566 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5567 d3d_vertex_buffer, |
0 | 5568 uNumVertices, |
5569 28)); | |
186 | 5570 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5571 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5572 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5573 } |
5574 } | |
5575 } | |
5576 // 4D864C: using guessed type char byte_4D864C; | |
5577 | |
5578 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5579 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5580 { | |
5581 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5582 //double v5; // st7@2 | |
5583 //float v6; // ST08_4@2 | |
0 | 5584 unsigned int v7; // eax@2 |
717 | 5585 //int v8; // ecx@2 |
5586 //unsigned int v9; // esi@2 | |
5587 //Sprite *v10; // edi@5 | |
0 | 5588 signed int v11; // eax@9 |
5589 signed int v12; // eax@9 | |
717 | 5590 //double v13; // st7@12 |
5591 //double v14; // st6@12 | |
0 | 5592 double v15; // st5@12 |
5593 double v16; // st4@12 | |
5594 double v17; // st3@12 | |
5595 double v18; // st2@12 | |
5596 int v19; // ecx@14 | |
5597 double v20; // st3@14 | |
5598 int v21; // ecx@16 | |
5599 double v22; // st3@16 | |
717 | 5600 //IDirect3DTexture2 *v23; // eax@18 |
5601 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5602 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5603 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5604 float v27; // [sp+24h] [bp-Ch]@5 |
5605 int v28; // [sp+28h] [bp-8h]@2 | |
5606 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5607 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5608 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5609 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5610 float a1; // [sp+40h] [bp+10h]@5 |
5611 | |
717 | 5612 //v26 = this; |
0 | 5613 if ( this->uNumD3DSceneBegins ) |
5614 { | |
717 | 5615 //v4 = pSoftBillboard; |
5616 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5617 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5618 //v6 = pSoftBillboard->zbuffer_depth; | |
5619 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5620 //v8 = dimming_level; | |
5621 //v9 = v7; | |
657 | 5622 v28 = dimming_level & 0xFF000000; |
5623 if ( dimming_level & 0xFF000000 ) | |
717 | 5624 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; |
0 | 5625 else |
717 | 5626 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; |
5627 //v10 = a3; | |
5628 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5629 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
2002 | 5630 pBillboardRenderListD3D[v7].sParentBillboardID = pSoftBillboard->sParentBillboardID; |
717 | 5631 //v25 = pSoftBillboard->uScreenSpaceX; |
5632 //v24 = pSoftBillboard->uScreenSpaceY; | |
5633 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5634 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5635 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5636 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5637 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5638 v31 = v31 * -1.0; |
717 | 5639 if ( pSoftBillboard->uTintColor && this->bTinting ) |
5640 { | |
5641 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
737 | 5642 v12 = BlendColors(pSoftBillboard->uTintColor, v11); |
0 | 5643 if ( v28 ) |
5644 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5645 } | |
5646 else | |
5647 { | |
717 | 5648 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5649 } | |
5650 //v13 = (double)v25; | |
1390 | 5651 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5652 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5653 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5654 //v14 = (double)v24; |
5655 //v32 = v14; | |
1390 | 5656 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5657 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5658 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5659 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5660 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5661 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5662 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5663 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5664 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5665 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5666 v17 = v17 * -1.0; |
1390 | 5667 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5668 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5669 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5670 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5671 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5672 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5673 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5674 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5675 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5676 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5677 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5678 v20 = v20 * -1.0; |
1390 | 5679 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5680 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5681 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5682 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5683 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5684 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5685 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5686 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5687 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5688 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5689 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5690 v22 = v22 * -1.0; |
1390 | 5691 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5692 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5693 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5694 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5695 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5696 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5697 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5698 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5699 //v23 = pSprite->pTexture; |
5700 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5701 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5702 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5703 } |
5704 } | |
5705 | |
5706 //----- (004A354F) -------------------------------------------------------- | |
5707 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5708 { | |
743 | 5709 //double v5; // st7@3 |
5710 //float v6; // ST20_4@3 | |
5711 //float v7; // ST00_4@3 | |
0 | 5712 unsigned int v8; // esi@3 |
743 | 5713 //int v9; // eax@3 |
5714 //int v10; // ebx@3 | |
0 | 5715 float v11; // ST28_4@3 |
743 | 5716 //double v12; // st7@3 |
5717 //float v13; // ST24_4@3 | |
5718 //double v14; // st6@3 | |
5719 //float v15; // ST1C_4@3 | |
0 | 5720 float v16; // ST2C_4@3 |
5721 float v17; // ST30_4@3 | |
5722 signed int v18; // ST18_4@3 | |
5723 signed int v19; // ST14_4@3 | |
5724 signed int v20; // ST10_4@3 | |
5725 signed int v21; // eax@3 | |
5726 double v22; // st6@3 | |
5727 float v23; // ST2C_4@3 | |
5728 float v24; // ST30_4@3 | |
5729 signed int v25; // ST10_4@3 | |
5730 signed int v26; // ST14_4@3 | |
5731 signed int v27; // ST18_4@3 | |
5732 signed int v28; // eax@3 | |
5733 double v29; // st6@3 | |
5734 float v30; // ecx@3 | |
5735 float v31; // ST2C_4@3 | |
5736 float v32; // ST30_4@3 | |
5737 signed int v33; // ST10_4@3 | |
5738 signed int v34; // ST14_4@3 | |
5739 signed int v35; // ST18_4@3 | |
5740 signed int v36; // eax@3 | |
5741 float v37; // ecx@3 | |
5742 double v38; // st6@3 | |
5743 float v39; // ST2C_4@3 | |
5744 float v40; // ST30_4@3 | |
5745 signed int v41; // ST10_4@3 | |
5746 signed int v42; // ST14_4@3 | |
5747 signed int v43; // ST18_4@3 | |
5748 signed int v44; // eax@3 | |
5749 double v45; // st6@3 | |
5750 float v46; // eax@3 | |
5751 | |
5752 if ( this->uNumD3DSceneBegins ) | |
5753 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5754 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5755 { |
743 | 5756 //v5 = (double)a2->zbuffer_depth; |
5757 //v6 = v5; | |
5758 //v7 = v5; | |
5759 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
0 | 5760 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; |
5761 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5762 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5763 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
743 | 5764 //v9 = a2->uScreenSpaceX; |
5765 //v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5766 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5767 //v12 = (double) a2->uScreenSpaceX; |
5768 //v13 = v12; | |
5769 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5770 //v15 = v14; | |
5771 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5772 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5773 v18 = stru_5C6E00->Cos(angle); |
5774 v19 = stru_5C6E00->Sin(angle); | |
5775 v20 = stru_5C6E00->Sin(angle); | |
5776 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5777 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5778 + (double)(v18 >> 16)) |
5779 * v16 | |
5780 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5781 + (double)(v19 >> 16)) | |
5782 * v17) | |
743 | 5783 * v11 + (double) a2->uScreenSpaceX; |
0 | 5784 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5785 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5786 - 12.0) | |
5787 * v11 | |
5788 + (double)a2->uScreenSpaceY; | |
1390 | 5789 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5790 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5791 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5792 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5793 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5794 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5795 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5796 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5797 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5798 v25 = stru_5C6E00->Cos(angle); |
5799 v26 = stru_5C6E00->Sin(angle); | |
5800 v27 = stru_5C6E00->Sin(angle); | |
5801 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5802 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5803 + (double)(v25 >> 16)) |
740 | 5804 * v31 |
0 | 5805 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5806 + (double)(v26 >> 16)) | |
740 | 5807 * v32) |
743 | 5808 * v11 + (double) a2->uScreenSpaceX; |
740 | 5809 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5810 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5811 - 12.0) |
5812 * v11 | |
5813 + (double)a2->uScreenSpaceY; | |
1390 | 5814 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5815 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5816 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5817 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5818 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5819 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5820 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5821 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5822 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5823 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5824 v33 = stru_5C6E00->Cos(angle); |
5825 v34 = stru_5C6E00->Sin(angle); | |
5826 v35 = stru_5C6E00->Sin(angle); | |
5827 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5828 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5829 + (double)(v33 >> 16)) |
740 | 5830 * v23 |
0 | 5831 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5832 + (double)(v34 >> 16)) | |
740 | 5833 * v24) |
743 | 5834 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5835 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5836 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5837 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5838 - 12.0) |
5839 * v11 | |
5840 + (double)a2->uScreenSpaceY; | |
1390 | 5841 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5842 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5843 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5844 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5845 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5846 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5847 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5848 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5849 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5850 v41 = stru_5C6E00->Cos(angle); |
5851 v42 = stru_5C6E00->Sin(angle); | |
5852 v43 = stru_5C6E00->Sin(angle); | |
5853 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5854 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5855 + (double)(v41 >> 16)) |
5856 * v39 | |
5857 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5858 + (double)(v42 >> 16)) | |
5859 * v40) | |
743 | 5860 * v11 + (double) a2->uScreenSpaceX; |
0 | 5861 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5862 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5863 - 12.0) | |
5864 * v11 | |
5865 + (double)a2->uScreenSpaceY; | |
1390 | 5866 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5867 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5868 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5869 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5870 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5871 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5872 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5873 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5874 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5875 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5876 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5877 } |
5878 } | |
5879 } | |
5880 | |
5881 //----- (004A3AD9) -------------------------------------------------------- | |
5882 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5883 { | |
5884 double v5; // st7@2 | |
5885 float v6; // ST28_4@2 | |
5886 float v7; // ST00_4@2 | |
5887 unsigned int v8; // esi@2 | |
5888 int v9; // eax@2 | |
5889 int v10; // ebx@2 | |
5890 float v11; // ST34_4@2 | |
5891 double v12; // st7@2 | |
5892 float v13; // ST2C_4@2 | |
5893 double v14; // st6@2 | |
5894 float v15; // ST24_4@2 | |
5895 float v16; // ST38_4@2 | |
5896 float v17; // ST3C_4@2 | |
5897 signed int v18; // ST1C_4@2 | |
5898 int v19; // ST30_4@2 | |
5899 signed int v20; // ST20_4@2 | |
5900 signed int v21; // ST18_4@2 | |
5901 signed int v22; // eax@2 | |
5902 double v23; // st6@2 | |
5903 float v24; // ST20_4@2 | |
5904 float v25; // ST1C_4@2 | |
5905 float v26; // ST38_4@2 | |
5906 float v27; // ST3C_4@2 | |
5907 signed int v28; // ST18_4@2 | |
5908 signed int v29; // ST14_4@2 | |
5909 signed int v30; // ST10_4@2 | |
5910 signed int v31; // eax@2 | |
5911 double v32; // st6@2 | |
5912 float v33; // ST38_4@2 | |
5913 float v34; // ST3C_4@2 | |
5914 signed int v35; // ST10_4@2 | |
5915 signed int v36; // ST14_4@2 | |
5916 signed int v37; // ST18_4@2 | |
5917 signed int v38; // eax@2 | |
5918 double v39; // st6@2 | |
5919 float v40; // ST38_4@2 | |
5920 float v41; // ST3C_4@2 | |
5921 signed int v42; // ST10_4@2 | |
5922 signed int v43; // ST14_4@2 | |
5923 signed int v44; // ST18_4@2 | |
5924 signed int v45; // eax@2 | |
5925 double v46; // st6@2 | |
5926 | |
5927 if ( this->uNumD3DSceneBegins ) | |
5928 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5929 v5 = (double)a2->zbuffer_depth; |
0 | 5930 v6 = v5; |
5931 v7 = v5; | |
5932 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
5933 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; | |
5934 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5935 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5936 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
0 | 5937 v9 = a2->uScreenSpaceX; |
5938 v10 = a2->uScreenSpaceY; | |
144
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5939 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5940 v12 = (double)v9; |
5941 v13 = v12; | |
5942 v14 = (double)(v10 - 12); | |
5943 v15 = v14; | |
5944 v16 = (double)(v9 - 12) - v12; | |
5945 v17 = (double)(v10 - 25) - v14; | |
323 | 5946 v18 = stru_5C6E00->Cos(angle); |
0 | 5947 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5948 v20 = stru_5C6E00->Sin(angle); |
5949 v21 = stru_5C6E00->Sin(angle); | |
5950 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5951 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5952 + (double)(v18 >> 16)) |
5953 * v16 | |
5954 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5955 + (double)(v20 >> 16)) | |
5956 * v17) | |
5957 * v11 + v13; | |
5958 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5959 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5960 - 12.0) | |
5961 * v11 | |
5962 + (double)a2->uScreenSpaceY; | |
1390 | 5963 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5964 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5965 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5966 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5967 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5968 v25 = 1.0 / v6; |
1390 | 5969 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5970 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5971 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5972 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5973 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5974 v28 = stru_5C6E00->Cos(angle); |
5975 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5976 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5977 v31 = stru_5C6E00->Cos(angle); | |
1390 | 5978 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 5979 + (double)(v28 >> 16)) |
5980 * v26 | |
5981 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
5982 + (double)(v29 >> 16)) | |
5983 * v27) | |
5984 * v11 + v13; | |
5985 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
5986 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
5987 - 12.0) | |
5988 * v11 | |
5989 + (double)a2->uScreenSpaceY; | |
1390 | 5990 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
5991 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
5992 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5993 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
5994 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5995 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5996 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 5997 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
5998 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 5999 v35 = stru_5C6E00->Cos(angle); |
6000 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6001 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6002 v38 = stru_5C6E00->Cos(angle); | |
1390 | 6003 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 6004 + (double)(v35 >> 16)) |
6005 * v33 | |
6006 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
6007 + (double)(v36 >> 16)) | |
6008 * v34) | |
6009 * v11 + v13; | |
6010 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
6011 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
6012 - 12.0) | |
6013 * v11 | |
6014 + (double)a2->uScreenSpaceY; | |
1390 | 6015 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
6016 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
6017 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
6018 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
6019 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
6020 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6021 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 6022 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
6023 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 6024 v42 = stru_5C6E00->Cos(angle); |
6025 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6026 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6027 v45 = stru_5C6E00->Cos(angle); | |
1390 | 6028 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 6029 + (double)(v42 >> 16)) |
6030 * v40 | |
6031 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
6032 + (double)(v43 >> 16)) | |
6033 * v41) | |
6034 * v11 + v13; | |
6035 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
6036 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
6037 - 12.0) | |
6038 * v11 | |
6039 + (double)a2->uScreenSpaceY; | |
1390 | 6040 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
6041 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
6042 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
6043 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 6044 pBillboardRenderListD3D[v8].pTexture = a3; |
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6045 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 6046 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 6047 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
6048 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6049 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 6050 } |
6051 } | |
6052 | |
6053 //----- (004A4023) -------------------------------------------------------- | |
657 | 6054 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
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6055 { |
0 | 6056 unsigned int v8; // esi@2 |
6057 double v14; // st6@14 | |
6058 double v15; // st5@14 | |
144
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6059 //unsigned int v16; // ecx@16 |
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6060 //double v17; // st7@16 |
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6061 //double v18; // st5@16 |
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|
6062 //double v19; // st4@16 |
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6063 //double v20; // st5@18 |
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6064 //double v21; // st4@18 |
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6065 //signed int v23; // [sp+18h] [bp-18h]@5 |
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6066 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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6067 //float v26; // [sp+20h] [bp-10h]@5 |
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6068 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 6069 float v29; // [sp+28h] [bp-8h]@5 |
6070 float v30; // [sp+2Ch] [bp-4h]@5 | |
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6071 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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6072 |
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|
6073 if (!uNumD3DSceneBegins) |
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|
6074 return; |
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|
6075 |
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6076 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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6077 |
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6078 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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6079 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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6080 |
657 | 6081 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
144
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6082 if (a2->uTintColor & 0x00FFFFFF && bTinting) |
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6083 { |
737 | 6084 diffuse = BlendColors(a2->uTintColor, diffuse); |
144
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6085 if (a2->uTintColor & 0xFF000000) |
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6086 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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6087 } |
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6088 |
8ab4484c22e0
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143
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|
6089 unsigned int specular = 0; |
8ab4484c22e0
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|
6090 if (bUsingSpecular) |
8ab4484c22e0
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|
6091 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
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6092 |
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6093 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6094 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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6095 if (a2->uFlags & 4) |
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|
6096 v14 *= -1.0; |
1390 | 6097 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
6098 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6099 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6100 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6101 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
6102 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
6103 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
6104 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
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6105 |
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6106 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6107 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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6108 if ( a2->uFlags & 4 ) |
0 | 6109 v14 = v14 * -1.0; |
1390 | 6110 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
6111 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
6112 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6113 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6114 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6115 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
6116 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6117 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
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6118 |
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6119 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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6120 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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6121 if ( a2->uFlags & 4 ) |
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6122 v14 *= -1.0; |
1390 | 6123 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
6124 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
6125 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6126 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6127 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6128 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
6129 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6130 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
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6131 |
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6132 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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6133 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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6134 if ( a2->uFlags & 4 ) |
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6135 v14 *= -1.0; |
1390 | 6136 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
6137 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
6138 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6139 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6140 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6141 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
6142 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6143 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
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6144 |
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6145 pBillboardRenderListD3D[v8].uNumVertices = 4; |
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changeset
|
6146 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6147 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6148 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6149 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
2002 | 6150 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6151 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6152 if (a2->uTintColor & 0xFF000000) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6153 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6154 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6155 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
0 | 6156 } |
6157 | |
6158 //----- (004A48E4) -------------------------------------------------------- | |
6159 int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6) | |
6160 { | |
6161 int v6; // ecx@1 | |
6162 int v7; // ebx@1 | |
6163 int v8; // ecx@1 | |
6164 int v9; // edx@1 | |
6165 int v10; // edi@1 | |
6166 unsigned int x; // esi@1 | |
6167 int result; // eax@8 | |
6168 int v13; // [sp+Ch] [bp-10h]@1 | |
6169 int v14; // [sp+10h] [bp-Ch]@1 | |
6170 int v15; // [sp+14h] [bp-8h]@1 | |
6171 int v16; // [sp+18h] [bp-4h]@1 | |
6172 int v17; // [sp+24h] [bp+8h]@1 | |
6173 unsigned int v18; // [sp+28h] [bp+Ch]@1 | |
6174 int v19; // [sp+34h] [bp+18h]@1 | |
6175 | |
6176 v6 = screenSpaceX; | |
6177 v7 = (a6 >> 1) + screenSpaceY; | |
6178 v17 = 0; | |
6179 v15 = 0; | |
6180 v8 = (a6 >> 1) + v6; | |
6181 v14 = (a6 >> 1) * (a6 >> 1); | |
6182 v9 = 2 * (a6 >> 1); | |
6183 v10 = (a6 >> 1) * ((a6 >> 1) - 1); | |
6184 x = v8 - (a6 >> 1); | |
6185 v16 = (a6 >> 1) + screenSpaceY - v8; | |
6186 v19 = a6 >> 1; | |
6187 v13 = v9; | |
6188 v18 = v8; | |
6189 do | |
6190 { | |
6191 sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor); | |
6192 if ( v15 ) | |
6193 sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor); | |
6194 v14 -= v15; | |
6195 if ( v14 <= v10 ) | |
6196 { | |
6197 if ( v19 != v17 ) | |
6198 { | |
6199 sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor); | |
6200 sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor); | |
6201 } | |
6202 --v19; | |
6203 v13 -= 2; | |
6204 ++x; | |
6205 v10 -= v13; | |
6206 } | |
6207 result = v17++; | |
6208 v15 += 2; | |
6209 --v18; | |
6210 } | |
6211 while ( result < v19 ); | |
6212 return result; | |
6213 } | |
6214 | |
6215 //----- (004A49D0) -------------------------------------------------------- | |
6216 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
6217 { | |
1159 | 6218 int absXDifference; // eax@1 |
6219 int absYDifference; // eax@1 | |
6220 unsigned int smallerabsdiff; // ebx@1 | |
6221 unsigned int largerabsdiff; | |
0 | 6222 double v16; // st7@7 |
6223 double v17; // st7@7 | |
6224 double v18; // st6@7 | |
6225 double v20; // st4@8 | |
6226 double v21; // st4@10 | |
6227 double v22; // st4@10 | |
6228 double v23; // st4@10 | |
6229 double v25; // st4@11 | |
6230 double v26; // st4@13 | |
6231 double v28; // st4@13 | |
6232 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 6233 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 6234 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 6235 int yDifference; // [sp+90h] [bp-4h]@1 |
6236 | |
6237 xDifference = bankersRounding(dstX - srcX); | |
6238 yDifference = bankersRounding(dstY - srcY); | |
6239 absYDifference = abs(yDifference); | |
6240 absXDifference = abs(xDifference); | |
6241 smallerabsdiff = min(absXDifference, absYDifference); | |
6242 largerabsdiff = max(absXDifference, absYDifference); | |
6243 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 6244 v16 = 1.0 / (double)v32; |
1159 | 6245 v17 = (double)yDifference * v16 * a4; |
6246 v18 = (double)xDifference * v16 * a4; | |
6247 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6248 { | |
1637 | 6249 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
6250 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 6251 } |
6252 else | |
6253 { | |
6254 v20 = a3 * 0.061758894; | |
6255 v25 = a7 * 0.061758894; | |
6256 } | |
6257 v21 = 1.0 / a3; | |
6258 v22 = (double)yDifference * v16 * a8; | |
6259 v23 = (double)xDifference * v16 * a8; | |
6260 v26 = 1.0 - 1.0 / v25; | |
6261 v28 = 1.0 / a7; | |
0 | 6262 v29[0].pos.x = srcX + v17; |
6263 v29[0].pos.y = srcY - v18; | |
1159 | 6264 v29[0].pos.z = 1.0 - 1.0 / v20; |
6265 v29[0].rhw = v21; | |
0 | 6266 v29[0].diffuse = -1; |
6267 v29[0].specular = 0; | |
6268 v29[0].texcoord.x = 1.0; | |
6269 v29[0].texcoord.y = 0.0; | |
1159 | 6270 |
0 | 6271 v29[1].pos.x = v22 + dstX; |
6272 v29[1].pos.y = dstY - v23; | |
1159 | 6273 v29[1].pos.z = v26; |
6274 v29[1].rhw = v28; | |
0 | 6275 v29[1].diffuse = -16711936; |
6276 v29[1].specular = 0; | |
6277 v29[1].texcoord.x = 1.0; | |
6278 v29[1].texcoord.y = 1.0; | |
1159 | 6279 |
6280 v29[2].pos.x = dstX - v22; | |
6281 v29[2].pos.y = v23 + dstY; | |
6282 v29[2].pos.z = v26; | |
0 | 6283 v29[2].rhw = v28; |
1159 | 6284 v29[2].diffuse = -1; |
6285 v29[2].specular = 0; | |
0 | 6286 v29[2].texcoord.x = 0.0; |
6287 v29[2].texcoord.y = 1.0; | |
1159 | 6288 |
0 | 6289 v29[3].pos.x = srcX - v17; |
6290 v29[3].pos.y = v18 + srcY; | |
1159 | 6291 v29[3].pos.z = v29[0].pos.z; |
6292 v29[3].rhw = v21; | |
6293 v29[3].diffuse = -1; | |
6294 v29[3].specular = 0; | |
0 | 6295 v29[3].texcoord.x = 0.0; |
6296 v29[3].texcoord.y = 0.0; | |
186 | 6297 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6298 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6299 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6300 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6301 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6302 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6303 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6304 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6305 D3DPT_TRIANGLEFAN, | |
6306 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6307 v29, | |
6308 4, | |
6309 24)); | |
186 | 6310 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6311 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6312 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6313 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6314 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6315 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6316 } |
6317 | |
6318 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6319 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6320 { | |
0 | 6321 unsigned int v5; // eax@7 |
6322 char *v7; // edx@8 | |
6323 double v10; // st6@9 | |
6324 double v11; // st6@10 | |
6325 int v12; // ebx@13 | |
1390 | 6326 |
6327 if (a1->uNumVertices < 3) | |
6328 return; | |
6329 | |
6330 float depth = 1000000.0; | |
6331 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6332 { | |
6333 if (a1->field_104[i].z < depth) | |
6334 depth = a1->field_104[i * 4].z; | |
6335 } | |
6336 | |
6337 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6338 pBillboardRenderListD3D[v5].field_90 = 0; | |
2002 | 6339 pBillboardRenderListD3D[v5].sParentBillboardID = -1; |
1390 | 6340 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; |
6341 pBillboardRenderListD3D[v5].pTexture = 0; | |
6342 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6343 pBillboardRenderListD3D[v5].z_order = depth; | |
6344 | |
6345 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6346 { | |
6347 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6348 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6349 | |
6350 v10 = a1->field_104[i].z; | |
6351 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6352 v11 = v10 * 0.061758894; | |
6353 else | |
1637 | 6354 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6355 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6356 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6357 | |
6358 if (diffuse & 0xFF000000) | |
6359 v12 = a1->field_104[i].diffuse; | |
6360 else | |
6361 v12 = diffuse; | |
6362 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6363 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6364 | |
6365 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6366 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6367 } |
6368 } | |
6369 | |
6370 //----- (004A4DE1) -------------------------------------------------------- | |
6371 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6372 { | |
6373 HRESULT v12; // eax@14 | |
6374 unsigned __int16 *v13; // ecx@19 | |
6375 unsigned __int16 *v14; // eax@19 | |
6376 DWORD v15; // edx@20 | |
6377 HRESULT v16; // eax@23 | |
6378 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6379 | |
1980 | 6380 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); |
0 | 6381 if ( pHWLTexture ) |
6382 { | |
6383 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6384 if ( !pRenderD3D->CreateTexture( | |
6385 pHWLTexture->uWidth, | |
6386 pHWLTexture->uHeight, | |
6387 pOutSurface, | |
6388 pOutTexture, | |
6389 true, | |
6390 bMipMaps, | |
6391 uMinDeviceTextureDim) ) | |
1545 | 6392 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6393 //v10 = *pOutSurface; |
6394 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6395 if (bMipMaps) |
0 | 6396 { |
6397 Dst._450DDE(); | |
6398 //v20 = 0; | |
6399 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6400 | |
6401 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6402 while ( 1 ) | |
6403 { | |
6404 DDSCAPS2 v19; | |
6405 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6406 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6407 | |
6408 DDSURFACEDESC2 desc; | |
6409 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6410 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6411 | |
168 | 6412 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6413 { |
1831 | 6414 Dst.sub_451007_scale_image_bicubic( |
0 | 6415 pHWLTexture->pPixels, |
6416 pHWLTexture->uWidth, | |
6417 pHWLTexture->uHeight, | |
6418 pHWLTexture->uWidth, | |
6419 (unsigned short *)desc.lpSurface, | |
6420 desc.dwWidth, | |
6421 desc.dwHeight, | |
6422 desc.lPitch >> 1, | |
6423 0, | |
1831 | 6424 0); |
0 | 6425 ErrD3D(pNextSurf->Unlock(0)); |
6426 //bMipMaps = 0x4D86ACu; | |
6427 } | |
6428 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6429 break; | |
6430 //v10 = (IDirectDrawSurface4 *)pName; | |
6431 //v11 = 0; | |
6432 } | |
6433 //v20 = -1; | |
6434 //nullsub_1(); | |
6435 } | |
6436 else | |
6437 { | |
6438 DDSCAPS2 v19; | |
6439 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6440 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6441 | |
6442 DDSURFACEDESC2 desc; | |
6443 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6444 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6445 | |
168 | 6446 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6447 { |
6448 bMipMaps = 0; | |
6449 v13 = pHWLTexture->pPixels; | |
6450 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6451 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6452 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6453 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6454 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6455 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6456 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6457 ++v13; |
0 | 6458 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6459 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6460 } |
6461 ErrD3D((*pOutSurface)->Unlock(0)); | |
6462 } | |
6463 } | |
6464 delete [] pHWLTexture->pPixels; | |
6465 delete pHWLTexture; | |
6466 return true; | |
6467 } | |
6468 return false; | |
6469 } | |
6470 | |
6471 //----- (004A5048) -------------------------------------------------------- | |
670 | 6472 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6473 { | |
6474 | |
6475 HWLTexture *sprite_texture; // eax@1 | |
0 | 6476 unsigned __int16 *v9; // edx@5 |
6477 LPVOID v10; // eax@5 | |
6478 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6479 | |
670 | 6480 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6481 if ( sprite_texture ) | |
6482 { | |
6483 _gpu_memory_used += 2 * sprite_texture->uWidth * sprite_texture->uHeight; | |
6484 pSprite->uAreaX = sprite_texture->uAreaX; | |
6485 pSprite->uAreaY = sprite_texture->uAreaY; | |
6486 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6487 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6488 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6489 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6490 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6491 //v7 = v3->pRenderD3D; |
670 | 6492 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6493 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6494 //pSprite = v2->pTextureSurface; |
6495 //pSprite = (Sprite *)pSprite->pName; | |
6496 //v8 = pSprite; | |
670 | 6497 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6498 Dst.dwSize = 124; |
670 | 6499 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6500 { | |
6501 v9 = sprite_texture->pPixels; | |
6502 v10 = Dst.lpSurface; | |
6503 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6504 { |
670 | 6505 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6506 { | |
0 | 6507 *(int *)v10 = *(int *)v9; |
6508 v9 += 2; | |
6509 v10 = (char *)v10 + 4; | |
670 | 6510 } |
6511 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6512 } |
670 | 6513 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6514 } | |
6515 free(sprite_texture->pPixels); | |
6516 free(sprite_texture); | |
6517 return true; | |
6518 } | |
6519 return false; | |
0 | 6520 } |
6521 | |
6522 //----- (004A51CB) -------------------------------------------------------- | |
6523 void Render::BeginScene() | |
6524 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6525 //Render *v1; // esi@1 |
0 | 6526 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6527 /*int v3; // eax@5 |
0 | 6528 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6529 char *v5; // ebx@7*/ |
0 | 6530 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6531 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6532 //v1 = this; |
0 | 6533 v2 = this->uNumSceneBegins; |
6534 this->uNumSceneBegins = v2 + 1; | |
6535 if ( !v2 ) | |
6536 { | |
6537 if ( this->pRenderD3D ) | |
6538 { | |
6539 if ( this->bColorKeySupported ) | |
6540 { | |
6541 memset(&Dst, 0, 0x7Cu); | |
6542 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6543 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6544 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6545 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6546 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6547 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6548 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6549 --this->uNumSceneBegins; |
0 | 6550 } |
6551 } | |
6552 else | |
6553 { | |
6554 if ( !this->pTargetSurface ) | |
6555 { | |
6556 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6557 if ( this->pTargetSurface ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6558 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6559 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6560 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6561 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6562 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6563 } |
0 | 6564 RestoreFrontBuffer(); |
6565 } | |
6566 } | |
6567 | |
6568 //----- (004A527D) -------------------------------------------------------- | |
6569 void Render::EndScene() | |
6570 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6571 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6572 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6573 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6574 if ( !this->uNumSceneBegins ) |
0 | 6575 { |
6576 if ( this->pRenderD3D ) | |
6577 { | |
6578 if ( this->bColorKeySupported ) | |
6579 { | |
6580 this->pTargetSurface = 0; | |
6581 this->uTargetSurfacePitch = 0; | |
6582 this->field_18_locked_pitch = 0; | |
6583 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
6584 } | |
6585 } | |
6586 else | |
6587 { | |
6588 this->pTargetSurface = 0; | |
6589 this->uTargetSurfacePitch = 0; | |
6590 this->field_18_locked_pitch = 0; | |
6591 UnlockBackBuffer(); | |
6592 } | |
6593 } | |
6594 } | |
6595 } | |
6596 | |
6597 //----- ( ) -------------------------------------------------------- | |
6598 unsigned int Render::_4A52F1(unsigned int this_, float a3) | |
6599 { | |
6600 unsigned int v3; // esi@1 | |
6601 double v4; // st7@2 | |
6602 double v5; // st7@6 | |
6603 double v6; // st6@6 | |
6604 unsigned int v7; // eax@6 | |
6605 double v8; // st5@6 | |
6606 double v9; // st4@6 | |
6607 HRESULT v10; // eax@6 | |
6608 HRESULT v11; // eax@6 | |
6609 unsigned int result; // eax@6 | |
6610 unsigned int v13; // eax@7 | |
6611 unsigned __int16 *v14; // ecx@7 | |
6612 int *v15; // eax@7 | |
6613 unsigned int v16; // ecx@8 | |
6614 __int16 v17; // ax@10 | |
6615 int v18; // esi@10 | |
6616 float v19; // edi@10 | |
6617 void *v20; // esi@10 | |
6618 int v21; // edx@10 | |
6619 int v22; // ecx@11 | |
6620 int v23; // edx@12 | |
6621 __int16 v24; // ax@15 | |
6622 int v25; // esi@15 | |
6623 float v26; // edi@15 | |
6624 char *v27; // esi@15 | |
6625 int v28; // edx@15 | |
6626 int v29; // ecx@16 | |
6627 int v30; // edx@17 | |
6628 int v31; // [sp-Ch] [bp-ACh]@11 | |
6629 int v32; // [sp-Ch] [bp-ACh]@16 | |
6630 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6631 int v34; // [sp+4h] [bp-9Ch]@0 | |
6632 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6633 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6634 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6635 int v38; // [sp+90h] [bp-10h]@7 | |
6636 double v39; // [sp+94h] [bp-Ch]@6 | |
6637 float v40; // [sp+9Ch] [bp-4h]@6 | |
6638 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6639 __debugbreak(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6640 |
1980 | 6641 Render* ecx0 = this; |
0 | 6642 v3 = 0; |
1574 | 6643 |
6644 if (!this->pRenderD3D) | |
6645 __debugbreak(); // sw render | |
6646 | |
6647 //{ | |
0 | 6648 v4 = a3; |
6649 if ( a3 <= 1.0 ) | |
6650 { | |
6651 if ( v4 < 0.0 ) | |
6652 v4 = 0.0; | |
6653 } | |
6654 else | |
6655 { | |
6656 v4 = 1.0; | |
6657 } | |
1574 | 6658 __debugbreak(); // banker's rounding again |
0 | 6659 a3 = v4 * 255.0; |
6660 v39 = a3 + 6.7553994e15; | |
6661 LODWORD(v40) = LODWORD(v39); | |
693 | 6662 v5 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 6663 v36[0].pos.x = v5; |
693 | 6664 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 6665 v7 = this_ | (LODWORD(v39) << 24); |
693 | 6666 this_ = pViewport->uViewportBR_Y + 1; |
0 | 6667 v36[0].specular = 0; |
6668 v36[0].pos.y = v6; | |
6669 v36[0].diffuse = v7; | |
6670 v36[1].diffuse = v7; | |
6671 v36[0].pos.z = 0.0; | |
6672 v36[2].diffuse = v7; | |
6673 v36[3].diffuse = v7; | |
6674 v36[0].rhw = 1.0; | |
6675 v36[1].specular = 0; | |
6676 v36[0].texcoord.x = 0.0; | |
6677 v36[2].specular = 0; | |
6678 v36[3].specular = 0; | |
6679 v36[0].texcoord.y = 0.0; | |
6680 v36[1].pos.x = v5; | |
693 | 6681 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6682 v36[1].pos.y = v8; |
6683 v36[1].pos.z = 0.0; | |
6684 v36[1].rhw = 1.0; | |
6685 v36[1].texcoord.x = 0.0; | |
6686 v36[1].texcoord.y = 0.0; | |
693 | 6687 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6688 v36[2].pos.x = v9; |
6689 v36[2].pos.y = v8; | |
6690 v36[2].pos.z = 0.0; | |
6691 v36[2].rhw = 1.0; | |
6692 v36[2].texcoord.x = 0.0; | |
6693 v36[2].texcoord.y = 0.0; | |
6694 v36[3].pos.x = v9; | |
6695 v36[3].pos.y = v6; | |
6696 v36[3].pos.z = 0.0; | |
6697 v36[3].rhw = 1.0; | |
6698 v36[3].texcoord.x = 0.0; | |
6699 v36[3].texcoord.y = 0.0; | |
6700 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6701 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6702 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6703 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6704 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6705 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6706 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6707 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6708 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6709 D3DPT_TRIANGLEFAN, | |
6710 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6711 v36, | |
6712 4, | |
6713 28)); | |
186 | 6714 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6715 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6716 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6717 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6718 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6719 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6720 /*} |
0 | 6721 else |
6722 { | |
6723 v40 = (1.0 - a3) * 65536.0; | |
6724 v39 = v40 + 6.7553994e15; | |
6725 LODWORD(a3) = LODWORD(v39); | |
693 | 6726 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6727 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6728 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6729 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6730 v37 = 2 * v13; |
6731 LODWORD(v40) = (int)v14; | |
6732 | |
6733 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6734 v15 = dword_F1B430.data(); |
0 | 6735 do |
6736 { | |
6737 v16 = v3; | |
6738 v3 += LODWORD(a3); | |
6739 dword_F1B430[__i++] = v16 >> 16; | |
6740 } | |
6741 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6742 while (__i < 32); | |
6743 | |
6744 if ( pRenderer->uTargetGBits == 6 ) | |
6745 { | |
1574 | 6746 v17 = sr_42690D_colors_cvt(this_); |
0 | 6747 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6748 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6749 v19 = v40; | |
6750 v20 = off_4EFDB0; | |
6751 v21 = HIDWORD(v39); | |
6752 do | |
6753 { | |
6754 v22 = v38; | |
6755 v31 = v21; | |
6756 do | |
6757 { | |
6758 v23 = (*(int *)((char *)v20 | |
6759 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6760 result = this_ | |
6761 + (*((int *)v20 | |
6762 + (((unsigned __int8)(*((char *)v20 | |
6763 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6764 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6765 *(unsigned int *)LODWORD(v19) = result; | |
6766 LODWORD(v19) += 4; | |
6767 --v22; | |
6768 } | |
6769 while ( v22 ); | |
6770 LODWORD(v19) += v37; | |
6771 v21 = v31 - 1; | |
6772 } | |
6773 while ( v31 != 1 ); | |
6774 } | |
6775 else | |
6776 { | |
1574 | 6777 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6778 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6779 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6780 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6781 v26 = v40; | |
6782 v27 = (char *)off_4EFDB0; | |
6783 v28 = HIDWORD(v39); | |
6784 do | |
6785 { | |
6786 v29 = v38; | |
6787 v32 = v28; | |
6788 do | |
6789 { | |
6790 v30 = 32 | |
6791 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6792 result = this_ | |
6793 + (*(int *)&v27[4 | |
6794 * (((unsigned __int8)(32 | |
6795 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6796 *(unsigned int *)LODWORD(v26) = result; | |
6797 LODWORD(v26) += 4; | |
6798 --v29; | |
6799 } | |
6800 while ( v29 ); | |
6801 LODWORD(v26) += v37; | |
6802 v28 = v32 - 1; | |
6803 } | |
6804 while ( v32 != 1 ); | |
6805 } | |
1574 | 6806 }*/ |
0 | 6807 return result; |
6808 } | |
6809 | |
6810 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6811 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6812 { |
6813 this->bClip = 1; | |
6814 this->uClipY = uY; | |
6815 this->uClipX = uX; | |
6816 this->uClipW = uW; | |
6817 this->uClipZ = uZ; | |
6818 } | |
6819 | |
6820 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6821 void Render::ResetTextureClipRect() |
0 | 6822 { |
6823 this->uClipY = 0; | |
6824 this->uClipX = 0; | |
6825 this->bClip = 1; | |
6826 this->uClipW = 480; | |
6827 this->uClipZ = 640; | |
6828 } | |
6829 | |
6830 //----- (004A5BE3) -------------------------------------------------------- | |
6831 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6832 { | |
6833 int v4; // edi@3 | |
6834 unsigned __int16 *v5; // edx@3 | |
6835 unsigned __int16 *v6; // esi@3 | |
6836 unsigned int v8; // eax@5 | |
6837 unsigned int v9; // ebx@5 | |
6838 unsigned int v11; // eax@7 | |
6839 unsigned int v12; // ebx@8 | |
6840 unsigned int v15; // eax@14 | |
6841 int v19; // [sp+10h] [bp-8h]@3 | |
6842 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6843 int v23; // [sp+28h] [bp+10h]@3 | |
6844 | |
6845 if ( this->uNumSceneBegins && a4 ) | |
6846 { | |
6847 v4 = a4->uWidth; | |
6848 v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
6849 v6 = a4->pPixels; | |
6850 v23 = a4->uHeight; | |
6851 v19 = v4; | |
6852 if ( this->bClip ) | |
6853 { | |
1152 | 6854 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6855 { | |
6856 v8 = this->uClipX - uOutX; | |
6857 v9 = uOutX - this->uClipX; | |
0 | 6858 v8 *= 2; |
6859 v4 += v9; | |
6860 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
6861 v5 = (unsigned __int16 *)((char *)v5 + v8); | |
6862 } | |
1152 | 6863 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6864 { | |
6865 v11 = this->uClipY - uOutY; | |
0 | 6866 v6 += v19 * v11; |
6867 v23 += uOutY - this->uClipY; | |
6868 v5 += this->uTargetSurfacePitch * v11; | |
6869 } | |
1152 | 6870 v12 = max(this->uClipX, uOutX); |
6871 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6872 { | |
6873 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6874 } | |
6875 v15 = max(this->uClipY, uOutY); | |
6876 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6877 { | |
6878 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6879 } | |
6880 } | |
6881 | |
6882 for (int outerCounter = 0; outerCounter < v23; outerCounter++) | |
6883 { | |
6884 for (int counter = 0; counter < v4; counter++) | |
6885 { | |
6886 *v5 = *v6; | |
6887 ++v5; | |
6888 ++v6; | |
6889 } | |
6890 v6 += v19 - v4; | |
6891 v5 += this->uTargetSurfacePitch - v4; | |
0 | 6892 } |
6893 } | |
6894 } | |
6895 | |
6896 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6897 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6898 { |
6899 unsigned __int16 *v7; // ebx@3 | |
1675 | 6900 int full_width; // ecx@3 |
6901 int full_height; // edi@3 | |
0 | 6902 int v23; // edi@23 |
6903 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 | |
6904 | |
6905 if ( this->uNumSceneBegins && pTexture ) | |
6906 { | |
6907 v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch]; | |
1675 | 6908 full_width = pTexture->uWidth - move_X; |
6909 full_height = pTexture->uHeight - move_Y; | |
6910 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6911 if ( this->bClip ) | |
6912 { | |
6913 if ( pX < this->uClipX )//если кадр выходит за правую границу | |
6914 { | |
6915 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6916 full_width += pX - this->uClipX; | |
6917 v7 = (unsigned __int16 *)((char *)v7 + (2 * (this->uClipX - pX))); | |
6918 } | |
6919 if ( pY < this->uClipY )//если кадр выходит за верхнюю границу | |
6920 { | |
6921 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6922 full_height += pY - this->uClipY; | |
6923 v7 += this->uTargetSurfacePitch * (this->uClipY - pY); | |
6924 } | |
6925 if ( this->uClipX < pX )//если правая граница окна меньше х координаты кадра | |
6926 this->uClipX = pX; | |
6927 if ( this->uClipY < pY )//если верхняя граница окна меньше y координаты кадра | |
6928 this->uClipY = pY; | |
6929 if ( (full_width + this->uClipX) > this->uClipZ )//если ширина кадра выходит за правую границу | |
6930 { | |
6931 if ( this->uClipX < pX ) | |
6932 this->uClipX = pX; | |
6933 full_width = this->uClipZ - this->uClipX; | |
6934 } | |
6935 if ( (full_height + this->uClipY) > this->uClipW )//если высота кадра выходит за нижнюю границу | |
6936 { | |
6937 if ( this->uClipY < pY ) | |
6938 this->uClipY = pY; | |
6939 full_height = this->uClipW - this->uClipY; | |
6940 } | |
6941 } | |
6942 if ( full_height > 0 ) | |
6943 { | |
0 | 6944 do |
6945 { | |
1675 | 6946 if ( full_width > 0 ) |
0 | 6947 { |
1675 | 6948 v23 = full_width; |
0 | 6949 do |
6950 { | |
1675 | 6951 if ( *pTexturea != TargetColor(0, 0xFFu, 0xFFu) ) |
0 | 6952 *v7 = *pTexturea; |
6953 ++pTexturea; | |
6954 ++v7; | |
6955 --v23; | |
6956 } | |
6957 while ( v23 ); | |
6958 } | |
1675 | 6959 v7 += this->uTargetSurfacePitch - full_width; |
6960 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); | |
6961 --full_height; | |
6962 } | |
6963 while ( full_height ); | |
0 | 6964 } |
6965 } | |
6966 } | |
6967 | |
6968 //----- (004A6E7E) -------------------------------------------------------- | |
6969 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) | |
6970 { | |
6971 unsigned __int16 *v4; // eax@4 | |
6972 int v5; // edx@4 | |
6973 unsigned int v6; // edi@4 | |
6974 unsigned int v7; // edx@5 | |
6975 unsigned int v8; // edx@6 | |
6976 unsigned int v9; // edx@7 | |
6977 unsigned int v10; // edx@8 | |
6978 unsigned int v11; // ebx@9 | |
6979 unsigned int v12; // esi@11 | |
6980 unsigned int v13; // edx@12 | |
6981 unsigned int v14; // ebx@15 | |
6982 unsigned int v15; // esi@17 | |
6983 unsigned int v16; // edi@18 | |
6984 char v17; // zf@29 | |
6985 int v18; // [sp+14h] [bp-Ch]@4 | |
6986 int v19; // [sp+18h] [bp-8h]@4 | |
6987 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
6988 int v21; // [sp+28h] [bp+8h]@25 | |
6989 int v22; // [sp+28h] [bp+8h]@34 | |
6990 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
6991 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
6992 | |
6993 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
6994 { | |
6995 v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 6996 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 6997 v5 = a4->uTextureWidth; |
6998 v6 = a4->uTextureHeight; | |
6999 v19 = a4->uTextureWidth; | |
7000 v18 = a4->uTextureWidth; | |
7001 if ( this->bClip ) | |
7002 { | |
7003 v7 = this->uClipX; | |
7004 if ( (signed int)a2 < (signed int)v7 ) | |
7005 { | |
7006 v8 = v7 - a2; | |
7007 v20 += v8; | |
7008 v19 += a2 - this->uClipX; | |
7009 v4 += v8; | |
7010 } | |
7011 v9 = this->uClipY; | |
7012 if ( (signed int)a3 < (signed int)v9 ) | |
7013 { | |
7014 v10 = v9 - a3; | |
7015 v20 += v18 * v10; | |
7016 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
7017 v4 += this->uTargetSurfacePitch * v10; | |
7018 } | |
7019 v11 = this->uClipX; | |
7020 v5 = v19; | |
7021 if ( (signed int)v11 < (signed int)a2 ) | |
7022 v11 = a2; | |
7023 v12 = this->uClipZ; | |
7024 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
7025 { | |
7026 v13 = this->uClipX; | |
7027 if ( (signed int)v13 < (signed int)a2 ) | |
7028 v13 = a2; | |
7029 v5 = v12 - v13; | |
7030 } | |
7031 v14 = this->uClipY; | |
7032 if ( (signed int)v14 < (signed int)a3 ) | |
7033 v14 = a3; | |
7034 v15 = this->uClipW; | |
7035 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
7036 { | |
7037 v16 = this->uClipY; | |
7038 if ( (signed int)v16 < (signed int)a3 ) | |
7039 v16 = a3; | |
7040 v6 = v15 - v16; | |
7041 } | |
7042 } | |
7043 if ( pRenderer->uTargetGBits == 5 ) | |
7044 { | |
7045 if ( (signed int)v6 > 0 ) | |
7046 { | |
7047 v23 = v6; | |
7048 do | |
7049 { | |
7050 if ( v5 > 0 ) | |
7051 { | |
7052 v21 = v5; | |
7053 do | |
7054 { | |
7055 if ( *v20 ) | |
7056 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
7057 ++v4; | |
7058 ++v20; | |
7059 --v21; | |
7060 } | |
7061 while ( v21 ); | |
7062 } | |
7063 v20 += v18 - v5; | |
7064 v17 = v23-- == 1; | |
7065 v4 += this->uTargetSurfacePitch - v5; | |
7066 } | |
7067 while ( !v17 ); | |
7068 } | |
7069 } | |
7070 else | |
7071 { | |
7072 if ( (signed int)v6 > 0 ) | |
7073 { | |
7074 v24 = v6; | |
7075 do | |
7076 { | |
7077 if ( v5 > 0 ) | |
7078 { | |
7079 v22 = v5; | |
7080 do | |
7081 { | |
7082 if ( *v20 ) | |
7083 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
7084 ++v4; | |
7085 ++v20; | |
7086 --v22; | |
7087 } | |
7088 while ( v22 ); | |
7089 } | |
7090 v20 += v18 - v5; | |
7091 v17 = v24-- == 1; | |
7092 v4 += this->uTargetSurfacePitch - v5; | |
7093 } | |
7094 while ( !v17 ); | |
7095 } | |
7096 } | |
7097 } | |
7098 } | |
7099 | |
7100 //----- (004A6DF5) -------------------------------------------------------- | |
7101 int Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) | |
7102 { | |
7103 int result; // eax@0 | |
7104 int v8; // ecx@3 | |
7105 unsigned __int16 *v9; // edi@4 | |
7106 unsigned __int16 *v10; // ebx@4 | |
7107 int v11; // esi@4 | |
7108 unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3 | |
7109 unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3 | |
7110 | |
7111 if ( pBitmap ) | |
7112 { | |
7113 if ( pTarget ) | |
7114 { | |
7115 pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y]; | |
7116 pTargeta = &pTarget[a7->x + uTargetPitch * a7->y]; | |
7117 v8 = a7->z - a7->x; | |
7118 result = a7->w - a7->y; | |
7119 if ( result > 0 ) | |
7120 { | |
7121 v9 = pBitmapa; | |
7122 v10 = pTargeta; | |
7123 v11 = a7->w - a7->y; | |
7124 do | |
7125 { | |
7126 if ( v8 > 0 ) | |
7127 { | |
7128 result = v8; | |
7129 do | |
7130 { | |
7131 *v9 = *v10; | |
7132 ++v9; | |
7133 ++v10; | |
7134 --result; | |
7135 } | |
7136 while ( result ); | |
7137 } | |
7138 v9 += uBitmapPitch - v8; | |
7139 v10 += uTargetPitch - v8; | |
7140 --v11; | |
7141 } | |
7142 while ( v11 ); | |
7143 } | |
7144 } | |
7145 } | |
7146 return result; | |
7147 } | |
7148 | |
7149 //----- (004A6D87) -------------------------------------------------------- | |
7150 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
7151 { | |
7152 if (!uNumSceneBegins) | |
7153 return; | |
7154 | |
7155 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
7156 for (uint y = 0; y < uHeight; ++y) | |
7157 { | |
1980 | 7158 ushort* pDst = &pTargetSurface[uX + (y + uY) * uTargetSurfacePitch]; |
0 | 7159 |
7160 memset32(pDst, twoColors, uWidth / 2); | |
7161 if (uWidth & 1) | |
7162 pDst[uWidth - 1] = uColor16; | |
7163 } | |
7164 } | |
7165 | |
7166 //----- (004A6C4F) -------------------------------------------------------- | |
7167 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
7168 { | |
7169 unsigned int v9; // edi@2 | |
7170 unsigned int v10; // esi@2 | |
7171 unsigned __int16 *v11; // eax@2 | |
7172 unsigned int v12; // ebx@3 | |
7173 signed int v13; // edx@5 | |
7174 int v14; // edx@6 | |
7175 signed int v15; // ebx@7 | |
7176 unsigned int v16; // edx@9 | |
7177 signed int v17; // edi@10 | |
7178 signed int v18; // ebx@13 | |
7179 unsigned int v19; // edx@15 | |
7180 signed int v20; // esi@16 | |
7181 unsigned int v21; // esi@22 | |
7182 unsigned __int16 v22; // dx@24 | |
7183 char v23; // zf@28 | |
7184 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 | |
7185 unsigned int uOutXa; // [sp+18h] [bp+8h]@20 | |
7186 | |
7187 if ( this->uNumSceneBegins ) | |
7188 { | |
7189 v9 = uCharWidth; | |
7190 v10 = uCharHeight; | |
7191 v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
7192 v24 = pFontPixels; | |
7193 if ( this->bClip ) | |
7194 { | |
7195 v12 = this->uClipX; | |
7196 if ( uOutX < (signed int)v12 ) | |
7197 { | |
7198 v24 = &pFontPixels[v12 - uOutX]; | |
7199 v11 += v12 - uOutX; | |
7200 v9 = uCharWidth + uOutX - v12; | |
7201 } | |
7202 v13 = this->uClipY; | |
7203 if ( uOutY < v13 ) | |
7204 { | |
7205 v14 = v13 - uOutY; | |
7206 v24 += uCharWidth * v14; | |
7207 v10 = uCharHeight + uOutY - this->uClipY; | |
7208 v11 += this->uTargetSurfacePitch * v14; | |
7209 } | |
7210 v15 = this->uClipX; | |
7211 if ( v15 < uOutX ) | |
7212 v15 = uOutX; | |
7213 v16 = this->uClipZ; | |
7214 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
7215 { | |
7216 v17 = this->uClipX; | |
7217 if ( v17 < uOutX ) | |
7218 v17 = uOutX; | |
7219 v9 = v16 - v17; | |
7220 } | |
7221 v18 = this->uClipY; | |
7222 if ( v18 < uOutY ) | |
7223 v18 = uOutY; | |
7224 v19 = this->uClipW; | |
7225 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
7226 { | |
7227 v20 = this->uClipY; | |
7228 if ( v20 < uOutY ) | |
7229 v20 = uOutY; | |
7230 v10 = v19 - v20; | |
7231 } | |
7232 } | |
7233 if ( (signed int)v10 > 0 ) | |
7234 { | |
7235 uOutXa = v10; | |
7236 do | |
7237 { | |
7238 if ( (signed int)v9 > 0 ) | |
7239 { | |
7240 v21 = v9; | |
7241 do | |
7242 { | |
7243 if ( *v24 ) | |
7244 { | |
7245 v22 = uShadowColor; | |
7246 if ( *v24 != 1 ) | |
7247 v22 = uFaceColor; | |
7248 *v11 = v22; | |
7249 } | |
7250 ++v11; | |
7251 ++v24; | |
7252 --v21; | |
7253 } | |
7254 while ( v21 ); | |
7255 } | |
7256 v24 += uCharWidth - v9; | |
7257 v23 = uOutXa-- == 1; | |
7258 v11 += this->uTargetSurfacePitch - v9; | |
7259 } | |
7260 while ( !v23 ); | |
7261 } | |
7262 } | |
7263 } | |
7264 | |
7265 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 7266 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
7267 { | |
0 | 7268 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 7269 |
0 | 7270 memcpy(&tex, a4, sizeof(tex)); |
1496 | 7271 tex.uTextureHeight = a4->uTextureHeight - height; |
7272 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 7273 DrawTextureIndexed(a2, a3, &tex); |
7274 } | |
7275 | |
7276 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7277 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7278 { | |
0 | 7279 int v8; // edi@2 |
7280 unsigned int v9; // esi@2 | |
7281 unsigned __int16 *v10; // eax@2 | |
7282 unsigned char *v11; // edx@2 | |
7283 unsigned int v12; // ebx@3 | |
7284 signed int v13; // edx@5 | |
7285 int v14; // edx@6 | |
7286 signed int v15; // ebx@7 | |
7287 unsigned int v16; // edx@9 | |
7288 signed int v17; // edi@10 | |
7289 signed int v18; // ebx@13 | |
7290 unsigned int v19; // edx@15 | |
7291 signed int v20; // esi@16 | |
7292 int v21; // ebx@22 | |
7293 char v22; // zf@28 | |
7294 int v23; // ebx@31 | |
7295 unsigned __int16 v24; // si@35 | |
7296 int v25; // [sp+Ch] [bp-4h]@2 | |
7297 int v26; // [sp+1Ch] [bp+Ch]@24 | |
7298 int v27; // [sp+1Ch] [bp+Ch]@33 | |
7299 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
7300 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
7301 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
7302 | |
1980 | 7303 int a2 = x; |
7304 int a3 = y; | |
7305 uint a6 = uFontHeight; | |
0 | 7306 if ( this->uNumSceneBegins ) |
7307 { | |
7308 v8 = a5; | |
7309 v9 = a6; | |
7310 v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; | |
1268 | 7311 v11 = (unsigned char *)font_pixels; |
7312 v25 = (int)font_pixels; | |
0 | 7313 if ( this->bClip ) |
7314 { | |
7315 v12 = this->uClipX; | |
7316 if ( a2 < (signed int)v12 ) | |
7317 { | |
1268 | 7318 v25 = v12 - a2 + (int)font_pixels; |
0 | 7319 v10 += v12 - a2; |
7320 v8 = a5 + a2 - v12; | |
7321 } | |
7322 v13 = this->uClipY; | |
7323 if ( a3 < v13 ) | |
7324 { | |
7325 v14 = v13 - a3; | |
7326 v25 += a5 * v14; | |
7327 v9 = a6 + a3 - this->uClipY; | |
7328 v10 += this->uTargetSurfacePitch * v14; | |
7329 } | |
7330 v15 = this->uClipX; | |
7331 if ( v15 < a2 ) | |
7332 v15 = a2; | |
7333 v16 = this->uClipZ; | |
7334 if ( v8 + v15 > (signed int)v16 ) | |
7335 { | |
7336 v17 = this->uClipX; | |
7337 if ( v17 < a2 ) | |
7338 v17 = a2; | |
7339 v8 = v16 - v17; | |
7340 } | |
7341 v18 = this->uClipY; | |
7342 if ( v18 < a3 ) | |
7343 v18 = a3; | |
7344 v19 = this->uClipW; | |
7345 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7346 { | |
7347 v20 = this->uClipY; | |
7348 if ( v20 < a3 ) | |
7349 v20 = a3; | |
7350 v9 = v19 - v20; | |
7351 } | |
7352 v11 = (unsigned char *)v25; | |
7353 } | |
7354 if ( a8 ) | |
7355 { | |
7356 v28 = pRenderer->uTargetGMask | pRenderer->uTargetBMask; | |
7357 if ( (signed int)v9 > 0 ) | |
7358 { | |
7359 v23 = a5; | |
7360 v30 = v9; | |
7361 do | |
7362 { | |
7363 if ( v8 > 0 ) | |
7364 { | |
7365 v27 = v8; | |
7366 do | |
7367 { | |
7368 if ( *v11 ) | |
7369 v24 = pPalette[*v11]; | |
7370 else | |
7371 v24 = v28; | |
7372 *v10 = v24; | |
7373 ++v10; | |
7374 ++v11; | |
7375 --v27; | |
7376 } | |
7377 while ( v27 ); | |
7378 } | |
7379 v11 += v23 - v8; | |
7380 v22 = v30-- == 1; | |
7381 v10 += this->uTargetSurfacePitch - v8; | |
7382 } | |
7383 while ( !v22 ); | |
7384 } | |
7385 } | |
7386 else | |
7387 { | |
7388 if ( (signed int)v9 > 0 ) | |
7389 { | |
7390 v21 = a5; | |
7391 v29 = v9; | |
7392 do | |
7393 { | |
7394 if ( v8 > 0 ) | |
7395 { | |
7396 v26 = v8; | |
7397 do | |
7398 { | |
7399 if ( *v11 ) | |
7400 *v10 = pPalette[*v11]; | |
7401 ++v10; | |
7402 ++v11; | |
7403 --v26; | |
7404 } | |
7405 while ( v26 ); | |
7406 } | |
7407 v11 += v21 - v8; | |
7408 v22 = v29-- == 1; | |
7409 v10 += this->uTargetSurfacePitch - v8; | |
7410 } | |
7411 while ( !v22 ); | |
7412 } | |
7413 } | |
7414 } | |
7415 } | |
7416 | |
7417 //----- (004A68EF) -------------------------------------------------------- | |
7418 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7419 { | |
7420 Texture *v4; // edi@2 | |
7421 unsigned int v5; // ebx@4 | |
7422 unsigned __int16 *v6; // eax@4 | |
7423 signed int v7; // edx@5 | |
7424 int v8; // edx@6 | |
7425 signed int v9; // edx@7 | |
7426 int v10; // edx@8 | |
7427 signed int v11; // edx@9 | |
7428 signed int v12; // esi@12 | |
7429 signed int v13; // esi@15 | |
7430 unsigned int v14; // edx@17 | |
7431 signed int v15; // esi@18 | |
7432 unsigned __int8 *v16; // ebx@22 | |
7433 char v17; // zf@28 | |
7434 int v18; // [sp+10h] [bp-10h]@4 | |
7435 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7436 int v20; // [sp+1Ch] [bp-4h]@4 | |
7437 int v21; // [sp+28h] [bp+8h]@24 | |
7438 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7439 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7440 | |
7441 if ( this->uNumSceneBegins ) | |
7442 { | |
7443 v4 = pTexture; | |
7444 if ( pTexture ) | |
7445 { | |
7446 if ( pTexture->pPalette16 ) | |
7447 { | |
7448 v5 = pTexture->uTextureHeight; | |
7449 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7450 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7451 v20 = pTexture->uTextureWidth; |
7452 v18 = pTexture->uTextureWidth; | |
7453 if ( this->bClip ) | |
7454 { | |
7455 v7 = this->uClipX; | |
7456 if ( a2 < v7 ) | |
7457 { | |
7458 v8 = v7 - a2; | |
7459 v19 += v8; | |
7460 v20 += a2 - this->uClipX; | |
7461 v6 += v8; | |
7462 } | |
7463 v9 = this->uClipY; | |
7464 v5 = pTexture->uTextureHeight; | |
7465 if ( a3 < v9 ) | |
7466 { | |
7467 v10 = v9 - a3; | |
7468 v19 += v18 * v10; | |
7469 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7470 v4 = pTexture; | |
7471 v6 += this->uTargetSurfacePitch * v10; | |
7472 } | |
7473 v11 = this->uClipX; | |
7474 if ( v11 < a2 ) | |
7475 v11 = a2; | |
7476 pTexturea = this->uClipZ; | |
7477 if ( v11 + v20 > (signed int)pTexturea ) | |
7478 { | |
7479 v12 = this->uClipX; | |
7480 if ( v12 < a2 ) | |
7481 v12 = a2; | |
7482 v20 = pTexturea - v12; | |
7483 } | |
7484 v13 = this->uClipY; | |
7485 if ( v13 < a3 ) | |
7486 v13 = a3; | |
7487 v14 = this->uClipW; | |
7488 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7489 { | |
7490 v15 = this->uClipY; | |
7491 if ( v15 < a3 ) | |
7492 v15 = a3; | |
7493 v5 = v14 - v15; | |
7494 } | |
7495 } | |
7496 if ( (signed int)v5 > 0 ) | |
7497 { | |
7498 v22 = v5; | |
7499 v16 = v19; | |
7500 do | |
7501 { | |
7502 if ( v20 > 0 ) | |
7503 { | |
7504 v21 = v20; | |
7505 do | |
7506 { | |
7507 if ( *v16 ) | |
7508 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7509 ++v6; | |
7510 ++v16; | |
7511 --v21; | |
7512 } | |
7513 while ( v21 ); | |
7514 } | |
7515 v16 += v18 - v20; | |
7516 v17 = v22-- == 1; | |
7517 v6 += this->uTargetSurfacePitch - v20; | |
7518 } | |
7519 while ( !v17 ); | |
7520 } | |
7521 } | |
7522 } | |
7523 } | |
7524 } | |
7525 | |
7526 //----- (004A6776) -------------------------------------------------------- | |
315 | 7527 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7528 { |
7529 Texture *v4; // edi@2 | |
7530 unsigned int v5; // ebx@4 | |
7531 unsigned __int16 *v6; // eax@4 | |
7532 unsigned int v7; // edx@5 | |
7533 unsigned int v8; // edx@6 | |
7534 unsigned int v9; // edx@7 | |
7535 unsigned int v10; // edx@8 | |
7536 unsigned int v11; // edx@9 | |
7537 unsigned int v12; // esi@12 | |
7538 unsigned int v13; // esi@15 | |
7539 unsigned int v14; // edx@17 | |
7540 unsigned int v15; // esi@18 | |
7541 unsigned __int8 *v16; // ebx@22 | |
7542 char v17; // zf@28 | |
7543 int v18; // [sp+10h] [bp-10h]@4 | |
7544 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7545 int v20; // [sp+1Ch] [bp-4h]@4 | |
7546 int a2a; // [sp+28h] [bp+8h]@24 | |
7547 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7548 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7549 | |
7550 if ( this->uNumSceneBegins ) | |
7551 { | |
7552 v4 = a4; | |
7553 if ( a4 ) | |
7554 { | |
7555 if ( a4->pPalette16 ) | |
7556 { | |
7557 v5 = a4->uTextureHeight; | |
7558 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7559 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7560 v20 = a4->uTextureWidth; |
7561 v18 = a4->uTextureWidth; | |
7562 if ( this->bClip ) | |
7563 { | |
7564 v7 = this->uClipX; | |
7565 if ( (signed int)a2 < (signed int)v7 ) | |
7566 { | |
7567 v8 = v7 - a2; | |
7568 v19 += v8; | |
7569 v20 += a2 - this->uClipX; | |
7570 v6 += v8; | |
7571 } | |
7572 v9 = this->uClipY; | |
7573 v5 = a4->uTextureHeight; | |
7574 if ( (signed int)a3 < (signed int)v9 ) | |
7575 { | |
7576 v10 = v9 - a3; | |
7577 v19 += v18 * v10; | |
7578 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7579 v4 = a4; | |
7580 v6 += this->uTargetSurfacePitch * v10; | |
7581 } | |
7582 v11 = this->uClipX; | |
7583 if ( (signed int)v11 < (signed int)a2 ) | |
7584 v11 = a2; | |
7585 a4a = this->uClipZ; | |
7586 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7587 { | |
7588 v12 = this->uClipX; | |
7589 if ( (signed int)v12 < (signed int)a2 ) | |
7590 v12 = a2; | |
7591 v20 = a4a - v12; | |
7592 } | |
7593 v13 = this->uClipY; | |
7594 if ( (signed int)v13 < (signed int)a3 ) | |
7595 v13 = a3; | |
7596 v14 = this->uClipW; | |
7597 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7598 { | |
7599 v15 = this->uClipY; | |
7600 if ( (signed int)v15 < (signed int)a3 ) | |
7601 v15 = a3; | |
7602 v5 = v14 - v15; | |
7603 } | |
7604 } | |
7605 if ( (signed int)v5 > 0 ) | |
7606 { | |
7607 a3a = v5; | |
7608 v16 = v19; | |
7609 do | |
7610 { | |
7611 if ( v20 > 0 ) | |
7612 { | |
7613 a2a = v20; | |
7614 do | |
7615 { | |
7616 if ( *v16 ) | |
7617 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7618 ++v6; | |
7619 ++v16; | |
7620 --a2a; | |
7621 } | |
7622 while ( a2a ); | |
7623 } | |
7624 v16 += v18 - v20; | |
7625 v17 = a3a-- == 1; | |
7626 v6 += this->uTargetSurfacePitch - v20; | |
7627 } | |
7628 while ( !v17 ); | |
7629 } | |
7630 } | |
7631 } | |
7632 } | |
7633 } | |
7634 | |
7635 //----- (004A65CC) -------------------------------------------------------- | |
7636 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7637 { | |
7638 unsigned __int16 *v8; // esi@6 | |
7639 unsigned int v9; // edi@6 | |
7640 unsigned int v10; // eax@7 | |
7641 unsigned int v11; // eax@8 | |
7642 unsigned int v12; // eax@9 | |
7643 unsigned int v13; // eax@10 | |
7644 unsigned int v14; // edx@11 | |
7645 unsigned int v15; // eax@13 | |
7646 unsigned int v16; // edx@14 | |
7647 unsigned int v17; // edx@17 | |
7648 unsigned int v18; // eax@19 | |
7649 unsigned int v19; // edx@20 | |
7650 int v20; // eax@27 | |
7651 int v21; // edx@29 | |
7652 int v22; // [sp+Ch] [bp-Ch]@6 | |
7653 int v23; // [sp+Ch] [bp-Ch]@24 | |
7654 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7655 int xa; // [sp+20h] [bp+8h]@26 | |
7656 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
7657 int v27; // [sp+2Ch] [bp+14h]@6 | |
7658 | |
7659 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7660 { | |
7661 v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; | |
710 | 7662 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7663 v27 = a4->uTextureWidth; |
7664 v9 = a4->uTextureHeight; | |
7665 v22 = a4->uTextureWidth; | |
7666 if ( this->bClip ) | |
7667 { | |
7668 v10 = this->uClipX; | |
7669 if ( (signed int)x < (signed int)v10 ) | |
7670 { | |
7671 v11 = v10 - x; | |
7672 v24 += v11; | |
7673 v27 += x - this->uClipX; | |
7674 v8 += v11; | |
7675 } | |
7676 v12 = this->uClipY; | |
7677 if ( (signed int)y < (signed int)v12 ) | |
7678 { | |
7679 v13 = v12 - y; | |
7680 v24 += v22 * v13; | |
7681 v9 = y - this->uClipY + a4->uTextureHeight; | |
7682 v8 += this->uTargetSurfacePitch * v13; | |
7683 } | |
7684 v14 = this->uClipX; | |
7685 if ( (signed int)v14 < (signed int)x ) | |
7686 v14 = x; | |
7687 v15 = this->uClipZ; | |
7688 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
7689 { | |
7690 v16 = this->uClipX; | |
7691 if ( (signed int)v16 < (signed int)x ) | |
7692 v16 = x; | |
7693 v27 = v15 - v16; | |
7694 } | |
7695 v17 = this->uClipY; | |
7696 if ( (signed int)v17 < (signed int)y ) | |
7697 v17 = y; | |
7698 v18 = this->uClipW; | |
7699 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
7700 { | |
7701 v19 = this->uClipY; | |
7702 if ( (signed int)v19 < (signed int)y ) | |
7703 v19 = y; | |
7704 v9 = v18 - v19; | |
7705 } | |
7706 } | |
7707 if ( (signed int)v9 > 0 ) | |
7708 { | |
7709 ya = v9; | |
7710 v23 = v22 - v27; | |
7711 do | |
7712 { | |
7713 if ( v27 > 0 ) | |
7714 { | |
7715 xa = v27; | |
7716 do | |
7717 { | |
7718 v20 = *v24; | |
7719 if ( v20 >= a7 && v20 <= a8 ) | |
7720 { | |
7721 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7722 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7723 v21 = 2 * a8 - v21 - a7; | |
7724 *v8 = a4->pPalette16[v21]; | |
7725 } | |
7726 ++v8; | |
7727 ++v24; | |
7728 --xa; | |
7729 } | |
7730 while ( xa ); | |
7731 } | |
7732 v8 += this->uTargetSurfacePitch - v27; | |
7733 v24 += v23; | |
7734 --ya; | |
7735 } | |
7736 while ( ya ); | |
7737 } | |
7738 } | |
7739 } | |
7740 | |
7741 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7742 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7743 { |
7744 Texture *v8; // eax@2 | |
7745 Texture *v9; // ebx@4 | |
7746 unsigned __int16 *v10; // esi@6 | |
7747 unsigned int v11; // edi@7 | |
7748 unsigned int v12; // eax@9 | |
7749 unsigned int v13; // eax@10 | |
7750 unsigned int v14; // edx@11 | |
7751 unsigned int v15; // eax@13 | |
7752 unsigned int v16; // edx@14 | |
7753 unsigned int v17; // edx@17 | |
7754 unsigned int v18; // eax@19 | |
7755 unsigned int v19; // edx@20 | |
7756 int v20; // eax@27 | |
7757 int v21; // edx@29 | |
7758 int v22; // [sp+Ch] [bp-Ch]@6 | |
7759 int v23; // [sp+Ch] [bp-Ch]@24 | |
7760 int v24; // [sp+10h] [bp-8h]@6 | |
7761 int v25; // [sp+14h] [bp-4h]@6 | |
7762 int i; // [sp+20h] [bp+8h]@25 | |
7763 int v27; // [sp+24h] [bp+Ch]@23 | |
7764 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7765 | |
7766 if ( this->uNumSceneBegins ) | |
7767 { | |
7768 v8 = a4; | |
7769 if ( a4 ) | |
7770 { | |
7771 if ( a4->pPalette16 ) | |
7772 { | |
7773 v9 = a5; | |
7774 if ( a5 ) | |
7775 { | |
7776 if ( a5->pPalette16 ) | |
7777 { | |
7778 v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7779 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7780 v25 = v8->uTextureWidth; |
7781 v24 = v8->uTextureHeight; | |
7782 v22 = v8->uTextureWidth; | |
7783 if ( this->bClip ) | |
7784 { | |
7785 v11 = this->uClipX; | |
7786 if ( (signed int)a2 < (signed int)v11 ) | |
7787 { | |
7788 v28 += v11 - a2; | |
7789 v25 += a2 - v11; | |
7790 v9 = a5; | |
7791 v10 += v11 - a2; | |
7792 } | |
7793 v12 = this->uClipY; | |
7794 if ( (signed int)a3 < (signed int)v12 ) | |
7795 { | |
7796 v13 = v12 - a3; | |
7797 v9 = a5; | |
7798 v28 += v22 * v13; | |
7799 v24 += a3 - this->uClipY; | |
7800 v10 += this->uTargetSurfacePitch * v13; | |
7801 } | |
7802 v14 = this->uClipX; | |
7803 if ( (signed int)v14 < (signed int)a2 ) | |
7804 v14 = a2; | |
7805 v15 = this->uClipZ; | |
7806 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
7807 { | |
7808 v16 = this->uClipX; | |
7809 if ( (signed int)v16 < (signed int)a2 ) | |
7810 v16 = a2; | |
7811 v25 = v15 - v16; | |
7812 } | |
7813 v17 = this->uClipY; | |
7814 if ( (signed int)v17 < (signed int)a3 ) | |
7815 v17 = a3; | |
7816 v18 = this->uClipW; | |
7817 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
7818 { | |
7819 v19 = this->uClipY; | |
7820 if ( (signed int)v19 < (signed int)a3 ) | |
7821 v19 = a3; | |
7822 v24 = v18 - v19; | |
7823 } | |
7824 } | |
7825 v27 = 0; | |
7826 if ( v24 > 0 ) | |
7827 { | |
7828 v23 = v22 - v25; | |
7829 do | |
7830 { | |
7831 for ( i = 0; i < v25; ++v28 ) | |
7832 { | |
7833 if ( *v28 ) | |
7834 { | |
710 | 7835 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7836 if ( v20 >= a7 ) |
7837 { | |
7838 if ( v20 <= a8 ) | |
7839 { | |
7840 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7841 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7842 v21 = 2 * a8 - v21 - a7; | |
7843 v9 = a5; | |
7844 *v10 = a5->pPalette16[v21]; | |
7845 } | |
7846 } | |
7847 } | |
7848 ++i; | |
7849 ++v10; | |
7850 } | |
7851 ++v27; | |
7852 v10 += this->uTargetSurfacePitch - v25; | |
7853 v28 += v23; | |
7854 } | |
7855 while ( v27 < v24 ); | |
7856 } | |
7857 } | |
7858 } | |
7859 } | |
7860 } | |
7861 } | |
7862 } | |
7863 | |
7864 //----- (004A6274) -------------------------------------------------------- | |
7865 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7866 { | |
7867 Texture *pCurrentTexture; // edi@2 | |
7868 int uHeight; // ebx@4 | |
7869 unsigned __int16 *v6; // eax@4 | |
7870 unsigned int v7; // edx@5 | |
7871 unsigned int v8; // edx@6 | |
7872 unsigned int v9; // edx@7 | |
7873 unsigned int v10; // edx@8 | |
7874 unsigned int v11; // edx@9 | |
7875 unsigned int v12; // esi@12 | |
7876 unsigned int v13; // esi@15 | |
7877 unsigned int v14; // edx@17 | |
7878 unsigned int v15; // esi@18 | |
7879 unsigned __int8 *v16; // ebx@22 | |
7880 char uFlag; // zf@28 | |
7881 int v18; // [sp+10h] [bp-10h]@4 | |
7882 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7883 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7884 int uXa; // [sp+28h] [bp+8h]@24 | |
7885 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7886 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7887 | |
7888 if ( this->uNumSceneBegins ) | |
7889 { | |
7890 pCurrentTexture = pTexture; | |
7891 if ( pTexture ) | |
7892 { | |
7893 if ( pTexture->pPalette16 ) | |
7894 { | |
7895 uHeight = pTexture->uTextureHeight; | |
7896 v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 7897 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7898 uWidth = pTexture->uTextureWidth; |
7899 v18 = pTexture->uTextureWidth; | |
7900 if ( this->bClip ) | |
7901 { | |
7902 v7 = this->uClipX; | |
7903 if ( (signed int)uX < (signed int)v7 ) | |
7904 { | |
7905 v8 = v7 - uX; | |
7906 v19 += v8; | |
7907 uWidth += uX - this->uClipX; | |
7908 v6 += v8; | |
7909 } | |
7910 v9 = this->uClipY; | |
7911 uHeight = pTexture->uTextureHeight; | |
7912 if ( (signed int)uY < (signed int)v9 ) | |
7913 { | |
7914 v10 = v9 - uY; | |
7915 v19 += v18 * v10; | |
7916 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
7917 pCurrentTexture = pTexture; | |
7918 v6 += this->uTargetSurfacePitch * v10; | |
7919 } | |
7920 v11 = this->uClipX; | |
7921 if ( (signed int)v11 < (signed int)uX ) | |
7922 v11 = uX; | |
7923 pTexturea = this->uClipZ; | |
7924 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
7925 { | |
7926 v12 = this->uClipX; | |
7927 if ( (signed int)v12 < (signed int)uX ) | |
7928 v12 = uX; | |
7929 uWidth = pTexturea - v12; | |
7930 } | |
7931 v13 = this->uClipY; | |
7932 if ( (signed int)v13 < (signed int)uY ) | |
7933 v13 = uY; | |
7934 v14 = this->uClipW; | |
7935 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
7936 { | |
7937 v15 = this->uClipY; | |
7938 if ( (signed int)v15 < (signed int)uY ) | |
7939 v15 = uY; | |
7940 uHeight = v14 - v15; | |
7941 } | |
7942 } | |
7943 if ( (signed int)uHeight > 0 ) | |
7944 { | |
7945 uYa = uHeight; | |
7946 v16 = v19; | |
7947 do | |
7948 { | |
7949 if ( uWidth > 0 ) | |
7950 { | |
7951 uXa = uWidth; | |
7952 do | |
7953 { | |
7954 if ( *v16 ) | |
7955 *v6 = pCurrentTexture->pPalette16[*v16]; | |
7956 ++v6; | |
7957 ++v16; | |
7958 } | |
7959 while ( uXa-- !=1 ); | |
7960 } | |
7961 v16 += v18 - uWidth; | |
7962 uFlag = uYa-- == 1; | |
7963 v6 += this->uTargetSurfacePitch - uWidth; | |
7964 } | |
7965 while ( !uFlag ); | |
7966 } | |
7967 } | |
7968 } | |
7969 } | |
7970 } | |
7971 | |
7972 //----- (004A612A) -------------------------------------------------------- | |
710 | 7973 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 7974 { |
7975 Texture *v5; // eax@2 | |
7976 unsigned int v6; // edx@3 | |
7977 int v7; // ebx@3 | |
7978 int v8; // edi@3 | |
7979 signed int v9; // eax@4 | |
7980 int v10; // eax@5 | |
7981 unsigned int v11; // esi@6 | |
7982 signed int v12; // esi@8 | |
7983 unsigned int v13; // eax@10 | |
7984 signed int v14; // esi@11 | |
7985 unsigned int v15; // esi@14 | |
7986 unsigned int v16; // eax@16 | |
7987 unsigned int v17; // ecx@17 | |
7988 int v18; // edx@23 | |
7989 int v19; // [sp+Ch] [bp-Ch]@3 | |
7990 int v20; // [sp+10h] [bp-8h]@3 | |
7991 int uOutXa; // [sp+20h] [bp+8h]@21 | |
7992 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
7993 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
7994 | |
7995 if ( this->uNumSceneBegins ) | |
7996 { | |
7997 v5 = pTexture; | |
7998 if ( pTexture ) | |
7999 { | |
8000 v6 = uOutY; | |
8001 v7 = pTexture->uTextureHeight; | |
8002 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 8003 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8004 v8 = v5->uTextureWidth; |
8005 v20 = v5->uTextureWidth; | |
8006 v19 = v5->uTextureWidth; | |
8007 if ( this->bClip ) | |
8008 { | |
8009 v9 = this->uClipX; | |
8010 if ( uOutX < v9 ) | |
8011 { | |
8012 v10 = v9 - uOutX; | |
8013 uOutYa += v10; | |
8014 v8 += uOutX - this->uClipX; | |
8015 v20 = v8; | |
8016 pZBuffer += v10; | |
8017 } | |
8018 v11 = this->uClipY; | |
8019 if ( (signed int)v6 < (signed int)v11 ) | |
8020 { | |
8021 uOutYa += v19 * (v11 - v6); | |
8022 v7 += v6 - v11; | |
8023 pZBuffer += 640 * (v11 - v6); | |
8024 v8 = v20; | |
8025 } | |
8026 v12 = this->uClipX; | |
8027 if ( v12 < uOutX ) | |
8028 v12 = uOutX; | |
8029 v13 = this->uClipZ; | |
8030 if ( v8 + v12 > (signed int)v13 ) | |
8031 { | |
8032 v14 = this->uClipX; | |
8033 if ( v14 < uOutX ) | |
8034 v14 = uOutX; | |
8035 v8 = v13 - v14; | |
8036 } | |
8037 v15 = this->uClipY; | |
8038 if ( (signed int)v15 < (signed int)v6 ) | |
8039 v15 = v6; | |
8040 v16 = this->uClipW; | |
8041 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
8042 { | |
8043 v17 = this->uClipY; | |
8044 if ( (signed int)v17 >= (signed int)v6 ) | |
8045 v6 = v17; | |
8046 v7 = v16 - v6; | |
8047 } | |
8048 } | |
8049 if ( v7 > 0 ) | |
8050 { | |
8051 uOutXa = v7; | |
8052 do | |
8053 { | |
8054 if ( v8 > 0 ) | |
8055 { | |
8056 v18 = v8; | |
8057 do | |
8058 { | |
8059 if ( *uOutYa ) | |
8060 *pZBuffer = zVal; | |
8061 ++pZBuffer; | |
8062 ++uOutYa; | |
8063 --v18; | |
8064 } | |
8065 while ( v18 ); | |
8066 } | |
8067 pZBuffer += 640 - v8; | |
8068 uOutYa += v19 - v8; | |
8069 --uOutXa; | |
8070 } | |
8071 while ( uOutXa ); | |
8072 } | |
8073 } | |
8074 } | |
8075 } | |
8076 | |
8077 //----- (004A601E) -------------------------------------------------------- | |
991 | 8078 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 8079 { |
8080 signed int v5; // edx@3 | |
8081 int v6; // ebx@3 | |
8082 int v7; // esi@3 | |
8083 void *v8; // esi@3 | |
8084 unsigned int v9; // eax@4 | |
8085 unsigned int v10; // eax@6 | |
8086 signed int v11; // edi@8 | |
8087 unsigned int v12; // eax@10 | |
8088 signed int v13; // edi@11 | |
8089 unsigned int v14; // edi@14 | |
8090 unsigned int v15; // eax@16 | |
8091 unsigned int v16; // ecx@17 | |
8092 int v17; // [sp+18h] [bp+Ch]@3 | |
8093 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
8094 | |
8095 if ( this->uNumSceneBegins && pTexture ) | |
8096 { | |
8097 v5 = a3; | |
8098 v6 = pTexture->uTextureHeight; | |
8099 v7 = 5 * a3; | |
8100 v17 = pTexture->uTextureHeight; | |
8101 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
8102 pTexturea = pTexture->uTextureWidth; | |
8103 if ( this->bClip ) | |
8104 { | |
8105 v9 = this->uClipX; | |
8106 if ( a2 < (signed int)v9 ) | |
8107 { | |
8108 pTexturea += a2 - v9; | |
8109 v8 = (char *)v8 + 4 * (v9 - a2); | |
8110 } | |
8111 v10 = this->uClipY; | |
8112 if ( v5 < (signed int)v10 ) | |
8113 { | |
8114 v17 += v5 - v10; | |
8115 v8 = (char *)v8 + 2560 * (v10 - v5); | |
8116 } | |
8117 v11 = this->uClipX; | |
8118 if ( v11 < a2 ) | |
8119 v11 = a2; | |
8120 v12 = this->uClipZ; | |
8121 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
8122 { | |
8123 v13 = this->uClipX; | |
8124 if ( v13 < a2 ) | |
8125 v13 = a2; | |
8126 pTexturea = v12 - v13; | |
8127 } | |
8128 v14 = this->uClipY; | |
8129 if ( (signed int)v14 < v5 ) | |
8130 v14 = v5; | |
8131 v6 = v17; | |
8132 v15 = this->uClipW; | |
8133 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
8134 { | |
8135 v16 = this->uClipY; | |
8136 if ( (signed int)v16 < v5 ) | |
8137 v16 = v5; | |
8138 v6 = v15 - v16; | |
8139 } | |
8140 } | |
8141 if ( v6 > 0 ) | |
8142 { | |
8143 do | |
8144 { | |
8145 if ( (signed int)pTexturea > 0 ) | |
8146 { | |
8147 memset32(v8, a5, pTexturea); | |
8148 v8 = (char *)v8 + 4 * pTexturea; | |
8149 } | |
8150 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
8151 --v6; | |
8152 } | |
8153 while ( v6 ); | |
8154 } | |
8155 } | |
8156 } | |
8157 | |
8158 //----- (004A5EB2) -------------------------------------------------------- | |
8159 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
8160 { | |
8161 Texture *v4; // edi@2 | |
8162 unsigned int v5; // ebx@4 | |
8163 unsigned __int16 *pTarget; // eax@4 | |
8164 unsigned int v7; // edx@5 | |
8165 unsigned int v8; // edx@6 | |
8166 unsigned int v9; // edx@7 | |
8167 unsigned int v10; // edx@8 | |
8168 unsigned int v11; // edx@9 | |
8169 unsigned int v12; // esi@12 | |
8170 unsigned int v13; // esi@15 | |
8171 unsigned int v14; // edx@17 | |
8172 unsigned int v15; // esi@18 | |
8173 unsigned __int8 *v16; // edx@22 | |
8174 char v17; // zf@26 | |
8175 int v18; // [sp+10h] [bp-10h]@4 | |
8176 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
8177 int v20; // [sp+1Ch] [bp-4h]@4 | |
8178 int uXa; // [sp+28h] [bp+8h]@24 | |
8179 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
8180 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
8181 | |
8182 if ( this->uNumSceneBegins ) | |
8183 { | |
8184 v4 = a4; | |
8185 if ( a4 ) | |
8186 { | |
8187 if ( a4->pPalette16 ) | |
8188 { | |
8189 v5 = a4->uTextureHeight; | |
8190 pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 8191 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8192 v20 = a4->uTextureWidth; |
8193 v18 = a4->uTextureWidth; | |
8194 if ( this->bClip ) | |
8195 { | |
8196 v7 = this->uClipX; | |
8197 if ( (signed int)uX < (signed int)v7 ) | |
8198 { | |
8199 v8 = v7 - uX; | |
8200 v19 += v8; | |
8201 v20 += uX - this->uClipX; | |
8202 pTarget += v8; | |
8203 } | |
8204 v9 = this->uClipY; | |
8205 v5 = a4->uTextureHeight; | |
8206 if ( (signed int)uY < (signed int)v9 ) | |
8207 { | |
8208 v10 = v9 - uY; | |
8209 v19 += v18 * v10; | |
8210 v5 = uY - this->uClipY + a4->uTextureHeight; | |
8211 v4 = a4; | |
8212 pTarget += this->uTargetSurfacePitch * v10; | |
8213 } | |
8214 v11 = this->uClipX; | |
8215 if ( (signed int)v11 < (signed int)uX ) | |
8216 v11 = uX; | |
8217 v23 = this->uClipZ; | |
8218 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
8219 { | |
8220 v12 = this->uClipX; | |
8221 if ( (signed int)v12 < (signed int)uX ) | |
8222 v12 = uX; | |
8223 v20 = v23 - v12; | |
8224 } | |
8225 v13 = this->uClipY; | |
8226 if ( (signed int)v13 < (signed int)uY ) | |
8227 v13 = uY; | |
8228 v14 = this->uClipW; | |
8229 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
8230 { | |
8231 v15 = this->uClipY; | |
8232 if ( (signed int)v15 < (signed int)uY ) | |
8233 v15 = uY; | |
8234 v5 = v14 - v15; | |
8235 } | |
8236 } | |
8237 if ( (signed int)v5 > 0 ) | |
8238 { | |
8239 uYa = v5; | |
8240 v16 = v19; | |
8241 do | |
8242 { | |
8243 if ( v20 > 0 ) | |
8244 { | |
8245 uXa = v20; | |
8246 do | |
8247 { | |
8248 *pTarget = v4->pPalette16[*v16]; | |
8249 ++pTarget; | |
8250 ++v16; | |
8251 --uXa; | |
8252 } | |
8253 while ( uXa ); | |
8254 } | |
8255 v16 += v18 - v20; | |
8256 v17 = uYa-- == 1; | |
8257 pTarget += this->uTargetSurfacePitch - v20; | |
8258 } | |
8259 while ( !v17 ); | |
8260 } | |
8261 } | |
8262 } | |
8263 } | |
8264 } | |
8265 | |
8266 //----- (004667E9) -------------------------------------------------------- | |
8267 void Render::ChangeBetweenWinFullscreenModes() | |
8268 { | |
8269 float v0; // ST14_4@17 | |
8270 int v4; // edx@26 | |
8271 ObjectDesc *v5; // eax@26 | |
8272 RGBTexture *v6; // esi@33 | |
8273 const char *v8; // [sp-4h] [bp-28h]@33 | |
8274 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8275 | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8276 if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8277 { |
1458 | 8278 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8279 return; |
8280 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8281 if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8282 { |
0 | 8283 if ( pEventTimer->bPaused ) |
8284 BYTE1(dword_6BE364_game_settings_1) |= 8u; | |
8285 else | |
8286 pEventTimer->Pause(); | |
8287 if ( pMiscTimer->bPaused ) | |
8288 BYTE1(dword_6BE364_game_settings_1) |= 0x10u; | |
8289 else | |
8290 pMiscTimer->Pause(); | |
8291 pMouse->bActive = 0; | |
8292 if ( pRenderer->pRenderD3D ) | |
8293 { | |
8294 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8295 pSprites_LOD->ReleaseAll(); | |
8296 } | |
8297 if ( pRenderer->bWindowMode ) | |
8298 { | |
1802 | 8299 //SetMenu(hWnd, 0); |
8300 //SetWindowLongA(hWnd, -20, 0); | |
8301 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8302 window->SetFullscreenMode(); | |
8303 pRenderer->InitializeFullscreen(); | |
0 | 8304 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8305 pGame->pGammaController->Initialize(v0); | |
8306 } | |
8307 else | |
8308 { | |
1802 | 8309 //ClipCursor(0); |
8310 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8311 pRenderer->SwitchToWindow(); | |
0 | 8312 } |
8313 if ( pRenderer->pRenderD3D ) | |
8314 { | |
8315 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8316 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8317 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8318 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8319 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8320 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8321 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8322 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8323 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8324 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8325 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8326 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8327 { |
8328 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8329 v5 = &pObjectList->pObjects[i]; |
0 | 8330 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8331 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8332 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8333 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8334 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8335 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8336 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
1675 | 8337 if ( uCurrentMenuID != MENU_CREATEPARTY ) |
8338 { | |
8339 if ( uCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8340 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8341 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8342 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8343 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8344 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8345 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8346 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8347 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8348 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8349 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8350 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8351 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8352 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8353 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8354 v8 = "title.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8355 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8356 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8357 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8358 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8359 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8360 } |
0 | 8361 viewparams->bRedrawGameUI = 1; |
688 | 8362 viewparams->InitGrayPalette(); |
0 | 8363 pMouse->SetCurrentCursorBitmap(); |
1802 | 8364 /*if ( pRenderer->bWindowMode ) |
0 | 8365 { |
1655 | 8366 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8367 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8368 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8369 }*/ |
8370 pMouse->bActive = true; | |
0 | 8371 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8372 pVideoPlayer->SelectMovieType(); |
1655 | 8373 if (dword_6BE364_game_settings_1 & 0x0800 ) |
0 | 8374 BYTE1(dword_6BE364_game_settings_1) &= 0xF7u; |
8375 else | |
8376 pEventTimer->Resume(); | |
8377 if ( BYTE1(dword_6BE364_game_settings_1) & 0x10 ) | |
8378 BYTE1(dword_6BE364_game_settings_1) &= 0xEFu; | |
8379 else | |
8380 pMiscTimer->Resume(); | |
8381 } | |
8382 } | |
8383 // 6BE364: using guessed type int dword_6BE364_game_settings_1; | |
8384 // A74C88: using guessed type int dword_A74C88; | |
8385 | |
8386 | |
8387 //----- (004524D8) -------------------------------------------------------- | |
8388 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8389 { | |
1583 | 8390 //int v11; // eax@13 |
8391 //int v12; // ecx@13 | |
0 | 8392 void *v13; // eax@13 |
1583 | 8393 //unsigned __int8 v14; // zf@13 |
8394 //unsigned __int8 v15; // sf@13 | |
0 | 8395 int v16; // esi@14 |
8396 int v17; // ecx@16 | |
8397 int v18; // esi@16 | |
8398 unsigned __int16 *v19; // eax@16 | |
8399 int v20; // edx@16 | |
8400 int v21; // ecx@16 | |
8401 int v22; // eax@16 | |
8402 int v23; // esi@16 | |
8403 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8404 int v27; // [sp+28h] [bp-Ch]@14 | |
8405 int v28; // [sp+2Ch] [bp-8h]@13 | |
8406 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8407 | |
8408 //v3 = this; | |
8409 //sprintf(Str1, "%s", pName); | |
8410 //v4 = uNumItems; | |
8411 if (!uNumItems) | |
8412 return nullptr; | |
8413 | |
8414 //{ | |
8415 //v5 = 0, pDesta = uNumItems; | |
8416 uint idx1 = 0, | |
8417 idx2 = uNumItems; | |
8418 while (true) | |
8419 { | |
1980 | 8420 uint i = idx1 + (idx2 - idx1) / 2; |
8421 | |
8422 int res = _stricmp(pName, pSpriteNames[i]); | |
0 | 8423 if (!res) |
8424 { | |
8425 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8426 break; | |
8427 } | |
8428 else if (res < 0) | |
8429 idx2 = idx1 + (idx2 - idx1) / 2; | |
8430 else | |
8431 idx1 = i + 1; | |
8432 | |
8433 if ( idx1 >= idx2 ) | |
8434 return false; | |
8435 } | |
8436 | |
8437 | |
8438 uint uCompressedSize = 0; | |
8439 fread(&uCompressedSize, 4, 1, pFile); | |
8440 | |
1980 | 8441 HWLTexture* pTex = new HWLTexture; |
670 | 8442 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8443 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8444 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8445 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8446 fread(&pTex->uWidth, 4, 1, pFile); |
8447 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8448 fread(&pTex->uAreaX, 4, 1, pFile); |
8449 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8450 |
8451 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8452 if (uCompressedSize) | |
8453 { | |
1980 | 8454 char* pCompressedData = new char[uCompressedSize]; |
0 | 8455 { |
8456 fread(pCompressedData, 1, uCompressedSize, pFile); | |
1980 | 8457 uint uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); |
0 | 8458 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); |
8459 } | |
8460 delete [] pCompressedData; | |
8461 } | |
8462 else | |
8463 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8464 | |
1583 | 8465 if ( scale_hwls_to_half ) |
8466 { | |
8467 pTex->uHeight /= 2; | |
8468 pTex->uWidth /= 2; | |
8469 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8470 v28 = 0; |
8471 v26 = (unsigned __int16 *)v13; | |
1583 | 8472 if ( pTex->uHeight > 0 ) |
0 | 8473 { |
8474 v16 = pTex->uWidth; | |
8475 v27 = 1; | |
8476 do | |
8477 { | |
8478 pDestb = 0; | |
8479 if ( v16 > 0 ) | |
8480 { | |
8481 do | |
8482 { | |
8483 v17 = v16 * v27; | |
8484 v18 = v28 * v16; | |
8485 v19 = pTex->pPixels; | |
8486 v20 = pDestb + 2 * v18; | |
8487 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8488 v22 = (int)&v19[2 * v20]; | |
8489 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8490 LOWORD(v21) = *(unsigned short *)v21; | |
8491 v23 = pDestb++ + v18; | |
1583 | 8492 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8493 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8494 v16 = pTex->uWidth; |
8495 } | |
8496 while (pDestb < pTex->uWidth); | |
8497 } | |
8498 ++v28; | |
8499 v27 += 2; | |
8500 } | |
8501 while ( v28 < (signed int)pTex->uHeight ); | |
8502 } | |
8503 delete [] pTex->pPixels; | |
8504 pTex->pPixels = v26; | |
8505 } | |
8506 return pTex; | |
8507 } | |
8508 | |
8509 //----- (0045271F) -------------------------------------------------------- | |
8510 bool RenderHWLContainer::Release() | |
8511 { | |
8512 __int32 v4; // eax@6 | |
8513 FILE *v5; // ST24_4@6 | |
8514 FILE *File; // [sp+4h] [bp-4h]@6 | |
8515 | |
1162 | 8516 if ( this->bDumpDebug) |
0 | 8517 { |
8518 File = fopen("logd3d.txt", "w"); | |
1162 | 8519 v4 = ftell(this->pFile); |
8520 v5 = this->pFile; | |
8521 this->uDataOffset = v4; | |
8522 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8523 for (int i = 0; i < this->uNumItems; i++) | |
8524 { | |
8525 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8526 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8527 } | |
8528 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8529 fseek(this->pFile, 4, 0); | |
8530 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8531 fclose(this->pFile); | |
0 | 8532 fclose(File); |
8533 } | |
8534 else | |
8535 { | |
8536 fclose(this->pFile); | |
1162 | 8537 for (int i = 0; i < this->uNumItems; i++) |
8538 { | |
8539 free(this->pSpriteNames[i]); | |
0 | 8540 } |
8541 } | |
1093 | 8542 return true; |
0 | 8543 } |
8544 | |
8545 //----- (00452347) -------------------------------------------------------- | |
8546 RenderHWLContainer::RenderHWLContainer(): | |
8547 bDumpDebug(false) | |
8548 { | |
8549 this->pFile = 0; | |
8550 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8551 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8552 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8553 this->uNumItems = 0; |
1583 | 8554 this->scale_hwls_to_half = false; |
0 | 8555 } |
8556 | |
8557 //----- (0045237F) -------------------------------------------------------- | |
8558 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8559 { | |
8560 pFile = _wfopen(pFilename, L"rb"); | |
8561 if (!pFile) | |
8562 { | |
8563 Log::Warning(L"Failed to open file: %s", pFilename); | |
8564 return false; | |
8565 } | |
8566 | |
8567 fread(&uSignature, 1, 4, pFile); | |
8568 if (uSignature != 'TD3D') | |
8569 { | |
8570 Log::Warning(L"Invalid format: %s", pFilename); | |
8571 return false; | |
8572 } | |
8573 | |
8574 fread(&uDataOffset, 4, 1, pFile); | |
8575 fseek(pFile, uDataOffset, SEEK_SET); | |
8576 fread(&uNumItems, 4, 1, pFile); | |
8577 | |
8578 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8579 for (uint i = 0; i < uNumItems; ++i) | |
8580 { | |
8581 pSpriteNames[i] = new char[20]; | |
8582 fread(pSpriteNames[i], 1, 20, pFile); | |
8583 } | |
8584 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8585 | |
8586 return true; | |
8587 } | |
8588 | |
8589 //----- (004A1C1E) -------------------------------------------------------- | |
8590 void DoRenderBillboards_D3D() | |
8591 { | |
186 | 8592 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
8593 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8594 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8595 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8596 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8597 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8598 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8599 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8600 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8601 { |
1390 | 8602 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8603 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8604 } | |
8605 p->pQuads[0].pos.x = 10; | |
8606 p->pQuads[0].pos.y = 10; | |
8607 | |
8608 p->pQuads[1].pos.x = 10; | |
8609 p->pQuads[1].pos.y = 200; | |
8610 | |
8611 p->pQuads[2].pos.x = 100; | |
8612 p->pQuads[2].pos.y = 200; | |
8613 | |
8614 p->pQuads[3].pos.x = 100; | |
8615 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8616 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8617 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8618 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8619 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8620 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8621 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8622 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8623 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8624 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8625 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8626 }*/ |
0 | 8627 |
8628 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i) | |
8629 { | |
1980 | 8630 RenderBillboardD3D* p = &pRenderer->pBillboardRenderListD3D[i]; |
0 | 8631 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8632 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
0 | 8633 SetBillboardBlendOptions(p->uOpacity); |
8634 | |
101 | 8635 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8636 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8637 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8638 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8639 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
0 | 8640 } |
8641 | |
8642 if (pRenderer->bFogEnabled) | |
8643 { | |
8644 pRenderer->bFogEnabled = false; | |
186 | 8645 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8646 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8647 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8648 } | |
186 | 8649 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
8650 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8651 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8652 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8653 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8654 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8655 } |
8656 | |
8657 //----- (004A1DA8) -------------------------------------------------------- | |
8658 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | |
8659 { | |
8660 switch (a1) | |
8661 { | |
8662 case RenderBillboardD3D::Transparent: | |
8663 { | |
8664 if (pRenderer->bFogEnabled) | |
8665 { | |
8666 pRenderer->bFogEnabled = false; | |
186 | 8667 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8668 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8669 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8670 } | |
8671 | |
186 | 8672 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); |
8673 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8674 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8675 } |
8676 break; | |
8677 | |
8678 case RenderBillboardD3D::Opaque_1: | |
8679 case RenderBillboardD3D::Opaque_2: | |
8680 case RenderBillboardD3D::Opaque_3: | |
8681 { | |
8682 if (pRenderer->bUsingSpecular) | |
8683 { | |
8684 if (!pRenderer->bFogEnabled) | |
8685 { | |
8686 pRenderer->bFogEnabled = true; | |
186 | 8687 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
8688 } | |
8689 } | |
8690 | |
8691 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8692 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8693 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8694 } |
8695 break; | |
8696 | |
8697 default: | |
8698 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8699 assert(false); |
0 | 8700 break; |
8701 } | |
1787 | 8702 } |
1903 | 8703 //----- (00424CD7) -------------------------------------------------------- |
8704 int ODM_NearClip(unsigned int num_vertices) | |
8705 { | |
8706 bool current_vertices_flag; // edi@1 | |
8707 bool next_vertices_flag; // [sp+Ch] [bp-24h]@6 | |
8708 double t; // st6@10 | |
8709 int pNextVertices; | |
8710 | |
8711 if (!num_vertices) | |
8712 return 0; | |
8713 | |
8714 memcpy(&array_50AC10[num_vertices], array_50AC10, sizeof(array_50AC10[0])); | |
8715 current_vertices_flag = 0; | |
8716 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 ) | |
8717 current_vertices_flag = 1; | |
8718 | |
8719 int out_num_vertices = 0; | |
8720 for (int i = 0; i < num_vertices; ++i) | |
8721 { | |
8722 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x >= 8.0; | |
8723 if ( current_vertices_flag != next_vertices_flag ) | |
8724 { | |
8725 if ( next_vertices_flag ) | |
8726 { | |
8727 //t = neer_clip - v0.x / v1.x - v0.x (формула получения точки пересечения отрезка с плоскостью) | |
8728 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8729 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8730 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8731 array_507D30[out_num_vertices].u = (array_50AC10[i + 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8732 array_507D30[out_num_vertices].v = (array_50AC10[i + 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8733 } | |
8734 else | |
8735 { | |
8736 t = (8.0 - array_50AC10[i + 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); | |
8737 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y) * t + array_50AC10[i + 1].vWorldViewPosition.y; | |
8738 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z) * t + array_50AC10[i + 1].vWorldViewPosition.z; | |
8739 array_507D30[out_num_vertices].u = (array_50AC10[i].u - array_50AC10[i + 1].u) * t + array_50AC10[i + 1].u; | |
8740 array_507D30[out_num_vertices].v = (array_50AC10[i].v - array_50AC10[i + 1].v) * t + array_50AC10[i + 1].v; | |
8741 } | |
8742 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; | |
8743 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
1904 | 8744 //array_507D30[out_num_vertices]._rhw = 0x3E000000u; |
1903 | 8745 ++out_num_vertices; |
8746 } | |
8747 if ( next_vertices_flag ) | |
8748 { | |
8749 pNextVertices = out_num_vertices++; | |
8750 memcpy(&array_507D30[pNextVertices], &array_50AC10[i + 1], 0x30); | |
8751 } | |
8752 current_vertices_flag = next_vertices_flag; | |
8753 } | |
8754 return out_num_vertices >= 3 ? out_num_vertices : 0; | |
8755 } | |
1787 | 8756 //----- (00424EE0) -------------------------------------------------------- |
1903 | 8757 int ODM_FarClip(unsigned int uNumVertices) |
1787 | 8758 { |
8759 signed int previous_vertices_flag; // edi@1 | |
8760 double t; // st6@10 | |
8761 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8762 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8763 int pNextVertices; | |
8764 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 | |
8765 | |
8766 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8767 depth_num_vertices = 0; | |
8768 previous_vertices_flag = 0; | |
8769 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8770 previous_vertices_flag = 1;//предыдущая грань меньше границы видимости | |
8771 if ( (signed int)uNumVertices <= 0 ) | |
8772 return 0; | |
8773 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8774 { | |
8775 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8776 if ( previous_vertices_flag != current_vertices_flag )//одна из граней за границей видимости | |
8777 { | |
8778 if ( current_vertices_flag )//текущая грань меньше границы видимости(предыдущая грань за пределами видимости) | |
8779 { | |
8780 //t = far_clip - v0.x / v1.x - v0.x (формула получения точки пересечения отрезка с плоскостью) | |
8781 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8782 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8783 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8784 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8785 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8786 } | |
8787 else//предыдущая грань меньше границы видимости(текущая грань вышла за пределы видимости) | |
8788 { | |
8789 //t = far_clip - v1.x / v0.x - v1.x | |
8790 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8791 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8792 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8793 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8794 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8795 } | |
8796 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8797 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8798 ++depth_num_vertices; | |
8799 } | |
8800 if ( current_vertices_flag )//оба в границе видимости | |
8801 { | |
8802 pNextVertices = depth_num_vertices++; | |
8803 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8804 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8805 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8806 } |
8807 previous_vertices_flag = current_vertices_flag; | |
8808 } | |
8809 if ( depth_num_vertices < 3 ) | |
8810 return 0; | |
8811 return depth_num_vertices; | |
8812 } | |
8813 | |
8814 //----- (0047840D) -------------------------------------------------------- | |
8815 void Render::DrawBuildingsD3D() | |
8816 { | |
8817 int v9; // ecx@8 | |
8818 Texture *pFaceTexture; // eax@10 | |
8819 unsigned int v16; // edi@22 | |
8820 int v27; // eax@57 | |
8821 int vertex_id; // eax@58 | |
8822 unsigned int v34; // eax@80 | |
8823 int v40; // [sp-4h] [bp-5Ch]@2 | |
8824 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8825 int v50; // [sp+30h] [bp-28h]@34 | |
8826 int v51; // [sp+34h] [bp-24h]@35 | |
8827 int v52; // [sp+38h] [bp-20h]@36 | |
8828 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8829 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8830 int unused; // [sp+50h] [bp-8h]@3 | |
8831 | |
8832 if ( !pRenderer->pRenderD3D ) | |
8833 { | |
8834 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8835 } | |
8836 | |
8837 unused = 0; | |
8838 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8839 { | |
8840 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8841 { | |
8842 if ( IsBModelVisible(model_id, &unused) ) | |
8843 { | |
8844 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8845 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8846 { | |
8847 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8848 { | |
8849 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8850 { | |
8851 v53 = 0; | |
8852 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8853 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8854 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8855 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8856 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8857 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8858 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8859 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8860 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
1922 | 8861 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) |
1787 | 8862 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
8863 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 4 ) | |
8864 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; | |
8865 else | |
8866 { | |
8867 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x20 ) | |
8868 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; | |
8869 } | |
8870 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x0800) | |
8871 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; | |
8872 else | |
8873 { | |
8874 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8875 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8876 } | |
8877 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8878 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8879 v16 = GetTickCount() >> 4; | |
8880 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8881 { | |
8882 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8883 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8884 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8885 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8886 } | |
8887 else | |
8888 { | |
8889 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8890 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8891 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8892 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8893 } | |
8894 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8895 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8896 else | |
8897 { | |
8898 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8899 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8900 } | |
8901 v50 = 0; | |
8902 v49 = 0; | |
8903 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8904 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8905 { | |
8906 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8907 { | |
8908 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8909 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8910 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8911 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8912 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8913 } | |
8914 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8915 { | |
8916 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8917 ++v53; | |
8918 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8919 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8920 { | |
8921 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8922 v49 = 1; | |
8923 else | |
8924 v50 = 1; | |
8925 } | |
8926 else | |
8927 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8928 } | |
8929 } | |
8930 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8931 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8932 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8933 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8934 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
8935 v51 = (unsigned __int64)(-pOutdoor->vSunlight.x * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x) >> 16; | |
8936 v53 = (unsigned __int64)(-pOutdoor->vSunlight.y * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y) >> 16; | |
8937 v52 = (unsigned __int64)(-pOutdoor->vSunlight.z * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >> 16; | |
8938 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - (20 * (signed int)(v51 + v53 + v52) >> 16); | |
8939 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) | |
8940 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8941 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8942 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
8943 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
8944 return; | |
8945 if ( ODMFace::IsBackfaceCulled(&pOutdoor->pBModels[model_id].pFaces[face_id], array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) | |
8946 { | |
8947 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
8948 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
8949 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
8950 v27 = 8 * (face_id | (model_id << 6)); | |
8951 LOBYTE(v27) = v27 | 6; | |
8952 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
8953 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
8954 { | |
8955 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
8956 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
8957 } | |
8958 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
8959 /*static bool __init_flag = false; | |
8960 if (!__init_flag) | |
8961 { | |
8962 __init_flag = true; | |
8963 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
8964 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
8965 atexit(loc_4789D4); | |
8966 }*/ | |
8967 | |
8968 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8969 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8970 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8971 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
8972 int v31 = 0; | |
8973 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
8974 { | |
8975 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
8976 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
8977 if ( pDecalBuilder->uNumDecals > 0 ) | |
8978 { | |
8979 v40 = -1; | |
8980 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
8981 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
8982 } | |
8983 } | |
8984 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
8985 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
8986 if ( v50 ) | |
8987 { | |
1903 | 8988 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_NearClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8989 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8990 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8991 } | |
8992 if ( v49 ) | |
8993 { | |
1903 | 8994 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_FarClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8995 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8996 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8997 } | |
8998 if ( uNumVertices ) | |
8999 { | |
9000 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
9001 { | |
9002 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
9003 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
9004 else | |
9005 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
9006 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
9007 } | |
9008 else | |
9009 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
9010 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
9011 } | |
9012 } | |
9013 } | |
9014 } | |
9015 } | |
9016 } | |
9017 } | |
9018 } | |
9019 return; | |
1911 | 9020 } |
9021 //----- (00479543) -------------------------------------------------------- | |
1923 | 9022 void Render::DrawOutdoorSkyD3D() |
1911 | 9023 { |
9024 int v9; // eax@4 | |
9025 int v10; // ebx@4 | |
9026 int v13; // edi@6 | |
9027 int v14; // ecx@6 | |
9028 int v15; // eax@8 | |
9029 int v16; // eax@12 | |
9030 signed __int64 v17; // qtt@13 | |
9031 signed int v18; // ecx@13 | |
9032 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 | |
9033 double v26; // [sp+120h] [bp-44h]@4 | |
9034 int v30; // [sp+134h] [bp-30h]@1 | |
9035 int v32; // [sp+13Ch] [bp-28h]@6 | |
9036 int v33; // [sp+140h] [bp-24h]@2 | |
9037 signed __int64 v34; // [sp+144h] [bp-20h]@1 | |
9038 int v35; // [sp+148h] [bp-1Ch]@4 | |
9039 int v36; // [sp+14Ch] [bp-18h]@2 | |
9040 int v37; // [sp+154h] [bp-10h]@8 | |
9041 int v38; // [sp+158h] [bp-Ch]@1 | |
9042 int v39; // [sp+15Ch] [bp-8h]@4 | |
9043 int v40; // [sp+160h] [bp-4h]@7 | |
9044 | |
9045 v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) | |
9046 / ((double)pODMRenderParams->int_fov_rad + 8192.0) | |
9047 + (double)(pViewport->uScreenCenterY + 7));//include "+ 7" | |
9048 v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist | |
9049 v38 = (signed __int64)((double)(pViewport->uScreenCenterY + 7) | |
9050 - (double)pODMRenderParams->int_fov_rad | |
9051 / (v34 + 0.0000001) | |
9052 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | |
9053 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | |
9054 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | |
9055 pSkyPolygon.Create_48607B(&stru_8019C8);//заполняется ptr_38 | |
9056 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | |
9057 pSkyPolygon.uTileBitmapID = pOutdoor->uSky_TextureID;//179(original 166) | |
9058 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->uSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->uSky_TextureID)] : 0); | |
9059 if ( pSkyPolygon.pTexture ) | |
9060 { | |
9061 pSkyPolygon.dimming_level = 0; | |
9062 pSkyPolygon.uNumVertices = 4; | |
9063 //centering(центруем)--наклон камеры ---------------------------------------- | |
9064 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
9065 pSkyPolygon.v_18.y = 0; | |
9066 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
9067 | |
9068 //sky wiew position(положение неба на экране)------------------------------------------ | |
9069 // X | |
9070 // 0._____________________________.3 | |
9071 // |8,8 468,8 | | |
9072 // | | | |
9073 // | | | |
9074 // Y| | | |
9075 // | | | |
9076 // |8,351 468,351 | | |
9077 // 1._____________________________.2 | |
9078 // | |
9079 array_50AC10[0].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X; | |
9080 array_50AC10[0].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y; | |
9081 | |
9082 array_50AC10[1].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X; | |
9083 array_50AC10[1].vWorldViewProjY = (double)v38; | |
9084 | |
9085 array_50AC10[2].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X; | |
9086 array_50AC10[2].vWorldViewProjY = (double)v38; | |
9087 | |
9088 array_50AC10[3].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X; | |
9089 array_50AC10[3].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y; | |
9090 | |
9091 pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed; | |
9092 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed; | |
9093 | |
9094 pSkyPolygon.field_24 = 0x2000000u; | |
9095 v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) * 0.5) / tan(0.6457717418670654) + 0.5); | |
9096 for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) | |
9097 { | |
9098 v26 = array_50AC10[i].vWorldViewProjY + 6.7553994e15; | |
9099 //rotate skydome(вращение купола неба)-------------------------------------- | |
9100 // В игре принята своя система измерения углов. Полный угол (180). Значению угла 0 соответствует | |
9101 // направление на север и/или юг (либо на восток и/или запад), значению 65536 еденицам(0х10000) соответствует угол 90. | |
9102 // две переменные хранят данные по углу обзора. field_14 по западу и востоку. field_20 по югу и северу | |
9103 // от -25080 до 25080 | |
9104 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v33 * (v30 - array_50AC10[i].vWorldViewProjY))) >> 16; | |
9105 v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; | |
9106 | |
9107 v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v33 * (v30 - array_50AC10[i].vWorldViewProjY))) >> 16; | |
9108 v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; | |
9109 | |
9110 v38 = pSkyPolygon.v_18.z; | |
9111 v9 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(v33 * (v30 - array_50AC10[i].vWorldViewProjY))) >> 16; | |
9112 v10 = pSkyPolygon.v_18.x + v9; | |
9113 v39 = pSkyPolygon.v_18.x + v9; | |
9114 if ( pSkyPolygon.v_18.x + v9 > 0 ) | |
9115 { | |
9116 v10 = 0; | |
9117 v39 = 0; | |
9118 } | |
9119 v38 = v10; | |
9120 v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); | |
9121 v34 = -pSkyPolygon.field_24; | |
9122 v32 = (signed __int64)array_50AC10[i].vWorldViewProjX; | |
9123 v14 = v33 * (v30 - (signed __int64)array_50AC10[i].vWorldViewProjX); | |
9124 while ( 1 ) | |
9125 { | |
9126 v40 = v14; | |
9127 if ( !v10 ) | |
9128 goto LABEL_12; | |
9129 v37 = abs((int)v34 >> 14); | |
9130 v15 = abs(v10); | |
9131 if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) | |
9132 { | |
9133 if ( v39 <= 0 ) | |
9134 break; | |
9135 } | |
9136 v14 = v40; | |
9137 LABEL_12: | |
9138 v37 = pSkyPolygon.v_18.z; | |
9139 v16 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v14) >> 16; | |
9140 --v32; | |
9141 v14 += v33; | |
9142 v10 = pSkyPolygon.v_18.x + v16; | |
9143 v39 = pSkyPolygon.v_18.x + v16; | |
9144 v38 = pSkyPolygon.v_18.x + v16; | |
9145 } | |
9146 LODWORD(v17) = LODWORD(v34) << 16; | |
9147 HIDWORD(v17) = v34 >> 16; | |
9148 //v40 = v17 / v38; | |
9149 v18 = v17 / v38; | |
9150 if ( v18 < 0 ) | |
9151 v18 = pODMRenderParams->shading_dist_mist; | |
9152 v37 = v35 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v13) >> 16); | |
9153 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
9154 + ((signed int)((unsigned __int64)(v37 * (signed __int64)v18) >> 16) >> 3); | |
9155 array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); | |
9156 | |
9157 v36 = v36 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v13) >> 16); | |
9158 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed | |
9159 + ((signed int)((unsigned __int64)(v36 * (signed __int64)v18) >> 16) >> 3); | |
9160 array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); | |
9161 | |
9162 array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist | |
9163 array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); | |
9164 } | |
1923 | 9165 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 9166 array_50AC10[0].vWorldViewProjY = (double)v38; |
9167 array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; | |
9168 array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; | |
9169 array_50AC10[3].vWorldViewProjY = (double)v38; | |
1923 | 9170 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 9171 return; |
9172 } | |
1913 | 9173 } |
9174 //----- (004226C2) -------------------------------------------------------- | |
9175 bool PauseGameDrawing() | |
9176 { | |
9177 if ( pCurrentScreen != SCREEN_GAME | |
9178 && pCurrentScreen != SCREEN_NPC_DIALOGUE | |
9179 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
9180 { | |
9181 if ( pCurrentScreen == SCREEN_INPUT_BLV ) | |
9182 return pVideoPlayer->pSmackerMovie != 0; | |
9183 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
9184 return true; | |
9185 } | |
9186 return false; | |
1679 | 9187 } |