98
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1 #include <assert.h>
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2
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0
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3 #include "Outdoor.h"
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4 #include "Party.h"
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5 #include "LayingItem.h"
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6 #include "LOD.h"
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7 #include "Render.h"
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8 #include "MapInfo.h"
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9 #include "Allocator.h"
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10 #include "Weather.h"
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11 #include "PaletteManager.h"
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12 #include "GUIProgressBar.h"
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13 #include "AudioPlayer.h"
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14 #include "IndoorCamera.h"
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15 #include "DecorationList.h"
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16 #include "TileFrameTable.h"
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17 #include "Math.h"
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18 #include "ObjectList.h"
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19 #include "Game.h"
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20 #include "Actor.h"
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21 #include "Chest.h"
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22 #include "stru123.h"
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23 #include "Time.h"
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24 #include "Viewport.h"
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25 #include "Events.h"
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26
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27 #include "mm7_data.h"
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28 //#include "MM7.h"
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29
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30
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31
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32
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33
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28
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34 OutdoorLocation *pOutdoor = new OutdoorLocation;
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0
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35 OutdoorCamera *pOutdoorCamera;
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36
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37
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38 stru149 stru_8019C8;
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39 stru148 array_77EC08[2000];
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40 Surf stru_80C980;
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41 Edge defaultEdge; // weak
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42 Edge stru_80C9A4;
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43 Edge stru_80C9D8;
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44
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45
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46 //----- (0047A59E) --------------------------------------------------------
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47 void OutdoorLocation::ExecDraw(unsigned int bRedraw)
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48 {
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49 int v1; // edi@1
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50 unsigned int v2; // ebx@1
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51 int v3; // ST18_4@3
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52 int v4; // ST04_4@19
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53 int v5; // eax@19
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54
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55 v1 = 0;
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56 v2 = bRedraw;
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57 if ( viewparams->field_54 )
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58 v1 = 2;
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59 pIndoorCamera->sRotationX = pParty->sRotationX;
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60 pIndoorCamera->sRotationY = pParty->sRotationY;
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61 pIndoorCamera->pos.x = pParty->vPosition.x
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62 - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY)
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63 * (signed __int64)pParty->field_18) >> 16);
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64 v3 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi);
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65 pIndoorCamera->field_4C = v1;
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58
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66 pIndoorCamera->pos.y = pParty->vPosition.y - ((unsigned __int64)(v3 * (signed __int64)pParty->field_18) >> 16);
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67 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;
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0
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68 if ( v2 || pRenderer->pRenderD3D )
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69 {
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70 ResetStru148s();
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71 pOutdoorCamera->RotationToInts();
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72 sub_481ED9_MessWithOutdoorCamera();
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73 }
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74 pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x);
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58
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75 pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y);
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0
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76 if ( v2 )
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77 {
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78 Software_ResetNewEdges();
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79 sub_487DA9();
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80 ptr_80C97C_Surfs = pSurfs;
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81 ptr_80C978_Edges = pEdges;
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82 }
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83 if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute )
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84 pOutdoor->UpdateSunlightVectors();
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85 pOutdoor->UpdateFog();
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86 pGame->pIndoorCameraD3D->Reset_list_0037C();
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87 if ( !v2 )
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88 {
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89 if ( !pRenderer->pRenderD3D )
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90 {
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91 pRenderer->OnOutdoorRedrawSW();
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92 goto LABEL_16;
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93 }
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206
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94 //goto LABEL_14;
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95 pRenderer->DrawSkyD3D();
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96 pRenderer->DrawBuildingsD3D();
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97 pRenderer->DrawBezierTerrain();
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98 goto LABEL_16;
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0
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99 }
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100 if ( pRenderer->pRenderD3D )
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101 {
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206
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102 //LABEL_14:
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0
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103 pRenderer->DrawSkyD3D();
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104 pRenderer->DrawBuildingsD3D();
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105 pRenderer->DrawBezierTerrain();
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106 goto LABEL_16;
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107 }
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108 pRenderer->DrawBuildingsSW();
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109 pRenderer->DrawBezierTerrain();
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110 sr_sub_486F92_MessWithEdgesAndSpans();
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111 pOutdoorCamera->_487355();
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112 LABEL_16:
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59
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113 pMobileLightsStack->uNumLightsActive = 0;
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114 pStationaryLightsStack->uNumLightsActive = 0;
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0
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115 if ( !pRenderer->pRenderD3D )
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116 {
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117 pRenderer->ExecOutdoorDrawSW();
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118 pGame->pIndoorCameraD3D->_438240_draw_lits();
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119 }
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120 pGame->PushStationaryLights(-1);
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45
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121 pGame->PrepareBloodsplats();
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0
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122 if ( v2 )
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123 {
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58
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124 v4 = WorldPosToGridCellZ(pParty->vPosition.y);
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0
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125 v5 = WorldPosToGridCellX(pParty->vPosition.x);
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126 pOutdoor->_47EF60(v5, v4, 1);
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127 }
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128 pGame->uFlags2 &= 0xFFFFFFFEu;
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129 if ( pRenderer->pRenderD3D && pRenderer->bUsingSpecular )
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130 pGame->pLightmapBuilder->uFlags |= 1u;
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131 else
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132 pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu;
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133 uNumDecorationsDrawnThisFrame = 0;
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134 _unused000 = 0;
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135 uNumSpritesDrawnThisFrame = 0;
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136 uNumBillboardsToDraw = 0;
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137 DrawActors();
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138 if ( !pOutdoorCamera->bDoNotRenderDecorations )
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139 pRenderer->DrawDecorations();
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140 pRenderer->DrawLayingItems_Shooting_Magic_ODM();
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141 pRenderer->TransformBillboardsAndSetPalettesODM();
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142 sub_485F53((Vec2_int_ *)unnamed_6BE060);
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143 }
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144
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145
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146
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147 //----- (00441CFF) --------------------------------------------------------
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148 void OutdoorLocation::Draw()
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149 {
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150 unsigned int v0; // ecx@1
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151
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152 v0 = 1;
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153 if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) )
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154 v0 = 0;
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155 pOutdoor->ExecDraw(v0);
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156 pGame->DrawParticles();
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157 pWeather->Draw();
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158 array_5118E8._440F07();
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159 }
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160
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161
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162 //----- (00488E23) --------------------------------------------------------
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163 double OutdoorLocation::GetFogDensityByTime()
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164 {
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165 int v1; // eax@3
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166 double v2; // st7@3
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167
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168 if ( pParty->uCurrentHour < 5 )
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169 goto LABEL_9;
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170 if ( pParty->uCurrentHour >= 6 )
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171 {
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172 if ( pParty->uCurrentHour < 0x14 )
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173 {
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174 pWeather->field_FA0 = 0;
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175 v2 = 0.0;
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176 return v2 * 0.016666668;
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177 }
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178 if ( pParty->uCurrentHour < 0x15 )
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179 {
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180 v1 = 0;
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181 v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute;
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182 goto LABEL_4;
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183 }
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184 LABEL_9:
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185 v2 = 60.0;
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186 pWeather->field_FA0 = 1;
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187 return v2 * 0.016666668;
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188 }
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189 v1 = 0;
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190 v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300);
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191 LABEL_4:
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192 pWeather->field_FA0 = v1;
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193 return v2 * 0.016666668;
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194 }
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195
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196 //----- (00488EB1) --------------------------------------------------------
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197 int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY)
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198 {
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199 OutdoorLocation *v3; // esi@1
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200 unsigned int v4; // edi@1
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201 unsigned int v5; // eax@1
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202 int result; // eax@5
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203
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204 v3 = this;
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205 v4 = WorldPosToGridCellZ(sY);
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206 v5 = WorldPosToGridCellX(sX);
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207 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 )
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208 result = 0;
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209 else
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210 result = ActuallyGetSomeOtherTileInfo(v5, v4);
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211 return result;
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212 }
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213 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
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214 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
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215
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216 //----- (00488EEF) --------------------------------------------------------
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217 unsigned int OutdoorLocation::GetTileTexture(int sX, int sZ)
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218 {
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219 OutdoorLocation *v3; // esi@1
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220 unsigned int v4; // edi@1
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221 unsigned int v5; // eax@1
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222 unsigned int result; // eax@5
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223
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224 v3 = this;
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225 v4 = WorldPosToGridCellZ(sZ);
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226 v5 = WorldPosToGridCellX(sX);
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227 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 )
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228 result = -1;
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229 else
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230 result = DoGetTileTexture(v5, v4);
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231 return result;
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232 }
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233 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
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234 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
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235
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236 //----- (00488F2E) --------------------------------------------------------
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237 int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ)
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238 {
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239 int result; // eax@5
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240
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241 if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 )
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242 result = 0;
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243 else
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244 result = DoGetHeightOnTerrain(sX, sZ);
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245 return result;
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246 }
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247
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248 //----- (00488F5C) --------------------------------------------------------
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249 bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa)
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250 {
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251 OutdoorLocation *v5; // esi@1
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252 bool result; // eax@2
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253
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254 v5 = this;
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255 if ( pFilename )
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256 {
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257 Release();
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258 pBitmaps_LOD->ReleaseAll2();
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259 pSprites_LOD->DeleteSomeOtherSprites();
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260 pSpriteFrameTable->ResetSomeSpriteFlags();
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261 pIcons_LOD->ReleaseAll2();
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262 sub_46080D();
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263 TryLoadLevelFromLOD();
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264 if ( !Load((char *)pFilename, (ODMFace *)File, uRespawnInterval, thisa) )
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265 {
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266 MessageBoxA(0, "Error!", "Couldn't Load Map!", 0);
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267 CreateDebugLocation();
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268 }
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269 day_attrib = v5->day_attrib;
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270 day_fogrange_1 = v5->day_fogrange_1;
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271 day_fogrange_2 = v5->day_fogrange_2;
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272 if ( Is_out15odm_underwater() )
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273 SetUnderwaterFog();
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274 _6BE134_odm_main_tile_group = v5->pTileTypes[0].uTileGroup;
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275 result = 1;
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276 }
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277 else
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278 {
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279 result = 0;
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280 }
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281 return result;
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282 }
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283
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284 //----- (0048901B) --------------------------------------------------------
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285 bool OutdoorLocation::Release2()
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286 {
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287 Release();
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288 pOutdoorCamera->ReleaseSoftwareDrawBuffers();
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289 return true;
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290 }
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291
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292 //----- (0048902E) --------------------------------------------------------
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293 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5)
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294 {
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295 OutdoorLocation *v5; // esi@1
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296 char *v6; // eax@3
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297 int v7; // eax@3
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298 int v8; // edx@3
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299 signed int v9; // esi@7
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300 int v10; // esi@23
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301 signed int v11; // eax@23
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302 int v12; // ST14_4@25
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303 signed int v14; // [sp-4h] [bp-84h]@6
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304 char Str; // [sp+8h] [bp-78h]@3
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305 int a5a; // [sp+94h] [bp+14h]@3
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306
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307 auto Source = this;
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308
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309 v5 = Source;
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310 if ( a5 < 10
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311 || strlen(Source->pLevelFilename) != 9
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312 || (strcpy(&Str, v5->pLevelFilename),
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313 _strlwr(&Str),
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314 v6 = strtok(&Str, "out"),
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315 v6[2] = 0,
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316 v7 = atoi(v6),
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317 v8 = v7,
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318 a5a = v7,
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319 v7 < 1)
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320 || v7 > 15 )
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321 return 0;
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322 if ( sPartyX < -22528 )
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323 {
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324 v14 = 4;
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325 LABEL_7:
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326 v9 = v14;
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327 goto LABEL_14;
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328 }
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329 if ( sPartyX > 22528 )
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330 {
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331 v14 = 3;
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332 goto LABEL_7;
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333 }
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334 if ( sPartyZ < -22528 )
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335 {
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336 v14 = 2;
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337 goto LABEL_7;
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338 }
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339 if ( sPartyZ <= 22528 )
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340 return 0;
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341 v9 = 1;
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342 LABEL_14:
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343 if ( v7 == 14 )
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344 {
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345 if ( v9 == 4 )
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346 {
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347 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(0) )
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348 {
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349 uDefaultTravelTime_ByFoot = 1;
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350 strcpy(pOut, "out15.odm");
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351 uLevel_StartingPointType = 3;
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352 LABEL_18:
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353 LOWORD(pParty->uFlags) &= 0xFD7Bu;
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354 return 1;
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355 }
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356 v8 = a5a;
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357 }
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358 }
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359 else
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360 {
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361 if ( v7 == 15 && v9 == 3 )
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362 {
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363 uDefaultTravelTime_ByFoot = 1;
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364 strcpy(pOut, "out14.odm");
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365 uLevel_StartingPointType = 4;
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366 goto LABEL_18;
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367 }
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368 }
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369 v10 = v9 + 4 * v8;
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370 v11 = (unsigned __int8)aTiletableLoadU[v10 + 39];
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371 if ( v11 >= 1 && v11 <= 15 )
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372 {
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373 v12 = (unsigned __int8)aTiletableLoadU[v10 + 39];
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374 uDefaultTravelTime_ByFoot = (unsigned __int8)byte_4ECA93[v10];
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123
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375 sprintf(pOut, "out%02d.odm", v12);
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0
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376 uLevel_StartingPointType = (unsigned __int8)byte_4ECACF[v10];
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377 return 1;
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378 }
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379 return 0;
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380 }
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381 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot;
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382 // 6BE35C: using guessed type int uLevel_StartingPointType;
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383
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384 //----- (0048917E) --------------------------------------------------------
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385 void OutdoorLocation::MessWithLUN()
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386 {
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387 OutdoorLocation *v1; // esi@1
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388 unsigned int *v2; // ebp@1
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389 unsigned int v3; // eax@1
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390 unsigned __int16 v4; // ax@1
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391 signed int v5; // ebx@1
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392
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393 v1 = this;
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394 v2 = this->pSpriteIDs_LUN;
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395 this->pSpriteIDs_LUN[0] = -1;
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396 this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4");
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397 v1->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2");
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398 v1->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4");
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399 v1->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL");
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400 v1->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4");
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401 v1->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2");
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402 v3 = pSpriteFrameTable->FastFindSprite("LUN1-4");
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403 v1->field_D60 = -1;
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404 v1->uSpriteID_LUN1_4_cp = v3;
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405 v1->field_CF0 = 4;
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406 v1->field_CF8 = 4;
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407 v1->field_D00 = 4;
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408 LOWORD(v3) = *(short *)v2;
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409 v1->pSpriteIDs_LUN[1] = 0;
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410 v1->pSpriteIDs_LUN[3] = 0;
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411 v1->pSpriteIDs_LUN[5] = 0;
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412 v1->pSpriteIDs_LUN[7] = 0;
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413 v1->field_CE8 = 0;
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414 LOWORD(v1->field_D3C) = v3;
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415 v1->field_D40 = 0;
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416 v1->field_D44 = 0;
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417 v1->field_D48 = 0;
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418 v1->field_D4C = 131072;
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419 v1->field_D5C = 0;
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420 v1->field_D64 = 0;
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421 v4 = pSpriteFrameTable->FastFindSprite("LUN-SUN");
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422 v1->field_D28 = -1;
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423 v1->field_D08 = 0;
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424 v1->field_D0C = 0;
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425 v1->field_D10 = 0;
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426 v1->field_D24 = 0;
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427 v1->field_D2C = 0;
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428 v1->uSpriteID_LUN_SUN = v4;
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429 v1->field_D14 = -131072;
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430 v5 = 8;
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431 do
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432 {
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433 pSpriteFrameTable->InitializeSprite(*v2);
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434 v2 += 2;
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435 --v5;
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436 }
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437 while ( v5 );
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438 pSpriteFrameTable->InitializeSprite(v1->uSpriteID_LUN_SUN);
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439 }
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440
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441 //----- (004892E6) --------------------------------------------------------
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442 unsigned int OutdoorLocation::UpdateSunlightVectors()
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443 {
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444 unsigned int result; // eax@1
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445 OutdoorLocation *v2; // esi@1
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446 unsigned int v3; // edi@3
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447 int v4; // ebx@3
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448 int v5; // eax@3
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449 int v6; // eax@3
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450 int v7; // ecx@3
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451 double v8; // st7@4
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452
|
|
453 result = pParty->uCurrentHour;
|
|
454 v2 = this;
|
|
455 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 0x15 )
|
|
456 {
|
|
457 v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5);
|
|
458 v4 = (signed int)(v3 * stru_5C6E00->uIntegerPi) / 960;
|
|
459 v5 = stru_5C6E00->SinCos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960);
|
|
460 v2->field_D1C = 0;
|
|
461 v2->field_D18 = v5;
|
|
462 v6 = stru_5C6E00->SinCos(v4 - stru_5C6E00->uIntegerHalfPi);
|
|
463 v7 = v2->field_D18;
|
|
464 v2->field_D20 = v6;
|
|
465 v2->vSunlight.x = -v7;
|
|
466 v2->vSunlight.y = -v2->field_D1C;
|
|
467 v2->vSunlight.z = -v6;
|
|
468 if ( (signed int)v3 >= 480 )
|
|
469 v8 = (double)(signed int)(960 - v3);
|
|
470 else
|
|
471 v8 = (double)(signed int)v3;
|
|
472 v2->field_CBC_terrain_triangles_shade_type = (signed __int64)(20.0 - v8 * 0.002083333333333333 * 20.0);
|
|
473 result = pParty->uCurrentMinute;
|
|
474 v2->uLastSunlightUpdateMinute = pParty->uCurrentMinute;
|
|
475 }
|
|
476 return result;
|
|
477 }
|
|
478
|
|
479 //----- (004893C1) --------------------------------------------------------
|
|
480 void OutdoorLocation::UpdateFog()
|
|
481 {
|
|
482 fFogDensity = GetFogDensityByTime();
|
|
483 }
|
|
484
|
|
485 //----- (004893CF) --------------------------------------------------------
|
|
486 int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z)
|
|
487 {
|
|
488 OutdoorLocation *v4; // ebx@1
|
|
489 signed int v5; // edi@4
|
|
490 int v6; // eax@4
|
|
491 int v7; // eax@4
|
|
492 int v8; // eax@4
|
|
493 int v9; // eax@5
|
|
494 int v10; // eax@6
|
|
495 int v11; // eax@7
|
|
496 int v12; // eax@8
|
|
497 int v15; // [sp+8h] [bp-8h]@2
|
|
498 int v16; // [sp+Ch] [bp-4h]@2
|
|
499
|
|
500 v4 = this;
|
|
501 if ( pParty->uFlags & 8
|
|
502 || (v15 = 0,
|
|
503 v16 = 0,
|
|
504 sub_46D49E_prolly_get_world_y_under_party(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0),
|
|
505 v16)
|
|
506 || v15 )
|
|
507 return 2;
|
|
508 v5 = WorldPosToGridCellX(pParty->vPosition.x);
|
58
|
509 v6 = WorldPosToGridCellZ(pParty->vPosition.y);
|
0
|
510 v7 = _47ED83(v5, v6 - 1);
|
|
511 v8 = pTileTable->pTiles[_47ECC1(v7)].uTerrainType;
|
|
512 if ( v8 )
|
|
513 {
|
|
514 v9 = v8 - 1;
|
|
515 if ( !v9 )
|
|
516 return 3;
|
|
517 v10 = v9 - 1;
|
|
518 if ( !v10 )
|
|
519 return 5;
|
|
520 v11 = v10 - 1;
|
|
521 if ( !v11 || (v12 = v11 - 3) == 0 )
|
|
522 return 4;
|
|
523 if ( v12 == 1 )
|
|
524 return 3;
|
|
525 return 2;
|
|
526 }
|
|
527 return 1;
|
|
528 }
|
|
529 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
|
|
530 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
|
|
531
|
|
532 //----- (00489487) --------------------------------------------------------
|
|
533 int OutdoorLocation::SetFog()
|
|
534 {
|
|
535 int result; // eax@1
|
|
536 int v2; // esi@1
|
|
537 int v3; // edx@5
|
|
538 unsigned __int8 *v4; // eax@5
|
|
539 int v5; // ecx@5
|
|
540 int v6; // esi@7
|
|
541 unsigned __int8 v7; // al@9
|
|
542
|
|
543 strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
|
|
544 result = pMapStats->GetMapInfo(pCurrentMapName);
|
|
545 v2 = result;
|
|
546 if ( result < 1 || result == 7 || result == 8 || result > 15 )
|
|
547 return result;
|
|
548 day_attrib &= 0xFFFFFFFEu;
|
|
549 v3 = rand() % 100;
|
|
550 v4 = (unsigned __int8 *)&byte_4ECB0C[4 * v2];
|
|
551 v5 = *v4;
|
|
552 if ( v3 < v5 )
|
|
553 {
|
|
554 day_fogrange_1 = 4096;
|
|
555 day_fogrange_2 = 8192;
|
|
556 LABEL_13:
|
|
557 day_attrib |= 1u;
|
|
558 goto LABEL_14;
|
|
559 }
|
|
560 v6 = v4[1];
|
|
561 if ( v3 < v6 + v5 )
|
|
562 {
|
|
563 day_fogrange_2 = 4096;
|
|
564 LABEL_12:
|
|
565 day_fogrange_1 = 0;
|
|
566 goto LABEL_13;
|
|
567 }
|
|
568 v7 = v4[2];
|
|
569 if ( v7 && v3 < v5 + v6 + v7 )
|
|
570 {
|
|
571 day_fogrange_2 = 2048;
|
|
572 goto LABEL_12;
|
|
573 }
|
|
574 LABEL_14:
|
|
575 if ( Is_out15odm_underwater() )
|
|
576 SetUnderwaterFog();
|
|
577 pOutdoor->day_fogrange_1 = day_fogrange_1;
|
|
578 pOutdoor->day_fogrange_2 = day_fogrange_2;
|
|
579 result = day_attrib;
|
|
580 pOutdoor->day_attrib = day_attrib;
|
|
581 return result;
|
|
582 }
|
|
583 // 6BE030: using guessed type int day_attrib;
|
|
584 // 6BE040: using guessed type int day_fogrange_1;
|
|
585 // 6BE044: using guessed type int day_fogrange_2;
|
|
586
|
|
587 //----- (00482170) --------------------------------------------------------
|
|
588 bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, stru148 *a3)
|
|
589 {
|
|
590 stru148 *v3; // edi@1
|
|
591 RenderVertexSoft *v4; // esi@1
|
|
592 unsigned int v5; // edx@1
|
|
593 RenderVertexSoft *v6; // ecx@2
|
|
594 double v7; // st7@5
|
|
595 double v8; // st6@5
|
|
596 double v9; // st5@5
|
|
597 double v10; // st6@9
|
|
598 double v11; // st5@9
|
|
599 double v12; // st4@9
|
|
600 bool result; // eax@16
|
|
601 double v14; // ST2C_8@17
|
|
602 double v15; // ST20_8@17
|
|
603 double v16; // ST0C_8@17
|
|
604 double v17; // ST0C_8@17
|
|
605 float v18; // [sp+8h] [bp-38h]@5
|
|
606 float v19; // [sp+10h] [bp-30h]@5
|
|
607 float v20; // [sp+14h] [bp-2Ch]@5
|
|
608 float v21; // [sp+18h] [bp-28h]@5
|
|
609 float v22; // [sp+1Ch] [bp-24h]@5
|
|
610 float v23; // [sp+24h] [bp-1Ch]@5
|
|
611 float v24; // [sp+28h] [bp-18h]@5
|
|
612 float v25; // [sp+30h] [bp-10h]@5
|
|
613 float v26; // [sp+34h] [bp-Ch]@5
|
|
614 float v27; // [sp+38h] [bp-8h]@5
|
|
615 float v28; // [sp+3Ch] [bp-4h]@5
|
|
616 float a3a; // [sp+48h] [bp+8h]@5
|
|
617 float a3b; // [sp+48h] [bp+8h]@17
|
|
618 float a3c; // [sp+48h] [bp+8h]@17
|
|
619 float a3d; // [sp+48h] [bp+8h]@17
|
|
620 float a3e; // [sp+48h] [bp+8h]@17
|
|
621
|
|
622 v3 = a3;
|
|
623 v4 = a2;
|
|
624 v5 = a3->uNumVertices;
|
|
625 if ( (signed int)v5 < 3 )
|
|
626 goto LABEL_20;
|
|
627 v6 = &v4[v5 - 1];
|
|
628 if ( v4->vWorldPosition.z == v4[1].vWorldPosition.z && v4[1].vWorldPosition.z == v6->vWorldPosition.z )
|
|
629 *(int *)&a3->flags |= 0x10u;
|
|
630 v19 = v4[1].vWorldViewPosition.x - v4->vWorldViewPosition.x;
|
|
631 v18 = v4[1].vWorldViewPosition.y - v4->vWorldViewPosition.y;
|
|
632 v20 = v4[1].vWorldViewPosition.z - v4->vWorldViewPosition.z;
|
|
633 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x;
|
|
634 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y;
|
|
635 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z;
|
|
636 v28 = v4[1].vWorldPosition.x - v4->vWorldPosition.x;
|
|
637 v27 = v4[1].vWorldPosition.y - v4->vWorldPosition.y;
|
|
638 a3a = v4[1].vWorldPosition.z - v4->vWorldPosition.z;
|
|
639 v7 = v6->vWorldPosition.x - v4->vWorldPosition.x;
|
|
640 v8 = v6->vWorldPosition.y - v4->vWorldPosition.y;
|
|
641 v9 = v6->vWorldPosition.z - v4->vWorldPosition.z;
|
|
642 v26 = v27 * v9 - v8 * a3a;
|
|
643 v24 = v7 * a3a - v9 * v28;
|
|
644 v25 = v8 * v28 - v7 * v27;
|
|
645 if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 )
|
|
646 {
|
|
647 while ( 1 )
|
|
648 {
|
|
649 --v5;
|
|
650 if ( (signed int)v5 < 2 )
|
|
651 break;
|
|
652 v10 = v6->vWorldPosition.x - v4->vWorldPosition.x;
|
|
653 v11 = v6->vWorldPosition.y - v4->vWorldPosition.y;
|
|
654 v12 = v6->vWorldPosition.z - v4->vWorldPosition.z;
|
|
655 v26 = v27 * v12 - v11 * a3a;
|
|
656 v24 = v10 * a3a - v12 * v28;
|
|
657 v25 = v11 * v28 - v10 * v27;
|
|
658 if ( v26 != 0.0 )
|
|
659 break;
|
|
660 if ( v24 != 0.0 || v25 != 0.0 )
|
|
661 break;
|
|
662 --v6;
|
|
663 }
|
|
664 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x;
|
|
665 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y;
|
|
666 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z;
|
|
667 }
|
|
668 if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26
|
|
669 + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25
|
|
670 + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 )
|
|
671 {
|
|
672 a3b = v23 * v18 - v22 * v20;
|
|
673 v14 = a3b + 6.7553994e15;
|
|
674 v3->v_18.x = LODWORD(v14);
|
|
675 a3c = v21 * v20 - v23 * v19;
|
|
676 v15 = a3c + 6.7553994e15;
|
|
677 v3->v_18.y = LODWORD(v15);
|
|
678 a3d = v22 * v19 - v21 * v18;
|
|
679 v16 = a3d + 6.7553994e15;
|
|
680 v3->v_18.z = LODWORD(v16);
|
|
681 v3->_486089_normalize_v_18();
|
|
682 a3e = -((double)v3->v_18.x * v4->vWorldViewPosition.x)
|
|
683 - (double)v3->v_18.y * v4->vWorldViewPosition.y
|
|
684 - (double)v3->v_18.z * v4->vWorldViewPosition.z;
|
|
685 v17 = a3e + 6.7553994e15;
|
|
686 v3->field_24 = LODWORD(v17);
|
|
687 result = 1;
|
|
688 }
|
|
689 else
|
|
690 {
|
|
691 LABEL_20:
|
|
692 result = 0;
|
|
693 }
|
|
694 return result;
|
|
695 }
|
|
696
|
|
697
|
|
698 //----- (0047C7A9) --------------------------------------------------------
|
|
699 void OutdoorLocationTerrain::_47C7A9()
|
|
700 {
|
|
701 this->field_10 = 0;
|
|
702 this->field_12 = 0;
|
|
703 this->field_16 = 0;
|
|
704 this->field_14 = 0;
|
|
705 this->field_1C = 0;
|
|
706 this->field_18 = 0;
|
|
707 }
|
|
708
|
|
709 //----- (0047C7C2) --------------------------------------------------------
|
|
710 void OutdoorLocationTerrain::Release()
|
|
711 {
|
94
|
712 if (pHeightmap)
|
|
713 {
|
|
714 pAllocator->FreeChunk(this->pHeightmap);
|
|
715 pHeightmap = nullptr;
|
|
716 }
|
|
717 if (pTilemap)
|
|
718 {
|
|
719 pAllocator->FreeChunk(pTilemap);
|
|
720 pTilemap = nullptr;
|
|
721 }
|
|
722 if (pAttributemap)
|
|
723 {
|
|
724 pAllocator->FreeChunk(pAttributemap);
|
|
725 pAttributemap = nullptr;
|
|
726 }
|
|
727 if (ptr_C)
|
|
728 {
|
|
729 pAllocator->FreeChunk(ptr_C);
|
|
730 ptr_C = nullptr;
|
|
731 }
|
0
|
732
|
|
733 _47C7A9();
|
|
734 }
|
|
735
|
|
736 //----- (0047C80A) --------------------------------------------------------
|
|
737 int OutdoorLocationTerrain::_47C80A(int a2, int a3, int a4, int a5)
|
|
738 {
|
|
739 OutdoorLocationTerrain *v5; // ebx@1
|
|
740 double v6; // st7@1
|
|
741 double v7; // st7@2
|
|
742 double v8; // st7@2
|
|
743 int result; // eax@3
|
|
744 int v10; // eax@4
|
|
745 int v11; // ecx@5
|
|
746 int v12; // ecx@6
|
|
747 int v13; // edi@7
|
|
748 int v14; // edx@9
|
|
749 int v15; // eax@15
|
|
750 unsigned __int8 *v16; // ebx@15
|
|
751 int v17; // eax@15
|
|
752 int v18; // ecx@15
|
|
753 int v19; // esi@15
|
|
754 int v20; // edi@15
|
|
755 int v21; // edx@15
|
|
756 int v22; // ecx@15
|
|
757 int v23; // ebx@15
|
|
758 int v24; // ecx@15
|
|
759 int v25; // ST28_4@15
|
|
760 double v26; // st7@15
|
|
761 double v27; // st6@15
|
|
762 double v28; // st5@15
|
|
763 double v29; // st7@15
|
|
764 double v30; // st7@16
|
|
765 double v31; // st7@17
|
|
766 int v32; // eax@21
|
|
767 double v33; // st7@21
|
|
768 double v34; // st6@21
|
|
769 double v35; // st5@21
|
|
770 double v36; // st7@21
|
|
771 double v37; // st7@22
|
|
772 double v38; // st7@23
|
|
773 int v39; // [sp+14h] [bp-34h]@8
|
|
774 int v40; // [sp+18h] [bp-30h]@15
|
|
775 int v41; // [sp+1Ch] [bp-2Ch]@15
|
|
776 int v42; // [sp+20h] [bp-28h]@15
|
|
777 OutdoorLocationTerrain *v43; // [sp+24h] [bp-24h]@1
|
|
778 int v44; // [sp+28h] [bp-20h]@21
|
|
779 float v45; // [sp+2Ch] [bp-1Ch]@1
|
|
780 float v46; // [sp+30h] [bp-18h]@1
|
|
781 float v47; // [sp+34h] [bp-14h]@1
|
|
782 int v48; // [sp+38h] [bp-10h]@7
|
|
783 int v49; // [sp+3Ch] [bp-Ch]@10
|
|
784 int v50; // [sp+40h] [bp-8h]@9
|
|
785 float v51; // [sp+44h] [bp-4h]@15
|
|
786 float v52; // [sp+44h] [bp-4h]@21
|
|
787 float v53; // [sp+50h] [bp+8h]@15
|
|
788 float v54; // [sp+50h] [bp+8h]@21
|
|
789 int v55; // [sp+54h] [bp+Ch]@15
|
|
790 float v56; // [sp+54h] [bp+Ch]@15
|
|
791 float v57; // [sp+54h] [bp+Ch]@21
|
|
792
|
|
793 v46 = -64.0;
|
|
794 v47 = -64.0;
|
|
795 v5 = this;
|
|
796 v45 = 64.0;
|
|
797 v43 = this;
|
|
798 v6 = sqrt(12288.0);
|
|
799 if ( v6 != 0.0 )
|
|
800 {
|
|
801 v7 = 1.0 / v6;
|
|
802 v45 = 64.0 * v7;
|
|
803 v8 = v7 * -64.0;
|
|
804 v46 = v8;
|
|
805 v47 = v8;
|
|
806 }
|
|
807 result = a3;
|
|
808 if ( a3 > a5 )
|
|
809 {
|
|
810 v10 = a5 ^ a3;
|
|
811 a5 ^= a3 ^ a5;
|
|
812 result = a5 ^ v10;
|
|
813 }
|
|
814 v11 = a2;
|
|
815 if ( a2 > a4 )
|
|
816 {
|
|
817 v12 = a4 ^ a2;
|
|
818 a4 ^= a2 ^ a4;
|
|
819 v11 = a4 ^ v12;
|
|
820 }
|
|
821 v13 = result - 1;
|
|
822 v48 = result - 1;
|
|
823 if ( result - 1 <= a5 )
|
|
824 {
|
|
825 v39 = v11 - 1;
|
|
826 do
|
|
827 {
|
|
828 v14 = v39;
|
|
829 v50 = v39;
|
|
830 if ( v39 <= a4 )
|
|
831 {
|
|
832 result = (v39 - 63) << 9;
|
|
833 v49 = (v39 - 63) << 9;
|
|
834 do
|
|
835 {
|
|
836 if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 )
|
|
837 {
|
|
838 v15 = v5->field_10;
|
|
839 v55 = v15;
|
|
840 v16 = v5->pHeightmap;
|
|
841 v17 = (int)(&v16[v13 * v15] + v14);
|
|
842 v18 = -v13;
|
|
843 v19 = (64 - v13) << 9;
|
|
844 v20 = 32 * *(char *)v17;
|
|
845 v21 = 32 * *(char *)(v17 + 1);
|
|
846 v22 = (v18 + 63) << 9;
|
|
847 v41 = v22;
|
|
848 v23 = (int)(&v16[v55 * (v48 + 1)] + v50);
|
|
849 v24 = v22 - v19;
|
|
850 v40 = 32 * *(char *)v23;
|
|
851 v42 = 32 * *(char *)(v23 + 1);
|
|
852 v25 = v49 - 512 - v49;
|
|
853 v26 = (double)-((v20 - v21) * v24);
|
|
854 v51 = v26;
|
|
855 v27 = (double)-(v25 * (v42 - v21));
|
|
856 v53 = v27;
|
|
857 v28 = (double)(v25 * v24);
|
|
858 v56 = v28;
|
|
859 v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26);
|
|
860 if ( v29 != 0.0 )
|
|
861 {
|
|
862 v30 = 1.0 / v29;
|
|
863 v51 = v51 * v30;
|
|
864 v53 = v53 * v30;
|
|
865 v56 = v30 * v56;
|
|
866 }
|
|
867 v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0;
|
|
868 if ( v31 < 0.0 )
|
|
869 v31 = 0.0;
|
|
870 if ( v31 > 31.0 )
|
|
871 v31 = 31.0;
|
|
872 v44 = 2 * (v50 + v48 * v43->field_10);
|
|
873 v5 = v43;
|
|
874 *((char *)v43->ptr_C + v44 + 1) = (signed __int64)v31;
|
|
875 v32 = v49 - (v49 - 512);
|
|
876 v33 = (double)-((v42 - v40) * (v19 - v41));
|
|
877 v52 = v33;
|
|
878 v34 = (double)-(v32 * (v20 - v40));
|
|
879 v54 = v34;
|
|
880 v35 = (double)(v32 * (v19 - v41));
|
|
881 v57 = v35;
|
|
882 v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33);
|
|
883 if ( v36 != 0.0 )
|
|
884 {
|
|
885 v37 = 1.0 / v36;
|
|
886 v52 = v52 * v37;
|
|
887 v54 = v54 * v37;
|
|
888 v57 = v37 * v57;
|
|
889 }
|
|
890 v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0;
|
|
891 if ( v38 < 0.0 )
|
|
892 v38 = 0.0;
|
|
893 if ( v38 > 31.0 )
|
|
894 v38 = 31.0;
|
|
895 v13 = v48;
|
|
896 *((char *)v43->ptr_C + v44) = (signed __int64)v38;
|
|
897 v14 = v50;
|
|
898 result = v49;
|
|
899 }
|
|
900 ++v14;
|
|
901 result += 512;
|
|
902 v50 = v14;
|
|
903 v49 = result;
|
|
904 }
|
|
905 while ( v14 <= a4 );
|
|
906 }
|
|
907 ++v13;
|
|
908 v48 = v13;
|
|
909 }
|
|
910 while ( v13 <= a5 );
|
|
911 }
|
|
912 return result;
|
|
913 }
|
|
914
|
|
915 //----- (0047CB57) --------------------------------------------------------
|
|
916 int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3)
|
|
917 {
|
|
918 signed int result; // eax@2
|
|
919 unsigned __int16 *v5; // edx@3
|
|
920 double v6; // st7@3
|
|
921 char v7; // bl@3
|
|
922 int v8; // eax@3
|
|
923 int v9; // eax@4
|
|
924 int v10; // eax@5
|
|
925 double v11; // st6@7
|
|
926 signed int v12; // edi@7
|
|
927 int v13; // esi@9
|
|
928 char *v14; // esi@10
|
|
929 signed int v15; // ecx@10
|
|
930 char v16[256]; // [sp+4h] [bp-124h]@9
|
|
931 unsigned __int16 *v17; // [sp+104h] [bp-24h]@3
|
|
932 unsigned int v18; // [sp+108h] [bp-20h]@3
|
|
933 unsigned int v19; // [sp+10Ch] [bp-1Ch]@3
|
|
934 unsigned int v20; // [sp+110h] [bp-18h]@3
|
|
935 unsigned int v21; // [sp+114h] [bp-14h]@3
|
|
936 float v22; // [sp+118h] [bp-10h]@3
|
|
937 float v23; // [sp+11Ch] [bp-Ch]@3
|
|
938 int i; // [sp+120h] [bp-8h]@3
|
|
939 unsigned int v25; // [sp+124h] [bp-4h]@5
|
|
940 signed int a2a; // [sp+134h] [bp+Ch]@3
|
|
941 unsigned int a2b; // [sp+134h] [bp+Ch]@7
|
|
942 float a3a; // [sp+138h] [bp+10h]@7
|
|
943 int a3b; // [sp+138h] [bp+10h]@9
|
|
944
|
|
945 if ( pRenderer->pRenderD3D )
|
|
946 {
|
|
947 result = 0;
|
|
948 }
|
|
949 else
|
|
950 {
|
|
951 v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1);
|
|
952 v6 = 0.0;
|
|
953 v7 = LOBYTE(pRenderer->uTargetBBits);
|
|
954 v19 = pRenderer->uTargetRMask;
|
|
955 v21 = pRenderer->uTargetGMask;
|
|
956 v22 = 0.0;
|
|
957 v20 = pRenderer->uTargetBMask;
|
|
958 v8 = 0;
|
|
959 v17 = v5;
|
|
960 v23 = 0.0;
|
|
961 v18 = pRenderer->uTargetBBits;
|
|
962 a2a = 0;
|
|
963 for ( i = 0; i < a3; ++i )
|
|
964 {
|
|
965 v9 = *(char *)(v8 + a1);
|
|
966 if ( v9 )
|
|
967 {
|
|
968 v10 = v5[v9];
|
|
969 v6 = v6 + (double)((signed int)(v19 & v10) >> (LOBYTE(pRenderer->uTargetBBits) + LOBYTE(pRenderer->uTargetGBits)));
|
|
970 ++a2a;
|
|
971 v25 = v20 & v10;
|
|
972 v22 = (double)((signed int)(v21 & v10) >> SLOBYTE(pRenderer->uTargetBBits)) + v22;
|
|
973 v23 = (double)(signed int)(v20 & v10) + v23;
|
|
974 }
|
|
975 v8 = i + 1;
|
|
976 }
|
|
977 v11 = 1.0 / (double)a2a;
|
|
978 a3a = v11;
|
|
979 v25 = (signed __int64)(a3a * v22);
|
|
980 i = (signed __int64)(a3a * v23);
|
|
981 v12 = 0;
|
|
982 a2b = pRenderer->uTargetBBits + pRenderer->uTargetGBits;
|
|
983 while ( 1 )
|
|
984 {
|
|
985 v13 = v17[v12];
|
|
986 a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(v19 & v17[v12]) >> a2b));
|
|
987 BYTE3(a3b) = abs((signed)v25 - ((signed int)(v21 & v13) >> v7)) + a3b;
|
|
988 v16[v12++] = abs((signed)i - (signed)(v20 & v13)) + BYTE3(a3b);
|
|
989 if ( v12 >= 256 )
|
|
990 break;
|
|
991 v7 = v18;
|
|
992 }
|
|
993 result = 0;
|
|
994 v14 = (char *)&pPaletteManager->field_D1600[42][23][116];
|
|
995 v15 = 0;
|
|
996 do
|
|
997 {
|
|
998 if ( (unsigned __int8)v16[v15] < (signed int)v14 )
|
|
999 {
|
|
1000 v14 = (char *)(unsigned __int8)v16[v15];
|
|
1001 result = v15;
|
|
1002 }
|
|
1003 ++v15;
|
|
1004 }
|
|
1005 while ( v15 < 256 );
|
|
1006 }
|
|
1007 return result;
|
|
1008 }
|
|
1009 // 47CB57: using guessed type char var_124[256];
|
|
1010
|
|
1011 //----- (0047CCE2) --------------------------------------------------------
|
|
1012 bool OutdoorLocationTerrain::ZeroLandscape()
|
|
1013 {
|
|
1014 OutdoorLocationTerrain *v1; // esi@1
|
|
1015
|
|
1016 v1 = this;
|
|
1017 memset(this->pHeightmap, 0, 0x4000u);
|
|
1018 memset(v1->pTilemap, 90, 0x4000u);
|
|
1019 memset(v1->pAttributemap, 0, 0x4000u);
|
|
1020 memset(v1->ptr_C, 0, 0x8000u);
|
|
1021 v1->field_12 = 128;
|
|
1022 v1->field_10 = 128;
|
|
1023 v1->field_16 = 7;
|
|
1024 v1->field_14 = 7;
|
|
1025 v1->field_1C = 127;
|
|
1026 v1->field_18 = 127;
|
|
1027 return 1;
|
|
1028 }
|
|
1029
|
|
1030 //----- (0047CD44) --------------------------------------------------------
|
|
1031 bool OutdoorLocationTerrain::Initialize()
|
|
1032 {
|
|
1033 OutdoorLocationTerrain *v1; // esi@1
|
|
1034 void *v2; // eax@1
|
|
1035 bool result; // eax@2
|
|
1036 void *v4; // eax@3
|
|
1037 void *v5; // eax@4
|
|
1038 void *v6; // eax@5
|
|
1039
|
|
1040 v1 = this;
|
|
1041 v2 = pAllocator->AllocNamedChunk(this->pHeightmap, 0x4000u, "HMAP");
|
|
1042 v1->pHeightmap = (unsigned __int8 *)v2;
|
|
1043 if ( v2
|
|
1044 && (v4 = pAllocator->AllocNamedChunk(v1->pTilemap, 0x4000u, "TMAP"),
|
|
1045 (v1->pTilemap = (unsigned __int8 *)v4) != 0)
|
|
1046 && (v5 = pAllocator->AllocNamedChunk(v1->pAttributemap, 0x4000u, "AMAP"),
|
|
1047 (v1->pAttributemap = (unsigned __int8 *)v5) != 0) )
|
|
1048 {
|
|
1049 v6 = pAllocator->AllocNamedChunk(v1->ptr_C, 0x8000u, "DMAP");
|
|
1050 v1->ptr_C = v6;
|
|
1051 result = v6 != 0;
|
|
1052 }
|
|
1053 else
|
|
1054 {
|
|
1055 result = 0;
|
|
1056 }
|
|
1057 return result;
|
|
1058 }
|
|
1059
|
|
1060 //----- (0047CDE2) --------------------------------------------------------
|
|
1061 void OutdoorLocation::CreateDebugLocation()
|
|
1062 {
|
|
1063 OutdoorLocation *v1; // esi@1
|
|
1064 void *v2; // eax@1
|
|
1065 void *v3; // ST14_4@1
|
|
1066 void *v4; // eax@1
|
|
1067 void *v5; // ST14_4@1
|
|
1068 void *v6; // eax@1
|
|
1069 unsigned int v7; // eax@1
|
|
1070 char v8; // zf@1
|
|
1071
|
|
1072 v1 = this;
|
|
1073 strcpy(this->pLevelFilename, "blank");
|
|
1074 strcpy(v1->pLocationFileName, "i6.odm");
|
|
1075 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00");
|
|
1076 v1->uNumBModels = 0;
|
|
1077 v1->pTileTypes[0].uTileGroup = 0;
|
|
1078 v1->pTileTypes[1].uTileGroup = 5;
|
|
1079 v1->pTileTypes[2].uTileGroup = 6;
|
|
1080 v1->pTileTypes[3].uTileGroup = 10;
|
90
|
1081 v1->LoadTileGroupIds();
|
0
|
1082 v1->_47F3EA();
|
|
1083 pAllocator->FreeChunk(v1->pBModels);
|
|
1084 pAllocator->FreeChunk(v1->pSpawnPoints);
|
|
1085 v1->pBModels = 0;
|
|
1086 v1->pSpawnPoints = 0;
|
|
1087 v1->pTerrain.Initialize();
|
|
1088 v1->pTerrain.ZeroLandscape();
|
|
1089 v1->pTerrain._47C80A(0, 0, 128, 128);
|
|
1090 pAllocator->FreeChunk(v1->ptr_D4);
|
|
1091 v1->ptr_D4 = 0;
|
|
1092 v2 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
|
|
1093 v3 = v1->pOMAP;
|
|
1094 v1->ptr_D4 = v2;
|
|
1095 pAllocator->FreeChunk(v3);
|
|
1096 v1->pOMAP = 0;
|
|
1097 v4 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
|
|
1098 v1->pOMAP = (unsigned int *)v4;
|
|
1099 memset(v4, 0, 0x10000u);
|
|
1100 v5 = v1->pFaceIDLIST;
|
98
|
1101 v1->numFaceIDListElems = 0;
|
0
|
1102 pAllocator->FreeChunk(v5);
|
|
1103 v1->pFaceIDLIST = 0;
|
|
1104 v6 = pAllocator->AllocNamedChunk(0, 2u, "IDLIST");
|
|
1105 v1->pFaceIDLIST = (unsigned __int16 *)v6;
|
|
1106 *(short *)v6 = 0;
|
|
1107 strcpy(v1->pSkyTextureName, pDefaultSkyTexture);
|
|
1108 v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName);
|
|
1109 strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
|
|
1110 v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset);
|
|
1111 v8 = v1->uSky_TextureID == -1;
|
|
1112 v1->uMainTile_BitmapID = v7;
|
|
1113 if ( v8 )
|
|
1114 Abortf("Invalid Sky Tex Handle");
|
|
1115 if ( v1->uMainTile_BitmapID == -1 )
|
|
1116 Abortf("Invalid Ground Tex Handle");
|
|
1117 }
|
|
1118
|
|
1119
|
|
1120
|
|
1121 //----- (0047CF9C) --------------------------------------------------------
|
|
1122 void OutdoorLocation::Release()
|
|
1123 {
|
94
|
1124 //OutdoorLocation *v1; // esi@1
|
|
1125 //signed int v2; // edi@1
|
|
1126 //int v3; // ebx@2
|
|
1127 //void *v4; // ST24_4@4
|
|
1128 //char *v5; // ebx@4
|
|
1129 //void **v6; // esi@4
|
0
|
1130
|
94
|
1131 //v1 = this;
|
|
1132 strcpy(pLevelFilename, "blank");
|
|
1133 strcpy(pLocationFileName, "default.odm");
|
|
1134 strcpy(pLocationFileDescription, "MM6 Outdoor v1.00");
|
|
1135 strcpy(pSkyTextureName, "sky043");
|
|
1136 strcpy(pGroundTileset, "hm005");
|
|
1137
|
|
1138 if (pBModels)
|
|
1139 {
|
|
1140 for (uint i = 0; i < uNumBModels; ++i)
|
|
1141 pBModels[i].Release();
|
|
1142
|
|
1143 pAllocator->FreeChunk(pBModels);
|
|
1144 pBModels = nullptr;
|
|
1145 uNumBModels = 0;
|
|
1146 }
|
|
1147
|
|
1148 if (pSpawnPoints)
|
0
|
1149 {
|
94
|
1150 pAllocator->FreeChunk(pSpawnPoints);
|
|
1151 pSpawnPoints = nullptr;
|
|
1152 }
|
|
1153 uNumSpawnPoints = 0;
|
|
1154
|
|
1155 pTerrain.Release();
|
|
1156
|
|
1157 if (ptr_D4)
|
|
1158 {
|
|
1159 pAllocator->FreeChunk(ptr_D4);
|
|
1160 ptr_D4 = nullptr;
|
0
|
1161 }
|
94
|
1162 if (pOMAP)
|
|
1163 {
|
|
1164 pAllocator->FreeChunk(pOMAP);
|
|
1165 pOMAP = nullptr;
|
|
1166 }
|
|
1167 if (pFaceIDLIST)
|
|
1168 {
|
|
1169 pAllocator->FreeChunk(pFaceIDLIST);
|
|
1170 pFaceIDLIST = nullptr;
|
|
1171 }
|
|
1172 if (pTerrainNormals)
|
|
1173 {
|
|
1174 pAllocator->FreeChunk(pTerrainNormals);
|
|
1175 pTerrainNormals = nullptr;
|
|
1176 }
|
0
|
1177 }
|
|
1178
|
|
1179 //----- (0047D0A6) --------------------------------------------------------
|
90
|
1180 bool OutdoorLocation::Load(char *pFilename, ODMFace *File, size_t pNumItems, int thisa)
|
0
|
1181 {
|
98
|
1182 //OutdoorLocation *pOutdoorLocation; // esi@1
|
|
1183 /*bool result; // eax@9
|
0
|
1184 bool v7; // ebx@9
|
|
1185 size_t v8; // eax@10
|
|
1186 void *v9; // eax@10
|
|
1187 void *v10; // eax@10
|
|
1188 void *v11; // eax@10
|
|
1189 int v12; // ebx@11
|
|
1190 BSPModel *v13; // eax@12
|
|
1191 void *v14; // eax@12
|
|
1192 BSPModel *v15; // ecx@12
|
|
1193 void *v16; // eax@12
|
|
1194 BSPModel *v17; // ecx@12
|
|
1195 BSPModel *v18; // eax@12
|
|
1196 __int16 v19; // ax@15
|
|
1197 __int16 v20; // ax@16
|
|
1198 int v21; // ecx@16
|
|
1199 ODMFace *v22; // ebx@26
|
90
|
1200 LayingItem *pItems; // ecx@27
|
0
|
1201 unsigned int v24; // eax@28
|
98
|
1202 //unsigned __int8 v25; // zf@28
|
|
1203 //unsigned __int8 v26; // sf@28
|
0
|
1204 ODMFace *v27; // eax@28
|
|
1205 const char *i; // edx@29
|
|
1206 unsigned __int16 v29; // ax@33
|
|
1207 unsigned __int16 v30; // ax@37
|
|
1208 int v31; // ecx@37
|
|
1209 int v32; // eax@38
|
|
1210 void *v33; // eax@38
|
|
1211 TileDesc *v34; // eax@43
|
|
1212 unsigned int v35; // eax@43
|
|
1213 unsigned int v36; // edi@43
|
98
|
1214 unsigned int v37; // edi@45*/
|
|
1215 //size_t v38; // eax@50
|
0
|
1216 FILE *v39; // eax@50
|
98
|
1217 //unsigned int v40; // edi@56
|
|
1218 //void *v41; // eax@56
|
|
1219 //void *v42; // ebx@56
|
|
1220 //const void *v43; // ebx@59
|
|
1221 //const void *v44; // ebx@59
|
|
1222 //unsigned int v45; // eax@59
|
|
1223 //BSPModel *v46; // eax@59
|
|
1224 //unsigned int v47; // ecx@59
|
|
1225 //int v48; // ebx@60
|
|
1226 //BSPModel *v49; // eax@61
|
|
1227 //BSPModel *v50; // eax@61
|
|
1228 //BSPModel *v51; // eax@61
|
|
1229 //BSPModel *v52; // eax@61
|
|
1230 //BSPModel *v53; // eax@61
|
|
1231 //BSPModel *v54; // ecx@61
|
|
1232 //BSPModel *v55; // ecx@61
|
|
1233 //BSPModel *v56; // ecx@61
|
|
1234 //void *v57; // ST24_4@61
|
|
1235 //BSPModel *v58; // ecx@61
|
|
1236 //void *v59; // ST18_4@61
|
|
1237 //BSPModel *v60; // eax@61
|
|
1238 //__int16 v61; // ax@64
|
0
|
1239 unsigned __int16 v62; // ax@65
|
98
|
1240 //ODMFace *v63; // ecx@65
|
|
1241 //unsigned __int16 v64; // ax@80
|
|
1242 //const char *v65; // ecx@80
|
|
1243 //int v66; // eax@81
|
|
1244 //void *v67; // eax@81
|
|
1245 //int v68; // ecx@81
|
|
1246 //void *v69; // eax@81
|
|
1247 //unsigned int v70; // eax@81
|
|
1248 //SpawnPointMM7 *v71; // eax@81
|
|
1249 //unsigned int v72; // ecx@81
|
|
1250 //size_t v73; // eax@81
|
|
1251 //int v74; // edi@87
|
|
1252 //void *v75; // edi@88
|
|
1253 //unsigned int v76; // edx@94
|
|
1254 //int v77; // ecx@94
|
|
1255 //char *v78; // eax@95
|
|
1256 //unsigned int v79; // edx@97
|
|
1257 //unsigned int v80; // eax@99
|
|
1258 //int v81; // eax@107
|
|
1259 //void *v82; // edi@114
|
|
1260 //size_t v83; // eax@120
|
|
1261 //const void *v84; // edi@120
|
|
1262 //const void *v85; // edi@120
|
|
1263 //BSPModel *v86; // eax@124
|
|
1264 //unsigned int v87; // eax@124
|
|
1265 //BSPModel *v88; // eax@126
|
|
1266 //BSPModel *v89; // eax@127
|
|
1267 //ODMFace *v90; // eax@129
|
|
1268 //const void *v91; // edi@138
|
|
1269 //const void *v92; // edi@141
|
|
1270 //const void *v93; // edi@141
|
|
1271 //const void *v94; // edi@144
|
|
1272 //const void *v95; // edi@144
|
|
1273 //const char *v96; // edi@147
|
|
1274 //unsigned int v97; // eax@147
|
|
1275 //TileDesc *v98; // eax@147
|
|
1276 //unsigned int v99; // eax@147
|
|
1277 //int v100; // ecx@150
|
|
1278 //unsigned int v101; // eax@157
|
0
|
1279 int v102; // edi@159
|
98
|
1280 //void *v103; // [sp-14h] [bp-B94h]@55
|
|
1281 //void *v104; // [sp-10h] [bp-B90h]@59
|
|
1282 //size_t v105; // [sp-Ch] [bp-B8Ch]@59
|
|
1283 //char *v106; // [sp-8h] [bp-B88h]@59
|
0
|
1284 int v107; // [sp-4h] [bp-B84h]@12
|
|
1285 int v108; // [sp+0h] [bp-B80h]@10
|
|
1286 char Src[968]; // [sp+10h] [bp-B70h]@110
|
|
1287 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50
|
102
|
1288 char Str[256]; // [sp+7A0h] [bp-3E0h]@50
|
|
1289 /*char DstBuf; // [sp+8A0h] [bp-2E0h]@10
|
0
|
1290 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10
|
|
1291 __int32 v114; // [sp+8B0h] [bp-2D0h]@10
|
|
1292 __int32 v115; // [sp+8BCh] [bp-2C4h]@10
|
|
1293 __int32 v116; // [sp+8C8h] [bp-2B8h]@10
|
|
1294 __int32 v117; // [sp+8D4h] [bp-2ACh]@10
|
|
1295 __int32 v118; // [sp+8E0h] [bp-2A0h]@10
|
|
1296 __int32 v119; // [sp+8ECh] [bp-294h]@10
|
|
1297 __int32 v120; // [sp+8F8h] [bp-288h]@10
|
|
1298 __int32 v121; // [sp+904h] [bp-27Ch]@10
|
|
1299 __int32 v122; // [sp+910h] [bp-270h]@10
|
|
1300 __int32 v123; // [sp+91Ch] [bp-264h]@10
|
|
1301 __int32 v124; // [sp+928h] [bp-258h]@26
|
|
1302 __int32 v125; // [sp+934h] [bp-24Ch]@35
|
|
1303 __int32 v126; // [sp+940h] [bp-240h]@38
|
|
1304 __int32 v127; // [sp+94Ch] [bp-234h]@38
|
|
1305 __int32 v128; // [sp+958h] [bp-228h]@38
|
|
1306 __int32 v129; // [sp+964h] [bp-21Ch]@38
|
|
1307 __int32 v130; // [sp+970h] [bp-210h]@38
|
|
1308 __int32 v131; // [sp+97Ch] [bp-204h]@38
|
|
1309 __int32 v132; // [sp+988h] [bp-1F8h]@38
|
|
1310 __int32 v133; // [sp+994h] [bp-1ECh]@38
|
|
1311 __int32 v134; // [sp+9A0h] [bp-1E0h]@38
|
|
1312 __int32 v135; // [sp+9ACh] [bp-1D4h]@38
|
98
|
1313 __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/
|
|
1314 //char FileName[8]; // [sp+A20h] [bp-160h]@8
|
|
1315 //char v138; // [sp+A28h] [bp-158h]@12
|
|
1316 //int v139; // [sp+B1Ch] [bp-64h]@10
|
|
1317 //char pContainer[32]; // [sp+B20h] [bp-60h]@1
|
|
1318 //int *v141; // [sp+B40h] [bp-40h]@50
|
|
1319 //__int64 v142; // [sp+B44h] [bp-3Ch]@55
|
|
1320 //size_t pSource; // [sp+B4Ch] [bp-34h]@56
|
|
1321 //int v144; // [sp+B50h] [bp-30h]@61
|
|
1322 //int v145; // [sp+B54h] [bp-2Ch]@68
|
0
|
1323 ODMHeader header; // [sp+B58h] [bp-28h]@50
|
98
|
1324 //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13
|
|
1325 //FILE *ptr; // [sp+B6Ch] [bp-14h]@12
|
|
1326 //void *v149; // [sp+B70h] [bp-10h]@19
|
0
|
1327 char *Str2; // [sp+B74h] [bp-Ch]@12
|
98
|
1328 //int v151; // [sp+B78h] [bp-8h]@59
|
|
1329 //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59
|
0
|
1330
|
98
|
1331 //pOutdoorLocation = this;
|
|
1332 //strcpy(pContainer, pFilename);
|
|
1333
|
|
1334 if (bUnderwater)
|
0
|
1335 {
|
98
|
1336 pPaletteManager->pPalette_tintColor[0] = 0x10;
|
|
1337 pPaletteManager->pPalette_tintColor[1] = 0xC2;
|
|
1338 pPaletteManager->pPalette_tintColor[2] = 0x99;
|
|
1339 pPaletteManager->pPalette_mistColor[0] = 0x25;
|
|
1340 pPaletteManager->pPalette_mistColor[1] = 0x8F;
|
|
1341 pPaletteManager->pPalette_mistColor[2] = 0x5C;
|
0
|
1342 }
|
98
|
1343 else
|
0
|
1344 {
|
98
|
1345 pPaletteManager->pPalette_tintColor[0] = 0;
|
|
1346 pPaletteManager->pPalette_tintColor[1] = 0;
|
|
1347 pPaletteManager->pPalette_tintColor[2] = 0;
|
|
1348 if (pPaletteManager->pPalette_mistColor[0] != 0x80 ||
|
|
1349 pPaletteManager->pPalette_mistColor[1] != 0x80 ||
|
|
1350 pPaletteManager->pPalette_mistColor[2] != 0x80)
|
|
1351 {
|
|
1352 pPaletteManager->pPalette_mistColor[0] = 0x80;
|
|
1353 pPaletteManager->pPalette_mistColor[1] = 0x80;
|
|
1354 pPaletteManager->pPalette_mistColor[2] = 0x80;
|
|
1355 pPaletteManager->RecalculateAll();
|
|
1356 }
|
0
|
1357 }
|
98
|
1358
|
|
1359 _6807E0_num_decorations_with_sounds_6807B8 = 0;
|
|
1360 /*sprintf(FileName, "levels\\%s", pContainer);
|
0
|
1361 if ( GetFileAttributesA(FileName) != -1 )
|
|
1362 {
|
|
1363 result = (bool)fopen(FileName, "rb");
|
|
1364 v7 = result;
|
|
1365 File = (ODMFace *)result;
|
|
1366 if ( !result )
|
|
1367 return result;
|
|
1368 *(int *)thisa = 1;
|
|
1369 v8 = strlen(pContainer);
|
|
1370 v108 = 2;
|
|
1371 *((char *)&v139 + v8) = 0;
|
90
|
1372 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108);
|
0
|
1373 fread(&DstBuf, 0x180u, 1u, (FILE *)v7);
|
|
1374 fseek((FILE *)v7, Offset, 0);
|
98
|
1375 fread(this, 0xB0u, 1u, (FILE *)v7);
|
|
1376 LoadTileGroupIds();
|
|
1377 _47F3EA();
|
|
1378 strcpy(pGroundTileset, "grastyl");
|
0
|
1379 fseek((FILE *)v7, v114, 0);
|
98
|
1380 fread(&uNumBModels, 4u, 1u, (FILE *)v7);
|
0
|
1381 fseek((FILE *)v7, v115, 0);
|
|
1382 fread(&uNumLayingItems, 4u, 1u, (FILE *)v7);
|
|
1383 fseek((FILE *)v7, v116, 0);
|
|
1384 fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7);
|
|
1385 fseek((FILE *)v7, v117, 0);
|
|
1386 fread(&uNumActors, 4u, 1u, (FILE *)v7);
|
|
1387 fseek((FILE *)v7, v118, 0);
|
|
1388 fread(&uNumChests, 4u, 1u, (FILE *)v7);
|
98
|
1389 pTerrain.Initialize();
|
0
|
1390 fseek((FILE *)v7, v119, 0);
|
98
|
1391 fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7);
|
0
|
1392 fseek((FILE *)v7, v120, 0);
|
98
|
1393 fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7);
|
0
|
1394 fseek((FILE *)v7, v121, 0);
|
98
|
1395 fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7);
|
|
1396 pTerrain._47C80A(0, 0, 128, 128);
|
|
1397 pAllocator->FreeChunk(ptr_D4);
|
|
1398 ptr_D4 = 0;
|
0
|
1399 v9 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
|
98
|
1400 v108 = (int)pOMAP;
|
|
1401 ptr_D4 = v9;
|
0
|
1402 pAllocator->FreeChunk((void *)v108);
|
98
|
1403 pOMAP = 0;
|
0
|
1404 v10 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
|
|
1405 v108 = 0;
|
98
|
1406 pOMAP = (unsigned int *)v10;
|
0
|
1407 fseek((FILE *)v7, v136, v108);
|
|
1408 fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7);
|
|
1409 fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7);
|
|
1410 fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7);
|
90
|
1411 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm");
|
0
|
1412 fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7);
|
98
|
1413 v11 = pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata");
|
0
|
1414 v108 = 0;
|
98
|
1415 pBModels = (BSPModel *)v11;
|
0
|
1416 fseek((FILE *)v7, v122, v108);
|
98
|
1417 fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7);
|
0
|
1418 fseek((FILE *)v7, v123, 0);
|
90
|
1419 pNumItems = 0;
|
98
|
1420 if ( (signed int)uNumBModels > 0 )
|
0
|
1421 {
|
|
1422 v12 = 0;
|
|
1423 while ( 1 )
|
|
1424 {
|
98
|
1425 pBModels[v12].pVertices.pVertices = 0;
|
|
1426 pBModels[v12].pFaces = 0;
|
|
1427 pBModels[v12].pFacesOrdering = 0;
|
|
1428 pBModels[v12].pNodes = 0;
|
0
|
1429 FileName[0] = 0;
|
98
|
1430 v108 = (int)&pBModels[v12];
|
0
|
1431 sprintfex(FileName, "%s", v108);
|
98
|
1432 v13 = pBModels;
|
0
|
1433 v138 = 0;
|
98
|
1434 pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices,
|
0
|
1435 FileName);
|
98
|
1436 pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces,
|
0
|
1437 FileName);
|
98
|
1438 pBModels[v12].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(pBModels[v12].pFacesOrdering,
|
|
1439 2 * pBModels[v12].uNumFaces, FileName);
|
|
1440 v14 = pAllocator->AllocNamedChunk(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName);
|
|
1441 v15 = pBModels;
|
0
|
1442 v108 = (int)File;
|
|
1443 v15[v12].pNodes = (BSPNode *)v14;
|
98
|
1444 fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108);
|
|
1445 fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File);
|
|
1446 fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File);
|
|
1447 fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File);
|
|
1448 v16 = malloc(10 * pBModels[v12].uNumFaces);
|
0
|
1449 v107 = (int)File;
|
98
|
1450 v17 = pBModels;
|
0
|
1451 ptr = (FILE *)v16;
|
|
1452 fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File);
|
98
|
1453 v18 = pBModels;
|
0
|
1454 Str2 = 0;
|
|
1455 if ( (signed int)v18[v12].uNumFaces > 0 )
|
|
1456 break;
|
|
1457 LABEL_25:
|
|
1458 free(ptr);
|
90
|
1459 ++pNumItems;
|
0
|
1460 ++v12;
|
98
|
1461 if ( (signed int)pNumItems >= (signed int)uNumBModels )
|
0
|
1462 goto LABEL_26;
|
|
1463 }
|
|
1464 pDestLen = 0;
|
|
1465 pFilename = (char *)ptr;
|
|
1466 while ( 1 )
|
|
1467 {
|
|
1468 thisa = (int)((char *)v18[v12].pFaces + pDestLen);
|
|
1469 if ( !(*(char *)(thisa + 29) & 0x40) )
|
|
1470 break;
|
|
1471 v19 = pTextureFrameTable->FindTextureByName(pFilename);
|
|
1472 *(short *)(thisa + 272) = v19;
|
|
1473 if ( !v19 )
|
|
1474 {
|
|
1475 v20 = pBitmaps_LOD->LoadTexture(pFilename);
|
|
1476 v21 = thisa;
|
|
1477 *(char *)(v21 + 29) &= 0xBFu;
|
|
1478 LABEL_19:
|
|
1479 *(short *)(v21 + 272) = v20;
|
|
1480 v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0);
|
|
1481 auto pTex = (Texture *)v149;
|
|
1482 if (pTex)
|
1
|
1483 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1);
|
0
|
1484 goto LABEL_20;
|
|
1485 }
|
98
|
1486 pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen));
|
0
|
1487 LABEL_20:
|
|
1488 if ( *(short *)(thisa + 292) )
|
|
1489 {
|
|
1490 if ( ((ODMFace *)thisa)->HasEventHint() )
|
|
1491 *(char *)(thisa + 30) |= 0x10u;
|
|
1492 else
|
|
1493 *(char *)(thisa + 30) &= 0xEFu;
|
|
1494 }
|
|
1495 ++Str2;
|
98
|
1496 v18 = pBModels;
|
0
|
1497 pDestLen += 308;
|
|
1498 pFilename += 10;
|
|
1499 if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces )
|
|
1500 goto LABEL_25;
|
|
1501 }
|
|
1502 v20 = pBitmaps_LOD->LoadTexture(pFilename);
|
|
1503 v21 = thisa;
|
|
1504 goto LABEL_19;
|
|
1505 }
|
|
1506 LABEL_26:
|
|
1507 v22 = File;
|
|
1508 fseek((FILE *)File, v124, 0);
|
|
1509 fread(pLayingItems, 0x70u, uNumLayingItems, (FILE *)v22);
|
|
1510 if ( (signed int)uNumLayingItems > 0 )
|
|
1511 {
|
90
|
1512 pItems = pLayingItems;
|
|
1513 pNumItems = uNumLayingItems;
|
0
|
1514 do
|
|
1515 {
|
90
|
1516 v24 = pItems->stru_24.uItemID;
|
0
|
1517 thisa = 0;
|
|
1518 v27 = (ODMFace *)(48 * v24);
|
|
1519 v25 = pObjectList->uNumObjects == 0;
|
|
1520 v26 = (pObjectList->uNumObjects & 0x80000000u) != 0;
|
|
1521 LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24));
|
|
1522 File = v27;
|
90
|
1523 pItems->uItemType = (unsigned __int16)v27;
|
0
|
1524 if ( v26 | v25 )
|
|
1525 {
|
|
1526 LABEL_33:
|
|
1527 v29 = 0;
|
|
1528 }
|
|
1529 else
|
|
1530 {
|
|
1531 for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename )
|
|
1532 {
|
|
1533 ++thisa;
|
|
1534 pFilename = (char *)i + 56;
|
|
1535 if ( thisa >= (signed int)pObjectList->uNumObjects )
|
|
1536 goto LABEL_33;
|
|
1537 LOWORD(v27) = (short)File;
|
|
1538 }
|
|
1539 v29 = thisa;
|
|
1540 }
|
90
|
1541 pItems->uObjectDescID = v29;
|
|
1542 ++pItems;
|
|
1543 --pNumItems;
|
0
|
1544 }
|
90
|
1545 while ( pNumItems );
|
0
|
1546 }
|
|
1547 fseek((FILE *)v22, v125, 0);
|
|
1548 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22);
|
90
|
1549 pNumItems = 0;
|
0
|
1550 if ( (signed int)uNumLevelDecorations > 0 )
|
|
1551 {
|
|
1552 thisa = (int)pLevelDecorations;
|
|
1553 do
|
|
1554 {
|
|
1555 fread(FileName, 1u, 0x20u, (FILE *)v22);
|
|
1556 v30 = pDecorationList->GetDecorIdByName(FileName);
|
|
1557 v31 = thisa;
|
90
|
1558 ++pNumItems;
|
0
|
1559 thisa += 32;
|
|
1560 *(short *)v31 = v30;
|
|
1561 }
|
90
|
1562 while ( (signed int)pNumItems < (signed int)uNumLevelDecorations );
|
0
|
1563 }
|
|
1564 fseek((FILE *)v22, v126, 0);
|
|
1565 fread(pActors, 0x344u, uNumActors, (FILE *)v22);
|
|
1566 fseek((FILE *)v22, v127, 0);
|
|
1567 fread(pChests, 0x14CCu, uNumChests, (FILE *)v22);
|
|
1568 fseek((FILE *)v22, v128, 0);
|
98
|
1569 fread(&field_DC, 4u, 1u, (FILE *)v22);
|
|
1570 pAllocator->FreeChunk(pFaceIDLIST);
|
|
1571 v32 = field_DC;
|
|
1572 pFaceIDLIST = 0;
|
0
|
1573 v33 = pAllocator->AllocNamedChunk(0, 2 * v32, "IDLIST");
|
|
1574 v108 = (int)v22;
|
98
|
1575 pFaceIDLIST = (unsigned __int16 *)v33;
|
|
1576 fread(v33, 2u, field_DC, (FILE *)v108);
|
0
|
1577 fseek((FILE *)v22, v129, 0);
|
98
|
1578 fread(pOMAP, 4u, 0x4000u, (FILE *)v22);
|
0
|
1579 fseek((FILE *)v22, v130, 0);
|
98
|
1580 fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22);
|
|
1581 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn");
|
0
|
1582 fseek((FILE *)v22, v131, 0);
|
98
|
1583 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22);
|
0
|
1584 fseek((FILE *)v22, v132, 0);
|
98
|
1585 fread(&ddm, 0x28u, 1u, (FILE *)v22);
|
0
|
1586 fseek((FILE *)v22, v133, 0);
|
|
1587 fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22);
|
|
1588 fseek((FILE *)v22, v134, 0);
|
98
|
1589 fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22);
|
0
|
1590 fseek((FILE *)v22, v135, 0);
|
98
|
1591 fread(&uLastVisitDay, 1u, 4u, (FILE *)v22);
|
|
1592 thisa = (int)pTileTypes;
|
0
|
1593 pTileTable->InitializeTileset(4);
|
98
|
1594 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup);
|
|
1595 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup);
|
|
1596 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup);
|
|
1597 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup);
|
|
1598 if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] )
|
0
|
1599 {
|
|
1600 v108 = 0;
|
98
|
1601 v107 = (int)pSkyTextureName;
|
0
|
1602 }
|
|
1603 else
|
|
1604 {
|
|
1605 v108 = 0;
|
|
1606 v107 = (int)pDefaultSkyTexture;
|
|
1607 }
|
98
|
1608 uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108);
|
|
1609 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
|
|
1610 v34 = pTileTable->GetTileById(pTileTypes[0].uTileID);
|
0
|
1611 v35 = pBitmaps_LOD->LoadTexture(v34->pTileName);
|
98
|
1612 v36 = uSky_TextureID;
|
|
1613 uMainTile_BitmapID = v35;
|
0
|
1614 if ( v36 != -1 )
|
1
|
1615 pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1);
|
0
|
1616
|
98
|
1617 v37 = uMainTile_BitmapID;
|
0
|
1618 if ( v37 != -1 )
|
1
|
1619 pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1);
|
0
|
1620
|
98
|
1621 _47F0E2();
|
0
|
1622 pGameLoadingUI_ProgressBar->Progress();
|
|
1623 fclose((FILE *)v22);
|
|
1624 goto LABEL_150;
|
98
|
1625 }*/
|
|
1626
|
|
1627 assert(sizeof(BSPModel) == 188);
|
|
1628
|
|
1629 if (!pGames_LOD->DoesContainerExist(pFilename))
|
|
1630 Abortf("Unable to find %s in Games.LOD", pFilename);
|
|
1631
|
|
1632 //strcpy(FileName, pContainer);
|
|
1633 strcpy(Str, pFilename);
|
|
1634 strcpy(Str + strlen(Str) - 4, ".odm");
|
0
|
1635 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(Str, TEXTURE_16BIT_PALETTE);
|
98
|
1636 //v141 = &v139;
|
|
1637 //v38 = strlen(pFilename);
|
|
1638 //strcpy((char *)&v139 + v38, ".odm");
|
|
1639 v39 = pGames_LOD->FindContainer(Str, 1);
|
|
1640 //Str[strlen(Str) - 4] = 0;
|
|
1641
|
0
|
1642 header.uCompressedSize = 0;
|
|
1643 header.uDecompressedSize = 0;
|
98
|
1644 //ptr = v39;
|
0
|
1645 header.uVersion = 91969;
|
|
1646 header.pMagic[0] = 'm';
|
|
1647 header.pMagic[1] = 'v';
|
|
1648 header.pMagic[2] = 'i';
|
|
1649 header.pMagic[3] = 'i';
|
|
1650 fread(&header, 0x10u, 1u, v39);
|
98
|
1651 if (header.uVersion != 91969 ||
|
|
1652 header.pMagic[0] != 'm' ||
|
|
1653 header.pMagic[1] != 'v' ||
|
|
1654 header.pMagic[2] != 'i' ||
|
|
1655 header.pMagic[3] != 'i')
|
0
|
1656 {
|
98
|
1657 MessageBoxW(nullptr, L"Can't load file!",
|
|
1658 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0);
|
0
|
1659 }
|
98
|
1660 //v40 = header.uCompressedSize;
|
|
1661 //pSource = header.uDecompressedSize;
|
|
1662 //v41 = malloc(header.uDecompressedSize);
|
|
1663 auto pSrcMem = (unsigned char *)malloc(header.uDecompressedSize);
|
|
1664 auto pSrc = pSrcMem;
|
|
1665 //v42 = v41;
|
|
1666 //HIDWORD(v142) = (uint32)pSrc;
|
|
1667 if (header.uCompressedSize < header.uDecompressedSize)
|
0
|
1668 {
|
98
|
1669 auto pComressedSrc = (char *)malloc(header.uCompressedSize);
|
|
1670 fread(pComressedSrc, header.uCompressedSize, 1, v39);
|
|
1671
|
|
1672 uint actualDecompressedSize = header.uDecompressedSize;
|
|
1673 zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize);
|
|
1674 free(pComressedSrc);
|
0
|
1675 }
|
|
1676 else
|
|
1677 {
|
98
|
1678 fread(pSrc, header.uDecompressedSize, 1, v39);
|
0
|
1679 }
|
98
|
1680
|
|
1681 memcpy(pLevelFilename, pSrc, 0x20);
|
|
1682 memcpy(pLocationFileName, pSrc + 0x20, 0x20);
|
|
1683 memcpy(pLocationFileDescription, pSrc + 0x40, 0x20);
|
|
1684 memcpy(pSkyTextureName, pSrc + 0x60, 0x20);
|
|
1685 memcpy(pGroundTileset, pSrc + 0x80, 0x20);
|
|
1686 memcpy(pTileTypes, pSrc + 0xA0, 0x10);
|
|
1687 pSrc += 0xB0;
|
|
1688
|
|
1689 //v43 = (char *)pSrc + 176;
|
|
1690 LoadTileGroupIds();
|
|
1691 _47F3EA();
|
|
1692 strcpy(pGroundTileset, "grastyl");
|
0
|
1693 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1694 pTerrain.Initialize();
|
|
1695 //v108 = 16384;
|
|
1696 //v107 = (int)v43;
|
|
1697 //v106 = (char *)pTerrain.pHeightmap;
|
|
1698 memcpy(pTerrain.pHeightmap, pSrc, 0x4000);
|
|
1699 pSrc += 0x4000;
|
|
1700
|
|
1701 //v43 = (char *)v43 + 16384;
|
|
1702 //v105 = 16384;
|
|
1703 //v104 = (void *)v43;
|
|
1704 //v103 = pTerrain.pTilemap;
|
|
1705 memcpy(pTerrain.pTilemap, pSrc, 0x4000);
|
|
1706 pSrc += 0x4000;
|
|
1707
|
|
1708 //v43 = (char *)v43 + 16384;
|
|
1709 memcpy(pTerrain.pAttributemap, pSrc, 0x4000);
|
|
1710 pSrc += 0x4000;
|
|
1711
|
|
1712 //v43 = (char *)v43 + 16384;
|
|
1713 //v108 = (int)ptr_D4;
|
|
1714 if (ptr_D4)
|
|
1715 {
|
|
1716 pAllocator->FreeChunk(ptr_D4);
|
|
1717 ptr_D4 = nullptr;
|
|
1718 }
|
|
1719 ptr_D4 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
|
|
1720 pTerrain._47C80A(0, 0, 128, 128);
|
|
1721
|
|
1722 pGameLoadingUI_ProgressBar->Progress();
|
|
1723 memcpy(&uNumTerrainNormals, pSrc, 4);
|
|
1724 //v43 = (char *)v43 + 4;
|
|
1725 memcpy(pTerrainSomeOtherData, pSrc + 4, 0x20000);
|
|
1726 pSrc += 4 + 0x20000;
|
|
1727 //v43 = (char *)v43 + 131072;
|
|
1728 memcpy(pTerrainNormalIndices, pSrc, 0x10000);
|
|
1729 pSrc += 0x10000;
|
|
1730 //v43 = (char *)v43 + 65536;
|
|
1731
|
|
1732 //pFilename = (char *)(12 * uNumTerrainNormals);
|
|
1733 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm");
|
|
1734 memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals);
|
|
1735 pSrc += 12 * uNumTerrainNormals;
|
|
1736 //v44 = (char *)v43 + (int)pFilename;
|
|
1737 //v44 = (char *)v44 + 4;
|
|
1738 //v45 = uNumBModels;
|
|
1739 //v108 = (int)"BDdata";
|
|
1740
|
|
1741 pGameLoadingUI_ProgressBar->Progress();
|
|
1742
|
|
1743 //v107 = 188 * v45;
|
|
1744 //v106 = (char *)pBModels;
|
|
1745 //v46 = (BSPModel *)pAllocator->AllocNamedChunk(v106, 188 * v45, "BDdata");
|
|
1746 //v47 = uNumBModels;
|
|
1747 memcpy(&uNumBModels, pSrc, 4);
|
|
1748 pBModels = (BSPModel *)pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata");
|
|
1749 //pFilename = (char *)(188 * v47);
|
|
1750 memcpy(pBModels, pSrc + 4, 188 * uNumBModels);
|
|
1751 pSrc += 4 + 188 * uNumBModels;
|
|
1752
|
0
|
1753 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1754
|
|
1755 //uSourceLen = (char *)v44 + (int)pFilename;
|
|
1756 //v151 = 0;
|
|
1757 for (uint i = 0; i < uNumBModels; ++i)
|
0
|
1758 {
|
98
|
1759 //v48 = 0;
|
|
1760 auto model = pBModels + i;
|
|
1761
|
|
1762 model->pVertices.pVertices = nullptr;
|
|
1763 model->pFaces = nullptr;
|
|
1764 model->pFacesOrdering = nullptr;
|
|
1765 model->pNodes = nullptr;
|
|
1766 //FileName[0] = 0;
|
|
1767 //v108 = (int)&pBModels[i];
|
|
1768 //sprintf(FileName, "%s", v108);
|
|
1769 //v49 = pBModels;
|
|
1770 //v138 = 0;
|
|
1771 //v50 = &pBModels[v48];
|
|
1772 //v108 = (int)FileName;
|
|
1773 //v107 = 12 * v50->pVertices.uNumVertices;
|
|
1774 //v106 = (char *)v50->pVertices.pVertices;
|
|
1775 assert(sizeof(Vec3_int_) == 12);
|
|
1776 uint verticesSize = model->pVertices.uNumVertices * sizeof(Vec3_int_);
|
|
1777 model->pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(model->pVertices.pVertices, verticesSize, "");
|
|
1778 memcpy(model->pVertices.pVertices, pSrc, verticesSize);
|
|
1779 pSrc += verticesSize;
|
|
1780 //v51 = &pBModels[v48];
|
|
1781 //v108 = (int)FileName;
|
|
1782 //v107 = 308 * v51->uNumFaces;
|
|
1783 //v106 = (char *)v51->pFaces;
|
|
1784 assert(sizeof(ODMFace) == 308);
|
|
1785 uint facesSize = model->uNumFaces * sizeof(ODMFace);
|
|
1786 model->pFaces = (ODMFace *)pAllocator->AllocNamedChunk(model->pFaces, facesSize, "");
|
|
1787 memcpy(model->pFaces, pSrc, facesSize);
|
|
1788 pSrc += facesSize;
|
|
1789 //v52 = &pBModels[v48];
|
|
1790 //v108 = (int)FileName;
|
|
1791 //v107 = 2 * v52->uNumFaces;
|
|
1792 //v106 = (char *)v52->pFacesOrdering;
|
|
1793 uint facesOrderingSize = model->uNumFaces * sizeof(short);
|
|
1794 model->pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(model->pFacesOrdering, facesOrderingSize, "");
|
|
1795 memcpy(model->pFacesOrdering, pSrc, facesOrderingSize);
|
|
1796 pSrc += facesOrderingSize;
|
|
1797 //v53 = &pBModels[v48];
|
|
1798 //v108 = (int)FileName;
|
|
1799 //v107 = 8 * v53->uNumNodes;
|
|
1800 //v106 = (char *)v53->pNodes;
|
|
1801 assert(sizeof(BSPNode) == 8);
|
|
1802 uint nodesSize = model->uNumNodes * sizeof(BSPNode);
|
|
1803 model->pNodes = (BSPNode *)pAllocator->AllocNamedChunk(model->pNodes, nodesSize, "");
|
|
1804 memcpy(model->pNodes, pSrc, nodesSize);
|
|
1805 pSrc += nodesSize;
|
|
1806 //v54 = &pBModels[v48];
|
|
1807 //v108 = 12 * v54->pVertices.uNumVertices;
|
|
1808 //pFilename = (char *)v108;
|
|
1809 //v107 = (int)uSourceLen;
|
|
1810 //v106 = (char *)v54->pVertices.pVertices;
|
|
1811 //memcpy(v106, uSourceLen, v108);
|
|
1812 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1813 //v55 = &pBModels[v48];
|
|
1814 //v105 = 308 * v55->uNumFaces;
|
|
1815 //v104 = uSourceLen;
|
|
1816 //v103 = v55->pFaces;
|
|
1817 //pFilename = (char *)v105;
|
|
1818 //memcpy(v103, uSourceLen, v105);
|
|
1819 //v56 = &pBModels[v48];
|
|
1820 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1821 //v57 = v56->pFacesOrdering;
|
|
1822 //pFilename = (char *)(2 * v56->uNumFaces);
|
|
1823 //memcpy(v57, uSourceLen, (size_t)pFilename);
|
|
1824 //v58 = &pBModels[v48];
|
|
1825 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1826 //v59 = v58->pNodes;
|
|
1827 //pFilename = (char *)(8 * v58->uNumNodes);
|
|
1828 //memcpy(v59, uSourceLen, (size_t)pFilename);
|
|
1829 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1830 //ptr = (FILE *)malloc(10 * model->uNumFaces);
|
|
1831 auto textureFilenames = (const char *)malloc(10 * model->uNumFaces);
|
|
1832 //pFilename = (char *)(10 * pBModels[v48].uNumFaces);
|
|
1833 memcpy((char *)textureFilenames, pSrc, 10 * model->uNumFaces);
|
|
1834 pSrc += 10 * model->uNumFaces;
|
|
1835 //v144 = 0;
|
|
1836 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1837 //v60 = pBModels;
|
|
1838 for (uint j = 0; j < model->uNumFaces; ++j)
|
0
|
1839 {
|
98
|
1840 auto texFilename = textureFilenames + j * 10;
|
|
1841 //v149 = 0;
|
|
1842 //Str2 = (char *)ptr;
|
|
1843
|
|
1844 auto face = model->pFaces + j;
|
|
1845 //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces;
|
|
1846 if (~face->uAttributes & 0x40)
|
0
|
1847 {
|
98
|
1848 v62 = pBitmaps_LOD->LoadTexture(texFilename);
|
|
1849 // v63 = (ODMFace *)pFilename;
|
|
1850 goto LABEL_68;
|
|
1851 }
|
|
1852 //v61 = pTextureFrameTable->FindTextureByName(texFilename);
|
|
1853 face->uTextureID = pTextureFrameTable->FindTextureByName(texFilename);
|
|
1854 if (!face->uTextureID)
|
|
1855 {
|
|
1856 v62 = pBitmaps_LOD->LoadTexture(texFilename);
|
|
1857 //v63 = (ODMFace *)pFilename;
|
|
1858 BYTE1(face->uAttributes) &= 0xBFu;
|
0
|
1859 LABEL_68:
|
98
|
1860 face->uTextureID = v62;
|
|
1861 //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0;
|
|
1862 //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36);
|
0
|
1863 if ((signed __int16)v62 != -1)
|
98
|
1864 pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1);
|
0
|
1865 goto LABEL_69;
|
|
1866 }
|
98
|
1867 pTextureFrameTable->LoadAnimationSequenceAndPalettes(face->uTextureID);
|
0
|
1868 LABEL_69:
|
98
|
1869 if (face->sCogTriggeredID)
|
0
|
1870 {
|
98
|
1871 if (face->HasEventHint())
|
|
1872 BYTE2(face->uAttributes) |= 0x10u;
|
0
|
1873 else
|
98
|
1874 BYTE2(face->uAttributes) &= 0xEFu;
|
0
|
1875 }
|
98
|
1876 //++v144;
|
|
1877 //v60 = pBModels;
|
|
1878 //v149 = (char *)v149 + 308;
|
|
1879 //Str2 += 10;
|
|
1880 //if ( v144 >= (signed int)v60[v48].uNumFaces )
|
|
1881 //goto LABEL_74;
|
|
1882 }
|
|
1883
|
|
1884 //LABEL_74:
|
|
1885 free((void *)textureFilenames);
|
|
1886 // ++v151;
|
|
1887 // ++v48;
|
|
1888 // if ( v151 >= (signed int)uNumBModels )
|
|
1889 // goto LABEL_75;
|
0
|
1890 }
|
98
|
1891 //LABEL_75:
|
0
|
1892 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1893
|
|
1894 memcpy(&uNumLevelDecorations, pSrc, 4u);
|
|
1895 //uSourceLen = (char *)uSourceLen + 4;
|
|
1896 if (uNumLevelDecorations > 3000)
|
|
1897 MessageBoxW(nullptr, L"Can't load file!",
|
|
1898 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0);
|
|
1899
|
|
1900 assert(sizeof(LevelDecoration) == 32);
|
|
1901 //pFilename = (char *)(32 * uNumLevelDecorations);
|
|
1902 memcpy(pLevelDecorations, pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration));
|
|
1903 pSrc += 4 + 32 * uNumLevelDecorations;
|
|
1904
|
0
|
1905 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1906
|
|
1907 //v151 = 0;
|
|
1908 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1909 for (uint i = 0; i < uNumLevelDecorations; ++i)
|
0
|
1910 {
|
98
|
1911 char name[256];
|
|
1912 memcpy(name, pSrc, 32);
|
|
1913 pSrc += 32;
|
|
1914
|
|
1915 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name);
|
|
1916 }
|
|
1917
|
|
1918 pGameLoadingUI_ProgressBar->Progress();
|
|
1919
|
|
1920 memcpy(&numFaceIDListElems, pSrc, 4);
|
|
1921
|
|
1922 //uSourceLen = (char *)uSourceLen + 4;
|
|
1923 //v108 = (int)pFaceIDLIST;
|
|
1924 if (pFaceIDLIST)
|
|
1925 {
|
|
1926 pAllocator->FreeChunk(pFaceIDLIST);
|
|
1927 pFaceIDLIST = nullptr;
|
0
|
1928 }
|
98
|
1929 //v66 = field_DC;
|
|
1930 //pFaceIDLIST = 0;
|
|
1931 //v67 = pAllocator->AllocNamedChunk(0, 2 * v66, "IDLIST");
|
|
1932 uint faceIDListSize = 2 * numFaceIDListElems;
|
|
1933 pFaceIDLIST = (unsigned short *)pAllocator->AllocNamedChunk(0, faceIDListSize, "IDLIST");
|
|
1934 //v68 = field_DC;
|
|
1935 //pFaceIDLIST = (unsigned __int16 *)v67;
|
|
1936 //pFilename = (char *)(2 * v68);
|
|
1937 memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize);
|
|
1938 pSrc += 4 + faceIDListSize;
|
|
1939
|
|
1940 //uSourceLen = (char *)uSourceLen + (int)pFilename;
|
0
|
1941 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1942
|
|
1943 //v108 = (int)pOMAP;
|
|
1944 //pAllocator->FreeChunk((void *)v108);
|
|
1945 //pOMAP = 0;
|
|
1946 if (pOMAP)
|
|
1947 {
|
|
1948 pAllocator->FreeChunk(pOMAP);
|
|
1949 pOMAP = nullptr;
|
|
1950 }
|
|
1951 //v69 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
|
|
1952 pOMAP = (unsigned int *)pAllocator->AllocNamedChunk(0, 0x10000, "OMAP");
|
|
1953 //v108 = 65536;
|
|
1954 //pOMAP = (unsigned int *)v69;
|
|
1955 memcpy(pOMAP, pSrc, 65536);
|
|
1956 pSrc += 65536;
|
|
1957
|
|
1958 //uSourceLen = (char *)uSourceLen + 65536;
|
0
|
1959 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1960
|
|
1961 memcpy(&uNumSpawnPoints, pSrc, 4);
|
|
1962 //uSourceLen = (char *)uSourceLen + 4;
|
0
|
1963 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1964 //v70 = uNumSpawnPoints;
|
|
1965 //v108 = (int)"Spawn";
|
|
1966 //v107 = 24 * v70;
|
|
1967 //v106 = (char *)pSpawnPoints;
|
|
1968 assert(sizeof(SpawnPointMM7) == 24);
|
|
1969 uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7);
|
|
1970 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, spawnPointsSize, "Spawn");
|
|
1971 //v72 = uNumSpawnPoints;
|
|
1972 //pSpawnPoints = v71;
|
|
1973 memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize);
|
|
1974 pSrc += 4 + spawnPointsSize;
|
|
1975
|
0
|
1976 pGameLoadingUI_ProgressBar->Progress();
|
98
|
1977
|
|
1978 free(pSrcMem);
|
|
1979
|
|
1980 //v108 = (int)".ddm";
|
|
1981 //v73 = strlen(pContainer);
|
|
1982 strcpy(Str + strlen(Str) - 4, ".ddm");
|
|
1983 //strcpy((char *)v141 + v73, (const char *)v108);
|
|
1984 v39 = pNew_LOD->FindContainer(Str, 1);//
|
|
1985 fread(&header, 0x10u, 1u, v39);
|
0
|
1986 Str2 = 0;
|
98
|
1987 if (header.uVersion != 91969 ||
|
|
1988 header.pMagic[0] != 'm' ||
|
|
1989 header.pMagic[1] != 'v' ||
|
|
1990 header.pMagic[2] != 'i' ||
|
|
1991 header.pMagic[3] != 'i' )
|
0
|
1992 {
|
98
|
1993 MessageBoxW(nullptr, L"Can't load file!",
|
|
1994 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0);
|
0
|
1995 Str2 = (char *)1;
|
|
1996 }
|
98
|
1997 //v74 = 0;
|
|
1998 //pFilename = (char *)header.uCompressedSize;
|
|
1999 //v149 = 0;
|
|
2000 //pDestLen = header.uDecompressedSize;
|
0
|
2001 if ( !Str2 )
|
|
2002 {
|
98
|
2003 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize);
|
|
2004 pSrc = pSrcMem;
|
|
2005 //v149 = v75;
|
|
2006 if (header.uCompressedSize == header.uDecompressedSize)
|
|
2007 fread(pSrc, header.uDecompressedSize, 1u, v39);
|
|
2008 else if (header.uCompressedSize < header.uDecompressedSize)
|
0
|
2009 {
|
98
|
2010 auto compressedMem = malloc(header.uCompressedSize);
|
|
2011 fread(compressedMem, header.uCompressedSize, 1, v39);
|
|
2012
|
|
2013 uint actualDecompressedSize = header.uDecompressedSize;
|
|
2014 zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize);
|
|
2015 free(compressedMem);
|
0
|
2016 }
|
|
2017 else
|
98
|
2018 MessageBoxW(nullptr, L"Can't load file!",
|
|
2019 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0);
|
|
2020
|
|
2021 assert(sizeof(DDM_DLV_Header) == 0x28);
|
|
2022 memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header));
|
|
2023 pSrc += sizeof(DDM_DLV_Header);
|
|
2024 //v74 = (int)((char *)v75 + 40);
|
0
|
2025 }
|
98
|
2026 //v76 = uNumBModels;
|
|
2027 //v77 = actualNumFacesInLevel = 0;
|
|
2028 uint actualNumFacesInLevel = 0;
|
|
2029 for (uint i = 0; i < uNumBModels; ++i)
|
|
2030 actualNumFacesInLevel += pBModels[i].uNumFaces;
|
|
2031
|
|
2032 //v79 = ddm.uNumFacesInBModels;
|
|
2033 if (ddm.uNumFacesInBModels)
|
0
|
2034 {
|
98
|
2035 if ( ddm.uNumBModels )
|
0
|
2036 {
|
98
|
2037 //v80 = ddm.uNumDecorations;
|
|
2038 if (ddm.uNumDecorations)
|
0
|
2039 {
|
98
|
2040 if (ddm.uNumFacesInBModels != actualNumFacesInLevel ||
|
|
2041 ddm.uNumBModels != uNumBModels ||
|
|
2042 ddm.uNumDecorations != uNumLevelDecorations )
|
0
|
2043 Str2 = (char *)1;
|
|
2044 }
|
|
2045 }
|
|
2046 }
|
98
|
2047
|
0
|
2048 if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 )
|
90
|
2049 pNumItems = 29030400;
|
0
|
2050 if ( Str2 )
|
|
2051 {
|
100
|
2052 memset(Dst, 0, 0x3C8u);
|
|
2053 memset(Src, 0, 0x3C8u);
|
|
2054 goto LABEL_112;
|
0
|
2055 }
|
98
|
2056 //v81 = ddm.uLastRepawnDay;
|
100
|
2057 if ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay)
|
0
|
2058 {
|
98
|
2059 memcpy(Dst, pSrc, 0x3C8u);
|
|
2060 memcpy(Src, pSrc + 968, 0x3C8u);
|
0
|
2061 LABEL_112:
|
98
|
2062 free(pSrcMem);
|
100
|
2063
|
98
|
2064 ddm.uLastRepawnDay = (int)File;
|
100
|
2065 if (Str2 == 0)
|
98
|
2066 ++ddm.uNumRespawns;
|
0
|
2067 v108 = 0;
|
|
2068 *(int *)thisa = 1;
|
100
|
2069 v39 = pGames_LOD->FindContainer(Str, 0);
|
|
2070 fread(&header, 0x10, 1u, v39);
|
|
2071 //pFilename = (char *)header.uCompressedSize;
|
|
2072 //pDestLen = header.uDecompressedSize;
|
|
2073 //v82 = malloc(header.uDecompressedSize);
|
|
2074 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize);
|
|
2075 //v149 = v82;
|
|
2076 if (header.uCompressedSize == header.uDecompressedSize)
|
|
2077 fread(pSrcMem, header.uDecompressedSize, 1, v39);
|
|
2078 else if (header.uCompressedSize < header.uDecompressedSize)
|
0
|
2079 {
|
100
|
2080 auto compressedMem = malloc(header.uCompressedSize);
|
|
2081 fread(compressedMem, header.uCompressedSize, 1u, v39);
|
|
2082
|
|
2083 uint actualDecompressedSize = header.uDecompressedSize;
|
|
2084 zlib::MemUnzip(pSrcMem, &actualDecompressedSize, compressedMem, header.uCompressedSize);
|
|
2085 free(compressedMem);
|
0
|
2086 }
|
|
2087 else
|
100
|
2088 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0);
|
|
2089
|
|
2090 pSrc = pSrcMem + 40;
|
0
|
2091 goto LABEL_120;
|
100
|
2092
|
0
|
2093 }
|
|
2094 *(int *)thisa = 0;
|
|
2095 LABEL_120:
|
98
|
2096 //v108 = (int)".odm";
|
|
2097 //v83 = strlen(pContainer);
|
|
2098 //strcpy((char *)v141 + v83, (const char *)v108);
|
|
2099 memcpy(array_528, pSrc, 0x3C8);
|
|
2100 //v84 = (const void *)(v74 + 968);
|
|
2101 memcpy(array_8F0, pSrc + 0x3C8, 0x3C8);
|
|
2102 pSrc += 2 * 0x3C8;
|
|
2103 //v85 = (char *)v84 + 968;
|
|
2104
|
0
|
2105 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2106
|
0
|
2107 if ( *(int *)thisa )
|
|
2108 {
|
98
|
2109 memcpy(array_528, Dst, 0x3C8u);
|
|
2110 memcpy(array_8F0, Src, 0x3C8u);
|
0
|
2111 }
|
98
|
2112
|
|
2113 //v25 = uNumBModels == 0;
|
|
2114 //v26 = (uNumBModels & 0x80000000u) != 0;
|
|
2115 //v151 = 0;
|
|
2116 for (uint i = 0; i < uNumBModels; ++i)
|
0
|
2117 {
|
98
|
2118 auto model = pBModels + i;
|
|
2119 //pNumItems = 0;
|
|
2120 //do
|
|
2121 //{
|
|
2122 //v86 = pBModels;
|
|
2123 //thisa = 0;
|
|
2124 //v87 = (unsigned int)((char *)v86 + pNumItems);
|
|
2125 for (uint j = 0; j < model->uNumFaces; ++j)
|
0
|
2126 {
|
98
|
2127 auto face = model->pFaces + j;
|
|
2128
|
|
2129 //if ( *(int *)(v87 + 76) > 0 )
|
|
2130 //{
|
|
2131 //File = 0;
|
|
2132 //do
|
|
2133 //{
|
|
2134 //v106 = (char *)&File->uAttributes + *(int *)(v87 + 84);
|
|
2135 memcpy(&face->uAttributes, pSrc, 4);
|
|
2136 pSrc += 4;
|
|
2137 //v88 = pBModels;
|
|
2138 //++File;
|
|
2139 //v85 = (char *)v85 + 4;
|
|
2140 //++thisa;
|
|
2141 //v87 = (unsigned int)((char *)v88 + pNumItems);
|
|
2142 //}
|
|
2143 //while ( thisa < *(int *)(v87 + 76) );
|
|
2144 }
|
|
2145
|
|
2146 //v89 = pBModels;
|
|
2147 //thisa = 0;
|
|
2148 for (uint j = 0; j < model->uNumFaces; ++j)
|
|
2149 {
|
|
2150 auto face = model->pFaces + j;
|
|
2151 //pFilename = 0;
|
|
2152 //do
|
|
2153 //{
|
|
2154 //v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)];
|
|
2155 //File = v90;
|
|
2156 if (face->sCogTriggeredID)
|
0
|
2157 {
|
98
|
2158 if (face->HasEventHint())
|
|
2159 BYTE2(face->uAttributes) |= 0x10u;
|
|
2160 else
|
|
2161 BYTE2(face->uAttributes) &= 0xEFu;
|
0
|
2162 }
|
98
|
2163 //++thisa;
|
|
2164 //v89 = pBModels;
|
|
2165 //pFilename += 308;
|
|
2166 //}
|
|
2167 //while ( thisa < *(signed int *)((char *)&v89->uNumFaces + pNumItems) );
|
0
|
2168 }
|
98
|
2169 //++v151;
|
|
2170 //pNumItems += 188;
|
|
2171 //}
|
|
2172 //while ( v151 < (signed int)uNumBModels );
|
0
|
2173 }
|
98
|
2174
|
0
|
2175 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2176
|
|
2177 //v151 = 0;
|
|
2178 for (uint i = 0; i < uNumLevelDecorations; ++i)
|
0
|
2179 {
|
98
|
2180 //thisa = (int)&pLevelDecorations[0].field_2;
|
|
2181 //do
|
|
2182 //{
|
|
2183 memcpy(&pLevelDecorations[i].field_2, pSrc, 2);
|
|
2184 pSrc += 2;
|
|
2185 //thisa += 32;
|
|
2186 //v85 = (char *)v85 + 2;
|
|
2187 //++v151;
|
|
2188 //}
|
|
2189 //while ( v151 < (signed int)uNumLevelDecorations );
|
0
|
2190 }
|
98
|
2191
|
0
|
2192 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2193
|
|
2194 memcpy(&uNumActors, pSrc, 4);
|
|
2195 //v91 = (char *)v85 + 4;
|
|
2196 if (uNumActors > 500)
|
|
2197 MessageBoxW(nullptr, L"Can't load file!",
|
|
2198 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0);
|
|
2199
|
0
|
2200 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2201
|
|
2202 assert(sizeof(Actor) == 836);
|
|
2203 //pFilename = (char *)(836 * uNumActors);
|
|
2204 memcpy(pActors, pSrc + 4, uNumActors * sizeof(Actor));
|
|
2205 pSrc += 4 + uNumActors * sizeof(Actor);
|
|
2206 //v92 = (char *)v91 + (int)pFilename;
|
0
|
2207 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2208
|
|
2209 memcpy(&uNumLayingItems, pSrc, 4);
|
|
2210 //v93 = (char *)v92 + 4;
|
|
2211 if (uNumLayingItems > 1000)
|
|
2212 MessageBoxW(nullptr, L"Can't load file!",
|
|
2213 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:954", 0);
|
|
2214
|
0
|
2215 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2216
|
|
2217 assert(sizeof(LayingItem) == 112);
|
|
2218 //pFilename = (char *)(112 * uNumLayingItems);
|
|
2219 memcpy(pLayingItems, pSrc + 4, uNumLayingItems * sizeof(LayingItem));
|
|
2220 pSrc += 4 + uNumLayingItems * sizeof(LayingItem);
|
|
2221
|
|
2222 //v94 = (char *)v93 + (int)pFilename;
|
0
|
2223 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2224
|
|
2225 memcpy(&uNumChests, pSrc, 4);
|
|
2226 //v95 = (char *)v94 + 4;
|
|
2227 if (uNumChests > 20)
|
|
2228 MessageBoxW(nullptr, L"Can't load file!",
|
|
2229 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0);
|
|
2230
|
0
|
2231 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2232
|
|
2233 assert(sizeof(Chest) == 5324);
|
|
2234 //pFilename = (char *)(5324 * uNumChests);
|
|
2235 memcpy(pChests, pSrc + 4 , uNumChests * sizeof(Chest));
|
|
2236 pSrc += 4 + uNumChests * sizeof(Chest);
|
|
2237 //v96 = (char *)v95 + (int)pFilename;
|
0
|
2238 pGameLoadingUI_ProgressBar->Progress();
|
98
|
2239
|
|
2240 memcpy(&stru_5E4C90, pSrc, 0xC8);
|
|
2241 pSrc += 0xC8;
|
|
2242
|
|
2243 pGameLoadingUI_ProgressBar->Progress();
|
|
2244 memcpy(&uLastVisitDay, pSrc, 0x38u);
|
|
2245
|
|
2246 free(pSrcMem);
|
|
2247
|
0
|
2248 pTileTable->InitializeTileset(4);
|
98
|
2249 //thisa = (int)pTileTypes;
|
|
2250 //v108 = pTileTypes[0].uTileGroup;
|
|
2251 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup);
|
|
2252 //v108 = pTileTypes[1].uTileGroup;
|
|
2253 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup);
|
|
2254 //v108 = pTileTypes[2].uTileGroup;
|
|
2255 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup);
|
|
2256 //v108 = pTileTypes[3].uTileGroup;
|
|
2257 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup);
|
|
2258 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
|
|
2259 //v97 = pTileTypes[0].uTileID;
|
|
2260 //v108 = 0;
|
|
2261 auto v98 = pTileTable->GetTileById(pTileTypes[0].uTileID);
|
|
2262 //v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT);
|
|
2263 uMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT);
|
|
2264 if (uMainTile_BitmapID != -1)
|
|
2265 pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id1);
|
|
2266
|
|
2267 _47F0E2();
|
|
2268
|
|
2269 LABEL_150:
|
|
2270 //v100 = HIDWORD(uLastVisitDay);
|
|
2271 //LODWORD(v142) = LODWORD(uLastVisitDay);
|
|
2272 //HIDWORD(v142) = v100;
|
|
2273 if (uLastVisitDay)
|
0
|
2274 {
|
98
|
2275 auto v108 = 28;
|
|
2276 if ( (signed int)((signed int)(signed __int64)((double)uLastVisitDay * 0.234375) / 60 / 60 / 0x18u) % 28 != pParty->uDaysPlayed )
|
0
|
2277 {
|
|
2278 if ( rand() % 100 >= 20 )
|
|
2279 v108 = dword_4EC268[rand() % dword_4EC2A8];
|
|
2280 else
|
|
2281 v108 = dword_4EC28C[rand() % dword_4EC2AC];
|
98
|
2282 sprintf(field_4F8, "plansky%d", v108);
|
0
|
2283 }
|
|
2284 }
|
|
2285 else
|
|
2286 {
|
98
|
2287 strcpy(field_4F8, "plansky3");
|
0
|
2288 }
|
98
|
2289 //v101 = pBitmaps_LOD->LoadTexture(field_4F8);
|
|
2290 uSky_TextureID = pBitmaps_LOD->LoadTexture(field_4F8);
|
|
2291 if (uSky_TextureID != -1)
|
|
2292 pBitmaps_LOD->pTextures[uSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uSky_TextureID].palette_id1);
|
|
2293
|
0
|
2294 pPaletteManager->RecalculateAll();
|
177
|
2295 pSoundList->LoadSound(53, 0);
|
|
2296 pSoundList->LoadSound(92, 0);
|
|
2297 pSoundList->LoadSound(57, 0);
|
|
2298 pSoundList->LoadSound(96, 0);
|
|
2299 pSoundList->LoadSound(64, 0);
|
|
2300 pSoundList->LoadSound(103, 0);
|
0
|
2301 v102 = thisa;
|
|
2302 thisa = 3;
|
|
2303 do
|
|
2304 {
|
|
2305 if ( *(short *)v102 )
|
|
2306 {
|
|
2307 switch ( *(short *)v102 )
|
|
2308 {
|
|
2309 case 1:
|
177
|
2310 pSoundList->LoadSound(58, 0);
|
0
|
2311 v108 = 0;
|
|
2312 v107 = 97;
|
|
2313 break;
|
|
2314 case 2:
|
177
|
2315 pSoundList->LoadSound(52, 0);
|
0
|
2316 v108 = 0;
|
|
2317 v107 = 91;
|
|
2318 break;
|
|
2319 case 3:
|
177
|
2320 pSoundList->LoadSound(51, 0);
|
0
|
2321 v108 = 0;
|
|
2322 v107 = 90;
|
|
2323 break;
|
|
2324 case 5:
|
177
|
2325 pSoundList->LoadSound(62, 0);
|
0
|
2326 v108 = 0;
|
|
2327 v107 = 101;
|
|
2328 break;
|
|
2329 case 6:
|
177
|
2330 pSoundList->LoadSound(49, 0);
|
0
|
2331 v108 = 0;
|
|
2332 v107 = 88;
|
|
2333 break;
|
|
2334 default:
|
|
2335 if ( *(short *)v102 != 7 )
|
|
2336 goto LABEL_175;
|
177
|
2337 pSoundList->LoadSound(61, 0);
|
0
|
2338 v108 = 0;
|
|
2339 v107 = 100;
|
|
2340 break;
|
|
2341 }
|
|
2342 }
|
|
2343 else
|
|
2344 {
|
177
|
2345 pSoundList->LoadSound(54, 0);
|
0
|
2346 v108 = 0;
|
|
2347 v107 = 93;
|
|
2348 }
|
177
|
2349 pSoundList->LoadSound(v107, v108);
|
0
|
2350 LABEL_175:
|
|
2351 v102 += 4;
|
|
2352 --thisa;
|
|
2353 }
|
|
2354 while ( thisa );
|
98
|
2355 return true;
|
0
|
2356 }
|
|
2357
|
|
2358 //----- (0047ECC1) --------------------------------------------------------
|
|
2359 int OutdoorLocation::_47ECC1(signed int a2)
|
|
2360 {
|
|
2361 signed int result; // eax@2
|
|
2362 int v3; // eax@3
|
|
2363
|
|
2364 if ( a2 >= 90 )
|
|
2365 {
|
|
2366 v3 = (a2 - 90) / 36;
|
|
2367 if ( v3 && v3 != 1 && v3 != 2 )
|
|
2368 {
|
|
2369 if ( v3 == 3 )
|
|
2370 result = this->pTileTypes[3].uTileID;
|
|
2371 else
|
|
2372 result = a2;
|
|
2373 }
|
|
2374 else
|
|
2375 {
|
|
2376 result = this->pTileTypes[v3].uTileID;
|
|
2377 }
|
|
2378 }
|
|
2379 else
|
|
2380 {
|
|
2381 result = 0;
|
|
2382 }
|
|
2383 return result;
|
|
2384 }
|
|
2385
|
|
2386 //----- (0047ED08) --------------------------------------------------------
|
|
2387 unsigned int OutdoorLocation::DoGetTileTexture(unsigned int uX, unsigned int uZ)
|
|
2388 {
|
|
2389 int v3; // esi@5
|
|
2390 unsigned int result; // eax@9
|
|
2391
|
|
2392 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uZ & 0x80000000u) != 0 || (signed int)uZ > 127 )
|
|
2393 {
|
|
2394 result = 0;
|
|
2395 }
|
|
2396 else
|
|
2397 {
|
|
2398 v3 = *(&this->pTerrain.pTilemap[128 * uZ] + uX);
|
|
2399 if ( v3 < 198 )
|
|
2400 {
|
|
2401 if ( v3 >= 90 )
|
|
2402 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90;
|
|
2403 }
|
|
2404 else
|
|
2405 {
|
|
2406 v3 = v3 + this->pTileTypes[3].uTileID - 198;
|
|
2407 }
|
|
2408 result = pTileTable->pTiles[v3].uBitmapID;
|
|
2409 }
|
|
2410 return result;
|
|
2411 }
|
|
2412
|
|
2413 //----- (0047ED83) --------------------------------------------------------
|
|
2414 int OutdoorLocation::_47ED83(signed int a2, signed int a3)
|
|
2415 {
|
|
2416 int result; // eax@5
|
|
2417
|
|
2418 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 )
|
|
2419 result = 0;
|
|
2420 else
|
|
2421 result = *(&this->pTerrain.pTilemap[128 * a3] + a2);
|
|
2422 return result;
|
|
2423 }
|
|
2424
|
|
2425 //----- (0047EDB3) --------------------------------------------------------
|
|
2426 int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY)
|
|
2427 {
|
|
2428 int v3; // esi@5
|
|
2429 int result; // eax@7
|
|
2430
|
|
2431 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uY & 0x80000000u) != 0 || (signed int)uY > 127 )
|
|
2432 {
|
|
2433 result = 0;
|
|
2434 }
|
|
2435 else
|
|
2436 {
|
|
2437 v3 = *(&this->pTerrain.pTilemap[128 * uY] + uX);
|
|
2438 if ( v3 >= 90 )
|
|
2439 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90;
|
|
2440 result = pTileTable->pTiles[v3].uAttributes;
|
|
2441 }
|
|
2442 return result;
|
|
2443 }
|
|
2444
|
|
2445 //----- (0047EE16) --------------------------------------------------------
|
|
2446 int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ)
|
|
2447 {
|
|
2448 int result; // eax@5
|
|
2449
|
|
2450 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uZ & 0x80000000u) != 0 || (signed int)uZ > 127 )
|
|
2451 result = 0;
|
|
2452 else
|
|
2453 result = 32 * *(&this->pTerrain.pHeightmap[128 * uZ] + uX);
|
|
2454 return result;
|
|
2455 }
|
|
2456
|
|
2457 //----- (0047EE49) --------------------------------------------------------
|
|
2458 int OutdoorLocation::_47EE49(signed int a2, signed int a3, int a4)
|
|
2459 {
|
|
2460 signed int v4; // eax@5
|
|
2461 signed int v5; // eax@7
|
|
2462 int v6; // eax@8
|
|
2463 signed int v8; // eax@9
|
|
2464 int v9; // eax@12
|
|
2465 int v10; // eax@13
|
|
2466 int v11; // eax@14
|
|
2467 int v12; // eax@16
|
|
2468 int v13; // eax@17
|
|
2469 int v14; // eax@18
|
|
2470 int v15; // eax@19
|
|
2471 int v16; // eax@20
|
|
2472 int v17; // eax@21
|
|
2473 int v18; // eax@28
|
|
2474 int v19; // eax@29
|
|
2475 int v20; // eax@30
|
|
2476
|
|
2477 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 )
|
|
2478 v4 = 0;
|
|
2479 else
|
|
2480 v4 = *(&this->pTerrain.pTilemap[128 * a3] + a2);
|
|
2481 v5 = _47ECC1(v4);
|
|
2482 if ( !v5 )
|
|
2483 {
|
|
2484 v6 = -(a4 != 0);
|
|
2485 LOBYTE(v6) = v6 & 0xD9;
|
|
2486 return v6 + 92;
|
|
2487 }
|
|
2488 v8 = pTileTable->pTiles[v5].uTerrainType;
|
|
2489 if ( v8 <= 6 )
|
|
2490 {
|
|
2491 if ( v8 == 6 )
|
|
2492 {
|
|
2493 v17 = -(a4 != 0);
|
|
2494 LOBYTE(v17) = v17 & 0xD9;
|
|
2495 return v17 + 88;
|
|
2496 }
|
|
2497 if ( v8 )
|
|
2498 {
|
|
2499 v9 = v8 - 1;
|
|
2500 if ( !v9 )
|
|
2501 {
|
|
2502 v15 = -(a4 != 0);
|
|
2503 LOBYTE(v15) = v15 & 0xD9;
|
|
2504 return v15 + 97;
|
|
2505 }
|
|
2506 v10 = v9 - 1;
|
|
2507 if ( !v10 )
|
|
2508 {
|
|
2509 v14 = -(a4 != 0);
|
|
2510 LOBYTE(v14) = v14 & 0xD9;
|
|
2511 return v14 + 91;
|
|
2512 }
|
|
2513 v11 = v10 - 1;
|
|
2514 if ( !v11 )
|
|
2515 {
|
|
2516 v13 = -(a4 != 0);
|
|
2517 LOBYTE(v13) = v13 & 0xD9;
|
|
2518 return v13 + 90;
|
|
2519 }
|
|
2520 if ( v11 == 2 )
|
|
2521 {
|
|
2522 v12 = -(a4 != 0);
|
|
2523 LOBYTE(v12) = v12 & 0xD9;
|
|
2524 return v12 + 101;
|
|
2525 }
|
|
2526 LABEL_29:
|
|
2527 v19 = -(a4 != 0);
|
|
2528 LOBYTE(v19) = v19 & 0xD9;
|
|
2529 return v19 + 95;
|
|
2530 }
|
|
2531 goto LABEL_20;
|
|
2532 }
|
|
2533 if ( v8 != 7 )
|
|
2534 {
|
|
2535 if ( v8 != 8 )
|
|
2536 {
|
|
2537 if ( v8 > 9 && (v8 <= 17 || v8 > 21 && v8 <= 27) )
|
|
2538 {
|
|
2539 v18 = -(a4 != 0);
|
|
2540 LOBYTE(v18) = v18 & 0xD9;
|
|
2541 return v18 + 96;
|
|
2542 }
|
|
2543 goto LABEL_29;
|
|
2544 }
|
|
2545 LABEL_20:
|
|
2546 v16 = -(a4 != 0);
|
|
2547 LOBYTE(v16) = v16 & 0xD9;
|
|
2548 return v16 + 93;
|
|
2549 }
|
|
2550 v20 = -(a4 != 0);
|
|
2551 LOBYTE(v20) = v20 & 0xD9;
|
|
2552 return v20 + 100;
|
|
2553 }
|
|
2554
|
|
2555 //----- (0047EF60) --------------------------------------------------------
|
|
2556 int OutdoorLocation::_47EF60(int a2, int a3, int a4)
|
|
2557 {
|
|
2558 int v4; // ecx@1
|
|
2559 int v5; // edx@2
|
|
2560 int v6; // edi@2
|
|
2561 int v7; // esi@2
|
|
2562 int v8; // eax@4
|
|
2563 int v9; // ebx@4
|
|
2564 int v10; // eax@5
|
|
2565 int v11; // eax@7
|
|
2566 int v12; // esi@12
|
|
2567 char v13; // al@12
|
|
2568 int v15; // [sp+4h] [bp-14h]@7
|
|
2569 int v16; // [sp+8h] [bp-10h]@5
|
|
2570 int v17; // [sp+Ch] [bp-Ch]@2
|
|
2571 OutdoorLocation *v18; // [sp+10h] [bp-8h]@1
|
|
2572 int v19; // [sp+14h] [bp-4h]@2
|
|
2573 int i; // [sp+24h] [bp+Ch]@5
|
|
2574
|
|
2575 v18 = this;
|
|
2576 v4 = a3 - 10;
|
|
2577 if ( a3 - 10 < a3 + 10 )
|
|
2578 {
|
|
2579 v5 = v4 - a3;
|
|
2580 v6 = 88 * (a3 - 30);
|
|
2581 v7 = a2;
|
|
2582 v19 = v4 - a3;
|
|
2583 v17 = a3 + 10 - v4;
|
|
2584 while ( 1 )
|
|
2585 {
|
|
2586 v8 = abs(v5);
|
|
2587 v9 = v7 - 10;
|
|
2588 if ( v7 - 10 < v7 + 10 )
|
|
2589 {
|
|
2590 v16 = v8 * v8;
|
|
2591 v10 = v9 - v7;
|
|
2592 for ( i = v9 - v7; ; v10 = i )
|
|
2593 {
|
|
2594 v11 = abs(v10);
|
|
2595 v15 = v11 * v11 + v16;
|
|
2596 if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 7656 )
|
|
2597 {
|
|
2598 v12 = (v6 + v9 - 20) >> 3;
|
|
2599 v13 = 1 << (8 - (v6 + v9 - 20) % 8 - 1);
|
|
2600 v18->array_8F0[v12] |= v13;
|
|
2601 if ( v15 <= 49 )
|
|
2602 v18->array_528[v12] |= v13;
|
|
2603 v7 = a2;
|
|
2604 }
|
|
2605 ++v9;
|
|
2606 ++i;
|
|
2607 if ( v9 >= v7 + 10 )
|
|
2608 break;
|
|
2609 }
|
|
2610 }
|
|
2611 v6 += 88;
|
|
2612 ++v19;
|
|
2613 --v17;
|
|
2614 if ( !v17 )
|
|
2615 break;
|
|
2616 v5 = v19;
|
|
2617 }
|
|
2618 }
|
|
2619 return 1;
|
|
2620 }
|
|
2621
|
|
2622 //----- (0047F04C) --------------------------------------------------------
|
|
2623 bool OutdoorLocation::_47F04C(signed int a2, signed int a3)
|
|
2624 {
|
|
2625 bool result; // eax@5
|
|
2626
|
|
2627 if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 )
|
|
2628 result = 0;
|
|
2629 else
|
|
2630 result = (this->array_528[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0;
|
|
2631 return result;
|
|
2632 }
|
|
2633
|
|
2634 //----- (0047F097) --------------------------------------------------------
|
|
2635 bool OutdoorLocation::_47F097(signed int a2, signed int a3)
|
|
2636 {
|
|
2637 bool result; // eax@5
|
|
2638
|
|
2639 if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 )
|
|
2640 result = 0;
|
|
2641 else
|
|
2642 result = (this->array_8F0[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0;
|
|
2643 return result;
|
|
2644 }
|
|
2645
|
|
2646 //----- (0047F0E2) --------------------------------------------------------
|
|
2647 bool OutdoorLocation::_47F0E2()
|
|
2648 {
|
|
2649 signed int v1; // edi@1
|
|
2650 OutdoorLocation *v2; // ebx@1
|
|
2651 Texture *v3; // ebp@2
|
|
2652
|
|
2653 v1 = 0;
|
|
2654 v2 = this;
|
|
2655 if ( (signed int)pBitmaps_LOD->uNumLoadedFiles > 0 )
|
|
2656 {
|
|
2657 v3 = pBitmaps_LOD->pTextures;
|
|
2658 do
|
|
2659 {
|
|
2660 if ( v1 != -1 ? (int)v3 : 0 )
|
|
2661 v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0,
|
1
|
2662 v3->palette_id2,
|
0
|
2663 v3->uTextureWidth * v3->uTextureHeight);
|
|
2664 ++v1;
|
|
2665 ++v3;
|
|
2666 }
|
|
2667 while ( v1 < (signed int)pBitmaps_LOD->uNumLoadedFiles );
|
|
2668 }
|
|
2669 return 1;
|
|
2670 }
|
|
2671
|
|
2672 //----- (0047F138) --------------------------------------------------------
|
101
|
2673 bool OutdoorLocation::PrepareDecorations()
|
0
|
2674 {
|
|
2675 signed int v1; // ebx@1
|
|
2676 __int16 v4; // ax@5
|
|
2677 int v5; // eax@7
|
|
2678 __int16 v6; // ax@14
|
|
2679 signed int v8; // [sp+Ch] [bp-4h]@1
|
|
2680
|
|
2681 v1 = 0;
|
|
2682 v8 = 0;
|
|
2683 if ( !_strcmpi(pCurrentMapName, "out09.odm") )
|
|
2684 v8 = 1;
|
101
|
2685
|
|
2686 for (uint i = 0; i < uNumLevelDecorations; ++i)
|
0
|
2687 {
|
101
|
2688 auto decor = pLevelDecorations + i;
|
|
2689
|
|
2690 pDecorationList->InitializeDecorationSprite(decor->uDecorationDescID);
|
|
2691 v4 = pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID;
|
98
|
2692 if ( v4 && _6807E0_num_decorations_with_sounds_6807B8 < 9 )
|
0
|
2693 {
|
177
|
2694 pSoundList->LoadSound(v4, 0);
|
98
|
2695 v5 = _6807E0_num_decorations_with_sounds_6807B8++;
|
101
|
2696 _6807B8_level_decorations_ids[v5] = i;
|
0
|
2697 }
|
101
|
2698 if ( v8 && decor->uCog == 20 )
|
|
2699 LOBYTE(decor->field_2) |= 0x40u;
|
|
2700 if ( !decor->field_16_event_id )
|
0
|
2701 {
|
101
|
2702 if ( decor->IsInteractive() )
|
0
|
2703 {
|
|
2704 if ( v1 < 124 )
|
|
2705 {
|
101
|
2706 v6 = v1 + 75;
|
|
2707 decor->_idx_in_stru123 = v6;
|
|
2708 if ( !stru_5E4C90._decor_events[v1++] )
|
|
2709 LOBYTE(decor->field_2) |= 0x20u;
|
0
|
2710 }
|
|
2711 }
|
|
2712 }
|
|
2713 }
|
101
|
2714
|
0
|
2715 pGameLoadingUI_ProgressBar->Progress();
|
101
|
2716 return true;
|
0
|
2717 }
|
|
2718 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8;
|
|
2719
|
|
2720 //----- (0047F223) --------------------------------------------------------
|
|
2721 int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot()
|
|
2722 {
|
|
2723 signed int v1; // ebx@1
|
|
2724 char *v2; // esi@2
|
|
2725 int v3; // eax@7
|
|
2726 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1
|
|
2727
|
|
2728 v5 = this;
|
|
2729 v1 = 0;
|
|
2730 if ( (signed int)uNumLayingItems > 0 )
|
|
2731 {
|
|
2732 v2 = (char *)&pLayingItems[0].uObjectDescID;
|
|
2733 do
|
|
2734 {
|
|
2735 if ( *(short *)v2 )
|
|
2736 {
|
|
2737 if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) )
|
|
2738 *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0);
|
|
2739 v3 = *(int *)(v2 + 34);
|
|
2740 if ( v3 )
|
|
2741 {
|
|
2742 if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) )
|
|
2743 *(int *)(v2 + 38) = rand() % 15 + 5;
|
|
2744 pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34));
|
|
2745 }
|
|
2746 }
|
|
2747 ++v1;
|
|
2748 v2 += 112;
|
|
2749 }
|
|
2750 while ( v1 < (signed int)uNumLayingItems );
|
|
2751 }
|
|
2752 pGameLoadingUI_ProgressBar->Progress();
|
|
2753 return 1;
|
|
2754 }
|
|
2755
|
|
2756 //----- (0047F2D3) --------------------------------------------------------
|
|
2757 bool OutdoorLocation::InitalizeActors(int a1)
|
|
2758 {
|
|
2759 int v2; // ebx@1
|
|
2760 char *v3; // esi@2
|
|
2761 int v4; // eax@3
|
|
2762 __int16 v5; // ax@11
|
|
2763 int v8; // [sp+348h] [bp-8h]@1
|
|
2764 int v9; // [sp+34Ch] [bp-4h]@1
|
|
2765
|
|
2766 v2 = 0;
|
|
2767 v8 = 0;
|
|
2768 v9 = 0;
|
|
2769 if ( (signed int)uNumActors > 0 )
|
|
2770 {
|
|
2771 v3 = (char *)&pActors[0].uAttributes;
|
|
2772 while ( 1 )
|
|
2773 {
|
|
2774 v4 = *(int *)v3;
|
|
2775 if ( !(v4 & 0x100000) )
|
|
2776 break;
|
|
2777 if ( a1 == v2 )
|
|
2778 goto LABEL_8;
|
|
2779 if ( v8 != v2 )
|
|
2780 goto LABEL_9;
|
|
2781 *((short *)v3 + 70) = 19;
|
|
2782 *(int *)v3 = v4 | 0x10000;
|
|
2783 v8 = GetAlertStatus();
|
|
2784 LABEL_17:
|
|
2785 ++v9;
|
|
2786 v3 += 836;
|
|
2787 if ( v9 >= (signed int)uNumActors )
|
|
2788 goto LABEL_18;
|
|
2789 }
|
|
2790 if ( v8 != 1 )
|
|
2791 {
|
|
2792 LABEL_9:
|
|
2793 *((int *)v3 + 37) = v2;
|
|
2794 *((short *)v3 + 62) = v2;
|
|
2795 if ( v4 & 0x10000 )
|
|
2796 *((short *)v3 + 70) = 19;
|
|
2797 v5 = *((short *)v3 + 70);
|
|
2798 if ( v5 != 11 && v5 != 19 && (*((short *)v3 + 2) == (short)v2 || *((int *)v3 + 18) == v2) )
|
|
2799 *((short *)v3 + 70) = 5;
|
|
2800 *((short *)v3 + 56) = v2;
|
|
2801 *((short *)v3 + 57) = v2;
|
|
2802 *((short *)v3 + 58) = v2;
|
|
2803 ((Actor *)(v3 - 36))->UpdateAnimation();
|
|
2804 v3[25] = 0;
|
|
2805 ((Actor *)(v3 - 36))->PrepareSprites(0);
|
|
2806 v2 = 0;
|
|
2807 goto LABEL_17;
|
|
2808 }
|
|
2809 LABEL_8:
|
|
2810 *((short *)v3 + 70) = 19;
|
|
2811 *(int *)v3 = v4 | 0x10000;
|
|
2812 goto LABEL_17;
|
|
2813 }
|
|
2814 LABEL_18:
|
|
2815 pGameLoadingUI_ProgressBar->Progress();
|
|
2816
|
|
2817 Actor thisa;
|
|
2818 thisa.pMonsterInfo.uID = 45;
|
|
2819 thisa.PrepareSprites(v2);
|
|
2820 return 1;
|
|
2821 }
|
|
2822
|
|
2823 //----- (0047F3EA) --------------------------------------------------------
|
|
2824 bool OutdoorLocation::_47F3EA()
|
|
2825 {
|
|
2826 OutdoorLocationTileType *v1; // esi@1
|
|
2827
|
|
2828 v1 = &this->pTileTypes[3];
|
|
2829 this->pTileTypes[3].uTileID = pTileTable->method_487ED6(this->pTileTypes[3].uTileGroup, 1);
|
|
2830 pTileTable->InitializeTileset(v1->uTileGroup);
|
|
2831 return 1;
|
|
2832 }
|
|
2833
|
|
2834 //----- (0047F420) --------------------------------------------------------
|
90
|
2835 bool OutdoorLocation::LoadTileGroupIds()
|
0
|
2836 {
|
98
|
2837 for (uint i = 0; i < 3; ++i)
|
|
2838 pTileTypes[i].uTileID = pTileTable->method_487ED6(pTileTypes[i].uTileGroup, 1);
|
0
|
2839
|
98
|
2840 return true;
|
0
|
2841 }
|
|
2842
|
|
2843 //----- (0047B42C) --------------------------------------------------------
|
|
2844 unsigned int OutdoorLocation::DrawActors()
|
|
2845 {
|
|
2846 unsigned int result; // eax@1
|
|
2847 char *v1; // edi@2
|
|
2848 __int16 v2; // ax@3
|
|
2849 int v3; // esi@5
|
|
2850 float v4; // ST48_4@8
|
|
2851 double v5; // ST38_8@8
|
|
2852 float v6; // ST48_4@10
|
|
2853 double v7; // ST30_8@10
|
|
2854 unsigned int v8; // eax@11
|
|
2855 int v9; // edx@11
|
|
2856 __int16 v10; // dx@11
|
|
2857 unsigned int v11; // eax@13
|
|
2858 signed int v12; // eax@16
|
|
2859 __int16 v13; // cx@21
|
|
2860 SpriteFrame *v14; // eax@24
|
|
2861 SpriteFrame *v15; // ebx@25
|
59
|
2862 //int *v16; // eax@25
|
0
|
2863 int v17; // eax@35
|
|
2864 int v18; // ST78_4@36
|
|
2865 int v19; // eax@36
|
|
2866 int v20; // ecx@38
|
|
2867 int v21; // eax@38
|
|
2868 int v22; // ecx@41
|
|
2869 int v23; // ST5C_4@43
|
|
2870 int v24; // esi@44
|
|
2871 signed __int64 v25; // qtt@45
|
|
2872 int v26; // ST54_4@45
|
|
2873 int v27; // ecx@45
|
|
2874 RenderBillboard *v28; // esi@45
|
|
2875 __int16 v29; // ax@46
|
|
2876 unsigned __int8 v30; // zf@46
|
|
2877 unsigned __int8 v31; // sf@46
|
|
2878 signed __int16 v32; // ax@49
|
|
2879 signed int v33; // ecx@50
|
|
2880 int v34; // ecx@54
|
|
2881 MonsterDesc *v35; // edx@54
|
|
2882 int v36; // ecx@54
|
|
2883 unsigned __int8 v37; // zf@54
|
|
2884 unsigned __int8 v38; // sf@54
|
|
2885 unsigned int v39; // [sp-8h] [bp-68h]@23
|
|
2886 unsigned int v40; // [sp-4h] [bp-64h]@23
|
|
2887 int v41; // [sp+24h] [bp-3Ch]@11
|
|
2888 int v42; // [sp+28h] [bp-38h]@38
|
|
2889 int v43; // [sp+28h] [bp-38h]@45
|
|
2890 int v44; // [sp+2Ch] [bp-34h]@36
|
|
2891 int v45; // [sp+2Ch] [bp-34h]@44
|
|
2892 int v46; // [sp+2Ch] [bp-34h]@45
|
|
2893 int v47; // [sp+30h] [bp-30h]@36
|
|
2894 int v48; // [sp+30h] [bp-30h]@41
|
|
2895 signed int v49; // [sp+34h] [bp-2Ch]@5
|
|
2896 int v50; // [sp+34h] [bp-2Ch]@36
|
|
2897 int v51; // [sp+34h] [bp-2Ch]@41
|
|
2898 int v52; // [sp+34h] [bp-2Ch]@50
|
|
2899 int v53; // [sp+38h] [bp-28h]@36
|
|
2900 int v54; // [sp+3Ch] [bp-24h]@2
|
|
2901 int y; // [sp+40h] [bp-20h]@5
|
|
2902 int x; // [sp+44h] [bp-1Ch]@5
|
|
2903 int v57; // [sp+48h] [bp-18h]@45
|
|
2904 int v58; // [sp+4Ch] [bp-14h]@45
|
|
2905 signed int v59; // [sp+50h] [bp-10h]@1
|
|
2906 int X; // [sp+54h] [bp-Ch]@36
|
|
2907 __int16 v61; // [sp+58h] [bp-8h]@5
|
|
2908 signed __int16 v62; // [sp+5Ch] [bp-4h]@25
|
|
2909
|
|
2910 result = 0;
|
|
2911 v59 = 0;
|
|
2912 if ( (signed int)uNumActors > 0 )
|
|
2913 {
|
|
2914 v54 = 0;
|
|
2915 v1 = (char *)&pActors[0].vPosition.z;
|
|
2916 do
|
|
2917 {
|
|
2918 v2 = *((short *)v1 + 15);
|
|
2919 *(int *)(v1 - 110) &= 0xFFFFFFF7u;
|
|
2920 if ( v2 == 11 || v2 == 19 )
|
|
2921 goto LABEL_58;
|
|
2922 v3 = *(short *)v1;
|
|
2923 v49 = 0;
|
|
2924 x = *((short *)v1 - 2);
|
|
2925 y = *((short *)v1 - 1);
|
|
2926 v61 = *(short *)v1;
|
|
2927 if ( v2 == 17 )
|
|
2928 {
|
|
2929 if ( (v1[666] & 7) != 3 || pActors[*(int *)(v1 + 666) >> 3].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 )
|
|
2930 {
|
|
2931 v6 = (double)*((short *)v1 - 4) * 0.5;
|
|
2932 v7 = v6 + 6.7553994e15;
|
|
2933 v3 += LODWORD(v7);
|
|
2934 v61 = v3;
|
|
2935 }
|
|
2936 else
|
|
2937 {
|
|
2938 v49 = 1;
|
|
2939 pGame->pStru6Instance->_4A7F74(*((short *)v1 - 2), *((short *)v1 - 1), v3);
|
|
2940 v4 = (1.0 - (double)*(signed int *)(v1 + 38) / (double)*((short *)v1 + 7))
|
|
2941 * (double)(2 * (signed int)*((short *)v1 - 4));
|
|
2942 v5 = v4 + 6.7553994e15;
|
|
2943 v3 -= LODWORD(v5);
|
|
2944 v61 = v3;
|
|
2945 if ( v3 > *(short *)v1 )
|
|
2946 {
|
|
2947 v61 = *(short *)v1;
|
|
2948 v3 = *(short *)v1;
|
|
2949 }
|
|
2950 }
|
|
2951 }
|
|
2952 v8 = stru_5C6E00->Atan2(
|
|
2953 *((short *)v1 - 2) - pIndoorCamera->pos.x,
|
|
2954 *((short *)v1 - 1) - pIndoorCamera->pos.y);
|
|
2955 LOWORD(v9) = *((short *)v1 + 4);
|
|
2956 v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7;
|
|
2957 v10 = *((short *)v1 + 16);
|
|
2958 if ( pParty->bTurnBasedModeOn )
|
|
2959 {
|
|
2960 if ( v10 != 1 )
|
|
2961 {
|
|
2962 LABEL_17:
|
|
2963 v12 = *(int *)(v1 + 38);
|
|
2964 goto LABEL_18;
|
|
2965 }
|
|
2966 v11 = pMiscTimer->uTotalGameTimeElapsed;
|
|
2967 }
|
|
2968 else
|
|
2969 {
|
|
2970 if ( v10 != 1 )
|
|
2971 goto LABEL_17;
|
|
2972 v11 = pEventTimer->uTotalGameTimeElapsed;
|
|
2973 }
|
|
2974 v12 = v54 + v11;
|
|
2975 LABEL_18:
|
|
2976 if ( *(_QWORD *)(v1 + 146) > 0i64 || *(_QWORD *)(v1 + 162) > 0i64 )
|
|
2977 v12 = 0;
|
|
2978 v13 = *((short *)v1 + 15);
|
|
2979 if ( v13 == 17 && !v49 )
|
|
2980 {
|
|
2981 v40 = v12;
|
|
2982 v39 = uSpriteID_Spell11;
|
|
2983 LABEL_24:
|
|
2984 v14 = pSpriteFrameTable->GetFrame(v39, v40);
|
|
2985 goto LABEL_25;
|
|
2986 }
|
|
2987 v40 = v12;
|
|
2988 v39 = *(short *)&v1[2 * v10 + 42];
|
|
2989 if ( v13 != 16 )
|
|
2990 goto LABEL_24;
|
|
2991 v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12);
|
|
2992 LABEL_25:
|
|
2993 v62 = 0;
|
|
2994 v15 = v14;
|
59
|
2995 //v16 = (int *)v14->uFlags;
|
|
2996 if (v14->uFlags & 2)
|
0
|
2997 v62 = 2;
|
59
|
2998 if (v14->uFlags & 0x40000)
|
0
|
2999 v62 |= 0x40u;
|
59
|
3000 if (v14->uFlags & 0x20000)
|
0
|
3001 LOBYTE(v62) = v62 | 0x80;
|
59
|
3002 if ((256 << v41) & v14->uFlags)
|
0
|
3003 v62 |= 4u;
|
|
3004 if ( v15->uGlowRadius )
|
|
3005 {
|
59
|
3006 //LOBYTE(v16) = byte_4E94D3;
|
|
3007 pMobileLightsStack->AddLight(x, y, v3, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3);
|
0
|
3008 }
|
|
3009 v17 = (x - pIndoorCamera->pos.x) << 16;
|
|
3010 if ( pIndoorCamera->sRotationX )
|
|
3011 {
|
|
3012 v18 = (y - pIndoorCamera->pos.y) << 16;
|
|
3013 v47 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3014 + ((unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3015 v50 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3016 v53 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3017 v44 = (v3 - pIndoorCamera->pos.z) << 16;
|
|
3018 v19 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16)
|
|
3019 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16);
|
|
3020 X = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16)
|
|
3021 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16);
|
|
3022 if ( v19 < 262144 || v19 > pOutdoorCamera->shading_dist_mist << 16 )
|
|
3023 goto LABEL_58;
|
|
3024 v20 = v53 - v50;
|
|
3025 v42 = v53 - v50;
|
|
3026 v21 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16)
|
|
3027 - ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3028 }
|
|
3029 else
|
|
3030 {
|
|
3031 v48 = (y - pIndoorCamera->pos.y) << 16;
|
|
3032 v51 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3033 v22 = (unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3034 X = v22 + v51;
|
|
3035 if ( v22 + v51 < 262144 || v22 + v51 > pOutdoorCamera->shading_dist_mist << 16 )
|
|
3036 goto LABEL_58;
|
|
3037 v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16)
|
|
3038 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3039 v20 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23;
|
|
3040 v42 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23;
|
|
3041 v21 = (v3 - pIndoorCamera->pos.z) << 16;
|
|
3042 }
|
|
3043 v45 = v21;
|
|
3044 v24 = abs(v20);
|
|
3045 if ( abs(X) >= v24 )
|
|
3046 {
|
|
3047 LODWORD(v25) = 0;
|
|
3048 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3049 v58 = v25 / X;
|
|
3050 v26 = v25 / X;
|
|
3051 LODWORD(v25) = 0;
|
|
3052 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3053 v57 = v25 / X;
|
|
3054 v27 = pViewport->uScreenCenterX
|
|
3055 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16);
|
|
3056 v43 = pViewport->uScreenCenterX
|
|
3057 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16);
|
|
3058 v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16);
|
|
3059 result = uNumBillboardsToDraw;
|
|
3060 v28 = &pBillboardRenderList[uNumBillboardsToDraw];
|
|
3061 if ( (signed int)uNumBillboardsToDraw >= 500 )
|
|
3062 return result;
|
|
3063 ++uNumBillboardsToDraw;
|
|
3064 ++uNumSpritesDrawnThisFrame;
|
|
3065 *(int *)(v1 - 110) |= 8u;
|
|
3066 v28->uHwSpriteID = v15->pHwSpriteIDs[v41];
|
|
3067 v29 = v15->uPaletteIndex;
|
|
3068 v28->uIndoorSectorID = 0;
|
|
3069 v28->uPalette = v29;
|
|
3070 v28->field_0 = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16;
|
|
3071 v30 = *(int *)(v1 + 118) == 0;
|
|
3072 v31 = *(int *)(v1 + 118) < 0;
|
|
3073 v28->field_4 = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16;
|
|
3074 if ( v31 || v31 | v30 && *(int *)(v1 + 114) <= 0u )
|
|
3075 {
|
|
3076 if ( *(_QWORD *)(v1 + 226) > 0i64 )
|
|
3077 {
|
|
3078 v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F((Actor *)(v1 - 146))
|
|
3079 * (signed __int64)v28->field_4) >> 16;
|
|
3080 LABEL_53:
|
|
3081 LOWORD(v27) = v43;
|
|
3082 v28->field_4 = v52;
|
|
3083 }
|
|
3084 }
|
|
3085 else
|
|
3086 {
|
|
3087 v32 = *((short *)v1 + 61);
|
|
3088 if ( v32 )
|
|
3089 {
|
|
3090 v33 = *((short *)v1 + 61);
|
|
3091 v28->field_0 = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->field_0) >> 16;
|
|
3092 v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->field_4) >> 16;
|
|
3093 goto LABEL_53;
|
|
3094 }
|
|
3095 }
|
45
|
3096 v28->uScreenSpaceX = v27;
|
|
3097 v28->some_x = x;
|
|
3098 v28->uScreenSpaceY = v46;
|
|
3099 v28->some_y = y;
|
|
3100 v28->some_z = v61;
|
0
|
3101 HIWORD(v34) = HIWORD(X);
|
|
3102 LOWORD(v34) = 0;
|
45
|
3103 v28->uPaletteSubindex = 0;
|
0
|
3104 v28->sZValue = v34 + (8 * v59 | 3);
|
|
3105 v28->field_14 = v59;
|
|
3106 v35 = pMonsterList->pMonsters;
|
|
3107 v36 = *((short *)v1 - 25);
|
|
3108 v37 = *(int *)(v1 + 150) == 0;
|
|
3109 v38 = *(int *)(v1 + 150) < 0;
|
|
3110 v28->field_1E = v62 | 0x200;
|
|
3111 v28->pSpriteFrame = v15;
|
45
|
3112 v28->uTintColor = *((int *)&v35[v36] - 36);
|
0
|
3113 if ( !v38 && (!(v38 | v37) || *(int *)(v1 + 146)) )
|
|
3114 v28->field_1E = v62 | 0x200;
|
|
3115 }
|
|
3116 LABEL_58:
|
|
3117 ++v59;
|
|
3118 v54 += 32;
|
|
3119 result = v59;
|
|
3120 v1 += 836;
|
|
3121 }
|
|
3122 while ( v59 < (signed int)uNumActors );
|
|
3123 }
|
|
3124 return result;
|
|
3125 }
|
|
3126 // 4E94D3: using guessed type char byte_4E94D3;
|
|
3127 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame;
|
|
3128
|
|
3129 //----- (0044C1E8) --------------------------------------------------------
|
|
3130 bool ODMFace::HasEventHint()
|
|
3131 {
|
|
3132 signed int v1; // eax@1
|
|
3133 Event *v2; // esi@2
|
|
3134 bool result; // eax@5
|
|
3135 signed int v4; // eax@6
|
|
3136
|
|
3137 v1 = 0;
|
|
3138 if ( (signed int)(uLevelEVT_NumEvents - 1) <= 0 )
|
|
3139 goto LABEL_5;
|
|
3140 v2 = pLevelEVT_Events;
|
|
3141 while ( v2->uEventID != this->sCogTriggeredID )
|
|
3142 {
|
|
3143 ++v1;
|
|
3144 ++v2;
|
|
3145 if ( v1 >= (signed int)(uLevelEVT_NumEvents - 1) )
|
|
3146 goto LABEL_5;
|
|
3147 }
|
|
3148 v4 = v1;
|
|
3149 if ( pLevelEVT[pLevelEVT_Events[v4 + 1].uEventOffsetInEVT + 4] != 1
|
|
3150 || pLevelEVT[pLevelEVT_Events[v4].uEventOffsetInEVT + 4] != 4 )
|
|
3151 LABEL_5:
|
|
3152 result = 0;
|
|
3153 else
|
|
3154 result = 1;
|
|
3155 return result;
|
|
3156 } |