changeset 206:c38d2f00e3ad

9.01.13
author Ritor1
date Wed, 09 Jan 2013 17:32:10 +0600
parents 6d982dfab925
children 8e3fea954768
files AudioPlayer.cpp Game.cpp Outdoor.cpp mm7_2.cpp mm7_4.cpp mm7_5.cpp
diffstat 6 files changed, 432 insertions(+), 711 deletions(-) [+]
line wrap: on
line diff
--- a/AudioPlayer.cpp	Tue Jan 08 17:29:13 2013 +0600
+++ b/AudioPlayer.cpp	Wed Jan 09 17:32:10 2013 +0600
@@ -720,7 +720,7 @@
   _SAMPLE *v85; // ST18_4@186
   unsigned int v86; // [sp+14h] [bp-60h]@84
   int v87; // [sp+14h] [bp-60h]@115
-  RenderVertexSoft RenderVertexSoft; // [sp+24h] [bp-50h]@1
+  RenderVertexSoft pRenderVertexSoft; // [sp+24h] [bp-50h]@1
   unsigned int v89; // [sp+54h] [bp-20h]@12
   int v90; // [sp+58h] [bp-1Ch]@68
   float v91; // [sp+5Ch] [bp-18h]@68
@@ -740,7 +740,7 @@
   pAudioPlayer = this;
   v35 = this->bPlayerReady == 0;
   //pAudioPlayer = this;
-  RenderVertexSoft.flt_2C = 0.0;
+  pRenderVertexSoft.flt_2C = 0.0;
   LODWORD(v93) = 10000;
   if ( v35 || !uSoundVolumeMultiplier || !this->hDigDriver || !eSoundID )
     return;
@@ -1032,8 +1032,8 @@
         v12 = v15 - 1;
       v96 = v12;
       //goto LABEL_46;
-	  RenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
-      RenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
+	  pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
+      pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
       v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
       goto LABEL_47;
     }
@@ -1042,8 +1042,8 @@
     v12 = v15;
     //goto LABEL_45;
 	v96 = v15;
-    RenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
-    RenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
+    pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
+    pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
     v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
     goto LABEL_47;
   }
@@ -1074,9 +1074,9 @@
         v96 = 3;
       pActor1 = &pActors[a3 >> 3];
       v20 = pActor1->vPosition.y;
-      RenderVertexSoft.vWorldPosition.x = (double)pActor1->vPosition.x;
+      pRenderVertexSoft.vWorldPosition.x = (double)pActor1->vPosition.x;
       v100 = pActor1->vPosition.z;
-      RenderVertexSoft.vWorldPosition.y = (double)v20;
+      pRenderVertexSoft.vWorldPosition.y = (double)v20;
       v21 = (double)v100;
       goto LABEL_47;
     }
@@ -1090,8 +1090,8 @@
           v96 = 9;
           v12 = 8;
           //goto LABEL_46;
-		  RenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
-          RenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
+		  pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
+          pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
 		  v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
 		  goto LABEL_47;
         }
@@ -1105,8 +1105,8 @@
           v96 = 12;
           v12 = 10;
 //LABEL_46:
-          RenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
-          RenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
+          pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
+          pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
           v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
           goto LABEL_47;
         }
@@ -1117,8 +1117,8 @@
 //LABEL_45:
       v96 = v15;
       //goto LABEL_46;
-	  RenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
-      RenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
+	  pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
+      pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
       v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
       goto LABEL_47;
     }
@@ -1135,15 +1135,15 @@
     }
     pLayingItem = (LayingItem *)&pLevelDecorations[a3 >> 3];
   }
-  RenderVertexSoft.vWorldPosition.x = (double)pLayingItem->vPosition.x;
-  RenderVertexSoft.vWorldPosition.y = (double)pLayingItem->vPosition.y;
+  pRenderVertexSoft.vWorldPosition.x = (double)pLayingItem->vPosition.x;
+  pRenderVertexSoft.vWorldPosition.y = (double)pLayingItem->vPosition.y;
   v21 = (double)pLayingItem->vPosition.z;
 LABEL_47:
-  RenderVertexSoft.vWorldPosition.z = v21;
+  pRenderVertexSoft.vWorldPosition.z = v21;
   if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
-    sub_4AAEA6_transform(&RenderVertexSoft);
+    sub_4AAEA6_transform(&pRenderVertexSoft);
   else
-    pGame->pIndoorCameraD3D->ViewTransform(&RenderVertexSoft, 1);
+    pGame->pIndoorCameraD3D->ViewTransform(&pRenderVertexSoft, 1);
   if ( a3 )
   {
     if ( a3 != -1 )
@@ -1190,9 +1190,9 @@
   {
     LODWORD(v91) = -1;
     v103 = 0;
-    *(float *)&varC = RenderVertexSoft.vWorldViewPosition.y * -0.012207031;
+    *(float *)&varC = pRenderVertexSoft.vWorldViewPosition.y * -0.012207031;
     v93 = 0.0;
-    v26 = RenderVertexSoft.vWorldViewPosition.x * 0.012207031;
+    v26 = pRenderVertexSoft.vWorldViewPosition.x * 0.012207031;
     *(float *)&uVolume = v26;
     v27 = abs((signed __int64)v26);
     v28 = abs((signed __int64)v93);
@@ -1263,26 +1263,26 @@
             pBLVDoor = &pIndoor->pDoors[a3 >> 3];
             if ( !pBLVDoor->uDoorID )
              return;
-            RenderVertexSoft.vWorldPosition.x = (double)*pBLVDoor->pXOffsets;
-            RenderVertexSoft.vWorldPosition.y = (double)*pBLVDoor->pYOffsets;
+            pRenderVertexSoft.vWorldPosition.x = (double)*pBLVDoor->pXOffsets;
+            pRenderVertexSoft.vWorldPosition.y = (double)*pBLVDoor->pYOffsets;
             v47 = (double)*pBLVDoor->pZOffsets;
 LABEL_101:
-            RenderVertexSoft.vWorldPosition.z = v47;
+            pRenderVertexSoft.vWorldPosition.z = v47;
           //if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
           //{
-            sub_4AAEA6_transform(&RenderVertexSoft);
+            sub_4AAEA6_transform(&pRenderVertexSoft);
             //goto LABEL_104;
           //}
 		  }
 //LABEL_103:
 		  if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
-            pGame->pIndoorCameraD3D->ViewTransform(&RenderVertexSoft, 1);
+            pGame->pIndoorCameraD3D->ViewTransform(&pRenderVertexSoft, 1);
 //LABEL_104:
           AIL_start_3D_sample(*(int *)v42);
           AIL_set_3D_sample_float_distances(*(int **)v42, 100.0, 20.0, 100.0, 20.0);
           AIL_set_3D_sample_volume(*(int **)v42, pAudioPlayer->s3DSoundVolume);
-          v99 = RenderVertexSoft.vWorldViewPosition.y * -0.012207031;
-          v49 = RenderVertexSoft.vWorldViewPosition.x * 0.012207031;
+          v99 = pRenderVertexSoft.vWorldViewPosition.y * -0.012207031;
+          v49 = pRenderVertexSoft.vWorldViewPosition.x * 0.012207031;
           uNumRepeatsa = v49;
           v50 = abs((signed __int64)v49);
           v51 = abs(0);
@@ -1315,29 +1315,29 @@
           {
             pActor = &pActors[a3 >> 3];
             v46 = pActor->vPosition.y;
-            RenderVertexSoft.vWorldPosition.x = (double)pActor->vPosition.x;
+            pRenderVertexSoft.vWorldPosition.x = (double)pActor->vPosition.x;
             uNumRepeatsb = pActor->vPosition.z;
-            RenderVertexSoft.vWorldPosition.y = (double)v46;
+            pRenderVertexSoft.vWorldPosition.y = (double)v46;
             v47 = (double)uNumRepeatsb;
             goto LABEL_101;
           }
           if ( (a3 & 7) != 5 )
           {
-            RenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
+            pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
             v43 = (double)pParty->vPosition.y;
 LABEL_100:
-            RenderVertexSoft.vWorldPosition.y = v43;
+            pRenderVertexSoft.vWorldPosition.y = v43;
             v47 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
             goto LABEL_101;
           }
           pLayingItem2 = (LayingItem *)&pLevelDecorations[a3 >> 3];
         }
-        RenderVertexSoft.vWorldPosition.x = (double)pLayingItem2->vPosition.x;
-        RenderVertexSoft.vWorldPosition.y = (double)pLayingItem2->vPosition.y;
+        pRenderVertexSoft.vWorldPosition.x = (double)pLayingItem2->vPosition.x;
+        pRenderVertexSoft.vWorldPosition.y = (double)pLayingItem2->vPosition.y;
         v47 = (double)pLayingItem2->vPosition.z;
         goto LABEL_101;
       }
-      RenderVertexSoft.vWorldPosition.x = (double)PartyX;
+      pRenderVertexSoft.vWorldPosition.x = (double)PartyX;
       v43 = (double)PartyY;
       goto LABEL_100;
     }
--- a/Game.cpp	Tue Jan 08 17:29:13 2013 +0600
+++ b/Game.cpp	Wed Jan 09 17:32:10 2013 +0600
@@ -76,7 +76,8 @@
   }
   else
   {
-    if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.z | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.y | pParty->sEyelevel != pParty->sPrevEyelevel )
+    if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.z 
+		| pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.y | pParty->sEyelevel != pParty->sPrevEyelevel )
       pParty->uFlags |= 2u;
     pParty->vPrevPosition.x = pParty->vPosition.x;
     pParty->vPrevPosition.y = pParty->vPosition.z;
@@ -137,12 +138,8 @@
     if (v4)
     {
       if ( !sub_4226C2() && pRenderer->pRenderD3D)
-        pRenderer->FillRectFast(
-          pViewport->uViewportX,
-          pViewport->uViewportY,
-          pViewport->uViewportZ - pViewport->uViewportX,
-          pViewport->uViewportW - pViewport->uViewportY + 1,
-          pRenderer->uTargetGMask | pRenderer->uTargetBMask);
+        pRenderer->FillRectFast(pViewport->uViewportX, pViewport->uViewportY, pViewport->uViewportZ - pViewport->uViewportX,
+          pViewport->uViewportW - pViewport->uViewportY + 1, pRenderer->uTargetGMask | pRenderer->uTargetBMask);
       viewparams->field_48 = 0;
     }
   }
@@ -150,7 +147,7 @@
   pOtherOverlayList->field_3EC = 0;
   viewparams->bRedrawGameUI = v5;
   GameUI_DrawPartySpells();
-  if (v4 || pParty->pHirelings[0].evtc || pParty->pHirelings[1].evtc ) 
+  //if (v4 || pParty->pHirelings[0].evtc || pParty->pHirelings[1].evtc ) 
     //DrawHiredNPCs();//Ritor1: it's temporarily
   GameUI_DrawPortraits(v4);
   GameUI_DrawLifeManaBars();
--- a/Outdoor.cpp	Tue Jan 08 17:29:13 2013 +0600
+++ b/Outdoor.cpp	Wed Jan 09 17:32:10 2013 +0600
@@ -91,11 +91,15 @@
       pRenderer->OnOutdoorRedrawSW();
       goto LABEL_16;
     }
-    goto LABEL_14;
+    //goto LABEL_14;
+	pRenderer->DrawSkyD3D();
+    pRenderer->DrawBuildingsD3D();
+    pRenderer->DrawBezierTerrain();
+    goto LABEL_16;
   }
   if ( pRenderer->pRenderD3D )
   {
-LABEL_14:
+//LABEL_14:
     pRenderer->DrawSkyD3D();
     pRenderer->DrawBuildingsD3D();
     pRenderer->DrawBezierTerrain();
--- a/mm7_2.cpp	Tue Jan 08 17:29:13 2013 +0600
+++ b/mm7_2.cpp	Wed Jan 09 17:32:10 2013 +0600
@@ -12880,7 +12880,7 @@
   pEventTimer->Pause();
   pMiscTimer->Pause();
   pParty->uFlags = 2;
-  pStru277->_427D48(1u);
+  pStru277->_427D48(1);
   ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
   DoPrepareWorld(0, (v1 == 0) + 1);
   pMiscTimer->Resume();
--- a/mm7_4.cpp	Tue Jan 08 17:29:13 2013 +0600
+++ b/mm7_4.cpp	Wed Jan 09 17:32:10 2013 +0600
@@ -3108,9 +3108,7 @@
       {
         sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID);
         v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-        pRenderer->DrawTextureIndexed(
-          pHiredNPCsIconsOffsetsX[v23],
-          pHiredNPCsIconsOffsetsY[v23],
+        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23],
           (Texture *)(v15 != -1 ? &pIcons_LOD->pTextures[v15] : 0));
       }
       else
@@ -5848,14 +5846,14 @@
 //----- (00497526) --------------------------------------------------------
 bool __cdecl PlayerCreationUI_Loop()
 {
-  RGBTexture *v0; // ebx@1
+  RGBTexture *pTexture; // ebx@1
   UINT v1; // esi@1
   unsigned int v2; // ecx@3
   LONG uMouseX; // edi@6
   LONG uMouseY; // eax@6
   GUIButton *pControlsHead; // edx@6
-  unsigned int v6; // ecx@7
-  int v7; // esi@12
+  unsigned int pNumMessage; // ecx@7
+  int pControlParam; // esi@12
   signed int v8; // edi@30
   int v9; // edx@31
   char *v10; // ebx@37
@@ -5877,7 +5875,7 @@
   POINT v24; // [sp+78h] [bp-8h]@6
   Player *pPlayer;
 
-  v0 = &pTexture_PCX;
+  pTexture = &pTexture_PCX;
   v1 = 0;
   v26 = 0;
   pTexture_PCX.Release();
@@ -5897,19 +5895,20 @@
     pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
     if ( pControlsHead != (GUIButton *)v1 )
     {
-      v6 = pMessageQueue_50CBD0->uNumMessages;
+      pNumMessage = pMessageQueue_50CBD0->uNumMessages;
       do
       {
-        if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement
-        {
-          v7 = pControlsHead->uControlParam;
-          if ( (signed int)v6 < 40 )
-          {
-            pMessageQueue_50CBD0->pMessages[v6].eType = (UIMessageType)pControlsHead->field_1C;
-            v0 = &pTexture_PCX;
-            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v7;
+        if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ 
+			&& uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement
+        {
+          pControlParam = pControlsHead->uControlParam;
+          if ( (signed int)pNumMessage < 40 )
+          {
+            pMessageQueue_50CBD0->pMessages[pNumMessage].eType = (UIMessageType)pControlsHead->field_1C;
+            pTexture = &pTexture_PCX;
+            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = pControlParam;
             *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
-            v6 = pMessageQueue_50CBD0->uNumMessages + 1;
+            pNumMessage = pMessageQueue_50CBD0->uNumMessages + 1;
             ++pMessageQueue_50CBD0->uNumMessages;
           }
           v1 = 0;
@@ -5951,7 +5950,7 @@
       }
     }
   }
-  v0->Release();
+  pTexture->Release();
   pGUIWindow_CurrentMenu->Release();
   pIcons_LOD->_4114F2();
   v20[0] = 0;
@@ -6011,37 +6010,48 @@
         {
           case 0:
             v18 = 61;
-            goto LABEL_69;
+			pPlayer->AddItem(-1, v18);
+            break;
           case 1:
             v18 = 1;
-            goto LABEL_69;
+			pPlayer->AddItem(-1, v18);
+            break;
           case 2:
             v18 = 15;
-            goto LABEL_69;
+			pPlayer->AddItem(-1, v18);
+            break;
           case 3:
             v18 = 23;
-            goto LABEL_69;
+			pPlayer->AddItem(-1, v18);
+            break;
           case 4:
             v18 = 31;
-            goto LABEL_69;
+			pPlayer->AddItem(-1, v18);
+            break;
           case 5:
             v18 = 47;
-            goto LABEL_69;
+			pPlayer->AddItem(-1, v18);
+            break;
           case 6:
             v18 = 50;
-            goto LABEL_69;
+			pPlayer->AddItem(-1, v18);
+            break;
           case 8:
             v18 = 84;
-            goto LABEL_69;
+  			pPlayer->AddItem(-1, v18);
+            break;
           case 9:
             v18 = 66;
-            goto LABEL_69;
+			pPlayer->AddItem(-1, v18);
+            break;
           case 10:
             v18 = 71;
-            goto LABEL_69;
+			pPlayer->AddItem(-1, v18);
+            break;
           case 11:
             v18 = 76;
-            goto LABEL_69;
+			pPlayer->AddItem(-1, v18);
+            break;
           case 12:
             pPlayer->AddItem(-1, 0x191);
             pPlayer->spellbook.pFireSpellbook.bIsSpellbookAvailable = 1;
@@ -6078,13 +6088,14 @@
           case 36:
             pPlayer->AddItem(-1, 0xDC);
             v18 = 5 * (rand() % 3 + 40);
-            goto LABEL_69;
+			pPlayer->AddItem(-1, v18);
+            break;
           case 30:
             v18 = 115;
-            goto LABEL_69;
+			pPlayer->AddItem(-1, v18);
+            break;
           case 31:
             v18 = 110;
-LABEL_69:
             pPlayer->AddItem(-1, v18);
             break;
           default:
--- a/mm7_5.cpp	Tue Jan 08 17:29:13 2013 +0600
+++ b/mm7_5.cpp	Wed Jan 09 17:32:10 2013 +0600
@@ -66,9 +66,9 @@
   signed int v0; // edi@6
   char *v1; // esi@6
   unsigned int v2; // edx@7
-  Actor *v3; // ecx@13
+  Actor *pActor; // ecx@13
   int v4; // ecx@18
-  NPCData *v5; // eax@18
+  NPCData *pNPCData; // eax@18
   int v6; // edx@20
   int v7; // ecx@29
   unsigned int v8; // edx@59
@@ -89,31 +89,31 @@
   unsigned int v23; // ecx@135
   unsigned int v24; // ecx@149
   unsigned int v25; // ecx@165
-  GUIWindow *v26; // eax@204
+  GUIWindow *pWindow; // eax@204
   unsigned int v27; // edx@204
   unsigned int v28; // ecx@204
-  GUIWindow *v29; // ecx@248
+  GUIWindow *pWindow2; // ecx@248
   int v30; // edx@258
   const char *v31; // ecx@262
   signed int v32; // eax@269
   unsigned int v33; // eax@277
   unsigned __int8 v34; // al@279
   unsigned __int8 v35; // al@280
-  GUIWindow *v36; // ecx@332
+  GUIWindow *pWindow3; // ecx@332
   int v37; // eax@341
   int v38; // eax@358
   SHORT v39; // ax@365
   signed int v40; // eax@365
   char *v41; // eax@380
   int v42; // eax@396
-  POINT *v43; // eax@397
+  POINT *pPoint; // eax@397
   signed int v44; // eax@398
   int v45; // edx@398
   signed int v46; // ecx@398
   char v47; // zf@399
   char v48; // zf@405
-  BLVFace *v49; // ecx@410
-  ODMFace *v50; // ecx@412
+  BLVFace *pBLVFace; // ecx@410
+  ODMFace *pODMFace; // ecx@412
   void *v51; // ecx@415
   void *v52; // eax@424
   __int16 v53; // ax@431
@@ -121,10 +121,10 @@
   int v55; // ecx@432
   int v56; // edx@432
   int v57; // eax@432
-  Player *v58; // edx@442
+  Player *pPlayer; // edx@442
   unsigned int v59; // eax@445
   signed int v60; // ST64_4@459
-  NPCData *v61; // eax@467
+  NPCData *pNPCData2; // eax@467
   unsigned __int64 v62; // kr00_8@467
   __int16 v63; // dx@479
   unsigned int v64; // eax@486
@@ -135,20 +135,20 @@
   char *v69; // eax@512
   int v70; // eax@525
   int v71; // edi@527
-  NPCData *v72; // esi@527
+  NPCData *pNPCData3; // esi@527
   char *v73; // ecx@533
   signed int v74; // edi@535
   int v75; // eax@535
   int v76; // esi@535
   int v77; // eax@537
-  Player *v78; // ecx@549
+  Player *pPlayer2; // ecx@549
   int v79; // ecx@550
   unsigned int v80; // edx@550
   signed int v81; // eax@552
-  POINT *v82; // eax@553
+  POINT *pPoint2; // eax@553
   signed int v83; // ecx@554
   signed int v84; // ecx@554
-  GUIButton *v85; // eax@578
+  GUIButton *pButton; // eax@578
   unsigned int v86; // eax@583
   const char *v87; // ecx@595
   const char *v88; // ecx@596
@@ -157,19 +157,19 @@
   int v91; // edx@605
   int v92; // eax@605
   int v93; // edx@605
-  int v94; // edx@611
+  int pPlayerNum; // edx@611
   int v95; // eax@611
   const char *v96; // ecx@621
   unsigned int v97; // eax@624
   int v98; // eax@636
   unsigned __int8 v99; // al@643
-  Player *v100; // eax@648
+  Player *pPlayer3; // eax@648
   int v101; // ecx@648
   int v102; // edx@652
   int v103; // eax@671
-  Player *v104; // ecx@718
+  Player *pPlayer4; // ecx@718
   int v105; // eax@718
-  Player *v106; // ST78_4@758
+  Player *pPlayer5; // ST78_4@758
   unsigned int v107; // eax@758
   unsigned int v108; // eax@758
   char *v109; // ST64_4@759
@@ -180,7 +180,7 @@
   signed int v114; // eax@759
   unsigned int v115; // eax@764
   int v116; // eax@776
-  POINT *v117; // eax@777
+  POINT *pPoint3; // eax@777
   unsigned int v118; // eax@785
   unsigned int v119; // ecx@786
   unsigned int v120; // [sp-28h] [bp-624h]@86
@@ -204,15 +204,15 @@
   unsigned int v138; // [sp-Ch] [bp-608h]@86
   signed int v139; // [sp-Ch] [bp-608h]@107
   unsigned int v140; // [sp-Ch] [bp-608h]@121
-  enum WindowType v141; // [sp-8h] [bp-604h]@56
-  enum WindowType v142; // [sp-8h] [bp-604h]@60
+  enum WindowType pWindowType; // [sp-8h] [bp-604h]@56
+  enum WindowType pWindowType1; // [sp-8h] [bp-604h]@60
   unsigned __int8 v143; // [sp-8h] [bp-604h]@86
   int v144; // [sp-8h] [bp-604h]@107
-  enum WindowType v145; // [sp-8h] [bp-604h]@121
+  enum WindowType pWindowType2; // [sp-8h] [bp-604h]@121
   const char *v146; // [sp-8h] [bp-604h]@449
   unsigned int v147; // [sp-8h] [bp-604h]@550
   int v148; // [sp-4h] [bp-600h]@56
-  GUIButton *v149; // [sp-4h] [bp-600h]@59
+  GUIButton *pButton2; // [sp-4h] [bp-600h]@59
   const char *v150; // [sp-4h] [bp-600h]@86
   unsigned int v151; // [sp-4h] [bp-600h]@107
   int v152; // [sp-4h] [bp-600h]@121
@@ -227,7 +227,7 @@
   const char *v161; // [sp-4h] [bp-600h]@637
   int v162; // [sp+0h] [bp-5FCh]@56
   int v163; // [sp+0h] [bp-5FCh]@59
-  Texture *v164; // [sp+0h] [bp-5FCh]@86
+  Texture *pTexture; // [sp+0h] [bp-5FCh]@86
   int v165; // [sp+0h] [bp-5FCh]@107
   int v166; // [sp+0h] [bp-5FCh]@121
   int v167; // [sp+0h] [bp-5FCh]@135
@@ -235,7 +235,7 @@
   int v169; // [sp+0h] [bp-5FCh]@165
   int v170; // [sp+0h] [bp-5FCh]@204
   signed int v171; // [sp+0h] [bp-5FCh]@259
-  KeyToggleType v172; // [sp+0h] [bp-5FCh]@287
+  KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287
   char *v173; // [sp+0h] [bp-5FCh]@444
   char *v174; // [sp+0h] [bp-5FCh]@449
   int v175; // [sp+0h] [bp-5FCh]@550
@@ -246,19 +246,19 @@
   signed int _this; // [sp+14h] [bp-5E8h]@22
   signed int thisa; // [sp+14h] [bp-5E8h]@251
   signed int thisb; // [sp+14h] [bp-5E8h]@272
-  Player *thisc; // [sp+14h] [bp-5E8h]@373
-  Player *thisd; // [sp+14h] [bp-5E8h]@377
+  Player *pPlayer7; // [sp+14h] [bp-5E8h]@373
+  Player *pPlayer8; // [sp+14h] [bp-5E8h]@377
   char *thise; // [sp+14h] [bp-5E8h]@445
-  Player *thisf; // [sp+14h] [bp-5E8h]@455
+  Player *pPlayer9; // [sp+14h] [bp-5E8h]@455
   int thisg; // [sp+14h] [bp-5E8h]@467
   int thish; // [sp+14h] [bp-5E8h]@528
   signed int thisi; // [sp+14h] [bp-5E8h]@535
-  MapInfo *thisj; // [sp+14h] [bp-5E8h]@604
-  Player *thisk; // [sp+14h] [bp-5E8h]@641
+  MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604
+  Player *pPlayer10; // [sp+14h] [bp-5E8h]@641
   int thisl; // [sp+14h] [bp-5E8h]@648
   int uMessageParam; // [sp+18h] [bp-5E4h]@7
   int uAction; // [sp+1Ch] [bp-5E0h]@18
-  NPCData *v195; // [sp+20h] [bp-5DCh]@23
+  NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23
   unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18
   char v197; // [sp+2Bh] [bp-5D1h]@101
   enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7
@@ -328,45 +328,44 @@
           if ( pMessageQueue_50CBD0->uNumMessages )
             pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
           dword_5B65D0_dialogue_actor_npc_id = pActors[uMessageParam].uNPC_ID;
-          v3 = &pActors[uMessageParam];
+          pActor = &pActors[uMessageParam];
           goto _actor_init_dlg;
         case UIMSG_Quit|0x2:
         case 0x87:
-          if ( bNoNPCHiring != 1
-            && !pCurrentScreen )
+          if ( bNoNPCHiring != 1 && !pCurrentScreen )
           {
             if ( pMessageQueue_50CBD0->uNumMessages )
               pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
             uAction = 0;
             uNumSeconds = uMessage - 134;
             v4 = 0;
-            v5 = pParty->pHirelings;
+            pNPCData = pParty->pHirelings;
             do
             {
-              if ( v5->pName )
+              if ( pNPCData->pName )
               {
                 v6 = uAction++;
                 pTmpBuf[v6] = v4;
               }
-              ++v5;
+              ++pNPCData;
               ++v4;
             }
-            while ( (signed int)v5 < (signed int)&pParty->pPickedItem );
+            while ( (signed int)pNPCData < (signed int)&pParty->pPickedItem );
             _this = 0;
             if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
             {
-              v195 = pNPCStats->pNewNPCData;
+              pNPCData4 = pNPCStats->pNewNPCData;
               do
               {
-                if ( v195->uFlags & 0x80
-                  && (!pParty->pHirelings[0].pName || strcmp(v195->pName, pParty->pHirelings[0].pName))
-                  && (!pParty->pHirelings[1].pName || strcmp(v195->pName, pParty->pHirelings[1].pName)) )
+                if ( pNPCData4->uFlags & 0x80
+                  && (!pParty->pHirelings[0].pName || strcmp(pNPCData4->pName, pParty->pHirelings[0].pName))
+                  && (!pParty->pHirelings[1].pName || strcmp(pNPCData4->pName, pParty->pHirelings[1].pName)) )
                 {
                   v7 = uAction++;
                   pTmpBuf[v7] = _this + 2;
                 }
                 ++_this;
-                ++v195;
+                ++pNPCData4;
               }
               while ( _this < (signed int)pNPCStats->uNumNewNPCs );
             }
@@ -375,9 +374,9 @@
               //Actor::Actor(&actor);
               memset(&actor, 0, 0x344u);
               actor.uNPC_ID += -1 - (unsigned __int8)pParty->field_709 - uNumSeconds;
-              v3 = &actor;
+              pActor = &actor;
 _actor_init_dlg:
-              v3->InitializeDialogue(v0);
+              pActor->InitializeDialogue(v0);
             }
           }
           goto _continue;
@@ -455,7 +454,7 @@
           pCurrentScreen = 2;
           v162 = 0;
           v148 = 0;
-          v141 = (WindowType)8;
+          pWindowType = (WindowType)8;
           goto LABEL_439;
         case UIMSG_A2:
           --dword_6A0C9C;
@@ -463,17 +462,22 @@
             dword_6A0C9C = 0;
           v163 = 0;
           v8 = 199;
-          v149 = ptr_69BD5C;
-          goto LABEL_60;
+          pButton2 = ptr_69BD5C;
+          //goto LABEL_60;
+		  pWindowType1 = (WindowType)90;
+          v137 = 17;
+          v133 = 17;
+          v9 = 215;
+          goto LABEL_733;
         case UIMSG_A3:
           ++dword_6A0C9C;
           if ( dword_6A0C9C >= uMessageParam )
             dword_6A0C9C = uMessageParam - 1;
           v163 = 0;
           v8 = 323;
-          v149 = ptr_69BD58;
-LABEL_60:
-          v142 = (WindowType)90;
+          pButton2 = ptr_69BD58;
+//LABEL_60:
+          pWindowType1 = (WindowType)90;
           v137 = 17;
           v133 = 17;
           v9 = 215;
@@ -481,26 +485,25 @@
         case UIMSG_A6:
           v163 = 0;
           v8 = 302;
-          v149 = ptr_69BD60;
+          pButton2 = ptr_69BD60;
           v9 = 350;
-          v142 = (WindowType)96;
+          pWindowType1 = (WindowType)96;
           v137 = 42;
           v133 = 106;
           goto LABEL_733;
         case UIMSG_A4:
           v163 = 0;
           v8 = 302;
-          v149 = ptr_69BD64;
+          pButton2 = ptr_69BD64;
           v9 = 241;
-          v142 = (WindowType)94;
+          pWindowType1 = (WindowType)94;
           v137 = 42;
           v133 = 106;
           goto LABEL_733;
         case UIMSG_A5:
           if ( pGUIWindow_CurrentMenu->field_40 == v0 )
             pKeyActionMap->_459ED1(0);
-          if ( pCurrentScreen != 11
-            || uLoadGameUI_SelectedSlot != dword_6A0C9C + uMessageParam )
+          if ( pCurrentScreen != 11 || uLoadGameUI_SelectedSlot != dword_6A0C9C + uMessageParam )
           {
             v10 = dword_6A0C9C + uMessageParam;
             if ( dword_6BE138 == dword_6A0C9C + uMessageParam )
@@ -529,12 +532,8 @@
           else
           {
             pKeyActionMap->_459E5A(0, 19, pGUIWindow_CurrentMenu);
-            if ( strcmp(
-                   (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot,
-                   pGlobalTXT_LocalizationStrings[72]) )// "Empty"
-              strcpy(
-                (char *)pKeyActionMap->pPressedKeysBuffer,
-                (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot);
+            if ( strcmp((const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, pGlobalTXT_LocalizationStrings[72]) )// "Empty"
+              strcpy((char *)pKeyActionMap->pPressedKeysBuffer, (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot);
             pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
           }
           goto _continue;
@@ -587,185 +586,54 @@
           uTextureID_507CB8 = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE);
           uTextureID_507CB4 = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE);
           pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Options, 0, 0);
-          pGUIWindow_CurrentMenu->CreateButton(
-            0x16u,
-            0x10Eu,
+          pGUIWindow_CurrentMenu->CreateButton(0x16u, 0x10Eu,
             (uTextureID_507C6C != -1 ? pIcons_LOD->pTextures[uTextureID_507C6C].uTextureWidth : 24),
             (uTextureID_507C6C != -1 ? pIcons_LOD->pTextures[uTextureID_507C6C].uTextureHeight : 26),
-            v0,
-            0,
-            0xB8u,
-            0x80u,
-            0,
-            v1,
-            0);
-          pGUIWindow_CurrentMenu->CreateButton(
-            0x5Du,
-            0x10Eu,
+            v0, 0, 0xB8u, 0x80u, 0, v1, 0);
+          pGUIWindow_CurrentMenu->CreateButton(0x5Du, 0x10Eu,
             (uTextureID_507C68 != -1 ? pIcons_LOD->pTextures[uTextureID_507C68].uTextureWidth : 24),
             (uTextureID_507C68 != -1 ? pIcons_LOD->pTextures[uTextureID_507C68].uTextureHeight : 26),
-            v0,
-            0,
-            0xB8u,
-            0x40u,
-            0,
-            v1,
-            0);
-          pGUIWindow_CurrentMenu->CreateButton(
-            0xA4u,
-            0x10Eu,
+            v0, 0, 0xB8u, 0x40u, 0, v1, 0);
+          pGUIWindow_CurrentMenu->CreateButton(0xA4u, 0x10Eu,
             (uTextureID_507C64[0] != -1 ? pIcons_LOD->pTextures[uTextureID_507C64[0]].uTextureWidth : 24),
             (uTextureID_507C64[0] != -1 ? pIcons_LOD->pTextures[uTextureID_507C64[0]].uTextureHeight : 26),
-            v0,
-            0,
-            0xB8u,
-            0,
-            0,
-            v1,
-            0);
-          pGUIWindow_CurrentMenu->CreateButton(
-            0x14u,
-            0x12Fu,
+            v0, 0, 0xB8u, 0, 0, v1, 0);
+          pGUIWindow_CurrentMenu->CreateButton(0x14u, 0x12Fu,
             (uTextureID_507CB4 != -1 ? pIcons_LOD->pTextures[uTextureID_507CB4].uTextureWidth : 24),
             (uTextureID_507CB4 != -1 ? pIcons_LOD->pTextures[uTextureID_507CB4].uTextureHeight : 26),
-            v0,
-            0,
-            0xB9u,
-            0,
-            0,
-            v1,
-            0);
-          pGUIWindow_CurrentMenu->CreateButton(
-            0x80u,
-            0x12Fu,
+            v0, 0, 0xB9u, 0, 0, v1, 0);
+          pGUIWindow_CurrentMenu->CreateButton(0x80u, 0x12Fu,
             (uTextureID_507CB8 != -1 ? pIcons_LOD->pTextures[uTextureID_507CB8].uTextureWidth : 24),
             (uTextureID_507CB8 != -1 ? pIcons_LOD->pTextures[uTextureID_507CB8].uTextureHeight : 26),
-            v0,
-            0,
-            0xBBu,
-            0,
-            0,
-            v1,
-            0);
-          pGUIWindow_CurrentMenu->CreateButton(
-            0x14u,
-            0x145u,
+            v0, 0, 0xBBu, 0, 0, v1, 0);
+          pGUIWindow_CurrentMenu->CreateButton(0x14u, 0x145u,
             (uTextureID_507CB0 != -1 ? pIcons_LOD->pTextures[uTextureID_507CB0].uTextureWidth : 24),
             (uTextureID_507CB0 != -1 ? pIcons_LOD->pTextures[uTextureID_507CB0].uTextureHeight : 26),
-            v0,
-            0,
-            0xE1u,
-            0,
-            0,
-            v1,
-            0);
-          pGUIWindow_CurrentMenu->CreateButton(
-            0x80u,
-            0x145u,
+            v0, 0, 0xE1u, 0, 0, v1, 0);
+          pGUIWindow_CurrentMenu->CreateButton(0x80u, 0x145u,
             (uTextureID_507C84 != -1 ? pIcons_LOD->pTextures[uTextureID_507C84].uTextureWidth : 24),
             (uTextureID_507C84 != -1 ? pIcons_LOD->pTextures[uTextureID_507C84].uTextureHeight : 26),
-            v0,
-            0,
-            0xE2u,
-            0,
-            0,
-            v1,
-            0);
-          pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(
-                         243u,
-                         162u,
-                         16u,
-                         16u,
-                         v0,
-                         0,
-                         111u,
-                         4u,
-                         0,
-                         v1,
-                         &pIcons_LOD->pTextures[uTextureID_507C70],
-                         0);
-          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(
-                         0x1B3u,
-                         0xA2u,
-                         0x10u,
-                         0x10u,
-                         v0,
-                         0,
-                         0x6Fu,
-                         5u,
-                         0,
-                         v1,
-                         &pIcons_LOD->pTextures[uTextureID_507C74],
-                         0);
+            v0, 0, 0xE2u, 0, 0, v1, 0);
+          pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, v0, 0, 111, 4, 0, v1,
+                         &pIcons_LOD->pTextures[uTextureID_507C70], 0);
+          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0xA2u, 0x10u, 0x10u, v0, 0, 0x6Fu, 5, 0, v1,
+                         &pIcons_LOD->pTextures[uTextureID_507C74], 0);
           pGUIWindow_CurrentMenu->CreateButton(0x107u, 0xA2u, 0xACu, 0x11u, v0, 0, 0x6Fu, 0, 0, v1, 0);
-          pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(
-                         0xF3u,
-                         0xD8u,
-                         0x10u,
-                         0x10u,
-                         v0,
-                         0,
-                         0x70u,
-                         4u,
-                         0,
-                         v1,
-                         &pIcons_LOD->pTextures[uTextureID_507C70],
-                         0);
-          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(
-                         0x1B3u,
-                         0xD8u,
-                         0x10u,
-                         0x10u,
-                         v0,
-                         0,
-                         0x70u,
-                         5u,
-                         0,
-                         v1,
-                         &pIcons_LOD->pTextures[uTextureID_507C74],
-                         0);
+          pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0xF3u, 0xD8u, 0x10u, 0x10u, v0, 0, 0x70u, 4, 0, v1,
+                         &pIcons_LOD->pTextures[uTextureID_507C70], 0);
+          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0xD8u, 0x10u, 0x10u, v0, 0, 0x70u, 5, 0, v1,
+                         &pIcons_LOD->pTextures[uTextureID_507C74], 0);
           pGUIWindow_CurrentMenu->CreateButton(0x107u, 0xD8u, 0xACu, 0x11u, v0, 0, 0x70u, 0, 0, v1, 0);
-          pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(
-                         0xF3u,
-                         0x10Eu,
-                         0x10u,
-                         0x10u,
-                         v0,
-                         0,
-                         0xBAu,
-                         4u,
-                         0,
-                         v1,
-                         &pIcons_LOD->pTextures[uTextureID_507C70],
-                         0);
-          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(
-                         0x1B3u,
-                         0x10Eu,
-                         0x10u,
-                         0x10u,
-                         v0,
-                         0,
-                         0xBAu,
-                         5u,
-                         0,
-                         v1,
-                         &pIcons_LOD->pTextures[uTextureID_507C74],
-                         0);
+          pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0xF3u, 0x10Eu, 0x10u, 0x10u, v0, 0, 0xBAu, 4, 0, v1,
+                         &pIcons_LOD->pTextures[uTextureID_507C70], 0);
+          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0x10Eu, 0x10u, 0x10u, v0, 0, 0xBAu, 5u, 0, v1,
+                         &pIcons_LOD->pTextures[uTextureID_507C74], 0);
           pGUIWindow_CurrentMenu->CreateButton(0x107u, 0x10Eu, 0xACu, 0x11u, v0, 0, 0xBAu, 0, 0, v1, 0);
-          pGUIWindow_CurrentMenu->CreateButton(
-            0xF1u,
-            0x12Eu,
-            0xD6u,
-            0x28u,
-            v0,
-            0,
-            0x71u,
-            0,
-            0,
+          pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, v0, 0, 0x71u, 0, 0,
             pGlobalTXT_LocalizationStrings[619],// "Return to Game"
             0);
           pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x8Cu, 0xD6u, 0x28u, v0, 0, 0x19Fu, 0, 0x4Bu, v1, 0);
-          v164 = 0;
+          pTexture = 0;
           v150 = v1;
           v143 = 86;
           v138 = 0;
@@ -846,8 +714,7 @@
                 GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v17, 0);
               }
             }
-            pPrevVirtualCidesMapping[uAction] = pKeyActionMap->GetActionVKey(
-                                                  (enum InputAction)uAction);
+            pPrevVirtualCidesMapping[uAction] = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
             v18 = uAction++;
             v13 = __OFSUB__(uAction, 28);
             v12 = uAction - 28 < 0;
@@ -907,33 +774,11 @@
             v0 = 1;
             if ( GammaController::IsGammaSupported() )
             {
-              pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(
-                             0x15u,
-                             0xA1u,
-                             0x10u,
-                             0x10u,
-                             1,
-                             0,
-                             0x1A9u,
-                             4u,
-                             0,
-                             v1,
-                             &pIcons_LOD->pTextures[uTextureID_507C20],
-                             0);
-              pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(
-                             0xD5u,
-                             0xA1u,
-                             0x10u,
-                             0x10u,
-                             1,
-                             0,
-                             0x1A9u,
-                             5u,
-                             0,
-                             v1,
-                             &pIcons_LOD->pTextures[uTextureID_507C24],
-                             0);
-              v164 = 0;
+              pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, 0x1A9u, 4u, 0, v1,
+                             &pIcons_LOD->pTextures[uTextureID_507C20], 0);
+              pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, 0x1A9u, 5u, 0, v1,
+                             &pIcons_LOD->pTextures[uTextureID_507C24], 0);
+              pTexture = 0;
               v150 = v1;
               v143 = 0;
               v138 = 0;
@@ -945,18 +790,7 @@
               v122 = 162;
               v120 = 42;
 LABEL_117:
-              pGUIWindow_CurrentMenu->CreateButton(
-                v120,
-                v122,
-                v124,
-                v126,
-                v129,
-                v131,
-                v134,
-                v138,
-                v143,
-                v150,
-                v164);
+              pGUIWindow_CurrentMenu->CreateButton(v120, v122, v124, v126, v129, v131, v134, v138, v143, v150, pTexture);
             }
           }
           goto _continue;
@@ -973,7 +807,7 @@
             pGame->pGammaController->Initialize(v19);
             v166 = v0;
             v152 = (int)pBtn_SliderLeft;
-            v145 = (WindowType)90;
+            pWindowType2 = (WindowType)90;
             v140 = 0;
             v136 = 0;
             v20 = 21;
@@ -989,11 +823,11 @@
               v20 = 213;
               v166 = v0;
               v152 = (int)pBtn_SliderRight;
-              v145 = (WindowType)90;
+              pWindowType2 = (WindowType)90;
               v140 = 0;
               v136 = 0;
 LABEL_122:
-              GUIWindow::Create(v20, 0xA1u, v136, v140, v145, v152, v166);
+              GUIWindow::Create(v20, 0xA1u, v136, v140, pWindowType2, v152, v166);
               goto LABEL_128;
             }
             uGammaPos = 9;
@@ -1051,17 +885,9 @@
             uMusicVolimeMultiplier = 9;
 LABEL_143:
           if ( uMusicVolimeMultiplier )
-            pAudioPlayer->PlaySound(
-              SOUND_Bell,
-              -1,
-              0,
-              -1,
-              0,
-              0,
-              (signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0),
-              0);
-          pAudioPlayer->SetMusicVolume(
-            (signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0));
+            pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0,
+              (signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0), 0);
+          pAudioPlayer->SetMusicVolume((signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0));
           goto _continue;
         case UIMSG_ChangeSoundVolume:
           if ( uMessageParam == 4 )
@@ -1090,8 +916,7 @@
           if ( (char)uSoundVolumeMultiplier > 8 )
             uSoundVolumeMultiplier = 9;
 LABEL_157:
-          pAudioPlayer->SetMasterVolume(
-            (signed __int64)(pSoundVolumeLevels[(char)uSoundVolumeMultiplier] * 128.0));
+          pAudioPlayer->SetMasterVolume((signed __int64)(pSoundVolumeLevels[(char)uSoundVolumeMultiplier] * 128.0));
           v165 = 0;
           v151 = 0;
           v144 = 0;
@@ -1215,7 +1040,7 @@
           viewparams->sPartyPosX = pParty->vPosition.x;
           viewparams->sPartyPosZ = pParty->vPosition.y;
           pAudioPlayer->StopChannels(-1, -1);
-          v26 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0);
+          pWindow = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0);
           v27 = 353;
           v28 = 546;
           v170 = 0;
@@ -1228,13 +1053,13 @@
             pGUIWindow_CurrentMenu->Release();
           pEventTimer->Pause();
           pAudioPlayer->StopChannels(-1, -1);
-          v26 = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0);
+          pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0);
           v27 = 354;
           v28 = 570;
           v170 = 0;
           v156 = (int)pBtn_Calendar;
 LABEL_210:
-          pGUIWindow_CurrentMenu = v26;
+          pGUIWindow_CurrentMenu = pWindow;
           pBooksWindow = GUIWindow::Create(v28, v27, 0, 0, (enum WindowType)99, v156, v170);
           goto _continue;
         case UIMSG_OpenHistoryBook:
@@ -1254,9 +1079,7 @@
             pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
           if ( pCurrentScreen > 15 )
           {
-            if ( pCurrentScreen >= 17
-              && (pCurrentScreen <= 18
-               || pCurrentScreen == 104) )
+            if ( pCurrentScreen >= 17 && (pCurrentScreen <= 18 || pCurrentScreen == 104) )
             {
 LABEL_229:
               if ( dword_50CDC8 )
@@ -1267,13 +1090,9 @@
           }
           else
           {
-            if ( pCurrentScreen >= 14
-              || pCurrentScreen == 4
-              || pCurrentScreen == 10 )
+            if ( pCurrentScreen >= 14 || pCurrentScreen == 4 || pCurrentScreen == 10 )
               goto LABEL_229;
-            if ( pCurrentScreen == 13
-              && !dword_50CDC8
-              && !dword_5C35C8 )
+            if ( pCurrentScreen == 13 && !dword_50CDC8 && !dword_5C35C8 )
             {
               sub_42FC15();
               dword_5C35C8 = 0;
@@ -1336,12 +1155,12 @@
                       pCurrentScreen = 10;
                       goto _continue;
                     case 10:
-                      v29 = pChestWindow;
+                      pWindow2 = pChestWindow;
                       goto LABEL_249;
                     case 25:
-                      v29 = ptr_507BC8;
+                      pWindow2 = ptr_507BC8;
 LABEL_249:
-                      v29->Release();
+                      pWindow2->Release();
                       pIcons_LOD->_4114F2();
                       pCurrentScreen = 0;
                       viewparams->bRedrawGameUI = v0;
@@ -1442,19 +1261,11 @@
                                 GUI_ReplaceHotkey(v35, LOBYTE(pPrevVirtualCidesMapping[uAction]), 0);
                               }
                             }
-                            if ( uAction
-                              && uAction != 2
-                              && uAction != 3
-                              && uAction != v0
-                              && uAction != 25
-                              && uAction != 26 )
-                              v172 = (KeyToggleType)v0;
+                            if ( uAction && uAction != 2 && uAction != 3 && uAction != v0 && uAction != 25 && uAction != 26 )
+                              pKeyToggleType = (KeyToggleType)v0;
                             else
-                              v172 = (KeyToggleType)0;
-                            pKeyActionMap->SetKeyMapping(
-                              uAction,
-                              pPrevVirtualCidesMapping[uAction],
-                              v172);
+                              pKeyToggleType = (KeyToggleType)0;
+                            pKeyActionMap->SetKeyMapping(uAction, pPrevVirtualCidesMapping[uAction], pKeyToggleType);
                             ++uAction;
                           }
                           while ( uAction < 28 );
@@ -1580,8 +1391,8 @@
               pIcons_LOD->_4355F7();
               goto _continue;
             }
-            v36 = pGUIWindow_Settings;
-            if ( !pGUIWindow_Settings )
+            pWindow3 = pGUIWindow_Settings;
+            if ( !pGUIWindow_Settings )//Draw Menu
             {
               dword_6BE138 = -1;
               GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, (enum WindowType)90, (int)pBtn_GameSettings, v0);
@@ -1599,84 +1410,24 @@
               uTextureID_507934 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE);
               uTextureID_507930 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
               uTextureID_50792C = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE);
-              pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(
-                             0x13u,
-                             0x9Bu,
-                             0xD6u,
-                             0x28u,
-                             v0,
-                             0,
-                             0x7Cu,
-                             0,
-                             0x4Eu,
+              pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, v0, 0, 0x7Cu, 0, 0x4Eu,
                              pGlobalTXT_LocalizationStrings[614],// "New Game"
-                             (Texture *)(uTextureID_507940 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507940] : 0),
-                             0);
-              pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(
-                             0x13u,
-                             0xD1u,
-                             0xD6u,
-                             0x28u,
-                             v0,
-                             0,
-                             0x7Eu,
-                             0,
-                             0x53u,
+                             (Texture *)(uTextureID_507940 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507940] : 0), 0);
+              pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, v0, 0, 0x7Eu, 0, 0x53u,
                              pGlobalTXT_LocalizationStrings[615],// "Save Game"
-                             (Texture *)(uTextureID_507938 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507938] : 0),
-                             0);
-              pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(
-                             0x13u,
-                             0x107u,
-                             0xD6u,
-                             0x28u,
-                             v0,
-                             0,
-                             0x7Du,
-                             0,
-                             0x4Cu,
+                             (Texture *)(uTextureID_507938 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507938] : 0), 0);
+              pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, v0, 0, 0x7Du, 0, 0x4Cu,
                              pGlobalTXT_LocalizationStrings[616],// "Load Game"
-                             (Texture *)(uTextureID_50793C != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_50793C] : 0),
-                             0);
-              pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(
-                             0xF1u,
-                             0x9Bu,
-                             0xD6u,
-                             0x28u,
-                             v0,
-                             0,
-                             0x7Fu,
-                             0,
-                             0x43u,
+                             (Texture *)(uTextureID_50793C != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_50793C] : 0), 0);
+              pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, v0, 0, 0x7Fu, 0, 0x43u,
                              pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:""
-                             (Texture *)(uTextureID_507934 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507934] : 0),
-                             0);
-              pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(
-                             0xF1u,
-                             0xD1u,
-                             0xD6u,
-                             0x28u,
-                             v0,
-                             0,
-                             0x84u,
-                             0,
-                             0x51u,
+                             (Texture *)(uTextureID_507934 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507934] : 0), 0);
+              pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, v0, 0, 0x84u, 0, 0x51u,
                              pGlobalTXT_LocalizationStrings[618],// "Quit"
-                             (Texture *)(uTextureID_50792C != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_50792C] : 0),
-                             0);
-              pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(
-                             0xF1u,
-                             0x107u,
-                             0xD6u,
-                             0x28u,
-                             v0,
-                             0,
-                             0x7Bu,
-                             0,
-                             0x52u,
+                             (Texture *)(uTextureID_50792C != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_50792C] : 0), 0);
+              pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, v0, 0, 0x7Bu, 0, 0x52u,
                              pGlobalTXT_LocalizationStrings[619],// "Return to Game"
-                             (Texture *)(uTextureID_507930 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507930] : 0),
-                             0);
+                             (Texture *)(uTextureID_507930 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507930] : 0), 0);
               pGUIWindow_CurrentMenu->_41D08F(6, v0, 0, 0);
               viewparams->field_48 = v0;
               stru_506E40.Release();
@@ -1695,18 +1446,12 @@
           if ( uMessageParam )
           {
             GUIWindow::Create(0x272u, 0xB3u, 0, 0, (enum WindowType)90, (int)pBtn_NPCRight, 0);
-            v37 = (pParty->pHirelings[0].pName != 0)
-                + (pParty->pHirelings[1].pName != 0)
-                + (unsigned __int8)pParty->field_70A
-                - 2;
+            v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2;
             if ( (unsigned __int8)pParty->field_709 < v37 )
             {
               ++pParty->field_709;
               if ( (unsigned __int8)pParty->field_709 >= v37 )
-                pParty->field_709 = (pParty->pHirelings[0].pName != 0)
-                                 + (pParty->pHirelings[1].pName != 0)
-                                 + pParty->field_70A
-                                 - 2;
+                pParty->field_709 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2;
             }
           }
           else
@@ -1797,7 +1542,7 @@
             pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
           dword_50CDC8 = v0;
           sub_42FBDD();
-          v195 = (NPCData *)GetTravelTime();
+          pNPCData4 = (NPCData *)GetTravelTime();
           strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
           if ( bUnderwater != 1 && pParty->bFlying
             || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, &pOut, 20) != v0 )
@@ -1828,32 +1573,32 @@
             ++pGameLoadingUI_ProgressBar->uProgressMax;
             SaveGame(v0, 0);
             pGameLoadingUI_ProgressBar->Progress();
-            RestAndHeal(1440 * (signed int)v195);
+            RestAndHeal(1440 * (signed int)pNPCData4);
             if ( pParty->uNumFoodRations )
             {
               pParty->RestAndHeal();
-              if ( ((pParty->uNumFoodRations - (signed int)v195) & 0x80000000u) != 0 )
+              if ( ((pParty->uNumFoodRations - (signed int)pNPCData4) & 0x80000000u) != 0 )
               {
-                thisc = pParty->pPlayers;
+                pPlayer7 = pParty->pPlayers;
                 do
                 {
-                  thisc->SetCondition(v0, 0);
-                  ++thisc;
+                  pPlayer7->SetCondition(v0, 0);
+                  ++pPlayer7;
                 }
-                while ( (signed int)thisc < (signed int)pParty->pHirelings );
+                while ( (signed int)pPlayer7 < (signed int)pParty->pHirelings );
                 ++pParty->field_764;
               }
-              Party::TakeFood((unsigned int)v195);
+              Party::TakeFood((unsigned int)pNPCData4);
             }
             else
             {
-              thisd = pParty->pPlayers;
+              pPlayer8 = pParty->pPlayers;
               do
               {
-                thisd->SetCondition(v0, 0);
-                ++thisd;
+                pPlayer8->SetCondition(v0, 0);
+                ++pPlayer8;
               }
-              while ( (signed int)thisd < (signed int)pParty->pHirelings );
+              while ( (signed int)pPlayer8 < (signed int)pParty->pHirelings );
               ++pParty->field_764;
             }
             pPaletteManager->ResetNonLocked();
@@ -1902,8 +1647,8 @@
           else
           {
             uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210);
-            v43 = pMouse->GetCursorPos(&v208);
-            v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[v43->y]];
+            pPoint = pMouse->GetCursorPos(&v208);
+            v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]];
           }
           v44 = (unsigned __int16)v42;
           v45 = v44 & 7;
@@ -1932,16 +1677,16 @@
               goto _continue;
             if ( uCurrentlyLoadedLevelType != v0 )
             {
-              v50 = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F];
-              if ( !(v50->uAttributes & 0x02000000) || !v50->sCogTriggeredID )
+              pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F];
+              if ( !(pODMFace->uAttributes & 0x02000000) || !pODMFace->sCogTriggeredID )
                 goto _continue;
               v44 = uNumSeconds;
               goto LABEL_415;
             }
-            v49 = &pIndoor->pFaces[v46];
-            if ( !(BYTE3(v49->uAttributes) & 2) )
+            pBLVFace = &pIndoor->pFaces[v46];
+            if ( !(BYTE3(pBLVFace->uAttributes) & 2) )
               goto _continue;
-            v48 = pIndoor->pFaceExtras[v49->uFaceExtraID].uEventID == 0;
+            v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0;
           }
           if ( v48 )
             goto _continue;
@@ -1952,9 +1697,9 @@
           *((short *)v51 + 2) = uMessageParam;
           *((int *)v51 + 3) = v44;
           pParty->pPlayers[*((short *)v51 + 1)].SetRecoveryTime(300);
-          v36 = pGUIWindow_Settings;
+          pWindow3 = pGUIWindow_Settings;
 LABEL_333:
-          v36->Release();
+          pWindow3->Release();
           pGUIWindow_Settings = 0;
           pMouse->SetCursorBitmap("MICON1");
           GameUI_StatusBar_TimedStringTimeLeft = 0;
@@ -2009,12 +1754,9 @@
           strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename);
           dword_6BE364_game_settings_1 |= v0;
           uGameState = 2;
-
-
-          //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C];
+		  //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C];
           v53 = p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1]._quest_related;
-
-          if ( v53 < 0 )
+		  if ( v53 < 0 )
           {
             v54 = abs(v53) - 1;
             _5B65B8_npcdata_hiword_house_or_other = 0;
@@ -2040,9 +1782,9 @@
           v162 = 0;
           v148 = 177;
 LABEL_438:
-          v141 = (WindowType)9;
+          pWindowType = (WindowType)9;
 LABEL_439:
-          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, v141, v148, v162);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, pWindowType, v148, v162);
           goto _continue;
         case UIMSG_B2:
           v165 = 0;
@@ -2058,13 +1800,13 @@
         case UIMSG_B4:
           if ( !pGUIWindow_CurrentMenu )
             goto _continue;
-          v58 = pPlayers[_506348_current_lloyd_playerid + 1];
-          uNumSeconds = (unsigned int)&v58->pInstalledBeacons[uMessageParam];
+          pPlayer = pPlayers[_506348_current_lloyd_playerid + 1];
+          uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam];
           if ( bRecallingBeacon )
           {
             if ( !*((int *)&pSavegameThumbnails->pPixels + 10 * uMessageParam) )
               goto _continue;
-            v173 = pMapStats->pInfos[sub_410D99_get_map_index(HIWORD(v58->pInstalledBeacons[uMessageParam].field_18))].pName;
+            v173 = pMapStats->pInfos[sub_410D99_get_map_index(HIWORD(pPlayer->pInstalledBeacons[uMessageParam].field_18))].pName;
             v157 = pGlobalTXT_LocalizationStrings[474];// "Recall to %s"
             goto _sprintex_2args_draw_status_and_continue;
           }
@@ -2088,57 +1830,48 @@
           dword_50CDC8 = v0;
           goto LABEL_453;
         case UIMSG_B3:
-          thisf = pPlayers[_506348_current_lloyd_playerid + 1];
-          v195 = (NPCData *)&thisf->pInstalledBeacons[uMessageParam];
-          if ( !*(_QWORD *)&v195->pName && bRecallingBeacon )
+          pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1];
+          pNPCData4 = (NPCData *)&pPlayer9->pInstalledBeacons[uMessageParam];
+          if ( !*(_QWORD *)&pNPCData4->pName && bRecallingBeacon )
             goto _continue;
           byte_506360 = 1;
-          thisf->CanCastSpell(uRequiredMana);
+          pPlayer9->CanCastSpell(uRequiredMana);
           if ( pParty->bTurnBasedModeOn )
           {
             v60 = sRecoveryTime;
             pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime;
-            thisf->SetRecoveryTime(v60);
+            pPlayer9->SetRecoveryTime(v60);
             pTurnEngine->_40471C();
           }
           else
           {
-            thisf->SetRecoveryTime(
-              (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333));
-          }
-          pAudioPlayer->PlaySound(
-            (SoundID)word_4EE088_sound_ids[dword_506338],
-            0,
-            0,
-            -1,
-            0,
-            dword_50633C,
-            0,
-            0);
+            pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333));
+          }
+          pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[dword_506338], 0, 0, -1, 0, dword_50633C, 0, 0);
           if ( bRecallingBeacon )
           {
-            if ( _strcmpi(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[HIWORD(v195->uProfession)]) )
+            if ( _strcmpi(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[HIWORD(pNPCData4->uProfession)]) )
             {
               SaveGame(v0, 0);
               OnMapLeave();
-              strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[HIWORD(v195->uProfession)]);
+              strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[HIWORD(pNPCData4->uProfession)]);
               dword_6BE364_game_settings_1 |= v0;
               uGameState = 2;
-              _5B65A8_npcdata_uflags_or_other = v195->uFlags;
-              _5B65AC_npcdata_fame_or_other = v195->fame;
-              _5B65B0_npcdata_rep_or_other = v195->rep;
-              _5B65B4_npcdata_loword_house_or_other = LOWORD(v195->house);
-              _5B65B8_npcdata_hiword_house_or_other = HIWORD(v195->house);
+              _5B65A8_npcdata_uflags_or_other = pNPCData4->uFlags;
+              _5B65AC_npcdata_fame_or_other = pNPCData4->fame;
+              _5B65B0_npcdata_rep_or_other = pNPCData4->rep;
+              _5B65B4_npcdata_loword_house_or_other = LOWORD(pNPCData4->house);
+              _5B65B8_npcdata_hiword_house_or_other = HIWORD(pNPCData4->house);
               dword_5B65C0 = v0;
             }
             else
             {
-              pParty->vPosition.x = v195->uFlags;
-              pParty->vPosition.y = v195->fame;
-              pParty->vPosition.z = v195->rep;
+              pParty->vPosition.x = pNPCData4->uFlags;
+              pParty->vPosition.y = pNPCData4->fame;
+              pParty->vPosition.z = pNPCData4->rep;
               pParty->uFallStartY = pParty->vPosition.z;
-              pParty->sRotationY = LOWORD(v195->house);
-              pParty->sRotationX = HIWORD(v195->house);
+              pParty->sRotationY = LOWORD(pNPCData4->house);
+              pParty->sRotationX = HIWORD(pNPCData4->house);
             }
             if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
             {
@@ -2159,16 +1892,16 @@
             SaveScreenshot(a1);
             LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1);
             v212 = qword_506350 << 7;
-            v61 = v195;
+            pNPCData2 = pNPCData4;
             thisg = 0;
             v62 = pParty->uTimePlayed + (signed __int64)((double)(qword_506350 << 7) * 0.033333335);
-            v195->pName = (char *)v62;
-            v61->uPortraitID = HIDWORD(v62);
-            v61->uFlags = pParty->vPosition.x;
-            v61->fame = pParty->vPosition.y;
-            v61->rep = pParty->vPosition.z;
-            LOWORD(v61->house) = LOWORD(pParty->sRotationY);
-            HIWORD(v61->house) = LOWORD(pParty->sRotationX);
+            pNPCData4->pName = (char *)v62;
+            pNPCData2->uPortraitID = HIDWORD(v62);
+            pNPCData2->uFlags = pParty->vPosition.x;
+            pNPCData2->fame = pParty->vPosition.y;
+            pNPCData2->rep = pParty->vPosition.z;
+            LOWORD(pNPCData2->house) = LOWORD(pParty->sRotationY);
+            HIWORD(pNPCData2->house) = LOWORD(pParty->sRotationX);
             if ( (signed int)pGames_LOD->uNumSubIndices / 2 <= 0 )
               goto _continue;
             uAction = 0;
@@ -2179,7 +1912,7 @@
               if ( thisg >= (signed int)pGames_LOD->uNumSubIndices / 2 )
                 goto _continue;
             }
-            HIWORD(v195->uProfession) = thisg;
+            HIWORD(pNPCData4->uProfession) = thisg;
           }
           goto _continue;
         case UIMSG_B7:
@@ -2310,7 +2043,12 @@
                 break;
               default:
                 if ( uMessageParam != 5 )
-                  goto LABEL_519;
+                  //goto LABEL_519;
+				  {
+				   v173 = v200;
+                   v157 = pGlobalTXT_LocalizationStrings[35];
+                   goto _sprintex_2args_draw_status_and_continue;
+			      }
                 v69 = pMapStats->pInfos[8].pName;
                 break;
             }
@@ -2320,15 +2058,12 @@
             v69 = pMapStats->pInfos[21].pName;
           }
           v200 = v69;
-LABEL_519:
+//LABEL_519:
           v173 = v200;
           v157 = pGlobalTXT_LocalizationStrings[35];
           goto _sprintex_2args_draw_status_and_continue;
         case UIMSG_ShowFinalWindow:
-          sprintf(
-            pFinalMessage,
-            "%s\n \n%s\n \n%s",
-            pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer."
+          sprintf(pFinalMessage, "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer."
             pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment."
             pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team."   
           ModalWindow(pFinalMessage, 196);
@@ -2341,13 +2076,10 @@
         case UIMSG_D5|0x8:
 LABEL_524:
           sprintf(pTmpBuf, "%s", pKeyActionMap->pPressedKeysBuffer);
-          memcpy(
-            &v216,
-            texture_frame_table_txt_parser((const char *)pKeyActionMap->pPressedKeysBuffer, &v218),
-            sizeof(v216));
+          memcpy(&v216, texture_frame_table_txt_parser((const char *)pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216));
           if ( v216.field_0 == 1 )
           {
-            v195 = (NPCData *)((signed int)pGames_LOD->uNumSubIndices / 2);
+            pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubIndices / 2);
             v70 = atoi(v216.pProperties[0]);
             if ( v70 <= 0 || v70 >= 77 )
             {
@@ -2359,8 +2091,8 @@
             }
             v71 = v70;
             strcpy(Str2, pMapStats->pInfos[v70].pFilename);
-            v72 = 0;
-            if ( (signed int)v195 > 0 )
+            pNPCData3 = 0;
+            if ( (signed int)pNPCData4 > 0 )
             {
               thish = 0;
               do
@@ -2368,16 +2100,19 @@
                 if ( !_strcmpi((const char *)&pGames_LOD->pSubIndices[thish], Str2) )
                   break;
                 ++thish;
-                v72 = (NPCData *)((char *)v72 + 1);
+                pNPCData3 = (NPCData *)((char *)pNPCData3 + 1);
               }
-              while ( (signed int)v72 < (signed int)v195 );
-              if ( (signed int)v72 < (signed int)v195 )
+              while ( (signed int)pNPCData3 < (signed int)pNPCData4 );
+              if ( (signed int)pNPCData3 < (signed int)pNPCData4 )
               {
-                strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[(int)v72]);
+                strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[(int)pNPCData3]);
                 dword_6BE364_game_settings_1 |= 1u;
                 uGameState = 2;
                 OnMapLeave();
-                goto LABEL_90;
+                //goto LABEL_90;
+				v1 = "";
+                v0 = 1;
+                goto _continue;
               }
             }
             sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName);
@@ -2423,13 +2158,16 @@
             v73 = "Can't jump to that location!";
           }
           ShowStatusBarString(v73, 6u);
-          goto LABEL_90;
+          //goto LABEL_90;
+		  v1 = "";
+          v0 = 1;
+          goto _continue;
         case 0x19:
           if ( bUnderwater == 1 )
             goto LABEL_682;
-          if ( !uActiveCharacter || (v78 = pPlayers[uActiveCharacter], v78->uTimeToRecovery) )
+          if ( !uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery) )
             goto LABEL_90;
-          v79 = v78->uQuickSpell;
+          v79 = pPlayer2->uQuickSpell;
           v175 = uActiveCharacter;
           v159 = 0;
           v147 = 0;
@@ -2444,14 +2182,19 @@
           else
           {
             uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206);
-            v82 = pMouse->GetCursorPos(&v201);
-            v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[v82->y]];
+            pPoint2 = pMouse->GetCursorPos(&v201);
+            v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]];
           }
           v83 = v81;
           v44 = (unsigned __int16)v81;
           v84 = v83 >> 16;
           if ( (v44 & 7) != 3 || v84 >= 5120 )
-            goto LABEL_90;
+            //goto LABEL_90;
+		  {
+			v1 = "";
+            v0 = 1;
+            goto _continue;
+		  }
           v51 = pGUIWindow_Settings->ptr_1C;
           if ( uMessage == 70 )
           {
@@ -2466,20 +2209,34 @@
           }
           goto LABEL_416;
         case 0x1C:
-          if ( !uActiveCharacter
-            || pCurrentScreen )
-            goto LABEL_90;
+          if ( !uActiveCharacter || pCurrentScreen )
+            //goto LABEL_90;
+		  {
+			v1 = "";
+            v0 = 1;
+            goto _continue;
+		  }
           ptr_507BC8 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)104, uMessageParam, 0);
           pCurrentScreen = 25;
           pEventTimer->Pause();
           goto _continue;
         case 0x1B:
           if ( !uActiveCharacter )
-            goto LABEL_90;
+            //goto LABEL_90;
+		  {
+			v1 = "";
+            v0 = 1;
+            goto _continue;
+		  }
           if ( pParty->bTurnBasedModeOn != v0 )
             goto LABEL_569;
           if ( pTurnEngine->field_4 == v0 || pTurnEngine->field_4 == 3 )
-            goto LABEL_90;
+            //goto LABEL_90;
+		  {
+			v1 = "";
+            v0 = 1;
+            goto _continue;
+		  }
           if ( !(pTurnEngine->field_18 & 2) )
           {
 LABEL_569:
@@ -2491,46 +2248,44 @@
           goto _continue;
         case 0x17:
           if ( !uActiveCharacter )
-            goto LABEL_90;
+            //goto LABEL_90;
+		  {
+			v1 = "";
+            v0 = 1;
+            goto _continue;
+		  }
           if ( pParty->bTurnBasedModeOn != v0 )
             goto LABEL_577;
           if ( pTurnEngine->field_4 == v0 || pTurnEngine->field_4 == 3 )
-            goto LABEL_90;
+            //goto LABEL_90;
+		  {
+			v1 = "";
+            v0 = 1;
+            goto _continue;
+		  }
           if ( !(pTurnEngine->field_18 & 2) )
 LABEL_577:
             _42ECB5_PlayerAttacksActor();
           goto _continue;
         case UIMSG_A7:
           v163 = (int)pGlobalTXT_LocalizationStrings[81];// "Exit Rest"
-          v85 = pButton_RestUI_Exit;
-          v149 = pButton_RestUI_Exit;
-          v142 = (WindowType)96;
+          pButton = pButton_RestUI_Exit;
+          pButton2 = pButton_RestUI_Exit;
+          pWindowType1 = (WindowType)96;
           goto LABEL_731;
         case UIMSG_ShowStatus_Player|0x1:
           if ( dword_506F14 == 2 )
             goto LABEL_621;
-          GUIWindow::Create(
-            pButton_RestUI_Wait5Minutes->uX,
-            pButton_RestUI_Wait5Minutes->uY,
-            0,
-            0,
-            (enum WindowType)90,
-            (int)pButton_RestUI_Wait5Minutes,
-            (int)pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes"
+          GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, (enum WindowType)90,
+            (int)pButton_RestUI_Wait5Minutes, (int)pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes"
           dword_506F14 = v0;
           _506F18_num_hours_to_sleep = 5;
           goto _continue;
         case 0x60:
           if ( dword_506F14 == 2 )
             goto LABEL_621;
-          GUIWindow::Create(
-            pButton_RestUI_Wait1Hour->uX,
-            pButton_RestUI_Wait1Hour->uY,
-            0,
-            0,
-            (enum WindowType)90,
-            (int)pButton_RestUI_Wait1Hour,
-            (int)pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour"
+          GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, (enum WindowType)90,
+            (int)pButton_RestUI_Wait1Hour, (int)pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour"
           dword_506F14 = v0;
           _506F18_num_hours_to_sleep = 60;
           goto _continue;
@@ -2569,7 +2324,12 @@
           ShowStatusBarString(v88, 2u);
           v89 = uActiveCharacter;
           if ( !uActiveCharacter )
-            goto LABEL_90;
+            //goto LABEL_90;
+		  {
+			v1 = "";
+            v0 = 1;
+            goto _continue;
+		  }
           v176 = 0;
           v160 = 13;
           goto LABEL_619;
@@ -2597,23 +2357,23 @@
             v90 = pMapStats->GetMapInfo(pCurrentMapName);
             if ( !v90 )
               v90 = rand() % (signed int)pMapStats->uNumMaps + 1;
-            thisj = &pMapStats->pInfos[v90];
-            if ( rand() % 100 + 1 <= thisj->field_30 )
+            pMapInfo = &pMapStats->pInfos[v90];
+            if ( rand() % 100 + 1 <= pMapInfo->field_30 )
             {
               v91 = rand() % 100;
-              v92 = thisj->field_31;
+              v92 = pMapInfo->field_31;
               v93 = v91 + 1;
               if ( v93 > v92 )
-                v195 = (NPCData *)((v93 > v92 + thisj->field_32) + 2);
+                pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->field_32) + 2);
               else
-                v195 = (NPCData *)v0;
-              if ( !sub_45063B(thisj, (int)v195) )
-                v195 = 0;
-              if ( v195 )
+                pNPCData4 = (NPCData *)v0;
+              if ( !sub_45063B(pMapInfo, (int)pNPCData4) )
+                pNPCData4 = 0;
+              if ( pNPCData4 )
               {
-                v94 = rand() % 4;
-                LODWORD(pParty->pPlayers[v94].pConditions[2]) = 0;
-                HIDWORD(pParty->pPlayers[v94].pConditions[2]) = 0;
+                pPlayerNum = rand() % 4;
+                LODWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0;
+                HIDWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0;
                 v95 = rand();
                 Rest(v95 % 6 + 60);
                 _506F18_num_hours_to_sleep = 0;
@@ -2656,14 +2416,8 @@
             v96 = pGlobalTXT_LocalizationStrings[477];// "You are already resting!"
             goto LABEL_622;
           }
-          GUIWindow::Create(
-            pButton_RestUI_WaitUntilDawn->uX,
-            pButton_RestUI_WaitUntilDawn->uY,
-            0,
-            0,
-            (enum WindowType)90,
-            (int)pButton_RestUI_WaitUntilDawn,
-            (int)pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn"
+          GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, (enum WindowType)90,
+            (int)pButton_RestUI_WaitUntilDawn, (int)pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn"
           v97 = sub_494820(pParty->uCurrentHour);
           dword_506F14 = v0;
           _506F18_num_hours_to_sleep = 60 * v97 - pParty->uCurrentMinute;
@@ -2712,7 +2466,7 @@
           GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, (enum WindowType)90, (int)pBtn_InstallRemoveSpell, 0);
           if ( !uActiveCharacter )
             goto _continue;
-          thisk = pPlayers[uActiveCharacter];
+          pPlayer10 = pPlayers[uActiveCharacter];
           if ( !byte_506550 || !dword_50654C )
           {
             v165 = 0;
@@ -2721,7 +2475,7 @@
             v139 = 0;
             v135 = -1;
             v132 = 0;
-            thisk->uQuickSpell = 0;
+            pPlayer10->uQuickSpell = 0;
             v130 = 0;
             dword_50654C = 0;
             v127 = 203;
@@ -2731,43 +2485,43 @@
           pPlayers[uActiveCharacter]->uQuickSpell = v99;
           stru_A750F8[uActiveCharacter + 3]._494836(v99, uActiveCharacter);
           if ( uActiveCharacter )
-            thisk->PlaySound(12, 0);
+            pPlayer10->PlaySound(12, 0);
           byte_506550 = 0;
           goto _continue;
         case 0x33:
           if ( !uActiveCharacter )
             goto _continue;
-          v100 = pPlayers[uActiveCharacter];
-          v195 = 0;
+          pPlayer3 = pPlayers[uActiveCharacter];
+          pNPCData4 = 0;
           uAction = 0;
           v101 = 0;
-          thisl = (int)&v100->pActiveSkills[12];
+          thisl = (int)&pPlayer3->pActiveSkills[12];
           do
           {
             if ( *(short *)thisl )
             {
-              if ( v100->pNumSpellBookPage == v101 )
-                uAction = (int)v195;
-              v102 = (int)v195;
-              v195 = (NPCData *)((char *)v195 + 1);
+              if ( pPlayer3->pNumSpellBookPage == v101 )
+                uAction = (int)pNPCData4;
+              v102 = (int)pNPCData4;
+              pNPCData4 = (NPCData *)((char *)pNPCData4 + 1);
               v217[v102] = v101;
             }
             thisl += 2;
             ++v101;
           }
           while ( v101 < 9 );
-          if ( !v195 )
+          if ( !pNPCData4 )
             goto LABEL_662;
           if ( GetAsyncKeyState(16) )
           {
             --uAction;
             if ( uAction < 0 )
-              uAction = (int)((char *)v195 - 1);
+              uAction = (int)((char *)pNPCData4 - 1);
           }
           else
           {
             ++uAction;
-            if ( uAction >= (signed int)v195 )
+            if ( uAction >= (signed int)pNPCData4 )
               uAction = 0;
           }
           sub_41140B();
@@ -2905,20 +2659,9 @@
           pCurrentScreen = 104;
           pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)12, 5, 0);
           papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE);
-          pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(
-                         0x187u,
-                         0x13Cu,
-                         0x4Bu,
-                         0x21u,
-                         v0,
-                         0,
-                         0x71u,
-                         0,
-                         0,
+          pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, v0, 0, 0x71u, 0, 0,
                          pGlobalTXT_LocalizationStrings[79],// "Exit"
-                         (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0),
-                         0,
-                         v179);
+                         (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0), 0, v179);
           goto _continue;
         case 0x6B:
           if ( pCurrentScreen )
@@ -2972,30 +2715,10 @@
             v123 = 300;
             v121 = 600;
           }
-          pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(
-                         v121,
-                         v123,
-                         v125,
-                         v128,
-                         v0,
-                         0,
-                         0x55u,
-                         0,
-                         0,
+          pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, v0, 0, 0x55u, 0, 0,
                          pGlobalTXT_LocalizationStrings[64],// "Detail Toggle"
                          0);
-          pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(
-                         0x1DCu,
-                         0,
-                         0xA4u,
-                         0x159u,
-                         v0,
-                         0,
-                         0x85u,
-                         0,
-                         0,
-                         v1,
-                         0);
+          pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, v0, 0, 0x85u, 0, 0, v1, 0);
           goto LABEL_422;
         case UIMSG_Quit|0x1:
           OnPaperdollLeftClick();
@@ -3004,21 +2727,21 @@
           pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100;
           sub_4196A0();
           sub_419379();
-          v85 = pCharacterScreen_StatsBtn;
+          pButton = pCharacterScreen_StatsBtn;
           goto LABEL_716;
         case UIMSG_ChangeMusicVolume|0x2:
           pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101;
           sub_4196A0();
           sub_419379();
           sub_419401();
-          v85 = pCharacterScreen_SkillsBtn;
+          pButton = pCharacterScreen_SkillsBtn;
           goto LABEL_716;
         case UIMSG_SkillUp:
-          v104 = pPlayers[uActiveCharacter];
-          v105 = (int)&v104->pActiveSkills[uMessageParam];
+          pPlayer4 = pPlayers[uActiveCharacter];
+          v105 = (int)&pPlayer4->pActiveSkills[uMessageParam];
           LOWORD(v2) = *(short *)v105;
           uNumSeconds = v2;
-          if ( v104->uSkillPoints < (v2 & 0x3F) + 1 )
+          if ( pPlayer4->uSkillPoints < (v2 & 0x3F) + 1 )
           {
             v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!"
           }
@@ -3027,8 +2750,8 @@
             if ( (uNumSeconds & 0x3F) < 0x3C )
             {
               *(short *)v105 = uNumSeconds + 1;
-              v104->uSkillPoints -= v104->pActiveSkills[uMessageParam] & 0x3F;
-              v104->PlaySound(14, 0);
+              pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F;
+              pPlayer4->PlaySound(14, 0);
               v165 = 0;
               v151 = 0;
               v144 = 0;
@@ -3048,34 +2771,28 @@
           pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
           sub_419379();
           sub_4196A0();
-          v85 = pCharacterScreen_InventoryBtn;
+          pButton = pCharacterScreen_InventoryBtn;
 LABEL_716:
           v163 = 0;
-          v149 = v85;
-          v142 = (WindowType)91;
+          pButton2 = pButton;
+          pWindowType1 = (WindowType)91;
           goto LABEL_731;
         case UIMSG_A8:
-          v85 = pCharacterScreen_ExitBtn;
+          pButton = pCharacterScreen_ExitBtn;
           v163 = 0;
-          v149 = pCharacterScreen_ExitBtn;
-          v142 = (WindowType)97;
+          pButton2 = pCharacterScreen_ExitBtn;
+          pWindowType1 = (WindowType)97;
           goto LABEL_731;
         case UIMSG_CloseBook|0x4:
           sub_419379();
           sub_4196A0();
           sub_419220();
           pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102;
-          GUIWindow::Create(
-            pCharacterScreen_AwardsBtn->uX,
-            pCharacterScreen_AwardsBtn->uY,
-            0,
-            0,
-            (WindowType)(WINDOW_HouseInterior|0x42),
-            (int)pCharacterScreen_AwardsBtn,
-            0);
+          GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, (WindowType)(WINDOW_HouseInterior|0x42),
+            (int)pCharacterScreen_AwardsBtn, 0);
           sub_419100();
           goto _continue;
-        case 0x47:
+		case 71://0x47:
           switch ( uMessageParam )
           {
             default:
@@ -3085,52 +2802,52 @@
             case 10:
               goto LABEL_709;
             case 0:
-              v85 = pBtn_Book_1;
+              pButton = pBtn_Book_1;
               dword_506544 = v0;
               break;
             case 1:
-              v85 = pBtn_Book_2;
+              pButton = pBtn_Book_2;
               dword_506548 = v0;
               break;
             case 2:
               dword_506540 = v0;
               if ( dword_506364 )
                 goto _continue;
-              v85 = pBtn_Book_3;
+              pButton = pBtn_Book_3;
               break;
             case 3:
               dword_50653C = v0;
               if ( dword_506364 )
                 goto _continue;
-              v85 = pBtn_Book_4;
+              pButton = pBtn_Book_4;
               break;
             case 4:
               dword_506538 = v0;
               if ( dword_506364 )
                 goto _continue;
-              v85 = pBtn_Book_5;
+              pButton = pBtn_Book_5;
               break;
             case 5:
               dword_506534 = v0;
               if ( dword_506364 )
                 goto _continue;
-              v85 = pBtn_Book_6;
+              pButton = pBtn_Book_6;
               break;
             case 6:
-              v85 = pBtn_Autonotes_Misc;
+              pButton = pBtn_Autonotes_Misc;
               dword_506530 = v0;
               break;
             case 7:
-              v85 = pBtn_Autonotes_Instructors;
+              pButton = pBtn_Autonotes_Instructors;
               dword_50652C = v0;
               break;
           }
           v163 = v0;
-          v149 = v85;
-          v142 = (WindowType)92;
+          pButton2 = pButton;
+          pWindowType1 = (WindowType)92;
 LABEL_731:
-          v8 = v85->uY;
-          v9 = v85->uX;
+          v8 = pButton->uY;
+          v9 = pButton->uX;
           goto LABEL_732;
         case UIMSG_SelectCharacter:
           if ( pMessageQueue_50CBD0->uNumMessages )
@@ -3143,38 +2860,30 @@
           v146 = pGlobalTXT_LocalizationStrings[489];// "You have %d total gold, %d in the Bank""
           goto _sprintex_draw_status_and_continue;
         case UIMSG_ShowStatus_DateTime:
-          v195 = (NPCData *)pParty->uCurrentHour;
+          pNPCData4 = (NPCData *)pParty->uCurrentHour;
           if ( (signed int)pParty->uCurrentHour <= 12 )
           {
-            if ( !v195 )
-              v195 = (NPCData *)12;
+            if ( !pNPCData4 )
+              pNPCData4 = (NPCData *)12;
           }
           else
           {
-            v195 = (NPCData *)((char *)v195 - 12);
+            pNPCData4 = (NPCData *)((char *)pNPCData4 - 12);
           }
           if ( pParty->uCurrentHour < 0xC || (uNumSeconds = v0, pParty->uCurrentHour >= 0x18) )
             uNumSeconds = 0;
-          sprintf(
-            pTmpBuf,
-            "%d:%02d%s %s %d %s %d",
-            v195,
-            pParty->uCurrentMinute,
-            aAMPMNames[uNumSeconds],
-            aDayNames[pParty->uDaysPlayed % 7],
-            7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1,
-            aMonthNames[pParty->uCurrentMonth],
-            pParty->uCurrentYear);
+          sprintf(pTmpBuf, "%d:%02d%s %s %d %s %d", pNPCData4, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7],
+            7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear);
           goto _set_status_string_pTmpBuf_and_continue;
         case UIMSG_ShowStatus_Food:
           v173 = (char *)pParty->uNumFoodRations;
           v157 = pGlobalTXT_LocalizationStrings[501];// You have %lu food"
           goto _sprintex_2args_draw_status_and_continue;
         case UIMSG_ShowStatus_Player:
-          v106 = pPlayers[uMessageParam];
-          sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[429], v106->pName, pClassNames[v106->uClass]);// "%s the %s"
+          pPlayer5 = pPlayers[uMessageParam];
+          sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->uClass]);// "%s the %s"
           strcat(pTmpBuf, ": ");
-          v107 = v106->GetMajorConditionIdx();
+          v107 = pPlayer5->GetMajorConditionIdx();
           strcat(pTmpBuf, aCharacterConditionNames[v107]);
           sub_41C0B8_set_status_string(pTmpBuf);
           v108 = 8 * uMessageParam - 8;
@@ -3235,17 +2944,17 @@
           else
           {
             uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209);
-            v117 = pMouse->GetCursorPos(&v204);
-            v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[v117->y]];
+            pPoint3 = pMouse->GetCursorPos(&v204);
+            v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]];
           }
           v163 = 0;
-          v149 = (GUIButton *)(unsigned __int16)v116;
-          v142 = (WindowType)15;
+          pButton2 = (GUIButton *)(unsigned __int16)v116;
+          pWindowType1 = (WindowType)15;
           goto LABEL_779;
         case 0x54:
           v163 = 0;
-          v149 = (GUIButton *)uMessageParam;
-          v142 = (WindowType)22;
+          pButton2 = (GUIButton *)uMessageParam;
+          pWindowType1 = (WindowType)22;
 LABEL_779:
           v8 = 0;
           v9 = 0;
@@ -3253,7 +2962,7 @@
           v137 = 0;
           v133 = 0;
 LABEL_733:
-          GUIWindow::Create(v9, v8, v133, v137, v142, (int)v149, v163);
+          GUIWindow::Create(v9, v8, v133, v137, pWindowType1, (int)pButton2, v163);
           goto _continue;
         case 0x194:
           if ( pMessageQueue_50CBD0->uNumMessages )